[18.10.2021. 11:37:49.295] Started new log on 18.10.2021. 11:37:49.295 [18.10.2021. 11:37:49.297] ==================================================================================================== [18.10.2021. 11:37:49.285] Log path: E:\Grand Theft Auto V\RagePluginHook.log [18.10.2021. 11:37:49.297] Log verbosity: Trivial [18.10.2021. 11:37:49.298] Initializing input system [18.10.2021. 11:37:49.300] Initializing game console [18.10.2021. 11:37:49.308] Console key has been set to F4 (key code: 115) [18.10.2021. 11:37:49.356] Initializing console variable "ConsoleScrollAmount". [18.10.2021. 11:37:49.356] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [18.10.2021. 11:37:49.360] Read value: [18.10.2021. 11:37:49.360] Initializing console variable "ConsoleKey". [18.10.2021. 11:37:49.360] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [18.10.2021. 11:37:49.361] Read value: F4 [18.10.2021. 11:37:49.361] Setting value of console variable "ConsoleKey" to stored value. [18.10.2021. 11:37:49.361] Console key has been set to F4 (key code: 115) [18.10.2021. 11:37:49.361] Initializing console variable "PluginTimeoutThreshold". [18.10.2021. 11:37:49.361] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [18.10.2021. 11:37:49.363] Read value: 60000 [18.10.2021. 11:37:49.363] Setting value of console variable "PluginTimeoutThreshold" to stored value. [18.10.2021. 11:37:49.363] Initializing console variable "AlwaysShowConsoleOutput". [18.10.2021. 11:37:49.363] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [18.10.2021. 11:37:49.364] Read value: [18.10.2021. 11:37:49.364] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [18.10.2021. 11:37:49.364] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [18.10.2021. 11:37:49.364] Read value: False [18.10.2021. 11:37:49.364] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value. [18.10.2021. 11:37:49.364] Initializing console variable "ShowOnScreenWarnings". [18.10.2021. 11:37:49.364] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [18.10.2021. 11:37:49.365] Read value: [18.10.2021. 11:37:49.365] Console initialized [18.10.2021. 11:37:49.365] Initializing forms manager [18.10.2021. 11:37:49.366] Cleaning temp folder [18.10.2021. 11:37:49.367] Version: RAGE Plugin Hook v1.87.1293.16190 for Grand Theft Auto V [18.10.2021. 11:37:49.371] ================ RAGE Plugin Hook ================ [10/18/2021 11:37:49 AM.377] Detected Windows 10 Professional (64-bit) (10.0.19043.0)! [10/18/2021 11:37:49 AM.378] Checking game support [10/18/2021 11:37:49 AM.607] Product name: Grand Theft Auto V [10/18/2021 11:37:49 AM.607] Product version: 1.0.2372.2 [10/18/2021 11:37:49 AM.607] Is steam version: False [10/18/2021 11:37:49 AM.608] Initializing DirectX [10/18/2021 11:37:49 AM.610] Initializing Direct3D [10/18/2021 11:37:49 AM.610] Getting game swap chain [10/18/2021 11:37:49 AM.635] Swap Chain created: 0x7FF643D0FFE0 [10/18/2021 11:37:49 AM.635] Swap Chain VTable: 0x1CFFC4B13A0 [10/18/2021 11:37:49 AM.635] 0x74894810245C8948;0x8D48564157552024;0x170EC814890246C [10/18/2021 11:37:49 AM.635] D3D11Present: 0x7FFB93642A40 [10/18/2021 11:37:49 AM.635] D3D11ResizeBuffers: 0x7FFB93661390 [10/18/2021 11:37:49 AM.635] D3D11ResizeTarget: 0x7FFB936AC440 [10/18/2021 11:37:49 AM.635] D3D11SetFullscreenState: 0x7FFB93663150 [10/18/2021 11:37:49 AM.635] Getting device [10/18/2021 11:37:49 AM.635] Retrieved device [10/18/2021 11:37:49 AM.635] Creating wrapper [10/18/2021 11:37:49 AM.635] Direct3D initialized [10/18/2021 11:37:49 AM.635] Initialized DirectX [10/18/2021 11:37:49 AM.636] Direct3D watcher thread spawned [10/18/2021 11:37:49 AM.691] Wrapper created [10/18/2021 11:37:49 AM.695] Effect created [10/18/2021 11:37:49 AM.695] Creating buffer [10/18/2021 11:37:49 AM.695] Created buffer [10/18/2021 11:37:49 AM.695] Creating blend state [10/18/2021 11:37:49 AM.695] Created blend state [10/18/2021 11:37:49 AM.695] Done with creation [10/18/2021 11:37:49 AM.744] Initializing texture system. [10/18/2021 11:37:49 AM.744] Initializing texture system; phase 1 [10/18/2021 11:37:49 AM.744] Initializing texture system; phase 2 [10/18/2021 11:37:49 AM.750] Initializing texture system; phase 3 [10/18/2021 11:37:49 AM.751] Initializing texture system; phase 4 [10/18/2021 11:37:49 AM.761] Initializing texture system; phase 5 [10/18/2021 11:37:49 AM.763] Initializing texture system; phase 6 [10/18/2021 11:37:49 AM.764] Initializing texture system; phase 7 [10/18/2021 11:37:49 AM.765] Initializing texture system; phase 8 [10/18/2021 11:37:49 AM.766] Initializing texture system; phase 9 [10/18/2021 11:37:49 AM.767] Initializing texture system; phase 10 [10/18/2021 11:37:49 AM.769] Initializing texture system; phase 11 [10/18/2021 11:37:49 AM.769] Initializing texture system; phase 12 [10/18/2021 11:37:49 AM.771] Initializing texture system; phase 13 [10/18/2021 11:37:49 AM.771] Initializing texture system; phase 14 [10/18/2021 11:37:54 AM.637] Direct3D watcher thread ended [10/18/2021 11:38:20 AM.289] LoadingScreenMsg: Initializing game support [10/18/2021 11:38:20 AM.540] Initializing game support [10/18/2021 11:38:26 AM.037] LoadingScreenMsg: Velocity limit removed [10/18/2021 11:38:26 AM.346] Compatibility level: 0 [10/18/2021 11:38:26 AM.346] Supported version detected [10/18/2021 11:38:26 AM.346] ================================================== [10/18/2021 11:38:26 AM.346] LoadingScreenMsg: Patching code [10/18/2021 11:38:26 AM.597] LoadingScreenMsg: Waiting for game initialization [10/18/2021 11:38:26 AM.848] Waiting for game initialization [10/18/2021 11:38:26 AM.949] LoadingScreenMsg: Initializing core [10/18/2021 11:38:27 AM.200] Initializing hook [10/18/2021 11:38:32 AM.221] LoadingScreenMsg: Completing interoperability [10/18/2021 11:38:32 AM.472] Completing interoperability [10/18/2021 11:38:32 AM.472] Initialization code 1. [10/18/2021 11:38:32 AM.472] Initialization code 2. [10/18/2021 11:38:32 AM.472] Initialization code 3. [10/18/2021 11:38:32 AM.479] 1 Address: 0x00007FF641BB5FBC [10/18/2021 11:38:32 AM.479] Calling func 1 [10/18/2021 11:38:32 AM.493] 2 Address: 0x00007FF642754F3A [10/18/2021 11:38:32 AM.493] 3 Address: 0x00007FF641185C4E [10/18/2021 11:38:32 AM.520] Address: 0x00007FF642754EE4 [10/18/2021 11:38:32 AM.520] Unknown var: 0x00007FF64379FAB0 [10/18/2021 11:38:32 AM.520] Initialization code 4. [10/18/2021 11:38:32 AM.520] Initialization code 5. [10/18/2021 11:38:32 AM.520] Completing interoperability, phase 1 [10/18/2021 11:38:32 AM.520] Completing interoperability, phase 2 [10/18/2021 11:38:32 AM.520] Completing interoperability, phase 3 [10/18/2021 11:38:32 AM.520] Completing interoperability, phase 4 [10/18/2021 11:38:32 AM.520] Completing interoperability, phase 5 [10/18/2021 11:38:32 AM.520] Completing interoperability, phase 6 [10/18/2021 11:38:32 AM.520] Completing interoperability, phase 7 [10/18/2021 11:38:32 AM.520] LoadingScreenMsg: [10/18/2021 11:38:32 AM.771] LoadingScreenMsg: Loading Story Mode [10/18/2021 11:38:34 AM.914] LoadingScreenMsg: Loading and Populating Game World [10/18/2021 11:38:35 AM.165] LoadingScreenMsg: [10/18/2021 11:38:49 AM.286] Initializing console variable "IsDeveloperModeEnabled". [10/18/2021 11:38:49 AM.286] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [10/18/2021 11:38:49 AM.286] Read value: [10/18/2021 11:38:49 AM.286] Initializing console variable "TimeScale". [10/18/2021 11:38:49 AM.286] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [10/18/2021 11:38:49 AM.287] Read value: [10/18/2021 11:39:58 AM.900] : Initializing input system [10/18/2021 11:39:58 AM.901] : Initializing game console [10/18/2021 11:39:58 AM.902] : Initializing forms manager [10/18/2021 11:39:59 AM.123] LSPD First Response: [TRACE] Started loading LSPDFR [10/18/2021 11:39:59 AM.123] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.7800.3124) [10/18/2021 11:39:59 AM.124] LSPD First Response: [INFO] Compiled on 9 May 2021 23:44:07 UTC [10/18/2021 11:39:59 AM.124] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [10/18/2021 11:39:59 AM.841] LSPD First Response: [TRACE] Thread CopManager #1 initialized [10/18/2021 11:40:03 AM.936] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/18/2021 11:40:03 AM.941] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/18/2021 11:40:03 AM.944] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [10/18/2021 11:40:04 AM.015] LSPD First Response: [WARN] No name for outfit variation at line 23 [10/18/2021 11:40:04 AM.015] LSPD First Response: [WARN] No name for outfit variation at line 31 [10/18/2021 11:40:04 AM.015] LSPD First Response: [WARN] No name for outfit variation at line 39 [10/18/2021 11:40:04 AM.015] LSPD First Response: [WARN] No name for outfit variation at line 64 [10/18/2021 11:40:04 AM.015] LSPD First Response: [WARN] No name for outfit variation at line 72 [10/18/2021 11:40:04 AM.015] LSPD First Response: [WARN] No name for outfit variation at line 80 [10/18/2021 11:40:04 AM.015] LSPD First Response: [WARN] No name for outfit variation at line 111 [10/18/2021 11:40:04 AM.015] LSPD First Response: [WARN] No name for outfit variation at line 138 [10/18/2021 11:40:04 AM.016] LSPD First Response: [WARN] No name for outfit variation at line 174 [10/18/2021 11:40:04 AM.016] LSPD First Response: [WARN] No name for outfit variation at line 207 [10/18/2021 11:40:04 AM.016] LSPD First Response: [WARN] No name for outfit variation at line 220 [10/18/2021 11:40:04 AM.016] LSPD First Response: [WARN] No name for outfit variation at line 259 [10/18/2021 11:40:04 AM.016] LSPD First Response: [WARN] No name for outfit variation at line 273 [10/18/2021 11:40:04 AM.016] LSPD First Response: [WARN] No name for outfit variation at line 309 [10/18/2021 11:40:04 AM.016] LSPD First Response: [WARN] No name for outfit variation at line 323 [10/18/2021 11:40:04 AM.016] LSPD First Response: [WARN] No name for outfit variation at line 363 [10/18/2021 11:40:04 AM.021] LSPD First Response: [WARN] No name for outfit variation at line 391 [10/18/2021 11:40:04 AM.021] LSPD First Response: [WARN] No name for outfit variation at line 425 [10/18/2021 11:40:04 AM.021] LSPD First Response: [WARN] No name for outfit variation at line 453 [10/18/2021 11:40:04 AM.021] LSPD First Response: [WARN] No name for outfit variation at line 484 [10/18/2021 11:40:04 AM.021] LSPD First Response: [WARN] No name for outfit variation at line 502 [10/18/2021 11:40:04 AM.025] LSPD First Response: [WARN] No name for outfit variation at line 529 [10/18/2021 11:40:04 AM.025] LSPD First Response: [WARN] No name for outfit variation at line 547 [10/18/2021 11:40:04 AM.025] LSPD First Response: [WARN] No name for outfit variation at line 581 [10/18/2021 11:40:04 AM.025] LSPD First Response: [WARN] No name for outfit variation at line 615 [10/18/2021 11:40:04 AM.025] LSPD First Response: [WARN] No name for outfit variation at line 650 [10/18/2021 11:40:04 AM.027] LSPD First Response: [WARN] No name for outfit variation at line 677 [10/18/2021 11:40:04 AM.027] LSPD First Response: [WARN] No name for outfit variation at line 711 [10/18/2021 11:40:04 AM.027] LSPD First Response: [WARN] No name for outfit variation at line 741 [10/18/2021 11:40:04 AM.028] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/18/2021 11:40:04 AM.029] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/18/2021 11:40:04 AM.029] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [10/18/2021 11:40:04 AM.033] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No name for outfit variation at line 25 [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No