[10/17/2021 6:13:52 PM.442] Started new log on 10/17/2021 6:13:52 PM.442 [10/17/2021 6:13:52 PM.444] ==================================================================================================== [10/17/2021 6:13:52 PM.440] Log path: D:\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log [10/17/2021 6:13:52 PM.444] Log verbosity: Trivial [10/17/2021 6:13:52 PM.445] Initializing input system [10/17/2021 6:13:52 PM.446] Initializing game console [10/17/2021 6:13:52 PM.450] Console key has been set to F4 (key code: 115) [10/17/2021 6:13:52 PM.491] Initializing console variable "ConsoleScrollAmount". [10/17/2021 6:13:52 PM.491] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [10/17/2021 6:13:52 PM.493] Read value: [10/17/2021 6:13:52 PM.493] Initializing console variable "ConsoleKey". [10/17/2021 6:13:52 PM.493] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [10/17/2021 6:13:52 PM.494] Read value: F4 [10/17/2021 6:13:52 PM.494] Setting value of console variable "ConsoleKey" to stored value. [10/17/2021 6:13:52 PM.494] Console key has been set to F4 (key code: 115) [10/17/2021 6:13:52 PM.494] Initializing console variable "PluginTimeoutThreshold". [10/17/2021 6:13:52 PM.494] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [10/17/2021 6:13:52 PM.496] Read value: 10000 [10/17/2021 6:13:52 PM.496] Setting value of console variable "PluginTimeoutThreshold" to stored value. [10/17/2021 6:13:52 PM.496] Initializing console variable "AlwaysShowConsoleOutput". [10/17/2021 6:13:52 PM.496] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [10/17/2021 6:13:52 PM.497] Read value: [10/17/2021 6:13:52 PM.497] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [10/17/2021 6:13:52 PM.497] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [10/17/2021 6:13:52 PM.497] Read value: False [10/17/2021 6:13:52 PM.498] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value. [10/17/2021 6:13:52 PM.498] Initializing console variable "ShowOnScreenWarnings". [10/17/2021 6:13:52 PM.498] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [10/17/2021 6:13:52 PM.498] Read value: [10/17/2021 6:13:52 PM.498] Console initialized [10/17/2021 6:13:52 PM.498] Initializing forms manager [10/17/2021 6:13:52 PM.499] Cleaning temp folder [10/17/2021 6:13:52 PM.500] Version: RAGE Plugin Hook v1.87.1293.16190 for Grand Theft Auto V [10/17/2021 6:13:52 PM.503] ================ RAGE Plugin Hook ================ [10/17/2021 6:13:52 PM.506] Command line option "scOfflineOnly" is specified twice. Please remove one. [10/17/2021 6:13:52 PM.508] Detected Windows 10 Professional (64-bit) (10.0.19043.0)! [10/17/2021 6:13:52 PM.508] Checking game support [10/17/2021 6:13:52 PM.610] Product name: Grand Theft Auto V [10/17/2021 6:13:52 PM.610] Product version: 1.0.2372.2 [10/17/2021 6:13:52 PM.610] Is steam version: True [10/17/2021 6:13:52 PM.611] Initializing DirectX [10/17/2021 6:13:52 PM.612] Initializing Direct3D [10/17/2021 6:13:52 PM.613] Getting game swap chain [10/17/2021 6:13:52 PM.633] Swap Chain created: 0x7FF6F2305810 [10/17/2021 6:13:52 PM.633] Swap Chain VTable: 0x1C385556900 [10/17/2021 6:13:52 PM.633] 0x748948000FE285E9;0x8D48564157552024;0x170EC814890246C [10/17/2021 6:13:52 PM.633] D3D11Present: 0x7FFF1FF92A40 [10/17/2021 6:13:52 PM.633] D3D11ResizeBuffers: 0x7FFF1FFB1390 [10/17/2021 6:13:52 PM.633] D3D11ResizeTarget: 0x7FFF1FFFC440 [10/17/2021 6:13:52 PM.633] D3D11SetFullscreenState: 0x7FFF1FFB3150 [10/17/2021 6:13:52 PM.633] Direct3D initialized [10/17/2021 6:13:52 PM.633] Initialized DirectX [10/17/2021 6:13:52 PM.633] Direct3D watcher thread spawned [10/17/2021 6:13:52 PM.644] Getting device [10/17/2021 6:13:52 PM.644] Retrieved device [10/17/2021 6:13:52 PM.644] Creating wrapper [10/17/2021 6:13:52 PM.694] Wrapper created [10/17/2021 6:13:52 PM.699] Effect created [10/17/2021 6:13:52 PM.699] Creating buffer [10/17/2021 6:13:52 PM.699] Created buffer [10/17/2021 6:13:52 PM.699] Creating blend state [10/17/2021 6:13:52 PM.699] Created blend state [10/17/2021 6:13:52 PM.699] Done with creation [10/17/2021 6:13:52 PM.745] Initializing texture system. [10/17/2021 6:13:52 PM.745] Initializing texture system; phase 1 [10/17/2021 6:13:52 PM.745] Initializing texture system; phase 2 [10/17/2021 6:13:52 PM.750] Initializing texture system; phase 3 [10/17/2021 6:13:52 PM.751] Initializing texture system; phase 4 [10/17/2021 6:13:52 PM.757] Initializing texture system; phase 5 [10/17/2021 6:13:52 PM.758] Initializing texture system; phase 6 [10/17/2021 6:13:52 PM.759] Initializing texture system; phase 7 [10/17/2021 6:13:52 PM.761] Initializing texture system; phase 8 [10/17/2021 6:13:52 PM.762] Initializing texture system; phase 9 [10/17/2021 6:13:52 PM.763] Initializing texture system; phase 10 [10/17/2021 6:13:52 PM.766] Initializing texture system; phase 11 [10/17/2021 6:13:52 PM.766] Initializing texture system; phase 12 [10/17/2021 6:13:52 PM.768] Initializing texture system; phase 13 [10/17/2021 6:13:52 PM.768] Initializing texture system; phase 14 [10/17/2021 6:13:57 PM.635] Direct3D watcher thread ended [10/17/2021 6:14:11 PM.113] LoadingScreenMsg: Initializing game support [10/17/2021 6:14:11 PM.364] Initializing game support [10/17/2021 6:14:16 PM.798] LoadingScreenMsg: Velocity limit removed [10/17/2021 6:14:17 PM.099] Compatibility level: 0 [10/17/2021 6:14:17 PM.099] Supported version detected [10/17/2021 6:14:17 PM.099] ================================================== [10/17/2021 6:14:17 PM.099] LoadingScreenMsg: Patching code [10/17/2021 6:14:17 PM.350] LoadingScreenMsg: Waiting for game initialization [10/17/2021 6:14:17 PM.601] Waiting for game initialization [10/17/2021 6:14:17 PM.702] LoadingScreenMsg: Initializing core [10/17/2021 6:14:17 PM.953] Initializing hook [10/17/2021 6:14:22 PM.974] LoadingScreenMsg: Completing interoperability [10/17/2021 6:14:23 PM.225] Completing interoperability [10/17/2021 6:14:23 PM.225] Initialization code 1. [10/17/2021 6:14:23 PM.225] Initialization code 2. [10/17/2021 6:14:23 PM.225] Initialization code 3. [10/17/2021 6:14:23 PM.231] 1 Address: 0x00007FF6F01A6BA8 [10/17/2021 6:14:23 PM.231] Calling func 1 [10/17/2021 6:14:23 PM.245] 2 Address: 0x00007FF6F0D48E2A [10/17/2021 6:14:23 PM.246] 3 Address: 0x00007FF6EF775CA6 [10/17/2021 6:14:23 PM.268] Address: 0x00007FF6F0D48DD4 [10/17/2021 6:14:23 PM.268] Unknown var: 0x00007FF6F1D95090 [10/17/2021 6:14:23 PM.268] Initialization code 4. [10/17/2021 6:14:23 PM.268] Initialization code 5. [10/17/2021 6:14:23 PM.269] Completing interoperability, phase 1 [10/17/2021 6:14:23 PM.269] Completing interoperability, phase 2 [10/17/2021 6:14:23 PM.269] Completing interoperability, phase 3 [10/17/2021 6:14:23 PM.269] Completing interoperability, phase 4 [10/17/2021 6:14:23 PM.269] Completing interoperability, phase 5 [10/17/2021 6:14:23 PM.269] Completing interoperability, phase 6 [10/17/2021 6:14:23 PM.269] Completing interoperability, phase 7 [10/17/2021 6:14:23 PM.269] LoadingScreenMsg: [10/17/2021 6:14:23 PM.520] LoadingScreenMsg: Loading Story Mode [10/17/2021 6:14:23 PM.771] LoadingScreenMsg: Loading and Populating Game World [10/17/2021 6:14:24 PM.021] LoadingScreenMsg: [10/17/2021 6:14:38 PM.989] Initializing console variable "IsDeveloperModeEnabled". [10/17/2021 6:14:38 PM.989] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [10/17/2021 6:14:38 PM.989] Read value: [10/17/2021 6:14:38 PM.989] Initializing console variable "TimeScale". [10/17/2021 6:14:38 PM.989] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [10/17/2021 6:14:38 PM.989] Read value: [10/17/2021 6:15:37 PM.387] : Initializing input system [10/17/2021 6:15:37 PM.388] : Initializing game console [10/17/2021 6:15:37 PM.389] : Initializing forms manager [10/17/2021 6:15:37 PM.392] Error while loading plugin D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\Ambient FX.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly Ambient FX.dll (Ambient FX, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute. [10/17/2021 6:15:37 PM.392] Parameter name: assemblyPath [10/17/2021 6:15:37 PM.392] at Rage.RemotePlugin.Initialize(String assemblyPath) [10/17/2021 6:15:37 PM.392] at Rage.RemotePlugin.Initialize(String assemblyPath) [10/17/2021 6:15:37 PM.392] at Rage.Plugin.Initialize(String assemblyPath) [10/17/2021 6:15:37 PM.392] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent) [10/17/2021 6:15:37 PM.392] at Rage.HookManager.ReloadAllPlugins(Boolean terminate) [10/17/2021 6:15:39 PM.167] : Initializing input system [10/17/2021 6:15:39 PM.168] : Initializing game console [10/17/2021 6:15:39 PM.169] : Initializing forms manager [10/17/2021 6:15:40 PM.951] : Initializing input system [10/17/2021 6:15:40 PM.952] : Initializing game console [10/17/2021 6:15:40 PM.953] : Initializing forms manager [10/17/2021 6:15:42 PM.792] : Initializing input system [10/17/2021 6:15:42 PM.793] : Initializing game console [10/17/2021 6:15:42 PM.794] : Initializing forms manager [10/17/2021 6:15:44 PM.583] : Initializing input system [10/17/2021 6:15:44 PM.584] : Initializing game console [10/17/2021 6:15:44 PM.585] : Initializing forms manager [10/17/2021 6:15:46 PM.503] : Initializing input system [10/17/2021 6:15:46 PM.504] : Initializing game console [10/17/2021 6:15:46 PM.505] : Initializing forms manager [10/17/2021 6:15:48 PM.286] : Initializing input system [10/17/2021 6:15:48 PM.287] : Initializing game console [10/17/2021 6:15:48 PM.288] : Initializing forms manager [10/17/2021 6:15:50 PM.251] : Initializing input system [10/17/2021 6:15:50 PM.252] : Initializing game console [10/17/2021 6:15:50 PM.253] : Initializing forms manager [10/17/2021 6:15:52 PM.149] : Initializing input system [10/17/2021 6:15:52 PM.150] : Initializing game console [10/17/2021 6:15:52 PM.150] : Initializing forms manager [10/17/2021 6:15:53 PM.953] : Initializing input system [10/17/2021 6:15:53 PM.954] : Initializing game console [10/17/2021 6:15:53 PM.955] : Initializing forms manager [10/17/2021 6:15:55 PM.788] : Initializing input system [10/17/2021 6:15:55 PM.789] : Initializing game console [10/17/2021 6:15:55 PM.790] : Initializing forms manager [10/17/2021 6:15:57 PM.582] : Initializing input system [10/17/2021 6:15:57 PM.583] : Initializing game console [10/17/2021 6:15:57 PM.584] : Initializing forms manager [10/17/2021 6:15:57 PM.600] Error while loading plugin D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\StopAimingAtCops.dll. Plugin is skipped during reload. Exception: System.IO.FileNotFoundException: Could not load file or assembly 'LSPD First Response, Version=0.4.7749.28226, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. [10/17/2021 6:15:57 PM.600] File name: 'LSPD First Response, Version=0.4.7749.28226, Culture=neutral, PublicKeyToken=null' [10/17/2021 6:15:57 PM.600] at System.Reflection.RuntimeAssembly.GetType(RuntimeAssembly assembly, String name, Boolean throwOnError, Boolean ignoreCase, ObjectHandleOnStack type) [10/17/2021 6:15:57 PM.600] at System.Reflection.RuntimeAssembly.GetType(String name, Boolean throwOnError, Boolean ignoreCase) [10/17/2021 6:15:57 PM.600] at System.UnitySerializationHolder.GetRealObject(StreamingContext context) [10/17/2021 6:15:57 PM.600] [10/17/2021 6:15:57 PM.600] at Rage.RemotePlugin.Initialize(String assemblyPath) [10/17/2021 6:15:57 PM.600] at Rage.Plugin.Initialize(String assemblyPath) [10/17/2021 6:15:57 PM.600] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent) [10/17/2021 6:15:57 PM.600] at Rage.HookManager.ReloadAllPlugins(Boolean terminate) [10/17/2021 6:15:57 PM.600] [10/17/2021 6:15:57 PM.600] WRN: Assembly binding logging is turned OFF. [10/17/2021 6:15:57 PM.600] To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. [10/17/2021 6:15:57 PM.600] Note: There is some performance penalty associated with assembly bind failure logging. [10/17/2021 6:15:57 PM.600] To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. [10/17/2021 6:15:57 PM.600] [10/17/2021 6:15:57 PM.629] BackWeapon: Loading Configuration... [10/17/2021 6:15:57 PM.633] BackWeapon: Loaded configuration: AcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; OffsetPosition: X:0 Y:-0.17 Z:-0.02; Rotation: Pitch:0 Roll:165 Yaw:0; HideWhileInVehicle: True; DisableFlashlight: False; DeleteWeaponKey: Decimal; EnableAI: True; CopsOnly: False; AIAcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AIOffsetPosition: X:0 Y:-0.17 Z:-0.02; AIRotation: Pitch:0 Roll:165 Yaw:0; AIHideWhileInVehicle: True; EnableBestWeapon: True; [10/17/2021 6:15:57 PM.633] BackWeapon: Enabling Player Loop... [10/17/2021 6:15:57 PM.633] BackWeapon: Enabling AI Loop... [10/17/2021 6:15:57 PM.634] BackWeapon: Stow That Weapon (BackWeapon.dll) by willpv23 has been loaded! [10/17/2021 6:15:57 PM.896] BodyCam: ----------------------------------------------------------------------------- [10/17/2021 6:15:57 PM.896] BodyCam: BodyCam by Sebo and Scaarus has been loaded successfully. [10/17/2021 6:15:57 PM.896] BodyCam: Join the Discord server if you're looking for news or support: [10/17/2021 6:15:57 PM.896] BodyCam: https://discord.gg/HGFwdyB [10/17/2021 6:15:57 PM.896] BodyCam: ----------------------------------------------------------------------------- [10/17/2021 6:15:57 PM.927] BreakReminder: Plugin BreakReminder v0.4.3.0 by Galactipod has been initialized. [10/17/2021 6:15:58 PM.003] ================================================= ClearTheWayV ================================================= [10/17/2021 6:15:58 PM.003] Created by: KeyedInSoftware/timnboys [10/17/2021 6:15:58 PM.004] Version: 1.0.0.35 [10/17/2021 6:15:58 PM.004] [10/17/2021 6:15:58 PM.004] To get Support For ClearTheWayV please go to where you downloaded the plugin from either lcpdfr.com or mods.keyedinsoftware.org [10/17/2021 6:15:58 PM.004] We will only provide support For ClearTheWayV on at lcpdfr.com and at https://mods.keyedinsoftware.org only! [10/17/2021 6:15:58 PM.004] Enjoy! [10/17/2021 6:15:58 PM.004] ================================================= ClearTheWayV ================================================= [10/17/2021 6:15:58 PM.028] Disarm: Loading Disarm 1.1 by BadMusician... [10/17/2021 6:15:58 PM.029] Disarm: Disarm 1.1 by BadMusician has been loaded successfully! Have fun! [10/17/2021 6:16:01 PM.229] LSPD First Response: [TRACE] Started loading LSPDFR [10/17/2021 6:16:01 PM.230] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.7874.38392) [10/17/2021 6:16:01 PM.230] LSPD First Response: [INFO] Compiled on 23 Jul 2021 19:19:44 UTC [10/17/2021 6:16:01 PM.230] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [10/17/2021 6:16:01 PM.961] BackWeapon: Loading Configuration... [10/17/2021 6:16:01 PM.963] BackWeapon: Loaded configuration: AcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; OffsetPosition: X:0 Y:-0.17 Z:-0.02; Rotation: Pitch:0 Roll:165 Yaw:0; HideWhileInVehicle: True; DisableFlashlight: False; DeleteWeaponKey: Decimal; EnableAI: True; CopsOnly: False; AIAcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AIOffsetPosition: X:0 Y:-0.17 Z:-0.02; AIRotation: Pitch:0 Roll:165 Yaw:0; AIHideWhileInVehicle: True; EnableBestWeapon: True; [10/17/2021 6:16:02 PM.283] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:16:02 PM.302] BackWeapon: Ped with accepted weapon added [10/17/2021 6:16:02 PM.303] BackWeapon: Weapon deleted because it was equipped [10/17/2021 6:16:11 PM.070] LSPD First Response: [TRACE] Thread CopManager #1 initialized [10/17/2021 6:16:11 PM.406] Disarm: Disarmed Ped #87554 [10/17/2021 6:16:12 PM.440] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:16:12 PM.443] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:16:12 PM.446] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [10/17/2021 6:16:12 PM.512] LSPD First Response: [WARN] No name for outfit variation at line 23 [10/17/2021 6:16:12 PM.512] LSPD First Response: [WARN] No name for outfit variation at line 31 [10/17/2021 6:16:12 PM.512] LSPD First Response: [WARN] No name for outfit variation at line 39 [10/17/2021 6:16:12 PM.512] LSPD First Response: [WARN] No name for outfit variation at line 64 [10/17/2021 6:16:12 PM.512] LSPD First Response: [WARN] No name for outfit variation at line 72 [10/17/2021 6:16:12 PM.512] LSPD First Response: [WARN] No name for outfit variation at line 80 [10/17/2021 6:16:12 PM.512] LSPD First Response: [WARN] No name for outfit variation at line 111 [10/17/2021 6:16:12 PM.513] LSPD First Response: [WARN] No name for outfit variation at line 138 [10/17/2021 6:16:12 PM.513] LSPD First Response: [WARN] No name for outfit variation at line 174 [10/17/2021 6:16:12 PM.514] LSPD First Response: [WARN] No name for outfit variation at line 207 [10/17/2021 6:16:12 PM.514] LSPD First Response: [WARN] No name for outfit variation at line 220 [10/17/2021 6:16:12 PM.514] LSPD First Response: [WARN] No name for outfit variation at line 259 [10/17/2021 6:16:12 PM.514] LSPD First Response: [WARN] No name for outfit variation at line 273 [10/17/2021 6:16:12 PM.514] LSPD First Response: [WARN] No name for outfit variation at line 309 [10/17/2021 6:16:12 PM.514] LSPD First Response: [WARN] No name for outfit variation at line 323 [10/17/2021 6:16:12 PM.514] LSPD First Response: [WARN] No name for outfit variation at line 363 [10/17/2021 6:16:12 PM.514] LSPD First Response: [WARN] No name for outfit variation at line 391 [10/17/2021 6:16:12 PM.514] LSPD First Response: [WARN] No name for outfit variation at line 425 [10/17/2021 6:16:12 PM.514] LSPD First Response: [WARN] No name for outfit variation at line 453 [10/17/2021 6:16:12 PM.514] LSPD First Response: [WARN] No name for outfit variation at line 484 [10/17/2021 6:16:12 PM.515] LSPD First Response: [WARN] No name for outfit variation at line 502 [10/17/2021 6:16:12 PM.516] LSPD First Response: [WARN] No name for outfit variation at line 529 [10/17/2021 6:16:12 PM.516] LSPD First Response: [WARN] No name for outfit variation at line 547 [10/17/2021 6:16:12 PM.516] LSPD First Response: [WARN] No name for outfit variation at line 581 [10/17/2021 6:16:12 PM.516] LSPD First Response: [WARN] No name for outfit variation at line 615 [10/17/2021 6:16:12 PM.516] LSPD First Response: [WARN] No name for outfit variation at line 650 [10/17/2021 6:16:12 PM.516] LSPD First Response: [WARN] No name for outfit variation at line 677 [10/17/2021 6:16:12 PM.516] LSPD First Response: [WARN] No name for outfit variation at line 711 [10/17/2021 6:16:12 PM.516] LSPD First Response: [WARN] No name for outfit variation at line 741 [10/17/2021 6:16:12 PM.517] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:16:12 PM.517] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:16:12 PM.517] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [10/17/2021 6:16:12 PM.519] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [10/17/2021 6:16:12 PM.519] LSPD First Response: [WARN] No name for outfit variation at line 25 [10/17/2021 6:16:12 PM.519] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [10/17/2021 6:16:12 PM.519] LSPD First Response: [WARN] No name for outfit variation at line 32 [10/17/2021 6:16:12 PM.519] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [10/17/2021 6:16:12 PM.519] LSPD First Response: [WARN] No name for outfit variation at line 39 [10/17/2021 6:16:12 PM.519] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [10/17/2021 6:16:12 PM.519] LSPD First Response: [WARN] No name for outfit variation at line 47 [10/17/2021 6:16:12 PM.519] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [10/17/2021 6:16:12 PM.519] LSPD First Response: [WARN] No name for outfit variation at line 56 [10/17/2021 6:16:12 PM.519] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [10/17/2021 6:16:12 PM.519] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [10/17/2021 6:16:12 PM.519] LSPD First Response: [WARN] No name for outfit variation at line 85 [10/17/2021 6:16:12 PM.519] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 92 [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 100 [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 129 [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 136 [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 143 [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 151 [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 160 [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 189 [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 196 [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 204 [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 233 [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 240 [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 247 [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 255 [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 264 [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [10/17/2021 6:16:12 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 293 [10/17/2021 6:16:12 PM.523] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [10/17/2021 6:16:12 PM.523] LSPD First Response: [WARN] No name for outfit variation at line 300 [10/17/2021 6:16:12 PM.523] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [10/17/2021 6:16:12 PM.523] LSPD First Response: [WARN] No name for outfit variation at line 308 [10/17/2021 6:16:12 PM.523] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [10/17/2021 6:16:12 PM.523] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [10/17/2021 6:16:12 PM.523] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [10/17/2021 6:16:12 PM.523] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [10/17/2021 6:16:12 PM.523] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [10/17/2021 6:16:12 PM.523] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [10/17/2021 6:16:12 PM.523] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [10/17/2021 6:16:12 PM.523] LSPD First Response: [WARN] No name for outfit variation at line 494 [10/17/2021 6:16:12 PM.523] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [10/17/2021 6:16:12 PM.523] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [10/17/2021 6:16:12 PM.523] LSPD First Response: [WARN] No name for outfit variation at line 520 [10/17/2021 6:16:12 PM.523] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [10/17/2021 6:16:12 PM.523] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [10/17/2021 6:16:12 PM.523] LSPD First Response: [WARN] No name for outfit variation at line 546 [10/17/2021 6:16:12 PM.523] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [10/17/2021 6:16:12 PM.524] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [10/17/2021 6:16:12 PM.524] LSPD First Response: [WARN] No name for outfit variation at line 572 [10/17/2021 6:16:12 PM.524] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [10/17/2021 6:16:12 PM.524] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [10/17/2021 6:16:12 PM.524] LSPD First Response: [WARN] No name for outfit variation at line 598 [10/17/2021 6:16:12 PM.524] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [10/17/2021 6:16:12 PM.524] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [10/17/2021 6:16:12 PM.524] LSPD First Response: [WARN] No name for outfit variation at line 624 [10/17/2021 6:16:12 PM.524] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [10/17/2021 6:16:12 PM.524] LSPD First Response: [WARN] No name for outfit variation at line 732 [10/17/2021 6:16:12 PM.524] LSPD First Response: [WARN] No name for outfit variation at line 764 [10/17/2021 6:16:12 PM.524] LSPD First Response: [WARN] No name for outfit variation at line 796 [10/17/2021 6:16:12 PM.524] LSPD First Response: [WARN] No name for outfit variation at line 828 [10/17/2021 6:16:12 PM.526] LSPD First Response: [WARN] No name for outfit variation at line 951 [10/17/2021 6:16:12 PM.526] LSPD First Response: [WARN] No name for outfit variation at line 976 [10/17/2021 6:16:12 PM.526] LSPD First Response: [WARN] No name for outfit variation at line 1002 [10/17/2021 6:16:12 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 1028 [10/17/2021 6:16:12 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 1054 [10/17/2021 6:16:12 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 1133 [10/17/2021 6:16:12 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 1160 [10/17/2021 6:16:12 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 1187 [10/17/2021 6:16:12 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 1214 [10/17/2021 6:16:12 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 1241 [10/17/2021 6:16:12 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 1268 [10/17/2021 6:16:12 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 1297 [10/17/2021 6:16:12 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 1330 [10/17/2021 6:16:12 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 1363 [10/17/2021 6:16:12 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 1396 [10/17/2021 6:16:12 PM.528] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits [10/17/2021 6:16:12 PM.928] LSPD First Response: [TRACE] Adding Ben J. as character [10/17/2021 6:16:13 PM.012] LSPD First Response: [TRACE] Adding Michelle Meto as character [10/17/2021 6:16:13 PM.012] LSPD First Response: [WARN] Path without extension: lspdfr/chars [10/17/2021 6:16:13 PM.013] LSPD First Response: [WARN] Path without extension: lspdfr/chars [10/17/2021 6:16:13 PM.215] LSPD First Response: [TRACE] Adding Queen Elizabeth as character [10/17/2021 6:16:13 PM.220] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:16:13 PM.221] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:16:13 PM.221] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [10/17/2021 6:16:13 PM.225] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:16:13 PM.225] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:16:13 PM.225] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [10/17/2021 6:16:13 PM.228] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:16:13 PM.228] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:16:13 PM.229] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [10/17/2021 6:16:13 PM.257] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:16:13 PM.258] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:16:13 PM.258] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [10/17/2021 6:16:13 PM.264] LSPD First Response: [TRACE] Failed to parse as chance [10/17/2021 6:16:13 PM.267] LSPD First Response: [TRACE] Player was in vehicle: False [10/17/2021 6:16:13 PM.268] LSPD First Response: [TRACE] Last selected character was Queen Elizabeth, should spawn as last character True [10/17/2021 6:16:13 PM.268] LSPD First Response: [TRACE] Loading last selected character Queen Elizabeth [10/17/2021 6:16:13 PM.270] LSPD First Response: [INFO] Changing current player character to Queen Elizabeth [10/17/2021 6:16:13 PM.282] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [10/17/2021 6:16:13 PM.283] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [10/17/2021 6:16:13 PM.283] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [10/17/2021 6:16:13 PM.542] LSPD First Response: [TRACE] Cached 1308 decorators for index 4 [10/17/2021 6:16:13 PM.547] LSPD First Response: [INFO] Player Persona voice is: s_f_y_cop_01_white_full_02 [10/17/2021 6:16:13 PM.549] LSPD First Response: [TRACE] CharacterSelected: 23 [10/17/2021 6:16:13 PM.549] LSPD First Response: [TRACE] Character changed, creating new stats object [10/17/2021 6:16:13 PM.868] LSPD First Response: [TRACE] Initialized telemtry service [10/17/2021 6:16:13 PM.905] LSPD First Response: We have 4 appartments registered [10/17/2021 6:16:13 PM.907] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [10/17/2021 6:16:13 PM.912] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [10/17/2021 6:16:13 PM.913] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [10/17/2021 6:16:13 PM.913] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [10/17/2021 6:16:13 PM.913] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [10/17/2021 6:16:13 PM.914] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [10/17/2021 6:16:13 PM.915] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [10/17/2021 6:16:13 PM.915] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [10/17/2021 6:16:13 PM.915] LSPD First Response: ApartmentManager initialized [10/17/2021 6:16:13 PM.917] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [10/17/2021 6:16:13 PM.918] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [10/17/2021 6:16:13 PM.920] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [10/17/2021 6:16:13 PM.959] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [10/17/2021 6:16:13 PM.977] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:16:14 PM.060] LSPD First Response: [TRACE] William Parker (S_M_Y_COP_01) was set as a cop [10/17/2021 6:16:14 PM.062] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:16:14 PM.062] LSPD First Response: [TRACE] Dusty Trek (S_M_Y_COP_01) was set as a cop [10/17/2021 6:16:14 PM.062] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:16:14 PM.063] LSPD First Response: [TRACE] Joseph Hudson (S_M_Y_COP_01) was set as a cop [10/17/2021 6:16:14 PM.063] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:16:14 PM.063] LSPD First Response: [TRACE] Danny Jackson (S_M_Y_COP_01) was set as a cop [10/17/2021 6:16:14 PM.063] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:16:14 PM.064] LSPD First Response: [TRACE] Jonah Hex (S_M_Y_COP_01) was set as a cop [10/17/2021 6:16:14 PM.064] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:16:14 PM.064] LSPD First Response: [TRACE] Marco Polo (S_M_Y_COP_01) was set as a cop [10/17/2021 6:16:14 PM.064] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:16:14 PM.065] LSPD First Response: [TRACE] Mark Stacks (S_M_Y_COP_01) was set as a cop [10/17/2021 6:16:14 PM.065] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:16:14 PM.065] LSPD First Response: [TRACE] Andrew Smith (S_M_Y_COP_01) was set as a cop [10/17/2021 6:16:14 PM.065] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:16:14 PM.066] LSPD First Response: [TRACE] Chris Harris (S_M_Y_COP_01) was set as a cop [10/17/2021 6:16:14 PM.066] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:16:14 PM.066] LSPD First Response: [TRACE] John Zalon (S_M_Y_COP_01) was set as a cop [10/17/2021 6:16:14 PM.086] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [10/17/2021 6:16:14 PM.086] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [10/17/2021 6:16:14 PM.087] LSPD First Response: [TRACE] Saved apt: [10/17/2021 6:16:14 PM.093] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [10/17/2021 6:16:14 PM.097] LSPD First Response: [TRACE] Thread Marker #1 initialized [10/17/2021 6:16:14 PM.127] LSPD First Response: [TRACE] Thread Marker #2 initialized [10/17/2021 6:16:14 PM.128] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [10/17/2021 6:16:14 PM.128] LSPD First Response: [TRACE] Thread Marker #3 initialized [10/17/2021 6:16:14 PM.128] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [10/17/2021 6:16:14 PM.128] LSPD First Response: [TRACE] Thread Marker #4 initialized [10/17/2021 6:16:14 PM.128] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [10/17/2021 6:16:14 PM.194] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [10/17/2021 6:16:14 PM.263] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [10/17/2021 6:16:14 PM.267] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [10/17/2021 6:16:14 PM.272] LSPD First Response: [TRACE] Set title to Queen Elizabeth for Interaction Menu [10/17/2021 6:16:14 PM.272] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [10/17/2021 6:16:14 PM.274] LSPD First Response: [TRACE] Set title to Queen Elizabeth for Police Radio [10/17/2021 6:16:14 PM.280] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [10/17/2021 6:16:14 PM.282] LSPD First Response: [TRACE] Set title to Queen Elizabeth for Vehicle Options [10/17/2021 6:16:14 PM.285] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [10/17/2021 6:16:14 PM.286] LSPD First Response: [TRACE] Set title to Queen Elizabeth for Inventory [10/17/2021 6:16:14 PM.287] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [10/17/2021 6:16:14 PM.288] LSPD First Response: [TRACE] Set title to Queen Elizabeth for Settings [10/17/2021 6:16:14 PM.291] LSPD First Response: [TRACE] Saved apt: [10/17/2021 6:16:14 PM.332] LSPD First Response: [TRACE] Requested Audio [10/17/2021 6:16:14 PM.337] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [10/17/2021 6:16:14 PM.604] LSPD First Response: [INFO] Connecting to LSPDFR Sync [10/17/2021 6:16:14 PM.698] LSPD First Response: [TRACE] William Parker (S_M_Y_COP_01) entered combat without target. [10/17/2021 6:16:14 PM.700] LSPD First Response: [TRACE] Joseph Hudson (S_M_Y_COP_01) entered combat without target. [10/17/2021 6:16:14 PM.700] LSPD First Response: [TRACE] Jonah Hex (S_M_Y_COP_01) entered combat without target. [10/17/2021 6:16:14 PM.700] LSPD First Response: [TRACE] Marco Polo (S_M_Y_COP_01) entered combat without target. [10/17/2021 6:16:14 PM.700] LSPD First Response: [TRACE] Mark Stacks (S_M_Y_COP_01) entered combat without target. [10/17/2021 6:16:14 PM.700] LSPD First Response: [TRACE] Andrew Smith (S_M_Y_COP_01) entered combat without target. [10/17/2021 6:16:14 PM.719] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:16:14 PM.719] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:16:14 PM.720] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Vinewood Police Station [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] La Mesa Police Station [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Rockford Hills Police Station [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Vespucci Police Station [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Downtown Police Station [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Davis Sheriff Station [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Sandy Shores Sheriff Station [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Paleto Bay Sheriff Station [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Beaver Bush Ranger Station [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Bolingbroke Penitentiary [10/17/2021 6:16:14 PM.735] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [10/17/2021 6:16:14 PM.742] LSPD First Response: [TRACE] Auto started component Debug #1 [10/17/2021 6:16:14 PM.742] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [10/17/2021 6:16:14 PM.742] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [10/17/2021 6:16:14 PM.742] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [10/17/2021 6:16:14 PM.742] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [10/17/2021 6:16:14 PM.742] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [10/17/2021 6:16:14 PM.743] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [10/17/2021 6:16:14 PM.743] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [10/17/2021 6:16:14 PM.743] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [10/17/2021 6:16:14 PM.744] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [10/17/2021 6:16:14 PM.744] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [10/17/2021 6:16:14 PM.745] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [10/17/2021 