[04/01/2024 22:48:48.041] Started new log on 04/01/2024 22:48:48.041 [04/01/2024 22:48:48.042] ==================================================================================================== [04/01/2024 22:48:48.039] Log path: D:\Games\GTAV - LSPDFR\RagePluginHook.log [04/01/2024 22:48:48.042] Log verbosity: Trivial [04/01/2024 22:48:48.043] Initializing input system [04/01/2024 22:48:48.048] Failed to create culture for: 132105. Name returned: 00020409 [04/01/2024 22:48:48.048] Initializing game console [04/01/2024 22:48:48.052] Console key has been set to F4 (key code: 115) [04/01/2024 22:48:48.099] Initializing console variable "ConsoleScrollAmount". [04/01/2024 22:48:48.099] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [04/01/2024 22:48:48.102] Read value: [04/01/2024 22:48:48.102] Initializing console variable "ConsoleKey". [04/01/2024 22:48:48.102] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [04/01/2024 22:48:48.103] Read value: F4 [04/01/2024 22:48:48.103] Setting value of console variable "ConsoleKey" to stored value. [04/01/2024 22:48:48.103] Console key has been set to F4 (key code: 115) [04/01/2024 22:48:48.103] Initializing console variable "PluginTimeoutThreshold". [04/01/2024 22:48:48.103] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [04/01/2024 22:48:48.105] Read value: 60000 [04/01/2024 22:48:48.105] Setting value of console variable "PluginTimeoutThreshold" to stored value. [04/01/2024 22:48:48.105] Initializing console variable "AlwaysShowConsoleOutput". [04/01/2024 22:48:48.105] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [04/01/2024 22:48:48.105] Read value: [04/01/2024 22:48:48.105] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [04/01/2024 22:48:48.105] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [04/01/2024 22:48:48.106] Read value: False [04/01/2024 22:48:48.106] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value. [04/01/2024 22:48:48.106] Initializing console variable "ShowOnScreenWarnings". [04/01/2024 22:48:48.106] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [04/01/2024 22:48:48.106] Read value: [04/01/2024 22:48:48.106] Console initialized [04/01/2024 22:48:48.106] Initializing forms manager [04/01/2024 22:48:48.107] Cleaning temp folder [04/01/2024 22:48:48.108] Version: RAGE Plugin Hook v1.107.1334.16527 for Grand Theft Auto V [04/01/2024 22:48:48.130] ================ RAGE Plugin Hook ================ [1/4/2024 10:48:48 PM.135] Detected Windows 10 Professional (64-bit) (10.0.19045.0)! [1/4/2024 10:48:48 PM.135] Checking game support [1/4/2024 10:48:48 PM.244] Product name: Grand Theft Auto V [1/4/2024 10:48:48 PM.244] Product version: 1.0.3095.0 [1/4/2024 10:48:48 PM.244] Is steam version: True [1/4/2024 10:48:48 PM.246] Initializing DirectX [1/4/2024 10:48:48 PM.247] Initializing Direct3D [1/4/2024 10:48:48 PM.247] Getting game swap chain [1/4/2024 10:48:48 PM.270] Swap Chain created: 0x7FF7650604F0 [1/4/2024 10:48:48 PM.270] Swap Chain VTable: 0x1DB6F0CA8A0 [1/4/2024 10:48:48 PM.270] 0x74894808245C8948;0x4120EC8348571024;0x41D98B48F28BF88B [1/4/2024 10:48:48 PM.270] D3D11Present: 0x7FFAB92058A0 [1/4/2024 10:48:48 PM.270] D3D11ResizeBuffers: 0x7FFB3A0C2F40 [1/4/2024 10:48:48 PM.270] D3D11ResizeTarget: 0x7FFB3A10A790 [1/4/2024 10:48:48 PM.270] D3D11SetFullscreenState: 0x7FFB3A0C2480 [1/4/2024 10:48:48 PM.270] Getting device [1/4/2024 10:48:48 PM.270] Retrieved device [1/4/2024 10:48:48 PM.270] Creating wrapper [1/4/2024 10:48:48 PM.271] Direct3D initialized [1/4/2024 10:48:48 PM.289] Initialized DirectX [1/4/2024 10:48:48 PM.289] Direct3D watcher thread spawned [1/4/2024 10:48:48 PM.325] Wrapper created [1/4/2024 10:48:48 PM.328] Effect created [1/4/2024 10:48:48 PM.328] Creating buffer [1/4/2024 10:48:48 PM.328] Created buffer [1/4/2024 10:48:48 PM.328] Creating blend state [1/4/2024 10:48:48 PM.328] Created blend state [1/4/2024 10:48:48 PM.328] Done with creation [1/4/2024 10:48:48 PM.368] Initializing texture system. [1/4/2024 10:48:48 PM.368] Initializing texture system; phase 1 [1/4/2024 10:48:48 PM.368] Initializing texture system; phase 2 [1/4/2024 10:48:48 PM.376] Initializing texture system; phase 3 [1/4/2024 10:48:48 PM.377] Initializing texture system; phase 4 [1/4/2024 10:48:48 PM.385] Initializing texture system; phase 5 [1/4/2024 10:48:48 PM.386] Initializing texture system; phase 6 [1/4/2024 10:48:48 PM.388] Initializing texture system; phase 7 [1/4/2024 10:48:48 PM.390] Initializing texture system; phase 8 [1/4/2024 10:48:48 PM.391] Initializing texture system; phase 9 [1/4/2024 10:48:48 PM.392] Initializing texture system; phase 10 [1/4/2024 10:48:48 PM.395] Initializing texture system; phase 11 [1/4/2024 10:48:48 PM.395] Initializing texture system; phase 12 [1/4/2024 10:48:48 PM.396] Initializing texture system; phase 13 [1/4/2024 10:48:48 PM.396] Initializing texture system; phase 14 [1/4/2024 10:48:51 PM.837] LoadingScreenMsg: Initializing game support [1/4/2024 10:48:52 PM.088] Initializing game support [1/4/2024 10:48:53 PM.290] Direct3D watcher thread ended [1/4/2024 10:48:57 PM.655] LoadingScreenMsg: Velocity limit removed [1/4/2024 10:48:57 PM.960] Compatibility level: 0 [1/4/2024 10:48:57 PM.960] Supported version detected [1/4/2024 10:48:57 PM.960] ================================================== [1/4/2024 10:48:57 PM.960] LoadingScreenMsg: Patching code [1/4/2024 10:48:58 PM.211] LoadingScreenMsg: Waiting for game initialization [1/4/2024 10:48:58 PM.461] Waiting for game initialization [1/4/2024 10:48:58 PM.562] LoadingScreenMsg: Initializing core [1/4/2024 10:48:58 PM.813] Initializing hook [1/4/2024 10:49:03 PM.822] LoadingScreenMsg: Completing interoperability [1/4/2024 10:49:04 PM.073] Completing interoperability [1/4/2024 10:49:04 PM.073] Initialization code 1. [1/4/2024 10:49:04 PM.073] Initialization code 2. [1/4/2024 10:49:04 PM.073] Initialization code 3. [1/4/2024 10:49:04 PM.081] 1 Address: 0x00007FF762DADE18 [1/4/2024 10:49:04 PM.081] Calling func 1 [1/4/2024 10:49:04 PM.097] 2 Address: 0x00007FF76398CC52 [1/4/2024 10:49:04 PM.098] 3 Address: 0x00007FF7623661D2 [1/4/2024 10:49:04 PM.128] Address: 0x00007FF76398CBFC [1/4/2024 10:49:04 PM.128] Unknown var: 0x00007FF7649E7510 [1/4/2024 10:49:04 PM.128] Initialization code 4. [1/4/2024 10:49:04 PM.128] Initialization code 5. [1/4/2024 10:49:04 PM.128] Completing interoperability, phase 1 [1/4/2024 10:49:04 PM.128] Completing interoperability, phase 2 [1/4/2024 10:49:04 PM.128] Completing interoperability, phase 3 [1/4/2024 10:49:04 PM.128] Completing interoperability, phase 4 [1/4/2024 10:49:04 PM.128] Completing interoperability, phase 5 [1/4/2024 10:49:04 PM.128] Completing interoperability, phase 6 [1/4/2024 10:49:04 PM.128] Completing interoperability, phase 7 [1/4/2024 10:49:04 PM.128] LoadingScreenMsg: [1/4/2024 10:49:04 PM.379] LoadingScreenMsg: Loading Story Mode [1/4/2024 10:49:04 PM.630] LoadingScreenMsg: Loading and Populating Game World [1/4/2024 10:49:04 PM.880] LoadingScreenMsg: [1/4/2024 10:49:18 PM.002] Initializing console variable "IsDeveloperModeEnabled". [1/4/2024 10:49:18 PM.002] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [1/4/2024 10:49:18 PM.003] Read value: [1/4/2024 10:49:18 PM.003] Initializing console variable "TimeScale". [1/4/2024 10:49:18 PM.003] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [1/4/2024 10:49:18 PM.003] Read value: [1/4/2024 10:49:18 PM.014] Loading plugin from path: D:\Games\GTAV - LSPDFR\Plugins\CopHolster.dll [1/4/2024 10:49:18 PM.016] Loading plugin "D:\Games\GTAV - LSPDFR\Plugins\CopHolster.dll". [1/4/2024 10:49:20 PM.333] : Initializing input system [1/4/2024 10:49:20 PM.334] : Initializing game console [1/4/2024 10:49:20 PM.335] : Initializing forms manager [1/4/2024 10:49:20 PM.390] Plugin "Cop Holster" was loaded from "CopHolster.dll". [1/4/2024 10:49:20 PM.391] Loading plugin from path: D:\Games\GTAV - LSPDFR\Plugins\DSS.dll [1/4/2024 10:49:20 PM.391] Loading plugin "D:\Games\GTAV - LSPDFR\Plugins\DSS.dll". [1/4/2024 10:49:22 PM.640] : Initializing input system [1/4/2024 10:49:22 PM.641] : Initializing game console [1/4/2024 10:49:22 PM.643] : Initializing forms manager [1/4/2024 10:49:22 PM.657] Plugin "Dynamic Siren System" was loaded from "DSS.dll". [1/4/2024 10:49:22 PM.658] Loading plugin from path: D:\Games\GTAV - LSPDFR\Plugins\EUPMenu.dll [1/4/2024 10:49:22 PM.658] Loading plugin "D:\Games\GTAV - LSPDFR\Plugins\EUPMenu.dll". [1/4/2024 10:49:24 PM.925] : Initializing input system [1/4/2024 10:49:24 PM.926] : Initializing game console [1/4/2024 10:49:24 PM.927] : Initializing forms manager [1/4/2024 10:49:24 PM.944] Plugin "EUP Menu" was loaded from "EUPMenu.dll". [1/4/2024 10:49:24 PM.945] Loading plugin from path: D:\Games\GTAV - LSPDFR\Plugins\KTFDO.dll [1/4/2024 10:49:24 PM.945] Loading plugin "D:\Games\GTAV - LSPDFR\Plugins\KTFDO.dll". [1/4/2024 10:49:27 PM.096] : Initializing input system [1/4/2024 10:49:27 PM.097] : Initializing game console [1/4/2024 10:49:27 PM.099] : Initializing forms manager [1/4/2024 10:49:27 PM.111] Plugin "KTFDO" was loaded from "KTFDO.dll". [1/4/2024 10:49:27 PM.112] Loading plugin from path: D:\Games\GTAV - LSPDFR\Plugins\LicensePlateRandomizer.dll [1/4/2024 10:49:27 PM.112] Loading plugin "D:\Games\GTAV - LSPDFR\Plugins\LicensePlateRandomizer.dll". [1/4/2024 10:49:29 PM.270] : Initializing input system [1/4/2024 10:49:29 PM.271] : Initializing game console [1/4/2024 10:49:29 PM.272] : Initializing forms manager [1/4/2024 10:49:29 PM.286] Plugin "License Plate Randomizer" was loaded from "LicensePlateRandomizer.dll". [1/4/2024 10:49:29 PM.288] Loading plugin from path: D:\Games\GTAV - LSPDFR\Plugins\LSPD First Response.dll [1/4/2024 10:49:29 PM.288] Loading plugin "D:\Games\GTAV - LSPDFR\Plugins\LSPD First Response.dll". [1/4/2024 10:49:31 