[26/12/2023 17:55:53.590] Started new log on 26/12/2023 17:55:53.590 [26/12/2023 17:55:53.592] ==================================================================================================== [26/12/2023 17:55:53.254] Log path: E:\GTAV\RagePluginHook.log [26/12/2023 17:55:53.592] Log verbosity: Trivial [26/12/2023 17:55:53.594] Initializing input system [26/12/2023 17:55:53.596] Initializing game console [26/12/2023 17:55:53.606] Console key has been set to F4 (key code: 115) [26/12/2023 17:55:53.698] Initializing console variable "ConsoleScrollAmount". [26/12/2023 17:55:53.698] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [26/12/2023 17:55:53.701] Read value: [26/12/2023 17:55:53.701] Initializing console variable "ConsoleKey". [26/12/2023 17:55:53.701] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [26/12/2023 17:55:53.703] Read value: F4 [26/12/2023 17:55:53.703] Setting value of console variable "ConsoleKey" to stored value. [26/12/2023 17:55:53.703] Console key has been set to F4 (key code: 115) [26/12/2023 17:55:53.703] Initializing console variable "PluginTimeoutThreshold". [26/12/2023 17:55:53.703] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [26/12/2023 17:55:53.708] Read value: 60000 [26/12/2023 17:55:53.708] Setting value of console variable "PluginTimeoutThreshold" to stored value. [26/12/2023 17:55:53.708] Initializing console variable "AlwaysShowConsoleOutput". [26/12/2023 17:55:53.708] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [26/12/2023 17:55:53.708] Read value: [26/12/2023 17:55:53.708] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [26/12/2023 17:55:53.708] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [26/12/2023 17:55:53.709] Read value: False [26/12/2023 17:55:53.710] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value. [26/12/2023 17:55:53.710] Initializing console variable "ShowOnScreenWarnings". [26/12/2023 17:55:53.710] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [26/12/2023 17:55:53.710] Read value: [26/12/2023 17:55:53.710] Console initialized [26/12/2023 17:55:53.710] Initializing forms manager [26/12/2023 17:55:53.712] Cleaning temp folder [26/12/2023 17:55:53.715] Version: RAGE Plugin Hook v1.107.1334.16527 for Grand Theft Auto V [26/12/2023 17:55:53.732] ================ RAGE Plugin Hook ================ [12/26/2023 5:55:53 PM.755] Command line option "disableCustomLoadingScreen-disableCustomLoadingScreen-disableCustomLoadingScreen-disableCustomLoadingScreen" is specified twice. Please remove one. [12/26/2023 5:55:53 PM.783] Detected Windows 10 Professional (64-bit) (10.0.22621.0)! [12/26/2023 5:55:53 PM.783] Checking game support [12/26/2023 5:55:54 PM.093] Product name: Grand Theft Auto V [12/26/2023 5:55:54 PM.093] Product version: 1.0.3095.0 [12/26/2023 5:55:54 PM.093] Is steam version: True [12/26/2023 5:55:54 PM.095] Initializing DirectX [12/26/2023 5:55:54 PM.098] Initializing Direct3D [12/26/2023 5:55:54 PM.098] Getting game swap chain [12/26/2023 5:55:54 PM.143] Swap Chain created: 0x7FF7C3AD04F0 [12/26/2023 5:55:54 PM.177] Swap Chain VTable: 0x224FAEB5480 [12/26/2023 5:55:54 PM.177] 0x57565520245C8948;0xEC8148B9246C8D48;0x85058B4800000090 [12/26/2023 5:55:54 PM.178] D3D11Present: 0x7FF9F99247C0 [12/26/2023 5:55:54 PM.178] D3D11ResizeBuffers: 0x7FF9F9913820 [12/26/2023 5:55:54 PM.178] D3D11ResizeTarget: 0x7FF9F9965640 [12/26/2023 5:55:54 PM.178] D3D11SetFullscreenState: 0x7FF9F9913E80 [12/26/2023 5:55:54 PM.178] Getting device [12/26/2023 5:55:54 PM.178] Retrieved device [12/26/2023 5:55:54 PM.178] Creating wrapper [12/26/2023 5:55:54 PM.179] Direct3D initialized [12/26/2023 5:55:54 PM.179] Initialized DirectX [12/26/2023 5:55:54 PM.185] Direct3D watcher thread spawned [12/26/2023 5:55:54 PM.293] Wrapper created [12/26/2023 5:55:54 PM.301] Effect created [12/26/2023 5:55:54 PM.301] Creating buffer [12/26/2023 5:55:54 PM.301] Created buffer [12/26/2023 5:55:54 PM.301] Creating blend state [12/26/2023 5:55:54 PM.301] Created blend state [12/26/2023 5:55:54 PM.301] Done with creation [12/26/2023 5:55:54 PM.637] Initializing texture system. [12/26/2023 5:55:54 PM.637] Initializing texture system; phase 1 [12/26/2023 5:55:54 PM.637] Initializing texture system; phase 2 [12/26/2023 5:55:54 PM.653] Initializing texture system; phase 3 [12/26/2023 5:55:54 PM.654] Initializing texture system; phase 4 [12/26/2023 5:55:54 PM.679] Initializing texture system; phase 5 [12/26/2023 5:55:54 PM.768] Initializing texture system; phase 6 [12/26/2023 5:55:54 PM.773] Initializing texture system; phase 7 [12/26/2023 5:55:54 PM.775] Initializing texture system; phase 8 [12/26/2023 5:55:54 PM.777] Initializing texture system; phase 9 [12/26/2023 5:55:54 PM.778] Initializing texture system; phase 10 [12/26/2023 5:55:54 PM.782] Initializing texture system; phase 11 [12/26/2023 5:55:54 PM.782] Initializing texture system; phase 12 [12/26/2023 5:55:54 PM.786] Initializing texture system; phase 13 [12/26/2023 5:55:54 PM.786] Initializing texture system; phase 14 [12/26/2023 5:55:59 PM.188] Direct3D watcher thread ended [12/26/2023 5:56:30 PM.626] LoadingScreenMsg: Initializing game support [12/26/2023 5:56:30 PM.877] Initializing game support [12/26/2023 5:56:36 PM.650] LoadingScreenMsg: Velocity limit removed [12/26/2023 5:56:36 PM.993] Compatibility level: 0 [12/26/2023 5:56:36 PM.993] Supported version detected [12/26/2023 5:56:36 PM.993] ================================================== [12/26/2023 5:56:36 PM.993] LoadingScreenMsg: Patching code [12/26/2023 5:56:37 PM.245] LoadingScreenMsg: Waiting for game initialization [12/26/2023 5:56:37 PM.495] Waiting for game initialization [12/26/2023 5:56:37 PM.596] LoadingScreenMsg: Initializing core [12/26/2023 5:56:37 PM.847] Initializing hook [12/26/2023 5:56:42 PM.866] LoadingScreenMsg: Completing interoperability [12/26/2023 5:56:43 PM.117] Completing interoperability [12/26/2023 5:56:43 PM.117] Initialization code 1. [12/26/2023 5:56:43 PM.117] Initialization code 2. [12/26/2023 5:56:43 PM.117] Initialization code 3. [12/26/2023 5:56:43 PM.129] 1 Address: 0x00007FF7C181DE18 [12/26/2023 5:56:43 PM.129] Calling func 1 [12/26/2023 5:56:43 PM.152] 2 Address: 0x00007FF7C23FCC52 [12/26/2023 5:56:43 PM.152] 3 Address: 0x00007FF7C0DD61D2 [12/26/2023 5:56:43 PM.193] Address: 0x00007FF7C23FCBFC [12/26/2023 5:56:43 PM.193] Unknown var: 0x00007FF7C3457510 [12/26/2023 5:56:43 PM.193] Initialization code 4. [12/26/2023 5:56:43 PM.193] Initialization code 5. [12/26/2023 5:56:43 PM.193] Completing interoperability, phase 1 [12/26/2023 5:56:43 PM.193] Completing interoperability, phase 2 [12/26/2023 5:56:43 PM.193] Completing interoperability, phase 3 [12/26/2023 5:56:43 PM.193] Completing interoperability, phase 4 [12/26/2023 5:56:43 PM.193] Completing interoperability, phase 5 [12/26/2023 5:56:43 PM.194] Completing interoperability, phase 6 [12/26/2023 5:56:43 PM.194] Completing interoperability, phase 7 [12/26/2023 5:56:43 PM.194] LoadingScreenMsg: [12/26/2023 5:56:43 PM.445] LoadingScreenMsg: Loading Story Mode [12/26/2023 5:57:06 PM.700] LoadingScreenMsg: Loading and Populating Game World [12/26/2023 5:57:06 PM.951] LoadingScreenMsg: [12/26/2023 5:57:59 PM.658] Initializing console variable "IsDeveloperModeEnabled". [12/26/2023 5:57:59 PM.658] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [12/26/2023 5:57:59 PM.659] Read value: [12/26/2023 5:57:59 PM.659] Initializing console variable "TimeScale". [12/26/2023 5:57:59 PM.659] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [12/26/2023 5:57:59 PM.659] Read value: [12/26/2023 5:57:59 PM.687] Loading plugin "E:\GTAV\Plugins\EUPMenu.dll". [12/26/2023 5:58:03 PM.981] : Initializing input system [12/26/2023 5:58:03 PM.982] : Initializing game console [12/26/2023 5:58:03 PM.984] : Initializing forms manager [12/26/2023 5:58:04 PM.108] Loading plugin "E:\GTAV\Plugins\LSPD First Response.dll". [12/26/2023 5:58:08 PM.679] : Initializing input system [12/26/2023 5:58:08 PM.681] : Initializing game console [12/26/2023 5:58:08 PM.683] : Initializing forms manager [12/26/2023 5:58:09 PM.237] LSPD First Response: [TRACE] Started loading LSPDFR [12/26/2023 5:58:09 PM.239] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8748.23994) [12/26/2023 5:58:09 PM.240] LSPD First Response: [INFO] Compiled on 14 Dec 2023 18:19:48 UTC [12/26/2023 5:58:09 PM.240] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [12/26/2023 5:58:19 PM.314] LSPD First Response: [TRACE] Thread CopManager #1 initialized [12/26/2023 5:59:00 PM.659] LSPD First Response: [TRACE] Game has stopped loading [12/26/2023 5:59:03 PM.390] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 5:59:03 PM.397] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 5:59:03 PM.400] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [12/26/2023 5:59:03 PM.531] LSPD First Response: [WARN] No name for outfit variation at line 23 [12/26/2023 5:59:03 PM.531] LSPD First Response: [WARN] No name for outfit variation at line 31 [12/26/2023 5:59:03 PM.531] LSPD First Response: [WARN] No name for outfit variation at line 39 [12/26/2023 5:59:03 PM.531] LSPD First Response: [WARN] No name for outfit variation at line 64 [12/26/2023 5:59:03 PM.531] LSPD First Response: [WARN] No name for outfit variation at line 72 [12/26/2023 5:59:03 PM.531] LSPD First Response: [WARN] No name for outfit variation at line 80 [12/26/2023 5:59:03 PM.532] LSPD First Response: [WARN] No name for outfit variation at line 111 [12/26/2023 5:59:03 PM.532] LSPD First Response: [WARN] No name for outfit variation at line 138 [12/26/2023 5:59:03 PM.532] LSPD First Response: [WARN] No name for outfit variation at line 174 [12/26/2023 5:59:03 PM.532] LSPD First Response: [WARN] No name for outfit variation at line 207 [12/26/2023 5:59:03 PM.532] LSPD First Response: [WARN] No name for outfit variation at line 220 [12/26/2023 5:59:03 PM.532] LSPD First Response: [WARN] No name for outfit variation at line 259 [12/26/2023 5:59:03 PM.534] LSPD First Response: [WARN] No name for outfit variation at line 273 [12/26/2023 5:59:03 PM.534] LSPD First Response: [WARN] No name for outfit variation at line 309 [12/26/2023 5:59:03 PM.534] LSPD First Response: [WARN] No name for outfit variation at line 323 [12/26/2023 5:59:03 PM.534] LSPD First Response: [WARN] No name for outfit variation at line 363 [12/26/2023 5:59:03 PM.534] LSPD First Response: [WARN] No name for outfit variation at line 391 [12/26/2023 5:59:03 PM.534] LSPD First Response: [WARN] No name for outfit variation at line 425 [12/26/2023 5:59:03 PM.534] LSPD First Response: [WARN] No name for outfit variation at line 453 [12/26/2023 5:59:03 PM.534] LSPD First Response: [WARN] No name for outfit variation at line 484 [12/26/2023 5:59:03 PM.534] LSPD First Response: [WARN] No name for outfit variation at line 502 [12/26/2023 5:59:03 PM.534] LSPD First Response: [WARN] No name for outfit variation at line 529 [12/26/2023 5:59:03 PM.534] LSPD First Response: [WARN] No name for outfit variation at line 547 [12/26/2023 5:59:03 PM.534] LSPD First Response: [WARN] No name for outfit variation at line 581 [12/26/2023 5:59:03 PM.534] LSPD First Response: [WARN] No name for outfit variation at line 615 [12/26/2023 5:59:03 PM.534] LSPD First Response: [WARN] No name for outfit variation at line 650 [12/26/2023 5:59:03 PM.535] LSPD First Response: [WARN] No name for outfit variation at line 677 [12/26/2023 5:59:03 PM.535] LSPD First Response: [WARN] No name for outfit variation at line 711 [12/26/2023 5:59:03 PM.535] LSPD First Response: [WARN] No name for outfit variation at line 741 [12/26/2023 5:59:03 PM.603] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 5:59:03 PM.603] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 5:59:03 PM.604] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No name for outfit variation at line 25 [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No name for outfit variation at line 32 [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No name for outfit variation at line 39 [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No name for outfit variation at line 47 [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No name for outfit variation at line 56 [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No name for outfit variation at line 85 [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No name for outfit variation at line 92 [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No name for outfit variation at line 100 [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No name for outfit variation at line 129 [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No name for outfit variation at line 136 [12/26/2023 5:59:03 PM.607] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No name for outfit variation at line 143 [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No name for outfit variation at line 151 [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No name for outfit variation at line 160 [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No name for outfit variation at line 189 [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No name for outfit variation at line 196 [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No name for outfit variation at line 204 [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No name for outfit variation at line 233 [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No name for outfit variation at line 240 [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No name for outfit variation at line 247 [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No name for outfit variation at line 255 [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No name for outfit variation at line 264 [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [12/26/2023 5:59:03 PM.608] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No name for outfit variation at line 293 [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No name for outfit variation at line 300 [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No name for outfit variation at line 308 [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No name for outfit variation at line 494 [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No name for outfit variation at line 520 [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No name for outfit variation at line 546 [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [12/26/2023 5:59:03 PM.609] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [12/26/2023 5:59:03 PM.610] LSPD First Response: [WARN] No name for outfit variation at line 572 [12/26/2023 5:59:03 PM.610] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [12/26/2023 5:59:03 PM.610] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [12/26/2023 5:59:03 PM.610] LSPD First Response: [WARN] No name for outfit variation at line 598 [12/26/2023 5:59:03 PM.610] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [12/26/2023 5:59:03 PM.610] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [12/26/2023 5:59:03 PM.610] LSPD First Response: [WARN] No name for outfit variation at line 624 [12/26/2023 5:59:03 PM.610] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [12/26/2023 5:59:03 PM.610] LSPD First Response: [WARN] No name for outfit variation at line 732 [12/26/2023 5:59:03 PM.610] LSPD First Response: [WARN] No name for outfit variation at line 764 [12/26/2023 5:59:03 PM.610] LSPD First Response: [WARN] No name for outfit variation at line 796 [12/26/2023 5:59:03 PM.610] LSPD First Response: [WARN] No name for outfit variation at line 828 [12/26/2023 5:59:03 PM.610] LSPD First Response: [WARN] No name for outfit variation at line 951 [12/26/2023 5:59:03 PM.610] LSPD First Response: [WARN] No name for outfit variation at line 976 [12/26/2023 5:59:03 PM.610] LSPD First Response: [WARN] No name for outfit variation at line 1002 [12/26/2023 5:59:03 PM.610] LSPD First Response: [WARN] No name for outfit variation at line 1028 [12/26/2023 5:59:03 PM.611] LSPD First Response: [WARN] No name for outfit variation at line 1054 [12/26/2023 5:59:03 PM.611] LSPD First Response: [WARN] No name for outfit variation at line 1133 [12/26/2023 5:59:03 PM.611] LSPD First Response: [WARN] No name for outfit variation at line 1160 [12/26/2023 5:59:03 PM.611] LSPD First Response: [WARN] No name for outfit variation at line 1187 [12/26/2023 5:59:03 PM.611] LSPD First Response: [WARN] No name for outfit variation at line 1214 [12/26/2023 5:59:03 PM.611] LSPD First Response: [WARN] No name for outfit variation at line 1241 [12/26/2023 5:59:03 PM.611] LSPD First Response: [WARN] No name for outfit variation at line 1268 [12/26/2023 5:59:03 PM.611] LSPD First Response: [WARN] No name for outfit variation at line 1297 [12/26/2023 5:59:03 PM.611] LSPD First Response: [WARN] No name for outfit variation at line 1330 [12/26/2023 5:59:03 PM.611] LSPD First Response: [WARN] No name for outfit variation at line 1363 [12/26/2023 5:59:03 PM.611] LSPD First Response: [WARN] No name for outfit variation at line 1396 [12/26/2023 5:59:03 PM.611] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits [12/26/2023 5:59:04 PM.471] LSPD First Response: [TRACE] Adding Ben J. as character [12/26/2023 5:59:04 PM.627] LSPD First Response: [TRACE] Adding Michelle Meto as character [12/26/2023 5:59:04 PM.628] LSPD First Response: [WARN] Path without extension: lspdfr/chars [12/26/2023 5:59:04 PM.628] LSPD First Response: [WARN] Path without extension: lspdfr/chars [12/26/2023 5:59:04 PM.977] LSPD First Response: [TRACE] Adding Tyler Gunther as character [12/26/2023 5:59:04 PM.999] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 5:59:04 PM.999] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 5:59:04 PM.999] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [12/26/2023 5:59:05 PM.005] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 5:59:05 PM.005] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 5:59:05 PM.005] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [12/26/2023 5:59:05 PM.019] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 5:59:05 PM.019] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 5:59:05 PM.019] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [12/26/2023 5:59:05 PM.084] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 5:59:05 PM.084] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 5:59:05 PM.084] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [12/26/2023 5:59:05 PM.096] LSPD First Response: [TRACE] Failed to parse as chance [12/26/2023 5:59:05 PM.102] LSPD First Response: [TRACE] Player was in vehicle: False [12/26/2023 5:59:05 PM.102] LSPD First Response: [TRACE] Last selected character was Tyler Gunther, should spawn as last character True [12/26/2023 5:59:05 PM.102] LSPD First Response: [TRACE] Loading last selected character Tyler Gunther [12/26/2023 5:59:05 PM.105] LSPD First Response: [INFO] Changing current player character to Tyler Gunther [12/26/2023 5:59:05 PM.321] LSPD First Response: [TRACE] Cached 1511 decorators for index 3 [12/26/2023 5:59:05 PM.333] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_02 [12/26/2023 5:59:05 PM.334] LSPD First Response: [TRACE] CharacterSelected: 75 [12/26/2023 5:59:05 PM.334] LSPD First Response: [TRACE] Character changed, creating new stats object [12/26/2023 5:59:05 PM.597] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [12/26/2023 5:59:05 PM.597] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [12/26/2023 5:59:05 PM.597] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [12/26/2023 5:59:31 PM.408] LSPD First Response: [TRACE] Set last player walk style back: Gangster [12/26/2023 5:59:31 PM.419] LSPD First Response: [TRACE] Initialized telemtry service [12/26/2023 5:59:31 PM.530] LSPD First Response: We have 4 appartments registered [12/26/2023 5:59:31 PM.535] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [12/26/2023 5:59:31 PM.544] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [12/26/2023 5:59:31 PM.545] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [12/26/2023 5:59:31 PM.546] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [12/26/2023 5:59:31 PM.547] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [12/26/2023 5:59:31 PM.547] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [12/26/2023 5:59:31 PM.549] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [12/26/2023 5:59:31 PM.550] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [12/26/2023 5:59:31 PM.550] LSPD First Response: ApartmentManager initialized [12/26/2023 5:59:31 PM.555] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [12/26/2023 5:59:31 PM.557] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [12/26/2023 5:59:31 PM.559] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [12/26/2023 5:59:31 PM.644] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [12/26/2023 5:59:31 PM.901] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [12/26/2023 5:59:31 PM.905] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [12/26/2023 5:59:31 PM.906] LSPD First Response: [TRACE] Saved apt: IntegrityWay435 [12/26/2023 5:59:31 PM.919] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [12/26/2023 5:59:31 PM.924] LSPD First Response: [TRACE] Thread Marker #1 initialized [12/26/2023 5:59:31 PM.985] LSPD First Response: [TRACE] Thread Marker #2 initialized [12/26/2023 5:59:31 PM.985] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [12/26/2023 5:59:31 PM.986] LSPD First Response: [TRACE] Thread Marker #3 initialized [12/26/2023 5:59:31 PM.986] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [12/26/2023 5:59:31 PM.986] LSPD First Response: [TRACE] Thread Marker #4 initialized [12/26/2023 5:59:31 PM.986] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [12/26/2023 5:59:32 PM.084] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [12/26/2023 5:59:32 PM.159] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [12/26/2023 5:59:32 PM.174] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [12/26/2023 5:59:32 PM.182] LSPD First Response: [TRACE] Set title to Tyler Gunther for Interaction Menu [12/26/2023 5:59:32 PM.184] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [12/26/2023 5:59:32 PM.188] LSPD First Response: [TRACE] Set title to Tyler Gunther for Police Radio [12/26/2023 5:59:32 PM.199] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [12/26/2023 5:59:32 PM.204] LSPD First Response: [TRACE] Set title to Tyler Gunther for Vehicle Options [12/26/2023 5:59:32 PM.213] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [12/26/2023 5:59:32 PM.215] LSPD First Response: [TRACE] Set title to Tyler Gunther for Inventory [12/26/2023 5:59:32 PM.217] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [12/26/2023 5:59:32 PM.220] LSPD First Response: [TRACE] Set title to Tyler Gunther for Settings [12/26/2023 5:59:32 PM.227] LSPD First Response: [TRACE] Saved apt: IntegrityWay435 [12/26/2023 5:59:32 PM.324] LSPD First Response: [TRACE] Requested Audio [12/26/2023 5:59:32 PM.341] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [12/26/2023 5:59:33 PM.435] LSPD First Response: [INFO] Connecting to LSPDFR Sync [12/26/2023 5:59:34 PM.701] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 5:59:34 PM.701] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 5:59:34 PM.701] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [12/26/2023 5:59:34 PM.726] LSPD First Response: [INFO] Vinewood Police Station [12/26/2023 5:59:34 PM.726] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [12/26/2023 5:59:34 PM.727] LSPD First Response: [INFO] La Mesa Police Station [12/26/2023 5:59:34 PM.727] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [12/26/2023 5:59:34 PM.727] LSPD First Response: [INFO] Rockford Hills Police Station [12/26/2023 5:59:34 PM.727] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [12/26/2023 5:59:34 PM.727] LSPD First Response: [INFO] Vespucci Police Station [12/26/2023 5:59:34 PM.727] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [12/26/2023 5:59:34 PM.727] LSPD First Response: [INFO] Downtown Police Station [12/26/2023 5:59:34 PM.727] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [12/26/2023 5:59:34 PM.727] LSPD First Response: [INFO] Davis Sheriff Station [12/26/2023 5:59:34 PM.727] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [12/26/2023 5:59:34 PM.728] LSPD First Response: [INFO] Sandy Shores Sheriff Station [12/26/2023 5:59:34 PM.728] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [12/26/2023 5:59:34 PM.728] LSPD First Response: [INFO] Paleto Bay Sheriff Station [12/26/2023 5:59:34 PM.728] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [12/26/2023 5:59:34 PM.728] LSPD First Response: [INFO] Beaver Bush Ranger Station [12/26/2023 5:59:34 PM.728] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [12/26/2023 5:59:34 PM.728] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [12/26/2023 5:59:34 PM.728] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [12/26/2023 5:59:34 PM.728] LSPD First Response: [INFO] Bolingbroke Penitentiary [12/26/2023 5:59:34 PM.728] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [12/26/2023 5:59:34 PM.739] LSPD First Response: [TRACE] Auto started component Debug #1 [12/26/2023 5:59:34 PM.739] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [12/26/2023 5:59:34 PM.740] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [12/26/2023 5:59:34 PM.741] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [12/26/2023 5:59:34 PM.741] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [12/26/2023 5:59:34 PM.741] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [12/26/2023 5:59:34 PM.742] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [12/26/2023 5:59:34 PM.742] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [12/26/2023 5:59:34 PM.743] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [12/26/2023 5:59:34 PM.744] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [12/26/2023 5:59:34 PM.744] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [12/26/2023 5:59:34 PM.746] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [12/26/2023 5:59:34 PM.746] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [12/26/2023 5:59:34 PM.748] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [12/26/2023 5:59:34 PM.989] LSPD First Response: [TRACE] Preloading node data [12/26/2023 5:59:35 PM.460] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [12/26/2023 5:59:35 PM.461] LSPD First Response: [TRACE] Checking for updates... [12/26/2023 5:59:35 PM.472] LSPD First Response: [TRACE] Terminal server version: 0.2 [12/26/2023 5:59:35 PM.472] LSPD First Response: [INFO] Connected to LSPDFR Sync via session b538c62d-836f-4541-a151-61cda53ac471. Enhanced features available. [12/26/2023 5:59:35 PM.492] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [12/26/2023 5:59:35 PM.494] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [12/26/2023 5:59:35 PM.494] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [12/26/2023 5:59:35 PM.695] LSPD First Response: [TRACE] This version seems up to date. [12/26/2023 5:59:35 PM.695] LSPD First Response: [TRACE] This version: 0.4.8748.23994, Version available on server: 0.4.8748.23994 [12/26/2023 5:59:37 PM.184] LSPD First Response: [TRACE] Building pathfinding data. Island: False [12/26/2023 5:59:41 PM.128] LSPD First Response: [TRACE] Done preloading node data [12/26/2023 5:59:41 PM.128] LSPD First Response: [TRACE] Preloading node data [12/26/2023 5:59:41 PM.128] LSPD First Response: [TRACE] Done preloading node data [12/26/2023 5:59:41 PM.129] LSPD First Response: [TRACE] SwitchToCharacter: Tyler Gunther [12/26/2023 5:59:44 PM.766] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [12/26/2023 5:59:44 PM.776] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [12/26/2023 5:59:44 PM.778] LSPD First Response: [TRACE] Disabling ambient game police chases [12/26/2023 5:59:44 PM.788] LSPD First Response: [TRACE] Disabled ambient game police chases [12/26/2023 5:59:44 PM.789] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [12/26/2023 5:59:44 PM.791] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [12/26/2023 5:59:44 PM.797] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [12/26/2023 5:59:44 PM.797] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [12/26/2023 5:59:45 PM.882] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [12/26/2023 5:59:45 PM.882] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [12/26/2023 5:59:45 PM.945] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [12/26/2023 5:59:45 PM.947] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [12/26/2023 5:59:45 PM.947] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [12/26/2023 5:59:45 PM.948] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [12/26/2023 5:59:45 PM.948] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [12/26/2023 5:59:45 PM.948] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [12/26/2023 5:59:45 PM.955] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [12/26/2023 5:59:45 PM.962] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [12/26/2023 5:59:45 PM.962] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [12/26/2023 5:59:45 PM.964] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [12/26/2023 5:59:45 PM.965] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [12/26/2023 5:59:45 PM.994] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [12/26/2023 5:59:46 PM.000] LSPD First Response: [TRACE] Thread Marker #5 initialized [12/26/2023 5:59:46 PM.000] LSPD First Response: [TRACE] Thread Debug #1 initialized [12/26/2023 5:59:46 PM.005] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [12/26/2023 5:59:46 PM.006] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [12/26/2023 5:59:46 PM.024] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [12/26/2023 5:59:46 PM.029] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [12/26/2023 5:59:46 PM.034] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [12/26/2023 5:59:47 PM.324] LSPD First Response: [TRACE] Preloading FBI2 [12/26/2023 5:59:47 PM.326] LSPD First Response: [TRACE] Created fbi2 at X:-861.7638 Y:-2385.233 Z:14.17122 [12/26/2023 5:59:47 PM.326] LSPD First Response: [TRACE] AmbientStationSpawn: Added FBI2 at Los Santos Intl. Airport Field Office [12/26/2023 5:59:47 PM.347] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 5:59:47 PM.357] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 5:59:47 PM.452] LSPD First Response: [TRACE] Milan Vladislav (MP_M_FREEMODE_01) was set as a cop [12/26/2023 5:59:47 PM.466] LSPD First Response: [TRACE] Preloading FBI2 [12/26/2023 5:59:47 PM.467] LSPD First Response: [TRACE] Created fbi2 at X:-902.5222 Y:-2393.707 Z:14.17122 [12/26/2023 5:59:47 PM.467] LSPD First Response: [TRACE] AmbientStationSpawn: Added FBI2 at Los Santos Intl. Airport Field Office [12/26/2023 5:59:47 PM.890] LSPD First Response: [TRACE] Assigned ped to PoliceStation #10 (Ambient) [12/26/2023 5:59:47 PM.895] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 5:59:47 PM.897] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 5:59:47 PM.900] LSPD First Response: [TRACE] Lincoln Jones (MP_M_FREEMODE_01) was set as a cop [12/26/2023 5:59:47 PM.900] LSPD First Response: [TRACE] Assigned ped to PoliceStation #10 (Ambient) [12/26/2023 5:59:47 PM.923] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character [12/26/2023 5:59:51 PM.055] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 5:59:51 PM.058] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/26/2023 5:59:51 PM.137] LSPD First Response: [TRACE] Cached 1522 decorators for index 4 [12/26/2023 5:59:51 PM.139] LSPD First Response: [TRACE] Kristi Munoz (MP_F_FREEMODE_01) was set as a cop [12/26/2023 5:59:51 PM.142] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 5:59:51 PM.145] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 5:59:51 PM.149] LSPD First Response: [TRACE] Amelia Landoiski (MP_F_FREEMODE_01) was set as a cop [12/26/2023 5:59:51 PM.230] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 5:59:51 PM.230] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 5:59:51 PM.544] LSPD First Response: [TRACE] Starting player switch [12/26/2023 5:59:51 PM.549] LSPD First Response: [TRACE] Assigned ped to PoliceStation #10 (Ambient) [12/26/2023 5:59:51 PM.619] LSPD First Response: [TRACE] Thread Marker #6 initialized [12/26/2023 5:59:52 PM.450] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 5:59:52 PM.451] LSPD First Response: [TRACE] Created police3 at X:-760.421 Y:-2348.257 Z:15.26605 [12/26/2023 5:59:52 PM.469] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 5:59:52 PM.471] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 5:59:52 PM.474] LSPD First Response: [TRACE] Kate West (MP_F_FREEMODE_01) was set as a cop [12/26/2023 5:59:52 PM.493] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 5:59:52 PM.495] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 5:59:52 PM.498] LSPD First Response: [TRACE] Sam Houghton (MP_F_FREEMODE_01) was set as a cop [12/26/2023 5:59:52 PM.522] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 5:59:55 PM.757] LSPD First Response: [TRACE] Player switch done [12/26/2023 6:00:10 PM.943] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 6:00:10 PM.944] LSPD First Response: [TRACE] Frank Mason (S_M_Y_USCG_01) was set as a cop [12/26/2023 6:00:10 PM.944] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 6:00:10 PM.945] LSPD First Response: [TRACE] Craig Johnsen (S_M_Y_USCG_01) was set as a cop [12/26/2023 6:00:10 PM.946] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 6:00:10 PM.949] LSPD First Response: [TRACE] Krabby Lennon (S_M_Y_USCG_01) was set as a cop [12/26/2023 6:00:10 PM.949] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 6:00:10 PM.949] LSPD First Response: [TRACE] Gabriel Walker (S_M_Y_USCG_01) was set as a cop [12/26/2023 6:00:26 PM.284] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:00:26 PM.284] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:00:26 PM.307] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:00:26 PM.308] LSPD First Response: [TRACE] Created police at X:-838.578 Y:-2448.958 Z:14.48947 [12/26/2023 6:00:26 PM.331] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:00:26 PM.333] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:00:26 PM.338] LSPD First Response: [TRACE] Ron Powers (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:00:26 PM.360] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:00:26 PM.361] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:00:26 PM.365] LSPD First Response: [TRACE] Frank Chopper (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:00:26 PM.390] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:00:36 PM.301] LSPD First Response: [TRACE] Alice West killed by Tyler Gunther [12/26/2023 6:00:36 PM.311] LSPD First Response: [TRACE] Alice West (A_F_M_BEVHILLS_01) was damaged. [12/26/2023 6:00:38 PM.962] LSPD First Response: [TRACE] Lincoln Jones (MP_M_FREEMODE_01) was damaged. [12/26/2023 6:00:40 PM.989] LSPD First Response: [TRACE] Milan Vladislav (MP_M_FREEMODE_01) was damaged. [12/26/2023 6:00:43 PM.555] LSPD First Response: [TRACE] Milan Vladislav killed by Tyler Gunther [12/26/2023 6:00:43 PM.555] LSPD First Response: [TRACE] Milan Vladislav (MP_M_FREEMODE_01) was damaged. [12/26/2023 6:00:45 PM.607] LSPD First Response: [TRACE] Lincoln Jones killed by Tyler Gunther [12/26/2023 6:00:45 PM.607] LSPD First Response: [TRACE] Lincoln Jones (MP_M_FREEMODE_01) was damaged. [12/26/2023 6:00:50 PM.882] LSPD First Response: [TRACE] Amelia Landoiski (MP_F_FREEMODE_01) was damaged. [12/26/2023 6:00:55 PM.495] LSPD First Response: [TRACE] Amelia Landoiski killed by Tyler Gunther [12/26/2023 6:00:55 PM.495] LSPD First Response: [TRACE] Amelia Landoiski (MP_F_FREEMODE_01) was damaged. [12/26/2023 6:01:08 PM.144] LSPD First Response: [TRACE] Dylan Sanchez (A_M_Y_STLAT_01) was damaged. [12/26/2023 6:01:25 PM.327] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 6:01:25 PM.327] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:01:25 PM.502] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 6:01:25 PM.503] LSPD First Response: [TRACE] Created police2 at X:-816.3608 Y:-2513.19 Z:14.28253 [12/26/2023 6:01:25 PM.524] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:01:25 PM.526] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:01:25 PM.528] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:01:25 PM.528] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:01:25 PM.530] LSPD First Response: [TRACE] Luke Smith (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:01:25 PM.552] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:01:25 PM.555] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:01:25 PM.556] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:01:25 PM.556] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:01:25 PM.557] LSPD First Response: [TRACE] Jordan Matthewson (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:01:25 PM.580] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 6:01:35 PM.711] LSPD First Response: [TRACE] Started new menu thread MenuBase #10 [12/26/2023 6:01:35 PM.712] LSPD First Response: [TRACE] Started new menu thread MenuBase #11 [12/26/2023 6:01:35 PM.740] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 6:01:35 PM.740] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 6:01:35 PM.740] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [12/26/2023 6:01:35 PM.753] LSPD First Response: [TRACE] Started new menu thread MenuBase #12 [12/26/2023 6:01:36 PM.210] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:01:36 PM.210] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:01:36 PM.228] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:01:36 PM.229] LSPD First Response: [TRACE] Created police at X:655.3179 Y:-1021.623 Z:36.92251 [12/26/2023 6:01:36 PM.247] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:01:36 PM.248] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:01:36 PM.251] LSPD First Response: [TRACE] Daimen Oleary (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:01:36 PM.269] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:01:36 PM.271] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:01:36 PM.274] LSPD First Response: [TRACE] Jane West (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:01:36 PM.293] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:01:40 PM.611] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 6:01:40 PM.611] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 6:01:40 PM.611] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [12/26/2023 6:01:40 PM.626] LSPD First Response: [TRACE] Setting player to sahp from last agency [12/26/2023 6:01:40 PM.643] LSPD First Response: [TRACE] Set last player walk style back: Gangster [12/26/2023 6:01:40 PM.650] LSPD First Response: [TRACE] Player went on duty. [12/26/2023 6:01:40 PM.665] LSPD First Response: Folder is E:\GTAV\plugins\lspdfr [12/26/2023 6:01:41 PM.745] LSPD First Response: 686Callouts, Version=1.8.0.0, Culture=neutral, PublicKeyToken=null [12/26/2023 6:01:41 PM.783] LSPD First Response: AutoPatrol, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null [12/26/2023 6:01:41 PM.795] LSPD First Response: CalloutInterface, Version=1.4.1.3, Culture=neutral, PublicKeyToken=null [12/26/2023 6:01:41 PM.832] LSPD First Response: KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null [12/26/2023 6:01:41 PM.847] LSPD First Response: LSPDFR+, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null [12/26/2023 6:01:41 PM.857] LSPD First Response: StopThePed, Version=4.9.5.1, Culture=neutral, PublicKeyToken=null [12/26/2023 6:01:41 PM.886] LSPD First Response: SuperCallouts, Version=3.9.4.0, Culture=neutral, PublicKeyToken=null [12/26/2023 6:01:41 PM.888] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null [12/26/2023 6:01:41 PM.894] LSPD First Response: UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null [12/26/2023 6:01:41 PM.905] LSPD First Response: Creating plugin: _686_Callouts.Main [12/26/2023 6:01:41 PM.987] LSPD First Response: Creating plugin: AutoPatrol.Main [12/26/2023 6:01:41 PM.987] LSPD First Response: Creating plugin: CalloutInterface.Main [12/26/2023 6:01:41 PM.987] LSPD First Response: Creating plugin: KucheraCallouts.Main [12/26/2023 6:01:41 PM.987] LSPD First Response: Creating plugin: LSPDFR_.Main [12/26/2023 6:01:41 PM.987] LSPD First Response: Creating plugin: ‭‎‮‍​‪‏‫‬‬‍‫​‪‍‍‭‎‪‪‭‮ [12/26/2023 6:01:42 PM.071] LSPD First Response: Creating plugin: SuperCallouts.Main [12/26/2023 6:01:42 PM.071] LSPD First Response: Creating plugin: ‮​‫‪‪‎‬‏‭‏‪​‪‌‭‬‏​‭‏‫‎‮ [12/26/2023 6:01:42 PM.143] LSPD First Response: Creating plugin: UnitedCallouts.Main [12/26/2023 6:01:42 PM.147] LSPD First Response: [686 Callouts] Version 1.8.0.0 by Charlie686 has been initialised. [12/26/2023 6:01:42 PM.147] LSPD First Response: [686 Callouts] 686 Callouts will be loaded when on duty. [12/26/2023 6:01:42 PM.156] LSPD First Response: [AutoPatrol] Reading INI [12/26/2023 6:01:42 PM.196] LSPD First Response: [AutoPatrol] AutoPatrol v1.2.0 has been initialized. [12/26/2023 6:01:42 PM.197] LSPD First Response: Plugin Kuchera Callouts 2.0.2.1 by againstallodds has been initialised. [12/26/2023 6:01:43 PM.270] [LOG]: You are on the most updated build of Kuchera Callouts and do not need to update. [12/26/2023 6:01:43 PM.316] LSPD First Response: LSPDFR+ 1.9.0.0, developed by Albo1125, has been initialised. [12/26/2023 6:01:43 PM.316] LSPD First Response: Go on duty to start LSPDFR+. [12/26/2023 6:01:43 PM.318] LSPD First Response: Albo1125.Common verifying update entry for LSPDFR+ [12/26/2023 6:01:43 PM.363] LSPD First Response: Plugin StopThePed v4.9.5.1 has been initialized. [12/26/2023 6:01:43 PM.363] LSPD First Response: Go on duty to fully load StopThePed [12/26/2023 6:01:43 PM.420] SuperCallouts: Loading config. [12/26/2023 6:01:43 PM.441] SuperCallouts: Config loaded. [12/26/2023 6:01:43 PM.441] SuperCallouts: SuperCallouts by SuperPyroManiac loaded! Go on duty to enable it! [12/26/2023 6:01:43 PM.441] SuperCallouts: ====================================================== [12/26/2023 6:01:43 PM.441] SuperCallouts: Dependencies Found: [12/26/2023 6:01:43 PM.441] SuperCallouts: PyroCommon, Version: 1.1.0.0 [12/26/2023 6:01:43 PM.441] SuperCallouts: RageNativeUI, Version: 1.9.2.0 [12/26/2023 6:01:43 PM.441] SuperCallouts: CalloutInterfaceAPI, Version: 1.0.3.0 [12/26/2023 6:01:43 PM.441] SuperCallouts: ====================================================== [12/26/2023 6:01:43 PM.450] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized. [12/26/2023 6:01:43 PM.450] LSPD First Response: Go on duty to fully load UltimateBackup [12/26/2023 6:01:43 PM.451] LSPD First Response: [LOG]: Loading config file from UnitedCallouts. [12/26/2023 6:01:43 PM.472] LSPD First Response: We have 3 callouts registered [12/26/2023 6:01:43 PM.472] LSPD First Response: CalloutManager initialized [12/26/2023 6:01:43 PM.473] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [12/26/2023 6:01:43 PM.487] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [12/26/2023 6:01:43 PM.489] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [12/26/2023 6:01:43 PM.501] LSPD First Response: [INFO] Model preloading enabled [12/26/2023 6:01:43 PM.501] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:01:43 PM.501] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 6:01:43 PM.501] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 6:01:43 PM.501] LSPD First Response: [TRACE] Preloading POLICET [12/26/2023 6:01:43 PM.501] LSPD First Response: [TRACE] Preloading SHERIFF2 [12/26/2023 6:01:43 PM.501] LSPD First Response: [TRACE] Preloading SHERIFF [12/26/2023 6:01:43 PM.501] LSPD First Response: [TRACE] Preloading POLICE4 [12/26/2023 6:01:43 PM.501] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:01:43 PM.501] LSPD First Response: [TRACE] Preloading FBI2 [12/26/2023 6:01:43 PM.501] LSPD First Response: [TRACE] Preloading POLICEOLD1 [12/26/2023 6:01:43 PM.501] LSPD First Response: [TRACE] Preloading POLICEOLD2 [12/26/2023 6:01:43 PM.501] LSPD First Response: [TRACE] Preloading BUZZARD [12/26/2023 6:01:43 PM.501] LSPD First Response: [TRACE] Preloading POLMAV [12/26/2023 6:01:43 PM.501] LSPD First Response: [TRACE] Preloading FROGGER2 [12/26/2023 6:01:43 PM.501] LSPD First Response: [TRACE] Preloading AMBULANCE [12/26/2023 6:01:43 PM.501] LSPD First Response: [TRACE] Preloading FIRETRUK [12/26/2023 6:01:43 PM.503] LSPD First Response: [TRACE] Preloading asset 1B06D571 [12/26/2023 6:01:43 PM.503] LSPD First Response: [TRACE] Preloading asset 1D073A89 [12/26/2023 6:01:43 PM.503] LSPD First Response: [TRACE] Preloading asset 60EC506 [12/26/2023 6:01:43 PM.503] LSPD First Response: [TRACE] Preloading asset 678B81B1 [12/26/2023 6:01:43 PM.503] LSPD First Response: [TRACE] Preloading asset 3656C8C1 [12/26/2023 6:01:43 PM.503] LSPD First Response: [TRACE] Preloading asset 83BF0278 [12/26/2023 6:01:43 PM.515] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [12/26/2023 6:01:43 PM.517] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [12/26/2023 6:01:43 PM.519] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [12/26/2023 6:01:43 PM.520] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [12/26/2023 6:01:43 PM.537] LSPD First Response: Deserialized Garry Vogerton [12/26/2023 6:01:43 PM.538] LSPD First Response: Deserialized Colette Berkman [12/26/2023 6:01:43 PM.539] LSPD First Response: Deserialized Felipe Lopez [12/26/2023 6:01:43 PM.539] LSPD First Response: Deserialized Cato Speed [12/26/2023 6:01:43 PM.540] LSPD First Response: Deserialized Eleanor Disdier [12/26/2023 6:01:43 PM.540] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [12/26/2023 6:01:43 PM.540] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [12/26/2023 6:01:43 PM.540] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [12/26/2023 6:01:43 PM.540] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [12/26/2023 6:01:43 PM.550] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [12/26/2023 6:01:43 PM.551] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [12/26/2023 6:01:43 PM.552] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [12/26/2023 6:01:43 PM.556] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [12/26/2023 6:01:43 PM.556] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [12/26/2023 6:01:43 PM.556] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [12/26/2023 6:01:43 PM.563] LSPD First Response: [686 Callouts] Loading your 686 Callouts! [12/26/2023 6:01:43 PM.715] LSPD First Response: [686 Callouts] User is on the latest build. [12/26/2023 6:01:43 PM.745] LSPD First Response: [686 Callouts] Running Plugin Handler. [12/26/2023 6:01:43 PM.745] LSPD First Response: [686 Callouts] Is Stop The Ped Running? True. [12/26/2023 6:01:43 PM.745] LSPD First Response: [686 Callouts] Is Callout Interface Running? True. [12/26/2023 6:01:43 PM.749] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleOnSidewalk [12/26/2023 6:01:43 PM.749] LSPD First Response: Registering callout _686_Callouts.Callouts.DisorientatedIndividual [12/26/2023 6:01:43 PM.749] LSPD First Response: Registering callout _686_Callouts.Callouts.LargeVehiclePursuit [12/26/2023 6:01:43 PM.749] LSPD First Response: Registering callout _686_Callouts.Callouts.OffensiveWeapon [12/26/2023 6:01:43 PM.749] LSPD First Response: Registering callout _686_Callouts.Callouts.Photography [12/26/2023 6:01:43 PM.749] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenBike [12/26/2023 6:01:43 PM.749] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenItem [12/26/2023 6:01:43 PM.749] LSPD First Response: Registering callout _686_Callouts.Callouts.SuspectedStalker [12/26/2023 6:01:43 PM.749] LSPD First Response: Registering callout _686_Callouts.Callouts.FareDodger [12/26/2023 6:01:43 PM.749] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleFire [12/26/2023 6:01:43 PM.749] LSPD First Response: Registering callout _686_Callouts.Callouts.Kidnapping [12/26/2023 6:01:43 PM.749] LSPD First Response: Registering callout _686_Callouts.Callouts.Solicitation [12/26/2023 6:01:43 PM.749] LSPD First Response: Registering callout _686_Callouts.Callouts.SubwayDisturbance [12/26/2023 6:01:43 PM.749] LSPD First Response: Registering callout _686_Callouts.Callouts.CarBomb [12/26/2023 6:01:43 PM.749] LSPD First Response: Registering callout _686_Callouts.Callouts.Protest [12/26/2023 6:01:43 PM.751] LSPD First Response: [686 Callouts] Locating stats: plugins/LSPDFR/686Callouts/stats.xml. [12/26/2023 6:01:43 PM.812] LSPD First Response: [686 Callouts] Charlie686 is a little nosy and would like to see your statistics... [12/26/2023 6:01:43 PM.812] LSPD First Response: [686 Callouts] Arrests: 1 [12/26/2023 6:01:43 PM.812] LSPD First Response: [686 Callouts] Calls: 4 [12/26/2023 6:01:43 PM.812] LSPD First Response: [686 Callouts] Suspect Deaths: 2 [12/26/2023 6:01:43 PM.812] LSPD First Response: [686 Callouts] Fights: 2 [12/26/2023 6:01:43 PM.812] LSPD First Response: [686 Callouts] Pursuits: 0 [12/26/2023 6:01:43 PM.816] LSPD First Response: [686 Callouts] Initialising 686 Callouts logging file. [12/26/2023 6:01:43 PM.826] LSPD First Response: [686 Callouts] All done, have a fantastic patrol! [12/26/2023 6:01:43 PM.901] LSPD First Response: [AutoPatrol] Added driving style item to menu [12/26/2023 6:01:43 PM.907] LSPD First Response: [AutoPatrol] Added max speed item to menu [12/26/2023 6:01:43 PM.907] LSPD First Response: [AutoPatrol] Added speed measurement item to menu [12/26/2023 6:01:43 PM.907] LSPD First Response: [AutoPatrol] Added task item to menu [12/26/2023 6:01:43 PM.907] LSPD First Response: [AutoPatrol] Added confirm item to menu [12/26/2023 6:01:43 PM.907] LSPD First Response: [AutoPatrol] Added terminate item to menu [12/26/2023 6:01:43 PM.907] LSPD First Response: [AutoPatrol] Added settings menu item to menu [12/26/2023 6:01:43 PM.907] LSPD First Response: [AutoPatrol] Added driver spawn menu item to menu [12/26/2023 6:01:43 PM.908] LSPD First Response: [AutoPatrol] Refreshed menu [12/26/2023 6:01:43 PM.909] LSPD First Response: [AutoPatrol] Added menu to pool [12/26/2023 6:01:43 PM.911] LSPD First Response: [AutoPatrol] Added respect intersection item to menu [12/26/2023 6:01:43 PM.911] LSPD First Response: [AutoPatrol] Added siren control item to menu [12/26/2023 6:01:43 PM.911] LSPD First Response: [AutoPatrol] Added play siren item to menu [12/26/2023 6:01:43 PM.917] LSPD First Response: [AutoPatrol] Added minimum vehicles heavy intersection item to menu [12/26/2023 6:01:43 PM.917] LSPD First Response: [AutoPatrol] Added auto disable item to menu [12/26/2023 6:01:43 PM.931] LSPD First Response: [AutoPatrol] Added banner color item to menu [12/26/2023 6:01:43 PM.939] LSPD First Response: [AutoPatrol] Added ped models item to menu [12/26/2023 6:01:43 PM.939] LSPD First Response: [AutoPatrol] Added confirm driver item to menu [12/26/2023 6:01:43 PM.961] LSPD First Response: [AutoPatrol] Started main logic for menu [12/26/2023 6:01:43 PM.977] LSPD First Response: CalloutInterface dependency CalloutInterfaceAPI.dll is available (1.0.3.0). [12/26/2023 6:01:43 PM.977] LSPD First Response: CalloutInterface dependency IPT.Common.dll is available (1.4.4.0). [12/26/2023 6:01:43 PM.978] LSPD First Response: CalloutInterface dependency RAGENativeUI.dll is available (1.9.2.0). [12/26/2023 6:01:44 PM.094] LSPD First Response: CalloutInterface: [INFO] Loading CameraManager [12/26/2023 6:01:44 PM.136] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [12/26/2023 6:01:44 PM.137] LSPD First Response: IPT.Common: [INFO] ============================================================ [12/26/2023 6:01:44 PM.137] LSPD First Response: IPT.Common: [INFO] CalloutInterface Configuration [12/26/2023 6:01:44 PM.137] LSPD First Response: IPT.Common: [INFO] ============================================================ [12/26/2023 6:01:44 PM.138] LSPD First Response: IPT.Common: [INFO] CalloutMenuKey = F6 [12/26/2023 6:01:44 PM.138] LSPD First Response: IPT.Common: [INFO] ForceCalloutKey = LControlKey+F9 [12/26/2023 6:01:44 PM.138] LSPD First Response: IPT.Common: [INFO] ToggleTerminalKey = NumPad6 [12/26/2023 6:01:44 PM.138] LSPD First Response: IPT.Common: [INFO] ToggleALPRKey = None [12/26/2023 6:01:44 PM.138] LSPD First Response: IPT.Common: [INFO] HoldInterval = 300 [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] ForcedCalloutDelay = 1 [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] AutoTrafficStop = False [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] MDTEnabled = True [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] MDTToggledOn = False [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] MDTOnlyInVehicle = True [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] MDTAutoDisplayOnCallout = True [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] MDTTimeout = 10 [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] MDTCallsign = 1-LINCOLN-18 [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] MDTPosX = 1370 [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] MDTPosY = 690 [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] MDTScale = 85 [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] MDTVolume = 2 [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] MDTSoundOnAccept = 1 [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] MDTSoundOnDisplay = 8 [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] MDTSoundOnALPRHit = 4 [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] MDTShowDistance = True [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] PostalCodeEnabled = False [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] PostalCodeSet = ocrp [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] PostalCodePosX = 444 [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] PostalCodePosY = 948 [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] PostalCodeScale = 42 [12/26/2023 6:01:44 PM.139] LSPD First Response: IPT.Common: [INFO] PlateEnabled = False [12/26/2023 6:01:44 PM.140] LSPD First Response: IPT.Common: [INFO] PlateOnlyInVehicle = True [12/26/2023 6:01:44 PM.140] LSPD First Response: IPT.Common: [INFO] PlatePosX = 380 [12/26/2023 6:01:44 PM.140] LSPD First Response: IPT.Common: [INFO] PlatePosY = 905 [12/26/2023 6:01:44 PM.140] LSPD First Response: IPT.Common: [INFO] PlateScale = 75 [12/26/2023 6:01:44 PM.140] LSPD First Response: IPT.Common: [INFO] DebugEnabled = False [12/26/2023 6:01:44 PM.140] LSPD First Response: IPT.Common: [INFO] CameraLoadout = default [12/26/2023 6:01:44 PM.140] LSPD First Response: IPT.Common: [INFO] InvalidDocumentRate = 0.04 [12/26/2023 6:01:44 PM.140] LSPD First Response: IPT.Common: [INFO] InvalidLicenseRate = 0.03 [12/26/2023 6:01:44 PM.140] LSPD First Response: IPT.Common: [INFO] WantedRate = 0.01 [12/26/2023 6:01:44 PM.140] LSPD First Response: IPT.Common: [INFO] BlipEnabled = False [12/26/2023 6:01:44 PM.140] LSPD First Response: IPT.Common: [INFO] AutoBlip = False [12/26/2023 6:01:44 PM.140] LSPD First Response: IPT.Common: [INFO] NearbyVehicleCheck = 8 [12/26/2023 6:01:44 PM.140] LSPD First Response: IPT.Common: [INFO] ALPR = False [12/26/2023 6:01:44 PM.140] LSPD First Response: IPT.Common: [INFO] Incident = False [12/26/2023 6:01:44 PM.140] LSPD First Response: IPT.Common: [INFO] Peds = False [12/26/2023 6:01:44 PM.140] LSPD First Response: IPT.Common: [INFO] Vehicles = False [12/26/2023 6:01:44 PM.140] LSPD First Response: IPT.Common: [INFO] LogLevel = 0 [12/26/2023 6:01:44 PM.140] LSPD First Response: IPT.Common: [INFO] ============================================================ [12/26/2023 6:01:44 PM.210] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/default.png [12/26/2023 6:01:44 PM.230] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/pointing.png [12/26/2023 6:01:44 