[25/12/2023 23:35:42.240] Started new log on 25/12/2023 23:35:42.240 [25/12/2023 23:35:42.250] ==================================================================================================== [25/12/2023 23:35:42.032] Log path: E:\GTAV\RagePluginHook.log [25/12/2023 23:35:42.250] Log verbosity: Trivial [25/12/2023 23:35:42.253] Initializing input system [25/12/2023 23:35:42.256] Initializing game console [25/12/2023 23:35:42.276] Console key has been set to F4 (key code: 115) [25/12/2023 23:35:42.395] Initializing console variable "ConsoleScrollAmount". [25/12/2023 23:35:42.395] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [25/12/2023 23:35:42.405] Read value: [25/12/2023 23:35:42.406] Initializing console variable "ConsoleKey". [25/12/2023 23:35:42.406] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [25/12/2023 23:35:42.408] Read value: F4 [25/12/2023 23:35:42.408] Setting value of console variable "ConsoleKey" to stored value. [25/12/2023 23:35:42.408] Console key has been set to F4 (key code: 115) [25/12/2023 23:35:42.408] Initializing console variable "PluginTimeoutThreshold". [25/12/2023 23:35:42.408] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [25/12/2023 23:35:42.413] Read value: 60000 [25/12/2023 23:35:42.413] Setting value of console variable "PluginTimeoutThreshold" to stored value. [25/12/2023 23:35:42.413] Initializing console variable "AlwaysShowConsoleOutput". [25/12/2023 23:35:42.413] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [25/12/2023 23:35:42.413] Read value: [25/12/2023 23:35:42.413] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [25/12/2023 23:35:42.413] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [25/12/2023 23:35:42.414] Read value: False [25/12/2023 23:35:42.414] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value. [25/12/2023 23:35:42.414] Initializing console variable "ShowOnScreenWarnings". [25/12/2023 23:35:42.414] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [25/12/2023 23:35:42.414] Read value: [25/12/2023 23:35:42.414] Console initialized [25/12/2023 23:35:42.414] Initializing forms manager [25/12/2023 23:35:42.417] Cleaning temp folder [25/12/2023 23:35:42.425] Version: RAGE Plugin Hook v1.107.1334.16527 for Grand Theft Auto V [25/12/2023 23:35:42.445] ================ RAGE Plugin Hook ================ [12/25/2023 11:35:42 PM.452] Command line option "disableCustomLoadingScreen-disableCustomLoadingScreen-disableCustomLoadingScreen-disableCustomLoadingScreen" is specified twice. Please remove one. [12/25/2023 11:35:42 PM.457] Detected Windows 10 Professional (64-bit) (10.0.22621.0)! [12/25/2023 11:35:42 PM.457] Checking game support [12/25/2023 11:35:42 PM.864] Product name: Grand Theft Auto V [12/25/2023 11:35:42 PM.864] Product version: 1.0.3095.0 [12/25/2023 11:35:42 PM.864] Is steam version: True [12/25/2023 11:35:42 PM.866] Initializing DirectX [12/25/2023 11:35:42 PM.870] Initializing Direct3D [12/25/2023 11:35:42 PM.870] Getting game swap chain [12/25/2023 11:35:42 PM.932] Swap Chain created: 0x7FF7599D04F0 [12/25/2023 11:35:42 PM.932] Swap Chain VTable: 0x220FFA59210 [12/25/2023 11:35:42 PM.932] 0x57565520245C8948;0xEC8148B9246C8D48;0x85058B4800000090 [12/25/2023 11:35:42 PM.932] D3D11Present: 0x7FFEBF6647C0 [12/25/2023 11:35:42 PM.932] D3D11ResizeBuffers: 0x7FFEBF653820 [12/25/2023 11:35:42 PM.932] D3D11ResizeTarget: 0x7FFEBF6A5640 [12/25/2023 11:35:42 PM.932] D3D11SetFullscreenState: 0x7FFEBF653E80 [12/25/2023 11:35:42 PM.933] Direct3D initialized [12/25/2023 11:35:42 PM.934] Initialized DirectX [12/25/2023 11:35:42 PM.940] Direct3D watcher thread spawned [12/25/2023 11:35:43 PM.153] Getting device [12/25/2023 11:35:43 PM.153] Retrieved device [12/25/2023 11:35:43 PM.153] Creating wrapper [12/25/2023 11:35:43 PM.228] Wrapper created [12/25/2023 11:35:43 PM.235] Effect created [12/25/2023 11:35:43 PM.235] Creating buffer [12/25/2023 11:35:43 PM.235] Created buffer [12/25/2023 11:35:43 PM.235] Creating blend state [12/25/2023 11:35:43 PM.235] Created blend state [12/25/2023 11:35:43 PM.235] Done with creation [12/25/2023 11:35:43 PM.430] Initializing texture system. [12/25/2023 11:35:43 PM.430] Initializing texture system; phase 1 [12/25/2023 11:35:43 PM.430] Initializing texture system; phase 2 [12/25/2023 11:35:43 PM.454] Initializing texture system; phase 3 [12/25/2023 11:35:43 PM.455] Initializing texture system; phase 4 [12/25/2023 11:35:43 PM.469] Initializing texture system; phase 5 [12/25/2023 11:35:43 PM.482] Initializing texture system; phase 6 [12/25/2023 11:35:43 PM.486] Initializing texture system; phase 7 [12/25/2023 11:35:43 PM.491] Initializing texture system; phase 8 [12/25/2023 11:35:43 PM.493] Initializing texture system; phase 9 [12/25/2023 11:35:43 PM.494] Initializing texture system; phase 10 [12/25/2023 11:35:43 PM.499] Initializing texture system; phase 11 [12/25/2023 11:35:43 PM.499] Initializing texture system; phase 12 [12/25/2023 11:35:43 PM.503] Initializing texture system; phase 13 [12/25/2023 11:35:43 PM.503] Initializing texture system; phase 14 [12/25/2023 11:35:47 PM.942] Direct3D watcher thread ended [12/25/2023 11:36:23 PM.811] LoadingScreenMsg: Initializing game support [12/25/2023 11:36:24 PM.063] Initializing game support [12/25/2023 11:36:29 PM.849] LoadingScreenMsg: Velocity limit removed [12/25/2023 11:36:30 PM.195] Compatibility level: 0 [12/25/2023 11:36:30 PM.195] Supported version detected [12/25/2023 11:36:30 PM.195] ================================================== [12/25/2023 11:36:30 PM.195] LoadingScreenMsg: Patching code [12/25/2023 11:36:30 PM.446] LoadingScreenMsg: Waiting for game initialization [12/25/2023 11:36:30 PM.696] Waiting for game initialization [12/25/2023 11:36:30 PM.798] LoadingScreenMsg: Initializing core [12/25/2023 11:36:31 PM.048] Initializing hook [12/25/2023 11:36:36 PM.068] LoadingScreenMsg: Completing interoperability [12/25/2023 11:36:36 PM.319] Completing interoperability [12/25/2023 11:36:36 PM.319] Initialization code 1. [12/25/2023 11:36:36 PM.319] Initialization code 2. [12/25/2023 11:36:36 PM.319] Initialization code 3. [12/25/2023 11:36:36 PM.330] 1 Address: 0x00007FF75771DE18 [12/25/2023 11:36:36 PM.330] Calling func 1 [12/25/2023 11:36:36 PM.353] 2 Address: 0x00007FF7582FCC52 [12/25/2023 11:36:36 PM.354] 3 Address: 0x00007FF756CD61D2 [12/25/2023 11:36:36 PM.394] Address: 0x00007FF7582FCBFC [12/25/2023 11:36:36 PM.394] Unknown var: 0x00007FF759357510 [12/25/2023 11:36:36 PM.394] Initialization code 4. [12/25/2023 11:36:36 PM.394] Initialization code 5. [12/25/2023 11:36:36 PM.394] Completing interoperability, phase 1 [12/25/2023 11:36:36 PM.394] Completing interoperability, phase 2 [12/25/2023 11:36:36 PM.395] Completing interoperability, phase 3 [12/25/2023 11:36:36 PM.395] Completing interoperability, phase 4 [12/25/2023 11:36:36 PM.395] Completing interoperability, phase 5 [12/25/2023 11:36:36 PM.395] Completing interoperability, phase 6 [12/25/2023 11:36:36 PM.395] Completing interoperability, phase 7 [12/25/2023 11:36:36 PM.395] LoadingScreenMsg: [12/25/2023 11:36:36 PM.646] LoadingScreenMsg: Loading Story Mode [12/25/2023 11:36:49 PM.727] LoadingScreenMsg: Loading and Populating Game World [12/25/2023 11:36:49 PM.977] LoadingScreenMsg: [12/25/2023 11:37:29 PM.539] Initializing console variable "IsDeveloperModeEnabled". [12/25/2023 11:37:29 PM.539] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [12/25/2023 11:37:29 PM.539] Read value: [12/25/2023 11:37:29 PM.541] Initializing console variable "TimeScale". [12/25/2023 11:37:29 PM.541] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [12/25/2023 11:37:29 PM.541] Read value: [12/25/2023 11:37:29 PM.579] Loading plugin "E:\GTAV\Plugins\EUPMenu.dll". [12/25/2023 11:37:33 PM.945] : Initializing input system [12/25/2023 11:37:33 PM.946] : Initializing game console [12/25/2023 11:37:33 PM.948] : Initializing forms manager [12/25/2023 11:37:34 PM.280] Loading plugin "E:\GTAV\Plugins\LSPD First Response.dll". [12/25/2023 11:37:38 PM.873] : Initializing input system [12/25/2023 11:37:38 PM.875] : Initializing game console [12/25/2023 11:37:38 PM.877] : Initializing forms manager [12/25/2023 11:37:39 PM.097] Loading plugin "E:\GTAV\Plugins\LSPDFR+.dll". [12/25/2023 11:37:43 PM.297] : Initializing input system [12/25/2023 11:37:43 PM.298] : Initializing game console [12/25/2023 11:37:43 PM.301] : Initializing forms manager [12/25/2023 11:37:43 PM.345] [12/25/2023 11:37:43 PM.345] ============================== [12/25/2023 11:37:43 PM.345] Failed to load plugin [12/25/2023 11:37:43 PM.345] ------------------------------ [12/25/2023 11:37:43 PM.345] Origin: E:\GTAV\Plugins\LSPDFR+.dll [12/25/2023 11:37:43 PM.345] ------------------------------ [12/25/2023 11:37:43 PM.345] Exception type: System.IO.FileNotFoundException [12/25/2023 11:37:43 PM.345] Exception message: Could not load file or assembly 'LSPDFR+, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. O sistema não pode encontrar o arquivo especificado. [12/25/2023 11:37:43 PM.345] ------------------------------ [12/25/2023 11:37:43 PM.345] Inner exceptions: [12/25/2023 11:37:43 PM.345] ------------------------------ [12/25/2023 11:37:43 PM.345] Stack trace: [12/25/2023 11:37:43 PM.345] at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) [12/25/2023 11:37:43 PM.345] at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) [12/25/2023 11:37:43 PM.345] at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean forIntrospection) [12/25/2023 11:37:43 PM.345] at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) [12/25/2023 11:37:43 PM.345] at System.Reflection.Assembly.Load(String assemblyString) [12/25/2023 11:37:43 PM.345] at System.UnitySerializationHolder.GetRealObject(StreamingContext context) [12/25/2023 11:37:43 PM.345] [12/25/2023 11:37:43 PM.345] at Rage.RemotePlugin.Initialize(String assemblyPath) [12/25/2023 11:37:43 PM.345] at Rage.Plugin.Initialize(String assemblyPath) [12/25/2023 11:37:43 PM.345] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent, Boolean noLoadingMessage) [12/25/2023 11:37:43 PM.345] at Rage.HookManager.LoadPlugin(String filePath) [12/25/2023 11:37:43 PM.345] ============================== [12/25/2023 11:37:43 PM.345] [12/25/2023 11:37:43 PM.346] Error while loading plugin E:\GTAV\Plugins\LSPDFR+.dll. Plugin is skipped during reload. Exception: System.IO.FileNotFoundException: Could not load file or assembly 'LSPDFR+, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. O sistema não pode encontrar o arquivo especificado. [12/25/2023 11:37:43 PM.346] File name: 'LSPDFR+, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null' [12/25/2023 11:37:43 PM.346] at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) [12/25/2023 11:37:43 PM.346] at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) [12/25/2023 11:37:43 PM.346] at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean forIntrospection) [12/25/2023 11:37:43 PM.346] at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) [12/25/2023 11:37:43 PM.346] at System.Reflection.Assembly.Load(String assemblyString) [12/25/2023 11:37:43 PM.346] at System.UnitySerializationHolder.GetRealObject(StreamingContext context) [12/25/2023 11:37:43 PM.346] [12/25/2023 11:37:43 PM.346] at Rage.HookManager.LoadPlugin(String filePath) [12/25/2023 11:37:43 PM.346] at Rage.HookManager.ReloadAllPlugins(Boolean terminate) [12/25/2023 11:37:43 PM.346] [12/25/2023 11:37:43 PM.346] AVI: o log de associações de assembly está desativado. [12/25/2023 11:37:43 PM.347] Para ativar o log de falhas de assembly, defina o valor do Registro [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) como 1. [12/25/2023 11:37:43 PM.347] Observação: há alguma penalidade para o desempenho associada ao log de falha de associação de assembly. [12/25/2023 11:37:43 PM.347] Para desativar esse recurso, remova o valor do Registro [HKLM\Software\Microsoft\Fusion!EnableLog]. [12/25/2023 11:37:43 PM.347] [12/25/2023 11:37:43 PM.398] Loading plugin "E:\GTAV\Plugins\UnitedCallouts.dll". [12/25/2023 11:37:48 PM.234] : Initializing input system [12/25/2023 11:37:48 PM.235] : Initializing game console [12/25/2023 11:37:48 PM.237] : Initializing forms manager [12/25/2023 11:37:48 PM.242] [12/25/2023 11:37:48 PM.242] ============================== [12/25/2023 11:37:48 PM.242] Failed to load plugin [12/25/2023 11:37:48 PM.242] ------------------------------ [12/25/2023 11:37:48 PM.242] Origin: E:\GTAV\Plugins\UnitedCallouts.dll [12/25/2023 11:37:48 PM.242] ------------------------------ [12/25/2023 11:37:48 PM.242] Exception type: System.ArgumentException [12/25/2023 11:37:48 PM.242] Exception message: Assembly UnitedCallouts.dll (UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute. [12/25/2023 11:37:48 PM.242] Parameter name: assemblyPath [12/25/2023 11:37:48 PM.242] ------------------------------ [12/25/2023 11:37:48 PM.242] Inner exceptions: [12/25/2023 11:37:48 PM.242] ------------------------------ [12/25/2023 11:37:48 PM.242] Stack trace: [12/25/2023 11:37:48 PM.242] at Rage.RemotePlugin.Initialize(String assemblyPath) [12/25/2023 11:37:48 PM.242] at Rage.RemotePlugin.Initialize(String assemblyPath) [12/25/2023 11:37:48 PM.242] at Rage.Plugin.Initialize(String assemblyPath) [12/25/2023 11:37:48 PM.242] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent, Boolean noLoadingMessage) [12/25/2023 11:37:48 PM.242] at Rage.HookManager.LoadPlugin(String filePath) [12/25/2023 11:37:48 PM.242] ============================== [12/25/2023 11:37:48 PM.242] [12/25/2023 11:37:48 PM.243] Error while loading plugin E:\GTAV\Plugins\UnitedCallouts.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly UnitedCallouts.dll (UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute. [12/25/2023 11:37:48 PM.243] Parameter name: assemblyPath [12/25/2023 11:37:48 PM.243] at Rage.RemotePlugin.Initialize(String assemblyPath) [12/25/2023 11:37:48 PM.243] at Rage.HookManager.LoadPlugin(String filePath) [12/25/2023 11:37:48 PM.243] at Rage.HookManager.ReloadAllPlugins(Boolean terminate) [12/25/2023 11:37:49 PM.224] LSPD First Response: [TRACE] Started loading LSPDFR [12/25/2023 11:37:49 PM.226] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8748.23994) [12/25/2023 11:37:49 PM.226] LSPD First Response: [INFO] Compiled on 14 Dec 2023 18:19:48 UTC [12/25/2023 11:37:49 PM.227] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [12/25/2023 11:37:56 PM.622] LSPD First Response: [TRACE] Thread CopManager #1 initialized [12/25/2023 11:38:41 PM.873] LSPD First Response: [TRACE] Game has stopped loading [12/25/2023 11:38:44 PM.531] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:38:44 PM.537] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:38:44 PM.539] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [12/25/2023 11:38:44 PM.669] LSPD First Response: [WARN] No name for outfit variation at line 23 [12/25/2023 11:38:44 PM.669] LSPD First Response: [WARN] No name for outfit variation at line 31 [12/25/2023 11:38:44 PM.669] LSPD First Response: [WARN] No name for outfit variation at line 39 [12/25/2023 11:38:44 PM.669] LSPD First Response: [WARN] No name for outfit variation at line 64 [12/25/2023 11:38:44 PM.669] LSPD First Response: [WARN] No name for outfit variation at line 72 [12/25/2023 11:38:44 PM.669] LSPD First Response: [WARN] No name for outfit variation at line 80 [12/25/2023 11:38:44 PM.670] LSPD First Response: [WARN] No name for outfit variation at line 111 [12/25/2023 11:38:44 PM.670] LSPD First Response: [WARN] No name for outfit variation at line 138 [12/25/2023 11:38:44 PM.671] LSPD First Response: [WARN] No name for outfit variation at line 174 [12/25/2023 11:38:44 PM.671] LSPD First Response: [WARN] No name for outfit variation at line 207 [12/25/2023 11:38:44 PM.671] LSPD First Response: [WARN] No name for outfit variation at line 220 [12/25/2023 11:38:44 PM.671] LSPD First Response: [WARN] No name for outfit variation at line 259 [12/25/2023 11:38:44 PM.671] LSPD First Response: [WARN] No name for outfit variation at line 273 [12/25/2023 11:38:44 PM.671] LSPD First Response: [WARN] No name for outfit variation at line 309 [12/25/2023 11:38:44 PM.672] LSPD First Response: [WARN] No name for outfit variation at line 323 [12/25/2023 11:38:44 PM.672] LSPD First Response: [WARN] No name for outfit variation at line 363 [12/25/2023 11:38:44 PM.672] LSPD First Response: [WARN] No name for outfit variation at line 391 [12/25/2023 11:38:44 PM.672] LSPD First Response: [WARN] No name for outfit variation at line 425 [12/25/2023 11:38:44 PM.672] LSPD First Response: [WARN] No name for outfit variation at line 453 [12/25/2023 11:38:44 PM.672] LSPD First Response: [WARN] No name for outfit variation at line 484 [12/25/2023 11:38:44 PM.672] LSPD First Response: [WARN] No name for outfit variation at line 502 [12/25/2023 11:38:44 PM.672] LSPD First Response: [WARN] No name for outfit variation at line 529 [12/25/2023 11:38:44 PM.672] LSPD First Response: [WARN] No name for outfit variation at line 547 [12/25/2023 11:38:44 PM.672] LSPD First Response: [WARN] No name for outfit variation at line 581 [12/25/2023 11:38:44 PM.672] LSPD First Response: [WARN] No name for outfit variation at line 615 [12/25/2023 11:38:44 PM.672] LSPD First Response: [WARN] No name for outfit variation at line 650 [12/25/2023 11:38:44 PM.673] LSPD First Response: [WARN] No name for outfit variation at line 677 [12/25/2023 11:38:44 PM.673] LSPD First Response: [WARN] No name for outfit variation at line 711 [12/25/2023 11:38:44 PM.673] LSPD First Response: [WARN] No name for outfit variation at line 741 [12/25/2023 11:38:44 PM.773] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:38:44 PM.773] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:38:44 PM.773] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [12/25/2023 11:38:44 PM.775] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [12/25/2023 11:38:44 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 25 [12/25/2023 11:38:44 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [12/25/2023 11:38:44 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 32 [12/25/2023 11:38:44 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [12/25/2023 11:38:44 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 39 [12/25/2023 11:38:44 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [12/25/2023 11:38:44 PM.776] LSPD First Response: [WARN] No name for outfit variation at line 47 [12/25/2023 11:38:44 PM.776] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [12/25/2023 11:38:44 PM.804] LSPD First Response: [WARN] No name for outfit variation at line 56 [12/25/2023 11:38:44 PM.804] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [12/25/2023 11:38:44 PM.804] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [12/25/2023 11:38:44 PM.804] LSPD First Response: [WARN] No name for outfit variation at line 85 [12/25/2023 11:38:44 PM.804] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No name for outfit variation at line 92 [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No name for outfit variation at line 100 [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No name for outfit variation at line 129 [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No name for outfit variation at line 136 [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No name for outfit variation at line 143 [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No name for outfit variation at line 151 [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No name for outfit variation at line 160 [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No name for outfit variation at line 189 [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No name for outfit variation at line 196 [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No name for outfit variation at line 204 [12/25/2023 11:38:44 PM.805] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 233 [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 240 [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 247 [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 255 [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 264 [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 293 [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 300 [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No name for outfit variation at line 308 [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [12/25/2023 11:38:44 PM.806] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [12/25/2023 11:38:44 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [12/25/2023 11:38:44 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [12/25/2023 11:38:44 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 494 [12/25/2023 11:38:44 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [12/25/2023 11:38:44 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [12/25/2023 11:38:44 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 520 [12/25/2023 11:38:44 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [12/25/2023 11:38:44 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [12/25/2023 11:38:44 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 546 [12/25/2023 11:38:44 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [12/25/2023 11:38:44 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [12/25/2023 11:38:44 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 572 [12/25/2023 11:38:44 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [12/25/2023 11:38:44 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [12/25/2023 11:38:44 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 598 [12/25/2023 11:38:44 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [12/25/2023 11:38:44 PM.807] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [12/25/2023 11:38:44 PM.807] LSPD First Response: [WARN] No name for outfit variation at line 624 [12/25/2023 11:38:44 PM.808] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [12/25/2023 11:38:44 PM.808] LSPD First Response: [WARN] No name for outfit variation at line 732 [12/25/2023 11:38:44 PM.808] LSPD First Response: [WARN] No name for outfit variation at line 764 [12/25/2023 11:38:44 PM.808] LSPD First Response: [WARN] No name for outfit variation at line 796 [12/25/2023 11:38:44 PM.808] LSPD First Response: [WARN] No name for outfit variation at line 828 [12/25/2023 11:38:44 PM.808] LSPD First Response: [WARN] No name for outfit variation at line 951 [12/25/2023 11:38:44 PM.808] LSPD First Response: [WARN] No name for outfit variation at line 976 [12/25/2023 11:38:44 PM.808] LSPD First Response: [WARN] No name for outfit variation at line 1002 [12/25/2023 11:38:44 PM.808] LSPD First Response: [WARN] No name for outfit variation at line 1028 [12/25/2023 11:38:44 PM.808] LSPD First Response: [WARN] No name for outfit variation at line 1054 [12/25/2023 11:38:44 PM.808] LSPD First Response: [WARN] No name for outfit variation at line 1133 [12/25/2023 11:38:44 PM.809] LSPD First Response: [WARN] No name for outfit variation at line 1160 [12/25/2023 11:38:44 PM.809] LSPD First Response: [WARN] No name for outfit variation at line 1187 [12/25/2023 11:38:44 PM.809] LSPD First Response: [WARN] No name for outfit variation at line 1214 [12/25/2023 11:38:44 PM.809] LSPD First Response: [WARN] No name for outfit variation at line 1241 [12/25/2023 11:38:44 PM.809] LSPD First Response: [WARN] No name for outfit variation at line 1268 [12/25/2023 11:38:44 PM.809] LSPD First Response: [WARN] No name for outfit variation at line 1297 [12/25/2023 11:38:44 PM.809] LSPD First Response: [WARN] No name for outfit variation at line 1330 [12/25/2023 11:38:44 PM.809] LSPD First Response: [WARN] No name for outfit variation at line 1363 [12/25/2023 11:38:44 PM.809] LSPD First Response: [WARN] No name for outfit variation at line 1396 [12/25/2023 11:38:44 PM.809] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits [12/25/2023 11:38:45 PM.669] LSPD First Response: [TRACE] Adding Ben J. as character [12/25/2023 11:38:45 PM.819] LSPD First Response: [TRACE] Adding Michelle Meto as character [12/25/2023 11:38:45 PM.820] LSPD First Response: [WARN] Path without extension: lspdfr/chars [12/25/2023 11:38:45 PM.820] LSPD First Response: [WARN] Path without extension: lspdfr/chars [12/25/2023 11:38:46 PM.175] LSPD First Response: [TRACE] Adding Tyler Gunther as character [12/25/2023 11:38:46 PM.213] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:38:46 PM.213] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:38:46 PM.213] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [12/25/2023 11:38:46 PM.219] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:38:46 PM.219] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:38:46 PM.219] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [12/25/2023 11:38:46 PM.232] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:38:46 PM.232] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:38:46 PM.232] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [12/25/2023 11:38:46 PM.297] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:38:46 PM.297] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:38:46 PM.298] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [12/25/2023 11:38:46 PM.310] LSPD First Response: [TRACE] Failed to parse as chance [12/25/2023 11:38:46 PM.317] LSPD First Response: [TRACE] Player was in vehicle: False [12/25/2023 11:38:46 PM.317] LSPD First Response: [TRACE] Last selected character was Tyler Gunther, should spawn as last character True [12/25/2023 11:38:46 PM.317] LSPD First Response: [TRACE] Loading last selected character Tyler Gunther [12/25/2023 11:38:46 PM.320] LSPD First Response: [INFO] Changing current player character to Tyler Gunther [12/25/2023 11:38:46 PM.352] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [12/25/2023 11:38:46 PM.352] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [12/25/2023 11:38:46 PM.353] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [12/25/2023 11:39:05 PM.729] LSPD First Response: [TRACE] Cached 1511 decorators for index 3 [12/25/2023 11:39:05 PM.740] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_02 [12/25/2023 11:39:05 PM.741] LSPD First Response: [TRACE] CharacterSelected: 72 [12/25/2023 11:39:05 PM.742] LSPD First Response: [TRACE] Character changed, creating new stats object [12/25/2023 11:39:15 PM.245] LSPD First Response: [TRACE] Set last player walk style back: Gangster [12/25/2023 11:39:15 PM.257] LSPD First Response: [TRACE] Initialized telemtry service [12/25/2023 11:39:15 PM.356] LSPD First Response: We have 4 appartments registered [12/25/2023 11:39:15 PM.362] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [12/25/2023 11:39:15 PM.371] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [12/25/2023 11:39:15 PM.373] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [12/25/2023 11:39:15 PM.373] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [12/25/2023 11:39:15 PM.374] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [12/25/2023 11:39:15 PM.375] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [12/25/2023 11:39:15 PM.378] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [12/25/2023 11:39:15 PM.378] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [12/25/2023 11:39:15 PM.378] LSPD First Response: ApartmentManager initialized [12/25/2023 11:39:15 PM.383] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [12/25/2023 11:39:15 PM.384] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [12/25/2023 11:39:15 PM.387] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [12/25/2023 11:39:15 PM.470] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [12/25/2023 11:39:15 PM.729] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [12/25/2023 11:39:15 PM.738] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [12/25/2023 11:39:15 PM.739] LSPD First Response: [TRACE] Saved apt: IntegrityWay435 [12/25/2023 11:39:15 PM.751] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [12/25/2023 11:39:15 PM.758] LSPD First Response: [TRACE] Thread Marker #1 initialized [12/25/2023 11:39:15 PM.820] LSPD First Response: [TRACE] Thread Marker #2 initialized [12/25/2023 11:39:15 PM.820] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [12/25/2023 11:39:15 PM.820] LSPD First Response: [TRACE] Thread Marker #3 initialized [12/25/2023 11:39:15 PM.820] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [12/25/2023 11:39:15 PM.820] LSPD First Response: [TRACE] Thread Marker #4 initialized [12/25/2023 11:39:15 PM.820] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [12/25/2023 11:39:15 PM.927] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [12/25/2023 11:39:16 PM.005] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [12/25/2023 11:39:16 PM.022] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [12/25/2023 11:39:16 PM.032] LSPD First Response: [TRACE] Set title to Tyler Gunther for Interaction Menu [12/25/2023 11:39:16 PM.033] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [12/25/2023 11:39:16 PM.036] LSPD First Response: [TRACE] Set title to Tyler Gunther for Police Radio [12/25/2023 11:39:16 PM.048] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [12/25/2023 11:39:16 PM.053] LSPD First Response: [TRACE] Set title to Tyler Gunther for Vehicle Options [12/25/2023 11:39:16 PM.060] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [12/25/2023 11:39:16 PM.062] LSPD First Response: [TRACE] Set title to Tyler Gunther for Inventory [12/25/2023 11:39:16 PM.065] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [12/25/2023 11:39:16 PM.067] LSPD First Response: [TRACE] Set title to Tyler Gunther for Settings [12/25/2023 11:39:16 PM.075] LSPD First Response: [TRACE] Saved apt: IntegrityWay435 [12/25/2023 11:39:16 PM.165] LSPD First Response: [TRACE] Requested Audio [12/25/2023 11:39:16 PM.184] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [12/25/2023 11:39:17 PM.201] LSPD First Response: [INFO] Connecting to LSPDFR Sync [12/25/2023 11:39:17 PM.382] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:39:17 PM.382] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:39:17 PM.382] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [12/25/2023 11:39:17 PM.409] LSPD First Response: [INFO] Vinewood Police Station [12/25/2023 11:39:17 PM.409] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [12/25/2023 11:39:17 PM.415] LSPD First Response: [INFO] La Mesa Police Station [12/25/2023 11:39:17 PM.415] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [12/25/2023 11:39:17 PM.415] LSPD First Response: [INFO] Rockford Hills Police Station [12/25/2023 11:39:17 PM.415] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [12/25/2023 11:39:17 PM.415] LSPD First Response: [INFO] Vespucci Police Station [12/25/2023 11:39:17 PM.415] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [12/25/2023 11:39:17 PM.416] LSPD First Response: [INFO] Downtown Police Station [12/25/2023 11:39:17 PM.416] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [12/25/2023 11:39:17 PM.416] LSPD First Response: [INFO] Davis Sheriff Station [12/25/2023 11:39:17 PM.416] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [12/25/2023 11:39:17 PM.416] LSPD First Response: [INFO] Sandy Shores Sheriff Station [12/25/2023 11:39:17 PM.416] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [12/25/2023 11:39:17 PM.416] LSPD First Response: [INFO] Paleto Bay Sheriff Station [12/25/2023 11:39:17 PM.416] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [12/25/2023 11:39:17 PM.416] LSPD First Response: [INFO] Beaver Bush Ranger Station [12/25/2023 11:39:17 PM.416] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [12/25/2023 11:39:17 PM.416] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [12/25/2023 11:39:17 PM.416] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [12/25/2023 11:39:17 PM.416] LSPD First Response: [INFO] Bolingbroke Penitentiary [12/25/2023 11:39:17 PM.416] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [12/25/2023 11:39:17 PM.428] LSPD First Response: [TRACE] Auto started component Debug #1 [12/25/2023 11:39:17 PM.429] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [12/25/2023 11:39:17 PM.429] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [12/25/2023 11:39:17 PM.430] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [12/25/2023 11:39:17 PM.430] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [12/25/2023 11:39:17 PM.430] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [12/25/2023 11:39:17 PM.431] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [12/25/2023 11:39:17 PM.431] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [12/25/2023 11:39:17 PM.433] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [12/25/2023 11:39:17 PM.434] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [12/25/2023 11:39:17 PM.435] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [12/25/2023 11:39:17 PM.436] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [12/25/2023 11:39:17 PM.436] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [12/25/2023 11:39:17 PM.438] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [12/25/2023 11:39:17 PM.524] LSPD First Response: [TRACE] Preloading node data [12/25/2023 11:39:17 PM.905] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [12/25/2023 11:39:17 PM.906] LSPD First Response: [TRACE] Checking for updates... [12/25/2023 11:39:17 PM.913] LSPD First Response: [TRACE] Terminal server version: 0.2 [12/25/2023 11:39:17 PM.913] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 82986d4f-2422-4358-8f51-a59c676038a6. Enhanced features available. [12/25/2023 11:39:17 PM.942] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [12/25/2023 11:39:17 PM.944] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [12/25/2023 11:39:17 PM.944] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [12/25/2023 11:39:18 PM.174] LSPD First Response: [TRACE] This version seems up to date. [12/25/2023 11:39:18 PM.174] LSPD First Response: [TRACE] This version: 0.4.8748.23994, Version available on server: 0.4.8748.23994 [12/25/2023 11:39:19 PM.690] LSPD First Response: [TRACE] Building pathfinding data. Island: False [12/25/2023 11:39:23 PM.709] LSPD First Response: [TRACE] Done preloading node data [12/25/2023 11:39:23 PM.710] LSPD First Response: [TRACE] Preloading node data [12/25/2023 11:39:23 PM.710] LSPD First Response: [TRACE] Done preloading node data [12/25/2023 11:39:23 PM.710] LSPD First Response: [TRACE] SwitchToCharacter: Tyler Gunther [12/25/2023 11:39:26 PM.238] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [12/25/2023 11:39:26 PM.250] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [12/25/2023 11:39:26 PM.251] LSPD First Response: [TRACE] Disabling ambient game police chases [12/25/2023 11:39:26 PM.261] LSPD First Response: [TRACE] Disabled ambient game police chases [12/25/2023 11:39:26 PM.262] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [12/25/2023 11:39:26 PM.265] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [12/25/2023 11:39:26 PM.271] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [12/25/2023 11:39:26 PM.271] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [12/25/2023 11:39:27 PM.289] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [12/25/2023 11:39:27 PM.289] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [12/25/2023 11:39:27 PM.354] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [12/25/2023 11:39:27 PM.355] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [12/25/2023 11:39:27 PM.355] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [12/25/2023 11:39:27 PM.356] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [12/25/2023 11:39:27 PM.357] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [12/25/2023 11:39:27 PM.357] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [12/25/2023 11:39:27 PM.363] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [12/25/2023 11:39:27 PM.371] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [12/25/2023 11:39:27 PM.372] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [12/25/2023 11:39:27 PM.372] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [12/25/2023 11:39:27 PM.373] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [12/25/2023 11:39:27 PM.402] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [12/25/2023 11:39:27 PM.407] LSPD First Response: [TRACE] Thread Marker #5 initialized [12/25/2023 11:39:27 PM.408] LSPD First Response: [TRACE] Thread Debug #1 initialized [12/25/2023 11:39:27 PM.413] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [12/25/2023 11:39:27 PM.414] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [12/25/2023 11:39:27 PM.434] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [12/25/2023 11:39:27 PM.441] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [12/25/2023 11:39:27 PM.445] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [12/25/2023 11:39:28 PM.827] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character [12/25/2023 11:39:29 PM.487] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [12/25/2023 11:39:29 PM.490] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice (lssd) [12/25/2023 11:39:29 PM.593] LSPD First Response: [TRACE] Jason Mart (S_M_Y_SHERIFF_01) was set as a cop [12/25/2023 11:39:29 PM.603] LSPD First Response: [TRACE] Starting player switch [12/25/2023 11:39:32 PM.441] LSPD First Response: [TRACE] Player switch done [12/25/2023 11:39:32 PM.634] LSPD First Response: [TRACE] No agency found for LocalSWAT in LosSantosCounty in CHIL using SpawnsAmbiently [12/25/2023 11:39:32 PM.636] LSPD First Response: [TRACE] No agency found for LocalSWAT in LosSantosCounty in CHIL using SpawnsAmbiently [12/25/2023 11:39:32 PM.636] LSPD First Response: [WARN] GetBackupTemplate: Bad position X:119.3528 Y:644.2767 Z:208.2072 [12/25/2023 11:39:32 PM.636] LSPD First Response: [TRACE] TrySpawn: Failed to find loadout data [12/25/2023 11:39:42 PM.643] LSPD First Response: [TRACE] Preloading SHERIFF [12/25/2023 11:39:42 PM.644] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [12/25/2023 11:39:42 PM.654] LSPD First Response: [TRACE] Preloading SHERIFF [12/25/2023 11:39:42 PM.655] LSPD First Response: [TRACE] Created sheriff at X:275.7772 Y:614.9122 Z:155.2242 [12/25/2023 11:39:42 PM.676] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [12/25/2023 11:39:42 PM.677] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:39:42 PM.678] LSPD First Response: [TRACE] Alexandre Ching (S_M_Y_SHERIFF_01) was set as a cop [12/25/2023 11:39:42 PM.702] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [12/25/2023 11:39:47 PM.227] LSPD First Response: [TRACE] New cop added without cop data! [12/25/2023 11:39:47 PM.228] LSPD First Response: [TRACE] Fabian Svorono (S_M_Y_SWAT_01) was set as a cop [12/25/2023 11:39:47 PM.658] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:39:47 PM.658] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:39:47 PM.995] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:39:47 PM.996] LSPD First Response: [TRACE] Created policeb at X:280.4431 Y:638.9861 Z:158.0628 [12/25/2023 11:39:48 PM.015] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:39:48 PM.016] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:39:48 PM.017] LSPD First Response: [TRACE] Matthias Werek (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:39:48 PM.042] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:41:46 PM.322] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #9 Content Manager [12/25/2023 11:41:46 PM.322] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #9) [12/25/2023 11:41:47 PM.634] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:41:47 PM.637] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/25/2023 11:41:47 PM.651] LSPD First Response: [TRACE] Andrew McDougle (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:41:47 PM.653] LSPD First Response: [TRACE] Assigned ped to PoliceStation #1 (Ambient) [12/25/2023 11:41:47 PM.657] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:41:47 PM.660] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/25/2023 11:41:47 PM.664] LSPD First Response: [TRACE] Jason Morris (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:41:47 PM.664] LSPD First Response: [TRACE] Assigned ped to PoliceStation #1 (Ambient) [12/25/2023 11:41:47 PM.665] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:41:47 PM.667] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/25/2023 11:41:47 PM.669] LSPD First Response: [TRACE] Carlos Rolando (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:41:47 PM.669] LSPD First Response: [TRACE] Assigned ped to PoliceStation #1 (Ambient) [12/25/2023 11:41:53 PM.667] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:41:53 PM.667] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:41:53 PM.688] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:41:53 PM.689] LSPD First Response: [TRACE] Created policeb at X:725.1103 Y:-107.0759 Z:54.2819 [12/25/2023 11:41:53 PM.710] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:41:53 PM.712] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:41:53 PM.713] LSPD First Response: [TRACE] Bruno Joshua (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:41:53 PM.736] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:41:55 PM.705] LSPD First Response: [TRACE] New cop added without cop data! [12/25/2023 11:41:55 PM.706] LSPD First Response: [TRACE] Will Peavey (S_M_Y_SWAT_01) was set as a cop [12/25/2023 11:41:59 PM.755] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:41:59 PM.755] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:41:59 PM.781] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:41:59 PM.783] LSPD First Response: [TRACE] Created policeb at X:748.0045 Y:-66.75552 Z:58.15519 [12/25/2023 11:41:59 PM.807] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:41:59 PM.810] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:41:59 PM.811] LSPD First Response: [TRACE] Frank Horrigan (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:41:59 PM.836] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:42:00 PM.903] LSPD First Response: [TRACE] Andrew McDougle killed by Tyler Gunther [12/25/2023 11:42:00 PM.914] LSPD First Response: [TRACE] Andrew McDougle (MP_M_FREEMODE_01) was damaged. [12/25/2023 11:42:00 PM.970] LSPD First Response: [TRACE] Jason Morris (MP_M_FREEMODE_01) entered combat with target: Tyler Gunther (MP_M_FREEMODE_01) [12/25/2023 11:42:00 PM.971] LSPD First Response: [TRACE] Carlos Rolando (MP_M_FREEMODE_01) entered combat with target: Tyler Gunther (MP_M_FREEMODE_01) [12/25/2023 11:42:02 PM.855] LSPD First Response: [TRACE] Cop attempted to shoot player [12/25/2023 11:42:02 PM.948] LSPD First Response: [TRACE] Cop attempted to shoot player [12/25/2023 11:42:02 PM.994] LSPD First Response: [TRACE] Cop attempted to shoot player [12/25/2023 11:42:03 PM.229] LSPD First Response: [TRACE] Cop attempted to shoot player [12/25/2023 11:42:03 PM.591] LSPD First Response: [TRACE] Cop attempted to shoot player [12/25/2023 11:42:05 PM.844] LSPD First Response: [TRACE] Cop attempted to shoot player [12/25/2023 11:42:05 PM.924] LSPD First Response: [TRACE] Cop attempted to shoot player [12/25/2023 11:42:06 PM.818] LSPD First Response: [TRACE] Cop attempted to shoot player [12/25/2023 11:42:07 PM.086] LSPD First Response: [TRACE] Jason Morris (MP_M_FREEMODE_01) was damaged. [12/25/2023 11:42:08 PM.020] LSPD First Response: [TRACE] Cop attempted to shoot player [12/25/2023 11:42:09 PM.172] LSPD First Response: [TRACE] Carlos Rolando (MP_M_FREEMODE_01) was damaged. [12/25/2023 11:42:10 PM.732] LSPD First Response: [TRACE] Carlos Rolando killed by Tyler Gunther [12/25/2023 11:42:10 PM.733] LSPD First Response: [TRACE] Carlos Rolando (MP_M_FREEMODE_01) was damaged. [12/25/2023 11:42:10 PM.733] LSPD First Response: [TRACE] Carlos Rolando (MP_M_FREEMODE_01) left combat. [12/25/2023 11:42:14 PM.119] LSPD First Response: [TRACE] Cop attempted to shoot player [12/25/2023 11:42:16 PM.257] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:42:16 PM.257] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:42:16 PM.283] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:42:16 PM.283] LSPD First Response: [TRACE] Created policeb at X:852.058 Y:140.4943 Z:73.1596 [12/25/2023 11:42:16 PM.306] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:42:16 PM.307] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:42:16 PM.309] LSPD First Response: [TRACE] Conan Cohran (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:42:16 PM.333] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:42:17 PM.879] LSPD First Response: [TRACE] Jason Morris killed by Tyler Gunther [12/25/2023 11:42:17 PM.880] LSPD First Response: [TRACE] Jason Morris (MP_M_FREEMODE_01) was damaged. [12/25/2023 11:42:17 PM.880] LSPD First Response: [TRACE] Jason Morris (MP_M_FREEMODE_01) left combat. [12/25/2023 11:42:21 PM.278] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:42:21 PM.278] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:42:21 PM.304] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:42:21 PM.305] LSPD First Response: [TRACE] Created police at X:432.44 Y:-142.1016 Z:64.75829 [12/25/2023 11:42:21 PM.330] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:42:21 PM.333] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:42:21 PM.335] LSPD First Response: [TRACE] Ithi Coopz (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:42:21 PM.357] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:42:21 PM.360] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:42:21 PM.363] LSPD First Response: [TRACE] Jim Doyle (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:42:21 PM.389] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/25/2023 11:42:21 PM.634] LSPD First Response: [TRACE] Tim Mason (PLAYER_ZERO) was damaged. [12/25/2023 11:42:22 PM.140] LSPD First Response: [TRACE] Tim Mason (PLAYER_ZERO) was damaged. [12/25/2023 11:42:24 PM.187] LSPD First Response: [TRACE] Tim Mason (PLAYER_ZERO) was damaged. [12/25/2023 11:42:25 PM.194] LSPD First Response: [TRACE] Tim Mason (PLAYER_ZERO) was damaged. [12/25/2023 11:42:46 PM.338] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:42:46 PM.338] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:42:46 PM.360] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:42:46 PM.360] LSPD First Response: [TRACE] Created policeb at X:668.9614 Y:-163.8189 Z:48.77813 [12/25/2023 11:42:46 PM.382] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:42:46 PM.383] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:42:46 PM.385] LSPD First Response: [TRACE] Alexander Sparrow (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:42:46 PM.407] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:42:57 PM.877] LSPD First Response: [TRACE] Tim Mason killed by Tyler Gunther [12/25/2023 11:42:57 PM.877] LSPD First Response: [TRACE] Tim Mason (PLAYER_ZERO) was damaged. [12/25/2023 11:43:00 PM.256] LSPD First Response: [TRACE] Preloading SHERIFF [12/25/2023 11:43:00 PM.256] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [12/25/2023 11:43:00 PM.279] LSPD First Response: [TRACE] Preloading SHERIFF [12/25/2023 11:43:00 PM.280] LSPD First Response: [TRACE] Created sheriff at X:732.3497 Y:55.42265 Z:84.01456 [12/25/2023 11:43:00 PM.303] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [12/25/2023 11:43:00 PM.305] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:43:00 PM.306] LSPD First Response: [TRACE] Austin Carter (S_M_Y_SHERIFF_01) was set as a cop [12/25/2023 11:43:00 PM.328] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [12/25/2023 11:43:00 PM.329] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:43:00 PM.331] LSPD First Response: [TRACE] Alec Houston (S_M_Y_SHERIFF_01) was set as a cop [12/25/2023 11:43:00 PM.353] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [12/25/2023 11:43:18 PM.920] LSPD First Response: [TRACE] Started new menu thread MenuBase #10 [12/25/2023 11:43:18 PM.923] LSPD First Response: [TRACE] Started new menu thread MenuBase #11 [12/25/2023 11:43:18 PM.954] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:43:18 PM.954] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:43:18 PM.954] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [12/25/2023 11:43:18 PM.968] LSPD First Response: [TRACE] Started new menu thread MenuBase #12 [12/25/2023 11:43:19 PM.686] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:43:19 PM.687] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:43:19 PM.704] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:43:19 PM.705] LSPD First Response: [TRACE] Created police at X:663.7345 Y:-1010.225 Z:36.49254 [12/25/2023 11:43:19 PM.725] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:43:19 PM.727] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:43:19 PM.729] LSPD First Response: [TRACE] Frank Small (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:43:19 PM.747] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:43:19 PM.749] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:43:19 PM.752] LSPD First Response: [TRACE] Justin Reif (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:43:19 PM.773] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/25/2023 11:43:23 PM.405] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:43:23 PM.405] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:43:23 PM.405] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [12/25/2023 11:43:23 PM.422] LSPD First Response: [TRACE] Setting player to sahp from last agency [12/25/2023 11:43:23 PM.440] LSPD First Response: [TRACE] Set last player walk style back: Gangster [12/25/2023 11:43:23 PM.448] LSPD First Response: [TRACE] Player went on duty. [12/25/2023 11:43:23 PM.462] LSPD First Response: Folder is E:\GTAV\plugins\lspdfr [12/25/2023 11:43:24 PM.548] LSPD First Response: 686Callouts, Version=1.8.0.0, Culture=neutral, PublicKeyToken=null [12/25/2023 11:43:24 PM.658] LSPD First Response: AutoPatrol, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null [12/25/2023 11:43:24 PM.672] LSPD First Response: CalloutInterface, Version=1.4.1.3, Culture=neutral, PublicKeyToken=null [12/25/2023 11:43:24 PM.713] LSPD First Response: KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null [12/25/2023 11:43:24 PM.727] LSPD First Response: StopThePed, Version=4.9.5.1, Culture=neutral, PublicKeyToken=null [12/25/2023 11:43:24 PM.755] LSPD First Response: SuperCallouts, Version=3.9.4.0, Culture=neutral, PublicKeyToken=null [12/25/2023 11:43:24 PM.758] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null [12/25/2023 11:43:24 PM.764] LSPD First Response: Creating plugin: _686_Callouts.Main [12/25/2023 11:43:24 PM.840] LSPD First Response: Creating plugin: AutoPatrol.Main [12/25/2023 11:43:24 PM.840] LSPD First Response: Creating plugin: CalloutInterface.Main [12/25/2023 11:43:24 PM.840] LSPD First Response: Creating plugin: KucheraCallouts.Main [12/25/2023 11:43:24 PM.840] LSPD First Response: Creating plugin: ‭‎‮‍​‪‏‫‬‬‍‫​‪‍‍‭‎‪‪‭‮ [12/25/2023 11:43:24 PM.913] LSPD First Response: Creating plugin: SuperCallouts.Main [12/25/2023 11:43:24 PM.913] LSPD First Response: Creating plugin: ‮​‫‪‪‎‬‏‭‏‪​‪‌‭‬‏​‭‏‫‎‮ [12/25/2023 11:43:24 PM.981] LSPD First Response: [686 Callouts] Version 1.8.0.0 by Charlie686 has been initialised. [12/25/2023 11:43:24 PM.981] LSPD First Response: [686 Callouts] 686 Callouts will be loaded when on duty. [12/25/2023 11:43:24 PM.990] LSPD First Response: [AutoPatrol] Reading INI [12/25/2023 11:43:25 PM.043] LSPD First Response: [AutoPatrol] AutoPatrol v1.2.0 has been initialized. [12/25/2023 11:43:25 PM.044] LSPD First Response: Plugin Kuchera Callouts 2.0.2.1 by againstallodds has been initialised. [12/25/2023 11:43:26 PM.344] [LOG]: You are on the most updated build of Kuchera Callouts and do not need to update. [12/25/2023 11:43:26 PM.376] LSPD First Response: Plugin StopThePed v4.9.5.1 has been initialized. [12/25/2023 11:43:26 PM.376] LSPD First Response: Go on duty to fully load StopThePed [12/25/2023 11:43:26 PM.435] SuperCallouts: Loading config. [12/25/2023 11:43:26 PM.455] SuperCallouts: Config loaded. [12/25/2023 11:43:26 PM.455] SuperCallouts: SuperCallouts by SuperPyroManiac loaded! Go on duty to enable it! [12/25/2023 11:43:26 PM.455] SuperCallouts: ====================================================== [12/25/2023 11:43:26 PM.455] SuperCallouts: Dependencies Found: [12/25/2023 11:43:26 PM.455] SuperCallouts: PyroCommon, Version: 1.1.0.0 [12/25/2023 11:43:26 PM.455] SuperCallouts: RageNativeUI, Version: 1.9.2.0 [12/25/2023 11:43:26 PM.455] SuperCallouts: CalloutInterfaceAPI, Version: 1.0.3.0 [12/25/2023 11:43:26 PM.455] SuperCallouts: ====================================================== [12/25/2023 11:43:26 PM.460] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized. [12/25/2023 11:43:26 PM.460] LSPD First Response: Go on duty to fully load UltimateBackup [12/25/2023 11:43:26 PM.460] LSPD First Response: We have 3 callouts registered [12/25/2023 11:43:26 PM.461] LSPD First Response: CalloutManager initialized [12/25/2023 11:43:26 PM.462] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [12/25/2023 11:43:26 PM.475] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [12/25/2023 11:43:26 PM.476] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [12/25/2023 11:43:26 PM.490] LSPD First Response: [INFO] Model preloading enabled [12/25/2023 11:43:26 PM.490] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:43:26 PM.491] LSPD First Response: [TRACE] Preloading POLICE2 [12/25/2023 11:43:26 PM.491] LSPD First Response: [TRACE] Preloading POLICE3 [12/25/2023 11:43:26 PM.491] LSPD First Response: [TRACE] Preloading POLICET [12/25/2023 11:43:26 PM.491] LSPD First Response: [TRACE] Preloading SHERIFF2 [12/25/2023 11:43:26 PM.491] LSPD First Response: [TRACE] Preloading SHERIFF [12/25/2023 11:43:26 PM.491] LSPD First Response: [TRACE] Preloading POLICE4 [12/25/2023 11:43:26 PM.491] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:43:26 PM.491] LSPD First Response: [TRACE] Preloading FBI2 [12/25/2023 11:43:26 PM.492] LSPD First Response: [TRACE] Preloading POLICEOLD1 [12/25/2023 11:43:26 PM.492] LSPD First Response: [TRACE] Preloading POLICEOLD2 [12/25/2023 11:43:26 PM.492] LSPD First Response: [TRACE] Preloading BUZZARD [12/25/2023 11:43:26 PM.492] LSPD First Response: [TRACE] Preloading POLMAV [12/25/2023 11:43:26 PM.492] LSPD First Response: [TRACE] Preloading FROGGER2 [12/25/2023 11:43:26 PM.492] LSPD First Response: [TRACE] Preloading AMBULANCE [12/25/2023 11:43:26 PM.492] LSPD First Response: [TRACE] Preloading FIRETRUK [12/25/2023 11:43:26 PM.493] LSPD First Response: [TRACE] Preloading asset 1B06D571 [12/25/2023 11:43:26 PM.493] LSPD First Response: [TRACE] Preloading asset 1D073A89 [12/25/2023 11:43:26 PM.493] LSPD First Response: [TRACE] Preloading asset 60EC506 [12/25/2023 11:43:26 PM.493] LSPD First Response: [TRACE] Preloading asset 678B81B1 [12/25/2023 11:43:26 PM.493] LSPD First Response: [TRACE] Preloading asset 3656C8C1 [12/25/2023 11:43:26 PM.493] LSPD First Response: [TRACE] Preloading asset 83BF0278 [12/25/2023 11:43:26 PM.505] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [12/25/2023 11:43:26 PM.506] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [12/25/2023 11:43:26 PM.508] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [12/25/2023 11:43:26 PM.509] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [12/25/2023 11:43:26 PM.519] LSPD First Response: Deserialized Garry Vogerton [12/25/2023 11:43:26 PM.520] LSPD First Response: Deserialized Colette Berkman [12/25/2023 11:43:26 PM.521] LSPD First Response: Deserialized Felipe Lopez [12/25/2023 11:43:26 PM.521] LSPD First Response: Deserialized Cato Speed [12/25/2023 11:43:26 PM.522] LSPD First Response: Deserialized Eleanor Disdier [12/25/2023 11:43:26 PM.530] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [12/25/2023 11:43:26 PM.530] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [12/25/2023 11:43:26 PM.531] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [12/25/2023 11:43:26 PM.531] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [12/25/2023 11:43:26 PM.540] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [12/25/2023 11:43:26 PM.541] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [12/25/2023 11:43:26 PM.542] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [12/25/2023 11:43:26 PM.546] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [12/25/2023 11:43:26 PM.546] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [12/25/2023 11:43:26 PM.547] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [12/25/2023 11:43:26 PM.553] LSPD First Response: [686 Callouts] Loading your 686 Callouts! [12/25/2023 11:43:26 PM.584] LSPD First Response: Deserialized Kristian Razum [12/25/2023 11:43:26 PM.786] LSPD First Response: [686 Callouts] User is on the latest build. [12/25/2023 11:43:26 PM.826] LSPD First Response: [686 Callouts] Running Plugin Handler. [12/25/2023 11:43:26 PM.826] LSPD First Response: [686 Callouts] Is Stop The Ped Running? True. [12/25/2023 11:43:26 PM.826] LSPD First Response: [686 Callouts] Is Callout Interface Running? True. [12/25/2023 11:43:26 PM.830] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleOnSidewalk [12/25/2023 11:43:26 PM.830] LSPD First Response: Registering callout _686_Callouts.Callouts.DisorientatedIndividual [12/25/2023 11:43:26 PM.830] LSPD First Response: Registering callout _686_Callouts.Callouts.LargeVehiclePursuit [12/25/2023 11:43:26 PM.830] LSPD First Response: Registering callout _686_Callouts.Callouts.OffensiveWeapon [12/25/2023 11:43:26 PM.830] LSPD First Response: Registering callout _686_Callouts.Callouts.Photography [12/25/2023 11:43:26 PM.830] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenBike [12/25/2023 11:43:26 PM.830] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenItem [12/25/2023 11:43:26 PM.830] LSPD First Response: Registering callout _686_Callouts.Callouts.SuspectedStalker [12/25/2023 11:43:26 PM.830] LSPD First Response: Registering callout _686_Callouts.Callouts.FareDodger [12/25/2023 11:43:26 PM.830] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleFire [12/25/2023 11:43:26 PM.830] LSPD First Response: Registering callout _686_Callouts.Callouts.Kidnapping [12/25/2023 11:43:26 PM.830] LSPD First Response: Registering callout _686_Callouts.Callouts.Solicitation [12/25/2023 11:43:26 PM.830] LSPD First Response: Registering callout _686_Callouts.Callouts.SubwayDisturbance [12/25/2023 11:43:26 PM.830] LSPD First Response: Registering callout _686_Callouts.Callouts.CarBomb [12/25/2023 11:43:26 PM.830] LSPD First Response: Registering callout _686_Callouts.Callouts.Protest [12/25/2023 11:43:26 PM.832] LSPD First Response: [686 Callouts] Locating stats: plugins/LSPDFR/686Callouts/stats.xml. [12/25/2023 11:43:26 PM.893] LSPD First Response: [686 Callouts] Charlie686 is a little nosy and would like to see your statistics... [12/25/2023 11:43:26 PM.893] LSPD First Response: [686 Callouts] Arrests: 0 [12/25/2023 11:43:26 PM.893] LSPD First Response: [686 Callouts] Calls: 2 [12/25/2023 11:43:26 PM.893] LSPD First Response: [686 Callouts] Suspect Deaths: 1 [12/25/2023 11:43:26 PM.893] LSPD First Response: [686 Callouts] Fights: 1 [12/25/2023 11:43:26 PM.894] LSPD First Response: [686 Callouts] Pursuits: 0 [12/25/2023 11:43:26 PM.897] LSPD First Response: [686 Callouts] Initialising 686 Callouts logging file. [12/25/2023 11:43:26 PM.908] LSPD First Response: [686 Callouts] All done, have a fantastic patrol! [12/25/2023 11:43:26 PM.982] LSPD First Response: [AutoPatrol] Added driving style item to menu [12/25/2023 11:43:26 PM.990] LSPD First Response: [AutoPatrol] Added max speed item to menu [12/25/2023 11:43:26 PM.990] LSPD First Response: [AutoPatrol] Added speed measurement item to menu [12/25/2023 11:43:26 PM.990] LSPD First Response: [AutoPatrol] Added task item to menu [12/25/2023 11:43:26 PM.990] LSPD First Response: [AutoPatrol] Added confirm item to menu [12/25/2023 11:43:26 PM.990] LSPD First Response: [AutoPatrol] Added terminate item to menu [12/25/2023 11:43:26 PM.990] LSPD First Response: [AutoPatrol] Added settings menu item to menu [12/25/2023 11:43:26 PM.990] LSPD First Response: [AutoPatrol] Added driver spawn menu item to menu [12/25/2023 11:43:26 PM.991] LSPD First Response: [AutoPatrol] Refreshed menu [12/25/2023 11:43:26 PM.992] LSPD First Response: [AutoPatrol] Added menu to pool [12/25/2023 11:43:26 PM.994] LSPD First Response: [AutoPatrol] Added respect intersection item to menu [12/25/2023 11:43:26 PM.994] LSPD First Response: [AutoPatrol] Added siren control item to menu [12/25/2023 11:43:26 PM.994] LSPD First Response: [AutoPatrol] Added play siren item to menu [12/25/2023 11:43:27 PM.000] LSPD First Response: [AutoPatrol] Added minimum vehicles heavy intersection item to menu [12/25/2023 11:43:27 PM.000] LSPD First Response: [AutoPatrol] Added auto disable item to menu [12/25/2023 11:43:27 PM.014] LSPD First Response: [AutoPatrol] Added banner color item to menu [12/25/2023 11:43:27 PM.022] LSPD First Response: [AutoPatrol] Added ped models item to menu [12/25/2023 11:43:27 PM.022] LSPD First Response: [AutoPatrol] Added confirm driver item to menu [12/25/2023 11:43:27 PM.044] LSPD First Response: [AutoPatrol] Started main logic for menu [12/25/2023 11:43:27 PM.061] LSPD First Response: CalloutInterface dependency CalloutInterfaceAPI.dll is available (1.0.3.0). [12/25/2023 11:43:27 PM.061] LSPD First Response: CalloutInterface dependency IPT.Common.dll is available (1.4.4.0). [12/25/2023 11:43:27 PM.062] LSPD First Response: CalloutInterface dependency RAGENativeUI.dll is available (1.9.2.0). [12/25/2023 11:43:27 PM.187] LSPD First Response: CalloutInterface: [INFO] Loading CameraManager [12/25/2023 11:43:27 PM.229] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [12/25/2023 11:43:27 PM.230] LSPD First Response: IPT.Common: [INFO] ============================================================ [12/25/2023 11:43:27 PM.230] LSPD First Response: IPT.Common: [INFO] CalloutInterface Configuration [12/25/2023 11:43:27 PM.230] LSPD First Response: IPT.Common: [INFO] ============================================================ [12/25/2023 11:43:27 PM.230] LSPD First Response: IPT.Common: [INFO] CalloutMenuKey = F6 [12/25/2023 11:43:27 PM.230] LSPD First Response: IPT.Common: [INFO] ForceCalloutKey = LControlKey+F9 [12/25/2023 11:43:27 PM.231] LSPD First Response: IPT.Common: [INFO] ToggleTerminalKey = NumPad6 [12/25/2023 11:43:27 PM.231] LSPD First Response: IPT.Common: [INFO] ToggleALPRKey = None [12/25/2023 11:43:27 PM.231] LSPD First Response: IPT.Common: [INFO] HoldInterval = 300 [12/25/2023 11:43:27 PM.231] LSPD First Response: IPT.Common: [INFO] ForcedCalloutDelay = 1 [12/25/2023 11:43:27 PM.231] LSPD First Response: IPT.Common: [INFO] AutoTrafficStop = False [12/25/2023 11:43:27 PM.231] LSPD First Response: IPT.Common: [INFO] MDTEnabled = True [12/25/2023 11:43:27 PM.231] LSPD First Response: IPT.Common: [INFO] MDTToggledOn = False [12/25/2023 11:43:27 PM.231] LSPD First Response: IPT.Common: [INFO] MDTOnlyInVehicle = True [12/25/2023 11:43:27 PM.231] LSPD First Response: IPT.Common: [INFO] MDTAutoDisplayOnCallout = True [12/25/2023 11:43:27 PM.231] LSPD First Response: IPT.Common: [INFO] MDTTimeout = 10 [12/25/2023 11:43:27 PM.231] LSPD First Response: IPT.Common: [INFO] MDTCallsign = 1-LINCOLN-18 [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] MDTPosX = 1370 [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] MDTPosY = 690 [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] MDTScale = 85 [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] MDTVolume = 2 [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] MDTSoundOnAccept = 1 [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] MDTSoundOnDisplay = 8 [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] MDTSoundOnALPRHit = 4 [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] MDTShowDistance = True [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] PostalCodeEnabled = False [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] PostalCodeSet = ocrp [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] PostalCodePosX = 444 [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] PostalCodePosY = 948 [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] PostalCodeScale = 42 [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] PlateEnabled = False [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] PlateOnlyInVehicle = True [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] PlatePosX = 380 [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] PlatePosY = 905 [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] PlateScale = 75 [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] DebugEnabled = False [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] CameraLoadout = default [12/25/2023 11:43:27 PM.232] LSPD First Response: IPT.Common: [INFO] InvalidDocumentRate = 0.04 [12/25/2023 11:43:27 PM.233] LSPD First Response: IPT.Common: [INFO] InvalidLicenseRate = 0.03 [12/25/2023 11:43:27 PM.233] LSPD First Response: IPT.Common: [INFO] WantedRate = 0.01 [12/25/2023 11:43:27 PM.233] LSPD First Response: IPT.Common: [INFO] BlipEnabled = False [12/25/2023 11:43:27 PM.233] LSPD First Response: IPT.Common: [INFO] AutoBlip = False [12/25/2023 11:43:27 PM.233] LSPD First Response: IPT.Common: [INFO] NearbyVehicleCheck = 8 [12/25/2023 11:43:27 PM.233] LSPD First Response: IPT.Common: [INFO] ALPR = False [12/25/2023 11:43:27 PM.233] LSPD First Response: IPT.Common: [INFO] Incident = False [12/25/2023 11:43:27 PM.233] LSPD First Response: IPT.Common: [INFO] Peds = False [12/25/2023 11:43:27 PM.233] LSPD First Response: IPT.Common: [INFO] Vehicles = False [12/25/2023 11:43:27 PM.233] LSPD First Response: IPT.Common: [INFO] LogLevel = 0 [12/25/2023 11:43:27 PM.233] LSPD First Response: IPT.Common: [INFO] ============================================================ [12/25/2023 11:43:27 PM.269] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/default.png [12/25/2023 11:43:27 PM.270] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/pointing.png [12/25/2023 11:43:27 PM.287] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite1.png [12/25/2023 11:43:27 PM.289] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite2.png [12/25/2023 11:43:27 PM.291] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite3.png [12/25/2023 11:43:27 PM.293] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/NorthYankton.png [12/25/2023 11:43:27 PM.295] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlack.png [12/25/2023 11:43:27 PM.297] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlue.png [12/25/2023 11:43:27 PM.304] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/0.png [12/25/2023 11:43:27 PM.305] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/1.png [12/25/2023 11:43:27 PM.336] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/2.png [12/25/2023 11:43:27 PM.337] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/3.png [12/25/2023 11:43:27 PM.350] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/4.png [12/25/2023 11:43:27 PM.351] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/5.png [12/25/2023 11:43:27 PM.360] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/6.png [12/25/2023 11:43:27 PM.367] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/7.png [12/25/2023 11:43:27 PM.368] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/8.png [12/25/2023 11:43:27 PM.384] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/9.png [12/25/2023 11:43:27 PM.385] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/A.png [12/25/2023 11:43:27 PM.405] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/B.png [12/25/2023 11:43:27 PM.407] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/C.png [12/25/2023 11:43:27 PM.425] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/D.png [12/25/2023 11:43:27 PM.426] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/E.png [12/25/2023 11:43:27 PM.426] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/F.png [12/25/2023 11:43:27 PM.427] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/G.png [12/25/2023 11:43:27 PM.428] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/H.png [12/25/2023 11:43:27 PM.429] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/I.png [12/25/2023 11:43:27 PM.430] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/J.png [12/25/2023 11:43:27 PM.431] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/K.png [12/25/2023 11:43:27 PM.432] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/L.png [12/25/2023 11:43:27 PM.433] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/M.png [12/25/2023 11:43:27 PM.434] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/N.png [12/25/2023 11:43:27 PM.435] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/O.png [12/25/2023 11:43:27 PM.436] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/P.png [12/25/2023 11:43:27 PM.437] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Q.png [12/25/2023 11:43:27 PM.439] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/R.png [12/25/2023 11:43:27 PM.440] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/S.png [12/25/2023 11:43:27 PM.441] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/T.png [12/25/2023 11:43:27 PM.442] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/U.png [12/25/2023 11:43:27 PM.443] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/V.png [12/25/2023 11:43:27 PM.444] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/W.png [12/25/2023 11:43:27 PM.445] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/X.png [12/25/2023 11:43:27 PM.450] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Y.png [12/25/2023 11:43:27 PM.452] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Z.png [12/25/2023 11:43:27 PM.453] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/0.png [12/25/2023 11:43:27 PM.454] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/1.png [12/25/2023 11:43:27 PM.455] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/2.png [12/25/2023 11:43:27 PM.456] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/3.png [12/25/2023 11:43:27 PM.457] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/4.png [12/25/2023 11:43:27 PM.458] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/5.png [12/25/2023 11:43:27 PM.458] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/6.png [12/25/2023 11:43:27 PM.460] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/7.png [12/25/2023 11:43:27 PM.461] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/8.png [12/25/2023 11:43:27 PM.462] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/9.png [12/25/2023 11:43:27 PM.463] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/A.png [12/25/2023 11:43:27 PM.464] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/B.png [12/25/2023 11:43:27 PM.465] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/C.png [12/25/2023 11:43:27 PM.466] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/D.png [12/25/2023 11:43:27 PM.467] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/E.png [12/25/2023 11:43:27 PM.468] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/F.png [12/25/2023 11:43:27 PM.469] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/G.png [12/25/2023 11:43:27 PM.470] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/H.png [12/25/2023 11:43:27 PM.470] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/I.png [12/25/2023 11:43:27 PM.471] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/J.png [12/25/2023 11:43:27 PM.472] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/K.png [12/25/2023 11:43:27 PM.473] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/L.png [12/25/2023 11:43:27 PM.474] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/M.png [12/25/2023 11:43:27 PM.475] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/N.png [12/25/2023 11:43:27 PM.476] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/O.png [12/25/2023 11:43:27 PM.477] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/P.png [12/25/2023 11:43:27 PM.478] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Q.png [12/25/2023 11:43:27 PM.479] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/R.png [12/25/2023 11:43:27 PM.480] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/S.png [12/25/2023 11:43:27 PM.481] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/T.png [12/25/2023 11:43:27 PM.482] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/U.png [12/25/2023 11:43:27 PM.483] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/V.png [12/25/2023 11:43:27 PM.484] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/W.png [12/25/2023 11:43:27 PM.485] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/X.png [12/25/2023 11:43:27 PM.486] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Y.png [12/25/2023 11:43:27 PM.487] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Z.png [12/25/2023 11:43:27 PM.487] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/action.png [12/25/2023 11:43:27 PM.488] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/alpr.png [12/25/2023 11:43:27 PM.489] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/available.png [12/25/2023 11:43:27 PM.490] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/busy.png [12/25/2023 11:43:27 PM.491] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/empty.png [12/25/2023 11:43:27 PM.492] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/enroute.png [12/25/2023 11:43:27 PM.493] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/onscene.png [12/25/2023 11:43:27 PM.494] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/panic.png [12/25/2023 11:43:27 PM.495] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/pedcheck.png [12/25/2023 11:43:27 PM.496] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/platecheck.png [12/25/2023 11:43:27 PM.497] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/settings.png [12/25/2023 11:43:27 PM.498] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/action.png [12/25/2023 11:43:27 PM.499] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/alpr.png [12/25/2023 11:43:27 PM.500] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/available.png [12/25/2023 11:43:27 PM.501] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/busy.png [12/25/2023 11:43:27 PM.502] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/empty.png [12/25/2023 11:43:27 PM.503] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/enroute.png [12/25/2023 11:43:27 PM.504] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/onscene.png [12/25/2023 11:43:27 PM.505] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/panic.png [12/25/2023 11:43:27 PM.506] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/pedcheck.png [12/25/2023 11:43:27 PM.507] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/platecheck.png [12/25/2023 11:43:27 PM.507] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/settings.png [12/25/2023 11:43:27 PM.510] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/alpr.png [12/25/2023 11:43:27 PM.511] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/close_button.png [12/25/2023 11:43:27 PM.514] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/emergency.png [12/25/2023 11:43:27 PM.515] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/maximize_button.png [12/25/2023 11:43:27 PM.516] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/minimize_button.png [12/25/2023 11:43:27 PM.520] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/normal.png [12/25/2023 11:43:27 PM.522] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/widget.png [12/25/2023 11:43:27 PM.523] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_active.png [12/25/2023 11:43:27 PM.523] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_flash.png [12/25/2023 11:43:27 PM.524] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_inactive.png [12/25/2023 11:43:27 PM.525] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/active.png [12/25/2023 11:43:27 PM.526] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/inactive.png [12/25/2023 11:43:27 PM.526] LSPD First Response: RawCanvasUI [INFO] loaded 114 textures for canvas-bca860d8-9bbc-4af0-b418-894743e5589d [12/25/2023 11:43:27 PM.528] LSPD First Response: RawCanvasUI [DEBUG] loading stylesheet from E:\GTAV/plugins/LSPDFR/CalloutInterface/canvas.xml [12/25/2023 11:43:27 PM.547] LSPD First Response: RawCanvasUI [DEBUG] loaded 16 styles [12/25/2023 11:43:27 PM.559] LSPD First Response: RawCanvasUI [DEBUG] canvas updated bounds: resolution {Width=1920, Height=1080} scale: {Width=1, Height=1} bounds: {X=0,Y=0,Width=1920,Height=1080} [12/25/2023 11:43:27 PM.995] LSPD First Response: CalloutInterface: [INFO] Loaded 3 set(s) of postal codes [12/25/2023 11:43:27 PM.995] LSPD First Response: CalloutInterface: [INFO] ... ocrp containing 865 entries [12/25/2023 11:43:27 PM.995] LSPD First Response: CalloutInterface: [INFO] ... priest0802 containing 459 entries [12/25/2023 11:43:27 PM.995] LSPD First Response: CalloutInterface: [INFO] ... virus_city containing 1687 entries [12/25/2023 11:43:27 PM.999] LSPD First Response: CalloutInterface: [INFO] starting callout handler... [12/25/2023 11:43:28 PM.003] LSPD First Response: CalloutInterface: [INFO] ... LSPDFR: found 2 callouts (Optimized for CalloutInterface) [12/25/2023 11:43:28 PM.032] LSPD First Response: CalloutInterface: [INFO] ... 686Callouts: found 16 callouts (Optimized for CalloutInterface) [12/25/2023 11:43:28 PM.032] LSPD First Response: CalloutInterface: [INFO] ... CalloutInterface: found 2 callouts (Optimized for CalloutInterface) [12/25/2023 11:43:28 PM.032] LSPD First Response: CalloutInterface: [INFO] ... KucheraCallouts: found 51 callouts (Optimized for CalloutInterface) [12/25/2023 11:43:28 PM.032] LSPD First Response: CalloutInterface: [INFO] ... SuperCallouts: found 38 callouts (Optimized for CalloutInterface) [12/25/2023 11:43:28 PM.032] LSPD First Response: CalloutInterface: [INFO] ... found a total of 109 callout(s), of which 109 are silently spawnable [12/25/2023 11:43:28 PM.052] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [12/25/2023 11:43:28 PM.111] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [12/25/2023 11:43:28 PM.111] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [12/25/2023 11:43:28 PM.111] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [12/25/2023 11:43:28 PM.111] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [12/25/2023 11:43:28 PM.126] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [12/25/2023 11:43:28 PM.128] LSPD First Response: [TRACE] Thread Ambient #1 initialized [12/25/2023 11:43:28 PM.149] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [12/25/2023 11:43:28 PM.154] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [12/25/2023 11:43:28 PM.164] LSPD First Response: [TRACE] Has taken study survey: False [12/25/2023 11:43:28 PM.165] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [12/25/2023 11:43:28 PM.178] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [12/25/2023 11:43:28 PM.181] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [12/25/2023 11:43:28 PM.196] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [12/25/2023 11:43:28 PM.197] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [12/25/2023 11:43:28 PM.197] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [12/25/2023 11:43:28 PM.200] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [12/25/2023 11:43:28 PM.201] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [12/25/2023 11:43:28 PM.204] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [12/25/2023 11:43:28 PM.228] LSPD First Response: [AutoPatrol] Starting main fiber [12/25/2023 11:43:28 PM.272] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [12/25/2023 11:43:30 PM.073] LSPD First Response: CalloutInterface: [INFO] Registering callout: TestCalloutAlaska [12/25/2023 11:43:30 PM.073] LSPD First Response: Registering callout CalloutInterface.Callouts.TestCalloutAlaska [12/25/2023 11:43:30 PM.073] LSPD First Response: CalloutInterface: [INFO] Registering callout: DynamicTrafficStop [12/25/2023 11:43:30 PM.073] LSPD First Response: Registering callout CalloutInterface.Callouts.DynamicTrafficStop [12/25/2023 11:43:30 PM.075] LSPD First Response: CalloutInterface: [INFO] starting police unit handler [12/25/2023 11:43:30 PM.075] LSPD First Response: CalloutInterface: [INFO] The following units are ready for duty: [12/25/2023 11:43:30 PM.075] LSPD First Response: CalloutInterface: [INFO] 1-ADAM-12 LSPD [12/25/2023 11:43:30 PM.075] LSPD First Response: CalloutInterface: [INFO] 6-PAUL-11 LSPD [12/25/2023 11:43:30 PM.075] LSPD First Response: CalloutInterface: [INFO] 2-KING-10 LSSD [12/25/2023 11:43:30 PM.075] LSPD First Response: CalloutInterface: [INFO] 2-DAVID-5 LSSD [12/25/2023 11:43:30 PM.075] LSPD First Response: CalloutInterface: [INFO] ADAM-04 LSPD [12/25/2023 11:43:30 PM.075] LSPD First Response: CalloutInterface: [INFO] ADAM-05 LSPD [12/25/2023 11:43:30 PM.075] LSPD First Response: CalloutInterface: [INFO] ADAM-06 LSPD [12/25/2023 11:43:30 PM.075] LSPD First Response: CalloutInterface: [INFO] CHARLIE-04 LSPD [12/25/2023 11:43:30 PM.075] LSPD First Response: CalloutInterface: [INFO] OCEAN-01 LSPD [12/25/2023 11:43:30 PM.076] LSPD First Response: CalloutInterface: [INFO] QUEEN-02 LSPD [12/25/2023 11:43:30 PM.076] LSPD First Response: CalloutInterface: [INFO] VICTOR-13 LSPD [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.HighSpeedChase [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.DisorderlyConduct [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrafficAccident [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.SuspectWarrant [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.SuspiciousVehicle [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.UnknownTrouble [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.SilentAlarm [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.TransitAssistance [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.Solicitation [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.PoliceImpersonator [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.SecurityAssistance [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.Shoplifting [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.Shoplifting2 [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.BarFight [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.BackupRequired [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrailerChase [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.Roadkill [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.StolenBike [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.VehicleBOLO [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.DisabledVehicle [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.ObjectInRoad [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.AnimalInRoadWay [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrafficStopBackup [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.ActiveShooter [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrafficBreak [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.FireAssist [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.AbandonedVehicle [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.VehicleOnTrainTracks [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.VehicleInDitch [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrailerChaseSmall [12/25/2023 11:43:30 PM.078] LSPD First Response: Registering callout KucheraCallouts.Callouts.Footchase [12/25/2023 11:43:30 PM.079] LSPD First Response: Registering callout KucheraCallouts.Callouts.PersonWithWeapon [12/25/2023 11:43:30 PM.079] LSPD First Response: Registering callout KucheraCallouts.Callouts.AirAssist [12/25/2023 11:43:30 PM.079] LSPD First Response: Registering callout KucheraCallouts.Callouts.StreetFight [12/25/2023 11:43:30 PM.079] LSPD First Response: Registering callout KucheraCallouts.Callouts.OfficerDown [12/25/2023 11:43:30 PM.079] LSPD First Response: Registering callout KucheraCallouts.Callouts.PedestrianHit [12/25/2023 11:43:30 PM.079] LSPD First Response: Registering callout KucheraCallouts.Callouts.MutualAidChase [12/25/2023 11:43:30 PM.079] LSPD First Response: Registering callout KucheraCallouts.Callouts.Domestic [12/25/2023 11:43:30 PM.079] LSPD First Response: Registering callout KucheraCallouts.Callouts.StolenMoneyTruck [12/25/2023 11:43:30 PM.079] LSPD First Response: Registering callout KucheraCallouts.Callouts.GunStoreRobbery [12/25/2023 11:43:30 PM.079] LSPD First Response: Registering callout KucheraCallouts.Callouts.RoadRage [12/25/2023 11:43:30 PM.079] LSPD First Response: Registering callout KucheraCallouts.Callouts.RoadRage2 [12/25/2023 11:43:30 PM.079] LSPD First Response: Registering callout KucheraCallouts.Callouts.PetTrapped [12/25/2023 11:43:30 PM.079] LSPD First Response: Registering callout KucheraCallouts.Callouts.PCPOverdose [12/25/2023 11:43:30 PM.079] LSPD First Response: Registering callout KucheraCallouts.Callouts.ShootingChase [12/25/2023 11:43:30 PM.079] LSPD First Response: Registering callout KucheraCallouts.Callouts.DepartmentOperation [12/25/2023 11:43:30 PM.079] LSPD First Response: Registering callout KucheraCallouts.Callouts.EscapedFugitives [12/25/2023 11:43:30 PM.079] LSPD First Response: Registering callout KucheraCallouts.Callouts.Escort [12/25/2023 11:43:30 PM.079] LSPD First Response: Registering callout KucheraCallouts.Callouts.Escort2 [12/25/2023 11:43:30 PM.079] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrafficControl [12/25/2023 11:43:30 PM.264] LSPD First Response: StopThePed Localization Code Page: 1252 [12/25/2023 11:43:30 PM.265] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows) [12/25/2023 11:43:30 PM.282] SuperCallouts: Using UltimateBackup API. [12/25/2023 11:43:30 PM.284] LSPD First Response: Registering callout SuperCallouts.Callouts.HotPursuit [12/25/2023 11:43:30 PM.284] SuperCallouts: HotPursuit Enabled [12/25/2023 11:43:30 PM.284] LSPD First Response: Registering callout SuperCallouts.Callouts.Robbery [12/25/2023 11:43:30 PM.284] SuperCallouts: Robbery Enabled [12/25/2023 11:43:30 PM.284] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident [12/25/2023 11:43:30 PM.284] SuperCallouts: CarAccidents Enabled [12/25/2023 11:43:30 PM.285] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident2 [12/25/2023 11:43:30 PM.285] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident3 [12/25/2023 11:43:30 PM.285] LSPD First Response: Registering callout SuperCallouts.Callouts.AngryAnimal [12/25/2023 11:43:30 PM.285] SuperCallouts: AngryAnimals Enabled [12/25/2023 11:43:30 PM.285] LSPD First Response: Registering callout SuperCallouts.Callouts.Kidnapping [12/25/2023 11:43:30 PM.285] SuperCallouts: Kidnapping Enabled [12/25/2023 11:43:30 PM.285] LSPD First Response: Registering callout SuperCallouts.Callouts.TruckCrash [12/25/2023 11:43:30 PM.285] SuperCallouts: TruckCrash Enabled [12/25/2023 11:43:30 PM.285] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonTransport [12/25/2023 11:43:30 PM.285] SuperCallouts: PrisonTransport Enabled [12/25/2023 11:43:30 PM.285] LSPD First Response: Registering callout SuperCallouts.Callouts.HitRun [12/25/2023 11:43:30 PM.285] SuperCallouts: Hit and Run Enabled [12/25/2023 11:43:30 PM.285] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenCopVehicle [12/25/2023 11:43:30 PM.285] SuperCallouts: Stolen police vehicle Enabled [12/25/2023 11:43:30 PM.285] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenDumptruck [12/25/2023 11:43:30 PM.285] SuperCallouts: Stolen dump truck Enabled [12/25/2023 11:43:30 PM.285] LSPD First Response: Registering callout SuperCallouts.Callouts.AmbulanceEscort [12/25/2023 11:43:30 PM.285] SuperCallouts: AmbulanceEscort Enabled [12/25/2023 11:43:30 PM.285] LSPD First Response: Registering callout SuperCallouts.Callouts.Aliens [12/25/2023 11:43:30 PM.285] SuperCallouts: Aliens Enabled [12/25/2023 11:43:30 PM.285] LSPD First Response: Registering callout SuperCallouts.Callouts.OpenCarry [12/25/2023 11:43:30 PM.285] SuperCallouts: Open Carry Enabled [12/25/2023 11:43:30 PM.285] LSPD First Response: Registering callout SuperCallouts.Callouts.Fire [12/25/2023 11:43:30 PM.285] SuperCallouts: Fire Enabled [12/25/2023 11:43:30 PM.285] LSPD First Response: Registering callout SuperCallouts.Callouts.OfficerShootout [12/25/2023 11:43:30 PM.285] SuperCallouts: OfficerShootout Enabled [12/25/2023 11:43:30 PM.285] LSPD First Response: Registering callout SuperCallouts.Callouts.WeirdCar [12/25/2023 11:43:30 PM.285] SuperCallouts: Suspicious Enabled [12/25/2023 11:43:30 PM.285] LSPD First Response: Registering callout SuperCallouts.Callouts.Manhunt [12/25/2023 11:43:30 PM.286] SuperCallouts: Manhunt Enabled [12/25/2023 11:43:30 PM.286] LSPD First Response: Registering callout SuperCallouts.Callouts.Impersonator [12/25/2023 11:43:30 PM.286] SuperCallouts: Impersonator Enabled [12/25/2023 11:43:30 PM.286] LSPD First Response: Registering callout SuperCallouts.Callouts.ToiletPaperBandit [12/25/2023 11:43:30 PM.286] SuperCallouts: ToiletPaperBandit Enabled [12/25/2023 11:43:30 PM.286] LSPD First Response: Registering callout SuperCallouts.Callouts.BlockingTraffic [12/25/2023 11:43:30 PM.286] SuperCallouts: Blocking Traffic Enabled [12/25/2023 11:43:30 PM.286] LSPD First Response: Registering callout SuperCallouts.Callouts.IllegalParking [12/25/2023 11:43:30 PM.286] SuperCallouts: Illegal Parking Enabled [12/25/2023 11:43:30 PM.286] LSPD First Response: Registering callout SuperCallouts.Callouts.KnifeAttack [12/25/2023 11:43:30 PM.286] SuperCallouts: Knife Attack Enabled [12/25/2023 11:43:30 PM.286] LSPD First Response: Registering callout SuperCallouts.Callouts.DeadBody [12/25/2023 11:43:30 PM.286] SuperCallouts: Dead Body Enabled [12/25/2023 11:43:30 PM.286] LSPD First Response: Registering callout SuperCallouts.Callouts.FakeCall [12/25/2023 11:43:30 PM.286] SuperCallouts: FakeCall Enabled [12/25/2023 11:43:30 PM.286] LSPD First Response: Registering callout SuperCallouts.Callouts.Trespassing [12/25/2023 11:43:30 PM.286] SuperCallouts: Trespassing Enabled [12/25/2023 11:43:30 PM.286] LSPD First Response: Registering callout SuperCallouts.Callouts.Vandalizing [12/25/2023 11:43:30 PM.286] SuperCallouts: Vandalizing Enabled [12/25/2023 11:43:30 PM.286] LSPD First Response: Registering callout SuperCallouts.Callouts.InjuredCop [12/25/2023 11:43:30 PM.286] SuperCallouts: InjuredCop Enabled [12/25/2023 11:43:30 PM.286] LSPD First Response: Registering callout SuperCallouts.Callouts.IndecentExposure [12/25/2023 11:43:30 PM.286] SuperCallouts: IndecentExposure Enabled [12/25/2023 11:43:30 PM.286] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonBreak [12/25/2023 11:43:30 PM.286] SuperCallouts: PrisonBreak Enabled [12/25/2023 11:43:30 PM.286] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia1 [12/25/2023 11:43:30 PM.286] SuperCallouts: Mafia1 Enabled [12/25/2023 11:43:30 PM.286] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia2 [12/25/2023 11:43:30 PM.287] SuperCallouts: Mafia2 Enabled [12/25/2023 11:43:30 PM.287] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia3 [12/25/2023 11:43:30 PM.287] SuperCallouts: Mafia3 Enabled [12/25/2023 11:43:30 PM.287] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia4 [12/25/2023 11:43:30 PM.287] SuperCallouts: Mafia4 Enabled [12/25/2023 11:43:30 PM.287] LSPD First Response: Registering callout SuperCallouts.Callouts.LostGang [12/25/2023 11:43:30 PM.287] SuperCallouts: LostMC Enabled [12/25/2023 11:43:30 PM.287] LSPD First Response: Registering callout SuperCallouts.Callouts.Lsgtf [12/25/2023 11:43:30 PM.287] SuperCallouts: LSGTF Enabled [12/25/2023 11:43:30 PM.390] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [12/25/2023 11:43:30 PM.393] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [12/25/2023 11:43:30 PM.403] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [12/25/2023 11:43:35 PM.595] SuperCallouts: Version is up to date! [12/25/2023 11:43:40 PM.109] LSPD First Response: [TRACE] Set last player walk style back: Gangster [12/25/2023 11:43:42 PM.141] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_02 [12/25/2023 11:43:42 PM.156] LSPD First Response: [TRACE] Set last player walk style back: Gangster [12/25/2023 11:43:42 PM.254] LSPD First Response: [TRACE] Player statistics saved after going off duty. [12/25/2023 11:43:42 PM.255] LSPD First Response: [TRACE] Asked thread Ambient #1 to abort: LSPDFR going off duty [12/25/2023 11:43:42 PM.257] LSPD First Response: [TRACE] Released 0 entities from Ambient #1 Content Manager [12/25/2023 11:43:42 PM.257] LSPD First Response: [TRACE] Instance cleaned (Ambient #1) [12/25/2023 11:43:42 PM.258] LSPD First Response: [TRACE] Asked thread ArrestManager #1 to abort: LSPDFR going off duty [12/25/2023 11:43:42 PM.258] LSPD First Response: [TRACE] Released 0 entities from ArrestManager #1 Content Manager [12/25/2023 11:43:42 PM.258] LSPD First Response: [TRACE] Instance cleaned (ArrestManager #1) [12/25/2023 11:43:42 PM.258] LSPD First Response: [TRACE] Asked thread SuspectTransportManager #1 to abort: LSPDFR going off duty [12/25/2023 11:43:42 PM.258] LSPD First Response: [TRACE] Released 0 entities from SuspectTransportManager #1 Content Manager [12/25/2023 11:43:42 PM.258] LSPD First Response: [TRACE] Instance cleaned (SuspectTransportManager #1) [12/25/2023 11:43:42 PM.259] LSPD First Response: EndCurrentCallout: No callout running [12/25/2023 11:43:42 PM.263] LSPD First Response: [AutoPatrol] Disposed [12/25/2023 11:43:42 PM.263] LSPD First Response: [AutoPatrol] AutoPatrol terminated. [12/25/2023 11:43:42 PM.271] LSPD First Response: Kuchera callouts has been cleaned up. [12/25/2023 11:43:42 PM.367] LSPD First Response: Plugin unloaded! [12/25/2023 11:43:42 PM.392] LSPD First Response: UB All Police Partners are removed [12/25/2023 11:43:42 PM.413] LSPD First Response: [TRACE] Asked thread WorldEventManager #1 to abort: LSPDFR going off duty [12/25/2023 11:43:42 PM.413] LSPD First Response: [TRACE] Released 0 entities from WorldEventManager #1 Content Manager [12/25/2023 11:43:42 PM.413] LSPD First Response: [TRACE] Instance cleaned (WorldEventManager #1) [12/25/2023 11:43:42 PM.413] LSPD First Response: [TRACE] Asked thread CrimesManager #1 to abort: LSPDFR going off duty [12/25/2023 11:43:42 PM.413] LSPD First Response: [TRACE] Released 0 entities from CrimesManager #1 Content Manager [12/25/2023 11:43:42 PM.413] LSPD First Response: [TRACE] Instance cleaned (CrimesManager #1) [12/25/2023 11:43:42 PM.413] LSPD First Response: [TRACE] Asked thread BoundlessInformant #1 to abort: LSPDFR going off duty [12/25/2023 11:43:42 PM.414] LSPD First Response: [TRACE] Released 0 entities from BoundlessInformant #1 Content Manager [12/25/2023 11:43:42 PM.414] LSPD First Response: [TRACE] Instance cleaned (BoundlessInformant #1) [12/25/2023 11:43:42 PM.414] LSPD First Response: [TRACE] Saving escaped suspects to disk [12/25/2023 11:43:42 PM.480] LSPD First Response: [TRACE] Asked thread PlayerSuspectTransportManager #1 to abort: LSPDFR going off duty [12/25/2023 11:43:42 PM.481] LSPD First Response: [TRACE] Released 0 entities from PlayerSuspectTransportManager #1 Content Manager [12/25/2023 11:43:42 PM.481] LSPD First Response: [TRACE] Instance cleaned (PlayerSuspectTransportManager #1) [12/25/2023 11:43:42 PM.483] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [12/25/2023 11:43:42 PM.486] LSPD First Response: [TRACE] Asked thread PersonaSearch #1 to abort: ThreadedScriptComponentManager: Off duty [12/25/2023 11:43:42 PM.486] LSPD First Response: [TRACE] Released 0 entities from PersonaSearch #1 Content Manager [12/25/2023 11:43:42 PM.486] LSPD First Response: [TRACE] Instance cleaned (PersonaSearch #1) [12/25/2023 11:43:42 PM.486] LSPD First Response: [TRACE] Asked thread StudyStatistics #1 to abort: ThreadedScriptComponentManager: Off duty [12/25/2023 11:43:42 PM.486] LSPD First Response: [TRACE] Released 0 entities from StudyStatistics #1 Content Manager [12/25/2023 11:43:42 PM.486] LSPD First Response: [TRACE] Instance cleaned (StudyStatistics #1) [12/25/2023 11:43:42 PM.486] LSPD First Response: [TRACE] Asked thread AmbientCharacterManager #1 to abort: ThreadedScriptComponentManager: Off duty [12/25/2023 11:43:42 PM.486] LSPD First Response: [TRACE] Released 0 entities from AmbientCharacterManager #1 Content Manager [12/25/2023 11:43:42 PM.486] LSPD First Response: [TRACE] Instance cleaned (AmbientCharacterManager #1) [12/25/2023 11:43:42 PM.486] LSPD First Response: [TRACE] Asked thread AmbientEvidenceManager #1 to abort: ThreadedScriptComponentManager: Off duty [12/25/2023 11:43:42 PM.486] LSPD First Response: [TRACE] Released 0 entities from AmbientEvidenceManager #1 Content Manager [12/25/2023 11:43:42 PM.486] LSPD First Response: [TRACE] Instance cleaned (AmbientEvidenceManager #1) [12/25/2023 11:43:42 PM.486] LSPD First Response: [TRACE] Asked thread PersistentCharacterManager #1 to abort: ThreadedScriptComponentManager: Off duty [12/25/2023 11:43:42 PM.487] LSPD First Response: [TRACE] Released 0 entities from PersistentCharacterManager #1 Content Manager [12/25/2023 11:43:42 PM.487] LSPD First Response: [TRACE] Instance cleaned (PersistentCharacterManager #1) [12/25/2023 11:43:42 PM.487] LSPD First Response: [TRACE] SpawnManager #1 shutting down: LSPDFR is shutting down [12/25/2023 11:43:42 PM.487] LSPD First Response: [TRACE] Released 0 entities from SpawnManager #1 Content Manager [12/25/2023 11:43:42 PM.487] LSPD First Response: [TRACE] Instance cleaned (SpawnManager #1) [12/25/2023 11:43:42 PM.487] LSPD First Response: [TRACE] Asked thread PlayerInvestigationManager #1 to abort: ThreadedScriptComponentManager: Off duty [12/25/2023 11:43:42 PM.487] LSPD First Response: [TRACE] Released 0 entities from PlayerInvestigationManager #1 Content Manager [12/25/2023 11:43:42 PM.487] LSPD First Response: [TRACE] Instance cleaned (PlayerInvestigationManager #1) [12/25/2023 11:43:42 PM.487] LSPD First Response: [TRACE] Asked thread WorldPropManager #1 to abort: ThreadedScriptComponentManager: Off duty [12/25/2023 11:43:42 PM.487] LSPD First Response: [TRACE] Released 0 entities from WorldPropManager #1 Content Manager [12/25/2023 11:43:42 PM.488] LSPD First Response: [TRACE] Instance cleaned (WorldPropManager #1) [12/25/2023 11:43:42 PM.488] LSPD First Response: [TRACE] Asked thread AmbientBehaviorPedOnStreet #1 to abort: ThreadedScriptComponentManager: Off duty [12/25/2023 11:43:42 PM.488] LSPD First Response: [TRACE] Released 0 entities from AmbientBehaviorPedOnStreet #1 Content Manager [12/25/2023 11:43:42 PM.488] LSPD First Response: [TRACE] Instance cleaned (AmbientBehaviorPedOnStreet #1) [12/25/2023 11:43:42 PM.488] LSPD First Response: [TRACE] Asked thread AmbientBehaviorShotsFired #1 to abort: ThreadedScriptComponentManager: Off duty [12/25/2023 11:43:42 PM.488] LSPD First Response: [TRACE] Released 0 entities from AmbientBehaviorShotsFired #1 Content Manager [12/25/2023 11:43:42 PM.488] LSPD First Response: [TRACE] Instance cleaned (AmbientBehaviorShotsFired #1) [12/25/2023 11:43:42 PM.488] LSPD First Response: [TRACE] Asked thread AmbientTrafficStop #1 to abort: ThreadedScriptComponentManager: Off duty [12/25/2023 11:43:42 PM.488] LSPD First Response: [TRACE] Released 0 entities from AmbientTrafficStop #1 Content Manager [12/25/2023 11:43:42 PM.488] LSPD First Response: [TRACE] Instance cleaned (AmbientTrafficStop #1) [12/25/2023 11:43:42 PM.489] LSPD First Response: Plugin unloaded! [12/25/2023 11:43:42 PM.501] LSPD First Response: [TRACE] Released 0 entities from MenuBase #10 Content Manager [12/25/2023 11:43:42 PM.501] LSPD First Response: [TRACE] Instance cleaned (MenuBase #10) [12/25/2023 11:43:42 PM.502] LSPD First Response: [TRACE] Released 0 entities from MenuBase #11 Content Manager [12/25/2023 11:43:42 PM.502] LSPD First Response: [TRACE] Instance cleaned (MenuBase #11) [12/25/2023 11:43:42 PM.502] LSPD First Response: [TRACE] Released 0 entities from MenuBase #12 Content Manager [12/25/2023 11:43:42 PM.502] LSPD First Response: [TRACE] Instance cleaned (MenuBase #12) [12/25/2023 11:43:42 PM.505] LSPD First Response: [TRACE] Thread Ambient #1 has been shut down [12/25/2023 11:43:42 PM.505] LSPD First Response: [TRACE] Thread ArrestManager #1 has been shut down [12/25/2023 11:43:42 PM.505] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 has been shut down [12/25/2023 11:43:42 PM.505] LSPD First Response: [TRACE] Thread WorldEventManager #1 has been shut down [12/25/2023 11:43:42 PM.505] LSPD First Response: [TRACE] Thread CrimesManager #1 has been shut down [12/25/2023 11:43:42 PM.505] LSPD First Response: [TRACE] Thread BoundlessInformant #1 has been shut down [12/25/2023 11:43:42 PM.506] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 has been shut down [12/25/2023 11:43:42 PM.506] LSPD First Response: [TRACE] Thread StudyStatistics #1 has been shut down [12/25/2023 11:43:42 PM.506] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 has been shut down [12/25/2023 11:43:42 PM.506] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 has been shut down [12/25/2023 11:43:42 PM.506] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 has been shut down [12/25/2023 11:43:42 PM.506] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 has been shut down [12/25/2023 11:43:42 PM.506] LSPD First Response: [TRACE] Thread WorldPropManager #1 has been shut down [12/25/2023 11:43:42 PM.509] LSPD First Response: [AutoPatrol] Enabled vehicle game controls [12/25/2023 11:43:42 PM.510] LSPD First Response: [AutoPatrol] Finished terminating driving task [12/25/2023 11:43:42 PM.541] LSPD First Response: [TRACE] Fake-Thread AmbientTrafficStop #1 has been shut down [12/25/2023 11:43:42 PM.541] LSPD First Response: [TRACE] Fake-Thread AmbientBehaviorPedOnStreet #1 has been shut down [12/25/2023 11:43:42 PM.572] LSPD First Response: [TRACE] Fake-Thread AmbientBehaviorShotsFired #1 has been shut down [12/25/2023 11:43:42 PM.588] LSPD First Response: [TRACE] Fake-Thread PersonaSearch #1 has been shut down [12/25/2023 11:43:50 PM.343] LSPD First Response: [TRACE] Karliss Ricci killed by Tyler Gunther [12/25/2023 11:43:50 PM.343] LSPD First Response: [TRACE] Karliss Ricci (A_M_M_POLYNESIAN_01) was damaged. [12/25/2023 11:43:50 PM.383] LSPD First Response: [TRACE] Ped damaged by player with Drowning at Head. Could see player: True [12/25/2023 11:43:50 PM.383] LSPD First Response: [TRACE] Damage killed ped [12/25/2023 11:43:50 PM.604] LSPD First Response: [TRACE] Preloading POLICE2 [12/25/2023 11:43:50 PM.604] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/25/2023 11:43:51 PM.340] LSPD First Response: [TRACE] Preloading POLICE2 [12/25/2023 11:43:51 PM.341] LSPD First Response: [TRACE] Created police2 at X:827.6566 Y:-194.7259 Z:73.29464 [12/25/2023 11:43:51 PM.366] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/25/2023 11:43:51 PM.370] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:43:51 PM.450] LSPD First Response: [TRACE] Cached 1522 decorators for index 4 [12/25/2023 11:43:51 PM.453] LSPD First Response: [TRACE] Jamie Nyan (MP_F_FREEMODE_01) was set as a cop [12/25/2023 11:43:51 PM.741] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/25/2023 11:43:51 PM.743] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:43:51 PM.746] LSPD First Response: [TRACE] Amanda Fitzpatrick (MP_F_FREEMODE_01) was set as a cop [12/25/2023 11:43:51 PM.773] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/25/2023 11:43:52 PM.335] LSPD First Response: [TRACE] New cop added without cop data! [12/25/2023 11:43:52 PM.336] LSPD First Response: [TRACE] Jean Speed (S_M_Y_SWAT_01) was set as a cop [12/25/2023 11:44:32 PM.567] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:44:32 PM.567] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:44:32 PM.582] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:44:32 PM.583] LSPD First Response: [TRACE] Created police at X:234.9445 Y:-972.9962 Z:29.80695 [12/25/2023 11:44:32 PM.598] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:44:32 PM.599] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:44:32 PM.602] LSPD First Response: [TRACE] Kared Miller (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:44:32 PM.618] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:44:32 PM.620] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:44:32 PM.622] LSPD First Response: [TRACE] Kevin Scarlatti (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:44:32 PM.639] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/25/2023 11:44:33 PM.651] LSPD First Response: [TRACE] Started new menu thread MenuBase #13 [12/25/2023 11:44:33 PM.652] LSPD First Response: [TRACE] Started new menu thread MenuBase #14 [12/25/2023 11:44:33 PM.653] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:44:33 PM.653] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:44:33 PM.653] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [12/25/2023 11:44:33 PM.654] LSPD First Response: [TRACE] Started new menu thread MenuBase #15 [12/25/2023 11:44:37 PM.844] LSPD First Response: [TRACE] Setting player to sahp from last agency [12/25/2023 11:44:37 PM.846] LSPD First Response: [TRACE] Set last player walk style back: Gangster [12/25/2023 11:44:37 PM.847] LSPD First Response: [TRACE] Player went on duty. [12/25/2023 11:44:37 PM.848] LSPD First Response: We have 3 callouts registered [12/25/2023 11:44:37 PM.848] LSPD First Response: CalloutManager initialized [12/25/2023 11:44:37 PM.849] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [12/25/2023 11:44:37 PM.849] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [12/25/2023 11:44:37 PM.849] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [12/25/2023 11:44:37 PM.850] LSPD First Response: [INFO] Model preloading enabled [12/25/2023 11:44:37 PM.850] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:44:37 PM.850] LSPD First Response: [TRACE] Preloading POLICE2 [12/25/2023 11:44:37 PM.850] LSPD First Response: [TRACE] Preloading POLICE3 [12/25/2023 11:44:37 PM.850] LSPD First Response: [TRACE] Preloading POLICET [12/25/2023 11:44:37 PM.850] LSPD First Response: [TRACE] Preloading SHERIFF2 [12/25/2023 11:44:37 PM.850] LSPD First Response: [TRACE] Preloading SHERIFF [12/25/2023 11:44:37 PM.850] LSPD First Response: [TRACE] Preloading POLICE4 [12/25/2023 11:44:37 PM.850] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:44:37 PM.851] LSPD First Response: [TRACE] Preloading FBI2 [12/25/2023 11:44:37 PM.851] LSPD First Response: [TRACE] Preloading POLICEOLD1 [12/25/2023 11:44:37 PM.851] LSPD First Response: [TRACE] Preloading POLICEOLD2 [12/25/2023 11:44:37 PM.851] LSPD First Response: [TRACE] Preloading BUZZARD [12/25/2023 11:44:37 PM.851] LSPD First Response: [TRACE] Preloading POLMAV [12/25/2023 11:44:37 PM.851] LSPD First Response: [TRACE] Preloading FROGGER2 [12/25/2023 11:44:37 PM.851] LSPD First Response: [TRACE] Preloading AMBULANCE [12/25/2023 11:44:37 PM.851] LSPD First Response: [TRACE] Preloading FIRETRUK [12/25/2023 11:44:37 PM.851] LSPD First Response: [TRACE] Preloading asset 1B06D571 [12/25/2023 11:44:37 PM.851] LSPD First Response: [TRACE] Preloading asset 1D073A89 [12/25/2023 11:44:37 PM.851] LSPD First Response: [TRACE] Preloading asset 60EC506 [12/25/2023 11:44:37 PM.851] LSPD First Response: [TRACE] Preloading asset 678B81B1 [12/25/2023 11:44:37 PM.851] LSPD First Response: [TRACE] Preloading asset 3656C8C1 [12/25/2023 11:44:37 PM.851] LSPD First Response: [TRACE] Preloading asset 83BF0278 [12/25/2023 11:44:37 PM.852] LSPD First Response: [TRACE] Auto started component PersonaSearch #2 [12/25/2023 11:44:37 PM.853] LSPD First Response: [TRACE] Auto started component StudyStatistics #2 [12/25/2023 11:44:37 PM.854] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #2 [12/25/2023 11:44:37 PM.854] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #2 [12/25/2023 11:44:37 PM.854] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [12/25/2023 11:44:37 PM.854] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [12/25/2023 11:44:37 PM.854] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [12/25/2023 11:44:37 PM.854] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [12/25/2023 11:44:37 PM.854] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #2 [12/25/2023 11:44:37 PM.855] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #2 [12/25/2023 11:44:37 PM.855] LSPD First Response: [TRACE] Auto started component WorldPropManager #2 [12/25/2023 11:44:37 PM.855] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #2 [12/25/2023 11:44:37 PM.855] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #2 [12/25/2023 11:44:37 PM.856] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #2 [12/25/2023 11:44:37 PM.856] LSPD First Response: [686 Callouts] Loading your 686 Callouts! [12/25/2023 11:44:37 PM.866] LSPD First Response: Deserialized Garry Vogerton [12/25/2023 11:44:37 PM.867] LSPD First Response: Deserialized Colette Berkman [12/25/2023 11:44:37 PM.868] LSPD First Response: Deserialized Felipe Lopez [12/25/2023 11:44:37 PM.868] LSPD First Response: Deserialized Cato Speed [12/25/2023 11:44:37 PM.869] LSPD First Response: Deserialized Eleanor Disdier [12/25/2023 11:44:37 PM.869] LSPD First Response: Deserialized Kristian Razum [12/25/2023 11:44:38 PM.006] LSPD First Response: [686 Callouts] User is on the latest build. [12/25/2023 11:44:38 PM.009] LSPD First Response: [686 Callouts] Running Plugin Handler. [12/25/2023 11:44:38 PM.009] LSPD First Response: [686 Callouts] Is Stop The Ped Running? True. [12/25/2023 11:44:38 PM.010] LSPD First Response: [686 Callouts] Is Callout Interface Running? True. [12/25/2023 11:44:38 PM.010] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleOnSidewalk [12/25/2023 11:44:38 PM.010] LSPD First Response: Registering callout _686_Callouts.Callouts.DisorientatedIndividual [12/25/2023 11:44:38 PM.010] LSPD First Response: Registering callout _686_Callouts.Callouts.LargeVehiclePursuit [12/25/2023 11:44:38 PM.010] LSPD First Response: Registering callout _686_Callouts.Callouts.OffensiveWeapon [12/25/2023 11:44:38 PM.010] LSPD First Response: Registering callout _686_Callouts.Callouts.Photography [12/25/2023 11:44:38 PM.010] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenBike [12/25/2023 11:44:38 PM.010] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenItem [12/25/2023 11:44:38 PM.010] LSPD First Response: Registering callout _686_Callouts.Callouts.SuspectedStalker [12/25/2023 11:44:38 PM.010] LSPD First Response: Registering callout _686_Callouts.Callouts.FareDodger [12/25/2023 11:44:38 PM.010] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleFire [12/25/2023 11:44:38 PM.010] LSPD First Response: Registering callout _686_Callouts.Callouts.Kidnapping [12/25/2023 11:44:38 PM.010] LSPD First Response: Registering callout _686_Callouts.Callouts.Solicitation [12/25/2023 11:44:38 PM.010] LSPD First Response: Registering callout _686_Callouts.Callouts.SubwayDisturbance [12/25/2023 11:44:38 PM.010] LSPD First Response: Registering callout _686_Callouts.Callouts.CarBomb [12/25/2023 11:44:38 PM.010] LSPD First Response: Registering callout _686_Callouts.Callouts.Protest [12/25/2023 11:44:38 PM.010] LSPD First Response: [686 Callouts] Locating stats: plugins/LSPDFR/686Callouts/stats.xml. [12/25/2023 11:44:38 PM.010] LSPD First Response: [686 Callouts] Charlie686 is a little nosy and would like to see your statistics... [12/25/2023 11:44:38 PM.010] LSPD First Response: [686 Callouts] Arrests: 0 [12/25/2023 11:44:38 PM.010] LSPD First Response: [686 Callouts] Calls: 2 [12/25/2023 11:44:38 PM.010] LSPD First Response: [686 Callouts] Suspect Deaths: 1 [12/25/2023 11:44:38 PM.010] LSPD First Response: [686 Callouts] Fights: 1 [12/25/2023 11:44:38 PM.010] LSPD First Response: [686 Callouts] Pursuits: 0 [12/25/2023 11:44:38 PM.011] LSPD First Response: [686 Callouts] Initialising 686 Callouts logging file. [12/25/2023 11:44:38 PM.022] LSPD First Response: [686 Callouts] All done, have a fantastic patrol! [12/25/2023 11:44:38 PM.022] LSPD First Response: [AutoPatrol] Added driving style item to menu [12/25/2023 11:44:38 PM.022] LSPD First Response: [AutoPatrol] Added max speed item to menu [12/25/2023 11:44:38 PM.022] LSPD First Response: [AutoPatrol] Added speed measurement item to menu [12/25/2023 11:44:38 PM.022] LSPD First Response: [AutoPatrol] Added task item to menu [12/25/2023 11:44:38 PM.022] LSPD First Response: [AutoPatrol] Added confirm item to menu [12/25/2023 11:44:38 PM.022] LSPD First Response: [AutoPatrol] Added terminate item to menu [12/25/2023 11:44:38 PM.022] LSPD First Response: [AutoPatrol] Added settings menu item to menu [12/25/2023 11:44:38 PM.022] LSPD First Response: [AutoPatrol] Added driver spawn menu item to menu [12/25/2023 11:44:38 PM.022] LSPD First Response: [AutoPatrol] Refreshed menu [12/25/2023 11:44:38 PM.022] LSPD First Response: [AutoPatrol] Added menu to pool [12/25/2023 11:44:38 PM.022] LSPD First Response: [AutoPatrol] Added respect intersection item to menu [12/25/2023 11:44:38 PM.022] LSPD First Response: [AutoPatrol] Added siren control item to menu [12/25/2023 11:44:38 PM.022] LSPD First Response: [AutoPatrol] Added play siren item to menu [12/25/2023 11:44:38 PM.022] LSPD First Response: [AutoPatrol] Added minimum vehicles heavy intersection item to menu [12/25/2023 11:44:38 PM.022] LSPD First Response: [AutoPatrol] Added auto disable item to menu [12/25/2023 11:44:38 PM.022] LSPD First Response: [AutoPatrol] Added banner color item to menu [12/25/2023 11:44:38 PM.022] LSPD First Response: [AutoPatrol] Added ped models item to menu [12/25/2023 11:44:38 PM.022] LSPD First Response: [AutoPatrol] Added confirm driver item to menu [12/25/2023 11:44:38 PM.023] LSPD First Response: [AutoPatrol] Started main logic for menu [12/25/2023 11:44:38 PM.024] LSPD First Response: CalloutInterface dependency CalloutInterfaceAPI.dll is available (1.0.3.0). [12/25/2023 11:44:38 PM.025] LSPD First Response: CalloutInterface dependency IPT.Common.dll is available (1.4.4.0). [12/25/2023 11:44:38 PM.025] LSPD First Response: CalloutInterface dependency RAGENativeUI.dll is available (1.9.2.0). [12/25/2023 11:44:38 PM.031] LSPD First Response: CalloutInterface: [INFO] Loading CameraManager [12/25/2023 11:44:38 PM.032] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [12/25/2023 11:44:38 PM.032] LSPD First Response: IPT.Common: [INFO] ============================================================ [12/25/2023 11:44:38 PM.032] LSPD First Response: IPT.Common: [INFO] CalloutInterface Configuration [12/25/2023 11:44:38 PM.032] LSPD First Response: IPT.Common: [INFO] ============================================================ [12/25/2023 11:44:38 PM.032] LSPD First Response: IPT.Common: [INFO] CalloutMenuKey = F6 [12/25/2023 11:44:38 PM.032] LSPD First Response: IPT.Common: [INFO] ForceCalloutKey = LControlKey+F9 [12/25/2023 11:44:38 PM.032] LSPD First Response: IPT.Common: [INFO] ToggleTerminalKey = NumPad6 [12/25/2023 11:44:38 PM.032] LSPD First Response: IPT.Common: [INFO] ToggleALPRKey = None [12/25/2023 11:44:38 PM.032] LSPD First Response: IPT.Common: [INFO] HoldInterval = 300 [12/25/2023 11:44:38 PM.032] LSPD First Response: IPT.Common: [INFO] ForcedCalloutDelay = 1 [12/25/2023 11:44:38 PM.032] LSPD First Response: IPT.Common: [INFO] AutoTrafficStop = False [12/25/2023 11:44:38 PM.032] LSPD First Response: IPT.Common: [INFO] MDTEnabled = True [12/25/2023 11:44:38 PM.032] LSPD First Response: IPT.Common: [INFO] MDTToggledOn = False [12/25/2023 11:44:38 PM.032] LSPD First Response: IPT.Common: [INFO] MDTOnlyInVehicle = True [12/25/2023 11:44:38 PM.032] LSPD First Response: IPT.Common: [INFO] MDTAutoDisplayOnCallout = True [12/25/2023 11:44:38 PM.032] LSPD First Response: IPT.Common: [INFO] MDTTimeout = 10 [12/25/2023 11:44:38 PM.032] LSPD First Response: IPT.Common: [INFO] MDTCallsign = 1-LINCOLN-18 [12/25/2023 11:44:38 PM.032] LSPD First Response: IPT.Common: [INFO] MDTPosX = 1370 [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] MDTPosY = 690 [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] MDTScale = 85 [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] MDTVolume = 2 [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] MDTSoundOnAccept = 1 [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] MDTSoundOnDisplay = 8 [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] MDTSoundOnALPRHit = 4 [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] MDTShowDistance = True [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] PostalCodeEnabled = False [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] PostalCodeSet = ocrp [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] PostalCodePosX = 444 [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] PostalCodePosY = 948 [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] PostalCodeScale = 42 [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] PlateEnabled = False [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] PlateOnlyInVehicle = True [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] PlatePosX = 380 [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] PlatePosY = 905 [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] PlateScale = 75 [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] DebugEnabled = False [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] CameraLoadout = default [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] InvalidDocumentRate = 0.04 [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] InvalidLicenseRate = 0.03 [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] WantedRate = 0.01 [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] BlipEnabled = False [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] AutoBlip = False [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] NearbyVehicleCheck = 8 [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] ALPR = False [12/25/2023 11:44:38 PM.033] LSPD First Response: IPT.Common: [INFO] Incident = False [12/25/2023 11:44:38 PM.034] LSPD First Response: IPT.Common: [INFO] Peds = False [12/25/2023 11:44:38 PM.034] LSPD First Response: IPT.Common: [INFO] Vehicles = False [12/25/2023 11:44:38 PM.034] LSPD First Response: IPT.Common: [INFO] LogLevel = 0 [12/25/2023 11:44:38 PM.034] LSPD First Response: IPT.Common: [INFO] ============================================================ [12/25/2023 11:44:38 PM.037] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/default.png [12/25/2023 11:44:38 PM.038] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/pointing.png [12/25/2023 11:44:38 PM.039] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite1.png [12/25/2023 11:44:38 PM.041] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite2.png [12/25/2023 11:44:38 PM.042] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite3.png [12/25/2023 11:44:38 PM.043] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/NorthYankton.png [12/25/2023 11:44:38 PM.045] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlack.png [12/25/2023 11:44:38 PM.046] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlue.png [12/25/2023 11:44:38 PM.047] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/0.png [12/25/2023 11:44:38 PM.048] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/1.png [12/25/2023 11:44:38 PM.049] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/2.png [12/25/2023 11:44:38 PM.050] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/3.png [12/25/2023 11:44:38 PM.051] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/4.png [12/25/2023 11:44:38 PM.051] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/5.png [12/25/2023 11:44:38 PM.052] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/6.png [12/25/2023 11:44:38 PM.053] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/7.png [12/25/2023 11:44:38 PM.054] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/8.png [12/25/2023 11:44:38 PM.054] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/9.png [12/25/2023 11:44:38 PM.055] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/A.png [12/25/2023 11:44:38 PM.056] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/B.png [12/25/2023 11:44:38 PM.056] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/C.png [12/25/2023 11:44:38 PM.058] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/D.png [12/25/2023 11:44:38 PM.058] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/E.png [12/25/2023 11:44:38 PM.058] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/F.png [12/25/2023 11:44:38 PM.059] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/G.png [12/25/2023 11:44:38 PM.060] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/H.png [12/25/2023 11:44:38 PM.061] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/I.png [12/25/2023 11:44:38 PM.062] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/J.png [12/25/2023 11:44:38 PM.062] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/K.png [12/25/2023 11:44:38 PM.063] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/L.png [12/25/2023 11:44:38 PM.064] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/M.png [12/25/2023 11:44:38 PM.064] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/N.png [12/25/2023 11:44:38 PM.065] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/O.png [12/25/2023 11:44:38 PM.066] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/P.png [12/25/2023 11:44:38 PM.066] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Q.png [12/25/2023 11:44:38 PM.068] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/R.png [12/25/2023 11:44:38 PM.068] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/S.png [12/25/2023 11:44:38 PM.069] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/T.png [12/25/2023 11:44:38 PM.070] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/U.png [12/25/2023 11:44:38 PM.070] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/V.png [12/25/2023 11:44:38 PM.072] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/W.png [12/25/2023 11:44:38 PM.073] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/X.png [12/25/2023 11:44:38 PM.074] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Y.png [12/25/2023 11:44:38 PM.074] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Z.png [12/25/2023 11:44:38 PM.075] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/0.png [12/25/2023 11:44:38 PM.076] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/1.png [12/25/2023 11:44:38 PM.077] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/2.png [12/25/2023 11:44:38 PM.077] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/3.png [12/25/2023 11:44:38 PM.078] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/4.png [12/25/2023 11:44:38 PM.078] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/5.png [12/25/2023 11:44:38 PM.079] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/6.png [12/25/2023 11:44:38 PM.080] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/7.png [12/25/2023 11:44:38 PM.081] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/8.png [12/25/2023 11:44:38 PM.081] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/9.png [12/25/2023 11:44:38 PM.082] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/A.png [12/25/2023 11:44:38 PM.083] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/B.png [12/25/2023 11:44:38 PM.084] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/C.png [12/25/2023 11:44:38 PM.084] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/D.png [12/25/2023 11:44:38 PM.085] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/E.png [12/25/2023 11:44:38 PM.086] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/F.png [12/25/2023 11:44:38 PM.086] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/G.png [12/25/2023 11:44:38 PM.088] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/H.png [12/25/2023 11:44:38 PM.089] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/I.png [12/25/2023 11:44:38 PM.089] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/J.png [12/25/2023 11:44:38 PM.090] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/K.png [12/25/2023 11:44:38 PM.091] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/L.png [12/25/2023 11:44:38 PM.092] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/M.png [12/25/2023 11:44:38 PM.093] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/N.png [12/25/2023 11:44:38 PM.093] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/O.png [12/25/2023 11:44:38 PM.094] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/P.png [12/25/2023 11:44:38 PM.095] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Q.png [12/25/2023 11:44:38 PM.095] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/R.png [12/25/2023 11:44:38 PM.096] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/S.png [12/25/2023 11:44:38 PM.097] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/T.png [12/25/2023 11:44:38 PM.098] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/U.png [12/25/2023 11:44:38 PM.098] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/V.png [12/25/2023 11:44:38 PM.099] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/W.png [12/25/2023 11:44:38 PM.099] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/X.png [12/25/2023 11:44:38 PM.100] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Y.png [12/25/2023 11:44:38 PM.101] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Z.png [12/25/2023 11:44:38 PM.102] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/action.png [12/25/2023 11:44:38 PM.102] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/alpr.png [12/25/2023 11:44:38 PM.103] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/available.png [12/25/2023 11:44:38 PM.104] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/busy.png [12/25/2023 11:44:38 PM.105] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/empty.png [12/25/2023 11:44:38 PM.105] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/enroute.png [12/25/2023 11:44:38 PM.106] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/onscene.png [12/25/2023 11:44:38 PM.106] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/panic.png [12/25/2023 11:44:38 PM.112] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/pedcheck.png [12/25/2023 11:44:38 PM.113] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/platecheck.png [12/25/2023 11:44:38 PM.114] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/settings.png [12/25/2023 11:44:38 PM.115] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/action.png [12/25/2023 11:44:38 PM.116] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/alpr.png [12/25/2023 11:44:38 PM.117] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/available.png [12/25/2023 11:44:38 PM.117] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/busy.png [12/25/2023 11:44:38 PM.118] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/empty.png [12/25/2023 11:44:38 PM.118] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/enroute.png [12/25/2023 11:44:38 PM.119] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/onscene.png [12/25/2023 11:44:38 PM.120] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/panic.png [12/25/2023 11:44:38 PM.121] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/pedcheck.png [12/25/2023 11:44:38 PM.122] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/platecheck.png [12/25/2023 11:44:38 PM.123] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/settings.png [12/25/2023 11:44:38 PM.125] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/alpr.png [12/25/2023 11:44:38 PM.126] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/close_button.png [12/25/2023 11:44:38 PM.129] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/emergency.png [12/25/2023 11:44:38 PM.130] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/maximize_button.png [12/25/2023 11:44:38 PM.130] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/minimize_button.png [12/25/2023 11:44:38 PM.133] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/normal.png [12/25/2023 11:44:38 PM.135] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/widget.png [12/25/2023 11:44:38 PM.135] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_active.png [12/25/2023 11:44:38 PM.136] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_flash.png [12/25/2023 11:44:38 PM.137] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_inactive.png [12/25/2023 11:44:38 PM.138] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/active.png [12/25/2023 11:44:38 PM.138] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/inactive.png [12/25/2023 11:44:38 PM.138] LSPD First Response: RawCanvasUI [INFO] loaded 114 textures for canvas-bca860d8-9bbc-4af0-b418-894743e5589d [12/25/2023 11:44:38 PM.138] LSPD First Response: RawCanvasUI [DEBUG] loading stylesheet from E:\GTAV/plugins/LSPDFR/CalloutInterface/canvas.xml [12/25/2023 11:44:38 PM.138] LSPD First Response: RawCanvasUI [DEBUG] loaded 16 styles [12/25/2023 11:44:38 PM.142] LSPD First Response: RawCanvasUI [DEBUG] canvas updated bounds: resolution {Width=1920, Height=1080} scale: {Width=1, Height=1} bounds: {X=0,Y=0,Width=1920,Height=1080} [12/25/2023 11:44:38 PM.182] LSPD First Response: CalloutInterface: [INFO] Loaded 6 set(s) of postal codes [12/25/2023 11:44:38 PM.182] LSPD First Response: CalloutInterface: [INFO] ... ocrp containing 865 entries [12/25/2023 11:44:38 PM.182] LSPD First Response: CalloutInterface: [INFO] ... priest0802 containing 459 entries [12/25/2023 11:44:38 PM.182] LSPD First Response: CalloutInterface: [INFO] ... virus_city containing 1687 entries [12/25/2023 11:44:38 PM.182] LSPD First Response: CalloutInterface: [INFO] ... ocrp containing 865 entries [12/25/2023 11:44:38 PM.182] LSPD First Response: CalloutInterface: [INFO] ... priest0802 containing 459 entries [12/25/2023 11:44:38 PM.182] LSPD First Response: CalloutInterface: [INFO] ... virus_city containing 1687 entries [12/25/2023 11:44:38 PM.183] LSPD First Response: CalloutInterface: [INFO] starting callout handler... [12/25/2023 11:44:38 PM.184] LSPD First Response: CalloutInterface: [INFO] ... LSPDFR: found 2 callouts (Optimized for CalloutInterface) [12/25/2023 11:44:38 PM.185] LSPD First Response: CalloutInterface: [INFO] ... 