PM.909] : Initializing input system [1/4/2024 10:49:31 PM.909] : Initializing game console [1/4/2024 10:49:31 PM.910] : Initializing forms manager [1/4/2024 10:49:32 PM.014] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [1/4/2024 10:49:32 PM.015] Loading plugin from path: D:\Games\GTAV - LSPDFR\Plugins\RPH_Delete_Vehicle.dll [1/4/2024 10:49:32 PM.015] Loading plugin "D:\Games\GTAV - LSPDFR\Plugins\RPH_Delete_Vehicle.dll". [1/4/2024 10:49:34 PM.244] : Initializing input system [1/4/2024 10:49:34 PM.245] : Initializing game console [1/4/2024 10:49:34 PM.247] : Initializing forms manager [1/4/2024 10:49:34 PM.260] Plugin "RPH Delete Vehicle" was loaded from "RPH_Delete_Vehicle.dll". [1/4/2024 10:49:34 PM.261] Loading plugin from path: D:\Games\GTAV - LSPDFR\Plugins\StickyWheels.dll [1/4/2024 10:49:34 PM.261] Loading plugin "D:\Games\GTAV - LSPDFR\Plugins\StickyWheels.dll". [1/4/2024 10:49:36 PM.424] : Initializing input system [1/4/2024 10:49:36 PM.425] : Initializing game console [1/4/2024 10:49:36 PM.427] : Initializing forms manager [1/4/2024 10:49:36 PM.441] Plugin "StickyWheels" was loaded from "StickyWheels.dll". [1/4/2024 10:49:36 PM.635] Dynamic Siren System: Detected RPH 1.107.1334.16527 [1/4/2024 10:49:36 PM.635] Dynamic Siren System: LOADED DSS v1.0.0.0 [1/4/2024 10:49:37 PM.168] LSPD First Response: [TRACE] Started loading LSPDFR [1/4/2024 10:49:37 PM.168] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8757.33971) [1/4/2024 10:49:37 PM.169] LSPD First Response: [INFO] Compiled on 23 Dec 2023 23:52:22 UTC [1/4/2024 10:49:37 PM.169] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [1/4/2024 10:49:37 PM.933] RPH Delete Vehicle: Loading settings... [1/4/2024 10:49:37 PM.940] RPH Delete Vehicle: Settings initialisation complete. [1/4/2024 10:49:37 PM.940] RPH Delete Vehicle: 1.1.2.0 has been initialised. [1/4/2024 10:49:43 PM.308] LSPD First Response: [TRACE] Thread CopManager #1 initialized [1/4/2024 10:50:06 PM.950] LSPD First Response: [TRACE] Game has stopped loading [1/4/2024 10:50:09 PM.529] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [1/4/2024 10:50:09 PM.533] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [1/4/2024 10:50:09 PM.539] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [1/4/2024 10:50:09 PM.604] LSPD First Response: [WARN] No name for outfit variation at line 23 [1/4/2024 10:50:09 PM.604] LSPD First Response: [WARN] No name for outfit variation at line 31 [1/4/2024 10:50:09 PM.604] LSPD First Response: [WARN] No name for outfit variation at line 39 [1/4/2024 10:50:09 PM.604] LSPD First Response: [WARN] No name for outfit variation at line 64 [1/4/2024 10:50:09 PM.604] LSPD First Response: [WARN] No name for outfit variation at line 72 [1/4/2024 10:50:09 PM.604] LSPD First Response: [WARN] No name for outfit variation at line 80 [1/4/2024 10:50:09 PM.604] LSPD First Response: [WARN] No name for outfit variation at line 111 [1/4/2024 10:50:09 PM.604] LSPD First Response: [WARN] No name for outfit variation at line 138 [1/4/2024 10:50:09 PM.605] LSPD First Response: [WARN] No name for outfit variation at line 174 [1/4/2024 10:50:09 PM.605] LSPD First Response: [WARN] No name for outfit variation at line 207 [1/4/2024 10:50:09 PM.605] LSPD First Response: [WARN] No name for outfit variation at line 220 [1/4/2024 10:50:09 PM.605] LSPD First Response: [WARN] No name for outfit variation at line 259 [1/4/2024 10:50:09 PM.605] LSPD First Response: [WARN] No name for outfit variation at line 273 [1/4/2024 10:50:09 PM.605] LSPD First Response: [WARN] No name for outfit variation at line 309 [1/4/2024 10:50:09 PM.605] LSPD First Response: [WARN] No name for outfit variation at line 323 [1/4/2024 10:50:09 PM.605] LSPD First Response: [WARN] No name for outfit variation at line 363 [1/4/2024 10:50:09 PM.605] LSPD First Response: [WARN] No name for outfit variation at line 391 [1/4/2024 10:50:09 PM.605] LSPD First Response: [WARN] No name for outfit variation at line 425 [1/4/2024 10:50:09 PM.605] LSPD First Response: [WARN] No name for outfit variation at line 453 [1/4/2024 10:50:09 PM.605] LSPD First Response: [WARN] No name for outfit variation at line 484 [1/4/2024 10:50:09 PM.605] LSPD First Response: [WARN] No name for outfit variation at line 502 [1/4/2024 10:50:09 PM.605] LSPD First Response: [WARN] No name for outfit variation at line 529 [1/4/2024 10:50:09 PM.605] LSPD First Response: [WARN] No name for outfit variation at line 547 [1/4/2024 10:50:09 PM.605] LSPD First Response: [WARN] No name for outfit variation at line 581 [1/4/2024 10:50:09 PM.606] LSPD First Response: [WARN] No name for outfit variation at line 615 [1/4/2024 10:50:09 PM.606] LSPD First Response: [WARN] No name for outfit variation at line 650 [1/4/2024 10:50:09 PM.606] LSPD First Response: [WARN] No name for outfit variation at line 677 [1/4/2024 10:50:09 PM.606] LSPD First Response: [WARN] No name for outfit variation at line 711 [1/4/2024 10:50:09 PM.606] LSPD First Response: [WARN] No name for outfit variation at line 741 [1/4/2024 10:50:09 PM.606] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/outfits_army_eup.xml [1/4/2024 10:50:09 PM.607] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/outfits_bcso_eup.xml [1/4/2024 10:50:09 PM.613] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/outfits_doa_eup.xml [1/4/2024 10:50:09 PM.620] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/outfits_dppd_eup.xml [1/4/2024 10:50:09 PM.620] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/outfits_fib_eup.xml [1/4/2024 10:50:09 PM.628] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/outfits_fire_eup.xml [1/4/2024 10:50:09 PM.629] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/outfits_iaa_eup.xml [1/4/2024 10:50:09 PM.633] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/outfits_lsia_eup.xml [1/4/2024 10:50:09 PM.634] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/outfits_lspd_eup.xml [1/4/2024 10:50:09 PM.639] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/outfits_lspp_eup.xml [1/4/2024 10:50:09 PM.641] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/outfits_lssd_eup.xml [1/4/2024 10:50:09 PM.652] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/outfits_medics_eup.xml [1/4/2024 10:50:09 PM.653] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/outfits_noose_eup.xml [1/4/2024 10:50:09 PM.655] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/outfits_nysp_eup.xml [1/4/2024 10:50:09 PM.655] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/outfits_rhpd_eup.xml [1/4/2024 10:50:09 PM.656] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/outfits_sahp_eup.xml [1/4/2024 10:50:09 PM.659] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/outfits_saspa_eup.xml [1/4/2024 10:50:09 PM.660] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/outfits_sasp_eup.xml [1/4/2024 10:50:09 PM.661] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [1/4/2024 10:50:09 PM.661] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [1/4/2024 10:50:09 PM.661] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [1/4/2024 10:50:09 PM.665] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 25 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 32 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 39 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 47 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 56 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 85 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 92 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 100 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 129 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 136 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 143 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 151 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 160 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 189 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 196 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 204 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 233 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 240 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 247 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 255 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 264 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 293 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 300 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No name for outfit variation at line 308 [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [1/4/2024 10:50:09 PM.666] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No name for outfit variation at line 494 [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No name for outfit variation at line 520 [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No name for outfit variation at line 546 [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No name for outfit variation at line 572 [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No name for outfit variation at line 598 [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No name for outfit variation at line 624 [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No name for outfit variation at line 732 [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No name for outfit variation at line 764 [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No name for outfit variation at line 796 [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No name for outfit variation at line 828 [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No name for outfit variation at line 951 [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No name for outfit variation at line 976 [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No