name for outfit variation at line 32 [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No name for outfit variation at line 39 [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No name for outfit variation at line 47 [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No name for outfit variation at line 56 [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No name for outfit variation at line 85 [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No name for outfit variation at line 92 [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No name for outfit variation at line 100 [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No name for outfit variation at line 129 [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No name for outfit variation at line 136 [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No name for outfit variation at line 143 [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No name for outfit variation at line 151 [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No name for outfit variation at line 160 [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No name for outfit variation at line 189 [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [10/18/2021 11:40:04 AM.034] LSPD First Response: [WARN] No name for outfit variation at line 196 [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No name for outfit variation at line 204 [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No name for outfit variation at line 233 [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No name for outfit variation at line 240 [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No name for outfit variation at line 247 [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No name for outfit variation at line 255 [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No name for outfit variation at line 264 [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No name for outfit variation at line 293 [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No name for outfit variation at line 300 [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No name for outfit variation at line 308 [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [10/18/2021 11:40:04 AM.037] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [10/18/2021 11:40:04 AM.038] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [10/18/2021 11:40:04 AM.038] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [10/18/2021 11:40:04 AM.038] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [10/18/2021 11:40:04 AM.040] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [10/18/2021 11:40:04 AM.040] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [10/18/2021 11:40:04 AM.041] LSPD First Response: [WARN] No name for outfit variation at line 494 [10/18/2021 11:40:04 AM.041] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [10/18/2021 11:40:04 AM.041] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [10/18/2021 11:40:04 AM.041] LSPD First Response: [WARN] No name for outfit variation at line 520 [10/18/2021 11:40:04 AM.041] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [10/18/2021 11:40:04 AM.041] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [10/18/2021 11:40:04 AM.041] LSPD First Response: [WARN] No name for outfit variation at line 546 [10/18/2021 11:40:04 AM.041] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [10/18/2021 11:40:04 AM.041] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [10/18/2021 11:40:04 AM.041] LSPD First Response: [WARN] No name for outfit variation at line 572 [10/18/2021 11:40:04 AM.042] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [10/18/2021 11:40:04 AM.042] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [10/18/2021 11:40:04 AM.042] LSPD First Response: [WARN] No name for outfit variation at line 598 [10/18/2021 11:40:04 AM.042] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [10/18/2021 11:40:04 AM.042] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [10/18/2021 11:40:04 AM.042] LSPD First Response: [WARN] No name for outfit variation at line 624 [10/18/2021 11:40:04 AM.042] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [10/18/2021 11:40:04 AM.043] LSPD First Response: [WARN] No name for outfit variation at line 732 [10/18/2021 11:40:04 AM.043] LSPD First Response: [WARN] No name for outfit variation at line 764 [10/18/2021 11:40:04 AM.043] LSPD First Response: [WARN] No name for outfit variation at line 796 [10/18/2021 11:40:04 AM.043] LSPD First Response: [WARN] No name for outfit variation at line 828 [10/18/2021 11:40:04 AM.043] LSPD First Response: [WARN] No name for outfit variation at line 951 [10/18/2021 11:40:04 AM.043] LSPD First Response: [WARN] No name for outfit variation at line 976 [10/18/2021 11:40:04 AM.043] LSPD First Response: [WARN] No name for outfit variation at line 1002 [10/18/2021 11:40:04 AM.043] LSPD First Response: [WARN] No name for outfit variation at line 1028 [10/18/2021 11:40:04 AM.043] LSPD First Response: [WARN] No name for outfit variation at line 1054 [10/18/2021 11:40:04 AM.043] LSPD First Response: [WARN] No name for outfit variation at line 1133 [10/18/2021 11:40:04 AM.043] LSPD First Response: [WARN] No name for outfit variation at line 1160 [10/18/2021 11:40:04 AM.043] LSPD First Response: [WARN] No name for outfit variation at line 1187 [10/18/2021 11:40:04 AM.043] LSPD First Response: [WARN] No name for outfit variation at line 1214 [10/18/2021 11:40:04 AM.043] LSPD First Response: [WARN] No name for outfit variation at line 1241 [10/18/2021 11:40:04 AM.043] LSPD First Response: [WARN] No name for outfit variation at line 1268 [10/18/2021 11:40:04 AM.043] LSPD First Response: [WARN] No name for outfit variation at line 1297 [10/18/2021 11:40:04 