6:16:14 PM.745] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [10/17/2021 6:16:14 PM.746] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [10/17/2021 6:16:14 PM.746] LSPD First Response: [TRACE] Preloading node data [10/17/2021 6:16:15 PM.181] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [10/17/2021 6:16:15 PM.181] LSPD First Response: [TRACE] Terminal server version: 0.2 [10/17/2021 6:16:15 PM.181] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 4737e152-e98a-4182-aa02-9e5e319ad61f. Enhanced features available. [10/17/2021 6:16:15 PM.197] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [10/17/2021 6:16:15 PM.198] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [10/17/2021 6:16:15 PM.198] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [10/17/2021 6:16:16 PM.105] LSPD First Response: [TRACE] Building pathfinding data. Island: False [10/17/2021 6:16:18 PM.152] LSPD First Response: [TRACE] Done preloading node data [10/17/2021 6:16:18 PM.152] LSPD First Response: [TRACE] Preloading node data [10/17/2021 6:16:18 PM.152] LSPD First Response: [TRACE] Done preloading node data [10/17/2021 6:16:18 PM.154] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [10/17/2021 6:16:18 PM.154] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [10/17/2021 6:16:18 PM.154] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [10/17/2021 6:16:19 PM.167] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [10/17/2021 6:16:19 PM.168] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [10/17/2021 6:16:19 PM.171] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [10/17/2021 6:16:19 PM.173] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [10/17/2021 6:16:19 PM.173] LSPD First Response: [TRACE] Disabling ambient game police chases [10/17/2021 6:16:19 PM.178] LSPD First Response: [TRACE] Disabled ambient game police chases [10/17/2021 6:16:19 PM.179] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [10/17/2021 6:16:19 PM.211] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [10/17/2021 6:16:19 PM.211] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [10/17/2021 6:16:19 PM.211] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [10/17/2021 6:16:19 PM.212] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [10/17/2021 6:16:19 PM.212] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [10/17/2021 6:16:19 PM.212] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [10/17/2021 6:16:19 PM.215] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [10/17/2021 6:16:19 PM.219] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [10/17/2021 6:16:19 PM.219] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [10/17/2021 6:16:19 PM.219] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [10/17/2021 6:16:19 PM.220] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [10/17/2021 6:16:19 PM.222] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [10/17/2021 6:16:19 PM.225] LSPD First Response: [TRACE] Thread Marker #5 initialized [10/17/2021 6:16:19 PM.225] LSPD First Response: [TRACE] Thread Debug #1 initialized [10/17/2021 6:16:19 PM.227] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [10/17/2021 6:16:19 PM.228] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [10/17/2021 6:16:19 PM.237] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [10/17/2021 6:16:19 PM.240] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [10/17/2021 6:16:19 PM.243] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [10/17/2021 6:16:19 PM.905] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [10/17/2021 6:16:19 PM.911] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [10/17/2021 6:16:19 PM.946] LSPD First Response: [TRACE] Jim Wells (MP_M_FREEMODE_01) was set as a cop [10/17/2021 6:16:19 PM.950] LSPD First Response: [TRACE] Assigned ped to PoliceStation #1 (Ambient) [10/17/2021 6:16:19 PM.957] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [10/17/2021 6:16:19 PM.962] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [10/17/2021 6:16:19 PM.967] LSPD First Response: [TRACE] Jacob Knowles (MP_M_FREEMODE_01) was set as a cop [10/17/2021 6:16:19 PM.967] LSPD First Response: [TRACE] Assigned ped to PoliceStation #1 (Ambient) [10/17/2021 6:16:22 PM.219] LSPD First Response: [TRACE] William Parker (S_M_Y_COP_01) left combat. [10/17/2021 6:16:22 PM.220] LSPD First Response: [TRACE] Jonah Hex (S_M_Y_COP_01) left combat. [10/17/2021 6:16:22 PM.220] LSPD First Response: [TRACE] Marco Polo (S_M_Y_COP_01) left combat. [10/17/2021 6:16:22 PM.220] LSPD First Response: [TRACE] Mark Stacks (S_M_Y_COP_01) left combat. [10/17/2021 6:16:22 PM.220] LSPD First Response: [TRACE] Andrew Smith (S_M_Y_COP_01) left combat. [10/17/2021 6:16:22 PM.443] LSPD First Response: [TRACE] Jim Wells (MP_M_FREEMODE_01) entered combat with target: Queen Elizabeth (MP_F_FREEMODE_01) [10/17/2021 6:16:22 PM.727] LSPD First Response: [TRACE] Jonah Hex (S_M_Y_COP_01) entered combat with target: Queen Elizabeth (MP_F_FREEMODE_01) [10/17/2021 6:16:22 PM.727] LSPD First Response: [TRACE] Marco Polo (S_M_Y_COP_01) entered combat with target: Queen Elizabeth (MP_F_FREEMODE_01) [10/17/2021 6:16:22 PM.727] LSPD First Response: [TRACE] Mark Stacks (S_M_Y_COP_01) entered combat with target: Queen Elizabeth (MP_F_FREEMODE_01) [10/17/2021 6:16:22 PM.727] LSPD First Response: [TRACE] Andrew Smith (S_M_Y_COP_01) entered combat with target: Queen Elizabeth (MP_F_FREEMODE_01) [10/17/2021 6:16:22 PM.760] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:16:22 PM.993] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:16:22 PM.994] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:16:23 PM.143] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:16:23 PM.209] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:16:23 PM.659] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:16:23 PM.664] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:16:23 PM.686] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:16:23 PM.796] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:16:23 PM.796] LSPD First Response: [TRACE] Giuseppe Palminteri (S_M_Y_SWAT_01) was set as a cop [10/17/2021 6:16:23 PM.797] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:16:23 PM.797] LSPD First Response: [TRACE] Mcdonough Raske (S_M_Y_SWAT_01) was set as a cop [10/17/2021 6:16:23 PM.797] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:16:23 PM.798] LSPD First Response: [TRACE] Darryl Links (S_M_Y_SWAT_01) was set as a cop [10/17/2021 6:16:24 PM.059] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:16:24 PM.062] BackWeapon: Ped with accepted weapon added [10/17/2021 6:16:24 PM.062] BackWeapon: Weapon deleted because it was equipped [10/17/2021 6:16:24 PM.403] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:16:24 PM.758] LSPD First Response: [TRACE] Queen Elizabeth (MP_F_FREEMODE_01) was damaged. [10/17/2021 6:16:25 PM.259] LSPD First Response: [TRACE] Queen Elizabeth (MP_F_FREEMODE_01) was damaged. [10/17/2021 6:16:25 PM.892] BackWeapon: Weapon created on back of ped because ped put weapon away [10/17/2021 6:16:25 PM.894] BackWeapon: Weapon deleted because it is not in ped's inventory [10/17/2021 6:16:26 PM.299] LSPD First Response: [TRACE] William Parker (S_M_Y_COP_01) entered combat with target: Queen Elizabeth (MP_F_FREEMODE_01) [10/17/2021 6:16:26 PM.560] LSPD First Response: [TRACE] Jacob Knowles (MP_M_FREEMODE_01) entered combat with target: Queen Elizabeth (MP_F_FREEMODE_01) [10/17/2021 6:16:26 PM.773] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:16:26 PM.948] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:16:27 PM.056] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:16:27 PM.060] BackWeapon: Ped with accepted weapon added [10/17/2021 6:16:27 PM.060] BackWeapon: Weapon deleted because it was equipped [10/17/2021 6:16:27 PM.289] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:16:27 PM.389] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:16:27 PM.556] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:16:27 PM.673] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:16:27 PM.689] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:16:27 PM.726] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:16:27 PM.738] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:16:27 PM.775] LSPD First Response: [TRACE] Queen Elizabeth (MP_F_FREEMODE_01) was damaged. [10/17/2021 6:16:31 PM.665] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:16:31 PM.665] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:16:31 PM.665] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [10/17/2021 6:16:31 PM.680] LSPD First Response: [TRACE] Setting player to lspd from last agency [10/17/2021 6:16:31 PM.696] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [10/17/2021 6:16:31 PM.702] LSPD First Response: [INFO] Player Persona voice is: s_f_y_cop_01_white_full_02 [10/17/2021 6:16:31 PM.703] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [10/17/2021 6:16:31 PM.714] LSPD First Response: [TRACE] Setting player skin from last skin [10/17/2021 6:16:31 PM.726] LSPD First Response: [INFO] Player Persona voice is: s_f_y_cop_01_white_full_02 [10/17/2021 6:16:31 PM.745] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [10/17/2021 6:16:31 PM.827] LSPD First Response: [TRACE] Player went on duty. [10/17/2021 6:16:31 PM.836] LSPD First Response: Folder is D:\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr [10/17/2021 6:16:31 PM.908] LSPD First Response: ALPRLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:31 PM.916] LSPD First Response: Ambient FX, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:31 PM.934] LSPD First Response: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) [10/17/2021 6:16:31 PM.934] at System.Reflection.Assembly.GetTypes() [10/17/2021 6:16:31 PM.934] at BFSyfDYTRxcCsILzsCDPARzNYxhq.bVMcYOCYfTrQcBfMVAFRGmeAjYoKB() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 736 [10/17/2021 6:16:31 PM.934] LSPD First Response: Could not load file or assembly 'ScriptHookVDotNet, Version=2.9.2.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Invalid pointer (Exception from HRESULT: 0x80004003 (E_POINTER)) [10/17/2021 6:16:31 PM.935] LSPD First Response: Object reference not set to an instance of an object. at BFSyfDYTRxcCsILzsCDPARzNYxhq.mJJfPBFWZFhfMpkCBxzUcxUjhfkAA(Object , ResolveEventArgs ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 810 [10/17/2021 6:16:31 PM.935] at System.AppDomain.OnAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName) [10/17/2021 6:16:31 PM.935] LSPD First Response: Object reference not set to an instance of an object. at BFSyfDYTRxcCsILzsCDPARzNYxhq.mJJfPBFWZFhfMpkCBxzUcxUjhfkAA(Object , ResolveEventArgs ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 810 [10/17/2021 6:16:31 PM.935] at System.AppDomain.OnAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName) [10/17/2021 6:16:31 PM.936] LSPD First Response: AmbientAICallouts, Version=0.9.7.3, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:31 PM.936] LSPD First Response: AutomaticSirenCutout, Version=3.1.5.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:31 PM.943] LSPD First Response: BackWeapon, Version=2.0.5.36776, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:31 PM.943] LSPD First Response: BasicCallouts, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:31 PM.949] LSPD First Response: BetterEMS, Version=4.1.7375.38121, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:31 PM.963] LSPD First Response: BreakReminder, Version=0.4.3.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:31 PM.963] LSPD First Response: Chill Callouts, Version=1.0.8.4, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:31 PM.964] LSPD First Response: ClearTheWayV, Version=1.0.0.35, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:31 PM.966] LSPD First Response: DeadlyWeapons2, Version=2.0.7.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:31 PM.972] LSPD First Response: DoorControl, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:31 PM.981] LSPD First Response: EasyLoadoutContinued, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:31 PM.987] LSPD First Response: FayaCallouts, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:31 PM.987] LSPD First Response: LSPDFR+, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:31 PM.994] LSPD First Response: NothingHappened, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:31 PM.994] LSPD First Response: OCSpray, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:32 PM.000] LSPD First Response: OP_Immersive_Dispatch, Version=1.5.3.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:32 PM.000] LSPD First Response: PursuitPack, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:32 PM.007] LSPD First Response: RichAmbiance, Version=1.0.4.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:32 PM.008] LSPD First Response: RichsPoliceEnhancements, Version=1.5.4.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:32 PM.009] LSPD First Response: SimpleCallouts, Version=1.3.5.1, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:32 PM.011] LSPD First Response: StopThePed, Version=4.9.5.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:32 PM.014] LSPD First Response: UK Callouts, Version=2.3.2.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:32 PM.015] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:32 PM.018] LSPD First Response: UnitedCallouts, Version=1.5.7.7, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:32 PM.018] LSPD First Response: YetAnotherEnhancer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:32 PM.019] LSPD First Response: Creating plugin: ‪‮‪‎‮‭‮‫‫‏‏‬‍‪‪‮‬‭‬‬‌‏‬‭‮ [10/17/2021 6:16:32 PM.049] LSPD First Response: Creating plugin: AmbientAICallouts.Main [10/17/2021 6:16:32 PM.049] LSPD First Response: Creating plugin: AutomaticSirenCutout.Main [10/17/2021 6:16:32 PM.091] LSPD First Response: Creating plugin: BasicCallouts.Main [10/17/2021 6:16:32 PM.092] LSPD First Response: Creating plugin: ‍‍‌‌‫‭‬‍‮‮‪‎‮‫‌‍‌‍‍‬‬‪‪‮ [10/17/2021 6:16:32 PM.129] LSPD First Response: Creating plugin: Chill_Callouts.Main [10/17/2021 6:16:32 PM.129] LSPD First Response: Creating plugin: DeadlyWeapons2.Main [10/17/2021 6:16:32 PM.129] LSPD First Response: Creating plugin: DoorControl.Main [10/17/2021 6:16:32 PM.129] LSPD First Response: Creating plugin: EasyLoadoutContinued.Main [10/17/2021 6:16:32 PM.129] LSPD First Response: Creating plugin: FayaCallouts.Main [10/17/2021 6:16:32 PM.129] LSPD First Response: Creating plugin: LSPDFR_.Main [10/17/2021 6:16:32 PM.130] LSPD First Response: Creating plugin: OCSprayed.Main [10/17/2021 6:16:32 PM.130] LSPD First Response: Creating plugin: OP_Immersive_Dispatch.Main [10/17/2021 6:16:32 PM.130] LSPD First Response: Creating plugin: CalloutPack.Main [10/17/2021 6:16:32 PM.130] LSPD First Response: Creating plugin: RichAmbiance.Main [10/17/2021 6:16:32 PM.213] LSPD First Response: Creating plugin: RichsPoliceEnhancements.Main [10/17/2021 6:16:32 PM.261] LSPD First Response: Creating plugin: SimpleCallouts.Main [10/17/2021 6:16:32 PM.300] LSPD First Response: Creating plugin: ‪‪‮‌‬‍‌‌‌‎‫‮​‌‫‮​‬‮‫‏‍​‌‭‎‍‮‫‪‮ [10/17/2021 6:16:32 PM.350] LSPD First Response: Creating plugin: UK_Callouts.Main [10/17/2021 6:16:32 PM.350] LSPD First Response: LOADED PLUGIN [10/17/2021 6:16:32 PM.350] LSPD First Response: Creating plugin: ‮​‫‪‪‎‬‏‭‏‪​‪‌‭‬‏​‭‏‫‎‮ [10/17/2021 6:16:32 PM.394] LSPD First Response: Creating plugin: UnitedCallouts.Main [10/17/2021 6:16:32 PM.394] LSPD First Response: Creating plugin: q9CpgPxKfIKOjYayv3.oElNd6cK1nhrBdNtBk [10/17/2021 6:16:32 PM.449] LSPD First Response: Plugin ALPRLite v1.5.4.2 has been initialized. [10/17/2021 6:16:32 PM.449] LSPD First Response: Go on duty to fully load ALPRLite [10/17/2021 6:16:32 PM.449] LSPD First Response: [AmbientAICallouts] INFO: AmbientAICallouts 0.9.7.3 has been initialised. [10/17/2021 6:16:32 PM.450] LSPD First Response: Loading AutomaticSirenCutout.ini settings [10/17/2021 6:16:32 PM.463] LSPD First Response: Validating dependency: RagePluginHook [10/17/2021 6:16:32 PM.463] LSPD First Response: File "ragepluginhook.exe" exists: True [10/17/2021 6:16:32 PM.464] LSPD First Response: Version is at least 0.45.0.0 [10/17/2021 6:16:32 PM.466] LSPD First Response: Found no problems: dependency RagePluginHook (ragepluginhook.exe) [10/17/2021 6:16:32 PM.466] LSPD First Response: Validating dependency: LSPDFR [10/17/2021 6:16:32 PM.466] LSPD First Response: File "Plugins\LSPD First Response.dll" exists: True [10/17/2021 6:16:32 PM.466] LSPD First Response: Version is at least 0.4.6 [10/17/2021 6:16:32 PM.467] LSPD First Response: Found no problems: dependency LSPDFR (Plugins\LSPD First Response.dll) [10/17/2021 6:16:32 PM.467] LSPD First Response: Validating dependency: ParksTools [10/17/2021 6:16:32 PM.467] LSPD First Response: File "ParksTools.dll" exists: True [10/17/2021 6:16:32 PM.467] LSPD First Response: Version is at least 4.2.0.0 [10/17/2021 6:16:32 PM.467] LSPD First Response: Found no problems: dependency ParksTools (ParksTools.dll) [10/17/2021 6:16:32 PM.467] LSPD First Response: Validating dependency: RageNativeUI [10/17/2021 6:16:32 PM.467] LSPD First Response: File "RageNativeUI.dll" exists: True [10/17/2021 6:16:32 PM.468] LSPD First Response: Version is at least 1.6.3.0 [10/17/2021 6:16:32 PM.468] LSPD First Response: Found no problems: dependency RageNativeUI (RageNativeUI.dll) [10/17/2021 6:16:32 PM.470] LSPD First Response: [Better EMS]: Registered Better EMS [10/17/2021 6:16:32 PM.470] LSPD First Response: [Better EMS]: Public build 4.1.7375.38121 [10/17/2021 6:16:32 PM.471] =============================================== CHILL CALLOUTS =============================================== [10/17/2021 6:16:32 PM.472] Created by: KOMA [10/17/2021 6:16:32 PM.473] Version: 1.0.8.4 [10/17/2021 6:16:32 PM.473] RAGEPluginHook Version: 1.87.1293.16189 [10/17/2021 6:16:32 PM.474] RAGENativeUI Version: 1.8.1.0 [10/17/2021 6:16:32 PM.474] [10/17/2021 6:16:32 PM.474] Report any issues you have in the Chill Callouts topic or in the comments section and include the RagePluginHook.log [10/17/2021 6:16:32 PM.474] =============================================== CHILL CALLOUTS =============================================== [10/17/2021 6:16:32 PM.475] LSPD First Response: Loading Deadly Weapons config. [10/17/2021 6:16:32 PM.476] LSPD First Response: Deadly Weapons: Config loaded. [10/17/2021 6:16:32 PM.476] LSPD First Response: Deadly Weapons 2.0.7.0 by SuperPyroManiac has been initialised. [10/17/2021 6:16:32 PM.476] LSPD First Response: Go on duty with LSPDFR to start the plugin. [10/17/2021 6:16:32 PM.479] LSPD First Response: DOORCONTROL: DoorControl 1.0.0.0 by YobB1n has been loaded. [10/17/2021 6:16:32 PM.496] LSPD First Response: [TRACE] Thread Ambient #1 initialized [10/17/2021 6:16:32 PM.511] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [10/17/2021 6:16:32 PM.513] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [10/17/2021 6:16:33 PM.126] LSPD First Response: ==========DOORCONTROL INFORMATION========== [10/17/2021 6:16:33 PM.126] LSPD First Response: Door Control by YobB1n [10/17/2021 6:16:33 PM.126] LSPD First Response: Version 1.0.0.0 [10/17/2021 6:16:33 PM.126] LSPD First Response: Door Control Config Installed by User. [10/17/2021 6:16:33 PM.126] LSPD First Response: Please Join My Discord Server to Report Bugs/Improvements: https://discord.gg/Jv6D3Wa. Enjoy! [10/17/2021 6:16:33 PM.126] LSPD First Response: ==========DOORCONTROL INFORMATION========== [10/17/2021 6:16:33 PM.128] LSPD First Response: [EasyLoadoutContinued]: EasyLoadoutContinued 1.0.0.0 has been initialized. [10/17/2021 6:16:33 PM.128] LSPD First Response: FayaCallouts has been Initialized. [10/17/2021 6:16:33 PM.130] LSPD First Response: LSPDFR+ 1.9.0.0, developed by Albo1125, has been initialised. [10/17/2021 6:16:33 PM.130] LSPD First Response: Go on duty to start LSPDFR+. [10/17/2021 6:16:33 PM.131] LSPD First Response: Albo1125.Common verifying update entry for LSPDFR+ [10/17/2021 6:16:33 PM.158] LSPD First Response: OC-Sprayed! 1.1.0.0 by Blobby & smojo has been initialised. [10/17/2021 6:16:33 PM.159] LSPD First Response: OP_Immersive_Dispatch has been Initialized. [10/17/2021 6:16:33 PM.164] LSPD First Response: [Rich Ambiance]: Loading RichAmbiance.ini settings [10/17/2021 6:16:33 PM.173] LSPD First Response: [RPE]: Loading RichsPoliceEnhancements.ini settings [10/17/2021 6:16:33 PM.177] LSPD First Response: Plugin SimpleCallouts1.3.5.1has been initialized. [10/17/2021 6:16:33 PM.177] LSPD First Response: Go on duty to fully load SimpleCallouts [10/17/2021 6:16:33 PM.178] LSPD First Response: Plugin StopThePed v4.9.5.0 has been initialized. [10/17/2021 6:16:33 PM.178] LSPD First Response: Go on duty to fully load StopThePed [10/17/2021 6:16:33 PM.178] LSPD First Response: UK Callouts 2.3.2.0, developed by Bleddyn Welch, has been initialized. [10/17/2021 6:16:33 PM.178] LSPD First Response: Go on duty to start UK Callouts. [10/17/2021 6:16:33 PM.179] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized. [10/17/2021 6:16:33 PM.179] LSPD First Response: Go on duty to fully load UltimateBackup [10/17/2021 6:16:33 PM.180] LSPD First Response: [LOG]: Loading config file from UnitedCallouts. [10/17/2021 6:16:33 PM.183] LSPD First Response: We have 3 callouts registered [10/17/2021 6:16:33 PM.184] LSPD First Response: CalloutManager initialized [10/17/2021 6:16:33 PM.185] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [10/17/2021 6:16:33 PM.191] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [10/17/2021 6:16:33 PM.192] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [10/17/2021 6:16:33 PM.199] LSPD First Response: [INFO] Model preloading enabled [10/17/2021 6:16:33 PM.199] LSPD First Response: [TRACE] Preloading POLICE [10/17/2021 6:16:33 PM.199] LSPD First Response: [TRACE] Preloading POLICE2 [10/17/2021 6:16:33 PM.199] LSPD First Response: [TRACE] Preloading POLICE3 [10/17/2021 6:16:33 PM.199] LSPD First Response: [TRACE] Preloading POLICET [10/17/2021 6:16:33 PM.199] LSPD First Response: [TRACE] Preloading SHERIFF2 [10/17/2021 6:16:33 PM.199] LSPD First Response: [TRACE] Preloading SHERIFF [10/17/2021 6:16:33 PM.199] LSPD First Response: [TRACE] Preloading POLICE4 [10/17/2021 6:16:33 PM.199] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:16:33 PM.199] LSPD First Response: [TRACE] Preloading FBI2 [10/17/2021 6:16:33 PM.199] LSPD First Response: [TRACE] Preloading POLICEOLD1 [10/17/2021 6:16:33 PM.199] LSPD First Response: [TRACE] Preloading POLICEOLD2 [10/17/2021 6:16:33 PM.199] LSPD First Response: [TRACE] Preloading BUZZARD [10/17/2021 6:16:33 PM.199] LSPD First Response: [TRACE] Preloading POLMAV [10/17/2021 6:16:33 PM.199] LSPD First Response: [TRACE] Preloading FROGGER2 [10/17/2021 6:16:33 PM.199] LSPD First Response: [TRACE] Preloading AMBULANCE [10/17/2021 6:16:33 PM.199] LSPD First Response: [TRACE] Preloading FIRETRUK [10/17/2021 6:16:33 PM.200] LSPD First Response: [TRACE] Preloading asset 1B06D571 [10/17/2021 6:16:33 PM.200] LSPD First Response: [TRACE] Preloading asset 1D073A89 [10/17/2021 6:16:33 PM.200] LSPD First Response: [TRACE] Preloading asset 60EC506 [10/17/2021 6:16:33 PM.200] LSPD First Response: [TRACE] Preloading asset 678B81B1 [10/17/2021 6:16:33 PM.200] LSPD First Response: [TRACE] Preloading asset 3656C8C1 [10/17/2021 6:16:33 PM.200] LSPD First Response: [TRACE] Preloading asset 83BF0278 [10/17/2021 6:16:33 PM.206] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [10/17/2021 6:16:33 PM.207] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [10/17/2021 6:16:33 PM.208] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [10/17/2021 6:16:33 PM.208] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [10/17/2021 6:16:33 PM.218] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [10/17/2021 6:16:33 PM.218] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [10/17/2021 6:16:33 PM.218] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [10/17/2021 6:16:33 PM.218] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [10/17/2021 6:16:33 PM.222] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [10/17/2021 6:16:33 PM.223] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [10/17/2021 6:16:33 PM.223] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [10/17/2021 6:16:33 PM.225] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [10/17/2021 6:16:33 PM.225] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [10/17/2021 6:16:33 PM.225] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [10/17/2021 6:16:33 PM.263] LSPD First Response: [AmbientAICallouts] ----------------------------------------------- A - A - I - C -------------------------------------------------- [10/17/2021 6:16:33 PM.264] LSPD First Response: [AmbientAICallouts] INFO: Starting initialization [10/17/2021 6:16:33 PM.264] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Detection - GrammarPolice: False [10/17/2021 6:16:33 PM.264] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Detection - HeliAssistance: False [10/17/2021 6:16:33 PM.269] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Attempting to load AmbientAICallouts.ini [10/17/2021 6:16:33 PM.269] LSPD First Response: [AmbientAICallouts] [initialization] INFO: ini file loaded successfully [10/17/2021 6:16:33 PM.269] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Attempt to read settings [10/17/2021 6:16:33 PM.273] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Successfully read settings [10/17/2021 6:16:33 PM.273] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: AmbientAICallouts = True [10/17/2021 6:16:33 PM.273] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: RejectedCalloutAI = True [10/17/2021 6:16:33 PM.273] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: RadioTraffic = True [10/17/2021 6:16:33 PM.273] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout key = X [10/17/2021 6:16:33 PM.273] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout modifier key = LControlKey [10/17/2021 6:16:33 PM.273] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout button = None [10/17/2021 6:16:33 PM.273] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout modifier button = None [10/17/2021 6:16:33 PM.273] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Minimum time delay for callout attempt = 140 [10/17/2021 6:16:33 PM.273] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Maximum time delay for callout attempt = 190 [10/17/2021 6:16:33 PM.273] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Minimum AiCallout distance = 200 [10/17/2021 6:16:33 PM.273] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Maximum AiCallout distance = 450 [10/17/2021 6:16:33 PM.273] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Player callout probability = 35 [10/17/2021 6:16:33 PM.273] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Heli request probability = 40 [10/17/2021 6:16:33 PM.273] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: AiCallout blips & units = False [10/17/2021 6:16:33 PM.273] LSPD First Response: [AmbientAICallouts] INFO: AmbientAICallouts PlayerCallouts: loading [10/17/2021 6:16:33 PM.273] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerInPursuit [10/17/2021 6:16:33 PM.273] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerRequiringAssistance [10/17/2021 6:16:33 PM.273] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerDown [10/17/2021 6:16:33 PM.273] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerUnderFire [10/17/2021 6:16:33 PM.274] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Loader: Started [10/17/2021 6:16:33 PM.278] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLLs Found: 6 [10/17/2021 6:16:33 PM.278] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: EmergencyCall, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:33 PM.287] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: EmergencyCall [10/17/2021 6:16:33 PM.287] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: Fighting, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:33 PM.287] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: Fighting [10/17/2021 6:16:33 PM.287] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: MVA, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:33 PM.287] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: MVA [10/17/2021 6:16:33 PM.287] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: OutstandingWarrant, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:33 PM.287] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: OutstandingWarrant [10/17/2021 6:16:33 PM.287] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: PrankCall, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:33 PM.287] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: PrankCall [10/17/2021 6:16:33 PM.287] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: ShotsFired, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:33 PM.287] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: ShotsFired [10/17/2021 6:16:33 PM.287] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallouts Found: 6 [10/17/2021 6:16:33 PM.287] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Loader: Ended [10/17/2021 6:16:33 PM.288] LSPD First Response: [AmbientAICallouts] INFO: InputHandler has been loaded [10/17/2021 6:16:33 PM.291] LSPD First Response: [AmbientAICallouts] INFO: AmbientAICallouts has been initialized [10/17/2021 6:16:33 PM.291] LSPD First Response: [AmbientAICallouts] [AmbientResponse] INFO: loading AmbientResponse [10/17/2021 6:16:33 PM.298] LSPD First Response: [AmbientAICallouts] INFO: RejectedCalloutAI has been loaded [10/17/2021 6:16:33 PM.298] LSPD First Response: [AmbientAICallouts] ----------------------------------------------- A - A - I - C -------------------------------------------------- [10/17/2021 6:16:33 PM.298] LSPD First Response: [AutomaticSirenCutout]: Automatic Siren Cutout V3.1.5.0 is ready. [10/17/2021 6:16:33 PM.299] LSPD First Response: [AutomaticSirenCutout]: AutomaticSirenCutout is enabled. [10/17/2021 6:16:33 PM.300] LSPD First Response: [AutomaticSirenCutout]: TrafficLightControl is disabled. [10/17/2021 6:16:33 PM.300] LSPD First Response: [AutomaticSirenCutout]: FriendlyHonk is disabled. [10/17/2021 6:16:33 PM.300] LSPD First Response: [AutomaticSirenCutout]: Yielding is disabled. [10/17/2021 6:16:33 PM.300] LSPD First Response: Registering callout BasicCallouts.Callouts.StolenVehicle [10/17/2021 6:16:33 PM.300] LSPD First Response: Registering callout BasicCallouts.Callouts.Trespassing [10/17/2021 6:16:33 PM.300] LSPD First Response: Registering callout BasicCallouts.Callouts.ArmedPerson [10/17/2021 6:16:33 PM.300] LSPD First Response: Registering callout BasicCallouts.Callouts.ArmouredGunman [10/17/2021 6:16:33 PM.300] LSPD First Response: Registering callout BasicCallouts.Callouts.ConstructionEquipment [10/17/2021 6:16:33 PM.300] LSPD First Response: Registering callout BasicCallouts.Callouts.Hostage [10/17/2021 6:16:33 PM.300] LSPD First Response: Registering callout BasicCallouts.Callouts.ArsonAttack [10/17/2021 6:16:33 PM.300] LSPD First Response: Registering callout BasicCallouts.Callouts.RobberyInProgress [10/17/2021 6:16:33 PM.300] LSPD First Response: Registering callout BasicCallouts.Callouts.OfficerNeedsTransport [10/17/2021 6:16:33 PM.300] LSPD First Response: Registering callout BasicCallouts.Callouts.CivilianCheckup [10/17/2021 6:16:33 PM.300] LSPD First Response: Registering callout BasicCallouts.Callouts.AircraftCrash [10/17/2021 6:16:33 PM.300] LSPD First Response: BasicCallouts Config is Installed by User. [10/17/2021 6:16:33 PM.300] LSPD First Response: ================================================== BasicCallouts =================================================== [10/17/2021 6:16:33 PM.300] LSPD First Response: [10/17/2021 6:16:33 PM.300] LSPD First Response: [BC]: Callouts and Config loaded successfully. [10/17/2021 6:16:33 PM.301] LSPD First Response: [BC]: Config file updated. [10/17/2021 6:16:33 PM.301] LSPD First Response: [VERSION]: Version: 1.1.0.0 [10/17/2021 6:16:33 PM.301] LSPD First Response: [BC}: Checking for update. [10/17/2021 6:16:33 PM.301] LSPD First Response: [10/17/2021 6:16:33 PM.301] LSPD First Response: ================================================== BasicCallouts =================================================== [10/17/2021 6:16:33 PM.595] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [10/17/2021 6:16:33 PM.595] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [10/17/2021 6:16:33 PM.595] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [10/17/2021 6:16:33 PM.595] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [10/17/2021 6:16:33 PM.756] LSPD First Response: [TRACE] Has taken study survey: False [10/17/2021 6:16:33 PM.756] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [10/17/2021 6:16:33 PM.764] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [10/17/2021 6:16:33 PM.765] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [10/17/2021 6:16:33 PM.773] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [10/17/2021 6:16:33 PM.773] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [10/17/2021 6:16:33 PM.774] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [10/17/2021 6:16:33 PM.775] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [10/17/2021 6:16:33 PM.776] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [10/17/2021 6:16:33 PM.777] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [10/17/2021 6:16:33 PM.780] LSPD First Response: [AmbientAICallouts] [AmbientResponse] INFO: AmbientAICallouts Manager: Fiber Started [10/17/2021 6:16:33 PM.800] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [10/17/2021 6:16:36 PM.648] LSPD First Response: [TRACE] William Parker (S_M_Y_COP_01) left combat. [10/17/2021 6:16:36 PM.648] LSPD First Response: [TRACE] Joseph Hudson (S_M_Y_COP_01) left combat. [10/17/2021 6:16:36 PM.648] LSPD First Response: [TRACE] Jonah Hex (S_M_Y_COP_01) left combat. [10/17/2021 6:16:36 PM.648] LSPD First Response: [TRACE] Marco Polo (S_M_Y_COP_01) left combat. [10/17/2021 6:16:36 PM.648] LSPD First Response: [TRACE] Mark Stacks (S_M_Y_COP_01) left combat. [10/17/2021 6:16:36 PM.648] LSPD First Response: [TRACE] Andrew Smith (S_M_Y_COP_01) left combat. [10/17/2021 6:16:36 PM.648] LSPD First Response: [TRACE] Jim Wells (MP_M_FREEMODE_01) left combat. [10/17/2021 6:16:36 PM.648] LSPD First Response: [TRACE] Jacob Knowles (MP_M_FREEMODE_01) left combat. [10/17/2021 6:16:37 PM.208] BackWeapon: Weapon created on back of ped because ped put weapon away [10/17/2021 6:16:37 PM.472] BackWeapon: Weapon created on back of ped because ped put weapon away [10/17/2021 6:16:38 PM.921] LSPD First Response: [ParksTools] Common Assembly: ParksTools, Version=4.2.7337.42758, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:38 PM.922] LSPD First Response: [ParksTools] Mod Assembly: BetterEMS, Version=4.1.7375.38121, Culture=neutral, PublicKeyToken=null [10/17/2021 6:16:38 PM.934] LSPD First Response: [Better EMS]: Loading EMS settings [10/17/2021 6:16:38 PM.934] LSPD First Response: Better EMS INI sections: AmbientDispatch,Keybindings,Player,Units,Impatient