[10.11.2021 21:25:48.091] Started new log on 10.11.2021 21:25:48.090 [10.11.2021 21:25:48.147] ==================================================================================================== [10.11.2021 21:25:47.838] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log [10.11.2021 21:25:48.147] Log verbosity: Trivial [10.11.2021 21:25:48.148] Initializing input system [10.11.2021 21:25:48.187] Initializing game console [10.11.2021 21:25:48.204] Console key has been set to F4 (key code: 115) [10.11.2021 21:25:48.532] Initializing console variable "ConsoleScrollAmount". [10.11.2021 21:25:48.532] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [10.11.2021 21:25:48.535] Read value: [10.11.2021 21:25:48.535] Initializing console variable "ConsoleKey". [10.11.2021 21:25:48.535] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [10.11.2021 21:25:48.537] Read value: F4 [10.11.2021 21:25:48.537] Setting value of console variable "ConsoleKey" to stored value. [10.11.2021 21:25:48.537] Console key has been set to F4 (key code: 115) [10.11.2021 21:25:48.537] Initializing console variable "PluginTimeoutThreshold". [10.11.2021 21:25:48.537] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [10.11.2021 21:25:48.539] Read value: 60000 [10.11.2021 21:25:48.539] Setting value of console variable "PluginTimeoutThreshold" to stored value. [10.11.2021 21:25:48.539] Initializing console variable "AlwaysShowConsoleOutput". [10.11.2021 21:25:48.539] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [10.11.2021 21:25:48.539] Read value: [10.11.2021 21:25:48.540] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [10.11.2021 21:25:48.540] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [10.11.2021 21:25:48.540] Read value: False [10.11.2021 21:25:48.540] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value. [10.11.2021 21:25:48.540] Initializing console variable "ShowOnScreenWarnings". [10.11.2021 21:25:48.540] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [10.11.2021 21:25:48.541] Read value: [10.11.2021 21:25:48.541] Console initialized [10.11.2021 21:25:48.541] Initializing forms manager [10.11.2021 21:25:48.542] Cleaning temp folder [10.11.2021 21:25:48.543] Version: RAGE Plugin Hook v1.87.1293.16190 for Grand Theft Auto V [10.11.2021 21:25:48.559] ================ RAGE Plugin Hook ================ [11/10/2021 9:25:48 PM.582] Command line option "disableCustomLoadingScreen-disableCustomLoadingScreen" is specified twice. Please remove one. [11/10/2021 9:25:48 PM.582] Command line option "windowed" is specified twice. Please remove one. [11/10/2021 9:25:48 PM.602] Detected Windows 10 Home (64-bit) (10.0.19042.0)! [11/10/2021 9:25:48 PM.602] Checking game support [11/10/2021 9:25:48 PM.794] Product name: Grand Theft Auto V [11/10/2021 9:25:48 PM.795] Product version: 1.0.2372.2 [11/10/2021 9:25:48 PM.795] Is steam version: False [11/10/2021 9:25:48 PM.795] Initializing DirectX [11/10/2021 9:25:48 PM.797] Initializing Direct3D [11/10/2021 9:25:48 PM.797] Getting game swap chain [11/10/2021 9:25:48 PM.823] Swap Chain created: 0x7FF7CBAEFFE0 [11/10/2021 9:25:48 PM.823] Swap Chain VTable: 0x1F202192220 [11/10/2021 9:25:48 PM.823] 0x74894810245C8948;0x8D48564157552024;0x170EC814890246C [11/10/2021 9:25:48 PM.823] D3D11Present: 0x7FF80F5A2A40 [11/10/2021 9:25:48 PM.823] D3D11ResizeBuffers: 0x7FF80F5C1390 [11/10/2021 9:25:48 PM.823] D3D11ResizeTarget: 0x7FF80F60C440 [11/10/2021 9:25:48 PM.823] D3D11SetFullscreenState: 0x7FF80F5C3150 [11/10/2021 9:25:48 PM.823] Getting device [11/10/2021 9:25:48 PM.823] Retrieved device [11/10/2021 9:25:48 PM.823] Creating wrapper [11/10/2021 9:25:48 PM.824] Direct3D initialized [11/10/2021 9:25:48 PM.824] Initialized DirectX [11/10/2021 9:25:48 PM.824] Direct3D watcher thread spawned [11/10/2021 9:25:49 PM.365] Wrapper created [11/10/2021 9:25:49 PM.388] Effect created [11/10/2021 9:25:49 PM.388] Creating buffer [11/10/2021 9:25:49 PM.388] Created buffer [11/10/2021 9:25:49 PM.388] Creating blend state [11/10/2021 9:25:49 PM.388] Created blend state [11/10/2021 9:25:49 PM.388] Done with creation [11/10/2021 9:25:50 PM.195] Initializing texture system. [11/10/2021 9:25:50 PM.195] Initializing texture system; phase 1 [11/10/2021 9:25:50 PM.195] Initializing texture system; phase 2 [11/10/2021 9:25:50 PM.736] Initializing texture system; phase 3 [11/10/2021 9:25:50 PM.736] Initializing texture system; phase 4 [11/10/2021 9:25:50 PM.828] Initializing texture system; phase 5 [11/10/2021 9:25:50 PM.891] Initializing texture system; phase 6 [11/10/2021 9:25:50 PM.892] Initializing texture system; phase 7 [11/10/2021 9:25:50 PM.893] Initializing texture system; phase 8 [11/10/2021 9:25:50 PM.894] Initializing texture system; phase 9 [11/10/2021 9:25:50 PM.894] Initializing texture system; phase 10 [11/10/2021 9:25:50 PM.896] Initializing texture system; phase 11 [11/10/2021 9:25:50 PM.896] Initializing texture system; phase 12 [11/10/2021 9:25:50 PM.897] Initializing texture system; phase 13 [11/10/2021 9:25:50 PM.897] Initializing texture system; phase 14 [11/10/2021 9:25:53 PM.825] Direct3D watcher thread ended [11/10/2021 9:26:21 PM.018] LoadingScreenMsg: Initializing game support [11/10/2021 9:26:21 PM.268] Initializing game support [11/10/2021 9:26:26 PM.717] LoadingScreenMsg: Velocity limit removed [11/10/2021 9:26:27 PM.017] Compatibility level: 0 [11/10/2021 9:26:27 PM.017] Supported version detected [11/10/2021 9:26:27 PM.017] ================================================== [11/10/2021 9:26:27 PM.017] LoadingScreenMsg: Patching code [11/10/2021 9:26:27 PM.267] LoadingScreenMsg: Waiting for game initialization [11/10/2021 9:26:27 PM.518] Waiting for game initialization [11/10/2021 9:26:27 PM.618] LoadingScreenMsg: Initializing core [11/10/2021 9:26:27 PM.868] Initializing hook [11/10/2021 9:26:32 PM.888] LoadingScreenMsg: Completing interoperability [11/10/2021 9:26:33 PM.138] Completing interoperability [11/10/2021 9:26:33 PM.138] Initialization code 1. [11/10/2021 9:26:33 PM.138] Initialization code 2. [11/10/2021 9:26:33 PM.138] Initialization code 3. [11/10/2021 9:26:33 PM.144] 1 Address: 0x00007FF7C9995FBC [11/10/2021 9:26:33 PM.144] Calling func 1 [11/10/2021 9:26:33 PM.157] 2 Address: 0x00007FF7CA534F3A [11/10/2021 9:26:33 PM.157] 3 Address: 0x00007FF7C8F65C4E [11/10/2021 9:26:33 PM.178] Address: 0x00007FF7CA534EE4 [11/10/2021 9:26:33 PM.178] Unknown var: 0x00007FF7CB57FAB0 [11/10/2021 9:26:33 PM.178] Initialization code 4. [11/10/2021 9:26:33 PM.178] Initialization code 5. [11/10/2021 9:26:33 PM.178] Completing interoperability, phase 1 [11/10/2021 9:26:33 PM.178] Completing interoperability, phase 2 [11/10/2021 9:26:33 PM.178] Completing interoperability, phase 3 [11/10/2021 9:26:33 PM.178] Completing interoperability, phase 4 [11/10/2021 9:26:33 PM.178] Completing interoperability, phase 5 [11/10/2021 9:26:33 PM.178] Completing interoperability, phase 6 [11/10/2021 9:26:33 PM.178] Completing interoperability, phase 7 [11/10/2021 9:26:33 PM.178] LoadingScreenMsg: [11/10/2021 9:26:33 PM.428] LoadingScreenMsg: Loading Story Mode [11/10/2021 9:26:49 PM.966] LoadingScreenMsg: Loading and Populating Game World [11/10/2021 9:26:50 PM.216] LoadingScreenMsg: [11/10/2021 9:27:13 PM.705] Initializing console variable "IsDeveloperModeEnabled". [11/10/2021 9:27:13 PM.705] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [11/10/2021 9:27:13 PM.706] Read value: [11/10/2021 9:27:13 PM.706] Initializing console variable "TimeScale". [11/10/2021 9:27:13 PM.706] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [11/10/2021 9:27:13 PM.707] Read value: [11/10/2021 9:28:06 PM.899] : Initializing input system [11/10/2021 9:28:06 PM.899] : Initializing game console [11/10/2021 9:28:06 PM.900] : Initializing forms manager [11/10/2021 9:28:09 PM.426] : Initializing input system [11/10/2021 