[11/10/2021 9:40:01 PM.336] Started new log on 11/10/2021 9:40:01 PM.336 [11/10/2021 9:40:01 PM.338] ==================================================================================================== [11/10/2021 9:40:01 PM.332] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log [11/10/2021 9:40:01 PM.338] Log verbosity: Trivial [11/10/2021 9:40:01 PM.339] Initializing input system [11/10/2021 9:40:01 PM.341] Initializing game console [11/10/2021 9:40:01 PM.345] Console key has been set to F4 (key code: 115) [11/10/2021 9:40:01 PM.392] Initializing console variable "ConsoleScrollAmount". [11/10/2021 9:40:01 PM.393] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [11/10/2021 9:40:01 PM.395] Read value: [11/10/2021 9:40:01 PM.395] Initializing console variable "ConsoleKey". [11/10/2021 9:40:01 PM.395] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [11/10/2021 9:40:01 PM.396] Read value: F4 [11/10/2021 9:40:01 PM.396] Setting value of console variable "ConsoleKey" to stored value. [11/10/2021 9:40:01 PM.396] Console key has been set to F4 (key code: 115) [11/10/2021 9:40:01 PM.396] Initializing console variable "PluginTimeoutThreshold". [11/10/2021 9:40:01 PM.396] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [11/10/2021 9:40:01 PM.398] Read value: 60000 [11/10/2021 9:40:01 PM.398] Setting value of console variable "PluginTimeoutThreshold" to stored value. [11/10/2021 9:40:01 PM.398] Initializing console variable "AlwaysShowConsoleOutput". [11/10/2021 9:40:01 PM.398] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [11/10/2021 9:40:01 PM.398] Read value: [11/10/2021 9:40:01 PM.398] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [11/10/2021 9:40:01 PM.398] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [11/10/2021 9:40:01 PM.399] Read value: False [11/10/2021 9:40:01 PM.399] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value. [11/10/2021 9:40:01 PM.399] Initializing console variable "ShowOnScreenWarnings". [11/10/2021 9:40:01 PM.399] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [11/10/2021 9:40:01 PM.399] Read value: [11/10/2021 9:40:01 PM.399] Console initialized [11/10/2021 9:40:01 PM.399] Initializing forms manager [11/10/2021 9:40:01 PM.401] Cleaning temp folder [11/10/2021 9:40:01 PM.401] Version: RAGE Plugin Hook v1.87.1293.16190 for Grand Theft Auto V [11/10/2021 9:40:01 PM.406] ================ RAGE Plugin Hook ================ [11/10/2021 9:40:01 PM.409] Command line option "disableCustomLoadingScreen" is specified twice. Please remove one. [11/10/2021 9:40:01 PM.409] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering. [11/10/2021 9:40:01 PM.414] Detected Windows 10 Home (64-bit) (10.0.22000.0)! [11/10/2021 9:40:01 PM.414] Checking game support [11/10/2021 9:40:01 PM.561] Product name: Grand Theft Auto V [11/10/2021 9:40:01 PM.561] Product version: 1.0.2372.2 [11/10/2021 9:40:01 PM.561] Is steam version: True [11/10/2021 9:40:01 PM.563] Initializing DirectX [11/10/2021 9:40:01 PM.564] Initializing Direct3D [11/10/2021 9:40:01 PM.564] Getting game swap chain [11/10/2021 9:40:01 PM.593] Swap Chain created: 0x7FF7BB1A5810 [11/10/2021 9:40:01 PM.593] Swap Chain VTable: 0x2CE79D9D020 [11/10/2021 9:40:01 PM.593] 0x748948FFF9F7F5E9;0x8D48564157552024;0x170EC814890246C [11/10/2021 9:40:01 PM.593] D3D11Present: 0x7FFD2D5B14D0 [11/10/2021 9:40:01 PM.593] D3D11ResizeBuffers: 0x7FFD2D5D7B10 [11/10/2021 9:40:01 PM.593] D3D11ResizeTarget: 0x7FFD2D626F90 [11/10/2021 9:40:01 PM.593] D3D11SetFullscreenState: 0x7FFD2D5D86D0 [11/10/2021 9:40:01 PM.593] Getting device [11/10/2021 9:40:01 PM.593] Retrieved device [11/10/2021 9:40:01 PM.593] Creating wrapper [11/10/2021 9:40:01 PM.594] Direct3D initialized [11/10/2021 9:40:01 PM.594] Initialized DirectX [11/10/2021 9:40:01 PM.594] Direct3D watcher thread spawned [11/10/2021 9:40:01 PM.659] Wrapper created [11/10/2021 9:40:01 PM.664] Effect created [11/10/2021 9:40:01 PM.664] Creating buffer [11/10/2021 9:40:01 PM.664] Created buffer [11/10/2021 9:40:01 PM.664] Creating blend state [11/10/2021 9:40:01 PM.664] Created blend state [11/10/2021 9:40:01 PM.664] Done with creation [11/10/2021 9:40:02 PM.183] Initializing texture system. [11/10/2021 9:40:02 PM.183] Initializing texture system; phase 1 [11/10/2021 9:40:02 PM.183] Initializing texture system; phase 2 [11/10/2021 9:40:02 PM.190] Initializing texture system; phase 3 [11/10/2021 9:40:02 PM.190] Initializing texture system; phase 4 [11/10/2021 9:40:02 PM.198] Initializing texture system; phase 5 [11/10/2021 9:40:02 PM.198] Initializing texture system; phase 6 [11/10/2021 9:40:02 PM.199] Initializing texture system; phase 7 [11/10/2021 9:40:02 PM.201] Initializing texture system; phase 8 [11/10/2021 9:40:02 PM.202] Initializing texture system; phase 9 [11/10/2021 9:40:02 PM.203] Initializing texture system; phase 10 [11/10/2021 9:40:02 PM.205] Initializing texture system; phase 11 [11/10/2021 9:40:02 PM.206] Initializing texture system; phase 12 [11/10/2021 9:40:02 PM.207] Initializing texture system; phase 13 [11/10/2021 9:40:02 PM.207] Initializing texture system; phase 14 [11/10/2021 9:40:06 PM.595] Direct3D watcher thread ended [11/10/2021 9:40:32 PM.393] LoadingScreenMsg: Initializing game support [11/10/2021 9:40:32 PM.644] Initializing game support [11/10/2021 9:40:38 PM.113] LoadingScreenMsg: Velocity limit removed [11/10/2021 9:40:38 PM.416] Compatibility level: 0 [11/10/2021 9:40:38 PM.416] Supported version detected [11/10/2021 9:40:38 PM.416] ================================================== [11/10/2021 9:40:38 PM.416] LoadingScreenMsg: Patching code [11/10/2021 9:40:38 PM.667] LoadingScreenMsg: Waiting for game initialization [11/10/2021 9:40:38 PM.918] Waiting for game initialization [11/10/2021 9:40:39 PM.019] LoadingScreenMsg: Initializing core [11/10/2021 9:40:39 PM.270] Initializing hook [11/10/2021 9:40:44 PM.291] LoadingScreenMsg: Completing interoperability [11/10/2021 9:40:44 PM.542] Completing interoperability [11/10/2021 9:40:44 PM.542] Initialization code 1. [11/10/2021 9:40:44 PM.542] Initialization code 2. [11/10/2021 9:40:44 PM.542] Initialization code 3. [11/10/2021 9:40:44 PM.548] 1 Address: 0x00007FF7B9046BA8 [11/10/2021 9:40:44 PM.548] Calling func 1 [11/10/2021 9:40:44 PM.562] 2 Address: 0x00007FF7B9BE8E2A [11/10/2021 9:40:44 PM.562] 3 Address: 0x00007FF7B8615CA6 [11/10/2021 9:40:44 PM.586] Address: 0x00007FF7B9BE8DD4 [11/10/2021 9:40:44 PM.586] Unknown var: 0x00007FF7BAC35090 [11/10/2021 9:40:44 PM.586] Initialization code 4. [11/10/2021 9:40:44 PM.586] Initialization code 5. [11/10/2021 9:40:44 PM.586] Completing interoperability, phase 1 [11/10/2021 9:40:44 PM.586] Completing interoperability, phase 2 [11/10/2021 9:40:44 PM.586] Completing interoperability, phase 3 [11/10/2021 9:40:44 PM.586] Completing interoperability, phase 4 [11/10/2021 9:40:44 PM.586] Completing interoperability, phase 5 [11/10/2021 9:40:44 PM.586] Completing interoperability, phase 6 [11/10/2021 9:40:44 PM.586] Completing interoperability, phase 7 [11/10/2021 9:40:44 PM.586] LoadingScreenMsg: [11/10/2021 9:40:44 PM.837] LoadingScreenMsg: Loading Story Mode [11/10/2021 9:40:47 PM.155] LoadingScreenMsg: Loading and Populating Game World [11/10/2021 9:40:47 PM.406] LoadingScreenMsg: [11/10/2021 9:41:01 PM.162] Initializing console variable "IsDeveloperModeEnabled". [11/10/2021 9:41:01 PM.162] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [11/10/2021 9:41:01 PM.162] Read value: [11/10/2021 9:41:01 PM.162] Initializing console variable "TimeScale". [11/10/2021 9:41:01 PM.162] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [11/10/2021 9:41:01 PM.163] Read value: [11/10/2021 9:41:01 PM.172] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll [11/10/2021 9:41:03 PM.096] : Initializing input system [11/10/2021 9:41:03 PM.097] : Initializing game console [11/10/2021 9:41:03 PM.098] : Initializing forms manager [11/10/2021 9:41:03 PM.183] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [11/10/2021 9:41:03 PM.383] LSPD First Response: [TRACE] Started loading LSPDFR [11/10/2021 9:41:03 PM.384] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.7874.38392) [11/10/2021 9:41:03 PM.384] LSPD First Response: [INFO] Compiled on 23 Jul 2021 19:19:44 UTC [11/10/2021 9:41:03 PM.384] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [11/10/2021 9:41:06 PM.709] LSPD First Response: [TRACE] Thread CopManager #1 initialized [11/10/2021 9:41:16 PM.625] LSPD First Response: [TRACE] Game has stopped loading [11/10/2021 9:41:19 PM.225] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:41:19 PM.228] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:41:19 PM.230] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [11/10/2021 9:41:19 PM.298] LSPD First Response: [WARN] No name for outfit variation at line 23 [11/10/2021 9:41:19 PM.298] LSPD First Response: [WARN] No name for outfit variation at line 31 [11/10/2021 9:41:19 PM.298] LSPD First Response: [WARN] No name for outfit variation at line 39 [11/10/2021 9:41:19 PM.298] LSPD First Response: [WARN] No name for outfit variation at line 64 [11/10/2021 9:41:19 PM.298] LSPD First Response: [WARN] No name for outfit variation at line 72 [11/10/2021 9:41:19 PM.298] LSPD First Response: [WARN] No name for outfit variation at line 80 [11/10/2021 9:41:19 PM.299] LSPD First Response: [WARN] No name for outfit variation at line 111 [11/10/2021 9:41:19 PM.299] LSPD First Response: [WARN] No name for outfit variation at line 138 [11/10/2021 9:41:19 PM.299] LSPD First Response: [WARN] No name for outfit variation at line 174 [11/10/2021 9:41:19 PM.299] LSPD First Response: [WARN] No name for outfit variation at line 207 [11/10/2021 9:41:19 PM.299] LSPD First Response: [WARN] No name for outfit variation at line 220 [11/10/2021 9:41:19 PM.299] LSPD First Response: [WARN] No name for outfit variation at line 259 [11/10/2021 9:41:19 PM.299] LSPD First Response: [WARN] No name for outfit variation at line 273 [11/10/2021 9:41:19 PM.299] LSPD First Response: [WARN] No name for outfit variation at line 309 [11/10/2021 9:41:19 PM.299] LSPD First Response: [WARN] No name for outfit variation at line 323 [11/10/2021 9:41:19 PM.299] LSPD First Response: [WARN] No name for outfit variation at line 363 [11/10/2021 9:41:19 PM.299] LSPD First Response: [WARN] No name for outfit variation at line 391 [11/10/2021 9:41:19 PM.299] LSPD First Response: [WARN] No name for outfit variation at line 425 [11/10/2021 9:41:19 PM.299] LSPD First Response: [WARN] No name for outfit variation at line 453 [11/10/2021 9:41:19 PM.300] LSPD First Response: [WARN] No name for outfit variation at line 484 [11/10/2021 9:41:19 PM.300] LSPD First Response: [WARN] No name for outfit variation at line 502 [11/10/2021 9:41:19 PM.300] LSPD First Response: [WARN] No name for outfit variation at line 529 [11/10/2021 9:41:19 PM.300] LSPD First Response: [WARN] No name for outfit variation at line 547 [11/10/2021 9:41:19 PM.300] LSPD First Response: [WARN] No name for outfit variation at line 581 [11/10/2021 9:41:19 PM.300] LSPD First Response: [WARN] No name for outfit variation at line 615 [11/10/2021 9:41:19 PM.300] LSPD First Response: [WARN] No name for outfit variation at line 650 [11/10/2021 9:41:19 PM.300] LSPD First Response: [WARN] No name for outfit variation at line 677 [11/10/2021 9:41:19 PM.300] LSPD First Response: [WARN] No name for outfit variation at line 711 [11/10/2021 9:41:19 PM.300] LSPD First Response: [WARN] No name for outfit variation at line 741 [11/10/2021 9:41:19 PM.300] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:41:19 PM.300] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:41:19 PM.300] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No name for outfit variation at line 25 [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No name for outfit variation at line 32 [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No name for outfit variation at line 39 [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No name for outfit variation at line 47 [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No name for outfit variation at line 56 [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No name for outfit variation at line 85 [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No name for outfit variation at line 92 [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No name for outfit variation at line 100 [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No name for outfit variation at line 129 [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No name for outfit variation at line 136 [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No name for outfit variation at line 143 [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No name for outfit variation at line 151 [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No name for outfit variation at line 160 [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No name for outfit variation at line 189 [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No name for outfit variation at line 196 [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No name for outfit variation at line 204 [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No name for outfit variation at line 233 [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No name for outfit variation at line 240 [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No name for outfit variation at line 247 [11/10/2021 9:41:19 PM.302] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No name for outfit variation at line 255 [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No name for outfit variation at line 264 [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No name for outfit variation at line 293 [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No name for outfit variation at line 300 [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No name for outfit variation at line 308 [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No name for outfit variation at line 494 [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No name for outfit variation at line 520 [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No name for outfit variation at line 546 [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No name for outfit variation at line 572 [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No name for outfit variation at line 598 [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No name for outfit variation at line 624 [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No name for outfit variation at line 732 [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No name for outfit variation at line 764 [11/10/2021 9:41:19 PM.303] LSPD First Response: [WARN] No name for outfit variation at line 796 [11/10/2021 9:41:19 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 828 [11/10/2021 9:41:19 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 951 [11/10/2021 9:41:19 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 976 [11/10/2021 9:41:19 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 1002 [11/10/2021 9:41:19 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 1028 [11/10/2021 9:41:19 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 1054 [11/10/2021 9:41:19 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 1133 [11/10/2021 9:41:19 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 1160 [11/10/2021 9:41:19 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 1187 [11/10/2021 9:41:19 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 1214 [11/10/2021 9:41:19 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 1241 [11/10/2021 9:41:19 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 1268 [11/10/2021 9:41:19 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 1297 [11/10/2021 9:41:19 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 1330 [11/10/2021 9:41:19 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 1363 [11/10/2021 9:41:19 PM.304] LSPD First Response: [WARN] No name for outfit variation at line 1396 [11/10/2021 9:41:19 PM.304] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits [11/10/2021 9:41:19 PM.729] LSPD First Response: [TRACE] Adding Ben J. as character [11/10/2021 9:41:19 PM.822] LSPD First Response: [TRACE] Adding Michelle Meto as character [11/10/2021 9:41:19 PM.822] LSPD First Response: [WARN] Path without extension: lspdfr/chars [11/10/2021 9:41:19 PM.823] LSPD First Response: [WARN] Path without extension: lspdfr/chars [11/10/2021 9:41:19 PM.921] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:41:19 PM.921] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:41:19 PM.921] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [11/10/2021 9:41:19 PM.924] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:41:19 PM.924] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:41:19 PM.924] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [11/10/2021 9:41:19 PM.927] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:41:19 PM.927] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:41:19 PM.927] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [11/10/2021 9:41:19 PM.957] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:41:19 PM.957] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:41:19 PM.957] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [11/10/2021 9:41:19 PM.963] LSPD First Response: [TRACE] Failed to parse as chance [11/10/2021 9:41:19 PM.967] LSPD First Response: [TRACE] Player was in vehicle: False [11/10/2021 9:41:19 PM.967] LSPD First Response: [TRACE] Is first run [11/10/2021 9:41:19 PM.967] LSPD First Response: [TRACE] Loading dummy character [11/10/2021 9:41:19 PM.969] LSPD First Response: [INFO] Changing current player character to Ben J. [11/10/2021 9:41:19 PM.978] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [11/10/2021 9:41:19 PM.979] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [11/10/2021 9:41:19 PM.979] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [11/10/2021 9:41:20 PM.126] LSPD First Response: [WARN] Player Persona voice was empty, generated new as: s_m_y_cop_01_white_mini_01 [11/10/2021 9:41:20 PM.127] LSPD First Response: [TRACE] CharacterSelected: 1 [11/10/2021 9:41:20 PM.128] LSPD First Response: [TRACE] Character changed, creating new stats object [11/10/2021 9:41:20 PM.136] LSPD First Response: [TRACE] Initialized telemtry service [11/10/2021 9:41:20 PM.210] LSPD First Response: We have 4 appartments registered [11/10/2021 9:41:20 PM.213] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [11/10/2021 9:41:20 PM.219] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [11/10/2021 9:41:20 PM.220] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [11/10/2021 9:41:20 PM.220] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [11/10/2021 9:41:20 PM.221] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [11/10/2021 9:41:20 PM.221] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [11/10/2021 9:41:20 PM.222] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [11/10/2021 9:41:20 PM.222] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [11/10/2021 9:41:20 PM.222] LSPD First Response: ApartmentManager initialized [11/10/2021 9:41:20 PM.225] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [11/10/2021 9:41:20 PM.225] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [11/10/2021 9:41:20 PM.227] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [11/10/2021 9:41:20 PM.275] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [11/10/2021 9:41:20 PM.312] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [11/10/2021 9:41:20 PM.312] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [11/10/2021 9:41:20 PM.312] LSPD First Response: [TRACE] Saved apt: [11/10/2021 9:41:20 PM.318] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [11/10/2021 9:41:20 PM.323] LSPD First Response: [TRACE] Thread Marker #1 initialized [11/10/2021 9:41:20 PM.357] LSPD First Response: [TRACE] Thread Marker #2 initialized [11/10/2021 9:41:20 PM.357] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [11/10/2021 9:41:20 PM.357] LSPD First Response: [TRACE] Thread Marker #3 initialized [11/10/2021 9:41:20 PM.358] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [11/10/2021 9:41:20 PM.358] LSPD First Response: [TRACE] Thread Marker #4 initialized [11/10/2021 9:41:20 PM.358] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [11/10/2021 9:41:20 PM.500] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [11/10/2021 9:41:20 PM.624] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [11/10/2021 9:41:20 PM.628] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [11/10/2021 9:41:20 PM.634] LSPD First Response: [TRACE] Set title to Ben J. for Interaction Menu [11/10/2021 9:41:20 PM.634] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [11/10/2021 9:41:20 PM.636] LSPD First Response: [TRACE] Set title to Ben J. for Police Radio [11/10/2021 9:41:20 PM.643] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [11/10/2021 9:41:20 PM.645] LSPD First Response: [TRACE] Set title to Ben J. for Vehicle Options [11/10/2021 9:41:20 PM.648] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [11/10/2021 9:41:20 PM.649] LSPD First Response: [TRACE] Set title to Ben J. for Inventory [11/10/2021 9:41:20 PM.649] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [11/10/2021 9:41:20 PM.651] LSPD First Response: [TRACE] Set title to Ben J. for Settings [11/10/2021 9:41:20 PM.654] LSPD First Response: [TRACE] Saved apt: [11/10/2021 9:41:20 PM.695] LSPD First Response: [TRACE] Requested Audio [11/10/2021 9:41:20 PM.735] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [11/10/2021 9:41:21 PM.541] LSPD First Response: [INFO] Connecting to LSPDFR Sync [11/10/2021 9:41:21 PM.793] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:41:21 PM.793] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:41:21 PM.793] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [11/10/2021 9:41:21 PM.812] LSPD First Response: [INFO] Vinewood Police Station [11/10/2021 9:41:21 PM.812] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [11/10/2021 9:41:21 PM.812] LSPD First Response: [INFO] La Mesa Police Station [11/10/2021 9:41:21 PM.813] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [11/10/2021 9:41:21 PM.813] LSPD First Response: [INFO] Rockford Hills Police Station [11/10/2021 9:41:21 PM.813] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [11/10/2021 9:41:21 PM.813] LSPD First Response: [INFO] Vespucci Police Station [11/10/2021 9:41:21 PM.813] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [11/10/2021 9:41:21 PM.813] LSPD First Response: [INFO] Downtown Police Station [11/10/2021 9:41:21 PM.813] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [11/10/2021 9:41:21 PM.813] LSPD First Response: [INFO] Davis Sheriff Station [11/10/2021 9:41:21 PM.813] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [11/10/2021 9:41:21 PM.813] LSPD First Response: [INFO] Sandy Shores Sheriff Station [11/10/2021 9:41:21 PM.813] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [11/10/2021 9:41:21 PM.813] LSPD First Response: [INFO] Paleto Bay Sheriff Station [11/10/2021 9:41:21 PM.813] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [11/10/2021 9:41:21 PM.813] LSPD First Response: [INFO] Beaver Bush Ranger Station [11/10/2021 9:41:21 PM.813] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [11/10/2021 9:41:21 PM.813] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [11/10/2021 9:41:21 PM.813] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [11/10/2021 9:41:21 PM.813] LSPD First Response: [INFO] Bolingbroke Penitentiary [11/10/2021 9:41:21 PM.813] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [11/10/2021 9:41:21 PM.819] LSPD First Response: [TRACE] Auto started component Debug #1 [11/10/2021 9:41:21 PM.820] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [11/10/2021 9:41:21 PM.820] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [11/10/2021 9:41:21 PM.820] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [11/10/2021 9:41:21 PM.820] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [11/10/2021 9:41:21 PM.821] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [11/10/2021 9:41:21 PM.821] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [11/10/2021 9:41:21 PM.821] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [11/10/2021 9:41:21 PM.822] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [11/10/2021 9:41:21 PM.822] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [11/10/2021 9:41:21 PM.822] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [11/10/2021 9:41:21 PM.823] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [11/10/2021 9:41:21 PM.823] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [11/10/2021 9:41:21 PM.824] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [11/10/2021 9:41:21 PM.825] LSPD First Response: [TRACE] Preloading node data [11/10/2021 9:41:22 PM.060] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [11/10/2021 9:41:22 PM.061] LSPD First Response: [INFO] Machine successfully (re)provisioned [11/10/2021 9:41:22 PM.083] LSPD First Response: [TRACE] Terminal server version: 0.2 [11/10/2021 9:41:22 PM.083] LSPD First Response: [INFO] Connected to LSPDFR Sync via session ad648f7f-d3b4-4ebe-bac9-496fe57fc60e. Enhanced features available. [11/10/2021 9:41:22 PM.100] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [11/10/2021 9:41:22 PM.101] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [11/10/2021 9:41:22 PM.101] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [11/10/2021 9:41:23 PM.324] LSPD First Response: [TRACE] Building pathfinding data. Island: False [11/10/2021 9:41:25 PM.248] LSPD First Response: [TRACE] Done preloading node data [11/10/2021 9:41:25 PM.249] LSPD First Response: [TRACE] Preloading node data [11/10/2021 9:41:25 PM.249] LSPD First Response: [TRACE] Done preloading node data [11/10/2021 9:41:25 PM.249] LSPD First Response: [TRACE] First time running or default character [11/10/2021 9:41:25 PM.251] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [11/10/2021 9:41:25 PM.262] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [11/10/2021 9:41:25 PM.263] LSPD First Response: [TRACE] Disabling ambient game police chases [11/10/2021 9:41:25 PM.270] LSPD First Response: [TRACE] Disabled ambient game police chases [11/10/2021 9:41:25 PM.270] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [11/10/2021 9:41:25 PM.273] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [11/10/2021 9:41:25 PM.277] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [11/10/2021 9:41:25 PM.277] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [11/10/2021 9:41:26 PM.289] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [11/10/2021 9:41:26 PM.289] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [11/10/2021 9:41:26 PM.350] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [11/10/2021 9:41:26 PM.351] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [11/10/2021 9:41:26 PM.351] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [11/10/2021 9:41:26 PM.351] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [11/10/2021 9:41:26 PM.352] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [11/10/2021 9:41:26 PM.352] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [11/10/2021 9:41:26 PM.356] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [11/10/2021 9:41:26 PM.361] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [11/10/2021 9:41:26 PM.362] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [11/10/2021 9:41:26 PM.362] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [11/10/2021 9:41:26 PM.363] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [11/10/2021 9:41:26 PM.366] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [11/10/2021 9:41:26 PM.369] LSPD First Response: [TRACE] Thread Marker #5 initialized [11/10/2021 9:41:26 PM.369] LSPD First Response: [TRACE] Thread Debug #1 initialized [11/10/2021 9:41:26 PM.373] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [11/10/2021 9:41:26 PM.373] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [11/10/2021 9:41:26 PM.385] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [11/10/2021 9:41:26 PM.390] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [11/10/2021 9:41:26 PM.393] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [11/10/2021 9:41:28 PM.244] LSPD First Response: [TRACE] Screen faded in [11/10/2021 9:42:00 PM.941] LSPD First Response: [TRACE] we're on the lspdfr page [11/10/2021 9:42:00 PM.941] LSPD First Response: [TRACE] 7FF7BA5AF519 [11/10/2021 9:42:01 PM.360] LSPD First Response: [TRACE] disableScriptedInput() [11/10/2021 9:42:01 PM.381] LSPD First Response: [TRACE] KILL stats page [11/10/2021 9:42:01 PM.381] LSPD First Response: [TRACE] request settings page [11/10/2021 9:42:01 PM.411] LSPD First Response: [TRACE] load settings gfx [11/10/2021 9:42:01 PM.555] LSPD First Response: [TRACE] lspdfr page finalizalation [11/10/2021 9:42:01 PM.605] LSPD First Response: [TRACE] navigated away later on after load [11/10/2021 9:42:04 PM.550] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll [11/10/2021 9:42:06 PM.306] : Initializing input system [11/10/2021 9:42:06 PM.306] : Initializing game console [11/10/2021 9:42:06 PM.307] : Initializing forms manager [11/10/2021 9:42:06 PM.404] Plugin "EUP Menu" was loaded from "EUPMenu.dll". [11/10/2021 9:42:17 PM.026] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\RAGENativeUI.dll [11/10/2021 9:42:18 PM.824] : Initializing input system [11/10/2021 9:42:18 PM.825] : Initializing game console [11/10/2021 9:42:18 PM.826] : Initializing forms manager [11/10/2021 9:42:18 PM.830] ERROR: Could not load plugin from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\RAGENativeUI.dll". Assembly RAGENativeUI.dll (RAGENativeUI, Version=1.6.3.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute. [11/10/2021 9:42:18 PM.830] Parameter name: assemblyPath [11/10/2021 9:42:25 PM.619] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\StickyWheels.dll [11/10/2021 9:42:27 PM.348] : Initializing input system [11/10/2021 9:42:27 PM.349] : Initializing game console [11/10/2021 9:42:27 PM.350] : Initializing forms manager [11/10/2021 9:42:27 PM.357] Plugin "StickyWheels" was loaded from "StickyWheels.dll". [11/10/2021 9:42:31 PM.163] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Spotlight.dll [11/10/2021 9:42:32 PM.892] : Initializing input system [11/10/2021 9:42:32 PM.893] : Initializing game console [11/10/2021 9:42:32 PM.894] : Initializing forms manager [11/10/2021 9:42:32 PM.905] Plugin "Spotlight" was loaded from "Spotlight.dll". [11/10/2021 9:42:32 PM.933] Spotlight: Reading settings... [11/10/2021 9:42:33 PM.440] Spotlight: Initialized [11/10/2021 9:42:35 PM.412] LSPD First Response: [TRACE] Preloading SHERIFF [11/10/2021 9:42:35 PM.413] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [11/10/2021 9:42:35 PM.430] LSPD First Response: [TRACE] Preloading SHERIFF [11/10/2021 9:42:36 PM.169] LSPD First Response: [TRACE] Created sheriff at X:-122.0226 Y:605.4 Z:207.0862 [11/10/2021 9:42:36 PM.354] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [11/10/2021 9:42:36 PM.357] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:42:36 PM.622] LSPD First Response: [TRACE] Braedon Savage (S_M_Y_SHERIFF_01) was set as a cop [11/10/2021 9:42:36 PM.732] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [11/10/2021 9:42:41 PM.415] LSPD First Response: [TRACE] we're on the lspdfr page [11/10/2021 9:42:41 PM.415] LSPD First Response: [TRACE] 7FF7BA5AF519 [11/10/2021 9:42:41 PM.838] LSPD First Response: [TRACE] disableScriptedInput() [11/10/2021 9:42:41 PM.858] LSPD First Response: [TRACE] KILL stats page [11/10/2021 9:42:41 PM.858] LSPD First Response: [TRACE] request settings page [11/10/2021 9:42:41 PM.858] LSPD First Response: [TRACE] load settings gfx [11/10/2021 9:42:41 PM.995] LSPD First Response: [TRACE] lspdfr page finalizalation [11/10/2021 9:42:42 PM.809] LSPD First Response: [TRACE] Left btn down [11/10/2021 9:42:42 PM.892] LSPD First Response: [TRACE] left btn up [11/10/2021 9:42:42 PM.947] LSPD First Response: [TRACE] selected: -1 sub: -145 [11/10/2021 9:42:42 PM.947] LSPD First Response: [TRACE] menu depth: 0 [11/10/2021 9:42:43 PM.961] LSPD First Response: [TRACE] Left btn down [11/10/2021 9:42:44 PM.052] LSPD First Response: [TRACE] left btn up [11/10/2021 9:42:44 PM.106] LSPD First Response: [TRACE] selected: -1 sub: -145 [11/10/2021 9:42:44 PM.106] LSPD First Response: [TRACE] menu depth: 1 [11/10/2021 9:42:44 PM.114] LSPD First Response: [TRACE] navigated away later on after load [11/10/2021 9:42:54 PM.005] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:42:54 PM.005] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:42:54 PM.038] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:42:54 PM.616] LSPD First Response: [TRACE] Created police at X:205.3559 Y:432.975 Z:119.6614 [11/10/2021 9:42:54 PM.638] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:42:54 PM.645] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:42:54 PM.906] LSPD First Response: [TRACE] Bradley Cross (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:42:54 PM.919] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:42:54 PM.925] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:42:55 PM.178] LSPD First Response: [TRACE] Lucas Outlaw (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:42:55 PM.205] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [11/10/2021 9:43:34 PM.232] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:43:34 PM.232] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:43:34 PM.301] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:43:34 PM.301] LSPD First Response: [TRACE] Created police at X:263.1982 Y:359.4075 Z:106.0184 [11/10/2021 9:43:34 PM.338] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:43:34 PM.343] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:43:34 PM.348] LSPD First Response: [TRACE] Even Kjax (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:43:34 PM.374] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:43:34 PM.379] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:43:34 PM.384] LSPD First Response: [TRACE] Alex Patterson (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:43:34 PM.412] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [11/10/2021 9:43:56 PM.887] LSPD First Response: [TRACE] Herbert Tolland (MP_M_FREEMODE_01) was damaged. [11/10/2021 9:43:58 PM.442] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:43:58 PM.443] LSPD First Response: [TRACE] Eduardo Carvalho (S_M_Y_SWAT_01) was set as a cop [11/10/2021 9:44:00 PM.928] LSPD First Response: [TRACE] we're on the lspdfr page [11/10/2021 9:44:00 PM.928] LSPD First Response: [TRACE] 7FF7BA5AF519 [11/10/2021 9:44:01 PM.349] LSPD First Response: [TRACE] disableScriptedInput() [11/10/2021 9:44:01 PM.373] LSPD First Response: [TRACE] KILL stats page [11/10/2021 9:44:01 PM.373] LSPD First Response: [TRACE] request settings page [11/10/2021 9:44:01 PM.373] LSPD First Response: [TRACE] load settings gfx [11/10/2021 9:44:01 PM.514] LSPD First Response: [TRACE] lspdfr page finalizalation [11/10/2021 9:44:01 PM.762] LSPD First Response: [TRACE] Left btn down [11/10/2021 9:44:01 PM.849] LSPD First Response: [TRACE] left btn up [11/10/2021 9:44:01 PM.902] LSPD First Response: [TRACE] selected: -1 sub: -145 [11/10/2021 9:44:01 PM.902] LSPD First Response: [TRACE] menu depth: 0 [11/10/2021 9:44:02 PM.013] LSPD First Response: [TRACE] Left btn down [11/10/2021 9:44:02 PM.101] LSPD First Response: [TRACE] left btn up [11/10/2021 9:44:02 PM.153] LSPD First Response: [TRACE] selected: 0 sub: -144 [11/10/2021 9:44:02 PM.153] LSPD First Response: [TRACE] menu depth: 1 [11/10/2021 9:44:02 PM.153] LSPD First Response: [TRACE] currentsubitem: 0 [11/10/2021 9:44:02 PM.156] LSPD First Response: [TRACE] yes: 0 [11/10/2021 9:44:02 PM.156] LSPD First Response: [TRACE] selected: 0 [11/10/2021 9:44:02 PM.681] LSPD First Response: [TRACE] Left btn down [11/10/2021 9:44:02 PM.773] LSPD First Response: [TRACE] left btn up [11/10/2021 9:44:02 PM.828] LSPD First Response: [TRACE] selected: 144 sub: 0 [11/10/2021 9:44:02 PM.828] LSPD First Response: [TRACE] menu depth: 2 [11/10/2021 9:44:05 PM.394] LSPD First Response: [TRACE] Preloading POLICE2 [11/10/2021 9:44:05 PM.395] LSPD First Response: [TRACE] Created police2 at X:446.3985 Y:-1026.087 Z:28.92508 [11/10/2021 9:44:05 PM.395] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Downtown Police Station [11/10/2021 9:44:05 PM.403] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:44:05 PM.409] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [11/10/2021 9:44:05 PM.414] LSPD First Response: [TRACE] Dimitri Iwanow (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:44:05 PM.415] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [11/10/2021 9:44:05 PM.418] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:44:05 PM.423] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [11/10/2021 9:44:05 PM.459] LSPD First Response: [TRACE] Cached 1330 decorators for index 4 [11/10/2021 9:44:05 PM.464] LSPD First Response: [TRACE] Jenifer Gills (MP_F_FREEMODE_01) was set as a cop [11/10/2021 9:44:05 PM.598] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [11/10/2021 9:44:06 PM.156] LSPD First Response: [TRACE] currentsubitem: 0 [11/10/2021 9:44:06 PM.157] LSPD First Response: [TRACE] yes: 0 [11/10/2021 9:44:06 PM.157] LSPD First Response: [TRACE] selected: 0 [11/10/2021 9:44:06 PM.238] Sequence Opened:100 [11/10/2021 9:44:06 PM.238] Sequence Closed:100 [11/10/2021 9:44:12 PM.248] go to create [11/10/2021 9:44:12 PM.288] LSPD First Response: [TRACE] Female [11/10/2021 9:44:12 PM.310] LSPD First Response: [TRACE] Thread CharacterMenu #1 initialized [11/10/2021 9:44:13 PM.352] LSPD First Response: [TRACE] Male [11/10/2021 9:44:13 PM.353] LSPD First Response: [TRACE] OnCharacterUpdate [11/10/2021 9:44:13 PM.354] Sequence Opened:104 [11/10/2021 9:44:13 PM.354] Sequence Closed:104 [11/10/2021 9:44:14 PM.671] LSPD First Response: [TRACE] Preloading POLICE3 [11/10/2021 9:44:14 PM.671] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:44:14 PM.696] LSPD First Response: [TRACE] Preloading POLICE3 [11/10/2021 9:44:15 PM.143] LSPD First Response: [TRACE] Created police3 at X:468.5811 Y:-848.6895 Z:36.80795 [11/10/2021 9:44:15 PM.155] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:44:15 PM.160] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:44:15 PM.166] LSPD First Response: [TRACE] Zoey Ridenour (MP_F_FREEMODE_01) was set as a cop [11/10/2021 9:44:15 PM.180] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:44:15 PM.187] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:44:15 PM.192] LSPD First Response: [TRACE] Kate Thompson (MP_F_FREEMODE_01) was set as a cop [11/10/2021 9:44:15 PM.206] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [11/10/2021 9:44:54 PM.304] LSPD First Response: [TRACE] ENTER DRAW ISUPDATE [11/10/2021 9:44:54 PM.717] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:44:54 PM.717] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:44:54 PM.745] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:44:54 PM.745] LSPD First Response: [TRACE] Created police at X:348.1929 Y:-653.4247 Z:29.91988 [11/10/2021 9:44:54 PM.745] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [11/10/2021 9:44:59 PM.722] LSPD First Response: [TRACE] Preloading POLICEB [11/10/2021 9:44:59 PM.722] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [11/10/2021 9:44:59 PM.749] LSPD First Response: [TRACE] Preloading POLICEB [11/10/2021 9:44:59 PM.827] LSPD First Response: [TRACE] Created policeb at X:312.2315 Y:-474.3872 Z:43.83922 [11/10/2021 9:44:59 PM.827] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [11/10/2021 9:45:01 PM.292] LSPD First Response: [TRACE] Cached 1319 decorators for index 3 [11/10/2021 9:45:01 PM.292] LSPD First Response: [TRACE] Option: 39, Drawable: 39 [11/10/2021 9:45:01 PM.557] LSPD First Response: [TRACE] Option: 40, Drawable: 40 [11/10/2021 9:45:01 PM.930] LSPD First Response: [TRACE] Option: 41, Drawable: 41 [11/10/2021 9:45:02 PM.232] LSPD First Response: [TRACE] Option: 42, Drawable: 42 [11/10/2021 9:45:02 PM.545] LSPD First Response: [TRACE] Option: 43, Drawable: 43 [11/10/2021 9:45:02 PM.873] LSPD First Response: [TRACE] Option: 44, Drawable: 44 [11/10/2021 9:45:03 PM.268] LSPD First Response: [TRACE] Option: 45, Drawable: 45 [11/10/2021 