[30/12/2023 11:51:09.454] Started new log on 30/12/2023 11:51:09.454 [30/12/2023 11:51:09.456] ==================================================================================================== [30/12/2023 11:51:09.445] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log [30/12/2023 11:51:09.457] Log verbosity: Trivial [30/12/2023 11:51:09.459] Initializing input system [30/12/2023 11:51:09.461] Initializing game console [30/12/2023 11:51:09.470] Console key has been set to F4 (key code: 115) [30/12/2023 11:51:09.554] Initializing console variable "ConsoleScrollAmount". [30/12/2023 11:51:09.554] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [30/12/2023 11:51:09.558] Read value: [30/12/2023 11:51:09.558] Initializing console variable "ConsoleKey". [30/12/2023 11:51:09.558] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [30/12/2023 11:51:09.560] Read value: F4 [30/12/2023 11:51:09.560] Setting value of console variable "ConsoleKey" to stored value. [30/12/2023 11:51:09.560] Console key has been set to F4 (key code: 115) [30/12/2023 11:51:09.560] Initializing console variable "PluginTimeoutThreshold". [30/12/2023 11:51:09.560] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [30/12/2023 11:51:09.563] Read value: 60000 [30/12/2023 11:51:09.563] Setting value of console variable "PluginTimeoutThreshold" to stored value. [30/12/2023 11:51:09.563] Initializing console variable "AlwaysShowConsoleOutput". [30/12/2023 11:51:09.563] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [30/12/2023 11:51:09.564] Read value: [30/12/2023 11:51:09.564] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [30/12/2023 11:51:09.564] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [30/12/2023 11:51:09.565] Read value: False [30/12/2023 11:51:09.565] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value. [30/12/2023 11:51:09.565] Initializing console variable "ShowOnScreenWarnings". [30/12/2023 11:51:09.565] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [30/12/2023 11:51:09.565] Read value: [30/12/2023 11:51:09.565] Console initialized [30/12/2023 11:51:09.565] Initializing forms manager [30/12/2023 11:51:09.566] Cleaning temp folder [30/12/2023 11:51:09.568] Version: RAGE Plugin Hook v1.107.1334.16527 for Grand Theft Auto V [30/12/2023 11:51:09.608] ================ RAGE Plugin Hook ================ [12/30/2023 11:51:09 AM.611] Command line option "disableCustomLoadingScreen" is specified twice. Please remove one. [12/30/2023 11:51:09 AM.612] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering. [12/30/2023 11:51:09 AM.640] Detected Windows 10 Home (64-bit) (10.0.22621.0)! [12/30/2023 11:51:09 AM.640] Checking game support [12/30/2023 11:51:10 AM.076] Product name: Grand Theft Auto V [12/30/2023 11:51:10 AM.076] Product version: 1.0.3095.0 [12/30/2023 11:51:10 AM.076] Is steam version: True [12/30/2023 11:51:10 AM.078] Initializing DirectX [12/30/2023 11:51:10 AM.080] Initializing Direct3D [12/30/2023 11:51:10 AM.080] Getting game swap chain [12/30/2023 11:51:10 AM.111] Swap Chain created: 0x7FF7D08D04F0 [12/30/2023 11:51:10 AM.111] Swap Chain VTable: 0x1FE799A6F10 [12/30/2023 11:51:10 AM.111] 0x57565520245C8948;0xEC8148B9246C8D48;0x85058B4800000090 [12/30/2023 11:51:10 AM.111] D3D11Present: 0x7FFC323747C0 [12/30/2023 11:51:10 AM.111] D3D11ResizeBuffers: 0x7FFC32363820 [12/30/2023 11:51:10 AM.111] D3D11ResizeTarget: 0x7FFC323B5640 [12/30/2023 11:51:10 AM.111] D3D11SetFullscreenState: 0x7FFC32363E80 [12/30/2023 11:51:10 AM.112] Direct3D initialized [12/30/2023 11:51:10 AM.121] Getting device [12/30/2023 11:51:10 AM.121] Retrieved device [12/30/2023 11:51:10 AM.121] Creating wrapper [12/30/2023 11:51:10 AM.147] Initialized DirectX [12/30/2023 11:51:10 AM.148] Direct3D watcher thread spawned [12/30/2023 11:51:10 AM.242] Wrapper created [12/30/2023 11:51:10 AM.248] Effect created [12/30/2023 11:51:10 AM.248] Creating buffer [12/30/2023 11:51:10 AM.248] Created buffer [12/30/2023 11:51:10 AM.248] Creating blend state [12/30/2023 11:51:10 AM.248] Created blend state [12/30/2023 11:51:10 AM.248] Done with creation [12/30/2023 11:51:10 AM.370] Initializing texture system. [12/30/2023 11:51:10 AM.370] Initializing texture system; phase 1 [12/30/2023 11:51:10 AM.370] Initializing texture system; phase 2 [12/30/2023 11:51:10 AM.383] Initializing texture system; phase 3 [12/30/2023 11:51:10 AM.383] Initializing texture system; phase 4 [12/30/2023 11:51:10 AM.398] Initializing texture system; phase 5 [12/30/2023 11:51:10 AM.402] Initializing texture system; phase 6 [12/30/2023 11:51:10 AM.403] Initializing texture system; phase 7 [12/30/2023 11:51:10 AM.404] Initializing texture system; phase 8 [12/30/2023 11:51:10 AM.406] Initializing texture system; phase 9 [12/30/2023 11:51:10 AM.407] Initializing texture system; phase 10 [12/30/2023 11:51:10 AM.411] Initializing texture system; phase 11 [12/30/2023 11:51:10 AM.411] Initializing texture system; phase 12 [12/30/2023 11:51:10 AM.412] Initializing texture system; phase 13 [12/30/2023 11:51:10 AM.413] Initializing texture system; phase 14 [12/30/2023 11:51:15 AM.148] Direct3D watcher thread ended [12/30/2023 11:51:44 AM.898] LoadingScreenMsg: Initializing game support [12/30/2023 11:51:45 AM.153] Initializing game support [12/30/2023 11:51:50 AM.789] LoadingScreenMsg: Velocity limit removed [12/30/2023 11:51:51 AM.098] Compatibility level: 0 [12/30/2023 11:51:51 AM.098] Supported version detected [12/30/2023 11:51:51 AM.098] ================================================== [12/30/2023 11:51:51 AM.098] LoadingScreenMsg: Patching code [12/30/2023 11:51:51 AM.349] LoadingScreenMsg: Waiting for game initialization [12/30/2023 11:51:51 AM.600] Waiting for game initialization [12/30/2023 11:51:51 AM.702] LoadingScreenMsg: Initializing core [12/30/2023 11:51:51 AM.952] Initializing hook [12/30/2023 11:51:56 AM.977] LoadingScreenMsg: Completing interoperability [12/30/2023 11:51:57 AM.228] Completing interoperability [12/30/2023 11:51:57 AM.228] Initialization code 1. [12/30/2023 11:51:57 AM.228] Initialization code 2. [12/30/2023 11:51:57 AM.228] Initialization code 3. [12/30/2023 11:51:57 AM.235] 1 Address: 0x00007FF7CE61DE18 [12/30/2023 11:51:57 AM.235] Calling func 1 [12/30/2023 11:51:57 AM.249] 2 Address: 0x00007FF7CF1FCC52 [12/30/2023 11:51:57 AM.249] 3 Address: 0x00007FF7CDBD61D2 [12/30/2023 11:51:57 AM.275] Address: 0x00007FF7CF1FCBFC [12/30/2023 11:51:57 AM.275] Unknown var: 0x00007FF7D0257510 [12/30/2023 11:51:57 AM.275] Initialization code 4. [12/30/2023 11:51:57 AM.275] Initialization code 5. [12/30/2023 11:51:57 AM.275] Completing interoperability, phase 1 [12/30/2023 11:51:57 AM.275] Completing interoperability, phase 2 [12/30/2023 11:51:57 AM.275] Completing interoperability, phase 3 [12/30/2023 11:51:57 AM.275] Completing interoperability, phase 4 [12/30/2023 11:51:57 AM.275] Completing interoperability, phase 5 [12/30/2023 11:51:57 AM.275] Completing interoperability, phase 6 [12/30/2023 11:51:57 AM.275] Completing interoperability, phase 7 [12/30/2023 11:51:57 AM.275] LoadingScreenMsg: [12/30/2023 11:51:57 AM.525] LoadingScreenMsg: Loading Story Mode [12/30/2023 11:51:57 AM.776] LoadingScreenMsg: Loading and Populating Game World [12/30/2023 11:51:58 AM.027] LoadingScreenMsg: [12/30/2023 11:52:08 AM.816] Initializing console variable "IsDeveloperModeEnabled". [12/30/2023 11:52:08 AM.816] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [12/30/2023 11:52:08 AM.817] Read value: [12/30/2023 11:52:08 AM.817] Initializing console variable "TimeScale". [12/30/2023 11:52:08 AM.817] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [12/30/2023 11:52:08 AM.817] Read value: [12/30/2023 11:52:08 AM.830] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\EUPMenu.dll [12/30/2023 11:52:08 AM.837] Loading plugin "C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\EUPMenu.dll". [12/30/2023 11:52:10 AM.892] : Initializing input system [12/30/2023 11:52:10 AM.893] : Initializing game console [12/30/2023 11:52:10 AM.894] : Initializing forms manager [12/30/2023 11:52:11 AM.136] Plugin "EUP Menu" was loaded from "EUPMenu.dll". [12/30/2023 11:52:11 AM.137] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll [12/30/2023 11:52:11 AM.137] Loading plugin "C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll". [12/30/2023 11:52:12 AM.960] : Initializing input system [12/30/2023 11:52:12 AM.960] : Initializing game console [12/30/2023 11:52:12 AM.961] : Initializing forms manager [12/30/2023 11:52:13 AM.110] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [12/30/2023 11:52:13 AM.321] LSPD First Response: [TRACE] Started loading LSPDFR [12/30/2023 11:52:13 AM.322] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8678.25591) [12/30/2023 11:52:13 AM.322] LSPD First Response: [INFO] Compiled on 5 Oct 2023 18:13:03 UTC [12/30/2023 11:52:13 AM.322] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [12/30/2023 11:52:14 AM.156] LSPD First Response: [TRACE] Thread CopManager #1 initialized [12/30/2023 11:52:29 AM.193] LSPD First Response: [TRACE] Game has stopped loading [12/30/2023 11:52:31 AM.809] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:52:31 AM.813] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:52:31 AM.913] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [12/30/2023 11:52:32 AM.012] LSPD First Response: [WARN] No name for outfit variation at line 23 [12/30/2023 11:52:32 AM.013] LSPD First Response: [WARN] No name for outfit variation at line 31 [12/30/2023 11:52:32 AM.013] LSPD First Response: [WARN] No name for outfit variation at line 39 [12/30/2023 11:52:32 AM.013] LSPD First Response: [WARN] No name for outfit variation at line 64 [12/30/2023 11:52:32 AM.013] LSPD First Response: [WARN] No name for outfit variation at line 72 [12/30/2023 11:52:32 AM.013] LSPD First Response: [WARN] No name for outfit variation at line 80 [12/30/2023 11:52:32 AM.013] LSPD First Response: [WARN] No name for outfit variation at line 111 [12/30/2023 11:52:32 AM.013] LSPD First Response: [WARN] No name for outfit variation at line 138 [12/30/2023 11:52:32 AM.013] LSPD First Response: [WARN] No name for outfit variation at line 174 [12/30/2023 11:52:32 AM.013] LSPD First Response: [WARN] No name for outfit variation at line 207 [12/30/2023 11:52:32 AM.013] LSPD First Response: [WARN] No name for outfit variation at line 220 [12/30/2023 11:52:32 AM.013] LSPD First Response: [WARN] No name for outfit variation at line 259 [12/30/2023 11:52:32 AM.013] LSPD First Response: [WARN] No name for outfit variation at line 273 [12/30/2023 11:52:32 AM.014] LSPD First Response: [WARN] No name for outfit variation at line 309 [12/30/2023 11:52:32 AM.014] LSPD First Response: [WARN] No name for outfit variation at line 323 [12/30/2023 11:52:32 AM.014] LSPD First Response: [WARN] No name for outfit variation at line 363 [12/30/2023 11:52:32 AM.014] LSPD First Response: [WARN] No name for outfit variation at line 391 [12/30/2023 11:52:32 AM.014] LSPD First Response: [WARN] No name for outfit variation at line 425 [12/30/2023 11:52:32 AM.014] LSPD First Response: [WARN] No name for outfit variation at line 453 [12/30/2023 11:52:32 AM.014] LSPD First Response: [WARN] No name for outfit variation at line 484 [12/30/2023 11:52:32 AM.014] LSPD First Response: [WARN] No name for outfit variation at line 502 [12/30/2023 11:52:32 AM.014] LSPD First Response: [WARN] No name for outfit variation at line 529 [12/30/2023 11:52:32 AM.014] LSPD First Response: [WARN] No name for outfit variation at line 547 [12/30/2023 11:52:32 AM.014] LSPD First Response: [WARN] No name for outfit variation at line 581 [12/30/2023 11:52:32 AM.014] LSPD First Response: [WARN] No name for outfit variation at line 615 [12/30/2023 11:52:32 AM.014] LSPD First Response: [WARN] No name for outfit variation at line 650 [12/30/2023 11:52:32 AM.014] LSPD First Response: [WARN] No name for outfit variation at line 677 [12/30/2023 11:52:32 AM.014] LSPD First Response: [WARN] No name for outfit variation at line 711 [12/30/2023 11:52:32 AM.014] LSPD First Response: [WARN] No name for outfit variation at line 741 [12/30/2023 11:52:32 AM.014] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/outfits_army_eup.xml [12/30/2023 11:52:32 AM.015] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/outfits_bcso_eup.xml [12/30/2023 11:52:32 AM.018] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/outfits_doa_eup.xml [12/30/2023 11:52:32 AM.019] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/outfits_dppd_eup.xml [12/30/2023 11:52:32 AM.019] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/outfits_fib_eup.xml [12/30/2023 11:52:32 AM.021] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/outfits_fire_eup.xml [12/30/2023 11:52:32 AM.022] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/outfits_iaa_eup.xml [12/30/2023 11:52:32 AM.028] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/outfits_lsia_eup.xml [12/30/2023 11:52:32 AM.032] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/outfits_lspd_eup.xml [12/30/2023 11:52:32 AM.036] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/outfits_lspp_eup.xml [12/30/2023 11:52:32 AM.037] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/outfits_lssd_eup.xml [12/30/2023 11:52:32 AM.041] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/outfits_medics_eup.xml [12/30/2023 11:52:32 AM.041] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/outfits_noose_eup.xml [12/30/2023 11:52:32 AM.046] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/outfits_nysp_eup.xml [12/30/2023 11:52:32 AM.046] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/outfits_rhpd_eup.xml [12/30/2023 11:52:32 AM.046] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/outfits_sahp_eup.xml [12/30/2023 11:52:32 AM.051] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/outfits_saspa_eup.xml [12/30/2023 11:52:32 AM.051] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/outfits_sasp_eup.xml [12/30/2023 11:52:32 AM.057] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:52:32 AM.057] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:52:32 AM.057] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [12/30/2023 11:52:32 AM.058] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [12/30/2023 11:52:32 AM.058] LSPD First Response: [WARN] No name for outfit variation at line 25 [12/30/2023 11:52:32 AM.058] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [12/30/2023 11:52:32 AM.058] LSPD First Response: [WARN] No name for outfit variation at line 32 [12/30/2023 11:52:32 AM.058] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [12/30/2023 11:52:32 AM.058] LSPD First Response: [WARN] No name for outfit variation at line 39 [12/30/2023 11:52:32 AM.058] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [12/30/2023 11:52:32 AM.058] LSPD First Response: [WARN] No name for outfit variation at line 47 [12/30/2023 11:52:32 AM.058] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [12/30/2023 11:52:32 AM.058] LSPD First Response: [WARN] No name for outfit variation at line 56 [12/30/2023 11:52:32 AM.058] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [12/30/2023 11:52:32 AM.058] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [12/30/2023 11:52:32 AM.058] LSPD First Response: [WARN] No name for outfit variation at line 85 [12/30/2023 11:52:32 AM.058] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [12/30/2023 11:52:32 AM.058] LSPD First Response: [WARN] No name for outfit variation at line 92 [12/30/2023 11:52:32 AM.058] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 100 [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 129 [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 136 [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 143 [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 151 [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 160 [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 189 [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 196 [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 204 [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 233 [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 240 [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 247 [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 255 [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 264 [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 293 [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 300 [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 308 [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 494 [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 520 [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 546 [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [12/30/2023 11:52:32 AM.059] LSPD First Response: [WARN] No name for outfit variation at line 572 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 598 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 624 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 732 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 764 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 796 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 828 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 951 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 976 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 1002 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 1028 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 1054 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 1133 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 1160 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 1187 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 1214 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 1241 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 1268 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 1297 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 1330 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 1363 [12/30/2023 11:52:32 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 1396 [12/30/2023 11:52:32 AM.060] LSPD First Response: [TRACE] Loaded 142 freemode outfits and 55 preset outfits [12/30/2023 11:52:32 AM.063] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [12/30/2023 11:52:32 AM.063] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [12/30/2023 11:52:32 AM.063] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [12/30/2023 11:52:32 AM.063] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [12/30/2023 11:52:32 AM.064] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [12/30/2023 11:52:32 AM.064] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [12/30/2023 11:52:32 AM.064] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [12/30/2023 11:52:32 AM.064] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [12/30/2023 11:52:32 AM.064] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [12/30/2023 11:52:32 AM.064] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [12/30/2023 11:52:32 AM.064] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [12/30/2023 11:52:32 AM.064] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [12/30/2023 11:52:32 AM.064] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [12/30/2023 11:52:32 AM.064] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [12/30/2023 11:52:32 AM.064] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [12/30/2023 11:52:32 AM.064] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [12/30/2023 11:52:32 AM.064] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [12/30/2023 11:52:32 AM.064] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [12/30/2023 11:52:32 AM.064] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [12/30/2023 11:52:32 AM.538] LSPD First Response: [TRACE] Adding Ben J. as character [12/30/2023 11:52:32 AM.630] LSPD First Response: [TRACE] Adding Michelle Meto as character [12/30/2023 11:52:32 AM.631] LSPD First Response: [WARN] Path without extension: lspdfr/chars [12/30/2023 11:52:32 AM.631] LSPD First Response: [WARN] Path without extension: lspdfr/chars [12/30/2023 11:52:32 AM.698] LSPD First Response: [TRACE] Adding Asfi Danken as character [12/30/2023 11:52:32 AM.828] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:52:32 AM.829] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:52:32 AM.829] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [12/30/2023 11:52:32 AM.836] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:52:32 AM.836] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:52:32 AM.839] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [12/30/2023 11:52:32 AM.841] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/backup_eupfr.xml [12/30/2023 11:52:32 AM.845] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:52:32 AM.845] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:52:32 AM.848] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [12/30/2023 11:52:32 AM.877] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/agency_eupfr.xml [12/30/2023 11:52:32 AM.888] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:52:32 AM.888] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:52:32 AM.893] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [12/30/2023 11:52:32 AM.900] LSPD First Response: [TRACE] Failed to parse as chance [12/30/2023 11:52:32 AM.902] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/inventory_eupfr.xml [12/30/2023 11:52:32 AM.906] LSPD First Response: [TRACE] Player was in vehicle: False [12/30/2023 11:52:32 AM.906] LSPD First Response: [TRACE] Last selected character was Asfi Danken, should spawn as last character True [12/30/2023 11:52:32 AM.906] LSPD First Response: [TRACE] Loading last selected character Asfi Danken [12/30/2023 11:52:32 AM.909] LSPD First Response: [INFO] Changing current player character to Asfi Danken [12/30/2023 11:52:32 AM.926] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [12/30/2023 11:52:32 AM.927] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [12/30/2023 11:52:32 AM.927] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [12/30/2023 11:52:33 AM.237] LSPD First Response: [TRACE] Cached 1511 decorators for index 3 [12/30/2023 11:52:33 AM.244] LSPD First Response: [INFO] Player Persona voice is: s_m_y_hwaycop_01_white_full_01 [12/30/2023 11:52:33 AM.245] LSPD First Response: [TRACE] CharacterSelected: 8 [12/30/2023 11:52:33 AM.245] LSPD First Response: [TRACE] Character changed, creating new stats object [12/30/2023 11:52:33 AM.500] LSPD First Response: [TRACE] Initialized telemtry service [12/30/2023 11:52:33 AM.553] LSPD First Response: We have 4 appartments registered [12/30/2023 11:52:33 