Mode,Dispatch,Response,Cleanup [10/17/2021 6:16:39 PM.157] LSPD First Response: [Better EMS]: Loading station Fire Station Headquarters [10/17/2021 6:16:39 PM.157] LSPD First Response: [Better EMS]: Found station type: FIRE [10/17/2021 6:16:39 PM.158] LSPD First Response: [Better EMS]: Adding station point: in front [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Loading station El Burro Heights Fire Station [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Found station type: FIRE [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Adding station point: inside bay [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Adding station point: in front of left door [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Loading station Davis Fire Station [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Found station type: FIRE [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Adding station point: middle bay [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Adding station point: right bay [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Loading station Davis hospital [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Adding station point: parking lot 1 [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Adding station point: parking lot 2 [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Adding station point: parking lot 3 [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Adding station point: parking lot 4 [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Adding station point: delivery zone [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Station has delivery zone [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Adding station point: delivery zone emergency [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Station has delivery zone [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Loading station Pillbox Hill Hospital [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Adding station point: delivery zone [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Station has delivery zone [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Adding station point: spawn 1 [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Adding station point: spawn 2 [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Adding station point: emergency delivery [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Station has delivery zone [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Loading station Mount Zonah Medical Center [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Adding station point: emergency delivery [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Station has delivery zone [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Adding station point: emergency delivery 2 [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Station has delivery zone [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Adding station point: spawn 1 [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Adding station point: spawn 2 [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Loading station Airport Fire Station [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Found station type: FIRE [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Adding station point: bay 4 [10/17/2021 6:16:39 PM.183] LSPD First Response: [Better EMS]: Adding station point: bay 3 [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Loading station Airport Fire Station [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: bay 2 [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: bay 1 [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Loading station Fort Zancudo Fire Station [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Found station type: FIRE [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: bay 1 [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: bay 2 [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: bay 3 [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: bay 4 [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Loading station Paleto Bay Fire Station [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Found station type: FIRE [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: bay 1 [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: bay 2 [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: beind bay 1 [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: beind bay 2 [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Loading station Paleto Bay Medical Center [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: alley [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Station has delivery zone [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Loading station Sandy Shores Hospital [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: delivery [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Station has delivery zone [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: spawn [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Loading station Sandy Shores Fire Station [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Found station type: FIRE [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: inside [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Loading station Lifeguard Station [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Found station type: FIRE [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: north 1 [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: north 2 [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: north mini 1 [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: north mini 2 [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: middle mini [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: mid south mini [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: south 1 [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: south 2 [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: south 3 [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Loading station Vinewood Hills Ranger Station [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Found station type: FIRE [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: driveway [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Loading station Raton Canyon Ranger Station [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Found station type: FIRE [10/17/2021 6:16:39 PM.184] LSPD First Response: [Better EMS]: Adding station point: station [10/17/2021 6:16:39 PM.187] LSPD First Response: [Better EMS]: Settings loaded from D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPDFR\BetterEMS.ini [10/17/2021 6:16:39 PM.187] LSPD First Response: [Better EMS]: Started loading Better EMS [10/17/2021 6:16:39 PM.449] LSPD First Response: [ParksTools] using cached token without checking for new token [10/17/2021 6:16:39 PM.471] LSPD First Response: [Better EMS]: Unable to parse bone: Unknown [10/17/2021 6:16:39 PM.477] LSPD First Response: [Better EMS]: Unable to parse bone: [10/17/2021 6:16:39 PM.479] LSPD First Response: [Better EMS]: Finished loading Better EMS [10/17/2021 6:16:40 PM.394] LSPD First Response: [Chill Callouts] New version detected. Chill Callouts unloaded. [10/17/2021 6:16:40 PM.429] LSPD First Response: --------------------------------------EasyLoadoutContinued startup log-------------------------------------- [10/17/2021 6:16:40 PM.429] LSPD First Response: [EasyLoadoutContinued]: Fetching latest plugin version from GitHub [10/17/2021 6:16:40 PM.617] LSPD First Response: [EasyLoadoutContinued]: Plugin version v1.0.0.0 loaded succesfully [10/17/2021 6:16:40 PM.621] LSPD First Response: [EasyLoadoutContinued]: [GENERAL] DebugLogging is set to False [10/17/2021 6:16:40 PM.621] LSPD First Response: [EasyLoadoutContinued]: [GENERAL] Default loadout is EasyLoadoutContinued.Utils.LoadoutData [10/17/2021 6:16:40 PM.621] LSPD First Response: [EasyLoadoutContinued]: [KEYBINDINGS] OpenMenu is set to F8 [10/17/2021 6:16:40 PM.621] LSPD First Response: [EasyLoadoutContinued]: [KEYBINDINGS] OpenMenuModifier is set to None [10/17/2021 6:16:40 PM.621] LSPD First Response: [EasyLoadoutContinued]: [KEYBINDINGS] GiveLoadout is set to F7 [10/17/2021 6:16:40 PM.621] LSPD First Response: [EasyLoadoutContinued]: [KEYBINDINGS] GiveLoadoutModifier is set to None [10/17/2021 6:16:40 PM.621] LSPD First Response: ----------------------------------------------------------------------------------------------------- [10/17/2021 6:16:40 PM.927] LSPD First Response: Checking for Updates Successfull [10/17/2021 6:16:40 PM.927] LSPD First Response: Registering callout FayaCallouts.Callouts.Knife [10/17/2021 6:16:40 PM.927] LSPD First Response: Registering callout FayaCallouts.Callouts.Gun [10/17/2021 6:16:40 PM.927] LSPD First Response: Registering callout FayaCallouts.Callouts.OfficerAssistance [10/17/2021 6:16:40 PM.927] LSPD First Response: Registering callout FayaCallouts.Callouts.ServeWarrantNonViolent [10/17/2021 6:16:40 PM.928] LSPD First Response: Registering callout FayaCallouts.Callouts.ServeWarrantViolent [10/17/2021 6:16:40 PM.928] LSPD First Response: Registering callout FayaCallouts.Callouts.HumanePursuit [10/17/2021 6:16:40 PM.928] LSPD First Response: Registering callout FayaCallouts.Callouts.Kidnapper [10/17/2021 6:16:40 PM.928] LSPD First Response: Registering callout FayaCallouts.Callouts.PublicIntoxication [10/17/2021 6:16:40 PM.928] LSPD First Response: Registering callout FayaCallouts.Callouts.AbandonedVehicle [10/17/2021 6:16:40 PM.928] LSPD First Response: Registering callout FayaCallouts.Callouts.Fight [10/17/2021 6:16:40 PM.929] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Starting update checks. [10/17/2021 6:16:40 PM.934] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Not checking for updates until 10/17/2021 11:39:18 PM [10/17/2021 6:16:40 PM.937] LSPD First Response: Albo1125.Common.dll 6.6.4.0 starting standard dependency check for LSPDFR+ [10/17/2021 6:16:40 PM.942] LSPD First Response: SCID:/HettyBoy/ [10/17/2021 6:16:40 PM.944] LSPD First Response: GAME VERSION: 1.0.2372.2 [10/17/2021 6:16:40 PM.944] LSPD First Response: LSPDFR+ compatibility warning: The current game version is newer than 1.0.1604.1 and may or may not be incompatible due to RPH changes. Use at own risk. [10/17/2021 6:16:40 PM.945] LSPD First Response: LSPDFR+ compatibility warning: Different LSPD First Response.dll version detected, use at your own risk! This mod was made for LSPDFR 0.4.2 [10/17/2021 6:16:40 PM.948] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 1.87 [10/17/2021 6:16:40 PM.948] LSPD First Response: Dependency check for LSPDFR+ successful: True [10/17/2021 6:16:40 PM.955] LSPD First Response: LSPDFR+ is not in beta. [10/17/2021 6:16:40 PM.956] LSPD First Response: [Better EMS]: Registering smart radio buttons [10/17/2021 6:16:40 PM.958] LSPD First Response: [Better EMS]: Launching EMS response [10/17/2021 6:16:41 PM.023] LSPD First Response: LSPDFR+, developed by Albo1125, has been loaded successfully! [10/17/2021 6:16:41 PM.025] LSPD First Response: LSPDFR+ has been initialised successfully and is now loading INI, XML and dependencies. Standby... [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.StolenVehicle [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.DriveBy [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.MotorcyclePursuit [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.HighSpeedCarChase [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.WantedCriminalInCar [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.ArmedFootPursuit [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.FootPursuit [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.BicyclePursuit [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.FaggioPursuit [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.ArmedFaggioPursuit [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.PoliceCarStolen [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.AmbulanceStolen [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.StolenFireTruck [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.LowValueCarStolen [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.ArmedRaceCar [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.RacingCars [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.TruckPursuit [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.GarbageTruckPursuit [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.TankPursuit [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.StolenBus [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.StolenTaxi [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.StolenDump [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.MonsterTruckRampage [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.StolenMilitaryInsurgent [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.StolenPoliceBike [10/17/2021 6:16:41 PM.095] LSPD First Response: Registering callout CalloutPack.Callouts.StolenTractor [10/17/2021 6:16:41 PM.097] LSPD First Response: [RichAmbiance]: RPE version is 1.5.4.0 [10/17/2021 6:16:41 PM.099] LSPD First Response: [RichAmbiance]: AmbientEvents are enabled. [10/17/2021 6:16:41 PM.099] LSPD First Response: Rich Ambiance V1.0.4.0 is ready. [10/17/2021 6:16:41 PM.102] LSPD First Response: [RPE]: AmbientBackup is enabled. [10/17/2021 6:16:41 PM.103] LSPD First Response: [RPE]: AISirenCycle is enabled. [10/17/2021 6:16:41 PM.103] LSPD First Response: [RPE]: SilentBackup is enabled. [10/17/2021 6:16:41 PM.103] LSPD First Response: [RPE]: TVI is enabled. [10/17/2021 6:16:41 PM.103] LSPD First Response: [RPE]: PriorityRadioTraffic is enabled. [10/17/2021 6:16:41 PM.104] LSPD First Response: [RPE]: AutomaticPursuitUpdates is enabled. [10/17/2021 6:16:41 PM.104] LSPD First Response: [RPE]: SuspectStamina is disabled. [10/17/2021 6:16:41 PM.104] LSPD First Response: [RPE]: SuspectTrip is disabled. [10/17/2021 6:16:41 PM.104] LSPD First Response: Rich's Police Enhancements V1.5.4.0 is ready. [10/17/2021 6:16:41 PM.137] LSPD First Response: Registering callout SimpleCallouts.Callouts.AnimalInvasion [10/17/2021 6:16:41 PM.137] LSPD First Response: Registering callout SimpleCallouts.Callouts.BrandishingWeapon [10/17/2021 6:16:41 PM.137] LSPD First Response: Registering callout SimpleCallouts.Callouts.DomesticDisturbance [10/17/2021 6:16:41 PM.137] LSPD First Response: Registering callout SimpleCallouts.Callouts.DrugOverdose [10/17/2021 6:16:41 PM.137] LSPD First Response: Registering callout SimpleCallouts.Callouts.ExplosiveFound [10/17/2021 6:16:41 PM.137] LSPD First Response: Registering callout SimpleCallouts.Callouts.HeavilyArmoredGunman [10/17/2021 6:16:41 PM.137] LSPD First Response: Registering callout SimpleCallouts.Callouts.Manhunt [10/17/2021 6:16:41 PM.137] LSPD First Response: Registering callout SimpleCallouts.Callouts.Manslaughter [10/17/2021 6:16:41 PM.137] LSPD First Response: Registering callout SimpleCallouts.Callouts.MentalDisorder [10/17/2021 6:16:41 PM.137] LSPD First Response: Registering callout SimpleCallouts.Callouts.OutstandingArrestWarrant [10/17/2021 6:16:41 PM.137] LSPD First Response: Registering callout SimpleCallouts.Callouts.ShotsFired [10/17/2021 6:16:41 PM.137] LSPD First Response: Registering callout SimpleCallouts.Callouts.StarChaseTracker [10/17/2021 6:16:41 PM.137] LSPD First Response: Registering callout SimpleCallouts.Callouts.StolenVehicleTracker [10/17/2021 6:16:41 PM.137] LSPD First Response: Registering callout SimpleCallouts.Callouts.SuspiciousParkedCar [10/17/2021 6:16:41 PM.222] LSPD First Response: StopThePed Localization Code Page: 1252 [10/17/2021 6:16:41 PM.222] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows) [10/17/2021 6:16:41 PM.249] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:16:41 PM.251] LSPD First Response: OP_Immersive_Dispatch [Settings] ------------------------------------------------------------------------------------------- [10/17/2021 6:16:41 PM.253] LSPD First Response: OP_Immersive_Dispatch [String - Misc - Callsign] 1-LINCOLN-18 [10/17/2021 6:16:41 PM.254] LSPD First Response: OP_Immersive_Dispatch [AudioParser - Misc - Callsign] OP_1 OP_UT_LINCOLN OP_18 [10/17/2021 6:16:41 PM.255] LSPD First Response: OP_Immersive_Dispatch [Bool - DispatchCallsignAudio - Active] True [10/17/2021 6:16:41 PM.255] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Active] True [10/17/2021 6:16:41 PM.256] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100 - Audio_File] Signal_100 [10/17/2021 6:16:41 PM.256] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Automatic_Priority] True [10/17/2021 6:16:41 PM.257] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100_Beep - Audio_File] Signal_100_Beep [10/17/2021 6:16:41 PM.257] LSPD First Response: OP_Immersive_Dispatch [Int32 - Signal_100_Beep - Beep_Time] 60 [10/17/2021 6:16:41 PM.258] LSPD First Response: OP_Immersive_Dispatch [Bool - Axon - Active] True [10/17/2021 6:16:41 PM.258] LSPD First Response: OP_Immersive_Dispatch [String - Axon - Audio_File] Axon [10/17/2021 6:16:41 PM.259] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Key] O [10/17/2021 6:16:41 PM.260] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Modifier] None [10/17/2021 6:16:41 PM.260] LSPD First Response: OP_Immersive_Dispatch [Int32 - Axon - Beep_Time] 120 [10/17/2021 6:16:41 PM.261] LSPD First Response: OP_Immersive_Dispatch [Bool - MDT - Active] True [10/17/2021 6:16:41 PM.261] LSPD First Response: OP_Immersive_Dispatch [String - MDT - Audio_File] MDT [10/17/2021 6:16:41 PM.262] LSPD First Response: OP_Immersive_Dispatch [Bool - Officer_Check_In - Active] True [10/17/2021 6:16:41 PM.262] LSPD First Response: OP_Immersive_Dispatch [Int32 - Officer_Check_In - Check_Time] 120 [10/17/2021 6:16:41 PM.263] LSPD First Response: OP_Immersive_Dispatch [Bool - Standby Function - Active] True [10/17/2021 6:16:41 PM.263] LSPD First Response: OP_Immersive_Dispatch [Bool - Panic_Button - Active] True [10/17/2021 6:16:41 PM.264] LSPD First Response: OP_Immersive_Dispatch [String - Panic_Button - Audio_file] panic_button [10/17/2021 6:16:41 PM.264] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Key] U [10/17/2021 6:16:41 PM.265] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Modifier] None [10/17/2021 6:16:41 PM.265] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Key] L [10/17/2021 6:16:41 PM.266] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Modifier] None [10/17/2021 6:16:41 PM.266] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Button] None [10/17/2021 6:16:41 PM.267] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Modifier] None [10/17/2021 6:16:41 PM.268] LSPD First Response: OP_Immersive_Dispatch [String - TenFourBeep - Audio_file] TenFourBeep [10/17/2021 6:16:41 PM.268] LSPD First Response: OP_Immersive_Dispatch [Bool - TenFourBeep - Active] True [10/17/2021 6:16:41 PM.269] LSPD First Response: OP_Immersive_Dispatch [String - ChannelChangeAudio - Audio_file] ChannelChangeAudio [10/17/2021 6:16:41 PM.269] LSPD First Response: OP_Immersive_Dispatch [Bool - ChannelChangeAudio - Active] True [10/17/2021 6:16:41 PM.270] LSPD First Response: OP_Immersive_Dispatch [Bool - On Scene Hotkey - Active] True [10/17/2021 6:16:41 PM.270] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Key] NumPad1 [10/17/2021 6:16:41 PM.271] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Modifier] LControlKey [10/17/2021 6:16:41 PM.271] LSPD First Response: OP_Immersive_Dispatch [Bool - Traffic Stop Hotkey - Active] True [10/17/2021 6:16:41 PM.272] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Key] NumPad2 [10/17/2021 6:16:41 PM.272] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Modifier] LControlKey [10/17/2021 6:16:41 PM.273] LSPD First Response: OP_Immersive_Dispatch [Bool - Busy Hotkey - Active] True [10/17/2021 6:16:41 PM.273] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Key] NumPad3 [10/17/2021 6:16:41 PM.274] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Modifier] LControlKey [10/17/2021 6:16:41 PM.274] LSPD First Response: OP_Immersive_Dispatch [Bool - Code4 Hotkey - Active] True [10/17/2021 6:16:41 PM.275] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Key] NumPad4 [10/17/2021 6:16:41 PM.275] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Modifier] LControlKey [10/17/2021 6:16:41 PM.276] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Hotkey - Active] True [10/17/2021 6:16:41 PM.277] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Key] NumPad5 [10/17/2021 6:16:41 PM.277] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Modifier] LControlKey [10/17/2021 6:16:41 PM.278] LSPD First Response: OP_Immersive_Dispatch [Bool - Yes Hotkey - Active] True [10/17/2021 6:16:41 PM.278] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Key] NumPad6 [10/17/2021 6:16:41 PM.279] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Modifier] LControlKey [10/17/2021 6:16:41 PM.279] LSPD First Response: OP_Immersive_Dispatch [Bool - No Hotkey - Active] True [10/17/2021 6:16:41 PM.280] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Key] NumPad7 [10/17/2021 6:16:41 PM.280] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Modifier] LControlKey [10/17/2021 6:16:41 PM.281] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Continue Hotkey - Active] True [10/17/2021 6:16:41 PM.281] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Continue Hotkey - Key] NumPad8 [10/17/2021 6:16:41 PM.282] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Continue Hotkey - Modifier] LControlKey [10/17/2021 6:16:41 PM.282] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Terminate Hotkey - Active] True [10/17/2021 6:16:41 PM.283] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Terminate Hotkey - Key] NumPad9 [10/17/2021 6:16:41 PM.283] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Terminate Hotkey - Modifier] LControlKey [10/17/2021 6:16:41 PM.284] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Group] 2 [10/17/2021 6:16:41 PM.284] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Panic] 4 [10/17/2021 6:16:41 PM.285] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Ped_Radius] 40 [10/17/2021 6:16:41 PM.285] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Max_Peds] 5 [10/17/2021 6:16:41 PM.286] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Vehicle_Radius] 20 [10/17/2021 6:16:41 PM.287] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Max_Vehicles] 5 [10/17/2021 6:16:41 PM.287] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Investigating] True [10/17/2021 6:16:41 PM.288] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - AirPursuit] True [10/17/2021 6:16:41 PM.288] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectInCustody] True [10/17/2021 6:16:41 PM.289] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OnScene] True [10/17/2021 6:16:41 PM.289] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - PersonDeceased] True [10/17/2021 6:16:41 PM.290] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Medical] True [10/17/2021 6:16:41 PM.290] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - DrugCase] True [10/17/2021 6:16:41 PM.291] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Taser] True [10/17/2021 6:16:41 PM.291] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - FightInProgress] True [10/17/2021 6:16:41 PM.292] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectVisual] True [10/17/2021 6:16:41 PM.292] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OfficerCall] False [10/17/2021 6:16:41 PM.293] LSPD First Response: OP_Immersive_Dispatch [Bool - Require Pursuit Authority - Active] True [10/17/2021 6:16:41 PM.293] LSPD First Response: OP_Immersive_Dispatch [Bool - Available On Patrol - Active] True [10/17/2021 6:16:41 PM.294] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit_Check_In - Active] True [10/17/2021 6:16:41 PM.294] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit_Check_In - Check_Time] 120 [10/17/2021 6:16:41 PM.294] LSPD First Response: OP_Immersive_Dispatch [Bool - Hidden - DisableNotifications] False [10/17/2021 6:16:41 PM.294] LSPD First Response: OP_Immersive_Dispatch [Reader] Settings Read Successfully [10/17/2021 6:16:41 PM.297] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Axon [10/17/2021 6:16:41 PM.297] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: ChannelChangeAudio [10/17/2021 6:16:41 PM.297] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: MDT [10/17/2021 6:16:41 PM.297] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: panic_button [10/17/2021 6:16:41 PM.297] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100 [10/17/2021 6:16:41 PM.297] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100_Beep [10/17/2021 6:16:41 PM.298] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: TenFourBeep [10/17/2021 6:16:41 PM.298] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Audio File Parsing Completed [10/17/2021 6:16:41 PM.298] LSPD First Response: OP_Immersive_Dispatch [Settings] ------------------------------------------------------------------------------------------- [10/17/2021 6:16:41 PM.306] LSPD First Response: OP_Immersive_Dispatch [Menu] Menus Added [10/17/2021 6:16:41 PM.306] LSPD First Response: OP_Immersive_Dispatch [Menu] Status Menu Items Added [10/17/2021 6:16:41 PM.306] LSPD First Response: OP_Immersive_Dispatch [Menu] Advise Menu Items Added [10/17/2021 6:16:41 PM.306] LSPD First Response: OP_Immersive_Dispatch [Menu] Traffic Menu Items Added [10/17/2021 6:16:41 PM.306] LSPD First Response: OP_Immersive_Dispatch [Menu] Request Menu Items Added [10/17/2021 6:16:41 PM.306] LSPD First Response: OP_Immersive_Dispatch [Menu] Check In Menu Items Added [10/17/2021 6:16:41 PM.306] LSPD First Response: OP_Immersive_Dispatch [Menu] Dispatch Menu Items Added [10/17/2021 6:16:41 PM.306] LSPD First Response: OP_Immersive_Dispatch [Menu] Main Menu Items Added [10/17/2021 6:16:41 PM.307] OP_Immersive_Dispatch: Menus Initialised [10/17/2021 6:16:41 PM.485] LSPD First Response: [Rich Ambiance]: Common events: 0, Uncommon events: 0, Rare events: 0 [10/17/2021 6:16:41 PM.485] LSPD First Response: [Rich Ambiance]: Common Frequency: 70, Uncommon Frequency: 20, Rare Frequency: 10 [10/17/2021 6:16:41 PM.520] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] external plugin status [10/17/2021 6:16:41 PM.520] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [10/17/2021 6:16:41 PM.520] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] BetterEMS: True [10/17/2021 6:16:41 PM.520] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] GrammarPolice: False [10/17/2021 6:16:41 PM.520] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] RageNativeUI: True [10/17/2021 6:16:41 PM.520] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] StopThePed: True [10/17/2021 6:16:41 PM.520] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] UltimateBackup: True [10/17/2021 6:16:41 PM.520] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] HeliAssistance: False [10/17/2021 6:16:41 PM.520] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [10/17/2021 6:16:41 PM.524] LSPD First Response: [Rich Ambiance]: Minor ambient event loop initialized. [10/17/2021 6:16:41 PM.524] LSPD First Response: [Rich Ambiance]: Ambient event loop initialized. [10/17/2021 6:16:41 PM.692] LSPD First Response: Registering callout UK_Callouts.Callouts.Assault [10/17/2021 6:16:41 PM.692] LSPD First Response: Registering callout UK_Callouts.Callouts.AssaultOnOfficer [10/17/2021 6:16:41 PM.692] LSPD First Response: Registering callout UK_Callouts.Callouts.Brokendownveh [10/17/2021 6:16:41 PM.692] LSPD First Response: Registering callout UK_Callouts.Callouts.RTC [10/17/2021 6:16:41 PM.692] LSPD First Response: Registering callout UK_Callouts.Callouts.DrugBust [10/17/2021 6:16:41 PM.692] LSPD First Response: Registering callout UK_Callouts.Callouts.StolenVehicle [10/17/2021 6:16:41 PM.692] LSPD First Response: Registering callout UK_Callouts.Callouts.KnifeCrime [10/17/2021 6:16:41 PM.692] LSPD First Response: Registering callout UK_Callouts.Callouts.DangerousDriving [10/17/2021 6:16:41 PM.692] LSPD First Response: Registering callout UK_Callouts.Callouts.LargeFight [10/17/2021 6:16:41 PM.692] LSPD First Response: Registering callout UK_Callouts.Callouts.SearchAndArrest [10/17/2021 6:16:41 PM.692] LSPD First Response: Registering callout UK_Callouts.Callouts.DeadBody [10/17/2021 6:16:41 PM.692] LSPD First Response: Registering callout UK_Callouts.Callouts.HouseRaid [10/17/2021 6:16:41 PM.692] LSPD First Response: Registering callout UK_Callouts.Callouts.DomesticDisp [10/17/2021 6:16:41 PM.751] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [10/17/2021 6:16:41 PM.753] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [10/17/2021 6:16:41 PM.759] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [10/17/2021 6:16:41 PM.852] LSPD First Response: OP_Immersive_Dispatch [v1.5.3.0 By OfficerPope] On Duty You Are On The Latest Version [10/17/2021 6:16:41 PM.855] LSPD First Response: UK Callouts, developed by Bleddyn Welch, has been loaded successfully! [10/17/2021 6:16:41 PM.868] [10/17/2021 6:16:41 PM.868] ================================================== UnitedCallouts =================================================== [10/17/2021 6:16:41 PM.868] [10/17/2021 6:16:41 PM.868] LSPD First Response: Registering callout UnitedCallouts.Callouts.DrugDeal [10/17/2021 6:16:41 PM.868] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenTruck [10/17/2021 6:16:41 PM.868] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenBus [10/17/2021 6:16:41 PM.868] LSPD First Response: Registering callout UnitedCallouts.Callouts.KillerClownWasSeen [10/17/2021 6:16:41 PM.868] LSPD First Response: Registering callout UnitedCallouts.Callouts.GangAttack [10/17/2021 6:16:41 PM.868] LSPD First Response: Registering callout UnitedCallouts.Callouts.MoneyTruckIsRobbed [10/17/2021 6:16:41 PM.868] LSPD First Response: Registering callout UnitedCallouts.Callouts.Fighting [10/17/2021 6:16:41 PM.868] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle2 [10/17/2021 6:16:41 PM.868] LSPD First Response: Registering callout UnitedCallouts.Callouts.PersonWithKnife [10/17/2021 6:16:41 PM.868] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle [10/17/2021 6:16:41 PM.868] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArrestWarrant [10/17/2021 6:16:41 PM.868] LSPD First Response: Registering callout UnitedCallouts.Callouts.troublemaker [10/17/2021 6:16:41 PM.868] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArmoredPerson [10/17/2021 6:16:41 PM.869] LSPD First Response: Registering callout UnitedCallouts.Callouts.ShotsFired [10/17/2021 6:16:41 PM.869] LSPD First Response: Registering callout UnitedCallouts.Callouts.Bicycle [10/17/2021 6:16:41 PM.869] LSPD First Response: Registering callout UnitedCallouts.Callouts.WelfareCheck [10/17/2021 6:16:41 PM.869] LSPD First Response: Registering callout UnitedCallouts.Callouts.K9Backup [10/17/2021 6:16:41 PM.869] LSPD First Response: Registering callout UnitedCallouts.Callouts.store [10/17/2021 6:16:41 PM.869] LSPD First Response: Registering callout UnitedCallouts.Callouts.TrafficBackup [10/17/2021 6:16:41 PM.869] LSPD First Response: Registering callout UnitedCallouts.Callouts.Hostages [10/17/2021 6:16:41 PM.869] LSPD First Response: Registering callout UnitedCallouts.Callouts.JewelleryRobbery [10/17/2021 6:16:41 PM.869] LSPD First Response: Registering callout UnitedCallouts.Callouts.ATMActivity [10/17/2021 6:16:41 PM.869] [LOG]: All callouts of the UnitedCallouts.ini were loaded succesfully. [10/17/2021 6:16:41 PM.869] [10/17/2021 6:16:41 PM.869] ================================================== UnitedCallouts =================================================== [10/17/2021 6:16:41 PM.869] [10/17/2021 6:16:41 PM.869] [10/17/2021 6:16:41 PM.869] =============================================== UnitedCallouts by sEbi3 ================================================ [10/17/2021 6:16:41 PM.869] [10/17/2021 6:16:41 PM.869] [LOG]: Callouts and settings were loaded successfully. [10/17/2021 6:16:41 PM.869] [LOG]: The config file was loaded succesfully. [10/17/2021 6:16:41 PM.869] [VERSION]: Detected Version: 1.5.7.7 [10/17/2021 6:16:41 PM.869] [LOG]: Checking for a new UnitedCallouts version. [10/17/2021 6:16:41 PM.869] [10/17/2021 6:16:41 PM.869] =============================================== UnitedCallouts by sEbi3 ================================================ [10/17/2021 6:16:41 PM.869] [10/17/2021 6:16:41 PM.972] LSPD First Response: -------------------- YetAnotherEnhancer -------------------- [10/17/2021 6:16:41 PM.973] LSPD First Response: Starting Settings fiber, sleeping until finished (Timeout is 60 seconds) [10/17/2021 6:16:42 PM.004] LSPD First Response: Loading in a ini file from [10/17/2021 6:16:42 PM.004] LSPD First Response: Plugins/LSPDFR/YetAnotherEnhancer.ini [10/17/2021 6:16:42 PM.004] LSPD First Response: Loaded all values from the settings file [10/17/2021 6:16:42 PM.025] LSPD First Response: Starting Auto Checks fiber [10/17/2021 6:16:42 PM.025] LSPD First Response: Starting Vehicle Names fiber [10/17/2021 6:16:42 PM.026] LSPD First Response: Loaded plugin [10/17/2021 6:16:42 PM.026] LSPD First Response: ------------------------------------------------------------ [10/17/2021 6:16:43 PM.670] BackWeapon: Ped with weapon on back removed because it is no longer valid [10/17/2021 6:16:43 PM.670] BackWeapon: Ped with weapon on back removed because it is no longer valid [10/17/2021 6:16:46 PM.054] LSPD First Response: TrafficOffences: [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.055] LSPD First Response: OFFENCE [10/17/2021 6:16:46 PM.074] LSPD First Response: LSPDFR+ has been fully initialised successfully and is now working. [10/17/2021 6:16:47 PM.424] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [10/17/2021 6:16:49 PM.144] LSPD First Response: [TRACE] William Parker killed by Queen Elizabeth [10/17/2021 6:16:49 PM.145] LSPD First Response: [TRACE] William Parker (S_M_Y_COP_01) was damaged. [10/17/2021 6:16:49 PM.175] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: False [10/17/2021 6:16:49 PM.175] LSPD First Response: [TRACE] Damage killed ped [10/17/2021 6:16:51 PM.259] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:16:51 PM.904] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [10/17/2021 6:16:52 PM.409] LSPD First Response: DeadlyWeapons: Starting PlayerShotFiber. [10/17/2021 6:16:52 PM.434] LSPD First Response: DeadlyWeapons: Starting PanicFiber. [10/17/2021 6:16:52 PM.435] LSPD First Response: DeadlyWeapons: Starting ProcessFiber. [10/17/2021 6:17:01 PM.275] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:17:11 PM.292] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:17:17 PM.551] BackWeapon: Ped with weapon on back removed because it is no longer valid [10/17/2021 6:17:21 PM.315] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:17:26 PM.188] BackWeapon: Ped with weapon on back removed because it is no longer valid [10/17/2021 6:17:31 PM.090] LSPD First Response: [TRACE] It has been 46 seconds since the last callout [10/17/2021 6:17:31 