AM.043] LSPD First Response: [WARN] No name for outfit variation at line 1330 [10/18/2021 11:40:04 AM.043] LSPD First Response: [WARN] No name for outfit variation at line 1363 [10/18/2021 11:40:04 AM.043] LSPD First Response: [WARN] No name for outfit variation at line 1396 [10/18/2021 11:40:04 AM.043] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits [10/18/2021 11:40:04 AM.556] LSPD First Response: [TRACE] Adding Ben J. as character [10/18/2021 11:40:04 AM.710] LSPD First Response: [TRACE] Adding Michelle Meto as character [10/18/2021 11:40:04 AM.714] LSPD First Response: [WARN] Path without extension: lspdfr/chars [10/18/2021 11:40:04 AM.715] LSPD First Response: [WARN] Path without extension: lspdfr/chars [10/18/2021 11:40:04 AM.901] LSPD First Response: [TRACE] Adding Luke Kearney as character [10/18/2021 11:40:04 AM.915] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/18/2021 11:40:04 AM.916] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/18/2021 11:40:04 AM.916] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [10/18/2021 11:40:04 AM.920] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/18/2021 11:40:04 AM.920] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/18/2021 11:40:04 AM.920] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [10/18/2021 11:40:04 AM.922] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/18/2021 11:40:04 AM.922] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/18/2021 11:40:04 AM.922] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [10/18/2021 11:40:04 AM.952] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/18/2021 11:40:04 AM.952] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/18/2021 11:40:04 AM.953] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [10/18/2021 11:40:04 AM.959] LSPD First Response: [TRACE] Failed to parse as chance [10/18/2021 11:40:04 AM.965] LSPD First Response: [TRACE] Player was in vehicle: True [10/18/2021 11:40:04 AM.965] LSPD First Response: [TRACE] Last selected character was Luke Kearney, should spawn as last character True [10/18/2021 11:40:04 AM.970] LSPD First Response: [TRACE] Loading last selected character Luke Kearney [10/18/2021 11:40:04 AM.972] LSPD First Response: [INFO] Changing current player character to Luke Kearney [10/18/2021 11:40:04 AM.982] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [10/18/2021 11:40:04 AM.983] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [10/18/2021 11:40:04 AM.984] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [10/18/2021 11:40:05 AM.406] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_02 [10/18/2021 11:40:05 AM.407] LSPD First Response: [TRACE] CharacterSelected: 11 [10/18/2021 11:40:05 AM.409] LSPD First Response: [TRACE] Character changed, creating new stats object [10/18/2021 11:40:05 AM.803] LSPD First Response: [TRACE] Initialized telemtry service [10/18/2021 11:40:05 AM.841] LSPD First Response: We have 4 appartments registered [10/18/2021 11:40:05 AM.843] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [10/18/2021 11:40:05 AM.848] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [10/18/2021 11:40:05 AM.849] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [10/18/2021 11:40:05 AM.849] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [10/18/2021 11:40:05 AM.850] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [10/18/2021 11:40:05 AM.850] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [10/18/2021 11:40:05 AM.851] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [10/18/2021 11:40:05 AM.851] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [10/18/2021 11:40:05 AM.851] LSPD First Response: ApartmentManager initialized [10/18/2021 11:40:05 AM.853] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [10/18/2021 11:40:05 AM.854] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [10/18/2021 11:40:05 AM.855] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [10/18/2021 11:40:05 AM.894] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [10/18/2021 11:40:05 AM.994] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [10/18/2021 11:40:05 AM.994] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [10/18/2021 11:40:05 AM.994] LSPD First Response: [TRACE] Saved apt: [10/18/2021 11:40:06 AM.001] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [10/18/2021 11:40:06 AM.005] LSPD First Response: [TRACE] Thread Marker #1 initialized [10/18/2021 11:40:06 AM.040] LSPD First Response: [TRACE] Thread Marker #2 initialized [10/18/2021 11:40:06 AM.040] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [10/18/2021 11:40:06 AM.040] LSPD First Response: [TRACE] Thread Marker #3 initialized [10/18/2021 11:40:06 AM.040] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [10/18/2021 11:40:06 AM.041] LSPD First Response: [TRACE] Thread Marker #4 initialized [10/18/2021 11:40:06 AM.041] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [10/18/2021 11:40:06 AM.105] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [10/18/2021 11:40:06 AM.291] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [10/18/2021 11:40:06 AM.296] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [10/18/2021 11:40:06 AM.301] LSPD First Response: [TRACE] Set title to Luke Kearney for Interaction Menu [10/18/2021 11:40:06 AM.302] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [10/18/2021 11:40:06 AM.304] LSPD First Response: [TRACE] Set title to Luke Kearney for Police Radio [10/18/2021 11:40:06 AM.311] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [10/18/2021 11:40:06 AM.313] LSPD First Response: [TRACE] Set title to Luke Kearney for Vehicle Options [10/18/2021 11:40:06 AM.317] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [10/18/2021 11:40:06 AM.318] LSPD First Response: [TRACE] Set title to Luke Kearney for