AM.559] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [12/30/2023 11:52:33 AM.564] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [12/30/2023 11:52:33 AM.565] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [12/30/2023 11:52:33 AM.565] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [12/30/2023 11:52:33 AM.567] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [12/30/2023 11:52:33 AM.567] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [12/30/2023 11:52:33 AM.569] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [12/30/2023 11:52:33 AM.569] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [12/30/2023 11:52:33 AM.569] LSPD First Response: ApartmentManager initialized [12/30/2023 11:52:33 AM.574] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [12/30/2023 11:52:33 AM.576] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [12/30/2023 11:52:33 AM.577] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [12/30/2023 11:52:33 AM.647] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [12/30/2023 11:52:33 AM.794] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [12/30/2023 11:52:33 AM.794] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [12/30/2023 11:52:33 AM.794] LSPD First Response: [TRACE] Saved apt: [12/30/2023 11:52:33 AM.801] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [12/30/2023 11:52:33 AM.807] LSPD First Response: [TRACE] Thread Marker #1 initialized [12/30/2023 11:52:33 AM.843] LSPD First Response: [TRACE] Thread Marker #2 initialized [12/30/2023 11:52:33 AM.844] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [12/30/2023 11:52:33 AM.844] LSPD First Response: [TRACE] Thread Marker #3 initialized [12/30/2023 11:52:33 AM.844] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [12/30/2023 11:52:33 AM.844] LSPD First Response: [TRACE] Thread Marker #4 initialized [12/30/2023 11:52:33 AM.844] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [12/30/2023 11:52:33 AM.926] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [12/30/2023 11:52:34 AM.006] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [12/30/2023 11:52:34 AM.017] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [12/30/2023 11:52:34 AM.023] LSPD First Response: [TRACE] Set title to Asfi Danken for Interaction Menu [12/30/2023 11:52:34 AM.025] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [12/30/2023 11:52:34 AM.027] LSPD First Response: [TRACE] Set title to Asfi Danken for Police Radio [12/30/2023 11:52:34 AM.032] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [12/30/2023 11:52:34 AM.034] LSPD First Response: [TRACE] Set title to Asfi Danken for Vehicle Options [12/30/2023 11:52:34 AM.039] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [12/30/2023 11:52:34 AM.040] LSPD First Response: [TRACE] Set title to Asfi Danken for Inventory [12/30/2023 11:52:34 AM.041] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [12/30/2023 11:52:34 AM.043] LSPD First Response: [TRACE] Set title to Asfi Danken for Settings [12/30/2023 11:52:34 AM.046] LSPD First Response: [TRACE] Saved apt: [12/30/2023 11:52:34 AM.110] LSPD First Response: [TRACE] Requested Audio [12/30/2023 11:52:34 AM.127] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [12/30/2023 11:52:34 AM.559] LSPD First Response: [INFO] Connecting to LSPDFR Sync [12/30/2023 11:52:34 AM.698] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:52:34 AM.698] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:52:34 AM.701] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [12/30/2023 11:52:34 AM.723] LSPD First Response: [INFO] Vinewood Police Station [12/30/2023 11:52:34 AM.723] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [12/30/2023 11:52:34 AM.723] LSPD First Response: [INFO] La Mesa Police Station [12/30/2023 11:52:34 AM.723] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (SAHP) at X:826.8 Y:-1290 Z:28.24 [12/30/2023 11:52:34 AM.723] LSPD First Response: [INFO] Rockford Hills Police Station [12/30/2023 11:52:34 AM.723] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [12/30/2023 11:52:34 AM.724] LSPD First Response: [INFO] Vespucci Police Station [12/30/2023 11:52:34 AM.724] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [12/30/2023 11:52:34 AM.724] LSPD First Response: [INFO] Downtown Police Station [12/30/2023 11:52:34 AM.724] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [12/30/2023 11:52:34 AM.724] LSPD First Response: [INFO] Davis Sheriff Station [12/30/2023 11:52:34 AM.724] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [12/30/2023 11:52:34 AM.724] LSPD First Response: [INFO] Sandy Shores Sheriff Station [12/30/2023 11:52:34 AM.724] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [12/30/2023 11:52:34 AM.724] LSPD First Response: [INFO] Paleto Bay Sheriff Station [12/30/2023 11:52:34 AM.724] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [12/30/2023 11:52:34 AM.724] LSPD First Response: [INFO] Beaver Bush Ranger Station [12/30/2023 11:52:34 AM.724] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SASP) at X:379.31 Y:792.06 Z:190.41 [12/30/2023 11:52:34 AM.724] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [12/30/2023 11:52:34 AM.724] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (LSPD) at X:-864.61 Y:-2408.92 Z:14.03 [12/30/2023 11:52:34 AM.724] LSPD First Response: [INFO] Bolingbroke Penitentiary [12/30/2023 11:52:34 AM.724] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [12/30/2023 11:52:34 AM.724] LSPD First Response: [INFO] Federal Investigation Bureau HQ [12/30/2023 11:52:34 AM.724] LSPD First Response: [INFO] Added new police station: Federal Investigation Bureau HQ (FIB) at X:142.2847 Y:-769.2435 Z:45.75203 [12/30/2023 11:52:34 AM.724] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/stations_eupfr.xml [12/30/2023 11:52:34 AM.724] LSPD First Response: [WARN] Police station delperroPol has an invalid agency assigned [12/30/2023 11:52:34 AM.724] LSPD First Response: [WARN] Police station lsPort has an invalid agency assigned [12/30/2023 11:52:34 AM.732] LSPD First Response: [TRACE] Auto started component Debug #1 [12/30/2023 11:52:34 AM.733] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [12/30/2023 11:52:34 AM.733] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [12/30/2023 11:52:34 AM.735] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [12/30/2023 11:52:34 AM.735] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [12/30/2023 11:52:34 AM.735] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [12/30/2023 11:52:34 AM.736] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [12/30/2023 11:52:34 AM.736] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [12/30/2023 11:52:34 AM.738] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [12/30/2023 11:52:34 AM.740] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [12/30/2023 11:52:34 AM.740] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [12/30/2023 11:52:34 AM.741] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [12/30/2023 11:52:34 AM.742] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [12/30/2023 11:52:34 AM.743] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [12/30/2023 11:52:34 AM.818] LSPD First Response: [TRACE] Preloading node data [12/30/2023 11:52:35 AM.199] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [12/30/2023 11:52:35 AM.199] LSPD First Response: [TRACE] Checking for updates... [12/30/2023 11:52:35 AM.206] LSPD First Response: [TRACE] Terminal server version: 0.2 [12/30/2023 11:52:35 AM.206] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 9fc9f245-d8b8-47d7-a4e7-ed8cf2a3825b. Enhanced features available. [12/30/2023 11:52:35 AM.245] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [12/30/2023 11:52:35 AM.246] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [12/30/2023 11:52:35 AM.246] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [12/30/2023 11:52:35 AM.381] LSPD First Response: [TRACE] *** This version of LSPDFR is outdated. If the user is requesting support, request they update to the latest LSPDFR version. *** [12/30/2023 11:52:35 AM.381] LSPD First Response: [TRACE] This version: 0.4.8678.25591, Version available on server: 0.4.8757.33971 [12/30/2023 11:52:36 AM.441] LSPD First Response: [TRACE] Building pathfinding data. Island: False [12/30/2023 11:52:38 AM.238] LSPD First Response: [TRACE] Done preloading node data [12/30/2023 11:52:38 AM.238] LSPD First Response: [TRACE] Preloading node data [12/30/2023 11:52:38 AM.238] LSPD First Response: [TRACE] Done preloading node data [12/30/2023 11:52:38 AM.238] LSPD First Response: [TRACE] SwitchToCharacter: Asfi Danken [12/30/2023 11:52:38 AM.238] LSPD First Response: [TRACE] Switch mode is random [12/30/2023 11:52:38 AM.241] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character [12/30/2023 11:52:38 AM.241] LSPD First Response: [TRACE] Saved apt: [12/30/2023 11:52:38 AM.245] LSPD First Response: [TRACE] Entered apartment 4 Integrity Way [12/30/2023 11:52:39 AM.425] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [12/30/2023 11:52:39 AM.449] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:52:39 AM.449] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:52:39 AM.449] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:52:39 AM.449] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:52:39 AM.449] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:52:39 AM.449] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:52:39 AM.449] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:52:39 AM.449] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [12/30/2023 11:52:39 AM.450] LSPD First Response: [TRACE] Disabling ambient game police chases [12/30/2023 11:52:39 AM.458] LSPD First Response: [TRACE] Disabled ambient game police chases [12/30/2023 11:52:39 AM.458] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [12/30/2023 11:52:39 AM.460] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [12/30/2023 11:52:39 AM.463] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [12/30/2023 11:52:39 AM.463] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [12/30/2023 11:52:40 AM.488] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [12/30/2023 11:52:40 AM.489] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [12/30/2023 11:52:40 AM.908] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [12/30/2023 11:52:40 AM.909] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [12/30/2023 11:52:40 AM.909] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [12/30/2023 11:52:40 AM.909] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [12/30/2023 11:52:40 AM.909] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [12/30/2023 11:52:40 AM.909] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [12/30/2023 11:52:40 AM.913] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [12/30/2023 11:52:40 AM.917] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [12/30/2023 11:52:40 AM.918] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [12/30/2023 11:52:40 AM.918] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [12/30/2023 11:52:40 AM.919] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [12/30/2023 11:52:40 AM.935] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [12/30/2023 11:52:40 AM.938] LSPD First Response: [TRACE] Thread Marker #5 initialized [12/30/2023 11:52:40 AM.938] LSPD First Response: [TRACE] Thread Debug #1 initialized [12/30/2023 11:52:40 AM.941] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [12/30/2023 11:52:40 AM.941] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [12/30/2023 11:52:40 AM.952] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [12/30/2023 11:52:40 AM.956] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [12/30/2023 11:52:40 AM.959] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [12/30/2023 11:52:41 AM.323] LSPD First Response: [TRACE] Loaded Apartment: 4 Integrity Way, Interior is 147969 [12/30/2023 11:52:41 AM.679] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/30/2023 11:52:41 AM.699] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [12/30/2023 11:52:41 AM.746] LSPD First Response: [TRACE] Cached 1522 decorators for index 4 [12/30/2023 11:52:41 AM.894] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit fib_windbreaker [12/30/2023 11:52:41 AM.895] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit fib_windbreaker [12/30/2023 11:52:41 AM.930] LSPD First Response: [TRACE] Amanda Valencia (MP_F_FREEMODE_01) was set as a cop [12/30/2023 11:52:42 AM.147] LSPD First Response: [TRACE] Assigned ped to PoliceStation #12 (Ambient) [12/30/2023 11:52:42 AM.157] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:52:42 AM.159] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/30/2023 11:52:42 AM.167] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit fib_windbreaker [12/30/2023 11:52:42 AM.167] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit fib_windbreaker [12/30/2023 11:52:42 AM.169] LSPD First Response: [TRACE] Ulman Komorov (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:52:42 AM.257] LSPD First Response: [TRACE] Assigned ped to PoliceStation #12 (Ambient) [12/30/2023 11:52:42 AM.351] LSPD First Response: [TRACE] Shower: Prop Constructor Started [12/30/2023 11:52:42 AM.351] LSPD First Response: [TRACE] Shower: Prop Constructor Finished [12/30/2023 11:52:42 AM.358] LSPD First Response: [TRACE] Bed: Prop Constructor Started [12/30/2023 11:52:42 AM.358] LSPD First Response: [TRACE] Bed: Prop Constructor Finished [12/30/2023 11:52:42 AM.359] LSPD First Response: [TRACE] Wardrobe: Prop Constructor Started [12/30/2023 11:52:42 AM.359] LSPD First Response: [TRACE] Wardrobe: Prop Constructor Finished [12/30/2023 11:52:42 AM.363] LSPD First Response: [TRACE] Chair: Prop Constructor Started [12/30/2023 11:52:42 AM.363] LSPD First Response: [TRACE] Chair: Prop Constructor Finished [12/30/2023 11:52:42 AM.364] LSPD First Response: [TRACE] Radio: Prop Constructor Started [12/30/2023 11:52:42 AM.364] LSPD First Response: [TRACE] Radio: Prop Constructor Finished [12/30/2023 11:52:42 AM.367] LSPD First Response: [TRACE] Radio: Prop Constructor Started [12/30/2023 11:52:42 AM.367] LSPD First Response: [TRACE] Radio: Prop Constructor Finished [12/30/2023 11:52:42 AM.368] LSPD First Response: [TRACE] Radio: Prop Constructor Started [12/30/2023 11:52:42 AM.368] LSPD First Response: [TRACE] Radio: Prop Constructor Finished [12/30/2023 11:52:42 AM.369] LSPD First Response: [TRACE] Green Juice: Prop Constructor Started [12/30/2023 11:52:42 AM.369] LSPD First Response: [TRACE] Green Juice: Prop Constructor Finished [12/30/2023 11:52:42 AM.370] LSPD First Response: [TRACE] Wine: Prop Constructor Started [12/30/2023 11:52:42 AM.370] LSPD First Response: [TRACE] Wine: Prop Constructor Finished [12/30/2023 11:52:42 AM.371] LSPD First Response: [TRACE] Whisky: Prop Constructor Started [12/30/2023 11:52:42 AM.371] LSPD First Response: [TRACE] Whisky: Prop Constructor Finished [12/30/2023 11:52:42 AM.388] LSPD First Response: [TRACE] Updating scaleform [12/30/2023 11:52:42 AM.392] LSPD First Response: [TRACE] Updating scaleform [12/30/2023 11:52:42 AM.392] LSPD First Response: [TRACE] Updating scaleform [12/30/2023 11:52:42 AM.393] LSPD First Response: [TRACE] Updating scaleform [12/30/2023 11:52:42 AM.393] LSPD First Response: [TRACE] Updating scaleform [12/30/2023 11:52:42 AM.393] LSPD First Response: [TRACE] Updating scaleform [12/30/2023 11:52:42 AM.393] LSPD First Response: [TRACE] Successfully loaded interior for: 4 Integrity Way [12/30/2023 11:52:42 AM.435] LSPD First Response: [TRACE] Thread ApartmentProp #1 initialized [12/30/2023 11:52:42 AM.436] LSPD First Response: [TRACE] Thread ApartmentProp #2 initialized [12/30/2023 11:52:42 AM.437] LSPD First Response: [TRACE] Thread ApartmentProp #3 initialized [12/30/2023 11:52:42 AM.438] LSPD First Response: [TRACE] Started new menu thread MenuBase #10 [12/30/2023 11:52:42 AM.451] LSPD First Response: [TRACE] Thread ApartmentTV #1 initialized [12/30/2023 11:52:42 AM.456] LSPD First Response: [TRACE] Thread ApartmentProp #5 initialized [12/30/2023 11:52:42 AM.457] LSPD First Response: [TRACE] Set scenepoint for radio based on prop_mp3_dock [12/30/2023 11:52:42 AM.457] LSPD First Response: [TRACE] Updating scaleform [12/30/2023 11:52:42 AM.457] LSPD First Response: [TRACE] Thread ApartmentProp #6 initialized [12/30/2023 11:52:42 AM.458] LSPD First Response: [TRACE] Set scenepoint for radio based on v_res_mm_audio [12/30/2023 11:52:42 AM.458] LSPD First Response: [TRACE] Updating scaleform [12/30/2023 11:52:42 AM.458] LSPD First Response: [TRACE] Thread ApartmentProp #7 initialized [12/30/2023 11:52:42 AM.458] LSPD First Response: [TRACE] Set scenepoint for radio based on prop_mp3_dock [12/30/2023 11:52:42 AM.458] LSPD First Response: [TRACE] Updating scaleform [12/30/2023 11:52:42 AM.464] LSPD First Response: [TRACE] Thread ApartmentProp #8 initialized [12/30/2023 11:52:42 AM.481] LSPD First Response: [TRACE] Thread ApartmentProp #10 initialized [12/30/2023 11:52:42 AM.744] LSPD First Response: [TRACE] Updating scaleform [12/30/2023 11:52:42 AM.750] LSPD First Response: [TRACE] Updating scaleform [12/30/2023 11:52:42 AM.750] LSPD First Response: [TRACE] Updating scaleform [12/30/2023 11:52:42 AM.807] LSPD First Response: [TRACE] Thread ApartmentProp #9 initialized [12/30/2023 11:52:42 AM.973] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:52:42 AM.973] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:52:42 AM.973] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:52:42 AM.973] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:52:42 AM.973] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:52:42 AM.973] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:52:42 AM.973] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:52:43 AM.406] LSPD First Response: [TRACE] Starting player switch [12/30/2023 11:52:43 AM.509] LSPD First Response: [TRACE] Thread ApartmentProp #4 initialized [12/30/2023 11:52:45 AM.395] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:52:45 AM.395] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:52:45 AM.395] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:52:45 AM.395] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:52:45 AM.395] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:52:45 AM.395] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:52:45 AM.395] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:52:45 AM.933] LSPD First Response: [TRACE] Removing ped from PoliceStation #12 (Ambient) [12/30/2023 11:52:45 AM.936] LSPD First Response: [TRACE] Removing ped from PoliceStation #12 (Ambient) [12/30/2023 11:52:45 AM.937] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #12 Content Manager [12/30/2023 11:52:45 AM.937] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #12) [12/30/2023 11:52:45 AM.978] LSPD First Response: [TRACE] Ped Amanda Valencia has become idle again [12/30/2023 11:52:45 AM.980] LSPD First Response: [TRACE] Ped Ulman Komorov has become idle again [12/30/2023 11:52:46 AM.868] LSPD First Response: [TRACE] Player switch done [12/30/2023 11:52:47 AM.448] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:52:47 AM.448] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:52:47 AM.448] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:52:47 AM.448] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:52:47 AM.448] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:52:47 AM.448] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:52:47 AM.448] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:52:49 AM.450] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:52:49 AM.450] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:52:49 AM.450] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:52:49 AM.450] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:52:49 AM.450] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:52:49 AM.450] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:52:49 AM.450] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:52:51 AM.478] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:52:51 AM.478] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:52:51 AM.478] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:52:51 AM.478] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:52:51 AM.478] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:52:51 AM.478] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:52:51 AM.478] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:52:53 AM.482] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:52:53 AM.482] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:52:53 AM.482] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:52:53 AM.482] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:52:53 AM.482] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:52:53 AM.482] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:52:53 AM.482] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:52:55 AM.495] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:52:55 AM.495] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:52:55 AM.495] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:52:55 AM.495] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:52:55 AM.495] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:52:55 AM.495] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:52:55 AM.495] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:52:57 AM.512] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:52:57 AM.512] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:52:57 AM.512] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:52:57 AM.512] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:52:57 AM.512] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:52:57 AM.512] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:52:57 AM.512] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:52:59 AM.526] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:52:59 AM.526] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:52:59 AM.526] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:52:59 AM.526] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:52:59 AM.526] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:52:59 AM.526] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:52:59 AM.526] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:01 AM.542] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:01 AM.542] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:01 AM.542] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:01 AM.542] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:01 AM.542] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:01 