[2023-12-21 19:44:26.455] Started new log on 2023-12-21 19:44:26.455 [2023-12-21 19:44:26.456] ==================================================================================================== [2023-12-21 19:44:26.363] Log path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log [2023-12-21 19:44:26.456] Log verbosity: Trivial [2023-12-21 19:44:26.457] Initializing input system [2023-12-21 19:44:26.458] Initializing game console [2023-12-21 19:44:26.462] Console key has been set to F4 (key code: 115) [2023-12-21 19:44:26.492] Initializing console variable "ConsoleScrollAmount". [2023-12-21 19:44:26.492] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [2023-12-21 19:44:26.494] Read value: [2023-12-21 19:44:26.494] Initializing console variable "ConsoleKey". [2023-12-21 19:44:26.494] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [2023-12-21 19:44:26.494] Read value: [2023-12-21 19:44:26.494] Initializing console variable "PluginTimeoutThreshold". [2023-12-21 19:44:26.494] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [2023-12-21 19:44:26.496] Read value: 10000 [2023-12-21 19:44:26.496] Setting value of console variable "PluginTimeoutThreshold" to stored value. [2023-12-21 19:44:26.496] Initializing console variable "AlwaysShowConsoleOutput". [2023-12-21 19:44:26.496] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [2023-12-21 19:44:26.496] Read value: [2023-12-21 19:44:26.496] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [2023-12-21 19:44:26.496] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [2023-12-21 19:44:26.496] Read value: [2023-12-21 19:44:26.496] Initializing console variable "ShowOnScreenWarnings". [2023-12-21 19:44:26.496] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [2023-12-21 19:44:26.496] Read value: [2023-12-21 19:44:26.496] Console initialized [2023-12-21 19:44:26.496] Initializing forms manager [2023-12-21 19:44:26.497] Cleaning temp folder [2023-12-21 19:44:26.497] Version: RAGE Plugin Hook v1.106.1330.16514 for Grand Theft Auto V [2023-12-21 19:44:26.503] ================ RAGE Plugin Hook ================ [12/21/2023 7:44:26 PM.506] Detected Windows 10 Home (64-bit) (10.0.22631.0)! [12/21/2023 7:44:26 PM.507] Checking game support [12/21/2023 7:44:26 PM.598] Product name: Grand Theft Auto V [12/21/2023 7:44:26 PM.598] Product version: 1.0.3028.0 [12/21/2023 7:44:26 PM.598] Is steam version: True [12/21/2023 7:44:26 PM.599] Initializing DirectX [12/21/2023 7:44:26 PM.600] Initializing Direct3D [12/21/2023 7:44:26 PM.600] Getting game swap chain [12/21/2023 7:44:26 PM.625] Swap Chain created: 0x7FF79690D3D0 [12/21/2023 7:44:26 PM.625] Swap Chain VTable: 0x214619D5780 [12/21/2023 7:44:26 PM.625] 0x74894808245C8948;0x4120EC8348571024;0x41D98B48F28BF88B [12/21/2023 7:44:26 PM.625] D3D11Present: 0x7FFD878558A0 [12/21/2023 7:44:26 PM.625] D3D11ResizeBuffers: 0x7FFDE5E23820 [12/21/2023 7:44:26 PM.625] D3D11ResizeTarget: 0x7FFDE5E75640 [12/21/2023 7:44:26 PM.625] D3D11SetFullscreenState: 0x7FFDE5E23E80 [12/21/2023 7:44:26 PM.625] Direct3D initialized [12/21/2023 7:44:26 PM.625] Initialized DirectX [12/21/2023 7:44:26 PM.626] Direct3D watcher thread spawned [12/21/2023 7:44:26 PM.630] Getting device [12/21/2023 7:44:26 PM.630] Retrieved device [12/21/2023 7:44:26 PM.630] Creating wrapper [12/21/2023 7:44:26 PM.679] Wrapper created [12/21/2023 7:44:26 PM.682] Effect created [12/21/2023 7:44:26 PM.682] Creating buffer [12/21/2023 7:44:26 PM.682] Created buffer [12/21/2023 7:44:26 PM.682] Creating blend state [12/21/2023 7:44:26 PM.682] Created blend state [12/21/2023 7:44:26 PM.682] Done with creation [12/21/2023 7:44:26 PM.720] Initializing texture system. [12/21/2023 7:44:26 PM.720] Initializing texture system; phase 1 [12/21/2023 7:44:26 PM.720] Initializing texture system; phase 2 [12/21/2023 7:44:26 PM.726] Initializing texture system; phase 3 [12/21/2023 7:44:26 PM.726] Initializing texture system; phase 4 [12/21/2023 7:44:26 PM.732] Initializing texture system; phase 5 [12/21/2023 7:44:26 PM.733] Initializing texture system; phase 6 [12/21/2023 7:44:26 PM.734] Initializing texture system; phase 7 [12/21/2023 7:44:26 PM.734] Initializing texture system; phase 8 [12/21/2023 7:44:26 PM.736] Initializing texture system; phase 9 [12/21/2023 7:44:26 PM.736] Initializing texture system; phase 10 [12/21/2023 7:44:26 PM.738] Initializing texture system; phase 11 [12/21/2023 7:44:26 PM.738] Initializing texture system; phase 12 [12/21/2023 7:44:26 PM.739] Initializing texture system; phase 13 [12/21/2023 7:44:26 PM.739] Initializing texture system; phase 14 [12/21/2023 7:44:27 PM.825] LoadingScreenMsg: Initializing game support [12/21/2023 7:44:28 PM.076] Initializing game support [12/21/2023 7:44:31 PM.626] Direct3D watcher thread ended [12/21/2023 7:44:33 PM.486] LoadingScreenMsg: Velocity limit removed [12/21/2023 7:44:33 PM.782] Compatibility level: 0 [12/21/2023 7:44:33 PM.782] Supported version detected [12/21/2023 7:44:33 PM.782] ================================================== [12/21/2023 7:44:33 PM.782] LoadingScreenMsg: Patching code [12/21/2023 7:44:34 PM.032] LoadingScreenMsg: Waiting for game initialization [12/21/2023 7:44:34 PM.283] Waiting for game initialization [12/21/2023 7:44:34 PM.384] LoadingScreenMsg: Initializing core [12/21/2023 7:44:34 PM.635] Initializing hook [12/21/2023 7:44:39 PM.645] LoadingScreenMsg: Completing interoperability [12/21/2023 7:44:39 PM.896] Completing interoperability [12/21/2023 7:44:39 PM.896] Initialization code 1. [12/21/2023 7:44:39 PM.896] Initialization code 2. [12/21/2023 7:44:39 PM.896] Initialization code 3. [12/21/2023 7:44:39 PM.903] 1 Address: 0x00007FF7946A7464 [12/21/2023 7:44:39 PM.903] Calling func 1 [12/21/2023 7:44:39 PM.916] 2 Address: 0x00007FF79527B0BE [12/21/2023 7:44:39 PM.916] 3 Address: 0x00007FF793C65F5E [12/21/2023 7:44:39 PM.935] Address: 0x00007FF79527B068 [12/21/2023 7:44:39 PM.935] Unknown var: 0x00007FF7962D2D40 [12/21/2023 7:44:39 PM.935] Initialization code 4. [12/21/2023 7:44:39 PM.935] Initialization code 5. [12/21/2023 7:44:39 PM.935] Completing interoperability, phase 1 [12/21/2023 7:44:39 PM.935] Completing interoperability, phase 2 [12/21/2023 7:44:39 PM.935] Completing interoperability, phase 3 [12/21/2023 7:44:39 PM.935] Completing interoperability, phase 4 [12/21/2023 7:44:39 PM.935] Completing interoperability, phase 5 [12/21/2023 7:44:39 PM.935] Completing interoperability, phase 6 [12/21/2023 7:44:39 PM.935] Completing interoperability, phase 7 [12/21/2023 7:44:39 PM.935] LoadingScreenMsg: [12/21/2023 7:44:40 PM.186] LoadingScreenMsg: Loading Story Mode [12/21/2023 7:44:45 PM.124] Initializing console variable "IsDeveloperModeEnabled". [12/21/2023 7:44:45 PM.124] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [12/21/2023 7:44:45 PM.124] Read value: [12/21/2023 7:44:45 PM.124] Initializing console variable "TimeScale". [12/21/2023 7:44:45 PM.124] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [12/21/2023 7:44:45 PM.124] Read value: [12/21/2023 7:46:49 PM.396] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\BackWeapon.dll [12/21/2023 7:46:51 PM.974] : Initializing input system [12/21/2023 7:46:51 PM.974] : Initializing game console [12/21/2023 7:46:51 PM.976] : Initializing forms manager [12/21/2023 7:46:51 PM.983] Plugin "BackWeapon" was loaded from "BackWeapon.dll". [12/21/2023 7:46:51 PM.984] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\BodyCam.dll [12/21/2023 7:46:54 PM.331] : Initializing input system [12/21/2023 7:46:54 PM.332] : Initializing game console [12/21/2023 7:46:54 PM.333] : Initializing forms manager [12/21/2023 7:46:54 PM.418] Plugin "BodyCam" was loaded from "BodyCam.dll". [12/21/2023 7:46:54 PM.419] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\Check Your Ammo.dll [12/21/2023 7:46:56 PM.950] : Initializing input system [12/21/2023 7:46:56 PM.950] : Initializing game console [12/21/2023 7:46:56 PM.951] : Initializing forms manager [12/21/2023 7:46:56 PM.959] Plugin "Check Your Ammo" was loaded from "Check Your Ammo.dll". [12/21/2023 7:46:56 PM.960] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\CopHolster.dll [12/21/2023 7:46:59 PM.530] : Initializing input system [12/21/2023 7:46:59 PM.530] : Initializing game console [12/21/2023 7:46:59 PM.531] : Initializing forms manager [12/21/2023 7:46:59 PM.559] Plugin "Cop Holster" was loaded from "CopHolster.dll". [12/21/2023 7:46:59 PM.560] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\Crouch.dll [12/21/2023 7:47:01 PM.864] : Initializing input system [12/21/2023 7:47:01 PM.866] : Initializing game console [12/21/2023 7:47:01 PM.867] : Initializing forms manager [12/21/2023 7:47:01 PM.874] Plugin "Crouch" was loaded from "Crouch.dll". [12/21/2023 7:47:01 PM.874] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\DamageTrackingFramework.dll [12/21/2023 7:47:04 PM.187] : Initializing input system [12/21/2023 7:47:04 PM.187] : Initializing game console [12/21/2023 7:47:04 PM.188] : Initializing forms manager [12/21/2023 7:47:04 PM.196] Plugin "DamageTrackingFramework" was loaded from "DamageTrackingFramework.dll". [12/21/2023 7:47:04 PM.196] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\DashcamV.dll [12/21/2023 7:47:06 PM.499] : Initializing input system [12/21/2023 7:47:06 PM.500] : Initializing game console [12/21/2023 7:47:06 PM.501] : Initializing forms manager [12/21/2023 7:47:06 PM.536] Plugin "Dashcam V" was loaded from "DashcamV.dll". [12/21/2023 7:47:06 PM.536] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\DebuggTackle.dll [12/21/2023 7:47:08 PM.971] : Initializing input system [12/21/2023 7:47:08 PM.971] : Initializing game console [12/21/2023 7:47:08 PM.972] : Initializing forms manager [12/21/2023 7:47:08 PM.980] Plugin "Debugg Tackle" was loaded from "DebuggTackle.dll". [12/21/2023 7:47:08 PM.981] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll [12/21/2023 7:47:11 PM.614] : Initializing input system [12/21/2023 7:47:11 PM.614] : Initializing game console [12/21/2023 7:47:11 PM.616] : Initializing forms manager [12/21/2023 7:47:11 PM.627] Plugin "EUP Menu" was loaded from "EUPMenu.dll". [12/21/2023 7:47:11 PM.628] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\KTFDO.dll [12/21/2023 7:47:14 PM.221] : Initializing input system [12/21/2023 7:47:14 PM.222] : Initializing game console [12/21/2023 7:47:14 PM.223] : Initializing forms manager [12/21/2023 7:47:14 PM.230] Plugin "KTFDO" was loaded from "KTFDO.dll". [12/21/2023 7:47:14 PM.232] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll [12/21/2023 7:47:16 PM.559] : Initializing input system [12/21/2023 7:47:16 PM.560] : Initializing game console [12/21/2023 7:47:16 PM.561] : Initializing forms manager [12/21/2023 7:47:16 PM.634] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [12/21/2023 7:47:16 PM.636] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\PoliceTape.dll [12/21/2023 7:47:19 PM.084] : Initializing input system [12/21/2023 7:47:19 PM.085] : Initializing game console [12/21/2023 7:47:19 PM.085] : Initializing forms manager [12/21/2023 7:47:19 PM.116] Plugin "Police Tape" was loaded from "PoliceTape.dll". [12/21/2023 7:47:19 PM.117] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\Restrain The Deceased.dll [12/21/2023 7:47:21 PM.624] : Initializing input system [12/21/2023 7:47:21 PM.624] : Initializing game console [12/21/2023 7:47:21 PM.626] : Initializing forms manager [12/21/2023 7:47:21 PM.633] Plugin "Restrain The Deceased" was loaded from "Restrain The Deceased.dll". [12/21/2023 7:47:21 PM.634] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\Seatbelt.dll [12/21/2023 7:47:24 PM.255] : Initializing input system [12/21/2023 7:47:24 PM.256] : Initializing game console [12/21/2023 7:47:24 PM.257] : Initializing forms manager [12/21/2023 7:47:24 PM.265] Plugin "Seatbelt" was loaded from "Seatbelt.dll". [12/21/2023 7:47:24 PM.265] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\Tourniquet.dll [12/21/2023 7:47:26 PM.603] : Initializing input system [12/21/2023 7:47:26 PM.604] : Initializing game console [12/21/2023 7:47:26 PM.604] : Initializing forms manager [12/21/2023 7:47:26 PM.613] Plugin "Tourniquet" was loaded from "Tourniquet.dll". [12/21/2023 7:47:26 PM.638] BackWeapon: Loading Configuration... [12/21/2023 7:47:26 PM.641] BackWeapon: Loaded configuration: AcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; OffsetPosition: X:0 Y:-0.17 Z:-0.02; Rotation: Pitch:0 Roll:165 Yaw:0; HideWhileInVehicle: True; DisableFlashlight: False; DeleteWeaponKey: Decimal; EnableAI: True; CopsOnly: False; AIAcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AIOffsetPosition: X:0 Y:-0.17 Z:-0.02; AIRotation: Pitch:0 Roll:165 Yaw:0; AIHideWhileInVehicle: True; EnableBestWeapon: True; [12/21/2023 7:47:26 PM.641] BackWeapon: Enabling Player Loop... [12/21/2023 7:47:26 PM.642] BackWeapon: Enabling AI Loop... [12/21/2023 7:47:26 PM.642] BackWeapon: Stow That Weapon (BackWeapon.dll) by willpv23 has been loaded! [12/21/2023 7:47:26 PM.872] BodyCam: ----------------------------------------------------------------------------- [12/21/2023 7:47:26 PM.872] BodyCam: BodyCam by Sebo and Scaarus has been loaded successfully. [12/21/2023 7:47:26 PM.872] BodyCam: Join the Discord server if you're looking for news or support: [12/21/2023 7:47:26 PM.872] BodyCam: https://discord.gg/HGFwdyB [12/21/2023 7:47:26 PM.872] BodyCam: ----------------------------------------------------------------------------- [12/21/2023 7:47:27 PM.303] Check Your Ammo: Loaded settings [12/21/2023 7:47:27 PM.427] Check Your Ammo: Local version: 1.0.1 [12/21/2023 7:47:28 PM.048] Check Your Ammo: There is no update available [12/21/2023 7:47:28 PM.224] Crouch: Loaded settings [12/21/2023 7:47:28 PM.358] Crouch: Local version: 1.1.3 [12/21/2023 7:47:28 PM.680] Crouch: There is no update available [12/21/2023 7:47:28 PM.883] DamageTrackingFramework: GameFiber started! [12/21/2023 7:47:29 PM.463] DamageTrackingFramework: DamageTrackerFramework loaded successfully. Online Version: 1.0.1 | Local DamageTrackerFramework Version: 1.0.1 | Local DamageTrackerLib Version: 0.9.7 [12/21/2023 7:47:29 PM.465] DamageTrackingFramework: [VERSION MISMATCH] DamageTrackerLib version does not match DamageTrackerFramework. Ensure both DLLs are up to date. [12/21/2023 7:47:34 PM.877] LSPD First Response: [TRACE] Started loading LSPDFR [12/21/2023 7:47:34 PM.877] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8678.25591) [12/21/2023 7:47:34 PM.878] LSPD First Response: [INFO] Compiled on 5 Oct 2023 18:13:03 UTC [12/21/2023 7:47:34 PM.878] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [12/21/2023 7:47:35 PM.676] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2023 7:47:35 PM.678] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2023 7:47:35 PM.684] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [12/21/2023 7:47:35 PM.736] LSPD First Response: [WARN] No name for outfit variation at line 23 [12/21/2023 7:47:35 PM.736] LSPD First Response: [WARN] No name for outfit variation at line 31 [12/21/2023 7:47:35 PM.736] LSPD First Response: [WARN] No name for outfit variation at line 39 [12/21/2023 7:47:35 PM.736] LSPD First Response: [WARN] No name for outfit variation at line 64 [12/21/2023 7:47:35 PM.736] LSPD First Response: [WARN] No name for outfit variation at line 72 [12/21/2023 7:47:35 PM.736] LSPD First Response: [WARN] No name for outfit variation at line 80 [12/21/2023 7:47:35 PM.736] LSPD First Response: [WARN] No name for outfit variation at line 111 [12/21/2023 7:47:35 PM.736] LSPD First Response: [WARN] No name for outfit variation at line 138 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 174 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 207 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 220 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 259 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 273 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 309 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 323 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 363 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 391 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 425 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 453 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 484 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 502 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 529 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 547 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 581 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 615 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 650 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 677 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 711 [12/21/2023 7:47:35 PM.737] LSPD First Response: [WARN] No name for outfit variation at line 741 [12/21/2023 7:47:35 PM.737] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_army_eup.xml [12/21/2023 7:47:35 PM.740] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_bcso_eup.xml [12/21/2023 7:47:35 PM.741] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_bobcat_eup.xml [12/21/2023 7:47:35 PM.744] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_chuff_eup.xml [12/21/2023 7:47:35 PM.744] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_coastg_eup.xml [12/21/2023 7:47:35 PM.744] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_coroner.xml [12/21/2023 7:47:35 PM.744] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_doa_eup.xml [12/21/2023 7:47:35 PM.746] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_dppd_eup.xml [12/21/2023 7:47:35 PM.746] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_eup.xml [12/21/2023 7:47:35 PM.754] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_fib_eup.xml [12/21/2023 7:47:35 PM.755] LSPD First Response: [WARN] No name for outfit variation at line 390 [12/21/2023 7:47:35 PM.755] LSPD First Response: [WARN] No name for outfit variation at line 425 [12/21/2023 7:47:35 PM.755] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_fire_eup.xml [12/21/2023 7:47:35 PM.756] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_gruppes_eup.xml [12/21/2023 7:47:35 PM.757] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_iaa_eup.xml [12/21/2023 7:47:35 PM.757] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lguard_eup.xml [12/21/2023 7:47:35 PM.757] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lls_eup.xml [12/21/2023 7:47:35 PM.757] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lsdrp_eup.xml [12/21/2023 7:47:35 PM.757] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lsia_eup.xml [12/21/2023 7:47:35 PM.758] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lspdm_eup.xml [12/21/2023 7:47:35 PM.761] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lspd_eup.xml [12/21/2023 7:47:35 PM.764] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lspp_eup.xml [12/21/2023 7:47:35 PM.764] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lssd_eup.xml [12/21/2023 7:47:35 PM.766] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_medics_eup.xml [12/21/2023 7:47:35 PM.766] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_merryw_eup.xml [12/21/2023 7:47:35 PM.767] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_noose_eup.xml [12/21/2023 7:47:35 PM.768] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_nps_eup.xml [12/21/2023 7:47:35 PM.769] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_nysp_eup.xml [12/21/2023 7:47:35 PM.769] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_papd_eup.xml [12/21/2023 7:47:35 PM.769] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_pen.xml [12/21/2023 7:47:35 PM.770] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_rhpd_eup.xml [12/21/2023 7:47:35 PM.770] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_sadcr_eup.xml [12/21/2023 7:47:35 PM.770] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_sadfw_eup.xml [12/21/2023 7:47:35 PM.771] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_sahp_eup.xml [12/21/2023 7:47:35 PM.773] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_saspa_eup.xml [12/21/2023 7:47:35 PM.773] LSPD First Response: [WARN] No name for outfit variation at line 306 [12/21/2023 7:47:35 PM.773] LSPD First Response: [WARN] No name for outfit variation at line 344 [12/21/2023 7:47:35 PM.773] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_sasp_eup.xml [12/21/2023 7:47:35 PM.773] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_securos_eup.xml [12/21/2023 7:47:35 PM.774] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_usms_eup.xml [12/21/2023 7:47:35 PM.774] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2023 7:47:35 PM.775] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2023 7:47:35 PM.775] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [12/21/2023 7:47:35 PM.775] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [12/21/2023 7:47:35 PM.775] LSPD First Response: [WARN] No name for outfit variation at line 25 [12/21/2023 7:47:35 PM.775] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [12/21/2023 7:47:35 PM.775] LSPD First Response: [WARN] No name for outfit variation at line 32 [12/21/2023 7:47:35 PM.775] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [12/21/2023 7:47:35 PM.775] LSPD First Response: [WARN] No name for outfit variation at line 39 [12/21/2023 7:47:35 PM.775] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [12/21/2023 7:47:35 PM.775] LSPD First Response: [WARN] No name for outfit variation at line 47 [12/21/2023 7:47:35 PM.775] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [12/21/2023 7:47:35 PM.775] LSPD First Response: [WARN] No name for outfit variation at line 56 [12/21/2023 7:47:35 PM.775] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [12/21/2023 7:47:35 PM.775] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [12/21/2023 7:47:35 PM.775] LSPD First Response: [WARN] No name for outfit variation at line 85 [12/21/2023 7:47:35 PM.775] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [12/21/2023 7:47:35 PM.775] LSPD First Response: [WARN] No name for outfit variation at line 92 [12/21/2023 7:47:35 PM.775] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [12/21/2023 7:47:35 PM.775] LSPD First Response: [WARN] No name for outfit variation at line 100 [12/21/2023 7:47:35 PM.775] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [12/21/2023 7:47:35 PM.775] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 129 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 136 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 143 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 151 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 160 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 189 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 196 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 204 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 233 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 240 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 247 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 255 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 264 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 293 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 300 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 308 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 494 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 520 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 546 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 572 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 598 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 624 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 732 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 764 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 796 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 828 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 951 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 976 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 1002 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 1028 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 1054 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 1133 [12/21/2023 7:47:35 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 1160 [12/21/2023 7:47:35 PM.777] LSPD First Response: [WARN] No name for outfit variation at line 1187 [12/21/2023 7:47:35 PM.777] LSPD First Response: [WARN] No name for outfit variation at line 1214 [12/21/2023 7:47:35 PM.777] LSPD First Response: [WARN] No name for outfit variation at line 1241 [12/21/2023 7:47:35 PM.777] LSPD First Response: [WARN] No name for outfit variation at line 1268 [12/21/2023 7:47:35 PM.777] LSPD First Response: [WARN] No name for outfit variation at line 1297 [12/21/2023 7:47:35 PM.777] LSPD First Response: [WARN] No name for outfit variation at line 1330 [12/21/2023 7:47:35 PM.777] LSPD First Response: [WARN] No name for outfit variation at line 1363 [12/21/2023 7:47:35 PM.777] LSPD First Response: [WARN] No name for outfit variation at line 1396 [12/21/2023 7:47:35 PM.777] LSPD First Response: [TRACE] Loaded 459 freemode outfits and 55 preset outfits [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_base for m_scba [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_base for f_scba [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_base for m_usar [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_base for f_usar [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_base for m_scba [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_base for f_scba [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_base for m_usar [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_base for f_usar [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_base for m_scba [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_base for f_scba [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_base for lguard_atv [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_base for lguard_atv [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_base for lguard_atv [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_base for lguard_atv [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_windbreaker for m_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_windbreaker for f_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_windbreaker for m_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_windbreaker for f_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_riot for m_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_riot for m_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_windbreaker for m_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_windbreaker for f_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_base for lsfd_emt_rain [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_base for lsfd_emt_rain [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_base for lsfd_emt_snow [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_base for lsfd_emt_snow [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_base for lscofd_emt_rain [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_base for lscofd_emt_rain [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_base for lscofd_emt_snow [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_base for lscofd_emt_snow [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_base for bcfd_emt_rain [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_base for bcfd_emt_rain [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_base for bcfd_emt_snow [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_base for bcfd_emt_snow [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_base for m_emt_c [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_base for f_emt_a [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_base for f_emt_b [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_base for f_emt_c [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [12/21/2023 7:47:35 PM.780] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [12/21/2023 7:47:36 PM.089] LSPD First Response: [TRACE] Adding Ben J. as character [12/21/2023 7:47:36 PM.148] LSPD First Response: [TRACE] Adding Michelle Meto as character [12/21/2023 7:47:36 PM.149] LSPD First Response: [WARN] Path without extension: lspdfr/chars [12/21/2023 7:47:36 PM.149] LSPD First Response: [WARN] Path without extension: lspdfr/chars [12/21/2023 7:47:36 PM.278] LSPD First Response: [TRACE] Adding Dylan Conley as character [12/21/2023 7:47:36 PM.304] LSPD First Response: [TRACE] Adding Jessica Anderson as character [12/21/2023 7:47:36 PM.334] LSPD First Response: [TRACE] Adding Tommy Shelby as character [12/21/2023 7:47:36 PM.338] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2023 7:47:36 PM.338] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2023 7:47:36 PM.338] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [12/21/2023 7:47:36 PM.341] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/regions_eup.xml [12/21/2023 7:47:36 PM.341] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2023 7:47:36 PM.341] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2023 7:47:36 PM.341] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [12/21/2023 7:47:36 PM.342] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/backup_eup.xml [12/21/2023 7:47:36 PM.342] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/backup_eupfr.xml [12/21/2023 7:47:36 PM.344] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2023 7:47:36 PM.344] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2023 7:47:36 PM.344] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [12/21/2023 7:47:36 PM.364] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_eup.xml [12/21/2023 7:47:36 PM.377] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_eupfr.xml [12/21/2023 7:47:36 PM.382] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2023 7:47:36 PM.382] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2023 7:47:36 PM.382] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [12/21/2023 7:47:36 PM.387] LSPD First Response: [TRACE] Failed to parse as chance [12/21/2023 7:47:36 PM.388] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/inventory_eup.xml [12/21/2023 7:47:36 PM.388] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/inventory_eupfr.xml [12/21/2023 7:47:36 PM.391] LSPD First Response: [TRACE] Player was in vehicle: False [12/21/2023 7:47:36 PM.391] LSPD First Response: [TRACE] Last selected character was Tommy Shelby, should spawn as last character True [12/21/2023 7:47:36 PM.391] LSPD First Response: [TRACE] Loading last selected character Tommy Shelby [12/21/2023 7:47:36 PM.392] LSPD First Response: [INFO] Changing current player character to Tommy Shelby [12/21/2023 7:47:36 PM.530] Restrain The Deceased: Loaded settings [12/21/2023 7:47:36 PM.673] Restrain The Deceased: Local version: 1.0.0 [12/21/2023 7:47:36 PM.992] Restrain The Deceased: There is an update available [12/21/2023 7:47:37 PM.020] Seatbelt: Loaded settings [12/21/2023 7:47:37 PM.157] Seatbelt: Local version: 1.5.1 [12/21/2023 7:47:37 PM.492] Seatbelt: There is an update available [12/21/2023 7:47:37 PM.766] Tourniquet: Loaded settings [12/21/2023 7:47:38 PM.383] Tourniquet: There is an update available [12/21/2023 7:47:38 PM.388] Tourniquet: Initialized BleedingSystem.cs [12/21/2023 7:47:38 PM.389] Tourniquet: Initialized ApplyReminder.cs [12/21/2023 7:47:38 PM.389] Tourniquet: Initialized LosingConsciousness.cs [12/21/2023 7:47:38 PM.629] BackWeapon: Loading Configuration... [12/21/2023 7:47:38 PM.629] BackWeapon: Loaded configuration: AcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; OffsetPosition: X:0 Y:-0.17 Z:-0.02; Rotation: Pitch:0 Roll:165 Yaw:0; HideWhileInVehicle: True; DisableFlashlight: False; DeleteWeaponKey: Decimal; EnableAI: True; CopsOnly: False; AIAcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AIOffsetPosition: X:0 Y:-0.17 Z:-0.02; AIRotation: Pitch:0 Roll:165 Yaw:0; AIHideWhileInVehicle: True; EnableBestWeapon: True; [12/21/2023 7:47:40 PM.092] LSPD First Response: [TRACE] Thread CopManager #1 initialized [12/21/2023 7:47:40 PM.093] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [12/21/2023 7:47:40 PM.093] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [12/21/2023 7:47:40 PM.093] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [12/21/2023 7:47:40 PM.251] Police Tape: [ParksTools] Common Assembly: ParksTools, Version=4.2.7507.7, Culture=neutral, PublicKeyToken=null [12/21/2023 7:47:40 PM.251] Police Tape: [PoliceTape] Mod Assembly: PoliceTape, Version=3.1.7887.2049, Culture=neutral, PublicKeyToken=null [12/21/2023 7:47:40 PM.253] Police Tape: Loading Police Tape mod by PNWParksFan [12/21/2023 7:47:40 PM.253] Police Tape: Police Tape version 3.1.7887.2049 [12/21/2023 7:47:40 PM.253] Police Tape: This is a public release [12/21/2023 7:47:40 PM.257] Police Tape: Validating dependency: RagePluginHook [12/21/2023 7:47:40 PM.257] Police Tape: File "ragepluginhook.exe" exists: True [12/21/2023 7:47:40 PM.261] Police Tape: Version is at least 0.51.0.0 [12/21/2023 7:47:40 PM.261] Police Tape: Found no problems: dependency RagePluginHook (ragepluginhook.exe) [12/21/2023 7:47:40 PM.261] Police Tape: Validating dependency: ParksTools [12/21/2023 7:47:40 PM.261] Police Tape: File "ParksTools.dll" exists: True [12/21/2023 7:47:40 PM.262] Police Tape: Version is at least 4.2.0.0 [12/21/2023 7:47:40 PM.262] Police Tape: Found no problems: dependency ParksTools (ParksTools.dll) [12/21/2023 7:47:40 PM.262] Police Tape: Validating dependency: RageNativeUI [12/21/2023 7:47:40 PM.262] Police Tape: File "RageNativeUI.dll" exists: True [12/21/2023 7:47:40 PM.262] Police Tape: Version is at least 1.8.1 [12/21/2023 7:47:40 PM.262] Police Tape: Found no problems: dependency RageNativeUI (RageNativeUI.dll) [12/21/2023 7:47:40 PM.262] Police Tape: Validating dependency: Lenny's Mod Loader (LML) [12/21/2023 7:47:40 PM.262] Police Tape: File "ModManager.Core.dll" exists: True [12/21/2023 7:47:40 PM.263] Police Tape: Version is at least 0.4.7875.29751 [12/21/2023 7:47:40 PM.263] Police Tape: Found no problems: dependency Lenny's Mod Loader (LML) (ModManager.Core.dll) [12/21/2023 7:47:40 PM.530] Police Tape: [ParksTools] using cached token without checking for new token [12/21/2023 7:47:40 PM.998] Police Tape: Police Tape LML Package or DLC was not found. Please check that you have installed and enabled the LML package or DLC. Check README for more details. [12/21/2023 7:47:40 PM.998] Police Tape: Police Tape will now exit due to LML package/DLC missing. [12/21/2023 7:47:41 PM.885] LSPD First Response: [TRACE] Cached 1469 decorators for index 3 [12/21/2023 7:47:41 PM.889] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_01 [12/21/2023 7:47:41 PM.889] LSPD First Response: [TRACE] CharacterSelected: 622 [12/21/2023 7:47:41 PM.890] LSPD First Response: [TRACE] Character changed, creating new stats object [12/21/2023 7:47:42 PM.891] Tourniquet: PTFX assets loaded [12/21/2023 7:47:42 PM.891] Tourniquet: SFX assets loaded [12/21/2023 7:47:43 PM.333] LSPD First Response: [TRACE] Set last player walk style back: Normal [12/21/2023 7:47:43 PM.340] LSPD First Response: [TRACE] Initialized telemtry service [12/21/2023 7:47:43 PM.369] LSPD First Response: We have 4 appartments registered [12/21/2023 7:47:43 PM.371] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [12/21/2023 