9:45:04 PM.724] LSPD First Response: [TRACE] Preloading POLICE3 [11/10/2021 9:45:04 PM.724] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:45:04 PM.751] LSPD First Response: [TRACE] Preloading POLICE3 [11/10/2021 9:45:04 PM.751] LSPD First Response: [TRACE] Created police3 at X:352.7854 Y:-685.8146 Z:30.14139 [11/10/2021 9:45:04 PM.765] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:45:04 PM.770] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:45:04 PM.776] LSPD First Response: [TRACE] Megan Hanson (MP_F_FREEMODE_01) was set as a cop [11/10/2021 9:45:04 PM.790] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:45:04 PM.795] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:45:04 PM.801] LSPD First Response: [TRACE] Juliet Harper (MP_F_FREEMODE_01) was set as a cop [11/10/2021 9:45:04 PM.815] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [11/10/2021 9:45:04 PM.873] LSPD First Response: [TRACE] Option: 44, Drawable: 44 [11/10/2021 9:45:05 PM.075] LSPD First Response: [TRACE] Option: 43, Drawable: 43 [11/10/2021 9:45:21 PM.877] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:22 PM.780] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:24 PM.625] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:24 PM.760] LSPD First Response: [TRACE] Preloading POLICE2 [11/10/2021 9:45:24 PM.760] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:45:24 PM.789] LSPD First Response: [TRACE] Preloading POLICE2 [11/10/2021 9:45:24 PM.789] LSPD First Response: [TRACE] Created police2 at X:443.6959 Y:-1037.402 Z:32.00407 [11/10/2021 9:45:24 PM.804] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:45:24 PM.809] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:45:24 PM.814] LSPD First Response: [TRACE] Jim Wells (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:45:24 PM.829] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:45:24 PM.834] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:45:24 PM.840] LSPD First Response: [TRACE] John Hale (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:45:24 PM.840] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:24 PM.855] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [11/10/2021 9:45:25 PM.503] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:26 PM.060] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:26 PM.849] LSPD First Response: [TRACE] David Giraldo (A_M_M_POLYNESIAN_01) was damaged. [11/10/2021 9:45:29 PM.601] LSPD First Response: [TRACE] Josh Wayne (A_M_M_TOURIST_01) was damaged. [11/10/2021 9:45:29 PM.891] LSPD First Response: [TRACE] Jo Kollor (A_M_M_TOURIST_01) was damaged. [11/10/2021 9:45:30 PM.915] LSPD First Response: [TRACE] Jo Kollor (A_M_M_TOURIST_01) was damaged. [11/10/2021 9:45:31 PM.047] LSPD First Response: [TRACE] April Greenhough (A_F_M_DOWNTOWN_01) was damaged. [11/10/2021 9:45:31 PM.439] LSPD First Response: [TRACE] Kate Clegg (A_F_M_DOWNTOWN_01) was damaged. [11/10/2021 9:45:31 PM.616] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:31 PM.632] LSPD First Response: [TRACE] Josh Wayne (A_M_M_TOURIST_01) was damaged. [11/10/2021 9:45:31 PM.710] LSPD First Response: [TRACE] Josue Ortega (A_M_M_TOURIST_01) was damaged. [11/10/2021 9:45:31 PM.943] LSPD First Response: [TRACE] Brian Conor (A_M_M_TOURIST_01) was damaged. [11/10/2021 9:45:32 PM.165] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:32 PM.694] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:32 PM.759] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:32 PM.776] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:32 PM.839] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:33 PM.059] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:34 PM.824] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:34 PM.985] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:35 PM.710] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:35 PM.898] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:36 PM.010] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:36 PM.078] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:36 PM.091] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:36 PM.767] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:36 PM.780] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:37 PM.094] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:37 PM.806] LSPD First Response: [TRACE] James Lewison (A_M_M_POLYNESIAN_01) was damaged. [11/10/2021 9:45:38 PM.197] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:38 PM.226] LSPD First Response: [TRACE] Josh Wayne (A_M_M_TOURIST_01) was damaged. [11/10/2021 9:45:38 PM.917] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:38 PM.930] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:38 PM.944] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:38 PM.972] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:39 PM.326] LSPD First Response: [TRACE] James Lewison (A_M_M_POLYNESIAN_01) was damaged. [11/10/2021 9:45:39 PM.998] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:41 PM.122] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:43 PM.361] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:43 PM.361] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:43 PM.374] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:43 PM.609] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:45 PM.468] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:45 PM.481] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:46 PM.208] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:47 PM.046] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:47 PM.111] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:47 PM.762] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:53 PM.535] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:53 PM.830] LSPD First Response: [TRACE] Option: 44, Drawable: 44 [11/10/2021 9:45:53 PM.975] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:54 PM.383] LSPD First Response: [TRACE] Option: 43, Drawable: 43 [11/10/2021 9:45:54 PM.570] LSPD First Response: [TRACE] Option: 42, Drawable: 42 [11/10/2021 9:45:54 PM.763] LSPD First Response: [TRACE] Option: 41, Drawable: 41 [11/10/2021 9:45:54 PM.954] LSPD First Response: [TRACE] Option: 40, Drawable: 40 [11/10/2021 9:45:55 PM.144] LSPD First Response: [TRACE] Option: 39, Drawable: 39 [11/10/2021 9:45:55 PM.330] LSPD First Response: [TRACE] Option: 0, Drawable: 0 [11/10/2021 9:45:55 PM.578] LSPD First Response: [TRACE] Option: 75, Drawable: 75 [11/10/2021 9:45:55 PM.797] LSPD First Response: [TRACE] Option: 74, Drawable: 74 [11/10/2021 9:45:56 PM.057] LSPD First Response: [TRACE] Option: 73, Drawable: 73 [11/10/2021 9:45:56 PM.300] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:56 PM.320] LSPD First Response: [TRACE] Option: 72, Drawable: 72 [11/10/2021 9:45:56 PM.641] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:56 PM.773] LSPD First Response: [TRACE] Option: 73, Drawable: 73 [11/10/2021 9:45:57 PM.036] LSPD First Response: [TRACE] Option: 72, Drawable: 72 [11/10/2021 9:45:57 PM.224] LSPD First Response: [TRACE] Option: 71, Drawable: 71 [11/10/2021 9:45:57 PM.489] LSPD First Response: [TRACE] Option: 70, Drawable: 70 [11/10/2021 9:45:57 PM.858] LSPD First Response: [TRACE] Option: 69, Drawable: 69 [11/10/2021 9:45:58 PM.152] LSPD First Response: [TRACE] Option: 68, Drawable: 68 [11/10/2021 9:45:58 PM.428] LSPD First Response: [TRACE] Option: 67, Drawable: 67 [11/10/2021 9:45:58 PM.709] LSPD First Response: [TRACE] Option: 66, Drawable: 66 [11/10/2021 9:45:58 PM.942] LSPD First Response: [TRACE] Option: 65, Drawable: 65 [11/10/2021 9:45:59 PM.169] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:59 PM.200] LSPD First Response: [TRACE] Option: 64, Drawable: 64 [11/10/2021 9:45:59 PM.227] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:59 PM.469] LSPD First Response: [TRACE] Option: 63, Drawable: 63 [11/10/2021 9:45:59 PM.524] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:59 PM.581] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:45:59 PM.728] LSPD First Response: [TRACE] Option: 62, Drawable: 62 [11/10/2021 9:46:00 PM.306] LSPD First Response: [TRACE] Option: 61, Drawable: 61 [11/10/2021 9:46:00 PM.592] LSPD First Response: [TRACE] Option: 60, Drawable: 60 [11/10/2021 9:46:00 PM.867] LSPD First Response: [TRACE] Option: 59, Drawable: 59 [11/10/2021 9:46:01 PM.141] LSPD First Response: [TRACE] Option: 58, Drawable: 58 [11/10/2021 9:46:01 PM.399] LSPD First Response: [TRACE] Option: 57, Drawable: 57 [11/10/2021 9:46:01 PM.760] LSPD First Response: [TRACE] Option: 56, Drawable: 56 [11/10/2021 9:46:02 PM.051] LSPD First Response: [TRACE] Option: 55, Drawable: 55 [11/10/2021 9:46:02 PM.317] LSPD First Response: [TRACE] Option: 54, Drawable: 54 [11/10/2021 9:46:02 PM.545] LSPD First Response: [TRACE] Option: 53, Drawable: 53 [11/10/2021 9:46:02 PM.830] LSPD First Response: [TRACE] Option: 52, Drawable: 52 [11/10/2021 9:46:03 PM.285] LSPD First Response: [TRACE] Option: 53, Drawable: 53 [11/10/2021 9:46:03 PM.481] LSPD First Response: [TRACE] Option: 54, Drawable: 54 [11/10/2021 9:46:04 PM.586] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:04 PM.830] LSPD First Response: [TRACE] Preloading POLICE3 [11/10/2021 9:46:04 PM.831] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:46:04 PM.860] LSPD First Response: [TRACE] Preloading POLICE3 [11/10/2021 9:46:04 PM.860] LSPD First Response: [TRACE] Created police3 at X:422.7488 Y:-843.8932 Z:29.91224 [11/10/2021 9:46:04 PM.876] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:46:04 PM.881] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:46:04 PM.887] LSPD First Response: [TRACE] Kayle OReilly (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:46:04 PM.889] LSPD First Response: [TRACE] Option: 53, Drawable: 53 [11/10/2021 9:46:04 PM.903] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:46:04 PM.908] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:46:04 PM.913] LSPD First Response: [TRACE] David Bordiga (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:46:04 PM.929] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [11/10/2021 9:46:04 PM.975] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:05 PM.049] LSPD First Response: [TRACE] Option: 52, Drawable: 52 [11/10/2021 9:46:05 PM.227] LSPD First Response: [TRACE] Option: 51, Drawable: 51 [11/10/2021 9:46:05 PM.416] LSPD First Response: [TRACE] Option: 50, Drawable: 50 [11/10/2021 9:46:05 PM.587] LSPD First Response: [TRACE] Option: 49, Drawable: 49 [11/10/2021 9:46:05 PM.760] LSPD First Response: [TRACE] Option: 48, Drawable: 48 [11/10/2021 9:46:05 PM.979] LSPD First Response: [TRACE] Option: 47, Drawable: 47 [11/10/2021 9:46:06 PM.154] LSPD First Response: [TRACE] Option: 46, Drawable: 46 [11/10/2021 9:46:06 PM.196] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:06 PM.354] LSPD First Response: [TRACE] Option: 45, Drawable: 45 [11/10/2021 9:46:06 PM.569] LSPD First Response: [TRACE] Option: 44, Drawable: 44 [11/10/2021 9:46:06 PM.769] LSPD First Response: [TRACE] Option: 43, Drawable: 43 [11/10/2021 9:46:06 PM.796] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:06 PM.935] LSPD First Response: [TRACE] Option: 42, Drawable: 42 [11/10/2021 9:46:07 PM.124] LSPD First Response: [TRACE] Option: 41, Drawable: 41 [11/10/2021 9:46:07 PM.340] LSPD First Response: [TRACE] Option: 40, Drawable: 40 [11/10/2021 9:46:07 PM.561] LSPD First Response: [TRACE] Option: 39, Drawable: 39 [11/10/2021 9:46:07 PM.779] LSPD First Response: [TRACE] Option: 0, Drawable: 0 [11/10/2021 9:46:08 PM.024] LSPD First Response: [TRACE] Option: 75, Drawable: 75 [11/10/2021 9:46:08 PM.611] LSPD First Response: [TRACE] Option: 74, Drawable: 74 [11/10/2021 9:46:08 PM.815] LSPD First Response: [TRACE] Option: 73, Drawable: 73 [11/10/2021 9:46:09 PM.029] LSPD First Response: [TRACE] Option: 72, Drawable: 72 [11/10/2021 9:46:09 PM.245] LSPD First Response: [TRACE] Option: 71, Drawable: 71 [11/10/2021 9:46:09 PM.475] LSPD First Response: [TRACE] Option: 70, Drawable: 70 [11/10/2021 9:46:09 PM.530] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:09 PM.603] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:09 PM.679] LSPD First Response: [TRACE] Option: 69, Drawable: 69 [11/10/2021 9:46:09 PM.893] LSPD First Response: [TRACE] Option: 68, Drawable: 68 [11/10/2021 9:46:10 PM.093] LSPD First Response: [TRACE] Option: 67, Drawable: 67 [11/10/2021 9:46:10 PM.312] LSPD First Response: [TRACE] Option: 66, Drawable: 66 [11/10/2021 9:46:10 PM.512] LSPD First Response: [TRACE] Option: 65, Drawable: 65 [11/10/2021 9:46:10 PM.716] LSPD First Response: [TRACE] Option: 64, Drawable: 64 [11/10/2021 9:46:10 PM.933] LSPD First Response: [TRACE] Option: 63, Drawable: 63 [11/10/2021 9:46:11 PM.249] LSPD First Response: [TRACE] Option: 62, Drawable: 62 [11/10/2021 9:46:11 PM.334] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:11 PM.392] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:11 PM.466] LSPD First Response: [TRACE] Option: 61, Drawable: 61 [11/10/2021 9:46:11 PM.669] LSPD First Response: [TRACE] Option: 60, Drawable: 60 [11/10/2021 9:46:11 PM.870] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:11 PM.917] LSPD First Response: [TRACE] Option: 59, Drawable: 59 [11/10/2021 9:46:12 PM.134] LSPD First Response: [TRACE] Option: 58, Drawable: 58 [11/10/2021 9:46:12 PM.350] LSPD First Response: [TRACE] Option: 57, Drawable: 57 [11/10/2021 9:46:12 PM.709] LSPD First Response: [TRACE] Option: 56, Drawable: 56 [11/10/2021 9:46:12 PM.915] LSPD First Response: [TRACE] Option: 55, Drawable: 55 [11/10/2021 9:46:13 PM.118] LSPD First Response: [TRACE] Option: 54, Drawable: 54 [11/10/2021 9:46:13 PM.380] LSPD First Response: [TRACE] Option: 53, Drawable: 53 [11/10/2021 9:46:13 PM.624] LSPD First Response: [TRACE] Option: 52, Drawable: 52 [11/10/2021 9:46:13 PM.927] LSPD First Response: [TRACE] Option: 51, Drawable: 51 [11/10/2021 9:46:14 PM.131] LSPD First Response: [TRACE] Option: 50, Drawable: 50 [11/10/2021 9:46:14 PM.321] LSPD First Response: [TRACE] Option: 49, Drawable: 49 [11/10/2021 9:46:14 PM.532] LSPD First Response: [TRACE] Option: 50, Drawable: 50 [11/10/2021 9:46:14 PM.722] LSPD First Response: [TRACE] Option: 51, Drawable: 51 [11/10/2021 9:46:14 PM.897] LSPD First Response: [TRACE] Option: 52, Drawable: 52 [11/10/2021 9:46:15 PM.121] LSPD First Response: [TRACE] Option: 53, Drawable: 53 [11/10/2021 9:46:15 PM.300] LSPD First Response: [TRACE] Option: 54, Drawable: 54 [11/10/2021 9:46:15 PM.475] LSPD First Response: [TRACE] Option: 55, Drawable: 55 [11/10/2021 9:46:15 PM.664] LSPD First Response: [TRACE] Option: 56, Drawable: 56 [11/10/2021 9:46:15 PM.852] LSPD First Response: [TRACE] Option: 57, Drawable: 57 [11/10/2021 9:46:16 PM.041] LSPD First Response: [TRACE] Option: 58, Drawable: 58 [11/10/2021 9:46:16 PM.232] LSPD First Response: [TRACE] Option: 59, Drawable: 59 [11/10/2021 9:46:16 PM.393] LSPD First Response: [TRACE] Option: 60, Drawable: 60 [11/10/2021 9:46:16 PM.554] LSPD First Response: [TRACE] Option: 61, Drawable: 61 [11/10/2021 9:46:16 PM.705] LSPD First Response: [TRACE] Option: 62, Drawable: 62 [11/10/2021 9:46:16 PM.896] LSPD First Response: [TRACE] Option: 63, Drawable: 63 [11/10/2021 9:46:16 PM.910] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:17 PM.062] LSPD First Response: [TRACE] Option: 64, Drawable: 64 [11/10/2021 9:46:17 PM.236] LSPD First Response: [TRACE] Option: 65, Drawable: 65 [11/10/2021 9:46:17 PM.401] LSPD First Response: [TRACE] Option: 66, Drawable: 66 [11/10/2021 9:46:17 PM.560] LSPD First Response: [TRACE] Option: 67, Drawable: 67 [11/10/2021 9:46:17 PM.747] LSPD First Response: [TRACE] Option: 68, Drawable: 68 [11/10/2021 9:46:17 PM.908] LSPD First Response: [TRACE] Option: 69, Drawable: 69 [11/10/2021 9:46:18 PM.021] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:18 PM.079] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:18 PM.096] LSPD First Response: [TRACE] Option: 70, Drawable: 70 [11/10/2021 9:46:18 PM.269] LSPD First Response: [TRACE] Option: 71, Drawable: 71 [11/10/2021 9:46:18 PM.463] LSPD First Response: [TRACE] Option: 72, Drawable: 72 [11/10/2021 9:46:18 PM.637] LSPD First Response: [TRACE] Option: 73, Drawable: 73 [11/10/2021 9:46:18 PM.824] LSPD First Response: [TRACE] Option: 74, Drawable: 74 [11/10/2021 9:46:18 PM.983] LSPD First Response: [TRACE] Option: 75, Drawable: 75 [11/10/2021 9:46:19 PM.187] LSPD First Response: [TRACE] Option: 76, Drawable: 76 [11/10/2021 9:46:19 PM.344] LSPD First Response: [TRACE] Option: 77, Drawable: 77 [11/10/2021 9:46:19 PM.542] LSPD First Response: [TRACE] Option: 78, Drawable: 78 [11/10/2021 9:46:19 PM.746] LSPD First Response: [TRACE] Option: 79, Drawable: 79 [11/10/2021 9:46:19 PM.989] LSPD First Response: [TRACE] Option: 80, Drawable: 80 [11/10/2021 9:46:20 PM.189] LSPD First Response: [TRACE] Option: 79, Drawable: 79 [11/10/2021 9:46:20 PM.360] LSPD First Response: [TRACE] Option: 78, Drawable: 78 [11/10/2021 9:46:20 PM.534] LSPD First Response: [TRACE] Option: 77, Drawable: 77 [11/10/2021 9:46:20 PM.718] LSPD First Response: [TRACE] Option: 76, Drawable: 76 [11/10/2021 9:46:20 PM.889] LSPD First Response: [TRACE] Option: 75, Drawable: 75 [11/10/2021 9:46:21 PM.065] LSPD First Response: [TRACE] Option: 74, Drawable: 74 [11/10/2021 9:46:21 PM.079] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:21 PM.237] LSPD First Response: [TRACE] Option: 73, Drawable: 73 [11/10/2021 9:46:21 PM.429] LSPD First Response: [TRACE] Option: 72, Drawable: 72 [11/10/2021 9:46:21 PM.456] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:21 PM.588] LSPD First Response: [TRACE] Option: 71, Drawable: 71 [11/10/2021 9:46:21 PM.821] LSPD First Response: [TRACE] Option: 70, Drawable: 70 [11/10/2021 9:46:22 PM.025] LSPD First Response: [TRACE] Option: 69, Drawable: 69 [11/10/2021 9:46:22 PM.230] LSPD First Response: [TRACE] Option: 68, Drawable: 68 [11/10/2021 9:46:22 PM.431] LSPD First Response: [TRACE] Option: 67, Drawable: 67 [11/10/2021 9:46:22 PM.619] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:22 PM.621] LSPD First Response: [TRACE] Option: 66, Drawable: 66 [11/10/2021 9:46:23 PM.041] LSPD First Response: [TRACE] Option: 65, Drawable: 65 [11/10/2021 9:46:23 PM.216] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:23 PM.232] LSPD First Response: [TRACE] Option: 64, Drawable: 64 [11/10/2021 9:46:23 PM.423] LSPD First Response: [TRACE] Option: 63, Drawable: 63 [11/10/2021 9:46:23 PM.614] LSPD First Response: [TRACE] Option: 62, Drawable: 62 [11/10/2021 9:46:23 PM.816] LSPD First Response: [TRACE] Option: 61, Drawable: 61 [11/10/2021 9:46:24 PM.019] LSPD First Response: [TRACE] Option: 60, Drawable: 60 [11/10/2021 9:46:24 PM.207] LSPD First Response: [TRACE] Option: 59, Drawable: 59 [11/10/2021 9:46:24 PM.593] LSPD First Response: [TRACE] Option: 58, Drawable: 58 [11/10/2021 9:46:24 PM.797] LSPD First Response: [TRACE] Option: 57, Drawable: 57 [11/10/2021 9:46:24 PM.998] LSPD First Response: [TRACE] Option: 56, Drawable: 56 [11/10/2021 9:46:25 PM.202] LSPD First Response: [TRACE] Option: 55, Drawable: 55 [11/10/2021 9:46:25 PM.433] LSPD First Response: [TRACE] Option: 54, Drawable: 54 [11/10/2021 9:46:25 PM.679] LSPD First Response: [TRACE] Option: 53, Drawable: 53 [11/10/2021 9:46:26 PM.477] LSPD First Response: [TRACE] Option: 52, Drawable: 52 [11/10/2021 9:46:26 PM.622] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:26 PM.679] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:27 PM.162] LSPD First Response: [TRACE] Option: 53, Drawable: 53 [11/10/2021 9:46:27 PM.913] LSPD First Response: [TRACE] Option: 52, Drawable: 52 [11/10/2021 9:46:28 PM.175] LSPD First Response: [TRACE] Option: 51, Drawable: 51 [11/10/2021 9:46:28 PM.944] LSPD First Response: [TRACE] Option: 50, Drawable: 50 [11/10/2021 9:46:29 PM.387] LSPD First Response: [TRACE] Option: 51, Drawable: 51 [11/10/2021 9:46:29 PM.767] LSPD First Response: [TRACE] Option: 50, Drawable: 50 [11/10/2021 9:46:29 PM.954] LSPD First Response: [TRACE] Option: 49, Drawable: 49 [11/10/2021 9:46:30 PM.284] LSPD First Response: [TRACE] Option: 48, Drawable: 48 [11/10/2021 9:46:30 PM.829] LSPD First Response: [TRACE] Option: 47, Drawable: 47 [11/10/2021 9:46:31 PM.184] LSPD First Response: [TRACE] Option: 46, Drawable: 46 [11/10/2021 9:46:31 PM.557] LSPD First Response: [TRACE] Option: 45, Drawable: 45 [11/10/2021 9:46:32 PM.031] LSPD First Response: [TRACE] Option: 44, Drawable: 44 [11/10/2021 9:46:32 PM.348] LSPD First Response: [TRACE] Option: 43, Drawable: 43 [11/10/2021 9:46:32 PM.696] LSPD First Response: [TRACE] Option: 42, Drawable: 42 [11/10/2021 9:46:33 PM.000] LSPD First Response: [TRACE] Option: 41, Drawable: 41 [11/10/2021 9:46:33 PM.393] LSPD First Response: [TRACE] Option: 40, Drawable: 40 [11/10/2021 9:46:33 PM.770] LSPD First Response: [TRACE] Option: 39, Drawable: 39 [11/10/2021 9:46:33 PM.997] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:34 PM.069] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:34 PM.128] LSPD First Response: [TRACE] Option: 0, Drawable: 0 [11/10/2021 9:46:34 PM.223] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:34 PM.280] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:34 PM.397] LSPD First Response: [TRACE] Option: 39, Drawable: 39 [11/10/2021 9:46:34 PM.587] LSPD First Response: [TRACE] Option: 40, Drawable: 40 [11/10/2021 9:46:39 PM.118] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:39 PM.385] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:39 PM.529] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:39 PM.878] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:46:39 PM.878] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:46:39 PM.902] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:46:40 PM.023] LSPD First Response: [TRACE] Character menu result: SaveCharacter [11/10/2021 9:46:40 PM.151] LSPD First Response: [TRACE] Created police at X:401.3562 Y:-916.0596 Z:30.19772 [11/10/2021 9:46:40 PM.151] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:40 PM.168] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:46:40 PM.173] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:46:40 PM.175] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/10/2021 9:46:40 PM.175] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/10/2021 9:46:40 PM.180] LSPD First Response: [TRACE] Luke Smith (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:46:40 PM.190] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:46:40 PM.195] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:46:40 PM.196] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/10/2021 9:46:40 PM.196] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/10/2021 9:46:40 PM.201] LSPD First Response: [TRACE] How Lin (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:46:40 PM.213] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [11/10/2021 9:46:41 PM.178] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:41 PM.323] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:50 PM.525] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:50 PM.592] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:54 PM.376] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:54 PM.443] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:54 PM.562] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:54 PM.616] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:59 PM.266] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:46:59 PM.642] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:47:02 PM.542] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:47:02 PM.913] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:47:02 PM.978] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:47:03 PM.347] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:47:08 PM.061] LSPD First Response: [TRACE] Asked thread CharacterMenu #1 to abort: No reason specified [11/10/2021 9:47:08 PM.063] LSPD First Response: [TRACE] Released 0 entities from CharacterMenu #1 Content Manager [11/10/2021 9:47:08 PM.063] LSPD First Response: [TRACE] Instance cleaned (CharacterMenu #1) [11/10/2021 9:47:08 PM.130] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:47:08 PM.130] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:47:08 PM.130] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets.xml [11/10/2021 9:47:08 PM.146] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_01 [11/10/2021 9:47:08 PM.147] LSPD First Response: [TRACE] OnCharacterUpdate [11/10/2021 9:47:08 PM.147] Sequence Opened:142 [11/10/2021 9:47:08 PM.147] Sequence Closed:142 [11/10/2021 9:47:08 PM.157] LSPD First Response: [WARN] Player Persona voice was empty, generated new as: s_m_y_cop_01_white_mini_02 [11/10/2021 9:47:08 PM.157] LSPD First Response: [TRACE] OnCharacterUpdate [11/10/2021 9:47:08 PM.157] Sequence Opened:143 [11/10/2021 9:47:08 PM.157] Sequence Closed:143 [11/10/2021 9:47:08 PM.169] LSPD First Response: [TRACE] Changing visible ped in selection [11/10/2021 9:47:08 PM.169] LSPD First Response: [TRACE] OnCharacterUpdate [11/10/2021 9:47:08 PM.172] LSPD First Response: [TRACE] Thread CharacterMenu #1 has been shut down [11/10/2021 9:47:08 PM.190] LSPD First Response: [TRACE] Thread CharacterPicker #1 initialized [11/10/2021 9:47:09 PM.624] LSPD First Response: [TRACE] Character [11/10/2021 9:47:09 PM.624] LSPD First Response: [TRACE] bye hiding k [11/10/2021 9:47:09 PM.625] LSPD First Response: [TRACE] picked char [11/10/2021 9:47:10 PM.120] LSPD First Response: [TRACE] SwitchToCharacter: Hunter Millar [11/10/2021 9:47:10 PM.122] LSPD First Response: [INFO] Changing current player character to Hunter Millar [11/10/2021 9:47:10 PM.142] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_02 [11/10/2021 9:47:10 PM.142] LSPD First Response: [TRACE] CharacterSelected: 1 [11/10/2021 9:47:10 PM.143] LSPD First Response: [TRACE] Character changed, creating new stats object [11/10/2021 9:47:10 PM.143] LSPD First Response: [TRACE] Saved apt: [11/10/2021 9:47:10 PM.144] LSPD First Response: [TRACE] Released 0 entities from MenuBase #7 Content Manager [11/10/2021 9:47:10 PM.144] LSPD First Response: [TRACE] Instance cleaned (MenuBase #7) [11/10/2021 9:47:10 PM.144] LSPD First Response: [TRACE] Released 0 entities from MenuBase #6 Content Manager [11/10/2021 9:47:10 PM.144] LSPD First Response: [TRACE] Instance cleaned (MenuBase #6) [11/10/2021 9:47:10 PM.144] LSPD First Response: [TRACE] Released 0 entities from MenuBase #5 Content Manager [11/10/2021 9:47:10 PM.144] LSPD First Response: [TRACE] Instance cleaned (MenuBase #5) [11/10/2021 9:47:10 PM.145] LSPD First Response: [TRACE] Started new menu thread MenuBase #10 [11/10/2021 9:47:10 PM.147] LSPD First Response: [TRACE] Set title to Hunter Millar for Interaction Menu [11/10/2021 9:47:10 PM.147] LSPD First Response: [TRACE] Started new menu thread MenuBase #11 [11/10/2021 9:47:10 PM.147] LSPD First Response: [TRACE] Set title to Hunter Millar for Police Radio [11/10/2021 9:47:10 PM.150] LSPD First Response: [TRACE] Started new menu thread MenuBase #12 [11/10/2021 9:47:10 PM.150] LSPD First Response: [TRACE] Set title to Hunter Millar for Vehicle Options [11/10/2021 9:47:10 PM.152] LSPD First Response: [TRACE] Started new menu thread MenuBase #13 [11/10/2021 9:47:10 PM.153] LSPD First Response: [TRACE] Set title to Hunter Millar for Inventory [11/10/2021 9:47:10 PM.153] LSPD First Response: [TRACE] Started new menu thread MenuBase #14 [11/10/2021 9:47:10 PM.153] LSPD First Response: [TRACE] Set title to Hunter Millar for Settings [11/10/2021 9:47:10 PM.155] LSPD First Response: [TRACE] Saved apt: [11/10/2021 9:47:10 PM.211] LSPD First Response: [TRACE] Saved apt: [11/10/2021 9:47:10 PM.212] LSPD First Response: [TRACE] Entered apartment 4 Integrity Way [11/10/2021 9:47:12 PM.307] LSPD First Response: [TRACE] Loaded Apartment: 4 Integrity Way, Interior is 147969 [11/10/2021 9:47:13 PM.327] LSPD First Response: [TRACE] Shower: Prop Constructor Started [11/10/2021 9:47:13 PM.327] LSPD First Response: [TRACE] Shower: Prop Constructor Finished [11/10/2021 9:47:13 PM.332] LSPD First Response: [TRACE] Bed: Prop Constructor Started [11/10/2021 9:47:13 PM.333] LSPD First Response: [TRACE] Bed: Prop Constructor Finished [11/10/2021 9:47:13 PM.333] LSPD First Response: [TRACE] Wardrobe: Prop Constructor Started [11/10/2021 9:47:13 PM.333] LSPD First Response: [TRACE] Wardrobe: Prop Constructor Finished [11/10/2021 9:47:13 PM.335] LSPD First Response: [TRACE] Chair: Prop Constructor Started [11/10/2021 9:47:13 PM.335] LSPD First Response: [TRACE] Chair: Prop Constructor Finished [11/10/2021 9:47:13 PM.336] LSPD First Response: [TRACE] Radio: Prop Constructor Started [11/10/2021 9:47:13 PM.336] LSPD First Response: [TRACE] Radio: Prop Constructor Finished [11/10/2021 9:47:13 PM.336] LSPD First Response: [TRACE] Radio: Prop Constructor Started [11/10/2021 9:47:13 PM.336] LSPD First Response: [TRACE] Radio: Prop Constructor Finished [11/10/2021 9:47:13 PM.337] LSPD First Response: [TRACE] Radio: Prop Constructor Started [11/10/2021 9:47:13 PM.337] LSPD First Response: [TRACE] Radio: Prop Constructor Finished [11/10/2021 9:47:13 PM.337] LSPD First Response: [TRACE] Green Juice: Prop Constructor Started [11/10/2021 9:47:13 PM.337] LSPD First Response: [TRACE] Green Juice: Prop Constructor Finished [11/10/2021 9:47:13 PM.337] LSPD First Response: [TRACE] Wine: Prop Constructor Started [11/10/2021 9:47:13 PM.337] LSPD First Response: [TRACE] Wine: Prop Constructor Finished [11/10/2021 9:47:13 PM.338] LSPD First Response: [TRACE] Whisky: Prop Constructor Started [11/10/2021 9:47:13 PM.338] LSPD First Response: [TRACE] Whisky: Prop Constructor Finished [11/10/2021 9:47:13 PM.353] LSPD First Response: [TRACE] Updating scaleform [11/10/2021 9:47:13 PM.358] LSPD First Response: [TRACE] Updating scaleform [11/10/2021 9:47:13 PM.358] LSPD First Response: [TRACE] Updating scaleform [11/10/2021 9:47:13 PM.358] LSPD First Response: [TRACE] Updating scaleform [11/10/2021 9:47:13 PM.359] LSPD First Response: [TRACE] Updating scaleform [11/10/2021 9:47:13 PM.359] LSPD First Response: [TRACE] Updating scaleform [11/10/2021 9:47:13 PM.359] LSPD First Response: [TRACE] Successfully loaded interior for: 4 Integrity Way [11/10/2021 9:47:13 PM.379] LSPD First Response: [TRACE] Thread ApartmentProp #1 initialized [11/10/2021 9:47:13 PM.380] LSPD First Response: [TRACE] Thread ApartmentProp #2 initialized [11/10/2021 9:47:13 PM.381] LSPD First Response: [TRACE] Thread ApartmentProp #3 initialized [11/10/2021 9:47:13 PM.381] LSPD First Response: [TRACE] Started new menu thread MenuBase #15 [11/10/2021 9:47:13 PM.392] LSPD First Response: [TRACE] Thread ApartmentTV #1 initialized [11/10/2021 9:47:13 PM.398] LSPD First Response: [TRACE] Thread ApartmentProp #5 initialized [11/10/2021 9:47:13 PM.398] LSPD First Response: [TRACE] Set scenepoint for radio based on prop_mp3_dock [11/10/2021 9:47:13 PM.398] LSPD First Response: [TRACE] Updating scaleform [11/10/2021 9:47:13 PM.399] LSPD First Response: [TRACE] Thread ApartmentProp #6 initialized [11/10/2021 9:47:13 PM.399] LSPD First Response: [TRACE] Set scenepoint for radio based on v_res_mm_audio [11/10/2021 9:47:13 PM.399] LSPD First Response: [TRACE] Updating scaleform [11/10/2021 9:47:13 PM.399] LSPD First Response: [TRACE] Thread ApartmentProp #7 initialized [11/10/2021 9:47:13 PM.400] LSPD First Response: [TRACE] Set scenepoint for radio based on prop_mp3_dock [11/10/2021 9:47:13 PM.400] LSPD First Response: [TRACE] Updating scaleform [11/10/2021 9:47:13 PM.406] LSPD First Response: [TRACE] Thread ApartmentProp #8 initialized [11/10/2021 9:47:13 PM.418] LSPD First Response: [TRACE] Thread ApartmentProp #9 initialized [11/10/2021 9:47:13 PM.434] LSPD First Response: [TRACE] Thread ApartmentProp #10 initialized [11/10/2021 9:47:13 PM.514] LSPD First Response: [TRACE] Updating scaleform [11/10/2021 9:47:13 PM.518] LSPD First Response: [TRACE] Updating scaleform [11/10/2021 9:47:13 PM.518] LSPD First Response: [TRACE] Updating scaleform [11/10/2021 9:47:13 PM.982] LSPD First Response: [TRACE] Thread ApartmentProp #4 initialized [11/10/2021 9:47:14 PM.365] LSPD First Response: [TRACE] Starting player switch [11/10/2021 9:47:16 PM.686] LSPD First Response: [TRACE] Reset shower positions [11/10/2021 9:47:16 PM.893] LSPD First Response: [TRACE] Player switch done [11/10/2021 9:47:16 PM.893] LSPD First Response: [TRACE] abort thread [11/10/2021 9:47:16 PM.893] LSPD First Response: [TRACE] Asked thread CharacterPicker #1 to abort: No reason specified [11/10/2021 9:47:16 PM.893] LSPD First Response: [TRACE] Released 0 entities from CharacterPicker #1 Content Manager [11/10/2021 9:47:16 PM.893] LSPD First Response: [TRACE] Instance cleaned (CharacterPicker #1) [11/10/2021 9:47:16 PM.893] LSPD First Response: [TRACE] post-thread abort [11/10/2021 9:47:16 PM.957] LSPD First Response: [TRACE] Thread CharacterPicker #1 has been shut down [11/10/2021 9:47:16 PM.980] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [11/10/2021 9:47:16 PM.981] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [11/10/2021 9:47:16 PM.981] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager [11/10/2021 9:47:16 PM.982] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5) [11/10/2021 9:47:16 PM.997] LSPD First Response: [TRACE] Ped Dimitri Iwanow has become idle again [11/10/2021 9:47:16 PM.997] LSPD First Response: [TRACE] Ped Jenifer Gills has become idle again [11/10/2021 9:47:27 PM.487] LSPD First Response: [TRACE] Reset shower positions [11/10/2021 9:47:38 PM.065] LSPD First Response: [TRACE] Hiding help for: Shower [11/10/2021 9:47:52 PM.649] LSPD First Response: [TRACE] Unloading Apartment Interior: 4 Integrity Way [11/10/2021 9:47:52 PM.653] LSPD First Response: [TRACE] Asked thread ApartmentTV #1 to abort: No reason specified [11/10/2021 9:47:52 PM.655] LSPD First Response: [TRACE] Released 0 entities from ApartmentTV #1 Content Manager [11/10/2021 9:47:52 PM.655] LSPD First Response: [TRACE] Instance cleaned (ApartmentTV #1) [11/10/2021 9:47:52 PM.662] LSPD First Response: [TRACE] Asked thread ApartmentProp #1 to abort: No reason specified [11/10/2021 9:47:52 PM.663] LSPD First Response: [TRACE] Reset shower positions [11/10/2021 9:47:52 PM.663] LSPD First Response: [TRACE] Reset shower positions [11/10/2021 9:47:52 PM.666] LSPD First Response: [TRACE] Ended Shower [11/10/2021 9:47:52 PM.667] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #1 Content Manager [11/10/2021 9:47:52 PM.667] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #1) [11/10/2021 9:47:52 PM.667] LSPD First Response: [TRACE] Asked thread ApartmentProp #3 to abort: No reason specified [11/10/2021 9:47:52 PM.670] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #3 Content Manager [11/10/2021 9:47:52 PM.670] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #3) [11/10/2021 9:47:52 PM.670] LSPD First Response: [TRACE] Asked thread ApartmentProp #2 to abort: No reason specified [11/10/2021 9:47:52 PM.671] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #2 Content Manager [11/10/2021 9:47:52 PM.671] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #2) [11/10/2021 9:47:52 PM.671] LSPD First Response: [TRACE] Asked thread ApartmentProp #8 to abort: No reason specified [11/10/2021 9:47:52 PM.682] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #8 Content Manager [11/10/2021 9:47:52 PM.683] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #8) [11/10/2021 9:47:52 PM.683] LSPD First Response: [TRACE] Asked thread ApartmentProp #9 to abort: No reason specified [11/10/2021 9:47:52 PM.697] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #9 Content Manager [11/10/2021 9:47:52 PM.697] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #9) [11/10/2021 9:47:52 PM.697] LSPD First Response: [TRACE] Asked thread ApartmentProp #10 to abort: No reason specified [11/10/2021 9:47:52 PM.713] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #10 Content Manager [11/10/2021 9:47:52 PM.713] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #10) [11/10/2021 9:47:52 PM.713] LSPD First Response: [TRACE] Asked thread ApartmentProp #4 to abort: No reason specified [11/10/2021 9:47:52 PM.715] LSPD First Response: [TRACE] Ended Chair [11/10/2021 9:47:52 PM.715] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #4 Content Manager [11/10/2021 9:47:52 PM.715] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #4) [11/10/2021 9:47:52 PM.715] LSPD First Response: [TRACE] Asked thread ApartmentProp #5 to abort: No reason specified [11/10/2021 9:47:52 PM.716] LSPD First Response: [TRACE] Ended Radio [11/10/2021 9:47:52 PM.716] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #5 Content Manager [11/10/2021 9:47:52 PM.716] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #5) [11/10/2021 9:47:52 PM.716] LSPD First Response: [TRACE] Asked thread ApartmentProp #6 to abort: No reason specified [11/10/2021 9:47:52 PM.716] LSPD First Response: [TRACE] Ended Radio [11/10/2021 9:47:52 PM.716] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #6 Content Manager [11/10/2021 9:47:52 PM.716] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #6) [11/10/2021 9:47:52 PM.716] LSPD First Response: [TRACE] Asked thread ApartmentProp #7 to abort: No reason specified [11/10/2021 9:47:52 PM.716] LSPD First Response: [TRACE] Ended Radio [11/10/2021 9:47:52 PM.716] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #7 Content Manager [11/10/2021 9:47:52 PM.716] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #7) [11/10/2021 9:47:52 PM.716] LSPD First Response: [TRACE] Successfully unloaded: 4 Integrity Way [11/10/2021 9:47:52 PM.928] LSPD First Response: [TRACE] Thread ApartmentProp #1 has been shut down [11/10/2021 9:47:52 PM.929] LSPD First Response: [TRACE] Thread ApartmentProp #2 has been shut down [11/10/2021 9:47:52 PM.929] LSPD First Response: [TRACE] Thread ApartmentProp #3 has been shut down [11/10/2021 9:47:52 PM.929] LSPD First Response: [TRACE] Thread ApartmentTV #1 has been shut down [11/10/2021 9:47:52 PM.929] LSPD First Response: [TRACE] Thread ApartmentProp #4 has been shut down [11/10/2021 9:47:52 PM.929] LSPD First Response: [TRACE] Thread ApartmentProp #5 has been shut down [11/10/2021 9:47:52 PM.929] LSPD First Response: [TRACE] Thread ApartmentProp #6 has been shut down [11/10/2021 9:47:52 PM.929] LSPD First Response: [TRACE] Thread ApartmentProp #7 has been shut down [11/10/2021 9:47:52 PM.929] LSPD First Response: [TRACE] Thread ApartmentProp #8 has been shut down [11/10/2021 9:47:52 PM.929] LSPD First Response: [TRACE] Thread ApartmentProp #9 has been shut down [11/10/2021 9:47:52 PM.929] LSPD First Response: [TRACE] Thread ApartmentProp #10 has been shut down [11/10/2021 9:47:57 PM.252] LSPD First Response: [TRACE] Preloading POLICE2 [11/10/2021 9:47:57 PM.252] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:47:57 PM.291] LSPD First Response: [TRACE] Preloading POLICE2 [11/10/2021 9:47:57 PM.574] LSPD First Response: [TRACE] Created police2 at X:79.82924 Y:-790.1073 Z:32.17164 [11/10/2021 9:47:57 PM.587] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:47:57 PM.592] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:47:57 PM.598] LSPD First Response: [TRACE] Craig Johnsen (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:47:57 PM.615] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:47:57 PM.620] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:47:57 PM.625] LSPD First Response: [TRACE] Jimmy Anista (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:47:57 PM.639] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [11/10/2021 9:48:17 PM.284] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:48:17 PM.284] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:48:17 PM.320] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:48:17 PM.554] LSPD First Response: [TRACE] Created police at X:-12.04293 Y:-407.1583 Z:39.78103 [11/10/2021 9:48:17 PM.568] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:48:17 PM.573] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:48:17 PM.578] LSPD First Response: [TRACE] Tony Gavino (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:48:17 PM.594] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:48:17 PM.599] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:48:17 PM.604] LSPD First Response: [TRACE] John Rodriges (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:48:17 PM.618] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [11/10/2021 9:48:32 PM.325] LSPD First Response: [TRACE] Preloading