9:28:09 PM.426] : Initializing game console [11/10/2021 9:28:09 PM.427] : Initializing forms manager [11/10/2021 9:28:11 PM.858] : Initializing input system [11/10/2021 9:28:11 PM.858] : Initializing game console [11/10/2021 9:28:11 PM.859] : Initializing forms manager [11/10/2021 9:28:17 PM.154] LSPD First Response: [TRACE] Started loading LSPDFR [11/10/2021 9:28:17 PM.154] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.7800.3124) [11/10/2021 9:28:17 PM.159] LSPD First Response: [INFO] Compiled on 9 May 2021 23:44:07 UTC [11/10/2021 9:28:17 PM.159] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [11/10/2021 9:28:32 PM.585] LSPD First Response: [TRACE] Thread CopManager #1 initialized [11/10/2021 9:28:34 PM.095] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:28:34 PM.103] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:28:34 PM.104] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [11/10/2021 9:28:34 PM.240] LSPD First Response: [WARN] No name for outfit variation at line 23 [11/10/2021 9:28:34 PM.240] LSPD First Response: [WARN] No name for outfit variation at line 31 [11/10/2021 9:28:34 PM.240] LSPD First Response: [WARN] No name for outfit variation at line 39 [11/10/2021 9:28:34 PM.240] LSPD First Response: [WARN] No name for outfit variation at line 64 [11/10/2021 9:28:34 PM.240] LSPD First Response: [WARN] No name for outfit variation at line 72 [11/10/2021 9:28:34 PM.240] LSPD First Response: [WARN] No name for outfit variation at line 80 [11/10/2021 9:28:34 PM.240] LSPD First Response: [WARN] No name for outfit variation at line 111 [11/10/2021 9:28:34 PM.241] LSPD First Response: [WARN] No name for outfit variation at line 138 [11/10/2021 9:28:34 PM.241] LSPD First Response: [WARN] No name for outfit variation at line 174 [11/10/2021 9:28:34 PM.241] LSPD First Response: [WARN] No name for outfit variation at line 207 [11/10/2021 9:28:34 PM.241] LSPD First Response: [WARN] No name for outfit variation at line 220 [11/10/2021 9:28:34 PM.241] LSPD First Response: [WARN] No name for outfit variation at line 259 [11/10/2021 9:28:34 PM.243] LSPD First Response: [WARN] No name for outfit variation at line 273 [11/10/2021 9:28:34 PM.243] LSPD First Response: [WARN] No name for outfit variation at line 309 [11/10/2021 9:28:34 PM.243] LSPD First Response: [WARN] No name for outfit variation at line 323 [11/10/2021 9:28:34 PM.243] LSPD First Response: [WARN] No name for outfit variation at line 363 [11/10/2021 9:28:34 PM.243] LSPD First Response: [WARN] No name for outfit variation at line 391 [11/10/2021 9:28:34 PM.243] LSPD First Response: [WARN] No name for outfit variation at line 425 [11/10/2021 9:28:34 PM.243] LSPD First Response: [WARN] No name for outfit variation at line 453 [11/10/2021 9:28:34 PM.243] LSPD First Response: [WARN] No name for outfit variation at line 484 [11/10/2021 9:28:34 PM.243] LSPD First Response: [WARN] No name for outfit variation at line 502 [11/10/2021 9:28:34 PM.243] LSPD First Response: [WARN] No name for outfit variation at line 529 [11/10/2021 9:28:34 PM.243] LSPD First Response: [WARN] No name for outfit variation at line 547 [11/10/2021 9:28:34 PM.243] LSPD First Response: [WARN] No name for outfit variation at line 581 [11/10/2021 9:28:34 PM.243] LSPD First Response: [WARN] No name for outfit variation at line 615 [11/10/2021 9:28:34 PM.243] LSPD First Response: [WARN] No name for outfit variation at line 650 [11/10/2021 9:28:34 PM.244] LSPD First Response: [WARN] No name for outfit variation at line 677 [11/10/2021 9:28:34 PM.244] LSPD First Response: [WARN] No name for outfit variation at line 711 [11/10/2021 9:28:34 PM.244] LSPD First Response: [WARN] No name for outfit variation at line 741 [11/10/2021 9:28:34 PM.282] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:28:34 PM.283] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:28:34 PM.283] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [11/10/2021 9:28:34 PM.285] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No name for outfit variation at line 25 [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No name for outfit variation at line 32 [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No name for outfit variation at line 39 [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No name for outfit variation at line 47 [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No name for outfit variation at line 56 [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No name for outfit variation at line 85 [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No name for outfit variation at line 92 [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No name for outfit variation at line 100 [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No name for outfit variation at line 129 [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No name for outfit variation at line 136 [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No name for outfit variation at line 143 [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No name for outfit variation at line 151 [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No name for outfit variation at line 160 [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [11/10/2021 9:28:34 PM.286] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 189 [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 196 [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 204 [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 233 [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 240 [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 247 [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 255 [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 264 [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 293 [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 300 [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No name for outfit variation at line 308 [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [11/10/2021 9:28:34 PM.312] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 494 [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 520 [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 546 [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 572 [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 598 [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 624 [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 732 [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 764 [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 796 [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 828 [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 951 [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 976 [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 1002 [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 1028 [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 1054 [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 1133 [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 1160 [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 1187 [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 1214 [11/10/2021 9:28:34 PM.313] LSPD First Response: [WARN] No name for outfit variation at line 1241 [11/10/2021 9:28:34 PM.314] LSPD First Response: [WARN] No name for outfit variation at line 1268 [11/10/2021 9:28:34 PM.314] LSPD First Response: [WARN] No name for outfit variation at line 1297 [11/10/2021 9:28:34 PM.315] LSPD First Response: [WARN] No name for outfit variation at line 1330 [11/10/2021 9:28:34 PM.315] LSPD First Response: [WARN] No name for outfit variation at line 1363 [11/10/2021 9:28:34 PM.315] LSPD First Response: [WARN] No name for outfit variation at line 1396 [11/10/2021 9:28:34 PM.315] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits [11/10/2021 9:28:35 PM.246] LSPD