PM.262] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite1.png [12/26/2023 6:01:44 PM.263] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite2.png [12/26/2023 6:01:44 PM.265] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite3.png [12/26/2023 6:01:44 PM.267] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/NorthYankton.png [12/26/2023 6:01:44 PM.269] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlack.png [12/26/2023 6:01:44 PM.271] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlue.png [12/26/2023 6:01:44 PM.324] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/0.png [12/26/2023 6:01:44 PM.325] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/1.png [12/26/2023 6:01:44 PM.354] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/2.png [12/26/2023 6:01:44 PM.356] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/3.png [12/26/2023 6:01:44 PM.368] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/4.png [12/26/2023 6:01:44 PM.369] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/5.png [12/26/2023 6:01:44 PM.370] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/6.png [12/26/2023 6:01:44 PM.386] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/7.png [12/26/2023 6:01:44 PM.387] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/8.png [12/26/2023 6:01:44 PM.403] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/9.png [12/26/2023 6:01:44 PM.404] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/A.png [12/26/2023 6:01:44 PM.425] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/B.png [12/26/2023 6:01:44 PM.426] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/C.png [12/26/2023 6:01:44 PM.443] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/D.png [12/26/2023 6:01:44 PM.444] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/E.png [12/26/2023 6:01:44 PM.445] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/F.png [12/26/2023 6:01:44 PM.446] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/G.png [12/26/2023 6:01:44 PM.447] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/H.png [12/26/2023 6:01:44 PM.448] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/I.png [12/26/2023 6:01:44 PM.449] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/J.png [12/26/2023 6:01:44 PM.451] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/K.png [12/26/2023 6:01:44 PM.451] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/L.png [12/26/2023 6:01:44 PM.453] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/M.png [12/26/2023 6:01:44 PM.454] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/N.png [12/26/2023 6:01:44 PM.455] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/O.png [12/26/2023 6:01:44 PM.456] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/P.png [12/26/2023 6:01:44 PM.457] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Q.png [12/26/2023 6:01:44 PM.459] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/R.png [12/26/2023 6:01:44 PM.460] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/S.png [12/26/2023 6:01:44 PM.460] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/T.png [12/26/2023 6:01:44 PM.461] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/U.png [12/26/2023 6:01:44 PM.462] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/V.png [12/26/2023 6:01:44 PM.463] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/W.png [12/26/2023 6:01:44 PM.464] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/X.png [12/26/2023 6:01:44 PM.465] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Y.png [12/26/2023 6:01:44 PM.466] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Z.png [12/26/2023 6:01:44 PM.467] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/0.png [12/26/2023 6:01:44 PM.468] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/1.png [12/26/2023 6:01:44 PM.469] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/2.png [12/26/2023 6:01:44 PM.470] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/3.png [12/26/2023 6:01:44 PM.471] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/4.png [12/26/2023 6:01:44 PM.471] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/5.png [12/26/2023 6:01:44 PM.474] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/6.png [12/26/2023 6:01:44 PM.475] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/7.png [12/26/2023 6:01:44 PM.476] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/8.png [12/26/2023 6:01:44 PM.477] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/9.png [12/26/2023 6:01:44 PM.478] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/A.png [12/26/2023 6:01:44 PM.479] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/B.png [12/26/2023 6:01:44 PM.480] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/C.png [12/26/2023 6:01:44 PM.481] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/D.png [12/26/2023 6:01:44 PM.482] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/E.png [12/26/2023 6:01:44 PM.483] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/F.png [12/26/2023 6:01:44 PM.484] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/G.png [12/26/2023 6:01:44 PM.484] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/H.png [12/26/2023 6:01:44 PM.485] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/I.png [12/26/2023 6:01:44 PM.486] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/J.png [12/26/2023 6:01:44 PM.487] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/K.png [12/26/2023 6:01:44 PM.488] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/L.png [12/26/2023 6:01:44 PM.489] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/M.png [12/26/2023 6:01:44 PM.490] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/N.png [12/26/2023 6:01:44 PM.491] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/O.png [12/26/2023 6:01:44 PM.493] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/P.png [12/26/2023 6:01:44 PM.494] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Q.png [12/26/2023 6:01:44 PM.495] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/R.png [12/26/2023 6:01:44 PM.496] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/S.png [12/26/2023 6:01:44 PM.497] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/T.png [12/26/2023 6:01:44 PM.498] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/U.png [12/26/2023 6:01:44 PM.499] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/V.png [12/26/2023 6:01:44 PM.500] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/W.png [12/26/2023 6:01:44 PM.501] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/X.png [12/26/2023 6:01:44 PM.502] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Y.png [12/26/2023 6:01:44 PM.503] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Z.png [12/26/2023 6:01:44 PM.503] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/action.png [12/26/2023 6:01:44 PM.505] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/alpr.png [12/26/2023 6:01:44 PM.506] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/available.png [12/26/2023 6:01:44 PM.507] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/busy.png [12/26/2023 6:01:44 PM.508] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/empty.png [12/26/2023 6:01:44 PM.509] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/enroute.png [12/26/2023 6:01:44 PM.510] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/onscene.png [12/26/2023 6:01:44 PM.511] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/panic.png [12/26/2023 6:01:44 PM.511] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/pedcheck.png [12/26/2023 6:01:44 PM.514] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/platecheck.png [12/26/2023 6:01:44 PM.515] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/settings.png [12/26/2023 6:01:44 PM.516] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/action.png [12/26/2023 6:01:44 PM.517] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/alpr.png [12/26/2023 6:01:44 PM.518] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/available.png [12/26/2023 6:01:44 PM.519] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/busy.png [12/26/2023 6:01:44 PM.520] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/empty.png [12/26/2023 6:01:44 PM.521] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/enroute.png [12/26/2023 6:01:44 PM.522] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/onscene.png [12/26/2023 6:01:44 PM.523] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/panic.png [12/26/2023 6:01:44 PM.524] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/pedcheck.png [12/26/2023 6:01:44 PM.525] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/platecheck.png [12/26/2023 6:01:44 PM.526] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/settings.png [12/26/2023 6:01:44 PM.528] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/alpr.png [12/26/2023 6:01:44 PM.529] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/close_button.png [12/26/2023 6:01:44 PM.533] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/emergency.png [12/26/2023 6:01:44 PM.534] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/maximize_button.png [12/26/2023 6:01:44 PM.534] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/minimize_button.png [12/26/2023 6:01:44 PM.537] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/normal.png [12/26/2023 6:01:44 PM.539] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/widget.png [12/26/2023 6:01:44 PM.540] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_active.png [12/26/2023 6:01:44 PM.541] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_flash.png [12/26/2023 6:01:44 PM.543] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_inactive.png [12/26/2023 6:01:44 PM.544] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/active.png [12/26/2023 6:01:44 PM.544] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/inactive.png [12/26/2023 6:01:44 PM.545] LSPD First Response: RawCanvasUI [INFO] loaded 114 textures for canvas-7cc956c7-9867-4119-a933-74904cd60abf [12/26/2023 6:01:44 PM.547] LSPD First Response: RawCanvasUI [DEBUG] loading stylesheet from E:\GTAV/plugins/LSPDFR/CalloutInterface/canvas.xml [12/26/2023 6:01:44 PM.577] LSPD First Response: RawCanvasUI [DEBUG] loaded 16 styles [12/26/2023 6:01:44 PM.600] LSPD First Response: RawCanvasUI [DEBUG] canvas updated bounds: resolution {Width=1920, Height=1080} scale: {Width=1, Height=1} bounds: {X=0,Y=0,Width=1920,Height=1080} [12/26/2023 6:01:45 PM.036] LSPD First Response: CalloutInterface: [INFO] Loaded 3 set(s) of postal codes [12/26/2023 6:01:45 PM.036] LSPD First Response: CalloutInterface: [INFO] ... ocrp containing 865 entries [12/26/2023 6:01:45 PM.036] LSPD First Response: CalloutInterface: [INFO] ... priest0802 containing 459 entries [12/26/2023 6:01:45 PM.036] LSPD First Response: CalloutInterface: [INFO] ... virus_city containing 1687 entries [12/26/2023 6:01:45 PM.040] LSPD First Response: CalloutInterface: [INFO] starting callout handler... [12/26/2023 6:01:45 PM.044] LSPD First Response: CalloutInterface: [INFO] ... LSPDFR: found 2 callouts (Optimized for CalloutInterface) [12/26/2023 6:01:45 PM.081] LSPD First Response: CalloutInterface: [INFO] ... 686Callouts: found 16 callouts (Optimized for CalloutInterface) [12/26/2023 6:01:45 PM.081] LSPD First Response: CalloutInterface: [INFO] ... CalloutInterface: found 2 callouts (Optimized for CalloutInterface) [12/26/2023 6:01:45 PM.081] LSPD First Response: CalloutInterface: [INFO] ... KucheraCallouts: found 51 callouts (Optimized for CalloutInterface) [12/26/2023 6:01:45 PM.081] LSPD First Response: CalloutInterface: [INFO] ... SuperCallouts: found 38 callouts (Optimized for CalloutInterface) [12/26/2023 6:01:45 PM.081] LSPD First Response: CalloutInterface: [INFO] ... UnitedCallouts: found 26 callouts [12/26/2023 6:01:45 PM.082] LSPD First Response: CalloutInterface: [INFO] ... found a total of 135 callout(s), of which 109 are silently spawnable [12/26/2023 6:01:45 PM.096] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [12/26/2023 6:01:45 PM.151] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [12/26/2023 6:01:45 PM.151] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [12/26/2023 6:01:45 PM.151] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [12/26/2023 6:01:45 PM.151] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [12/26/2023 6:01:45 PM.163] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [12/26/2023 6:01:45 PM.164] LSPD First Response: [TRACE] Thread Ambient #1 initialized [12/26/2023 6:01:45 PM.185] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [12/26/2023 6:01:45 PM.188] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [12/26/2023 6:01:45 PM.199] LSPD First Response: [TRACE] Has taken study survey: False [12/26/2023 6:01:45 PM.201] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [12/26/2023 6:01:45 PM.213] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [12/26/2023 6:01:45 PM.216] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [12/26/2023 6:01:45 PM.232] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [12/26/2023 6:01:45 PM.232] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [12/26/2023 6:01:45 PM.233] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [12/26/2023 6:01:45 PM.236] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [12/26/2023 6:01:45 PM.237] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [12/26/2023 6:01:45 PM.240] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [12/26/2023 6:01:45 PM.291] LSPD First Response: [AutoPatrol] Starting main fiber [12/26/2023 6:01:45 PM.333] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [12/26/2023 6:01:47 PM.123] LSPD First Response: CalloutInterface: [INFO] Registering callout: TestCalloutAlaska [12/26/2023 6:01:47 PM.123] LSPD First Response: Registering callout CalloutInterface.Callouts.TestCalloutAlaska [12/26/2023 6:01:47 PM.123] LSPD First Response: CalloutInterface: [INFO] Registering callout: DynamicTrafficStop [12/26/2023 6:01:47 PM.123] LSPD First Response: Registering callout CalloutInterface.Callouts.DynamicTrafficStop [12/26/2023 6:01:47 PM.125] LSPD First Response: CalloutInterface: [INFO] starting police unit handler [12/26/2023 6:01:47 PM.125] LSPD First Response: CalloutInterface: [INFO] The following units are ready for duty: [12/26/2023 6:01:47 PM.125] LSPD First Response: CalloutInterface: [INFO] 1-ADAM-12 LSPD [12/26/2023 6:01:47 PM.125] LSPD First Response: CalloutInterface: [INFO] 6-PAUL-11 LSPD [12/26/2023 6:01:47 PM.125] LSPD First Response: CalloutInterface: [INFO] 2-KING-10 LSSD [12/26/2023 6:01:47 PM.125] LSPD First Response: CalloutInterface: [INFO] 2-DAVID-5 LSSD [12/26/2023 6:01:47 PM.126] LSPD First Response: CalloutInterface: [INFO] ADAM-04 LSPD [12/26/2023 6:01:47 PM.126] LSPD First Response: CalloutInterface: [INFO] ADAM-05 LSPD [12/26/2023 6:01:47 PM.126] LSPD First Response: CalloutInterface: [INFO] ADAM-06 LSPD [12/26/2023 6:01:47 PM.126] LSPD First Response: CalloutInterface: [INFO] CHARLIE-04 LSPD [12/26/2023 6:01:47 PM.126] LSPD First Response: CalloutInterface: [INFO] OCEAN-01 LSPD [12/26/2023 6:01:47 PM.126] LSPD First Response: CalloutInterface: [INFO] QUEEN-02 LSPD [12/26/2023 6:01:47 PM.126] LSPD First Response: CalloutInterface: [INFO] VICTOR-13 LSPD [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.HighSpeedChase [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.DisorderlyConduct [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrafficAccident [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.SuspectWarrant [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.SuspiciousVehicle [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.UnknownTrouble [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.SilentAlarm [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.TransitAssistance [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.Solicitation [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.PoliceImpersonator [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.SecurityAssistance [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.Shoplifting [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.Shoplifting2 [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.BarFight [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.BackupRequired [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrailerChase [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.Roadkill [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.StolenBike [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.VehicleBOLO [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.DisabledVehicle [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.ObjectInRoad [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.AnimalInRoadWay [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrafficStopBackup [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.ActiveShooter [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrafficBreak [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.FireAssist [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.AbandonedVehicle [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.VehicleOnTrainTracks [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.VehicleInDitch [12/26/2023 6:01:47 PM.128] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrailerChaseSmall [12/26/2023 6:01:47 PM.129] LSPD First Response: Registering callout KucheraCallouts.Callouts.Footchase [12/26/2023 6:01:47 PM.129] LSPD First Response: Registering callout KucheraCallouts.Callouts.PersonWithWeapon [12/26/2023 6:01:47 PM.129] LSPD First Response: Registering callout KucheraCallouts.Callouts.AirAssist [12/26/2023 6:01:47 PM.129] LSPD First Response: Registering callout KucheraCallouts.Callouts.StreetFight [12/26/2023 6:01:47 PM.129] LSPD First Response: Registering callout KucheraCallouts.Callouts.OfficerDown [12/26/2023 6:01:47 PM.129] LSPD First Response: Registering callout KucheraCallouts.Callouts.PedestrianHit [12/26/2023 6:01:47 PM.129] LSPD First Response: Registering callout KucheraCallouts.Callouts.MutualAidChase [12/26/2023 6:01:47 PM.129] LSPD First Response: Registering callout KucheraCallouts.Callouts.Domestic [12/26/2023 6:01:47 PM.129] LSPD First Response: Registering callout KucheraCallouts.Callouts.StolenMoneyTruck [12/26/2023 6:01:47 PM.129] LSPD First Response: Registering callout KucheraCallouts.Callouts.GunStoreRobbery [12/26/2023 6:01:47 PM.129] LSPD First Response: Registering callout KucheraCallouts.Callouts.RoadRage [12/26/2023 6:01:47 PM.129] LSPD First Response: Registering callout KucheraCallouts.Callouts.RoadRage2 [12/26/2023 6:01:47 PM.129] LSPD First Response: Registering callout KucheraCallouts.Callouts.PetTrapped [12/26/2023 6:01:47 PM.129] LSPD First Response: Registering callout KucheraCallouts.Callouts.PCPOverdose [12/26/2023 6:01:47 PM.129] LSPD First Response: Registering callout KucheraCallouts.Callouts.ShootingChase [12/26/2023 6:01:47 PM.129] LSPD First Response: Registering callout KucheraCallouts.Callouts.DepartmentOperation [12/26/2023 6:01:47 PM.129] LSPD First Response: Registering callout KucheraCallouts.Callouts.EscapedFugitives [12/26/2023 6:01:47 PM.129] LSPD First Response: Registering callout KucheraCallouts.Callouts.Escort [12/26/2023 6:01:47 PM.129] LSPD First Response: Registering callout KucheraCallouts.Callouts.Escort2 [12/26/2023 6:01:47 PM.129] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrafficControl [12/26/2023 6:01:47 PM.132] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Starting update checks. [12/26/2023 6:01:47 PM.135] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Not checking for updates until 12/27/2023 2:49:38 PM [12/26/2023 6:01:47 PM.140] LSPD First Response: Albo1125.Common.dll 6.6.4.0 starting standard dependency check for LSPDFR+ [12/26/2023 6:01:47 PM.143] LSPD First Response: SCID:/torpTheuz_/ [12/26/2023 6:01:47 PM.171] LSPD First Response: GAME VERSION: 1.0.3095.0 [12/26/2023 6:01:47 PM.171] LSPD First Response: LSPDFR+ compatibility warning: The current game version is newer than 1.0.1604.1 and may or may not be incompatible due to RPH changes. Use at own risk. [12/26/2023 6:01:47 PM.203] LSPD First Response: LSPDFR+ compatibility warning: Different LSPD First Response.dll version detected, use at your own risk! This mod was made for LSPDFR 0.4.2 [12/26/2023 6:01:47 PM.246] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 1.1 [12/26/2023 6:01:47 PM.246] LSPD First Response: Dependency check for LSPDFR+ successful: True [12/26/2023 6:01:47 PM.967] LSPD First Response: Adding LSPDFR+: Traffic Stop Menu Conflict popup to queue. [12/26/2023 6:01:47 PM.971] LSPD First Response: LSPDFR+ is not in beta. [12/26/2023 6:01:48 PM.169] LSPD First Response: StopThePed Localization Code Page: 1252 [12/26/2023 6:01:48 PM.170] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows) [12/26/2023 6:01:48 PM.188] SuperCallouts: Using UltimateBackup API. [12/26/2023 6:01:48 PM.190] LSPD First Response: Registering callout SuperCallouts.Callouts.HotPursuit [12/26/2023 6:01:48 PM.190] SuperCallouts: HotPursuit Enabled [12/26/2023 6:01:48 PM.190] LSPD First Response: Registering callout SuperCallouts.Callouts.Robbery [12/26/2023 6:01:48 PM.190] SuperCallouts: Robbery Enabled [12/26/2023 6:01:48 PM.190] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident [12/26/2023 6:01:48 PM.190] SuperCallouts: CarAccidents Enabled [12/26/2023 6:01:48 PM.190] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident2 [12/26/2023 6:01:48 PM.190] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident3 [12/26/2023 6:01:48 PM.190] LSPD First Response: Registering callout SuperCallouts.Callouts.AngryAnimal [12/26/2023 6:01:48 PM.190] SuperCallouts: AngryAnimals Enabled [12/26/2023 6:01:48 PM.190] LSPD First Response: Registering callout SuperCallouts.Callouts.Kidnapping [12/26/2023 6:01:48 PM.190] SuperCallouts: Kidnapping Enabled [12/26/2023 6:01:48 PM.190] LSPD First Response: Registering callout SuperCallouts.Callouts.TruckCrash [12/26/2023 6:01:48 PM.190] SuperCallouts: TruckCrash Enabled [12/26/2023 6:01:48 PM.190] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonTransport [12/26/2023 6:01:48 PM.190] SuperCallouts: PrisonTransport Enabled [12/26/2023 6:01:48 PM.190] LSPD First Response: Registering callout SuperCallouts.Callouts.HitRun [12/26/2023 6:01:48 PM.190] SuperCallouts: Hit and Run Enabled [12/26/2023 6:01:48 PM.190] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenCopVehicle [12/26/2023 6:01:48 PM.190] SuperCallouts: Stolen police vehicle Enabled [12/26/2023 6:01:48 PM.190] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenDumptruck [12/26/2023 6:01:48 PM.190] SuperCallouts: Stolen dump truck Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.AmbulanceEscort [12/26/2023 6:01:48 PM.191] SuperCallouts: AmbulanceEscort Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.Aliens [12/26/2023 6:01:48 PM.191] SuperCallouts: Aliens Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.OpenCarry [12/26/2023 6:01:48 PM.191] SuperCallouts: Open Carry Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.Fire [12/26/2023 6:01:48 PM.191] SuperCallouts: Fire Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.OfficerShootout [12/26/2023 6:01:48 PM.191] SuperCallouts: OfficerShootout Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.WeirdCar [12/26/2023 6:01:48 PM.191] SuperCallouts: Suspicious Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.Manhunt [12/26/2023 6:01:48 PM.191] SuperCallouts: Manhunt Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.Impersonator [12/26/2023 6:01:48 PM.191] SuperCallouts: Impersonator Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.ToiletPaperBandit [12/26/2023 6:01:48 PM.191] SuperCallouts: ToiletPaperBandit Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.BlockingTraffic [12/26/2023 6:01:48 PM.191] SuperCallouts: Blocking Traffic Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.IllegalParking [12/26/2023 6:01:48 PM.191] SuperCallouts: Illegal Parking Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.KnifeAttack [12/26/2023 6:01:48 PM.191] SuperCallouts: Knife Attack Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.DeadBody [12/26/2023 6:01:48 PM.191] SuperCallouts: Dead Body Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.FakeCall [12/26/2023 6:01:48 PM.191] SuperCallouts: FakeCall Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.Trespassing [12/26/2023 6:01:48 PM.191] SuperCallouts: Trespassing Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.Vandalizing [12/26/2023 6:01:48 PM.191] SuperCallouts: Vandalizing Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.InjuredCop [12/26/2023 6:01:48 PM.191] SuperCallouts: InjuredCop Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.IndecentExposure [12/26/2023 6:01:48 PM.191] SuperCallouts: IndecentExposure Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonBreak [12/26/2023 6:01:48 PM.191] SuperCallouts: PrisonBreak Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia1 [12/26/2023 6:01:48 PM.191] SuperCallouts: Mafia1 Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia2 [12/26/2023 6:01:48 PM.191] SuperCallouts: Mafia2 Enabled [12/26/2023 6:01:48 PM.191] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia3 [12/26/2023 6:01:48 PM.193] SuperCallouts: Mafia3 Enabled [12/26/2023 6:01:48 PM.193] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia4 [12/26/2023 6:01:48 PM.193] SuperCallouts: Mafia4 Enabled [12/26/2023 6:01:48 PM.193] LSPD First Response: Registering callout SuperCallouts.Callouts.LostGang [12/26/2023 6:01:48 PM.193] SuperCallouts: LostMC Enabled [12/26/2023 6:01:48 PM.193] LSPD First Response: Registering callout SuperCallouts.Callouts.Lsgtf [12/26/2023 6:01:48 PM.193] SuperCallouts: LSGTF Enabled [12/26/2023 6:01:48 PM.294] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [12/26/2023 6:01:48 PM.297] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [12/26/2023 6:01:48 PM.305] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [12/26/2023 6:01:48 PM.458] LSPD First Response: LSPDFR+, developed by Albo1125, has been loaded successfully! [12/26/2023 6:01:48 PM.463] LSPD First Response: LSPDFR+ has been initialised successfully and is now loading INI, XML and dependencies. Standby... [12/26/2023 6:01:48 PM.523] [12/26/2023 6:01:48 PM.523] ================================================== UnitedCallouts =================================================== [12/26/2023 6:01:48 PM.523] [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.DrugDeal [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenTruckPursuit [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenBusIncident [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArmedClown [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.GangShootout [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.MoneyTruckTheft [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.PublicPeaceDisturbance [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle2 [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.PersonWithKnife [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.WarrantForArrest [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.Troublemaker [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArmedTerroristAttack [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.ShotsFired [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.BicycleOnTheFreeway [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.WelfareCheckRequest [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.K9BackupRequired [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.StoreRobberyInProgress [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.TrafficStopBackupRequired [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.HostageSituationReported [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.JewelleryRobbery [12/26/2023 6:01:48 PM.523] LSPD First Response: Registering callout UnitedCallouts.Callouts.SuspiciousATMActivity [12/26/2023 6:01:48 PM.523] [LOG]: All callouts of the UnitedCallouts.ini were loaded successfully. [12/26/2023 6:01:48 PM.523] [12/26/2023 6:01:48 PM.523] ================================================== UnitedCallouts =================================================== [12/26/2023 6:01:48 PM.523] [12/26/2023 6:01:48 PM.523] [12/26/2023 6:01:48 PM.524] =============================================== UnitedCallouts by sEbi3 ================================================ [12/26/2023 6:01:48 PM.524] [12/26/2023 6:01:48 PM.524] [LOG]: Callouts and settings were loaded successfully. [12/26/2023 6:01:48 PM.524] [LOG]: The config file was loaded successfully. [12/26/2023 6:01:48 PM.524] [VERSION]: Detected Version: 1.5.8.0 [12/26/2023 6:01:48 PM.524] [LOG]: Checking for a new UnitedCallouts version... [12/26/2023 6:01:48 PM.524] [12/26/2023 6:01:48 PM.524] =============================================== UnitedCallouts by sEbi3 ================================================ [12/26/2023 6:01:48 PM.524] [12/26/2023 6:01:49 PM.212] LSPD First Response: Drawing LSPDFR+: Traffic Stop Menu Conflict popup message [12/26/2023 6:01:53 PM.504] LSPD First Response: TrafficOffences: [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.505] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.506] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.506] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.506] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.506] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.506] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.506] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.506] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.506] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.506] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.506] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.506] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.506] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.506] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.506] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.506] LSPD First Response: OFFENCE [12/26/2023 6:01:53 PM.563] LSPD First Response: LSPDFR+ has been fully initialised successfully and is now working. [12/26/2023 6:01:53 PM.563] SuperCallouts: Version is up to date! [12/26/2023 6:02:08 PM.005] LSPD First Response: [TRACE] Set last player walk style back: Gangster [12/26/2023 6:02:08 PM.348] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:02:08 PM.348] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:02:08 PM.372] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:02:08 PM.373] LSPD First Response: [TRACE] Created policeb at X:561.3323 Y:-1176.056 Z:42.63119 [12/26/2023 6:02:08 PM.397] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:02:08 PM.398] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:02:08 PM.408] LSPD First Response: [TRACE] Dante Lombardi (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 6:02:08 PM.433] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 6:02:09 PM.078] LSPD First Response: [TRACE] Thread VehicleSelector #1 initialized [12/26/2023 6:02:11 PM.035] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 6:02:11 PM.035] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 6:02:11 PM.035] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [12/26/2023 6:02:11 PM.038] LSPD First Response: [TRACE] Started new menu thread MenuBase #13 [12/26/2023 6:02:11 PM.073] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 6:02:11 PM.073] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 6:02:11 PM.073] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [12/26/2023 6:02:11 PM.205] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 6:02:11 PM.206] LSPD First Response: [TRACE] Andrew McDougle (S_M_Y_COP_01) was set as a cop [12/26/2023 6:02:11 PM.207] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 6:02:11 PM.207] LSPD First Response: [TRACE] Seth Heberdeen (S_M_Y_COP_01) was set as a cop [12/26/2023 6:02:18 PM.473] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:02:18 PM.473] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:02:18 PM.491] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:02:18 PM.491] LSPD First Response: [TRACE] Created police at X:357.0748 Y:-1060.39 Z:29.82234 [12/26/2023 6:02:18 PM.510] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:02:18 PM.511] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:02:18 PM.513] LSPD First Response: [TRACE] Jasmine Rivera (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:02:18 PM.534] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:02:18 PM.535] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:02:18 PM.538] LSPD First Response: [TRACE] Luissa Diaz (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:02:18 PM.557] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:02:20 PM.836] LSPD First Response: [TRACE] Released 0 entities from MenuBase #13 Content Manager [12/26/2023 6:02:20 PM.836] LSPD First Response: [TRACE] Instance cleaned (MenuBase #13) [12/26/2023 6:02:20 PM.839] LSPD First Response: [TRACE] Released 0 entities from MenuBase #10 Content Manager [12/26/2023 6:02:20 PM.839] LSPD First Response: [TRACE] Instance cleaned (MenuBase #10) [12/26/2023 6:02:20 PM.839] LSPD First Response: [TRACE] Released 0 entities from MenuBase #11 Content Manager [12/26/2023 6:02:20 PM.839] LSPD First Response: [TRACE] Instance cleaned (MenuBase #11) [12/26/2023 6:02:20 PM.839] LSPD First Response: [TRACE] Released 0 entities from MenuBase #12 Content Manager [12/26/2023 6:02:20 PM.839] LSPD First Response: [TRACE] Instance cleaned (MenuBase #12) [12/26/2023 6:02:20 PM.844] LSPD First Response: [TRACE] Removing ped from PoliceStation #10 (Ambient) [12/26/2023 6:02:20 PM.845] LSPD First Response: [TRACE] Removing ped from PoliceStation #10 (Ambient) [12/26/2023 6:02:20 PM.845] LSPD First Response: [TRACE] Removing ped from PoliceStation #10 (Ambient) [12/26/2023 6:02:20 PM.845] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #10 Content Manager [12/26/2023 6:02:20 PM.845] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #10) [12/26/2023 6:02:20 PM.872] LSPD First Response: [TRACE] Ped Milan Vladislav has become idle again [12/26/2023 6:02:20 PM.873] LSPD First Response: [TRACE] Ped Lincoln Jones has become idle again [12/26/2023 6:02:20 PM.873] LSPD First Response: [TRACE] Ped Amelia Landoiski has become idle again [12/26/2023 6:02:21 PM.772] LSPD First Response: [TRACE] Released 0 entities from VehicleSelector #1 Content Manager [12/26/2023 6:02:21 PM.772] LSPD First Response: [TRACE] Instance cleaned (VehicleSelector #1) [12/26/2023 6:02:21 PM.798] LSPD First Response: [TRACE] Thread VehicleSelector #1 has been shut down [12/26/2023 6:02:28 PM.706] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 6:02:28 PM.707] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:02:28 PM.738] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 6:02:28 PM.739] LSPD First Response: [TRACE] Created police2 at X:-818.9791 Y:-2500.793 Z:20.6446 [12/26/2023 6:02:28 PM.766] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:02:28 PM.768] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:02:28 PM.771] LSPD First Response: [TRACE] David Sanders (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:02:28 PM.798] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:02:28 PM.800] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:02:28 PM.802] LSPD First Response: [TRACE] David Jefferson (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:02:28 PM.830] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 6:02:59 PM.471] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [12/26/2023 6:03:01 PM.151] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [12/26/2023 6:03:01 PM.881] LSPD First Response: [TRACE] A new world event should be started [12/26/2023 6:03:01 PM.882] LSPD First Response: [TRACE] Starting world event RunLights [12/26/2023 6:03:01 PM.884] LSPD First Response: [TRACE] Setting up world event: RunLights #1 [12/26/2023 6:03:01 PM.889] LSPD First Response: [TRACE] Failed to set up RunLights #1 [12/26/2023 6:03:01 PM.889] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager [12/26/2023 6:03:01 PM.889] LSPD First Response: [TRACE] Instance cleaned (RunLights #1) [12/26/2023 6:03:09 PM.684] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [12/26/2023 6:03:09 PM.949] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 6:03:09 PM.949] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:03:09 PM.976] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 6:03:09 PM.977] LSPD First Response: [TRACE] Created police2 at X:-783.9864 Y:-2332.161 Z:15.79608 [12/26/2023 6:03:10 PM.006] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:03:10 PM.008] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:03:10 PM.011] LSPD First Response: [TRACE] Chung Lee (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:03:10 PM.040] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:03:10 PM.042] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:03:10 PM.044] LSPD First Response: [TRACE] Fraky Lolo (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:03:10 PM.079] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 6:03:11 PM.367] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [12/26/2023 6:03:13 PM.314] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-1 [12/26/2023 6:03:15 PM.145] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [12/26/2023 6:03:25 PM.144] LSPD First Response: [TRACE] A new world event should be started [12/26/2023 6:03:25 PM.144] LSPD First Response: [TRACE] Starting world event RunLights [12/26/2023 6:03:25 PM.144] LSPD First Response: [TRACE] Setting up world event: RunLights #2 [12/26/2023 6:03:25 PM.146] LSPD First Response: [TRACE] Failed to set up RunLights #2 [12/26/2023 6:03:25 PM.146] LSPD First Response: [TRACE] Released 0 entities from RunLights #2 Content Manager [12/26/2023 6:03:25 PM.146] LSPD First Response: [TRACE] Instance cleaned (RunLights #2) [12/26/2023 6:03:26 PM.984] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager [12/26/2023 6:03:26 PM.984] LSPD First Response: [TRACE] Instance cleaned (Marker #6) [12/26/2023 6:03:26 PM.985] LSPD First Response: [TRACE] Thread Marker #6 has been shut down [12/26/2023 6:03:31 PM.224] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:03:31 PM.224] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:03:31 PM.254] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:03:31 PM.255] LSPD First Response: [TRACE] Created policeb at X:-941.6929 Y:-2416.146 Z:14.35767 [12/26/2023 6:03:31 PM.288] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:03:31 PM.290] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:03:31 PM.291] LSPD First Response: [TRACE] Chris Hawkingson (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 6:03:31 PM.325] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 6:03:41 PM.232] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:03:41 PM.232] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:03:41 PM.260] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:03:41 PM.261] LSPD First Response: [TRACE] Created police at X:-1090.871 Y:-2635.507 Z:20.67753 [12/26/2023 6:03:41 PM.293] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:03:41 PM.294] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:03:41 PM.297] LSPD First Response: [TRACE] Joan Gray (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:03:41 PM.329] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:03:41 PM.331] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:03:41 PM.334] LSPD First Response: [TRACE] Scott Garcia (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:03:41 PM.365] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:03:42 PM.797] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory) [12/26/2023 6:03:42 PM.800] LSPD First Response: [TRACE] Thread TrafficStop #1 initialized [12/26/2023 6:03:42 PM.821] LSPD First Response: [TRACE] Asked thread TrafficStop #1 to abort: No valid suspects [12/26/2023 6:03:42 PM.824] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory) [12/26/2023 6:03:42 PM.824] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #1 Content Manager [12/26/2023 6:03:42 PM.824] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #1) [12/26/2023 6:03:42 PM.854] LSPD First Response: [TRACE] Ped Kirk Morrison has become idle again [12/26/2023 6:03:42 PM.862] LSPD First Response: [TRACE] Thread TrafficStop #1 has been shut down [12/26/2023 6:03:52 PM.137] LSPD First Response: [TRACE] Kirk Morrison killed by Tyler Gunther [12/26/2023 6:03:52 PM.137] LSPD First Response: [TRACE] Kirk Morrison (A_M_M_AFRIAMER_01) was damaged. [12/26/2023 6:03:52 PM.172] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: False [12/26/2023 6:03:52 PM.172] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 6:03:52 PM.439] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #1 (Ambient) [12/26/2023 6:04:01 PM.452] LSPD First Response: [TRACE] It has been 126 seconds since the last callout [12/26/2023 6:04:01 PM.461] LSPD First Response: Creating PedestrianHit from KucheraCallouts.Callouts.PedestrianHit, KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null [12/26/2023 6:04:01 PM.464] LSPD First Response: [TRACE] Callout created: #1 [12/26/2023 6:04:01 PM.481] LSPD First Response: GetAudioFileForAction: No file found for: STREET_EXCEPTIONALISTS_WAY [12/26/2023 6:04:01 PM.485] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/26/2023 6:04:01 PM.486] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = PedestrianHit Status = New [12/26/2023 6:04:01 PM.490] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for PedestrianHit [12/26/2023 6:04:01 PM.566] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:04:01 PM.567] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/26/2023 6:04:01 PM.569] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PedestrianHit [12/26/2023 6:04:01 PM.569] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:04:01 PM.569] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for PedestrianHit [12/26/2023 6:04:01 PM.642] LSPD First Response: CalloutInterface: [DEBUG] start time: 12/26/2023 8:34:01 PM for PedestrianHit [12/26/2023 6:04:01 PM.642] LSPD First Response: CalloutInterface: [DEBUG] waiting 31 in-game minutes for PedestrianHit [12/26/2023 6:04:02 PM.655] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for PedestrianHit [12/26/2023 6:04:02 PM.655] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for PedestrianHit [12/26/2023 6:04:03 PM.282] LSPD First Response: [TRACE] Thread Marker #7 initialized [12/26/2023 6:04:06 PM.509] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 6:04:06 PM.509] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:04:06 PM.538] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 6:04:06 PM.539] LSPD First Response: [TRACE] Created police2 at X:-895.8832 Y:-2282.545 Z:20.207 [12/26/2023 6:04:06 PM.567] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:04:06 PM.569] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:04:06 PM.572] LSPD First Response: [TRACE] Colin Dixon (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:04:06 PM.574] LSPD First Response: [TRACE] Jessica Anderson (A_F_M_DOWNTOWN_01) was damaged. [12/26/2023 6:04:06 PM.575] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 6:04:06 PM.602] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:04:06 PM.604] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:04:06 PM.610] LSPD First Response: [TRACE] Cedric Tosa (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:04:06 PM.640] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 6:04:07 PM.103] LSPD First Response: [TRACE] Alena Angel (A_F_M_FATWHITE_01) was damaged. [12/26/2023 6:04:08 PM.066] LSPD First Response: CalloutInterface: [DEBUG] received message: RP is saying pedestrian was struck by vehicle and vehicle operator is outside of vehicle screaming. [12/26/2023 6:04:08 PM.067] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PedestrianHit [12/26/2023 6:04:08 PM.067] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:04:08 PM.067] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for PedestrianHit [12/26/2023 6:04:08 PM.069] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PedestrianHit [12/26/2023 6:04:08 PM.069] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:04:08 PM.069] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for PedestrianHit [12/26/2023 6:04:08 PM.070] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 6:04:08 PM.072] LSPD First Response: EndCurrentCallout: Finishing... [12/26/2023 6:04:08 PM.072] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 6:04:08 PM.072] LSPD First Response: [TRACE] Released 0 entities from #1 Content Manager [12/26/2023 6:04:08 PM.072] LSPD First Response: [TRACE] Instance cleaned ( #1) [12/26/2023 6:04:08 PM.074] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/26/2023 6:04:09 PM.837] LSPD First Response: [TRACE] Released 0 entities from Marker #7 Content Manager [12/26/2023 6:04:09 PM.837] LSPD First Response: [TRACE] Instance cleaned (Marker #7) [12/26/2023 6:04:09 PM.843] LSPD First Response: [TRACE] Thread Marker #7 has been shut down [12/26/2023 6:04:13 PM.258] LSPD First Response: [TRACE] IPM: Starting radio task [12/26/2023 6:04:13 PM.415] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/26/2023 6:04:14 PM.128] LSPD First Response: Creating SuspiciousVehicle from KucheraCallouts.Callouts.SuspiciousVehicle, KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null [12/26/2023 6:04:14 PM.146] LSPD First Response: [TRACE] Callout created: #2 [12/26/2023 6:04:14 PM.148] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CARSON_AVENUE [12/26/2023 6:04:14 PM.149] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/26/2023 6:04:14 PM.149] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = SuspiciousVehicle Status = New [12/26/2023 6:04:14 PM.149] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for SuspiciousVehicle [12/26/2023 6:04:14 PM.152] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:04:14 PM.152] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:04:14 PM.187] LSPD First Response: CalloutInterface: [DEBUG] start time: 12/27/2023 8:34:01 PM for SuspiciousVehicle [12/26/2023 6:04:14 PM.187] LSPD First Response: CalloutInterface: [DEBUG] waiting 61 in-game minutes for SuspiciousVehicle [12/26/2023 6:04:15 PM.197] LSPD First Response: [TRACE] Radio task was active while menu not showing [12/26/2023 6:04:15 PM.197] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [12/26/2023 6:04:15 PM.198] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 6:04:15 PM.203] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for SuspiciousVehicle [12/26/2023 6:04:15 PM.203] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for SuspiciousVehicle [12/26/2023 6:04:16 PM.792] LSPD First Response: CalloutInterface: [DEBUG] received message: RP reports an unknown vehicle has been parked near their house for an extended period of time with a subject inside. [12/26/2023 6:04:16 PM.792] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/26/2023 6:04:16 PM.792] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: SuspiciousVehicle (New) [12/26/2023 6:04:16 PM.792] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/26/2023 6:04:16 PM.793] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/26/2023 6:04:16 PM.793] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:04:16 PM.793] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for SuspiciousVehicle [12/26/2023 6:04:16 PM.793] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/26/2023 6:04:16 PM.793] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:04:16 PM.793] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for SuspiciousVehicle [12/26/2023 6:04:16 PM.793] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 6:04:16 PM.795] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [12/26/2023 6:04:16 PM.797] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/26/2023 6:04:16 PM.797] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:04:16 PM.797] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for SuspiciousVehicle [12/26/2023 6:04:16 PM.797] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/26/2023 6:04:16 PM.798] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:04:16 PM.798] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for SuspiciousVehicle [12/26/2023 6:04:16 PM.813] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/26/2023 6:04:16 PM.814] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:04:16 PM.814] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for SuspiciousVehicle [12/26/2023 6:04:16 PM.815] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:04:16 PM.815] LSPD First Response: [TRACE] User accepted callout [12/26/2023 6:04:16 PM.851] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 56 minutes [12/26/2023 6:04:17 PM.873] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:04:17 PM.873] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Fare Dodger Status = Open [12/26/2023 6:04:17 PM.873] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Fare Dodger [12/26/2023 6:04:17 PM.874] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:04:17 PM.874] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:04:17 PM.874] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:04:17 PM.910] LSPD First Response: CalloutInterface: [DEBUG] start time: 12/29/2023 8:34:01 PM for [686] Fare Dodger [12/26/2023 6:04:17 PM.910] LSPD First Response: CalloutInterface: [DEBUG] waiting 79 in-game minutes for [686] Fare Dodger [12/26/2023 6:04:17 PM.910] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 27 minutes [12/26/2023 6:04:18 PM.928] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Fare Dodger [12/26/2023 6:04:18 PM.929] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to [686] Fare Dodger [12/26/2023 6:04:18 PM.929] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/26/2023 6:04:18 PM.930] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/26/2023 6:04:18 PM.930] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/26/2023 6:04:18 PM.930] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/26/2023 6:04:18 PM.930] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:04:18 PM.930] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Bomb Report Status = Open [12/26/2023 6:04:18 PM.930] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Bomb Report [12/26/2023 6:04:18 PM.932] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:04:18 PM.932] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:04:18 PM.932] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:04:18 PM.962] LSPD First Response: CalloutInterface: [DEBUG] start time: 12/30/2023 8:34:01 PM for [SC] Bomb Report [12/26/2023 6:04:18 PM.962] LSPD First Response: CalloutInterface: [DEBUG] waiting 20 in-game minutes for [SC] Bomb Report [12/26/2023 6:04:18 PM.963] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 22 minutes [12/26/2023 6:04:19 PM.958] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Fare Dodger and releasing unit OCEAN-01 [12/26/2023 6:04:19 PM.959] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/26/2023 6:04:19 PM.959] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/26/2023 6:04:19 PM.959] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/26/2023 6:04:19 PM.988] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Bomb Report [12/26/2023 6:04:19 PM.988] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to [SC] Bomb Report [12/26/2023 6:04:19 PM.988] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/26/2023 6:04:19 PM.988] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/26/2023 6:04:19 PM.988] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/26/2023 6:04:19 PM.988] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/26/2023 6:04:19 PM.988] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:04:19 PM.988] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TrafficControl Status = Open [12/26/2023 6:04:19 PM.988] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TrafficControl [12/26/2023 6:04:19 PM.990] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:04:19 PM.990] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:04:19 PM.990] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:04:20 PM.020] LSPD First Response: CalloutInterface: [DEBUG] start time: 12/31/2023 8:34:00 PM for TrafficControl [12/26/2023 6:04:20 PM.020] LSPD First Response: CalloutInterface: [DEBUG] waiting 23 in-game minutes for TrafficControl [12/26/2023 6:04:20 PM.020] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 41 minutes [12/26/2023 6:04:21 PM.394] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to True [12/26/2023 6:04:21 PM.494] LSPD First Response: [TRACE] Thread Marker #8 initialized [12/26/2023 6:04:26 PM.097] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Bomb Report and releasing unit QUEEN-02 [12/26/2023 6:04:26 PM.097] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/26/2023 6:04:26 PM.097] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/26/2023 6:04:26 PM.097] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/26/2023 6:04:26 PM.139] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TrafficControl [12/26/2023 6:04:26 PM.139] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to TrafficControl [12/26/2023 6:04:26 PM.139] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/26/2023 6:04:26 PM.139] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/26/2023 6:04:26 PM.139] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/26/2023 6:04:26 PM.140] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/26/2023 6:04:26 PM.140] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:04:26 PM.140] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = SecurityAssistance Status = Open [12/26/2023 6:04:26 PM.140] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for SecurityAssistance [12/26/2023 6:04:26 PM.142] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:04:26 PM.142] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:04:26 PM.142] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:04:26 PM.175] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/1/2024 8:34:01 PM for SecurityAssistance [12/26/2023 6:04:26 PM.175] LSPD First Response: CalloutInterface: [DEBUG] waiting 63 in-game minutes for SecurityAssistance [12/26/2023 6:04:26 PM.175] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 54 minutes [12/26/2023 6:04:27 PM.499] LSPD First Response: [TRACE] Released 0 entities from Marker #8 Content Manager [12/26/2023 6:04:27 PM.499] LSPD First Response: [TRACE] Instance cleaned (Marker #8) [12/26/2023 6:04:27 PM.505] LSPD First Response: [TRACE] Thread Marker #8 has been shut down [12/26/2023 6:04:27 PM.830] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to False [12/26/2023 6:04:28 PM.175] LSPD First Response: CalloutInterface: [DEBUG] closing incident TrafficControl and releasing unit ADAM-05 [12/26/2023 6:04:28 PM.175] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/26/2023 6:04:28 PM.176] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/26/2023 6:04:28 PM.176] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/26/2023 6:04:28 PM.206] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for SecurityAssistance [12/26/2023 6:04:28 PM.206] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to SecurityAssistance [12/26/2023 6:04:28 PM.206] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/26/2023 6:04:28 PM.206] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/26/2023 6:04:28 PM.206] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/26/2023 