[20.11.2021 21:39:27.345] Started new log on 20.11.2021 21:39:27.345 [20.11.2021 21:39:27.348] ==================================================================================================== [20.11.2021 21:39:27.341] Log path: D:\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log [20.11.2021 21:39:27.348] Log verbosity: Trivial [20.11.2021 21:39:27.349] Initializing input system [20.11.2021 21:39:27.351] Initializing game console [20.11.2021 21:39:27.358] Console key has been set to F4 (key code: 115) [20.11.2021 21:39:27.434] Initializing console variable "ConsoleScrollAmount". [20.11.2021 21:39:27.434] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [20.11.2021 21:39:27.437] Read value: [20.11.2021 21:39:27.437] Initializing console variable "ConsoleKey". [20.11.2021 21:39:27.437] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [20.11.2021 21:39:27.438] Read value: [20.11.2021 21:39:27.438] Initializing console variable "PluginTimeoutThreshold". [20.11.2021 21:39:27.438] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [20.11.2021 21:39:27.441] Read value: 60000 [20.11.2021 21:39:27.441] Setting value of console variable "PluginTimeoutThreshold" to stored value. [20.11.2021 21:39:27.441] Initializing console variable "AlwaysShowConsoleOutput". [20.11.2021 21:39:27.441] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [20.11.2021 21:39:27.441] Read value: [20.11.2021 21:39:27.441] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [20.11.2021 21:39:27.441] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [20.11.2021 21:39:27.441] Read value: [20.11.2021 21:39:27.441] Initializing console variable "ShowOnScreenWarnings". [20.11.2021 21:39:27.441] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [20.11.2021 21:39:27.442] Read value: [20.11.2021 21:39:27.442] Console initialized [20.11.2021 21:39:27.442] Initializing forms manager [20.11.2021 21:39:27.443] Cleaning temp folder [20.11.2021 21:39:27.448] Version: RAGE Plugin Hook v1.87.1293.16190 for Grand Theft Auto V [20.11.2021 21:39:27.459] ================ RAGE Plugin Hook ================ [11/20/2021 9:39:27 PM.467] Detected Windows 10 Home Single Language (64-bit) (10.0.19042.0)! [11/20/2021 9:39:27 PM.468] Checking game support [11/20/2021 9:39:27 PM.616] Product name: Grand Theft Auto V [11/20/2021 9:39:27 PM.616] Product version: 1.0.2372.2 [11/20/2021 9:39:27 PM.616] Is steam version: True [11/20/2021 9:39:27 PM.619] Initializing DirectX [11/20/2021 9:39:27 PM.622] Initializing Direct3D [11/20/2021 9:39:27 PM.622] Getting game swap chain [11/20/2021 9:39:27 PM.654] Swap Chain created: 0x7FF7D3685810 [11/20/2021 9:39:27 PM.654] Swap Chain VTable: 0x2467D206090 [11/20/2021 9:39:27 PM.654] 0x748948FFF8DA45E9;0x8D48564157552024;0x170EC814890246C [11/20/2021 9:39:27 PM.654] D3D11Present: 0x7FF85A322A40 [11/20/2021 9:39:27 PM.654] D3D11ResizeBuffers: 0x7FF85A341390 [11/20/2021 9:39:27 PM.654] D3D11ResizeTarget: 0x7FF85A38C440 [11/20/2021 9:39:27 PM.654] D3D11SetFullscreenState: 0x7FF85A343150 [11/20/2021 9:39:27 PM.654] Direct3D initialized [11/20/2021 9:39:27 PM.655] Initialized DirectX [11/20/2021 9:39:27 PM.655] Direct3D watcher thread spawned [11/20/2021 9:39:27 PM.977] Getting device [11/20/2021 9:39:27 PM.977] Retrieved device [11/20/2021 9:39:27 PM.977] Creating wrapper [11/20/2021 9:39:28 PM.037] Wrapper created [11/20/2021 9:39:28 PM.042] Effect created [11/20/2021 9:39:28 PM.042] Creating buffer [11/20/2021 9:39:28 PM.042] Created buffer [11/20/2021 9:39:28 PM.042] Creating blend state [11/20/2021 9:39:28 PM.042] Created blend state [11/20/2021 9:39:28 PM.042] Done with creation [11/20/2021 9:39:28 PM.101] Initializing texture system. [11/20/2021 9:39:28 PM.101] Initializing texture system; phase 1 [11/20/2021 9:39:28 PM.101] Initializing texture system; phase 2 [11/20/2021 9:39:28 PM.109] Initializing texture system; phase 3 [11/20/2021 9:39:28 PM.110] Initializing texture system; phase 4 [11/20/2021 9:39:28 PM.121] Initializing texture system; phase 5 [11/20/2021 9:39:28 PM.126] Initializing texture system; phase 6 [11/20/2021 9:39:28 PM.127] Initializing texture system; phase 7 [11/20/2021 9:39:28 PM.130] Initializing texture system; phase 8 [11/20/2021 9:39:28 PM.132] Initializing texture system; phase 9 [11/20/2021 9:39:28 PM.133] Initializing texture system; phase 10 [11/20/2021 9:39:28 PM.136] Initializing texture system; phase 11 [11/20/2021 9:39:28 PM.137] Initializing texture system; phase 12 [11/20/2021 9:39:28 PM.138] Initializing texture system; phase 13 [11/20/2021 9:39:28 PM.138] Initializing texture system; phase 14 [11/20/2021 9:39:32 PM.656] Direct3D watcher thread ended [11/20/2021 9:39:59 PM.218] LoadingScreenMsg: Initializing game support [11/20/2021 9:39:59 PM.469] Initializing game support [11/20/2021 9:40:05 PM.044] LoadingScreenMsg: Velocity limit removed [11/20/2021 9:40:05 PM.364] Compatibility level: 0 [11/20/2021 9:40:05 PM.364] Supported version detected [11/20/2021 9:40:05 PM.364] ================================================== [11/20/2021 9:40:05 PM.364] LoadingScreenMsg: Patching code [11/20/2021 9:40:05 PM.615] LoadingScreenMsg: Waiting for game initialization [11/20/2021 9:40:05 PM.866] Waiting for game initialization [11/20/2021 9:40:05 PM.966] LoadingScreenMsg: Initializing core [11/20/2021 9:40:06 PM.217] Initializing hook [11/20/2021 9:40:11 PM.243] LoadingScreenMsg: Completing interoperability [11/20/2021 9:40:11 PM.494] Completing interoperability [11/20/2021 9:40:11 PM.494] Initialization code 1. [11/20/2021 9:40:11 PM.494] Initialization code 2. [11/20/2021 9:40:11 PM.494] Initialization code 3. [11/20/2021 9:40:11 PM.502] 1 Address: 0x00007FF7D1526BA8 [11/20/2021 9:40:11 PM.502] Calling func 1 [11/20/2021 9:40:11 PM.519] 2 Address: 0x00007FF7D20C8E2A [11/20/2021 9:40:11 PM.520] 3 Address: 0x00007FF7D0AF5CA6 [11/20/2021 9:40:11 PM.550] Address: 0x00007FF7D20C8DD4 [11/20/2021 9:40:11 PM.550] Unknown var: 0x00007FF7D3115090 [11/20/2021 9:40:11 PM.550] Initialization code 4. [11/20/2021 9:40:11 PM.550] Initialization code 5. [11/20/2021 9:40:11 PM.550] Completing interoperability, phase 1 [11/20/2021 9:40:11 PM.550] Completing interoperability, phase 2 [11/20/2021 9:40:11 PM.550] Completing interoperability, phase 3 [11/20/2021 9:40:11 PM.550] Completing interoperability, phase 4 [11/20/2021 9:40:11 PM.550] Completing interoperability, phase 5 [11/20/2021 9:40:11 PM.550] Completing interoperability, phase 6 [11/20/2021 9:40:11 PM.550] Completing interoperability, phase 7 [11/20/2021 9:40:11 PM.550] LoadingScreenMsg: [11/20/2021 9:40:11 PM.801] LoadingScreenMsg: Loading Story Mode [11/20/2021 9:40:16 PM.375] LoadingScreenMsg: Loading and Populating Game World [11/20/2021 9:40:16 PM.625] LoadingScreenMsg: [11/20/2021 9:40:35 PM.490] Initializing console variable "IsDeveloperModeEnabled". [11/20/2021 9:40:35 PM.490] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [11/20/2021 9:40:35 PM.491] Read value: [11/20/2021 9:40:35 PM.491] Initializing console variable "TimeScale". [11/20/2021 9:40:35 PM.491] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [11/20/2021 9:40:35 PM.491] Read value: [11/20/2021 9:40:35 PM.502] Loading plugin from path: D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll [11/20/2021 9:40:37 PM.733] : Initializing input system [11/20/2021 9:40:37 PM.734] : Initializing game console [11/20/2021 9:40:37 PM.735] : Initializing forms manager [11/20/2021 9:40:37 PM.861] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [11/20/2021 9:40:38 PM.145] LSPD First Response: [TRACE] Started loading LSPDFR [11/20/2021 9:40:38 PM.146] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.7874.38392) [11/20/2021 9:40:38 PM.146] LSPD First Response: [INFO] Compiled on 23 Jul 2021 19:19:44 UTC [11/20/2021 9:40:38 PM.146] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [11/20/2021 9:40:39 PM.033] LSPD First Response: [TRACE] Thread CopManager #1 initialized [11/20/2021 9:40:52 PM.773] LSPD First Response: [TRACE] Game has stopped loading [11/20/2021 9:40:55 PM.397] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:40:55 PM.402] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:40:55 PM.404] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [11/20/2021 9:40:55 PM.526] LSPD First Response: [WARN] No name for outfit variation at line 23 [11/20/2021 9:40:55 PM.526] LSPD First Response: [WARN] No name for outfit variation at line 31 [11/20/2021 9:40:55 PM.527] LSPD First Response: [WARN] No name for outfit variation at line 39 [11/20/2021 9:40:55 PM.527] LSPD First Response: [WARN] No name for outfit variation at line 64 [11/20/2021 9:40:55 PM.527] LSPD First Response: [WARN] No name for outfit variation at line 72 [11/20/2021 9:40:55 PM.527] LSPD First Response: [WARN] No name for outfit variation at line 80 [11/20/2021 9:40:55 PM.527] LSPD First Response: [WARN] No name for outfit variation at line 111 [11/20/2021 9:40:55 PM.527] LSPD First Response: [WARN] No name for outfit variation at line 138 [11/20/2021 9:40:55 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 174 [11/20/2021 9:40:55 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 207 [11/20/2021 9:40:55 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 220 [11/20/2021 9:40:55 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 259 [11/20/2021 9:40:55 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 273 [11/20/2021 9:40:55 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 309 [11/20/2021 9:40:55 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 323 [11/20/2021 9:40:55 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 363 [11/20/2021 9:40:55 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 391 [11/20/2021 9:40:55 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 425 [11/20/2021 9:40:55 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 453 [11/20/2021 9:40:55 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 484 [11/20/2021 9:40:55 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 502 [11/20/2021 9:40:55 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 529 [11/20/2021 9:40:55 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 547 [11/20/2021 9:40:55 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 581 [11/20/2021 9:40:55 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 615 [11/20/2021 9:40:55 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 650 [11/20/2021 9:40:55 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 677 [11/20/2021 9:40:55 PM.528] LSPD First Response: [WARN] No name for outfit variation at line 711 [11/20/2021 9:40:55 PM.529] LSPD First Response: [WARN] No name for outfit variation at line 741 [11/20/2021 9:40:55 PM.532] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:40:55 PM.532] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:40:55 PM.532] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [11/20/2021 9:40:55 PM.537] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 23 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 23, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 30 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 30, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 37 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 37, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 45 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 45, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 