[11/2/2021 3:17:44 AM.331] Started new log on 11/2/2021 3:17:44 AM.331 [11/2/2021 3:17:44 AM.333] ==================================================================================================== [11/2/2021 3:17:44 AM.319] Log path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log [11/2/2021 3:17:44 AM.333] Log verbosity: Trivial [11/2/2021 3:17:44 AM.334] Initializing input system [11/2/2021 3:17:44 AM.335] Initializing game console [11/2/2021 3:17:44 AM.340] Console key has been set to F4 (key code: 115) [11/2/2021 3:17:44 AM.379] Initializing console variable "ConsoleScrollAmount". [11/2/2021 3:17:44 AM.379] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [11/2/2021 3:17:44 AM.384] Read value: [11/2/2021 3:17:44 AM.384] Initializing console variable "ConsoleKey". [11/2/2021 3:17:44 AM.384] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [11/2/2021 3:17:44 AM.385] Read value: [11/2/2021 3:17:44 AM.385] Initializing console variable "PluginTimeoutThreshold". [11/2/2021 3:17:44 AM.385] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [11/2/2021 3:17:44 AM.387] Read value: 60000 [11/2/2021 3:17:44 AM.387] Setting value of console variable "PluginTimeoutThreshold" to stored value. [11/2/2021 3:17:44 AM.387] Initializing console variable "AlwaysShowConsoleOutput". [11/2/2021 3:17:44 AM.387] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [11/2/2021 3:17:44 AM.387] Read value: [11/2/2021 3:17:44 AM.387] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [11/2/2021 3:17:44 AM.387] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [11/2/2021 3:17:44 AM.387] Read value: [11/2/2021 3:17:44 AM.387] Initializing console variable "ShowOnScreenWarnings". [11/2/2021 3:17:44 AM.387] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [11/2/2021 3:17:44 AM.387] Read value: [11/2/2021 3:17:44 AM.388] Console initialized [11/2/2021 3:17:44 AM.388] Initializing forms manager [11/2/2021 3:17:44 AM.388] Cleaning temp folder [11/2/2021 3:17:44 AM.390] Version: RAGE Plugin Hook v1.87.1293.16190 for Grand Theft Auto V [11/2/2021 3:17:44 AM.395] ================ RAGE Plugin Hook ================ [11/2/2021 3:17:44 AM.398] Command line option "ignoreDifferentVideoCard" is specified twice. Please remove one. [11/2/2021 3:17:44 AM.401] Detected Windows 10 Home (64-bit) (10.0.19043.0)! [11/2/2021 3:17:44 AM.401] Checking game support [11/2/2021 3:17:44 AM.506] Product name: Grand Theft Auto V [11/2/2021 3:17:44 AM.506] Product version: 1.0.2372.2 [11/2/2021 3:17:44 AM.506] Is steam version: True [11/2/2021 3:17:44 AM.507] Initializing DirectX [11/2/2021 3:17:44 AM.508] Initializing Direct3D [11/2/2021 3:17:44 AM.508] Getting game swap chain [11/2/2021 3:17:44 AM.535] Swap Chain created: 0x7FF67F365810 [11/2/2021 3:17:44 AM.535] Swap Chain VTable: 0x18D64C9F1B0 [11/2/2021 3:17:44 AM.535] 0x748948000FE285E9;0x8D48564157552024;0x170EC814890246C [11/2/2021 3:17:44 AM.535] D3D11Present: 0x7FFF83462A40 [11/2/2021 3:17:44 AM.535] D3D11ResizeBuffers: 0x7FFF83481390 [11/2/2021 3:17:44 AM.535] D3D11ResizeTarget: 0x7FFF834CC440 [11/2/2021 3:17:44 AM.535] D3D11SetFullscreenState: 0x7FFF83483150 [11/2/2021 3:17:44 AM.535] Getting device [11/2/2021 3:17:44 AM.535] Retrieved device [11/2/2021 3:17:44 AM.535] Creating wrapper [11/2/2021 3:17:44 AM.535] Direct3D initialized [11/2/2021 3:17:44 AM.535] Initialized DirectX [11/2/2021 3:17:44 AM.536] Direct3D watcher thread spawned [11/2/2021 3:17:44 AM.581] Wrapper created [11/2/2021 3:17:44 AM.585] Effect created [11/2/2021 3:17:44 AM.585] Creating buffer [11/2/2021 3:17:44 AM.585] Created buffer [11/2/2021 3:17:44 AM.585] Creating blend state [11/2/2021 3:17:44 AM.585] Created blend state [11/2/2021 3:17:44 AM.585] Done with creation [11/2/2021 3:17:44 AM.623] Initializing texture system. [11/2/2021 3:17:44 AM.623] Initializing texture system; phase 1 [11/2/2021 3:17:44 AM.623] Initializing texture system; phase 2 [11/2/2021 3:17:44 AM.629] Initializing texture system; phase 3 [11/2/2021 3:17:44 AM.629] Initializing texture system; phase 4 [11/2/2021 3:17:44 AM.639] Initializing texture system; phase 5 [11/2/2021 3:17:44 AM.640] Initializing texture system; phase 6 [11/2/2021 3:17:44 AM.641] Initializing texture system; phase 7 [11/2/2021 3:17:44 AM.642] Initializing texture system; phase 8 [11/2/2021 3:17:44 AM.643] Initializing texture system; phase 9 [11/2/2021 3:17:44 AM.644] Initializing texture system; phase 10 [11/2/2021 3:17:44 AM.647] Pixel Shader 5.0 not supported. Falling back to 4.0. [11/2/2021 3:17:44 AM.649] Initializing texture system; phase 11 [11/2/2021 3:17:44 AM.649] Initializing texture system; phase 12 [11/2/2021 3:17:44 AM.651] Initializing texture system; phase 13 [11/2/2021 3:17:44 AM.651] Initializing texture system; phase 14 [11/2/2021 3:17:49 AM.537] Direct3D watcher thread ended [11/2/2021 3:18:15 AM.472] LoadingScreenMsg: Initializing game support [11/2/2021 3:18:15 AM.723] Initializing game support [11/2/2021 3:18:21 AM.174] LoadingScreenMsg: Velocity limit removed [11/2/2021 3:18:21 AM.476] Compatibility level: 0 [11/2/2021 3:18:21 AM.476] Supported version detected [11/2/2021 3:18:21 AM.476] ================================================== [11/2/2021 3:18:21 AM.476] LoadingScreenMsg: Patching code [11/2/2021 3:18:21 AM.727] LoadingScreenMsg: Waiting for game initialization [11/2/2021 3:18:21 AM.978] Waiting for game initialization [11/2/2021 3:18:22 AM.079] LoadingScreenMsg: Initializing core [11/2/2021 3:18:22 AM.329] Initializing hook [11/2/2021 3:18:27 AM.348] LoadingScreenMsg: Completing interoperability [11/2/2021 3:18:27 AM.599] Completing interoperability [11/2/2021 3:18:27 AM.599] Initialization code 1. [11/2/2021 3:18:27 AM.599] Initialization code 2. [11/2/2021 3:18:27 AM.599] Initialization code 3. [11/2/2021 3:18:27 AM.605] 1 Address: 0x00007FF67D206BA8 [11/2/2021 3:18:27 AM.605] Calling func 1 [11/2/2021 3:18:27 AM.618] 2 Address: 0x00007FF67DDA8E2A [11/2/2021 3:18:27 AM.618] 3 Address: 0x00007FF67C7D5CA6 [11/2/2021 3:18:27 AM.641] Address: 0x00007FF67DDA8DD4 [11/2/2021 3:18:27 AM.641] Unknown var: 0x00007FF67EDF5090 [11/2/2021 3:18:27 AM.641] Initialization code 4. [11/2/2021 3:18:27 AM.641] Initialization code 5. [11/2/2021 3:18:27 AM.641] Completing interoperability, phase 1 [11/2/2021 3:18:27 AM.641] Completing interoperability, phase 2 [11/2/2021 3:18:27 AM.641] Completing interoperability, phase 3 [11/2/2021 3:18:27 AM.641] Completing interoperability, phase 4 [11/2/2021 3:18:27 AM.641] Completing interoperability, phase 5 [11/2/2021 3:18:27 AM.641] Completing interoperability, phase 6 [11/2/2021 3:18:27 AM.641] Completing interoperability, phase 7 [11/2/2021 3:18:27 AM.641] LoadingScreenMsg: [11/2/2021 3:18:27 AM.892] LoadingScreenMsg: Loading Story Mode [11/2/2021 3:18:31 AM.652] LoadingScreenMsg: Loading and Populating Game World [11/2/2021 3:18:31 AM.903] LoadingScreenMsg: [11/2/2021 3:18:46 AM.944] Initializing console variable "IsDeveloperModeEnabled". [11/2/2021 3:18:46 AM.944] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [11/2/2021 3:18:46 AM.944] Read value: [11/2/2021 3:18:46 AM.944] Initializing console variable "TimeScale". [11/2/2021 3:18:46 AM.944] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [11/2/2021 3:18:46 AM.945] Read value: [11/2/2021 3:19:20 AM.596] : Initializing input system [11/2/2021 3:19:20 AM.597] : Initializing game console [11/2/2021 3:19:20 AM.597] : Initializing forms manager [11/2/2021 3:19:22 AM.440] : Initializing input system [11/2/2021 3:19:22 AM.441] : Initializing game console [11/2/2021 3:19:22 AM.442] : Initializing forms manager [11/2/2021 3:19:24 AM.339] : Initializing input system [11/2/2021 3:19:24 AM.339] : Initializing game console [11/2/2021 3:19:24 AM.340] : Initializing forms manager [11/2/2021 3:19:26 AM.165] : Initializing input system [11/2/2021 3:19:26 AM.165] : Initializing game console [11/2/2021 3:19:26 AM.166] : Initializing forms manager [11/2/2021 3:19:28 AM.042] : Initializing input system [11/2/2021 3:19:28 AM.043] : Initializing game console [11/2/2021 3:19:28 AM.044] : Initializing forms manager [11/2/2021 3:19:30 AM.075] : Initializing input system [11/2/2021 3:19:30 AM.075] : Initializing game console [11/2/2021 3:19:30 AM.076] : Initializing forms manager [11/2/2021 3:19:31 AM.983] : Initializing input system [11/2/2021 3:19:31 AM.983] : Initializing game console [11/2/2021 3:19:31 AM.984] : Initializing forms manager [11/2/2021 3:19:32 AM.251] BodyCam: ----------------------------------------------------------------------------- [11/2/2021 3:19:32 AM.251] BodyCam: BodyCam by Sebo and Scaarus has been loaded successfully. [11/2/2021 3:19:32 AM.251] BodyCam: Join the Discord server if you're looking for news or support: [11/2/2021 3:19:32 AM.251] BodyCam: https://discord.gg/HGFwdyB [11/2/2021 3:19:32 AM.251] BodyCam: ----------------------------------------------------------------------------- [11/2/2021 3:19:32 AM.324] ================================================= ClearTheWayV ================================================= [11/2/2021 3:19:32 AM.324] Created by: KeyedInSoftware/timnboys [11/2/2021 3:19:32 AM.324] Version: 1.0.0.35 [11/2/2021 3:19:32 AM.324] [11/2/2021 3:19:32 AM.324] To get Support For ClearTheWayV please go to where you downloaded the plugin from either lcpdfr.com or mods.keyedinsoftware.org [11/2/2021 3:19:32 AM.324] We will only provide support For ClearTheWayV on at lcpdfr.com and at https://mods.keyedinsoftware.org only! [11/2/2021 3:19:32 AM.324] Enjoy! [11/2/2021 3:19:32 AM.324] ================================================= ClearTheWayV ================================================= [11/2/2021 3:19:35 AM.442] LSPD First Response: [TRACE] Started loading LSPDFR [11/2/2021 3:19:35 AM.443] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.7874.38392) [11/2/2021 3:19:35 AM.443] LSPD First Response: [INFO] Compiled on 23 Jul 2021 19:19:44 UTC [11/2/2021 3:19:35 AM.443] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [11/2/2021 3:19:36 AM.425] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/2/2021 3:19:36 AM.428] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/2/2021 3:19:39 AM.414] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [11/2/2021 3:19:39 AM.471] LSPD First Response: [WARN] No name for outfit variation at line 23 [11/2/2021 3:19:39 AM.471] LSPD First Response: [WARN] No name for outfit variation at line 31 [11/2/2021 3:19:39 AM.471] LSPD First Response: [WARN] No name for outfit variation at line 39 [11/2/2021 3:19:39 AM.471] LSPD First Response: [WARN] No name for outfit variation at line 64 [11/2/2021 3:19:39 AM.471] LSPD First Response: [WARN] No name for outfit variation at line 72 [11/2/2021 3:19:39 AM.471] LSPD First Response: [WARN] No name for outfit variation at line 80 [11/2/2021 3:19:39 AM.471] LSPD First Response: [WARN] No name for outfit variation at line 111 [11/2/2021 3:19:39 AM.471] LSPD First Response: [WARN] No name for outfit variation at line 138 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 174 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 207 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 220 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 259 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 273 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 309 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 323 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 363 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 391 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 425 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 453 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 484 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 502 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 529 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 547 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 581 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 615 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 650 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 677 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 711 [11/2/2021 3:19:39 AM.472] LSPD First Response: [WARN] No name for outfit variation at line 741 [11/2/2021 3:19:39 AM.472] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_army_eup.xml [11/2/2021 3:19:39 AM.473] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_bcso_eup.xml [11/2/2021 3:19:39 AM.477] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_doa_eup.xml [11/2/2021 3:19:39 AM.480] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_dppd_eup.xml [11/2/2021 3:19:39 AM.481] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_fib_eup.xml [11/2/2021 3:19:39 AM.482] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_fire_eup.xml [11/2/2021 3:19:39 AM.483] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_iaa_eup.xml [11/2/2021 3:19:39 AM.483] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_juri.xml [11/2/2021 3:19:39 AM.504] LSPD First Response: [WARN] Prop ID 0 specified multiple times for Visor Up - m_base [11/2/2021 3:19:39 AM.533] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lsia_eup.xml [11/2/2021 3:19:39 AM.533] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lspd_eup.xml [11/2/2021 3:19:39 AM.537] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lspp_eup.xml [11/2/2021 3:19:39 AM.538] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lssd_eup.xml [11/2/2021 3:19:39 AM.544] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_medics_eup.xml [11/2/2021 3:19:39 AM.545] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_noose_eup.xml [11/2/2021 3:19:39 AM.546] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_nysp_eup.xml [11/2/2021 3:19:39 AM.546] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_rhpd_eup.xml [11/2/2021 3:19:39 AM.546] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_sahp_eup.xml [11/2/2021 3:19:39 AM.549] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_sam.xml [11/2/2021 3:19:39 AM.568] LSPD First Response: [WARN] Prop ID 0 specified multiple times for Visor Up - m_base [11/2/2021 3:19:39 AM.587] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_saspa_eup.xml [11/2/2021 3:19:39 AM.588] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_sasp_eup.xml [11/2/2021 3:19:39 AM.602] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/2/2021 3:19:39 AM.602] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/2/2021 3:19:39 AM.602] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No name for outfit variation at line 25 [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No name for outfit variation at line 32 [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No name for outfit variation at line 39 [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No name for outfit variation at line 47 [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No name for outfit variation at line 56 [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No name for outfit variation at line 85 [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No name for outfit variation at line 92 [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No name for outfit variation at line 100 [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No name for outfit variation at line 129 [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No name for outfit variation at line 136 [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No name for outfit variation at line 143 [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No name for outfit variation at line 151 [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No name for outfit variation at line 160 [11/2/2021 3:19:39 AM.603] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No name for outfit variation at line 189 [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No name for outfit variation at line 196 [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No name for outfit variation at line 204 [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No name for outfit variation at line 233 [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No name for outfit variation at line 240 [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No name for outfit variation at line 247 [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No name for outfit variation at line 255 [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No name for outfit variation at line 264 [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No name for outfit variation at line 293 [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No name for outfit variation at line 300 [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No name for outfit variation at line 308 [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No name for outfit variation at line 494 [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No name for outfit variation at line 520 [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No name for outfit variation at line 546 [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No name for outfit variation at line 572 [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No name for outfit variation at line 598 [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [11/2/2021 3:19:39 AM.604] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No name for outfit variation at line 624 [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No name for outfit variation at line 732 [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No name for outfit variation at line 764 [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No name for outfit variation at line 796 [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No name for outfit variation at line 828 [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No name for outfit variation at line 951 [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No name for outfit variation at line 976 [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No name for outfit variation at line 1002 [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No name for outfit variation at line 1028 [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No name for outfit variation at line 1054 [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No name for outfit variation at line 1133 [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No name for outfit variation at line 1160 [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No name for outfit variation at line 1187 [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No name for outfit variation at line 1214 [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No name for outfit variation at line 1241 [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No name for outfit variation at line 1268 [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No name for outfit variation at line 1297 [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No name for outfit variation at line 1330 [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No name for outfit variation at line 1363 [11/2/2021 3:19:39 AM.605] LSPD First Response: [WARN] No name for outfit variation at line 1396 [11/2/2021 3:19:39 AM.605] LSPD First Response: [TRACE] Loaded 451 freemode outfits and 55 preset outfits [11/2/2021 3:19:39 AM.609] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [11/2/2021 3:19:39 AM.609] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [11/2/2021 3:19:39 AM.609] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [11/2/2021 3:19:39 AM.609] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [11/2/2021 3:19:39 AM.609] LSPD First Response: [TRACE] Invalid base variation m_dept_3 for m_senior [11/2/2021 3:19:39 AM.609] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [11/2/2021 3:19:39 AM.609] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [11/2/2021 3:19:39 AM.609] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [11/2/2021 3:19:39 AM.609] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [11/2/2021 3:19:39 AM.609] LSPD First Response: [TRACE] Invalid base variation m_dept_3 for m_senior [11/2/2021 3:19:39 AM.609] LSPD First Response: [TRACE] Invalid base variation m_dept_3 for m_senior [11/2/2021 3:19:39 AM.609] LSPD First Response: [TRACE] Invalid base variation m_dept_3 for m_senior [11/2/2021 3:19:39 AM.610] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [11/2/2021 3:19:39 AM.610] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [11/2/2021 3:19:39 AM.610] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [11/2/2021 3:19:39 AM.610] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [11/2/2021 3:19:39 AM.610] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [11/2/2021 3:19:39 AM.610] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [11/2/2021 3:19:39 AM.610] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [11/2/2021 3:19:39 AM.610] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [11/2/2021 3:19:39 AM.610] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [11/2/2021 3:19:39 AM.610] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [11/2/2021 3:19:39 AM.610] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [11/2/2021 3:19:39 AM.610] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [11/2/2021 3:19:39 AM.610] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [11/2/2021 3:19:39 AM.610] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [11/2/2021 3:19:39 AM.610] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [11/2/2021 3:19:39 AM.610] LSPD First Response: [TRACE] Invalid base variation m_dept_3 for m_senior [11/2/2021 3:19:39 AM.610] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [11/2/2021 3:19:39 AM.610] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [11/2/2021 3:19:39 AM.610] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [11/2/2021 3:19:39 AM.610] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [11/2/2021 3:19:39 AM.983] LSPD First Response: [TRACE] Adding Ben J. as character [11/2/2021 3:19:40 AM.068] LSPD First