686Callouts: found 16 callouts (Optimized for CalloutInterface) [12/25/2023 11:44:38 PM.185] LSPD First Response: CalloutInterface: [INFO] ... CalloutInterface: found 2 callouts (Optimized for CalloutInterface) [12/25/2023 11:44:38 PM.185] LSPD First Response: CalloutInterface: [INFO] ... KucheraCallouts: found 51 callouts (Optimized for CalloutInterface) [12/25/2023 11:44:38 PM.185] LSPD First Response: CalloutInterface: [INFO] ... SuperCallouts: found 38 callouts (Optimized for CalloutInterface) [12/25/2023 11:44:38 PM.185] LSPD First Response: CalloutInterface: [INFO] ... found a total of 109 callout(s), of which 109 are silently spawnable [12/25/2023 11:44:38 PM.212] LSPD First Response: [TRACE] Thread PersonaSearch #2 initialized [12/25/2023 11:44:38 PM.212] LSPD First Response: [TRACE] Thread AmbientTrafficStop #2 initialized [12/25/2023 11:44:38 PM.212] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #2 initialized [12/25/2023 11:44:38 PM.212] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #2 initialized [12/25/2023 11:44:38 PM.221] LSPD First Response: [TRACE] Thread AgencySelector #2 initialized [12/25/2023 11:44:38 PM.221] LSPD First Response: [TRACE] Thread Ambient #2 initialized [12/25/2023 11:44:38 PM.222] LSPD First Response: [TRACE] Thread ArrestManager #2 initialized [12/25/2023 11:44:38 PM.222] LSPD First Response: [TRACE] Thread SuspectTransportManager #2 initialized [12/25/2023 11:44:38 PM.222] LSPD First Response: [TRACE] Has taken study survey: False [12/25/2023 11:44:38 PM.222] LSPD First Response: [TRACE] Thread WorldEventManager #2 initialized [12/25/2023 11:44:38 PM.223] LSPD First Response: [TRACE] Thread BoundlessInformant #2 initialized [12/25/2023 11:44:38 PM.223] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #2 initialized [12/25/2023 11:44:38 PM.224] LSPD First Response: [TRACE] Thread StudyStatistics #2 initialized [12/25/2023 11:44:38 PM.224] LSPD First Response: [TRACE] Thread AmbientCharacterManager #2 initialized [12/25/2023 11:44:38 PM.224] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #2 initialized [12/25/2023 11:44:38 PM.224] LSPD First Response: [TRACE] Thread PersistentCharacterManager #2 initialized [12/25/2023 11:44:38 PM.224] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #2 initialized [12/25/2023 11:44:38 PM.224] LSPD First Response: [TRACE] Thread WorldPropManager #2 initialized [12/25/2023 11:44:38 PM.225] LSPD First Response: [AutoPatrol] Starting main fiber [12/25/2023 11:44:38 PM.250] LSPD First Response: [TRACE] Thread CrimesMenu #2 initialized [12/25/2023 11:44:40 PM.211] LSPD First Response: CalloutInterface: [INFO] Registering callout: TestCalloutAlaska [12/25/2023 11:44:40 PM.211] LSPD First Response: Registering callout CalloutInterface.Callouts.TestCalloutAlaska [12/25/2023 11:44:40 PM.211] LSPD First Response: CalloutInterface: [INFO] Registering callout: DynamicTrafficStop [12/25/2023 11:44:40 PM.211] LSPD First Response: Registering callout CalloutInterface.Callouts.DynamicTrafficStop [12/25/2023 11:44:40 PM.211] LSPD First Response: CalloutInterface: [INFO] starting police unit handler [12/25/2023 11:44:40 PM.211] LSPD First Response: CalloutInterface: [INFO] The following units are ready for duty: [12/25/2023 11:44:40 PM.211] LSPD First Response: CalloutInterface: [INFO] 1-ADAM-12 LSPD [12/25/2023 11:44:40 PM.211] LSPD First Response: CalloutInterface: [INFO] 6-PAUL-11 LSPD [12/25/2023 11:44:40 PM.211] LSPD First Response: CalloutInterface: [INFO] 2-KING-10 LSSD [12/25/2023 11:44:40 PM.211] LSPD First Response: CalloutInterface: [INFO] 2-DAVID-5 LSSD [12/25/2023 11:44:40 PM.211] LSPD First Response: CalloutInterface: [INFO] ADAM-04 LSPD [12/25/2023 11:44:40 PM.211] LSPD First Response: CalloutInterface: [INFO] ADAM-05 LSPD [12/25/2023 11:44:40 PM.211] LSPD First Response: CalloutInterface: [INFO] ADAM-06 LSPD [12/25/2023 11:44:40 PM.211] LSPD First Response: CalloutInterface: [INFO] CHARLIE-04 LSPD [12/25/2023 11:44:40 PM.211] LSPD First Response: CalloutInterface: [INFO] OCEAN-01 LSPD [12/25/2023 11:44:40 PM.211] LSPD First Response: CalloutInterface: [INFO] QUEEN-02 LSPD [12/25/2023 11:44:40 PM.211] LSPD First Response: CalloutInterface: [INFO] VICTOR-13 LSPD [12/25/2023 11:44:40 PM.211] LSPD First Response: Registering callout KucheraCallouts.Callouts.HighSpeedChase [12/25/2023 11:44:40 PM.211] LSPD First Response: Registering callout KucheraCallouts.Callouts.DisorderlyConduct [12/25/2023 11:44:40 PM.211] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrafficAccident [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.SuspectWarrant [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.SuspiciousVehicle [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.UnknownTrouble [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.SilentAlarm [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.TransitAssistance [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.Solicitation [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.PoliceImpersonator [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.SecurityAssistance [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.Shoplifting [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.Shoplifting2 [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.BarFight [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.BackupRequired [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrailerChase [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.Roadkill [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.StolenBike [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.VehicleBOLO [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.DisabledVehicle [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.ObjectInRoad [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.AnimalInRoadWay [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrafficStopBackup [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.ActiveShooter [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrafficBreak [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.FireAssist [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.AbandonedVehicle [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.VehicleOnTrainTracks [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.VehicleInDitch [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrailerChaseSmall [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.Footchase [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.PersonWithWeapon [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.AirAssist [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.StreetFight [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.OfficerDown [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.PedestrianHit [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.MutualAidChase [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.Domestic [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.StolenMoneyTruck [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.GunStoreRobbery [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.RoadRage [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.RoadRage2 [12/25/2023 11:44:40 PM.212] LSPD First Response: Registering callout KucheraCallouts.Callouts.PetTrapped [12/25/2023 11:44:40 PM.213] LSPD First Response: Registering callout KucheraCallouts.Callouts.PCPOverdose [12/25/2023 11:44:40 PM.213] LSPD First Response: Registering callout KucheraCallouts.Callouts.ShootingChase [12/25/2023 11:44:40 PM.213] LSPD First Response: Registering callout KucheraCallouts.Callouts.DepartmentOperation [12/25/2023 11:44:40 PM.213] LSPD First Response: Registering callout KucheraCallouts.Callouts.EscapedFugitives [12/25/2023 11:44:40 PM.213] LSPD First Response: Registering callout KucheraCallouts.Callouts.Escort [12/25/2023 11:44:40 PM.213] LSPD First Response: Registering callout KucheraCallouts.Callouts.Escort2 [12/25/2023 11:44:40 PM.213] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrafficControl [12/25/2023 11:44:40 PM.249] LSPD First Response: StopThePed Localization Code Page: 1252 [12/25/2023 11:44:40 PM.249] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows) [12/25/2023 11:44:40 PM.258] SuperCallouts: Using UltimateBackup API. [12/25/2023 11:44:40 PM.259] LSPD First Response: Registering callout SuperCallouts.Callouts.HotPursuit [12/25/2023 11:44:40 PM.259] SuperCallouts: HotPursuit Enabled [12/25/2023 11:44:40 PM.259] LSPD First Response: Registering callout SuperCallouts.Callouts.Robbery [12/25/2023 11:44:40 PM.259] SuperCallouts: Robbery Enabled [12/25/2023 11:44:40 PM.259] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident [12/25/2023 11:44:40 PM.259] SuperCallouts: CarAccidents Enabled [12/25/2023 11:44:40 PM.259] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident2 [12/25/2023 11:44:40 PM.259] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident3 [12/25/2023 11:44:40 PM.259] LSPD First Response: Registering callout SuperCallouts.Callouts.AngryAnimal [12/25/2023 11:44:40 PM.259] SuperCallouts: AngryAnimals Enabled [12/25/2023 11:44:40 PM.259] LSPD First Response: Registering callout SuperCallouts.Callouts.Kidnapping [12/25/2023 11:44:40 PM.259] SuperCallouts: Kidnapping Enabled [12/25/2023 11:44:40 PM.259] LSPD First Response: Registering callout SuperCallouts.Callouts.TruckCrash [12/25/2023 11:44:40 PM.259] SuperCallouts: TruckCrash Enabled [12/25/2023 11:44:40 PM.259] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonTransport [12/25/2023 11:44:40 PM.259] SuperCallouts: PrisonTransport Enabled [12/25/2023 11:44:40 PM.259] LSPD First Response: Registering callout SuperCallouts.Callouts.HitRun [12/25/2023 11:44:40 PM.259] SuperCallouts: Hit and Run Enabled [12/25/2023 11:44:40 PM.259] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenCopVehicle [12/25/2023 11:44:40 PM.259] SuperCallouts: Stolen police vehicle Enabled [12/25/2023 11:44:40 PM.259] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenDumptruck [12/25/2023 11:44:40 PM.259] SuperCallouts: Stolen dump truck Enabled [12/25/2023 11:44:40 PM.259] LSPD First Response: Registering callout SuperCallouts.Callouts.AmbulanceEscort [12/25/2023 11:44:40 PM.259] SuperCallouts: AmbulanceEscort Enabled [12/25/2023 11:44:40 PM.259] LSPD First Response: Registering callout SuperCallouts.Callouts.Aliens [12/25/2023 11:44:40 PM.259] SuperCallouts: Aliens Enabled [12/25/2023 11:44:40 PM.260] LSPD First Response: Registering callout SuperCallouts.Callouts.OpenCarry [12/25/2023 11:44:40 PM.260] SuperCallouts: Open Carry Enabled [12/25/2023 11:44:40 PM.260] LSPD First Response: Registering callout SuperCallouts.Callouts.Fire [12/25/2023 11:44:40 PM.260] SuperCallouts: Fire Enabled [12/25/2023 11:44:40 PM.260] LSPD First Response: Registering callout SuperCallouts.Callouts.OfficerShootout [12/25/2023 11:44:40 PM.260] SuperCallouts: OfficerShootout Enabled [12/25/2023 11:44:40 PM.260] LSPD First Response: Registering callout SuperCallouts.Callouts.WeirdCar [12/25/2023 11:44:40 PM.260] SuperCallouts: Suspicious Enabled [12/25/2023 11:44:40 PM.260] LSPD First Response: Registering callout SuperCallouts.Callouts.Manhunt [12/25/2023 11:44:40 PM.260] SuperCallouts: Manhunt Enabled [12/25/2023 11:44:40 PM.260] LSPD First Response: Registering callout SuperCallouts.Callouts.Impersonator [12/25/2023 11:44:40 PM.260] SuperCallouts: Impersonator Enabled [12/25/2023 11:44:40 PM.260] LSPD First Response: Registering callout SuperCallouts.Callouts.ToiletPaperBandit [12/25/2023 11:44:40 PM.260] SuperCallouts: ToiletPaperBandit Enabled [12/25/2023 11:44:40 PM.260] LSPD First Response: Registering callout SuperCallouts.Callouts.BlockingTraffic [12/25/2023 11:44:40 PM.260] SuperCallouts: Blocking Traffic Enabled [12/25/2023 11:44:40 PM.260] LSPD First Response: Registering callout SuperCallouts.Callouts.IllegalParking [12/25/2023 11:44:40 PM.260] SuperCallouts: Illegal Parking Enabled [12/25/2023 11:44:40 PM.260] LSPD First Response: Registering callout SuperCallouts.Callouts.KnifeAttack [12/25/2023 11:44:40 PM.260] SuperCallouts: Knife Attack Enabled [12/25/2023 11:44:40 PM.260] LSPD First Response: Registering callout SuperCallouts.Callouts.DeadBody [12/25/2023 11:44:40 PM.260] SuperCallouts: Dead Body Enabled [12/25/2023 11:44:40 PM.260] LSPD First Response: Registering callout SuperCallouts.Callouts.FakeCall [12/25/2023 11:44:40 PM.260] SuperCallouts: FakeCall Enabled [12/25/2023 11:44:40 PM.260] LSPD First Response: Registering callout SuperCallouts.Callouts.Trespassing [12/25/2023 11:44:40 PM.260] SuperCallouts: Trespassing Enabled [12/25/2023 11:44:40 PM.260] LSPD First Response: Registering callout SuperCallouts.Callouts.Vandalizing [12/25/2023 11:44:40 PM.260] SuperCallouts: Vandalizing Enabled [12/25/2023 11:44:40 PM.261] LSPD First Response: Registering callout SuperCallouts.Callouts.InjuredCop [12/25/2023 11:44:40 PM.261] SuperCallouts: InjuredCop Enabled [12/25/2023 11:44:40 PM.261] LSPD First Response: Registering callout SuperCallouts.Callouts.IndecentExposure [12/25/2023 11:44:40 PM.261] SuperCallouts: IndecentExposure Enabled [12/25/2023 11:44:40 PM.261] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonBreak [12/25/2023 11:44:40 PM.261] SuperCallouts: PrisonBreak Enabled [12/25/2023 11:44:40 PM.261] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia1 [12/25/2023 11:44:40 PM.261] SuperCallouts: Mafia1 Enabled [12/25/2023 11:44:40 PM.261] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia2 [12/25/2023 11:44:40 PM.261] SuperCallouts: Mafia2 Enabled [12/25/2023 11:44:40 PM.261] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia3 [12/25/2023 11:44:40 PM.261] SuperCallouts: Mafia3 Enabled [12/25/2023 11:44:40 PM.261] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia4 [12/25/2023 11:44:40 PM.261] SuperCallouts: Mafia4 Enabled [12/25/2023 11:44:40 PM.261] LSPD First Response: Registering callout SuperCallouts.Callouts.LostGang [12/25/2023 11:44:40 PM.261] SuperCallouts: LostMC Enabled [12/25/2023 11:44:40 PM.261] LSPD First Response: Registering callout SuperCallouts.Callouts.Lsgtf [12/25/2023 11:44:40 PM.261] SuperCallouts: LSGTF Enabled [12/25/2023 11:44:40 PM.308] SuperCallouts: VersionChecker failed due to rapid reloads! [25/12/2023 23:44:43.351] LSPD First Response: STP: Problem on Loading CustomQuestions.xml: [25/12/2023 23:44:43.353] LSPD First Response: STP: Problem on Loading TrafficStopQuestions.xml: [12/25/2023 11:44:48 PM.029] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:44:48 PM.030] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:44:48 PM.055] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:44:48 PM.056] LSPD First Response: [TRACE] Created police at X:369.9488 Y:-1054.45 Z:29.75601 [12/25/2023 11:44:48 PM.064] LSPD First Response: [TRACE] Set last player walk style back: Gangster [12/25/2023 11:44:48 PM.083] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:44:48 PM.084] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:44:48 PM.086] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/25/2023 11:44:48 PM.086] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/25/2023 11:44:48 PM.096] LSPD First Response: [TRACE] Brandon Perry (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:44:48 PM.120] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:44:48 PM.122] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:44:48 PM.123] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/25/2023 11:44:48 PM.123] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/25/2023 11:44:48 PM.124] LSPD First Response: [TRACE] Otis Sanford (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:44:48 PM.148] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/25/2023 11:44:48 PM.950] LSPD First Response: [TRACE] Thread VehicleSelector #1 initialized [12/25/2023 11:44:50 PM.903] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:44:50 PM.903] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:44:50 PM.903] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [12/25/2023 11:44:50 PM.908] LSPD First Response: [TRACE] Started new menu thread MenuBase #16 [12/25/2023 11:44:50 PM.937] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:44:50 PM.938] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/25/2023 11:44:50 PM.938] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [12/25/2023 11:44:51 PM.582] LSPD First Response: [TRACE] New cop added without cop data! [12/25/2023 11:44:51 PM.583] LSPD First Response: [TRACE] Harris Martinez (S_M_Y_COP_01) was set as a cop [12/25/2023 11:44:51 PM.583] LSPD First Response: [TRACE] New cop added without cop data! [12/25/2023 11:44:51 PM.584] LSPD First Response: [TRACE] Curtis Jackson (S_M_Y_COP_01) was set as a cop [12/25/2023 11:45:13 PM.373] LSPD First Response: [TRACE] Released 0 entities from MenuBase #16 Content Manager [12/25/2023 11:45:13 PM.373] LSPD First Response: [TRACE] Instance cleaned (MenuBase #16) [12/25/2023 11:45:13 PM.374] LSPD First Response: [TRACE] Released 0 entities from MenuBase #13 Content Manager [12/25/2023 11:45:13 PM.375] LSPD First Response: [TRACE] Instance cleaned (MenuBase #13) [12/25/2023 11:45:13 PM.375] LSPD First Response: [TRACE] Released 0 entities from MenuBase #14 Content Manager [12/25/2023 11:45:13 PM.375] LSPD First Response: [TRACE] Instance cleaned (MenuBase #14) [12/25/2023 11:45:13 PM.375] LSPD First Response: [TRACE] Released 0 entities from MenuBase #15 Content Manager [12/25/2023 11:45:13 PM.375] LSPD First Response: [TRACE] Instance cleaned (MenuBase #15) [12/25/2023 11:45:13 PM.377] LSPD First Response: [TRACE] Removing ped from PoliceStation #1 (Ambient) [12/25/2023 11:45:13 PM.378] LSPD First Response: [TRACE] Removing ped from PoliceStation #1 (Ambient) [12/25/2023 11:45:13 PM.378] LSPD First Response: [TRACE] Removing ped from PoliceStation #1 (Ambient) [12/25/2023 11:45:13 PM.378] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #1 Content Manager [12/25/2023 11:45:13 PM.379] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #1) [12/25/2023 11:45:13 PM.379] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:45:13 PM.380] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/25/2023 11:45:13 PM.381] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/25/2023 11:45:13 PM.382] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/25/2023 11:45:13 PM.383] LSPD First Response: [TRACE] Jeremiah Johnson (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:45:13 PM.383] LSPD First Response: [TRACE] Assigned ped to PoliceStation #1 (Ambient) [12/25/2023 11:45:13 PM.384] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:45:13 PM.385] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/25/2023 11:45:13 PM.387] LSPD First Response: [TRACE] Luca Boscerelli (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:45:13 PM.387] LSPD First Response: [TRACE] Assigned ped to PoliceStation #1 (Ambient) [12/25/2023 11:45:13 PM.418] LSPD First Response: [TRACE] Ped Andrew McDougle has become idle again [12/25/2023 11:45:13 PM.418] LSPD First Response: [TRACE] Ped Jason Morris has become idle again [12/25/2023 11:45:13 PM.418] LSPD First Response: [TRACE] Ped Carlos Rolando has become idle again [12/25/2023 11:45:13 PM.812] LSPD First Response: [TRACE] Thread Marker #6 initialized [12/25/2023 11:45:13 PM.938] LSPD First Response: [TRACE] New cop added without cop data! [12/25/2023 11:45:13 PM.939] LSPD First Response: [TRACE] Johny McKenzie (S_M_Y_SWAT_01) was set as a cop [12/25/2023 11:45:14 PM.335] LSPD First Response: [TRACE] Released 0 entities from VehicleSelector #1 Content Manager [12/25/2023 11:45:14 PM.335] LSPD First Response: [TRACE] Instance cleaned (VehicleSelector #1) [12/25/2023 11:45:14 PM.359] LSPD First Response: [TRACE] Thread VehicleSelector #1 has been shut down [12/25/2023 11:45:23 PM.837] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:45:23 PM.837] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:45:23 PM.877] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:45:23 PM.878] LSPD First Response: [TRACE] Created policeb at X:616.5001 Y:-294.662 Z:39.99955 [12/25/2023 11:45:23 PM.904] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:45:23 PM.906] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:45:23 PM.908] LSPD First Response: [TRACE] Lurpee Smith (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:45:23 PM.933] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:45:23 PM.966] LSPD First Response: [TRACE] Launching new encounter for Kristian Razum [12/25/2023 11:45:23 PM.971] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [12/25/2023 11:45:24 PM.965] LSPD First Response: [TRACE] Spawned suspect vehicle [12/25/2023 11:45:28 PM.865] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:45:28 PM.866] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:45:28 PM.899] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:45:28 PM.900] LSPD First Response: [TRACE] Created policeb at X:696.1494 Y:-122.8486 Z:75.17022 [12/25/2023 11:45:28 PM.930] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:45:28 PM.932] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:45:28 PM.934] LSPD First Response: [TRACE] Matthew Hudson (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:45:28 PM.967] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:45:41 PM.714] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [12/25/2023 11:45:43 PM.470] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [12/25/2023 11:45:49 PM.076] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:45:49 PM.076] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:45:49 PM.103] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:45:49 PM.104] LSPD First Response: [TRACE] Created police at X:425.3831 Y:-145.8161 Z:65.03337 [12/25/2023 11:45:49 PM.130] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:45:49 PM.131] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:45:49 PM.134] LSPD First Response: [TRACE] Jerry Wakefield (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:45:49 PM.162] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:45:49 PM.163] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:45:49 PM.166] LSPD First Response: [TRACE] Jim Gordon (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:45:49 PM.194] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/25/2023 11:46:14 PM.049] LSPD First Response: [TRACE] It has been 93 seconds since the last callout [12/25/2023 11:46:14 PM.058] LSPD First Response: Creating OfficerDown from KucheraCallouts.Callouts.OfficerDown, KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null [12/25/2023 11:46:14 PM.062] LSPD First Response: [TRACE] Callout created: #1 [12/25/2023 11:46:14 PM.080] LSPD First Response: GetAudioFileForAction: No file found for: STREET_DEL_PERRO_FREEWAY [12/25/2023 11:46:14 PM.084] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/25/2023 11:46:14 PM.086] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = OfficerDown Status = New [12/25/2023 11:46:14 PM.089] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for OfficerDown [12/25/2023 11:46:14 PM.155] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:14 PM.155] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/25/2023 11:46:14 PM.158] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/25/2023 11:46:14 PM.158] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:46:14 PM.158] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for OfficerDown [12/25/2023 11:46:14 PM.163] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/25/2023 11:46:14 PM.163] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = OfficerDown Status = New [12/25/2023 11:46:14 PM.163] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for OfficerDown [12/25/2023 11:46:14 PM.165] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:14 PM.165] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:14 PM.244] LSPD First Response: CalloutInterface: [DEBUG] start time: 12/25/2023 3:37:01 PM for OfficerDown [12/25/2023 11:46:14 PM.245] LSPD First Response: CalloutInterface: [DEBUG] waiting 22 in-game minutes for OfficerDown [12/25/2023 11:46:14 PM.245] LSPD First Response: CalloutInterface: [DEBUG] start time: 12/25/2023 3:37:01 PM for OfficerDown [12/25/2023 11:46:14 PM.245] LSPD First Response: CalloutInterface: [DEBUG] waiting 27 in-game minutes for OfficerDown [12/25/2023 11:46:15 PM.270] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for OfficerDown [12/25/2023 11:46:15 PM.270] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for OfficerDown [12/25/2023 11:46:15 PM.270] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for OfficerDown [12/25/2023 11:46:15 PM.270] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for OfficerDown [12/25/2023 11:46:18 PM.770] LSPD First Response: [TRACE] Preloading POLMAV [12/25/2023 11:46:18 PM.770] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [12/25/2023 11:46:18 PM.791] LSPD First Response: [TRACE] Using new link spawn [12/25/2023 11:46:18 PM.844] LSPD First Response: [TRACE] Using random spawn at X:565.75 Y:-517 Z:36.73741 [12/25/2023 11:46:18 PM.876] LSPD First Response: [TRACE] Preloading POLMAV [12/25/2023 11:46:18 PM.877] LSPD First Response: [TRACE] Created polmav at X:182.25 Y:-104.25 Z:358.625 [12/25/2023 11:46:18 PM.877] LSPD First Response: [TRACE] Forced Livery: 0 [12/25/2023 11:46:19 PM.101] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [12/25/2023 11:46:19 PM.102] LSPD First Response: [TRACE] New ped created s_m_y_pilot_01 (PedType: 6), Agency: AirSupport (lspd_asu) [12/25/2023 11:46:19 PM.107] LSPD First Response: [TRACE] John Pete (S_M_Y_PILOT_01) was set as a cop [12/25/2023 11:46:19 PM.111] LSPD First Response: [TRACE] Assigned air unit voices. [12/25/2023 11:46:19 PM.112] LSPD First Response: [TRACE] Report Voice: S_M_Y_COP_01_BLACK_FULL_02 [12/25/2023 11:46:19 PM.112] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [12/25/2023 11:46:19 PM.113] LSPD First Response: [TRACE] New ped created s_m_y_pilot_01 (PedType: 6), Agency: AirSupport (lspd_asu) [12/25/2023 11:46:19 PM.115] LSPD First Response: [TRACE] Klaus Helbo (S_M_Y_PILOT_01) was set as a cop [12/25/2023 11:46:19 PM.124] LSPD First Response: [TRACE] Assigned air unit voices. [12/25/2023 11:46:19 PM.210] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [12/25/2023 11:46:19 PM.224] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [12/25/2023 11:46:19 PM.262] LSPD First Response: CalloutInterface: [DEBUG] received message: RP reports seeing an officer down on the ground. [12/25/2023 11:46:19 PM.263] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/25/2023 11:46:19 PM.263] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:46:19 PM.263] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for OfficerDown [12/25/2023 11:46:19 PM.265] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/25/2023 11:46:19 PM.265] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:46:19 PM.265] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for OfficerDown [12/25/2023 11:46:19 PM.266] LSPD First Response: [TRACE] Cleaning UI [12/25/2023 11:46:19 PM.268] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [12/25/2023 11:46:19 PM.270] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/25/2023 11:46:19 PM.270] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:46:19 PM.270] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for OfficerDown [12/25/2023 11:46:19 PM.270] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/25/2023 11:46:19 PM.270] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:46:19 PM.270] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for OfficerDown [12/25/2023 11:46:19 PM.284] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/25/2023 11:46:19 PM.284] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:46:19 PM.284] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for OfficerDown [12/25/2023 11:46:19 PM.285] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:19 PM.286] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [12/25/2023 11:46:19 PM.286] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/25/2023 11:46:19 PM.286] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: OfficerDown (New) [12/25/2023 11:46:19 PM.286] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/25/2023 11:46:19 PM.287] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/25/2023 11:46:19 PM.287] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:46:19 PM.287] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for OfficerDown [12/25/2023 11:46:19 PM.287] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/25/2023 11:46:19 PM.287] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:46:19 PM.287] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for OfficerDown [12/25/2023 11:46:19 PM.287] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/25/2023 11:46:19 PM.287] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:46:19 PM.287] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for OfficerDown [12/25/2023 11:46:19 PM.288] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/25/2023 11:46:19 PM.288] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:46:19 PM.288] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for OfficerDown [12/25/2023 11:46:19 PM.288] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:19 PM.289] LSPD First Response: [TRACE] User accepted callout [12/25/2023 11:46:19 PM.345] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 47 minutes [12/25/2023 11:46:19 PM.346] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 42 minutes [12/25/2023 11:46:19 PM.425] LSPD First Response: [TRACE] New cop added without cop data! [12/25/2023 11:46:19 PM.425] LSPD First Response: [TRACE] Toris James (S_M_Y_COP_01) was set as a cop [12/25/2023 11:46:19 PM.586] LSPD First Response: [TRACE] Freeing spawned suspect [12/25/2023 11:46:19 PM.588] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [12/25/2023 11:46:19 PM.588] LSPD First Response: [TRACE] StageOnFinished [12/25/2023 11:46:19 PM.589] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [12/25/2023 11:46:19 PM.590] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [12/25/2023 11:46:19 PM.591] LSPD First Response: [TRACE] Finishing crime Cold cases [12/25/2023 11:46:19 PM.592] LSPD First Response: [TRACE] Finishing all logic for Kristian Razum [12/25/2023 11:46:19 PM.593] LSPD First Response: [TRACE] Crime finished [12/25/2023 11:46:20 PM.365] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:20 PM.365] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Aliens Status = Open [12/25/2023 11:46:20 PM.365] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Aliens [12/25/2023 11:46:20 PM.367] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:20 PM.367] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:20 PM.367] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:20 PM.368] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:20 PM.368] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TransitAssistance Status = Open [12/25/2023 11:46:20 PM.368] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TransitAssistance [12/25/2023 11:46:20 PM.370] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:20 PM.370] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:20 PM.371] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:20 PM.409] LSPD First Response: CalloutInterface: [DEBUG] start time: 12/27/2023 3:37:01 PM for [SC] Aliens [12/25/2023 11:46:20 PM.409] LSPD First Response: CalloutInterface: [DEBUG] waiting 78 in-game minutes for [SC] Aliens [12/25/2023 11:46:20 PM.410] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 35 minutes [12/25/2023 11:46:20 PM.410] LSPD First Response: CalloutInterface: [DEBUG] start time: 12/27/2023 3:37:01 PM for TransitAssistance [12/25/2023 11:46:20 PM.410] LSPD First Response: CalloutInterface: [DEBUG] waiting 80 in-game minutes for TransitAssistance [12/25/2023 11:46:20 PM.410] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 30 minutes [12/25/2023 11:46:21 PM.411] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Aliens [12/25/2023 11:46:21 PM.412] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Aliens [12/25/2023 11:46:21 PM.412] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/25/2023 11:46:21 PM.412] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/25/2023 11:46:21 PM.413] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/25/2023 11:46:21 PM.413] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/25/2023 11:46:21 PM.413] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:21 PM.413] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Trespassing Status = Open [12/25/2023 11:46:21 PM.413] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Trespassing [12/25/2023 11:46:21 PM.415] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:21 PM.415] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:21 PM.415] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:21 PM.417] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TransitAssistance [12/25/2023 11:46:21 PM.417] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to TransitAssistance [12/25/2023 11:46:21 PM.417] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/25/2023 11:46:21 PM.418] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/25/2023 11:46:21 PM.418] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/25/2023 11:46:21 PM.418] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/25/2023 11:46:21 PM.418] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:21 PM.418] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Fare Dodger Status = Open [12/25/2023 11:46:21 PM.418] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Fare Dodger [12/25/2023 11:46:21 PM.420] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:21 PM.420] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:21 PM.420] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:21 PM.454] LSPD First Response: CalloutInterface: [DEBUG] start time: 12/28/2023 3:37:01 PM for [SC] Trespassing [12/25/2023 11:46:21 PM.455] LSPD First Response: CalloutInterface: [DEBUG] waiting 27 in-game minutes for [SC] Trespassing [12/25/2023 11:46:21 PM.455] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 34 minutes [12/25/2023 11:46:21 PM.455] LSPD First Response: CalloutInterface: [DEBUG] start time: 12/28/2023 3:37:01 PM for [686] Fare Dodger [12/25/2023 11:46:21 PM.455] LSPD First Response: CalloutInterface: [DEBUG] waiting 63 in-game minutes for [686] Fare Dodger [12/25/2023 11:46:21 PM.455] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 31 minutes [12/25/2023 11:46:22 PM.105] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager [12/25/2023 11:46:22 PM.105] LSPD First Response: [TRACE] Instance cleaned (Marker #6) [12/25/2023 11:46:22 PM.111] LSPD First Response: [TRACE] Thread Marker #6 has been shut down [12/25/2023 11:46:22 PM.440] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Aliens and releasing unit 1-ADAM-12 [12/25/2023 11:46:22 PM.441] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/25/2023 11:46:22 PM.441] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/25/2023 11:46:22 PM.441] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/25/2023 11:46:22 PM.441] LSPD First Response: CalloutInterface: [DEBUG] closing incident TransitAssistance and releasing unit QUEEN-02 [12/25/2023 11:46:22 PM.441] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/25/2023 11:46:22 PM.441] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/25/2023 11:46:22 PM.441] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/25/2023 11:46:22 PM.467] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Trespassing [12/25/2023 11:46:22 PM.467] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Trespassing [12/25/2023 11:46:22 PM.467] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/25/2023 11:46:22 PM.471] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/25/2023 11:46:22 PM.471] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/25/2023 11:46:22 PM.471] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/25/2023 11:46:22 PM.471] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:22 PM.471] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Car Bomb Status = Open [12/25/2023 11:46:22 PM.471] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Car Bomb [12/25/2023 11:46:22 PM.472] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:22 PM.472] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:22 PM.473] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:22 PM.474] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Fare Dodger [12/25/2023 11:46:22 PM.474] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [686] Fare Dodger [12/25/2023 11:46:22 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/25/2023 11:46:22 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/25/2023 11:46:22 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/25/2023 11:46:22 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/25/2023 11:46:22 PM.474] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:22 PM.475] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Blocking Traffic Status = Open [12/25/2023 11:46:22 PM.475] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Blocking Traffic [12/25/2023 11:46:22 PM.476] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:22 PM.476] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:22 PM.476] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:22 PM.505] LSPD First Response: CalloutInterface: [DEBUG] start time: 12/29/2023 3:37:01 PM for [686] Car Bomb [12/25/2023 11:46:22 PM.505] LSPD First Response: CalloutInterface: [DEBUG] waiting 24 in-game minutes for [686] Car Bomb [12/25/2023 11:46:22 PM.505] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 20 minutes [12/25/2023 11:46:22 PM.505] LSPD First Response: CalloutInterface: [DEBUG] start time: 12/29/2023 3:37:01 PM for [SC] Blocking Traffic [12/25/2023 11:46:22 PM.505] LSPD First Response: CalloutInterface: [DEBUG] waiting 22 in-game minutes for [SC] Blocking Traffic [12/25/2023 11:46:22 PM.505] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 39 minutes [12/25/2023 11:46:23 PM.480] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Trespassing and releasing unit 1-ADAM-12 [12/25/2023 11:46:23 PM.480] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/25/2023 11:46:23 PM.480] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/25/2023 11:46:23 PM.480] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/25/2023 11:46:23 PM.480] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Fare Dodger and releasing unit VICTOR-13 [12/25/2023 11:46:23 PM.480] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/25/2023 11:46:23 PM.481] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/25/2023 11:46:23 PM.481] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/25/2023 11:46:23 PM.510] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Car Bomb [12/25/2023 11:46:23 PM.510] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to [686] Car Bomb [12/25/2023 11:46:23 PM.510] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/25/2023 11:46:23 PM.510] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/25/2023 11:46:23 PM.510] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/25/2023 11:46:23 PM.511] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/25/2023 11:46:23 PM.511] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:23 PM.511] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] CustomPursuit Status = Open [12/25/2023 11:46:23 PM.511] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] CustomPursuit [12/25/2023 11:46:23 PM.512] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:23 PM.512] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:23 PM.513] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:23 PM.514] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Blocking Traffic [12/25/2023 11:46:23 PM.514] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to [SC] Blocking Traffic [12/25/2023 11:46:23 PM.514] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/25/2023 11:46:23 PM.514] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/25/2023 11:46:23 PM.514] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/25/2023 11:46:23 PM.514] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/25/2023 11:46:23 PM.514] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:23 PM.514] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = StolenBike Status = Open [12/25/2023 11:46:23 PM.515] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for StolenBike [12/25/2023 11:46:23 PM.517] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:23 PM.517] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:23 PM.517] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:23 PM.549] LSPD First Response: CalloutInterface: [DEBUG] start time: 12/30/2023 3:37:01 PM for [686] CustomPursuit [12/25/2023 11:46:23 PM.549] LSPD First Response: CalloutInterface: [DEBUG] waiting 85 in-game minutes for [686] CustomPursuit [12/25/2023 11:46:23 PM.550] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 59 minutes [12/25/2023 11:46:23 PM.550] LSPD First Response: CalloutInterface: [DEBUG] start time: 12/30/2023 3:37:01 PM for StolenBike [12/25/2023 11:46:23 PM.550] LSPD First Response: CalloutInterface: [DEBUG] waiting 78 in-game minutes for StolenBike [12/25/2023 11:46:23 PM.550] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 29 minutes [12/25/2023 11:46:24 PM.531] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Car Bomb and releasing unit QUEEN-02 [12/25/2023 11:46:24 PM.531] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/25/2023 11:46:24 PM.531] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/25/2023 11:46:24 PM.535] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/25/2023 11:46:24 PM.535] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Blocking Traffic and releasing unit 2-DAVID-5 [12/25/2023 11:46:24 PM.535] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/25/2023 11:46:24 PM.535] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/25/2023 11:46:24 PM.535] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/25/2023 11:46:24 PM.561] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to True [12/25/2023 11:46:24 PM.564] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] CustomPursuit [12/25/2023 11:46:24 PM.564] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [686] CustomPursuit [12/25/2023 11:46:24 PM.565] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [12/25/2023 11:46:24 PM.565] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [12/25/2023 11:46:24 PM.565] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [12/25/2023 11:46:24 PM.565] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [12/25/2023 11:46:24 PM.565] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:24 PM.565] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = ObjectInRoad Status = Open [12/25/2023 11:46:24 PM.565] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for ObjectInRoad [12/25/2023 11:46:24 PM.567] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:24 PM.567] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:24 PM.567] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:24 PM.568] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for StolenBike [12/25/2023 11:46:24 PM.568] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to StolenBike [12/25/2023 11:46:24 PM.568] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/25/2023 11:46:24 PM.568] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/25/2023 11:46:24 PM.568] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/25/2023 11:46:24 PM.568] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/25/2023 11:46:24 PM.568] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:24 PM.568] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Escort Status = Open [12/25/2023 11:46:24 PM.568] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Escort [12/25/2023 11:46:24 PM.569] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:24 PM.569] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:24 PM.569] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:24 PM.643] LSPD First Response: CalloutInterface: [DEBUG] start time: 12/31/2023 3:37:01 PM for ObjectInRoad [12/25/2023 11:46:24 PM.643] LSPD First Response: CalloutInterface: [DEBUG] waiting 84 in-game minutes for ObjectInRoad [12/25/2023 11:46:24 PM.643] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 54 minutes [12/25/2023 11:46:24 PM.643] LSPD First Response: CalloutInterface: [DEBUG] start time: 12/31/2023 3:37:01 PM for Escort [12/25/2023 11:46:24 PM.643] LSPD First Response: CalloutInterface: [DEBUG] waiting 44 in-game minutes for Escort [12/25/2023 11:46:24 PM.643] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 30 minutes [12/25/2023 11:46:25 PM.575] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] CustomPursuit and releasing unit VICTOR-13 [12/25/2023 11:46:25 PM.575] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [12/25/2023 11:46:25 PM.575] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [12/25/2023 11:46:25 PM.575] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [12/25/2023 11:46:25 PM.575] LSPD First Response: CalloutInterface: [DEBUG] closing incident StolenBike and releasing unit 6-PAUL-11 [12/25/2023 11:46:25 PM.575] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/25/2023 11:46:25 PM.575] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/25/2023 11:46:25 PM.575] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/25/2023 11:46:25 PM.679] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for ObjectInRoad [12/25/2023 11:46:25 PM.679] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to ObjectInRoad [12/25/2023 11:46:25 PM.679] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/25/2023 11:46:25 PM.679] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/25/2023 11:46:25 PM.679] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/25/2023 11:46:25 PM.679] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/25/2023 11:46:25 PM.679] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:25 PM.680] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = BackupRequired Status = Open [12/25/2023 11:46:25 PM.680] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for BackupRequired [12/25/2023 11:46:25 PM.681] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:25 PM.681] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:25 PM.681] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:25 PM.682] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Escort [12/25/2023 11:46:25 PM.682] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to Escort [12/25/2023 11:46:25 PM.682] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/25/2023 11:46:25 PM.682] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/25/2023 11:46:25 PM.682] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/25/2023 11:46:25 PM.682] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/25/2023 11:46:25 PM.683] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:25 PM.683] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TransitAssistance Status = Open [12/25/2023 11:46:25 PM.683] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TransitAssistance [12/25/2023 11:46:25 PM.684] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:25 PM.684] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:25 PM.684] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:25 PM.718] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/1/2024 3:37:01 PM for BackupRequired [12/25/2023 11:46:25 PM.718] LSPD First Response: CalloutInterface: [DEBUG] waiting 77 in-game minutes for BackupRequired [12/25/2023 11:46:25 PM.718] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 54 minutes [12/25/2023 11:46:25 PM.718] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/1/2024 3:37:01 PM for TransitAssistance [12/25/2023 11:46:25 PM.718] LSPD First Response: CalloutInterface: [DEBUG] waiting 75 in-game minutes for TransitAssistance [12/25/2023 11:46:25 PM.718] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 46 minutes [12/25/2023 11:46:26 PM.478] LSPD First Response: PlayAction: Failed to find HELI_APPROACHING_DISPATCH, reverted to random voice [12/25/2023 11:46:26 PM.700] LSPD First Response: CalloutInterface: [DEBUG] closing incident ObjectInRoad and releasing unit 2-DAVID-5 [12/25/2023 11:46:26 PM.700] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/25/2023 11:46:26 PM.700] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/25/2023 11:46:26 PM.700] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/25/2023 11:46:26 PM.700] LSPD First Response: CalloutInterface: [DEBUG] closing incident Escort and releasing unit VICTOR-13 [12/25/2023 11:46:26 PM.700] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/25/2023 11:46:26 PM.701] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/25/2023 11:46:26 PM.701] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/25/2023 11:46:26 PM.736] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for BackupRequired [12/25/2023 11:46:26 PM.736] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to BackupRequired [12/25/2023 11:46:26 PM.736] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/25/2023 11:46:26 PM.736] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/25/2023 11:46:26 PM.736] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/25/2023 11:46:26 PM.736] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/25/2023 11:46:26 PM.737] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:26 PM.737] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = AbandonedVehicle Status = Open [12/25/2023 11:46:26 PM.737] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for AbandonedVehicle [12/25/2023 11:46:26 PM.738] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:26 PM.738] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:26 PM.738] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:26 PM.738] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TransitAssistance [12/25/2023 11:46:26 PM.739] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to TransitAssistance [12/25/2023 11:46:26 PM.739] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/25/2023 11:46:26 PM.739] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/25/2023 11:46:26 PM.739] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/25/2023 11:46:26 PM.739] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/25/2023 11:46:26 PM.739] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:26 PM.739] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = GunStoreRobbery Status = Open [12/25/2023 11:46:26 PM.739] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for GunStoreRobbery [12/25/2023 11:46:26 PM.741] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:26 PM.741] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:26 PM.741] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:26 PM.779] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/2/2024 3:37:01 PM for AbandonedVehicle [12/25/2023 11:46:26 PM.779] LSPD First Response: CalloutInterface: [DEBUG] waiting 89 in-game minutes for AbandonedVehicle [12/25/2023 11:46:26 PM.780] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 40 minutes [12/25/2023 11:46:26 PM.780] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/2/2024 3:37:01 PM for GunStoreRobbery [12/25/2023 11:46:26 PM.780] LSPD First Response: CalloutInterface: [DEBUG] waiting 22 in-game minutes for GunStoreRobbery [12/25/2023 11:46:26 PM.780] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 20 minutes [12/25/2023 11:46:27 PM.747] LSPD First Response: CalloutInterface: [DEBUG] closing incident BackupRequired and releasing unit ADAM-06 [12/25/2023 11:46:27 PM.748] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/25/2023 11:46:27 PM.748] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/25/2023 11:46:27 PM.748] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/25/2023 11:46:27 PM.748] LSPD First Response: CalloutInterface: [DEBUG] closing incident TransitAssistance and releasing unit QUEEN-02 [12/25/2023 11:46:27 PM.748] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/25/2023 11:46:27 PM.748] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/25/2023 11:46:27 PM.748] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TransitAssistance [12/25/2023 11:46:27 PM.809] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for AbandonedVehicle [12/25/2023 11:46:27 PM.809] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to AbandonedVehicle [12/25/2023 11:46:27 PM.809] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/25/2023 11:46:27 PM.809] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/25/2023 11:46:27 PM.810] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/25/2023 11:46:27 PM.810] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/25/2023 11:46:27 PM.810] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:27 PM.810] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Stolen PD Vehicle Status = Open [12/25/2023 11:46:27 PM.810] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Stolen PD Vehicle [12/25/2023 11:46:27 PM.812] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:27 PM.814] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:27 PM.814] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:27 PM.815] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for GunStoreRobbery [12/25/2023 11:46:27 PM.815] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to GunStoreRobbery [12/25/2023 11:46:27 PM.815] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/25/2023 11:46:27 PM.815] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/25/2023 11:46:27 PM.815] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/25/2023 11:46:27 PM.815] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/25/2023 11:46:27 PM.815] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:27 PM.815] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = ShootingChase Status = Open [12/25/2023 11:46:27 PM.815] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for ShootingChase [12/25/2023 11:46:27 PM.817] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:27 PM.817] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:27 PM.817] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:27 PM.853] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/3/2024 3:37:01 PM for [SC] Stolen PD Vehicle [12/25/2023 11:46:27 PM.853] LSPD First Response: CalloutInterface: [DEBUG] waiting 41 in-game minutes for [SC] Stolen PD Vehicle [12/25/2023 11:46:27 PM.853] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 48 minutes [12/25/2023 11:46:27 PM.853] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/3/2024 3:37:01 PM for ShootingChase [12/25/2023 11:46:27 PM.853] LSPD First Response: CalloutInterface: [DEBUG] waiting 41 in-game minutes for ShootingChase [12/25/2023 11:46:27 PM.853] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 45 minutes [12/25/2023 11:46:28 PM.832] LSPD First Response: CalloutInterface: [DEBUG] closing incident AbandonedVehicle and releasing unit VICTOR-13 [12/25/2023 11:46:28 PM.832] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/25/2023 11:46:28 PM.832] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/25/2023 11:46:28 PM.833] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/25/2023 11:46:28 PM.833] LSPD First Response: CalloutInterface: [DEBUG] closing incident GunStoreRobbery and releasing unit 6-PAUL-11 [12/25/2023 11:46:28 PM.833] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/25/2023 11:46:28 PM.833] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/25/2023 11:46:28 PM.833] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/25/2023 11:46:28 PM.862] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Stolen PD Vehicle [12/25/2023 11:46:28 PM.862] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Stolen PD Vehicle [12/25/2023 11:46:28 PM.863] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/25/2023 11:46:28 PM.863] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/25/2023 11:46:28 PM.863] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/25/2023 11:46:28 PM.863] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/25/2023 11:46:28 PM.863] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:28 PM.863] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = PetTrapped Status = Open [12/25/2023 11:46:28 PM.863] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for PetTrapped [12/25/2023 11:46:28 PM.864] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:28 PM.865] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:28 PM.865] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:28 PM.866] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for ShootingChase [12/25/2023 11:46:28 PM.866] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to ShootingChase [12/25/2023 11:46:28 PM.867] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/25/2023 11:46:28 PM.867] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/25/2023 11:46:28 PM.867] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/25/2023 11:46:28 PM.867] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/25/2023 11:46:28 PM.867] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:28 PM.867] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = VehicleBOLO Status = Open [12/25/2023 11:46:28 PM.867] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for VehicleBOLO [12/25/2023 11:46:28 PM.868] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:28 PM.868] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:28 PM.868] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:28 PM.900] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/4/2024 3:37:01 PM for PetTrapped [12/25/2023 11:46:28 PM.900] LSPD First Response: CalloutInterface: [DEBUG] waiting 44 in-game minutes for PetTrapped [12/25/2023 11:46:28 PM.901] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 27 minutes [12/25/2023 11:46:28 PM.901] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/4/2024 3:37:01 PM for VehicleBOLO [12/25/2023 11:46:28 PM.901] LSPD First Response: CalloutInterface: [DEBUG] waiting 78 in-game minutes for VehicleBOLO [12/25/2023 11:46:28 PM.901] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 45 minutes [12/25/2023 11:46:28 PM.958] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to False [12/25/2023 11:46:29 PM.885] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Stolen PD Vehicle and releasing unit 1-ADAM-12 [12/25/2023 11:46:29 PM.885] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/25/2023 11:46:29 PM.885] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/25/2023 11:46:29 PM.885] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/25/2023 11:46:29 PM.885] LSPD First Response: CalloutInterface: [DEBUG] closing incident ShootingChase and releasing unit OCEAN-01 [12/25/2023 11:46:29 PM.887] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/25/2023 11:46:29 PM.887] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/25/2023 11:46:29 PM.887] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/25/2023 11:46:29 PM.915] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for PetTrapped [12/25/2023 11:46:29 PM.915] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to PetTrapped [12/25/2023 11:46:29 PM.916] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/25/2023 11:46:29 PM.916] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/25/2023 11:46:29 PM.916] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/25/2023 11:46:29 PM.916] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/25/2023 11:46:29 PM.916] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:29 PM.916] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = PedestrianHit Status = Open [12/25/2023 11:46:29 PM.916] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for PedestrianHit [12/25/2023 11:46:29 PM.917] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:29 PM.917] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:29 PM.917] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:29 PM.918] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for VehicleBOLO [12/25/2023 11:46:29 PM.918] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to VehicleBOLO [12/25/2023 11:46:29 PM.918] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/25/2023 11:46:29 PM.918] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/25/2023 11:46:29 PM.918] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/25/2023 11:46:29 PM.918] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/25/2023 11:46:29 PM.918] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:29 PM.918] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Domestic Status = Open [12/25/2023 11:46:29 PM.919] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Domestic [12/25/2023 11:46:29 PM.919] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:29 PM.919] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:29 PM.920] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:29 PM.951] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/5/2024 3:37:01 PM for PedestrianHit [12/25/2023 11:46:29 PM.951] LSPD First Response: CalloutInterface: [DEBUG] waiting 20 in-game minutes for PedestrianHit [12/25/2023 11:46:29 PM.951] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 32 minutes [12/25/2023 11:46:29 PM.951] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/5/2024 3:37:01 PM for Domestic [12/25/2023 11:46:29 PM.951] LSPD First Response: CalloutInterface: [DEBUG] waiting 74 in-game minutes for Domestic [12/25/2023 11:46:29 PM.952] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 46 minutes [12/25/2023 11:46:30 PM.925] LSPD First Response: CalloutInterface: [DEBUG] closing incident PetTrapped and releasing unit VICTOR-13 [12/25/2023 11:46:30 PM.925] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/25/2023 11:46:30 PM.925] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/25/2023 11:46:30 PM.925] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/25/2023 11:46:30 PM.925] LSPD First Response: CalloutInterface: [DEBUG] closing incident VehicleBOLO and releasing unit 1-ADAM-12 [12/25/2023 11:46:30 PM.925] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/25/2023 11:46:30 PM.925] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/25/2023 11:46:30 PM.925] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/25/2023 11:46:30 PM.954] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for PedestrianHit [12/25/2023 11:46:30 PM.954] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to PedestrianHit [12/25/2023 11:46:30 PM.954] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PedestrianHit [12/25/2023 11:46:30 PM.954] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PedestrianHit [12/25/2023 11:46:30 PM.954] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PedestrianHit [12/25/2023 11:46:30 PM.954] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PedestrianHit [12/25/2023 11:46:30 PM.954] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:30 PM.954] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Ambulance Escort Status = Open [12/25/2023 11:46:30 PM.954] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Ambulance Escort [12/25/2023 11:46:30 PM.955] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:30 PM.955] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:30 PM.955] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:30 PM.957] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Domestic [12/25/2023 11:46:30 PM.957] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to Domestic [12/25/2023 11:46:30 PM.957] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/25/2023 11:46:30 PM.957] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/25/2023 11:46:30 PM.957] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/25/2023 11:46:30 PM.958] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/25/2023 11:46:30 PM.958] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:30 PM.958] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = AnimalInRoadWay Status = Open [12/25/2023 11:46:30 PM.958] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for AnimalInRoadWay [12/25/2023 11:46:30 PM.959] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:30 PM.959] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:30 PM.959] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:30 PM.989] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/6/2024 3:37:01 PM for [SC] Ambulance Escort [12/25/2023 11:46:30 PM.989] LSPD First Response: CalloutInterface: [DEBUG] waiting 38 in-game minutes for [SC] Ambulance Escort [12/25/2023 11:46:30 PM.989] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 49 minutes [12/25/2023 11:46:30 PM.989] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/6/2024 3:37:01 PM for AnimalInRoadWay [12/25/2023 11:46:30 PM.989] LSPD First Response: CalloutInterface: [DEBUG] waiting 36 in-game minutes for AnimalInRoadWay [12/25/2023 11:46:30 PM.989] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 55 minutes [12/25/2023 11:46:31 PM.232] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:46:31 PM.232] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:46:31 PM.264] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:46:31 PM.264] LSPD First Response: [TRACE] Created policeb at X:733.9858 Y:-60.88591 Z:58.39064 [12/25/2023 11:46:31 PM.297] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:46:31 PM.298] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:46:31 PM.299] LSPD First Response: [TRACE] Danny Remington (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:46:31 PM.328] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:46:31 PM.959] LSPD First Response: CalloutInterface: [DEBUG] closing incident PedestrianHit and releasing unit VICTOR-13 [12/25/2023 11:46:31 PM.959] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PedestrianHit [12/25/2023 11:46:31 PM.959] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PedestrianHit [12/25/2023 11:46:31 PM.959] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PedestrianHit [12/25/2023 11:46:31 PM.959] LSPD First Response: CalloutInterface: [DEBUG] closing incident Domestic and releasing unit 1-ADAM-12 [12/25/2023 11:46:31 PM.959] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/25/2023 11:46:31 PM.960] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/25/2023 11:46:31 PM.960] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/25/2023 11:46:32 PM.018] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Ambulance Escort [12/25/2023 11:46:32 PM.018] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to [SC] Ambulance Escort [12/25/2023 11:46:32 PM.018] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/25/2023 11:46:32 PM.018] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/25/2023 11:46:32 PM.018] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/25/2023 11:46:32 PM.018] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/25/2023 11:46:32 PM.018] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:32 PM.018] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Ambulance Escort Status = Open [12/25/2023 11:46:32 PM.019] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Ambulance Escort [12/25/2023 11:46:32 PM.020] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:32 PM.020] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:32 PM.020] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:32 PM.020] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for AnimalInRoadWay [12/25/2023 11:46:32 PM.020] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to AnimalInRoadWay [12/25/2023 11:46:32 PM.021] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/25/2023 11:46:32 PM.021] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/25/2023 11:46:32 PM.021] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/25/2023 11:46:32 PM.021] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/25/2023 11:46:32 PM.021] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:32 PM.021] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Footchase Status = Open [12/25/2023 11:46:32 PM.021] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Footchase [12/25/2023 11:46:32 PM.022] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:32 PM.022] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:32 PM.022] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:32 PM.055] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/7/2024 3:37:01 PM for [SC] Ambulance Escort [12/25/2023 11:46:32 PM.055] LSPD First Response: CalloutInterface: [DEBUG] waiting 38 in-game minutes for [SC] Ambulance Escort [12/25/2023 11:46:32 PM.055] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 48 minutes [12/25/2023 11:46:32 PM.059] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/7/2024 3:37:01 PM for Footchase [12/25/2023 11:46:32 PM.060] LSPD First Response: CalloutInterface: [DEBUG] waiting 20 in-game minutes for Footchase [12/25/2023 11:46:32 PM.060] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 55 minutes [12/25/2023 11:46:33 PM.079] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Ambulance Escort [12/25/2023 11:46:33 PM.079] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to [SC] Ambulance Escort [12/25/2023 11:46:33 PM.080] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/25/2023 11:46:33 PM.080] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/25/2023 11:46:33 PM.080] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/25/2023 11:46:33 PM.080] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/25/2023 11:46:33 PM.080] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:33 PM.080] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Protest Status = Open [12/25/2023 11:46:33 PM.080] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Protest [12/25/2023 11:46:33 PM.082] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:33 PM.082] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:33 PM.082] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:33 PM.083] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Footchase [12/25/2023 11:46:33 PM.083] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to Footchase [12/25/2023 11:46:33 PM.083] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/25/2023 11:46:33 PM.083] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/25/2023 11:46:33 PM.083] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/25/2023 11:46:33 PM.083] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/25/2023 11:46:33 PM.083] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:33 PM.083] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = PCPOverdose Status = Open [12/25/2023 11:46:33 PM.083] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for PCPOverdose [12/25/2023 11:46:33 PM.084] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:33 PM.084] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:33 PM.084] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:33 PM.117] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/8/2024 3:37:00 PM for [686] Protest [12/25/2023 11:46:33 PM.117] LSPD First Response: CalloutInterface: [DEBUG] waiting 35 in-game minutes for [686] Protest [12/25/2023 11:46:33 PM.117] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 34 minutes [12/25/2023 11:46:33 PM.118] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/8/2024 3:37:00 PM for PCPOverdose [12/25/2023 11:46:33 PM.118] LSPD First Response: CalloutInterface: [DEBUG] waiting 89 in-game minutes for PCPOverdose [12/25/2023 11:46:33 PM.118] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 25 minutes [12/25/2023 11:46:34 PM.029] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Ambulance Escort and releasing unit ADAM-06 [12/25/2023 11:46:34 PM.029] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/25/2023 11:46:34 PM.029] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/25/2023 11:46:34 PM.029] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/25/2023 11:46:34 PM.030] LSPD First Response: CalloutInterface: [DEBUG] closing incident AnimalInRoadWay and releasing unit ADAM-04 [12/25/2023 11:46:34 PM.030] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/25/2023 11:46:34 PM.030] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/25/2023 11:46:34 PM.030] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/25/2023 11:46:36 PM.344] LSPD First Response: [TRACE] Preloading POLICE3 [12/25/2023 11:46:36 PM.344] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/25/2023 11:46:36 PM.377] LSPD First Response: [TRACE] Preloading POLICE3 [12/25/2023 11:46:36 PM.378] LSPD First Response: [TRACE] Created police3 at X:832.0687 Y:-84.08789 Z:81.53651 [12/25/2023 11:46:36 PM.407] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/25/2023 11:46:36 PM.409] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:46:36 PM.412] LSPD First Response: [TRACE] Alissa Martin (MP_F_FREEMODE_01) was set as a cop [12/25/2023 11:46:36 PM.441] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/25/2023 11:46:36 PM.443] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:46:36 PM.446] LSPD First Response: [TRACE] Nicole Thomas (MP_F_FREEMODE_01) was set as a cop [12/25/2023 11:46:36 PM.476] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/25/2023 11:46:51 PM.344] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Ambulance Escort and releasing unit QUEEN-02 [12/25/2023 11:46:51 PM.345] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/25/2023 11:46:51 PM.345] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/25/2023 11:46:51 PM.345] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Ambulance Escort [12/25/2023 11:46:51 PM.345] LSPD First Response: CalloutInterface: [DEBUG] closing incident Footchase and releasing unit 6-PAUL-11 [12/25/2023 11:46:51 PM.345] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/25/2023 11:46:51 PM.345] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/25/2023 11:46:51 PM.345] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/25/2023 11:46:51 PM.345] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Protest [12/25/2023 11:46:51 PM.345] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to [686] Protest [12/25/2023 11:46:51 PM.345] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/25/2023 11:46:51 PM.345] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/25/2023 11:46:51 PM.345] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/25/2023 11:46:51 PM.345] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/25/2023 11:46:51 PM.347] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:51 PM.347] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = MutualAidChase Status = Open [12/25/2023 11:46:51 PM.347] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for MutualAidChase [12/25/2023 11:46:51 PM.348] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:51 PM.348] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:51 PM.348] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:51 PM.349] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for PCPOverdose [12/25/2023 11:46:51 PM.349] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to PCPOverdose [12/25/2023 11:46:51 PM.349] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/25/2023 11:46:51 PM.349] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/25/2023 11:46:51 PM.349] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/25/2023 11:46:51 PM.349] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/25/2023 11:46:51 PM.349] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:51 PM.349] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Car Accident3 Status = Open [12/25/2023 11:46:51 PM.349] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Car Accident3 [12/25/2023 11:46:51 PM.350] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:51 PM.350] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:51 PM.350] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:51 PM.387] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/9/2024 3:37:01 PM for MutualAidChase [12/25/2023 11:46:51 PM.387] LSPD First Response: CalloutInterface: [DEBUG] waiting 23 in-game minutes for MutualAidChase [12/25/2023 11:46:51 PM.387] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 34 minutes [12/25/2023 11:46:51 PM.387] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/9/2024 3:37:01 PM for [SC] Car Accident3 [12/25/2023 11:46:51 PM.387] LSPD First Response: CalloutInterface: [DEBUG] waiting 39 in-game minutes for [SC] Car Accident3 [12/25/2023 11:46:51 PM.388] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 57 minutes [12/25/2023 11:46:52 PM.373] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Protest and releasing unit CHARLIE-04 [12/25/2023 11:46:52 PM.373] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/25/2023 11:46:52 PM.373] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/25/2023 11:46:52 PM.373] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/25/2023 11:46:52 PM.373] LSPD First Response: CalloutInterface: [DEBUG] closing incident PCPOverdose and releasing unit VICTOR-13 [12/25/2023 11:46:52 PM.373] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/25/2023 11:46:52 PM.373] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/25/2023 11:46:52 PM.374] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/25/2023 11:46:52 PM.405] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for MutualAidChase [12/25/2023 11:46:52 PM.405] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to MutualAidChase [12/25/2023 11:46:52 PM.405] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/25/2023 11:46:52 PM.405] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/25/2023 11:46:52 PM.405] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/25/2023 11:46:52 PM.405] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/25/2023 11:46:52 PM.405] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:52 PM.405] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Casino Raid Status = Open [12/25/2023 11:46:52 PM.405] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Casino Raid [12/25/2023 11:46:52 PM.407] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:52 PM.407] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:52 PM.407] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:52 PM.408] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Car Accident3 [12/25/2023 11:46:52 PM.408] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Car Accident3 [12/25/2023 11:46:52 PM.409] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:46:52 PM.409] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:46:52 PM.409] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:46:52 PM.409] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:46:52 PM.409] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:52 PM.409] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = UnknownTrouble Status = Open [12/25/2023 11:46:52 PM.409] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for UnknownTrouble [12/25/2023 11:46:52 PM.410] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:52 PM.410] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:52 PM.410] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:52 PM.445] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/10/2024 3:37:01 PM for [SC] Casino Raid [12/25/2023 11:46:52 PM.445] LSPD First Response: CalloutInterface: [DEBUG] waiting 41 in-game minutes for [SC] Casino Raid [12/25/2023 11:46:52 PM.445] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 32 minutes [12/25/2023 11:46:52 PM.445] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/10/2024 3:37:01 PM for UnknownTrouble [12/25/2023 11:46:52 PM.445] LSPD First Response: CalloutInterface: [DEBUG] waiting 62 in-game minutes for UnknownTrouble [12/25/2023 11:46:52 PM.447] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 57 minutes [12/25/2023 11:46:53 PM.421] LSPD First Response: CalloutInterface: [DEBUG] closing incident MutualAidChase and releasing unit 2-KING-10 [12/25/2023 11:46:53 PM.422] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/25/2023 11:46:53 PM.422] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/25/2023 11:46:53 PM.422] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/25/2023 11:46:53 PM.422] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Car Accident3 and releasing unit 1-ADAM-12 [12/25/2023 11:46:53 PM.422] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:46:53 PM.422] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:46:53 PM.422] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:46:53 PM.453] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Casino Raid [12/25/2023 11:46:53 PM.453] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Casino Raid [12/25/2023 11:46:53 PM.453] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/25/2023 11:46:53 PM.453] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/25/2023 11:46:53 PM.453] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/25/2023 11:46:53 PM.454] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/25/2023 11:46:53 PM.454] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:53 PM.454] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Mafia Raid Status = Open [12/25/2023 11:46:53 PM.454] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Mafia Raid [12/25/2023 11:46:53 PM.455] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:53 PM.455] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:53 PM.455] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:53 PM.455] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for UnknownTrouble [12/25/2023 11:46:53 PM.455] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to UnknownTrouble [12/25/2023 11:46:53 PM.455] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/25/2023 11:46:53 PM.455] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/25/2023 11:46:53 PM.455] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/25/2023 11:46:53 PM.457] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/25/2023 11:46:53 PM.457] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:53 PM.457] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = StolenBike Status = Open [12/25/2023 11:46:53 PM.457] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for StolenBike [12/25/2023 11:46:53 PM.458] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:53 PM.459] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:53 PM.459] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:53 PM.497] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/11/2024 3:37:01 PM for [SC] Mafia Raid [12/25/2023 11:46:53 PM.497] LSPD First Response: CalloutInterface: [DEBUG] waiting 35 in-game minutes for [SC] Mafia Raid [12/25/2023 11:46:53 PM.497] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 59 minutes [12/25/2023 11:46:53 PM.497] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/11/2024 3:37:01 PM for StolenBike [12/25/2023 11:46:53 PM.497] LSPD First Response: CalloutInterface: [DEBUG] waiting 64 in-game minutes for StolenBike [12/25/2023 11:46:53 PM.498] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 57 minutes [12/25/2023 11:46:53 PM.998] LSPD First Response: [TRACE] Removing ped from PoliceStation #1 (Ambient) [12/25/2023 11:46:53 PM.998] LSPD First Response: [TRACE] Removing ped from PoliceStation #1 (Ambient) [12/25/2023 11:46:53 PM.999] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #1 Content Manager [12/25/2023 11:46:53 PM.999] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #1) [12/25/2023 11:46:54 PM.035] LSPD First Response: [TRACE] Ped Luca Boscerelli has become idle again [12/25/2023 11:46:54 PM.035] LSPD First Response: [TRACE] Ped Jeremiah Johnson has become idle again [12/25/2023 11:46:54 PM.484] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Casino Raid and releasing unit 1-ADAM-12 [12/25/2023 11:46:54 PM.484] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/25/2023 11:46:54 PM.484] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/25/2023 11:46:54 PM.484] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/25/2023 11:46:54 PM.485] LSPD First Response: CalloutInterface: [DEBUG] closing incident UnknownTrouble and releasing unit CHARLIE-04 [12/25/2023 11:46:54 PM.485] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/25/2023 11:46:54 PM.485] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/25/2023 11:46:54 PM.485] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/25/2023 11:46:54 PM.520] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Mafia Raid [12/25/2023 11:46:54 PM.523] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to [SC] Mafia Raid [12/25/2023 11:46:54 PM.523] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/25/2023 11:46:54 PM.523] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/25/2023 11:46:54 PM.523] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/25/2023 11:46:54 PM.524] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/25/2023 11:46:54 PM.524] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:54 PM.524] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TrailerChaseSmall Status = Open [12/25/2023 11:46:54 PM.524] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TrailerChaseSmall [12/25/2023 11:46:54 PM.525] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:54 PM.525] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:54 PM.526] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:54 PM.526] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for StolenBike [12/25/2023 11:46:54 PM.526] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to StolenBike [12/25/2023 11:46:54 PM.526] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/25/2023 11:46:54 PM.526] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/25/2023 11:46:54 PM.526] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/25/2023 11:46:54 PM.527] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/25/2023 11:46:54 PM.527] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:54 PM.527] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Photography of Police Station Status = Open [12/25/2023 11:46:54 PM.527] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Photography of Police Station [12/25/2023 11:46:54 PM.528] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:54 PM.528] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:54 PM.528] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:54 PM.577] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:46:54 PM.577] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/25/2023 11:46:54 PM.581] LSPD First Response: [TRACE] Using new link spawn [12/25/2023 11:46:54 PM.584] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:46:54 PM.585] LSPD First Response: [TRACE] Created police at X:625.75 Y:-552 Z:34.96875 [12/25/2023 11:46:54 PM.586] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/25/2023 11:46:54 PM.589] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/25/2023 11:46:54 PM.592] LSPD First Response: [TRACE] Alice West (MP_F_FREEMODE_01) was set as a cop [12/25/2023 11:46:54 PM.593] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:46:54 PM.595] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/25/2023 11:46:54 PM.597] LSPD First Response: [TRACE] Lewis Massey (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:46:54 PM.677] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [12/25/2023 11:46:54 PM.690] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [12/25/2023 11:46:54 PM.711] LSPD First Response: [TRACE] Preloading POLICE2 [12/25/2023 11:46:54 PM.711] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:46:54 PM.711] LSPD First Response: [TRACE] Using new link spawn [12/25/2023 11:46:54 PM.713] LSPD First Response: [TRACE] Preloading POLICE2 [12/25/2023 11:46:54 PM.714] LSPD First Response: [TRACE] Created police2 at X:660 Y:-603.25 Z:34.96875 [12/25/2023 11:46:54 PM.714] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:46:54 PM.717] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/25/2023 11:46:54 PM.720] LSPD First Response: [TRACE] Clarence Evergood (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:46:54 PM.720] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_black_full_01 [12/25/2023 11:46:54 PM.721] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:46:54 PM.723] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/25/2023 11:46:54 PM.726] LSPD First Response: [TRACE] Jason Warford (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:46:54 PM.728] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [12/25/2023 11:46:54 PM.729] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [12/25/2023 11:46:54 PM.731] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/12/2024 3:37:01 PM for TrailerChaseSmall [12/25/2023 11:46:54 PM.731] LSPD First Response: CalloutInterface: [DEBUG] waiting 40 in-game minutes for TrailerChaseSmall [12/25/2023 11:46:54 PM.732] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 49 minutes [12/25/2023 11:46:54 PM.732] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/12/2024 3:37:01 PM for [686] Photography of Police Station [12/25/2023 11:46:54 PM.732] LSPD First Response: CalloutInterface: [DEBUG] waiting 63 in-game minutes for [686] Photography of Police Station [12/25/2023 11:46:54 PM.732] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 38 minutes [12/25/2023 11:46:54 PM.967] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice [12/25/2023 11:46:55 PM.732] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TrailerChaseSmall [12/25/2023 11:46:55 PM.732] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to TrailerChaseSmall [12/25/2023 11:46:55 PM.732] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:46:55 PM.732] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:46:55 PM.732] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:46:55 PM.732] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:46:55 PM.763] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:55 PM.764] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TrafficControl Status = Open [12/25/2023 11:46:55 PM.764] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TrafficControl [12/25/2023 11:46:55 PM.765] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:55 PM.765] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:55 PM.765] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:55 PM.766] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Photography of Police Station [12/25/2023 11:46:55 PM.766] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to [686] Photography of Police Station [12/25/2023 11:46:55 PM.766] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/25/2023 11:46:55 PM.766] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/25/2023 11:46:55 PM.766] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/25/2023 11:46:55 PM.766] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/25/2023 11:46:55 PM.767] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:55 PM.767] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Escort2 Status = Open [12/25/2023 11:46:55 PM.767] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Escort2 [12/25/2023 11:46:55 PM.768] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:55 PM.768] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:55 PM.768] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:55 PM.803] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/13/2024 3:37:01 PM for TrafficControl [12/25/2023 11:46:55 PM.803] LSPD First Response: CalloutInterface: [DEBUG] waiting 27 in-game minutes for TrafficControl [12/25/2023 11:46:55 PM.804] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 58 minutes [12/25/2023 11:46:55 PM.804] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/13/2024 3:37:01 PM for Escort2 [12/25/2023 11:46:55 PM.804] LSPD First Response: CalloutInterface: [DEBUG] waiting 69 in-game minutes for Escort2 [12/25/2023 11:46:55 PM.804] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 47 minutes [12/25/2023 11:46:56 PM.579] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Mafia Raid and releasing unit ADAM-04 [12/25/2023 11:46:56 PM.579] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/25/2023 11:46:56 PM.579] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/25/2023 11:46:56 PM.579] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/25/2023 11:46:56 PM.579] LSPD First Response: CalloutInterface: [DEBUG] closing incident StolenBike and releasing unit VICTOR-13 [12/25/2023 11:46:56 PM.579] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/25/2023 11:46:56 PM.579] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/25/2023 11:46:56 PM.579] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenBike [12/25/2023 11:46:56 PM.733] LSPD First Response: CalloutInterface: [DEBUG] closing incident TrailerChaseSmall and releasing unit CHARLIE-04 [12/25/2023 11:46:56 PM.733] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:46:56 PM.738] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:46:56 PM.739] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:46:56 PM.772] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Photography of Police Station and releasing unit OCEAN-01 [12/25/2023 11:46:56 PM.772] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/25/2023 11:46:56 PM.773] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/25/2023 11:46:56 PM.773] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/25/2023 11:46:56 PM.805] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TrafficControl [12/25/2023 11:46:56 PM.805] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to TrafficControl [12/25/2023 11:46:56 PM.805] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/25/2023 11:46:56 PM.805] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/25/2023 11:46:56 PM.805] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/25/2023 11:46:56 PM.805] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/25/2023 11:46:56 PM.805] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:56 PM.805] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Dead Body Status = Open [12/25/2023 11:46:56 PM.806] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Dead Body [12/25/2023 11:46:56 PM.807] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:56 PM.807] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:56 PM.807] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:56 PM.808] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Escort2 [12/25/2023 11:46:56 PM.808] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to Escort2 [12/25/2023 11:46:56 PM.808] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/25/2023 11:46:56 PM.808] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/25/2023 11:46:56 PM.808] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/25/2023 11:46:56 PM.808] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/25/2023 11:46:56 PM.808] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:56 PM.808] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = PCPOverdose Status = Open [12/25/2023 11:46:56 PM.809] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for PCPOverdose [12/25/2023 11:46:56 PM.810] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:56 PM.810] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:56 PM.810] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:56 PM.847] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/15/2024 3:37:01 PM for [SC] Dead Body [12/25/2023 11:46:56 PM.847] LSPD First Response: CalloutInterface: [DEBUG] waiting 38 in-game minutes for [SC] Dead Body [12/25/2023 11:46:56 PM.847] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 41 minutes [12/25/2023 11:46:56 PM.847] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/15/2024 3:37:01 PM for PCPOverdose [12/25/2023 11:46:56 PM.847] LSPD First Response: CalloutInterface: [DEBUG] waiting 73 in-game minutes for PCPOverdose [12/25/2023 11:46:56 PM.847] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 45 minutes [12/25/2023 11:46:57 PM.832] LSPD First Response: CalloutInterface: [DEBUG] closing incident TrafficControl and releasing unit ADAM-06 [12/25/2023 11:46:57 PM.832] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/25/2023 11:46:57 PM.832] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/25/2023 11:46:57 PM.832] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/25/2023 11:46:57 PM.832] LSPD First Response: CalloutInterface: [DEBUG] closing incident Escort2 and releasing unit VICTOR-13 [12/25/2023 11:46:57 PM.832] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/25/2023 11:46:57 PM.832] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/25/2023 11:46:57 PM.833] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/25/2023 11:46:57 PM.865] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Dead Body [12/25/2023 11:46:57 PM.865] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to [SC] Dead Body [12/25/2023 11:46:57 PM.865] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/25/2023 11:46:57 PM.865] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/25/2023 11:46:57 PM.865] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/25/2023 11:46:57 PM.865] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/25/2023 11:46:57 PM.865] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:57 PM.866] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Kidnapping Status = Open [12/25/2023 11:46:57 PM.866] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Kidnapping [12/25/2023 11:46:57 PM.867] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:57 PM.867] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:57 PM.868] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:57 PM.868] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for PCPOverdose [12/25/2023 11:46:57 PM.868] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to PCPOverdose [12/25/2023 11:46:57 PM.868] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/25/2023 11:46:57 PM.868] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/25/2023 11:46:57 PM.868] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/25/2023 11:46:57 PM.868] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/25/2023 11:46:57 PM.869] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:57 PM.869] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Roadkill Status = Open [12/25/2023 11:46:57 PM.869] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Roadkill [12/25/2023 11:46:57 PM.870] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:57 PM.870] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:57 PM.870] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:57 PM.921] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/16/2024 3:37:01 PM for [SC] Kidnapping [12/25/2023 11:46:57 PM.921] LSPD First Response: CalloutInterface: [DEBUG] waiting 28 in-game minutes for [SC] Kidnapping [12/25/2023 11:46:57 PM.921] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 59 minutes [12/25/2023 11:46:57 PM.922] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/16/2024 3:37:01 PM for Roadkill [12/25/2023 11:46:57 PM.922] LSPD First Response: CalloutInterface: [DEBUG] waiting 61 in-game minutes for Roadkill [12/25/2023 11:46:57 PM.922] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 26 minutes [12/25/2023 11:46:58 PM.613] LSPD First Response: [TRACE] Task DriveCode finished: Reached destination [12/25/2023 11:46:58 PM.894] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Dead Body and releasing unit ADAM-06 [12/25/2023 11:46:58 PM.895] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/25/2023 11:46:58 PM.895] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/25/2023 11:46:58 PM.895] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/25/2023 11:46:58 PM.895] LSPD First Response: CalloutInterface: [DEBUG] closing incident PCPOverdose and releasing unit ADAM-04 [12/25/2023 11:46:58 PM.895] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/25/2023 11:46:58 PM.895] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/25/2023 11:46:58 PM.895] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PCPOverdose [12/25/2023 11:46:58 PM.925] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Kidnapping [12/25/2023 11:46:58 PM.925] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to [SC] Kidnapping [12/25/2023 11:46:58 PM.925] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/25/2023 11:46:58 PM.925] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/25/2023 11:46:58 PM.925] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/25/2023 11:46:58 PM.925] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/25/2023 11:46:58 PM.925] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:58 PM.925] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = RoadRage Status = Open [12/25/2023 11:46:58 PM.925] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for RoadRage [12/25/2023 11:46:58 PM.928] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:58 PM.928] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:58 PM.928] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:58 PM.928] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Roadkill [12/25/2023 11:46:58 PM.929] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to Roadkill [12/25/2023 11:46:58 PM.929] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/25/2023 11:46:58 PM.929] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/25/2023 11:46:58 PM.929] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/25/2023 11:46:58 PM.929] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/25/2023 11:46:58 PM.929] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:46:58 PM.929] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Transport Escape Status = Open [12/25/2023 11:46:58 PM.929] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Transport Escape [12/25/2023 11:46:58 PM.930] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:46:58 PM.931] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:46:58 PM.931] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:46:58 PM.970] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/17/2024 3:37:01 PM for RoadRage [12/25/2023 11:46:58 PM.970] LSPD First Response: CalloutInterface: [DEBUG] waiting 25 in-game minutes for RoadRage [12/25/2023 11:46:58 PM.970] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 50 minutes [12/25/2023 11:46:58 PM.971] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/17/2024 3:37:01 PM for [SC] Transport Escape [12/25/2023 11:46:58 PM.971] LSPD First Response: CalloutInterface: [DEBUG] waiting 36 in-game minutes for [SC] Transport Escape [12/25/2023 11:46:58 PM.971] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 58 minutes [12/25/2023 11:47:00 PM.435] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [12/25/2023 11:47:00 PM.438] LSPD First Response: [TRACE] Set current state to: GoToCaller [12/25/2023 11:47:00 PM.640] LSPD First Response: [TRACE] Use caller position: False [12/25/2023 11:47:00 PM.687] LSPD First Response: [TRACE] Going to: X:523.6702 Y:-343.862 Z:42.8869 [12/25/2023 11:47:00 PM.983] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for RoadRage [12/25/2023 11:47:00 PM.983] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to RoadRage [12/25/2023 11:47:00 PM.983] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/25/2023 11:47:00 PM.983] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/25/2023 11:47:00 PM.984] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/25/2023 11:47:00 PM.984] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/25/2023 11:47:00 PM.984] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:00 PM.984] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = PetTrapped Status = Open [12/25/2023 11:47:00 PM.984] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for PetTrapped [12/25/2023 11:47:00 PM.985] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:00 PM.985] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:00 PM.985] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:00 PM.987] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Transport Escape [12/25/2023 11:47:00 PM.987] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to [SC] Transport Escape [12/25/2023 11:47:00 PM.987] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/25/2023 11:47:00 PM.987] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/25/2023 11:47:00 PM.987] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/25/2023 11:47:00 PM.987] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/25/2023 11:47:00 PM.987] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:00 PM.988] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Shoplifting2 Status = Open [12/25/2023 11:47:00 PM.988] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Shoplifting2 [12/25/2023 11:47:00 PM.989] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:00 PM.989] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:00 PM.989] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:01 PM.135] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/18/2024 3:37:01 PM for PetTrapped [12/25/2023 11:47:01 PM.135] LSPD First Response: CalloutInterface: [DEBUG] waiting 40 in-game minutes for PetTrapped [12/25/2023 11:47:01 PM.135] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 31 minutes [12/25/2023 11:47:01 PM.136] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/18/2024 3:37:01 PM for Shoplifting2 [12/25/2023 11:47:01 PM.136] LSPD First Response: CalloutInterface: [DEBUG] waiting 88 in-game minutes for Shoplifting2 [12/25/2023 11:47:01 PM.136] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 48 minutes [12/25/2023 11:47:01 PM.759] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [12/25/2023 11:47:01 PM.759] LSPD First Response: [TRACE] Set current state to: GoToCaller [12/25/2023 11:47:01 PM.760] LSPD First Response: [TRACE] Use caller position: False [12/25/2023 11:47:01 PM.796] LSPD First Response: [TRACE] Using safe pos [12/25/2023 11:47:01 PM.796] LSPD First Response: [TRACE] Going to: X:529.0879 Y:-356.9629 Z:43.25 [12/25/2023 11:47:01 PM.797] LSPD First Response: [TRACE] Going to: X:523.6702 Y:-343.862 Z:42.8869 [12/25/2023 11:47:01 PM.967] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Kidnapping and releasing unit 2-DAVID-5 [12/25/2023 11:47:01 PM.968] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/25/2023 11:47:01 PM.968] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/25/2023 11:47:01 PM.968] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/25/2023 11:47:01 PM.968] LSPD First Response: CalloutInterface: [DEBUG] closing incident Roadkill and releasing unit ADAM-05 [12/25/2023 11:47:01 PM.968] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/25/2023 11:47:01 PM.968] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/25/2023 11:47:01 PM.968] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/25/2023 11:47:02 PM.000] LSPD First Response: CalloutInterface: [DEBUG] closing incident RoadRage and releasing unit QUEEN-02 [12/25/2023 11:47:02 PM.000] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/25/2023 11:47:02 PM.000] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/25/2023 11:47:02 PM.000] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/25/2023 11:47:02 PM.001] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Transport Escape and releasing unit ADAM-06 [12/25/2023 11:47:02 PM.001] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/25/2023 11:47:02 PM.001] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/25/2023 11:47:02 PM.001] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/25/2023 11:47:02 PM.025] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:47:02 PM.025] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:47:02 PM.057] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:47:02 PM.059] LSPD First Response: [TRACE] Created police at X:498.0932 Y:-696.3176 Z:25.78366 [12/25/2023 11:47:02 PM.089] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:47:02 PM.091] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:47:02 PM.094] LSPD First Response: [TRACE] Seth Heberdeen (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:47:02 PM.125] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:47:02 PM.127] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:47:02 PM.131] LSPD First Response: [TRACE] Alex Santos (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:47:02 PM.139] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for PetTrapped [12/25/2023 11:47:02 PM.139] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to PetTrapped [12/25/2023 11:47:02 PM.139] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/25/2023 11:47:02 PM.139] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/25/2023 11:47:02 PM.139] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/25/2023 11:47:02 PM.139] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/25/2023 11:47:02 PM.139] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:02 PM.139] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = StreetFight Status = Open [12/25/2023 11:47:02 PM.139] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for StreetFight [12/25/2023 11:47:02 PM.141] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:02 PM.141] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:02 PM.141] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:02 PM.142] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Shoplifting2 [12/25/2023 11:47:02 PM.143] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to Shoplifting2 [12/25/2023 11:47:02 PM.143] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/25/2023 11:47:02 PM.143] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/25/2023 11:47:02 PM.143] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/25/2023 11:47:02 PM.143] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/25/2023 11:47:02 PM.143] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:02 PM.143] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Knife Attack Status = Open [12/25/2023 11:47:02 PM.143] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Knife Attack [12/25/2023 11:47:02 PM.144] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:02 PM.144] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:02 PM.145] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:02 PM.175] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/25/2023 11:47:02 PM.183] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/19/2024 3:37:01 PM for StreetFight [12/25/2023 11:47:02 PM.183] LSPD First Response: CalloutInterface: [DEBUG] waiting 33 in-game minutes for StreetFight [12/25/2023 11:47:02 PM.183] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 34 minutes [12/25/2023 11:47:02 PM.183] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/19/2024 3:37:01 PM for [SC] Knife Attack [12/25/2023 11:47:02 PM.183] LSPD First Response: CalloutInterface: [DEBUG] waiting 43 in-game minutes for [SC] Knife Attack [12/25/2023 11:47:02 PM.183] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 51 minutes [12/25/2023 11:47:02 PM.310] LSPD First Response: [TRACE] Using safe pos [12/25/2023 11:47:02 PM.310] LSPD First Response: [TRACE] Going to: X:529.0879 Y:-356.9629 Z:43.25 [12/25/2023 11:47:03 PM.141] LSPD First Response: CalloutInterface: [DEBUG] closing incident PetTrapped and releasing unit ADAM-04 [12/25/2023 11:47:03 PM.141] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/25/2023 11:47:03 PM.141] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/25/2023 11:47:03 PM.141] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PetTrapped [12/25/2023 11:47:03 PM.170] LSPD First Response: CalloutInterface: [DEBUG] closing incident Shoplifting2 and releasing unit ADAM-05 [12/25/2023 11:47:03 PM.170] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/25/2023 11:47:03 PM.171] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/25/2023 11:47:03 PM.171] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/25/2023 11:47:03 PM.204] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for StreetFight [12/25/2023 11:47:03 PM.204] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to StreetFight [12/25/2023 11:47:03 PM.204] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/25/2023 11:47:03 PM.205] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/25/2023 11:47:03 PM.205] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/25/2023 11:47:03 PM.205] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/25/2023 11:47:03 PM.205] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:03 PM.205] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Open Carry Status = Open [12/25/2023 11:47:03 PM.205] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Open Carry [12/25/2023 11:47:03 PM.206] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:03 PM.206] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:03 PM.206] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:03 PM.207] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Knife Attack [12/25/2023 11:47:03 PM.207] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Knife Attack [12/25/2023 11:47:03 PM.207] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/25/2023 11:47:03 PM.207] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/25/2023 11:47:03 PM.207] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/25/2023 11:47:03 PM.207] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/25/2023 11:47:03 PM.208] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:03 PM.208] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = DepartmentOperation Status = Open [12/25/2023 11:47:03 PM.208] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for DepartmentOperation [12/25/2023 11:47:03 PM.209] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:03 PM.209] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:03 PM.209] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:03 PM.239] LSPD First Response: [TRACE] Task DriveCode finished: Reached destination [12/25/2023 11:47:03 PM.248] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/20/2024 3:37:01 PM for [SC] Open Carry [12/25/2023 11:47:03 PM.248] LSPD First Response: CalloutInterface: [DEBUG] waiting 63 in-game minutes for [SC] Open Carry [12/25/2023 11:47:03 PM.248] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 29 minutes [12/25/2023 11:47:03 PM.249] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/20/2024 3:37:01 PM for DepartmentOperation [12/25/2023 11:47:03 PM.249] LSPD First Response: CalloutInterface: [DEBUG] waiting 63 in-game minutes for DepartmentOperation [12/25/2023 11:47:03 PM.249] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 40 minutes [12/25/2023 11:47:04 PM.223] LSPD First Response: CalloutInterface: [DEBUG] closing incident StreetFight and releasing unit 2-DAVID-5 [12/25/2023 11:47:04 PM.223] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/25/2023 11:47:04 PM.223] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/25/2023 11:47:04 PM.223] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/25/2023 11:47:04 PM.223] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Knife Attack and releasing unit 1-ADAM-12 [12/25/2023 11:47:04 PM.224] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/25/2023 11:47:04 PM.224] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/25/2023 11:47:04 PM.224] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/25/2023 11:47:04 PM.257] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Open Carry [12/25/2023 11:47:04 PM.257] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Open Carry [12/25/2023 11:47:04 PM.257] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/25/2023 11:47:04 PM.258] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/25/2023 11:47:04 PM.258] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/25/2023 11:47:04 PM.258] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/25/2023 11:47:04 PM.258] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:04 PM.258] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Subway Disturbance Status = Open [12/25/2023 11:47:04 PM.258] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Subway Disturbance [12/25/2023 11:47:04 PM.259] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:04 PM.260] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:04 PM.260] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:04 PM.260] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for DepartmentOperation [12/25/2023 11:47:04 PM.260] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to DepartmentOperation [12/25/2023 11:47:04 PM.260] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/25/2023 11:47:04 PM.260] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/25/2023 11:47:04 PM.260] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/25/2023 11:47:04 PM.261] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/25/2023 11:47:04 PM.261] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:04 PM.261] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TrafficAccident Status = Open [12/25/2023 11:47:04 PM.261] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TrafficAccident [12/25/2023 11:47:04 PM.262] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:04 PM.262] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:04 PM.262] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:04 PM.297] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/21/2024 3:37:01 PM for [686] Subway Disturbance [12/25/2023 11:47:04 PM.297] LSPD First Response: CalloutInterface: [DEBUG] waiting 30 in-game minutes for [686] Subway Disturbance [12/25/2023 11:47:04 PM.297] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 24 minutes [12/25/2023 11:47:04 PM.298] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/21/2024 3:37:01 PM for TrafficAccident [12/25/2023 11:47:04 PM.298] LSPD First Response: CalloutInterface: [DEBUG] waiting 38 in-game minutes for TrafficAccident [12/25/2023 11:47:04 PM.298] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 21 minutes [12/25/2023 11:47:05 PM.011] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [12/25/2023 11:47:05 PM.011] LSPD First Response: [TRACE] Set current state to: GoToCaller [12/25/2023 11:47:05 PM.011] LSPD First Response: [TRACE] Use caller position: False [12/25/2023 11:47:05 PM.012] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [12/25/2023 11:47:05 PM.012] LSPD First Response: [TRACE] Set current state to: GoToCaller [12/25/2023 11:47:05 PM.012] LSPD First Response: [TRACE] Use caller position: False [12/25/2023 11:47:05 PM.042] LSPD First Response: [TRACE] Going to: X:523.6702 Y:-343.862 Z:42.8869 [12/25/2023 11:47:05 PM.042] LSPD First Response: [TRACE] Going to: X:523.6702 Y:-343.862 Z:42.8869 [12/25/2023 11:47:05 PM.263] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Open Carry and releasing unit 1-ADAM-12 [12/25/2023 11:47:05 PM.263] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/25/2023 11:47:05 PM.263] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/25/2023 11:47:05 PM.263] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/25/2023 11:47:05 PM.263] LSPD First Response: CalloutInterface: [DEBUG] closing incident DepartmentOperation and releasing unit ADAM-06 [12/25/2023 11:47:05 PM.263] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/25/2023 11:47:05 PM.263] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/25/2023 11:47:05 PM.263] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/25/2023 11:47:05 PM.323] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Subway Disturbance [12/25/2023 11:47:05 PM.323] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to [686] Subway Disturbance [12/25/2023 11:47:05 PM.323] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/25/2023 11:47:05 PM.323] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/25/2023 11:47:05 PM.323] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/25/2023 11:47:05 PM.323] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/25/2023 11:47:05 PM.323] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:05 PM.323] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Truck Crash Status = Open [12/25/2023 11:47:05 PM.323] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Truck Crash [12/25/2023 11:47:05 PM.325] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:05 PM.325] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:05 PM.325] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:05 PM.325] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TrafficAccident [12/25/2023 11:47:05 PM.325] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to TrafficAccident [12/25/2023 11:47:05 PM.325] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/25/2023 11:47:05 PM.325] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/25/2023 11:47:05 PM.325] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/25/2023 11:47:05 PM.325] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/25/2023 11:47:05 PM.327] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:05 PM.327] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = AirAssist Status = Open [12/25/2023 11:47:05 PM.327] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for AirAssist [12/25/2023 11:47:05 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:05 PM.328] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:05 PM.328] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:05 PM.364] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/22/2024 3:37:01 PM for [SC] Truck Crash [12/25/2023 11:47:05 PM.364] LSPD First Response: CalloutInterface: [DEBUG] waiting 26 in-game minutes for [SC] Truck Crash [12/25/2023 11:47:05 PM.364] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 35 minutes [12/25/2023 11:47:05 PM.364] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/22/2024 3:37:01 PM for AirAssist [12/25/2023 11:47:05 PM.364] LSPD First Response: CalloutInterface: [DEBUG] waiting 22 in-game minutes for AirAssist [12/25/2023 11:47:05 PM.364] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 51 minutes [12/25/2023 11:47:06 PM.356] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Subway Disturbance and releasing unit CHARLIE-04 [12/25/2023 11:47:06 PM.356] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/25/2023 11:47:06 PM.356] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/25/2023 11:47:06 PM.356] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/25/2023 11:47:06 PM.357] LSPD First Response: CalloutInterface: [DEBUG] closing incident TrafficAccident and releasing unit ADAM-06 [12/25/2023 11:47:06 PM.357] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/25/2023 11:47:06 PM.357] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/25/2023 11:47:06 PM.357] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/25/2023 11:47:06 PM.390] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Truck Crash [12/25/2023 11:47:06 PM.390] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [SC] Truck Crash [12/25/2023 11:47:06 PM.390] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/25/2023 11:47:06 PM.390] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/25/2023 11:47:06 PM.390] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/25/2023 11:47:06 PM.390] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/25/2023 11:47:06 PM.391] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:06 PM.391] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Kidnapping in Progress Status = Open [12/25/2023 11:47:06 PM.391] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Kidnapping in Progress [12/25/2023 11:47:06 PM.392] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:06 PM.392] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:06 PM.392] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:06 PM.393] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for AirAssist [12/25/2023 11:47:06 PM.393] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to AirAssist [12/25/2023 11:47:06 PM.393] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/25/2023 11:47:06 PM.393] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/25/2023 11:47:06 PM.393] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/25/2023 11:47:06 PM.394] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/25/2023 11:47:06 PM.394] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:06 PM.394] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Escort Status = Open [12/25/2023 11:47:06 PM.394] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Escort [12/25/2023 11:47:06 PM.397] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:06 PM.397] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:06 PM.397] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:06 PM.440] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/23/2024 3:37:01 PM for [686] Kidnapping in Progress [12/25/2023 11:47:06 PM.440] LSPD First Response: CalloutInterface: [DEBUG] waiting 26 in-game minutes for [686] Kidnapping in Progress [12/25/2023 11:47:06 PM.440] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 31 minutes [12/25/2023 11:47:06 PM.441] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/23/2024 3:37:01 PM for Escort [12/25/2023 11:47:06 PM.441] LSPD First Response: CalloutInterface: [DEBUG] waiting 37 in-game minutes for Escort [12/25/2023 11:47:06 PM.441] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 36 minutes [12/25/2023 11:47:07 PM.404] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Truck Crash and releasing unit VICTOR-13 [12/25/2023 11:47:07 PM.404] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/25/2023 11:47:07 PM.404] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/25/2023 11:47:07 PM.404] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/25/2023 11:47:07 PM.404] LSPD First