[13.11.2021 18:57:13.038] Started new log on 13.11.2021 18:57:13.038 [13.11.2021 18:57:13.039] ==================================================================================================== [13.11.2021 18:57:13.030] Log path: D:\GTA 5\Install\Grand Theft Auto V\RagePluginHook.log [13.11.2021 18:57:13.040] Log verbosity: Trivial [13.11.2021 18:57:13.042] Initializing input system [13.11.2021 18:57:13.045] Initializing game console [13.11.2021 18:57:13.057] Console key has been set to F4 (key code: 115) [13.11.2021 18:57:13.129] Initializing console variable "ConsoleScrollAmount". [13.11.2021 18:57:13.130] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [13.11.2021 18:57:13.133] Read value: [13.11.2021 18:57:13.133] Initializing console variable "ConsoleKey". [13.11.2021 18:57:13.133] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [13.11.2021 18:57:13.134] Read value: F4 [13.11.2021 18:57:13.134] Setting value of console variable "ConsoleKey" to stored value. [13.11.2021 18:57:13.134] Console key has been set to F4 (key code: 115) [13.11.2021 18:57:13.134] Initializing console variable "PluginTimeoutThreshold". [13.11.2021 18:57:13.134] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [13.11.2021 18:57:13.138] Read value: 10000 [13.11.2021 18:57:13.139] Setting value of console variable "PluginTimeoutThreshold" to stored value. [13.11.2021 18:57:13.139] Initializing console variable "AlwaysShowConsoleOutput". [13.11.2021 18:57:13.139] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [13.11.2021 18:57:13.139] Read value: [13.11.2021 18:57:13.139] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [13.11.2021 18:57:13.139] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [13.11.2021 18:57:13.139] Read value: False [13.11.2021 18:57:13.139] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value. [13.11.2021 18:57:13.139] Initializing console variable "ShowOnScreenWarnings". [13.11.2021 18:57:13.140] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [13.11.2021 18:57:13.140] Read value: [13.11.2021 18:57:13.140] Console initialized [13.11.2021 18:57:13.140] Initializing forms manager [13.11.2021 18:57:13.141] Cleaning temp folder [13.11.2021 18:57:13.143] Version: RAGE Plugin Hook v1.86.1288.16169 for Grand Theft Auto V [13.11.2021 18:57:13.153] ================ RAGE Plugin Hook ================ [11/13/2021 6:57:13 PM.161] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering. [11/13/2021 6:57:13 PM.171] Detected Windows 10 Professional (64-bit) (10.0.19042.0)! [11/13/2021 6:57:13 PM.171] Checking game support [11/13/2021 6:57:13 PM.622] Product name: Grand Theft Auto V [11/13/2021 6:57:13 PM.622] Product version: 1.0.2245.0 [11/13/2021 6:57:13 PM.622] Is steam version: False [11/13/2021 6:57:13 PM.624] Initializing DirectX [11/13/2021 6:57:13 PM.626] Initializing Direct3D [11/13/2021 6:57:13 PM.626] Getting game swap chain [11/13/2021 6:57:13 PM.661] Swap Chain created: 0x7FF7BBE846F0 [11/13/2021 6:57:13 PM.661] Swap Chain VTable: 0x10EFE2282F0 [11/13/2021 6:57:13 PM.661] 0x74894810245C8948;0x8D48564157552024;0x170EC814890246C [11/13/2021 6:57:13 PM.661] D3D11Present: 0x7FFA1C6E2A40 [11/13/2021 6:57:13 PM.661] D3D11ResizeBuffers: 0x7FFA1C701390 [11/13/2021 6:57:13 PM.661] D3D11ResizeTarget: 0x7FFA1C74C440 [11/13/2021 6:57:13 PM.661] D3D11SetFullscreenState: 0x7FFA1C703150 [11/13/2021 6:57:13 PM.662] Direct3D initialized [11/13/2021 6:57:13 PM.662] Initialized DirectX [11/13/2021 6:57:13 PM.662] Direct3D watcher thread spawned [11/13/2021 6:57:13 PM.664] Getting device [11/13/2021 6:57:13 PM.664] Retrieved device [11/13/2021 6:57:13 PM.664] Creating wrapper [11/13/2021 6:57:13 PM.769] Wrapper created [11/13/2021 6:57:13 PM.777] Effect created [11/13/2021 6:57:13 PM.777] Creating buffer [11/13/2021 6:57:13 PM.777] Created buffer [11/13/2021 6:57:13 PM.777] Creating blend state [11/13/2021 6:57:13 PM.777] Created blend state [11/13/2021 6:57:13 PM.777] Done with creation [11/13/2021 6:57:13 PM.853] Initializing texture system. [11/13/2021 6:57:13 PM.853] Initializing texture system; phase 1 [11/13/2021 6:57:13 PM.853] Initializing texture system; phase 2 [11/13/2021 6:57:13 PM.862] Initializing texture system; phase 3 [11/13/2021 6:57:13 PM.863] Initializing texture system; phase 4 [11/13/2021 6:57:13 PM.878] Initializing texture system; phase 5 [11/13/2021 6:57:13 PM.881] Initializing texture system; phase 6 [11/13/2021 6:57:13 PM.883] Initializing texture system; phase 7 [11/13/2021 6:57:13 PM.887] Initializing texture system; phase 8 [11/13/2021 6:57:13 PM.889] Initializing texture system; phase 9 [11/13/2021 6:57:13 PM.890] Initializing texture system; phase 10 [11/13/2021 6:57:13 PM.898] Pixel Shader 5.0 not supported. Falling back to 4.0. [11/13/2021 6:57:13 PM.901] Initializing texture system; phase 11 [11/13/2021 6:57:13 PM.901] Initializing texture system; phase 12 [11/13/2021 6:57:13 PM.904] Initializing texture system; phase 13 [11/13/2021 6:57:13 PM.904] Initializing texture system; phase 14 [11/13/2021 6:57:18 PM.664] Direct3D watcher thread ended [11/13/2021 6:57:44 PM.275] LoadingScreenMsg: Initializing game support [11/13/2021 6:57:44 PM.527] Initializing game support [11/13/2021 6:57:50 PM.178] LoadingScreenMsg: Velocity limit removed [11/13/2021 6:57:50 PM.508] Compatibility level: 0 [11/13/2021 6:57:50 PM.508] Supported version detected [11/13/2021 6:57:50 PM.508] ================================================== [11/13/2021 6:57:50 PM.508] LoadingScreenMsg: Patching code [11/13/2021 6:57:50 PM.760] LoadingScreenMsg: Waiting for game initialization [11/13/2021 6:57:51 PM.011] Waiting for game initialization [11/13/2021 6:57:51 PM.112] LoadingScreenMsg: Initializing core [11/13/2021 6:57:51 PM.363] Initializing hook [11/13/2021 6:57:56 PM.373] LoadingScreenMsg: Completing interoperability [11/13/2021 6:57:56 PM.625] Completing interoperability [11/13/2021 6:57:56 PM.625] Initialization code 1. [11/13/2021 6:57:56 PM.625] Initialization code 2. [11/13/2021 6:57:56 PM.625] Initialization code 3. [11/13/2021 6:57:56 PM.635] 1 Address: 0x00007FF7B9D4491C [11/13/2021 6:57:56 PM.635] Calling func 1 [11/13/2021 6:57:56 PM.654] 2 Address: 0x00007FF7BA8DB802 [11/13/2021 6:57:56 PM.654] 3 Address: 0x00007FF7B9315C82 [11/13/2021 6:57:56 PM.689] Address: 0x00007FF7BA8DB7AC [11/13/2021 6:57:56 PM.689] Unknown var: 0x00007FF7BB913CD0 [11/13/2021 6:57:56 PM.689] Initialization code 4. [11/13/2021 6:57:56 PM.689] Initialization code 5. [11/13/2021 6:57:56 PM.689] Completing interoperability, phase 1 [11/13/2021 6:57:56 PM.689] Completing interoperability, phase 2 [11/13/2021 6:57:56 PM.689] Completing interoperability, phase 3 [11/13/2021 6:57:56 PM.689] Completing interoperability, phase 4 [11/13/2021 6:57:56 PM.689] Completing interoperability, phase 5 [11/13/2021 6:57:56 PM.689] Completing interoperability, phase 6 [11/13/2021 6:57:56 PM.689] Completing interoperability, phase 7 [11/13/2021 6:57:56 PM.689] LoadingScreenMsg: [11/13/2021 6:57:56 PM.940] LoadingScreenMsg: Loading Story Mode [11/13/2021 6:58:01 PM.816] LoadingScreenMsg: Loading and Populating Game World [11/13/2021 6:58:02 PM.067] LoadingScreenMsg: [11/13/2021 6:58:25 PM.504] Initializing console variable "IsDeveloperModeEnabled". [11/13/2021 6:58:25 PM.504] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [11/13/2021 6:58:25 PM.504] Read value: [11/13/2021 6:58:25 PM.504] Initializing console variable "TimeScale". [11/13/2021 6:58:25 PM.504] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [11/13/2021 6:58:25 PM.505] Read value: [11/13/2021 6:58:25 PM.519] Loading plugin from path: D:\GTA 5\Install\Grand Theft Auto V\Plugins\LSPD First Response.dll [11/13/2021 6:58:28 PM.952] : Initializing input system [11/13/2021 6:58:28 PM.954] : Initializing game console [11/13/2021 6:58:28 PM.955] : Initializing forms manager [11/13/2021 6:58:29 PM.096] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [11/13/2021 6:58:29 PM.409] LSPD First Response: [TRACE] Started loading LSPDFR [11/13/2021 6:58:29 PM.409] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.7874.38392) [11/13/2021 6:58:29 PM.410] LSPD First Response: [INFO] Compiled on 23 Jul 2021 19:19:44 UTC [11/13/2021 6:58:29 PM.410] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [11/13/2021 6:58:34 PM.327] LSPD First Response: [TRACE] Thread CopManager #1 initialized [11/13/2021 6:58:49 PM.242] LSPD First Response: [TRACE] Game has stopped loading [11/13/2021 6:58:51 PM.875] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/13/2021 6:58:51 PM.880] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/13/2021 6:58:51 PM.882] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [11/13/2021 6:58:51 PM.978] LSPD First Response: [WARN] No name for outfit variation at line 23 [11/13/2021 6:58:51 PM.978] LSPD First Response: [WARN] No name for outfit variation at line 31 [11/13/2021 6:58:51 PM.978] LSPD First Response: [WARN] No name for outfit variation at line 39 [11/13/2021 6:58:51 PM.978] LSPD First Response: [WARN] No name for outfit variation at line 64 [11/13/2021 6:58:51 PM.978] LSPD First Response: [WARN] No name for outfit variation at line 72 [11/13/2021 6:58:51 PM.978] LSPD First Response: [WARN] No name for outfit variation at line 80 [11/13/2021 6:58:51 PM.978] LSPD First Response: [WARN] No name for outfit variation at line 111 [11/13/2021 6:58:51 PM.978] LSPD First Response: [WARN] No name for outfit variation at line 138 [11/13/2021 6:58:51 PM.979] LSPD First Response: [WARN] No name for outfit variation at line 174 [11/13/2021 6:58:51 PM.979] LSPD First Response: [WARN] No name for outfit variation at line 207 [11/13/2021 6:58:51 PM.979] LSPD First Response: [WARN] No name for outfit variation at line 220 [11/13/2021 