POLICEB [11/10/2021 9:48:32 PM.325] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [11/10/2021 9:48:32 PM.360] LSPD First Response: [TRACE] Preloading POLICEB [11/10/2021 9:48:32 PM.446] LSPD First Response: [TRACE] Created policeb at X:181.7554 Y:-475.1977 Z:37.62941 [11/10/2021 9:48:32 PM.462] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [11/10/2021 9:48:32 PM.463] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:48:32 PM.464] LSPD First Response: [TRACE] Joe Salton (S_M_Y_HWAYCOP_01) was set as a cop [11/10/2021 9:48:32 PM.480] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [11/10/2021 9:48:37 PM.316] LSPD First Response: [TRACE] Preloading POLICE2 [11/10/2021 9:48:37 PM.316] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:48:37 PM.353] LSPD First Response: [TRACE] Preloading POLICE2 [11/10/2021 9:48:37 PM.681] LSPD First Response: [TRACE] Created police2 at X:300.636 Y:-449.2797 Z:43.89002 [11/10/2021 9:48:37 PM.697] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:48:37 PM.703] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:48:37 PM.708] LSPD First Response: [TRACE] Jayden Clark (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:48:37 PM.725] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:48:37 PM.730] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:48:37 PM.735] LSPD First Response: [TRACE] Alex Marton (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:48:37 PM.750] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [11/10/2021 9:48:49 PM.610] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:48:49 PM.611] LSPD First Response: [TRACE] Created police at X:434.9848 Y:-1027.103 Z:29.12844 [11/10/2021 9:48:49 PM.611] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Downtown Police Station [11/10/2021 9:48:50 PM.048] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:48:50 PM.053] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [11/10/2021 9:48:50 PM.058] LSPD First Response: [TRACE] David Bradford (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:48:50 PM.058] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [11/10/2021 9:48:50 PM.059] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:48:50 PM.063] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [11/10/2021 9:48:50 PM.068] LSPD First Response: [TRACE] Brian Molko (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:48:50 PM.068] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [11/10/2021 9:48:50 PM.252] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:48:50 PM.258] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [11/10/2021 9:48:50 PM.259] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/10/2021 9:48:50 PM.259] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/10/2021 9:48:50 PM.263] LSPD First Response: [TRACE] Bella Staglioni (MP_F_FREEMODE_01) was set as a cop [11/10/2021 9:48:50 PM.263] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [11/10/2021 9:48:56 PM.724] LSPD First Response: [TRACE] Thread Marker #6 initialized [11/10/2021 9:48:57 PM.827] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:57 PM.924] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:58 PM.045] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:58 PM.103] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:58 PM.144] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:58 PM.449] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:58 PM.507] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:58 PM.603] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:58 PM.603] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:58 PM.646] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:58 PM.752] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:58 PM.770] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:58 PM.788] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:58 PM.806] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:58 PM.908] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:58 PM.934] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:58 PM.934] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:59 PM.028] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:59 PM.047] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:59 PM.047] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:59 PM.071] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:59 PM.090] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:59 PM.110] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:59 PM.133] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:59 PM.155] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:59 PM.155] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:59 PM.155] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:59 PM.346] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:59 PM.501] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:59 PM.501] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:59 PM.541] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:59 PM.576] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:59 PM.638] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:59 PM.736] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:59 PM.737] LSPD First Response: [TRACE] David Bradford (MP_M_FREEMODE_01) entered combat with target: Jo Kollor (A_M_M_TOURIST_01) [11/10/2021 9:48:59 PM.788] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:59 PM.813] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:48:59 PM.863] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:00 PM.161] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:00 PM.227] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:00 PM.250] LSPD First Response: [TRACE] Brian Molko (MP_M_FREEMODE_01) entered combat with target: Kay Maars (A_M_M_POLYNESIAN_01) [11/10/2021 9:49:00 PM.330] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:00 PM.487] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:00 PM.557] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:00 PM.868] LSPD First Response: [TRACE] Dan Sims (S_M_M_AUTOSHOP_02) was damaged. [11/10/2021 9:49:01 PM.048] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:01 PM.519] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:01 PM.688] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:01 PM.716] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [11/10/2021 9:49:01 PM.811] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/10/2021 9:49:01 PM.811] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/10/2021 9:49:01 PM.811] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:01 PM.946] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/10/2021 9:49:02 PM.482] LSPD First Response: [TRACE] Bella Staglioni (MP_F_FREEMODE_01) entered combat with target: Jo Kollor (A_M_M_TOURIST_01) [11/10/2021 9:49:02 PM.680] LSPD First Response: [TRACE] Jo Kollor killed by Hunter Millar [11/10/2021 9:49:02 PM.681] LSPD First Response: [TRACE] Jo Kollor (A_M_M_TOURIST_01) was damaged. [11/10/2021 9:49:02 PM.926] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:03 PM.199] LSPD First Response: [TRACE] Kate Clegg (A_F_M_DOWNTOWN_01) was damaged. [11/10/2021 9:49:03 PM.702] LSPD First Response: [TRACE] Kate Clegg (A_F_M_DOWNTOWN_01) was damaged. [11/10/2021 9:49:04 PM.133] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/10/2021 9:49:04 PM.154] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:04 PM.206] LSPD First Response: [TRACE] James Lewison (A_M_M_POLYNESIAN_01) was damaged. [11/10/2021 9:49:04 PM.357] LSPD First Response: [TRACE] David Bradford (MP_M_FREEMODE_01) was damaged. [11/10/2021 9:49:04 PM.442] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/10/2021 9:49:04 PM.983] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:05 PM.002] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:05 PM.042] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:05 PM.219] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:05 PM.736] LSPD First Response: [TRACE] James Swatcher (A_M_M_POLYNESIAN_01) was damaged. [11/10/2021 9:49:05 PM.869] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:05 PM.930] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:05 PM.989] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:05 PM.991] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/10/2021 9:49:06 PM.094] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:06 PM.114] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/10/2021 9:49:06 PM.135] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:06 PM.239] LSPD First Response: [TRACE] James Swatcher (A_M_M_POLYNESIAN_01) was damaged. [11/10/2021 9:49:06 PM.588] LSPD First Response: [TRACE] Bella Staglioni (MP_F_FREEMODE_01) left combat. [11/10/2021 9:49:06 PM.713] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:06 PM.753] LSPD First Response: [TRACE] James Swatcher killed by Hunter Millar [11/10/2021 9:49:06 PM.753] LSPD First Response: [TRACE] James Swatcher (A_M_M_POLYNESIAN_01) was damaged. [11/10/2021 9:49:06 PM.913] LSPD First Response: [TRACE] Brian Molko (MP_M_FREEMODE_01) left combat. [11/10/2021 9:49:07 PM.201] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:07 PM.292] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:07 PM.418] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:07 PM.568] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:07 PM.646] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:07 PM.666] LSPD First Response: [TRACE] Preloading POLICE2 [11/10/2021 9:49:07 PM.667] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:49:07 PM.727] LSPD First Response: [TRACE] Preloading POLICE2 [11/10/2021 9:49:08 PM.019] LSPD First Response: [TRACE] Created police2 at X:412.8995 Y:-841.6005 Z:29.61326 [11/10/2021 9:49:08 PM.023] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:08 PM.024] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [11/10/2021 9:49:08 PM.043] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:49:08 PM.048] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:49:08 PM.053] LSPD First Response: [TRACE] Stacey Knee (MP_F_FREEMODE_01) was set as a cop [11/10/2021 9:49:08 PM.073] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:49:08 PM.078] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:49:08 PM.083] LSPD First Response: [TRACE] Katie Hudson (MP_F_FREEMODE_01) was set as a cop [11/10/2021 9:49:08 PM.103] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [11/10/2021 9:49:08 PM.535] LSPD First Response: [TRACE] Brian Molko (MP_M_FREEMODE_01) entered combat with target: Kate Clegg (A_F_M_DOWNTOWN_01) [11/10/2021 9:49:08 PM.535] LSPD First Response: [TRACE] Andrei Zonov (A_M_M_TOURIST_01) was damaged. [11/10/2021 9:49:08 PM.625] LSPD First Response: [TRACE] Bella Staglioni (MP_F_FREEMODE_01) entered combat with target: Kate Clegg (A_F_M_DOWNTOWN_01) [11/10/2021 9:49:09 PM.100] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:09 PM.300] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:10 PM.803] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [11/10/2021 9:49:10 PM.878] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/10/2021 9:49:11 PM.100] LSPD First Response: [TRACE] David Bradford (MP_M_FREEMODE_01) left combat. [11/10/2021 9:49:11 PM.168] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:11 PM.601] LSPD First Response: [TRACE] David Bradford (MP_M_FREEMODE_01) entered combat with target: Josh Wayne (A_M_M_TOURIST_01) [11/10/2021 9:49:11 PM.601] LSPD First Response: [TRACE] Andrei Zonov (A_M_M_TOURIST_01) was damaged. [11/10/2021 9:49:11 PM.998] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:12 PM.112] LSPD First Response: [TRACE] Brian Molko (MP_M_FREEMODE_01) left combat. [11/10/2021 9:49:12 PM.183] LSPD First Response: [TRACE] Bella Staglioni (MP_F_FREEMODE_01) left combat. [11/10/2021 9:49:12 PM.592] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:12 PM.777] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:12 PM.860] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:12 PM.913] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:13 PM.135] LSPD First Response: [TRACE] Brian Molko (MP_M_FREEMODE_01) entered combat with target: April Greenhough (A_F_M_DOWNTOWN_01) [11/10/2021 9:49:13 PM.190] LSPD First Response: [TRACE] Bella Staglioni (MP_F_FREEMODE_01) entered combat with target: April Greenhough (A_F_M_DOWNTOWN_01) [11/10/2021 9:49:13 PM.209] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:13 PM.649] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:13 PM.845] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/10/2021 9:49:14 PM.151] LSPD First Response: [TRACE] Brian Conor (A_M_M_TOURIST_01) was damaged. [11/10/2021 9:49:15 PM.684] LSPD First Response: [TRACE] Otis Sanford (A_M_M_TOURIST_01) was damaged. [11/10/2021 9:49:15 PM.722] LSPD First Response: [TRACE] Bella Staglioni (MP_F_FREEMODE_01) left combat. [11/10/2021 9:49:16 PM.052] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/10/2021 9:49:16 PM.205] LSPD First Response: [TRACE] Otis Sanford (A_M_M_TOURIST_01) was damaged. [11/10/2021 9:49:16 PM.205] LSPD First Response: [TRACE] Brian Molko (MP_M_FREEMODE_01) left combat. [11/10/2021 9:49:16 PM.527] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:16 PM.582] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:16 PM.711] LSPD First Response: [TRACE] Otis Sanford killed by Hunter Millar [11/10/2021 9:49:16 PM.711] LSPD First Response: [TRACE] Otis Sanford (A_M_M_TOURIST_01) was damaged. [11/10/2021 9:49:17 PM.049] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:17 PM.243] LSPD First Response: [TRACE] Bella Staglioni (MP_F_FREEMODE_01) entered combat with target: Ashley Hunter (A_F_M_DOWNTOWN_01) [11/10/2021 9:49:17 PM.672] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:17 PM.843] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:17 PM.940] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:18 PM.244] LSPD First Response: [TRACE] Brian Conor (A_M_M_TOURIST_01) was damaged. [11/10/2021 9:49:18 PM.611] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/10/2021 9:49:18 PM.758] LSPD First Response: [TRACE] Brian Molko (MP_M_FREEMODE_01) entered combat with target: Kay Maars (A_M_M_POLYNESIAN_01) [11/10/2021 9:49:18 PM.758] LSPD First Response: [TRACE] Brian Conor killed by Hunter Millar [11/10/2021 9:49:18 PM.759] LSPD First Response: [TRACE] Brian Conor (A_M_M_TOURIST_01) was damaged. [11/10/2021 9:49:18 PM.793] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:19 PM.305] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/10/2021 9:49:19 PM.325] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/10/2021 9:49:19 PM.765] LSPD First Response: [TRACE] David Bradford (MP_M_FREEMODE_01) was damaged. [11/10/2021 9:49:19 PM.909] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [11/10/2021 9:49:20 PM.103] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:20 PM.281] LSPD First Response: [TRACE] David Bradford (MP_M_FREEMODE_01) was damaged. [11/10/2021 9:49:21 PM.153] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [11/10/2021 9:49:21 PM.171] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [11/10/2021 9:49:21 PM.247] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [11/10/2021 9:49:21 PM.321] LSPD First Response: [TRACE] Bella Staglioni (MP_F_FREEMODE_01) left combat. [11/10/2021 9:49:21 PM.753] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:21 PM.772] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:21 PM.790] LSPD First Response: [TRACE] David Bradford (MP_M_FREEMODE_01) left combat. [11/10/2021 9:49:21 PM.790] LSPD First Response: [TRACE] Brian Molko (MP_M_FREEMODE_01) left combat. [11/10/2021 9:49:22 PM.158] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:22 PM.298] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:22 PM.318] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/10/2021 9:49:22 PM.335] LSPD First Response: [TRACE] Bella Staglioni (MP_F_FREEMODE_01) entered combat with target: Josh Wayne (A_M_M_TOURIST_01) [11/10/2021 9:49:22 PM.809] LSPD First Response: [TRACE] Kay Maars (A_M_M_POLYNESIAN_01) was damaged. [11/10/2021 9:49:22 PM.971] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:23 PM.160] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:23 PM.176] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/10/2021 9:49:23 PM.316] LSPD First Response: [TRACE] Kay Maars (A_M_M_POLYNESIAN_01) was damaged. [11/10/2021 9:49:23 PM.316] LSPD First Response: [TRACE] Brian Molko (MP_M_FREEMODE_01) entered combat with target: Kay Maars (A_M_M_POLYNESIAN_01) [11/10/2021 9:49:23 PM.823] LSPD First Response: [TRACE] Kay Maars killed by Hunter Millar [11/10/2021 9:49:23 PM.824] LSPD First Response: [TRACE] Kay Maars (A_M_M_POLYNESIAN_01) was damaged. [11/10/2021 9:49:24 PM.729] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:24 PM.746] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:24 PM.876] LSPD First Response: [TRACE] Bella Staglioni (MP_F_FREEMODE_01) left combat. [11/10/2021 9:49:25 PM.389] LSPD First Response: [TRACE] Bella Staglioni (MP_F_FREEMODE_01) entered combat with target: Josh Wayne (A_M_M_TOURIST_01) [11/10/2021 9:49:25 PM.903] LSPD First Response: [TRACE] Josh Wayne (A_M_M_TOURIST_01) was damaged. [11/10/2021 9:49:26 PM.407] LSPD First Response: [TRACE] Josh Wayne killed by Hunter Millar [11/10/2021 9:49:26 PM.407] LSPD First Response: [TRACE] Josh Wayne (A_M_M_TOURIST_01) was damaged. [11/10/2021 9:49:27 PM.466] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:27 PM.569] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [11/10/2021 9:49:27 PM.645] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [11/10/2021 9:49:27 PM.906] LSPD First Response: [TRACE] April Greenhough (A_F_M_DOWNTOWN_01) was damaged. [11/10/2021 9:49:28 PM.948] LSPD First Response: [TRACE] Bella Staglioni (MP_F_FREEMODE_01) left combat. [11/10/2021 9:49:29 PM.113] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [11/10/2021 9:49:29 PM.271] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:29 PM.425] LSPD First Response: [TRACE] April Greenhough (A_F_M_DOWNTOWN_01) was damaged. [11/10/2021 9:49:29 PM.813] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:29 PM.930] LSPD First Response: [TRACE] April Greenhough killed by Hunter Millar [11/10/2021 9:49:29 PM.931] LSPD First Response: [TRACE] April Greenhough (A_F_M_DOWNTOWN_01) was damaged. [11/10/2021 9:49:30 PM.370] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/10/2021 9:49:30 PM.466] LSPD First Response: [TRACE] Bella Staglioni (MP_F_FREEMODE_01) entered combat with target: Ashley Hunter (A_F_M_DOWNTOWN_01) [11/10/2021 9:49:30 PM.624] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/10/2021 9:49:32 PM.478] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/10/2021 9:49:32 PM.722] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:49:32 PM.722] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:49:32 PM.754] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:49:32 PM.755] LSPD First Response: [TRACE] Failed to create police at X:500.9254 Y:-858.6039 Z:39.54958 [11/10/2021 9:49:32 PM.755] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [11/10/2021 9:49:32 PM.887] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:32 PM.887] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:32 PM.955] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:33 PM.003] LSPD First Response: [TRACE] Kate Clegg (A_F_M_DOWNTOWN_01) was damaged. [11/10/2021 9:49:33 PM.516] LSPD First Response: [TRACE] Kate Clegg killed by Hunter Millar [11/10/2021 9:49:33 PM.517] LSPD First Response: [TRACE] Kate Clegg (A_F_M_DOWNTOWN_01) was damaged. [11/10/2021 9:49:33 PM.855] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:33 PM.877] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:33 PM.928] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:34 PM.021] LSPD First Response: [TRACE] Andrei Zonov (A_M_M_TOURIST_01) was damaged. [11/10/2021 9:49:34 PM.160] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:34 PM.177] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:34 PM.194] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:49:34 PM.199] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [11/10/2021 9:49:34 PM.205] LSPD First Response: [TRACE] Jacky Woods (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:49:34 PM.205] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:49:34 PM.210] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [11/10/2021 9:49:34 PM.215] LSPD First Response: [TRACE] Cletus Blake (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:49:34 PM.427] LSPD First Response: [TRACE] Loaded stream [11/10/2021 9:49:34 PM.427] LSPD First Response: [TRACE] Assigned ped to ScenarioPoliceInteriorDrunkPed #1 (Ambient) [11/10/2021 9:49:34 PM.427] LSPD First Response: [TRACE] Assigned ped to ScenarioPoliceInteriorDrunkPed #1 (Ambient) [11/10/2021 9:49:34 PM.427] LSPD First Response: [TRACE] Assigned ped to ScenarioPoliceInteriorDrunkPed #1 (Ambient) [11/10/2021 9:49:34 PM.508] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:35 PM.007] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:49:35 PM.008] LSPD First Response: [TRACE] Dan Ronchetti (s_m_m_fibsec_01) was set as a cop [11/10/2021 9:49:35 PM.061] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [11/10/2021 9:49:35 PM.061] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [11/10/2021 9:49:35 PM.061] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [11/10/2021 9:49:35 PM.063] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [11/10/2021 9:49:35 PM.064] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [11/10/2021 9:49:35 PM.064] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [11/10/2021 9:49:35 PM.068] LSPD First Response: [TRACE] Populated PD [11/10/2021 9:49:35 PM.521] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:49:35 PM.521] LSPD First Response: [TRACE] Joseph Maine (S_M_Y_COP_01) was set as a cop [11/10/2021 9:49:35 PM.521] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:49:35 PM.521] LSPD First Response: [TRACE] Henk Tank (S_M_Y_COP_01) was set as a cop [11/10/2021 9:49:35 PM.521] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:49:35 PM.521] LSPD First Response: [TRACE] Caitlyne Woods (S_F_Y_COP_01) was set as a cop [11/10/2021 9:49:35 PM.522] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:49:35 PM.522] LSPD First Response: [TRACE] Mike Schiavone (S_M_Y_COP_01) was set as a cop [11/10/2021 9:49:35 PM.522] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:49:35 PM.522] LSPD First Response: [TRACE] Adam Carlson (S_M_Y_COP_01) was set as a cop [11/10/2021 9:49:35 PM.522] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:49:35 PM.522] LSPD First Response: [TRACE] Kate Johnson (S_F_Y_COP_01) was set as a cop [11/10/2021 9:49:35 PM.522] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:49:35 PM.523] LSPD First Response: [TRACE] Mike Lake (S_M_Y_COP_01) was set as a cop [11/10/2021 9:49:35 PM.523] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:49:35 PM.523] LSPD First Response: [TRACE] Adam Cipriani (S_M_Y_COP_01) was set as a cop [11/10/2021 9:49:35 PM.523] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:49:35 PM.523] LSPD First Response: [TRACE] Gabriel Jensen (S_M_Y_COP_01) was set as a cop [11/10/2021 9:49:35 PM.524] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:49:35 PM.524] LSPD First Response: [TRACE] Mats Fox (S_M_Y_COP_01) was set as a cop [11/10/2021 9:49:37 PM.212] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:37 PM.275] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:37 PM.610] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:37 PM.801] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:37 PM.847] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:37 PM.864] LSPD First Response: [TRACE] Allowed civilian to shoot [11/10/2021 9:49:38 PM.061] LSPD First Response: [TRACE] Ashley Hunter (A_F_M_DOWNTOWN_01) was damaged. [11/10/2021 9:49:38 PM.093] LSPD First Response: [TRACE] Bella Staglioni (MP_F_FREEMODE_01) left combat. [11/10/2021 9:49:38 PM.603] LSPD First Response: [TRACE] Bella Staglioni (MP_F_FREEMODE_01) entered combat with target: Ashley Hunter (A_F_M_DOWNTOWN_01) [11/10/2021 9:49:38 PM.763] LSPD First Response: [TRACE] Jacky Woods (MP_M_FREEMODE_01) entered combat with target: Ashley Hunter (A_F_M_DOWNTOWN_01) [11/10/2021 9:49:38 PM.778] LSPD First Response: [TRACE] Cletus Blake (MP_M_FREEMODE_01) entered combat with target: Ashley Hunter (A_F_M_DOWNTOWN_01) [11/10/2021 9:49:39 PM.227] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:39 PM.570] LSPD First Response: [TRACE] Ashley Hunter killed by Hunter Millar [11/10/2021 9:49:39 PM.570] LSPD First Response: [TRACE] Ashley Hunter (A_F_M_DOWNTOWN_01) was damaged. [11/10/2021 9:49:39 PM.809] LSPD First Response: [TRACE] Cletus Blake (MP_M_FREEMODE_01) left combat. [11/10/2021 9:49:40 PM.224] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:41 PM.185] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:41 PM.598] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:42 PM.348] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:43 PM.054] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:44 PM.873] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:46 PM.236] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:47 PM.324] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:47 PM.758] LSPD First Response: [TRACE] Preloading POLICE3 [11/10/2021 9:49:47 PM.758] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:49:47 PM.822] LSPD First Response: [TRACE] Preloading POLICE3 [11/10/2021 9:49:48 PM.179] LSPD First Response: [TRACE] Failed to create police3 at X:479.7177 Y:-1036.436 Z:35.88187 [11/10/2021 9:49:48 PM.179] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [11/10/2021 9:49:48 PM.179] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:48 PM.180] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:48 PM.348] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:48 PM.366] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:48 PM.439] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:48 PM.591] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:48 PM.950] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:50 PM.372] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:50 PM.372] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:50 PM.725] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:50 PM.900] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:51 PM.358] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:51 PM.377] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:52 PM.241] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:52 PM.685] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:52 PM.761] LSPD First Response: [TRACE] Preloading POLICE2 [11/10/2021 9:49:52 PM.761] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:49:52 PM.826] LSPD First Response: [TRACE] Preloading POLICE2 [11/10/2021 9:49:53 PM.113] LSPD First Response: [TRACE] Created police2 at X:395.3673 Y:-1096.725 Z:29.67937 [11/10/2021 9:49:53 PM.113] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:53 PM.129] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:49:53 PM.135] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:49:53 PM.141] LSPD First Response: [TRACE] Jason Harpoon (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:49:53 PM.159] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:49:53 PM.164] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:49:53 PM.169] LSPD First Response: [TRACE] John Rockefeller (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:49:53 PM.186] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [11/10/2021 9:49:53 PM.255] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:53 PM.451] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:53 PM.652] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:54 PM.454] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:54 PM.625] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:54 PM.965] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:56 PM.708] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:56 PM.726] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:56 PM.985] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:57 PM.632] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:57 PM.647] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:57 PM.790] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:49:59 PM.213] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:50:00 PM.335] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:50:02 PM.204] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:50:02 PM.513] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:50:02 PM.561] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:50:03 PM.616] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:50:04 PM.823] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:50:04 PM.860] LSPD First Response: [TRACE] Cop attempted to shoot player [11/10/2021 9:50:04 PM.975] LSPD First Response: [TRACE] Jacky Woods (MP_M_FREEMODE_01) left combat. [11/10/2021 9:50:05 PM.042] LSPD First Response: [TRACE] Brian Molko (MP_M_FREEMODE_01) left combat. [11/10/2021 9:50:05 PM.297] LSPD First Response: [TRACE] Bella Staglioni (MP_F_FREEMODE_01) left combat. [11/10/2021 9:50:19 PM.184] LSPD First Response: [TRACE] Started new menu thread MenuBase #16 [11/10/2021 9:50:19 PM.185] LSPD First Response: [TRACE] Started new menu thread MenuBase #17 [11/10/2021 9:50:19 PM.188] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:50:19 PM.188] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:50:19 PM.188] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [11/10/2021 9:50:19 PM.195] LSPD First Response: [TRACE] Started new menu thread MenuBase #18 [11/10/2021 9:50:25 PM.804] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:50:25 PM.804] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:50:25 PM.804] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [11/10/2021 9:50:25 PM.833] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [11/10/2021 9:50:25 PM.887] LSPD First Response: [TRACE] Player went on duty. [11/10/2021 9:50:25 PM.895] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr [11/10/2021 9:50:25 PM.933] LSPD First Response: BasicCallouts, Version=2.1.1.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:50:25 PM.943] LSPD First Response: Chill Callouts, Version=1.0.8.4, Culture=neutral, PublicKeyToken=null [11/10/2021 9:50:25 PM.950] LSPD First Response: CompuLite, Version=1.5.2.6, Culture=neutral, PublicKeyToken=null [11/10/2021 9:50:25 PM.965] LSPD First Response: ComputerPlus, Version=1.4.1.1, Culture=neutral, PublicKeyToken=null [11/10/2021 9:50:25 PM.978] LSPD First Response: FayaCallouts, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:50:25 PM.978] LSPD First Response: GrammarPolice, Version=1.4.4.1, Culture=neutral, PublicKeyToken=null [11/10/2021 9:50:25 PM.985] LSPD First Response: LeroyCallouts, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:50:25 PM.992] LSPD First Response: OP_Immersive_Dispatch, Version=1.5.3.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:50:25 PM.993] LSPD First Response: RegularCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:50:25 PM.996] LSPD First Response: SimpleCallouts, Version=1.3.5.1, Culture=neutral, PublicKeyToken=null [11/10/2021 9:50:25 PM.997] LSPD First Response: SpeedRadarLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null [11/10/2021 9:50:25 PM.998] LSPD First Response: StopThePed, Version=4.9.5.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:50:26 PM.001] LSPD First Response: SuperCallouts2, Version=2.9.0.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:50:26 PM.002] LSPD First Response: UltimateBackup, Version=1.8.5.7, Culture=neutral, PublicKeyToken=null [11/10/2021 9:50:26 PM.005] LSPD First Response: YobbinCallouts, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:50:26 PM.006] LSPD First Response: Creating plugin: BasicCallouts.Main [11/10/2021 9:50:26 PM.006] LSPD First Response: Creating plugin: Chill_Callouts.Main [11/10/2021 9:50:26 PM.006] LSPD First Response: Creating plugin: ​‍​‮‏‫‭‭‬‮‮‬‫‎‏‪‮‪​‏‪‮‪‭​‏‮ [11/10/2021 9:50:26 PM.109] LSPD First Response: Creating plugin: ComputerPlus.EntryPoint [11/10/2021 9:50:26 PM.111] LSPD First Response: Creating plugin: FayaCallouts.Main [11/10/2021 9:50:26 PM.111] LSPD First Response: Creating plugin: GrammarPolice.Main [11/10/2021 9:50:26 PM.111] LSPD First Response: Creating plugin: LeroyCallouts.Main [11/10/2021 9:50:26 PM.112] LSPD First Response: Creating plugin: OP_Immersive_Dispatch.Main [11/10/2021 9:50:26 PM.112] LSPD First Response: Creating plugin: RegularCallouts.Main [11/10/2021 9:50:26 PM.156] LSPD First Response: Creating plugin: SimpleCallouts.Main [11/10/2021 9:50:26 PM.185] LSPD First Response: Creating plugin: ‫‍​‍‪‍​‭‮‪‮‭‌‪‪‭‮‫‪‪‭‮ [11/10/2021 9:50:26 PM.224] LSPD First Response: Creating plugin: ‪‪‮‌‬‍‌‌‌‎‫‮​‌‫‮​‬‮‫‏‍​‌‭‎‍‮‫‪‮ [11/10/2021 9:50:26 PM.268] LSPD First Response: Creating plugin: SuperCallouts2.Main [11/10/2021 9:50:26 PM.268] LSPD First Response: Creating plugin: ‮‫‌‍‭‫‏‫‮‪‌​‏‮‭‬‌‏‌‫‫​‌‎‍‪‫‮ [11/10/2021 9:50:26 PM.318] LSPD First Response: Creating plugin: YobbinCallouts.Main [11/10/2021 9:50:26 PM.318] LSPD First Response: Plugin BasicCallouts v2.1.1.0 has been initialised. [11/10/2021 9:50:26 PM.319] =============================================== CHILL CALLOUTS =============================================== [11/10/2021 9:50:26 PM.319] Created by: KOMA [11/10/2021 9:50:26 PM.321] Version: 1.0.8.4 [11/10/2021 9:50:26 PM.322] RAGEPluginHook Version: 1.87.1293.16189 [11/10/2021 9:50:26 PM.323] RAGENativeUI Version: 1.8.1.0 [11/10/2021 9:50:26 PM.323] [11/10/2021 9:50:26 PM.323] Report any issues you have in the Chill Callouts topic or in the comments section and include the RagePluginHook.log [11/10/2021 9:50:26 PM.323] =============================================== CHILL CALLOUTS =============================================== [11/10/2021 9:50:26 PM.324] LSPD First Response: Plugin CompuLite v1.5.2.6 has been initialized. [11/10/2021 9:50:26 PM.324] LSPD First Response: Go on duty to fully load CompuLite [11/10/2021 9:50:26 PM.340] LSPD First Response: C+ DEV: ComputerPlus detected RAGEPluginHook version: 1.87 [11/10/2021 9:50:26 PM.340] LSPD First Response: FayaCallouts has been Initialized. [11/10/2021 9:50:26 PM.348] LSPD First Response: Leroy Callouts 1.3.0.0 has been initialized. [11/10/2021 9:50:26 PM.350] LSPD First Response: OP_Immersive_Dispatch has been Initialized. [11/10/2021 9:50:26 PM.352] LSPD First Response: Plugin RegularCallouts 1.1.4 has been initialised. [11/10/2021 9:50:26 PM.352] LSPD First Response: Go on duty to fully load RegularCallouts. [11/10/2021 9:50:26 PM.354] LSPD First Response: Initializing Config for Regular Callouts [11/10/2021 9:50:26 PM.357] LSPD First Response: Plugin SimpleCallouts1.3.5.1has been initialized. [11/10/2021 9:50:26 PM.357] LSPD First Response: Go on duty to fully load SimpleCallouts [11/10/2021 9:50:26 PM.358] LSPD First Response: Plugin SpeedRadarLite v1.5.4.2 has been initialized. [11/10/2021 9:50:26 PM.358] LSPD First Response: Go on duty to fully load SpeedRadarLite [11/10/2021 9:50:26 PM.359] LSPD First Response: Plugin StopThePed v4.9.5.0 has been initialized. [11/10/2021 9:50:26 PM.359] LSPD First Response: Go on duty to fully load StopThePed [11/10/2021 9:50:26 PM.360] LSPD First Response: Loading SuperCallouts config. [11/10/2021 9:50:26 PM.363] LSPD First Response: SuperCallouts: Config loaded. [11/10/2021 9:50:26 PM.363] LSPD First Response: SuperCallouts 2.9.0.0 by SuperPyroManiac has been initialised. [11/10/2021 9:50:26 PM.363] LSPD First Response: Go on duty with LSPDFR to fully load SuperCallouts. [11/10/2021 9:50:26 PM.382] LSPD First Response: Plugin UltimateBackup v1.8.5.7 has been initialized. [11/10/2021 9:50:26 PM.382] LSPD First Response: Go on duty to fully load UltimateBackup [11/10/2021 9:50:26 PM.382] LSPD First Response: YOBBINCALLOUTS: YobbinCallouts 1.4.0 by YobB1n has been loaded. [11/10/2021 9:50:26 PM.382] LSPD First Response: We have 3 callouts registered [11/10/2021 9:50:26 PM.382] LSPD First Response: CalloutManager initialized [11/10/2021 9:50:26 PM.383] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [11/10/2021 9:50:26 PM.391] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [11/10/2021 9:50:26 PM.392] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [11/10/2021 9:50:26 PM.397] LSPD First Response: [INFO] Model preloading enabled [11/10/2021 9:50:26 PM.397] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:50:26 PM.397] LSPD First Response: [TRACE] Preloading POLICE2 [11/10/2021 9:50:26 PM.397] LSPD First Response: [TRACE] Preloading POLICE3 [11/10/2021 9:50:26 PM.397] LSPD First Response: [TRACE] Preloading POLICET [11/10/2021 9:50:26 PM.397] LSPD First Response: [TRACE] Preloading SHERIFF2 [11/10/2021 9:50:26 PM.397] LSPD First Response: [TRACE] Preloading SHERIFF [11/10/2021 9:50:26 PM.397] LSPD First Response: [TRACE] Preloading POLICE4 [11/10/2021 9:50:26 PM.397] LSPD First Response: [TRACE] Preloading POLICEB [11/10/2021 9:50:26 PM.397] LSPD First Response: [TRACE] Preloading FBI2 [11/10/2021 9:50:26 PM.397] LSPD First Response: [TRACE] Preloading POLICEOLD1 [11/10/2021 9:50:26 PM.397] LSPD First Response: [TRACE] Preloading POLICEOLD2 [11/10/2021 9:50:26 PM.397] LSPD First Response: [TRACE] Preloading BUZZARD [11/10/2021 9:50:26 PM.397] LSPD First Response: [TRACE] Preloading POLMAV [11/10/2021 9:50:26 PM.397] LSPD First Response: [TRACE] Preloading FROGGER2 [11/10/2021 9:50:26 PM.397] LSPD First Response: [TRACE] Preloading AMBULANCE [11/10/2021 9:50:26 PM.397] LSPD First Response: [TRACE] Preloading FIRETRUK [11/10/2021 9:50:26 PM.397] LSPD First Response: [TRACE] Preloading asset 1B06D571 [11/10/2021 9:50:26 PM.398] LSPD First Response: [TRACE] Preloading asset 1D073A89 [11/10/2021 9:50:26 PM.398] LSPD First Response: [TRACE] Preloading asset 60EC506 [11/10/2021 9:50:26 PM.398] LSPD First Response: [TRACE] Preloading asset 678B81B1 [11/10/2021 9:50:26 PM.398] LSPD First Response: [TRACE] Preloading asset 3656C8C1 [11/10/2021 9:50:26 PM.398] LSPD First Response: [TRACE] Preloading asset 83BF0278 [11/10/2021 9:50:26 PM.403] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [11/10/2021 9:50:26 PM.404] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [11/10/2021 9:50:26 PM.405] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [11/10/2021 9:50:26 PM.405] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [11/10/2021 9:50:26 PM.418] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [11/10/2021 9:50:26 PM.418] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [11/10/2021 9:50:26 PM.418] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [11/10/2021 9:50:26 PM.419] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [11/10/2021 9:50:26 PM.422] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [11/10/2021 9:50:26 PM.422] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [11/10/2021 9:50:26 PM.423] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [11/10/2021 9:50:26 PM.424] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [11/10/2021 9:50:26 PM.424] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [11/10/2021 9:50:26 PM.425] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [11/10/2021 9:50:26 PM.427] LSPD First Response: GrammarPolice [GrammarPolice] starting... [11/10/2021 9:50:26 PM.427] LSPD First Response: GrammarPolice [ConfigHandler] initializing... [11/10/2021 9:50:26 PM.428] LSPD First Response: GrammarPolice [ConfigHandler] loading default settings... [11/10/2021 9:50:26 PM.432] LSPD First Response: GrammarPolice [ConfigHandler] loading custom settings... [11/10/2021 9:50:26 PM.432] LSPD First Response: GrammarPolice [ConfigHandler] cannot find file for custom settings, skipping [11/10/2021 9:50:26 PM.433] LSPD First Response: GrammarPolice [ConfigHandler] loading callsign... [11/10/2021 9:50:26 PM.435] LSPD First Response: GrammarPolice ================================================================================ [11/10/2021 9:50:26 PM.435] LSPD First Response: GrammarPolice GrammarPolice Settings [11/10/2021 9:50:26 PM.435] LSPD First Response: GrammarPolice ================================================================================ [11/10/2021 9:50:26 PM.435] LSPD First Response: GrammarPolice AudioPath = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/audio [11/10/2021 9:50:26 PM.435] LSPD First Response: GrammarPolice Callsign = 1-LINCOLN-18 [11/10/2021 9:50:26 PM.435] LSPD First Response: GrammarPolice Language = en-US [11/10/2021 9:50:26 PM.435] LSPD First Response: GrammarPolice PTTPushSound = 1 [11/10/2021 9:50:26 PM.435] LSPD First Response: GrammarPolice PTTReleaseSound = 1 [11/10/2021 9:50:26 PM.435] LSPD First Response: GrammarPolice HoldToTalk = False [11/10/2021 9:50:26 PM.435] LSPD First Response: GrammarPolice HoldToTalkDelay = 250 [11/10/2021 9:50:26 PM.435] LSPD First Response: GrammarPolice ShowInCarAnimation = True [11/10/2021 9:50:26 PM.435] LSPD First Response: GrammarPolice DispatchKey = RMenu [11/10/2021 9:50:26 PM.435] LSPD First Response: GrammarPolice SettingsKey = F2 [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice SettingsModifierKey = LControlKey [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice PrimaryButton = None [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice SecondaryButton = None [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice AttemptToInitiatePursuit = False [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice HandleAvailability = True [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice PanicResponse = 5 [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice RespondToPreface = True [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice UseGenericResponse = False [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice ShowNotifications = True [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice ShowPlayerStatus = False [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice ShowTargetPlate = False [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice StatusTextPosX = 388 [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice StatusTextPosY = 1025 [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice StatusTextScale = 0.45 [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice PitSurrenderRate = 75 [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice PitPedDistance = 20 [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice PitMaxPeds = 1 [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice PitVehicleDistance = 20 [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice PitMaxVehicles = 1 [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice BabbleTimeout = 2000 [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice InitialSilenceTimeout = 2000 [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice EndSilenceTimeout = 1500 [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice CallsignGrammarPartsList = [[1], [lincoln], [18]] [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice CallsignAudioParts = [GP_DIVISION_1, GP_UT_LINCOLN, GP_BEAT_18] [11/10/2021 9:50:26 PM.436] LSPD First Response: GrammarPolice ================================================================================ [11/10/2021 9:50:26 PM.437] LSPD First Response: GrammarPolice [AnimationHandler] initializing... [11/10/2021 9:50:26 PM.455] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [11/10/2021 9:50:26 PM.455] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [11/10/2021 9:50:26 PM.455] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [11/10/2021 9:50:26 PM.455] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [11/10/2021 9:50:26 PM.462] LSPD First Response: [TRACE] Thread Ambient #1 initialized [11/10/2021 9:50:26 PM.474] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [11/10/2021 9:50:26 PM.476] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [11/10/2021 9:50:26 PM.482] LSPD First Response: [TRACE] Has taken study survey: False [11/10/2021 9:50:26 PM.483] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [11/10/2021 9:50:26 PM.490] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [11/10/2021 9:50:26 PM.491] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [11/10/2021 9:50:26 PM.499] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [11/10/2021 9:50:26 PM.499] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [11/10/2021 9:50:26 PM.500] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [11/10/2021 9:50:26 PM.501] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [11/10/2021 9:50:26 PM.502] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [11/10/2021 9:50:26 PM.503] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [11/10/2021 9:50:27 PM.457] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [11/10/2021 9:50:30 PM.486] LSPD First Response: GrammarPolice [AnimationHandler] created DashRadio and HandRadio objects [11/10/2021 9:50:30 PM.488] LSPD First Response: GrammarPolice [ExternalPluginHandler] starting... [11/10/2021 9:50:30 PM.489] LSPD First Response: GrammarPolice [ExternalPluginHandler] external plugin status [11/10/2021 9:50:30 PM.489] LSPD First Response: GrammarPolice ------------------------------------------------------------------------------------------- [11/10/2021 9:50:30 PM.489] LSPD First Response: GrammarPolice [ExternalPluginHandler] LSPDFR Updated: True [11/10/2021 9:50:30 PM.489] LSPD First Response: GrammarPolice [ExternalPluginHandler] ArrestManager: False [11/10/2021 9:50:30 PM.489] LSPD First Response: GrammarPolice [ExternalPluginHandler] Traffic Policer: False [11/10/2021 9:50:30 PM.489] LSPD First Response: GrammarPolice [ExternalPluginHandler] StopThePed: True [11/10/2021 9:50:30 PM.489] LSPD First Response: GrammarPolice [ExternalPluginHandler] UltimateBackup: True [11/10/2021 9:50:30 PM.489] LSPD First Response: GrammarPolice ------------------------------------------------------------------------------------------- [11/10/2021 9:50:30 PM.495] LSPD First Response: GrammarPolice [PlayerHandler] starting... [11/10/2021 9:50:30 PM.503] LSPD First Response: GrammarPolice [PlayerHandler] setting player status to Out Of Service [11/10/2021 9:50:30 PM.504] LSPD First Response: GrammarPolice [KeyPressMonitor] starting... [11/10/2021 9:50:30 PM.505] LSPD First Response: GrammarPolice [ButtonPressMonitor] no controller mappings set, exiting button monitor [11/10/2021 9:50:30 PM.714] LSPD First Response: GrammarPolice [Action] loaded action: name=accept target=GrammarPolice.Actions.Callout.Accept from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\accept.xml [11/10/2021 9:50:30 PM.715] LSPD First Response: GrammarPolice [Action] loaded action: name=advise target=GrammarPolice.Actions.Status.Advise from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\advise.xml [11/10/2021 9:50:30 PM.715] LSPD First Response: GrammarPolice [Action] loaded action: name=air target=GrammarPolice.Actions.Backup.Air from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\air.xml [11/10/2021 9:50:30 PM.715] LSPD First Response: GrammarPolice [Action] loaded action: name=animal target=GrammarPolice.Actions.Backup.Animal from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\animal.xml [11/10/2021 9:50:30 PM.715] LSPD First Response: GrammarPolice [Action] loaded action: name=available target=GrammarPolice.Actions.Status.Available from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\available.xml [11/10/2021 9:50:30 PM.716] LSPD First Response: GrammarPolice [Action] loaded action: name=busy target=GrammarPolice.Actions.Status.Busy from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\busy.xml [11/10/2021 9:50:30 PM.716] LSPD First Response: GrammarPolice [Action] loaded action: name=clear target=GrammarPolice.Actions.Status.Code4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\clear.xml [11/10/2021 9:50:30 PM.716] LSPD First Response: GrammarPolice [Action] loaded action: name=code2 target=GrammarPolice.Actions.Backup.Code2 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\code2.xml [11/10/2021 9:50:30 PM.716] LSPD First Response: GrammarPolice [Action] loaded action: name=code3 target=GrammarPolice.Actions.Backup.Code3 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\code3.xml [11/10/2021 9:50:30 PM.717] LSPD First Response: GrammarPolice [Action] loaded action: name=code4 target=GrammarPolice.Actions.Status.Code4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\code4.xml [11/10/2021 9:50:30 PM.717] LSPD First Response: GrammarPolice [Action] loaded action: name=coroner target=GrammarPolice.Actions.Backup.Coroner from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\coroner.xml [11/10/2021 9:50:30 PM.717] LSPD First Response: GrammarPolice [Action] loaded action: name=ems target=GrammarPolice.Actions.Backup.EMS from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\ems.xml [11/10/2021 9:50:30 PM.717] LSPD First Response: GrammarPolice [Action] loaded action: name=felonystopbackup target=GrammarPolice.Actions.Backup.FelonyStopBackup from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\felonystopbackup.xml [11/10/2021 9:50:30 PM.717] LSPD First Response: GrammarPolice [Action] loaded action: name=female target=GrammarPolice.Actions.Backup.Female from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\female.xml [11/10/2021 9:50:30 PM.718] LSPD First Response: GrammarPolice [Action] loaded action: name=fire target=GrammarPolice.Actions.Backup.Fire from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\fire.xml [11/10/2021 9:50:30 PM.718] LSPD First Response: GrammarPolice [Action] loaded action: name=investigating target=GrammarPolice.Actions.Status.Investigating from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\investigating.xml [11/10/2021 9:50:30 PM.718] LSPD First Response: GrammarPolice [Action] loaded action: name=k9 target=GrammarPolice.Actions.Backup.K9 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\k9.xml [11/10/2021 9:50:30 PM.718] LSPD First Response: GrammarPolice [Action] loaded action: name=officerdown target=GrammarPolice.Actions.Backup.OfficerDown from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\officerdown.xml [11/10/2021 9:50:30 PM.718] LSPD First Response: GrammarPolice [Action] loaded action: name=panic target=GrammarPolice.Actions.Backup.Panic from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\panic.xml [11/10/2021 9:50:30 PM.719] LSPD First Response: GrammarPolice [Action] loaded action: name=pedcheck target=GrammarPolice.Actions.Computer.Pedcheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\pedcheck.xml [11/10/2021 9:50:30 PM.719] LSPD First Response: GrammarPolice [Action] loaded action: name=pit target=GrammarPolice.Actions.Backup.Pit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\pit.xml [11/10/2021 9:50:30 PM.719] LSPD First Response: GrammarPolice [Action] loaded action: name=platecheck target=GrammarPolice.Actions.Computer.Platecheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\platecheck.xml [11/10/2021 9:50:30 PM.719] LSPD First Response: GrammarPolice [Action] loaded action: name=preface target=GrammarPolice.Actions.Status.Preface from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\preface.xml [11/10/2021 9:50:30 PM.719] LSPD First Response: GrammarPolice [Action] loaded action: name=pursuit target=GrammarPolice.Actions.Status.InPursuit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\pursuit.xml [11/10/2021 9:50:30 PM.720] LSPD First Response: GrammarPolice [Action] loaded action: name=roadblock target=GrammarPolice.Actions.Backup.Roadblock from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\roadblock.xml [11/10/2021 9:50:30 PM.720] LSPD First Response: GrammarPolice [Action] loaded action: name=scene target=GrammarPolice.Actions.Status.Scene from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\scene.xml [11/10/2021 9:50:30 PM.720] LSPD First Response: GrammarPolice [Action] loaded action: name=spikestrips target=GrammarPolice.Actions.Backup.Spikestrips from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\spikestrips.xml [11/10/2021 9:50:30 PM.720] LSPD First Response: GrammarPolice [Action] loaded action: name=startpatrol target=GrammarPolice.Actions.Status.StartPatrol from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\startpatrol.xml [11/10/2021 9:50:30 PM.723] LSPD First Response: GrammarPolice [Action] loaded action: name=station target=GrammarPolice.Actions.Status.ReturnToStation from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\station.xml [11/10/2021 9:50:30 PM.723] LSPD First Response: GrammarPolice [Action] loaded action: name=swat target=GrammarPolice.Actions.Backup.Swat from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\swat.xml [11/10/2021 9:50:30 PM.723] LSPD First Response: GrammarPolice [Action] loaded action: name=taser target=GrammarPolice.Actions.Backup.Code3 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\taser.xml [11/10/2021 9:50:30 PM.723] LSPD First Response: GrammarPolice [Action] loaded action: name=tow target=GrammarPolice.Actions.Backup.Tow from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\tow.xml [11/10/2021 9:50:30 PM.723] LSPD First Response: GrammarPolice [Action] loaded action: name=traffic target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\traffic.xml [11/10/2021 9:50:30 PM.724] LSPD First Response: GrammarPolice [Action] loaded action: name=trafficstopbackup target=GrammarPolice.Actions.Backup.TrafficStopBackup from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\trafficstopbackup.xml [11/10/2021 9:50:30 PM.724] LSPD First Response: GrammarPolice [Action] loaded action: name=transport target=GrammarPolice.Actions.Backup.Transport from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\transport.xml [11/10/2021 9:50:30 PM.724] LSPD First Response: GrammarPolice [Action] loaded action: name=vehicle target=GrammarPolice.Actions.Backup.Vehicle from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\vehicle.xml [11/10/2021 9:50:30 PM.725] LSPD First Response: GrammarPolice [GetMethodInfo] loading assembly file C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\LSPDFR/OP_Immersive_Dispatch.dll [11/10/2021 9:50:30 PM.746] LSPD First Response: GrammarPolice [Action] loaded action: name=10-4 target=OP_Immersive_Dispatch.Actions.Ambient.tenfour from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\10-4.xml [11/10/2021 9:50:30 PM.747] LSPD First Response: GrammarPolice [Action] loaded action: name=opid_accept target=GrammarPolice.Actions.Callout.Accept from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\accept.xml [11/10/2021 9:50:30 PM.747] LSPD First Response: GrammarPolice [Action] loaded action: name=AirDismiss target=OP_Immersive_Dispatch.Actions.Backup.AirDismiss from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\AirDismiss.xml [11/10/2021 9:50:30 PM.747] LSPD First Response: GrammarPolice [Action] loaded action: name=AirOverwatch target=OP_Immersive_Dispatch.Actions.Backup.AirOverwatch from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\AirOverwatch.xml [11/10/2021 9:50:30 PM.747] LSPD First Response: GrammarPolice [Action] loaded action: name=AirPursuit target=OP_Immersive_Dispatch.Actions.Backup.AirPursuit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\AirPursuit.xml [11/10/2021 9:50:30 PM.748] LSPD First Response: GrammarPolice [Action] loaded action: name=animalcontrol target=OP_Immersive_Dispatch.Actions.Requests.AnimalControl from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\AnimalControl.xml [11/10/2021 9:50:30 PM.748] LSPD First Response: GrammarPolice [Action] loaded action: name=armedwithgun target=OP_Immersive_Dispatch.Actions.Advise.ArmedWithGun from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ArmedWithGun.xml [11/10/2021 9:50:30 PM.748] LSPD First Response: GrammarPolice [Action] loaded action: name=armedwithknife target=OP_Immersive_Dispatch.Actions.Advise.ArmedWithKnife from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ArmedWithKnife.xml [11/10/2021 9:50:30 PM.749] LSPD First Response: GrammarPolice [Action] loaded action: name=available target=OP_Immersive_Dispatch.Actions.Status.Available from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\available.xml [11/10/2021 9:50:30 PM.749] LSPD First Response: GrammarPolice [Action] loaded action: name=backupcode2 target=OP_Immersive_Dispatch.Actions.Backup.Code2 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupcode2.xml [11/10/2021 9:50:30 PM.749] LSPD First Response: GrammarPolice [Action] loaded action: name=backupcode2state target=OP_Immersive_Dispatch.Actions.Backup.Code2State from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupcode2state.xml [11/10/2021 9:50:30 PM.749] LSPD First Response: GrammarPolice [Action] loaded action: name=backupcode3 target=OP_Immersive_Dispatch.Actions.Backup.Code3 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupcode3.xml [11/10/2021 9:50:30 PM.750] LSPD First Response: GrammarPolice [Action] loaded action: name=backupcode3state target=OP_Immersive_Dispatch.Actions.Backup.Code3State from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupcode3state.xml [11/10/2021 9:50:30 PM.750] LSPD First Response: GrammarPolice [Action] loaded action: name=backupems target=OP_Immersive_Dispatch.Actions.Backup.EMS from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupems.xml [11/10/2021 9:50:30 PM.750] LSPD First Response: GrammarPolice [Action] loaded action: name=backupfemale target=OP_Immersive_Dispatch.Actions.Backup.Female from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupfemale.xml [11/10/2021 9:50:30 PM.751] LSPD First Response: GrammarPolice [Action] loaded action: name=backupfire target=OP_Immersive_Dispatch.Actions.Backup.Fire from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupfire.xml [11/10/2021 9:50:30 PM.751] LSPD First Response: GrammarPolice [Action] loaded action: name=backupgroup target=OP_Immersive_Dispatch.Actions.Backup.Group from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupgroup.xml [11/10/2021 9:50:30 PM.751] LSPD First Response: GrammarPolice [Action] loaded action: name=backupk9 target=OP_Immersive_Dispatch.Actions.Backup.K9 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupk9.xml [11/10/2021 9:50:30 PM.752] LSPD First Response: GrammarPolice [Action] loaded action: name=backupNOOSE target=OP_Immersive_Dispatch.Actions.Backup.NOOSE from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupNOOSE.xml [11/10/2021 9:50:30 PM.752] LSPD First Response: GrammarPolice [Action] loaded action: name=backuppursuit target=OP_Immersive_Dispatch.Actions.Backup.Pursuit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backuppursuit.xml [11/10/2021 9:50:30 PM.752] LSPD First Response: GrammarPolice [Action] loaded action: name=backupSWAT target=OP_Immersive_Dispatch.Actions.Backup.SWAT from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupSWAT.xml [11/10/2021 9:50:30 PM.752] LSPD First Response: GrammarPolice [Action] loaded action: name=backuptow target=OP_Immersive_Dispatch.Actions.Backup.Tow from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backuptow.xml [11/10/2021 9:50:30 PM.753] LSPD First Response: GrammarPolice [Action] loaded action: name=backuptraffic target=OP_Immersive_Dispatch.Actions.Backup.Traffic from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backuptraffic.xml [11/10/2021 9:50:30 PM.753] LSPD First Response: GrammarPolice [Action] loaded action: name=busy target=OP_Immersive_Dispatch.Actions.Status.Busy from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\busy.xml [11/10/2021 9:50:30 PM.753] LSPD First Response: GrammarPolice [Action] loaded action: name=cancelChecks target=OP_Immersive_Dispatch.Handlers.OfficerCheckIn.Cancel from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\cancelchecks.xml [11/10/2021 9:50:30 PM.754] LSPD First Response: GrammarPolice [Action] loaded action: name=ChannelEMS1 target=OP_Immersive_Dispatch.Actions.Ambient.Channel_EMS1 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ChannelEMS1.xml [11/10/2021 9:50:30 PM.754] LSPD First Response: GrammarPolice [Action] loaded action: name=ChannelFire1 target=OP_Immersive_Dispatch.Actions.Ambient.Channel_FIRE1 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ChannelFire1.xml [11/10/2021 9:50:30 PM.754] LSPD First Response: GrammarPolice [Action] loaded action: name=ChannelMain target=OP_Immersive_Dispatch.Actions.Ambient.Channel_Main from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ChannelMain.xml [11/10/2021 9:50:30 PM.754] LSPD First Response: GrammarPolice [Action] loaded action: name=ChannelPriority target=OP_Immersive_Dispatch.Actions.Ambient.Channel_PRIORITY from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ChannelPriority.xml [11/10/2021 9:50:30 PM.755] LSPD First Response: GrammarPolice [Action] loaded action: name=ChannelTac1 target=OP_Immersive_Dispatch.Actions.Ambient.Channel_TAC1 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ChannelTac1.xml [11/10/2021 9:50:30 PM.755] LSPD First Response: GrammarPolice [Action] loaded action: name=clear target=OP_Immersive_Dispatch.Actions.Status.Code4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\clear.xml [11/10/2021 9:50:30 PM.755] LSPD First Response: GrammarPolice [Action] loaded action: name=coroner target=OP_Immersive_Dispatch.Actions.Requests.Coroner from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\coroner.xml [11/10/2021 9:50:30 PM.756] LSPD First Response: GrammarPolice [Action] loaded action: name=felonyStop target=OP_Immersive_Dispatch.Actions.TrafficStop.Felony from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\felonystop.xml [11/10/2021 9:50:30 PM.756] LSPD First Response: GrammarPolice [Action] loaded action: name=fightinprogress target=OP_Immersive_Dispatch.Actions.Advise.FightInProgress from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\FightInProgress.xml [11/10/2021 9:50:30 PM.756] LSPD First Response: GrammarPolice [Action] loaded action: name=insurancecompany target=OP_Immersive_Dispatch.Actions.Requests.InsuranceCompany from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\InsuranceCompany.xml [11/10/2021 9:50:30 PM.757] LSPD First Response: GrammarPolice [Action] loaded action: name=investigating target=OP_Immersive_Dispatch.Actions.Status.Investigating from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\investigating.xml [11/10/2021 9:50:30 PM.757] LSPD First Response: GrammarPolice [Action] loaded action: name=in_service target=OP_Immersive_Dispatch.Actions.Status.In_Service from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\in_service.xml [11/10/2021 9:50:30 PM.757] LSPD First Response: GrammarPolice [Action] loaded action: name=meal_break target=OP_Immersive_Dispatch.Actions.Status.Meal_Break from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\meal_break.xml [11/10/2021 9:50:30 PM.758] LSPD First Response: GrammarPolice [Action] loaded action: name=no target=OP_Immersive_Dispatch.Actions.Answers.No from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\no.xml [11/10/2021 9:50:30 PM.758] LSPD First Response: GrammarPolice [Action] loaded action: name=notok target=OP_Immersive_Dispatch.Handlers.OfficerCheckIn.Additional from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\notok.xml [11/10/2021 9:50:30 PM.758] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied1 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied1.xml [11/10/2021 9:50:30 PM.758] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied1_32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_32 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied1_32.xml [11/10/2021 9:50:30 PM.759] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied1no32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_No_32 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied1_no_32.xml [11/10/2021 9:50:30 PM.759] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied2 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied2.xml [11/10/2021 9:50:30 PM.759] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied2_32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_32 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied2_32.xml [11/10/2021 9:50:30 PM.760] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied2no32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_No_32 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied2_no_32.xml [11/10/2021 9:50:30 PM.760] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied3 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied3.xml [11/10/2021 9:50:30 PM.760] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied3_32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_32 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied3_32.xml [11/10/2021 9:50:30 PM.760] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied3no32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_No_32 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied3_no_32.xml [11/10/2021 9:50:30 PM.761] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied4 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied4.xml [11/10/2021 9:50:30 PM.761] LSPD First Response: GrammarPolice [Action] loaded action: name=off_duty target=OP_Immersive_Dispatch.Actions.Status.Off_Duty from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\off_duty.xml [11/10/2021 9:50:30 PM.761] LSPD First Response: GrammarPolice [Action] loaded action: name=ok target=OP_Immersive_Dispatch.Handlers.OfficerCheckIn.OK from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ok.xml [11/10/2021 9:50:30 PM.762] LSPD First Response: GrammarPolice [Action] loaded action: name=scene target=OP_Immersive_Dispatch.Actions.Status.On_Scene from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\onscene.xml [11/10/2021 9:50:30 PM.762] LSPD First Response: GrammarPolice [Action] loaded action: name=panicbutton target=OP_Immersive_Dispatch.Actions.Backup.Panic from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\panicbutton.xml [11/10/2021 9:50:30 PM.762] LSPD First Response: GrammarPolice [Action] loaded action: name=pedcheck target=OP_Immersive_Dispatch.Actions.Requests.PedCheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\pedcheck.xml [11/10/2021 9:50:30 PM.763] LSPD First Response: GrammarPolice [Action] loaded action: name=person_deceased target=OP_Immersive_Dispatch.Actions.Advise.Person_Deceased from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\person_deceased.xml [11/10/2021 9:50:30 PM.763] LSPD First Response: GrammarPolice [Action] loaded action: name=person_injured target=OP_Immersive_Dispatch.Actions.Advise.Person_Injured from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\person_injured.xml [11/10/2021 9:50:30 PM.763] LSPD First Response: GrammarPolice [Action] loaded action: name=platecheck target=OP_Immersive_Dispatch.Actions.Requests.PlateCheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\platecheck.xml [11/10/2021 9:50:30 PM.764] LSPD First Response: GrammarPolice [Action] loaded action: name=preface target=OP_Immersive_Dispatch.Actions.Ambient.Dispatch from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\preface.xml [11/10/2021 9:50:30 PM.764] LSPD First Response: GrammarPolice [Action] loaded action: name=pursuit target=OP_Immersive_Dispatch.Actions.Status.Pursuit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\pursuit.xml [11/10/2021 9:50:30 PM.764] LSPD First Response: GrammarPolice [Action] loaded action: name=pursuitstatus_continue target=OP_Immersive_Dispatch.Handlers.PursuitStatusCheck.Yes from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\pursuitstatus_continue.xml [11/10/2021 9:50:30 PM.764] LSPD First Response: GrammarPolice [Action] loaded action: name=pursuitstatus_terminate target=OP_Immersive_Dispatch.Handlers.PursuitStatusCheck.Cancel from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\pursuitstatus_terminate.xml [11/10/2021 9:50:30 PM.765] LSPD First Response: GrammarPolice [Action] loaded action: name=radiocheck target=OP_Immersive_Dispatch.Actions.Requests.RadioCheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\radiocheck.xml [11/10/2021 9:50:30 PM.765] LSPD First Response: GrammarPolice [Action] loaded action: name=returningtostation target=OP_Immersive_Dispatch.Actions.Status.Returning_To_Station from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\returningtostation.xml [11/10/2021 9:50:30 PM.765] LSPD First Response: GrammarPolice [Action] loaded action: name=signal100 target=OP_Immersive_Dispatch.Actions.Signal_100.Call from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\signal100.xml [11/10/2021 9:50:30 PM.766] LSPD First Response: GrammarPolice [Action] loaded action: name=signal60 target=OP_Immersive_Dispatch.Actions.Advise.Signal_60 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\signal60.xml [11/10/2021 9:50:30 PM.766] LSPD First Response: GrammarPolice [Action] loaded action: name=standby target=OP_Immersive_Dispatch.Actions.Answers.Standby from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\standby.xml [11/10/2021 9:50:30 PM.766] LSPD First Response: GrammarPolice [Action] loaded action: name=suspectsincustody target=OP_Immersive_Dispatch.Actions.Status.Suspect_In_Custody from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\suspectsincustody.xml [11/10/2021 9:50:30 PM.766] LSPD First Response: GrammarPolice [Action] loaded action: name=suspect_lost target=OP_Immersive_Dispatch.Actions.Advise.Suspect_Lost from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\suspect_lost.xml [11/10/2021 9:50:30 PM.767] LSPD First Response: GrammarPolice [Action] loaded action: name=suspect_visual target=OP_Immersive_Dispatch.Actions.Advise.Suspect_Visual from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\suspect_visual.xml [11/10/2021 9:50:30 PM.767] LSPD First Response: GrammarPolice [Action] loaded action: name=taser target=OP_Immersive_Dispatch.Actions.Advise.Taser from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\taser.xml [11/10/2021 9:50:30 PM.767] LSPD First Response: GrammarPolice [Action] loaded action: name=ticketnumber target=OP_Immersive_Dispatch.Actions.Requests.Ticket from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\TicketNumber.xml [11/10/2021 9:50:30 PM.768] LSPD First Response: GrammarPolice [Action] loaded action: name=traffic target=OP_Immersive_Dispatch.Actions.TrafficStop.Start from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\trafficstopstart.xml [11/10/2021 9:50:30 PM.768] LSPD First Response: GrammarPolice [Action] loaded action: name=transport target=OP_Immersive_Dispatch.Actions.Backup.Suspect_Transport from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\transport.xml [11/10/2021 9:50:30 PM.768] LSPD First Response: GrammarPolice [Action] loaded action: name=yes target=OP_Immersive_Dispatch.Actions.Answers.Yes from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\yes.xml [11/10/2021 9:50:30 PM.774] LSPD First Response: GrammarPolice [Command] loaded command: name=accept [11/10/2021 9:50:30 PM.775] LSPD First Response: GrammarPolice [Command] loaded command: name=advise [11/10/2021 9:50:30 PM.775] LSPD First Response: GrammarPolice [Command] loaded command: name=clear [11/10/2021 9:50:30 PM.775] LSPD First Response: GrammarPolice [Command] loaded command: name=officerdown [11/10/2021 9:50:30 PM.775] LSPD First Response: GrammarPolice [Command] loaded command: name=panic [11/10/2021 9:50:30 PM.775] LSPD First Response: GrammarPolice [Command] loaded command: name=preface [11/10/2021 9:50:30 PM.776] LSPD First Response: GrammarPolice [Command] loaded command: name=request [11/10/2021 9:50:30 PM.776] LSPD First Response: GrammarPolice [Command] loaded command: name=status [11/10/2021 9:50:30 PM.776] LSPD First Response: GrammarPolice [Command] loaded command: name=taser [11/10/2021 9:50:30 PM.776] LSPD First Response: GrammarPolice [Command] loaded command: name=10-4 [11/10/2021 9:50:30 PM.777] LSPD First Response: GrammarPolice [Command] loaded command: name=advised [11/10/2021 9:50:30 PM.777] LSPD First Response: GrammarPolice [Command] loaded command: name=cancelChecks [11/10/2021 9:50:30 PM.777] LSPD First Response: GrammarPolice [Command] loaded command: name=Dismiss [11/10/2021 9:50:30 PM.777] LSPD First Response: GrammarPolice [Command] loaded command: name=no [11/10/2021 9:50:30 PM.778] LSPD First Response: GrammarPolice [Command] loaded command: name=occupied [11/10/2021 9:50:30 PM.778] LSPD First Response: GrammarPolice [Command] loaded command: name=pursuitstatus [11/10/2021 9:50:30 PM.778] LSPD First Response: GrammarPolice [Command] loaded command: name=signal100 [11/10/2021 9:50:30 PM.779] LSPD First Response: GrammarPolice [Command] loaded command: name=standby [11/10/2021 9:50:30 PM.779] LSPD First Response: GrammarPolice [Command] loaded command: name=suspectlost [11/10/2021 9:50:30 PM.779] LSPD First Response: GrammarPolice [Command] loaded command: name=taser [11/10/2021 9:50:30 PM.779] LSPD First Response: GrammarPolice [Command] loaded command: name=yes [11/10/2021 9:50:30 PM.779] LSPD First Response: GrammarPolice [GrammarHandler] loaded 20 commands and 98 actions [11/10/2021 9:50:30 PM.781] LSPD First Response: GrammarPolice [GrammarHandler] instantiating engine [11/10/2021 9:50:30 PM.865] LSPD First Response: GrammarPolice [GrammarHandler] audio level: 0 [11/10/2021 9:50:30 PM.865] LSPD First Response: GrammarPolice [GrammarHandler] loading grammar [11/10/2021 9:50:30 PM.869] LSPD First Response: GrammarPolice [Builder] building grammars using Culture: en-US [11/10/2021 9:50:30 PM.869] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: accept [11/10/2021 9:50:30 PM.873] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: advise [11/10/2021 9:50:30 PM.873] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: clear [11/10/2021 9:50:30 PM.873] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: officerdown [11/10/2021 9:50:30 PM.873] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: panic [11/10/2021 9:50:30 PM.873] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: request [11/10/2021 9:50:30 PM.873] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: status [11/10/2021 9:50:30 PM.873] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: taser [11/10/2021 9:50:30 PM.873] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: 10-4 [11/10/2021 9:50:30 PM.873] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: advised [11/10/2021 9:50:30 PM.873] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: cancelChecks [11/10/2021 9:50:30 PM.873] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: Dismiss [11/10/2021 9:50:30 PM.873] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: no [11/10/2021 9:50:30 PM.873] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: occupied [11/10/2021 9:50:30 PM.873] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: pursuitstatus [11/10/2021 9:50:30 PM.873] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: signal100 [11/10/2021 9:50:30 PM.873] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: standby [11/10/2021 9:50:30 PM.873] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: suspectlost [11/10/2021 9:50:30 PM.873] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: yes [11/10/2021 9:50:30 PM.873] LSPD First Response: GrammarPolice [Builder] building Prefaces [11/10/2021 9:50:30 PM.876] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: 1 [11/10/2021 9:50:30 PM.876] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: lincoln [11/10/2021 9:50:30 PM.876] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: 1 lincoln [11/10/2021 9:50:30 PM.876] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: 18 [11/10/2021 9:50:30 PM.876] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: lincoln 18 [11/10/2021 9:50:30 PM.876] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: 1 lincoln 18 [11/10/2021 9:50:30 PM.876] LSPD First Response: GrammarPolice [Builder] creating prefaceActionBuilder [11/10/2021 9:50:30 PM.876] LSPD First Response: GrammarPolice [Builder] creating mainBuilder [11/10/2021 9:50:30 PM.876] LSPD First Response: GrammarPolice [Builder] appending prefaces [11/10/2021 9:50:30 PM.876] LSPD First Response: GrammarPolice [Builder] creating allBuilders [11/10/2021 9:50:30 PM.876] LSPD First Response: GrammarPolice [Builder] appending to mainBuilder [11/10/2021 9:50:30 PM.877] LSPD First Response: GrammarPolice [Builder] creating finalBuilder [11/10/2021 9:50:30 PM.877] LSPD First Response: GrammarPolice [Builder] returning new Grammar [11/10/2021 9:50:30 PM.992] LSPD First Response: GrammarPolice [GrammarHandler] setting input to default device [11/10/2021 9:50:31 PM.058] LSPD First Response: GrammarPolice [GrammarHandler] adding speech events [11/10/2021 9:50:31 PM.059] LSPD First Response: GrammarPolice [GrammarHandler] instantiation successful [11/10/2021 9:50:31 PM.060] LSPD First Response: GrammarPolice [UIHandler] starting... [11/10/2021 9:50:31 PM.204] LSPD First Response: GrammarPolice [UIHandler] detected resolution of 1920x1080, setting offset to 54 [11/10/2021 9:50:31 PM.329] LSPD First Response: Registering callout BasicCallouts.Callouts.Tresspassing [11/10/2021 9:50:31 PM.329] LSPD First Response: Registering callout BasicCallouts.Callouts.AssaultWithFirearm [11/10/2021 9:50:31 PM.329] LSPD First Response: Registering callout BasicCallouts.Callouts.SuspiciousPerson [11/10/2021 9:50:31 PM.329] LSPD First Response: Registering callout BasicCallouts.Callouts.VehicleExplosion [11/10/2021 9:50:31 PM.329] LSPD First Response: Registering callout BasicCallouts.Callouts.AbuseOf911 [11/10/2021 9:50:31 PM.330] LSPD First Response: Registering callout BasicCallouts.Callouts.Shoplifting [11/10/2021 9:50:31 PM.330] LSPD First Response: Registering callout BasicCallouts.Callouts.SuspiciousAmmunitionPurchase [11/10/2021 9:50:31 PM.330] LSPD First Response: Registering callout BasicCallouts.Callouts.ObjectsObstructingRoadway [11/10/2021 9:50:31 PM.723] LSPD First Response: Registering callout Chill_Callouts.Callouts.IndecentExposure [11/10/2021 9:50:31 PM.723] LSPD First Response: Registering callout Chill_Callouts.Callouts.Paparazo [11/10/2021 9:50:31 PM.723] LSPD First Response: Registering callout Chill_Callouts.Callouts.HelplessPerson [11/10/2021 9:50:31 PM.723] LSPD First Response: Registering callout Chill_Callouts.Callouts.Disruption [11/10/2021 9:50:31 PM.723] LSPD First Response: Registering callout Chill_Callouts.Callouts.SexualHarassment [11/10/2021 9:50:31 PM.723] LSPD First Response: Registering callout Chill_Callouts.Callouts.BodyDiscorvered [11/10/2021 9:50:31 PM.723] LSPD First Response: Registering callout Chill_Callouts.Callouts.CluckingBellDisaster [11/10/2021 9:50:31 PM.723] LSPD First Response: Registering callout Chill_Callouts.Callouts.UnmannedLuggage [11/10/2021 9:50:31 PM.723] LSPD First Response: Registering callout Chill_Callouts.Callouts.ActiveShooter [11/10/2021 9:50:31 PM.723] LSPD First Response: Registering callout Chill_Callouts.Callouts.Hacking [11/10/2021 9:50:31 PM.723] LSPD First Response: Registering callout Chill_Callouts.Callouts.FareDodger [11/10/2021 9:50:31 PM.949] LSPD First Response: CompuLite Localization Code Page: 1252 [11/10/2021 9:50:31 PM.950] LSPD First Response: CompuLite Localization Encoding Name: Western European (Windows) [11/10/2021 9:50:31 PM.997] LSPD First Response: C+ DEV: Successfully loaded LSPDFR Computer+. [11/10/2021 9:50:31 PM.997] LSPD First Response: C+: Attempting to initialize the in-memory DB [11/10/2021 9:50:31 PM.999] LSPD First Response: C+ DEV: C+: ALPR+ Not Detected [11/10/2021 9:50:32 PM.649] LSPD First Response: Checking for Updates Successfull [11/10/2021 9:50:32 PM.650] LSPD First Response: Registering callout FayaCallouts.Callouts.Knife [11/10/2021 9:50:32 PM.650] LSPD First Response: Registering callout FayaCallouts.Callouts.Gun [11/10/2021 9:50:32 PM.650] LSPD First Response: Registering callout FayaCallouts.Callouts.OfficerAssistance [11/10/2021 9:50:32 PM.650] LSPD First Response: Registering callout FayaCallouts.Callouts.ServeWarrantNonViolent [11/10/2021 9:50:32 PM.650] LSPD First Response: Registering callout FayaCallouts.Callouts.ServeWarrantViolent [11/10/2021 9:50:32 PM.650] LSPD First Response: Registering callout FayaCallouts.Callouts.HumanePursuit [11/10/2021 9:50:32 PM.650] LSPD First Response: Registering callout FayaCallouts.Callouts.Kidnapper [11/10/2021 9:50:32 PM.650] LSPD First Response: Registering callout FayaCallouts.Callouts.PublicIntoxication [11/10/2021 9:50:32 PM.650] LSPD First Response: Registering callout FayaCallouts.Callouts.AbandonedVehicle [11/10/2021 9:50:32 PM.650] LSPD First Response: Registering callout FayaCallouts.Callouts.Fight [11/10/2021 9:50:32 PM.650] LSPD First Response: Registering callout LeroyCallouts.Callouts.AggressivePanhandling [11/10/2021 9:50:32 PM.650] LSPD First Response: Registering callout LeroyCallouts.Callouts.Carjacking [11/10/2021 9:50:32 PM.650] LSPD First Response: Registering callout LeroyCallouts.Callouts.CustomerRefusingToLeave [11/10/2021 9:50:32 PM.650] LSPD First Response: Registering callout LeroyCallouts.Callouts.PanicButton [11/10/2021 9:50:32 PM.650] LSPD First Response: Registering callout LeroyCallouts.Callouts.PublicUrination [11/10/2021 9:50:32 PM.650] LSPD First Response: Registering callout LeroyCallouts.Callouts.Stalking [11/10/2021 9:50:32 PM.651] LSPD First Response: Registering callout LeroyCallouts.Callouts.PersonVandalizingVehicle [11/10/2021 9:50:32 PM.651] LSPD First Response: Registering callout LeroyCallouts.Callouts.ElderlyCivilianLost [11/10/2021 9:50:32 PM.651] LSPD First Response: Registering callout LeroyCallouts.Callouts.UnderageWithFakeID [11/10/2021 9:50:32 PM.651] LSPD First Response: Registering callout LeroyCallouts.Callouts.SecurityGuardAttacked [11/10/2021 9:50:32 PM.651] LSPD First Response: Registering callout LeroyCallouts.Callouts.HomelessPersonOnPrivateProperty [11/10/2021 9:50:32 PM.651] LSPD First Response: Registering callout LeroyCallouts.Callouts.Disturbance [11/10/2021 9:50:32 PM.651] LSPD First Response: Leroy Callouts | End key: End [11/10/2021 9:50:32 PM.651] LSPD First Response: Leroy Callouts | Talk key: Y [11/10/2021 9:50:32 PM.651] LSPD First Response: Leroy Callouts | Violence probability: 20 [11/10/2021 9:50:32 PM.651] LSPD First Response: Leroy Callouts | City car: POLICE3 [11/10/2021 9:50:32 PM.651] LSPD First Response: Leroy Callouts | County car: SHERIFF [11/10/2021 9:50:32 PM.737] LSPD First Response: Registering callout RegularCallouts.Callouts.AccidentOnHighway [11/10/2021 9:50:32 PM.737] LSPD First Response: Registering callout RegularCallouts.Callouts.AnimalCarCrash [11/10/2021 9:50:32 PM.737] LSPD First Response: Registering callout RegularCallouts.Callouts.AssistancePark [11/10/2021 9:50:32 PM.737] LSPD First Response: Registering callout RegularCallouts.Callouts.DomesticDisturbance [11/10/2021 9:50:32 PM.737] LSPD First Response: Registering callout RegularCallouts.Callouts.MissingPerson [11/10/2021 9:50:32 PM.737] LSPD First Response: Registering callout RegularCallouts.Callouts.NoiseDisturbance [11/10/2021 9:50:32 PM.737] LSPD First Response: Registering callout RegularCallouts.Callouts.ParkedCarCrash [11/10/2021 9:50:32 PM.737] LSPD First Response: Registering callout RegularCallouts.Callouts.SearchWarrant [11/10/2021 9:50:32 PM.737] LSPD First Response: Registering callout RegularCallouts.Callouts.TreeOnStreet [11/10/2021 9:50:32 PM.737] LSPD First Response: Registering callout RegularCallouts.Callouts.SuspiciousVehicle [11/10/2021 9:50:32 PM.737] LSPD First Response: Registering callout RegularCallouts.Callouts.BarricadedSuspect [11/10/2021 9:50:32 PM.737] LSPD First Response: Registering callout RegularCallouts.Callouts.RobberyInProgress [11/10/2021 9:50:32 PM.737] LSPD First Response: Registering callout RegularCallouts.Callouts.BrokenVehicle [11/10/2021 9:50:32 PM.737] LSPD First Response: Registering callout RegularCallouts.Callouts.Homicide [11/10/2021 9:50:32 PM.737] LSPD First Response: Registering callout RegularCallouts.Callouts.Scammer [11/10/2021 9:50:32 PM.737] LSPD First Response: Registering callout RegularCallouts.Callouts.AbandondedVehicle [11/10/2021 9:50:32 PM.737] LSPD First Response: Registering callout RegularCallouts.Callouts.PotentialBomb [11/10/2021 9:50:32 PM.737] LSPD First Response: Registering callout RegularCallouts.Callouts.StolenDiplomaticCar [11/10/2021 9:50:32 PM.737] LSPD First Response: Registering callout RegularCallouts.Callouts.TrafficStopAssistance [11/10/2021 9:50:32 PM.737] LSPD First Response: Registering callout RegularCallouts.Callouts.LostSuspect [11/10/2021 9:50:32 PM.772] LSPD First Response: Registering callout SimpleCallouts.Callouts.AnimalInvasion [11/10/2021 9:50:32 PM.772] LSPD First Response: Registering callout SimpleCallouts.Callouts.BrandishingWeapon [11/10/2021 9:50:32 PM.772] LSPD First Response: Registering callout SimpleCallouts.Callouts.DomesticDisturbance [11/10/2021 9:50:32 PM.772] LSPD First Response: Registering callout SimpleCallouts.Callouts.DrugOverdose [11/10/2021 9:50:32 PM.772] LSPD First Response: Registering callout SimpleCallouts.Callouts.ExplosiveFound [11/10/2021 9:50:32 PM.772] LSPD First Response: Registering callout SimpleCallouts.Callouts.HeavilyArmoredGunman [11/10/2021 9:50:32 PM.772] LSPD First Response: Registering callout SimpleCallouts.Callouts.Manhunt [11/10/2021 9:50:32 PM.772] LSPD First Response: Registering callout SimpleCallouts.Callouts.Manslaughter [11/10/2021 9:50:32 PM.772] LSPD First Response: Registering callout SimpleCallouts.Callouts.MentalDisorder [11/10/2021 9:50:32 PM.772] LSPD First Response: Registering callout SimpleCallouts.Callouts.OutstandingArrestWarrant [11/10/2021 9:50:32 PM.772] LSPD First Response: Registering callout SimpleCallouts.Callouts.ShotsFired [11/10/2021 9:50:32 PM.772] LSPD First Response: Registering callout SimpleCallouts.Callouts.StarChaseTracker [11/10/2021 9:50:32 PM.772] LSPD First Response: Registering callout SimpleCallouts.Callouts.StolenVehicleTracker [11/10/2021 9:50:32 PM.772] LSPD First Response: Registering callout SimpleCallouts.Callouts.SuspiciousParkedCar [11/10/2021 9:50:32 PM.871] LSPD First Response: StopThePed Localization Code Page: 1252 [11/10/2021 9:50:32 PM.871] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows) [11/10/2021 9:50:32 PM.913] LSPD First Response: OP_Immersive_Dispatch [Settings] ------------------------------------------------------------------------------------------- [11/10/2021 9:50:32 PM.916] LSPD First Response: OP_Immersive_Dispatch [String - Misc - Callsign] 1-LINCOLN-18 [11/10/2021 9:50:32 PM.916] LSPD First Response: OP_Immersive_Dispatch [AudioParser - Misc - Callsign] OP_1 OP_UT_LINCOLN OP_18 [11/10/2021 9:50:32 PM.923] LSPD First Response: OP_Immersive_Dispatch [Bool - DispatchCallsignAudio - Active] True [11/10/2021 9:50:32 PM.924] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Active] True [11/10/2021 9:50:32 PM.925] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100 - Audio_File] Signal_100 [11/10/2021 9:50:32 PM.927] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Automatic_Priority] True [11/10/2021 9:50:32 PM.928] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100_Beep - Audio_File] Signal_100_Beep [11/10/2021 9:50:32 PM.929] LSPD First Response: OP_Immersive_Dispatch [Int32 - Signal_100_Beep - Beep_Time] 60 [11/10/2021 9:50:32 PM.930] LSPD First Response: OP_Immersive_Dispatch [Bool - Axon - Active] True [11/10/2021 9:50:32 PM.931] LSPD First Response: OP_Immersive_Dispatch [String - Axon - Audio_File] Axon [11/10/2021 9:50:32 PM.933] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Key] O [11/10/2021 9:50:32 PM.934] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Modifier] None [11/10/2021 9:50:32 PM.936] LSPD First Response: OP_Immersive_Dispatch [Int32 - Axon - Beep_Time] 120 [11/10/2021 9:50:32 PM.937] LSPD First Response: OP_Immersive_Dispatch [Bool - MDT - Active] True [11/10/2021 9:50:32 PM.938] LSPD First Response: OP_Immersive_Dispatch [String - MDT - Audio_File] MDT [11/10/2021 9:50:32 PM.939] LSPD First Response: OP_Immersive_Dispatch [Bool - Officer_Check_In - Active] True [11/10/2021 9:50:32 PM.940] LSPD First Response: OP_Immersive_Dispatch [Int32 - Officer_Check_In - Check_Time] 120 [11/10/2021 9:50:32 PM.941] LSPD First Response: OP_Immersive_Dispatch [Bool - Standby Function - Active] True [11/10/2021 9:50:32 PM.942] LSPD First Response: OP_Immersive_Dispatch [Bool - Panic_Button - Active] True [11/10/2021 9:50:32 PM.944] LSPD First Response: OP_Immersive_Dispatch [String - Panic_Button - Audio_file] panic_button [11/10/2021 9:50:32 PM.945] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Key] U [11/10/2021 9:50:32 PM.946] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Modifier] None [11/10/2021 9:50:32 PM.947] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Key] L [11/10/2021 9:50:32 PM.948] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Modifier] None [11/10/2021 9:50:32 PM.950] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Button] None [11/10/2021 9:50:32 PM.951] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Modifier] None [11/10/2021 9:50:32 PM.953] LSPD First Response: OP_Immersive_Dispatch [String - TenFourBeep - Audio_file] TenFourBeep [11/10/2021 9:50:32 PM.954] LSPD First Response: OP_Immersive_Dispatch [Bool - TenFourBeep - Active] True [11/10/2021 9:50:32 PM.955] LSPD First Response: OP_Immersive_Dispatch [String - ChannelChangeAudio - Audio_file] ChannelChangeAudio [11/10/2021 9:50:32 PM.956] LSPD First Response: OP_Immersive_Dispatch [Bool - ChannelChangeAudio - Active] True [11/10/2021 9:50:32 PM.957] LSPD First Response: OP_Immersive_Dispatch [Bool - On Scene Hotkey - Active] True [11/10/2021 9:50:32 PM.958] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Key] NumPad1 [11/10/2021 9:50:32 PM.960] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Modifier] LControlKey [11/10/2021 9:50:32 PM.961] LSPD First Response: OP_Immersive_Dispatch [Bool - Traffic Stop Hotkey - Active] True [11/10/2021 9:50:32 PM.962] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Key] NumPad2 [11/10/2021 9:50:32 PM.963] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Modifier] LControlKey [11/10/2021 9:50:32 PM.964] LSPD First Response: OP_Immersive_Dispatch [Bool - Busy Hotkey - Active] True [11/10/2021 9:50:32 PM.966] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Key] NumPad3 [11/10/2021 9:50:32 PM.967] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Modifier] LControlKey [11/10/2021 9:50:32 PM.968] LSPD First Response: OP_Immersive_Dispatch [Bool - Code4 Hotkey - Active] True [11/10/2021 9:50:32 PM.969] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Key] NumPad4 [11/10/2021 9:50:32 PM.971] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Modifier] LControlKey [11/10/2021 9:50:32 PM.972] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Hotkey - Active] True [11/10/2021 9:50:32 PM.973] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Key] NumPad5 [11/10/2021 9:50:32 PM.974] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Modifier] LControlKey [11/10/2021 9:50:32 PM.975] LSPD First Response: OP_Immersive_Dispatch [Bool - Yes Hotkey - Active] True [11/10/2021 9:50:32 PM.977] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Key] NumPad6 [11/10/2021 9:50:32 PM.978] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Modifier] LControlKey [11/10/2021 9:50:32 PM.979] LSPD First Response: OP_Immersive_Dispatch [Bool - No Hotkey - Active] True [11/10/2021 9:50:32 PM.980] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Key] NumPad7 [11/10/2021 9:50:32 PM.982] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Modifier] LControlKey [11/10/2021 9:50:32 PM.983] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Continue Hotkey - Active] True [11/10/2021 9:50:32 PM.984] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Continue Hotkey - Key] NumPad8 [11/10/2021 9:50:32 PM.986] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Continue Hotkey - Modifier] LControlKey [11/10/2021 9:50:32 PM.987] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Terminate Hotkey - Active] True [11/10/2021 9:50:32 PM.988] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Terminate Hotkey - Key] NumPad9 [11/10/2021 9:50:32 PM.989] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Terminate Hotkey - Modifier] LControlKey [11/10/2021 9:50:32 PM.990] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Group] 2 [11/10/2021 9:50:32 PM.992] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Panic] 4 [11/10/2021 9:50:32 PM.993] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Ped_Radius] 40 [11/10/2021 9:50:32 PM.994] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Max_Peds] 5 [11/10/2021 9:50:32 PM.995] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Vehicle_Radius] 20 [11/10/2021 9:50:32 PM.997] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Max_Vehicles] 5 [11/10/2021 9:50:32 PM.998] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Investigating] True [11/10/2021 9:50:32 PM.999] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - AirPursuit] True [11/10/2021 9:50:33 PM.000] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectInCustody] True [11/10/2021 9:50:33 PM.002] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OnScene] True [11/10/2021 9:50:33 PM.003] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - PersonDeceased] True [11/10/2021 9:50:33 PM.004] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Medical] True [11/10/2021 9:50:33 PM.006] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - DrugCase] True [11/10/2021 9:50:33 PM.007] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Taser] True [11/10/2021 9:50:33 PM.008] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - FightInProgress] True [11/10/2021 9:50:33 PM.010] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectVisual] True [11/10/2021 9:50:33 PM.011] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OfficerCall] False [11/10/2021 9:50:33 PM.012] LSPD First Response: OP_Immersive_Dispatch [Bool - Require Pursuit Authority - Active] True [11/10/2021 9:50:33 PM.013] LSPD First Response: OP_Immersive_Dispatch [Bool - Available On Patrol - Active] True [11/10/2021 9:50:33 PM.014] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit_Check_In - Active] True [11/10/2021 9:50:33 PM.015] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit_Check_In - Check_Time] 120 [11/10/2021 9:50:33 PM.016] LSPD First Response: OP_Immersive_Dispatch [Bool - Hidden - DisableNotifications] False [11/10/2021 9:50:33 PM.016] LSPD First Response: OP_Immersive_Dispatch [Reader] Settings Read Successfully [11/10/2021 9:50:33 PM.018] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Axon [11/10/2021 9:50:33 PM.018] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: ChannelChangeAudio [11/10/2021 9:50:33 PM.018] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: MDT [11/10/2021 9:50:33 PM.018] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: panic_button [11/10/2021 9:50:33 PM.018] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100 [11/10/2021 9:50:33 PM.018] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100_Beep [11/10/2021 9:50:33 PM.018] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: TenFourBeep [11/10/2021 9:50:33 PM.018] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Audio File Parsing Completed [11/10/2021 9:50:33 PM.018] LSPD First Response: OP_Immersive_Dispatch [Settings] ------------------------------------------------------------------------------------------- [11/10/2021 9:50:33 PM.027] LSPD First Response: OP_Immersive_Dispatch [Menu] Menus Added [11/10/2021 9:50:33 PM.027] LSPD First Response: OP_Immersive_Dispatch [Menu] Status Menu Items Added [11/10/2021 9:50:33 PM.027] LSPD First Response: OP_Immersive_Dispatch [Menu] Advise Menu Items Added [11/10/2021 9:50:33 PM.027] LSPD First Response: OP_Immersive_Dispatch [Menu] Traffic Menu Items Added [11/10/2021 9:50:33 PM.027] LSPD First Response: OP_Immersive_Dispatch [Menu] Request Menu Items Added [11/10/2021 9:50:33 PM.027] LSPD First Response: OP_Immersive_Dispatch [Menu] Check In Menu Items Added [11/10/2021 9:50:33 PM.028] LSPD First Response: OP_Immersive_Dispatch [Menu] Dispatch Menu Items Added [11/10/2021 9:50:33 PM.028] LSPD First Response: OP_Immersive_Dispatch [Menu] Main Menu Items Added [11/10/2021 9:50:33 PM.028] OP_Immersive_Dispatch: Menus Initialised [11/10/2021 9:50:33 PM.277] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] external plugin status [11/10/2021 9:50:33 PM.277] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [11/10/2021 9:50:33 PM.277] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] BetterEMS: False [11/10/2021 9:50:33 PM.277] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] GrammarPolice: True [11/10/2021 9:50:33 PM.277] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] RageNativeUI: True [11/10/2021 9:50:33 PM.277] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] StopThePed: True [11/10/2021 9:50:33 PM.277] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] UltimateBackup: True [11/10/2021 9:50:33 PM.277] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] HeliAssistance: False [11/10/2021 9:50:33 PM.277] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [11/10/2021 9:50:33 PM.732] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [11/10/2021 9:50:33 PM.734] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [11/10/2021 9:50:33 PM.740] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [11/10/2021 9:50:33 PM.774] LSPD First Response: ==========YOBBINCALLOUTS INFORMATION========== [11/10/2021 9:50:33 PM.774] LSPD First Response: YobbinCallouts by YobB1n [11/10/2021 9:50:33 PM.774] LSPD First Response: Version 1.4.0 [11/10/2021 9:50:33 PM.774] LSPD First Response: YobbinCallouts Config is Installed by User. [11/10/2021 9:50:33 PM.774] LSPD First Response: StopThePed is Installed by User. [11/10/2021 9:50:33 PM.774] LSPD First Response: Please Join My Discord Server to Report Bugs/Improvements: https://discord.gg/Wj522qa5mT. Enjoy! [11/10/2021 9:50:33 PM.774] LSPD First Response: ==========YOBBINCALLOUTS INFORMATION========== [11/10/2021 9:50:33 PM.774] LSPD First Response: YOBBINCALLOUTS: Started Registering Callouts. [11/10/2021 9:50:33 PM.774] LSPD First Response: Registering callout YobbinCallouts.Callouts.BrokenDownVehicle [11/10/2021 9:50:33 PM.774] LSPD First Response: Registering callout YobbinCallouts.Callouts.AssaultOnBus [11/10/2021 9:50:33 PM.774] LSPD First Response: Registering callout YobbinCallouts.Callouts.TrafficBreak [11/10/2021 9:50:33 PM.774] LSPD First Response: Registering callout YobbinCallouts.Callouts.PhotographyOfPrivateProperty [11/10/2021 9:50:33 PM.774] LSPD First Response: Registering callout YobbinCallouts.Callouts.PropertyCheck [11/10/2021 9:50:33 PM.774] LSPD First Response: Registering callout YobbinCallouts.Callouts.StolenPoliceHardware [11/10/2021 9:50:33 PM.774] LSPD First Response: Registering callout YobbinCallouts.Callouts.Arson [11/10/2021 9:50:33 PM.774] LSPD First Response: Registering callout YobbinCallouts.Callouts.BarFight [11/10/2021 9:50:33 PM.774] LSPD First Response: Registering callout YobbinCallouts.Callouts.BaitCar [11/10/2021 9:50:33 PM.774] LSPD First Response: Registering callout YobbinCallouts.Callouts.RoadRage [11/10/2021 9:50:33 PM.774] LSPD First Response: Registering callout YobbinCallouts.Callouts.StolenCellPhone [11/10/2021 9:50:33 PM.774] LSPD First Response: Registering callout YobbinCallouts.Callouts.SovereignCitizen [11/10/2021 9:50:33 PM.774] LSPD First Response: Registering callout YobbinCallouts.Callouts.ActiveShooter [11/10/2021 9:50:33 PM.774] LSPD First Response: YOBBINCALLOUTS: Finished Registering Callouts. [11/10/2021 9:50:33 PM.811] LSPD First Response: YOBBINCALLOUTS: Player Went on Duty. Checking for Updates. [11/10/2021 9:50:33 PM.998] LSPD First Response: YOBBINCALLOUTS: Finished Checking Yobbin Callouts for Updates. [11/10/2021 9:50:33 PM.998] LSPD First Response: YOBBINCALLOUTS: Yobbin Callouts is Up to Date. [11/10/2021 9:50:36 PM.371] LSPD First Response: CompuLite: Citations.xml has been successfully loaded [11/10/2021 9:50:36 PM.383] LSPD First Response: CompuLite: Charges.xml has been successfully loaded [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.HotPursuit [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: HotPursuit Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.Robbery [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: Robbery Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.CarAccident [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: CarAccident Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.CarAccident2 [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.CarAccident3 [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.AngryAnimal [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: AngryAnimals Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.Kidnapping [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: Kidnapping Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.TruckCrash [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: TruckCrash Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.PrisonTransport [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: PrisonTransport Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.HitRun [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: Hit and Run Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.StolenCopVehicle [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: Stolen police vehicle Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.AmbulanceEscort [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: AmbulanceEscort Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.Aliens [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: Aliens Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.OpenCarry [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: Open Carry Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.Fire [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: Fire Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.OfficerShootout [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: OfficerShootout Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.WeirdCar [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: Suspicious Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.Manhunt [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: Manhunt Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.Impersonator [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: Impersonator Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.ToiletPaperBandit [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: ToiletPaperBandit Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.BlockingTraffic [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: Blocking Traffic Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.IllegalParking [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: Illegal Parking Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.KnifeAttack [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: Knife Attack Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.PrisonBreak [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: PrisonBreak Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.Mafia1 [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: Mafia1 Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.MafiaActivity2 [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: Mafia2 Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.LostGang [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: LostMC Enabled [11/10/2021 9:50:43 PM.830] LSPD First Response: Registering callout SuperCallouts2.Callouts.Lsgtf [11/10/2021 9:50:43 PM.830] LSPD First Response: SuperCallouts: LSGTF Enabled [11/10/2021 9:50:52 PM.707] LSPD First Response: [TRACE] Thread VehicleSelector #1 initialized [11/10/2021 9:50:54 PM.682] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:50:54 PM.682] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:50:54 PM.682] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [11/10/2021 9:50:54 PM.684] LSPD First Response: [TRACE] Started new menu thread MenuBase #19 [11/10/2021 9:50:54 PM.686] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:50:54 PM.686] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:50:54 PM.687] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [11/10/2021 9:50:54 PM.728] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [11/10/2021 9:50:54 PM.728] LSPD First Response: [TRACE] POLICE livery 1 name: NULL () [11/10/2021 9:50:54 PM.728] LSPD First Response: [TRACE] POLICE livery 2 name: NULL () [11/10/2021 9:50:54 PM.728] LSPD First Response: [TRACE] POLICE livery 3 name: NULL () [11/10/2021 9:50:54 PM.731] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [11/10/2021 9:50:54 PM.731] LSPD First Response: [TRACE] POLICE livery 1 name: NULL () [11/10/2021 9:50:54 PM.731] LSPD First Response: [TRACE] POLICE livery 2 name: NULL () [11/10/2021 9:50:54 PM.732] LSPD First Response: [TRACE] POLICE livery 3 name: NULL () [11/10/2021 9:50:54 PM.735] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [11/10/2021 9:50:54 PM.735] LSPD First Response: [TRACE] POLICE livery 1 name: NULL () [11/10/2021 9:50:54 PM.735] LSPD First Response: [TRACE] POLICE livery 2 name: NULL () [11/10/2021 9:50:54 PM.735] LSPD First Response: [TRACE] POLICE livery 3 name: NULL () [11/10/2021 9:50:54 PM.736] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [11/10/2021 9:50:54 PM.736] LSPD First Response: [TRACE] POLICE livery 1 name: NULL () [11/10/2021 9:50:54 PM.736] LSPD First Response: [TRACE] POLICE livery 2 name: NULL () [11/10/2021 9:50:54 PM.736] LSPD First Response: [TRACE] POLICE livery 3 name: NULL () [11/10/2021 9:50:54 PM.765] LSPD First Response: [TRACE] Released 0 entities from ScenarioPoliceInteriorDrunkPed #2 Content Manager [11/10/2021 9:50:54 PM.765] LSPD First Response: [TRACE] Instance cleaned (ScenarioPoliceInteriorDrunkPed #2) [11/10/2021 9:50:54 PM.766] LSPD First Response: [TRACE] Scenario ScenarioPoliceInteriorDrunkPed #2 aborted [11/10/2021 9:50:54 PM.767] LSPD First Response: [TRACE] Cleared PD [11/10/2021 9:50:55 PM.279] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:50:55 PM.282] LSPD First Response: [TRACE] Mario Carter (S_M_Y_COP_01) was set as a cop [11/10/2021 9:50:55 PM.282] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:50:55 PM.283] LSPD First Response: [TRACE] John Hale (S_M_Y_COP_01) was set as a cop [11/10/2021 9:50:58 PM.343] LSPD First Response: [TRACE] SHERIFF livery 0 name: NULL () [11/10/2021 9:50:58 PM.346] LSPD First Response: [TRACE] SHERIFF livery 1 name: NULL () [11/10/2021 9:50:58 PM.347] LSPD First Response: [TRACE] SHERIFF livery 0 name: NULL () [11/10/2021 9:50:58 PM.347] LSPD First Response: [TRACE] SHERIFF livery 1 name: NULL () [11/10/2021 9:50:59 PM.241] LSPD First Response: OP_Immersive_Dispatch [v1.5.3.0 By OfficerPope] On Duty You Are On The Latest Version [11/10/2021 9:51:00 PM.364] LSPD First Response: [TRACE] SHERIFF livery 0 name: NULL () [11/10/2021 9:51:00 PM.364] LSPD First Response: [TRACE] SHERIFF livery 1 name: NULL () [11/10/2021 9:51:00 PM.365] LSPD First Response: [TRACE] SHERIFF livery 0 name: NULL () [11/10/2021 9:51:00 PM.365] LSPD First Response: [TRACE] SHERIFF livery 1 name: NULL () [11/10/2021 9:51:01 PM.781] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [11/10/2021 9:51:01 PM.781] LSPD First Response: [TRACE] POLICE livery 1 name: NULL () [11/10/2021 9:51:01 PM.781] LSPD First Response: [TRACE] POLICE livery 2 name: NULL () [11/10/2021 9:51:01 PM.782] LSPD First Response: [TRACE] POLICE livery 3 name: NULL () [11/10/2021 9:51:01 PM.782] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [11/10/2021 9:51:01 PM.782] LSPD First Response: [TRACE] POLICE livery 1 name: NULL () [11/10/2021 9:51:01 PM.782] LSPD First Response: [TRACE] POLICE livery 2 name: NULL () [11/10/2021 9:51:01 PM.782] LSPD First Response: [TRACE] POLICE livery 3 name: NULL () [11/10/2021 9:51:02 PM.843] LSPD First Response: [TRACE] SHERIFF livery 0 name: NULL () [11/10/2021 9:51:02 PM.843] LSPD First Response: [TRACE] SHERIFF livery 1 name: NULL () [11/10/2021 9:51:02 PM.843] LSPD First Response: [TRACE] SHERIFF livery 0 name: NULL () [11/10/2021 9:51:02 PM.844] LSPD First Response: [TRACE] SHERIFF livery 1 name: NULL () [11/10/2021 9:51:03 PM.205] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [11/10/2021 9:51:03 PM.205] LSPD First Response: [TRACE] POLICE livery 1 name: NULL () [11/10/2021 9:51:03 PM.205] LSPD First Response: [TRACE] POLICE livery 2 name: NULL () [11/10/2021 9:51:03 PM.205] LSPD First Response: [TRACE] POLICE livery 3 name: NULL () [11/10/2021 9:51:03 PM.206] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [11/10/2021 9:51:03 PM.206] LSPD First Response: [TRACE] POLICE livery 1 name: NULL () [11/10/2021 9:51:03 PM.206] LSPD First Response: [TRACE] POLICE livery 2 name: NULL () [11/10/2021 9:51:03 PM.206] LSPD First Response: [TRACE] POLICE livery 3 name: NULL () [11/10/2021 9:51:04 PM.062] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:51:04 PM.062] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:51:04 PM.096] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:51:04 PM.097] LSPD First Response: [TRACE] Created police at X:444.6005 Y:-1134.418 Z:29.90405 [11/10/2021 9:51:04 PM.113] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:51:04 PM.118] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:51:04 PM.123] LSPD First Response: [TRACE] Cara Morgan (MP_F_FREEMODE_01) was set as a cop [11/10/2021 9:51:04 PM.139] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:51:04 PM.144] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:51:04 PM.149] LSPD First Response: [TRACE] Lily Ward (MP_F_FREEMODE_01) was set as a cop [11/10/2021 9:51:04 PM.164] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [11/10/2021 9:51:04 PM.495] LSPD First Response: [TRACE] POLICE2 livery 0 name: NULL () [11/10/2021 9:51:04 PM.495] LSPD First Response: [TRACE] POLICE2 livery 1 name: NULL () [11/10/2021 9:51:04 PM.495] LSPD First Response: [TRACE] POLICE2 livery 2 name: NULL () [11/10/2021 9:51:04 PM.495] LSPD First Response: [TRACE] POLICE2 livery 3 name: NULL () [11/10/2021 9:51:04 PM.833] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [11/10/2021 9:51:04 PM.833] LSPD First Response: [TRACE] POLICE livery 1 name: NULL () [11/10/2021 9:51:04 PM.834] LSPD First Response: [TRACE] POLICE livery 2 name: NULL () [11/10/2021 9:51:04 PM.834] LSPD First Response: [TRACE] POLICE livery 3 name: NULL () [11/10/2021 9:51:05 PM.518] LSPD First Response: [TRACE] POLICE2 livery 0 name: NULL () [11/10/2021 9:51:05 PM.518] LSPD First Response: [TRACE] POLICE2 livery 1 name: NULL () [11/10/2021 9:51:05 PM.519] LSPD First Response: [TRACE] POLICE2 livery 2 name: NULL () [11/10/2021 9:51:05 PM.519] LSPD First Response: [TRACE] POLICE2 livery 3 name: NULL () [11/10/2021 9:51:06 PM.322] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [11/10/2021 9:51:06 PM.323] LSPD First Response: [TRACE] POLICE livery 1 name: NULL () [11/10/2021 9:51:06 PM.323] LSPD First Response: [TRACE] POLICE livery 2 name: NULL () [11/10/2021 9:51:06 PM.323] LSPD First Response: [TRACE] POLICE livery 3 name: NULL () [11/10/2021 9:51:06 PM.933] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [11/10/2021 9:51:06 PM.933] LSPD First Response: [TRACE] POLICE livery 1 name: NULL () [11/10/2021 9:51:06 PM.933] LSPD First Response: [TRACE] POLICE livery 2 name: NULL () [11/10/2021 9:51:06 PM.933] LSPD First Response: [TRACE] POLICE livery 3 name: NULL () [11/10/2021 9:51:07 PM.305] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [11/10/2021 9:51:07 PM.305] LSPD First Response: [TRACE] POLICE livery 1 name: NULL () [11/10/2021 9:51:07 PM.305] LSPD First Response: [TRACE] POLICE livery 2 name: NULL () [11/10/2021 9:51:07 PM.305] LSPD First Response: [TRACE] POLICE livery 3 name: NULL () [11/10/2021 9:51:07 PM.618] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [11/10/2021 9:51:07 PM.618] LSPD First Response: [TRACE] POLICE livery 1 name: NULL () [11/10/2021 9:51:07 PM.618] LSPD First Response: [TRACE] POLICE livery 2 name: NULL () [11/10/2021 9:51:07 PM.618] LSPD First Response: [TRACE] POLICE livery 3 name: NULL () [11/10/2021 9:51:07 PM.933] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [11/10/2021 9:51:07 PM.934] LSPD First Response: [TRACE] POLICE livery 1 name: NULL () [11/10/2021 9:51:07 PM.934] LSPD First Response: [TRACE] POLICE livery 2 name: NULL () [11/10/2021 9:51:07 PM.934] LSPD First Response: [TRACE] POLICE livery 3 name: NULL () [11/10/2021 9:51:08 PM.699] LSPD First Response: [TRACE] POLICE2 livery 0 name: NULL () [11/10/2021 9:51:08 PM.699] LSPD First Response: [TRACE] POLICE2 livery 1 name: NULL () [11/10/2021 9:51:08 PM.699] LSPD First Response: [TRACE] POLICE2 livery 2 name: NULL () [11/10/2021 9:51:08 PM.700] LSPD First Response: [TRACE] POLICE2 livery 3 name: NULL () [11/10/2021 9:51:08 PM.974] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [11/10/2021 9:51:08 PM.974] LSPD First Response: [TRACE] POLICE livery 1 name: NULL () [11/10/2021 9:51:08 PM.974] LSPD First Response: [TRACE] POLICE livery 2 name: NULL () [11/10/2021 9:51:08 PM.975] LSPD First Response: [TRACE] POLICE livery 3 name: NULL () [11/10/2021 9:51:09 PM.809] LSPD First Response: [TRACE] POLICE2 livery 0 name: NULL () [11/10/2021 9:51:09 PM.809] LSPD First Response: [TRACE] POLICE2 livery 1 name: NULL () [11/10/2021 9:51:09 PM.809] LSPD First Response: [TRACE] POLICE2 livery 2 name: NULL () [11/10/2021 9:51:09 PM.809] LSPD First Response: [TRACE] POLICE2 livery 3 name: NULL () [11/10/2021 9:51:10 PM.737] LSPD First Response: [TRACE] POLICE3 livery 0 name: NULL () [11/10/2021 9:51:10 PM.737] LSPD First Response: [TRACE] POLICE3 livery 1 name: NULL () [11/10/2021 9:51:10 PM.737] LSPD First Response: [TRACE] POLICE3 livery 2 name: NULL () [11/10/2021 9:51:10 PM.737] LSPD First Response: [TRACE] POLICE3 livery 3 name: NULL () [11/10/2021 9:51:11 PM.697] LSPD First Response: [TRACE] POLICE3 livery 0 name: NULL () [11/10/2021 9:51:11 PM.697] LSPD First Response: [TRACE] POLICE3 livery 1 name: NULL () [11/10/2021 9:51:11 PM.697] LSPD First Response: [TRACE] POLICE3 livery 2 name: NULL () [11/10/2021 9:51:11 PM.697] LSPD First Response: [TRACE] POLICE3 livery 3 name: NULL () [11/10/2021 9:51:12 PM.419] LSPD First Response: [TRACE] POLICE2 livery 0 name: NULL () [11/10/2021 9:51:12 PM.419] LSPD First Response: [TRACE] POLICE2 livery 1 name: NULL () [11/10/2021 9:51:12 PM.419] LSPD First Response: [TRACE] POLICE2 livery 2 name: NULL () [11/10/2021 9:51:12 PM.419] LSPD First Response: [TRACE] POLICE2 livery 3 name: NULL () [11/10/2021 9:51:13 PM.065] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [11/10/2021 9:51:13 PM.065] LSPD First Response: [TRACE] POLICE livery 1 name: NULL () [11/10/2021 9:51:13 PM.065] LSPD First Response: [TRACE] POLICE livery 2 name: NULL () [11/10/2021 9:51:13 PM.065] LSPD First Response: [TRACE] POLICE livery 3 name: NULL () [11/10/2021 9:51:18 PM.842] LSPD First Response: [TRACE] Started new menu thread MenuBase #20 [11/10/2021 9:51:24 PM.327] LSPD First Response: [TRACE] Started new menu thread MenuBase #21 [11/10/2021 9:51:29 PM.671] LSPD First Response: [TRACE] Started new menu thread MenuBase #22 [11/10/2021 9:51:34 PM.136] LSPD First Response: [TRACE] Preloading POLICE2 [11/10/2021 9:51:34 PM.136] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:51:34 PM.171] LSPD First Response: [TRACE] Preloading POLICE2 [11/10/2021 9:51:34 PM.485] LSPD First Response: [TRACE] Created police2 at X:290.6278 Y:-1049.214 Z:29.7288 [11/10/2021 9:51:34 PM.501] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:51:34 PM.506] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:51:34 PM.508] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/10/2021 9:51:34 PM.508] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/10/2021 9:51:34 PM.514] LSPD First Response: [TRACE] Julie Shock (MP_F_FREEMODE_01) was set as a cop [11/10/2021 9:51:34 PM.532] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:51:34 PM.537] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:51:34 PM.538] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/10/2021 9:51:34 PM.538] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/10/2021 9:51:34 PM.542] LSPD First Response: [TRACE] Yasmin Stone (MP_F_FREEMODE_01) was set as a cop [11/10/2021 9:51:34 PM.559] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [11/10/2021 9:51:34 PM.857] LSPD First Response: [TRACE] Started new menu thread MenuBase #23 [11/10/2021 9:51:37 PM.076] LSPD First Response: [TRACE] Started new menu thread MenuBase #24 [11/10/2021 9:51:45 PM.944] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:51:45 PM.948] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [11/10/2021 9:51:45 PM.954] LSPD First Response: [TRACE] Eric Jobs (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:51:45 PM.954] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:51:45 PM.960] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [11/10/2021 9:51:45 PM.965] LSPD First Response: [TRACE] Zac Kennedy (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:51:46 PM.094] LSPD First Response: [TRACE] Loaded stream [11/10/2021 9:51:46 PM.095] LSPD First Response: [TRACE] Assigned ped to ScenarioPoliceInteriorDrunkPed #3 (Ambient) [11/10/2021 9:51:46 PM.095] LSPD First Response: [TRACE] Assigned ped to ScenarioPoliceInteriorDrunkPed #3 (Ambient) [11/10/2021 9:51:46 PM.095] LSPD First Response: [TRACE] Assigned ped to ScenarioPoliceInteriorDrunkPed #3 (Ambient) [11/10/2021 9:51:46 PM.308] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [11/10/2021 9:51:46 PM.308] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [11/10/2021 9:51:46 PM.308] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [11/10/2021 9:51:46 PM.308] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [11/10/2021 9:51:46 PM.313] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [11/10/2021 9:51:46 PM.529] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [11/10/2021 9:51:46 PM.537] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [11/10/2021 9:51:46 PM.719] LSPD First Response: [TRACE] Populated PD [11/10/2021 9:51:46 PM.838] LSPD First Response: [TRACE] Released 0 entities from MenuBase #19 Content Manager [11/10/2021 9:51:46 PM.838] LSPD First Response: [TRACE] Instance cleaned (MenuBase #19) [11/10/2021 9:51:46 PM.840] LSPD First Response: [TRACE] Released 0 entities from MenuBase #16 Content Manager [11/10/2021 9:51:46 PM.840] LSPD First Response: [TRACE] Instance cleaned (MenuBase #16) [11/10/2021 9:51:46 PM.840] LSPD First Response: [TRACE] Released 0 entities from MenuBase #17 Content Manager [11/10/2021 9:51:46 PM.840] LSPD First Response: [TRACE] Instance cleaned (MenuBase #17) [11/10/2021 9:51:46 PM.840] LSPD First Response: [TRACE] Released 0 entities from MenuBase #18 Content Manager [11/10/2021 9:51:46 PM.840] LSPD First Response: [TRACE] Instance cleaned (MenuBase #18) [11/10/2021 9:51:46 PM.842] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [11/10/2021 9:51:46 PM.842] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [11/10/2021 9:51:46 PM.842] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [11/10/2021 9:51:46 PM.842] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager [11/10/2021 9:51:46 PM.842] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5) [11/10/2021 9:51:46 PM.843] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:51:46 PM.847] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [11/10/2021 9:51:46 PM.852] LSPD First Response: [TRACE] Linda Johnston (MP_F_FREEMODE_01) was set as a cop [11/10/2021 9:51:46 PM.853] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [11/10/2021 9:51:46 PM.888] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:51:46 PM.888] LSPD First Response: [TRACE] Jay Wounds (S_M_Y_COP_01) was set as a cop [11/10/2021 9:51:46 PM.889] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:51:46 PM.889] LSPD First Response: [TRACE] Allie Williams (S_F_Y_COP_01) was set as a cop [11/10/2021 9:51:46 PM.889] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:51:46 PM.889] LSPD First Response: [TRACE] Joey Stanfford (S_M_Y_COP_01) was set as a cop [11/10/2021 9:51:46 PM.889] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:51:46 PM.890] LSPD First Response: [TRACE] Daniel Vegas (S_M_Y_COP_01) was set as a cop [11/10/2021 9:51:46 PM.890] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:51:46 PM.890] LSPD First Response: [TRACE] Michael Goodyear (S_M_Y_COP_01) was set as a cop [11/10/2021 9:51:46 PM.891] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:51:46 PM.891] LSPD First Response: [TRACE] Jayce Williams (S_M_Y_COP_01) was set as a cop [11/10/2021 9:51:46 PM.892] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:51:46 PM.893] LSPD First Response: [TRACE] Dylan Cook (S_M_Y_COP_01) was set as a cop [11/10/2021 9:51:46 