6:04:28 PM.206] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/26/2023 6:04:28 PM.207] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:04:28 PM.207] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Vandalizing Status = Open [12/26/2023 6:04:28 PM.207] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Vandalizing [12/26/2023 6:04:28 PM.208] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:04:28 PM.208] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:04:28 PM.208] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:04:28 PM.239] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/2/2024 8:34:00 PM for [SC] Vandalizing [12/26/2023 6:04:28 PM.239] LSPD First Response: CalloutInterface: [DEBUG] waiting 29 in-game minutes for [SC] Vandalizing [12/26/2023 6:04:28 PM.239] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 22 minutes [12/26/2023 6:04:29 PM.250] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Vandalizing [12/26/2023 6:04:29 PM.251] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to [SC] Vandalizing [12/26/2023 6:04:29 PM.251] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/26/2023 6:04:29 PM.251] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/26/2023 6:04:29 PM.251] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/26/2023 6:04:29 PM.251] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/26/2023 6:04:29 PM.251] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:04:29 PM.251] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = RoadRage2 Status = Open [12/26/2023 6:04:29 PM.251] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for RoadRage2 [12/26/2023 6:04:29 PM.252] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:04:29 PM.252] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:04:29 PM.253] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:04:29 PM.286] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/3/2024 8:34:00 PM for RoadRage2 [12/26/2023 6:04:29 PM.286] LSPD First Response: CalloutInterface: [DEBUG] waiting 31 in-game minutes for RoadRage2 [12/26/2023 6:04:29 PM.286] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 29 minutes [12/26/2023 6:04:30 PM.253] LSPD First Response: CalloutInterface: [DEBUG] closing incident SecurityAssistance and releasing unit ADAM-05 [12/26/2023 6:04:30 PM.253] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/26/2023 6:04:30 PM.253] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/26/2023 6:04:30 PM.253] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/26/2023 6:04:30 PM.320] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for RoadRage2 [12/26/2023 6:04:30 PM.320] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to RoadRage2 [12/26/2023 6:04:30 PM.321] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/26/2023 6:04:30 PM.321] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/26/2023 6:04:30 PM.321] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/26/2023 6:04:30 PM.321] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/26/2023 6:04:31 PM.285] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Vandalizing and releasing unit ADAM-04 [12/26/2023 6:04:31 PM.285] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/26/2023 6:04:31 PM.285] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/26/2023 6:04:31 PM.285] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/26/2023 6:04:31 PM.320] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:04:31 PM.320] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Manhunt Status = Open [12/26/2023 6:04:31 PM.320] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Manhunt [12/26/2023 6:04:31 PM.322] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:04:31 PM.322] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:04:31 PM.322] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:04:31 PM.356] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/4/2024 8:34:01 PM for [SC] Manhunt [12/26/2023 6:04:31 PM.356] LSPD First Response: CalloutInterface: [DEBUG] waiting 40 in-game minutes for [SC] Manhunt [12/26/2023 6:04:31 PM.357] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 58 minutes [12/26/2023 6:04:32 PM.383] LSPD First Response: CalloutInterface: [DEBUG] closing incident RoadRage2 and releasing unit 6-PAUL-11 [12/26/2023 6:04:32 PM.383] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/26/2023 6:04:32 PM.383] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/26/2023 6:04:32 PM.383] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/26/2023 6:04:32 PM.383] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Manhunt [12/26/2023 6:04:32 PM.383] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to [SC] Manhunt [12/26/2023 6:04:32 PM.383] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/26/2023 6:04:32 PM.383] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/26/2023 6:04:32 PM.383] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/26/2023 6:04:32 PM.384] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/26/2023 6:04:32 PM.384] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:04:32 PM.384] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Kidnapping in Progress Status = Open [12/26/2023 6:04:32 PM.384] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Kidnapping in Progress [12/26/2023 6:04:32 PM.385] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:04:32 PM.385] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:04:32 PM.385] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:04:32 PM.419] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/5/2024 8:34:01 PM for [686] Kidnapping in Progress [12/26/2023 6:04:32 PM.419] LSPD First Response: CalloutInterface: [DEBUG] waiting 38 in-game minutes for [686] Kidnapping in Progress [12/26/2023 6:04:32 PM.419] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 43 minutes [12/26/2023 6:04:33 PM.252] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #10 Content Manager [12/26/2023 6:04:33 PM.252] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #10) [12/26/2023 6:04:35 PM.427] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Manhunt and releasing unit QUEEN-02 [12/26/2023 6:04:35 PM.427] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/26/2023 6:04:35 PM.427] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/26/2023 6:04:35 PM.428] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/26/2023 6:04:35 PM.461] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Kidnapping in Progress [12/26/2023 6:04:35 PM.461] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to [686] Kidnapping in Progress [12/26/2023 6:04:35 PM.461] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/26/2023 6:04:35 PM.461] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/26/2023 6:04:35 PM.461] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/26/2023 6:04:35 PM.462] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/26/2023 6:04:35 PM.462] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:04:35 PM.462] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Holdup Status = Open [12/26/2023 6:04:35 PM.462] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Holdup [12/26/2023 6:04:35 PM.463] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:04:35 PM.463] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:04:35 PM.463] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:04:35 PM.496] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/6/2024 8:34:01 PM for Holdup [12/26/2023 6:04:35 PM.496] LSPD First Response: CalloutInterface: [DEBUG] waiting 29 in-game minutes for Holdup [12/26/2023 6:04:35 PM.496] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 54 minutes [12/26/2023 6:04:36 PM.664] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 6:04:36 PM.664] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:04:36 PM.703] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 6:04:36 PM.704] LSPD First Response: [TRACE] Created police3 at X:-353.8175 Y:-2100.761 Z:25.22462 [12/26/2023 6:04:36 PM.739] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:04:36 PM.741] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:04:36 PM.744] LSPD First Response: [TRACE] London Johnson (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:04:36 PM.783] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:04:36 PM.785] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:04:36 PM.789] LSPD First Response: [TRACE] Azusa Nanako (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:04:36 PM.830] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 6:04:38 PM.520] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Kidnapping in Progress and releasing unit 6-PAUL-11 [12/26/2023 6:04:38 PM.520] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/26/2023 6:04:38 PM.520] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/26/2023 6:04:38 PM.520] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/26/2023 6:04:38 PM.555] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Holdup [12/26/2023 6:04:38 PM.555] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to Holdup [12/26/2023 6:04:38 PM.556] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/26/2023 6:04:38 PM.556] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/26/2023 6:04:38 PM.556] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/26/2023 6:04:38 PM.556] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/26/2023 6:04:38 PM.556] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:04:38 PM.556] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = UnknownTrouble Status = Open [12/26/2023 6:04:38 PM.556] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for UnknownTrouble [12/26/2023 6:04:38 PM.557] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:04:38 PM.557] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:04:38 PM.558] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:04:38 PM.592] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/7/2024 8:34:01 PM for UnknownTrouble [12/26/2023 6:04:38 PM.592] LSPD First Response: CalloutInterface: [DEBUG] waiting 89 in-game minutes for UnknownTrouble [12/26/2023 6:04:38 PM.592] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 32 minutes [12/26/2023 6:04:39 PM.562] LSPD First Response: CalloutInterface: [DEBUG] closing incident Holdup and releasing unit ADAM-06 [12/26/2023 6:04:39 PM.562] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/26/2023 6:04:39 PM.562] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/26/2023 6:04:39 PM.562] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/26/2023 6:04:39 PM.596] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for UnknownTrouble [12/26/2023 6:04:39 PM.596] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to UnknownTrouble [12/26/2023 6:04:39 PM.596] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/26/2023 6:04:39 PM.596] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/26/2023 6:04:39 PM.596] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/26/2023 6:04:39 PM.596] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/26/2023 6:04:39 PM.596] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:04:39 PM.597] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Stolen Cleaning Truck Status = Open [12/26/2023 6:04:39 PM.597] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Stolen Cleaning Truck [12/26/2023 6:04:39 PM.598] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:04:39 PM.598] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:04:39 PM.598] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:04:39 PM.630] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/8/2024 8:34:01 PM for [SC] Stolen Cleaning Truck [12/26/2023 6:04:39 PM.630] LSPD First Response: CalloutInterface: [DEBUG] waiting 44 in-game minutes for [SC] Stolen Cleaning Truck [12/26/2023 6:04:39 PM.630] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 23 minutes [12/26/2023 6:04:40 PM.599] LSPD First Response: CalloutInterface: [DEBUG] closing incident UnknownTrouble and releasing unit CHARLIE-04 [12/26/2023 6:04:40 PM.599] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/26/2023 6:04:40 PM.600] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/26/2023 6:04:40 PM.600] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/26/2023 6:04:40 PM.633] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Stolen Cleaning Truck [12/26/2023 6:04:40 PM.633] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to [SC] Stolen Cleaning Truck [12/26/2023 6:04:40 PM.633] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/26/2023 6:04:40 PM.633] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/26/2023 6:04:40 PM.633] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/26/2023 6:04:40 PM.633] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/26/2023 6:04:40 PM.633] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:04:40 PM.633] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Protest Status = Open [12/26/2023 6:04:40 PM.633] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Protest [12/26/2023 6:04:40 PM.634] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:04:40 PM.635] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:04:40 PM.635] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:04:40 PM.673] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/9/2024 8:34:01 PM for [686] Protest [12/26/2023 6:04:40 PM.673] LSPD First Response: CalloutInterface: [DEBUG] waiting 24 in-game minutes for [686] Protest [12/26/2023 6:04:40 PM.673] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 53 minutes [12/26/2023 6:04:41 PM.686] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Protest [12/26/2023 6:04:41 PM.686] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [686] Protest [12/26/2023 6:04:41 PM.687] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/26/2023 6:04:41 PM.687] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/26/2023 6:04:41 PM.687] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/26/2023 6:04:41 PM.687] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/26/2023 6:04:41 PM.687] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:04:41 PM.687] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Template Status = Open [12/26/2023 6:04:41 PM.687] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Template [12/26/2023 6:04:41 PM.688] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:04:41 PM.688] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:04:41 PM.688] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:04:41 PM.720] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/10/2024 8:34:01 PM for [SC] Template [12/26/2023 6:04:41 PM.720] LSPD First Response: CalloutInterface: [DEBUG] waiting 42 in-game minutes for [SC] Template [12/26/2023 6:04:41 PM.720] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 43 minutes [12/26/2023 6:04:42 PM.677] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Stolen Cleaning Truck and releasing unit ADAM-06 [12/26/2023 6:04:42 PM.677] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/26/2023 6:04:42 PM.677] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/26/2023 6:04:42 PM.677] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/26/2023 6:04:45 PM.759] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Protest and releasing unit VICTOR-13 [12/26/2023 6:04:45 PM.759] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/26/2023 6:04:45 PM.759] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/26/2023 6:04:45 PM.759] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/26/2023 6:04:45 PM.792] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Template [12/26/2023 6:04:45 PM.792] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to [SC] Template [12/26/2023 6:04:45 PM.793] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Template [12/26/2023 6:04:45 PM.793] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Template [12/26/2023 6:04:45 PM.793] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Template [12/26/2023 6:04:45 PM.793] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Template [12/26/2023 6:04:45 PM.793] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Template [12/26/2023 6:04:45 PM.793] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:04:45 PM.793] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TrailerChaseSmall Status = Open [12/26/2023 6:04:45 PM.793] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TrailerChaseSmall [12/26/2023 6:04:45 PM.795] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:04:45 PM.795] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:04:45 PM.795] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:04:45 PM.828] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/11/2024 8:34:01 PM for TrailerChaseSmall [12/26/2023 6:04:45 PM.828] LSPD First Response: CalloutInterface: [DEBUG] waiting 27 in-game minutes for TrailerChaseSmall [12/26/2023 6:04:45 PM.828] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 48 minutes [12/26/2023 6:04:45 PM.856] LSPD First Response: [TRACE] Chee Leo (MP_M_FREEMODE_01) was damaged. [12/26/2023 6:04:45 PM.856] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 6:04:46 PM.048] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 6:04:46 PM.153] LSPD First Response: UB: ABOUT TO BE DISMISSED >> Partner-0 [12/26/2023 6:04:46 PM.246] LSPD First Response: [TRACE] Cameron Smith (A_M_Y_HIPSTER_02) was damaged. [12/26/2023 6:04:46 PM.394] LSPD First Response: UB: PARNER FULLY DISMISSED >> Partner-0 [12/26/2023 6:04:46 PM.680] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 6:04:46 PM.680] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:04:46 PM.712] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 6:04:46 PM.713] LSPD First Response: [TRACE] Created police2 at X:-158.0968 Y:-1714.861 Z:31.20241 [12/26/2023 6:04:46 PM.713] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 6:04:46 PM.824] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Template and releasing unit CHARLIE-04 [12/26/2023 6:04:46 PM.825] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Template [12/26/2023 6:04:46 PM.825] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Template [12/26/2023 6:04:46 PM.825] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Template [12/26/2023 6:04:46 PM.860] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TrailerChaseSmall [12/26/2023 6:04:46 PM.861] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to TrailerChaseSmall [12/26/2023 6:04:46 PM.861] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/26/2023 6:04:46 PM.861] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/26/2023 6:04:46 PM.861] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/26/2023 6:04:46 PM.861] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/26/2023 6:04:46 PM.861] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:04:46 PM.861] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Knife Attack Status = Open [12/26/2023 6:04:46 PM.861] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Knife Attack [12/26/2023 6:04:46 PM.862] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:04:46 PM.862] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:04:46 PM.862] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:04:46 PM.894] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/12/2024 8:34:01 PM for [SC] Knife Attack [12/26/2023 6:04:46 PM.894] LSPD First Response: CalloutInterface: [DEBUG] waiting 43 in-game minutes for [SC] Knife Attack [12/26/2023 6:04:46 PM.894] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 25 minutes [12/26/2023 6:04:47 PM.874] LSPD First Response: CalloutInterface: [DEBUG] closing incident TrailerChaseSmall and releasing unit OCEAN-01 [12/26/2023 6:04:47 PM.874] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/26/2023 6:04:47 PM.874] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/26/2023 6:04:47 PM.874] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/26/2023 6:04:47 PM.903] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Knife Attack [12/26/2023 6:04:47 PM.903] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Knife Attack [12/26/2023 6:04:47 PM.903] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/26/2023 6:04:47 PM.903] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/26/2023 6:04:47 PM.903] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/26/2023 6:04:47 PM.903] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/26/2023 6:04:47 PM.903] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:04:47 PM.903] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Photography of Police Station Status = Open [12/26/2023 6:04:47 PM.903] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Photography of Police Station [12/26/2023 6:04:47 PM.904] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:04:47 PM.904] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:04:47 PM.904] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:04:47 PM.933] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/13/2024 8:34:00 PM for [686] Photography of Police Station [12/26/2023 6:04:47 PM.933] LSPD First Response: CalloutInterface: [DEBUG] waiting 84 in-game minutes for [686] Photography of Police Station [12/26/2023 6:04:47 PM.933] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 47 minutes [12/26/2023 6:04:53 PM.174] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [12/26/2023 6:04:55 PM.575] LSPD First Response: [TRACE] Cameron Smith (A_M_Y_HIPSTER_02) was damaged. [12/26/2023 6:04:55 PM.576] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at LeftHand. Could see player: False [12/26/2023 6:04:56 PM.089] LSPD First Response: [TRACE] Cameron Smith killed by Tyler Gunther [12/26/2023 6:04:56 PM.089] LSPD First Response: [TRACE] Cameron Smith (A_M_Y_HIPSTER_02) was damaged. [12/26/2023 6:04:56 PM.091] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: False [12/26/2023 6:04:56 PM.091] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 6:04:57 PM.554] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:04:57 PM.555] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:04:57 PM.590] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:04:57 PM.591] LSPD First Response: [TRACE] Created police at X:-540.016 Y:-1912.233 Z:27.68322 [12/26/2023 6:04:57 PM.628] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:04:57 PM.630] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:04:57 PM.634] LSPD First Response: [TRACE] Hannah Kamores (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:04:57 PM.668] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:04:57 PM.671] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:04:57 PM.675] LSPD First Response: [TRACE] Lyra McRoll (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:04:57 PM.708] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:04:58 PM.081] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Photography of Police Station [12/26/2023 6:04:58 PM.081] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to [686] Photography of Police Station [12/26/2023 6:04:58 PM.081] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/26/2023 6:04:58 PM.082] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/26/2023 6:04:58 PM.082] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/26/2023 6:04:58 PM.082] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/26/2023 6:04:58 PM.082] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:04:58 PM.082] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Stolen Item Status = Open [12/26/2023 6:04:58 PM.082] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Stolen Item [12/26/2023 6:04:58 PM.082] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:04:58 PM.082] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:04:58 PM.083] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:04:58 PM.114] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/14/2024 8:34:00 PM for [686] Stolen Item [12/26/2023 6:04:58 PM.114] LSPD First Response: CalloutInterface: [DEBUG] waiting 40 in-game minutes for [686] Stolen Item [12/26/2023 6:04:58 PM.114] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 29 minutes [12/26/2023 6:04:59 PM.077] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Knife Attack and releasing unit 1-ADAM-12 [12/26/2023 6:04:59 PM.077] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/26/2023 6:04:59 PM.077] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/26/2023 6:04:59 PM.077] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/26/2023 6:05:03 PM.631] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #1 (Ambient) [12/26/2023 6:05:04 PM.224] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Stolen Item [12/26/2023 6:05:04 PM.224] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to [686] Stolen Item [12/26/2023 6:05:04 PM.224] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/26/2023 6:05:04 PM.224] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/26/2023 6:05:04 PM.224] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/26/2023 6:05:04 PM.224] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/26/2023 6:05:04 PM.225] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:04 PM.225] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Police Impersonator Status = Open [12/26/2023 6:05:04 PM.225] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Police Impersonator [12/26/2023 6:05:04 PM.227] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:04 PM.227] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:04 PM.227] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:04 PM.260] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/15/2024 8:34:01 PM for [SC] Police Impersonator [12/26/2023 6:05:04 PM.260] LSPD First Response: CalloutInterface: [DEBUG] waiting 25 in-game minutes for [SC] Police Impersonator [12/26/2023 6:05:04 PM.260] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 59 minutes [12/26/2023 6:05:05 PM.222] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Photography of Police Station and releasing unit 6-PAUL-11 [12/26/2023 6:05:05 PM.222] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/26/2023 6:05:05 PM.222] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/26/2023 6:05:05 PM.222] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/26/2023 6:05:05 PM.257] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Stolen Item and releasing unit 2-KING-10 [12/26/2023 6:05:05 PM.257] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/26/2023 6:05:05 PM.257] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/26/2023 6:05:05 PM.257] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/26/2023 6:05:05 PM.288] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Police Impersonator [12/26/2023 6:05:05 PM.289] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [SC] Police Impersonator [12/26/2023 6:05:05 PM.289] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/26/2023 6:05:05 PM.289] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/26/2023 6:05:05 PM.289] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/26/2023 6:05:05 PM.289] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/26/2023 6:05:05 PM.289] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:05 PM.289] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = DisabledVehicle Status = Open [12/26/2023 6:05:05 PM.289] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for DisabledVehicle [12/26/2023 6:05:05 PM.290] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:05 PM.291] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:05 PM.291] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:05 PM.324] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/16/2024 8:34:01 PM for DisabledVehicle [12/26/2023 6:05:05 PM.324] LSPD First Response: CalloutInterface: [DEBUG] waiting 84 in-game minutes for DisabledVehicle [12/26/2023 6:05:05 PM.324] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 36 minutes [12/26/2023 6:05:05 PM.801] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #1 (Ambient) [12/26/2023 6:05:05 PM.801] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [12/26/2023 6:05:05 PM.802] LSPD First Response: [TRACE] Ped Jessica Anderson has become idle again [12/26/2023 6:05:06 PM.294] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Police Impersonator and releasing unit VICTOR-13 [12/26/2023 6:05:06 PM.294] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/26/2023 6:05:06 PM.294] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/26/2023 6:05:06 PM.294] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/26/2023 6:05:06 PM.327] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for DisabledVehicle [12/26/2023 6:05:06 PM.327] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to DisabledVehicle [12/26/2023 6:05:06 PM.327] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/26/2023 6:05:06 PM.327] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/26/2023 6:05:06 PM.327] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/26/2023 6:05:06 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/26/2023 6:05:06 PM.328] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:06 PM.328] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = RoadRage Status = Open [12/26/2023 6:05:06 PM.328] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for RoadRage [12/26/2023 6:05:06 PM.329] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:06 PM.329] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:06 PM.329] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:06 PM.364] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/17/2024 8:34:01 PM for RoadRage [12/26/2023 6:05:06 PM.364] LSPD First Response: CalloutInterface: [DEBUG] waiting 36 in-game minutes for RoadRage [12/26/2023 6:05:06 PM.364] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 58 minutes [12/26/2023 6:05:07 PM.337] LSPD First Response: CalloutInterface: [DEBUG] closing incident DisabledVehicle and releasing unit ADAM-04 [12/26/2023 6:05:07 PM.338] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/26/2023 6:05:07 PM.338] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/26/2023 6:05:07 PM.338] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/26/2023 6:05:07 PM.369] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for RoadRage [12/26/2023 6:05:07 PM.369] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to RoadRage [12/26/2023 6:05:07 PM.369] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/26/2023 6:05:07 PM.369] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/26/2023 6:05:07 PM.369] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/26/2023 6:05:07 PM.369] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/26/2023 6:05:07 PM.370] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:07 PM.370] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Open Carry Status = Open [12/26/2023 6:05:07 PM.370] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Open Carry [12/26/2023 6:05:07 PM.372] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:07 PM.372] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:07 PM.372] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:07 PM.407] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/18/2024 8:34:01 PM for [SC] Open Carry [12/26/2023 6:05:07 PM.407] LSPD First Response: CalloutInterface: [DEBUG] waiting 65 in-game minutes for [SC] Open Carry [12/26/2023 6:05:07 PM.407] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 20 minutes [12/26/2023 6:05:08 PM.388] LSPD First Response: CalloutInterface: [DEBUG] closing incident RoadRage and releasing unit ADAM-06 [12/26/2023 6:05:08 PM.388] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/26/2023 6:05:08 PM.388] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/26/2023 6:05:08 PM.389] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/26/2023 6:05:08 PM.425] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Open Carry [12/26/2023 6:05:08 PM.426] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to [SC] Open Carry [12/26/2023 6:05:08 PM.426] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/26/2023 6:05:08 PM.426] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/26/2023 6:05:08 PM.426] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/26/2023 6:05:08 PM.426] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/26/2023 6:05:08 PM.426] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:08 PM.426] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Injured Cop Status = Open [12/26/2023 6:05:08 PM.426] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Injured Cop [12/26/2023 6:05:08 PM.427] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:08 PM.427] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:08 PM.428] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:08 PM.463] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/19/2024 8:34:01 PM for [SC] Injured Cop [12/26/2023 6:05:08 PM.464] LSPD First Response: CalloutInterface: [DEBUG] waiting 42 in-game minutes for [SC] Injured Cop [12/26/2023 6:05:08 PM.464] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 25 minutes [12/26/2023 6:05:09 PM.486] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Injured Cop [12/26/2023 6:05:09 PM.487] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to [SC] Injured Cop [12/26/2023 6:05:09 PM.487] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/26/2023 6:05:09 PM.487] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/26/2023 6:05:09 PM.487] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/26/2023 6:05:09 PM.487] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/26/2023 6:05:09 PM.487] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/26/2023 6:05:09 PM.487] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:09 PM.487] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = HighSpeedChase Status = Open [12/26/2023 6:05:09 PM.487] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for HighSpeedChase [12/26/2023 6:05:09 PM.488] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:09 PM.488] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:09 PM.489] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:09 PM.521] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/20/2024 8:34:00 PM for HighSpeedChase [12/26/2023 6:05:09 PM.521] LSPD First Response: CalloutInterface: [DEBUG] waiting 23 in-game minutes for HighSpeedChase [12/26/2023 6:05:09 PM.522] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 21 minutes [12/26/2023 6:05:10 PM.449] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Open Carry and releasing unit 2-KING-10 [12/26/2023 6:05:10 PM.449] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/26/2023 6:05:10 PM.449] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/26/2023 6:05:10 PM.449] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/26/2023 6:05:12 PM.548] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Injured Cop and releasing unit 2-DAVID-5 [12/26/2023 6:05:12 PM.548] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/26/2023 6:05:12 PM.548] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/26/2023 6:05:12 PM.548] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/26/2023 6:05:12 PM.582] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for HighSpeedChase [12/26/2023 6:05:12 PM.582] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to HighSpeedChase [12/26/2023 6:05:12 PM.582] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/26/2023 6:05:12 PM.582] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/26/2023 6:05:12 PM.582] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/26/2023 6:05:12 PM.582] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/26/2023 6:05:12 PM.582] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:12 PM.583] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = PoliceImpersonator Status = Open [12/26/2023 6:05:12 PM.583] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for PoliceImpersonator [12/26/2023 6:05:12 PM.584] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:12 PM.584] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:12 PM.585] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:12 PM.614] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:05:12 PM.615] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:05:12 PM.625] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/21/2024 8:34:01 PM for PoliceImpersonator [12/26/2023 6:05:12 PM.625] LSPD First Response: CalloutInterface: [DEBUG] waiting 82 in-game minutes for PoliceImpersonator [12/26/2023 6:05:12 PM.625] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 51 minutes [12/26/2023 6:05:12 PM.650] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:05:12 PM.652] LSPD First Response: [TRACE] Created police at X:-572.9226 Y:-1736.822 Z:23.16972 [12/26/2023 6:05:12 PM.686] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:05:12 PM.687] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:05:12 PM.690] LSPD First Response: [TRACE] Kenny Simmons (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:05:12 PM.723] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:05:12 PM.725] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:05:12 PM.728] LSPD First Response: [TRACE] Chuck Finlee (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:05:12 PM.763] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:05:13 PM.607] LSPD First Response: CalloutInterface: [DEBUG] closing incident HighSpeedChase and releasing unit CHARLIE-04 [12/26/2023 6:05:13 PM.607] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/26/2023 6:05:13 PM.607] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/26/2023 6:05:13 PM.607] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/26/2023 6:05:13 PM.646] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for PoliceImpersonator [12/26/2023 6:05:13 PM.646] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to PoliceImpersonator [12/26/2023 6:05:13 PM.646] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/26/2023 6:05:13 PM.646] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/26/2023 6:05:13 PM.646] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/26/2023 6:05:13 PM.646] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/26/2023 6:05:13 PM.647] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:13 PM.647] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = VehicleBOLO Status = Open [12/26/2023 6:05:13 PM.647] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for VehicleBOLO [12/26/2023 6:05:13 PM.648] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:13 PM.648] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:13 PM.648] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:13 PM.681] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/22/2024 8:34:01 PM for VehicleBOLO [12/26/2023 6:05:13 PM.681] LSPD First Response: CalloutInterface: [DEBUG] waiting 70 in-game minutes for VehicleBOLO [12/26/2023 6:05:13 PM.681] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 39 minutes [12/26/2023 6:05:14 PM.665] LSPD First Response: CalloutInterface: [DEBUG] closing incident PoliceImpersonator and releasing unit ADAM-05 [12/26/2023 6:05:14 PM.665] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/26/2023 6:05:14 PM.665] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/26/2023 6:05:14 PM.666] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/26/2023 6:05:14 PM.702] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for VehicleBOLO [12/26/2023 6:05:14 PM.702] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to VehicleBOLO [12/26/2023 6:05:14 PM.702] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/26/2023 6:05:14 PM.702] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/26/2023 6:05:14 PM.702] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/26/2023 6:05:14 PM.703] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/26/2023 6:05:14 PM.703] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:14 PM.703] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Roadkill Status = Open [12/26/2023 6:05:14 PM.703] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Roadkill [12/26/2023 6:05:14 PM.704] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:14 PM.704] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:14 PM.705] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:14 PM.740] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/23/2024 8:34:01 PM for Roadkill [12/26/2023 6:05:14 PM.740] LSPD First Response: CalloutInterface: [DEBUG] waiting 77 in-game minutes for Roadkill [12/26/2023 6:05:14 PM.741] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 33 minutes [12/26/2023 6:05:15 PM.728] LSPD First Response: CalloutInterface: [DEBUG] closing incident VehicleBOLO and releasing unit 2-KING-10 [12/26/2023 6:05:15 PM.728] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/26/2023 6:05:15 PM.728] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/26/2023 6:05:15 PM.728] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/26/2023 6:05:15 PM.763] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Roadkill [12/26/2023 6:05:15 PM.763] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to Roadkill [12/26/2023 6:05:15 PM.763] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/26/2023 6:05:15 PM.763] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/26/2023 6:05:15 PM.764] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/26/2023 6:05:15 PM.764] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/26/2023 6:05:15 PM.764] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:15 PM.764] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Example Callout Status = Open [12/26/2023 6:05:15 PM.764] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Example Callout [12/26/2023 6:05:15 PM.765] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:15 PM.765] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:15 PM.765] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:15 PM.797] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/24/2024 8:34:01 PM for Example Callout [12/26/2023 6:05:15 PM.797] LSPD First Response: CalloutInterface: [DEBUG] waiting 65 in-game minutes for Example Callout [12/26/2023 6:05:15 PM.797] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 21 minutes [12/26/2023 6:05:16 PM.825] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Example Callout [12/26/2023 6:05:16 PM.826] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to Example Callout [12/26/2023 6:05:16 PM.826] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/26/2023 6:05:16 PM.826] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/26/2023 6:05:16 PM.826] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/26/2023 6:05:16 PM.826] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/26/2023 6:05:16 PM.826] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:16 PM.826] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Stolen Pedal Bike Status = Open [12/26/2023 6:05:16 PM.826] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Stolen Pedal Bike [12/26/2023 6:05:16 PM.828] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:16 PM.828] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:16 PM.828] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:16 PM.872] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/25/2024 8:34:01 PM for [686] Stolen Pedal Bike [12/26/2023 6:05:16 PM.872] LSPD First Response: CalloutInterface: [DEBUG] waiting 78 in-game minutes for [686] Stolen Pedal Bike [12/26/2023 6:05:16 PM.873] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 22 minutes [12/26/2023 6:05:17 PM.796] LSPD First Response: CalloutInterface: [DEBUG] closing incident Roadkill and releasing unit 2-DAVID-5 [12/26/2023 6:05:17 PM.796] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/26/2023 6:05:17 PM.796] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/26/2023 6:05:17 PM.800] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/26/2023 6:05:17 PM.838] LSPD First Response: CalloutInterface: [DEBUG] closing incident Example Callout and releasing unit 2-KING-10 [12/26/2023 6:05:17 PM.838] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/26/2023 6:05:17 PM.838] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/26/2023 6:05:17 PM.838] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/26/2023 6:05:17 PM.901] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Stolen Pedal Bike [12/26/2023 6:05:17 PM.901] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [686] Stolen Pedal Bike [12/26/2023 6:05:17 PM.901] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/26/2023 6:05:17 PM.901] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/26/2023 6:05:17 PM.901] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/26/2023 6:05:17 PM.901] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/26/2023 6:05:17 PM.902] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:17 PM.902] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Angry Animal Status = Open [12/26/2023 6:05:17 PM.902] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Angry Animal [12/26/2023 6:05:17 PM.903] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:17 PM.903] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:17 PM.904] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:17 PM.939] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/27/2024 8:34:01 PM for [SC] Angry Animal [12/26/2023 6:05:17 PM.939] LSPD First Response: CalloutInterface: [DEBUG] waiting 20 in-game minutes for [SC] Angry Animal [12/26/2023 6:05:17 PM.939] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 23 minutes [12/26/2023 6:05:18 PM.962] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Angry Animal [12/26/2023 6:05:18 PM.963] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to [SC] Angry Animal [12/26/2023 6:05:18 PM.963] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/26/2023 6:05:18 PM.963] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/26/2023 6:05:18 PM.963] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/26/2023 6:05:18 PM.963] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/26/2023 6:05:18 PM.963] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:18 PM.963] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = BackupRequired Status = Open [12/26/2023 6:05:18 PM.963] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for BackupRequired [12/26/2023 6:05:18 PM.965] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:18 PM.965] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:18 PM.965] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:19 PM.000] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/28/2024 8:34:01 PM for BackupRequired [12/26/2023 6:05:19 PM.000] LSPD First Response: CalloutInterface: [DEBUG] waiting 64 in-game minutes for BackupRequired [12/26/2023 6:05:19 PM.000] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 31 minutes [12/26/2023 6:05:19 PM.941] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Stolen Pedal Bike and releasing unit VICTOR-13 [12/26/2023 6:05:19 PM.941] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/26/2023 6:05:19 PM.941] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/26/2023 6:05:19 PM.941] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/26/2023 6:05:22 PM.015] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Angry Animal and releasing unit 6-PAUL-11 [12/26/2023 6:05:22 PM.015] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/26/2023 6:05:22 PM.015] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/26/2023 6:05:22 PM.015] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/26/2023 6:05:22 PM.047] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for BackupRequired [12/26/2023 6:05:22 PM.047] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to BackupRequired [12/26/2023 6:05:22 PM.047] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 6:05:22 PM.047] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 6:05:22 PM.047] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 6:05:22 PM.047] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 6:05:22 PM.048] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:22 PM.048] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Aliens Status = Open [12/26/2023 6:05:22 PM.048] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Aliens [12/26/2023 6:05:22 PM.049] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:22 PM.049] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:22 PM.049] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:22 PM.081] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/29/2024 8:34:01 PM for [SC] Aliens [12/26/2023 6:05:22 PM.081] LSPD First Response: CalloutInterface: [DEBUG] waiting 64 in-game minutes for [SC] Aliens [12/26/2023 6:05:22 PM.081] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 28 minutes [12/26/2023 6:05:22 PM.176] LSPD First Response: [TRACE] A new world event should be started [12/26/2023 6:05:22 PM.176] LSPD First Response: [TRACE] Starting world event RunLights [12/26/2023 6:05:22 PM.176] LSPD First Response: [TRACE] Setting up world event: RunLights #3 [12/26/2023 6:05:22 PM.187] LSPD First Response: [TRACE] Assigned ped to RunLights #3 (Ambient) [12/26/2023 6:05:23 PM.070] LSPD First Response: CalloutInterface: [DEBUG] closing incident BackupRequired and releasing unit OCEAN-01 [12/26/2023 6:05:23 PM.072] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 6:05:23 PM.072] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 6:05:23 PM.072] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 6:05:23 PM.102] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Aliens [12/26/2023 6:05:23 PM.102] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to [SC] Aliens [12/26/2023 6:05:23 PM.102] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/26/2023 6:05:23 PM.102] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/26/2023 6:05:23 PM.102] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/26/2023 6:05:23 PM.102] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/26/2023 6:05:23 PM.102] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:23 PM.102] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = ShootingChase Status = Open [12/26/2023 6:05:23 PM.102] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for ShootingChase [12/26/2023 6:05:23 PM.104] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:23 PM.104] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:23 PM.104] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:23 PM.138] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/30/2024 8:34:01 PM for ShootingChase [12/26/2023 6:05:23 PM.138] LSPD First Response: CalloutInterface: [DEBUG] waiting 44 in-game minutes for ShootingChase [12/26/2023 6:05:23 PM.138] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 46 minutes [12/26/2023 6:05:24 PM.139] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for ShootingChase [12/26/2023 6:05:24 PM.139] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to ShootingChase [12/26/2023 6:05:24 PM.139] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/26/2023 6:05:24 PM.139] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/26/2023 6:05:24 PM.139] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/26/2023 6:05:24 PM.139] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/26/2023 6:05:24 PM.170] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:24 PM.170] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = StolenBike Status = Open [12/26/2023 6:05:24 PM.170] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for StolenBike [12/26/2023 6:05:24 PM.171] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:24 PM.171] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:24 PM.171] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:24 PM.203] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/31/2024 8:34:00 PM for StolenBike [12/26/2023 6:05:24 PM.204] LSPD First Response: CalloutInterface: [DEBUG] waiting 77 in-game minutes for StolenBike [12/26/2023 6:05:24 PM.204] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 42 minutes [12/26/2023 6:05:25 PM.125] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Aliens and releasing unit ADAM-04 [12/26/2023 6:05:25 PM.126] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/26/2023 6:05:25 PM.126] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/26/2023 6:05:25 PM.126] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/26/2023 6:05:28 PM.413] LSPD First Response: [TRACE] Assigned ped to TrafficStop #2 (GameplayMandatory) [12/26/2023 6:05:28 PM.414] LSPD First Response: [TRACE] Thread TrafficStop #2 initialized [12/26/2023 6:05:28 PM.498] LSPD First Response: Adding traffic stop count - LSPDFR+ [12/26/2023 6:05:28 PM.904] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #1 (Ambient) [12/26/2023 6:05:28 PM.904] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [12/26/2023 6:05:28 PM.904] LSPD First Response: [TRACE] Ped Kayle OReilly has become idle again [12/26/2023 6:05:29 PM.306] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for StolenBike [12/26/2023 6:05:29 PM.306] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to StolenBike [12/26/2023 6:05:29 PM.306] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/26/2023 6:05:29 PM.306] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/26/2023 6:05:29 PM.306] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/26/2023 6:05:29 PM.306] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/26/2023 6:05:29 PM.306] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:29 PM.306] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Footchase Status = Open [12/26/2023 6:05:29 PM.306] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Footchase [12/26/2023 6:05:29 PM.308] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:29 PM.308] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:29 PM.308] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:29 PM.339] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/1/2024 8:34:01 PM for Footchase [12/26/2023 6:05:29 PM.339] LSPD First Response: CalloutInterface: [DEBUG] waiting 42 in-game minutes for Footchase [12/26/2023 6:05:29 PM.339] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 53 minutes [12/26/2023 6:05:30 PM.231] LSPD First Response: CalloutInterface: [DEBUG] closing incident ShootingChase and releasing unit VICTOR-13 [12/26/2023 6:05:30 PM.231] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/26/2023 6:05:30 PM.231] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/26/2023 6:05:30 PM.231] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/26/2023 6:05:30 PM.328] LSPD First Response: CalloutInterface: [DEBUG] closing incident StolenBike and releasing unit 2-KING-10 [12/26/2023 6:05:30 PM.329] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/26/2023 6:05:30 PM.329] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/26/2023 6:05:30 PM.329] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/26/2023 6:05:30 PM.359] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Footchase [12/26/2023 6:05:30 PM.359] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to Footchase [12/26/2023 6:05:30 PM.359] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/26/2023 6:05:30 PM.359] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/26/2023 6:05:30 PM.359] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/26/2023 6:05:30 PM.359] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/26/2023 6:05:30 PM.360] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:30 PM.360] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = MutualAidChase Status = Open [12/26/2023 6:05:30 PM.360] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for MutualAidChase [12/26/2023 6:05:30 PM.362] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:30 PM.362] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:30 