AM.542] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:01 AM.542] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:05 AM.224] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:05 AM.224] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:05 AM.224] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:05 AM.224] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:05 AM.224] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:05 AM.224] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:05 AM.224] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:07 AM.239] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:07 AM.239] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:07 AM.239] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:07 AM.239] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:07 AM.239] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:07 AM.239] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:07 AM.239] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:09 AM.254] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:09 AM.254] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:09 AM.254] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:09 AM.254] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:09 AM.254] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:09 AM.254] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:09 AM.254] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:11 AM.270] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:11 AM.270] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:11 AM.270] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:11 AM.270] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:11 AM.270] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:11 AM.270] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:11 AM.270] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:13 AM.285] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:13 AM.285] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:13 AM.285] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:13 AM.285] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:13 AM.285] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:13 AM.285] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:13 AM.285] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:15 AM.300] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:15 AM.300] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:15 AM.300] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:15 AM.300] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:15 AM.300] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:15 AM.300] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:15 AM.300] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:17 AM.316] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:17 AM.316] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:17 AM.316] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:17 AM.316] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:17 AM.316] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:17 AM.316] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:17 AM.316] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:19 AM.331] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:19 AM.331] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:19 AM.331] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:19 AM.331] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:19 AM.331] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:19 AM.331] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:19 AM.331] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:21 AM.347] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:21 AM.347] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:21 AM.347] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:21 AM.347] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:21 AM.347] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:21 AM.347] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:21 AM.347] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:23 AM.363] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:23 AM.363] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:23 AM.363] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:23 AM.363] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:23 AM.363] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:23 AM.363] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:23 AM.363] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:25 AM.379] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:25 AM.379] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:25 AM.379] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:25 AM.379] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:25 AM.379] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:25 AM.379] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:25 AM.379] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:27 AM.394] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:27 AM.395] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:27 AM.395] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:27 AM.395] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:27 AM.395] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:27 AM.395] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:27 AM.395] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:29 AM.409] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:29 AM.409] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:29 AM.409] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:29 AM.409] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:29 AM.409] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:29 AM.409] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:29 AM.409] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:31 AM.425] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:31 AM.425] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:31 AM.425] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:31 AM.425] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:31 AM.425] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:31 AM.425] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:31 AM.425] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:33 AM.440] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:33 AM.440] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:33 AM.440] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:33 AM.440] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:33 AM.440] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:33 AM.440] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:33 AM.440] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:35 AM.455] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:35 AM.455] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:35 AM.455] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:35 AM.456] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:35 AM.456] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:35 AM.456] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:35 AM.456] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:37 AM.471] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:37 AM.471] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:37 AM.471] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:37 AM.471] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:37 AM.471] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:37 AM.471] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:37 AM.471] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:39 AM.486] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:39 AM.486] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:39 AM.486] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:39 AM.486] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:39 AM.486] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:39 AM.486] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:39 AM.486] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:41 AM.490] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:41 AM.492] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:41 AM.492] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:41 AM.492] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:41 AM.492] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:41 AM.492] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:41 AM.492] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:43 AM.501] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:43 AM.501] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:43 AM.501] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:43 AM.501] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:43 AM.501] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:43 AM.501] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:43 AM.501] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:45 AM.515] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:45 AM.515] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:45 AM.515] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:45 AM.515] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:45 AM.515] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:45 AM.515] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:45 AM.515] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:47 AM.533] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:47 AM.533] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:47 AM.533] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:47 AM.533] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:47 AM.533] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:47 AM.533] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:47 AM.533] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:49 AM.546] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:49 AM.546] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:49 AM.546] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:49 AM.546] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:49 AM.546] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:49 AM.546] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:49 AM.546] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:51 AM.562] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:51 AM.562] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:51 AM.562] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:51 AM.562] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:51 AM.562] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:51 AM.562] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:51 AM.562] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:53 AM.577] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:53 AM.577] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:53 AM.577] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:53 AM.577] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:53 AM.578] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:53 AM.578] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:53 AM.578] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:55 AM.594] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:55 AM.594] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:55 AM.594] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:55 AM.594] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:55 AM.594] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:55 AM.594] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:55 AM.594] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:57 AM.609] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:57 AM.609] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:57 AM.609] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:57 AM.609] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:57 AM.609] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:57 AM.609] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:57 AM.609] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:53:59 AM.624] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:53:59 AM.624] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:59 AM.624] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:53:59 AM.624] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:59 AM.624] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:53:59 AM.624] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:53:59 AM.624] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:01 AM.178] LSPD First Response: [TRACE] Hiding help for: Bed [12/30/2023 11:54:01 AM.179] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #12 Content Manager [12/30/2023 11:54:01 AM.179] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #12) [12/30/2023 11:54:01 AM.215] LSPD First Response: [TRACE] Unloading Apartment Interior: 4 Integrity Way [12/30/2023 11:54:01 AM.219] LSPD First Response: [TRACE] Asked thread ApartmentTV #1 to abort: No reason specified [12/30/2023 11:54:01 AM.221] LSPD First Response: [TRACE] Released 0 entities from ApartmentTV #1 Content Manager [12/30/2023 11:54:01 AM.221] LSPD First Response: [TRACE] Instance cleaned (ApartmentTV #1) [12/30/2023 11:54:01 AM.229] LSPD First Response: [TRACE] Asked thread ApartmentProp #1 to abort: No reason specified [12/30/2023 11:54:01 AM.237] LSPD First Response: [TRACE] Reset shower positions [12/30/2023 11:54:01 AM.237] LSPD First Response: [TRACE] Reset shower positions [12/30/2023 11:54:01 AM.239] LSPD First Response: [TRACE] Ended Shower [12/30/2023 11:54:01 AM.240] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #1 Content Manager [12/30/2023 11:54:01 AM.240] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #1) [12/30/2023 11:54:01 AM.240] LSPD First Response: [TRACE] Asked thread ApartmentProp #3 to abort: No reason specified [12/30/2023 11:54:01 AM.243] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #3 Content Manager [12/30/2023 11:54:01 AM.243] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #3) [12/30/2023 11:54:01 AM.243] LSPD First Response: [TRACE] Asked thread ApartmentProp #2 to abort: No reason specified [12/30/2023 11:54:01 AM.243] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #2 Content Manager [12/30/2023 11:54:01 AM.243] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #2) [12/30/2023 11:54:01 AM.243] LSPD First Response: [TRACE] Asked thread ApartmentProp #8 to abort: No reason specified [12/30/2023 11:54:01 AM.247] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #8 Content Manager [12/30/2023 11:54:01 AM.247] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #8) [12/30/2023 11:54:01 AM.247] LSPD First Response: [TRACE] Asked thread ApartmentProp #9 to abort: No reason specified [12/30/2023 11:54:01 AM.248] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #9 Content Manager [12/30/2023 11:54:01 AM.248] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #9) [12/30/2023 11:54:01 AM.248] LSPD First Response: [TRACE] Asked thread ApartmentProp #10 to abort: No reason specified [12/30/2023 11:54:01 AM.249] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #10 Content Manager [12/30/2023 11:54:01 AM.249] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #10) [12/30/2023 11:54:01 AM.249] LSPD First Response: [TRACE] Asked thread ApartmentProp #4 to abort: No reason specified [12/30/2023 11:54:01 AM.251] LSPD First Response: [TRACE] Ended Chair [12/30/2023 11:54:01 AM.251] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #4 Content Manager [12/30/2023 11:54:01 AM.251] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #4) [12/30/2023 11:54:01 AM.251] LSPD First Response: [TRACE] Asked thread ApartmentProp #5 to abort: No reason specified [12/30/2023 11:54:01 AM.252] LSPD First Response: [TRACE] Ended Radio [12/30/2023 11:54:01 AM.252] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #5 Content Manager [12/30/2023 11:54:01 AM.252] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #5) [12/30/2023 11:54:01 AM.252] LSPD First Response: [TRACE] Asked thread ApartmentProp #6 to abort: No reason specified [12/30/2023 11:54:01 AM.252] LSPD First Response: [TRACE] Ended Radio [12/30/2023 11:54:01 AM.252] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #6 Content Manager [12/30/2023 11:54:01 AM.252] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #6) [12/30/2023 11:54:01 AM.252] LSPD First Response: [TRACE] Asked thread ApartmentProp #7 to abort: No reason specified [12/30/2023 11:54:01 AM.252] LSPD First Response: [TRACE] Ended Radio [12/30/2023 11:54:01 AM.252] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #7 Content Manager [12/30/2023 11:54:01 AM.252] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #7) [12/30/2023 11:54:01 AM.252] LSPD First Response: [TRACE] Successfully unloaded: 4 Integrity Way [12/30/2023 11:54:01 AM.256] LSPD First Response: [TRACE] Thread ApartmentProp #1 has been shut down [12/30/2023 11:54:01 AM.256] LSPD First Response: [TRACE] Thread ApartmentProp #2 has been shut down [12/30/2023 11:54:01 AM.257] LSPD First Response: [TRACE] Thread ApartmentProp #3 has been shut down [12/30/2023 11:54:01 AM.257] LSPD First Response: [TRACE] Thread ApartmentTV #1 has been shut down [12/30/2023 11:54:01 AM.257] LSPD First Response: [TRACE] Thread ApartmentProp #4 has been shut down [12/30/2023 11:54:01 AM.257] LSPD First Response: [TRACE] Thread ApartmentProp #5 has been shut down [12/30/2023 11:54:01 AM.257] LSPD First Response: [TRACE] Thread ApartmentProp #6 has been shut down [12/30/2023 11:54:01 AM.257] LSPD First Response: [TRACE] Thread ApartmentProp #7 has been shut down [12/30/2023 11:54:01 AM.257] LSPD First Response: [TRACE] Thread ApartmentProp #8 has been shut down [12/30/2023 11:54:01 AM.257] LSPD First Response: [TRACE] Thread ApartmentProp #9 has been shut down [12/30/2023 11:54:01 AM.257] LSPD First Response: [TRACE] Thread ApartmentProp #10 has been shut down [12/30/2023 11:54:01 AM.593] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:54:01 AM.595] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/30/2023 11:54:01 AM.716] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:01 AM.716] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:01 AM.716] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:01 AM.716] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:01 AM.716] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:01 AM.716] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:01 AM.716] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:01 AM.976] LSPD First Response: [TRACE] Dyshawn Maddox (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:54:01 AM.976] LSPD First Response: [TRACE] Assigned ped to PoliceStation #4 (Ambient) [12/30/2023 11:54:01 AM.980] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/30/2023 11:54:01 AM.983] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [12/30/2023 11:54:01 AM.989] LSPD First Response: [TRACE] Sky Richards (MP_F_FREEMODE_01) was set as a cop [12/30/2023 11:54:01 AM.990] LSPD First Response: [TRACE] Assigned ped to PoliceStation #4 (Ambient) [12/30/2023 11:54:01 AM.990] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:54:01 AM.992] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/30/2023 11:54:01 AM.993] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [12/30/2023 11:54:01 AM.993] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [12/30/2023 11:54:01 AM.996] LSPD First Response: [TRACE] Deonte Glizzy (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:54:01 AM.996] LSPD First Response: [TRACE] Assigned ped to PoliceStation #4 (Ambient) [12/30/2023 11:54:01 AM.997] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/30/2023 11:54:01 AM.998] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [12/30/2023 11:54:02 AM.000] LSPD First Response: [TRACE] Johanna Detop (MP_F_FREEMODE_01) was set as a cop [12/30/2023 11:54:02 AM.002] LSPD First Response: [TRACE] Assigned ped to PoliceStation #4 (Ambient) [12/30/2023 11:54:02 AM.044] LSPD First Response: [TRACE] Thread Marker #6 initialized [12/30/2023 11:54:03 AM.454] LSPD First Response: [TRACE] No agency found for LocalSWAT in LosSantosCity in Koreat using SpawnsAmbiently [12/30/2023 11:54:03 AM.454] LSPD First Response: [TRACE] No agency found for LocalSWAT in LosSantosCity in Koreat using SpawnsAmbiently [12/30/2023 11:54:03 AM.454] LSPD First Response: [WARN] GetBackupTemplate: Bad position X:-1111.924 Y:-709.8736 Z:21.11916 [12/30/2023 11:54:03 AM.454] LSPD First Response: [TRACE] TrySpawn: Failed to find loadout data [12/30/2023 11:54:03 AM.770] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:03 AM.770] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:03 AM.770] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:03 AM.770] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:03 AM.770] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:03 AM.770] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:03 AM.770] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:05 AM.771] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:05 AM.771] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:05 AM.771] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:05 AM.771] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:05 AM.771] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:05 AM.771] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:05 AM.771] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:07 AM.790] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:07 AM.790] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:07 AM.790] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:07 AM.790] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:07 AM.790] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:07 AM.790] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:07 AM.790] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:08 AM.442] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:54:08 AM.442] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:54:08 AM.450] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:54:08 AM.451] LSPD First Response: [TRACE] Created police at X:-862.554 Y:-810.1616 Z:19.77257 [12/30/2023 11:54:08 AM.466] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:54:08 AM.468] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:54:08 AM.469] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [12/30/2023 11:54:08 AM.469] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [12/30/2023 11:54:08 AM.470] LSPD First Response: [TRACE] Chris