7:47:43 PM.376] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [12/21/2023 7:47:43 PM.376] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [12/21/2023 7:47:43 PM.376] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [12/21/2023 7:47:43 PM.377] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [12/21/2023 7:47:43 PM.377] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [12/21/2023 7:47:43 PM.378] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [12/21/2023 7:47:43 PM.378] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [12/21/2023 7:47:43 PM.378] LSPD First Response: ApartmentManager initialized [12/21/2023 7:47:43 PM.379] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [12/21/2023 7:47:43 PM.380] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [12/21/2023 7:47:43 PM.380] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [12/21/2023 7:47:43 PM.420] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [12/21/2023 7:47:43 PM.494] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [12/21/2023 7:47:43 PM.495] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [12/21/2023 7:47:43 PM.495] LSPD First Response: [TRACE] Saved apt: Hillcrest2874 [12/21/2023 7:47:43 PM.500] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [12/21/2023 7:47:43 PM.501] LSPD First Response: [TRACE] Thread Marker #1 initialized [12/21/2023 7:47:43 PM.532] LSPD First Response: [TRACE] Thread Marker #2 initialized [12/21/2023 7:47:43 PM.532] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [12/21/2023 7:47:43 PM.533] LSPD First Response: [TRACE] Thread Marker #3 initialized [12/21/2023 7:47:43 PM.533] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [12/21/2023 7:47:43 PM.535] LSPD First Response: [TRACE] Thread Marker #4 initialized [12/21/2023 7:47:43 PM.535] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [12/21/2023 7:47:43 PM.595] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [12/21/2023 7:47:43 PM.678] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [12/21/2023 7:47:43 PM.685] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [12/21/2023 7:47:43 PM.690] LSPD First Response: [TRACE] Set title to Tommy Shelby for Interaction Menu [12/21/2023 7:47:43 PM.690] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [12/21/2023 7:47:43 PM.691] LSPD First Response: [TRACE] Set title to Tommy Shelby for Police Radio [12/21/2023 7:47:43 PM.696] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [12/21/2023 7:47:43 PM.698] LSPD First Response: [TRACE] Set title to Tommy Shelby for Vehicle Options [12/21/2023 7:47:43 PM.701] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [12/21/2023 7:47:43 PM.701] LSPD First Response: [TRACE] Set title to Tommy Shelby for Inventory [12/21/2023 7:47:43 PM.702] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [12/21/2023 7:47:43 PM.703] LSPD First Response: [TRACE] Set title to Tommy Shelby for Settings [12/21/2023 7:47:43 PM.705] LSPD First Response: [TRACE] Saved apt: Hillcrest2874 [12/21/2023 7:47:43 PM.749] LSPD First Response: [TRACE] Requested Audio [12/21/2023 7:47:43 PM.762] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [12/21/2023 7:47:44 PM.086] LSPD First Response: [INFO] Connecting to LSPDFR Sync [12/21/2023 7:47:44 PM.238] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2023 7:47:44 PM.238] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2023 7:47:44 PM.238] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [12/21/2023 7:47:44 PM.252] LSPD First Response: [INFO] Vinewood Police Station [12/21/2023 7:47:44 PM.252] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [12/21/2023 7:47:44 PM.252] LSPD First Response: [INFO] La Mesa Police Station [12/21/2023 7:47:44 PM.252] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [12/21/2023 7:47:44 PM.252] LSPD First Response: [INFO] Rockford Hills Police Station [12/21/2023 7:47:44 PM.252] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [12/21/2023 7:47:44 PM.252] LSPD First Response: [INFO] Vespucci Police Station [12/21/2023 7:47:44 PM.252] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [12/21/2023 7:47:44 PM.252] LSPD First Response: [INFO] Downtown Police Station [12/21/2023 7:47:44 PM.252] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [12/21/2023 7:47:44 PM.252] LSPD First Response: [INFO] Davis Sheriff Station [12/21/2023 7:47:44 PM.252] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [12/21/2023 7:47:44 PM.252] LSPD First Response: [INFO] Sandy Shores Sheriff Station [12/21/2023 7:47:44 PM.252] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [12/21/2023 7:47:44 PM.252] LSPD First Response: [INFO] Paleto Bay Sheriff Station [12/21/2023 7:47:44 PM.252] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [12/21/2023 7:47:44 PM.252] LSPD First Response: [INFO] Beaver Bush Ranger Station [12/21/2023 7:47:44 PM.252] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [12/21/2023 7:47:44 PM.252] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [12/21/2023 7:47:44 PM.252] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [12/21/2023 7:47:44 PM.253] LSPD First Response: [INFO] Bolingbroke Penitentiary [12/21/2023 7:47:44 PM.253] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [12/21/2023 7:47:44 PM.253] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/stations_eup.xml [12/21/2023 7:47:44 PM.253] LSPD First Response: [WARN] Failed to add police station: A station called Vinewood Police Station or vinewoodPol already exists [12/21/2023 7:47:44 PM.253] LSPD First Response: [WARN] Failed to add police station: A station called La Mesa Police Station or laMesaPol already exists [12/21/2023 7:47:44 PM.253] LSPD First Response: [WARN] Failed to add police station: A station called Rockford Hills Police Station or rockfordPol already exists [12/21/2023 7:47:44 PM.253] LSPD First Response: [WARN] Failed to add police station: A station called Vespucci Police Station or vespucciPol already exists [12/21/2023 7:47:44 PM.253] LSPD First Response: [WARN] Failed to add police station: A station called Downtown Police Station or downtownInterior already exists [12/21/2023 7:47:44 PM.253] LSPD First Response: [WARN] Failed to add police station: A station called Davis Sheriff Station or davisSheriff already exists [12/21/2023 7:47:44 PM.253] LSPD First Response: [WARN] Failed to add police station: A station called Sandy Shores Sheriff Station or sandySheriff already exists [12/21/2023 7:47:44 PM.253] LSPD First Response: [WARN] Failed to add police station: A station called Paleto Bay Sheriff Station or paletoSheriff already exists [12/21/2023 7:47:44 PM.253] LSPD First Response: [WARN] Failed to add police station: A station called Beaver Bush Ranger Station or beaverRanger already exists [12/21/2023 7:47:44 PM.253] LSPD First Response: [WARN] Failed to add police station: A station called Los Santos Intl. Airport Field Office or lsxAirport already exists [12/21/2023 7:47:44 PM.253] LSPD First Response: [WARN] Failed to add police station: A station called Bolingbroke Penitentiary or prison already exists [12/21/2023 7:47:44 PM.253] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/stations_eupfr.xml [12/21/2023 7:47:44 PM.253] LSPD First Response: [INFO] Del Perro Police Station [12/21/2023 7:47:44 PM.253] LSPD First Response: [INFO] Added new police station: Del Perro Police Station (DPPD) at X:-1632.241 Y:-1015.48 Z:13.12532 [12/21/2023 7:47:44 PM.253] LSPD First Response: [INFO] Los Santos Port Police [12/21/2023 7:47:44 PM.253] LSPD First Response: [INFO] Added new police station: Los Santos Port Police (LSPP) at X:-330.8383 Y:-2779.025 Z:5.145138 [12/21/2023 7:47:44 PM.257] LSPD First Response: [TRACE] Auto started component Debug #1 [12/21/2023 7:47:44 PM.258] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [12/21/2023 7:47:44 PM.258] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [12/21/2023 7:47:44 PM.258] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [12/21/2023 7:47:44 PM.258] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [12/21/2023 7:47:44 PM.259] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [12/21/2023 7:47:44 PM.259] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [12/21/2023 7:47:44 PM.259] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [12/21/2023 7:47:44 PM.259] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [12/21/2023 7:47:44 PM.264] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [12/21/2023 7:47:44 PM.264] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [12/21/2023 7:47:44 PM.264] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [12/21/2023 7:47:44 PM.265] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [12/21/2023 7:47:44 PM.266] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [12/21/2023 7:47:44 PM.312] LSPD First Response: [TRACE] Preloading node data [12/21/2023 7:47:44 PM.514] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [12/21/2023 7:47:44 PM.514] LSPD First Response: [TRACE] Checking for updates... [12/21/2023 7:47:44 PM.517] LSPD First Response: [TRACE] Terminal server version: 0.2 [12/21/2023 7:47:44 PM.517] LSPD First Response: [INFO] Connected to LSPDFR Sync via session b9e2bc8e-310a-4d87-b343-7f21bb40f25d. Enhanced features available. [12/21/2023 7:47:44 PM.533] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [12/21/2023 7:47:44 PM.534] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [12/21/2023 7:47:44 PM.534] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [12/21/2023 7:47:44 PM.640] LSPD First Response: [TRACE] *** This version of LSPDFR is outdated. If the user is requesting support, request they update to the latest LSPDFR version. *** [12/21/2023 7:47:44 PM.640] LSPD First Response: [TRACE] This version: 0.4.8678.25591, Version available on server: 0.4.8748.23994 [12/21/2023 7:47:45 PM.365] LSPD First Response: [TRACE] Building pathfinding data. Island: False [12/21/2023 7:47:46 PM.562] LSPD First Response: [TRACE] Done preloading node data [12/21/2023 7:47:46 PM.562] LSPD First Response: [TRACE] Preloading node data [12/21/2023 7:47:46 PM.562] LSPD First Response: [TRACE] Done preloading node data [12/21/2023 7:47:46 PM.564] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [12/21/2023 7:47:46 PM.570] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:47:46 PM.570] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:47:46 PM.570] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:47:46 PM.570] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:47:46 PM.571] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:47:46 PM.571] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:47:46 PM.571] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:47:46 PM.571] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [12/21/2023 7:47:46 PM.571] LSPD First Response: [TRACE] Disabling ambient game police chases [12/21/2023 7:47:46 PM.577] LSPD First Response: [TRACE] Disabled ambient game police chases [12/21/2023 7:47:46 PM.577] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [12/21/2023 7:47:46 PM.579] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [12/21/2023 7:47:46 PM.582] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [12/21/2023 7:47:46 PM.582] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [12/21/2023 7:47:47 PM.594] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [12/21/2023 7:47:47 PM.594] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [12/21/2023 7:47:47 PM.629] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [12/21/2023 7:47:47 PM.629] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [12/21/2023 7:47:47 PM.629] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [12/21/2023 7:47:47 PM.629] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [12/21/2023 7:47:47 PM.629] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [12/21/2023 7:47:47 PM.630] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [12/21/2023 7:47:47 PM.632] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [12/21/2023 7:47:47 PM.635] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [12/21/2023 7:47:47 PM.635] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [12/21/2023 7:47:47 PM.635] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [12/21/2023 7:47:47 PM.636] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [12/21/2023 7:47:47 PM.638] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [12/21/2023 7:47:47 PM.640] LSPD First Response: [TRACE] Thread Marker #5 initialized [12/21/2023 7:47:47 PM.640] LSPD First Response: [TRACE] Thread Debug #1 initialized [12/21/2023 7:47:47 PM.643] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [12/21/2023 7:47:47 PM.643] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [12/21/2023 7:47:47 PM.651] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [12/21/2023 7:47:47 PM.654] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [12/21/2023 7:47:47 PM.655] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [12/21/2023 7:47:49 PM.574] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:47:49 PM.574] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:47:49 PM.574] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:47:49 PM.574] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:47:49 PM.574] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:47:49 PM.574] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:47:49 PM.574] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:47:51 PM.584] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:47:51 PM.584] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:47:51 PM.584] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:47:51 PM.584] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:47:51 PM.584] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:47:51 PM.584] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:47:51 PM.584] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:47:52 PM.630] LSPD First Response: [TRACE] Preloading POLICE [12/21/2023 7:47:52 PM.630] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/21/2023 7:47:52 PM.883] LSPD First Response: [TRACE] Preloading POLICE [12/21/2023 7:47:52 PM.884] LSPD First Response: [TRACE] Created police at X:-41.81928 Y:-1629.134 Z:29.75495 [12/21/2023 7:47:52 PM.902] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/21/2023 7:47:52 PM.904] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/21/2023 7:47:52 PM.990] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:47:53 PM.108] LSPD First Response: [TRACE] Cory Hutchison (MP_M_FREEMODE_01) was set as a cop [12/21/2023 7:47:53 PM.131] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/21/2023 7:47:53 PM.132] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/21/2023 7:47:53 PM.134] LSPD First Response: [TRACE] Derick DiFronzo (MP_M_FREEMODE_01) was set as a cop [12/21/2023 7:47:53 PM.156] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/21/2023 7:47:53 PM.598] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:47:53 PM.598] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:47:53 PM.598] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:47:53 PM.598] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:47:53 PM.598] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:47:53 PM.598] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:47:53 PM.598] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:47:55 PM.608] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:47:55 PM.608] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:47:55 PM.608] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:47:55 PM.608] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:47:55 PM.608] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:47:55 PM.608] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:47:55 PM.608] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:47:57 PM.615] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:47:57 PM.615] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:47:57 PM.615] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:47:57 PM.615] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:47:57 PM.615] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:47:57 PM.615] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:47:57 PM.615] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:47:59 PM.621] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:47:59 PM.621] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:47:59 PM.621] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:47:59 PM.621] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:47:59 PM.621] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:47:59 PM.621] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:47:59 PM.621] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:01 PM.641] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:01 PM.641] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:01 PM.641] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:01 PM.641] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:01 PM.641] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:01 PM.641] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:01 PM.641] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:02 PM.503] Tourniquet: DamageTrackerService: Ped G_M_Y_FAMCA_01 was damaged. [12/21/2023 7:48:02 PM.588] LSPD First Response: [TRACE] Aleksei Ivanov (G_M_Y_FAMCA_01) was damaged. [12/21/2023 7:48:03 PM.649] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:03 PM.649] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:03 PM.649] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:03 PM.649] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:03 PM.649] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:03 PM.649] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:03 PM.649] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:05 PM.632] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:05 PM.633] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:05 PM.661] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:05 PM.661] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:05 PM.661] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:05 PM.661] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:05 PM.661] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:05 PM.661] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:05 PM.661] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:06 PM.304] Tourniquet: DamageTrackerService: Ped G_M_Y_FAMCA_01 was damaged. [12/21/2023 7:48:06 PM.333] LSPD First Response: [TRACE] Derick DiFronzo (MP_M_FREEMODE_01) entered combat with target: Aleksei Ivanov (G_M_Y_FAMCA_01) [12/21/2023 7:48:06 PM.617] LSPD First Response: [TRACE] Cory Hutchison (MP_M_FREEMODE_01) entered combat with target: Aleksei Ivanov (G_M_Y_FAMCA_01) [12/21/2023 7:48:06 PM.659] LSPD First Response: [TRACE] Aleksei Ivanov (G_M_Y_FAMCA_01) was damaged. [12/21/2023 7:48:06 PM.963] Tourniquet: DamageTrackerService: Ped G_M_Y_FAMCA_01 was damaged. [12/21/2023 7:48:07 PM.165] LSPD First Response: [TRACE] Aleksei Ivanov (G_M_Y_FAMCA_01) was damaged. [12/21/2023 7:48:07 PM.670] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:07 PM.670] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:07 PM.670] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:07 PM.670] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:07 PM.670] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:07 PM.670] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:07 PM.670] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:09 PM.330] Tourniquet: DamageTrackerService: Ped G_M_Y_FAMCA_01 was damaged. [12/21/2023 7:48:09 PM.671] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:09 PM.671] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:09 PM.671] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:09 PM.671] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:09 PM.671] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:09 PM.671] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:09 PM.671] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:09 PM.687] LSPD First Response: [TRACE] Aleksei Ivanov killed by Tommy Shelby [12/21/2023 7:48:09 PM.691] LSPD First Response: [TRACE] Aleksei Ivanov (G_M_Y_FAMCA_01) was damaged. [12/21/2023 7:48:11 PM.675] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:11 PM.675] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:11 PM.675] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:11 PM.675] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:11 PM.675] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:11 PM.676] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:11 PM.676] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:13 PM.683] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:13 PM.683] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:13 PM.683] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:13 PM.683] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:13 PM.683] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:13 PM.683] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:13 PM.683] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:15 PM.689] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:15 PM.689] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:15 PM.689] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:15 PM.689] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:15 PM.689] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:15 PM.689] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:15 PM.689] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:17 PM.701] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:17 PM.701] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:17 PM.701] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:17 PM.701] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:17 PM.701] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:17 PM.701] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:17 PM.701] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:17 PM.803] BackWeapon: Weapon deleted because it was equipped [12/21/2023 7:48:18 PM.530] BackWeapon: Ped with accepted weapon added [12/21/2023 7:48:18 PM.768] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:48:18 PM.769] BackWeapon: Ped with accepted weapon added [12/21/2023 7:48:18 PM.769] BackWeapon: Weapon deleted because it was equipped [12/21/2023 7:48:19 PM.208] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:19 PM.400] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:48:19 PM.400] Tourniquet: There isn't any major bleeding... The player got lucky [12/21/2023 7:48:19 PM.586] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:48:19 PM.703] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:19 PM.703] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:19 PM.703] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:19 PM.703] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:19 PM.703] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:19 PM.703] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:19 PM.703] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:19 PM.703] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:19 PM.844] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:19 PM.961] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:20 PM.133] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:48:20 PM.307] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:20 PM.491] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:20 PM.602] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:48:21 PM.113] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:21 PM.227] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:21 PM.350] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:21 PM.611] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:21 PM.713] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:21 PM.713] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:21 PM.713] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:21 PM.713] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:21 PM.713] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:21 PM.713] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:21 PM.713] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:22 PM.190] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:22 PM.368] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:22 PM.666] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:23 PM.636] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:48:23 PM.652] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/21/2023 7:48:23 PM.724] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:23 PM.724] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:23 PM.724] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:23 PM.724] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:23 PM.724] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:23 PM.724] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:23 PM.724] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:23 PM.836] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:48:23 PM.848] LSPD First Response: [TRACE] Cory Hutchison (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:48:23 PM.863] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/21/2023 7:48:23 PM.877] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/21/2023 7:48:24 PM.076] Tourniquet: DamageTrackerService: Ped G_M_Y_FAMDNF_01 was damaged. [12/21/2023 7:48:24 PM.503] LSPD First Response: [TRACE] Matt Salvesen (G_M_Y_FAMDNF_01) was damaged. [12/21/2023 7:48:24 PM.549] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:48:24 PM.659] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:48:24 PM.661] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:48:24 PM.998] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:25 PM.190] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:25 PM.440] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/21/2023 7:48:25 PM.705] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/21/2023 7:48:25 PM.734] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:25 PM.734] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:25 PM.734] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:25 PM.734] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:25 PM.734] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:25 PM.734] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:25 PM.734] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:25 PM.901] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:25 PM.973] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:26 PM.006] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/21/2023 7:48:26 PM.080] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:26 PM.305] Tourniquet: DamageTrackerService: Ped G_M_Y_FAMDNF_01 was damaged. [12/21/2023 7:48:26 PM.343] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:26 PM.358] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:48:26 PM.533] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/21/2023 7:48:26 PM.533] LSPD First Response: [TRACE] Matt Salvesen (G_M_Y_FAMDNF_01) was damaged. [12/21/2023 7:48:26 PM.631] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/21/2023 7:48:26 PM.648] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:26 PM.648] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:26 PM.690] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:48:26 PM.745] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:27 PM.013] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:27 PM.197] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:48:27 PM.197] LSPD First Response: [TRACE] Friedrich Goethe (S_M_Y_COP_01) was set as a cop [12/21/2023 7:48:27 PM.197] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:48:27 PM.198] LSPD First Response: [TRACE] Frank Young (S_M_Y_COP_01) was set as a cop [12/21/2023 7:48:27 PM.747] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:27 PM.747] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:27 PM.747] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:27 PM.747] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:27 PM.747] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:27 PM.747] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:27 PM.747] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:28 PM.353] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:28 PM.553] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:29 PM.758] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:29 PM.758] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:29 PM.758] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:29 PM.758] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:29 PM.758] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:29 PM.758] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:29 PM.758] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:30 PM.198] LSPD First Response: [TRACE] Derick DiFronzo (MP_M_FREEMODE_01) left combat. [12/21/2023 7:48:30 PM.243] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:48:30 PM.243] LSPD First Response: [TRACE] Jackson Aleksen (S_M_Y_COP_01) was set as a cop [12/21/2023 7:48:30 PM.243] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:48:30 PM.244] LSPD First Response: [TRACE] Jim Ballsda (S_M_Y_COP_01) was set as a cop [12/21/2023 7:48:31 PM.768] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:31 PM.768] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:31 PM.768] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:31 PM.768] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:31 PM.768] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:31 PM.768] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:31 PM.768] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:31 PM.983] LSPD First Response: [TRACE] Cory Hutchison (MP_M_FREEMODE_01) left combat. [12/21/2023 7:48:32 PM.627] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:32 PM.757] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:48:32 PM.757] LSPD First Response: [TRACE] Ignacio Delagrandes (S_M_Y_COP_01) was set as a cop [12/21/2023 7:48:32 PM.757] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:48:32 PM.758] LSPD First Response: [TRACE] Johnny Bringel (S_M_Y_COP_01) was set as a cop [12/21/2023 7:48:33 PM.494] LSPD First Response: [TRACE] Cory Hutchison (MP_M_FREEMODE_01) entered combat with target: Matt Salvesen (G_M_Y_FAMDNF_01) [12/21/2023 7:48:33 PM.732] LSPD First Response: [TRACE] Derick DiFronzo (MP_M_FREEMODE_01) entered combat with target: Matt Salvesen (G_M_Y_FAMDNF_01) [12/21/2023 7:48:33 PM.770] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:33 PM.770] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:33 PM.770] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:33 PM.770] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:33 PM.770] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:33 PM.770] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:33 PM.770] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:34 PM.347] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:48:34 PM.752] LSPD First Response: [TRACE] Derick DiFronzo (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:48:34 PM.965] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/21/2023 7:48:34 PM.992] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/21/2023 7:48:35 PM.782] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:35 PM.782] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:35 PM.782] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:35 PM.782] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:35 PM.782] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:35 PM.782] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:35 PM.782] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:36 PM.496] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:36 PM.525] LSPD First Response: [TRACE] Cory Hutchison (MP_M_FREEMODE_01) left combat. [12/21/2023 7:48:37 PM.027] LSPD First Response: [TRACE] Cory Hutchison (MP_M_FREEMODE_01) entered combat with target: Matt Salvesen (G_M_Y_FAMDNF_01) [12/21/2023 7:48:37 PM.786] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:37 PM.786] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:37 PM.786] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:37 PM.786] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:37 PM.786] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:37 PM.786] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:37 PM.786] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:37 PM.869] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:38 PM.179] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:38 PM.543] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/21/2023 7:48:39 PM.798] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:39 PM.798] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:39 PM.798] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:39 PM.798] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:39 PM.798] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:39 PM.798] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:39 PM.798] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:39 PM.824] LSPD First Response: [TRACE] Derick DiFronzo (MP_M_FREEMODE_01) left combat. [12/21/2023 7:48:40 PM.642] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:41 PM.342] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:41 PM.342] LSPD First Response: [TRACE] Derick DiFronzo (MP_M_FREEMODE_01) entered combat with target: Matt Salvesen (G_M_Y_FAMDNF_01) [12/21/2023 7:48:41 PM.357] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/21/2023 7:48:41 PM.892] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:41 PM.892] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:41 PM.892] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:41 PM.892] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:41 PM.892] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:41 PM.892] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:41 PM.892] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:42 PM.392] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/21/2023 7:48:42 PM.453] Tourniquet: DamageTrackerService: Ped G_M_Y_FAMDNF_01 was damaged. [12/21/2023 7:48:42 PM.593] Tourniquet: DamageTrackerService: Ped G_M_Y_FAMDNF_01 was damaged. [12/21/2023 7:48:42 PM.721] Tourniquet: DamageTrackerService: Ped G_M_Y_FAMDNF_01 was damaged. [12/21/2023 7:48:42 PM.817] Tourniquet: DamageTrackerService: Ped G_M_Y_FAMDNF_01 was damaged. [12/21/2023 7:48:42 PM.849] LSPD First Response: [TRACE] Matt Salvesen (G_M_Y_FAMDNF_01) was damaged. [12/21/2023 7:48:43 PM.402] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:43 PM.648] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:43 PM.902] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:43 PM.902] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:43 PM.902] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:43 PM.902] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:43 PM.902] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:43 PM.902] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:43 PM.902] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:44 PM.143] LSPD First Response: [TRACE] Cory Hutchison (MP_M_FREEMODE_01) left combat. [12/21/2023 7:48:45 