First Response: [TRACE] Adding Ben J. as character [11/10/2021 9:28:35 PM.383] LSPD First Response: [TRACE] Adding Michelle Meto as character [11/10/2021 9:28:35 PM.385] LSPD First Response: [WARN] Path without extension: lspdfr/chars [11/10/2021 9:28:35 PM.385] LSPD First Response: [WARN] Path without extension: lspdfr/chars [11/10/2021 9:28:35 PM.497] LSPD First Response: [TRACE] Adding Daniel Reiswich as character [11/10/2021 9:28:35 PM.641] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:28:35 PM.641] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:28:35 PM.642] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [11/10/2021 9:28:35 PM.656] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:28:35 PM.657] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:28:35 PM.657] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [11/10/2021 9:28:35 PM.699] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:28:35 PM.700] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:28:35 PM.700] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [11/10/2021 9:28:35 PM.784] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:28:35 PM.785] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:28:35 PM.785] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [11/10/2021 9:28:35 PM.791] LSPD First Response: [TRACE] Failed to parse as chance [11/10/2021 9:28:35 PM.795] LSPD First Response: [TRACE] Player was in vehicle: False [11/10/2021 9:28:35 PM.795] LSPD First Response: [TRACE] Last selected character was Daniel Reiswich, should spawn as last character True [11/10/2021 9:28:35 PM.795] LSPD First Response: [TRACE] Loading last selected character Daniel Reiswich [11/10/2021 9:28:35 PM.796] LSPD First Response: [INFO] Changing current player character to Daniel Reiswich [11/10/2021 9:28:35 PM.803] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [11/10/2021 9:28:35 PM.803] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [11/10/2021 9:28:35 PM.806] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [11/10/2021 9:28:37 PM.024] LSPD First Response: [TRACE] Cached 1319 decorators for index 3 [11/10/2021 9:28:37 PM.029] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_02 [11/10/2021 9:28:37 PM.031] LSPD First Response: [TRACE] CharacterSelected: 37 [11/10/2021 9:28:37 PM.032] LSPD First Response: [TRACE] Character changed, creating new stats object [11/10/2021 9:28:38 PM.709] LSPD First Response: [TRACE] Starting custom cop walk style task [11/10/2021 9:28:38 PM.884] LSPD First Response: [TRACE] Set last player walk style back: Cop [11/10/2021 9:28:38 PM.891] LSPD First Response: [TRACE] Initialized telemtry service [11/10/2021 9:28:39 PM.159] LSPD First Response: We have 4 appartments registered [11/10/2021 9:28:39 PM.206] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [11/10/2021 9:28:39 PM.213] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [11/10/2021 9:28:39 PM.215] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [11/10/2021 9:28:39 PM.217] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [11/10/2021 9:28:39 PM.217] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [11/10/2021 9:28:39 PM.219] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [11/10/2021 9:28:39 PM.220] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [11/10/2021 9:28:39 PM.220] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [11/10/2021 9:28:39 PM.220] LSPD First Response: ApartmentManager initialized [11/10/2021 9:28:39 PM.244] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [11/10/2021 9:28:39 PM.245] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [11/10/2021 9:28:39 PM.247] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [11/10/2021 9:28:39 PM.352] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [11/10/2021 9:28:39 PM.844] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [11/10/2021 9:28:39 PM.847] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [11/10/2021 9:28:39 PM.848] LSPD First Response: [TRACE] Saved apt: [11/10/2021 9:28:39 PM.855] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [11/10/2021 9:28:39 PM.859] LSPD First Response: [TRACE] Thread Marker #1 initialized [11/10/2021 9:28:39 PM.925] LSPD First Response: [TRACE] Thread Marker #2 initialized [11/10/2021 9:28:39 PM.925] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [11/10/2021 9:28:39 PM.925] LSPD First Response: [TRACE] Thread Marker #3 initialized [11/10/2021 9:28:39 PM.925] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [11/10/2021 9:28:39 PM.925] LSPD First Response: [TRACE] Thread Marker #4 initialized [11/10/2021 9:28:39 PM.925] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [11/10/2021 9:28:39 PM.991] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [11/10/2021 9:28:40 PM.147] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [11/10/2021 9:28:40 PM.151] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [11/10/2021 9:28:40 PM.156] LSPD First Response: [TRACE] Set title to Daniel Reiswich for Interaction Menu [11/10/2021 9:28:40 PM.156] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [11/10/2021 9:28:40 PM.157] LSPD First Response: [TRACE] Set title to Daniel Reiswich for Police Radio [11/10/2021 9:28:40 PM.163] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [11/10/2021 9:28:40 PM.165] LSPD First Response: [TRACE] Set title to Daniel Reiswich for Vehicle Options [11/10/2021 9:28:40 PM.168] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [11/10/2021 9:28:40 PM.168] LSPD First Response: [TRACE] Set title to Daniel Reiswich for Inventory [11/10/2021 9:28:40 PM.169] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [11/10/2021 9:28:40 PM.171] LSPD First Response: [TRACE] Set title to Daniel Reiswich for Settings [11/10/2021 9:28:40 PM.173] LSPD First Response: [TRACE] Saved apt: [11/10/2021 9:28:40 PM.193] LSPD First Response: [TRACE] Starting custom cop walk style task [11/10/2021 9:28:40 PM.217] LSPD First Response: [TRACE] Requested Audio [11/10/2021 9:28:40 PM.225] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [11/10/2021 9:28:40 PM.853] LSPD First Response: [INFO] Connecting to LSPDFR Sync [11/10/2021 9:28:40 PM.993] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:28:40 PM.993] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:28:40 PM.994] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Vinewood Police Station [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] La Mesa Police Station [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Rockford Hills Police Station [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Vespucci Police Station [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Downtown Police Station [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Davis Sheriff Station [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Sandy Shores Sheriff Station [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Paleto Bay Sheriff Station [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Beaver Bush Ranger Station [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Bolingbroke Penitentiary [11/10/2021 9:28:41 PM.049] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [11/10/2021 9:28:41 PM.055] LSPD First Response: [TRACE] Auto started component Debug #1 [11/10/2021 9:28:41 PM.055] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [11/10/2021 9:28:41 PM.055] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [11/10/2021 9:28:41 PM.055] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [11/10/2021 9:28:41 PM.055] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [11/10/2021 9:28:41 PM.055] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [11/10/2021 9:28:41 PM.056] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [11/10/2021 9:28:41 PM.056] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [11/10/2021 9:28:41 