Peddlar (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:54:08 AM.485] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:54:08 AM.486] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:54:08 AM.488] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [12/30/2023 11:54:08 AM.488] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [12/30/2023 11:54:08 AM.489] LSPD First Response: [TRACE] Franz Baner (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:54:08 AM.512] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/30/2023 11:54:09 AM.802] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:09 AM.802] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:09 AM.802] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:09 AM.802] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:09 AM.802] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:09 AM.802] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:09 AM.802] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:11 AM.817] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:11 AM.817] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:11 AM.817] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:11 AM.817] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:11 AM.817] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:11 AM.817] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:11 AM.817] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:13 AM.834] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:13 AM.834] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:13 AM.834] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:13 AM.834] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:13 AM.834] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:13 AM.834] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:13 AM.834] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:15 AM.838] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:15 AM.838] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:15 AM.838] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:15 AM.838] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:15 AM.839] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:15 AM.839] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:15 AM.839] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:17 AM.853] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:17 AM.853] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:17 AM.853] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:17 AM.853] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:17 AM.853] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:17 AM.853] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:17 AM.853] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:19 AM.864] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:19 AM.864] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:19 AM.864] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:19 AM.864] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:19 AM.864] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:19 AM.864] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:19 AM.864] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:21 AM.879] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:21 AM.879] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:21 AM.879] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:21 AM.879] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:21 AM.879] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:21 AM.879] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:21 AM.879] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:24 AM.093] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:24 AM.093] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:24 AM.093] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:24 AM.093] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:24 AM.093] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:24 AM.093] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:24 AM.093] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:26 AM.096] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:26 AM.096] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:26 AM.096] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:26 AM.096] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:26 AM.096] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:26 AM.096] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:26 AM.096] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:28 AM.106] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:28 AM.106] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:28 AM.106] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:28 AM.106] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:28 AM.106] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:28 AM.106] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:28 AM.106] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:30 AM.121] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:30 AM.121] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:30 AM.122] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:30 AM.122] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:30 AM.122] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:30 AM.122] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:30 AM.122] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:31 AM.123] LSPD First Response: [TRACE] Started new menu thread MenuBase #11 [12/30/2023 11:54:31 AM.124] LSPD First Response: [TRACE] Started new menu thread MenuBase #12 [12/30/2023 11:54:31 AM.134] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:54:31 AM.134] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:54:31 AM.138] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [12/30/2023 11:54:31 AM.138] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml [12/30/2023 11:54:31 AM.149] LSPD First Response: [TRACE] Started new menu thread MenuBase #13 [12/30/2023 11:54:32 AM.137] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:32 AM.137] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:32 AM.137] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:32 AM.137] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:32 AM.137] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:32 AM.137] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:32 AM.137] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:33 AM.706] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:54:33 AM.706] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/30/2023 11:54:33 AM.720] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:54:33 AM.721] LSPD First Response: [TRACE] Created police at X:651.7382 Y:-1025.515 Z:37.26581 [12/30/2023 11:54:33 AM.736] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/30/2023 11:54:33 AM.737] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:54:33 AM.740] LSPD First Response: [TRACE] Jess Freeman (MP_F_FREEMODE_01) was set as a cop [12/30/2023 11:54:33 AM.753] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/30/2023 11:54:33 AM.755] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:54:33 AM.756] LSPD First Response: [TRACE] Emma Shores (MP_F_FREEMODE_01) was set as a cop [12/30/2023 11:54:33 AM.770] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/30/2023 11:54:34 AM.153] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:34 AM.153] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:34 AM.153] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:34 AM.153] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:34 AM.153] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:34 AM.153] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:34 AM.153] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:36 AM.168] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:36 AM.168] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:36 AM.168] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:36 AM.168] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:36 AM.168] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:36 AM.168] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:36 AM.168] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:36 AM.305] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:54:36 AM.305] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:54:36 AM.305] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [12/30/2023 11:54:36 AM.306] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml [12/30/2023 11:54:36 AM.314] LSPD First Response: [TRACE] Setting player to lspd from last agency [12/30/2023 11:54:36 AM.337] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [12/30/2023 11:54:36 AM.574] LSPD First Response: [TRACE] Player went on duty. [12/30/2023 11:54:36 AM.587] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr [12/30/2023 11:54:37 AM.276] LSPD First Response: AssortedCallouts, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null [12/30/2023 11:54:37 AM.306] LSPD First Response: BetterEMS, Version=4.1.7375.38121, Culture=neutral, PublicKeyToken=null [12/30/2023 11:54:37 AM.335] LSPD First Response: StopThePed, Version=4.9.5.1, Culture=neutral, PublicKeyToken=null [12/30/2023 11:54:37 AM.349] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null [12/30/2023 11:54:37 AM.352] LSPD First Response: UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null [12/30/2023 11:54:37 AM.357] LSPD First Response: Creating plugin: AssortedCallouts.Main [12/30/2023 11:54:37 AM.363] LSPD First Response: Albo1125.Common verifying update entry for AssortedCallouts [12/30/2023 11:54:37 AM.392] LSPD First Response: Creating plugin: ‍‍‌‌‫‭‬‍‮‮‪‎‮‫‌‍‌‍‍‬‬‪‪‮ [12/30/2023 11:54:37 AM.453] LSPD First Response: Creating plugin: ‭‎‮‍​‪‏‫‬‬‍‫​‪‍‍‭‎‪‪‭‮ [12/30/2023 11:54:37 AM.607] LSPD First Response: Creating plugin: ‮​‫‪‪‎‬‏‭‏‪​‪‌‭‬‏​‭‏‫‎‮ [12/30/2023 11:54:37 AM.688] LSPD First Response: Creating plugin: UnitedCallouts.Main [12/30/2023 11:54:37 AM.689] LSPD First Response: Assorted Callouts 1.2.0.0, developed by Albo1125, has been initialised. [12/30/2023 11:54:37 AM.689] LSPD First Response: Go on duty to start Assorted Callouts. [12/30/2023 11:54:37 AM.695] LSPD First Response: Validating dependency: RagePluginHook [12/30/2023 11:54:37 AM.695] LSPD First Response: File "ragepluginhook.exe" exists: True [12/30/2023 11:54:37 AM.699] LSPD First Response: Version is at least 0.45.0.0 [12/30/2023 11:54:37 AM.700] LSPD First Response: Found no problems: dependency RagePluginHook (ragepluginhook.exe) [12/30/2023 11:54:37 AM.700] LSPD First Response: Validating dependency: LSPDFR [12/30/2023 11:54:37 AM.700] LSPD First Response: File "Plugins\LSPD First Response.dll" exists: True [12/30/2023 11:54:37 AM.701] LSPD First Response: Version is at least 0.4.6 [12/30/2023 11:54:37 AM.701] LSPD First Response: Found no problems: dependency LSPDFR (Plugins\LSPD First Response.dll) [12/30/2023 11:54:37 AM.701] LSPD First Response: Validating dependency: ParksTools [12/30/2023 11:54:37 AM.701] LSPD First Response: File "ParksTools.dll" exists: True [12/30/2023 11:54:37 AM.701] LSPD First Response: Version is at least 4.2.0.0 [12/30/2023 11:54:37 AM.701] LSPD First Response: Found no problems: dependency ParksTools (ParksTools.dll) [12/30/2023 11:54:37 AM.701] LSPD First Response: Validating dependency: RageNativeUI [12/30/2023 11:54:37 AM.701] LSPD First Response: File "RageNativeUI.dll" exists: True [12/30/2023 11:54:37 AM.702] LSPD First Response: Version is at least 1.6.3.0 [12/30/2023 11:54:37 AM.702] LSPD First Response: Found no problems: dependency RageNativeUI (RageNativeUI.dll) [12/30/2023 11:54:37 AM.704] LSPD First Response: [Better EMS]: Registered Better EMS [12/30/2023 11:54:37 AM.704] LSPD First Response: [Better EMS]: Public build 4.1.7375.38121 [12/30/2023 11:54:37 AM.705] LSPD First Response: Plugin StopThePed v4.9.5.1 has been initialized. [12/30/2023 11:54:37 AM.705] LSPD First Response: Go on duty to fully load StopThePed [12/30/2023 11:54:37 AM.706] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized. [12/30/2023 11:54:37 AM.706] LSPD First Response: Go on duty to fully load UltimateBackup [12/30/2023 11:54:37 AM.707] LSPD First Response: [LOG]: Loading config file from UnitedCallouts. [12/30/2023 11:54:37 AM.719] LSPD First Response: We have 3 callouts registered [12/30/2023 11:54:37 AM.720] LSPD First Response: CalloutManager initialized [12/30/2023 11:54:37 AM.723] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [12/30/2023 11:54:37 AM.732] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [12/30/2023 11:54:37 AM.733] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [12/30/2023 11:54:37 AM.743] LSPD First Response: [INFO] Model preloading enabled [12/30/2023 11:54:37 AM.743] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:54:37 AM.743] LSPD First Response: [TRACE] Preloading POLICE2 [12/30/2023 11:54:37 AM.743] LSPD First Response: [TRACE] Preloading POLICE3 [12/30/2023 11:54:37 AM.743] LSPD First Response: [TRACE] Preloading POLICET [12/30/2023 11:54:37 AM.743] LSPD First Response: [TRACE] Preloading SHERIFF2 [12/30/2023 11:54:37 AM.743] LSPD First Response: [TRACE] Preloading SHERIFF [12/30/2023 11:54:37 AM.743] LSPD First Response: [TRACE] Preloading POLICE4 [12/30/2023 11:54:37 AM.743] LSPD First Response: [TRACE] Preloading POLICEB [12/30/2023 11:54:37 AM.745] LSPD First Response: [TRACE] Preloading FBI2 [12/30/2023 11:54:37 AM.745] LSPD First Response: [TRACE] Preloading POLICEOLD1 [12/30/2023 11:54:37 AM.745] LSPD First Response: [TRACE] Preloading POLICEOLD2 [12/30/2023 11:54:37 AM.745] LSPD First Response: [TRACE] Preloading BUZZARD [12/30/2023 11:54:37 AM.745] LSPD First Response: [TRACE] Preloading POLMAV [12/30/2023 11:54:37 AM.745] LSPD First Response: [TRACE] Preloading FROGGER2 [12/30/2023 11:54:37 AM.745] LSPD First Response: [TRACE] Preloading AMBULANCE [12/30/2023 11:54:37 AM.746] LSPD First Response: [TRACE] Preloading FIRETRUK [12/30/2023 11:54:37 AM.746] LSPD First Response: [TRACE] Preloading asset 1B06D571 [12/30/2023 11:54:37 AM.746] LSPD First Response: [TRACE] Preloading asset 1D073A89 [12/30/2023 11:54:37 AM.746] LSPD First Response: [TRACE] Preloading asset 60EC506 [12/30/2023 11:54:37 AM.747] LSPD First Response: [TRACE] Preloading asset 678B81B1 [12/30/2023 11:54:37 AM.747] LSPD First Response: [TRACE] Preloading asset 3656C8C1 [12/30/2023 11:54:37 AM.747] LSPD First Response: [TRACE] Preloading asset 83BF0278 [12/30/2023 11:54:37 AM.752] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [12/30/2023 11:54:37 AM.754] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [12/30/2023 11:54:37 AM.755] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [12/30/2023 11:54:37 AM.756] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [12/30/2023 11:54:37 AM.771] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [12/30/2023 11:54:37 AM.771] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [12/30/2023 11:54:37 AM.771] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [12/30/2023 11:54:37 AM.771] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [12/30/2023 11:54:37 AM.778] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [12/30/2023 11:54:37 AM.779] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [12/30/2023 11:54:37 AM.780] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [12/30/2023 11:54:37 AM.782] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [12/30/2023 11:54:37 AM.782] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [12/30/2023 11:54:37 AM.782] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [12/30/2023 11:54:37 AM.785] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Starting update checks. [12/30/2023 11:54:37 AM.825] LSPD First Response: Albo1125.Common.dll 6.6.4.0 starting standard dependency check for AssortedCallouts [12/30/2023 11:54:37 AM.827] LSPD First Response: SCID:/Craspio79/ [12/30/2023 11:54:37 AM.830] LSPD First Response: GAME VERSION: 1.0.3095.0 [12/30/2023 11:54:37 AM.830] LSPD First Response: AssortedCallouts compatibility warning: The current game version is newer than 1.0.1604.1 and may or may not be incompatible due to RPH changes. Use at own risk. [12/30/2023 11:54:37 AM.830] LSPD First Response: AssortedCallouts compatibility warning: Different LSPD First Response.dll version detected, use at your own risk! This mod was made for LSPDFR 0.4.2 [12/30/2023 11:54:37 AM.834] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 1.1 [12/30/2023 11:54:37 AM.834] LSPD First Response: Dependency check for AssortedCallouts successful: True [12/30/2023 11:54:37 AM.835] LSPD First Response: Assorted Callouts is not in beta. [12/30/2023 11:54:37 AM.861] LSPD First Response: Adding unmarked police vehicle model:POLICE4 [12/30/2023 11:54:37 AM.863] LSPD First Response: Registering callout AssortedCallouts.Callouts.PetrolTheft [12/30/2023 11:54:37 AM.863] LSPD First Response: Registering callout AssortedCallouts.Callouts.PetrolTheft [12/30/2023 11:54:37 AM.863] LSPD First Response: Registering callout AssortedCallouts.Callouts.BankHeist [12/30/2023 11:54:37 AM.863] LSPD First Response: Registering callout AssortedCallouts.Callouts.BankHeist [12/30/2023 11:54:37 AM.863] LSPD First Response: Registering callout AssortedCallouts.Callouts.TrafficStopBackup [12/30/2023 11:54:37 AM.863] LSPD First Response: Registering callout AssortedCallouts.Callouts.TrafficStopBackup [12/30/2023 11:54:37 AM.863] LSPD First Response: Registering callout AssortedCallouts.Callouts.StolenPoliceVehicle [12/30/2023 11:54:37 AM.863] LSPD First Response: Registering callout AssortedCallouts.Callouts.StolenPoliceVehicle [12/30/2023 11:54:38 AM.172] LSPD First Response: Registering callout AssortedCallouts.Callouts.Solicitation.Solicitation [12/30/2023 11:54:38 AM.172] LSPD First Response: Registering callout AssortedCallouts.Callouts.Solicitation.Solicitation [12/30/2023 11:54:38 AM.172] LSPD First Response: Registering callout AssortedCallouts.Callouts.PersonWithKnife [12/30/2023 11:54:38 AM.172] LSPD First Response: Registering callout AssortedCallouts.Callouts.PersonWithKnife [12/30/2023 11:54:38 AM.172] LSPD First Response: Registering callout AssortedCallouts.Callouts.OrganisedStreetRace [12/30/2023 11:54:38 AM.172] LSPD First Response: Registering callout AssortedCallouts.Callouts.OrganisedStreetRace [12/30/2023 11:54:38 AM.172] LSPD First Response: Registering callout AssortedCallouts.Callouts.IllegalImmigrantsInTruck [12/30/2023 11:54:38 AM.172] LSPD First Response: Registering callout AssortedCallouts.Callouts.IllegalImmigrantsInTruck [12/30/2023 11:54:38 AM.172] LSPD First Response: Registering callout AssortedCallouts.Callouts.StoreRelated.StoreRobbery [12/30/2023 11:54:38 AM.172] LSPD First Response: Registering callout AssortedCallouts.Callouts.StoreRelated.StoreRobbery [12/30/2023 11:54:38 AM.172] LSPD First Response: Registering callout AssortedCallouts.Callouts.PrisonerTransportRequired [12/30/2023 11:54:38 AM.173] LSPD First Response: Registering callout AssortedCallouts.Callouts.PrisonerTransportRequired [12/30/2023 11:54:38 AM.173] LSPD First Response: Registering callout AssortedCallouts.Callouts.StoreRelated.Shoplifting [12/30/2023 11:54:38 AM.173] LSPD First Response: Registering callout AssortedCallouts.Callouts.StoreRelated.Shoplifting [12/30/2023 11:54:38 AM.173] LSPD First Response: Registering callout AssortedCallouts.Callouts.HotPursuit [12/30/2023 11:54:38 AM.173] LSPD First Response: Registering callout AssortedCallouts.Callouts.HotPursuit [12/30/2023 11:54:38 AM.179] LSPD First Response: Stores initialised [12/30/2023 11:54:38 AM.343] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [12/30/2023 11:54:38 AM.343] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [12/30/2023 11:54:38 AM.343] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [12/30/2023 11:54:38 AM.343] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [12/30/2023 11:54:38 AM.351] LSPD First Response: [TRACE] Thread Ambient #1 initialized [12/30/2023 11:54:38 AM.367] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [12/30/2023 11:54:38 AM.369] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [12/30/2023 11:54:38 AM.376] LSPD First Response: [TRACE] Has taken study survey: False [12/30/2023 11:54:38 AM.377] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [12/30/2023 11:54:38 AM.386] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [12/30/2023 11:54:38 AM.387] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [12/30/2023 11:54:38 AM.398] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [12/30/2023 11:54:38 AM.398] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [12/30/2023 11:54:38 AM.399] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [12/30/2023 11:54:38 AM.401] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [12/30/2023 11:54:38 AM.401] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [12/30/2023 11:54:38 AM.403] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [12/30/2023 11:54:38 AM.411] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Checking for AssortedCallouts updates. [12/30/2023 11:54:38 AM.413] LSPD First Response: Assorted Callouts, developed by Albo1125, has been loaded successfully! [12/30/2023 11:54:38 AM.433] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [12/30/2023 11:54:39 AM.370] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Checking for Albo1125.Common updates. [12/30/2023 11:54:39 AM.718] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Update checks complete. [12/30/2023 11:54:39 AM.899] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:39 AM.899] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:39 AM.899] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:39 AM.899] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:39 AM.899] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:39 AM.899] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:39 AM.899] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:40 AM.534] LSPD First Response: [ParksTools] Common Assembly: ParksTools, Version=4.2.7337.42758, Culture=neutral, PublicKeyToken=null [12/30/2023 11:54:40 AM.534] LSPD First Response: [ParksTools] Mod Assembly: BetterEMS, Version=4.1.7375.38121, Culture=neutral, PublicKeyToken=null [12/30/2023 11:54:40 AM.552] LSPD First Response: [Better EMS]: Loading EMS settings [12/30/2023 11:54:40 AM.553] LSPD First Response: Better EMS INI sections: AmbientDispatch,Keybindings,Player,Units,Impatient Mode,Dispatch,Response,Cleanup [12/30/2023 11:54:40 AM.816] LSPD First Response: [Better EMS]: Loading station Fire Station Headquarters [12/30/2023 