PM.918] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:45 PM.918] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:45 PM.918] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:45 PM.918] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:45 PM.918] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:45 PM.918] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:45 PM.918] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:46 PM.431] LSPD First Response: [TRACE] Derick DiFronzo (MP_M_FREEMODE_01) left combat. [12/21/2023 7:48:47 PM.171] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:47 PM.702] LSPD First Response: [TRACE] Cory Hutchison (MP_M_FREEMODE_01) entered combat with target: Matt Salvesen (G_M_Y_FAMDNF_01) [12/21/2023 7:48:47 PM.928] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:47 PM.928] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:47 PM.928] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:47 PM.928] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:47 PM.928] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:47 PM.928] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:47 PM.928] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:47 PM.948] LSPD First Response: [TRACE] Derick DiFronzo (MP_M_FREEMODE_01) entered combat with target: Matt Salvesen (G_M_Y_FAMDNF_01) [12/21/2023 7:48:48 PM.818] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/21/2023 7:48:49 PM.032] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/21/2023 7:48:49 PM.936] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:49 PM.936] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:49 PM.936] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:49 PM.936] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:49 PM.936] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:49 PM.936] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:49 PM.936] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:51 PM.331] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:51 PM.373] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:48:51 PM.507] LSPD First Response: [TRACE] Derick DiFronzo (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:48:51 PM.941] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:51 PM.941] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:51 PM.941] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:51 PM.941] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:51 PM.941] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:51 PM.941] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:51 PM.941] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:52 PM.064] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/21/2023 7:48:53 PM.948] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:53 PM.948] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:53 PM.948] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:53 PM.948] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:53 PM.948] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:53 PM.948] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:53 PM.948] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:54 PM.620] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:54 PM.640] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:55 PM.215] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:55 PM.962] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:55 PM.962] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:55 PM.962] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:55 PM.962] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:55 PM.962] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:55 PM.962] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:55 PM.962] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:56 PM.030] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:56 PM.287] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/21/2023 7:48:57 PM.295] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:57 PM.812] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/21/2023 7:48:57 PM.977] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:57 PM.977] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:57 PM.977] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:57 PM.977] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:57 PM.977] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:57 PM.977] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:57 PM.977] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:48:58 PM.574] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/21/2023 7:48:58 PM.590] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:58 PM.751] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/21/2023 7:48:58 PM.849] Tourniquet: DamageTrackerService: Ped G_M_Y_FAMDNF_01 was damaged. [12/21/2023 7:48:58 PM.936] Tourniquet: DamageTrackerService: Ped G_M_Y_FAMDNF_01 was damaged. [12/21/2023 7:48:59 PM.165] LSPD First Response: [TRACE] Matt Salvesen (G_M_Y_FAMDNF_01) was damaged. [12/21/2023 7:48:59 PM.217] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:48:59 PM.735] Tourniquet: DamageTrackerService: Ped G_M_Y_FAMDNF_01 was damaged. [12/21/2023 7:48:59 PM.989] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:48:59 PM.989] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:59 PM.989] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:48:59 PM.989] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:59 PM.989] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:48:59 PM.989] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:48:59 PM.989] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:00 PM.183] LSPD First Response: [TRACE] Matt Salvesen (G_M_Y_FAMDNF_01) was damaged. [12/21/2023 7:49:01 PM.112] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:01 PM.192] LSPD First Response: [TRACE] Jim Ballsda (S_M_Y_COP_01) was damaged. [12/21/2023 7:49:01 PM.192] LSPD First Response: [TRACE] Jackson Aleksen (S_M_Y_COP_01) was damaged. [12/21/2023 7:49:01 PM.423] LSPD First Response: [TRACE] Cory Hutchison (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:49:01 PM.445] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:01 PM.485] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:01 PM.521] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:01 PM.562] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:01 PM.579] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:01 PM.636] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:01 PM.695] LSPD First Response: [TRACE] Johnny Bringel (S_M_Y_COP_01) was damaged. [12/21/2023 7:49:01 PM.695] LSPD First Response: [TRACE] Ignacio Delagrandes (S_M_Y_COP_01) was damaged. [12/21/2023 7:49:01 PM.697] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:01 PM.947] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:02 PM.003] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:02 PM.003] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:02 PM.003] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:02 PM.003] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:02 PM.003] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:02 PM.003] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:02 PM.003] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:02 PM.132] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:02 PM.149] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:02 PM.167] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:02 PM.190] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:02 PM.208] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:02 PM.227] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:02 PM.281] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:02 PM.440] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:02 PM.549] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:03 PM.376] BackWeapon: Creating weapon on back of ped because ped equipped new weapon [12/21/2023 7:49:03 PM.378] BackWeapon: Weapon deleted because it is not in ped's inventory [12/21/2023 7:49:03 PM.398] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:03 PM.411] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:03 PM.443] Tourniquet: DamageTrackerService: Ped G_M_Y_FAMDNF_01 was damaged. [12/21/2023 7:49:03 PM.456] LSPD First Response: [TRACE] Cory Hutchison (MP_M_FREEMODE_01) left combat. [12/21/2023 7:49:03 PM.703] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:03 PM.749] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:49:03 PM.828] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:03 PM.975] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:04 PM.005] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:04 PM.005] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:04 PM.005] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:04 PM.005] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:04 PM.005] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:04 PM.005] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:04 PM.005] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:04 PM.077] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:04 PM.260] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:49:05 PM.317] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:05 PM.778] LSPD First Response: [TRACE] Derick DiFronzo (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:49:05 PM.778] LSPD First Response: [TRACE] Friedrich Goethe (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:49:05 PM.778] LSPD First Response: [TRACE] Frank Young (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:49:06 PM.017] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:06 PM.017] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:06 PM.017] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:06 PM.017] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:06 PM.017] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:06 PM.017] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:06 PM.017] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:06 PM.391] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:06 PM.409] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:06 PM.427] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:06 PM.443] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:06 PM.459] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:06 PM.480] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:06 PM.499] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:06 PM.515] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:06 PM.530] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:06 PM.545] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:06 PM.559] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:06 PM.578] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:06 PM.598] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:06 PM.613] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:06 PM.628] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:06 PM.681] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:06 PM.800] LSPD First Response: [TRACE] Derick DiFronzo (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:49:06 PM.802] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:07 PM.198] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:07 PM.265] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:07 PM.352] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:08 PM.034] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:08 PM.034] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:08 PM.034] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:08 PM.034] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:08 PM.034] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:08 PM.034] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:08 PM.034] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:08 PM.069] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:08 PM.156] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:08 PM.176] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:08 PM.191] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:08 PM.206] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:08 PM.226] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:08 PM.243] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:08 PM.306] BackWeapon: Weapon created on back of ped because ped put weapon away [12/21/2023 7:49:08 PM.306] BackWeapon: Weapon deleted because it is not in ped's inventory [12/21/2023 7:49:08 PM.326] LSPD First Response: [TRACE] Derick DiFronzo (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:49:08 PM.326] LSPD First Response: [TRACE] Derick DiFronzo (MP_M_FREEMODE_01) left combat. [12/21/2023 7:49:10 PM.048] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:10 PM.048] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:10 PM.048] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:10 PM.048] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:10 PM.048] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:10 PM.048] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:10 PM.048] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:10 PM.717] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:10 PM.910] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:49:10 PM.912] BackWeapon: Ped with accepted weapon added [12/21/2023 7:49:10 PM.912] BackWeapon: Weapon deleted because it was equipped [12/21/2023 7:49:11 PM.266] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:11 PM.349] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:49:11 PM.349] LSPD First Response: [TRACE] Tyler Sanderson (S_M_Y_COP_01) was set as a cop [12/21/2023 7:49:11 PM.350] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:49:11 PM.350] LSPD First Response: [TRACE] Jeoffrey Claes (S_M_Y_COP_01) was set as a cop [12/21/2023 7:49:11 PM.487] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:11 PM.541] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:12 PM.066] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:12 PM.066] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:12 PM.066] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:12 PM.066] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:12 PM.066] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:12 PM.066] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:12 PM.066] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:12 PM.139] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:49:12 PM.405] LSPD First Response: [TRACE] Frank Young (S_M_Y_COP_01) was damaged. [12/21/2023 7:49:12 PM.595] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:49:13 PM.475] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:49:13 PM.540] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:49:13 PM.601] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:13 PM.619] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:49:13 PM.682] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:49:13 PM.699] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:13 PM.740] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:49:13 PM.793] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:49:13 PM.920] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:49:13 PM.936] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:49:13 PM.974] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:49:14 PM.076] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:14 PM.076] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:14 PM.076] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:14 PM.076] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:14 PM.076] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:14 PM.076] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:14 PM.076] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:14 PM.127] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:49:14 PM.340] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:49:14 PM.342] BackWeapon: Ped with accepted weapon added [12/21/2023 7:49:14 PM.342] BackWeapon: Weapon deleted because it was equipped [12/21/2023 7:49:14 PM.447] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:14 PM.447] LSPD First Response: [TRACE] Jim Ballsda (S_M_Y_COP_01) was damaged. [12/21/2023 7:49:14 PM.447] LSPD First Response: [TRACE] Frank Young (S_M_Y_COP_01) was damaged. [12/21/2023 7:49:14 PM.447] LSPD First Response: [TRACE] Jackson Aleksen (S_M_Y_COP_01) was damaged. [12/21/2023 7:49:14 PM.778] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:14 PM.982] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:49:15 PM.486] LSPD First Response: [TRACE] Jim Ballsda (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:49:15 PM.486] LSPD First Response: [TRACE] Jackson Aleksen (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:49:16 PM.079] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:16 PM.079] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:16 PM.079] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:16 PM.079] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:16 PM.079] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:16 PM.079] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:16 PM.079] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:17 PM.930] Tourniquet: DamageTrackerService: Ped A_M_Y_STLAT_01 was damaged. [12/21/2023 7:49:18 PM.086] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:18 PM.086] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:18 PM.086] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:18 PM.086] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:18 PM.086] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:18 PM.086] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:18 PM.086] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:18 PM.434] LSPD First Response: [TRACE] Mark Lamb (A_M_Y_STLAT_01) was damaged. [12/21/2023 7:49:18 PM.905] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:19 PM.925] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:20 PM.093] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:20 PM.093] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:20 PM.093] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:20 PM.093] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:20 PM.093] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:20 PM.093] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:20 PM.093] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:20 PM.988] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:21 PM.375] BackWeapon: Weapon created on back of ped because ped put weapon away [12/21/2023 7:49:22 PM.040] LSPD First Response: [TRACE] Tyler Sanderson (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:49:22 PM.040] LSPD First Response: [TRACE] Jeoffrey Claes (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:49:22 PM.104] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:22 PM.104] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:22 PM.104] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:22 PM.104] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:22 PM.104] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:22 PM.104] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:22 PM.104] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:24 PM.121] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:24 PM.121] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:24 PM.121] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:24 PM.121] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:24 PM.121] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:24 PM.121] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:24 PM.121] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:24 PM.166] BackWeapon: Ped with weapon equipped removed because it is no longer valid [12/21/2023 7:49:24 PM.596] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:49:24 PM.597] LSPD First Response: [TRACE] Jesse Yeates (S_M_Y_COP_01) was set as a cop [12/21/2023 7:49:24 PM.597] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:49:24 PM.597] LSPD First Response: [TRACE] James Douglas (S_M_Y_COP_01) was set as a cop [12/21/2023 7:49:25 PM.640] LSPD First Response: [TRACE] Preloading SHERIFF [12/21/2023 7:49:25 PM.640] LSPD First Response: [TRACE] Created sheriff at X:386.5362 Y:-1585.964 Z:29.44078 [12/21/2023 7:49:25 PM.640] LSPD First Response: [TRACE] AmbientStationSpawn: Added SHERIFF at Davis Sheriff Station [12/21/2023 7:49:25 PM.647] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/21/2023 7:49:25 PM.648] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/21/2023 7:49:25 PM.752] LSPD First Response: [TRACE] John Bunnell (MP_M_FREEMODE_01) was set as a cop [12/21/2023 7:49:25 PM.753] LSPD First Response: [TRACE] Assigned ped to PoliceStation #6 (Ambient) [12/21/2023 7:49:25 PM.755] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/21/2023 7:49:25 PM.756] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/21/2023 7:49:25 PM.757] LSPD First Response: [TRACE] Johnny Black (MP_M_FREEMODE_01) was set as a cop [12/21/2023 7:49:25 PM.757] LSPD First Response: [TRACE] Assigned ped to PoliceStation #6 (Ambient) [12/21/2023 7:49:25 PM.757] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/21/2023 7:49:25 PM.758] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/21/2023 7:49:25 PM.758] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_c [12/21/2023 7:49:25 PM.759] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_c [12/21/2023 7:49:25 PM.759] LSPD First Response: [TRACE] Kevin Johnson (MP_M_FREEMODE_01) was set as a cop [12/21/2023 7:49:25 PM.759] LSPD First Response: [TRACE] Assigned ped to PoliceStation #6 (Ambient) [12/21/2023 7:49:25 PM.759] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/21/2023 7:49:25 PM.761] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/21/2023 7:49:25 PM.762] LSPD First Response: [TRACE] Eli Kellier (MP_M_FREEMODE_01) was set as a cop [12/21/2023 7:49:25 PM.762] LSPD First Response: [TRACE] Assigned ped to PoliceStation #6 (Ambient) [12/21/2023 7:49:25 PM.794] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:49:25 PM.797] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:49:26 PM.131] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:26 PM.131] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:26 PM.131] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:26 PM.131] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:26 PM.131] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:26 PM.131] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:26 PM.131] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:26 PM.443] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:49:26 PM.447] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:49:26 PM.615] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:49:26 PM.616] LSPD First Response: [TRACE] Deshawn Lawrance (S_M_Y_COP_01) was set as a cop [12/21/2023 7:49:26 PM.616] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:49:26 PM.616] LSPD First Response: [TRACE] Curtis Kingston (S_M_Y_COP_01) was set as a cop [12/21/2023 7:49:26 PM.616] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:49:26 PM.616] LSPD First Response: [TRACE] Calvis Valdez (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:49:26 PM.616] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:49:26 PM.617] LSPD First Response: [TRACE] George Shock (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:49:26 PM.617] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:49:26 PM.617] LSPD First Response: [TRACE] Ceez Johnson (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:49:28 PM.133] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:28 PM.133] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:28 PM.133] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:28 PM.133] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:28 PM.133] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:28 PM.133] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:28 PM.133] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:28 PM.664] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:49:28 PM.665] LSPD First Response: [TRACE] Marcus Reed (S_M_Y_COP_01) was set as a cop [12/21/2023 7:49:28 PM.665] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:49:28 PM.665] LSPD First Response: [TRACE] Daniel Parker (S_M_Y_COP_01) was set as a cop [12/21/2023 7:49:30 PM.139] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:30 PM.139] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:30 PM.139] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:30 PM.139] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:30 PM.139] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:30 PM.139] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:30 PM.139] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:32 PM.144] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:32 PM.144] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:32 PM.144] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:32 PM.144] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:32 PM.144] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:32 PM.144] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:32 PM.144] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:33 PM.234] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:49:33 PM.235] LSPD First Response: [TRACE] David Jones (S_M_Y_COP_01) was set as a cop [12/21/2023 7:49:33 PM.235] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:49:33 PM.235] LSPD First Response: [TRACE] Frank Chopper (S_M_Y_COP_01) was set as a cop [12/21/2023 7:49:34 PM.159] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:34 PM.159] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:34 PM.159] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:34 PM.159] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:34 PM.159] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:34 PM.159] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:34 PM.159] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:36 PM.174] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:36 PM.174] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:36 PM.174] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:36 PM.174] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:36 PM.174] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:36 PM.174] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:36 PM.174] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:38 PM.188] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:38 PM.188] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:38 PM.188] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:38 PM.188] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:38 PM.188] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:38 PM.188] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:38 PM.188] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:40 PM.186] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:40 PM.186] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:40 PM.186] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:40 PM.186] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:40 PM.186] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:40 PM.186] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:40 PM.186] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:40 PM.652] LSPD First Response: [TRACE] Removing ped from PoliceStation #6 (Ambient) [12/21/2023 7:49:40 PM.653] LSPD First Response: [TRACE] Removing ped from PoliceStation #6 (Ambient) [12/21/2023 7:49:40 PM.653] LSPD First Response: [TRACE] Removing ped from PoliceStation #6 (Ambient) [12/21/2023 7:49:40 PM.653] LSPD First Response: [TRACE] Removing ped from PoliceStation #6 (Ambient) [12/21/2023 7:49:40 PM.654] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #6 Content Manager [12/21/2023 7:49:40 PM.654] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #6) [12/21/2023 7:49:40 PM.670] LSPD First Response: [TRACE] Ped Johnny Black has become idle again [12/21/2023 7:49:40 PM.670] LSPD First Response: [TRACE] Ped Kevin Johnson has become idle again [12/21/2023 7:49:40 PM.670] LSPD First Response: [TRACE] Ped John Bunnell has become idle again [12/21/2023 7:49:40 PM.670] LSPD First Response: [TRACE] Ped Eli Kellier has become idle again [12/21/2023 7:49:41 PM.221] BackWeapon: Ped with weapon on back removed because it is no longer valid [12/21/2023 7:49:41 PM.221] BackWeapon: Ped with weapon on back removed because it is no longer valid [12/21/2023 7:49:42 PM.191] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:42 PM.191] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:42 PM.191] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:42 PM.191] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:42 PM.191] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:42 PM.191] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:42 PM.191] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:44 PM.192] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:44 PM.192] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:44 PM.192] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:44 PM.192] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:44 PM.192] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:44 PM.192] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:44 PM.192] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:45 PM.836] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:46 PM.195] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:46 PM.195] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:46 PM.195] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:46 PM.195] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:46 PM.195] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:46 PM.195] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:46 PM.195] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:46 PM.714] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:46 PM.900] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:47 PM.461] LSPD First Response: [TRACE] Marcus Reed (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:49:47 PM.461] LSPD First Response: [TRACE] Daniel Parker (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:49:48 PM.205] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:48 PM.205] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:48 PM.205] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:48 PM.205] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:48 PM.205] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:48 PM.205] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:48 PM.205] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:48 PM.300] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:48 PM.675] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:49 PM.306] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:49 PM.519] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:49:50 PM.216] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:50 PM.216] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:50 PM.216] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:50 PM.216] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:50 PM.216] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:50 PM.216] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:50 PM.216] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:50 PM.216] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:50 PM.751] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:51 PM.062] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:49:51 PM.144] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:51 PM.573] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:49:51 PM.588] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:52 PM.223] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:52 PM.223] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:52 PM.223] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:52 PM.223] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:52 PM.223] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:52 PM.223] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:52 PM.223] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:52 PM.319] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:52 PM.335] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:52 PM.430] LSPD First Response: [TRACE] Katie Hudson (A_F_M_SOUCENT_02) was damaged. [12/21/2023 7:49:52 PM.580] LSPD First Response: [TRACE] Frank Chopper (S_M_Y_COP_01) was damaged. [12/21/2023 7:49:52 PM.580] LSPD First Response: [TRACE] David Jones (S_M_Y_COP_01) was damaged. [12/21/2023 7:49:52 PM.776] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:49:52 PM.974] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:52 PM.994] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:49:53 PM.106] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:49:53 PM.107] LSPD First Response: [TRACE] Frank Young killed by Tommy Shelby [12/21/2023 7:49:53 PM.107] LSPD First Response: [TRACE] Frank Young (S_M_Y_COP_01) was damaged. [12/21/2023 7:49:53 PM.107] LSPD First Response: [TRACE] Frank Young (S_M_Y_COP_01) left combat. [12/21/2023 7:49:53 PM.625] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:54 PM.015] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:54 PM.227] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:54 PM.227] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:54 PM.227] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:54 PM.227] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:54 PM.227] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:54 PM.227] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:54 PM.227] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:54 PM.461] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:49:54 PM.612] LSPD First Response: [TRACE] Jeoffrey Claes killed by Tommy Shelby [12/21/2023 7:49:54 PM.612] LSPD First Response: [TRACE] Jeoffrey Claes (S_M_Y_COP_01) was damaged. [12/21/2023 7:49:54 PM.612] LSPD First Response: [TRACE] Jeoffrey Claes (S_M_Y_COP_01) left combat. [12/21/2023 7:49:55 PM.110] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:49:55 PM.110] LSPD First Response: [TRACE] Eric Jobs (S_M_Y_COP_01) was set as a cop [12/21/2023 7:49:55 PM.110] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:49:55 PM.111] LSPD First Response: [TRACE] Lee Everett (S_M_Y_COP_01) was set as a cop [12/21/2023 7:49:55 PM.822] BackWeapon: Weapon deleted because it is not in ped's inventory [12/21/2023 7:49:56 PM.119] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:49:56 PM.121] LSPD First Response: [TRACE] Armen Sin (S_M_Y_COP_01) was set as a cop [12/21/2023 7:49:56 PM.121] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:49:56 PM.121] LSPD First Response: [TRACE] Austin Brown (S_M_Y_COP_01) was set as a cop [12/21/2023 7:49:56 PM.121] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:56 PM.121] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:56 PM.242] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:56 PM.242] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:56 PM.242] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:56 PM.242] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:56 PM.242] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:56 