Response: CalloutInterface: [DEBUG] closing incident AirAssist and releasing unit 2-DAVID-5 [12/25/2023 11:47:07 PM.404] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/25/2023 11:47:07 PM.404] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/25/2023 11:47:07 PM.405] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/25/2023 11:47:07 PM.474] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Kidnapping in Progress [12/25/2023 11:47:07 PM.474] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to [686] Kidnapping in Progress [12/25/2023 11:47:07 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/25/2023 11:47:07 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/25/2023 11:47:07 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/25/2023 11:47:07 PM.475] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/25/2023 11:47:07 PM.475] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:07 PM.475] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Footchase Status = Open [12/25/2023 11:47:07 PM.475] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Footchase [12/25/2023 11:47:07 PM.476] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:07 PM.476] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:07 PM.476] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:07 PM.476] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Escort [12/25/2023 11:47:07 PM.476] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to Escort [12/25/2023 11:47:07 PM.476] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/25/2023 11:47:07 PM.476] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/25/2023 11:47:07 PM.477] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/25/2023 11:47:07 PM.477] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/25/2023 11:47:07 PM.477] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:07 PM.477] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Stolen Pedal Bike Status = Open [12/25/2023 11:47:07 PM.477] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Stolen Pedal Bike [12/25/2023 11:47:07 PM.479] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:07 PM.479] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:07 PM.479] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:07 PM.522] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/24/2024 3:37:01 PM for Footchase [12/25/2023 11:47:07 PM.523] LSPD First Response: CalloutInterface: [DEBUG] waiting 39 in-game minutes for Footchase [12/25/2023 11:47:07 PM.523] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 47 minutes [12/25/2023 11:47:07 PM.523] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/24/2024 3:37:01 PM for [686] Stolen Pedal Bike [12/25/2023 11:47:07 PM.523] LSPD First Response: CalloutInterface: [DEBUG] waiting 85 in-game minutes for [686] Stolen Pedal Bike [12/25/2023 11:47:07 PM.523] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 43 minutes [12/25/2023 11:47:08 PM.485] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Kidnapping in Progress and releasing unit 6-PAUL-11 [12/25/2023 11:47:08 PM.485] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/25/2023 11:47:08 PM.485] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/25/2023 11:47:08 PM.486] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/25/2023 11:47:08 PM.486] LSPD First Response: CalloutInterface: [DEBUG] closing incident Escort and releasing unit VICTOR-13 [12/25/2023 11:47:08 PM.486] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/25/2023 11:47:08 PM.486] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/25/2023 11:47:08 PM.486] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort [12/25/2023 11:47:08 PM.554] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Footchase [12/25/2023 11:47:08 PM.554] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to Footchase [12/25/2023 11:47:08 PM.554] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/25/2023 11:47:08 PM.554] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/25/2023 11:47:08 PM.554] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/25/2023 11:47:08 PM.554] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/25/2023 11:47:08 PM.554] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:08 PM.554] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Armed Robbery Status = Open [12/25/2023 11:47:08 PM.554] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Armed Robbery [12/25/2023 11:47:08 PM.556] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:08 PM.556] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:08 PM.556] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:08 PM.556] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Stolen Pedal Bike [12/25/2023 11:47:08 PM.556] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to [686] Stolen Pedal Bike [12/25/2023 11:47:08 PM.556] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/25/2023 11:47:08 PM.556] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/25/2023 11:47:08 PM.556] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/25/2023 11:47:08 PM.556] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/25/2023 11:47:08 PM.558] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:08 PM.558] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Vehicle On Sidewalk Status = Open [12/25/2023 11:47:08 PM.558] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Vehicle On Sidewalk [12/25/2023 11:47:08 PM.559] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:08 PM.559] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:08 PM.559] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:08 PM.594] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/25/2024 3:37:01 PM for [SC] Armed Robbery [12/25/2023 11:47:08 PM.594] LSPD First Response: CalloutInterface: [DEBUG] waiting 33 in-game minutes for [SC] Armed Robbery [12/25/2023 11:47:08 PM.594] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 52 minutes [12/25/2023 11:47:08 PM.594] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/25/2024 3:37:01 PM for [686] Vehicle On Sidewalk [12/25/2023 11:47:08 PM.594] LSPD First Response: CalloutInterface: [DEBUG] waiting 78 in-game minutes for [686] Vehicle On Sidewalk [12/25/2023 11:47:08 PM.594] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 58 minutes [12/25/2023 11:47:09 PM.570] LSPD First Response: CalloutInterface: [DEBUG] closing incident Footchase and releasing unit ADAM-06 [12/25/2023 11:47:09 PM.570] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/25/2023 11:47:09 PM.570] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/25/2023 11:47:09 PM.570] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Footchase [12/25/2023 11:47:09 PM.571] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Stolen Pedal Bike and releasing unit 2-DAVID-5 [12/25/2023 11:47:09 PM.571] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/25/2023 11:47:09 PM.571] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/25/2023 11:47:09 PM.571] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/25/2023 11:47:09 PM.604] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Armed Robbery [12/25/2023 11:47:09 PM.605] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to [SC] Armed Robbery [12/25/2023 11:47:09 PM.605] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/25/2023 11:47:09 PM.605] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/25/2023 11:47:09 PM.605] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/25/2023 11:47:09 PM.605] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/25/2023 11:47:09 PM.605] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:09 PM.605] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Call Dropped Status = Open [12/25/2023 11:47:09 PM.605] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Call Dropped [12/25/2023 11:47:09 PM.606] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:09 PM.606] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:09 PM.606] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:09 PM.606] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Vehicle On Sidewalk [12/25/2023 11:47:09 PM.606] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to [686] Vehicle On Sidewalk [12/25/2023 11:47:09 PM.607] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/25/2023 11:47:09 PM.607] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/25/2023 11:47:09 PM.607] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/25/2023 11:47:09 PM.607] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/25/2023 11:47:09 PM.607] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:09 PM.607] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Hit and Run Status = Open [12/25/2023 11:47:09 PM.607] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Hit and Run [12/25/2023 11:47:09 PM.609] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:09 PM.609] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:09 PM.609] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:09 PM.650] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/26/2024 3:37:01 PM for [SC] Call Dropped [12/25/2023 11:47:09 PM.650] LSPD First Response: CalloutInterface: [DEBUG] waiting 39 in-game minutes for [SC] Call Dropped [12/25/2023 11:47:09 PM.650] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 21 minutes [12/25/2023 11:47:09 PM.650] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/26/2024 3:37:01 PM for [SC] Hit and Run [12/25/2023 11:47:09 PM.650] LSPD First Response: CalloutInterface: [DEBUG] waiting 23 in-game minutes for [SC] Hit and Run [12/25/2023 11:47:09 PM.650] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 25 minutes [12/25/2023 11:47:10 PM.635] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Armed Robbery and releasing unit OCEAN-01 [12/25/2023 11:47:10 PM.635] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/25/2023 11:47:10 PM.635] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/25/2023 11:47:10 PM.635] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/25/2023 11:47:10 PM.635] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Vehicle On Sidewalk and releasing unit 6-PAUL-11 [12/25/2023 11:47:10 PM.635] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/25/2023 11:47:10 PM.635] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/25/2023 11:47:10 PM.635] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/25/2023 11:47:10 PM.666] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Call Dropped [12/25/2023 11:47:10 PM.666] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [SC] Call Dropped [12/25/2023 11:47:10 PM.666] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/25/2023 11:47:10 PM.666] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/25/2023 11:47:10 PM.666] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/25/2023 11:47:10 PM.666] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/25/2023 11:47:10 PM.666] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:10 PM.666] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Blocking Traffic Status = Open [12/25/2023 11:47:10 PM.666] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Blocking Traffic [12/25/2023 11:47:10 PM.669] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:10 PM.669] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:10 PM.669] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:10 PM.669] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Hit and Run [12/25/2023 11:47:10 PM.669] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to [SC] Hit and Run [12/25/2023 11:47:10 PM.669] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/25/2023 11:47:10 PM.670] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/25/2023 11:47:10 PM.670] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/25/2023 11:47:10 PM.670] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/25/2023 11:47:10 PM.670] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:10 PM.670] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Pursuit Status = Open [12/25/2023 11:47:10 PM.670] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Pursuit [12/25/2023 11:47:10 PM.671] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:10 PM.671] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:10 PM.671] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:10 PM.707] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/27/2024 3:37:01 PM for [SC] Blocking Traffic [12/25/2023 11:47:10 PM.707] LSPD First Response: CalloutInterface: [DEBUG] waiting 32 in-game minutes for [SC] Blocking Traffic [12/25/2023 11:47:10 PM.707] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 49 minutes [12/25/2023 11:47:10 PM.708] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/27/2024 3:37:01 PM for Pursuit [12/25/2023 11:47:10 PM.708] LSPD First Response: CalloutInterface: [DEBUG] waiting 44 in-game minutes for Pursuit [12/25/2023 11:47:10 PM.708] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 47 minutes [12/25/2023 11:47:11 PM.683] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Call Dropped and releasing unit VICTOR-13 [12/25/2023 11:47:11 PM.684] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/25/2023 11:47:11 PM.684] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/25/2023 11:47:11 PM.684] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/25/2023 11:47:11 PM.684] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Hit and Run and releasing unit ADAM-06 [12/25/2023 11:47:11 PM.684] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/25/2023 11:47:11 PM.684] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/25/2023 11:47:11 PM.684] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/25/2023 11:47:11 PM.716] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Blocking Traffic [12/25/2023 11:47:11 PM.716] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [SC] Blocking Traffic [12/25/2023 11:47:11 PM.716] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/25/2023 11:47:11 PM.716] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/25/2023 11:47:11 PM.716] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/25/2023 11:47:11 PM.716] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/25/2023 11:47:11 PM.716] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:11 PM.716] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Large Vehicle Pursuit Status = Open [12/25/2023 11:47:11 PM.716] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Large Vehicle Pursuit [12/25/2023 11:47:11 PM.718] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:11 PM.718] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:11 PM.718] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:11 PM.718] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Pursuit [12/25/2023 11:47:11 PM.718] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to Pursuit [12/25/2023 11:47:11 PM.718] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/25/2023 11:47:11 PM.719] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/25/2023 11:47:11 PM.719] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/25/2023 11:47:11 PM.719] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/25/2023 11:47:11 PM.719] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:11 PM.719] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] High Speed Pursuit Status = Open [12/25/2023 11:47:11 PM.719] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] High Speed Pursuit [12/25/2023 11:47:11 PM.721] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:11 PM.721] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:11 PM.721] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:11 PM.764] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/28/2024 3:37:01 PM for [686] Large Vehicle Pursuit [12/25/2023 11:47:11 PM.764] LSPD First Response: CalloutInterface: [DEBUG] waiting 89 in-game minutes for [686] Large Vehicle Pursuit [12/25/2023 11:47:11 PM.764] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 36 minutes [12/25/2023 11:47:11 PM.764] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/28/2024 3:37:01 PM for [SC] High Speed Pursuit [12/25/2023 11:47:11 PM.764] LSPD First Response: CalloutInterface: [DEBUG] waiting 43 in-game minutes for [SC] High Speed Pursuit [12/25/2023 11:47:11 PM.764] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 44 minutes [12/25/2023 11:47:12 PM.712] LSPD First Response: [TRACE] A new world event should be started [12/25/2023 11:47:12 PM.713] LSPD First Response: [TRACE] Starting world event StealCar [12/25/2023 11:47:12 PM.715] LSPD First Response: [TRACE] Setting up world event: StealCar #1 [12/25/2023 11:47:12 PM.753] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Blocking Traffic and releasing unit VICTOR-13 [12/25/2023 11:47:12 PM.754] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/25/2023 11:47:12 PM.754] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/25/2023 11:47:12 PM.754] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [12/25/2023 11:47:12 PM.754] LSPD First Response: CalloutInterface: [DEBUG] closing incident Pursuit and releasing unit ADAM-04 [12/25/2023 11:47:12 PM.754] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/25/2023 11:47:12 PM.754] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/25/2023 11:47:12 PM.754] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/25/2023 11:47:12 PM.786] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Large Vehicle Pursuit [12/25/2023 11:47:12 PM.786] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to [686] Large Vehicle Pursuit [12/25/2023 11:47:12 PM.787] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/25/2023 11:47:12 PM.787] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/25/2023 11:47:12 PM.787] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/25/2023 11:47:12 PM.787] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/25/2023 11:47:12 PM.787] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:12 PM.787] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Kidnapping Status = Open [12/25/2023 11:47:12 PM.787] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Kidnapping [12/25/2023 11:47:12 PM.788] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:12 PM.789] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:12 PM.789] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:12 PM.789] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] High Speed Pursuit [12/25/2023 11:47:12 PM.789] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [SC] High Speed Pursuit [12/25/2023 11:47:12 PM.789] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/25/2023 11:47:12 PM.789] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/25/2023 11:47:12 PM.789] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/25/2023 11:47:12 PM.790] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/25/2023 11:47:12 PM.790] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:12 PM.790] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Disorientated Individual Status = Open [12/25/2023 11:47:12 PM.790] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Disorientated Individual [12/25/2023 11:47:12 PM.791] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:12 PM.791] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:12 PM.792] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:12 PM.833] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/29/2024 3:37:01 PM for [SC] Kidnapping [12/25/2023 11:47:12 PM.834] LSPD First Response: CalloutInterface: [DEBUG] waiting 32 in-game minutes for [SC] Kidnapping [12/25/2023 11:47:12 PM.834] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 46 minutes [12/25/2023 11:47:12 PM.834] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/29/2024 3:37:01 PM for [686] Disorientated Individual [12/25/2023 11:47:12 PM.834] LSPD First Response: CalloutInterface: [DEBUG] waiting 60 in-game minutes for [686] Disorientated Individual [12/25/2023 11:47:12 PM.834] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 41 minutes [12/25/2023 11:47:13 PM.076] LSPD First Response: [TRACE] Assigned ped to StealCar #1 (Ambient) [12/25/2023 11:47:13 PM.816] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Large Vehicle Pursuit and releasing unit ADAM-04 [12/25/2023 11:47:13 PM.816] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/25/2023 11:47:13 PM.816] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/25/2023 11:47:13 PM.816] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/25/2023 11:47:13 PM.816] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] High Speed Pursuit and releasing unit VICTOR-13 [12/25/2023 11:47:13 PM.816] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/25/2023 11:47:13 PM.816] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/25/2023 11:47:13 PM.818] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/25/2023 11:47:13 PM.851] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Kidnapping [12/25/2023 11:47:13 PM.851] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to [SC] Kidnapping [12/25/2023 11:47:13 PM.851] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/25/2023 11:47:13 PM.851] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/25/2023 11:47:13 PM.851] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/25/2023 11:47:13 PM.851] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/25/2023 11:47:13 PM.851] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:13 PM.851] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Call Dropped Status = Open [12/25/2023 11:47:13 PM.851] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Call Dropped [12/25/2023 11:47:13 PM.853] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:13 PM.853] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:13 PM.853] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:13 PM.853] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Disorientated Individual [12/25/2023 11:47:13 PM.853] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [686] Disorientated Individual [12/25/2023 11:47:13 PM.853] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/25/2023 11:47:13 PM.853] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/25/2023 11:47:13 PM.853] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/25/2023 11:47:13 PM.854] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/25/2023 11:47:13 PM.854] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:13 PM.854] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = ActiveShooter Status = Open [12/25/2023 11:47:13 PM.854] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for ActiveShooter [12/25/2023 11:47:13 PM.855] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:13 PM.855] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:13 PM.855] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:13 PM.889] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/30/2024 3:37:01 PM for [SC] Call Dropped [12/25/2023 11:47:13 PM.889] LSPD First Response: CalloutInterface: [DEBUG] waiting 24 in-game minutes for [SC] Call Dropped [12/25/2023 11:47:13 PM.889] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 44 minutes [12/25/2023 11:47:13 PM.889] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/30/2024 3:37:01 PM for ActiveShooter [12/25/2023 11:47:13 PM.890] LSPD First Response: CalloutInterface: [DEBUG] waiting 27 in-game minutes for ActiveShooter [12/25/2023 11:47:13 PM.890] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 44 minutes [12/25/2023 11:47:14 PM.863] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Kidnapping and releasing unit ADAM-05 [12/25/2023 11:47:14 PM.863] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/25/2023 11:47:14 PM.863] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/25/2023 11:47:14 PM.863] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [12/25/2023 11:47:14 PM.863] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Disorientated Individual and releasing unit VICTOR-13 [12/25/2023 11:47:14 PM.863] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/25/2023 11:47:14 PM.864] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/25/2023 11:47:14 PM.864] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/25/2023 11:47:14 PM.892] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Call Dropped [12/25/2023 11:47:14 PM.892] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Call Dropped [12/25/2023 11:47:14 PM.892] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/25/2023 11:47:14 PM.892] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/25/2023 11:47:14 PM.892] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/25/2023 11:47:14 PM.893] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/25/2023 11:47:14 PM.893] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:14 PM.893] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = AbandonedVehicle Status = Open [12/25/2023 11:47:14 PM.893] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for AbandonedVehicle [12/25/2023 11:47:14 PM.894] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:14 PM.894] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:14 PM.894] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:14 PM.895] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for ActiveShooter [12/25/2023 11:47:14 PM.895] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to ActiveShooter [12/25/2023 11:47:14 PM.895] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/25/2023 11:47:14 PM.895] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/25/2023 11:47:14 PM.895] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/25/2023 11:47:14 PM.895] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/25/2023 11:47:14 PM.895] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:14 PM.895] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TrafficStopBackup Status = Open [12/25/2023 11:47:14 PM.895] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TrafficStopBackup [12/25/2023 11:47:14 PM.896] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:14 PM.896] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:14 PM.896] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:14 PM.931] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/31/2024 3:37:01 PM for AbandonedVehicle [12/25/2023 11:47:14 PM.931] LSPD First Response: CalloutInterface: [DEBUG] waiting 76 in-game minutes for AbandonedVehicle [12/25/2023 11:47:14 PM.932] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 42 minutes [12/25/2023 11:47:14 PM.932] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/31/2024 3:37:01 PM for TrafficStopBackup [12/25/2023 11:47:14 PM.932] LSPD First Response: CalloutInterface: [DEBUG] waiting 62 in-game minutes for TrafficStopBackup [12/25/2023 11:47:14 PM.932] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 52 minutes [12/25/2023 11:47:15 PM.910] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Call Dropped and releasing unit 1-ADAM-12 [12/25/2023 11:47:15 PM.910] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/25/2023 11:47:15 PM.910] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/25/2023 11:47:15 PM.910] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [12/25/2023 11:47:15 PM.910] LSPD First Response: CalloutInterface: [DEBUG] closing incident ActiveShooter and releasing unit CHARLIE-04 [12/25/2023 11:47:15 PM.910] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/25/2023 11:47:15 PM.911] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/25/2023 11:47:15 PM.911] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/25/2023 11:47:15 PM.942] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for AbandonedVehicle [12/25/2023 11:47:15 PM.942] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to AbandonedVehicle [12/25/2023 11:47:15 PM.942] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/25/2023 11:47:15 PM.942] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/25/2023 11:47:15 PM.942] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/25/2023 11:47:15 PM.942] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/25/2023 11:47:15 PM.942] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:15 PM.942] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = SuspectWarrant Status = Open [12/25/2023 11:47:15 PM.942] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for SuspectWarrant [12/25/2023 11:47:15 PM.944] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:15 PM.944] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:15 PM.944] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:15 PM.944] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TrafficStopBackup [12/25/2023 11:47:15 PM.945] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to TrafficStopBackup [12/25/2023 11:47:15 PM.945] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/25/2023 11:47:15 PM.945] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/25/2023 11:47:15 PM.945] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/25/2023 11:47:15 PM.945] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/25/2023 11:47:15 PM.945] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:15 PM.945] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Stolen Item Status = Open [12/25/2023 11:47:15 PM.945] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Stolen Item [12/25/2023 11:47:15 PM.947] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:15 PM.947] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:15 PM.947] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:15 PM.982] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/1/2024 3:37:01 PM for SuspectWarrant [12/25/2023 11:47:15 PM.982] LSPD First Response: CalloutInterface: [DEBUG] waiting 82 in-game minutes for SuspectWarrant [12/25/2023 11:47:15 PM.982] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 53 minutes [12/25/2023 11:47:15 PM.982] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/1/2024 3:37:01 PM for [686] Stolen Item [12/25/2023 11:47:15 PM.982] LSPD First Response: CalloutInterface: [DEBUG] waiting 26 in-game minutes for [686] Stolen Item [12/25/2023 11:47:15 PM.983] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 25 minutes [12/25/2023 11:47:16 PM.953] LSPD First Response: CalloutInterface: [DEBUG] closing incident AbandonedVehicle and releasing unit 1-ADAM-12 [12/25/2023 11:47:16 PM.953] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/25/2023 11:47:16 PM.953] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/25/2023 11:47:16 PM.953] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AbandonedVehicle [12/25/2023 11:47:16 PM.953] LSPD First Response: CalloutInterface: [DEBUG] closing incident TrafficStopBackup and releasing unit OCEAN-01 [12/25/2023 11:47:16 PM.953] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/25/2023 11:47:16 PM.953] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/25/2023 11:47:16 PM.954] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/25/2023 11:47:16 PM.985] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for SuspectWarrant [12/25/2023 11:47:16 PM.985] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to SuspectWarrant [12/25/2023 11:47:16 PM.985] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/25/2023 11:47:16 PM.985] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/25/2023 11:47:16 PM.986] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/25/2023 11:47:16 PM.986] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/25/2023 11:47:16 PM.986] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:16 PM.986] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Template Status = Open [12/25/2023 11:47:16 PM.986] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Template [12/25/2023 11:47:16 PM.987] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:16 PM.987] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:16 PM.987] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:16 PM.987] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Stolen Item [12/25/2023 11:47:16 PM.987] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to [686] Stolen Item [12/25/2023 11:47:16 PM.988] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/25/2023 11:47:16 PM.988] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/25/2023 11:47:16 PM.988] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/25/2023 11:47:16 PM.988] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/25/2023 11:47:16 PM.988] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:16 PM.988] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = SuspiciousVehicle Status = Open [12/25/2023 11:47:16 PM.988] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for SuspiciousVehicle [12/25/2023 11:47:16 PM.990] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:16 PM.990] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:16 PM.990] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:17 PM.028] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/2/2024 3:37:01 PM for [SC] Template [12/25/2023 11:47:17 PM.028] LSPD First Response: CalloutInterface: [DEBUG] waiting 32 in-game minutes for [SC] Template [12/25/2023 11:47:17 PM.028] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 38 minutes [12/25/2023 11:47:17 PM.028] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/2/2024 3:37:01 PM for SuspiciousVehicle [12/25/2023 11:47:17 PM.028] LSPD First Response: CalloutInterface: [DEBUG] waiting 65 in-game minutes for SuspiciousVehicle [12/25/2023 11:47:17 PM.029] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 36 minutes [12/25/2023 11:47:17 PM.988] LSPD First Response: CalloutInterface: [DEBUG] closing incident SuspectWarrant and releasing unit ADAM-06 [12/25/2023 11:47:17 PM.988] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/25/2023 11:47:17 PM.988] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/25/2023 11:47:17 PM.988] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/25/2023 11:47:18 PM.022] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Stolen Item and releasing unit ADAM-05 [12/25/2023 11:47:18 PM.022] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/25/2023 11:47:18 PM.022] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/25/2023 11:47:18 PM.022] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/25/2023 11:47:18 PM.053] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Template [12/25/2023 11:47:18 PM.053] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Template [12/25/2023 11:47:18 PM.053] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Template [12/25/2023 11:47:18 PM.053] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Template [12/25/2023 11:47:18 PM.053] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Template [12/25/2023 11:47:18 PM.053] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Template [12/25/2023 11:47:18 PM.053] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Template [12/25/2023 11:47:18 PM.054] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:18 PM.054] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Stolen Pedal Bike Status = Open [12/25/2023 11:47:18 PM.054] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Stolen Pedal Bike [12/25/2023 11:47:18 PM.055] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:18 PM.055] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:18 PM.055] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:18 PM.055] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for SuspiciousVehicle [12/25/2023 11:47:18 PM.055] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to SuspiciousVehicle [12/25/2023 11:47:18 PM.055] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/25/2023 11:47:18 PM.055] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/25/2023 11:47:18 PM.055] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/25/2023 11:47:18 PM.057] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/25/2023 11:47:18 PM.057] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:18 PM.057] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Injured Cop Status = Open [12/25/2023 11:47:18 PM.057] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Injured Cop [12/25/2023 11:47:18 PM.059] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:18 PM.059] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:18 PM.059] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:18 PM.095] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/3/2024 3:37:01 PM for [686] Stolen Pedal Bike [12/25/2023 11:47:18 PM.095] LSPD First Response: CalloutInterface: [DEBUG] waiting 60 in-game minutes for [686] Stolen Pedal Bike [12/25/2023 11:47:18 PM.095] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 46 minutes [12/25/2023 11:47:18 PM.096] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/3/2024 3:37:01 PM for [SC] Injured Cop [12/25/2023 11:47:18 PM.096] LSPD First Response: CalloutInterface: [DEBUG] waiting 38 in-game minutes for [SC] Injured Cop [12/25/2023 11:47:18 PM.096] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 32 minutes [12/25/2023 11:47:19 PM.069] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Template and releasing unit 1-ADAM-12 [12/25/2023 11:47:19 PM.069] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Template [12/25/2023 11:47:19 PM.069] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Template [12/25/2023 11:47:19 PM.069] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Template [12/25/2023 11:47:19 PM.069] LSPD First Response: CalloutInterface: [DEBUG] closing incident SuspiciousVehicle and releasing unit VICTOR-13 [12/25/2023 11:47:19 PM.069] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/25/2023 11:47:19 PM.069] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/25/2023 11:47:19 PM.069] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/25/2023 11:47:19 PM.102] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Stolen Pedal Bike [12/25/2023 11:47:19 PM.102] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to [686] Stolen Pedal Bike [12/25/2023 11:47:19 PM.102] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/25/2023 11:47:19 PM.102] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/25/2023 11:47:19 PM.102] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/25/2023 11:47:19 PM.102] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/25/2023 11:47:19 PM.102] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:19 PM.102] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Trespassing Status = Open [12/25/2023 11:47:19 PM.102] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Trespassing [12/25/2023 11:47:19 PM.104] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:19 PM.104] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:19 PM.104] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:19 PM.104] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Injured Cop [12/25/2023 11:47:19 PM.104] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [SC] Injured Cop [12/25/2023 11:47:19 PM.104] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/25/2023 11:47:19 PM.104] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/25/2023 11:47:19 PM.104] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/25/2023 11:47:19 PM.105] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/25/2023 11:47:19 PM.105] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/25/2023 11:47:19 PM.105] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:19 PM.105] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = VehicleInDitch Status = Open [12/25/2023 11:47:19 PM.105] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for VehicleInDitch [12/25/2023 11:47:19 PM.106] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:19 PM.106] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:19 PM.107] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:19 PM.140] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/4/2024 3:37:01 PM for [SC] Trespassing [12/25/2023 11:47:19 PM.140] LSPD First Response: CalloutInterface: [DEBUG] waiting 41 in-game minutes for [SC] Trespassing [12/25/2023 11:47:19 PM.141] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 36 minutes [12/25/2023 11:47:19 PM.141] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/4/2024 3:37:01 PM for VehicleInDitch [12/25/2023 11:47:19 PM.141] LSPD First Response: CalloutInterface: [DEBUG] waiting 36 in-game minutes for VehicleInDitch [12/25/2023 11:47:19 PM.141] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 59 minutes [12/25/2023 11:47:20 PM.117] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Stolen Pedal Bike and releasing unit CHARLIE-04 [12/25/2023 11:47:20 PM.117] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/25/2023 11:47:20 PM.117] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/25/2023 11:47:20 PM.117] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [12/25/2023 11:47:20 PM.117] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Injured Cop and releasing unit VICTOR-13 [12/25/2023 11:47:20 PM.117] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/25/2023 11:47:20 PM.118] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/25/2023 11:47:20 PM.118] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/25/2023 11:47:20 PM.148] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Trespassing [12/25/2023 11:47:20 PM.148] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to [SC] Trespassing [12/25/2023 11:47:20 PM.148] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/25/2023 11:47:20 PM.148] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/25/2023 11:47:20 PM.148] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/25/2023 11:47:20 PM.149] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/25/2023 11:47:20 PM.149] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:20 PM.149] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Knife Attack Status = Open [12/25/2023 11:47:20 PM.149] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Knife Attack [12/25/2023 11:47:20 PM.150] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:20 PM.150] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:20 PM.150] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:20 PM.151] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for VehicleInDitch [12/25/2023 11:47:20 PM.151] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to VehicleInDitch [12/25/2023 11:47:20 PM.151] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/25/2023 11:47:20 PM.151] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/25/2023 11:47:20 PM.151] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/25/2023 11:47:20 PM.151] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/25/2023 11:47:20 PM.152] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:20 PM.152] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Angry Animal Status = Open [12/25/2023 11:47:20 PM.152] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Angry Animal [12/25/2023 11:47:20 PM.153] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:20 PM.153] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:20 PM.153] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:20 PM.190] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/5/2024 3:37:01 PM for [SC] Knife Attack [12/25/2023 11:47:20 PM.190] LSPD First Response: CalloutInterface: [DEBUG] waiting 20 in-game minutes for [SC] Knife Attack [12/25/2023 11:47:20 PM.190] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 57 minutes [12/25/2023 11:47:20 PM.191] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/5/2024 3:37:01 PM for [SC] Angry Animal [12/25/2023 11:47:20 PM.191] LSPD First Response: CalloutInterface: [DEBUG] waiting 44 in-game minutes for [SC] Angry Animal [12/25/2023 11:47:20 PM.191] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 20 minutes [12/25/2023 11:47:21 PM.153] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Trespassing and releasing unit QUEEN-02 [12/25/2023 11:47:21 PM.153] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/25/2023 11:47:21 PM.153] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/25/2023 11:47:21 PM.153] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [12/25/2023 11:47:21 PM.153] LSPD First Response: CalloutInterface: [DEBUG] closing incident VehicleInDitch and releasing unit CHARLIE-04 [12/25/2023 11:47:21 PM.153] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/25/2023 11:47:21 PM.153] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/25/2023 11:47:21 PM.153] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/25/2023 11:47:21 PM.219] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Knife Attack [12/25/2023 11:47:21 PM.219] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to [SC] Knife Attack [12/25/2023 11:47:21 PM.219] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/25/2023 11:47:21 PM.219] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/25/2023 11:47:21 PM.219] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/25/2023 11:47:21 PM.219] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/25/2023 11:47:21 PM.219] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:21 PM.220] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Holdup Status = Open [12/25/2023 11:47:21 PM.220] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Holdup [12/25/2023 11:47:21 PM.221] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:21 PM.221] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:21 PM.221] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:21 PM.222] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Angry Animal [12/25/2023 11:47:21 PM.222] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Angry Animal [12/25/2023 11:47:21 PM.222] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/25/2023 11:47:21 PM.222] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/25/2023 11:47:21 PM.222] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/25/2023 11:47:21 PM.222] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/25/2023 11:47:21 PM.222] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:21 PM.222] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Gang Taskforce Status = Open [12/25/2023 11:47:21 PM.222] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Gang Taskforce [12/25/2023 11:47:21 PM.224] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:21 PM.224] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:21 PM.224] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:21 PM.262] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/6/2024 3:37:01 PM for Holdup [12/25/2023 11:47:21 PM.262] LSPD First Response: CalloutInterface: [DEBUG] waiting 42 in-game minutes for Holdup [12/25/2023 11:47:21 PM.262] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 34 minutes [12/25/2023 11:47:21 PM.262] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/6/2024 3:37:01 PM for [SC] Gang Taskforce [12/25/2023 11:47:21 PM.262] LSPD First Response: CalloutInterface: [DEBUG] waiting 39 in-game minutes for [SC] Gang Taskforce [12/25/2023 11:47:21 PM.263] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 39 minutes [12/25/2023 11:47:22 PM.238] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Knife Attack and releasing unit ADAM-06 [12/25/2023 11:47:22 PM.238] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/25/2023 11:47:22 PM.239] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/25/2023 11:47:22 PM.239] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [12/25/2023 11:47:22 PM.239] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Angry Animal and releasing unit 1-ADAM-12 [12/25/2023 11:47:22 PM.239] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/25/2023 11:47:22 PM.239] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/25/2023 11:47:22 PM.239] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/25/2023 11:47:22 PM.270] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Holdup [12/25/2023 11:47:22 PM.270] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to Holdup [12/25/2023 11:47:22 PM.270] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:47:22 PM.270] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:47:22 PM.270] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:47:22 PM.270] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:47:22 PM.270] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:22 PM.271] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = RoadRage2 Status = Open [12/25/2023 11:47:22 PM.271] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for RoadRage2 [12/25/2023 11:47:22 PM.272] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:22 PM.272] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:22 PM.272] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:22 PM.273] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Gang Taskforce [12/25/2023 11:47:22 PM.273] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to [SC] Gang Taskforce [12/25/2023 11:47:22 PM.273] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/25/2023 11:47:22 PM.273] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/25/2023 11:47:22 PM.273] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/25/2023 11:47:22 PM.273] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/25/2023 11:47:22 PM.273] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:22 PM.273] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Indecent Exposure Status = Open [12/25/2023 11:47:22 PM.273] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Indecent Exposure [12/25/2023 11:47:22 PM.275] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:22 PM.275] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:22 PM.275] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:22 PM.310] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/7/2024 3:37:01 PM for RoadRage2 [12/25/2023 11:47:22 PM.310] LSPD First Response: CalloutInterface: [DEBUG] waiting 32 in-game minutes for RoadRage2 [12/25/2023 11:47:22 PM.310] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 20 minutes [12/25/2023 11:47:22 PM.310] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/7/2024 3:37:01 PM for [SC] Indecent Exposure [12/25/2023 11:47:22 PM.310] LSPD First Response: CalloutInterface: [DEBUG] waiting 38 in-game minutes for [SC] Indecent Exposure [12/25/2023 11:47:22 PM.310] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 50 minutes [12/25/2023 11:47:23 PM.299] LSPD First Response: CalloutInterface: [DEBUG] closing incident Holdup and releasing unit VICTOR-13 [12/25/2023 11:47:23 PM.299] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:47:23 PM.299] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:47:23 PM.299] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:47:23 PM.299] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Gang Taskforce and releasing unit ADAM-06 [12/25/2023 11:47:23 PM.299] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/25/2023 11:47:23 PM.299] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/25/2023 11:47:23 PM.299] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/25/2023 11:47:23 PM.332] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for RoadRage2 [12/25/2023 11:47:23 PM.332] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to RoadRage2 [12/25/2023 11:47:23 PM.332] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/25/2023 11:47:23 PM.332] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/25/2023 11:47:23 PM.332] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/25/2023 11:47:23 PM.333] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/25/2023 11:47:23 PM.333] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:23 PM.333] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = PersonWithWeapon Status = Open [12/25/2023 11:47:23 PM.333] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for PersonWithWeapon [12/25/2023 11:47:23 PM.334] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:23 PM.334] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:23 PM.334] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:23 PM.335] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Indecent Exposure [12/25/2023 11:47:23 PM.335] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to [SC] Indecent Exposure [12/25/2023 11:47:23 PM.335] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:47:23 PM.335] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:47:23 PM.335] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:47:23 PM.336] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:47:23 PM.336] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:47:23 PM.336] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:23 PM.336] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Disorientated Individual Status = Open [12/25/2023 11:47:23 PM.336] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Disorientated Individual [12/25/2023 11:47:23 PM.337] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:23 PM.337] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:23 PM.337] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:23 PM.372] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/8/2024 3:37:01 PM for PersonWithWeapon [12/25/2023 11:47:23 PM.372] LSPD First Response: CalloutInterface: [DEBUG] waiting 43 in-game minutes for PersonWithWeapon [12/25/2023 11:47:23 PM.373] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 53 minutes [12/25/2023 11:47:23 PM.373] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/8/2024 3:37:01 PM for [686] Disorientated Individual [12/25/2023 11:47:23 PM.373] LSPD First Response: CalloutInterface: [DEBUG] waiting 82 in-game minutes for [686] Disorientated Individual [12/25/2023 11:47:23 PM.373] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 39 minutes [12/25/2023 11:47:24 PM.340] LSPD First Response: CalloutInterface: [DEBUG] closing incident RoadRage2 and releasing unit ADAM-05 [12/25/2023 11:47:24 PM.340] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/25/2023 11:47:24 PM.340] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/25/2023 11:47:24 PM.340] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/25/2023 11:47:24 PM.341] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Indecent Exposure and releasing unit 2-DAVID-5 [12/25/2023 11:47:24 PM.341] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:47:24 PM.341] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:47:24 PM.341] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:47:24 PM.376] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for PersonWithWeapon [12/25/2023 11:47:24 PM.376] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to PersonWithWeapon [12/25/2023 11:47:24 PM.377] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/25/2023 11:47:24 PM.377] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/25/2023 11:47:24 PM.377] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/25/2023 11:47:24 PM.377] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/25/2023 11:47:24 PM.377] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:24 PM.377] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Suspicious Vehicle Status = Open [12/25/2023 11:47:24 PM.377] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Suspicious Vehicle [12/25/2023 11:47:24 PM.378] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:24 PM.378] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:24 PM.379] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:24 PM.379] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Disorientated Individual [12/25/2023 11:47:24 PM.379] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to [686] Disorientated Individual [12/25/2023 11:47:24 PM.379] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/25/2023 11:47:24 PM.379] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/25/2023 11:47:24 PM.379] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/25/2023 11:47:24 PM.379] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/25/2023 11:47:24 PM.380] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:24 PM.380] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Stolen Cleaning Truck Status = Open [12/25/2023 11:47:24 PM.380] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Stolen Cleaning Truck [12/25/2023 11:47:24 PM.381] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:24 PM.381] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:24 PM.381] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:24 PM.422] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/9/2024 3:37:01 PM for [SC] Suspicious Vehicle [12/25/2023 11:47:24 PM.422] LSPD First Response: CalloutInterface: [DEBUG] waiting 71 in-game minutes for [SC] Suspicious Vehicle [12/25/2023 11:47:24 PM.422] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 21 minutes [12/25/2023 11:47:24 PM.422] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/9/2024 3:37:01 PM for [SC] Stolen Cleaning Truck [12/25/2023 11:47:24 PM.422] LSPD First Response: CalloutInterface: [DEBUG] waiting 23 in-game minutes for [SC] Stolen Cleaning Truck [12/25/2023 11:47:24 PM.423] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 44 minutes [12/25/2023 11:47:25 PM.431] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Suspicious Vehicle [12/25/2023 11:47:25 PM.431] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to [SC] Suspicious Vehicle [12/25/2023 11:47:25 PM.431] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/25/2023 11:47:25 PM.431] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/25/2023 11:47:25 PM.431] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/25/2023 11:47:25 PM.431] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/25/2023 11:47:25 PM.432] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:25 PM.432] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = FireAssist Status = Open [12/25/2023 11:47:25 PM.432] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for FireAssist [12/25/2023 11:47:25 PM.463] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:25 PM.463] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:25 PM.463] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:25 PM.464] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Stolen Cleaning Truck [12/25/2023 11:47:25 PM.464] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to [SC] Stolen Cleaning Truck [12/25/2023 11:47:25 PM.464] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/25/2023 11:47:25 PM.464] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/25/2023 11:47:25 PM.464] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/25/2023 11:47:25 PM.464] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/25/2023 11:47:25 PM.464] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:25 PM.464] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Hit and Run Status = Open [12/25/2023 11:47:25 PM.464] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Hit and Run [12/25/2023 11:47:25 PM.465] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:25 PM.465] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:25 PM.465] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:25 PM.500] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/10/2024 3:37:01 PM for FireAssist [12/25/2023 11:47:25 PM.500] LSPD First Response: CalloutInterface: [DEBUG] waiting 28 in-game minutes for FireAssist [12/25/2023 11:47:25 PM.500] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 22 minutes [12/25/2023 11:47:25 PM.500] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/10/2024 3:37:01 PM for [SC] Hit and Run [12/25/2023 11:47:25 PM.500] LSPD First Response: CalloutInterface: [DEBUG] waiting 38 in-game minutes for [SC] Hit and Run [12/25/2023 11:47:25 PM.500] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 54 minutes [12/25/2023 11:47:25 PM.894] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to True [12/25/2023 11:47:26 PM.422] LSPD First Response: CalloutInterface: [DEBUG] closing incident PersonWithWeapon and releasing unit OCEAN-01 [12/25/2023 11:47:26 PM.422] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/25/2023 11:47:26 PM.422] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/25/2023 11:47:26 PM.422] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/25/2023 11:47:26 PM.422] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Disorientated Individual and releasing unit 6-PAUL-11 [12/25/2023 11:47:26 PM.422] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/25/2023 11:47:26 PM.422] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/25/2023 11:47:26 PM.422] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Disorientated Individual [12/25/2023 11:47:26 PM.518] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for FireAssist [12/25/2023 11:47:26 PM.518] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to FireAssist [12/25/2023 11:47:26 PM.519] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/25/2023 11:47:26 PM.519] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/25/2023 11:47:26 PM.519] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/25/2023 11:47:26 PM.519] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/25/2023 11:47:26 PM.519] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:26 PM.519] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = ObjectInRoad Status = Open [12/25/2023 11:47:26 PM.519] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for ObjectInRoad [12/25/2023 11:47:26 PM.521] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:26 PM.521] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:26 PM.521] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:26 PM.522] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Hit and Run [12/25/2023 11:47:26 PM.522] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to [SC] Hit and Run [12/25/2023 11:47:26 PM.522] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/25/2023 11:47:26 PM.522] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/25/2023 11:47:26 PM.522] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/25/2023 11:47:26 PM.522] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/25/2023 11:47:26 PM.522] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:26 PM.522] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = VehicleOnTrainTracks Status = Open [12/25/2023 11:47:26 PM.522] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for VehicleOnTrainTracks [12/25/2023 11:47:26 PM.523] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:26 PM.523] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:26 PM.523] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:26 PM.557] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/11/2024 3:37:01 PM for ObjectInRoad [12/25/2023 11:47:26 PM.557] LSPD First Response: CalloutInterface: [DEBUG] waiting 60 in-game minutes for ObjectInRoad [12/25/2023 11:47:26 PM.557] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 32 minutes [12/25/2023 11:47:26 PM.558] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/11/2024 3:37:01 PM for VehicleOnTrainTracks [12/25/2023 11:47:26 PM.558] LSPD First Response: CalloutInterface: [DEBUG] waiting 43 in-game minutes for VehicleOnTrainTracks [12/25/2023 11:47:26 PM.558] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 39 minutes [12/25/2023 11:47:27 PM.172] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:47:27 PM.172] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:47:27 PM.204] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:47:27 PM.205] LSPD First Response: [TRACE] Created policeb at X:630.2717 Y:-557.5885 Z:36.79271 [12/25/2023 11:47:27 PM.239] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:47:27 PM.240] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:47:27 PM.242] LSPD First Response: [TRACE] Rafael Edward (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:47:27 PM.276] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:47:27 PM.474] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Suspicious Vehicle and releasing unit ADAM-06 [12/25/2023 11:47:27 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/25/2023 11:47:27 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/25/2023 11:47:27 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/25/2023 11:47:27 PM.508] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Stolen Cleaning Truck and releasing unit CHARLIE-04 [12/25/2023 11:47:27 PM.508] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/25/2023 11:47:27 PM.509] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/25/2023 11:47:27 PM.509] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/25/2023 11:47:27 PM.540] LSPD First Response: CalloutInterface: [DEBUG] closing incident FireAssist and releasing unit 2-KING-10 [12/25/2023 11:47:27 PM.541] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/25/2023 11:47:27 PM.541] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/25/2023 11:47:27 PM.541] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/25/2023 11:47:27 PM.541] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Hit and Run and releasing unit ADAM-05 [12/25/2023 11:47:27 PM.541] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/25/2023 11:47:27 PM.541] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/25/2023 11:47:27 PM.541] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [12/25/2023 11:47:27 PM.579] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for ObjectInRoad [12/25/2023 11:47:27 PM.579] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to ObjectInRoad [12/25/2023 11:47:27 PM.579] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/25/2023 11:47:27 PM.579] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/25/2023 11:47:27 PM.579] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/25/2023 11:47:27 PM.579] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/25/2023 11:47:27 PM.579] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:27 PM.580] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = PoliceImpersonator Status = Open [12/25/2023 11:47:27 PM.580] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for PoliceImpersonator [12/25/2023 11:47:27 PM.581] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:27 PM.581] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:27 PM.581] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:27 PM.581] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for VehicleOnTrainTracks [12/25/2023 11:47:27 PM.581] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to VehicleOnTrainTracks [12/25/2023 11:47:27 PM.582] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/25/2023 11:47:27 PM.582] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/25/2023 11:47:27 PM.582] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/25/2023 11:47:27 PM.582] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/25/2023 11:47:27 PM.582] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:27 PM.582] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Officer Ambush Status = Open [12/25/2023 11:47:27 PM.582] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Officer Ambush [12/25/2023 11:47:27 PM.583] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:27 PM.583] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:27 PM.583] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:27 PM.622] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/12/2024 3:37:01 PM for PoliceImpersonator [12/25/2023 11:47:27 PM.622] LSPD First Response: CalloutInterface: [DEBUG] waiting 84 in-game minutes for PoliceImpersonator [12/25/2023 11:47:27 PM.623] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 25 minutes [12/25/2023 11:47:27 PM.623] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/12/2024 3:37:01 PM for [SC] Officer Ambush [12/25/2023 11:47:27 PM.623] LSPD First Response: CalloutInterface: [DEBUG] waiting 26 in-game minutes for [SC] Officer Ambush [12/25/2023 11:47:27 PM.623] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 23 minutes [12/25/2023 11:47:28 PM.464] LSPD First Response: [TRACE] Aborting PoliceHelicopter: Timed out [12/25/2023 11:47:28 PM.467] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [12/25/2023 11:47:28 PM.467] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [12/25/2023 11:47:28 PM.469] LSPD First Response: [TRACE] Ped Klaus Helbo has become idle again [12/25/2023 11:47:28 PM.928] LSPD First Response: [TRACE] Starting investigation because of timeout or arrival [12/25/2023 11:47:28 PM.929] LSPD First Response: [TRACE] Set current state to: Investigate [12/25/2023 11:47:29 PM.428] LSPD First Response: CalloutInterface: [DEBUG] Starting ALPR system [12/25/2023 11:47:29 PM.429] LSPD First Response: CalloutInterface: [DEBUG] Enabling cameras [12/25/2023 11:47:29 PM.431] LSPD First Response: CalloutInterface: [DEBUG] Camera FrontLeft: active, updating texture [12/25/2023 11:47:29 PM.431] LSPD First Response: CalloutInterface: [DEBUG] Camera FrontRight: active, updating texture [12/25/2023 11:47:29 PM.432] LSPD First Response: CalloutInterface: [DEBUG] Camera RearLeft: active, updating texture [12/25/2023 11:47:29 PM.432] LSPD First Response: CalloutInterface: [DEBUG] Camera RearRight: active, updating texture [12/25/2023 11:47:29 PM.434] LSPD First Response: CalloutInterface: [DEBUG] Starting ALPR fiber [12/25/2023 11:47:29 PM.467] LSPD First Response: CalloutInterface: [DEBUG] starting camera fiber for FrontLeft [12/25/2023 11:47:29 PM.467] LSPD First Response: CalloutInterface: [DEBUG] starting camera fiber for FrontRight [12/25/2023 11:47:29 PM.467] LSPD First Response: CalloutInterface: [DEBUG] starting camera fiber for RearLeft [12/25/2023 11:47:29 PM.467] LSPD First Response: CalloutInterface: [DEBUG] starting camera fiber for RearRight [12/25/2023 11:47:29 PM.624] LSPD First Response: CalloutInterface: [DEBUG] closing incident ObjectInRoad and releasing unit ADAM-05 [12/25/2023 11:47:29 PM.624] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/25/2023 11:47:29 PM.624] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/25/2023 11:47:29 PM.624] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ObjectInRoad [12/25/2023 11:47:29 PM.625] LSPD First Response: CalloutInterface: [DEBUG] closing incident VehicleOnTrainTracks and releasing unit VICTOR-13 [12/25/2023 11:47:29 PM.625] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/25/2023 11:47:29 PM.625] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/25/2023 11:47:29 PM.625] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/25/2023 11:47:29 PM.656] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for PoliceImpersonator [12/25/2023 11:47:29 PM.656] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to PoliceImpersonator [12/25/2023 11:47:29 PM.656] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/25/2023 11:47:29 PM.656] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/25/2023 11:47:29 PM.656] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/25/2023 11:47:29 PM.657] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/25/2023 11:47:29 PM.657] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:29 PM.657] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Dynamic Traffic Stop Status = Open [12/25/2023 11:47:29 PM.657] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Dynamic Traffic Stop [12/25/2023 11:47:29 PM.658] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:29 PM.658] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:29 PM.658] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:29 PM.659] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Officer Ambush [12/25/2023 11:47:29 PM.659] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to [SC] Officer Ambush [12/25/2023 11:47:29 PM.659] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/25/2023 11:47:29 PM.659] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/25/2023 11:47:29 PM.660] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/25/2023 11:47:29 PM.660] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/25/2023 11:47:29 PM.660] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:29 PM.660] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = StolenMoneyTruck Status = Open [12/25/2023 11:47:29 PM.660] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for StolenMoneyTruck [12/25/2023 11:47:29 PM.661] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:29 PM.661] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:29 PM.662] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:29 PM.696] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/13/2024 3:37:01 PM for Dynamic Traffic Stop [12/25/2023 11:47:29 PM.696] LSPD First Response: CalloutInterface: [DEBUG] waiting 64 in-game minutes for Dynamic Traffic Stop [12/25/2023 11:47:29 PM.696] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 33 minutes [12/25/2023 11:47:29 PM.697] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/13/2024 3:37:01 PM for StolenMoneyTruck [12/25/2023 11:47:29 PM.697] LSPD First Response: CalloutInterface: [DEBUG] waiting 35 in-game minutes for StolenMoneyTruck [12/25/2023 11:47:29 PM.697] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 39 minutes [12/25/2023 11:47:30 PM.770] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Dynamic Traffic Stop [12/25/2023 11:47:30 PM.770] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to Dynamic Traffic Stop [12/25/2023 11:47:30 PM.770] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/25/2023 11:47:30 PM.770] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/25/2023 11:47:30 PM.770] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/25/2023 11:47:30 PM.770] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/25/2023 11:47:30 PM.770] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:30 PM.770] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Car Accident2 Status = Open [12/25/2023 11:47:30 PM.771] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Car Accident2 [12/25/2023 11:47:30 PM.772] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:30 PM.772] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:30 PM.772] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:30 PM.772] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for StolenMoneyTruck [12/25/2023 11:47:30 PM.773] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to StolenMoneyTruck [12/25/2023 11:47:30 PM.773] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/25/2023 11:47:30 PM.773] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/25/2023 11:47:30 PM.773] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/25/2023 11:47:30 PM.773] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/25/2023 11:47:30 PM.773] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:30 PM.773] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TrafficStopBackup Status = Open [12/25/2023 11:47:30 PM.773] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TrafficStopBackup [12/25/2023 11:47:30 PM.774] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:30 PM.774] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:30 PM.774] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:30 PM.826] LSPD First Response: CalloutInterface: [DEBUG] closing incident PoliceImpersonator and releasing unit OCEAN-01 [12/25/2023 11:47:30 PM.826] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/25/2023 11:47:30 PM.826] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/25/2023 11:47:30 PM.826] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/25/2023 11:47:30 PM.826] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Officer Ambush and releasing unit 6-PAUL-11 [12/25/2023 11:47:30 PM.827] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/25/2023 11:47:30 PM.827] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/25/2023 11:47:30 PM.827] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/25/2023 11:47:30 PM.828] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/14/2024 3:37:01 PM for [SC] Car Accident2 [12/25/2023 11:47:30 PM.828] LSPD First Response: CalloutInterface: [DEBUG] waiting 32 in-game minutes for [SC] Car Accident2 [12/25/2023 11:47:30 PM.828] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 28 minutes [12/25/2023 11:47:30 PM.828] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/14/2024 3:37:01 PM for TrafficStopBackup [12/25/2023 11:47:30 PM.828] LSPD First Response: CalloutInterface: [DEBUG] waiting 70 in-game minutes for TrafficStopBackup [12/25/2023 11:47:30 PM.828] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 58 minutes [12/25/2023 11:47:31 PM.033] LSPD First Response: [TRACE] Starting investigation because of timeout or arrival [12/25/2023 11:47:31 PM.033] LSPD First Response: [TRACE] Set current state to: Investigate [12/25/2023 11:47:31 PM.438] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to False [12/25/2023 11:47:31 PM.469] LSPD First Response: RawCanvasUI [DEBUG] Cursor forcing mouse release [12/25/2023 11:47:32 PM.464] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:47:32 PM.464] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:47:32 PM.497] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:47:32 PM.498] LSPD First Response: [TRACE] Created policeb at X:909.7802 Y:-753.5557 Z:40.7408 [12/25/2023 11:47:32 PM.532] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:47:32 PM.534] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:47:32 PM.535] LSPD First Response: [TRACE] Anthony Marzio (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:47:32 PM.575] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:47:32 PM.841] LSPD First Response: CalloutInterface: [DEBUG] closing incident Dynamic Traffic Stop and releasing unit 2-DAVID-5 [12/25/2023 11:47:32 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/25/2023 11:47:32 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/25/2023 11:47:32 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/25/2023 11:47:32 PM.841] LSPD First Response: CalloutInterface: [DEBUG] closing incident StolenMoneyTruck and releasing unit ADAM-05 [12/25/2023 11:47:32 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/25/2023 11:47:32 PM.842] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/25/2023 11:47:32 PM.842] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/25/2023 11:47:32 PM.882] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Car Accident2 [12/25/2023 11:47:32 PM.882] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to [SC] Car Accident2 [12/25/2023 11:47:32 PM.882] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/25/2023 11:47:32 PM.882] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/25/2023 11:47:32 PM.882] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/25/2023 11:47:32 PM.882] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/25/2023 11:47:32 PM.882] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:32 PM.883] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = ShootingChase Status = Open [12/25/2023 11:47:32 PM.883] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for ShootingChase [12/25/2023 11:47:32 PM.884] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:32 PM.884] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:32 PM.884] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:32 PM.885] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TrafficStopBackup [12/25/2023 11:47:32 PM.885] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to TrafficStopBackup [12/25/2023 11:47:32 PM.885] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/25/2023 11:47:32 PM.885] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/25/2023 11:47:32 PM.885] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/25/2023 11:47:32 PM.885] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/25/2023 11:47:32 PM.885] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:32 PM.885] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TrailerChaseSmall Status = Open [12/25/2023 11:47:32 PM.885] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TrailerChaseSmall [12/25/2023 11:47:32 PM.887] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:32 PM.887] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:32 PM.887] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:32 PM.924] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/15/2024 3:37:01 PM for ShootingChase [12/25/2023 11:47:32 PM.925] LSPD First Response: CalloutInterface: [DEBUG] waiting 22 in-game minutes for ShootingChase [12/25/2023 11:47:32 PM.925] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 38 minutes [12/25/2023 11:47:32 PM.925] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/15/2024 3:37:01 PM for TrailerChaseSmall [12/25/2023 11:47:32 PM.925] LSPD First Response: CalloutInterface: [DEBUG] waiting 42 in-game minutes for TrailerChaseSmall [12/25/2023 11:47:32 PM.925] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 57 minutes [12/25/2023 11:47:34 PM.198] LSPD First Response: [TRACE] Starting investigation because of timeout or arrival [12/25/2023 11:47:34 PM.198] LSPD First Response: [TRACE] Set current state to: Investigate [12/25/2023 11:47:34 PM.978] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for ShootingChase [12/25/2023 11:47:34 PM.978] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to ShootingChase [12/25/2023 11:47:34 PM.978] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/25/2023 11:47:34 PM.978] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/25/2023 11:47:34 PM.978] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/25/2023 11:47:34 PM.978] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/25/2023 11:47:34 PM.979] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:34 PM.979] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Example Callout Status = Open [12/25/2023 11:47:34 PM.979] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Example Callout [12/25/2023 11:47:34 PM.980] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:34 PM.980] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:34 PM.980] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:34 PM.981] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TrailerChaseSmall [12/25/2023 11:47:34 PM.981] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to TrailerChaseSmall [12/25/2023 11:47:34 PM.981] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:47:34 PM.981] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:47:34 PM.981] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:47:34 PM.981] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:47:34 PM.981] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:34 PM.981] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Suspected Stalker Status = Open [12/25/2023 11:47:34 PM.981] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Suspected Stalker [12/25/2023 11:47:34 PM.982] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:34 PM.982] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:34 PM.983] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:35 PM.023] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/16/2024 3:37:01 PM for Example Callout [12/25/2023 11:47:35 PM.023] LSPD First Response: CalloutInterface: [DEBUG] waiting 64 in-game minutes for Example Callout [12/25/2023 11:47:35 PM.023] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 22 minutes [12/25/2023 11:47:35 PM.023] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/16/2024 3:37:01 PM for [686] Suspected Stalker [12/25/2023 11:47:35 PM.023] LSPD First Response: CalloutInterface: [DEBUG] waiting 39 in-game minutes for [686] Suspected Stalker [12/25/2023 11:47:35 PM.024] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 27 minutes [12/25/2023 11:47:35 PM.955] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Car Accident2 and releasing unit ADAM-06 [12/25/2023 11:47:35 PM.955] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/25/2023 11:47:35 PM.955] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/25/2023 11:47:35 PM.955] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/25/2023 11:47:35 PM.955] LSPD First Response: CalloutInterface: [DEBUG] closing incident TrafficStopBackup and releasing unit CHARLIE-04 [12/25/2023 11:47:35 PM.955] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/25/2023 11:47:35 PM.955] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/25/2023 11:47:35 PM.955] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficStopBackup [12/25/2023 11:47:35 PM.985] LSPD First Response: CalloutInterface: [DEBUG] closing incident ShootingChase and releasing unit QUEEN-02 [12/25/2023 11:47:35 PM.985] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/25/2023 11:47:35 PM.986] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/25/2023 11:47:35 PM.986] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ShootingChase [12/25/2023 11:47:35 PM.986] LSPD First Response: CalloutInterface: [DEBUG] closing incident TrailerChaseSmall and releasing unit VICTOR-13 [12/25/2023 11:47:35 PM.986] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:47:35 PM.986] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:47:35 PM.986] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:47:36 PM.026] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Example Callout [12/25/2023 11:47:36 PM.026] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to Example Callout [12/25/2023 11:47:36 PM.026] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/25/2023 11:47:36 PM.027] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/25/2023 11:47:36 PM.027] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/25/2023 11:47:36 PM.027] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/25/2023 11:47:36 PM.027] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:36 PM.027] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Offensive Weapon Reported Status = Open [12/25/2023 11:47:36 PM.027] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Offensive Weapon Reported [12/25/2023 11:47:36 PM.028] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:36 PM.028] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:36 PM.029] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:36 PM.029] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Suspected Stalker [12/25/2023 11:47:36 PM.029] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to [686] Suspected Stalker [12/25/2023 11:47:36 PM.029] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/25/2023 11:47:36 PM.029] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/25/2023 11:47:36 PM.029] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/25/2023 11:47:36 PM.030] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/25/2023 11:47:36 PM.030] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:36 PM.030] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = StreetFight Status = Open [12/25/2023 11:47:36 PM.030] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for StreetFight [12/25/2023 11:47:36 PM.031] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:36 PM.031] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:36 PM.031] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:36 PM.067] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/18/2024 3:37:01 PM for [686] Offensive Weapon Reported [12/25/2023 11:47:36 PM.067] LSPD First Response: CalloutInterface: [DEBUG] waiting 37 in-game minutes for [686] Offensive Weapon Reported [12/25/2023 11:47:36 PM.067] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 35 minutes [12/25/2023 11:47:36 PM.067] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/18/2024 3:37:01 PM for StreetFight [12/25/2023 11:47:36 PM.067] LSPD First Response: CalloutInterface: [DEBUG] waiting 34 in-game minutes for StreetFight [12/25/2023 11:47:36 PM.067] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 33 minutes [12/25/2023 11:47:37 PM.033] LSPD First Response: CalloutInterface: [DEBUG] closing incident Example Callout and releasing unit 2-KING-10 [12/25/2023 11:47:37 PM.033] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/25/2023 11:47:37 PM.033] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/25/2023 11:47:37 PM.033] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/25/2023 11:47:37 PM.033] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Suspected Stalker and releasing unit CHARLIE-04 [12/25/2023 11:47:37 PM.033] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/25/2023 11:47:37 PM.033] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/25/2023 11:47:37 PM.034] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/25/2023 11:47:37 PM.103] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Offensive Weapon Reported [12/25/2023 11:47:37 PM.103] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to [686] Offensive Weapon Reported [12/25/2023 11:47:37 PM.103] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/25/2023 11:47:37 PM.103] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/25/2023 11:47:37 PM.103] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/25/2023 11:47:37 PM.103] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/25/2023 11:47:37 PM.103] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:37 PM.103] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Shoplifting2 Status = Open [12/25/2023 11:47:37 PM.103] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Shoplifting2 [12/25/2023 11:47:37 PM.105] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:37 PM.105] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:37 PM.105] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:37 PM.105] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for StreetFight [12/25/2023 11:47:37 PM.105] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to StreetFight [12/25/2023 11:47:37 PM.105] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/25/2023 11:47:37 PM.105] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/25/2023 11:47:37 PM.105] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/25/2023 11:47:37 PM.105] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/25/2023 11:47:37 PM.106] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:37 PM.106] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TrailerChase Status = Open [12/25/2023 11:47:37 PM.106] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TrailerChase [12/25/2023 11:47:37 PM.107] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:37 PM.107] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:37 PM.107] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:37 PM.141] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/19/2024 3:37:01 PM for Shoplifting2 [12/25/2023 11:47:37 PM.141] LSPD First Response: CalloutInterface: [DEBUG] waiting 80 in-game minutes for Shoplifting2 [12/25/2023 11:47:37 PM.142] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 39 minutes [12/25/2023 11:47:37 PM.142] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/19/2024 3:37:01 PM for TrailerChase [12/25/2023 11:47:37 PM.142] LSPD First Response: CalloutInterface: [DEBUG] waiting 28 in-game minutes for TrailerChase [12/25/2023 11:47:37 PM.142] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 57 minutes [12/25/2023 11:47:38 PM.028] LSPD First Response: [TRACE] Starting investigation because of timeout or arrival [12/25/2023 11:47:38 PM.028] LSPD First Response: [TRACE] Set current state to: Investigate [12/25/2023 11:47:38 PM.113] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Offensive Weapon Reported and releasing unit 6-PAUL-11 [12/25/2023 11:47:38 PM.113] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/25/2023 11:47:38 PM.113] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/25/2023 11:47:38 PM.113] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/25/2023 11:47:38 PM.113] LSPD First Response: CalloutInterface: [DEBUG] closing incident StreetFight and releasing unit CHARLIE-04 [12/25/2023 11:47:38 PM.113] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/25/2023 11:47:38 PM.113] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/25/2023 11:47:38 PM.113] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StreetFight [12/25/2023 11:47:38 PM.144] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Shoplifting2 [12/25/2023 11:47:38 PM.144] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to Shoplifting2 [12/25/2023 11:47:38 PM.144] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/25/2023 11:47:38 PM.144] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/25/2023 11:47:38 PM.144] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/25/2023 11:47:38 PM.144] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/25/2023 11:47:38 PM.144] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:38 PM.145] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Dynamic Traffic Stop Status = Open [12/25/2023 11:47:38 PM.145] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Dynamic Traffic Stop [12/25/2023 11:47:38 PM.146] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:38 PM.146] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:38 PM.146] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:38 PM.146] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TrailerChase [12/25/2023 11:47:38 PM.146] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to TrailerChase [12/25/2023 11:47:38 PM.146] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChase [12/25/2023 11:47:38 PM.146] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChase [12/25/2023 11:47:38 PM.146] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChase [12/25/2023 11:47:38 PM.146] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChase [12/25/2023 11:47:38 PM.148] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:38 PM.148] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Domestic Status = Open [12/25/2023 11:47:38 PM.148] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Domestic [12/25/2023 11:47:38 PM.149] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:38 PM.149] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:38 PM.149] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:38 PM.182] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/20/2024 3:37:01 PM for Dynamic Traffic Stop [12/25/2023 11:47:38 PM.182] LSPD First Response: CalloutInterface: [DEBUG] waiting 66 in-game minutes for Dynamic Traffic Stop [12/25/2023 11:47:38 PM.183] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 30 minutes [12/25/2023 11:47:38 PM.183] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/20/2024 3:37:01 PM for Domestic [12/25/2023 11:47:38 PM.183] LSPD First Response: CalloutInterface: [DEBUG] waiting 70 in-game minutes for Domestic [12/25/2023 11:47:38 PM.183] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 23 minutes [12/25/2023 11:47:40 PM.159] LSPD First Response: CalloutInterface: [DEBUG] closing incident Shoplifting2 and releasing unit ADAM-06 [12/25/2023 11:47:40 PM.159] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/25/2023 11:47:40 PM.159] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/25/2023 11:47:40 PM.159] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting2 [12/25/2023 11:47:40 PM.160] LSPD First Response: CalloutInterface: [DEBUG] closing incident TrailerChase and releasing unit OCEAN-01 [12/25/2023 11:47:40 PM.160] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChase [12/25/2023 11:47:40 PM.160] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChase [12/25/2023 11:47:40 PM.160] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChase [12/25/2023 11:47:40 PM.195] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Dynamic Traffic Stop [12/25/2023 11:47:40 PM.195] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to Dynamic Traffic Stop [12/25/2023 11:47:40 PM.195] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/25/2023 11:47:40 PM.195] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/25/2023 11:47:40 PM.195] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/25/2023 11:47:40 PM.195] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/25/2023 11:47:40 PM.196] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:40 PM.196] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Police Impersonator Status = Open [12/25/2023 11:47:40 PM.196] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Police Impersonator [12/25/2023 11:47:40 PM.197] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:40 PM.197] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:40 PM.197] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:40 PM.198] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Domestic [12/25/2023 11:47:40 PM.198] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to Domestic [12/25/2023 11:47:40 PM.198] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/25/2023 11:47:40 PM.198] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/25/2023 11:47:40 PM.198] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/25/2023 11:47:40 PM.198] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/25/2023 11:47:40 PM.198] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:40 PM.198] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = EscapedFugitives Status = Open [12/25/2023 11:47:40 PM.198] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for EscapedFugitives [12/25/2023 11:47:40 PM.199] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:40 PM.199] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:40 PM.200] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:40 PM.218] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/21/2024 3:37:00 PM for [SC] Police Impersonator [12/25/2023 11:47:40 PM.218] LSPD First Response: CalloutInterface: [DEBUG] waiting 40 in-game minutes for [SC] Police Impersonator [12/25/2023 11:47:40 PM.218] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 49 minutes [12/25/2023 11:47:40 PM.219] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/21/2024 3:37:00 PM for EscapedFugitives [12/25/2023 11:47:40 PM.219] LSPD First Response: CalloutInterface: [DEBUG] waiting 36 in-game minutes for EscapedFugitives [12/25/2023 11:47:40 PM.219] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 27 minutes [12/25/2023 11:47:48 PM.223] LSPD First Response: [TRACE] Preloading POLICE2 [12/25/2023 11:47:48 PM.223] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/25/2023 11:47:48 PM.257] LSPD First Response: [TRACE] Preloading POLICE2 [12/25/2023 11:47:48 PM.258] LSPD First Response: [TRACE] Created police2 at X:871.3439 Y:-774.295 Z:40.72039 [12/25/2023 11:47:48 PM.291] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/25/2023 11:47:48 PM.293] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:47:48 PM.300] LSPD First Response: [TRACE] Phillipa Davidson (MP_F_FREEMODE_01) was set as a cop [12/25/2023 11:47:48 PM.346] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/25/2023 11:47:48 PM.348] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:47:48 PM.351] LSPD First Response: [TRACE] Hannah Kamores (MP_F_FREEMODE_01) was set as a cop [12/25/2023 11:47:48 PM.401] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/25/2023 11:47:49 PM.377] LSPD First Response: CalloutInterface: [DEBUG] closing incident Dynamic Traffic Stop and releasing unit ADAM-04 [12/25/2023 11:47:49 PM.377] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/25/2023 11:47:49 PM.377] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/25/2023 11:47:49 PM.377] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [12/25/2023 11:47:49 PM.377] LSPD First Response: CalloutInterface: [DEBUG] closing incident Domestic and releasing unit 6-PAUL-11 [12/25/2023 11:47:49 PM.377] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/25/2023 11:47:49 PM.377] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/25/2023 11:47:49 PM.377] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic [12/25/2023 11:47:49 PM.378] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Police Impersonator [12/25/2023 11:47:49 PM.378] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to [SC] Police Impersonator [12/25/2023 11:47:49 PM.378] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/25/2023 11:47:49 PM.378] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/25/2023 11:47:49 PM.378] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/25/2023 11:47:49 PM.378] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/25/2023 11:47:49 PM.378] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:49 PM.378] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Car Bomb Status = Open [12/25/2023 11:47:49 PM.378] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Car Bomb [12/25/2023 11:47:49 PM.379] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:49 PM.379] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:49 PM.380] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:49 PM.380] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for EscapedFugitives [12/25/2023 11:47:49 PM.380] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to EscapedFugitives [12/25/2023 11:47:49 PM.380] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/25/2023 11:47:49 PM.380] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/25/2023 11:47:49 PM.380] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/25/2023 11:47:49 PM.380] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/25/2023 11:47:49 PM.381] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:49 PM.381] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Drug Raid Status = Open [12/25/2023 11:47:49 PM.381] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Drug Raid [12/25/2023 11:47:49 PM.382] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:49 PM.382] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:49 PM.382] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:49 PM.425] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/22/2024 3:37:01 PM for [686] Car Bomb [12/25/2023 11:47:49 PM.425] LSPD First Response: CalloutInterface: [DEBUG] waiting 29 in-game minutes for [686] Car Bomb [12/25/2023 11:47:49 PM.426] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 41 minutes [12/25/2023 11:47:49 PM.426] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/22/2024 3:37:01 PM for [SC] Drug Raid [12/25/2023 11:47:49 PM.426] LSPD First Response: CalloutInterface: [DEBUG] waiting 21 in-game minutes for [SC] Drug Raid [12/25/2023 11:47:49 PM.426] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 42 minutes [12/25/2023 11:47:50 PM.257] LSPD First Response: [TRACE] Aborting PoliceHelicopter: Timed out [12/25/2023 11:47:50 PM.257] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [12/25/2023 11:47:50 PM.257] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [12/25/2023 11:47:50 PM.257] LSPD First Response: [TRACE] Disposing backup heli [12/25/2023 11:47:50 PM.257] LSPD First Response: [TRACE] Ped John Pete has become idle again [12/25/2023 11:47:50 PM.383] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Police Impersonator and releasing unit 2-KING-10 [12/25/2023 11:47:50 PM.383] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/25/2023 11:47:50 PM.383] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/25/2023 11:47:50 PM.383] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/25/2023 11:47:50 PM.383] LSPD First Response: CalloutInterface: [DEBUG] closing incident EscapedFugitives and releasing unit QUEEN-02 [12/25/2023 11:47:50 PM.383] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/25/2023 11:47:50 PM.384] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/25/2023 11:47:50 PM.384] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/25/2023 11:47:50 PM.454] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Car Bomb [12/25/2023 11:47:50 PM.454] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to [686] Car Bomb [12/25/2023 11:47:50 PM.454] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/25/2023 11:47:50 PM.454] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/25/2023 11:47:50 PM.454] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/25/2023 11:47:50 PM.454] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/25/2023 11:47:50 PM.454] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:50 PM.454] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = PoliceImpersonator Status = Open [12/25/2023 11:47:50 PM.454] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for PoliceImpersonator [12/25/2023 11:47:50 PM.456] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:50 PM.456] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:50 PM.456] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:50 PM.457] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Drug Raid [12/25/2023 11:47:50 PM.457] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to [SC] Drug Raid [12/25/2023 11:47:50 PM.457] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/25/2023 11:47:50 PM.457] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/25/2023 11:47:50 PM.457] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/25/2023 11:47:50 PM.457] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/25/2023 11:47:50 PM.457] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:50 PM.458] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Bomb Report Status = Open [12/25/2023 11:47:50 PM.458] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Bomb Report [12/25/2023 11:47:50 PM.459] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:50 PM.459] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:50 PM.459] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:50 PM.494] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/23/2024 3:37:01 PM for PoliceImpersonator [12/25/2023 11:47:50 PM.494] LSPD First Response: CalloutInterface: [DEBUG] waiting 78 in-game minutes for PoliceImpersonator [12/25/2023 11:47:50 PM.494] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 52 minutes [12/25/2023 11:47:50 PM.494] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/23/2024 3:37:01 PM for [SC] Bomb Report [12/25/2023 11:47:50 PM.494] LSPD First Response: CalloutInterface: [DEBUG] waiting 21 in-game minutes for [SC] Bomb Report [12/25/2023 11:47:50 PM.494] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 23 minutes [12/25/2023 11:47:51 PM.336] LSPD First Response: [TRACE] Task CopInvestigateBackup finished: InvestigateTimer timed out - complete. [12/25/2023 11:47:51 PM.337] LSPD First Response: [TRACE] TaskCopInvestigate_ended [12/25/2023 11:47:51 PM.340] LSPD First Response: [TRACE] Set current state to: ReturnToVehicle [12/25/2023 11:47:51 PM.340] LSPD First Response: [TRACE] Set current state to: ReturnToVehicle [12/25/2023 11:47:51 PM.502] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for PoliceImpersonator [12/25/2023 11:47:51 PM.502] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to PoliceImpersonator [12/25/2023 11:47:51 PM.502] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/25/2023 11:47:51 PM.502] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/25/2023 11:47:51 PM.502] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/25/2023 11:47:51 PM.502] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/25/2023 11:47:51 PM.502] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:51 PM.502] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TrafficBreak Status = Open [12/25/2023 11:47:51 PM.502] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TrafficBreak [12/25/2023 11:47:51 PM.504] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:51 PM.504] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:51 PM.504] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:51 PM.504] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Bomb Report [12/25/2023 11:47:51 PM.504] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to [SC] Bomb Report [12/25/2023 11:47:51 PM.504] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/25/2023 11:47:51 PM.504] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/25/2023 11:47:51 PM.504] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/25/2023 11:47:51 PM.504] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/25/2023 11:47:51 PM.504] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:51 PM.504] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Shoplifting Status = Open [12/25/2023 11:47:51 PM.504] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Shoplifting [12/25/2023 11:47:51 PM.505] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:51 PM.505] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:51 PM.506] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:51 PM.536] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/24/2024 3:37:00 PM for TrafficBreak [12/25/2023 11:47:51 PM.536] LSPD First Response: CalloutInterface: [DEBUG] waiting 29 in-game minutes for TrafficBreak [12/25/2023 11:47:51 PM.537] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 33 minutes [12/25/2023 11:47:51 PM.537] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/24/2024 3:37:00 PM for Shoplifting [12/25/2023 11:47:51 PM.537] LSPD First Response: CalloutInterface: [DEBUG] waiting 70 in-game minutes for Shoplifting [12/25/2023 11:47:51 PM.537] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 53 minutes [12/25/2023 11:47:52 PM.373] LSPD First Response: [TRACE] Holster weapon [12/25/2023 11:47:52 PM.381] LSPD First Response: [TRACE] Holster weapon [12/25/2023 11:47:52 PM.480] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Car Bomb and releasing unit ADAM-04 [12/25/2023 11:47:52 PM.481] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/25/2023 11:47:52 PM.481] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/25/2023 11:47:52 PM.481] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [12/25/2023 11:47:52 PM.481] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Drug Raid and releasing unit 6-PAUL-11 [12/25/2023 11:47:52 PM.481] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/25/2023 11:47:52 PM.481] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/25/2023 11:47:52 PM.481] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/25/2023 11:47:53 PM.395] LSPD First Response: [TRACE] Go to vehicle 0 [12/25/2023 11:47:53 PM.395] LSPD First Response: [TRACE] Go to vehicle -1 [12/25/2023 11:47:54 PM.542] LSPD First Response: CalloutInterface: [DEBUG] closing incident PoliceImpersonator and releasing unit ADAM-06 [12/25/2023 11:47:54 PM.542] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/25/2023 11:47:54 PM.542] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/25/2023 11:47:54 PM.542] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PoliceImpersonator [12/25/2023 11:47:54 PM.542] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Bomb Report and releasing unit 2-KING-10 [12/25/2023 11:47:54 PM.543] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/25/2023 11:47:54 PM.543] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/25/2023 11:47:54 PM.543] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/25/2023 11:47:54 PM.603] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TrafficBreak [12/25/2023 11:47:54 PM.603] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to TrafficBreak [12/25/2023 11:47:54 PM.604] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/25/2023 11:47:54 PM.604] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/25/2023 11:47:54 PM.604] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/25/2023 11:47:54 PM.604] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/25/2023 11:47:54 PM.604] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:54 PM.604] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Fire Status = Open [12/25/2023 11:47:54 PM.604] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Fire [12/25/2023 11:47:54 PM.605] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:54 PM.605] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:54 PM.605] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:54 PM.605] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Shoplifting [12/25/2023 11:47:54 PM.605] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to Shoplifting [12/25/2023 11:47:54 PM.605] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/25/2023 11:47:54 PM.605] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/25/2023 11:47:54 PM.605] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/25/2023 11:47:54 PM.605] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/25/2023 11:47:54 PM.605] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:54 PM.605] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = GunStoreRobbery Status = Open [12/25/2023 11:47:54 PM.605] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for GunStoreRobbery [12/25/2023 11:47:54 PM.606] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:54 PM.606] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:54 PM.606] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:54 PM.637] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/25/2024 3:37:00 PM for [SC] Fire [12/25/2023 11:47:54 PM.637] LSPD First Response: CalloutInterface: [DEBUG] waiting 31 in-game minutes for [SC] Fire [12/25/2023 11:47:54 PM.637] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 20 minutes [12/25/2023 11:47:54 PM.637] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/25/2024 3:37:00 PM for GunStoreRobbery [12/25/2023 11:47:54 PM.637] LSPD First Response: CalloutInterface: [DEBUG] waiting 40 in-game minutes for GunStoreRobbery [12/25/2023 11:47:54 PM.638] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 53 minutes [12/25/2023 11:47:58 PM.689] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Fire [12/25/2023 11:47:58 PM.689] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to [SC] Fire [12/25/2023 11:47:58 PM.689] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/25/2023 11:47:58 PM.689] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/25/2023 11:47:58 PM.689] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/25/2023 11:47:58 PM.689] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/25/2023 11:47:58 PM.689] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:58 PM.690] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Angry Animal Status = Open [12/25/2023 11:47:58 PM.690] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Angry Animal [12/25/2023 11:47:58 PM.690] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:58 PM.690] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:58 PM.690] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:58 PM.691] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for GunStoreRobbery [12/25/2023 11:47:58 PM.691] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to GunStoreRobbery [12/25/2023 11:47:58 PM.691] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/25/2023 11:47:58 PM.691] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/25/2023 11:47:58 PM.691] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/25/2023 11:47:58 PM.691] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/25/2023 11:47:58 PM.692] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:47:58 PM.692] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Truck Crash Status = Open [12/25/2023 11:47:58 PM.692] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Truck Crash [12/25/2023 11:47:58 PM.692] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:47:58 PM.692] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:47:58 PM.692] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:47:58 PM.729] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/26/2024 3:37:01 PM for [SC] Angry Animal [12/25/2023 11:47:58 PM.729] LSPD First Response: CalloutInterface: [DEBUG] waiting 35 in-game minutes for [SC] Angry Animal [12/25/2023 11:47:58 PM.729] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 26 minutes [12/25/2023 11:47:58 PM.729] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/26/2024 3:37:01 PM for [SC] Truck Crash [12/25/2023 11:47:58 PM.729] LSPD First Response: CalloutInterface: [DEBUG] waiting 33 in-game minutes for [SC] Truck Crash [12/25/2023 11:47:58 PM.729] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 59 minutes [12/25/2023 11:47:59 PM.119] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:47:59 PM.119] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:47:59 PM.155] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:47:59 PM.156] LSPD First Response: [TRACE] Created policeb at X:517.3251 Y:-412.5619 Z:32.092 [12/25/2023 11:47:59 PM.193] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:47:59 PM.194] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:47:59 PM.196] LSPD First Response: [TRACE] Antonio Cipriani (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:47:59 PM.229] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:47:59 PM.664] LSPD First Response: CalloutInterface: [DEBUG] closing incident TrafficBreak and releasing unit ADAM-05 [12/25/2023 11:47:59 PM.664] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/25/2023 11:47:59 PM.665] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/25/2023 11:47:59 PM.665] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/25/2023 11:47:59 PM.665] LSPD First Response: CalloutInterface: [DEBUG] closing incident Shoplifting and releasing unit 6-PAUL-11 [12/25/2023 11:47:59 PM.665] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/25/2023 11:47:59 PM.665] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/25/2023 11:47:59 PM.665] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/25/2023 11:48:00 PM.733] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Fire and releasing unit ADAM-04 [12/25/2023 11:48:00 PM.733] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/25/2023 11:48:00 PM.733] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/25/2023 11:48:00 PM.734] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/25/2023 11:48:00 PM.734] LSPD First Response: CalloutInterface: [DEBUG] closing incident GunStoreRobbery and releasing unit VICTOR-13 [12/25/2023 11:48:00 PM.734] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/25/2023 11:48:00 PM.734] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/25/2023 11:48:00 PM.734] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for GunStoreRobbery [12/25/2023 11:48:00 PM.772] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Angry Animal [12/25/2023 11:48:00 PM.772] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to [SC] Angry Animal [12/25/2023 11:48:00 PM.772] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/25/2023 11:48:00 PM.772] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/25/2023 11:48:00 PM.773] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/25/2023 11:48:00 PM.773] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/25/2023 11:48:00 PM.773] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:00 PM.773] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = SuspectWarrant Status = Open [12/25/2023 11:48:00 PM.773] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for SuspectWarrant [12/25/2023 11:48:00 PM.774] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:00 PM.774] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:00 PM.774] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:00 PM.775] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Truck Crash [12/25/2023 11:48:00 PM.775] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to [SC] Truck Crash [12/25/2023 11:48:00 PM.775] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/25/2023 11:48:00 PM.775] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/25/2023 11:48:00 PM.775] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/25/2023 11:48:00 PM.775] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/25/2023 11:48:00 PM.775] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:00 PM.775] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = VehicleOnTrainTracks Status = Open [12/25/2023 11:48:00 PM.775] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for VehicleOnTrainTracks [12/25/2023 11:48:00 PM.775] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:00 PM.775] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:00 PM.775] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:00 PM.816] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/27/2024 3:37:01 PM for SuspectWarrant [12/25/2023 11:48:00 PM.816] LSPD First Response: CalloutInterface: [DEBUG] waiting 70 in-game minutes for SuspectWarrant [12/25/2023 11:48:00 PM.816] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 51 minutes [12/25/2023 11:48:00 PM.816] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/27/2024 3:37:01 PM for VehicleOnTrainTracks [12/25/2023 11:48:00 PM.816] LSPD First Response: CalloutInterface: [DEBUG] waiting 24 in-game minutes for VehicleOnTrainTracks [12/25/2023 11:48:00 PM.816] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 55 minutes [12/25/2023 11:48:02 PM.081] LSPD First Response: [TRACE] Task CopInvestigateBackup finished: InvestigateTimer timed out - complete. [12/25/2023 11:48:02 PM.082] LSPD First Response: [TRACE] TaskCopInvestigate_ended [12/25/2023 11:48:02 PM.082] LSPD First Response: [TRACE] Set current state to: ReturnToVehicle [12/25/2023 11:48:02 PM.082] LSPD First Response: [TRACE] Set current state to: ReturnToVehicle [12/25/2023 11:48:03 PM.168] LSPD First Response: [TRACE] Holster weapon [12/25/2023 11:48:03 PM.200] LSPD First Response: [TRACE] Holster weapon [12/25/2023 11:48:03 PM.837] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Angry Animal and releasing unit ADAM-05 [12/25/2023 11:48:03 PM.837] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/25/2023 11:48:03 PM.837] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/25/2023 11:48:03 PM.837] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [12/25/2023 11:48:03 PM.837] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Truck Crash and releasing unit 6-PAUL-11 [12/25/2023 11:48:03 PM.838] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/25/2023 11:48:03 PM.838] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/25/2023 11:48:03 PM.838] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [12/25/2023 11:48:03 PM.876] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for SuspectWarrant [12/25/2023 11:48:03 PM.876] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to SuspectWarrant [12/25/2023 11:48:03 PM.876] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/25/2023 11:48:03 PM.876] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/25/2023 11:48:03 PM.876] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/25/2023 11:48:03 PM.876] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/25/2023 11:48:03 PM.876] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:03 PM.876] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Holdup Status = Open [12/25/2023 11:48:03 PM.876] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Holdup [12/25/2023 11:48:03 PM.877] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:03 PM.877] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:03 PM.877] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:03 PM.878] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for VehicleOnTrainTracks [12/25/2023 11:48:03 PM.878] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to VehicleOnTrainTracks [12/25/2023 11:48:03 PM.878] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/25/2023 11:48:03 PM.878] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/25/2023 11:48:03 PM.878] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/25/2023 11:48:03 PM.878] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/25/2023 11:48:03 PM.878] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:03 PM.878] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Stolen Construction Vehicle Status = Open [12/25/2023 11:48:03 PM.878] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Stolen Construction Vehicle [12/25/2023 11:48:03 PM.879] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:03 PM.879] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:03 PM.879] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:03 PM.911] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/28/2024 3:37:01 PM for Holdup [12/25/2023 11:48:03 PM.911] LSPD First Response: CalloutInterface: [DEBUG] waiting 36 in-game minutes for Holdup [12/25/2023 11:48:03 PM.912] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 21 minutes [12/25/2023 11:48:03 PM.912] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/28/2024 3:37:01 PM for [SC] Stolen Construction Vehicle [12/25/2023 11:48:03 PM.912] LSPD First Response: CalloutInterface: [DEBUG] waiting 27 in-game minutes for [SC] Stolen Construction Vehicle [12/25/2023 11:48:03 PM.912] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 40 minutes [12/25/2023 11:48:04 PM.193] LSPD First Response: [TRACE] Go to vehicle -1 [12/25/2023 11:48:04 PM.226] LSPD First Response: [TRACE] Go to vehicle 0 [12/25/2023 11:48:04 PM.290] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:48:04 PM.290] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:48:04 PM.322] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:48:04 PM.323] LSPD First Response: [TRACE] Created policeb at X:325.0782 Y:-476.9838 Z:34.49635 [12/25/2023 11:48:04 PM.365] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:48:04 PM.366] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:48:04 PM.368] LSPD First Response: [TRACE] John Titor (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:48:04 PM.401] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:48:04 PM.433] LSPD First Response: [TRACE] Removed group 0 [12/25/2023 11:48:04 PM.434] LSPD First Response: [TRACE] Removed group 0 [12/25/2023 11:48:04 PM.912] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Holdup [12/25/2023 11:48:04 PM.913] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to Holdup [12/25/2023 11:48:04 PM.913] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:48:04 PM.913] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:48:04 PM.913] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:48:04 PM.913] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:48:04 PM.913] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:04 PM.913] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TrafficControl Status = Open [12/25/2023 11:48:04 PM.913] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TrafficControl [12/25/2023 11:48:04 PM.914] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:04 PM.914] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:04 PM.914] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:04 PM.914] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Stolen Construction Vehicle [12/25/2023 11:48:04 PM.914] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to [SC] Stolen Construction Vehicle [12/25/2023 11:48:04 PM.915] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/25/2023 11:48:04 PM.915] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/25/2023 11:48:04 PM.915] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/25/2023 11:48:04 PM.915] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/25/2023 11:48:04 PM.915] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:04 PM.916] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Officer Ambush Status = Open [12/25/2023 11:48:04 PM.916] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Officer Ambush [12/25/2023 11:48:04 PM.916] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:04 PM.916] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:04 PM.916] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:04 PM.946] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/29/2024 3:37:00 PM for TrafficControl [12/25/2023 11:48:04 PM.946] LSPD First Response: CalloutInterface: [DEBUG] waiting 29 in-game minutes for TrafficControl [12/25/2023 11:48:04 PM.946] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 51 minutes [12/25/2023 11:48:04 PM.946] LSPD First Response: CalloutInterface: [DEBUG] start time: 2/29/2024 3:37:00 PM for [SC] Officer Ambush [12/25/2023 11:48:04 PM.946] LSPD First Response: CalloutInterface: [DEBUG] waiting 42 in-game minutes for [SC] Officer Ambush [12/25/2023 11:48:04 PM.946] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 57 minutes [12/25/2023 11:48:05 PM.886] LSPD First Response: CalloutInterface: [DEBUG] closing incident SuspectWarrant and releasing unit QUEEN-02 [12/25/2023 11:48:05 PM.886] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/25/2023 11:48:05 PM.886] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/25/2023 11:48:05 