11:54:40 AM.817] LSPD First Response: [Better EMS]: Found station type: FIRE [12/30/2023 11:54:40 AM.817] LSPD First Response: [Better EMS]: Adding station point: in front [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Loading station El Burro Heights Fire Station [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Found station type: FIRE [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Adding station point: inside bay [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Adding station point: in front of left door [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Loading station Davis Fire Station [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Found station type: FIRE [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Adding station point: middle bay [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Adding station point: right bay [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Loading station Davis hospital [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Adding station point: parking lot 1 [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Adding station point: parking lot 2 [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Adding station point: parking lot 3 [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Adding station point: parking lot 4 [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Adding station point: delivery zone [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Station has delivery zone [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Adding station point: delivery zone emergency [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Station has delivery zone [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Loading station Pillbox Hill Hospital [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Adding station point: delivery zone [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Station has delivery zone [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Adding station point: spawn 1 [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Adding station point: spawn 2 [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Adding station point: emergency delivery [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Station has delivery zone [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Loading station Mount Zonah Medical Center [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Adding station point: emergency delivery [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Station has delivery zone [12/30/2023 11:54:40 AM.831] LSPD First Response: [Better EMS]: Adding station point: emergency delivery 2 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Station has delivery zone [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: spawn 1 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: spawn 2 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Loading station Airport Fire Station [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Found station type: FIRE [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: bay 4 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: bay 3 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Loading station Airport Fire Station [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: bay 2 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: bay 1 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Loading station Fort Zancudo Fire Station [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Found station type: FIRE [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: bay 1 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: bay 2 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: bay 3 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: bay 4 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Loading station Paleto Bay Fire Station [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Found station type: FIRE [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: bay 1 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: bay 2 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: beind bay 1 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: beind bay 2 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Loading station Paleto Bay Medical Center [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: alley [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Station has delivery zone [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Loading station Sandy Shores Hospital [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: delivery [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Station has delivery zone [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: spawn [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Loading station Sandy Shores Fire Station [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Found station type: FIRE [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: inside [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Loading station Lifeguard Station [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Found station type: FIRE [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: north 1 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: north 2 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: north mini 1 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: north mini 2 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: middle mini [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: mid south mini [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: south 1 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: south 2 [12/30/2023 11:54:40 AM.833] LSPD First Response: [Better EMS]: Adding station point: south 3 [12/30/2023 11:54:40 AM.834] LSPD First Response: [Better EMS]: Loading station Vinewood Hills Ranger Station [12/30/2023 11:54:40 AM.834] LSPD First Response: [Better EMS]: Found station type: FIRE [12/30/2023 11:54:40 AM.834] LSPD First Response: [Better EMS]: Adding station point: driveway [12/30/2023 11:54:40 AM.834] LSPD First Response: [Better EMS]: Loading station Raton Canyon Ranger Station [12/30/2023 11:54:40 AM.834] LSPD First Response: [Better EMS]: Found station type: FIRE [12/30/2023 11:54:40 AM.834] LSPD First Response: [Better EMS]: Adding station point: station [12/30/2023 11:54:40 AM.836] LSPD First Response: [Better EMS]: Settings loaded from C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPDFR\BetterEMS.ini [12/30/2023 11:54:40 AM.836] LSPD First Response: [Better EMS]: Started loading Better EMS [12/30/2023 11:54:40 AM.968] LSPD First Response: StopThePed Localization Code Page: 1252 [12/30/2023 11:54:40 AM.969] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows) [12/30/2023 11:54:41 AM.006] LSPD First Response: [Better EMS]: Registering smart radio buttons [12/30/2023 11:54:41 AM.259] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [12/30/2023 11:54:41 AM.264] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [12/30/2023 11:54:41 AM.271] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [12/30/2023 11:54:41 AM.347] [12/30/2023 11:54:41 AM.347] ================================================== UnitedCallouts =================================================== [12/30/2023 11:54:41 AM.347] [12/30/2023 11:54:41 AM.347] LSPD First Response: Registering callout UnitedCallouts.Callouts.DrugDeal [12/30/2023 11:54:41 AM.347] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenTruckPursuit [12/30/2023 11:54:41 AM.347] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenBusIncident [12/30/2023 11:54:41 AM.347] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArmedClown [12/30/2023 11:54:41 AM.347] LSPD First Response: Registering callout UnitedCallouts.Callouts.GangShootout [12/30/2023 11:54:41 AM.347] LSPD First Response: Registering callout UnitedCallouts.Callouts.PublicPeaceDisturbance [12/30/2023 11:54:41 AM.347] LSPD First Response: Registering callout UnitedCallouts.Callouts.PersonWithKnife [12/30/2023 11:54:41 AM.347] LSPD First Response: Registering callout UnitedCallouts.Callouts.WarrantForArrest [12/30/2023 11:54:41 AM.347] LSPD First Response: Registering callout UnitedCallouts.Callouts.Troublemaker [12/30/2023 11:54:41 AM.347] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArmedTerroristAttack [12/30/2023 11:54:41 AM.347] LSPD First Response: Registering callout UnitedCallouts.Callouts.ShotsFired [12/30/2023 11:54:41 AM.347] LSPD First Response: Registering callout UnitedCallouts.Callouts.BicycleOnTheFreeway [12/30/2023 11:54:41 AM.347] LSPD First Response: Registering callout UnitedCallouts.Callouts.WelfareCheckRequest [12/30/2023 11:54:41 AM.347] LSPD First Response: Registering callout UnitedCallouts.Callouts.StoreRobberyInProgress [12/30/2023 11:54:41 AM.347] LSPD First Response: Registering callout UnitedCallouts.Callouts.TrafficStopBackupRequired [12/30/2023 11:54:41 AM.347] LSPD First Response: Registering callout UnitedCallouts.Callouts.HostageSituationReported [12/30/2023 11:54:41 AM.347] LSPD First Response: Registering callout UnitedCallouts.Callouts.JewelleryRobbery [12/30/2023 11:54:41 AM.347] LSPD First Response: Registering callout UnitedCallouts.Callouts.SuspiciousATMActivity [12/30/2023 11:54:41 AM.347] [LOG]: All callouts of the UnitedCallouts.ini were loaded successfully. [12/30/2023 11:54:41 AM.347] [12/30/2023 11:54:41 AM.347] ================================================== UnitedCallouts =================================================== [12/30/2023 11:54:41 AM.347] [12/30/2023 11:54:41 AM.347] [12/30/2023 11:54:41 AM.347] =============================================== UnitedCallouts by sEbi3 ================================================ [12/30/2023 11:54:41 AM.347] [12/30/2023 11:54:41 AM.347] [LOG]: Callouts and settings were loaded successfully. [12/30/2023 11:54:41 AM.347] [LOG]: The config file was loaded successfully. [12/30/2023 11:54:41 AM.347] [VERSION]: Detected Version: 1.5.8.0 [12/30/2023 11:54:41 AM.347] [LOG]: Checking for a new UnitedCallouts version... [12/30/2023 11:54:41 AM.347] [12/30/2023 11:54:41 AM.347] =============================================== UnitedCallouts by sEbi3 ================================================ [12/30/2023 11:54:41 AM.347] [12/30/2023 11:54:42 AM.398] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:42 AM.398] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:42 AM.398] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:42 AM.398] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:42 AM.398] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:42 AM.398] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:42 AM.398] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:44 AM.451] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:44 AM.453] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:44 AM.453] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:44 AM.453] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:44 AM.453] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:44 AM.453] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:44 AM.453] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:46 AM.463] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:46 AM.463] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:46 AM.463] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:46 AM.463] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:46 AM.463] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:46 AM.463] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:46 AM.463] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:48 AM.477] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:48 AM.477] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:48 AM.477] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:48 AM.477] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:48 AM.477] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:48 AM.477] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:48 AM.477] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:50 AM.488] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:50 AM.488] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:50 AM.488] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:50 AM.488] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:50 AM.488] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:50 AM.488] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:50 AM.488] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:50 AM.994] LSPD First Response: [TRACE] Preloading POLICE4 [12/30/2023 11:54:50 AM.994] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/30/2023 11:54:51 AM.012] LSPD First Response: [TRACE] Preloading POLICE4 [12/30/2023 11:54:51 AM.013] LSPD First Response: [TRACE] Created police4 at X:518.4731 Y:-1190.737 Z:42.81372 [12/30/2023 11:54:51 AM.028] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/30/2023 11:54:51 AM.029] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:54:51 AM.033] LSPD First Response: [TRACE] Jessica Parker (MP_F_FREEMODE_01) was set as a cop [12/30/2023 11:54:51 AM.053] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4 [12/30/2023 11:54:52 AM.492] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:52 AM.492] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:52 AM.492] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:52 AM.492] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:52 AM.492] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:52 AM.492] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:52 AM.492] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:54 AM.494] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:54 AM.494] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:54 AM.494] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:54 AM.494] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:54 AM.494] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:54 AM.494] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:54 AM.494] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:56 AM.007] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:54:56 AM.007] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:54:56 AM.024] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:54:56 AM.025] LSPD First Response: [TRACE] Created police at X:367.8384 Y:-1054.45 Z:30.33097 [12/30/2023 11:54:56 AM.040] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:54:56 AM.041] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:54:56 AM.043] LSPD First Response: [TRACE] Alex Powers (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:54:56 AM.056] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:54:56 AM.058] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:54:56 AM.061] LSPD First Response: [TRACE] Ryan Gordon (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:54:56 AM.074] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/30/2023 11:54:56 AM.506] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:56 AM.506] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:56 AM.506] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:56 AM.506] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:56 AM.506] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:56 AM.506] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:56 AM.506] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:54:58 AM.521] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:54:58 AM.521] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:58 AM.521] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:54:58 AM.522] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:58 AM.522] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:54:58 AM.522] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:54:58 AM.522] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:00 AM.538] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:00 AM.538] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:00 AM.538] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:00 AM.538] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:00 AM.538] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:00 AM.538] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:00 AM.538] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:02 AM.551] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:02 AM.551] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:02 AM.551] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:02 AM.551] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:02 AM.551] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:02 AM.551] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:02 AM.551] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:04 AM.568] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:04 AM.568] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:04 AM.568] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:04 AM.568] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:04 AM.568] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:04 AM.568] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:04 AM.568] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:06 AM.584] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:06 AM.584] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:06 AM.584] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:06 AM.584] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:06 AM.584] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:06 AM.584] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:06 AM.584] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:08 AM.598] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:08 AM.598] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:08 AM.598] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:08 AM.598] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:08 AM.599] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:08 AM.599] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:08 AM.599] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:10 AM.614] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:10 AM.614] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:10 AM.614] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:10 AM.614] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:10 AM.614] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:10 AM.614] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:10 AM.614] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:12 AM.629] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:12 AM.629] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:12 AM.629] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:12 AM.629] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:12 AM.629] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:12 AM.629] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:12 AM.629] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:14 AM.645] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:14 AM.645] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:14 AM.645] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:14 AM.645] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:14 AM.645] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:14 AM.645] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:14 AM.645] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:16 AM.660] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:16 AM.660] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:16 AM.660] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:16 AM.660] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:16 AM.660] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:16 AM.660] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:16 AM.660] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:18 AM.675] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:18 AM.675] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:18 AM.675] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:18 AM.675] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:18 AM.675] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:18 AM.675] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:18 AM.675] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:19 AM.711] LSPD First Response: [TRACE] Thread VehicleSelector #1 initialized [12/30/2023 11:55:20 AM.691] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:20 AM.692] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:20 AM.692] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:20 AM.692] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:20 AM.692] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:20 AM.692] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:20 AM.692] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:21 AM.700] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:55:21 AM.700] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:55:21 AM.701] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [12/30/2023 11:55:21 AM.701] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml [12/30/2023 11:55:21 AM.706] LSPD First Response: [TRACE] Started new menu thread MenuBase #14 [12/30/2023 11:55:21 AM.721] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:55:21 AM.721] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/30/2023 11:55:21 AM.721] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [12/30/2023 11:55:21 AM.721] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml [12/30/2023 11:55:21 AM.770] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [12/30/2023 11:55:21 AM.770] LSPD First Response: [TRACE] POLICE livery 1 name: NULL () [12/30/2023 11:55:21 AM.771] LSPD First Response: [TRACE] POLICE livery 2 name: NULL () [12/30/2023 11:55:21 AM.771] LSPD First Response: [TRACE] POLICE livery 3 name: NULL () [12/30/2023 11:55:21 AM.771] LSPD First Response: [TRACE] POLICE livery 4 name: NULL () [12/30/2023 11:55:21 AM.771] LSPD First Response: [TRACE] POLICE livery 5 name: NULL () [12/30/2023 11:55:21 AM.775] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [12/30/2023 11:55:21 AM.775] LSPD First Response: [TRACE] POLICE livery 1 name: NULL () [12/30/2023 11:55:21 AM.775] LSPD First Response: [TRACE] POLICE livery 2 name: NULL () [12/30/2023 11:55:21 AM.775] LSPD First Response: [TRACE] POLICE livery 3 name: NULL () [12/30/2023 11:55:21 AM.775] LSPD First Response: [TRACE] POLICE livery 4 name: NULL () [12/30/2023 11:55:21 AM.775] LSPD First Response: [TRACE] POLICE livery 5 name: NULL () [12/30/2023 11:55:21 AM.778] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [12/30/2023 