PM.242] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:56 PM.242] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:57 PM.175] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:58 PM.246] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:49:58 PM.246] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:58 PM.246] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:49:58 PM.246] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:58 PM.246] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:49:58 PM.246] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:49:58 PM.246] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:49:58 PM.299] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:49:59 PM.673] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:49:59 PM.673] LSPD First Response: [TRACE] Johnny Bradbrook (S_M_Y_COP_01) was set as a cop [12/21/2023 7:49:59 PM.673] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:49:59 PM.674] LSPD First Response: [TRACE] Parker Life (S_M_Y_COP_01) was set as a cop [12/21/2023 7:50:00 PM.254] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:00 PM.254] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:00 PM.254] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:00 PM.254] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:00 PM.254] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:00 PM.254] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:00 PM.254] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:00 PM.897] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:02 PM.084] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:02 PM.261] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:02 PM.261] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:02 PM.261] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:02 PM.261] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:02 PM.261] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:02 PM.261] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:02 PM.261] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:02 PM.794] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:04 PM.270] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:04 PM.270] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:04 PM.270] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:04 PM.270] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:04 PM.270] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:04 PM.270] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:04 PM.270] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:05 PM.414] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:05 PM.821] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:50:05 PM.822] LSPD First Response: [TRACE] Jack Foot (S_M_Y_COP_01) was set as a cop [12/21/2023 7:50:05 PM.822] LSPD First Response: [TRACE] Johnny Bradbrook (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:50:05 PM.822] LSPD First Response: [TRACE] Parker Life (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:50:06 PM.312] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:06 PM.312] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:06 PM.312] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:06 PM.312] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:06 PM.312] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:06 PM.312] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:06 PM.312] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:06 PM.330] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:50:06 PM.331] LSPD First Response: [TRACE] Danny Lorenz (S_M_Y_COP_01) was set as a cop [12/21/2023 7:50:07 PM.530] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:07 PM.547] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:07 PM.601] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:07 PM.692] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:07 PM.861] LSPD First Response: [TRACE] Austin Brown (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:50:07 PM.861] LSPD First Response: [TRACE] Armen Sin (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:50:08 PM.125] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:08 PM.161] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:08 PM.331] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:08 PM.331] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:08 PM.331] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:08 PM.331] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:08 PM.331] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:08 PM.331] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:08 PM.331] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:08 PM.555] BackWeapon: Ped with weapon on back removed because it is no longer valid [12/21/2023 7:50:08 PM.555] BackWeapon: Ped with weapon on back removed because it is no longer valid [12/21/2023 7:50:09 PM.121] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:09 PM.461] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:09 PM.503] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:09 PM.503] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:09 PM.636] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:09 PM.760] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:10 PM.352] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:10 PM.352] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:10 PM.352] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:10 PM.352] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:10 PM.352] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:10 PM.352] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:10 PM.352] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:12 PM.358] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:12 PM.358] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:12 PM.358] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:12 PM.358] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:12 PM.358] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:12 PM.358] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:12 PM.358] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:12 PM.462] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:50:12 PM.464] LSPD First Response: [TRACE] Adam Jacobs (S_M_Y_COP_01) was set as a cop [12/21/2023 7:50:12 PM.464] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:50:12 PM.464] LSPD First Response: [TRACE] John Trollenski (S_M_Y_COP_01) was set as a cop [12/21/2023 7:50:14 PM.365] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:14 PM.365] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:14 PM.365] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:14 PM.365] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:14 PM.365] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:14 PM.365] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:14 PM.365] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:15 PM.476] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:15 PM.615] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:15 PM.908] LSPD First Response: [TRACE] Preloading POLICE [12/21/2023 7:50:15 PM.908] LSPD First Response: [TRACE] Created police at X:434.9848 Y:-1027.103 Z:29.12844 [12/21/2023 7:50:15 PM.908] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Downtown Police Station [12/21/2023 7:50:15 PM.908] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/21/2023 7:50:15 PM.909] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/21/2023 7:50:15 PM.911] LSPD First Response: [TRACE] Jake Carter (MP_M_FREEMODE_01) was set as a cop [12/21/2023 7:50:15 PM.911] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/21/2023 7:50:15 PM.911] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/21/2023 7:50:15 PM.912] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/21/2023 7:50:15 PM.912] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [12/21/2023 7:50:15 PM.912] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [12/21/2023 7:50:15 PM.915] LSPD First Response: [TRACE] John McTavy (MP_M_FREEMODE_01) was set as a cop [12/21/2023 7:50:15 PM.915] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/21/2023 7:50:15 PM.992] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:50:16 PM.038] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:50:16 PM.055] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:50:16 PM.188] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/21/2023 7:50:16 PM.190] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [12/21/2023 7:50:16 PM.211] LSPD First Response: [TRACE] Cached 1481 decorators for index 4 [12/21/2023 7:50:16 PM.212] LSPD First Response: [TRACE] Jessica Anderson (MP_F_FREEMODE_01) was set as a cop [12/21/2023 7:50:16 PM.245] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:50:16 PM.289] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/21/2023 7:50:16 PM.289] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/21/2023 7:50:16 PM.290] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [12/21/2023 7:50:16 PM.292] LSPD First Response: [TRACE] Amber Black (MP_F_FREEMODE_01) was set as a cop [12/21/2023 7:50:16 PM.293] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/21/2023 7:50:16 PM.293] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/21/2023 7:50:16 PM.294] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/21/2023 7:50:16 PM.294] LSPD First Response: [TRACE] Justin Reif (MP_M_FREEMODE_01) was set as a cop [12/21/2023 7:50:16 PM.294] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/21/2023 7:50:16 PM.366] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:50:16 PM.368] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:50:16 PM.375] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:16 PM.375] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:16 PM.375] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:16 PM.375] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:16 PM.375] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:16 PM.375] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:16 PM.375] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:16 PM.431] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:50:16 PM.574] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:50:16 PM.839] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:50:17 PM.026] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:17 PM.089] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:50:18 PM.262] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:50:18 PM.375] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:18 PM.375] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:18 PM.375] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:18 PM.375] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:18 PM.375] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:18 PM.375] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:18 PM.375] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:18 PM.609] LSPD First Response: [TRACE] Parker Life killed by Tommy Shelby [12/21/2023 7:50:18 PM.609] LSPD First Response: [TRACE] Parker Life (S_M_Y_COP_01) was damaged. [12/21/2023 7:50:18 PM.609] LSPD First Response: [TRACE] Parker Life (S_M_Y_COP_01) left combat. [12/21/2023 7:50:18 PM.902] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:19 PM.689] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:20 PM.048] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:50:20 PM.145] LSPD First Response: [TRACE] Johnny Bradbrook (S_M_Y_COP_01) was damaged. [12/21/2023 7:50:20 PM.422] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:20 PM.422] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:20 PM.422] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:20 PM.422] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:20 PM.422] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:20 PM.422] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:20 PM.422] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:20 PM.636] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:22 PM.140] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:22 PM.427] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:22 PM.427] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:22 PM.427] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:22 PM.427] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:22 PM.427] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:22 PM.427] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:22 PM.427] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:22 PM.664] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:23 PM.988] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:24 PM.296] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:50:24 PM.441] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:24 PM.441] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:24 PM.441] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:24 PM.441] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:24 PM.441] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:24 PM.441] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:24 PM.441] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:25 PM.249] LSPD First Response: [TRACE] John Trollenski (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:50:25 PM.250] LSPD First Response: [TRACE] Adam Jacobs (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:50:25 PM.528] LSPD First Response: [TRACE] Butch Hatch (A_M_Y_STLAT_01) was damaged. [12/21/2023 7:50:26 PM.457] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:26 PM.458] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:26 PM.458] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:26 PM.458] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:26 PM.458] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:26 PM.458] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:26 PM.458] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:28 PM.473] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:28 PM.473] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:28 PM.473] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:28 PM.473] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:28 PM.473] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:28 PM.473] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:28 PM.473] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:30 PM.482] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:30 PM.482] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:30 PM.482] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:30 PM.482] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:30 PM.482] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:30 PM.482] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:30 PM.482] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:32 PM.495] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:32 PM.495] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:32 PM.495] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:32 PM.495] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:32 PM.495] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:32 PM.495] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:32 PM.495] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:34 PM.515] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:34 PM.515] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:34 PM.515] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:34 PM.515] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:34 PM.515] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:34 PM.515] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:34 PM.515] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:36 PM.528] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:36 PM.528] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:36 PM.528] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:36 PM.528] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:36 PM.528] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:36 PM.528] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:36 PM.528] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:37 PM.815] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:50:37 PM.957] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:50:38 PM.475] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:50:38 PM.475] LSPD First Response: [TRACE] Mark Azor (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:50:38 PM.475] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:50:38 PM.476] LSPD First Response: [TRACE] Carlos Jackson (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:50:38 PM.476] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:50:38 PM.476] LSPD First Response: [TRACE] Cledus Snow (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:50:38 PM.542] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:38 PM.542] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:38 PM.542] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:38 PM.542] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:38 PM.542] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:38 PM.542] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:38 PM.542] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:40 PM.560] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:40 PM.561] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:40 PM.561] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:40 PM.561] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:40 PM.561] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:40 PM.561] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:40 PM.561] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:42 PM.560] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:42 PM.560] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:42 PM.560] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:42 PM.560] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:42 PM.560] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:42 PM.560] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:42 PM.560] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:44 PM.575] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:44 PM.575] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:44 PM.575] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:44 PM.575] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:44 PM.575] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:44 PM.575] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:44 PM.575] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:46 PM.576] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:46 PM.576] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:46 PM.576] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:46 PM.576] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:46 PM.576] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:46 PM.576] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:46 PM.576] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:48 PM.622] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:48 PM.622] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:48 PM.622] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:48 PM.622] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:48 PM.622] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:48 PM.622] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:48 PM.622] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:50 PM.612] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:50 PM.612] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:50 PM.612] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:50 PM.612] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:50 PM.612] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:50 PM.612] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:50 PM.612] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:52 PM.623] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:52 PM.623] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:52 PM.623] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:52 PM.623] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:52 PM.623] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:52 PM.623] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:52 PM.623] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:54 PM.623] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:54 PM.623] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:54 PM.623] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:54 PM.623] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:54 PM.623] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:54 PM.623] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:54 PM.623] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:56 PM.627] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:56 PM.627] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:56 PM.627] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:56 PM.627] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:56 PM.627] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:56 PM.627] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:56 PM.627] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:50:58 PM.637] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:50:58 PM.637] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:58 PM.637] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:50:58 PM.637] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:58 PM.637] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:50:58 PM.637] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:50:58 PM.637] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:00 PM.294] BackWeapon: Ped with weapon on back removed because it is no longer valid [12/21/2023 7:51:00 PM.294] BackWeapon: Ped with weapon on back removed because it is no longer valid [12/21/2023 7:51:00 PM.636] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:00 PM.636] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:00 PM.636] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:00 PM.636] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:00 PM.636] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:00 PM.636] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:00 PM.636] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:02 PM.642] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:02 PM.642] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:02 PM.642] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:02 PM.642] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:02 PM.642] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:02 PM.642] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:02 PM.642] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:04 PM.652] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:04 PM.652] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:04 PM.652] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:04 PM.652] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:04 PM.652] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:04 PM.652] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:04 PM.652] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:06 PM.661] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:06 PM.661] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:06 PM.661] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:06 PM.661] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:06 PM.661] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:06 PM.661] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:06 PM.661] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:08 PM.429] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:51:08 PM.675] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:08 PM.675] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:08 PM.675] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:08 PM.675] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:08 PM.675] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:08 PM.675] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:08 PM.675] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:09 PM.585] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:51:09 PM.954] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:51:10 PM.323] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:51:10 PM.608] LSPD First Response: [TRACE] Austin Brown (S_M_Y_COP_01) was damaged. [12/21/2023 7:51:10 PM.684] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:10 PM.684] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:10 PM.684] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:10 PM.684] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:10 PM.684] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:10 PM.684] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:10 PM.684] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:10 PM.725] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:51:11 PM.110] LSPD First Response: [TRACE] Austin Brown (S_M_Y_COP_01) was damaged. [12/21/2023 7:51:11 PM.169] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:51:11 PM.617] LSPD First Response: [TRACE] Austin Brown (S_M_Y_COP_01) was damaged. [12/21/2023 7:51:11 PM.692] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:51:11 PM.901] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:51:12 PM.692] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:12 PM.692] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:12 PM.692] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:12 PM.692] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:12 PM.692] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:12 PM.692] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:12 PM.692] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:14 PM.360] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:51:14 PM.720] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:14 PM.720] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:14 PM.720] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:14 PM.720] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:14 PM.720] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:14 PM.720] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:14 PM.720] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:14 PM.770] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:51:15 PM.899] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:51:16 PM.742] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:16 PM.742] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:16 PM.742] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:16 PM.742] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:16 PM.742] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:16 PM.742] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:16 PM.742] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:17 PM.358] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:51:17 PM.402] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:51:17 PM.748] LSPD First Response: [TRACE] Armen Sin (S_M_Y_COP_01) was damaged. [12/21/2023 7:51:18 PM.388] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:51:18 PM.758] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:18 PM.758] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:18 PM.758] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:18 PM.758] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:18 PM.758] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:18 PM.758] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:18 PM.758] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:19 PM.571] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:51:20 PM.763] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:20 PM.763] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:20 PM.763] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:20 PM.763] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:20 PM.763] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:20 PM.763] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:20 PM.763] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:20 PM.983] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:51:22 PM.062] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:51:22 PM.767] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:22 PM.767] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:22 PM.767] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:22 PM.767] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:22 PM.767] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:22 PM.767] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:22 PM.767] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:23 PM.157] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:51:23 PM.336] LSPD First Response: [TRACE] Austin Brown killed by Tommy Shelby [12/21/2023 7:51:23 PM.336] LSPD First Response: [TRACE] Austin Brown (S_M_Y_COP_01) was damaged. [12/21/2023 7:51:23 PM.336] LSPD First Response: [TRACE] Austin Brown (S_M_Y_COP_01) left combat. [12/21/2023 7:51:23 PM.910] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:51:24 PM.739] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:51:24 PM.786] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:24 PM.786] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:24 PM.786] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:24 PM.786] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:24 PM.786] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:24 PM.786] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:24 PM.786] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:26 PM.790] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:26 PM.790] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:26 PM.790] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:26 PM.790] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:26 PM.790] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:26 PM.790] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:26 PM.790] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:28 PM.803] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:28 PM.803] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:28 PM.803] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:28 PM.803] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:28 PM.803] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:28 PM.803] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:28 PM.803] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:30 PM.824] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:30 PM.824] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:30 PM.824] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:30 PM.824] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:30 PM.824] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:30 PM.824] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:30 PM.824] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:32 PM.824] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:32 PM.824] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:32 PM.824] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:32 PM.824] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:32 PM.824] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:32 PM.824] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:32 PM.824] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:34 PM.830] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:34 PM.830] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:34 PM.830] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:34 PM.830] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:34 PM.830] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:34 PM.830] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:34 PM.830] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:35 PM.976] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:51:36 PM.847] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:36 PM.847] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:36 PM.847] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:36 PM.847] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:36 PM.847] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:36 PM.847] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:36 PM.847] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:37 PM.260] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:51:37 PM.579] LSPD First Response: [TRACE] Johnny Bradbrook (S_M_Y_COP_01) was damaged. [12/21/2023 7:51:37 PM.976] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:51:38 PM.804] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:51:38 PM.849] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:38 PM.849] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:38 PM.849] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:38 PM.849] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:38 PM.849] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:38 PM.849] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:38 PM.849] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:39 PM.101] LSPD First Response: [TRACE] Johnny Bradbrook killed by Tommy Shelby [12/21/2023 7:51:39 PM.101] LSPD First Response: [TRACE] Johnny Bradbrook (S_M_Y_COP_01) was damaged. [12/21/2023 7:51:39 PM.101] LSPD First Response: [TRACE] Johnny Bradbrook (S_M_Y_COP_01) left combat. [12/21/2023 7:51:40 PM.106] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:51:40 PM.107] LSPD First Response: [TRACE] Joe Loyola (S_M_Y_COP_01) was set as a cop [12/21/2023 7:51:40 PM.107] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:51:40 PM.107] LSPD First Response: [TRACE] Chris Morgan (S_M_Y_COP_01) was set as a cop [12/21/2023 7:51:40 PM.199] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:51:40 PM.199] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:51:40 PM.857] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:40 PM.857] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:40 PM.857] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:40 PM.857] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:40 PM.857] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:40 PM.857] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:40 PM.857] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:42 PM.635] LSPD First Response: [TRACE] Marcus Reed (S_M_Y_COP_01) left combat. [12/21/2023 7:51:42 PM.636] LSPD First Response: [TRACE] Tyler Sanderson (S_M_Y_COP_01) left combat. [12/21/2023 7:51:42 PM.636] LSPD First Response: [TRACE] Friedrich Goethe (S_M_Y_COP_01) left combat. [12/21/2023 7:51:42 PM.636] LSPD First Response: [TRACE] Daniel Parker (S_M_Y_COP_01) left combat. [12/21/2023 7:51:42 PM.636] LSPD First Response: [TRACE] Armen Sin (S_M_Y_COP_01) left combat. [12/21/2023 7:51:42 PM.636] LSPD First Response: [TRACE] John Trollenski (S_M_Y_COP_01) left combat. [12/21/2023 7:51:42 PM.636] LSPD First Response: [TRACE] Adam Jacobs (S_M_Y_COP_01) left combat. [12/21/2023 7:51:42 PM.875] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:42 PM.875] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:42 PM.875] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:42 PM.875] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:42 