PM.887] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspectWarrant [12/25/2023 11:48:05 PM.887] LSPD First Response: CalloutInterface: [DEBUG] closing incident VehicleOnTrainTracks and releasing unit ADAM-05 [12/25/2023 11:48:05 PM.887] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/25/2023 11:48:05 PM.887] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/25/2023 11:48:05 PM.887] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleOnTrainTracks [12/25/2023 11:48:07 PM.937] LSPD First Response: CalloutInterface: [DEBUG] closing incident Holdup and releasing unit 1-ADAM-12 [12/25/2023 11:48:07 PM.937] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:48:07 PM.937] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:48:07 PM.938] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:48:07 PM.938] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Stolen Construction Vehicle and releasing unit CHARLIE-04 [12/25/2023 11:48:07 PM.938] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/25/2023 11:48:07 PM.938] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/25/2023 11:48:07 PM.938] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/25/2023 11:48:07 PM.982] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TrafficControl [12/25/2023 11:48:07 PM.982] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to TrafficControl [12/25/2023 11:48:07 PM.982] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/25/2023 11:48:07 PM.982] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/25/2023 11:48:07 PM.982] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/25/2023 11:48:07 PM.983] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/25/2023 11:48:07 PM.983] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:07 PM.983] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Kidnapping in Progress Status = Open [12/25/2023 11:48:07 PM.983] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Kidnapping in Progress [12/25/2023 11:48:07 PM.983] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:07 PM.984] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:07 PM.984] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:07 PM.984] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Officer Ambush [12/25/2023 11:48:07 PM.984] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to [SC] Officer Ambush [12/25/2023 11:48:07 PM.984] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/25/2023 11:48:07 PM.984] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/25/2023 11:48:07 PM.984] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/25/2023 11:48:07 PM.985] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/25/2023 11:48:07 PM.985] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:07 PM.985] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Shots Fired Status = Open [12/25/2023 11:48:07 PM.985] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Shots Fired [12/25/2023 11:48:07 PM.985] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:07 PM.985] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:07 PM.986] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:08 PM.136] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/1/2024 3:37:01 PM for [686] Kidnapping in Progress [12/25/2023 11:48:08 PM.136] LSPD First Response: CalloutInterface: [DEBUG] waiting 41 in-game minutes for [686] Kidnapping in Progress [12/25/2023 11:48:08 PM.136] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 52 minutes [12/25/2023 11:48:08 PM.136] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/1/2024 3:37:01 PM for [SC] Shots Fired [12/25/2023 11:48:08 PM.136] LSPD First Response: CalloutInterface: [DEBUG] waiting 31 in-game minutes for [SC] Shots Fired [12/25/2023 11:48:08 PM.137] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 33 minutes [12/25/2023 11:48:09 PM.018] LSPD First Response: CalloutInterface: [DEBUG] closing incident TrafficControl and releasing unit ADAM-06 [12/25/2023 11:48:09 PM.018] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/25/2023 11:48:09 PM.018] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/25/2023 11:48:09 PM.018] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficControl [12/25/2023 11:48:09 PM.018] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Officer Ambush and releasing unit QUEEN-02 [12/25/2023 11:48:09 PM.018] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/25/2023 11:48:09 PM.018] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/25/2023 11:48:09 PM.018] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Officer Ambush [12/25/2023 11:48:09 PM.147] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Kidnapping in Progress [12/25/2023 11:48:09 PM.147] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to [686] Kidnapping in Progress [12/25/2023 11:48:09 PM.147] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/25/2023 11:48:09 PM.147] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/25/2023 11:48:09 PM.147] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/25/2023 11:48:09 PM.147] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/25/2023 11:48:09 PM.147] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:09 PM.147] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = PedestrianHit Status = Open [12/25/2023 11:48:09 PM.147] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for PedestrianHit [12/25/2023 11:48:09 PM.148] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:09 PM.148] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:09 PM.148] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:09 PM.149] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Shots Fired [12/25/2023 11:48:09 PM.149] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [SC] Shots Fired [12/25/2023 11:48:09 PM.149] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/25/2023 11:48:09 PM.149] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/25/2023 11:48:09 PM.149] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/25/2023 11:48:09 PM.149] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/25/2023 11:48:09 PM.149] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:09 PM.150] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Aliens Status = Open [12/25/2023 11:48:09 PM.150] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Aliens [12/25/2023 11:48:09 PM.150] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:09 PM.150] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:09 PM.150] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:09 PM.183] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/2/2024 3:37:01 PM for PedestrianHit [12/25/2023 11:48:09 PM.183] LSPD First Response: CalloutInterface: [DEBUG] waiting 35 in-game minutes for PedestrianHit [12/25/2023 11:48:09 PM.183] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 29 minutes [12/25/2023 11:48:09 PM.183] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/2/2024 3:37:01 PM for [SC] Aliens [12/25/2023 11:48:09 PM.183] LSPD First Response: CalloutInterface: [DEBUG] waiting 61 in-game minutes for [SC] Aliens [12/25/2023 11:48:09 PM.183] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 46 minutes [12/25/2023 11:48:11 PM.186] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Kidnapping in Progress and releasing unit 6-PAUL-11 [12/25/2023 11:48:11 PM.187] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/25/2023 11:48:11 PM.187] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/25/2023 11:48:11 PM.187] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Kidnapping in Progress [12/25/2023 11:48:11 PM.187] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Shots Fired and releasing unit VICTOR-13 [12/25/2023 11:48:11 PM.187] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/25/2023 11:48:11 PM.187] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/25/2023 11:48:11 PM.187] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/25/2023 11:48:11 PM.220] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for PedestrianHit [12/25/2023 11:48:11 PM.220] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to PedestrianHit [12/25/2023 11:48:11 PM.220] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PedestrianHit [12/25/2023 11:48:11 PM.220] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PedestrianHit [12/25/2023 11:48:11 PM.220] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PedestrianHit [12/25/2023 11:48:11 PM.220] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PedestrianHit [12/25/2023 11:48:11 PM.220] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:11 PM.220] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Vehicle On Sidewalk Status = Open [12/25/2023 11:48:11 PM.220] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Vehicle On Sidewalk [12/25/2023 11:48:11 PM.222] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:11 PM.222] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:11 PM.222] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:11 PM.222] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Aliens [12/25/2023 11:48:11 PM.222] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to [SC] Aliens [12/25/2023 11:48:11 PM.222] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/25/2023 11:48:11 PM.223] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/25/2023 11:48:11 PM.223] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/25/2023 11:48:11 PM.223] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/25/2023 11:48:11 PM.223] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:11 PM.223] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Fire Status = Open [12/25/2023 11:48:11 PM.223] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Fire [12/25/2023 11:48:11 PM.223] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:11 PM.224] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:11 PM.224] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:11 PM.256] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/3/2024 3:37:01 PM for [686] Vehicle On Sidewalk [12/25/2023 11:48:11 PM.256] LSPD First Response: CalloutInterface: [DEBUG] waiting 64 in-game minutes for [686] Vehicle On Sidewalk [12/25/2023 11:48:11 PM.256] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 32 minutes [12/25/2023 11:48:11 PM.256] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/3/2024 3:37:01 PM for [SC] Fire [12/25/2023 11:48:11 PM.256] LSPD First Response: CalloutInterface: [DEBUG] waiting 32 in-game minutes for [SC] Fire [12/25/2023 11:48:11 PM.257] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 52 minutes [12/25/2023 11:48:13 PM.278] LSPD First Response: CalloutInterface: [DEBUG] closing incident PedestrianHit and releasing unit 2-DAVID-5 [12/25/2023 11:48:13 PM.278] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PedestrianHit [12/25/2023 11:48:13 PM.278] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PedestrianHit [12/25/2023 11:48:13 PM.278] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PedestrianHit [12/25/2023 11:48:13 PM.278] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Aliens and releasing unit ADAM-05 [12/25/2023 11:48:13 PM.278] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/25/2023 11:48:13 PM.278] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/25/2023 11:48:13 PM.278] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [12/25/2023 11:48:13 PM.309] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Vehicle On Sidewalk [12/25/2023 11:48:13 PM.309] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to [686] Vehicle On Sidewalk [12/25/2023 11:48:13 PM.309] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/25/2023 11:48:13 PM.309] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/25/2023 11:48:13 PM.309] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/25/2023 11:48:13 PM.309] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/25/2023 11:48:13 PM.309] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:13 PM.309] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = PersonWithWeapon Status = Open [12/25/2023 11:48:13 PM.309] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for PersonWithWeapon [12/25/2023 11:48:13 PM.310] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:13 PM.310] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:13 PM.310] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:13 PM.311] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Fire [12/25/2023 11:48:13 PM.311] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to [SC] Fire [12/25/2023 11:48:13 PM.311] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/25/2023 11:48:13 PM.311] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/25/2023 11:48:13 PM.311] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/25/2023 11:48:13 PM.311] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/25/2023 11:48:13 PM.311] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:13 PM.311] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = SecurityAssistance Status = Open [12/25/2023 11:48:13 PM.312] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for SecurityAssistance [12/25/2023 11:48:13 PM.312] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:13 PM.312] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:13 PM.312] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:13 PM.345] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/4/2024 3:37:01 PM for PersonWithWeapon [12/25/2023 11:48:13 PM.345] LSPD First Response: CalloutInterface: [DEBUG] waiting 23 in-game minutes for PersonWithWeapon [12/25/2023 11:48:13 PM.345] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 38 minutes [12/25/2023 11:48:13 PM.345] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/4/2024 3:37:01 PM for SecurityAssistance [12/25/2023 11:48:13 PM.345] LSPD First Response: CalloutInterface: [DEBUG] waiting 73 in-game minutes for SecurityAssistance [12/25/2023 11:48:13 PM.345] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 34 minutes [12/25/2023 11:48:14 PM.347] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for PersonWithWeapon [12/25/2023 11:48:14 PM.347] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to PersonWithWeapon [12/25/2023 11:48:14 PM.348] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/25/2023 11:48:14 PM.348] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/25/2023 11:48:14 PM.348] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/25/2023 11:48:14 PM.348] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/25/2023 11:48:14 PM.348] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:14 PM.348] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = UnknownTrouble Status = Open [12/25/2023 11:48:14 PM.348] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for UnknownTrouble [12/25/2023 11:48:14 PM.349] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:14 PM.349] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:14 PM.349] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:14 PM.350] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for SecurityAssistance [12/25/2023 11:48:14 PM.350] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to SecurityAssistance [12/25/2023 11:48:14 PM.350] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/25/2023 11:48:14 PM.350] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/25/2023 11:48:14 PM.350] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/25/2023 11:48:14 PM.350] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/25/2023 11:48:14 PM.350] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:14 PM.350] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = SilentAlarm Status = Open [12/25/2023 11:48:14 PM.350] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for SilentAlarm [12/25/2023 11:48:14 PM.351] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:14 PM.351] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:14 PM.351] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:14 PM.382] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/5/2024 3:37:01 PM for UnknownTrouble [12/25/2023 11:48:14 PM.382] LSPD First Response: CalloutInterface: [DEBUG] waiting 85 in-game minutes for UnknownTrouble [12/25/2023 11:48:14 PM.382] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 27 minutes [12/25/2023 11:48:14 PM.382] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/5/2024 3:37:01 PM for SilentAlarm [12/25/2023 11:48:14 PM.382] LSPD First Response: CalloutInterface: [DEBUG] waiting 75 in-game minutes for SilentAlarm [12/25/2023 11:48:14 PM.383] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 35 minutes [12/25/2023 11:48:14 PM.564] LSPD First Response: [TRACE] Preloading POLICE2 [12/25/2023 11:48:14 PM.564] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:48:14 PM.602] LSPD First Response: [TRACE] Preloading POLICE2 [12/25/2023 11:48:14 PM.602] LSPD First Response: [TRACE] Created police2 at X:766.1334 Y:-517.6439 Z:35.25245 [12/25/2023 11:48:14 PM.633] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:48:14 PM.635] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:48:14 PM.638] LSPD First Response: [TRACE] Adam Blackmore (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:48:14 PM.668] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:48:14 PM.669] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:48:14 PM.784] LSPD First Response: [TRACE] Alawn Malphus (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:48:14 PM.827] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/25/2023 11:48:15 PM.344] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Vehicle On Sidewalk and releasing unit QUEEN-02 [12/25/2023 11:48:15 PM.344] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/25/2023 11:48:15 PM.344] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/25/2023 11:48:15 PM.344] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [12/25/2023 11:48:15 PM.345] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Fire and releasing unit ADAM-05 [12/25/2023 11:48:15 PM.345] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/25/2023 11:48:15 PM.345] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/25/2023 11:48:15 PM.345] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Fire [12/25/2023 11:48:15 PM.380] LSPD First Response: CalloutInterface: [DEBUG] closing incident PersonWithWeapon and releasing unit 1-ADAM-12 [12/25/2023 11:48:15 PM.380] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/25/2023 11:48:15 PM.380] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/25/2023 11:48:15 PM.380] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for PersonWithWeapon [12/25/2023 11:48:15 PM.380] LSPD First Response: CalloutInterface: [DEBUG] closing incident SecurityAssistance and releasing unit 2-KING-10 [12/25/2023 11:48:15 PM.380] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/25/2023 11:48:15 PM.380] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/25/2023 11:48:15 PM.380] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/25/2023 11:48:15 PM.411] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for UnknownTrouble [12/25/2023 11:48:15 PM.411] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to UnknownTrouble [12/25/2023 11:48:15 PM.411] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/25/2023 11:48:15 PM.411] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/25/2023 11:48:15 PM.411] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/25/2023 11:48:15 PM.411] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/25/2023 11:48:15 PM.412] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:15 PM.412] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = ActiveShooter Status = Open [12/25/2023 11:48:15 PM.412] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for ActiveShooter [12/25/2023 11:48:15 PM.412] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:15 PM.412] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:15 PM.413] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:15 PM.413] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for SilentAlarm [12/25/2023 11:48:15 PM.413] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to SilentAlarm [12/25/2023 11:48:15 PM.413] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/25/2023 11:48:15 PM.413] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/25/2023 11:48:15 PM.413] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/25/2023 11:48:15 PM.413] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/25/2023 11:48:15 PM.413] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:15 PM.414] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Illegal Parking Status = Open [12/25/2023 11:48:15 PM.414] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Illegal Parking [12/25/2023 11:48:15 PM.414] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:15 PM.414] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:15 PM.414] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:15 PM.446] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/7/2024 3:37:00 PM for ActiveShooter [12/25/2023 11:48:15 PM.446] LSPD First Response: CalloutInterface: [DEBUG] waiting 29 in-game minutes for ActiveShooter [12/25/2023 11:48:15 PM.446] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 33 minutes [12/25/2023 11:48:15 PM.446] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:15 PM.446] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = MutualAidChase Status = Open [12/25/2023 11:48:15 PM.446] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for MutualAidChase [12/25/2023 11:48:15 PM.447] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:15 PM.447] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:15 PM.451] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:15 PM.451] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/7/2024 3:37:00 PM for [SC] Illegal Parking [12/25/2023 11:48:15 PM.451] LSPD First Response: CalloutInterface: [DEBUG] waiting 22 in-game minutes for [SC] Illegal Parking [12/25/2023 11:48:15 PM.451] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 56 minutes [12/25/2023 11:48:15 PM.452] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:15 PM.452] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Subway Disturbance Status = Open [12/25/2023 11:48:15 PM.452] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Subway Disturbance [12/25/2023 11:48:15 PM.452] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:15 PM.452] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:15 PM.452] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:15 PM.483] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/7/2024 3:37:01 PM for MutualAidChase [12/25/2023 11:48:15 PM.483] LSPD First Response: CalloutInterface: [DEBUG] waiting 35 in-game minutes for MutualAidChase [12/25/2023 11:48:15 PM.484] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 34 minutes [12/25/2023 11:48:15 PM.484] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/7/2024 3:37:01 PM for [686] Subway Disturbance [12/25/2023 11:48:15 PM.484] LSPD First Response: CalloutInterface: [DEBUG] waiting 29 in-game minutes for [686] Subway Disturbance [12/25/2023 11:48:15 PM.484] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 34 minutes [12/25/2023 11:48:16 PM.419] LSPD First Response: CalloutInterface: [DEBUG] closing incident UnknownTrouble and releasing unit VICTOR-13 [12/25/2023 11:48:16 PM.420] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/25/2023 11:48:16 PM.420] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/25/2023 11:48:16 PM.420] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for UnknownTrouble [12/25/2023 11:48:16 PM.420] LSPD First Response: CalloutInterface: [DEBUG] closing incident SilentAlarm and releasing unit ADAM-05 [12/25/2023 11:48:16 PM.420] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/25/2023 11:48:16 PM.420] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/25/2023 11:48:16 PM.420] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/25/2023 11:48:16 PM.455] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for ActiveShooter [12/25/2023 11:48:16 PM.455] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to ActiveShooter [12/25/2023 11:48:16 PM.455] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/25/2023 11:48:16 PM.455] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/25/2023 11:48:16 PM.455] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/25/2023 11:48:16 PM.455] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/25/2023 11:48:16 PM.455] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Illegal Parking [12/25/2023 11:48:16 PM.455] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to [SC] Illegal Parking [12/25/2023 11:48:16 PM.455] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/25/2023 11:48:16 PM.455] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/25/2023 11:48:16 PM.455] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/25/2023 11:48:16 PM.455] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/25/2023 11:48:16 PM.490] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for MutualAidChase [12/25/2023 11:48:16 PM.490] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to MutualAidChase [12/25/2023 11:48:16 PM.490] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/25/2023 11:48:16 PM.491] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/25/2023 11:48:16 PM.491] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/25/2023 11:48:16 PM.491] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/25/2023 11:48:16 PM.491] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:16 PM.491] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Shoplifting Status = Open [12/25/2023 11:48:16 PM.491] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Shoplifting [12/25/2023 11:48:16 PM.492] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:16 PM.492] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:16 PM.492] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:16 PM.492] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Subway Disturbance [12/25/2023 11:48:16 PM.492] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to [686] Subway Disturbance [12/25/2023 11:48:16 PM.492] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/25/2023 11:48:16 PM.493] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/25/2023 11:48:16 PM.493] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/25/2023 11:48:16 PM.493] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/25/2023 11:48:16 PM.493] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:16 PM.493] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Drug Raid Status = Open [12/25/2023 11:48:16 PM.493] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Drug Raid [12/25/2023 11:48:16 PM.493] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:16 PM.493] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:16 PM.494] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:16 PM.523] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/8/2024 3:37:01 PM for Shoplifting [12/25/2023 11:48:16 PM.523] LSPD First Response: CalloutInterface: [DEBUG] waiting 64 in-game minutes for Shoplifting [12/25/2023 11:48:16 PM.523] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 26 minutes [12/25/2023 11:48:16 PM.523] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/8/2024 3:37:01 PM for [SC] Drug Raid [12/25/2023 11:48:16 PM.523] LSPD First Response: CalloutInterface: [DEBUG] waiting 43 in-game minutes for [SC] Drug Raid [12/25/2023 11:48:16 PM.523] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 25 minutes [12/25/2023 11:48:17 PM.518] LSPD First Response: CalloutInterface: [DEBUG] closing incident MutualAidChase and releasing unit 6-PAUL-11 [12/25/2023 11:48:17 PM.518] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/25/2023 11:48:17 PM.519] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/25/2023 11:48:17 PM.519] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/25/2023 11:48:17 PM.519] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Subway Disturbance and releasing unit 2-KING-10 [12/25/2023 11:48:17 PM.519] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/25/2023 11:48:17 PM.519] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/25/2023 11:48:17 PM.519] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Subway Disturbance [12/25/2023 11:48:17 PM.557] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Shoplifting [12/25/2023 11:48:17 PM.557] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to Shoplifting [12/25/2023 11:48:17 PM.557] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/25/2023 11:48:17 PM.557] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/25/2023 11:48:17 PM.557] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/25/2023 11:48:17 PM.558] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/25/2023 11:48:17 PM.558] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:17 PM.558] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Stolen Construction Vehicle Status = Open [12/25/2023 11:48:17 PM.558] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Stolen Construction Vehicle [12/25/2023 11:48:17 PM.559] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:17 PM.559] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:17 PM.559] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:17 PM.559] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Drug Raid [12/25/2023 11:48:17 PM.559] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to [SC] Drug Raid [12/25/2023 11:48:17 PM.564] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/25/2023 11:48:17 PM.564] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/25/2023 11:48:17 PM.564] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/25/2023 11:48:17 PM.564] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/25/2023 11:48:17 PM.564] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:17 PM.564] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = DisorderlyConduct Status = Open [12/25/2023 11:48:17 PM.565] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for DisorderlyConduct [12/25/2023 11:48:17 PM.565] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:17 PM.565] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:17 PM.565] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:17 PM.597] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/9/2024 3:37:01 PM for [SC] Stolen Construction Vehicle [12/25/2023 11:48:17 PM.597] LSPD First Response: CalloutInterface: [DEBUG] waiting 42 in-game minutes for [SC] Stolen Construction Vehicle [12/25/2023 11:48:17 PM.597] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 45 minutes [12/25/2023 11:48:17 PM.597] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/9/2024 3:37:01 PM for DisorderlyConduct [12/25/2023 11:48:17 PM.597] LSPD First Response: CalloutInterface: [DEBUG] waiting 72 in-game minutes for DisorderlyConduct [12/25/2023 11:48:17 PM.597] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 26 minutes [12/25/2023 11:48:18 PM.470] LSPD First Response: CalloutInterface: [DEBUG] closing incident ActiveShooter and releasing unit 1-ADAM-12 [12/25/2023 11:48:18 PM.471] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/25/2023 11:48:18 PM.471] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/25/2023 11:48:18 PM.471] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for ActiveShooter [12/25/2023 11:48:18 PM.471] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Illegal Parking and releasing unit CHARLIE-04 [12/25/2023 11:48:18 PM.471] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/25/2023 11:48:18 PM.471] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/25/2023 11:48:18 PM.475] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/25/2023 11:48:18 PM.576] LSPD First Response: CalloutInterface: [DEBUG] closing incident Shoplifting and releasing unit QUEEN-02 [12/25/2023 11:48:18 PM.576] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/25/2023 11:48:18 PM.576] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/25/2023 11:48:18 PM.576] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Shoplifting [12/25/2023 11:48:18 PM.576] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Drug Raid and releasing unit ADAM-05 [12/25/2023 11:48:18 PM.576] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/25/2023 11:48:18 PM.577] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/25/2023 11:48:18 PM.577] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Drug Raid [12/25/2023 11:48:18 PM.614] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Stolen Construction Vehicle [12/25/2023 11:48:18 PM.614] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Stolen Construction Vehicle [12/25/2023 11:48:18 PM.614] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/25/2023 11:48:18 PM.614] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/25/2023 11:48:18 PM.614] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/25/2023 11:48:18 PM.614] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/25/2023 11:48:18 PM.614] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:18 PM.614] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Solicitation Status = Open [12/25/2023 11:48:18 PM.614] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Solicitation [12/25/2023 11:48:18 PM.615] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:18 PM.615] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:18 PM.615] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:18 PM.616] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for DisorderlyConduct [12/25/2023 11:48:18 PM.616] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to DisorderlyConduct [12/25/2023 11:48:18 PM.616] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/25/2023 11:48:18 PM.616] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/25/2023 11:48:18 PM.616] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/25/2023 11:48:18 PM.616] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/25/2023 11:48:18 PM.616] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:18 PM.616] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Escort2 Status = Open [12/25/2023 11:48:18 PM.616] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Escort2 [12/25/2023 11:48:18 PM.617] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:18 PM.617] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:18 PM.617] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:18 PM.651] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/10/2024 3:37:01 PM for [686] Solicitation [12/25/2023 11:48:18 PM.651] LSPD First Response: CalloutInterface: [DEBUG] waiting 77 in-game minutes for [686] Solicitation [12/25/2023 11:48:18 PM.651] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 47 minutes [12/25/2023 11:48:18 PM.652] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/10/2024 3:37:01 PM for Escort2 [12/25/2023 11:48:18 PM.652] LSPD First Response: CalloutInterface: [DEBUG] waiting 82 in-game minutes for Escort2 [12/25/2023 11:48:18 PM.652] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 31 minutes [12/25/2023 11:48:19 PM.689] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Stolen Construction Vehicle and releasing unit 1-ADAM-12 [12/25/2023 11:48:19 PM.689] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/25/2023 11:48:19 PM.689] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/25/2023 11:48:19 PM.689] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Construction Vehicle [12/25/2023 11:48:19 PM.689] LSPD First Response: CalloutInterface: [DEBUG] closing incident DisorderlyConduct and releasing unit 6-PAUL-11 [12/25/2023 11:48:19 PM.689] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/25/2023 11:48:19 PM.689] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/25/2023 11:48:19 PM.689] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/25/2023 11:48:19 PM.689] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Solicitation [12/25/2023 11:48:19 PM.689] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to [686] Solicitation [12/25/2023 11:48:19 PM.690] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/25/2023 11:48:19 PM.690] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/25/2023 11:48:19 PM.690] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/25/2023 11:48:19 PM.690] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/25/2023 11:48:19 PM.690] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:19 PM.690] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Car Accident3 Status = Open [12/25/2023 11:48:19 PM.690] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Car Accident3 [12/25/2023 11:48:19 PM.691] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:19 PM.691] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:19 PM.691] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:19 PM.691] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Escort2 [12/25/2023 11:48:19 PM.691] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to Escort2 [12/25/2023 11:48:19 PM.691] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/25/2023 11:48:19 PM.691] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/25/2023 11:48:19 PM.691] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/25/2023 11:48:19 PM.692] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/25/2023 11:48:19 PM.692] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:19 PM.692] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = VehicleBOLO Status = Open [12/25/2023 11:48:19 PM.692] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for VehicleBOLO [12/25/2023 11:48:19 PM.692] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:19 PM.692] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:19 PM.692] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:19 PM.735] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/11/2024 3:37:01 PM for [SC] Car Accident3 [12/25/2023 11:48:19 PM.735] LSPD First Response: CalloutInterface: [DEBUG] waiting 27 in-game minutes for [SC] Car Accident3 [12/25/2023 11:48:19 PM.735] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 49 minutes [12/25/2023 11:48:19 PM.735] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/11/2024 3:37:01 PM for VehicleBOLO [12/25/2023 11:48:19 PM.735] LSPD First Response: CalloutInterface: [DEBUG] waiting 85 in-game minutes for VehicleBOLO [12/25/2023 11:48:19 PM.735] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 26 minutes [12/25/2023 11:48:20 PM.735] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Car Accident3 [12/25/2023 11:48:20 PM.735] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to [SC] Car Accident3 [12/25/2023 11:48:20 PM.736] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:48:20 PM.736] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:48:20 PM.736] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:48:20 PM.736] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:48:20 PM.736] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:20 PM.736] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Police Impersonator Status = Open [12/25/2023 11:48:20 PM.736] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Police Impersonator [12/25/2023 11:48:20 PM.736] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:20 PM.736] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:20 PM.738] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:20 PM.738] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for VehicleBOLO [12/25/2023 11:48:20 PM.738] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to VehicleBOLO [12/25/2023 11:48:20 PM.738] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/25/2023 11:48:20 PM.738] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/25/2023 11:48:20 PM.738] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/25/2023 11:48:20 PM.739] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/25/2023 11:48:20 PM.739] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:20 PM.739] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Vandalizing Status = Open [12/25/2023 11:48:20 PM.739] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Vandalizing [12/25/2023 11:48:20 PM.739] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:20 PM.739] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:20 PM.739] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:20 PM.770] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/12/2024 3:37:01 PM for [SC] Police Impersonator [12/25/2023 11:48:20 PM.770] LSPD First Response: CalloutInterface: [DEBUG] waiting 40 in-game minutes for [SC] Police Impersonator [12/25/2023 11:48:20 PM.771] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 37 minutes [12/25/2023 11:48:20 PM.771] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/12/2024 3:37:01 PM for [SC] Vandalizing [12/25/2023 11:48:20 PM.771] LSPD First Response: CalloutInterface: [DEBUG] waiting 42 in-game minutes for [SC] Vandalizing [12/25/2023 11:48:20 PM.771] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 41 minutes [12/25/2023 11:48:21 PM.700] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Solicitation and releasing unit ADAM-04 [12/25/2023 11:48:21 PM.700] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/25/2023 11:48:21 PM.700] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/25/2023 11:48:21 PM.700] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/25/2023 11:48:21 PM.700] LSPD First Response: CalloutInterface: [DEBUG] closing incident Escort2 and releasing unit ADAM-05 [12/25/2023 11:48:21 PM.700] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/25/2023 11:48:21 PM.700] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/25/2023 11:48:21 PM.700] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Escort2 [12/25/2023 11:48:22 PM.885] LSPD First Response: [TRACE] Toris James (S_M_Y_COP_01) was damaged. [12/25/2023 11:48:24 PM.840] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Car Accident3 and releasing unit 2-DAVID-5 [12/25/2023 11:48:24 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:48:24 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:48:24 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:48:24 PM.841] LSPD First Response: CalloutInterface: [DEBUG] closing incident VehicleBOLO and releasing unit CHARLIE-04 [12/25/2023 11:48:24 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/25/2023 11:48:24 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/25/2023 11:48:24 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleBOLO [12/25/2023 11:48:24 PM.841] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Police Impersonator [12/25/2023 11:48:24 PM.841] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [SC] Police Impersonator [12/25/2023 11:48:24 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/25/2023 11:48:24 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/25/2023 11:48:24 PM.842] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/25/2023 11:48:24 PM.842] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/25/2023 11:48:24 PM.842] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:24 PM.842] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Pursuit Status = Open [12/25/2023 11:48:24 PM.842] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Pursuit [12/25/2023 11:48:24 PM.842] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:24 PM.842] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:24 PM.843] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:24 PM.843] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Vandalizing [12/25/2023 11:48:24 PM.843] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Vandalizing [12/25/2023 11:48:24 PM.843] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/25/2023 11:48:24 PM.843] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/25/2023 11:48:24 PM.843] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/25/2023 11:48:24 PM.843] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/25/2023 11:48:24 PM.844] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:24 PM.844] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = AnimalInRoadWay Status = Open [12/25/2023 11:48:24 PM.844] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for AnimalInRoadWay [12/25/2023 11:48:24 PM.844] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:24 PM.844] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:24 PM.844] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:24 PM.879] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/13/2024 3:37:01 PM for Pursuit [12/25/2023 11:48:24 PM.879] LSPD First Response: CalloutInterface: [DEBUG] waiting 22 in-game minutes for Pursuit [12/25/2023 11:48:24 PM.879] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 30 minutes [12/25/2023 11:48:24 PM.880] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/13/2024 3:37:01 PM for AnimalInRoadWay [12/25/2023 11:48:24 PM.880] LSPD First Response: CalloutInterface: [DEBUG] waiting 22 in-game minutes for AnimalInRoadWay [12/25/2023 11:48:24 PM.880] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 53 minutes [12/25/2023 11:48:25 PM.850] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Police Impersonator and releasing unit VICTOR-13 [12/25/2023 11:48:25 PM.850] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/25/2023 11:48:25 PM.850] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/25/2023 11:48:25 PM.850] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [12/25/2023 11:48:25 PM.850] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Vandalizing and releasing unit 1-ADAM-12 [12/25/2023 11:48:25 PM.850] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/25/2023 11:48:25 PM.850] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/25/2023 11:48:25 PM.850] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/25/2023 11:48:25 PM.906] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Pursuit [12/25/2023 11:48:25 PM.906] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to Pursuit [12/25/2023 11:48:25 PM.907] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/25/2023 11:48:25 PM.907] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/25/2023 11:48:25 PM.907] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/25/2023 11:48:25 PM.907] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/25/2023 11:48:25 PM.907] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:25 PM.907] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = SuspiciousVehicle Status = Open [12/25/2023 11:48:25 PM.907] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for SuspiciousVehicle [12/25/2023 11:48:25 PM.908] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:25 PM.908] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:25 PM.908] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:25 PM.909] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for AnimalInRoadWay [12/25/2023 11:48:25 PM.909] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to AnimalInRoadWay [12/25/2023 11:48:25 PM.909] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/25/2023 11:48:25 PM.909] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/25/2023 11:48:25 PM.909] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/25/2023 11:48:25 PM.909] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/25/2023 11:48:25 PM.909] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:25 PM.909] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Car Accident Status = Open [12/25/2023 11:48:25 PM.909] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Car Accident [12/25/2023 11:48:25 PM.910] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:25 PM.910] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:25 PM.910] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:25 PM.938] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/14/2024 3:37:00 PM for SuspiciousVehicle [12/25/2023 11:48:25 PM.938] LSPD First Response: CalloutInterface: [DEBUG] waiting 65 in-game minutes for SuspiciousVehicle [12/25/2023 11:48:25 PM.938] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 36 minutes [12/25/2023 11:48:25 PM.938] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/14/2024 3:37:00 PM for [SC] Car Accident [12/25/2023 11:48:25 PM.938] LSPD First Response: CalloutInterface: [DEBUG] waiting 43 in-game minutes for [SC] Car Accident [12/25/2023 11:48:25 PM.938] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 28 minutes [12/25/2023 11:48:28 PM.939] LSPD First Response: CalloutInterface: [DEBUG] closing incident Pursuit and releasing unit 2-DAVID-5 [12/25/2023 11:48:28 PM.939] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/25/2023 11:48:28 PM.939] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/25/2023 11:48:28 PM.939] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [12/25/2023 11:48:28 PM.939] LSPD First Response: CalloutInterface: [DEBUG] closing incident AnimalInRoadWay and releasing unit ADAM-05 [12/25/2023 11:48:28 PM.939] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/25/2023 11:48:28 PM.939] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/25/2023 11:48:28 PM.939] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AnimalInRoadWay [12/25/2023 11:48:29 PM.003] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for SuspiciousVehicle [12/25/2023 11:48:29 PM.003] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to SuspiciousVehicle [12/25/2023 11:48:29 PM.003] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/25/2023 11:48:29 PM.003] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/25/2023 11:48:29 PM.003] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/25/2023 11:48:29 PM.003] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/25/2023 11:48:29 PM.003] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:29 PM.003] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Manhunt Status = Open [12/25/2023 11:48:29 PM.003] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Manhunt [12/25/2023 11:48:29 PM.004] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:29 PM.004] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:29 PM.004] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:29 PM.005] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Car Accident [12/25/2023 11:48:29 PM.005] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to [SC] Car Accident [12/25/2023 11:48:29 PM.005] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident [12/25/2023 11:48:29 PM.005] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident [12/25/2023 11:48:29 PM.005] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident [12/25/2023 11:48:29 PM.005] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident [12/25/2023 11:48:29 PM.005] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:29 PM.005] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = EscapedFugitives Status = Open [12/25/2023 11:48:29 PM.005] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for EscapedFugitives [12/25/2023 11:48:29 PM.005] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:29 PM.005] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:29 PM.005] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:29 PM.038] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/15/2024 3:37:01 PM for [SC] Manhunt [12/25/2023 11:48:29 PM.038] LSPD First Response: CalloutInterface: [DEBUG] waiting 21 in-game minutes for [SC] Manhunt [12/25/2023 11:48:29 PM.039] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 22 minutes [12/25/2023 11:48:29 PM.039] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/15/2024 3:37:01 PM for EscapedFugitives [12/25/2023 11:48:29 PM.039] LSPD First Response: CalloutInterface: [DEBUG] waiting 21 in-game minutes for EscapedFugitives [12/25/2023 11:48:29 PM.039] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 42 minutes [12/25/2023 11:48:30 PM.013] LSPD First Response: CalloutInterface: [DEBUG] closing incident SuspiciousVehicle and releasing unit 1-ADAM-12 [12/25/2023 11:48:30 PM.013] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/25/2023 11:48:30 PM.013] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/25/2023 11:48:30 PM.013] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SuspiciousVehicle [12/25/2023 11:48:30 PM.013] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Car Accident and releasing unit 6-PAUL-11 [12/25/2023 11:48:30 PM.013] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident [12/25/2023 11:48:30 PM.014] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident [12/25/2023 11:48:30 PM.014] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident [12/25/2023 11:48:30 PM.050] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Manhunt [12/25/2023 11:48:30 PM.050] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to [SC] Manhunt [12/25/2023 11:48:30 PM.050] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/25/2023 11:48:30 PM.050] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/25/2023 11:48:30 PM.050] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/25/2023 11:48:30 PM.050] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/25/2023 11:48:30 PM.050] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:30 PM.050] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = RoadRage2 Status = Open [12/25/2023 11:48:30 PM.050] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for RoadRage2 [12/25/2023 11:48:30 PM.051] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:30 PM.051] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:30 PM.051] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:30 PM.052] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for EscapedFugitives [12/25/2023 11:48:30 PM.052] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to EscapedFugitives [12/25/2023 11:48:30 PM.052] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/25/2023 11:48:30 PM.052] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/25/2023 11:48:30 PM.052] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/25/2023 11:48:30 PM.052] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/25/2023 11:48:30 PM.052] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:30 PM.052] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = FireAssist Status = Open [12/25/2023 11:48:30 PM.052] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for FireAssist [12/25/2023 11:48:30 PM.053] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:30 PM.053] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:30 PM.053] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:30 PM.087] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/16/2024 3:37:01 PM for RoadRage2 [12/25/2023 11:48:30 PM.087] LSPD First Response: CalloutInterface: [DEBUG] waiting 36 in-game minutes for RoadRage2 [12/25/2023 11:48:30 PM.088] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 46 minutes [12/25/2023 11:48:30 PM.088] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/16/2024 3:37:01 PM for FireAssist [12/25/2023 11:48:30 PM.088] LSPD First Response: CalloutInterface: [DEBUG] waiting 34 in-game minutes for FireAssist [12/25/2023 11:48:30 PM.088] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 37 minutes [12/25/2023 11:48:30 PM.686] LSPD First Response: CalloutInterface: [DEBUG] pruned 0 records from ALPR data [12/25/2023 11:48:32 PM.099] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Manhunt and releasing unit OCEAN-01 [12/25/2023 11:48:32 PM.099] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/25/2023 11:48:32 PM.099] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/25/2023 11:48:32 PM.099] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/25/2023 11:48:32 PM.100] LSPD First Response: CalloutInterface: [DEBUG] closing incident EscapedFugitives and releasing unit CHARLIE-04 [12/25/2023 11:48:32 PM.100] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/25/2023 11:48:32 PM.100] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/25/2023 11:48:32 PM.100] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for EscapedFugitives [12/25/2023 11:48:32 PM.133] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for RoadRage2 [12/25/2023 11:48:32 PM.133] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to RoadRage2 [12/25/2023 11:48:32 PM.133] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/25/2023 11:48:32 PM.133] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/25/2023 11:48:32 PM.134] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/25/2023 11:48:32 PM.134] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/25/2023 11:48:32 PM.134] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:32 PM.134] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Solicitation Status = Open [12/25/2023 11:48:32 PM.134] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Solicitation [12/25/2023 11:48:32 PM.135] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:32 PM.135] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:32 PM.135] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:32 PM.136] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for FireAssist [12/25/2023 11:48:32 PM.136] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to FireAssist [12/25/2023 11:48:32 PM.136] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/25/2023 11:48:32 PM.136] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/25/2023 11:48:32 PM.136] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/25/2023 11:48:32 PM.136] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/25/2023 11:48:32 PM.136] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:32 PM.136] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Testing Status = Open [12/25/2023 11:48:32 PM.136] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Testing [12/25/2023 11:48:32 PM.138] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:32 PM.138] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:32 PM.138] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:32 PM.180] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/17/2024 3:37:01 PM for Solicitation [12/25/2023 11:48:32 PM.180] LSPD First Response: CalloutInterface: [DEBUG] waiting 88 in-game minutes for Solicitation [12/25/2023 11:48:32 PM.180] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 28 minutes [12/25/2023 11:48:32 PM.180] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/17/2024 3:37:01 PM for Testing [12/25/2023 11:48:32 PM.180] LSPD First Response: CalloutInterface: [DEBUG] waiting 68 in-game minutes for Testing [12/25/2023 11:48:32 PM.180] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 34 minutes [12/25/2023 11:48:33 PM.138] LSPD First Response: CalloutInterface: [DEBUG] closing incident RoadRage2 and releasing unit 2-DAVID-5 [12/25/2023 11:48:33 PM.138] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/25/2023 11:48:33 PM.138] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/25/2023 11:48:33 PM.138] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage2 [12/25/2023 11:48:33 PM.139] LSPD First Response: CalloutInterface: [DEBUG] closing incident FireAssist and releasing unit ADAM-06 [12/25/2023 11:48:33 PM.139] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/25/2023 11:48:33 PM.139] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/25/2023 11:48:33 PM.139] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for FireAssist [12/25/2023 11:48:33 PM.203] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Solicitation [12/25/2023 11:48:33 PM.203] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to Solicitation [12/25/2023 11:48:33 PM.203] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/25/2023 11:48:33 PM.203] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/25/2023 11:48:33 PM.203] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/25/2023 11:48:33 PM.203] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/25/2023 11:48:33 PM.203] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:33 PM.204] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = DisorderlyConduct Status = Open [12/25/2023 11:48:33 PM.204] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for DisorderlyConduct [12/25/2023 11:48:33 PM.205] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:33 PM.205] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:33 PM.205] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:33 PM.205] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Testing [12/25/2023 11:48:33 PM.205] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to Testing [12/25/2023 11:48:33 PM.205] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/25/2023 11:48:33 PM.206] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/25/2023 11:48:33 PM.206] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/25/2023 11:48:33 PM.206] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/25/2023 11:48:33 PM.206] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:33 PM.207] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Prison Break Status = Open [12/25/2023 11:48:33 PM.207] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Prison Break [12/25/2023 11:48:33 PM.208] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:33 PM.208] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:33 PM.208] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:33 PM.245] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/18/2024 3:37:01 PM for DisorderlyConduct [12/25/2023 11:48:33 PM.245] LSPD First Response: CalloutInterface: [DEBUG] waiting 65 in-game minutes for DisorderlyConduct [12/25/2023 11:48:33 PM.246] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 55 minutes [12/25/2023 11:48:33 PM.246] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/18/2024 3:37:01 PM for [SC] Prison Break [12/25/2023 11:48:33 PM.246] LSPD First Response: CalloutInterface: [DEBUG] waiting 35 in-game minutes for [SC] Prison Break [12/25/2023 11:48:33 PM.246] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 22 minutes [12/25/2023 11:48:34 PM.270] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for DisorderlyConduct [12/25/2023 11:48:34 PM.270] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to DisorderlyConduct [12/25/2023 11:48:34 PM.270] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/25/2023 11:48:34 PM.270] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/25/2023 11:48:34 PM.270] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/25/2023 11:48:34 PM.270] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/25/2023 11:48:34 PM.270] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:34 PM.270] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Casino Raid Status = Open [12/25/2023 11:48:34 PM.271] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Casino Raid [12/25/2023 11:48:34 PM.272] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:34 PM.272] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:34 PM.272] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:34 PM.272] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Prison Break [12/25/2023 11:48:34 PM.272] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to [SC] Prison Break [12/25/2023 11:48:34 PM.272] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/25/2023 11:48:34 PM.273] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/25/2023 11:48:34 PM.273] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/25/2023 11:48:34 PM.273] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/25/2023 11:48:34 PM.273] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:34 PM.273] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = HighSpeedChase Status = Open [12/25/2023 11:48:34 PM.273] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for HighSpeedChase [12/25/2023 11:48:34 PM.274] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:34 PM.274] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:34 PM.274] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:34 PM.312] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/19/2024 3:37:01 PM for [SC] Casino Raid [12/25/2023 11:48:34 PM.312] LSPD First Response: CalloutInterface: [DEBUG] waiting 35 in-game minutes for [SC] Casino Raid [12/25/2023 11:48:34 PM.312] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 20 minutes [12/25/2023 11:48:34 PM.312] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/19/2024 3:37:01 PM for HighSpeedChase [12/25/2023 11:48:34 PM.312] LSPD First Response: CalloutInterface: [DEBUG] waiting 43 in-game minutes for HighSpeedChase [12/25/2023 11:48:34 PM.313] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 55 minutes [12/25/2023 11:48:35 PM.254] LSPD First Response: CalloutInterface: [DEBUG] closing incident Solicitation and releasing unit 2-DAVID-5 [12/25/2023 11:48:35 PM.254] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/25/2023 11:48:35 PM.254] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/25/2023 11:48:35 PM.255] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/25/2023 11:48:35 PM.255] LSPD First Response: CalloutInterface: [DEBUG] closing incident Testing and releasing unit QUEEN-02 [12/25/2023 11:48:35 PM.255] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/25/2023 11:48:35 PM.255] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/25/2023 11:48:35 PM.255] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/25/2023 11:48:35 PM.288] LSPD First Response: CalloutInterface: [DEBUG] closing incident DisorderlyConduct and releasing unit ADAM-05 [12/25/2023 11:48:35 PM.288] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/25/2023 11:48:35 PM.288] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/25/2023 11:48:35 PM.288] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisorderlyConduct [12/25/2023 11:48:35 PM.288] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Prison Break and releasing unit 2-KING-10 [12/25/2023 11:48:35 PM.288] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/25/2023 11:48:35 PM.288] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/25/2023 11:48:35 PM.288] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/25/2023 11:48:35 PM.319] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Casino Raid [12/25/2023 11:48:35 PM.319] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [SC] Casino Raid [12/25/2023 11:48:35 PM.319] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/25/2023 11:48:35 PM.319] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/25/2023 11:48:35 PM.319] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/25/2023 11:48:35 PM.319] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/25/2023 11:48:35 PM.319] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:35 PM.319] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TrafficBreak Status = Open [12/25/2023 11:48:35 PM.319] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TrafficBreak [12/25/2023 11:48:35 PM.321] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:35 PM.321] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:35 PM.321] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:35 PM.321] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for HighSpeedChase [12/25/2023 11:48:35 PM.321] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to HighSpeedChase [12/25/2023 11:48:35 PM.322] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/25/2023 11:48:35 PM.322] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/25/2023 11:48:35 PM.322] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/25/2023 11:48:35 PM.322] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/25/2023 11:48:35 PM.322] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:35 PM.322] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Suspected Stalker Status = Open [12/25/2023 11:48:35 PM.322] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Suspected Stalker [12/25/2023 11:48:35 PM.323] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:35 PM.323] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:35 PM.324] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:35 PM.364] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/20/2024 3:37:01 PM for TrafficBreak [12/25/2023 11:48:35 PM.364] LSPD First Response: CalloutInterface: [DEBUG] waiting 32 in-game minutes for TrafficBreak [12/25/2023 11:48:35 PM.364] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 43 minutes [12/25/2023 11:48:35 PM.364] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/20/2024 3:37:01 PM for [686] Suspected Stalker [12/25/2023 11:48:35 PM.364] LSPD First Response: CalloutInterface: [DEBUG] waiting 26 in-game minutes for [686] Suspected Stalker [12/25/2023 11:48:35 PM.364] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 44 minutes [12/25/2023 11:48:37 PM.369] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Casino Raid and releasing unit VICTOR-13 [12/25/2023 11:48:37 PM.369] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/25/2023 11:48:37 PM.369] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/25/2023 11:48:37 PM.369] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [12/25/2023 11:48:37 PM.370] LSPD First Response: CalloutInterface: [DEBUG] closing incident HighSpeedChase and releasing unit ADAM-06 [12/25/2023 11:48:37 PM.370] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/25/2023 11:48:37 PM.370] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/25/2023 11:48:37 PM.370] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/25/2023 11:48:37 PM.399] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TrafficBreak [12/25/2023 11:48:37 PM.399] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to TrafficBreak [12/25/2023 11:48:37 PM.399] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/25/2023 11:48:37 PM.399] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/25/2023 11:48:37 PM.400] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/25/2023 11:48:37 PM.400] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/25/2023 11:48:37 PM.400] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:37 PM.400] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Car Accident2 Status = Open [12/25/2023 11:48:37 PM.400] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Car Accident2 [12/25/2023 11:48:37 PM.401] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:37 PM.401] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:37 PM.401] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:37 PM.402] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Suspected Stalker [12/25/2023 11:48:37 PM.402] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to [686] Suspected Stalker [12/25/2023 11:48:37 PM.402] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/25/2023 11:48:37 PM.402] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/25/2023 11:48:37 PM.403] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/25/2023 11:48:37 PM.403] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/25/2023 11:48:37 PM.403] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:37 PM.403] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = StolenMoneyTruck Status = Open [12/25/2023 11:48:37 PM.403] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for StolenMoneyTruck [12/25/2023 11:48:37 PM.404] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:37 PM.404] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:37 PM.404] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:37 PM.446] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/21/2024 3:37:01 PM for [SC] Car Accident2 [12/25/2023 11:48:37 PM.446] LSPD First Response: CalloutInterface: [DEBUG] waiting 40 in-game minutes for [SC] Car Accident2 [12/25/2023 11:48:37 PM.446] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 50 minutes [12/25/2023 11:48:37 PM.446] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/21/2024 3:37:01 PM for StolenMoneyTruck [12/25/2023 11:48:37 PM.446] LSPD First Response: CalloutInterface: [DEBUG] waiting 21 in-game minutes for StolenMoneyTruck [12/25/2023 11:48:37 PM.446] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 43 minutes [12/25/2023 11:48:38 PM.416] LSPD First Response: CalloutInterface: [DEBUG] closing incident TrafficBreak and releasing unit 2-DAVID-5 [12/25/2023 11:48:38 PM.416] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/25/2023 11:48:38 PM.416] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/25/2023 11:48:38 PM.417] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/25/2023 11:48:38 PM.417] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Suspected Stalker and releasing unit OCEAN-01 [12/25/2023 11:48:38 PM.417] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/25/2023 11:48:38 PM.417] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/25/2023 11:48:38 PM.417] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [12/25/2023 11:48:38 PM.448] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Car Accident2 [12/25/2023 11:48:38 PM.448] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to [SC] Car Accident2 [12/25/2023 11:48:38 PM.448] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/25/2023 11:48:38 PM.448] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/25/2023 11:48:38 PM.448] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/25/2023 11:48:38 PM.448] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/25/2023 11:48:38 PM.449] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:38 PM.449] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Stolen Item Status = Open [12/25/2023 11:48:38 PM.449] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Stolen Item [12/25/2023 11:48:38 PM.450] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:38 PM.450] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:38 PM.450] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:38 PM.451] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for StolenMoneyTruck [12/25/2023 11:48:38 PM.451] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to StolenMoneyTruck [12/25/2023 11:48:38 PM.451] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/25/2023 11:48:38 PM.451] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/25/2023 11:48:38 PM.451] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/25/2023 11:48:38 PM.451] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/25/2023 11:48:38 PM.451] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:38 PM.451] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = BarFight Status = Open [12/25/2023 11:48:38 PM.451] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for BarFight [12/25/2023 11:48:38 PM.452] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:38 PM.452] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:38 PM.453] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:38 PM.489] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/22/2024 3:37:01 PM for [686] Stolen Item [12/25/2023 11:48:38 PM.489] LSPD First Response: CalloutInterface: [DEBUG] waiting 43 in-game minutes for [686] Stolen Item [12/25/2023 11:48:38 PM.489] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 21 minutes [12/25/2023 11:48:38 PM.489] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/22/2024 3:37:01 PM for BarFight [12/25/2023 11:48:38 PM.489] LSPD First Response: CalloutInterface: [DEBUG] waiting 23 in-game minutes for BarFight [12/25/2023 11:48:38 PM.489] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 22 minutes [12/25/2023 11:48:39 PM.474] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Car Accident2 and releasing unit ADAM-04 [12/25/2023 11:48:39 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/25/2023 11:48:39 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/25/2023 11:48:39 PM.476] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [12/25/2023 11:48:39 PM.476] LSPD First Response: CalloutInterface: [DEBUG] closing incident StolenMoneyTruck and releasing unit 6-PAUL-11 [12/25/2023 11:48:39 PM.476] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/25/2023 11:48:39 PM.476] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/25/2023 11:48:39 PM.476] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenMoneyTruck [12/25/2023 11:48:39 PM.505] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Stolen Item [12/25/2023 11:48:39 PM.505] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to [686] Stolen Item [12/25/2023 11:48:39 PM.505] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/25/2023 11:48:39 PM.505] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/25/2023 11:48:39 PM.505] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/25/2023 11:48:39 PM.505] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/25/2023 11:48:39 PM.506] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:39 PM.506] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Gang Taskforce Status = Open [12/25/2023 11:48:39 PM.506] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Gang Taskforce [12/25/2023 11:48:39 PM.506] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:39 PM.506] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:39 PM.508] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:39 PM.509] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for BarFight [12/25/2023 11:48:39 PM.509] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to BarFight [12/25/2023 11:48:39 PM.509] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/25/2023 11:48:39 PM.509] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/25/2023 11:48:39 PM.509] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/25/2023 11:48:39 PM.509] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/25/2023 11:48:39 PM.509] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:39 PM.509] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = HighSpeedChase Status = Open [12/25/2023 11:48:39 PM.510] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for HighSpeedChase [12/25/2023 11:48:39 PM.511] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:39 PM.511] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:39 PM.511] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:39 PM.546] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/23/2024 3:37:01 PM for [SC] Gang Taskforce [12/25/2023 11:48:39 PM.546] LSPD First Response: CalloutInterface: [DEBUG] waiting 27 in-game minutes for [SC] Gang Taskforce [12/25/2023 11:48:39 PM.546] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 20 minutes [12/25/2023 11:48:39 PM.546] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/23/2024 3:37:01 PM for HighSpeedChase [12/25/2023 11:48:39 PM.546] LSPD First Response: CalloutInterface: [DEBUG] waiting 33 in-game minutes for HighSpeedChase [12/25/2023 11:48:39 PM.546] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 52 minutes [12/25/2023 11:48:40 PM.031] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:48:40 PM.031] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:48:40 PM.067] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:48:40 PM.068] LSPD First Response: [TRACE] Created policeb at X:299.5372 Y:-485.1277 Z:44.07853 [12/25/2023 11:48:40 PM.100] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:48:40 PM.101] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:48:40 PM.102] LSPD First Response: [TRACE] Charley Stepps (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:48:40 PM.139] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:48:40 PM.525] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Stolen Item and releasing unit OCEAN-01 [12/25/2023 11:48:40 PM.525] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/25/2023 11:48:40 PM.525] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/25/2023 11:48:40 PM.525] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Item [12/25/2023 11:48:40 PM.525] LSPD First Response: CalloutInterface: [DEBUG] closing incident BarFight and releasing unit 2-DAVID-5 [12/25/2023 11:48:40 PM.526] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/25/2023 11:48:40 PM.526] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/25/2023 11:48:40 PM.526] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/25/2023 11:48:40 PM.561] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Gang Taskforce [12/25/2023 11:48:40 PM.562] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to [SC] Gang Taskforce [12/25/2023 11:48:40 PM.562] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/25/2023 11:48:40 PM.562] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/25/2023 11:48:40 PM.562] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/25/2023 11:48:40 PM.562] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/25/2023 11:48:40 PM.562] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:40 PM.562] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TrailerChaseSmall Status = Open [12/25/2023 11:48:40 PM.562] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TrailerChaseSmall [12/25/2023 11:48:40 PM.564] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:40 PM.564] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:40 PM.564] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:40 PM.564] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for HighSpeedChase [12/25/2023 11:48:40 PM.564] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to HighSpeedChase [12/25/2023 11:48:40 PM.564] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/25/2023 11:48:40 PM.564] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/25/2023 11:48:40 PM.565] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/25/2023 11:48:40 PM.565] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/25/2023 11:48:40 PM.565] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:48:40 PM.565] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Fare Dodger Status = Open [12/25/2023 11:48:40 PM.565] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Fare Dodger [12/25/2023 11:48:40 PM.566] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:48:40 PM.566] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:48:40 PM.566] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:48:40 PM.585] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/24/2024 3:37:00 PM for TrailerChaseSmall [12/25/2023 11:48:40 PM.585] LSPD First Response: CalloutInterface: [DEBUG] waiting 27 in-game minutes for TrailerChaseSmall [12/25/2023 11:48:40 PM.585] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 57 minutes [12/25/2023 11:48:40 PM.586] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/24/2024 3:37:00 PM for [686] Fare Dodger [12/25/2023 11:48:40 PM.586] LSPD First Response: CalloutInterface: [DEBUG] waiting 71 in-game minutes for [686] Fare Dodger [12/25/2023 11:48:40 PM.586] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 59 minutes [12/25/2023 11:49:07 PM.865] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Gang Taskforce and releasing unit ADAM-05 [12/25/2023 11:49:07 PM.865] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/25/2023 11:49:07 PM.865] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/25/2023 11:49:07 PM.865] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [12/25/2023 11:49:07 PM.865] LSPD First Response: CalloutInterface: [DEBUG] closing incident HighSpeedChase and releasing unit 2-KING-10 [12/25/2023 11:49:07 PM.865] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/25/2023 11:49:07 PM.865] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/25/2023 11:49:07 PM.865] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for HighSpeedChase [12/25/2023 11:49:07 PM.865] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TrailerChaseSmall [12/25/2023 11:49:07 PM.866] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to TrailerChaseSmall [12/25/2023 11:49:07 PM.866] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:49:07 PM.866] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:49:07 PM.866] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:49:07 PM.866] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:49:07 PM.866] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:07 PM.866] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Protest Status = Open [12/25/2023 11:49:07 PM.866] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Protest [12/25/2023 11:49:07 PM.883] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:07 PM.883] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:07 PM.883] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:07 PM.884] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Fare Dodger [12/25/2023 11:49:07 PM.884] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to [686] Fare Dodger [12/25/2023 11:49:07 PM.884] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/25/2023 11:49:07 PM.884] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/25/2023 11:49:07 PM.884] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/25/2023 11:49:07 PM.884] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/25/2023 11:49:07 PM.884] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:07 PM.884] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Vandalizing Status = Open [12/25/2023 11:49:07 PM.884] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Vandalizing [12/25/2023 11:49:07 PM.887] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:07 PM.887] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:07 PM.887] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:07 PM.928] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/25/2024 3:37:01 PM for [686] Protest [12/25/2023 11:49:07 PM.928] LSPD First Response: CalloutInterface: [DEBUG] waiting 31 in-game minutes for [686] Protest [12/25/2023 11:49:07 PM.928] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 42 minutes [12/25/2023 11:49:07 PM.928] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/25/2024 3:37:01 PM for [SC] Vandalizing [12/25/2023 11:49:07 PM.928] LSPD First Response: CalloutInterface: [DEBUG] waiting 21 in-game minutes for [SC] Vandalizing [12/25/2023 11:49:07 PM.928] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 40 minutes [12/25/2023 11:49:09 PM.878] LSPD First Response: CalloutInterface: [DEBUG] closing incident TrailerChaseSmall and releasing unit QUEEN-02 [12/25/2023 11:49:09 PM.878] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:49:09 PM.878] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:49:09 PM.878] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrailerChaseSmall [12/25/2023 11:49:09 PM.921] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Fare Dodger and releasing unit ADAM-04 [12/25/2023 11:49:09 PM.921] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/25/2023 11:49:09 PM.921] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/25/2023 11:49:09 PM.921] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Fare Dodger [12/25/2023 11:49:09 PM.961] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Protest [12/25/2023 11:49:09 PM.961] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to [686] Protest [12/25/2023 11:49:09 PM.961] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/25/2023 11:49:09 PM.961] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/25/2023 11:49:09 PM.961] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/25/2023 11:49:09 PM.961] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/25/2023 11:49:09 PM.962] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:09 PM.962] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Indecent Exposure Status = Open [12/25/2023 11:49:09 PM.962] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Indecent Exposure [12/25/2023 11:49:09 PM.963] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:09 PM.963] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:09 PM.963] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:09 PM.964] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Vandalizing [12/25/2023 11:49:09 PM.964] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to [SC] Vandalizing [12/25/2023 11:49:09 PM.964] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/25/2023 11:49:09 PM.964] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/25/2023 11:49:09 PM.964] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/25/2023 11:49:09 PM.964] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/25/2023 11:49:09 PM.964] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:09 PM.964] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = BarFight Status = Open [12/25/2023 11:49:09 PM.965] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for BarFight [12/25/2023 11:49:09 PM.965] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:09 PM.965] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:09 PM.965] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:10 PM.125] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 3:37:01 PM for [SC] Indecent Exposure [12/25/2023 11:49:10 PM.125] LSPD First Response: CalloutInterface: [DEBUG] waiting 29 in-game minutes for [SC] Indecent Exposure [12/25/2023 11:49:10 PM.125] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 35 minutes [12/25/2023 11:49:10 PM.125] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 3:37:01 PM for BarFight [12/25/2023 11:49:10 PM.125] LSPD First Response: CalloutInterface: [DEBUG] waiting 34 in-game minutes for BarFight [12/25/2023 11:49:10 PM.125] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 43 minutes [12/25/2023 11:49:10 PM.978] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:49:10 PM.978] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:49:11 PM.014] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:49:11 PM.015] LSPD First Response: [TRACE] Created policeb at X:593.9045 Y:-543.8712 Z:36.48729 [12/25/2023 11:49:11 PM.052] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:49:11 PM.053] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:49:11 PM.055] LSPD First Response: [TRACE] Grandle Cooper (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:49:11 PM.088] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:49:11 PM.294] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to True [12/25/2023 11:49:12 PM.147] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Indecent Exposure [12/25/2023 11:49:12 PM.147] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to [SC] Indecent Exposure [12/25/2023 11:49:12 PM.147] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:49:12 PM.147] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:49:12 PM.147] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:49:12 PM.147] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:49:12 PM.148] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:49:12 PM.148] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:12 PM.148] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = DepartmentOperation Status = Open [12/25/2023 11:49:12 PM.148] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for DepartmentOperation [12/25/2023 11:49:12 PM.149] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:12 PM.149] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:12 PM.149] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:12 PM.150] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for BarFight [12/25/2023 11:49:12 PM.150] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to BarFight [12/25/2023 11:49:12 PM.150] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/25/2023 11:49:12 PM.150] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/25/2023 11:49:12 PM.150] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/25/2023 11:49:12 PM.150] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/25/2023 11:49:12 PM.150] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:12 PM.151] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Shots Fired Status = Open [12/25/2023 11:49:12 PM.151] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Shots Fired [12/25/2023 11:49:12 PM.152] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:12 PM.152] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:12 PM.152] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:12 PM.184] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/27/2024 3:37:01 PM for DepartmentOperation [12/25/2023 11:49:12 PM.184] LSPD First Response: CalloutInterface: [DEBUG] waiting 82 in-game minutes for DepartmentOperation [12/25/2023 11:49:12 PM.184] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 30 minutes [12/25/2023 11:49:12 PM.184] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/27/2024 3:37:01 PM for [SC] Shots Fired [12/25/2023 11:49:12 PM.184] LSPD First Response: CalloutInterface: [DEBUG] waiting 36 in-game minutes for [SC] Shots Fired [12/25/2023 11:49:12 PM.184] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 32 minutes [12/25/2023 11:49:13 PM.041] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Protest and releasing unit 2-KING-10 [12/25/2023 11:49:13 PM.041] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/25/2023 11:49:13 PM.041] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/25/2023 11:49:13 PM.041] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [12/25/2023 11:49:13 PM.041] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Vandalizing and releasing unit ADAM-06 [12/25/2023 11:49:13 PM.041] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/25/2023 11:49:13 PM.041] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/25/2023 11:49:13 PM.042] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [12/25/2023 11:49:13 PM.175] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Indecent Exposure and releasing unit ADAM-05 [12/25/2023 11:49:13 PM.176] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:49:13 PM.176] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:49:13 PM.176] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:49:13 PM.176] LSPD First Response: CalloutInterface: [DEBUG] closing incident BarFight and releasing unit CHARLIE-04 [12/25/2023 11:49:13 PM.176] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/25/2023 11:49:13 PM.176] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/25/2023 11:49:13 PM.176] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BarFight [12/25/2023 11:49:13 PM.209] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for DepartmentOperation [12/25/2023 11:49:13 PM.209] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to DepartmentOperation [12/25/2023 11:49:13 PM.209] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/25/2023 11:49:13 PM.209] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/25/2023 11:49:13 PM.209] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/25/2023 11:49:13 PM.209] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/25/2023 11:49:13 PM.210] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:13 PM.210] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Bomb Report Status = Open [12/25/2023 11:49:13 PM.210] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Bomb Report [12/25/2023 11:49:13 PM.211] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:13 PM.211] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:13 PM.211] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:13 PM.212] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Shots Fired [12/25/2023 11:49:13 PM.212] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to [SC] Shots Fired [12/25/2023 11:49:13 PM.213] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/25/2023 11:49:13 PM.213] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/25/2023 11:49:13 PM.213] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/25/2023 11:49:13 PM.213] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/25/2023 11:49:13 PM.213] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:13 PM.213] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Vehicle Fire Status = Open [12/25/2023 11:49:13 PM.213] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Vehicle Fire [12/25/2023 11:49:13 PM.214] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:13 PM.214] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:13 PM.214] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:13 PM.252] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/28/2024 3:37:01 PM for [SC] Bomb Report [12/25/2023 11:49:13 PM.252] LSPD First Response: CalloutInterface: [DEBUG] waiting 33 in-game minutes for [SC] Bomb Report [12/25/2023 11:49:13 PM.252] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 42 minutes [12/25/2023 11:49:13 PM.252] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/28/2024 3:37:01 PM for [686] Vehicle Fire [12/25/2023 11:49:13 PM.253] LSPD First Response: CalloutInterface: [DEBUG] waiting 40 in-game minutes for [686] Vehicle Fire [12/25/2023 11:49:13 PM.253] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 26 minutes [12/25/2023 11:49:14 PM.242] LSPD First Response: CalloutInterface: [DEBUG] closing incident DepartmentOperation and releasing unit ADAM-04 [12/25/2023 11:49:14 PM.242] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/25/2023 11:49:14 PM.242] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/25/2023 11:49:14 PM.242] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DepartmentOperation [12/25/2023 11:49:14 PM.243] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Shots Fired and releasing unit 2-KING-10 [12/25/2023 11:49:14 PM.243] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/25/2023 11:49:14 PM.243] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/25/2023 11:49:14 PM.243] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [12/25/2023 11:49:14 PM.275] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Bomb Report [12/25/2023 11:49:14 PM.275] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to [SC] Bomb Report [12/25/2023 11:49:14 PM.275] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/25/2023 11:49:14 PM.275] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/25/2023 11:49:14 PM.276] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/25/2023 11:49:14 PM.276] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/25/2023 11:49:14 PM.276] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:14 PM.276] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Roadkill Status = Open [12/25/2023 11:49:14 PM.276] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Roadkill [12/25/2023 11:49:14 PM.277] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:14 PM.277] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:14 PM.278] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:14 PM.278] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Vehicle Fire [12/25/2023 11:49:14 PM.278] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to [686] Vehicle Fire [12/25/2023 11:49:14 PM.278] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/25/2023 11:49:14 PM.278] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/25/2023 11:49:14 PM.278] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/25/2023 11:49:14 PM.279] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/25/2023 11:49:14 PM.279] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:14 PM.279] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Manhunt Status = Open [12/25/2023 11:49:14 PM.279] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Manhunt [12/25/2023 11:49:14 PM.281] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:14 PM.281] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:14 PM.281] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:14 PM.318] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/29/2024 3:37:01 PM for Roadkill [12/25/2023 11:49:14 PM.318] LSPD First Response: CalloutInterface: [DEBUG] waiting 73 in-game minutes for Roadkill [12/25/2023 11:49:14 PM.318] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 29 minutes [12/25/2023 11:49:14 PM.318] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/29/2024 3:37:01 PM for [SC] Manhunt [12/25/2023 11:49:14 PM.318] LSPD First Response: CalloutInterface: [DEBUG] waiting 23 in-game minutes for [SC] Manhunt [12/25/2023 11:49:14 PM.319] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 26 minutes [12/25/2023 11:49:14 PM.948] LSPD First Response: [TRACE] Enter vehicle: -1 [12/25/2023 11:49:15 PM.294] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Bomb Report and releasing unit 6-PAUL-11 [12/25/2023 11:49:15 PM.294] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/25/2023 11:49:15 PM.294] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/25/2023 11:49:15 PM.294] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [12/25/2023 11:49:15 PM.294] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Vehicle Fire and releasing unit 2-DAVID-5 [12/25/2023 11:49:15 PM.294] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/25/2023 11:49:15 PM.294] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/25/2023 11:49:15 PM.294] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/25/2023 11:49:15 PM.324] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Roadkill [12/25/2023 11:49:15 PM.324] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to Roadkill [12/25/2023 11:49:15 PM.324] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/25/2023 11:49:15 PM.324] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/25/2023 11:49:15 PM.324] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/25/2023 11:49:15 PM.324] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/25/2023 11:49:15 PM.324] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:15 PM.324] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Dead Body Status = Open [12/25/2023 11:49:15 PM.324] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Dead Body [12/25/2023 11:49:15 PM.325] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:15 PM.325] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:15 PM.325] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:15 PM.326] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Manhunt [12/25/2023 11:49:15 PM.327] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to [SC] Manhunt [12/25/2023 11:49:15 PM.327] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/25/2023 11:49:15 PM.327] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/25/2023 11:49:15 PM.327] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/25/2023 11:49:15 PM.327] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/25/2023 11:49:15 PM.327] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:15 PM.327] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Offensive Weapon Reported Status = Open [12/25/2023 11:49:15 PM.327] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Offensive Weapon Reported [12/25/2023 11:49:15 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:15 PM.328] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:15 PM.329] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:15 PM.366] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/30/2024 3:37:01 PM for [SC] Dead Body [12/25/2023 11:49:15 PM.366] LSPD First Response: CalloutInterface: [DEBUG] waiting 21 in-game minutes for [SC] Dead Body [12/25/2023 11:49:15 PM.366] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 49 minutes [12/25/2023 11:49:15 PM.367] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/30/2024 3:37:01 PM for [686] Offensive Weapon Reported [12/25/2023 11:49:15 PM.367] LSPD First Response: CalloutInterface: [DEBUG] waiting 32 in-game minutes for [686] Offensive Weapon Reported [12/25/2023 11:49:15 PM.367] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 52 minutes [12/25/2023 11:49:16 PM.400] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Offensive Weapon Reported [12/25/2023 11:49:16 PM.400] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to [686] Offensive Weapon Reported [12/25/2023 11:49:16 PM.401] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/25/2023 11:49:16 PM.401] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/25/2023 11:49:16 PM.401] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/25/2023 11:49:16 PM.401] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/25/2023 11:49:16 PM.401] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:16 PM.401] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Mafia Raid Status = Open [12/25/2023 11:49:16 PM.401] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Mafia Raid [12/25/2023 11:49:16 PM.402] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:16 PM.402] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:16 PM.403] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:16 PM.436] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/31/2024 3:37:01 PM for [SC] Mafia Raid [12/25/2023 11:49:16 PM.436] LSPD First Response: CalloutInterface: [DEBUG] waiting 35 in-game minutes for [SC] Mafia Raid [12/25/2023 11:49:16 PM.437] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 52 minutes [12/25/2023 11:49:17 PM.338] LSPD First Response: CalloutInterface: [DEBUG] closing incident Roadkill and releasing unit 6-PAUL-11 [12/25/2023 11:49:17 PM.338] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/25/2023 11:49:17 PM.338] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/25/2023 11:49:17 PM.338] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/25/2023 11:49:17 PM.338] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Manhunt and releasing unit QUEEN-02 [12/25/2023 11:49:17 PM.338] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/25/2023 11:49:17 PM.338] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/25/2023 11:49:17 PM.338] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [12/25/2023 11:49:17 PM.397] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Dead Body [12/25/2023 11:49:17 PM.397] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to [SC] Dead Body [12/25/2023 11:49:17 PM.397] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/25/2023 11:49:17 PM.397] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/25/2023 11:49:17 PM.397] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/25/2023 11:49:17 PM.397] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/25/2023 11:49:17 PM.398] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:17 PM.398] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Vehicle Fire Status = Open [12/25/2023 11:49:17 PM.398] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Vehicle Fire [12/25/2023 11:49:17 PM.399] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:17 PM.399] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:17 PM.399] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:17 PM.434] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Offensive Weapon Reported and releasing unit CHARLIE-04 [12/25/2023 11:49:17 PM.434] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/25/2023 11:49:17 PM.434] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/25/2023 11:49:17 PM.435] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Offensive Weapon Reported [12/25/2023 11:49:17 PM.435] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/1/2024 3:37:01 PM for [686] Vehicle Fire [12/25/2023 11:49:17 PM.435] LSPD First Response: CalloutInterface: [DEBUG] waiting 25 in-game minutes for [686] Vehicle Fire [12/25/2023 11:49:17 PM.435] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 25 minutes [12/25/2023 11:49:17 PM.469] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Mafia Raid [12/25/2023 11:49:17 PM.469] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Mafia Raid [12/25/2023 11:49:17 PM.469] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/25/2023 11:49:17 PM.469] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/25/2023 11:49:17 PM.469] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/25/2023 11:49:17 PM.469] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/25/2023 11:49:17 PM.469] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:17 PM.469] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] CustomPursuit Status = Open [12/25/2023 11:49:17 PM.471] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] CustomPursuit [12/25/2023 11:49:17 PM.472] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:17 PM.472] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:17 PM.472] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:17 PM.511] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/1/2024 3:37:01 PM for [686] CustomPursuit [12/25/2023 11:49:17 PM.512] LSPD First Response: CalloutInterface: [DEBUG] waiting 71 in-game minutes for [686] CustomPursuit [12/25/2023 11:49:17 PM.512] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 42 minutes [12/25/2023 11:49:18 PM.472] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Mafia Raid and releasing unit 1-ADAM-12 [12/25/2023 11:49:18 PM.472] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/25/2023 11:49:18 PM.472] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/25/2023 11:49:18 PM.472] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [12/25/2023 11:49:18 PM.544] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] CustomPursuit [12/25/2023 11:49:18 PM.545] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to [686] CustomPursuit [12/25/2023 11:49:18 PM.545] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [12/25/2023 11:49:18 PM.545] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [12/25/2023 11:49:18 PM.545] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [12/25/2023 11:49:18 PM.545] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [12/25/2023 11:49:18 PM.545] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:18 PM.545] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Solicitation Status = Open [12/25/2023 11:49:18 PM.545] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Solicitation [12/25/2023 11:49:18 PM.546] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:18 PM.547] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:18 PM.547] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:18 PM.583] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/2/2024 3:37:01 PM for [686] Solicitation [12/25/2023 11:49:18 PM.583] LSPD First Response: CalloutInterface: [DEBUG] waiting 63 in-game minutes for [686] Solicitation [12/25/2023 11:49:18 PM.583] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 58 minutes [12/25/2023 11:49:19 PM.103] LSPD First Response: [TRACE] Aborting CopRespondBackup: EnterVehicle timed out [12/25/2023 11:49:19 PM.106] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [12/25/2023 11:49:19 PM.106] LSPD First Response: [TRACE] Aborting CopRespondBackup: EnterVehicle timed out [12/25/2023 11:49:19 PM.106] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [12/25/2023 11:49:19 PM.147] LSPD First Response: [TRACE] Entering at Driver [12/25/2023 11:49:19 PM.436] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Dead Body and releasing unit 2-KING-10 [12/25/2023 11:49:19 PM.436] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/25/2023 11:49:19 PM.436] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/25/2023 11:49:19 PM.436] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [12/25/2023 11:49:19 PM.470] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Vehicle Fire [12/25/2023 11:49:19 PM.470] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to [686] Vehicle Fire [12/25/2023 11:49:19 PM.471] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/25/2023 11:49:19 PM.471] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/25/2023 11:49:19 PM.471] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/25/2023 11:49:19 PM.471] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/25/2023 11:49:19 PM.471] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:19 PM.471] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Armed Robbery Status = Open [12/25/2023 11:49:19 PM.471] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Armed Robbery [12/25/2023 11:49:19 PM.472] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:19 PM.472] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:19 PM.472] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:19 PM.510] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/3/2024 3:37:01 PM for [SC] Armed Robbery [12/25/2023 11:49:19 PM.510] LSPD First Response: CalloutInterface: [DEBUG] waiting 32 in-game minutes for [SC] Armed Robbery [12/25/2023 11:49:19 PM.510] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 44 minutes [12/25/2023 11:49:19 PM.578] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] CustomPursuit and releasing unit CHARLIE-04 [12/25/2023 11:49:19 PM.578] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [12/25/2023 11:49:19 PM.578] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [12/25/2023 11:49:19 PM.579] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [12/25/2023 11:49:19 PM.614] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Solicitation [12/25/2023 11:49:19 PM.614] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to [686] Solicitation [12/25/2023 11:49:19 PM.614] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/25/2023 11:49:19 PM.614] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/25/2023 11:49:19 PM.614] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/25/2023 11:49:19 PM.614] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/25/2023 11:49:19 PM.614] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:19 PM.614] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = DisabledVehicle Status = Open [12/25/2023 11:49:19 PM.614] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for DisabledVehicle [12/25/2023 11:49:19 PM.615] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:19 PM.615] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:19 PM.615] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:19 PM.660] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/4/2024 3:37:01 PM for DisabledVehicle [12/25/2023 11:49:19 PM.660] LSPD First Response: CalloutInterface: [DEBUG] waiting 61 in-game minutes for DisabledVehicle [12/25/2023 11:49:19 PM.660] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 47 minutes [12/25/2023 11:49:20 PM.480] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Vehicle Fire and releasing unit 2-KING-10 [12/25/2023 11:49:20 PM.480] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/25/2023 11:49:20 PM.480] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/25/2023 11:49:20 PM.480] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle Fire [12/25/2023 11:49:20 PM.512] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Armed Robbery [12/25/2023 11:49:20 PM.512] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Armed Robbery [12/25/2023 11:49:20 PM.512] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/25/2023 11:49:20 PM.512] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/25/2023 11:49:20 PM.512] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/25/2023 11:49:20 PM.512] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/25/2023 11:49:20 PM.513] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:20 PM.513] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = AirAssist Status = Open [12/25/2023 11:49:20 PM.513] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for AirAssist [12/25/2023 11:49:20 PM.514] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:20 PM.514] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:20 PM.514] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:20 PM.551] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/5/2024 3:37:01 PM for AirAssist [12/25/2023 11:49:20 PM.551] LSPD First Response: CalloutInterface: [DEBUG] waiting 21 in-game minutes for AirAssist [12/25/2023 11:49:20 PM.551] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 20 minutes [12/25/2023 11:49:20 PM.618] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Solicitation and releasing unit QUEEN-02 [12/25/2023 11:49:20 PM.618] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/25/2023 11:49:20 PM.618] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/25/2023 11:49:20 PM.618] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Solicitation [12/25/2023 11:49:20 PM.685] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for DisabledVehicle [12/25/2023 11:49:20 PM.685] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to DisabledVehicle [12/25/2023 11:49:20 PM.685] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/25/2023 11:49:20 PM.685] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/25/2023 11:49:20 PM.685] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/25/2023 11:49:20 PM.686] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/25/2023 11:49:20 PM.686] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:20 PM.686] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Car Accident3 Status = Open [12/25/2023 11:49:20 PM.686] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Car Accident3 [12/25/2023 11:49:20 PM.687] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:20 PM.687] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:20 PM.687] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:20 PM.726] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/6/2024 3:37:01 PM for [SC] Car Accident3 [12/25/2023 11:49:20 PM.726] LSPD First Response: CalloutInterface: [DEBUG] waiting 21 in-game minutes for [SC] Car Accident3 [12/25/2023 11:49:20 PM.726] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 44 minutes [12/25/2023 11:49:21 PM.544] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Armed Robbery and releasing unit 1-ADAM-12 [12/25/2023 11:49:21 PM.544] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/25/2023 11:49:21 PM.545] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/25/2023 11:49:21 PM.545] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Armed Robbery [12/25/2023 11:49:21 PM.578] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for AirAssist [12/25/2023 11:49:21 PM.578] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to AirAssist [12/25/2023 11:49:21 PM.578] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/25/2023 11:49:21 PM.579] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/25/2023 11:49:21 PM.579] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/25/2023 11:49:21 PM.579] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/25/2023 11:49:21 PM.579] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:21 PM.579] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Large Vehicle Pursuit Status = Open [12/25/2023 11:49:21 PM.579] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Large Vehicle Pursuit [12/25/2023 11:49:21 PM.580] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:21 PM.581] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:21 PM.581] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:21 PM.617] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/7/2024 3:37:01 PM for [686] Large Vehicle Pursuit [12/25/2023 11:49:21 PM.617] LSPD First Response: CalloutInterface: [DEBUG] waiting 63 in-game minutes for [686] Large Vehicle Pursuit [12/25/2023 11:49:21 PM.617] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 28 minutes [12/25/2023 11:49:21 PM.713] LSPD First Response: CalloutInterface: [DEBUG] closing incident DisabledVehicle and releasing unit ADAM-06 [12/25/2023 11:49:21 PM.713] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/25/2023 11:49:21 PM.713] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/25/2023 11:49:21 PM.713] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/25/2023 11:49:21 PM.749] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Car Accident3 [12/25/2023 11:49:21 PM.749] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to [SC] Car Accident3 [12/25/2023 11:49:21 PM.749] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:49:21 PM.749] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:49:21 PM.749] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:49:21 PM.749] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:49:21 PM.750] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:21 PM.750] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Example Callout Status = Open [12/25/2023 11:49:21 PM.750] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Example Callout [12/25/2023 11:49:21 PM.751] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:21 PM.751] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:21 PM.751] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:21 PM.786] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/8/2024 3:37:01 PM for Example Callout [12/25/2023 11:49:21 PM.786] LSPD First Response: CalloutInterface: [DEBUG] waiting 65 in-game minutes for Example Callout [12/25/2023 11:49:21 PM.786] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 34 minutes [12/25/2023 11:49:22 PM.582] LSPD First Response: CalloutInterface: [DEBUG] closing incident AirAssist and releasing unit 1-ADAM-12 [12/25/2023 11:49:22 PM.582] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/25/2023 11:49:22 PM.582] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/25/2023 11:49:22 PM.582] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for AirAssist [12/25/2023 11:49:22 PM.618] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Large Vehicle Pursuit [12/25/2023 11:49:22 PM.618] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to [686] Large Vehicle Pursuit [12/25/2023 11:49:22 PM.618] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/25/2023 11:49:22 PM.618] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/25/2023 11:49:22 PM.619] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/25/2023 11:49:22 PM.619] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/25/2023 11:49:22 PM.619] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:22 PM.619] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Transport Escape Status = Open [12/25/2023 11:49:22 PM.619] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Transport Escape [12/25/2023 11:49:22 PM.620] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:22 PM.620] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:22 PM.620] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:22 PM.654] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/9/2024 3:37:01 PM for [SC] Transport Escape [12/25/2023 11:49:22 PM.654] LSPD First Response: CalloutInterface: [DEBUG] waiting 27 in-game minutes for [SC] Transport Escape [12/25/2023 11:49:22 PM.654] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 57 minutes [12/25/2023 11:49:22 PM.787] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Car Accident3 and releasing unit 6-PAUL-11 [12/25/2023 11:49:22 PM.788] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:49:22 PM.788] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:49:22 PM.788] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [12/25/2023 11:49:22 PM.788] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Example Callout [12/25/2023 11:49:22 PM.788] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to Example Callout [12/25/2023 11:49:22 PM.788] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/25/2023 11:49:22 PM.788] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/25/2023 11:49:22 PM.788] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/25/2023 11:49:22 PM.788] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/25/2023 11:49:22 PM.788] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:22 PM.788] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = DisabledVehicle Status = Open [12/25/2023 11:49:22 PM.789] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for DisabledVehicle [12/25/2023 11:49:22 PM.790] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:22 PM.790] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:22 PM.790] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:22 PM.831] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/10/2024 3:37:01 PM for DisabledVehicle [12/25/2023 11:49:22 PM.831] LSPD First Response: CalloutInterface: [DEBUG] waiting 82 in-game minutes for DisabledVehicle [12/25/2023 11:49:22 PM.831] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 32 minutes [12/25/2023 11:49:23 PM.638] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Large Vehicle Pursuit and releasing unit QUEEN-02 [12/25/2023 11:49:23 PM.638] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/25/2023 11:49:23 PM.638] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/25/2023 11:49:23 PM.638] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Large Vehicle Pursuit [12/25/2023 11:49:23 PM.672] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Transport Escape [12/25/2023 11:49:23 PM.672] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to [SC] Transport Escape [12/25/2023 11:49:23 PM.672] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/25/2023 11:49:23 PM.672] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/25/2023 11:49:23 PM.672] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/25/2023 11:49:23 PM.672] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/25/2023 11:49:23 PM.672] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:23 PM.672] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TrafficAccident Status = Open [12/25/2023 11:49:23 PM.672] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TrafficAccident [12/25/2023 11:49:23 PM.674] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:23 PM.674] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:23 PM.674] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:23 PM.710] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/11/2024 3:37:01 PM for TrafficAccident [12/25/2023 11:49:23 PM.710] LSPD First Response: CalloutInterface: [DEBUG] waiting 23 in-game minutes for TrafficAccident [12/25/2023 11:49:23 PM.710] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 22 minutes [12/25/2023 11:49:23 PM.805] LSPD First Response: CalloutInterface: [DEBUG] closing incident Example Callout and releasing unit 6-PAUL-11 [12/25/2023 11:49:23 PM.805] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/25/2023 11:49:23 PM.805] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/25/2023 11:49:23 PM.805] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Example Callout [12/25/2023 11:49:23 PM.841] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for DisabledVehicle [12/25/2023 11:49:23 PM.841] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to DisabledVehicle [12/25/2023 11:49:23 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/25/2023 11:49:23 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/25/2023 11:49:23 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/25/2023 11:49:23 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/25/2023 11:49:23 PM.841] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:23 PM.841] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Photography of Police Station Status = Open [12/25/2023 11:49:23 PM.841] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Photography of Police Station [12/25/2023 11:49:23 PM.843] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:23 PM.843] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:23 PM.843] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:23 PM.878] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/12/2024 3:37:01 PM for [686] Photography of Police Station [12/25/2023 11:49:23 PM.879] LSPD First Response: CalloutInterface: [DEBUG] waiting 86 in-game minutes for [686] Photography of Police Station [12/25/2023 11:49:23 PM.879] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 39 minutes [12/25/2023 11:49:24 PM.692] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Transport Escape and releasing unit QUEEN-02 [12/25/2023 11:49:24 PM.692] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/25/2023 11:49:24 PM.692] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/25/2023 11:49:24 PM.693] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [12/25/2023 11:49:24 PM.727] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TrafficAccident [12/25/2023 11:49:24 PM.727] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to TrafficAccident [12/25/2023 11:49:24 PM.727] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/25/2023 11:49:24 PM.727] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/25/2023 11:49:24 PM.727] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/25/2023 11:49:24 PM.728] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/25/2023 11:49:24 PM.728] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:24 PM.728] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = VehicleInDitch Status = Open [12/25/2023 11:49:24 PM.728] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for