name for outfit variation at line 1002 [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No name for outfit variation at line 1028 [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No name for outfit variation at line 1054 [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No name for outfit variation at line 1133 [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No name for outfit variation at line 1160 [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No name for outfit variation at line 1187 [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No name for outfit variation at line 1214 [1/4/2024 10:50:09 PM.667] LSPD First Response: [WARN] No name for outfit variation at line 1241 [1/4/2024 10:50:09 PM.668] LSPD First Response: [WARN] No name for outfit variation at line 1268 [1/4/2024 10:50:09 PM.668] LSPD First Response: [WARN] No name for outfit variation at line 1297 [1/4/2024 10:50:09 PM.668] LSPD First Response: [WARN] No name for outfit variation at line 1330 [1/4/2024 10:50:09 PM.668] LSPD First Response: [WARN] No name for outfit variation at line 1363 [1/4/2024 10:50:09 PM.668] LSPD First Response: [WARN] No name for outfit variation at line 1396 [1/4/2024 10:50:09 PM.668] LSPD First Response: [TRACE] Loaded 144 freemode outfits and 55 preset outfits [1/4/2024 10:50:09 PM.672] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [1/4/2024 10:50:09 PM.672] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [1/4/2024 10:50:09 PM.672] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [1/4/2024 10:50:10 PM.206] LSPD First Response: [TRACE] Adding Ben J. as character [1/4/2024 10:50:10 PM.300] LSPD First Response: [TRACE] Adding Michelle Meto as character [1/4/2024 10:50:10 PM.301] LSPD First Response: [WARN] Path without extension: lspdfr/chars [1/4/2024 10:50:10 PM.301] LSPD First Response: [WARN] Path without extension: lspdfr/chars [1/4/2024 10:50:10 PM.366] LSPD First Response: [TRACE] Adding Astrid Hernandez as character [1/4/2024 10:50:10 PM.541] LSPD First Response: [TRACE] Adding Eddie Mccoy as character [1/4/2024 10:50:10 PM.580] LSPD First Response: [TRACE] Adding Matheus Vianna as character [1/4/2024 10:50:10 PM.607] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [1/4/2024 10:50:10 PM.607] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [1/4/2024 10:50:10 PM.608] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [1/4/2024 10:50:10 PM.611] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [1/4/2024 10:50:10 PM.611] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [1/4/2024 10:50:10 PM.612] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [1/4/2024 10:50:10 PM.614] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/backup_eupfr.xml [1/4/2024 10:50:10 PM.615] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [1/4/2024 10:50:10 PM.615] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [1/4/2024 10:50:10 PM.616] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [1/4/2024 10:50:10 PM.645] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/agency_addons.xml [1/4/2024 10:50:10 PM.646] LSPD First Response: [WARN] Invalid vehicle model bcsobison [1/4/2024 10:50:10 PM.657] LSPD First Response: [WARN] Invalid vehicle model sheriffpatriot [1/4/2024 10:50:10 PM.657] LSPD First Response: [WARN] Invalid vehicle model bcsogranger4 [1/4/2024 10:50:10 PM.657] LSPD First Response: [WARN] Invalid vehicle model sheriffvalk [1/4/2024 10:50:10 PM.658] LSPD First Response: [WARN] Invalid vehicle model dppolice [1/4/2024 10:50:10 PM.658] LSPD First Response: [WARN] Invalid vehicle model dppolice2 [1/4/2024 10:50:10 PM.658] LSPD First Response: [WARN] Invalid vehicle model dppolice3 [1/4/2024 10:50:10 PM.658] LSPD First Response: [WARN] Invalid vehicle model dppolice4 [1/4/2024 10:50:10 PM.658] LSPD First Response: [WARN] Invalid vehicle model rhpolice [1/4/2024 10:50:10 PM.658] LSPD First Response: [WARN] Invalid vehicle model rhpolice2 [1/4/2024 10:50:10 PM.658] LSPD First Response: [WARN] Invalid vehicle model rhpolice3 [1/4/2024 10:50:10 PM.658] LSPD First Response: [WARN] Invalid vehicle model policelsia [1/4/2024 10:50:10 PM.658] LSPD First Response: [WARN] Invalid vehicle model policelsia5 [1/4/2024 10:50:10 PM.658] LSPD First Response: [WARN] Invalid vehicle model policelsia6 [1/4/2024 10:50:10 PM.659] LSPD First Response: [WARN] Invalid vehicle model portpolice4 [1/4/2024 10:50:10 PM.659] LSPD First Response: [WARN] Invalid vehicle model portpolice [1/4/2024 10:50:10 PM.659] LSPD First Response: [WARN] Invalid vehicle model portpolice6 [1/4/2024 10:50:10 PM.659] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/agency_eupfr.xml [1/4/2024 10:50:10 PM.661] LSPD First Response: [WARN] Invalid vehicle model police42 [1/4/2024 10:50:10 PM.664] LSPD First Response: [WARN] Invalid vehicle model prangerscout [1/4/2024 10:50:10 PM.666] LSPD First Response: [WARN] Invalid vehicle model lsfd3 [1/4/2024 10:50:10 PM.667] LSPD First Response: [WARN] Invalid vehicle model lsfd4 [1/4/2024 10:50:10 PM.667] LSPD First Response: [WARN] Invalid vehicle model ambulance2 [1/4/2024 10:50:10 PM.667] LSPD First Response: [WARN] Invalid vehicle model lsfdtruck [1/4/2024 10:50:10 PM.667] LSPD First Response: [WARN] Invalid vehicle model lsfd5 [1/4/2024 10:50:10 PM.667] LSPD First Response: [WARN] Invalid vehicle model lsfdtruck [1/4/2024 10:50:10 PM.667] LSPD First Response: [WARN] Invalid vehicle model ambulance2 [1/4/2024 10:50:10 PM.667] LSPD First Response: [WARN] Invalid vehicle model ambulance2 [1/4/2024 10:50:10 PM.667] LSPD First Response: [WARN] Invalid vehicle model bcfd2 [1/4/2024 10:50:10 PM.668] LSPD First Response: [WARN] Invalid vehicle model emsnspeedo [1/4/2024 10:50:10 PM.668] LSPD First Response: [WARN] Invalid vehicle model pcar [1/4/2024 10:50:10 PM.668] LSPD First Response: [WARN] Invalid vehicle model saspacar [1/4/2024 10:50:10 PM.668] LSPD First Response: [WARN] Invalid vehicle model saspacar2 [1/4/2024 10:50:10 PM.668] LSPD First Response: [WARN] Invalid vehicle model saspacar3 [1/4/2024 10:50:10 PM.668] LSPD First Response: [WARN] Invalid vehicle model saspacar4 [1/4/2024 10:50:10 PM.670] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [1/4/2024 10:50:10 PM.670] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [1/4/2024 10:50:10 PM.670] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [1/4/2024 10:50:10 PM.677] LSPD First Response: [TRACE] Failed to parse as chance [1/4/2024 10:50:10 PM.678] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/inventory_eupfr.xml [1/4/2024 10:50:10 PM.681] LSPD First Response: [TRACE] Player was in vehicle: False [1/4/2024 10:50:10 PM.681] LSPD First Response: [TRACE] Last selected character was Astrid Hernandez, should spawn as last character True [1/4/2024 10:50:10 PM.681] LSPD First Response: [TRACE] Loading last selected character Astrid Hernandez [1/4/2024 10:50:10 PM.684] LSPD First Response: [INFO] Changing current player character to Astrid Hernandez [1/4/2024 10:50:10 PM.698] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [1/4/2024 10:50:10 PM.698] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [1/4/2024 10:50:10 PM.699] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [1/4/2024 10:50:10 PM.910] LSPD First Response: [TRACE] Cached 1522 decorators for index 4 [1/4/2024 10:50:10 PM.916] LSPD First Response: [INFO] Player Persona voice is: s_f_y_cop_01_white_full_02 [1/4/2024 10:50:10 PM.917] LSPD First Response: [TRACE] CharacterSelected: 263 [1/4/2024 10:50:10 PM.917] LSPD First Response: [TRACE] Character changed, creating new stats object [1/4/2024 10:50:11 PM.122] LSPD First Response: [TRACE] Set last player walk style back: Normal [1/4/2024 10:50:11 PM.129] LSPD First Response: [TRACE] Initialized telemtry service [1/4/2024 10:50:11 PM.170] LSPD First Response: We have 4 appartments registered [1/4/2024 10:50:11 PM.173] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [1/4/2024 10:50:11 PM.179] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [1/4/2024 10:50:11 PM.180] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [1/4/2024 10:50:11 PM.181] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [1/4/2024 10:50:11 PM.182] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [1/4/2024 10:50:11 PM.183] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [1/4/2024 10:50:11 PM.184] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [1/4/2024 10:50:11 PM.185] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [1/4/2024 10:50:11 PM.185] LSPD First Response: ApartmentManager initialized [1/4/2024 10:50:11 PM.189] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [1/4/2024 10:50:11 PM.190] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [1/4/2024 10:50:11 PM.191] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [1/4/2024 10:50:11 PM.241] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [1/4/2024 10:50:11 PM.262] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 10:50:11 PM.364] LSPD First Response: [TRACE] Henry Dalen (S_M_Y_SHERIFF_01) was set as a cop [1/4/2024 10:50:11 PM.390] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [1/4/2024 10:50:11 PM.391] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [1/4/2024 10:50:11 PM.391] LSPD First Response: [TRACE] Saved apt: [1/4/2024 10:50:11 PM.399] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [1/4/2024 10:50:11 PM.402] LSPD First Response: [TRACE] Thread Marker #1 initialized [1/4/2024 10:50:11 PM.438] LSPD First Response: [TRACE] Thread Marker #2 initialized [1/4/2024 10:50:11 PM.438] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [1/4/2024 10:50:11 PM.438] LSPD First Response: [TRACE] Thread Marker #3 initialized [1/4/2024 10:50:11 PM.438] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [1/4/2024 10:50:11 PM.438] LSPD First