PM.875] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:42 PM.875] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:42 PM.875] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:44 PM.876] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:44 PM.876] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:44 PM.876] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:44 PM.876] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:44 PM.876] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:44 PM.876] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:44 PM.876] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:46 PM.206] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:51:46 PM.206] LSPD First Response: [TRACE] Billy Kiscadden (S_M_Y_COP_01) was set as a cop [12/21/2023 7:51:46 PM.206] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:51:46 PM.208] LSPD First Response: [TRACE] Brandon Yowler (S_M_Y_COP_01) was set as a cop [12/21/2023 7:51:46 PM.879] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:46 PM.879] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:46 PM.879] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:46 PM.879] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:46 PM.879] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:46 PM.879] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:46 PM.879] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:48 PM.891] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:48 PM.891] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:48 PM.891] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:48 PM.891] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:48 PM.891] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:48 PM.891] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:48 PM.891] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:50 PM.881] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [12/21/2023 7:51:50 PM.881] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [12/21/2023 7:51:50 PM.881] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [12/21/2023 7:51:50 PM.881] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [12/21/2023 7:51:50 PM.881] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [12/21/2023 7:51:50 PM.881] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager [12/21/2023 7:51:50 PM.881] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5) [12/21/2023 7:51:50 PM.897] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:50 PM.897] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:50 PM.897] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:50 PM.897] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:50 PM.897] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:50 PM.897] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:50 PM.897] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:50 PM.897] LSPD First Response: [TRACE] Ped Jake Carter has become idle again [12/21/2023 7:51:50 PM.897] LSPD First Response: [TRACE] Ped Jessica Anderson has become idle again [12/21/2023 7:51:50 PM.897] LSPD First Response: [TRACE] Ped Justin Reif has become idle again [12/21/2023 7:51:50 PM.897] LSPD First Response: [TRACE] Ped John McTavy has become idle again [12/21/2023 7:51:50 PM.897] LSPD First Response: [TRACE] Ped Amber Black has become idle again [12/21/2023 7:51:51 PM.261] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:51:51 PM.261] LSPD First Response: [TRACE] Louis Armstrong (S_M_Y_COP_01) was set as a cop [12/21/2023 7:51:51 PM.261] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:51:51 PM.261] LSPD First Response: [TRACE] Montel Williams (S_M_Y_COP_01) was set as a cop [12/21/2023 7:51:51 PM.263] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:51:51 PM.263] LSPD First Response: [TRACE] Tony Ciprianni (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:51:51 PM.375] BackWeapon: Ped with weapon on back removed because it is no longer valid [12/21/2023 7:51:51 PM.375] BackWeapon: Ped with weapon on back removed because it is no longer valid [12/21/2023 7:51:51 PM.375] BackWeapon: Ped with weapon on back removed because it is no longer valid [12/21/2023 7:51:51 PM.498] BackWeapon: Ped with weapon on back removed because it is no longer valid [12/21/2023 7:51:51 PM.635] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:51:51 PM.764] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:51:51 PM.770] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:51:51 PM.770] LSPD First Response: [TRACE] Cameron Richards (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:51:51 PM.770] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:51:51 PM.771] LSPD First Response: [TRACE] Jack Swede (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:51:51 PM.771] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:51:51 PM.771] LSPD First Response: [TRACE] Alex Patterson (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:51:52 PM.777] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:51:52 PM.777] LSPD First Response: [TRACE] Brandon Walden (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:51:52 PM.777] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:51:52 PM.777] LSPD First Response: [TRACE] Cesar Lucho (S_M_Y_COP_01) was set as a cop [12/21/2023 7:51:52 PM.777] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:51:52 PM.777] LSPD First Response: [TRACE] Lior Brown (S_M_Y_COP_01) was set as a cop [12/21/2023 7:51:52 PM.911] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:52 PM.911] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:52 PM.911] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:52 PM.911] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:52 PM.911] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:52 PM.911] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:52 PM.911] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:54 PM.916] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:54 PM.916] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:54 PM.916] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:54 PM.916] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:54 PM.916] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:54 PM.916] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:54 PM.916] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:56 PM.921] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:56 PM.921] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:56 PM.921] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:56 PM.921] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:56 PM.921] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:56 PM.921] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:56 PM.921] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:51:57 PM.331] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:51:57 PM.331] LSPD First Response: [TRACE] Laura Summers (S_M_Y_COP_01) was set as a cop [12/21/2023 7:51:57 PM.331] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:51:57 PM.333] LSPD First Response: [TRACE] Andrew Scapes (S_M_Y_COP_01) was set as a cop [12/21/2023 7:51:57 PM.779] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:51:57 PM.781] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:51:57 PM.833] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:51:57 PM.833] LSPD First Response: [TRACE] Joshua Simmons (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:51:57 PM.833] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:51:57 PM.834] LSPD First Response: [TRACE] Adam White (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:51:57 PM.834] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:51:57 PM.834] LSPD First Response: [TRACE] Hayashi Nakanishima (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:51:58 PM.922] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:51:58 PM.922] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:58 PM.922] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:51:58 PM.922] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:58 PM.922] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:51:58 PM.922] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:51:58 PM.922] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:00 PM.931] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:00 PM.931] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:00 PM.931] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:00 PM.931] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:00 PM.931] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:00 PM.931] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:00 PM.931] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:02 PM.935] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:02 PM.935] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:02 PM.935] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:02 PM.935] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:02 PM.935] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:02 PM.935] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:02 PM.935] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:04 PM.948] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:04 PM.948] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:04 PM.948] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:04 PM.948] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:04 PM.948] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:04 PM.948] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:04 PM.948] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:06 PM.971] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:06 PM.971] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:06 PM.971] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:06 PM.971] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:06 PM.971] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:06 PM.971] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:06 PM.971] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:07 PM.499] LSPD First Response: [TRACE] Cameron Richards (S_M_Y_SWAT_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:52:07 PM.499] LSPD First Response: [TRACE] Alex Patterson (S_M_Y_SWAT_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:52:07 PM.499] LSPD First Response: [TRACE] Jack Swede (S_M_Y_SWAT_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:52:08 PM.938] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:52:08 PM.965] BackWeapon: Ped with accepted weapon added [12/21/2023 7:52:08 PM.965] BackWeapon: Weapon deleted because it was equipped [12/21/2023 7:52:08 PM.968] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:08 PM.968] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:08 PM.968] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:08 PM.968] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:08 PM.968] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:08 PM.968] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:08 PM.968] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:10 PM.983] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:10 PM.983] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:10 PM.983] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:10 PM.983] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:10 PM.983] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:10 PM.983] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:10 PM.983] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:11 PM.068] LSPD First Response: [TRACE] Brandon Yowler (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:52:11 PM.068] LSPD First Response: [TRACE] Billy Kiscadden (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:52:11 PM.857] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:52:12 PM.072] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:12 PM.074] LSPD First Response: [TRACE] Diogo Moretti (S_M_Y_COP_01) was set as a cop [12/21/2023 7:52:12 PM.074] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:12 PM.074] LSPD First Response: [TRACE] Justin Blake (S_M_Y_COP_01) was set as a cop [12/21/2023 7:52:12 PM.273] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:52:12 PM.288] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:52:12 PM.288] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:52:12 PM.990] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:12 PM.990] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:12 PM.990] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:12 PM.990] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:12 PM.990] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:12 PM.990] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:12 PM.990] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:13 PM.250] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:52:14 PM.108] LSPD First Response: [TRACE] Brandon Walden (S_M_Y_SWAT_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:52:14 PM.333] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:52:14 PM.721] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:52:14 PM.836] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:52:15 PM.008] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:15 PM.008] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:15 PM.008] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:15 PM.008] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:15 PM.008] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:15 PM.008] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:15 PM.008] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:15 PM.158] LSPD First Response: [TRACE] Preloading POLICE [12/21/2023 7:52:15 PM.158] LSPD First Response: [TRACE] Created police at X:427.5909 Y:-1027.707 Z:29.22805 [12/21/2023 7:52:15 PM.158] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Downtown Police Station [12/21/2023 7:52:15 PM.158] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/21/2023 7:52:15 PM.159] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/21/2023 7:52:15 PM.160] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker [12/21/2023 7:52:15 PM.160] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker [12/21/2023 7:52:15 PM.160] LSPD First Response: [TRACE] Gonzalez Bandito (MP_M_FREEMODE_01) was set as a cop [12/21/2023 7:52:15 PM.161] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/21/2023 7:52:15 PM.161] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/21/2023 7:52:15 PM.162] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/21/2023 7:52:15 PM.162] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker [12/21/2023 7:52:15 PM.162] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker [12/21/2023 7:52:15 PM.163] LSPD First Response: [TRACE] Mac Dre (MP_M_FREEMODE_01) was set as a cop [12/21/2023 7:52:15 PM.163] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/21/2023 7:52:15 PM.163] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/21/2023 7:52:15 PM.164] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/21/2023 7:52:15 PM.165] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker [12/21/2023 7:52:15 PM.165] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker [12/21/2023 7:52:15 PM.168] LSPD First Response: [TRACE] Jonathan Ardeaux (MP_M_FREEMODE_01) was set as a cop [12/21/2023 7:52:15 PM.168] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/21/2023 7:52:15 PM.216] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:52:15 PM.218] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:52:15 PM.653] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:15 PM.653] LSPD First Response: [TRACE] John Phillips (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:52:16 PM.614] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:52:16 PM.724] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:52:17 PM.031] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:17 PM.031] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:17 PM.031] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:17 PM.031] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:17 PM.031] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:17 PM.031] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:17 PM.031] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:17 PM.087] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:52:17 PM.184] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:17 PM.185] LSPD First Response: [TRACE] Jason Miller (S_M_Y_COP_01) was set as a cop [12/21/2023 7:52:17 PM.185] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:17 PM.185] LSPD First Response: [TRACE] Braedon Savage (S_M_Y_COP_01) was set as a cop [12/21/2023 7:52:17 PM.226] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:52:17 PM.511] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:52:17 PM.736] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:52:17 PM.960] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:52:17 PM.963] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:52:18 PM.059] BackWeapon: Ped with accepted weapon added [12/21/2023 7:52:18 PM.059] BackWeapon: Weapon deleted because it was equipped [12/21/2023 7:52:18 PM.258] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:52:19 PM.038] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:19 PM.038] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:19 PM.038] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:19 PM.038] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:19 PM.038] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:19 PM.038] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:19 PM.038] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:19 PM.255] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:52:20 PM.226] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:20 PM.227] LSPD First Response: [TRACE] Randy Ward (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:52:20 PM.713] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:52:21 PM.043] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:21 PM.043] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:21 PM.043] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:21 PM.043] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:21 PM.043] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:21 PM.043] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:21 PM.043] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:21 PM.257] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:52:21 PM.741] LSPD First Response: [TRACE] Billy Kiscadden (S_M_Y_COP_01) was damaged. [12/21/2023 7:52:22 PM.014] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:52:22 PM.270] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:22 PM.271] LSPD First Response: [TRACE] Marshall Blackstone (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:52:23 PM.051] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:23 PM.051] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:23 PM.051] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:23 PM.051] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:23 PM.051] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:23 PM.051] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:23 PM.051] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:23 PM.273] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:23 PM.273] LSPD First Response: [TRACE] Kush Love (S_M_Y_COP_01) was set as a cop [12/21/2023 7:52:23 PM.273] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:23 PM.273] LSPD First Response: [TRACE] Alfonzo Suarez (S_M_Y_COP_01) was set as a cop [12/21/2023 7:52:24 PM.028] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:52:24 PM.297] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:24 PM.298] LSPD First Response: [TRACE] John Coffee (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:52:24 PM.330] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:52:24 PM.512] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:52:24 PM.771] LSPD First Response: [TRACE] Brandon Yowler killed by Tommy Shelby [12/21/2023 7:52:24 PM.771] LSPD First Response: [TRACE] Brandon Yowler (S_M_Y_COP_01) was damaged. [12/21/2023 7:52:24 PM.771] LSPD First Response: [TRACE] Brandon Yowler (S_M_Y_COP_01) left combat. [12/21/2023 7:52:25 PM.063] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:25 PM.063] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:25 PM.063] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:25 PM.063] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:25 PM.063] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:25 PM.063] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:25 PM.063] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:25 PM.304] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:25 PM.304] LSPD First Response: [TRACE] Mike Perry (S_M_Y_COP_01) was set as a cop [12/21/2023 7:52:25 PM.304] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:25 PM.304] LSPD First Response: [TRACE] John Hollister (S_M_Y_COP_01) was set as a cop [12/21/2023 7:52:25 PM.727] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:52:26 PM.277] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:52:26 PM.289] LSPD First Response: [TRACE] Billy Kiscadden killed by Tommy Shelby [12/21/2023 7:52:26 PM.291] LSPD First Response: [TRACE] Billy Kiscadden (S_M_Y_COP_01) was damaged. [12/21/2023 7:52:26 PM.291] LSPD First Response: [TRACE] Billy Kiscadden (S_M_Y_COP_01) left combat. [12/21/2023 7:52:26 PM.322] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:26 PM.322] LSPD First Response: [TRACE] John Marcus (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:52:27 PM.076] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:27 PM.076] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:27 PM.076] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:27 PM.076] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:27 PM.076] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:27 PM.076] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:27 PM.076] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:27 PM.347] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:27 PM.347] LSPD First Response: [TRACE] Nicholas Kerr (S_M_Y_COP_01) was set as a cop [12/21/2023 7:52:27 PM.347] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:27 PM.347] LSPD First Response: [TRACE] Hiddo Futanery (S_M_Y_COP_01) was set as a cop [12/21/2023 7:52:27 PM.634] Tourniquet: DamageTrackerService: Ped S_M_Y_SWAT_01 was damaged. [12/21/2023 7:52:27 PM.878] LSPD First Response: [TRACE] Brandon Walden killed by Tommy Shelby [12/21/2023 7:52:27 PM.878] LSPD First Response: [TRACE] Brandon Walden (S_M_Y_SWAT_01) was damaged. [12/21/2023 7:52:27 PM.878] LSPD First Response: [TRACE] Brandon Walden (S_M_Y_SWAT_01) left combat. [12/21/2023 7:52:28 PM.376] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:28 PM.376] LSPD First Response: [TRACE] Creek Ufon (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:52:28 PM.878] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:28 PM.879] LSPD First Response: [TRACE] Conall Sutherland (S_M_Y_COP_01) was set as a cop [12/21/2023 7:52:28 PM.879] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:28 PM.879] LSPD First Response: [TRACE] Curtis Kingston (S_M_Y_COP_01) was set as a cop [12/21/2023 7:52:29 PM.091] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:29 PM.091] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:29 PM.091] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:29 PM.091] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:29 PM.091] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:29 PM.091] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:29 PM.091] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:30 PM.089] BackWeapon: Ped with weapon on back removed because it is no longer valid [12/21/2023 7:52:30 PM.089] BackWeapon: Ped with weapon on back removed because it is no longer valid [12/21/2023 7:52:30 PM.404] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:30 PM.404] LSPD First Response: [TRACE] Carter Jones (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:52:30 PM.678] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:52:31 PM.103] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:31 PM.103] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:31 PM.103] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:31 PM.103] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:31 PM.103] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:31 PM.103] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:31 PM.103] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:32 PM.933] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:52:32 PM.933] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:52:33 PM.106] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:33 PM.106] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:33 PM.106] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:33 PM.106] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:33 PM.106] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:33 PM.106] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:33 PM.106] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:35 PM.157] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:35 PM.157] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:35 PM.157] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:35 PM.157] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:35 PM.157] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:35 PM.157] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:35 PM.157] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:35 PM.481] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:35 PM.481] LSPD First Response: [TRACE] Kreyg Dumzos (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:52:37 PM.166] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:37 PM.167] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:37 PM.167] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:37 PM.167] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:37 PM.167] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:37 PM.167] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:37 PM.167] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:39 PM.172] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:39 PM.172] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:39 PM.172] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:39 PM.172] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:39 PM.172] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:39 PM.172] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:39 PM.172] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:39 PM.500] LSPD First Response: [TRACE] Cameron Richards (S_M_Y_SWAT_01) left combat. [12/21/2023 7:52:39 PM.500] LSPD First Response: [TRACE] Alex Patterson (S_M_Y_SWAT_01) left combat. [12/21/2023 7:52:39 PM.500] LSPD First Response: [TRACE] Jack Swede (S_M_Y_SWAT_01) left combat. [12/21/2023 7:52:41 PM.183] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:41 PM.183] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:41 PM.183] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:41 PM.183] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:41 PM.183] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:41 PM.183] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:41 PM.183] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:41 PM.580] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:41 PM.580] LSPD First Response: [TRACE] Joe Grant (S_M_Y_COP_01) was set as a cop [12/21/2023 7:52:41 PM.580] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:41 PM.580] LSPD First Response: [TRACE] Michael Thompson (S_M_Y_COP_01) was set as a cop [12/21/2023 7:52:43 PM.191] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:43 PM.191] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:43 PM.191] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:43 PM.191] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:43 PM.191] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:43 PM.191] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:43 PM.191] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:45 PM.114] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:45 PM.115] LSPD First Response: [TRACE] Jessie White (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:52:45 PM.196] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:45 PM.196] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:45 PM.196] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:45 PM.196] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:45 PM.196] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:45 PM.196] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:45 PM.196] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:45 PM.622] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:45 PM.622] LSPD First Response: [TRACE] Brandon Yowler (S_M_Y_COP_01) was set as a cop [12/21/2023 7:52:45 PM.622] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:45 PM.622] LSPD First Response: [TRACE] Brian Parker (S_M_Y_COP_01) was set as a cop [12/21/2023 7:52:47 PM.206] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:47 PM.206] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:47 PM.206] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:47 PM.206] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:47 PM.206] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:47 PM.206] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:47 PM.206] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:47 PM.649] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:47 PM.649] LSPD First Response: [TRACE] Jason Trask (S_M_Y_COP_01) was set as a cop [12/21/2023 7:52:47 PM.649] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:47 PM.649] LSPD First Response: [TRACE] Keith Collins (S_M_Y_COP_01) was set as a cop [12/21/2023 7:52:47 PM.922] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:52:48 PM.049] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:52:48 PM.160] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:48 PM.160] LSPD First Response: [TRACE] Matt Weston (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:52:48 PM.160] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:48 PM.161] LSPD First Response: [TRACE] James McTavy (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:52:48 PM.161] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:48 PM.161] LSPD First Response: [TRACE] Jams Ross (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:52:48 PM.171] BackWeapon: Ped with weapon equipped removed because it is no longer valid [12/21/2023 7:52:48 PM.171] BackWeapon: Ped with weapon equipped removed because it is no longer valid [12/21/2023 7:52:49 PM.226] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:49 PM.226] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:49 PM.226] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:49 PM.226] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:49 PM.226] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:49 PM.226] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:49 PM.226] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:51 PM.232] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:51 PM.232] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:51 PM.232] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:51 PM.232] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:51 PM.232] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:51 PM.232] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:51 PM.232] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:53 PM.241] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:53 PM.241] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:53 PM.241] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:53 PM.241] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:53 PM.241] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:53 PM.241] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:53 PM.241] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:53 PM.770] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:53 PM.770] LSPD First Response: [TRACE] Jack Mitchell (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:52:55 PM.252] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:55 PM.252] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:55 PM.252] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:55 PM.252] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:55 PM.252] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:55 PM.252] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:55 PM.252] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:55 PM.801] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:55 PM.801] LSPD First Response: [TRACE] Jack Gambino (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:52:57 PM.141] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:52:57 PM.265] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:57 PM.265] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:57 PM.265] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:57 PM.265] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:57 PM.265] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:57 PM.265] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:57 PM.265] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:57 PM.286] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:52:57 PM.335] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:57 PM.335] LSPD First Response: [TRACE] Daniel Andersson (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:52:57 PM.335] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:57 PM.336] LSPD First Response: [TRACE] Jim MacTavish (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:52:57 PM.336] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:57 PM.336] LSPD First Response: [TRACE] Ryan Lewis (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:52:59 PM.264] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:52:59 PM.264] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:59 PM.264] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:52:59 PM.264] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:59 PM.264] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:52:59 PM.264] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:52:59 PM.264] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:52:59 PM.534] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:52:59 PM.882] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:52:59 PM.882] LSPD First Response: [TRACE] Lenny OSullivan (S_M_Y_SWAT_01) was set as a cop [12/21/2023 7:53:00 PM.898] LSPD First Response: [TRACE] Michael Thompson (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:53:00 PM.898] LSPD First Response: [TRACE] Joe Grant (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:53:01 PM.274] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:01 PM.274] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:01 PM.274] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:01 PM.274] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:01 PM.274] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:01 PM.274] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:01 