VehicleInDitch [12/25/2023 11:49:24 PM.730] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:24 PM.730] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:24 PM.730] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:24 PM.761] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/13/2024 3:37:01 PM for VehicleInDitch [12/25/2023 11:49:24 PM.761] LSPD First Response: CalloutInterface: [DEBUG] waiting 21 in-game minutes for VehicleInDitch [12/25/2023 11:49:24 PM.762] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 56 minutes [12/25/2023 11:49:24 PM.862] LSPD First Response: CalloutInterface: [DEBUG] closing incident DisabledVehicle and releasing unit CHARLIE-04 [12/25/2023 11:49:24 PM.863] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/25/2023 11:49:24 PM.863] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/25/2023 11:49:24 PM.863] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for DisabledVehicle [12/25/2023 11:49:24 PM.899] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Photography of Police Station [12/25/2023 11:49:24 PM.900] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to [686] Photography of Police Station [12/25/2023 11:49:24 PM.900] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/25/2023 11:49:24 PM.900] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/25/2023 11:49:24 PM.900] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/25/2023 11:49:24 PM.900] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/25/2023 11:49:24 PM.900] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:24 PM.900] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Injured Cop Status = Open [12/25/2023 11:49:24 PM.900] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Injured Cop [12/25/2023 11:49:24 PM.901] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:24 PM.902] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:24 PM.902] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:24 PM.940] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/14/2024 3:37:01 PM for [SC] Injured Cop [12/25/2023 11:49:24 PM.940] LSPD First Response: CalloutInterface: [DEBUG] waiting 32 in-game minutes for [SC] Injured Cop [12/25/2023 11:49:24 PM.940] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 40 minutes [12/25/2023 11:49:25 PM.750] LSPD First Response: CalloutInterface: [DEBUG] closing incident TrafficAccident and releasing unit ADAM-05 [12/25/2023 11:49:25 PM.750] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/25/2023 11:49:25 PM.750] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/25/2023 11:49:25 PM.750] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficAccident [12/25/2023 11:49:25 PM.782] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for VehicleInDitch [12/25/2023 11:49:25 PM.782] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to VehicleInDitch [12/25/2023 11:49:25 PM.782] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/25/2023 11:49:25 PM.782] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/25/2023 11:49:25 PM.782] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/25/2023 11:49:25 PM.782] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/25/2023 11:49:25 PM.783] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:25 PM.783] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Open Carry Status = Open [12/25/2023 11:49:25 PM.783] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Open Carry [12/25/2023 11:49:25 PM.784] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:25 PM.784] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:25 PM.784] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:25 PM.821] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/15/2024 3:37:01 PM for [SC] Open Carry [12/25/2023 11:49:25 PM.821] LSPD First Response: CalloutInterface: [DEBUG] waiting 67 in-game minutes for [SC] Open Carry [12/25/2023 11:49:25 PM.821] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 40 minutes [12/25/2023 11:49:25 PM.914] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [12/25/2023 11:49:25 PM.922] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Photography of Police Station and releasing unit ADAM-06 [12/25/2023 11:49:25 PM.922] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/25/2023 11:49:25 PM.922] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/25/2023 11:49:25 PM.923] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Photography of Police Station [12/25/2023 11:49:25 PM.955] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Injured Cop [12/25/2023 11:49:25 PM.955] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [SC] Injured Cop [12/25/2023 11:49:25 PM.955] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/25/2023 11:49:25 PM.955] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/25/2023 11:49:25 PM.955] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/25/2023 11:49:25 PM.955] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/25/2023 11:49:25 PM.955] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/25/2023 11:49:25 PM.955] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:25 PM.955] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = SecurityAssistance Status = Open [12/25/2023 11:49:25 PM.957] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for SecurityAssistance [12/25/2023 11:49:25 PM.958] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:25 PM.958] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:25 PM.958] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:25 PM.998] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/15/2024 3:37:01 PM for SecurityAssistance [12/25/2023 11:49:25 PM.998] LSPD First Response: CalloutInterface: [DEBUG] waiting 88 in-game minutes for SecurityAssistance [12/25/2023 11:49:25 PM.998] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 48 minutes [12/25/2023 11:49:26 PM.177] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to False [12/25/2023 11:49:26 PM.215] LSPD First Response: RawCanvasUI [DEBUG] Cursor forcing mouse release [12/25/2023 11:49:26 PM.810] LSPD First Response: [TRACE] Enter vehicle: -1 [12/25/2023 11:49:26 PM.821] LSPD First Response: CalloutInterface: [DEBUG] closing incident VehicleInDitch and releasing unit 2-DAVID-5 [12/25/2023 11:49:26 PM.821] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/25/2023 11:49:26 PM.821] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/25/2023 11:49:26 PM.821] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for VehicleInDitch [12/25/2023 11:49:26 PM.859] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Open Carry [12/25/2023 11:49:26 PM.859] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to [SC] Open Carry [12/25/2023 11:49:26 PM.859] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/25/2023 11:49:26 PM.859] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/25/2023 11:49:26 PM.859] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/25/2023 11:49:26 PM.859] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/25/2023 11:49:26 PM.859] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:26 PM.859] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = SilentAlarm Status = Open [12/25/2023 11:49:26 PM.859] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for SilentAlarm [12/25/2023 11:49:26 PM.861] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:26 PM.861] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:26 PM.861] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:26 PM.898] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/16/2024 3:37:01 PM for SilentAlarm [12/25/2023 11:49:26 PM.898] LSPD First Response: CalloutInterface: [DEBUG] waiting 66 in-game minutes for SilentAlarm [12/25/2023 11:49:26 PM.898] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 54 minutes [12/25/2023 11:49:26 PM.969] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Injured Cop and releasing unit VICTOR-13 [12/25/2023 11:49:26 PM.969] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/25/2023 11:49:26 PM.969] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/25/2023 11:49:26 PM.970] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Injured Cop [12/25/2023 11:49:27 PM.001] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for SecurityAssistance [12/25/2023 11:49:27 PM.001] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to SecurityAssistance [12/25/2023 11:49:27 PM.001] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/25/2023 11:49:27 PM.002] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/25/2023 11:49:27 PM.002] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/25/2023 11:49:27 PM.002] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/25/2023 11:49:27 PM.002] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:27 PM.002] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Suspicious Vehicle Status = Open [12/25/2023 11:49:27 PM.002] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Suspicious Vehicle [12/25/2023 11:49:27 PM.003] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:27 PM.003] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:27 PM.004] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:27 PM.044] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/16/2024 3:37:01 PM for [SC] Suspicious Vehicle [12/25/2023 11:49:27 PM.044] LSPD First Response: CalloutInterface: [DEBUG] waiting 71 in-game minutes for [SC] Suspicious Vehicle [12/25/2023 11:49:27 PM.044] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 22 minutes [12/25/2023 11:49:28 PM.035] LSPD First Response: CalloutInterface: [DEBUG] closing incident SecurityAssistance and releasing unit ADAM-06 [12/25/2023 11:49:28 PM.035] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/25/2023 11:49:28 PM.035] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/25/2023 11:49:28 PM.035] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SecurityAssistance [12/25/2023 11:49:28 PM.073] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Suspicious Vehicle [12/25/2023 11:49:28 PM.073] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Suspicious Vehicle [12/25/2023 11:49:28 PM.073] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/25/2023 11:49:28 PM.073] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/25/2023 11:49:28 PM.073] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/25/2023 11:49:28 PM.073] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/25/2023 11:49:28 PM.073] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:28 PM.073] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Illegal Parking Status = Open [12/25/2023 11:49:28 PM.074] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Illegal Parking [12/25/2023 11:49:28 PM.074] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:28 PM.074] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:28 PM.074] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:28 PM.112] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/17/2024 3:37:01 PM for [SC] Illegal Parking [12/25/2023 11:49:28 PM.112] LSPD First Response: CalloutInterface: [DEBUG] waiting 34 in-game minutes for [SC] Illegal Parking [12/25/2023 11:49:28 PM.113] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 39 minutes [12/25/2023 11:49:28 PM.882] LSPD First Response: [TRACE] Aborting CopRespondBackup: EnterVehicle timed out [12/25/2023 11:49:28 PM.882] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [12/25/2023 11:49:28 PM.916] LSPD First Response: [TRACE] Aborting CopRespondBackup: EnterVehicle timed out [12/25/2023 11:49:28 PM.916] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [12/25/2023 11:49:28 PM.924] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Open Carry and releasing unit CHARLIE-04 [12/25/2023 11:49:28 PM.924] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/25/2023 11:49:28 PM.924] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/25/2023 11:49:28 PM.925] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Open Carry [12/25/2023 11:49:28 PM.961] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for SilentAlarm [12/25/2023 11:49:28 PM.961] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to SilentAlarm [12/25/2023 11:49:28 PM.961] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/25/2023 11:49:28 PM.961] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/25/2023 11:49:28 PM.961] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/25/2023 11:49:28 PM.961] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/25/2023 11:49:28 PM.961] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:28 PM.962] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Stolen Cleaning Truck Status = Open [12/25/2023 11:49:28 PM.962] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Stolen Cleaning Truck [12/25/2023 11:49:28 PM.963] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:28 PM.963] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:28 PM.963] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:29 PM.001] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/18/2024 3:37:01 PM for [SC] Stolen Cleaning Truck [12/25/2023 11:49:29 PM.001] LSPD First Response: CalloutInterface: [DEBUG] waiting 38 in-game minutes for [SC] Stolen Cleaning Truck [12/25/2023 11:49:29 PM.001] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 54 minutes [12/25/2023 11:49:29 PM.075] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Suspicious Vehicle and releasing unit 1-ADAM-12 [12/25/2023 11:49:29 PM.075] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/25/2023 11:49:29 PM.075] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/25/2023 11:49:29 PM.075] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [12/25/2023 11:49:29 PM.141] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Illegal Parking [12/25/2023 11:49:29 PM.141] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-05 to [SC] Illegal Parking [12/25/2023 11:49:29 PM.141] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/25/2023 11:49:29 PM.141] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/25/2023 11:49:29 PM.141] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/25/2023 11:49:29 PM.141] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/25/2023 11:49:29 PM.141] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:29 PM.141] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Indecent Exposure Status = Open [12/25/2023 11:49:29 PM.141] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Indecent Exposure [12/25/2023 11:49:29 PM.142] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:29 PM.143] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:29 PM.143] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:29 PM.178] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/19/2024 3:37:01 PM for [SC] Indecent Exposure [12/25/2023 11:49:29 PM.178] LSPD First Response: CalloutInterface: [DEBUG] waiting 29 in-game minutes for [SC] Indecent Exposure [12/25/2023 11:49:29 PM.179] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 52 minutes [12/25/2023 11:49:29 PM.415] LSPD First Response: [TRACE] Entering at Driver [12/25/2023 11:49:29 PM.975] LSPD First Response: CalloutInterface: [DEBUG] closing incident SilentAlarm and releasing unit VICTOR-13 [12/25/2023 11:49:29 PM.975] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/25/2023 11:49:29 PM.975] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/25/2023 11:49:29 PM.975] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for SilentAlarm [12/25/2023 11:49:30 PM.014] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Stolen Cleaning Truck [12/25/2023 11:49:30 PM.014] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to [SC] Stolen Cleaning Truck [12/25/2023 11:49:30 PM.014] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/25/2023 11:49:30 PM.014] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/25/2023 11:49:30 PM.014] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/25/2023 11:49:30 PM.014] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/25/2023 11:49:30 PM.014] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:30 PM.014] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Stolen PD Vehicle Status = Open [12/25/2023 11:49:30 PM.014] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Stolen PD Vehicle [12/25/2023 11:49:30 PM.016] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:30 PM.016] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:30 PM.017] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:30 PM.061] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/20/2024 3:37:01 PM for [SC] Stolen PD Vehicle [12/25/2023 11:49:30 PM.061] LSPD First Response: CalloutInterface: [DEBUG] waiting 24 in-game minutes for [SC] Stolen PD Vehicle [12/25/2023 11:49:30 PM.061] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 52 minutes [12/25/2023 11:49:30 PM.167] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Illegal Parking and releasing unit ADAM-05 [12/25/2023 11:49:30 PM.167] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/25/2023 11:49:30 PM.167] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/25/2023 11:49:30 PM.167] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [12/25/2023 11:49:30 PM.201] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Indecent Exposure [12/25/2023 11:49:30 PM.201] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to [SC] Indecent Exposure [12/25/2023 11:49:30 PM.201] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:49:30 PM.201] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:49:30 PM.201] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:49:30 PM.201] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:49:30 PM.201] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:49:30 PM.202] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:30 PM.202] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = RoadRage Status = Open [12/25/2023 11:49:30 PM.202] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for RoadRage [12/25/2023 11:49:30 PM.203] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:30 PM.203] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:30 PM.204] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:30 PM.242] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/21/2024 3:37:01 PM for RoadRage [12/25/2023 11:49:30 PM.242] LSPD First Response: CalloutInterface: [DEBUG] waiting 23 in-game minutes for RoadRage [12/25/2023 11:49:30 PM.242] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 41 minutes [12/25/2023 11:49:31 PM.024] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Stolen Cleaning Truck and releasing unit ADAM-04 [12/25/2023 11:49:31 PM.024] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/25/2023 11:49:31 PM.024] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/25/2023 11:49:31 PM.024] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen Cleaning Truck [12/25/2023 11:49:31 PM.098] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Stolen PD Vehicle [12/25/2023 11:49:31 PM.098] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to [SC] Stolen PD Vehicle [12/25/2023 11:49:31 PM.098] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/25/2023 11:49:31 PM.098] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/25/2023 11:49:31 PM.099] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/25/2023 11:49:31 PM.099] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/25/2023 11:49:31 PM.099] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:31 PM.099] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Testing Status = Open [12/25/2023 11:49:31 PM.099] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Testing [12/25/2023 11:49:31 PM.100] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:31 PM.100] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:31 PM.100] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:31 PM.137] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/21/2024 3:37:01 PM for Testing [12/25/2023 11:49:31 PM.137] LSPD First Response: CalloutInterface: [DEBUG] waiting 71 in-game minutes for Testing [12/25/2023 11:49:31 PM.137] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 47 minutes [12/25/2023 11:49:32 PM.153] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Testing [12/25/2023 11:49:32 PM.154] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to Testing [12/25/2023 11:49:32 PM.154] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/25/2023 11:49:32 PM.154] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/25/2023 11:49:32 PM.154] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/25/2023 11:49:32 PM.154] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/25/2023 11:49:32 PM.154] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:32 PM.154] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] High Speed Pursuit Status = Open [12/25/2023 11:49:32 PM.154] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] High Speed Pursuit [12/25/2023 11:49:32 PM.156] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:32 PM.156] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:32 PM.156] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:32 PM.191] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/22/2024 3:37:01 PM for [SC] High Speed Pursuit [12/25/2023 11:49:32 PM.191] LSPD First Response: CalloutInterface: [DEBUG] waiting 31 in-game minutes for [SC] High Speed Pursuit [12/25/2023 11:49:32 PM.191] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 24 minutes [12/25/2023 11:49:32 PM.232] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Indecent Exposure and releasing unit 2-KING-10 [12/25/2023 11:49:32 PM.232] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:49:32 PM.232] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:49:32 PM.232] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Indecent Exposure [12/25/2023 11:49:32 PM.264] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for RoadRage [12/25/2023 11:49:32 PM.265] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to RoadRage [12/25/2023 11:49:32 PM.265] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/25/2023 11:49:32 PM.265] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/25/2023 11:49:32 PM.265] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/25/2023 11:49:32 PM.265] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/25/2023 11:49:32 PM.266] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:32 PM.266] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = BackupRequired Status = Open [12/25/2023 11:49:32 PM.266] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for BackupRequired [12/25/2023 11:49:32 PM.267] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:32 PM.267] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:32 PM.267] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:32 PM.304] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/23/2024 3:37:01 PM for BackupRequired [12/25/2023 11:49:32 PM.304] LSPD First Response: CalloutInterface: [DEBUG] waiting 68 in-game minutes for BackupRequired [12/25/2023 11:49:32 PM.304] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 56 minutes [12/25/2023 11:49:33 PM.137] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Stolen PD Vehicle and releasing unit CHARLIE-04 [12/25/2023 11:49:33 PM.137] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/25/2023 11:49:33 PM.137] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/25/2023 11:49:33 PM.137] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Stolen PD Vehicle [12/25/2023 11:49:33 PM.169] LSPD First Response: CalloutInterface: [DEBUG] closing incident Testing and releasing unit 2-DAVID-5 [12/25/2023 11:49:33 PM.169] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/25/2023 11:49:33 PM.169] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/25/2023 11:49:33 PM.169] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Testing [12/25/2023 11:49:33 PM.208] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] High Speed Pursuit [12/25/2023 11:49:33 PM.208] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to [SC] High Speed Pursuit [12/25/2023 11:49:33 PM.209] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/25/2023 11:49:33 PM.209] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/25/2023 11:49:33 PM.209] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/25/2023 11:49:33 PM.209] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/25/2023 11:49:33 PM.209] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:33 PM.209] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Solicitation Status = Open [12/25/2023 11:49:33 PM.209] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Solicitation [12/25/2023 11:49:33 PM.210] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:33 PM.210] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:33 PM.210] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [12/25/2023 11:49:33 PM.245] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/24/2024 3:37:01 PM for Solicitation [12/25/2023 11:49:33 PM.245] LSPD First Response: CalloutInterface: [DEBUG] waiting 72 in-game minutes for Solicitation [12/25/2023 11:49:33 PM.246] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 58 minutes [12/25/2023 11:49:33 PM.279] LSPD First Response: CalloutInterface: [DEBUG] closing incident RoadRage and releasing unit VICTOR-13 [12/25/2023 11:49:33 PM.279] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/25/2023 11:49:33 PM.279] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/25/2023 11:49:33 PM.279] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for RoadRage [12/25/2023 11:49:33 PM.311] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for BackupRequired [12/25/2023 11:49:33 PM.312] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to BackupRequired [12/25/2023 11:49:33 PM.312] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/25/2023 11:49:33 PM.312] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/25/2023 11:49:33 PM.312] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/25/2023 11:49:33 PM.312] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/25/2023 11:49:33 PM.312] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [12/25/2023 11:49:33 PM.312] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Prison Break Status = Open [12/25/2023 11:49:33 PM.312] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Prison Break [12/25/2023 11:49:33 PM.314] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:49:33 PM.314] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:49:33 PM.314] LSPD First Response: CalloutInterface: [WARNING] there are no callouts available for spawning [12/25/2023 11:49:33 PM.350] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/24/2024 3:37:01 PM for [SC] Prison Break [12/25/2023 11:49:33 PM.350] LSPD First Response: CalloutInterface: [DEBUG] waiting 32 in-game minutes for [SC] Prison Break [12/25/2023 11:49:34 PM.239] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] High Speed Pursuit and releasing unit 2-KING-10 [12/25/2023 11:49:34 PM.239] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/25/2023 11:49:34 PM.239] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/25/2023 11:49:34 PM.239] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [12/25/2023 11:49:34 PM.274] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Solicitation [12/25/2023 11:49:34 PM.274] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to Solicitation [12/25/2023 11:49:34 PM.274] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/25/2023 11:49:34 PM.274] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/25/2023 11:49:34 PM.274] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/25/2023 11:49:34 PM.274] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/25/2023 11:49:34 PM.274] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [12/25/2023 11:49:34 PM.345] LSPD First Response: CalloutInterface: [DEBUG] closing incident BackupRequired and releasing unit ADAM-06 [12/25/2023 11:49:34 PM.346] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/25/2023 11:49:34 PM.346] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/25/2023 11:49:34 PM.346] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/25/2023 11:49:34 PM.390] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Prison Break [12/25/2023 11:49:34 PM.390] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to [SC] Prison Break [12/25/2023 11:49:34 PM.390] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/25/2023 11:49:34 PM.391] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/25/2023 11:49:34 PM.391] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/25/2023 11:49:34 PM.391] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/25/2023 11:49:35 PM.395] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Prison Break and releasing unit 2-DAVID-5 [12/25/2023 11:49:35 PM.395] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/25/2023 11:49:35 PM.397] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/25/2023 11:49:35 PM.397] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Prison Break [12/25/2023 11:49:36 PM.329] LSPD First Response: CalloutInterface: [DEBUG] closing incident Solicitation and releasing unit OCEAN-01 [12/25/2023 11:49:36 PM.329] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/25/2023 11:49:36 PM.329] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/25/2023 11:49:36 PM.329] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Solicitation [12/25/2023 11:49:37 PM.656] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [12/25/2023 11:49:37 PM.900] LSPD First Response: [TRACE] Spawned with 2.748093 [12/25/2023 11:49:37 PM.901] LSPD First Response: [TRACE] Using 293.4373, -412.981, 44.34483 Heading: 190.9864 and 294.4317, -419.8492, 44.00542 Heading: 188.3131 as base positions [12/25/2023 11:49:37 PM.927] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:49:37 PM.928] LSPD First Response: [TRACE] Preloading HABANERO [12/25/2023 11:49:37 PM.931] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:49:37 PM.932] LSPD First Response: [TRACE] Created police at X:293.4373 Y:-412.981 Z:44.34483 [12/25/2023 11:49:37 PM.989] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:49:37 PM.990] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/25/2023 11:49:37 PM.991] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/25/2023 11:49:37 PM.991] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/25/2023 11:49:37 PM.993] LSPD First Response: [TRACE] Jeffrey Brown (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:49:37 PM.993] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [12/25/2023 11:49:37 PM.994] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [12/25/2023 11:49:38 PM.067] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized [12/25/2023 11:49:41 PM.135] LSPD First Response: [TRACE] Entering at Passenger [12/25/2023 11:49:42 PM.411] LSPD First Response: [TRACE] Entering at Driver [12/25/2023 11:49:46 PM.289] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [12/25/2023 11:49:46 PM.323] LSPD First Response: [TRACE] Aborting RespondBackup: Finished as passenger [12/25/2023 11:49:46 PM.325] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [12/25/2023 11:49:46 PM.325] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [12/25/2023 11:49:46 PM.325] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [12/25/2023 11:49:46 PM.328] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [12/25/2023 11:49:46 PM.328] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [12/25/2023 11:49:46 PM.330] LSPD First Response: [TRACE] Ped Jason Warford has become idle again [12/25/2023 11:49:48 PM.333] LSPD First Response: [TRACE] Aborting RespondBackup: Finished as driver [12/25/2023 11:49:48 PM.333] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [12/25/2023 11:49:48 PM.333] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [12/25/2023 11:49:48 PM.333] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [12/25/2023 11:49:48 PM.333] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [12/25/2023 11:49:48 PM.333] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [12/25/2023 11:49:48 PM.333] LSPD First Response: [TRACE] Ped Clarence Evergood has become idle again [12/25/2023 11:49:49 PM.361] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [12/25/2023 11:49:49 PM.363] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 asked to abort: Scenario has ended [12/25/2023 11:49:49 PM.366] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: No reason specified [12/25/2023 11:49:49 PM.366] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager [12/25/2023 11:49:49 PM.366] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1) [12/25/2023 11:49:49 PM.366] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [12/25/2023 11:49:49 PM.366] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [12/25/2023 11:49:49 PM.366] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #1 Content Manager [12/25/2023 11:49:49 PM.366] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #1) [12/25/2023 11:49:49 PM.368] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 aborted [12/25/2023 11:49:49 PM.374] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down [12/25/2023 11:49:49 PM.399] LSPD First Response: [TRACE] Ped Billy Goodman has become idle again [12/25/2023 11:49:49 PM.400] LSPD First Response: [TRACE] Ped Jeffrey Brown has become idle again [12/25/2023 11:49:52 PM.390] LSPD First Response: [TRACE] Entering at Passenger [12/25/2023 11:49:56 PM.958] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:49:56 PM.958] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:49:56 PM.987] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:49:56 PM.988] LSPD First Response: [TRACE] Created policeb at X:490.6361 Y:-336.8734 Z:45.39324 [12/25/2023 11:49:57 PM.018] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:49:57 PM.019] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:49:57 PM.021] LSPD First Response: [TRACE] Michael Serfag (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:49:57 PM.052] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:50:01 PM.685] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [12/25/2023 11:50:01 PM.716] LSPD First Response: [TRACE] Aborting RespondBackup: Finished as passenger [12/25/2023 11:50:01 PM.716] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [12/25/2023 11:50:01 PM.716] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [12/25/2023 11:50:01 PM.716] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [12/25/2023 11:50:01 PM.716] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [12/25/2023 11:50:01 PM.716] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [12/25/2023 11:50:01 PM.717] LSPD First Response: [TRACE] Ped Lewis Massey has become idle again [12/25/2023 11:50:02 PM.147] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:50:02 PM.147] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:50:02 PM.175] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:50:02 PM.176] LSPD First Response: [TRACE] Created policeb at X:583.4653 Y:-413.8978 Z:44.35673 [12/25/2023 11:50:02 PM.206] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:50:02 PM.207] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:50:02 PM.209] LSPD First Response: [TRACE] Joshua Fungers (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:50:02 PM.240] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:50:03 PM.833] LSPD First Response: [TRACE] Aborting RespondBackup: Finished as driver [12/25/2023 11:50:03 PM.833] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [12/25/2023 11:50:03 PM.833] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [12/25/2023 11:50:03 PM.833] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [12/25/2023 11:50:03 PM.833] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [12/25/2023 11:50:03 PM.833] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [12/25/2023 11:50:03 PM.833] LSPD First Response: [TRACE] Ped Alice West has become idle again [12/25/2023 11:50:06 PM.317] LSPD First Response: [TRACE] Removed group 0 [12/25/2023 11:50:06 PM.317] LSPD First Response: [TRACE] Removed group 0 [12/25/2023 11:50:08 PM.391] LSPD First Response: [TRACE] Michael Serfag (S_M_Y_HWAYCOP_01) was damaged. [12/25/2023 11:50:15 PM.657] LSPD First Response: [TRACE] Jay Daddy (A_M_Y_STBLA_01) was damaged. [12/25/2023 11:50:16 PM.727] LSPD First Response: [TRACE] Michael Serfag killed by Tyler Gunther [12/25/2023 11:50:16 PM.727] LSPD First Response: [TRACE] Michael Serfag (S_M_Y_HWAYCOP_01) was damaged. [12/25/2023 11:50:16 PM.729] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: False [12/25/2023 11:50:16 PM.729] LSPD First Response: [TRACE] Damage killed ped [12/25/2023 11:50:20 PM.888] LSPD First Response: [TRACE] Adam Smith killed by Daryl Freeman [12/25/2023 11:50:21 PM.046] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/25/2023 11:50:21 PM.874] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Ped used a weapon [12/25/2023 11:50:21 PM.875] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/25/2023 11:50:25 PM.702] LSPD First Response: [TRACE] Toris James (S_M_Y_COP_01) was damaged. [12/25/2023 11:50:26 PM.471] LSPD First Response: EndCurrentCallout: Finishing... [12/25/2023 11:50:26 PM.472] LSPD First Response: [TRACE] Cleaning UI [12/25/2023 11:50:26 PM.472] LSPD First Response: [TRACE] Released 0 entities from #1 Content Manager [12/25/2023 11:50:26 PM.472] LSPD First Response: [TRACE] Instance cleaned ( #1) [12/25/2023 11:50:26 PM.474] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/25/2023 11:50:26 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/25/2023 11:50:26 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/25/2023 11:50:26 PM.474] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/25/2023 11:50:26 PM.475] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/25/2023 11:50:26 PM.475] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/25/2023 11:50:26 PM.475] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:50:26 PM.475] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for OfficerDown [12/25/2023 11:50:26 PM.475] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/25/2023 11:50:26 PM.475] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:50:26 PM.475] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for OfficerDown [12/25/2023 11:50:26 PM.475] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for OfficerDown [12/25/2023 11:50:26 PM.475] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:50:26 PM.475] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for OfficerDown [12/25/2023 11:50:26 PM.549] LSPD First Response: [TRACE] Launching new encounter for Kristian Razum [12/25/2023 11:50:26 PM.549] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [12/25/2023 11:50:26 PM.591] LSPD First Response: [TRACE] Spawned suspect vehicle [12/25/2023 11:50:26 PM.742] LSPD First Response: [TRACE] Bill Rezen (S_M_M_AUTOSHOP_01) was damaged. [12/25/2023 11:50:26 PM.744] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at LeftForeArm. Could see player: True [12/25/2023 11:50:27 PM.092] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #2 (Ambient) [12/25/2023 11:50:28 PM.646] LSPD First Response: [TRACE] Felipe Pascual (A_M_Y_STWHI_02) was damaged. [12/25/2023 11:50:34 PM.060] LSPD First Response: [TRACE] Bill Rezen killed by Tyler Gunther [12/25/2023 11:50:34 PM.060] LSPD First Response: [TRACE] Bill Rezen (S_M_M_AUTOSHOP_01) was damaged. [12/25/2023 11:50:34 PM.064] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Neck. Could see player: False [12/25/2023 11:50:34 PM.064] LSPD First Response: [TRACE] Damage killed ped [12/25/2023 11:50:45 PM.333] LSPD First Response: [TRACE] Removed group 0 [12/25/2023 11:50:45 PM.333] LSPD First Response: [TRACE] Removed group 0 [12/25/2023 11:50:47 PM.610] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #2 (Ambient) [12/25/2023 11:50:47 PM.611] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [12/25/2023 11:50:47 PM.611] LSPD First Response: [TRACE] Ped Megan Blue has become idle again [12/25/2023 11:50:49 PM.082] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:50:49 PM.082] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:50:49 PM.118] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:50:49 PM.119] LSPD First Response: [TRACE] Created policeb at X:506.6072 Y:-411.7928 Z:45.76559 [12/25/2023 11:50:49 PM.149] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:50:49 PM.150] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:50:49 PM.152] LSPD First Response: [TRACE] Jordan Matthewson (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:50:49 PM.186] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:50:53 PM.814] LSPD First Response: [TRACE] World event StealCar #1 reports that it can be freed [12/25/2023 11:50:53 PM.815] LSPD First Response: [TRACE] Removing ped from StealCar #1 (Ambient) [12/25/2023 11:50:53 PM.815] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager [12/25/2023 11:50:53 PM.815] LSPD First Response: [TRACE] Instance cleaned (StealCar #1) [12/25/2023 11:50:53 PM.815] LSPD First Response: [TRACE] World event StealCar #1 has ended [12/25/2023 11:50:53 PM.843] LSPD First Response: [TRACE] Ped Molly Jones has become idle again [12/25/2023 11:50:55 PM.787] LSPD First Response: [TRACE] New cop added without cop data! [12/25/2023 11:50:55 PM.788] LSPD First Response: [TRACE] Jay Taylor (S_M_Y_SWAT_01) was set as a cop [12/25/2023 11:50:55 PM.798] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/25/2023 11:50:55 PM.800] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [12/25/2023 11:50:55 PM.803] LSPD First Response: [TRACE] Holly Woodward (MP_F_FREEMODE_01) was set as a cop [12/25/2023 11:50:55 PM.803] LSPD First Response: [TRACE] Assigned ped to PoliceStation #1 (Ambient) [12/25/2023 11:50:59 PM.640] LSPD First Response: [TRACE] Thread Marker #7 initialized [12/25/2023 11:51:01 PM.928] LSPD First Response: [TRACE] Freeing spawned suspect [12/25/2023 11:51:01 PM.928] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [12/25/2023 11:51:01 PM.928] LSPD First Response: [TRACE] StageOnFinished [12/25/2023 11:51:01 PM.928] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [12/25/2023 11:51:01 PM.928] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [12/25/2023 11:51:01 PM.928] LSPD First Response: [TRACE] Finishing crime Cold cases [12/25/2023 11:51:01 PM.928] LSPD First Response: [TRACE] Finishing all logic for Kristian Razum [12/25/2023 11:51:01 PM.928] LSPD First Response: [TRACE] Crime finished [12/25/2023 11:51:03 PM.575] LSPD First Response: [TRACE] Released 0 entities from Marker #7 Content Manager [12/25/2023 11:51:03 PM.575] LSPD First Response: [TRACE] Instance cleaned (Marker #7) [12/25/2023 11:51:03 PM.579] LSPD First Response: [TRACE] Thread Marker #7 has been shut down [12/25/2023 11:51:04 PM.117] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:51:04 PM.117] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:51:04 PM.147] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:51:04 PM.148] LSPD First Response: [TRACE] Created policeb at X:703.184 Y:-177.7919 Z:48.59381 [12/25/2023 11:51:04 PM.180] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:51:04 PM.181] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:51:04 PM.182] LSPD First Response: [TRACE] Michael Ackworth (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:51:04 PM.210] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:51:09 PM.125] LSPD First Response: [TRACE] Preloading POLICE3 [12/25/2023 11:51:09 PM.125] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:51:09 PM.154] LSPD First Response: [TRACE] Preloading POLICE3 [12/25/2023 11:51:09 PM.155] LSPD First Response: [TRACE] Created police3 at X:897.5762 Y:-230.5724 Z:70.46002 [12/25/2023 11:51:09 PM.185] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:51:09 PM.187] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:51:09 PM.190] LSPD First Response: [TRACE] John McCaron (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:51:09 PM.219] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:51:09 PM.221] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:51:09 PM.224] LSPD First Response: [TRACE] Jimmy Malts (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:51:09 PM.256] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/25/2023 11:51:21 PM.781] LSPD First Response: UB: PARNER FULLY DISMISSED >> Partner-0 [12/25/2023 11:51:31 PM.468] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [12/25/2023 11:51:33 PM.768] LSPD First Response: UB: PARNER FULLY DISMISSED >> Partner-0 [12/25/2023 11:51:34 PM.402] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [12/25/2023 11:51:42 PM.634] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [12/25/2023 11:51:44 PM.519] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [12/25/2023 11:51:46 PM.926] LSPD First Response: [TRACE] Launching new encounter for Kristian Razum [12/25/2023 11:51:46 PM.926] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [12/25/2023 11:51:55 PM.628] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [12/25/2023 11:51:56 PM.815] LSPD First Response: UB: SPAWN OR CONVERT PARTNER ERROR [12/25/2023 11:51:59 PM.498] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [12/25/2023 11:52:01 PM.716] LSPD First Response: [TRACE] Spawned suspect vehicle [12/25/2023 11:52:05 PM.431] LSPD First Response: [TRACE] Jake Everest killed by Tyler Gunther [12/25/2023 11:52:05 PM.431] LSPD First Response: [TRACE] Jake Everest (MP_M_FREEMODE_01) was damaged. [12/25/2023 11:52:05 PM.433] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: True [12/25/2023 11:52:05 PM.433] LSPD First Response: [TRACE] Damage killed ped [12/25/2023 11:52:09 PM.164] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [12/25/2023 11:52:13 PM.118] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [12/25/2023 11:52:16 PM.619] LSPD First Response: [TRACE] Freeing spawned suspect [12/25/2023 11:52:16 PM.619] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [12/25/2023 11:52:16 PM.620] LSPD First Response: [TRACE] StageOnFinished [12/25/2023 11:52:16 PM.620] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [12/25/2023 11:52:16 PM.620] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [12/25/2023 11:52:16 PM.620] LSPD First Response: [TRACE] Finishing crime Cold cases [12/25/2023 11:52:16 PM.620] LSPD First Response: [TRACE] Finishing all logic for Kristian Razum [12/25/2023 11:52:16 PM.620] LSPD First Response: [TRACE] Crime finished [12/25/2023 11:52:24 PM.378] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [12/25/2023 11:52:26 PM.133] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [12/25/2023 11:52:29 PM.442] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:52:29 PM.442] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:52:29 PM.470] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:52:29 PM.471] LSPD First Response: [TRACE] Created policeb at X:638.9312 Y:-208.5232 Z:45.18353 [12/25/2023 11:52:29 PM.503] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:52:29 PM.504] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:52:29 PM.509] LSPD First Response: [TRACE] Cord Santos (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:52:29 PM.542] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:52:31 PM.017] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [12/25/2023 11:52:34 PM.464] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:52:34 PM.464] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:52:34 PM.491] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:52:34 PM.492] LSPD First Response: [TRACE] Created policeb at X:630.7516 Y:-249.4615 Z:42.83362 [12/25/2023 11:52:34 PM.523] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:52:34 PM.524] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:52:34 PM.526] LSPD First Response: [TRACE] Carlos Benitez (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:52:34 PM.554] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:52:43 PM.695] LSPD First Response: [TRACE] IPM: Starting radio task [12/25/2023 11:52:43 PM.695] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/25/2023 11:52:44 PM.268] LSPD First Response: [TRACE] Radio task was active while menu not showing [12/25/2023 11:52:44 PM.269] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [12/25/2023 11:52:44 PM.269] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/25/2023 11:52:48 PM.690] LSPD First Response: [TRACE] Thread Marker #8 initialized [12/25/2023 11:52:49 PM.521] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:52:49 PM.521] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:52:49 PM.549] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:52:49 PM.550] LSPD First Response: [TRACE] Created police at X:537.5446 Y:84.05928 Z:97.05987 [12/25/2023 11:52:49 PM.583] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:52:49 PM.584] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:52:49 PM.587] LSPD First Response: [TRACE] Logan Dinterman (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:52:49 PM.623] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:52:49 PM.624] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:52:49 PM.626] LSPD First Response: [TRACE] Jimmy Malts (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:52:49 PM.658] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/25/2023 11:52:52 PM.429] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to True [12/25/2023 11:52:54 PM.405] LSPD First Response: [TRACE] A new world event should be started [12/25/2023 11:52:54 PM.406] LSPD First Response: [TRACE] Starting world event StealCar [12/25/2023 11:52:54 PM.406] LSPD First Response: [TRACE] Setting up world event: StealCar #2 [12/25/2023 11:52:54 PM.462] LSPD First Response: [TRACE] Assigned ped to StealCar #2 (Ambient) [12/25/2023 11:53:01 PM.719] LSPD First Response: [TRACE] Launching new encounter for Kristian Razum [12/25/2023 11:53:01 PM.719] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [12/25/2023 11:53:04 PM.093] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to False [12/25/2023 11:53:05 PM.726] LSPD First Response: [TRACE] Spawned suspect vehicle [12/25/2023 11:53:14 PM.601] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:53:14 PM.601] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:53:14 PM.632] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:53:14 PM.632] LSPD First Response: [TRACE] Created policeb at X:686.2881 Y:-147.779 Z:50.58015 [12/25/2023 11:53:14 PM.664] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:53:14 PM.665] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:53:14 PM.667] LSPD First Response: [TRACE] Kevin Bullet (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:53:14 PM.697] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:53:19 PM.116] LSPD First Response: [TRACE] Released 0 entities from Marker #8 Content Manager [12/25/2023 11:53:19 PM.116] LSPD First Response: [TRACE] Instance cleaned (Marker #8) [12/25/2023 11:53:19 PM.121] LSPD First Response: [TRACE] Thread Marker #8 has been shut down [12/25/2023 11:53:24 PM.644] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:53:24 PM.644] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:53:24 PM.673] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:53:24 PM.674] LSPD First Response: [TRACE] Created police at X:624.2385 Y:-393.3524 Z:44.03543 [12/25/2023 11:53:24 PM.708] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:53:24 PM.709] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:53:24 PM.712] LSPD First Response: [TRACE] Fabio Alonso (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:53:24 PM.740] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:53:24 PM.742] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:53:24 PM.745] LSPD First Response: [TRACE] Cooper Harris (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:53:24 PM.781] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/25/2023 11:53:28 PM.050] LSPD First Response: UB: PARNER FULLY DISMISSED >> Partner-0 [12/25/2023 11:53:29 PM.292] LSPD First Response: [TRACE] New cop added without cop data! [12/25/2023 11:53:29 PM.294] LSPD First Response: [TRACE] Josh Lee (S_M_Y_SWAT_01) was set as a cop [12/25/2023 11:53:32 PM.367] LSPD First Response: [TRACE] Freeing spawned suspect [12/25/2023 11:53:32 PM.368] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [12/25/2023 11:53:32 PM.368] LSPD First Response: [TRACE] StageOnFinished [12/25/2023 11:53:32 PM.368] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [12/25/2023 11:53:32 PM.368] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [12/25/2023 11:53:32 PM.368] LSPD First Response: [TRACE] Finishing crime Cold cases [12/25/2023 11:53:32 PM.368] LSPD First Response: [TRACE] Finishing all logic for Kristian Razum [12/25/2023 11:53:32 PM.368] LSPD First Response: [TRACE] Crime finished [12/25/2023 11:53:38 PM.381] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:53:38 PM.381] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:53:38 PM.411] LSPD First Response: [TRACE] Preloading POLICEB [12/25/2023 11:53:38 PM.412] LSPD First Response: [TRACE] Created policeb at X:820.0012 Y:49.51162 Z:66.84688 [12/25/2023 11:53:38 PM.442] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/25/2023 11:53:38 PM.442] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:53:38 PM.445] LSPD First Response: [TRACE] Joseph Croft (S_M_Y_HWAYCOP_01) was set as a cop [12/25/2023 11:53:38 PM.471] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/25/2023 11:53:43 PM.384] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:53:43 PM.385] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:53:43 PM.411] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:53:43 PM.412] LSPD First Response: [TRACE] Created police at X:590.1407 Y:-82.34072 Z:70.71793 [12/25/2023 11:53:43 PM.440] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:53:43 PM.441] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:53:43 PM.445] LSPD First Response: [TRACE] Charles Northman (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:53:43 PM.472] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:53:43 PM.475] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:53:43 PM.478] LSPD First Response: [TRACE] Mario Delatore (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:53:43 PM.506] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/25/2023 11:53:46 PM.162] LSPD First Response: [TRACE] World event StealCar #2 reports that it can be freed [12/25/2023 11:53:46 PM.162] LSPD First Response: [TRACE] Removing ped from StealCar #2 (Ambient) [12/25/2023 11:53:46 PM.162] LSPD First Response: [TRACE] Released 0 entities from StealCar #2 Content Manager [12/25/2023 11:53:46 PM.162] LSPD First Response: [TRACE] Instance cleaned (StealCar #2) [12/25/2023 11:53:46 PM.162] LSPD First Response: [TRACE] World event StealCar #2 has ended [12/25/2023 11:53:46 PM.186] LSPD First Response: [TRACE] Ped Angeline Lee has become idle again [12/25/2023 11:54:02 PM.210] LSPD First Response: [TRACE] A new world event should be started [12/25/2023 11:54:02 PM.210] LSPD First Response: [TRACE] Starting world event RunLights [12/25/2023 11:54:02 PM.211] LSPD First Response: [TRACE] Setting up world event: RunLights #1 [12/25/2023 11:54:02 PM.219] LSPD First Response: [TRACE] Assigned ped to RunLights #1 (Ambient) [12/25/2023 11:54:10 PM.056] LSPD First Response: [TRACE] Dave Lindahl (MP_M_FREEMODE_01) was damaged. [12/25/2023 11:54:11 PM.015] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [12/25/2023 11:54:12 PM.950] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [12/25/2023 11:54:15 PM.768] LSPD First Response: CalloutInterface: [DEBUG] pruned 0 records from ALPR data [12/25/2023 11:54:20 PM.405] LSPD First Response: [TRACE] World event RunLights #1 reports that it can be freed [12/25/2023 11:54:20 PM.405] LSPD First Response: [TRACE] Removing ped from RunLights #1 (Ambient) [12/25/2023 11:54:20 PM.406] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager [12/25/2023 11:54:20 PM.406] LSPD First Response: [TRACE] Instance cleaned (RunLights #1) [12/25/2023 11:54:20 PM.406] LSPD First Response: [TRACE] World event RunLights #1 has ended [12/25/2023 11:54:21 PM.719] LSPD First Response: [TRACE] Launching new encounter for Kristian Razum [12/25/2023 11:54:21 PM.719] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [12/25/2023 11:54:21 PM.752] LSPD First Response: [TRACE] Spawned suspect vehicle [12/25/2023 11:54:24 PM.669] LSPD First Response: [TRACE] Thread Marker #9 initialized [12/25/2023 11:54:31 PM.163] LSPD First Response: [TRACE] Susan White killed by Tyler Gunther [12/25/2023 11:54:31 PM.163] LSPD First Response: [TRACE] Susan White (A_F_M_BEVHILLS_01) was damaged. [12/25/2023 11:54:31 PM.164] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: False [12/25/2023 11:54:31 PM.164] LSPD First Response: [TRACE] Damage killed ped [12/25/2023 11:54:33 PM.722] LSPD First Response: [TRACE] Dave Lindahl (MP_M_FREEMODE_01) was damaged. [12/25/2023 11:54:35 PM.267] LSPD First Response: [TRACE] Jennifer Lewis (A_F_M_TOURIST_01) was damaged. [12/25/2023 11:54:37 PM.687] LSPD First Response: [TRACE] Player is close, starting pursuit [12/25/2023 11:54:37 PM.693] LSPD First Response: [TRACE] Created new chase [12/25/2023 11:54:37 PM.697] LSPD First Response: [TRACE] Assigned ped to ChaseHost #1 (GameplayMandatory) [12/25/2023 11:54:37 PM.731] LSPD First Response: [TRACE] Suspect added to chase [12/25/2023 11:54:37 PM.777] LSPD First Response: [TRACE] Starting chase [12/25/2023 11:54:37 PM.778] LSPD First Response: [TRACE] Thread ChaseHost #1 initialized [12/25/2023 11:54:37 PM.778] LSPD First Response: [TRACE] Megan Hanson (A_F_Y_EASTSA_01) was damaged. [12/25/2023 11:54:37 PM.819] LSPD First Response: [TRACE] Player now monitoring Kristian Razum [12/25/2023 11:54:37 PM.915] LSPD First Response: [TRACE] Extended route by 20 [12/25/2023 11:54:37 PM.915] LSPD First Response: [TRACE] Extended route by 20 [12/25/2023 11:54:37 PM.930] LSPD First Response: [TRACE] Found new close chase [12/25/2023 11:54:38 PM.863] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/25/2023 11:54:39 PM.882] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/25/2023 11:54:39 PM.884] LSPD First Response: [TRACE] Visual regained event fired [12/25/2023 11:54:40 PM.855] LSPD First Response: [TRACE] Megan Hanson (A_F_Y_EASTSA_01) was damaged. [12/25/2023 11:54:42 PM.947] LSPD First Response: [TRACE] Visual lost event fired [12/25/2023 11:54:43 PM.966] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/25/2023 11:54:43 PM.966] LSPD First Response: [TRACE] Visual regained event fired [12/25/2023 11:54:45 PM.695] LSPD First Response: [TRACE] Joining closest chase [12/25/2023 11:54:45 PM.706] LSPD First Response: [TRACE] Pursuit menu was reset. [12/25/2023 11:54:46 PM.179] LSPD First Response: [TRACE] Released 0 entities from Marker #9 Content Manager [12/25/2023 11:54:46 PM.179] LSPD First Response: [TRACE] Instance cleaned (Marker #9) [12/25/2023 11:54:46 PM.183] LSPD First Response: [TRACE] Thread Marker #9 has been shut down [12/25/2023 11:54:47 PM.180] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON KOMODA [12/25/2023 11:54:47 PM.672] LSPD First Response: [TRACE] Extended route by 20 [12/25/2023 11:54:49 PM.081] LSPD First Response: [TRACE] Visual lost event fired [12/25/2023 11:54:50 PM.106] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/25/2023 11:54:50 PM.107] LSPD First Response: [TRACE] Visual regained event fired [12/25/2023 11:54:52 PM.209] LSPD First Response: [TRACE] Extended route by 20 [12/25/2023 11:54:53 PM.536] LSPD First Response: [TRACE] Removing ped from PoliceStation #1 (Ambient) [12/25/2023 11:54:53 PM.536] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #1 Content Manager [12/25/2023 11:54:53 PM.536] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #1) [12/25/2023 11:54:53 PM.570] LSPD First Response: [TRACE] Ped Holly Woodward has become idle again [12/25/2023 11:54:57 PM.750] LSPD First Response: [TRACE] Extended route by 20 [12/25/2023 11:55:01 PM.894] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:55:01 PM.894] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:55:01 PM.896] LSPD First Response: [TRACE] PlayFromAudioBuilderBlock: Input is RESIDENT/DISPATCH_INTRO:.LRESIDENT/NOISE_LOOP:ASSISTANCE_REQUIRED:CONJUNCTIVES/IN:AREA_WEST_VINEWOOD:.lRESIDENT/NOISE_LOOP:RESIDENT/OUTRO:RESIDENT/INTRO:UNITS_RESPOND/UNITS_RESPOND_CODE_03:RESIDENT/OUTRO [12/25/2023 11:55:01 PM.897] LSPD First Response: [TRACE] PlaySingleAction: Playing DISPATCH_INTRO from E:\GTAV\LSPDFR\audio\scanner\RESIDENT\DISPATCH_INTRO_02.wav, looped: False [12/25/2023 11:55:02 PM.815] LSPD First Response: [TRACE] PlaySingleAction: Playing NOISE_LOOP from E:\GTAV\LSPDFR\audio\scanner\RESIDENT\NOISE_LOOP_01.wav, looped: True [12/25/2023 11:55:02 PM.848] LSPD First Response: [TRACE] PlaySingleAction: Playing ASSISTANCE_REQUIRED from E:\GTAV\LSPDFR\audio\scanner\ASSISTANCE_REQUIRED\ASSISTANCE_REQUIRED_01.wav, looped: False [12/25/2023 11:55:03 PM.841] LSPD First Response: [TRACE] Preloading POLMAV [12/25/2023 11:55:03 PM.843] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [12/25/2023 11:55:04 PM.025] LSPD First Response: [TRACE] PlaySingleAction: Playing IN from E:\GTAV\LSPDFR\audio\scanner\CONJUNCTIVES\IN_02.wav, looped: False [12/25/2023 11:55:04 PM.179] LSPD First Response: [TRACE] Extended route by 20 [12/25/2023 11:55:04 PM.854] LSPD First Response: [TRACE] PlaySingleAction: Playing AREA_WEST_VINEWOOD from E:\GTAV\LSPDFR\audio\scanner\AREAS\AREA_WEST_VINEWOOD_01.wav, looped: False [12/25/2023 11:55:05 PM.904] LSPD First Response: [TRACE] PlaySingleAction: Playing OUTRO from E:\GTAV\LSPDFR\audio\scanner\RESIDENT\OUTRO_01.wav, looped: False [12/25/2023 11:55:06 PM.415] LSPD First Response: [TRACE] PlaySingleAction: Playing INTRO from E:\GTAV\LSPDFR\audio\scanner\RESIDENT\INTRO_02.wav, looped: False [12/25/2023 11:55:06 PM.805] LSPD First Response: [TRACE] PlaySingleAction: Playing UNITS_RESPOND_CODE_03 from E:\GTAV\LSPDFR\audio\scanner\UNITS_RESPOND\UNITS_RESPOND_CODE_03_01.wav, looped: False [12/25/2023 11:55:08 PM.365] LSPD First Response: [TRACE] PlaySingleAction: Playing OUTRO from E:\GTAV\LSPDFR\audio\scanner\RESIDENT\OUTRO_03.wav, looped: False [12/25/2023 11:55:08 PM.994] LSPD First Response: [TRACE] Using new pursuit spawn [12/25/2023 11:55:09 PM.000] LSPD First Response: [TRACE] Recently used nodes: 3 [12/25/2023 11:55:09 PM.005] LSPD First Response: [TRACE] Preloading POLMAV [12/25/2023 11:55:09 PM.006] LSPD First Response: [TRACE] Created polmav at X:-663.5 Y:-116.5 Z:230.75 [12/25/2023 11:55:09 PM.006] LSPD First Response: [TRACE] Forced Livery: 0 [12/25/2023 11:55:09 PM.006] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [12/25/2023 11:55:09 PM.007] LSPD First Response: [TRACE] New ped created s_m_y_pilot_01 (PedType: 6), Agency: AirSupport (lspd_asu) [12/25/2023 11:55:09 PM.009] LSPD First Response: [TRACE] Chris McKenzie (S_M_Y_PILOT_01) was set as a cop [12/25/2023 11:55:09 PM.010] LSPD First Response: [TRACE] Assigned air unit voices. [12/25/2023 11:55:09 PM.010] LSPD First Response: [TRACE] Report Voice: S_M_Y_HWAYCOP_01_BLACK_FULL_02 [12/25/2023 11:55:09 PM.010] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [12/25/2023 11:55:09 PM.011] LSPD First Response: [TRACE] New ped created s_m_y_pilot_01 (PedType: 6), Agency: AirSupport (lspd_asu) [12/25/2023 11:55:09 PM.013] LSPD First Response: [TRACE] John Byse (S_M_Y_PILOT_01) was set as a cop [12/25/2023 11:55:09 PM.014] LSPD First Response: [TRACE] Assigned air unit voices. [12/25/2023 11:55:09 PM.044] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [12/25/2023 11:55:09 PM.044] LSPD First Response: [TRACE] Took ownership of cop for chase [12/25/2023 11:55:09 PM.090] LSPD First Response: [TRACE] Cop John Byse reassigned to Kristian Razum [12/25/2023 11:55:09 PM.094] LSPD First Response: [TRACE] Cop added to chase [12/25/2023 11:55:09 PM.094] LSPD First Response: [TRACE] Added cop to existing chase [12/25/2023 11:55:09 PM.094] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [12/25/2023 11:55:09 PM.094] LSPD First Response: [TRACE] Took ownership of cop for chase [12/25/2023 11:55:09 PM.094] LSPD First Response: [TRACE] Cop Chris McKenzie reassigned to Kristian Razum [12/25/2023 11:55:09 PM.095] LSPD First Response: [TRACE] Cop added to chase [12/25/2023 11:55:09 PM.095] LSPD First Response: [TRACE] Added cop to existing chase [12/25/2023 11:55:09 PM.132] LSPD First Response: [TRACE] John Byse now monitoring Kristian Razum [12/25/2023 11:55:09 PM.132] LSPD First Response: [TRACE] Chris McKenzie now monitoring Kristian Razum [12/25/2023 11:55:09 PM.290] LSPD First Response: PlayAction: Failed to find HELI_APPROACHING_DISPATCH, reverted to random voice [12/25/2023 11:55:09 PM.405] LSPD First Response: [TRACE] Using Heli Cheat [12/25/2023 11:55:09 PM.769] LSPD First Response: [TRACE] Probing 0 cops [12/25/2023 11:55:09 PM.770] LSPD First Response: [TRACE] No eligible cop found [12/25/2023 11:55:10 PM.836] LSPD First Response: [TRACE] Probing 0 cops [12/25/2023 11:55:10 PM.836] LSPD First Response: [TRACE] No eligible cop found [12/25/2023 11:55:11 PM.211] LSPD First Response: [TRACE] Kristian Razum (A_M_Y_BUSINESS_02) was damaged. [12/25/2023 11:55:11 PM.214] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at LeftClavicle. Could see player: False [12/25/2023 11:55:11 PM.251] LSPD First Response: [TRACE] Using new pursuit spawn [12/25/2023 11:55:11 PM.251] LSPD First Response: [TRACE] Recently used nodes: 4 [12/25/2023 11:55:11 PM.251] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:55:11 PM.253] LSPD First Response: [TRACE] Created police at X:-308.25 Y:125.25 Z:66.8125 [12/25/2023 11:55:11 PM.254] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:55:11 PM.255] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/25/2023 11:55:11 PM.256] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/25/2023 11:55:11 PM.256] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/25/2023 11:55:11 PM.257] LSPD First Response: [TRACE] Christopher Porter (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:55:11 PM.262] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/25/2023 11:55:11 PM.263] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/25/2023 11:55:11 PM.266] LSPD First Response: [TRACE] Kate Lotter (MP_F_FREEMODE_01) was set as a cop [12/25/2023 11:55:11 PM.273] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [12/25/2023 11:55:11 PM.273] LSPD First Response: [TRACE] Took ownership of cop for chase [12/25/2023 11:55:11 PM.274] LSPD First Response: [TRACE] Cop Kate Lotter reassigned to Kristian Razum [12/25/2023 11:55:11 PM.274] LSPD First Response: [TRACE] Cop added to chase [12/25/2023 11:55:11 PM.274] LSPD First Response: [TRACE] Added cop to existing chase [12/25/2023 11:55:11 PM.274] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [12/25/2023 11:55:11 PM.274] LSPD First Response: [TRACE] Took ownership of cop for chase [12/25/2023 11:55:11 PM.275] LSPD First Response: [TRACE] Cop Christopher Porter reassigned to Kristian Razum [12/25/2023 11:55:11 PM.275] LSPD First Response: [TRACE] Cop added to chase [12/25/2023 11:55:11 PM.276] LSPD First Response: [TRACE] Added cop to existing chase [12/25/2023 11:55:11 PM.309] LSPD First Response: [TRACE] Kate Lotter now monitoring Kristian Razum [12/25/2023 11:55:11 PM.309] LSPD First Response: [TRACE] Christopher Porter now monitoring Kristian Razum [12/25/2023 11:55:12 PM.340] LSPD First Response: [TRACE] Suspect stuck, trying to reverse [12/25/2023 11:55:14 PM.409] LSPD First Response: [TRACE] Using Heli Cheat [12/25/2023 11:55:17 PM.202] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/25/2023 11:55:17 PM.204] LSPD First Response: [TRACE] Report Voice: S_M_Y_HWAYCOP_01_BLACK_FULL_02 [12/25/2023 11:55:17 PM.205] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/25/2023 11:55:17 PM.480] LSPD First Response: PlayAction: Failed to find HELI_VISUAL_HEADING_NORTH_DISPATCH, reverted to random voice [12/25/2023 11:55:18 PM.208] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/25/2023 11:55:18 PM.209] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/25/2023 11:55:19 PM.417] LSPD First Response: [TRACE] Using Heli Cheat [12/25/2023 11:55:20 PM.149] LSPD First Response: [TRACE] Suspect stuck, trying to reverse [12/25/2023 11:55:20 PM.651] LSPD First Response: [TRACE] Suspect stuck, leaving vehicle [12/25/2023 11:55:21 PM.156] LSPD First Response: [TRACE] Suspect stuck, leaving vehicle [12/25/2023 11:55:21 PM.659] LSPD First Response: [TRACE] Suspect stuck, leaving vehicle [12/25/2023 11:55:22 PM.004] LSPD First Response: [TRACE] Passenger exiting vehicle due to being stuck [12/25/2023 11:55:22 PM.005] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: TaskEvadeCopsAdvInVehicle still active [12/25/2023 11:55:22 PM.010] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [12/25/2023 11:55:22 PM.093] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON KOMODA [12/25/2023 11:55:22 PM.269] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON KOMODA [12/25/2023 11:55:22 PM.303] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON KOMODA [12/25/2023 11:55:22 PM.907] LSPD First Response: [TRACE] Report Voice: S_M_Y_COP_01_BLACK_FULL_02 [12/25/2023 11:55:23 PM.170] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_IS_ON_FOOT, reverted to random voice [12/25/2023 11:55:23 PM.405] LSPD First Response: [TRACE] Probing 2 cops [12/25/2023 11:55:23 PM.409] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3 [12/25/2023 11:55:23 PM.409] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [12/25/2023 11:55:24 PM.426] LSPD First Response: [TRACE] Using Heli Cheat [12/25/2023 11:55:24 PM.461] LSPD First Response: [TRACE] Probing 2 cops [12/25/2023 11:55:24 PM.461] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3 [12/25/2023 11:55:24 PM.461] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [12/25/2023 11:55:24 PM.648] LSPD First Response: [TRACE] Christopher Porter (MP_M_FREEMODE_01) entered combat with target: Kristian Razum (A_M_Y_BUSINESS_02) [12/25/2023 11:55:25 PM.153] LSPD First Response: [TRACE] Kate Lotter (MP_F_FREEMODE_01) entered combat with target: Kristian Razum (A_M_Y_BUSINESS_02) [12/25/2023 11:55:25 PM.524] LSPD First Response: [TRACE] Probing 2 cops [12/25/2023 11:55:25 PM.526] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [12/25/2023 11:55:25 PM.526] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [12/25/2023 11:55:26 PM.571] LSPD First Response: [TRACE] Probing 2 cops [12/25/2023 11:55:26 PM.572] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3 [12/25/2023 11:55:26 PM.572] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [12/25/2023 11:55:26 PM.661] LSPD First Response: [TRACE] Kristian Razum (A_M_Y_BUSINESS_02) was damaged. [12/25/2023 11:55:26 PM.662] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine1. Could see player: False [12/25/2023 11:55:26 PM.694] LSPD First Response: [TRACE] Kate Lotter (MP_F_FREEMODE_01) left combat. [12/25/2023 11:55:27 PM.209] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [12/25/2023 11:55:27 PM.209] LSPD First Response: [TRACE] Took ownership of cop for chase [12/25/2023 11:55:27 PM.209] LSPD First Response: [WARN] Added cop without proper cop data [12/25/2023 11:55:27 PM.209] LSPD First Response: [TRACE] New cop added without cop data! [12/25/2023 11:55:27 PM.209] LSPD First Response: [TRACE] Dave Lindahl (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:55:27 PM.210] LSPD First Response: [TRACE] Cop Dave Lindahl reassigned to Kristian Razum [12/25/2023 11:55:27 PM.210] LSPD First Response: [TRACE] Cop added to chase [12/25/2023 11:55:27 PM.243] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> Partner-0 [12/25/2023 11:55:27 PM.264] LSPD First Response: [TRACE] Dave Lindahl now monitoring Kristian Razum [12/25/2023 11:55:27 PM.621] LSPD First Response: [TRACE] Probing 0 cops [12/25/2023 11:55:27 PM.621] LSPD First Response: [TRACE] No eligible cop found [12/25/2023 11:55:28 PM.653] LSPD First Response: [TRACE] Probing 0 cops [12/25/2023 11:55:28 PM.653] LSPD First Response: [TRACE] No eligible cop found [12/25/2023 11:55:29 PM.290] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/25/2023 11:55:29 PM.290] LSPD First Response: [TRACE] Report Voice: [12/25/2023 11:55:29 PM.433] LSPD First Response: [TRACE] Using Heli Cheat [12/25/2023 11:55:29 PM.692] LSPD First Response: [TRACE] Probing 0 cops [12/25/2023 11:55:29 PM.692] LSPD First Response: [TRACE] No eligible cop found [12/25/2023 11:55:29 PM.758] LSPD First Response: [TRACE] Kristian Razum (A_M_Y_BUSINESS_02) was damaged. [12/25/2023 11:55:29 PM.764] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at LeftCalf. Could see player: False [12/25/2023 11:55:30 PM.317] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/25/2023 11:55:30 PM.728] LSPD First Response: [TRACE] Probing 0 cops [12/25/2023 11:55:30 PM.728] LSPD First Response: [TRACE] No eligible cop found [12/25/2023 11:55:33 PM.209] LSPD First Response: [TRACE] Probing 0 cops [12/25/2023 11:55:33 PM.209] LSPD First Response: [TRACE] No eligible cop found [12/25/2023 11:55:34 PM.256] LSPD First Response: [TRACE] Probing 0 cops [12/25/2023 11:55:34 PM.257] LSPD First Response: [TRACE] No eligible cop found [12/25/2023 11:55:35 PM.316] LSPD First Response: [TRACE] Probing 0 cops [12/25/2023 11:55:35 PM.316] LSPD First Response: [TRACE] No eligible cop found [12/25/2023 11:55:35 PM.911] LSPD First Response: [TRACE] Using Heli Cheat [12/25/2023 11:55:36 PM.381] LSPD First Response: [TRACE] Probing 0 cops [12/25/2023 11:55:36 PM.381] LSPD First Response: [TRACE] No eligible cop found [12/25/2023 11:55:37 PM.423] LSPD First Response: [TRACE] Probing 0 cops [12/25/2023 11:55:37 PM.423] LSPD First Response: [TRACE] No eligible cop found [12/25/2023 11:55:37 PM.636] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/25/2023 11:55:38 PM.513] LSPD First Response: [TRACE] Probing 0 cops [12/25/2023 11:55:38 PM.513] LSPD First Response: [TRACE] No eligible cop found [12/25/2023 11:55:39 PM.601] LSPD First Response: [TRACE] Probing 2 cops [12/25/2023 11:55:39 PM.603] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [12/25/2023 11:55:39 PM.603] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [12/25/2023 11:55:40 PM.109] LSPD First Response: [TRACE] Christopher Porter (MP_M_FREEMODE_01) left combat. [12/25/2023 11:55:40 PM.695] LSPD First Response: [TRACE] Probing 2 cops [12/25/2023 11:55:40 PM.695] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [12/25/2023 11:55:40 PM.695] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [12/25/2023 11:55:40 PM.932] LSPD First Response: [TRACE] Using Heli Cheat [12/25/2023 11:55:41 PM.758] LSPD First Response: [TRACE] Probing 0 cops [12/25/2023 11:55:41 PM.758] LSPD First Response: [TRACE] No eligible cop found [12/25/2023 11:55:42 PM.166] LSPD First Response: [TRACE] Christopher Porter (MP_M_FREEMODE_01) entered combat with target: Kristian Razum (A_M_Y_BUSINESS_02) [12/25/2023 11:55:42 PM.695] LSPD First Response: [TRACE] Kate Lotter (MP_F_FREEMODE_01) entered combat with target: Kristian Razum (A_M_Y_BUSINESS_02) [12/25/2023 11:55:42 PM.811] LSPD First Response: [TRACE] Probing 0 cops [12/25/2023 11:55:42 PM.811] LSPD First Response: [TRACE] No eligible cop found [12/25/2023 11:55:43 PM.202] LSPD First Response: [TRACE] Kate Lotter (MP_F_FREEMODE_01) left combat. [12/25/2023 11:55:43 PM.923] LSPD First Response: [TRACE] Probing 0 cops [12/25/2023 11:55:43 PM.923] LSPD First Response: [TRACE] No eligible cop found [12/25/2023 11:55:44 PM.264] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/25/2023 11:55:44 PM.265] LSPD First Response: [TRACE] Report Voice: s_f_y_cop_01_white_full_02 [12/25/2023 11:55:44 PM.265] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/25/2023 11:55:44 PM.529] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice [12/25/2023 11:55:45 PM.289] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/25/2023 11:55:45 PM.290] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/25/2023 11:55:48 PM.143] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/25/2023 11:55:48 PM.144] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/25/2023 11:55:49 PM.336] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/25/2023 11:55:49 PM.434] LSPD First Response: [TRACE] Freeing dead cop [12/25/2023 11:55:49 PM.436] LSPD First Response: [TRACE] ChaseHost #1: Cop left chase [12/25/2023 11:55:49 PM.436] LSPD First Response: [TRACE] Cop freed [12/25/2023 11:55:49 PM.444] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/25/2023 11:55:49 PM.446] LSPD First Response: [TRACE] Removed ped chase strategy [12/25/2023 11:55:50 PM.459] LSPD First Response: UB: FINISHED PURSUIT AND CALLED TO ENTER VEHICLE >> Partner-0 [12/25/2023 11:55:50 PM.950] LSPD First Response: [TRACE] Using Heli Cheat [12/25/2023 11:55:55 PM.975] LSPD First Response: [TRACE] Using Heli Cheat [12/25/2023 11:55:56 PM.947] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/25/2023 11:55:59 PM.605] LSPD First Response: [TRACE] Kristian Razum (A_M_Y_BUSINESS_02) was damaged. [12/25/2023 11:55:59 PM.607] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at SpineRoot. Could see player: True [12/25/2023 11:55:59 PM.996] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [12/25/2023 11:56:00 PM.274] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [12/25/2023 11:56:00 PM.547] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [12/25/2023 11:56:01 PM.078] LSPD First Response: [TRACE] Aborting LeaveVehicleSmart: Internal task no longer active [12/25/2023 11:56:01 PM.078] LSPD First Response: [TRACE] TaskLeaveVehicle::Abort [12/25/2023 11:56:01 PM.833] LSPD First Response: [TRACE] Christopher Porter (MP_M_FREEMODE_01) left combat. [12/25/2023 11:56:03 PM.736] LSPD First Response: [TRACE] Kristian Razum (A_M_Y_BUSINESS_02) was damaged. [12/25/2023 11:56:03 PM.738] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at 0. Could see player: False [12/25/2023 11:56:04 PM.558] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/25/2023 11:56:05 PM.448] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/25/2023 11:56:05 PM.448] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/25/2023 11:56:05 PM.997] LSPD First Response: [TRACE] Using Heli Cheat [12/25/2023 11:56:12 PM.360] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/25/2023 11:56:12 PM.963] LSPD First Response: [TRACE] Kate Lotter TaseSuspect False [12/25/2023 11:56:12 PM.963] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [12/25/2023 11:56:13 PM.222] LSPD First Response: [TRACE] Kate Lotter TaseSuspect True [12/25/2023 11:56:13 PM.223] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [12/25/2023 11:56:13 PM.226] LSPD First Response: [TRACE] PunchSuspect [12/25/2023 11:56:13 PM.274] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/25/2023 11:56:13 PM.498] LSPD First Response: [TRACE] Kate Lotter TaseSuspect True [12/25/2023 11:56:13 PM.498] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [12/25/2023 11:56:13 PM.702] LSPD First Response: [TRACE] Christopher Porter (MP_M_FREEMODE_01) entered combat with target: Kristian Razum (A_M_Y_BUSINESS_02) [12/25/2023 11:56:13 PM.757] LSPD First Response: [TRACE] Kate Lotter TaseSuspect True [12/25/2023 11:56:13 PM.758] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [12/25/2023 11:56:13 PM.758] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [12/25/2023 11:56:13 PM.758] LSPD First Response: [TRACE] Aborting RunningPunch: PunchSuspect [12/25/2023 11:56:14 PM.016] LSPD First Response: [TRACE] Kate Lotter TaseSuspect True [12/25/2023 11:56:14 PM.016] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [12/25/2023 11:56:14 PM.227] LSPD First Response: [TRACE] Christopher Porter (MP_M_FREEMODE_01) left combat. [12/25/2023 11:56:14 PM.283] LSPD First Response: [TRACE] Kate Lotter TaseSuspect True [12/25/2023 11:56:14 PM.283] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [12/25/2023 11:56:14 PM.416] LSPD First Response: [TRACE] Surrender 2? [12/25/2023 11:56:14 PM.541] LSPD First Response: [TRACE] Ped Kristian Razum tased by Kate Lotter [12/25/2023 11:56:14 PM.632] LSPD First Response: [TRACE] Kristian Razum (A_M_Y_BUSINESS_02) was damaged. [12/25/2023 11:56:14 PM.689] LSPD First Response: [TRACE] Kate Lotter (MP_F_FREEMODE_01) entered combat with target: Kristian Razum (A_M_Y_BUSINESS_02) [12/25/2023 11:56:15 PM.066] LSPD First Response: [TRACE] ConfrontSuspectCleanupAction [12/25/2023 11:56:15 PM.780] LSPD First Response: [TRACE] Using Heli Cheat [12/25/2023 11:56:15 PM.857] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task [12/25/2023 11:56:15 PM.857] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [12/25/2023 11:56:15 PM.866] LSPD First Response: [TRACE] ConfrontSuspectCleanupAction [12/25/2023 11:56:16 PM.246] LSPD First Response: [TRACE] Kate Lotter (MP_F_FREEMODE_01) left combat. [12/25/2023 11:56:16 PM.746] LSPD First Response: [TRACE] Kate Lotter (MP_F_FREEMODE_01) entered combat with target: Kristian Razum (A_M_Y_BUSINESS_02) [12/25/2023 11:56:20 PM.809] LSPD First Response: [TRACE] Using Heli Cheat [12/25/2023 11:56:21 PM.388] LSPD First Response: [TRACE] Kate Lotter (MP_F_FREEMODE_01) left combat. [12/25/2023 11:56:22 PM.889] LSPD First Response: [TRACE] ConfrontSuspectCleanupAction [12/25/2023 11:56:25 PM.013] LSPD First Response: [TRACE] Kate Lotter (MP_F_FREEMODE_01) entered combat with target: Kristian Razum (A_M_Y_BUSINESS_02) [12/25/2023 11:56:25 PM.810] LSPD First Response: [TRACE] Using Heli Cheat [12/25/2023 11:56:26 PM.404] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/25/2023 11:56:26 PM.405] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/25/2023 11:56:30 PM.829] LSPD First Response: [TRACE] Using Heli Cheat [12/25/2023 11:56:35 PM.859] LSPD First Response: [TRACE] Using Heli Cheat [12/25/2023 11:56:38 PM.288] LSPD First Response: [TRACE] Task CopBustPed finished: Busting done [12/25/2023 11:56:38 PM.293] ABORT BUST [12/25/2023 11:56:38 PM.311] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [12/25/2023 11:56:38 PM.311] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [12/25/2023 11:56:38 PM.311] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/25/2023 11:56:38 PM.311] LSPD First Response: [TRACE] Removed ped chase strategy [12/25/2023 11:56:38 PM.311] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [12/25/2023 11:56:38 PM.311] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [12/25/2023 11:56:38 PM.311] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/25/2023 11:56:38 PM.311] LSPD First Response: [TRACE] Aborting PoliceHelicopter: TaskCopChasePedAdv ending [12/25/2023 11:56:38 PM.311] LSPD First Response: [TRACE] Removed ped chase strategy [12/25/2023 11:56:38 PM.311] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [12/25/2023 11:56:38 PM.311] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [12/25/2023 11:56:38 PM.311] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/25/2023 11:56:38 PM.312] LSPD First Response: [TRACE] Removed ped chase strategy [12/25/2023 11:56:38 PM.312] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [12/25/2023 11:56:38 PM.312] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [12/25/2023 11:56:38 PM.312] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/25/2023 11:56:38 PM.312] LSPD First Response: [TRACE] Removed ped chase strategy [12/25/2023 11:56:38 PM.312] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [12/25/2023 11:56:38 PM.312] LSPD First Response: [TRACE] Visual lost event fired [12/25/2023 11:56:38 PM.312] LSPD First Response: [TRACE] ChaseHost #1: Suspect left chase [12/25/2023 11:56:38 PM.313] LSPD First Response: [TRACE] Removing ped from ChaseHost #1 (GameplayMandatory) [12/25/2023 11:56:38 PM.314] LSPD First Response: [TRACE] ChaseHost: Lost control over Kristian Razum [12/25/2023 11:56:38 PM.314] LSPD First Response: [TRACE] Suspect freed [12/25/2023 11:56:38 PM.314] LSPD First Response: [TRACE] SuspectTransportManager::AddSuspect: Removed from chase [12/25/2023 11:56:38 PM.314] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #2 (Blocker) [12/25/2023 11:56:38 PM.316] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [12/25/2023 11:56:38 PM.317] LSPD First Response: [TRACE] Freeing cop: Christopher Porter [12/25/2023 11:56:38 PM.317] LSPD First Response: [TRACE] ChaseHost #1: Cop left chase [12/25/2023 11:56:38 PM.317] LSPD First Response: [TRACE] Cop freed [12/25/2023 11:56:38 PM.317] LSPD First Response: [TRACE] SuspectTransportManager::AddSuspect: Removed from chase [12/25/2023 11:56:38 PM.317] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #2 (Blocker) [12/25/2023 11:56:38 PM.317] LSPD First Response: [TRACE] Task CopBustPed finished: Arrest finished nicely. [12/25/2023 11:56:38 PM.344] LSPD First Response: [TRACE] TryStartTransportWithNearbyVehicle: Found valid vehicle [12/25/2023 11:56:38 PM.344] LSPD First Response: [TRACE] Secondary suspect cop became main cop for transport with local vehicle [12/25/2023 11:56:38 PM.373] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [12/25/2023 11:56:38 PM.378] LSPD First Response: [TRACE] Ending chase [12/25/2023 11:56:38 PM.379] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [12/25/2023 11:56:38 PM.379] LSPD First Response: [TRACE] Freeing cop: John Byse [12/25/2023 11:56:38 PM.379] LSPD First Response: [TRACE] ChaseHost #1: Cop left chase [12/25/2023 11:56:38 PM.379] LSPD First Response: [TRACE] Cop freed [12/25/2023 11:56:38 PM.379] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [12/25/2023 11:56:38 PM.379] LSPD First Response: [TRACE] Freeing cop: Chris McKenzie [12/25/2023 11:56:38 PM.379] LSPD First Response: [TRACE] ChaseHost #1: Cop left chase [12/25/2023 11:56:38 PM.379] LSPD First Response: [TRACE] Cop freed [12/25/2023 11:56:38 PM.379] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [12/25/2023 11:56:38 PM.379] LSPD First Response: [TRACE] Freeing cop: Kate Lotter [12/25/2023 11:56:38 PM.379] LSPD First Response: [TRACE] ChaseHost #1: Cop left chase [12/25/2023 11:56:38 PM.379] LSPD First Response: [TRACE] Cop freed [12/25/2023 11:56:38 PM.381] LSPD First Response: [TRACE] Asked thread ChaseHost #1 to abort: Chase has ended [12/25/2023 11:56:38 PM.381] LSPD First Response: [TRACE] Released 0 entities from ChaseHost #1 Content Manager [12/25/2023 11:56:38 PM.381] LSPD First Response: [TRACE] Instance cleaned (ChaseHost #1) [12/25/2023 11:56:38 PM.381] LSPD First Response: [TRACE] KRdgaawFNdDFzgQavAsvWGMBjtiUA is ending already [12/25/2023 11:56:38 PM.426] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [12/25/2023 11:56:38 PM.426] at System.Environment.get_StackTrace() [12/25/2023 11:56:38 PM.426] at LSPD_First_Response.Engine.BaseComponent.XzjltkwlAEgydEuoGnFOHRgjVWpX() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [12/25/2023 11:56:38 PM.426] at kCVCTGgWilFxDnkVFdjkxqxJiASM.EqOyWuyaIthbtfWAGMKTHHFvfyPlA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 82 [12/25/2023 11:56:38 PM.426] at LSPD_First_Response.Engine.BaseComponent.XzjltkwlAEgydEuoGnFOHRgjVWpX() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [12/25/2023 11:56:38 PM.426] at QSZVTfhGxeanhMOHajgOUUiCDalN.mldqtMWVfvQulULtqnsnhjMZbeNIA(String ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 52 [12/25/2023 11:56:38 PM.426] at kCVCTGgWilFxDnkVFdjkxqxJiASM.OclINfBviAMKKCWBBZLdPXVjNHuub(KRdgaawFNdDFzgQavAsvWGMBjtiUA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 105 [12/25/2023 11:56:38 PM.426] at System.Action`1.Invoke(T obj) [12/25/2023 11:56:38 PM.426] at KRdgaawFNdDFzgQavAsvWGMBjtiUA.EqOyWuyaIthbtfWAGMKTHHFvfyPlA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 1287 [12/25/2023 11:56:38 PM.426] at LSPD_First_Response.Engine.BaseComponent.XzjltkwlAEgydEuoGnFOHRgjVWpX() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [12/25/2023 11:56:38 PM.426] at KRdgaawFNdDFzgQavAsvWGMBjtiUA.ltstkTwrRtblhWqvCIMtibHezRoV() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 271 [12/25/2023 11:56:38 PM.426] at rnsMwXBtLeBUYbuTMlsHJofgGGgq.ltstkTwrRtblhWqvCIMtibHezRoV() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 54 [12/25/2023 11:56:38 PM.426] at iVbhejskzfDZehDbqkBLsZMRtnTSA.OJcjRVRyJmnyxPvySAgWLQOKjBAv() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 821 [12/25/2023 11:56:38 PM.426] at Rage.GameFiber.Main() [12/25/2023 11:56:38 PM.426] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [12/25/2023 11:56:38 PM.426] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [12/25/2023 11:56:38 PM.426] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [12/25/2023 11:56:38 PM.426] at System.Threading.ThreadHelper.ThreadStart() [12/25/2023 11:56:38 PM.427] LSPD First Response: [TRACE] Pursuit has ended, finishing stage [12/25/2023 11:56:38 PM.428] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [12/25/2023 11:56:38 PM.428] LSPD First Response: [TRACE] StageOnFinished [12/25/2023 11:56:38 PM.428] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [12/25/2023 11:56:38 PM.428] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [12/25/2023 11:56:38 PM.428] LSPD First Response: [TRACE] Finishing crime Cold cases [12/25/2023 11:56:38 PM.428] LSPD First Response: [TRACE] Finishing all logic for Kristian Razum [12/25/2023 11:56:38 PM.429] LSPD First Response: [TRACE] Crime finished [12/25/2023 11:56:38 PM.429] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [12/25/2023 11:56:38 PM.429] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager [12/25/2023 11:56:38 PM.430] LSPD First Response: [TRACE] Instance cleaned (Chase #1) [12/25/2023 11:56:38 PM.430] LSPD First Response: [TRACE] Ped Chris McKenzie has become idle again [12/25/2023 11:56:38 PM.430] LSPD First Response: [TRACE] Ped John Byse has become idle again [12/25/2023 11:56:38 PM.430] LSPD First Response: [TRACE] Ped Kate Lotter has become idle again [12/25/2023 11:56:38 PM.430] LSPD First Response: [TRACE] Kate Lotter (MP_F_FREEMODE_01) left combat. [12/25/2023 11:56:38 PM.441] LSPD First Response: [TRACE] Main cop is not busy and re-assigned for transport [12/25/2023 11:56:38 PM.446] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #2 (Gameplay) [12/25/2023 11:56:38 PM.446] LSPD First Response: [TRACE] Added potential passenger cop to suspect transport [12/25/2023 11:56:38 PM.474] LSPD First Response: [TRACE] Fake-Thread ChaseHost #1 has been shut down [12/25/2023 11:56:38 PM.494] LSPD First Response: [TRACE] Main secondary cop is not busy and re-entering vehicle [12/25/2023 11:56:38 PM.633] LSPD First Response: [TRACE] Grab task starting [12/25/2023 11:56:38 PM.634] LSPD First Response: [TRACE] Grab task initailized [12/25/2023 11:56:39 PM.260] LSPD First Response: [TRACE] TaskTransportSuspect: OnAbort [12/25/2023 11:56:39 PM.260] LSPD First Response: [TRACE] Aborting GrabPed: Transport ended [12/25/2023 11:56:39 PM.266] LSPD First Response: [TRACE] ProcessTransportUnit: No suspects assigned [12/25/2023 11:56:39 PM.296] LSPD First Response: [TRACE] SuspectTransportManager::Process: Suspect in custody [12/25/2023 11:56:39 PM.304] LSPD First Response: [TRACE] Prisoner transport done [12/25/2023 11:56:39 PM.331] LSPD First Response: [TRACE] Entering at Driver [12/25/2023 11:56:39 PM.887] LSPD First Response: [TRACE] Entering at Passenger [12/25/2023 11:56:39 PM.887] LSPD First Response: [TRACE] Entering at Passenger [12/25/2023 11:56:41 PM.387] LSPD First Response: [TRACE] Preloading POLICE2 [12/25/2023 11:56:41 PM.387] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:56:41 PM.417] LSPD First Response: [TRACE] Preloading POLICE2 [12/25/2023 11:56:41 PM.418] LSPD First Response: [TRACE] Created police2 at X:-94.36006 Y:-153.741 Z:55.3443 [12/25/2023 11:56:41 PM.448] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:56:41 PM.450] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:56:41 PM.453] LSPD First Response: [TRACE] Jackson Bulbul (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:56:41 PM.490] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:56:41 PM.492] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:56:41 PM.495] LSPD First Response: [TRACE] Andrew Smith (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:56:41 PM.525] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/25/2023 11:56:46 PM.786] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [12/25/2023 11:56:46 PM.786] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [12/25/2023 11:56:48 PM.205] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [12/25/2023 11:56:48 PM.236] LSPD First Response: [TRACE] Aborting LeaveSceneAdvanced: Child task aborted [12/25/2023 11:56:49 PM.220] LSPD First Response: [TRACE] A new world event should be started [12/25/2023 11:56:49 PM.220] LSPD First Response: [TRACE] Starting world event StealCar [12/25/2023 11:56:49 PM.220] LSPD First Response: [TRACE] Setting up world event: StealCar #3 [12/25/2023 11:56:49 PM.241] LSPD First Response: [TRACE] Assigned ped to StealCar #3 (Ambient) [12/25/2023 11:56:51 PM.412] LSPD First Response: [TRACE] Preloading POLICE3 [12/25/2023 11:56:51 PM.413] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:56:51 PM.441] LSPD First Response: [TRACE] Preloading POLICE3 [12/25/2023 11:56:51 PM.442] LSPD First Response: [TRACE] Created police3 at X:-99.96932 Y:-159.2192 Z:53.87131 [12/25/2023 11:56:51 PM.471] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:56:51 PM.473] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:56:51 PM.475] LSPD First Response: [TRACE] Jp Jeep (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:56:51 PM.506] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:56:51 PM.507] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:56:51 PM.510] LSPD First Response: [TRACE] Spencer Hoyt (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:56:51 PM.539] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/25/2023 11:56:57 PM.859] LSPD First Response: [TRACE] Removed group 0 [12/25/2023 11:56:57 PM.859] LSPD First Response: [TRACE] Removed group 0 [12/25/2023 11:57:01 PM.440] LSPD First Response: [TRACE] Preloading POLICE3 [12/25/2023 11:57:01 PM.440] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/25/2023 11:57:01 PM.472] LSPD First Response: [TRACE] Preloading POLICE3 [12/25/2023 11:57:01 PM.473] LSPD First Response: [TRACE] Created police3 at X:-209.9494 Y:-177.6507 Z:44.55591 [12/25/2023 11:57:01 PM.502] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/25/2023 11:57:01 PM.504] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:57:01 PM.507] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/25/2023 11:57:01 PM.507] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/25/2023 11:57:01 PM.508] LSPD First Response: [TRACE] Hannah Ettleman (MP_F_FREEMODE_01) was set as a cop [12/25/2023 11:57:01 PM.539] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/25/2023 11:57:01 PM.540] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:57:01 PM.542] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/25/2023 11:57:01 PM.542] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/25/2023 11:57:01 PM.544] LSPD First Response: [TRACE] Kayla Lausanne (MP_F_FREEMODE_01) was set as a cop [12/25/2023 11:57:01 PM.573] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/25/2023 11:58:10 PM.224] LSPD First Response: [TRACE] Preloading POLICE2 [12/25/2023 11:58:10 PM.224] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:58:10 PM.252] LSPD First Response: [TRACE] Preloading POLICE2 [12/25/2023 11:58:10 PM.253] LSPD First Response: [TRACE] Created police2 at X:-200.1636 Y:-74.82584 Z:51.90762 [12/25/2023 11:58:10 PM.283] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:58:10 PM.285] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:58:10 PM.288] LSPD First Response: [TRACE] Mac Dre (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:58:10 PM.322] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:58:10 PM.323] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:58:10 PM.327] LSPD First Response: [TRACE] Luka Sember (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:58:10 PM.359] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/25/2023 11:58:26 PM.851] LSPD First Response: [TRACE] World event StealCar #3 reports that it can be freed [12/25/2023 11:58:26 PM.851] LSPD First Response: [TRACE] Removing ped from StealCar #3 (Ambient) [12/25/2023 11:58:26 PM.851] LSPD First Response: [TRACE] Released 0 entities from StealCar #3 Content Manager [12/25/2023 11:58:26 PM.851] LSPD First Response: [TRACE] Instance cleaned (StealCar #3) [12/25/2023 11:58:26 PM.851] LSPD First Response: [TRACE] World event StealCar #3 has ended [12/25/2023 11:58:26 PM.876] LSPD First Response: [TRACE] Ped Hayashi Nakanishima has become idle again [12/25/2023 11:58:29 PM.008] LSPD First Response: [TRACE] A new world event should be started [12/25/2023 11:58:29 PM.008] LSPD First Response: [TRACE] Starting world event StealCar [12/25/2023 11:58:29 PM.009] LSPD First Response: [TRACE] Setting up world event: StealCar #4 [12/25/2023 11:58:29 PM.080] LSPD First Response: [TRACE] Assigned ped to StealCar #4 (Ambient) [12/25/2023 11:58:34 PM.518] LSPD First Response: [TRACE] Kristian Razum (A_M_Y_BUSINESS_02) was damaged. [12/25/2023 11:58:35 PM.816] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/25/2023 11:58:35 PM.837] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:58:35 PM.837] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:58:35 PM.868] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:58:35 PM.869] LSPD First Response: [TRACE] Created police at X:-110.5461 Y:-86.90826 Z:57.80979 [12/25/2023 11:58:35 PM.896] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:58:35 PM.898] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:58:35 PM.901] LSPD First Response: [TRACE] Javier Cicilia (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:58:35 PM.928] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:58:35 PM.930] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:58:35 PM.933] LSPD First Response: [TRACE] Colin Dixon (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:58:35 PM.961] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/25/2023 11:58:37 PM.065] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SAN_VITUS_BOULEVARD [12/25/2023 11:58:37 PM.960] LSPD First Response: UB: REQUESTED TYPE: PoliceTransport [12/25/2023 11:58:37 PM.962] LSPD First Response: UB: DETECTED ZONE: WVINE [12/25/2023 11:58:37 PM.963] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [12/25/2023 11:58:40 PM.003] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [12/25/2023 11:58:40 PM.004] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/25/2023 11:58:42 PM.681] LSPD First Response: CalloutInterfaceAPI pruning vehicle data older than 30 minute(s) [12/25/2023 11:58:42 PM.681] LSPD First Response: total entries : 97 [12/25/2023 11:58:42 PM.681] LSPD First Response: invalid documents: 4 [12/25/2023 11:58:42 PM.685] LSPD First Response: entries removed : 94 [12/25/2023 11:58:42 PM.689] LSPD First Response: CalloutInterfaceAPI pruning ped data older than 30 minute(s) [12/25/2023 11:58:42 PM.689] LSPD First Response: total entries: 303 [12/25/2023 11:58:42 PM.689] LSPD First Response: invalid licenses: 10 [12/25/2023 11:58:42 PM.689] LSPD First Response: wanted count : 3 [12/25/2023 11:58:42 PM.689] LSPD First Response: entries removed : 289 [12/25/2023 11:58:46 PM.356] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/25/2023 11:58:53 PM.268] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [12/25/2023 11:58:53 PM.590] LSPD First Response: [TRACE] Nathan Brueske (A_F_Y_SOUCENT_01) was damaged. [12/25/2023 11:58:53 PM.592] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: False [12/25/2023 11:58:55 PM.851] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [12/25/2023 11:59:02 PM.784] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [12/25/2023 11:59:14 PM.856] LSPD First Response: [TRACE] IPM: Aborting existing radio task [12/25/2023 11:59:14 PM.856] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/25/2023 11:59:14 PM.856] LSPD First Response: [TRACE] IPM: Starting radio task [12/25/2023 11:59:14 PM.857] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/25/2023 11:59:15 PM.901] LSPD First Response: [TRACE] Radio task was active while menu not showing [12/25/2023 11:59:15 PM.901] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [12/25/2023 11:59:15 PM.901] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/25/2023 11:59:16 PM.739] LSPD First Response: [TRACE] IPM: Aborting existing radio task [12/25/2023 11:59:16 PM.739] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/25/2023 11:59:16 PM.739] LSPD First Response: [TRACE] IPM: Starting radio task [12/25/2023 11:59:16 PM.739] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/25/2023 11:59:17 PM.569] LSPD First Response: Creating Roadkill from KucheraCallouts.Callouts.Roadkill, KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null [12/25/2023 11:59:17 PM.570] LSPD First Response: [TRACE] Callout created: #2 [12/25/2023 11:59:17 PM.572] LSPD First Response: GetAudioFileForAction: No file found for: STREET_WILD_OATS_DRIVE [12/25/2023 11:59:17 PM.573] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/25/2023 11:59:17 PM.573] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Roadkill Status = New [12/25/2023 11:59:17 PM.573] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Roadkill [12/25/2023 11:59:17 PM.587] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:59:17 PM.587] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/25/2023 11:59:17 PM.588] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Roadkill [12/25/2023 11:59:17 PM.588] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:59:17 PM.588] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Roadkill [12/25/2023 11:59:17 PM.588] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/25/2023 11:59:17 PM.588] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Roadkill Status = New [12/25/2023 11:59:17 PM.588] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Roadkill [12/25/2023 11:59:17 PM.590] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:59:17 PM.590] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:59:17 PM.638] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/26/2024 3:37:01 PM for Roadkill [12/25/2023 11:59:17 PM.638] LSPD First Response: CalloutInterface: [DEBUG] waiting 85 in-game minutes for Roadkill [12/25/2023 11:59:17 PM.638] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/26/2024 3:37:01 PM for Roadkill [12/25/2023 11:59:17 PM.638] LSPD First Response: CalloutInterface: [DEBUG] waiting 64 in-game minutes for Roadkill [12/25/2023 11:59:18 PM.471] LSPD First Response: CalloutInterface: [DEBUG] pruned 12 records from ALPR data [12/25/2023 11:59:18 PM.810] LSPD First Response: [TRACE] New cop added without cop data! [12/25/2023 11:59:18 PM.811] LSPD First Response: [TRACE] Craig County (S_M_Y_COP_01) was set as a cop [12/25/2023 11:59:18 PM.929] LSPD First Response: StartCallout: There's already a callout running. Aborting... [12/25/2023 11:59:18 PM.929] LSPD First Response: EndCurrentCallout: Finishing... [12/25/2023 11:59:18 PM.929] LSPD First Response: [TRACE] Cleaning UI [12/25/2023 11:59:18 PM.935] LSPD First Response: [TRACE] Released 0 entities from #2 Content Manager [12/25/2023 11:59:18 PM.935] LSPD First Response: [TRACE] Instance cleaned ( #2) [12/25/2023 11:59:18 PM.935] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/25/2023 11:59:18 PM.935] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/25/2023 11:59:18 PM.935] LSPD First Response: Creating DisorderlyConduct from KucheraCallouts.Callouts.DisorderlyConduct, KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null [12/25/2023 11:59:18 PM.936] LSPD First Response: [TRACE] Callout created: #3 [12/25/2023 11:59:18 PM.937] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/25/2023 11:59:18 PM.937] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = DisorderlyConduct Status = New [12/25/2023 11:59:18 PM.937] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for DisorderlyConduct [12/25/2023 11:59:18 PM.940] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:59:18 PM.941] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:59:18 PM.941] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/25/2023 11:59:18 PM.941] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = DisorderlyConduct Status = New [12/25/2023 11:59:18 PM.941] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for DisorderlyConduct [12/25/2023 11:59:18 PM.943] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:59:18 PM.943] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:59:19 PM.048] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/26/2024 3:37:01 PM for DisorderlyConduct [12/25/2023 11:59:19 PM.048] LSPD First Response: CalloutInterface: [DEBUG] waiting 66 in-game minutes for DisorderlyConduct [12/25/2023 11:59:19 PM.049] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/26/2024 3:37:01 PM for DisorderlyConduct [12/25/2023 11:59:19 PM.049] LSPD First Response: CalloutInterface: [DEBUG] waiting 63 in-game minutes for DisorderlyConduct [12/25/2023 11:59:20 PM.842] LSPD First Response: StartCallout: There's already a callout running. Aborting... [12/25/2023 11:59:20 PM.842] LSPD First Response: EndCurrentCallout: Finishing... [12/25/2023 11:59:20 PM.843] LSPD First Response: [TRACE] Cleaning UI [12/25/2023 11:59:20 PM.843] LSPD First Response: [TRACE] Released 0 entities from #3 Content Manager [12/25/2023 11:59:20 PM.843] LSPD First Response: [TRACE] Instance cleaned ( #3) [12/25/2023 11:59:20 PM.843] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/25/2023 11:59:20 PM.844] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/25/2023 11:59:20 PM.844] LSPD First Response: Creating SubwayDisturbance from _686_Callouts.Callouts.SubwayDisturbance, 686Callouts, Version=1.8.0.0, Culture=neutral, PublicKeyToken=null [12/25/2023 11:59:20 PM.845] LSPD First Response: [TRACE] Callout created: #4 [12/25/2023 11:59:20 PM.893] LSPD First Response: [686 Callouts] 3 [12/25/2023 11:59:20 PM.895] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/25/2023 11:59:20 PM.895] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Subway Disturbance Status = New [12/25/2023 11:59:20 PM.896] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Subway Disturbance [12/25/2023 11:59:20 PM.898] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:59:20 PM.898] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:59:20 PM.898] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/25/2023 11:59:20 PM.898] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Subway Disturbance Status = New [12/25/2023 11:59:20 PM.899] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Subway Disturbance [12/25/2023 11:59:20 PM.901] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:59:20 PM.905] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:59:20 PM.959] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/26/2024 3:37:01 PM for [686] Subway Disturbance [12/25/2023 11:59:20 PM.959] LSPD First Response: CalloutInterface: [DEBUG] waiting 20 in-game minutes for [686] Subway Disturbance [12/25/2023 11:59:20 PM.959] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/26/2024 3:37:01 PM for [686] Subway Disturbance [12/25/2023 11:59:20 PM.959] LSPD First Response: CalloutInterface: [DEBUG] waiting 28 in-game minutes for [686] Subway Disturbance [12/25/2023 11:59:22 PM.544] LSPD First Response: StartCallout: There's already a callout running. Aborting... [12/25/2023 11:59:22 PM.544] LSPD First Response: EndCurrentCallout: Finishing... [12/25/2023 11:59:22 PM.586] LSPD First Response: [686 Callouts] This 686 Callout has now ended. [12/25/2023 11:59:22 PM.586] LSPD First Response: [686 Callouts] Keeping Los Santos safe one call at a time. [12/25/2023 11:59:22 PM.586] LSPD First Response: [TRACE] Cleaning UI [12/25/2023 11:59:22 PM.586] LSPD First Response: [TRACE] Released 0 entities from #4 Content Manager [12/25/2023 11:59:22 PM.586] LSPD First Response: [TRACE] Instance cleaned ( #4) [12/25/2023 11:59:22 PM.587] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/25/2023 11:59:22 PM.587] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/25/2023 11:59:22 PM.587] LSPD First Response: Creating orwJhPsfHfrSxVAgORBpZicHFPce from orwJhPsfHfrSxVAgORBpZicHFPce, LSPD First Response, Version=0.4.8748.23994, Culture=neutral, PublicKeyToken=null [12/25/2023 11:59:22 PM.597] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Vespucci Suburban, Interior: 169217) [12/25/2023 11:59:22 PM.598] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Bob Mulet Salon, Interior: 165377) [12/25/2023 11:59:22 PM.598] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Earl's Mini Mart, Interior: 199169) [12/25/2023 11:59:22 PM.598] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Harmony 24/7 Market, Interior: 204801) [12/25/2023 11:59:22 PM.598] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Vinewood 24/7 Market, Interior: 139777) [12/25/2023 11:59:22 PM.598] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Little Seoul RON Station, Interior: 167937) [12/25/2023 11:59:22 PM.599] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Strawberry 24/7 Market, Interior: 196865) [12/25/2023 11:59:22 PM.599] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Braddock Pass Gas Station, Interior: 184065) [12/25/2023 11:59:22 PM.599] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Mirror Park Gas Station, Interior: 155649) [12/25/2023 11:59:22 PM.604] LSPD First Response: [TRACE] Preloading G_M_Y_KOREAN_01 [12/25/2023 11:59:22 PM.604] LSPD First Response: [TRACE] Preloading G_M_Y_KORLIEUT_01 [12/25/2023 11:59:22 PM.605] LSPD First Response: [TRACE] Preloading A_F_Y_BEVHILLS_02 [12/25/2023 11:59:23 PM.072] LSPD First Response: [TRACE] Callout created: Holdup #1 [12/25/2023 11:59:23 PM.076] LSPD First Response: [TRACE] TD: 971 AD: 1022.099 ATD: 971 AS: 32.47706 TN: 29.89802 [12/25/2023 11:59:23 PM.076] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/25/2023 11:59:23 PM.076] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Holdup Status = New [12/25/2023 11:59:23 PM.076] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Holdup [12/25/2023 11:59:23 PM.079] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:59:23 PM.079] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:59:23 PM.079] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/25/2023 11:59:23 PM.079] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Holdup Status = New [12/25/2023 11:59:23 PM.079] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Holdup [12/25/2023 11:59:23 PM.081] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/25/2023 11:59:23 PM.081] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/25/2023 11:59:23 PM.165] LSPD First Response: STP: RELEASE PED FROM STOP [12/25/2023 11:59:23 PM.165] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/26/2024 3:37:01 PM for Holdup [12/25/2023 11:59:23 PM.165] LSPD First Response: CalloutInterface: [DEBUG] waiting 43 in-game minutes for Holdup [12/25/2023 11:59:23 PM.166] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/26/2024 3:37:01 PM for Holdup [12/25/2023 11:59:23 PM.166] LSPD First Response: CalloutInterface: [DEBUG] waiting 28 in-game minutes for Holdup [12/25/2023 11:59:24 PM.515] LSPD First Response: [TRACE] Radio task was active while menu not showing [12/25/2023 11:59:24 PM.515] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [12/25/2023 11:59:24 PM.515] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/25/2023 11:59:25 PM.504] LSPD First Response: [TRACE] Cleaning UI [12/25/2023 11:59:25 PM.519] LSPD First Response: [TRACE] Assigned ped to Holdup #1 (GameplayMandatory) [12/25/2023 11:59:25 PM.519] LSPD First Response: [TRACE] Created g_m_y_korean_01 [12/25/2023 11:59:25 PM.667] LSPD First Response: [TRACE] Assigned ped to Holdup #1 (GameplayMandatory) [12/25/2023 11:59:25 PM.667] LSPD First Response: [TRACE] Created mp_m_shopkeep_01 [12/25/2023 11:59:25 PM.954] LSPD First Response: [TRACE] Assigned ped to Holdup #1 (GameplayMandatory) [12/25/2023 11:59:25 PM.954] LSPD First Response: [TRACE] Created g_m_y_korlieut_01 [12/25/2023 11:59:25 PM.979] LSPD First Response: [TRACE] TD: 1019 AD: 1070.877 ATD: 1019 AS: 32.92035 TN: 30.9535 [12/25/2023 11:59:25 PM.982] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [12/25/2023 11:59:25 PM.983] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:59:25 PM.983] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: Holdup (New) [12/25/2023 11:59:25 PM.983] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/25/2023 11:59:25 PM.983] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:59:25 PM.983] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:59:25 PM.983] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [12/25/2023 11:59:25 PM.984] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:59:25 PM.984] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:59:25 PM.984] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [12/25/2023 11:59:25 PM.984] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:59:25 PM.984] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:59:25 PM.984] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [12/25/2023 11:59:26 PM.021] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:59:26 PM.021] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:59:26 PM.021] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [12/25/2023 11:59:26 PM.021] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:59:26 PM.021] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:59:26 PM.021] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [12/25/2023 11:59:26 PM.021] LSPD First Response: LSPD First Response: [WARNING] there are no callouts available for spawning [12/25/2023 11:59:26 PM.021] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [12/25/2023 11:59:26 PM.022] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:59:26 PM.022] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: Holdup (New) [12/25/2023 11:59:26 PM.022] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/25/2023 11:59:26 PM.022] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:59:26 PM.023] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:59:26 PM.023] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [12/25/2023 11:59:26 PM.023] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:59:26 PM.023] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:59:26 PM.023] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [12/25/2023 11:59:26 PM.023] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:59:26 PM.023] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:59:26 PM.023] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [12/25/2023 11:59:26 PM.024] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:59:26 PM.024] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:59:26 PM.024] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [12/25/2023 11:59:26 PM.024] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/25/2023 11:59:26 PM.024] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/25/2023 11:59:26 PM.024] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [12/25/2023 11:59:26 PM.025] LSPD First Response: LSPD First Response: [WARNING] there are no callouts available for spawning [12/25/2023 11:59:26 PM.025] LSPD First Response: [TRACE] User accepted callout [12/25/2023 11:59:26 PM.113] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Subway Disturbance [12/25/2023 11:59:26 PM.113] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [686] Subway Disturbance [12/25/2023 11:59:26 PM.114] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Subway Disturbance [12/25/2023 11:59:26 PM.114] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [686] Subway Disturbance [12/25/2023 11:59:26 PM.221] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for DisorderlyConduct [12/25/2023 11:59:26 PM.221] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for DisorderlyConduct [12/25/2023 11:59:26 PM.221] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for DisorderlyConduct [12/25/2023 11:59:26 PM.221] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for DisorderlyConduct [12/25/2023 11:59:26 PM.221] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Holdup [12/25/2023 11:59:26 PM.221] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Holdup [12/25/2023 11:59:26 PM.221] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Holdup [12/25/2023 11:59:26 PM.221] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Holdup [12/25/2023 11:59:26 PM.807] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Roadkill [12/25/2023 11:59:26 PM.807] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Roadkill [12/25/2023 11:59:26 PM.807] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Roadkill [12/25/2023 11:59:26 PM.807] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Roadkill [12/25/2023 11:59:30 PM.988] LSPD First Response: [TRACE] James Folker (A_M_Y_BUSINESS_02) was damaged. [12/25/2023 11:59:38 PM.028] LSPD First Response: [TRACE] Spawned with 44.11226 [12/25/2023 11:59:38 PM.057] LSPD First Response: [TRACE] Spawned with 0.5506606 [12/25/2023 11:59:38 PM.057] LSPD First Response: [TRACE] Using -747.0941, 164.3553, 66.73354 Heading: 6.990356 and -747.9243, 170.6266, 68.77773 Heading: 6.990356 as base positions [12/25/2023 11:59:38 PM.074] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:59:38 PM.074] LSPD First Response: [TRACE] Preloading BALLER2 [12/25/2023 11:59:38 PM.077] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:59:38 PM.077] LSPD First Response: [TRACE] Created police at X:-747.0941 Y:164.3553 Z:66.73354 [12/25/2023 11:59:38 PM.126] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:59:38 PM.128] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/25/2023 11:59:38 PM.131] LSPD First Response: [TRACE] Mike Ibrahimovic (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:59:38 PM.132] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient) [12/25/2023 11:59:38 PM.133] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient) [12/25/2023 11:59:38 PM.185] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 initialized [12/25/2023 11:59:38 PM.464] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:59:38 PM.464] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:59:38 PM.499] LSPD First Response: [TRACE] Preloading POLICE [12/25/2023 11:59:38 PM.501] LSPD First Response: [TRACE] Created police at X:-390.0813 Y:356.5654 Z:109.3012 [12/25/2023 11:59:38 PM.541] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:59:38 PM.543] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:59:38 PM.545] LSPD First Response: [TRACE] Mike Rogers (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:59:38 PM.581] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/25/2023 11:59:38 PM.584] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/25/2023 11:59:38 PM.586] LSPD First Response: [TRACE] Andrew McSlip (MP_M_FREEMODE_01) was set as a cop [12/25/2023 11:59:38 PM.629] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/25/2023 11:59:38 PM.729] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/25/2023 11:59:46 PM.423] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [12/25/2023 11:59:47 PM.971] LSPD First Response: [TRACE] Allowed civilian to shoot [12/25/2023 11:59:48 PM.219] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [12/25/2023 11:59:57 PM.666] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 asked to abort: Too far away [12/25/2023 11:59:57 PM.666] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #2 to abort: No reason specified [12/25/2023 11:59:57 PM.666] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #2 Content Manager [12/25/2023 11:59:57 PM.666] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #2) [12/25/2023 11:59:57 PM.666] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient) [12/25/2023 11:59:57 PM.667] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient) [12/25/2023 11:59:57 PM.667] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #2 Content Manager [12/25/2023 11:59:57 PM.667] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #2) [12/25/2023 11:59:57 PM.667] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 aborted [12/25/2023 11:59:57 PM.667] LSPD First Response: [TRACE] Ped Mike Ibrahimovic has become idle again [12/25/2023 11:59:57 PM.667] LSPD First Response: [TRACE] Ped Mangas Echo has become idle again [12/25/2023 11:59:57 PM.675] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 has been shut down [12/25/2023 11:59:58 PM.094] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to True [12/26/2023 12:00:02 AM.415] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to False [12/26/2023 12:00:08 AM.554] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:00:08 AM.554] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:00:08 AM.560] LSPD First Response: [TRACE] World event StealCar #4 reports that it can be freed [12/26/2023 12:00:08 AM.560] LSPD First Response: [TRACE] Removing ped from StealCar #4 (Ambient) [12/26/2023 12:00:08 AM.560] LSPD First Response: [TRACE] Released 0 entities from StealCar #4 Content Manager [12/26/2023 12:00:08 AM.560] LSPD First Response: [TRACE] Instance cleaned (StealCar #4) [12/26/2023 12:00:08 AM.560] LSPD First Response: [TRACE] World event StealCar #4 has ended [12/26/2023 12:00:08 AM.594] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:00:08 AM.594] LSPD First Response: [TRACE] Created police at X:182.2479 Y:203.0625 Z:106.2834 [12/26/2023 12:00:08 AM.601] LSPD First Response: [TRACE] Ped Henry Dalen has become idle again [12/26/2023 12:00:08 AM.642] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:00:08 AM.644] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:00:08 AM.647] LSPD First Response: [TRACE] Jimmy Clancy (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:00:08 AM.690] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:00:08 AM.693] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:00:08 AM.695] LSPD First Response: [TRACE] Matthias Johnson (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:00:08 AM.739] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:00:08 AM.979] LSPD First Response: [TRACE] Starting holdup action sequence [12/26/2023 12:00:11 AM.016] LSPD First Response: [TRACE] Removed group 0 [12/26/2023 12:00:11 AM.016] LSPD First Response: [TRACE] Removed group 0 [12/26/2023 12:00:19 AM.124] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [12/26/2023 12:00:19 AM.125] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [12/26/2023 12:00:19 AM.129] LSPD First Response: [TRACE] Created new chase [12/26/2023 12:00:19 AM.129] LSPD First Response: [TRACE] Suspect added to chase [12/26/2023 12:00:19 AM.130] LSPD First Response: [TRACE] Transfering control from Holdup #1 (GameplayMandatory) to Chase #2 [12/26/2023 12:00:19 AM.130] LSPD First Response: [TRACE] Removing ped from Holdup #1 (GameplayMandatory) [12/26/2023 12:00:19 AM.131] LSPD First Response: [WARN] Holdup script lost control over: g_m_y_korean_01 [12/26/2023 12:00:19 AM.131] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [12/26/2023 12:00:19 AM.131] LSPD First Response: [TRACE] Chase #2 received control over ped [12/26/2023 12:00:19 AM.131] LSPD First Response: [TRACE] Suspect added to chase [12/26/2023 12:00:19 AM.131] LSPD First Response: [TRACE] Transfering control from Holdup #1 (GameplayMandatory) to Chase #2 [12/26/2023 12:00:19 AM.131] LSPD First Response: [TRACE] Removing ped from Holdup #1 (GameplayMandatory) [12/26/2023 12:00:19 AM.131] LSPD First Response: [WARN] Holdup script lost control over: g_m_y_korlieut_01 [12/26/2023 12:00:19 AM.131] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [12/26/2023 12:00:19 AM.131] LSPD First Response: [TRACE] Chase #2 received control over ped [12/26/2023 12:00:19 AM.139] LSPD First Response: [TRACE] Pursuit menu was reset. [12/26/2023 12:00:19 AM.139] LSPD First Response: [TRACE] PlayFromAudioBuilderBlock: Input is RESIDENT/DISPATCH_INTRO:SUSPECTS_LAST_SEEN:ON_FOOT:RESIDENT/OUTRO [12/26/2023 12:00:19 AM.139] LSPD First Response: [TRACE] PlaySingleAction: Playing DISPATCH_INTRO from E:\GTAV\LSPDFR\audio\scanner\RESIDENT\DISPATCH_INTRO_01.wav, looped: False [12/26/2023 12:00:19 AM.182] LSPD First Response: [TRACE] Starting chase [12/26/2023 12:00:19 AM.220] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [12/26/2023 12:00:19 AM.220] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 12:00:19 AM.221] LSPD First Response: [TRACE] Cop Jimmy Clancy reassigned to Dillan Blackett [12/26/2023 12:00:19 AM.221] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 12:00:19 AM.222] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [12/26/2023 12:00:19 AM.222] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 12:00:19 AM.222] LSPD First Response: [TRACE] Cop Matthias Johnson reassigned to Dillan Blackett [12/26/2023 12:00:19 AM.222] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 12:00:19 AM.226] LSPD First Response: [TRACE] Jimmy Clancy now monitoring Dillan Blackett [12/26/2023 12:00:19 AM.227] LSPD First Response: [TRACE] Jimmy Clancy now monitoring Fred Juliano [12/26/2023 12:00:19 AM.227] LSPD First Response: [TRACE] Matthias Johnson now monitoring Dillan Blackett [12/26/2023 12:00:19 AM.227] LSPD First Response: [TRACE] Matthias Johnson now monitoring Fred Juliano [12/26/2023 12:00:19 AM.227] LSPD First Response: [TRACE] Player now monitoring Dillan Blackett [12/26/2023 12:00:19 AM.227] LSPD First Response: [TRACE] Player now monitoring Fred Juliano [12/26/2023 12:00:19 AM.227] LSPD First Response: [TRACE] Visual lost event fired [12/26/2023 12:00:19 AM.227] LSPD First Response: [TRACE] Visual lost event fired [12/26/2023 12:00:19 AM.273] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [12/26/2023 12:00:19 AM.273] at tFEHOXRBnZeUqVcIDzmzEssfcKhx.DsjTVvWVJJaWgTWRuuTzfHghboWW(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48 [12/26/2023 12:00:19 AM.273] at sFZxwFgflRNyFjrEUMerZaBLjcWp.RzlNNssotVvlEtgzVSsZeziwkPhD(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) [12/26/2023 12:00:19 AM.273] at ieDMCeslhtZTkqlmGNlJqraeaCTl.DsjTVvWVJJaWgTWRuuTzfHghboWW(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 857 [12/26/2023 12:00:19 AM.275] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [12/26/2023 12:00:19 AM.275] at moSgNthjDyGIYbLnFfmAXlgvmGjjB.DsjTVvWVJJaWgTWRuuTzfHghboWW(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48 [12/26/2023 12:00:19 AM.275] at sFZxwFgflRNyFjrEUMerZaBLjcWp.RzlNNssotVvlEtgzVSsZeziwkPhD(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) [12/26/2023 12:00:19 AM.275] at uCUpyrUDouqZcNmgJppGqLyzOpXe.DsjTVvWVJJaWgTWRuuTzfHghboWW(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 781 [12/26/2023 12:00:19 AM.276] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [12/26/2023 12:00:19 AM.276] at tFEHOXRBnZeUqVcIDzmzEssfcKhx.DsjTVvWVJJaWgTWRuuTzfHghboWW(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48 [12/26/2023 12:00:19 AM.276] at sFZxwFgflRNyFjrEUMerZaBLjcWp.RzlNNssotVvlEtgzVSsZeziwkPhD(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) [12/26/2023 12:00:19 AM.276] at ieDMCeslhtZTkqlmGNlJqraeaCTl.DsjTVvWVJJaWgTWRuuTzfHghboWW(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 857 [12/26/2023 12:00:19 AM.276] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [12/26/2023 12:00:19 AM.276] at moSgNthjDyGIYbLnFfmAXlgvmGjjB.DsjTVvWVJJaWgTWRuuTzfHghboWW(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48 [12/26/2023 12:00:19 AM.276] at sFZxwFgflRNyFjrEUMerZaBLjcWp.RzlNNssotVvlEtgzVSsZeziwkPhD(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) [12/26/2023 12:00:19 AM.276] at uCUpyrUDouqZcNmgJppGqLyzOpXe.DsjTVvWVJJaWgTWRuuTzfHghboWW(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 781 [12/26/2023 12:00:19 AM.482] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object. [12/26/2023 12:00:19 AM.482] at