PM.893] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:51:46 PM.893] LSPD First Response: [TRACE] Bo Darville (S_M_M_CIASEC_01) was set as a cop [11/10/2021 9:51:46 PM.893] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:51:46 PM.893] LSPD First Response: [TRACE] Brian Kirby (S_M_Y_COP_01) was set as a cop [11/10/2021 9:51:46 PM.895] LSPD First Response: [TRACE] Ped David Bradford has become idle again [11/10/2021 9:51:46 PM.895] LSPD First Response: [TRACE] Ped Brian Molko has become idle again [11/10/2021 9:51:46 PM.896] LSPD First Response: [TRACE] Ped Bella Staglioni has become idle again [11/10/2021 9:51:47 PM.840] LSPD First Response: [TRACE] Released 0 entities from VehicleSelector #1 Content Manager [11/10/2021 9:51:47 PM.840] LSPD First Response: [TRACE] Instance cleaned (VehicleSelector #1) [11/10/2021 9:51:47 PM.864] LSPD First Response: [TRACE] Thread VehicleSelector #1 has been shut down [11/10/2021 9:51:48 PM.154] LSPD First Response: C+: Pause [11/10/2021 9:51:48 PM.156] LSPD First Response: C+: EnsurePaused forced [11/10/2021 9:51:48 PM.156] LSPD First Response: C+: Pause [11/10/2021 9:51:58 PM.864] LSPD First Response: C+: Pause [11/10/2021 9:51:59 PM.594] LSPD First Response: [TRACE] A new world event should be started [11/10/2021 9:51:59 PM.595] LSPD First Response: [TRACE] Starting world event StealCar [11/10/2021 9:51:59 PM.596] LSPD First Response: [TRACE] Setting up world event: StealCar #1 [11/10/2021 9:51:59 PM.758] LSPD First Response: [TRACE] Assigned ped to StealCar #1 (Ambient) [11/10/2021 9:52:03 PM.159] LSPD First Response: [TRACE] navigated away later on after load [11/10/2021 9:52:07 PM.325] LSPD First Response: [TRACE] Added stopped ped: A_F_M_TRAMP_01 [11/10/2021 9:52:09 PM.058] LSPD First Response: [TRACE] Added stopped ped: A_F_M_TRAMP_01 [11/10/2021 9:52:10 PM.343] LSPD First Response: [TRACE] Thread PedStop #1 initialized [11/10/2021 9:52:13 PM.733] LSPD First Response: [TRACE] Asked thread PedStop #1 to abort: No peds are stopped [11/10/2021 9:52:13 PM.734] LSPD First Response: [TRACE] Released 0 entities from PedStop #1 Content Manager [11/10/2021 9:52:13 PM.734] LSPD First Response: [TRACE] Instance cleaned (PedStop #1) [11/10/2021 9:52:13 PM.756] LSPD First Response: [TRACE] Thread PedStop #1 has been shut down [11/10/2021 9:52:14 PM.415] LSPD First Response: [TRACE] Tessa Parker (A_F_M_TRAMP_01) was damaged. [11/10/2021 9:52:14 PM.437] LSPD First Response: [TRACE] Ped damaged by player with Pistol at Spine3. Could see player: False [11/10/2021 9:52:15 PM.966] LSPD First Response: [TRACE] Tessa Parker killed by Hunter Millar [11/10/2021 9:52:15 PM.966] LSPD First Response: [TRACE] Tessa Parker (A_F_M_TRAMP_01) was damaged. [11/10/2021 9:52:15 PM.967] LSPD First Response: [TRACE] Ped damaged by player with Pistol at Head. Could see player: False [11/10/2021 9:52:15 PM.967] LSPD First Response: [TRACE] Damage killed ped [11/10/2021 9:52:22 PM.033] LSPD First Response: [TRACE] Preloading POLICEB [11/10/2021 9:52:22 PM.033] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [11/10/2021 9:52:22 PM.075] LSPD First Response: [TRACE] Preloading POLICEB [11/10/2021 9:52:22 PM.174] LSPD First Response: [TRACE] Created policeb at X:579.8665 Y:-1034.409 Z:37.42708 [11/10/2021 9:52:22 PM.195] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [11/10/2021 9:52:22 PM.196] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:52:22 PM.197] LSPD First Response: [TRACE] John Titor (S_M_Y_HWAYCOP_01) was set as a cop [11/10/2021 9:52:22 PM.218] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [11/10/2021 9:52:34 PM.023] Compilation successful. [11/10/2021 9:52:35 PM.791] : Initializing input system [11/10/2021 9:52:35 PM.792] : Initializing game console [11/10/2021 9:52:35 PM.793] : Initializing forms manager [11/10/2021 9:52:37 PM.251] LSPD First Response: [TRACE] WorldEventStealCar: Vehicle non-existent or dead [11/10/2021 9:52:37 PM.251] LSPD First Response: [TRACE] Removing ped from StealCar #1 (Ambient) [11/10/2021 9:52:37 PM.252] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager [11/10/2021 9:52:37 PM.252] LSPD First Response: [TRACE] Instance cleaned (StealCar #1) [11/10/2021 9:52:37 PM.252] LSPD First Response: [TRACE] World event StealCar #1 has ended [11/10/2021 9:52:38 PM.978] LSPD First Response: STP: RELEASE PED FROM STOP [11/10/2021 9:52:39 PM.888] LSPD First Response: [TRACE] Preloading POLICEB [11/10/2021 9:52:39 PM.888] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [11/10/2021 9:52:39 PM.925] LSPD First Response: [TRACE] Preloading POLICEB [11/10/2021 9:52:40 PM.125] LSPD First Response: [TRACE] Created policeb at X:485.0941 Y:-1188.789 Z:42.83924 [11/10/2021 9:52:40 PM.266] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [11/10/2021 9:52:40 PM.267] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:52:40 PM.269] LSPD First Response: [TRACE] John McTavy (S_M_Y_HWAYCOP_01) was set as a cop [11/10/2021 9:52:40 PM.289] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [11/10/2021 9:52:45 PM.099] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager [11/10/2021 9:52:45 PM.099] LSPD First Response: [TRACE] Instance cleaned (Marker #6) [11/10/2021 9:52:45 PM.099] LSPD First Response: [TRACE] Thread Marker #6 has been shut down [11/10/2021 9:52:45 PM.345] LSPD First Response: [TRACE] Released 0 entities from ScenarioPoliceInteriorDrunkPed #4 Content Manager [11/10/2021 9:52:45 PM.345] LSPD First Response: [TRACE] Instance cleaned (ScenarioPoliceInteriorDrunkPed #4) [11/10/2021 9:52:45 PM.345] LSPD First Response: [TRACE] Scenario ScenarioPoliceInteriorDrunkPed #4 aborted [11/10/2021 9:52:45 PM.345] LSPD First Response: [TRACE] Cleared PD [11/10/2021 9:52:49 PM.920] LSPD First Response: [TRACE] Preloading POLICEB [11/10/2021 9:52:49 PM.920] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [11/10/2021 9:52:49 PM.964] LSPD First Response: [TRACE] Preloading POLICEB [11/10/2021 9:52:49 PM.964] LSPD First Response: [TRACE] Created policeb at X:-24.10308 Y:-1192.176 Z:37.88717 [11/10/2021 9:52:49 PM.984] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [11/10/2021 9:52:49 PM.985] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:52:49 PM.986] LSPD First Response: [TRACE] Lincoln Jones (S_M_Y_HWAYCOP_01) was set as a cop [11/10/2021 9:52:50 PM.003] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [11/10/2021 9:52:59 PM.954] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:52:59 PM.954] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:53:00 PM.000] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:53:00 PM.001] LSPD First Response: [TRACE] Created police at X:294.3433 Y:-1048.443 Z:29.71375 [11/10/2021 9:53:00 PM.024] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:53:00 PM.029] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:53:00 PM.035] LSPD First Response: [TRACE] Mack Brothers (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:53:00 PM.057] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:53:00 PM.062] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:53:00 PM.066] LSPD First Response: [TRACE] Jimmy McGee (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:53:00 PM.088] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [11/10/2021 9:53:11 PM.047] LSPD First Response: [Chill Callouts | EVENTSCONTROLLER] creating event... [11/10/2021 9:53:11 PM.089] LSPD First Response: [Chill Callouts | EVENTS] Try to create random event. [11/10/2021 9:53:12 PM.697] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory) [11/10/2021 9:53:12 PM.699] LSPD First Response: [TRACE] Thread TrafficStop #1 initialized [11/10/2021 9:53:14 PM.399] LSPD First Response: [11/10/2021 9:53:14 PM.399] LSPD First Response: ============================== [11/10/2021 9:53:14 PM.399] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [11/10/2021 9:53:14 PM.399] LSPD First Response: ------------------------------ [11/10/2021 9:53:14 PM.399] LSPD First Response: Origin: Game fiber "". [11/10/2021 9:53:14 PM.399] LSPD First Response: ------------------------------ [11/10/2021 9:53:14 PM.399] LSPD First Response: Exception type: System.IO.FileNotFoundException [11/10/2021 9:53:14 PM.399] LSPD First Response: Exception message: Could not load file or assembly 'Traffic Policer, Version=6.16.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. [11/10/2021 9:53:14 PM.399] LSPD First Response: ------------------------------ [11/10/2021 9:53:14 PM.399] LSPD First Response: Inner exceptions: [11/10/2021 9:53:14 PM.399] LSPD First Response: ------------------------------ [11/10/2021 9:53:14 PM.399] LSPD First Response: Stack trace: [11/10/2021 9:53:14 PM.399] LSPD First Response: at Chill_Callouts.RandomEvents.PissEvent.Create() [11/10/2021 9:53:14 PM.399] at Chill_Callouts.RandomEvents.EventPool.<>c.b__2_0() [11/10/2021 9:53:14 PM.399] at Rage.GameFiber.Main() [11/10/2021 9:53:14 PM.399] LSPD First Response: ============================== [11/10/2021 9:53:14 PM.399] LSPD First Response: [11/10/2021 9:53:14 PM.402] LSPD First Response: [FATAL] Forced termination [11/10/2021 9:53:14 PM.402] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [11/10/2021 9:53:16 PM.137] LSPD First Response: [INFO] LSPDFR has shut down [11/10/2021 9:53:17 PM.254] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted. [11/10/2021 9:53:17 PM.255] at Rage.GameFiber.SleepThis(Int32 duration) [11/10/2021 9:53:17 PM.255] at Rage.GameFiber.Yield() [11/10/2021 9:53:17 PM.255] at Chill_Callouts.UI.TrainUI.<>c.b__13_0() [11/10/2021 9:53:17 PM.464] LSPD First Response: UB All Police Partners are removed [11/10/2021 9:53:28 PM.553] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll [11/10/2021 9:53:30 PM.318] : Initializing input system [11/10/2021 9:53:30 PM.319] : Initializing game console [11/10/2021 9:53:30 PM.320] : Initializing forms manager [11/10/2021 9:53:30 PM.398] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [11/10/2021 9:53:30 PM.522] LSPD First Response: [TRACE] Started loading LSPDFR [11/10/2021 9:53:30 PM.523] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.7874.38392) [11/10/2021 9:53:30 PM.523] LSPD First Response: [INFO] Compiled on 23 Jul 2021 19:19:44 UTC [11/10/2021 9:53:30 PM.523] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [11/10/2021 9:53:31 PM.451] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:53:31 PM.454] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:53:31 PM.455] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [11/10/2021 9:53:31 PM.517] LSPD First Response: [WARN] No name for outfit variation at line 23 [11/10/2021 9:53:31 PM.517] LSPD First Response: [WARN] No name for outfit variation at line 31 [11/10/2021 9:53:31 PM.517] LSPD First Response: [WARN] No name for outfit variation at line 39 [11/10/2021 9:53:31 PM.517] LSPD First Response: [WARN] No name for outfit variation at line 64 [11/10/2021 9:53:31 PM.517] LSPD First Response: [WARN] No name for outfit variation at line 72 [11/10/2021 9:53:31 PM.517] LSPD First Response: [WARN] No name for outfit variation at line 80 [11/10/2021 9:53:31 PM.517] LSPD First Response: [WARN] No name for outfit variation at line 111 [11/10/2021 9:53:31 PM.517] LSPD First Response: [WARN] No name for outfit variation at line 138 [11/10/2021 9:53:31 PM.517] LSPD First Response: [WARN] No name for outfit variation at line 174 [11/10/2021 9:53:31 PM.518] LSPD First Response: [WARN] No name for outfit variation at line 207 [11/10/2021 9:53:31 PM.518] LSPD First Response: [WARN] No name for outfit variation at line 220 [11/10/2021 9:53:31 PM.518] LSPD First Response: [WARN] No name for outfit variation at line 259 [11/10/2021 9:53:31 PM.518] LSPD First Response: [WARN] No name for outfit variation at line 273 [11/10/2021 9:53:31 PM.518] LSPD First Response: [WARN] No name for outfit variation at line 309 [11/10/2021 9:53:31 PM.518] LSPD First Response: [WARN] No name for outfit variation at line 323 [11/10/2021 9:53:31 PM.518] LSPD First Response: [WARN] No name for outfit variation at line 363 [11/10/2021 9:53:31 PM.518] LSPD First Response: [WARN] No name for outfit variation at line 391 [11/10/2021 9:53:31 PM.518] LSPD First Response: [WARN] No name for outfit variation at line 425 [11/10/2021 9:53:31 PM.518] LSPD First Response: [WARN] No name for outfit variation at line 453 [11/10/2021 9:53:31 PM.518] LSPD First Response: [WARN] No name for outfit variation at line 484 [11/10/2021 9:53:31 PM.518] LSPD First Response: [WARN] No name for outfit variation at line 502 [11/10/2021 9:53:31 PM.518] LSPD First Response: [WARN] No name for outfit variation at line 529 [11/10/2021 9:53:31 PM.518] LSPD First Response: [WARN] No name for outfit variation at line 547 [11/10/2021 9:53:31 PM.518] LSPD First Response: [WARN] No name for outfit variation at line 581 [11/10/2021 9:53:31 PM.518] LSPD First Response: [WARN] No name for outfit variation at line 615 [11/10/2021 9:53:31 PM.518] LSPD First Response: [WARN] No name for outfit variation at line 650 [11/10/2021 9:53:31 PM.518] LSPD First Response: [WARN] No name for outfit variation at line 677 [11/10/2021 9:53:31 PM.518] LSPD First Response: [WARN] No name for outfit variation at line 711 [11/10/2021 9:53:31 PM.518] LSPD First Response: [WARN] No name for outfit variation at line 741 [11/10/2021 9:53:31 PM.519] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:53:31 PM.519] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:53:31 PM.519] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 25 [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 32 [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 39 [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 47 [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 56 [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 85 [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 92 [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 100 [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 129 [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 136 [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 143 [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 151 [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 160 [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 189 [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No name for outfit variation at line 196 [11/10/2021 9:53:31 PM.520] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No name for outfit variation at line 204 [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No name for outfit variation at line 233 [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No name for outfit variation at line 240 [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No name for outfit variation at line 247 [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No name for outfit variation at line 255 [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No name for outfit variation at line 264 [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No name for outfit variation at line 293 [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No name for outfit variation at line 300 [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No name for outfit variation at line 308 [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No name for outfit variation at line 494 [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No name for outfit variation at line 520 [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No name for outfit variation at line 546 [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No name for outfit variation at line 572 [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No name for outfit variation at line 598 [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No name for outfit variation at line 624 [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No name for outfit variation at line 732 [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No name for outfit variation at line 764 [11/10/2021 9:53:31 PM.521] LSPD First Response: [WARN] No name for outfit variation at line 796 [11/10/2021 9:53:31 PM.522] LSPD First Response: [WARN] No name for outfit variation at line 828 [11/10/2021 9:53:31 PM.522] LSPD First Response: [WARN] No name for outfit variation at line 951 [11/10/2021 9:53:31 PM.522] LSPD First Response: [WARN] No name for outfit variation at line 976 [11/10/2021 9:53:31 PM.522] LSPD First Response: [WARN] No name for outfit variation at line 1002 [11/10/2021 9:53:31 PM.522] LSPD First Response: [WARN] No name for outfit variation at line 1028 [11/10/2021 9:53:31 PM.522] LSPD First Response: [WARN] No name for outfit variation at line 1054 [11/10/2021 9:53:31 PM.522] LSPD First Response: [WARN] No name for outfit variation at line 1133 [11/10/2021 9:53:31 PM.522] LSPD First Response: [WARN] No name for outfit variation at line 1160 [11/10/2021 9:53:31 PM.522] LSPD First Response: [WARN] No name for outfit variation at line 1187 [11/10/2021 9:53:31 PM.522] LSPD First Response: [WARN] No name for outfit variation at line 1214 [11/10/2021 9:53:31 PM.522] LSPD First Response: [WARN] No name for outfit variation at line 1241 [11/10/2021 9:53:31 PM.522] LSPD First Response: [WARN] No name for outfit variation at line 1268 [11/10/2021 9:53:31 PM.522] LSPD First Response: [WARN] No name for outfit variation at line 1297 [11/10/2021 9:53:31 PM.522] LSPD First Response: [WARN] No name for outfit variation at line 1330 [11/10/2021 9:53:31 PM.522] LSPD First Response: [WARN] No name for outfit variation at line 1363 [11/10/2021 9:53:31 PM.522] LSPD First Response: [WARN] No name for outfit variation at line 1396 [11/10/2021 9:53:31 PM.522] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits [11/10/2021 9:53:31 PM.895] LSPD First Response: [TRACE] Adding Ben J. as character [11/10/2021 9:53:31 PM.974] LSPD First Response: [TRACE] Adding Michelle Meto as character [11/10/2021 9:53:31 PM.974] LSPD First Response: [WARN] Path without extension: lspdfr/chars [11/10/2021 9:53:31 PM.974] LSPD First Response: [WARN] Path without extension: lspdfr/chars [11/10/2021 9:53:32 PM.141] LSPD First Response: [TRACE] Adding Hunter Millar as character [11/10/2021 9:53:32 PM.154] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:53:32 PM.154] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:53:32 PM.154] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [11/10/2021 9:53:32 PM.157] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:53:32 PM.157] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:53:32 PM.157] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [11/10/2021 9:53:32 PM.159] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:53:32 PM.159] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:53:32 PM.159] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [11/10/2021 9:53:32 PM.185] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:53:32 PM.185] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:53:32 PM.185] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [11/10/2021 9:53:32 PM.191] LSPD First Response: [TRACE] Failed to parse as chance [11/10/2021 9:53:32 PM.196] LSPD First Response: [TRACE] Player was in vehicle: True [11/10/2021 9:53:32 PM.196] LSPD First Response: [TRACE] Last selected character was Hunter Millar, should spawn as last character True [11/10/2021 9:53:32 PM.196] LSPD First Response: [TRACE] Loading last selected character Hunter Millar [11/10/2021 9:53:32 PM.198] LSPD First Response: [INFO] Changing current player character to Hunter Millar [11/10/2021 9:53:32 PM.444] LSPD First Response: [TRACE] Cached 1319 decorators for index 3 [11/10/2021 9:53:32 PM.451] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_02 [11/10/2021 9:53:32 PM.452] LSPD First Response: [TRACE] CharacterSelected: 2 [11/10/2021 9:53:32 PM.452] LSPD First Response: [TRACE] Character changed, creating new stats object [11/10/2021 9:53:32 PM.566] LSPD First Response: [TRACE] Thread CopManager #1 initialized [11/10/2021 9:53:32 PM.567] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [11/10/2021 9:53:32 PM.567] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [11/10/2021 9:53:32 PM.568] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [11/10/2021 9:53:32 PM.784] LSPD First Response: [TRACE] Initialized telemtry service [11/10/2021 9:53:32 PM.822] LSPD First Response: We have 4 appartments registered [11/10/2021 9:53:32 PM.825] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [11/10/2021 9:53:32 PM.829] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [11/10/2021 9:53:32 PM.829] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [11/10/2021 9:53:32 PM.830] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [11/10/2021 9:53:32 PM.830] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [11/10/2021 9:53:32 PM.831] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [11/10/2021 9:53:32 PM.832] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [11/10/2021 9:53:32 PM.832] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [11/10/2021 9:53:32 PM.832] LSPD First Response: ApartmentManager initialized [11/10/2021 9:53:32 PM.833] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [11/10/2021 9:53:32 PM.834] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [11/10/2021 9:53:32 PM.835] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [11/10/2021 9:53:32 PM.885] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [11/10/2021 9:53:32 PM.889] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [11/10/2021 9:53:32 PM.894] LSPD First Response: [TRACE] Set title to Hunter Millar for Interaction Menu [11/10/2021 9:53:32 PM.894] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [11/10/2021 9:53:32 PM.896] LSPD First Response: [TRACE] Set title to Hunter Millar for Police Radio [11/10/2021 9:53:32 PM.901] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [11/10/2021 9:53:32 PM.903] LSPD First Response: [TRACE] Set title to Hunter Millar for Vehicle Options [11/10/2021 9:53:32 PM.906] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [11/10/2021 9:53:32 PM.907] LSPD First Response: [TRACE] Set title to Hunter Millar for Inventory [11/10/2021 9:53:32 PM.908] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [11/10/2021 9:53:32 PM.909] LSPD First Response: [TRACE] Set title to Hunter Millar for Settings [11/10/2021 9:53:32 PM.912] LSPD First Response: [TRACE] Saved apt: [11/10/2021 9:53:32 PM.941] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [11/10/2021 9:53:32 PM.962] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:53:33 PM.041] LSPD First Response: [TRACE] Micheal Redding (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:53:33 PM.041] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:53:33 PM.042] LSPD First Response: [TRACE] Kevin Scrall (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:53:33 PM.061] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [11/10/2021 9:53:33 PM.062] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [11/10/2021 9:53:33 PM.062] LSPD First Response: [TRACE] Saved apt: [11/10/2021 9:53:33 PM.068] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [11/10/2021 9:53:33 PM.071] LSPD First Response: [TRACE] Thread Marker #1 initialized [11/10/2021 9:53:33 PM.104] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [11/10/2021 9:53:33 PM.104] LSPD First Response: [TRACE] Thread Marker #2 initialized [11/10/2021 9:53:33 PM.104] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [11/10/2021 9:53:33 PM.104] LSPD First Response: [TRACE] Thread Marker #3 initialized [11/10/2021 9:53:33 PM.104] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [11/10/2021 9:53:33 PM.104] LSPD First Response: [TRACE] Thread Marker #4 initialized [11/10/2021 9:53:33 PM.104] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [11/10/2021 9:53:33 PM.115] LSPD First Response: [TRACE] Requested Audio [11/10/2021 9:53:33 PM.125] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [11/10/2021 9:53:33 PM.532] LSPD First Response: [INFO] Connecting to LSPDFR Sync [11/10/2021 9:53:33 PM.736] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:53:33 PM.736] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:53:33 PM.736] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [11/10/2021 9:53:33 PM.754] LSPD First Response: [INFO] Vinewood Police Station [11/10/2021 9:53:33 PM.754] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [11/10/2021 9:53:33 PM.755] LSPD First Response: [INFO] La Mesa Police Station [11/10/2021 9:53:33 PM.755] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [11/10/2021 9:53:33 PM.755] LSPD First Response: [INFO] Rockford Hills Police Station [11/10/2021 9:53:33 PM.755] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [11/10/2021 9:53:33 PM.755] LSPD First Response: [INFO] Vespucci Police Station [11/10/2021 9:53:33 PM.755] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [11/10/2021 9:53:33 PM.755] LSPD First Response: [INFO] Downtown Police Station [11/10/2021 9:53:33 PM.755] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [11/10/2021 9:53:33 PM.755] LSPD First Response: [INFO] Davis Sheriff Station [11/10/2021 9:53:33 PM.755] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [11/10/2021 9:53:33 PM.755] LSPD First Response: [INFO] Sandy Shores Sheriff Station [11/10/2021 9:53:33 PM.755] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [11/10/2021 9:53:33 PM.755] LSPD First Response: [INFO] Paleto Bay Sheriff Station [11/10/2021 9:53:33 PM.755] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [11/10/2021 9:53:33 PM.755] LSPD First Response: [INFO] Beaver Bush Ranger Station [11/10/2021 9:53:33 PM.755] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [11/10/2021 9:53:33 PM.755] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [11/10/2021 9:53:33 PM.755] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [11/10/2021 9:53:33 PM.755] LSPD First Response: [INFO] Bolingbroke Penitentiary [11/10/2021 9:53:33 PM.755] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [11/10/2021 9:53:33 PM.761] LSPD First Response: [TRACE] Auto started component Debug #1 [11/10/2021 9:53:33 PM.761] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [11/10/2021 9:53:33 PM.761] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [11/10/2021 9:53:33 PM.762] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [11/10/2021 9:53:33 PM.762] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [11/10/2021 9:53:33 PM.762] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [11/10/2021 9:53:33 PM.762] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [11/10/2021 9:53:33 PM.763] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [11/10/2021 9:53:33 PM.763] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [11/10/2021 9:53:33 PM.764] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [11/10/2021 9:53:33 PM.764] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [11/10/2021 9:53:33 PM.764] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [11/10/2021 9:53:33 PM.764] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [11/10/2021 9:53:33 PM.765] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [11/10/2021 9:53:33 PM.766] LSPD First Response: [TRACE] Preloading node data [11/10/2021 9:53:34 PM.035] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [11/10/2021 9:53:34 PM.035] LSPD First Response: [TRACE] Terminal server version: 0.2 [11/10/2021 9:53:34 PM.035] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 5bdff01c-e6e6-458b-b2de-8867105a9b5d. Enhanced features available. [11/10/2021 9:53:34 PM.051] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [11/10/2021 9:53:34 PM.052] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [11/10/2021 9:53:34 PM.052] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [11/10/2021 9:53:35 PM.088] LSPD First Response: [TRACE] Building pathfinding data. Island: False [11/10/2021 9:53:36 PM.985] LSPD First Response: [TRACE] Done preloading node data [11/10/2021 9:53:36 PM.985] LSPD First Response: [TRACE] Preloading node data [11/10/2021 9:53:36 PM.985] LSPD First Response: [TRACE] Done preloading node data [11/10/2021 9:53:36 PM.988] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [11/10/2021 9:53:36 PM.990] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [11/10/2021 9:53:36 PM.991] LSPD First Response: [TRACE] Disabling ambient game police chases [11/10/2021 9:53:36 PM.998] LSPD First Response: [TRACE] Disabled ambient game police chases [11/10/2021 9:53:36 PM.998] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [11/10/2021 9:53:37 PM.007] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [11/10/2021 9:53:37 PM.010] Deleting: Your Last Vehicle [11/10/2021 9:53:37 PM.011] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [11/10/2021 9:53:37 PM.011] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [11/10/2021 9:53:38 PM.212] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [11/10/2021 9:53:38 PM.212] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [11/10/2021 9:53:38 PM.256] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [11/10/2021 9:53:38 PM.257] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [11/10/2021 9:53:38 PM.257] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [11/10/2021 9:53:38 PM.258] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [11/10/2021 9:53:38 PM.258] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [11/10/2021 9:53:38 PM.258] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [11/10/2021 9:53:38 PM.261] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [11/10/2021 9:53:38 PM.265] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [11/10/2021 9:53:38 PM.266] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [11/10/2021 9:53:38 PM.266] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [11/10/2021 9:53:38 PM.266] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [11/10/2021 9:53:38 PM.269] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [11/10/2021 9:53:38 PM.272] LSPD First Response: [TRACE] Thread Marker #5 initialized [11/10/2021 9:53:38 PM.272] LSPD First Response: [TRACE] Thread Debug #1 initialized [11/10/2021 9:53:38 PM.275] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [11/10/2021 9:53:38 PM.275] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [11/10/2021 9:53:38 PM.285] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [11/10/2021 9:53:38 PM.288] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [11/10/2021 9:53:38 PM.291] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [11/10/2021 9:53:50 PM.480] LSPD First Response: [TRACE] Preloading POLICE3 [11/10/2021 9:53:50 PM.481] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:53:50 PM.503] LSPD First Response: [TRACE] Preloading POLICE3 [11/10/2021 9:53:50 PM.922] LSPD First Response: [TRACE] Created police3 at X:145.1938 Y:-876.4094 Z:31.86755 [11/10/2021 9:53:50 PM.940] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:53:50 PM.945] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:53:51 PM.237] LSPD First Response: [TRACE] Marzia Bachelli (MP_F_FREEMODE_01) was set as a cop [11/10/2021 9:53:51 PM.250] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:53:51 PM.256] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:53:51 PM.278] LSPD First Response: [TRACE] Cached 1330 decorators for index 4 [11/10/2021 9:53:51 PM.283] LSPD First Response: [TRACE] Rose Hammer (MP_F_FREEMODE_01) was set as a cop [11/10/2021 9:53:51 PM.295] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [11/10/2021 9:53:58 PM.818] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:53:58 PM.818] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:53:58 PM.818] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [11/10/2021 9:53:58 PM.832] LSPD First Response: [TRACE] Setting player to lspd from last agency [11/10/2021 9:53:58 PM.851] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/10/2021 9:53:58 PM.857] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_02 [11/10/2021 9:53:58 PM.858] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/10/2021 9:53:58 PM.870] LSPD First Response: [TRACE] Setting player skin from last skin [11/10/2021 9:53:58 PM.880] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_02 [11/10/2021 9:53:58 PM.905] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [11/10/2021 9:53:58 PM.955] LSPD First Response: [TRACE] Player went on duty. [11/10/2021 9:53:58 PM.964] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr [11/10/2021 9:53:58 PM.995] LSPD First Response: BasicCallouts, Version=2.1.1.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:53:59 PM.007] LSPD First Response: Chill Callouts, Version=1.0.8.4, Culture=neutral, PublicKeyToken=null [11/10/2021 9:53:59 PM.016] LSPD First Response: CompuLite, Version=1.5.2.6, Culture=neutral, PublicKeyToken=null [11/10/2021 9:53:59 PM.034] LSPD First Response: ComputerPlus, Version=1.4.1.1, Culture=neutral, PublicKeyToken=null [11/10/2021 9:53:59 PM.046] LSPD First Response: FayaCallouts, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:53:59 PM.046] LSPD First Response: GrammarPolice, Version=1.4.4.1, Culture=neutral, PublicKeyToken=null [11/10/2021 9:53:59 PM.053] LSPD First Response: LeroyCallouts, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:53:59 PM.060] LSPD First Response: OP_Immersive_Dispatch, Version=1.5.3.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:53:59 PM.061] LSPD First Response: RegularCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:53:59 PM.064] LSPD First Response: SimpleCallouts, Version=1.3.5.1, Culture=neutral, PublicKeyToken=null [11/10/2021 9:53:59 PM.066] LSPD First Response: SpeedRadarLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null [11/10/2021 9:53:59 PM.066] LSPD First Response: StopThePed, Version=4.9.5.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:53:59 PM.070] LSPD First Response: SuperCallouts2, Version=2.9.0.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:53:59 PM.071] LSPD First Response: UltimateBackup, Version=1.8.5.7, Culture=neutral, PublicKeyToken=null [11/10/2021 9:53:59 PM.074] LSPD First Response: YobbinCallouts, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:53:59 PM.075] LSPD First Response: Creating plugin: BasicCallouts.Main [11/10/2021 9:53:59 PM.075] LSPD First Response: Creating plugin: Chill_Callouts.Main [11/10/2021 9:53:59 PM.075] LSPD First Response: Creating plugin: ​‍​‮‏‫‭‭‬‮‮‬‫‎‏‪‮‪​‏‪‮‪‭​‏‮ [11/10/2021 9:53:59 PM.166] LSPD First Response: Creating plugin: ComputerPlus.EntryPoint [11/10/2021 9:53:59 PM.167] LSPD First Response: Creating plugin: FayaCallouts.Main [11/10/2021 9:53:59 PM.167] LSPD First Response: Creating plugin: GrammarPolice.Main [11/10/2021 9:53:59 PM.168] LSPD First Response: Creating plugin: LeroyCallouts.Main [11/10/2021 9:53:59 PM.168] LSPD First Response: Creating plugin: OP_Immersive_Dispatch.Main [11/10/2021 9:53:59 PM.168] LSPD First Response: Creating plugin: RegularCallouts.Main [11/10/2021 9:53:59 PM.203] LSPD First Response: Creating plugin: SimpleCallouts.Main [11/10/2021 9:53:59 PM.237] LSPD First Response: Creating plugin: ‫‍​‍‪‍​‭‮‪‮‭‌‪‪‭‮‫‪‪‭‮ [11/10/2021 9:53:59 PM.274] LSPD First Response: Creating plugin: ‪‪‮‌‬‍‌‌‌‎‫‮​‌‫‮​‬‮‫‏‍​‌‭‎‍‮‫‪‮ [11/10/2021 9:53:59 PM.316] LSPD First Response: Creating plugin: SuperCallouts2.Main [11/10/2021 9:53:59 PM.316] LSPD First Response: Creating plugin: ‮‫‌‍‭‫‏‫‮‪‌​‏‮‭‬‌‏‌‫‫​‌‎‍‪‫‮ [11/10/2021 9:53:59 PM.355] LSPD First Response: Creating plugin: YobbinCallouts.Main [11/10/2021 9:53:59 PM.356] LSPD First Response: Plugin BasicCallouts v2.1.1.0 has been initialised. [11/10/2021 9:53:59 PM.356] =============================================== CHILL CALLOUTS =============================================== [11/10/2021 9:53:59 PM.356] Created by: KOMA [11/10/2021 9:53:59 PM.358] Version: 1.0.8.4 [11/10/2021 9:53:59 PM.359] RAGEPluginHook Version: 1.87.1293.16189 [11/10/2021 9:53:59 PM.360] RAGENativeUI Version: 1.8.1.0 [11/10/2021 9:53:59 PM.360] [11/10/2021 9:53:59 PM.360] Report any issues you have in the Chill Callouts topic or in the comments section and include the RagePluginHook.log [11/10/2021 9:53:59 PM.360] =============================================== CHILL CALLOUTS =============================================== [11/10/2021 9:53:59 PM.361] LSPD First Response: Plugin CompuLite v1.5.2.6 has been initialized. [11/10/2021 9:53:59 PM.361] LSPD First Response: Go on duty to fully load CompuLite [11/10/2021 9:53:59 PM.376] LSPD First Response: C+ DEV: ComputerPlus detected RAGEPluginHook version: 1.87 [11/10/2021 9:53:59 PM.377] LSPD First Response: FayaCallouts has been Initialized. [11/10/2021 9:53:59 PM.383] LSPD First Response: Leroy Callouts 1.3.0.0 has been initialized. [11/10/2021 9:53:59 PM.384] LSPD First Response: OP_Immersive_Dispatch has been Initialized. [11/10/2021 9:53:59 PM.386] LSPD First Response: Plugin RegularCallouts 1.1.4 has been initialised. [11/10/2021 9:53:59 PM.386] LSPD First Response: Go on duty to fully load RegularCallouts. [11/10/2021 9:53:59 PM.388] LSPD First Response: Initializing Config for Regular Callouts [11/10/2021 9:53:59 PM.391] LSPD First Response: Plugin SimpleCallouts1.3.5.1has been initialized. [11/10/2021 9:53:59 PM.391] LSPD First Response: Go on duty to fully load SimpleCallouts [11/10/2021 9:53:59 PM.392] LSPD First Response: Plugin SpeedRadarLite v1.5.4.2 has been initialized. [11/10/2021 9:53:59 PM.392] LSPD First Response: Go on duty to fully load SpeedRadarLite [11/10/2021 9:53:59 PM.393] LSPD First Response: Plugin StopThePed v4.9.5.0 has been initialized. [11/10/2021 9:53:59 PM.393] LSPD First Response: Go on duty to fully load StopThePed [11/10/2021 9:53:59 PM.394] LSPD First Response: Loading SuperCallouts config. [11/10/2021 9:53:59 PM.397] LSPD First Response: SuperCallouts: Config loaded. [11/10/2021 9:53:59 PM.397] LSPD First Response: SuperCallouts 2.9.0.0 by SuperPyroManiac has been initialised. [11/10/2021 9:53:59 PM.397] LSPD First Response: Go on duty with LSPDFR to fully load SuperCallouts. [11/10/2021 9:53:59 PM.416] LSPD First Response: Plugin UltimateBackup v1.8.5.7 has been initialized. [11/10/2021 9:53:59 PM.416] LSPD First Response: Go on duty to fully load UltimateBackup [11/10/2021 9:53:59 PM.416] LSPD First Response: YOBBINCALLOUTS: YobbinCallouts 1.4.0 by YobB1n has been loaded. [11/10/2021 9:53:59 PM.416] LSPD First Response: We have 3 callouts registered [11/10/2021 9:53:59 PM.417] LSPD First Response: CalloutManager initialized [11/10/2021 9:53:59 PM.417] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [11/10/2021 9:53:59 PM.424] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [11/10/2021 9:53:59 PM.425] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [11/10/2021 9:53:59 PM.431] LSPD First Response: [INFO] Model preloading enabled [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading POLICE2 [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading POLICE3 [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading POLICET [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading SHERIFF2 [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading SHERIFF [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading POLICE4 [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading POLICEB [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading FBI2 [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading POLICEOLD1 [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading POLICEOLD2 [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading BUZZARD [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading POLMAV [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading FROGGER2 [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading AMBULANCE [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading FIRETRUK [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading asset 1B06D571 [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading asset 1D073A89 [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading asset 60EC506 [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading asset 678B81B1 [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading asset 3656C8C1 [11/10/2021 9:53:59 PM.431] LSPD First Response: [TRACE] Preloading asset 83BF0278 [11/10/2021 9:53:59 PM.438] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [11/10/2021 9:53:59 PM.439] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [11/10/2021 9:53:59 PM.439] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [11/10/2021 9:53:59 