PM.274] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:03 PM.286] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:03 PM.286] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:03 PM.286] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:03 PM.286] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:03 PM.286] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:03 PM.286] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:03 PM.286] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:04 PM.275] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:04 PM.290] BackWeapon: Ped with accepted weapon added [12/21/2023 7:53:04 PM.290] BackWeapon: Weapon deleted because it was equipped [12/21/2023 7:53:04 PM.404] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:04 PM.463] LSPD First Response: [TRACE] Joe Grant (S_M_Y_COP_01) was damaged. [12/21/2023 7:53:04 PM.463] LSPD First Response: [TRACE] Joe Grant (S_M_Y_COP_01) left combat. [12/21/2023 7:53:04 PM.465] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:53:05 PM.062] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:53:05 PM.300] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:05 PM.300] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:05 PM.300] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:05 PM.300] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:05 PM.300] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:05 PM.300] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:05 PM.300] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:05 PM.485] LSPD First Response: [TRACE] Michael Thompson killed by Tommy Shelby [12/21/2023 7:53:05 PM.485] LSPD First Response: [TRACE] Michael Thompson (S_M_Y_COP_01) was damaged. [12/21/2023 7:53:05 PM.485] LSPD First Response: [TRACE] Michael Thompson (S_M_Y_COP_01) left combat. [12/21/2023 7:53:05 PM.993] LSPD First Response: [TRACE] Jessie White (S_M_Y_SWAT_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:53:06 PM.513] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:53:06 PM.513] LSPD First Response: [TRACE] Josh Henderson (S_M_Y_COP_01) was set as a cop [12/21/2023 7:53:06 PM.513] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:53:06 PM.513] LSPD First Response: [TRACE] Danny Lorenz (S_M_Y_COP_01) was set as a cop [12/21/2023 7:53:06 PM.514] LSPD First Response: [TRACE] Brian Parker (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:53:06 PM.514] LSPD First Response: [TRACE] Brandon Yowler (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:53:06 PM.514] LSPD First Response: [TRACE] Curtis Kingston (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:53:07 PM.022] LSPD First Response: [TRACE] Keith Collins (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:53:07 PM.022] LSPD First Response: [TRACE] Jack Mitchell (S_M_Y_SWAT_01) was damaged. [12/21/2023 7:53:07 PM.022] LSPD First Response: [TRACE] Jason Trask (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:53:07 PM.023] LSPD First Response: [TRACE] Conall Sutherland (S_M_Y_COP_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:53:07 PM.317] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:07 PM.317] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:07 PM.317] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:07 PM.317] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:07 PM.317] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:07 PM.317] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:07 PM.317] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:07 PM.532] LSPD First Response: [TRACE] Jack Mitchell (S_M_Y_SWAT_01) was damaged. [12/21/2023 7:53:07 PM.532] LSPD First Response: [TRACE] Jack Gambino (S_M_Y_SWAT_01) was damaged. [12/21/2023 7:53:07 PM.570] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:07 PM.871] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:08 PM.362] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:53:08 PM.364] BackWeapon: Ped with accepted weapon added [12/21/2023 7:53:08 PM.364] BackWeapon: Weapon deleted because it was equipped [12/21/2023 7:53:09 PM.293] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:09 PM.335] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:09 PM.335] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:09 PM.335] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:09 PM.335] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:09 PM.335] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:09 PM.335] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:09 PM.335] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:10 PM.071] LSPD First Response: [TRACE] Lenny OSullivan (S_M_Y_SWAT_01) was damaged. [12/21/2023 7:53:10 PM.389] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:11 PM.171] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:53:11 PM.280] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:11 PM.331] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:53:11 PM.332] BackWeapon: Ped with accepted weapon added [12/21/2023 7:53:11 PM.332] BackWeapon: Weapon deleted because it was equipped [12/21/2023 7:53:11 PM.349] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:11 PM.349] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:11 PM.349] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:11 PM.349] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:11 PM.349] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:11 PM.349] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:11 PM.349] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:11 PM.584] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:53:11 PM.601] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:11 PM.720] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:11 PM.738] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:11 PM.912] LSPD First Response: [TRACE] Preloading POLICE2 [12/21/2023 7:53:11 PM.913] LSPD First Response: [TRACE] Created police2 at X:822.5837 Y:-1271.55 Z:26.34347 [12/21/2023 7:53:11 PM.913] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at La Mesa Police Station [12/21/2023 7:53:11 PM.913] LSPD First Response: [TRACE] Preloading POLICE [12/21/2023 7:53:11 PM.913] LSPD First Response: [TRACE] Created police at X:808.9759 Y:-1282.561 Z:25.25116 [12/21/2023 7:53:11 PM.913] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at La Mesa Police Station [12/21/2023 7:53:11 PM.913] LSPD First Response: [TRACE] Preloading POLICE [12/21/2023 7:53:11 PM.914] LSPD First Response: [TRACE] Created police at X:838.7137 Y:-1271.55 Z:26.34347 [12/21/2023 7:53:11 PM.914] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at La Mesa Police Station [12/21/2023 7:53:11 PM.914] LSPD First Response: [TRACE] Preloading POLICE [12/21/2023 7:53:11 PM.914] LSPD First Response: [TRACE] Created police at X:824.9189 Y:-1263.116 Z:25.26017 [12/21/2023 7:53:11 PM.914] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at La Mesa Police Station [12/21/2023 7:53:11 PM.929] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:12 PM.015] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:12 PM.788] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:13 PM.138] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:13 PM.291] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:13 PM.357] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:13 PM.357] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:13 PM.357] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:13 PM.357] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:13 PM.357] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:13 PM.357] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:13 PM.357] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:13 PM.396] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:53:13 PM.606] LSPD First Response: [TRACE] Brandon Yowler killed by Tommy Shelby [12/21/2023 7:53:13 PM.606] LSPD First Response: [TRACE] Brandon Yowler (S_M_Y_COP_01) was damaged. [12/21/2023 7:53:13 PM.606] LSPD First Response: [TRACE] Brandon Yowler (S_M_Y_COP_01) left combat. [12/21/2023 7:53:13 PM.910] BackWeapon: Weapon created on back of ped because ped put weapon away [12/21/2023 7:53:13 PM.910] BackWeapon: Weapon deleted because it is not in ped's inventory [12/21/2023 7:53:14 PM.252] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:53:14 PM.642] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:53:14 PM.658] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:14 PM.673] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:14 PM.809] BackWeapon: Ped with accepted weapon added [12/21/2023 7:53:15 PM.202] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:15 PM.370] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:15 PM.370] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:15 PM.370] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:15 PM.370] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:15 PM.370] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:15 PM.370] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:15 PM.370] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:15 PM.371] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:53:15 PM.428] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:15 PM.522] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:53:15 PM.570] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:15 PM.655] LSPD First Response: [TRACE] Keith Collins (S_M_Y_COP_01) was damaged. [12/21/2023 7:53:15 PM.655] LSPD First Response: [TRACE] Jason Trask (S_M_Y_COP_01) was damaged. [12/21/2023 7:53:15 PM.655] LSPD First Response: [TRACE] Jason Trask (S_M_Y_COP_01) left combat. [12/21/2023 7:53:15 PM.676] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:53:15 PM.814] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:53:15 PM.956] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:53:15 PM.973] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:16 PM.166] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:53:16 PM.167] LSPD First Response: [TRACE] Dylan Justice (S_M_Y_COP_01) was set as a cop [12/21/2023 7:53:16 PM.167] LSPD First Response: [TRACE] New cop added without cop data! [12/21/2023 7:53:16 PM.167] LSPD First Response: [TRACE] Ivan Ivanovich (S_M_Y_COP_01) was set as a cop [12/21/2023 7:53:16 PM.167] LSPD First Response: [TRACE] Keith Collins (S_M_Y_COP_01) was damaged. [12/21/2023 7:53:16 PM.272] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:16 PM.357] Tourniquet: DamageTrackerService: Ped S_M_Y_COP_01 was damaged. [12/21/2023 7:53:16 PM.670] LSPD First Response: [TRACE] Keith Collins killed by Tommy Shelby [12/21/2023 7:53:16 PM.670] LSPD First Response: [TRACE] Keith Collins (S_M_Y_COP_01) was damaged. [12/21/2023 7:53:16 PM.670] LSPD First Response: [TRACE] Keith Collins (S_M_Y_COP_01) left combat. [12/21/2023 7:53:16 PM.798] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:16 PM.960] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:16 PM.979] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:53:17 PM.085] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:53:17 PM.122] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:17 PM.178] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:53:17 PM.289] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:17 PM.369] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:17 PM.369] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:17 PM.369] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:17 PM.369] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:17 PM.370] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:17 PM.370] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:17 PM.370] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:17 PM.468] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:17 PM.606] Tourniquet: DamageTrackerService: Ped S_M_Y_SWAT_01 was damaged. [12/21/2023 7:53:17 PM.679] LSPD First Response: [TRACE] Jessie White (S_M_Y_SWAT_01) was damaged. [12/21/2023 7:53:17 PM.757] Tourniquet: DamageTrackerService: Ped S_M_Y_SWAT_01 was damaged. [12/21/2023 7:53:17 PM.876] BackWeapon: Weapon created on back of ped because ped put weapon away [12/21/2023 7:53:17 PM.876] BackWeapon: Weapon deleted because it is not in ped's inventory [12/21/2023 7:53:17 PM.881] Tourniquet: DamageTrackerService: Ped S_M_Y_SWAT_01 was damaged. [12/21/2023 7:53:17 PM.910] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:17 PM.993] BackWeapon: Ped with accepted weapon added [12/21/2023 7:53:17 PM.994] BackWeapon: Weapon deleted because it was equipped [12/21/2023 7:53:18 PM.189] LSPD First Response: [TRACE] Jessie White killed by Tommy Shelby [12/21/2023 7:53:18 PM.189] LSPD First Response: [TRACE] Jessie White (S_M_Y_SWAT_01) was damaged. [12/21/2023 7:53:18 PM.189] LSPD First Response: [TRACE] Jessie White (S_M_Y_SWAT_01) left combat. [12/21/2023 7:53:18 PM.386] BackWeapon: Weapon created on back of ped because ped put weapon away [12/21/2023 7:53:18 PM.387] BackWeapon: Weapon deleted because it is not in ped's inventory [12/21/2023 7:53:19 PM.207] LSPD First Response: [TRACE] Kreyg Dumzos (S_M_Y_SWAT_01) was damaged. [12/21/2023 7:53:19 PM.381] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:19 PM.381] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:19 PM.381] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:19 PM.381] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:19 PM.381] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:19 PM.381] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:19 PM.381] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:19 PM.714] LSPD First Response: [TRACE] Kreyg Dumzos (S_M_Y_SWAT_01) was damaged. [12/21/2023 7:53:21 PM.011] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:21 PM.399] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:21 PM.399] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:21 PM.399] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:21 PM.399] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:21 PM.399] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:21 PM.399] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:21 PM.399] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:21 PM.401] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:53:21 PM.608] BackWeapon: Ped with accepted weapon added [12/21/2023 7:53:21 PM.608] BackWeapon: Weapon deleted because it was equipped [12/21/2023 7:53:21 PM.748] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:53:21 PM.749] LSPD First Response: [TRACE] Kreyg Dumzos (S_M_Y_SWAT_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:53:22 PM.261] LSPD First Response: [TRACE] Jack Gambino (S_M_Y_SWAT_01) entered combat with target: Tommy Shelby (MP_M_FREEMODE_01) [12/21/2023 7:53:22 PM.321] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:53:22 PM.774] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:53:23 PM.400] LSPD First Response: [TRACE] Allowed civilian to shoot [12/21/2023 7:53:23 PM.413] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:23 PM.413] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:23 PM.413] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:23 PM.413] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:23 PM.413] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:23 PM.413] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:23 PM.413] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:23 PM.924] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:53:23 PM.925] Tourniquet: Bone hit is a limb, checking for possible bleed... [12/21/2023 7:53:23 PM.944] Tourniquet: Initialized instance of VisualBleeding.cs [12/21/2023 7:53:23 PM.945] Tourniquet: Starting bleed on right leg [12/21/2023 7:53:23 PM.972] Tourniquet: Triggered blur [12/21/2023 7:53:23 PM.987] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:53:24 PM.295] LSPD First Response: [TRACE] Tommy Shelby (MP_M_FREEMODE_01) was damaged. [12/21/2023 7:53:25 PM.002] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:53:25 PM.418] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:25 PM.418] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:25 PM.418] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:25 PM.418] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:25 PM.418] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:25 PM.418] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:25 PM.418] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:26 PM.031] Tourniquet: DamageTrackerService: Ped MP_M_FREEMODE_01 was damaged. [12/21/2023 7:53:26 PM.083] LSPD First Response: [TRACE] ShutdownRunningComponentsAfterPlayerDeath [12/21/2023 7:53:26 PM.360] LSPD First Response: [TRACE] Jack Mitchell (S_M_Y_SWAT_01) was damaged. [12/21/2023 7:53:34 PM.904] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #2 Content Manager [12/21/2023 7:53:34 PM.905] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #2) [12/21/2023 7:53:34 PM.954] BackWeapon: Ped with weapon equipped removed because it is no longer valid [12/21/2023 7:53:34 PM.954] BackWeapon: Ped with weapon equipped removed because it is no longer valid [12/21/2023 7:53:34 PM.954] BackWeapon: Ped with weapon equipped removed because it is no longer valid [12/21/2023 7:53:34 PM.954] BackWeapon: Ped with weapon on back removed because it is no longer valid [12/21/2023 7:53:34 PM.954] BackWeapon: Ped with weapon on back removed because it is no longer valid [12/21/2023 7:53:35 PM.049] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:35 PM.049] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:35 PM.049] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:35 PM.049] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:35 PM.049] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:35 PM.049] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:35 PM.049] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:35 PM.572] LSPD First Response: [TRACE] Preloading SHERIFF [12/21/2023 7:53:35 PM.663] LSPD First Response: [TRACE] Created sheriff at X:386.5362 Y:-1585.964 Z:29.44078 [12/21/2023 7:53:35 PM.663] LSPD First Response: [TRACE] AmbientStationSpawn: Added SHERIFF at Davis Sheriff Station [12/21/2023 7:53:35 PM.663] LSPD First Response: [TRACE] Preloading SHERIFF [12/21/2023 7:53:35 PM.663] LSPD First Response: [TRACE] Created sheriff at X:392.7548 Y:-1608.376 Z:29.21355 [12/21/2023 7:53:35 PM.664] LSPD First Response: [TRACE] AmbientStationSpawn: Added SHERIFF at Davis Sheriff Station [12/21/2023 7:53:35 PM.664] LSPD First Response: [TRACE] Preloading SHERIFF [12/21/2023 7:53:35 PM.664] LSPD First Response: [TRACE] Created sheriff at X:399.393 Y:-1621.396 Z:29.20119 [12/21/2023 7:53:35 PM.664] LSPD First Response: [TRACE] AmbientStationSpawn: Added SHERIFF at Davis Sheriff Station [12/21/2023 7:53:35 PM.664] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/21/2023 7:53:35 PM.665] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/21/2023 7:53:35 PM.667] LSPD First Response: [TRACE] David Jefferson (MP_M_FREEMODE_01) was set as a cop [12/21/2023 7:53:35 PM.667] LSPD First Response: [TRACE] Assigned ped to PoliceStation #6 (Ambient) [12/21/2023 7:53:35 PM.692] BackWeapon: Adding best weapon to ped from inventory [12/21/2023 7:53:37 PM.105] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:37 PM.105] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:37 PM.105] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:37 PM.105] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:37 PM.105] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:37 PM.105] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:37 PM.105] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:39 PM.142] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:39 PM.142] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:39 PM.142] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:39 PM.142] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:39 PM.142] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:39 PM.142] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:39 PM.142] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:41 PM.141] LSPD First Response: [TRACE] Preloading POLICE2 [12/21/2023 7:53:41 PM.141] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/21/2023 7:53:41 PM.155] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:41 PM.155] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:41 PM.155] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:41 PM.155] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:41 PM.155] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:41 PM.155] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:41 PM.155] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:41 PM.226] LSPD First Response: [TRACE] Preloading POLICE2 [12/21/2023 7:53:41 PM.227] LSPD First Response: [TRACE] Created police2 at X:469.4074 Y:-1419.545 Z:30.56813 [12/21/2023 7:53:41 PM.240] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/21/2023 7:53:41 PM.241] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/21/2023 7:53:41 PM.242] LSPD First Response: [TRACE] Jamie Nyan (MP_F_FREEMODE_01) was set as a cop [12/21/2023 7:53:41 PM.268] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/21/2023 7:53:41 PM.269] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/21/2023 7:53:41 PM.284] LSPD First Response: [TRACE] Laura Davis (MP_F_FREEMODE_01) was set as a cop [12/21/2023 7:53:41 PM.298] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/21/2023 7:53:43 PM.159] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:43 PM.159] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:43 PM.159] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:43 PM.159] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:43 PM.159] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:43 PM.159] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:43 PM.159] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:45 PM.160] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:45 PM.160] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:45 PM.160] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:45 PM.160] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:45 PM.160] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:45 PM.160] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:45 PM.160] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:47 PM.163] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:47 PM.163] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:47 PM.163] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:47 PM.163] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:47 PM.163] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:47 PM.163] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:47 PM.163] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:49 PM.169] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:49 PM.169] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:49 PM.169] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:49 PM.169] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:49 PM.169] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:49 PM.169] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:49 PM.169] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:51 PM.174] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:51 PM.174] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:51 PM.174] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:51 PM.174] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:51 PM.174] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:51 PM.174] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:51 PM.174] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:53 PM.182] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:53 PM.182] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:53 PM.182] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:53 PM.182] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:53 PM.182] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:53 PM.182] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:53 PM.182] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:55 PM.183] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:55 PM.183] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:55 PM.183] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:55 PM.183] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:55 PM.183] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:55 PM.183] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:55 PM.183] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:57 PM.196] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:57 PM.196] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:57 PM.196] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:57 PM.196] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:57 PM.196] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:57 PM.196] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:57 PM.196] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:53:59 PM.199] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:53:59 PM.199] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:59 PM.199] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:53:59 PM.199] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:59 PM.199] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:53:59 PM.199] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:53:59 PM.199] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:54:01 PM.209] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:54:01 PM.209] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:54:01 PM.209] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:54:01 PM.209] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:54:01 PM.209] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:54:01 PM.209] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:54:01 PM.209] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:54:02 PM.477] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2023 7:54:02 PM.477] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2023 7:54:02 PM.477] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [12/21/2023 7:54:02 PM.478] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eup.xml [12/21/2023 7:54:02 PM.478] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/SteamLibrary/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml [12/21/2023 7:54:02 PM.490] LSPD First Response: [TRACE] Setting player to bcso from last agency [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_coat [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_coat2 [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_class_a [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_class_b [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_class_c [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_motor_a [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_motor_b [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_motor_c [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_jacket [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_jacket2 [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_raincoat [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_bicycle [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_k9_b [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_k9_c [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_harbor_patrol [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_tech [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_gang [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_pilot [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_swat [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_formal [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_windbreaker [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_old_a [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_old_b [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_old_c [12/21/2023 7:54:02 PM.506] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_vintage_jacket [12/21/2023 7:54:02 PM.508] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_01 [12/21/2023 7:54:02 PM.510] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit bcso_coat [12/21/2023 7:54:02 PM.516] LSPD First Response: [TRACE] Setting player skin from last skin [12/21/2023 7:54:02 PM.517] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_01 [12/21/2023 7:54:02 PM.533] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [12/21/2023 7:54:02 PM.663] LSPD First Response: [TRACE] Set last player walk style back: Normal [12/21/2023 7:54:02 PM.667] LSPD First Response: [TRACE] Player went on duty. [12/21/2023 7:54:02 PM.674] LSPD First Response: Folder is D:\SteamLibrary\steamapps\common\Grand Theft Auto V\plugins\lspdfr [12/21/2023 7:54:02 PM.896] LSPD First Response: 686Callouts, Version=1.4.1.1, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.903] LSPD First Response: AirportCallouts, Version=0.0.2.12, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.906] LSPD First Response: ALPRLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.910] LSPD First Response: AmazingCallouts, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.915] LSPD First Response: AttemptedCrimeCallouts, Version=1.7.2.1, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.916] LSPD First Response: AutomaticSirenCutout, Version=3.1.5.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.920] LSPD First Response: BasicParkingTickets, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.920] LSPD First Response: CalloutInterface, Version=1.4.1.3, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.925] LSPD First Response: CalloutManager, Version=0.2.0.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.930] LSPD First Response: Clipboard, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.933] LSPD First Response: CoastalCallouts, Version=3.1.8046.41915, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.948] LSPD First Response: CompuLite, Version=1.5.2.7, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.953] LSPD First Response: CountyCalls, Version=0.5.1.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.953] LSPD First Response: Custom Pullover, Version=1.1.0.1, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.957] LSPD First Response: DeadlyWeapons, Version=3.3.0.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.957] LSPD First Response: dlGlobal, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.957] LSPD First Response: DynamicLSPDFR, Version=0.2.0.1, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.959] LSPD First Response: Emergency Callouts, Version=0.5.6.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.959] LSPD First Response: FBI Callouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.959] LSPD First Response: FelonyStop, Version=3.0.1.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.962] LSPD First Response: FIB HRT Callouts, Version=1.2.2.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.963] LSPD First Response: GrammarPolice, Version=1.7.2.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.964] LSPD First Response: HolsterSounds, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.964] LSPD First Response: KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.969] LSPD First Response: LoreCallouts, Version=1.0.8.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.970] LSPD First Response: OfficerporciPlugin, Version=1.9.2.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.970] LSPD First Response: OJCallouts, Version=2.0.1.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.970] LSPD First Response: PoliceMenu, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.977] LSPD First Response: Pragmatic_Callouts, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.982] LSPD First Response: RansomAmbience, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:02 PM.982] LSPD First Response: redCallouts, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:03 PM.014] LSPD First Response: SimpleCallouts, Version=1.3.5.2, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:03 PM.016] LSPD First Response: SpeedRadarLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:03 PM.016] LSPD First Response: StopThePed, Version=4.9.5.1, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:03 PM.019] LSPD First Response: SuperCallouts, Version=3.4.0.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:03 PM.024] LSPD First Response: TheFeedFlusher, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:03 PM.024] LSPD First Response: Traffic Policer, Version=6.16.0.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:03 PM.028] LSPD First Response: Typical Callouts, Version=1.5.1.