54 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 54, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 69, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 81 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 81, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 88 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 88, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 96 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 96, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 111, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 123 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 123, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 130 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 130, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 137 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 137, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 145 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 145, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 154 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 154, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 169, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 181 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 181, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 188 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 188, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 196 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 196, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 211, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 223 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 223, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 230 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 230, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 237 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 237, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 245 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 245, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 254 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 254, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 269, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 281 [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 281, defaulting to male [11/20/2021 9:40:55 PM.538] LSPD First Response: [WARN] No name for outfit variation at line 288 [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 288, defaulting to male [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No name for outfit variation at line 296 [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 296, defaulting to male [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 383, defaulting to male [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 398, defaulting to male [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 406, defaulting to male [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 420, defaulting to male [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 441, defaulting to male [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 461, defaulting to male [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No name for outfit variation at line 472 [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 472, defaulting to male [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 485, defaulting to male [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No name for outfit variation at line 496 [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 496, defaulting to male [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 509, defaulting to male [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No name for outfit variation at line 520 [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No name for outfit variation at line 544 [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 544, defaulting to male [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 557, defaulting to male [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No name for outfit variation at line 568 [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 568, defaulting to male [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 581, defaulting to male [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No name for outfit variation at line 592 [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 592, defaulting to male [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No name for outfit variation at line 692 [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No name for outfit variation at line 724 [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No name for outfit variation at line 756 [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No name for outfit variation at line 788 [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No name for outfit variation at line 929 [11/20/2021 9:40:55 PM.539] LSPD First Response: [WARN] No name for outfit variation at line 954 [11/20/2021 9:40:55 PM.540] LSPD First Response: [WARN] No name for outfit variation at line 980 [11/20/2021 9:40:55 PM.540] LSPD First Response: [WARN] No name for outfit variation at line 1006 [11/20/2021 9:40:55 PM.540] LSPD First Response: [WARN] No name for outfit variation at line 1032 [11/20/2021 9:40:55 PM.540] LSPD First Response: [WARN] No name for outfit variation at line 1111 [11/20/2021 9:40:55 PM.540] LSPD First Response: [WARN] No name for outfit variation at line 1138 [11/20/2021 9:40:55 PM.540] LSPD First Response: [WARN] No name for outfit variation at line 1165 [11/20/2021 9:40:55 PM.540] LSPD First Response: [WARN] No name for outfit variation at line 1192 [11/20/2021 9:40:55 PM.540] LSPD First Response: [WARN] No name for outfit variation at line 1219 [11/20/2021 9:40:55 PM.540] LSPD First Response: [WARN] No name for outfit variation at line 1246 [11/20/2021 9:40:55 PM.540] LSPD First Response: [WARN] No name for outfit variation at line 1275 [11/20/2021 9:40:55 PM.540] LSPD First Response: [WARN] No name for outfit variation at line 1308 [11/20/2021 9:40:55 PM.540] LSPD First Response: [WARN] No name for outfit variation at line 1341 [11/20/2021 9:40:55 PM.540] LSPD First Response: [WARN] No name for outfit variation at line 1374 [11/20/2021 9:40:55 PM.540] LSPD First Response: [WARN] No gender specified for outfit variation USA Marine at line 1460, defaulting to male [11/20/2021 9:40:55 PM.540] LSPD First Response: [WARN] No gender specified for outfit variation USA Guard at line 1478, defaulting to male [11/20/2021 9:40:55 PM.540] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 58 preset outfits [11/20/2021 9:40:56 PM.142] LSPD First Response: [TRACE] Adding Ben J. as character [11/20/2021 9:40:56 PM.246] LSPD First Response: [TRACE] Adding Michelle Meto as character [11/20/2021 9:40:56 PM.247] LSPD First Response: [WARN] Path without extension: lspdfr/chars [11/20/2021 9:40:56 PM.247] LSPD First Response: [WARN] Path without extension: lspdfr/chars [11/20/2021 9:40:56 PM.497] LSPD First Response: [TRACE] Adding Frank White as character [11/20/2021 9:40:56 PM.543] LSPD First Response: [TRACE] Adding Jake Ballard as character [11/20/2021 9:40:56 PM.588] LSPD First Response: [TRACE] Adding Jerold Bond as character [11/20/2021 9:40:56 PM.636] LSPD First Response: [TRACE] Adding Jerold Shishkov as character [11/20/2021 9:40:56 PM.687] LSPD First Response: [TRACE] Adding Jerolds Shishkov as character [11/20/2021 9:40:56 PM.738] LSPD First Response: [TRACE] Adding Logan Walsh as character [11/20/2021 9:40:56 PM.803] LSPD First Response: [TRACE] Adding Oliver Martin as character [11/20/2021 9:40:56 PM.852] LSPD First Response: [TRACE] Adding Peter Burke as character [11/20/2021 9:40:56 PM.912] LSPD First Response: [TRACE] Adding Sam Heal as character [11/20/2021 9:40:56 PM.963] LSPD First Response: [TRACE] Adding Sonny Bonds as character [11/20/2021 9:40:57 PM.012] LSPD First Response: [TRACE] Adding Steven Gomez as character [11/20/2021 9:40:57 PM.026] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:40:57 PM.027] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:40:57 PM.027] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [11/20/2021 9:40:57 PM.032] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:40:57 PM.032] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:40:57 PM.032] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [11/20/2021 9:40:57 PM.037] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:40:57 PM.037] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:40:57 PM.037] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [11/20/2021 9:40:57 PM.078] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:40:57 PM.079] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:40:57 PM.079] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [11/20/2021 9:40:57 PM.094] LSPD First Response: [TRACE] Player was in vehicle: False [11/20/2021 9:40:57 PM.094] LSPD First Response: [TRACE] Last selected character was Jerold Bond, should spawn as last character True [11/20/2021 9:40:57 PM.095] LSPD First Response: [TRACE] Loading last selected character Jerold Bond [11/20/2021 9:40:57 PM.097] LSPD First Response: [INFO] Changing current player character to Jerold Bond [11/20/2021 9:40:57 PM.122] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [11/20/2021 9:40:57 PM.122] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [11/20/2021 9:40:57 PM.122] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [11/20/2021 9:40:57 PM.311] LSPD First Response: [INFO] Player Persona voice is: s_m_y_swat_01_white_full_01 [11/20/2021 9:40:57 PM.312] LSPD First Response: [TRACE] CharacterSelected: 14 [11/20/2021 9:40:57 PM.313] LSPD First Response: [TRACE] Character changed, creating new stats object [11/20/2021 9:40:57 PM.411] LSPD First Response: [TRACE] Initialized telemtry service [11/20/2021 9:40:57 PM.458] LSPD First Response: We have 4 appartments registered [11/20/2021 9:40:57 PM.464] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [11/20/2021 9:40:57 PM.472] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [11/20/2021 9:40:57 PM.473] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [11/20/2021 9:40:57 PM.473] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [11/20/2021 9:40:57 PM.474] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [11/20/2021 9:40:57 PM.474] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [11/20/2021 9:40:57 PM.476] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [11/20/2021 9:40:57 PM.476] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [11/20/2021 9:40:57 PM.476] LSPD First Response: ApartmentManager initialized [11/20/2021 9:40:57 PM.481] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [11/20/2021 9:40:57 PM.483] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [11/20/2021 9:40:57 PM.486] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [11/20/2021 9:40:57 PM.696] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [11/20/2021 9:40:57 PM.697] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [11/20/2021 9:40:57 PM.697] LSPD First Response: [TRACE] Saved apt: [11/20/2021 9:40:57 PM.708] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [11/20/2021 9:40:57 PM.714] LSPD First Response: [TRACE] Thread Marker #1 initialized [11/20/2021 9:40:57 PM.761] LSPD First Response: [TRACE] Thread Marker #2 initialized [11/20/2021 9:40:57 