Response: [TRACE] Thread Marker #4 initialized [1/4/2024 10:50:11 PM.438] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [1/4/2024 10:50:11 PM.520] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [1/4/2024 10:50:11 PM.586] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [1/4/2024 10:50:11 PM.596] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [1/4/2024 10:50:11 PM.600] LSPD First Response: [TRACE] Set title to Astrid Hernandez for Interaction Menu [1/4/2024 10:50:11 PM.601] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [1/4/2024 10:50:11 PM.603] LSPD First Response: [TRACE] Set title to Astrid Hernandez for Police Radio [1/4/2024 10:50:11 PM.610] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [1/4/2024 10:50:11 PM.613] LSPD First Response: [TRACE] Set title to Astrid Hernandez for Vehicle Options [1/4/2024 10:50:11 PM.617] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [1/4/2024 10:50:11 PM.617] LSPD First Response: [TRACE] Set title to Astrid Hernandez for Inventory [1/4/2024 10:50:11 PM.619] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [1/4/2024 10:50:11 PM.620] LSPD First Response: [TRACE] Set title to Astrid Hernandez for Settings [1/4/2024 10:50:11 PM.623] LSPD First Response: [TRACE] Saved apt: [1/4/2024 10:50:11 PM.679] LSPD First Response: [TRACE] Requested Audio [1/4/2024 10:50:11 PM.692] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [1/4/2024 10:50:12 PM.118] LSPD First Response: [INFO] Connecting to LSPDFR Sync [1/4/2024 10:50:12 PM.479] LSPD First Response: [TRACE] Loaded user MathVC from file [1/4/2024 10:50:12 PM.509] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [1/4/2024 10:50:12 PM.509] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [1/4/2024 10:50:12 PM.509] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [1/4/2024 10:50:12 PM.525] LSPD First Response: [INFO] Vinewood Police Station [1/4/2024 10:50:12 PM.525] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [1/4/2024 10:50:12 PM.525] LSPD First Response: [INFO] La Mesa Police Station [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (SAHP) at X:826.8 Y:-1290 Z:28.24 [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Rockford Hills Police Station [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (RHPD) at X:-561.65 Y:-131.65 Z:38.21 [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Vespucci Police Station [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Downtown Police Station [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Davis Sheriff Station [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Sandy Shores Sheriff Station [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (BCSO) at X:1848.73 Y:3689.98 Z:34.27 [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Paleto Bay Sheriff Station [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (BCSO) at X:-448.22 Y:6008.23 Z:31.72 [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Beaver Bush Ranger Station [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SASP) at X:379.31 Y:792.06 Z:190.41 [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (LSIA) at X:-864.61 Y:-2408.92 Z:14.03 [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Bolingbroke Penitentiary [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Federal Investigation Bureau HQ [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Added new police station: Federal Investigation Bureau HQ (FIB) at X:142.2847 Y:-769.2435 Z:45.75203 [1/4/2024 10:50:12 PM.526] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/stations_eupfr.xml [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Del Perro Police Station [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Added new police station: Del Perro Police Station (DPPD) at X:-1632.241 Y:-1015.48 Z:13.12532 [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Los Santos Port Police [1/4/2024 10:50:12 PM.526] LSPD First Response: [INFO] Added new police station: Los Santos Port Police (LSPP) at X:-330.8383 Y:-2779.025 Z:5.145138 [1/4/2024 10:50:12 PM.534] LSPD First Response: [TRACE] Auto started component Debug #1 [1/4/2024 10:50:12 PM.535] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [1/4/2024 10:50:12 PM.535] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [1/4/2024 10:50:12 PM.536] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [1/4/2024 10:50:12 PM.536] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [1/4/2024 10:50:12 PM.536] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [1/4/2024 10:50:12 PM.536] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [1/4/2024 10:50:12 PM.536] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [1/4/2024 10:50:12 PM.537] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [1/4/2024 10:50:12 PM.539] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [1/4/2024 10:50:12 PM.539] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [1/4/2024 10:50:12 PM.540] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [1/4/2024 10:50:12 PM.541] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [1/4/2024 10:50:12 PM.542] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [1/4/2024 10:50:12 PM.594] LSPD First Response: [TRACE] Preloading node data [1/4/2024 10:50:13 PM.141] LSPD First Response: [INFO] Logging in with cached credentials [1/4/2024 10:50:13 PM.146] LSPD First Response: [TRACE] Checking for updates... [1/4/2024 10:50:13 PM.146] LSPD First Response: [TRACE] Terminal server version: 0.2 [1/4/2024 10:50:13 PM.146] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 8532b846-60e5-4023-93cc-17b77034b602. Enhanced features available. [1/4/2024 10:50:13 PM.158] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [1/4/2024 10:50:13 PM.159] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [1/4/2024 10:50:13 PM.159] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [1/4/2024 10:50:13 PM.379] LSPD First Response: [TRACE] This version seems up to date. [1/4/2024 10:50:13 PM.379] LSPD First Response: [TRACE] This version: 0.4.8757.33971, Version available on server: 0.4.8757.33971 [1/4/2024 10:50:13 PM.528] LSPD First Response: [INFO] Login success [1/4/2024 10:50:13 PM.539] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSync [1/4/2024 10:50:13 PM.539] LSPD First Response: [INFO] Connected and authenticated with LSPDFR Online Services. Server-enabled Sync. [1/4/2024 10:50:13 PM.539] LSPD First Response: [TRACE] Connected and authenticated with LSPDFR Online Services. Awaiting LSPDFRSync feature from server. [1/4/2024 10:50:14 PM.139] LSPD First Response: [TRACE] Building pathfinding data. Island: False [1/4/2024 10:50:16 PM.188] LSPD First Response: [TRACE] Done preloading node data [1/4/2024 10:50:16 PM.188] LSPD First Response: [TRACE] Preloading node data [1/4/2024 10:50:16 PM.188] LSPD First Response: [TRACE] Done preloading node data [1/4/2024 10:50:16 PM.189] LSPD First Response: [TRACE] SwitchToCharacter: Astrid Hernandez [1/4/2024 10:50:17 PM.473] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [1/4/2024 10:50:17 PM.474] LSPD First Response: [TRACE] Disabling ambient game police chases [1/4/2024 10:50:17 PM.480] LSPD First Response: [TRACE] Disabled ambient game police chases [1/4/2024 10:50:17 PM.480] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [1/4/2024 10:50:17 PM.484] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [1/4/2024 10:50:17 PM.486] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [1/4/2024 10:50:17 PM.490] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [1/4/2024 10:50:17 PM.490] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [1/4/2024 10:50:19 PM.203] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [1/4/2024 10:50:19 PM.203] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [1/4/2024 10:50:19 PM.214] LSPD First Response: [TRACE] during character sync, 2 characters were outdated on the server [1/4/2024 10:50:19 PM.260] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [1/4/2024 10:50:19 PM.261] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [1/4/2024 10:50:19 PM.261] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [1/4/2024 10:50:19 PM.261] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [1/4/2024 10:50:19 PM.261] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [1/4/2024 10:50:19 PM.261] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [1/4/2024 10:50:19 PM.264] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [1/4/2024 10:50:19 PM.269] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [1/4/2024 10:50:19 PM.269] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [1/4/2024 10:50:19 PM.269] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [1/4/2024 10:50:19 PM.270] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [1/4/2024 10:50:19 PM.288] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [1/4/2024 10:50:19 PM.300] LSPD First Response: [TRACE] Thread Marker #5 initialized [1/4/2024 10:50:19 PM.300] LSPD First Response: [TRACE] Thread Debug #1 initialized [1/4/2024 10:50:19 PM.303] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [1/4/2024 10:50:19 PM.303] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [1/4/2024 10:50:19 PM.313] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [1/4/2024 10:50:19 PM.316] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [1/4/2024 10:50:19 PM.319] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [1/4/2024 10:50:20 PM.041] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [1/4/2024 10:50:20 PM.049] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [1/4/2024 10:50:20 PM.094] LSPD First Response: [TRACE] April Greenhough (MP_F_FREEMODE_01) was set as a cop [1/4/2024 10:50:20 PM.262] LSPD First Response: [TRACE] Preloading pscout [1/4/2024 10:50:20 PM.264] LSPD First Response: [TRACE] Created pscout at X:446.3985 