PM.362] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:30 PM.394] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/2/2024 8:34:01 PM for MutualAidChase [12/26/2023 6:05:30 PM.394] LSPD First Response: CalloutInterface: [DEBUG] waiting 38 in-game minutes for MutualAidChase [12/26/2023 6:05:30 PM.394] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 26 minutes [12/26/2023 6:05:31 PM.414] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for MutualAidChase [12/26/2023 6:05:31 PM.414] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to MutualAidChase [12/26/2023 6:05:31 PM.414] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 6:05:31 PM.414] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 6:05:31 PM.414] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 6:05:31 PM.414] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 6:05:31 PM.415] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:31 PM.415] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TrafficAccident Status = Open [12/26/2023 6:05:31 PM.415] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TrafficAccident [12/26/2023 6:05:31 PM.416] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:31 PM.416] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:31 PM.416] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:31 PM.465] LSPD First Response: [TRACE] Assigned parking task [12/26/2023 6:05:31 PM.538] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/3/2024 8:34:01 PM for TrafficAccident [12/26/2023 6:05:31 PM.538] LSPD First Response: CalloutInterface: [DEBUG] waiting 26 in-game minutes for TrafficAccident [12/26/2023 6:05:31 PM.539] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 39 minutes [12/26/2023 6:05:32 PM.391] LSPD First Response: CalloutInterface: [DEBUG] closing incident Footchase and releasing unit 2-DAVID-5 [12/26/2023 6:05:32 PM.392] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/26/2023 6:05:32 PM.392] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/26/2023 6:05:32 PM.392] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/26/2023 6:05:32 PM.753] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:05:32 PM.754] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:05:32 PM.802] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:05:32 PM.803] LSPD First Response: [TRACE] Created police at X:67.78944 Y:-1374.549 Z:30.09991 [12/26/2023 6:05:32 PM.803] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:05:33 PM.525] LSPD First Response: [TRACE] Forcing suspect to stop by player [12/26/2023 6:05:33 PM.567] LSPD First Response: [TRACE] Assigning evacuate task [12/26/2023 6:05:33 PM.569] LSPD First Response: [TRACE] Parking task ended. Result: False [12/26/2023 6:05:34 PM.442] LSPD First Response: CalloutInterface: [DEBUG] closing incident MutualAidChase and releasing unit 6-PAUL-11 [12/26/2023 6:05:34 PM.442] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 6:05:34 PM.442] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 6:05:34 PM.443] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 6:05:34 PM.584] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TrafficAccident [12/26/2023 6:05:34 PM.585] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to TrafficAccident [12/26/2023 6:05:34 PM.585] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/26/2023 6:05:34 PM.585] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/26/2023 6:05:34 PM.585] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/26/2023 6:05:34 PM.585] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/26/2023 6:05:34 PM.585] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:34 PM.585] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Offensive Weapon Reported Status = Open [12/26/2023 6:05:34 PM.585] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Offensive Weapon Reported [12/26/2023 6:05:34 PM.586] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:34 PM.586] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:34 PM.587] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:34 PM.623] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/4/2024 8:34:01 PM for [686] Offensive Weapon Reported [12/26/2023 6:05:34 PM.623] LSPD First Response: CalloutInterface: [DEBUG] waiting 40 in-game minutes for [686] Offensive Weapon Reported [12/26/2023 6:05:34 PM.623] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 27 minutes [12/26/2023 6:05:36 PM.624] LSPD First Response: CalloutInterface: [DEBUG] closing incident TrafficAccident and releasing unit VICTOR-13 [12/26/2023 6:05:36 PM.624] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/26/2023 6:05:36 PM.625] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/26/2023 6:05:36 PM.625] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/26/2023 6:05:36 PM.660] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Offensive Weapon Reported [12/26/2023 6:05:36 PM.660] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [686] Offensive Weapon Reported [12/26/2023 6:05:36 PM.660] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/26/2023 6:05:36 PM.660] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/26/2023 6:05:36 PM.660] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/26/2023 6:05:36 PM.660] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/26/2023 6:05:36 PM.660] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:36 PM.660] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Stolen PD Vehicle Status = Open [12/26/2023 6:05:36 PM.660] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Stolen PD Vehicle [12/26/2023 6:05:36 PM.661] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:36 PM.661] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:36 PM.661] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:36 PM.697] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/5/2024 8:34:01 PM for [SC] Stolen PD Vehicle [12/26/2023 6:05:36 PM.697] LSPD First Response: CalloutInterface: [DEBUG] waiting 38 in-game minutes for [SC] Stolen PD Vehicle [12/26/2023 6:05:36 PM.697] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 54 minutes [12/26/2023 6:05:37 PM.671] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Offensive Weapon Reported and releasing unit VICTOR-13 [12/26/2023 6:05:37 PM.671] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/26/2023 6:05:37 PM.671] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/26/2023 6:05:37 PM.672] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/26/2023 6:05:37 PM.703] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Stolen PD Vehicle [12/26/2023 6:05:37 PM.703] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Stolen PD Vehicle [12/26/2023 6:05:37 PM.703] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/26/2023 6:05:37 PM.704] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/26/2023 6:05:37 PM.704] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/26/2023 6:05:37 PM.704] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/26/2023 6:05:37 PM.704] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:37 PM.704] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Escort Status = Open [12/26/2023 6:05:37 PM.704] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Escort [12/26/2023 6:05:37 PM.705] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:37 PM.705] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:37 PM.705] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:37 PM.737] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/6/2024 8:34:01 PM for Escort [12/26/2023 6:05:37 PM.737] LSPD First Response: CalloutInterface: [DEBUG] waiting 35 in-game minutes for Escort [12/26/2023 6:05:37 PM.737] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 23 minutes [12/26/2023 6:05:38 PM.717] LSPD First Response: UB: ABOUT TO BE DISMISSED >> Partner-0 [12/26/2023 6:05:38 PM.718] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Stolen PD Vehicle and releasing unit 1-ADAM-12 [12/26/2023 6:05:38 PM.718] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/26/2023 6:05:38 PM.718] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/26/2023 6:05:38 PM.720] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/26/2023 6:05:38 PM.751] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Escort [12/26/2023 6:05:38 PM.751] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to Escort [12/26/2023 6:05:38 PM.752] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/26/2023 6:05:38 PM.752] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/26/2023 6:05:38 PM.752] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/26/2023 6:05:38 PM.752] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/26/2023 6:05:38 PM.752] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:38 PM.752] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Large Vehicle Pursuit Status = Open [12/26/2023 6:05:38 PM.752] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Large Vehicle Pursuit [12/26/2023 6:05:38 PM.753] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:38 PM.753] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:38 PM.754] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:38 PM.793] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/7/2024 8:34:01 PM for [686] Large Vehicle Pursuit [12/26/2023 6:05:38 PM.793] LSPD First Response: CalloutInterface: [DEBUG] waiting 83 in-game minutes for [686] Large Vehicle Pursuit [12/26/2023 6:05:38 PM.793] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 39 minutes [12/26/2023 6:05:38 PM.894] LSPD First Response: UB: PARNER FULLY DISMISSED >> Partner-0 [12/26/2023 6:05:39 PM.796] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Large Vehicle Pursuit [12/26/2023 6:05:39 PM.796] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to [686] Large Vehicle Pursuit [12/26/2023 6:05:39 PM.796] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/26/2023 6:05:39 PM.796] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/26/2023 6:05:39 PM.796] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/26/2023 6:05:39 PM.796] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/26/2023 6:05:39 PM.796] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:39 PM.797] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = PersonWithWeapon Status = Open [12/26/2023 6:05:39 PM.797] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for PersonWithWeapon [12/26/2023 6:05:39 PM.798] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:39 PM.798] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:39 PM.798] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:39 PM.831] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/8/2024 8:34:01 PM for PersonWithWeapon [12/26/2023 6:05:39 PM.831] LSPD First Response: CalloutInterface: [DEBUG] waiting 40 in-game minutes for PersonWithWeapon [12/26/2023 6:05:39 PM.832] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 34 minutes [12/26/2023 6:05:40 PM.786] LSPD First Response: CalloutInterface: [DEBUG] closing incident Escort and releasing unit 2-KING-10 [12/26/2023 6:05:40 PM.786] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/26/2023 6:05:40 PM.786] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/26/2023 6:05:40 PM.786] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/26/2023 6:05:40 PM.818] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Large Vehicle Pursuit and releasing unit ADAM-05 [12/26/2023 6:05:40 PM.818] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/26/2023 6:05:40 PM.818] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/26/2023 6:05:40 PM.818] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/26/2023 6:05:40 PM.850] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for PersonWithWeapon [12/26/2023 6:05:40 PM.850] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to PersonWithWeapon [12/26/2023 6:05:40 PM.850] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/26/2023 6:05:40 PM.850] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/26/2023 6:05:40 PM.851] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/26/2023 6:05:40 PM.851] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/26/2023 6:05:40 PM.851] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:40 PM.851] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = StreetFight Status = Open [12/26/2023 6:05:40 PM.851] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for StreetFight [12/26/2023 6:05:40 PM.852] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:40 PM.852] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:40 PM.852] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:40 PM.887] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/9/2024 8:34:01 PM for StreetFight [12/26/2023 6:05:40 PM.888] LSPD First Response: CalloutInterface: [DEBUG] waiting 21 in-game minutes for StreetFight [12/26/2023 6:05:40 PM.888] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 39 minutes [12/26/2023 6:05:41 PM.854] LSPD First Response: CalloutInterface: [DEBUG] closing incident PersonWithWeapon and releasing unit 2-KING-10 [12/26/2023 6:05:41 PM.855] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/26/2023 6:05:41 PM.855] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/26/2023 6:05:41 PM.858] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/26/2023 6:05:41 PM.890] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for StreetFight [12/26/2023 6:05:41 PM.891] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to StreetFight [12/26/2023 6:05:41 PM.891] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/26/2023 6:05:41 PM.891] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/26/2023 6:05:41 PM.891] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/26/2023 6:05:41 PM.891] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/26/2023 6:05:41 PM.892] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:41 PM.892] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Stolen Construction Vehicle Status = Open [12/26/2023 6:05:41 PM.892] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Stolen Construction Vehicle [12/26/2023 6:05:41 PM.893] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:41 PM.893] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:41 PM.893] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:41 PM.927] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/10/2024 8:34:01 PM for [SC] Stolen Construction Vehicle [12/26/2023 6:05:41 PM.927] LSPD First Response: CalloutInterface: [DEBUG] waiting 21 in-game minutes for [SC] Stolen Construction Vehicle [12/26/2023 6:05:41 PM.927] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 36 minutes [12/26/2023 6:05:42 PM.910] LSPD First Response: CalloutInterface: [DEBUG] closing incident StreetFight and releasing unit VICTOR-13 [12/26/2023 6:05:42 PM.910] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/26/2023 6:05:42 PM.910] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/26/2023 6:05:42 PM.910] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/26/2023 6:05:42 PM.941] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Stolen Construction Vehicle [12/26/2023 6:05:42 PM.941] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [SC] Stolen Construction Vehicle [12/26/2023 6:05:42 PM.941] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/26/2023 6:05:42 PM.941] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/26/2023 6:05:42 PM.941] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/26/2023 6:05:42 PM.941] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/26/2023 6:05:42 PM.941] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:42 PM.941] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Escort2 Status = Open [12/26/2023 6:05:42 PM.941] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Escort2 [12/26/2023 6:05:42 PM.943] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:42 PM.943] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:42 PM.943] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:42 PM.975] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/11/2024 8:34:01 PM for Escort2 [12/26/2023 6:05:42 PM.976] LSPD First Response: CalloutInterface: [DEBUG] waiting 79 in-game minutes for Escort2 [12/26/2023 6:05:42 PM.976] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 49 minutes [12/26/2023 6:05:43 PM.952] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Stolen Construction Vehicle and releasing unit VICTOR-13 [12/26/2023 6:05:43 PM.952] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/26/2023 6:05:43 PM.952] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/26/2023 6:05:43 PM.952] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/26/2023 6:05:43 PM.984] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Escort2 [12/26/2023 6:05:43 PM.984] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to Escort2 [12/26/2023 6:05:43 PM.984] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/26/2023 6:05:43 PM.984] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/26/2023 6:05:43 PM.984] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/26/2023 6:05:43 PM.984] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/26/2023 6:05:43 PM.985] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:43 PM.985] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Solicitation Status = Open [12/26/2023 6:05:43 PM.985] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Solicitation [12/26/2023 6:05:43 PM.986] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:43 PM.986] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:43 PM.986] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:44 PM.019] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/12/2024 8:34:01 PM for Solicitation [12/26/2023 6:05:44 PM.020] LSPD First Response: CalloutInterface: [DEBUG] waiting 86 in-game minutes for Solicitation [12/26/2023 6:05:44 PM.020] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 23 minutes [12/26/2023 6:05:45 PM.001] LSPD First Response: CalloutInterface: [DEBUG] closing incident Escort2 and releasing unit QUEEN-02 [12/26/2023 6:05:45 PM.001] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/26/2023 6:05:45 PM.001] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/26/2023 6:05:45 PM.001] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/26/2023 6:05:45 PM.034] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Solicitation [12/26/2023 6:05:45 PM.034] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to Solicitation [12/26/2023 6:05:45 PM.034] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/26/2023 6:05:45 PM.034] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/26/2023 6:05:45 PM.034] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/26/2023 6:05:45 PM.034] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/26/2023 6:05:45 PM.034] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:45 PM.034] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = BarFight Status = Open [12/26/2023 6:05:45 PM.034] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for BarFight [12/26/2023 6:05:45 PM.036] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:45 PM.036] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:45 PM.036] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:45 PM.070] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/13/2024 8:34:01 PM for BarFight [12/26/2023 6:05:45 PM.070] LSPD First Response: CalloutInterface: [DEBUG] waiting 31 in-game minutes for BarFight [12/26/2023 6:05:45 PM.071] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 41 minutes [12/26/2023 6:05:45 PM.820] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized [12/26/2023 6:05:46 PM.051] LSPD First Response: CalloutInterface: [DEBUG] closing incident Solicitation and releasing unit ADAM-04 [12/26/2023 6:05:46 PM.051] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/26/2023 6:05:46 PM.051] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/26/2023 6:05:46 PM.051] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/26/2023 6:05:46 PM.087] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for BarFight [12/26/2023 6:05:46 PM.087] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to BarFight [12/26/2023 6:05:46 PM.087] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/26/2023 6:05:46 PM.087] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/26/2023 6:05:46 PM.087] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/26/2023 6:05:46 PM.087] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/26/2023 6:05:46 PM.087] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:46 PM.087] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Subway Disturbance Status = Open [12/26/2023 6:05:46 PM.087] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Subway Disturbance [12/26/2023 6:05:46 PM.088] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:46 PM.088] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:46 PM.088] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:46 PM.119] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/14/2024 8:34:01 PM for [686] Subway Disturbance [12/26/2023 6:05:46 PM.119] LSPD First Response: CalloutInterface: [DEBUG] waiting 39 in-game minutes for [686] Subway Disturbance [12/26/2023 6:05:46 PM.119] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 47 minutes [12/26/2023 6:05:47 PM.185] LSPD First Response: CalloutInterface: [DEBUG] closing incident BarFight and releasing unit 2-KING-10 [12/26/2023 6:05:47 PM.185] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/26/2023 6:05:47 PM.186] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/26/2023 6:05:47 PM.186] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/26/2023 6:05:47 PM.186] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Subway Disturbance [12/26/2023 6:05:47 PM.186] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [686] Subway Disturbance [12/26/2023 6:05:47 PM.186] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/26/2023 6:05:47 PM.186] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/26/2023 6:05:47 PM.186] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/26/2023 6:05:47 PM.186] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/26/2023 6:05:47 PM.186] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:47 PM.187] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Indecent Exposure Status = Open [12/26/2023 6:05:47 PM.187] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Indecent Exposure [12/26/2023 6:05:47 PM.187] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:47 PM.187] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:47 PM.187] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:47 PM.232] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/15/2024 8:34:01 PM for [SC] Indecent Exposure [12/26/2023 6:05:47 PM.232] LSPD First Response: CalloutInterface: [DEBUG] waiting 34 in-game minutes for [SC] Indecent Exposure [12/26/2023 6:05:47 PM.232] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 34 minutes [12/26/2023 6:05:47 PM.833] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 6:05:47 PM.833] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:05:47 PM.866] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 6:05:47 PM.867] LSPD First Response: [TRACE] Created police2 at X:-130.9035 Y:-1736.797 Z:30.65805 [12/26/2023 6:05:47 PM.867] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 6:05:48 PM.193] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Subway Disturbance and releasing unit VICTOR-13 [12/26/2023 6:05:48 PM.193] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/26/2023 6:05:48 PM.193] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/26/2023 6:05:48 PM.193] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/26/2023 6:05:48 PM.263] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Indecent Exposure [12/26/2023 6:05:48 PM.263] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to [SC] Indecent Exposure [12/26/2023 6:05:48 PM.263] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/26/2023 6:05:48 PM.263] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/26/2023 6:05:48 PM.263] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/26/2023 6:05:48 PM.263] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/26/2023 6:05:48 PM.263] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/26/2023 6:05:48 PM.264] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:48 PM.264] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = StolenMoneyTruck Status = Open [12/26/2023 6:05:48 PM.264] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for StolenMoneyTruck [12/26/2023 6:05:48 PM.264] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:48 PM.264] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:48 PM.265] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:48 PM.299] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/16/2024 8:34:01 PM for StolenMoneyTruck [12/26/2023 6:05:48 PM.299] LSPD First Response: CalloutInterface: [DEBUG] waiting 39 in-game minutes for StolenMoneyTruck [12/26/2023 6:05:48 PM.299] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 52 minutes [12/26/2023 6:05:49 PM.315] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for StolenMoneyTruck [12/26/2023 6:05:49 PM.315] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to StolenMoneyTruck [12/26/2023 6:05:49 PM.315] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/26/2023 6:05:49 PM.315] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/26/2023 6:05:49 PM.315] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/26/2023 6:05:49 PM.315] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/26/2023 6:05:49 PM.315] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:49 PM.315] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Solicitation Status = Open [12/26/2023 6:05:49 PM.316] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Solicitation [12/26/2023 6:05:49 PM.316] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:49 PM.316] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:49 PM.316] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:49 PM.348] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/17/2024 8:34:01 PM for [686] Solicitation [12/26/2023 6:05:49 PM.349] LSPD First Response: CalloutInterface: [DEBUG] waiting 79 in-game minutes for [686] Solicitation [12/26/2023 6:05:49 PM.349] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 20 minutes [12/26/2023 6:05:50 PM.286] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Indecent Exposure and releasing unit QUEEN-02 [12/26/2023 6:05:50 PM.286] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/26/2023 6:05:50 PM.286] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/26/2023 6:05:50 PM.286] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/26/2023 6:05:50 PM.317] LSPD First Response: CalloutInterface: [DEBUG] closing incident StolenMoneyTruck and releasing unit 2-DAVID-5 [12/26/2023 6:05:50 PM.317] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/26/2023 6:05:50 PM.318] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/26/2023 6:05:50 PM.318] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/26/2023 6:05:50 PM.356] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Solicitation [12/26/2023 6:05:50 PM.356] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to [686] Solicitation [12/26/2023 6:05:50 PM.356] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/26/2023 6:05:50 PM.357] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/26/2023 6:05:50 PM.357] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/26/2023 6:05:50 PM.357] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/26/2023 6:05:50 PM.357] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:50 PM.357] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Shoplifting Status = Open [12/26/2023 6:05:50 PM.357] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Shoplifting [12/26/2023 6:05:50 PM.358] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:50 PM.358] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:50 PM.358] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:50 PM.392] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/18/2024 8:34:01 PM for Shoplifting [12/26/2023 6:05:50 PM.392] LSPD First Response: CalloutInterface: [DEBUG] waiting 87 in-game minutes for Shoplifting [12/26/2023 6:05:50 PM.392] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 53 minutes [12/26/2023 6:05:51 PM.384] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Solicitation and releasing unit CHARLIE-04 [12/26/2023 6:05:51 PM.384] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/26/2023 6:05:51 PM.384] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/26/2023 6:05:51 PM.385] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/26/2023 6:05:51 PM.418] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Shoplifting [12/26/2023 6:05:51 PM.418] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to Shoplifting [12/26/2023 6:05:51 PM.418] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/26/2023 6:05:51 PM.418] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/26/2023 6:05:51 PM.418] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/26/2023 6:05:51 PM.418] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/26/2023 6:05:51 PM.418] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:51 PM.418] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = FireAssist Status = Open [12/26/2023 6:05:51 PM.419] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for FireAssist [12/26/2023 6:05:51 PM.419] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:51 PM.419] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:51 PM.419] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:51 PM.451] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/19/2024 8:34:01 PM for FireAssist [12/26/2023 6:05:51 PM.451] LSPD First Response: CalloutInterface: [DEBUG] waiting 31 in-game minutes for FireAssist [12/26/2023 6:05:51 PM.451] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 38 minutes [12/26/2023 6:05:52 PM.428] LSPD First Response: CalloutInterface: [DEBUG] closing incident Shoplifting and releasing unit CHARLIE-04 [12/26/2023 6:05:52 PM.428] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/26/2023 6:05:52 PM.428] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/26/2023 6:05:52 PM.429] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/26/2023 6:05:52 PM.460] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for FireAssist [12/26/2023 6:05:52 PM.460] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to FireAssist [12/26/2023 6:05:52 PM.460] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/26/2023 6:05:52 PM.460] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/26/2023 6:05:52 PM.460] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/26/2023 6:05:52 PM.460] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/26/2023 6:05:52 PM.460] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:52 PM.460] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Armed Robbery Status = Open [12/26/2023 6:05:52 PM.460] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Armed Robbery [12/26/2023 6:05:52 PM.462] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:52 PM.462] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:52 PM.462] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:52 PM.496] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/21/2024 8:34:00 PM for [SC] Armed Robbery [12/26/2023 6:05:52 PM.496] LSPD First Response: CalloutInterface: [DEBUG] waiting 41 in-game minutes for [SC] Armed Robbery [12/26/2023 6:05:52 PM.496] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 20 minutes [12/26/2023 6:05:52 PM.496] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:52 PM.496] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = VehicleOnTrainTracks Status = Open [12/26/2023 6:05:52 PM.496] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for VehicleOnTrainTracks [12/26/2023 6:05:52 PM.497] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:52 PM.497] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:52 PM.497] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:52 PM.530] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/21/2024 8:34:01 PM for VehicleOnTrainTracks [12/26/2023 6:05:52 PM.531] LSPD First Response: CalloutInterface: [DEBUG] waiting 26 in-game minutes for VehicleOnTrainTracks [12/26/2023 6:05:52 PM.531] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 45 minutes [12/26/2023 6:05:52 PM.852] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 6:05:52 PM.852] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:05:52 PM.889] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 6:05:52 PM.889] LSPD First Response: [TRACE] Created police2 at X:-295.3983 Y:-1550.471 Z:26.42283 [12/26/2023 6:05:52 PM.923] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:05:52 PM.924] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:05:52 PM.928] LSPD First Response: [TRACE] Kate West (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:05:52 PM.964] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:05:52 PM.966] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:05:52 PM.969] LSPD First Response: [TRACE] Kim Orange (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:05:53 PM.002] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 6:05:53 PM.484] LSPD First Response: CalloutInterface: [DEBUG] closing incident FireAssist and releasing unit 6-PAUL-11 [12/26/2023 6:05:53 PM.484] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/26/2023 6:05:53 PM.484] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/26/2023 6:05:53 PM.484] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/26/2023 6:05:54 PM.535] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Armed Robbery [12/26/2023 6:05:54 PM.535] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to [SC] Armed Robbery [12/26/2023 6:05:54 PM.535] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/26/2023 6:05:54 PM.535] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/26/2023 6:05:54 PM.535] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/26/2023 6:05:54 PM.535] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/26/2023 6:05:54 PM.562] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for VehicleOnTrainTracks [12/26/2023 6:05:54 PM.562] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to VehicleOnTrainTracks [12/26/2023 6:05:54 PM.562] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/26/2023 6:05:54 PM.562] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/26/2023 6:05:54 PM.562] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/26/2023 6:05:54 PM.562] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/26/2023 6:05:54 PM.562] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:54 PM.562] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Trespassing Status = Open [12/26/2023 6:05:54 PM.562] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Trespassing [12/26/2023 6:05:54 PM.563] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:54 PM.563] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:54 PM.563] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:54 PM.595] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/22/2024 8:34:00 PM for [SC] Trespassing [12/26/2023 6:05:54 PM.595] LSPD First Response: CalloutInterface: [DEBUG] waiting 38 in-game minutes for [SC] Trespassing [12/26/2023 6:05:54 PM.595] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 25 minutes [12/26/2023 6:05:55 PM.539] LSPD First Response: [TRACE] Removing ped from TrafficStop #2 (GameplayMandatory) [12/26/2023 6:05:55 PM.539] LSPD First Response: [TRACE] Assigned ped to PlayerArrest #1 (Blocker) [12/26/2023 6:05:55 PM.552] LSPD First Response: [TRACE] Asked thread TrafficStop #2 to abort: No more suspects under control [12/26/2023 6:05:55 PM.552] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #2 Content Manager [12/26/2023 6:05:55 PM.552] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #2) [12/26/2023 6:05:55 PM.552] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: Traffic stop ended [12/26/2023 6:05:55 PM.552] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager [12/26/2023 6:05:55 PM.552] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1) [12/26/2023 6:05:55 PM.552] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down [12/26/2023 6:05:55 PM.580] LSPD First Response: [TRACE] Thread TrafficStop #2 has been shut down [12/26/2023 6:05:55 PM.580] LSPD First Response: [TRACE] Thread PlayerArrest #1 initialized [12/26/2023 6:05:56 PM.208] LSPD First Response: [TRACE] Asked thread PlayerArrest #1 to abort: No reason specified [12/26/2023 6:05:56 PM.210] LSPD First Response: [TRACE] Removing ped from PlayerArrest #1 (Blocker) [12/26/2023 6:05:56 PM.210] LSPD First Response: [TRACE] PlayerArrest #1 is aborting already [12/26/2023 6:05:56 PM.210] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #1 Content Manager [12/26/2023 6:05:56 PM.210] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #1) [12/26/2023 6:05:56 PM.232] LSPD First Response: [TRACE] Ped Coryne York has become idle again [12/26/2023 6:05:56 PM.239] LSPD First Response: [TRACE] Thread PlayerArrest #1 has been shut down [12/26/2023 6:05:56 PM.641] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Trespassing [12/26/2023 6:05:56 PM.641] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Trespassing [12/26/2023 6:05:56 PM.641] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/26/2023 6:05:56 PM.641] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/26/2023 6:05:56 PM.641] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/26/2023 6:05:56 PM.641] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/26/2023 6:05:56 PM.641] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:56 PM.641] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Car Accident2 Status = Open [12/26/2023 6:05:56 PM.641] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Car Accident2 [12/26/2023 6:05:56 PM.643] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:56 PM.643] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:56 PM.643] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:56 PM.674] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/23/2024 8:34:00 PM for [SC] Car Accident2 [12/26/2023 6:05:56 PM.674] LSPD First Response: CalloutInterface: [DEBUG] waiting 33 in-game minutes for [SC] Car Accident2 [12/26/2023 6:05:56 PM.674] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 31 minutes [12/26/2023 6:05:57 PM.593] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Armed Robbery and releasing unit ADAM-06 [12/26/2023 6:05:57 PM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/26/2023 6:05:57 PM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/26/2023 6:05:57 PM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/26/2023 6:05:57 PM.593] LSPD First Response: CalloutInterface: [DEBUG] closing incident VehicleOnTrainTracks and releasing unit 2-DAVID-5 [12/26/2023 6:05:57 PM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/26/2023 6:05:57 PM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/26/2023 6:05:57 PM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/26/2023 6:05:57 PM.654] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Trespassing and releasing unit 1-ADAM-12 [12/26/2023 6:05:57 PM.654] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/26/2023 6:05:57 PM.654] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/26/2023 6:05:57 PM.654] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/26/2023 6:05:57 PM.684] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Car Accident2 [12/26/2023 6:05:57 PM.684] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to [SC] Car Accident2 [12/26/2023 6:05:57 PM.684] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/26/2023 6:05:57 PM.684] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/26/2023 6:05:57 PM.684] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/26/2023 6:05:57 PM.684] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/26/2023 6:05:57 PM.685] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:05:57 PM.685] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = AnimalInRoadWay Status = Open [12/26/2023 6:05:57 PM.685] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for AnimalInRoadWay [12/26/2023 6:05:57 PM.685] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:05:57 PM.685] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:05:57 PM.686] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:05:57 PM.717] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/24/2024 8:34:00 PM for AnimalInRoadWay [12/26/2023 6:05:57 PM.717] LSPD First Response: CalloutInterface: [DEBUG] waiting 39 in-game minutes for AnimalInRoadWay [12/26/2023 6:05:57 PM.717] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 56 minutes [12/26/2023 6:06:00 PM.754] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for AnimalInRoadWay [12/26/2023 6:06:00 PM.754] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to AnimalInRoadWay [12/26/2023 6:06:00 PM.755] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/26/2023 6:06:00 PM.755] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/26/2023 6:06:00 PM.755] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/26/2023 6:06:00 PM.755] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/26/2023 6:06:00 PM.755] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:06:00 PM.755] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = ActiveShooter Status = Open [12/26/2023 6:06:00 PM.755] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for ActiveShooter [12/26/2023 6:06:00 PM.756] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:06:00 PM.756] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:06:00 PM.756] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:06:00 PM.787] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/25/2024 8:34:00 PM for ActiveShooter [12/26/2023 6:06:00 PM.787] LSPD First Response: CalloutInterface: [DEBUG] waiting 21 in-game minutes for ActiveShooter [12/26/2023 6:06:00 PM.788] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 50 minutes [12/26/2023 6:06:01 PM.732] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Car Accident2 and releasing unit ADAM-04 [12/26/2023 6:06:01 PM.732] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/26/2023 6:06:01 PM.732] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/26/2023 6:06:01 PM.732] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/26/2023 6:06:01 PM.794] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for ActiveShooter [12/26/2023 6:06:01 PM.794] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to ActiveShooter [12/26/2023 6:06:01 PM.794] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/26/2023 6:06:01 PM.794] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/26/2023 6:06:01 PM.794] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/26/2023 6:06:01 PM.794] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/26/2023 6:06:01 PM.794] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:06:01 PM.794] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = ObjectInRoad Status = Open [12/26/2023 6:06:01 PM.795] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for ObjectInRoad [12/26/2023 6:06:01 PM.795] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:06:01 PM.795] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:06:01 PM.795] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:06:01 PM.826] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/26/2024 8:34:00 PM for ObjectInRoad [12/26/2023 6:06:01 PM.826] LSPD First Response: CalloutInterface: [DEBUG] waiting 72 in-game minutes for ObjectInRoad [12/26/2023 6:06:01 PM.826] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 55 minutes [12/26/2023 6:06:02 PM.771] LSPD First Response: CalloutInterface: [DEBUG] closing incident AnimalInRoadWay and releasing unit ADAM-06 [12/26/2023 6:06:02 PM.771] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/26/2023 6:06:02 PM.771] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/26/2023 6:06:02 PM.771] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/26/2023 6:06:03 PM.698] LSPD First Response: [TRACE] Assigned ped to PlayerArrest #2 (Blocker) [12/26/2023 6:06:03 PM.738] LSPD First Response: [TRACE] Thread PlayerArrest #2 initialized [12/26/2023 6:06:03 PM.839] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for ObjectInRoad [12/26/2023 6:06:03 PM.839] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to ObjectInRoad [12/26/2023 6:06:03 PM.839] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/26/2023 6:06:03 PM.839] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/26/2023 6:06:03 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/26/2023 6:06:03 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/26/2023 6:06:03 PM.841] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:06:03 PM.841] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Testing Status = Open [12/26/2023 6:06:03 PM.841] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Testing [12/26/2023 6:06:03 PM.842] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:06:03 PM.842] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:06:03 PM.842] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:06:03 PM.874] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/27/2024 8:34:00 PM for Testing [12/26/2023 6:06:03 PM.874] LSPD First Response: CalloutInterface: [DEBUG] waiting 66 in-game minutes for Testing [12/26/2023 6:06:03 PM.874] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 57 minutes [12/26/2023 6:06:04 PM.814] LSPD First Response: CalloutInterface: [DEBUG] closing incident ActiveShooter and releasing unit ADAM-04 [12/26/2023 6:06:04 PM.814] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/26/2023 6:06:04 PM.814] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/26/2023 6:06:04 PM.814] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/26/2023 6:06:05 PM.406] LSPD First Response: [TRACE] Asked thread PlayerArrest #2 to abort: No reason specified [12/26/2023 6:06:05 PM.406] LSPD First Response: [TRACE] Removing ped from PlayerArrest #2 (Blocker) [12/26/2023 6:06:05 PM.406] LSPD First Response: [TRACE] PlayerArrest #2 is aborting already [12/26/2023 6:06:05 PM.406] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #2 Content Manager [12/26/2023 6:06:05 PM.406] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #2) [12/26/2023 6:06:05 PM.431] LSPD First Response: [TRACE] Ped Coryne York has become idle again [12/26/2023 6:06:05 PM.439] LSPD First Response: [TRACE] Thread PlayerArrest #2 has been shut down [12/26/2023 6:06:07 PM.013] LSPD First Response: [TRACE] Coryne York (A_F_M_DOWNTOWN_01) was damaged. [12/26/2023 6:06:07 PM.015] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at 0. Could see player: False [12/26/2023 6:06:08 PM.082] LSPD First Response: [TRACE] Coryne York (A_F_M_DOWNTOWN_01) was damaged. [12/26/2023 6:06:08 PM.084] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine2. Could see player: False [12/26/2023 6:06:08 PM.605] LSPD First Response: [TRACE] Coryne York killed by Tyler Gunther [12/26/2023 6:06:08 PM.605] LSPD First Response: [TRACE] Coryne York (A_F_M_DOWNTOWN_01) was damaged. [12/26/2023 6:06:08 PM.607] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine3. Could see player: False [12/26/2023 6:06:08 PM.607] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 6:06:12 PM.000] LSPD First Response: CalloutInterface: [DEBUG] closing incident ObjectInRoad and releasing unit 6-PAUL-11 [12/26/2023 6:06:12 PM.001] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/26/2023 6:06:12 PM.001] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/26/2023 6:06:12 PM.001] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/26/2023 6:06:12 PM.035] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Testing [12/26/2023 6:06:12 PM.036] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to Testing [12/26/2023 6:06:12 PM.036] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/26/2023 6:06:12 PM.036] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/26/2023 6:06:12 PM.036] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/26/2023 6:06:12 PM.036] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/26/2023 6:06:12 PM.036] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:06:12 PM.036] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = SilentAlarm Status = Open [12/26/2023 6:06:12 PM.036] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for SilentAlarm [12/26/2023 6:06:12 PM.037] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:06:12 PM.037] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:06:12 PM.037] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:06:12 PM.071] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/28/2024 8:34:01 PM for SilentAlarm [12/26/2023 6:06:12 PM.071] LSPD First Response: CalloutInterface: [DEBUG] waiting 68 in-game minutes for SilentAlarm [12/26/2023 6:06:12 PM.071] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 55 minutes [12/26/2023 6:06:13 PM.065] LSPD First Response: CalloutInterface: [DEBUG] closing incident Testing and releasing unit CHARLIE-04 [12/26/2023 6:06:13 PM.065] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/26/2023 6:06:13 PM.065] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/26/2023 6:06:13 PM.065] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/26/2023 6:06:13 PM.101] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for SilentAlarm [12/26/2023 6:06:13 PM.101] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to SilentAlarm [12/26/2023 6:06:13 PM.101] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/26/2023 6:06:13 PM.101] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/26/2023 6:06:13 PM.101] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/26/2023 6:06:13 PM.101] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/26/2023 6:06:13 PM.102] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:06:13 PM.102] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = DisorderlyConduct Status = Open [12/26/2023 6:06:13 PM.102] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for DisorderlyConduct [12/26/2023 6:06:13 PM.103] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:06:13 PM.103] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:06:13 PM.103] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:06:13 PM.140] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/29/2024 8:34:01 PM for DisorderlyConduct [12/26/2023 6:06:13 PM.140] LSPD First Response: CalloutInterface: [DEBUG] waiting 87 in-game minutes for DisorderlyConduct [12/26/2023 6:06:13 PM.140] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 23 minutes [12/26/2023 6:06:15 PM.287] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:06:15 PM.656] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:06:15 PM.657] LSPD First Response: [TRACE] Christian Shakur (G_M_Y_FAMDNF_01) was damaged. [12/26/2023 6:06:15 PM.836] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:06:17 PM.045] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:06:17 PM.200] LSPD First Response: [TRACE] John Miller (G_M_Y_FAMCA_01) was damaged. [12/26/2023 6:06:18 PM.578] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:06:18 PM.739] LSPD First Response: [TRACE] Christian Shakur (G_M_Y_FAMDNF_01) was damaged. [12/26/2023 6:06:18 PM.859] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:06:19 PM.155] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:06:19 PM.189] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:06:19 PM.225] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:06:19 PM.446] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:06:21 PM.252] LSPD First Response: CalloutInterface: [DEBUG] closing incident SilentAlarm and releasing unit QUEEN-02 [12/26/2023 6:06:21 PM.252] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/26/2023 6:06:21 PM.252] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/26/2023 6:06:21 PM.252] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/26/2023 6:06:21 PM.285] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for DisorderlyConduct [12/26/2023 6:06:21 PM.285] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to DisorderlyConduct [12/26/2023 6:06:21 PM.285] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/26/2023 6:06:21 PM.285] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/26/2023 6:06:21 PM.285] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/26/2023 6:06:21 PM.285] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/26/2023 6:06:21 PM.285] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:06:21 PM.285] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Pursuit Status = Open [12/26/2023 6:06:21 PM.286] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Pursuit [12/26/2023 6:06:21 PM.287] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:06:21 PM.287] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:06:21 PM.287] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:06:21 PM.324] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/1/2024 8:34:01 PM for Pursuit [12/26/2023 6:06:21 PM.324] LSPD First Response: CalloutInterface: [DEBUG] waiting 21 in-game minutes for Pursuit [12/26/2023 6:06:21 PM.324] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 56 minutes [12/26/2023 6:06:21 PM.586] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:06:22 PM.331] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Pursuit [12/26/2023 6:06:22 PM.332] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to Pursuit [12/26/2023 6:06:22 PM.332] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/26/2023 6:06:22 PM.332] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/26/2023 6:06:22 PM.332] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/26/2023 6:06:22 PM.332] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/26/2023 6:06:22 PM.332] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:06:22 PM.332] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Vehicle Fire Status = Open [12/26/2023 6:06:22 PM.332] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Vehicle Fire [12/26/2023 6:06:22 PM.333] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:06:22 PM.334] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:06:22 PM.334] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:06:22 PM.379] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/2/2024 8:34:01 PM for [686] Vehicle Fire [12/26/2023 6:06:22 PM.379] LSPD First Response: CalloutInterface: [DEBUG] waiting 26 in-game minutes for [686] Vehicle Fire [12/26/2023 6:06:22 PM.379] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 28 minutes [12/26/2023 6:06:23 PM.327] LSPD First Response: CalloutInterface: [DEBUG] closing incident DisorderlyConduct and releasing unit ADAM-04 [12/26/2023 6:06:23 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/26/2023 6:06:23 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/26/2023 6:06:23 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/26/2023 6:06:23 PM.365] LSPD First Response: CalloutInterface: [DEBUG] closing incident Pursuit and releasing unit 6-PAUL-11 [12/26/2023 6:06:23 PM.366] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/26/2023 6:06:23 PM.366] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/26/2023 6:06:23 PM.366] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/26/2023 6:06:23 PM.403] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Vehicle Fire [12/26/2023 6:06:23 PM.403] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to [686] Vehicle Fire [12/26/2023 6:06:23 PM.403] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/26/2023 6:06:23 PM.403] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/26/2023 6:06:23 PM.404] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/26/2023 6:06:23 