6:58:51 PM.979] LSPD First Response: [WARN] No name for outfit variation at line 259 [11/13/2021 6:58:51 PM.979] LSPD First Response: [WARN] No name for outfit variation at line 273 [11/13/2021 6:58:51 PM.979] LSPD First Response: [WARN] No name for outfit variation at line 309 [11/13/2021 6:58:51 PM.979] LSPD First Response: [WARN] No name for outfit variation at line 323 [11/13/2021 6:58:51 PM.979] LSPD First Response: [WARN] No name for outfit variation at line 363 [11/13/2021 6:58:51 PM.980] LSPD First Response: [WARN] No name for outfit variation at line 391 [11/13/2021 6:58:51 PM.980] LSPD First Response: [WARN] No name for outfit variation at line 425 [11/13/2021 6:58:51 PM.980] LSPD First Response: [WARN] No name for outfit variation at line 453 [11/13/2021 6:58:51 PM.980] LSPD First Response: [WARN] No name for outfit variation at line 484 [11/13/2021 6:58:51 PM.980] LSPD First Response: [WARN] No name for outfit variation at line 502 [11/13/2021 6:58:51 PM.980] LSPD First Response: [WARN] No name for outfit variation at line 529 [11/13/2021 6:58:51 PM.980] LSPD First Response: [WARN] No name for outfit variation at line 547 [11/13/2021 6:58:51 PM.980] LSPD First Response: [WARN] No name for outfit variation at line 581 [11/13/2021 6:58:51 PM.980] LSPD First Response: [WARN] No name for outfit variation at line 615 [11/13/2021 6:58:51 PM.980] LSPD First Response: [WARN] No name for outfit variation at line 650 [11/13/2021 6:58:51 PM.980] LSPD First Response: [WARN] No name for outfit variation at line 677 [11/13/2021 6:58:51 PM.980] LSPD First Response: [WARN] No name for outfit variation at line 711 [11/13/2021 6:58:51 PM.980] LSPD First Response: [WARN] No name for outfit variation at line 741 [11/13/2021 6:58:51 PM.981] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/13/2021 6:58:51 PM.981] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/13/2021 6:58:51 PM.981] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No name for outfit variation at line 25 [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No name for outfit variation at line 32 [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No name for outfit variation at line 39 [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No name for outfit variation at line 47 [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No name for outfit variation at line 56 [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No name for outfit variation at line 85 [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No name for outfit variation at line 92 [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No name for outfit variation at line 100 [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No name for outfit variation at line 129 [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No name for outfit variation at line 136 [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No name for outfit variation at line 143 [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [11/13/2021 6:58:51 PM.983] LSPD First Response: [WARN] No name for outfit variation at line 151 [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No name for outfit variation at line 160 [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No name for outfit variation at line 189 [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No name for outfit variation at line 196 [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No name for outfit variation at line 204 [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No name for outfit variation at line 233 [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No name for outfit variation at line 240 [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No name for outfit variation at line 247 [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No name for outfit variation at line 255 [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No name for outfit variation at line 264 [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No name for outfit variation at line 293 [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No name for outfit variation at line 300 [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No name for outfit variation at line 308 [11/13/2021 6:58:51 PM.984] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No name for outfit variation at line 494 [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No name for outfit variation at line 520 [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No name for outfit variation at line 546 [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No name for outfit variation at line 572 [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No name for outfit variation at line 598 [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No name for outfit variation at line 624 [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [11/13/2021 6:58:51 PM.985] LSPD First Response: [WARN] No name for outfit variation at line 732 [11/13/2021 6:58:51 PM.986] LSPD First Response: [WARN] No name for outfit variation at line 764 [11/13/2021 6:58:51 PM.986] LSPD First Response: [WARN] No name for outfit variation at line 796 [11/13/2021 6:58:51 PM.986] LSPD First Response: [WARN] No name for outfit variation at line 828 [11/13/2021 6:58:51 PM.986] LSPD First Response: [WARN] No name for outfit variation at line 951 [11/13/2021 6:58:51 PM.986] LSPD First Response: [WARN] No name for outfit variation at line 976 [11/13/2021 6:58:51 PM.986] LSPD First Response: [WARN] No name for outfit variation at line 1002 [11/13/2021 6:58:51 PM.986] LSPD First Response: [WARN] No name for outfit variation at line 1028 [11/13/2021 6:58:51 PM.986] LSPD First Response: [WARN] No name for outfit variation at line 1054 [11/13/2021 6:58:51 PM.986] LSPD First Response: [WARN] No name for outfit variation at line 1133 [11/13/2021 6:58:51 PM.986] LSPD First Response: [WARN] No name for outfit variation at line 1160 [11/13/2021 6:58:51 PM.986] LSPD First Response: [WARN] No name for outfit variation at line 1187 [11/13/2021 6:58:51 PM.986] LSPD First Response: [WARN] No name for outfit variation at line 1214 [11/13/2021 6:58:51 PM.986] LSPD First Response: [WARN] No name for outfit variation at line 1241 [11/13/2021 6:58:51 PM.986] LSPD First Response: [WARN] No name for outfit variation at line 1268 [11/13/2021 6:58:51 PM.986] LSPD First Response: [WARN] No name for outfit variation at line 1297 [11/13/2021 6:58:51 PM.986] LSPD First Response: [WARN] No name for outfit variation at line 1330 [11/13/2021 6:58:51 PM.987] LSPD First Response: [WARN] No name for outfit variation at line 1363 [11/13/2021 6:58:51 PM.987] LSPD First Response: [WARN] No name for outfit variation at line 1396 [11/13/2021 6:58:51 PM.987] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits [11/13/2021 6:58:51 PM.996] LSPD First Response: [TRACE] Failed to find default male character [11/13/2021 6:58:52 PM.068] LSPD First Response: [TRACE] Adding Ben J. as character [11/13/2021 6:58:52 PM.069] LSPD First Response: [TRACE] Failed to find default female character [11/13/2021 6:58:52 PM.070] LSPD First Response: [WARN] Path without extension: lspdfr/chars [11/13/2021 6:58:52 PM.070] LSPD First Response: [WARN] Path without extension: lspdfr/chars [11/13/2021 6:58:52 PM.653] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/13/2021 6:58:52 PM.653] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/13/2021 6:58:52 PM.653] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [11/13/2021 6:58:52 PM.658] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/13/2021 6:58:52 PM.658] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/13/2021 6:58:52 PM.658] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [11/13/2021 6:58:52 PM.661] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/13/2021 6:58:52 PM.661] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/13/2021 6:58:52 PM.662] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [11/13/2021 6:58:52 PM.715] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/13/2021 6:58:52 PM.715] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/13/2021 6:58:52 PM.716] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [11/13/2021 6:58:52 PM.726] LSPD First Response: [TRACE] Failed to parse as chance [11/13/2021 6:58:52 PM.731] LSPD First Response: [TRACE] Player was in vehicle: False [11/13/2021 6:58:52 PM.731] LSPD First Response: [TRACE] Last selected character was , should spawn as last character True [11/13/2021 6:58:52 PM.731] LSPD First Response: [TRACE] Loading last selected character [11/13/2021 6:58:52 PM.731] LSPD First Response: [TRACE] Failed to find last character, default to player model [11/13/2021 6:58:52 PM.732] LSPD First Response: [TRACE] Loading dummy character [11/13/2021 6:58:52 PM.734] LSPD First Response: [INFO] Changing current player character to Ben J. [11/13/2021 6:58:52 PM.750] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [11/13/2021 6:58:52 PM.750] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [11/13/2021 6:58:52 PM.750] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [11/13/2021 6:58:53 PM.513] LSPD First Response: [WARN] Player Persona voice was empty, generated new as: s_m_y_cop_01_white_mini_04 [11/13/2021 6:58:53 PM.514] LSPD First Response: [TRACE] CharacterSelected: 4 [11/13/2021 6:58:53 PM.514] LSPD First Response: [TRACE] Character changed, creating new stats object [11/13/2021 6:58:53 PM.525] LSPD First Response: [TRACE] Initialized telemtry service [11/13/2021 6:58:53 PM.579] LSPD First Response: We have 4 appartments registered [11/13/2021 6:58:53 PM.582] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [11/13/2021 6:58:53 PM.590] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [11/13/2021 