PM.761] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [11/20/2021 9:40:57 PM.761] LSPD First Response: [TRACE] Thread Marker #3 initialized [11/20/2021 9:40:57 PM.761] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [11/20/2021 9:40:57 PM.762] LSPD First Response: [TRACE] Thread Marker #4 initialized [11/20/2021 9:40:57 PM.762] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [11/20/2021 9:40:57 PM.888] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [11/20/2021 9:40:58 PM.062] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [11/20/2021 9:40:58 PM.070] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [11/20/2021 9:40:58 PM.079] LSPD First Response: [TRACE] Set title to Jerold Bond for Interaction Menu [11/20/2021 9:40:58 PM.080] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [11/20/2021 9:40:58 PM.082] LSPD First Response: [TRACE] Set title to Jerold Bond for Police Radio [11/20/2021 9:40:58 PM.091] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [11/20/2021 9:40:58 PM.094] LSPD First Response: [TRACE] Set title to Jerold Bond for Vehicle Options [11/20/2021 9:40:58 PM.100] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [11/20/2021 9:40:58 PM.101] LSPD First Response: [TRACE] Set title to Jerold Bond for Inventory [11/20/2021 9:40:58 PM.103] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [11/20/2021 9:40:58 PM.105] LSPD First Response: [TRACE] Set title to Jerold Bond for Settings [11/20/2021 9:40:58 PM.109] LSPD First Response: [TRACE] Saved apt: [11/20/2021 9:40:58 PM.169] LSPD First Response: [TRACE] Requested Audio [11/20/2021 9:40:58 PM.189] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [11/20/2021 9:40:58 PM.832] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:40:58 PM.832] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:40:58 PM.832] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [11/20/2021 9:40:58 PM.854] LSPD First Response: [INFO] Vinewood Police Station [11/20/2021 9:40:58 PM.854] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [11/20/2021 9:40:58 PM.854] LSPD First Response: [INFO] La Mesa Police Station [11/20/2021 9:40:58 PM.854] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [11/20/2021 9:40:58 PM.854] LSPD First Response: [INFO] Rockford Hills Police Station [11/20/2021 9:40:58 PM.854] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [11/20/2021 9:40:58 PM.854] LSPD First Response: [INFO] Vespucci Police Station [11/20/2021 9:40:58 PM.854] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [11/20/2021 9:40:58 PM.854] LSPD First Response: [INFO] Downtown Police Station [11/20/2021 9:40:58 PM.855] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [11/20/2021 9:40:58 PM.855] LSPD First Response: [INFO] Davis Sheriff Station [11/20/2021 9:40:58 PM.855] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSPD) at X:360.97 Y:-1584.7 Z:29.29 [11/20/2021 9:40:58 PM.855] LSPD First Response: [INFO] Sandy Shores Sheriff Station [11/20/2021 9:40:58 PM.855] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [11/20/2021 9:40:58 PM.855] LSPD First Response: [INFO] Paleto Bay Sheriff Station [11/20/2021 9:40:58 PM.855] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [11/20/2021 9:40:58 PM.855] LSPD First Response: [INFO] Beaver Bush Ranger Station [11/20/2021 9:40:58 PM.855] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [11/20/2021 9:40:58 PM.855] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [11/20/2021 9:40:58 PM.855] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (LSPD) at X:-864.61 Y:-2408.92 Z:14.03 [11/20/2021 9:40:58 PM.855] LSPD First Response: [INFO] Bolingbroke Penitentiary [11/20/2021 9:40:58 PM.855] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [11/20/2021 9:40:58 PM.864] LSPD First Response: [TRACE] Auto started component Debug #1 [11/20/2021 9:40:58 PM.864] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [11/20/2021 9:40:58 PM.864] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [11/20/2021 9:40:58 PM.866] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [11/20/2021 9:40:58 PM.866] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [11/20/2021 9:40:58 PM.866] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [11/20/2021 9:40:58 PM.866] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [11/20/2021 9:40:58 PM.867] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [11/20/2021 9:40:58 PM.868] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [11/20/2021 9:40:58 PM.868] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [11/20/2021 9:40:58 PM.869] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [11/20/2021 9:40:58 PM.870] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [11/20/2021 9:40:58 PM.871] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [11/20/2021 9:40:58 PM.872] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [11/20/2021 9:40:58 PM.873] LSPD First Response: [TRACE] Preloading node data [11/20/2021 9:41:00 PM.617] LSPD First Response: [TRACE] Building pathfinding data. Island: False [11/20/2021 9:41:03 PM.370] LSPD First Response: [TRACE] Done preloading node data [11/20/2021 9:41:03 PM.370] LSPD First Response: [TRACE] Preloading node data [11/20/2021 9:41:03 PM.370] LSPD First Response: [TRACE] Done preloading node data [11/20/2021 9:41:03 PM.384] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:41:03 PM.384] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:41:03 PM.384] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [11/20/2021 9:41:03 PM.412] LSPD First Response: [TRACE] Setting player to fib from last agency [11/20/2021 9:41:03 PM.412] LSPD First Response: [TRACE] Setting player skin from last skin [11/20/2021 9:41:03 PM.421] LSPD First Response: [INFO] Player Persona voice is: s_m_y_swat_01_white_full_01 [11/20/2021 9:41:03 PM.463] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [11/20/2021 9:41:03 PM.474] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [11/20/2021 9:41:03 PM.475] LSPD First Response: [TRACE] Disabling ambient game police chases [11/20/2021 9:41:03 PM.483] LSPD First Response: [TRACE] Disabled ambient game police chases [11/20/2021 9:41:03 PM.484] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [11/20/2021 9:41:03 PM.487] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [11/20/2021 9:41:03 PM.491] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [11/20/2021 9:41:03 PM.491] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [11/20/2021 9:41:04 PM.505] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [11/20/2021 9:41:04 PM.505] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [11/20/2021 9:41:04 PM.560] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [11/20/2021 9:41:04 PM.561] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [11/20/2021 9:41:04 PM.561] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [11/20/2021 9:41:04 PM.562] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [11/20/2021 9:41:04 PM.562] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [11/20/2021 9:41:04 PM.562] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [11/20/2021 9:41:04 PM.567] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [11/20/2021 9:41:04 PM.572] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [11/20/2021 9:41:04 PM.573] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [11/20/2021 9:41:04 PM.573] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [11/20/2021 9:41:04 PM.574] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [11/20/2021 9:41:04 PM.600] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [11/20/2021 9:41:04 PM.603] LSPD First Response: [TRACE] Thread Marker #5 initialized [11/20/2021 9:41:04 PM.603] LSPD First Response: [TRACE] Thread Debug #1 initialized [11/20/2021 9:41:04 PM.607] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [11/20/2021 9:41:04 PM.608] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [11/20/2021 9:41:04 PM.621] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [11/20/2021 9:41:04 PM.625] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [11/20/2021 9:41:04 PM.629] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [11/20/2021 9:41:04 PM.637] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [11/20/2021 9:41:04 PM.958] LSPD First Response: [TRACE] Player went on duty. [11/20/2021 9:41:04 PM.970] LSPD First Response: Folder is D:\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr [11/20/2021 9:41:05 PM.038] LSPD First Response: ALPRLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null [11/20/2021 9:41:05 PM.046] LSPD First Response: AttemptedCrimeCallouts, Version=1.7.2.1, Culture=neutral, PublicKeyToken=null [11/20/2021 9:41:05 PM.048] LSPD First Response: CompuLite, Version=1.5.2.6, Culture=neutral, PublicKeyToken=null [11/20/2021 9:41:05 PM.061] LSPD First Response: OP_Immersive_Dispatch, Version=1.5.3.0, Culture=neutral, PublicKeyToken=null [11/20/2021 9:41:05 PM.069] LSPD First Response: StopThePed, Version=4.9.5.0, Culture=neutral, PublicKeyToken=null [11/20/2021 9:41:05 PM.073] LSPD First Response: SuperCallouts2, Version=2.9.0.0, Culture=neutral, PublicKeyToken=null [11/20/2021 9:41:05 PM.080] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null [11/20/2021 9:41:05 PM.084] LSPD First Response: UnitedCallouts, Version=1.5.7.8, Culture=neutral, PublicKeyToken=null [11/20/2021 9:41:05 PM.085] LSPD First Response: Creating plugin: ‪‮‪‎‮‭‮‫‫‏‏‬‍‪‪‮‬‭‬‬‌‏‬‭‮ [11/20/2021 9:41:05 PM.113] LSPD First Response: Creating plugin: AttemptedCrimeCallouts.Main [11/20/2021 9:41:05 PM.154] LSPD First Response: Creating plugin: ​‍​‮‏‫‭‭‬‮‮‬‫‎‏‪‮‪​‏‪‮‪‭​‏‮ [11/20/2021 9:41:05 PM.282] LSPD First Response: Creating plugin: OP_Immersive_Dispatch.Main [11/20/2021 9:41:05 PM.282] LSPD First Response: Creating plugin: ‪‪‮‌‬‍‌‌‌‎‫‮​‌‫‮​‬‮‫‏‍​‌‭‎‍‮‫‪‮ [11/20/2021 9:41:05 PM.343] LSPD First Response: Creating plugin: SuperCallouts2.Main [11/20/2021 9:41:05 PM.343] LSPD First Response: Creating plugin: ‮​‫‪‪‎‬‏‭‏‪​‪‌‭‬‏​‭‏‫‎‮ [11/20/2021 9:41:05 PM.400] LSPD First Response: Creating plugin: UnitedCallouts.Main [11/20/2021 9:41:05 PM.408] LSPD First Response: Plugin ALPRLite v1.5.4.2 has been initialized. [11/20/2021 9:41:05 PM.408] LSPD First Response: Go on duty to fully load ALPRLite [11/20/2021 9:41:05 PM.411] LSPD First Response: Plugin AttemptedCrimeCallouts1.7.2.1has been initialized. [11/20/2021 9:41:05 PM.411] LSPD First Response: Go on duty to fully load AttemptedCrimeCallouts [11/20/2021 9:41:05 PM.412] LSPD First Response: Plugin CompuLite v1.5.2.6 has been initialized. [11/20/2021 9:41:05 PM.412] LSPD First Response: Go on duty to fully load CompuLite [11/20/2021 9:41:05 PM.414] LSPD First Response: OP_Immersive_Dispatch has been Initialized. [11/20/2021 9:41:05 PM.416] LSPD First Response: Plugin StopThePed v4.9.5.0 has been initialized. [11/20/2021 9:41:05 PM.416] LSPD First Response: Go on duty to fully load StopThePed [11/20/2021 9:41:05 PM.417] LSPD First Response: Loading SuperCallouts config. [11/20/2021 9:41:05 PM.422] LSPD First Response: SuperCallouts: Config loaded. [11/20/2021 9:41:05 PM.422] LSPD First Response: SuperCallouts 2.9.0.0 by SuperPyroManiac has been initialised. [11/20/2021 9:41:05 PM.422] LSPD First Response: Go on duty with LSPDFR to fully load SuperCallouts. [11/20/2021 9:41:05 PM.447] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized. [11/20/2021 9:41:05 PM.447] LSPD First Response: Go on duty to fully load