[22.12.2023 17:56:09.321] Started new log on 22.12.2023 17:56:09.321 [22.12.2023 17:56:09.322] ==================================================================================================== [22.12.2023 17:56:09.302] Log path: E:\System\GTAV\RagePluginHook.log [22.12.2023 17:56:09.322] Log verbosity: Trivial [22.12.2023 17:56:09.324] Initializing input system [22.12.2023 17:56:09.326] Initializing game console [22.12.2023 17:56:09.334] Console key has been set to F4 (key code: 115) [22.12.2023 17:56:09.416] Initializing console variable "ConsoleScrollAmount". [22.12.2023 17:56:09.417] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [22.12.2023 17:56:09.419] Read value: [22.12.2023 17:56:09.419] Initializing console variable "ConsoleKey". [22.12.2023 17:56:09.419] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [22.12.2023 17:56:09.419] Read value: [22.12.2023 17:56:09.419] Initializing console variable "PluginTimeoutThreshold". [22.12.2023 17:56:09.419] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [22.12.2023 17:56:09.423] Read value: 60000 [22.12.2023 17:56:09.423] Setting value of console variable "PluginTimeoutThreshold" to stored value. [22.12.2023 17:56:09.423] Initializing console variable "AlwaysShowConsoleOutput". [22.12.2023 17:56:09.423] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [22.12.2023 17:56:09.423] Read value: [22.12.2023 17:56:09.423] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [22.12.2023 17:56:09.423] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [22.12.2023 17:56:09.423] Read value: [22.12.2023 17:56:09.423] Initializing console variable "ShowOnScreenWarnings". [22.12.2023 17:56:09.423] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [22.12.2023 17:56:09.424] Read value: [22.12.2023 17:56:09.424] Console initialized [22.12.2023 17:56:09.424] Initializing forms manager [22.12.2023 17:56:09.425] Cleaning temp folder [22.12.2023 17:56:09.433] Version: RAGE Plugin Hook v1.107.1334.16527 for Grand Theft Auto V [22.12.2023 17:56:09.442] ================ RAGE Plugin Hook ================ [12/22/2023 5:56:09 PM.451] Detected Windows 10 Home (64-bit) (10.0.19045.0)! [12/22/2023 5:56:09 PM.451] Checking game support [12/22/2023 5:56:09 PM.603] Product name: Grand Theft Auto V [12/22/2023 5:56:09 PM.603] Product version: 1.0.3095.0 [12/22/2023 5:56:09 PM.603] Is steam version: True [12/22/2023 5:56:09 PM.604] Initializing DirectX [12/22/2023 5:56:09 PM.606] Initializing Direct3D [12/22/2023 5:56:09 PM.606] Getting game swap chain [12/22/2023 5:56:09 PM.638] Swap Chain created: 0x7FF7429F04F0 [12/22/2023 5:56:09 PM.638] Swap Chain VTable: 0x1E38551D7F0 [12/22/2023 5:56:09 PM.638] 0x74894810245C8948;0x8D48564157552024;0x170EC814890246C [12/22/2023 5:56:09 PM.638] D3D11Present: 0x7FF96D7D15E0 [12/22/2023 5:56:09 PM.639] D3D11ResizeBuffers: 0x7FF96D7F2F40 [12/22/2023 5:56:09 PM.639] D3D11ResizeTarget: 0x7FF96D83A790 [12/22/2023 5:56:09 PM.639] D3D11SetFullscreenState: 0x7FF96D7F2480 [12/22/2023 5:56:09 PM.639] Direct3D initialized [12/22/2023 5:56:09 PM.639] Initialized DirectX [12/22/2023 5:56:09 PM.640] Direct3D watcher thread spawned [12/22/2023 5:56:09 PM.684] Getting device [12/22/2023 5:56:09 PM.684] Retrieved device [12/22/2023 5:56:09 PM.684] Creating wrapper [12/22/2023 5:56:09 PM.758] Wrapper created [12/22/2023 5:56:09 PM.764] Effect created [12/22/2023 5:56:09 PM.764] Creating buffer [12/22/2023 5:56:09 PM.764] Created buffer [12/22/2023 5:56:09 PM.764] Creating blend state [12/22/2023 5:56:09 PM.764] Created blend state [12/22/2023 5:56:09 PM.764] Done with creation [12/22/2023 5:56:09 PM.849] Initializing texture system. [12/22/2023 5:56:09 PM.849] Initializing texture system; phase 1 [12/22/2023 5:56:09 PM.849] Initializing texture system; phase 2 [12/22/2023 5:56:09 PM.861] Initializing texture system; phase 3 [12/22/2023 5:56:09 PM.862] Initializing texture system; phase 4 [12/22/2023 5:56:09 PM.874] Initializing texture system; phase 5 [12/22/2023 5:56:09 PM.875] Initializing texture system; phase 6 [12/22/2023 5:56:09 PM.877] Initializing texture system; phase 7 [12/22/2023 5:56:09 PM.879] Initializing texture system; phase 8 [12/22/2023 5:56:09 PM.881] Initializing texture system; phase 9 [12/22/2023 5:56:09 PM.882] Initializing texture system; phase 10 [12/22/2023 5:56:09 PM.889] Pixel Shader 5.0 not supported. Falling back to 4.0. [12/22/2023 5:56:09 PM.892] Initializing texture system; phase 11 [12/22/2023 5:56:09 PM.892] Initializing texture system; phase 12 [12/22/2023 5:56:09 PM.894] Initializing texture system; phase 13 [12/22/2023 5:56:09 PM.894] Initializing texture system; phase 14 [12/22/2023 5:56:14 PM.641] Direct3D watcher thread ended [12/22/2023 5:57:00 PM.967] LoadingScreenMsg: Initializing game support [12/22/2023 5:57:01 PM.218] Initializing game support [12/22/2023 5:57:06 PM.899] LoadingScreenMsg: Velocity limit removed [12/22/2023 5:57:07 PM.238] Compatibility level: 0 [12/22/2023 5:57:07 PM.238] Supported version detected [12/22/2023 5:57:07 PM.238] ================================================== [12/22/2023 5:57:07 PM.238] LoadingScreenMsg: Patching code [12/22/2023 5:57:07 PM.490] LoadingScreenMsg: Waiting for game initialization [12/22/2023 5:57:07 PM.741] Waiting for game initialization [12/22/2023 5:57:07 PM.841] LoadingScreenMsg: Initializing core [12/22/2023 5:57:08 PM.092] Initializing hook [12/22/2023 5:57:13 PM.109] LoadingScreenMsg: Completing interoperability [12/22/2023 5:57:13 PM.360] Completing interoperability [12/22/2023 5:57:13 PM.360] Initialization code 1. [12/22/2023 5:57:13 PM.360] Initialization code 2. [12/22/2023 5:57:13 PM.360] Initialization code 3. [12/22/2023 5:57:13 PM.370] 1 Address: 0x00007FF74073DE18 [12/22/2023 5:57:13 PM.370] Calling func 1 [12/22/2023 5:57:13 PM.389] 2 Address: 0x00007FF74131CC52 [12/22/2023 5:57:13 PM.389] 3 Address: 0x00007FF73FCF61D2 [12/22/2023 5:57:13 PM.431] Address: 0x00007FF74131CBFC [12/22/2023 5:57:13 PM.431] Unknown var: 0x00007FF742377510 [12/22/2023 5:57:13 PM.431] Initialization code 4. [12/22/2023 5:57:13 PM.431] Initialization code 5. [12/22/2023 5:57:13 PM.431] Completing interoperability, phase 1 [12/22/2023 5:57:13 PM.431] Completing interoperability, phase 2 [12/22/2023 5:57:13 PM.431] Completing interoperability, phase 3 [12/22/2023 5:57:13 PM.431] Completing interoperability, phase 4 [12/22/2023 5:57:13 PM.431] Completing interoperability, phase 5 [12/22/2023 5:57:13 PM.431] Completing interoperability, phase 6 [12/22/2023 5:57:13 PM.431] Completing interoperability, phase 7 [12/22/2023 5:57:13 PM.431] LoadingScreenMsg: [12/22/2023 5:57:13 PM.682] LoadingScreenMsg: Loading Story Mode [12/22/2023 5:57:13 PM.933] LoadingScreenMsg: Loading and Populating Game World [12/22/2023 5:57:14 PM.183] LoadingScreenMsg: [12/22/2023 5:57:33 PM.116] Initializing console variable "IsDeveloperModeEnabled". [12/22/2023 5:57:33 PM.116] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [12/22/2023 5:57:33 PM.117] Read value: [12/22/2023 5:57:33 PM.117] Initializing console variable "TimeScale". [12/22/2023 5:57:33 PM.117] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [12/22/2023 5:57:33 PM.117] Read value: [12/22/2023 5:57:33 PM.129] Loading plugin "E:\System\GTAV\Plugins\AxonSignal.dll". [12/22/2023 5:57:35 PM.744] : Initializing input system [12/22/2023 5:57:35 PM.745] : Initializing game console [12/22/2023 5:57:35 PM.747] : Initializing forms manager [12/22/2023 5:57:35 PM.826] Loading plugin "E:\System\GTAV\Plugins\BackWeapon.dll". [12/22/2023 5:57:38 PM.356] : Initializing input system [12/22/2023 5:57:38 PM.358] : Initializing game console [12/22/2023 5:57:38 PM.359] : Initializing forms manager [12/22/2023 5:57:38 PM.376] Loading plugin "E:\System\GTAV\Plugins\CopHolster.dll". [12/22/2023 5:57:40 PM.974] : Initializing input system [12/22/2023 