11:55:21 AM.778] LSPD First Response: [TRACE] POLICE livery 1 name: NULL () [12/30/2023 11:55:21 AM.778] LSPD First Response: [TRACE] POLICE livery 2 name: NULL () [12/30/2023 11:55:21 AM.778] LSPD First Response: [TRACE] POLICE livery 3 name: NULL () [12/30/2023 11:55:21 AM.779] LSPD First Response: [TRACE] POLICE livery 4 name: NULL () [12/30/2023 11:55:21 AM.779] LSPD First Response: [TRACE] POLICE livery 5 name: NULL () [12/30/2023 11:55:21 AM.779] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [12/30/2023 11:55:21 AM.779] LSPD First Response: [TRACE] POLICE livery 1 name: NULL () [12/30/2023 11:55:21 AM.779] LSPD First Response: [TRACE] POLICE livery 2 name: NULL () [12/30/2023 11:55:21 AM.779] LSPD First Response: [TRACE] POLICE livery 3 name: NULL () [12/30/2023 11:55:21 AM.780] LSPD First Response: [TRACE] POLICE livery 4 name: NULL () [12/30/2023 11:55:21 AM.780] LSPD First Response: [TRACE] POLICE livery 5 name: NULL () [12/30/2023 11:55:22 AM.409] LSPD First Response: [TRACE] New cop added without cop data! [12/30/2023 11:55:22 AM.409] LSPD First Response: [TRACE] Dewan Watson (S_M_Y_COP_01) was set as a cop [12/30/2023 11:55:22 AM.409] LSPD First Response: [TRACE] New cop added without cop data! [12/30/2023 11:55:22 AM.409] LSPD First Response: [TRACE] Jim Pickens (S_M_Y_COP_01) was set as a cop [12/30/2023 11:55:22 AM.773] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:22 AM.773] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:22 AM.773] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:22 AM.773] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:22 AM.773] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:22 AM.773] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:22 AM.773] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:24 AM.823] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:24 AM.823] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:24 AM.823] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:24 AM.823] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:24 AM.823] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:24 AM.823] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:24 AM.823] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:26 AM.838] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:26 AM.838] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:26 AM.838] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:26 AM.838] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:26 AM.838] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:26 AM.838] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:26 AM.838] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:27 AM.308] LSPD First Response: [TRACE] POLICE2 livery 0 name: NULL () [12/30/2023 11:55:27 AM.308] LSPD First Response: [TRACE] POLICE2 livery 1 name: NULL () [12/30/2023 11:55:27 AM.309] LSPD First Response: [TRACE] POLICE2 livery 2 name: NULL () [12/30/2023 11:55:27 AM.309] LSPD First Response: [TRACE] POLICE2 livery 3 name: NULL () [12/30/2023 11:55:27 AM.309] LSPD First Response: [TRACE] POLICE2 livery 4 name: NULL () [12/30/2023 11:55:27 AM.309] LSPD First Response: [TRACE] POLICE2 livery 5 name: NULL () [12/30/2023 11:55:27 AM.309] LSPD First Response: [TRACE] POLICE2 livery 6 name: NULL () [12/30/2023 11:55:27 AM.309] LSPD First Response: [TRACE] POLICE2 livery 7 name: NULL () [12/30/2023 11:55:27 AM.842] LSPD First Response: [TRACE] POLICE3 livery 0 name: NULL () [12/30/2023 11:55:27 AM.842] LSPD First Response: [TRACE] POLICE3 livery 1 name: NULL () [12/30/2023 11:55:27 AM.842] LSPD First Response: [TRACE] POLICE3 livery 2 name: NULL () [12/30/2023 11:55:27 AM.842] LSPD First Response: [TRACE] POLICE3 livery 3 name: NULL () [12/30/2023 11:55:27 AM.843] LSPD First Response: [TRACE] POLICE3 livery 4 name: NULL () [12/30/2023 11:55:27 AM.843] LSPD First Response: [TRACE] POLICE3 livery 5 name: NULL () [12/30/2023 11:55:27 AM.843] LSPD First Response: [TRACE] POLICE3 livery 6 name: NULL () [12/30/2023 11:55:27 AM.843] LSPD First Response: [TRACE] POLICE3 livery 7 name: NULL () [12/30/2023 11:55:28 AM.854] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:28 AM.854] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:28 AM.854] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:28 AM.854] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:28 AM.854] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:28 AM.854] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:28 AM.854] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:30 AM.869] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:30 AM.869] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:30 AM.869] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:30 AM.869] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:30 AM.869] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:30 AM.869] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:30 AM.869] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:31 AM.203] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:55:31 AM.203] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:55:31 AM.218] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:55:31 AM.219] LSPD First Response: [TRACE] Created police at X:499.5601 Y:-1157.686 Z:29.89158 [12/30/2023 11:55:31 AM.237] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:55:31 AM.238] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:55:31 AM.239] LSPD First Response: [TRACE] Deino Alekay (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:55:31 AM.253] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:55:31 AM.254] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:55:31 AM.256] LSPD First Response: [TRACE] James Harper (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:55:31 AM.269] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/30/2023 11:55:31 AM.423] LSPD First Response: [TRACE] Started new menu thread MenuBase #15 [12/30/2023 11:55:32 AM.884] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:32 AM.884] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:32 AM.884] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:32 AM.884] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:32 AM.884] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:32 AM.885] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:32 AM.885] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:34 AM.900] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:34 AM.900] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:34 AM.900] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:34 AM.900] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:34 AM.900] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:34 AM.900] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:34 AM.900] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:36 AM.916] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:36 AM.916] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:36 AM.916] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:36 AM.916] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:36 AM.916] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:36 AM.916] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:36 AM.916] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:38 AM.934] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:38 AM.934] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:38 AM.934] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:38 AM.934] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:38 AM.934] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:38 AM.934] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:38 AM.934] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:40 AM.947] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:40 AM.947] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:40 AM.947] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:40 AM.947] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:40 AM.947] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:40 AM.947] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:40 AM.947] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:41 AM.229] LSPD First Response: [TRACE] Preloading POLICE4 [12/30/2023 11:55:41 AM.229] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:55:41 AM.246] LSPD First Response: [TRACE] Preloading POLICE4 [12/30/2023 11:55:41 AM.247] LSPD First Response: [TRACE] Created police4 at X:444.4035 Y:-1176.826 Z:41.86232 [12/30/2023 11:55:41 AM.262] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:55:41 AM.263] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:55:41 AM.264] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit sahp_class_b [12/30/2023 11:55:41 AM.264] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit sahp_class_b [12/30/2023 11:55:41 AM.265] LSPD First Response: [TRACE] Mark Rowland (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:55:41 AM.279] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4 [12/30/2023 11:55:42 AM.961] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:42 AM.961] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:42 AM.961] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:42 AM.961] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:42 AM.961] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:42 AM.961] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:42 AM.961] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:44 AM.977] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:44 AM.977] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:44 AM.977] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:44 AM.977] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:44 AM.977] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:44 AM.977] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:44 AM.977] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:46 AM.245] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:55:46 AM.246] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:55:46 AM.259] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:55:46 AM.260] LSPD First Response: [TRACE] Created police at X:285.3207 Y:-1174.838 Z:39.16644 [12/30/2023 11:55:46 AM.276] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:55:46 AM.277] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:55:46 AM.278] LSPD First Response: [TRACE] Jaxson Southgate (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:55:46 AM.293] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:55:46 AM.293] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:55:46 AM.295] LSPD First Response: [TRACE] Frank Mason (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:55:46 AM.311] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/30/2023 11:55:46 AM.994] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:46 AM.994] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:46 AM.994] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:46 AM.994] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:46 AM.994] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:46 AM.994] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:46 AM.994] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:49 AM.011] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:49 AM.011] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:49 AM.011] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:49 AM.011] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:49 AM.011] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:49 AM.011] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:49 AM.011] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:51 AM.023] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:51 AM.023] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:51 AM.023] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:51 AM.023] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:51 AM.023] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:51 AM.023] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:51 AM.023] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:53 AM.040] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:53 AM.040] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:53 AM.040] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:53 AM.040] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:53 AM.040] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:53 AM.040] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:53 AM.040] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:53 AM.280] LSPD First Response: [TRACE] Started new menu thread MenuBase #16 [12/30/2023 11:55:55 AM.054] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:55 AM.054] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:55 AM.054] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:55 AM.054] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:55 AM.054] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:55 AM.054] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:55 AM.054] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:57 AM.070] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:57 AM.070] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:57 AM.070] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:57 AM.070] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:57 AM.070] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:57 AM.070] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:57 AM.070] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:55:59 AM.085] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:55:59 AM.085] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:59 AM.085] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:55:59 AM.085] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:59 AM.085] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:55:59 AM.085] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:55:59 AM.085] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:56:01 AM.101] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:56:01 AM.101] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:01 AM.101] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:01 AM.101] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:01 AM.101] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:01 AM.101] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:56:01 AM.101] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:56:03 AM.188] LSPD First Response: [TRACE] Released 0 entities from MenuBase #14 Content Manager [12/30/2023 11:56:03 AM.188] LSPD First Response: [TRACE] Instance cleaned (MenuBase #14) [12/30/2023 11:56:03 AM.189] LSPD First Response: [TRACE] Released 0 entities from MenuBase #11 Content Manager [12/30/2023 11:56:03 AM.189] LSPD First Response: [TRACE] Instance cleaned (MenuBase #11) [12/30/2023 11:56:03 AM.189] LSPD First Response: [TRACE] Released 0 entities from MenuBase #12 Content Manager [12/30/2023 11:56:03 AM.189] LSPD First Response: [TRACE] Instance cleaned (MenuBase #12) [12/30/2023 11:56:03 AM.189] LSPD First Response: [TRACE] Released 0 entities from MenuBase #13 Content Manager [12/30/2023 11:56:03 AM.189] LSPD First Response: [TRACE] Instance cleaned (MenuBase #13) [12/30/2023 11:56:03 AM.191] LSPD First Response: [TRACE] Removing ped from PoliceStation #4 (Ambient) [12/30/2023 11:56:03 AM.191] LSPD First Response: [TRACE] Removing ped from PoliceStation #4 (Ambient) [12/30/2023 11:56:03 AM.191] LSPD First Response: [TRACE] Removing ped from PoliceStation #4 (Ambient) [12/30/2023 11:56:03 AM.191] LSPD First Response: [TRACE] Removing ped from PoliceStation #4 (Ambient) [12/30/2023 11:56:03 AM.191] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #4 Content Manager [12/30/2023 11:56:03 AM.191] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #4) [12/30/2023 11:56:03 AM.191] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/30/2023 11:56:03 AM.193] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [12/30/2023 11:56:03 AM.194] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b [12/30/2023 11:56:03 AM.194] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b [12/30/2023 11:56:03 AM.196] LSPD First Response: [TRACE] Nikki Santino (MP_F_FREEMODE_01) was set as a cop [12/30/2023 11:56:03 AM.196] LSPD First Response: [TRACE] Assigned ped to PoliceStation #4 (Ambient) [12/30/2023 11:56:03 AM.236] LSPD First Response: [TRACE] Ped Dyshawn Maddox has become idle again [12/30/2023 11:56:03 AM.236] LSPD First Response: [TRACE] Ped Sky Richards has become idle again [12/30/2023 11:56:03 AM.236] LSPD First Response: [TRACE] Ped Deonte Glizzy has become idle again [12/30/2023 11:56:03 AM.236] LSPD First Response: [TRACE] Ped Johanna Detop has become idle again [12/30/2023 11:56:03 AM.531] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:56:03 AM.531] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:03 AM.531] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:03 AM.531] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:03 AM.531] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:03 AM.531] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:56:03 AM.531] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:56:04 AM.541] LSPD First Response: [ParksTools] Checking mod status online [12/30/2023 11:56:05 AM.851] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:56:05 AM.851] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:05 AM.851] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:05 AM.851] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:05 AM.851] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:05 AM.851] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:56:05 AM.851] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:56:05 AM.860] LSPD First Response: [ParksTools] Certified fresh! [12/30/2023 11:56:05 AM.897] LSPD First Response: [Better EMS]: Unable to parse bone: Unknown [12/30/2023 11:56:05 AM.905] LSPD First Response: [Better EMS]: Unable to parse bone: [12/30/2023 11:56:05 AM.908] LSPD First Response: [Better EMS]: Finished loading Better EMS [12/30/2023 11:56:05 AM.908] LSPD First Response: [TRACE] Released 0 entities from VehicleSelector #1 Content Manager [12/30/2023 11:56:05 AM.908] LSPD First Response: [TRACE] Instance cleaned (VehicleSelector #1) [12/30/2023 11:56:05 AM.927] LSPD First Response: [TRACE] Thread VehicleSelector #1 has been shut down [12/30/2023 11:56:05 AM.930] LSPD First Response: [Better EMS]: Launching EMS response [12/30/2023 11:56:07 AM.016] LSPD First Response: [TRACE] Preloading POLICE4 [12/30/2023 11:56:07 AM.016] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:56:07 AM.034] LSPD First Response: [TRACE] Preloading POLICE4 [12/30/2023 11:56:07 AM.034] LSPD First Response: [TRACE] Created police4 at X:-1137.334 Y:-666.0857 Z:12.02041 [12/30/2023 11:56:07 AM.047] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:56:07 AM.049] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:56:07 AM.050] LSPD First Response: [TRACE] Laura Summers (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:56:07 AM.071] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4 [12/30/2023 11:56:07 AM.866] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:56:07 AM.866] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:07 AM.866] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:07 AM.866] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:07 AM.866] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:07 AM.866] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:56:07 AM.866] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:56:09 AM.881] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:56:09 AM.881] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:09 AM.881] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:09 AM.881] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:09 AM.881] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:09 AM.881] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:56:09 AM.881] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:56:11 AM.895] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:56:11 AM.896] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:11 AM.896] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:11 AM.896] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:11 AM.896] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:11 AM.896] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:56:11 AM.896] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:56:13 AM.911] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:56:13 AM.912] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:13 AM.912] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:13 AM.912] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:13 AM.912] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:13 AM.912] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:56:13 AM.912] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:56:15 AM.926] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:56:15 AM.926] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:15 AM.926] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:15 AM.926] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:15 AM.926] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:15 AM.926] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:56:15 AM.926] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:56:17 AM.047] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:56:17 AM.047] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:56:17 AM.064] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:56:17 AM.065] LSPD First Response: [TRACE] Created police at X:-1356.22 Y:-814.6033 Z:19.46167 [12/30/2023 11:56:17 AM.084] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:56:17 AM.086] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:56:17 AM.088] LSPD First Response: [TRACE] Jason Baye (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:56:17 AM.105] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:56:17 AM.107] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:56:17 AM.108] LSPD First Response: [TRACE] Frank Mudbridge (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:56:17 AM.125] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/30/2023 11:56:17 AM.942] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:56:17 AM.942] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:17 AM.942] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:17 AM.942] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:17 