UltimateBackup [11/20/2021 9:41:05 PM.448] LSPD First Response: [LOG]: Loading config file from UnitedCallouts. [11/20/2021 9:41:05 PM.452] LSPD First Response: We have 3 callouts registered [11/20/2021 9:41:05 PM.452] LSPD First Response: CalloutManager initialized [11/20/2021 9:41:05 PM.453] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 0 events [11/20/2021 9:41:05 PM.464] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [11/20/2021 9:41:05 PM.466] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [11/20/2021 9:41:05 PM.487] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [11/20/2021 9:41:05 PM.488] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [11/20/2021 9:41:05 PM.490] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [11/20/2021 9:41:05 PM.490] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [11/20/2021 9:41:05 PM.507] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [11/20/2021 9:41:05 PM.507] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [11/20/2021 9:41:05 PM.507] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [11/20/2021 9:41:05 PM.507] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [11/20/2021 9:41:05 PM.512] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [11/20/2021 9:41:05 PM.513] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [11/20/2021 9:41:05 PM.513] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [11/20/2021 9:41:05 PM.516] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [11/20/2021 9:41:05 PM.517] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [11/20/2021 9:41:05 PM.517] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [11/20/2021 9:41:05 PM.796] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.ArsonAttempt [11/20/2021 9:41:05 PM.796] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.AssassinationAttempt [11/20/2021 9:41:05 PM.796] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.BankRobberyAttempt [11/20/2021 9:41:05 PM.796] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.BombingAttempt [11/20/2021 9:41:05 PM.796] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.CarTheftAttempt [11/20/2021 9:41:05 PM.796] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.HeistAttempt [11/20/2021 9:41:05 PM.796] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.KidnappingAttempt [11/20/2021 9:41:05 PM.796] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.RapeAttempt [11/20/2021 9:41:05 PM.989] LSPD First Response: CompuLite Localization Code Page: 1251 [11/20/2021 9:41:05 PM.991] LSPD First Response: CompuLite Localization Encoding Name: Cyrillic (Windows) [11/20/2021 9:41:06 PM.103] LSPD First Response: StopThePed Localization Code Page: 1251 [11/20/2021 9:41:06 PM.103] LSPD First Response: StopThePed Localization Encoding Name: Cyrillic (Windows) [11/20/2021 9:41:06 PM.123] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [11/20/2021 9:41:06 PM.123] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [11/20/2021 9:41:06 PM.123] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [11/20/2021 9:41:06 PM.123] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [11/20/2021 9:41:06 PM.170] LSPD First Response: [TRACE] Thread Ambient #1 initialized [11/20/2021 9:41:06 PM.190] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [11/20/2021 9:41:06 PM.193] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [11/20/2021 9:41:06 PM.201] LSPD First Response: [TRACE] Has taken study survey: False [11/20/2021 9:41:06 PM.203] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [11/20/2021 9:41:06 PM.213] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [11/20/2021 9:41:06 PM.217] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [11/20/2021 9:41:06 PM.229] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [11/20/2021 9:41:06 PM.230] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [11/20/2021 9:41:06 PM.231] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [11/20/2021 9:41:06 PM.233] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [11/20/2021 9:41:06 PM.234] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [11/20/2021 9:41:06 PM.236] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [11/20/2021 9:41:06 PM.244] LSPD First Response: OP_Immersive_Dispatch [Settings] ------------------------------------------------------------------------------------------- [11/20/2021 9:41:06 PM.249] LSPD First Response: OP_Immersive_Dispatch [String - Misc - Callsign] 2-CHARLES-1 [11/20/2021 9:41:06 PM.249] LSPD First Response: OP_Immersive_Dispatch [AudioParser - Misc - Callsign] OP_2 OP_UT_CHARLES OP_1 [11/20/2021 9:41:06 PM.250] LSPD First Response: OP_Immersive_Dispatch [Bool - DispatchCallsignAudio - Active] True [11/20/2021 9:41:06 PM.251] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Active] False [11/20/2021 9:41:06 PM.251] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100 - Audio_File] Signal_100 [11/20/2021 9:41:06 PM.252] LSPD First Response: OP_Immersive_Dispatch [Bool - Signal_100 - Automatic_Priority] False [11/20/2021 9:41:06 PM.252] LSPD First Response: OP_Immersive_Dispatch [String - Signal_100_Beep - Audio_File] Signal_100_Beep [11/20/2021 9:41:06 PM.253] LSPD First Response: OP_Immersive_Dispatch [Int32 - Signal_100_Beep - Beep_Time] 60 [11/20/2021 9:41:06 PM.253] LSPD First Response: OP_Immersive_Dispatch [Bool - Axon - Active] False [11/20/2021 9:41:06 PM.253] LSPD First Response: OP_Immersive_Dispatch [String - Axon - Audio_File] Axon [11/20/2021 9:41:06 PM.254] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Key] O [11/20/2021 9:41:06 PM.255] LSPD First Response: OP_Immersive_Dispatch [Key - Axon - Modifier] None [11/20/2021 9:41:06 PM.255] LSPD First Response: OP_Immersive_Dispatch [Int32 - Axon - Beep_Time] 120 [11/20/2021 9:41:06 PM.256] LSPD First Response: OP_Immersive_Dispatch [Bool - MDT - Active] False [11/20/2021 9:41:06 PM.256] LSPD First Response: OP_Immersive_Dispatch [String - MDT - Audio_File] MDT [11/20/2021 9:41:06 PM.256] LSPD First Response: OP_Immersive_Dispatch [Bool - Officer_Check_In - Active] False [11/20/2021 9:41:06 PM.257] LSPD First Response: OP_Immersive_Dispatch [Int32 - Officer_Check_In - Check_Time] 150 [11/20/2021 9:41:06 PM.257] LSPD First Response: OP_Immersive_Dispatch [Bool - Standby Function - Active] True [11/20/2021 9:41:06 PM.258] LSPD First Response: OP_Immersive_Dispatch [Bool - Panic_Button - Active] False [11/20/2021 9:41:06 PM.258] LSPD First Response: OP_Immersive_Dispatch [String - Panic_Button - Audio_file] panic_button [11/20/2021 9:41:06 PM.258] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Key] None [11/20/2021 9:41:06 PM.259] LSPD First Response: OP_Immersive_Dispatch [Key - Panic_Button - Modifier] None [11/20/2021 9:41:06 PM.259] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Key] P [11/20/2021 9:41:06 PM.260] LSPD First Response: OP_Immersive_Dispatch [Key - Menu - Modifier] None [11/20/2021 9:41:06 PM.261] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Button] None [11/20/2021 9:41:06 PM.262] LSPD First Response: OP_Immersive_Dispatch [Button - Menu - Controller Modifier] None [11/20/2021 9:41:06 PM.262] LSPD First Response: OP_Immersive_Dispatch [String - TenFourBeep - Audio_file] TenFourBeep [11/20/2021 9:41:06 PM.262] LSPD First Response: OP_Immersive_Dispatch [Bool - TenFourBeep - Active] False [11/20/2021 9:41:06 PM.263] LSPD First Response: OP_Immersive_Dispatch [String - ChannelChangeAudio - Audio_file] ChannelChangeAudio [11/20/2021 9:41:06 PM.263] LSPD First Response: OP_Immersive_Dispatch [Bool - ChannelChangeAudio - Active] True [11/20/2021 9:41:06 PM.264] LSPD First Response: OP_Immersive_Dispatch [Bool - On Scene Hotkey - Active] False [11/20/2021 9:41:06 PM.264] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Key] NumPad1 [11/20/2021 9:41:06 PM.265] LSPD First Response: OP_Immersive_Dispatch [Key - On Scene Hotkey - Modifier] LControlKey [11/20/2021 9:41:06 PM.265] LSPD First Response: OP_Immersive_Dispatch [Bool - Traffic Stop Hotkey - Active] False [11/20/2021 9:41:06 PM.266] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Key] NumPad2 [11/20/2021 9:41:06 PM.266] LSPD First Response: OP_Immersive_Dispatch [Key - Traffic Stop Hotkey - Modifier] LControlKey [11/20/2021 9:41:06 PM.267] LSPD First Response: OP_Immersive_Dispatch [Bool - Busy Hotkey - Active] False [11/20/2021 9:41:06 PM.267] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Key] NumPad3 [11/20/2021 9:41:06 PM.267] LSPD First Response: OP_Immersive_Dispatch [Key - Busy Hotkey - Modifier] LControlKey [11/20/2021 9:41:06 PM.268] LSPD First Response: OP_Immersive_Dispatch [Bool - Code4 Hotkey - Active] True [11/20/2021 9:41:06 PM.268] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Key] OemMinus [11/20/2021 9:41:06 PM.269] LSPD First Response: OP_Immersive_Dispatch [Key - Code4 Hotkey - Modifier] None [11/20/2021 9:41:06 PM.269] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Hotkey - Active] False [11/20/2021 9:41:06 PM.269] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Key] NumPad5 [11/20/2021 9:41:06 PM.270] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Hotkey - Modifier] LControlKey [11/20/2021 9:41:06 PM.270] LSPD First Response: OP_Immersive_Dispatch [Bool - Yes Hotkey - Active] False [11/20/2021 9:41:06 PM.271] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Key] Escape [11/20/2021 9:41:06 PM.271] LSPD First Response: OP_Immersive_Dispatch [Key - Yes Hotkey - Modifier] LControlKey [11/20/2021 9:41:06 PM.272] LSPD First Response: OP_Immersive_Dispatch [Bool - No Hotkey - Active] False [11/20/2021 9:41:06 PM.272] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Key] NumPad7 [11/20/2021 9:41:06 PM.272] LSPD First Response: OP_Immersive_Dispatch [Key - No Hotkey - Modifier] LControlKey [11/20/2021 9:41:06 PM.273] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Continue Hotkey - Active] True [11/20/2021 9:41:06 PM.273] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Continue Hotkey - Key] NumPad8 [11/20/2021 9:41:06 PM.274] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Continue Hotkey - Modifier] LControlKey [11/20/2021 9:41:06 PM.274] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit Terminate Hotkey - Active] True [11/20/2021 9:41:06 PM.274] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Terminate Hotkey - Key] NumPad9 [11/20/2021 9:41:06 PM.275] LSPD First Response: OP_Immersive_Dispatch [Key - Pursuit Terminate Hotkey - Modifier] LControlKey [11/20/2021 9:41:06 PM.275] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Group] 2 [11/20/2021 9:41:06 PM.276] LSPD First Response: OP_Immersive_Dispatch [Int32 - Backup - Panic] 4 [11/20/2021 9:41:06 PM.276] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Ped_Radius] 40 [11/20/2021 9:41:06 PM.276] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Max_Peds] 5 [11/20/2021 9:41:06 PM.277] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Vehicle_Radius] 20 [11/20/2021 9:41:06 PM.277] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit Decision - Max_Vehicles] 5 [11/20/2021 9:41:06 PM.278] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Investigating] False [11/20/2021 9:41:06 PM.278] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - AirPursuit] False [11/20/2021 9:41:06 PM.279] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectInCustody] False [11/20/2021 9:41:06 PM.279] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OnScene] False [11/20/2021 9:41:06 PM.279] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - PersonDeceased] False [11/20/2021 9:41:06 PM.280] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Medical] True [11/20/2021 9:41:06 PM.280] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - DrugCase] False [11/20/2021 9:41:06 PM.281] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - Taser] False [11/20/2021 9:41:06 PM.282] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - FightInProgress] False [11/20/2021 9:41:06 PM.282] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - SuspectVisual] True [11/20/2021 9:41:06 PM.283] LSPD First Response: OP_Immersive_Dispatch [Bool - Backup Questions - OfficerCall] False [11/20/2021 9:41:06 PM.283] LSPD First Response: OP_Immersive_Dispatch [Bool - Require Pursuit Authority - Active] True [11/20/2021 9:41:06 PM.284] LSPD First Response: OP_Immersive_Dispatch [Bool - Available On Patrol - Active] True [11/20/2021 9:41:06 PM.284] LSPD First Response: OP_Immersive_Dispatch [Bool - Pursuit_Check_In - Active] True [11/20/2021 9:41:06 PM.285] LSPD First Response: OP_Immersive_Dispatch [Int32 - Pursuit_Check_In - Check_Time] 120 [11/20/2021 9:41:06 PM.285] LSPD First Response: OP_Immersive_Dispatch [Bool - Hidden - DisableNotifications] False [11/20/2021 9:41:06 PM.285] LSPD First Response: OP_Immersive_Dispatch [Reader] Settings Read Successfully [11/20/2021 9:41:06 PM.290] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Axon [11/20/2021 9:41:06 PM.290] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: ChannelChangeAudio [11/20/2021 9:41:06 PM.291] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: MDT [11/20/2021 9:41:06 PM.291] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: panic_button [11/20/2021 9:41:06 PM.291] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100 [11/20/2021 9:41:06 PM.291] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: Signal_100_Beep [11/20/2021 9:41:06 PM.291] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Assigned Audio File: TenFourBeep [11/20/2021 9:41:06 PM.291] LSPD First Response: OP_Immersive_Dispatch [Settings_Sound] Audio File Parsing Completed [11/20/2021 9:41:06 PM.291] LSPD First Response: OP_Immersive_Dispatch [Settings] ------------------------------------------------------------------------------------------- [11/20/2021 9:41:06 PM.758] LSPD First Response: OP_Immersive_Dispatch [Menu] Menus Added [11/20/2021 9:41:06 PM.763] LSPD First Response: OP_Immersive_Dispatch [Menu] Status Menu Items Added [11/20/2021 9:41:06 PM.763] LSPD First Response: OP_Immersive_Dispatch [Menu] Advise Menu Items Added [11/20/2021 9:41:06 PM.763] LSPD First Response: OP_Immersive_Dispatch [Menu] Traffic Menu Items Added [11/20/2021 9:41:06 PM.764] LSPD First Response: OP_Immersive_Dispatch [Menu] Request Menu Items Added [11/20/2021 9:41:06 PM.764] LSPD First Response: OP_Immersive_Dispatch [Menu] Check In Menu Items Added [11/20/2021 9:41:06 PM.764] LSPD First Response: OP_Immersive_Dispatch [Menu] Dispatch Menu Items Added [11/20/2021 9:41:06 PM.765] LSPD First Response: OP_Immersive_Dispatch [Menu] Main Menu Items Added [11/20/2021 9:41:06 PM.766] OP_Immersive_Dispatch: Menus Initialised [11/20/2021 9:41:07 PM.577] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [11/20/2021 9:41:07 PM.579] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] external plugin status [11/20/2021 9:41:07 PM.579] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [11/20/2021 9:41:07 PM.579] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] BetterEMS: False [11/20/2021 9:41:07 PM.579] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] GrammarPolice: False [11/20/2021 9:41:07 PM.579] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] RageNativeUI: True [11/20/2021 9:41:07 PM.579] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] StopThePed: True [11/20/2021 9:41:07 PM.579] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] UltimateBackup: True [11/20/2021 9:41:07 PM.579] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] HeliAssistance: False [11/20/2021 9:41:07 PM.579] LSPD First Response: OP_Immersive_Dispatch [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [11/20/2021 9:41:07 PM.884] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [11/20/2021 9:41:07 PM.886] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [11/20/2021 9:41:07 PM.908] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [11/20/2021 9:41:07 PM.952] LSPD First Response: [TRACE] SwitchToCharacter: Jerold Bond [11/20/2021 9:41:07 PM.952] LSPD First Response: [TRACE] Switch mode is random [11/20/2021 9:41:07 PM.959] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:41:07 PM.959] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:41:07 PM.959] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets.xml [11/20/2021 9:41:09 PM.795] [11/20/2021 9:41:09 PM.795] ================================================== UnitedCallouts =================================================== [11/20/2021 9:41:09 PM.795] [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.Burglary [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.DrugDeal [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenTruck [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenBus [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.KillerClownWasSeen [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.GangAttack [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.MoneyTruckIsRobbed [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.Fighting [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle2 [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.PersonWithKnife [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.RobberyHL [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArrestWarrant [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.troublemaker [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.CarTrade [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArmoredPerson [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.ShotsFired [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.Bicycle [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.WelfareCheck [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.K9Backup [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.store [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.TrafficBackup [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.Hostages [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.JewelleryRobbery [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.ATMActivity [11/20/2021 9:41:09 PM.795] LSPD First Response: Registering callout UnitedCallouts.Callouts.MurderInvestigation [11/20/2021 9:41:09 PM.795] [LOG]: All callouts of the UnitedCallouts.ini were loaded successfully. [11/20/2021 9:41:09 PM.795] [11/20/2021 9:41:09 PM.795] ================================================== UnitedCallouts =================================================== [11/20/2021 9:41:09 PM.795] [11/20/2021 9:41:09 PM.795] [11/20/2021 9:41:09 PM.795] =============================================== UnitedCallouts by sEbi3 ================================================ [11/20/2021 9:41:09 PM.795] [11/20/2021 9:41:09 PM.795] [LOG]: Callouts and settings were loaded successfully. [11/20/2021 9:41:09 PM.795] [LOG]: The config file was loaded successfully. [11/20/2021 9:41:09 PM.795] [VERSION]: Detected Version: 1.5.7.8 [11/20/2021 9:41:09 PM.795] [LOG]: Checking for a new UnitedCallouts version. [11/20/2021 9:41:09 PM.795] [11/20/2021 9:41:09 PM.796] =============================================== UnitedCallouts by sEbi3 ================================================ [11/20/2021 9:41:09 PM.796] [11/20/2021 9:41:10 PM.226] LSPD First Response: [TRACE] New cop added without cop data! [11/20/2021 9:41:10 PM.257] LSPD First Response: [TRACE] James Sin (S_M_Y_SWAT_01) was set as a cop [11/20/2021 9:41:11 PM.255] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character [11/20/2021 9:41:11 PM.260] LSPD First Response: [TRACE] Starting player switch [11/20/2021 9:41:11 PM.506] LSPD First Response: OP_Immersive_Dispatch [v1.5.3.0 By OfficerPope] On Duty You Are On The Latest Version [20.11.21 21:41:12.679] LSPD First Response: CompuLite: Citations.xml has been successfully loaded [20.11.21 21:41:12.698] LSPD First Response: CompuLite: Charges.xml has been successfully loaded [11/20/2021 9:41:13 PM.818] LSPD First Response: [TRACE] Player switch done [11/20/2021 9:41:14 PM.789] LSPD First Response: [TRACE] Thread Marker #6 initialized [11/20/2021 9:41:20 PM.118] LSPD First Response: Registering callout SuperCallouts2.Callouts.HotPursuit [11/20/2021 9:41:20 PM.118] LSPD First Response: SuperCallouts: HotPursuit Enabled [11/20/2021 9:41:20 PM.118] LSPD First Response: Registering callout SuperCallouts2.Callouts.Robbery [11/20/2021 9:41:20 PM.118] LSPD First Response: SuperCallouts: Robbery Enabled [11/20/2021 9:41:20 PM.118] LSPD First Response: Registering callout SuperCallouts2.Callouts.CarAccident [11/20/2021 9:41:20 PM.118] LSPD First Response: SuperCallouts: CarAccident Enabled [11/20/2021 9:41:20 PM.118] LSPD First Response: Registering callout SuperCallouts2.Callouts.CarAccident2 [11/20/2021 9:41:20 PM.118] LSPD First Response: Registering callout SuperCallouts2.Callouts.CarAccident3 [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.AngryAnimal [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: AngryAnimals Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.Kidnapping [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: Kidnapping Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.TruckCrash [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: TruckCrash Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.PrisonTransport [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: PrisonTransport Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.HitRun [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: Hit and Run Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.StolenCopVehicle [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: Stolen police vehicle Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.AmbulanceEscort [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: AmbulanceEscort Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.Aliens [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: Aliens Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.OpenCarry [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: Open Carry Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.Fire [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: Fire Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.OfficerShootout [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: OfficerShootout Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.WeirdCar [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: Suspicious Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.Manhunt [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: Manhunt Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.Impersonator [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: Impersonator Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.ToiletPaperBandit [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: ToiletPaperBandit Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.BlockingTraffic [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: Blocking Traffic Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.IllegalParking [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: Illegal Parking Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.KnifeAttack [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: Knife Attack Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.PrisonBreak [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: PrisonBreak Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.Mafia1 [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: Mafia1 Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.MafiaActivity2 [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: Mafia2 Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.LostGang [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: LostMC Enabled [11/20/2021 9:41:20 PM.119] LSPD First Response: Registering callout SuperCallouts2.Callouts.Lsgtf [11/20/2021 9:41:20 PM.119] LSPD First Response: SuperCallouts: LSGTF Enabled [11/20/2021 9:41:46 PM.744] LSPD First Response: [TRACE] Started new menu thread MenuBase #10 [11/20/2021 9:41:46 PM.745] LSPD First Response: [TRACE] Started new menu thread MenuBase #11 [11/20/2021 9:41:46 PM.745] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:41:46 PM.745] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:41:46 PM.745] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [11/20/2021 9:41:46 PM.746] LSPD First Response: [TRACE] Started new menu thread MenuBase #12 [11/20/2021 9:41:48 PM.217] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:41:48 PM.217] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:41:48 PM.217] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets.xml [11/20/2021 9:41:54 PM.362] LSPD First Response: [TRACE] Thread VehicleSelector #1 initialized [11/20/2021 9:41:56 PM.535] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:41:56 PM.535] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:41:56 PM.535] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [11/20/2021 9:41:56 PM.650] LSPD First Response: [TRACE] Started new menu thread MenuBase #13 [11/20/2021 9:41:56 PM.676] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:41:56 PM.676] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [11/20/2021 9:41:56 PM.676] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [11/20/2021 9:41:56 PM.876] LSPD First Response: [TRACE] New cop added without cop data! [11/20/2021 9:41:56 PM.877] LSPD First Response: [TRACE] Bosco Boscorelli (S_M_Y_COP_01) was set as a cop [11/20/2021 9:41:56 PM.877] LSPD First Response: [TRACE] New cop added without cop data! [11/20/2021 9:41:56 PM.877] LSPD First Response: [TRACE] Andrew Vincenson (S_M_Y_COP_01) was set as a cop [11/20/2021 9:42:08 PM.286] LSPD First Response: [TRACE] Released 0 entities from MenuBase #13 Content Manager [11/20/2021 9:42:08 PM.286] LSPD First Response: [TRACE] Instance cleaned (MenuBase #13) [11/20/2021 9:42:08 PM.288] LSPD First Response: [TRACE] Released 0 entities from MenuBase #10 Content Manager [11/20/2021 9:42:08 PM.288] LSPD First Response: [TRACE] Instance cleaned (MenuBase #10) [11/20/2021 9:42:08 PM.288] LSPD First Response: [TRACE] Released 0 entities from MenuBase #11 Content Manager [11/20/2021 9:42:08 PM.288] LSPD First Response: [TRACE] Instance cleaned (MenuBase #11) [11/20/2021 9:42:08 PM.288] LSPD First Response: [TRACE] Released 0 entities from MenuBase #12 Content Manager [11/20/2021 9:42:08 PM.288] LSPD First Response: [TRACE] Instance cleaned (MenuBase #12) [11/20/2021 9:42:08 PM.290] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #2 Content Manager [11/20/2021 9:42:08 PM.290] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #2) [11/20/2021 9:42:09 PM.245] LSPD First Response: [TRACE] Released 0 entities from VehicleSelector #1 Content Manager [11/20/2021 9:42:09 PM.245] LSPD First Response: [TRACE] Instance cleaned (VehicleSelector #1) [11/20/2021 9:42:09 PM.271] LSPD First Response: [TRACE] Thread VehicleSelector #1 has been shut down [11/20/2021 9:42:31 PM.423] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager [11/20/2021 9:42:31 PM.423] LSPD First Response: [TRACE] Instance cleaned (Marker #6) [11/20/2021 9:42:31 PM.429] LSPD First Response: [TRACE] Thread Marker #6 has been shut down [11/20/2021 9:43:00 PM.259] LSPD First Response: [TRACE] New cop added without cop data! [11/20/2021 9:43:00 PM.260] LSPD First Response: [TRACE] Anthony Wade (S_M_Y_SWAT_01) was set as a cop [11/20/2021 9:43:45 PM.194] LSPD First Response: GetAudioFileForAction: No file found for: STREET_Бсльвар_РЊРЁСЂСЂРЅСЂ-ЏарЪ [11/20/2021 9:43:46 PM.181] LSPD First Response: UB: REQUESTED TYPE: FIB SWAT [11/20/2021 9:43:46 PM.184] LSPD First Response: UB: DETECTED ZONE: EAST_V [11/20/2021 9:43:46 PM.185] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [11/20/2021 9:43:47 PM.494] LSPD First Response: [TRACE] New cop added without cop data! [11/20/2021 9:43:47 PM.495] LSPD First Response: [TRACE] Jacob Carter (S_M_Y_SWAT_01) was set as a cop [11/20/2021 9:44:20 PM.830] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-4 [11/20/2021 9:44:20 PM.923] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-0 PAX-0 [11/20/2021 9:44:21 PM.232] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-1 [11/20/2021 9:44:21 PM.545] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-2 [11/20/2021 9:44:21 PM.940] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-4 [11/20/2021 9:44:22 PM.037] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-3 [11/20/2021 9:44:22 PM.524] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [11/20/2021 9:44:22 PM.895] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-2 [11/20/2021 9:44:22 PM.951] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:23 PM.061] LSPD First Response: [TRACE] Jenny Sandusky (G_F_Y_LOST_01) was damaged. [11/20/2021 9:44:23 PM.098] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine2. Could see player: False [11/20/2021 9:44:23 PM.352] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-3 [11/20/2021 9:44:23 PM.488] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:23 PM.857] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:23 PM.888] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:24 PM.048] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:24 PM.144] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:24 PM.820] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-0 [11/20/2021 9:44:24 PM.834] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:24 PM.856] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:25 PM.042] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:25 PM.177] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-1 [11/20/2021 9:44:25 PM.540] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-2 [11/20/2021 9:44:25 PM.567] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:25 PM.663] LSPD First Response: [TRACE] Ace Gunner (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:25 PM.941] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-4 [11/20/2021 9:44:26 PM.125] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:26 PM.126] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:26 PM.188] LSPD First Response: [TRACE] Ace Gunner (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:26 PM.252] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:26 PM.313] LSPD First Response: [TRACE] Bo Darville (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:44:26 PM.431] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:26 PM.491] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:26 PM.527] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-3 [11/20/2021 9:44:26 PM.705] LSPD First Response: [TRACE] Ace Gunner (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:26 PM.834] LSPD First Response: [TRACE] John Leblanc (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:26 PM.981] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:27 PM.355] LSPD First Response: [TRACE] John Leblanc (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:27 PM.356] LSPD First Response: [TRACE] Brian Toretto (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:27 PM.357] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine2. Could see player: True [11/20/2021 9:44:27 PM.447] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:27 PM.541] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:27 PM.571] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:27 PM.639] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:27 PM.839] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:27 PM.873] LSPD First Response: [TRACE] Zak Luzius (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:28 PM.123] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:28 PM.388] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:28 PM.391] LSPD First Response: [TRACE] John Leblanc (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:28 PM.391] LSPD First Response: [TRACE] Zak Luzius killed by Anderson Scott [11/20/2021 9:44:28 PM.393] LSPD First Response: [TRACE] Zak Luzius (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:28 PM.394] LSPD First Response: [TRACE] Bo Darville (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:44:28 PM.519] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:28 PM.777] LSPD First Response: [TRACE] Jenny Sandusky (G_F_Y_LOST_01) was damaged. [11/20/2021 9:44:28 PM.778] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at 0. Could see player: True [11/20/2021 9:44:28 PM.911] LSPD First Response: [TRACE] John Leblanc (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:28 PM.989] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:29 PM.146] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:29 PM.148] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:29 PM.247] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:29 PM.280] LSPD First Response: [TRACE] Jerold Bond (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:44:29 PM.282] LSPD First Response: [TRACE] Jenny Sandusky killed by Jerold Bond [11/20/2021 9:44:29 PM.282] LSPD First Response: [TRACE] Jenny Sandusky (G_F_Y_LOST_01) was damaged. [11/20/2021 9:44:29 PM.284] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at RightCalf. Could see player: True [11/20/2021 9:44:29 PM.284] LSPD First Response: [TRACE] Damage killed ped [11/20/2021 9:44:29 PM.318] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:29 PM.319] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:29 PM.352] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:29 PM.600] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:29 PM.601] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:29 PM.815] LSPD First Response: [TRACE] Jerold Bond (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:44:29 PM.815] LSPD First Response: [TRACE] Michael Serfag (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:44:29 PM.977] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:29 PM.978] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:30 PM.080] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:30 PM.080] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:30 PM.286] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:30 PM.321] LSPD First Response: [TRACE] Michael Serfag (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:44:30 