Response: [TRACE] Adding Michelle Meto as character [11/2/2021 3:19:40 AM.069] LSPD First Response: [WARN] Path without extension: lspdfr/chars [11/2/2021 3:19:40 AM.069] LSPD First Response: [WARN] Path without extension: lspdfr/chars [11/2/2021 3:19:40 AM.335] LSPD First Response: [TRACE] Adding Dusty Smi as character [11/2/2021 3:19:40 AM.369] LSPD First Response: [TRACE] Adding Michael Jawnas as character [11/2/2021 3:19:40 AM.397] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/2/2021 3:19:40 AM.397] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/2/2021 3:19:40 AM.400] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [11/2/2021 3:19:40 AM.403] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/regions_juri.xml [11/2/2021 3:19:40 AM.406] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/2/2021 3:19:40 AM.406] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/2/2021 3:19:40 AM.410] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [11/2/2021 3:19:40 AM.412] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/backup_eupfr.xml [11/2/2021 3:19:40 AM.412] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/backup_juri.xml [11/2/2021 3:19:40 AM.456] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/2/2021 3:19:40 AM.456] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/2/2021 3:19:40 AM.779] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [11/2/2021 3:19:40 AM.807] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_addons.xml [11/2/2021 3:19:40 AM.811] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_air.xml [11/2/2021 3:19:40 AM.811] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_bcso.xml [11/2/2021 3:19:40 AM.813] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_cpsrh.xml [11/2/2021 3:19:40 AM.813] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_ems_eup.xml [11/2/2021 3:19:40 AM.813] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_eupfr.xml [11/2/2021 3:19:40 AM.818] LSPD First Response: [WARN] Invalid vehicle model fib2 [11/2/2021 3:19:40 AM.818] LSPD First Response: [WARN] Invalid vehicle model fib2 [11/2/2021 3:19:40 AM.819] LSPD First Response: [WARN] Invalid vehicle model fib [11/2/2021 3:19:40 AM.819] LSPD First Response: [WARN] Invalid vehicle model fib2 [11/2/2021 3:19:40 AM.820] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_eup_air.xml [11/2/2021 3:19:40 AM.821] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_extras.xml [11/2/2021 3:19:40 AM.822] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_fire_ems_summer.xml [11/2/2021 3:19:40 AM.823] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_gov.xml [11/2/2021 3:19:40 AM.824] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_gspd.xml [11/2/2021 3:19:40 AM.825] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_lsap.xml [11/2/2021 3:19:40 AM.825] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_lsia.xml [11/2/2021 3:19:40 AM.826] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_lspd.xml [11/2/2021 3:19:40 AM.827] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_lssd.xml [11/2/2021 3:19:40 AM.828] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_noose.xml [11/2/2021 3:19:40 AM.829] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_pap.xml [11/2/2021 3:19:40 AM.829] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_pbpd.xml [11/2/2021 3:19:40 AM.830] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_police_summer.xml [11/2/2021 3:19:40 AM.835] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_sahp.xml [11/2/2021 3:19:40 AM.838] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_sapr.xml [11/2/2021 3:19:40 AM.838] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_saspa.xml [11/2/2021 3:19:40 AM.839] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_sspd.xml [11/2/2021 3:19:40 AM.839] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_suits_ties_summer.xml [11/2/2021 3:19:40 AM.840] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_swat_eup.xml [11/2/2021 3:19:40 AM.841] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_tactical_k9.xml [11/2/2021 3:19:40 AM.870] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/2/2021 3:19:40 AM.870] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/2/2021 3:19:40 AM.894] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [11/2/2021 3:19:40 AM.901] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/inventory_eupfr.xml [11/2/2021 3:19:40 AM.901] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/inventory_juri.xml [11/2/2021 3:19:40 AM.905] LSPD First Response: [TRACE] Player was in vehicle: True [11/2/2021 3:19:40 AM.905] LSPD First Response: [TRACE] Last selected character was Dusty Smi, should spawn as last character True [11/2/2021 3:19:40 AM.905] LSPD First Response: [TRACE] Loading last selected character Dusty Smi [11/2/2021 3:19:40 AM.907] LSPD First Response: [INFO] Changing current player character to Dusty Smi [11/2/2021 3:19:40 AM.936] Spotlight: Reading settings... [11/2/2021 3:19:41 AM.418] Spotlight: Initialized [11/2/2021 3:19:41 AM.780] LSPD First Response: [TRACE] Thread CopManager #1 initialized [11/2/2021 3:19:41 AM.780] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [11/2/2021 3:19:41 AM.781] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [11/2/2021 3:19:41 AM.781] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [11/2/2021 3:19:43 AM.173] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_01 [11/2/2021 3:19:43 AM.174] LSPD First Response: [TRACE] CharacterSelected: 608 [11/2/2021 3:19:43 AM.174] LSPD First Response: [TRACE] Character changed, creating new stats object [11/2/2021 3:19:43 AM.346] LSPD First Response: [TRACE] Initialized telemtry service [11/2/2021 3:19:43 AM.380] LSPD First Response: We have 4 appartments registered [11/2/2021 3:19:43 AM.382] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [11/2/2021 3:19:43 AM.386] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [11/2/2021 3:19:43 AM.387] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [11/2/2021 3:19:43 AM.387] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [11/2/2021 3:19:43 AM.387] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [11/2/2021 3:19:43 AM.388] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [11/2/2021 3:19:43 AM.388] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [11/2/2021 3:19:43 AM.389] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [11/2/2021 3:19:43 AM.389] LSPD First Response: ApartmentManager initialized [11/2/2021 3:19:43 AM.390] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [11/2/2021 3:19:43 AM.391] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [11/2/2021 3:19:43 AM.392] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [11/2/2021 3:19:43 AM.430] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [11/2/2021 3:19:43 AM.527] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [11/2/2021 3:19:43 AM.528] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [11/2/2021 3:19:43 AM.528] LSPD First Response: [TRACE] Saved apt: [11/2/2021 3:19:43 AM.535] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [11/2/2021 3:19:43 AM.538] LSPD First Response: [TRACE] Thread Marker #1 initialized [11/2/2021 3:19:43 AM.568] LSPD First Response: [TRACE] Thread Marker #2 initialized [11/2/2021 3:19:43 AM.568] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [11/2/2021 3:19:43 AM.568] LSPD First Response: [TRACE] Thread Marker #3 initialized [11/2/2021 3:19:43 AM.568] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [11/2/2021 3:19:43 AM.568] LSPD First Response: [TRACE] Thread Marker #4 initialized [11/2/2021 3:19:43 AM.568] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [11/2/2021 3:19:43 AM.634] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [11/2/2021 3:19:43 AM.719] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [11/2/2021 3:19:43 AM.722] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [11/2/2021 3:19:43 AM.727] LSPD First Response: [TRACE] Set title to Dusty Smi for Interaction Menu [11/2/2021 3:19:43 AM.727] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [11/2/2021 3:19:43 AM.728] LSPD First Response: [TRACE] Set title to Dusty Smi for Police Radio [11/2/2021 3:19:43 AM.734] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [11/2/2021 3:19:43 AM.736] LSPD First Response: [TRACE] Set title to Dusty Smi for Vehicle Options [11/2/2021 3:19:43 AM.739] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [11/2/2021 3:19:43 AM.740] LSPD First Response: [TRACE] Set title to Dusty Smi for Inventory [11/2/2021 3:19:43 AM.741] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [11/2/2021 3:19:43 AM.743] LSPD First Response: [TRACE] Set title to Dusty Smi for Settings [11/2/2021 3:19:43 AM.745] LSPD First Response: [TRACE] Saved apt: [11/2/2021 3:19:43 AM.781] LSPD First Response: [TRACE] Requested Audio [11/2/2021 3:19:43 AM.788] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [11/2/2021 3:19:44 AM.135] LSPD First Response: [INFO] Connecting to LSPDFR Sync [11/2/2021 3:19:44 AM.660] LSPD First Response: [TRACE] Loaded user uGTuner from file [11/2/2021 3:19:44 AM.688] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/2/2021 3:19:44 AM.688] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/2/2021 3:19:44 AM.695] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [11/2/2021 3:19:44 AM.711] LSPD First Response: [INFO] San Andreas Highway Patrol [11/2/2021 3:19:44 AM.711] LSPD First Response: [INFO] Added new police station: San Andreas Highway Patrol (SAHP) at X:2460.26 Y:-384.26 Z:93.33 [11/2/2021 3:19:44 AM.711] LSPD First Response: [INFO] Campus Security [11/2/2021 3:19:44 AM.711] LSPD First Response: [INFO] Added new police station: Campus Security (CPSRH) at X:-1741.46 Y:237.27 Z:64.45 [11/2/2021 3:19:44 AM.711] LSPD First Response: [INFO] International Affairs Agency [11/2/2021 3:19:44 AM.711] LSPD First Response: [INFO] Added new police station: International Affairs Agency (IAA) at X:110.12 Y:-637.64 Z:44.24 [11/2/2021 3:19:44 AM.711] LSPD First Response: [INFO] Federal Investigation Bureau [11/2/2021 3:19:44 AM.711] LSPD First Response: [INFO] Added new police station: Federal Investigation Bureau (FIB) at X:105.55 Y:-745.47 Z:45.75 [11/2/2021 3:19:44 AM.711] LSPD First Response: [INFO] Del Perro Police Station [11/2/2021 3:19:44 AM.711] LSPD First Response: [INFO] Added new police station: Del Perro Police Station (LSPD) at X:-1632.23 Y:-1015.39 Z:13.12 [11/2/2021 3:19:44 AM.711] LSPD First Response: [INFO] Vinewood Police Station [11/2/2021 3:19:44 AM.711] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [11/2/2021 3:19:44 AM.711] LSPD First Response: [INFO] La Mesa Police Station [11/2/2021 3:19:44 AM.711] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [11/2/2021 3:19:44 AM.711] LSPD First Response: [INFO] Rockford Hills Police Station [11/2/2021 3:19:44 AM.711] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [11/2/2021 3:19:44 AM.711] LSPD First Response: [INFO] Vespucci Police Station [11/2/2021 3:19:44 AM.711] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [11/2/2021 3:19:44 AM.711] LSPD First Response: [INFO] Downtown Police Station [11/2/2021 3:19:44 AM.711] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [11/2/2021 3:19:44 AM.712] LSPD First Response: [INFO] Davis Sheriff Station [11/2/2021 3:19:44 AM.712] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [11/2/2021 3:19:44 AM.712] LSPD First Response: [INFO] Sandy Shores Sheriff Station [11/2/2021 3:19:44 AM.712] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (BCSO) at X:1848.73 Y:3689.98 Z:34.27 [11/2/2021 3:19:44 AM.712] LSPD First Response: [INFO] Paleto Bay Sheriff Station [11/2/2021 3:19:44 AM.712] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (BCSO) at X:-448.22 Y:6008.23 Z:31.72 [11/2/2021 3:19:44 AM.712] LSPD First Response: [INFO] Beaver Bush Ranger Station [11/2/2021 3:19:44 AM.712] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [11/2/2021 3:19:44 AM.712] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [11/2/2021 3:19:44 AM.712] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (LSAP) at X:-864.61 Y:-2408.92 Z:14.03 [11/2/2021 3:19:44 AM.712] LSPD First Response: [INFO] Bolingbroke Penitentiary [11/2/2021 3:19:44 AM.712] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [11/2/2021 3:19:44 AM.712] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/stations_eupfr.xml [11/2/2021 3:19:44 AM.712] LSPD First Response: [WARN] Failed to add police station: A station called Del Perro Police Station or delperroPol already exists [11/2/2021 3:19:44 AM.712] LSPD First Response: [INFO] Los Santos Port Police [11/2/2021 3:19:44 AM.712] LSPD First Response: [INFO] Added new police station: Los Santos Port Police (LSPP) at X:-330.8383 Y:-2779.025 Z:5.145138 [11/2/2021 3:19:44 AM.712] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/stations_juri.xml [11/2/2021 3:19:44 AM.712] LSPD First Response: [WARN] Failed to add police station: A station called San Andreas Highway Patrol or sananhwy already exists [11/2/2021 3:19:44 AM.712] LSPD First Response: [WARN] Failed to add police station: A station called International Affairs Agency or toweriaahq already exists [11/2/2021 3:19:44 AM.712] LSPD First Response: [WARN] Failed to add police station: A station called Federal Investigation Bureau or towerfibhq already exists [11/2/2021 3:19:44 AM.712] LSPD First Response: [WARN] Failed to add police station: A station called Del Perro Police Station or delpelpol already exists [11/2/2021 3:19:44 AM.712] LSPD First Response: [WARN] Failed to add police station: A station called Vinewood Police Station or vinewoodPol already exists [11/2/2021 3:19:44 AM.712] LSPD First Response: [WARN] Failed to add police station: A station called La Mesa Police Station or laMesaPol already exists [11/2/2021 3:19:44 AM.712] LSPD First Response: [WARN] Failed to add police station: A station called Rockford Hills Police Station or rockfordPol already exists [11/2/2021 3:19:44 AM.712] LSPD First Response: [WARN] Failed to add police station: A station called Vespucci Police Station or vespucciPol already exists [11/2/2021 3:19:44 AM.712] LSPD First Response: [WARN] Failed to add police station: A station called Downtown Police Station or downtownInterior already exists [11/2/2021 3:19:44 AM.712] LSPD First Response: [WARN] Failed to add police station: A station called Davis Sheriff Station or davisSheriff already exists [11/2/2021 3:19:44 AM.712] LSPD First Response: [WARN] Failed to add police station: A station called Sandy Shores Sheriff Station or sandySheriff already exists [11/2/2021 3:19:44 AM.712] LSPD First Response: [WARN] Failed to add police station: A station called Paleto Bay Sheriff Station or paletoSheriff already exists [11/2/2021 3:19:44 AM.712] LSPD First Response: [WARN] Failed to add police station: A station called Beaver Bush Ranger Station or beaverRanger already exists [11/2/2021 3:19:44 AM.712] LSPD First Response: [WARN] Failed to add police station: A station called Los Santos Intl. Airport Field Office or lsxAirport already exists [11/2/2021 3:19:44 AM.712] LSPD First Response: [WARN] Failed to add police station: A station called Bolingbroke Penitentiary or prison already exists [11/2/2021 3:19:44 AM.718] LSPD First Response: [TRACE] Auto started component Debug #1 [11/2/2021 3:19:44 AM.718] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [11/2/2021 3:19:44 AM.718] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [11/2/2021 3:19:44 AM.719] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [11/2/2021 3:19:44 AM.719] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [11/2/2021 3:19:44 AM.719] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [11/2/2021 3:19:44 AM.719] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [11/2/2021 3:19:44 AM.719] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [11/2/2021 3:19:44 AM.720] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [11/2/2021 3:19:44 AM.720] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [11/2/2021 3:19:44 AM.720] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [11/2/2021 3:19:44 AM.721] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [11/2/2021 3:19:44 AM.721] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [11/2/2021 3:19:44 AM.722] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [11/2/2021 3:19:44 AM.722] LSPD First Response: [TRACE] Preloading node data [11/2/2021 3:19:44 AM.991] LSPD First Response: [INFO] Logging in with cached credentials [11/2/2021 3:19:44 AM.994] LSPD First Response: [TRACE] Terminal server version: 0.2 [11/2/2021 3:19:44 AM.994] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 7f954e1b-8ee8-4544-b872-51714c693b1a. Enhanced features available. [11/2/2021 3:19:45 AM.008] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [11/2/2021 3:19:45 AM.009] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [11/2/2021 3:19:45 AM.009] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [11/2/2021 3:19:45 AM.685] LSPD First Response: [INFO] Login success [11/2/2021 3:19:45 AM.719] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSync [11/2/2021 3:19:45 AM.719] LSPD First Response: [INFO] Connected and authenticated with LSPDFR Online Services. Server-enabled Sync. [11/2/2021 3:19:45 AM.719] LSPD First Response: [TRACE] Connected and authenticated with LSPDFR Online Services. Awaiting LSPDFRSync feature from server. [11/2/2021 3:19:46 AM.062] LSPD First Response: [TRACE] Building pathfinding data. Island: False [11/2/2021 3:19:48 AM.064] LSPD First Response: [TRACE] Done preloading node data [11/2/2021 3:19:48 AM.065] LSPD First Response: [TRACE] Preloading node data [11/2/2021 3:19:48 AM.065] LSPD First Response: [TRACE] Done preloading node data [11/2/2021 3:19:48 AM.066] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [11/2/2021 3:19:48 AM.071] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [11/2/2021 3:19:48 AM.072] LSPD First Response: [TRACE] Disabling ambient game police chases [11/2/2021 3:19:48 AM.077] LSPD First Response: [TRACE] Disabled ambient game police chases [11/2/2021 3:19:48 AM.077] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [11/2/2021 3:19:48 AM.079] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [11/2/2021 3:19:48 AM.082] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [11/2/2021 3:19:48 AM.082] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [11/2/2021 3:19:49 AM.434] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [11/2/2021 3:19:49 AM.434] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [11/2/2021 3:19:49 AM.444] LSPD First Response: [TRACE] during character sync, 2 characters were outdated on the server [11/2/2021 3:19:49 AM.472] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [11/2/2021 3:19:49 AM.473] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [11/2/2021 3:19:49 AM.473] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [11/2/2021 3:19:49 AM.473] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [11/2/2021 3:19:49 AM.473] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [11/2/2021 3:19:49 AM.473] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [11/2/2021 3:19:49 AM.476] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [11/2/2021 3:19:49 AM.479] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [11/2/2021 3:19:49 AM.479] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [11/2/2021 3:19:49 AM.480] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [11/2/2021 3:19:49 AM.481] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [11/2/2021 3:19:49 AM.483] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [11/2/2021 3:19:49 AM.485] LSPD First Response: [TRACE] Thread Marker #5 initialized [11/2/2021 3:19:49 AM.485] LSPD First Response: [TRACE] Thread Debug #1 initialized [11/2/2021 3:19:49 AM.488] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [11/2/2021 3:19:49 AM.488] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [11/2/2021 3:19:49 AM.497] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [11/2/2021 3:19:49 AM.500] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [11/2/2021 3:19:49 AM.502] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [11/2/2021 3:19:49 AM.775] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/2/2021 3:19:49 AM.781] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [11/2/2021 3:19:49 AM.887] LSPD First Response: [TRACE] Max Anderson (MP_M_FREEMODE_01) was set as a cop [11/2/2021 3:19:49 AM.996] LSPD First Response: [TRACE] Assigned ped to PoliceStation #11 (Ambient) [11/2/2021 3:19:50 AM.003] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/2/2021 3:19:50 AM.007] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [11/2/2021 3:19:50 AM.012] LSPD First Response: [TRACE] Lazo Hot (MP_M_FREEMODE_01) was set as a cop [11/2/2021 3:19:50 AM.012] LSPD First Response: [TRACE] Assigned ped to PoliceStation #11 (Ambient) [11/2/2021 3:19:55 AM.982] LSPD First Response: [TRACE] we're on the lspdfr page [11/2/2021 3:19:55 AM.982] LSPD First Response: [TRACE] 7FF67E76F519 [11/2/2021 3:19:56 AM.423] LSPD First Response: [TRACE] disableScriptedInput() [11/2/2021 3:19:56 AM.450] LSPD First Response: [TRACE] KILL stats page [11/2/2021 3:19:56 AM.450] LSPD First Response: [TRACE] request settings page [11/2/2021 3:19:56 AM.501] LSPD First Response: [TRACE] load settings gfx [11/2/2021 3:19:56 AM.657] LSPD First Response: [TRACE] lspdfr page finalizalation [11/2/2021 3:19:57 AM.387] LSPD First Response: [TRACE] currentsubitem: 0 [11/2/2021 3:19:58 AM.101] LSPD First Response: [TRACE] DOWN [11/2/2021 3:19:58 AM.102] LSPD First Response: [TRACE] currentsubitem: 1 [11/2/2021 3:19:59 AM.118] LSPD First Response: [TRACE] SwitchToCharacter: Dusty Smi [11/2/2021 3:20:00 AM.097] LSPD First Response: [TRACE] Thread Marker #6 initialized [11/2/2021 3:20:01 AM.053] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character [11/2/2021 3:20:01 AM.056] LSPD First Response: [TRACE] Starting player switch [11/2/2021 3:20:03 AM.596] LSPD First Response: [TRACE] Player