Y:-1026.087 Z:28.92508 [1/4/2024 10:50:20 PM.264] LSPD First Response: [TRACE] AmbientStationSpawn: Added pscout at Downtown Police Station [1/4/2024 10:50:20 PM.265] LSPD First Response: [TRACE] Preloading POLICE [1/4/2024 10:50:20 PM.265] LSPD First Response: [TRACE] Created police at X:427.5909 Y:-1027.707 Z:29.22805 [1/4/2024 10:50:20 PM.266] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Downtown Police Station [1/4/2024 10:50:20 PM.274] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [1/4/2024 10:50:20 PM.276] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [1/4/2024 10:50:20 PM.278] LSPD First Response: [TRACE] Lauren DaVello (MP_F_FREEMODE_01) was set as a cop [1/4/2024 10:50:20 PM.333] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [1/4/2024 10:50:20 PM.336] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [1/4/2024 10:50:20 PM.338] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [1/4/2024 10:50:20 PM.340] LSPD First Response: [TRACE] Joana Mourning (MP_F_FREEMODE_01) was set as a cop [1/4/2024 10:50:20 PM.340] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [1/4/2024 10:50:20 PM.341] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [1/4/2024 10:50:20 PM.342] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [1/4/2024 10:50:20 PM.344] LSPD First Response: [TRACE] Jasmine Rivera (MP_F_FREEMODE_01) was set as a cop [1/4/2024 10:50:20 PM.765] LSPD First Response: [TRACE] Loaded stream [1/4/2024 10:50:20 PM.766] LSPD First Response: [TRACE] Assigned ped to ScenarioPoliceInteriorDrunkPed #1 (Ambient) [1/4/2024 10:50:20 PM.766] LSPD First Response: [TRACE] Assigned ped to ScenarioPoliceInteriorDrunkPed #1 (Ambient) [1/4/2024 10:50:20 PM.766] LSPD First Response: [TRACE] Assigned ped to ScenarioPoliceInteriorDrunkPed #1 (Ambient) [1/4/2024 10:50:20 PM.875] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [1/4/2024 10:50:20 PM.877] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [1/4/2024 10:50:20 PM.882] LSPD First Response: [TRACE] Max Gonzales (MP_M_FREEMODE_01) was set as a cop [1/4/2024 10:50:20 PM.882] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [1/4/2024 10:50:20 PM.883] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [1/4/2024 10:50:20 PM.884] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [1/4/2024 10:50:20 PM.885] LSPD First Response: [TRACE] Stacey Knee (MP_F_FREEMODE_01) was set as a cop [1/4/2024 10:50:20 PM.886] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [1/4/2024 10:50:20 PM.887] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [1/4/2024 10:50:20 PM.887] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [1/4/2024 10:50:20 PM.889] LSPD First Response: [TRACE] Damond Smith (MP_M_FREEMODE_01) was set as a cop [1/4/2024 10:50:20 PM.889] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [1/4/2024 10:50:20 PM.889] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [1/4/2024 10:50:20 PM.891] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [1/4/2024 10:50:20 PM.893] LSPD First Response: [TRACE] Carlos Rolando (MP_M_FREEMODE_01) was set as a cop [1/4/2024 10:50:20 PM.893] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [1/4/2024 10:50:20 PM.907] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character [1/4/2024 10:50:20 PM.921] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [1/4/2024 10:50:20 PM.922] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [1/4/2024 10:50:20 PM.924] LSPD First Response: [TRACE] Tom Linford (MP_M_FREEMODE_01) was set as a cop [1/4/2024 10:50:20 PM.927] LSPD First Response: [TRACE] Starting player switch [1/4/2024 10:50:20 PM.929] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [1/4/2024 10:50:20 PM.930] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [1/4/2024 10:50:20 PM.933] LSPD First Response: [TRACE] Corleone Nioe (MP_M_FREEMODE_01) was set as a cop [1/4/2024 10:50:20 PM.933] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [1/4/2024 10:50:20 PM.995] LSPD First Response: [TRACE] Thread Marker #6 initialized [1/4/2024 10:50:22 PM.654] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [1/4/2024 10:50:22 PM.654] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [1/4/2024 10:50:22 PM.654] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [1/4/2024 10:50:22 PM.655] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [1/4/2024 10:50:22 PM.656] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [1/4/2024 10:50:22 PM.854] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [1/4/2024 10:50:22 PM.854] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [1/4/2024 10:50:22 PM.896] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 10:50:22 PM.896] LSPD First Response: [TRACE] Cassandra Fox (S_F_Y_COP_01) was set as a cop [1/4/2024 10:50:22 PM.896] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 10:50:22 PM.896] LSPD First Response: [TRACE] Richie Thorne (S_M_Y_COP_01) was set as a cop [1/4/2024 10:50:22 PM.896] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 10:50:22 PM.896] LSPD First Response: [TRACE] Jean Speed (S_M_Y_COP_01) was set as a cop [1/4/2024 10:50:22 PM.896] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 10:50:22 PM.896] LSPD First Response: [TRACE] Leonaro Nigavari (S_M_Y_COP_01) was set as a cop [1/4/2024 10:50:22 PM.896] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 10:50:22 PM.896] LSPD First Response: [TRACE] Dave Darren (S_M_Y_COP_01) was set as a cop [1/4/2024 10:50:22 PM.896] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 10:50:22 PM.897] LSPD First Response: [TRACE] Misty Sparks (S_F_Y_COP_01) was set as a cop [1/4/2024 10:50:22 PM.897] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 10:50:22 PM.897] LSPD First Response: [TRACE] Henry Ceder (S_M_Y_COP_01) was set as a cop [1/4/2024 10:50:22 PM.897] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 10:50:22 PM.898] LSPD First Response: [TRACE] Mike Lucas (S_M_Y_COP_01) was set as a cop [1/4/2024 10:50:22 PM.983] LSPD First Response: [TRACE] Populated PD [1/4/2024 10:50:26 PM.528] LSPD First Response: [TRACE] Player switch done [1/4/2024 10:50:29 PM.286] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 10:50:35 PM.498] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [1/4/2024 10:50:35 PM.498] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [1/4/2024 10:50:35 PM.498] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [1/4/2024 10:50:35 PM.498] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Games/GTAV - LSPDFR/lspdfr/data/custom/duty_selection_eupfr.xml [1/4/2024 10:50:35 PM.513] LSPD First Response: [TRACE] Setting player to lspd from last agency [1/4/2024 10:50:35 PM.532] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [1/4/2024 10:50:35 PM.533] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b [1/4/2024 10:50:35 PM.533] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [1/4/2024 10:50:35 PM.533] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_jacket [1/4/2024 10:50:35 PM.533] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_raincoat [1/4/2024 10:50:35 PM.533] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_bicycle [1/4/2024 10:50:35 PM.533] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_k9_b [1/4/2024 10:50:35 PM.533] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_k9_c [1/4/2024 10:50:35 PM.533] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_dirtbike [1/4/2024 10:50:35 PM.533] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_motor_a [1/4/2024 10:50:35 PM.533] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_motor_b [1/4/2024 10:50:35 PM.533] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_motor_c [1/4/2024 10:50:35 PM.533] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_suit [1/4/2024 10:50:35 PM.533] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_formal [1/4/2024 10:50:35 PM.533] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker [1/4/2024 10:50:35 PM.533] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_swat [1/4/2024 10:50:35 PM.533] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_pilot [1/4/2024 10:50:35 PM.536] LSPD First Response: [INFO] Player Persona voice is: s_f_y_cop_01_white_full_02 [1/4/2024 10:50:35 PM.537] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [1/4/2024 10:50:35 PM.544] LSPD First Response: [TRACE] Setting player outfit to f_base from last outfit [1/4/2024 10:50:35 PM.544] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [1/4/2024 10:50:35 PM.544] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b [1/4/2024 10:50:35 PM.545] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [1/4/2024 10:50:35 PM.545] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_jacket [1/4/2024 10:50:35 PM.545] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_raincoat [1/4/2024 10:50:35 PM.545] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_bicycle [1/4/2024 10:50:35 PM.545] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_k9_b [1/4/2024 10:50:35 PM.545] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_k9_c [1/4/2024 10:50:35 PM.545] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_dirtbike [1/4/2024 10:50:35 PM.545] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_motor_a [1/4/2024 10:50:35 PM.545] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_motor_b [1/4/2024 10:50:35 PM.545] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_motor_c [1/4/2024 10:50:35 PM.545] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_suit [1/4/2024 10:50:35 PM.545] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_formal [1/4/2024 10:50:35 PM.545] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker [1/4/2024 10:50:35 PM.545] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_swat [1/4/2024 10:50:35 PM.545] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_pilot [1/4/2024 10:50:35 PM.560] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [1/4/2024 10:50:35 PM.664] LSPD First Response: [TRACE] Set last player walk style back: Normal [1/4/2024 10:50:35 PM.668] LSPD First Response: [TRACE] Player went on duty. [1/4/2024 10:50:35 PM.677] LSPD First Response: Folder is D:\Games\GTAV - LSPDFR\plugins\lspdfr [1/4/2024 10:50:35 PM.782] LSPD First Response: 686Callouts, Version=1.8.0.1, Culture=neutral, PublicKeyToken=null [1/4/2024 10:50:35 PM.793] LSPD First Response: CalloutInterface, Version=1.4.1.3, Culture=neutral, PublicKeyToken=null [1/4/2024 10:50:35 PM.798] LSPD First Response: CalloutInterfaceAPI, Version=1.0.3.0, Culture=neutral, PublicKeyToken=null [1/4/2024 10:50:35 PM.798] LSPD First Response: CompuLite, Version=1.5.3.0, Culture=neutral, PublicKeyToken=null [1/4/2024 10:50:35 PM.811] LSPD First Response: Custom Pullover, Version=1.1.0.1, Culture=neutral, PublicKeyToken=null [1/4/2024 10:50:35 PM.817] LSPD First Response: GrammarPolice, Version=1.7.2.0, Culture=neutral, PublicKeyToken=null [1/4/2024 10:50:35 PM.818] LSPD First Response: IGCallouts, Version=1.1.2.0, Culture=neutral, PublicKeyToken=null [1/4/2024 10:50:35 PM.824] LSPD First Response: ImmersiveAmbientEvents, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null [1/4/2024 10:50:35 PM.833] LSPD First Response: KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null [1/4/2024 10:50:35 PM.842] LSPD First Response: RiskierTrafficStops, Version=2.6.9.0, Culture=neutral, PublicKeyToken=null [1/4/2024 10:50:35 PM.848] LSPD First Response: SpeedRadarLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null [1/4/2024 10:50:35 PM.849] LSPD First Response: StopThePed, Version=4.9.5.1, Culture=neutral, PublicKeyToken=null [1/4/2024 10:50:35 PM.854] LSPD First Response: SuperCallouts, Version=3.9.4.0, Culture=neutral, PublicKeyToken=null [1/4/2024 10:50:35 PM.856] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null [1/4/2024 10:50:35 PM.860] LSPD First Response: UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null [1/4/2024 10:50:35 PM.866] LSPD First Response: Creating plugin: _686_Callouts.Main [1/4/2024 10:50:36 PM.227] LSPD First Response: Creating plugin: CalloutInterface.Main [1/4/2024 10:50:36 PM.228] LSPD First Response: Creating plugin: ‌‫‌‮‌‮‎‫‪‮‎‍‫‫‬‫​‮‬‭‌‫‭‌‮ [1/4/2024 10:50:36 PM.329] LSPD First Response: Creating plugin: Custom_Pullover.Main [1/4/2024 10:50:36 PM.329] LSPD First Response: Creating Custom Pullover.Main. [1/4/2024 10:50:36 PM.329] LSPD First Response: Done with Custom Pullover.Main. [1/4/2024 10:50:36 PM.329] LSPD First Response: Creating plugin: GrammarPolice.Main [1/4/2024 10:50:36 PM.329] LSPD First Response: Creating plugin: IGCallouts.Main [1/4/2024 10:50:36 PM.329] LSPD First Response: Creating plugin: Main [1/4/2024 10:50:36 PM.329] LSPD First Response: Creating plugin: KucheraCallouts.Main [1/4/2024 10:50:36 PM.329] LSPD First Response: Creating plugin: RiskierTrafficStops.Main [1/4/2024 10:50:36 PM.338] LSPD First Response: Creating plugin: ‫‍​‍‪‍​‭‮‪‮‭‌‪‪‭‮‫‪‪‭‮ [1/4/2024 10:50:36 PM.388] LSPD First Response: Creating plugin: ‭‎‮‍​‪‏‫‬‬‍‫​‪‍‍‭‎‪‪‭‮ [1/4/2024 10:50:36 PM.431] LSPD First Response: Creating plugin: SuperCallouts.Main [1/4/2024 10:50:36 PM.431] LSPD First Response: Creating plugin: ‮​‫‪‪‎‬‏‭‏‪​‪‌‭‬‏​‭‏‫‎‮ [1/4/2024 10:50:36 PM.472] LSPD First Response: Creating plugin: UnitedCallouts.Main [1/4/2024 10:50:36 PM.475] LSPD First Response: [686 Callouts] Version 1.8.0.1 by Charlie686 has been initialised. [1/4/2024 10:50:36 PM.475] LSPD First Response: [686 Callouts] 686 Callouts will be loaded when on duty. [1/4/2024 10:50:36 PM.477] LSPD First Response: Plugin CompuLite v1.5.3.0 has been initialized. [1/4/2024 10:50:36 PM.477] LSPD First Response: Go on duty to fully load CompuLite [1/4/2024 10:50:36 PM.477] LSPD First Response: Custom Pullover 1.1.0.1 has been initialised. [1/4/2024 10:50:36 PM.478] LSPD First Response: [LOG]: Loading config file from IGCallouts. [1/4/2024 10:50:36 PM.481] LSPD First Response: Immersive Ambient Events: Version 1.3.0.0 has been initialised. [1/4/2024 10:50:36 PM.481] LSPD First Response: Plugin Kuchera Callouts 2.0.2.1 by againstallodds has been initialised. [1/4/2024 10:50:37 PM.779] [LOG]: You are on the most updated build of Kuchera Callouts and do not need to update. [1/4/2024 10:50:37 PM.788] LSPD First Response: [NORMAL] RiskierTrafficStops: Plugin initialized, go on duty to fully load plugin. [1/4/2024 10:50:37 PM.789] LSPD First Response: Plugin SpeedRadarLite v1.5.4.2 has been initialized. [1/4/2024 10:50:37 PM.789] LSPD First Response: Go on duty to fully load SpeedRadarLite [1/4/2024 10:50:37 PM.790] LSPD First Response: Plugin StopThePed v4.9.5.1 has been initialized. [1/4/2024 10:50:37 PM.790] LSPD First Response: Go on duty to fully load StopThePed [1/4/2024 10:50:37 PM.794] SuperCallouts: Loading config. [1/4/2024 10:50:37 PM.798] SuperCallouts: Config loaded. [1/4/2024 10:50:37 PM.798] SuperCallouts: SuperCallouts by SuperPyroManiac loaded! Go on duty to enable it! [1/4/2024 10:50:37 PM.798] SuperCallouts: ====================================================== [1/4/2024 10:50:37 PM.798] SuperCallouts: Dependencies Found: [1/4/2024 10:50:37 PM.798] SuperCallouts: PyroCommon, Version: 1.1.0.0 [1/4/2024 10:50:37 PM.798] SuperCallouts: RageNativeUI, Version: 1.9.2.0 [1/4/2024 10:50:37 PM.798] SuperCallouts: CalloutInterfaceAPI, Version: 1.0.3.0 [1/4/2024 10:50:37 PM.799] SuperCallouts: ====================================================== [1/4/2024 10:50:37 PM.801] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized. [1/4/2024 10:50:37 PM.801] LSPD First Response: Go on duty to fully load UltimateBackup [1/4/2024 10:50:37 PM.802] LSPD First Response: [LOG]: Loading config file from UnitedCallouts. [1/4/2024 10:50:37 PM.805] LSPD First Response: We have 3 callouts registered [1/4/2024 10:50:37 PM.806] LSPD First Response: CalloutManager initialized [1/4/2024 10:50:37 PM.807] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 0 events [1/4/2024 10:50:37 PM.815] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [1/4/2024 10:50:37 PM.816] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [1/4/2024 10:50:37 PM.830] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [1/4/2024 10:50:37 PM.832] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [1/4/2024 10:50:37 PM.834] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [1/4/2024 10:50:37 PM.835] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [1/4/2024 10:50:37 PM.847] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [1/4/2024 10:50:37 PM.847] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [1/4/2024 10:50:37 PM.847] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [1/4/2024 10:50:37 PM.847] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [1/4/2024 10:50:37 PM.853] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [1/4/2024 10:50:37 PM.855] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [1/4/2024 10:50:37 PM.855] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [1/4/2024 10:50:37 PM.858] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [1/4/2024 10:50:37 PM.858] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [1/4/2024 10:50:37 PM.858] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [1/4/2024 10:50:37 PM.860] LSPD First Response: Custom Pullover event handler: True [1/4/2024 10:50:37 PM.866] LSPD First Response: [686 Callouts] Loading your 686 Callouts! [1/4/2024 10:50:37 PM.885] LSPD First Response: Deserialized Johnny Carter [1/4/2024 10:50:37 PM.886] LSPD First Response: Deserialized Cuddy Haze [1/4/2024 10:50:37 PM.886] LSPD First Response: Deserialized Frank Laney [1/4/2024 10:50:37 PM.887] LSPD First Response: Deserialized Lace Davinson [1/4/2024 10:50:37 PM.887] LSPD First Response: Deserialized Lior Fanous [1/4/2024 10:50:37 PM.887] LSPD First Response: Deserialized Kate Diamond [1/4/2024 10:50:37 PM.888] LSPD First Response: Deserialized Hayran Tavares [1/4/2024 10:50:37 PM.888] LSPD First Response: Deserialized Yasmin Stone [1/4/2024 10:50:37 PM.888] LSPD First Response: Deserialized Bo Darville [1/4/2024 10:50:37 PM.889] LSPD First Response: Deserialized Devan Patterson [1/4/2024 10:50:37 PM.889] LSPD First Response: Deserialized Michael Scofield [1/4/2024 10:50:38 PM.243] LSPD First Response: [686 Callouts] User is on the latest build. [1/4/2024 10:50:38 PM.250] LSPD First Response: [686 Callouts] Running Plugin Handler. [1/4/2024 10:50:38 PM.250] LSPD First Response: [686 Callouts] Is Stop The Ped Running? True. [1/4/2024 10:50:38 PM.250] LSPD First Response: [686 Callouts] Is Callout Interface Running? True. [1/4/2024 10:50:38 PM.251] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleOnSidewalk [1/4/2024 10:50:38 PM.252] LSPD First Response: Registering callout _686_Callouts.Callouts.DisorientatedIndividual [1/4/2024 10:50:38 PM.252] LSPD First Response: Registering callout _686_Callouts.Callouts.LargeVehiclePursuit [1/4/2024 10:50:38 PM.252] LSPD First Response: Registering callout _686_Callouts.Callouts.OffensiveWeapon [1/4/2024 10:50:38 PM.252] LSPD First Response: Registering callout _686_Callouts.Callouts.Photography [1/4/2024 10:50:38 PM.252] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenBike [1/4/2024 10:50:38 PM.252] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenItem [1/4/2024 10:50:38 PM.252] LSPD First Response: Registering callout _686_Callouts.Callouts.SuspectedStalker [1/4/2024 10:50:38 PM.252] LSPD First Response: Registering callout _686_Callouts.Callouts.FareDodger [1/4/2024 10:50:38 PM.252] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleFire [1/4/2024 10:50:38 PM.252] LSPD First Response: Registering callout _686_Callouts.Callouts.Kidnapping [1/4/2024 