PM.322] LSPD First Response: [TRACE] Ace Gunner (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:30 PM.460] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:30 PM.462] LSPD First Response: [TRACE] Brian Toretto killed by Jerold Bond [11/20/2021 9:44:30 PM.462] LSPD First Response: [TRACE] Brian Toretto (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:30 PM.464] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at LeftFoot. Could see player: True [11/20/2021 9:44:30 PM.464] LSPD First Response: [TRACE] Damage killed ped [11/20/2021 9:44:30 PM.600] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:30 PM.769] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:30 PM.836] LSPD First Response: [TRACE] Michael Serfag (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:44:30 PM.921] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:30 PM.977] LSPD First Response: [TRACE] Johnny Cage (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:44:31 PM.008] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:31 PM.040] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:31 PM.174] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:31 PM.349] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:31 PM.351] LSPD First Response: [TRACE] Logan Meark (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:31 PM.351] LSPD First Response: [TRACE] Ryder Hawk (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:44:31 PM.464] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:31 PM.499] LSPD First Response: [TRACE] Johnny Cage (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:44:31 PM.524] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:31 PM.552] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:31 PM.872] LSPD First Response: [TRACE] Logan Meark (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:31 PM.873] LSPD First Response: [TRACE] Ryder Hawk (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:44:31 PM.873] LSPD First Response: [TRACE] Ace Gunner (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:32 PM.013] LSPD First Response: [TRACE] Johnny Cage (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:44:32 PM.125] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:32 PM.237] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:32 PM.515] LSPD First Response: [TRACE] Johnny White (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:32 PM.541] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:32 PM.624] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:32 PM.899] LSPD First Response: [TRACE] Ace Gunner (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:32 PM.924] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:33 PM.035] LSPD First Response: [TRACE] Johnny White (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:33 PM.117] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:33 PM.253] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:33 PM.421] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:33 PM.421] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:33 PM.421] LSPD First Response: [TRACE] John Lee (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:33 PM.422] LSPD First Response: [TRACE] Ace Gunner (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:33 PM.841] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:33 PM.868] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:33 PM.898] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:33 PM.923] LSPD First Response: [TRACE] Logan Meark (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:33 PM.923] LSPD First Response: [TRACE] Ryder Hawk (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:44:34 PM.037] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:34 PM.202] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:34 PM.395] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:34 PM.452] LSPD First Response: [TRACE] Logan Meark killed by Ryder Hawk [11/20/2021 9:44:34 PM.453] LSPD First Response: [TRACE] Logan Meark (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:34 PM.453] LSPD First Response: [TRACE] Frank Chopper (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:34 PM.454] LSPD First Response: [TRACE] Ryder Hawk (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:44:34 PM.454] LSPD First Response: [TRACE] Ace Gunner killed by Jerold Bond [11/20/2021 9:44:34 PM.454] LSPD First Response: [TRACE] Ace Gunner (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:34 PM.455] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine1. Could see player: False [11/20/2021 9:44:34 PM.455] LSPD First Response: [TRACE] Damage killed ped [11/20/2021 9:44:34 PM.589] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:34 PM.796] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:34 PM.981] LSPD First Response: [TRACE] Frank Chopper (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:35 PM.081] LSPD First Response: [TRACE] Johnny White (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:35 PM.583] LSPD First Response: [TRACE] John Leblanc killed by Jerold Bond [11/20/2021 9:44:35 PM.583] LSPD First Response: [TRACE] John Leblanc (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:35 PM.585] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Neck. Could see player: True [11/20/2021 9:44:35 PM.585] LSPD First Response: [TRACE] Damage killed ped [11/20/2021 9:44:35 PM.586] LSPD First Response: [TRACE] Johnny White (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:35 PM.647] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:35 PM.994] LSPD First Response: [TRACE] Clarence Evergood (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:35 PM.995] LSPD First Response: [TRACE] Frank Chopper (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:36 PM.114] LSPD First Response: [TRACE] Johnny White killed by Johnny Cage [11/20/2021 9:44:36 PM.114] LSPD First Response: [TRACE] Johnny White (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:36 PM.307] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:37 PM.031] LSPD First Response: [TRACE] Clarence Evergood (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:37 PM.281] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:37 PM.378] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:37 PM.546] LSPD First Response: [TRACE] Clarence Evergood (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:37 PM.546] LSPD First Response: [TRACE] Ryder Hawk (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:44:37 PM.958] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:38 PM.051] LSPD First Response: [TRACE] Ryder Hawk (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:44:38 PM.326] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:38 PM.386] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:39 PM.090] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:39 PM.119] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:39 PM.119] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:39 PM.358] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:39 PM.818] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:39 PM.903] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:39 PM.964] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:40 PM.026] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:40 PM.115] LSPD First Response: [TRACE] Frank Chopper (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:40 PM.233] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:40 PM.634] LSPD First Response: [TRACE] Clarence Evergood (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:41 PM.396] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:41 PM.540] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:41 PM.630] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:41 PM.657] LSPD First Response: [TRACE] Clarence Evergood (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:41 PM.857] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:41 PM.858] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:42 PM.615] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:44:42 PM.676] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:42 PM.680] LSPD First Response: [TRACE] Clarence Evergood killed by Ryder Hawk [11/20/2021 9:44:42 PM.680] LSPD First Response: [TRACE] Clarence Evergood (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:42 PM.703] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:42 PM.818] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:42 PM.935] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [11/20/2021 9:44:43 PM.203] LSPD First Response: [TRACE] Frank Chopper (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:43 PM.723] LSPD First Response: [TRACE] Frank Chopper (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:44 PM.555] LSPD First Response: [TRACE] Rihanna Cole (A_F_Y_HIPSTER_01) was damaged. [11/20/2021 9:44:44 PM.765] LSPD First Response: [TRACE] Frank Chopper killed by Ryder Hawk [11/20/2021 9:44:44 PM.765] LSPD First Response: [TRACE] Frank Chopper (G_M_Y_LOST_02) was damaged. [11/20/2021 9:44:46 PM.753] LSPD First Response: UB: FINISHED COMBAT >> OSB-0 PAX-2 [11/20/2021 9:44:46 PM.788] LSPD First Response: UB: FINISHED COMBAT >> OSB-0 PAX-3 [11/20/2021 9:44:46 PM.825] LSPD First Response: UB: FINISHED COMBAT >> OSB-0 PAX-4 [11/20/2021 9:44:46 PM.956] LSPD First Response: UB: FINISHED COMBAT >> OSB-0 PAX-0 [11/20/2021 9:44:46 PM.980] LSPD First Response: UB: FINISHED COMBAT >> OSB-0 PAX-1 [11/20/2021 9:44:48 PM.397] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [11/20/2021 9:44:48 PM.431] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-2 [11/20/2021 9:44:51 PM.883] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-4 [11/20/2021 9:44:51 PM.991] LSPD First Response: [TRACE] Anderson Scott killed by Jerold Bond [11/20/2021 9:44:51 PM.991] LSPD First Response: [TRACE] Anderson Scott (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:44:51 PM.993] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: False [11/20/2021 9:44:51 PM.993] LSPD First Response: [TRACE] Damage killed ped [11/20/2021 9:44:52 PM.025] LSPD First Response: UB: ABOUT TO BE DISMISSED >> OSB-0 PAX-3 [11/20/2021 9:44:52 PM.055] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-1 [11/20/2021 9:44:52 PM.115] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [11/20/2021 9:44:53 PM.443] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-2 [11/20/2021 9:44:53 PM.519] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-3 [11/20/2021 9:44:53 PM.586] LSPD First Response: [TRACE] Johnny Cage killed by Jerold Bond [11/20/2021 9:44:53 PM.586] LSPD First Response: [TRACE] Johnny Cage (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:44:53 PM.588] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: False [11/20/2021 9:44:53 PM.588] LSPD First Response: [TRACE] Damage killed ped [11/20/2021 9:44:54 PM.085] LSPD First Response: UB: ABOUT TO BE DISMISSED >> OSB-0 PAX-1 [11/20/2021 9:44:54 PM.400] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-1 [11/20/2021 9:44:55 PM.023] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [11/20/2021 9:44:55 PM.928] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-4 [11/20/2021 9:44:56 PM.165] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-0 PAX-2 [11/20/2021 9:44:58 PM.276] LSPD First Response: [TRACE] Ryder Hawk killed by