PM.096] LSPD First Response: Creating FaggioPursuit from CalloutPack.Callouts.FaggioPursuit, PursuitPack, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:17:31 PM.098] LSPD First Response: [TRACE] Callout created: #1 [10/17/2021 6:17:31 PM.141] LSPD First Response: GetAudioFileForAction: No file found for: STREET_FENWELL_PL [10/17/2021 6:17:31 PM.327] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:17:37 PM.382] LSPD First Response: [TRACE] Cleaning UI [10/17/2021 6:17:37 PM.384] LSPD First Response: [RPE Ambient Backup]: Callout accepted [10/17/2021 6:17:37 PM.385] LSPD First Response: [TRACE] User accepted callout [10/17/2021 6:17:37 PM.408] LSPD First Response: [RPE Pursuit Update]: Pursuit started [10/17/2021 6:17:37 PM.409] LSPD First Response: [TRACE] Created new chase [10/17/2021 6:17:37 PM.410] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [10/17/2021 6:17:37 PM.410] LSPD First Response: [TRACE] Took ownership of suspect for chase [10/17/2021 6:17:37 PM.432] LSPD First Response: [TRACE] Suspect added to chase [10/17/2021 6:17:37 PM.437] LSPD First Response: [TRACE] Pursuit menu was reset. [10/17/2021 6:17:37 PM.438] LSPD First Response: [RPE AI Siren Cycle]: Beginning pursuit cop collector [10/17/2021 6:17:37 PM.466] LSPD First Response: [TRACE] Starting chase [10/17/2021 6:17:37 PM.513] LSPD First Response: [TRACE] Player now monitoring Arco Descat [10/17/2021 6:17:37 PM.570] LSPD First Response: [TRACE] Extended route by 20 [10/17/2021 6:17:37 PM.579] LSPD First Response: [RPE Ambient Backup]: Displaying backup prompt at 120157. [10/17/2021 6:17:39 PM.205] LSPD First Response: [RPE Ambient Backup]: Player accepted backup. [10/17/2021 6:17:39 PM.209] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [10/17/2021 6:17:39 PM.209] LSPD First Response: [TRACE] Took ownership of cop for chase [10/17/2021 6:17:39 PM.238] LSPD First Response: [TRACE] Cop Joseph Hudson reassigned to Arco Descat [10/17/2021 6:17:39 PM.240] LSPD First Response: [TRACE] Cop added to chase [10/17/2021 6:17:39 PM.282] LSPD First Response: [TRACE] Joseph Hudson now monitoring Arco Descat [10/17/2021 6:17:39 PM.557] LSPD First Response: [RPE AI Siren Cycle]: Added police vehicle to list for siren cycling [10/17/2021 6:17:39 PM.557] LSPD First Response: [RPE AI Siren Cycle]: Starting vehicle's personal siren cycle fiber [10/17/2021 6:17:39 PM.582] LSPD First Response: [RPE AI Siren Cycle]: In the siren cycler [10/17/2021 6:17:39 PM.582] LSPD First Response: [RPE AI Siren Cycle]: IsPursuitStillRunning: True [10/17/2021 6:17:41 PM.332] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:17:41 PM.613] LSPD First Response: [TRACE] Reapplied [10/17/2021 6:17:41 PM.618] LSPD First Response: [RPE TVI]: Starting disable check loop. [10/17/2021 6:17:41 PM.643] LSPD First Response: [RPE TVI]: Looping for disabled vehicle [10/17/2021 6:17:41 PM.770] LSPD First Response: [TRACE] Extended route by 20 [10/17/2021 6:17:41 PM.911] LSPD First Response: [TRACE] Joseph Hudson (S_M_Y_COP_01) entered combat with target: Arco Descat (A_M_Y_GENSTREET_01) [10/17/2021 6:17:42 PM.480] LSPD First Response: [RPE Pursuit Update]: 1 suspects fleeing. [10/17/2021 6:17:42 PM.505] LSPD First Response: [RPE Pursuit Update]: Notifications running for suspect #1 [10/17/2021 6:17:42 PM.508] LSPD First Response: [RPE Pursuit Update]: Suspect 1 is heading east on Fenwell Pl. Speeds are 37mph, traffic is light. [10/17/2021 6:17:43 PM.712] LSPD First Response: [TRACE] Reapplied [10/17/2021 6:17:45 PM.804] LSPD First Response: [TRACE] Reapplied [10/17/2021 6:17:47 PM.047] LSPD First Response: [TRACE] Extended route by 20 [10/17/2021 6:17:47 PM.907] LSPD First Response: [TRACE] Reapplied [10/17/2021 6:17:49 PM.959] LSPD First Response: [TRACE] Reapplied [10/17/2021 6:17:50 PM.075] LSPD First Response: [TRACE] Freeing far cop [10/17/2021 6:17:50 PM.078] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [10/17/2021 6:17:50 PM.080] LSPD First Response: [TRACE] Removed ped chase strategy [10/17/2021 6:17:50 PM.081] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [10/17/2021 6:17:50 PM.083] LSPD First Response: [TRACE] Freeing cop: Joseph Hudson [10/17/2021 6:17:50 PM.083] LSPD First Response: [TRACE] Cop freed [10/17/2021 6:17:50 PM.083] LSPD First Response: [TRACE] Ped Joseph Hudson has become idle again [10/17/2021 6:17:51 PM.335] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:17:53 PM.477] LSPD First Response: [Better EMS]: User requested response with default first responder settings [10/17/2021 6:17:53 PM.478] LSPD First Response: [Better EMS]: Loading response manager [10/17/2021 6:17:53 PM.479] LSPD First Response: [Better EMS]: Responding to X:635.1064 Y:223.1492 Z:99.207 [10/17/2021 6:17:53 PM.487] LSPD First Response: LSPDFR+: Security GUIDs are now obsolete. [10/17/2021 6:17:54 PM.305] LSPD First Response: [Better EMS]: First responder not specified by API; will be decided by settings. [10/17/2021 6:17:54 PM.305] LSPD First Response: [Better EMS]: Initiating response unit for FIRE [10/17/2021 6:17:54 PM.319] LSPD First Response: Chose vehicle FBI2 [10/17/2021 6:17:54 PM.320] LSPD First Response: Choose between 2 and 2 peds [10/17/2021 6:17:54 PM.320] LSPD First Response: Choosing 2 peds [10/17/2021 6:17:54 PM.320] LSPD First Response: Chosen ped 1: S_M_M_PARAMEDIC_01 [10/17/2021 6:17:54 PM.320] LSPD First Response: Chosen ped 0: S_M_Y_FIREMAN_01 [10/17/2021 6:17:54 PM.320] LSPD First Response: Choosing spawn radius between 50 and 100 [10/17/2021 6:17:54 PM.320] LSPD First Response: Chose spawn radius of 56 [10/17/2021 6:17:54 PM.322] LSPD First Response: Found vehicle color: Red (-65536) [10/17/2021 6:17:54 PM.326] LSPD First Response: Configuring extras on vehicle [10/17/2021 6:17:54 PM.326] LSPD First Response: Setting extra 1 to True [10/17/2021 6:17:54 PM.327] LSPD First Response: Extra 1 does not exist on this vehicle. [10/17/2021 6:17:54 PM.327] LSPD First Response: Configuring extras on vehicle [10/17/2021 6:17:54 PM.330] LSPD First Response: Ped not spawned because vehicle is full. [10/17/2021 6:17:54 PM.330] LSPD First Response: Ped not spawned because vehicle is full. [10/17/2021 6:17:54 PM.340] LSPD First Response: [Better EMS]: Target position: X:639.75 Y:222.25 Z:97.6875 [10/17/2021 6:17:54 PM.412] LSPD First Response: [10/17/2021 6:17:54 PM.412] LSPD First Response: ============================== [10/17/2021 6:17:54 PM.412] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [10/17/2021 6:17:54 PM.412] LSPD First Response: ------------------------------ [10/17/2021 6:17:54 PM.412] LSPD First Response: Origin: Game fiber "ResponseManager Respond". [10/17/2021 6:17:54 PM.412] LSPD First Response: ------------------------------ [10/17/2021 6:17:54 PM.412] LSPD First Response: Exception type: System.NullReferenceException [10/17/2021 6:17:54 PM.412] LSPD First Response: Exception message: Object reference not set to an instance of an object. [10/17/2021 6:17:54 PM.412] LSPD First Response: ------------------------------ [10/17/2021 6:17:54 PM.412] LSPD First Response: Inner exceptions: [10/17/2021 6:17:54 PM.412] LSPD First Response: ------------------------------ [10/17/2021 6:17:54 PM.412] LSPD First Response: Stack trace: [10/17/2021 6:17:54 PM.412] LSPD First Response: at System.Object.GetType() [10/17/2021 6:17:54 PM.412] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) [10/17/2021 6:17:54 PM.412] at CallSite.Target(Closure , CallSite , Object , Ped , Single ) [10/17/2021 6:17:54 PM.412] at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid3[T0,T1,T2](CallSite site, T0 arg0, T1 arg1, T2 arg2) [10/17/2021 6:17:54 PM.412] at ParksCommon.Driving.AdvancedDriveTask.‎‮‌​‎‮‌‍‬‌​‍‎‭‪‌​‮‮‬‌‮‪‮() in C:\GTA Dev\devel\projects\ParksTools\ParksTools\SaneDriving.cs:line 420 [10/17/2021 6:17:54 PM.412] at ParksCommon.Driving.AdvancedDriveTask..ctor(Vehicle , Vector3 , VehicleDrivingFlags , Single , Single , Single , Single , Single , Single ) in C:\GTA Dev\devel\projects\ParksTools\ParksTools\SaneDriving.cs:line 319 [10/17/2021 6:17:54 PM.412] at ‬‌‫‍‏‮‫‌‎‮​‫‬‏‪‏‫‎‍‭‪‮‏‏‪‎‮‮‮.​‭‮‪‮‮‭‮‍‍‭‏‌‎‪‌​‬‍‏‏‪‭‌​‏‏‍‎‌‮() in C:\GTA Dev\devel\projects\BetterEMS\BetterEMS\Response\ResponseTeam.cs:line 184 [10/17/2021 6:17:54 PM.412] at ‬‌‫‍‏‮‫‌‎‮​‫‬‏‪‏‫‎‍‭‪‮‏‏‪‎‮‮‮..ctor(‏‭‭‪‌‮‭‌‮‏‫‍‫‍‎‬​‍​‬‏​‏‎‮ , ‎‎‍‪‌‬‮‫‏‏‍‮​‬‮‪‮‭‬‫‮‪‫‎‮ , Vector3 , Boolean ) in C:\GTA Dev\devel\projects\BetterEMS\BetterEMS\Response\ResponseTeam.cs:line 90 [10/17/2021 6:17:54 PM.412] at ‏‭‭‪‌‮‭‌‮‏‫‍‫‍‎‬​‍​‬‏​‏‎‮.‮‬‍‍‭‌‮‏‬‍‍‫‫‎‏‫‮‎‌​‪‭‭‮.‮‍‬‪‎‍‭‌‍‎‬‌‍‎‏‬‪‪‫‍‮‭‮() in C:\GTA Dev\devel\projects\BetterEMS\BetterEMS\Response\ResponseManager.cs:line 281 [10/17/2021 6:17:54 PM.412] at Rage.GameFiber.Main() [10/17/2021 6:17:54 PM.412] LSPD First Response: ============================== [10/17/2021 6:17:54 PM.412] LSPD First Response: [10/17/2021 6:17:54 PM.414] LSPD First Response: [FATAL] Forced termination [10/17/2021 6:17:54 PM.416] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [10/17/2021 6:17:54 PM.416] LSPD First Response: [WARN] Chase still active, terminating manually [10/17/2021 6:17:54 PM.418] LSPD First Response: [TRACE] Ending chase [10/17/2021 6:17:54 PM.421] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect [10/17/2021 6:17:54 PM.422] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task [10/17/2021 6:17:54 PM.424] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [10/17/2021 6:17:54 PM.424] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [10/17/2021 6:17:54 PM.424] LSPD First Response: [TRACE] Suspect freed [10/17/2021 6:17:54 PM.425] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended [10/17/2021 6:17:54 PM.426] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [10/17/2021 6:17:54 PM.426] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager [10/17/2021 6:17:54 PM.426] LSPD First Response: [TRACE] Instance cleaned (Chase #1) [10/17/2021 6:17:56 PM.899] LSPD First Response: [INFO] LSPDFR has shut down [10/17/2021 6:17:57 PM.550] LSPD First Response: [AmbientAICallouts] [AmbientResponse] INFO: LSPDFR has probably been Ended. ThreadAbortException -> Closing Fiber now... [10/17/2021 6:17:57 PM.570] LSPD First Response: DOORCONTROL: Crash Prevented Succesfully. [10/17/2021 6:17:57 PM.602] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted. [10/17/2021 6:17:57 PM.602] at Rage.GameFiber.SleepThis(Int32 duration) [10/17/2021 6:17:57 PM.602] at Rage.GameFiber.Yield() [10/17/2021 6:17:57 PM.602] at Chill_Callouts.UI.TrainUI.<>c.b__13_0() [10/17/2021 6:17:57 PM.760] LSPD First Response: UB All Police Partners are removed [10/17/2021 6:19:39 PM.955] Disarm: Disarm crash has been prevented successfully [10/17/2021 6:19:39 PM.957] Disarm: Details: Thread was being aborted. RagePluginHook at Rage.GameFiber.SleepThis(Int32 duration) [10/17/2021 6:19:39 PM.957] at Rage.GameFiber.Yield() [10/17/2021 6:19:39 PM.957] at Disarm.EntryPoint.<>c.
b__5_0() [10/17/2021 6:19:42 PM.022] : Initializing input system [10/17/2021 6:19:42 PM.023] : Initializing game console [10/17/2021 6:19:42 PM.024] : Initializing forms manager [10/17/2021 6:19:43 PM.806] : Initializing input system [10/17/2021 6:19:43 PM.807] : Initializing game console [10/17/2021 6:19:43 PM.808] : Initializing forms manager [10/17/2021 6:19:45 PM.653] : Initializing input system [10/17/2021 6:19:45 PM.654] : Initializing game console [10/17/2021 6:19:45 PM.655] : Initializing forms manager [10/17/2021 6:19:47 PM.433] : Initializing input system [10/17/2021 6:19:47 PM.434] : Initializing game console [10/17/2021 6:19:47 PM.435] : Initializing forms manager [10/17/2021 6:19:49 PM.332] : Initializing input system [10/17/2021 6:19:49 PM.332] : Initializing game console [10/17/2021 6:19:49 PM.333] : Initializing forms manager [10/17/2021 6:19:51 PM.130] : Initializing input system [10/17/2021 6:19:51 PM.131] : Initializing game console [10/17/2021 6:19:51 PM.132] : Initializing forms manager [10/17/2021 6:19:53 PM.005] : Initializing input system [10/17/2021 6:19:53 PM.005] : Initializing game console [10/17/2021 6:19:53 PM.006] : Initializing forms manager [10/17/2021 6:19:54 PM.795] : Initializing input system [10/17/2021 6:19:54 PM.795] : Initializing game console [10/17/2021 6:19:54 PM.796] : Initializing forms manager [10/17/2021 6:19:56 PM.627] : Initializing input system [10/17/2021 6:19:56 PM.628] : Initializing game console [10/17/2021 6:19:56 PM.630] : Initializing forms manager [10/17/2021 6:19:56 PM.661] BackWeapon: Loading Configuration... [10/17/2021 6:19:56 PM.665] BackWeapon: Loaded configuration: AcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; OffsetPosition: X:0 Y:-0.17 Z:-0.02; Rotation: Pitch:0 Roll:165 Yaw:0; HideWhileInVehicle: True; DisableFlashlight: False; DeleteWeaponKey: Decimal; EnableAI: True; CopsOnly: False; AIAcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AIOffsetPosition: X:0 Y:-0.17 Z:-0.02; AIRotation: Pitch:0 Roll:165 Yaw:0; AIHideWhileInVehicle: True; EnableBestWeapon: True; [10/17/2021 6:19:56 PM.666] BackWeapon: Enabling Player Loop... [10/17/2021 6:19:56 PM.666] BackWeapon: Enabling AI Loop... [10/17/2021 6:19:56 PM.666] BackWeapon: Stow That Weapon (BackWeapon.dll) by willpv23 has been loaded! [10/17/2021 6:19:56 PM.915] BodyCam: ----------------------------------------------------------------------------- [10/17/2021 6:19:56 PM.915] BodyCam: BodyCam by Sebo and Scaarus has been loaded successfully. [10/17/2021 6:19:56 PM.915] BodyCam: Join the Discord server if you're looking for news or support: [10/17/2021 6:19:56 PM.915] BodyCam: https://discord.gg/HGFwdyB [10/17/2021 6:19:56 PM.915] BodyCam: ----------------------------------------------------------------------------- [10/17/2021 6:19:56 PM.946] BreakReminder: Plugin BreakReminder v0.4.3.0 by Galactipod has been initialized. [10/17/2021 6:19:57 PM.023] ================================================= ClearTheWayV ================================================= [10/17/2021 6:19:57 PM.023] Created by: KeyedInSoftware/timnboys [10/17/2021 6:19:57 PM.024] Version: 1.0.0.35 [10/17/2021 6:19:57 PM.024] [10/17/2021 6:19:57 PM.024] To get Support For ClearTheWayV please go to where you downloaded the plugin from either lcpdfr.com or mods.keyedinsoftware.org [10/17/2021 6:19:57 PM.024] We will only provide support For ClearTheWayV on at lcpdfr.com and at https://mods.keyedinsoftware.org only! [10/17/2021 6:19:57 PM.024] Enjoy! [10/17/2021 6:19:57 PM.024] ================================================= ClearTheWayV ================================================= [10/17/2021 6:19:57 PM.048] Disarm: Loading Disarm 1.1 by BadMusician... [10/17/2021 6:19:57 PM.049] Disarm: Disarm 1.1 by BadMusician has been loaded successfully! Have fun! [10/17/2021 6:20:00 PM.381] BackWeapon: Loading Configuration... [10/17/2021 6:20:00 PM.383] BackWeapon: Loaded configuration: AcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; OffsetPosition: X:0 Y:-0.17 Z:-0.02; Rotation: Pitch:0 Roll:165 Yaw:0; HideWhileInVehicle: True; DisableFlashlight: False; DeleteWeaponKey: Decimal; EnableAI: True; CopsOnly: False; AIAcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AIOffsetPosition: X:0 Y:-0.17 Z:-0.02; AIRotation: Pitch:0 Roll:165 Yaw:0; AIHideWhileInVehicle: True; EnableBestWeapon: True; [10/17/2021 6:20:20 PM.005] Unknown command or variable "for" [10/17/2021 6:20:25 PM.153] Loading plugin from path: D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll [10/17/2021 6:20:27 PM.043] : Initializing input system [10/17/2021 6:20:27 PM.044] : Initializing game console [10/17/2021 6:20:27 PM.045] : Initializing forms manager [10/17/2021 6:20:27 PM.117] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [10/17/2021 6:20:27 PM.263] LSPD First Response: [TRACE] Started loading LSPDFR [10/17/2021 6:20:27 PM.263] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.7874.38392) [10/17/2021 6:20:27 PM.263] LSPD First Response: [INFO] Compiled on 23 Jul 2021 19:19:44 UTC [10/17/2021 6:20:27 PM.263] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [10/17/2021 6:20:28 PM.204] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:20:28 PM.207] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:20:28 PM.209] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [10/17/2021 6:20:28 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 23 [10/17/2021 6:20:28 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 31 [10/17/2021 6:20:28 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 39 [10/17/2021 6:20:28 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 64 [10/17/2021 6:20:28 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 72 [10/17/2021 6:20:28 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 80 [10/17/2021 6:20:28 PM.271] LSPD First Response: [WARN] No name for outfit variation at line 111 [10/17/2021 6:20:28 PM.271] LSPD First Response: [WARN] No name for outfit variation at line 138 [10/17/2021 6:20:28 PM.271] LSPD First Response: [WARN] No name for outfit variation at line 174 [10/17/2021 6:20:28 PM.271] LSPD First Response: [WARN] No name for outfit variation at line 207 [10/17/2021 6:20:28 PM.271] LSPD First Response: [WARN] No name for outfit variation at line 220 [10/17/2021 6:20:28 PM.271] LSPD First Response: [WARN] No name for outfit variation at line 259 [10/17/2021 6:20:28 PM.271] LSPD First Response: [WARN] No name for outfit variation at line 273 [10/17/2021 6:20:28 PM.271] LSPD First Response: [WARN] No name for outfit variation at line 309 [10/17/2021 6:20:28 PM.271] LSPD First Response: [WARN] No name for outfit variation at line 323 [10/17/2021 6:20:28 PM.271] LSPD First Response: [WARN] No name for outfit variation at line 363 [10/17/2021 6:20:28 PM.271] LSPD First Response: [WARN] No name for outfit variation at line 391 [10/17/2021 6:20:28 PM.271] LSPD First Response: [WARN] No name for outfit variation at line 425 [10/17/2021 6:20:28 PM.271] LSPD First Response: [WARN] No name for outfit variation at line 453 [10/17/2021 6:20:28 PM.272] LSPD First Response: [WARN] No name for outfit variation at line 484 [10/17/2021 6:20:28 PM.272] LSPD First Response: [WARN] No name for outfit variation at line 502 [10/17/2021 6:20:28 PM.272] LSPD First Response: [WARN] No name for outfit variation at line 529 [10/17/2021 6:20:28 PM.272] LSPD First Response: [WARN] No name for outfit variation at line 547 [10/17/2021 6:20:28 PM.272] LSPD First Response: [WARN] No name for outfit variation at line 581 [10/17/2021 6:20:28 PM.272] LSPD First Response: [WARN] No name for outfit variation at line 615 [10/17/2021 6:20:28 PM.272] LSPD First Response: [WARN] No name for outfit variation at line 650 [10/17/2021 6:20:28 PM.272] LSPD First Response: [WARN] No name for outfit variation at line 677 [10/17/2021 6:20:28 PM.272] LSPD First Response: [WARN] No name for outfit variation at line 711 [10/17/2021 6:20:28 PM.272] LSPD First Response: [WARN] No name for outfit variation at line 741 [10/17/2021 6:20:28 PM.273] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:20:28 PM.273] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:20:28 PM.273] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No name for outfit variation at line 25 [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No name for outfit variation at line 32 [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No name for outfit variation at line 39 [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No name for outfit variation at line 47 [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No name for outfit variation at line 56 [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No name for outfit variation at line 85 [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No name for outfit variation at line 92 [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No name for outfit variation at line 100 [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No name for outfit variation at line 129 [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No name for outfit variation at line 136 [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No name for outfit variation at line 143 [10/17/2021 6:20:28 PM.274] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No name for outfit variation at line 151 [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No name for outfit variation at line 160 [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No name for outfit variation at line 189 [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No name for outfit variation at line 196 [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No name for outfit variation at line 204 [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No name for outfit variation at line 233 [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No name for outfit variation at line 240 [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No name for outfit variation at line 247 [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No name for outfit variation at line 255 [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No name for outfit variation at line 264 [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No name for outfit variation at line 293 [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No name for outfit variation at line 300 [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No name for outfit variation at line 308 [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No name for outfit variation at line 494 [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No name for outfit variation at line 520 [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No name for outfit variation at line 546 [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No name for outfit variation at line 572 [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No name for outfit variation at line 598 [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No name for outfit variation at line 624 [10/17/2021 6:20:28 PM.275] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [10/17/2021 6:20:28 PM.276] LSPD First Response: [WARN] No name for outfit variation at line 732 [10/17/2021 6:20:28 PM.276] LSPD First Response: [WARN] No name for outfit variation at line 764 [10/17/2021 6:20:28 PM.276] LSPD First Response: [WARN] No name for outfit variation at line 796 [10/17/2021 6:20:28 PM.276] LSPD First Response: [WARN] No name for outfit variation at line 828 [10/17/2021 6:20:28 PM.276] LSPD First Response: [WARN] No name for outfit variation at line 951 [10/17/2021 6:20:28 PM.276] LSPD First Response: [WARN] No name for outfit variation at line 976 [10/17/2021 6:20:28 PM.276] LSPD First Response: [WARN] No name for outfit variation at line 1002 [10/17/2021 6:20:28 PM.276] LSPD First Response: [WARN] No name for outfit variation at line 1028 [10/17/2021 6:20:28 PM.276] LSPD First Response: [WARN] No name for outfit variation at line 1054 [10/17/2021 6:20:28 PM.276] LSPD First Response: [WARN] No name for outfit variation at line 1133 [10/17/2021 6:20:28 PM.276] LSPD First Response: [WARN] No name for outfit variation at line 1160 [10/17/2021 6:20:28 PM.276] LSPD First Response: [WARN] No name for outfit variation at line 1187 [10/17/2021 6:20:28 PM.276] LSPD First Response: [WARN] No name for outfit variation at line 1214 [10/17/2021 6:20:28 PM.276] LSPD First Response: [WARN] No name for outfit variation at line 1241 [10/17/2021 6:20:28 PM.276] LSPD First Response: [WARN] No name for outfit variation at line 1268 [10/17/2021 6:20:28 PM.276] LSPD First Response: [WARN] No name for outfit variation at line 1297 [10/17/2021 6:20:28 PM.276] LSPD First Response: [WARN] No name for outfit variation at line 1330 [10/17/2021 6:20:28 PM.276] LSPD First Response: [WARN] No name for outfit variation at line 1363 [10/17/2021 6:20:28 PM.276] LSPD First Response: [WARN] No name for outfit variation at line 1396 [10/17/2021 6:20:28 PM.276] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits [10/17/2021 6:20:28 PM.646] LSPD First Response: [TRACE] Adding Ben J. as character [10/17/2021 6:20:28 PM.725] LSPD First Response: [TRACE] Adding Michelle Meto as character [10/17/2021 6:20:28 PM.725] LSPD First Response: [WARN] Path without extension: lspdfr/chars [10/17/2021 6:20:28 PM.726] LSPD First Response: [WARN] Path without extension: lspdfr/chars [10/17/2021 6:20:28 PM.908] LSPD First Response: [TRACE] Adding Queen Elizabeth as character [10/17/2021 6:20:28 PM.912] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:20:28 PM.912] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:20:28 PM.912] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [10/17/2021 6:20:28 PM.915] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:20:28 PM.915] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:20:28 PM.915] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [10/17/2021 6:20:28 PM.917] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:20:28 PM.917] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:20:28 PM.917] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [10/17/2021 6:20:28 PM.943] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:20:28 PM.943] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:20:28 PM.944] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [10/17/2021 6:20:28 PM.950] LSPD First Response: [TRACE] Failed to parse as chance [10/17/2021 6:20:28 PM.954] LSPD First Response: [TRACE] Player was in vehicle: True [10/17/2021 6:20:28 PM.954] LSPD First Response: [TRACE] Last selected character was Queen Elizabeth, should spawn as last character True [10/17/2021 6:20:28 PM.954] LSPD First Response: [TRACE] Loading last selected character Queen Elizabeth [10/17/2021 6:20:28 PM.956] LSPD First Response: [INFO] Changing current player character to Queen Elizabeth [10/17/2021 6:20:29 PM.234] LSPD First Response: [TRACE] Cached 1308 decorators for index 4 [10/17/2021 6:20:29 PM.240] LSPD First Response: [INFO] Player Persona voice is: s_f_y_cop_01_white_full_02 [10/17/2021 6:20:29 PM.241] LSPD First Response: [TRACE] CharacterSelected: 24 [10/17/2021 6:20:29 PM.241] LSPD First Response: [TRACE] Character changed, creating new stats object [10/17/2021 6:20:29 PM.358] LSPD First Response: [TRACE] Initialized telemtry service [10/17/2021 6:20:29 PM.388] LSPD First Response: We have 4 appartments registered [10/17/2021 6:20:29 PM.390] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [10/17/2021 6:20:29 PM.395] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [10/17/2021 6:20:29 PM.396] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [10/17/2021 6:20:29 PM.396] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [10/17/2021 6:20:29 PM.396] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [10/17/2021 6:20:29 PM.397] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [10/17/2021 6:20:29 PM.398] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [10/17/2021 6:20:29 PM.398] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [10/17/2021 6:20:29 PM.398] LSPD First Response: ApartmentManager initialized [10/17/2021 6:20:29 PM.399] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [10/17/2021 6:20:29 PM.400] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [10/17/2021 6:20:29 PM.401] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [10/17/2021 6:20:29 PM.451] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [10/17/2021 6:20:29 PM.455] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [10/17/2021 6:20:29 PM.460] LSPD First Response: [TRACE] Set title to Queen Elizabeth for Interaction Menu [10/17/2021 6:20:29 PM.460] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [10/17/2021 6:20:29 PM.462] LSPD First Response: [TRACE] Set title to Queen Elizabeth for Police Radio [10/17/2021 6:20:29 PM.467] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [10/17/2021 6:20:29 PM.469] LSPD First Response: [TRACE] Set title to Queen Elizabeth for Vehicle Options [10/17/2021 6:20:29 PM.472] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [10/17/2021 6:20:29 PM.473] LSPD First Response: [TRACE] Set title to Queen Elizabeth for Inventory [10/17/2021 6:20:29 PM.474] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [10/17/2021 6:20:29 PM.475] LSPD First Response: [TRACE] Set title to Queen Elizabeth for Settings [10/17/2021 6:20:29 PM.479] LSPD First Response: [TRACE] Saved apt: [10/17/2021 6:20:29 PM.511] LSPD First Response: [TRACE] Thread CopManager #1 initialized [10/17/2021 6:20:29 PM.512] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [10/17/2021 6:20:29 PM.512] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [10/17/2021 6:20:29 PM.512] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [10/17/2021 6:20:29 PM.514] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [10/17/2021 6:20:29 PM.530] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:20:29 PM.612] LSPD First Response: [TRACE] Jake Lowman (MP_M_FREEMODE_01) was set as a cop [10/17/2021 6:20:29 PM.613] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:20:29 PM.613] LSPD First Response: [TRACE] Brendon Nicks (MP_M_FREEMODE_01) was set as a cop [10/17/2021 6:20:29 PM.625] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [10/17/2021 6:20:29 PM.625] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [10/17/2021 6:20:29 PM.625] LSPD First Response: [TRACE] Saved apt: [10/17/2021 6:20:29 PM.631] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [10/17/2021 6:20:29 PM.635] LSPD First Response: [TRACE] Thread Marker #1 initialized [10/17/2021 6:20:29 PM.666] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [10/17/2021 6:20:29 PM.666] LSPD First Response: [TRACE] Thread Marker #2 initialized [10/17/2021 6:20:29 PM.666] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [10/17/2021 6:20:29 PM.666] LSPD First Response: [TRACE] Thread Marker #3 initialized [10/17/2021 6:20:29 PM.666] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [10/17/2021 6:20:29 PM.666] LSPD First Response: [TRACE] Thread Marker #4 initialized [10/17/2021 6:20:29 PM.666] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [10/17/2021 6:20:29 PM.676] LSPD First Response: [TRACE] Requested Audio [10/17/2021 6:20:29 PM.684] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [10/17/2021 6:20:29 PM.957] LSPD First Response: [INFO] Connecting to LSPDFR Sync [10/17/2021 6:20:30 PM.008] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:20:30 PM.009] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:20:30 PM.009] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [10/17/2021 6:20:30 PM.023] LSPD First Response: [INFO] Vinewood Police Station [10/17/2021 6:20:30 PM.023] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [10/17/2021 6:20:30 PM.024] LSPD First Response: [INFO] La Mesa Police Station [10/17/2021 6:20:30 PM.024] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [10/17/2021 6:20:30 PM.024] LSPD First Response: [INFO] Rockford Hills Police Station [10/17/2021 6:20:30 PM.024] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [10/17/2021 6:20:30 PM.024] LSPD First Response: [INFO] Vespucci Police Station [10/17/2021 6:20:30 PM.024] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [10/17/2021 6:20:30 PM.024] LSPD First Response: [INFO] Downtown Police Station [10/17/2021 6:20:30 PM.024] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [10/17/2021 6:20:30 PM.024] LSPD First Response: [INFO] Davis Sheriff Station [10/17/2021 6:20:30 PM.024] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [10/17/2021 6:20:30 PM.024] LSPD First Response: [INFO] Sandy Shores Sheriff Station [10/17/2021 6:20:30 PM.024] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [10/17/2021 6:20:30 PM.024] LSPD First Response: [INFO] Paleto Bay Sheriff Station [10/17/2021 6:20:30 PM.024] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [10/17/2021 6:20:30 PM.024] LSPD First Response: [INFO] Beaver Bush Ranger Station [10/17/2021 6:20:30 PM.024] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [10/17/2021 6:20:30 PM.024] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [10/17/2021 6:20:30 PM.024] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [10/17/2021 6:20:30 PM.024] LSPD First Response: [INFO] Bolingbroke Penitentiary [10/17/2021 6:20:30 PM.024] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [10/17/2021 6:20:30 PM.030] LSPD First Response: [TRACE] Auto started component Debug #1 [10/17/2021 6:20:30 PM.030] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [10/17/2021 6:20:30 PM.030] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [10/17/2021 6:20:30 PM.030] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [10/17/2021 6:20:30 PM.031] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [10/17/2021 6:20:30 PM.031] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [10/17/2021 6:20:30 PM.031] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [10/17/2021 6:20:30 PM.031] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [10/17/2021 6:20:30 PM.031] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [10/17/2021 6:20:30 PM.032] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [10/17/2021 6:20:30 PM.032] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [10/17/2021 6:20:30 PM.032] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [10/17/2021 6:20:30 PM.033] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [10/17/2021 6:20:30 PM.033] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [10/17/2021 6:20:30 PM.034] LSPD First Response: [TRACE] Preloading node data [10/17/2021 6:20:30 PM.280] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [10/17/2021 6:20:30 PM.281] LSPD First Response: [TRACE] Terminal server version: 0.2 [10/17/2021 6:20:30 PM.281] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 9d852d92-2a17-47b5-acb6-354e175286e6. Enhanced features available. [10/17/2021 6:20:30 PM.295] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [10/17/2021 6:20:30 PM.296] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [10/17/2021 6:20:30 PM.296] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [10/17/2021 6:20:31 PM.408] LSPD First Response: [TRACE] Building pathfinding data. Island: False [10/17/2021 6:20:33 PM.389] LSPD First Response: [TRACE] Done preloading node data [10/17/2021 6:20:33 PM.389] LSPD First Response: [TRACE] Preloading node data [10/17/2021 6:20:33 PM.389] LSPD First Response: [TRACE] Done preloading node data [10/17/2021 6:20:33 PM.391] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [10/17/2021 6:20:33 PM.392] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [10/17/2021 6:20:33 PM.392] LSPD First Response: [TRACE] Disabling ambient game police chases [10/17/2021 6:20:33 PM.398] LSPD First Response: [TRACE] Disabled ambient game police chases [10/17/2021 6:20:33 PM.398] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [10/17/2021 6:20:33 PM.405] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [10/17/2021 6:20:33 PM.409] Deleting: Your Last Vehicle [10/17/2021 6:20:33 PM.409] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [10/17/2021 6:20:33 PM.409] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [10/17/2021 6:20:34 PM.451] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [10/17/2021 6:20:34 PM.451] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [10/17/2021 6:20:34 PM.481] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [10/17/2021 6:20:34 PM.482] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [10/17/2021 6:20:34 PM.482] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [10/17/2021 6:20:34 PM.482] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [10/17/2021 6:20:34 PM.482] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [10/17/2021 6:20:34 PM.483] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [10/17/2021 6:20:34 PM.485] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [10/17/2021 6:20:34 PM.488] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [10/17/2021 6:20:34 PM.489] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [10/17/2021 6:20:34 PM.489] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [10/17/2021 6:20:34 PM.490] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [10/17/2021 6:20:34 PM.492] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [10/17/2021 6:20:34 PM.494] LSPD First Response: [TRACE] Thread Marker #5 initialized [10/17/2021 6:20:34 PM.494] LSPD First Response: [TRACE] Thread Debug #1 initialized [10/17/2021 6:20:34 PM.497] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [10/17/2021 6:20:34 PM.497] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [10/17/2021 6:20:34 PM.506] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [10/17/2021 6:20:34 PM.510] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [10/17/2021 6:20:34 PM.512] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [10/17/2021 6:20:43 PM.218] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:20:43 PM.218] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/17/2021 6:20:43 PM.218] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [10/17/2021 6:20:43 PM.233] LSPD First Response: [TRACE] Setting player to lspd from last agency [10/17/2021 6:20:43 PM.252] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [10/17/2021 6:20:43 PM.258] LSPD First Response: [INFO] Player Persona voice is: s_f_y_cop_01_white_full_02 [10/17/2021 6:20:43 PM.259] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [10/17/2021 6:20:43 PM.276] LSPD First Response: [TRACE] Setting player skin from last skin [10/17/2021 6:20:43 PM.287] LSPD First Response: [INFO] Player Persona voice is: s_f_y_cop_01_white_full_02 [10/17/2021 6:20:43 PM.308] LSPD First Response: [TRACE] Player went on duty. [10/17/2021 6:20:43 PM.315] LSPD First Response: Folder is D:\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr [10/17/2021 6:20:43 PM.383] LSPD First Response: ALPRLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.392] LSPD First Response: Ambient FX, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.404] LSPD First Response: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) [10/17/2021 6:20:43 PM.404] at System.Reflection.Assembly.GetTypes() [10/17/2021 6:20:43 PM.404] at BFSyfDYTRxcCsILzsCDPARzNYxhq.bVMcYOCYfTrQcBfMVAFRGmeAjYoKB() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 736 [10/17/2021 6:20:43 PM.404] LSPD First Response: Could not load file or assembly 'ScriptHookVDotNet, Version=2.9.2.