6:58:53 PM.591] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [11/13/2021 6:58:53 PM.592] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [11/13/2021 6:58:53 PM.593] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [11/13/2021 6:58:53 PM.593] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [11/13/2021 6:58:53 PM.595] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [11/13/2021 6:58:53 PM.595] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [11/13/2021 6:58:53 PM.595] LSPD First Response: ApartmentManager initialized [11/13/2021 6:58:53 PM.598] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [11/13/2021 6:58:53 PM.599] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [11/13/2021 6:58:53 PM.601] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [11/13/2021 6:58:53 PM.664] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [11/13/2021 6:58:53 PM.719] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [11/13/2021 6:58:53 PM.719] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [11/13/2021 6:58:53 PM.720] LSPD First Response: [TRACE] Saved apt: [11/13/2021 6:58:53 PM.730] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [11/13/2021 6:58:53 PM.987] LSPD First Response: [TRACE] Thread Marker #1 initialized [11/13/2021 6:58:54 PM.043] LSPD First Response: [TRACE] Thread Marker #2 initialized [11/13/2021 6:58:54 PM.043] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [11/13/2021 6:58:54 PM.043] LSPD First Response: [TRACE] Thread Marker #3 initialized [11/13/2021 6:58:54 PM.044] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [11/13/2021 6:58:54 PM.044] LSPD First Response: [TRACE] Thread Marker #4 initialized [11/13/2021 6:58:54 PM.044] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [11/13/2021 6:58:54 PM.259] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [11/13/2021 6:58:54 PM.433] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [11/13/2021 6:58:54 PM.440] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [11/13/2021 6:58:54 PM.447] LSPD First Response: [TRACE] Set title to Ben J. for Interaction Menu [11/13/2021 6:58:54 PM.447] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [11/13/2021 6:58:54 PM.450] LSPD First Response: [TRACE] Set title to Ben J. for Police Radio [11/13/2021 6:58:54 PM.459] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [11/13/2021 6:58:54 PM.463] LSPD First Response: [TRACE] Set title to Ben J. for Vehicle Options [11/13/2021 6:58:54 PM.468] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [11/13/2021 6:58:54 PM.469] LSPD First Response: [TRACE] Set title to Ben J. for Inventory [11/13/2021 6:58:54 PM.471] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [11/13/2021 6:58:54 PM.473] LSPD First Response: [TRACE] Set title to Ben J. for Settings [11/13/2021 6:58:54 PM.478] LSPD First Response: [TRACE] Saved apt: [11/13/2021 6:58:54 PM.541] LSPD First Response: [TRACE] Requested Audio [11/13/2021 6:58:54 PM.587] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [11/13/2021 6:58:55 PM.002] LSPD First Response: [INFO] Connecting to LSPDFR Sync [11/13/2021 6:58:55 PM.150] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/13/2021 6:58:55 PM.150] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/13/2021 6:58:55 PM.150] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [11/13/2021 6:58:55 PM.175] LSPD First Response: [INFO] Vinewood Police Station [11/13/2021 6:58:55 PM.175] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [11/13/2021 6:58:55 PM.175] LSPD First Response: [INFO] La Mesa Police Station [11/13/2021 6:58:55 PM.176] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [11/13/2021 6:58:55 PM.176] LSPD First Response: [INFO] Rockford Hills Police Station [11/13/2021 6:58:55 PM.176] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [11/13/2021 6:58:55 PM.176] LSPD First Response: [INFO] Vespucci Police Station [11/13/2021 6:58:55 PM.176] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [11/13/2021 6:58:55 PM.176] LSPD First Response: [INFO] Downtown Police Station [11/13/2021 6:58:55 PM.176] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [11/13/2021 6:58:55 PM.176] LSPD First Response: [INFO] Davis Sheriff Station [11/13/2021 6:58:55 PM.176] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [11/13/2021 6:58:55 PM.176] LSPD First Response: [INFO] Sandy Shores Sheriff Station [11/13/2021 6:58:55 PM.176] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [11/13/2021 6:58:55 PM.176] LSPD First Response: [INFO] Paleto Bay Sheriff Station [11/13/2021 6:58:55 PM.176] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [11/13/2021 6:58:55 PM.176] LSPD First Response: [INFO] Beaver Bush Ranger Station [11/13/2021 6:58:55 PM.176] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [11/13/2021 6:58:55 PM.176] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [11/13/2021 6:58:55 PM.176] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [11/13/2021 6:58:55 PM.176] LSPD First Response: [INFO] Bolingbroke Penitentiary [11/13/2021 6:58:55 PM.176] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [11/13/2021 6:58:55 PM.184] LSPD First Response: [TRACE] Auto started component Debug #1 [11/13/2021 6:58:55 PM.184] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [11/13/2021 6:58:55 PM.185] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [11/13/2021 6:58:55 PM.185] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [11/13/2021 6:58:55 PM.185] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [11/13/2021 6:58:55 PM.186] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [11/13/2021 6:58:55 PM.186] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [11/13/2021 6:58:55 PM.186] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [11/13/2021 6:58:55 PM.187] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [11/13/2021 6:58:55 PM.188] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [11/13/2021 6:58:55 PM.188] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [11/13/2021 6:58:55 PM.189] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [11/13/2021 6:58:55 PM.189] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [11/13/2021 6:58:55 PM.190] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [11/13/2021 6:58:55 PM.191] LSPD First Response: [TRACE] Preloading node data [11/13/2021 6:58:55 PM.438] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [11/13/2021 6:58:55 PM.438] LSPD First Response: [TRACE] Terminal server version: 0.2 [11/13/2021 6:58:55 PM.438] LSPD First Response: [INFO] Connected to LSPDFR Sync via session d77a329c-0a9d-4d29-a1c7-fba0ef6c734c. Enhanced features available. [11/13/2021 6:58:55 PM.453] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [11/13/2021 6:58:55 PM.454] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [11/13/2021 6:58:55 PM.454] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [11/13/2021 6:58:56 PM.961] LSPD First Response: [TRACE] Building pathfinding data. Island: False [11/13/2021 6:59:00 PM.115] LSPD First Response: [TRACE] Done preloading node data [11/13/2021 6:59:00 PM.115] LSPD First Response: [TRACE] Preloading node data [11/13/2021 6:59:00 PM.115] LSPD First Response: [TRACE] Done preloading node data [11/13/2021 6:59:00 PM.115] LSPD First Response: [TRACE] First time running or default character [11/13/2021 6:59:00 PM.120] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [11/13/2021 6:59:00 PM.137] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:00 PM.137] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:00 PM.137] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:00 PM.137] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:00 PM.137] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:00 PM.137] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:00 PM.137] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:00 PM.137] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [11/13/2021 6:59:00 PM.138] LSPD First Response: [TRACE] Disabling ambient game police chases [11/13/2021 6:59:00 PM.149] LSPD First Response: [TRACE] Disabled ambient game police chases [11/13/2021 6:59:00 PM.149] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [11/13/2021 6:59:00 PM.152] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [11/13/2021 6:59:00 PM.159] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [11/13/2021 6:59:00 PM.159] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [11/13/2021 6:59:01 PM.176] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [11/13/2021 6:59:01 PM.176] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [11/13/2021 6:59:01 PM.239] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [11/13/2021 6:59:01 PM.240] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [11/13/2021 6:59:01 PM.240] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [11/13/2021 6:59:01 PM.240] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [11/13/2021 6:59:01 PM.241] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [11/13/2021 6:59:01 PM.241] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [11/13/2021 6:59:01 PM.245] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [11/13/2021 6:59:01 PM.251] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [11/13/2021 6:59:01 PM.251] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [11/13/2021 6:59:01 PM.252] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [11/13/2021 6:59:01 PM.253] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [11/13/2021 6:59:01 PM.275] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [11/13/2021 6:59:01 PM.279] LSPD First Response: [TRACE] Thread Marker #5 initialized [11/13/2021 6:59:01 PM.279] LSPD First Response: [TRACE] Thread Debug #1 initialized [11/13/2021 6:59:01 