Inventory [10/18/2021 11:40:06 AM.322] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [10/18/2021 11:40:06 AM.324] LSPD First Response: [TRACE] Set title to Luke Kearney for Settings [10/18/2021 11:40:06 AM.327] LSPD First Response: [TRACE] Saved apt: [10/18/2021 11:40:06 AM.366] LSPD First Response: [TRACE] Requested Audio [10/18/2021 11:40:06 AM.370] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [10/18/2021 11:40:06 AM.739] LSPD First Response: [INFO] Connecting to LSPDFR Sync [10/18/2021 11:40:06 AM.785] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/18/2021 11:40:06 AM.785] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/18/2021 11:40:06 AM.785] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Vinewood Police Station [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] La Mesa Police Station [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Rockford Hills Police Station [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Vespucci Police Station [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Downtown Police Station [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Davis Sheriff Station [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Sandy Shores Sheriff Station [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Paleto Bay Sheriff Station [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Beaver Bush Ranger Station [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Bolingbroke Penitentiary [10/18/2021 11:40:06 AM.802] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [10/18/2021 11:40:06 AM.808] LSPD First Response: [TRACE] Auto started component Debug #1 [10/18/2021 11:40:06 AM.809] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [10/18/2021 11:40:06 AM.809] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [10/18/2021 11:40:06 AM.809] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [10/18/2021 11:40:06 AM.809] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [10/18/2021 11:40:06 AM.810] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [10/18/2021 11:40:06 AM.810] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [10/18/2021 11:40:06 AM.810] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [10/18/2021 11:40:06 AM.811] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [10/18/2021 11:40:06 AM.811] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [10/18/2021 11:40:06 AM.811] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [10/18/2021 11:40:06 AM.812] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [10/18/2021 11:40:06 AM.812] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [10/18/2021 11:40:06 AM.813] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [10/18/2021 11:40:06 AM.813] LSPD First Response: [TRACE] Preloading node data [10/18/2021 11:40:07 AM.114] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [10/18/2021 11:40:07 AM.114] LSPD First Response: [TRACE] Terminal server version: 0.2 [10/18/2021 11:40:07 AM.114] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 69a12440-94c1-4691-a10c-59bc5730ee92. Enhanced features available. [10/18/2021 11:40:07 AM.133] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [10/18/2021 11:40:07 AM.134] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [10/18/2021 11:40:07 AM.134] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [10/18/2021 11:40:07 AM.995] LSPD First Response: [TRACE] Building pathfinding data. Island: False [10/18/2021 11:40:10 AM.027] LSPD First Response: [TRACE] Done preloading node data [10/18/2021 11:40:10 AM.027] LSPD First Response: [TRACE] Preloading node data [10/18/2021 11:40:10 AM.027] LSPD First Response: [TRACE] Done preloading node data [10/18/2021 11:40:10 AM.028] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [10/18/2021 11:40:10 AM.040] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [10/18/2021 11:40:10 AM.040] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [10/18/2021 11:40:10 AM.040] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [10/18/2021 11:40:10 AM.040] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [10/18/2021 11:40:10 AM.040] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [10/18/2021 11:40:10 AM.040] at Rage.World.GetBlipByHandle(PoolHandle handle) [10/18/2021 11:40:10 AM.040] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [10/18/2021 11:40:10 AM.040] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [10/18/2021 11:40:10 AM.040] LSPD First Response: [TRACE] Disabling ambient game police chases [10/18/2021 11:40:10 AM.047] LSPD First Response: [TRACE] Disabled ambient game police chases [10/18/2021 11:40:10 AM.047] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [10/18/2021 11:40:10 AM.049] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [10/18/2021 11:40:10 AM.053] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [10/18/2021 11:40:10 AM.053] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [10/18/2021 11:40:11 AM.064] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [10/18/2021 11:40:11 AM.064] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [10/18/2021 11:40:11 AM.087] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [10/18/2021 11:40:11 AM.088] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [10/18/2021 11:40:11 AM.088] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [10/18/2021 11:40:11 AM.089] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [10/18/2021 11:40:11 AM.089] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [10/18/2021 11:40:11 AM.089] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [10/18/2021 11:40:11 AM.092] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [10/18/2021 11:40:11 AM.096] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [10/18/2021 11:40:11 AM.096] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [10/18/2021 