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:03 PM.029] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:03 PM.032] LSPD First Response: UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:03 PM.032] LSPD First Response: UrbanCallouts, Version=1.3.0.1, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:03 PM.036] LSPD First Response: Wilderness Callouts, Version=0.6.0.41416, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:03 PM.038] LSPD First Response: XScanner, Version=1.0.6795.427, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:03 PM.038] LSPD First Response: YobbinCallouts, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:03 PM.039] LSPD First Response: Creating plugin: _686_Callouts.Main [12/21/2023 7:54:03 PM.076] LSPD First Response: Creating plugin: AirportCallouts.Main [12/21/2023 7:54:03 PM.077] LSPD First Response: Creating plugin: ‪‮‪‎‮‭‮‫‫‏‏‬‍‪‪‮‬‭‬‬‌‏‬‭‮ [12/21/2023 7:54:03 PM.110] LSPD First Response: Creating plugin: AmazingCallouts.Main [12/21/2023 7:54:03 PM.110] LSPD First Response: Creating plugin: AttemptedCrimeCallouts.Main [12/21/2023 7:54:03 PM.147] LSPD First Response: Creating plugin: AutomaticSirenCutout.Main [12/21/2023 7:54:03 PM.179] LSPD First Response: Creating plugin: BasicParkingTickets.Main [12/21/2023 7:54:03 PM.179] LSPD First Response: Creating plugin: CalloutInterface.Main [12/21/2023 7:54:03 PM.179] LSPD First Response: Creating plugin: CalloutManager.Main [12/21/2023 7:54:03 PM.201] LSPD First Response: Creating plugin: Notepad.Main [12/21/2023 7:54:03 PM.215] LSPD First Response: [TRACE] Thread Ambient #1 initialized [12/21/2023 7:54:03 PM.224] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [12/21/2023 7:54:03 PM.226] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [12/21/2023 7:54:03 PM.349] LSPD First Response: Creating plugin: ‌‍​‬‍​​‪‌‏​‏‍‏‪‌‮‮​‎‮​‭‍‪‮ [12/21/2023 7:54:03 PM.403] LSPD First Response: Creating plugin: ​‍‎‎‏‍‌‌‏‍‫‎‏‭‬‎‎‮‫‏‍‌‫​‭‪‎​‮‮ [12/21/2023 7:54:03 PM.487] LSPD First Response: Creating plugin: CountyCalls.Main [12/21/2023 7:54:03 PM.487] LSPD First Response: Creating plugin: Custom_Pullover.Main [12/21/2023 7:54:03 PM.487] LSPD First Response: Creating Custom Pullover.Main. [12/21/2023 7:54:03 PM.487] LSPD First Response: Done with Custom Pullover.Main. [12/21/2023 7:54:03 PM.487] LSPD First Response: Creating plugin: DeadlyWeapons.Main [12/21/2023 7:54:03 PM.487] LSPD First Response: Creating plugin: CountyCalls.Main [12/21/2023 7:54:03 PM.487] LSPD First Response: Creating plugin: ‏‍‏‍‏‌‪‭‭‫‌‌‬‌‏‏‬‌‮‎‍‌‬‮ [12/21/2023 7:54:03 PM.538] LSPD First Response: Creating plugin: EmergencyCallouts.Main [12/21/2023 7:54:03 PM.538] LSPD First Response: Creating plugin: FBI_CALLOUTS.Main [12/21/2023 7:54:03 PM.538] LSPD First Response: Creating plugin: FelonyStop.Main [12/21/2023 7:54:03 PM.538] LSPD First Response: Creating plugin: A.a [12/21/2023 7:54:03 PM.545] LSPD First Response: Creating plugin: GrammarPolice.Main [12/21/2023 7:54:03 PM.545] LSPD First Response: Creating plugin: HolsterSounds.Main [12/21/2023 7:54:03 PM.545] LSPD First Response: Creating plugin: KucheraCallouts.Main [12/21/2023 7:54:03 PM.545] LSPD First Response: Creating plugin: LoreCallouts.Main [12/21/2023 7:54:03 PM.545] LSPD First Response: Creating plugin: OfficerporciPlugin.Main [12/21/2023 7:54:03 PM.545] LSPD First Response: Creating plugin: OJCallouts.Main [12/21/2023 7:54:03 PM.545] LSPD First Response: Creating plugin: PoliceMenu.Main [12/21/2023 7:54:03 PM.575] LSPD First Response: Creating plugin: @Ӕ [12/21/2023 7:54:03 PM.575] LSPD First Response: Creating plugin: RansomAmbience.RansomAmbience [12/21/2023 7:54:03 PM.575] LSPD First Response: Creating plugin: redCallouts.Main [12/21/2023 7:54:03 PM.576] LSPD First Response: Creating plugin: SimpleCallouts.Main [12/21/2023 7:54:03 PM.609] LSPD First Response: Creating plugin: ‫‍​‍‪‍​‭‮‪‮‭‌‪‪‭‮‫‪‪‭‮ [12/21/2023 7:54:03 PM.649] LSPD First Response: Creating plugin: ‭‎‮‍​‪‏‫‬‬‍‫​‪‍‍‭‎‪‪‭‮ [12/21/2023 7:54:03 PM.678] LSPD First Response: Creating plugin: SuperCallouts.Main [12/21/2023 7:54:03 PM.678] LSPD First Response: Creating plugin: TheFeedFlusher.Main [12/21/2023 7:54:03 PM.678] LSPD First Response: Creating plugin: Traffic_Policer.Main [12/21/2023 7:54:03 PM.679] LSPD First Response: Creating Traffic Policer.Main. [12/21/2023 7:54:03 PM.679] LSPD First Response: Albo1125.Common verifying update entry for Traffic Policer [12/21/2023 7:54:03 PM.699] LSPD First Response: Done with Traffic Policer.Main. [12/21/2023 7:54:03 PM.699] LSPD First Response: Creating plugin: FirstLSPDFRPlugin.Main [12/21/2023 7:54:03 PM.699] LSPD First Response: Creating plugin: ‮​‫‪‪‎‬‏‭‏‪​‪‌‭‬‏​‭‏‫‎‮ [12/21/2023 7:54:03 PM.722] LSPD First Response: Creating plugin: UnitedCallouts.Main [12/21/2023 7:54:03 PM.722] LSPD First Response: Creating plugin: UrbanCallouts.UrbanCalloutsMain [12/21/2023 7:54:03 PM.722] LSPD First Response: Creating plugin: WildernessCallouts.Main [12/21/2023 7:54:03 PM.723] LSPD First Response: Creating plugin: ‍‮‌​‌‭‭‭‎‬‭‪‭‍‭‮‌‏‭‎‭‮ [12/21/2023 7:54:03 PM.765] LSPD First Response: Creating plugin: YobbinCallouts.Main [12/21/2023 7:54:03 PM.767] LSPD First Response: [686 Callouts] Version 1.4.1.1 by Charlie686 has been initialised. [12/21/2023 7:54:03 PM.767] LSPD First Response: [686 Callouts] Go on duty to fully load. [12/21/2023 7:54:03 PM.767] LSPD First Response: [Airport Callouts] Airport Callouts 0.0.2.12 by Jesyx has been activated [12/21/2023 7:54:03 PM.767] LSPD First Response: [Airport Callouts] Jesyx' Airport Callouts s an LSPDFR callout, to use this callout pack you have to go On-Duty by entering your local police station! [12/21/2023 7:54:03 PM.767] LSPD First Response: [Airport Callouts] It's also possible to go On-Duty by opening the console with F4 and typing ForceDuty [12/21/2023 7:54:03 PM.767] LSPD First Response: [Airport Callouts] If you have any questions about this calloutpack for LSPDFR contact me on lcpdfr.com [12/21/2023 7:54:03 PM.767] LSPD First Response: Plugin ALPRLite v1.5.4.2 has been initialized. [12/21/2023 7:54:03 PM.768] LSPD First Response: Go on duty to fully load ALPRLite [12/21/2023 7:54:03 PM.768] LSPD First Response: [LOG]: Loading config file from AmazingCallouts. [12/21/2023 7:54:03 PM.771] LSPD First Response: Plugin AttemptedCrimeCallouts1.7.2.1has been initialized. [12/21/2023 7:54:03 PM.771] LSPD First Response: Go on duty to fully load AttemptedCrimeCallouts [12/21/2023 7:54:03 PM.772] LSPD First Response: Loading AutomaticSirenCutout.ini settings [12/21/2023 7:54:03 PM.775] LSPD First Response: [BPT] Basic Parking Tickets by Thruzzd has been loaded. [12/21/2023 7:54:03 PM.775] LSPD First Response: [BPT] To use go on duty [12/21/2023 7:54:03 PM.780] LSPD First Response: Callout Manager by PieRGud successfully loaded. [12/21/2023 7:54:03 PM.780] LSPD First Response: Clipboard 1.2.0.0 has been initialised. [12/21/2023 7:54:03 PM.780] LSPD First Response: Go on duty to fully load Clipboard [12/21/2023 7:54:03 PM.850] LSPD First Response: [CoastalCallouts] Loading Coastal Callouts settings [12/21/2023 7:54:03 PM.883] LSPD First Response: -------------------------------------------------------------------------------- [12/21/2023 7:54:03 PM.883] LSPD First Response: Checking dependencies for Coastal Callouts [12/21/2023 7:54:03 PM.886] LSPD First Response: Validating dependency: RagePluginHook [12/21/2023 7:54:03 PM.886] LSPD First Response: File "ragepluginhook.exe" exists: True [12/21/2023 7:54:03 PM.886] LSPD First Response: Version is at least 0.69.0.0 [12/21/2023 7:54:03 PM.886] LSPD First Response: Found no problems: dependency RagePluginHook (ragepluginhook.exe) [12/21/2023 7:54:03 PM.887] LSPD First Response: Download from http://ragepluginhook.net/Downloads.aspx?Category=1 [12/21/2023 7:54:03 PM.887] LSPD First Response: Validating dependency: LSPDFR [12/21/2023 7:54:03 PM.887] LSPD First Response: File "Plugins\LSPD First Response.dll" exists: True [12/21/2023 7:54:03 PM.887] LSPD First Response: Version is at least 0.4.8 [12/21/2023 7:54:03 PM.887] LSPD First Response: Found no problems: dependency LSPDFR (Plugins\LSPD First Response.dll) [12/21/2023 7:54:03 PM.887] LSPD First Response: Download from https://www.lcpdfr.com/downloads/gta5mods/g17media/7792-lspd-first-response/ [12/21/2023 7:54:03 PM.887] LSPD First Response: Validating dependency: ParksTools [12/21/2023 7:54:03 PM.887] LSPD First Response: File "ParksTools.dll" exists: True [12/21/2023 7:54:03 PM.888] LSPD First Response: Version is at least 4.2.7507.7 [12/21/2023 7:54:03 PM.888] LSPD First Response: Found no problems: dependency ParksTools (ParksTools.dll) [12/21/2023 7:54:03 PM.888] LSPD First Response: Validating dependency: RageNativeUI [12/21/2023 7:54:03 PM.888] LSPD First Response: File "RageNativeUI.dll" exists: True [12/21/2023 7:54:03 PM.888] LSPD First Response: Version is at least 1.8.2 [12/21/2023 7:54:03 PM.888] LSPD First Response: Found no problems: dependency RageNativeUI (RageNativeUI.dll) [12/21/2023 7:54:03 PM.888] LSPD First Response: Download from https://github.com/alexguirre/RAGENativeUI/releases [12/21/2023 7:54:03 PM.888] LSPD First Response: Validating dependency: Lenny's Mod Loader (LML) [12/21/2023 7:54:03 PM.888] LSPD First Response: File "ModManager.Core.dll" exists: True [12/21/2023 7:54:03 PM.889] LSPD First Response: Version is at least 0.4.7875.29751 [12/21/2023 7:54:03 PM.889] LSPD First Response: Found no problems: dependency Lenny's Mod Loader (LML) (ModManager.Core.dll) [12/21/2023 7:54:03 PM.889] LSPD First Response: Download from https://www.lcpdfr.com/downloads/gta5mods/misc/25437-lennys-mod-loader/ [12/21/2023 7:54:03 PM.889] LSPD First Response: Validating dependency: Spotlight by AlexGuirre [12/21/2023 7:54:03 PM.889] LSPD First Response: File "Plugins\Spotlight.dll" exists: True [12/21/2023 7:54:03 PM.890] LSPD First Response: Exception trying to get product version info: Input string was not in a correct format. [12/21/2023 7:54:03 PM.890] LSPD First Response: Attempting to get file version [12/21/2023 7:54:03 PM.890] LSPD First Response: Version is at least 1.3.118.0 [12/21/2023 7:54:03 PM.890] LSPD First Response: Found no problems: dependency Spotlight by AlexGuirre (Plugins\Spotlight.dll) [12/21/2023 7:54:03 PM.890] LSPD First Response: Download from https://github.com/alexguirre/Spotlight/releases [12/21/2023 7:54:03 PM.890] LSPD First Response: Validating dependency: Police Tape [12/21/2023 7:54:03 PM.890] LSPD First Response: File "Plugins\PoliceTape.dll" exists: True [12/21/2023 7:54:03 PM.890] LSPD First Response: Version is at least 2.1.0.0 [12/21/2023 7:54:03 PM.890] LSPD First Response: Found no problems: dependency Police Tape (Plugins\PoliceTape.dll) [12/21/2023 7:54:03 PM.890] LSPD First Response: Download from https://www.lcpdfr.com/downloads/gta5mods/scripts/19488-police-tape/ [12/21/2023 7:54:03 PM.890] LSPD First Response: Validating dependency: Better EMS [12/21/2023 7:54:03 PM.890] LSPD First Response: File "Plugins\LSPDFR\\BetterEMS.dll" exists: False [12/21/2023 7:54:03 PM.890] LSPD First Response: File Plugins\LSPDFR\\BetterEMS.dll does not exist [12/21/2023 7:54:03 PM.890] LSPD First Response: Could not get version info from assembly [12/21/2023 7:54:03 PM.893] LSPD First Response: [CoastalCallouts] Detected RPH 106 [12/21/2023 7:54:04 PM.022] LSPD First Response: [CoastalCallouts] Coastal Callouts LML package is installed [12/21/2023 7:54:04 PM.022] LSPD First Response: [CoastalCallouts] Wilderness callouts installed: True [12/21/2023 7:54:04 PM.022] LSPD First Response: [CoastalCallouts] WC INI file found: Rage.InitializationFile [12/21/2023 7:54:04 PM.027] LSPD First Response: pattern address: 140701320260732 [12/21/2023 7:54:04 PM.032] LSPD First Response: [CoastalCallouts] Loading model hashes from menyooStuff/PropList.txt [12/21/2023 7:54:04 PM.086] LSPD First Response: [CoastalCallouts] Loading model hashes from Plugins/LSPDFR/CoastalCallouts/models.txt [12/21/2023 7:54:04 PM.104] LSPD First Response: [CoastalCallouts] Loading Coastal Callouts 3.1.8046.41915 by PNWParksFan. [12/21/2023 7:54:04 PM.104] LSPD First Response: [CoastalCallouts] This is a PUBLIC version [12/21/2023 7:54:04 PM.104] LSPD First Response: Plugin CompuLite v1.5.2.7 has been initialized. [12/21/2023 7:54:04 PM.104] LSPD First Response: Go on duty to fully load CompuLite [12/21/2023 7:54:04 PM.105] LSPD First Response: County Callouts Beta - Plugin loaded! [12/21/2023 7:54:04 PM.105] LSPD First Response: Modification by: Adam DeLuca [12/21/2023 7:54:04 PM.106] LSPD First Response: County Callouts loaded with LSPDFR 0.4.9. [12/21/2023 7:54:04 PM.106] LSPD First Response: Custom Pullover 1.1.0.1 has been initialised. [12/21/2023 7:54:04 PM.117] LSPD First Response: Error while initializing plugin: DeadlyWeapons.Main: Could not load file or assembly 'PyroCommon, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Invalid pointer (Exception from HRESULT: 0x80004003 (E_POINTER)) at DeadlyWeapons.Main.Initialize() [12/21/2023 7:54:04 PM.117] at fNrghyTiqMhZCDegUAavOBdnZoCo.LepoCxBJKmlNKcJJzlkzqKqLiTFu() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 765 [12/21/2023 7:54:04 PM.118] LSPD First Response: Error while creating plugin: DeadlyWeapons.Main: System.NullReferenceException: Object reference not set to an instance of an object. [12/21/2023 7:54:04 PM.118] at LSPD_First_Response.Mod.API.Functions.GetAllUserPlugins() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 195 [12/21/2023 7:54:04 PM.118] at AttemptedCrimeCallouts.Helper.‬‌‭‏‏‍‪‎‭‭‍​‬‪‫‭‪‮‭‪‪‭‍‫​‌‮() [12/21/2023 7:54:04 PM.118] at AttemptedCrimeCallouts.Helper.LSPDFRResolveEventHandler(Object sender, ResolveEventArgs args) [12/21/2023 7:54:04 PM.118] at System.AppDomain.OnAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName) [12/21/2023 7:54:04 PM.130] LSPD First Response: dlGlobal - Master Plugin Reference loaded! [12/21/2023 7:54:04 PM.130] LSPD First Response: Modification by: Adam DeLuca [12/21/2023 7:54:04 PM.132] [Info] Dynamic LSPDFR Version.0.2.0.1 was successfully loaded. [12/21/2023 7:54:04 PM.132] LSPD First Response: [Emergency Callouts]: Successfully Loaded v0.5.6 [12/21/2023 7:54:04 PM.135] LSPD First Response: [FelonyStop] Correct RageNativeUI found [12/21/2023 7:54:04 PM.135] LSPD First Response: [FelonyStop] Reading INI [12/21/2023 7:54:04 PM.144] LSPD First Response: [FelonyStop] FelonyStop v3.0.1 has been initialized. [12/21/2023 7:54:04 PM.144] LSPD First Response: [FIB HRT Callouts]: Plugin v.1.2.2.0 loaded. [12/21/2023 7:54:04 PM.150] LSPD First Response: Plugin Kuchera Callouts 2.0.2.1 by againstallodds has been initialised. [12/21/2023 7:54:04 PM.513] [LOG]: You are on the most updated build of Kuchera Callouts and do not need to update. [12/21/2023 7:54:04 PM.516] LSPD First Response: Lore Callouts1.0.8.0, developed by ZPhDevs, has been initialised. [12/21/2023 7:54:04 PM.516] LSPD First Response: Go on duty to start using Lore Callouts [12/21/2023 7:54:04 PM.516] LSPD First Response: OJCallouts v2.0.1 has been initialised. [12/21/2023 7:54:04 PM.517] LSPD First Response: Go on duty to fully load OJCallouts. [12/21/2023 7:54:04 PM.517] LSPD First Response: Plugin Police Menu 1.3.2 has been initialised. [12/21/2023 7:54:04 PM.517] LSPD First Response: Go on duty to fully load Police Menu. [12/21/2023 7:54:04 PM.524] LSPD First Response: Initializing Config for PoliceMenu [12/21/2023 7:54:04 PM.531] LSPD First Response: Loading PragmaticCallouts config. [12/21/2023 7:54:04 PM.532] LSPD First Response: PragmaticCallouts: Config loaded. [12/21/2023 7:54:04 PM.532] LSPD First Response: PragmaticCallouts 1.1.0.0 by SuperPyroManiac & sEbi3 has been initialised. [12/21/2023 7:54:04 PM.532] LSPD First Response: Go on duty with LSPDFR to fully load PragmaticCallouts. [12/21/2023 7:54:04 PM.538] LSPD First Response: [RansomAmbience] Initialized: 1.2.0 Beta [12/21/2023 7:54:04 PM.538] LSPD First Response: [RansomAmbience] Loading configuration [12/21/2023 7:54:04 PM.538] LSPD First Response: [RansomAmbience] Configured. [12/21/2023 7:54:04 PM.544] LSPD First Response: Error while initializing plugin: RansomAmbience.RansomAmbience: Could not load file or assembly 'Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' or one of its dependencies. Invalid pointer (Exception from HRESULT: 0x80004003 (E_POINTER)) at RansomAmbience.Logic.EventLogic.LoadEventZonesAndWeights() [12/21/2023 7:54:04 PM.544] at RansomAmbience.RansomAmbience.Initialize() [12/21/2023 7:54:04 PM.544] at fNrghyTiqMhZCDegUAavOBdnZoCo.LepoCxBJKmlNKcJJzlkzqKqLiTFu() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 765 [12/21/2023 7:54:04 PM.544] LSPD First Response: Error while creating plugin: RansomAmbience.RansomAmbience: System.NullReferenceException: Object reference not set to an instance of an object. [12/21/2023 7:54:04 PM.544] at LSPD_First_Response.Mod.API.Functions.GetAllUserPlugins() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 195 [12/21/2023 7:54:04 PM.544] at AttemptedCrimeCallouts.Helper.‬‌‭‏‏‍‪‎‭‭‍​‬‪‫‭‪‮‭‪‪‭‍‫​‌‮() [12/21/2023 7:54:04 PM.544] at AttemptedCrimeCallouts.Helper.LSPDFRResolveEventHandler(Object sender, ResolveEventArgs args) [12/21/2023 7:54:04 PM.544] at System.AppDomain.OnAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName) [12/21/2023 7:54:04 PM.545] LSPD First Response: redCallouts version 1.2 by cadmiumRED has been successfully loaded. You must go on duty to fully load this plugin. [12/21/2023 7:54:04 PM.546] LSPD First Response: Plugin SimpleCallouts1.3.5.2has been initialized. [12/21/2023 7:54:04 PM.546] LSPD First Response: Go on duty to fully load SimpleCallouts [12/21/2023 7:54:04 PM.546] LSPD First Response: Plugin SpeedRadarLite v1.5.4.2 has been initialized. [12/21/2023 7:54:04 PM.546] LSPD First Response: Go on duty to fully load SpeedRadarLite [12/21/2023 7:54:04 PM.547] LSPD First Response: Plugin StopThePed v4.9.5.1 has been initialized. [12/21/2023 7:54:04 PM.547] LSPD First Response: Go on duty to fully load StopThePed [12/21/2023 7:54:04 PM.548] LSPD First Response: Loading SuperCallouts config. [12/21/2023 7:54:04 PM.550] LSPD First Response: SuperCallouts: Config loaded. [12/21/2023 7:54:04 PM.550] LSPD First Response: SuperCallouts 3.4.0.0 by SuperPyroManiac has been initialised. [12/21/2023 7:54:04 PM.550] LSPD First Response: Go on duty with LSPDFR to fully load SuperCallouts. [12/21/2023 7:54:04 PM.567] LSPD First Response: Error while initializing plugin: TheFeedFlusher.Main: Thread is running or terminated; it cannot restart. at System.Threading.Thread.StartupSetApartmentStateInternal() [12/21/2023 7:54:04 PM.567] at System.Threading.Thread.Start(StackCrawlMark& stackMark) [12/21/2023 7:54:04 PM.567] at System.Threading.Thread.Start() [12/21/2023 7:54:04 PM.567] at Rage.GameFiber.Start() [12/21/2023 7:54:04 PM.567] at fNrghyTiqMhZCDegUAavOBdnZoCo.LepoCxBJKmlNKcJJzlkzqKqLiTFu() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 765 [12/21/2023 7:54:04 PM.568] LSPD First Response: Traffic Policer 6.16.0.0, developed by Albo1125, has been initialised. [12/21/2023 7:54:04 PM.568] LSPD First Response: Go on duty to start Traffic Policer - Traffic Policer.Initialise done. [12/21/2023 7:54:04 PM.568] LSPD First Response: Typical Callouts 1.5.1.0 by NWpilot07 has been initialized. [12/21/2023 7:54:04 PM.568] LSPD First Response: Initializing Config for Typical Callouts [12/21/2023 7:54:04 PM.570] LSPD First Response: Go on duty to fully load Typical Callouts. [12/21/2023 7:54:04 PM.570] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized. [12/21/2023 7:54:04 PM.570] LSPD First Response: Go on duty to fully load UltimateBackup [12/21/2023 7:54:04 PM.571] LSPD First Response: [LOG]: Loading config file from UnitedCallouts. [12/21/2023 7:54:04 PM.573] =============================================== Wilderness Callouts =============================================== [12/21/2023 7:54:04 PM.573] Created by: alexguirre [12/21/2023 7:54:04 PM.574] Version: 0.6.0.41416 [12/21/2023 7:54:04 PM.574] RAGEPluginHook Version: 1.106.1330.16514 [12/21/2023 7:54:04 PM.575] RAGENativeUI Version: 1.9.2.0 [12/21/2023 7:54:04 PM.575] [12/21/2023 7:54:04 PM.575] Report any issues you have in the Wilderness Callouts topic or in the comments section and include the RagePluginHook.log [12/21/2023 7:54:04 PM.575] Enjoy! [12/21/2023 7:54:04 PM.575] =============================================== Wilderness Callouts =============================================== [12/21/2023 7:54:04 PM.576] LSPD First Response: [Wilderness Callouts] Detected RAGEPluginHook version: 1.1 [12/21/2023 7:54:04 PM.593] LSPD First Response: [Wilderness Callouts] Interaction menu initialized [12/21/2023 7:54:04 PM.593] LSPD First Response: [Wilderness Callouts | MenuCommon] All menus initialized [12/21/2023 7:54:04 PM.656] LSPD First Response: YOBBINCALLOUTS: YobbinCallouts 1.7.0 by YobB1n has been loaded. [12/21/2023 7:54:04 PM.656] LSPD First Response: We have 3 callouts registered [12/21/2023 7:54:04 PM.656] LSPD First Response: CalloutManager initialized [12/21/2023 7:54:04 PM.657] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [12/21/2023 7:54:04 PM.663] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [12/21/2023 7:54:04 PM.664] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [12/21/2023 7:54:04 PM.669] LSPD First Response: [INFO] Model preloading enabled [12/21/2023 7:54:04 PM.669] LSPD First Response: [TRACE] Preloading POLICE [12/21/2023 7:54:04 PM.669] LSPD First Response: [TRACE] Preloading POLICE2 [12/21/2023 7:54:04 PM.669] LSPD First Response: [TRACE] Preloading POLICE3 [12/21/2023 7:54:04 PM.669] LSPD First Response: [TRACE] Preloading POLICET [12/21/2023 7:54:04 PM.669] LSPD First Response: [TRACE] Preloading SHERIFF2 [12/21/2023 7:54:04 PM.669] LSPD First Response: [TRACE] Preloading SHERIFF [12/21/2023 7:54:04 PM.669] LSPD First Response: [TRACE] Preloading POLICE4 [12/21/2023 7:54:04 PM.669] LSPD First Response: [TRACE] Preloading POLICEB [12/21/2023 7:54:04 PM.669] LSPD First Response: [TRACE] Preloading FBI2 [12/21/2023 7:54:04 PM.669] LSPD First Response: [TRACE] Preloading POLICEOLD1 [12/21/2023 7:54:04 PM.669] LSPD First Response: [TRACE] Preloading POLICEOLD2 [12/21/2023 7:54:04 PM.669] LSPD First Response: [TRACE] Preloading BUZZARD [12/21/2023 7:54:04 PM.669] LSPD First Response: [TRACE] Preloading POLMAV [12/21/2023 7:54:04 PM.669] LSPD First Response: [TRACE] Preloading FROGGER2 [12/21/2023 7:54:04 PM.669] LSPD First Response: [TRACE] Preloading AMBULANCE [12/21/2023 7:54:04 PM.669] LSPD First Response: [TRACE] Preloading FIRETRUK [12/21/2023 7:54:04 PM.670] LSPD First Response: [TRACE] Preloading asset 1B06D571 [12/21/2023 7:54:04 PM.670] LSPD First Response: [TRACE] Preloading asset 1D073A89 [12/21/2023 7:54:04 PM.670] LSPD First Response: [TRACE] Preloading asset 60EC506 [12/21/2023 7:54:04 PM.670] LSPD First Response: [TRACE] Preloading asset 678B81B1 [12/21/2023 7:54:04 PM.670] LSPD First Response: [TRACE] Preloading asset 3656C8C1 [12/21/2023 7:54:04 PM.670] LSPD First Response: [TRACE] Preloading asset 83BF0278 [12/21/2023 7:54:04 PM.677] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [12/21/2023 7:54:04 PM.678] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [12/21/2023 7:54:04 PM.678] LSPD First Response: Deserialized Sydney Soros [12/21/2023 7:54:04 PM.679] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [12/21/2023 7:54:04 PM.679] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [12/21/2023 7:54:04 PM.688] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [12/21/2023 7:54:04 PM.688] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [12/21/2023 7:54:04 PM.688] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [12/21/2023 7:54:04 PM.688] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [12/21/2023 7:54:04 PM.692] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [12/21/2023 7:54:04 PM.692] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [12/21/2023 7:54:04 PM.692] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [12/21/2023 7:54:04 PM.694] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [12/21/2023 7:54:04 PM.694] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [12/21/2023 7:54:04 PM.694] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [12/21/2023 7:54:04 PM.695] LSPD First Response: Custom Pullover event handler: True [12/21/2023 7:54:04 PM.695] LSPD First Response: EventHandler Starting [12/21/2023 7:54:04 PM.696] LSPD First Response: In traffic policer duty event handler: True [12/21/2023 7:54:04 PM.698] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Starting update checks. [12/21/2023 7:54:04 PM.703] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Not checking for updates until 12/22/2023 7:35:56 PM [12/21/2023 7:54:04 PM.706] LSPD First Response: Albo1125.Common.dll 6.6.4.0 starting standard dependency check for Traffic Policer [12/21/2023 7:54:04 PM.707] LSPD First Response: SCID:/gloriousDarkgame/ [12/21/2023 7:54:04 PM.708] LSPD First Response: GAME VERSION: 1.0.3028.0 [12/21/2023 7:54:04 PM.709] LSPD First Response: Traffic Policer compatibility warning: The current game version is newer than 1.0.1604.1 and may or may not be incompatible due to RPH changes. Use at own risk. [12/21/2023 7:54:04 PM.710] LSPD First Response: Traffic Policer compatibility warning: Different LSPD First Response.dll version detected, use at your own risk! This mod was made for LSPDFR 0.4.2 [12/21/2023 7:54:04 PM.711] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 1.1 [12/21/2023 7:54:04 PM.711] LSPD First Response: Dependency check for Traffic Policer successful: True [12/21/2023 7:54:04 PM.712] LSPD First Response: [686 Callouts] Loading your 686 Callouts! [12/21/2023 7:54:04 PM.713] LSPD First Response: [686 Callouts] Notice: All *informational* logging has been transitioned to a dedicated 686 Callouts log. [12/21/2023 7:54:04 PM.713] LSPD First Response: [686 Callouts] Notice: However, all crashes will still be recorded in this log. Yes, all crashes will be recorded here. [12/21/2023 7:54:04 PM.713] LSPD First Response: [686 Callouts] Notice: This is to avoid '686 Callouts was doing something in your log at the end, remove it!' [12/21/2023 7:54:04 PM.988] LSPD First Response: [686 Callouts] The user is not on the latest build. Displaying diagnostics. [12/21/2023 7:54:04 PM.988] LSPD First Response: [686 Callouts] Users Build: 1.4.1.1 Latest Build: 1.8.0.0 [12/21/2023 7:54:04 PM.992] LSPD First Response: [686 Callouts] Running Plugin Handler. [12/21/2023 7:54:04 PM.992] LSPD First Response: [686 Callouts] Is Stop The Ped Running? True. [12/21/2023 7:54:04 PM.992] LSPD First Response: [686 Callouts] Is Callout Interface Running? True. [12/21/2023 7:54:05 PM.152] LSPD First Response: [686 Callouts] No remote announcement to display. [12/21/2023 7:54:05 PM.152] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleOnSidewalk [12/21/2023 7:54:05 PM.152] LSPD First Response: Registering callout _686_Callouts.Callouts.DisorientatedIndividual [12/21/2023 7:54:05 PM.152] LSPD First Response: Registering callout _686_Callouts.Callouts.LargeVehiclePursuit [12/21/2023 7:54:05 PM.152] LSPD First Response: Registering callout _686_Callouts.Callouts.OffensiveWeapon [12/21/2023 7:54:05 PM.152] LSPD First Response: Registering callout _686_Callouts.Callouts.Photography [12/21/2023 7:54:05 PM.152] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenBike [12/21/2023 7:54:05 PM.152] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenItem [12/21/2023 7:54:05 PM.152] LSPD First Response: Registering callout _686_Callouts.Callouts.SuspectedStalker [12/21/2023 7:54:05 PM.152] LSPD First Response: Registering callout _686_Callouts.Callouts.FareDodger [12/21/2023 7:54:05 PM.152] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleFire [12/21/2023 7:54:05 PM.152] LSPD First Response: Registering callout _686_Callouts.Callouts.Kidnapping [12/21/2023 7:54:05 PM.152] LSPD First Response: Registering callout _686_Callouts.Callouts.Solicitation [12/21/2023 7:54:05 PM.153] LSPD First Response: [686 Callouts] Locating stats: plugins/LSPDFR/686Callouts/stats.xml. [12/21/2023 7:54:05 PM.153] LSPD First Response: [686 Callouts] If the file is not found, it will be generated. [12/21/2023 7:54:05 PM.167] LSPD First Response: [686 Callouts] Charlie686 is a little nosy and would like to see your statistics... [12/21/2023 7:54:05 PM.167] LSPD First Response: [686 Callouts] Arrests: 9 [12/21/2023 7:54:05 PM.167] LSPD First Response: [686 Callouts] Calls: 19 [12/21/2023 7:54:05 PM.167] LSPD First Response: [686 Callouts] Suspect Deaths: 0 [12/21/2023 7:54:05 PM.167] LSPD First Response: [686 Callouts] Fights: 1 [12/21/2023 7:54:05 PM.167] LSPD First Response: [686 Callouts] Pursuits: 5 [12/21/2023 7:54:05 PM.169] LSPD First Response: [686 Callouts] All done, have a fantastic patrol! [12/21/2023 7:54:05 PM.169] LSPD First Response: Registering callout AirportCallouts.Callouts.PersonWithFirearm [12/21/2023 7:54:05 PM.169] LSPD First Response: [Airport Callouts] Person With Firearm Callout Has Loaded Up [12/21/2023 7:54:05 PM.169] LSPD First Response: Registering callout AirportCallouts.Callouts.NudePersonInMetroStation [12/21/2023 7:54:05 PM.169] LSPD First Response: [Airport Callouts] Nude Person In Metro Callout Has Loaded Up [12/21/2023 7:54:05 PM.169] LSPD First Response: Registering callout AirportCallouts.Callouts.PrivateAircraftTheft [12/21/2023 7:54:05 PM.169] LSPD First Response: [Airport Callouts] Private Aircraft Theft Callout Has Loaded Up [12/21/2023 7:54:05 PM.169] LSPD First Response: Registering callout AirportCallouts.Callouts.PlaneSpotterFriendly [12/21/2023 7:54:05 PM.169] LSPD First Response: [Airport Callouts] Dangerous Plane Spotter (variant 1) Has Loaded Up [12/21/2023 7:54:05 PM.169] LSPD First Response: Registering callout AirportCallouts.Callouts.PlaneSpotterFlee [12/21/2023 7:54:05 PM.169] LSPD First Response: [Airport Callouts] Plane Spotter (variant 2) Callout Has Loaded Up [12/21/2023 7:54:05 PM.169] LSPD First Response: Registering callout AirportCallouts.Callouts.DrunkPilot [12/21/2023 7:54:05 PM.169] LSPD First Response: [Airport Callouts] Possible Intoxicated Pilot Callout Has Loaded Up [12/21/2023 7:54:05 PM.169] LSPD First Response: Registering callout AirportCallouts.Callouts.PassengerWithoutAVisa [12/21/2023 7:54:05 PM.169] LSPD First Response: [Airport Callouts] Passenger Behaving Suspicious Callout Has Loaded Up [12/21/2023 7:54:05 PM.169] LSPD First Response: Registering callout AirportCallouts.Callouts.EmergencyLanding [12/21/2023 7:54:05 PM.169] LSPD First Response: [Airport Callouts] Emergency Landing Callout Has Loaded Up [12/21/2023 7:54:05 PM.169] LSPD First Response: Registering callout AirportCallouts.Callouts.WildAnimalOnAirportGrounds [12/21/2023 7:54:05 PM.169] LSPD First Response: [Airport Callouts] Wild Animal On Airport Grounds Callout Loaded. [12/21/2023 7:54:05 PM.247] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.ArsonAttempt [12/21/2023 7:54:05 PM.247] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.AssassinationAttempt [12/21/2023 7:54:05 PM.247] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.BankRobberyAttempt [12/21/2023 7:54:05 PM.247] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.BombingAttempt [12/21/2023 7:54:05 PM.247] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.CarTheftAttempt [12/21/2023 7:54:05 PM.247] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.HeistAttempt [12/21/2023 7:54:05 PM.247] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.KidnappingAttempt [12/21/2023 7:54:05 PM.247] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.RapeAttempt [12/21/2023 7:54:05 PM.262] LSPD First Response: [AutomaticSirenCutout]: Automatic Siren Cutout V3.1.5.0 is ready. [12/21/2023 7:54:05 PM.263] LSPD First Response: [AutomaticSirenCutout]: AutomaticSirenCutout is enabled. [12/21/2023 7:54:05 PM.264] LSPD First Response: [AutomaticSirenCutout]: TrafficLightControl is disabled. [12/21/2023 7:54:05 PM.264] LSPD First Response: [AutomaticSirenCutout]: FriendlyHonk is disabled. [12/21/2023 7:54:05 PM.264] LSPD First Response: [AutomaticSirenCutout]: Yielding is disabled. [12/21/2023 7:54:05 PM.270] LSPD First Response: CalloutInterface dependency CalloutInterfaceAPI.dll is available (1.0.3.0). [12/21/2023 7:54:05 PM.270] LSPD First Response: CalloutInterface dependency IPT.Common.dll is available (1.4.4.0). [12/21/2023 7:54:05 PM.270] LSPD First Response: CalloutInterface dependency RAGENativeUI.dll is available (1.9.2.0). [12/21/2023 7:54:05 PM.307] LSPD First Response: CalloutInterface: [INFO] Loading CameraManager [12/21/2023 7:54:05 PM.311] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [12/21/2023 7:54:05 PM.311] LSPD First Response: IPT.Common: [INFO] ============================================================ [12/21/2023 7:54:05 PM.311] LSPD First Response: IPT.Common: [INFO] CalloutInterface Configuration [12/21/2023 7:54:05 PM.311] LSPD First Response: IPT.Common: [INFO] ============================================================ [12/21/2023 7:54:05 PM.311] LSPD First Response: IPT.Common: [INFO] CalloutMenuKey = F7 [12/21/2023 7:54:05 PM.311] LSPD First Response: IPT.Common: [INFO] ForceCalloutKey = LControlKey+F9 [12/21/2023 7:54:05 PM.311] LSPD First Response: IPT.Common: [INFO] ToggleTerminalKey = NumPad6 [12/21/2023 7:54:05 PM.311] LSPD First Response: IPT.Common: [INFO] ToggleALPRKey = None [12/21/2023 7:54:05 PM.311] LSPD First Response: IPT.Common: [INFO] HoldInterval = 300 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] ForcedCalloutDelay = 1 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] AutoTrafficStop = True [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] MDTEnabled = True [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] MDTToggledOn = True [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] MDTOnlyInVehicle = True [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] MDTAutoDisplayOnCallout = True [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] MDTTimeout = 10 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] MDTCallsign = 1-LINCOLN-18 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] MDTPosX = 1393 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] MDTPosY = 565 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] MDTScale = 85 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] MDTVolume = 2 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] MDTSoundOnAccept = 4 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] MDTSoundOnDisplay = 4 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] MDTSoundOnALPRHit = 4 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] MDTShowDistance = True [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] PostalCodeEnabled = True [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] PostalCodeSet = ocrp [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] PostalCodePosX = 321 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] PostalCodePosY = 948 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] PostalCodeScale = 42 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] PlateEnabled = False [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] PlateOnlyInVehicle = True [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] PlatePosX = 380 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] PlatePosY = 905 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] PlateScale = 75 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] DebugEnabled = False [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] CameraLoadout = default [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] InvalidDocumentRate = 0.04 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] InvalidLicenseRate = 0.03 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] WantedRate = 0.01 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] BlipEnabled = False [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] AutoBlip = False [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] NearbyVehicleCheck = 8 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] ALPR = False [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] Incident = False [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] Peds = False [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] Vehicles = False [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] LogLevel = 0 [12/21/2023 7:54:05 PM.312] LSPD First Response: IPT.Common: [INFO] ============================================================ [12/21/2023 7:54:05 PM.319] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/default.png [12/21/2023 7:54:05 PM.320] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/pointing.png [12/21/2023 7:54:05 PM.320] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: default/dark.png [12/21/2023 7:54:05 PM.323] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: default/light.png [12/21/2023 7:54:05 PM.324] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite1.png [12/21/2023 7:54:05 PM.324] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite2.png [12/21/2023 7:54:05 PM.325] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite3.png [12/21/2023 7:54:05 PM.325] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/NorthYankton.png [12/21/2023 7:54:05 PM.327] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlack.png [12/21/2023 7:54:05 PM.327] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlue.png [12/21/2023 7:54:05 PM.327] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/0.png [12/21/2023 7:54:05 PM.328] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/1.png [12/21/2023 7:54:05 PM.328] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/2.png [12/21/2023 7:54:05 PM.328] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/3.png [12/21/2023 7:54:05 PM.328] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/4.png [12/21/2023 7:54:05 PM.329] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/5.png [12/21/2023 7:54:05 PM.329] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/6.png [12/21/2023 7:54:05 PM.329] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/7.png [12/21/2023 