PM.056] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [11/10/2021 9:28:41 PM.057] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [11/10/2021 9:28:41 PM.057] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [11/10/2021 9:28:41 PM.057] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [11/10/2021 9:28:41 PM.058] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [11/10/2021 9:28:41 PM.058] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [11/10/2021 9:28:41 PM.059] LSPD First Response: [TRACE] Preloading node data [11/10/2021 9:28:41 PM.276] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [11/10/2021 9:28:41 PM.276] LSPD First Response: [TRACE] Terminal server version: 0.2 [11/10/2021 9:28:41 PM.276] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 145841ea-6205-44ba-9552-43748050a21a. Enhanced features available. [11/10/2021 9:28:41 PM.291] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [11/10/2021 9:28:41 PM.292] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [11/10/2021 9:28:41 PM.292] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [11/10/2021 9:28:42 PM.447] LSPD First Response: [TRACE] Building pathfinding data. Island: False [11/10/2021 9:28:44 PM.163] LSPD First Response: [TRACE] Done preloading node data [11/10/2021 9:28:44 PM.163] LSPD First Response: [TRACE] Preloading node data [11/10/2021 9:28:44 PM.163] LSPD First Response: [TRACE] Done preloading node data [11/10/2021 9:28:44 PM.165] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [11/10/2021 9:28:44 PM.347] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/10/2021 9:28:44 PM.347] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/10/2021 9:28:44 PM.347] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/10/2021 9:28:44 PM.347] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:28:44 PM.347] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:28:44 PM.347] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/10/2021 9:28:44 PM.347] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [11/10/2021 9:28:44 PM.347] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [11/10/2021 9:28:44 PM.347] LSPD First Response: [TRACE] Disabling ambient game police chases [11/10/2021 9:28:44 PM.353] LSPD First Response: [TRACE] Disabled ambient game police chases [11/10/2021 9:28:44 PM.353] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [11/10/2021 9:28:44 PM.355] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [11/10/2021 9:28:44 PM.358] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [11/10/2021 9:28:44 PM.358] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [11/10/2021 9:28:45 PM.367] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [11/10/2021 9:28:45 PM.367] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [11/10/2021 9:28:45 PM.395] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [11/10/2021 9:28:45 PM.396] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [11/10/2021 9:28:45 PM.396] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [11/10/2021 9:28:45 PM.404] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [11/10/2021 9:28:45 PM.404] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [11/10/2021 9:28:45 PM.404] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [11/10/2021 9:28:45 PM.407] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [11/10/2021 9:28:45 PM.411] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [11/10/2021 9:28:45 PM.411] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [11/10/2021 9:28:45 PM.411] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [11/10/2021 9:28:45 PM.412] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [11/10/2021 9:28:45 PM.414] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [11/10/2021 9:28:45 PM.417] LSPD First Response: [TRACE] Thread Marker #5 initialized [11/10/2021 9:28:45 PM.417] LSPD First Response: [TRACE] Thread Debug #1 initialized [11/10/2021 9:28:45 PM.422] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [11/10/2021 9:28:45 PM.423] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [11/10/2021 9:28:45 PM.431] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [11/10/2021 9:28:45 PM.434] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [11/10/2021 9:28:45 PM.439] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [11/10/2021 9:29:36 PM.173] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/10/2021 9:29:36 PM.174] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/10/2021 9:29:36 PM.174] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/10/2021 9:29:36 PM.174] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:29:36 PM.174] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:29:36 PM.174] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/10/2021 9:29:36 PM.174] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [11/10/2021 9:29:39 PM.485] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/10/2021 9:29:39 PM.485] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/10/2021 9:29:39 PM.485] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/10/2021 9:29:39 PM.485] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:29:39 PM.485] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:29:39 PM.485] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/10/2021 9:29:39 PM.485] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [11/10/2021 9:29:40 PM.578] LSPD First Response: [TRACE] Preloading POLICE3 [11/10/2021 9:29:40 PM.579] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:29:40 PM.624] LSPD First Response: [TRACE] Preloading POLICE3 [11/10/2021 9:29:41 PM.083] LSPD First Response: [TRACE] Created police3 at X:-1022.781 Y:273.1988 Z:65.74911 [11/10/2021 9:29:41 PM.157] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:29:41 PM.162] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:29:42 PM.006] LSPD First Response: [TRACE] Kevin Roberts (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:29:42 PM.025] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:29:42 PM.030] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [11/10/2021 9:29:42 PM.036] LSPD First Response: [TRACE] Jaden Schogen (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:29:42 PM.037] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/10/2021 9:29:42 PM.037] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/10/2021 9:29:42 PM.037] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/10/2021 9:29:42 PM.037] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:29:42 PM.037] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:29:42 PM.037] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/10/2021 9:29:42 PM.037] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [11/10/2021 9:29:42 PM.051] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [11/10/2021 9:29:44 PM.034] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/10/2021 9:29:44 PM.034] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/10/2021 9:29:44 PM.034] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/10/2021 9:29:44 PM.034] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:29:44 PM.034] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:29:44 PM.034] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/10/2021 9:29:44 PM.034] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [11/10/2021 9:29:47 PM.701] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/10/2021 9:29:47 PM.701] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/10/2021 9:29:47 PM.701] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/10/2021 9:29:47 PM.701] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:29:47 PM.701] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:29:47 PM.701] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/10/2021 9:29:47 PM.701] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [11/10/2021 9:29:49 