PM.404] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/26/2023 6:06:23 PM.404] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:06:23 PM.404] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = VehicleInDitch Status = Open [12/26/2023 6:06:23 PM.404] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for VehicleInDitch [12/26/2023 6:06:23 PM.405] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:06:23 PM.405] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:06:23 PM.405] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:06:23 PM.439] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/3/2024 8:34:01 PM for VehicleInDitch [12/26/2023 6:06:23 PM.439] LSPD First Response: CalloutInterface: [DEBUG] waiting 37 in-game minutes for VehicleInDitch [12/26/2023 6:06:23 PM.441] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 42 minutes [12/26/2023 6:06:24 PM.413] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Vehicle Fire and releasing unit ADAM-06 [12/26/2023 6:06:24 PM.413] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/26/2023 6:06:24 PM.413] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/26/2023 6:06:24 PM.414] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/26/2023 6:06:24 PM.449] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for VehicleInDitch [12/26/2023 6:06:24 PM.449] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to VehicleInDitch [12/26/2023 6:06:24 PM.449] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/26/2023 6:06:24 PM.449] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/26/2023 6:06:24 PM.449] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/26/2023 6:06:24 PM.449] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/26/2023 6:06:24 PM.449] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:06:24 PM.449] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Large Vehicle Pursuit Status = Open [12/26/2023 6:06:24 PM.451] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Large Vehicle Pursuit [12/26/2023 6:06:24 PM.452] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:06:24 PM.452] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:06:24 PM.452] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:06:24 PM.487] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/4/2024 8:34:01 PM for [686] Large Vehicle Pursuit [12/26/2023 6:06:24 PM.487] LSPD First Response: CalloutInterface: [DEBUG] waiting 78 in-game minutes for [686] Large Vehicle Pursuit [12/26/2023 6:06:24 PM.487] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 48 minutes [12/26/2023 6:06:25 PM.796] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to True [12/26/2023 6:06:27 PM.528] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Large Vehicle Pursuit [12/26/2023 6:06:27 PM.528] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to [686] Large Vehicle Pursuit [12/26/2023 6:06:27 PM.528] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/26/2023 6:06:27 PM.528] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/26/2023 6:06:27 PM.528] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/26/2023 6:06:27 PM.528] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/26/2023 6:06:27 PM.528] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:06:27 PM.528] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] High Speed Pursuit Status = Open [12/26/2023 6:06:27 PM.528] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] High Speed Pursuit [12/26/2023 6:06:27 PM.530] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:06:27 PM.530] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:06:27 PM.530] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:06:27 PM.563] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/5/2024 8:34:01 PM for [SC] High Speed Pursuit [12/26/2023 6:06:27 PM.563] LSPD First Response: CalloutInterface: [DEBUG] waiting 41 in-game minutes for [SC] High Speed Pursuit [12/26/2023 6:06:27 PM.563] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 22 minutes [12/26/2023 6:06:28 PM.520] LSPD First Response: CalloutInterface: [DEBUG] closing incident VehicleInDitch and releasing unit 1-ADAM-12 [12/26/2023 6:06:28 PM.520] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/26/2023 6:06:28 PM.520] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/26/2023 6:06:28 PM.520] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/26/2023 6:06:28 PM.586] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] High Speed Pursuit [12/26/2023 6:06:28 PM.586] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to [SC] High Speed Pursuit [12/26/2023 6:06:28 PM.586] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/26/2023 6:06:28 PM.586] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/26/2023 6:06:28 PM.586] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/26/2023 6:06:28 PM.586] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/26/2023 6:06:28 PM.587] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:06:28 PM.587] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = PetTrapped Status = Open [12/26/2023 6:06:28 PM.587] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for PetTrapped [12/26/2023 6:06:28 PM.588] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:06:28 PM.588] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:06:28 PM.588] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:06:28 PM.623] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/6/2024 8:34:01 PM for PetTrapped [12/26/2023 6:06:28 PM.624] LSPD First Response: CalloutInterface: [DEBUG] waiting 43 in-game minutes for PetTrapped [12/26/2023 6:06:28 PM.624] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 44 minutes [12/26/2023 6:06:29 PM.576] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Large Vehicle Pursuit and releasing unit 6-PAUL-11 [12/26/2023 6:06:29 PM.576] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/26/2023 6:06:29 PM.577] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/26/2023 6:06:29 PM.577] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/26/2023 6:06:33 PM.354] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:06:33 PM.354] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:06:33 PM.393] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:06:33 PM.395] LSPD First Response: [TRACE] Created police at X:50.00337 Y:-1370.156 Z:29.97683 [12/26/2023 6:06:33 PM.433] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:06:33 PM.435] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:06:33 PM.436] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:06:33 PM.436] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:06:33 PM.438] LSPD First Response: [TRACE] Adam Lin (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:06:33 PM.476] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:06:33 PM.478] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:06:33 PM.480] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:06:33 PM.480] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:06:33 PM.487] LSPD First Response: [TRACE] Arden Roberts (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:06:33 PM.526] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:06:34 PM.121] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to False [12/26/2023 6:06:34 PM.172] LSPD First Response: RawCanvasUI [DEBUG] Cursor forcing mouse release [12/26/2023 6:06:39 PM.786] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] High Speed Pursuit and releasing unit CHARLIE-04 [12/26/2023 6:06:39 PM.786] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/26/2023 6:06:39 PM.786] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/26/2023 6:06:39 PM.786] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/26/2023 6:06:39 PM.786] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for PetTrapped [12/26/2023 6:06:39 PM.786] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to PetTrapped [12/26/2023 6:06:39 PM.786] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/26/2023 6:06:39 PM.787] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/26/2023 6:06:39 PM.787] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/26/2023 6:06:39 PM.787] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/26/2023 6:06:39 PM.787] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:06:39 PM.787] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Vehicle On Sidewalk Status = Open [12/26/2023 6:06:39 PM.787] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Vehicle On Sidewalk [12/26/2023 6:06:39 PM.788] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:06:39 PM.788] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:06:39 PM.788] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:06:39 PM.824] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/7/2024 8:34:01 PM for [686] Vehicle On Sidewalk [12/26/2023 6:06:39 PM.824] LSPD First Response: CalloutInterface: [DEBUG] waiting 78 in-game minutes for [686] Vehicle On Sidewalk [12/26/2023 6:06:39 PM.824] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 53 minutes [12/26/2023 6:06:40 PM.816] LSPD First Response: CalloutInterface: [DEBUG] closing incident PetTrapped and releasing unit VICTOR-13 [12/26/2023 6:06:40 PM.816] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/26/2023 6:06:40 PM.816] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/26/2023 6:06:40 PM.816] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/26/2023 6:06:40 PM.848] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Vehicle On Sidewalk [12/26/2023 6:06:40 PM.848] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to [686] Vehicle On Sidewalk [12/26/2023 6:06:40 PM.848] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/26/2023 6:06:40 PM.848] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/26/2023 6:06:40 PM.848] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/26/2023 6:06:40 PM.849] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/26/2023 6:06:40 PM.849] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:06:40 PM.849] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TrafficBreak Status = Open [12/26/2023 6:06:40 PM.849] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TrafficBreak [12/26/2023 6:06:40 PM.851] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:06:40 PM.851] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:06:40 PM.851] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:06:40 PM.889] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/8/2024 8:34:01 PM for TrafficBreak [12/26/2023 6:06:40 PM.889] LSPD First Response: CalloutInterface: [DEBUG] waiting 26 in-game minutes for TrafficBreak [12/26/2023 6:06:40 PM.889] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 52 minutes [12/26/2023 6:06:41 PM.856] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Vehicle On Sidewalk and releasing unit ADAM-05 [12/26/2023 6:06:41 PM.856] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/26/2023 6:06:41 PM.856] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/26/2023 6:06:41 PM.856] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/26/2023 6:06:41 PM.892] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TrafficBreak [12/26/2023 6:06:41 PM.892] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to TrafficBreak [12/26/2023 6:06:41 PM.892] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 6:06:41 PM.892] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 6:06:41 PM.892] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 6:06:41 PM.892] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 6:06:41 PM.892] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:06:41 PM.892] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = EscapedFugitives Status = Open [12/26/2023 6:06:41 PM.893] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for EscapedFugitives [12/26/2023 6:06:41 PM.894] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:06:41 PM.894] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:06:41 PM.894] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:06:41 PM.928] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/9/2024 8:34:01 PM for EscapedFugitives [12/26/2023 6:06:41 PM.928] LSPD First Response: CalloutInterface: [DEBUG] waiting 36 in-game minutes for EscapedFugitives [12/26/2023 6:06:41 PM.929] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 46 minutes [12/26/2023 6:06:42 PM.913] LSPD First Response: CalloutInterface: [DEBUG] closing incident TrafficBreak and releasing unit ADAM-05 [12/26/2023 6:06:42 PM.913] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 6:06:42 PM.913] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 6:06:42 PM.913] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 6:06:42 PM.941] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for EscapedFugitives [12/26/2023 6:06:42 PM.941] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to EscapedFugitives [12/26/2023 6:06:42 PM.941] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/26/2023 6:06:42 PM.941] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/26/2023 6:06:42 PM.942] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/26/2023 6:06:42 PM.942] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/26/2023 6:06:42 PM.942] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:06:42 PM.942] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Mafia Raid Status = Open [12/26/2023 6:06:42 PM.942] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Mafia Raid [12/26/2023 6:06:42 PM.943] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:06:42 PM.943] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:06:42 PM.944] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:06:42 PM.974] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/10/2024 8:34:01 PM for [SC] Mafia Raid [12/26/2023 6:06:42 PM.974] LSPD First Response: CalloutInterface: [DEBUG] waiting 26 in-game minutes for [SC] Mafia Raid [12/26/2023 6:06:42 PM.974] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 27 minutes [12/26/2023 6:06:43 PM.591] LSPD First Response: [TRACE] Spawned with 1.414612 [12/26/2023 6:06:43 PM.591] LSPD First Response: [TRACE] Using 168.0066, -1357.531, 29.24104 Heading: 140.5142 and 161.3513, -1365.214, 29.24104 Heading: 140.5142 as base positions [12/26/2023 6:06:43 PM.615] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 6:06:43 PM.615] LSPD First Response: [TRACE] Preloading RUMPO [12/26/2023 6:06:43 PM.619] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 6:06:43 PM.619] LSPD First Response: [TRACE] Created police3 at X:168.0066 Y:-1357.531 Z:29.24104 [12/26/2023 6:06:43 PM.680] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:06:43 PM.681] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/26/2023 6:06:43 PM.683] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:06:43 PM.683] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:06:43 PM.684] LSPD First Response: [TRACE] Amanda Valencia (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:06:43 PM.685] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [12/26/2023 6:06:43 PM.685] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [12/26/2023 6:06:43 PM.738] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 initialized [12/26/2023 6:06:43 PM.964] LSPD First Response: CalloutInterface: [DEBUG] closing incident EscapedFugitives and releasing unit 2-KING-10 [12/26/2023 6:06:43 PM.964] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/26/2023 6:06:43 PM.964] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/26/2023 6:06:43 PM.964] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/26/2023 6:06:43 PM.998] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Mafia Raid [12/26/2023 6:06:43 PM.998] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to [SC] Mafia Raid [12/26/2023 6:06:43 PM.998] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/26/2023 6:06:43 PM.998] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/26/2023 6:06:43 PM.998] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/26/2023 6:06:43 PM.998] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/26/2023 6:06:43 PM.998] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:06:43 PM.999] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Car Accident2 Status = Open [12/26/2023 6:06:43 PM.999] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Car Accident2 [12/26/2023 6:06:43 PM.999] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:06:43 PM.999] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:06:44 PM.001] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:06:44 PM.033] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/11/2024 8:34:01 PM for [SC] Car Accident2 [12/26/2023 6:06:44 PM.033] LSPD First Response: CalloutInterface: [DEBUG] waiting 40 in-game minutes for [SC] Car Accident2 [12/26/2023 6:06:44 PM.033] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 38 minutes [12/26/2023 6:06:45 PM.033] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Mafia Raid and releasing unit 2-DAVID-5 [12/26/2023 6:06:45 PM.033] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/26/2023 6:06:45 PM.033] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/26/2023 6:06:45 PM.033] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/26/2023 6:06:45 PM.065] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Car Accident2 [12/26/2023 6:06:45 PM.065] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to [SC] Car Accident2 [12/26/2023 6:06:45 PM.065] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/26/2023 6:06:45 PM.065] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/26/2023 6:06:45 PM.065] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/26/2023 6:06:45 PM.065] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/26/2023 6:06:45 PM.065] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:06:45 PM.065] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Truck Crash Status = Open [12/26/2023 6:06:45 PM.065] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Truck Crash [12/26/2023 6:06:45 PM.067] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:06:45 PM.067] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:06:45 PM.067] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:06:45 PM.099] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/12/2024 8:34:01 PM for [SC] Truck Crash [12/26/2023 6:06:45 PM.099] LSPD First Response: CalloutInterface: [DEBUG] waiting 30 in-game minutes for [SC] Truck Crash [12/26/2023 6:06:45 PM.100] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 23 minutes [12/26/2023 6:06:46 PM.071] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Car Accident2 and releasing unit ADAM-06 [12/26/2023 6:06:46 PM.071] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/26/2023 6:06:46 PM.072] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/26/2023 6:06:46 PM.072] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/26/2023 6:06:46 PM.112] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Truck Crash [12/26/2023 6:06:46 PM.112] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to [SC] Truck Crash [12/26/2023 6:06:46 PM.112] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/26/2023 6:06:46 PM.112] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/26/2023 6:06:46 PM.112] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/26/2023 6:06:46 PM.113] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/26/2023 6:06:46 PM.113] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:06:46 PM.113] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TrafficStopBackup Status = Open [12/26/2023 6:06:46 PM.113] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TrafficStopBackup [12/26/2023 6:06:46 PM.114] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:06:46 PM.114] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:06:46 PM.114] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:06:46 PM.132] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/13/2024 8:34:00 PM for TrafficStopBackup [12/26/2023 6:06:46 PM.132] LSPD First Response: CalloutInterface: [DEBUG] waiting 70 in-game minutes for TrafficStopBackup [12/26/2023 6:06:46 PM.133] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 30 minutes [12/26/2023 6:09:09 PM.665] LSPD First Response: [TRACE] Entering at Driver [12/26/2023 6:09:09 PM.738] LSPD First Response: [TRACE] World event RunLights #3 reports that it can be freed [12/26/2023 6:09:09 PM.738] LSPD First Response: [TRACE] Removing ped from RunLights #3 (Ambient) [12/26/2023 6:09:09 PM.739] LSPD First Response: [TRACE] Released 0 entities from RunLights #3 Content Manager [12/26/2023 6:09:09 PM.739] LSPD First Response: [TRACE] Instance cleaned (RunLights #3) [12/26/2023 6:09:09 PM.739] LSPD First Response: [TRACE] World event RunLights #3 has ended [12/26/2023 6:09:09 PM.769] LSPD First Response: [TRACE] Ped Danilov Pskovich has become idle again [12/26/2023 6:09:18 PM.133] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [12/26/2023 6:09:18 PM.136] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 asked to abort: Scenario has ended [12/26/2023 6:09:18 PM.137] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #2 to abort: No reason specified [12/26/2023 6:09:18 PM.137] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #2 Content Manager [12/26/2023 6:09:18 PM.137] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #2) [12/26/2023 6:09:18 PM.138] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [12/26/2023 6:09:18 PM.138] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [12/26/2023 6:09:18 PM.138] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #1 Content Manager [12/26/2023 6:09:18 PM.138] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #1) [12/26/2023 6:09:18 PM.138] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 aborted [12/26/2023 6:09:18 PM.143] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 has been shut down [12/26/2023 6:09:18 PM.167] LSPD First Response: [TRACE] Ped John Sully has become idle again [12/26/2023 6:09:18 PM.168] LSPD First Response: [TRACE] Ped Amanda Valencia has become idle again [12/26/2023 6:09:19 PM.214] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [12/26/2023 6:09:21 PM.362] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-1 [12/26/2023 6:09:22 PM.816] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [12/26/2023 6:09:23 PM.259] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [12/26/2023 6:09:29 PM.073] LSPD First Response: [TRACE] Mario Colotti killed by Tyler Gunther [12/26/2023 6:09:29 PM.074] LSPD First Response: [TRACE] Mario Colotti (G_M_Y_BALLASOUT_01) was damaged. [12/26/2023 6:09:29 PM.075] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: True [12/26/2023 6:09:29 PM.075] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 6:09:30 PM.096] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Truck Crash and releasing unit ADAM-06 [12/26/2023 6:09:30 PM.097] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/26/2023 6:09:30 PM.097] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/26/2023 6:09:30 PM.097] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/26/2023 6:09:30 PM.097] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TrafficStopBackup [12/26/2023 6:09:30 PM.097] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to TrafficStopBackup [12/26/2023 6:09:30 PM.097] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/26/2023 6:09:30 PM.097] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/26/2023 6:09:30 PM.097] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/26/2023 6:09:30 PM.097] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/26/2023 6:09:30 PM.097] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:09:30 PM.098] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Hit and Run Status = Open [12/26/2023 6:09:30 PM.098] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Hit and Run [12/26/2023 6:09:30 PM.099] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:09:30 PM.099] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:09:30 PM.099] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:09:30 PM.135] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/14/2024 8:34:01 PM for [SC] Hit and Run [12/26/2023 6:09:30 PM.135] LSPD First Response: CalloutInterface: [DEBUG] waiting 24 in-game minutes for [SC] Hit and Run [12/26/2023 6:09:30 PM.135] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 58 minutes [12/26/2023 6:09:31 PM.114] LSPD First Response: CalloutInterface: [DEBUG] closing incident TrafficStopBackup and releasing unit QUEEN-02 [12/26/2023 6:09:31 PM.114] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/26/2023 6:09:31 PM.114] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/26/2023 6:09:31 PM.114] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/26/2023 6:09:31 PM.146] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Hit and Run [12/26/2023 6:09:31 PM.146] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to [SC] Hit and Run [12/26/2023 6:09:31 PM.146] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/26/2023 6:09:31 PM.146] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/26/2023 6:09:31 PM.146] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/26/2023 6:09:31 PM.146] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/26/2023 6:09:31 PM.147] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:09:31 PM.147] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Domestic Status = Open [12/26/2023 6:09:31 PM.147] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Domestic [12/26/2023 6:09:31 PM.148] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:09:31 PM.148] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:09:31 PM.148] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:09:31 PM.182] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/15/2024 8:34:01 PM for Domestic [12/26/2023 6:09:31 PM.182] LSPD First Response: CalloutInterface: [DEBUG] waiting 62 in-game minutes for Domestic [12/26/2023 6:09:31 PM.182] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 38 minutes [12/26/2023 6:09:32 PM.148] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Hit and Run and releasing unit CHARLIE-04 [12/26/2023 6:09:32 PM.148] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/26/2023 6:09:32 PM.148] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/26/2023 6:09:32 PM.148] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/26/2023 6:09:32 PM.186] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Domestic [12/26/2023 6:09:32 PM.186] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to Domestic [12/26/2023 6:09:32 PM.186] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/26/2023 6:09:32 PM.186] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/26/2023 6:09:32 PM.186] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/26/2023 6:09:32 PM.186] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/26/2023 6:09:32 PM.186] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:09:32 PM.186] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Car Bomb Status = Open [12/26/2023 6:09:32 PM.186] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Car Bomb [12/26/2023 6:09:32 PM.188] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:09:32 PM.188] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:09:32 PM.188] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:09:32 PM.228] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/16/2024 8:34:01 PM for [686] Car Bomb [12/26/2023 6:09:32 PM.228] LSPD First Response: CalloutInterface: [DEBUG] waiting 34 in-game minutes for [686] Car Bomb [12/26/2023 6:09:32 PM.228] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 36 minutes [12/26/2023 6:09:34 PM.688] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 6:09:34 PM.688] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:09:34 PM.726] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 6:09:34 PM.727] LSPD First Response: [TRACE] Created police3 at X:313.4356 Y:-1354.533 Z:32.73077 [12/26/2023 6:09:34 PM.763] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:09:34 PM.764] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:09:34 PM.767] LSPD First Response: [TRACE] Eva Mayers (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:09:34 PM.807] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:09:34 PM.810] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:09:34 PM.813] LSPD First Response: [TRACE] Nicole Thomas (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:09:34 PM.859] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 6:09:37 PM.223] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:09:38 PM.602] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:09:39 PM.644] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:09:42 PM.147] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:09:42 PM.445] LSPD First Response: [TRACE] Thread Marker #9 initialized [12/26/2023 6:09:45 PM.233] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #1 (Ambient) [12/26/2023 6:09:45 PM.342] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:09:46 PM.172] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:09:48 PM.805] LSPD First Response: CalloutInterface: [DEBUG] closing incident Domestic and releasing unit 6-PAUL-11 [12/26/2023 6:09:48 PM.805] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/26/2023 6:09:48 PM.805] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/26/2023 6:09:48 PM.805] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/26/2023 6:09:48 PM.805] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Car Bomb [12/26/2023 6:09:48 PM.805] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to [686] Car Bomb [12/26/2023 6:09:48 PM.805] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/26/2023 6:09:48 PM.805] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/26/2023 6:09:48 PM.805] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/26/2023 6:09:48 PM.806] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/26/2023 6:09:48 PM.806] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:09:48 PM.806] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = AirAssist Status = Open [12/26/2023 6:09:48 PM.806] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for AirAssist [12/26/2023 6:09:48 PM.807] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:09:48 PM.807] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:09:48 PM.807] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:09:48 PM.844] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/17/2024 8:34:01 PM for AirAssist [12/26/2023 6:09:48 PM.845] LSPD First Response: CalloutInterface: [DEBUG] waiting 34 in-game minutes for AirAssist [12/26/2023 6:09:48 PM.845] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 34 minutes [12/26/2023 6:09:50 PM.036] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:09:50 PM.860] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Car Bomb and releasing unit ADAM-04 [12/26/2023 6:09:50 PM.860] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/26/2023 6:09:50 PM.861] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/26/2023 6:09:50 PM.861] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/26/2023 6:09:50 PM.895] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for AirAssist [12/26/2023 6:09:50 PM.895] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to AirAssist [12/26/2023 6:09:50 PM.895] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/26/2023 6:09:50 PM.895] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/26/2023 6:09:50 PM.896] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/26/2023 6:09:50 PM.896] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/26/2023 6:09:50 PM.896] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:09:50 PM.896] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Fire Status = Open [12/26/2023 6:09:50 PM.896] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Fire [12/26/2023 6:09:50 PM.897] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:09:50 PM.897] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:09:50 PM.897] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:09:51 PM.193] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/18/2024 8:34:01 PM for [SC] Fire [12/26/2023 6:09:51 PM.193] LSPD First Response: CalloutInterface: [DEBUG] waiting 20 in-game minutes for [SC] Fire [12/26/2023 6:09:51 PM.193] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 59 minutes [12/26/2023 6:09:51 PM.897] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:09:51 PM.907] LSPD First Response: CalloutInterface: [DEBUG] closing incident AirAssist and releasing unit 2-DAVID-5 [12/26/2023 6:09:51 PM.907] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/26/2023 6:09:51 PM.907] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/26/2023 6:09:51 PM.907] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/26/2023 6:09:52 PM.195] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:09:52 PM.201] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Fire [12/26/2023 6:09:52 PM.202] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to [SC] Fire [12/26/2023 6:09:52 PM.202] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/26/2023 6:09:52 PM.202] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/26/2023 6:09:52 PM.202] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/26/2023 6:09:52 PM.202] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/26/2023 6:09:52 PM.202] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:09:52 PM.202] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Shoplifting2 Status = Open [12/26/2023 6:09:52 PM.202] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Shoplifting2 [12/26/2023 6:09:52 PM.203] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:09:52 PM.203] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:09:52 PM.204] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:09:52 PM.237] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/19/2024 8:34:01 PM for Shoplifting2 [12/26/2023 6:09:52 PM.237] LSPD First Response: CalloutInterface: [DEBUG] waiting 80 in-game minutes for Shoplifting2 [12/26/2023 6:09:52 PM.237] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 35 minutes [12/26/2023 6:09:52 PM.404] LSPD First Response: [TRACE] Gerardo Ortiz (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 6:09:52 PM.406] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at RightHand. Could see player: False [12/26/2023 6:09:52 PM.917] LSPD First Response: [TRACE] Gerardo Ortiz (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 6:09:52 PM.918] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine2. Could see player: False [12/26/2023 6:09:53 PM.250] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Shoplifting2 [12/26/2023 6:09:53 PM.250] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to Shoplifting2 [12/26/2023 6:09:53 PM.250] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/26/2023 6:09:53 PM.250] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/26/2023 6:09:53 PM.250] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/26/2023 6:09:53 PM.250] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/26/2023 6:09:53 PM.250] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:09:53 PM.250] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Suspicious Vehicle Status = Open [12/26/2023 6:09:53 PM.250] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Suspicious Vehicle [12/26/2023 6:09:53 PM.252] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:09:53 PM.252] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:09:53 PM.252] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:09:53 PM.278] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:09:53 PM.286] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/20/2024 8:34:01 PM for [SC] Suspicious Vehicle [12/26/2023 6:09:53 PM.286] LSPD First Response: CalloutInterface: [DEBUG] waiting 84 in-game minutes for [SC] Suspicious Vehicle [12/26/2023 6:09:53 PM.286] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 32 minutes [12/26/2023 6:09:53 PM.971] LSPD First Response: [TRACE] Gerardo Ortiz (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 6:09:53 PM.977] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at RightHand. Could see player: False [12/26/2023 6:09:54 PM.246] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Fire and releasing unit 2-DAVID-5 [12/26/2023 6:09:54 PM.246] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/26/2023 6:09:54 PM.246] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/26/2023 6:09:54 PM.246] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/26/2023 6:09:54 PM.282] LSPD First Response: CalloutInterface: [DEBUG] closing incident Shoplifting2 and releasing unit ADAM-04 [12/26/2023 6:09:54 PM.282] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/26/2023 6:09:54 PM.283] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/26/2023 6:09:54 PM.283] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/26/2023 6:09:54 PM.315] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Suspicious Vehicle [12/26/2023 6:09:54 PM.315] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [SC] Suspicious Vehicle [12/26/2023 6:09:54 PM.315] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/26/2023 6:09:54 PM.315] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/26/2023 6:09:54 PM.315] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/26/2023 6:09:54 PM.315] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/26/2023 6:09:54 PM.315] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:09:54 PM.316] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Shots Fired Status = Open [12/26/2023 6:09:54 PM.316] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Shots Fired [12/26/2023 6:09:54 PM.317] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:09:54 PM.317] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:09:54 PM.317] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:09:54 PM.354] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/21/2024 8:34:01 PM for [SC] Shots Fired [12/26/2023 6:09:54 PM.354] LSPD First Response: CalloutInterface: [DEBUG] waiting 33 in-game minutes for [SC] Shots Fired [12/26/2023 6:09:54 PM.355] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 20 minutes [12/26/2023 6:09:54 PM.411] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:09:55 PM.341] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Suspicious Vehicle and releasing unit VICTOR-13 [12/26/2023 6:09:55 PM.341] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/26/2023 6:09:55 PM.341] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/26/2023 6:09:55 PM.341] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/26/2023 6:09:55 PM.372] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Shots Fired [12/26/2023 6:09:55 PM.372] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to [SC] Shots Fired [12/26/2023 6:09:55 PM.372] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/26/2023 6:09:55 PM.372] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/26/2023 6:09:55 PM.372] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/26/2023 6:09:55 PM.373] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/26/2023 6:09:55 PM.373] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:09:55 PM.373] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Dynamic Traffic Stop Status = Open [12/26/2023 6:09:55 PM.373] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Dynamic Traffic Stop [12/26/2023 6:09:55 PM.374] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:09:55 PM.374] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:09:55 PM.374] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:09:55 PM.408] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/22/2024 8:34:01 PM for Dynamic Traffic Stop [12/26/2023 6:09:55 PM.408] LSPD First Response: CalloutInterface: [DEBUG] waiting 79 in-game minutes for Dynamic Traffic Stop [12/26/2023 6:09:55 PM.408] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 35 minutes [12/26/2023 6:09:55 PM.530] LSPD First Response: [TRACE] Gerardo Ortiz (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 6:09:55 PM.532] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine2. Could see player: False [12/26/2023 6:09:55 PM.790] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:09:56 PM.052] LSPD First Response: [TRACE] Gerardo Ortiz (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 6:09:56 PM.054] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine3. Could see player: False [12/26/2023 6:09:56 PM.427] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Dynamic Traffic Stop [12/26/2023 6:09:56 PM.427] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to Dynamic Traffic Stop [12/26/2023 6:09:56 PM.427] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/26/2023 6:09:56 PM.427] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/26/2023 6:09:56 PM.427] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/26/2023 6:09:56 PM.428] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/26/2023 6:09:56 PM.428] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:09:56 PM.428] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Car Accident3 Status = Open [12/26/2023 6:09:56 PM.428] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Car Accident3 [12/26/2023 6:09:56 PM.430] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:09:56 PM.430] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:09:56 PM.430] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:09:56 PM.466] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/23/2024 8:34:01 PM for [SC] Car Accident3 [12/26/2023 6:09:56 PM.466] LSPD First Response: CalloutInterface: [DEBUG] waiting 20 in-game minutes for [SC] Car Accident3 [12/26/2023 6:09:56 PM.466] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 39 minutes [12/26/2023 6:09:56 PM.558] LSPD First Response: [TRACE] Gerardo Ortiz (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 6:09:56 PM.561] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine3. Could see player: False [12/26/2023 6:09:57 PM.079] LSPD First Response: [TRACE] Gerardo Ortiz (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 6:09:57 PM.081] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine2. Could see player: False [12/26/2023 6:09:57 PM.407] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Shots Fired and releasing unit 2-KING-10 [12/26/2023 6:09:57 PM.407] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/26/2023 6:09:57 PM.408] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/26/2023 6:09:57 PM.408] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/26/2023 6:09:57 PM.439] LSPD First Response: CalloutInterface: [DEBUG] closing incident Dynamic Traffic Stop and releasing unit VICTOR-13 [12/26/2023 6:09:57 PM.439] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/26/2023 6:09:57 PM.439] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/26/2023 6:09:57 PM.439] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/26/2023 6:09:57 PM.473] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Car Accident3 [12/26/2023 6:09:57 PM.473] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to [SC] Car Accident3 [12/26/2023 6:09:57 PM.473] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/26/2023 6:09:57 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/26/2023 6:09:57 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/26/2023 6:09:57 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/26/2023 6:09:57 PM.474] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:09:57 PM.474] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Suspected Stalker Status = Open [12/26/2023 6:09:57 PM.474] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Suspected Stalker [12/26/2023 6:09:57 PM.475] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:09:57 PM.475] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:09:57 PM.475] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:09:57 PM.512] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/24/2024 8:34:01 PM for [686] Suspected Stalker [12/26/2023 6:09:57 PM.512] LSPD First Response: CalloutInterface: [DEBUG] waiting 21 in-game minutes for [686] Suspected Stalker [12/26/2023 6:09:57 PM.513] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 47 minutes [12/26/2023 6:09:58 PM.497] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Car Accident3 and releasing unit QUEEN-02 [12/26/2023 6:09:58 PM.497] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/26/2023 6:09:58 PM.497] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/26/2023 6:09:58 PM.497] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/26/2023 6:09:58 PM.527] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Suspected Stalker [12/26/2023 6:09:58 PM.528] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to [686] Suspected Stalker [12/26/2023 6:09:58 PM.528] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/26/2023 6:09:58 PM.528] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/26/2023 6:09:58 PM.528] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/26/2023 6:09:58 PM.528] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/26/2023 6:09:58 PM.528] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:09:58 PM.528] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Kidnapping Status = Open [12/26/2023 6:09:58 PM.528] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Kidnapping [12/26/2023 6:09:58 PM.530] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:09:58 PM.530] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:09:58 PM.530] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:09:58 PM.562] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/25/2024 8:34:00 PM for [SC] Kidnapping [12/26/2023 6:09:58 PM.562] LSPD First Response: CalloutInterface: [DEBUG] waiting 40 in-game minutes for [SC] Kidnapping [12/26/2023 6:09:58 PM.562] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 57 minutes [12/26/2023 6:09:59 PM.497] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:10:00 PM.691] LSPD First Response: [TRACE] Lior bulbulon (G_M_Y_BALLAORIG_01) was damaged. [12/26/2023 6:10:00 PM.693] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at LeftForeArm. Could see player: True [12/26/2023 6:10:01 PM.215] LSPD First Response: [TRACE] Lior bulbulon (G_M_Y_BALLAORIG_01) was damaged. [12/26/2023 6:10:01 PM.216] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at LeftClavicle. Could see player: True [12/26/2023 6:10:01 PM.578] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Suspected Stalker and releasing unit CHARLIE-04 [12/26/2023 6:10:01 PM.578] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/26/2023 6:10:01 PM.578] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/26/2023 6:10:01 PM.578] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/26/2023 6:10:01 PM.608] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Kidnapping [12/26/2023 6:10:01 PM.608] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to [SC] Kidnapping [12/26/2023 6:10:01 PM.609] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/26/2023 6:10:01 PM.609] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/26/2023 6:10:01 PM.609] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/26/2023 6:10:01 PM.609] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/26/2023 6:10:01 PM.609] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:10:01 PM.609] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Drug Raid Status = Open [12/26/2023 6:10:01 PM.609] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Drug Raid [12/26/2023 6:10:01 PM.611] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:10:01 PM.611] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:10:01 PM.612] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:10:01 PM.644] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 8:34:01 PM for [SC] Drug Raid [12/26/2023 6:10:01 PM.644] LSPD First Response: CalloutInterface: [DEBUG] waiting 39 in-game minutes for [SC] Drug Raid [12/26/2023 6:10:01 PM.644] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 50 minutes [12/26/2023 6:10:02 PM.243] LSPD First Response: [TRACE] Lior bulbulon (G_M_Y_BALLAORIG_01) was damaged. [12/26/2023 6:10:02 PM.245] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine2. Could see player: True [12/26/2023 6:10:02 PM.634] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Kidnapping and releasing unit 2-DAVID-5 [12/26/2023 6:10:02 PM.634] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/26/2023 6:10:02 PM.634] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/26/2023 6:10:02 PM.634] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/26/2023 6:10:02 PM.666] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Drug Raid [12/26/2023 6:10:02 PM.666] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to [SC] Drug Raid [12/26/2023 6:10:02 PM.666] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/26/2023 6:10:02 PM.666] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/26/2023 6:10:02 PM.666] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/26/2023 6:10:02 PM.666] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/26/2023 6:10:02 PM.666] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:10:02 PM.666] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Illegal Parking Status = Open [12/26/2023 6:10:02 PM.666] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Illegal Parking [12/26/2023 6:10:02 PM.668] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:10:02 PM.668] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:10:02 PM.668] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:10:02 PM.703] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/27/2024 8:34:01 PM for [SC] Illegal Parking [12/26/2023 6:10:02 PM.703] LSPD First Response: CalloutInterface: [DEBUG] waiting 36 in-game minutes for [SC] Illegal Parking [12/26/2023 6:10:02 PM.703] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 43 minutes [12/26/2023 6:10:02 PM.761] LSPD First Response: [TRACE] Lior bulbulon (G_M_Y_BALLAORIG_01) was damaged. [12/26/2023 6:10:02 PM.762] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine2. Could see player: True [12/26/2023 6:10:03 PM.272] LSPD First Response: [TRACE] Lior bulbulon (G_M_Y_BALLAORIG_01) was damaged. [12/26/2023 6:10:03 PM.274] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine1. Could see player: True [12/26/2023 6:10:03 PM.692] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Drug Raid and releasing unit CHARLIE-04 [12/26/2023 6:10:03 PM.692] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/26/2023 6:10:03 PM.692] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/26/2023 6:10:03 PM.692] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/26/2023 6:10:03 PM.721] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Illegal Parking [12/26/2023 6:10:03 PM.721] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to [SC] Illegal Parking [12/26/2023 6:10:03 PM.722] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/26/2023 6:10:03 PM.722] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/26/2023 6:10:03 PM.722] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/26/2023 6:10:03 PM.722] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/26/2023 6:10:03 PM.722] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:10:03 PM.722] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = DepartmentOperation Status = Open [12/26/2023 6:10:03 PM.722] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for DepartmentOperation [12/26/2023 6:10:03 PM.724] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:10:03 PM.724] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:10:03 PM.724] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:10:03 PM.757] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/28/2024 8:34:01 PM for DepartmentOperation [12/26/2023 6:10:03 PM.757] LSPD First Response: CalloutInterface: [DEBUG] waiting 70 in-game minutes for DepartmentOperation [12/26/2023 6:10:03 PM.757] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 52 minutes [12/26/2023 6:10:04 PM.744] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Illegal Parking and releasing unit QUEEN-02 [12/26/2023 6:10:04 PM.744] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/26/2023 6:10:04 PM.744] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/26/2023 6:10:04 PM.744] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/26/2023 6:10:04 PM.777] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for DepartmentOperation [12/26/2023 6:10:04 PM.777] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to DepartmentOperation [12/26/2023 6:10:04 PM.777] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/26/2023 6:10:04 PM.778] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/26/2023 6:10:04 PM.778] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/26/2023 6:10:04 PM.778] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/26/2023 6:10:04 PM.778] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:10:04 PM.778] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = OfficerDown Status = Open [12/26/2023 6:10:04 PM.778] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for OfficerDown [12/26/2023 6:10:04 PM.779] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:10:04 PM.779] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:10:04 PM.779] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:10:04 PM.813] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/29/2024 8:34:01 PM for OfficerDown [12/26/2023 6:10:04 PM.813] LSPD First Response: CalloutInterface: [DEBUG] waiting 20 in-game minutes for OfficerDown [12/26/2023 6:10:04 PM.813] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 33 minutes [12/26/2023 6:10:05 PM.831] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for OfficerDown [12/26/2023 6:10:05 PM.831] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to OfficerDown [12/26/2023 6:10:05 PM.831] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/26/2023 6:10:05 PM.831] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/26/2023 6:10:05 PM.831] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/26/2023 6:10:05 PM.832] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/26/2023 6:10:05 PM.832] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:10:05 PM.832] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Gang Taskforce Status = Open [12/26/2023 6:10:05 PM.832] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Gang Taskforce [12/26/2023 6:10:05 PM.833] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:10:05 PM.833] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:10:05 PM.833] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:10:05 PM.868] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/30/2024 8:34:01 PM for [SC] Gang Taskforce [12/26/2023 6:10:05 PM.868] LSPD First Response: CalloutInterface: [DEBUG] waiting 41 in-game minutes for [SC] Gang Taskforce [12/26/2023 6:10:05 PM.868] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 34 minutes [12/26/2023 6:10:06 PM.686] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #1 (Ambient) [12/26/2023 6:10:06 PM.686] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [12/26/2023 6:10:06 PM.686] LSPD First Response: [TRACE] Ped Jin Karuna has become idle again [12/26/2023 6:10:06 PM.747] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:10:06 PM.747] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:10:06 PM.821] LSPD First Response: CalloutInterface: [DEBUG] closing incident DepartmentOperation and releasing unit VICTOR-13 [12/26/2023 6:10:06 PM.821] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/26/2023 6:10:06 PM.821] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/26/2023 6:10:06 PM.821] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/26/2023 6:10:06 PM.853] LSPD First Response: CalloutInterface: [DEBUG] closing incident