bbXIqiISYgZbIQTWpaKEqzmqfktvA.APnRtBeYdziHBsqIsEbQCKuHUbzGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1515 [12/26/2023 12:00:19 AM.482] at PAmertIYsgjykhEzUKXsyRyDkcFf.DsjTVvWVJJaWgTWRuuTzfHghboWW(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) [12/26/2023 12:00:20 AM.034] LSPD First Response: [TRACE] PlaySingleAction: Playing SUSPECTS_LAST_SEEN from E:\GTAV\LSPDFR\audio\scanner\SUSPECTS\SUSPECTS_LAST_SEEN_02.wav, looped: False [12/26/2023 12:00:20 AM.154] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [12/26/2023 12:00:20 AM.155] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [12/26/2023 12:00:20 AM.187] LSPD First Response: [TRACE] Probing 0 cops [12/26/2023 12:00:20 AM.187] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:00:20 AM.188] LSPD First Response: [TRACE] Probing 0 cops [12/26/2023 12:00:20 AM.188] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:00:21 AM.198] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [12/26/2023 12:00:21 AM.198] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [12/26/2023 12:00:21 AM.228] LSPD First Response: [TRACE] Probing 0 cops [12/26/2023 12:00:21 AM.228] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:00:21 AM.228] LSPD First Response: [TRACE] Probing 0 cops [12/26/2023 12:00:21 AM.228] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:00:21 AM.233] LSPD First Response: [TRACE] PlaySingleAction: Playing ON_FOOT from E:\GTAV\LSPDFR\audio\scanner\ON_FOOT\ON_FOOT_02.wav, looped: False [12/26/2023 12:00:21 AM.267] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:00:21 AM.267] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:00:21 AM.952] LSPD First Response: [TRACE] PlaySingleAction: Playing OUTRO from E:\GTAV\LSPDFR\audio\scanner\RESIDENT\OUTRO_03.wav, looped: False [12/26/2023 12:00:22 AM.138] LSPD First Response: [TRACE] Jimmy Clancy (MP_M_FREEMODE_01) entered combat with target: Dillan Blackett (G_M_Y_KOREAN_01) [12/26/2023 12:00:22 AM.222] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [12/26/2023 12:00:22 AM.222] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [12/26/2023 12:00:22 AM.290] LSPD First Response: [TRACE] Probing 0 cops [12/26/2023 12:00:22 AM.290] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:00:22 AM.291] LSPD First Response: [TRACE] Probing 0 cops [12/26/2023 12:00:22 AM.291] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:00:22 AM.292] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:00:22 AM.292] LSPD First Response: [TRACE] Visual regained event fired [12/26/2023 12:00:22 AM.292] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:00:22 AM.292] LSPD First Response: [TRACE] Visual regained event fired [12/26/2023 12:00:22 AM.771] LSPD First Response: [TRACE] Matthias Johnson (MP_M_FREEMODE_01) entered combat with target: Dillan Blackett (G_M_Y_KOREAN_01) [12/26/2023 12:00:23 AM.241] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [12/26/2023 12:00:23 AM.241] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [12/26/2023 12:00:23 AM.349] LSPD First Response: [TRACE] Probing 0 cops [12/26/2023 12:00:23 AM.349] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:00:23 AM.349] LSPD First Response: [TRACE] Probing 0 cops [12/26/2023 12:00:23 AM.349] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:00:24 AM.253] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [12/26/2023 12:00:24 AM.253] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [12/26/2023 12:00:24 AM.289] LSPD First Response: [TRACE] Matthias Johnson (MP_M_FREEMODE_01) left combat. [12/26/2023 12:00:24 AM.398] LSPD First Response: [TRACE] Probing 0 cops [12/26/2023 12:00:24 AM.398] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:00:24 AM.398] LSPD First Response: [TRACE] Probing 0 cops [12/26/2023 12:00:24 AM.398] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:00:25 AM.257] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [12/26/2023 12:00:25 AM.258] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [12/26/2023 12:00:25 AM.399] LSPD First Response: [TRACE] Probing 0 cops [12/26/2023 12:00:25 AM.399] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:00:25 AM.401] LSPD First Response: [TRACE] Probing 0 cops [12/26/2023 12:00:25 AM.401] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:00:25 AM.457] LSPD First Response: STP: POLICE TRANSPORT IS FULLY DISMISSED [12/26/2023 12:00:26 AM.276] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [12/26/2023 12:00:26 AM.276] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [12/26/2023 12:00:26 AM.490] LSPD First Response: [TRACE] Probing 2 cops [12/26/2023 12:00:26 AM.491] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [12/26/2023 12:00:26 AM.491] LSPD First Response: [TRACE] Probing 0 cops [12/26/2023 12:00:26 AM.491] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:00:26 AM.491] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [12/26/2023 12:00:27 AM.251] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 12:00:27 AM.252] LSPD First Response: [TRACE] Kenneth Bush (S_M_Y_SWAT_01) was set as a cop [12/26/2023 12:00:27 AM.297] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [12/26/2023 12:00:27 AM.297] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [12/26/2023 12:00:27 AM.576] LSPD First Response: [TRACE] Probing 2 cops [12/26/2023 12:00:27 AM.576] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [12/26/2023 12:00:27 AM.577] LSPD First Response: [TRACE] Probing 2 cops [12/26/2023 12:00:27 AM.577] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:00:27 AM.577] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [12/26/2023 12:00:28 AM.646] LSPD First Response: [TRACE] Probing 2 cops [12/26/2023 12:00:28 AM.646] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [12/26/2023 12:00:28 AM.647] LSPD First Response: [TRACE] Probing 2 cops [12/26/2023 12:00:28 AM.647] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:00:28 AM.647] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [12/26/2023 12:00:29 AM.684] LSPD First Response: [TRACE] Probing 2 cops [12/26/2023 12:00:29 AM.684] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [12/26/2023 12:00:29 AM.685] LSPD First Response: [TRACE] Probing 2 cops [12/26/2023 12:00:29 AM.685] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:00:29 AM.685] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [12/26/2023 12:00:30 AM.794] LSPD First Response: [TRACE] Probing 2 cops [12/26/2023 12:00:30 AM.795] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [12/26/2023 12:00:30 AM.795] LSPD First Response: [TRACE] Probing 2 cops [12/26/2023 12:00:30 AM.796] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:00:30 AM.796] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [12/26/2023 12:00:31 AM.413] LSPD First Response: [TRACE] Visual lost event fired [12/26/2023 12:00:31 AM.413] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:00:31 AM.413] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_white_full_02 [12/26/2023 12:00:31 AM.415] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:00:31 AM.891] LSPD First Response: [TRACE] Probing 2 cops [12/26/2023 12:00:31 AM.892] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [12/26/2023 12:00:31 AM.892] LSPD First Response: [TRACE] Probing 2 cops [12/26/2023 12:00:31 AM.893] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:00:31 AM.893] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [12/26/2023 12:00:32 AM.428] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:00:32 AM.428] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:00:32 AM.428] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:00:32 AM.429] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:00:32 AM.924] LSPD First Response: [TRACE] Probing 2 cops [12/26/2023 12:00:32 AM.925] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [12/26/2023 12:00:32 AM.925] LSPD First Response: [TRACE] Probing 2 cops [12/26/2023 12:00:32 AM.925] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:00:32 AM.925] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [12/26/2023 12:00:33 AM.454] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:00:33 AM.454] LSPD First Response: [TRACE] Visual regained event fired [12/26/2023 12:00:33 AM.454] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:00:33 AM.455] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:00:33 AM.946] LSPD First Response: [TRACE] Probing 2 cops [12/26/2023 12:00:33 AM.947] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [12/26/2023 12:00:33 AM.947] LSPD First Response: [TRACE] Aborting CopChasePed: Reassigning cop [12/26/2023 12:00:33 AM.947] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 12:00:33 AM.947] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 12:00:33 AM.948] LSPD First Response: [TRACE] Cop Matthias Johnson reassigned to Fred Juliano [12/26/2023 12:00:34 AM.198] LSPD First Response: [TRACE] A ped wants to exit our vehicle [12/26/2023 12:00:35 AM.027] LSPD First Response: [TRACE] Probing 2 cops [12/26/2023 12:00:35 AM.028] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3 [12/26/2023 12:00:35 AM.028] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [12/26/2023 12:00:36 AM.141] LSPD First Response: [TRACE] Probing 2 cops [12/26/2023 12:00:36 AM.142] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 3 [12/26/2023 12:00:36 AM.142] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [12/26/2023 12:00:36 AM.484] LSPD First Response: [TRACE] Fred Juliano (G_M_Y_KORLIEUT_01) was damaged. [12/26/2023 12:00:36 AM.486] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine2. Could see player: False [12/26/2023 12:00:39 AM.564] LSPD First Response: [TRACE] Visual lost event fired [12/26/2023 12:00:39 AM.565] LSPD First Response: [TRACE] Fred Juliano (G_M_Y_KORLIEUT_01) was damaged. [12/26/2023 12:00:39 AM.566] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at RightClavicle. Could see player: False [12/26/2023 12:00:40 AM.033] LSPD First Response: [TRACE] A ped has exited our vehicle [12/26/2023 12:00:40 AM.143] LSPD First Response: [TRACE] Aborting LeaveVehicleSmart: Internal task no longer active [12/26/2023 12:00:40 AM.143] LSPD First Response: [TRACE] TaskLeaveVehicle::Abort [12/26/2023 12:00:40 AM.179] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_white_mini_03 [12/26/2023 12:00:40 AM.181] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:00:40 AM.181] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:00:40 AM.579] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:00:40 AM.579] LSPD First Response: [TRACE] Visual regained event fired [12/26/2023 12:00:40 AM.579] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:00:40 AM.715] LSPD First Response: [TRACE] Aborting CarryBag: In vehicle, combat, water, etc. [12/26/2023 12:00:41 AM.260] LSPD First Response: [TRACE] Jimmy Clancy (MP_M_FREEMODE_01) left combat. [12/26/2023 12:00:41 AM.512] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON BLISTA [12/26/2023 12:00:44 AM.305] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:00:44 AM.305] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:00:44 AM.691] LSPD First Response: [TRACE] Fred Juliano (G_M_Y_KORLIEUT_01) was damaged. [12/26/2023 12:00:44 AM.693] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at 0. Could see player: False [12/26/2023 12:00:44 AM.913] LSPD First Response: [TRACE] DragSuspectOutOfVehicle [12/26/2023 12:00:47 AM.221] LSPD First Response: [TRACE] DragSuspectOutOfVehicleCleanUpAction [12/26/2023 12:00:47 AM.222] LSPD First Response: [TRACE] Aborting JackPedFromVehicle: DragSuspectOutOfVehicleCleanUpAction [12/26/2023 12:00:47 AM.429] LSPD First Response: [TRACE] Surrender 2? [12/26/2023 12:00:47 AM.795] LSPD First Response: [TRACE] Fred Juliano (G_M_Y_KORLIEUT_01) was damaged. [12/26/2023 12:00:49 AM.197] HAS WEAPON [12/26/2023 12:00:49 AM.227] LSPD First Response: [TRACE] Thread PlayerArrest #1 initialized [12/26/2023 12:00:50 AM.184] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:00:51 AM.350] LSPD First Response: [TRACE] Visual lost event fired [12/26/2023 12:00:52 AM.369] LSPD First Response: [TRACE] Entering at Driver [12/26/2023 12:00:53 AM.370] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:00:54 AM.268] LSPD First Response: [TRACE] Asked thread PlayerArrest #1 to abort: No reason specified [12/26/2023 12:00:54 AM.269] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #1 Content Manager [12/26/2023 12:00:54 AM.269] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #1) [12/26/2023 12:00:54 AM.307] LSPD First Response: [TRACE] Thread PlayerArrest #1 has been shut down [12/26/2023 12:00:54 AM.433] LSPD First Response: [TRACE] Surrendered [12/26/2023 12:00:54 AM.628] LSPD First Response: [TRACE] PlayFromAudioBuilderBlock: Input is RESIDENT/DISPATCH_INTRO:.LRESIDENT/NOISE_LOOP:WE_HAVE:CRIME_OFFICER_REQUESTS_AIR_SUPPORT:CONJUNCTIVES/OVER:AREA_DOWNTOWN_VINEWOOD:.lRESIDENT/NOISE_LOOP:RESIDENT/OUTRO [12/26/2023 12:00:54 AM.628] LSPD First Response: [TRACE] PlaySingleAction: Playing DISPATCH_INTRO from E:\GTAV\LSPDFR\audio\scanner\RESIDENT\DISPATCH_INTRO_02.wav, looped: False [12/26/2023 12:00:54 AM.629] LSPD First Response: [TRACE] Preloading POLMAV [12/26/2023 12:00:54 AM.629] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [12/26/2023 12:00:55 AM.196] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [12/26/2023 12:00:55 AM.339] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:00:55 AM.402] LSPD First Response: [TRACE] PlaySingleAction: Playing NOISE_LOOP from E:\GTAV\LSPDFR\audio\scanner\RESIDENT\NOISE_LOOP_01.wav, looped: True [12/26/2023 12:00:55 AM.412] LSPD First Response: [TRACE] PlaySingleAction: Playing WE_HAVE from E:\GTAV\LSPDFR\audio\scanner\CALLOUTST\WE_HAVE_02.wav, looped: False [12/26/2023 12:00:55 AM.596] LSPD First Response: [TRACE] Jimmy Clancy (MP_M_FREEMODE_01) entered combat with target: Dillan Blackett (G_M_Y_KOREAN_01) [12/26/2023 12:00:55 AM.993] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:00:56 AM.002] LSPD First Response: [TRACE] PlaySingleAction: Playing CRIME_OFFICER_REQUESTS_AIR_SUPPORT from E:\GTAV\LSPDFR\audio\scanner\CRIMES\CRIME_OFFICER_REQUESTS_AIR_SUPPORT_01.wav, looped: False [12/26/2023 12:00:56 AM.434] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:00:57 AM.207] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:00:57 AM.207] LSPD First Response: [TRACE] Preloading S_M_Y_COP_01 [12/26/2023 12:00:57 AM.444] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:00:57 AM.982] LSPD First Response: [TRACE] PlaySingleAction: Playing OVER from E:\GTAV\LSPDFR\audio\scanner\CONJUNCTIVES\OVER_03.wav, looped: False [12/26/2023 12:00:58 AM.028] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:00:58 AM.029] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:00:58 AM.947] LSPD First Response: [TRACE] Visual lost longer [12/26/2023 12:00:58 AM.982] LSPD First Response: [TRACE] PlaySingleAction: Playing AREA_DOWNTOWN_VINEWOOD from E:\GTAV\LSPDFR\audio\scanner\AREAS\AREA_DOWNTOWN_VINEWOOD_01.wav, looped: False [12/26/2023 12:00:59 AM.033] LSPD First Response: [TRACE] Evaluating drive to last [12/26/2023 12:00:59 AM.139] LSPD First Response: [TRACE] Jimmy Clancy (MP_M_FREEMODE_01) left combat. [12/26/2023 12:01:00 AM.042] LSPD First Response: [TRACE] PlaySingleAction: Playing OUTRO from E:\GTAV\LSPDFR\audio\scanner\RESIDENT\OUTRO_03.wav, looped: False [12/26/2023 12:01:01 AM.216] LSPD First Response: [TRACE] Matthias Johnson (MP_M_FREEMODE_01) entered combat with target: Fred Juliano (G_M_Y_KORLIEUT_01) [12/26/2023 12:01:01 AM.860] LSPD First Response: [TRACE] ConfrontSuspectCleanupAction [12/26/2023 12:01:02 AM.257] LSPD First Response: [TRACE] Matthias Johnson (MP_M_FREEMODE_01) left combat. [12/26/2023 12:01:05 AM.455] LSPD First Response: [TRACE] Using new pursuit spawn [12/26/2023 12:01:05 AM.457] LSPD First Response: [TRACE] Preloading POLMAV [12/26/2023 12:01:05 AM.458] LSPD First Response: [TRACE] Created polmav at X:240 Y:474.25 Z:334.625 [12/26/2023 12:01:05 AM.458] LSPD First Response: [TRACE] Forced Livery: 0 [12/26/2023 12:01:05 AM.458] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [12/26/2023 12:01:05 AM.460] LSPD First Response: [TRACE] New ped created s_m_y_pilot_01 (PedType: 6), Agency: AirSupport (lspd_asu) [12/26/2023 12:01:05 AM.461] LSPD First Response: [TRACE] John Robertson (S_M_Y_PILOT_01) was set as a cop [12/26/2023 12:01:05 AM.462] LSPD First Response: [TRACE] Assigned air unit voices. [12/26/2023 12:01:05 AM.462] LSPD First Response: [TRACE] Report Voice: S_M_Y_HWAYCOP_01_BLACK_FULL_02 [12/26/2023 12:01:05 AM.463] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [12/26/2023 12:01:05 AM.464] LSPD First Response: [TRACE] New ped created s_m_y_pilot_01 (PedType: 6), Agency: AirSupport (lspd_asu) [12/26/2023 12:01:05 AM.465] LSPD First Response: [TRACE] Chad Martin (S_M_Y_PILOT_01) was set as a cop [12/26/2023 12:01:05 AM.466] LSPD First Response: [TRACE] Assigned air unit voices. [12/26/2023 12:01:05 AM.498] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [12/26/2023 12:01:05 AM.498] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 12:01:05 AM.498] LSPD First Response: [TRACE] Cop Chad Martin reassigned to Dillan Blackett [12/26/2023 12:01:05 AM.498] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 12:01:05 AM.498] LSPD First Response: [TRACE] Added cop to existing chase [12/26/2023 12:01:05 AM.498] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [12/26/2023 12:01:05 AM.500] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 12:01:05 AM.500] LSPD First Response: [TRACE] Cop John Robertson reassigned to Dillan Blackett [12/26/2023 12:01:05 AM.500] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 12:01:05 AM.500] LSPD First Response: [TRACE] Added cop to existing chase [12/26/2023 12:01:05 AM.528] LSPD First Response: [TRACE] Chad Martin now monitoring Dillan Blackett [12/26/2023 12:01:05 AM.528] LSPD First Response: [TRACE] Chad Martin now monitoring Fred Juliano [12/26/2023 12:01:05 AM.528] LSPD First Response: [TRACE] John Robertson now monitoring Dillan Blackett [12/26/2023 12:01:05 AM.528] LSPD First Response: [TRACE] John Robertson now monitoring Fred Juliano [12/26/2023 12:01:05 AM.726] LSPD First Response: PlayAction: Failed to find HELI_APPROACHING_DISPATCH, reverted to random voice [12/26/2023 12:01:05 AM.776] LSPD First Response: [TRACE] Using new pursuit spawn [12/26/2023 12:01:05 AM.777] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:01:05 AM.778] LSPD First Response: [TRACE] Created police at X:650.25 Y:219 Z:96.25 [12/26/2023 12:01:05 AM.778] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:01:05 AM.780] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/26/2023 12:01:05 AM.783] LSPD First Response: [TRACE] Joseph Williamson (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:01:05 AM.783] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_white_mini_04 [12/26/2023 12:01:05 AM.788] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:01:05 AM.789] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/26/2023 12:01:05 AM.797] LSPD First Response: [TRACE] Katy Pearl (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:01:05 AM.803] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [12/26/2023 12:01:05 AM.803] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 12:01:05 AM.804] LSPD First Response: [TRACE] Cop Katy Pearl reassigned to Dillan Blackett [12/26/2023 12:01:05 AM.804] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 12:01:05 AM.804] LSPD First Response: [TRACE] Added cop to existing chase [12/26/2023 12:01:05 AM.804] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [12/26/2023 12:01:05 AM.804] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 12:01:05 AM.805] LSPD First Response: [TRACE] Cop Joseph Williamson reassigned to Dillan Blackett [12/26/2023 12:01:05 AM.805] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 12:01:05 AM.805] LSPD First Response: [TRACE] Added cop to existing chase [12/26/2023 12:01:05 AM.835] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:01:05 AM.835] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:01:05 AM.863] LSPD First Response: [TRACE] Katy Pearl now monitoring Dillan Blackett [12/26/2023 12:01:05 AM.863] LSPD First Response: [TRACE] Katy Pearl now monitoring Fred Juliano [12/26/2023 12:01:05 AM.863] LSPD First Response: [TRACE] Joseph Williamson now monitoring Dillan Blackett [12/26/2023 12:01:05 AM.863] LSPD First Response: [TRACE] Joseph Williamson now monitoring Fred Juliano [12/26/2023 12:01:06 AM.080] LSPD First Response: [TRACE] Using new pursuit spawn [12/26/2023 12:01:06 AM.088] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:01:06 AM.089] LSPD First Response: [TRACE] Created police at X:713.25 Y:196.75 Z:87.5625 [12/26/2023 12:01:06 AM.089] LSPD First Response: [TRACE] Preloading S_M_Y_COP_01 [12/26/2023 12:01:06 AM.089] LSPD First Response: [TRACE] New ped created s_m_y_cop_01 (PedType: 27), Agency: CityPolice (lspd_swat) [12/26/2023 12:01:06 AM.091] LSPD First Response: [TRACE] Peter Winn (S_M_Y_COP_01) was set as a cop [12/26/2023 12:01:06 AM.092] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_white_full_01 [12/26/2023 12:01:06 AM.092] LSPD First Response: [TRACE] Preloading S_M_Y_COP_01 [12/26/2023 12:01:06 AM.093] LSPD First Response: [TRACE] New ped created s_m_y_cop_01 (PedType: 27), Agency: CityPolice (lspd_swat) [12/26/2023 12:01:06 AM.095] LSPD First Response: [TRACE] Marcus Clifford (S_M_Y_COP_01) was set as a cop [12/26/2023 12:01:06 AM.100] LSPD First Response: [TRACE] SWAT Flag recognized: updated decision maker and combat ability. [12/26/2023 12:01:06 AM.100] LSPD First Response: [TRACE] SWAT Flag recognized: updated decision maker and combat ability. [12/26/2023 12:01:06 AM.100] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [12/26/2023 12:01:06 AM.100] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 12:01:06 AM.101] LSPD First Response: [TRACE] Cop Marcus Clifford reassigned to Dillan Blackett [12/26/2023 12:01:06 AM.101] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 12:01:06 AM.101] LSPD First Response: [TRACE] Added cop to existing chase [12/26/2023 12:01:06 AM.101] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [12/26/2023 12:01:06 AM.101] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 12:01:06 AM.102] LSPD First Response: [TRACE] Cop Peter Winn reassigned to Dillan Blackett [12/26/2023 12:01:06 AM.102] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 12:01:06 AM.102] LSPD First Response: [TRACE] Added cop to existing chase [12/26/2023 12:01:06 AM.131] LSPD First Response: [TRACE] Evaluating drive to last [12/26/2023 12:01:06 AM.186] LSPD First Response: [TRACE] Marcus Clifford now monitoring Dillan Blackett [12/26/2023 12:01:06 AM.186] LSPD First Response: [TRACE] Marcus Clifford now monitoring Fred Juliano [12/26/2023 12:01:06 AM.187] LSPD First Response: [TRACE] Peter Winn now monitoring Dillan Blackett [12/26/2023 12:01:06 AM.187] LSPD First Response: [TRACE] Peter Winn now monitoring Fred Juliano [12/26/2023 12:01:06 AM.382] LSPD First Response: [TRACE] Evaluating drive to last [12/26/2023 12:01:06 AM.858] LSPD First Response: [TRACE] Probing 0 cops [12/26/2023 12:01:06 AM.858] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:01:07 AM.862] LSPD First Response: [TRACE] Probing 0 cops [12/26/2023 12:01:07 AM.862] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:01:08 AM.961] LSPD First Response: [TRACE] Probing 0 cops [12/26/2023 12:01:08 AM.961] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:01:09 AM.834] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:01:09 AM.919] LSPD First Response: [TRACE] Evaluating drive to last [12/26/2023 12:01:09 AM.922] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:01:09 AM.923] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:01:09 AM.983] LSPD First Response: [TRACE] Probing 0 cops [12/26/2023 12:01:09 AM.983] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:01:10 AM.845] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:01:10 AM.936] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:01:10 AM.937] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:01:11 AM.060] LSPD First Response: [TRACE] Probing 0 cops [12/26/2023 12:01:11 AM.061] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:01:12 AM.136] LSPD First Response: [TRACE] Probing 0 cops [12/26/2023 12:01:12 AM.136] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:01:12 AM.279] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:01:12 AM.280] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:01:13 AM.186] LSPD First Response: [TRACE] Probing 0 cops [12/26/2023 12:01:13 AM.186] LSPD First Response: [TRACE] No eligible cop found [12/26/2023 12:01:13 AM.305] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:01:13 AM.305] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:01:13 AM.779] LSPD First Response: [TRACE] Aborting CopBustPed: Dead or ceased to exist [12/26/2023 12:01:13 AM.779] ABORT BUST [12/26/2023 12:01:13 AM.784] LSPD First Response: [TRACE] Aborting CopBustPed: The subtask ended unsuccessfully. [12/26/2023 12:01:13 AM.967] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect is dead [12/26/2023 12:01:13 AM.968] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 12:01:13 AM.968] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 12:01:13 AM.998] LSPD First Response: [TRACE] Fred Juliano killed by Tyler Gunther [12/26/2023 12:01:13 AM.998] LSPD First Response: [TRACE] Fred Juliano (G_M_Y_KORLIEUT_01) was damaged. [12/26/2023 12:01:13 AM.999] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: False [12/26/2023 12:01:13 AM.999] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 12:01:14 AM.089] LSPD First Response: [TRACE] Cop Matthias Johnson reassigned to Dillan Blackett [12/26/2023 12:01:14 AM.154] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [12/26/2023 12:01:14 AM.205] LSPD First Response: [TRACE] Freeing far cop [12/26/2023 12:01:14 AM.205] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 12:01:14 AM.205] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 12:01:14 AM.206] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [12/26/2023 12:01:14 AM.206] LSPD First Response: [TRACE] Freeing cop: Marcus Clifford [12/26/2023 12:01:14 AM.206] LSPD First Response: [TRACE] Cop freed [12/26/2023 12:01:14 AM.206] LSPD First Response: [TRACE] Freeing far cop [12/26/2023 12:01:14 AM.206] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 12:01:14 AM.206] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 12:01:14 AM.206] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [12/26/2023 12:01:14 AM.206] LSPD First Response: [TRACE] Freeing cop: Peter Winn [12/26/2023 12:01:14 AM.206] LSPD First Response: [TRACE] Cop freed [12/26/2023 12:01:14 AM.207] LSPD First Response: [TRACE] Ped Marcus Clifford has become idle again [12/26/2023 12:01:14 AM.207] LSPD First Response: [TRACE] Ped Peter Winn has become idle again [12/26/2023 12:01:14 AM.331] LSPD First Response: [TRACE] Visual lost event fired [12/26/2023 12:01:14 AM.701] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:01:14 AM.702] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:01:15 AM.381] LSPD First Response: [TRACE] Freeing far cop [12/26/2023 12:01:15 AM.381] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 12:01:15 AM.382] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 12:01:15 AM.382] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [12/26/2023 12:01:15 AM.382] LSPD First Response: [TRACE] Freeing cop: Matthias Johnson [12/26/2023 12:01:15 AM.382] LSPD First Response: [TRACE] Cop freed [12/26/2023 12:01:15 AM.382] LSPD First Response: [TRACE] Ped Matthias Johnson has become idle again [12/26/2023 12:01:15 AM.709] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectAfterLostLongerEvent [12/26/2023 12:01:15 AM.709] LSPD First Response: [TRACE] Report Voice: S_M_Y_HWAYCOP_01_WHITE_FULL_02 [12/26/2023 12:01:15 AM.709] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:01:15 AM.709] LSPD First Response: [TRACE] Visual regained event fired [12/26/2023 12:01:15 AM.710] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:01:15 AM.832] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:15 AM.833] LSPD First Response: [TRACE] Aborting PoliceHelicopter: Changed to ChaseInHelicopter [12/26/2023 12:01:15 AM.834] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:01:15 AM.894] LSPD First Response: [TRACE] Luke Johnson (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:01:15 AM.965] LSPD First Response: PlayAction: Failed to find HELI_VISUAL_HEADING_WEST_DISPATCH, reverted to random voice [12/26/2023 12:01:16 AM.173] LSPD First Response: [TRACE] Jimmy Clancy (MP_M_FREEMODE_01) entered combat with target: Dillan Blackett (G_M_Y_KOREAN_01) [12/26/2023 12:01:17 AM.939] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:17 AM.942] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:18 AM.064] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [12/26/2023 12:01:18 AM.168] LSPD First Response: [TRACE] Joseph Williamson (MP_M_FREEMODE_01) entered combat with target: Dillan Blackett (G_M_Y_KOREAN_01) [12/26/2023 12:01:18 AM.678] LSPD First Response: [TRACE] Katy Pearl (MP_F_FREEMODE_01) entered combat with target: Dillan Blackett (G_M_Y_KOREAN_01) [12/26/2023 12:01:19 AM.205] LSPD First Response: [TRACE] Katy Pearl (MP_F_FREEMODE_01) left combat. [12/26/2023 12:01:20 AM.086] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:20 AM.089] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:20 AM.459] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [12/26/2023 12:01:20 AM.778] LSPD First Response: [TRACE] Visual lost event fired [12/26/2023 12:01:21 AM.807] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:01:21 AM.807] LSPD First Response: [TRACE] Visual regained event fired [12/26/2023 12:01:21 AM.807] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:01:22 AM.267] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:22 AM.271] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:24 AM.411] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:24 AM.412] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:01:24 AM.414] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:25 AM.865] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:01:26 AM.583] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:26 AM.585] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:28 AM.717] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:28 AM.720] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:30 AM.889] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:30 AM.890] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:01:30 AM.891] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:31 AM.586] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:01:32 AM.940] LSPD First Response: [TRACE] Removed group 0 [12/26/2023 12:01:32 AM.940] LSPD First Response: [TRACE] Removed group 0 [12/26/2023 12:01:32 AM.973] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:32 AM.975] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:35 AM.072] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:35 AM.074] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:35 AM.903] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:01:37 AM.267] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:37 AM.269] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:37 AM.920] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:01:38 AM.764] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:01:39 AM.376] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:39 AM.378] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:39 AM.839] LSPD First Response: [TRACE] Freeing not existing suspect [12/26/2023 12:01:39 AM.839] LSPD First Response: [TRACE] Suspect freed [12/26/2023 12:01:40 AM.929] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:01:41 AM.544] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:41 AM.549] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:43 AM.680] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:43 AM.683] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:44 AM.090] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:01:45 AM.845] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:45 AM.849] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:45 AM.885] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:01:45 AM.964] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:01:47 AM.990] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:47 AM.994] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:50 AM.078] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:50 AM.081] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:50 AM.982] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:01:52 AM.256] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:52 AM.258] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:53 AM.086] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:01:53 AM.239] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:01:54 AM.382] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:54 AM.386] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:55 AM.893] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:01:55 AM.893] LSPD First Response: [TRACE] Report Voice: s_f_y_cop_01_white_full_02 [12/26/2023 12:01:55 AM.894] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:01:56 AM.008] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:01:56 AM.138] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice [12/26/2023 12:01:56 AM.528] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:56 AM.541] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:56 AM.919] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:01:56 AM.919] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:01:58 AM.194] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:01:58 AM.194] LSPD First Response: [TRACE] Released 0 entities from ScenarioChaseSuspectLost #1 Content Manager [12/26/2023 12:01:58 AM.194] LSPD First Response: [TRACE] Instance cleaned (ScenarioChaseSuspectLost #1) [12/26/2023 12:01:58 AM.195] LSPD First Response: [TRACE] Scenario ScenarioChaseSuspectLost #1 aborted [12/26/2023 12:01:58 AM.651] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:01:58 AM.657] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:00 AM.784] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:00 AM.786] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:00 AM.986] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:00 AM.986] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:01 AM.019] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:02:02 AM.918] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:03 AM.238] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:02:05 AM.023] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:05 AM.802] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object. [12/26/2023 12:02:05 AM.802] at VCahXiQvjRkkmaMJlsOgYKdxjIcaA.JcAbLSrtFAoDOibpWCAiZKrQDCjZ(Int64 ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:line 2739 [12/26/2023 12:02:05 AM.802] at bbXIqiISYgZbIQTWpaKEqzmqfktvA.APnRtBeYdziHBsqIsEbQCKuHUbzGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1621 [12/26/2023 12:02:05 AM.802] at PAmertIYsgjykhEzUKXsyRyDkcFf.DsjTVvWVJJaWgTWRuuTzfHghboWW(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) [12/26/2023 12:02:06 AM.031] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:02:07 AM.147] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:07 AM.340] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:09 AM.295] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:10 AM.868] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:02:11 AM.074] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:02:11 AM.435] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:13 AM.674] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:13 AM.680] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:17 AM.925] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:17 AM.926] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:20 AM.387] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:20 AM.391] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:20 AM.461] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:20 AM.462] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:20 AM.688] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:02:21 AM.078] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:22 AM.104] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:22 AM.509] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:22 AM.512] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:22 AM.830] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:22 AM.831] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:23 AM.382] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:02:24 AM.143] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:24 AM.604] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:24 AM.606] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:24 AM.868] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:24 AM.868] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:25 AM.723] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:02:26 AM.746] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:26 AM.746] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:02:26 AM.746] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [12/26/2023 12:02:26 AM.747] LSPD First Response: [TRACE] Ped Daniel Winnard has become idle again [12/26/2023 12:02:26 AM.749] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:28 AM.184] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:28 AM.903] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:29 AM.157] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object. [12/26/2023 12:02:29 AM.157] at VCahXiQvjRkkmaMJlsOgYKdxjIcaA.JcAbLSrtFAoDOibpWCAiZKrQDCjZ(Int64 ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:line 2739 [12/26/2023 12:02:29 AM.157] at bbXIqiISYgZbIQTWpaKEqzmqfktvA.APnRtBeYdziHBsqIsEbQCKuHUbzGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1621 [12/26/2023 12:02:29 AM.157] at PAmertIYsgjykhEzUKXsyRyDkcFf.DsjTVvWVJJaWgTWRuuTzfHghboWW(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) [12/26/2023 12:02:29 AM.940] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:30 AM.045] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:02:30 AM.751] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:02:31 AM.067] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:33 AM.223] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:34 AM.144] LSPD First Response: [TRACE] A new world event should be started [12/26/2023 12:02:34 AM.144] LSPD First Response: [TRACE] Starting world event RunLights [12/26/2023 12:02:34 AM.145] LSPD First Response: [TRACE] Setting up world event: RunLights #2 [12/26/2023 12:02:34 AM.148] LSPD First Response: [TRACE] Assigned ped to RunLights #2 (Ambient) [12/26/2023 12:02:35 AM.069] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:35 AM.069] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:35 AM.389] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:35 AM.391] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:35 AM.756] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:02:37 AM.395] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:37 AM.462] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:37 AM.464] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:38 AM.063] LSPD First Response: [TRACE] Surrendered due to bad driving after tire burst [12/26/2023 12:02:38 AM.069] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: TaskEvadeCopsAdvInVehicle still active [12/26/2023 12:02:38 AM.069] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [12/26/2023 12:02:39 AM.151] LSPD First Response: [TRACE] 945079693 [12/26/2023 12:02:39 AM.588] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:39 AM.591] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:40 AM.817] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:02:41 AM.656] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:41 AM.658] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:42 AM.194] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:42 AM.195] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:42 AM.979] LSPD First Response: [TRACE] Jimmy Clancy (MP_M_FREEMODE_01) left combat. [12/26/2023 12:02:43 AM.515] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [12/26/2023 12:02:43 AM.779] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [12/26/2023 12:02:43 AM.779] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:02:44 AM.046] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [12/26/2023 12:02:44 AM.572] LSPD First Response: [TRACE] Aborting LeaveVehicleSmart: Internal task no longer active [12/26/2023 12:02:44 AM.572] LSPD First Response: [TRACE] TaskLeaveVehicle::Abort [12/26/2023 12:02:44 AM.941] LSPD First Response: [TRACE] Joseph Williamson (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:02:45 AM.225] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:46 AM.877] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:46 AM.877] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:48 AM.278] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:48 AM.883] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:48 AM.884] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:49 AM.288] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:49 AM.586] LSPD First Response: [TRACE] Joseph Williamson (MP_M_FREEMODE_01) left combat. [12/26/2023 12:02:50 AM.748] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task [12/26/2023 12:02:50 AM.748] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [12/26/2023 12:02:50 AM.748] HAS WEAPON [12/26/2023 12:02:50 AM.783] LSPD First Response: [TRACE] Thread PlayerArrest #2 initialized [12/26/2023 12:02:50 AM.843] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:02:51 AM.179] LSPD First Response: [TRACE] Katy Pearl (MP_F_FREEMODE_01) entered combat with target: Dillan Blackett (G_M_Y_KOREAN_01) [12/26/2023 12:02:51 AM.312] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:51 AM.675] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:02:52 AM.583] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON BLISTA [12/26/2023 12:02:52 AM.758] LSPD First Response: [TRACE] Katy Pearl (MP_F_FREEMODE_01) left combat. [12/26/2023 12:02:53 AM.286] LSPD First Response: [TRACE] Katy Pearl (MP_F_FREEMODE_01) entered combat with target: Dillan Blackett (G_M_Y_KOREAN_01) [12/26/2023 12:02:53 AM.345] LSPD First Response: [TRACE] Jimmy Clancy (MP_M_FREEMODE_01) entered combat with target: Dillan Blackett (G_M_Y_KOREAN_01) [12/26/2023 12:02:53 AM.803] LSPD First Response: [TRACE] Katy Pearl (MP_F_FREEMODE_01) left combat. [12/26/2023 12:02:54 AM.773] LSPD First Response: [TRACE] Joseph Williamson (MP_M_FREEMODE_01) entered combat with target: Dillan Blackett (G_M_Y_KOREAN_01) [12/26/2023 12:02:55 AM.343] LSPD First Response: [TRACE] Katy Pearl (MP_F_FREEMODE_01) entered combat with target: Dillan Blackett (G_M_Y_KOREAN_01) [12/26/2023 12:02:55 AM.850] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:02:59 AM.444] LSPD First Response: [TRACE] Katy Pearl (MP_F_FREEMODE_01) left combat. [12/26/2023 12:03:00 AM.870] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:03:01 AM.565] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [12/26/2023 12:03:02 AM.053] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 12:03:04 AM.230] LSPD First Response: [TRACE] PlayFromAudioBuilderBlock: Input is CUFFS_TIGHTEN_01 [12/26/2023 12:03:04 AM.230] LSPD First Response: [TRACE] PlaySingleAction: Playing CUFFS_TIGHTEN_01 from E:\GTAV\LSPDFR\audio\sfx\CUFFS_TIGHTEN_01.wav, looped: False [12/26/2023 12:03:04 AM.250] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [12/26/2023 12:03:04 AM.250] LSPD First Response: [TRACE] Ending chase [12/26/2023 12:03:04 AM.250] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 12:03:04 AM.250] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 12:03:04 AM.251] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [12/26/2023 12:03:04 AM.251] LSPD First Response: [TRACE] Freeing cop: Jimmy Clancy [12/26/2023 12:03:04 AM.251] LSPD First Response: [TRACE] Cop freed [12/26/2023 12:03:04 AM.251] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 12:03:04 AM.251] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 12:03:04 AM.251] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [12/26/2023 12:03:04 AM.251] LSPD First Response: [TRACE] Freeing cop: Chad Martin [12/26/2023 12:03:04 AM.251] LSPD First Response: [TRACE] Cop freed [12/26/2023 12:03:04 AM.252] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 12:03:04 AM.252] LSPD First Response: [TRACE] Aborting PoliceHelicopter: TaskCopChasePedAdv ending [12/26/2023 12:03:04 AM.252] LSPD First Response: [TRACE] Aborting PoliceHelicopter: TaskCopChasePedAdv ending [12/26/2023 12:03:04 AM.252] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 12:03:04 AM.252] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [12/26/2023 12:03:04 AM.252] LSPD First Response: [TRACE] Freeing cop: John Robertson [12/26/2023 12:03:04 AM.252] LSPD First Response: [TRACE] Cop freed [12/26/2023 12:03:04 AM.252] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 12:03:04 AM.252] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 12:03:04 AM.252] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [12/26/2023 12:03:04 AM.253] LSPD First Response: [TRACE] Freeing cop: Katy Pearl [12/26/2023 12:03:04 AM.253] LSPD First Response: [TRACE] Cop freed [12/26/2023 12:03:04 AM.253] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 12:03:04 AM.253] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 12:03:04 AM.253] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [12/26/2023 12:03:04 AM.253] LSPD First Response: [TRACE] Freeing cop: Joseph Williamson [12/26/2023 12:03:04 AM.253] LSPD First Response: [TRACE] Cop freed [12/26/2023 12:03:04 AM.253] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [12/26/2023 12:03:04 AM.253] LSPD First Response: [TRACE] Visual lost event fired [12/26/2023 12:03:04 AM.253] LSPD First Response: [TRACE] Suspect freed [12/26/2023 12:03:04 AM.254] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [12/26/2023 12:03:04 AM.254] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [12/26/2023 12:03:04 AM.254] LSPD First Response: [TRACE] Released 0 entities from Chase #2 Content Manager [12/26/2023 12:03:04 AM.254] LSPD First Response: [TRACE] Instance cleaned (Chase #2) [12/26/2023 12:03:04 AM.255] LSPD First Response: [TRACE] Ped Jimmy Clancy has become idle again [12/26/2023 12:03:04 AM.255] LSPD First Response: [TRACE] Ped Dillan Blackett has become idle again [12/26/2023 12:03:04 AM.255] LSPD First Response: [TRACE] Ped Chad Martin has become idle again [12/26/2023 12:03:04 AM.255] LSPD First Response: [TRACE] Ped John Robertson has become idle again [12/26/2023 12:03:04 AM.255] LSPD First Response: [TRACE] Ped Katy Pearl has become idle again [12/26/2023 12:03:04 AM.255] LSPD First Response: [TRACE] Ped Joseph Williamson has become idle again [12/26/2023 12:03:04 AM.263] LSPD First Response: [TRACE] Aborting CarryBag: Requested by the callout [12/26/2023 12:03:04 AM.265] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 12:03:04 AM.265] LSPD First Response: [TRACE] Removing ped from Holdup #1 (GameplayMandatory) [12/26/2023 12:03:04 AM.265] LSPD First Response: [TRACE] Attempt to release a ped that is no longer assigned to the content manager. This is normal behavior when you want to avoid the freeing effect. [12/26/2023 12:03:04 AM.265] LSPD First Response: [TRACE] Released 0 entities from Holdup #1 Content Manager [12/26/2023 12:03:04 AM.265] LSPD First Response: [TRACE] Instance cleaned (Holdup #1) [12/26/2023 12:03:04 AM.265] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/26/2023 12:03:04 AM.266] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/26/2023 12:03:04 AM.266] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/26/2023 12:03:04 AM.266] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/26/2023 12:03:04 AM.266] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/26/2023 12:03:04 AM.266] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/26/2023 12:03:04 AM.266] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:03:04 AM.266] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [12/26/2023 12:03:04 AM.266] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/26/2023 12:03:04 AM.266] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:03:04 AM.266] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [12/26/2023 12:03:04 AM.267] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [12/26/2023 12:03:04 AM.267] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:03:04 AM.267] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [12/26/2023 12:03:04 AM.296] LSPD First Response: [TRACE] Ped Even Kjax has become idle again [12/26/2023 12:03:04 AM.534] LSPD First Response: [TRACE] Joseph Williamson (MP_M_FREEMODE_01) left combat. [12/26/2023 12:03:04 AM.674] LSPD First Response: [TRACE] Jimmy Clancy (MP_M_FREEMODE_01) left combat. [12/26/2023 12:03:10 AM.865] LSPD First Response: [TRACE] Asked thread PlayerArrest #2 to abort: No reason specified [12/26/2023 12:03:10 AM.865] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #2 Content Manager [12/26/2023 12:03:10 AM.865] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #2) [12/26/2023 12:03:10 AM.893] LSPD First Response: [TRACE] Thread PlayerArrest #2 has been shut down [12/26/2023 12:03:17 AM.396] LSPD First Response: [TRACE] Removed group 0 [12/26/2023 12:03:17 AM.396] LSPD First Response: [TRACE] Removed group 0 [12/26/2023 12:03:20 AM.599] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/26/2023 12:03:21 AM.835] LSPD First Response: GetAudioFileForAction: No file found for: STREET_AMERICANO_WAY [12/26/2023 12:03:24 AM.629] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [12/26/2023 12:03:24 AM.629] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 12:03:26 AM.722] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [12/26/2023 12:03:26 AM.804] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 12:03:26 AM.805] LSPD First Response: [TRACE] Matt Miller (S_M_Y_COP_01) was set as a cop [12/26/2023 12:03:28 AM.984] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [12/26/2023 12:03:29 AM.695] LSPD First Response: STP: RELEASE PED FROM STOP [12/26/2023 12:03:33 AM.792] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:03:33 AM.793] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:03:33 AM.847] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:03:33 AM.848] LSPD First Response: [TRACE] Created police2 at X:-1300.185 Y:-50.90718 Z:48.29003 [12/26/2023 12:03:33 AM.878] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:03:33 AM.880] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:03:33 AM.883] LSPD First Response: [TRACE] Rose Hammer (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:03:33 AM.912] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:03:33 AM.914] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:03:33 AM.917] LSPD First Response: [TRACE] Tara Holzi (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:03:33 AM.948] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:04:18 AM.575] LSPD First Response: CalloutInterface: [DEBUG] pruned 59 records from ALPR data [12/26/2023 12:04:24 AM.026] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:04:24 AM.026] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:04:24 AM.056] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:04:24 AM.057] LSPD First Response: [TRACE] Created police at X:-1606.245 Y:58.55836 Z:61.65489 [12/26/2023 12:04:24 AM.098] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:04:24 AM.101] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:04:24 AM.105] LSPD First Response: [TRACE] Alina Rosiello (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:04:24 AM.142] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:04:24 AM.147] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:04:24 AM.151] LSPD First Response: [TRACE] Emory Zane (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:04:24 AM.189] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:04:35 AM.424] LSPD First Response: [TRACE] Rachael Robinson (A_F_Y_SOUCENT_01) was damaged. [12/26/2023 12:04:35 AM.425] LSPD First Response: [TRACE] April Greenhough (A_F_Y_EASTSA_01) was damaged. [12/26/2023 12:04:35 AM.425] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:04:37 AM.757] LSPD First Response: [TRACE] IPM: Aborting existing radio task [12/26/2023 12:04:37 AM.757] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 12:04:37 AM.757] LSPD First Response: [TRACE] IPM: Starting radio task [12/26/2023 12:04:37 AM.757] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/26/2023 12:04:38 AM.003] LSPD First Response: [TRACE] Spawned with 0.8297119 [12/26/2023 12:04:38 AM.003] LSPD First Response: [TRACE] Using -1656.864, 134.7467, 63.08247 Heading: 121.7308 and -1665.377, 129.6516, 63.50926 Heading: 121.7308 as base positions [12/26/2023 12:04:38 AM.018] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:04:38 AM.018] LSPD First Response: [TRACE] Preloading RUINER [12/26/2023 12:04:38 AM.021] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:04:38 AM.021] LSPD First Response: [TRACE] Created police at X:-1656.864 Y:134.7467 Z:63.08247 [12/26/2023 12:04:38 AM.059] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:04:38 AM.061] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/26/2023 12:04:38 AM.064] LSPD First Response: [TRACE] Joy Lakeview (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:04:38 AM.065] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient) [12/26/2023 12:04:38 AM.065] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient) [12/26/2023 12:04:38 AM.108] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 initialized [12/26/2023 12:04:40 AM.427] LSPD First Response: Creating MutualAidChase from KucheraCallouts.Callouts.MutualAidChase, KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null [12/26/2023 12:04:40 AM.427] LSPD First Response: [TRACE] Callout created: #5 [12/26/2023 12:04:40 AM.710] LSPD First Response: GetAudioFileForAction: No file found for: STREET_DORSET_DRIVE [12/26/2023 12:04:40 AM.710] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/26/2023 12:04:40 AM.711] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = MutualAidChase Status = New [12/26/2023 12:04:40 AM.711] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for MutualAidChase [12/26/2023 12:04:40 AM.748] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 12:04:40 AM.748] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/26/2023 12:04:40 AM.748] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 12:04:40 AM.748] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:04:40 AM.748] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for MutualAidChase [12/26/2023 12:04:40 AM.749] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/26/2023 12:04:40 AM.749] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = MutualAidChase Status = New [12/26/2023 12:04:40 AM.749] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for MutualAidChase [12/26/2023 12:04:40 AM.751] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 12:04:40 AM.751] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 12:04:40 AM.804] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/28/2024 3:37:01 PM for MutualAidChase [12/26/2023 12:04:40 AM.804] LSPD First Response: CalloutInterface: [DEBUG] waiting 23 in-game minutes for MutualAidChase [12/26/2023 12:04:40 AM.804] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/28/2024 3:37:01 PM for MutualAidChase [12/26/2023 12:04:40 AM.804] LSPD First Response: CalloutInterface: [DEBUG] waiting 25 in-game minutes for MutualAidChase [12/26/2023 12:04:42 AM.497] LSPD First Response: [TRACE] Radio task was active while menu not showing [12/26/2023 12:04:42 AM.497] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [12/26/2023 12:04:42 AM.497] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 12:04:44 AM.071] LSPD First Response: [TRACE] Preloading POLMAV [12/26/2023 12:04:44 AM.071] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [12/26/2023 12:04:44 AM.072] LSPD First Response: [WARN] New pursuit spawn failed, falling back to old system. [12/26/2023 12:04:44 AM.095] LSPD First Response: [TRACE] Preloading POLMAV [12/26/2023 12:04:44 AM.096] LSPD First Response: [TRACE] Created polmav at X:-1261.5 Y:-428.25 Z:142.875 [12/26/2023 12:04:44 AM.096] LSPD First Response: [TRACE] Forced Livery: 0 [12/26/2023 12:04:44 AM.096] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [12/26/2023 12:04:44 AM.098] LSPD First Response: [TRACE] New ped created s_m_y_pilot_01 (PedType: 6), Agency: AirSupport (lspd_asu) [12/26/2023 12:04:44 AM.100] LSPD First Response: [TRACE] Jacob Morrison (S_M_Y_PILOT_01) was set as a cop [12/26/2023 12:04:44 AM.100] LSPD First Response: [TRACE] Assigned air unit voices. [12/26/2023 12:04:44 AM.101] LSPD First Response: [TRACE] Report Voice: S_M_Y_HWAYCOP_01_BLACK_FULL_02 [12/26/2023 12:04:44 AM.101] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [12/26/2023 12:04:44 AM.102] LSPD First Response: [TRACE] New ped created s_m_y_pilot_01 (PedType: 6), Agency: AirSupport (lspd_asu) [12/26/2023 12:04:44 AM.103] LSPD First Response: [TRACE] Jack Luciano (S_M_Y_PILOT_01) was set as a cop [12/26/2023 12:04:44 AM.103] LSPD First Response: [TRACE] Assigned air unit voices. [12/26/2023 12:04:44 AM.143] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [12/26/2023 12:04:44 AM.143] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [12/26/2023 12:04:44 AM.144] LSPD First Response: CalloutInterface: [DEBUG] received message: Neighboring agency is requesting assistance with vehicle pursuit entering jurisdiction. [12/26/2023 12:04:44 AM.144] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 12:04:44 AM.144] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:04:44 AM.144] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for MutualAidChase [12/26/2023 12:04:44 AM.145] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 12:04:44 AM.145] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:04:44 AM.145] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for MutualAidChase [12/26/2023 12:04:44 AM.145] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 12:04:44 AM.145] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [12/26/2023 12:04:44 AM.146] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 12:04:44 AM.146] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:04:44 AM.146] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for MutualAidChase [12/26/2023 12:04:44 AM.146] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 12:04:44 AM.146] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:04:44 AM.146] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for MutualAidChase [12/26/2023 12:04:44 AM.166] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 12:04:44 AM.166] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:04:44 AM.166] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for MutualAidChase [12/26/2023 12:04:44 AM.167] LSPD First Response: LSPD First Response: [WARNING] there are no callouts available for spawning [12/26/2023 12:04:44 AM.167] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [12/26/2023 12:04:44 AM.167] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 12:04:44 AM.167] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: MutualAidChase (New) [12/26/2023 12:04:44 AM.167] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/26/2023 12:04:44 AM.168] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 12:04:44 AM.168] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:04:44 AM.168] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for MutualAidChase [12/26/2023 12:04:44 AM.168] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 12:04:44 AM.168] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:04:44 AM.168] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for MutualAidChase [12/26/2023 12:04:44 AM.168] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 12:04:44 AM.168] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:04:44 AM.168] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for MutualAidChase [12/26/2023 12:04:44 AM.169] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 12:04:44 AM.169] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:04:44 AM.169] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for MutualAidChase [12/26/2023 12:04:44 AM.169] LSPD First Response: LSPD First Response: [WARNING] there are no callouts available for spawning [12/26/2023 12:04:44 AM.169] LSPD First Response: [TRACE] User accepted callout [12/26/2023 12:04:44 AM.257] LSPD First Response: [TRACE] Created new chase [12/26/2023 12:04:44 AM.266] LSPD First Response: [TRACE] Pursuit menu was reset. [12/26/2023 12:04:44 AM.266] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory) [12/26/2023 12:04:44 AM.266] LSPD First Response: [TRACE] Took ownership of suspect for chase [12/26/2023 12:04:44 AM.267] LSPD First Response: [TRACE] Suspect added to chase [12/26/2023 12:04:44 AM.289] LSPD First Response: [TRACE] Starting chase [12/26/2023 12:04:44 AM.353] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory) [12/26/2023 12:04:44 AM.353] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 12:04:44 AM.353] LSPD First Response: [TRACE] Cop Alina Rosiello reassigned to Mark Lessenburg [12/26/2023 12:04:44 AM.354] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 12:04:44 AM.354] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory) [12/26/2023 12:04:44 AM.354] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 12:04:44 AM.354] LSPD First Response: [TRACE] Cop Emory Zane reassigned to Mark Lessenburg [12/26/2023 12:04:44 AM.355] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 12:04:44 AM.355] LSPD First Response: [TRACE] Alina Rosiello now monitoring Mark Lessenburg [12/26/2023 12:04:44 AM.355] LSPD First Response: [TRACE] Emory Zane now monitoring Mark Lessenburg [12/26/2023 12:04:44 AM.355] LSPD First Response: [TRACE] Player now monitoring Mark Lessenburg [12/26/2023 12:04:44 AM.357] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:04:44 AM.357] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:04:44 AM.359] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:04:44 AM.730] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 12:04:44 AM.731] LSPD First Response: [TRACE] Alexandria Jamone (S_F_Y_SHERIFF_01) was set as a cop [12/26/2023 12:04:44 AM.731] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 12:04:44 AM.732] LSPD First Response: [TRACE] Joana Mourning (S_F_Y_SHERIFF_01) was set as a cop [12/26/2023 12:04:44 AM.831] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory) [12/26/2023 12:04:44 AM.831] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 12:04:44 AM.832] LSPD First Response: [TRACE] Cop Joana Mourning reassigned to Mark Lessenburg [12/26/2023 12:04:44 AM.832] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 12:04:44 AM.833] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory) [12/26/2023 12:04:44 AM.833] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 12:04:44 AM.833] LSPD First Response: [TRACE] Cop Alexandria Jamone reassigned to Mark Lessenburg [12/26/2023 12:04:44 AM.833] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 12:04:44 AM.834] LSPD First Response: [TRACE] Joana Mourning now monitoring Mark Lessenburg [12/26/2023 12:04:44 AM.834] LSPD First Response: [TRACE] Alexandria Jamone now monitoring Mark Lessenburg [12/26/2023 12:04:44 AM.849] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for MutualAidChase [12/26/2023 12:04:44 AM.849] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for MutualAidChase [12/26/2023 12:04:44 AM.849] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for MutualAidChase [12/26/2023 12:04:44 AM.849] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for MutualAidChase [12/26/2023 12:04:45 AM.834] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:04:45 AM.834] LSPD First Response: [TRACE] Report Voice: [12/26/2023 12:04:46 AM.761] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:04:46 AM.848] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:04:47 AM.035] LSPD First Response: [TRACE] Alina Rosiello (MP_F_FREEMODE_01) entered combat with target: Mark Lessenburg (S_M_Y_BAYWATCH_01) [12/26/2023 12:04:47 AM.281] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:04:47 AM.283] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:04:47 AM.330] LSPD First Response: [TRACE] Joana Mourning (S_F_Y_SHERIFF_01) entered combat with target: Mark Lessenburg (S_M_Y_BAYWATCH_01) [12/26/2023 12:04:47 AM.330] LSPD First Response: [TRACE] Alexandria Jamone (S_F_Y_SHERIFF_01) entered combat with target: Mark Lessenburg (S_M_Y_BAYWATCH_01) [12/26/2023 12:04:47 AM.444] LSPD First Response: [TRACE] Entering at Driver [12/26/2023 12:04:47 AM.555] LSPD First Response: [TRACE] Emory Zane (MP_F_FREEMODE_01) entered combat with target: Mark Lessenburg (S_M_Y_BAYWATCH_01) [12/26/2023 12:04:48 AM.902] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:04:49 AM.116] LSPD First Response: [TRACE] Emory Zane (MP_F_FREEMODE_01) left combat. [12/26/2023 12:04:49 AM.417] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:04:49 AM.419] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:04:49 AM.914] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:04:49 AM.914] LSPD First Response: [TRACE] Visual regained event fired [12/26/2023 12:04:50 AM.817] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:04:51 AM.042] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:04:51 AM.562] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:04:51 AM.563] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:04:51 AM.949] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:04:53 AM.176] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:04:53 AM.725] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:04:53 AM.730] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:04:55 AM.343] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:04:55 AM.565] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:04:55 AM.567] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:04:55 AM.606] LSPD First Response: [TRACE] Removed group 0 [12/26/2023 12:04:55 AM.607] LSPD First Response: [TRACE] Removed group 0 [12/26/2023 12:04:55 AM.855] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:04:55 AM.856] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:04:56 AM.323] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [12/26/2023 12:04:56 AM.326] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 asked to abort: Scenario has ended [12/26/2023 12:04:56 AM.326] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #3 to abort: No reason specified [12/26/2023 12:04:56 AM.326] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #3 Content Manager [12/26/2023 12:04:56 AM.326] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #3) [12/26/2023 12:04:56 AM.326] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient) [12/26/2023 12:04:56 AM.326] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient) [12/26/2023 12:04:56 AM.326] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #3 Content Manager [12/26/2023 12:04:56 AM.326] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #3) [12/26/2023 12:04:56 AM.326] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 aborted [12/26/2023 12:04:56 AM.331] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 has been shut down [12/26/2023 12:04:56 AM.361] LSPD First Response: [TRACE] Ped Joy Lakeview has become idle again [12/26/2023 12:04:56 AM.363] LSPD First Response: [TRACE] Ped Jack Jeffries has become idle again [12/26/2023 12:04:56 AM.388] LSPD First Response: PlayAction: Failed to find HELI_APPROACHING_DISPATCH, reverted to random voice [12/26/2023 12:04:57 AM.048] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:04:57 AM.448] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:04:57 AM.979] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:04:57 AM.980] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:04:58 AM.371] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON BLADE [12/26/2023 12:04:58 AM.938] LSPD First Response: [TRACE] Report Voice: [12/26/2023 12:04:59 AM.577] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:04:59 AM.587] LSPD First Response: STP: POLICE TRANSPORT IS FULLY DISMISSED [12/26/2023 12:05:00 AM.080] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:00 AM.081] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:01 AM.716] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:02 AM.250] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:02 AM.251] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:02 AM.691] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:05:03 AM.160] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:03 AM.867] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:04 AM.401] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:04 AM.402] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:05 AM.515] LSPD First Response: [TRACE] World event RunLights #2 reports that it can be freed [12/26/2023 12:05:05 AM.515] LSPD First Response: [TRACE] Removing ped from RunLights #2 (Ambient) [12/26/2023 12:05:05 AM.515] LSPD First Response: [TRACE] Released 0 entities from RunLights #2 Content Manager [12/26/2023 12:05:05 AM.515] LSPD First Response: [TRACE] Instance cleaned (RunLights #2) [12/26/2023 12:05:05 AM.515] LSPD First Response: [TRACE] World event RunLights #2 has ended [12/26/2023 12:05:06 AM.005] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:06 AM.547] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:06 AM.547] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:06 AM.713] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:06 AM.714] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:08 AM.120] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:08 AM.638] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:08 AM.639] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:10 AM.274] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:10 AM.784] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:10 AM.785] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:10 AM.824] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:05:12 AM.310] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:12 AM.375] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:12 AM.766] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:05:12 AM.890] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:12 AM.891] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:14 AM.433] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:14 AM.955] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:14 AM.955] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:16 AM.582] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:17 AM.125] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:17 AM.126] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:17 AM.430] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:19 AM.267] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:19 AM.268] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:19 AM.680] LSPD First Response: [TRACE] A new world event should be started [12/26/2023 12:05:19 AM.680] LSPD First Response: [TRACE] Starting world event StealCar [12/26/2023 12:05:19 AM.680] LSPD First Response: [TRACE] Setting up world event: StealCar #5 [12/26/2023 12:05:20 AM.089] LSPD First Response: [TRACE] Assigned ped to StealCar #5 (Ambient) [12/26/2023 12:05:20 AM.489] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:20 AM.860] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object. [12/26/2023 12:05:20 AM.860] at VCahXiQvjRkkmaMJlsOgYKdxjIcaA.JcAbLSrtFAoDOibpWCAiZKrQDCjZ(Int64 ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:line 2739 [12/26/2023 12:05:20 AM.860] at bbXIqiISYgZbIQTWpaKEqzmqfktvA.APnRtBeYdziHBsqIsEbQCKuHUbzGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1621 [12/26/2023 12:05:20 AM.860] at PAmertIYsgjykhEzUKXsyRyDkcFf.DsjTVvWVJJaWgTWRuuTzfHghboWW(BHTRhXaGDHdjGEjmeVaCmdAkdsAdA ) [12/26/2023 12:05:21 AM.415] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:21 AM.416] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:21 AM.965] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:05:23 AM.306] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:23 AM.583] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:23 AM.584] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:25 AM.429] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:25 AM.690] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:25 AM.691] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:26 AM.604] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:26 AM.748] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:05:27 AM.808] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:27 AM.809] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:28 AM.085] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:05:29 AM.988] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:29 AM.989] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:31 AM.867] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:32 AM.135] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:32 AM.136] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:33 AM.785] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:34 AM.012] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:34 AM.273] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:34 AM.273] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:35 AM.292] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:36 AM.141] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:36 AM.415] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:36 AM.415] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:38 AM.293] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:38 AM.549] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:38 AM.550] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:39 AM.644] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:05:39 AM.923] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:40 AM.464] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:40 AM.738] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:40 AM.739] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:41 AM.711] LSPD First Response: [TRACE] Josh Sols (A_M_Y_STWHI_02) was damaged. [12/26/2023 12:05:41 AM.714] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at RightThigh. Could see player: False [12/26/2023 12:05:42 AM.710] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:42 AM.957] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:42 AM.958] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:43 AM.476] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:43 AM.484] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:43 AM.841] LSPD First Response: [TRACE] Stacey Knee (A_F_Y_FITNESS_02) was damaged. [12/26/2023 12:05:43 AM.843] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at LeftThigh. Could see player: False [12/26/2023 12:05:43 AM.984] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:44 AM.826] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:45 AM.034] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:45 AM.073] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:45 AM.074] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:45 AM.145] LSPD First Response: [TRACE] World event StealCar #5 reports that it can be freed [12/26/2023 12:05:45 AM.145] LSPD First Response: [TRACE] Removing ped from StealCar #5 (Ambient) [12/26/2023 12:05:45 AM.146] LSPD First Response: [TRACE] Released 0 entities from StealCar #5 Content Manager [12/26/2023 12:05:45 AM.146] LSPD First Response: [TRACE] Instance cleaned (StealCar #5) [12/26/2023 12:05:45 AM.146] LSPD First Response: [TRACE] World event StealCar #5 has ended [12/26/2023 12:05:45 AM.174] LSPD First Response: [TRACE] Ped Derek Manson has become idle again [12/26/2023 12:05:45 AM.351] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:05:46 AM.531] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:46 AM.942] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:47 AM.196] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:47 AM.200] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:47 AM.560] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:49 AM.060] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:49 AM.126] LSPD First Response: [TRACE] Visual lost event fired [12/26/2023 12:05:49 AM.334] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:49 AM.335] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:50 AM.134] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:50 AM.134] LSPD First Response: [TRACE] Visual regained event fired [12/26/2023 12:05:50 AM.135] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:50 AM.628] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:50 AM.630] LSPD First Response: [TRACE] Aborting PoliceHelicopter: Timed out [12/26/2023 12:05:50 AM.630] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [12/26/2023 12:05:50 AM.630] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [12/26/2023 12:05:50 AM.630] LSPD First Response: [TRACE] Ped Jack Luciano has become idle again [12/26/2023 12:05:50 AM.631] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:51 AM.183] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:51 AM.458] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:51 AM.459] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:52 AM.150] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:52 AM.604] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:05:52 AM.634] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:53 AM.171] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory) [12/26/2023 12:05:53 AM.171] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 12:05:53 AM.171] LSPD First Response: [TRACE] Cop Jack Luciano reassigned to Mark Lessenburg [12/26/2023 12:05:53 AM.172] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 12:05:53 AM.173] LSPD First Response: [TRACE] Jack Luciano now monitoring Mark Lessenburg [12/26/2023 12:05:53 AM.300] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:53 AM.562] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:53 AM.562] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:53 AM.653] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:54 AM.203] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:54 AM.204] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:05:54 AM.204] LSPD First Response: [TRACE] Report Voice: S_M_Y_HWAYCOP_01_BLACK_FULL_02 [12/26/2023 12:05:54 AM.445] LSPD First Response: PlayAction: Failed to find HELI_VISUAL_HEADING_WEST_DISPATCH, reverted to random voice [12/26/2023 12:05:55 AM.206] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:55 AM.405] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:55 AM.666] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:55 AM.667] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:57 AM.192] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:05:57 AM.192] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:05:57 AM.193] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:05:57 AM.193] LSPD First Response: [TRACE] Extended route by 20 [12/26/2023 12:05:57 AM.228] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:57 AM.486] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:57 AM.743] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:57 AM.743] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:58 AM.734] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:58 AM.735] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:05:59 AM.569] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:59 AM.822] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:05:59 AM.823] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:00 AM.293] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:06:00 AM.781] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:06:01 AM.455] LSPD First Response: [TRACE] Aborting PoliceHelicopter: Timed out [12/26/2023 12:06:01 AM.455] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [12/26/2023 12:06:01 AM.455] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [12/26/2023 12:06:01 AM.455] LSPD First Response: [TRACE] Disposing backup heli [12/26/2023 12:06:01 AM.455] LSPD First Response: [TRACE] Ped Jacob Morrison has become idle again [12/26/2023 12:06:01 AM.552] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory) [12/26/2023 12:06:01 AM.552] LSPD First Response: [TRACE] Took ownership of cop for chase [12/26/2023 12:06:01 AM.552] LSPD First Response: [TRACE] Cop Jacob Morrison reassigned to Mark Lessenburg [12/26/2023 12:06:01 AM.552] LSPD First Response: [TRACE] Cop added to chase [12/26/2023 12:06:01 AM.553] LSPD First Response: [TRACE] Jacob Morrison now monitoring Mark Lessenburg [12/26/2023 12:06:01 AM.661] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:01 AM.823] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:06:01 AM.922] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:01 AM.923] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:02 AM.572] LSPD First Response: [TRACE] Invoking PedGainedVisual [12/26/2023 12:06:03 AM.600] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:06:03 AM.768] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:04 AM.040] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:04 AM.041] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:04 AM.801] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:06:05 AM.379] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:06:05 AM.380] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:06:05 AM.935] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:06 AM.204] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:06 AM.204] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:06 AM.836] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:06:08 AM.100] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:08 AM.359] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:08 AM.360] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:09 AM.130] LSPD First Response: [TRACE] Surrendered due to burst tire [12/26/2023 12:06:09 AM.130] LSPD First Response: [TRACE] Forcing surrender [12/26/2023 12:06:09 AM.196] LSPD First Response: [TRACE] 3144903323 [12/26/2023 12:06:09 AM.197] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: TaskEvadeCopsAdvInVehicle still active [12/26/2023 12:06:09 AM.197] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [12/26/2023 12:06:09 AM.229] LSPD First Response: [TRACE] Probing 1 cops [12/26/2023 12:06:09 AM.230] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [12/26/2023 12:06:09 AM.230] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [12/26/2023 12:06:09 AM.402] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:06:09 AM.403] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:06:09 AM.710] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:06:10 AM.279] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:10 AM.315] LSPD First Response: [TRACE] Chad Martin (A_M_Y_GOLFER_01) was damaged. [12/26/2023 12:06:10 AM.555] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:10 AM.556] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:11 AM.838] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:06:12 AM.398] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:12 AM.649] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:12 AM.650] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:12 AM.883] LSPD First Response: [TRACE] Mark Lessenburg (S_M_Y_BAYWATCH_01) was damaged. [12/26/2023 12:06:12 AM.884] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at RightClavicle. Could see player: False [12/26/2023 12:06:13 AM.986] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:06:13 AM.986] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:06:14 AM.474] LSPD First Response: [TRACE] Alexandria Jamone (S_F_Y_SHERIFF_01) left combat. [12/26/2023 12:06:14 AM.511] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:14 AM.783] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:15 AM.037] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [12/26/2023 12:06:15 AM.308] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [12/26/2023 12:06:15 AM.583] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [12/26/2023 12:06:16 AM.114] LSPD First Response: [TRACE] Aborting LeaveVehicleSmart: Internal task no longer active [12/26/2023 12:06:16 AM.114] LSPD First Response: [TRACE] TaskLeaveVehicle::Abort [12/26/2023 12:06:16 AM.508] LSPD First Response: [TRACE] Alina Rosiello (MP_F_FREEMODE_01) left combat. [12/26/2023 12:06:16 AM.850] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:06:16 AM.879] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:18 AM.510] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:06:18 AM.753] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [12/26/2023 12:06:18 AM.948] LSPD First Response: [TRACE] Reapplied [12/26/2023 12:06:22 AM.193] LSPD First Response: [TRACE] Joana Mourning (S_F_Y_SHERIFF_01) left combat. [12/26/2023 12:06:22 AM.569] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [12/26/2023 12:06:26 AM.619] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:06:26 AM.876] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:06:26 AM.929] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [12/26/2023 12:06:27 AM.835] LSPD First Response: [TRACE] Joana Mourning (S_F_Y_SHERIFF_01) was damaged. [12/26/2023 12:06:27 AM.837] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine3. Could see player: True [12/26/2023 12:06:28 AM.358] LSPD First Response: [TRACE] Freeing dead cop [12/26/2023 12:06:28 AM.359] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 12:06:28 AM.359] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 12:06:28 AM.359] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory) [12/26/2023 12:06:28 AM.359] LSPD First Response: [TRACE] Freeing cop: Joana Mourning [12/26/2023 12:06:28 AM.359] LSPD First Response: [TRACE] Cop freed [12/26/2023 12:06:28 AM.360] LSPD First Response: [TRACE] Ped Joana Mourning has become idle again [12/26/2023 12:06:28 AM.361] LSPD First Response: [TRACE] Joana Mourning killed by Tyler Gunther [12/26/2023 12:06:28 AM.361] LSPD First Response: [TRACE] Joana Mourning (S_F_Y_SHERIFF_01) was damaged. [12/26/2023 12:06:28 AM.362] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: True [12/26/2023 12:06:28 AM.362] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 12:06:30 AM.058] LSPD First Response: [TRACE] Freeing dead cop [12/26/2023 12:06:30 AM.058] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 12:06:30 AM.059] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 12:06:30 AM.059] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory) [12/26/2023 12:06:30 AM.059] LSPD First Response: [TRACE] Freeing cop: Alina Rosiello [12/26/2023 12:06:30 AM.059] LSPD First Response: [TRACE] Cop freed [12/26/2023 12:06:30 AM.061] LSPD First Response: [TRACE] Ped Alina Rosiello has become idle again [12/26/2023 12:06:30 AM.281] LSPD First Response: [TRACE] Alina Rosiello killed by Tyler Gunther [12/26/2023 12:06:30 AM.282] LSPD First Response: [TRACE] Alina Rosiello (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:06:30 AM.284] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: True [12/26/2023 12:06:30 AM.284] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 12:06:31 AM.899] LSPD First Response: [TRACE] Using Heli Cheat [12/26/2023 12:06:34 AM.194] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 12:06:34 AM.251] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 12:06:37 AM.785] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [12/26/2023 12:06:38 AM.451] LSPD First Response: [TRACE] Mark Lessenburg (S_M_Y_BAYWATCH_01) was damaged. [12/26/2023 12:06:38 AM.452] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine3. Could see player: False [12/26/2023 12:06:38 AM.561] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [12/26/2023 12:06:38 AM.561] LSPD First Response: [TRACE] Ending chase [12/26/2023 12:06:38 AM.562] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 12:06:38 AM.562] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 12:06:38 AM.562] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory) [12/26/2023 12:06:38 AM.562] LSPD First Response: [TRACE] Freeing cop: Emory Zane [12/26/2023 12:06:38 AM.562] LSPD First Response: [TRACE] Cop freed [12/26/2023 12:06:38 AM.562] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 12:06:38 AM.562] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 12:06:38 AM.562] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory) [12/26/2023 12:06:38 AM.562] LSPD First Response: [TRACE] Freeing cop: Alexandria Jamone [12/26/2023 12:06:38 AM.562] LSPD First Response: [TRACE] Cop freed [12/26/2023 12:06:38 AM.562] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 12:06:38 AM.563] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 12:06:38 AM.563] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory) [12/26/2023 12:06:38 AM.563] LSPD First Response: [TRACE] Freeing cop: Jack Luciano [12/26/2023 12:06:38 AM.563] LSPD First Response: [TRACE] Cop freed [12/26/2023 12:06:38 AM.563] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [12/26/2023 12:06:38 AM.563] LSPD First Response: [TRACE] Aborting PoliceHelicopter: TaskCopChasePedAdv ending [12/26/2023 12:06:38 AM.563] LSPD First Response: [TRACE] Removed ped chase strategy [12/26/2023 12:06:38 AM.563] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory) [12/26/2023 12:06:38 AM.563] LSPD First Response: [TRACE] Freeing cop: Jacob Morrison [12/26/2023 12:06:38 AM.563] LSPD First Response: [TRACE] Cop freed [12/26/2023 12:06:38 AM.563] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect [12/26/2023 12:06:38 AM.563] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task [12/26/2023 12:06:38 AM.563] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [12/26/2023 12:06:38 AM.564] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [12/26/2023 12:06:38 AM.564] LSPD First Response: [TRACE] Visual lost event fired [12/26/2023 12:06:38 AM.564] LSPD First Response: [TRACE] Suspect freed [12/26/2023 12:06:38 AM.564] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory) [12/26/2023 12:06:38 AM.564] LSPD First Response: [TRACE] Released 0 entities from Chase #3 Content Manager [12/26/2023 12:06:38 AM.564] LSPD First Response: [TRACE] Instance cleaned (Chase #3) [12/26/2023 12:06:38 AM.565] LSPD First Response: [TRACE] Ped Emory Zane has become idle again [12/26/2023 12:06:38 AM.565] LSPD First Response: [TRACE] Ped Alexandria Jamone has become idle again [12/26/2023 12:06:38 AM.565] LSPD First Response: [TRACE] Ped Jack Luciano has become idle again [12/26/2023 12:06:38 AM.565] LSPD First Response: [TRACE] Ped Jacob Morrison has become idle again [12/26/2023 12:06:38 AM.566] LSPD First Response: [TRACE] Ped Mark Lessenburg has become idle again [12/26/2023 12:06:38 AM.569] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 12:06:38 AM.569] LSPD First Response: [TRACE] Released 0 entities from #5 Content Manager [12/26/2023 12:06:38 AM.569] LSPD First Response: [TRACE] Instance cleaned ( #5) [12/26/2023 12:06:38 AM.569] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/26/2023 12:06:38 AM.570] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 12:06:38 AM.570] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 12:06:38 AM.570] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/26/2023 12:06:38 AM.570] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 12:06:38 AM.570] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:06:38 AM.570] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for MutualAidChase [12/26/2023 12:06:38 AM.570] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MutualAidChase [12/26/2023 12:06:38 AM.570] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:06:38 AM.570] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for MutualAidChase [12/26/2023 12:06:38 AM.933] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON BLADE [12/26/2023 12:06:38 AM.957] LSPD First Response: [TRACE] Mark Lessenburg killed by Tyler Gunther [12/26/2023 12:06:38 AM.957] LSPD First Response: [TRACE] Mark Lessenburg (S_M_Y_BAYWATCH_01) was damaged. [12/26/2023 12:06:38 AM.959] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: False [12/26/2023 12:06:38 AM.959] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 12:06:41 AM.629] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:06:41 AM.629] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:06:41 AM.655] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:06:41 AM.656] LSPD First Response: [TRACE] Created police at X:-1438.905 Y:70.83791 Z:52.71935 [12/26/2023 12:06:41 AM.683] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:06:41 AM.684] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:06:41 AM.688] LSPD First Response: [TRACE] Cullen Nicholson (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:06:41 AM.716] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:06:41 AM.719] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:06:41 AM.721] LSPD First Response: [TRACE] Deion Banks (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:06:41 AM.751] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:06:58 AM.716] LSPD First Response: [TRACE] Removed group 0 [12/26/2023 12:06:58 AM.716] LSPD First Response: [TRACE] Removed group 0 [12/26/2023 12:07:03 AM.422] LSPD First Response: [TRACE] Junior Thompson (A_M_Y_GOLFER_01) was damaged. [12/26/2023 12:07:03 AM.423] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at LeftThigh. Could see player: False [12/26/2023 12:07:04 AM.957] LSPD First Response: [TRACE] Junior Thompson killed by Tyler Gunther [12/26/2023 12:07:04 AM.958] LSPD First Response: [TRACE] Junior Thompson (A_M_Y_GOLFER_01) was damaged. [12/26/2023 12:07:04 AM.959] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Neck. Could see player: False [12/26/2023 12:07:04 AM.959] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 12:07:10 AM.957] LSPD First Response: [TRACE] IPM: Aborting existing radio task [12/26/2023 12:07:10 AM.957] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 12:07:10 AM.957] LSPD First Response: [TRACE] IPM: Starting radio task [12/26/2023 12:07:10 AM.957] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/26/2023 12:07:11 AM.622] LSPD First Response: [TRACE] Alexis Dusk (A_F_Y_GOLFER_01) was damaged. [12/26/2023 12:07:11 AM.978] LSPD First Response: Creating TrafficBreak from KucheraCallouts.Callouts.TrafficBreak, KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null [12/26/2023 12:07:11 AM.979] LSPD First Response: [TRACE] Callout created: #6 [12/26/2023 12:07:11 AM.982] LSPD First Response: GetAudioFileForAction: No file found for: STREET_DEL_PERRO_FREEWAY [12/26/2023 12:07:11 AM.982] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/26/2023 12:07:11 AM.983] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TrafficBreak Status = New [12/26/2023 12:07:11 AM.983] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TrafficBreak [12/26/2023 12:07:11 AM.985] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 12:07:11 AM.985] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/26/2023 12:07:11 AM.985] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 12:07:11 AM.985] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:07:11 AM.985] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for TrafficBreak [12/26/2023 12:07:11 AM.985] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/26/2023 12:07:11 AM.985] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = TrafficBreak Status = New [12/26/2023 12:07:11 AM.985] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for TrafficBreak [12/26/2023 12:07:11 AM.988] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 12:07:11 AM.988] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 12:07:12 AM.039] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/29/2024 3:37:01 PM for TrafficBreak [12/26/2023 12:07:12 AM.039] LSPD First Response: CalloutInterface: [DEBUG] waiting 31 in-game minutes for TrafficBreak [12/26/2023 12:07:12 AM.039] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/29/2024 3:37:01 PM for TrafficBreak [12/26/2023 12:07:12 AM.039] LSPD First Response: CalloutInterface: [DEBUG] waiting 30 in-game minutes for TrafficBreak [12/26/2023 12:07:14 AM.051] LSPD First Response: [TRACE] Radio task was active while menu not showing [12/26/2023 12:07:14 AM.051] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [12/26/2023 12:07:14 AM.051] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 12:07:15 AM.084] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TrafficBreak [12/26/2023 12:07:15 AM.084] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for TrafficBreak [12/26/2023 12:07:15 AM.085] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for TrafficBreak [12/26/2023 12:07:15 AM.085] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for TrafficBreak [12/26/2023 12:07:15 AM.752] LSPD First Response: CalloutInterface: [DEBUG] received message: Unit requesting a traffic break to assist with scene safety. [12/26/2023 12:07:15 AM.752] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 12:07:15 AM.752] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:07:15 AM.752] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for TrafficBreak [12/26/2023 12:07:15 AM.752] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 12:07:15 AM.752] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:07:15 AM.753] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for TrafficBreak [12/26/2023 12:07:15 AM.753] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 12:07:15 AM.753] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [12/26/2023 12:07:15 AM.754] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 12:07:15 AM.754] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:07:15 AM.754] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for TrafficBreak [12/26/2023 12:07:15 AM.754] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 12:07:15 AM.754] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:07:15 AM.754] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for TrafficBreak [12/26/2023 12:07:15 AM.755] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 12:07:15 AM.755] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:07:15 AM.756] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for TrafficBreak [12/26/2023 12:07:15 AM.756] LSPD First Response: LSPD First Response: [WARNING] there are no callouts available for spawning [12/26/2023 12:07:15 AM.756] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [12/26/2023 12:07:15 AM.757] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 12:07:15 AM.757] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: TrafficBreak (New) [12/26/2023 12:07:15 AM.757] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/26/2023 12:07:15 AM.758] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 12:07:15 AM.758] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:07:15 AM.758] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for TrafficBreak [12/26/2023 12:07:15 AM.758] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 12:07:15 AM.758] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:07:15 AM.758] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for TrafficBreak [12/26/2023 12:07:15 AM.758] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 12:07:15 AM.758] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:07:15 AM.758] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for TrafficBreak [12/26/2023 12:07:15 AM.760] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 12:07:15 AM.760] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:07:15 AM.760] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for TrafficBreak [12/26/2023 12:07:15 AM.760] LSPD First Response: LSPD First Response: [WARNING] there are no callouts available for spawning [12/26/2023 12:07:15 AM.760] LSPD First Response: [TRACE] User accepted callout [12/26/2023 12:07:16 AM.219] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 12:07:16 AM.220] LSPD First Response: [TRACE] Danny Jackson (S_M_Y_COP_01) was set as a cop [12/26/2023 12:07:36 AM.860] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:07:36 AM.860] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:07:36 AM.899] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:07:36 AM.900] LSPD First Response: [TRACE] Created police2 at X:-1256.794 Y:-315.4385 Z:37.89019 [12/26/2023 12:07:36 AM.939] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:07:36 AM.941] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:07:36 AM.945] LSPD First Response: [TRACE] Keshi Escalade (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:07:36 AM.990] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:07:36 AM.992] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:07:36 AM.994] LSPD First Response: [TRACE] Mike Gilmore (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:07:37 AM.035] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:07:41 AM.132] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:07:41 AM.133] LSPD First Response: [TRACE] Created police at X:-1126.5 Y:-864.8307 Z:13.63185 [12/26/2023 12:07:41 AM.133] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Vespucci Police Station [12/26/2023 12:07:41 AM.134] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:07:41 AM.134] LSPD First Response: [TRACE] Created police at X:-1138.613 Y:-845.7916 Z:13.98058 [12/26/2023 12:07:41 AM.135] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Vespucci Police Station [12/26/2023 12:07:41 AM.135] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:07:41 AM.137] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 12:07:41 AM.141] LSPD First Response: [TRACE] Hugh Rowland (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:07:41 AM.141] LSPD First Response: [TRACE] Assigned ped to PoliceStation #4 (Ambient) [12/26/2023 12:07:41 AM.142] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:07:41 AM.143] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 12:07:41 AM.144] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:07:41 AM.144] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:07:41 AM.147] LSPD First Response: [TRACE] James Jefferson (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:07:41 AM.147] LSPD First Response: [TRACE] Assigned ped to PoliceStation #4 (Ambient) [12/26/2023 12:07:53 AM.539] LSPD First Response: [TRACE] Removing ped from PoliceStation #4 (Ambient) [12/26/2023 12:07:53 AM.540] LSPD First Response: [TRACE] Removing ped from PoliceStation #4 (Ambient) [12/26/2023 12:07:53 AM.540] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #4 Content Manager [12/26/2023 12:07:53 AM.540] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #4) [12/26/2023 12:07:53 AM.583] LSPD First Response: [TRACE] Ped James Jefferson has become idle again [12/26/2023 12:07:53 AM.585] LSPD First Response: [TRACE] Ped Hugh Rowland has become idle again [12/26/2023 12:07:56 AM.965] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:07:56 AM.965] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:07:56 AM.999] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:07:57 AM.000] LSPD First Response: [TRACE] Created police at X:-787.4232 Y:-652.8459 Z:29.84391 [12/26/2023 12:07:57 AM.035] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:07:57 AM.038] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:07:57 AM.042] LSPD First Response: [TRACE] Darian Swift (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:07:57 AM.083] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:07:57 AM.088] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:07:57 AM.090] LSPD First Response: [TRACE] Benny Smith (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:07:57 AM.129] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:08:07 AM.012] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:08:07 AM.013] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:08:07 AM.053] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:08:07 AM.053] LSPD First Response: [TRACE] Created police at X:-416.9838 Y:-302.1234 Z:35.41288 [12/26/2023 12:08:07 AM.054] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:08:12 AM.029] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:08:12 AM.029] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:08:12 AM.064] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:08:12 AM.065] LSPD First Response: [TRACE] Created police3 at X:-766.5289 Y:-323.3395 Z:37.91547 [12/26/2023 12:08:12 AM.098] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:08:12 AM.100] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:08:12 AM.104] LSPD First Response: [TRACE] Jaime Vegas (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:08:12 AM.149] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:08:12 AM.151] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:08:12 AM.154] LSPD First Response: [TRACE] Phil Schmidt (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:08:12 AM.193] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 12:08:19 AM.531] LSPD First Response: [TRACE] Whitney Hodges (A_F_Y_SOUCENT_01) was damaged. [12/26/2023 12:08:19 AM.749] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:08:26 AM.285] LSPD First Response: [TRACE] Whitney Hodges killed by Tyler Gunther [12/26/2023 12:08:26 AM.285] LSPD First Response: [TRACE] Whitney Hodges (A_F_Y_SOUCENT_01) was damaged. [12/26/2023 12:08:26 AM.287] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: False [12/26/2023 12:08:26 AM.287] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 12:08:31 AM.478] LSPD First Response: [TRACE] Mark Hammond (S_M_M_AUTOSHOP_01) was damaged. [12/26/2023 12:08:42 AM.730] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:08:42 AM.730] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:08:42 AM.766] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:08:42 AM.767] LSPD First Response: [TRACE] Created police at X:-939.2428 Y:-466.1025 Z:37.64965 [12/26/2023 12:08:42 AM.798] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:08:42 AM.800] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:08:42 AM.804] LSPD First Response: [TRACE] Adam Cipriani (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:08:42 AM.837] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:08:42 AM.839] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:08:42 AM.841] LSPD First Response: [TRACE] Kenny Leathers (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:08:42 AM.874] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:08:45 AM.565] LSPD First Response: [TRACE] Allie Williams killed by Tyler Gunther [12/26/2023 12:08:45 AM.565] LSPD First Response: [TRACE] Allie Williams (A_F_Y_TOURIST_01) was damaged. [12/26/2023 12:08:45 AM.567] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: False [12/26/2023 12:08:45 AM.567] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 12:08:46 AM.738] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:08:47 AM.499] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:08:47 AM.693] LSPD First Response: [TRACE] Kamini Toref (A_M_Y_BUSINESS_02) was damaged. [12/26/2023 12:08:47 AM.734] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:08:48 AM.145] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:08:49 AM.167] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:08:50 AM.528] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:08:50 AM.575] LSPD First Response: [TRACE] Amy Parker (A_F_Y_TOURIST_01) was damaged. [12/26/2023 12:08:50 AM.575] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:08:51 AM.082] LSPD First Response: [TRACE] Amy Parker (A_F_Y_TOURIST_01) was damaged. [12/26/2023 12:08:51 AM.082] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:08:51 AM.292] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:08:52 AM.034] LSPD First Response: [TRACE] Rose Hammer (A_F_Y_SOUCENT_01) was damaged. [12/26/2023 12:08:52 AM.034] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:08:52 AM.611] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:08:53 AM.625] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:08:54 AM.564] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:08:54 AM.565] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [12/26/2023 12:08:54 AM.565] LSPD First Response: [TRACE] Ped Andrew Falcone has become idle again [12/26/2023 12:08:55 AM.349] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:08:55 AM.349] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [12/26/2023 12:08:55 AM.349] LSPD First Response: [TRACE] Ped Bobby Hill has become idle again [12/26/2023 12:08:56 AM.529] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:08:56 AM.563] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:08:56 AM.639] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:08:59 AM.693] LSPD First Response: [TRACE] Luca Rodriguez (A_M_Y_SOUCENT_03) was damaged. [12/26/2023 12:08:59 AM.908] LSPD First Response: [TRACE] John West (A_M_Y_VINDOUCHE_01) was damaged. [12/26/2023 12:08:59 AM.910] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:09:01 AM.367] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:09:01 AM.367] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [12/26/2023 12:09:01 AM.367] LSPD First Response: [TRACE] Ped Jason Ares has become idle again [12/26/2023 12:09:03 AM.340] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:09:03 AM.340] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [12/26/2023 12:09:03 AM.340] LSPD First Response: [TRACE] Ped Chloe Jones has become idle again [12/26/2023 12:09:03 AM.639] LSPD First Response: [TRACE] Bryce Wilson (A_M_Y_STWHI_02) was damaged. [12/26/2023 12:09:03 AM.640] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:09:03 AM.832] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:09:03 AM.832] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [12/26/2023 12:09:03 AM.832] LSPD First Response: [TRACE] Ped Michael Jawnas has become idle again [12/26/2023 12:09:04 AM.899] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:09:04 AM.899] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [12/26/2023 12:09:04 AM.899] LSPD First Response: [TRACE] Ped Dave Bottomley has become idle again [12/26/2023 12:09:05 AM.211] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:09:05 AM.211] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [12/26/2023 12:09:05 AM.211] LSPD First Response: [TRACE] Ped John Macey has become idle again [12/26/2023 12:09:06 AM.200] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:09:06 AM.201] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [12/26/2023 12:09:06 AM.201] LSPD First Response: [TRACE] Ped Montel Williams has become idle again [12/26/2023 12:09:07 AM.790] LSPD First Response: [TRACE] Bryce Wilson (A_M_Y_STWHI_02) was damaged. [12/26/2023 12:09:07 AM.793] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:09:07 AM.793] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [12/26/2023 12:09:07 AM.793] LSPD First Response: [TRACE] Ped Joshua Strings has become idle again [12/26/2023 12:09:09 AM.979] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:09:09 AM.979] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [12/26/2023 12:09:09 AM.979] LSPD First Response: [TRACE] Ped Chucky Nyper has become idle again [12/26/2023 12:09:10 AM.247] LSPD First Response: [TRACE] Rose Hammer (A_F_Y_SOUCENT_01) was damaged. [12/26/2023 12:09:10 AM.350] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:09:10 AM.351] LSPD First Response: [TRACE] Dave Bottomley (A_M_M_HILLBILLY_02) was damaged. [12/26/2023 12:09:13 AM.064] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:09:13 AM.065] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [12/26/2023 12:09:13 AM.065] LSPD First Response: [TRACE] Ped Maria Holmes has become idle again [12/26/2023 12:09:15 AM.935] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #2 (Ambient) [12/26/2023 12:09:15 AM.935] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [12/26/2023 12:09:15 AM.935] LSPD First Response: [TRACE] Ped Andrea Hernandez has become idle again [12/26/2023 12:09:17 AM.912] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:09:17 AM.912] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:09:17 AM.949] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:09:17 AM.950] LSPD First Response: [TRACE] Created policeb at X:-565.9641 Y:-496.55 Z:26.38943 [12/26/2023 12:09:17 AM.989] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:09:17 AM.991] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:09:17 AM.992] LSPD First Response: [TRACE] Joe Nelson (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:09:18 AM.032] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:09:21 AM.250] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory) [12/26/2023 12:09:21 AM.250] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory) [12/26/2023 12:09:21 AM.252] LSPD First Response: [TRACE] Thread TrafficStop #1 initialized [12/26/2023 12:09:21 AM.411] LSPD First Response: CalloutInterface: [DEBUG] pruned 34 records from ALPR data [12/26/2023 12:09:22 AM.622] LSPD First Response: [TRACE] Asked thread TrafficStop #1 to abort: Player asked to cancel [12/26/2023 12:09:22 AM.623] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory) [12/26/2023 12:09:22 AM.624] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory) [12/26/2023 12:09:22 AM.624] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #1 Content Manager [12/26/2023 12:09:22 AM.624] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #1) [12/26/2023 12:09:22 AM.652] LSPD First Response: [TRACE] Ped Benny Lava has become idle again [12/26/2023 12:09:22 AM.653] LSPD First Response: [TRACE] Ped Conor Ross has become idle again [12/26/2023 12:09:22 AM.660] LSPD First Response: [TRACE] Thread TrafficStop #1 has been shut down [12/26/2023 12:09:22 AM.948] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:09:22 AM.948] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:09:22 AM.985] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:09:22 AM.985] LSPD First Response: [TRACE] Created police at X:-223.94 Y:-662.1599 Z:33.919 [12/26/2023 12:09:22 AM.986] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:09:27 AM.944] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:09:27 AM.944] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:09:27 AM.976] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:09:27 AM.977] LSPD First Response: [TRACE] Created policeb at X:-627.6683 Y:-496.3385 Z:35.5287 [12/26/2023 12:09:28 AM.006] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:09:28 AM.007] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:09:28 AM.009] LSPD First Response: [TRACE] Wayne Jamie (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:09:28 AM.040] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:09:31 AM.673] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/26/2023 12:09:35 AM.685] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [12/26/2023 12:09:35 AM.685] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 12:09:37 AM.071] LSPD First Response: EndCurrentCallout: Finishing... [12/26/2023 12:09:37 AM.072] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 12:09:37 AM.072] LSPD First Response: [TRACE] Released 0 entities from #6 Content Manager [12/26/2023 12:09:37 AM.072] LSPD First Response: [TRACE] Instance cleaned ( #6) [12/26/2023 12:09:37 AM.072] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/26/2023 12:09:37 AM.072] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 12:09:37 AM.072] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 12:09:37 AM.073] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 12:09:37 AM.073] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/26/2023 12:09:37 AM.073] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 12:09:37 AM.073] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:09:37 AM.073] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for TrafficBreak [12/26/2023 12:09:37 AM.073] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 12:09:37 AM.073] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:09:37 AM.073] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for TrafficBreak [12/26/2023 12:09:37 AM.073] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for TrafficBreak [12/26/2023 12:09:37 AM.073] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:09:37 AM.073] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for TrafficBreak [12/26/2023 12:09:38 AM.051] LSPD First Response: [TRACE] Spawned with 0.8697128 [12/26/2023 12:09:38 AM.051] LSPD First Response: [TRACE] Using -566.654, -359.088, 35.55785 Heading: 90.24031 and -575.1276, -359.2522, 35.39435 Heading: 92.09142 as base positions [12/26/2023 12:09:38 AM.076] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:09:38 AM.077] LSPD First Response: [TRACE] Preloading DOMINATOR [12/26/2023 12:09:38 AM.080] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:09:38 AM.081] LSPD First Response: [TRACE] Created police at X:-566.654 Y:-359.088 Z:35.55785 [12/26/2023 12:09:38 AM.118] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:09:38 AM.120] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [12/26/2023 12:09:38 AM.123] LSPD First Response: [TRACE] Graham Smith (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:09:38 AM.123] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #4 (Ambient) [12/26/2023 12:09:38 AM.124] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #4 (Ambient) [12/26/2023 12:09:38 AM.170] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #4 initialized [12/26/2023 12:09:38 AM.651] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #4 (Ambient) [12/26/2023 12:09:39 AM.695] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #4 (Ambient) [12/26/2023 12:09:40 AM.449] LSPD First Response: [TRACE] IPM: Aborting existing radio task [12/26/2023 12:09:40 AM.449] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 12:09:40 AM.449] LSPD First Response: [TRACE] IPM: Starting radio task [12/26/2023 12:09:40 AM.450] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/26/2023 12:09:41 AM.234] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #4 (Ambient) [12/26/2023 12:09:41 AM.318] LSPD First Response: Creating BackupRequired from KucheraCallouts.Callouts.BackupRequired, KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null [12/26/2023 12:09:41 AM.337] LSPD First Response: [TRACE] Callout created: #7 [12/26/2023 12:09:41 AM.342] LSPD First Response: GetAudioFileForAction: No file found for: STREET_BAY_CITY_AVENUE [12/26/2023 12:09:41 AM.343] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/26/2023 12:09:41 AM.343] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = BackupRequired Status = New [12/26/2023 12:09:41 AM.343] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for BackupRequired [12/26/2023 12:09:41 AM.382] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 12:09:41 AM.382] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/26/2023 12:09:41 AM.382] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 12:09:41 AM.382] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:09:41 AM.382] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for BackupRequired [12/26/2023 12:09:41 AM.382] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [12/26/2023 12:09:41 AM.382] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = BackupRequired Status = New [12/26/2023 12:09:41 AM.383] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for BackupRequired [12/26/2023 12:09:41 AM.384] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [12/26/2023 12:09:41 AM.384] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [12/26/2023 12:09:41 AM.438] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/30/2024 3:37:01 PM for BackupRequired [12/26/2023 12:09:41 AM.439] LSPD First Response: CalloutInterface: [DEBUG] waiting 86 in-game minutes for BackupRequired [12/26/2023 12:09:41 AM.439] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/30/2024 3:37:01 PM for BackupRequired [12/26/2023 12:09:41 AM.439] LSPD First Response: CalloutInterface: [DEBUG] waiting 76 in-game minutes for BackupRequired [12/26/2023 12:09:42 AM.036] LSPD First Response: [TRACE] Radio task was active while menu not showing [12/26/2023 12:09:42 AM.037] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [12/26/2023 12:09:42 AM.037] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 12:09:44 AM.168] LSPD First Response: CalloutInterface: [DEBUG] received message: Officer is out with a subject and is requesting another unit. [12/26/2023 12:09:44 AM.168] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 12:09:44 AM.168] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:09:44 AM.168] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for BackupRequired [12/26/2023 12:09:44 AM.168] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 12:09:44 AM.169] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [12/26/2023 12:09:44 AM.169] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 12:09:44 AM.169] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:09:44 AM.169] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for BackupRequired [12/26/2023 12:09:44 AM.170] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 12:09:44 AM.170] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:09:44 AM.170] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for BackupRequired [12/26/2023 12:09:44 AM.171] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 12:09:44 AM.171] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:09:44 AM.171] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for BackupRequired [12/26/2023 12:09:44 AM.171] LSPD First Response: LSPD First Response: [WARNING] there are no callouts available for spawning [12/26/2023 12:09:44 AM.171] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [12/26/2023 12:09:44 AM.172] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 12:09:44 AM.172] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: BackupRequired (New) [12/26/2023 12:09:44 AM.172] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [12/26/2023 12:09:44 AM.172] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 12:09:44 AM.172] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:09:44 AM.172] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for BackupRequired [12/26/2023 12:09:44 AM.172] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 12:09:44 AM.172] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:09:44 AM.172] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for BackupRequired [12/26/2023 12:09:44 AM.173] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 12:09:44 AM.173] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:09:44 AM.173] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for BackupRequired [12/26/2023 12:09:44 AM.173] LSPD First Response: LSPD First Response: [WARNING] there are no callouts available for spawning [12/26/2023 12:09:44 AM.174] LSPD First Response: [TRACE] User accepted callout [12/26/2023 12:09:44 AM.329] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 12:09:44 AM.330] LSPD First Response: [TRACE] Jackie Powick (S_F_Y_COP_01) was set as a cop [12/26/2023 12:09:44 AM.504] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for BackupRequired [12/26/2023 12:09:44 AM.504] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for BackupRequired [12/26/2023 12:09:44 AM.504] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for BackupRequired [12/26/2023 12:09:44 AM.504] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for BackupRequired [12/26/2023 12:09:46 AM.448] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #4 (Ambient) [12/26/2023 12:09:46 AM.484] LSPD First Response: [TRACE] Ped Anthony Wade has become idle again [12/26/2023 12:09:52 AM.253] LSPD First Response: [TRACE] Giuseppe Delucci (S_M_M_AUTOSHOP_01) was damaged. [12/26/2023 12:09:52 AM.255] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at LeftCalf. Could see player: False [12/26/2023 12:09:52 AM.702] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #4 asked to abort: Too far away [12/26/2023 12:09:52 AM.702] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #4 to abort: No reason specified [12/26/2023 12:09:52 AM.702] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #4 (Ambient) [12/26/2023 12:09:52 AM.702] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #4 (Ambient) [12/26/2023 12:09:52 AM.703] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #4 Content Manager [12/26/2023 12:09:52 AM.703] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #4) [12/26/2023 12:09:52 AM.706] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #4 (Ambient) [12/26/2023 12:09:52 AM.707] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #4 (Ambient) [12/26/2023 12:09:52 AM.707] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #4 Content Manager [12/26/2023 12:09:52 AM.707] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #4) [12/26/2023 12:09:52 AM.707] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #4 aborted [12/26/2023 12:09:52 AM.708] LSPD First Response: [TRACE] Ped Graham Smith has become idle again [12/26/2023 12:09:52 AM.708] LSPD First Response: [TRACE] Ped Ciel Hernandez has become idle again [12/26/2023 12:09:52 AM.709] LSPD First Response: [TRACE] Ped Daniel Evans has become idle again [12/26/2023 12:09:52 AM.709] LSPD First Response: [TRACE] Ped Hugo Legrand has become idle again [12/26/2023 12:09:52 AM.716] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #4 has been shut down [12/26/2023 12:09:55 AM.573] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:09:55 AM.574] LSPD First Response: [TRACE] Created police at X:-1115.937 Y:-857.7859 Z:13.65187 [12/26/2023 12:09:55 AM.574] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Vespucci Police Station [12/26/2023 12:09:55 AM.575] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:09:55 AM.577] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 12:09:55 AM.579] LSPD First Response: [TRACE] Dominick Franzone (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:09:55 AM.580] LSPD First Response: [TRACE] Assigned ped to PoliceStation #4 (Ambient) [12/26/2023 12:09:58 AM.150] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:09:58 AM.150] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:09:58 AM.184] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:09:58 AM.185] LSPD First Response: [TRACE] Created policeb at X:-1374.129 Y:-764.2167 Z:12.00634 [12/26/2023 12:09:58 AM.225] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:09:58 AM.226] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:09:58 AM.228] LSPD First Response: [TRACE] Matt Weston (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:09:58 AM.261] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:10:03 AM.176] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:10:03 AM.176] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:10:03 AM.211] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:10:03 AM.212] LSPD First Response: [TRACE] Created police2 at X:-964.2932 Y:-676.5369 Z:25.16188 [12/26/2023 12:10:03 AM.250] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:10:03 AM.252] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:10:03 AM.254] LSPD First Response: [TRACE] Andy Thomas (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:10:03 