AM.942] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:17 AM.942] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:56:17 AM.942] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:56:18 AM.277] LSPD First Response: [TRACE] A new world event should be started [12/30/2023 11:56:18 AM.277] LSPD First Response: [TRACE] Starting world event RunLights [12/30/2023 11:56:18 AM.280] LSPD First Response: [TRACE] Setting up world event: RunLights #1 [12/30/2023 11:56:18 AM.288] LSPD First Response: [TRACE] Assigned ped to RunLights #1 (Ambient) [12/30/2023 11:56:19 AM.960] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:56:19 AM.960] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:19 AM.960] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:19 AM.960] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:19 AM.960] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:19 AM.960] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:56:19 AM.960] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:56:21 AM.973] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:56:21 AM.973] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:21 AM.973] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:21 AM.973] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:21 AM.973] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:21 AM.973] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:56:21 AM.973] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:56:23 AM.988] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:56:23 AM.988] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:23 AM.988] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:23 AM.988] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:23 AM.988] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:23 AM.988] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:56:23 AM.988] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:56:51 AM.787] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:56:51 AM.787] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:51 AM.787] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:51 AM.787] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:51 AM.787] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:51 AM.787] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:56:51 AM.787] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:56:53 AM.804] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:56:53 AM.804] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:53 AM.804] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:53 AM.804] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:53 AM.804] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:53 AM.804] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:56:53 AM.804] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:56:55 AM.819] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:56:55 AM.819] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:55 AM.819] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:55 AM.819] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:55 AM.819] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:55 AM.819] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:56:55 AM.819] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:56:57 AM.838] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:56:57 AM.838] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:57 AM.839] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:57 AM.839] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:57 AM.839] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:57 AM.839] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:56:57 AM.839] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:56:59 AM.838] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:56:59 AM.838] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:59 AM.838] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:56:59 AM.838] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:59 AM.838] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:56:59 AM.838] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:56:59 AM.838] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:01 AM.849] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:01 AM.849] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:01 AM.849] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:01 AM.849] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:01 AM.849] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:01 AM.849] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:01 AM.849] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:03 AM.865] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:03 AM.865] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:03 AM.865] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:03 AM.865] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:03 AM.865] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:03 AM.865] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:03 AM.865] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:05 AM.881] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:05 AM.881] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:05 AM.881] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:05 AM.881] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:05 AM.881] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:05 AM.881] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:05 AM.881] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:07 AM.896] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:07 AM.896] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:07 AM.896] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:07 AM.896] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:07 AM.896] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:07 AM.896] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:07 AM.896] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:09 AM.912] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:09 AM.912] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:09 AM.912] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:09 AM.912] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:09 AM.912] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:09 AM.912] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:09 AM.912] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:11 AM.927] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:11 AM.927] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:11 AM.927] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:11 AM.927] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:11 AM.927] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:11 AM.927] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:11 AM.927] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:12 AM.912] LSPD First Response: [TRACE] Preloading POLICE4 [12/30/2023 11:57:12 AM.912] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/30/2023 11:57:12 AM.926] LSPD First Response: [TRACE] Preloading POLICE4 [12/30/2023 11:57:12 AM.927] LSPD First Response: [TRACE] Created police4 at X:-1085.644 Y:-661.7784 Z:20.78406 [12/30/2023 11:57:12 AM.943] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/30/2023 11:57:12 AM.947] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:57:12 AM.949] LSPD First Response: [TRACE] Luli Mekins (MP_F_FREEMODE_01) was set as a cop [12/30/2023 11:57:12 AM.966] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4 [12/30/2023 11:57:13 AM.943] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:13 AM.943] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:13 AM.943] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:13 AM.943] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:13 AM.943] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:13 AM.943] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:13 AM.943] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:15 AM.959] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:15 AM.959] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:15 AM.959] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:15 AM.959] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:15 AM.959] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:15 AM.959] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:15 AM.959] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:17 AM.924] LSPD First Response: [TRACE] Preloading POLICE3 [12/30/2023 11:57:17 AM.924] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:57:17 AM.926] LSPD First Response: [TRACE] WorldEventRunLights: Ped not in vehicle [12/30/2023 11:57:17 AM.926] LSPD First Response: [TRACE] Removing ped from RunLights #1 (Ambient) [12/30/2023 11:57:17 AM.926] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager [12/30/2023 11:57:17 AM.926] LSPD First Response: [TRACE] Instance cleaned (RunLights #1) [12/30/2023 11:57:17 AM.927] LSPD First Response: [TRACE] World event RunLights #1 has ended [12/30/2023 11:57:17 AM.941] LSPD First Response: [TRACE] Preloading POLICE3 [12/30/2023 11:57:17 AM.941] LSPD First Response: [TRACE] Created police3 at X:-1057.344 Y:-1037.69 Z:2.446794 [12/30/2023 11:57:17 AM.941] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/30/2023 11:57:17 AM.943] LSPD First Response: [TRACE] Ped Reese Roger has become idle again [12/30/2023 11:57:17 AM.944] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager [12/30/2023 11:57:17 AM.944] LSPD First Response: [TRACE] Instance cleaned (Marker #6) [12/30/2023 11:57:17 AM.944] LSPD First Response: [TRACE] Thread Marker #6 has been shut down [12/30/2023 11:57:17 AM.973] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:17 AM.973] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:17 AM.973] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:17 AM.973] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:17 AM.973] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:17 AM.973] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:17 AM.973] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:19 AM.988] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:19 AM.988] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:19 AM.988] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:19 AM.988] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:19 AM.988] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:19 AM.988] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:19 AM.988] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:22 AM.003] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:22 AM.003] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:22 AM.003] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:22 AM.003] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:22 AM.003] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:22 AM.003] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:22 AM.003] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:24 AM.018] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:24 AM.018] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:24 AM.018] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:24 AM.018] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:24 AM.018] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:24 AM.018] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:24 AM.018] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:26 AM.035] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:26 AM.035] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:26 AM.035] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:26 AM.035] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:26 AM.035] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:26 AM.035] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:26 AM.035] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:27 AM.951] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:57:27 AM.951] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:57:27 AM.965] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:57:27 AM.966] LSPD First Response: [TRACE] Created police at X:-1160.074 Y:-823.5089 Z:14.91249 [12/30/2023 11:57:27 AM.983] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:57:27 AM.984] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:57:27 AM.986] LSPD First Response: [TRACE] Allen Wellington (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:57:28 AM.000] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:57:28 AM.001] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:57:28 AM.003] LSPD First Response: [TRACE] Kirk Morrison (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:57:28 AM.017] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/30/2023 11:57:28 AM.054] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:28 AM.054] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:28 AM.054] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:28 AM.054] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:28 AM.054] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:28 AM.054] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:28 AM.054] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:30 AM.066] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:30 AM.066] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:30 AM.066] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:30 AM.066] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:30 AM.066] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:30 AM.066] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:30 AM.066] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:32 AM.080] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:32 AM.080] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:32 AM.080] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:32 AM.080] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:32 AM.080] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:32 AM.080] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:32 AM.080] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:34 AM.096] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:34 AM.096] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:34 AM.096] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:34 AM.096] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:34 AM.096] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:34 AM.096] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:34 AM.096] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:36 AM.112] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:36 AM.112] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:36 AM.112] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:36 AM.112] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:36 AM.112] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:36 AM.112] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:36 AM.112] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:38 AM.127] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:38 AM.127] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:38 AM.127] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:38 AM.127] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:38 AM.127] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:38 AM.127] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:38 AM.127] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:40 AM.142] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:40 AM.142] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:40 AM.142] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:40 AM.142] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:40 AM.142] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:40 AM.142] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:40 AM.142] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:42 AM.157] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:42 AM.157] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:42 AM.157] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:42 AM.157] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:42 AM.157] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:42 AM.157] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:42 AM.157] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:44 AM.174] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:44 AM.174] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:44 AM.174] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:44 AM.174] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:44 AM.174] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:44 AM.174] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:44 AM.174] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:46 AM.190] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:46 AM.190] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:46 AM.190] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:46 AM.190] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:46 AM.190] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:46 AM.190] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:46 AM.190] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:48 AM.200] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:48 AM.200] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:48 AM.200] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:48 AM.200] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:48 AM.200] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:48 AM.200] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:48 AM.200] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:50 AM.203] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:50 AM.203] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:50 AM.203] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:50 AM.203] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:50 AM.203] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:50 AM.203] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:50 AM.203] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:52 AM.218] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:52 AM.218] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:52 AM.218] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:52 AM.218] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:52 AM.218] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:52 AM.218] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:52 AM.218] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:54 AM.233] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:54 AM.233] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:54 AM.233] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:54 AM.233] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:54 AM.233] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:54 AM.233] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:54 AM.233] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:56 AM.249] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:56 AM.249] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:56 AM.249] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:56 AM.249] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:56 AM.249] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:56 AM.249] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:56 AM.249] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:57:58 AM.265] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:57:58 AM.265] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:58 AM.265] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:57:58 AM.265] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:58 AM.265] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:57:58 AM.265] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:57:58 AM.265] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:58:00 AM.281] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:58:00 AM.281] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:00 AM.281] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:00 AM.281] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:00 AM.281] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:00 AM.281] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:58:00 AM.281] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:58:02 AM.285] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:58:02 AM.285] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:02 AM.285] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:02 AM.285] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:02 AM.285] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:02 AM.285] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:58:02 AM.285] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:58:03 AM.047] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:58:03 AM.047] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/30/2023 11:58:03 AM.064] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:58:03 AM.064] LSPD First Response: [TRACE] Created police at X:-919.4495 Y:-828.6923 Z:17.0474 [12/30/2023 11:58:03 AM.079] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/30/2023 11:58:03 AM.080] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:58:03 AM.081] LSPD First Response: [TRACE] Mia Wallace (MP_F_FREEMODE_01) was set as a cop [12/30/2023 11:58:03 AM.098] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/30/2023 11:58:03 AM.099] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:58:03 AM.101] LSPD First Response: [TRACE] Jordan Pickle (MP_F_FREEMODE_01) was set as a cop [12/30/2023 11:58:03 AM.121] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/30/2023 11:58:04 AM.295] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:58:04 AM.295] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:04 AM.295] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:04 AM.295] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:04 AM.295] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:04 AM.295] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:58:04 AM.295] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:58:06 AM.313] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:58:06 AM.313] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:06 AM.313] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:06 AM.313] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:06 AM.313] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:06 AM.313] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:58:06 AM.313] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:58:12 