switch done [11/2/2021 3:20:19 AM.836] LSPD First Response: [TRACE] Started new menu thread MenuBase #10 [11/2/2021 3:20:19 AM.837] LSPD First Response: [TRACE] Started new menu thread MenuBase #11 [11/2/2021 3:20:19 AM.846] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/2/2021 3:20:19 AM.846] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/2/2021 3:20:19 AM.852] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [11/2/2021 3:20:19 AM.852] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml [11/2/2021 3:20:19 AM.853] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_juri.xml [11/2/2021 3:20:19 AM.859] LSPD First Response: [TRACE] Started new menu thread MenuBase #12 [11/2/2021 3:20:22 AM.537] LSPD First Response: [TRACE] Released 0 entities from MenuBase #10 Content Manager [11/2/2021 3:20:22 AM.537] LSPD First Response: [TRACE] Instance cleaned (MenuBase #10) [11/2/2021 3:20:22 AM.537] LSPD First Response: [TRACE] Released 0 entities from MenuBase #11 Content Manager [11/2/2021 3:20:22 AM.537] LSPD First Response: [TRACE] Instance cleaned (MenuBase #11) [11/2/2021 3:20:22 AM.537] LSPD First Response: [TRACE] Released 0 entities from MenuBase #12 Content Manager [11/2/2021 3:20:22 AM.537] LSPD First Response: [TRACE] Instance cleaned (MenuBase #12) [11/2/2021 3:20:24 AM.764] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/2/2021 3:20:24 AM.764] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/2/2021 3:20:24 AM.765] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [11/2/2021 3:20:24 AM.765] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml [11/2/2021 3:20:24 AM.765] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_juri.xml [11/2/2021 3:20:24 AM.774] LSPD First Response: [TRACE] Setting player to lspd from last agency [11/2/2021 3:20:24 AM.794] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [11/2/2021 3:20:24 AM.902] LSPD First Response: [TRACE] Player went on duty. [11/2/2021 3:20:24 AM.910] LSPD First Response: Folder is D:\SteamLibrary\steamapps\common\Grand Theft Auto V\plugins\lspdfr [11/2/2021 3:20:26 AM.860] LSPD First Response: ALPRLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null [11/2/2021 3:20:26 AM.870] LSPD First Response: AutomaticSirenCutout, Version=3.1.5.0, Culture=neutral, PublicKeyToken=null [11/2/2021 3:20:26 AM.878] LSPD First Response: BetterEMS, Version=4.1.7375.38121, Culture=neutral, PublicKeyToken=null [11/2/2021 3:20:26 AM.897] LSPD First Response: CleanUpTheMess, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null [11/2/2021 3:20:26 AM.905] LSPD First Response: CompuLite, Version=1.5.2.6, Culture=neutral, PublicKeyToken=null [11/2/2021 3:20:26 AM.914] LSPD First Response: Custom Pullover, Version=1.1.0.1, Culture=neutral, PublicKeyToken=null [11/2/2021 3:20:26 AM.914] LSPD First Response: DeadlyWeapons2, Version=2.0.7.0, Culture=neutral, PublicKeyToken=null [11/2/2021 3:20:26 AM.923] LSPD First Response: ForceACallout, Version=1.6.1.3, Culture=neutral, PublicKeyToken=null [11/2/2021 3:20:26 AM.932] LSPD First Response: GrammarPolice, Version=1.4.4.1, Culture=neutral, PublicKeyToken=null [11/2/2021 3:20:26 AM.941] LSPD First Response: IndianCallouts, Version=1.0.4.0, Culture=neutral, PublicKeyToken=null [11/2/2021 3:20:26 AM.942] LSPD First Response: Jurisdictions+, Version=7.0.0.0, Culture=neutral, PublicKeyToken=null [11/2/2021 3:20:26 AM.942] LSPD First Response: OP_Immersive_Dispatch, Version=1.5.3.0, Culture=neutral, PublicKeyToken=null [11/2/2021 3:20:26 AM.942] LSPD First Response: RichsPoliceEnhancements, Version=1.5.4.0, Culture=neutral, PublicKeyToken=null [11/2/2021 3:20:26 AM.943] LSPD First Response: SpeedRadarLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null [11/2/2021 3:20:26 AM.944] LSPD First Response: StopThePed, Version=4.9.5.0, Culture=neutral, PublicKeyToken=null [11/2/2021 3:20:26 AM.949] LSPD First Response: SuperCallouts2, Version=2.9.0.0, Culture=neutral, PublicKeyToken=null [11/2/2021 3:20:26 AM.950] LSPD First Response: UltimateBackup, Version=1.8.6.0, Culture=neutral, PublicKeyToken=null [11/2/2021 3:20:26 AM.953] LSPD First Response: Creating plugin: ‪‮‪‎‮‭‮‫‫‏‏‬‍‪‪‮‬‭‬‬‌‏‬‭‮ [11/2/2021 3:20:26 AM.992] LSPD First Response: Creating plugin: AutomaticSirenCutout.Main [11/2/2021 3:20:27 AM.039] LSPD First Response: Creating plugin: ‍‍‌‌‫‭‬‍‮‮‪‎‮‫‌‍‌‍‍‬‬‪‪‮ [11/2/2021 3:20:27 AM.073] LSPD First Response: Creating plugin: CleanUpTheMess.Main [11/2/2021 3:20:27 AM.073] LSPD First Response: Creating plugin: ​‍​‮‏‫‭‭‬‮‮‬‫‎‏‪‮‪​‏‪‮‪‭​‏‮ [11/2/2021 3:20:27 AM.173] LSPD First Response: Creating plugin: Custom_Pullover.Main [11/2/2021 3:20:27 AM.173] LSPD First Response: Creating Custom Pullover.Main. [11/2/2021 3:20:27 AM.174] LSPD First Response: Done with Custom Pullover.Main. [11/2/2021 3:20:27 AM.174] LSPD First Response: Creating plugin: DeadlyWeapons2.Main [11/2/2021 3:20:27 AM.174] LSPD First Response: Creating plugin: ForceACallout.Main [11/2/2021 3:20:27 AM.174] LSPD First Response: Creating plugin: GrammarPolice.Main [11/2/2021 3:20:27 AM.174] LSPD First Response: Creating plugin: IndianCallouts.main [11/2/2021 3:20:27 AM.174] LSPD First Response: Creating plugin: Jurisdictions_.Main [11/2/2021 3:20:27 AM.174] LSPD First Response: Creating plugin: OP_Immersive_Dispatch.Main [11/2/2021 3:20:27 AM.174] LSPD First Response: Creating plugin: RichsPoliceEnhancements.Main [11/2/2021 3:20:27 AM.218] LSPD First Response: Creating plugin: ‫‍​‍‪‍​‭‮‪‮‭‌‪‪‭‮‫‪‪‭‮ [11/2/2021 3:20:27 AM.249] LSPD First Response: Creating plugin: ‪‪‮‌‬‍‌‌‌‎‫‮​‌‫‮​‬‮‫‏‍​‌‭‎‍‮‫‪‮ [11/2/2021 3:20:27 AM.297] LSPD First Response: Creating plugin: SuperCallouts2.Main [11/2/2021 3:20:27 AM.297] LSPD First Response: Creating plugin: ‭‪‬‪‏‏‌‌​‭​‬‭‌‭‫‮‭‭​‬‬‌‮ [11/2/2021 3:20:27 AM.332] LSPD First Response: Plugin ALPRLite v1.5.4.2 has been initialized. [11/2/2021 3:20:27 AM.332] LSPD First Response: Go on duty to fully load ALPRLite [11/2/2021 3:20:27 AM.333] LSPD First Response: Loading AutomaticSirenCutout.ini settings [11/2/2021 3:20:27 AM.352] LSPD First Response: Validating dependency: RagePluginHook [11/2/2021 3:20:27 AM.352] LSPD First Response: File "ragepluginhook.exe" exists: True [11/2/2021 3:20:27 AM.353] LSPD First Response: Version is at least 0.45.0.0 [11/2/2021 3:20:27 AM.354] LSPD First Response: Found no problems: dependency RagePluginHook (ragepluginhook.exe) [11/2/2021 3:20:27 AM.354] LSPD First Response: Validating dependency: LSPDFR [11/2/2021 3:20:27 AM.354] LSPD First Response: File "Plugins\LSPD First Response.dll" exists: True [11/2/2021 3:20:27 AM.354] LSPD First Response: Version is at least 0.4.6 [11/2/2021 3:20:27 AM.354] LSPD First Response: Found no problems: dependency LSPDFR (Plugins\LSPD First Response.dll) [11/2/2021 3:20:27 AM.354] LSPD First Response: Validating dependency: ParksTools [11/2/2021 3:20:27 AM.354] LSPD First Response: File "ParksTools.dll" exists: True [11/2/2021 3:20:27 AM.355] LSPD First Response: Version is at least 4.2.0.0 [11/2/2021 3:20:27 AM.355] LSPD First Response: Found no problems: dependency ParksTools (ParksTools.dll) [11/2/2021 3:20:27 AM.355] LSPD First Response: Validating dependency: RageNativeUI [11/2/2021 3:20:27 AM.355] LSPD First Response: File "RageNativeUI.dll" exists: True [11/2/2021 3:20:27 AM.356] LSPD First Response: Version is at least 1.6.3.0 [11/2/2021 3:20:27 AM.356] LSPD First Response: Found no problems: dependency RageNativeUI (RageNativeUI.dll) [11/2/2021 3:20:27 AM.357] LSPD First Response: [Better EMS]: Registered Better EMS [11/2/2021 3:20:27 AM.357] LSPD First Response: [Better EMS]: Public build 4.1.7375.38121 [11/2/2021 3:20:27 AM.358] LSPD First Response: Clean Up the Mess loaded. Calling menuHandler. [11/2/2021 3:20:27 AM.360] LSPD First Response: Plugin CompuLite v1.5.2.6 has been initialized. [11/2/2021 3:20:27 AM.360] LSPD First Response: Go on duty to fully load CompuLite [11/2/2021 3:20:27 AM.360] LSPD First Response: Custom Pullover 1.1.0.1 has been initialised. [11/2/2021 3:20:27 AM.360] LSPD First Response: Loading Deadly Weapons config. [11/2/2021 3:20:27 AM.369] LSPD First Response: Deadly Weapons: Config loaded. [11/2/2021 3:20:27 AM.369] LSPD First Response: Deadly Weapons 2.0.7.0 by SuperPyroManiac has been initialised. [11/2/2021 3:20:27 AM.369] LSPD First Response: Go on duty with LSPDFR to start the plugin. [11/2/2021 3:20:27 AM.376] LSPD First Response: [ForceACallout]: ForceACallout 1.6.1.3 has been initialized. [11/2/2021 3:20:27 AM.376] LSPD First Response: Callout Plugin - 'IndianCallouts'1.0.4.0 by PTurtle has been initialised [11/2/2021 3:20:27 AM.376] LSPD First Response: Go on duty to fully load 'IndianCallouts' [11/2/2021 3:20:27 AM.378] LSPD First Response: Jurisdictions+ 7.0.0.0 has been initialised. [11/2/2021 3:20:27 AM.378] LSPD First Response: Go on duty to completely load Jurisdictions+ and experience it in full. [11/2/2021 3:20:27 AM.379] LSPD First Response: OP_Immersive_Dispatch has been Initialized. [11/2/2021 3:20:27 AM.381] LSPD First Response: [RPE]: Loading RichsPoliceEnhancements.ini settings [11/2/2021 3:20:27 AM.391] LSPD First Response: Plugin SpeedRadarLite v1.5.4.2 has been initialized. [11/2/2021 3:20:27 AM.391] LSPD First Response: Go on duty to fully load SpeedRadarLite [11/2/2021 3:20:27 AM.392] LSPD First Response: Plugin StopThePed v4.9.5.0 has been initialized. [11/2/2021 3:20:27 AM.392] LSPD First Response: Go on duty to fully load StopThePed [11/2/2021 3:20:27 AM.393] LSPD First Response: Loading SuperCallouts config. [11/2/2021 3:20:27 AM.401] LSPD First Response: SuperCallouts: Config loaded. [11/2/2021 3:20:27 AM.401] LSPD First Response: SuperCallouts 2.9.0.0 by SuperPyroManiac has been initialised. [11/2/2021 3:20:27 AM.401] LSPD First Response: Go on duty with LSPDFR to fully load SuperCallouts. [11/2/2021 3:20:27 AM.444] LSPD First Response: Plugin UltimateBackup v1.8.6.0 has been initialized. [11/2/2021 3:20:27 AM.445] LSPD First Response: Go on duty to fully load UltimateBackup [11/2/2021 3:20:27 AM.445] LSPD First Response: We have 3 callouts registered [11/2/2021 3:20:27 AM.445] LSPD First Response: CalloutManager initialized [11/2/2021 3:20:27 AM.446] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [11/2/2021 3:20:27 AM.452] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [11/2/2021 3:20:27 AM.453] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [11/2/2021 3:20:27 AM.462] LSPD First Response: [INFO] Model preloading enabled [11/2/2021 3:20:27 AM.462] LSPD First Response: [TRACE] Preloading POLICE [11/2/2021 3:20:27 AM.462] LSPD First Response: [TRACE] Preloading POLICE2 [11/2/2021 3:20:27 AM.462] LSPD First Response: [TRACE] Preloading POLICE3 [11/2/2021 3:20:27 AM.462] LSPD First Response: [TRACE] Preloading POLICET [11/2/2021 3:20:27 AM.462] LSPD First Response: [TRACE] Preloading SHERIFF2 [11/2/2021 3:20:27 AM.462] LSPD First Response: [TRACE] Preloading SHERIFF [11/2/2021 3:20:27 AM.462] LSPD First Response: [TRACE] Preloading POLICE4 [11/2/2021 3:20:27 AM.462] LSPD First Response: [TRACE] Preloading POLICEB [11/2/2021 3:20:27 AM.462] LSPD First Response: [TRACE] Preloading FBI2 [11/2/2021 3:20:27 AM.462] LSPD First Response: [TRACE] Preloading POLICEOLD1 [11/2/2021 3:20:27 AM.462] LSPD First Response: [TRACE] Preloading POLICEOLD2 [11/2/2021 3:20:27 AM.462] LSPD First Response: [TRACE] Preloading BUZZARD [11/2/2021 3:20:27 AM.462] LSPD First Response: [TRACE] Preloading POLMAV [11/2/2021 3:20:27 AM.463] LSPD First Response: [TRACE] Preloading FROGGER2 [11/2/2021 3:20:27 AM.463] LSPD First Response: [TRACE] Preloading AMBULANCE [11/2/2021 3:20:27 AM.463] LSPD First Response: [TRACE] Preloading FIRETRUK [11/2/2021 3:20:27 AM.464] LSPD First Response: [TRACE] Preloading asset 1B06D571 [11/2/2021 3:20:27 AM.464] LSPD First Response: [TRACE] Preloading asset 1D073A89 [11/2/2021 3:20:27 AM.464] LSPD First Response: [TRACE] Preloading asset 60EC506 [11/2/2021 3:20:27 AM.464] LSPD First Response: [TRACE] Preloading asset 678B81B1 [11/2/2021 3:20:27 AM.464] LSPD First Response: [TRACE] Preloading asset 3656C8C1 [11/2/2021 3:20:27 AM.464] LSPD First Response: [TRACE] Preloading asset 83BF0278 [11/2/2021 3:20:27 AM.472] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [11/2/2021 3:20:27 AM.473] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [11/2/2021 3:20:27 AM.474] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [11/2/2021 3:20:27 AM.475] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [11/2/2021 3:20:27 AM.482] LSPD First Response: Deserialized Jano Mahona [11/2/2021 3:20:27 AM.485] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [11/2/2021 3:20:27 AM.485] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [11/2/2021 3:20:27 AM.485] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [11/2/2021 3:20:27 AM.485] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [11/2/2021 3:20:27 AM.489] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [11/2/2021 3:20:27 AM.490] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [11/2/2021 3:20:27 AM.491] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [11/2/2021 3:20:27 AM.493] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [11/2/2021 3:20:27 AM.493] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [11/2/2021 3:20:27 AM.493] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [11/2/2021 3:20:27 AM.494] LSPD First Response: Custom Pullover event handler: True [11/2/2021 3:20:27 AM.496] LSPD First Response: GrammarPolice [GrammarPolice] starting... [11/2/2021 3:20:27 AM.496] LSPD First Response: GrammarPolice [ConfigHandler] initializing... [11/2/2021 3:20:27 AM.496] LSPD First Response: GrammarPolice [ConfigHandler] loading default settings... [11/2/2021 3:20:27 AM.509] LSPD First Response: GrammarPolice [ConfigHandler] loading custom settings... [11/2/2021 3:20:27 AM.518] LSPD First Response: GrammarPolice [ConfigHandler] loading callsign... [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice ================================================================================ [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice GrammarPolice Settings [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice ================================================================================ [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice AudioPath = D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/audio [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice Callsign = 1-KING-19 [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice Language = en-US [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice PTTPushSound = 2 [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice PTTReleaseSound = 3 [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice HoldToTalk = True [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice HoldToTalkDelay = 250 [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice ShowInCarAnimation = False [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice DispatchKey = LMenu [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice SettingsKey = F2 [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice SettingsModifierKey = LControlKey [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice PrimaryButton = None [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice SecondaryButton = None [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice AttemptToInitiatePursuit = True [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice HandleAvailability = True [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice PanicResponse = 5 [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice RespondToPreface = True [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice UseGenericResponse = True [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice ShowNotifications = True [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice ShowPlayerStatus = True [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice ShowTargetPlate = True [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice StatusTextPosX = 418 [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice StatusTextPosY = 1008 [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice StatusTextScale = 0.39 [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice PitSurrenderRate = 75 [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice PitPedDistance = 20 [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice PitMaxPeds = 1 [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice PitVehicleDistance = 20 [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice PitMaxVehicles = 1 [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice BabbleTimeout = 2000 [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice InitialSilenceTimeout = 2000 [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice EndSilenceTimeout = 1500 [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice CallsignGrammarPartsList = [[1], [king], [19]] [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice CallsignAudioParts = [GP_DIVISION_1, GP_UT_KING, GP_BEAT_19] [11/2/2021 3:20:27 AM.520] LSPD First Response: GrammarPolice ================================================================================ [11/2/2021 3:20:27 AM.521] LSPD First Response: GrammarPolice [AnimationHandler] initializing... [11/2/2021 3:20:27 AM.523] LSPD First Response: Deserialized Louis Goodwin [11/2/2021 3:20:27 AM.525] LSPD First Response: Deserialized Antonio Gipison [11/2/2021 3:20:27 AM.525] LSPD First Response: Deserialized Derrick Holt [11/2/2021 3:20:27 AM.894] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [11/2/2021 3:20:27 AM.894] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [11/2/2021 3:20:27 AM.894] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [11/2/2021 3:20:27 AM.894] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [11/2/2021 3:20:27 AM.900] LSPD First Response: [TRACE] Thread Ambient #1 initialized [11/2/2021 3:20:27 AM.911] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [11/2/2021 3:20:27 AM.914] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [11/2/2021 3:20:28 AM.059] LSPD First Response: Clean Up the Mess in menuHandler. [11/2/2021 3:20:28 AM.063] LSPD First Response: Clean Up the Mess keys set. Open menu key: PageUp [11/2/2021 3:20:28 AM.075] LSPD First Response: LSPD Tollkit loaded. added menu. [11/2/2021 3:20:28 AM.080] LSPD First Response: LSPD Tollkit added items. [11/2/2021 3:20:28 AM.084] LSPD First Response: [TRACE] Has taken study survey: False [11/2/2021 3:20:28 AM.085] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [11/2/2021 3:20:28 AM.091] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [11/2/2021 3:20:28 AM.092] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [11/2/2021 3:20:28 AM.100] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [11/2/2021 3:20:28 AM.100] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [11/2/2021 3:20:28 AM.101] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [11/2/2021 3:20:28 AM.102] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [11/2/2021 3:20:28 AM.102] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [11/2/2021 3:20:28 AM.103] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [11/2/2021 3:20:28 AM.104] LSPD First Response: Custom Pullover has been loaded successfully! [CustomPulloverHandler.cs-201] [11/2/2021 3:20:28 AM.147] LSPD First Response: Clean Up the Mess in mainLogic. [11/2/2021 3:20:28 AM.147] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [11/2/2021 3:20:28 AM.932] LSPD First Response: GrammarPolice [AnimationHandler] created DashRadio and HandRadio objects [11/2/2021 3:20:28 AM.935] LSPD First Response: GrammarPolice [ExternalPluginHandler] starting... [11/2/2021 3:20:28 AM.936] LSPD First Response: GrammarPolice [ExternalPluginHandler] external plugin status [11/2/2021 3:20:28 AM.936] LSPD First Response: GrammarPolice ------------------------------------------------------------------------------------------- [11/2/2021 3:20:28 AM.936] LSPD First Response: GrammarPolice [ExternalPluginHandler] LSPDFR Updated: True [11/2/2021 3:20:28 AM.936] LSPD First Response: GrammarPolice [ExternalPluginHandler] ArrestManager: False [11/2/2021 3:20:28 AM.936] LSPD First Response: GrammarPolice [ExternalPluginHandler] Traffic Policer: False [11/2/2021 3:20:28 AM.936] LSPD First Response: GrammarPolice [ExternalPluginHandler] StopThePed: True [11/2/2021 3:20:28 AM.936] LSPD First Response: GrammarPolice [ExternalPluginHandler] UltimateBackup: True [11/2/2021 3:20:28 AM.936] LSPD First Response: GrammarPolice ------------------------------------------------------------------------------------------- [11/2/2021 3:20:28 AM.940] LSPD First Response: GrammarPolice [PlayerHandler] starting... [11/2/2021 3:20:28 AM.942] LSPD First Response: GrammarPolice [PlayerHandler] setting player status to Out Of Service [11/2/2021 3:20:28 AM.943] LSPD First Response: GrammarPolice [KeyPressMonitor] starting... [11/2/2021 3:20:28 AM.944] LSPD First Response: GrammarPolice [ButtonPressMonitor] no controller mappings set, exiting button monitor [11/2/2021 3:20:29 AM.152] LSPD First Response: GrammarPolice [Action] loaded action: name=accept target=GrammarPolice.Actions.Callout.Accept from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\accept.xml [11/2/2021 3:20:29 AM.156] LSPD First Response: GrammarPolice [Action] loaded action: name=advise target=GrammarPolice.Actions.Status.Advise from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\advise.xml [11/2/2021 3:20:29 AM.159] LSPD First Response: GrammarPolice [Action] loaded action: name=air target=GrammarPolice.Actions.Backup.Air from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\air.xml [11/2/2021 3:20:29 AM.163] LSPD First Response: GrammarPolice [Action] loaded action: name=animal target=GrammarPolice.Actions.Backup.Animal from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\animal.xml [11/2/2021 3:20:29 AM.166] LSPD First Response: GrammarPolice [Action] loaded action: name=available