5:57:40 PM.975] : Initializing game console [12/22/2023 5:57:40 PM.977] : Initializing forms manager [12/22/2023 5:57:41 PM.030] Loading plugin "E:\System\GTAV\Plugins\DamageTrackingFramework.dll". [12/22/2023 5:57:43 PM.651] : Initializing input system [12/22/2023 5:57:43 PM.652] : Initializing game console [12/22/2023 5:57:43 PM.653] : Initializing forms manager [12/22/2023 5:57:43 PM.669] Loading plugin "E:\System\GTAV\Plugins\EUPMenu.dll". [12/22/2023 5:57:46 PM.233] : Initializing input system [12/22/2023 5:57:46 PM.234] : Initializing game console [12/22/2023 5:57:46 PM.236] : Initializing forms manager [12/22/2023 5:57:46 PM.310] Loading plugin "E:\System\GTAV\Plugins\GateFix.dll". [12/22/2023 5:57:48 PM.900] : Initializing input system [12/22/2023 5:57:48 PM.901] : Initializing game console [12/22/2023 5:57:48 PM.903] : Initializing forms manager [12/22/2023 5:57:48 PM.919] Loading plugin "E:\System\GTAV\Plugins\Immersive Effects.dll". [12/22/2023 5:57:51 PM.553] : Initializing input system [12/22/2023 5:57:51 PM.554] : Initializing game console [12/22/2023 5:57:51 PM.556] : Initializing forms manager [12/22/2023 5:57:51 PM.573] Loading plugin "E:\System\GTAV\Plugins\LSPD First Response.dll". [12/22/2023 5:57:54 PM.307] : Initializing input system [12/22/2023 5:57:54 PM.308] : Initializing game console [12/22/2023 5:57:54 PM.310] : Initializing forms manager [12/22/2023 5:57:54 PM.440] Loading plugin "E:\System\GTAV\Plugins\Persistent Weapon Flashlight.dll". [12/22/2023 5:57:58 PM.358] : Initializing input system [12/22/2023 5:57:58 PM.360] : Initializing game console [12/22/2023 5:57:58 PM.361] : Initializing forms manager [12/22/2023 5:57:58 PM.376] Loading plugin "E:\System\GTAV\Plugins\SimpleCTRL.dll". [12/22/2023 5:58:00 PM.955] : Initializing input system [12/22/2023 5:58:00 PM.957] : Initializing game console [12/22/2023 5:58:00 PM.958] : Initializing forms manager [12/22/2023 5:58:01 PM.164] Axon Signal: Checking if desired font exists on system... [12/22/2023 5:58:01 PM.168] Axon Signal: [WARNING] Desired font not installed on system. Falling back to default system font. [12/22/2023 5:58:01 PM.192] Axon Signal: Reading ini. Body Cam Key is set to O. [12/22/2023 5:58:01 PM.192] Axon Signal: Reading ini. Dashcam system is set to True. [12/22/2023 5:58:01 PM.192] Axon Signal: Reading ini. Dashcam overlay is set to True. [12/22/2023 5:58:01 PM.192] Axon Signal: Reading ini. Dashcam on foot is set to True. [12/22/2023 5:58:01 PM.192] Axon Signal: Reading ini. Dashcam effect is set to True. [12/22/2023 5:58:01 PM.192] Axon Signal: Reading ini. Dashcam is set to display local time. [12/22/2023 5:58:01 PM.192] Axon Signal: Reading ini. Dashcam letterbox is set to True. [12/22/2023 5:58:01 PM.192] Axon Signal: Reading ini. Interior cam letterbox is set to True. [12/22/2023 5:58:01 PM.192] Axon Signal: Reading ini. Hide minimap while in dashcam view is set to True. [12/22/2023 5:58:01 PM.192] Axon Signal: Reading ini. Body Cam overlay is set to True. [12/22/2023 5:58:01 PM.192] Axon Signal: Reading ini. Body Cam overlay first person only is set to True. [12/22/2023 5:58:01 PM.192] Axon Signal: Reading ini. Body Cam is set to display local time. [12/22/2023 5:58:01 PM.192] Axon Signal: Reading ini. Axon Signal Sidearm is set to True. [12/22/2023 5:58:01 PM.192] Axon Signal: Reading ini. Axon Signal Vehicle is set to True. [12/22/2023 5:58:01 PM.193] Axon Signal: Reading ini. Speed threshold is set to 15 MPH. [12/22/2023 5:58:01 PM.193] Axon Signal: Reading ini. Trigger delay is set to 2 seconds. [12/22/2023 5:58:01 PM.193] Axon Signal: Reading ini. Axon Signal notifications are set to True. [12/22/2023 5:58:01 PM.193] Axon Signal: Reading ini. Interval is set to 120 seconds. [12/22/2023 5:58:01 PM.193] Axon Signal: Reading ini. Rockstar Editor integration is set to False. [12/22/2023 5:58:01 PM.193] Axon Signal: Reading ini. Body camera button sounds is set to True. [12/22/2023 5:58:01 PM.193] Axon Signal: Reading ini. Body camera interaction animations is set to True. [12/22/2023 5:58:01 PM.193] Axon Signal: Reading ini. This weapon is registered: weapon_pistol with a hash of 453432689 [12/22/2023 5:58:01 PM.193] Axon Signal: Reading ini. This weapon is registered: weapon_combatpistol with a hash of 1593441988 [12/22/2023 5:58:01 PM.193] Axon Signal: Reading ini. This weapon is registered: weapon_heavypistol with a hash of 3523564046 [12/22/2023 5:58:01 PM.194] Axon Signal: Reading ini. This weapon is registered: weapon_stungun with a hash of 911657153 [12/22/2023 5:58:01 PM.194] Axon Signal: Reading ini. This weapon is registered: weapon_pumpshotgun with a hash of 487013001 [12/22/2023 5:58:01 PM.194] Axon Signal: Reading ini. This weapon is registered: weapon_carbinerifle with a hash of 2210333304 [12/22/2023 5:58:01 PM.194] Axon Signal: Reading ini. Offset specified appears to be a valid offset set to: -0800. [12/22/2023 5:58:01 PM.194] Axon Signal: Reading ini. Negative offset applied. [12/22/2023 5:58:02 PM.167] DamageTrackingFramework: GameFiber started! [12/22/2023 5:58:03 PM.195] DamageTrackingFramework: DamageTrackerFramework loaded successfully. Online Version: 1.0.1 | Local DamageTrackerFramework Version: 1.0.1 | Local DamageTrackerLib Version: 1.0.1 [12/22/2023 5:58:03 PM.625] GateFix: Fixed Michaels gate. [12/22/2023 5:58:03 PM.629] GateFix: Fixed prison gates [12/22/2023 5:58:03 PM.630] GateFix: Fixed prison barrier gate [12/22/2023 5:58:03 PM.633] GateFix: Fixed annoying gates at airport [12/22/2023 5:58:03 PM.635] GateFix: Fixed side entrance gates of LS airport behind LS customs [12/22/2023 5:58:03 PM.640] GateFix: Fixed movie studio gates [12/22/2023 5:58:03 PM.646] GateFix: Fixed gates at the docks [12/22/2023 5:58:03 PM.684] Immersive Effects: Loaded settings [12/22/2023 5:58:04 PM.674] Immersive Effects: There are no updates available [12/22/2023 5:58:05 PM.465] Immersive Effects: Initialized UI [12/22/2023 5:58:05 PM.664] LSPD First Response: [TRACE] Started loading LSPDFR [12/22/2023 5:58:05 PM.665] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8678.25591) [12/22/2023 5:58:05 PM.666] LSPD First Response: [INFO] Compiled on 5 Oct 2023 18:13:03 UTC [12/22/2023 5:58:05 PM.666] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [12/22/2023 5:58:06 PM.600] SimpleCTRL: [ConfigHandler] initializing... [12/22/2023 5:58:06 PM.614] SimpleCTRL: [ConfigHandler] ================================================================================ [12/22/2023 5:58:06 PM.614] SimpleCTRL: [ConfigHandler] SimpleCTRL Settings [12/22/2023 5:58:06 PM.614] SimpleCTRL: [ConfigHandler] ================================================================================ [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] LogLevel = 0 [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] PluginPath = E:\System\GTAV/plugins/SimpleCTRL [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] AudioPath = E:\System\GTAV/plugins/SimpleCTRL/audio [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] HazardKey = Down [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] LeftBlinkerKey = Left [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] RightBlinkerKey = Right [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] BlinkerModifierKey = LShiftKey [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] EngineKey = G [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] EngineModifierKey = LShiftKey [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] HazardControllerButton = DPadDown [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] LeftBlinkerControllerButton = None [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] RightBlinkerControllerButton = None [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] BlinkerModifierControllerButton = X [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] EngineControllerButton = None [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] EngineModifierControllerButton = X [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] BlinkersEnabled = True [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] EngineEnabled = True [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] LimpMode = True [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] PreventAutomaticReversing = True [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] PreventVehicleFlip = True [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] SpeedometerEnabled = True [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] TireRentainment = True [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] TorqueMultiplierEnable = True [12/22/2023 5:58:06 PM.615] SimpleCTRL: [ConfigHandler] ToggleKey = F2 [12/22/2023 5:58:06 PM.616] SimpleCTRL: [ConfigHandler] ModifierKey = None [12/22/2023 5:58:06 PM.616] SimpleCTRL: [ConfigHandler] MenuEnabled = True [12/22/2023 5:58:06 PM.616] SimpleCTRL: [ConfigHandler] ================================================================================ [12/22/2023 5:58:10 PM.528] LSPD First Response: [TRACE] Thread CopManager #1 initialized [12/22/2023 5:58:20 PM.869] BackWeapon: Enabling Player Loop... [12/22/2023 5:58:20 PM.870] BackWeapon: Enabling AI Loop... [12/22/2023 5:58:20 PM.870] BackWeapon: Initializing menu... [12/22/2023 5:58:20 PM.871] BackWeapon: Stow That Weapon (BackWeapon.dll) by willpv23 has been loaded! [12/22/2023 5:58:27 PM.620] LSPD First Response: [TRACE] Game has stopped loading [12/22/2023 5:58:27 PM.735] BackWeapon: Loading Configuration... [12/22/2023 5:58:27 PM.742] BackWeapon: Loaded configuration: AcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AcceptedWeaponStrings: System.String[]; OffsetPosition: X:-0.09000001 Y:0.23 Z:-0.02000001; Rotation: Pitch:-183 Roll:-538 Yaw:0; HideWhileInVehicle: True; DisableFlashlight: False; DeleteWeaponKey: None; EnableAI: True; CopsOnly: True; AIAcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AIAcceptedWeaponStrings: System.String[]; AIOffsetPosition: X:-0.09000001 Y:0.23 Z:-0.02000001; AIRotation: Pitch:-183 Roll:-538 Yaw:0; AIHideWhileInVehicle: True; EnableBestWeapon: True; MenuKey: F10; AddonComponents: System.Collections.Generic.List`1[System.UInt32]; AddonComponentStrings: System.String[]; [12/22/2023 5:58:28 PM.278] BackWeapon: Menus Loading... [12/22/2023 5:58:28 PM.377] BackWeapon: Menus ready to use. [12/22/2023 5:58:30 PM.958] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/22/2023 5:58:30 PM.962] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/22/2023 5:58:30 PM.972] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [12/22/2023 5:58:31 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 23 [12/22/2023 5:58:31 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 31 [12/22/2023 5:58:31 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 39 [12/22/2023 5:58:31 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 64 [12/22/2023 5:58:31 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 72 [12/22/2023 5:58:31 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 80 [12/22/2023 5:58:31 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 111 [12/22/2023 5:58:31 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 138 [12/22/2023 5:58:31 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 174 [12/22/2023 5:58:31 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 207 [12/22/2023 5:58:31 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 220 [12/22/2023 5:58:31 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 259 [12/22/2023 5:58:31 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 273 [12/22/2023 5:58:31 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 309 [12/22/2023 5:58:31 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 323 [12/22/2023 5:58:31 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 363 [12/22/2023 5:58:31 PM.066] LSPD First Response: [WARN] No name for outfit variation at line 391 [12/22/2023 5:58:31 PM.066] LSPD First Response: [WARN] No name for outfit variation at line 425 [12/22/2023 5:58:31 PM.066] LSPD First Response: [WARN] No name for outfit variation at line 453 [12/22/2023 5:58:31 PM.066] LSPD First Response: [WARN] No name for outfit variation at line 484 [12/22/2023 5:58:31 PM.066] LSPD First Response: [WARN] No name for outfit variation at line 502 [12/22/2023 5:58:31 PM.066] LSPD First Response: [WARN] No name for outfit variation at line 529 [12/22/2023 5:58:31 PM.066] LSPD First Response: [WARN] No name for outfit variation at line 547 [12/22/2023 5:58:31 PM.066] LSPD First Response: [WARN] No name for outfit variation at line 581 [12/22/2023 5:58:31 PM.066] LSPD First Response: [WARN] No name for outfit variation at line 615 [12/22/2023 5:58:31 PM.066] LSPD First Response: [WARN] No name for outfit variation at line 650 [12/22/2023 5:58:31 PM.066] LSPD First Response: [WARN] No name for outfit variation at line 677 [12/22/2023 5:58:31 PM.066] LSPD First Response: [WARN] No name for outfit variation at line 711 [12/22/2023 5:58:31 PM.066] LSPD First Response: [WARN] No name for outfit variation at line 741 [12/22/2023 5:58:31 PM.066] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/outfits_army_eup.xml [12/22/2023 5:58:31 PM.067] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/outfits_bcso_eup.xml [12/22/2023 5:58:31 PM.073] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/outfits_doa_eup.xml [12/22/2023 5:58:31 PM.083] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/outfits_dppd_eup.xml [12/22/2023 5:58:31 PM.083] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/outfits_fib_eup.xml [12/22/2023 5:58:31 PM.094] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/outfits_fire_eup.xml [12/22/2023 5:58:31 PM.095] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/outfits_iaa_eup.xml [12/22/2023 5:58:31 PM.096] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/outfits_lsia_eup.xml [12/22/2023 5:58:31 PM.097] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/outfits_lspd_eup.xml [12/22/2023 5:58:31 PM.120] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/outfits_lspp_eup.xml [12/22/2023 5:58:31 PM.122] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/outfits_lssd_eup.xml [12/22/2023 5:58:31 PM.133] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/outfits_medics_eup.xml [12/22/2023 5:58:31 PM.134] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/outfits_noose_eup.xml [12/22/2023 5:58:31 PM.136] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/outfits_nysp_eup.xml [12/22/2023 5:58:31 PM.136] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/outfits_rhpd_eup.xml [12/22/2023 5:58:31 PM.136] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/outfits_sahp_eup.xml [12/22/2023 5:58:31 PM.139] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/outfits_saspa_eup.xml [12/22/2023 5:58:31 PM.140] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/outfits_sasp_eup.xml [12/22/2023 5:58:31 PM.142] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/22/2023 5:58:31 PM.142] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/22/2023 5:58:31 PM.142] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [12/22/2023 5:58:31 PM.143] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [12/22/2023 5:58:31 PM.143] LSPD First Response: [WARN] No name for outfit variation at line 25 [12/22/2023 5:58:31 PM.143] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [12/22/2023 5:58:31 PM.143] LSPD First Response: [WARN] No name for outfit variation at line 32 [12/22/2023 5:58:31 PM.143] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 39 [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 47 [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 