PM.285] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [11/13/2021 6:59:01 PM.285] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [11/13/2021 6:59:01 PM.301] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [11/13/2021 6:59:01 PM.307] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [11/13/2021 6:59:01 PM.310] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [11/13/2021 6:59:02 PM.744] LSPD First Response: [TRACE] Screen faded in [11/13/2021 6:59:03 PM.166] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:03 PM.166] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:03 PM.166] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:03 PM.166] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:03 PM.166] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:03 PM.166] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:03 PM.166] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:05 PM.171] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:05 PM.171] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:05 PM.171] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:05 PM.171] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:05 PM.171] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:05 PM.171] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:05 PM.171] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:06 PM.226] LSPD First Response: [TRACE] Preloading POLICE [11/13/2021 6:59:06 PM.227] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/13/2021 6:59:06 PM.293] LSPD First Response: [TRACE] Preloading POLICE [11/13/2021 6:59:06 PM.880] LSPD First Response: [TRACE] Created police at X:-1250.679 Y:-1319.075 Z:4.707533 [11/13/2021 6:59:06 PM.896] LSPD First Response: [TRACE] Preloading POLICE [11/13/2021 6:59:06 PM.897] LSPD First Response: [TRACE] Created police at X:-1250.679 Y:-1319.075 Z:4.707533 [11/13/2021 6:59:06 PM.897] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [11/13/2021 6:59:07 PM.254] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:07 PM.254] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:07 PM.254] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:07 PM.254] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:07 PM.254] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:07 PM.254] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:07 PM.254] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:09 PM.257] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:09 PM.257] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:09 PM.257] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:09 PM.257] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:09 PM.257] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:09 PM.257] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:09 PM.257] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:11 PM.260] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:11 PM.260] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:11 PM.260] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:11 PM.260] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:11 PM.260] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:11 PM.260] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:11 PM.260] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:13 PM.265] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:13 PM.265] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:13 PM.265] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:13 PM.265] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:13 PM.265] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:13 PM.265] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:13 PM.265] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:15 PM.271] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:15 PM.271] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:15 PM.271] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:15 PM.271] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:15 PM.271] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:15 PM.271] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:15 PM.271] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:16 PM.284] LSPD First Response: [TRACE] Preloading POLICE3 [11/13/2021 6:59:16 PM.284] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/13/2021 6:59:16 PM.330] LSPD First Response: [TRACE] Preloading POLICE3 [11/13/2021 6:59:16 PM.859] LSPD First Response: [TRACE] Created police3 at X:-1089.948 Y:-980.1247 Z:4.534177 [11/13/2021 6:59:16 PM.886] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/13/2021 6:59:16 PM.895] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/13/2021 6:59:17 PM.330] LSPD First Response: [TRACE] Mark Gilmore (MP_M_FREEMODE_01) was set as a cop [11/13/2021 6:59:17 PM.355] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/13/2021 6:59:17 PM.367] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/13/2021 6:59:17 PM.523] LSPD First Response: [TRACE] Murphy Blackstone (MP_M_FREEMODE_01) was set as a cop [11/13/2021 6:59:17 PM.525] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:17 PM.525] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:17 PM.525] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:17 PM.525] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:17 PM.525] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:17 PM.525] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:17 PM.525] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:17 PM.549] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [11/13/2021 6:59:19 PM.371] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:19 PM.371] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:19 PM.371] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:19 PM.371] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:19 PM.371] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:19 PM.371] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:19 PM.371] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:21 PM.380] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:21 PM.380] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:21 PM.380] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:21 PM.380] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:21 PM.380] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:21 PM.380] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:21 PM.380] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:23 PM.384] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:23 PM.384] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:23 PM.385] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:23 PM.385] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:23 PM.385] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:23 PM.385] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:23 PM.385] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:25 PM.821] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:25 PM.821] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:25 PM.821] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:25 PM.821] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:25 PM.821] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:25 PM.821] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:25 PM.821] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:32 PM.651] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:32 PM.651] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:32 PM.651] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:32 PM.651] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:32 PM.651] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:32 PM.651] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:32 PM.651] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:34 PM.650] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:34 PM.650] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:34 PM.650] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:34 PM.650] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:34 PM.650] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:34 PM.650] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:34 PM.650] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:36 PM.660] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:36 PM.660] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:36 PM.661] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:36 PM.661] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:36 PM.661] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:36 PM.661] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:36 PM.661] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:38 PM.673] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:38 PM.673] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:38 PM.673] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:38 PM.673] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:38 PM.673] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:38 PM.673] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:38 PM.673] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:40 PM.688] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:40 PM.688] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:40 PM.688] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:40 PM.688] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:40 PM.688] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:40 PM.688] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:40 PM.688] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:40 PM.979] LSPD First Response: [TRACE] Larson Smalls (A_M_M_FATLATIN_01) was damaged. [11/13/2021 6:59:41 PM.146] LSPD First Response: [TRACE] Carl