OfficerDown and releasing unit 2-KING-10 [12/26/2023 6:10:06 PM.853] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/26/2023 6:10:06 PM.853] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/26/2023 6:10:06 PM.853] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/26/2023 6:10:06 PM.883] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Gang Taskforce [12/26/2023 6:10:06 PM.883] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to [SC] Gang Taskforce [12/26/2023 6:10:06 PM.883] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/26/2023 6:10:06 PM.883] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/26/2023 6:10:06 PM.883] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/26/2023 6:10:06 PM.883] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/26/2023 6:10:06 PM.883] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:10:06 PM.883] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = SuspectWarrant Status = Open [12/26/2023 6:10:06 PM.883] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for SuspectWarrant [12/26/2023 6:10:06 PM.884] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:10:06 PM.885] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:10:06 PM.885] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:10:06 PM.918] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/31/2024 8:34:00 PM for SuspectWarrant [12/26/2023 6:10:06 PM.918] LSPD First Response: CalloutInterface: [DEBUG] waiting 65 in-game minutes for SuspectWarrant [12/26/2023 6:10:06 PM.918] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 31 minutes [12/26/2023 6:10:07 PM.187] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:10:07 PM.348] LSPD First Response: [TRACE] Lior bulbulon (G_M_Y_BALLAORIG_01) was damaged. [12/26/2023 6:10:07 PM.351] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at RightForearm. Could see player: True [12/26/2023 6:10:08 PM.351] LSPD First Response: [TRACE] Lior bulbulon killed by Tyler Gunther [12/26/2023 6:10:08 PM.352] LSPD First Response: [TRACE] Lior bulbulon (G_M_Y_BALLAORIG_01) was damaged. [12/26/2023 6:10:08 PM.353] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: True [12/26/2023 6:10:08 PM.353] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 6:10:09 PM.902] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Gang Taskforce and releasing unit 2-KING-10 [12/26/2023 6:10:09 PM.902] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/26/2023 6:10:09 PM.902] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/26/2023 6:10:09 PM.902] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/26/2023 6:10:09 PM.935] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for SuspectWarrant [12/26/2023 6:10:09 PM.935] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to SuspectWarrant [12/26/2023 6:10:09 PM.935] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/26/2023 6:10:09 PM.936] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/26/2023 6:10:09 PM.936] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/26/2023 6:10:09 PM.936] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/26/2023 6:10:09 PM.936] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:10:09 PM.936] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Transport Escape Status = Open [12/26/2023 6:10:09 PM.936] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Transport Escape [12/26/2023 6:10:09 PM.937] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:10:09 PM.937] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:10:09 PM.937] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:10:09 PM.969] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/1/2024 8:34:01 PM for [SC] Transport Escape [12/26/2023 6:10:09 PM.970] LSPD First Response: CalloutInterface: [DEBUG] waiting 24 in-game minutes for [SC] Transport Escape [12/26/2023 6:10:09 PM.970] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 28 minutes [12/26/2023 6:10:10 PM.731] LSPD First Response: [TRACE] Released 0 entities from Marker #9 Content Manager [12/26/2023 6:10:10 PM.731] LSPD First Response: [TRACE] Instance cleaned (Marker #9) [12/26/2023 6:10:10 PM.736] LSPD First Response: [TRACE] Thread Marker #9 has been shut down [12/26/2023 6:10:10 PM.947] LSPD First Response: CalloutInterface: [DEBUG] closing incident SuspectWarrant and releasing unit 6-PAUL-11 [12/26/2023 6:10:10 PM.947] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/26/2023 6:10:10 PM.947] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/26/2023 6:10:10 PM.947] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/26/2023 6:10:10 PM.976] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Transport Escape [12/26/2023 6:10:10 PM.976] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to [SC] Transport Escape [12/26/2023 6:10:10 PM.977] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/26/2023 6:10:10 PM.977] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/26/2023 6:10:10 PM.977] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/26/2023 6:10:10 PM.977] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/26/2023 6:10:10 PM.977] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:10:10 PM.977] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TrailerChaseSmall Status = Open [12/26/2023 6:10:10 PM.977] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TrailerChaseSmall [12/26/2023 6:10:10 PM.978] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:10:10 PM.978] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:10:10 PM.979] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:10:11 PM.009] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/2/2024 8:34:00 PM for TrailerChaseSmall [12/26/2023 6:10:11 PM.009] LSPD First Response: CalloutInterface: [DEBUG] waiting 44 in-game minutes for TrailerChaseSmall [12/26/2023 6:10:11 PM.009] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 44 minutes [12/26/2023 6:10:13 PM.050] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TrailerChaseSmall [12/26/2023 6:10:13 PM.050] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to TrailerChaseSmall [12/26/2023 6:10:13 PM.050] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/26/2023 6:10:13 PM.050] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/26/2023 6:10:13 PM.050] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/26/2023 6:10:13 PM.050] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/26/2023 6:10:13 PM.051] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:10:13 PM.051] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Prison Break Status = Open [12/26/2023 6:10:13 PM.051] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Prison Break [12/26/2023 6:10:13 PM.052] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:10:13 PM.052] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:10:13 PM.052] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:10:13 PM.084] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/3/2024 8:34:01 PM for [SC] Prison Break [12/26/2023 6:10:13 PM.084] LSPD First Response: CalloutInterface: [DEBUG] waiting 24 in-game minutes for [SC] Prison Break [12/26/2023 6:10:13 PM.084] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 53 minutes [12/26/2023 6:10:13 PM.968] LSPD First Response: [TRACE] IPM: Aborting existing radio task [12/26/2023 6:10:13 PM.968] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 6:10:13 PM.968] LSPD First Response: [TRACE] IPM: Starting radio task [12/26/2023 6:10:13 PM.968] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/26/2023 6:10:14 PM.050] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Transport Escape and releasing unit ADAM-04 [12/26/2023 6:10:14 PM.051] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/26/2023 6:10:14 PM.054] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/26/2023 6:10:14 PM.054] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/26/2023 6:10:14 PM.796] LSPD First Response: StartCallout: There's already a callout running. Aborting... [12/26/2023 6:10:14 PM.796] LSPD First Response: EndCurrentCallout: Finishing... [12/26/2023 6:10:14 PM.796] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 6:10:14 PM.796] LSPD First Response: [TRACE] Released 0 entities from #2 Content Manager [12/26/2023 6:10:14 PM.796] LSPD First Response: [TRACE] Instance cleaned ( #2) [12/26/2023 6:10:14 PM.797] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/26/2023 6:10:14 PM.797] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/26/2023 6:10:14 PM.797] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:10:14 PM.797] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for SuspiciousVehicle [12/26/2023 6:10:14 PM.797] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/26/2023 6:10:14 PM.797] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:10:14 PM.797] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for SuspiciousVehicle [12/26/2023 6:10:14 PM.798] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/26/2023 6:10:14 PM.798] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:10:14 PM.798] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for SuspiciousVehicle [12/26/2023 6:10:14 PM.798] LSPD First Response: Creating StolenEmergencyVehicle2 from UnitedCallouts.Callouts.StolenEmergencyVehicle2, UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null [12/26/2023 6:10:14 PM.798] LSPD First Response: [TRACE] Callout created: #3 [12/26/2023 6:10:14 PM.800] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SIGNAL_STREET [12/26/2023 6:10:14 PM.801] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/26/2023 6:10:14 PM.801] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [UC] Reports of a Stolen Emergency Vehicle (2) Status = New [12/26/2023 6:10:14 PM.801] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:10:14 PM.807] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:10:14 PM.807] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/26/2023 6:10:14 PM.808] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:10:14 PM.808] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:10:14 PM.808] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:10:14 PM.853] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/3/2024 8:34:01 PM for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:10:14 PM.853] LSPD First Response: CalloutInterface: [DEBUG] waiting 44 in-game minutes for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:10:15 PM.098] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [12/26/2023 6:10:16 PM.320] LSPD First Response: [TRACE] Radio task was active while menu not showing [12/26/2023 6:10:16 PM.320] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [12/26/2023 6:10:16 PM.320] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 6:10:16 PM.872] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:10:16 PM.872] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:10:17 PM.089] LSPD First Response: CalloutInterface: [DEBUG] closing incident TrailerChaseSmall and releasing unit 2-DAVID-5 [12/26/2023 6:10:17 PM.089] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/26/2023 6:10:17 PM.089] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/26/2023 6:10:17 PM.094] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/26/2023 6:10:17 PM.126] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Prison Break [12/26/2023 6:10:17 PM.126] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [SC] Prison Break [12/26/2023 6:10:17 PM.126] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/26/2023 6:10:17 PM.126] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/26/2023 6:10:17 PM.126] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/26/2023 6:10:17 PM.126] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/26/2023 6:10:17 PM.541] LSPD First Response: GetAudioFileForAction: No file found for: FOR [12/26/2023 6:10:17 PM.541] LSPD First Response: GetAudioFileForAction: No file found for: FOR [12/26/2023 6:10:17 PM.541] LSPD First Response: PlayAction: Failed to find FOR [12/26/2023 6:10:17 PM.541] LSPD First Response: GetAudioFileForAction: No file found for: CRIME_STOLEN_POLICE_VEHICLE [12/26/2023 6:10:17 PM.541] LSPD First Response: GetAudioFileForAction: No file found for: CRIME_STOLEN_POLICE_VEHICLE [12/26/2023 6:10:17 PM.541] LSPD First Response: PlayAction: Failed to find CRIME_STOLEN_POLICE_VEHICLE [12/26/2023 6:10:17 PM.541] LSPD First Response: GetAudioFileForAction: No file found for: UNITS_RESPOND_CODE_3 [12/26/2023 6:10:17 PM.541] LSPD First Response: GetAudioFileForAction: No file found for: UNITS_RESPOND_CODE_3 [12/26/2023 6:10:17 PM.541] LSPD First Response: PlayAction: Failed to find UNITS_RESPOND_CODE_3 [12/26/2023 6:10:18 PM.382] LSPD First Response: UnitedCallouts Log: Stolen Emergency Vehicle2 callout accepted. [12/26/2023 6:10:18 PM.506] LSPD First Response: [TRACE] Created new chase [12/26/2023 6:10:18 PM.508] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [12/26/2023 6:10:18 PM.508] LSPD First Response: [TRACE] Took ownership of suspect for chase [12/26/2023 6:10:18 PM.543] LSPD First Response: [TRACE] Suspect added to chase [12/26/2023 6:10:18 PM.554] LSPD First Response: [TRACE] Pursuit menu was reset. [12/26/2023 6:10:18 PM.557] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:10:18 PM.558] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:10:18 PM.566] LSPD First Response: [TRACE] Using new pursuit spawn [12/26/2023 6:10:18 PM.597] LSPD First Response: [WARN] New pursuit spawn failed, falling back to old system. [12/26/2023 6:10:18 PM.621] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:10:18 PM.622] LSPD First Response: [TRACE] Created police at X:261 Y:-2110.75 Z:15.5 [12/26/2023 6:10:18 PM.624] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:10:18 PM.626] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/26/2023 6:10:18 PM.629] LSPD First Response: [TRACE] Kiera Kies (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:10:18 PM.633] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:10:18 PM.635] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/26/2023 6:10:18 PM.638] LSPD First Response: [TRACE] Hannah Kamore (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:10:18 PM.705] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [12/26/2023 6:10:18 PM.705] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 6:10:18 PM.754] LSPD First Response: [TRACE] Cop Hannah Kamore reassigned to Jason Ares [12/26/2023 6:10:18 PM.758] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 6:10:18 PM.758] LSPD First Response: [TRACE] Added cop to existing chase [12/26/2023 6:10:18 PM.759] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [12/26/2023 6:10:18 PM.759] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 6:10:18 PM.760] LSPD First Response: [TRACE] Cop Kiera Kies reassigned to Jason Ares [12/26/2023 6:10:18 PM.760] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 6:10:18 PM.760] LSPD First Response: [TRACE] Added cop to existing chase [12/26/2023 6:10:18 PM.761] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:10:18 PM.761] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:10:18 PM.761] LSPD First Response: [TRACE] Using new pursuit spawn [12/26/2023 6:10:18 PM.762] LSPD First Response: [WARN] New pursuit spawn failed, falling back to old system. [12/26/2023 6:10:18 PM.770] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:10:18 PM.770] LSPD First Response: [TRACE] Created police at X:298 Y:-2000.25 Z:19.625 [12/26/2023 6:10:18 PM.770] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:10:18 PM.773] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/26/2023 6:10:18 PM.775] LSPD First Response: [TRACE] Lee Wharton (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:10:18 PM.776] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_white_mini_02 [12/26/2023 6:10:18 PM.777] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:10:18 PM.780] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/26/2023 6:10:18 PM.782] LSPD First Response: [TRACE] Demarcus Mckenzie (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:10:18 PM.785] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [12/26/2023 6:10:18 PM.785] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 6:10:18 PM.786] LSPD First Response: [TRACE] Cop Demarcus Mckenzie reassigned to Jason Ares [12/26/2023 6:10:18 PM.786] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 6:10:18 PM.786] LSPD First Response: [TRACE] Added cop to existing chase [12/26/2023 6:10:18 PM.786] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [12/26/2023 6:10:18 PM.786] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 6:10:18 PM.786] LSPD First Response: [TRACE] Cop Lee Wharton reassigned to Jason Ares [12/26/2023 6:10:18 PM.786] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 6:10:18 PM.786] LSPD First Response: [TRACE] Added cop to existing chase [12/26/2023 6:10:18 PM.787] LSPD First Response: [TRACE] Preloading POLMAV [12/26/2023 6:10:18 PM.787] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [12/26/2023 6:10:18 PM.787] LSPD First Response: [TRACE] Using new pursuit spawn [12/26/2023 6:10:18 PM.787] LSPD First Response: [WARN] New pursuit spawn failed, falling back to old system. [12/26/2023 6:10:18 PM.796] LSPD First Response: [TRACE] Preloading POLMAV [12/26/2023 6:10:18 PM.797] LSPD First Response: [TRACE] Created polmav at X:755.25 Y:-2156.25 Z:188.3125 [12/26/2023 6:10:18 PM.797] LSPD First Response: [TRACE] Forced Livery: 0 [12/26/2023 6:10:18 PM.859] LSPD First Response: [TRACE] Starting chase [12/26/2023 6:10:18 PM.925] LSPD First Response: [TRACE] Hannah Kamore now monitoring Jason Ares [12/26/2023 6:10:18 PM.925] LSPD First Response: [TRACE] Kiera Kies now monitoring Jason Ares [12/26/2023 6:10:18 PM.925] LSPD First Response: [TRACE] Demarcus Mckenzie now monitoring Jason Ares [12/26/2023 6:10:18 PM.925] LSPD First Response: [TRACE] Lee Wharton now monitoring Jason Ares [12/26/2023 6:10:18 PM.926] LSPD First Response: [TRACE] Player now monitoring Jason Ares [12/26/2023 6:10:18 PM.985] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 6:10:19 PM.511] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [12/26/2023 6:10:19 PM.512] LSPD First Response: [TRACE] New ped created s_m_y_pilot_01 (PedType: 6), Agency: AirSupport (lspd_asu) [12/26/2023 6:10:19 PM.514] LSPD First Response: [TRACE] Nicholas Angel (S_M_Y_PILOT_01) was set as a cop [12/26/2023 6:10:19 PM.515] LSPD First Response: [TRACE] Assigned air unit voices. [12/26/2023 6:10:19 PM.515] LSPD First Response: [TRACE] Report Voice: S_M_Y_COP_01_BLACK_FULL_02 [12/26/2023 6:10:19 PM.516] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [12/26/2023 6:10:19 PM.517] LSPD First Response: [TRACE] New ped created s_m_y_pilot_01 (PedType: 6), Agency: AirSupport (lspd_asu) [12/26/2023 6:10:19 PM.519] LSPD First Response: [TRACE] Jay Masons (S_M_Y_PILOT_01) was set as a cop [12/26/2023 6:10:19 PM.520] LSPD First Response: [TRACE] Assigned air unit voices. [12/26/2023 6:10:19 PM.540] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [12/26/2023 6:10:19 PM.540] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 6:10:19 PM.540] LSPD First Response: [TRACE] Cop Jay Masons reassigned to Jason Ares [12/26/2023 6:10:19 PM.541] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 6:10:19 PM.541] LSPD First Response: [TRACE] Added cop to existing chase [12/26/2023 6:10:19 PM.541] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [12/26/2023 6:10:19 PM.541] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 6:10:19 PM.541] LSPD First Response: [TRACE] Cop Nicholas Angel reassigned to Jason Ares [12/26/2023 6:10:19 PM.541] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 6:10:19 PM.541] LSPD First Response: [TRACE] Added cop to existing chase [12/26/2023 6:10:19 PM.541] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 6:10:19 PM.542] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [12/26/2023 6:10:19 PM.542] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:10:19 PM.542] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:10:19 PM.542] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:10:19 PM.543] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:10:19 PM.543] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:10:19 PM.543] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:10:19 PM.543] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:10:19 PM.543] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:10:19 PM.543] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:10:19 PM.582] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:10:19 PM.582] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:10:19 PM.582] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:10:19 PM.582] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:10:19 PM.582] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:10:19 PM.582] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:10:19 PM.583] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:10:19 PM.583] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:10:19 PM.583] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:10:19 PM.583] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:10:19 PM.584] LSPD First Response: [TRACE] User accepted callout [12/26/2023 6:10:19 PM.621] LSPD First Response: [TRACE] Jay Masons now monitoring Jason Ares [12/26/2023 6:10:19 PM.622] LSPD First Response: [TRACE] Nicholas Angel now monitoring Jason Ares [12/26/2023 6:10:19 PM.634] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 32 minutes [12/26/2023 6:10:19 PM.915] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 6:10:21 PM.236] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 6:10:21 PM.237] LSPD First Response: [TRACE] Report Voice: s_f_y_cop_01_white_full_01 [12/26/2023 6:10:21 PM.239] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 6:10:22 PM.123] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 6:10:22 PM.262] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:22 PM.264] LSPD First Response: [TRACE] Visual regained event fired [12/26/2023 6:10:22 PM.265] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:22 PM.343] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:22 PM.344] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:22 PM.562] LSPD First Response: [TRACE] Lee Wharton (MP_M_FREEMODE_01) entered combat with target: Jason Ares (A_M_M_SKIDROW_01) [12/26/2023 6:10:22 PM.786] LSPD First Response: PlayAction: Failed to find HELI_APPROACHING_DISPATCH, reverted to random voice [12/26/2023 6:10:22 PM.817] LSPD First Response: [TRACE] Kiera Kies (MP_F_FREEMODE_01) entered combat with target: Jason Ares (A_M_M_SKIDROW_01) [12/26/2023 6:10:23 PM.329] LSPD First Response: [TRACE] Hannah Kamore (MP_F_FREEMODE_01) entered combat with target: Jason Ares (A_M_M_SKIDROW_01) [12/26/2023 6:10:23 PM.542] LSPD First Response: [TRACE] Demarcus Mckenzie (MP_M_FREEMODE_01) entered combat with target: Jason Ares (A_M_M_SKIDROW_01) [12/26/2023 6:10:23 PM.843] LSPD First Response: [TRACE] Hannah Kamore (MP_F_FREEMODE_01) left combat. [12/26/2023 6:10:24 PM.069] LSPD First Response: [TRACE] Demarcus Mckenzie (MP_M_FREEMODE_01) left combat. [12/26/2023 6:10:24 PM.445] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:24 PM.446] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:24 PM.757] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 6:10:24 PM.758] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 6:10:24 PM.933] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 6:10:25 PM.763] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:25 PM.764] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:26 PM.543] LSPD First Response: [TRACE] Thread Marker #10 initialized [12/26/2023 6:10:26 PM.576] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:26 PM.578] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:27 PM.578] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice [12/26/2023 6:10:27 PM.838] LSPD First Response: [TRACE] Released 0 entities from Marker #10 Content Manager [12/26/2023 6:10:27 PM.838] LSPD First Response: [TRACE] Instance cleaned (Marker #10) [12/26/2023 6:10:27 PM.844] LSPD First Response: [TRACE] Thread Marker #10 has been shut down [12/26/2023 6:10:28 PM.731] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:28 PM.733] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:29 PM.792] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 6:10:29 PM.949] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 6:10:30 PM.872] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:30 PM.874] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:31 PM.375] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:31 PM.378] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:31 PM.388] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Prison Break and releasing unit VICTOR-13 [12/26/2023 6:10:31 PM.388] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/26/2023 6:10:31 PM.389] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/26/2023 6:10:31 PM.389] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/26/2023 6:10:31 PM.914] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:10:31 PM.914] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = AbandonedVehicle Status = Open [12/26/2023 6:10:31 PM.914] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for AbandonedVehicle [12/26/2023 6:10:31 PM.974] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:10:31 PM.974] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:10:31 PM.975] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:10:32 PM.035] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/5/2024 8:34:01 PM for AbandonedVehicle [12/26/2023 6:10:32 PM.035] LSPD First Response: CalloutInterface: [DEBUG] waiting 75 in-game minutes for AbandonedVehicle [12/26/2023 6:10:32 PM.035] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 40 minutes [12/26/2023 6:10:33 PM.037] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:33 PM.039] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:34 PM.087] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for AbandonedVehicle [12/26/2023 6:10:34 PM.087] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to AbandonedVehicle [12/26/2023 6:10:34 PM.087] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/26/2023 6:10:34 PM.087] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/26/2023 6:10:34 PM.087] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/26/2023 6:10:34 PM.087] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/26/2023 6:10:34 PM.087] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:10:34 PM.087] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Blocking Traffic Status = Open [12/26/2023 6:10:34 PM.088] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Blocking Traffic [12/26/2023 6:10:34 PM.088] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:10:34 PM.089] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:10:34 PM.089] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:10:34 PM.128] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/6/2024 8:34:01 PM for [SC] Blocking Traffic [12/26/2023 6:10:34 PM.128] LSPD First Response: CalloutInterface: [DEBUG] waiting 44 in-game minutes for [SC] Blocking Traffic [12/26/2023 6:10:34 PM.128] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 41 minutes [12/26/2023 6:10:34 PM.990] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 6:10:35 PM.103] LSPD First Response: CalloutInterface: [DEBUG] closing incident AbandonedVehicle and releasing unit 2-DAVID-5 [12/26/2023 6:10:35 PM.103] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/26/2023 6:10:35 PM.103] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/26/2023 6:10:35 PM.103] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/26/2023 6:10:35 PM.139] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Blocking Traffic [12/26/2023 6:10:35 PM.139] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to [SC] Blocking Traffic [12/26/2023 6:10:35 PM.139] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/26/2023 6:10:35 PM.139] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/26/2023 6:10:35 PM.139] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/26/2023 6:10:35 PM.139] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/26/2023 6:10:35 PM.140] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:10:35 PM.140] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Dead Body Status = Open [12/26/2023 6:10:35 PM.140] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Dead Body [12/26/2023 6:10:35 PM.141] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:10:35 PM.141] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:10:35 PM.141] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:10:35 PM.176] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/7/2024 8:34:01 PM for [SC] Dead Body [12/26/2023 6:10:35 PM.176] LSPD First Response: CalloutInterface: [DEBUG] waiting 28 in-game minutes for [SC] Dead Body [12/26/2023 6:10:35 PM.176] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 29 minutes [12/26/2023 6:10:35 PM.208] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:35 PM.210] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:36 PM.503] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:36 PM.504] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 6:10:36 PM.504] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_white_mini_02 [12/26/2023 6:10:36 PM.507] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 6:10:37 PM.200] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON FIRETRUK [12/26/2023 6:10:37 PM.283] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:37 PM.284] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:37 PM.286] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #6 Content Manager [12/26/2023 6:10:37 PM.286] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #6) [12/26/2023 6:10:37 PM.518] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:37 PM.520] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:38 PM.545] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 6:10:38 PM.562] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:38 PM.563] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:39 PM.483] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:39 PM.485] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:39 PM.554] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:40 PM.000] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 6:10:41 PM.605] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:41 PM.607] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:43 PM.664] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:43 PM.666] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:43 PM.745] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:43 PM.747] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:45 PM.036] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 6:10:45 PM.789] LSPD First Response: [TRACE] A new world event should be started [12/26/2023 6:10:45 PM.789] LSPD First Response: [TRACE] Starting world event RunLights [12/26/2023 6:10:45 PM.789] LSPD First Response: [TRACE] Setting up world event: RunLights #4 [12/26/2023 6:10:45 PM.790] LSPD First Response: [TRACE] Failed to set up RunLights #4 [12/26/2023 6:10:45 PM.790] LSPD First Response: [TRACE] Released 0 entities from RunLights #4 Content Manager [12/26/2023 6:10:45 PM.790] LSPD First Response: [TRACE] Instance cleaned (RunLights #4) [12/26/2023 6:10:45 PM.825] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:45 PM.827] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:47 PM.275] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 6:10:47 PM.955] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:47 PM.957] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:48 PM.754] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:49 PM.273] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #1 (Ambient) [12/26/2023 6:10:50 PM.047] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 6:10:50 PM.088] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:50 PM.089] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:51 PM.805] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:51 PM.808] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:52 PM.234] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:52 PM.236] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:53 PM.290] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:10:54 PM.187] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 6:10:54 PM.225] LSPD First Response: [TRACE] Demarcus Mckenzie (MP_M_FREEMODE_01) entered combat with target: Liam Dodds (A_M_Y_MEXTHUG_01) [12/26/2023 6:10:54 PM.226] LSPD First Response: [TRACE] Mike Richardson (G_M_Y_BALLAORIG_01) was damaged. [12/26/2023 6:10:54 PM.379] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:54 PM.380] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:54 PM.421] LSPD First Response: [TRACE] Nicholas Angel (S_M_Y_PILOT_01) entered combat with target: Jason Ares (A_M_M_SKIDROW_01) [12/26/2023 6:10:54 PM.422] LSPD First Response: [TRACE] Jay Masons (S_M_Y_PILOT_01) entered combat with target: Liam Dodds (A_M_Y_MEXTHUG_01) [12/26/2023 6:10:54 PM.615] LSPD First Response: [TRACE] Hannah Kamore (MP_F_FREEMODE_01) entered combat with target: Liam Dodds (A_M_Y_MEXTHUG_01) [12/26/2023 6:10:54 PM.659] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:54 PM.661] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:10:55 PM.454] LSPD First Response: [TRACE] Nicholas Angel (S_M_Y_PILOT_01) left combat. [12/26/2023 6:10:55 PM.687] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_black_mini_02 [12/26/2023 6:10:55 PM.689] LSPD First Response: [TRACE] Surrendered due to crash after tire burst [12/26/2023 6:10:55 PM.736] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: TaskEvadeCopsAdvInVehicle still active [12/26/2023 6:10:55 PM.741] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [12/26/2023 6:10:57 PM.885] LSPD First Response: [TRACE] 528693729 [12/26/2023 6:10:58 PM.097] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:10:58 PM.097] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:58 PM.101] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:10:59 PM.169] LSPD First Response: [TRACE] Nicholas Angel (S_M_Y_PILOT_01) entered combat with target: Jason Ares (A_M_M_SKIDROW_01) [12/26/2023 6:11:00 PM.065] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 6:11:00 PM.204] LSPD First Response: [TRACE] Nicholas Angel (S_M_Y_PILOT_01) left combat. [12/26/2023 6:11:00 PM.345] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:11:00 PM.346] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:11:00 PM.421] LSPD First Response: [TRACE] Demarcus Mckenzie (MP_M_FREEMODE_01) left combat. [12/26/2023 6:11:00 PM.871] LSPD First Response: [TRACE] Hannah Kamore (MP_F_FREEMODE_01) left combat. [12/26/2023 6:11:01 PM.703] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Dead Body [12/26/2023 6:11:01 PM.703] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to [SC] Dead Body [12/26/2023 6:11:01 PM.703] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/26/2023 6:11:01 PM.703] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/26/2023 6:11:01 PM.703] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/26/2023 6:11:01 PM.704] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/26/2023 6:11:01 PM.704] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:11:01 PM.704] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TransitAssistance Status = Open [12/26/2023 6:11:01 PM.704] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TransitAssistance [12/26/2023 6:11:01 PM.705] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:11:01 PM.705] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:11:01 PM.705] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:11:01 PM.739] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/8/2024 8:34:01 PM for TransitAssistance [12/26/2023 6:11:01 PM.740] LSPD First Response: CalloutInterface: [DEBUG] waiting 86 in-game minutes for TransitAssistance [12/26/2023 6:11:01 PM.740] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 59 minutes [12/26/2023 6:11:02 PM.542] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:11:02 PM.543] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:11:02 PM.656] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Blocking Traffic and releasing unit ADAM-05 [12/26/2023 6:11:02 PM.656] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/26/2023 6:11:02 PM.656] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/26/2023 6:11:02 PM.656] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/26/2023 6:11:02 PM.728] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Dead Body and releasing unit ADAM-04 [12/26/2023 6:11:02 PM.728] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/26/2023 6:11:02 PM.728] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/26/2023 6:11:02 PM.728] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/26/2023 6:11:02 PM.762] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TransitAssistance [12/26/2023 6:11:02 PM.762] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to TransitAssistance [12/26/2023 6:11:02 PM.762] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/26/2023 6:11:02 PM.762] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/26/2023 6:11:02 PM.762] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/26/2023 6:11:02 PM.762] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/26/2023 6:11:02 PM.762] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:11:02 PM.763] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Casino Raid Status = Open [12/26/2023 6:11:02 PM.763] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Casino Raid [12/26/2023 6:11:02 PM.764] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:11:02 PM.764] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:11:02 PM.764] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:11:02 PM.806] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/9/2024 8:34:01 PM for [SC] Casino Raid [12/26/2023 6:11:02 PM.806] LSPD First Response: CalloutInterface: [DEBUG] waiting 39 in-game minutes for [SC] Casino Raid [12/26/2023 6:11:02 PM.806] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 35 minutes [12/26/2023 6:11:03 PM.779] LSPD First Response: CalloutInterface: [DEBUG] closing incident TransitAssistance and releasing unit VICTOR-13 [12/26/2023 6:11:03 PM.779] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/26/2023 6:11:03 PM.779] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/26/2023 6:11:03 PM.779] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/26/2023 6:11:03 PM.817] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Casino Raid [12/26/2023 6:11:03 PM.817] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to [SC] Casino Raid [12/26/2023 6:11:03 PM.817] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/26/2023 6:11:03 PM.817] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/26/2023 6:11:03 PM.817] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/26/2023 6:11:03 PM.817] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/26/2023 6:11:03 PM.818] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:11:03 PM.818] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Ambulance Escort Status = Open [12/26/2023 6:11:03 PM.818] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Ambulance Escort [12/26/2023 6:11:03 PM.818] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:11:03 PM.819] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:11:03 PM.819] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:11:03 PM.853] LSPD First Response: [TRACE] Preloading SHERIFF [12/26/2023 6:11:03 PM.854] LSPD First Response: [TRACE] Created sheriff at X:399.393 Y:-1621.396 Z:29.20119 [12/26/2023 6:11:03 PM.854] LSPD First Response: [TRACE] AmbientStationSpawn: Added SHERIFF at Davis Sheriff Station [12/26/2023 6:11:03 PM.854] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01 [12/26/2023 6:11:03 PM.856] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: Custom () [12/26/2023 6:11:03 PM.857] LSPD First Response: [TRACE] Mary Smoke (S_F_Y_SHERIFF_01) was set as a cop [12/26/2023 6:11:03 PM.858] LSPD First Response: [TRACE] Assigned ped to PoliceStation #6 (Ambient) [12/26/2023 6:11:03 PM.858] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [12/26/2023 6:11:03 PM.859] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: Custom () [12/26/2023 6:11:03 PM.860] LSPD First Response: [TRACE] David Marley (S_M_Y_SHERIFF_01) was set as a cop [12/26/2023 6:11:03 PM.861] LSPD First Response: [TRACE] Assigned ped to PoliceStation #6 (Ambient) [12/26/2023 6:11:03 PM.861] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [12/26/2023 6:11:03 PM.862] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: Custom () [12/26/2023 6:11:03 PM.863] LSPD First Response: [TRACE] John McTavish (S_M_Y_SHERIFF_01) was set as a cop [12/26/2023 6:11:03 PM.864] LSPD First Response: [TRACE] Assigned ped to PoliceStation #6 (Ambient) [12/26/2023 6:11:03 PM.870] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/10/2024 8:34:01 PM for [SC] Ambulance Escort [12/26/2023 6:11:03 PM.870] LSPD First Response: CalloutInterface: [DEBUG] waiting 41 in-game minutes for [SC] Ambulance Escort [12/26/2023 6:11:03 PM.870] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 51 minutes [12/26/2023 6:11:04 PM.586] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:11:04 PM.587] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:11:05 PM.091] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 6:11:06 PM.181] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [12/26/2023 6:11:06 PM.432] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [12/26/2023 6:11:06 PM.688] LSPD First Response: [TRACE] ChaseInVehiclePassenger: Exiting vehicle [12/26/2023 6:11:06 PM.688] LSPD First Response: [TRACE] A ped wants to exit our vehicle [12/26/2023 6:11:06 PM.691] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:11:06 PM.693] LSPD First Response: [TRACE] Reapplied [12/26/2023 6:11:07 PM.205] LSPD First Response: [TRACE] Aborting LeaveVehicleSmart: Internal task no longer active [12/26/2023 6:11:07 PM.205] LSPD First Response: [TRACE] TaskLeaveVehicle::Abort [12/26/2023 6:11:07 PM.205] LSPD First Response: [TRACE] Aborting LeaveVehicleSmart: Internal task no longer active [12/26/2023 6:11:07 PM.205] LSPD First Response: [TRACE] TaskLeaveVehicle::Abort [12/26/2023 6:11:07 PM.207] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [12/26/2023 6:11:07 PM.453] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [12/26/2023 6:11:07 PM.567] LSPD First Response: [TRACE] Kiera Kies (MP_F_FREEMODE_01) left combat. [12/26/2023 6:11:07 PM.717] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [12/26/2023 6:11:08 PM.215] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:11:08 PM.254] LSPD First Response: [TRACE] Aborting LeaveVehicleSmart: Internal task no longer active [12/26/2023 6:11:08 PM.254] LSPD First Response: [TRACE] TaskLeaveVehicle::Abort [12/26/2023 6:11:08 PM.920] LSPD First Response: [TRACE] Lee Wharton (MP_M_FREEMODE_01) left combat. [12/26/2023 6:11:08 PM.962] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Ambulance Escort [12/26/2023 6:11:08 PM.962] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [SC] Ambulance Escort [12/26/2023 6:11:08 PM.962] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/26/2023 6:11:08 PM.962] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/26/2023 6:11:08 PM.962] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/26/2023 6:11:08 PM.962] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/26/2023 6:11:08 PM.963] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:11:08 PM.963] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Officer Ambush Status = Open [12/26/2023 6:11:08 PM.963] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Officer Ambush [12/26/2023 6:11:08 PM.963] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:11:08 PM.963] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:11:08 PM.964] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:11:09 PM.001] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/11/2024 8:34:01 PM for [SC] Officer Ambush [12/26/2023 6:11:09 PM.001] LSPD First Response: CalloutInterface: [DEBUG] waiting 24 in-game minutes for [SC] Officer Ambush [12/26/2023 6:11:09 PM.001] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 29 minutes [12/26/2023 6:11:09 PM.238] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:11:09 PM.941] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Casino Raid and releasing unit ADAM-06 [12/26/2023 6:11:09 PM.941] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/26/2023 6:11:09 PM.941] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/26/2023 6:11:09 PM.941] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/26/2023 6:11:09 PM.974] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Ambulance Escort and releasing unit VICTOR-13 [12/26/2023 6:11:09 PM.974] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/26/2023 6:11:09 PM.974] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/26/2023 6:11:09 PM.974] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/26/2023 6:11:10 PM.008] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Officer Ambush [12/26/2023 6:11:10 PM.008] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [SC] Officer Ambush [12/26/2023 6:11:10 PM.008] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/26/2023 6:11:10 PM.008] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/26/2023 6:11:10 PM.008] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/26/2023 6:11:10 PM.008] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/26/2023 6:11:10 PM.009] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:11:10 PM.009] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = PCPOverdose Status = Open [12/26/2023 6:11:10 PM.009] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for PCPOverdose [12/26/2023 6:11:10 PM.009] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:11:10 PM.009] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:11:10 PM.009] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:11:10 PM.046] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/12/2024 8:34:01 PM for PCPOverdose [12/26/2023 6:11:10 PM.046] LSPD First Response: CalloutInterface: [DEBUG] waiting 76 in-game minutes for PCPOverdose [12/26/2023 6:11:10 PM.046] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 46 minutes [12/26/2023 6:11:10 PM.109] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 6:11:10 PM.696] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [12/26/2023 6:11:11 PM.034] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Officer Ambush and releasing unit VICTOR-13 [12/26/2023 6:11:11 PM.034] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/26/2023 6:11:11 PM.034] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/26/2023 6:11:11 PM.034] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/26/2023 6:11:11 PM.066] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for PCPOverdose [12/26/2023 6:11:11 PM.066] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to PCPOverdose [12/26/2023 6:11:11 PM.066] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/26/2023 6:11:11 PM.066] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/26/2023 6:11:11 PM.066] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/26/2023 6:11:11 PM.066] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/26/2023 6:11:11 PM.066] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:11:11 PM.066] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = GunStoreRobbery Status = Open [12/26/2023 6:11:11 PM.066] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for GunStoreRobbery [12/26/2023 6:11:11 PM.067] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:11:11 PM.067] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:11:11 PM.067] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:11:11 PM.101] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/13/2024 8:34:01 PM for GunStoreRobbery [12/26/2023 6:11:11 PM.101] LSPD First Response: CalloutInterface: [DEBUG] waiting 20 in-game minutes for GunStoreRobbery [12/26/2023 6:11:11 PM.101] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 37 minutes [12/26/2023 6:11:11 PM.267] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:11:11 PM.305] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-1 [12/26/2023 6:11:12 PM.116] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for GunStoreRobbery [12/26/2023 6:11:12 PM.116] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to GunStoreRobbery [12/26/2023 6:11:12 PM.116] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/26/2023 6:11:12 PM.116] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/26/2023 6:11:12 PM.116] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/26/2023 6:11:12 PM.116] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/26/2023 6:11:12 PM.116] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:11:12 PM.116] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Call Dropped Status = Open [12/26/2023 6:11:12 PM.117] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Call Dropped [12/26/2023 6:11:12 PM.117] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:11:12 PM.117] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:11:12 PM.117] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/26/2023 6:11:12 PM.146] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:12 PM.157] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/14/2024 8:34:01 PM for [SC] Call Dropped [12/26/2023 6:11:12 PM.158] LSPD First Response: CalloutInterface: [DEBUG] waiting 20 in-game minutes for [SC] Call Dropped [12/26/2023 6:11:12 PM.158] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 20 minutes [12/26/2023 6:11:12 PM.216] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:12 PM.623] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:12 PM.720] LSPD First Response: [TRACE] Kiera Kies (MP_F_FREEMODE_01) entered combat with target: Jason Ares (A_M_M_SKIDROW_01) [12/26/2023 6:11:13 PM.092] LSPD First Response: CalloutInterface: [DEBUG] closing incident PCPOverdose and releasing unit 1-ADAM-12 [12/26/2023 6:11:13 PM.092] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/26/2023 6:11:13 PM.092] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/26/2023 6:11:13 PM.092] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/26/2023 6:11:13 PM.125] LSPD First Response: CalloutInterface: [DEBUG] closing incident GunStoreRobbery and releasing unit ADAM-05 [12/26/2023 6:11:13 PM.125] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/26/2023 6:11:13 PM.125] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/26/2023 6:11:13 PM.125] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/26/2023 6:11:13 PM.192] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Call Dropped [12/26/2023 6:11:13 PM.192] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to [SC] Call Dropped [12/26/2023 6:11:13 PM.192] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/26/2023 6:11:13 PM.192] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/26/2023 6:11:13 PM.192] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/26/2023 6:11:13 PM.192] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/26/2023 6:11:13 PM.192] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/26/2023 6:11:13 PM.192] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Disorientated Individual Status = Open [12/26/2023 6:11:13 PM.192] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Disorientated Individual [12/26/2023 6:11:13 PM.193] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:11:13 PM.193] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:11:13 PM.193] LSPD First Response: CalloutInterface: [WARNING] there are no callouts available for spawning [12/26/2023 6:11:13 PM.226] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/15/2024 8:34:01 PM for [686] Disorientated Individual [12/26/2023 6:11:13 PM.226] LSPD First Response: CalloutInterface: [DEBUG] waiting 63 in-game minutes for [686] Disorientated Individual [12/26/2023 6:11:13 PM.766] LSPD First Response: [TRACE] Hannah Kamore (MP_F_FREEMODE_01) entered combat with target: Jason Ares (A_M_M_SKIDROW_01) [12/26/2023 6:11:13 PM.800] LSPD First Response: [TRACE] Demarcus Mckenzie (MP_M_FREEMODE_01) entered combat with target: Jason Ares (A_M_M_SKIDROW_01) [12/26/2023 6:11:14 PM.202] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Call Dropped and releasing unit ADAM-06 [12/26/2023 6:11:14 PM.203] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/26/2023 6:11:14 PM.203] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/26/2023 6:11:14 PM.203] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/26/2023 6:11:14 PM.241] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Disorientated Individual [12/26/2023 6:11:14 PM.241] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [686] Disorientated Individual [12/26/2023 6:11:14 PM.241] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/26/2023 6:11:14 PM.241] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/26/2023 6:11:14 PM.241] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/26/2023 6:11:14 PM.241] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/26/2023 6:11:14 PM.265] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:14 PM.333] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:14 PM.432] LSPD First Response: [TRACE] DragSuspectOutOfVehicle [12/26/2023 6:11:14 PM.576] LSPD First Response: [TRACE] Jason Ares (A_M_M_SKIDROW_01) was damaged. [12/26/2023 6:11:14 PM.582] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine3. Could see player: True [12/26/2023 6:11:15 PM.110] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 6:11:15 PM.206] LSPD First Response: [TRACE] DragSuspectOutOfVehicle [12/26/2023 6:11:15 PM.310] LSPD First Response: [TRACE] Kiera Kies (MP_F_FREEMODE_01) left combat. [12/26/2023 6:11:15 PM.634] LSPD First Response: [TRACE] Jason Ares (A_M_M_SKIDROW_01) was damaged. [12/26/2023 6:11:15 PM.639] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at RightClavicle. Could see player: True [12/26/2023 6:11:16 PM.399] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:16 PM.464] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:17 PM.214] LSPD First Response: [TRACE] Jason Ares (A_M_M_SKIDROW_01) was damaged. [12/26/2023 6:11:17 PM.216] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at LeftHand. Could see player: True [12/26/2023 6:11:17 PM.845] LSPD First Response: [TRACE] DragSuspectOutOfVehicle [12/26/2023 6:11:17 PM.910] LSPD First Response: [TRACE] Demarcus Mckenzie (MP_M_FREEMODE_01) left combat. [12/26/2023 6:11:18 PM.273] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:18 PM.511] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:18 PM.575] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:18 PM.642] LSPD First Response: [TRACE] DragSuspectOutOfVehicle [12/26/2023 6:11:18 PM.955] LSPD First Response: [TRACE] Hannah Kamore (MP_F_FREEMODE_01) left combat. [12/26/2023 6:11:19 PM.693] LSPD First Response: [TRACE] Surrendered [12/26/2023 6:11:19 PM.695] LSPD First Response: [TRACE] Report Voice: s_f_y_cop_01_black_full_02 [12/26/2023 6:11:19 PM.734] LSPD First Response: [TRACE] DragSuspectOutOfVehicleCleanUpAction [12/26/2023 6:11:19 PM.736] LSPD First Response: [TRACE] DragSuspectOutOfVehicleCleanUpAction [12/26/2023 6:11:19 PM.737] LSPD First Response: [TRACE] DragSuspectOutOfVehicleCleanUpAction [12/26/2023 6:11:19 PM.738] LSPD First Response: [TRACE] DragSuspectOutOfVehicleCleanUpAction [12/26/2023 6:11:19 PM.788] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [12/26/2023 6:11:19 