PM.703] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/10/2021 9:29:49 PM.703] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/10/2021 9:29:49 PM.703] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/10/2021 9:29:49 PM.703] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:29:49 PM.703] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:29:49 PM.703] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/10/2021 9:29:49 PM.703] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [11/10/2021 9:29:51 PM.705] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/10/2021 9:29:51 PM.705] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/10/2021 9:29:51 PM.705] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/10/2021 9:29:51 PM.705] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:29:51 PM.705] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:29:51 PM.705] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/10/2021 9:29:51 PM.705] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [11/10/2021 9:30:09 PM.226] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:30:09 PM.226] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/10/2021 9:30:09 PM.226] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [11/10/2021 9:30:09 PM.240] LSPD First Response: [TRACE] Setting player to lspd from last agency [11/10/2021 9:30:09 PM.306] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/10/2021 9:30:09 PM.313] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_02 [11/10/2021 9:30:09 PM.314] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/10/2021 9:30:09 PM.326] LSPD First Response: [TRACE] Setting player skin from last skin [11/10/2021 9:30:09 PM.336] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_02 [11/10/2021 9:30:09 PM.383] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [11/10/2021 9:30:09 PM.631] LSPD First Response: [TRACE] Starting custom cop walk style task [11/10/2021 9:30:09 PM.631] LSPD First Response: [TRACE] Set last player walk style back: Cop [11/10/2021 9:30:09 PM.634] LSPD First Response: [TRACE] Player went on duty. [11/10/2021 9:30:09 PM.666] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr [11/10/2021 9:30:12 PM.692] LSPD First Response: BasicCallouts, Version=2.1.1.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:30:12 PM.700] LSPD First Response: BlaineCountyCallOuts, Version=1.0.0.7, Culture=neutral, PublicKeyToken=null [11/10/2021 9:30:12 PM.705] LSPD First Response: Code 3 Callouts, Version=1.2.1.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:30:12 PM.835] LSPD First Response: ComputerPlus, Version=1.4.1.1, Culture=neutral, PublicKeyToken=null [11/10/2021 9:30:12 PM.845] LSPD First Response: CountyCalls, Version=0.5.0.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:30:12 PM.851] LSPD First Response: FBI Callouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:30:12 PM.856] LSPD First Response: ForestryCallouts, Version=1.2.1.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:30:12 PM.861] LSPD First Response: HeroCop, Version=0.5.0.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:30:12 PM.862] LSPD First Response: LeroyCallouts, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:30:12 PM.862] LSPD First Response: MoreRadioChatter, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:30:12 PM.953] LSPD First Response: PoliceSmartRadio, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:30:12 PM.953] LSPD First Response: RegularCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:30:12 PM.956] LSPD First Response: RoadIncident Callouts, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:30:12 PM.956] LSPD First Response: SimpleCallouts, Version=1.3.5.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:30:12 PM.958] LSPD First Response: StopThePed, Version=4.9.4.7, Culture=neutral, PublicKeyToken=null [11/10/2021 9:30:12 PM.962] LSPD First Response: Traffic Policer, Version=6.16.0.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:30:12 PM.968] LSPD First Response: Typical Callouts, Version=1.5.1.0, Culture=neutral, PublicKeyToken=null [11/10/2021 9:30:12 PM.969] LSPD First Response: Creating plugin: BasicCallouts.Main [11/10/2021 9:30:12 PM.969] LSPD First Response: Creating plugin: BlaineCountyCallouts.Main [11/10/2021 9:30:12 PM.969] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main [11/10/2021 9:30:13 PM.032] LSPD First Response: Creating plugin: ComputerPlus.EntryPoint [11/10/2021 9:30:13 PM.034] LSPD First Response: Creating plugin: CountyCalls.Main [11/10/2021 9:30:13 PM.034] LSPD First Response: Creating plugin: PROJECT_NAME.Main [11/10/2021 9:30:13 PM.034] LSPD First Response: Creating plugin: @Ӕ [11/10/2021 9:30:13 PM.034] LSPD First Response: Creating plugin: HEROCOP.Main [11/10/2021 9:30:13 PM.053] LSPD First Response: Creating plugin: LeroyCallouts.Main [11/10/2021 9:30:13 PM.053] LSPD First Response: Creating plugin: MoreRadioChatter.EntryPoint [11/10/2021 9:30:13 PM.054] LSPD First Response: Creating plugin: PoliceSmartRadio.Main [11/10/2021 9:30:13 PM.127] LSPD First Response: Albo1125.Common verifying update entry for Police SmartRadio [11/10/2021 9:30:13 PM.187] LSPD First Response: Creating plugin: RegularCallouts.Main [11/10/2021 9:30:13 PM.235] LSPD First Response: Creating plugin: Main [11/10/2021 9:30:13 PM.235] LSPD First Response: Creating plugin: SimpleCallouts.Main [11/10/2021 9:30:13 PM.281] LSPD First Response: Creating plugin: ‌‎‬‫‍‏‏‫‬‭‪‌‌‪‮​‫‏‫‬‮​‬‌‪‎‫‮ [11/10/2021 9:30:13 PM.330] LSPD First Response: Creating plugin: Traffic_Policer.Main [11/10/2021 9:30:13 PM.347] LSPD First Response: Creating Traffic Policer.Main. [11/10/2021 9:30:13 PM.347] LSPD First Response: Albo1125.Common verifying update entry for Traffic Policer [11/10/2021 9:30:13 PM.347] LSPD First Response: Done with Traffic Policer.Main. [11/10/2021 9:30:13 PM.347] LSPD First Response: Creating plugin: FirstLSPDFRPlugin.Main [11/10/2021 9:30:13 PM.348] LSPD First Response: Plugin BasicCallouts v2.1.1.0 has been initialised. [11/10/2021 9:30:13 PM.348] LSPD First Response: Blaine County Callouts1.0.0.7 has been initialised. [11/10/2021 9:30:13 PM.348] LSPD First Response: Go on duty to fully load Blaine County Callouts Plugin. [11/10/2021 9:30:13 PM.404] LSPD First Response: C+ DEV: ComputerPlus detected RAGEPluginHook version: 1.87 [11/10/2021 9:30:13 PM.405] LSPD First Response: County Callouts Beta - Plugin loaded! [11/10/2021 9:30:13 PM.405] LSPD First Response: Modification by: Adam DeLuca [11/10/2021 9:30:13 PM.405] LSPD First Response: County Callouts loaded with LSPDFR 0.4.9. [11/10/2021 9:30:13 PM.406] LSPD First Response: ============================================================================FBI Callouts Loaded============================================================================ [11/10/2021 9:30:13 PM.406] LSPD First Response: ============================================================================FBI Callouts Loaded============================================================================ [11/10/2021 9:30:13 PM.406] LSPD First Response: ============================================================================FBI Callouts Loaded============================================================================ [11/10/2021 9:30:13 PM.406] LSPD First Response: ============================================================================FBI Callouts Loaded============================================================================ [11/10/2021 9:30:13 PM.406] LSPD First Response: FBI Callouts Faled to load : Error Code 2093 [11/10/2021 9:30:13 PM.406] LSPD First Response: Plugin ForestryCallouts 1.2.1.0 by lukasdb3 has been initialized [11/10/2021 9:30:13 PM.406] LSPD First Response: Go on duty to fully load ForestryCallouts. [11/10/2021 9:30:13 PM.406] LSPD First Response: -!!- Forestry Callouts - | Loading ForestryCallouts settings! -!!