target=GrammarPolice.Actions.Status.Available from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\available.xml [11/2/2021 3:20:29 AM.168] LSPD First Response: GrammarPolice [Action] loaded action: name=busy target=GrammarPolice.Actions.Status.Busy from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\busy.xml [11/2/2021 3:20:29 AM.171] LSPD First Response: GrammarPolice [Action] loaded action: name=clear target=GrammarPolice.Actions.Status.Code4 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\clear.xml [11/2/2021 3:20:29 AM.174] LSPD First Response: GrammarPolice [Action] loaded action: name=code2 target=GrammarPolice.Actions.Backup.Code2 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\code2.xml [11/2/2021 3:20:29 AM.177] LSPD First Response: GrammarPolice [Action] loaded action: name=code3 target=GrammarPolice.Actions.Backup.Code3 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\code3.xml [11/2/2021 3:20:29 AM.180] LSPD First Response: GrammarPolice [Action] loaded action: name=code4 target=GrammarPolice.Actions.Status.Code4 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\code4.xml [11/2/2021 3:20:29 AM.182] LSPD First Response: GrammarPolice [Action] loaded action: name=coroner target=GrammarPolice.Actions.Backup.Coroner from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\coroner.xml [11/2/2021 3:20:29 AM.186] LSPD First Response: GrammarPolice [Action] loaded action: name=ems target=GrammarPolice.Actions.Backup.EMS from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\ems.xml [11/2/2021 3:20:29 AM.189] LSPD First Response: GrammarPolice [Action] loaded action: name=felonystopbackup target=GrammarPolice.Actions.Backup.FelonyStopBackup from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\felonystopbackup.xml [11/2/2021 3:20:29 AM.192] LSPD First Response: GrammarPolice [Action] loaded action: name=female target=GrammarPolice.Actions.Backup.Female from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\female.xml [11/2/2021 3:20:29 AM.195] LSPD First Response: GrammarPolice [Action] loaded action: name=fire target=GrammarPolice.Actions.Backup.Fire from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\fire.xml [11/2/2021 3:20:29 AM.198] LSPD First Response: GrammarPolice [Action] loaded action: name=investigating target=GrammarPolice.Actions.Status.Investigating from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\investigating.xml [11/2/2021 3:20:29 AM.201] LSPD First Response: GrammarPolice [Action] loaded action: name=k9 target=GrammarPolice.Actions.Backup.K9 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\k9.xml [11/2/2021 3:20:29 AM.204] LSPD First Response: GrammarPolice [Action] loaded action: name=officerdown target=GrammarPolice.Actions.Backup.OfficerDown from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\officerdown.xml [11/2/2021 3:20:29 AM.204] LSPD First Response: GrammarPolice [Action] loaded action: name=panic target=GrammarPolice.Actions.Backup.Panic from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\panic.xml [11/2/2021 3:20:29 AM.205] LSPD First Response: GrammarPolice [Action] loaded action: name=pedcheck target=GrammarPolice.Actions.Computer.Pedcheck from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\pedcheck.xml [11/2/2021 3:20:29 AM.208] LSPD First Response: GrammarPolice [Action] loaded action: name=pit target=GrammarPolice.Actions.Backup.Pit from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\pit.xml [11/2/2021 3:20:29 AM.211] LSPD First Response: GrammarPolice [Action] loaded action: name=platecheck target=GrammarPolice.Actions.Computer.Platecheck from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\platecheck.xml [11/2/2021 3:20:29 AM.211] LSPD First Response: GrammarPolice [Action] loaded action: name=preface target=GrammarPolice.Actions.Status.Preface from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\preface.xml [11/2/2021 3:20:29 AM.215] LSPD First Response: GrammarPolice [Action] loaded action: name=pursuit target=GrammarPolice.Actions.Status.InPursuit from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\pursuit.xml [11/2/2021 3:20:29 AM.215] LSPD First Response: GrammarPolice [Action] loaded action: name=roadblock target=GrammarPolice.Actions.Backup.Roadblock from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\roadblock.xml [11/2/2021 3:20:29 AM.218] LSPD First Response: GrammarPolice [Action] loaded action: name=scene target=GrammarPolice.Actions.Status.Scene from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\scene.xml [11/2/2021 3:20:29 AM.221] LSPD First Response: GrammarPolice [Action] loaded action: name=spikestrips target=GrammarPolice.Actions.Backup.Spikestrips from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\spikestrips.xml [11/2/2021 3:20:29 AM.224] LSPD First Response: GrammarPolice [Action] loaded action: name=startpatrol target=GrammarPolice.Actions.Status.StartPatrol from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\startpatrol.xml [11/2/2021 3:20:29 AM.227] LSPD First Response: GrammarPolice [Action] loaded action: name=station target=GrammarPolice.Actions.Status.ReturnToStation from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\station.xml [11/2/2021 3:20:29 AM.230] LSPD First Response: GrammarPolice [Action] loaded action: name=swat target=GrammarPolice.Actions.Backup.Swat from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\swat.xml [11/2/2021 3:20:29 AM.233] LSPD First Response: GrammarPolice [Action] loaded action: name=taser target=GrammarPolice.Actions.Backup.Code3 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\taser.xml [11/2/2021 3:20:29 AM.236] LSPD First Response: GrammarPolice [Action] loaded action: name=tow target=GrammarPolice.Actions.Backup.Tow from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\tow.xml [11/2/2021 3:20:29 AM.236] LSPD First Response: GrammarPolice [Action] loaded action: name=traffic target=GrammarPolice.Actions.Status.TrafficStop from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\traffic.xml [11/2/2021 3:20:29 AM.237] LSPD First Response: GrammarPolice [Action] loaded action: name=trafficstopbackup target=GrammarPolice.Actions.Backup.TrafficStopBackup from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\trafficstopbackup.xml [11/2/2021 3:20:29 AM.240] LSPD First Response: GrammarPolice [Action] loaded action: name=transport target=GrammarPolice.Actions.Backup.Transport from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\transport.xml [11/2/2021 3:20:29 AM.240] LSPD First Response: GrammarPolice [Action] loaded action: name=vehicle target=GrammarPolice.Actions.Backup.Vehicle from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/default/actions\vehicle.xml [11/2/2021 3:20:29 AM.244] LSPD First Response: GrammarPolice [GetMethodInfo] loading assembly file D:\SteamLibrary\steamapps\common\Grand Theft Auto V\plugins\LSPDFR/OP_Immersive_Dispatch.dll [11/2/2021 3:20:29 AM.262] LSPD First Response: GrammarPolice [Action] loaded action: name=10-4 target=OP_Immersive_Dispatch.Actions.Ambient.tenfour from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\10-4.xml [11/2/2021 3:20:29 AM.268] LSPD First Response: GrammarPolice [Action] loaded action: name=opid_accept target=GrammarPolice.Actions.Callout.Accept from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\accept.xml [11/2/2021 3:20:29 AM.273] LSPD First Response: GrammarPolice [Action] loaded action: name=AirDismiss target=OP_Immersive_Dispatch.Actions.Backup.AirDismiss from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\AirDismiss.xml [11/2/2021 3:20:29 AM.278] LSPD First Response: GrammarPolice [Action] loaded action: name=AirOverwatch target=OP_Immersive_Dispatch.Actions.Backup.AirOverwatch from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\AirOverwatch.xml [11/2/2021 3:20:29 AM.278] LSPD First Response: GrammarPolice [Action] loaded action: name=AirPursuit target=OP_Immersive_Dispatch.Actions.Backup.AirPursuit from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\AirPursuit.xml [11/2/2021 3:20:29 AM.279] LSPD First Response: GrammarPolice [Action] loaded action: name=animalcontrol target=OP_Immersive_Dispatch.Actions.Requests.AnimalControl from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\AnimalControl.xml [11/2/2021 3:20:29 AM.282] LSPD First Response: GrammarPolice [Action] loaded action: name=armedwithgun target=OP_Immersive_Dispatch.Actions.Advise.ArmedWithGun from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ArmedWithGun.xml [11/2/2021 3:20:29 AM.286] LSPD First Response: GrammarPolice [Action] loaded action: name=armedwithknife target=OP_Immersive_Dispatch.Actions.Advise.ArmedWithKnife from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ArmedWithKnife.xml [11/2/2021 3:20:29 AM.290] LSPD First Response: GrammarPolice [Action] loaded action: name=available target=OP_Immersive_Dispatch.Actions.Status.Available from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\available.xml [11/2/2021 3:20:29 AM.293] LSPD First Response: GrammarPolice [Action] loaded action: name=backupcode2 target=OP_Immersive_Dispatch.Actions.Backup.Code2 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupcode2.xml [11/2/2021 3:20:29 AM.298] LSPD First Response: GrammarPolice [Action] loaded action: name=backupcode2state target=OP_Immersive_Dispatch.Actions.Backup.Code2State from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupcode2state.xml [11/2/2021 3:20:29 AM.302] LSPD First Response: GrammarPolice [Action] loaded action: name=backupcode3 target=OP_Immersive_Dispatch.Actions.Backup.Code3 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupcode3.xml [11/2/2021 3:20:29 AM.308] LSPD First Response: GrammarPolice [Action] loaded action: name=backupcode3state target=OP_Immersive_Dispatch.Actions.Backup.Code3State from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupcode3state.xml [11/2/2021 3:20:29 AM.311] LSPD First Response: GrammarPolice [Action] loaded action: name=backupems target=OP_Immersive_Dispatch.Actions.Backup.EMS from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupems.xml [11/2/2021 3:20:29 AM.316] LSPD First Response: GrammarPolice [Action] loaded action: name=backupfemale target=OP_Immersive_Dispatch.Actions.Backup.Female from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupfemale.xml [11/2/2021 3:20:29 AM.321] LSPD First Response: GrammarPolice [Action] loaded action: name=backupfire target=OP_Immersive_Dispatch.Actions.Backup.Fire from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupfire.xml [11/2/2021 3:20:29 AM.326] LSPD First Response: GrammarPolice [Action] loaded action: name=backupgroup target=OP_Immersive_Dispatch.Actions.Backup.Group from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupgroup.xml [11/2/2021 3:20:29 AM.331] LSPD First Response: GrammarPolice [Action] loaded action: name=backupk9 target=OP_Immersive_Dispatch.Actions.Backup.K9 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupk9.xml [11/2/2021 3:20:29 AM.336] LSPD First Response: GrammarPolice [Action] loaded action: name=backupNOOSE target=OP_Immersive_Dispatch.Actions.Backup.NOOSE from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupNOOSE.xml [11/2/2021 3:20:29 AM.341] LSPD First Response: GrammarPolice [Action] loaded action: name=backuppursuit target=OP_Immersive_Dispatch.Actions.Backup.Pursuit from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backuppursuit.xml [11/2/2021 3:20:29 AM.341] LSPD First Response: GrammarPolice [Action] loaded action: name=backupSWAT target=OP_Immersive_Dispatch.Actions.Backup.SWAT from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backupSWAT.xml [11/2/2021 3:20:29 AM.346] LSPD First Response: GrammarPolice [Action] loaded action: name=backuptow target=OP_Immersive_Dispatch.Actions.Backup.Tow from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backuptow.xml [11/2/2021 3:20:29 AM.351] LSPD First Response: GrammarPolice [Action] loaded action: name=backuptraffic target=OP_Immersive_Dispatch.Actions.Backup.Traffic from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\backuptraffic.xml [11/2/2021 3:20:29 AM.354] LSPD First Response: GrammarPolice [Action] loaded action: name=busy target=OP_Immersive_Dispatch.Actions.Status.Busy from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\busy.xml [11/2/2021 3:20:29 AM.360] LSPD First Response: GrammarPolice [Action] loaded action: name=cancelChecks target=OP_Immersive_Dispatch.Handlers.OfficerCheckIn.Cancel from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\cancelchecks.xml [11/2/2021 3:20:29 AM.363] LSPD First Response: GrammarPolice [Action] loaded action: name=ChannelEMS1 target=OP_Immersive_Dispatch.Actions.Ambient.Channel_EMS1 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ChannelEMS1.xml [11/2/2021 3:20:29 AM.367] LSPD First Response: GrammarPolice [Action] loaded action: name=ChannelFire1 target=OP_Immersive_Dispatch.Actions.Ambient.Channel_FIRE1 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ChannelFire1.xml [11/2/2021 3:20:29 AM.372] LSPD First Response: GrammarPolice [Action] loaded action: name=ChannelMain target=OP_Immersive_Dispatch.Actions.Ambient.Channel_Main from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ChannelMain.xml [11/2/2021 3:20:29 AM.376] LSPD First Response: GrammarPolice [Action] loaded action: name=ChannelPriority target=OP_Immersive_Dispatch.Actions.Ambient.Channel_PRIORITY from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ChannelPriority.xml [11/2/2021 3:20:29 AM.377] LSPD First Response: GrammarPolice [Action] loaded action: name=ChannelTac1 target=OP_Immersive_Dispatch.Actions.Ambient.Channel_TAC1 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ChannelTac1.xml [11/2/2021 3:20:29 AM.380] LSPD First Response: GrammarPolice [Action] loaded action: name=clear target=OP_Immersive_Dispatch.Actions.Status.Code4 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\clear.xml [11/2/2021 3:20:29 AM.384] LSPD First Response: GrammarPolice [Action] loaded action: name=coroner target=OP_Immersive_Dispatch.Actions.Requests.Coroner from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\coroner.xml [11/2/2021 3:20:29 AM.388] LSPD First Response: GrammarPolice [GetMethodInfo] loading assembly file D:\SteamLibrary\steamapps\common\Grand Theft Auto V\plugins\LSPDFR/RichsPoliceEnhancements.dll [11/2/2021 3:20:29 AM.416] LSPD First Response: GrammarPolice [Action] loaded action: name=disablepriorityradiotraffic target=RichsPoliceEnhancements.Features.PriorityRadioTraffic.TogglePRT from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\disablepriorityradiotraffic.xml [11/2/2021 3:20:29 AM.421] LSPD First Response: GrammarPolice [Action] loaded action: name=enablepriorityradiotraffic target=RichsPoliceEnhancements.Features.PriorityRadioTraffic.TogglePRT from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\enablepriorityradiotraffic.xml [11/2/2021 3:20:29 AM.422] LSPD First Response: GrammarPolice [Action] loaded action: name=felonyStop target=OP_Immersive_Dispatch.Actions.TrafficStop.Felony from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\felonystop.xml [11/2/2021 3:20:29 AM.426] LSPD First Response: GrammarPolice [Action] loaded action: name=fightinprogress target=OP_Immersive_Dispatch.Actions.Advise.FightInProgress from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\FightInProgress.xml [11/2/2021 3:20:29 AM.427] LSPD First Response: GrammarPolice [Action] loaded action: name=insurancecompany target=OP_Immersive_Dispatch.Actions.Requests.InsuranceCompany from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\InsuranceCompany.xml [11/2/2021 3:20:29 AM.430] LSPD First Response: GrammarPolice [Action] loaded action: name=investigating target=OP_Immersive_Dispatch.Actions.Status.Investigating from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\investigating.xml [11/2/2021 3:20:29 AM.433] LSPD First Response: GrammarPolice [Action] loaded action: name=in_service target=OP_Immersive_Dispatch.Actions.Status.In_Service from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\in_service.xml [11/2/2021 3:20:29 AM.434] LSPD First Response: GrammarPolice [Action] loaded action: name=meal_break target=OP_Immersive_Dispatch.Actions.Status.Meal_Break from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\meal_break.xml [11/2/2021 3:20:29 AM.438] LSPD First Response: GrammarPolice [Action] loaded action: name=no target=OP_Immersive_Dispatch.Actions.Answers.No from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\no.xml [11/2/2021 3:20:29 AM.441] LSPD First Response: GrammarPolice [Action] loaded action: name=notok target=OP_Immersive_Dispatch.Handlers.OfficerCheckIn.Additional from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\notok.xml [11/2/2021 3:20:29 AM.444] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied1 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied1.xml [11/2/2021 3:20:29 AM.448] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied1_32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_32 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied1_32.xml [11/2/2021 3:20:29 AM.451] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied1no32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_No_32 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied1_no_32.xml [11/2/2021 3:20:29 AM.455] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied2 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied2.xml [11/2/2021 3:20:29 AM.459] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied2_32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_32 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied2_32.xml [11/2/2021 3:20:29 AM.462] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied2no32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_No_32 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied2_no_32.xml [11/2/2021 3:20:29 AM.466] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied3 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied3.xml [11/2/2021 3:20:29 AM.469] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied3_32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_32 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied3_32.xml [11/2/2021 3:20:29 AM.470] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied3no32 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied1_3_No_32 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied3_no_32.xml [11/2/2021 3:20:29 AM.473] LSPD First Response: GrammarPolice [Action] loaded action: name=occupied4 target=OP_Immersive_Dispatch.Actions.TrafficStop.Occupied4 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\occupied4.xml [11/2/2021 3:20:29 AM.477] LSPD First Response: GrammarPolice [Action] loaded action: name=off_duty target=OP_Immersive_Dispatch.Actions.Status.Off_Duty from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\off_duty.xml [11/2/2021 3:20:29 AM.480] LSPD First Response: GrammarPolice [Action] loaded action: name=ok target=OP_Immersive_Dispatch.Handlers.OfficerCheckIn.OK from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\ok.xml [11/2/2021 3:20:29 AM.481] LSPD First Response: GrammarPolice [Action] loaded action: name=scene target=OP_Immersive_Dispatch.Actions.Status.On_Scene from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\onscene.xml [11/2/2021 3:20:29 AM.486] LSPD First Response: GrammarPolice [Action] loaded action: name=panicbutton target=OP_Immersive_Dispatch.Actions.Backup.Panic from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\panicbutton.xml [11/2/2021 3:20:29 AM.491] LSPD First Response: GrammarPolice [Action] loaded action: name=pedcheck target=OP_Immersive_Dispatch.Actions.Requests.PedCheck from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\pedcheck.xml [11/2/2021 3:20:29 AM.495] LSPD First Response: GrammarPolice [Action] loaded action: name=person_deceased target=OP_Immersive_Dispatch.Actions.Advise.Person_Deceased from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\person_deceased.xml [11/2/2021 3:20:29 AM.499] LSPD First Response: GrammarPolice [Action] loaded action: name=person_injured target=OP_Immersive_Dispatch.Actions.Advise.Person_Injured from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\person_injured.xml [11/2/2021 3:20:29 AM.504] LSPD First Response: GrammarPolice [Action] loaded action: name=platecheck target=OP_Immersive_Dispatch.Actions.Requests.PlateCheck from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\platecheck.xml [11/2/2021 3:20:29 AM.505] LSPD First Response: GrammarPolice [Action] loaded action: name=preface target=OP_Immersive_Dispatch.Actions.Ambient.Dispatch from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\preface.xml [11/2/2021 3:20:29 AM.508] LSPD First Response: GrammarPolice [Action] loaded action: name=pursuit target=OP_Immersive_Dispatch.Actions.Status.Pursuit from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\pursuit.xml [11/2/2021 3:20:29 AM.513] LSPD First Response: GrammarPolice [Action] loaded action: name=pursuitstatus_continue target=OP_Immersive_Dispatch.Handlers.PursuitStatusCheck.Yes from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\pursuitstatus_continue.xml [11/2/2021 3:20:29 AM.518] LSPD First Response: GrammarPolice [Action] loaded action: name=pursuitstatus_terminate target=OP_Immersive_Dispatch.Handlers.PursuitStatusCheck.Cancel from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\pursuitstatus_terminate.xml [11/2/2021 3:20:29 AM.519] LSPD First Response: GrammarPolice [Action] loaded action: name=radiocheck target=OP_Immersive_Dispatch.Actions.Requests.RadioCheck from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\radiocheck.xml [11/2/2021 3:20:29 AM.522] LSPD First Response: GrammarPolice [Action] loaded action: name=returningtostation target=OP_Immersive_Dispatch.Actions.Status.Returning_To_Station from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\returningtostation.xml [11/2/2021 3:20:29 AM.526] LSPD First Response: GrammarPolice [Action] loaded action: name=signal100 