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Invalid pointer (Exception from HRESULT: 0x80004003 (E_POINTER)) [10/17/2021 6:20:43 PM.404] LSPD First Response: Object reference not set to an instance of an object. at BFSyfDYTRxcCsILzsCDPARzNYxhq.mJJfPBFWZFhfMpkCBxzUcxUjhfkAA(Object , ResolveEventArgs ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 810 [10/17/2021 6:20:43 PM.404] at System.AppDomain.OnAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName) [10/17/2021 6:20:43 PM.404] LSPD First Response: Object reference not set to an instance of an object. at BFSyfDYTRxcCsILzsCDPARzNYxhq.mJJfPBFWZFhfMpkCBxzUcxUjhfkAA(Object , ResolveEventArgs ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 810 [10/17/2021 6:20:43 PM.404] at System.AppDomain.OnAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName) [10/17/2021 6:20:43 PM.405] LSPD First Response: AmbientAICallouts, Version=0.9.7.3, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.405] LSPD First Response: AutomaticSirenCutout, Version=3.1.5.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.412] LSPD First Response: BackWeapon, Version=2.0.5.36776, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.412] LSPD First Response: BasicCallouts, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.421] LSPD First Response: BetterEMS, Version=4.1.7375.38121, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.435] LSPD First Response: BreakReminder, Version=0.4.3.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.435] LSPD First Response: Chill Callouts, Version=1.0.8.4, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.436] LSPD First Response: ClearTheWayV, Version=1.0.0.35, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.438] LSPD First Response: DeadlyWeapons2, Version=2.0.7.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.444] LSPD First Response: DoorControl, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.453] LSPD First Response: EasyLoadoutContinued, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.459] LSPD First Response: FayaCallouts, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.459] LSPD First Response: LSPDFR+, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.465] LSPD First Response: NothingHappened, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.465] LSPD First Response: OCSpray, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.472] LSPD First Response: OP_Immersive_Dispatch, Version=1.5.3.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.472] LSPD First Response: PursuitPack, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.478] LSPD First Response: RichAmbiance, Version=1.0.4.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.479] LSPD First Response: RichsPoliceEnhancements, Version=1.5.4.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.480] LSPD First Response: SimpleCallouts, Version=1.3.5.1, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.482] LSPD First Response: StopThePed, Version=4.9.5.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.486] LSPD First Response: UK Callouts, Version=2.3.2.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.487] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.490] LSPD First Response: UnitedCallouts, Version=1.5.7.7, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.490] LSPD First Response: YetAnotherEnhancer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:43 PM.491] LSPD First Response: Creating plugin: ‪‮‪‎‮‭‮‫‫‏‏‬‍‪‪‮‬‭‬‬‌‏‬‭‮ [10/17/2021 6:20:43 PM.520] LSPD First Response: Creating plugin: AmbientAICallouts.Main [10/17/2021 6:20:43 PM.520] LSPD First Response: Creating plugin: AutomaticSirenCutout.Main [10/17/2021 6:20:43 PM.601] LSPD First Response: Creating plugin: BasicCallouts.Main [10/17/2021 6:20:43 PM.601] LSPD First Response: Creating plugin: ‍‍‌‌‫‭‬‍‮‮‪‎‮‫‌‍‌‍‍‬‬‪‪‮ [10/17/2021 6:20:43 PM.640] LSPD First Response: Creating plugin: Chill_Callouts.Main [10/17/2021 6:20:43 PM.640] LSPD First Response: Creating plugin: DeadlyWeapons2.Main [10/17/2021 6:20:43 PM.640] LSPD First Response: Creating plugin: DoorControl.Main [10/17/2021 6:20:43 PM.640] LSPD First Response: Creating plugin: EasyLoadoutContinued.Main [10/17/2021 6:20:43 PM.640] LSPD First Response: Creating plugin: FayaCallouts.Main [10/17/2021 6:20:43 PM.640] LSPD First Response: Creating plugin: LSPDFR_.Main [10/17/2021 6:20:43 PM.640] LSPD First Response: Creating plugin: OCSprayed.Main [10/17/2021 6:20:43 PM.640] LSPD First Response: Creating plugin: OP_Immersive_Dispatch.Main [10/17/2021 6:20:43 PM.640] LSPD First Response: Creating plugin: CalloutPack.Main [10/17/2021 6:20:43 PM.640] LSPD First Response: Creating plugin: RichAmbiance.Main [10/17/2021 6:20:43 PM.682] LSPD First Response: Creating plugin: RichsPoliceEnhancements.Main [10/17/2021 6:20:43 PM.725] LSPD First Response: Creating plugin: SimpleCallouts.Main [10/17/2021 6:20:43 PM.760] LSPD First Response: Creating plugin: ‪‪‮‌‬‍‌‌‌‎‫‮​‌‫‮​‬‮‫‏‍​‌‭‎‍‮‫‪‮ [10/17/2021 6:20:43 PM.805] LSPD First Response: Creating plugin: UK_Callouts.Main [10/17/2021 6:20:43 PM.806] LSPD First Response: LOADED PLUGIN [10/17/2021 6:20:43 PM.806] LSPD First Response: Creating plugin: ‮​‫‪‪‎‬‏‭‏‪​‪‌‭‬‏​‭‏‫‎‮ [10/17/2021 6:20:43 PM.884] LSPD First Response: Creating plugin: UnitedCallouts.Main [10/17/2021 6:20:43 PM.885] LSPD First Response: Creating plugin: q9CpgPxKfIKOjYayv3.oElNd6cK1nhrBdNtBk [10/17/2021 6:20:43 PM.942] LSPD First Response: Plugin ALPRLite v1.5.4.2 has been initialized. [10/17/2021 6:20:43 PM.942] LSPD First Response: Go on duty to fully load ALPRLite [10/17/2021 6:20:43 PM.942] LSPD First Response: [AmbientAICallouts] INFO: AmbientAICallouts 0.9.7.3 has been initialised. [10/17/2021 6:20:43 PM.943] LSPD First Response: Loading AutomaticSirenCutout.ini settings [10/17/2021 6:20:43 PM.956] LSPD First Response: Validating dependency: RagePluginHook [10/17/2021 6:20:43 PM.956] LSPD First Response: File "ragepluginhook.exe" exists: True [10/17/2021 6:20:43 PM.957] LSPD First Response: Version is at least 0.45.0.0 [10/17/2021 6:20:43 PM.958] LSPD First Response: Found no problems: dependency RagePluginHook (ragepluginhook.exe) [10/17/2021 6:20:43 PM.958] LSPD First Response: Validating dependency: LSPDFR [10/17/2021 6:20:43 PM.959] LSPD First Response: File "Plugins\LSPD First Response.dll" exists: True [10/17/2021 6:20:43 PM.959] LSPD First Response: Version is at least 0.4.6 [10/17/2021 6:20:43 PM.959] LSPD First Response: Found no problems: dependency LSPDFR (Plugins\LSPD First Response.dll) [10/17/2021 6:20:43 PM.959] LSPD First Response: Validating dependency: ParksTools [10/17/2021 6:20:43 PM.959] LSPD First Response: File "ParksTools.dll" exists: True [10/17/2021 6:20:43 PM.960] LSPD First Response: Version is at least 4.2.0.0 [10/17/2021 6:20:43 PM.960] LSPD First Response: Found no problems: dependency ParksTools (ParksTools.dll) [10/17/2021 6:20:43 PM.960] LSPD First Response: Validating dependency: RageNativeUI [10/17/2021 6:20:43 PM.960] LSPD First Response: File "RageNativeUI.dll" exists: True [10/17/2021 6:20:43 PM.961] LSPD First Response: Version is at least 1.6.3.0 [10/17/2021 6:20:43 PM.961] LSPD First Response: Found no problems: dependency RageNativeUI (RageNativeUI.dll) [10/17/2021 6:20:43 PM.963] LSPD First Response: [Better EMS]: Registered Better EMS [10/17/2021 6:20:43 PM.963] LSPD First Response: [Better EMS]: Public build 4.1.7375.38121 [10/17/2021 6:20:43 PM.964] =============================================== CHILL CALLOUTS =============================================== [10/17/2021 6:20:43 PM.964] Created by: KOMA [10/17/2021 6:20:43 PM.965] Version: 1.0.8.4 [10/17/2021 6:20:43 PM.966] RAGEPluginHook Version: 1.87.1293.16189 [10/17/2021 6:20:43 PM.967] RAGENativeUI Version: 1.8.1.0 [10/17/2021 6:20:43 PM.967] [10/17/2021 6:20:43 PM.967] Report any issues you have in the Chill Callouts topic or in the comments section and include the RagePluginHook.log [10/17/2021 6:20:43 PM.967] =============================================== CHILL CALLOUTS =============================================== [10/17/2021 6:20:43 PM.967] LSPD First Response: Loading Deadly Weapons config. [10/17/2021 6:20:43 PM.969] LSPD First Response: Deadly Weapons: Config loaded. [10/17/2021 6:20:43 PM.969] LSPD First Response: Deadly Weapons 2.0.7.0 by SuperPyroManiac has been initialised. [10/17/2021 6:20:43 PM.969] LSPD First Response: Go on duty with LSPDFR to start the plugin. [10/17/2021 6:20:43 PM.971] LSPD First Response: DOORCONTROL: DoorControl 1.0.0.0 by YobB1n has been loaded. [10/17/2021 6:20:43 PM.990] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [10/17/2021 6:20:43 PM.991] LSPD First Response: [TRACE] Thread Ambient #1 initialized [10/17/2021 6:20:44 PM.002] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [10/17/2021 6:20:44 PM.004] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [10/17/2021 6:20:48 PM.585] LSPD First Response: ==========DOORCONTROL INFORMATION========== [10/17/2021 6:20:48 PM.586] LSPD First Response: Door Control by YobB1n [10/17/2021 6:20:48 PM.586] LSPD First Response: Version 1.0.0.0 [10/17/2021 6:20:48 PM.586] LSPD First Response: Door Control Config Installed by User. [10/17/2021 6:20:48 PM.586] LSPD First Response: Please Join My Discord Server to Report Bugs/Improvements: https://discord.gg/Jv6D3Wa. Enjoy! [10/17/2021 6:20:48 PM.586] LSPD First Response: ==========DOORCONTROL INFORMATION========== [10/17/2021 6:20:48 PM.587] LSPD First Response: [EasyLoadoutContinued]: EasyLoadoutContinued 1.0.0.0 has been initialized. [10/17/2021 6:20:48 PM.587] LSPD First Response: FayaCallouts has been Initialized. [10/17/2021 6:20:48 PM.588] LSPD First Response: LSPDFR+ 1.9.0.0, developed by Albo1125, has been initialised. [10/17/2021 6:20:48 PM.588] LSPD First Response: Go on duty to start LSPDFR+. [10/17/2021 6:20:48 PM.589] LSPD First Response: Albo1125.Common verifying update entry for LSPDFR+ [10/17/2021 6:20:48 PM.613] LSPD First Response: OC-Sprayed! 1.1.0.0 by Blobby & smojo has been initialised. [10/17/2021 6:20:48 PM.614] LSPD First Response: OP_Immersive_Dispatch has been Initialized. [10/17/2021 6:20:48 PM.619] LSPD First Response: [Rich Ambiance]: Loading RichAmbiance.ini settings [10/17/2021 6:20:48 PM.628] LSPD First Response: [RPE]: Loading RichsPoliceEnhancements.ini settings [10/17/2021 6:20:48 PM.632] LSPD First Response: Plugin SimpleCallouts1.3.5.1has been initialized. [10/17/2021 6:20:48 PM.632] LSPD First Response: Go on duty to fully load SimpleCallouts [10/17/2021 6:20:48 PM.633] LSPD First Response: Plugin StopThePed v4.9.5.0 has been initialized. [10/17/2021 6:20:48 PM.634] LSPD First Response: Go on duty to fully load StopThePed [10/17/2021 6:20:48 PM.634] LSPD First Response: UK Callouts 2.3.2.0, developed by Bleddyn Welch, has been initialized. [10/17/2021 6:20:48 PM.634] LSPD First Response: Go on duty to start UK Callouts. [10/17/2021 6:20:48 PM.635] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized. [10/17/2021 6:20:48 PM.635] LSPD First Response: Go on duty to fully load UltimateBackup [10/17/2021 6:20:48 PM.636] LSPD First Response: [LOG]: Loading config file from UnitedCallouts. [10/17/2021 6:20:48 PM.639] LSPD First Response: We have 3 callouts registered [10/17/2021 6:20:48 PM.639] LSPD First Response: CalloutManager initialized [10/17/2021 6:20:48 PM.640] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [10/17/2021 6:20:48 PM.646] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [10/17/2021 6:20:48 PM.647] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [10/17/2021 6:20:48 PM.653] LSPD First Response: [INFO] Model preloading enabled [10/17/2021 6:20:48 PM.653] LSPD First Response: [TRACE] Preloading POLICE [10/17/2021 6:20:48 PM.654] LSPD First Response: [TRACE] Preloading POLICE2 [10/17/2021 6:20:48 PM.654] LSPD First Response: [TRACE] Preloading POLICE3 [10/17/2021 6:20:48 PM.654] LSPD First Response: [TRACE] Preloading POLICET [10/17/2021 6:20:48 PM.654] LSPD First Response: [TRACE] Preloading SHERIFF2 [10/17/2021 6:20:48 PM.654] LSPD First Response: [TRACE] Preloading SHERIFF [10/17/2021 6:20:48 PM.655] LSPD First Response: [TRACE] Preloading POLICE4 [10/17/2021 6:20:48 PM.655] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:20:48 PM.655] LSPD First Response: [TRACE] Preloading FBI2 [10/17/2021 6:20:48 PM.655] LSPD First Response: [TRACE] Preloading POLICEOLD1 [10/17/2021 6:20:48 PM.655] LSPD First Response: [TRACE] Preloading POLICEOLD2 [10/17/2021 6:20:48 PM.655] LSPD First Response: [TRACE] Preloading BUZZARD [10/17/2021 6:20:48 PM.655] LSPD First Response: [TRACE] Preloading POLMAV [10/17/2021 6:20:48 PM.655] LSPD First Response: [TRACE] Preloading FROGGER2 [10/17/2021 6:20:48 PM.655] LSPD First Response: [TRACE] Preloading AMBULANCE [10/17/2021 6:20:48 PM.656] LSPD First Response: [TRACE] Preloading FIRETRUK [10/17/2021 6:20:48 PM.656] LSPD First Response: [TRACE] Preloading asset 1B06D571 [10/17/2021 6:20:48 PM.656] LSPD First Response: [TRACE] Preloading asset 1D073A89 [10/17/2021 6:20:48 PM.656] LSPD First Response: [TRACE] Preloading asset 60EC506 [10/17/2021 6:20:48 PM.656] LSPD First Response: [TRACE] Preloading asset 678B81B1 [10/17/2021 6:20:48 PM.656] LSPD First Response: [TRACE] Preloading asset 3656C8C1 [10/17/2021 6:20:48 PM.656] LSPD First Response: [TRACE] Preloading asset 83BF0278 [10/17/2021 6:20:48 PM.662] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [10/17/2021 6:20:48 PM.663] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [10/17/2021 6:20:48 PM.664] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [10/17/2021 6:20:48 PM.664] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [10/17/2021 6:20:48 PM.675] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [10/17/2021 6:20:48 PM.675] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [10/17/2021 6:20:48 PM.675] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [10/17/2021 6:20:48 PM.675] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [10/17/2021 6:20:48 PM.678] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [10/17/2021 6:20:48 PM.678] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [10/17/2021 6:20:48 PM.679] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [10/17/2021 6:20:48 PM.681] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [10/17/2021 6:20:48 PM.681] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [10/17/2021 6:20:48 PM.681] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [10/17/2021 6:20:48 PM.717] LSPD First Response: [AmbientAICallouts] ----------------------------------------------- A - A - I - C -------------------------------------------------- [10/17/2021 6:20:48 PM.718] LSPD First Response: [AmbientAICallouts] INFO: Starting initialization [10/17/2021 6:20:48 PM.718] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Detection - GrammarPolice: False [10/17/2021 6:20:48 PM.718] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Detection - HeliAssistance: False [10/17/2021 6:20:48 PM.722] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Attempting to load AmbientAICallouts.ini [10/17/2021 6:20:48 PM.722] LSPD First Response: [AmbientAICallouts] [initialization] INFO: ini file loaded successfully [10/17/2021 6:20:48 PM.722] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Attempt to read settings [10/17/2021 6:20:48 PM.726] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Successfully read settings [10/17/2021 6:20:48 PM.726] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: AmbientAICallouts = True [10/17/2021 6:20:48 PM.726] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: RejectedCalloutAI = True [10/17/2021 6:20:48 PM.726] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: RadioTraffic = True [10/17/2021 6:20:48 PM.726] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout key = X [10/17/2021 6:20:48 PM.726] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout modifier key = LControlKey [10/17/2021 6:20:48 PM.726] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout button = None [10/17/2021 6:20:48 PM.726] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout modifier button = None [10/17/2021 6:20:48 PM.726] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Minimum time delay for callout attempt = 140 [10/17/2021 6:20:48 PM.726] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Maximum time delay for callout attempt = 190 [10/17/2021 6:20:48 PM.726] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Minimum AiCallout distance = 200 [10/17/2021 6:20:48 PM.726] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Maximum AiCallout distance = 450 [10/17/2021 6:20:48 PM.726] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Player callout probability = 35 [10/17/2021 6:20:48 PM.726] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Heli request probability = 40 [10/17/2021 6:20:48 PM.726] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: AiCallout blips & units = False [10/17/2021 6:20:48 PM.726] LSPD First Response: [AmbientAICallouts] INFO: AmbientAICallouts PlayerCallouts: loading [10/17/2021 6:20:48 PM.727] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerInPursuit [10/17/2021 6:20:48 PM.727] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerRequiringAssistance [10/17/2021 6:20:48 PM.727] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerDown [10/17/2021 6:20:48 PM.727] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerUnderFire [10/17/2021 6:20:48 PM.728] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Loader: Started [10/17/2021 6:20:48 PM.732] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLLs Found: 6 [10/17/2021 6:20:48 PM.732] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: EmergencyCall, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:48 PM.740] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: EmergencyCall [10/17/2021 6:20:48 PM.740] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: Fighting, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:48 PM.740] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: Fighting [10/17/2021 6:20:48 PM.740] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: MVA, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:48 PM.740] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: MVA [10/17/2021 6:20:48 PM.740] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: OutstandingWarrant, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:48 PM.740] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: OutstandingWarrant [10/17/2021 6:20:48 PM.740] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: PrankCall, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:48 PM.740] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: PrankCall [10/17/2021 6:20:48 PM.740] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Details: ShotsFired, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:48 PM.740] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallout Loaded: ShotsFired [10/17/2021 6:20:48 PM.740] LSPD First Response: [AmbientAICallouts] [initialization] INFO: AiCallouts Found: 6 [10/17/2021 6:20:48 PM.740] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Loader: Ended [10/17/2021 6:20:48 PM.741] LSPD First Response: [AmbientAICallouts] INFO: InputHandler has been loaded [10/17/2021 6:20:48 PM.744] LSPD First Response: [AmbientAICallouts] INFO: AmbientAICallouts has been initialized [10/17/2021 6:20:48 PM.744] LSPD First Response: [AmbientAICallouts] [AmbientResponse] INFO: loading AmbientResponse [10/17/2021 6:20:48 PM.750] LSPD First Response: [AmbientAICallouts] INFO: RejectedCalloutAI has been loaded [10/17/2021 6:20:48 PM.750] LSPD First Response: [AmbientAICallouts] ----------------------------------------------- A - A - I - C -------------------------------------------------- [10/17/2021 6:20:48 PM.751] LSPD First Response: [AutomaticSirenCutout]: Automatic Siren Cutout V3.1.5.0 is ready. [10/17/2021 6:20:48 PM.752] LSPD First Response: [AutomaticSirenCutout]: AutomaticSirenCutout is enabled. [10/17/2021 6:20:48 PM.752] LSPD First Response: [AutomaticSirenCutout]: TrafficLightControl is disabled. [10/17/2021 6:20:48 PM.752] LSPD First Response: [AutomaticSirenCutout]: FriendlyHonk is disabled. [10/17/2021 6:20:48 PM.752] LSPD First Response: [AutomaticSirenCutout]: Yielding is disabled. [10/17/2021 6:20:48 PM.753] LSPD First Response: Registering callout BasicCallouts.Callouts.StolenVehicle [10/17/2021 6:20:48 PM.753] LSPD First Response: Registering callout BasicCallouts.Callouts.Trespassing [10/17/2021 6:20:48 PM.753] LSPD First Response: Registering callout BasicCallouts.Callouts.ArmedPerson [10/17/2021 6:20:48 PM.753] LSPD First Response: Registering callout BasicCallouts.Callouts.ArmouredGunman [10/17/2021 6:20:48 PM.753] LSPD First Response: Registering callout BasicCallouts.Callouts.ConstructionEquipment [10/17/2021 6:20:48 PM.753] LSPD First Response: Registering callout BasicCallouts.Callouts.Hostage [10/17/2021 6:20:48 PM.753] LSPD First Response: Registering callout BasicCallouts.Callouts.ArsonAttack [10/17/2021 6:20:48 PM.753] LSPD First Response: Registering callout BasicCallouts.Callouts.RobberyInProgress [10/17/2021 6:20:48 PM.753] LSPD First Response: Registering callout BasicCallouts.Callouts.OfficerNeedsTransport [10/17/2021 6:20:48 PM.753] LSPD First Response: Registering callout BasicCallouts.Callouts.CivilianCheckup [10/17/2021 6:20:48 PM.753] LSPD First Response: Registering callout BasicCallouts.Callouts.AircraftCrash [10/17/2021 6:20:48 PM.753] LSPD First Response: BasicCallouts Config is Installed by User. [10/17/2021 6:20:48 PM.753] LSPD First Response: ================================================== BasicCallouts =================================================== [10/17/2021 6:20:48 PM.753] LSPD First Response: [10/17/2021 6:20:48 PM.753] LSPD First Response: [BC]: Callouts and Config loaded successfully. [10/17/2021 6:20:48 PM.753] LSPD First Response: [BC]: Config file updated. [10/17/2021 6:20:48 PM.753] LSPD First Response: [VERSION]: Version: 1.1.0.0 [10/17/2021 6:20:48 PM.753] LSPD First Response: [BC}: Checking for update. [10/17/2021 6:20:48 PM.753] LSPD First Response: [10/17/2021 6:20:48 PM.753] LSPD First Response: ================================================== BasicCallouts =================================================== [10/17/2021 6:20:48 PM.912] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [10/17/2021 6:20:48 PM.912] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [10/17/2021 6:20:48 PM.912] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [10/17/2021 6:20:48 PM.912] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [10/17/2021 6:20:49 PM.065] LSPD First Response: [TRACE] Has taken study survey: False [10/17/2021 6:20:49 PM.066] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [10/17/2021 6:20:49 PM.073] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [10/17/2021 6:20:49 PM.074] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [10/17/2021 6:20:49 PM.081] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [10/17/2021 6:20:49 PM.081] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [10/17/2021 6:20:49 PM.082] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [10/17/2021 6:20:49 PM.083] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [10/17/2021 6:20:49 PM.084] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [10/17/2021 6:20:49 PM.085] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [10/17/2021 6:20:49 PM.088] LSPD First Response: [AmbientAICallouts] [AmbientResponse] INFO: AmbientAICallouts Manager: Fiber Started [10/17/2021 6:20:49 PM.105] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [10/17/2021 6:20:53 PM.147] LSPD First Response: [ParksTools] Common Assembly: ParksTools, Version=4.2.7337.42758, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:53 PM.147] LSPD First Response: [ParksTools] Mod Assembly: BetterEMS, Version=4.1.7375.38121, Culture=neutral, PublicKeyToken=null [10/17/2021 6:20:53 PM.160] LSPD First Response: [Better EMS]: Loading EMS settings [10/17/2021 6:20:53 PM.161] LSPD First Response: Better EMS INI sections: AmbientDispatch,Keybindings,Player,Units,Impatient Mode,Dispatch,Response,Cleanup [10/17/2021 6:20:53 PM.377] LSPD First Response: [Better EMS]: Loading station Fire Station Headquarters [10/17/2021 6:20:53 PM.377] LSPD First Response: [Better EMS]: Found station type: FIRE [10/17/2021 6:20:53 PM.377] LSPD First Response: [Better EMS]: Adding station point: in front [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Loading station El Burro Heights Fire Station [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Found station type: FIRE [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Adding station point: inside bay [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Adding station point: in front of left door [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Loading station Davis Fire Station [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Found station type: FIRE [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Adding station point: middle bay [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Adding station point: right bay [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Loading station Davis hospital [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Adding station point: parking lot 1 [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Adding station point: parking lot 2 [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Adding station point: parking lot 3 [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Adding station point: parking lot 4 [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Adding station point: delivery zone [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Station has delivery zone [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Adding station point: delivery zone emergency [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Station has delivery zone [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Loading station Pillbox Hill Hospital [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Adding station point: delivery zone [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Station has delivery zone [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Adding station point: spawn 1 [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Adding station point: spawn 2 [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Adding station point: emergency delivery [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Station has delivery zone [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Loading station Mount Zonah Medical Center [10/17/2021 6:20:53 PM.401] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Adding station point: emergency delivery [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Station has delivery zone [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Adding station point: emergency delivery 2 [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Station has delivery zone [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Adding station point: spawn 1 [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Adding station point: spawn 2 [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Loading station Airport Fire Station [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Found station type: FIRE [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Adding station point: bay 4 [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Adding station point: bay 3 [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Loading station Airport Fire Station [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Adding station point: bay 2 [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Adding station point: bay 1 [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Loading station Fort Zancudo Fire Station [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Found station type: FIRE [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Adding station point: bay 1 [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Adding station point: bay 2 [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Adding station point: bay 3 [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Adding station point: bay 4 [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Loading station Paleto Bay Fire Station [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Found station type: FIRE [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Adding station point: bay 1 [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Adding station point: bay 2 [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Adding station point: beind bay 1 [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Adding station point: beind bay 2 [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Loading station Paleto Bay Medical Center [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Adding station point: alley [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Station has delivery zone [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Loading station Sandy Shores Hospital [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Adding station point: delivery [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Station has delivery zone [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Adding station point: spawn [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Loading station Sandy Shores Fire Station [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Found station type: FIRE [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Adding station point: inside [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Loading station Lifeguard Station [10/17/2021 6:20:53 PM.404] LSPD First Response: [Better EMS]: Found station type: FIRE [10/17/2021 6:20:53 PM.405] LSPD First Response: [Better EMS]: Adding station point: north 1 [10/17/2021 6:20:53 PM.405] LSPD First Response: [Better EMS]: Adding station point: north 2 [10/17/2021 6:20:53 PM.405] LSPD First Response: [Better EMS]: Adding station point: north mini 1 [10/17/2021 6:20:53 PM.405] LSPD First Response: [Better EMS]: Adding station point: north mini 2 [10/17/2021 6:20:53 PM.405] LSPD First Response: [Better EMS]: Adding station point: middle mini [10/17/2021 6:20:53 PM.405] LSPD First Response: [Better EMS]: Adding station point: mid south mini [10/17/2021 6:20:53 PM.405] LSPD First Response: [Better EMS]: Adding station point: south 1 [10/17/2021 6:20:53 PM.405] LSPD First Response: [Better EMS]: Adding station point: south 2 [10/17/2021 6:20:53 PM.405] LSPD First Response: [Better EMS]: Adding station point: south 3 [10/17/2021 6:20:53 PM.405] LSPD First Response: [Better EMS]: Loading station Vinewood Hills Ranger Station [10/17/2021 6:20:53 PM.405] LSPD First Response: [Better EMS]: Found station type: FIRE [10/17/2021 6:20:53 PM.405] LSPD First Response: [Better EMS]: Adding station point: driveway [10/17/2021 6:20:53 PM.405] LSPD First Response: [Better EMS]: Loading station Raton Canyon Ranger Station [10/17/2021 6:20:53 PM.405] LSPD First Response: [Better EMS]: Found station type: FIRE [10/17/2021 6:20:53 PM.405] LSPD First Response: [Better EMS]: Adding station point: station [10/17/2021 6:20:53 PM.407] LSPD First Response: [Better EMS]: Settings loaded from D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPDFR\BetterEMS.ini [10/17/2021 6:20:53 PM.407] LSPD First Response: [Better EMS]: Started loading Better EMS [10/17/2021 6:20:53 PM.670] LSPD First Response: [ParksTools] using cached token without checking for new token [10/17/2021 6:20:53 PM.691] LSPD First Response: [Better EMS]: Unable to parse bone: Unknown [10/17/2021 6:20:53 PM.697] LSPD First Response: [Better EMS]: Unable to parse bone: [10/17/2021 6:20:53 PM.699] LSPD First Response: [Better EMS]: Finished loading Better EMS [10/17/2021 6:20:54 PM.393] LSPD First Response: [Chill Callouts] New version detected. Chill Callouts unloaded. [10/17/2021 6:20:54 PM.421] LSPD First Response: --------------------------------------EasyLoadoutContinued