- [11/10/2021 9:30:13 PM.414] LSPD First Response: -!!- Forestry Callouts - | ForestryCallouts settings loaded! -!!- [11/10/2021 9:30:13 PM.419] LSPD First Response: HEROCOP Plugin loaded! Created by Patrinus [11/10/2021 9:30:13 PM.491] LSPD First Response: Leroy Callouts 1.3.0.0 has been initialized. [11/10/2021 9:30:13 PM.510] LSPD First Response: [MoreRadioChatter] Plugin loaded! [11/10/2021 9:30:13 PM.510] PoliceSmartRadio 1.2.0.0, developed by Albo1125, loaded successfully! [11/10/2021 9:30:13 PM.510] Special thanks to FinKone for the inspiration and OfficerSquare for the default UI. [11/10/2021 9:30:13 PM.510] Please go on duty to start Police SmartRadio. [11/10/2021 9:30:13 PM.512] LSPD First Response: Plugin RegularCallouts 1.1.4 has been initialised. [11/10/2021 9:30:13 PM.512] LSPD First Response: Go on duty to fully load RegularCallouts. [11/10/2021 9:30:13 PM.521] LSPD First Response: Initializing Config for Regular Callouts [11/10/2021 9:30:13 PM.537] LSPD First Response: RoadIncident Callouts 1.9.0.0 has been initialised. [11/10/2021 9:30:13 PM.537] LSPD First Response: Go on duty to fully load RoadIncident Callouts. [11/10/2021 9:30:13 PM.538] LSPD First Response: Plugin SimpleCallouts1.3.5.0has been initialized. [11/10/2021 9:30:13 PM.538] LSPD First Response: Go on duty to fully load SimpleCallouts [11/10/2021 9:30:13 PM.539] LSPD First Response: Plugin StopThePed v4.9.4.7 has been initialized. [11/10/2021 9:30:13 PM.540] LSPD First Response: Go on duty to fully load StopThePed [11/10/2021 9:30:13 PM.540] LSPD First Response: Traffic Policer 6.16.0.0, developed by Albo1125, has been initialised. [11/10/2021 9:30:13 PM.540] LSPD First Response: Go on duty to start Traffic Policer - Traffic Policer.Initialise done. [11/10/2021 9:30:13 PM.540] LSPD First Response: Typical Callouts 1.5.1.0 by NWpilot07 has been initialized. [11/10/2021 9:30:13 PM.550] LSPD First Response: Initializing Config for Typical Callouts [11/10/2021 9:30:13 PM.562] LSPD First Response: Go on duty to fully load Typical Callouts. [11/10/2021 9:30:13 PM.562] LSPD First Response: We have 3 callouts registered [11/10/2021 9:30:13 PM.563] LSPD First Response: CalloutManager initialized [11/10/2021 9:30:13 PM.563] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [11/10/2021 9:30:13 PM.608] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [11/10/2021 9:30:13 PM.609] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [11/10/2021 9:30:13 PM.615] LSPD First Response: [INFO] Model preloading enabled [11/10/2021 9:30:13 PM.615] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:30:13 PM.615] LSPD First Response: [TRACE] Preloading POLICE2 [11/10/2021 9:30:13 PM.615] LSPD First Response: [TRACE] Preloading POLICE3 [11/10/2021 9:30:13 PM.615] LSPD First Response: [TRACE] Preloading POLICET [11/10/2021 9:30:13 PM.615] LSPD First Response: [TRACE] Preloading SHERIFF2 [11/10/2021 9:30:13 PM.615] LSPD First Response: [TRACE] Preloading SHERIFF [11/10/2021 9:30:13 PM.615] LSPD First Response: [TRACE] Preloading POLICE4 [11/10/2021 9:30:13 PM.615] LSPD First Response: [TRACE] Preloading POLICEB [11/10/2021 9:30:13 PM.615] LSPD First Response: [TRACE] Preloading FBI2 [11/10/2021 9:30:13 PM.615] LSPD First Response: [TRACE] Preloading POLICEOLD1 [11/10/2021 9:30:13 PM.615] LSPD First Response: [TRACE] Preloading POLICEOLD2 [11/10/2021 9:30:13 PM.615] LSPD First Response: [TRACE] Preloading BUZZARD [11/10/2021 9:30:13 PM.615] LSPD First Response: [TRACE] Preloading POLMAV [11/10/2021 9:30:13 PM.615] LSPD First Response: [TRACE] Preloading FROGGER2 [11/10/2021 9:30:13 PM.615] LSPD First Response: [TRACE] Preloading AMBULANCE [11/10/2021 9:30:13 PM.615] LSPD First Response: [TRACE] Preloading FIRETRUK [11/10/2021 9:30:13 PM.615] LSPD First Response: [TRACE] Preloading asset 1B06D571 [11/10/2021 9:30:13 PM.616] LSPD First Response: [TRACE] Preloading asset 1D073A89 [11/10/2021 9:30:13 PM.616] LSPD First Response: [TRACE] Preloading asset 60EC506 [11/10/2021 9:30:13 PM.616] LSPD First Response: [TRACE] Preloading asset 678B81B1 [11/10/2021 9:30:13 PM.616] LSPD First Response: [TRACE] Preloading asset 3656C8C1 [11/10/2021 9:30:13 PM.616] LSPD First Response: [TRACE] Preloading asset 83BF0278 [11/10/2021 9:30:13 PM.621] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [11/10/2021 9:30:13 PM.641] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [11/10/2021 9:30:13 PM.642] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [11/10/2021 9:30:13 PM.642] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [11/10/2021 9:30:13 PM.685] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [11/10/2021 9:30:13 PM.686] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [11/10/2021 9:30:13 PM.686] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [11/10/2021 9:30:13 PM.686] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [11/10/2021 9:30:13 PM.689] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [11/10/2021 9:30:13 PM.689] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [11/10/2021 9:30:13 PM.690] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [11/10/2021 9:30:13 PM.692] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [11/10/2021 9:30:13 PM.692] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [11/10/2021 9:30:13 PM.692] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [11/10/2021 9:30:13 PM.693] LSPD First Response: In traffic policer duty event handler: True [11/10/2021 9:30:13 PM.694] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Starting update checks. [11/10/2021 9:30:13 PM.723] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Not checking for updates until 11/11/2021 3:41:08 PM [11/10/2021 9:30:13 PM.725] LSPD First Response: Albo1125.Common.dll 6.6.4.0 starting standard dependency check for Traffic Policer [11/10/2021 9:30:13 PM.726] LSPD First Response: SCID:/SHANXYOO/ [11/10/2021 9:30:13 PM.726] LSPD First Response: GAME VERSION: 1.0.2372.2 [11/10/2021 9:30:13 PM.727] LSPD First Response: Traffic Policer compatibility warning: The current game version is newer than 1.0.1604.1 and may or may not be incompatible due to RPH changes. Use at own risk. [11/10/2021 9:30:13 PM.736] LSPD First Response: Traffic Policer compatibility warning: Different LSPD First Response.dll version detected, use at your own risk! This mod was made for LSPDFR 0.4.2 [11/10/2021 9:30:13 PM.804] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 1.87 [11/10/2021 9:30:13 PM.804] LSPD First Response: Dependency check for Traffic Policer successful: True [11/10/2021 9:30:13 PM.808] LSPD First Response: Registering callout BasicCallouts.Callouts.Tresspassing [11/10/2021 9:30:13 PM.808] LSPD First Response: Registering callout BasicCallouts.Callouts.AssaultWithFirearm [11/10/2021 9:30:13 PM.808] LSPD First Response: Registering callout BasicCallouts.Callouts.SuspiciousPerson [11/10/2021 9:30:13 PM.808] LSPD First Response: Registering callout BasicCallouts.Callouts.VehicleExplosion [11/10/2021 9:30:13 PM.808] LSPD First Response: Registering callout BasicCallouts.Callouts.AbuseOf911 [11/10/2021 9:30:13 PM.808] LSPD First Response: Registering callout BasicCallouts.Callouts.Shoplifting [11/10/2021 9:30:13 PM.808] LSPD First Response: Registering callout BasicCallouts.Callouts.SuspiciousAmmunitionPurchase [11/10/2021 9:30:13 PM.808] LSPD First Response: Registering callout BasicCallouts.Callouts.ObjectsObstructingRoadway [11/10/2021 9:30:13 PM.808] LSPD First Response: Registering callout BlaineCountyCallOuts.Callouts.StolenVehicleAOne [11/10/2021 9:30:13 PM.808] LSPD First Response: Registering callout BlaineCountyCallOuts.Callouts.StolenVehicleATwo [11/10/2021 9:30:13 PM.808] LSPD First Response: Registering callout BlaineCountyCallOuts.Callouts.MountChiliad247SMRobbery [11/10/2021 9:30:13 PM.808] LSPD First Response: Registering