56 [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 85 [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 92 [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 100 [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 129 [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 136 [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 143 [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 151 [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 160 [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 189 [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No name for outfit variation at line 196 [12/22/2023 5:58:31 PM.144] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No name for outfit variation at line 204 [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No name for outfit variation at line 233 [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No name for outfit variation at line 240 [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No name for outfit variation at line 247 [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No name for outfit variation at line 255 [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No name for outfit variation at line 264 [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No name for outfit variation at line 293 [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No name for outfit variation at line 300 [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No name for outfit variation at line 308 [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [12/22/2023 5:58:31 PM.145] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No name for outfit variation at line 494 [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No name for outfit variation at line 520 [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No name for outfit variation at line 546 [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No name for outfit variation at line 572 [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No name for outfit variation at line 598 [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No name for outfit variation at line 624 [12/22/2023 5:58:31 PM.146] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [12/22/2023 5:58:31 PM.147] LSPD First Response: [WARN] No name for outfit variation at line 732 [12/22/2023 5:58:31 PM.147] LSPD First Response: [WARN] No name for outfit variation at line 764 [12/22/2023 5:58:31 PM.147] LSPD First Response: [WARN] No name for outfit variation at line 796 [12/22/2023 5:58:31 PM.147] LSPD First Response: [WARN] No name for outfit variation at line 828 [12/22/2023 5:58:31 PM.147] LSPD First Response: [WARN] No name for outfit variation at line 951 [12/22/2023 5:58:31 PM.147] LSPD First Response: [WARN] No name for outfit variation at line 976 [12/22/2023 5:58:31 PM.147] LSPD First Response: [WARN] No name for outfit variation at line 1002 [12/22/2023 5:58:31 PM.147] LSPD First Response: [WARN] No name for outfit variation at line 1028 [12/22/2023 5:58:31 PM.147] LSPD First Response: [WARN] No name for outfit variation at line 1054 [12/22/2023 5:58:31 PM.147] LSPD First Response: [WARN] No name for outfit variation at line 1133 [12/22/2023 5:58:31 PM.147] LSPD First Response: [WARN] No name for outfit variation at line 1160 [12/22/2023 5:58:31 PM.147] LSPD First Response: [WARN] No name for outfit variation at line 1187 [12/22/2023 5:58:31 PM.147] LSPD First Response: [WARN] No name for outfit variation at line 1214 [12/22/2023 5:58:31 PM.147] LSPD First Response: [WARN] No name for outfit variation at line 1241 [12/22/2023 5:58:31 PM.148] LSPD First Response: [WARN] No name for outfit variation at line 1268 [12/22/2023 5:58:31 PM.148] LSPD First Response: [WARN] No name for outfit variation at line 1297 [12/22/2023 5:58:31 PM.148] LSPD First Response: [WARN] No name for outfit variation at line 1330 [12/22/2023 5:58:31 PM.148] LSPD First Response: [WARN] No name for outfit variation at line 1363 [12/22/2023 5:58:31 PM.148] LSPD First Response: [WARN] No name for outfit variation at line 1396 [12/22/2023 5:58:31 PM.148] LSPD First Response: [TRACE] Loaded 144 freemode outfits and 55 preset outfits [12/22/2023 5:58:31 PM.154] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [12/22/2023 5:58:31 PM.154] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [12/22/2023 5:58:31 PM.154] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [12/22/2023 5:58:31 PM.760] LSPD First Response: [TRACE] Adding Ben J. as character [12/22/2023 5:58:31 PM.884] LSPD First Response: [TRACE] Adding Michelle Meto as character [12/22/2023 5:58:31 PM.885] LSPD First Response: [WARN] Path without extension: lspdfr/chars [12/22/2023 5:58:31 PM.885] LSPD First Response: [WARN] Path without extension: lspdfr/chars [12/22/2023 5:58:31 PM.970] LSPD First Response: [TRACE] Adding Carl Night as character [12/22/2023 5:58:32 PM.242] LSPD First Response: [TRACE] Adding Tim Bradford as character [12/22/2023 5:58:32 PM.248] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/22/2023 5:58:32 PM.248] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/22/2023 5:58:32 PM.248] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [12/22/2023 5:58:32 PM.253] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/22/2023 5:58:32 PM.253] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/22/2023 5:58:32 PM.253] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [12/22/2023 5:58:32 PM.256] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/backup_eupfr.xml [12/22/2023 5:58:32 PM.256] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/22/2023 5:58:32 PM.256] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/22/2023 5:58:32 PM.257] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [12/22/2023 5:58:32 PM.302] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/agency_addons.xml [12/22/2023 5:58:32 PM.307] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/agency_eupfr.xml [12/22/2023 5:58:32 PM.314] LSPD First Response: [WARN] Invalid vehicle model fib2 [12/22/2023 5:58:32 PM.314] LSPD First Response: [WARN] Invalid vehicle model fib2 [12/22/2023 5:58:32 PM.316] LSPD First Response: [WARN] Invalid vehicle model fib [12/22/2023 5:58:32 PM.316] LSPD First Response: [WARN] Invalid vehicle model fib2 [12/22/2023 5:58:32 PM.318] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/agency_lsia.xml [12/22/2023 5:58:32 PM.321] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/22/2023 5:58:32 PM.321] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/22/2023 5:58:32 PM.321] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [12/22/2023 5:58:32 PM.330] LSPD First Response: [TRACE] Failed to parse as chance [12/22/2023 5:58:32 PM.332] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/inventory_eupfr.xml [12/22/2023 5:58:32 PM.336] LSPD First Response: [TRACE] Player was in vehicle: False [12/22/2023 5:58:32 PM.336] LSPD First Response: [TRACE] Last selected character was Tim Bradford, should spawn as last character True [12/22/2023 5:58:32 PM.336] LSPD First Response: [TRACE] Loading last selected character Tim Bradford [12/22/2023 5:58:32 PM.339] LSPD First Response: [INFO] Changing current player character to Tim Bradford [12/22/2023 5:58:32 PM.359] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [12/22/2023 5:58:32 PM.359] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [12/22/2023 5:58:32 PM.360] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [12/22/2023 5:58:32 PM.887] LSPD First Response: [TRACE] Cached 1511 decorators for index 3 [12/22/2023 5:58:32 PM.895] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_03 [12/22/2023 5:58:32 PM.896] LSPD First Response: [TRACE] CharacterSelected: 84 [12/22/2023 5:58:32 PM.897] LSPD First Response: [TRACE] Character changed, creating new stats object [12/22/2023 5:58:35 PM.702] LSPD First Response: [TRACE] Set last player walk style back: Normal [12/22/2023 5:58:35 PM.710] LSPD First Response: [TRACE] Initialized telemtry service [12/22/2023 5:58:35 PM.766] LSPD First Response: We have 4 appartments registered [12/22/2023 5:58:35 PM.769] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [12/22/2023 5:58:35 PM.776] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [12/22/2023 5:58:35 PM.777] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [12/22/2023 5:58:35 PM.777] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [12/22/2023 5:58:35 PM.778] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [12/22/2023 5:58:35 PM.779] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [12/22/2023 5:58:35 PM.780] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [12/22/2023 5:58:35 PM.780] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [12/22/2023 5:58:35 PM.781] LSPD First Response: ApartmentManager initialized [12/22/2023 5:58:35 PM.783] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [12/22/2023 5:58:35 PM.784] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [12/22/2023 5:58:35 PM.786] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [12/22/2023 5:58:35 PM.854] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [12/22/2023 5:58:36 PM.008] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [12/22/2023 5:58:36 PM.009] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [12/22/2023 5:58:36 PM.010] LSPD First Response: [TRACE] Saved apt: [12/22/2023 5:58:36 PM.026] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [12/22/2023 5:58:36 PM.034] LSPD First Response: [TRACE] Thread Marker #1 initialized [12/22/2023 5:58:36 PM.085] LSPD First Response: [TRACE] Thread Marker #2 initialized [12/22/2023 5:58:36 PM.085] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [12/22/2023 5:58:36 PM.085] LSPD First Response: [TRACE] Thread Marker #3 initialized [12/22/2023 5:58:36 PM.085] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [12/22/2023 5:58:36 PM.085] LSPD First Response: [TRACE] Thread Marker #4 initialized [12/22/2023 5:58:36 PM.086] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [12/22/2023 5:58:36 PM.296] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [12/22/2023 5:58:36 PM.308] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [12/22/2023 5:58:36 PM.315] LSPD First Response: [TRACE] Set title to Tim Bradford for Interaction Menu [12/22/2023 5:58:36 PM.316] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [12/22/2023 5:58:36 PM.319] LSPD First Response: [TRACE] Set title to Tim Bradford for Police Radio [12/22/2023 5:58:36 PM.329] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [12/22/2023 5:58:36 PM.332] LSPD First Response: [TRACE] Set title to Tim Bradford for Vehicle Options [12/22/2023 5:58:36 PM.338] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [12/22/2023 5:58:36 PM.340] LSPD First Response: [TRACE] Set title to Tim Bradford for Inventory [12/22/2023 5:58:36 PM.342] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [12/22/2023 5:58:36 PM.344] LSPD First Response: [TRACE] Set title to Tim Bradford for Settings [12/22/2023 5:58:36 PM.349] LSPD First Response: [TRACE] Saved apt: [12/22/2023 5:58:36 PM.427] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [12/22/2023 5:58:36 PM.440] LSPD First Response: [TRACE] Requested Audio [12/22/2023 5:58:36 PM.465] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [12/22/2023 5:58:37 PM.347] LSPD First Response: [INFO] Connecting to LSPDFR Sync [12/22/2023 5:58:37 PM.608] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/22/2023 5:58:37 PM.608] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/22/2023 5:58:37 PM.608] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [12/22/2023 5:58:37 PM.632] LSPD First Response: [INFO] Vinewood Police Station [12/22/2023 5:58:37 PM.632] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [12/22/2023 5:58:37 PM.632] LSPD First Response: [INFO] La Mesa Police Station [12/22/2023 5:58:37 PM.632] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (SAHP) at X:826.8 Y:-1290 Z:28.24 [12/22/2023 5:58:37 PM.632] LSPD First Response: [INFO] Rockford Hills Police Station [12/22/2023 5:58:37 PM.632] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (RHPD) at X:-561.65 Y:-131.65 Z:38.21 [12/22/2023 5:58:37 PM.632] LSPD First Response: [INFO] Vespucci Police Station [12/22/2023 5:58:37 PM.632] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [12/22/2023 5:58:37 PM.632] LSPD First Response: [INFO] Downtown Police Station [12/22/2023 5:58:37 PM.632] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [12/22/2023 5:58:37 PM.632] LSPD First Response: [INFO] Davis Sheriff Station [12/22/2023 5:58:37 PM.632] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [12/22/2023 5:58:37 PM.632] LSPD First Response: [INFO] Sandy Shores Sheriff Station [12/22/2023 5:58:37 PM.632] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (BCSO) at X:1848.73 Y:3689.98 Z:34.27 [12/22/2023 5:58:37 PM.633] LSPD First Response: [INFO] Paleto Bay Sheriff Station [12/22/2023 5:58:37 PM.633] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (BCSO) at X:-448.22 Y:6008.23 Z:31.72 [12/22/2023 5:58:37 PM.633] LSPD First Response: [INFO] Beaver Bush Ranger Station [12/22/2023 5:58:37 PM.633] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SASP) at X:379.31 Y:792.06 Z:190.41 [12/22/2023 5:58:37 PM.633] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [12/22/2023 5:58:37 PM.633] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (LSIA) at X:-864.61 Y:-2408.92 Z:14.03 [12/22/2023 5:58:37 PM.633] LSPD First Response: [INFO] Bolingbroke Penitentiary [12/22/2023 5:58:37 PM.633] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [12/22/2023 5:58:37 PM.633] LSPD First Response: [INFO] Federal Investigation Bureau HQ [12/22/2023 5:58:37 PM.633] LSPD First Response: [INFO] Added new police station: Federal Investigation Bureau HQ (FIB) at X:142.2847 Y:-769.2435 Z:45.75203 [12/22/2023 5:58:37 PM.633] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:E:/System/GTAV/lspdfr/data/custom/stations_eupfr.xml [12/22/2023 5:58:37 PM.633] LSPD First Response: [INFO] Del Perro Police Station [12/22/2023 5:58:37 PM.633] LSPD First Response: [INFO] Added new police station: Del Perro Police Station (DPPD) at X:-1632.241 Y:-1015.48 Z:13.12532 [12/22/2023 5:58:37 PM.633] LSPD First Response: [INFO] Los Santos Port Police [12/22/2023 5:58:37 PM.633] LSPD First Response: [INFO] Added new police station: Los Santos Port Police (LSPP) at X:-330.8383 Y:-2779.025 Z:5.145138 [12/22/2023 5:58:37 PM.646] LSPD First Response: [TRACE] Auto started component Debug #1 [12/22/2023 5:58:37 PM.647] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [12/22/2023 5:58:37 PM.647] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [12/22/2023 5:58:37 PM.648] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [12/22/2023 5:58:37 PM.648] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [12/22/2023 5:58:37 PM.648] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [12/22/2023 5:58:37 PM.649] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [12/22/2023 5:58:37 PM.649] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [12/22/2023 5:58:37 PM.650] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [12/22/2023 5:58:37 PM.651] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [12/22/2023 5:58:37 PM.651] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [12/22/2023 5:58:37 PM.652] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [12/22/2023 5:58:37 PM.652] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [12/22/2023 5:58:37 PM.654] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [12/22/2023 5:58:37 PM.838] LSPD First Response: [TRACE] Preloading node data [12/22/2023 5:58:38 