startup log-------------------------------------- [10/17/2021 6:20:54 PM.421] LSPD First Response: [EasyLoadoutContinued]: Fetching latest plugin version from GitHub [10/17/2021 6:20:54 PM.445] LSPD First Response: [EasyLoadoutContinued]: Plugin version v1.0.0.0 loaded succesfully [10/17/2021 6:20:54 PM.450] LSPD First Response: [EasyLoadoutContinued]: [GENERAL] DebugLogging is set to False [10/17/2021 6:20:54 PM.450] LSPD First Response: [EasyLoadoutContinued]: [GENERAL] Default loadout is EasyLoadoutContinued.Utils.LoadoutData [10/17/2021 6:20:54 PM.450] LSPD First Response: [EasyLoadoutContinued]: [KEYBINDINGS] OpenMenu is set to F8 [10/17/2021 6:20:54 PM.450] LSPD First Response: [EasyLoadoutContinued]: [KEYBINDINGS] OpenMenuModifier is set to None [10/17/2021 6:20:54 PM.450] LSPD First Response: [EasyLoadoutContinued]: [KEYBINDINGS] GiveLoadout is set to F7 [10/17/2021 6:20:54 PM.450] LSPD First Response: [EasyLoadoutContinued]: [KEYBINDINGS] GiveLoadoutModifier is set to None [10/17/2021 6:20:54 PM.450] LSPD First Response: ----------------------------------------------------------------------------------------------------- [10/17/2021 6:20:54 PM.497] LSPD First Response: Checking for Updates Successfull [10/17/2021 6:20:54 PM.497] LSPD First Response: Registering callout FayaCallouts.Callouts.Knife [10/17/2021 6:20:54 PM.497] LSPD First Response: Registering callout FayaCallouts.Callouts.Gun [10/17/2021 6:20:54 PM.497] LSPD First Response: Registering callout FayaCallouts.Callouts.OfficerAssistance [10/17/2021 6:20:54 PM.497] LSPD First Response: Registering callout FayaCallouts.Callouts.ServeWarrantNonViolent [10/17/2021 6:20:54 PM.497] LSPD First Response: Registering callout FayaCallouts.Callouts.ServeWarrantViolent [10/17/2021 6:20:54 PM.497] LSPD First Response: Registering callout FayaCallouts.Callouts.HumanePursuit [10/17/2021 6:20:54 PM.497] LSPD First Response: Registering callout FayaCallouts.Callouts.Kidnapper [10/17/2021 6:20:54 PM.497] LSPD First Response: Registering callout FayaCallouts.Callouts.PublicIntoxication [10/17/2021 6:20:54 PM.497] LSPD First Response: Registering callout FayaCallouts.Callouts.AbandonedVehicle [10/17/2021 6:20:54 PM.497] LSPD First Response: Registering callout FayaCallouts.Callouts.Fight [10/17/2021 6:20:54 PM.499] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Starting update checks. [10/17/2021 6:20:54 PM.506] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Not checking for updates until 10/17/2021 11:39:18 PM [10/17/2021 6:20:54 PM.508] LSPD First Response: Albo1125.Common.dll 6.6.4.0 starting standard dependency check for LSPDFR+ [10/17/2021 6:20:54 PM.510] LSPD First Response: SCID:/HettyBoy/ [10/17/2021 6:20:54 PM.512] LSPD First Response: GAME VERSION: 1.0.2372.2 [10/17/2021 6:20:54 PM.512] LSPD First Response: LSPDFR+ compatibility warning: The current game version is newer than 1.0.1604.1 and may or may not be incompatible due to RPH changes. Use at own risk. [10/17/2021 6:20:54 PM.513] LSPD First Response: LSPDFR+ compatibility warning: Different LSPD First Response.dll version detected, use at your own risk! This mod was made for LSPDFR 0.4.2 [10/17/2021 6:20:54 PM.515] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 1.87 [10/17/2021 6:20:54 PM.516] LSPD First Response: Dependency check for LSPDFR+ successful: True [10/17/2021 6:20:54 PM.522] LSPD First Response: LSPDFR+ is not in beta. [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.StolenVehicle [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.DriveBy [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.MotorcyclePursuit [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.HighSpeedCarChase [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.WantedCriminalInCar [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.ArmedFootPursuit [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.FootPursuit [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.BicyclePursuit [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.FaggioPursuit [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.ArmedFaggioPursuit [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.PoliceCarStolen [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.AmbulanceStolen [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.StolenFireTruck [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.LowValueCarStolen [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.ArmedRaceCar [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.RacingCars [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.TruckPursuit [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.GarbageTruckPursuit [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.TankPursuit [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.StolenBus [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.StolenTaxi [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.StolenDump [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.MonsterTruckRampage [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.StolenMilitaryInsurgent [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.StolenPoliceBike [10/17/2021 6:20:54 PM.524] LSPD First Response: Registering callout CalloutPack.Callouts.StolenTractor [10/17/2021 6:20:54 PM.526] LSPD First Response: [RichAmbiance]: RPE version is 1.5.4.0 [10/17/2021 6:20:54 PM.528] LSPD First Response: [RichAmbiance]: AmbientEvents are enabled. [10/17/2021 6:20:54 PM.528] LSPD First Response: Rich Ambiance V1.0.4.0 is ready. [10/17/2021 6:20:54 PM.531] LSPD First Response: [RPE]: AmbientBackup is enabled. [10/17/2021 6:20:54 PM.531] LSPD First Response: [RPE]: AISirenCycle is enabled. [10/17/2021 6:20:54 PM.531] LSPD First Response: [RPE]: SilentBackup is enabled. [10/17/2021 6:20:54 PM.532] LSPD First Response: [RPE]: TVI is enabled. [10/17/2021 6:20:54 PM.532] LSPD First Response: [RPE]: PriorityRadioTraffic is enabled. [10/17/2021 6:20:54 PM.532] LSPD First Response: [RPE]: AutomaticPursuitUpdates is enabled. [10/17/2021 6:20:54 PM.532] LSPD First Response: [RPE]: SuspectStamina is disabled. [10/17/2021 6:20:54 PM.532] LSPD First Response: [RPE]: SuspectTrip is disabled. [10/17/2021 6:20:54 PM.532] LSPD First Response: Rich's Police Enhancements V1.5.4.0 is ready. [10/17/2021 6:20:54 PM.566] LSPD First Response: Registering callout SimpleCallouts.Callouts.AnimalInvasion [10/17/2021 6:20:54 PM.566] LSPD First Response: Registering callout SimpleCallouts.Callouts.BrandishingWeapon [10/17/2021 6:20:54 PM.566] LSPD First Response: Registering callout SimpleCallouts.Callouts.DomesticDisturbance [10/17/2021 6:20:54 PM.566] LSPD First Response: Registering callout SimpleCallouts.Callouts.DrugOverdose [10/17/2021 6:20:54 PM.566] LSPD First Response: Registering callout SimpleCallouts.Callouts.ExplosiveFound [10/17/2021 6:20:54 PM.566] LSPD First Response: Registering callout SimpleCallouts.Callouts.HeavilyArmoredGunman [10/17/2021 6:20:54 PM.566] LSPD First Response: Registering callout SimpleCallouts.Callouts.Manhunt [10/17/2021 6:20:54 PM.566] LSPD First Response: Registering callout SimpleCallouts.Callouts.Manslaughter [10/17/2021 6:20:54 PM.566] LSPD First Response: Registering callout SimpleCallouts.Callouts.MentalDisorder [10/17/2021 6:20:54 PM.566] LSPD First Response: Registering callout SimpleCallouts.Callouts.OutstandingArrestWarrant [10/17/2021 6:20:54 PM.566] LSPD First Response: Registering callout SimpleCallouts.Callouts.ShotsFired [10/17/2021 6:20:54 PM.566] LSPD First Response: Registering callout SimpleCallouts.Callouts.StarChaseTracker [10/17/2021 6:20:54 PM.566] LSPD First Response: Registering callout SimpleCallouts.Callouts.StolenVehicleTracker [10/17/2021 6:20:54 PM.566] LSPD First Response: Registering callout SimpleCallouts.Callouts.SuspiciousParkedCar [10/17/2021 6:20:54 PM.647] LSPD First Response: StopThePed Localization Code Page: 1252 [10/17/2021 6:20:54 PM.647] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows) [10/17/2021 6:20:54 PM.676] LSPD First Response: Registering callout UK_Callouts.Callouts.Assault [10/17/2021 6:20:54 PM.676] LSPD First Response: Registering callout UK_Callouts.Callouts.AssaultOnOfficer [10/17/2021 6:20:54 PM.676] LSPD First Response: Registering callout UK_Callouts.Callouts.Brokendownveh [10/17/2021 6:20:54 PM.676] LSPD First Response: Registering callout UK_Callouts.Callouts.RTC [10/17/2021 6:20:54 PM.676] LSPD First Response: Registering callout UK_Callouts.Callouts.DrugBust [10/17/2021 6:20:54 PM.677] LSPD First Response: Registering callout UK_Callouts.Callouts.StolenVehicle [10/17/2021 6:20:54 PM.677] LSPD First Response: Registering callout UK_Callouts.Callouts.KnifeCrime [10/17/2021 6:20:54 PM.677] LSPD First Response: Registering callout UK_Callouts.Callouts.DangerousDriving [10/17/2021 6:20:54 PM.677] LSPD First Response: Registering callout UK_Callouts.Callouts.LargeFight [10/17/2021 6:20:54 PM.677] LSPD First Response: Registering callout UK_Callouts.Callouts.SearchAndArrest [10/17/2021 6:20:54 PM.677] LSPD First Response: Registering callout UK_Callouts.Callouts.DeadBody [10/17/2021 6:20:54 PM.677] LSPD First Response: Registering callout UK_Callouts.Callouts.HouseRaid [10/17/2021 6:20:54 PM.677] LSPD First Response: Registering callout UK_Callouts.Callouts.DomesticDisp [10/17/2021 6:20:54 PM.734] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [10/17/2021 6:20:54 PM.736] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [10/17/2021 6:20:54 PM.745] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [10/17/2021 6:20:54 PM.783] LSPD First Response: [Better EMS]: Registering smart radio buttons [10/17/2021 6:20:54 PM.785] LSPD First Response: [Better EMS]: Launching EMS response [10/17/2021 6:20:54 PM.849] LSPD First Response: LSPDFR+, developed by Albo1125, has been loaded successfully! [10/17/2021 6:20:54 PM.851] LSPD First Response: LSPDFR+ has been initialised successfully and is now loading INI, XML and dependencies. Standby... [10/17/2021 6:20:54 PM.854] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:20:54 PM.856] LSPD First Response: OP_Immersive_Dispatch [Settings] ------------------------------------------------------------------------------------------- [10/17/2021 6:20:54 PM.858] LSPD First Response: OP_Immersive_Dispatch [String - Misc - Callsign] 1-LINCOLN-18 [10/17/2021 6:20:54 PM.858] LSPD First Response: OP_Immersive_Dispatch [AudioParser - Misc - Callsign] OP_1 OP_UT_LINCOLN OP_18 [10/17/2021 6:20:54 PM.859] LSPD First Response: OP_Immersive_Dispatch [Bool - DispatchCallsignAudio - Active] True [10/17/2021 6:20:54 PM.859] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Active] True [10/17/2021 6:20:54 PM.860] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100 - Audio_File] Signal_100 [10/17/2021 6:20:54 PM.861] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Automatic_Priority] True [10/17/2021 6:20:54 PM.861] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100_Beep - Audio_File] Signal_100_Beep [10/17/2021 6:20:54 PM.862] LSPD First Response: OP_Immersive_Dispatch [Int32 - Signal_100_Beep - Beep_Time] 60 [10/17/2021 6:20:54 PM.862] LSPD First Response: OP_Immersive_Dispatch [Bool - Axon - Active] True [10/17/2021 6:20:54 PM.863] LSPD First Response: OP_Immersive_Dispatch [String - Axon - Audio_File] Axon [10/17/2021 6:20:54 PM.864] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Key] O [10/17/2021 6:20:54 PM.864] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Modifier] None [10/17/2021 6:20:54 PM.865] LSPD First Response: OP_Immersive_Dispatch [Int32 - Axon - Beep_Time] 120 [10/17/2021 6:20:54 PM.865] LSPD First Response: OP_Immersive_Dispatch [Bool - MDT - Active] True [10/17/2021 6:20:54 PM.866] LSPD First Response: OP_Immersive_Dispatch [String - MDT - Audio_File] MDT [10/17/2021 6:20:54 PM.866] LSPD First Response: OP_Immersive_Dispatch [Bool - Officer_Check_In - Active] True [10/17/2021 6:20:54 PM.867] LSPD First Response: OP_Immersive_Dispatch [Int32 - Officer_Check_In - Check_Time] 120 [10/17/2021 6:20:54 PM.867] LSPD First Response: OP_Immersive_Dispatch [Bool - Standby Function - Active] True [10/17/2021 6:20:54 PM.868] LSPD First Response: OP_Immersive_Dispatch [Bool - Panic_Button - Active] True [10/17/2021 6:20:54 PM.868] LSPD First Response: OP_Immersive_Dispatch [String - Panic_Button - Audio_file] panic_button [10/17/2021 6:20:54 PM.869] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Key] U [10/17/2021 6:20:54 PM.869] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Modifier] None [10/17/2021 6:20:54 PM.870] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Key] L [10/17/2021 6:20:54 PM.870] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Modifier] None [10/17/2021 6:20:54 PM.871] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Button] None [10/17/2021 6:20:54 PM.871] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Modifier] None [10/17/2021 6:20:54 PM.872] LSPD First Response: OP_Immersive_Dispatch [String - TenFourBeep - Audio_file] TenFourBeep [10/17/2021 6:20:54 PM.872] LSPD First Response: OP_Immersive_Dispatch [Bool - TenFourBeep - Active] True [10/17/2021 6:20:54 PM.873] LSPD First Response: OP_Immersive_Dispatch [String - ChannelChangeAudio - Audio_file] ChannelChangeAudio [10/17/2021 6:20:54 PM.873] LSPD First Response: OP_Immersive_Dispatch [Bool - ChannelChangeAudio - Active] True [10/17/2021 6:20:54 PM.874] LSPD First Response: OP_Immersive_Dispatch [Bool - On Scene Hotkey - Active] True [10/17/2021 6:20:54 PM.874] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Key] NumPad1 [10/17/2021 6:20:54 PM.875] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Modifier] LControlKey [10/17/2021 6:20:54 PM.875] LSPD First Response: OP_Immersive_Dispatch [Bool - Traffic Stop Hotkey - Active] True [10/17/2021 6:20:54 PM.876] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Key] NumPad2 [10/17/2021 6:20:54 PM.876] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Modifier] LControlKey [10/17/2021 6:20:54 PM.877] LSPD First Response: OP_Immersive_Dispatch [Bool - Busy Hotkey - Active] True [10/17/2021 6:20:54 PM.878] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Key] NumPad3 [10/17/2021 6:20:54 PM.878] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Modifier] LControlKey [10/17/2021 6:20:54 PM.879] LSPD First Response: OP_Immersive_Dispatch [Bool - Code4 Hotkey - Active] True [10/17/2021 6:20:54 PM.879] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Key] NumPad4 [10/17/2021 6:20:54 PM.880] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Modifier] LControlKey [10/17/2021 6:20:54 PM.880] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Hotkey - Active] True [10/17/2021 6:20:54 PM.881] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Key] NumPad5 [10/17/2021 6:20:54 PM.881] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Modifier] LControlKey [10/17/2021 6:20:54 PM.882] LSPD First Response: OP_Immersive_Dispatch [Bool - Yes Hotkey - Active] True [10/17/2021 6:20:54 PM.882] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Key] NumPad6 [10/17/2021 6:20:54 PM.883] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Modifier] LControlKey [10/17/2021 6:20:54 PM.883] LSPD First Response: OP_Immersive_Dispatch [Bool - No Hotkey - Active] True [10/17/2021 6:20:54 PM.884] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Key] NumPad7 [10/17/2021 6:20:54 PM.884] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Modifier] LControlKey [10/17/2021 6:20:54 PM.885] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Continue Hotkey - Active] True [10/17/2021 6:20:54 PM.885] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Continue Hotkey - Key] NumPad8 [10/17/2021 6:20:54 PM.886] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Continue Hotkey - Modifier] LControlKey [10/17/2021 6:20:54 PM.886] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Terminate Hotkey - Active] True [10/17/2021 6:20:54 PM.887] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Terminate Hotkey - Key] NumPad9 [10/17/2021 6:20:54 PM.887] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Terminate Hotkey - Modifier] LControlKey [10/17/2021 6:20:54 PM.888] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Group] 2 [10/17/2021 6:20:54 PM.888] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Panic] 4 [10/17/2021 6:20:54 PM.889] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Ped_Radius] 40 [10/17/2021 6:20:54 PM.889] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Max_Peds] 5 [10/17/2021 6:20:54 PM.890] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Vehicle_Radius] 20 [10/17/2021 6:20:54 PM.890] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Max_Vehicles] 5 [10/17/2021 6:20:54 PM.891] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Investigating] True [10/17/2021 6:20:54 PM.891] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - AirPursuit] True [10/17/2021 6:20:54 PM.892] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectInCustody] True [10/17/2021 6:20:54 PM.892] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OnScene] True [10/17/2021 6:20:54 PM.893] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - PersonDeceased] True [10/17/2021 6:20:54 PM.893] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Medical] True [10/17/2021 6:20:54 PM.894] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - DrugCase] True [10/17/2021 6:20:54 PM.894] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Taser] True [10/17/2021 6:20:54 PM.895] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - FightInProgress] True [10/17/2021 6:20:54 PM.895] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectVisual] True [10/17/2021 6:20:54 PM.896] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OfficerCall] False [10/17/2021 6:20:54 PM.896] LSPD First Response: OP_Immersive_Dispatch [Bool - Require Pursuit Authority - Active] True [10/17/2021 6:20:54 PM.897] LSPD First Response: OP_Immersive_Dispatch [Bool - Available On Patrol - Active] True [10/17/2021 6:20:54 PM.897] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit_Check_In - Active] True [10/17/2021 6:20:54 PM.898] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit_Check_In - Check_Time] 120 [10/17/2021 6:20:54 PM.898] LSPD First Response: OP_Immersive_Dispatch [Bool - Hidden - DisableNotifications] False [10/17/2021 6:20:54 PM.898] LSPD First Response: OP_Immersive_Dispatch [Reader] Settings Read Successfully [10/17/2021 6:20:54 PM.900] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Axon [10/17/2021 6:20:54 PM.900] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: ChannelChangeAudio [10/17/2021 6:20:54 PM.900] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: MDT [10/17/2021 6:20:54 PM.900] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: panic_button [10/17/2021 6:20:54 PM.901] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100 [10/17/2021 6:20:54 PM.901] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100_Beep [10/17/2021 6:20:54 PM.901] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: TenFourBeep [10/17/2021 6:20:54 PM.901] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Audio File Parsing Completed [10/17/2021 6:20:54 PM.901] LSPD First Response: OP_Immersive_Dispatch [Settings] ------------------------------------------------------------------------------------------- [10/17/2021 6:20:54 PM.908] LSPD First Response: OP_Immersive_Dispatch [Menu] Menus Added [10/17/2021 6:20:54 PM.908] LSPD First Response: OP_Immersive_Dispatch [Menu] Status Menu Items Added [10/17/2021 6:20:54 PM.908] LSPD First Response: OP_Immersive_Dispatch [Menu] Advise Menu Items Added [10/17/2021 6:20:54 PM.908] LSPD First Response: OP_Immersive_Dispatch [Menu] Traffic Menu Items Added [10/17/2021 6:20:54 PM.908] LSPD First Response: OP_Immersive_Dispatch [Menu] Request Menu Items Added [10/17/2021 6:20:54 PM.908] LSPD First Response: OP_Immersive_Dispatch [Menu] Check In Menu Items Added [10/17/2021 6:20:54 PM.908] LSPD First Response: OP_Immersive_Dispatch [Menu] Dispatch Menu Items Added [10/17/2021 6:20:54 PM.908] LSPD First Response: OP_Immersive_Dispatch [Menu] Main Menu Items Added [10/17/2021 6:20:54 PM.908] OP_Immersive_Dispatch: Menus Initialised [10/17/2021 6:20:55 PM.123] LSPD First Response: [Rich Ambiance]: Common events: 0, Uncommon events: 0, Rare events: 0 [10/17/2021 6:20:55 PM.123] LSPD First Response: [Rich Ambiance]: Common Frequency: 70, Uncommon Frequency: 20, Rare Frequency: 10 [10/17/2021 6:20:55 PM.142] LSPD First Response: UK Callouts, developed by Bleddyn Welch, has been loaded successfully! [10/17/2021 6:20:55 PM.154] [10/17/2021 6:20:55 PM.154] ================================================== UnitedCallouts =================================================== [10/17/2021 6:20:55 PM.154] [10/17/2021 6:20:55 PM.154] LSPD First Response: Registering callout UnitedCallouts.Callouts.DrugDeal [10/17/2021 6:20:55 PM.154] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenTruck [10/17/2021 6:20:55 PM.154] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenBus [10/17/2021 6:20:55 PM.154] LSPD First Response: Registering callout UnitedCallouts.Callouts.KillerClownWasSeen [10/17/2021 6:20:55 PM.154] LSPD First Response: Registering callout UnitedCallouts.Callouts.GangAttack [10/17/2021 6:20:55 PM.154] LSPD First Response: Registering callout UnitedCallouts.Callouts.MoneyTruckIsRobbed [10/17/2021 6:20:55 PM.154] LSPD First Response: Registering callout UnitedCallouts.Callouts.Fighting [10/17/2021 6:20:55 PM.154] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle2 [10/17/2021 6:20:55 PM.154] LSPD First Response: Registering callout UnitedCallouts.Callouts.PersonWithKnife [10/17/2021 6:20:55 PM.154] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle [10/17/2021 6:20:55 PM.154] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArrestWarrant [10/17/2021 6:20:55 PM.154] LSPD First Response: Registering callout UnitedCallouts.Callouts.troublemaker [10/17/2021 6:20:55 PM.154] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArmoredPerson [10/17/2021 6:20:55 PM.155] LSPD First Response: Registering callout UnitedCallouts.Callouts.ShotsFired [10/17/2021 6:20:55 PM.155] LSPD First Response: Registering callout UnitedCallouts.Callouts.Bicycle [10/17/2021 6:20:55 PM.155] LSPD First Response: Registering callout UnitedCallouts.Callouts.WelfareCheck [10/17/2021 6:20:55 PM.155] LSPD First Response: Registering callout UnitedCallouts.Callouts.K9Backup [10/17/2021 6:20:55 PM.155] LSPD First Response: Registering callout UnitedCallouts.Callouts.store [10/17/2021 6:20:55 PM.155] LSPD First Response: Registering callout UnitedCallouts.Callouts.TrafficBackup [10/17/2021 6:20:55 PM.155] LSPD First Response: Registering callout UnitedCallouts.Callouts.Hostages [10/17/2021 6:20:55 PM.155] LSPD First Response: Registering callout UnitedCallouts.Callouts.JewelleryRobbery [10/17/2021 6:20:55 PM.155] LSPD First Response: Registering callout UnitedCallouts.Callouts.ATMActivity [10/17/2021 6:20:55 PM.155] [LOG]: All callouts of the UnitedCallouts.ini were loaded succesfully. [10/17/2021 6:20:55 PM.155] [10/17/2021 6:20:55 PM.155] ================================================== UnitedCallouts =================================================== [10/17/2021 6:20:55 PM.155] [10/17/2021 6:20:55 PM.155] [10/17/2021 6:20:55 PM.155] =============================================== UnitedCallouts by sEbi3 ================================================ [10/17/2021 6:20:55 PM.155] [10/17/2021 6:20:55 PM.155] [LOG]: Callouts and settings were loaded successfully. [10/17/2021 6:20:55 PM.155] [LOG]: The config file was loaded succesfully. [10/17/2021 6:20:55 PM.155] [VERSION]: Detected Version: 1.5.7.7 [10/17/2021 6:20:55 PM.155] [LOG]: Checking for a new UnitedCallouts version. [10/17/2021 6:20:55 PM.155] [10/17/2021 6:20:55 PM.155] =============================================== UnitedCallouts by sEbi3 ================================================ [10/17/2021 6:20:55 PM.155] [10/17/2021 6:20:55 PM.602] LSPD First Response: -------------------- YetAnotherEnhancer -------------------- [10/17/2021 6:20:55 PM.602] LSPD First Response: Starting Settings fiber, sleeping until finished (Timeout is 60 seconds) [10/17/2021 6:20:55 PM.627] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] external plugin status [10/17/2021 6:20:55 PM.627] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [10/17/2021 6:20:55 PM.627] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] BetterEMS: True [10/17/2021 6:20:55 PM.627] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] GrammarPolice: False [10/17/2021 6:20:55 PM.627] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] RageNativeUI: True [10/17/2021 6:20:55 PM.627] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] StopThePed: True [10/17/2021 6:20:55 PM.627] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] UltimateBackup: True [10/17/2021 6:20:55 PM.627] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] HeliAssistance: False [10/17/2021 6:20:55 PM.627] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [10/17/2021 6:20:55 PM.630] LSPD First Response: [Rich Ambiance]: Minor ambient event loop initialized. [10/17/2021 6:20:55 PM.631] LSPD First Response: [Rich Ambiance]: Ambient event loop initialized. [10/17/2021 6:20:55 PM.631] LSPD First Response: Loading in a ini file from [10/17/2021 6:20:55 PM.631] LSPD First Response: Plugins/LSPDFR/YetAnotherEnhancer.ini [10/17/2021 6:20:55 PM.632] LSPD First Response: Loaded all values from the settings file [10/17/2021 6:20:55 PM.647] LSPD First Response: Starting Auto Checks fiber [10/17/2021 6:20:55 PM.647] LSPD First Response: Starting Vehicle Names fiber [10/17/2021 6:20:55 PM.648] LSPD First Response: Loaded plugin [10/17/2021 6:20:55 PM.648] LSPD First Response: ------------------------------------------------------------ [10/17/2021 6:20:55 PM.735] LSPD First Response: OP_Immersive_Dispatch [v1.5.3.0 By OfficerPope] On Duty You Are On The Latest Version [10/17/2021 6:20:59 PM.878] LSPD First Response: TrafficOffences: [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.878] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.879] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.879] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.879] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.879] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.879] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.879] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.879] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.879] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.879] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.879] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.879] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.879] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.879] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.879] LSPD First Response: OFFENCE [10/17/2021 6:20:59 PM.895] LSPD First Response: LSPDFR+ has been fully initialised successfully and is now working. [10/17/2021 6:21:03 PM.167] LSPD First Response: [TRACE] Preloading SHERIFF [10/17/2021 6:21:03 PM.167] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [10/17/2021 6:21:03 PM.188] LSPD First Response: [TRACE] Preloading SHERIFF [10/17/2021 6:21:03 PM.189] LSPD First Response: [TRACE] Created sheriff at X:984.2903 Y:389.0162 Z:92.83338 [10/17/2021 6:21:03 PM.207] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [10/17/2021 6:21:03 PM.208] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [10/17/2021 6:21:03 PM.231] LSPD First Response: [TRACE] Lucas Corleone (S_M_Y_SHERIFF_01) was set as a cop [10/17/2021 6:21:03 PM.252] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [10/17/2021 6:21:03 PM.253] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [10/17/2021 6:21:03 PM.254] LSPD First Response: [TRACE] Ryan Lamberti (S_M_Y_SHERIFF_01) was set as a cop [10/17/2021 6:21:03 PM.273] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [10/17/2021 6:21:04 PM.867] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:21:05 PM.844] LSPD First Response: DeadlyWeapons: Starting PlayerShotFiber. [10/17/2021 6:21:05 PM.872] LSPD First Response: DeadlyWeapons: Starting PanicFiber. [10/17/2021 6:21:05 PM.872] LSPD First Response: DeadlyWeapons: Starting ProcessFiber. [10/17/2021 6:21:14 PM.035] Compilation successful. [10/17/2021 6:21:15 PM.858] : Initializing input system [10/17/2021 6:21:15 PM.859] : Initializing game console [10/17/2021 6:21:15 PM.860] : Initializing forms manager [10/17/2021 6:21:15 PM.876] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:21:25 PM.750] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:21:25 PM.750] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:21:25 PM.802] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:21:25 PM.803] LSPD First Response: [TRACE] Created policeb at X:149.1956 Y:-469.3196 Z:43.1602 [10/17/2021 6:21:25 PM.823] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:21:25 PM.824] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [10/17/2021 6:21:25 PM.825] LSPD First Response: [TRACE] James Detry (S_M_Y_HWAYCOP_01) was set as a cop [10/17/2021 6:21:25 PM.846] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [10/17/2021 6:21:25 PM.895] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:21:27 PM.198] LSPD First Response: Creating HumanePursuit from FayaCallouts.Callouts.HumanePursuit, FayaCallouts, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:21:27 PM.200] LSPD First Response: [TRACE] Callout created: #1 [10/17/2021 6:21:27 PM.238] LSPD First Response: GetAudioFileForAction: No file found for: STREET_ADAM'S_APPLE_BLVD [10/17/2021 6:21:30 PM.528] LSPD First Response: StartCallout: There's already a callout running. Aborting... [10/17/2021 6:21:30 PM.529] LSPD First Response: EndCurrentCallout: Finishing... [10/17/2021 6:21:30 PM.530] LSPD First Response: [TRACE] Cleaning UI [10/17/2021 6:21:30 PM.532] LSPD First Response: [TRACE] Released 0 entities from #1 Content Manager [10/17/2021 6:21:30 PM.532] LSPD First Response: [TRACE] Instance cleaned ( #1) [10/17/2021 6:21:30 PM.535] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended [10/17/2021 6:21:30 PM.535] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended [10/17/2021 6:21:30 PM.535] LSPD First Response: Creating StolenVehicle from CalloutPack.Callouts.StolenVehicle, PursuitPack, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:21:30 PM.535] LSPD First Response: [TRACE] Callout created: #2 [10/17/2021 6:21:30 PM.730] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:21:30 PM.730] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:21:30 PM.767] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:21:30 PM.767] LSPD First Response: [TRACE] Created policeb at X:125.269 Y:-542.7726 Z:34.98459 [10/17/2021 6:21:30 PM.792] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:21:30 PM.793] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [10/17/2021 6:21:30 PM.794] LSPD First Response: [TRACE] Anthony Jarrison (S_M_Y_HWAYCOP_01) was set as a cop [10/17/2021 6:21:30 PM.820] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [10/17/2021 6:21:35 PM.899] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:21:40 PM.766] LSPD First Response: [TRACE] Preloading POLICE3 [10/17/2021 6:21:40 PM.766] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [10/17/2021 6:21:40 PM.820] LSPD First Response: [TRACE] Preloading POLICE3 [10/17/2021 6:21:40 PM.821] LSPD First Response: [TRACE] Created police3 at X:8.010222 Y:-875.7029 Z:34.58739 [10/17/2021 6:21:40 PM.842] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [10/17/2021 6:21:40 PM.847] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [10/17/2021 6:21:40 PM.861] LSPD First Response: [TRACE] Amanda Fitzpatrick (MP_F_FREEMODE_01) was set as a cop [10/17/2021 6:21:40 PM.999] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [10/17/2021 6:21:41 PM.004] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [10/17/2021 6:21:41 PM.009] LSPD First Response: [TRACE] Carol Lau (MP_F_FREEMODE_01) was set as a cop [10/17/2021 6:21:41 PM.032] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [10/17/2021 6:21:45 PM.572] LSPD First Response: [TRACE] Cleaning UI [10/17/2021 6:21:45 PM.601] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 18] INFO: reaction event started [10/17/2021 6:21:45 PM.602] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 18] INFO: OnCalloutNotAccepted() detected. trying to extract information from callout [10/17/2021 6:21:45 PM.603] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 18] INFO: The type of the object is: CalloutPack.Callouts.StolenVehicle [10/17/2021 6:21:45 PM.603] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 18] INFO: Callout Position is X:157.75 Y:-857.25 Z:29.875 [10/17/2021 6:21:45 PM.603] LSPD First Response: [AmbientAICallouts] Thanks to AlexGuirre for his Refelctions based code to detect the CalloutPosition [10/17/2021 6:21:45 PM.603] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 18] INFO: The callout location is too close to the player. For immersive reasons we better ignore that call [10/17/2021 6:21:45 PM.903] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:21:55 PM.510] LSPD First Response: Creating StolenPoliceBike from CalloutPack.Callouts.StolenPoliceBike, PursuitPack, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:21:55 PM.511] LSPD First Response: [TRACE] Callout created: #3 [10/17/2021 6:21:55 PM.512] LSPD First Response: GetAudioFileForAction: No file found for: STREET_STRAWBERRY_AVE [10/17/2021 6:21:55 PM.930] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:21:56 PM.953] LSPD First Response: StartCallout: There's already a callout running. Aborting... [10/17/2021 6:21:56 PM.954] LSPD First Response: EndCurrentCallout: Finishing... [10/17/2021 6:21:56 PM.954] LSPD First Response: [TRACE] Cleaning UI [10/17/2021 6:21:56 PM.954] LSPD First Response: [TRACE] Released 0 entities from #3 Content Manager [10/17/2021 6:21:56 PM.954] LSPD First Response: [TRACE] Instance cleaned ( #3) [10/17/2021 6:21:56 PM.954] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended [10/17/2021 6:21:56 PM.954] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended [10/17/2021 6:21:56 PM.954] LSPD First Response: Creating StolenVehicle from BasicCallouts.Callouts.StolenVehicle, BasicCallouts, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:21:56 PM.954] LSPD First Response: [TRACE] Callout created: #4 [10/17/2021 6:21:56 PM.955] LSPD First Response: Spawn point created [10/17/2021 6:21:58 PM.055] LSPD First Response: StartCallout: There's already a callout running. Aborting... [10/17/2021 6:21:58 PM.055] LSPD First Response: EndCurrentCallout: Finishing... [10/17/2021 6:21:58 PM.055] LSPD First Response: [TRACE] Cleaning UI [10/17/2021 6:21:58 PM.055] LSPD First Response: [TRACE] Released 0 entities from #4 Content Manager [10/17/2021 6:21:58 PM.055] LSPD First Response: [TRACE] Instance cleaned ( #4) [10/17/2021 6:21:58 PM.055] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended [10/17/2021 6:21:58 PM.055] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended [10/17/2021 6:21:58 PM.055] LSPD First Response: Creating ServeWarrantNonViolent from FayaCallouts.Callouts.ServeWarrantNonViolent, FayaCallouts, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:21:58 PM.056] LSPD First Response: [TRACE] Callout created: #5 [10/17/2021 6:21:59 PM.208] LSPD First Response: StartCallout: There's already a callout running. Aborting... [10/17/2021 6:21:59 PM.208] LSPD First Response: EndCurrentCallout: Finishing... [10/17/2021 6:21:59 PM.209] LSPD First Response: [TRACE] Cleaning UI [10/17/2021 6:21:59 PM.209] LSPD First Response: [TRACE] Released 0 entities from #5 Content Manager [10/17/2021 6:21:59 PM.209] LSPD First Response: [TRACE] Instance cleaned ( #5) [10/17/2021 6:21:59 PM.210] LSPD First Response: Failed to free callout properly: Serve Warrant - Small DealerObject reference not set to an instance of an object. at FayaCallouts.Callouts.ServeWarrantNonViolent.End() [10/17/2021 6:21:59 PM.210] at BFSyfDYTRxcCsILzsCDPARzNYxhq.xjWPcQdiyGixDxkoDEJySTjnTdKq() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 531 [10/17/2021 6:21:59 PM.210] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended [10/17/2021 6:21:59 PM.211] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended [10/17/2021 6:21:59 PM.211] LSPD First Response: Creating troublemaker from UnitedCallouts.Callouts.troublemaker, UnitedCallouts, Version=1.5.7.7, Culture=neutral, PublicKeyToken=null [10/17/2021 6:21:59 PM.211] LSPD First Response: [TRACE] Callout created: #6 [10/17/2021 6:22:01 PM.261] LSPD First Response: StartCallout: There's already a callout running. Aborting... [10/17/2021 6:22:01 PM.261] LSPD First Response: EndCurrentCallout: Finishing... [10/17/2021 6:22:01 PM.262] LSPD First Response: [TRACE] Cleaning UI [10/17/2021 6:22:01 PM.262] LSPD First Response: [TRACE] Released 0 entities from #6 Content Manager [10/17/2021 6:22:01 PM.262] LSPD First Response: [TRACE] Instance cleaned ( #6) [10/17/2021 6:22:01 PM.262] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended [10/17/2021 6:22:01 PM.262] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended [10/17/2021 6:22:01 PM.262] LSPD First Response: Creating ShotsFired from SimpleCallouts.Callouts.ShotsFired, SimpleCallouts, Version=1.3.5.1, Culture=neutral, PublicKeyToken=null [10/17/2021 6:22:01 PM.263] LSPD First Response: [TRACE] Callout created: #7 [10/17/2021 6:22:03 PM.677] LSPD First Response: GetAudioFileForAction: No file found for: WE_ARE_CODE [10/17/2021 6:22:03 PM.677] LSPD First Response: GetAudioFileForAction: No file found for: WE_ARE_CODE [10/17/2021 6:22:03 PM.677] LSPD First Response: PlayAction: Failed to find WE_ARE_CODE [10/17/2021 6:22:03 PM.802] LSPD First Response: [TRACE] Cleaning UI [10/17/2021 6:22:03 PM.803] LSPD First Response: [RPE Ambient Backup]: Callout accepted [10/17/2021 6:22:03 PM.804] LSPD First Response: [TRACE] User accepted callout [10/17/2021 6:22:05 PM.954] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:22:15 PM.959] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:22:25 PM.968] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:22:32 PM.746] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:22:32 PM.746] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:22:32 PM.786] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:22:32 PM.787] LSPD First Response: [TRACE] Created policeb at X:-42.21171 Y:-1197.224 Z:37.74671 [10/17/2021 6:22:32 PM.807] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:22:32 PM.808] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [10/17/2021 6:22:32 PM.810] LSPD First Response: [TRACE] Joey Cross (S_M_Y_HWAYCOP_01) was set as a cop [10/17/2021 6:22:32 PM.835] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [10/17/2021 6:22:34 PM.391] LSPD First Response: [TRACE] Johnny Sherwood (G_M_Y_FAMFOR_01) was damaged. [10/17/2021 6:22:35 PM.995] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:22:37 PM.748] LSPD First Response: [TRACE] Preloading POLICE [10/17/2021 6:22:37 PM.748] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [10/17/2021 6:22:37 PM.794] LSPD First Response: [TRACE] Preloading POLICE [10/17/2021 6:22:37 PM.795] LSPD First Response: [TRACE] Created police at X:-16.80207 Y:-1374.433 Z:29.86954 [10/17/2021 6:22:37 PM.828] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [10/17/2021 6:22:37 PM.832] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [10/17/2021 6:22:37 PM.840] LSPD First Response: [TRACE] Gino Bonaducci (MP_M_FREEMODE_01) was set as a cop [10/17/2021 6:22:37 PM.869] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [10/17/2021 6:22:37 PM.874] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [10/17/2021 6:22:37 PM.879] LSPD First Response: [TRACE] Jack McThomasen (MP_M_FREEMODE_01) was set as a cop [10/17/2021 6:22:37 PM.901] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [10/17/2021 6:22:46 PM.024] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:22:53 PM.598] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [10/17/2021 6:22:56 PM.030] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:23:06 PM.049] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:23:09 PM.774] LSPD First Response: GetAudioFileForAction: No file found for: STREET_INNOCENCE_BLVD [10/17/2021 6:23:16 PM.077] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:23:23 PM.394] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [10/17/2021 6:23:24 PM.128] LSPD First Response: [TRACE] Steve Richmen (A_M_Y_SOUCENT_01) was damaged. [10/17/2021 6:23:26 PM.097] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:23:26 PM.769] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [10/17/2021 6:23:31 PM.792] LSPD First Response: [TRACE] Jason Sawyer (G_M_Y_FAMCA_01) was damaged. [10/17/2021 6:23:31 PM.798] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at RightHand. Could see player: False [10/17/2021 6:23:35 PM.116] LSPD First Response: [Rich Ambiance]: Beginning BrokenWindshield event. [10/17/2021 6:23:35 PM.136] LSPD First Response: [Rich Ambiance (Minor Event)]: Suspect vehicle is a SURGE [10/17/2021 6:23:35 PM.137] LSPD First Response: [Rich Ambiance (Minor Event)]: Breaking windshield [10/17/2021 6:23:36 PM.107] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:23:38 PM.121] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [10/17/2021 6:23:38 PM.149] LSPD First Response: [Rich Ambiance]: Ending BrokenWindshield event. [10/17/2021 6:23:40 PM.071] LSPD First Response: [Rich Ambiance]: BrokenWindshield removed from active events. [10/17/2021 6:23:46 PM.116] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:23:46 PM.820] LSPD First Response: GetAudioFileForAction: No file found for: STREET_INNOCENCE_BLVD [10/17/2021 6:23:46 PM.832] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [10/17/2021 6:23:46 PM.834] LSPD First Response: UB: DETECTED ZONE: STRAW [10/17/2021 6:23:46 PM.835] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [10/17/2021 6:23:47 PM.012] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:23:47 PM.471] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:23:48 PM.112] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:23:48 PM.112] LSPD First Response: [TRACE] James Terrence (S_M_Y_COP_01) was set as a cop [10/17/2021 6:23:49 PM.169] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [10/17/2021 6:23:49 PM.878] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [10/17/2021 6:23:49 PM.878] LSPD First Response: UB: DETECTED ZONE: STRAW [10/17/2021 6:23:49 PM.878] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [10/17/2021 6:23:50 PM.131] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:23:50 PM.132] LSPD First Response: [TRACE] Jaime Vegazz (S_M_Y_COP_01) was set as a cop [10/17/2021 6:23:50 PM.487] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:23:51 PM.030] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:23:51 PM.777] LSPD First Response: [TRACE] Preloading POLICE3 [10/17/2021 6:23:51 PM.777] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [10/17/2021 6:23:51 PM.781] LSPD First Response: [TRACE] Using new link spawn [10/17/2021 6:23:51 PM.816] LSPD First Response: [TRACE] Preloading POLICE3 [10/17/2021 6:23:51 PM.817] LSPD First Response: [TRACE] Created police3 at X:129 Y:-1436 Z:28.3125 [10/17/2021 6:23:51 PM.817] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [10/17/2021 6:23:51 PM.822] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [10/17/2021 6:23:51 PM.827] LSPD First Response: [TRACE] And Fandy (MP_M_FREEMODE_01) was set as a cop [10/17/2021 6:23:51 PM.829] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_white_mini_03 [10/17/2021 6:23:51 PM.829] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [10/17/2021 6:23:51 PM.834] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [10/17/2021 6:23:51 PM.839] LSPD First Response: [TRACE] Evlyn Parks (MP_F_FREEMODE_01) was set as a cop [10/17/2021 6:23:51 PM.915] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [10/17/2021 6:23:51 PM.920] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [10/17/2021 6:23:52 PM.241] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:23:52 PM.265] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:23:52 PM.908] LSPD First Response: UB: REQUESTED TYPE: Police Bike [10/17/2021 6:23:52 PM.908] LSPD First Response: UB: DETECTED ZONE: STRAW [10/17/2021 6:23:52 PM.908] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [10/17/2021 6:23:53 PM.013] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:23:53 PM.048] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:23:53 PM.188] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:23:53 PM.189] LSPD First Response: [TRACE] Benjamin Mitchell (S_M_Y_HWAYCOP_01) was set as a cop [10/17/2021 6:23:53 PM.573] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:23:55 PM.274] LSPD First Response: UB: REQUESTED TYPE: StatePatrol [10/17/2021 6:23:55 PM.274] LSPD First Response: UB: DETECTED ZONE: STRAW [10/17/2021 6:23:55 PM.274] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [10/17/2021 6:23:55 PM.401] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:23:55 PM.750] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:23:55 PM.750] LSPD First Response: [TRACE] Fredo Marzette (S_M_Y_HWAYCOP_01) was set as a cop [10/17/2021 6:23:55 PM.921] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:23:56 PM.127] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:23:56 PM.770] LSPD First Response: [TRACE] Preloading POLICE [10/17/2021 6:23:56 PM.770] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [10/17/2021 6:23:56 PM.770] LSPD First Response: [TRACE] Using random spawn at X:15.75 Y:-1361.5 Z:28.34375 [10/17/2021 6:23:56 PM.784] LSPD First Response: [TRACE] Preloading POLICE [10/17/2021 6:23:56 PM.785] LSPD First Response: [TRACE] Created police at X:-98.25 Y:-1272.75 Z:28.34375 [10/17/2021 6:23:56 PM.785] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [10/17/2021 6:23:56 PM.790] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [10/17/2021 6:23:56 PM.795] LSPD First Response: [TRACE] Amanda Fitzpatrick (MP_F_FREEMODE_01) was set as a cop [10/17/2021 6:23:56 PM.795] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [10/17/2021 6:23:56 PM.800] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [10/17/2021 6:23:56 PM.805] LSPD First Response: [TRACE] Eva Mayers (MP_F_FREEMODE_01) was set as a cop [10/17/2021 6:23:56 PM.851] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: -----A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----- [10/17/2021 6:23:56 PM.851] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: -----A-i---C-a-l-l-o-u-t----- starting new AiCalloutManager for AmbientResponse -----A-i---C-a-l-l-o-u-t----- [10/17/2021 6:23:56 PM.917] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: Aborting Code [10/17/2021 6:23:56 PM.922] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: -----A-i---C-a-l-l-o-u-t----- AiCallout Name: Fighting -----A-i---C-a-l-l-o-u-t----- [10/17/2021 6:23:56 PM.925] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: Unit has been assigned to this Call. Callsign: David Charles 12 [10/17/2021 6:23:56 PM.938] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: Fighting --> Setup(): started [10/17/2021 6:23:56 PM.942] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: Fighting --> Setup(): ended [10/17/2021 6:23:56 PM.942] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: Fighting: Location distance has been accepted. [10/17/2021 6:23:56 PM.942] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: -----A-i---C-a-l-l-o-u-t----- Report: Fighting -----A-i---C-a-l-l-o-u-t----- [10/17/2021 6:23:57 PM.672] LSPD First Response: UB: REQUESTED TYPE: LocalSWAT [10/17/2021 6:23:57 PM.672] LSPD First Response: UB: DETECTED ZONE: STRAW [10/17/2021 6:23:57 PM.672] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [10/17/2021 6:23:57 PM.926] LSPD First Response: UB All Police Buddy are failed to be spawned during preparation [10/17/2021 6:23:58 PM.070] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-4 | TOTAL ACTIVE UNIT >> 4 [10/17/2021 6:24:02 PM.234] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [10/17/2021 6:24:02 PM.394] LSPD First Response: [TRACE] Bob Shakur (A_M_Y_SOUCENT_02) was damaged. [10/17/2021 6:24:02 PM.593] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [10/17/2021 6:24:02 PM.924] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [10/17/2021 6:24:03 PM.902] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:24:04 PM.081] LSPD First Response: [TRACE] Steve Richmen (A_M_Y_SOUCENT_01) was damaged. [10/17/2021 6:24:04 PM.082] LSPD First Response: [TRACE] Ped damaged by player with Pistol at Spine1. Could see player: False [10/17/2021 6:24:04 PM.959] LSPD First Response: [TRACE] Sam Houghton (A_F_M_SKIDROW_01) was damaged. [10/17/2021 6:24:05 PM.859] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [10/17/2021 6:24:06 PM.142] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:24:06 PM.515] LSPD First Response: [TRACE] Aborting SoundHorn: Finished [10/17/2021 6:24:06 PM.631] BackWeapon: Ped with accepted weapon added [10/17/2021 6:24:06 PM.631] BackWeapon: Weapon deleted because it was equipped [10/17/2021 6:24:07 PM.007] LSPD First Response: [TRACE] Sam Houghton (A_F_M_SKIDROW_01) was damaged. [10/17/2021 6:24:07 PM.164] LSPD First Response: [TRACE] And Fandy (MP_M_FREEMODE_01) entered combat with target: Steve Richmen (A_M_Y_SOUCENT_01) [10/17/2021 6:24:07 PM.165] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [10/17/2021 6:24:07 PM.166] LSPD First Response: [TRACE] Evlyn Parks (MP_F_FREEMODE_01) entered combat with target: Steve Richmen (A_M_Y_SOUCENT_01) [10/17/2021 6:24:07 PM.166] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [10/17/2021 6:24:07 PM.173] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: Unit Responding: Code 3 [10/17/2021 6:24:07 PM.587] BackWeapon: Ped with accepted weapon added [10/17/2021 6:24:07 PM.587] BackWeapon: Weapon deleted because it was equipped [10/17/2021 6:24:07 PM.695] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-2 PAX-0 [10/17/2021 6:24:08 PM.571] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-0 [10/17/2021 6:24:08 PM.749] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-1 [10/17/2021 6:24:08 PM.987] LSPD First Response: [TRACE] Task DriveCode finished: Reached destination [10/17/2021 6:24:09 PM.223] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [10/17/2021 6:24:09 PM.223] LSPD First Response: [TRACE] Evlyn Parks (MP_F_FREEMODE_01) left combat. [10/17/2021 6:24:09 PM.423] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [10/17/2021 6:24:09 PM.480] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [10/17/2021 6:24:09 PM.481] LSPD First Response: [TRACE] Set current state to: Combat [10/17/2021 6:24:09 PM.546] LSPD First Response: [TRACE] Bob Shakur (A_M_Y_SOUCENT_02) was damaged. [10/17/2021 6:24:09 PM.610] BackWeapon: Ped with accepted weapon added [10/17/2021 6:24:09 PM.611] BackWeapon: Weapon deleted because it was equipped [10/17/2021 6:24:09 PM.788] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER] [10/17/2021 6:24:09 PM.788] LSPD First Response: GetAudioFileForAction: No file found for: [PLACEHOLDER] [10/17/2021 6:24:09 PM.788] LSPD First Response: PlayAction: Failed to find [PLACEHOLDER] [10/17/2021 6:24:10 PM.052] LSPD First Response: [TRACE] Bob Shakur (A_M_Y_SOUCENT_02) was damaged. [10/17/2021 6:24:10 PM.198] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [10/17/2021 6:24:10 PM.247] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [10/17/2021 6:24:10 PM.247] LSPD First Response: [TRACE] And Fandy (MP_M_FREEMODE_01) left combat. [10/17/2021 6:24:10 PM.686] BackWeapon: Ped with accepted weapon added [10/17/2021 6:24:10 PM.686] BackWeapon: Weapon deleted because it was equipped [10/17/2021 6:24:11 PM.066] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [10/17/2021 6:24:11 PM.147] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [10/17/2021 6:24:11 PM.147] LSPD First Response: [TRACE] Set current state to: GoToCaller [10/17/2021 6:24:11 PM.232] LSPD First Response: [TRACE] Use caller position: True [10/17/2021 6:24:11 PM.606] LSPD First Response: [TRACE] Bob Shakur (A_M_Y_SOUCENT_02) was damaged. [10/17/2021 6:24:11 PM.762] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CAPITAL_BLVD [10/17/2021 6:24:12 PM.348] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-1 PAX-0 [10/17/2021 6:24:12 PM.565] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-1 PAX-0 [10/17/2021 6:24:12 PM.606] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-1 PAX-1 [10/17/2021 6:24:13 PM.527] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [10/17/2021 6:24:13 PM.658] LSPD First Response: [TRACE] Sam Houghton (A_F_M_SKIDROW_01) was damaged. [10/17/2021 6:24:13 PM.722] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-3 PAX-0 [10/17/2021 6:24:13 PM.763] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-1 PAX-1 [10/17/2021 6:24:13 PM.828] LSPD First Response: Deadly Weapons: Steve Richmen rolled 2-7 [10/17/2021 6:24:13 PM.853] LSPD First Response: [TRACE] Steve Richmen (A_M_Y_SOUCENT_01) was damaged. [10/17/2021 6:24:13 PM.858] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-1 PAX-1 [10/17/2021 6:24:13 PM.861] LSPD First Response: DeadlyWeapons: PedAI Started... [10/17/2021 6:24:13 PM.861] LSPD First Response: Deadly Weapons: Steve Richmen is cowering! [10/17/2021 6:24:14 PM.095] LSPD First Response: Deadly Weapons: Steve Richmen rolled 2-5 [10/17/2021 6:24:14 PM.118] LSPD First Response: DeadlyWeapons: PedAI Started... [10/17/2021 6:24:14 PM.372] LSPD First Response: [TRACE] And Fandy (MP_M_FREEMODE_01) entered combat with target: Steve Richmen (A_M_Y_SOUCENT_01) [10/17/2021 6:24:14 PM.373] LSPD First Response: [TRACE] TaskCopRespondBackupNew::Events_PedEnteredCombat: Target is not in combat, ignoring [10/17/2021 6:24:14 PM.373] LSPD First Response: [TRACE] Steve Richmen (A_M_Y_SOUCENT_01) was damaged. [10/17/2021 6:24:14 PM.373] LSPD First Response: [TRACE] Evlyn Parks (MP_F_FREEMODE_01) entered combat with target: Steve Richmen (A_M_Y_SOUCENT_01) [10/17/2021 6:24:14 PM.373] LSPD First Response: [TRACE] TaskCopRespondBackupNew::Events_PedEnteredCombat: Target is not in combat, ignoring [10/17/2021 6:24:14 PM.683] LSPD First Response: [TRACE] Sam Houghton (A_F_M_SKIDROW_01) was damaged. [10/17/2021 6:24:14 PM.882] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [10/17/2021 6:24:14 PM.882] LSPD First Response: [TRACE] And Fandy (MP_M_FREEMODE_01) left combat. [10/17/2021 6:24:14 PM.882] LSPD First Response: [TRACE] Steve Richmen killed by Queen Elizabeth [10/17/2021 6:24:14 PM.884] LSPD First Response: [TRACE] Steve Richmen (A_M_Y_SOUCENT_01) was damaged. [10/17/2021 6:24:14 PM.885] LSPD First Response: [TRACE] Ped damaged by player with Pistol at LeftThigh. Could see player: False [10/17/2021 6:24:14 PM.885] LSPD First Response: [TRACE] Damage killed ped [10/17/2021 6:24:14 PM.886] LSPD First Response: [TRACE] Evlyn Parks (MP_F_FREEMODE_01) left combat. [10/17/2021 6:24:16 PM.162] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:24:16 PM.224] LSPD First Response: [TRACE] Sam Houghton (A_F_M_SKIDROW_01) was damaged. [10/17/2021 6:24:16 PM.511] LSPD First Response: UB: FINISHED COMBAT >> OSB-0 PAX-0 [10/17/2021 6:24:16 PM.511] LSPD First Response: UB: FINISHED COMBAT >> OSB-1 PAX-0 [10/17/2021 6:24:16 PM.533] LSPD First Response: UB: FINISHED COMBAT >> OSB-0 PAX-1 [10/17/2021 6:24:16 PM.533] LSPD First Response: UB: FINISHED COMBAT >> OSB-1 PAX-1 [10/17/2021 6:24:16 PM.577] LSPD First Response: UB: FINISHED COMBAT >> OSB-2 PAX-0 [10/17/2021 6:24:17 PM.247] LSPD First Response: [TRACE] Sam Houghton (A_F_M_SKIDROW_01) was damaged. [10/17/2021 6:24:17 PM.664] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [10/17/2021 6:24:17 PM.889] LSPD First Response: [TRACE] Contacting caller [10/17/2021 6:24:18 PM.267] LSPD First Response: [TRACE] Sam Houghton (A_F_M_SKIDROW_01) was damaged. [10/17/2021 6:24:18 PM.923] LSPD First Response: [TRACE] Set current state to: Investigate [10/17/2021 6:24:19 PM.286] LSPD First Response: [TRACE] Sam Houghton (A_F_M_SKIDROW_01) was damaged. [10/17/2021 6:24:19 PM.353] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: Fighting --> Process(): started [10/17/2021 6:24:21 PM.231] LSPD First Response: [TRACE] Holster weapon [10/17/2021 6:24:21 PM.337] LSPD First Response: [TRACE] Bob Shakur (A_M_Y_SOUCENT_02) was damaged. [10/17/2021 6:24:21 PM.497] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-1 PAX-1 [10/17/2021 6:24:22 PM.069] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [10/17/2021 6:24:22 PM.209] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [10/17/2021 6:24:22 PM.231] LSPD First Response: [TRACE] Enter vehicle: -1 [10/17/2021 6:24:22 PM.361] LSPD First Response: [TRACE] Bob Shakur (A_M_Y_SOUCENT_02) was damaged. [10/17/2021 6:24:22 PM.563] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [10/17/2021 6:24:22 PM.634] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [10/17/2021 6:24:22 PM.638] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-1 [10/17/2021 6:24:22 PM.951] LSPD First Response: [TRACE] A new world event should be started [10/17/2021 6:24:22 PM.952] LSPD First Response: [TRACE] Starting world event RunLights [10/17/2021 6:24:22 PM.957] LSPD First Response: [TRACE] Setting up world event: RunLights #1 [10/17/2021 6:24:22 PM.961] LSPD First Response: [TRACE] Failed to set up RunLights #1 [10/17/2021 6:24:22 PM.961] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager [10/17/2021 6:24:22 PM.961] LSPD First Response: [TRACE] Instance cleaned (RunLights #1) [10/17/2021 6:24:23 PM.399] LSPD First Response: [TRACE] Bob Shakur (A_M_Y_SOUCENT_02) was damaged. [10/17/2021 6:24:23 PM.539] LSPD First Response: [TRACE] Steve Richmen killed by Queen Elizabeth [10/17/2021 6:24:24 PM.247] LSPD First Response: [TRACE] Aborting CopRespondBackup: Ped successfully returned to vehicle [10/17/2021 6:24:24 PM.248] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [10/17/2021 6:24:24 PM.674] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-0 PAX-1 [10/17/2021 6:24:24 PM.801] LSPD First Response: [TRACE] Cleaning UI [10/17/2021 6:24:24 PM.802] LSPD First Response: [TRACE] Released 0 entities from #7 Content Manager [10/17/2021 6:24:24 PM.802] LSPD First Response: [TRACE] Instance cleaned ( #7) [10/17/2021 6:24:24 PM.802] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended [10/17/2021 6:24:24 PM.802] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended [10/17/2021 6:24:25 PM.299] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-1 PAX-1 [10/17/2021 6:24:25 PM.858] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [10/17/2021 6:24:26 PM.166] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:24:26 PM.453] LSPD First Response: [TRACE] Sam Houghton (A_F_M_SKIDROW_01) was damaged. [10/17/2021 6:24:27 PM.296] LSPD First Response: UB: IN STANDBY POSITION >> OSB-3 PAX-0 [10/17/2021 6:24:27 PM.463] LSPD First Response: [TRACE] Sam Houghton (A_F_M_SKIDROW_01) was damaged. [10/17/2021 6:24:27 PM.471] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-1 PAX-1 [10/17/2021 6:24:28 PM.130] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-1 [10/17/2021 6:24:28 PM.495] LSPD First Response: [TRACE] Sam Houghton (A_F_M_SKIDROW_01) was damaged. [10/17/2021 6:24:28 PM.605] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-1 PAX-1 [10/17/2021 6:24:29 PM.088] LSPD First Response: UB: IN STANDBY POSITION >> OSB-1 PAX-0 [10/17/2021 6:24:29 PM.777] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:24:29 PM.777] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:24:29 PM.831] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:24:29 PM.831] LSPD First Response: [TRACE] Created policeb at X:201.3731 Y:-1347.348 Z:29.58986 [10/17/2021 6:24:29 PM.856] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:24:29 PM.857] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [10/17/2021 6:24:29 PM.858] LSPD First Response: [TRACE] Jamie Stewart (S_M_Y_HWAYCOP_01) was set as a cop [10/17/2021 6:24:29 PM.880] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [10/17/2021 6:24:30 PM.058] LSPD First Response: UB: IN STANDBY POSITION >> OSB-2 PAX-0 [10/17/2021 6:24:30 PM.185] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-0 PAX-1 [10/17/2021 6:24:31 PM.035] LSPD First Response: [TRACE] Bob Shakur (A_M_Y_SOUCENT_02) was damaged. [10/17/2021 6:24:31 PM.324] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-1 PAX-0 [10/17/2021 6:24:31 PM.345] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [10/17/2021 6:24:31 PM.425] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [10/17/2021 6:24:31 PM.549] LSPD First Response: [TRACE] Alex Steele killed by Queen Elizabeth [10/17/2021 6:24:31 PM.549] LSPD First Response: [TRACE] Alex Steele (S_M_Y_COP_01) was damaged. [10/17/2021 6:24:31 PM.550] LSPD First Response: [TRACE] Ped damaged by player with Pistol at Head. Could see player: False [10/17/2021 6:24:31 PM.550] LSPD First Response: [TRACE] Damage killed ped [10/17/2021 6:24:31 PM.879] LSPD First Response: UB: ABOUT TO BE DISMISSED >> OSB-1 PAX-1 [10/17/2021 6:24:32 PM.062] BackWeapon: Weapon created on back of ped because ped put weapon away [10/17/2021 6:24:32 PM.063] BackWeapon: Weapon deleted because it is not in ped's inventory [10/17/2021 6:24:32 PM.069] LSPD First Response: [TRACE] Bob Shakur (A_M_Y_SOUCENT_02) was damaged. [10/17/2021 6:24:32 PM.075] LSPD First Response: Deadly Weapons: Player shot, chose: 1 - 4 [10/17/2021 6:24:32 PM.133] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-1 PAX-1 [10/17/2021 6:24:32 PM.190] BackWeapon: Ped with weapon on back removed because it is no longer valid [10/17/2021 6:24:33 PM.097] LSPD First Response: [TRACE] Bob Shakur (A_M_Y_SOUCENT_02) was damaged. [10/17/2021 6:24:34 PM.553] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [10/17/2021 6:24:34 PM.592] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-3 PAX-0 [10/17/2021 6:24:34 PM.626] LSPD First Response: [TRACE] Bob Shakur (A_M_Y_SOUCENT_02) was damaged. [10/17/2021 6:24:34 PM.776] LSPD First Response: [TRACE] Preloading POLICE [10/17/2021 6:24:34 PM.776] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [10/17/2021 6:24:34 PM.816] LSPD First Response: [TRACE] Preloading POLICE [10/17/2021 6:24:34 PM.817] LSPD First Response: [TRACE] Created police at X:236.1858 Y:-1234.06 Z:38.93464 [10/17/2021 6:24:34 PM.839] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [10/17/2021 6:24:34 PM.844] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [10/17/2021 6:24:34 PM.849] LSPD First Response: [TRACE] Hannah Green (MP_F_FREEMODE_01) was set as a cop [10/17/2021 6:24:34 PM.888] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [10/17/2021 6:24:34 PM.893] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [10/17/2021 6:24:34 PM.901] LSPD First Response: [TRACE] Elizabeth Martinez (MP_F_FREEMODE_01) was set as a cop [10/17/2021 6:24:34 PM.942] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [10/17/2021 6:24:35 PM.227] BackWeapon: Weapon created on back of ped because ped put weapon away [10/17/2021 6:24:35 PM.230] BackWeapon: Weapon deleted because it is not in ped's inventory [10/17/2021 6:24:35 PM.647] LSPD First Response: [TRACE] Chris Morgan killed by Queen Elizabeth [10/17/2021 6:24:35 PM.647] LSPD First Response: [TRACE] Chris Morgan (S_M_Y_HWAYCOP_01) was damaged. [10/17/2021 6:24:35 PM.648] LSPD First Response: [TRACE] Ped damaged by player with Pistol at Head. Could see player: False [10/17/2021 6:24:35 PM.648] LSPD First Response: [TRACE] Damage killed ped [10/17/2021 6:24:35 PM.649] LSPD First Response: [TRACE] Bob Shakur (A_M_Y_SOUCENT_02) was damaged. [10/17/2021 6:24:36 PM.174] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:24:36 PM.483] LSPD First Response: UB: ABOUT TO BE DISMISSED >> OSB-2 PAX-0 [10/17/2021 6:24:36 PM.625] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-2 PAX-0 [10/17/2021 6:24:36 PM.658] BackWeapon: Ped with weapon on back removed because it is no longer valid [10/17/2021 6:24:36 PM.662] LSPD First Response: [TRACE] Bob Shakur (A_M_Y_SOUCENT_02) was damaged. [10/17/2021 6:24:36 PM.684] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-0 PAX-0 [10/17/2021 6:24:36 PM.737] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-2 | TOTAL ACTIVE UNIT >> 3 [10/17/2021 6:24:37 PM.994] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-1 PAX-0 [10/17/2021 6:24:38 PM.184] LSPD First Response: [TRACE] Bob Shakur (A_M_Y_SOUCENT_02) was damaged. [10/17/2021 6:24:39 PM.204] LSPD First Response: [TRACE] Bob Shakur (A_M_Y_SOUCENT_02) was damaged. [10/17/2021 6:24:40 PM.722] LSPD First Response: [TRACE] Bob Shakur (A_M_Y_SOUCENT_02) was damaged. [10/17/2021 6:24:41 PM.513] BackWeapon: Weapon created on back of ped because ped put weapon away [10/17/2021 6:24:42 PM.260] LSPD First Response: [TRACE] Sam Houghton (A_F_M_SKIDROW_01) was damaged. [10/17/2021 6:24:43 PM.450] BackWeapon: Weapon created on back of ped because ped put weapon away [10/17/2021 6:24:43 PM.829] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-3 PAX-0 [10/17/2021 6:24:44 PM.304] LSPD First Response: [TRACE] Sam Houghton (A_F_M_SKIDROW_01) was damaged. [10/17/2021 6:24:44 PM.789] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:24:44 PM.789] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:24:44 PM.827] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:24:44 PM.828] LSPD First Response: [TRACE] Created policeb at X:107.9208 Y:-1225.361 Z:38.12994 [10/17/2021 6:24:44 PM.843] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:24:44 PM.844] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [10/17/2021 6:24:44 PM.845] LSPD First Response: [TRACE] Jeffrey Brown (S_M_Y_HWAYCOP_01) was set as a cop [10/17/2021 6:24:44 PM.865] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [10/17/2021 6:24:45 PM.312] LSPD First Response: [TRACE] Sam Houghton (A_F_M_SKIDROW_01) was damaged. [10/17/2021 6:24:46 PM.185] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:24:46 PM.832] LSPD First Response: [TRACE] Sam Houghton (A_F_M_SKIDROW_01) was damaged. [10/17/2021 6:24:47 PM.343] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [10/17/2021 6:24:47 PM.849] LSPD First Response: [TRACE] Sam Houghton (A_F_M_SKIDROW_01) was damaged. [10/17/2021 6:24:48 PM.864] LSPD First Response: [TRACE] Sam Houghton (A_F_M_SKIDROW_01) was damaged. [10/17/2021 6:24:49 PM.809] LSPD First Response: [TRACE] Task CopInvestigateBackup finished: InvestigateTimer timed out - complete. [10/17/2021 6:24:49 PM.809] LSPD First Response: [TRACE] TaskCopInvestigate_ended [10/17/2021 6:24:49 PM.810] LSPD First Response: [TRACE] Set current state to: ReturnToVehicle [10/17/2021 6:24:50 PM.835] LSPD First Response: [TRACE] Holster weapon [10/17/2021 6:24:51 PM.840] LSPD First Response: [TRACE] Enter vehicle: 0 [10/17/2021 6:24:52 PM.453] LSPD First Response: [TRACE] Bob Shakur (A_M_Y_SOUCENT_02) was damaged. [10/17/2021 6:24:53 PM.444] LSPD First Response: [TRACE] It has been 28 seconds since the last callout [10/17/2021 6:24:53 PM.445] LSPD First Response: Creating StolenVehicle from CalloutPack.Callouts.StolenVehicle, PursuitPack, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:24:53 PM.445] LSPD First Response: [TRACE] Callout created: #8 [10/17/2021 6:24:53 PM.446] LSPD First Response: GetAudioFileForAction: No file found for: STREET_ADAM'S_APPLE_BLVD [10/17/2021 6:24:53 PM.486] LSPD First Response: [TRACE] Bob Shakur (A_M_Y_SOUCENT_02) was damaged. [10/17/2021 6:24:54 PM.825] LSPD First Response: [TRACE] Preloading POLICE [10/17/2021 6:24:54 PM.825] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [10/17/2021 6:24:54 PM.867] LSPD First Response: [TRACE] Preloading POLICE [10/17/2021 6:24:54 PM.867] LSPD First Response: [TRACE] Created police at X:241.0659 Y:-1318.82 Z:29.88399 [10/17/2021 6:24:54 PM.868] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [10/17/2021 6:24:56 PM.202] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:25:06 PM.210] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:25:08 PM.463] LSPD First Response: [TRACE] Cleaning UI [10/17/2021 6:25:08 PM.476] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 57] INFO: reaction event started [10/17/2021 6:25:08 PM.476] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 57] INFO: OnCalloutNotAccepted() detected. trying to extract information from callout [10/17/2021 6:25:08 PM.477] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 57] INFO: The type of the object is: CalloutPack.Callouts.StolenVehicle [10/17/2021 6:25:08 PM.477] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 57] INFO: Callout Position is X:-77.5 Y:-1137.5 Z:24.78125 [10/17/2021 6:25:08 PM.477] LSPD First Response: [AmbientAICallouts] Thanks to AlexGuirre for his Refelctions based code to detect the CalloutPosition [10/17/2021 6:25:16 PM.215] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:25:17 PM.305] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:25:17 PM.305] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:25:17 PM.327] LSPD First Response: [TRACE] Bob Shakur (A_M_Y_SOUCENT_02) was damaged. [10/17/2021 6:25:17 PM.348] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:25:17 PM.349] LSPD First Response: [TRACE] Created policeb at X:298.223 Y:-1233.302 Z:38.97426 [10/17/2021 6:25:17 PM.370] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:25:17 PM.371] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [10/17/2021 6:25:17 PM.371] LSPD First Response: [TRACE] Jimmy Hesher (S_M_Y_HWAYCOP_01) was set as a cop [10/17/2021 6:25:17 PM.394] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [10/17/2021 6:25:18 PM.283] LSPD First Response: [AmbientAICallouts] [RejectedCalloutAI Fiber 57] INFO: dispatching nearby unit [10/17/2021 6:25:18 PM.582] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-1 [10/17/2021 6:25:18 PM.611] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-1 PAX-0 [10/17/2021 6:25:18 PM.719] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-0 [10/17/2021 6:25:18 