11:40:11 AM.096] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [10/18/2021 11:40:11 AM.097] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [10/18/2021 11:40:11 AM.100] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [10/18/2021 11:40:11 AM.103] LSPD First Response: [TRACE] Thread Marker #5 initialized [10/18/2021 11:40:11 AM.103] LSPD First Response: [TRACE] Thread Debug #1 initialized [10/18/2021 11:40:11 AM.106] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [10/18/2021 11:40:11 AM.107] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [10/18/2021 11:40:11 AM.118] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [10/18/2021 11:40:11 AM.122] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [10/18/2021 11:40:11 AM.124] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [10/18/2021 11:41:07 AM.454] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [10/18/2021 11:41:07 AM.454] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [10/18/2021 11:41:07 AM.454] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [10/18/2021 11:41:07 AM.454] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [10/18/2021 11:41:07 AM.454] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [10/18/2021 11:41:07 AM.454] at Rage.World.GetBlipByHandle(PoolHandle handle) [10/18/2021 11:41:07 AM.454] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [10/18/2021 11:41:09 AM.458] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [10/18/2021 11:41:09 AM.458] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [10/18/2021 11:41:09 AM.458] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [10/18/2021 11:41:09 AM.458] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [10/18/2021 11:41:09 AM.458] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [10/18/2021 11:41:09 AM.458] at Rage.World.GetBlipByHandle(PoolHandle handle) [10/18/2021 11:41:09 AM.458] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [10/18/2021 11:41:11 AM.461] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [10/18/2021 11:41:11 AM.461] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [10/18/2021 11:41:11 AM.461] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [10/18/2021 11:41:11 AM.461] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [10/18/2021 11:41:11 AM.461] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [10/18/2021 11:41:11 AM.461] at Rage.World.GetBlipByHandle(PoolHandle handle) [10/18/2021 11:41:11 AM.461] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [10/18/2021 11:41:13 AM.466] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [10/18/2021 11:41:13 AM.466] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [10/18/2021 11:41:13 AM.466] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [10/18/2021 11:41:13 AM.466] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [10/18/2021 11:41:13 AM.466] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [10/18/2021 11:41:13 AM.466] at Rage.World.GetBlipByHandle(PoolHandle handle) [10/18/2021 11:41:13 AM.466] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [10/18/2021 11:41:15 AM.489] LSPD First Response: [TRACE] Preloading POLICE [10/18/2021 11:41:15 AM.490] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [10/18/2021 11:41:15 AM.491] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [10/18/2021 11:41:15 AM.491] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [10/18/2021 11:41:15 AM.491] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [10/18/2021 11:41:15 AM.491] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [10/18/2021 11:41:15 AM.491] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [10/18/2021 11:41:15 AM.491] at Rage.World.GetBlipByHandle(PoolHandle handle) [10/18/2021 11:41:15 AM.491] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [10/18/2021 11:41:15 AM.506] LSPD First Response: [TRACE] Preloading POLICE [10/18/2021 11:41:16 AM.013] LSPD First Response: [TRACE] Created police at X:-516.8823 Y:-1372.351 Z:29.9415 [10/18/2021 11:41:16 AM.025] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [10/18/2021 11:41:16 AM.031] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [10/18/2021 11:41:16 AM.080] LSPD First Response: [TRACE] Cached 1330 decorators for index 4 [10/18/2021 11:41:16 AM.262] LSPD First Response: [TRACE] Emma Roberts (MP_F_FREEMODE_01) was set as a cop [10/18/2021 11:41:16 AM.314] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [10/18/2021 11:41:16 AM.320] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [10/18/2021 11:41:16 AM.411] LSPD First Response: [TRACE] Zara Gomez (MP_F_FREEMODE_01) was set as a cop [10/18/2021 11:41:16 AM.424] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [10/18/2021 11:41:17 AM.482] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [10/18/2021 11:41:17 AM.482] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [10/18/2021 11:41:17 AM.482] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [10/18/2021 11:41:17 AM.482] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [10/18/2021 11:41:17 AM.482] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [10/18/2021 11:41:17 AM.482] at Rage.World.GetBlipByHandle(PoolHandle handle) [10/18/2021 11:41:17 AM.482] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [10/18/2021 11:41:19 AM.488] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [10/18/2021 11:41:19 AM.488] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [10/18/2021 11:41:19 AM.488] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [10/18/2021 11:41:19 AM.488] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [10/18/2021 11:41:19 AM.488] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [10/18/2021 11:41:19 AM.488] at Rage.World.GetBlipByHandle(PoolHandle handle) [10/18/2021 11:41:19 