7:54:05 PM.329] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/8.png [12/21/2023 7:54:05 PM.330] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/9.png [12/21/2023 7:54:05 PM.330] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/A.png [12/21/2023 7:54:05 PM.330] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/B.png [12/21/2023 7:54:05 PM.330] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/C.png [12/21/2023 7:54:05 PM.330] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/D.png [12/21/2023 7:54:05 PM.330] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/E.png [12/21/2023 7:54:05 PM.332] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/F.png [12/21/2023 7:54:05 PM.332] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/G.png [12/21/2023 7:54:05 PM.332] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/H.png [12/21/2023 7:54:05 PM.332] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/I.png [12/21/2023 7:54:05 PM.333] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/J.png [12/21/2023 7:54:05 PM.333] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/K.png [12/21/2023 7:54:05 PM.333] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/L.png [12/21/2023 7:54:05 PM.333] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/M.png [12/21/2023 7:54:05 PM.334] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/N.png [12/21/2023 7:54:05 PM.334] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/O.png [12/21/2023 7:54:05 PM.334] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/P.png [12/21/2023 7:54:05 PM.334] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Q.png [12/21/2023 7:54:05 PM.334] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/R.png [12/21/2023 7:54:05 PM.335] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/S.png [12/21/2023 7:54:05 PM.335] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/T.png [12/21/2023 7:54:05 PM.335] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/U.png [12/21/2023 7:54:05 PM.336] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/V.png [12/21/2023 7:54:05 PM.336] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/W.png [12/21/2023 7:54:05 PM.336] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/X.png [12/21/2023 7:54:05 PM.336] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Y.png [12/21/2023 7:54:05 PM.336] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Z.png [12/21/2023 7:54:05 PM.336] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/0.png [12/21/2023 7:54:05 PM.337] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/1.png [12/21/2023 7:54:05 PM.337] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/2.png [12/21/2023 7:54:05 PM.337] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/3.png [12/21/2023 7:54:05 PM.337] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/4.png [12/21/2023 7:54:05 PM.338] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/5.png [12/21/2023 7:54:05 PM.338] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/6.png [12/21/2023 7:54:05 PM.338] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/7.png [12/21/2023 7:54:05 PM.338] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/8.png [12/21/2023 7:54:05 PM.339] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/9.png [12/21/2023 7:54:05 PM.339] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/A.png [12/21/2023 7:54:05 PM.339] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/B.png [12/21/2023 7:54:05 PM.339] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/C.png [12/21/2023 7:54:05 PM.340] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/D.png [12/21/2023 7:54:05 PM.340] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/E.png [12/21/2023 7:54:05 PM.340] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/F.png [12/21/2023 7:54:05 PM.340] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/G.png [12/21/2023 7:54:05 PM.340] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/H.png [12/21/2023 7:54:05 PM.340] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/I.png [12/21/2023 7:54:05 PM.342] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/J.png [12/21/2023 7:54:05 PM.342] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/K.png [12/21/2023 7:54:05 PM.342] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/L.png [12/21/2023 7:54:05 PM.342] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/M.png [12/21/2023 7:54:05 PM.343] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/N.png [12/21/2023 7:54:05 PM.343] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/O.png [12/21/2023 7:54:05 PM.343] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/P.png [12/21/2023 7:54:05 PM.343] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Q.png [12/21/2023 7:54:05 PM.344] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/R.png [12/21/2023 7:54:05 PM.344] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/S.png [12/21/2023 7:54:05 PM.344] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/T.png [12/21/2023 7:54:05 PM.344] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/U.png [12/21/2023 7:54:05 PM.345] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/V.png [12/21/2023 7:54:05 PM.345] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/W.png [12/21/2023 7:54:05 PM.345] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/X.png [12/21/2023 7:54:05 PM.346] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Y.png [12/21/2023 7:54:05 PM.346] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Z.png [12/21/2023 7:54:05 PM.346] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/action.png [12/21/2023 7:54:05 PM.346] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/alpr.png [12/21/2023 7:54:05 PM.346] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/available.png [12/21/2023 7:54:05 PM.346] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/busy.png [12/21/2023 7:54:05 PM.347] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/empty.png [12/21/2023 7:54:05 PM.347] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/enroute.png [12/21/2023 7:54:05 PM.347] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/onscene.png [12/21/2023 7:54:05 PM.347] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/panic.png [12/21/2023 7:54:05 PM.348] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/pedcheck.png [12/21/2023 7:54:05 PM.348] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/platecheck.png [12/21/2023 7:54:05 PM.348] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/settings.png [12/21/2023 7:54:05 PM.349] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/action.png [12/21/2023 7:54:05 PM.349] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/alpr.png [12/21/2023 7:54:05 PM.349] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/available.png [12/21/2023 7:54:05 PM.349] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/busy.png [12/21/2023 7:54:05 PM.350] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/empty.png [12/21/2023 7:54:05 PM.350] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/enroute.png [12/21/2023 7:54:05 PM.350] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/onscene.png [12/21/2023 7:54:05 PM.350] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/panic.png [12/21/2023 7:54:05 PM.350] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/pedcheck.png [12/21/2023 7:54:05 PM.352] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/platecheck.png [12/21/2023 7:54:05 PM.352] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/settings.png [12/21/2023 7:54:05 PM.353] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/alpr.png [12/21/2023 7:54:05 PM.353] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/close_button.png [12/21/2023 7:54:05 PM.354] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/emergency.png [12/21/2023 7:54:05 PM.355] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/maximize_button.png [12/21/2023 7:54:05 PM.355] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/minimize_button.png [12/21/2023 7:54:05 PM.356] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/normal.png [12/21/2023 7:54:05 PM.356] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/widget.png [12/21/2023 7:54:05 PM.356] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_active.png [12/21/2023 7:54:05 PM.357] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_flash.png [12/21/2023 7:54:05 PM.357] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_inactive.png [12/21/2023 7:54:05 PM.357] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/active.png [12/21/2023 7:54:05 PM.357] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/inactive.png [12/21/2023 7:54:05 PM.357] LSPD First Response: RawCanvasUI [INFO] loaded 116 textures for canvas-39d3f795-6258-4839-8d0b-e56d4b8549e5 [12/21/2023 7:54:05 PM.358] LSPD First Response: RawCanvasUI [DEBUG] loading stylesheet from D:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/CalloutInterface/canvas.xml [12/21/2023 7:54:05 PM.359] LSPD First Response: RawCanvasUI [DEBUG] loaded 16 styles [12/21/2023 7:54:05 PM.368] LSPD First Response: RawCanvasUI [DEBUG] canvas updated bounds: resolution {Width=3840, Height=2160} scale: {Width=2, Height=2} bounds: {X=0,Y=0,Width=3840,Height=2160} [12/21/2023 7:54:05 PM.543] LSPD First Response: CalloutInterface: [INFO] Loaded 3 set(s) of postal codes [12/21/2023 7:54:05 PM.543] LSPD First Response: CalloutInterface: [INFO] ... ocrp containing 865 entries [12/21/2023 7:54:05 PM.543] LSPD First Response: CalloutInterface: [INFO] ... priest0802 containing 459 entries [12/21/2023 7:54:05 PM.543] LSPD First Response: CalloutInterface: [INFO] ... virus_city containing 1687 entries [12/21/2023 7:54:05 PM.545] LSPD First Response: CalloutInterface: [INFO] starting callout handler... [12/21/2023 7:54:05 PM.548] LSPD First Response: CalloutInterface: [INFO] ... LSPDFR: found 2 callouts (Optimized for CalloutInterface) [12/21/2023 7:54:05 PM.561] LSPD First Response: CalloutInterface: [INFO] ... 686Callouts: found 13 callouts [12/21/2023 7:54:05 PM.561] LSPD First Response: CalloutInterface: [INFO] ... AirportCallouts: found 9 callouts [12/21/2023 7:54:05 PM.561] LSPD First Response: CalloutInterface: [INFO] ... AmazingCallouts: found 16 callouts [12/21/2023 7:54:05 PM.561] LSPD First Response: CalloutInterface: [INFO] ... AttemptedCrimeCallouts: found 8 callouts [12/21/2023 7:54:05 PM.561] LSPD First Response: CalloutInterface: [INFO] ... CalloutInterface: found 2 callouts (Optimized for CalloutInterface) [12/21/2023 7:54:05 PM.561] LSPD First Response: CalloutInterface: [INFO] ... CoastalCallouts: found 19 callouts [12/21/2023 7:54:05 PM.562] LSPD First Response: CalloutInterface: [INFO] ... CountyCalls: found 8 callouts [12/21/2023 7:54:05 PM.562] LSPD First Response: CalloutInterface: [INFO] ... DynamicLSPDFR: found 8 callouts [12/21/2023 7:54:05 PM.562] LSPD First Response: CalloutInterface: [INFO] ... Emergency Callouts: found 5 callouts [12/21/2023 7:54:05 PM.562] LSPD First Response: CalloutInterface: [INFO] ... FBI Callouts: found 7 callouts [12/21/2023 7:54:05 PM.562] LSPD First Response: CalloutInterface: [INFO] ... FIB HRT Callouts: found 6 callouts [12/21/2023 7:54:05 PM.562] LSPD First Response: CalloutInterface: [INFO] ... KucheraCallouts: found 51 callouts (Optimized for CalloutInterface) [12/21/2023 7:54:05 PM.562] LSPD First Response: CalloutInterface: [INFO] ... LoreCallouts: found 14 callouts [12/21/2023 7:54:05 PM.562] LSPD First Response: CalloutInterface: [INFO] ... OfficerporciPlugin: found 1 callouts [12/21/2023 7:54:05 PM.562] LSPD First Response: CalloutInterface: [INFO] ... OJCallouts: found 18 callouts [12/21/2023 7:54:05 PM.562] LSPD First Response: CalloutInterface: [INFO] ... Pragmatic_Callouts: found 8 callouts [12/21/2023 7:54:05 PM.562] LSPD First Response: CalloutInterface: [INFO] ... redCallouts: found 18 callouts [12/21/2023 7:54:05 PM.562] LSPD First Response: CalloutInterface: [INFO] ... SimpleCallouts: found 14 callouts [12/21/2023 7:54:05 PM.562] LSPD First Response: CalloutInterface: [INFO] ... SuperCallouts: found 33 callouts [12/21/2023 7:54:05 PM.562] LSPD First Response: CalloutInterface: [INFO] ... Traffic Policer: found 3 callouts [12/21/2023 7:54:05 PM.562] LSPD First Response: CalloutInterface: [INFO] ... Typical Callouts: found 12 callouts [12/21/2023 7:54:05 PM.562] LSPD First Response: CalloutInterface: [INFO] ... UnitedCallouts: found 26 callouts [12/21/2023 7:54:05 PM.562] LSPD First Response: CalloutInterface: [INFO] ... UrbanCallouts: found 10 callouts [12/21/2023 7:54:05 PM.562] LSPD First Response: CalloutInterface: [INFO] ... Wilderness Callouts: found 15 callouts [12/21/2023 7:54:05 PM.562] LSPD First Response: CalloutInterface: [INFO] ... YobbinCallouts: found 21 callouts [12/21/2023 7:54:05 PM.562] LSPD First Response: CalloutInterface: [INFO] ... found a total of 347 callout(s), of which 55 are silently spawnable [12/21/2023 7:54:05 PM.570] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [12/21/2023 7:54:05 PM.587] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [12/21/2023 7:54:05 PM.587] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [12/21/2023 7:54:05 PM.587] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [12/21/2023 7:54:05 PM.587] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [12/21/2023 7:54:05 PM.594] LSPD First Response: [TRACE] Has taken study survey: False [12/21/2023 7:54:05 PM.595] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [12/21/2023 7:54:05 PM.601] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [12/21/2023 7:54:05 PM.602] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [12/21/2023 7:54:05 PM.610] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [12/21/2023 7:54:05 PM.610] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [12/21/2023 7:54:05 PM.610] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [12/21/2023 7:54:05 PM.612] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [12/21/2023 7:54:05 PM.613] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [12/21/2023 7:54:05 PM.614] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [12/21/2023 7:54:05 PM.615] LSPD First Response: Custom Pullover has been loaded successfully! [CustomPulloverHandler.cs-201] [12/21/2023 7:54:05 PM.615] LSPD First Response: Traffic Policer is not in beta. [12/21/2023 7:54:05 PM.618] LSPD First Response: Traffic Policer.Mainloop started [12/21/2023 7:54:05 PM.618] LSPD First Response: Loading Traffic Policer settings... [12/21/2023 7:54:05 PM.628] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted [12/21/2023 7:54:05 PM.628] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted [12/21/2023 7:54:05 PM.628] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted [12/21/2023 7:54:05 PM.628] LSPD First Response: Registering callout Traffic_Policer.Callouts.DrugsRunners [12/21/2023 7:54:05 PM.628] LSPD First Response: Registering callout Traffic_Policer.Callouts.DrugsRunners [12/21/2023 7:54:05 PM.628] LSPD First Response: Registering callout Traffic_Policer.Callouts.DriverUnderTheInfluence [12/21/2023 7:54:05 PM.628] LSPD First Response: Registering callout Traffic_Policer.Callouts.DriverUnderTheInfluence [12/21/2023 7:54:05 PM.629] LSPD First Response: Traffic Policer by Albo1125 has been loaded successfully! [12/21/2023 7:54:05 PM.630] [12/21/2023 7:54:05 PM.630] =============================================== AmazingCallouts by Eli180sx ================================================ [12/21/2023 7:54:05 PM.630] [12/21/2023 7:54:05 PM.630] LSPD First Response: Registering callout AmazingCallouts.Callouts.Mugging [12/21/2023 7:54:05 PM.630] LSPD First Response: Registering callout AmazingCallouts.Callouts.PersonWithAGun [12/21/2023 7:54:05 PM.630] LSPD First Response: Registering callout AmazingCallouts.Callouts.Pursuit1 [12/21/2023 7:54:05 PM.630] LSPD First Response: Registering callout AmazingCallouts.Callouts.StolenVehicle [12/21/2023 7:54:05 PM.630] LSPD First Response: Registering callout AmazingCallouts.Callouts.ConveiniceStoreRobbery [12/21/2023 7:54:05 PM.630] LSPD First Response: Registering callout AmazingCallouts.Callouts.DomesticViolence [12/21/2023 7:54:05 PM.630] LSPD First Response: Registering callout AmazingCallouts.Callouts.PublicIntoxication [12/21/2023 7:54:05 PM.630] LSPD First Response: Registering callout AmazingCallouts.Callouts.WelfareCheck [12/21/2023 7:54:05 PM.630] LSPD First Response: Registering callout AmazingCallouts.Callouts.DangerousAnimal [12/21/2023 7:54:05 PM.630] LSPD First Response: Registering callout AmazingCallouts.Callouts.VehicleOnFire [12/21/2023 7:54:05 PM.630] LSPD First Response: Registering callout AmazingCallouts.Callouts.DeadBodyFound [12/21/2023 7:54:05 PM.630] LSPD First Response: Registering callout AmazingCallouts.Callouts.SuspiciousPerson [12/21/2023 7:54:05 PM.630] LSPD First Response: Registering callout AmazingCallouts.Callouts.PossibleSolicitation [12/21/2023 7:54:05 PM.630] LSPD First Response: Registering callout AmazingCallouts.Callouts.Prank911Call [12/21/2023 7:54:05 PM.630] LSPD First Response: Registering callout AmazingCallouts.Callouts.PublicDisturbance [12/21/2023 7:54:05 PM.630] LSPD First Response: Registering callout MyCallouts.Callouts.TrafficStopBackup [12/21/2023 7:54:05 PM.630] [LOG]: All callouts of the AmazingCallouts.ini were loaded successfully. [12/21/2023 7:54:05 PM.630] [12/21/2023 7:54:05 PM.630] =============================================== AmazingCallouts by Eli180sx ================================================ [12/21/2023 7:54:05 PM.630] [12/21/2023 7:54:05 PM.630] [12/21/2023 7:54:05 PM.630] =============================================== AmazingCallouts by Eli180sx ================================================ [12/21/2023 7:54:05 PM.630] [12/21/2023 7:54:05 PM.630] [LOG]: Callouts and Settings were loaded successfully [12/21/2023 7:54:05 PM.630] [LOG]: The config file was loaded successfully. [12/21/2023 7:54:05 PM.630] [VERSION]: Detected Version: 1.2.0.0 [12/21/2023 7:54:05 PM.630] [LOG]: Checking for a new AmazingCallouts version... [12/21/2023 7:54:05 PM.630] [12/21/2023 7:54:05 PM.630] =============================================== AmazingCallouts by Eli180sx ================================================ [12/21/2023 7:54:05 PM.630] [12/21/2023 7:54:05 PM.800] [12/21/2023 7:54:05 PM.800] =============================================== AmazingCallouts by Eli180sx ================================================ [12/21/2023 7:54:05 PM.800] [12/21/2023 7:54:05 PM.800] [WARNING]: A new version of AmazingCallouts is available! Update to the latest build or play on your own risk. [12/21/2023 7:54:05 PM.800] [LOG]: Current Version: 1.2.0.0 [12/21/2023 7:54:05 PM.800] [LOG]: New Version: 1.3 [12/21/2023 7:54:05 PM.800] [12/21/2023 7:54:05 PM.800] =============================================== AmazingCallouts by Eli180sx ================================================ [12/21/2023 7:54:05 PM.800] [12/21/2023 7:54:05 PM.834] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [12/21/2023 7:54:05 PM.846] LSPD First Response: Traffic Policer Speed Checker started. [12/21/2023 7:54:07 PM.577] LSPD First Response: CalloutInterface: [INFO] Registering callout: TestCalloutAlaska [12/21/2023 7:54:07 PM.577] LSPD First Response: Registering callout CalloutInterface.Callouts.TestCalloutAlaska [12/21/2023 7:54:07 PM.577] LSPD First Response: CalloutInterface: [INFO] Registering callout: DynamicTrafficStop [12/21/2023 7:54:07 PM.577] LSPD First Response: Registering callout CalloutInterface.Callouts.DynamicTrafficStop [12/21/2023 7:54:07 PM.578] LSPD First Response: CalloutInterface: [INFO] starting police unit handler [12/21/2023 7:54:07 PM.578] LSPD First Response: CalloutInterface: [INFO] The following units are ready for duty: [12/21/2023 7:54:07 PM.578] LSPD First Response: CalloutInterface: [INFO] 1-ADAM-12 LSPD [12/21/2023 7:54:07 PM.578] LSPD First Response: CalloutInterface: [INFO] 6-PAUL-11 LSPD [12/21/2023 7:54:07 PM.578] LSPD First Response: CalloutInterface: [INFO] 2-KING-10 LSSD [12/21/2023 7:54:07 PM.578] LSPD First Response: CalloutInterface: [INFO] 2-DAVID-5 LSSD [12/21/2023 7:54:07 PM.578] LSPD First Response: CalloutInterface: [INFO] ADAM-04 LSPD [12/21/2023 7:54:07 PM.578] LSPD First Response: CalloutInterface: [INFO] ADAM-05 LSPD [12/21/2023 7:54:07 PM.578] LSPD First Response: CalloutInterface: [INFO] ADAM-06 LSPD [12/21/2023 7:54:07 PM.578] LSPD First Response: CalloutInterface: [INFO] CHARLIE-04 LSPD [12/21/2023 7:54:07 PM.578] LSPD First Response: CalloutInterface: [INFO] OCEAN-01 LSPD [12/21/2023 7:54:07 PM.578] LSPD First Response: CalloutInterface: [INFO] QUEEN-02 LSPD [12/21/2023 7:54:07 PM.578] LSPD First Response: CalloutInterface: [INFO] VICTOR-13 LSPD [12/21/2023 7:54:07 PM.598] LSPD First Response: Found 26 callout plugin(s) with a combined total of 348 callout(s). [12/21/2023 7:54:07 PM.622] LSPD First Response: loaded settings [12/21/2023 7:54:09 PM.713] LSPD First Response: [ParksTools] Common Assembly: ParksTools, Version=4.2.7507.7, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:09 PM.713] LSPD First Response: [CoastalCallouts] Mod Assembly: CoastalCallouts, Version=3.1.8046.41915, Culture=neutral, PublicKeyToken=null [12/21/2023 7:54:09 PM.864] LSPD First Response: [ParksTools] using cached token without checking for new token [12/21/2023 7:54:09 PM.865] LSPD First Response: [CoastalCallouts] Successful member check [12/21/2023 7:54:09 PM.877] LSPD First Response: [CoastalCallouts] Coastal Callouts LML Package version 3.1.0 installed to LML\downloader\Coastal_Callouts_3.1_LML-PACKAGE\LML Package\Coastal Callouts [12/21/2023 7:54:09 PM.877] LSPD First Response: [CoastalCallouts] Coastal Callouts LML package is up to date [12/21/2023 7:54:09 PM.997] LSPD First Response: [CoastalCallouts] Scanning for additional vehicle model config files [12/21/2023 7:54:09 PM.997] LSPD First Response: [CoastalCallouts] Loaded Coastal model settings [12/21/2023 7:54:11 PM.016] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:54:11 PM.016] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:54:11 PM.016] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:54:11 PM.016] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:54:11 PM.016] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:54:11 PM.016] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:54:11 PM.016] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:54:13 PM.085] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:54:13 PM.085] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:54:13 PM.085] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:54:13 PM.085] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:54:13 PM.085] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:54:13 PM.085] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:54:13 PM.085] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:54:14 PM.647] LSPD First Response: [CoastalCallouts] Validated Coastal model settings [12/21/2023 7:54:14 PM.648] LSPD First Response: Registering callout ‮‭‎‮‌‍‍‫‭‌‫‏​​‏‏‏‮‍‎‍​‌‍‌‮ [12/21/2023 7:54:14 PM.648] LSPD First Response: Registering callout ‪‬‌‫​‏‭‫‏‪‮‭‮‌‌​‮ [12/21/2023 7:54:14 PM.648] LSPD First Response: Registering callout ‭‎‏‮‍‍‮​‏‮‮‮‏‍‎‪‪‭‮‏‎‏‮‬‮ [12/21/2023 7:54:14 PM.649] LSPD First Response: Registering callout ‫‪‮‮​​‬‭‏‮‫‎‏‫‮‏‭‫‫‏​‪‍‏‍‫‫‌‮ [12/21/2023 7:54:14 PM.649] LSPD First Response: Registering callout ‏‮​​‫‬‮‏‬‫‎‫‫‫‏‌​​‪‎‌‫‫‮ [12/21/2023 7:54:14 PM.649] LSPD First Response: Registering callout ‫‎​​‬‎‮‍‪‌‎​‎‎‪​‏‍‫‌‬‮ [12/21/2023 7:54:14 PM.649] LSPD First Response: Registering callout ‮‍‪‍‭‍‭‌‎‭‮‫‎‎‮‌‪‫‏‭‍‪‎‭‭‏‮ [12/21/2023 7:54:14 PM.649] LSPD First Response: Registering callout ‎‎‍​‫​​​​​‪‌‫‬‎‫‫‮‬‎​‮ [12/21/2023 7:54:14 PM.649] LSPD First Response: Registering callout ‪‌‭​‏‌‏‪‏‪‫‮‏‎​‎‮ [12/21/2023 7:54:14 PM.649] LSPD First Response: Registering callout ‎​‫‮‬‭‫‫‮‏‭‎​‎​‫‭‍‬‌‎‌‏‬‮ [12/21/2023 7:54:14 PM.649] LSPD First Response: Registering callout ‫‭‮​‬‪‭​‭‬‏‌‎‎‮‍‭‬‏‎‎‌‏‮ [12/21/2023 7:54:14 PM.649] LSPD First Response: Registering callout ‫‪‏​‮​‫‫‮‏‍‮‪‮‎‪‎‪‬​‬‮ [12/21/2023 7:54:14 PM.649] LSPD First Response: Registering callout ‏‪‪‪‪‍​‬‬​‭‮‮‍‎‬‮‪‭‫‎‬‭‎‭‮ [12/21/2023 7:54:14 PM.649] LSPD First Response: Registering callout ‪‭‍‌‫‬‭‫​‬‌‎‪‏‍‫‌‍‏‍‫‪‫‮‍‮‮ [12/21/2023 7:54:14 PM.649] LSPD First Response: Registering callout ‌‬‮‫‫‫‮‌‮‭‬‍‎‍‌‫‌​‎‪‫‪‮‍‮ [12/21/2023 7:54:14 PM.649] LSPD First Response: Registering callout ‎​‪‌‏‫‬‬‌‫‌​‏‬‎‌​‍​‏‍‮‮‎‭‌‌‌‏‮ [12/21/2023 7:54:14 PM.649] LSPD First Response: Registering callout ‭‪‍‏‮‫​‮​‫‍‍‌​‫‮‏‫‎‭‫‏‫‌‫‬‍‌‬‏‫‭‮ [12/21/2023 7:54:14 PM.649] LSPD First Response: Registering callout ‪‪‫‎‮‪‎‭‪‬‏‪‭‌‏‌‪‍‭​​​‌‍‌​‮‭‎‮ [12/21/2023 7:54:14 PM.649] LSPD First Response: Registering callout ‏‮‎‫‪‬‪‏​‫‍‪‫‎‏‏‍‮‍‪‏‎‪‮ [12/21/2023 7:54:14 PM.650] LSPD First Response: [CoastalCallouts] Starting heli cam [12/21/2023 7:54:14 PM.675] LSPD First Response: [CoastalCallouts] Starting heli cam manager fiber [12/21/2023 7:54:14 PM.675] LSPD First Response: [CoastalCallouts] Registering smart radio buttons [12/21/2023 7:54:14 PM.742] LSPD First Response: [CoastalCallouts] Found 6 heli models [12/21/2023 7:54:15 PM.195] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:54:15 PM.195] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:54:15 PM.195] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:54:15 PM.195] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:54:15 PM.195] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:54:15 PM.195] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:54:15 PM.195] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:54:15 PM.197] LSPD First Response: Custom Pullover.Mainloop started [12/21/2023 7:54:15 PM.197] LSPD First Response: Loading Custom Pullover settings... [12/21/2023 7:54:17 PM.201] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:54:17 PM.201] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:54:17 PM.201] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:54:17 PM.201] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:54:17 PM.201] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:54:17 PM.201] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:54:17 PM.201] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:54:18 PM.071] LSPD First Response: [CoastalCallouts] Loading boat models [12/21/2023 7:54:18 PM.169] LSPD First Response: CompuLite Localization Code Page: 1252 [12/21/2023 7:54:18 PM.169] LSPD First Response: CompuLite Localization Encoding Name: Western European (Windows) [12/21/2023 7:54:18 PM.189] LSPD First Response: ** [dLogging]::INFO: Total Domestic Spawns Found: 42 [12/21/2023 7:54:18 PM.195] LSPD First Response: ** [dLogging]::INFO: Total Public Spawns Found: 30 [12/21/2023 7:54:18 PM.203] LSPD First Response: ** [dLogging]::INFO: Total Unstable Spawns Found: 52 [12/21/2023 7:54:18 PM.206] LSPD First Response: ** [dLogging]::INFO: Total Lab Spawns Found: 15 [12/21/2023 7:54:18 PM.206] LSPD First Response: Registering callout CountyCalls.Callouts.ChaseCallout [12/21/2023 7:54:18 PM.206] LSPD First Response: Registering callout CountyCalls.Callouts.AnimalHit [12/21/2023 7:54:18 PM.206] LSPD First Response: Registering callout CountyCalls.Callouts.DeputyCheck [12/21/2023 7:54:18 PM.206] LSPD First Response: Registering callout CountyCalls.Callouts.Offroading [12/21/2023 7:54:18 PM.206] LSPD First Response: Registering callout CountyCalls.Callouts.MethLab [12/21/2023 7:54:18 PM.206] LSPD First Response: Registering callout CountyCalls.Callouts.Unstable [12/21/2023 7:54:18 PM.206] LSPD First Response: Registering callout CountyCalls.Callouts.Domestic [12/21/2023 7:54:18 PM.206] LSPD First Response: Registering callout CountyCalls.Callouts.PublicDispute [12/21/2023 7:54:18 PM.231] LSPD First Response: [CoastalCallouts] Loading boat models [12/21/2023 7:54:18 PM.347] LSPD First Response: [CoastalCallouts] Adding SQUALO(Squalo) to ambient list [12/21/2023 7:54:18 PM.450] LSPD First Response: [CoastalCallouts] Adding MARQUIS(Marquis) to ambient list [12/21/2023 7:54:18 PM.450] LSPD First Response: [CoastalCallouts] Adding MARQUIS(Marquis) to deep ambient list [12/21/2023 7:54:18 PM.582] LSPD First Response: [CoastalCallouts] Adding DINGHY(Dinghy) to ambient list [12/21/2023 7:54:18 PM.684] LSPD First Response: [CoastalCallouts] Adding DINGHY2(Dinghy) to ambient list [12/21/2023 7:54:18 PM.782] LSPD First Response: [CoastalCallouts] Adding JETMAX(Jetmax) to ambient list [12/21/2023 7:54:18 PM.887] LSPD First Response: [CoastalCallouts] Adding TROPIC(Tropic) to ambient list [12/21/2023 7:54:18 PM.989] LSPD First Response: [CoastalCallouts] Adding SEASHARK(Seashark) to ambient list [12/21/2023 7:54:19 PM.225] LSPD First Response: [CoastalCallouts] Adding SUNTRAP(Suntrap) to ambient list [12/21/2023 7:54:19 PM.303] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:54:19 PM.303] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:54:19 PM.303] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:54:19 PM.303] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:54:19 PM.303] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:54:19 PM.303] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:54:19 PM.303] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:54:19 PM.324] LSPD First Response: [CoastalCallouts] Adding SPEEDER(Speeder) to ambient list [12/21/2023 7:54:19 PM.442] LSPD First Response: [CoastalCallouts] Adding DINGHY3(Dinghy) to ambient list [12/21/2023 7:54:19 PM.560] LSPD First Response: [CoastalCallouts] Adding TORO(Toro) to ambient list [12/21/2023 7:54:19 PM.673] LSPD First Response: [CoastalCallouts] Adding TORO2(Toro) to ambient list [12/21/2023 7:54:19 PM.774] LSPD First Response: [CoastalCallouts] Adding SEASHARK3(Seashark) to ambient list [12/21/2023 7:54:19 PM.888] LSPD First Response: [CoastalCallouts] Adding DINGHY4(Dinghy) to ambient list [12/21/2023 7:54:19 PM.990] LSPD First Response: [CoastalCallouts] Adding TROPIC2(Tropic) to ambient list [12/21/2023 7:54:20 PM.093] LSPD First Response: [CoastalCallouts] Adding SPEEDER2(Speeder) to ambient list [12/21/2023 7:54:20 PM.323] LSPD First Response: [CoastalCallouts] Adding LONGFIN(Longfin) to ambient list [12/21/2023 7:54:20 PM.940] LSPD First Response: [CoastalCallouts] Adding 0x8e79490e(The Sea Urchin) to ships list [12/21/2023 7:54:20 PM.940] LSPD First Response: [CoastalCallouts] Adding 0x8e79490e(The Sea Urchin) to escort ships list [12/21/2023 7:54:20 PM.940] LSPD First Response: [CoastalCallouts] Adding 0x8e79490e(The Sea Urchin) to deep ambient list [12/21/2023 7:54:21 PM.240] LSPD First Response: [CoastalCallouts] Adding 0x7e8e05bf(Container Ship Ocean Motion) to ships list [12/21/2023 7:54:21 PM.240] LSPD First Response: [CoastalCallouts] Adding 0x7e8e05bf(Container Ship Ocean Motion) to deep ambient list [2023-12-21 19:54:21.253] LSPD First Response: CompuLite: Citations.xml has been successfully loaded [2023-12-21 19:54:21.261] LSPD First Response: CompuLite: Charges.xml has been successfully loaded [12/21/2023 7:54:21 PM.346] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:54:21 PM.346] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:54:21 PM.346] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:54:21 PM.346] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:54:21 PM.346] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:54:21 PM.346] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:54:21 PM.346] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:54:21 PM.549] LSPD First Response: [CoastalCallouts] Adding 0xbef339db(M/V Daisy Lee) to ships list [12/21/2023 7:54:21 PM.549] LSPD First Response: [CoastalCallouts] Adding 0xbef339db(M/V Daisy Lee) to escort ships list [12/21/2023 7:54:21 PM.550] LSPD First Response: [CoastalCallouts] Adding 0xbef339db(M/V Daisy Lee) to deep ambient list [12/21/2023 7:54:21 PM.698] ==================================================================================================== [12/21/2023 7:54:21 PM.698] Unhandled exception occurred in console command "ForceDuty" [12/21/2023 7:54:21 PM.699] Exception type: System.NullReferenceException [12/21/2023 7:54:21 PM.699] Exception message: Object reference not set to an instance of an object. [12/21/2023 7:54:21 PM.699] Stack trace: at ​‏‍‍‌‍​‍‬‏‌‌​‎‭‭‮​‭‌‬‏‪‮.‎‍‫‮‪‭‪‪‏‏​‪​‪‎‭‭‎‬‍‪‪‭‮() [12/21/2023 7:54:21 PM.699] at ‏‍‏‍‏‌‪‭‭‫‌‌‬‌‏‏‬‌‮‎‍‌‬‮.‌‎‎‭‍‎‌‭‭‮‫‌​​‭‫‏‪‌‮(Boolean ) [12/21/2023 7:54:21 PM.699] at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty) [12/21/2023 7:54:21 PM.699] at yFBjqMAwRwpxaTfbyTALopIwYZXgA.lomQuxcwngiAVyohTIEmdZaNBjZ(Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 69 [12/21/2023 7:54:21 PM.699] at yFBjqMAwRwpxaTfbyTALopIwYZXgA.gAOjnMFVZDSvVxrOTXZDOzZdgOJD(Boolean , Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 371 [12/21/2023 7:54:21 PM.699] at LSPD_First_Response.Mod.Utils.ConsoleCommands.Command_ForceDuty(Boolean keepCurrentOutfit, Boolean keepLoadout, String agency) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Utils\ConsoleCommands.cs:line 244 [12/21/2023 7:54:21 PM.699] ==================================================================================================== [12/21/2023 7:54:21 PM.720] LSPD First Response: ** [dLogging]:: [Unknown] Loaded all loops within Initialise of dlGlobal! [12/21/2023 7:54:21 PM.738] LSPD First Response: [CoastalCallouts] Adding 0x1922e134(Luxury Yacht) to ships list [12/21/2023 7:54:21 PM.738] LSPD First Response: [CoastalCallouts] Adding 0x1922e134(Luxury Yacht) to escort ships list [12/21/2023 7:54:21 PM.738] LSPD First Response: [CoastalCallouts] Adding 0x1922e134(Luxury Yacht) to deep ambient list [12/21/2023 7:54:21 PM.760] LSPD First Response: [CoastalCallouts] Added 4 ships [12/21/2023 7:54:21 PM.760] LSPD First Response: [CoastalCallouts] Added 17 ambient boats [12/21/2023 7:54:21 PM.760] LSPD First Response: [CoastalCallouts] Added 5 deep ambient boats [12/21/2023 7:54:23 PM.362] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:54:23 PM.362] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:54:23 PM.362] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:54:23 PM.362] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:54:23 PM.362] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:54:23 PM.362] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:54:23 PM.362] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:56:25 PM.146] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:56:25 PM.146] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:56:25 PM.146] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:56:25 PM.146] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:56:25 PM.146] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:56:25 PM.146] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:56:25 PM.146] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94 [12/21/2023 7:56:27 PM.151] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2023 7:56:27 PM.151] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [12/21/2023 7:56:27 PM.151] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [12/21/2023 7:56:27 PM.151] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:56:27 PM.151] at ?A0xe221fe62.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [12/21/2023 7:56:27 PM.151] at Rage.World.GetBlipByHandle(PoolHandle handle) [12/21/2023 7:56:27 PM.151] at yPREIEAKFxJBIeRZbeWsEHtHlgbb.rvCXLhprSsjXHfBnMgVxcaIUhMTr() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 94