PM.720] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-3 PAX-0 [10/17/2021 6:25:18 PM.737] BackWeapon: Ped with weapon on back removed because it is no longer valid [10/17/2021 6:25:18 PM.738] BackWeapon: Ped with weapon on back removed because it is no longer valid [10/17/2021 6:25:18 PM.748] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-1 | TOTAL ACTIVE UNIT >> 2 [10/17/2021 6:25:18 PM.836] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-3 | TOTAL ACTIVE UNIT >> 1 [10/17/2021 6:25:18 PM.862] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0 [10/17/2021 6:25:22 PM.422] LSPD First Response: [Rich Ambiance (Minor Event)]: It is not dark enough for the NoVehicleLights event. [10/17/2021 6:25:22 PM.431] LSPD First Response: [Rich Ambiance]: Ending NoVehicleLights event. [10/17/2021 6:25:26 PM.225] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:25:36 PM.233] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:25:39 PM.141] LSPD First Response: [TRACE] Aborting CopRespondBackup: Ped successfully returned to vehicle [10/17/2021 6:25:39 PM.141] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [10/17/2021 6:25:39 PM.183] LSPD First Response: [TRACE] Aborting RespondBackup: Finished as passenger [10/17/2021 6:25:39 PM.185] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [10/17/2021 6:25:39 PM.185] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [10/17/2021 6:25:39 PM.185] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [10/17/2021 6:25:39 PM.187] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [10/17/2021 6:25:39 PM.188] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [10/17/2021 6:25:39 PM.191] LSPD First Response: [TRACE] Ped Evlyn Parks has become idle again [10/17/2021 6:25:41 PM.017] LSPD First Response: [TRACE] Aborting RespondBackup: Finished as driver [10/17/2021 6:25:41 PM.017] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [10/17/2021 6:25:41 PM.017] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [10/17/2021 6:25:41 PM.017] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [10/17/2021 6:25:41 PM.017] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [10/17/2021 6:25:41 PM.017] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [10/17/2021 6:25:41 PM.018] LSPD First Response: [TRACE] Ped And Fandy has become idle again [10/17/2021 6:25:44 PM.654] LSPD First Response: Creating Gun from FayaCallouts.Callouts.Gun, FayaCallouts, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null [10/17/2021 6:25:44 PM.654] LSPD First Response: [TRACE] Callout created: #9 [10/17/2021 6:25:44 PM.655] LSPD First Response: GetAudioFileForAction: No file found for: STREET_ALTA_ST [10/17/2021 6:25:46 PM.250] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:25:46 PM.903] LSPD First Response: [TRACE] Cleaning UI [10/17/2021 6:25:46 PM.903] LSPD First Response: [RPE Ambient Backup]: Callout accepted [10/17/2021 6:25:46 PM.904] LSPD First Response: [TRACE] User accepted callout [10/17/2021 6:25:48 PM.757] LSPD First Response: [TRACE] Spawned with 59.84 [10/17/2021 6:25:48 PM.765] LSPD First Response: [TRACE] Spawned with 59.84 [10/17/2021 6:25:48 PM.770] LSPD First Response: [TRACE] Spawned with 26.33057 [10/17/2021 6:25:48 PM.770] LSPD First Response: [TRACE] Spawned with 16.11615 [10/17/2021 6:25:48 PM.771] LSPD First Response: [TRACE] Spawned with 0.5438843 [10/17/2021 6:25:48 PM.771] LSPD First Response: [TRACE] Using -30.81689, -1148.122, 27.23352 Heading: 271.8105 and -23.1568, -1147.807, 27.61477 Heading: 271.8105 as base positions [10/17/2021 6:25:48 PM.792] LSPD First Response: [TRACE] Preloading POLICE [10/17/2021 6:25:48 PM.792] LSPD First Response: [TRACE] Preloading INGOT [10/17/2021 6:25:48 PM.798] LSPD First Response: [TRACE] Preloading POLICE [10/17/2021 6:25:48 PM.798] LSPD First Response: [TRACE] Created police at X:-30.81689 Y:-1148.122 Z:27.23352 [10/17/2021 6:25:48 PM.840] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [10/17/2021 6:25:48 PM.845] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [10/17/2021 6:25:48 PM.850] LSPD First Response: [TRACE] Tim Jarry (MP_M_FREEMODE_01) was set as a cop [10/17/2021 6:25:48 PM.850] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [10/17/2021 6:25:48 PM.851] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [10/17/2021 6:25:48 PM.889] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized [10/17/2021 6:25:49 PM.366] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [10/17/2021 6:25:53 PM.432] LSPD First Response: [TRACE] Entering at Driver [10/17/2021 6:25:55 PM.641] LSPD First Response: [Rich Ambiance]: Choosing random event (43). [10/17/2021 6:25:55 PM.641] LSPD First Response: [Rich Ambiance]: There are no events for this frequency. [10/17/2021 6:25:56 PM.173] LSPD First Response: [TRACE] Preloading POLICE2 [10/17/2021 6:25:56 PM.173] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [10/17/2021 6:25:56 PM.222] LSPD First Response: [TRACE] Preloading POLICE2 [10/17/2021 6:25:56 PM.223] LSPD First Response: [TRACE] Created police2 at X:-60.76247 Y:-1012.346 Z:30.1614 [10/17/2021 6:25:56 PM.248] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [10/17/2021 6:25:56 PM.252] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [10/17/2021 6:25:56 PM.257] LSPD First Response: [TRACE] Lilly Black (MP_F_FREEMODE_01) was set as a cop [10/17/2021 6:25:56 PM.264] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:25:56 PM.311] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [10/17/2021 6:25:56 PM.316] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [10/17/2021 6:25:56 PM.334] LSPD First Response: [TRACE] Amy Ryan (MP_F_FREEMODE_01) was set as a cop [10/17/2021 6:25:56 PM.367] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [10/17/2021 6:26:00 PM.710] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [10/17/2021 6:26:00 PM.712] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 asked to abort: Scenario has ended [10/17/2021 6:26:00 PM.713] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: No reason specified [10/17/2021 6:26:00 PM.713] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [10/17/2021 6:26:00 PM.713] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager [10/17/2021 6:26:00 PM.713] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1) [10/17/2021 6:26:00 PM.713] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [10/17/2021 6:26:00 PM.714] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [10/17/2021 6:26:00 PM.714] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #1 Content Manager [10/17/2021 6:26:00 PM.714] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #1) [10/17/2021 6:26:00 PM.715] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 aborted [10/17/2021 6:26:00 PM.718] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down [10/17/2021 6:26:00 PM.735] LSPD First Response: [TRACE] Ped Tim Jarry has become idle again [10/17/2021 6:26:03 PM.114] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: DecisionHandler IsAiTakingCare? - Started [10/17/2021 6:26:03 PM.114] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: DecisionHandler IsAiTakingCare? - IsPlayerAvailableForCalls = False, NotInACallout = True, CalloutProbability hit: True [10/17/2021 6:26:03 PM.114] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: DecisionHandler IsAiTakingCare? = True - AiCallout officer will handle the Situation. [10/17/2021 6:26:03 PM.115] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: chose selfhandle path [10/17/2021 6:26:04 PM.344] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:06 PM.287] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:26:11 PM.133] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:11 PM.194] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:26:11 PM.194] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:26:11 PM.243] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:26:11 PM.243] LSPD First Response: [TRACE] Created policeb at X:-398.9566 Y:-1261.967 Z:37.75236 [10/17/2021 6:26:11 PM.243] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [10/17/2021 6:26:11 PM.395] LSPD First Response: [TRACE] Mike Cobra (A_M_Y_SOUCENT_01) was damaged. [10/17/2021 6:26:11 PM.596] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:11 PM.619] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:12 PM.489] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:12 PM.770] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:12 PM.794] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:12 PM.817] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:12 PM.841] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:12 PM.864] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:12 PM.885] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:12 PM.912] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:12 PM.946] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:12 PM.974] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:12 PM.997] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:13 PM.020] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:13 PM.042] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:13 PM.066] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:13 PM.093] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:13 PM.118] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:13 PM.145] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:13 PM.263] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:13 PM.529] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:13 PM.898] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:14 PM.168] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:14 PM.369] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:14 PM.510] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:14 PM.565] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:14 PM.588] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:14 PM.841] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:15 PM.244] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #1 (Ambient) [10/17/2021 6:26:16 PM.220] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:26:16 PM.220] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:26:16 PM.272] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:26:16 PM.273] LSPD First Response: [TRACE] Created policeb at X:-469.7412 Y:-1611.241 Z:39.84152 [10/17/2021 6:26:16 PM.273] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [10/17/2021 6:26:16 PM.305] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:26:17 PM.886] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-3 PAX-0 [10/17/2021 6:26:19 PM.159] LSPD First Response: [TRACE] Removed group 0 [10/17/2021 6:26:19 PM.160] LSPD First Response: [TRACE] Removed group 0 [10/17/2021 6:26:20 PM.199] BackWeapon: Ped with weapon on back removed because it is no longer valid [10/17/2021 6:26:20 PM.471] LSPD First Response: [TRACE] Luka Sember (G_M_Y_FAMCA_01) was damaged. [10/17/2021 6:26:20 PM.694] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:21 PM.216] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:26:21 PM.216] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:26:21 PM.264] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:26:21 PM.264] LSPD First Response: [TRACE] Created policeb at X:-384.1448 Y:-1428.408 Z:29.6602 [10/17/2021 6:26:21 PM.288] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:26:21 PM.289] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [10/17/2021 6:26:21 PM.290] LSPD First Response: [TRACE] Andrew Falcone (S_M_Y_HWAYCOP_01) was set as a cop [10/17/2021 6:26:21 PM.324] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [10/17/2021 6:26:21 PM.902] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #1 (Ambient) [10/17/2021 6:26:22 PM.245] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #1 (Ambient) [10/17/2021 6:26:23 PM.298] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:23 PM.673] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:24 PM.985] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:25 PM.769] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-1 PAX-0 [10/17/2021 6:26:25 PM.813] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:25 PM.837] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:25 PM.862] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:25 PM.886] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:25 PM.910] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:25 PM.932] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:25 PM.956] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:25 PM.985] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:26 PM.008] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:26 PM.039] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:26 PM.070] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:26 PM.092] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:26 PM.116] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:26 PM.139] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:26 PM.163] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:26 PM.163] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #1 (Ambient) [10/17/2021 6:26:26 PM.164] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [10/17/2021 6:26:26 PM.164] LSPD First Response: [TRACE] Ped Susan White has become idle again [10/17/2021 6:26:26 PM.188] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:26 PM.214] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:26 PM.255] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:26 PM.311] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:26:26 PM.703] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:26 PM.956] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:31 PM.225] LSPD First Response: GetAudioFileForAction: No file found for: STREET_INNOCENCE_BLVD [10/17/2021 6:26:31 PM.225] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [10/17/2021 6:26:31 PM.225] LSPD First Response: UB: DETECTED ZONE: LOSPUER [10/17/2021 6:26:31 PM.225] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [10/17/2021 6:26:31 PM.280] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: EnterAndDismiss [10/17/2021 6:26:31 PM.329] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:26:31 PM.403] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:26:31 PM.404] LSPD First Response: [TRACE] Emanuel Martinez (S_M_Y_COP_01) was set as a cop [10/17/2021 6:26:31 PM.891] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:26:33 PM.566] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [10/17/2021 6:26:33 PM.566] LSPD First Response: UB: DETECTED ZONE: STRAW [10/17/2021 6:26:33 PM.566] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [10/17/2021 6:26:33 PM.767] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [10/17/2021 6:26:33 PM.767] LSPD First Response: UB: DETECTED ZONE: STRAW [10/17/2021 6:26:33 PM.767] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [10/17/2021 6:26:33 PM.923] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:26:33 PM.976] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:26:33 PM.977] LSPD First Response: [TRACE] Ben Walker (S_M_Y_COP_01) was set as a cop [10/17/2021 6:26:33 PM.977] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:26:33 PM.978] LSPD First Response: [TRACE] Viktor Kozlov (S_M_Y_COP_01) was set as a cop [10/17/2021 6:26:34 PM.192] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:26:34 PM.344] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [10/17/2021 6:26:34 PM.344] LSPD First Response: UB: DETECTED ZONE: STRAW [10/17/2021 6:26:34 PM.344] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [10/17/2021 6:26:34 PM.457] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:26:34 PM.490] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:26:34 PM.491] LSPD First Response: [TRACE] Leroy Jenkins (S_M_Y_COP_01) was set as a cop [10/17/2021 6:26:34 PM.738] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:26:35 PM.306] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: Call Finished [10/17/2021 6:26:35 PM.307] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: Fighting --> Process(): ended [10/17/2021 6:26:35 PM.307] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: Fighting --> End(): started [10/17/2021 6:26:35 PM.307] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: Fighting --> End(): ended [10/17/2021 6:26:35 PM.307] LSPD First Response: [AmbientAICallouts] [Fiber 67] INFO: Scene Ended [10/17/2021 6:26:36 PM.249] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:26:36 PM.249] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:26:36 PM.293] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:26:36 PM.294] LSPD First Response: [TRACE] Created policeb at X:-444.8607 Y:-1538.51 Z:37.84903 [10/17/2021 6:26:36 PM.316] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:26:36 PM.317] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [10/17/2021 6:26:36 PM.318] LSPD First Response: [TRACE] Alex Mason (S_M_Y_HWAYCOP_01) was set as a cop [10/17/2021 6:26:36 PM.322] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:26:36 PM.342] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [10/17/2021 6:26:36 PM.436] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:36 PM.484] LSPD First Response: UB: REQUESTED TYPE: Police Bike [10/17/2021 6:26:36 PM.484] LSPD First Response: UB: DETECTED ZONE: STRAW [10/17/2021 6:26:36 PM.484] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [10/17/2021 6:26:36 PM.537] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:26:36 PM.538] LSPD First Response: [TRACE] Jethro Boscorelli (S_M_Y_HWAYCOP_01) was set as a cop [10/17/2021 6:26:36 PM.682] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [10/17/2021 6:26:36 PM.683] LSPD First Response: UB: DETECTED ZONE: STRAW [10/17/2021 6:26:36 PM.683] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [10/17/2021 6:26:37 PM.051] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:26:37 PM.052] LSPD First Response: [TRACE] Lenni Popuiral (S_M_Y_COP_01) was set as a cop [10/17/2021 6:26:37 PM.270] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [10/17/2021 6:26:37 PM.270] LSPD First Response: UB: DETECTED ZONE: STRAW [10/17/2021 6:26:37 PM.270] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [10/17/2021 6:26:37 PM.375] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:26:37 PM.561] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:26:37 PM.561] LSPD First Response: [TRACE] Joseph Williamson (S_M_Y_COP_01) was set as a cop [10/17/2021 6:26:37 PM.936] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:26:37 PM.940] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:26:38 PM.041] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:38 PM.352] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:38 PM.521] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:26:38 PM.908] LSPD First Response: Deadly Weapons: Player shot, chose: 1 - 3 [10/17/2021 6:26:39 PM.127] LSPD First Response: UB: REQUESTED TYPE: StatePatrol [10/17/2021 6:26:39 PM.127] LSPD First Response: UB: DETECTED ZONE: STRAW [10/17/2021 6:26:39 PM.127] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [10/17/2021 6:26:39 PM.231] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-1 [10/17/2021 6:26:39 PM.249] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:26:39 PM.381] LSPD First Response: [TRACE] Queen Elizabeth (MP_F_FREEMODE_01) was damaged. [10/17/2021 6:26:39 PM.511] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:39 PM.534] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:39 PM.612] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:26:39 PM.613] LSPD First Response: [TRACE] Mark Greene (S_M_Y_COP_01) was set as a cop [10/17/2021 6:26:39 PM.793] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:39 PM.840] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:26:39 PM.955] LSPD First Response: UB: REQUESTED TYPE: Police Bike [10/17/2021 6:26:39 PM.955] LSPD First Response: UB: DETECTED ZONE: STRAW [10/17/2021 6:26:39 PM.955] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [10/17/2021 6:26:40 PM.090] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:40 PM.116] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:26:40 PM.122] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:26:40 PM.123] LSPD First Response: [TRACE] Hannibal Jones (S_M_Y_HWAYCOP_01) was set as a cop [10/17/2021 6:26:40 PM.256] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:40 PM.541] LSPD First Response: UB: REQUESTED TYPE: Police Bike [10/17/2021 6:26:40 PM.542] LSPD First Response: UB: DETECTED ZONE: STRAW [10/17/2021 6:26:40 PM.542] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [10/17/2021 6:26:40 PM.562] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:26:40 PM.630] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:26:40 PM.630] LSPD First Response: [TRACE] Ian Stuart (S_M_Y_HWAYCOP_01) was set as a cop [10/17/2021 6:26:40 PM.702] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:26:40 PM.814] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-0 [10/17/2021 6:26:41 PM.164] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:26:41 PM.249] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:41 PM.296] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:41 PM.530] LSPD First Response: UB: REQUESTED TYPE: LocalSWAT [10/17/2021 6:26:41 PM.530] LSPD First Response: UB: DETECTED ZONE: STRAW [10/17/2021 6:26:41 PM.530] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [10/17/2021 6:26:41 PM.783] LSPD First Response: UB All Police Buddy are failed to be spawned during preparation [10/17/2021 6:26:41 PM.930] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-10 | TOTAL ACTIVE UNIT >> 10 [10/17/2021 6:26:42 PM.316] LSPD First Response: UB: REQUESTED TYPE: StatePatrol [10/17/2021 6:26:42 PM.316] LSPD First Response: UB: DETECTED ZONE: STRAW [10/17/2021 6:26:42 PM.316] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [10/17/2021 6:26:42 PM.673] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:26:42 PM.673] LSPD First Response: [TRACE] Harry Murgatroyd (S_M_Y_COP_01) was set as a cop [10/17/2021 6:26:42 PM.864] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:42 PM.897] LSPD First Response: UB: REQUESTED TYPE: StatePatrol [10/17/2021 6:26:42 PM.897] LSPD First Response: UB: DETECTED ZONE: STRAW [10/17/2021 6:26:42 PM.897] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [10/17/2021 6:26:43 PM.056] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:26:43 PM.197] LSPD First Response: [TRACE] New cop added without cop data! [10/17/2021 6:26:43 PM.197] LSPD First Response: [TRACE] Michael Lopez (S_M_Y_COP_01) was set as a cop [10/17/2021 6:26:43 PM.639] BackWeapon: Adding best weapon to ped from inventory [10/17/2021 6:26:43 PM.681] LSPD First Response: [TRACE] A new world event should be started [10/17/2021 6:26:43 PM.681] LSPD First Response: [TRACE] Starting world event RunLights [10/17/2021 6:26:43 PM.681] LSPD First Response: [TRACE] Setting up world event: RunLights #2 [10/17/2021 6:26:43 PM.692] LSPD First Response: [TRACE] Assigned ped to RunLights #2 (Ambient) [10/17/2021 6:26:44 PM.722] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #1 (Ambient) [10/17/2021 6:26:44 PM.722] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [10/17/2021 6:26:44 PM.723] LSPD First Response: [TRACE] Ped Bill Kinney has become idle again [10/17/2021 6:26:44 PM.728] LSPD First Response: UB: REQUESTED TYPE: LocalSWAT [10/17/2021 6:26:44 PM.728] LSPD First Response: UB: DETECTED ZONE: STRAW [10/17/2021 6:26:44 PM.728] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [10/17/2021 6:26:45 PM.001] LSPD First Response: UB All Police Buddy are failed to be spawned during preparation [10/17/2021 6:26:45 PM.136] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-12 | TOTAL ACTIVE UNIT >> 12 [10/17/2021 6:26:45 PM.285] LSPD First Response: [TRACE] Allowed civilian to shoot [10/17/2021 6:26:45 PM.295] LSPD First Response: UB: REQUESTED TYPE: LocalSWAT [10/17/2021 6:26:45 PM.295] LSPD First Response: UB: DETECTED ZONE: STRAW [10/17/2021 6:26:45 PM.295] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [10/17/2021 6:26:45 PM.563] LSPD First Response: UB All Police Buddy are failed to be spawned during preparation [10/17/2021 6:26:45 PM.731] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-12 | TOTAL ACTIVE UNIT >> 12 [10/17/2021 6:26:46 PM.347] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:26:47 PM.148] BackWeapon: Ped with accepted weapon added [10/17/2021 6:26:47 PM.148] BackWeapon: Weapon deleted because it was equipped [10/17/2021 6:26:47 PM.323] LSPD First Response: [TRACE] Sabrina Alessi (A_F_M_SKIDROW_01) was damaged. [10/17/2021 6:26:48 PM.227] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-0 [10/17/2021 6:26:49 PM.969] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [10/17/2021 6:26:50 PM.079] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [10/17/2021 6:26:50 PM.486] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [10/17/2021 6:26:50 PM.887] LSPD First Response: Deadly Weapons: Sabrina Alessi rolled 2-4 [10/17/2021 6:26:50 PM.917] LSPD First Response: [TRACE] Cleaning UI [10/17/2021 6:26:50 PM.917] LSPD First Response: [TRACE] Released 0 entities from #9 Content Manager [10/17/2021 6:26:50 PM.918] LSPD First Response: [TRACE] Instance cleaned ( #9) [10/17/2021 6:26:50 PM.918] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended [10/17/2021 6:26:50 PM.918] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended [10/17/2021 6:26:51 PM.755] BackWeapon: Ped with accepted weapon added [10/17/2021 6:26:51 PM.756] BackWeapon: Weapon deleted because it was equipped [10/17/2021 6:26:52 PM.259] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #1 (Ambient) [10/17/2021 6:26:52 PM.259] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [10/17/2021 6:26:52 PM.259] LSPD First Response: [TRACE] Ped David Mercer has become idle again [10/17/2021 6:26:52 PM.289] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:26:52 PM.289] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:26:52 PM.345] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:26:52 PM.345] LSPD First Response: [TRACE] Created policeb at X:-454.3502 Y:-1369.796 Z:32.53119 [10/17/2021 6:26:52 PM.372] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:26:52 PM.373] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [10/17/2021 6:26:52 PM.373] LSPD First Response: [TRACE] Bob Mercer (S_M_Y_HWAYCOP_01) was set as a cop [10/17/2021 6:26:52 PM.397] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [10/17/2021 6:26:53 PM.035] LSPD First Response: UB: FINISHED COMBAT >> OSB-0 PAX-0 [10/17/2021 6:26:54 PM.627] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-1 PAX-0 [10/17/2021 6:26:54 PM.850] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-1 PAX-1 [10/17/2021 6:26:54 PM.874] BackWeapon: Ped with accepted weapon added [10/17/2021 6:26:54 PM.874] BackWeapon: Weapon deleted because it was equipped [10/17/2021 6:26:55 PM.354] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-3 PAX-0 [10/17/2021 6:26:55 PM.469] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-3 PAX-1 [10/17/2021 6:26:55 PM.865] BackWeapon: Ped with accepted weapon added [10/17/2021 6:26:55 PM.865] BackWeapon: Weapon deleted because it was equipped [10/17/2021 6:26:55 PM.928] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-1 PAX-1 [10/17/2021 6:26:56 PM.371] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray [10/17/2021 6:26:56 PM.683] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-3 PAX-1 [10/17/2021 6:26:57 PM.613] BackWeapon: Ped with accepted weapon added [10/17/2021 6:26:57 PM.614] BackWeapon: Weapon deleted because it was equipped [10/17/2021 6:26:57 PM.861] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-8 PAX-0 [10/17/2021 6:26:57 PM.908] BackWeapon: Ped with accepted weapon added [10/17/2021 6:26:57 PM.908] BackWeapon: Weapon deleted because it was equipped [10/17/2021 6:26:58 PM.256] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-4 PAX-0 [10/17/2021 6:26:58 PM.501] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-1 PAX-1 [10/17/2021 6:26:58 PM.964] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-2 PAX-0 [10/17/2021 6:26:59 PM.071] BackWeapon: Ped with accepted weapon added [10/17/2021 6:26:59 PM.071] BackWeapon: Weapon deleted because it was equipped [10/17/2021 6:26:59 PM.252] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-2 PAX-1 [10/17/2021 6:26:59 PM.353] BackWeapon: Ped with accepted weapon added [10/17/2021 6:26:59 PM.353] BackWeapon: Weapon deleted because it was equipped [10/17/2021 6:27:00 PM.133] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-5 PAX-0 [10/17/2021 6:27:00 PM.330] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-5 PAX-1 [10/17/2021 6:27:00 PM.382] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-2 PAX-1 [10/17/2021 6:27:00 PM.636] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-6 PAX-0 [10/17/2021 6:27:00 PM.695] BackWeapon: Ped with weapon on back removed because it is no longer valid [10/17/2021 6:27:00 PM.704] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-1 PAX-1 [10/17/2021 6:27:00 PM.889] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-6 PAX-1 [10/17/2021 6:27:01 PM.084] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-3 PAX-1 [10/17/2021 6:27:01 PM.200] LSPD First Response: [TRACE] Jame McDonald (S_M_Y_COP_01) was damaged. [10/17/2021 6:27:01 PM.567] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-5 PAX-1 [10/17/2021 6:27:01 PM.766] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-1 PAX-1 [10/17/2021 6:27:02 PM.071] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-6 PAX-1 [10/17/2021 6:27:02 PM.101] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-11 PAX-0 [10/17/2021 6:27:02 PM.234] BackWeapon: Ped with accepted weapon added [10/17/2021 6:27:02 PM.234] BackWeapon: Weapon deleted because it was equipped [10/17/2021 6:27:02 PM.308] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:27:02 PM.308] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:27:02 PM.314] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-9 PAX-0 [10/17/2021 6:27:02 PM.356] LSPD First Response: [TRACE] Preloading POLICEB [10/17/2021 6:27:02 PM.357] LSPD First Response: [TRACE] Created policeb at X:-423.8166 Y:-1445.599 Z:23.56869 [10/17/2021 6:27:02 PM.387] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [10/17/2021 6:27:02 PM.388] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [10/17/2021 6:27:02 PM.389] LSPD First Response: [TRACE] Stefan West (S_M_Y_HWAYCOP_01) was set as a cop [10/17/2021 6:27:02 PM.415] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [10/17/2021 6:27:02 PM.751] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [10/17/2021 6:27:02 PM.883] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-0 [10/17/2021 6:27:02 PM.884] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-4 PAX-0 [10/17/2021 6:27:02 PM.914] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-1 PAX-0 [10/17/2021 6:27:02 PM.914] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-5 PAX-1 [10/17/2021 6:27:02 PM.915] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-6 PAX-1 [10/17/2021 6:27:02 PM.941] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-1 PAX-1 [10/17/2021 6:27:02 PM.941] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-11 PAX-0 [10/17/2021 6:27:02 PM.964] BackWeapon: Ped with weapon on back removed because it is no longer valid [10/17/2021 6:27:02 PM.964] BackWeapon: Ped with weapon on back removed because it is no longer valid [10/17/2021 6:27:02 PM.964] BackWeapon: Ped with weapon on back removed because it is no longer valid [10/17/2021 6:27:02 PM.964] BackWeapon: Ped with weapon on back removed because it is no longer valid [10/17/2021 6:27:02 PM.973] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-7 PAX-0 [10/17/2021 6:27:02 PM.974] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-8 PAX-0 [10/17/2021 6:27:02 PM.974] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-9 PAX-0 [10/17/2021 6:27:02 PM.975] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-10 PAX-0 [10/17/2021 6:27:03 PM.000] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 11 [10/17/2021 6:27:03 PM.001] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-4 | TOTAL ACTIVE UNIT >> 10 [10/17/2021 6:27:03 PM.002] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-3 PAX-0 [10/17/2021 6:27:03 PM.035] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-2 PAX-0 [10/17/2021 6:27:03 PM.036] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-3 PAX-1 [10/17/2021 6:27:03 PM.060] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-1 | TOTAL ACTIVE UNIT >> 9 [10/17/2021 6:27:03 PM.060] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-11 | TOTAL ACTIVE UNIT >> 8 [10/17/2021 6:27:03 PM.061] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-2 PAX-1 [10/17/2021 6:27:03 PM.062] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-5 PAX-0 [10/17/2021 6:27:03 PM.062] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-6 PAX-0 [10/17/2021 6:27:03 PM.090] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-7 | TOTAL ACTIVE UNIT >> 7 [10/17/2021 6:27:03 PM.090] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-8 | TOTAL ACTIVE UNIT >> 6 [10/17/2021 6:27:03 PM.090] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-9 | TOTAL ACTIVE UNIT >> 5 [10/17/2021 6:27:03 PM.090] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-10 | TOTAL ACTIVE UNIT >> 4 [10/17/2021 6:27:03 PM.115] BackWeapon: Weapon created on back of ped because ped put weapon away [10/17/2021 6:27:03 PM.118] BackWeapon: Ped with weapon on back removed because it is no longer valid [10/17/2021 6:27:03 PM.119] BackWeapon: Ped with weapon on back removed because it is no longer valid [10/17/2021 6:27:03 PM.119] BackWeapon: Ped with weapon on back removed because it is no longer valid [10/17/2021 6:27:03 PM.119] BackWeapon: Ped with weapon on back removed because it is no longer valid [10/17/2021 6:27:03 PM.119] BackWeapon: Ped with weapon on back removed because it is no longer valid [10/17/2021 6:27:03 PM.155] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-3 | TOTAL ACTIVE UNIT >> 3 [10/17/2021 6:27:03 PM.180] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-2 | TOTAL ACTIVE UNIT >> 2 [10/17/2021 6:27:03 PM.205] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-5 | TOTAL ACTIVE UNIT >> 1 [10/17/2021 6:27:03 PM.205] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-6 | TOTAL ACTIVE UNIT >> 0 [10/17/2021 6:27:03 PM.344] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-3 PAX-1 [10/17/2021 6:27:03 PM.699] LSPD First Response: UB: IN STANDBY POSITION >> OSB-1 PAX-0 [10/17/2021 6:27:03 PM.773] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-10 PAX-0 [10/17/2021 6:27:04 PM.544] LSPD First Response: UB: IN STANDBY POSITION >> OSB-2 PAX-0 [10/17/2021 6:27:04 PM.718] BackWeapon: Weapon created on back of ped because ped put weapon away [10/17/2021 6:27:04 PM.944] LSPD First Response: UB: IN STANDBY POSITION >> OSB-9 PAX-0 [10/17/2021 6:27:06 PM.379] LSPD First Response: [OCSPRAYED!] Found 0 peds nearby with OC Spray