Night (A_M_Y_BEVHILLS_01) was damaged. [11/13/2021 6:59:42 PM.698] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:42 PM.698] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:42 PM.698] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:42 PM.698] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:42 PM.698] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:42 PM.698] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:42 PM.698] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:44 PM.708] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:44 PM.708] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:44 PM.708] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:44 PM.708] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:44 PM.708] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:44 PM.708] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:44 PM.708] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:46 PM.709] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:46 PM.709] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:46 PM.709] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:46 PM.709] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:46 PM.709] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:46 PM.709] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:46 PM.709] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:48 PM.723] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:48 PM.723] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:48 PM.723] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:48 PM.723] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:48 PM.723] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:48 PM.723] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:48 PM.723] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:49 PM.690] LSPD First Response: [TRACE] Preloading POLICE [11/13/2021 6:59:49 PM.691] LSPD First Response: [TRACE] Created police at X:-1115.937 Y:-857.7859 Z:13.65187 [11/13/2021 6:59:49 PM.691] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Vespucci Police Station [11/13/2021 6:59:49 PM.692] LSPD First Response: [TRACE] Preloading POLICE3 [11/13/2021 6:59:49 PM.692] LSPD First Response: [TRACE] Created police3 at X:-1126.5 Y:-864.8307 Z:13.63185 [11/13/2021 6:59:49 PM.693] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE3 at Vespucci Police Station [11/13/2021 6:59:49 PM.693] LSPD First Response: [TRACE] Preloading POLICE [11/13/2021 6:59:49 PM.693] LSPD First Response: [TRACE] Created police at X:-1125.52 Y:-816.9467 Z:14.99161 [11/13/2021 6:59:49 PM.694] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Vespucci Police Station [11/13/2021 6:59:49 PM.905] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/13/2021 6:59:49 PM.916] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [11/13/2021 6:59:49 PM.927] LSPD First Response: [TRACE] Johnny Hill (MP_M_FREEMODE_01) was set as a cop [11/13/2021 6:59:49 PM.929] LSPD First Response: [TRACE] Assigned ped to PoliceStation #4 (Ambient) [11/13/2021 6:59:50 PM.260] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/13/2021 6:59:50 PM.269] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [11/13/2021 6:59:50 PM.286] LSPD First Response: [TRACE] Casey Reynolds (MP_F_FREEMODE_01) was set as a cop [11/13/2021 6:59:50 PM.401] LSPD First Response: [TRACE] Assigned ped to PoliceStation #4 (Ambient) [11/13/2021 6:59:50 PM.402] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/13/2021 6:59:50 PM.412] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [11/13/2021 6:59:50 PM.420] LSPD First Response: [TRACE] Kristi Munoz (MP_F_FREEMODE_01) was set as a cop [11/13/2021 6:59:50 PM.420] LSPD First Response: [TRACE] Assigned ped to PoliceStation #4 (Ambient) [11/13/2021 6:59:50 PM.421] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/13/2021 6:59:50 PM.428] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [11/13/2021 6:59:50 PM.436] LSPD First Response: [TRACE] Guan Chang (MP_M_FREEMODE_01) was set as a cop [11/13/2021 6:59:50 PM.438] LSPD First Response: [TRACE] Assigned ped to PoliceStation #4 (Ambient) [11/13/2021 6:59:50 PM.999] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:50 PM.999] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:50 PM.999] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:50 PM.999] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:50 PM.999] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:50 PM.999] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:50 PM.999] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:51 PM.861] LSPD First Response: [TRACE] Preloading POLICE2 [11/13/2021 6:59:51 PM.861] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/13/2021 6:59:51 PM.897] LSPD First Response: [TRACE] Preloading POLICE2 [11/13/2021 6:59:52 PM.594] LSPD First Response: [TRACE] Created police2 at X:-1087.627 Y:-911.8075 Z:3.766428 [11/13/2021 6:59:52 PM.613] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/13/2021 6:59:52 PM.625] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/13/2021 6:59:52 PM.636] LSPD First Response: [TRACE] Joe Lauzon (MP_M_FREEMODE_01) was set as a cop [11/13/2021 6:59:52 PM.652] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/13/2021 6:59:52 PM.662] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/13/2021 6:59:52 PM.672] LSPD First Response: [TRACE] Cuddy Haze (MP_M_FREEMODE_01) was set as a cop [11/13/2021 6:59:52 PM.688] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [11/13/2021 6:59:53 PM.073] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:53 PM.073] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:53 PM.073] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:53 PM.073] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:53 PM.073] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:53 PM.073] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:53 PM.073] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:55 PM.080] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:55 PM.080] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:55 PM.080] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:55 PM.080] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:55 PM.080] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:55 PM.080] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:55 PM.080] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:57 PM.088] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:57 PM.088] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:57 PM.088] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:57 PM.088] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:57 PM.088] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:57 PM.088] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:57 PM.088] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 6:59:59 PM.089] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 6:59:59 PM.089] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:59 PM.089] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 6:59:59 PM.089] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:59 PM.089] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 6:59:59 PM.090] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 6:59:59 PM.090] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:01 PM.094] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:01 PM.094] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:01 PM.094] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:01 PM.094] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:01 PM.094] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:01 PM.094] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:01 PM.094] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:03 PM.094] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:03 PM.094] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:03 PM.094] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:03 PM.094] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:03 PM.094] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:03 PM.094] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:03 PM.094] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:05 PM.098] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:05 PM.098] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:05 PM.098] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:05 PM.098] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:05 PM.098] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:05 PM.098] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:05 PM.098] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:06 PM.929] LSPD First Response: [TRACE] Preloading POLICEB [11/13/2021 7:00:06 PM.930] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [11/13/2021 7:00:06 PM.961] LSPD First Response: [TRACE] Preloading POLICEB [11/13/2021 7:00:07 PM.163] LSPD First Response: [TRACE] Created policeb at X:-1348.026 Y:-758.3803 Z:11.70655 [11/13/2021 7:00:07 PM.179] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [11/13/2021 7:00:07 PM.181] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [11/13/2021 7:00:07 PM.185] LSPD First Response: [TRACE] Daniel Pecora (S_M_Y_HWAYCOP_01) was set as a cop [11/13/2021 7:00:07 PM.187] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:07 PM.188] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:07 PM.188] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:07 PM.188] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:07 PM.188] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:07 PM.188] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:07 PM.188] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:07 