callout BlaineCountyCallOuts.Callouts.SenoraFwy247SMRobbery [11/10/2021 9:30:13 PM.808] LSPD First Response: Registering callout BlaineCountyCallOuts.Callouts.NilandAvenue247SMRobbery [11/10/2021 9:30:13 PM.808] LSPD First Response: Registering callout BlaineCountyCallOuts.Callouts.Harmony247SMRobbery [11/10/2021 9:30:13 PM.808] LSPD First Response: Registering callout BlaineCountyCallOuts.Callouts.AceLiquorRobbery [11/10/2021 9:30:13 PM.808] LSPD First Response: Registering callout BlaineCountyCallOuts.Callouts.DiscountStoreRobbery [11/10/2021 9:30:14 PM.048] LSPD First Response: [Code 3 Callouts] Loading Code 3 Callouts... [11/10/2021 9:30:14 PM.077] LSPD First Response: [Code 3 Callouts] Settings loaded [11/10/2021 9:30:14 PM.078] LSPD First Response: [Code 3 Callouts] Loaded Code 3 Callouts v1.2.1.0 [11/10/2021 9:30:14 PM.120] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.Assault [11/10/2021 9:30:14 PM.120] LSPD First Response: [Code 3 Callouts] Registered Callout: Assault [11/10/2021 9:30:14 PM.120] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.BackupDomestic [11/10/2021 9:30:14 PM.120] LSPD First Response: [Code 3 Callouts] Registered Callout: Domestic [11/10/2021 9:30:14 PM.120] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.Burglary [11/10/2021 9:30:14 PM.120] LSPD First Response: [Code 3 Callouts] Registered Callout: Burglary In Progress [11/10/2021 9:30:14 PM.120] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.HitAndRun [11/10/2021 9:30:14 PM.120] LSPD First Response: [Code 3 Callouts] Registered Callout: Hit and Run [11/10/2021 9:30:14 PM.120] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.IntoxicatedPerson [11/10/2021 9:30:14 PM.120] LSPD First Response: [Code 3 Callouts] Registered Callout: Intoxicated Person [11/10/2021 9:30:14 PM.120] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PersonWithWeapon [11/10/2021 9:30:14 PM.120] LSPD First Response: [Code 3 Callouts] Registered Callout: Person With a Firearm [11/10/2021 9:30:14 PM.120] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.ImpairedDriver [11/10/2021 9:30:14 PM.120] LSPD First Response: [Code 3 Callouts] Registered Callout: Impaired Driver [11/10/2021 9:30:14 PM.120] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PoliceImpersonator [11/10/2021 9:30:14 PM.120] LSPD First Response: [Code 3 Callouts] Registered Callout: Police Impersonator [11/10/2021 9:30:14 PM.120] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.RoadRage [11/10/2021 9:30:14 PM.120] LSPD First Response: [Code 3 Callouts] Registered Callout: Road Rage In Progress [11/10/2021 9:30:14 PM.120] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.UnknownTrouble [11/10/2021 9:30:14 PM.120] LSPD First Response: [Code 3 Callouts] Registered Callout: Unknown Trouble [11/10/2021 9:30:14 PM.120] LSPD First Response: [Code 3 Callouts] All callouts registered [11/10/2021 9:30:14 PM.557] LSPD First Response: C+ DEV: Successfully loaded LSPDFR Computer+. [11/10/2021 9:30:14 PM.557] LSPD First Response: C+: Attempting to initialize the in-memory DB [11/10/2021 9:30:14 PM.558] LSPD First Response: C+ DEV: C+: ALPR+ Not Detected [11/10/2021 9:30:14 PM.579] LSPD First Response: Registering callout CountyCalls.Callouts.ChaseCallout [11/10/2021 9:30:14 PM.579] LSPD First Response: Registering callout CountyCalls.Callouts.AnimalHit [11/10/2021 9:30:14 PM.579] LSPD First Response: Registering callout CountyCalls.Callouts.DeputyCheck [11/10/2021 9:30:14 PM.579] LSPD First Response: Registering callout CountyCalls.Callouts.Offroading [11/10/2021 9:30:14 PM.579] LSPD First Response: Registering callout CountyCalls.Callouts.MethLab [11/10/2021 9:30:14 PM.579] LSPD First Response: Registering callout CountyCalls.Callouts.Unstable [11/10/2021 9:30:14 PM.579] LSPD First Response: Registering callout CountyCalls.Callouts.Domestic [11/10/2021 9:30:14 PM.579] LSPD First Response: Registering callout CountyCalls.Callouts.PublicDispute [11/10/2021 9:30:14 PM.588] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [11/10/2021 9:30:14 PM.588] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [11/10/2021 9:30:14 PM.588] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [11/10/2021 9:30:14 PM.588] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [11/10/2021 9:30:14 PM.597] LSPD First Response: [TRACE] Thread Ambient #1 initialized [11/10/2021 9:30:14 PM.698] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [11/10/2021 9:30:14 PM.700] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [11/10/2021 9:30:14 PM.741] LSPD First Response: [MoreRadioChatter] Sleeping for 18 seconds! [11/10/2021 9:30:14 PM.760] HEROCOP: RageNativeUI.dll found succesfully. Creating partner will now be available.. [11/10/2021 9:30:14 PM.841] LSPD First Response: [TRACE] Has taken study survey: False [11/10/2021 9:30:14 PM.841] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [11/10/2021 9:30:14 PM.847] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [11/10/2021 9:30:14 PM.849] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [11/10/2021 9:30:14 PM.856] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [11/10/2021 9:30:14 PM.856] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [11/10/2021 9:30:14 PM.857] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [11/10/2021 9:30:14 PM.858] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [11/10/2021 9:30:14 PM.858] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [11/10/2021 9:30:14 PM.859] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [11/10/2021 9:30:14 PM.860] LSPD First Response: Traffic Policer is not in beta. [11/10/2021 9:30:14 PM.863] LSPD First Response: Traffic Policer.Mainloop started [11/10/2021 9:30:14 PM.863] LSPD First Response: Loading Traffic Policer settings... [11/10/2021 9:30:14 PM.896] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted [11/10/2021 9:30:14 PM.896] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted [11/10/2021 9:30:14 PM.896] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted [11/10/2021 9:30:14 PM.896] LSPD First Response: Registering callout Traffic_Policer.Callouts.DrugsRunners [11/10/2021 9:30:14 PM.896] LSPD First Response: Registering callout Traffic_Policer.Callouts.DrugsRunners [11/10/2021 9:30:14 PM.896] LSPD First Response: Registering callout Traffic_Policer.Callouts.DriverUnderTheInfluence [11/10/2021 9:30:14 PM.896] LSPD First Response: Registering callout Traffic_Policer.Callouts.DriverUnderTheInfluence [11/10/2021 9:30:14 PM.897] LSPD First Response: Traffic Policer by Albo1125 has been loaded successfully! [11/10/2021 9:30:18 PM.946] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [11/10/2021 9:30:18 PM.961] LSPD First Response: Traffic Policer Speed Checker started. [11/10/2021 9:30:32 PM.751] LSPD First Response: [MoreRadioChatter] Should have played, but not in vehicle [11/10/2021 9:30:32 PM.772] LSPD First Response: [MoreRadioChatter] Sleeping for 44 seconds! [11/10/2021 9:30:38 PM.997] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/10/2021 9:30:38 PM.997] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/10/2021 9:30:38 PM.998] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/10/2021 9:30:38 PM.998] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:30:38 PM.998] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:30:38 PM.998] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/10/2021 9:30:38 PM.998] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [11/10/2021 9:30:41 PM.012] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/10/2021 9:30:41 PM.012] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/10/2021 9:30:41 PM.012] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/10/2021 9:30:41 PM.012] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:30:41 PM.012] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:30:41 