PM.116] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [12/22/2023 5:58:38 PM.117] LSPD First Response: [TRACE] Checking for updates... [12/22/2023 5:58:38 PM.121] LSPD First Response: [TRACE] Terminal server version: 0.2 [12/22/2023 5:58:38 PM.121] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 23debbf7-c731-4645-afc5-93a66f345cb5. Enhanced features available. [12/22/2023 5:58:38 PM.142] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [12/22/2023 5:58:38 PM.143] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [12/22/2023 5:58:38 PM.144] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [12/22/2023 5:58:38 PM.313] LSPD First Response: [TRACE] *** This version of LSPDFR is outdated. If the user is requesting support, request they update to the latest LSPDFR version. *** [12/22/2023 5:58:38 PM.313] LSPD First Response: [TRACE] This version: 0.4.8678.25591, Version available on server: 0.4.8748.23994 [12/22/2023 5:58:39 PM.615] LSPD First Response: [TRACE] Building pathfinding data. Island: False [12/22/2023 5:58:42 PM.826] LSPD First Response: [TRACE] Done preloading node data [12/22/2023 5:58:42 PM.826] LSPD First Response: [TRACE] Preloading node data [12/22/2023 5:58:42 PM.826] LSPD First Response: [TRACE] Done preloading node data [12/22/2023 5:58:42 PM.827] LSPD First Response: [TRACE] SwitchToCharacter: Tim Bradford [12/22/2023 5:58:42 PM.827] LSPD First Response: [TRACE] Switch mode is random [12/22/2023 5:58:44 PM.610] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [12/22/2023 5:58:44 PM.632] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:58:44 PM.632] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:58:44 PM.632] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:58:44 PM.632] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:58:44 PM.632] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:58:44 PM.632] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:58:44 PM.632] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:58:44 PM.632] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [12/22/2023 5:58:44 PM.633] LSPD First Response: [TRACE] Disabling ambient game police chases [12/22/2023 5:58:44 PM.642] LSPD First Response: [TRACE] Disabled ambient game police chases [12/22/2023 5:58:44 PM.642] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [12/22/2023 5:58:44 PM.645] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [12/22/2023 5:58:44 PM.650] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [12/22/2023 5:58:44 PM.650] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [12/22/2023 5:58:45 PM.667] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [12/22/2023 5:58:45 PM.667] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [12/22/2023 5:58:45 PM.732] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [12/22/2023 5:58:45 PM.734] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [12/22/2023 5:58:45 PM.734] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [12/22/2023 5:58:45 PM.735] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [12/22/2023 5:58:45 PM.735] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [12/22/2023 5:58:45 PM.736] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [12/22/2023 5:58:45 PM.741] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [12/22/2023 5:58:45 PM.746] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [12/22/2023 5:58:45 PM.748] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [12/22/2023 5:58:45 PM.748] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [12/22/2023 5:58:45 PM.749] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [12/22/2023 5:58:45 PM.773] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [12/22/2023 5:58:45 PM.792] LSPD First Response: [TRACE] Thread Marker #5 initialized [12/22/2023 5:58:45 PM.792] LSPD First Response: [TRACE] Thread Debug #1 initialized [12/22/2023 5:58:45 PM.798] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [12/22/2023 5:58:45 PM.798] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [12/22/2023 5:58:45 PM.813] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [12/22/2023 5:58:45 PM.817] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [12/22/2023 5:58:45 PM.821] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [12/22/2023 5:58:46 PM.363] LSPD First Response: [TRACE] Preloading POLICE [12/22/2023 5:58:46 PM.366] LSPD First Response: [TRACE] Created police at X:434.9848 Y:-1027.103 Z:29.12844 [12/22/2023 5:58:46 PM.366] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Downtown Police Station [12/22/2023 5:58:46 PM.384] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/22/2023 5:58:46 PM.392] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/22/2023 5:58:46 PM.477] LSPD First Response: [TRACE] Scott Daedaelus (MP_M_FREEMODE_01) was set as a cop [12/22/2023 5:58:46 PM.486] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/22/2023 5:58:46 PM.765] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/22/2023 5:58:46 PM.766] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/22/2023 5:58:46 PM.767] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [12/22/2023 5:58:46 PM.768] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [12/22/2023 5:58:46 PM.770] LSPD First Response: [TRACE] Adam Felg (MP_M_FREEMODE_01) was set as a cop [12/22/2023 5:58:46 PM.770] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/22/2023 5:58:47 PM.797] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [12/22/2023 5:58:47 PM.797] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [12/22/2023 5:58:47 PM.797] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [12/22/2023 5:58:47 PM.799] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [12/22/2023 5:58:47 PM.800] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [12/22/2023 5:58:47 PM.801] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [12/22/2023 5:58:47 PM.803] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [12/22/2023 5:58:47 PM.803] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [12/22/2023 5:58:47 PM.804] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [12/22/2023 5:58:47 PM.866] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/22/2023 5:58:47 PM.869] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [12/22/2023 5:58:47 PM.929] LSPD First Response: [TRACE] Cached 1522 decorators for index 4 [12/22/2023 5:58:47 PM.929] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [12/22/2023 5:58:47 PM.929] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [12/22/2023 5:58:47 PM.932] LSPD First Response: [TRACE] Maxine Edwards (MP_F_FREEMODE_01) was set as a cop [12/22/2023 5:58:47 PM.933] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/22/2023 5:58:47 PM.933] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/22/2023 5:58:47 PM.935] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [12/22/2023 5:58:47 PM.938] LSPD First Response: [TRACE] Allegra Dal (MP_F_FREEMODE_01) was set as a cop [12/22/2023 5:58:47 PM.938] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/22/2023 5:58:47 PM.964] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character [12/22/2023 5:58:47 PM.981] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/22/2023 5:58:47 PM.983] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/22/2023 5:58:47 PM.987] LSPD First Response: [TRACE] Chad Kerley (MP_M_FREEMODE_01) was set as a cop [12/22/2023 5:58:47 PM.991] LSPD First Response: [TRACE] Starting player switch [12/22/2023 5:58:47 PM.995] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/22/2023 5:58:47 PM.997] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [12/22/2023 5:58:48 PM.003] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [12/22/2023 5:58:48 PM.003] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [12/22/2023 5:58:48 PM.005] LSPD First Response: [TRACE] Johanna Detop (MP_F_FREEMODE_01) was set as a cop [12/22/2023 5:58:48 PM.005] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/22/2023 5:58:48 PM.701] LSPD First Response: [TRACE] Thread Marker #6 initialized [12/22/2023 5:58:48 PM.862] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:58:48 PM.862] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:58:48 PM.862] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:58:48 PM.862] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:58:48 PM.862] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:58:48 PM.862] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:58:48 PM.862] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:58:49 PM.193] LSPD First Response: [TRACE] New cop added without cop data! [12/22/2023 5:58:49 PM.193] LSPD First Response: [TRACE] Jennifer Hickey (S_F_Y_COP_01) was set as a cop [12/22/2023 5:58:49 PM.193] LSPD First Response: [TRACE] New cop added without cop data! [12/22/2023 5:58:49 PM.193] LSPD First Response: [TRACE] Brandon Walden (S_M_Y_COP_01) was set as a cop [12/22/2023 5:58:49 PM.193] LSPD First Response: [TRACE] New cop added without cop data! [12/22/2023 5:58:49 PM.193] LSPD First Response: [TRACE] Tyrell Dawson (S_M_Y_COP_01) was set as a cop [12/22/2023 5:58:49 PM.193] LSPD First Response: [TRACE] New cop added without cop data! [12/22/2023 5:58:49 PM.194] LSPD First Response: [TRACE] Joseph Williamson (S_M_Y_COP_01) was set as a cop [12/22/2023 5:58:49 PM.194] LSPD First Response: [TRACE] New cop added without cop data! [12/22/2023 5:58:49 PM.194] LSPD First Response: [TRACE] John Walterson (S_M_Y_COP_01) was set as a cop [12/22/2023 5:58:49 PM.194] LSPD First Response: [TRACE] New cop added without cop data! [12/22/2023 5:58:49 PM.194] LSPD First Response: [TRACE] Allegra Dal (S_F_Y_COP_01) was set as a cop [12/22/2023 5:58:49 PM.194] LSPD First Response: [TRACE] New cop added without cop data! [12/22/2023 5:58:49 PM.194] LSPD First Response: [TRACE] Jarvis York (S_M_Y_COP_01) was set as a cop [12/22/2023 5:58:49 PM.194] LSPD First Response: [TRACE] New cop added without cop data! [12/22/2023 5:58:49 PM.194] LSPD First Response: [TRACE] Elizabeth Murray (S_F_Y_COP_01) was set as a cop [12/22/2023 5:58:49 PM.195] LSPD First Response: [TRACE] New cop added without cop data! [12/22/2023 5:58:49 PM.195] LSPD First Response: [TRACE] Carter Wolf (S_M_Y_COP_01) was set as a cop [12/22/2023 5:58:49 PM.195] LSPD First Response: [TRACE] New cop added without cop data! [12/22/2023 5:58:49 PM.195] LSPD First Response: [TRACE] Kyle Cohn (S_M_Y_COP_01) was set as a cop [12/22/2023 5:58:49 PM.196] LSPD First Response: [TRACE] New cop added without cop data! [12/22/2023 5:58:49 PM.196] LSPD First Response: [TRACE] Christopher Reyes (S_M_Y_COP_01) was set as a cop [12/22/2023 5:58:49 PM.196] LSPD First Response: [TRACE] New cop added without cop data! [12/22/2023 5:58:49 PM.197] LSPD First Response: [TRACE] George Shock (S_M_Y_COP_01) was set as a cop [12/22/2023 5:58:49 PM.688] LSPD First Response: [TRACE] Populated PD [12/22/2023 5:58:50 PM.883] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:58:50 PM.883] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:58:50 PM.883] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:58:50 PM.883] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:58:50 PM.883] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:58:50 PM.883] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:58:50 PM.883] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:58:52 PM.445] LSPD First Response: [TRACE] Player switch done [12/22/2023 5:58:53 PM.006] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:58:53 PM.006] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:58:53 PM.006] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:58:53 PM.006] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:58:53 PM.006] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:58:53 PM.006] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:58:53 PM.006] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:58:53 PM.786] Axon Signal: Player is loaded in, proceeding to load plugin. [12/22/2023 5:58:53 PM.789] Axon Signal: Valid logo.png in 'Plugins/AxonSignalSound'. Continuing to load plugin... [12/22/2023 5:58:53 PM.808] Axon Signal: Grand Theft Auto V detected with version 1.0.2802.0 or greater (Installed: 1.0.3095.0) [12/22/2023 5:58:53 PM.808] Axon Signal: RAGEPluginHook detected with version 1.93 or greater (Installed: 1.107.1334.16527) [12/22/2023 5:58:53 PM.809] Axon Signal: RAGENativeUI.dll detected with version 1.9.2 or greater (Installed: 1.9.2.0), initializing menus and console commands... [12/22/2023 5:58:53 PM.898] Axon Signal: Checking LCPDFR.com servers if newer version is available... [12/22/2023 5:58:54 PM.918] Axon Signal: Latest version of Axon Signal installed. [12/22/2023 5:58:54 PM.920] Axon Signal: Axon Signal v1.2.52.42920 by Sergeant Nighthawk has been loaded. Compiled on 2023-03-24 18:52:06Z. [12/22/2023 5:58:55 PM.202] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:58:55 PM.202] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:58:55 PM.202] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:58:55 PM.202] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:58:55 PM.202] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:58:55 PM.202] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:58:55 PM.202] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:58:57 PM.214] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:58:57 PM.214] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:58:57 PM.214] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:58:57 PM.214] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:58:57 PM.214] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:58:57 PM.214] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:58:57 PM.214] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:58:59 PM.237] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:58:59 PM.237] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:58:59 PM.237] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:58:59 PM.237] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:58:59 PM.237] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:58:59 PM.237] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:58:59 PM.237] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:59:01 PM.268] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:59:01 PM.268] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:01 PM.268] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:01 PM.268] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:01 PM.268] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:01 PM.268] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:59:01 PM.268] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:59:03 PM.303] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:59:03 PM.303] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:03 PM.303] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:03 PM.303] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:03 PM.303] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:03 PM.303] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:59:03 PM.303] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:59:05 PM.338] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:59:05 PM.338] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:05 PM.338] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:05 PM.338] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:05 PM.338] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:05 PM.338] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:59:05 PM.338] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:59:07 PM.371] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:59:07 