PM.440] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [11/10/2021 9:53:59 PM.451] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [11/10/2021 9:53:59 PM.451] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [11/10/2021 9:53:59 PM.451] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [11/10/2021 9:53:59 PM.451] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [11/10/2021 9:53:59 PM.454] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [11/10/2021 9:53:59 PM.455] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [11/10/2021 9:53:59 PM.455] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [11/10/2021 9:53:59 PM.457] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [11/10/2021 9:53:59 PM.457] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [11/10/2021 9:53:59 PM.457] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [11/10/2021 9:53:59 PM.459] LSPD First Response: GrammarPolice [GrammarPolice] starting... [11/10/2021 9:53:59 PM.459] LSPD First Response: GrammarPolice [ConfigHandler] initializing... [11/10/2021 9:53:59 PM.460] LSPD First Response: GrammarPolice [ConfigHandler] loading default settings... [11/10/2021 9:53:59 PM.464] LSPD First Response: GrammarPolice [ConfigHandler] loading custom settings... [11/10/2021 9:53:59 PM.464] LSPD First Response: GrammarPolice [ConfigHandler] cannot find file for custom settings, skipping [11/10/2021 9:53:59 PM.465] LSPD First Response: GrammarPolice [ConfigHandler] loading callsign... [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice ================================================================================ [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice GrammarPolice Settings [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice ================================================================================ [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice AudioPath = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/audio [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice Callsign = 1-LINCOLN-18 [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice Language = en-US [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice PTTPushSound = 1 [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice PTTReleaseSound = 1 [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice HoldToTalk = False [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice HoldToTalkDelay = 250 [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice ShowInCarAnimation = True [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice DispatchKey = RMenu [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice SettingsKey = F2 [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice SettingsModifierKey = LControlKey [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice PrimaryButton = None [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice SecondaryButton = None [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice AttemptToInitiatePursuit = False [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice HandleAvailability = True [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice PanicResponse = 5 [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice RespondToPreface = True [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice UseGenericResponse = False [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice ShowNotifications = True [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice ShowPlayerStatus = False [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice ShowTargetPlate = False [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice StatusTextPosX = 388 [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice StatusTextPosY = 1025 [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice StatusTextScale = 0.45 [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice PitSurrenderRate = 75 [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice PitPedDistance = 20 [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice PitMaxPeds = 1 [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice PitVehicleDistance = 20 [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice PitMaxVehicles = 1 [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice BabbleTimeout = 2000 [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice InitialSilenceTimeout = 2000 [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice EndSilenceTimeout = 1500 [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice CallsignGrammarPartsList = [[1], [lincoln], [18]] [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice CallsignAudioParts = [GP_DIVISION_1, GP_UT_LINCOLN, GP_BEAT_18] [11/10/2021 9:53:59 PM.467] LSPD First Response: GrammarPolice ================================================================================ [11/10/2021 9:53:59 PM.468] LSPD First Response: GrammarPolice [AnimationHandler] initializing... [11/10/2021 9:53:59 PM.479] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [11/10/2021 9:53:59 PM.479] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [11/10/2021 9:53:59 PM.479] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [11/10/2021 9:53:59 PM.479] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [11/10/2021 9:53:59 PM.486] LSPD First Response: [TRACE] Thread Ambient #1 initialized [11/10/2021 9:53:59 PM.499] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [11/10/2021 9:53:59 PM.501] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [11/10/2021 9:53:59 PM.507] LSPD First Response: [TRACE] Has taken study survey: False [11/10/2021 9:53:59 PM.507] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [11/10/2021 9:53:59 PM.515] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [11/10/2021 9:53:59 PM.516] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [11/10/2021 9:53:59 PM.523] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [11/10/2021 9:53:59 PM.523] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [11/10/2021 9:53:59 PM.524] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [11/10/2021 9:53:59 PM.525] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [11/10/2021 9:53:59 PM.526] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [11/10/2021 9:53:59 PM.527] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [11/10/2021 9:54:00 PM.400] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [11/10/2021 9:54:00 PM.752] LSPD First Response: GrammarPolice [AnimationHandler] created DashRadio and HandRadio objects [11/10/2021 9:54:00 PM.755] LSPD First Response: GrammarPolice [ExternalPluginHandler] starting... [11/10/2021 9:54:00 PM.757] LSPD First Response: GrammarPolice [ExternalPluginHandler] external plugin status [11/10/2021 9:54:00 PM.757] LSPD First Response: GrammarPolice ------------------------------------------------------------------------------------------- [11/10/2021 9:54:00 PM.757] LSPD First Response: GrammarPolice [ExternalPluginHandler] LSPDFR Updated: True [11/10/2021 9:54:00 PM.757] LSPD First Response: GrammarPolice [ExternalPluginHandler] ArrestManager: False [11/10/2021 9:54:00 PM.757] LSPD First Response: GrammarPolice [ExternalPluginHandler] Traffic Policer: False [11/10/2021 9:54:00 PM.757] LSPD First Response: GrammarPolice [ExternalPluginHandler] StopThePed: True [11/10/2021 9:54:00 PM.757] LSPD First Response: GrammarPolice [ExternalPluginHandler] UltimateBackup: True [11/10/2021 9:54:00 PM.757] LSPD First Response: GrammarPolice ------------------------------------------------------------------------------------------- [11/10/2021 9:54:00 PM.763] LSPD First Response: GrammarPolice [PlayerHandler] starting... [11/10/2021 9:54:00 PM.770] LSPD First Response: GrammarPolice [PlayerHandler] setting player status to Out Of Service [11/10/2021 9:54:00 PM.771] LSPD First Response: GrammarPolice [KeyPressMonitor] starting... [11/10/2021 9:54:00 PM.772] LSPD First Response: GrammarPolice [ButtonPressMonitor] no controller mappings set, exiting button monitor [11/10/2021 9:54:00 PM.967] LSPD First Response: GrammarPolice [Action] loaded action: name=accept target=GrammarPolice.Actions.Callout.Accept from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\accept.xml [11/10/2021 9:54:00 PM.968] LSPD First Response: GrammarPolice [Action] loaded action: name=advise target=GrammarPolice.Actions.Status.Advise from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\advise.xml [11/10/2021 9:54:00 PM.968] LSPD First Response: GrammarPolice [Action] loaded action: name=air target=GrammarPolice.Actions.Backup.Air from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\air.xml [11/10/2021 9:54:00 PM.968] LSPD First Response: GrammarPolice [Action] loaded action: name=animal target=GrammarPolice.Actions.Backup.Animal from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\animal.xml [11/10/2021 9:54:00 PM.968] LSPD First Response: GrammarPolice [Action] loaded action: name=available target=GrammarPolice.Actions.Status.Available from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\available.xml [11/10/2021 9:54:00 PM.968] LSPD First Response: GrammarPolice [Action] loaded action: name=busy target=GrammarPolice.Actions.Status.Busy from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\busy.xml [11/10/2021 9:54:00 PM.969] LSPD First Response: GrammarPolice [Action] loaded action: name=clear target=GrammarPolice.Actions.Status.Code4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\clear.xml [11/10/2021 9:54:00 PM.969] LSPD First Response: GrammarPolice [Action] loaded action: name=code2 target=GrammarPolice.Actions.Backup.Code2 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\code2.xml [11/10/2021 9:54:00 PM.969] LSPD First Response: GrammarPolice [Action] loaded action: name=code3 target=GrammarPolice.Actions.Backup.Code3 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\code3.xml [11/10/2021 9:54:00 PM.969] LSPD First Response: GrammarPolice [Action] loaded action: name=code4 target=GrammarPolice.Actions.Status.Code4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\code4.xml [11/10/2021 9:54:00 PM.969] LSPD First Response: GrammarPolice [Action] loaded action: name=coroner target=GrammarPolice.Actions.Backup.Coroner from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\coroner.xml [11/10/2021 9:54:00 PM.973] LSPD First Response: GrammarPolice [Action] loaded action: name=ems target=GrammarPolice.Actions.Backup.EMS from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\ems.xml [11/10/2021 9:54:00 PM.973] LSPD First Response: GrammarPolice [Action] loaded action: name=felonystopbackup target=GrammarPolice.Actions.Backup.FelonyStopBackup from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\felonystopbackup.xml [11/10/2021 9:54:00 PM.973] LSPD First Response: GrammarPolice [Action] loaded action: name=female target=GrammarPolice.Actions.Backup.Female from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\female.xml [11/10/2021 9:54:00 PM.973] LSPD First Response: GrammarPolice [Action] loaded action: name=fire target=GrammarPolice.Actions.Backup.Fire from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\fire.xml [11/10/2021 9:54:00 PM.973] LSPD First Response: GrammarPolice [Action] loaded action: name=investigating target=GrammarPolice.Actions.Status.Investigating from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\investigating.xml [11/10/2021 9:54:00 PM.973] LSPD First Response: GrammarPolice [Action] loaded action: name=k9 target=GrammarPolice.Actions.Backup.K9 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\k9.xml [11/10/2021 9:54:00 PM.974] LSPD First Response: GrammarPolice [Action] loaded action: name=officerdown target=GrammarPolice.Actions.Backup.OfficerDown from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\officerdown.xml [11/10/2021 9:54:00 PM.974] LSPD First Response: GrammarPolice [Action] loaded action: name=panic target=GrammarPolice.Actions.Backup.Panic from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\panic.xml [11/10/2021 9:54:00 PM.974] LSPD First Response: GrammarPolice [Action] loaded action: name=pedcheck target=GrammarPolice.Actions.Computer.Pedcheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\pedcheck.xml [11/10/2021 9:54:00 PM.974] LSPD First Response: GrammarPolice [Action] loaded action: name=pit target=GrammarPolice.Actions.Backup.Pit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\pit.xml [11/10/2021 9:54:00 PM.974] LSPD First Response: GrammarPolice [Action] loaded action: name=platecheck target=GrammarPolice.Actions.Computer.Platecheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\platecheck.xml [11/10/2021 9:54:00 PM.975] LSPD First Response: GrammarPolice [Action] loaded action: name=preface target=GrammarPolice.Actions.Status.Preface from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\preface.xml [11/10/2021 9:54:00 PM.975] LSPD First Response: GrammarPolice [Action] loaded action: name=pursuit target=GrammarPolice.Actions.Status.InPursuit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\pursuit.xml [11/10/2021 9:54:00 PM.975] LSPD First Response: GrammarPolice [Action] loaded action: name=roadblock target=GrammarPolice.Actions.Backup.Roadblock from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\roadblock.xml [11/10/2021 9:54:00 PM.975] LSPD First Response: GrammarPolice [Action] loaded action: name=scene target=GrammarPolice.Actions.Status.Scene from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\scene.xml [11/10/2021 9:54:00 PM.975] LSPD First Response: GrammarPolice [Action] loaded action: name=spikestrips target=GrammarPolice.Actions.Backup.Spikestrips from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\spikestrips.xml [11/10/2021 9:54:00 PM.975] LSPD First Response: GrammarPolice [Action] loaded action: name=startpatrol target=GrammarPolice.Actions.Status.StartPatrol from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\startpatrol.xml [11/10/2021 9:54:00 PM.976] LSPD First Response: GrammarPolice [Action] loaded action: name=station target=GrammarPolice.Actions.Status.ReturnToStation from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\station.xml [11/10/2021 9:54:00 PM.976] LSPD First Response: GrammarPolice [Action] loaded action: name=swat target=GrammarPolice.Actions.Backup.Swat from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\swat.xml [11/10/2021 9:54:00 PM.976] LSPD First Response: GrammarPolice [Action] loaded action: name=taser target=GrammarPolice.Actions.Backup.Code3 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\taser.xml [11/10/2021 9:54:00 PM.976] LSPD First Response: GrammarPolice [Action] loaded action: name=tow target=GrammarPolice.Actions.Backup.Tow from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\tow.xml [11/10/2021 9:54:00 PM.976] LSPD First Response: GrammarPolice [Action] loaded action: name=traffic target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\traffic.xml [11/10/2021 9:54:00 PM.976] LSPD First Response: GrammarPolice [Action] loaded action: name=trafficstopbackup target=GrammarPolice.Actions.Backup.TrafficStopBackup from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\trafficstopbackup.xml [11/10/2021 9:54:00 PM.977] LSPD First Response: GrammarPolice [Action] loaded action: name=transport target=GrammarPolice.Actions.Backup.Transport from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\transport.xml [11/10/2021 9:54:00 PM.977] LSPD First Response: GrammarPolice [Action] loaded action: name=vehicle target=GrammarPolice.Actions.Backup.Vehicle from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\vehicle.xml [11/10/2021 9:54:00 PM.977] LSPD First Response: GrammarPolice [GetMethodInfo] loading assembly file C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\LSPDFR/OP_Immersive_Dispatch.dll [11/10/2021 9:54:00 PM.990] LSPD First Response: GrammarPolice [Action] loaded action: name=10-4 target=OP_Immersive_Dispatch.Actions.Ambient.tenfour from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\10-4.xml [11/10/2021 9:54:00 PM.990] LSPD First Response: GrammarPolice [Action] loaded action: name=opid_accept target=GrammarPolice.Actions.Callout.Accept from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\accept.xml [11/10/2021 9:54:00 PM.990] LSPD First Response: GrammarPolice [Action] loaded action: name=AirDismiss target=OP_Immersive_Dispatch.Actions.Backup.AirDismiss from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\AirDismiss.xml [11/10/2021 9:54:00 PM.991] LSPD First Response: GrammarPolice [Action] loaded action: name=AirOverwatch target=OP_Immersive_Dispatch.Actions.Backup.AirOverwatch from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\AirOverwatch.xml [11/10/2021 9:54:00 PM.991] LSPD First Response: GrammarPolice [Action] loaded action: name=AirPursuit target=OP_Immersive_Dispatch.Actions.Backup.AirPursuit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\AirPursuit.xml [11/10/2021 9:54:00 PM.991] LSPD First Response: GrammarPolice [Action] loaded action: name=animalcontrol target=OP_Immersive_Dispatch.Actions.Requests.AnimalControl from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\AnimalControl.xml [11/10/2021 9:54:00 PM.991] LSPD First Response: GrammarPolice [Action] loaded action: name=armedwithgun target=OP_Immersive_Dispatch.Actions.Advise.ArmedWithGun from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ArmedWithGun.xml [11/10/2021 9:54:00 PM.992] LSPD First Response: GrammarPolice [Action] loaded action: name=armedwithknife target=OP_Immersive_Dispatch.Actions.Advise.ArmedWithKnife from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ArmedWithKnife.xml [11/10/2021 9:54:00 PM.992] LSPD First Response: GrammarPolice [Action] loaded action: name=available target=OP_Immersive_Dispatch.Actions.Status.Available from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\available.xml [11/10/2021 9:54:00 PM.992] LSPD First Response: GrammarPolice [Action] loaded action: name=backupcode2 target=OP_Immersive_Dispatch.Actions.Backup.Code2 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupcode2.xml [11/10/2021 9:54:00 PM.992] LSPD First Response: GrammarPolice [Action] loaded action: name=backupcode2state target=OP_Immersive_Dispatch.Actions.Backup.Code2State from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupcode2state.xml [11/10/2021 9:54:00 PM.993] LSPD First Response: GrammarPolice [Action] loaded action: name=backupcode3 target=OP_Immersive_Dispatch.Actions.Backup.Code3 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupcode3.xml [11/10/2021 9:54:00 PM.993] LSPD First Response: GrammarPolice [Action] loaded action: name=backupcode3state target=OP_Immersive_Dispatch.Actions.Backup.Code3State from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupcode3state.xml [11/10/2021 9:54:00 PM.993] LSPD First Response: GrammarPolice [Action] loaded action: name=backupems target=OP_Immersive_Dispatch.Actions.Backup.EMS from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupems.xml [11/10/2021 9:54:00 PM.993] LSPD First Response: GrammarPolice [Action] loaded action: name=backupfemale target=OP_Immersive_Dispatch.Actions.Backup.Female from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupfemale.xml [11/10/2021 9:54:00 PM.993] LSPD First Response: GrammarPolice [Action] loaded action: name=backupfire target=OP_Immersive_Dispatch.Actions.Backup.Fire from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupfire.xml [11/10/2021 9:54:00 PM.994] LSPD First Response: GrammarPolice [Action] loaded action: name=backupgroup target=OP_Immersive_Dispatch.Actions.Backup.Group from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupgroup.xml [11/10/2021 9:54:00 PM.994] LSPD First Response: GrammarPolice [Action] loaded action: name=backupk9 target=OP_Immersive_Dispatch.Actions.Backup.K9 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupk9.xml [11/10/2021 9:54:00 PM.994] LSPD First Response: GrammarPolice [Action] loaded action: name=backupNOOSE target=OP_Immersive_Dispatch.Actions.Backup.NOOSE from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupNOOSE.xml [11/10/2021 9:54:00 PM.994] LSPD First Response: GrammarPolice [Action] loaded action: name=backuppursuit target=OP_Immersive_Dispatch.Actions.Backup.Pursuit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backuppursuit.xml [11/10/2021 9:54:00 PM.995] LSPD First Response: GrammarPolice [Action] loaded action: name=backupSWAT target=OP_Immersive_Dispatch.Actions.Backup.SWAT from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupSWAT.xml [11/10/2021 9:54:00 PM.995] LSPD First Response: GrammarPolice [Action] loaded action: name=backuptow target=OP_Immersive_Dispatch.Actions.Backup.Tow from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backuptow.xml [11/10/2021 9:54:00 PM.995] LSPD First Response: GrammarPolice [Action] loaded action: name=backuptraffic target=OP_Immersive_Dispatch.Actions.Backup.Traffic from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backuptraffic.xml [11/10/2021 9:54:00 PM.995] LSPD First Response: GrammarPolice [Action] loaded action: name=busy target=OP_Immersive_Dispatch.Actions.Status.Busy from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\busy.xml [11/10/2021 9:54:00 PM.996] LSPD First Response: GrammarPolice [Action] loaded action: name=cancelChecks target=OP_Immersive_Dispatch.Handlers.OfficerCheckIn.Cancel from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\cancelchecks.xml [11/10/2021 9:54:00 PM.996] LSPD First Response: GrammarPolice [Action] loaded action: name=ChannelEMS1 target=OP_Immersive_Dispatch.Actions.Ambient.Channel_EMS1 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ChannelEMS1.xml [11/10/2021 9:54:00 PM.996] LSPD First Response: GrammarPolice [Action] loaded action: name=ChannelFire1 target=OP_Immersive_Dispatch.Actions.Ambient.Channel_FIRE1 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ChannelFire1.xml [11/10/2021 9:54:00 PM.996] LSPD First Response: GrammarPolice [Action] loaded action: name=ChannelMain target=OP_Immersive_Dispatch.Actions.Ambient.Channel_Main from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ChannelMain.xml [11/10/2021 9:54:00 PM.996] LSPD First Response: GrammarPolice [Action] loaded action: name=ChannelPriority target=OP_Immersive_Dispatch.Actions.Ambient.Channel_PRIORITY from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ChannelPriority.xml [11/10/2021 9:54:00 PM.997] LSPD First Response: GrammarPolice [Action] loaded action: name=ChannelTac1 target=OP_Immersive_Dispatch.Actions.Ambient.Channel_TAC1 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ChannelTac1.xml [11/10/2021 9:54:00 PM.997] LSPD First Response: GrammarPolice [Action] loaded action: name=clear target=OP_Immersive_Dispatch.Actions.Status.Code4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\clear.xml [11/10/2021 9:54:00 PM.997] LSPD First Response: GrammarPolice [Action] loaded action: name=coroner target=OP_Immersive_Dispatch.Actions.Requests.Coroner from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\coroner.xml [11/10/2021 9:54:00 PM.997] LSPD First Response: GrammarPolice [Action] loaded action: name=felonyStop target=OP_Immersive_Dispatch.Actions.TrafficStop.Felony from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\felonystop.xml [11/10/2021 9:54:00 PM.998] LSPD First Response: GrammarPolice [Action] loaded action: name=fightinprogress target=OP_Immersive_Dispatch.Actions.Advise.FightInProgress from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\FightInProgress.xml [11/10/2021 9:54:00 PM.998] LSPD First Response: GrammarPolice [Action] loaded action: name=insurancecompany target=OP_Immersive_Dispatch.Actions.Requests.InsuranceCompany from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\InsuranceCompany.xml [11/10/2021 9:54:00 PM.998] LSPD First Response: GrammarPolice [Action] loaded action: name=investigating target=OP_Immersive_Dispatch.Actions.Status.Investigating from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\investigating.xml [11/10/2021 9:54:00 PM.998] LSPD First Response: GrammarPolice [Action] loaded action: name=in_service target=OP_Immersive_Dispatch.Actions.Status.In_Service from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\in_service.xml [11/10/2021 9:54:00 PM.999] LSPD First Response: GrammarPolice [Action] loaded action: name=meal_break target=OP_Immersive_Dispatch.Actions.Status.Meal_Break from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\meal_break.xml [11/10/2021 9:54:00 PM.999] LSPD First Response: GrammarPolice [Action] loaded action: name=no target=OP_Immersive_Dispatch.Actions.Answers.No from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\no.xml [11/10/2021 9:54:00 PM.999] LSPD First Response: GrammarPolice [Action] loaded action: name=notok target=OP_Immersive_Dispatch.Handlers.OfficerCheckIn.Additional from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\notok.xml [11/10/2021 9:54:00 PM.999] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied1 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied1.xml [11/10/2021 9:54:01 PM.000] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied1_32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_32 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied1_32.xml [11/10/2021 9:54:01 PM.000] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied1no32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_No_32 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied1_no_32.xml [11/10/2021 9:54:01 PM.000] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied2 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied2.xml [11/10/2021 9:54:01 PM.000] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied2_32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_32 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied2_32.xml [11/10/2021 9:54:01 PM.000] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied2no32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_No_32 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied2_no_32.xml [11/10/2021 9:54:01 PM.001] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied3 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied3.xml [11/10/2021 9:54:01 PM.001] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied3_32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_32 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied3_32.xml [11/10/2021 9:54:01 PM.001] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied3no32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_No_32 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied3_no_32.xml [11/10/2021 9:54:01 PM.001] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied4 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied4.xml [11/10/2021 9:54:01 PM.002] LSPD First Response: GrammarPolice [Action] loaded action: name=off_duty target=OP_Immersive_Dispatch.Actions.Status.Off_Duty from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\off_duty.xml [11/10/2021 9:54:01 PM.002] LSPD First Response: GrammarPolice [Action] loaded action: name=ok target=OP_Immersive_Dispatch.Handlers.OfficerCheckIn.OK from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ok.xml [11/10/2021 9:54:01 PM.002] LSPD First Response: GrammarPolice [Action] loaded action: name=scene target=OP_Immersive_Dispatch.Actions.Status.On_Scene from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\onscene.xml [11/10/2021 9:54:01 PM.002] LSPD First Response: GrammarPolice [Action] loaded action: name=panicbutton target=OP_Immersive_Dispatch.Actions.Backup.Panic from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\panicbutton.xml [11/10/2021 9:54:01 PM.003] LSPD First Response: GrammarPolice [Action] loaded action: name=pedcheck target=OP_Immersive_Dispatch.Actions.Requests.PedCheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\pedcheck.xml [11/10/2021 9:54:01 PM.003] LSPD First Response: GrammarPolice [Action] loaded action: name=person_deceased target=OP_Immersive_Dispatch.Actions.Advise.Person_Deceased from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\person_deceased.xml [11/10/2021 9:54:01 PM.003] LSPD First Response: GrammarPolice [Action] loaded action: name=person_injured target=OP_Immersive_Dispatch.Actions.Advise.Person_Injured from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\person_injured.xml [11/10/2021 9:54:01 PM.003] LSPD First Response: GrammarPolice [Action] loaded action: name=platecheck target=OP_Immersive_Dispatch.Actions.Requests.PlateCheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\platecheck.xml [11/10/2021 9:54:01 PM.004] LSPD First Response: GrammarPolice [Action] loaded action: name=preface target=OP_Immersive_Dispatch.Actions.Ambient.Dispatch from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\preface.xml [11/10/2021 9:54:01 PM.004] LSPD First Response: GrammarPolice [Action] loaded action: name=pursuit target=OP_Immersive_Dispatch.Actions.Status.Pursuit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\pursuit.xml [11/10/2021 9:54:01 PM.004] LSPD First Response: GrammarPolice [Action] loaded action: name=pursuitstatus_continue target=OP_Immersive_Dispatch.Handlers.PursuitStatusCheck.Yes from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\pursuitstatus_continue.xml [11/10/2021 9:54:01 PM.004] LSPD First Response: GrammarPolice [Action] loaded action: name=pursuitstatus_terminate target=OP_Immersive_Dispatch.Handlers.PursuitStatusCheck.Cancel from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\pursuitstatus_terminate.xml [11/10/2021 9:54:01 PM.004] LSPD First Response: GrammarPolice [Action] loaded action: name=radiocheck target=OP_Immersive_Dispatch.Actions.Requests.RadioCheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\radiocheck.xml [11/10/2021 9:54:01 PM.005] LSPD First Response: GrammarPolice [Action] loaded action: name=returningtostation target=OP_Immersive_Dispatch.Actions.Status.Returning_To_Station from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\returningtostation.xml [11/10/2021 9:54:01 PM.005] LSPD First Response: GrammarPolice [Action] loaded action: name=signal100 target=OP_Immersive_Dispatch.Actions.Signal_100.Call from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\signal100.xml [11/10/2021 9:54:01 PM.005] LSPD First Response: GrammarPolice [Action] loaded action: name=signal60 target=OP_Immersive_Dispatch.Actions.Advise.Signal_60 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\signal60.xml [11/10/2021 9:54:01 PM.005] LSPD First Response: GrammarPolice [Action] loaded action: name=standby target=OP_Immersive_Dispatch.Actions.Answers.Standby from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\standby.xml [11/10/2021 9:54:01 PM.006] LSPD First Response: GrammarPolice [Action] loaded action: name=suspectsincustody target=OP_Immersive_Dispatch.Actions.Status.Suspect_In_Custody from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\suspectsincustody.xml [11/10/2021 9:54:01 PM.006] LSPD First Response: GrammarPolice [Action] loaded action: name=suspect_lost target=OP_Immersive_Dispatch.Actions.Advise.Suspect_Lost from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\suspect_lost.xml [11/10/2021 9:54:01 PM.006] LSPD First Response: GrammarPolice [Action] loaded action: name=suspect_visual target=OP_Immersive_Dispatch.Actions.Advise.Suspect_Visual from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\suspect_visual.xml [11/10/2021 9:54:01 PM.006] LSPD First Response: GrammarPolice [Action] loaded action: name=taser target=OP_Immersive_Dispatch.Actions.Advise.Taser from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\taser.xml [11/10/2021 9:54:01 PM.007] LSPD First Response: GrammarPolice [Action] loaded action: name=ticketnumber target=OP_Immersive_Dispatch.Actions.Requests.Ticket from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\TicketNumber.xml [11/10/2021 9:54:01 PM.007] LSPD First Response: GrammarPolice [Action] loaded action: name=traffic target=OP_Immersive_Dispatch.Actions.TrafficStop.Start from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\trafficstopstart.xml [11/10/2021 9:54:01 PM.007] LSPD First Response: GrammarPolice [Action] loaded action: name=transport target=OP_Immersive_Dispatch.Actions.Backup.Suspect_Transport from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\transport.xml [11/10/2021 9:54:01 PM.007] LSPD First Response: GrammarPolice [Action] loaded action: name=yes target=OP_Immersive_Dispatch.Actions.Answers.Yes from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\yes.xml [11/10/2021 9:54:01 PM.013] LSPD First Response: GrammarPolice [Command] loaded command: name=accept [11/10/2021 9:54:01 PM.013] LSPD First Response: GrammarPolice [Command] loaded command: name=advise [11/10/2021 9:54:01 PM.013] LSPD First Response: GrammarPolice [Command] loaded command: name=clear [11/10/2021 9:54:01 PM.013] LSPD First Response: GrammarPolice [Command] loaded command: name=officerdown [11/10/2021 9:54:01 PM.014] LSPD First Response: GrammarPolice [Command] loaded command: name=panic [11/10/2021 9:54:01 PM.014] LSPD First Response: GrammarPolice [Command] loaded command: name=preface [11/10/2021 9:54:01 PM.014] LSPD First Response: GrammarPolice [Command] loaded command: name=request [11/10/2021 9:54:01 PM.014] LSPD First Response: GrammarPolice [Command] loaded command: name=status [11/10/2021 9:54:01 PM.014] LSPD First Response: GrammarPolice [Command] loaded command: name=taser [11/10/2021 9:54:01 PM.015] LSPD First Response: GrammarPolice [Command] loaded command: name=10-4 [11/10/2021 9:54:01 PM.015] LSPD First Response: GrammarPolice [Command] loaded command: name=advised [11/10/2021 9:54:01 PM.015] LSPD First Response: GrammarPolice [Command] loaded command: name=cancelChecks [11/10/2021 9:54:01 PM.015] LSPD First Response: GrammarPolice [Command] loaded command: name=Dismiss [11/10/2021 9:54:01 PM.015] LSPD First Response: GrammarPolice [Command] loaded command: name=no [11/10/2021 9:54:01 PM.015] LSPD First Response: GrammarPolice [Command] loaded command: name=occupied [11/10/2021 9:54:01 PM.016] LSPD First Response: GrammarPolice [Command] loaded command: name=pursuitstatus [11/10/2021 9:54:01 PM.016] LSPD First Response: GrammarPolice [Command] loaded command: name=signal100 [11/10/2021 9:54:01 PM.016] LSPD First Response: GrammarPolice [Command] loaded command: name=standby [11/10/2021 9:54:01 PM.016] LSPD First Response: GrammarPolice [Command] loaded command: name=suspectlost [11/10/2021 9:54:01 PM.016] LSPD First Response: GrammarPolice [Command] loaded command: name=taser [11/10/2021 9:54:01 PM.016] LSPD First Response: GrammarPolice [Command] loaded command: name=yes [11/10/2021 9:54:01 PM.016] LSPD First Response: GrammarPolice [GrammarHandler] loaded 20 commands and 98 actions [11/10/2021 9:54:01 PM.018] LSPD First Response: GrammarPolice [GrammarHandler] instantiating engine [11/10/2021 9:54:01 PM.064] LSPD First Response: GrammarPolice [GrammarHandler] audio level: 0 [11/10/2021 9:54:01 PM.064] LSPD First Response: GrammarPolice [GrammarHandler] loading grammar [11/10/2021 9:54:01 PM.068] LSPD First Response: GrammarPolice [Builder] building grammars using Culture: en-US [11/10/2021 9:54:01 PM.068] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: accept [11/10/2021 9:54:01 PM.071] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: advise [11/10/2021 9:54:01 PM.072] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: clear [11/10/2021 9:54:01 PM.072] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: officerdown [11/10/2021 9:54:01 PM.072] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: panic [11/10/2021 9:54:01 PM.072] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: request [11/10/2021 9:54:01 PM.072] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: status [11/10/2021 9:54:01 PM.072] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: taser [11/10/2021 9:54:01 PM.072] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: 10-4 [11/10/2021 9:54:01 PM.072] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: advised [11/10/2021 9:54:01 PM.072] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: cancelChecks [11/10/2021 9:54:01 PM.072] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: Dismiss [11/10/2021 9:54:01 PM.072] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: no [11/10/2021 9:54:01 PM.072] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: occupied [11/10/2021 9:54:01 PM.072] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: pursuitstatus [11/10/2021 9:54:01 PM.072] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: signal100 [11/10/2021 9:54:01 PM.072] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: standby [11/10/2021 9:54:01 PM.072] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: suspectlost [11/10/2021 9:54:01 PM.072] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: yes [11/10/2021 9:54:01 PM.072] LSPD First Response: GrammarPolice [Builder] building Prefaces [11/10/2021 9:54:01 PM.074] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: 1 [11/10/2021 9:54:01 PM.074] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: lincoln [11/10/2021 9:54:01 PM.074] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: 1 lincoln [11/10/2021 9:54:01 PM.074] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: 18 [11/10/2021 9:54:01 PM.074] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: lincoln 18 [11/10/2021 9:54:01 PM.074] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: 1 lincoln 18 [11/10/2021 9:54:01 PM.074] LSPD First Response: GrammarPolice [Builder] creating prefaceActionBuilder [11/10/2021 9:54:01 PM.074] LSPD First Response: GrammarPolice [Builder] creating mainBuilder [11/10/2021 9:54:01 PM.074] LSPD First Response: GrammarPolice [Builder] appending prefaces [11/10/2021 9:54:01 PM.074] LSPD First Response: GrammarPolice [Builder] creating allBuilders [11/10/2021 9:54:01 PM.074] LSPD First Response: GrammarPolice [Builder] appending to mainBuilder [11/10/2021 9:54:01 PM.075] LSPD First Response: GrammarPolice [Builder] creating finalBuilder [11/10/2021 9:54:01 PM.075] LSPD First Response: GrammarPolice [Builder] returning new Grammar [11/10/2021 9:54:01 PM.166] LSPD First Response: GrammarPolice [GrammarHandler] setting input to default device [11/10/2021 9:54:01 PM.187] LSPD First Response: GrammarPolice [GrammarHandler] adding speech events [11/10/2021 9:54:01 PM.188] LSPD First Response: GrammarPolice [GrammarHandler] instantiation successful [11/10/2021 9:54:01 PM.188] LSPD First Response: GrammarPolice [UIHandler] starting... [11/10/2021 9:54:01 PM.329] LSPD First Response: GrammarPolice [UIHandler] detected resolution of 1920x1080, setting offset to 54 [11/10/2021 9:54:01 PM.449] LSPD First Response: Registering callout BasicCallouts.Callouts.Tresspassing [11/10/2021 9:54:01 PM.449] LSPD First Response: Registering callout BasicCallouts.Callouts.AssaultWithFirearm [11/10/2021 9:54:01 PM.449] LSPD First Response: Registering callout BasicCallouts.Callouts.SuspiciousPerson [11/10/2021 9:54:01 PM.449] LSPD First Response: Registering callout BasicCallouts.Callouts.VehicleExplosion [11/10/2021 9:54:01 PM.449] LSPD First Response: Registering callout BasicCallouts.Callouts.AbuseOf911 [11/10/2021 9:54:01 PM.449] LSPD First Response: Registering callout BasicCallouts.Callouts.Shoplifting [11/10/2021 9:54:01 PM.449] LSPD First Response: Registering callout BasicCallouts.Callouts.SuspiciousAmmunitionPurchase [11/10/2021 9:54:01 PM.449] LSPD First Response: Registering callout BasicCallouts.Callouts.ObjectsObstructingRoadway [11/10/2021 9:54:01 PM.733] LSPD First Response: Registering callout Chill_Callouts.Callouts.IndecentExposure [11/10/2021 9:54:01 PM.733] LSPD First Response: Registering callout Chill_Callouts.Callouts.Paparazo [11/10/2021 9:54:01 PM.733] LSPD First Response: Registering callout Chill_Callouts.Callouts.HelplessPerson [11/10/2021 9:54:01 PM.733] LSPD First Response: Registering callout Chill_Callouts.Callouts.Disruption [11/10/2021 9:54:01 PM.733] LSPD First Response: Registering callout Chill_Callouts.Callouts.SexualHarassment [11/10/2021 9:54:01 PM.733] LSPD First Response: Registering callout Chill_Callouts.Callouts.BodyDiscorvered [11/10/2021 9:54:01 PM.733] LSPD First Response: Registering callout Chill_Callouts.Callouts.CluckingBellDisaster [11/10/2021 9:54:01 PM.733] LSPD First Response: Registering callout Chill_Callouts.Callouts.UnmannedLuggage [11/10/2021 9:54:01 PM.733] LSPD First Response: Registering callout Chill_Callouts.Callouts.ActiveShooter [11/10/2021 