AM.618] LSPD First Response: [TRACE] we're on the lspdfr page [12/30/2023 11:58:12 AM.618] LSPD First Response: [TRACE] 7FF7CFBCA73B [12/30/2023 11:58:13 AM.059] LSPD First Response: [TRACE] TAKE_CONTROL_OF_FRONTEND() [12/30/2023 11:58:13 AM.136] LSPD First Response: [TRACE] KILL stats page [12/30/2023 11:58:13 AM.136] LSPD First Response: [TRACE] request settings page [12/30/2023 11:58:13 AM.151] LSPD First Response: [TRACE] load settings gfx [12/30/2023 11:58:13 AM.318] LSPD First Response: [TRACE] lspdfr page finalizalation [12/30/2023 11:58:21 AM.231] LSPD First Response: [TRACE] TAKE_CONTROL_OF_FRONTEND() [12/30/2023 11:58:21 AM.370] LSPD First Response: [TRACE] Scroll bar requested [12/30/2023 11:58:33 AM.058] LSPD First Response: [TRACE] TAKE_CONTROL_OF_FRONTEND() [12/30/2023 11:58:34 AM.395] LSPD First Response: [TRACE] navigated away later on after load [12/30/2023 11:58:34 AM.624] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:58:34 AM.624] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:34 AM.624] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:34 AM.624] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:34 AM.624] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:34 AM.624] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:58:34 AM.624] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:58:36 AM.626] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:58:36 AM.626] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:36 AM.626] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:36 AM.626] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:36 AM.626] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:36 AM.626] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:58:36 AM.626] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:58:37 AM.993] LSPD First Response: [TRACE] Removing ped from PoliceStation #4 (Ambient) [12/30/2023 11:58:37 AM.993] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #4 Content Manager [12/30/2023 11:58:37 AM.993] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #4) [12/30/2023 11:58:38 AM.008] LSPD First Response: [TRACE] Ped Nikki Santino has become idle again [12/30/2023 11:58:38 AM.641] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:58:38 AM.641] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:38 AM.641] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:38 AM.641] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:38 AM.641] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:38 AM.641] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:58:38 AM.641] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:58:40 AM.658] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:58:40 AM.658] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:40 AM.658] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:40 AM.658] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:40 AM.658] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:40 AM.658] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:58:40 AM.658] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:58:42 AM.671] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:58:42 AM.671] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:42 AM.671] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:42 AM.671] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:42 AM.671] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:42 AM.671] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:58:42 AM.671] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:58:42 AM.773] LSPD First Response: [TRACE] It has been 191 seconds since the last callout [12/30/2023 11:58:42 AM.781] LSPD First Response: Creating TrafficStopBackup from AssortedCallouts.Callouts.TrafficStopBackup, AssortedCallouts, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null [12/30/2023 11:58:42 AM.790] LSPD First Response: [TRACE] Callout created: #1 [12/30/2023 11:58:42 AM.828] LSPD First Response: AssortedCallouts.TrafficStopBackup [12/30/2023 11:58:42 AM.951] LSPD First Response: GetAudioFileForAction: No file found for: STREET_POWER_STREET [12/30/2023 11:58:44 AM.438] LSPD First Response: [TRACE] Preloading POLICE3 [12/30/2023 11:58:44 AM.438] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:58:44 AM.453] LSPD First Response: [TRACE] Preloading POLICE3 [12/30/2023 11:58:44 AM.454] LSPD First Response: [TRACE] Created police3 at X:-748.4099 Y:-925.239 Z:19.71253 [12/30/2023 11:58:44 AM.470] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:58:44 AM.471] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:58:44 AM.473] LSPD First Response: [TRACE] Jonny Stroke (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:58:44 AM.488] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:58:44 AM.490] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:58:44 AM.492] LSPD First Response: [TRACE] Cris Carison (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:58:44 AM.507] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/30/2023 11:58:44 AM.754] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:58:44 AM.754] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:44 AM.754] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:44 AM.755] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:44 AM.755] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:44 AM.755] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:58:44 AM.755] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:58:45 AM.379] LSPD First Response: SituationNumber: 11 [12/30/2023 11:58:45 AM.390] LSPD First Response: [TRACE] Cleaning UI [12/30/2023 11:58:45 AM.391] LSPD First Response: [TRACE] User accepted callout [12/30/2023 11:58:46 AM.770] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:58:46 AM.770] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:46 AM.770] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:46 AM.770] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:46 AM.770] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:46 AM.770] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:58:46 AM.770] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:58:48 AM.785] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:58:48 AM.785] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:48 AM.785] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:48 AM.785] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:48 AM.785] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:48 AM.785] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:58:48 AM.785] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:58:50 AM.420] LSPD First Response: Roll: 3 [12/30/2023 11:58:50 AM.800] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:58:50 AM.800] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:50 AM.800] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:50 AM.800] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:50 AM.800] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:50 AM.800] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:58:50 AM.800] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:58:52 AM.815] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:58:52 AM.815] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:52 AM.815] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:52 AM.815] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:52 AM.815] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:52 AM.815] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:58:52 AM.815] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:58:54 AM.831] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:58:54 AM.831] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:54 AM.831] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:54 AM.831] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:54 AM.831] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:54 AM.831] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:58:54 AM.831] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:58:56 AM.847] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:58:56 AM.847] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:56 AM.847] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:56 AM.847] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:56 AM.847] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:56 AM.847] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:58:56 AM.847] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:58:58 AM.849] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:58:58 AM.849] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:58 AM.849] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:58:58 AM.849] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:58 AM.849] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:58:58 AM.849] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:58:58 AM.849] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:59:00 AM.861] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:59:00 AM.861] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:00 AM.861] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:00 AM.861] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:00 AM.861] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:00 AM.861] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:59:00 AM.861] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:59:02 AM.876] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:59:02 AM.876] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:02 AM.876] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:02 AM.876] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:02 AM.876] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:02 AM.876] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:59:02 AM.876] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:59:04 AM.893] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:59:04 AM.893] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:04 AM.893] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:04 AM.893] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:04 AM.893] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:04 AM.893] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:59:04 AM.893] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:59:06 AM.908] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:59:06 AM.908] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:06 AM.908] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:06 AM.908] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:06 AM.908] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:06 AM.908] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:59:06 AM.908] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:59:08 AM.924] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:59:08 AM.924] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:08 AM.924] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:08 AM.924] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:08 AM.924] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:08 AM.924] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:59:08 AM.924] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:59:10 AM.939] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:59:10 AM.939] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:10 AM.939] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:10 AM.939] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:10 AM.939] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:10 AM.939] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:59:10 AM.939] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:59:12 AM.955] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:59:12 AM.955] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:12 AM.955] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:12 AM.955] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:12 AM.955] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:12 AM.955] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:59:12 AM.955] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:59:14 AM.521] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:59:14 AM.521] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/30/2023 11:59:14 AM.539] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:59:14 AM.541] LSPD First Response: [TRACE] Created police at X:-567.3576 Y:-1210.672 Z:17.9434 [12/30/2023 11:59:14 AM.554] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/30/2023 11:59:14 AM.556] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:59:14 AM.557] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [12/30/2023 11:59:14 AM.557] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [12/30/2023 11:59:14 AM.559] LSPD First Response: [TRACE] Chloe Blanc (MP_F_FREEMODE_01) was set as a cop [12/30/2023 11:59:14 AM.575] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/30/2023 11:59:14 AM.576] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:59:14 AM.577] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [12/30/2023 11:59:14 AM.577] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [12/30/2023 11:59:14 AM.578] LSPD First Response: [TRACE] Azusa Nanako (MP_F_FREEMODE_01) was set as a cop [12/30/2023 11:59:14 AM.594] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/30/2023 11:59:14 AM.972] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:59:14 AM.972] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:14 AM.972] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:14 AM.972] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:14 AM.972] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:14 AM.972] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:59:14 AM.972] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:59:16 AM.985] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:59:16 AM.985] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:16 AM.985] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:16 AM.985] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:16 AM.985] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:16 AM.985] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:59:16 AM.985] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:59:18 AM.988] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:59:18 AM.988] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:18 AM.988] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:18 AM.988] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:18 AM.988] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:18 AM.988] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:59:18 AM.988] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:59:20 AM.786] LSPD First Response: GetAudioFileForAction: No file found for: STREET_POWER_STREET [12/30/2023 11:59:20 AM.792] LSPD First Response: [TRACE] Preloading POLICE3 [12/30/2023 11:59:20 AM.792] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:59:20 AM.806] LSPD First Response: [TRACE] Using new link spawn [12/30/2023 11:59:20 AM.851] LSPD First Response: [TRACE] Preloading POLICE3 [12/30/2023 11:59:20 AM.851] LSPD First Response: [TRACE] Created police3 at X:-95.5 Y:-1198.25 Z:26.34375 [12/30/2023 11:59:20 AM.853] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:59:20 AM.854] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/30/2023 11:59:20 AM.857] LSPD First Response: [TRACE] Vince Miller (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:59:20 AM.859] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_black_mini_04 [12/30/2023 11:59:20 AM.862] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/30/2023 11:59:20 AM.863] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/30/2023 11:59:20 AM.865] LSPD First Response: [TRACE] Laura Davis (MP_F_FREEMODE_01) was set as a cop [12/30/2023 11:59:20 AM.924] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [12/30/2023 11:59:20 AM.931] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [12/30/2023 11:59:20 AM.950] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:59:20 AM.950] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:59:20 AM.950] LSPD First Response: [TRACE] Using random spawn at X:-76.74903 Y:-1106.13 Z:26.43788 [12/30/2023 11:59:20 AM.964] LSPD First Response: [TRACE] Preloading POLICE [12/30/2023 11:59:20 AM.964] LSPD First Response: [TRACE] Created police at X:-139.5 Y:-909.75 Z:28.3125 [12/30/2023 11:59:20 AM.964] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:59:20 AM.965] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/30/2023 11:59:20 AM.967] LSPD First Response: [TRACE] Jim Goodman (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:59:20 AM.967] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:59:20 AM.969] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/30/2023 11:59:20 AM.970] LSPD First Response: [TRACE] Jason Sawyer (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:59:20 AM.971] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [12/30/2023 11:59:20 AM.971] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [12/30/2023 11:59:21 AM.137] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:59:21 AM.137] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:21 AM.137] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:21 AM.137] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:21 AM.137] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:21 AM.137] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:59:21 AM.137] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:59:23 AM.147] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:59:23 AM.147] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:23 AM.147] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:23 AM.147] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:23 AM.147] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:23 AM.147] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:59:23 AM.147] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:59:23 AM.927] LSPD First Response: [TRACE] Assigned ped to TaskDriveCode #1 (Ambient) [12/30/2023 11:59:23 AM.935] LSPD First Response: [TRACE] Assigned ped to TaskDriveCode #1 (Ambient) [12/30/2023 11:59:23 AM.935] LSPD First Response: [TRACE] Assigned ped to TaskDriveCode #1 (Ambient) [12/30/2023 11:59:23 AM.935] LSPD First Response: [TRACE] Assigned ped to TaskDriveCode #1 (Ambient) [12/30/2023 11:59:24 AM.682] LSPD First Response: [TRACE] Preloading POLICE2 [12/30/2023 11:59:24 AM.682] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:59:24 AM.697] LSPD First Response: [TRACE] Preloading POLICE2 [12/30/2023 11:59:24 AM.698] LSPD First Response: [TRACE] Created police2 at X:-107.0112 Y:-1266.473 Z:30.35512 [12/30/2023 11:59:24 AM.716] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:59:24 AM.718] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:59:24 AM.719] LSPD First Response: [TRACE] James Andrews (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:59:24 AM.734] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/30/2023 11:59:24 AM.736] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/30/2023 11:59:24 AM.738] LSPD First Response: [TRACE] Johnny Carter (MP_M_FREEMODE_01) was set as a cop [12/30/2023 11:59:24 AM.754] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/30/2023 11:59:24 AM.873] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/30/2023 11:59:25 AM.164] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:59:25 AM.164] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:25 AM.164] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/30/2023 11:59:25 AM.164] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:25 AM.164] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/30/2023 11:59:25 AM.164] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/30/2023 11:59:25 AM.164] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/30/2023 11:59:25 AM.541] LSPD First Response: [12/30/2023 11:59:25 AM.541] LSPD First Response: ============================== [12/30/2023 11:59:25 AM.541] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [12/30/2023 11:59:25 AM.541] LSPD First Response: ------------------------------ [12/30/2023 11:59:25 AM.541] LSPD First Response: Origin: Game fiber "". [12/30/2023 11:59:25 AM.541] LSPD First Response: ------------------------------ [12/30/2023 11:59:25 AM.541] LSPD First Response: Exception type: System.AccessViolationException [12/30/2023 11:59:25 AM.541] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/30/2023 11:59:25 AM.541] LSPD First Response: ------------------------------ [12/30/2023 11:59:25 AM.541] LSPD First Response: Inner exceptions: [12/30/2023 11:59:25 AM.541] LSPD First Response: ------------------------------ [12/30/2023 11:59:25 AM.541] LSPD First Response: Stack trace: [12/30/2023 11:59:25 AM.541] LSPD First Response: at FKTDKsdwXEhwkbwyQvMjfCoqXLvZ.sEotYMtxslYbqeucMWVMrrZLiTIA(Vehicle ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\RageVehicleExtension.cs:line 566 [12/30/2023 11:59:25 AM.541] at jvlhzZlhnXpqPpnmWjLrSSxlkMFP.ZnVxFEDhbsCATBmQzkDZvACjowPQA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskFleeScene.cs:line 199 [12/30/2023 11:59:25 AM.541] at jvlhzZlhnXpqPpnmWjLrSSxlkMFP.afulqFIbsGsudxCIYMfgBGPZlFHN() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskFleeScene.cs:line 100 [12/30/2023 11:59:25 AM.541] at qmzRZqDFVuTaQMZIeHVsKymcqzTu.lemtbVXHRTteMuTXBlqbJzYVOXPC() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\PedTask.cs:line 695 [12/30/2023 11:59:25 AM.541] at YWRfeFXdpPtrJXuJROkHeEfBJREY.afulqFIbsGsudxCIYMfgBGPZlFHN() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\PedTaskManager.cs:line 221 [12/30/2023 11:59:25 AM.541] at yzXEHhDsvZfujovCLvGNUOOwtNTk.afulqFIbsGsudxCIYMfgBGPZlFHN() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 599 [12/30/2023 11:59:25 AM.541] at oWHpocbRJWRstQlQocATkuDCpgzc.afulqFIbsGsudxCIYMfgBGPZlFHN() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 54 [12/30/2023 11:59:25 AM.541] at gumTcZbMqNRTKCnsCbZQgstHROTt.afulqFIbsGsudxCIYMfgBGPZlFHN() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 72 [12/30/2023 11:59:25 AM.541] at rlhfwdeYQOzWecvSsvqUiNSamfqn.XyedJTDrqDPlhQgFIIHFxaIjSZjdA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 805 [12/30/2023 11:59:25 AM.541] at Rage.GameFiber.Main() [12/30/2023 11:59:25 AM.541] LSPD First Response: ============================== [12/30/2023 11:59:25 AM.541] LSPD First Response: [12/30/2023 11:59:25 AM.546] LSPD First Response: [FATAL] Forced termination [12/30/2023 11:59:25 AM.550] LSPD First Response: [TRACE] Released 2 entities from DefaultContentManager