PM.371] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:07 PM.371] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:07 PM.372] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:07 PM.372] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:07 PM.372] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:59:07 PM.372] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:59:09 PM.406] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:59:09 PM.406] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:09 PM.406] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:09 PM.406] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:09 PM.406] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:09 PM.406] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:59:09 PM.406] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:59:11 PM.436] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:59:11 PM.436] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:11 PM.436] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:11 PM.436] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:11 PM.436] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:11 PM.436] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:59:11 PM.436] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:59:13 PM.471] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:59:13 PM.471] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:13 PM.471] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:13 PM.471] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:13 PM.471] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:13 PM.471] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:59:13 PM.471] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:59:15 PM.471] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:59:15 PM.471] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:15 PM.471] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:15 PM.471] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:15 PM.471] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:15 PM.471] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:59:15 PM.471] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:59:27 PM.906] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:59:27 PM.906] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:27 PM.906] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:27 PM.906] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:27 PM.906] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:27 PM.906] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:59:27 PM.906] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:59:30 PM.897] Axon Signal: Valid registered weapon detected! Starting bodycam recording. [12/22/2023 5:59:30 PM.905] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:59:30 PM.905] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:30 PM.905] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:30 PM.905] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:30 PM.905] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:30 PM.905] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:59:30 PM.905] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:59:32 PM.930] Axon Signal: Playing bodycam recording interval sound... [12/22/2023 5:59:33 PM.322] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:59:33 PM.322] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:33 PM.322] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:33 PM.322] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:33 PM.322] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:33 PM.322] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:59:33 PM.322] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:59:35 PM.344] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:59:35 PM.344] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:35 PM.344] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:35 PM.344] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:35 PM.344] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:35 PM.344] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:59:35 PM.344] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:59:37 PM.373] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:59:37 PM.373] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:37 PM.373] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:37 PM.373] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:37 PM.373] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:37 PM.373] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:59:37 PM.373] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:59:39 PM.377] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:59:39 PM.377] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:39 PM.377] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:39 PM.377] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:39 PM.377] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:39 PM.377] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:59:39 PM.377] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:59:41 PM.375] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:59:41 PM.375] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:41 PM.375] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:41 PM.375] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:41 PM.375] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:41 PM.375] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:59:41 PM.375] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:59:43 PM.057] Axon Signal: Game paused, pausing Sound Event interval timer. [12/22/2023 5:59:46 PM.385] Axon Signal: Game unpaused, resuming Sound Event interval timer. [12/22/2023 5:59:47 PM.694] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:59:47 PM.694] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:47 PM.694] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:47 PM.694] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:47 PM.694] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:47 PM.694] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:59:47 PM.694] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:59:49 PM.715] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:59:49 PM.715] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:49 PM.715] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:49 PM.715] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:49 PM.715] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:49 PM.715] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:59:49 PM.715] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:59:51 PM.109] Axon Signal: No valid offset data found for this entry, setting default values. [12/22/2023 5:59:51 PM.719] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:59:51 PM.719] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:51 PM.719] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:51 PM.719] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:51 PM.719] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:51 PM.719] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:59:51 PM.719] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:59:53 PM.726] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/22/2023 5:59:53 PM.726] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:53 PM.726] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/22/2023 5:59:53 PM.726] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:53 PM.726] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/22/2023 5:59:53 PM.726] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/22/2023 5:59:53 PM.726] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/22/2023 5:59:55 PM.166] Axon Signal: Game paused, pausing Sound Event interval timer.