PM.202] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [11/13/2021 7:00:09 PM.188] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:09 PM.188] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:09 PM.188] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:09 PM.188] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:09 PM.188] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:09 PM.188] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:09 PM.188] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:11 PM.204] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:11 PM.204] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:11 PM.204] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:11 PM.204] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:11 PM.204] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:11 PM.204] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:11 PM.204] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:13 PM.212] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:13 PM.212] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:13 PM.212] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:13 PM.212] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:13 PM.212] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:13 PM.212] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:13 PM.212] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:15 PM.221] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:15 PM.221] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:15 PM.221] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:15 PM.221] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:15 PM.221] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:15 PM.221] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:15 PM.221] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:17 PM.234] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:17 PM.234] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:17 PM.234] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:17 PM.234] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:17 PM.234] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:17 PM.234] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:17 PM.234] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:19 PM.236] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:19 PM.236] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:19 PM.236] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:19 PM.236] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:19 PM.236] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:19 PM.236] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:19 PM.236] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:21 PM.250] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:21 PM.250] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:21 PM.250] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:21 PM.250] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:21 PM.250] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:21 PM.250] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:21 PM.250] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:21 PM.946] LSPD First Response: [TRACE] No valid backup data found for area for LocalPatrol in LosSantosCity in SanAnd using SpawnsAmbiently [11/13/2021 7:00:21 PM.951] LSPD First Response: [TRACE] Preloading POLICE3 [11/13/2021 7:00:21 PM.952] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/13/2021 7:00:21 PM.979] LSPD First Response: [TRACE] Preloading POLICE3 [11/13/2021 7:00:21 PM.980] LSPD First Response: [TRACE] Created police3 at X:-1401.398 Y:-902.6099 Z:11.91952 [11/13/2021 7:00:21 PM.996] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/13/2021 7:00:22 PM.007] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/13/2021 7:00:22 PM.015] LSPD First Response: [TRACE] Bryce Perl (MP_M_FREEMODE_01) was set as a cop [11/13/2021 7:00:22 PM.030] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/13/2021 7:00:22 PM.040] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/13/2021 7:00:22 PM.048] LSPD First Response: [TRACE] Mike Stewartt (MP_M_FREEMODE_01) was set as a cop [11/13/2021 7:00:22 PM.064] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [11/13/2021 7:00:23 PM.259] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:23 PM.259] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:23 PM.259] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:23 PM.259] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:23 PM.259] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:23 PM.259] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:23 PM.259] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:25 PM.273] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:25 PM.273] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:25 PM.273] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:25 PM.273] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:25 PM.273] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:25 PM.273] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:25 PM.273] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:27 PM.286] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:27 PM.286] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:27 PM.286] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:27 PM.286] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:27 PM.286] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:27 PM.286] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:27 PM.286] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:29 PM.288] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:29 PM.288] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:29 PM.288] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:29 PM.288] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:29 PM.288] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:29 PM.288] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:29 PM.288] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:31 PM.298] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:31 PM.298] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:31 PM.298] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:31 PM.298] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:31 PM.298] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:31 PM.299] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:31 PM.299] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:33 PM.307] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:33 PM.307] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:33 PM.307] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:33 PM.307] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:33 PM.307] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:33 PM.307] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:33 PM.307] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:35 PM.315] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:35 PM.315] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:35 PM.315] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:35 PM.315] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:35 PM.315] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:35 PM.315] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:35 PM.315] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:37 PM.318] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:37 PM.318] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:37 PM.318] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:37 PM.318] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:37 PM.318] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:37 PM.318] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:37 PM.318] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:39 PM.322] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:39 PM.323] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:39 PM.323] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:39 PM.323] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:39 PM.323] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:39 PM.323] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:39 PM.323] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:41 PM.331] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:41 PM.331] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:41 PM.331] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:41 PM.331] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:41 PM.331] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:41 PM.331] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:41 PM.331] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:41 PM.985] LSPD First Response: [TRACE] Preloading POLICE [11/13/2021 7:00:41 PM.985] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/13/2021 7:00:42 PM.020] LSPD First Response: [TRACE] Preloading POLICE [11/13/2021 7:00:42 PM.021] LSPD First Response: [TRACE] Created police at X:-1135.89 Y:-803.4318 Z:16.55933 [11/13/2021 7:00:42 PM.038] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/13/2021 7:00:42 PM.047] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [11/13/2021 7:00:42 PM.058] LSPD First Response: [TRACE] Crystal Williams (MP_F_FREEMODE_01) was set as a cop [11/13/2021 7:00:42 PM.074] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/13/2021 7:00:42 PM.082] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [11/13/2021 7:00:42 PM.093] LSPD First Response: [TRACE] Jackie Ryans (MP_F_FREEMODE_01) was set as a cop [11/13/2021 7:00:42 PM.110] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [11/13/2021 7:00:43 