AM.488] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [10/18/2021 11:41:21 AM.496] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [10/18/2021 11:41:21 AM.496] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [10/18/2021 11:41:21 AM.496] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [10/18/2021 11:41:21 AM.496] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [10/18/2021 11:41:21 AM.496] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [10/18/2021 11:41:21 AM.496] at Rage.World.GetBlipByHandle(PoolHandle handle) [10/18/2021 11:41:21 AM.496] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [10/18/2021 11:41:24 AM.455] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/18/2021 11:41:24 AM.455] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [10/18/2021 11:41:24 AM.455] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [10/18/2021 11:41:24 AM.471] LSPD First Response: [TRACE] Setting player to lspd from last agency [10/18/2021 11:41:24 AM.488] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [10/18/2021 11:41:24 AM.496] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_02 [10/18/2021 11:41:24 AM.497] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [10/18/2021 11:41:24 AM.511] LSPD First Response: [TRACE] Setting player skin from last skin [10/18/2021 11:41:24 AM.522] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_02 [10/18/2021 11:41:24 AM.547] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [10/18/2021 11:41:24 AM.706] LSPD First Response: [TRACE] Player went on duty. [10/18/2021 11:41:24 AM.713] LSPD First Response: Folder is E:\Grand Theft Auto V\plugins\lspdfr [10/18/2021 11:41:25 AM.423] LSPD First Response: ALPRLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null [10/18/2021 11:41:25 AM.436] LSPD First Response: AutomaticSirenCutout, Version=3.1.5.0, Culture=neutral, PublicKeyToken=null [10/18/2021 11:41:25 AM.446] LSPD First Response: AutoPanic, Version=1.0.1.7, Culture=neutral, PublicKeyToken=null [10/18/2021 11:41:25 AM.455] LSPD First Response: CompuLite, Version=1.5.2.6, Culture=neutral, PublicKeyToken=null [10/18/2021 11:41:25 AM.468] LSPD First Response: CountyCalls, Version=0.5.1.0, Culture=neutral, PublicKeyToken=null [10/18/2021 11:41:25 AM.479] LSPD First Response: FBI Callouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [10/18/2021 11:41:25 AM.479] LSPD First Response: Officer_Status_Plugin, Version=1.0.3.11, Culture=neutral, PublicKeyToken=null [10/18/2021 11:41:25 AM.489] LSPD First Response: PeterUCallouts, Version=5.1.7603.31513, Culture=neutral, PublicKeyToken=null [10/18/2021 11:41:25 AM.499] LSPD First Response: SimpleCallouts, Version=1.3.5.1, Culture=neutral, PublicKeyToken=null [10/18/2021 11:41:25 AM.501] LSPD First Response: SpeedRadarLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null [10/18/2021 11:41:25 AM.501] LSPD First Response: StopThePed, Version=4.9.5.0, Culture=neutral, PublicKeyToken=null [10/18/2021 11:41:25 AM.505] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null [10/18/2021 11:41:25 AM.508] LSPD First Response: UnitedCallouts, Version=1.5.7.7, Culture=neutral, PublicKeyToken=null [10/18/2021 11:41:25 AM.509] LSPD First Response: Creating plugin: ‪‮‪‎‮‭‮‫‫‏‏‬‍‪‪‮‬‭‬‬‌‏‬‭‮ [10/18/2021 11:41:25 AM.543] LSPD First Response: Creating plugin: AutomaticSirenCutout.Main [10/18/2021 11:41:25 AM.595] LSPD First Response: Creating plugin: AutoPanic.Main [10/18/2021 11:41:25 AM.595] LSPD First Response: Creating plugin: ​‍​‮‏‫‭‭‬‮‮‬‫‎‏‪‮‪​‏‪‮‪‭​‏‮ [10/18/2021 11:41:25 AM.729] LSPD First Response: Creating plugin: CountyCalls.Main [10/18/2021 11:41:25 AM.729] LSPD First Response: Creating plugin: PROJECT_NAME.Main [10/18/2021 11:41:25 AM.729] LSPD First Response: Creating plugin: Officer_Status_Plugin.Main [10/18/2021 11:41:25 AM.729] LSPD First Response: Creating plugin: PeterUCallouts.Main [10/18/2021 11:41:26 AM.235] LSPD First Response: Creating plugin: SimpleCallouts.Main [10/18/2021 11:41:26 AM.279] LSPD First Response: Creating plugin: ‫‍​‍‪‍​‭‮‪‮‭‌‪‪‭‮‫‪‪‭‮ [10/18/2021 11:41:26 AM.318] LSPD First Response: Creating plugin: ‪‪‮‌‬‍‌‌‌‎‫‮​‌‫‮​‬‮‫‏‍​‌‭‎‍‮‫‪‮ [10/18/2021 11:41:26 AM.372] LSPD First Response: Creating plugin: ‮​‫‪‪‎‬‏‭‏‪​‪‌‭‬‏​‭‏‫‎‮ [10/18/2021 11:41:26 AM.422] LSPD First Response: Creating plugin: UnitedCallouts.Main [10/18/2021 11:41:26 AM.423] LSPD First Response: Plugin ALPRLite v1.5.4.2 has been initialized. [10/18/2021 11:41:26 AM.423] LSPD First Response: Go on duty to fully load ALPRLite [10/18/2021 11:41:26 AM.424] LSPD First Response: Loading AutomaticSirenCutout.ini settings [10/18/2021 11:41:26 AM.431] LSPD First Response: Auto Panic1.0.1.7 has been initialised. [10/18/2021 11:41:26 AM.431] LSPD First Response: Go on duty to fully load Auto Panic. [10/18/2021 11:41:26 AM.432] LSPD First Response: Plugin CompuLite v1.5.2.6 has been initialized. [10/18/2021 11:41:26 AM.432] LSPD First Response: Go on duty to fully load CompuLite [10/18/2021 11:41:26 AM.432] LSPD First Response: County Callouts Beta - Plugin loaded! [10/18/2021 11:41:26 AM.432] LSPD First Response: Modification by: Adam DeLuca [10/18/2021 11:41:26 AM.433] LSPD First Response: County Callouts loaded with LSPDFR 0.4.9. [10/18/2021 11:41:26 AM.434] LSPD First Response: ============================================================================FBI Callouts Loaded============================================================================ [10/18/2021 11:41:26 AM.434] LSPD First Response: ============================================================================FBI Callouts Loaded============================================================================ [10/18/2021 11:41:26 AM.434] LSPD First Response: ============================================================================FBI Callouts