AM.292] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:10:03 AM.294] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:10:03 AM.298] LSPD First Response: [TRACE] Jim Wells (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:10:03 AM.344] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:10:05 AM.173] LSPD First Response: [TRACE] Thread Marker #10 initialized [12/26/2023 12:10:11 AM.306] LSPD First Response: [TRACE] Released 0 entities from Marker #10 Content Manager [12/26/2023 12:10:11 AM.306] LSPD First Response: [TRACE] Instance cleaned (Marker #10) [12/26/2023 12:10:11 AM.312] LSPD First Response: [TRACE] Thread Marker #10 has been shut down [12/26/2023 12:10:18 AM.241] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:10:18 AM.242] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:10:18 AM.282] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:10:18 AM.283] LSPD First Response: [TRACE] Created police at X:-1099.59 Y:-1314.482 Z:5.862137 [12/26/2023 12:10:18 AM.284] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:10:20 AM.028] LSPD First Response: [TRACE] Removing ped from PoliceStation #4 (Ambient) [12/26/2023 12:10:20 AM.028] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #4 Content Manager [12/26/2023 12:10:20 AM.028] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #4) [12/26/2023 12:10:23 AM.249] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:10:23 AM.249] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:10:23 AM.290] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:10:23 AM.291] LSPD First Response: [TRACE] Created police2 at X:-1053.505 Y:-1269.707 Z:6.715581 [12/26/2023 12:10:23 AM.328] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:10:23 AM.330] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:10:23 AM.334] LSPD First Response: [TRACE] Walter Homes (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:10:23 AM.373] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:10:23 AM.375] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:10:23 AM.377] LSPD First Response: [TRACE] Phil Schmidt (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:10:23 AM.429] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:10:28 AM.530] LSPD First Response: [TRACE] Jackie Powick (S_F_Y_COP_01) entered combat with target: Amelia Schmidt (A_F_M_KTOWN_02) [12/26/2023 12:10:31 AM.141] LSPD First Response: [TRACE] Jackie Powick (S_F_Y_COP_01) was damaged. [12/26/2023 12:10:33 AM.343] LSPD First Response: [TRACE] Amelia Schmidt (A_F_M_KTOWN_02) was damaged. [12/26/2023 12:10:36 AM.966] LSPD First Response: [TRACE] Amelia Schmidt (A_F_M_KTOWN_02) was damaged. [12/26/2023 12:10:42 AM.120] LSPD First Response: [TRACE] Amelia Schmidt (A_F_M_KTOWN_02) was damaged. [12/26/2023 12:10:42 AM.122] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at SpineRoot. Could see player: True [12/26/2023 12:10:42 AM.637] LSPD First Response: [TRACE] Amelia Schmidt (A_F_M_KTOWN_02) was damaged. [12/26/2023 12:10:42 AM.639] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at 0. Could see player: False [12/26/2023 12:10:46 AM.710] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:10:46 AM.710] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:10:46 AM.738] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:10:46 AM.739] LSPD First Response: [TRACE] Failed to create police at X:-1041.526 Y:-1642.846 Z:5.056649 [12/26/2023 12:10:46 AM.740] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:10:48 AM.304] LSPD First Response: [TRACE] Amelia Schmidt (A_F_M_KTOWN_02) was damaged. [12/26/2023 12:10:52 AM.434] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:10:52 AM.434] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:10:52 AM.466] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:10:52 AM.467] LSPD First Response: [TRACE] Failed to create police3 at X:-1169 Y:-1314.398 Z:5.537522 [12/26/2023 12:10:52 AM.467] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 12:10:53 AM.452] LSPD First Response: [TRACE] Amelia Schmidt (A_F_M_KTOWN_02) was damaged. [12/26/2023 12:10:57 AM.446] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:10:57 AM.476] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:10:57 AM.476] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:10:57 AM.503] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:10:57 AM.504] LSPD First Response: [TRACE] Failed to create police2 at X:-1080.504 Y:-1314.799 Z:6.039101 [12/26/2023 12:10:57 AM.504] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:11:00 AM.651] LSPD First Response: [TRACE] Amelia Schmidt killed by Tyler Gunther [12/26/2023 12:11:00 AM.651] LSPD First Response: [TRACE] Amelia Schmidt (A_F_M_KTOWN_02) was damaged. [12/26/2023 12:11:00 AM.653] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: True [12/26/2023 12:11:00 AM.654] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 12:11:02 AM.017] LSPD First Response: UB: ATTENTION!!! RPH cannot spawn any vehicles or peds. Please make sure your model is valid [12/26/2023 12:11:02 AM.017] LSPD First Response: UB: If this only happens on certain areas, It might be caused by 'Bermuda Triangle' bug. Try to reinstall GTA V to fix the issue. [12/26/2023 12:11:02 AM.532] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:11:02 AM.532] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:11:02 AM.569] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:11:02 AM.570] LSPD First Response: [TRACE] Failed to create police2 at X:-1140.965 Y:-1305.454 Z:5.84787 [12/26/2023 12:11:02 AM.570] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:11:02 AM.681] LSPD First Response: [TRACE] Alissa Martin (A_F_Y_SOUCENT_01) was damaged. [12/26/2023 12:11:07 AM.534] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:11:07 AM.534] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:11:07 AM.573] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:11:07 AM.574] LSPD First Response: [TRACE] Failed to create police at X:-1243.971 Y:-1262.053 Z:5.560024 [12/26/2023 12:11:07 AM.574] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:11:08 AM.419] LSPD First Response: [TRACE] Jackie Powick (S_F_Y_COP_01) left combat. [12/26/2023 12:11:09 AM.426] LSPD First Response: [TRACE] Justin Reif killed by Tyler Gunther [12/26/2023 12:11:09 AM.426] LSPD First Response: [TRACE] Justin Reif (A_M_Y_GENSTREET_01) was damaged. [12/26/2023 12:11:09 AM.427] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at Head. Could see player: False [12/26/2023 12:11:09 AM.427] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 12:11:12 AM.539] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:11:12 AM.539] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:11:12 AM.576] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:11:12 AM.577] LSPD First Response: [TRACE] Failed to create police at X:-1022.663 Y:-1256.596 Z:7.263991 [12/26/2023 12:11:12 AM.577] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:11:15 AM.321] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [12/26/2023 12:11:17 AM.546] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:11:17 AM.546] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:11:17 AM.577] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:11:17 AM.578] LSPD First Response: [TRACE] Failed to create policeb at X:-1005.972 Y:-1259.898 Z:6.537792 [12/26/2023 12:11:17 AM.578] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:11:19 AM.337] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [12/26/2023 12:11:19 AM.337] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [12/26/2023 12:11:20 AM.657] LSPD First Response: EndCurrentCallout: Finishing... [12/26/2023 12:11:20 AM.657] LSPD First Response: [TRACE] Cleaning UI [12/26/2023 12:11:20 AM.658] LSPD First Response: [TRACE] Released 0 entities from #7 Content Manager [12/26/2023 12:11:20 AM.658] LSPD First Response: [TRACE] Instance cleaned ( #7) [12/26/2023 12:11:20 AM.658] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/26/2023 12:11:20 AM.659] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 12:11:20 AM.659] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 12:11:20 AM.659] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 12:11:20 AM.659] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [12/26/2023 12:11:20 AM.659] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 12:11:20 AM.659] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:11:20 AM.659] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for BackupRequired [12/26/2023 12:11:20 AM.659] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 12:11:20 AM.659] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:11:20 AM.659] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for BackupRequired [12/26/2023 12:11:20 AM.659] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for BackupRequired [12/26/2023 12:11:20 AM.660] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [12/26/2023 12:11:20 AM.660] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for BackupRequired [12/26/2023 12:11:22 AM.554] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:11:22 AM.554] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:11:22 AM.584] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:11:22 AM.585] LSPD First Response: [TRACE] Failed to create police2 at X:-1021.883 Y:-1269.555 Z:6.946291 [12/26/2023 12:11:22 AM.585] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:11:27 AM.578] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:11:27 AM.578] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:11:27 AM.608] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:11:27 AM.609] LSPD First Response: [TRACE] Failed to create police at X:-1119.417 Y:-1330.862 Z:5.692494 [12/26/2023 12:11:27 AM.609] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:11:32 AM.596] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:11:32 AM.596] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:11:32 AM.633] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:11:32 AM.634] LSPD First Response: [TRACE] Failed to create police3 at X:-1039.052 Y:-1643.48 Z:5.300812 [12/26/2023 12:11:32 AM.634] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 12:11:34 AM.134] LSPD First Response: [TRACE] Mario Venditto (A_M_M_HILLBILLY_02) was damaged. [12/26/2023 12:11:42 AM.631] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:11:42 AM.631] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:11:42 AM.661] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:11:42 AM.662] LSPD First Response: [TRACE] Failed to create police at X:-1104.791 Y:-1317.492 Z:5.78851 [12/26/2023 12:11:42 AM.662] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:11:42 AM.913] LSPD First Response: UB: ABOUT TO BE DISMISSED >> Partner-0 [12/26/2023 12:11:42 AM.942] LSPD First Response: [TRACE] Luke Johnson killed by Tyler Gunther [12/26/2023 12:11:42 AM.942] LSPD First Response: [TRACE] Luke Johnson (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:11:42 AM.944] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at Head. Could see player: False [12/26/2023 12:11:42 AM.944] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 12:11:43 AM.094] LSPD First Response: UB: PARNER FULLY DISMISSED >> Partner-0 [12/26/2023 12:11:44 AM.951] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:11:46 AM.005] LSPD First Response: [TRACE] Jacky Woods (A_M_Y_SUNBATHE_01) was damaged. [12/26/2023 12:11:46 AM.042] LSPD First Response: [TRACE] Bob Matthers (A_M_Y_VINDOUCHE_01) was damaged. [12/26/2023 12:11:46 AM.043] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:11:46 AM.043] LSPD First Response: [TRACE] Marcus Reed (A_M_Y_BUSINESS_02) was damaged. [12/26/2023 12:11:46 AM.043] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:11:46 AM.521] LSPD First Response: [TRACE] Jacky Woods (A_M_Y_SUNBATHE_01) was damaged. [12/26/2023 12:11:46 AM.563] LSPD First Response: [TRACE] Bob Matthers (A_M_Y_VINDOUCHE_01) was damaged. [12/26/2023 12:11:46 AM.563] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:11:46 AM.564] LSPD First Response: [TRACE] Marcus Reed (A_M_Y_BUSINESS_02) was damaged. [12/26/2023 12:11:46 AM.564] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:11:47 AM.082] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:11:47 AM.673] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:11:47 AM.673] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:11:47 AM.711] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:11:47 AM.712] LSPD First Response: [TRACE] Failed to create police3 at X:-1106.882 Y:-1445.058 Z:5.709313 [12/26/2023 12:11:47 AM.712] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 12:11:48 AM.106] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:11:50 AM.921] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:11:53 AM.630] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:11:53 AM.764] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:11:53 AM.764] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:11:53 AM.797] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:11:53 AM.798] LSPD First Response: [TRACE] Failed to create police2 at X:-1095.203 Y:-1317.116 Z:5.831957 [12/26/2023 12:11:53 AM.798] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:11:54 AM.231] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:11:54 AM.266] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:11:54 AM.777] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:11:57 AM.493] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:11:58 AM.774] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:11:58 AM.774] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:11:58 AM.813] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:11:58 AM.815] LSPD First Response: [TRACE] Created police at X:-1015.262 Y:-1627.824 Z:5.329655 [12/26/2023 12:11:58 AM.846] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:11:58 AM.848] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:11:58 AM.849] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:12:01 AM.545] LSPD First Response: [TRACE] Matthew Kingscote killed by Tyler Gunther [12/26/2023 12:12:01 AM.545] LSPD First Response: [TRACE] Matthew Kingscote (A_M_M_HILLBILLY_02) was damaged. [12/26/2023 12:12:01 AM.547] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: True [12/26/2023 12:12:01 AM.547] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 12:12:08 AM.821] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:12:08 AM.821] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:12:08 AM.851] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:12:08 AM.852] LSPD First Response: [TRACE] Failed to create police at X:-1105.795 Y:-1440.011 Z:5.636341 [12/26/2023 12:12:08 AM.852] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:12:13 AM.824] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:12:13 AM.825] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:12:13 AM.852] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:12:13 AM.853] LSPD First Response: [TRACE] Failed to create police2 at X:-1237.546 Y:-1381.139 Z:4.655964 [12/26/2023 12:12:13 AM.853] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:12:24 AM.779] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:12:24 AM.779] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:12:24 AM.807] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:12:24 AM.808] LSPD First Response: [TRACE] Failed to create police at X:-1007.552 Y:-1619.302 Z:5.660614 [12/26/2023 12:12:24 AM.808] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:12:33 AM.066] LSPD First Response: UB: ATTENTION!!! RPH cannot spawn any vehicles or peds. Please make sure your model is valid [12/26/2023 12:12:33 AM.066] LSPD First Response: UB: If this only happens on certain areas, It might be caused by 'Bermuda Triangle' bug. Try to reinstall GTA V to fix the issue. [12/26/2023 12:12:33 AM.066] LSPD First Response: UB: SPAWN OR CONVERT PARTNER ERROR [12/26/2023 12:12:35 AM.103] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:12:35 AM.103] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:12:35 AM.136] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:12:35 AM.137] LSPD First Response: [TRACE] Failed to create police2 at X:-1112.897 Y:-1435.52 Z:5.805365 [12/26/2023 12:12:35 AM.137] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:12:37 AM.414] LSPD First Response: [TRACE] Ithi Coopz killed by Tyler Gunther [12/26/2023 12:12:37 AM.414] LSPD First Response: [TRACE] Ithi Coopz (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:12:37 AM.415] LSPD First Response: [TRACE] Ped damaged by player with Drowning at 0. Could see player: True [12/26/2023 12:12:37 AM.415] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 12:12:42 AM.016] LSPD First Response: [TRACE] Buck Small (A_M_Y_POLYNESIAN_01) was damaged. [12/26/2023 12:12:44 AM.738] LSPD First Response: UB: ATTENTION!!! RPH cannot spawn any vehicles or peds. Please make sure your model is valid [12/26/2023 12:12:44 AM.738] LSPD First Response: UB: If this only happens on certain areas, It might be caused by 'Bermuda Triangle' bug. Try to reinstall GTA V to fix the issue. [12/26/2023 12:12:44 AM.738] LSPD First Response: UB: SPAWN OR CONVERT PARTNER ERROR [12/26/2023 12:12:45 AM.125] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:12:45 AM.125] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:12:45 AM.158] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:12:45 AM.159] LSPD First Response: [TRACE] Failed to create police at X:-1104.671 Y:-1436.26 Z:6.264584 [12/26/2023 12:12:45 AM.159] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:12:47 AM.229] LSPD First Response: [TRACE] Jessica Wells (A_F_Y_SOUCENT_01) was damaged. [12/26/2023 12:12:47 AM.229] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:12:47 AM.237] LSPD First Response: UB: ATTENTION!!! RPH cannot spawn any vehicles or peds. Please make sure your model is valid [12/26/2023 12:12:47 AM.238] LSPD First Response: UB: If this only happens on certain areas, It might be caused by 'Bermuda Triangle' bug. Try to reinstall GTA V to fix the issue. [12/26/2023 12:12:47 AM.238] LSPD First Response: UB: SPAWN OR CONVERT PARTNER ERROR [12/26/2023 12:12:47 AM.266] LSPD First Response: [TRACE] Alex Polonsky (A_M_Y_SUNBATHE_01) was damaged. [12/26/2023 12:12:50 AM.828] LSPD First Response: [TRACE] Dennis Neagu (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:12:50 AM.830] LSPD First Response: [TRACE] Ped damaged by player with Drowning at Head. Could see player: False [12/26/2023 12:12:52 AM.363] LSPD First Response: [TRACE] Lewis Evans killed by Tyler Gunther [12/26/2023 12:12:52 AM.363] LSPD First Response: [TRACE] Lewis Evans (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:12:52 AM.366] LSPD First Response: [TRACE] Ped damaged by player with Drowning at Head. Could see player: True [12/26/2023 12:12:52 AM.366] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 12:12:55 AM.156] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:12:55 AM.156] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:12:55 AM.189] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:12:55 AM.190] LSPD First Response: [TRACE] Failed to create police at X:-1117.315 Y:-1419.355 Z:5.847031 [12/26/2023 12:12:55 AM.190] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:13:00 AM.155] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:13:00 AM.155] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:13:00 AM.190] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:13:00 AM.191] LSPD First Response: [TRACE] Failed to create police at X:-1016.8 Y:-1633.315 Z:5.275102 [12/26/2023 12:13:00 AM.191] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:13:04 AM.499] LSPD First Response: UB: ATTENTION!!! RPH cannot spawn any vehicles or peds. Please make sure your model is valid [12/26/2023 12:13:04 AM.499] LSPD First Response: UB: If this only happens on certain areas, It might be caused by 'Bermuda Triangle' bug. Try to reinstall GTA V to fix the issue. [12/26/2023 12:13:04 AM.499] LSPD First Response: UB: SPAWN OR CONVERT PARTNER ERROR [12/26/2023 12:13:05 AM.175] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:13:05 AM.175] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:13:05 AM.209] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:13:05 AM.210] LSPD First Response: [TRACE] Failed to create policeb at X:-1111.347 Y:-1430.56 Z:5.832206 [12/26/2023 12:13:05 AM.210] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:13:07 AM.882] LSPD First Response: [TRACE] Jessica Wells (A_F_Y_SOUCENT_01) was damaged. [12/26/2023 12:13:07 AM.882] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:13:07 AM.958] LSPD First Response: [TRACE] Kate Tip (A_F_Y_HIPSTER_01) was damaged. [12/26/2023 12:13:07 AM.958] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:13:07 AM.959] LSPD First Response: [TRACE] Michael McNalty (A_M_M_STLAT_02) was damaged. [12/26/2023 12:13:07 AM.959] LSPD First Response: [TRACE] Alex Polonsky (A_M_Y_SUNBATHE_01) was damaged. [12/26/2023 12:13:10 AM.207] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:13:10 AM.207] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:13:10 AM.241] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:13:10 AM.242] LSPD First Response: [TRACE] Failed to create police2 at X:-1115.849 Y:-1429.44 Z:5.415634 [12/26/2023 12:13:10 AM.242] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:13:12 AM.088] LSPD First Response: [TRACE] Danilo Costa killed by Tyler Gunther [12/26/2023 12:13:12 AM.088] LSPD First Response: [TRACE] Danilo Costa (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:13:12 AM.090] LSPD First Response: [TRACE] Ped damaged by player with Drowning at Head. Could see player: True [12/26/2023 12:13:12 AM.090] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 12:13:26 AM.855] LSPD First Response: [TRACE] Andy Thomas (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:13:28 AM.668] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:13:28 AM.668] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:13:28 AM.710] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:13:28 AM.711] LSPD First Response: [TRACE] Failed to create police2 at X:-1120.008 Y:-1424.406 Z:5.472486 [12/26/2023 12:13:28 AM.711] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:13:28 AM.902] LSPD First Response: [TRACE] Dan Ditto (A_M_Y_GENSTREET_01) was damaged. [12/26/2023 12:13:29 AM.011] LSPD First Response: [TRACE] Jessica Smith (A_F_Y_TOURIST_01) was damaged. [12/26/2023 12:13:33 AM.073] LSPD First Response: [TRACE] Lenny OSullivan (A_M_Y_VINDOUCHE_01) was damaged. [12/26/2023 12:13:33 AM.075] LSPD First Response: [TRACE] Antonio Cipriani (A_M_Y_SOUCENT_03) was damaged. [12/26/2023 12:13:33 AM.076] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:13:33 AM.720] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:13:33 AM.720] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:13:33 AM.754] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:13:33 AM.755] LSPD First Response: [TRACE] Created police at X:-1294.481 Y:-1079.797 Z:7.514688 [12/26/2023 12:13:33 AM.787] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:13:33 AM.790] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:13:33 AM.791] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:13:33 AM.791] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:13:33 AM.793] LSPD First Response: [TRACE] Khranos Lucror (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:13:33 AM.828] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:13:33 AM.831] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:13:33 AM.832] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:13:33 AM.832] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:13:33 AM.833] LSPD First Response: [TRACE] Andrew Smith (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:13:33 AM.873] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:13:35 AM.161] LSPD First Response: [TRACE] A new world event should be started [12/26/2023 12:13:35 AM.161] LSPD First Response: [TRACE] Starting world event RunLights [12/26/2023 12:13:35 AM.161] LSPD First Response: [TRACE] Setting up world event: RunLights #3 [12/26/2023 12:13:35 AM.162] LSPD First Response: [TRACE] Failed to set up RunLights #3 [12/26/2023 12:13:35 AM.162] LSPD First Response: [TRACE] Released 0 entities from RunLights #3 Content Manager [12/26/2023 12:13:35 AM.162] LSPD First Response: [TRACE] Instance cleaned (RunLights #3) [12/26/2023 12:13:37 AM.305] LSPD First Response: [TRACE] Jessica Smith killed by Dan Ditto [12/26/2023 12:13:37 AM.306] LSPD First Response: [TRACE] Jessica Smith (A_F_Y_TOURIST_01) was damaged. [12/26/2023 12:13:37 AM.306] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:13:42 AM.159] LSPD First Response: [TRACE] Alissa Martin (A_F_Y_TOURIST_01) was damaged. [12/26/2023 12:13:42 AM.169] LSPD First Response: UB: ATTENTION!!! RPH cannot spawn any vehicles or peds. Please make sure your model is valid [12/26/2023 12:13:42 AM.170] LSPD First Response: UB: If this only happens on certain areas, It might be caused by 'Bermuda Triangle' bug. Try to reinstall GTA V to fix the issue. [12/26/2023 12:13:42 AM.170] LSPD First Response: UB: SPAWN OR CONVERT PARTNER ERROR [12/26/2023 12:13:43 AM.756] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:13:43 AM.756] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:13:43 AM.793] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:13:43 AM.793] LSPD First Response: [TRACE] Failed to create police at X:-1045.962 Y:-1297.941 Z:6.411255 [12/26/2023 12:13:43 AM.793] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:13:43 AM.982] LSPD First Response: [TRACE] Dan Ditto (A_M_Y_GENSTREET_01) was damaged. [12/26/2023 12:13:44 AM.781] LSPD First Response: [TRACE] George Brawn (A_M_M_BEVHILLS_02) was damaged. [12/26/2023 12:13:46 AM.590] LSPD First Response: [TRACE] Rafael Cholo killed by Tyler Gunther [12/26/2023 12:13:46 AM.591] LSPD First Response: [TRACE] Rafael Cholo (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:13:46 AM.592] LSPD First Response: [TRACE] Ped damaged by player with Drowning at Head. Could see player: True [12/26/2023 12:13:46 AM.592] LSPD First Response: [TRACE] Damage killed ped [12/26/2023 12:13:48 AM.781] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:13:48 AM.781] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:13:48 AM.817] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:13:48 AM.818] LSPD First Response: [TRACE] Failed to create police2 at X:-1123.213 Y:-1304.203 Z:5.80812 [12/26/2023 12:13:48 AM.818] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:13:53 AM.791] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:13:53 AM.791] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:13:53 AM.825] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:13:53 AM.826] LSPD First Response: [TRACE] Failed to create police at X:-1166.14 Y:-1471.478 Z:5.435874 [12/26/2023 12:13:53 AM.826] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:13:54 AM.957] LSPD First Response: UB: REQUESTED TYPE: Police Bike [12/26/2023 12:13:54 AM.957] LSPD First Response: UB: DETECTED ZONE: BEACH [12/26/2023 12:13:54 AM.957] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [12/26/2023 12:13:54 AM.959] LSPD First Response: UB: ATTENTION!!! RPH cannot spawn any vehicles or peds. Please make sure your model is valid [12/26/2023 12:13:54 AM.959] LSPD First Response: UB: If this only happens on certain areas, It might be caused by 'Bermuda Triangle' bug. Try to reinstall GTA V to fix the issue. [12/26/2023 12:13:54 AM.959] LSPD First Response: UB: SPAWN OR CONVERT PARTNER ERROR [12/26/2023 12:13:58 AM.519] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 12:13:58 AM.520] LSPD First Response: [TRACE] Jamal Braxton (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:13:58 AM.796] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:13:58 AM.796] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:13:58 AM.829] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:13:58 AM.831] LSPD First Response: [TRACE] Failed to create police3 at X:-1162.201 Y:-1471.279 Z:5.418135 [12/26/2023 12:13:58 AM.831] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 12:14:06 AM.105] Unknown command or variable "reloadallp" [12/26/2023 12:14:10 AM.699] LSPD First Response: UB All Police Partners are removed [12/26/2023 12:14:11 AM.041] LSPD First Response: [INFO] Graceful termination [12/26/2023 12:14:11 AM.138] LSPD First Response: [TRACE] Player statistics saved after going off duty. [12/26/2023 12:14:11 AM.138] LSPD First Response: [TRACE] Asked thread Ambient #2 to abort: LSPDFR going off duty [12/26/2023 12:14:11 AM.138] LSPD First Response: [TRACE] Released 0 entities from Ambient #2 Content Manager [12/26/2023 12:14:11 AM.138] LSPD First Response: [TRACE] Instance cleaned (Ambient #2) [12/26/2023 12:14:11 AM.141] LSPD First Response: [TRACE] Asked thread ArrestManager #2 to abort: LSPDFR going off duty [12/26/2023 12:14:11 AM.141] LSPD First Response: [TRACE] Released 0 entities from ArrestManager #2 Content Manager [12/26/2023 12:14:11 AM.141] LSPD First Response: [TRACE] Instance cleaned (ArrestManager #2) [12/26/2023 12:14:11 AM.141] LSPD First Response: [TRACE] Asked thread SuspectTransportManager #2 to abort: LSPDFR going off duty [12/26/2023 12:14:11 AM.141] LSPD First Response: [TRACE] Removing ped from SuspectTransportManager #2 (Blocker) [12/26/2023 12:14:11 AM.141] LSPD First Response: [TRACE] Removing ped from SuspectTransportManager #2 (Blocker) [12/26/2023 12:14:11 AM.141] LSPD First Response: [TRACE] Attempt to release a ped that is no longer assigned to the content manager. This is normal behavior when you want to avoid the freeing effect. [12/26/2023 12:14:11 AM.141] LSPD First Response: [TRACE] Removing ped from SuspectTransportManager #2 (Gameplay) [12/26/2023 12:14:11 AM.141] LSPD First Response: [TRACE] Attempt to release a ped that is no longer assigned to the content manager. This is normal behavior when you want to avoid the freeing effect. [12/26/2023 12:14:11 AM.141] LSPD First Response: [TRACE] Released 0 entities from SuspectTransportManager #2 Content Manager [12/26/2023 12:14:11 AM.141] LSPD First Response: [TRACE] Instance cleaned (SuspectTransportManager #2) [12/26/2023 12:14:11 AM.141] LSPD First Response: EndCurrentCallout: No callout running [12/26/2023 12:14:11 AM.162] LSPD First Response: [AutoPatrol] Disposed [12/26/2023 12:14:11 AM.162] LSPD First Response: [AutoPatrol] AutoPatrol terminated. [12/26/2023 12:14:11 AM.162] LSPD First Response: Kuchera callouts has been cleaned up. [12/26/2023 12:14:11 AM.163] LSPD First Response: Plugin unloaded! [12/26/2023 12:14:11 AM.163] LSPD First Response: [TRACE] Asked thread WorldEventManager #2 to abort: LSPDFR going off duty [12/26/2023 12:14:11 AM.163] LSPD First Response: [TRACE] Released 0 entities from WorldEventManager #2 Content Manager [12/26/2023 12:14:11 AM.163] LSPD First Response: [TRACE] Instance cleaned (WorldEventManager #2) [12/26/2023 12:14:11 AM.163] LSPD First Response: [TRACE] Asked thread CrimesManager #2 to abort: LSPDFR going off duty [12/26/2023 12:14:11 AM.163] LSPD First Response: [TRACE] Released 0 entities from CrimesManager #2 Content Manager [12/26/2023 12:14:11 AM.163] LSPD First Response: [TRACE] Instance cleaned (CrimesManager #2) [12/26/2023 12:14:11 AM.163] LSPD First Response: [TRACE] Asked thread BoundlessInformant #2 to abort: LSPDFR going off duty [12/26/2023 12:14:11 AM.163] LSPD First Response: [TRACE] Released 0 entities from BoundlessInformant #2 Content Manager [12/26/2023 12:14:11 AM.163] LSPD First Response: [TRACE] Instance cleaned (BoundlessInformant #2) [12/26/2023 12:14:11 AM.163] LSPD First Response: [TRACE] Saving escaped suspects to disk [12/26/2023 12:14:11 AM.204] LSPD First Response: [TRACE] Asked thread PlayerSuspectTransportManager #2 to abort: LSPDFR going off duty [12/26/2023 12:14:11 AM.204] LSPD First Response: [TRACE] Released 0 entities from PlayerSuspectTransportManager #2 Content Manager [12/26/2023 12:14:11 AM.204] LSPD First Response: [TRACE] Instance cleaned (PlayerSuspectTransportManager #2) [12/26/2023 12:14:11 AM.204] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [12/26/2023 12:14:11 AM.205] LSPD First Response: [TRACE] Asked thread AmbientTrafficStop #2 to abort: ThreadedScriptComponentManager: Off duty [12/26/2023 12:14:11 AM.205] LSPD First Response: [TRACE] Released 0 entities from AmbientTrafficStop #2 Content Manager [12/26/2023 12:14:11 AM.205] LSPD First Response: [TRACE] Instance cleaned (AmbientTrafficStop #2) [12/26/2023 12:14:11 AM.205] LSPD First Response: [TRACE] Asked thread AmbientBehaviorShotsFired #2 to abort: ThreadedScriptComponentManager: Off duty [12/26/2023 12:14:11 AM.205] LSPD First Response: [TRACE] Released 0 entities from AmbientBehaviorShotsFired #2 Content Manager [12/26/2023 12:14:11 AM.205] LSPD First Response: [TRACE] Instance cleaned (AmbientBehaviorShotsFired #2) [12/26/2023 12:14:11 AM.205] LSPD First Response: [TRACE] Asked thread AmbientBehaviorPedOnStreet #2 to abort: ThreadedScriptComponentManager: Off duty [12/26/2023 12:14:11 AM.205] LSPD First Response: [TRACE] Released 0 entities from AmbientBehaviorPedOnStreet #2 Content Manager [12/26/2023 12:14:11 AM.205] LSPD First Response: [TRACE] Instance cleaned (AmbientBehaviorPedOnStreet #2) [12/26/2023 12:14:11 AM.205] LSPD First Response: [TRACE] Asked thread WorldPropManager #2 to abort: ThreadedScriptComponentManager: Off duty [12/26/2023 12:14:11 AM.205] LSPD First Response: [TRACE] Released 0 entities from WorldPropManager #2 Content Manager [12/26/2023 12:14:11 AM.205] LSPD First Response: [TRACE] Instance cleaned (WorldPropManager #2) [12/26/2023 12:14:11 AM.205] LSPD First Response: [TRACE] Asked thread PlayerInvestigationManager #2 to abort: ThreadedScriptComponentManager: Off duty [12/26/2023 12:14:11 AM.205] LSPD First Response: [TRACE] Released 0 entities from PlayerInvestigationManager #2 Content Manager [12/26/2023 12:14:11 AM.205] LSPD First Response: [TRACE] Instance cleaned (PlayerInvestigationManager #2) [12/26/2023 12:14:11 AM.205] LSPD First Response: [TRACE] Asked thread PersistentCharacterManager #2 to abort: ThreadedScriptComponentManager: Off duty [12/26/2023 12:14:11 AM.206] LSPD First Response: [TRACE] Released 0 entities from PersistentCharacterManager #2 Content Manager [12/26/2023 12:14:11 AM.206] LSPD First Response: [TRACE] Instance cleaned (PersistentCharacterManager #2) [12/26/2023 12:14:11 AM.206] LSPD First Response: [TRACE] SpawnManager #2 shutting down: LSPDFR is shutting down [12/26/2023 12:14:11 AM.206] LSPD First Response: [TRACE] Released 0 entities from SpawnManager #2 Content Manager [12/26/2023 12:14:11 AM.206] LSPD First Response: [TRACE] Instance cleaned (SpawnManager #2) [12/26/2023 12:14:11 AM.206] LSPD First Response: [TRACE] Asked thread AmbientEvidenceManager #2 to abort: ThreadedScriptComponentManager: Off duty [12/26/2023 12:14:11 AM.206] LSPD First Response: [TRACE] Released 0 entities from AmbientEvidenceManager #2 Content Manager [12/26/2023 12:14:11 AM.206] LSPD First Response: [TRACE] Instance cleaned (AmbientEvidenceManager #2) [12/26/2023 12:14:11 AM.206] LSPD First Response: [TRACE] Asked thread AmbientCharacterManager #2 to abort: ThreadedScriptComponentManager: Off duty [12/26/2023 12:14:11 AM.206] LSPD First Response: [TRACE] Released 0 entities from AmbientCharacterManager #2 Content Manager [12/26/2023 12:14:11 AM.206] LSPD First Response: [TRACE] Instance cleaned (AmbientCharacterManager #2) [12/26/2023 12:14:11 AM.206] LSPD First Response: [TRACE] Asked thread StudyStatistics #2 to abort: ThreadedScriptComponentManager: Off duty [12/26/2023 12:14:11 AM.206] LSPD First Response: [TRACE] Released 0 entities from StudyStatistics #2 Content Manager [12/26/2023 12:14:11 AM.206] LSPD First Response: [TRACE] Instance cleaned (StudyStatistics #2) [12/26/2023 12:14:11 AM.206] LSPD First Response: [TRACE] Asked thread PersonaSearch #2 to abort: ThreadedScriptComponentManager: Off duty [12/26/2023 12:14:11 AM.206] LSPD First Response: [TRACE] Released 0 entities from PersonaSearch #2 Content Manager [12/26/2023 12:14:11 AM.206] LSPD First Response: [TRACE] Instance cleaned (PersonaSearch #2) [12/26/2023 12:14:11 AM.207] LSPD First Response: Plugin unloaded! [12/26/2023 12:14:11 AM.207] LSPD First Response: [TRACE] Asked thread PlayerDutyBehaviorController #1 to abort: No reason specified [12/26/2023 12:14:11 AM.207] LSPD First Response: [TRACE] Released 0 entities from PlayerDutyBehaviorController #1 Content Manager [12/26/2023 12:14:11 AM.207] LSPD First Response: [TRACE] Instance cleaned (PlayerDutyBehaviorController #1) [12/26/2023 12:14:11 AM.207] LSPD First Response: [TRACE] Asked thread ApartmentManager #1 to abort: No reason specified [12/26/2023 12:14:11 AM.208] LSPD First Response: [TRACE] Asked thread IntegrityWay435 #1 to abort: No reason specified [12/26/2023 12:14:11 AM.209] LSPD First Response: [TRACE] Released 0 entities from IntegrityWay435 #1 Content Manager [12/26/2023 12:14:11 AM.209] LSPD First Response: [TRACE] Instance cleaned (IntegrityWay435 #1) [12/26/2023 12:14:11 AM.209] LSPD First Response: [TRACE] Asked thread GrapeseedAve1893 #1 to abort: No reason specified [12/26/2023 12:14:11 AM.217] LSPD First Response: [TRACE] Released 0 entities from GrapeseedAve1893 #1 Content Manager [12/26/2023 12:14:11 AM.217] LSPD First Response: [TRACE] Instance cleaned (GrapeseedAve1893 #1) [12/26/2023 12:14:11 AM.217] LSPD First Response: [TRACE] Asked thread SpanishAve0605 #1 to abort: No reason specified [12/26/2023 12:14:11 AM.217] LSPD First Response: [TRACE] Released 0 entities from SpanishAve0605 #1 Content Manager [12/26/2023 12:14:11 AM.217] LSPD First Response: [TRACE] Instance cleaned (SpanishAve0605 #1) [12/26/2023 12:14:11 AM.217] LSPD First Response: [TRACE] Asked thread Hillcrest2874 #1 to abort: No reason specified [12/26/2023 12:14:11 AM.217] LSPD First Response: [TRACE] Released 0 entities from Hillcrest2874 #1 Content Manager [12/26/2023 12:14:11 AM.217] LSPD First Response: [TRACE] Instance cleaned (Hillcrest2874 #1) [12/26/2023 12:14:11 AM.217] LSPD First Response: [TRACE] Released 0 entities from ApartmentManager #1 Content Manager [12/26/2023 12:14:11 AM.217] LSPD First Response: [TRACE] Instance cleaned (ApartmentManager #1) [12/26/2023 12:14:11 AM.217] LSPD First Response: [TRACE] Asked thread SamTesting #1 to abort: No reason specified [12/26/2023 12:14:11 AM.217] LSPD First Response: [TRACE] Released 0 entities from SamTesting #1 Content Manager [12/26/2023 12:14:11 AM.218] LSPD First Response: [TRACE] Instance cleaned (SamTesting #1) [12/26/2023 12:14:11 AM.218] LSPD First Response: [TRACE] Asked thread PoliceStationManager #1 to abort: No reason specified [12/26/2023 12:14:11 AM.218] LSPD First Response: [TRACE] Released 0 entities from PoliceStationManager #1 Content Manager [12/26/2023 12:14:11 AM.219] LSPD First Response: [TRACE] Instance cleaned (PoliceStationManager #1) [12/26/2023 12:14:11 AM.219] LSPD First Response: [TRACE] Asked thread PoliceStationInterior #1 to abort: No reason specified [12/26/2023 12:14:11 AM.219] LSPD First Response: [TRACE] Released 0 entities from PoliceStationInterior #1 Content Manager [12/26/2023 12:14:11 AM.219] LSPD First Response: [TRACE] Instance cleaned (PoliceStationInterior #1) [12/26/2023 12:14:11 AM.219] LSPD First Response: [TRACE] Released 0 entities from PoliceStationManager #1 Content Manager [12/26/2023 12:14:11 AM.219] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #1 Content Manager [12/26/2023 12:14:11 AM.219] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #1) [12/26/2023 12:14:11 AM.219] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #2 Content Manager [12/26/2023 12:14:11 AM.219] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #2) [12/26/2023 12:14:11 AM.219] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #3 Content Manager [12/26/2023 12:14:11 AM.219] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #3) [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #4 Content Manager [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #4) [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5) [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #6 Content Manager [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #6) [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #7 Content Manager [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #7) [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #8 Content Manager [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #8) [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #9 Content Manager [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #9) [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #10 Content Manager [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #10) [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #11 Content Manager [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #11) [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Asked thread PedHistoryManager #1 to abort: No reason specified [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Released 0 entities from PedHistoryManager #1 Content Manager [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Instance cleaned (PedHistoryManager #1) [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Asked thread ScenarioManager #1 to abort: No reason specified [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Released 0 entities from ScenarioManager #1 Content Manager [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Instance cleaned (ScenarioManager #1) [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Aborting all active scenarios [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Asked thread Debug #1 to abort: ThreadedScriptComponentManager: Script end [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Released 0 entities from Debug #1 Content Manager [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Instance cleaned (Debug #1) [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Asked thread AmbientBlips #1 to abort: ThreadedScriptComponentManager: Script end [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Released 0 entities from AmbientBlips #1 Content Manager [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Instance cleaned (AmbientBlips #1) [12/26/2023 12:14:11 AM.221] LSPD First Response: [TRACE] Asked thread AmbientChases #1 to abort: ThreadedScriptComponentManager: Script end [12/26/2023 12:14:11 AM.222] LSPD First Response: [TRACE] Released 0 entities from AmbientChases #1 Content Manager [12/26/2023 12:14:11 AM.222] LSPD First Response: [TRACE] Instance cleaned (AmbientChases #1) [12/26/2023 12:14:11 AM.222] LSPD First Response: [TRACE] Asked thread AmbientCombatControl #1 to abort: ThreadedScriptComponentManager: Script end [12/26/2023 12:14:11 AM.222] LSPD First Response: [TRACE] Released 0 entities from AmbientCombatControl #1 Content Manager [12/26/2023 12:14:11 AM.222] LSPD First Response: [TRACE] Instance cleaned (AmbientCombatControl #1) [12/26/2023 12:14:11 AM.222] LSPD First Response: [TRACE] Asked thread AmbientGameStats #1 to abort: ThreadedScriptComponentManager: Script end [12/26/2023 12:14:11 AM.222] LSPD First Response: [TRACE] Released 0 entities from AmbientGameStats #1 Content Manager [12/26/2023 12:14:11 AM.222] LSPD First Response: [TRACE] Instance cleaned (AmbientGameStats #1) [12/26/2023 12:14:11 AM.222] LSPD First Response: [TRACE] Asked thread AmbientOffDuty #1 to abort: ThreadedScriptComponentManager: Script end [12/26/2023 12:14:11 AM.224] LSPD First Response: [TRACE] Released 0 entities from AmbientOffDuty #1 Content Manager [12/26/2023 12:14:11 AM.224] LSPD First Response: [TRACE] Instance cleaned (AmbientOffDuty #1) [12/26/2023 12:14:11 AM.224] LSPD First Response: [TRACE] Asked thread AmbientPhotoCamera #1 to abort: ThreadedScriptComponentManager: Script end [12/26/2023 12:14:11 AM.224] LSPD First Response: [TRACE] Released 0 entities from AmbientPhotoCamera #1 Content Manager [12/26/2023 12:14:11 AM.224] LSPD First Response: [TRACE] Instance cleaned (AmbientPhotoCamera #1) [12/26/2023 12:14:11 AM.224] LSPD First Response: [TRACE] Asked thread AmbientGameScripts #1 to abort: ThreadedScriptComponentManager: Script end [12/26/2023 12:14:11 AM.224] LSPD First Response: [TRACE] Released 0 entities from AmbientGameScripts #1 Content Manager [12/26/2023 12:14:11 AM.224] LSPD First Response: [TRACE] Instance cleaned (AmbientGameScripts #1) [12/26/2023 12:14:11 AM.225] LSPD First Response: [TRACE] Unhooking all natives [12/26/2023 12:14:11 AM.226] LSPD First Response: [TRACE] All natives unhooked [12/26/2023 12:14:11 AM.226] LSPD First Response: [TRACE] Asked thread AmbientSitAnywhere #1 to abort: ThreadedScriptComponentManager: Script end [12/26/2023 12:14:11 AM.226] LSPD First Response: [TRACE] Released 0 entities from AmbientSitAnywhere #1 Content Manager [12/26/2023 12:14:11 AM.226] LSPD First Response: [TRACE] Instance cleaned (AmbientSitAnywhere #1) [12/26/2023 12:14:11 AM.226] LSPD First Response: [TRACE] Asked thread AmbientSpawn #1 to abort: ThreadedScriptComponentManager: Script end [12/26/2023 12:14:11 AM.226] LSPD First Response: [TRACE] Released 1 entities from AmbientSpawn #1 Content Manager [12/26/2023 12:14:11 AM.226] LSPD First Response: [TRACE] Released 1 entities from AmbientSpawn #1 Content Manager [12/26/2023 12:14:11 AM.226] LSPD First Response: [TRACE] Instance cleaned (AmbientSpawn #1) [12/26/2023 12:14:11 AM.226] LSPD First Response: [TRACE] Asked thread AmbientSpawnScenarios #1 to abort: ThreadedScriptComponentManager: Script end [12/26/2023 12:14:11 AM.226] LSPD First Response: [TRACE] Released 0 entities from AmbientSpawnScenarios #1 Content Manager [12/26/2023 12:14:11 AM.227] LSPD First Response: [TRACE] Instance cleaned (AmbientSpawnScenarios #1) [12/26/2023 12:14:11 AM.227] LSPD First Response: [TRACE] Asked thread GameStatsManager #1 to abort: ThreadedScriptComponentManager: Script end [12/26/2023 12:14:11 AM.227] LSPD First Response: [TRACE] Released 0 entities from GameStatsManager #1 Content Manager [12/26/2023 12:14:11 AM.227] LSPD First Response: [TRACE] Instance cleaned (GameStatsManager #1) [12/26/2023 12:14:11 AM.227] LSPD First Response: [TRACE] Asked thread EvidenceMarkerManager #1 to abort: ThreadedScriptComponentManager: Script end [12/26/2023 12:14:11 AM.228] LSPD First Response: [TRACE] Released 0 entities from EvidenceMarkerManager #1 Content Manager [12/26/2023 12:14:11 AM.228] LSPD First Response: [TRACE] Instance cleaned (EvidenceMarkerManager #1) [12/26/2023 12:14:11 AM.228] LSPD First Response: [TRACE] Ending evidence marker manager [12/26/2023 12:14:11 AM.228] LSPD First Response: [TRACE] Evidence marker manager ended [12/26/2023 12:14:11 AM.228] LSPD First Response: [TRACE] Asked thread GameEventManager #1 to abort: ThreadedScriptComponentManager: Script end [12/26/2023 12:14:11 AM.228] LSPD First Response: [TRACE] Released 0 entities from GameEventManager #1 Content Manager [12/26/2023 12:14:11 AM.228] LSPD First Response: [TRACE] Instance cleaned (GameEventManager #1) [12/26/2023 12:14:11 AM.240] LSPD First Response: [TRACE] Asked thread CharacterCreation #1 to abort: No reason specified [12/26/2023 12:14:11 AM.240] LSPD First Response: [TRACE] Released 0 entities from CharacterCreation #1 Content Manager [12/26/2023 12:14:11 AM.240] LSPD First Response: [TRACE] Instance cleaned (CharacterCreation #1) [12/26/2023 12:14:11 AM.241] LSPD First Response: [TRACE] Released 0 entities from CopManager #1 Content Manager [12/26/2023 12:14:11 AM.241] LSPD First Response: [TRACE] Instance cleaned (CopManager #1) [12/26/2023 12:14:11 AM.241] LSPD First Response: [TRACE] Released 0 entities from GamePlayer #1 Content Manager [12/26/2023 12:14:11 AM.241] LSPD First Response: [TRACE] Instance cleaned (GamePlayer #1) [12/26/2023 12:14:11 AM.241] LSPD First Response: [TRACE] Released 0 entities from CheckpointManager #1 Content Manager [12/26/2023 12:14:11 AM.241] LSPD First Response: [TRACE] Instance cleaned (CheckpointManager #1) [12/26/2023 12:14:11 AM.241] LSPD First Response: [TRACE] Released 0 entities from Marker #2 Content Manager [12/26/2023 12:14:11 AM.241] LSPD First Response: [TRACE] Instance cleaned (Marker #2) [12/26/2023 12:14:11 AM.241] LSPD First Response: [TRACE] Released 0 entities from Marker #4 Content Manager [12/26/2023 12:14:11 AM.241] LSPD First Response: [TRACE] Instance cleaned (Marker #4) [12/26/2023 12:14:11 AM.241] LSPD First Response: [TRACE] Released 0 entities from MenuBase #1 Content Manager [12/26/2023 12:14:11 AM.241] LSPD First Response: [TRACE] Instance cleaned (MenuBase #1) [12/26/2023 12:14:11 AM.241] LSPD First Response: [TRACE] Released 0 entities from MenuBase #3 Content Manager [12/26/2023 12:14:11 AM.241] LSPD First Response: [TRACE] Instance cleaned (MenuBase #3) [12/26/2023 12:14:11 AM.242] LSPD First Response: [TRACE] Released 0 entities from MenuBase #7 Content Manager [12/26/2023 12:14:11 AM.242] LSPD First Response: [TRACE] Instance cleaned (MenuBase #7) [12/26/2023 12:14:11 AM.242] LSPD First Response: [TRACE] Released 0 entities from MenuBase #6 Content Manager [12/26/2023 12:14:11 AM.242] LSPD First Response: [TRACE] Instance cleaned (MenuBase #6) [12/26/2023 12:14:11 AM.242] LSPD First Response: [TRACE] Released 0 entities from MenuBase #5 Content Manager [12/26/2023 12:14:11 AM.242] LSPD First Response: [TRACE] Instance cleaned (MenuBase #5) [12/26/2023 12:14:11 AM.242] LSPD First Response: [TRACE] Released 0 entities from MenuBase #9 Content Manager [12/26/2023 12:14:11 AM.242] LSPD First Response: [TRACE] Instance cleaned (MenuBase #9) [12/26/2023 12:14:11 AM.242] LSPD First Response: [TRACE] Released 0 entities from CrimeEventManager #1 Content Manager [12/26/2023 12:14:11 AM.242] LSPD First Response: [TRACE] Instance cleaned (CrimeEventManager #1) [12/26/2023 12:14:11 AM.243] LSPD First Response: [TRACE] Released 0 entities from ChaseMe #1 Content Manager [12/26/2023 12:14:11 AM.243] LSPD First Response: [TRACE] Instance cleaned (ChaseMe #1) [12/26/2023 12:14:11 AM.243] LSPD First Response: [TRACE] Released 0 entities from PlayerChaseManager #1 Content Manager [12/26/2023 12:14:11 AM.243] LSPD First Response: [TRACE] Instance cleaned (PlayerChaseManager #1) [12/26/2023 12:14:11 AM.243] LSPD First Response: [TRACE] Released 0 entities from PlayerDutyController #1 Content Manager [12/26/2023 12:14:11 AM.243] LSPD First Response: [TRACE] Instance cleaned (PlayerDutyController #1) [12/26/2023 12:14:11 AM.243] LSPD First Response: [TRACE] Released 0 entities from AgencySelector #1 Content Manager [12/26/2023 12:14:11 AM.243] LSPD First Response: [TRACE] Instance cleaned (AgencySelector #1) [12/26/2023 12:14:11 AM.243] LSPD First Response: [TRACE] Released 0 entities from CrimesMenu #1 Content Manager [12/26/2023 12:14:11 AM.243] LSPD First Response: [TRACE] Instance cleaned (CrimesMenu #1) [12/26/2023 12:14:11 AM.243] LSPD First Response: [TRACE] Released 0 entities from CharacterBackgroundController #2 Content Manager [12/26/2023 12:14:11 AM.243] LSPD First Response: [TRACE] Instance cleaned (CharacterBackgroundController #2) [12/26/2023 12:14:11 AM.585] LSPD First Response: [INFO] LSPDFR has shut down [12/26/2023 12:14:11 AM.683] LSPD First Response: [AutoPatrol] Disposed [12/26/2023 12:14:11 AM.740] Loading plugin "E:\GTAV\Plugins\EUPMenu.dll". [12/26/2023 12:14:16 AM.171] : Initializing input system [12/26/2023 12:14:16 AM.172] : Initializing game console [12/26/2023 12:14:16 AM.174] : Initializing forms manager [12/26/2023 12:14:16 AM.434] Loading plugin "E:\GTAV\Plugins\LSPD First Response.dll". [12/26/2023 12:14:21 AM.056] : Initializing input system [12/26/2023 12:14:21 AM.057] : Initializing game console [12/26/2023 12:14:21 AM.059] : Initializing forms manager [12/26/2023 12:14:21 AM.345] Loading plugin "E:\GTAV\Plugins\LSPDFR+.dll". [12/26/2023 12:14:25 AM.547] : Initializing input system [12/26/2023 12:14:25 AM.549] : Initializing game console [12/26/2023 12:14:25 AM.551] : Initializing forms manager [12/26/2023 12:14:25 AM.706] [12/26/2023 12:14:25 AM.706] ============================== [12/26/2023 12:14:25 AM.706] Failed to load plugin [12/26/2023 12:14:25 AM.706] ------------------------------ [12/26/2023 12:14:25 AM.706] Origin: E:\GTAV\Plugins\LSPDFR+.dll [12/26/2023 12:14:25 AM.706] ------------------------------ [12/26/2023 12:14:25 AM.706] Exception type: System.IO.FileNotFoundException [12/26/2023 12:14:25 AM.706] Exception message: Could not load file or assembly 'LSPDFR+, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. O sistema não pode encontrar o arquivo especificado. [12/26/2023 12:14:25 AM.706] ------------------------------ [12/26/2023 12:14:25 AM.706] Inner exceptions: [12/26/2023 12:14:25 AM.706] ------------------------------ [12/26/2023 12:14:25 AM.706] Stack trace: [12/26/2023 12:14:25 AM.706] at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) [12/26/2023 12:14:25 AM.706] at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) [12/26/2023 12:14:25 AM.706] at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean forIntrospection) [12/26/2023 12:14:25 AM.706] at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) [12/26/2023 12:14:25 AM.706] at System.Reflection.Assembly.Load(String assemblyString) [12/26/2023 12:14:25 AM.706] at System.UnitySerializationHolder.GetRealObject(StreamingContext context) [12/26/2023 12:14:25 AM.706] [12/26/2023 12:14:25 AM.706] at Rage.RemotePlugin.Initialize(String assemblyPath) [12/26/2023 12:14:25 AM.706] at Rage.Plugin.Initialize(String assemblyPath) [12/26/2023 12:14:25 AM.706] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent, Boolean noLoadingMessage) [12/26/2023 12:14:25 AM.706] at Rage.HookManager.LoadPlugin(String filePath) [12/26/2023 12:14:25 AM.706] ============================== [12/26/2023 12:14:25 AM.706] [12/26/2023 12:14:25 AM.707] Error while loading plugin E:\GTAV\Plugins\LSPDFR+.dll. Plugin is skipped during reload. Exception: System.IO.FileNotFoundException: Could not load file or assembly 'LSPDFR+, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. O sistema não pode encontrar o arquivo especificado. [12/26/2023 12:14:25 AM.707] File name: 'LSPDFR+, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null' [12/26/2023 12:14:25 AM.707] at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) [12/26/2023 12:14:25 AM.707] at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) [12/26/2023 12:14:25 AM.707] at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean forIntrospection) [12/26/2023 12:14:25 AM.707] at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) [12/26/2023 12:14:25 AM.707] at System.Reflection.Assembly.Load(String assemblyString) [12/26/2023 12:14:25 AM.707] at System.UnitySerializationHolder.GetRealObject(StreamingContext context) [12/26/2023 12:14:25 AM.707] [12/26/2023 12:14:25 AM.707] at Rage.HookManager.LoadPlugin(String filePath) [12/26/2023 12:14:25 AM.707] at Rage.HookManager.ReloadAllPlugins(Boolean terminate) [12/26/2023 12:14:25 AM.707] [12/26/2023 12:14:25 AM.707] AVI: o log de associações de assembly está desativado. [12/26/2023 12:14:25 AM.707] Para ativar o log de falhas de assembly, defina o valor do Registro [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) como 1. [12/26/2023 12:14:25 AM.707] Observação: há alguma penalidade para o desempenho associada ao log de falha de associação de assembly. [12/26/2023 12:14:25 AM.707] Para desativar esse recurso, remova o valor do Registro [HKLM\Software\Microsoft\Fusion!EnableLog]. [12/26/2023 12:14:25 AM.707] [12/26/2023 12:14:25 AM.752] Loading plugin "E:\GTAV\Plugins\UnitedCallouts.dll". [12/26/2023 12:14:32 AM.643] : Initializing input system [12/26/2023 12:14:32 AM.644] : Initializing game console [12/26/2023 12:14:32 AM.646] : Initializing forms manager [12/26/2023 12:14:32 AM.650] [12/26/2023 12:14:32 AM.650] ============================== [12/26/2023 12:14:32 AM.651] Failed to load plugin [12/26/2023 12:14:32 AM.651] ------------------------------ [12/26/2023 12:14:32 AM.651] Origin: E:\GTAV\Plugins\UnitedCallouts.dll [12/26/2023 12:14:32 AM.651] ------------------------------ [12/26/2023 12:14:32 AM.651] Exception type: System.ArgumentException [12/26/2023 12:14:32 AM.651] Exception message: Assembly UnitedCallouts.dll (UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute. [12/26/2023 12:14:32 AM.651] Parameter name: assemblyPath [12/26/2023 12:14:32 AM.651] ------------------------------ [12/26/2023 12:14:32 AM.651] Inner exceptions: [12/26/2023 12:14:32 AM.651] ------------------------------ [12/26/2023 12:14:32 AM.651] Stack trace: [12/26/2023 12:14:32 AM.651] at Rage.RemotePlugin.Initialize(String assemblyPath) [12/26/2023 12:14:32 AM.651] at Rage.RemotePlugin.Initialize(String assemblyPath) [12/26/2023 12:14:32 AM.651] at Rage.Plugin.Initialize(String assemblyPath) [12/26/2023 12:14:32 AM.651] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent, Boolean noLoadingMessage) [12/26/2023 12:14:32 AM.651] at Rage.HookManager.LoadPlugin(String filePath) [12/26/2023 12:14:32 AM.651] ============================== [12/26/2023 12:14:32 AM.651] [12/26/2023 12:14:32 AM.651] Error while loading plugin E:\GTAV\Plugins\UnitedCallouts.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly UnitedCallouts.dll (UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute. [12/26/2023 12:14:32 AM.651] Parameter name: assemblyPath [12/26/2023 12:14:32 AM.651] at Rage.RemotePlugin.Initialize(String assemblyPath) [12/26/2023 12:14:32 AM.651] at Rage.HookManager.LoadPlugin(String filePath) [12/26/2023 12:14:32 AM.651] at Rage.HookManager.ReloadAllPlugins(Boolean terminate) [12/26/2023 12:14:42 AM.928] LSPD First Response: [TRACE] Started loading LSPDFR [12/26/2023 12:14:42 AM.929] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8748.23994) [12/26/2023 12:14:42 AM.930] LSPD First Response: [INFO] Compiled on 14 Dec 2023 18:19:48 UTC [12/26/2023 12:14:42 AM.930] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [12/26/2023 12:14:44 AM.671] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 12:14:44 AM.676] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 12:14:44 AM.691] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [12/26/2023 12:14:44 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 23 [12/26/2023 12:14:44 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 31 [12/26/2023 12:14:44 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 39 [12/26/2023 12:14:44 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 64 [12/26/2023 12:14:44 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 72 [12/26/2023 12:14:44 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 80 [12/26/2023 12:14:44 AM.821] LSPD First Response: [WARN] No name for outfit variation at line 111 [12/26/2023 12:14:44 AM.821] LSPD First Response: [WARN] No name for outfit variation at line 138 [12/26/2023 12:14:44 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 174 [12/26/2023 12:14:44 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 207 [12/26/2023 12:14:44 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 220 [12/26/2023 12:14:44 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 259 [12/26/2023 12:14:44 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 273 [12/26/2023 12:14:44 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 309 [12/26/2023 12:14:44 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 323 [12/26/2023 12:14:44 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 363 [12/26/2023 12:14:44 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 391 [12/26/2023 12:14:44 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 425 [12/26/2023 12:14:44 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 453 [12/26/2023 12:14:44 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 484 [12/26/2023 12:14:44 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 502 [12/26/2023 12:14:44 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 529 [12/26/2023 12:14:44 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 547 [12/26/2023 12:14:44 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 581 [12/26/2023 12:14:44 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 615 [12/26/2023 12:14:44 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 650 [12/26/2023 12:14:44 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 677 [12/26/2023 12:14:44 AM.824] LSPD First Response: [WARN] No name for outfit variation at line 711 [12/26/2023 12:14:44 AM.824] LSPD First Response: [WARN] No name for outfit variation at line 741 [12/26/2023 12:14:44 AM.849] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 12:14:44 AM.849] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 12:14:44 AM.849] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [12/26/2023 12:14:44 AM.852] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [12/26/2023 12:14:44 AM.853] LSPD First Response: [WARN] No name for outfit variation at line 25 [12/26/2023 12:14:44 AM.853] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [12/26/2023 12:14:44 AM.853] LSPD First Response: [WARN] No name for outfit variation at line 32 [12/26/2023 12:14:44 AM.853] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [12/26/2023 12:14:44 AM.853] LSPD First Response: [WARN] No name for outfit variation at line 39 [12/26/2023 12:14:44 AM.853] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [12/26/2023 12:14:44 AM.853] LSPD First Response: [WARN] No name for outfit variation at line 47 [12/26/2023 12:14:44 AM.853] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [12/26/2023 12:14:44 AM.853] LSPD First Response: [WARN] No name for outfit variation at line 56 [12/26/2023 12:14:44 AM.853] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [12/26/2023 12:14:44 AM.853] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [12/26/2023 12:14:44 AM.853] LSPD First Response: [WARN] No name for outfit variation at line 85 [12/26/2023 12:14:44 AM.853] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [12/26/2023 12:14:44 AM.853] LSPD First Response: [WARN] No name for outfit variation at line 92 [12/26/2023 12:14:44 AM.853] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [12/26/2023 12:14:44 AM.853] LSPD First Response: [WARN] No name for outfit variation at line 100 [12/26/2023 12:14:44 AM.853] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No name for outfit variation at line 129 [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No name for outfit variation at line 136 [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No name for outfit variation at line 143 [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No name for outfit variation at line 151 [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No name for outfit variation at line 160 [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No name for outfit variation at line 189 [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No name for outfit variation at line 196 [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No name for outfit variation at line 204 [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No name for outfit variation at line 233 [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No name for outfit variation at line 240 [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No name for outfit variation at line 247 [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No name for outfit variation at line 255 [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No name for outfit variation at line 264 [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No name for outfit variation at line 293 [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No name for outfit variation at line 300 [12/26/2023 12:14:44 AM.854] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [12/26/2023 12:14:44 AM.855] LSPD First Response: [WARN] No name for outfit variation at line 308 [12/26/2023 12:14:44 AM.855] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [12/26/2023 12:14:44 AM.855] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [12/26/2023 12:14:44 AM.855] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [12/26/2023 12:14:44 AM.855] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [12/26/2023 12:14:44 AM.855] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [12/26/2023 12:14:44 AM.855] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [12/26/2023 12:14:44 AM.855] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [12/26/2023 12:14:44 AM.855] LSPD First Response: [WARN] No name for outfit variation at line 494 [12/26/2023 12:14:44 AM.855] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [12/26/2023 12:14:44 AM.855] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [12/26/2023 12:14:44 AM.855] LSPD First Response: [WARN] No name for outfit variation at line 520 [12/26/2023 12:14:44 AM.855] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [12/26/2023 12:14:44 AM.855] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [12/26/2023 12:14:44 AM.855] LSPD First Response: [WARN] No name for outfit variation at line 546 [12/26/2023 12:14:44 AM.855] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [12/26/2023 12:14:44 AM.855] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [12/26/2023 12:14:44 AM.855] LSPD First Response: [WARN] No name for outfit variation at line 572 [12/26/2023 12:14:44 AM.855] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [12/26/2023 12:14:44 AM.855] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [12/26/2023 12:14:44 AM.856] LSPD First Response: [WARN] No name for outfit variation at line 598 [12/26/2023 12:14:44 AM.856] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [12/26/2023 12:14:44 AM.856] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [12/26/2023 12:14:44 AM.856] LSPD First Response: [WARN] No name for outfit variation at line 624 [12/26/2023 12:14:44 AM.856] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [12/26/2023 12:14:44 AM.856] LSPD First Response: [WARN] No name for outfit variation at line 732 [12/26/2023 12:14:44 AM.856] LSPD First Response: [WARN] No name for outfit variation at line 764 [12/26/2023 12:14:44 AM.856] LSPD First Response: [WARN] No name for outfit variation at line 796 [12/26/2023 12:14:44 AM.856] LSPD First Response: [WARN] No name for outfit variation at line 828 [12/26/2023 12:14:44 AM.856] LSPD First Response: [WARN] No name for outfit variation at line 951 [12/26/2023 12:14:44 AM.856] LSPD First Response: [WARN] No name for outfit variation at line 976 [12/26/2023 12:14:44 AM.856] LSPD First Response: [WARN] No name for outfit variation at line 1002 [12/26/2023 12:14:44 AM.856] LSPD First Response: [WARN] No name for outfit variation at line 1028 [12/26/2023 12:14:44 AM.856] LSPD First Response: [WARN] No name for outfit variation at line 1054 [12/26/2023 12:14:44 AM.857] LSPD First Response: [WARN] No name for outfit variation at line 1133 [12/26/2023 12:14:44 AM.857] LSPD First Response: [WARN] No name for outfit variation at line 1160 [12/26/2023 12:14:44 AM.857] LSPD First Response: [WARN] No name for outfit variation at line 1187 [12/26/2023 12:14:44 AM.857] LSPD First Response: [WARN] No name for outfit variation at line 1214 [12/26/2023 12:14:44 AM.857] LSPD First Response: [WARN] No name for outfit variation at line 1241 [12/26/2023 12:14:44 AM.857] LSPD First Response: [WARN] No name for outfit variation at line 1268 [12/26/2023 12:14:44 AM.857] LSPD First Response: [WARN] No name for outfit variation at line 1297 [12/26/2023 12:14:44 AM.857] LSPD First Response: [WARN] No name for outfit variation at line 1330 [12/26/2023 12:14:44 AM.857] LSPD First Response: [WARN] No name for outfit variation at line 1363 [12/26/2023 12:14:44 AM.857] LSPD First Response: [WARN] No name for outfit variation at line 1396 [12/26/2023 12:14:44 AM.857] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits [12/26/2023 12:14:45 AM.650] LSPD First Response: [TRACE] Adding Ben J. as character [12/26/2023 12:14:45 AM.792] LSPD First Response: [TRACE] Adding Michelle Meto as character [12/26/2023 12:14:45 AM.794] LSPD First Response: [WARN] Path without extension: lspdfr/chars [12/26/2023 12:14:45 AM.794] LSPD First Response: [WARN] Path without extension: lspdfr/chars [12/26/2023 12:14:46 AM.112] LSPD First Response: [TRACE] Adding Tyler Gunther as character [12/26/2023 12:14:46 AM.121] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 12:14:46 AM.121] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 12:14:46 AM.122] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [12/26/2023 12:14:46 AM.128] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 12:14:46 AM.128] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 12:14:46 AM.128] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [12/26/2023 12:14:46 AM.141] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 12:14:46 AM.142] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 12:14:46 AM.142] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [12/26/2023 12:14:46 AM.217] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 12:14:46 AM.217] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 12:14:46 AM.218] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [12/26/2023 12:14:46 AM.229] LSPD First Response: [TRACE] Failed to parse as chance [12/26/2023 12:14:46 AM.235] LSPD First Response: [TRACE] Player was in vehicle: False [12/26/2023 12:14:46 AM.235] LSPD First Response: [TRACE] Last selected character was Tyler Gunther, should spawn as last character True [12/26/2023 12:14:46 AM.235] LSPD First Response: [TRACE] Loading last selected character Tyler Gunther [12/26/2023 12:14:46 AM.238] LSPD First Response: [INFO] Changing current player character to Tyler Gunther [12/26/2023 12:14:47 AM.091] LSPD First Response: [TRACE] Cached 1511 decorators for index 3 [12/26/2023 12:14:47 AM.104] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_02 [12/26/2023 12:14:47 AM.104] LSPD First Response: [TRACE] CharacterSelected: 73 [12/26/2023 12:14:47 AM.104] LSPD First Response: [TRACE] Character changed, creating new stats object [12/26/2023 12:14:47 AM.375] LSPD First Response: [TRACE] Set last player walk style back: Gangster [12/26/2023 12:14:47 AM.385] LSPD First Response: [TRACE] Initialized telemtry service [12/26/2023 12:14:47 AM.450] LSPD First Response: We have 4 appartments registered [12/26/2023 12:14:47 AM.454] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [12/26/2023 12:14:47 AM.462] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [12/26/2023 12:14:47 AM.464] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [12/26/2023 12:14:47 AM.465] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [12/26/2023 12:14:47 AM.466] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [12/26/2023 12:14:47 AM.467] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [12/26/2023 12:14:47 AM.469] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [12/26/2023 12:14:47 AM.469] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [12/26/2023 12:14:47 AM.469] LSPD First Response: ApartmentManager initialized [12/26/2023 12:14:47 AM.474] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [12/26/2023 12:14:47 AM.475] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [12/26/2023 12:14:47 AM.478] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [12/26/2023 12:14:47 AM.578] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [12/26/2023 12:14:47 AM.594] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [12/26/2023 12:14:47 AM.604] LSPD First Response: [TRACE] Set title to Tyler Gunther for Interaction Menu [12/26/2023 12:14:47 AM.605] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [12/26/2023 12:14:47 AM.608] LSPD First Response: [TRACE] Set title to Tyler Gunther for Police Radio [12/26/2023 12:14:47 AM.620] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [12/26/2023 12:14:47 AM.625] LSPD First Response: [TRACE] Set title to Tyler Gunther for Vehicle Options [12/26/2023 12:14:47 AM.633] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [12/26/2023 12:14:47 AM.634] LSPD First Response: [TRACE] Set title to Tyler Gunther for Inventory [12/26/2023 12:14:47 AM.637] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [12/26/2023 12:14:47 AM.640] LSPD First Response: [TRACE] Set title to Tyler Gunther for Settings [12/26/2023 12:14:47 AM.648] LSPD First Response: [TRACE] Saved apt: IntegrityWay435 [12/26/2023 12:14:47 AM.760] LSPD First Response: [TRACE] Thread CopManager #1 initialized [12/26/2023 12:14:47 AM.762] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [12/26/2023 12:14:47 AM.762] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [12/26/2023 12:14:47 AM.762] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [12/26/2023 12:14:47 AM.766] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [12/26/2023 12:14:47 AM.799] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 12:14:47 AM.944] LSPD First Response: [TRACE] Lauren Gardiner (S_F_Y_COP_01) was set as a cop [12/26/2023 12:14:47 AM.947] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 12:14:47 AM.948] LSPD First Response: [TRACE] John Biggie (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:14:47 AM.988] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [12/26/2023 12:14:47 AM.990] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [12/26/2023 12:14:47 AM.991] LSPD First Response: [TRACE] Saved apt: IntegrityWay435 [12/26/2023 12:14:48 AM.001] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [12/26/2023 12:14:48 AM.008] LSPD First Response: [TRACE] Thread Marker #1 initialized [12/26/2023 12:14:48 AM.069] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [12/26/2023 12:14:48 AM.070] LSPD First Response: [TRACE] Thread Marker #2 initialized [12/26/2023 12:14:48 AM.070] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [12/26/2023 12:14:48 AM.070] LSPD First Response: [TRACE] Thread Marker #3 initialized [12/26/2023 12:14:48 AM.070] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [12/26/2023 12:14:48 AM.070] LSPD First Response: [TRACE] Thread Marker #4 initialized [12/26/2023 12:14:48 AM.071] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [12/26/2023 12:14:48 AM.094] LSPD First Response: [TRACE] Requested Audio [12/26/2023 12:14:48 AM.108] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [12/26/2023 12:14:49 AM.001] LSPD First Response: [INFO] Connecting to LSPDFR Sync [12/26/2023 12:14:49 AM.390] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 12:14:49 AM.390] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/26/2023 12:14:49 AM.390] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [12/26/2023 12:14:49 AM.416] LSPD First Response: [INFO] Vinewood Police Station [12/26/2023 12:14:49 AM.416] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [12/26/2023 12:14:49 AM.417] LSPD First Response: [INFO] La Mesa Police Station [12/26/2023 12:14:49 AM.417] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [12/26/2023 12:14:49 AM.417] LSPD First Response: [INFO] Rockford Hills Police Station [12/26/2023 12:14:49 AM.417] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [12/26/2023 12:14:49 AM.417] LSPD First Response: [INFO] Vespucci Police Station [12/26/2023 12:14:49 AM.417] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [12/26/2023 12:14:49 AM.417] LSPD First Response: [INFO] Downtown Police Station [12/26/2023 12:14:49 AM.417] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [12/26/2023 12:14:49 AM.417] LSPD First Response: [INFO] Davis Sheriff Station [12/26/2023 12:14:49 AM.417] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [12/26/2023 12:14:49 AM.417] LSPD First Response: [INFO] Sandy Shores Sheriff Station [12/26/2023 12:14:49 AM.417] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [12/26/2023 12:14:49 AM.417] LSPD First Response: [INFO] Paleto Bay Sheriff Station [12/26/2023 12:14:49 AM.417] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [12/26/2023 12:14:49 AM.418] LSPD First Response: [INFO] Beaver Bush Ranger Station [12/26/2023 12:14:49 AM.418] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [12/26/2023 12:14:49 AM.418] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [12/26/2023 12:14:49 AM.418] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [12/26/2023 12:14:49 AM.418] LSPD First Response: [INFO] Bolingbroke Penitentiary [12/26/2023 12:14:49 AM.418] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [12/26/2023 12:14:49 AM.430] LSPD First Response: [TRACE] Auto started component Debug #1 [12/26/2023 12:14:49 AM.430] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [12/26/2023 12:14:49 AM.430] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [12/26/2023 12:14:49 AM.431] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [12/26/2023 12:14:49 AM.431] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [12/26/2023 12:14:49 AM.432] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [12/26/2023 12:14:49 AM.432] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [12/26/2023 12:14:49 AM.433] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [12/26/2023 12:14:49 AM.434] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [12/26/2023 12:14:49 AM.435] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [12/26/2023 12:14:49 AM.436] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [12/26/2023 12:14:49 AM.453] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [12/26/2023 12:14:49 AM.453] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [12/26/2023 12:14:49 AM.455] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [12/26/2023 12:14:49 AM.638] LSPD First Response: [TRACE] Preloading node data [12/26/2023 12:14:49 AM.892] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [12/26/2023 12:14:49 AM.892] LSPD First Response: [TRACE] Checking for updates... [12/26/2023 12:14:49 AM.900] LSPD First Response: [TRACE] Terminal server version: 0.2 [12/26/2023 12:14:49 AM.900] LSPD First Response: [INFO] Connected to LSPDFR Sync via session da774ead-0c70-486c-aca7-971e8f84ac52. Enhanced features available. [12/26/2023 12:14:49 AM.931] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [12/26/2023 12:14:49 AM.933] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [12/26/2023 12:14:49 AM.933] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [12/26/2023 12:14:50 AM.102] LSPD First Response: [TRACE] This version seems up to date. [12/26/2023 12:14:50 AM.102] LSPD First Response: [TRACE] This version: 0.4.8748.23994, Version available on server: 0.4.8748.23994 [12/26/2023 12:14:51 AM.828] LSPD First Response: [TRACE] Building pathfinding data. Island: False [12/26/2023 12:14:55 AM.965] LSPD First Response: [TRACE] Done preloading node data [12/26/2023 12:14:55 AM.965] LSPD First Response: [TRACE] Preloading node data [12/26/2023 12:14:55 AM.966] LSPD First Response: [TRACE] Done preloading node data [12/26/2023 12:14:55 AM.970] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [12/26/2023 12:14:55 AM.973] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [12/26/2023 12:14:55 AM.974] LSPD First Response: [TRACE] Disabling ambient game police chases [12/26/2023 12:14:55 AM.985] LSPD First Response: [TRACE] Disabled ambient game police chases [12/26/2023 12:14:55 AM.985] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [12/26/2023 12:14:55 AM.996] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [12/26/2023 12:14:56 AM.004] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [12/26/2023 12:14:56 AM.005] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [12/26/2023 12:14:57 AM.165] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [12/26/2023 12:14:57 AM.165] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [12/26/2023 12:14:57 AM.211] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [12/26/2023 12:14:57 AM.214] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [12/26/2023 12:14:57 AM.214] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [12/26/2023 12:14:57 AM.215] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [12/26/2023 12:14:57 AM.215] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [12/26/2023 12:14:57 AM.216] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [12/26/2023 12:14:57 AM.222] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [12/26/2023 12:14:57 AM.229] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [12/26/2023 12:14:57 AM.230] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [12/26/2023 12:14:57 AM.230] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [12/26/2023 12:14:57 AM.232] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [12/26/2023 12:14:57 AM.247] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [12/26/2023 12:14:57 AM.252] LSPD First Response: [TRACE] Thread Marker #5 initialized [12/26/2023 12:14:57 AM.252] LSPD First Response: [TRACE] Thread Debug #1 initialized [12/26/2023 12:14:57 AM.258] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [12/26/2023 12:14:57 AM.259] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [12/26/2023 12:14:57 AM.276] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [12/26/2023 12:14:57 AM.283] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [12/26/2023 12:14:57 AM.288] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [12/26/2023 12:16:52 AM.897] LSPD First Response: [TRACE] John Biggie (S_M_Y_HWAYCOP_01) was damaged. [12/26/2023 12:16:54 AM.680] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:16:54 AM.681] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:16:54 AM.696] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:16:54 AM.699] LSPD First Response: [TRACE] Created police3 at X:-1038.828 Y:-1639.405 Z:5.004073 [12/26/2023 12:16:54 AM.731] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:16:54 AM.742] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:16:54 AM.840] LSPD First Response: [TRACE] Cached 1522 decorators for index 4 [12/26/2023 12:16:54 AM.850] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:16:54 AM.851] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:16:54 AM.880] LSPD First Response: [TRACE] Johanna Detop (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:16:54 AM.913] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:16:54 AM.921] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 12:17:01 AM.117] LSPD First Response: [TRACE] John Biggie (S_M_Y_HWAYCOP_01) entered combat with target: Tyler Gunther (MP_M_FREEMODE_01) [12/26/2023 12:17:03 AM.388] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:17:03 AM.388] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:17:03 AM.411] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:17:03 AM.412] LSPD First Response: [TRACE] Failed to create police at X:-1056.394 Y:-1522.48 Z:6.044652 [12/26/2023 12:17:03 AM.412] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:17:03 AM.685] LSPD First Response: [TRACE] John Biggie killed by Tyler Gunther [12/26/2023 12:17:03 AM.694] LSPD First Response: [TRACE] John Biggie (S_M_Y_HWAYCOP_01) was damaged. [12/26/2023 12:17:03 AM.694] LSPD First Response: [TRACE] John Biggie (S_M_Y_HWAYCOP_01) left combat. [12/26/2023 12:17:08 AM.413] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:17:08 AM.414] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:17:08 AM.438] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:17:08 AM.439] LSPD First Response: [TRACE] Failed to create police at X:-1051.006 Y:-1628.813 Z:5.121559 [12/26/2023 12:17:08 AM.439] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:17:09 AM.744] LSPD First Response: [TRACE] David Lish (A_M_Y_SUNBATHE_01) was damaged. [12/26/2023 12:17:11 AM.145] LSPD First Response: [TRACE] Johanna Detop (MP_F_FREEMODE_01) entered combat with target: Tyler Gunther (MP_M_FREEMODE_01) [12/26/2023 12:17:13 AM.441] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:17:13 AM.441] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:17:13 AM.466] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:17:13 AM.467] LSPD First Response: [TRACE] Failed to create police3 at X:-1089.618 Y:-1448.698 Z:5.592508 [12/26/2023 12:17:13 AM.467] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 12:17:14 AM.458] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:17:18 AM.418] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:17:19 AM.543] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:17:21 AM.340] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:17:25 AM.371] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:17:32 AM.060] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:17:32 AM.060] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:17:32 AM.080] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:17:32 AM.081] LSPD First Response: [TRACE] Created police2 at X:-1174.221 Y:-1352.53 Z:6.299063 [12/26/2023 12:17:32 AM.101] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:17:32 AM.104] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:17:32 AM.105] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:17:36 AM.718] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:17:37 AM.083] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:17:37 AM.083] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:17:37 AM.103] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:17:37 AM.104] LSPD First Response: [TRACE] Failed to create police at X:-1116.858 Y:-1379.533 Z:6.42514 [12/26/2023 12:17:37 AM.104] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:17:42 AM.966] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:17:42 AM.966] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:17:42 AM.986] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:17:42 AM.987] LSPD First Response: [TRACE] Failed to create police at X:-1034.654 Y:-1656.288 Z:5.452658 [12/26/2023 12:17:42 AM.987] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:17:43 AM.338] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:17:43 AM.615] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:17:48 AM.901] LSPD First Response: [TRACE] Johanna Detop (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:17:49 AM.645] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:17:49 AM.646] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:17:49 AM.668] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:17:49 AM.669] LSPD First Response: [TRACE] Failed to create police2 at X:-1116.347 Y:-1474.608 Z:5.515841 [12/26/2023 12:17:49 AM.669] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:17:51 AM.199] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:17:51 AM.456] LSPD First Response: [TRACE] Johanna Detop (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:17:53 AM.621] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:17:58 AM.477] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:02 AM.510] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:10 AM.387] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:11 AM.024] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:13 AM.337] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:13 AM.480] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:13 AM.760] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:17 AM.065] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:19 AM.868] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:20 AM.011] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:23 AM.804] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:24 AM.068] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:26 AM.245] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:26 AM.311] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:26 AM.927] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:30 AM.285] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:33 AM.300] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:33 AM.368] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:33 AM.635] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:33 AM.946] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:34 AM.213] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:34 AM.529] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:34 AM.797] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:35 AM.380] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:35 AM.641] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:37 AM.421] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:37 AM.443] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:39 AM.579] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:18:39 AM.579] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:18:39 AM.601] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:18:39 AM.603] LSPD First Response: [TRACE] Failed to create police at X:-1207.343 Y:-1361.983 Z:5.311102 [12/26/2023 12:18:39 AM.603] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:18:40 AM.003] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:42 AM.796] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:18:49 AM.199] LSPD First Response: [TRACE] Johanna Detop killed by Tyler Gunther [12/26/2023 12:18:49 AM.199] LSPD First Response: [TRACE] Johanna Detop (MP_F_FREEMODE_01) left combat. [12/26/2023 12:18:54 AM.652] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:18:54 AM.652] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:18:54 AM.680] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:18:54 AM.681] LSPD First Response: [TRACE] Failed to create police at X:-1115.579 Y:-1323.3 Z:6.255465 [12/26/2023 12:18:54 AM.681] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:19:11 AM.359] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:19:11 AM.359] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:19:11 AM.386] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:19:11 AM.387] LSPD First Response: [TRACE] Failed to create police at X:-1121.226 Y:-1306.106 Z:5.869922 [12/26/2023 12:19:11 AM.387] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:19:16 AM.387] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:19:16 AM.387] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:19:16 AM.415] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:19:16 AM.416] LSPD First Response: [TRACE] Failed to create police at X:-1103.17 Y:-1312.826 Z:6.539886 [12/26/2023 12:19:16 AM.416] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:19:20 AM.803] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:19:20 AM.859] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:19:24 AM.468] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:19:26 AM.406] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:19:26 AM.406] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:19:26 AM.431] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:19:26 AM.432] LSPD First Response: [TRACE] Failed to create police2 at X:-1171.931 Y:-1301.541 Z:5.809234 [12/26/2023 12:19:26 AM.432] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:19:28 AM.414] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:19:31 AM.662] LSPD First Response: [TRACE] Carmine Giuffrida killed by Tyler Gunther [12/26/2023 12:19:31 AM.663] LSPD First Response: [TRACE] Carmine Giuffrida (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:19:32 AM.190] LSPD First Response: [TRACE] Andro Zec (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:19:32 AM.713] LSPD First Response: [TRACE] John Evans killed by Tyler Gunther [12/26/2023 12:19:32 AM.713] LSPD First Response: [TRACE] John Evans (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:19:33 AM.530] LSPD First Response: [TRACE] Miranda Lesley (A_F_Y_TOURIST_01) was damaged. [12/26/2023 12:19:33 AM.897] LSPD First Response: [TRACE] Mark Dodds (A_M_M_STLAT_02) was damaged. [12/26/2023 12:19:34 AM.038] LSPD First Response: [TRACE] Miranda Lesley (A_F_Y_TOURIST_01) was damaged. [12/26/2023 12:19:35 AM.132] LSPD First Response: [TRACE] Kenti Trollenski (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:19:35 AM.657] LSPD First Response: [TRACE] Kenti Trollenski (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:19:36 AM.286] LSPD First Response: [TRACE] Andro Zec (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:19:36 AM.792] LSPD First Response: [TRACE] Andro Zec killed by Tyler Gunther [12/26/2023 12:19:36 AM.793] LSPD First Response: [TRACE] Andro Zec (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:19:38 AM.351] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:19:38 AM.351] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:19:38 AM.382] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:19:38 AM.384] LSPD First Response: [TRACE] Created police at X:-954.7948 Y:-1586.468 Z:5.357406 [12/26/2023 12:19:38 AM.414] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:19:38 AM.417] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:19:38 AM.420] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:19:39 AM.043] LSPD First Response: [TRACE] Mark Dodds (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:19:42 AM.636] LSPD First Response: [TRACE] Andy Taylor killed by Tyler Gunther [12/26/2023 12:19:42 AM.636] LSPD First Response: [TRACE] Andy Taylor (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:19:42 AM.636] LSPD First Response: [TRACE] Mark Dodds killed by Tyler Gunther [12/26/2023 12:19:42 AM.636] LSPD First Response: [TRACE] Mark Dodds (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:19:42 AM.667] LSPD First Response: [TRACE] Justin Shane killed by Tyler Gunther [12/26/2023 12:19:42 AM.668] LSPD First Response: [TRACE] Justin Shane (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:19:42 AM.755] LSPD First Response: [TRACE] Carlos Benitez killed by Tyler Gunther [12/26/2023 12:19:42 AM.755] LSPD First Response: [TRACE] Carlos Benitez (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:19:43 AM.367] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:19:43 AM.367] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:19:43 AM.396] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:19:43 AM.397] LSPD First Response: [TRACE] Failed to create police2 at X:-1005.713 Y:-1436.695 Z:5.730115 [12/26/2023 12:19:43 AM.397] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:20:06 AM.418] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:20:06 AM.418] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:20:06 AM.447] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:20:06 AM.448] LSPD First Response: [TRACE] Created policeb at X:-844.7163 Y:-1783.227 Z:37.786 [12/26/2023 12:20:06 AM.474] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:20:06 AM.475] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:20:06 AM.480] LSPD First Response: [TRACE] Adam Cooper (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:20:06 AM.508] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:20:21 AM.553] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:20:21 AM.554] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:20:21 AM.584] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:20:21 AM.585] LSPD First Response: [TRACE] Created police3 at X:-1292.325 Y:-1079.173 Z:7.398788 [12/26/2023 12:20:21 AM.586] LSPD First Response: [TRACE] Amy Reed killed by Amy Reed [12/26/2023 12:20:21 AM.586] LSPD First Response: [TRACE] Amy Reed (A_F_Y_SOUCENT_01) was damaged. [12/26/2023 12:20:21 AM.618] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:20:21 AM.620] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:20:21 AM.626] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:20:21 AM.626] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:20:21 AM.628] LSPD First Response: [TRACE] Kevin Scrall (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:20:21 AM.658] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:20:21 AM.661] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:20:21 AM.663] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:20:21 AM.663] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:20:21 AM.665] LSPD First Response: [TRACE] Bob Winterfield (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:20:21 AM.696] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 12:20:23 AM.392] LSPD First Response: [TRACE] Carlos Raulio (S_M_M_AUTOSHOP_01) was damaged. [12/26/2023 12:20:23 AM.394] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:20:23 AM.394] LSPD First Response: [TRACE] Jason Moore (A_M_Y_BUSINESS_02) was damaged. [12/26/2023 12:20:23 AM.637] LSPD First Response: [TRACE] James Toronto (A_M_Y_GENSTREET_01) was damaged. [12/26/2023 12:20:27 AM.772] LSPD First Response: [TRACE] Chris Holly (S_M_M_AUTOSHOP_01) was damaged. [12/26/2023 12:20:31 AM.467] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:20:31 AM.468] LSPD First Response: [TRACE] Created police at X:-1118.42 Y:-860.9296 Z:12.56394 [12/26/2023 12:20:31 AM.469] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Vespucci Police Station [12/26/2023 12:20:31 AM.469] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:20:31 AM.470] LSPD First Response: [TRACE] Created police3 at X:-1128.474 Y:-866.9715 Z:12.51155 [12/26/2023 12:20:31 AM.470] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE3 at Vespucci Police Station [12/26/2023 12:20:31 AM.485] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:20:31 AM.487] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 12:20:31 AM.490] LSPD First Response: [TRACE] Jeniffer Swanson (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:20:31 AM.491] LSPD First Response: [TRACE] Assigned ped to PoliceStation #4 (Ambient) [12/26/2023 12:20:31 AM.497] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:20:31 AM.499] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 12:20:31 AM.502] LSPD First Response: [TRACE] Leon Bates (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:20:31 AM.502] LSPD First Response: [TRACE] Assigned ped to PoliceStation #4 (Ambient) [12/26/2023 12:20:35 AM.349] LSPD First Response: [TRACE] Carl Kenly killed by Carl Kenly [12/26/2023 12:20:35 AM.349] LSPD First Response: [TRACE] Carl Kenly (A_M_Y_POLYNESIAN_01) was damaged. [12/26/2023 12:20:35 AM.529] LSPD First Response: [TRACE] Luca Corleone killed by Luca Corleone [12/26/2023 12:20:35 AM.529] LSPD First Response: [TRACE] Luca Corleone (A_M_Y_VINDOUCHE_01) was damaged. [12/26/2023 12:20:36 AM.383] LSPD First Response: [TRACE] Ferdinando Paolo (A_M_M_HILLBILLY_02) was damaged. [12/26/2023 12:20:36 AM.383] LSPD First Response: [TRACE] Joseph Spillane killed by Ferdinando Paolo [12/26/2023 12:20:36 AM.384] LSPD First Response: [TRACE] Joseph Spillane (S_M_M_AUTOSHOP_02) was damaged. [12/26/2023 12:20:36 AM.384] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:20:37 AM.319] LSPD First Response: [TRACE] Whitney Hodges (A_F_M_BEVHILLS_01) was damaged. [12/26/2023 12:20:37 AM.492] LSPD First Response: [TRACE] Melissa Gilmore (A_F_Y_TOURIST_01) was damaged. [12/26/2023 12:20:37 AM.615] LSPD First Response: [TRACE] Jackson Aleksen (A_M_M_BEVHILLS_01) was damaged. [12/26/2023 12:20:38 AM.565] LSPD First Response: [TRACE] Jason Harpoon (A_M_Y_GENSTREET_01) was damaged. [12/26/2023 12:20:39 AM.887] LSPD First Response: [TRACE] Whitney Hodges (A_F_M_BEVHILLS_01) was damaged. [12/26/2023 12:20:40 AM.127] LSPD First Response: [TRACE] Darren Jones (A_M_Y_GENSTREET_01) was damaged. [12/26/2023 12:20:41 AM.748] LSPD First Response: [TRACE] Jackson Aleksen (A_M_M_BEVHILLS_01) was damaged. [12/26/2023 12:20:47 AM.170] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:20:48 AM.101] LSPD First Response: [TRACE] Whitney Hodges killed by Jackson Aleksen [12/26/2023 12:20:48 AM.102] LSPD First Response: [TRACE] Whitney Hodges (A_F_M_BEVHILLS_01) was damaged. [12/26/2023 12:20:48 AM.271] LSPD First Response: [TRACE] Ferdinando Paolo (A_M_M_HILLBILLY_02) was damaged. [12/26/2023 12:20:48 AM.669] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:20:48 AM.669] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:20:48 AM.698] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:20:48 AM.698] LSPD First Response: [TRACE] Created policeb at X:-1135.12 Y:-670.2008 Z:12.03294 [12/26/2023 12:20:48 AM.729] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:20:48 AM.731] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:20:48 AM.732] LSPD First Response: [TRACE] Thomas McDonald (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:20:48 AM.766] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:20:49 AM.308] LSPD First Response: [TRACE] Ferdinando Paolo killed by Tyler Gunther [12/26/2023 12:20:49 AM.308] LSPD First Response: [TRACE] Ferdinando Paolo (A_M_M_HILLBILLY_02) was damaged. [12/26/2023 12:21:03 AM.875] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:21:03 AM.876] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:21:03 AM.905] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:21:03 AM.906] LSPD First Response: [TRACE] Created police at X:-1053.416 Y:-745.6916 Z:20.10711 [12/26/2023 12:21:03 AM.936] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:21:03 AM.939] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:21:03 AM.943] LSPD First Response: [TRACE] Adrian Black (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:21:03 AM.974] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:21:03 AM.977] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:21:03 AM.979] LSPD First Response: [TRACE] Michael Hanks (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:21:04 AM.011] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:21:15 AM.503] LSPD First Response: [TRACE] Eduardo Carvalho (A_M_M_BEVHILLS_01) was damaged. [12/26/2023 12:21:16 AM.523] LSPD First Response: [TRACE] Eduardo Carvalho (A_M_M_BEVHILLS_01) was damaged. [12/26/2023 12:21:26 AM.322] LSPD First Response: [TRACE] Corleone Nioe (A_M_Y_GENSTREET_01) was damaged. [12/26/2023 12:21:27 AM.854] LSPD First Response: [TRACE] Corleone Nioe killed by Tyler Gunther [12/26/2023 12:21:27 AM.855] LSPD First Response: [TRACE] Corleone Nioe (A_M_Y_GENSTREET_01) was damaged. [12/26/2023 12:21:29 AM.341] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:21:29 AM.342] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:21:29 AM.373] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:21:29 AM.375] LSPD First Response: [TRACE] Created policeb at X:-1509.922 Y:-753.6883 Z:11.90215 [12/26/2023 12:21:29 AM.411] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:21:29 AM.413] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:21:29 AM.414] LSPD First Response: [TRACE] Enrique Santos (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:21:29 AM.444] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:21:34 AM.355] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:21:34 AM.356] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:21:34 AM.385] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:21:34 AM.386] LSPD First Response: [TRACE] Created policeb at X:-1487.016 Y:-748.7051 Z:11.64065 [12/26/2023 12:21:34 AM.414] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:21:34 AM.416] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:21:34 AM.417] LSPD First Response: [TRACE] John Shovel (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:21:34 AM.449] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:21:44 AM.366] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:21:44 AM.366] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:21:44 AM.392] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:21:44 AM.393] LSPD First Response: [TRACE] Created police3 at X:-1151.169 Y:-695.6479 Z:22.59255 [12/26/2023 12:21:44 AM.417] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:21:44 AM.419] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:21:44 AM.420] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:21:44 AM.420] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:21:44 AM.421] LSPD First Response: [TRACE] Diogo Martinho (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:21:44 AM.452] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:21:44 AM.453] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:21:44 AM.454] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:21:44 AM.455] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:21:44 AM.456] LSPD First Response: [TRACE] Frank Mason (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:21:44 AM.485] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 12:21:45 AM.601] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:21:47 AM.142] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:21:47 AM.646] LSPD First Response: [TRACE] Marshall Hartley (A_M_M_HILLBILLY_02) was damaged. [12/26/2023 12:21:51 AM.240] LSPD First Response: [TRACE] Marshall Hartley (A_M_M_HILLBILLY_02) was damaged. [12/26/2023 12:22:01 AM.006] LSPD First Response: [TRACE] Marshall Hartley killed by Tyler Gunther [12/26/2023 12:22:01 AM.092] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:22:01 AM.092] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:22:01 AM.121] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:22:01 AM.122] LSPD First Response: [TRACE] Created policeb at X:-1620.979 Y:-740.8575 Z:12.39915 [12/26/2023 12:22:01 AM.152] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:22:01 AM.154] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:22:01 AM.155] LSPD First Response: [TRACE] James Terrence (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:22:01 AM.185] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:22:02 AM.819] LSPD First Response: [TRACE] Mats Fox (S_M_M_AUTOSHOP_01) was damaged. [12/26/2023 12:22:02 AM.822] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:22:06 AM.105] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:22:06 AM.105] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:22:06 AM.133] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:22:06 AM.134] LSPD First Response: [TRACE] Created policeb at X:-1489.729 Y:-759.9056 Z:11.90687 [12/26/2023 12:22:06 AM.161] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:22:06 AM.163] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:22:06 AM.164] LSPD First Response: [TRACE] Dave Orielly (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:22:06 AM.198] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:22:23 AM.504] LSPD First Response: [TRACE] Dan Ditto (A_M_M_STLAT_02) was damaged. [12/26/2023 12:22:27 AM.768] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:22:27 AM.768] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:22:27 AM.792] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:22:27 AM.793] LSPD First Response: [TRACE] Created police at X:-1209.33 Y:-603.3705 Z:27.68729 [12/26/2023 12:22:27 AM.819] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:22:27 AM.821] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:22:27 AM.824] LSPD First Response: [TRACE] Samantha Roy (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:22:27 AM.851] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:22:27 AM.854] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:22:27 AM.857] LSPD First Response: [TRACE] Eva Mayers (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:22:27 AM.883] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:22:28 AM.117] LSPD First Response: [TRACE] Dan Ditto killed by Tyler Gunther [12/26/2023 12:22:34 AM.779] LSPD First Response: [TRACE] Lazo Hot (A_M_M_STLAT_02) was damaged. [12/26/2023 12:22:37 AM.341] LSPD First Response: [TRACE] Lazo Hot killed by Tyler Gunther [12/26/2023 12:22:56 AM.513] LSPD First Response: [TRACE] No valid backup data found for area for LocalPatrol in LosSantosCity in SanAnd using SpawnsAmbiently [12/26/2023 12:22:56 AM.518] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:22:56 AM.519] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:22:56 AM.540] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:22:56 AM.540] LSPD First Response: [TRACE] Created police at X:-1448.327 Y:-898.9373 Z:11.45677 [12/26/2023 12:22:56 AM.566] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:22:56 AM.568] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:22:56 AM.572] LSPD First Response: [TRACE] Ashley MacFarlane (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:22:56 AM.594] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:22:56 AM.596] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:22:56 AM.599] LSPD First Response: [TRACE] Sophie Parker (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:22:56 AM.622] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:23:50 AM.066] LSPD First Response: [TRACE] Lucia Andrews killed by Tyler Gunther [12/26/2023 12:23:50 AM.066] LSPD First Response: [TRACE] Lucia Andrews (A_F_Y_TOURIST_01) was damaged. [12/26/2023 12:23:51 AM.536] LSPD First Response: [TRACE] Kane Hiroshi killed by Tyler Gunther [12/26/2023 12:23:51 AM.536] LSPD First Response: [TRACE] Kane Hiroshi (S_M_M_AUTOSHOP_01) was damaged. [12/26/2023 12:24:10 AM.383] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:24:10 AM.383] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:24:10 AM.411] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:24:10 AM.411] LSPD First Response: [TRACE] Created policeb at X:-1223.714 Y:-709.128 Z:11.76934 [12/26/2023 12:24:10 AM.437] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:24:10 AM.439] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:24:10 AM.441] LSPD First Response: [TRACE] Jason Mars (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:24:10 AM.468] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:24:15 AM.410] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:24:15 AM.410] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:24:15 AM.437] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:24:15 AM.438] LSPD First Response: [TRACE] Created police at X:-1383.857 Y:-544.8163 Z:31.14693 [12/26/2023 12:24:15 AM.465] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:24:15 AM.468] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:24:15 AM.471] LSPD First Response: [TRACE] Joe Cadena (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:24:15 AM.500] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:24:15 AM.503] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:24:15 AM.507] LSPD First Response: [TRACE] Aizen Stracci (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:24:15 AM.536] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:24:21 AM.296] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:21 AM.320] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:23 AM.190] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:24 AM.665] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:24 AM.868] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:26 AM.276] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:29 AM.407] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:29 AM.996] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:30 AM.579] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:30 AM.725] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:30 AM.826] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:31 AM.025] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:31 AM.340] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:31 AM.365] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:31 AM.390] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:31 AM.781] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:32 AM.941] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:33 AM.065] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:34 AM.367] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:34 AM.705] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:35 AM.019] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:35 AM.266] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:35 AM.444] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:35 AM.471] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:24:35 AM.472] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:24:35 AM.497] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:24:35 AM.498] LSPD First Response: [TRACE] Created police3 at X:-1467.37 Y:-775.755 Z:11.72 [12/26/2023 12:24:35 AM.523] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:24:35 AM.525] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:24:35 AM.526] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:24:35 AM.526] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:24:35 AM.528] LSPD First Response: [TRACE] Kate Williams (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:24:35 AM.555] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:24:35 AM.557] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:24:35 AM.559] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:24:35 AM.559] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:24:35 AM.561] LSPD First Response: [TRACE] Samantha Roy (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:24:35 AM.587] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 12:24:36 AM.046] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:37 AM.566] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:38 AM.883] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:39 AM.370] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:41 AM.035] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:42 AM.270] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:42 AM.905] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:43 AM.168] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:43 AM.168] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:43 AM.427] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:45 AM.153] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:45 AM.406] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:45 AM.800] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:47 AM.242] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:48 AM.177] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:48 AM.202] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:48 AM.605] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:48 AM.681] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:50 AM.361] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:50 AM.692] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:50 AM.791] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:50 AM.865] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:51 AM.507] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:52 AM.055] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:52 AM.152] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:52 AM.278] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:52 AM.629] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:53 AM.354] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:55 AM.668] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:56 AM.979] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:57 AM.184] LSPD First Response: [TRACE] Jerry Badass (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:24:57 AM.577] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:58 AM.100] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:58 AM.888] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:24:59 AM.461] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:00 AM.251] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:00 AM.277] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:00 AM.326] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:00 AM.500] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:25:00 AM.500] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:25:00 AM.524] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:25:00 AM.525] LSPD First Response: [TRACE] Created police at X:-1465.716 Y:-615.4991 Z:31.38831 [12/26/2023 12:25:00 AM.548] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:25:00 AM.549] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:25:00 AM.555] LSPD First Response: [TRACE] Joshua Hugo (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:25:00 AM.580] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:25:00 AM.582] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:25:00 AM.585] LSPD First Response: [TRACE] Matt Richards (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:25:00 AM.611] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:25:00 AM.845] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:00 AM.868] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:01 AM.141] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:01 AM.370] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:01 AM.660] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:01 AM.683] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:01 AM.859] LSPD First Response: [TRACE] Removing ped from PoliceStation #4 (Ambient) [12/26/2023 12:25:01 AM.861] LSPD First Response: [TRACE] Removing ped from PoliceStation #4 (Ambient) [12/26/2023 12:25:01 AM.863] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #4 Content Manager [12/26/2023 12:25:01 AM.863] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #4) [12/26/2023 12:25:01 AM.886] LSPD First Response: [TRACE] Ped Jeniffer Swanson has become idle again [12/26/2023 12:25:01 AM.887] LSPD First Response: [TRACE] Ped Leon Bates has become idle again [12/26/2023 12:25:01 AM.911] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:01 AM.935] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:03 AM.436] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:03 AM.461] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:04 AM.484] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:04 AM.999] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:05 AM.477] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:05 AM.885] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:06 AM.467] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:07 AM.102] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:07 AM.412] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:07 AM.986] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:08 AM.447] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:09 AM.032] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:09 AM.888] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:10 AM.416] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:11 AM.060] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:11 AM.088] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:11 AM.262] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:11 AM.361] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:11 AM.536] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:11 AM.853] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:13 AM.603] LSPD First Response: [TRACE] Charlie Scene (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:25:14 AM.960] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:16 AM.172] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:17 AM.237] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:18 AM.128] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:18 AM.460] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:18 AM.706] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:19 AM.336] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:21 AM.250] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:26 AM.350] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:26 AM.505] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:27 AM.560] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:27 AM.691] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:28 AM.111] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:28 AM.347] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:30 AM.496] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:30 AM.685] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:30 AM.901] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:31 AM.865] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:31 AM.917] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:32 AM.572] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:33 AM.361] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:33 AM.655] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:33 AM.848] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:34 AM.331] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:34 AM.760] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:34 AM.788] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:35 AM.236] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:35 AM.622] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:25:35 AM.622] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:25:35 AM.649] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:25:35 AM.649] LSPD First Response: [TRACE] Created police at X:-1502.464 Y:-628.7888 Z:30.53017 [12/26/2023 12:25:35 AM.676] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:25:35 AM.678] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:25:35 AM.682] LSPD First Response: [TRACE] James Rev (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:25:35 AM.711] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:25:35 AM.713] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:25:35 AM.715] LSPD First Response: [TRACE] Cesar Alvarez (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:25:35 AM.742] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:25:35 AM.770] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:35 AM.905] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:36 AM.035] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:36 AM.294] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:37 AM.270] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:37 AM.529] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:37 AM.666] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:37 AM.692] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:37 AM.692] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:38 AM.082] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:38 AM.905] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:40 AM.125] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:40 AM.125] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:40 AM.262] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:40 AM.313] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:40 AM.423] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:41 AM.849] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:41 AM.903] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:42 AM.190] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:42 AM.269] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:42 AM.789] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:42 AM.869] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:43 AM.810] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:43 AM.811] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:44 AM.246] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:44 AM.912] LSPD First Response: [TRACE] Charlie Scene (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:25:44 AM.991] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:45 AM.416] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:45 AM.442] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:46 AM.992] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:47 AM.133] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:47 AM.832] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:47 AM.859] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:47 AM.942] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:48 AM.107] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:49 AM.569] LSPD First Response: [TRACE] Jerry Badass (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:25:50 AM.099] LSPD First Response: [TRACE] Jerry Badass (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:25:50 AM.132] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:50 AM.600] LSPD First Response: [TRACE] Jerry Badass (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:25:51 AM.290] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:51 AM.366] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:52 AM.249] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:52 AM.413] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:52 AM.582] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:53 AM.319] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:53 AM.320] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:54 AM.678] LSPD First Response: [TRACE] Pace Winn (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:25:55 AM.185] LSPD First Response: [TRACE] Pace Winn (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:25:55 AM.336] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:56 AM.393] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:56 AM.722] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:57 AM.024] LSPD First Response: [TRACE] Dally Duck (A_M_Y_BUSINESS_02) was damaged. [12/26/2023 12:25:57 AM.532] LSPD First Response: [TRACE] Dally Duck (A_M_Y_BUSINESS_02) was damaged. [12/26/2023 12:25:58 AM.007] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:58 AM.221] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:58 AM.360] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:59 AM.446] LSPD First Response: [TRACE] Sandy Jeys (A_F_Y_TOURIST_01) was damaged. [12/26/2023 12:25:59 AM.799] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:25:59 AM.799] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:02 AM.241] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:02 AM.451] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:02 AM.580] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:02 AM.610] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:03 AM.163] LSPD First Response: [TRACE] Dally Duck (A_M_Y_BUSINESS_02) was damaged. [12/26/2023 12:26:03 AM.424] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:04 AM.432] LSPD First Response: [TRACE] Jerry Badass killed by Tyler Gunther [12/26/2023 12:26:04 AM.432] LSPD First Response: [TRACE] Jerry Badass (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:26:05 AM.992] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:06 AM.494] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:06 AM.770] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:07 AM.020] LSPD First Response: [TRACE] Mark Taylor (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:26:07 AM.104] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:07 AM.160] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:07 AM.549] LSPD First Response: [TRACE] Mark Taylor (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:26:08 AM.009] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:08 AM.065] LSPD First Response: [TRACE] Mark Taylor (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:26:08 AM.591] LSPD First Response: [TRACE] Mark Taylor (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:26:09 AM.366] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:09 AM.499] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:09 AM.753] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:10 AM.103] LSPD First Response: [TRACE] Max Willy (A_M_M_BEVHILLS_01) was damaged. [12/26/2023 12:26:10 AM.769] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:26:10 AM.769] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:26:10 AM.802] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:26:10 AM.802] LSPD First Response: [TRACE] Created policeb at X:-1273.32 Y:-740.0757 Z:11.59513 [12/26/2023 12:26:10 AM.832] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:26:10 AM.833] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:26:10 AM.836] LSPD First Response: [TRACE] Andrew Taylor (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:26:10 AM.864] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:26:11 AM.160] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:11 AM.222] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:11 AM.222] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:11 AM.620] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:11 