PM.333] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:43 PM.333] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:43 PM.333] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:43 PM.333] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:43 PM.333] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:43 PM.333] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:43 PM.333] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:45 PM.353] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:45 PM.353] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:45 PM.353] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:45 PM.353] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:45 PM.353] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:45 PM.353] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:45 PM.353] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:47 PM.350] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:47 PM.350] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:47 PM.350] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:47 PM.350] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:47 PM.350] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:47 PM.350] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:47 PM.350] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:49 PM.354] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:49 PM.354] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:49 PM.354] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:49 PM.354] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:49 PM.354] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:49 PM.354] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:49 PM.354] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:51 PM.363] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:51 PM.363] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:51 PM.363] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:51 PM.363] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:51 PM.363] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:51 PM.363] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:51 PM.363] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:53 PM.362] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:53 PM.362] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:53 PM.362] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:53 PM.362] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:53 PM.362] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:53 PM.362] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:53 PM.362] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:55 PM.371] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:55 PM.371] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:55 PM.371] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:55 PM.371] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:55 PM.371] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:55 PM.371] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:55 PM.371] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:57 PM.371] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:57 PM.371] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:57 PM.371] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:57 PM.371] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:57 PM.371] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:57 PM.372] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:57 PM.372] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:00:59 PM.376] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:00:59 PM.376] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:59 PM.376] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:00:59 PM.376] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:59 PM.376] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:00:59 PM.376] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:00:59 PM.376] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:00 PM.748] LSPD First Response: [TRACE] Thread Marker #6 initialized [11/13/2021 7:01:01 PM.391] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:01 PM.391] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:01 PM.391] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:01 PM.391] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:01 PM.391] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:01 PM.391] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:01 PM.391] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:03 PM.409] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:03 PM.409] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:03 PM.409] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:03 PM.409] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:03 PM.409] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:03 PM.409] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:03 PM.409] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:05 PM.413] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:05 PM.413] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:05 PM.413] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:05 PM.413] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:05 PM.413] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:05 PM.413] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:05 PM.413] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:07 PM.424] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:07 PM.424] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:07 PM.424] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:07 PM.424] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:07 PM.424] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:07 PM.424] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:07 PM.424] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:09 PM.433] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:09 PM.433] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:09 PM.433] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:09 PM.433] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:09 PM.433] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:09 PM.433] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:09 PM.433] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:11 PM.449] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:11 PM.449] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:11 PM.449] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:11 PM.449] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:11 PM.449] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:11 PM.449] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:11 PM.449] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:13 PM.460] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:13 PM.460] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:13 PM.460] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:13 PM.460] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:13 PM.460] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:13 PM.460] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:13 PM.460] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:15 PM.467] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:15 PM.467] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:15 PM.467] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:15 PM.467] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:15 PM.467] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:15 PM.467] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:15 PM.467] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:17 PM.474] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:17 PM.474] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:17 PM.474] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:17 PM.474] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:17 PM.474] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:17 PM.474] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:17 PM.474] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:19 PM.477] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:19 PM.477] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:19 PM.477] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:19 PM.477] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:19 PM.477] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:19 PM.477] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:19 PM.477] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:21 PM.490] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:21 PM.490] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:21 PM.490] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:21 PM.490] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:21 PM.490] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:21 PM.490] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:21 PM.490] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:23 PM.494] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:23 PM.494] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:23 PM.494] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:23 PM.494] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:23 PM.494] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:23 PM.494] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:23 PM.494] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:25 PM.502] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:25 PM.502] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:25 PM.502] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:25 PM.502] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:25 