PM.788] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 6:11:19 PM.788] LSPD First Response: [WARN] Added cop without proper cop data [12/26/2023 6:11:19 PM.788] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 6:11:19 PM.789] LSPD First Response: [TRACE] Matias Jacobs (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:11:19 PM.789] LSPD First Response: [TRACE] Cop Matias Jacobs reassigned to Jason Ares [12/26/2023 6:11:19 PM.789] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 6:11:19 PM.818] LSPD First Response: [TRACE] Matias Jacobs now monitoring Jason Ares [12/26/2023 6:11:19 PM.828] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> Partner-0 [12/26/2023 6:11:19 PM.894] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [12/26/2023 6:11:19 PM.894] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 6:11:19 PM.894] LSPD First Response: [WARN] Added cop without proper cop data [12/26/2023 6:11:19 PM.894] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 6:11:19 PM.895] LSPD First Response: [TRACE] Dean Foster (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:11:19 PM.895] LSPD First Response: [TRACE] Cop Dean Foster reassigned to Jason Ares [12/26/2023 6:11:19 PM.895] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 6:11:19 PM.921] LSPD First Response: [TRACE] Dean Foster now monitoring Jason Ares [12/26/2023 6:11:19 PM.929] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> Partner-1 [12/26/2023 6:11:19 PM.989] LSPD First Response: [TRACE] Hannah Kamore (MP_F_FREEMODE_01) entered combat with target: Jason Ares (A_M_M_SKIDROW_01) [12/26/2023 6:11:20 PM.136] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 6:11:20 PM.179] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON FIRETRUK [12/26/2023 6:11:20 PM.236] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [12/26/2023 6:11:20 PM.236] at WfXXouAbUxcUjsPEavWtqjbebXFD.DsjTVvWVJJaWgTWRuuTzfHghboWW(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\StrictCooldownFail.cs:line 44 [12/26/2023 6:11:20 PM.236] at sFZxwFgflRNyFjrEUMerZaBLjcWp.RzlNNssotVvlEtgzVSsZeziwkPhD(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) [12/26/2023 6:11:20 PM.236] at uCUpyrUDouqZcNmgJppGqLyzOpXe.DsjTVvWVJJaWgTWRuuTzfHghboWW(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 781 [12/26/2023 6:11:20 PM.337] LSPD First Response: [TRACE] Matias Jacobs (MP_M_FREEMODE_01) entered combat with target: Jason Ares (A_M_M_SKIDROW_01) [12/26/2023 6:11:20 PM.346] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Disorientated Individual and releasing unit 1-ADAM-12 [12/26/2023 6:11:20 PM.346] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/26/2023 6:11:20 PM.346] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/26/2023 6:11:20 PM.346] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/26/2023 6:11:20 PM.826] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task [12/26/2023 6:11:20 PM.826] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [12/26/2023 6:11:20 PM.829] LSPD First Response: [TRACE] ConfrontSuspectCleanupAction [12/26/2023 6:11:20 PM.999] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 6:11:20 PM.999] LSPD First Response: [TRACE] Matias Jacobs (MP_M_FREEMODE_01) left combat. [12/26/2023 6:11:21 PM.009] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 6:11:21 PM.040] LSPD First Response: [TRACE] Hannah Kamore (MP_F_FREEMODE_01) left combat. [12/26/2023 6:11:22 PM.005] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:11:22 PM.007] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:11:22 PM.561] LSPD First Response: [TRACE] Matias Jacobs (MP_M_FREEMODE_01) entered combat with target: Jason Ares (A_M_M_SKIDROW_01) [12/26/2023 6:11:24 PM.126] LSPD First Response: [TRACE] Matias Jacobs (MP_M_FREEMODE_01) left combat. [12/26/2023 6:11:25 PM.070] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:11:25 PM.169] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 6:11:27 PM.774] LSPD First Response: [TRACE] Jay Masons (S_M_Y_PILOT_01) left combat. [12/26/2023 6:11:29 PM.870] LSPD First Response: [TRACE] Hannah Kamore (MP_F_FREEMODE_01) entered combat with target: Jason Ares (A_M_M_SKIDROW_01) [12/26/2023 6:11:30 PM.185] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 6:11:30 PM.813] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #1 (Ambient) [12/26/2023 6:11:32 PM.476] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:11:33 PM.081] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:11:33 PM.217] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:33 PM.487] LSPD First Response: [TRACE] Matias Jacobs (MP_M_FREEMODE_01) entered combat with target: Louis Fibonazzi (A_M_Y_MEXTHUG_01) [12/26/2023 6:11:33 PM.489] LSPD First Response: [TRACE] Lee Wharton (MP_M_FREEMODE_01) entered combat with target: Louis Fibonazzi (A_M_Y_MEXTHUG_01) [12/26/2023 6:11:33 PM.489] LSPD First Response: [TRACE] Nicholas Angel (S_M_Y_PILOT_01) entered combat with target: Jason Ares (A_M_M_SKIDROW_01) [12/26/2023 6:11:33 PM.490] LSPD First Response: [TRACE] Jay Masons (S_M_Y_PILOT_01) entered combat with target: Louis Fibonazzi (A_M_Y_MEXTHUG_01) [12/26/2023 6:11:33 PM.490] LSPD First Response: [TRACE] Louis Fibonazzi (A_M_Y_MEXTHUG_01) was damaged. [12/26/2023 6:11:33 PM.490] LSPD First Response: [TRACE] Kiera Kies (MP_F_FREEMODE_01) entered combat with target: Louis Fibonazzi (A_M_Y_MEXTHUG_01) [12/26/2023 6:11:33 PM.491] LSPD First Response: [TRACE] Dean Foster (MP_M_FREEMODE_01) entered combat with target: Louis Fibonazzi (A_M_Y_MEXTHUG_01) [12/26/2023 6:11:33 PM.775] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:33 PM.991] LSPD First Response: [TRACE] Louis Fibonazzi (A_M_Y_MEXTHUG_01) was damaged. [12/26/2023 6:11:34 PM.197] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:34 PM.229] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:34 PM.332] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:34 PM.332] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:34 PM.465] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:34 PM.869] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:35 PM.072] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:35 PM.172] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:35 PM.207] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:35 PM.509] LSPD First Response: [TRACE] Nicholas Angel (S_M_Y_PILOT_01) left combat. [12/26/2023 6:11:35 PM.790] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:36 PM.027] LSPD First Response: [TRACE] Louis Fibonazzi (A_M_Y_MEXTHUG_01) was damaged. [12/26/2023 6:11:37 PM.325] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:11:37 PM.326] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:11:38 PM.365] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:38 PM.751] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:11:40 PM.156] LSPD First Response: [TRACE] ConfrontSuspectCleanupAction [12/26/2023 6:11:40 PM.156] LSPD First Response: [TRACE] Hannah Kamore (MP_F_FREEMODE_01) left combat. [12/26/2023 6:11:40 PM.158] LSPD First Response: [TRACE] Nicholas Angel (S_M_Y_PILOT_01) entered combat with target: Louis Fibonazzi (A_M_Y_MEXTHUG_01) [12/26/2023 6:11:40 PM.225] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 6:11:40 PM.323] LSPD First Response: [TRACE] Task CopBustPed finished: Busting done [12/26/2023 6:11:40 PM.327] ABORT BUST [12/26/2023 6:11:40 PM.346] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [12/26/2023 6:11:40 PM.347] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [12/26/2023 6:11:40 PM.351] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 6:11:40 PM.353] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 6:11:40 PM.353] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [12/26/2023 6:11:40 PM.353] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [12/26/2023 6:11:40 PM.353] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 6:11:40 PM.353] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 6:11:40 PM.353] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [12/26/2023 6:11:40 PM.354] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [12/26/2023 6:11:40 PM.354] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 6:11:40 PM.354] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 6:11:40 PM.354] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [12/26/2023 6:11:40 PM.354] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [12/26/2023 6:11:40 PM.354] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 6:11:40 PM.354] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 6:11:40 PM.354] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [12/26/2023 6:11:40 PM.354] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [12/26/2023 6:11:40 PM.354] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 6:11:40 PM.354] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 6:11:40 PM.354] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [12/26/2023 6:11:40 PM.354] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [12/26/2023 6:11:40 PM.354] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 6:11:40 PM.354] LSPD First Response: [TRACE] Aborting PoliceHelicopter: TaskCopChasePedAdv ending [12/26/2023 6:11:40 PM.357] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 6:11:40 PM.357] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [12/26/2023 6:11:40 PM.357] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [12/26/2023 6:11:40 PM.357] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 6:11:40 PM.357] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 6:11:40 PM.357] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [12/26/2023 6:11:40 PM.357] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [12/26/2023 6:11:40 PM.357] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 6:11:40 PM.357] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 6:11:40 PM.357] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [12/26/2023 6:11:40 PM.358] LSPD First Response: [TRACE] Visual lost event fired [12/26/2023 6:11:40 PM.359] LSPD First Response: [TRACE] Suspect freed [12/26/2023 6:11:40 PM.359] LSPD First Response: [TRACE] SuspectTransportManager::AddSuspect: Removed from chase [12/26/2023 6:11:40 PM.359] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [12/26/2023 6:11:40 PM.359] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker) [12/26/2023 6:11:40 PM.362] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [12/26/2023 6:11:40 PM.363] LSPD First Response: [TRACE] Freeing cop: Demarcus Mckenzie [12/26/2023 6:11:40 PM.363] LSPD First Response: [TRACE] Cop freed [12/26/2023 6:11:40 PM.363] LSPD First Response: [TRACE] SuspectTransportManager::AddSuspect: Removed from chase [12/26/2023 6:11:40 PM.363] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker) [12/26/2023 6:11:40 PM.363] LSPD First Response: [TRACE] Task CopBustPed finished: Arrest finished nicely. [12/26/2023 6:11:40 PM.387] LSPD First Response: [TRACE] TryStartTransportWithNearbyVehicle: Found valid vehicle [12/26/2023 6:11:40 PM.387] LSPD First Response: [TRACE] Secondary suspect cop became main cop for transport with local vehicle [12/26/2023 6:11:40 PM.400] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 6:11:40 PM.400] LSPD First Response: [TRACE] Released 0 entities from #3 Content Manager [12/26/2023 6:11:40 PM.400] LSPD First Response: [TRACE] Instance cleaned ( #3) [12/26/2023 6:11:40 PM.401] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/26/2023 6:11:40 PM.401] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:11:40 PM.401] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:11:40 PM.401] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:11:40 PM.401] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:11:40 PM.401] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:11:40 PM.401] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:11:40 PM.401] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:11:40 PM.402] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:11:40 PM.402] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Reports of a Stolen Emergency Vehicle (2) [12/26/2023 6:11:40 PM.427] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [12/26/2023 6:11:40 PM.434] LSPD First Response: [TRACE] Ending chase [12/26/2023 6:11:40 PM.434] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [12/26/2023 6:11:40 PM.434] LSPD First Response: [TRACE] Freeing cop: Hannah Kamore [12/26/2023 6:11:40 PM.434] LSPD First Response: [TRACE] Cop freed [12/26/2023 6:11:40 PM.434] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [12/26/2023 6:11:40 PM.434] LSPD First Response: [TRACE] Freeing cop: Kiera Kies [12/26/2023 6:11:40 PM.434] LSPD First Response: [TRACE] Cop freed [12/26/2023 6:11:40 PM.435] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [12/26/2023 6:11:40 PM.435] LSPD First Response: [TRACE] Freeing cop: Lee Wharton [12/26/2023 6:11:40 PM.435] LSPD First Response: [TRACE] Cop freed [12/26/2023 6:11:40 PM.435] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [12/26/2023 6:11:40 PM.435] LSPD First Response: [TRACE] Freeing cop: Jay Masons [12/26/2023 6:11:40 PM.435] LSPD First Response: [TRACE] Cop freed [12/26/2023 6:11:40 PM.435] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [12/26/2023 6:11:40 PM.435] LSPD First Response: [TRACE] Freeing cop: Nicholas Angel [12/26/2023 6:11:40 PM.435] LSPD First Response: [TRACE] Cop freed [12/26/2023 6:11:40 PM.435] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [12/26/2023 6:11:40 PM.435] LSPD First Response: [TRACE] Freeing cop: Matias Jacobs [12/26/2023 6:11:40 PM.435] LSPD First Response: [TRACE] Cop freed [12/26/2023 6:11:40 PM.435] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [12/26/2023 6:11:40 PM.436] LSPD First Response: [TRACE] Freeing cop: Dean Foster [12/26/2023 6:11:40 PM.436] LSPD First Response: [TRACE] Cop freed [12/26/2023 6:11:40 PM.437] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager [12/26/2023 6:11:40 PM.437] LSPD First Response: [TRACE] Instance cleaned (Chase #1) [12/26/2023 6:11:40 PM.437] LSPD First Response: [TRACE] Ped Hannah Kamore has become idle again [12/26/2023 6:11:40 PM.437] LSPD First Response: [TRACE] Ped Matias Jacobs has become idle again [12/26/2023 6:11:40 PM.438] LSPD First Response: [TRACE] Ped Lee Wharton has become idle again [12/26/2023 6:11:40 PM.438] LSPD First Response: [TRACE] Ped Nicholas Angel has become idle again [12/26/2023 6:11:40 PM.438] LSPD First Response: [TRACE] Ped Jay Masons has become idle again [12/26/2023 6:11:40 PM.438] LSPD First Response: [TRACE] Ped Kiera Kies has become idle again [12/26/2023 6:11:40 PM.438] LSPD First Response: [TRACE] Ped Dean Foster has become idle again [12/26/2023 6:11:40 PM.452] LSPD First Response: [TRACE] Main cop is not busy and re-assigned for transport [12/26/2023 6:11:40 PM.457] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Gameplay) [12/26/2023 6:11:40 PM.457] LSPD First Response: [TRACE] Added potential passenger cop to suspect transport [12/26/2023 6:11:40 PM.464] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 6:11:40 PM.464] LSPD First Response: [TRACE] StolenEmergencyVehicle2 is ending already [12/26/2023 6:11:40 PM.473] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [12/26/2023 6:11:40 PM.473] at System.Environment.get_StackTrace() [12/26/2023 6:11:40 PM.473] at LSPD_First_Response.Engine.BaseComponent.XzjltkwlAEgydEuoGnFOHRgjVWpX() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [12/26/2023 6:11:40 PM.473] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 216 [12/26/2023 6:11:40 PM.473] at UnitedCallouts.Callouts.StolenEmergencyVehicle2.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StolenEmergencyVehicle2.cs:line 87 [12/26/2023 6:11:40 PM.473] at UnitedCallouts.Callouts.StolenEmergencyVehicle2.b__10_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StolenEmergencyVehicle2.cs:line 75 [12/26/2023 6:11:40 PM.473] at Rage.GameFiber.Main() [12/26/2023 6:11:40 PM.473] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [12/26/2023 6:11:40 PM.473] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [12/26/2023 6:11:40 PM.473] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [12/26/2023 6:11:40 PM.473] at System.Threading.ThreadHelper.ThreadStart() [12/26/2023 6:11:40 PM.521] LSPD First Response: [TRACE] Main secondary cop is not busy and re-entering vehicle [12/26/2023 6:11:40 PM.550] LSPD First Response: [TRACE] Entering at Passenger [12/26/2023 6:11:40 PM.658] LSPD First Response: [TRACE] Matias Jacobs (MP_M_FREEMODE_01) left combat. [12/26/2023 6:11:40 PM.658] LSPD First Response: [TRACE] Lee Wharton (MP_M_FREEMODE_01) left combat. [12/26/2023 6:11:40 PM.658] LSPD First Response: [TRACE] Nicholas Angel (S_M_Y_PILOT_01) left combat. [12/26/2023 6:11:40 PM.661] LSPD First Response: [TRACE] Grab task starting [12/26/2023 6:11:40 PM.661] LSPD First Response: [TRACE] Grab task initailized [12/26/2023 6:11:40 PM.664] LSPD First Response: [TRACE] Dean Foster (MP_M_FREEMODE_01) left combat. [12/26/2023 6:11:40 PM.695] LSPD First Response: [TRACE] Jay Masons (S_M_Y_PILOT_01) left combat. [12/26/2023 6:11:40 PM.696] LSPD First Response: [TRACE] Kiera Kies (MP_F_FREEMODE_01) left combat. [12/26/2023 6:11:41 PM.171] LSPD First Response: [TRACE] Hannah Kamore (MP_F_FREEMODE_01) entered combat with target: Louis Fibonazzi (A_M_Y_MEXTHUG_01) [12/26/2023 6:11:41 PM.172] LSPD First Response: [TRACE] Lee Wharton (MP_M_FREEMODE_01) entered combat with target: Louis Fibonazzi (A_M_Y_MEXTHUG_01) [12/26/2023 6:11:41 PM.309] LSPD First Response: [TRACE] Kiera Kies (MP_F_FREEMODE_01) entered combat with target: Louis Fibonazzi (A_M_Y_MEXTHUG_01) [12/26/2023 6:11:41 PM.310] LSPD First Response: [TRACE] TaskTransportSuspect: OnAbort [12/26/2023 6:11:41 PM.310] LSPD First Response: [TRACE] Aborting GrabPed: Transport ended [12/26/2023 6:11:41 PM.315] LSPD First Response: [TRACE] ProcessTransportUnit: No suspects assigned [12/26/2023 6:11:41 PM.357] LSPD First Response: [TRACE] SuspectTransportManager::Process: Suspect in custody [12/26/2023 6:11:41 PM.365] LSPD First Response: [TRACE] Prisoner transport done [12/26/2023 6:11:41 PM.402] LSPD First Response: [TRACE] Entering at Passenger [12/26/2023 6:11:42 PM.845] LSPD First Response: [TRACE] Kiera Kies (MP_F_FREEMODE_01) left combat. [12/26/2023 6:11:43 PM.366] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [12/26/2023 6:11:43 PM.426] LSPD First Response: UB: FINISHED PURSUIT >> Partner-1 [12/26/2023 6:11:43 PM.544] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:43 PM.597] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> Partner-1 [12/26/2023 6:11:43 PM.625] LSPD First Response: [TRACE] Spawned with 1.861336 [12/26/2023 6:11:43 PM.625] LSPD First Response: [TRACE] Using 561.5168, -1656.07, 27.34408 Heading: 104.6019 and 554.1971, -1658.233, 27.82586 Heading: 109.275 as base positions [12/26/2023 6:11:43 PM.625] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:11:43 PM.638] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 6:11:43 PM.638] LSPD First Response: [TRACE] Preloading PENUMBRA [12/26/2023 6:11:43 PM.640] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 6:11:43 PM.641] LSPD First Response: [TRACE] Created police3 at X:561.5168 Y:-1656.07 Z:27.34408 [12/26/2023 6:11:43 PM.672] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:11:43 PM.674] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/26/2023 6:11:43 PM.675] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:11:43 PM.676] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:11:43 PM.677] LSPD First Response: [TRACE] Jet Mofujohn (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:11:43 PM.677] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient) [12/26/2023 6:11:43 PM.678] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient) [12/26/2023 6:11:43 PM.717] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 initialized [12/26/2023 6:11:44 PM.137] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 asked to abort: Either cop or suspect is in combat [12/26/2023 6:11:44 PM.137] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #3 to abort: No reason specified [12/26/2023 6:11:44 PM.137] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #3 Content Manager [12/26/2023 6:11:44 PM.137] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #3) [12/26/2023 6:11:44 PM.137] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient) [12/26/2023 6:11:44 PM.137] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient) [12/26/2023 6:11:44 PM.137] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #2 Content Manager [12/26/2023 6:11:44 PM.137] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #2) [12/26/2023 6:11:44 PM.137] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 aborted [12/26/2023 6:11:44 PM.144] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 has been shut down [12/26/2023 6:11:44 PM.168] LSPD First Response: [TRACE] Ped Jet Mofujohn has become idle again [12/26/2023 6:11:44 PM.317] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:44 PM.348] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:11:44 PM.408] LSPD First Response: [TRACE] Combat target is shooting at us but we are not allowed to shoot back [12/26/2023 6:11:44 PM.410] LSPD First Response: [TRACE] Kiera Kies (MP_F_FREEMODE_01) entered combat with target: Louis Fibonazzi (A_M_Y_MEXTHUG_01) [12/26/2023 6:11:44 PM.626] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:11:44 PM.774] LSPD First Response: [TRACE] Hannah Kamore (MP_F_FREEMODE_01) left combat. [12/26/2023 6:11:44 PM.931] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:11:45 PM.054] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:11:45 PM.292] LSPD First Response: [TRACE] Hannah Kamore (MP_F_FREEMODE_01) entered combat with target: Louis Fibonazzi (A_M_Y_MEXTHUG_01) [12/26/2023 6:11:45 PM.328] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:11:45 PM.449] LSPD First Response: [TRACE] Jason Ares (A_M_M_SKIDROW_01) was damaged. [12/26/2023 6:11:45 PM.450] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine2. Could see player: True [12/26/2023 6:11:45 PM.483] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:11:45 PM.672] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:45 PM.705] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:45 PM.705] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 6:11:45 PM.959] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:11:45 PM.959] LSPD First Response: [TRACE] Louis Fibonazzi (A_M_Y_MEXTHUG_01) was damaged. [12/26/2023 6:11:46 PM.024] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 6:11:46 PM.036] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [12/26/2023 6:11:46 PM.247] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:46 PM.314] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:46 PM.410] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:46 PM.481] LSPD First Response: [TRACE] Kiera Kies (MP_F_FREEMODE_01) was damaged. [12/26/2023 6:11:46 PM.532] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> Partner-0 [12/26/2023 6:11:46 PM.556] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:46 PM.587] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:11:46 PM.988] LSPD First Response: [TRACE] Louis Fibonazzi killed by John Robertson [12/26/2023 6:11:46 PM.988] LSPD First Response: [TRACE] Louis Fibonazzi (A_M_Y_MEXTHUG_01) was damaged. [12/26/2023 6:11:46 PM.989] LSPD First Response: [TRACE] Kiera Kies (MP_F_FREEMODE_01) was damaged. [12/26/2023 6:11:49 PM.052] LSPD First Response: UB: FINISHED COMBAT >> Partner-0 [12/26/2023 6:11:49 PM.083] LSPD First Response: UB: FINISHED COMBAT >> Partner-1 [12/26/2023 6:11:50 PM.229] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #1 (Ambient) [12/26/2023 6:11:50 PM.229] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [12/26/2023 6:11:50 PM.229] LSPD First Response: [TRACE] Ped Malachi Fallon has become idle again [12/26/2023 6:11:50 PM.925] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/26/2023 6:11:52 PM.149] LSPD First Response: GetAudioFileForAction: No file found for: STREET_LITTLE_BIGHORN_AVENUE [12/26/2023 6:11:53 PM.119] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 6:11:53 PM.120] LSPD First Response: [TRACE] Farouk Arabi (S_M_Y_COP_01) was set as a cop [12/26/2023 6:11:53 PM.122] LSPD First Response: [TRACE] Lee Wharton (MP_M_FREEMODE_01) left combat. [12/26/2023 6:11:53 PM.183] LSPD First Response: [TRACE] Kiera Kies (MP_F_FREEMODE_01) left combat. [12/26/2023 6:11:53 PM.190] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [12/26/2023 6:11:53 PM.523] LSPD First Response: [TRACE] Entering at Passenger [12/26/2023 6:11:53 PM.626] LSPD First Response: [TRACE] Hannah Kamore (MP_F_FREEMODE_01) left combat. [12/26/2023 6:11:53 PM.881] LSPD First Response: [TRACE] Removed group 0 [12/26/2023 6:11:54 PM.013] LSPD First Response: [TRACE] Entering at Driver [12/26/2023 6:11:54 PM.974] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [12/26/2023 6:11:54 PM.974] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 6:11:55 PM.479] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [12/26/2023 6:11:55 PM.607] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #1 (Ambient) [12/26/2023 6:11:55 PM.607] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [12/26/2023 6:11:55 PM.607] LSPD First Response: [TRACE] Ped Ka Veganutro has become idle again [12/26/2023 6:11:56 PM.241] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Vehicle no longer exists [12/26/2023 6:11:56 PM.241] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Vehicle no longer exists [12/26/2023 6:11:56 PM.242] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Vehicle no longer exists [12/26/2023 6:11:56 PM.243] LSPD First Response: [TRACE] Aborting LeaveSceneAdvanced: Failed to get in vehicle [12/26/2023 6:11:56 PM.244] LSPD First Response: [TRACE] Aborting LeaveScene: Parent task aborted [12/26/2023 6:11:56 PM.244] LSPD First Response: [TRACE] Aborting LeaveSceneAdvanced: Child task aborted [12/26/2023 6:11:57 PM.697] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [12/26/2023 6:11:58 PM.874] LSPD First Response: STP: RELEASE PED FROM STOP [12/26/2023 6:12:00 PM.981] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> Partner-0 [12/26/2023 6:12:01 PM.053] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [12/26/2023 6:12:01 PM.218] LSPD First Response: [TRACE] Removed group 0 [12/26/2023 6:12:01 PM.219] LSPD First Response: [TRACE] Removed group 0 [12/26/2023 6:12:09 PM.443] LSPD First Response: [TRACE] Jason Ares (A_M_M_SKIDROW_01) was damaged. [12/26/2023 6:12:09 PM.445] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine2. Could see player: False [12/26/2023 6:12:11 PM.929] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 6:12:11 PM.929] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:12:11 PM.964] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 6:12:11 PM.965] LSPD First Response: [TRACE] Created police3 at X:789.7681 Y:-1747.198 Z:29.78217 [12/26/2023 6:12:11 PM.998] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:12:12 PM.001] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:12:12 PM.004] LSPD First Response: [TRACE] Cara Morgan (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:12:12 PM.040] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:12:12 PM.042] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:12:12 PM.046] LSPD First Response: [TRACE] Amy Adams (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:12:12 PM.079] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 6:12:12 PM.345] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:12:13 PM.751] LSPD First Response: [TRACE] Lee Wharton (MP_M_FREEMODE_01) entered combat with target: Allie Williams (G_F_Y_VAGOS_01) [12/26/2023 6:12:15 PM.971] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:12:16 PM.209] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:12:17 PM.069] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 6:12:17 PM.894] LSPD First Response: [TRACE] Allie Williams killed by Tyler Gunther [12/26/2023 6:12:17 PM.895] LSPD First Response: [TRACE] Allie Williams (G_F_Y_VAGOS_01) was damaged. [12/26/2023 6:12:17 PM.896] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: False [12/26/2023 6:12:17 PM.896] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 6:12:21 PM.426] LSPD First Response: [TRACE] IPM: Aborting existing radio task [12/26/2023 6:12:21 PM.426] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 6:12:21 PM.426] LSPD First Response: [TRACE] IPM: Starting radio task [12/26/2023 6:12:21 PM.426] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/26/2023 6:12:21 PM.993] LSPD First Response: [TRACE] Preloading SHERIFF [12/26/2023 6:12:21 PM.993] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [12/26/2023 6:12:22 PM.041] LSPD First Response: [TRACE] Preloading SHERIFF [12/26/2023 6:12:22 PM.042] LSPD First Response: [TRACE] Created sheriff at X:257.0284 Y:-1540.959 Z:29.59406 [12/26/2023 6:12:22 PM.081] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [12/26/2023 6:12:22 PM.083] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:12:22 PM.084] LSPD First Response: [TRACE] Jeff Geoham (S_M_Y_SHERIFF_01) was set as a cop [12/26/2023 6:12:22 PM.124] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [12/26/2023 6:12:22 PM.126] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:12:22 PM.127] LSPD First Response: [TRACE] Diego Machado (S_M_Y_SHERIFF_01) was set as a cop [12/26/2023 6:12:22 PM.170] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [12/26/2023 6:12:22 PM.224] LSPD First Response: [TRACE] Thread Marker #11 initialized [12/26/2023 6:12:23 PM.040] LSPD First Response: Creating PersonWithWeapon from KucheraCallouts.Callouts.PersonWithWeapon, KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null [12/26/2023 6:12:23 PM.040] LSPD First Response: [TRACE] Callout created: #4 [12/26/2023 6:12:23 PM.042] LSPD First Response: GetAudioFileForAction: No file found for: STREET_OLYMPIC_FREEWAY [12/26/2023 6:12:23 PM.043] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/26/2023 6:12:23 PM.043] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = PersonWithWeapon Status = New [12/26/2023 6:12:23 PM.043] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for PersonWithWeapon [12/26/2023 6:12:23 PM.045] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:12:23 PM.045] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/26/2023 6:12:23 PM.045] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/26/2023 6:12:23 PM.045] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:12:23 PM.045] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for PersonWithWeapon [12/26/2023 6:12:23 PM.096] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/17/2024 8:34:01 PM for PersonWithWeapon [12/26/2023 6:12:23 PM.096] LSPD First Response: CalloutInterface: [DEBUG] waiting 29 in-game minutes for PersonWithWeapon [12/26/2023 6:12:24 PM.367] LSPD First Response: [TRACE] Radio task was active while menu not showing [12/26/2023 6:12:24 PM.367] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [12/26/2023 6:12:24 PM.367] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 6:12:26 PM.675] LSPD First Response: [TRACE] Released 0 entities from Marker #11 Content Manager [12/26/2023 6:12:26 PM.675] LSPD First Response: [TRACE] Instance cleaned (Marker #11) [12/26/2023 6:12:26 PM.679] LSPD First Response: [TRACE] Thread Marker #11 has been shut down [12/26/2023 6:12:26 PM.761] LSPD First Response: [TRACE] Lee Wharton (MP_M_FREEMODE_01) left combat. [12/26/2023 6:12:27 PM.303] LSPD First Response: CalloutInterface: [DEBUG] received message: RP is saying they saw a subject walking around with unidentified weapon. [12/26/2023 6:12:27 PM.303] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/26/2023 6:12:27 PM.303] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:12:27 PM.303] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for PersonWithWeapon [12/26/2023 6:12:27 PM.303] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 6:12:27 PM.304] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [12/26/2023 6:12:27 PM.304] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/26/2023 6:12:27 PM.305] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:12:27 PM.305] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for PersonWithWeapon [12/26/2023 6:12:27 PM.305] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/26/2023 6:12:27 PM.305] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:12:27 PM.305] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for PersonWithWeapon [12/26/2023 6:12:27 PM.327] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/26/2023 6:12:27 PM.327] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:12:27 PM.327] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for PersonWithWeapon [12/26/2023 6:12:27 PM.327] LSPD First Response: LSPD First Response: [WARNING] there are no callouts available for spawning [12/26/2023 6:12:27 PM.327] LSPD First Response: [TRACE] User accepted callout [12/26/2023 6:12:28 PM.187] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for PersonWithWeapon [12/26/2023 6:12:28 PM.187] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for PersonWithWeapon [12/26/2023 6:12:33 PM.687] LSPD First Response: [TRACE] Removed group 0 [12/26/2023 6:12:36 PM.284] LSPD First Response: [TRACE] Removing ped from PoliceStation #6 (Ambient) [12/26/2023 6:12:36 PM.285] LSPD First Response: [TRACE] Removing ped from PoliceStation #6 (Ambient) [12/26/2023 6:12:36 PM.285] LSPD First Response: [TRACE] Removing ped from PoliceStation #6 (Ambient) [12/26/2023 6:12:36 PM.285] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #6 Content Manager [12/26/2023 6:12:36 PM.285] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #6) [12/26/2023 6:12:36 PM.320] LSPD First Response: [TRACE] Ped Mary Smoke has become idle again [12/26/2023 6:12:36 PM.321] LSPD First Response: [TRACE] Ped John McTavish has become idle again [12/26/2023 6:12:36 PM.321] LSPD First Response: [TRACE] Ped David Marley has become idle again [12/26/2023 6:12:39 PM.156] LSPD First Response: [TRACE] A new world event should be started [12/26/2023 6:12:39 PM.156] LSPD First Response: [TRACE] Starting world event StealCar [12/26/2023 6:12:39 PM.156] LSPD First Response: [TRACE] Setting up world event: StealCar #1 [12/26/2023 6:12:39 PM.481] LSPD First Response: [TRACE] Assigned ped to StealCar #1 (Ambient) [12/26/2023 6:13:00 PM.424] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:13:00 PM.424] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:13:00 PM.463] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:13:00 PM.464] LSPD First Response: [TRACE] Created police at X:290.1581 Y:-1054.306 Z:29.71983 [12/26/2023 6:13:00 PM.501] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:13:00 PM.503] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:13:00 PM.507] LSPD First Response: [TRACE] Stacey Knee (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:13:00 PM.553] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:13:00 PM.555] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:13:00 PM.557] LSPD First Response: [TRACE] Mia Connor (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:13:00 PM.596] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:13:02 PM.906] LSPD First Response: [TRACE] Andrea Andolini (A_M_Y_GENSTREET_01) was damaged. [12/26/2023 6:13:02 PM.945] LSPD First Response: [TRACE] Juan Mendoza (A_M_Y_GENSTREET_01) was damaged. [12/26/2023 6:13:02 PM.945] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 6:13:02 PM.946] LSPD First Response: [TRACE] Joe Grant (G_M_Y_FAMDNF_01) was damaged. [12/26/2023 6:13:03 PM.188] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:13:04 PM.120] LSPD First Response: [TRACE] Samantha Woods (A_F_M_SKIDROW_01) was damaged. [12/26/2023 6:13:12 PM.337] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/26/2023 6:32:46 PM.082] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [12/26/2023 6:32:46 PM.082] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 6:32:47 PM.455] LSPD First Response: EndCurrentCallout: Finishing... [12/26/2023 6:32:47 PM.456] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 6:32:47 PM.456] LSPD First Response: [TRACE] Released 0 entities from #4 Content Manager [12/26/2023 6:32:47 PM.456] LSPD First Response: [TRACE] Instance cleaned ( #4) [12/26/2023 6:32:47 PM.456] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/26/2023 6:32:47 PM.456] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/26/2023 6:32:47 PM.456] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:32:47 PM.456] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for PersonWithWeapon [12/26/2023 6:32:47 PM.457] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/26/2023 6:32:47 PM.457] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:32:47 PM.457] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for PersonWithWeapon [12/26/2023 6:32:50 PM.437] LSPD First Response: [TRACE] IPM: Aborting existing radio task [12/26/2023 6:32:50 PM.437] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 6:32:50 PM.437] LSPD First Response: [TRACE] IPM: Starting radio task [12/26/2023 6:32:50 PM.437] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/26/2023 6:32:51 PM.371] LSPD First Response: Creating BlockingTraffic from SuperCallouts.Callouts.BlockingTraffic, SuperCallouts, Version=3.9.4.0, Culture=neutral, PublicKeyToken=null [12/26/2023 6:32:51 PM.373] LSPD First Response: [TRACE] Callout created: #5 [12/26/2023 6:32:51 PM.374] LSPD First Response: GetAudioFileForAction: No file found for: STREET_LITTLE_BIGHORN_AVENUE [12/26/2023 6:32:51 PM.375] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/26/2023 6:32:51 PM.375] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Blocking Traffic Status = New [12/26/2023 6:32:51 PM.375] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Blocking Traffic [12/26/2023 6:32:51 PM.377] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:32:51 PM.377] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/26/2023 6:32:51 PM.377] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/26/2023 6:32:51 PM.377] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:32:51 PM.377] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Blocking Traffic [12/26/2023 6:32:51 PM.425] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/17/2024 8:34:01 PM for [SC] Blocking Traffic [12/26/2023 6:32:51 PM.425] LSPD First Response: CalloutInterface: [DEBUG] waiting 38 in-game minutes for [SC] Blocking Traffic [12/26/2023 6:32:53 PM.527] LSPD First Response: [TRACE] Radio task was active while menu not showing [12/26/2023 6:32:53 PM.527] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [12/26/2023 6:32:53 PM.528] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 6:32:55 PM.141] LSPD First Response: [TRACE] Kiera Kies (A_F_M_BEVHILLS_01) was damaged. [12/26/2023 6:32:55 PM.414] LSPD First Response: [TRACE] IPM: Aborting existing radio task [12/26/2023 6:32:55 PM.414] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 6:32:55 PM.414] LSPD First Response: [TRACE] IPM: Starting radio task [12/26/2023 6:32:55 PM.414] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/26/2023 6:32:56 PM.370] LSPD First Response: StartCallout: There's already a callout running. Aborting... [12/26/2023 6:32:56 PM.370] LSPD First Response: EndCurrentCallout: Finishing... [12/26/2023 6:32:56 PM.370] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 6:32:56 PM.370] LSPD First Response: [TRACE] Released 0 entities from #5 Content Manager [12/26/2023 6:32:56 PM.370] LSPD First Response: [TRACE] Instance cleaned ( #5) [12/26/2023 6:32:56 PM.370] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/26/2023 6:32:56 PM.370] LSPD First Response: Creating CarBomb from _686_Callouts.Callouts.CarBomb, 686Callouts, Version=1.8.0.0, Culture=neutral, PublicKeyToken=null [12/26/2023 6:32:56 PM.372] LSPD First Response: [TRACE] Callout created: #6 [12/26/2023 6:32:56 PM.398] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/26/2023 6:32:56 PM.398] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Car Bomb Status = New [12/26/2023 6:32:56 PM.399] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Car Bomb [12/26/2023 6:32:56 PM.400] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:32:56 PM.401] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:32:56 PM.450] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/17/2024 8:34:01 PM for [686] Car Bomb [12/26/2023 6:32:56 PM.450] LSPD First Response: CalloutInterface: [DEBUG] waiting 38 in-game minutes for [686] Car Bomb [12/26/2023 6:32:56 PM.713] LSPD First Response: STP: POLICE TRANSPORT IS FULLY DISMISSED [12/26/2023 6:32:58 PM.505] LSPD First Response: [TRACE] Radio task was active while menu not showing [12/26/2023 6:32:58 PM.505] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [12/26/2023 6:32:58 PM.505] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 6:33:00 PM.207] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 6:33:00 PM.207] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [12/26/2023 6:33:00 PM.208] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/26/2023 6:33:00 PM.208] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: [686] Car Bomb (New) [12/26/2023 6:33:00 PM.208] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/26/2023 6:33:00 PM.208] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/26/2023 6:33:00 PM.208] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:33:00 PM.208] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Car Bomb [12/26/2023 6:33:00 PM.208] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/26/2023 6:33:00 PM.208] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:33:00 PM.208] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Car Bomb [12/26/2023 6:33:00 PM.210] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/26/2023 6:33:00 PM.210] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:33:00 PM.211] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Car Bomb [12/26/2023 6:33:00 PM.211] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/26/2023 6:33:00 PM.211] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:33:00 PM.211] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Car Bomb [12/26/2023 6:33:00 PM.211] LSPD First Response: LSPD First Response: [WARNING] there are no callouts available for spawning [12/26/2023 6:33:00 PM.211] LSPD First Response: [TRACE] User accepted callout [12/26/2023 6:33:00 PM.528] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Car Bomb [12/26/2023 6:33:00 PM.528] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [686] Car Bomb [12/26/2023 6:33:03 PM.656] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Blocking Traffic [12/26/2023 6:33:03 PM.656] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [SC] Blocking Traffic [12/26/2023 6:33:10 PM.473] LSPD First Response: CalloutInterface: [DEBUG] received message: Intelligence has reported a ~r~car bomb.~n~~w~Respond to the scene ~y~urgently. [12/26/2023 6:33:10 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/26/2023 6:33:10 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:33:10 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Car Bomb [12/26/2023 6:33:10 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/26/2023 6:33:10 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:33:10 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Car Bomb [12/26/2023 6:33:15 PM.360] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:33:15 PM.360] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:33:15 PM.394] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:33:15 PM.395] LSPD First Response: [TRACE] Created police at X:-93.54856 Y:-1117.935 Z:26.07644 [12/26/2023 6:33:15 PM.431] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:33:15 PM.433] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:33:15 PM.436] LSPD First Response: [TRACE] Dave Smocher (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:33:15 PM.471] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:33:15 PM.474] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:33:15 PM.476] LSPD First Response: [TRACE] Jason Ares (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:33:15 PM.513] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:33:19 PM.306] LSPD First Response: [TRACE] Assigned ped to TrafficStop #3 (GameplayMandatory) [12/26/2023 6:33:19 PM.307] LSPD First Response: [TRACE] Assigned ped to TrafficStop #3 (GameplayMandatory) [12/26/2023 6:33:19 PM.307] LSPD First Response: [TRACE] Thread TrafficStop #3 initialized [12/26/2023 6:33:19 PM.345] LSPD First Response: Adding traffic stop count - LSPDFR+ [12/26/2023 6:33:21 PM.090] LSPD First Response: [TRACE] Asked thread TrafficStop #3 to abort: Player asked to cancel [12/26/2023 6:33:21 PM.090] LSPD First Response: [TRACE] Removing ped from TrafficStop #3 (GameplayMandatory) [12/26/2023 6:33:21 PM.090] LSPD First Response: [TRACE] Removing ped from TrafficStop #3 (GameplayMandatory) [12/26/2023 6:33:21 PM.090] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #3 Content Manager [12/26/2023 6:33:21 PM.090] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #3) [12/26/2023 6:33:21 PM.134] LSPD First Response: [TRACE] Thread TrafficStop #3 has been shut down [12/26/2023 6:33:28 PM.468] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:33:28 PM.468] LSPD First Response: [TRACE] Created police at X:434.9848 Y:-1027.103 Z:29.12844 [12/26/2023 6:33:28 PM.468] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Downtown Police Station [12/26/2023 6:33:28 PM.470] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:33:28 PM.472] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 6:33:28 PM.476] LSPD First Response: [TRACE] Scott Daedaelus (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:33:28 PM.476] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/26/2023 6:33:28 PM.481] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:33:28 PM.483] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 6:33:28 PM.486] LSPD First Response: [TRACE] Emory Zane (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:33:28 PM.486] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/26/2023 6:33:28 PM.487] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:33:28 PM.489] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 6:33:28 PM.490] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:33:28 PM.490] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:33:28 PM.492] LSPD First Response: [TRACE] Maria Holmes (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:33:28 PM.492] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/26/2023 6:33:28 PM.493] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:33:28 PM.494] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 6:33:28 PM.495] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:33:28 PM.495] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:33:28 PM.497] LSPD First Response: [TRACE] David Bradford (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:33:28 PM.497] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/26/2023 6:33:28 PM.850] LSPD First Response: [TRACE] World event StealCar #1 reports that it can be freed [12/26/2023 6:33:28 PM.851] LSPD First Response: [TRACE] Removing ped from StealCar #1 (Ambient) [12/26/2023 6:33:28 PM.851] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager [12/26/2023 6:33:28 PM.851] LSPD First Response: [TRACE] Instance cleaned (StealCar #1) [12/26/2023 6:33:28 PM.851] LSPD First Response: [TRACE] World event StealCar #1 has ended [12/26/2023 6:33:35 PM.378] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:33:35 PM.378] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:33:35 PM.408] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:33:35 PM.411] LSPD First Response: [TRACE] Created policeb at X:754.111 Y:-1185.78 Z:45.47057 [12/26/2023 6:33:35 PM.442] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:33:35 PM.443] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:33:35 PM.445] LSPD First Response: [TRACE] Jessy Pinkman (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 6:33:35 PM.480] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 6:33:45 PM.431] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:33:45 PM.431] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:33:45 PM.466] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:33:45 PM.467] LSPD First Response: [TRACE] Created policeb at X:406.2917 Y:-1235.818 Z:40.58518 [12/26/2023 6:33:45 PM.507] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:33:45 PM.508] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:33:45 PM.509] LSPD First Response: [TRACE] John Coffee (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 6:33:45 PM.553] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 6:33:48 PM.250] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [12/26/2023 6:33:48 PM.251] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [12/26/2023 6:33:48 PM.251] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [12/26/2023 6:33:48 PM.251] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [12/26/2023 6:33:48 PM.251] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager [12/26/2023 6:33:48 PM.251] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5) [12/26/2023 6:33:48 PM.286] LSPD First Response: [TRACE] Ped Maria Holmes has become idle again [12/26/2023 6:33:48 PM.286] LSPD First Response: [TRACE] Ped David Bradford has become idle again [12/26/2023 6:33:48 PM.287] LSPD First Response: [TRACE] Ped Scott Daedaelus has become idle again [12/26/2023 6:33:48 PM.287] LSPD First Response: [TRACE] Ped Emory Zane has become idle again [12/26/2023 6:33:50 PM.455] LSPD First Response: [TRACE] No agency found for LocalSWAT in LosSantosCity in PBOX using SpawnsAmbiently [12/26/2023 6:33:50 PM.455] LSPD First Response: [TRACE] No agency found for LocalSWAT in LosSantosCity in PBOX using SpawnsAmbiently [12/26/2023 6:33:50 PM.456] LSPD First Response: [WARN] GetBackupTemplate: Bad position X:97.12946 Y:-1024.489 Z:29.98322 [12/26/2023 6:33:50 PM.456] LSPD First Response: [TRACE] TrySpawn: Failed to find loadout data [12/26/2023 6:33:55 PM.489] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:33:55 PM.489] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:33:55 PM.524] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:33:55 PM.525] LSPD First Response: [TRACE] Created police at X:90.99283 Y:-1135.933 Z:29.79442 [12/26/2023 6:33:55 PM.559] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:33:55 PM.561] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:33:55 PM.563] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:33:55 PM.563] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:33:55 PM.564] LSPD First Response: [TRACE] Hamma Tayson (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:33:55 PM.602] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:33:55 PM.604] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:33:55 PM.605] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:33:55 PM.605] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:33:55 PM.607] LSPD First Response: [TRACE] Dewan Watson (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:33:55 PM.643] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:33:57 PM.338] LSPD First Response: [TRACE] Created new chase [12/26/2023 6:33:57 PM.338] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [12/26/2023 6:33:57 PM.338] LSPD First Response: [TRACE] Took ownership of suspect for chase [12/26/2023 6:33:57 PM.338] LSPD First Response: [TRACE] Suspect added to chase [12/26/2023 6:33:57 PM.347] LSPD First Response: [TRACE] Pursuit menu was reset. [12/26/2023 6:33:57 PM.348] LSPD First Response: GetAudioFileForAction: No file found for: STREET_POWER_STREET [12/26/2023 6:33:57 PM.382] LSPD First Response: [TRACE] Starting chase [12/26/2023 6:33:57 PM.466] LSPD First Response: [TRACE] Player now monitoring Julia Alba [12/26/2023 6:33:57 PM.475] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 6:33:58 PM.492] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 6:33:58 PM.770] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON GRANGER [12/26/2023 6:33:59 PM.515] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:33:59 PM.516] LSPD First Response: [TRACE] Visual regained event fired [12/26/2023 6:34:05 PM.328] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 6:34:12 PM.688] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 6:34:22 PM.001] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 6:34:22 PM.313] LSPD First Response: [TRACE] Surrendered due to burst tire [12/26/2023 6:34:23 PM.925] LSPD First Response: [TRACE] Forcing surrender [12/26/2023 6:34:23 PM.993] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: TaskEvadeCopsAdvInVehicle still active [12/26/2023 6:34:23 PM.994] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [12/26/2023 6:34:26 PM.287] LSPD First Response: [TRACE] 1663892749 [12/26/2023 6:34:27 PM.258] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [12/26/2023 6:34:27 PM.258] LSPD First Response: [TRACE] Ending chase [12/26/2023 6:34:27 PM.258] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect [12/26/2023 6:34:27 PM.258] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task [12/26/2023 6:34:27 PM.258] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [12/26/2023 6:34:27 PM.258] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [12/26/2023 6:34:27 PM.258] LSPD First Response: [TRACE] Visual lost event fired [12/26/2023 6:34:27 PM.258] LSPD First Response: [TRACE] Suspect freed [12/26/2023 6:34:27 PM.259] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [12/26/2023 6:34:27 PM.259] LSPD First Response: [TRACE] Released 0 entities from Chase #2 Content Manager [12/26/2023 6:34:27 PM.259] LSPD First Response: [TRACE] Instance cleaned (Chase #2) [12/26/2023 6:34:27 PM.262] LSPD First Response: [TRACE] Ped Julia Alba has become idle again [12/26/2023 6:34:27 PM.450] LSPD First Response: [TRACE] Julia Alba killed by Tyler Gunther [12/26/2023 6:34:27 PM.450] LSPD First Response: [TRACE] Julia Alba (A_F_M_BEVHILLS_01) was damaged. [12/26/2023 6:34:27 PM.452] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: True [12/26/2023 6:34:27 PM.452] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 6:34:28 PM.196] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON GRANGER [12/26/2023 6:34:28 PM.883] LSPD First Response: GetAudioFileForAction: No file found for: STREET_INNOCENCE_BOULEVARD [12/26/2023 6:34:28 PM.884] LSPD First Response: CalloutInterface: [DEBUG] received message: Suspect is down. [12/26/2023 6:34:28 PM.884] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/26/2023 6:34:28 PM.884] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:34:28 PM.884] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Car Bomb [12/26/2023 6:34:28 PM.885] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/26/2023 6:34:28 PM.885] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:34:28 PM.885] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Car Bomb [12/26/2023 6:34:28 PM.891] LSPD First Response: [686 Callouts] This 686 Callout has now ended. [12/26/2023 6:34:28 PM.891] LSPD First Response: [686 Callouts] Keeping Los Santos safe one call at a time. [12/26/2023 6:34:28 PM.892] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 6:34:28 PM.892] LSPD First Response: [TRACE] Released 0 entities from #6 Content Manager [12/26/2023 6:34:28 PM.892] LSPD First Response: [TRACE] Instance cleaned ( #6) [12/26/2023 6:34:28 PM.892] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/26/2023 6:34:28 PM.892] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/26/2023 6:34:28 