AM.886] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:12 AM.010] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:12 AM.060] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:12 AM.312] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:12 AM.669] LSPD First Response: [TRACE] Max Willy (A_M_M_BEVHILLS_01) was damaged. [12/26/2023 12:26:13 AM.128] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:14 AM.280] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:14 AM.332] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:14 AM.332] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:14 AM.359] LSPD First Response: [TRACE] Hannah Green (A_F_M_BEVHILLS_01) was damaged. [12/26/2023 12:26:14 AM.811] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:15 AM.777] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:26:15 AM.777] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:26:15 AM.805] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:26:15 AM.806] LSPD First Response: [TRACE] Created police at X:-1163.004 Y:-675.748 Z:11.30724 [12/26/2023 12:26:15 AM.834] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:26:15 AM.836] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:26:15 AM.837] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:26:15 AM.838] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:26:15 AM.839] LSPD First Response: [TRACE] Miranda Lesley (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:26:15 AM.866] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:26:15 AM.869] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:26:15 AM.871] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:26:15 AM.871] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:26:15 AM.872] LSPD First Response: [TRACE] Phillipa Davidson (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:26:15 AM.900] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:26:16 AM.012] LSPD First Response: [TRACE] Dally Duck (A_M_Y_BUSINESS_02) was damaged. [12/26/2023 12:26:16 AM.937] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:16 AM.964] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:17 AM.017] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:17 AM.046] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:17 AM.046] LSPD First Response: [TRACE] Dally Duck killed by Max Willy [12/26/2023 12:26:17 AM.645] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:17 AM.726] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:18 AM.501] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:19 AM.430] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:19 AM.582] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:19 AM.893] LSPD First Response: [TRACE] Mark Taylor (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:26:20 AM.075] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:20 AM.416] LSPD First Response: [TRACE] Mark Taylor killed by Tyler Gunther [12/26/2023 12:26:20 AM.417] LSPD First Response: [TRACE] Mark Taylor (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:26:22 AM.450] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:22 AM.675] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:23 AM.807] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:25 AM.280] LSPD First Response: [TRACE] Cuddy Haze (A_M_Y_GENSTREET_01) was damaged. [12/26/2023 12:26:25 AM.802] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:26:25 AM.802] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:26:25 AM.830] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:26:25 AM.831] LSPD First Response: [TRACE] Created policeb at X:-1262.986 Y:-712.1806 Z:11.75573 [12/26/2023 12:26:25 AM.860] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:26:25 AM.861] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:26:25 AM.863] LSPD First Response: [TRACE] Deshawn Smith (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:26:25 AM.893] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:26:26 AM.243] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:26 AM.871] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:27 AM.608] LSPD First Response: [TRACE] Pace Winn (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:26:28 AM.037] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:28 AM.118] LSPD First Response: [TRACE] Pace Winn (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:26:31 AM.779] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:26:31 AM.779] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:26:31 AM.806] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:26:31 AM.807] LSPD First Response: [TRACE] Created policeb at X:-1345.675 Y:-762.2724 Z:11.40779 [12/26/2023 12:26:31 AM.835] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:26:31 AM.836] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:26:31 AM.837] LSPD First Response: [TRACE] Lewis Evans (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:26:31 AM.864] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:26:33 AM.729] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:35 AM.034] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:35 AM.324] LSPD First Response: [TRACE] Charlie Scene (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:26:35 AM.721] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:26:36 AM.837] LSPD First Response: [TRACE] Charlie Scene killed by Tyler Gunther [12/26/2023 12:26:36 AM.838] LSPD First Response: [TRACE] Charlie Scene (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:26:48 AM.582] LSPD First Response: [TRACE] Pace Winn (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:26:49 AM.102] LSPD First Response: [TRACE] Pace Winn killed by Tyler Gunther [12/26/2023 12:26:49 AM.102] LSPD First Response: [TRACE] Pace Winn (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:26:49 AM.156] LSPD First Response: [TRACE] Chris Wiseman (S_M_M_PARAMEDIC_01) was damaged. [12/26/2023 12:26:52 AM.407] LSPD First Response: [TRACE] Dominic Braga (S_M_M_PARAMEDIC_01) was damaged. [12/26/2023 12:27:00 AM.046] LSPD First Response: [TRACE] Klaidas Daunoras (A_M_Y_BUSINESS_02) was damaged. [12/26/2023 12:27:04 AM.605] LSPD First Response: [TRACE] Juliet Harper (A_F_Y_TOURIST_01) was damaged. [12/26/2023 12:27:06 AM.861] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:27:06 AM.861] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:27:06 AM.886] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:27:06 AM.886] LSPD First Response: [TRACE] Created policeb at X:-1607.067 Y:-746.8846 Z:12.0558 [12/26/2023 12:27:06 AM.918] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:27:06 AM.920] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:27:06 AM.922] LSPD First Response: [TRACE] Jereme Speed (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:27:06 AM.950] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:27:12 AM.296] LSPD First Response: [TRACE] Chris Wiseman (S_M_M_PARAMEDIC_01) was damaged. [12/26/2023 12:27:13 AM.094] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:27:13 AM.122] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:27:13 AM.206] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:27:17 AM.305] LSPD First Response: [TRACE] Jack Powers (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:27:17 AM.816] LSPD First Response: [TRACE] Jack Powers (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:27:18 AM.366] LSPD First Response: [TRACE] Jess Freeman (A_F_Y_SOUCENT_01) was damaged. [12/26/2023 12:27:19 AM.033] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:27:19 AM.498] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:27:21 AM.880] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:27:21 AM.880] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:27:21 AM.908] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:27:21 AM.910] LSPD First Response: [TRACE] Created police3 at X:-1472.603 Y:-882.7648 Z:11.24947 [12/26/2023 12:27:21 AM.938] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:27:21 AM.940] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:27:21 AM.944] LSPD First Response: [TRACE] Alex Patterson (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:27:21 AM.977] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:27:21 AM.979] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:27:21 AM.982] LSPD First Response: [TRACE] Eric Johnson (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:27:22 AM.011] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 12:27:24 AM.445] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:27:25 AM.121] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:27:31 AM.418] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:27:35 AM.869] LSPD First Response: [TRACE] Jack Powers (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:27:36 AM.398] LSPD First Response: [TRACE] Mario CoIotti (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:27:50 AM.352] LSPD First Response: [TRACE] Mario CoIotti (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:28:06 AM.277] LSPD First Response: [TRACE] Mario CoIotti killed by Tyler Gunther [12/26/2023 12:28:06 AM.278] LSPD First Response: [TRACE] Mario CoIotti (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:28:06 AM.306] LSPD First Response: [TRACE] Micky Kray killed by Tyler Gunther [12/26/2023 12:28:06 AM.306] LSPD First Response: [TRACE] Micky Kray (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:28:09 AM.420] LSPD First Response: [TRACE] Jack Powers killed by Tyler Gunther [12/26/2023 12:28:09 AM.420] LSPD First Response: [TRACE] Jack Powers (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:28:11 AM.486] LSPD First Response: [TRACE] Chris Wiseman killed by Tyler Gunther [12/26/2023 12:28:11 AM.486] LSPD First Response: [TRACE] Chris Wiseman (S_M_M_PARAMEDIC_01) was damaged. [12/26/2023 12:28:18 AM.172] LSPD First Response: [TRACE] John Austin killed by Tyler Gunther [12/26/2023 12:28:18 AM.173] LSPD First Response: [TRACE] John Austin (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:29:00 AM.543] LSPD First Response: [TRACE] Julia Rodrigues killed by Tyler Gunther [12/26/2023 12:29:00 AM.543] LSPD First Response: [TRACE] Julia Rodrigues (A_F_Y_SOUCENT_01) was damaged. [12/26/2023 12:29:01 AM.658] LSPD First Response: [TRACE] Luka Lolzer killed by Tyler Gunther [12/26/2023 12:29:01 AM.659] LSPD First Response: [TRACE] Luka Lolzer (A_M_M_STLAT_02) was damaged. [12/26/2023 12:29:04 AM.131] LSPD First Response: [TRACE] Dany Taylor killed by Tyler Gunther [12/26/2023 12:29:04 AM.131] LSPD First Response: [TRACE] Dany Taylor (A_M_Y_GENSTREET_01) was damaged. [12/26/2023 12:29:08 AM.072] LSPD First Response: [TRACE] Joy Lakeview killed by Tyler Gunther [12/26/2023 12:29:08 AM.072] LSPD First Response: [TRACE] Joy Lakeview (A_F_Y_TOURIST_01) was damaged. [12/26/2023 12:29:14 AM.122] LSPD First Response: [TRACE] Gordon Dutt (A_M_Y_GENSTREET_01) was damaged. [12/26/2023 12:29:14 AM.757] LSPD First Response: [TRACE] Mason Drake killed by Tyler Gunther [12/26/2023 12:29:14 AM.758] LSPD First Response: [TRACE] Mason Drake (A_M_M_STLAT_02) was damaged. [12/26/2023 12:29:14 AM.758] LSPD First Response: [TRACE] Chris Bay (A_M_Y_GENSTREET_01) was damaged. [12/26/2023 12:29:16 AM.294] LSPD First Response: [TRACE] Michael Knights killed by Tyler Gunther [12/26/2023 12:29:16 AM.295] LSPD First Response: [TRACE] Michael Knights (A_M_M_BEVHILLS_01) was damaged. [12/26/2023 12:29:16 AM.690] LSPD First Response: [TRACE] Gordon Dutt (A_M_Y_GENSTREET_01) was damaged. [12/26/2023 12:29:17 AM.746] LSPD First Response: [TRACE] Jordan Pickle (A_F_M_BEVHILLS_01) was damaged. [12/26/2023 12:29:19 AM.383] LSPD First Response: [TRACE] Mikaela Myers (A_F_Y_TOURIST_01) was damaged. [12/26/2023 12:29:46 AM.772] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:29:46 AM.772] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:29:46 AM.796] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:29:46 AM.797] LSPD First Response: [TRACE] Created police at X:-1596.654 Y:-726.8539 Z:11.75306 [12/26/2023 12:29:46 AM.821] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:29:46 AM.823] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:29:46 AM.827] LSPD First Response: [TRACE] Lior Johny (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:29:46 AM.852] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:29:46 AM.855] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:29:46 AM.859] LSPD First Response: [TRACE] Andrew McDougle (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:29:46 AM.886] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:30:11 AM.904] LSPD First Response: [TRACE] Katie Hudson (A_F_Y_TOURIST_01) was damaged. [12/26/2023 12:30:14 AM.082] LSPD First Response: [TRACE] Felix Guzman (A_M_M_STLAT_02) was damaged. [12/26/2023 12:30:14 AM.461] LSPD First Response: [TRACE] Molly Jones (A_F_M_TOURIST_01) was damaged. [12/26/2023 12:30:14 AM.544] LSPD First Response: [TRACE] Stacy Lazo (A_F_Y_TOURIST_01) was damaged. [12/26/2023 12:30:15 AM.282] LSPD First Response: [TRACE] Devon Stone (A_M_Y_JETSKI_01) was damaged. [12/26/2023 12:30:15 AM.283] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:30:15 AM.283] LSPD First Response: [TRACE] Eli Ejupi (A_M_Y_JETSKI_01) was damaged. [12/26/2023 12:30:16 AM.065] LSPD First Response: [TRACE] Samantha Roy (A_F_M_TOURIST_01) was damaged. [12/26/2023 12:30:23 AM.020] LSPD First Response: [TRACE] Fields Brock (A_M_Y_JETSKI_01) was damaged. [12/26/2023 12:30:23 AM.020] LSPD First Response: [TRACE] Frenky Simpson (A_M_Y_JETSKI_01) was damaged. [12/26/2023 12:30:23 AM.020] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:30:23 AM.786] LSPD First Response: [TRACE] Dominic Braga (A_M_M_STLAT_02) was damaged. [12/26/2023 12:30:25 AM.354] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:30:26 AM.848] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:30:26 AM.848] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:30:26 AM.873] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:30:26 AM.874] LSPD First Response: [TRACE] Created police at X:-1565.642 Y:-853.0662 Z:10.88118 [12/26/2023 12:30:26 AM.899] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:30:26 AM.901] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:30:26 AM.902] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:30:26 AM.902] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:30:26 AM.903] LSPD First Response: [TRACE] Bernardo Malgarins (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:30:26 AM.927] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:30:26 AM.929] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:30:26 AM.930] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:30:26 AM.930] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:30:26 AM.932] LSPD First Response: [TRACE] Jay Lasrt (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:30:26 AM.959] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:30:38 AM.395] LSPD First Response: [TRACE] Fields Brock (A_M_Y_JETSKI_01) was damaged. [12/26/2023 12:30:51 AM.927] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:30:51 AM.927] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:30:51 AM.951] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:30:51 AM.952] LSPD First Response: [TRACE] Created police at X:-1327.295 Y:-1047.903 Z:7.996935 [12/26/2023 12:30:51 AM.978] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:30:51 AM.979] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:30:51 AM.982] LSPD First Response: [TRACE] Riku Otonashi (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:30:52 AM.008] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:30:52 AM.009] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:30:52 AM.012] LSPD First Response: [TRACE] Logan Meark (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:30:52 AM.040] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:31:06 AM.967] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:31:06 AM.967] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:31:06 AM.990] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:31:06 AM.991] LSPD First Response: [TRACE] Created police3 at X:-1372.42 Y:-980.2158 Z:9.2153 [12/26/2023 12:31:07 AM.015] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:31:07 AM.017] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:31:07 AM.019] LSPD First Response: [TRACE] Jake Moore (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:31:07 AM.043] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:31:07 AM.045] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:31:07 AM.048] LSPD First Response: [TRACE] Connor Ross (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:31:07 AM.072] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 12:31:21 AM.985] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:31:21 AM.985] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:31:22 AM.009] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:31:22 AM.010] LSPD First Response: [TRACE] Created policeb at X:-1530.624 Y:-993.4543 Z:13.30674 [12/26/2023 12:31:22 AM.031] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:31:22 AM.033] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:31:22 AM.035] LSPD First Response: [TRACE] Andrea Zilean (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:31:22 AM.057] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:31:32 AM.003] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:31:32 AM.003] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:31:32 AM.026] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:31:32 AM.027] LSPD First Response: [TRACE] Created police2 at X:-1373.498 Y:-970.1074 Z:9.589936 [12/26/2023 12:31:32 AM.053] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:31:32 AM.054] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:31:32 AM.057] LSPD First Response: [TRACE] Andro Zec (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:31:32 AM.083] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:31:32 AM.085] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:31:32 AM.089] LSPD First Response: [TRACE] Jeff Hawk (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:31:32 AM.114] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:31:42 AM.025] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:31:42 AM.025] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:31:42 AM.045] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:31:42 AM.046] LSPD First Response: [TRACE] Created police3 at X:-1381.334 Y:-965.7986 Z:9.698556 [12/26/2023 12:31:42 AM.065] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:31:42 AM.067] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:31:42 AM.070] LSPD First Response: [TRACE] Kobe Ray (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:31:42 AM.091] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:31:42 AM.093] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:31:42 AM.095] LSPD First Response: [TRACE] Joe Grant (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:31:42 AM.117] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 12:32:02 AM.069] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:32:02 AM.069] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:32:02 AM.092] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:32:02 AM.093] LSPD First Response: [TRACE] Created police at X:-1347.283 Y:-1013.371 Z:8.592281 [12/26/2023 12:32:02 AM.116] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:32:02 AM.118] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:32:02 AM.122] LSPD First Response: [TRACE] Ciaran Dyer (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:32:02 AM.145] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:32:02 AM.146] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:32:02 AM.149] LSPD First Response: [TRACE] Jimmy Hoffa (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:32:02 AM.176] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:32:22 AM.117] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:32:22 AM.117] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:32:22 AM.142] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:32:22 AM.143] LSPD First Response: [TRACE] Created police at X:-1318.589 Y:-1072.827 Z:7.587055 [12/26/2023 12:32:22 AM.167] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:32:22 AM.169] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:32:22 AM.172] LSPD First Response: [TRACE] Yasmine Beauchamps (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:32:22 AM.196] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:32:22 AM.198] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:32:22 AM.202] LSPD First Response: [TRACE] Kristi Munoz (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:32:22 AM.227] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:32:42 AM.160] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:32:42 AM.160] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:32:42 AM.181] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:32:42 AM.181] LSPD First Response: [TRACE] Created police2 at X:-1535.28 Y:-989.4345 Z:13.30229 [12/26/2023 12:32:42 AM.203] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:32:42 AM.204] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:32:42 AM.207] LSPD First Response: [TRACE] Yonas Reina (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:32:42 AM.231] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:32:42 AM.233] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:32:42 AM.235] LSPD First Response: [TRACE] Carlos Rolando (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:32:42 AM.259] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:33:12 AM.239] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:33:12 AM.239] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:33:12 AM.264] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:33:12 AM.266] LSPD First Response: [TRACE] Created police at X:-1327.625 Y:-1048.284 Z:8.014956 [12/26/2023 12:33:12 AM.289] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:33:12 AM.291] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:33:12 AM.295] LSPD First Response: [TRACE] Ernesto Martinez (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:33:12 AM.319] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:33:12 AM.321] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:33:12 AM.324] LSPD First Response: [TRACE] Dimitri Iwanow (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:33:12 AM.349] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:33:22 AM.265] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:33:22 AM.265] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:33:22 AM.290] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:33:22 AM.290] LSPD First Response: [TRACE] Created police3 at X:-1374.559 Y:-966.9684 Z:9.680046 [12/26/2023 12:33:22 AM.316] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:33:22 AM.319] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:33:22 AM.322] LSPD First Response: [TRACE] Jasmine Roach (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:33:22 AM.346] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:33:22 AM.348] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:33:22 AM.351] LSPD First Response: [TRACE] Penny Sersevic (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:33:22 AM.375] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 12:33:24 AM.122] LSPD First Response: [TRACE] Antoine Bone (A_M_Y_JETSKI_01) was damaged. [12/26/2023 12:33:32 AM.288] LSPD First Response: [TRACE] No valid backup data found for area for LocalPatrol in LosSantosCity in SanAnd using SpawnsAmbiently [12/26/2023 12:33:32 AM.289] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:33:32 AM.289] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:33:32 AM.311] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:33:32 AM.312] LSPD First Response: [TRACE] Created police at X:-1427.162 Y:-935.528 Z:10.77387 [12/26/2023 12:33:32 AM.337] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:33:32 AM.338] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:33:32 AM.341] LSPD First Response: [TRACE] Lenni Popuiral (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:33:32 AM.364] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:33:32 AM.365] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:33:32 AM.369] LSPD First Response: [TRACE] Murphy Blackstone (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:33:32 AM.393] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:37:02 AM.375] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:37:02 AM.375] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:37:02 AM.399] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:37:02 AM.401] LSPD First Response: [TRACE] Created police at X:-1309.049 Y:-1200.828 Z:5.569552 [12/26/2023 12:37:02 AM.428] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:37:02 AM.430] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:37:02 AM.432] LSPD First Response: [TRACE] Charles Miller (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:37:02 AM.459] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:37:02 AM.461] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:37:02 AM.464] LSPD First Response: [TRACE] Claud Einstein (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:37:02 AM.494] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:37:03 AM.614] LSPD First Response: [TRACE] James Toronto (A_M_Y_JETSKI_01) was damaged. [12/26/2023 12:37:03 AM.614] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:37:03 AM.614] LSPD First Response: [TRACE] Gabriel Jensen (A_M_Y_JETSKI_01) was damaged. [12/26/2023 12:37:32 AM.444] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:37:32 AM.444] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:37:32 AM.468] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:37:32 AM.469] LSPD First Response: [TRACE] Created police at X:-1371.439 Y:-981.2424 Z:8.967498 [12/26/2023 12:37:32 AM.493] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:37:32 AM.494] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:37:32 AM.497] LSPD First Response: [TRACE] Daniel Small (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:37:32 AM.523] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:37:32 AM.524] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:37:32 AM.527] LSPD First Response: [TRACE] Bobby Kray (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:37:32 AM.553] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:37:42 AM.458] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:37:42 AM.458] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:37:42 AM.478] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:37:42 AM.479] LSPD First Response: [TRACE] Created police at X:-1304.399 Y:-1171.087 Z:5.55885 [12/26/2023 12:37:42 AM.500] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:37:42 AM.502] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:37:42 AM.505] LSPD First Response: [TRACE] Jenny Sandusky (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:37:42 AM.526] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:37:42 AM.528] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:37:42 AM.531] LSPD First Response: [TRACE] Tina Venito (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:37:42 AM.554] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:37:52 AM.491] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:37:52 AM.491] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:37:52 AM.513] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:37:52 AM.514] LSPD First Response: [TRACE] Created police at X:-1334.411 Y:-1046.532 Z:8.126089 [12/26/2023 12:37:52 AM.541] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:37:52 AM.542] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:37:52 AM.544] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:37:52 AM.544] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:37:52 AM.546] LSPD First Response: [TRACE] Vanessa Star (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:37:52 AM.570] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:37:52 AM.572] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:37:52 AM.574] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:37:52 AM.574] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:37:52 AM.576] LSPD First Response: [TRACE] Juliet Harper (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:37:52 AM.600] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:38:09 AM.839] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:38:09 AM.839] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:38:09 AM.860] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:38:09 AM.861] LSPD First Response: [TRACE] Created police at X:-1554.166 Y:-984.3177 Z:13.29837 [12/26/2023 12:38:09 AM.882] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:38:09 AM.883] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:38:09 AM.886] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:38:09 AM.886] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:38:09 AM.887] LSPD First Response: [TRACE] Aleksandra Kosovo (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:38:09 AM.912] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:38:09 AM.913] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:38:09 AM.914] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:38:09 AM.915] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:38:09 AM.916] LSPD First Response: [TRACE] Amy Ryan (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:38:09 AM.938] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:38:12 AM.631] LSPD First Response: [TRACE] Jessica Woods killed by Tyler Gunther [12/26/2023 12:38:12 AM.633] LSPD First Response: [TRACE] Jessica Woods (A_F_Y_BEACH_01) was damaged. [12/26/2023 12:38:49 AM.901] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:38:49 AM.901] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:38:49 AM.920] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:38:49 AM.921] LSPD First Response: [TRACE] Created police2 at X:-1299.661 Y:-1156.215 Z:6.158096 [12/26/2023 12:38:49 AM.942] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:38:49 AM.943] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:38:49 AM.946] LSPD First Response: [TRACE] Jennifer Ferguson (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:38:49 AM.967] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:38:49 AM.969] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:38:49 AM.971] LSPD First Response: [TRACE] Tracy Menson (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:38:49 AM.994] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:39:04 AM.948] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:39:04 AM.948] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:39:04 AM.968] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:39:04 AM.969] LSPD First Response: [TRACE] Created policeb at X:-1303.601 Y:-1143.358 Z:6.722141 [12/26/2023 12:39:04 AM.990] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:39:04 AM.991] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:39:04 AM.993] LSPD First Response: [TRACE] Giorgos Kardes (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:39:05 AM.016] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:39:19 AM.983] LSPD First Response: [TRACE] No valid backup data found for area for LocalPatrol in LosSantosCity in SanAnd using SpawnsAmbiently [12/26/2023 12:39:19 AM.984] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:39:19 AM.984] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:39:20 AM.005] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:39:20 AM.006] LSPD First Response: [TRACE] Created police at X:-1405.132 Y:-922.2654 Z:11.71566 [12/26/2023 12:39:20 AM.027] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:39:20 AM.029] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:39:20 AM.031] LSPD First Response: [TRACE] Antonio Gipison (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:39:20 AM.055] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:39:20 AM.056] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:39:20 AM.059] LSPD First Response: [TRACE] Ethan Radabaull (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:39:20 AM.081] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:39:33 AM.839] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:39:33 AM.839] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:39:33 AM.861] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:39:33 AM.862] LSPD First Response: [TRACE] Created police at X:-1622.154 Y:-922.9502 Z:9.015821 [12/26/2023 12:39:33 AM.882] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:39:33 AM.884] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:39:33 AM.887] LSPD First Response: [TRACE] Lilly Anderson (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:39:33 AM.909] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:39:33 AM.911] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:39:33 AM.913] LSPD First Response: [TRACE] Evlyn Parks (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:39:33 AM.939] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:39:48 AM.877] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:39:48 AM.877] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:39:48 AM.898] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:39:48 AM.899] LSPD First Response: [TRACE] Created police at X:-1276.64 Y:-1251.165 Z:4.627895 [12/26/2023 12:39:48 AM.920] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:39:48 AM.921] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:39:48 AM.922] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:39:48 AM.922] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:39:48 AM.924] LSPD First Response: [TRACE] Mike Brouts (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:39:48 AM.947] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:39:48 AM.948] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:39:48 AM.949] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:39:48 AM.949] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:39:48 AM.951] LSPD First Response: [TRACE] Connor Jackson (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:39:48 AM.974] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:39:52 AM.440] LSPD First Response: [TRACE] Jim Kaisler (A_M_Y_JETSKI_01) was damaged. [12/26/2023 12:39:59 AM.975] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:39:59 AM.975] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:39:59 AM.997] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:39:59 AM.998] LSPD First Response: [TRACE] Created police at X:-1255.608 Y:-1292.977 Z:4.661261 [12/26/2023 12:40:00 AM.027] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:40:00 AM.029] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:40:00 AM.030] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:40:00 AM.030] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:40:00 AM.031] LSPD First Response: [TRACE] Henry Goodman (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:40:00 AM.055] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:40:00 AM.057] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:40:00 AM.058] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:40:00 AM.058] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:40:00 AM.059] LSPD First Response: [TRACE] Lincoln Jones (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:40:00 AM.088] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:40:00 AM.916] LSPD First Response: [TRACE] Ellis Redding (A_M_Y_JETSKI_01) was damaged. [12/26/2023 12:40:00 AM.916] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:40:00 AM.916] LSPD First Response: [TRACE] Drake Mcfly (A_M_Y_JETSKI_01) was damaged. [12/26/2023 12:40:11 AM.302] LSPD First Response: [TRACE] Jim Kaisler (A_M_Y_JETSKI_01) was damaged. [12/26/2023 12:40:11 AM.713] LSPD First Response: [TRACE] Katherine Brooks (A_F_Y_BEACH_01) was damaged. [12/26/2023 12:40:11 AM.738] LSPD First Response: [TRACE] Altair Labadiena (A_M_Y_JETSKI_01) was damaged. [12/26/2023 12:40:11 AM.738] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:40:32 AM.346] LSPD First Response: [TRACE] Ethan Tejodiculo killed by Tyler Gunther [12/26/2023 12:40:32 AM.346] LSPD First Response: [TRACE] Ethan Tejodiculo (A_M_Y_GENSTREET_01) was damaged. [12/26/2023 12:40:37 AM.010] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:40:37 AM.010] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:40:37 AM.039] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:40:37 AM.040] LSPD First Response: [TRACE] Created police3 at X:-1341.802 Y:-1031.682 Z:8.488394 [12/26/2023 12:40:37 AM.068] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:40:37 AM.070] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:40:37 AM.072] LSPD First Response: [TRACE] Rosie Water (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:40:37 AM.099] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:40:37 AM.100] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:40:37 AM.104] LSPD First Response: [TRACE] Killian Francisco (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:40:37 AM.133] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 12:40:47 AM.276] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:40:47 AM.276] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:40:47 AM.301] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:40:47 AM.301] LSPD First Response: [TRACE] Created police at X:-1568.816 Y:-1158.046 Z:3.044845 [12/26/2023 12:40:47 AM.326] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:40:47 AM.328] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:40:47 AM.330] LSPD First Response: [TRACE] Joseph Williamson (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:40:47 AM.355] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:40:47 AM.357] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:40:47 AM.359] LSPD First Response: [TRACE] Jim Wells (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:40:47 AM.385] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:40:57 AM.417] LSPD First Response: [TRACE] Jamie Nyan (A_F_Y_BEACH_01) was damaged. [12/26/2023 12:41:40 AM.978] LSPD First Response: [TRACE] Ryan Sharp killed by Tyler Gunther [12/26/2023 12:41:40 AM.979] LSPD First Response: [TRACE] Ryan Sharp (S_M_Y_BAYWATCH_01) was damaged. [12/26/2023 12:41:41 AM.001] LSPD First Response: [TRACE] John Gardner killed by Tyler Gunther [12/26/2023 12:41:41 AM.001] LSPD First Response: [TRACE] John Gardner (S_M_Y_BAYWATCH_01) was damaged. [12/26/2023 12:41:51 AM.982] LSPD First Response: [TRACE] Brian Toretto killed by Tyler Gunther [12/26/2023 12:41:51 AM.983] LSPD First Response: [TRACE] Brian Toretto (S_M_Y_BAYWATCH_01) was damaged. [12/26/2023 12:42:10 AM.438] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:42:10 AM.438] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:42:10 AM.460] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:42:10 AM.460] LSPD First Response: [TRACE] Created police2 at X:-1121.546 Y:-1534.644 Z:5.30902 [12/26/2023 12:42:10 AM.484] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:42:10 AM.485] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:42:10 AM.487] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:42:10 AM.487] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:42:10 AM.489] LSPD First Response: [TRACE] Melodie Hawk (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:42:10 AM.513] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:42:10 AM.515] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:42:10 AM.516] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:42:10 AM.516] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:42:10 AM.520] LSPD First Response: [TRACE] Holly Woods (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:42:10 AM.544] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:42:18 AM.888] LSPD First Response: [TRACE] Jay Dixon (A_F_M_BEACH_01) was damaged. [12/26/2023 12:42:25 AM.465] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:42:25 AM.465] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:42:25 AM.485] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:42:25 AM.486] LSPD First Response: [TRACE] Created policeb at X:-1148.866 Y:-1490.185 Z:5.328026 [12/26/2023 12:42:25 AM.507] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:42:25 AM.509] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:42:25 AM.510] LSPD First Response: [TRACE] Rent Randerson (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:42:25 AM.532] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:42:30 AM.484] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:42:30 AM.484] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:42:30 AM.507] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:42:30 AM.508] LSPD First Response: [TRACE] Created police at X:-1133.013 Y:-1511.721 Z:5.288844 [12/26/2023 12:42:30 AM.529] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:42:30 AM.533] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:42:30 AM.535] LSPD First Response: [TRACE] Arthur Wale (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:42:30 AM.557] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:42:30 AM.559] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:42:30 AM.561] LSPD First Response: [TRACE] Jack Fletcher (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:42:30 AM.586] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:42:46 AM.403] LSPD First Response: [TRACE] Jazzy Bains (A_M_Y_SUNBATHE_01) was damaged. [12/26/2023 12:42:50 AM.939] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:42:50 AM.939] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:42:50 AM.959] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:42:50 AM.959] LSPD First Response: [TRACE] Created police at X:-1085.462 Y:-1577.785 Z:4.847353 [12/26/2023 12:42:50 AM.980] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:42:50 AM.982] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:42:50 AM.984] LSPD First Response: [TRACE] Karl Messi (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:42:51 AM.007] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:42:51 AM.009] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:42:51 AM.012] LSPD First Response: [TRACE] Grachiano Maurell (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:42:51 AM.035] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:43:06 AM.519] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:43:06 AM.519] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:43:06 AM.542] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:43:06 AM.543] LSPD First Response: [TRACE] Created police2 at X:-1117.013 Y:-1534.932 Z:4.869784 [12/26/2023 12:43:06 AM.568] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:43:06 AM.569] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:43:06 AM.571] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:43:06 AM.571] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:43:06 AM.572] LSPD First Response: [TRACE] Alexander Edwards (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:43:06 AM.596] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:43:06 AM.598] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:43:06 AM.599] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:43:06 AM.599] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:43:06 AM.601] LSPD First Response: [TRACE] Aaron Jack (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:43:06 AM.625] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:43:13 AM.769] LSPD First Response: [TRACE] Jin Karuna (A_F_Y_BEACH_01) was damaged. [12/26/2023 12:44:39 AM.793] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:44:39 AM.794] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:44:39 AM.819] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:44:39 AM.819] LSPD First Response: [TRACE] Created police2 at X:-1055.244 Y:-1628.542 Z:4.883796 [12/26/2023 12:44:39 AM.843] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:44:39 AM.845] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:44:39 AM.847] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:44:39 AM.847] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:44:39 AM.849] LSPD First Response: [TRACE] George Fernande (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:44:39 AM.873] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:44:39 AM.875] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:44:39 AM.877] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:44:39 AM.877] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:44:39 AM.879] LSPD First Response: [TRACE] Kyle Myers (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:44:39 AM.908] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:44:57 AM.635] LSPD First Response: [TRACE] Kate West (A_F_M_BEACH_01) was damaged. [12/26/2023 12:44:58 AM.663] LSPD First Response: [TRACE] Kate West (A_F_M_BEACH_01) was damaged. [12/26/2023 12:44:59 AM.700] LSPD First Response: [TRACE] Kate West killed by Tyler Gunther [12/26/2023 12:44:59 AM.701] LSPD First Response: [TRACE] Kate West (A_F_M_BEACH_01) was damaged. [12/26/2023 12:45:00 AM.883] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:45:00 AM.883] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:45:00 AM.903] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:45:00 AM.904] LSPD First Response: [TRACE] Created police at X:-1027.69 Y:-1643 Z:5.281527 [12/26/2023 12:45:00 AM.925] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:45:00 AM.927] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:45:00 AM.931] LSPD First Response: [TRACE] Alfread Johnson (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:45:00 AM.953] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:45:00 AM.955] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:45:00 AM.958] LSPD First Response: [TRACE] Dylan Cakey (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:45:00 AM.983] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:45:06 AM.821] LSPD First Response: [TRACE] Marshall Mathers (S_M_Y_BAYWATCH_01) was damaged. [12/26/2023 12:45:08 AM.363] LSPD First Response: [TRACE] Marshall Mathers killed by Tyler Gunther [12/26/2023 12:45:08 AM.363] LSPD First Response: [TRACE] Marshall Mathers (S_M_Y_BAYWATCH_01) was damaged. [12/26/2023 12:45:10 AM.883] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:45:10 AM.884] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:45:10 AM.904] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:45:10 AM.904] LSPD First Response: [TRACE] Created police at X:-1097.461 Y:-1987.794 Z:13.41053 [12/26/2023 12:45:10 AM.925] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:45:10 AM.927] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:45:10 AM.930] LSPD First Response: [TRACE] Alexander Faraday (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:45:10 AM.952] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:45:10 AM.954] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:45:10 AM.957] LSPD First Response: [TRACE] Basilio Merkel (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:45:10 AM.980] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:45:16 AM.218] LSPD First Response: [TRACE] Miranda Lesley (A_F_M_BEACH_01) was damaged. [12/26/2023 12:45:20 AM.812] LSPD First Response: [TRACE] Miranda Lesley killed by Tyler Gunther [12/26/2023 12:45:20 AM.812] LSPD First Response: [TRACE] Miranda Lesley (A_F_M_BEACH_01) was damaged. [12/26/2023 12:45:27 AM.734] LSPD First Response: [TRACE] Lorenzo Ellison (A_M_Y_BEACH_03) was damaged. [12/26/2023 12:45:29 AM.261] LSPD First Response: [TRACE] Lorenzo Ellison killed by Tyler Gunther [12/26/2023 12:45:29 AM.261] LSPD First Response: [TRACE] Lorenzo Ellison (A_M_Y_BEACH_03) was damaged. [12/26/2023 12:45:40 AM.642] LSPD First Response: [TRACE] Kim Orange (A_F_Y_HIPSTER_01) was damaged. [12/26/2023 12:45:40 AM.969] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:45:40 AM.969] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:45:40 AM.992] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:45:40 AM.993] LSPD First Response: [TRACE] Created police2 at X:-1071.398 Y:-2043.353 Z:13.59132 [12/26/2023 12:45:41 AM.012] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:45:41 AM.014] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:45:41 AM.017] LSPD First Response: [TRACE] Chris Romero (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:45:41 AM.039] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:45:41 AM.040] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:45:41 AM.043] LSPD First Response: [TRACE] Johnny Taylor (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:45:41 AM.066] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:45:42 AM.759] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:45:43 AM.775] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:45:44 AM.727] LSPD First Response: [TRACE] Kim Orange (A_F_Y_HIPSTER_01) was damaged. [12/26/2023 12:45:47 AM.258] LSPD First Response: [TRACE] Kim Orange killed by Tyler Gunther [12/26/2023 12:45:47 AM.258] LSPD First Response: [TRACE] Kim Orange (A_F_Y_HIPSTER_01) was damaged. [12/26/2023 12:45:50 AM.991] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:45:50 AM.991] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:45:51 AM.016] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:45:51 AM.017] LSPD First Response: [TRACE] Created police2 at X:-1064.176 Y:-1609.163 Z:4.91948 [12/26/2023 12:45:51 AM.041] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:45:51 AM.043] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:45:51 AM.046] LSPD First Response: [TRACE] Jesse Mack (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:45:51 AM.071] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:45:51 AM.073] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:45:51 AM.075] LSPD First Response: [TRACE] Christian Caine (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:45:51 AM.101] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:46:08 AM.325] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:46:08 AM.325] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:46:08 AM.347] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:46:08 AM.348] LSPD First Response: [TRACE] Created policeb at X:-928.0999 Y:-1865.762 Z:32.98548 [12/26/2023 12:46:08 AM.370] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:46:08 AM.372] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:46:08 AM.373] LSPD First Response: [TRACE] Arnold Angel (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:46:08 AM.395] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:46:11 AM.718] LSPD First Response: [TRACE] Hans Brunhoj (S_M_Y_BAYWATCH_01) was damaged. [12/26/2023 12:46:16 AM.331] LSPD First Response: [TRACE] Hans Brunhoj killed by Tyler Gunther [12/26/2023 12:46:16 AM.332] LSPD First Response: [TRACE] Hans Brunhoj (S_M_Y_BAYWATCH_01) was damaged. [12/26/2023 12:46:18 AM.360] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:46:18 AM.360] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:46:18 AM.381] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:46:18 AM.382] LSPD First Response: [TRACE] Created policeb at X:-909.047 Y:-1960.144 Z:28.20053 [12/26/2023 12:46:18 AM.382] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:46:19 AM.624] LSPD First Response: [TRACE] Jamie Simmonds (S_M_Y_BAYWATCH_01) was damaged. [12/26/2023 12:46:20 AM.635] LSPD First Response: [TRACE] Jamie Simmonds killed by Tyler Gunther [12/26/2023 12:46:20 AM.636] LSPD First Response: [TRACE] Jamie Simmonds (S_M_Y_BAYWATCH_01) was damaged. [12/26/2023 12:46:39 AM.713] LSPD First Response: [TRACE] April Greenhough killed by Tyler Gunther [12/26/2023 12:46:39 AM.713] LSPD First Response: [TRACE] April Greenhough (A_F_M_BEACH_01) was damaged. [12/26/2023 12:46:40 AM.962] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:46:40 AM.962] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:46:40 AM.983] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:46:40 AM.984] LSPD First Response: [TRACE] Created police at X:-1086.267 Y:-1956.013 Z:13.93825 [12/26/2023 12:46:41 AM.006] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:46:41 AM.008] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:46:41 AM.010] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:46:41 AM.010] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:46:41 AM.012] LSPD First Response: [TRACE] Cassandra Fox (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:46:41 AM.034] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:46:41 AM.036] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:46:41 AM.037] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:46:41 AM.037] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [12/26/2023 12:46:41 AM.040] LSPD First Response: [TRACE] Megan Wild (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:46:41 AM.065] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:47:11 AM.723] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:47:11 AM.724] LSPD First Response: [TRACE] Created police2 at X:446.3985 Y:-1026.087 Z:28.92508 [12/26/2023 12:47:11 AM.724] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Downtown Police Station [12/26/2023 12:47:11 AM.725] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:47:11 AM.726] LSPD First Response: [TRACE] Created police at X:434.9848 Y:-1027.103 Z:29.12844 [12/26/2023 12:47:11 AM.726] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Downtown Police Station [12/26/2023 12:47:11 AM.727] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:47:11 AM.727] LSPD First Response: [TRACE] Created police3 at X:407.9486 Y:-1008.231 Z:28.26636 [12/26/2023 12:47:11 AM.728] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE3 at Downtown Police Station [12/26/2023 12:47:11 AM.728] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:47:11 AM.731] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 12:47:11 AM.734] LSPD First Response: [TRACE] Damien Lavrinenko (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:47:11 AM.735] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/26/2023 12:47:11 AM.736] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:47:11 AM.739] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [12/26/2023 12:47:11 AM.742] LSPD First Response: [TRACE] Andrew Scapes (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:47:11 AM.743] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [12/26/2023 12:47:11 AM.755] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [12/26/2023 12:47:11 AM.755] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [12/26/2023 12:47:11 AM.755] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [12/26/2023 12:47:11 AM.757] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [12/26/2023 12:47:11 AM.758] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [12/26/2023 12:47:11 AM.796] LSPD First Response: [TRACE] Thread Marker #6 initialized [12/26/2023 12:47:12 AM.156] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 12:47:12 AM.170] LSPD First Response: [TRACE] Derek Hunt (S_M_Y_COP_01) was set as a cop [12/26/2023 12:47:12 AM.170] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 12:47:12 AM.170] LSPD First Response: [TRACE] Johnny Cage (S_M_Y_COP_01) was set as a cop [12/26/2023 12:47:12 AM.170] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 12:47:12 AM.170] LSPD First Response: [TRACE] Bobby Walkers (S_M_Y_COP_01) was set as a cop [12/26/2023 12:47:12 AM.171] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 12:47:12 AM.171] LSPD First Response: [TRACE] Kate Jefferson (S_F_Y_COP_01) was set as a cop [12/26/2023 12:47:12 AM.171] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 12:47:12 AM.171] LSPD First Response: [TRACE] Aaron Johnson (S_M_Y_COP_01) was set as a cop [12/26/2023 12:47:12 AM.915] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [12/26/2023 12:47:13 AM.178] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 12:47:13 AM.179] LSPD First Response: [TRACE] Jay Lagna (S_M_Y_COP_01) was set as a cop [12/26/2023 12:47:13 AM.179] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 12:47:13 AM.181] LSPD First Response: [TRACE] Erin Cross (S_F_Y_COP_01) was set as a cop [12/26/2023 12:47:13 AM.181] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 12:47:13 AM.182] LSPD First Response: [TRACE] Jake Linford (S_M_M_CIASEC_01) was set as a cop [12/26/2023 12:47:13 AM.182] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 12:47:13 AM.183] LSPD First Response: [TRACE] David Jones (S_M_Y_COP_01) was set as a cop [12/26/2023 12:47:13 AM.183] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 12:47:13 AM.184] LSPD First Response: [TRACE] Jim Carter (S_M_Y_COP_01) was set as a cop [12/26/2023 12:47:13 AM.895] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [12/26/2023 12:47:14 AM.202] LSPD First Response: [TRACE] New cop added without cop data! [12/26/2023 12:47:14 AM.203] LSPD First Response: [TRACE] Erma Gerd (S_M_Y_COP_01) was set as a cop [12/26/2023 12:47:15 AM.413] LSPD First Response: [TRACE] Populated PD [12/26/2023 12:47:34 AM.852] LSPD First Response: [TRACE] Andrew Scapes (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:47:38 AM.921] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:47:38 AM.922] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:47:38 AM.974] LSPD First Response: [TRACE] Andrew Scapes (MP_M_FREEMODE_01) entered combat with target: Tyler Gunther (MP_M_FREEMODE_01) [12/26/2023 12:47:40 AM.024] LSPD First Response: [TRACE] Damien Lavrinenko (MP_M_FREEMODE_01) entered combat with target: Tyler Gunther (MP_M_FREEMODE_01) [12/26/2023 12:47:40 AM.024] LSPD First Response: [TRACE] Andrew Scapes killed by Tyler Gunther [12/26/2023 12:47:40 AM.024] LSPD First Response: [TRACE] Andrew Scapes (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:47:40 AM.024] LSPD First Response: [TRACE] Andrew Scapes (MP_M_FREEMODE_01) left combat. [12/26/2023 12:47:40 AM.658] LSPD First Response: [TRACE] Jake Linford (S_M_M_CIASEC_01) entered combat with target: Tyler Gunther (MP_M_FREEMODE_01) [12/26/2023 12:47:40 AM.840] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:47:41 AM.977] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:47:42 AM.122] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:47:42 AM.716] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:47:43 AM.701] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:47:45 AM.809] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:47:45 AM.920] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:47:45 AM.948] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:47:46 AM.003] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:47:47 AM.346] LSPD First Response: [TRACE] Jake Linford (S_M_M_CIASEC_01) left combat. [12/26/2023 12:47:48 AM.332] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:47:50 AM.864] LSPD First Response: [TRACE] Damien Lavrinenko killed by Tyler Gunther [12/26/2023 12:47:50 AM.864] LSPD First Response: [TRACE] Damien Lavrinenko (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:47:50 AM.864] LSPD First Response: [TRACE] Damien Lavrinenko (MP_M_FREEMODE_01) left combat. [12/26/2023 12:47:51 AM.423] LSPD First Response: [TRACE] Jake Linford (S_M_M_CIASEC_01) entered combat with target: Tyler Gunther (MP_M_FREEMODE_01) [12/26/2023 12:47:54 AM.490] LSPD First Response: [TRACE] Jake Linford (S_M_M_CIASEC_01) left combat. [12/26/2023 12:47:57 AM.565] LSPD First Response: [TRACE] Jake Linford (S_M_M_CIASEC_01) was damaged. [12/26/2023 12:48:00 AM.116] LSPD First Response: [TRACE] Jake Linford (S_M_M_CIASEC_01) entered combat with target: Tyler Gunther (MP_M_FREEMODE_01) [12/26/2023 12:48:01 AM.156] LSPD First Response: [TRACE] Jake Linford killed by Tyler Gunther [12/26/2023 12:48:01 AM.157] LSPD First Response: [TRACE] Jake Linford (S_M_M_CIASEC_01) was damaged. [12/26/2023 12:48:01 AM.157] LSPD First Response: [TRACE] Jake Linford (S_M_M_CIASEC_01) left combat. [12/26/2023 12:48:10 AM.015] LSPD First Response: [TRACE] Allegra Dal killed by Tyler Gunther [12/26/2023 12:48:10 AM.015] LSPD First Response: [TRACE] Allegra Dal (A_F_Y_TOURIST_02) was damaged. [12/26/2023 12:48:12 AM.384] LSPD First Response: [TRACE] Kate Jefferson (S_F_Y_COP_01) was damaged. [12/26/2023 12:48:14 AM.417] LSPD First Response: [TRACE] Kate Jefferson killed by Tyler Gunther [12/26/2023 12:48:14 AM.417] LSPD First Response: [TRACE] Kate Jefferson (S_F_Y_COP_01) was damaged. [12/26/2023 12:48:21 AM.597] LSPD First Response: [TRACE] Bobby Walkers (S_M_Y_COP_01) was damaged. [12/26/2023 12:48:25 AM.670] LSPD First Response: [TRACE] Bobby Walkers (S_M_Y_COP_01) was damaged. [12/26/2023 12:48:29 AM.285] LSPD First Response: [TRACE] Bobby Walkers killed by Tyler Gunther [12/26/2023 12:48:29 AM.285] LSPD First Response: [TRACE] Bobby Walkers (S_M_Y_COP_01) was damaged. [12/26/2023 12:48:40 AM.053] LSPD First Response: [TRACE] Kevin Bullet (G_M_Y_FAMFOR_01) was damaged. [12/26/2023 12:48:44 AM.639] LSPD First Response: [TRACE] Derek Hunt (S_M_Y_COP_01) was damaged. [12/26/2023 12:48:48 AM.238] LSPD First Response: [TRACE] Derek Hunt killed by Tyler Gunther [12/26/2023 12:48:48 AM.239] LSPD First Response: [TRACE] Derek Hunt (S_M_Y_COP_01) was damaged. [12/26/2023 12:48:50 AM.778] LSPD First Response: [TRACE] Kevin Bullet (G_M_Y_FAMFOR_01) was damaged. [12/26/2023 12:48:53 AM.335] LSPD First Response: [TRACE] Kevin Bullet killed by Tyler Gunther [12/26/2023 12:48:53 AM.336] LSPD First Response: [TRACE] Kevin Bullet (G_M_Y_FAMFOR_01) was damaged. [12/26/2023 12:48:58 AM.974] LSPD First Response: [TRACE] Aaron Johnson (S_M_Y_COP_01) was damaged. [12/26/2023 12:49:20 AM.577] LSPD First Response: [TRACE] Aaron Johnson killed by Tyler Gunther [12/26/2023 12:49:20 AM.577] LSPD First Response: [TRACE] Aaron Johnson (S_M_Y_COP_01) was damaged. [12/26/2023 12:49:21 AM.070] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:49:21 AM.070] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:49:21 AM.102] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:49:21 AM.102] LSPD First Response: [TRACE] Failed to create police2 at X:189.601 Y:-1039.083 Z:29.84248 [12/26/2023 12:49:21 AM.102] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:49:26 AM.089] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:49:26 AM.089] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:49:26 AM.119] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:49:26 AM.120] LSPD First Response: [TRACE] Failed to create police at X:132.9507 Y:-909.278 Z:30.84083 [12/26/2023 12:49:26 AM.120] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:49:35 AM.981] LSPD First Response: [TRACE] Johnny Bringel killed by Tyler Gunther [12/26/2023 12:49:35 AM.982] LSPD First Response: [TRACE] Johnny Bringel (A_M_M_SKIDROW_01) was damaged. [12/26/2023 12:49:36 AM.152] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:49:36 AM.153] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:49:36 AM.182] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:49:36 AM.183] LSPD First Response: [TRACE] Created policeb at X:383.5617 Y:-1231.946 Z:40.25972 [12/26/2023 12:49:36 AM.210] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:49:36 AM.212] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:49:36 AM.213] LSPD First Response: [TRACE] Jimmy Timmy (S_M_Y_HWAYCOP_01) was set as a cop [12/26/2023 12:49:36 AM.241] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:49:46 AM.154] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:49:46 AM.154] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:49:46 AM.182] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:49:46 AM.183] LSPD First Response: [TRACE] Failed to create policeb at X:321.6054 Y:-1228.7 Z:38.89827 [12/26/2023 12:49:46 AM.183] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:50:01 AM.198] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:50:01 AM.198] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:50:01 AM.226] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:50:01 AM.228] LSPD First Response: [TRACE] Failed to create police at X:261.7405 Y:-958.3608 Z:29.57202 [12/26/2023 12:50:01 AM.228] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:50:11 AM.221] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:50:11 AM.221] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:50:11 AM.248] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:50:11 AM.249] LSPD First Response: [TRACE] Failed to create police at X:192.503 Y:-1030.098 Z:30.04482 [12/26/2023 12:50:11 AM.250] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:50:16 AM.235] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:50:16 AM.235] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:50:16 AM.264] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:50:16 AM.265] LSPD First Response: [TRACE] Failed to create policeb at X:384.1437 Y:-859.1372 Z:29.81326 [12/26/2023 12:50:16 AM.265] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:50:21 AM.235] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:50:21 AM.235] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:50:21 AM.263] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:50:21 AM.264] LSPD First Response: [TRACE] Created police at X:219.237 Y:-1146.776 Z:29.84671 [12/26/2023 12:50:21 AM.290] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:50:21 AM.293] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:50:21 AM.295] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:50:26 AM.240] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:50:26 AM.240] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:50:26 AM.268] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:50:26 AM.269] LSPD First Response: [TRACE] Failed to create police3 at X:225.758 Y:-1061.285 Z:29.84243 [12/26/2023 12:50:26 AM.269] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 12:50:31 AM.262] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:50:31 AM.262] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:50:31 AM.290] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:50:31 AM.291] LSPD First Response: [TRACE] Failed to create police2 at X:247.319 Y:-1002.011 Z:29.5487 [12/26/2023 12:50:31 AM.291] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:50:36 AM.276] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:50:36 AM.276] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:50:36 AM.305] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:50:36 AM.306] LSPD First Response: [TRACE] Created police3 at X:390.8911 Y:-865.3635 Z:30.00537 [12/26/2023 12:50:36 AM.333] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:50:36 AM.336] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:50:36 AM.340] LSPD First Response: [TRACE] Chris Franco (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:50:36 AM.371] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:50:36 AM.374] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:50:36 AM.377] LSPD First Response: [TRACE] Kevin Bullet (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:50:36 AM.408] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 12:51:35 AM.591] LSPD First Response: [TRACE] Matias Lago killed by Tyler Gunther [12/26/2023 12:52:07 AM.889] LSPD First Response: [TRACE] Alex Cyans killed by Tyler Gunther [12/26/2023 12:52:07 AM.890] LSPD First Response: [TRACE] Alex Cyans (A_M_O_TRAMP_01) was damaged. [12/26/2023 12:52:40 AM.648] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:03 AM.614] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [12/26/2023 12:53:03 AM.614] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [12/26/2023 12:53:03 AM.614] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager [12/26/2023 12:53:03 AM.614] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5) [12/26/2023 12:53:03 AM.616] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager [12/26/2023 12:53:03 AM.616] LSPD First Response: [TRACE] Instance cleaned (Marker #6) [12/26/2023 12:53:03 AM.622] LSPD First Response: [TRACE] Cleared PD [12/26/2023 12:53:03 AM.623] LSPD First Response: [TRACE] Thread Marker #6 has been shut down [12/26/2023 12:53:03 AM.665] LSPD First Response: [TRACE] Ped Damien Lavrinenko has become idle again [12/26/2023 12:53:03 AM.665] LSPD First Response: [TRACE] Ped Andrew Scapes has become idle again [12/26/2023 12:53:07 AM.091] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:53:07 AM.091] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:53:07 AM.115] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:53:07 AM.117] LSPD First Response: [TRACE] Created police3 at X:400.7784 Y:-952.0253 Z:29.70934 [12/26/2023 12:53:07 AM.144] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:53:07 AM.147] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:53:07 AM.150] LSPD First Response: [TRACE] Mia Wallace (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:53:07 AM.178] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:53:07 AM.180] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:53:07 AM.183] LSPD First Response: [TRACE] Erin Cross (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:53:07 AM.211] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 12:53:16 AM.303] LSPD First Response: [TRACE] Lee Everett (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:53:18 AM.654] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:18 AM.739] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:21 AM.435] LSPD First Response: [TRACE] Lee Everett killed by Tyler Gunther [12/26/2023 12:53:21 AM.436] LSPD First Response: [TRACE] Lee Everett (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:53:21 AM.586] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:21 AM.646] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:21 AM.677] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:21 AM.677] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:21 AM.706] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:21 AM.764] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:22 AM.002] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:22 AM.121] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:22 AM.153] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:22 AM.893] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:22 AM.923] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:23 AM.053] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:23 AM.373] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:23 AM.472] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:23 AM.472] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:23 AM.535] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:23 AM.692] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:23 AM.818] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:23 AM.878] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:24 AM.033] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:24 AM.411] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:24 AM.475] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:25 AM.139] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:25 AM.779] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:25 AM.930] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:26 AM.439] LSPD First Response: [TRACE] Cameron Caravello (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:53:26 AM.990] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:27 AM.167] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:53:27 AM.168] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [12/26/2023 12:53:27 AM.198] LSPD First Response: [TRACE] Preloading POLICEB [12/26/2023 12:53:27 AM.199] LSPD First Response: [TRACE] Created policeb at X:-53.90403 Y:-1657.848 Z:29.76789 [12/26/2023 12:53:27 AM.199] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [12/26/2023 12:53:27 AM.853] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:27 AM.998] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:28 AM.348] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:28 AM.894] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:28 AM.991] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:29 AM.052] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:29 AM.227] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:29 AM.343] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:29 AM.602] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:29 AM.658] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:30 AM.169] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:30 AM.257] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:30 AM.453] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:30 AM.507] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:31 AM.481] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:32 AM.188] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:53:32 AM.189] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:53:32 AM.189] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:32 AM.219] LSPD First Response: [TRACE] Preloading POLICE2 [12/26/2023 12:53:32 AM.220] LSPD First Response: [TRACE] Created police2 at X:276.2721 Y:-2124.593 Z:16.425 [12/26/2023 12:53:32 AM.249] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:53:32 AM.252] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:53:32 AM.255] LSPD First Response: [TRACE] Tom Linford (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:53:32 AM.283] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:53:32 AM.286] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:53:32 AM.290] LSPD First Response: [TRACE] Alexandre Pepino (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:53:32 AM.322] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [12/26/2023 12:53:32 AM.350] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:32 AM.376] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:32 AM.543] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:32 AM.710] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:32 AM.931] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:33 AM.350] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:33 AM.379] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:53:33 AM.555] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:34 AM.166] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:34 AM.197] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:34 AM.197] LSPD First Response: [TRACE] Cameron Caravello (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:53:34 AM.199] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 12:53:34 AM.805] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:35 AM.125] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:35 AM.374] LSPD First Response: [TRACE] Billy Hartley (A_C_ROTTWEILER) was damaged. [12/26/2023 12:53:36 AM.107] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:36 AM.158] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:36 AM.892] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:37 AM.131] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:37 AM.453] LSPD First Response: [TRACE] Billy Hartley (A_C_ROTTWEILER) was damaged. [12/26/2023 12:53:37 AM.843] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:37 AM.979] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:38 AM.006] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:39 AM.623] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:39 AM.785] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:40 AM.003] LSPD First Response: [TRACE] Billy Hartley (A_C_ROTTWEILER) was damaged. [12/26/2023 12:53:40 AM.771] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:40 AM.930] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:41 AM.178] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:41 AM.287] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:41 AM.287] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:41 AM.550] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:42 AM.412] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:42 AM.984] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:43 AM.779] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:44 AM.547] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:44 AM.682] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:45 AM.944] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:46 AM.001] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:46 AM.349] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:46 AM.496] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:46 AM.698] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:46 AM.699] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:46 AM.754] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:46 AM.782] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:47 AM.328] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:47 AM.364] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:47 AM.397] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:47 AM.430] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:47 AM.531] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:47 AM.626] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:48 AM.024] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:48 AM.124] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:48 AM.157] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:48 AM.191] LSPD First Response: [TRACE] Jimmy Rubins killed by Tyler Gunther [12/26/2023 12:53:48 AM.191] LSPD First Response: [TRACE] Jimmy Rubins (G_M_Y_BALLASOUT_01) was damaged. [12/26/2023 12:53:48 AM.450] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:50 AM.201] LSPD First Response: [TRACE] Josh Divincy killed by Tyler Gunther [12/26/2023 12:53:50 AM.201] LSPD First Response: [TRACE] Josh Divincy (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:53:50 AM.327] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:50 AM.390] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:50 AM.582] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:50 AM.734] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:51 AM.096] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:52 AM.270] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:52 AM.555] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:53 AM.302] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:53:53 AM.302] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:53:53 AM.329] LSPD First Response: [TRACE] Preloading POLICE [12/26/2023 12:53:53 AM.331] LSPD First Response: [TRACE] Created police at X:95.20489 Y:-2044.687 Z:19.00902 [12/26/2023 12:53:53 AM.360] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:53:53 AM.362] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:53:53 AM.366] LSPD First Response: [TRACE] Jereme Speed (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:53:53 AM.397] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [12/26/2023 12:53:53 AM.399] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:53:53 AM.402] LSPD First Response: [TRACE] Chris Hunter (MP_M_FREEMODE_01) was set as a cop [12/26/2023 12:53:53 AM.434] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [12/26/2023 12:53:53 AM.521] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:56 AM.097] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:56 AM.097] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:56 AM.409] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:56 AM.443] LSPD First Response: [TRACE] Jim Kaput killed by Tyler Gunther [12/26/2023 12:53:56 AM.443] LSPD First Response: [TRACE] Jim Kaput (G_M_Y_BALLASOUT_01) was damaged. [12/26/2023 12:53:56 AM.472] LSPD First Response: [TRACE] Gino Bonaducci (A_M_Y_BEACH_02) was damaged. [12/26/2023 12:53:56 AM.692] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:57 AM.330] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:57 AM.358] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:57 AM.681] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:58 AM.032] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:58 AM.631] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:58 AM.796] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:58 AM.931] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:53:59 AM.356] LSPD First Response: [TRACE] Peter Hall killed by Tyler Gunther [12/26/2023 12:53:59 AM.357] LSPD First Response: [TRACE] Peter Hall (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:54:00 AM.210] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:00 AM.332] LSPD First Response: [TRACE] Kate West (A_F_Y_TOURIST_02) was damaged. [12/26/2023 12:54:03 AM.623] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:06 AM.082] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:07 AM.748] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:08 AM.642] LSPD First Response: [TRACE] Josh Adams killed by Tyler Gunther [12/26/2023 12:54:08 AM.643] LSPD First Response: [TRACE] Josh Adams (G_M_Y_BALLASOUT_01) was damaged. [12/26/2023 12:54:10 AM.388] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:14 AM.085] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:14 AM.113] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:16 AM.926] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:19 AM.015] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:27 AM.317] LSPD First Response: [TRACE] Marco Severini killed by Tyler Gunther [12/26/2023 12:54:27 AM.318] LSPD First Response: [TRACE] Marco Severini (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:54:46 AM.402] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:46 AM.506] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:46 AM.560] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:46 AM.588] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:46 AM.887] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:47 AM.463] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:47 AM.993] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:48 AM.330] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:48 AM.997] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:49 AM.647] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:50 AM.245] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:50 AM.416] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:50 AM.635] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:51 AM.067] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:54:51 AM.450] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:51 AM.635] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:51 AM.689] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:52 AM.082] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:54:52 AM.783] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:52 AM.993] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:53 AM.044] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:53 AM.094] LSPD First Response: [TRACE] Guan Chang (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:54:53 AM.121] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:54 AM.617] LSPD First Response: [TRACE] Guan Chang (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:54:56 AM.985] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:57 AM.163] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:54:58 AM.154] LSPD First Response: [TRACE] Guan Chang (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:54:58 AM.179] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:58 AM.682] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:58 AM.835] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:54:59 AM.721] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:55:00 AM.469] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:00 AM.752] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:55:00 AM.752] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:55:00 AM.777] LSPD First Response: [TRACE] Preloading POLICE3 [12/26/2023 12:55:00 AM.778] LSPD First Response: [TRACE] Created police3 at X:81.12223 Y:-1655.752 Z:29.83566 [12/26/2023 12:55:00 AM.804] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:55:00 AM.806] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:55:00 AM.813] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:55:00 AM.841] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [12/26/2023 12:55:00 AM.843] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [12/26/2023 12:55:00 AM.846] LSPD First Response: [TRACE] Chloe Blanc (MP_F_FREEMODE_01) was set as a cop [12/26/2023 12:55:00 AM.874] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [12/26/2023 12:55:00 AM.955] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:01 AM.188] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:01 AM.240] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:01 AM.240] LSPD First Response: [TRACE] Guan Chang (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:55:02 AM.280] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:55:03 AM.307] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:55:03 AM.467] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:03 AM.551] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:03 AM.978] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:04 AM.842] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:55:05 AM.766] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:05 AM.848] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:08 AM.444] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:55:09 AM.210] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:09 AM.421] LSPD First Response: [TRACE] Montell Williams (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:55:10 AM.293] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:10 AM.373] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:10 AM.944] LSPD First Response: [TRACE] Montell Williams (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:55:12 AM.057] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:12 AM.136] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:12 AM.946] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:13 AM.030] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:13 AM.518] LSPD First Response: [TRACE] Montell Williams (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:55:13 AM.680] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:13 AM.734] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:14 AM.528] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:14 AM.554] LSPD First Response: [TRACE] Montell Williams (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:55:14 AM.582] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:15 AM.811] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:16 AM.001] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:16 AM.109] LSPD First Response: [TRACE] Montell Williams killed by Tyler Gunther [12/26/2023 12:55:16 AM.109] LSPD First Response: [TRACE] Montell Williams (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:55:18 AM.188] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:55:18 AM.686] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:19 AM.212] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:55:19 AM.320] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:19 AM.951] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:20 AM.227] LSPD First Response: [TRACE] Tyler Gunther (MP_M_FREEMODE_01) was damaged. [12/26/2023 12:55:21 AM.010] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:21 AM.069] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:21 AM.240] LSPD First Response: [TRACE] Guan Chang killed by Tyler Gunther [12/26/2023 12:55:21 AM.240] LSPD First Response: [TRACE] Guan Chang (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:55:24 AM.385] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:24 AM.783] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:25 AM.006] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:25 AM.230] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:25 AM.285] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:25 AM.397] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:26 AM.141] LSPD First Response: [TRACE] Luis Johnson (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:55:26 AM.384] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:26 AM.848] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:27 AM.138] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:27 AM.190] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:27 AM.622] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:28 AM.948] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:29 AM.747] LSPD First Response: [TRACE] Luis Johnson (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:55:30 AM.782] LSPD First Response: [TRACE] Luis Johnson (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:55:31 AM.827] LSPD First Response: [TRACE] Luis Johnson killed by Tyler Gunther [12/26/2023 12:55:31 AM.828] LSPD First Response: [TRACE] Luis Johnson (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:55:31 AM.902] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:33 AM.012] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:33 AM.639] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:55:54 AM.664] LSPD First Response: [TRACE] Sean Sterling killed by Tyler Gunther [12/26/2023 12:55:54 AM.664] LSPD First Response: [TRACE] Boston Johnson killed by Tyler Gunther [12/26/2023 12:56:17 AM.405] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:17 AM.877] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:18 AM.261] LSPD First Response: [TRACE] Kasandra Smith (A_F_Y_SOUCENT_01) was damaged. [12/26/2023 12:56:18 AM.262] LSPD First Response: [TRACE] Bob Winterfield (A_M_M_HILLBILLY_02) was damaged. [12/26/2023 12:56:18 AM.323] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:18 AM.877] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:18 AM.998] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:20 AM.066] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:21 AM.676] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:21 AM.733] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:21 AM.733] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:22 AM.221] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:22 AM.251] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:23 AM.043] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:23 AM.964] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:24 AM.053] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:24 AM.171] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:24 AM.318] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:24 AM.345] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:24 AM.596] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:24 AM.708] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:24 AM.763] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:24 AM.791] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:24 AM.879] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:24 AM.967] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:24 AM.967] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:25 AM.083] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:25 AM.261] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:25 AM.358] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:25 AM.526] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:25 AM.629] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:25 AM.813] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:25 AM.847] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:25 AM.943] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:25 AM.943] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:26 AM.008] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:26 AM.101] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:26 AM.162] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:26 AM.461] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:26 AM.496] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:26 AM.496] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:26 AM.761] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:26 AM.856] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:27 AM.014] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:27 AM.235] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:27 AM.821] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:27 AM.886] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:27 AM.919] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:28 AM.070] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:28 AM.193] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:28 AM.318] LSPD First Response: [TRACE] Lexington Bryant (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:56:28 AM.351] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:28 AM.385] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:28 AM.819] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:28 AM.851] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:28 AM.921] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:28 AM.955] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:28 AM.988] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:29 AM.190] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:29 AM.260] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:29 AM.463] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:29 AM.883] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:30 AM.504] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:30 AM.570] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:30 AM.570] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:30 AM.603] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:30 AM.697] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:30 AM.894] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:30 AM.895] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:31 AM.058] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:31 AM.403] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:31 AM.680] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:31 AM.990] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:32 AM.021] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:32 AM.202] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:32 AM.293] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:32 AM.325] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:32 AM.390] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:32 AM.455] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:32 AM.799] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:32 AM.801] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:33 AM.026] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:33 AM.151] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:33 AM.182] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:33 AM.183] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:33 AM.624] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:33 AM.717] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:33 AM.717] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:33 AM.870] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:33 AM.901] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:33 AM.964] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:34 AM.582] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:34 AM.985] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:35 AM.054] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:35 AM.054] LSPD First Response: [TRACE] Ben Sherman (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:56:35 AM.088] LSPD First Response: [TRACE] David Hazard (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:56:35 AM.251] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:35 AM.251] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:35 AM.445] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:36 AM.025] LSPD First Response: [TRACE] Aaron Johnson killed by Tyler Gunther [12/26/2023 12:56:36 AM.084] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:36 AM.236] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:36 AM.818] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:36 AM.850] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:37 AM.015] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:37 AM.047] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:37 AM.111] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:37 AM.144] LSPD First Response: [TRACE] Grant Sterns (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:56:37 AM.144] LSPD First Response: [TRACE] Lawrence Sawyer (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:56:37 AM.907] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:38 AM.071] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:38 AM.686] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:38 AM.722] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:39 AM.036] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:39 AM.276] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:39 AM.584] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:39 AM.943] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:40 AM.862] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:40 AM.985] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:42 AM.541] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:43 AM.179] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:43 AM.303] LSPD First Response: [TRACE] Lawrence Sawyer killed by Tyler Gunther [12/26/2023 12:56:44 AM.068] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:44 AM.351] LSPD First Response: [TRACE] Jo Kollor killed by Tyler Gunther [12/26/2023 12:56:44 AM.352] LSPD First Response: [TRACE] James Carter killed by Tyler Gunther [12/26/2023 12:56:45 AM.253] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:45 AM.861] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:45 AM.895] LSPD First Response: [TRACE] Grant Sterns killed by Tyler Gunther [12/26/2023 12:56:45 AM.895] LSPD First Response: [TRACE] Grant Sterns (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:56:47 AM.093] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:47 AM.420] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:47 AM.420] LSPD First Response: [TRACE] Marius Moore killed by Tyler Gunther [12/26/2023 12:56:48 AM.204] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:48 AM.494] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:48 AM.999] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:49 AM.357] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:49 AM.618] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:50 AM.598] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:50 AM.781] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:52 AM.668] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:52 AM.699] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:53 AM.032] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:53 AM.062] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:53 AM.094] LSPD First Response: [TRACE] Josh Dixon killed by Tyler Gunther [12/26/2023 12:56:53 AM.456] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:53 AM.641] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:53 AM.956] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:54 AM.050] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:54 AM.335] LSPD First Response: [TRACE] Frank Helbert (S_M_M_PARAMEDIC_01) was damaged. [12/26/2023 12:56:54 AM.591] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:54 AM.591] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:54 AM.621] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:54 AM.621] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:54 AM.654] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:54 AM.750] LSPD First Response: [TRACE] Chad Martin (S_M_M_PARAMEDIC_01) was damaged. [12/26/2023 12:56:54 AM.876] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:54 AM.942] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:55 AM.069] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:55 AM.069] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:55 AM.280] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:55 AM.280] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:55 AM.309] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:55 AM.461] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:55 AM.492] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:56 AM.079] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:56 AM.197] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:56 AM.526] LSPD First Response: [TRACE] Chloe Blanc (MP_F_FREEMODE_01) entered combat with target: Guilcon Giron (G_M_Y_BALLAEAST_01) [12/26/2023 12:56:56 AM.526] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) entered combat with target: Guilcon Giron (G_M_Y_BALLAEAST_01) [12/26/2023 12:56:56 AM.793] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:57 AM.005] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:57 AM.301] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:57 AM.507] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:57 AM.653] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:58 AM.230] LSPD First Response: [TRACE] Aleksandr Kozlov killed by Tyler Gunther [12/26/2023 12:56:58 AM.322] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:58 AM.713] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:58 AM.969] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:59 AM.200] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:59 AM.294] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:56:59 AM.991] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:00 AM.516] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:01 AM.573] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:02 AM.057] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:03 AM.014] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:03 AM.591] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:03 AM.830] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:04 AM.158] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:04 AM.319] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:04 AM.346] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:04 AM.346] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:04 AM.883] LSPD First Response: [TRACE] Jake Godard (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:04 AM.937] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:05 AM.396] LSPD First Response: [TRACE] Jake Godard (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:06 AM.264] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:06 AM.322] LSPD First Response: [TRACE] Chloe Blanc (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:57:06 AM.493] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:06 AM.822] LSPD First Response: [TRACE] Chloe Blanc (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:57:07 AM.193] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:07 AM.275] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:07 AM.335] LSPD First Response: [TRACE] Chloe Blanc (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:57:07 AM.393] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:07 AM.478] LSPD First Response: [TRACE] Jake Godard (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:08 AM.454] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:08 AM.509] LSPD First Response: [TRACE] Jake Godard (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:08 AM.706] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:09 AM.367] LSPD First Response: [TRACE] Chloe Blanc (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:57:09 AM.536] LSPD First Response: [TRACE] Jake Godard (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:09 AM.863] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:10 AM.055] LSPD First Response: [TRACE] Jake Godard killed by Chloe Blanc [12/26/2023 12:57:10 AM.055] LSPD First Response: [TRACE] Jake Godard (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:10 AM.227] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:10 AM.476] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:10 AM.476] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:10 AM.963] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:11 AM.213] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:11 AM.572] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:11 AM.743] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:12 AM.256] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:12 AM.343] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:12 AM.487] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:12 AM.769] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:12 AM.855] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:13 AM.024] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:13 AM.079] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:13 AM.222] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:13 AM.515] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:13 AM.665] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:13 AM.966] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:16 AM.482] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:16 AM.666] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:17 AM.040] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:17 AM.068] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:17 AM.096] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:17 AM.602] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:17 AM.877] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:17 AM.878] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:17 AM.991] LSPD First Response: [TRACE] Jay Smith (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:57:18 AM.075] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:18 AM.103] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:18 AM.214] LSPD First Response: [TRACE] Joe Clyde (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 12:57:18 AM.383] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:18 AM.501] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:19 AM.285] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:20 AM.155] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:20 AM.188] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:20 AM.648] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:20 AM.789] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:20 AM.850] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:20 AM.850] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:21 AM.319] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:22 AM.017] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:22 AM.583] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:22 AM.610] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:22 AM.665] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:22 AM.692] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:22 AM.692] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:22 AM.801] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:22 AM.828] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:22 AM.853] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:22 AM.882] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:23 AM.018] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:23 AM.513] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:24 AM.086] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:24 AM.303] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:24 AM.330] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:24 AM.330] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:24 AM.438] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:25 AM.068] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:25 AM.472] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:25 AM.889] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:25 AM.914] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:26 AM.043] LSPD First Response: [TRACE] Cletus Ray (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:26 AM.143] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:26 AM.243] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:26 AM.565] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:26 AM.941] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:27 AM.020] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:27 AM.047] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:27 AM.199] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:27 AM.225] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:27 AM.584] LSPD First Response: [TRACE] Cletus Ray (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:28 AM.027] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:28 AM.594] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:28 AM.594] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:28 AM.621] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:28 AM.621] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:28 AM.621] LSPD First Response: [TRACE] Cletus Ray (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:29 AM.098] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:29 AM.126] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:29 AM.564] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:29 AM.896] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:29 AM.896] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:29 AM.923] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:30 AM.420] LSPD First Response: [TRACE] Chloe Blanc (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:57:30 AM.528] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:57:30 AM.588] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:30 AM.930] LSPD First Response: [TRACE] Chloe Blanc (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:57:31 AM.455] LSPD First Response: [TRACE] Chloe Blanc (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:57:31 AM.978] LSPD First Response: [TRACE] Chloe Blanc (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:57:32 AM.498] LSPD First Response: [TRACE] Chloe Blanc (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:57:32 AM.527] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:33 AM.018] LSPD First Response: [TRACE] Chloe Blanc (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:57:33 AM.532] LSPD First Response: [TRACE] Chloe Blanc killed by Tyler Gunther [12/26/2023 12:57:33 AM.532] LSPD First Response: [TRACE] Chloe Blanc (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:57:33 AM.532] LSPD First Response: [TRACE] Chloe Blanc (MP_F_FREEMODE_01) left combat. [12/26/2023 12:57:34 AM.904] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:35 AM.331] LSPD First Response: [TRACE] Cletus Ray (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:35 AM.755] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:35 AM.781] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:35 AM.835] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:36 AM.110] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) left combat. [12/26/2023 12:57:38 AM.205] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:38 AM.822] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:38 AM.849] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:39 AM.108] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:39 AM.687] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) entered combat with target: Cletus Ray (G_M_Y_BALLAEAST_01) [12/26/2023 12:57:39 AM.745] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:40 AM.202] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:57:41 AM.578] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:41 AM.826] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:42 AM.163] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:42 AM.423] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:42 AM.718] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:42 AM.858] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:42 AM.968] LSPD First Response: [TRACE] Cletus Ray (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:43 AM.316] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:43 AM.342] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:44 AM.274] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:44 AM.304] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) left combat. [12/26/2023 12:57:44 AM.460] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:44 AM.831] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) entered combat with target: Cletus Ray (G_M_Y_BALLAEAST_01) [12/26/2023 12:57:45 AM.602] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:45 AM.864] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:46 AM.381] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) left combat. [12/26/2023 12:57:46 AM.776] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:46 AM.888] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:57:46 AM.888] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) entered combat with target: Damien Carter (G_M_Y_BALLASOUT_01) [12/26/2023 12:57:47 AM.622] LSPD First Response: [TRACE] Guilcon Giron (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:48 AM.146] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:48 AM.146] LSPD First Response: [TRACE] Guilcon Giron (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:48 AM.415] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:48 AM.657] LSPD First Response: [TRACE] Guilcon Giron (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:49 AM.168] LSPD First Response: [TRACE] Guilcon Giron (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:49 AM.298] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:57:49 AM.677] LSPD First Response: [TRACE] Cletus Ray (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:49 AM.677] LSPD First Response: [TRACE] Guilcon Giron (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:50 AM.543] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:50 AM.543] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:50 AM.796] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:51 AM.505] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:51 AM.505] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) left combat. [12/26/2023 12:57:51 AM.728] LSPD First Response: [TRACE] Guilcon Giron (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:52 AM.006] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) entered combat with target: Cletus Ray (G_M_Y_BALLAEAST_01) [12/26/2023 12:57:52 AM.245] LSPD First Response: [TRACE] Guilcon Giron (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:52 AM.749] LSPD First Response: [TRACE] Guilcon Giron (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:53 AM.125] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:53 AM.258] LSPD First Response: [TRACE] Guilcon Giron (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:53 AM.521] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) left combat. [12/26/2023 12:57:53 AM.777] LSPD First Response: [TRACE] Guilcon Giron (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:56 AM.033] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:56 AM.591] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) entered combat with target: Damien Carter (G_M_Y_BALLASOUT_01) [12/26/2023 12:57:56 AM.833] LSPD First Response: [TRACE] Cletus Ray killed by Tyler Gunther [12/26/2023 12:57:56 AM.833] LSPD First Response: [TRACE] Cletus Ray (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:57:57 AM.702] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:58 AM.262] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:57:59 AM.510] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:58:00 AM.431] LSPD First Response: [TRACE] Guilcon Giron (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:58:01 AM.512] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:04 AM.268] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) left combat. [12/26/2023 12:58:05 AM.973] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:06 AM.259] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:06 AM.361] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:06 AM.843] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) entered combat with target: Damien Carter (G_M_Y_BALLASOUT_01) [12/26/2023 12:58:07 AM.665] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:08 AM.322] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:58:10 AM.374] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:58:10 AM.693] LSPD First Response: [TRACE] Guilcon Giron (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:58:10 AM.720] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:10 AM.720] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:11 AM.492] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) left combat. [12/26/2023 12:58:12 AM.016] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) entered combat with target: Damien Carter (G_M_Y_BALLASOUT_01) [12/26/2023 12:58:13 AM.244] LSPD First Response: [TRACE] Guilcon Giron killed by Tyler Gunther [12/26/2023 12:58:13 AM.244] LSPD First Response: [TRACE] Guilcon Giron (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:58:13 AM.501] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:58:14 AM.874] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:15 AM.545] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:19 AM.588] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:20 AM.221] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) left combat. [12/26/2023 12:58:20 AM.548] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:20 AM.685] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:20 AM.742] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) entered combat with target: Lexington Bryant (G_M_Y_BALLAEAST_01) [12/26/2023 12:58:23 AM.154] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:58:23 AM.497] LSPD First Response: [TRACE] Damien Carter (G_M_Y_BALLASOUT_01) was damaged. [12/26/2023 12:58:23 AM.557] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [12/26/2023 12:58:24 AM.002] LSPD First Response: [TRACE] Damien Carter (G_M_Y_BALLASOUT_01) was damaged. [12/26/2023 12:58:24 AM.377] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:24 AM.518] LSPD First Response: [TRACE] Damien Carter (G_M_Y_BALLASOUT_01) was damaged. [12/26/2023 12:58:25 AM.044] LSPD First Response: [TRACE] Damien Carter (G_M_Y_BALLASOUT_01) was damaged. [12/26/2023 12:58:25 AM.563] LSPD First Response: [TRACE] Damien Carter (G_M_Y_BALLASOUT_01) was damaged. [12/26/2023 12:58:26 AM.082] LSPD First Response: [TRACE] Damien Carter (G_M_Y_BALLASOUT_01) was damaged. [12/26/2023 12:58:26 AM.602] LSPD First Response: [TRACE] Damien Carter killed by Tyler Gunther [12/26/2023 12:58:26 AM.602] LSPD First Response: [TRACE] Damien Carter (G_M_Y_BALLASOUT_01) was damaged. [12/26/2023 12:58:26 AM.684] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:26 AM.950] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:26 AM.977] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:27 AM.952] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:28 AM.467] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:28 AM.619] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:28 AM.825] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:58:28 AM.876] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:28 AM.979] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:29 AM.490] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:29 AM.671] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:58:30 AM.002] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:30 AM.519] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:31 AM.044] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:31 AM.072] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:31 AM.332] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:31 AM.557] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:32 AM.078] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:32 AM.601] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:33 AM.114] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:33 AM.617] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:33 AM.644] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:33 AM.896] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:34 AM.124] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:34 AM.629] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:35 AM.129] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:35 AM.644] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:36 AM.165] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:36 AM.526] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:36 AM.551] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:36 AM.647] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:36 AM.673] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:37 AM.178] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:37 AM.597] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:58:37 AM.701] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:38 AM.101] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:58:38 AM.204] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:38 AM.722] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:38 AM.904] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:58:39 AM.164] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:58:39 AM.241] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:39 AM.703] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:58:39 AM.958] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:58:40 AM.497] LSPD First Response: [TRACE] Cop attempted to shoot player [12/26/2023 12:58:40 AM.785] LSPD First Response: [TRACE] Victoria Lynden killed by Tyler Gunther [12/26/2023 12:58:40 AM.786] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was damaged. [12/26/2023 12:58:40 AM.786] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) left combat. [12/26/2023 12:58:41 AM.402] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:41 AM.427] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:42 AM.213] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:42 AM.385] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:42 AM.415] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:42 AM.542] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:43 AM.748] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:45 AM.352] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:45 AM.940] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:46 AM.055] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:46 AM.078] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:46 AM.670] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:46 AM.842] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:48 AM.965] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:49 AM.225] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:49 AM.348] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:49 AM.771] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:50 AM.044] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:50 AM.095] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:50 AM.590] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:50 AM.615] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:50 AM.787] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:51 AM.015] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:51 AM.117] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:58:51 AM.256] LSPD First Response: [TRACE] Lexington Bryant (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:58:51 AM.764] LSPD First Response: [TRACE] Lexington Bryant (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:58:52 AM.271] LSPD First Response: [TRACE] Lexington Bryant (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:58:52 AM.779] LSPD First Response: [TRACE] Lexington Bryant (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:58:53 AM.306] LSPD First Response: [TRACE] Lexington Bryant (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:58:53 AM.817] LSPD First Response: [TRACE] Lexington Bryant (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:58:54 AM.324] LSPD First Response: [TRACE] Lexington Bryant (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:58:54 AM.836] LSPD First Response: [TRACE] Lexington Bryant (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:58:55 AM.355] LSPD First Response: [TRACE] Lexington Bryant (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:58:55 AM.868] LSPD First Response: [TRACE] Lexington Bryant (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:58:56 AM.391] LSPD First Response: [TRACE] Lexington Bryant (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:58:56 AM.913] LSPD First Response: [TRACE] Lexington Bryant (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:58:57 AM.416] LSPD First Response: [TRACE] Lexington Bryant (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:58:57 AM.918] LSPD First Response: [TRACE] Lexington Bryant (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:58:58 AM.423] LSPD First Response: [TRACE] Lexington Bryant (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:58:58 AM.936] LSPD First Response: [TRACE] Lexington Bryant (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:58:59 AM.449] LSPD First Response: [TRACE] Lexington Bryant (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:58:59 AM.964] LSPD First Response: [TRACE] Lexington Bryant killed by Tyler Gunther [12/26/2023 12:58:59 AM.964] LSPD First Response: [TRACE] Lexington Bryant (G_M_Y_BALLAEAST_01) was damaged. [12/26/2023 12:59:26 AM.601] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:59:26 AM.892] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:59:27 AM.550] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 12:59:31 AM.732] LSPD First Response: [TRACE] Dan Botnari killed by Tyler Gunther [12/26/2023 12:59:43 AM.353] LSPD First Response: [TRACE] Chris Norman killed by Tyler Gunther [12/26/2023 1:00:03 AM.050] LSPD First Response: [TRACE] Lucas Fisher (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 1:00:03 AM.130] LSPD First Response: [TRACE] Harry Fowl (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 1:00:04 AM.619] LSPD First Response: [TRACE] Lucas Fisher (S_M_Y_FIREMAN_01) was damaged. [12/26/2023 1:00:05 AM.181] LSPD First Response: [TRACE] Harry Fowl killed by Tyler Gunther [12/26/2023 1:00:07 AM.134] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 1:00:07 AM.169] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 1:00:07 AM.603] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 1:00:08 AM.609] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 1:00:08 AM.773] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 1:00:12 AM.616] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 1:00:13 AM.725] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 1:00:13 AM.911] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 1:00:14 AM.216] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 1:00:14 AM.520] LSPD First Response: [TRACE] Allowed civilian to shoot [12/26/2023 1:00:26 AM.463] LSPD First Response: [TRACE] Keshawn Carter killed by Tyler Gunther [12/26/2023 1:00:40 AM.755] LSPD First Response: [TRACE] Jason Right (A_M_Y_BUSINESS_02) was damaged. [12/26/2023 1:00:52 AM.139] LSPD First Response: [TRACE] Lucia Andrews (A_F_O_SOUCENT_02) was damaged. [12/26/2023 1:00:52 AM.141] LSPD First Response: [TRACE] Hit and run was invalid [12/26/2023 1:00:56 AM.790] LSPD First Response: [TRACE] Lucia Andrews killed by Tyler Gunther [12/26/2023 1:00:56 AM.791] LSPD First Response: [TRACE] Lucia Andrews (A_F_O_SOUCENT_02) was damaged.