PM.012] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/10/2021 9:30:41 PM.012] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [11/10/2021 9:30:47 PM.258] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [11/10/2021 9:30:47 PM.258] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [11/10/2021 9:30:47 PM.258] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [11/10/2021 9:30:47 PM.259] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [11/10/2021 9:30:47 PM.260] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [11/10/2021 9:30:47 PM.262] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [11/10/2021 9:30:47 PM.262] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [11/10/2021 9:30:47 PM.892] ==================================================================================================== [11/10/2021 9:30:47 PM.892] Unhandled exception occurred in console command "ForceDuty" [11/10/2021 9:30:47 PM.892] Exception type: System.MissingMethodException [11/10/2021 9:30:47 PM.892] Exception message: Methode nicht gefunden: "Void RAGENativeUI.UIMenu.RemoveBanner()". [11/10/2021 9:30:47 PM.892] Stack trace: at CountyCalls.Callouts.CountyCallsSystem.CreateInteractionMenu() [11/10/2021 9:30:47 PM.892] at CountyCalls.Callouts.CountyCallsSystem.Initialise() [11/10/2021 9:30:47 PM.892] at CountyCalls.Main.Functions_OnOnDutyStateChanged(Boolean onDuty) [11/10/2021 9:30:47 PM.892] at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty) [11/10/2021 9:30:47 PM.892] at VYZgyEabNKeCIKItxZUeJxVHRTmz.WOcEqmqamTRSuREgyBShtzSVJPIw(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 69 [11/10/2021 9:30:47 PM.892] at VYZgyEabNKeCIKItxZUeJxVHRTmz.JyGAhIXUXbjOrEazIDMgAekMGgur(Boolean , Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 371 [11/10/2021 9:30:47 PM.892] at LSPD_First_Response.Mod.Utils.ConsoleCommands.Command_ForceDuty(Boolean keepCurrentOutfit, Boolean keepLoadout) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Utils\ConsoleCommands.cs:line 227 [11/10/2021 9:30:47 PM.892] ==================================================================================================== [11/10/2021 9:30:48 PM.609] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:30:48 PM.613] LSPD First Response: [TRACE] Jeniffer Swanson (S_F_Y_COP_01) was set as a cop [11/10/2021 9:30:48 PM.613] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:30:48 PM.613] LSPD First Response: [TRACE] Ethan Tejodiculo (S_M_Y_COP_01) was set as a cop [11/10/2021 9:30:48 PM.613] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:30:48 PM.613] LSPD First Response: [TRACE] Anthony Casttello (S_M_Y_COP_01) was set as a cop [11/10/2021 9:30:48 PM.613] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:30:48 PM.613] LSPD First Response: [TRACE] Lee Enfield (S_M_Y_COP_01) was set as a cop [11/10/2021 9:30:48 PM.613] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:30:48 PM.613] LSPD First Response: [TRACE] Julia Ramirez (S_F_Y_COP_01) was set as a cop [11/10/2021 9:30:48 PM.614] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:30:48 PM.614] LSPD First Response: [TRACE] Mikaela Manders (S_F_Y_COP_01) was set as a cop [11/10/2021 9:30:48 PM.614] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:30:48 PM.614] LSPD First Response: [TRACE] Liam Wilson (S_M_Y_COP_01) was set as a cop [11/10/2021 9:30:48 PM.614] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:30:48 PM.615] LSPD First Response: [TRACE] Josue Ortega (S_M_Y_COP_01) was set as a cop [11/10/2021 9:30:48 PM.615] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:30:48 PM.616] LSPD First Response: [TRACE] Peter Mansbridge (S_M_Y_COP_01) was set as a cop [11/10/2021 9:30:48 PM.616] LSPD First Response: [TRACE] New cop added without cop data! [11/10/2021 9:30:48 PM.616] LSPD First Response: [TRACE] Mark Pickles (S_M_Y_COP_01) was set as a cop [11/10/2021 9:30:48 PM.797] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/10/2021 9:30:48 PM.797] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/10/2021 9:30:48 PM.797] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/10/2021 9:30:48 PM.797] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:30:48 PM.797] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:30:48 PM.797] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/10/2021 9:30:48 PM.797] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [11/10/2021 9:30:48 PM.819] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [11/10/2021 9:30:49 PM.631] LSPD First Response: [TRACE] Populated PD [11/10/2021 9:30:50 PM.064] LSPD First Response: [TRACE] Preloading POLICE [11/10/2021 9:30:50 PM.064] LSPD First Response: [TRACE] Created police at X:442.5143 Y:-1026.687 Z:28.98147 [11/10/2021 9:30:50 PM.064] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Downtown Police Station [11/10/2021 9:30:50 PM.071] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:30:50 PM.076] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [11/10/2021 9:30:50 PM.077] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/10/2021 9:30:50 PM.077] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [11/10/2021 9:30:50 PM.081] LSPD First Response: [TRACE] Justin Shane (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:30:50 PM.081] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [11/10/2021 9:30:51 PM.183] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/10/2021 9:30:51 PM.183] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/10/2021 9:30:51 PM.185] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/10/2021 9:30:51 PM.185] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:30:51 PM.185] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:30:51 PM.185] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/10/2021 9:30:51 PM.185] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [11/10/2021 9:30:51 PM.466] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [11/10/2021 9:30:51 PM.471] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [11/10/2021 9:30:51 PM.499] LSPD First Response: [TRACE] Cached 1330 decorators for index 4 [11/10/2021 9:30:51 PM.504] LSPD First Response: [TRACE] Jeanie Woods (MP_F_FREEMODE_01) was set as a cop [11/10/2021 9:30:51 PM.504] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [11/10/2021 9:30:51 PM.505] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [11/10/2021 9:30:51 PM.509] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [11/10/2021 9:30:51 PM.514] LSPD First Response: [TRACE] Denzel Williams (MP_M_FREEMODE_01) was set as a cop [11/10/2021 9:30:51 PM.514] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [11/10/2021 9:30:51 PM.538] LSPD First Response: [TRACE] Thread Marker #6 initialized [11/10/2021 9:30:53 PM.185] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/10/2021 9:30:53 PM.186] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/10/2021 9:30:53 PM.186] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/10/2021 9:30:53 PM.186] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:30:53 PM.186] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:30:53 PM.186] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/10/2021 9:30:53 PM.186] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82 [11/10/2021 9:30:55 PM.197] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [11/10/2021 9:30:55 PM.197] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [11/10/2021 9:30:55 PM.197] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [11/10/2021 9:30:55 PM.197] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:30:55 PM.197] at ?A0x0a7de018.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [11/10/2021 9:30:55 PM.197] at Rage.World.GetBlipByHandle(PoolHandle handle) [11/10/2021 9:30:55 PM.197] at VzLWMUQxKtgQxREHYaopAzKSzyPJ.YjWRHztoEOYAfIopXAgSBeNrxGyeA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82