Loaded============================================================================ [10/18/2021 11:41:26 AM.434] LSPD First Response: ============================================================================FBI Callouts Loaded============================================================================ [10/18/2021 11:41:26 AM.434] LSPD First Response: FBI Callouts Faled to load : Error Code 2093 [10/18/2021 11:41:26 AM.434] LSPD First Response: Officer Status Plugin1.0.3.11 has been Initialized. [10/18/2021 11:41:26 AM.510] LSPD First Response: PeterUCallouts.Objects.PedModelMeta: BuildLookupDictionary: Lookup dict already contains a key for G_F_Y_BALLAS_01 [10/18/2021 11:41:26 AM.517] LSPD First Response: PeterUCallouts.Objects.PedModelMeta: BuildLookupDictionary: Lookup dict already contains a key for A_M_Y_SOUCENT_03 [10/18/2021 11:41:26 AM.527] LSPD First Response: PeterUCallouts.Main: Initialize: PeterUCallouts 5.1.7603.31513 (RELEASE) loaded [10/18/2021 11:41:26 AM.528] LSPD First Response: Plugin SimpleCallouts1.3.5.1has been initialized. [10/18/2021 11:41:26 AM.528] LSPD First Response: Go on duty to fully load SimpleCallouts [10/18/2021 11:41:26 AM.528] LSPD First Response: Plugin SpeedRadarLite v1.5.4.2 has been initialized. [10/18/2021 11:41:26 AM.528] LSPD First Response: Go on duty to fully load SpeedRadarLite [10/18/2021 11:41:26 AM.530] LSPD First Response: Plugin StopThePed v4.9.5.0 has been initialized. [10/18/2021 11:41:26 AM.530] LSPD First Response: Go on duty to fully load StopThePed [10/18/2021 11:41:26 AM.531] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized. [10/18/2021 11:41:26 AM.531] LSPD First Response: Go on duty to fully load UltimateBackup [10/18/2021 11:41:26 AM.532] LSPD First Response: [LOG]: Loading config file from UnitedCallouts. [10/18/2021 11:41:26 AM.535] LSPD First Response: We have 3 callouts registered [10/18/2021 11:41:26 AM.535] LSPD First Response: CalloutManager initialized [10/18/2021 11:41:26 AM.536] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [10/18/2021 11:41:26 AM.543] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [10/18/2021 11:41:26 AM.544] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [10/18/2021 11:41:26 AM.552] LSPD First Response: [INFO] Model preloading enabled [10/18/2021 11:41:26 AM.552] LSPD First Response: [TRACE] Preloading POLICE [10/18/2021 11:41:26 AM.552] LSPD First Response: [TRACE] Preloading POLICE2 [10/18/2021 11:41:26 AM.552] LSPD First Response: [TRACE] Preloading POLICE3 [10/18/2021 11:41:26 AM.552] LSPD First Response: [TRACE] Preloading POLICET [10/18/2021 11:41:26 AM.552] LSPD First Response: [TRACE] Preloading SHERIFF2 [10/18/2021 11:41:26 AM.552] LSPD First Response: [TRACE] Preloading SHERIFF [10/18/2021 11:41:26 AM.552] LSPD First Response: [TRACE] Preloading POLICE4 [10/18/2021 11:41:26 AM.552] LSPD First Response: [TRACE] Preloading POLICEB [10/18/2021 11:41:26 AM.557] LSPD First Response: [TRACE] Preloading FBI2 [10/18/2021 11:41:26 AM.557] LSPD First Response: [TRACE] Preloading POLICEOLD1 [10/18/2021 11:41:26 AM.557] LSPD First Response: [TRACE] Preloading POLICEOLD2 [10/18/2021 11:41:26 AM.557] LSPD First Response: [TRACE] Preloading BUZZARD [10/18/2021 11:41:26 AM.557] LSPD First Response: [TRACE] Preloading POLMAV [10/18/2021 11:41:26 AM.557] LSPD First Response: [TRACE] Preloading FROGGER2 [10/18/2021 11:41:26 AM.557] LSPD First Response: [TRACE] Preloading AMBULANCE [10/18/2021 11:41:26 AM.557] LSPD First Response: [TRACE] Preloading FIRETRUK [10/18/2021 11:41:26 AM.557] LSPD First Response: [TRACE] Preloading asset 1B06D571 [10/18/2021 11:41:26 AM.557] LSPD First Response: [TRACE] Preloading asset 1D073A89 [10/18/2021 11:41:26 AM.557] LSPD First Response: [TRACE] Preloading asset 60EC506 [10/18/2021 11:41:26 AM.557] LSPD First Response: [TRACE] Preloading asset 678B81B1 [10/18/2021 11:41:26 AM.557] LSPD First Response: [TRACE] Preloading asset 3656C8C1 [10/18/2021 11:41:26 AM.557] LSPD First Response: [TRACE] Preloading asset 83BF0278 [10/18/2021 11:41:26 AM.565] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [10/18/2021 11:41:26 AM.566] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [10/18/2021 11:41:26 AM.567] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [10/18/2021 11:41:26 AM.568] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [10/18/2021 11:41:26 AM.580] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [10/18/2021 11:41:26 AM.580] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [10/18/2021 11:41:26 AM.580] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [10/18/2021 11:41:26 AM.580] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [10/18/2021 11:41:26 AM.584] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [10/18/2021 11:41:26 AM.585] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [10/18/2021 11:41:26 AM.585] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [10/18/2021 11:41:26 AM.588] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [10/18/2021 11:41:26 AM.588] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [10/18/2021 11:41:26 AM.588] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [10/18/2021 11:41:26 AM.613] LSPD First Response: Deserialized Amy Smith [10/18/2021 11:41:26 AM.613] LSPD First Response: Deserialized George Saints [10/18/2021 11:41:26 AM.751] LSPD First Response: [AutomaticSirenCutout]: Automatic Siren Cutout V3.1.5.0 is ready. [10/18/2021 11:41:26 AM.752] LSPD First Response: [AutomaticSirenCutout]: AutomaticSirenCutout is enabled. [10/18/2021 11:41:26 AM.752] LSPD First Response: [AutomaticSirenCutout]: TrafficLightControl is disabled. [10/18/2021 11:41:26 AM.752] LSPD First Response: [AutomaticSirenCutout]: FriendlyHonk is disabled. [10/18/2021 11:41:26 AM.752] LSPD First Response: [AutomaticSirenCutout]: Yielding is disabled.