Jerold Bond [11/20/2021 9:44:58 PM.276] LSPD First Response: [TRACE] Ryder Hawk (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:44:58 PM.277] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at Neck. Could see player: False [11/20/2021 9:44:58 PM.277] LSPD First Response: [TRACE] Damage killed ped [11/20/2021 9:44:59 PM.627] LSPD First Response: UB: ABOUT TO BE DISMISSED >> OSB-0 PAX-2 [11/20/2021 9:45:00 PM.301] LSPD First Response: [TRACE] Michael Serfag killed by Jerold Bond [11/20/2021 9:45:00 PM.301] LSPD First Response: [TRACE] Michael Serfag (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:45:00 PM.303] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: False [11/20/2021 9:45:00 PM.303] LSPD First Response: [TRACE] Damage killed ped [11/20/2021 9:45:00 PM.339] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-2 [11/20/2021 9:45:00 PM.368] LSPD First Response: UB: ABOUT TO BE DISMISSED >> OSB-0 PAX-4 [11/20/2021 9:45:00 PM.676] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-4 [11/20/2021 9:45:02 PM.025] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [11/20/2021 9:45:05 PM.494] LSPD First Response: [TRACE] Bo Darville killed by Jerold Bond [11/20/2021 9:45:05 PM.495] LSPD First Response: [TRACE] Bo Darville (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:45:05 PM.496] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: False [11/20/2021 9:45:05 PM.496] LSPD First Response: [TRACE] Damage killed ped [11/20/2021 9:45:06 PM.208] LSPD First Response: UB: ABOUT TO BE DISMISSED >> OSB-0 PAX-0 [11/20/2021 9:45:06 PM.466] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-0 [11/20/2021 9:45:06 PM.676] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0 [11/20/2021 9:45:48 PM.072] LSPD First Response: OP_Immersive_Dispatch [Request] 10-79 (Coroner) [11/20/2021 9:45:48 PM.114] LSPD First Response: GetAudioFileForAction: No file found for: STREET_Бсльвар_РЊРЁСЂСЂРЅСЂ-ЏарЪ [11/20/2021 9:45:48 PM.232] LSPD First Response: UB: REQUESTED TYPE: Coroner [11/20/2021 9:45:48 PM.232] LSPD First Response: UB: DETECTED ZONE: EAST_V [11/20/2021 9:45:48 PM.232] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [11/20/2021 9:46:34 PM.241] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:34 PM.906] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:35 PM.029] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:35 PM.029] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:35 PM.115] LSPD First Response: [TRACE] Jerold Bond (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:46:35 PM.298] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:35 PM.527] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:35 PM.583] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:35 PM.641] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:36 PM.004] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:36 PM.004] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:36 PM.060] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:36 PM.087] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:36 PM.137] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:36 PM.161] LSPD First Response: [TRACE] Jerold Bond (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:46:36 PM.263] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:36 PM.538] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:36 PM.564] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:36 PM.564] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:36 PM.564] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:36 PM.901] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:37 PM.430] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:39 PM.790] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:39 PM.791] LSPD First Response: [TRACE] Jack Benjamin (A_M_Y_STLAT_01) was damaged. [11/20/2021 9:46:39 PM.791] LSPD First Response: [TRACE] Hit and run was invalid [11/20/2021 9:46:40 PM.255] LSPD First Response: [TRACE] Jon Zalon (A_M_Y_GENSTREET_01) was damaged. [11/20/2021 9:46:40 PM.830] LSPD First Response: [TRACE] Giovanni Ricci (G_M_Y_BALLAEAST_01) was damaged. [11/20/2021 9:46:40 PM.834] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: False [11/20/2021 9:46:43 PM.187] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:43 PM.222] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:43 PM.521] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:43 PM.555] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:43 PM.761] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:44 PM.352] LSPD First Response: [TRACE] Darren Jones (G_M_Y_BALLAEAST_01) was damaged. [11/20/2021 9:46:44 PM.354] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at LeftClavicle. Could see player: True [11/20/2021 9:46:44 PM.457] LSPD First Response: [TRACE] Giovanni Ricci (G_M_Y_BALLAEAST_01) was damaged. [11/20/2021 9:46:44 PM.459] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at RightClavicle. Could see player: True [11/20/2021 9:46:44 PM.523] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:44 PM.850] LSPD First Response: [TRACE] Dequan Oya (G_M_Y_BALLAEAST_01) was damaged. [11/20/2021 9:46:44 PM.852] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine1. Could see player: True [11/20/2021 9:46:44 PM.965] LSPD First Response: [TRACE] Giovanni Ricci (G_M_Y_BALLAEAST_01) was damaged. [11/20/2021 9:46:44 PM.966] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine2. Could see player: True [11/20/2021 9:46:45 PM.369] LSPD First Response: [TRACE] Dequan Oya (G_M_Y_BALLAEAST_01) was damaged. [11/20/2021 9:46:45 PM.370] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at 0. Could see player: True [11/20/2021 9:46:45 PM.861] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:45 PM.898] LSPD First Response: [TRACE] Dequan Oya killed by Jerold Bond [11/20/2021 9:46:45 PM.898] LSPD First Response: [TRACE] Dequan Oya (G_M_Y_BALLAEAST_01) was damaged. [11/20/2021 9:46:45 PM.900] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine2. Could see player: True [11/20/2021 9:46:45 PM.900] LSPD First Response: [TRACE] Damage killed ped [11/20/2021 9:46:46 PM.121] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:46 PM.463] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:46 PM.536] LSPD First Response: [TRACE] Giovanni Ricci killed by Jerold Bond [11/20/2021 9:46:46 PM.536] LSPD First Response: [TRACE] Giovanni Ricci (G_M_Y_BALLAEAST_01) was damaged. [11/20/2021 9:46:46 PM.537] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at LeftThigh. Could see player: True [11/20/2021 9:46:46 PM.537] LSPD First Response: [TRACE] Damage killed ped [11/20/2021 9:46:51 PM.069] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:51 PM.103] LSPD First Response: [TRACE] Darren Jones killed by Jerold Bond [11/20/2021 9:46:51 PM.103] LSPD First Response: [TRACE] Darren Jones (G_M_Y_BALLAEAST_01) was damaged. [11/20/2021 9:46:51 PM.104] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at Spine2. Could see player: True [11/20/2021 9:46:51 PM.105] LSPD First Response: [TRACE] Damage killed ped [11/20/2021 9:46:51 PM.752] LSPD First Response: [TRACE] Jerold Bond (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:46:52 PM.245] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:52 PM.508] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:53 PM.255] LSPD First Response: [TRACE] Allowed civilian to shoot [11/20/2021 9:46:55 PM.899] LSPD First Response: [TRACE] Jerold Bond (S_M_Y_SWAT_01) was damaged. [11/20/2021 9:46:55 PM.939] LSPD First Response: [TRACE] Corbon Zimbobwa (G_M_Y_BALLAEAST_01) was damaged. [11/20/2021 9:46:55 PM.940] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at SpineRoot. Could see player: True [11/20/2021 9:46:56 PM.453] LSPD First Response: [TRACE] Corbon Zimbobwa killed by Jerold Bond [11/20/2021 9:46:56 PM.453] LSPD First Response: [TRACE] Corbon Zimbobwa (G_M_Y_BALLAEAST_01) was damaged. [11/20/2021 9:46:56 PM.455] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at SpineRoot. Could see player: True [11/20/2021 9:46:56 PM.455] LSPD First Response: [TRACE] Damage killed ped [11/20/2021 9:50:20 PM.348] LSPD First Response: OP_Immersive_Dispatch [Status] 10-41 (In Service) [11/20/2021 9:50:22 PM.253] LSPD First Response: GetAudioFileForAction: No file found for: [11/20/2021 9:50:22 PM.253] LSPD First Response: GetAudioFileForAction: No file found for: [11/20/2021 9:50:22 PM.253] LSPD First Response: PlayAction: Failed to find [11/20/2021 9:50:51 PM.795] LSPD First Response: [TRACE] Dany Taylor (G_M_Y_LOST_02) was damaged. [11/20/2021 9:50:51 PM.796] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine3. Could see player: False [11/20/2021 9:50:52 PM.836] LSPD First Response: [TRACE] Dany Taylor killed by Jerold Bond [11/20/2021 9:50:52 PM.837] LSPD First Response: [TRACE] Dany Taylor (G_M_Y_LOST_02) was damaged. [11/20/2021 9:50:52 PM.838] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Neck. Could see player: False [11/20/2021 9:50:52 PM.838] LSPD First Response: [TRACE] Damage killed ped [11/20/2021 9:50:54 PM.385] LSPD First Response: [TRACE] Billy Carson killed by Jerold Bond [11/20/2021 9:50:54 PM.385] LSPD First Response: [TRACE] Billy Carson (G_M_Y_LOST_02) was damaged. [11/20/2021 9:50:54 PM.387] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: True [11/20/2021 9:50:54 PM.387] LSPD First Response: [TRACE] Damage killed ped [11/20/2021 9:50:56 PM.777] LSPD First Response: [11/20/2021 9:50:56 PM.777] LSPD First Response: ============================== [11/20/2021 9:50:56 PM.777] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [11/20/2021 9:50:56 PM.777] LSPD First Response: ------------------------------ [11/20/2021 9:50:56 PM.777] LSPD First Response: Origin: Game fiber "". [11/20/2021 9:50:56 PM.777] LSPD First Response: ------------------------------ [11/20/2021 9:50:56 PM.777] LSPD First Response: Exception type: System.Exception [11/20/2021 9:50:56 PM.777] LSPD First Response: Exception message: Processing cache while it's still in use - one or more subcalls may have caused the thread to yield [11/20/2021 9:50:56 PM.777] LSPD First Response: ------------------------------ [11/20/2021 9:50:56 PM.777] LSPD First Response: Inner exceptions: [11/20/2021 9:50:56 PM.777] LSPD First Response: ------------------------------ [11/20/2021 9:50:56 PM.777] LSPD First Response: Stack trace: [11/20/2021 9:50:56 PM.777] LSPD First Response: at WXsnrJmDwlACDTiiWAJuEsguroGBA.SVFFeicTNtHjFTcLoMGUHNPIbUiwB() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 45 [11/20/2021 9:50:56 PM.777] at IYRkauqLBsMOcDknadgkfeflZTaUA.SVFFeicTNtHjFTcLoMGUHNPIbUiwB() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 52 [11/20/2021 9:50:56 PM.777] at LHQokKDRnpVNGhjJEgNmesUYziDP.lcVNZqcqBaNmDxYUwEgdsZSXgSYo() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 799 [11/20/2021 9:50:56 PM.777] at Rage.GameFiber.Main() [11/20/2021 9:50:56 PM.777] LSPD First Response: ============================== [11/20/2021 9:50:56 PM.777] LSPD First Response: [11/20/2021 9:50:56 PM.786] LSPD First Response: [FATAL] Forced termination [11/20/2021 9:50:56 PM.787] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [11/20/2021 9:50:59 PM.276] LSPD First Response: [INFO] LSPDFR has shut down [11/20/2021 9:51:00 PM.341] LSPD First Response: UB All Police Partners are removed [11/20/2021 9:51:00 PM.512] LSPD First Response: STP Coroner unit is removed