target=OP_Immersive_Dispatch.Actions.Signal_100.Call from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\signal100.xml [11/2/2021 3:20:29 AM.530] LSPD First Response: GrammarPolice [Action] loaded action: name=signal60 target=OP_Immersive_Dispatch.Actions.Advise.Signal_60 from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\signal60.xml [11/2/2021 3:20:29 AM.534] LSPD First Response: GrammarPolice [Action] loaded action: name=standby target=OP_Immersive_Dispatch.Actions.Answers.Standby from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\standby.xml [11/2/2021 3:20:29 AM.539] LSPD First Response: GrammarPolice [Action] loaded action: name=suspectsincustody target=OP_Immersive_Dispatch.Actions.Status.Suspect_In_Custody from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\suspectsincustody.xml [11/2/2021 3:20:29 AM.543] LSPD First Response: GrammarPolice [Action] loaded action: name=suspect_lost target=OP_Immersive_Dispatch.Actions.Advise.Suspect_Lost from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\suspect_lost.xml [11/2/2021 3:20:29 AM.547] LSPD First Response: GrammarPolice [Action] loaded action: name=suspect_visual target=OP_Immersive_Dispatch.Actions.Advise.Suspect_Visual from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\suspect_visual.xml [11/2/2021 3:20:29 AM.548] LSPD First Response: GrammarPolice [Action] loaded action: name=taser target=OP_Immersive_Dispatch.Actions.Advise.Taser from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\taser.xml [11/2/2021 3:20:29 AM.553] LSPD First Response: GrammarPolice [Action] loaded action: name=ticketnumber target=OP_Immersive_Dispatch.Actions.Requests.Ticket from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\TicketNumber.xml [11/2/2021 3:20:29 AM.557] LSPD First Response: GrammarPolice [Action] loaded action: name=traffic target=OP_Immersive_Dispatch.Actions.TrafficStop.Start from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\trafficstopstart.xml [11/2/2021 3:20:29 AM.560] LSPD First Response: GrammarPolice [Action] loaded action: name=transport target=OP_Immersive_Dispatch.Actions.Backup.Suspect_Transport from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\transport.xml [11/2/2021 3:20:29 AM.560] LSPD First Response: GrammarPolice [Action] loaded action: name=yes target=OP_Immersive_Dispatch.Actions.Answers.Yes from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-US/custom/actions\yes.xml [11/2/2021 3:20:29 AM.570] LSPD First Response: GrammarPolice [Command] loaded command: name=accept [11/2/2021 3:20:29 AM.573] LSPD First Response: GrammarPolice [Command] loaded command: name=advise [11/2/2021 3:20:29 AM.576] LSPD First Response: GrammarPolice [Command] loaded command: name=clear [11/2/2021 3:20:29 AM.579] LSPD First Response: GrammarPolice [Command] loaded command: name=officerdown [11/2/2021 3:20:29 AM.581] LSPD First Response: GrammarPolice [Command] loaded command: name=panic [11/2/2021 3:20:29 AM.584] LSPD First Response: GrammarPolice [Command] loaded command: name=preface [11/2/2021 3:20:29 AM.587] LSPD First Response: GrammarPolice [Command] loaded command: name=request [11/2/2021 3:20:29 AM.587] LSPD First Response: GrammarPolice [Command] loaded command: name=status [11/2/2021 3:20:29 AM.590] LSPD First Response: GrammarPolice [Command] loaded command: name=taser [11/2/2021 3:20:29 AM.593] LSPD First Response: GrammarPolice [Command] loaded command: name=10-4 [11/2/2021 3:20:29 AM.594] LSPD First Response: GrammarPolice [Command] loaded command: name=advised [11/2/2021 3:20:29 AM.598] LSPD First Response: GrammarPolice [Command] loaded command: name=cancelChecks [11/2/2021 3:20:29 AM.601] LSPD First Response: GrammarPolice [Command] loaded command: name=cancelPRT [11/2/2021 3:20:29 AM.604] LSPD First Response: GrammarPolice [Command] loaded command: name=Dismiss [11/2/2021 3:20:29 AM.605] LSPD First Response: GrammarPolice [Command] loaded command: name=no [11/2/2021 3:20:29 AM.608] LSPD First Response: GrammarPolice [Command] loaded command: name=occupied [11/2/2021 3:20:29 AM.611] LSPD First Response: GrammarPolice [Command] loaded command: name=pursuitstatus [11/2/2021 3:20:29 AM.611] LSPD First Response: GrammarPolice [Command] loaded command: name=signal100 [11/2/2021 3:20:29 AM.614] LSPD First Response: GrammarPolice [Command] loaded command: name=standby [11/2/2021 3:20:29 AM.617] LSPD First Response: GrammarPolice [Command] loaded command: name=suspectlost [11/2/2021 3:20:29 AM.619] LSPD First Response: GrammarPolice [Command] loaded command: name=taser [11/2/2021 3:20:29 AM.622] LSPD First Response: GrammarPolice [Command] loaded command: name=yes [11/2/2021 3:20:29 AM.622] LSPD First Response: GrammarPolice [GrammarHandler] loaded 21 commands and 100 actions [11/2/2021 3:20:29 AM.623] LSPD First Response: GrammarPolice [GrammarHandler] instantiating engine [11/2/2021 3:20:29 AM.674] LSPD First Response: GrammarPolice [GrammarHandler] audio level: 0 [11/2/2021 3:20:29 AM.674] LSPD First Response: GrammarPolice [GrammarHandler] loading grammar [11/2/2021 3:20:29 AM.678] LSPD First Response: GrammarPolice [Builder] building grammars using Culture: en-US [11/2/2021 3:20:29 AM.678] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: accept [11/2/2021 3:20:29 AM.681] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: advise [11/2/2021 3:20:29 AM.681] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: clear [11/2/2021 3:20:29 AM.681] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: officerdown [11/2/2021 3:20:29 AM.681] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: panic [11/2/2021 3:20:29 AM.681] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: request [11/2/2021 3:20:29 AM.681] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: status [11/2/2021 3:20:29 AM.681] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: taser [11/2/2021 3:20:29 AM.681] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: 10-4 [11/2/2021 3:20:29 AM.681] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: advised [11/2/2021 3:20:29 AM.681] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: cancelChecks [11/2/2021 3:20:29 AM.681] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: cancelPRT [11/2/2021 3:20:29 AM.681] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: Dismiss [11/2/2021 3:20:29 AM.681] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: no [11/2/2021 3:20:29 AM.681] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: occupied [11/2/2021 3:20:29 AM.681] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: pursuitstatus [11/2/2021 3:20:29 AM.681] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: signal100 [11/2/2021 3:20:29 AM.681] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: standby [11/2/2021 3:20:29 AM.681] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: suspectlost [11/2/2021 3:20:29 AM.681] LSPD First Response: GrammarPolice [Builder] building GrammarBuilder for Command: yes [11/2/2021 3:20:29 AM.681] LSPD First Response: GrammarPolice [Builder] building Prefaces [11/2/2021 3:20:29 AM.683] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: 1 [11/2/2021 3:20:29 AM.683] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: king [11/2/2021 3:20:29 AM.683] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: 1 king [11/2/2021 3:20:29 AM.683] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: 19 [11/2/2021 3:20:29 AM.683] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: king 19 [11/2/2021 3:20:29 AM.683] LSPD First Response: GrammarPolice [Builder] adding CallsignGrammar string: 1 king 19 [11/2/2021 3:20:29 AM.683] LSPD First Response: GrammarPolice [Builder] creating prefaceActionBuilder [11/2/2021 3:20:29 AM.683] LSPD First Response: GrammarPolice [Builder] creating mainBuilder [11/2/2021 3:20:29 AM.683] LSPD First Response: GrammarPolice [Builder] appending prefaces [11/2/2021 3:20:29 AM.683] LSPD First Response: GrammarPolice [Builder] creating allBuilders [11/2/2021 3:20:29 AM.683] LSPD First Response: GrammarPolice [Builder] appending to mainBuilder [11/2/2021 3:20:29 AM.684] LSPD First Response: GrammarPolice [Builder] creating finalBuilder [11/2/2021 3:20:29 AM.684] LSPD First Response: GrammarPolice [Builder] returning new Grammar [11/2/2021 3:20:29 AM.776] LSPD First Response: GrammarPolice [GrammarHandler] setting input to default device [11/2/2021 3:20:29 AM.799] LSPD First Response: GrammarPolice [GrammarHandler] adding speech events [11/2/2021 3:20:29 AM.801] LSPD First Response: GrammarPolice [GrammarHandler] instantiation successful [11/2/2021 3:20:29 AM.801] LSPD First Response: GrammarPolice [UIHandler] starting... [11/2/2021 3:20:29 AM.804] LSPD First Response: GrammarPolice [UIHandler] detected resolution of 1920x1080, setting offset to 47 [11/2/2021 3:20:29 AM.995] LSPD First Response: [AutomaticSirenCutout]: Automatic Siren Cutout V3.1.5.0 is ready. [11/2/2021 3:20:29 AM.996] LSPD First Response: [AutomaticSirenCutout]: AutomaticSirenCutout is enabled. [11/2/2021 3:20:29 AM.996] LSPD First Response: [AutomaticSirenCutout]: TrafficLightControl is disabled. [11/2/2021 3:20:29 AM.996] LSPD First Response: [AutomaticSirenCutout]: FriendlyHonk is disabled. [11/2/2021 3:20:29 AM.996] LSPD First Response: [AutomaticSirenCutout]: Yielding is disabled. [11/2/2021 3:20:32 AM.200] LSPD First Response: [ParksTools] Common Assembly: ParksTools, Version=4.2.7337.42758, Culture=neutral, PublicKeyToken=null [11/2/2021 3:20:32 AM.200] LSPD First Response: [ParksTools] Mod Assembly: BetterEMS, Version=4.1.7375.38121, Culture=neutral, PublicKeyToken=null [11/2/2021 3:20:32 AM.215] LSPD First Response: [Better EMS]: Loading EMS settings [11/2/2021 3:20:32 AM.216] LSPD First Response: Better EMS INI sections: AmbientDispatch,Keybindings,Player,Units,Impatient Mode,Dispatch,Response,Cleanup [11/2/2021 3:20:32 AM.273] LSPD First Response: [Better EMS]: Loading station Fire Station Headquarters [11/2/2021 3:20:32 AM.273] LSPD First Response: [Better EMS]: Found station type: FIRE [11/2/2021 3:20:32 AM.273] LSPD First Response: [Better EMS]: Adding station point: in front [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Loading station El Burro Heights Fire Station [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Found station type: FIRE [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: inside bay [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: in front of left door [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Loading station Davis Fire Station [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Found station type: FIRE [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: middle bay [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: right bay [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Loading station Davis hospital [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: parking lot 1 [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: parking lot 2 [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: parking lot 3 [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: parking lot 4 [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: delivery zone [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Station has delivery zone [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: delivery zone emergency [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Station has delivery zone [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Loading station Pillbox Hill Hospital [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: delivery zone [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Station has delivery zone [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: spawn 1 [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: spawn 2 [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: emergency delivery [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Station has delivery zone [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Loading station Mount Zonah Medical Center [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: emergency delivery [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Station has delivery zone [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: emergency delivery 2 [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Station has delivery zone [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: spawn 1 [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: spawn 2 [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Loading station Airport Fire Station [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Found station type: FIRE [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: bay 4 [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: bay 3 [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Loading station Airport Fire Station [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: bay 2 [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: bay 1 [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Loading station Fort Zancudo Fire Station [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Found station type: FIRE [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: bay 1 [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: bay 2 [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: bay 3 [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: bay 4 [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Loading station Paleto Bay Fire Station [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Found station type: FIRE [11/2/2021 3:20:32 AM.286] LSPD First Response: [Better EMS]: Adding station point: bay 1 [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Adding station point: bay 2 [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Adding station point: beind bay 1 [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Adding station point: beind bay 2 [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Loading station Paleto Bay Medical Center [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Adding station point: alley [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Station has delivery zone [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Loading station Sandy Shores Hospital [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Adding station point: delivery [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Station has delivery zone [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Adding station point: spawn [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Loading station Sandy Shores Fire Station [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Found station type: FIRE [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Adding station point: inside [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Loading station Lifeguard Station [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Found station type: FIRE [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Adding station point: north 1 [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Adding station point: north 2 [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Adding station point: north mini 1 [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Adding station point: north mini 2 [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Adding station point: middle mini [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Adding station point: mid south mini [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Adding station point: south 1 [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Adding station point: south 2 [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Adding station point: south 3 [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Loading station Vinewood Hills Ranger Station [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Found station type: FIRE [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Adding station point: driveway [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Loading station Raton Canyon Ranger Station [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Found station type: FIRE [11/2/2021 3:20:32 AM.287] LSPD First Response: [Better EMS]: Adding station point: station [11/2/2021 3:20:32 AM.289] LSPD First Response: [Better EMS]: Settings loaded from D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPDFR\BetterEMS.ini [11/2/2021 3:20:32 AM.289] LSPD First Response: [Better EMS]: Started loading Better EMS [11/2/2021 3:20:32 AM.543] LSPD First Response: [ParksTools] using cached token without checking for new token [11/2/2021 3:20:32 AM.567] LSPD First Response: [Better EMS]: Unable to parse bone: Unknown [11/2/2021 3:20:32 AM.573] LSPD First Response: [Better EMS]: Unable to parse bone: [11/2/2021 3:20:32 AM.575] LSPD First Response: [Better EMS]: Finished loading Better EMS [11/2/2021 3:20:32 AM.726] LSPD First Response: CompuLite Localization Code Page: 1252 [11/2/2021 3:20:32 AM.726] LSPD First Response: CompuLite Localization Encoding Name: Western European (Windows) [11/2/2021 3:20:32 AM.739] LSPD First Response: --------------------------------------ForceACallout startup log-------------------------------------- [11/2/2021 3:20:32 AM.739] LSPD First Response: [ForceACallout]: Fetching latest plugin version from GitHub [11/2/2021 3:20:32 AM.996] LSPD First Response: [ForceACallout]: Plugin version v1.6.1.3 loaded successfully [11/2/2021 3:20:33 AM.006] LSPD First Response: [ForceACallout]: [KEYBINDINGS] ForceCalloutKey is set to NumPad9 [11/2/2021 3:20:33 AM.006] LSPD First Response: [ForceACallout]: [KEYBINDINGS] ForceCalloutModifier is set to None [11/2/2021 3:20:33 AM.006] LSPD First Response: [ForceACallout]: [KEYBINDINGS] AvailabilityKey is set to NumPad7 [11/2/2021 3:20:33 AM.006] LSPD First Response: [ForceACallout]: [KEYBINDINGS] AvailabilityModifier is set to None [11/2/2021 3:20:33 AM.006] LSPD First Response: [ForceACallout]: [GENERAL] DebugLogging is set to False [11/2/2021 3:20:33 AM.006] LSPD First Response: [ForceACallout]: [GENERAL] AvailableForCalloutsText is set to True [11/2/2021 3:20:33 AM.006] LSPD First Response: [ForceACallout]: [GENERAL] RectangleAlpha is set to 200 [11/2/2021 3:20:33 AM.006] LSPD First Response: [ForceACallout]: [GENERAL] CalloutProbability is set to True [11/2/2021 3:20:33 AM.006] LSPD First Response: [ForceACallout]: [GENERAL] CalloutProbabilityModifier is set to 1 [11/2/2021 3:20:33 AM.006] LSPD First Response: [ForceACallout]: [GENERAL] PLDCompatibility is set to True [11/2/2021 3:20:33 AM.006] LSPD First Response: [ForceACallout]: [GENERAL] AutoChangeAvailability is set to False [11/2/2021 3:20:33 AM.006] LSPD First Response: ----------------------------------------------------------------------------------------------------- [11/2/2021 3:20:33 AM.007] LSPD First Response: Registering callout IndianCallouts.Callouts.BikerChase [11/2/2021 3:20:33 AM.007] LSPD First Response: Registering callout IndianCallouts.Callouts.AttemptedLooting [11/2/2021 3:20:33 AM.007] LSPD First Response: Registering callout IndianCallouts.Callouts.RecklessDriver [11/2/2021 3:20:33 AM.007] LSPD First Response: Registering callout IndianCallouts.Callouts.StolenVehicle [11/2/2021 3:20:33 AM.007] LSPD First Response: Registering callout IndianCallouts.Callouts.GroupWithGunsInPublic [11/2/2021 3:20:33 AM.007] LSPD First Response: Registering callout IndianCallouts.Callouts.EvadingPoliceCheckpoint [11/2/2021 3:20:33 AM.007] LSPD First Response: Registering callout IndianCallouts.Callouts.StolenArmoredVehicleSpotted [11/2/2021 3:20:33 AM.007] LSPD First Response: Registering callout IndianCallouts.Callouts.StreetFight [11/2/2021 3:20:33 AM.007] LSPD First Response: Registering callout IndianCallouts.Callouts.PersonWithWeapon [11/2/2021 3:20:33 AM.007] LSPD First Response: Registering callout IndianCallouts.Callouts.ArmedBurglary [11/2/2021 3:20:33 AM.429] LSPD First Response: [RPE]: AmbientBackup is disabled. [11/2/2021 3:20:33 AM.429] LSPD First Response: [RPE]: AISirenCycle is enabled. [11/2/2021 3:20:33 AM.430] LSPD First Response: [RPE]: SilentBackup is enabled. [11/2/2021 3:20:33 AM.430] LSPD First Response: [RPE]: TVI is enabled. [11/2/2021 3:20:33 AM.430] LSPD First Response: [RPE]: PriorityRadioTraffic is disabled. [11/2/2021 3:20:33 AM.430] LSPD First Response: [RPE]: AutomaticPursuitUpdates is enabled. [11/2/2021 3:20:33 AM.430] LSPD First Response: [RPE]: SuspectStamina is enabled. [11/2/2021 3:20:33 AM.430] LSPD First Response: [RPE]: SuspectTrip is enabled. [11/2/2021 3:20:33 AM.431] LSPD First Response: Rich's Police Enhancements V1.5.4.0 is ready. [11/2/2021 3:20:33 AM.524] LSPD First Response: StopThePed Localization Code Page: 1252 [11/2/2021 3:20:33 AM.524] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows) [11/2/2021 3:20:33 AM.565] LSPD First Response: [Better EMS]: Registering smart radio buttons [11/2/2021 3:20:33 AM.567] LSPD First Response: [Better EMS]: Launching EMS response [11/2/2021 3:20:33 AM.573] LSPD First Response: OP_Immersive_Dispatch [Settings] ------------------------------------------------------------------------------------------- [11/2/2021 3:20:33 AM.576] LSPD First Response: OP_Immersive_Dispatch [String - Misc - Callsign] 1-KING-19 [11/2/2021 3:20:33 AM.576] LSPD First Response: OP_Immersive_Dispatch [AudioParser - Misc - Callsign] OP_1 OP_UT_KING OP_19 [11/2/2021 3:20:33 AM.577] LSPD First Response: OP_Immersive_Dispatch [Bool - DispatchCallsignAudio - Active] True [11/2/2021 3:20:33 AM.577] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Active] True [11/2/2021 3:20:33 AM.578] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100 - Audio_File] Signal_100 [11/2/2021 3:20:33 AM.578] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Automatic_Priority] True [11/2/2021 3:20:33 AM.578] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100_Beep - Audio_File] Signal_100_Beep [11/2/2021 3:20:33 AM.579] LSPD First Response: OP_Immersive_Dispatch [Int32 - Signal_100_Beep - Beep_Time] 60 [11/2/2021 3:20:33 AM.579] LSPD First Response: OP_Immersive_Dispatch [Bool - Axon - Active] True [11/2/2021 3:20:33 AM.580] LSPD First Response: OP_Immersive_Dispatch [String - Axon - Audio_File] Axon [11/2/2021 3:20:33 AM.580] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Key] O [11/2/2021 3:20:33 AM.581] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Modifier] Alt [11/2/2021 3:20:33 AM.581] LSPD First Response: OP_Immersive_Dispatch [Int32 - Axon - Beep_Time] 120 [11/2/2021 3:20:33 AM.582] LSPD First Response: OP_Immersive_Dispatch [Bool - MDT - Active] True [11/2/2021 3:20:33 AM.582] LSPD First Response: OP_Immersive_Dispatch [String - MDT - Audio_File] MDT [11/2/2021 3:20:33 AM.582] LSPD First Response: OP_Immersive_Dispatch [Bool - Officer_Check_In - Active] True [11/2/2021 3:20:33 AM.583] LSPD First Response: OP_Immersive_Dispatch [Int32 - Officer_Check_In - Check_Time] 120 [11/2/2021 3:20:33 AM.583] LSPD First Response: OP_Immersive_Dispatch [Bool - Standby Function - Active] True [11/2/2021 3:20:33 AM.584] LSPD First Response: OP_Immersive_Dispatch [Bool - Panic_Button - Active] True [11/2/2021 3:20:33 AM.584] LSPD First Response: OP_Immersive_Dispatch [String - Panic_Button - Audio_file] panic_button [11/2/2021 3:20:33 AM.584] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Key] U [11/2/2021 3:20:33 AM.585] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Modifier] LShiftKey [11/2/2021 3:20:33 AM.585] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Key] L [11/2/2021 3:20:33 AM.586] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Modifier] Alt [11/2/2021 3:20:33 AM.586] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Button] None [11/2/2021 3:20:33 AM.587] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Modifier] None [11/2/2021 3:20:33 AM.587] LSPD First Response: OP_Immersive_Dispatch [String - TenFourBeep - Audio_file] TenFourBeep [11/2/2021 3:20:33 AM.588] LSPD First Response: OP_Immersive_Dispatch [Bool - TenFourBeep - Active] True [11/2/2021 3:20:33 AM.588] LSPD First Response: OP_Immersive_Dispatch [String - ChannelChangeAudio - Audio_file] ChannelChangeAudio [11/2/2021 3:20:33 AM.589] LSPD First Response: OP_Immersive_Dispatch [Bool - ChannelChangeAudio - Active] True [11/2/2021 3:20:33 AM.589] LSPD First Response: OP_Immersive_Dispatch [Bool - On Scene Hotkey - Active] True [11/2/2021 3:20:33 AM.589] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Key] NumPad1 [11/2/2021 3:20:33 AM.590] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Modifier] LControlKey [11/2/2021 3:20:33 AM.590] LSPD First Response: OP_Immersive_Dispatch [Bool - Traffic Stop Hotkey - Active] True [11/2/2021 3:20:33 AM.591] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Key] NumPad2 [11/2/2021 3:20:33 AM.591] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Modifier] LControlKey [11/2/2021 3:20:33 AM.591] LSPD First Response: OP_Immersive_Dispatch [Bool - Busy Hotkey - Active] True [11/2/2021 3:20:33 AM.592] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Key] NumPad3 [11/2/2021 3:20:33 AM.592] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Modifier] LControlKey [11/2/2021 3:20:33 AM.593] LSPD First Response: OP_Immersive_Dispatch [Bool - Code4 Hotkey - Active] True [11/2/2021 3:20:33 AM.593] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Key] NumPad4 [11/2/2021 3:20:33 AM.594] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Modifier] LControlKey [11/2/2021 3:20:33 AM.594] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Hotkey - Active] True [11/2/2021 3:20:33 AM.594] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Key] NumPad5 [11/2/2021 3:20:33 AM.595] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Modifier] LControlKey [11/2/2021 3:20:33 AM.595] LSPD First Response: OP_Immersive_Dispatch [Bool - Yes Hotkey - Active] True [11/2/2021 3:20:33 AM.596] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Key] NumPad6 [11/2/2021 3:20:33 AM.596] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Modifier] LControlKey [11/2/2021 3:20:33 AM.596] LSPD First Response: OP_Immersive_Dispatch [Bool - No Hotkey - Active] True [11/2/2021 3:20:33 AM.597] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Key] NumPad7 [11/2/2021 3:20:33 AM.597] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Modifier] LControlKey [11/2/2021 3:20:33 AM.598] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Continue Hotkey - Active] True [11/2/2021 3:20:33 AM.598] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Continue Hotkey - Key] NumPad8 [11/2/2021 3:20:33 AM.598] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Continue Hotkey - Modifier] LControlKey [11/2/2021 3:20:33 AM.599] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Terminate Hotkey - Active] True [11/2/2021 3:20:33 AM.599] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Terminate Hotkey - Key] NumPad9 [11/2/2021 3:20:33 AM.600] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Terminate Hotkey - Modifier] LControlKey [11/2/2021 3:20:33 AM.600] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Group] 2 [11/2/2021 3:20:33 AM.601] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Panic] 4 [11/2/2021 3:20:33 AM.601] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Ped_Radius] 35 [11/2/2021 3:20:33 AM.601] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Max_Peds] 16 [11/2/2021 3:20:33 AM.602] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Vehicle_Radius] 20 [11/2/2021 3:20:33 AM.602] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Max_Vehicles] 10 [11/2/2021 3:20:33 AM.603] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Investigating] False [11/2/2021 3:20:33 AM.603] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - AirPursuit] True [11/2/2021 3:20:33 AM.604] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectInCustody] False [11/2/2021 3:20:33 AM.604] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OnScene] False [11/2/2021 3:20:33 AM.604] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - PersonDeceased] True [11/2/2021 3:20:33 AM.605] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Medical] True [11/2/2021 3:20:33 AM.605] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - DrugCase] True [11/2/2021 3:20:33 AM.606] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Taser] True [11/2/2021 3:20:33 AM.606] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - FightInProgress] True [11/2/2021 3:20:33 AM.606] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectVisual] True [11/2/2021 3:20:33 AM.607] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OfficerCall] False [11/2/2021 3:20:33 AM.607] LSPD First Response: OP_Immersive_Dispatch [Bool - Require Pursuit Authority - Active] True [11/2/2021 3:20:33 AM.608] LSPD First Response: OP_Immersive_Dispatch [Bool - Available On Patrol - Active] True [11/2/2021 3:20:33 AM.608] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit_Check_In - Active] True [11/2/2021 3:20:33 AM.608] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit_Check_In - Check_Time] 120 [11/2/2021 3:20:33 AM.609] LSPD First Response: OP_Immersive_Dispatch [Bool - Hidden - DisableNotifications] False [11/2/2021 3:20:33 AM.609] LSPD First Response: OP_Immersive_Dispatch [Reader] Settings Read Successfully [11/2/2021 3:20:33 AM.612] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Axon [11/2/2021 3:20:33 AM.612] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: ChannelChangeAudio [11/2/2021 3:20:33 AM.612] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: MDT [11/2/2021 3:20:33 AM.612] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: panic_button [11/2/2021 3:20:33 AM.612] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100 [11/2/2021 3:20:33 AM.612] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100_Beep [11/2/2021 3:20:33 AM.612] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: TenFourBeep [11/2/2021 3:20:33 AM.612] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Audio File Parsing Completed [11/2/2021 3:20:33 AM.612] LSPD First Response: OP_Immersive_Dispatch [Settings] ------------------------------------------------------------------------------------------- [11/2/2021 3:20:33 AM.620] LSPD First Response: OP_Immersive_Dispatch [Menu] Menus Added [11/2/2021 3:20:33 AM.620] LSPD First Response: OP_Immersive_Dispatch [Menu] Status Menu Items Added [11/2/2021 3:20:33 AM.620] LSPD First Response: OP_Immersive_Dispatch [Menu] Advise Menu Items Added [11/2/2021 3:20:33 AM.620] LSPD First Response: OP_Immersive_Dispatch [Menu] Traffic Menu Items Added [11/2/2021 3:20:33 AM.620] LSPD First Response: OP_Immersive_Dispatch [Menu] Request Menu Items Added [11/2/2021 3:20:33 AM.620] LSPD First Response: OP_Immersive_Dispatch [Menu] Check In Menu Items Added [11/2/2021 3:20:33 AM.620] LSPD First Response: OP_Immersive_Dispatch [Menu] Dispatch Menu Items Added [11/2/2021 3:20:33 AM.620] LSPD First Response: OP_Immersive_Dispatch [Menu] Main Menu Items Added [11/2/2021 3:20:33 AM.620] OP_Immersive_Dispatch: Menus Initialised [11/2/2021 3:20:33 AM.883] LSPD First Response: [RPE Suspect Stamina]: Suspect stamina started. [11/2/2021 3:20:33 AM.924] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] external plugin status [11/2/2021 3:20:33 AM.924] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [11/2/2021 3:20:33 AM.924] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] BetterEMS: True [11/2/2021 3:20:33 AM.924] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] GrammarPolice: True [11/2/2021 3:20:33 AM.924] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] RageNativeUI: True [11/2/2021 3:20:33 AM.924] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] StopThePed: True [11/2/2021 3:20:33 AM.924] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] UltimateBackup: True [11/2/2021 3:20:33 AM.924] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] HeliAssistance: False [11/2/2021 3:20:33 AM.924] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [11/2/2021 3:20:34 AM.053] LSPD First Response: OP_Immersive_Dispatch [v1.5.3.0 By OfficerPope] On Duty You Are On The Latest Version [11/2/2021 3:20:34 AM.269] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [11/2/2021 3:20:34 AM.334] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [11/2/2021 3:20:34 AM.401] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [11/2/2021 3:20:35 AM.316] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [11/2/2021 3:20:37 AM.033] LSPD First Response: Custom Pullover.Mainloop started [11/2/2021 3:20:37 AM.033] LSPD First Response: Loading Custom Pullover settings... [11/2/2021 3:20:37 AM.161] LSPD First Response: CompuLite: Citations.xml has been successfully loaded [11/2/2021 3:20:37 AM.191] LSPD First Response: CompuLite: Charges.xml has been successfully loaded [11/2/2021 3:20:46 AM.359] LSPD First Response: DeadlyWeapons: Starting PlayerShotFiber. [11/2/2021 3:20:46 AM.386] LSPD First Response: DeadlyWeapons: Starting PanicFiber. [11/2/2021 3:20:46 AM.386] LSPD First Response: DeadlyWeapons: Starting ProcessFiber. [11/2/2021 3:20:46 AM.643] LSPD First Response: Registering callout SuperCallouts2.Callouts.HotPursuit [11/2/2021 3:20:46 AM.643] LSPD First Response: SuperCallouts: HotPursuit Enabled [11/2/2021 3:20:46 AM.643] LSPD First Response: Registering callout SuperCallouts2.Callouts.Robbery [11/2/2021 3:20:46 AM.643] LSPD First Response: SuperCallouts: Robbery Enabled [11/2/2021 3:20:46 AM.643] LSPD First Response: Registering callout SuperCallouts2.Callouts.Kidnapping [11/2/2021 3:20:46 AM.643] LSPD First Response: SuperCallouts: Kidnapping Enabled [11/2/2021 3:20:46 AM.643] LSPD First Response: Registering callout SuperCallouts2.Callouts.TruckCrash [11/2/2021 3:20:46 AM.643] LSPD First Response: SuperCallouts: TruckCrash Enabled [11/2/2021 3:20:46 AM.643] LSPD First Response: Registering callout SuperCallouts2.Callouts.HitRun [11/2/2021 3:20:46 AM.643] LSPD First Response: SuperCallouts: Hit and Run Enabled [11/2/2021 3:20:46 AM.643] LSPD First Response: Registering callout SuperCallouts2.Callouts.OpenCarry [11/2/2021 3:20:46 AM.643] LSPD First Response: SuperCallouts: Open Carry Enabled [11/2/2021 3:20:46 AM.643] LSPD First Response: Registering callout SuperCallouts2.Callouts.OfficerShootout [11/2/2021 3:20:46 AM.643] LSPD First Response: SuperCallouts: OfficerShootout Enabled [11/2/2021 3:20:46 AM.643] LSPD First Response: Registering callout SuperCallouts2.Callouts.WeirdCar [11/2/2021 3:20:46 AM.643] LSPD First Response: SuperCallouts: Suspicious Enabled [11/2/2021 3:20:46 AM.643] LSPD First Response: Registering callout SuperCallouts2.Callouts.Manhunt [11/2/2021 3:20:46 AM.643] LSPD First Response: SuperCallouts: Manhunt Enabled [11/2/2021 3:20:46 AM.643] LSPD First Response: Registering callout SuperCallouts2.Callouts.KnifeAttack [11/2/2021 3:20:46 AM.643] LSPD First Response: SuperCallouts: Knife Attack Enabled [11/2/2021 3:21:07 AM.608] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [11/2/2021 3:21:23 AM.067] LSPD First Response: GrammarPolice [KeyPressMonitor] dispatch keypress status changed to: True [11/2/2021 3:21:23 AM.089] LSPD First Response: GrammarPolice [AnimationHandler] starting the animation... [11/2/2021 3:21:23 AM.090] LSPD First Response: GrammarPolice [TargetHandler] updating target [11/2/2021 3:21:23 AM.093] LSPD First Response: GrammarPolice [TargetHandler] new target: 46OWH741 [11/2/2021 3:21:24 AM.456] LSPD First Response: GrammarPolice [SpeechDetectedHandler] speech detected at audio position: 20 [11/2/2021 3:21:25 AM.255] LSPD First Response: GrammarPolice [KeyPressMonitor] dispatch keypress status changed to: False [11/2/2021 3:21:25 AM.394] LSPD First Response: GrammarPolice [AnimationHandler] stopping the animation... [11/2/2021 3:21:25 AM.506] LSPD First Response: GrammarPolice [GrammarHandler] stopping SRE RecognizeAsync [11/2/2021 3:21:25 AM.784] LSPD First Response: GrammarPolice [SpeechRecognizedHandler] received SpeechRecognized event [11/2/2021 3:21:25 AM.785] LSPD First Response: GrammarPolice [SpeechRecognizedHandler] recognized the following speech: dispatch show me ten eight Confidence: 0.8427083 [11/2/2021 3:21:25 AM.805] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] received RecognizeCompleted event [11/2/2021 3:21:25 AM.824] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] waiting for talk button release [11/2/2021 3:21:25 AM.824] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] talk button has been released [11/2/2021 3:21:25 AM.824] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] elapsed listening time: 2.7557138 [11/2/2021 3:21:25 AM.824] LSPD First Response: GrammarPolice [GrammarHandler] processing action available from the ActionQueue [11/2/2021 3:21:25 AM.824] LSPD First Response: GrammarPolice [GrammarHandler] received action: available [11/2/2021 3:21:27 AM.272] LSPD First Response: GrammarPolice [Action] calling action: available at target: OP_Immersive_Dispatch.Actions.Status.Available [11/2/2021 3:21:27 AM.273] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended [11/2/2021 3:21:27 AM.281] LSPD First Response: GrammarPolice [PlayerHandler] setting player status to On Patrol [11/2/2021 3:21:27 AM.282] LSPD First Response: OP_Immersive_Dispatch [Status] 10-8 (Available) [11/2/2021 3:21:37 AM.737] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [11/2/2021 3:21:52 AM.419] LSPD First Response: [TRACE] A new world event should be started [11/2/2021 3:21:52 AM.420] LSPD First Response: [TRACE] Starting world event StealCar [11/2/2021 3:21:52 AM.421] LSPD First Response: [TRACE] Setting up world event: StealCar #1 [11/2/2021 3:21:52 AM.570] LSPD First Response: [TRACE] Assigned ped to StealCar #1 (Ambient) [11/2/2021 3:22:07 AM.717] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [11/2/2021 3:22:20 AM.593] LSPD First Response: [TRACE] It has been 107 seconds since the last callout [11/2/2021 3:22:20 AM.597] LSPD First Response: Creating GroupWithGunsInPublic from IndianCallouts.Callouts.GroupWithGunsInPublic, IndianCallouts, Version=1.0.4.0, Culture=neutral, PublicKeyToken=null [11/2/2021 3:22:20 AM.599] LSPD First Response: [TRACE] Callout created: #1 [11/2/2021 3:22:20 AM.606] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CARSON_AVE [11/2/2021 3:22:20 AM.608] LSPD First Response: GrammarPolice [PlayerHandler] detected callout displayed [11/2/2021 3:22:24 AM.370] LSPD First Response: GrammarPolice [KeyPressMonitor] dispatch keypress status changed to: True [11/2/2021 3:22:24 AM.390] LSPD First Response: GrammarPolice [AnimationHandler] starting the animation... [11/2/2021 3:22:24 AM.391] LSPD First Response: GrammarPolice [TargetHandler] updating target [11/2/2021 3:22:25 AM.248] LSPD First Response: GrammarPolice [SpeechDetectedHandler] speech detected at audio position: 100 [11/2/2021 3:22:25 AM.592] LSPD First Response: GrammarPolice [KeyPressMonitor] dispatch keypress status changed to: False [11/2/2021 3:22:25 AM.719] LSPD First Response: GrammarPolice [AnimationHandler] stopping the animation... [11/2/2021 3:22:25 AM.825] LSPD First Response: GrammarPolice [GrammarHandler] stopping SRE RecognizeAsync [11/2/2021 3:22:26 AM.094] LSPD First Response: GrammarPolice [SpeechRecognizedHandler] received SpeechRecognized event [11/2/2021 3:22:26 AM.094] LSPD First Response: GrammarPolice [SpeechRecognizedHandler] recognized the following speech: show me en route Confidence: 0.8873987 [11/2/2021 3:22:26 AM.123] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] received RecognizeCompleted event [11/2/2021 3:22:26 AM.140] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] waiting for talk button release [11/2/2021 3:22:26 AM.140] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] talk button has been released [11/2/2021 3:22:26 AM.140] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] elapsed listening time: 1.7693999 [11/2/2021 3:22:26 AM.140] LSPD First Response: GrammarPolice [GrammarHandler] processing action accept from the ActionQueue [11/2/2021 3:22:26 AM.140] LSPD First Response: GrammarPolice [GrammarHandler] received action: accept [11/2/2021 3:22:26 AM.177] LSPD First Response: GrammarPolice [Action] calling action: accept at target: GrammarPolice.Actions.Callout.Accept [11/2/2021 3:22:26 AM.177] LSPD First Response: GrammarPolice [PlayerHandler] setting player status to En Route [11/2/2021 3:22:26 AM.180] LSPD First Response: GrammarPolice [Callout] LSPDFR GetKeyBinding returned: Y [11/2/2021 3:22:26 AM.223] LSPD First Response: [TRACE] Cleaning UI [11/2/2021 3:22:26 AM.224] LSPD First Response: GrammarPolice [PlayerHandler] detected callout accepted [11/2/2021 3:22:26 AM.224] LSPD First Response: GrammarPolice [PlayerHandler] setting player status to En Route [11/2/2021 3:22:26 AM.225] LSPD First Response: [TRACE] User accepted callout [11/2/2021 3:22:26 AM.235] LSPD First Response: GrammarPolice [Callout] accepted callout for user [11/2/2021 3:22:37 AM.699] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [11/2/2021 3:22:37 AM.763] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager [11/2/2021 3:22:37 AM.763] LSPD First Response: [TRACE] Instance cleaned (Marker #6) [11/2/2021 3:22:37 AM.763] LSPD First Response: [TRACE] Thread Marker #6 has been shut down [11/2/2021 3:22:48 AM.471] LSPD First Response: [TRACE] Removing ped from PoliceStation #11 (Ambient) [11/2/2021 3:22:48 AM.473] LSPD First Response: [TRACE] Removing ped from PoliceStation #11 (Ambient) [11/2/2021 3:22:48 AM.474] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #11 Content Manager [11/2/2021 3:22:48 AM.474] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #11) [11/2/2021 3:22:48 AM.493] LSPD First Response: [TRACE] Ped Max Anderson has become idle again [11/2/2021 3:22:48 AM.493] LSPD First Response: [TRACE] Ped Lazo Hot has become idle again [11/2/2021 3:22:48 AM.915] LSPD First Response: [TRACE] World event StealCar #1 reports that it can be freed [11/2/2021 3:22:48 AM.916] LSPD First Response: [TRACE] Removing ped from StealCar #1 (Ambient) [11/2/2021 3:22:48 AM.916] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager [11/2/2021 3:22:48 AM.916] LSPD First Response: [TRACE] Instance cleaned (StealCar #1) [11/2/2021 3:22:48 AM.917] LSPD First Response: [TRACE] World event StealCar #1 has ended [11/2/2021 3:22:48 AM.936] LSPD First Response: [TRACE] Ped Cuddy Haze has become idle again [11/2/2021 3:22:49 AM.087] LSPD First Response: [RPE Pursuit Update]: Pursuit started [11/2/2021 3:22:49 AM.088] LSPD First Response: [TRACE] Created new chase [11/2/2021 3:22:49 AM.089] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [11/2/2021 3:22:49 AM.089] LSPD First Response: [TRACE] Took ownership of suspect for chase [11/2/2021 3:22:49 AM.106] LSPD First Response: [TRACE] Suspect added to chase [11/2/2021 3:22:49 AM.106] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [11/2/2021 3:22:49 AM.106] LSPD First Response: [TRACE] Took ownership of suspect for chase [11/2/2021 3:22:49 AM.106] LSPD First Response: [TRACE] Suspect added to chase [11/2/2021 3:22:49 AM.106] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [11/2/2021 3:22:49 AM.106] LSPD First Response: [TRACE] Took ownership of suspect for chase [11/2/2021 3:22:49 AM.106] LSPD First Response: [TRACE] Suspect added to chase [11/2/2021 3:22:49 AM.107] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [11/2/2021 3:22:49 AM.107] LSPD First Response: [TRACE] Took ownership of suspect for chase [11/2/2021 3:22:49 AM.107] LSPD First Response: [TRACE] Suspect added to chase [11/2/2021 3:22:49 AM.120] LSPD First Response: [TRACE] Pursuit menu was reset. [11/2/2021 3:22:49 AM.123] LSPD First Response: [RPE AI Siren Cycle]: Beginning pursuit cop collector [11/2/2021 3:22:49 AM.123] LSPD First Response: [RPE Suspect Stamina]: Assigning active pursuit to pursuit handle. [11/2/2021 3:22:49 AM.132] LSPD First Response: [RPE Suspect Stamina]: Stamina is 100 [11/2/2021 3:22:49 AM.132] LSPD First Response: [RPE Suspect Stamina]: Stamina is 100 [11/2/2021 3:22:49 AM.132] LSPD First Response: [RPE Suspect Stamina]: Stamina is 100 [11/2/2021 3:22:49 AM.132] LSPD First Response: [RPE Suspect Stamina]: Stamina is 100 [11/2/2021 3:22:49 AM.150] LSPD First Response: [RPE Suspect Trip]: Assigning active pursuit to pursuit handle. [11/2/2021 3:22:49 AM.176] LSPD First Response: [TRACE] Starting chase [11/2/2021 3:22:49 AM.179] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:49 AM.180] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:49 AM.180] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:49 AM.180] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:50 AM.169] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #1 (Ambient) [11/2/2021 3:22:50 AM.487] LSPD First Response: GrammarPolice [KeyPressMonitor] dispatch keypress status changed to: True [11/2/2021 3:22:50 AM.506] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:50 AM.512] LSPD First Response: GrammarPolice [AnimationHandler] starting the animation... [11/2/2021 3:22:50 AM.513] LSPD First Response: GrammarPolice [TargetHandler] updating target [11/2/2021 3:22:51 AM.155] LSPD First Response: GrammarPolice [SpeechDetectedHandler] speech detected at audio position: 0 [11/2/2021 3:22:52 AM.006] LSPD First Response: GrammarPolice [KeyPressMonitor] dispatch keypress status changed to: False [11/2/2021 3:22:52 AM.149] LSPD First Response: GrammarPolice [AnimationHandler] stopping the animation... [11/2/2021 3:22:52 AM.252] LSPD First Response: GrammarPolice [GrammarHandler] stopping SRE RecognizeAsync [11/2/2021 3:22:52 AM.330] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:52 AM.519] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] received RecognizeCompleted event [11/2/2021 3:22:52 AM.540] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] waiting for talk button release [11/2/2021 3:22:52 AM.540] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] talk button has been released [11/2/2021 3:22:52 AM.540] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] elapsed listening time: 2.0532892 [11/2/2021 3:22:52 AM.622] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:52 AM.714] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:52 AM.808] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:53 AM.243] LSPD First Response: Deadly Weapons: Evan Tucker rolled 2-4 [11/2/2021 3:22:53 AM.267] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:53 AM.303] LSPD First Response: Error while processing callout: Group Of Four With Guns In Public: Operation is not valid because the specified Rage.Blip is invalid. at Rage.Blip.Delete() [11/2/2021 3:22:53 AM.303] at IndianCallouts.Callouts.GroupWithGunsInPublic.Process() in C:\Users\user\OneDrive\Desktop\MY_GTA_MODS\LSPDFR\CALLOUTS\IndianCallouts\references\IndianCallouts\IndianCallouts\Callouts\GroupWithGunsInPublic.cs:line 210 [11/2/2021 3:22:53 AM.303] at BFSyfDYTRxcCsILzsCDPARzNYxhq.SVFFeicTNtHjFTcLoMGUHNPIbUiwB() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 215 [11/2/2021 3:22:53 AM.304] LSPD First Response: EndCurrentCallout: Finishing... [11/2/2021 3:22:53 AM.305] LSPD First Response: [TRACE] Cleaning UI [11/2/2021 3:22:53 AM.305] LSPD First Response: [TRACE] Released 0 entities from #1 Content Manager [11/2/2021 3:22:53 AM.305] LSPD First Response: [TRACE] Instance cleaned ( #1) [11/2/2021 3:22:53 AM.306] LSPD First Response: 'IndianCallouts' - 'GroupWithGuns' is Code 4 [11/2/2021 3:22:53 AM.306] LSPD First Response: GrammarPolice [PlayerHandler] detected callout finished [11/2/2021 3:22:53 AM.306] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended [11/2/2021 3:22:53 AM.307] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended [11/2/2021 3:22:53 AM.751] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:53 AM.783] LSPD First Response: [TRACE] Trey Hawkins (A_M_M_SOCENLAT_01) was damaged. [11/2/2021 3:22:54 AM.209] LSPD First Response: [RPE Pursuit Update]: 3 suspects fleeing. [11/2/2021 3:22:54 AM.238] LSPD First Response: [RPE Pursuit Update]: Notifications running for suspect #1 [11/2/2021 3:22:55 AM.255] LSPD First Response: [RPE Pursuit Update]: Notifications running for suspect #2 [11/2/2021 3:22:55 AM.741] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:55 AM.764] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:55 AM.965] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:55 AM.965] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:56 AM.194] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:56 AM.269] LSPD First Response: [RPE Pursuit Update]: Notifications running for suspect #3 [11/2/2021 3:22:56 AM.393] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:56 AM.434] LSPD First Response: Deadly Weapons: Billy Hartley rolled 2-9 [11/2/2021 3:22:56 AM.456] LSPD First Response: [TRACE] Billy Hartley (A_M_Y_METHHEAD_01) was damaged. [11/2/2021 3:22:56 AM.464] LSPD First Response: DeadlyWeapons: PedAI Started... [11/2/2021 3:22:56 AM.464] LSPD First Response: Deadly Weapons: Billy Hartley is hiding! [11/2/2021 3:22:56 AM.707] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:57 AM.081] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:57 AM.472] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:57 AM.747] LSPD First Response: Deadly Weapons: Trey Hawkins rolled 2-3 [11/2/2021 3:22:57 AM.859] LSPD First Response: [TRACE] Trey Hawkins (A_M_M_SOCENLAT_01) was damaged. [11/2/2021 3:22:58 AM.268] LSPD First Response: Deadly Weapons: Billy Hartley rolled 2-3 [11/2/2021 3:22:58 AM.744] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:59 AM.097] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:59 AM.298] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:59 AM.531] LSPD First Response: [TRACE] Sierra Lynne (G_F_Y_VAGOS_01) was damaged. [11/2/2021 3:22:59 AM.555] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:59 AM.752] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:22:59 AM.839] LSPD First Response: Deadly Weapons: Trey Hawkins rolled 2-3 [11/2/2021 3:23:00 AM.508] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:00 AM.532] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:00 AM.606] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:01 AM.952] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:02 AM.074] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:02 AM.223] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:02 AM.223] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:02 AM.358] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:02 AM.459] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:02 AM.505] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:02 AM.839] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:03 AM.195] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:03 AM.251] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:03 AM.460] LSPD First Response: Deadly Weapons: Sierra Lynne rolled 2-1 [11/2/2021 3:23:03 AM.603] LSPD First Response: [TRACE] Sierra Lynne (G_F_Y_VAGOS_01) was damaged. [11/2/2021 3:23:03 AM.730] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:04 AM.052] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:04 AM.222] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:04 AM.299] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:05 AM.019] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:05 AM.044] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:05 AM.371] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:05 AM.393] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:05 AM.720] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:05 AM.948] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:05 AM.948] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:06 AM.729] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:06 AM.803] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:07 AM.117] LSPD First Response: Deadly Weapons: Sierra Lynne rolled 2-1 [11/2/2021 3:23:07 AM.132] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [11/2/2021 3:23:07 AM.135] LSPD First Response: [TRACE] Ending chase [11/2/2021 3:23:07 AM.139] LSPD First Response: [TRACE] Suspect freed [11/2/2021 3:23:07 AM.140] LSPD First Response: [TRACE] Suspect freed [11/2/2021 3:23:07 AM.140] LSPD First Response: [TRACE] Suspect freed [11/2/2021 3:23:07 AM.140] LSPD First Response: [TRACE] Suspect freed [11/2/2021 3:23:07 AM.141] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended [11/2/2021 3:23:07 AM.141] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [11/2/2021 3:23:07 AM.141] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [11/2/2021 3:23:07 AM.141] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [11/2/2021 3:23:07 AM.141] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [11/2/2021 3:23:07 AM.141] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager [11/2/2021 3:23:07 AM.141] LSPD First Response: [TRACE] Instance cleaned (Chase #1) [11/2/2021 3:23:07 AM.142] LSPD First Response: [TRACE] Ped Billy Hartley has become idle again [11/2/2021 3:23:07 AM.142] LSPD First Response: [TRACE] Ped Evan Tucker has become idle again [11/2/2021 3:23:07 AM.142] LSPD First Response: [TRACE] Ped Sierra Lynne has become idle again [11/2/2021 3:23:07 AM.142] LSPD First Response: [TRACE] Ped Trey Hawkins has become idle again [11/2/2021 3:23:07 AM.144] LSPD First Response: [RPE AI Siren Cycle]: Pursuit is no longer running [11/2/2021 3:23:07 AM.144] LSPD First Response: [RPE Suspect Stamina]: Setting pursuit as null. [11/2/2021 3:23:07 AM.144] LSPD First Response: [RPE Suspect Trip]: Setting pursuit as null. [11/2/2021 3:23:07 AM.731] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [11/2/2021 3:23:10 AM.927] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:11 AM.281] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:11 AM.325] LSPD First Response: [TRACE] Preloading POLICE3 [11/2/2021 3:23:11 AM.325] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/2/2021 3:23:11 AM.329] LSPD First Response: [TRACE] Using new link spawn [11/2/2021 3:23:11 AM.357] LSPD First Response: [TRACE] Preloading POLICE3 [11/2/2021 3:23:11 AM.358] LSPD First Response: [TRACE] Created police3 at X:232.25 Y:-1834.5 Z:25.75 [11/2/2021 3:23:11 AM.359] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/2/2021 3:23:11 AM.363] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [11/2/2021 3:23:11 AM.371] LSPD First Response: [TRACE] Bob Gainey (MP_M_FREEMODE_01) was set as a cop [11/2/2021 3:23:11 AM.372] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/2/2021 3:23:11 AM.377] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [11/2/2021 3:23:11 AM.378] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [11/2/2021 3:23:11 AM.378] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [11/2/2021 3:23:11 AM.382] LSPD First Response: [TRACE] Coryne Daniels (MP_M_FREEMODE_01) was set as a cop [11/2/2021 3:23:11 AM.423] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [11/2/2021 3:23:11 AM.427] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [11/2/2021 3:23:11 AM.481] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:11 AM.507] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:11 AM.595] LSPD First Response: Deadly Weapons: Kyle Mason rolled 2-2 [11/2/2021 3:23:11 AM.808] LSPD First Response: [TRACE] Anthony Long killed by Dusty Smi [11/2/2021 3:23:11 AM.809] LSPD First Response: [TRACE] Anthony Long (G_M_Y_MEXGOON_01) was damaged. [11/2/2021 3:23:11 AM.814] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Neck. Could see player: True [11/2/2021 3:23:11 AM.814] LSPD First Response: [TRACE] Damage killed ped [11/2/2021 3:23:11 AM.861] LSPD First Response: [TRACE] Kyle Mason (G_M_Y_MEXGOON_01) was damaged. [11/2/2021 3:23:12 AM.035] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:12 AM.081] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:12 AM.813] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:13 AM.001] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:13 AM.951] LSPD First Response: [TRACE] Allen Murphy killed by Dusty Smi [11/2/2021 3:23:13 AM.951] LSPD First Response: [TRACE] Allen Murphy (G_M_Y_MEXGOON_01) was damaged. [11/2/2021 3:23:13 AM.953] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: True [11/2/2021 3:23:13 AM.953] LSPD First Response: [TRACE] Damage killed ped [11/2/2021 3:23:14 AM.045] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:14 AM.265] LSPD First Response: [RPE Pursuit Update]: Suspect is dead. Stopping notifications. [11/2/2021 3:23:14 AM.348] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:14 AM.543] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:14 AM.544] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:14 AM.709] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:14 AM.722] LSPD First Response: Deadly Weapons: Andrew McDougle rolled 2-7 [11/2/2021 3:23:14 AM.746] LSPD First Response: DeadlyWeapons: PedAI Started... [11/2/2021 3:23:14 AM.851] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:15 AM.017] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:15 AM.066] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:15 AM.276] LSPD First Response: [RPE Pursuit Update]: Suspect is dead. Stopping notifications. [11/2/2021 3:23:15 AM.435] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:15 AM.944] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:16 AM.020] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:16 AM.253] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:16 AM.289] LSPD First Response: [RPE Pursuit Update]: Suspect is dead. Stopping notifications. [11/2/2021 3:23:16 AM.393] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:16 AM.790] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:17 AM.382] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:17 AM.759] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:17 AM.782] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:17 AM.978] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:18 AM.002] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:18 AM.500] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:18 AM.523] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:18 AM.545] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:18 AM.886] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:19 AM.490] LSPD First Response: [TRACE] Task DriveCode finished: Reached destination [11/2/2021 3:23:19 AM.896] LSPD First Response: Deadly Weapons: Billy Kiscadden rolled 2-7 [11/2/2021 3:23:19 AM.920] LSPD First Response: DeadlyWeapons: PedAI Started... [11/2/2021 3:23:20 AM.024] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:20 AM.124] LSPD First Response: [TRACE] Coryne Daniels (MP_M_FREEMODE_01) entered combat with target: Billy Kiscadden (G_M_Y_MEXGOON_01) [11/2/2021 3:23:20 AM.125] LSPD First Response: [TRACE] TaskCopRespondBackupNew::Events_PedEnteredCombat: Target is not in combat, ignoring [11/2/2021 3:23:20 AM.125] LSPD First Response: [TRACE] Bob Gainey (MP_M_FREEMODE_01) entered combat with target: Billy Kiscadden (G_M_Y_MEXGOON_01) [11/2/2021 3:23:20 AM.125] LSPD First Response: [TRACE] TaskCopRespondBackupNew::Events_PedEnteredCombat: Target is not in combat, ignoring [11/2/2021 3:23:20 AM.575] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:20 AM.640] LSPD First Response: [TRACE] Coryne Daniels (MP_M_FREEMODE_01) left combat. [11/2/2021 3:23:20 AM.641] LSPD First Response: [TRACE] Bob Gainey (MP_M_FREEMODE_01) left combat. [11/2/2021 3:23:21 AM.273] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:21 AM.274] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #1 (Ambient) [11/2/2021 3:23:21 AM.274] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [11/2/2021 3:23:21 AM.274] LSPD First Response: [TRACE] Ped James Carter has become idle again [11/2/2021 3:23:21 AM.851] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:22 AM.144] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:23 AM.098] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:23 AM.211] LSPD First Response: [TRACE] Bob Gainey (MP_M_FREEMODE_01) entered combat with target: Chuwong Cage (G_M_Y_MEXGOON_01) [11/2/2021 3:23:23 AM.211] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [11/2/2021 3:23:23 AM.715] LSPD First Response: [TRACE] Coryne Daniels (MP_M_FREEMODE_01) entered combat with target: Chuwong Cage (G_M_Y_MEXGOON_01) [11/2/2021 3:23:23 AM.715] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [11/2/2021 3:23:23 AM.986] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:24 AM.712] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:24 AM.712] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:24 AM.858] LSPD First Response: Deadly Weapons: Chuwong Cage rolled 2-1 [11/2/2021 3:23:25 AM.176] LSPD First Response: [TRACE] Chuwong Cage (G_M_Y_MEXGOON_01) was damaged. [11/2/2021 3:23:25 AM.626] LSPD First Response: Deadly Weapons: Chuwong Cage rolled 2-3 [11/2/2021 3:23:27 AM.255] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:28 AM.020] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:28 AM.889] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:29 AM.191] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:29 AM.373] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:29 AM.632] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:29 AM.702] LSPD First Response: [TRACE] A new world event should be started [11/2/2021 3:23:29 AM.702] LSPD First Response: [TRACE] Starting world event Agitation [11/2/2021 3:23:29 AM.702] LSPD First Response: [TRACE] Setting up world event: Agitation #1 [11/2/2021 3:23:29 AM.709] LSPD First Response: [TRACE] Assigned ped to Agitation #1 (Ambient) [11/2/2021 3:23:29 AM.709] LSPD First Response: [TRACE] Assigned ped to Agitation #1 (Ambient) [11/2/2021 3:23:29 AM.759] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:29 AM.875] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:29 AM.901] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:29 AM.901] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:29 AM.924] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:30 AM.325] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:30 AM.471] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:31 AM.107] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [11/2/2021 3:23:31 AM.109] LSPD First Response: [TRACE] Set current state to: Combat [11/2/2021 3:23:31 AM.728] LSPD First Response: [TRACE] Dave Orielly (A_M_M_SOCENLAT_01) was damaged. [11/2/2021 3:23:31 AM.785] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:23:31 AM.886] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [11/2/2021 3:23:31 AM.886] LSPD First Response: [TRACE] Bob Gainey (MP_M_FREEMODE_01) left combat. [11/2/2021 3:23:32 AM.057] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [11/2/2021 3:23:32 AM.057] LSPD First Response: [TRACE] Set current state to: Combat [11/2/2021 3:23:32 AM.483] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:23:32 AM.911] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [11/2/2021 3:23:32 AM.911] LSPD First Response: [TRACE] Coryne Daniels (MP_M_FREEMODE_01) left combat. [11/2/2021 3:23:34 AM.425] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:35 AM.008] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:35 AM.280] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:35 AM.434] LSPD First Response: [TRACE] Coryne Daniels (MP_M_FREEMODE_01) entered combat with target: Mike Caine (G_M_Y_MEXGOON_01) [11/2/2021 3:23:35 AM.436] LSPD First Response: [TRACE] Backup GroupStrategy: Coryne Daniels (MP_M_FREEMODE_01) entered combat and asked Bob Gainey (MP_M_FREEMODE_01) to help [11/2/2021 3:23:35 AM.461] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:35 AM.594] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:35 AM.749] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:35 AM.964] LSPD First Response: [TRACE] Bob Gainey (MP_M_FREEMODE_01) entered combat with target: Mike Caine (G_M_Y_MEXGOON_01) [11/2/2021 3:23:36 AM.092] LSPD First Response: [TRACE] Johnny Carson killed by Dusty Smi [11/2/2021 3:23:36 AM.092] LSPD First Response: [TRACE] Johnny Carson (A_M_Y_BUSINESS_03) was damaged. [11/2/2021 3:23:36 AM.093] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: True [11/2/2021 3:23:36 AM.093] LSPD First Response: [TRACE] Damage killed ped [11/2/2021 3:23:36 AM.153] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:23:36 AM.425] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:36 AM.504] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:23:36 AM.630] LSPD First Response: Deadly Weapons: Mike Caine rolled 2-0 [11/2/2021 3:23:36 AM.657] LSPD First Response: DeadlyWeapons: PedAI Started... [11/2/2021 3:23:36 AM.657] LSPD First Response: Deadly Weapons: Mike Caine is hiding! [11/2/2021 3:23:36 AM.917] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:37 AM.309] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:37 AM.864] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [11/2/2021 3:23:38 AM.023] LSPD First Response: [TRACE] Coryne Daniels (MP_M_FREEMODE_01) left combat. [11/2/2021 3:23:38 AM.608] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:23:38 AM.691] LSPD First Response: [TRACE] Holster weapon [11/2/2021 3:23:38 AM.872] LSPD First Response: [TRACE] Andrew Parkerson killed by Dusty Smi [11/2/2021 3:23:38 AM.873] LSPD First Response: [TRACE] Andrew Parkerson (G_M_Y_MEXGOON_01) was damaged. [11/2/2021 3:23:38 AM.874] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: True [11/2/2021 3:23:38 AM.874] LSPD First Response: [TRACE] Damage killed ped [11/2/2021 3:23:39 AM.050] LSPD First Response: [TRACE] Coryne Daniels (MP_M_FREEMODE_01) entered combat with target: John West (G_M_Y_MEXGOON_01) [11/2/2021 3:23:39 AM.050] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [11/2/2021 3:23:39 AM.232] LSPD First Response: Deadly Weapons: Henry Ceder rolled 2-0 [11/2/2021 3:23:39 AM.262] LSPD First Response: DeadlyWeapons: PedAI Started... [11/2/2021 3:23:39 AM.374] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:39 AM.559] LSPD First Response: [TRACE] Bob Gainey (MP_M_FREEMODE_01) left