PM.502] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:25 PM.502] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:25 PM.502] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:27 PM.517] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:27 PM.517] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:27 PM.517] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:27 PM.517] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:27 PM.517] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:27 PM.517] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:27 PM.517] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:29 PM.524] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:29 PM.524] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:29 PM.524] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:29 PM.525] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:29 PM.525] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:29 PM.525] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:29 PM.525] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:31 PM.529] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:31 PM.529] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:31 PM.529] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:31 PM.529] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:31 PM.529] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:31 PM.529] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:31 PM.529] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:33 PM.531] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:33 PM.531] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:33 PM.531] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:33 PM.531] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:33 PM.531] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:33 PM.531] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:33 PM.531] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:35 PM.832] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:35 PM.832] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:35 PM.832] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:35 PM.832] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:35 PM.832] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:35 PM.832] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:35 PM.832] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:37 PM.838] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:37 PM.838] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:37 PM.838] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:37 PM.838] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:37 PM.838] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:37 PM.838] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:37 PM.838] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:39 PM.842] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:39 PM.843] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:39 PM.843] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:39 PM.843] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:39 PM.843] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:39 PM.843] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:39 PM.843] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:41 PM.848] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:41 PM.848] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:41 PM.848] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:41 PM.848] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:41 PM.848] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:41 PM.848] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:41 PM.848] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:41 PM.889] LSPD First Response: [TRACE] Started new menu thread MenuBase #10 [11/13/2021 7:01:41 PM.891] LSPD First Response: [TRACE] Started new menu thread MenuBase #11 [11/13/2021 7:01:41 PM.900] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/13/2021 7:01:41 PM.900] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/13/2021 7:01:41 PM.900] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [11/13/2021 7:01:41 PM.910] LSPD First Response: [TRACE] Started new menu thread MenuBase #12 [11/13/2021 7:01:42 PM.389] LSPD First Response: [TRACE] Preloading POLICE2 [11/13/2021 7:01:42 PM.389] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/13/2021 7:01:42 PM.483] LSPD First Response: [TRACE] Preloading POLICE2 [11/13/2021 7:01:43 PM.096] LSPD First Response: [TRACE] Created police2 at X:619.7325 Y:-1029.451 Z:37.30148 [11/13/2021 7:01:43 PM.112] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/13/2021 7:01:43 PM.121] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/13/2021 7:01:43 PM.320] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/13/2021 7:01:43 PM.322] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/13/2021 7:01:43 PM.329] LSPD First Response: [TRACE] Aldo Rain (MP_M_FREEMODE_01) was set as a cop [11/13/2021 7:01:43 PM.348] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/13/2021 7:01:43 PM.358] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/13/2021 7:01:43 PM.359] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/13/2021 7:01:43 PM.359] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/13/2021 7:01:43 PM.366] LSPD First Response: [TRACE] Chris Shrik (MP_M_FREEMODE_01) was set as a cop [11/13/2021 7:01:43 PM.382] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [11/13/2021 7:01:43 PM.905] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:43 PM.905] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:43 PM.905] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:43 PM.905] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:43 PM.906] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:43 PM.906] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:43 PM.906] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:45 PM.908] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:45 PM.908] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:45 PM.908] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:45 PM.908] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:45 PM.908] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:45 PM.908] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:45 PM.908] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:47 PM.918] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:47 PM.918] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:47 PM.918] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:47 PM.918] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:47 PM.918] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:47 PM.918] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:47 PM.918] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:49 PM.926] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:49 PM.926] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:49 PM.926] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:49 PM.926] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:49 PM.926] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:49 PM.926] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:49 PM.926] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:50 PM.989] LSPD First Response: [TRACE] Released 0 entities from MenuBase #10 Content Manager [11/13/2021 7:01:50 PM.989] LSPD First Response: [TRACE] Instance cleaned (MenuBase #10) [11/13/2021 7:01:50 PM.989] LSPD First Response: [TRACE] Released 0 entities from MenuBase #11 Content Manager [11/13/2021 7:01:50 PM.989] LSPD First Response: [TRACE] Instance cleaned (MenuBase #11) [11/13/2021 7:01:50 PM.989] LSPD First Response: [TRACE] Released 0 entities from MenuBase #12 Content Manager [11/13/2021 7:01:50 PM.989] LSPD First Response: [TRACE] Instance cleaned (MenuBase #12) [11/13/2021 7:01:51 PM.933] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:51 PM.933] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:51 PM.933] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:51 PM.933] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:51 PM.933] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:51 PM.933] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:51 PM.933] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:54 PM.168] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/13/2021 7:01:54 PM.168] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:54 PM.168] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/13/2021 7:01:54 PM.168] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:54 PM.168] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/13/2021 7:01:54 PM.168] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/13/2021 7:01:54 PM.168] at EyqYSnFrlcSZxhJMfJTeIhBByFDj.LDjEBYcljThafwowcFDLedIkEPaGA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [11/13/2021 7:01:55 PM.325] LSPD First Response: [TRACE] Preloading POLICE [11/13/2021 7:01:55 PM.326] LSPD First Response: [TRACE] Created police at X:446.3985 Y:-1026.087 Z:28.92508 [11/13/2021 7:01:55 PM.326] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Downtown Police Station [11/13/2021 7:01:55 PM.327] LSPD First Response: [TRACE] Preloading POLICE2 [11/13/2021 7:01:55 PM.327] LSPD First Response: [TRACE] Created police2 at X:434.9848 Y:-1027.103 Z:29.12844 [11/13/2021 7:01:55 PM.327] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Downtown Police Station [11/13/2021 7:01:55 PM.328] LSPD First Response: [TRACE] Preloading POLICE [11/13/2021 7:01:55 PM.328] LSPD First Response: [TRACE] Created police at X:407.7591 Y:-1005.385 Z:28.26613 [11/13/2021 7:01:55 PM.329] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Downtown Police Station