9:54:01 PM.733] LSPD First Response: Registering callout Chill_Callouts.Callouts.Hacking [11/10/2021 9:54:01 PM.733] LSPD First Response: Registering callout Chill_Callouts.Callouts.FareDodger [11/10/2021 9:54:01 PM.921] LSPD First Response: CompuLite Localization Code Page: 1252 [11/10/2021 9:54:01 PM.921] LSPD First Response: CompuLite Localization Encoding Name: Western European (Windows) [11/10/2021 9:54:01 PM.967] LSPD First Response: C+ DEV: Successfully loaded LSPDFR Computer+. [11/10/2021 9:54:01 PM.967] LSPD First Response: C+: Attempting to initialize the in-memory DB [11/10/2021 9:54:01 PM.968] LSPD First Response: C+ DEV: C+: ALPR+ Not Detected [11/10/2021 9:54:02 PM.131] LSPD First Response: Checking for Updates Successfull [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout FayaCallouts.Callouts.Knife [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout FayaCallouts.Callouts.Gun [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout FayaCallouts.Callouts.OfficerAssistance [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout FayaCallouts.Callouts.ServeWarrantNonViolent [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout FayaCallouts.Callouts.ServeWarrantViolent [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout FayaCallouts.Callouts.HumanePursuit [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout FayaCallouts.Callouts.Kidnapper [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout FayaCallouts.Callouts.PublicIntoxication [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout FayaCallouts.Callouts.AbandonedVehicle [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout FayaCallouts.Callouts.Fight [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout LeroyCallouts.Callouts.AggressivePanhandling [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout LeroyCallouts.Callouts.Carjacking [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout LeroyCallouts.Callouts.CustomerRefusingToLeave [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout LeroyCallouts.Callouts.PanicButton [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout LeroyCallouts.Callouts.PublicUrination [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout LeroyCallouts.Callouts.Stalking [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout LeroyCallouts.Callouts.PersonVandalizingVehicle [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout LeroyCallouts.Callouts.ElderlyCivilianLost [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout LeroyCallouts.Callouts.UnderageWithFakeID [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout LeroyCallouts.Callouts.SecurityGuardAttacked [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout LeroyCallouts.Callouts.HomelessPersonOnPrivateProperty [11/10/2021 9:54:02 PM.132] LSPD First Response: Registering callout LeroyCallouts.Callouts.Disturbance [11/10/2021 9:54:02 PM.132] LSPD First Response: Leroy Callouts | End key: End [11/10/2021 9:54:02 PM.132] LSPD First Response: Leroy Callouts | Talk key: Y [11/10/2021 9:54:02 PM.132] LSPD First Response: Leroy Callouts | Violence probability: 20 [11/10/2021 9:54:02 PM.132] LSPD First Response: Leroy Callouts | City car: POLICE3 [11/10/2021 9:54:02 PM.132] LSPD First Response: Leroy Callouts | County car: SHERIFF [11/10/2021 9:54:02 PM.646] LSPD First Response: Registering callout RegularCallouts.Callouts.AccidentOnHighway [11/10/2021 9:54:02 PM.646] LSPD First Response: Registering callout RegularCallouts.Callouts.AnimalCarCrash [11/10/2021 9:54:02 PM.646] LSPD First Response: Registering callout RegularCallouts.Callouts.AssistancePark [11/10/2021 9:54:02 PM.647] LSPD First Response: Registering callout RegularCallouts.Callouts.DomesticDisturbance [11/10/2021 9:54:02 PM.647] LSPD First Response: Registering callout RegularCallouts.Callouts.MissingPerson [11/10/2021 9:54:02 PM.647] LSPD First Response: Registering callout RegularCallouts.Callouts.NoiseDisturbance [11/10/2021 9:54:02 PM.647] LSPD First Response: Registering callout RegularCallouts.Callouts.ParkedCarCrash [11/10/2021 9:54:02 PM.647] LSPD First Response: Registering callout RegularCallouts.Callouts.SearchWarrant [11/10/2021 9:54:02 PM.647] LSPD First Response: Registering callout RegularCallouts.Callouts.TreeOnStreet [11/10/2021 9:54:02 PM.647] LSPD First Response: Registering callout RegularCallouts.Callouts.SuspiciousVehicle [11/10/2021 9:54:02 PM.647] LSPD First Response: Registering callout RegularCallouts.Callouts.BarricadedSuspect [11/10/2021 9:54:02 PM.647] LSPD First Response: Registering callout RegularCallouts.Callouts.RobberyInProgress [11/10/2021 9:54:02 PM.647] LSPD First Response: Registering callout RegularCallouts.Callouts.BrokenVehicle [11/10/2021 9:54:02 PM.647] LSPD First Response: Registering callout RegularCallouts.Callouts.Homicide [11/10/2021 9:54:02 PM.647] LSPD First Response: Registering callout RegularCallouts.Callouts.Scammer [11/10/2021 9:54:02 PM.647] LSPD First Response: Registering callout RegularCallouts.Callouts.AbandondedVehicle [11/10/2021 9:54:02 PM.647] LSPD First Response: Registering callout RegularCallouts.Callouts.PotentialBomb [11/10/2021 9:54:02 PM.647] LSPD First Response: Registering callout RegularCallouts.Callouts.StolenDiplomaticCar [11/10/2021 9:54:02 PM.647] LSPD First Response: Registering callout RegularCallouts.Callouts.TrafficStopAssistance [11/10/2021 9:54:02 PM.647] LSPD First Response: Registering callout RegularCallouts.Callouts.LostSuspect [11/10/2021 9:54:02 PM.681] LSPD First Response: Registering callout SimpleCallouts.Callouts.AnimalInvasion [11/10/2021 9:54:02 PM.681] LSPD First Response: Registering callout SimpleCallouts.Callouts.BrandishingWeapon [11/10/2021 9:54:02 PM.681] LSPD First Response: Registering callout SimpleCallouts.Callouts.DomesticDisturbance [11/10/2021 9:54:02 PM.681] LSPD First Response: Registering callout SimpleCallouts.Callouts.DrugOverdose [11/10/2021 9:54:02 PM.681] LSPD First Response: Registering callout SimpleCallouts.Callouts.ExplosiveFound [11/10/2021 9:54:02 PM.681] LSPD First Response: Registering callout SimpleCallouts.Callouts.HeavilyArmoredGunman [11/10/2021 9:54:02 PM.681] LSPD First Response: Registering callout SimpleCallouts.Callouts.Manhunt [11/10/2021 9:54:02 PM.681] LSPD First Response: Registering callout SimpleCallouts.Callouts.Manslaughter [11/10/2021 9:54:02 PM.681] LSPD First Response: Registering callout SimpleCallouts.Callouts.MentalDisorder [11/10/2021 9:54:02 PM.681] LSPD First Response: Registering callout SimpleCallouts.Callouts.OutstandingArrestWarrant [11/10/2021 9:54:02 PM.681] LSPD First Response: Registering callout SimpleCallouts.Callouts.ShotsFired [11/10/2021 9:54:02 PM.681] LSPD First Response: Registering callout SimpleCallouts.Callouts.StarChaseTracker [11/10/2021 9:54:02 PM.681] LSPD First Response: Registering callout SimpleCallouts.Callouts.StolenVehicleTracker [11/10/2021 9:54:02 PM.681] LSPD First Response: Registering callout SimpleCallouts.Callouts.SuspiciousParkedCar [11/10/2021 9:54:02 PM.771] LSPD First Response: StopThePed Localization Code Page: 1252 [11/10/2021 9:54:02 PM.771] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows) [11/10/2021 9:54:02 PM.866] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [11/10/2021 9:54:02 PM.868] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [11/10/2021 9:54:02 PM.872] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [11/10/2021 9:54:02 PM.902] LSPD First Response: ==========YOBBINCALLOUTS INFORMATION========== [11/10/2021 9:54:02 PM.902] LSPD First Response: YobbinCallouts by YobB1n [11/10/2021 9:54:02 PM.902] LSPD First Response: Version 1.4.0 [11/10/2021 9:54:02 PM.902] LSPD First Response: YobbinCallouts Config is Installed by User. [11/10/2021 9:54:02 PM.903] LSPD First Response: StopThePed is Installed by User. [11/10/2021 9:54:02 PM.903] LSPD First Response: Please Join My Discord Server to Report Bugs/Improvements: https://discord.gg/Wj522qa5mT. Enjoy! [11/10/2021 9:54:02 PM.903] LSPD First Response: ==========YOBBINCALLOUTS INFORMATION========== [11/10/2021 9:54:02 PM.903] LSPD First Response: YOBBINCALLOUTS: Started Registering Callouts. [11/10/2021 9:54:02 PM.903] LSPD First Response: Registering callout YobbinCallouts.Callouts.BrokenDownVehicle [11/10/2021 9:54:02 PM.903] LSPD First Response: Registering callout YobbinCallouts.Callouts.AssaultOnBus [11/10/2021 9:54:02 PM.903] LSPD First Response: Registering callout YobbinCallouts.Callouts.TrafficBreak [11/10/2021 9:54:02 PM.903] LSPD First Response: Registering callout YobbinCallouts.Callouts.PhotographyOfPrivateProperty [11/10/2021 9:54:02 PM.903] LSPD First Response: Registering callout YobbinCallouts.Callouts.PropertyCheck [11/10/2021 9:54:02 PM.903] LSPD First Response: Registering callout YobbinCallouts.Callouts.StolenPoliceHardware [11/10/2021 9:54:02 PM.903] LSPD First Response: Registering callout YobbinCallouts.Callouts.Arson [11/10/2021 9:54:02 PM.903] LSPD First Response: Registering callout YobbinCallouts.Callouts.BarFight [11/10/2021 9:54:02 PM.903] LSPD First Response: Registering callout YobbinCallouts.Callouts.BaitCar [11/10/2021 9:54:02 PM.903] LSPD First Response: Registering callout YobbinCallouts.Callouts.RoadRage [11/10/2021 9:54:02 PM.903] LSPD First Response: Registering callout YobbinCallouts.Callouts.StolenCellPhone [11/10/2021 9:54:02 PM.903] LSPD First Response: Registering callout YobbinCallouts.Callouts.SovereignCitizen [11/10/2021 9:54:02 PM.903] LSPD First Response: Registering callout YobbinCallouts.Callouts.ActiveShooter [11/10/2021 9:54:02 PM.903] LSPD First Response: YOBBINCALLOUTS: Finished Registering Callouts. [11/10/2021 9:54:02 PM.940] LSPD First Response: OP_Immersive_Dispatch [Settings] ------------------------------------------------------------------------------------------- [11/10/2021 9:54:02 PM.942] LSPD First Response: OP_Immersive_Dispatch [String - Misc - Callsign] 1-LINCOLN-18 [11/10/2021 9:54:02 PM.943] LSPD First Response: OP_Immersive_Dispatch [AudioParser - Misc - Callsign] OP_1 OP_UT_LINCOLN OP_18 [11/10/2021 9:54:02 PM.944] LSPD First Response: OP_Immersive_Dispatch [Bool - DispatchCallsignAudio - Active] True [11/10/2021 9:54:02 PM.945] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Active] True [11/10/2021 9:54:02 PM.946] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100 - Audio_File] Signal_100 [11/10/2021 9:54:02 PM.946] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Automatic_Priority] True [11/10/2021 9:54:02 PM.947] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100_Beep - Audio_File] Signal_100_Beep [11/10/2021 9:54:02 PM.948] LSPD First Response: OP_Immersive_Dispatch [Int32 - Signal_100_Beep - Beep_Time] 60 [11/10/2021 9:54:02 PM.949] LSPD First Response: OP_Immersive_Dispatch [Bool - Axon - Active] True [11/10/2021 9:54:02 PM.950] LSPD First Response: OP_Immersive_Dispatch [String - Axon - Audio_File] Axon [11/10/2021 9:54:02 PM.951] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Key] O [11/10/2021 9:54:02 PM.952] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Modifier] None [11/10/2021 9:54:02 PM.953] LSPD First Response: OP_Immersive_Dispatch [Int32 - Axon - Beep_Time] 120 [11/10/2021 9:54:02 PM.954] LSPD First Response: OP_Immersive_Dispatch [Bool - MDT - Active] True [11/10/2021 9:54:02 PM.954] LSPD First Response: OP_Immersive_Dispatch [String - MDT - Audio_File] MDT [11/10/2021 9:54:02 PM.955] LSPD First Response: OP_Immersive_Dispatch [Bool - Officer_Check_In - Active] True [11/10/2021 9:54:02 PM.956] LSPD First Response: OP_Immersive_Dispatch [Int32 - Officer_Check_In - Check_Time] 120 [11/10/2021 9:54:02 PM.957] LSPD First Response: OP_Immersive_Dispatch [Bool - Standby Function - Active] True [11/10/2021 9:54:02 PM.958] LSPD First Response: OP_Immersive_Dispatch [Bool - Panic_Button - Active] True [11/10/2021 9:54:02 PM.959] LSPD First Response: OP_Immersive_Dispatch [String - Panic_Button - Audio_file] panic_button [11/10/2021 9:54:02 PM.959] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Key] U [11/10/2021 9:54:02 PM.960] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Modifier] None [11/10/2021 9:54:02 PM.961] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Key] L [11/10/2021 9:54:02 PM.962] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Modifier] None [11/10/2021 9:54:02 PM.963] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Button] None [11/10/2021 9:54:02 PM.964] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Modifier] None [11/10/2021 9:54:02 PM.965] LSPD First Response: OP_Immersive_Dispatch [String - TenFourBeep - Audio_file] TenFourBeep [11/10/2021 9:54:02 PM.965] LSPD First Response: OP_Immersive_Dispatch [Bool - TenFourBeep - Active] True [11/10/2021 9:54:02 PM.966] LSPD First Response: OP_Immersive_Dispatch [String - ChannelChangeAudio - Audio_file] ChannelChangeAudio [11/10/2021 9:54:02 PM.967] LSPD First Response: OP_Immersive_Dispatch [Bool - ChannelChangeAudio - Active] True [11/10/2021 9:54:02 PM.967] LSPD First Response: OP_Immersive_Dispatch [Bool - On Scene Hotkey - Active] True [11/10/2021 9:54:02 PM.968] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Key] NumPad1 [11/10/2021 9:54:02 PM.969] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Modifier] LControlKey [11/10/2021 9:54:02 PM.970] LSPD First Response: OP_Immersive_Dispatch [Bool - Traffic Stop Hotkey - Active] True [11/10/2021 9:54:02 PM.971] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Key] NumPad2 [11/10/2021 9:54:02 PM.972] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Modifier] LControlKey [11/10/2021 9:54:02 PM.973] LSPD First Response: OP_Immersive_Dispatch [Bool - Busy Hotkey - Active] True [11/10/2021 9:54:02 PM.974] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Key] NumPad3 [11/10/2021 9:54:02 PM.974] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Modifier] LControlKey [11/10/2021 9:54:02 PM.975] LSPD First Response: OP_Immersive_Dispatch [Bool - Code4 Hotkey - Active] True [11/10/2021 9:54:02 PM.976] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Key] NumPad4 [11/10/2021 9:54:02 PM.977] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Modifier] LControlKey [11/10/2021 9:54:02 PM.977] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Hotkey - Active] True [11/10/2021 9:54:02 PM.978] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Key] NumPad5 [11/10/2021 9:54:02 PM.979] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Modifier] LControlKey [11/10/2021 9:54:02 PM.980] LSPD First Response: OP_Immersive_Dispatch [Bool - Yes Hotkey - Active] True [11/10/2021 9:54:02 PM.981] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Key] NumPad6 [11/10/2021 9:54:02 PM.981] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Modifier] LControlKey [11/10/2021 9:54:02 PM.982] LSPD First Response: OP_Immersive_Dispatch [Bool - No Hotkey - Active] True [11/10/2021 9:54:02 PM.983] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Key] NumPad7 [11/10/2021 9:54:02 PM.983] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Modifier] LControlKey [11/10/2021 9:54:02 PM.984] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Continue Hotkey - Active] True [11/10/2021 9:54:02 PM.985] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Continue Hotkey - Key] NumPad8 [11/10/2021 9:54:02 PM.985] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Continue Hotkey - Modifier] LControlKey [11/10/2021 9:54:02 PM.986] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Terminate Hotkey - Active] True [11/10/2021 9:54:02 PM.986] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Terminate Hotkey - Key] NumPad9 [11/10/2021 9:54:02 PM.987] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Terminate Hotkey - Modifier] LControlKey [11/10/2021 9:54:02 PM.988] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Group] 2 [11/10/2021 9:54:02 PM.988] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Panic] 4 [11/10/2021 9:54:02 PM.989] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Ped_Radius] 40 [11/10/2021 9:54:02 PM.990] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Max_Peds] 5 [11/10/2021 9:54:02 PM.991] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Vehicle_Radius] 20 [11/10/2021 9:54:02 PM.992] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Max_Vehicles] 5 [11/10/2021 9:54:02 PM.993] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Investigating] True [11/10/2021 9:54:02 PM.994] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - AirPursuit] True [11/10/2021 9:54:02 PM.995] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectInCustody] True [11/10/2021 9:54:02 PM.996] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OnScene] True [11/10/2021 9:54:02 PM.996] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - PersonDeceased] True [11/10/2021 9:54:02 PM.997] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Medical] True [11/10/2021 9:54:02 PM.998] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - DrugCase] True [11/10/2021 9:54:02 PM.999] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Taser] True [11/10/2021 9:54:02 PM.999] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - FightInProgress] True [11/10/2021 9:54:03 PM.000] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectVisual] True [11/10/2021 9:54:03 PM.001] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OfficerCall] False [11/10/2021 9:54:03 PM.003] LSPD First Response: OP_Immersive_Dispatch [Bool - Require Pursuit Authority - Active] True [11/10/2021 9:54:03 PM.004] LSPD First Response: OP_Immersive_Dispatch [Bool - Available On Patrol - Active] True [11/10/2021 9:54:03 PM.004] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit_Check_In - Active] True [11/10/2021 9:54:03 PM.005] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit_Check_In - Check_Time] 120 [11/10/2021 9:54:03 PM.005] LSPD First Response: OP_Immersive_Dispatch [Bool - Hidden - DisableNotifications] False [11/10/2021 9:54:03 PM.005] LSPD First Response: OP_Immersive_Dispatch [Reader] Settings Read Successfully [11/10/2021 9:54:03 PM.009] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Axon [11/10/2021 9:54:03 PM.009] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: ChannelChangeAudio [11/10/2021 9:54:03 PM.009] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: MDT [11/10/2021 9:54:03 PM.009] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: panic_button [11/10/2021 9:54:03 PM.009] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100 [11/10/2021 9:54:03 PM.009] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100_Beep [11/10/2021 9:54:03 PM.009] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: TenFourBeep [11/10/2021 9:54:03 PM.009] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Audio File Parsing Completed [11/10/2021 9:54:03 PM.009] LSPD First Response: OP_Immersive_Dispatch [Settings] ------------------------------------------------------------------------------------------- [11/10/2021 9:54:03 PM.018] LSPD First Response: OP_Immersive_Dispatch [Menu] Menus Added [11/10/2021 9:54:03 PM.018] LSPD First Response: OP_Immersive_Dispatch [Menu] Status Menu Items Added [11/10/2021 9:54:03 PM.018] LSPD First Response: OP_Immersive_Dispatch [Menu] Advise Menu Items Added [11/10/2021 9:54:03 PM.018] LSPD First Response: OP_Immersive_Dispatch [Menu] Traffic Menu Items Added [11/10/2021 9:54:03 PM.018] LSPD First Response: OP_Immersive_Dispatch [Menu] Request Menu Items Added [11/10/2021 9:54:03 PM.018] LSPD First Response: OP_Immersive_Dispatch [Menu] Check In Menu Items Added [11/10/2021 9:54:03 PM.018] LSPD First Response: OP_Immersive_Dispatch [Menu] Dispatch Menu Items Added [11/10/2021 9:54:03 PM.018] LSPD First Response: OP_Immersive_Dispatch [Menu] Main Menu Items Added [11/10/2021 9:54:03 PM.018] OP_Immersive_Dispatch: Menus Initialised [11/10/2021 9:54:03 PM.226] LSPD First Response: YOBBINCALLOUTS: Player Went on Duty. Checking for Updates. [11/10/2021 9:54:03 PM.262] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] external plugin status [11/10/2021 9:54:03 PM.262] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [11/10/2021 9:54:03 PM.262] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] BetterEMS: False [11/10/2021 9:54:03 PM.262] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] GrammarPolice: True [11/10/2021 9:54:03 PM.262] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] RageNativeUI: True [11/10/2021 9:54:03 PM.262] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] StopThePed: True [11/10/2021 9:54:03 PM.262] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] UltimateBackup: True [11/10/2021 9:54:03 PM.262] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] HeliAssistance: False [11/10/2021 9:54:03 PM.262] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [11/10/2021 9:54:03 PM.829] LSPD First Response: YOBBINCALLOUTS: Finished Checking Yobbin Callouts for Updates. [11/10/2021 9:54:03 PM.829] LSPD First Response: YOBBINCALLOUTS: Yobbin Callouts is Up to Date. [11/10/2021 9:54:04 PM.957] LSPD First Response: [TRACE] Preloading POLICE3 [11/10/2021 9:54:04 PM.958] LSPD First Response: [TRACE] Created police3 at X:446.3985 Y:-1026.087 Z:28.92508 [11/10/2021 9:54:04 PM.958] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE3 at Downtown Police Station [11/10/2021 9:54:04 PM.958] LSPD First Response: [TRACE] Preloading POLICE2 [11/10/2021 9:54:04 PM.958] LSPD First Response: [TRACE] Created police2 at X:407.7591 Y:-1005.385 Z:28.26613 [11/10/2021 9:54:04 PM.958] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Downtown Police Station [11/10/2021 9:54:04 PM.966] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:54:04 PM.971] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [11/10/2021 9:54:04 PM.981] LSPD First Response: [TRACE] Bob Strong (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:54:04 PM.982] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [11/10/2021 9:54:04 PM.985] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:54:04 PM.990] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [11/10/2021 9:54:04 PM.995] LSPD First Response: [TRACE] Cara Morgan (MP_F_FREEMODE_01) was set as a cop [11/10/2021 9:54:04 PM.996] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [11/10/2021 9:54:04 PM.996] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:54:05 PM.001] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [11/10/2021 9:54:05 PM.006] LSPD First Response: [TRACE] Anurag Mishra (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:54:05 PM.006] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [11/10/2021 9:54:05 PM.007] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:54:05 PM.012] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [11/10/2021 9:54:05 PM.013] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/10/2021 9:54:05 PM.013] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/10/2021 9:54:05 PM.017] LSPD First Response: [TRACE] Rosie Water (MP_F_FREEMODE_01) was set as a cop [11/10/2021 9:54:05 PM.018] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [11/10/2021 9:54:08 PM.028] LSPD First Response: CompuLite: Citations.xml has been successfully loaded [11/10/2021 9:54:08 PM.039] LSPD First Response: CompuLite: Charges.xml has been successfully loaded [11/10/2021 9:54:14 PM.160] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory) [11/10/2021 9:54:14 PM.163] LSPD First Response: [TRACE] Thread TrafficStop #1 initialized [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.HotPursuit [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: HotPursuit Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.Robbery [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: Robbery Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.CarAccident [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: CarAccident Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.CarAccident2 [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.CarAccident3 [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.AngryAnimal [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: AngryAnimals Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.Kidnapping [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: Kidnapping Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.TruckCrash [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: TruckCrash Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.PrisonTransport [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: PrisonTransport Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.HitRun [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: Hit and Run Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.StolenCopVehicle [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: Stolen police vehicle Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.AmbulanceEscort [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: AmbulanceEscort Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.Aliens [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: Aliens Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.OpenCarry [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: Open Carry Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.Fire [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: Fire Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.OfficerShootout [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: OfficerShootout Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.WeirdCar [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: Suspicious Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.Manhunt [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: Manhunt Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.Impersonator [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: Impersonator Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.ToiletPaperBandit [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: ToiletPaperBandit Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.BlockingTraffic [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: Blocking Traffic Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.IllegalParking [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: Illegal Parking Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.KnifeAttack [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: Knife Attack Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.PrisonBreak [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: PrisonBreak Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.Mafia1 [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: Mafia1 Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.MafiaActivity2 [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: Mafia2 Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.LostGang [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: LostMC Enabled [11/10/2021 9:54:15 PM.080] LSPD First Response: Registering callout SuperCallouts2.Callouts.Lsgtf [11/10/2021 9:54:15 PM.080] LSPD First Response: SuperCallouts: LSGTF Enabled [11/10/2021 9:54:18 PM.411] LSPD First Response: [TRACE] Assigned parking task [11/10/2021 9:54:18 PM.861] LSPD First Response: Started parking: 12.77611 Angle: 0.02680962 [11/10/2021 9:54:25 PM.018] LSPD First Response: [TRACE] Parking task ended. Result: True [11/10/2021 9:54:25 PM.023] LSPD First Response: [TRACE] Suspect has parked successfully [11/10/2021 9:54:27 PM.140] LSPD First Response: C+: Pause [11/10/2021 9:54:27 PM.142] LSPD First Response: C+: EnsurePaused forced [11/10/2021 9:54:27 PM.142] LSPD First Response: C+: Pause [11/10/2021 9:54:28 PM.833] LSPD First Response: C+: Pause [11/10/2021 9:54:31 PM.353] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:54:31 PM.353] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:54:31 PM.399] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:54:31 PM.400] LSPD First Response: [TRACE] Created police at X:258.6561 Y:-624.5889 Z:29.3153 [11/10/2021 9:54:31 PM.418] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:54:31 PM.424] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:54:31 PM.429] LSPD First Response: [TRACE] Nicholas Angel (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:54:31 PM.448] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:54:31 PM.454] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:54:31 PM.458] LSPD First Response: [TRACE] Brian Toretto (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:54:31 PM.479] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [11/10/2021 9:54:38 PM.556] LSPD First Response: [TRACE] Asked thread TrafficStop #1 to abort: Player asked to cancel [11/10/2021 9:54:38 PM.560] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory) [11/10/2021 9:54:38 PM.562] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #1 Content Manager [11/10/2021 9:54:38 PM.562] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #1) [11/10/2021 9:54:38 PM.583] LSPD First Response: [TRACE] Ped John Tripoly has become idle again [11/10/2021 9:54:38 PM.587] LSPD First Response: [TRACE] Thread TrafficStop #1 has been shut down [11/10/2021 9:54:46 PM.166] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [11/10/2021 9:54:46 PM.166] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [11/10/2021 9:54:46 PM.166] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [11/10/2021 9:54:46 PM.166] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [11/10/2021 9:54:46 PM.166] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager [11/10/2021 9:54:46 PM.166] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5) [11/10/2021 9:54:46 PM.186] LSPD First Response: [TRACE] Ped Bob Strong has become idle again [11/10/2021 9:54:46 PM.186] LSPD First Response: [TRACE] Ped Cara Morgan has become idle again [11/10/2021 9:54:46 PM.186] LSPD First Response: [TRACE] Ped Anurag Mishra has become idle again [11/10/2021 9:54:46 PM.186] LSPD First Response: [TRACE] Ped Rosie Water has become idle again [11/10/2021 9:54:54 PM.188] LSPD First Response: OP_Immersive_Dispatch [v1.5.3.0 By OfficerPope] On Duty You Are On The Latest Version [11/10/2021 9:54:57 PM.061] LSPD First Response: [TRACE] Preloading POLICE2 [11/10/2021 9:54:57 PM.061] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:54:57 PM.095] LSPD First Response: [TRACE] Preloading POLICE2 [11/10/2021 9:54:57 PM.096] LSPD First Response: [TRACE] Created police2 at X:451.0356 Y:-351.4999 Z:47.9642 [11/10/2021 9:54:57 PM.115] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:54:57 PM.120] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:54:57 PM.126] LSPD First Response: [TRACE] Shawn Banks (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:54:57 PM.144] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:54:57 PM.149] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:54:57 PM.156] LSPD First Response: [TRACE] Bobby Lashley (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:54:57 PM.176] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [11/10/2021 9:54:57 PM.805] LSPD First Response: [TRACE] Assigned ped to TrafficStop #2 (GameplayMandatory) [11/10/2021 9:54:57 PM.805] LSPD First Response: [TRACE] Thread TrafficStop #2 initialized [11/10/2021 9:55:01 PM.427] LSPD First Response: [TRACE] Assigned parking task [11/10/2021 9:55:03 PM.367] LSPD First Response: Started parking: 12.18975 Angle: 0.05725138 [11/10/2021 9:55:03 PM.461] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:55:03 PM.466] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [11/10/2021 9:55:03 PM.467] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/10/2021 9:55:03 PM.467] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/10/2021 9:55:03 PM.471] LSPD First Response: [TRACE] Daryl Freeman (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:55:03 PM.471] LSPD First Response: [TRACE] Assigned ped to PoliceStation #1 (Ambient) [11/10/2021 9:55:13 PM.155] LSPD First Response: [TRACE] Parking task ended. Result: True [11/10/2021 9:55:13 PM.159] LSPD First Response: [TRACE] Suspect has parked successfully [11/10/2021 9:55:14 PM.843] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized [11/10/2021 9:55:17 PM.900] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [11/10/2021 9:55:19 PM.169] LSPD First Response: [TRACE] Started new menu thread MenuBase #10 [11/10/2021 9:55:20 PM.996] LSPD First Response: [TRACE] Released 0 entities from MenuBase #10 Content Manager [11/10/2021 9:55:20 PM.996] LSPD First Response: [TRACE] Instance cleaned (MenuBase #10) [11/10/2021 9:55:20 PM.997] LSPD First Response: [TRACE] Started new menu thread MenuBase #11 [11/10/2021 9:55:21 PM.996] LSPD First Response: [TRACE] Released 0 entities from MenuBase #11 Content Manager [11/10/2021 9:55:21 PM.996] LSPD First Response: [TRACE] Instance cleaned (MenuBase #11) [11/10/2021 9:55:22 PM.084] LSPD First Response: [TRACE] Preloading POLICEB [11/10/2021 9:55:22 PM.084] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [11/10/2021 9:55:22 PM.114] LSPD First Response: [TRACE] Preloading POLICEB [11/10/2021 9:55:22 PM.115] LSPD First Response: [TRACE] Created policeb at X:581.8905 Y:-316.0565 Z:37.74326 [11/10/2021 9:55:22 PM.130] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [11/10/2021 9:55:22 PM.131] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:55:22 PM.134] LSPD First Response: [TRACE] Sylvester Morearo (S_M_Y_HWAYCOP_01) was set as a cop [11/10/2021 9:55:22 PM.149] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [11/10/2021 9:55:27 PM.092] LSPD First Response: [TRACE] Preloading POLICEB [11/10/2021 9:55:27 PM.092] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [11/10/2021 9:55:27 PM.130] LSPD First Response: [TRACE] Preloading POLICEB [11/10/2021 9:55:27 PM.131] LSPD First Response: [TRACE] Created policeb at X:602.5099 Y:-286.5096 Z:40.09612 [11/10/2021 9:55:27 PM.151] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [11/10/2021 9:55:27 PM.153] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:55:27 PM.154] LSPD First Response: [TRACE] Jordan Smith (S_M_Y_HWAYCOP_01) was set as a cop [11/10/2021 9:55:27 PM.175] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [11/10/2021 9:55:29 PM.200] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [11/10/2021 9:55:29 PM.215] LSPD First Response: [TRACE] Ped Alvaro Pedrosa has become idle again [11/10/2021 9:55:32 PM.189] LSPD First Response: C+: Pause [11/10/2021 9:55:32 PM.190] LSPD First Response: C+: EnsurePaused forced [11/10/2021 9:55:32 PM.190] LSPD First Response: C+: Pause [11/10/2021 9:55:34 PM.546] LSPD First Response: C+: Adding Citation for ped hash=KatherineBrooks12/17/1996 [11/10/2021 9:55:35 PM.108] LSPD First Response: C+: Arrest report for ped are null [11/10/2021 9:55:35 PM.109] LSPD First Response: C+: Get Citation for ped hash=KatherineBrooks12/17/1996 [11/10/2021 9:55:35 PM.111] LSPD First Response: C+: Found citations for ped [11/10/2021 9:55:35 PM.112] LSPD First Response: C+ DEV: Creating ComputerPedViewExtendedContainer [11/10/2021 9:55:35 PM.114] LSPD First Response: C+ DEV: Creating ComputerPedViewExtended [11/10/2021 9:55:35 PM.114] LSPD First Response: C+ DEV: Creating ComputerPedView [11/10/2021 9:55:35 PM.116] LSPD First Response: C+ DEV: InitializeLayout ComputerPedView [11/10/2021 9:55:35 PM.124] LSPD First Response: C+ DEV: Loading image for model from Plugins\LSPDFR\ComputerPlus\no_ped_image.jpg [11/10/2021 9:55:35 PM.135] LSPD First Response: C+: Citation time is 6/11/2021 5:42:35 AM [11/10/2021 9:55:35 PM.160] StickyWheels: StickyWheels Encountered an error: Operation is not valid because the specified Rage.Ped is invalid. [11/10/2021 9:55:35 PM.160] LSPD First Response: C+: LogPositionAndSize : W 200 H 20 X 467 Y 0 [11/10/2021 9:55:35 PM.161] StickyWheels: Stack: at Rage.Ped.get_LastVehicle() [11/10/2021 9:55:35 PM.161] at StickyWheels.EntryPoint.<>c.
b__1_0() [11/10/2021 9:55:35 PM.161] StickyWheels: StickyWheels: Error handled [11/10/2021 9:55:35 PM.164] LSPD First Response: C+: LogPositionAndSize : W 200 H 20 X 467 Y 0 [11/10/2021 9:55:35 PM.170] LSPD First Response: [TRACE] Asked thread TrafficStop #2 to abort: No more suspects under control [11/10/2021 9:55:35 PM.170] LSPD First Response: [TRACE] Removing ped from TrafficStop #2 (GameplayMandatory) [11/10/2021 9:55:35 PM.170] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #2 Content Manager [11/10/2021 9:55:35 PM.170] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #2) [11/10/2021 9:55:35 PM.170] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: Traffic stop ended [11/10/2021 9:55:35 PM.170] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager [11/10/2021 9:55:35 PM.170] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1) [11/10/2021 9:55:35 PM.170] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended [11/10/2021 9:55:35 PM.170] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down [11/10/2021 9:55:35 PM.197] LSPD First Response: [TRACE] Thread TrafficStop #2 has been shut down [11/10/2021 9:55:37 PM.766] LSPD First Response: C+: Bind not needed Katherine [11/10/2021 9:55:39 PM.045] LSPD First Response: C+: LogPositionAndSize : W 200 H 20 X 467 Y 0 [11/10/2021 9:55:41 PM.614] LSPD First Response: C+: Pause [11/10/2021 9:55:46 PM.527] LSPD First Response: [TRACE] Preloading POLICE3 [11/10/2021 9:55:46 PM.527] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:55:46 PM.565] LSPD First Response: [TRACE] Preloading POLICE3 [11/10/2021 9:55:46 PM.913] LSPD First Response: [TRACE] Created police3 at X:759.7686 Y:-353.3675 Z:47.55625 [11/10/2021 9:55:46 PM.914] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [11/10/2021 9:59:19 PM.527] LSPD First Response: [Chill Callouts | EVENTSCONTROLLER] creating event... [11/10/2021 9:59:19 PM.548] LSPD First Response: [Chill Callouts | EVENTS] Try to create random event. [11/10/2021 9:59:21 PM.043] LSPD First Response: [11/10/2021 9:59:21 PM.043] LSPD First Response: ============================== [11/10/2021 9:59:21 PM.043] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [11/10/2021 9:59:21 PM.043] LSPD First Response: ------------------------------ [11/10/2021 9:59:21 PM.043] LSPD First Response: Origin: Game fiber "". [11/10/2021 9:59:21 PM.043] LSPD First Response: ------------------------------ [11/10/2021 9:59:21 PM.043] LSPD First Response: Exception type: System.IO.FileNotFoundException [11/10/2021 9:59:21 PM.043] LSPD First Response: Exception message: Could not load file or assembly 'Traffic Policer, Version=6.16.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. [11/10/2021 9:59:21 PM.043] LSPD First Response: ------------------------------ [11/10/2021 9:59:21 PM.043] LSPD First Response: Inner exceptions: [11/10/2021 9:59:21 PM.043] LSPD First Response: ------------------------------ [11/10/2021 9:59:21 PM.043] LSPD First Response: Stack trace: [11/10/2021 9:59:21 PM.043] LSPD First Response: at Chill_Callouts.RandomEvents.PissEvent.Create() [11/10/2021 9:59:21 PM.043] at Chill_Callouts.RandomEvents.EventPool.<>c.b__2_0() [11/10/2021 9:59:21 PM.043] at Rage.GameFiber.Main() [11/10/2021 9:59:21 PM.043] LSPD First Response: ============================== [11/10/2021 9:59:21 PM.043] LSPD First Response: [11/10/2021 9:59:21 PM.051] LSPD First Response: [FATAL] Forced termination [11/10/2021 9:59:21 PM.052] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [11/10/2021 9:59:22 PM.635] LSPD First Response: [INFO] LSPDFR has shut down [11/10/2021 9:59:23 PM.676] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted. [11/10/2021 9:59:23 PM.676] at Rage.GameFiber.SleepThis(Int32 duration) [11/10/2021 9:59:23 PM.677] at Rage.GameFiber.Yield() [11/10/2021 9:59:23 PM.677] at Chill_Callouts.UI.TrainUI.<>c.b__13_0() [11/10/2021 9:59:23 PM.866] LSPD First Response: UB All Police Partners are removed [11/10/2021 10:20:57 PM.505] Compilation successful. [11/10/2021 10:20:59 PM.274] : Initializing input system [11/10/2021 10:20:59 PM.274] : Initializing game console [11/10/2021 10:20:59 PM.275] : Initializing forms manager [11/10/2021 10:21:37 PM.981] Compilation successful. [11/10/2021 10:21:39 PM.733] : Initializing input system [11/10/2021 10:21:39 PM.733] : Initializing game console [11/10/2021 10:21:39 PM.734] : Initializing forms manager [11/10/2021 10:23:54 PM.820] Compilation successful. [11/10/2021 10:23:56 PM.579] : Initializing input system [11/10/2021 10:23:56 PM.579] : Initializing game console [11/10/2021 10:23:56 PM.580] : Initializing forms manager