combat. [11/2/2021 3:23:39 AM.559] LSPD First Response: [TRACE] Henry Ceder (G_M_Y_MEXGOON_01) was damaged. [11/2/2021 3:23:39 AM.798] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:39 AM.844] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:40 AM.388] LSPD First Response: [TRACE] Holster weapon [11/2/2021 3:23:40 AM.672] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:40 AM.743] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:23:40 AM.803] LSPD First Response: Deadly Weapons: John West rolled 2-5 [11/2/2021 3:23:40 AM.829] LSPD First Response: DeadlyWeapons: PedAI Started... [11/2/2021 3:23:40 AM.989] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:41 AM.091] LSPD First Response: [TRACE] Assigned new agitation action Confront [11/2/2021 3:23:41 AM.114] LSPD First Response: [TRACE] Assigned new agitation action Confront [11/2/2021 3:23:41 AM.116] LSPD First Response: [TRACE] Waiting for shove after double confront [11/2/2021 3:23:41 AM.303] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:41 AM.394] LSPD First Response: [TRACE] Enter vehicle: -1 [11/2/2021 3:23:42 AM.632] LSPD First Response: [TRACE] Bob Gainey (MP_M_FREEMODE_01) entered combat with target: Henry Ceder (G_M_Y_MEXGOON_01) [11/2/2021 3:23:42 AM.632] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [11/2/2021 3:23:42 AM.922] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:23:43 AM.059] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:23:43 AM.151] LSPD First Response: [TRACE] Henry Ceder killed by Dusty Smi [11/2/2021 3:23:43 AM.151] LSPD First Response: [TRACE] Henry Ceder (G_M_Y_MEXGOON_01) was damaged. [11/2/2021 3:23:43 AM.152] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine1. Could see player: True [11/2/2021 3:23:43 AM.152] LSPD First Response: [TRACE] Damage killed ped [11/2/2021 3:23:43 AM.755] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:23:43 AM.807] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:23:44 AM.087] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:23:44 AM.359] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:44 AM.407] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:45 AM.371] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:45 AM.443] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:23:45 AM.466] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:23:47 AM.075] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:47 AM.221] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:48 AM.511] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:23:48 AM.802] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:23:49 AM.305] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:49 AM.921] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:50 AM.128] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:50 AM.414] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:50 AM.880] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:50 AM.904] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:50 AM.979] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:51 AM.006] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:51 AM.006] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:51 AM.105] LSPD First Response: [TRACE] Walking off from agitator after confront [11/2/2021 3:23:51 AM.128] LSPD First Response: [TRACE] Walking off from agitator after confront [11/2/2021 3:23:51 AM.203] LSPD First Response: [TRACE] Jay Murphy (G_M_Y_MEXGOON_03) was damaged. [11/2/2021 3:23:51 AM.204] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine2. Could see player: True [11/2/2021 3:23:51 AM.585] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:52 AM.396] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:23:52 AM.480] LSPD First Response: [TRACE] Barry Wakenbake (A_M_M_SOCENLAT_01) was damaged. [11/2/2021 3:23:52 AM.656] LSPD First Response: Deadly Weapons: Nikita Phelps rolled 2-0 [11/2/2021 3:23:52 AM.657] LSPD First Response: Deadly Weapons: Jay Murphy rolled 2-0 [11/2/2021 3:23:52 AM.685] LSPD First Response: DeadlyWeapons: PedAI Started... [11/2/2021 3:23:52 AM.685] LSPD First Response: Deadly Weapons: Nikita Phelps is hiding! [11/2/2021 3:23:52 AM.685] LSPD First Response: DeadlyWeapons: PedAI Started... [11/2/2021 3:23:52 AM.685] LSPD First Response: Deadly Weapons: Jay Murphy is hiding! [11/2/2021 3:23:52 AM.860] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:52 AM.996] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:23:52 AM.996] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:53 AM.624] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:53 AM.779] LSPD First Response: [TRACE] Aleksandr Kozlov (G_M_Y_MEXGOON_01) was damaged. [11/2/2021 3:23:53 AM.780] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at LeftThigh. Could see player: True [11/2/2021 3:23:54 AM.301] LSPD First Response: [TRACE] Aleksandr Kozlov (G_M_Y_MEXGOON_01) was damaged. [11/2/2021 3:23:54 AM.302] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine3. Could see player: True [11/2/2021 3:23:55 AM.487] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:23:56 AM.154] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #1 asked to abort: Walked off [11/2/2021 3:23:56 AM.154] LSPD First Response: [TRACE] Released 0 entities from ScenarioPedsAgitated #1 Content Manager [11/2/2021 3:23:56 AM.154] LSPD First Response: [TRACE] Instance cleaned (ScenarioPedsAgitated #1) [11/2/2021 3:23:56 AM.154] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #1 aborted [11/2/2021 3:23:56 AM.154] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #1 asked to abort: Walked off [11/2/2021 3:23:56 AM.154] LSPD First Response: [TRACE] OcKwutPhYRxnTfJgdklWXxfJfKBA is ending already [11/2/2021 3:23:56 AM.156] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [11/2/2021 3:23:56 AM.156] at System.Environment.get_StackTrace() [11/2/2021 3:23:56 AM.156] at LSPD_First_Response.Engine.BaseComponent.gHGIdHZcICiuXDEEyBNlHycdqDxOB() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [11/2/2021 3:23:56 AM.156] at AajBBqqTRooZATCxspgwSCmPrqvN.HsQDxnjNlrmgDyuPErgEIDOOBxLcA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 46 [11/2/2021 3:23:56 AM.156] at OcKwutPhYRxnTfJgdklWXxfJfKBA.bzOzJCjwQsvLeBOPTUgsUbKIskhs(lsZAidGEhTjjLnRCKbxVPrmJVSEr , lsZAidGEhTjjLnRCKbxVPrmJVSEr ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioPedsAgitated.cs:line 85 [11/2/2021 3:23:56 AM.156] at OcKwutPhYRxnTfJgdklWXxfJfKBA.tySjPNznwBJunomOyroUztWOHjfF() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioPedsAgitated.cs:line 52 [11/2/2021 3:23:56 AM.156] at AajBBqqTRooZATCxspgwSCmPrqvN.SVFFeicTNtHjFTcLoMGUHNPIbUiwB() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 52 [11/2/2021 3:23:56 AM.156] at VVZSdDgXVkuANNusnfhcpcwQZVRV.SVFFeicTNtHjFTcLoMGUHNPIbUiwB() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioManager.cs:line 58 [11/2/2021 3:23:56 AM.156] at hNaLKCCmzmjYTyhhUawrbKoHpypJ.lcVNZqcqBaNmDxYUwEgdsZSXgSYo() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 65 [11/2/2021 3:23:56 AM.156] at Rage.GameFiber.Main() [11/2/2021 3:23:56 AM.156] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [11/2/2021 3:23:56 AM.156] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [11/2/2021 3:23:56 AM.156] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [11/2/2021 3:23:56 AM.156] at System.Threading.ThreadHelper.ThreadStart() [11/2/2021 3:23:56 AM.156] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #1 aborted [11/2/2021 3:23:56 AM.157] LSPD First Response: [TRACE] Scenario no longer active [11/2/2021 3:23:56 AM.157] LSPD First Response: [TRACE] Removing ped from Agitation #1 (Ambient) [11/2/2021 3:23:56 AM.157] LSPD First Response: [TRACE] Removing ped from Agitation #1 (Ambient) [11/2/2021 3:23:56 AM.158] LSPD First Response: [TRACE] Released 0 entities from Agitation #1 Content Manager [11/2/2021 3:23:56 AM.158] LSPD First Response: [TRACE] Instance cleaned (Agitation #1) [11/2/2021 3:23:56 AM.158] LSPD First Response: [TRACE] World event Agitation #1 has ended [11/2/2021 3:23:56 AM.183] LSPD First Response: [TRACE] Ped Aleksandr Kozlov has become idle again [11/2/2021 3:23:56 AM.183] LSPD First Response: [TRACE] Ped Aaron Hawkins has become idle again [11/2/2021 3:23:56 AM.577] LSPD First Response: Deadly Weapons: Amy Adams rolled 2-9 [11/2/2021 3:23:56 AM.603] LSPD First Response: DeadlyWeapons: PedAI Started... [11/2/2021 3:23:56 AM.603] LSPD First Response: Deadly Weapons: Amy Adams is cowering! [11/2/2021 3:23:56 AM.876] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:23:57 AM.158] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:23:57 AM.670] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:24:01 AM.389] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:24:01 AM.838] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #1 (Ambient) [11/2/2021 3:24:01 AM.968] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:24:01 AM.994] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #1 (Ambient) [11/2/2021 3:24:02 AM.450] LSPD First Response: [TRACE] Labruxx Grech (G_M_Y_MEXGOON_03) was damaged. [11/2/2021 3:24:02 AM.451] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine1. Could see player: True [11/2/2021 3:24:02 AM.540] LSPD First Response: Deadly Weapons: Labruxx Grech rolled 2-9 [11/2/2021 3:24:02 AM.565] LSPD First Response: DeadlyWeapons: PedAI Started... [11/2/2021 3:24:02 AM.565] LSPD First Response: Deadly Weapons: Labruxx Grech is hiding! [11/2/2021 3:24:02 AM.962] LSPD First Response: [TRACE] Labruxx Grech killed by Dusty Smi [11/2/2021 3:24:02 AM.962] LSPD First Response: [TRACE] Labruxx Grech (G_M_Y_MEXGOON_03) was damaged. [11/2/2021 3:24:02 AM.963] LSPD First Response: [TRACE] Damage killed ped [11/2/2021 3:24:04 AM.501] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:24:04 AM.896] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:24:05 AM.364] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:24:06 AM.430] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:24:07 AM.037] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:24:07 AM.206] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/2/2021 3:24:07 AM.871] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [11/2/2021 3:24:08 AM.850] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:24:08 AM.873] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:24:08 AM.971] LSPD First Response: [TRACE] Allowed civilian to shoot [11/2/2021 3:24:09 AM.039] LSPD First Response: Deadly Weapons: Damien Skrillex rolled 2-7 [11/2/2021 3:24:09 AM.063] LSPD First Response: DeadlyWeapons: PedAI Started... [11/2/2021 3:24:09 AM.253] LSPD First Response: [TRACE] Damien Skrillex killed by Dusty Smi [11/2/2021 3:24:09 AM.253] LSPD First Response: [TRACE] Damien Skrillex (G_M_Y_MEXGOON_01) was damaged. [11/2/2021 3:24:09 AM.254] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine1. Could see player: True [11/2/2021 3:24:09 AM.254] LSPD First Response: [TRACE] Damage killed ped [11/2/2021 3:24:10 AM.185] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #1 (Ambient) [11/2/2021 3:24:10 AM.186] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [11/2/2021 3:24:10 AM.186] LSPD First Response: [TRACE] Ped Dimitri Romenslov has become idle again [11/2/2021 3:24:17 AM.127] LSPD First Response: GrammarPolice [KeyPressMonitor] dispatch keypress status changed to: True [11/2/2021 3:24:17 AM.160] LSPD First Response: GrammarPolice [AnimationHandler] starting the animation... [11/2/2021 3:24:17 AM.161] LSPD First Response: GrammarPolice [TargetHandler] updating target [11/2/2021 3:24:17 AM.162] LSPD First Response: GrammarPolice [TargetHandler] new target: 45JJP772 [11/2/2021 3:24:17 AM.295] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [11/2/2021 3:24:18 AM.141] LSPD First Response: GrammarPolice [SpeechDetectedHandler] speech detected at audio position: 170 [11/2/2021 3:24:18 AM.404] LSPD First Response: GrammarPolice [KeyPressMonitor] dispatch keypress status changed to: False [11/2/2021 3:24:18 AM.518] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [11/2/2021 3:24:18 AM.518] LSPD First Response: [TRACE] Bob Gainey (MP_M_FREEMODE_01) left combat. [11/2/2021 3:24:18 AM.551] LSPD First Response: GrammarPolice [AnimationHandler] stopping the animation... [11/2/2021 3:24:18 AM.673] LSPD First Response: GrammarPolice [GrammarHandler] stopping SRE RecognizeAsync [11/2/2021 3:24:18 AM.924] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [11/2/2021 3:24:18 AM.924] LSPD First Response: [TRACE] Coryne Daniels (MP_M_FREEMODE_01) left combat. [11/2/2021 3:24:18 AM.950] LSPD First Response: GrammarPolice [SpeechRecognizedHandler] received SpeechRecognized event [11/2/2021 3:24:18 AM.950] LSPD First Response: GrammarPolice [SpeechRecognizedHandler] recognized the following speech: code four Confidence: 0.9064285 [11/2/2021 3:24:18 AM.979] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] received RecognizeCompleted event [11/2/2021 3:24:19 AM.001] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] waiting for talk button release [11/2/2021 3:24:19 AM.001] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] talk button has been released [11/2/2021 3:24:19 AM.001] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] elapsed listening time: 1.8734231 [11/2/2021 3:24:19 AM.001] LSPD First Response: GrammarPolice [GrammarHandler] processing action clear from the ActionQueue [11/2/2021 3:24:19 AM.001] LSPD First Response: GrammarPolice [GrammarHandler] received action: clear [11/2/2021 3:24:20 AM.475] LSPD First Response: GrammarPolice [Action] calling action: clear at target: OP_Immersive_Dispatch.Actions.Status.Code4 [11/2/2021 3:24:20 AM.476] LSPD First Response: OP_Immersive_Dispatch [Status] Code 4 (Clear) [11/2/2021 3:24:20 AM.476] LSPD First Response: OP_Immersive_Dispatch [OfficerCheckIn] Check Timer Ended [11/2/2021 3:24:20 AM.476] LSPD First Response: OP_Immersive_Dispatch [PursuitTimer] Timer Ended [11/2/2021 3:24:21 AM.010] LSPD First Response: GrammarPolice [PlayerHandler] setting player status to On Patrol [11/2/2021 3:24:21 AM.435] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #1 (Ambient) [11/2/2021 3:24:21 AM.435] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [11/2/2021 3:24:21 AM.435] LSPD First Response: [TRACE] Ped Max Gonzales has become idle again [11/2/2021 3:24:23 AM.705] LSPD First Response: [TRACE] Enter vehicle: 0 [11/2/2021 3:24:26 AM.033] LSPD First Response: [TRACE] Enter vehicle: -1 [11/2/2021 3:24:31 AM.839] LSPD First Response: [TRACE] Aborting CopRespondBackup: Ped successfully returned to vehicle [11/2/2021 3:24:31 AM.840] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [11/2/2021 3:24:32 AM.034] LSPD First Response: [TRACE] It has been 98 seconds since the last callout [11/2/2021 3:24:32 AM.035] LSPD First Response: Creating HitRun from SuperCallouts2.Callouts.HitRun, SuperCallouts2, Version=2.9.0.0, Culture=neutral, PublicKeyToken=null [11/2/2021 3:24:32 AM.035] LSPD First Response: [TRACE] Callout created: #2 [11/2/2021 3:24:32 AM.049] LSPD First Response: GetAudioFileForAction: No file found for: STREET_GROVE_ST [11/2/2021 3:24:32 AM.050] LSPD First Response: GrammarPolice [PlayerHandler] detected callout displayed [11/2/2021 3:24:34 AM.739] LSPD First Response: [TRACE] Aborting RespondBackup: Finished as passenger [11/2/2021 3:24:34 AM.740] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [11/2/2021 3:24:34 AM.740] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [11/2/2021 3:24:34 AM.740] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [11/2/2021 3:24:34 AM.742] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [11/2/2021 3:24:34 AM.742] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [11/2/2021 3:24:34 AM.745] LSPD First Response: [TRACE] Ped Coryne Daniels has become idle again [11/2/2021 3:24:34 AM.861] LSPD First Response: [TRACE] navigated away later on after load [11/2/2021 3:24:45 AM.272] LSPD First Response: [TRACE] A new world event should be started [11/2/2021 3:24:45 AM.272] LSPD First Response: [TRACE] Starting world event Agitation [11/2/2021 3:24:45 AM.272] LSPD First Response: [TRACE] Setting up world event: Agitation #2 [11/2/2021 3:24:45 AM.274] LSPD First Response: [TRACE] Assigned ped to Agitation #2 (Ambient) [11/2/2021 3:24:45 AM.274] LSPD First Response: [TRACE] Assigned ped to Agitation #2 (Ambient) [11/2/2021 3:24:47 AM.076] LSPD First Response: [TRACE] Cleaning UI [11/2/2021 3:24:47 AM.077] LSPD First Response: GrammarPolice [PlayerHandler] detected callout not accepted [11/2/2021 3:25:30 AM.500] LSPD First Response: [TRACE] Aborting CopRespondBackup: Ped successfully returned to vehicle [11/2/2021 3:25:30 AM.500] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [11/2/2021 3:25:32 AM.549] LSPD First Response: [TRACE] Aborting RespondBackup: Finished as driver [11/2/2021 3:25:32 AM.549] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [11/2/2021 3:25:32 AM.549] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [11/2/2021 3:25:32 AM.549] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [11/2/2021 3:25:32 AM.549] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [11/2/2021 3:25:32 AM.549] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [11/2/2021 3:25:32 AM.550] LSPD First Response: [TRACE] Ped Bob Gainey has become idle again [11/2/2021 3:25:33 AM.224] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [11/2/2021 3:25:34 AM.115] LSPD First Response: [TRACE] Assigned new agitation action Confront [11/2/2021 3:25:34 AM.135] LSPD First Response: [TRACE] Assigned new agitation action Confront [11/2/2021 3:25:34 AM.135] LSPD First Response: [TRACE] Waiting for shove after double confront [11/2/2021 3:25:42 AM.660] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [11/2/2021 3:25:42 AM.661] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [11/2/2021 3:25:43 AM.437] LSPD First Response: [TRACE] Removed group 0 [11/2/2021 3:25:43 AM.437] LSPD First Response: [TRACE] Removed group 0 [11/2/2021 3:25:44 AM.139] LSPD First Response: [TRACE] Walking off from agitator after confront [11/2/2021 3:25:44 AM.165] LSPD First Response: [TRACE] Walking off from agitator after confront [11/2/2021 3:25:48 AM.266] LSPD First Response: [TRACE] Falenone Daious (A_M_M_SOCENLAT_01) was damaged. [11/2/2021 3:25:48 AM.774] LSPD First Response: [TRACE] Falenone Daious (A_M_M_SOCENLAT_01) was damaged. [11/2/2021 3:25:49 AM.185] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #2 asked to abort: Walked off [11/2/2021 3:25:49 AM.185] LSPD First Response: [TRACE] Released 0 entities from ScenarioPedsAgitated #2 Content Manager [11/2/2021 3:25:49 AM.185] LSPD First Response: [TRACE] Instance cleaned (ScenarioPedsAgitated #2) [11/2/2021 3:25:49 AM.185] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #2 aborted [11/2/2021 3:25:49 AM.185] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #2 asked to abort: Walked off [11/2/2021 3:25:49 AM.185] LSPD First Response: [TRACE] OcKwutPhYRxnTfJgdklWXxfJfKBA is ending already [11/2/2021 3:25:49 AM.185] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [11/2/2021 3:25:49 AM.185] at System.Environment.get_StackTrace() [11/2/2021 3:25:49 AM.185] at LSPD_First_Response.Engine.BaseComponent.gHGIdHZcICiuXDEEyBNlHycdqDxOB() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [11/2/2021 3:25:49 AM.185] at AajBBqqTRooZATCxspgwSCmPrqvN.HsQDxnjNlrmgDyuPErgEIDOOBxLcA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 46 [11/2/2021 3:25:49 AM.185] at OcKwutPhYRxnTfJgdklWXxfJfKBA.bzOzJCjwQsvLeBOPTUgsUbKIskhs(lsZAidGEhTjjLnRCKbxVPrmJVSEr , lsZAidGEhTjjLnRCKbxVPrmJVSEr ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioPedsAgitated.cs:line 85 [11/2/2021 3:25:49 AM.185] at OcKwutPhYRxnTfJgdklWXxfJfKBA.tySjPNznwBJunomOyroUztWOHjfF() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioPedsAgitated.cs:line 52 [11/2/2021 3:25:49 AM.185] at AajBBqqTRooZATCxspgwSCmPrqvN.SVFFeicTNtHjFTcLoMGUHNPIbUiwB() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 52 [11/2/2021 3:25:49 AM.185] at VVZSdDgXVkuANNusnfhcpcwQZVRV.SVFFeicTNtHjFTcLoMGUHNPIbUiwB() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioManager.cs:line 58 [11/2/2021 3:25:49 AM.185] at hNaLKCCmzmjYTyhhUawrbKoHpypJ.lcVNZqcqBaNmDxYUwEgdsZSXgSYo() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 65 [11/2/2021 3:25:49 AM.185] at Rage.GameFiber.Main() [11/2/2021 3:25:49 AM.185] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [11/2/2021 3:25:49 AM.185] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [11/2/2021 3:25:49 AM.186] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [11/2/2021 3:25:49 AM.186] at System.Threading.ThreadHelper.ThreadStart() [11/2/2021 3:25:49 AM.186] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #2 aborted [11/2/2021 3:25:49 AM.186] LSPD First Response: [TRACE] Scenario no longer active [11/2/2021 3:25:49 AM.186] LSPD First Response: [TRACE] Removing ped from Agitation #2 (Ambient) [11/2/2021 3:25:49 AM.187] LSPD First Response: [TRACE] Removing ped from Agitation #2 (Ambient) [11/2/2021 3:25:49 AM.187] LSPD First Response: [TRACE] Released 0 entities from Agitation #2 Content Manager [11/2/2021 3:25:49 AM.187] LSPD First Response: [TRACE] Instance cleaned (Agitation #2) [11/2/2021 3:25:49 AM.187] LSPD First Response: [TRACE] World event Agitation #2 has ended [11/2/2021 3:25:49 AM.207] LSPD First Response: [TRACE] Ped Lawrence Sawyer has become idle again [11/2/2021 3:26:03 AM.352] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [11/2/2021 3:26:07 AM.534] LSPD First Response: [TRACE] It has been 37 seconds since the last callout [11/2/2021 3:26:07 AM.534] LSPD First Response: Creating BikerChase from IndianCallouts.Callouts.BikerChase, IndianCallouts, Version=1.0.4.0, Culture=neutral, PublicKeyToken=null [11/2/2021 3:26:07 AM.534] LSPD First Response: [TRACE] Callout created: #3 [11/2/2021 3:26:07 AM.535] LSPD First Response: GetAudioFileForAction: No file found for: STREET_DUTCH_LONDON_ST [11/2/2021 3:26:07 AM.536] LSPD First Response: GrammarPolice [PlayerHandler] detected callout displayed