PM.892] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:34:28 PM.892] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Car Bomb [12/26/2023 6:34:28 PM.893] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/26/2023 6:34:28 PM.893] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:34:28 PM.893] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Car Bomb [12/26/2023 6:34:30 PM.118] LSPD First Response: [TRACE] Jacobus McGimley (A_M_Y_GENSTREET_01) was damaged. [12/26/2023 6:34:30 PM.603] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:34:30 PM.604] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:34:30 PM.633] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:34:30 PM.634] LSPD First Response: [TRACE] Created police at X:-95.40869 Y:-1276.368 Z:29.95424 [12/26/2023 6:34:30 PM.664] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:34:30 PM.666] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:34:30 PM.670] LSPD First Response: [TRACE] Marko Lewis (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:34:30 PM.698] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:34:30 PM.701] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:34:30 PM.704] LSPD First Response: [TRACE] Greg Freeman (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:34:30 PM.734] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:34:42 PM.058] LSPD First Response: [TRACE] IPM: Aborting existing radio task [12/26/2023 6:34:42 PM.058] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 6:34:42 PM.059] LSPD First Response: [TRACE] IPM: Starting radio task [12/26/2023 6:34:42 PM.059] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/26/2023 6:34:42 PM.994] LSPD First Response: Creating VINJpuvDrbNwtqCKRSnffnAIuOFJ from VINJpuvDrbNwtqCKRSnffnAIuOFJ, LSPD First Response, Version=0.4.8748.23994, Culture=neutral, PublicKeyToken=null [12/26/2023 6:34:43 PM.006] LSPD First Response: [TRACE] getting random details [12/26/2023 6:34:43 PM.014] LSPD First Response: [TRACE] Callout created: ArrestWarrant #1 [12/26/2023 6:34:43 PM.014] LSPD First Response: LSPD First Response: [WARNING] A callout event occurred by there's no corresponding attribute [12/26/2023 6:34:43 PM.015] LSPD First Response: LSPD First Response: [WARNING] A callout event occurred by there's no corresponding attribute [12/26/2023 6:34:44 PM.945] LSPD First Response: StartCallout: There's already a callout running. Aborting... [12/26/2023 6:34:44 PM.945] LSPD First Response: EndCurrentCallout: Finishing... [12/26/2023 6:34:44 PM.955] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 6:34:44 PM.955] LSPD First Response: [TRACE] Released 0 entities from ArrestWarrant #1 Content Manager [12/26/2023 6:34:44 PM.955] LSPD First Response: [TRACE] Instance cleaned (ArrestWarrant #1) [12/26/2023 6:34:44 PM.956] LSPD First Response: LSPD First Response: [WARNING] A callout event occurred by there's no corresponding attribute [12/26/2023 6:34:44 PM.956] LSPD First Response: Creating Manhunt from SuperCallouts.Callouts.Manhunt, SuperCallouts, Version=3.9.4.0, Culture=neutral, PublicKeyToken=null [12/26/2023 6:34:44 PM.957] LSPD First Response: [TRACE] Callout created: #7 [12/26/2023 6:34:44 PM.958] LSPD First Response: GetAudioFileForAction: No file found for: STREET_STRAWBERRY_AVENUE [12/26/2023 6:34:44 PM.958] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/26/2023 6:34:44 PM.958] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Manhunt Status = New [12/26/2023 6:34:44 PM.958] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Manhunt [12/26/2023 6:34:44 PM.960] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:34:44 PM.960] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/26/2023 6:34:44 PM.960] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/26/2023 6:34:44 PM.960] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:34:44 PM.960] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Manhunt [12/26/2023 6:34:45 PM.005] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/19/2024 8:34:01 PM for [SC] Manhunt [12/26/2023 6:34:45 PM.005] LSPD First Response: CalloutInterface: [DEBUG] waiting 41 in-game minutes for [SC] Manhunt [12/26/2023 6:34:46 PM.912] LSPD First Response: [TRACE] Radio task was active while menu not showing [12/26/2023 6:34:46 PM.912] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [12/26/2023 6:34:46 PM.912] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 6:34:47 PM.877] SuperCallouts: Manhunt callout accepted! [12/26/2023 6:34:47 PM.881] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 6:34:47 PM.881] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [12/26/2023 6:34:47 PM.882] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/26/2023 6:34:47 PM.882] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:34:47 PM.882] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Manhunt [12/26/2023 6:34:47 PM.882] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/26/2023 6:34:47 PM.882] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:34:47 PM.882] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Manhunt [12/26/2023 6:34:47 PM.882] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/26/2023 6:34:47 PM.882] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:34:47 PM.882] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Manhunt [12/26/2023 6:34:47 PM.883] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/26/2023 6:34:47 PM.883] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:34:47 PM.883] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Manhunt [12/26/2023 6:34:47 PM.884] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/26/2023 6:34:47 PM.884] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:34:47 PM.884] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Manhunt [12/26/2023 6:34:47 PM.884] LSPD First Response: LSPD First Response: [WARNING] there are no callouts available for spawning [12/26/2023 6:34:47 PM.884] LSPD First Response: [TRACE] User accepted callout [12/26/2023 6:34:48 PM.055] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Manhunt [12/26/2023 6:34:48 PM.056] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [SC] Manhunt [12/26/2023 6:34:50 PM.670] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:34:50 PM.671] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:34:50 PM.707] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:34:50 PM.708] LSPD First Response: [TRACE] Created police at X:138.383 Y:-1420.582 Z:30.00264 [12/26/2023 6:34:50 PM.744] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:34:50 PM.746] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:34:50 PM.749] LSPD First Response: [TRACE] Alice Cage (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:34:50 PM.782] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:34:50 PM.784] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:34:50 PM.787] LSPD First Response: [TRACE] Amanda Fitzpatrick (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:34:50 PM.822] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:35:00 PM.717] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:35:00 PM.717] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:35:00 PM.754] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:35:00 PM.755] LSPD First Response: [TRACE] Created police at X:59.72143 Y:-984.1537 Z:30.12283 [12/26/2023 6:35:00 PM.791] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:35:00 PM.793] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:35:00 PM.799] LSPD First Response: [TRACE] Phil Schmidt (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:35:00 PM.837] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:35:00 PM.839] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:35:00 PM.842] LSPD First Response: [TRACE] James Weismuller (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:35:00 PM.880] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:35:12 PM.400] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:35:12 PM.402] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 6:35:12 PM.404] LSPD First Response: [TRACE] Randy Ward (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:35:12 PM.404] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/26/2023 6:35:12 PM.653] LSPD First Response: CalloutInterface: [DEBUG] received message: Officer on scene. [12/26/2023 6:35:12 PM.653] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/26/2023 6:35:12 PM.653] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:35:12 PM.653] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Manhunt [12/26/2023 6:35:12 PM.654] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/26/2023 6:35:12 PM.654] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:35:12 PM.654] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Manhunt [12/26/2023 6:35:12 PM.698] LSPD First Response: [TRACE] Created new chase [12/26/2023 6:35:12 PM.699] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory) [12/26/2023 6:35:12 PM.699] LSPD First Response: [TRACE] Took ownership of suspect for chase [12/26/2023 6:35:12 PM.699] LSPD First Response: [TRACE] Suspect added to chase [12/26/2023 6:35:12 PM.707] LSPD First Response: [TRACE] Pursuit menu was reset. [12/26/2023 6:35:12 PM.736] LSPD First Response: [TRACE] Starting chase [12/26/2023 6:35:12 PM.819] LSPD First Response: [TRACE] Player now monitoring Gary Partner [12/26/2023 6:35:12 PM.825] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [12/26/2023 6:35:12 PM.825] at tFEHOXRBnZeUqVcIDzmzEssfcKhx.DsjTVvWVJJaWgTWRuuTzfHghboWW(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48 [12/26/2023 6:35:12 PM.825] at sFZxwFgflRNyFjrEUMerZaBLjcWp.RzlNNssotVvlEtgzVSsZeziwkPhD(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) [12/26/2023 6:35:12 PM.825] at ieDMCeslhtZTkqlmGNlJqraeaCTl.DsjTVvWVJJaWgTWRuuTzfHghboWW(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 857 [12/26/2023 6:35:12 PM.830] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [12/26/2023 6:35:12 PM.830] at moSgNthjDyGIYbLnFfmAXlgvmGjjB.DsjTVvWVJJaWgTWRuuTzfHghboWW(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48 [12/26/2023 6:35:12 PM.830] at sFZxwFgflRNyFjrEUMerZaBLjcWp.RzlNNssotVvlEtgzVSsZeziwkPhD(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) [12/26/2023 6:35:12 PM.830] at uCUpyrUDouqZcNmgJppGqLyzOpXe.DsjTVvWVJJaWgTWRuuTzfHghboWW(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 781 [12/26/2023 6:35:15 PM.872] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 6:35:18 PM.922] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:35:18 PM.922] LSPD First Response: [TRACE] Visual regained event fired [12/26/2023 6:35:27 PM.257] LSPD First Response: [TRACE] Gary Partner (A_M_M_OG_BOSS_01) was damaged. [12/26/2023 6:35:27 PM.260] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at SpineRoot. Could see player: False [12/26/2023 6:35:31 PM.534] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory) [12/26/2023 6:35:31 PM.534] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 6:35:31 PM.534] LSPD First Response: [WARN] Added cop without proper cop data [12/26/2023 6:35:31 PM.534] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 6:35:31 PM.534] LSPD First Response: [TRACE] Lynn Patricio (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:35:31 PM.534] LSPD First Response: [TRACE] Cop Lynn Patricio reassigned to Gary Partner [12/26/2023 6:35:31 PM.535] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 6:35:31 PM.566] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> Partner-1 [12/26/2023 6:35:31 PM.653] LSPD First Response: [TRACE] Lynn Patricio now monitoring Gary Partner [12/26/2023 6:35:32 PM.303] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory) [12/26/2023 6:35:32 PM.303] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 6:35:32 PM.303] LSPD First Response: [WARN] Added cop without proper cop data [12/26/2023 6:35:32 PM.303] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 6:35:32 PM.303] LSPD First Response: [TRACE] John Robertson (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:35:32 PM.303] LSPD First Response: [TRACE] Cop John Robertson reassigned to Gary Partner [12/26/2023 6:35:32 PM.304] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 6:35:32 PM.333] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> Partner-0 [12/26/2023 6:35:32 PM.394] LSPD First Response: [TRACE] John Robertson now monitoring Gary Partner [12/26/2023 6:35:32 PM.428] LSPD First Response: [TRACE] Gary Partner (A_M_M_OG_BOSS_01) was damaged. [12/26/2023 6:35:32 PM.429] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at RightUpperArm. Could see player: False [12/26/2023 6:35:32 PM.686] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 6:35:32 PM.686] LSPD First Response: [TRACE] Report Voice: [12/26/2023 6:35:33 PM.396] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 6:35:33 PM.704] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:35:34 PM.395] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 6:35:34 PM.795] LSPD First Response: [TRACE] John Robertson (MP_M_FREEMODE_01) entered combat with target: Gary Partner (A_M_M_OG_BOSS_01) [12/26/2023 6:35:35 PM.015] LSPD First Response: [TRACE] Gary Partner (A_M_M_OG_BOSS_01) was damaged. [12/26/2023 6:35:35 PM.016] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at SpineRoot. Could see player: False [12/26/2023 6:35:37 PM.276] LSPD First Response: [TRACE] Thread PlayerArrest #3 initialized [12/26/2023 6:35:37 PM.846] LSPD First Response: [TRACE] Lynn Patricio (MP_M_FREEMODE_01) entered combat with target: Gary Partner (A_M_M_OG_BOSS_01) [12/26/2023 6:35:38 PM.396] LSPD First Response: [TRACE] John Robertson (MP_M_FREEMODE_01) left combat. [12/26/2023 6:35:38 PM.915] LSPD First Response: [TRACE] John Robertson (MP_M_FREEMODE_01) entered combat with target: Gary Partner (A_M_M_OG_BOSS_01) [12/26/2023 6:35:45 PM.101] LSPD First Response: [TRACE] John Robertson (MP_M_FREEMODE_01) left combat. [12/26/2023 6:35:48 PM.326] LSPD First Response: [TRACE] PlayFromAudioBuilderBlock: Input is CUFFS_TIGHTEN_01 [12/26/2023 6:35:48 PM.328] LSPD First Response: [TRACE] PlaySingleAction: Playing CUFFS_TIGHTEN_01 from E:\GTAV\LSPDFR\audio\sfx\CUFFS_TIGHTEN_01.wav, looped: False [12/26/2023 6:35:48 PM.342] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [12/26/2023 6:35:48 PM.342] LSPD First Response: [TRACE] Ending chase [12/26/2023 6:35:48 PM.342] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 6:35:48 PM.342] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 6:35:48 PM.342] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory) [12/26/2023 6:35:48 PM.343] LSPD First Response: [TRACE] Freeing cop: Lynn Patricio [12/26/2023 6:35:48 PM.343] LSPD First Response: [TRACE] Cop freed [12/26/2023 6:35:48 PM.343] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 6:35:48 PM.343] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 6:35:48 PM.343] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory) [12/26/2023 6:35:48 PM.343] LSPD First Response: [TRACE] Freeing cop: John Robertson [12/26/2023 6:35:48 PM.343] LSPD First Response: [TRACE] Cop freed [12/26/2023 6:35:48 PM.343] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [12/26/2023 6:35:48 PM.343] LSPD First Response: [TRACE] Visual lost event fired [12/26/2023 6:35:48 PM.343] LSPD First Response: [TRACE] Suspect freed [12/26/2023 6:35:48 PM.343] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory) [12/26/2023 6:35:48 PM.344] LSPD First Response: [TRACE] Released 0 entities from Chase #3 Content Manager [12/26/2023 6:35:48 PM.344] LSPD First Response: [TRACE] Instance cleaned (Chase #3) [12/26/2023 6:35:48 PM.344] LSPD First Response: [TRACE] Ped Lynn Patricio has become idle again [12/26/2023 6:35:48 PM.345] LSPD First Response: [TRACE] Ped Gary Partner has become idle again [12/26/2023 6:35:48 PM.345] LSPD First Response: [TRACE] Ped John Robertson has become idle again [12/26/2023 6:35:48 PM.720] LSPD First Response: [TRACE] Lynn Patricio (MP_M_FREEMODE_01) left combat. [12/26/2023 6:35:50 PM.831] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:35:50 PM.831] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:35:50 PM.855] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:35:50 PM.856] LSPD First Response: [TRACE] Created policeb at X:344.6019 Y:-1228.585 Z:39.27647 [12/26/2023 6:35:50 PM.880] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:35:50 PM.881] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:35:50 PM.882] LSPD First Response: [TRACE] Bo Riddley (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 6:35:50 PM.908] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 6:35:51 PM.060] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [12/26/2023 6:35:51 PM.085] LSPD First Response: UB: FINISHED PURSUIT >> Partner-1 [12/26/2023 6:35:52 PM.874] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [12/26/2023 6:35:53 PM.040] LSPD First Response: [TRACE] Asked thread PlayerArrest #3 to abort: No reason specified [12/26/2023 6:35:53 PM.040] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #3 Content Manager [12/26/2023 6:35:53 PM.040] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #3) [12/26/2023 6:35:53 PM.066] LSPD First Response: [TRACE] Thread PlayerArrest #3 has been shut down [12/26/2023 6:35:53 PM.069] LSPD First Response: [TRACE] Assigned ped to PlayerSuspectTransportNew #1 (Blocker) [12/26/2023 6:35:53 PM.069] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #1 initialized [12/26/2023 6:35:53 PM.127] LSPD First Response: [TRACE] Suspect died in player custody [12/26/2023 6:35:53 PM.127] LSPD First Response: [TRACE] Asked thread PlayerSuspectTransportNew #1 to abort: Suspect is dead [12/26/2023 6:35:53 PM.128] LSPD First Response: [TRACE] Removing ped from PlayerSuspectTransportNew #1 (Blocker) [12/26/2023 6:35:53 PM.128] LSPD First Response: [TRACE] Released 0 entities from PlayerSuspectTransportNew #1 Content Manager [12/26/2023 6:35:53 PM.128] LSPD First Response: [TRACE] Instance cleaned (PlayerSuspectTransportNew #1) [12/26/2023 6:35:53 PM.128] LSPD First Response: [TRACE] PlayerSuspectTransportNew #1 is aborting already [12/26/2023 6:35:53 PM.147] LSPD First Response: [TRACE] Ped Gary Partner has become idle again [12/26/2023 6:35:53 PM.154] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #1 has been shut down [12/26/2023 6:35:55 PM.127] LSPD First Response: [TRACE] Added stopped ped: MP_M_FREEMODE_01 [12/26/2023 6:35:55 PM.200] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [12/26/2023 6:35:55 PM.846] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:35:55 PM.846] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:35:55 PM.873] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:35:55 PM.874] LSPD First Response: [TRACE] Created policeb at X:186.7227 Y:-1234.027 Z:38.86282 [12/26/2023 6:35:55 PM.900] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:35:55 PM.902] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:35:55 PM.903] LSPD First Response: [TRACE] Jack Mono (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 6:35:55 PM.931] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 6:35:56 PM.334] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/26/2023 6:35:57 PM.290] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [12/26/2023 6:35:57 PM.485] LSPD First Response: GetAudioFileForAction: No file found for: STREET_ADAM'S_APPLE_BOULEVARD [12/26/2023 6:35:57 PM.991] LSPD First Response: UB: REQUESTED TYPE: PoliceTransport [12/26/2023 6:35:57 PM.994] LSPD First Response: UB: DETECTED ZONE: SKID [12/26/2023 6:35:57 PM.995] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [12/26/2023 6:35:59 PM.301] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [12/26/2023 6:36:00 PM.118] LSPD First Response: [TRACE] Aborting WatchEvent: Timed out [12/26/2023 6:36:00 PM.514] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [12/26/2023 6:36:00 PM.514] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 6:36:01 PM.317] LSPD First Response: [TRACE] Aborting WatchEvent: Timed out [12/26/2023 6:36:11 PM.067] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 6:36:11 PM.067] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:36:11 PM.097] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 6:36:11 PM.097] LSPD First Response: [TRACE] Created police3 at X:257.1689 Y:-970.6266 Z:30.01464 [12/26/2023 6:36:11 PM.127] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:36:11 PM.130] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:36:11 PM.133] LSPD First Response: [TRACE] Dan Floridd (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:36:11 PM.165] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:36:11 PM.169] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:36:11 PM.172] LSPD First Response: [TRACE] Andrzej Kromal (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:36:11 PM.205] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 6:36:21 PM.332] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 6:36:21 PM.332] LSPD First Response: [TRACE] Demarcus Millton (S_M_Y_COP_01) was set as a cop [12/26/2023 6:36:23 PM.793] SuperCallouts: Manhunt callout has been forcefully cleaned up. [12/26/2023 6:36:23 PM.793] LSPD First Response: CalloutInterface: [DEBUG] received message: Scene clear, Code-4 [12/26/2023 6:36:23 PM.793] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/26/2023 6:36:23 PM.793] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:36:23 PM.793] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Manhunt [12/26/2023 6:36:23 PM.793] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/26/2023 6:36:23 PM.793] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:36:23 PM.793] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Manhunt [12/26/2023 6:36:23 PM.794] SuperCallouts: Ending Manhunt Callout. [12/26/2023 6:36:23 PM.794] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 6:36:23 PM.794] LSPD First Response: [TRACE] Released 0 entities from #7 Content Manager [12/26/2023 6:36:23 PM.794] LSPD First Response: [TRACE] Instance cleaned ( #7) [12/26/2023 6:36:23 PM.794] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/26/2023 6:36:23 PM.794] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/26/2023 6:36:23 PM.795] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:36:23 PM.795] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Manhunt [12/26/2023 6:36:23 PM.795] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/26/2023 6:36:23 PM.795] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:36:23 PM.795] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Manhunt [12/26/2023 6:36:23 PM.860] LSPD First Response: STP: RELEASE PED FROM STOP [12/26/2023 6:36:27 PM.864] LSPD First Response: [TRACE] IPM: Aborting existing radio task [12/26/2023 6:36:27 PM.864] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 6:36:27 PM.864] LSPD First Response: [TRACE] IPM: Starting radio task [12/26/2023 6:36:27 PM.864] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/26/2023 6:36:28 PM.674] LSPD First Response: Creating IllegalParking from SuperCallouts.Callouts.IllegalParking, SuperCallouts, Version=3.9.4.0, Culture=neutral, PublicKeyToken=null [12/26/2023 6:36:28 PM.675] LSPD First Response: [TRACE] Callout created: #8 [12/26/2023 6:36:28 PM.722] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SAN_ANDREAS_AVENUE [12/26/2023 6:36:28 PM.722] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/26/2023 6:36:28 PM.722] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Illegal Parking Status = New [12/26/2023 6:36:28 PM.723] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Illegal Parking [12/26/2023 6:36:28 PM.724] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:36:28 PM.724] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/26/2023 6:36:28 PM.725] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/26/2023 6:36:28 PM.725] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:36:28 PM.725] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Illegal Parking [12/26/2023 6:36:28 PM.771] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/21/2024 8:34:01 PM for [SC] Illegal Parking [12/26/2023 6:36:28 PM.771] LSPD First Response: CalloutInterface: [DEBUG] waiting 44 in-game minutes for [SC] Illegal Parking [12/26/2023 6:36:30 PM.363] LSPD First Response: StartCallout: There's already a callout running. Aborting... [12/26/2023 6:36:30 PM.363] LSPD First Response: EndCurrentCallout: Finishing... [12/26/2023 6:36:30 PM.363] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 6:36:30 PM.363] LSPD First Response: [TRACE] Released 0 entities from #8 Content Manager [12/26/2023 6:36:30 PM.363] LSPD First Response: [TRACE] Instance cleaned ( #8) [12/26/2023 6:36:30 PM.364] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/26/2023 6:36:30 PM.364] LSPD First Response: Creating DepartmentOperation from KucheraCallouts.Callouts.DepartmentOperation, KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null [12/26/2023 6:36:30 PM.367] LSPD First Response: [TRACE] Callout created: #9 [12/26/2023 6:36:30 PM.368] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/26/2023 6:36:30 PM.368] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = DepartmentOperation Status = New [12/26/2023 6:36:30 PM.368] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for DepartmentOperation [12/26/2023 6:36:30 PM.371] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:36:30 PM.371] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:36:30 PM.417] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/21/2024 8:34:01 PM for DepartmentOperation [12/26/2023 6:36:30 PM.417] LSPD First Response: CalloutInterface: [DEBUG] waiting 68 in-game minutes for DepartmentOperation [12/26/2023 6:36:32 PM.599] LSPD First Response: [TRACE] Radio task was active while menu not showing [12/26/2023 6:36:32 PM.599] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [12/26/2023 6:36:32 PM.599] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 6:36:34 PM.060] LSPD First Response: CalloutInterface: [DEBUG] received message: Watch commander requests assistance with department operation. Head to the location to assist. [12/26/2023 6:36:34 PM.061] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/26/2023 6:36:34 PM.061] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: DepartmentOperation (New) [12/26/2023 6:36:34 PM.061] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/26/2023 6:36:34 PM.061] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/26/2023 6:36:34 PM.061] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:36:34 PM.061] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for DepartmentOperation [12/26/2023 6:36:34 PM.061] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 6:36:34 PM.061] LSPD First Response: EndCurrentCallout: Finishing... [12/26/2023 6:36:34 PM.062] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 6:36:34 PM.062] LSPD First Response: [TRACE] Released 0 entities from #9 Content Manager [12/26/2023 6:36:34 PM.062] LSPD First Response: [TRACE] Instance cleaned ( #9) [12/26/2023 6:36:34 PM.062] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/26/2023 6:36:34 PM.515] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for DepartmentOperation [12/26/2023 6:36:34 PM.515] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for DepartmentOperation [12/26/2023 6:36:34 PM.890] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Illegal Parking [12/26/2023 6:36:34 PM.890] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [SC] Illegal Parking [12/26/2023 6:36:41 PM.221] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:36:41 PM.222] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:36:41 PM.258] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:36:41 PM.259] LSPD First Response: [TRACE] Created police at X:124.4144 Y:-1420.201 Z:29.99199 [12/26/2023 6:36:41 PM.293] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:36:41 PM.296] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:36:41 PM.300] LSPD First Response: [TRACE] Amber Bakmen (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:36:41 PM.338] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:36:41 PM.341] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:36:41 PM.344] LSPD First Response: [TRACE] Julie Shock (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:36:41 PM.380] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:36:42 PM.785] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to True [12/26/2023 6:36:43 PM.697] LSPD First Response: [TRACE] Spawned with 16.11615 [12/26/2023 6:36:43 PM.702] LSPD First Response: [TRACE] Spawned with 263.8201 [12/26/2023 6:36:43 PM.702] LSPD First Response: [TRACE] Spawned with 26.33057 [12/26/2023 6:36:43 PM.703] LSPD First Response: [TRACE] Spawned with 12.28666 [12/26/2023 6:36:43 PM.704] LSPD First Response: [TRACE] Spawned with 39.77194 [12/26/2023 6:36:43 PM.705] LSPD First Response: [TRACE] Spawned with 59.84 [12/26/2023 6:36:43 PM.709] LSPD First Response: [TRACE] Spawned with 1.414612 [12/26/2023 6:36:43 PM.709] LSPD First Response: [TRACE] Using 168.0066, -1357.531, 29.24104 Heading: 140.5142 and 161.3513, -1365.214, 29.24104 Heading: 140.5142 as base positions [12/26/2023 6:36:43 PM.737] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 6:36:43 PM.737] LSPD First Response: [TRACE] Preloading RUMPO [12/26/2023 6:36:43 PM.739] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 6:36:43 PM.740] LSPD First Response: [TRACE] Created police2 at X:168.0066 Y:-1357.531 Z:29.24104 [12/26/2023 6:36:43 PM.776] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:36:43 PM.780] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/26/2023 6:36:43 PM.784] LSPD First Response: [TRACE] Alex Williams (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:36:43 PM.784] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient) [12/26/2023 6:36:43 PM.785] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient) [12/26/2023 6:36:43 PM.829] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #4 initialized [12/26/2023 6:36:44 PM.503] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to False [12/26/2023 6:36:44 PM.540] LSPD First Response: RawCanvasUI [DEBUG] Cursor forcing mouse release [12/26/2023 6:36:52 PM.091] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [12/26/2023 6:36:52 PM.091] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager [12/26/2023 6:36:52 PM.091] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5) [12/26/2023 6:36:52 PM.132] LSPD First Response: [TRACE] Ped Randy Ward has become idle again [12/26/2023 6:36:55 PM.317] LSPD First Response: CalloutInterface: [DEBUG] user selected callout [686] Kidnapping in Progress from menu [12/26/2023 6:36:55 PM.359] LSPD First Response: CalloutInterface: [INFO] starting callout [686] Kidnapping in Progress [12/26/2023 6:36:55 PM.359] LSPD First Response: CalloutInterface: [DEBUG] waiting for callout delay: 1 s [12/26/2023 6:36:56 PM.285] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 6:36:56 PM.285] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:36:56 PM.326] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 6:36:56 PM.327] LSPD First Response: [TRACE] Created police3 at X:326.6525 Y:-1346.968 Z:32.94335 [12/26/2023 6:36:56 PM.366] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:36:56 PM.368] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:36:56 PM.371] LSPD First Response: [TRACE] Ashley Jones (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:36:56 PM.380] LSPD First Response: CalloutInterface: [DEBUG] starting callout: [686] Kidnapping in Progress [12/26/2023 6:36:56 PM.381] LSPD First Response: Creating Kidnapping from _686_Callouts.Callouts.Kidnapping, 686Callouts, Version=1.8.0.0, Culture=neutral, PublicKeyToken=null [12/26/2023 6:36:56 PM.382] LSPD First Response: [TRACE] Callout created: #10 [12/26/2023 6:36:56 PM.384] LSPD First Response: GetAudioFileForAction: No file found for: STREET_OLYMPIC_FREEWAY [12/26/2023 6:36:56 PM.386] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/26/2023 6:36:56 PM.386] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Kidnapping in Progress Status = New [12/26/2023 6:36:56 PM.386] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Kidnapping in Progress [12/26/2023 6:36:56 PM.388] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 6:36:56 PM.388] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 6:36:56 PM.419] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:36:56 PM.422] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:36:56 PM.425] LSPD First Response: [TRACE] Phillipa Davidson (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:36:56 PM.433] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/22/2024 8:34:01 PM for [686] Kidnapping in Progress [12/26/2023 6:36:56 PM.434] LSPD First Response: CalloutInterface: [DEBUG] waiting 40 in-game minutes for [686] Kidnapping in Progress [12/26/2023 6:36:56 PM.462] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 6:36:58 PM.623] LSPD First Response: [TRACE] Entering at Driver [12/26/2023 6:36:59 PM.333] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #4 (Ambient) [12/26/2023 6:37:00 PM.086] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 6:37:00 PM.088] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [12/26/2023 6:37:00 PM.088] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/26/2023 6:37:00 PM.089] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: [686] Kidnapping in Progress (New) [12/26/2023 6:37:00 PM.089] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/26/2023 6:37:00 PM.089] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/26/2023 6:37:00 PM.089] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:37:00 PM.089] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Kidnapping in Progress [12/26/2023 6:37:00 PM.089] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/26/2023 6:37:00 PM.089] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:37:00 PM.089] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Kidnapping in Progress [12/26/2023 6:37:00 PM.090] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/26/2023 6:37:00 PM.090] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:37:00 PM.090] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Kidnapping in Progress [12/26/2023 6:37:00 PM.091] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/26/2023 6:37:00 PM.091] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:37:00 PM.091] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Kidnapping in Progress [12/26/2023 6:37:00 PM.091] LSPD First Response: LSPD First Response: [WARNING] there are no callouts available for spawning [12/26/2023 6:37:00 PM.091] LSPD First Response: [TRACE] User accepted callout [12/26/2023 6:37:00 PM.511] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Kidnapping in Progress [12/26/2023 6:37:00 PM.511] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [686] Kidnapping in Progress [12/26/2023 6:37:04 PM.601] LSPD First Response: [TRACE] Preloading SHERIFF [12/26/2023 6:37:04 PM.602] LSPD First Response: [TRACE] Created sheriff at X:399.393 Y:-1621.396 Z:29.20119 [12/26/2023 6:37:04 PM.602] LSPD First Response: [TRACE] AmbientStationSpawn: Added SHERIFF at Davis Sheriff Station [12/26/2023 6:37:06 PM.770] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [12/26/2023 6:37:06 PM.773] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 asked to abort: Scenario has ended [12/26/2023 6:37:06 PM.773] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #4 to abort: No reason specified [12/26/2023 6:37:06 PM.773] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #4 (Ambient) [12/26/2023 6:37:06 PM.773] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #4 Content Manager [12/26/2023 6:37:06 PM.773] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #4) [12/26/2023 6:37:06 PM.773] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient) [12/26/2023 6:37:06 PM.773] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient) [12/26/2023 6:37:06 PM.773] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #3 Content Manager [12/26/2023 6:37:06 PM.773] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #3) [12/26/2023 6:37:06 PM.773] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 aborted [12/26/2023 6:37:06 PM.778] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #4 has been shut down [12/26/2023 6:37:06 PM.809] LSPD First Response: [TRACE] Ped Alex Williams has become idle again [12/26/2023 6:37:09 PM.308] LSPD First Response: CalloutInterface: [DEBUG] received message: An individual has been allegedly ~y~kidnapped in a taxi. ~y~Perform a traffic stop.~w~ [12/26/2023 6:37:09 PM.308] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/26/2023 6:37:09 PM.309] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 6:37:09 PM.309] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Kidnapping in Progress [12/26/2023 6:37:13 PM.572] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #6 Content Manager [12/26/2023 6:37:13 PM.572] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #6) [12/26/2023 6:37:15 PM.626] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 6:37:15 PM.627] LSPD First Response: [TRACE] Created police2 at X:824.9189 Y:-1263.116 Z:25.26017 [12/26/2023 6:37:15 PM.627] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at La Mesa Police Station [12/26/2023 6:37:15 PM.627] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:37:15 PM.629] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 6:37:15 PM.632] LSPD First Response: [TRACE] Andrew Angelo (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:37:15 PM.632] LSPD First Response: [TRACE] Assigned ped to PoliceStation #2 (Ambient) [12/26/2023 6:37:15 PM.632] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:37:15 PM.634] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 6:37:15 PM.637] LSPD First Response: [TRACE] Johnny Balla (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:37:15 PM.637] LSPD First Response: [TRACE] Assigned ped to PoliceStation #2 (Ambient) [12/26/2023 6:37:21 PM.385] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:37:21 PM.385] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:37:21 PM.424] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:37:21 PM.425] LSPD First Response: [TRACE] Created police at X:916.1491 Y:-1768.47 Z:31.49769 [12/26/2023 6:37:21 PM.457] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:37:21 PM.459] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:37:21 PM.460] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:37:21 PM.461] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:37:21 PM.462] LSPD First Response: [TRACE] Jessica Smith (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:37:21 PM.495] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:37:21 PM.496] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:37:21 PM.499] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:37:21 PM.499] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:37:21 PM.501] LSPD First Response: [TRACE] Kate Johnson (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:37:21 PM.532] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:37:22 PM.696] LSPD First Response: STP: POLICE TRANSPORT IS FULLY DISMISSED [12/26/2023 6:37:24 PM.541] LSPD First Response: [TRACE] Removing ped from PoliceStation #2 (Ambient) [12/26/2023 6:37:24 PM.541] LSPD First Response: [TRACE] Removing ped from PoliceStation #2 (Ambient) [12/26/2023 6:37:24 PM.541] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #2 Content Manager [12/26/2023 6:37:24 PM.541] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #2) [12/26/2023 6:37:24 PM.572] LSPD First Response: [TRACE] Ped Johnny Balla has become idle again [12/26/2023 6:37:24 PM.573] LSPD First Response: [TRACE] Ped Andrew Angelo has become idle again [12/26/2023 6:37:34 PM.855] LSPD First Response: [TRACE] Kenny Simmons (A_M_Y_METHHEAD_01) was damaged. [12/26/2023 6:37:34 PM.857] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at LeftForeArm. Could see player: False [12/26/2023 6:37:41 PM.709] LSPD First Response: [TRACE] A new world event should be started [12/26/2023 6:37:41 PM.709] LSPD First Response: [TRACE] Starting world event StealCar [12/26/2023 6:37:41 PM.709] LSPD First Response: [TRACE] Setting up world event: StealCar #2 [12/26/2023 6:37:41 PM.720] LSPD First Response: [TRACE] Assigned ped to StealCar #2 (Ambient) [12/26/2023 6:37:43 PM.154] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 6:37:43 PM.154] LSPD First Response: [TRACE] Created police3 at X:822.5837 Y:-1271.55 Z:26.34347 [12/26/2023 6:37:43 PM.155] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE3 at La Mesa Police Station [12/26/2023 6:37:43 PM.155] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:37:43 PM.156] LSPD First Response: [TRACE] Created police at X:808.9759 Y:-1282.561 Z:25.25116 [12/26/2023 6:37:43 PM.156] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at La Mesa Police Station [12/26/2023 6:37:43 PM.157] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:37:43 PM.158] LSPD First Response: [TRACE] Created police at X:833.4279 Y:-1271.55 Z:26.34347 [12/26/2023 6:37:43 PM.158] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at La Mesa Police Station [12/26/2023 6:37:43 PM.158] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:37:43 PM.160] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 6:37:43 PM.161] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:37:43 PM.161] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:37:43 PM.163] LSPD First Response: [TRACE] Diogo Martinho (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:37:43 PM.163] LSPD First Response: [TRACE] Assigned ped to PoliceStation #2 (Ambient) [12/26/2023 6:37:46 PM.158] LSPD First Response: [TRACE] Thread Marker #12 initialized [12/26/2023 6:37:49 PM.386] LSPD First Response: [TRACE] Released 0 entities from Marker #12 Content Manager [12/26/2023 6:37:49 PM.386] LSPD First Response: [TRACE] Instance cleaned (Marker #12) [12/26/2023 6:37:49 PM.391] LSPD First Response: [TRACE] Thread Marker #12 has been shut down [12/26/2023 6:37:49 PM.882] LSPD First Response: [TRACE] World event StealCar #2 reports that it can be freed [12/26/2023 6:37:49 PM.882] LSPD First Response: [TRACE] Removing ped from StealCar #2 (Ambient) [12/26/2023 6:37:49 PM.883] LSPD First Response: [TRACE] Released 0 entities from StealCar #2 Content Manager [12/26/2023 6:37:49 PM.883] LSPD First Response: [TRACE] Instance cleaned (StealCar #2) [12/26/2023 6:37:49 PM.883] LSPD First Response: [TRACE] World event StealCar #2 has ended [12/26/2023 6:37:49 PM.914] LSPD First Response: [TRACE] Ped Jake Koneve has become idle again [12/26/2023 6:37:51 PM.474] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:37:51 PM.475] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:37:51 PM.510] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:37:51 PM.511] LSPD First Response: [TRACE] Created policeb at X:973.9498 Y:-1163.631 Z:40.02293 [12/26/2023 6:37:51 PM.551] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:37:51 PM.553] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:37:51 PM.555] LSPD First Response: [TRACE] Jack Jobs (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 6:37:51 PM.590] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 6:37:56 PM.478] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:37:56 PM.478] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:37:56 PM.512] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:37:56 PM.512] LSPD First Response: [TRACE] Created policeb at X:826.29 Y:-1165.664 Z:46.08004 [12/26/2023 6:37:56 PM.544] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:37:56 PM.546] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:37:56 PM.548] LSPD First Response: [TRACE] Luiz Rodriguez (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 6:37:56 PM.586] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 6:38:00 PM.767] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:38:00 PM.768] LSPD First Response: [TRACE] Created police at X:438.6183 Y:-1026.667 Z:27.7867 [12/26/2023 6:38:00 PM.768] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Downtown Police Station [12/26/2023 6:38:00 PM.772] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:38:00 PM.774] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 6:38:00 PM.777] LSPD First Response: [TRACE] Luissa Diaz (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:38:00 PM.777] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/26/2023 6:38:00 PM.779] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:38:00 PM.781] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 6:38:00 PM.783] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:38:00 PM.783] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 6:38:00 PM.784] LSPD First Response: [TRACE] Coryne York (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:38:00 PM.784] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/26/2023 6:38:00 PM.785] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:38:00 PM.787] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 6:38:00 PM.789] LSPD First Response: [TRACE] David Simpson (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:38:00 PM.789] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/26/2023 6:38:06 PM.521] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:38:06 PM.521] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:38:06 PM.556] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:38:06 PM.556] LSPD First Response: [TRACE] Created police at X:270.4235 Y:-1044.146 Z:29.81367 [12/26/2023 6:38:06 PM.593] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:38:06 PM.596] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:38:06 PM.599] LSPD First Response: [TRACE] Tyler Durden (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:38:06 PM.635] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:38:06 PM.638] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:38:06 PM.640] LSPD First Response: [TRACE] Light Yagami (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:38:06 PM.679] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:38:09 PM.316] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [12/26/2023 6:38:09 PM.316] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [12/26/2023 6:38:09 PM.316] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [12/26/2023 6:38:09 PM.316] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager [12/26/2023 6:38:09 PM.316] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5) [12/26/2023 6:38:09 PM.354] LSPD First Response: [TRACE] Ped Coryne York has become idle again [12/26/2023 6:38:09 PM.354] LSPD First Response: [TRACE] Ped Luissa Diaz has become idle again [12/26/2023 6:38:09 PM.354] LSPD First Response: [TRACE] Ped David Simpson has become idle again [12/26/2023 6:38:14 PM.132] LSPD First Response: [TRACE] Meng Shu (S_M_M_AUTOSHOP_01) was damaged. [12/26/2023 6:38:14 PM.133] LSPD First Response: [TRACE] John Benson (A_M_Y_GENSTREET_01) was damaged. [12/26/2023 6:38:14 PM.290] LSPD First Response: [TRACE] James Lester (MP_M_FREEMODE_01) was damaged. [12/26/2023 6:38:14 PM.381] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 6:38:16 PM.518] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 6:38:16 PM.518] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:38:16 PM.549] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 6:38:16 PM.550] LSPD First Response: [TRACE] Created police3 at X:-286.2559 Y:-1358.978 Z:31.94065 [12/26/2023 6:38:16 PM.581] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:38:16 PM.583] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:38:16 PM.586] LSPD First Response: [TRACE] Fason Johnson (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:38:16 PM.616] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:38:16 PM.618] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:38:16 PM.621] LSPD First Response: [TRACE] Miklos Jonson (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:38:16 PM.654] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 6:38:26 PM.549] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:38:26 PM.550] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:38:26 PM.582] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:38:26 PM.583] LSPD First Response: [TRACE] Created police at X:223.394 Y:-1218.053 Z:38.78648 [12/26/2023 6:38:26 PM.613] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:38:26 PM.614] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:38:26 PM.617] LSPD First Response: [TRACE] Dave Mustaine (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:38:26 PM.653] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:38:26 PM.654] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:38:26 PM.656] LSPD First Response: [TRACE] Hugo Danielowski (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:38:26 PM.689] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:38:29 PM.777] LSPD First Response: [TRACE] James Lester (MP_M_FREEMODE_01) was damaged. [12/26/2023 6:38:36 PM.570] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:38:36 PM.570] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:38:36 PM.605] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:38:36 PM.606] LSPD First Response: [TRACE] Created police at X:41.50079 Y:-1370.238 Z:30.05245 [12/26/2023 6:38:36 PM.636] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:38:36 PM.638] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:38:36 PM.641] LSPD First Response: [TRACE] Ralf Small (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:38:36 PM.673] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 6:38:36 PM.675] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:38:36 PM.677] LSPD First Response: [TRACE] Anton Linden (MP_M_FREEMODE_01) was set as a cop [12/26/2023 6:38:36 PM.711] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:38:43 PM.168] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 6:38:43 PM.727] LSPD First Response: [TRACE] James Lester killed by Tyler Gunther [12/26/2023 6:38:43 PM.727] LSPD First Response: [TRACE] James Lester (MP_M_FREEMODE_01) was damaged. [12/26/2023 6:38:43 PM.729] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: True [12/26/2023 6:38:43 PM.729] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 6:38:43 PM.950] LSPD First Response: UB: ABOUT TO BE DISMISSED >> Partner-0 [12/26/2023 6:38:44 PM.186] LSPD First Response: UB: PARNER FULLY DISMISSED >> Partner-0 [12/26/2023 6:38:50 PM.802] LSPD First Response: [TRACE] Andrew Bennett (S_M_M_AUTOSHOP_01) was damaged. [12/26/2023 6:38:51 PM.630] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:38:51 PM.630] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:38:51 PM.666] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:38:51 PM.667] LSPD First Response: [TRACE] Created policeb at X:-382.3224 Y:-992.1622 Z:28.46424 [12/26/2023 6:38:51 PM.703] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:38:51 PM.705] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:38:51 PM.707] LSPD First Response: [TRACE] David Mercer (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 6:38:51 PM.742] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 6:39:01 PM.671] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:39:01 PM.671] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:39:01 PM.711] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:39:01 PM.712] LSPD First Response: [TRACE] Created police at X:-248.4507 Y:-756.2287 Z:33.46744 [12/26/2023 6:39:01 PM.750] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:39:01 PM.753] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:39:01 PM.756] LSPD First Response: [TRACE] Aleksandra Kosovo (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:39:01 PM.792] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:39:01 PM.794] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:39:01 PM.797] LSPD First Response: [TRACE] Allegra Dal (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:39:01 PM.834] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:39:18 PM.585] LSPD First Response: [TRACE] Branko Lynch (A_M_Y_BUSINESS_01) was damaged. [12/26/2023 6:39:18 PM.621] LSPD First Response: [TRACE] Jack Watson (A_M_M_SOUCENT_03) was damaged. [12/26/2023 6:39:21 PM.743] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:39:21 PM.743] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:39:21 PM.775] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:39:21 PM.777] LSPD First Response: [TRACE] Created policeb at X:254.7385 Y:-548.5008 Z:43.81964 [12/26/2023 6:39:21 PM.813] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:39:21 PM.814] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:39:21 PM.816] LSPD First Response: [TRACE] Henry Blackwell (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 6:39:21 PM.851] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 6:39:31 PM.754] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:39:31 PM.755] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:39:31 PM.791] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:39:31 PM.792] LSPD First Response: [TRACE] Created policeb at X:753.9693 Y:-1008.796 Z:27.11207 [12/26/2023 6:39:31 PM.824] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:39:31 PM.826] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:39:31 PM.827] LSPD First Response: [TRACE] Jason Lee (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 6:39:31 PM.862] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 6:39:36 PM.071] LSPD First Response: [TRACE] Removing ped from PoliceStation #2 (Ambient) [12/26/2023 6:39:36 PM.072] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #2 Content Manager [12/26/2023 6:39:36 PM.072] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #2) [12/26/2023 6:39:36 PM.102] LSPD First Response: [TRACE] Ped Diogo Martinho has become idle again [12/26/2023 6:39:36 PM.767] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:39:36 PM.767] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:39:36 PM.802] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 6:39:36 PM.803] LSPD First Response: [TRACE] Created policeb at X:982.9502 Y:-1192.583 Z:54.07653 [12/26/2023 6:39:36 PM.842] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 6:39:36 PM.843] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:39:36 PM.845] LSPD First Response: [TRACE] Johnny Herrera (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 6:39:36 PM.879] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 6:39:46 PM.801] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:39:46 PM.802] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:39:46 PM.836] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 6:39:46 PM.838] LSPD First Response: [TRACE] Created police at X:818.8569 Y:-847.2137 Z:44.04901 [12/26/2023 6:39:46 PM.871] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:39:46 PM.873] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:39:46 PM.876] LSPD First Response: [TRACE] Alice West (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:39:46 PM.909] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 6:39:46 PM.911] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 6:39:46 PM.914] LSPD First Response: [TRACE] Angelina Hawkins (MP_F_FREEMODE_01) was set as a cop [12/26/2023 6:39:46 PM.947] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 6:39:50 PM.972] LSPD First Response: [TRACE] A new world event should be started [12/26/2023 6:39:50 PM.972] LSPD First Response: [TRACE] Starting world event StealCar [12/26/2023 6:39:50 PM.972] LSPD First Response: [TRACE] Setting up world event: StealCar #3 [12/26/2023 6:39:51 PM.307] LSPD First Response: [TRACE] Assigned ped to StealCar #3 (Ambient)