10:50:38 PM.252] LSPD First Response: Registering callout _686_Callouts.Callouts.Pursuit [1/4/2024 10:50:38 PM.252] LSPD First Response: Registering callout _686_Callouts.Callouts.Solicitation [1/4/2024 10:50:38 PM.252] LSPD First Response: Registering callout _686_Callouts.Callouts.SubwayDisturbance [1/4/2024 10:50:38 PM.252] LSPD First Response: Registering callout _686_Callouts.Callouts.CarBomb [1/4/2024 10:50:38 PM.252] LSPD First Response: Registering callout _686_Callouts.Callouts.Protest [1/4/2024 10:50:38 PM.253] LSPD First Response: [686 Callouts] Locating stats: plugins/LSPDFR/686Callouts/stats.xml. [1/4/2024 10:50:38 PM.285] LSPD First Response: [686 Callouts] Charlie686 is a little nosy and would like to see your statistics... [1/4/2024 10:50:38 PM.285] LSPD First Response: [686 Callouts] Arrests: 0 [1/4/2024 10:50:38 PM.285] LSPD First Response: [686 Callouts] Calls: 0 [1/4/2024 10:50:38 PM.285] LSPD First Response: [686 Callouts] Suspect Deaths: 0 [1/4/2024 10:50:38 PM.285] LSPD First Response: [686 Callouts] Fights: 0 [1/4/2024 10:50:38 PM.285] LSPD First Response: [686 Callouts] Pursuits: 0 [1/4/2024 10:50:38 PM.287] LSPD First Response: [686 Callouts] Initialising 686 Callouts logging file. [1/4/2024 10:50:38 PM.294] LSPD First Response: [686 Callouts] All done, have a fantastic patrol! [1/4/2024 10:50:38 PM.296] LSPD First Response: CalloutInterface dependency CalloutInterfaceAPI.dll is available (1.0.3.0). [1/4/2024 10:50:38 PM.296] LSPD First Response: CalloutInterface dependency IPT.Common.dll is available (1.4.4.0). [1/4/2024 10:50:38 PM.296] LSPD First Response: CalloutInterface dependency RAGENativeUI.dll is available (1.9.2.0). [1/4/2024 10:50:38 PM.373] LSPD First Response: CalloutInterface: [INFO] Loading CameraManager [1/4/2024 10:50:38 PM.381] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to HighwayPatrol [1/4/2024 10:50:38 PM.381] LSPD First Response: IPT.Common: [INFO] ============================================================ [1/4/2024 10:50:38 PM.381] LSPD First Response: IPT.Common: [INFO] CalloutInterface Configuration [1/4/2024 10:50:38 PM.381] LSPD First Response: IPT.Common: [INFO] ============================================================ [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] CalloutMenuKey = None [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] ForceCalloutKey = None [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] ToggleTerminalKey = F9 [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] ToggleALPRKey = None [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] HoldInterval = 300 [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] ForcedCalloutDelay = 5 [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] AutoTrafficStop = False [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] MDTEnabled = True [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] MDTToggledOn = True [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] MDTOnlyInVehicle = True [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] MDTAutoDisplayOnCallout = True [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] MDTTimeout = 15 [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] MDTCallsign = ADAM-16 [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] MDTPosX = 1448 [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] MDTPosY = 661 [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] MDTScale = 70 [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] MDTVolume = 1 [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] MDTSoundOnAccept = 2 [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] MDTSoundOnDisplay = 1 [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] MDTSoundOnALPRHit = 2 [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] MDTShowDistance = True [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] PostalCodeEnabled = True [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] PostalCodeSet = ocrp [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] PostalCodePosX = 316 [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] PostalCodePosY = 1025 [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] PostalCodeScale = 34 [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] PlateEnabled = False [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] PlateOnlyInVehicle = True [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] PlatePosX = 313 [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] PlatePosY = 907 [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] PlateScale = 52 [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] DebugEnabled = False [1/4/2024 10:50:38 PM.382] LSPD First Response: IPT.Common: [INFO] CameraLoadout = HighwayPatrol [1/4/2024 10:50:38 PM.383] LSPD First Response: IPT.Common: [INFO] InvalidDocumentRate = 0.03 [1/4/2024 10:50:38 PM.383] LSPD First Response: IPT.Common: [INFO] InvalidLicenseRate = 0.02 [1/4/2024 10:50:38 PM.383] LSPD First Response: IPT.Common: [INFO] WantedRate = 0.01 [1/4/2024 10:50:38 PM.383] LSPD First Response: IPT.Common: [INFO] BlipEnabled = True [1/4/2024 10:50:38 PM.383] LSPD First Response: IPT.Common: [INFO] AutoBlip = True [1/4/2024 10:50:38 PM.383] LSPD First Response: IPT.Common: [INFO] NearbyVehicleCheck = 8 [1/4/2024 10:50:38 PM.383] LSPD First Response: IPT.Common: [INFO] ALPR = True [1/4/2024 10:50:38 PM.383] LSPD First Response: IPT.Common: [INFO] Incident = True [1/4/2024 10:50:38 PM.383] LSPD First Response: IPT.Common: [INFO] Peds = True [1/4/2024 10:50:38 PM.383] LSPD First Response: IPT.Common: [INFO] Vehicles = True [1/4/2024 10:50:38 PM.383] LSPD First Response: IPT.Common: [INFO] LogLevel = 0 [1/4/2024 10:50:38 PM.383] LSPD First Response: IPT.Common: [INFO] ============================================================ [1/4/2024 10:50:38 PM.402] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/default.png [1/4/2024 10:50:38 PM.402] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/pointing.png [1/4/2024 10:50:38 PM.403] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite1.png [1/4/2024 10:50:38 PM.404] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite2.png [1/4/2024 10:50:38 PM.405] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite3.png [1/4/2024 10:50:38 PM.406] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/NorthYankton.png [1/4/2024 10:50:38 PM.407] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlack.png [1/4/2024 10:50:38 PM.408] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlue.png [1/4/2024 10:50:38 PM.408] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/0.png [1/4/2024 10:50:38 PM.409] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/1.png [1/4/2024 10:50:38 PM.409] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/2.png [1/4/2024 10:50:38 PM.410] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/3.png [1/4/2024 10:50:38 PM.411] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/4.png [1/4/2024 10:50:38 PM.411] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/5.png [1/4/2024 10:50:38 PM.412] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/6.png [1/4/2024 10:50:38 PM.412] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/7.png [1/4/2024 10:50:38 PM.413] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/8.png [1/4/2024 10:50:38 PM.413] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/9.png [1/4/2024 10:50:38 PM.414] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/A.png [1/4/2024 10:50:38 PM.414] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/B.png [1/4/2024 10:50:38 PM.415] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/C.png [1/4/2024 10:50:38 PM.416] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/D.png [1/4/2024 10:50:38 PM.416] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/E.png [1/4/2024 10:50:38 PM.417] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/F.png [1/4/2024 10:50:38 PM.417] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/G.png [1/4/2024 10:50:38 PM.418] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/H.png [1/4/2024 10:50:38 PM.418] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/I.png [1/4/2024 10:50:38 PM.419] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/J.png [1/4/2024 10:50:38 PM.419] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/K.png [1/4/2024 10:50:38 PM.420] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/L.png [1/4/2024 10:50:38 PM.420] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/M.png [1/4/2024 10:50:38 PM.421] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/N.png [1/4/2024 10:50:38 PM.421] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/O.png [1/4/2024 10:50:38 PM.422] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/P.png [1/4/2024 10:50:38 PM.423] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Q.png [1/4/2024 10:50:38 PM.423] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/R.png [1/4/2024 10:50:38 PM.424] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/S.png [1/4/2024 10:50:38 PM.424] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/T.png [1/4/2024 10:50:38 PM.425] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/U.png [1/4/2024 10:50:38 PM.425] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/V.png [1/4/2024 10:50:38 PM.426] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/W.png [1/4/2024 10:50:38 PM.426] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/X.png [1/4/2024 10:50:38 PM.427] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Y.png [1/4/2024 10:50:38 PM.427] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Z.png [1/4/2024 10:50:38 PM.428] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/0.png [1/4/2024 10:50:38 PM.429] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/1.png [1/4/2024 10:50:38 PM.429] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/2.png [1/4/2024 10:50:38 PM.430] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/3.png [1/4/2024 10:50:38 PM.430] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/4.png [1/4/2024 10:50:38 PM.431] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/5.png [1/4/2024 10:50:38 PM.431] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/6.png [1/4/2024 10:50:38 PM.432] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/7.png [1/4/2024 10:50:38 PM.433] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/8.png [1/4/2024 10:50:38 PM.433] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/9.png [1/4/2024 10:50:38 PM.434] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/A.png [1/4/2024 10:50:38 PM.434] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/B.png [1/4/2024 10:50:38 PM.435] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/C.png [1/4/2024 10:50:38 PM.435] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/D.png [1/4/2024 10:50:38 PM.436] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/E.png [1/4/2024 10:50:38 PM.437] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/F.png [1/4/2024 10:50:38 PM.437] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/G.png [1/4/2024 10:50:38 PM.438] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/H.png [1/4/2024 10:50:38 PM.438] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/I.png [1/4/2024 10:50:38 PM.439] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/J.png [1/4/2024 10:50:38 PM.439] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/K.png [1/4/2024 10:50:38 PM.440] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/L.png [1/4/2024 10:50:38 PM.440] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/M.png [1/4/2024 10:50:38 PM.441] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/N.png [1/4/2024 10:50:38 PM.441] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/O.png [1/4/2024 10:50:38 PM.442] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/P.png [1/4/2024 10:50:38 PM.443] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Q.png [1/4/2024 10:50:38 PM.443] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/R.png [1/4/2024 10:50:38 PM.444] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/S.png [1/4/2024 10:50:38 PM.444] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/T.png [1/4/2024 10:50:38 PM.445] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/U.png [1/4/2024 10:50:38 PM.445] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/V.png [1/4/2024 10:50:38 PM.446] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/W.png [1/4/2024 10:50:38 PM.447] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/X.png [1/4/2024 10:50:38 PM.447] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Y.png [1/4/2024 10:50:38 PM.448] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Z.png [1/4/2024 10:50:38 PM.448] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/action.png [1/4/2024 10:50:38 PM.449] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/alpr.png [1/4/2024 10:50:38 PM.449] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/available.png [1/4/2024 10:50:38 PM.450] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/busy.png [1/4/2024 10:50:38 PM.451] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/empty.png [1/4/2024 10:50:38 PM.451] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/enroute.png [1/4/2024 10:50:38 PM.452] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/onscene.png [1/4/2024 10:50:38 PM.452] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/panic.png [1/4/2024 10:50:38 PM.453] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/pedcheck.png [1/4/2024 10:50:38 PM.453] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/platecheck.png [1/4/2024 10:50:38 PM.454] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/settings.png [1/4/2024 10:50:38 PM.454] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/action.png [1/4/2024 10:50:38 PM.455] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/alpr.png [1/4/2024 10:50:38 PM.456] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/available.png [1/4/2024 10:50:38 PM.456] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/busy.png [1/4/2024 10:50:38 PM.456] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/empty.png [1/4/2024 10:50:38 PM.457] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/enroute.png [1/4/2024 10:50:38 PM.458] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/onscene.png [1/4/2024 10:50:38 PM.458] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/panic.png [1/4/2024 10:50:38 PM.459] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/pedcheck.png [1/4/2024 10:50:38 PM.459] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/platecheck.png [1/4/2024 10:50:38 PM.460] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/settings.png [1/4/2024 10:50:38 PM.461] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/alpr.png [1/4/2024 10:50:38 PM.462] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/close_button.png [1/4/2024 10:50:38 PM.464] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/emergency.png [1/4/2024 10:50:38 PM.464] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/maximize_button.png [1/4/2024 10:50:38 PM.465] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/minimize_button.png [1/4/2024 10:50:38 PM.467] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/normal.png [1/4/2024 10:50:38 PM.468] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/widget.png [1/4/2024 10:50:38 PM.468] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_active.png [1/4/2024 10:50:38 PM.469] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_flash.png [1/4/2024 10:50:38 PM.469] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_inactive.png [1/4/2024 10:50:38 PM.470] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/active.png [1/4/2024 10:50:38 PM.471] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/inactive.png [1/4/2024 10:50:38 PM.471] LSPD First Response: RawCanvasUI [INFO] loaded 114 textures for canvas-c9817d72-b7d3-4b8a-b8c2-17760da5bf3a [1/4/2024 10:50:38 PM.472] LSPD First Response: RawCanvasUI [DEBUG] loading stylesheet from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/CalloutInterface/canvas.xml [1/4/2024 10:50:38 PM.472] LSPD First Response: RawCanvasUI [DEBUG] loaded 16 styles [1/4/2024 10:50:38 PM.479] LSPD First Response: RawCanvasUI [DEBUG] canvas updated bounds: resolution {Width=1920, Height=1080} scale: {Width=1, Height=1} bounds: {X=0,Y=0,Width=1920,Height=1080} [1/4/2024 10:50:38 PM.709] LSPD First Response: CalloutInterface: [INFO] Loaded 3 set(s) of postal codes [1/4/2024 10:50:38 PM.709] LSPD First Response: CalloutInterface: [INFO] ... ocrp containing 865 entries [1/4/2024 10:50:38 PM.709] LSPD First Response: CalloutInterface: [INFO] ... priest0802 containing 459 entries [1/4/2024 10:50:38 PM.709] LSPD First Response: CalloutInterface: [INFO] ... virus_city containing 1687 entries [1/4/2024 10:50:38 PM.712] LSPD First Response: CalloutInterface: [INFO] starting callout handler... [1/4/2024 10:50:38 PM.715] LSPD First Response: CalloutInterface: [INFO] ... LSPDFR: found 2 callouts (Optimized for CalloutInterface) [1/4/2024 10:50:38 PM.737] LSPD First Response: CalloutInterface: [INFO] ... 686Callouts: found 16 callouts (Optimized for CalloutInterface) [1/4/2024 10:50:38 PM.737] LSPD First Response: CalloutInterface: [INFO] ... CalloutInterface: found 2 callouts (Optimized for CalloutInterface) [1/4/2024 10:50:38 PM.737] LSPD First Response: CalloutInterface: [INFO] ... IGCallouts: found 10 callouts (Optimized for CalloutInterface) [1/4/2024 10:50:38 PM.737] LSPD First Response: CalloutInterface: [INFO] ... KucheraCallouts: found 51 callouts (Optimized for CalloutInterface) [1/4/2024 10:50:38 PM.737] LSPD First Response: CalloutInterface: [INFO] ... SuperCallouts: found 38 callouts (Optimized for CalloutInterface) [1/4/2024 10:50:38 PM.737] LSPD First Response: CalloutInterface: [INFO] ... UnitedCallouts: found 26 callouts [1/4/2024 10:50:38 PM.737] LSPD First Response: CalloutInterface: [INFO] ... found a total of 145 callout(s), of which 119 are silently spawnable [1/4/2024 10:50:38 PM.750] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [1/4/2024 10:50:38 PM.750] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to HighwayPatrol [1/4/2024 10:50:38 PM.767] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [1/4/2024 10:50:38 PM.767] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [1/4/2024 10:50:38 PM.767] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [1/4/2024 10:50:38 PM.767] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [1/4/2024 10:50:38 PM.772] LSPD First Response: [TRACE] Thread Ambient #1 initialized [1/4/2024 10:50:38 PM.782] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [1/4/2024 10:50:38 PM.785] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [1/4/2024 10:50:38 PM.789] LSPD First Response: [TRACE] Has taken study survey: False [1/4/2024 10:50:38 PM.790] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [1/4/2024 10:50:38 PM.799] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [1/4/2024 10:50:38 PM.801] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [1/4/2024 10:50:38 PM.809] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [1/4/2024 10:50:38 PM.809] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [1/4/2024 10:50:38 PM.810] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [1/4/2024 10:50:38 PM.811] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [1/4/2024 10:50:38 PM.811] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [1/4/2024 10:50:38 PM.813] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [1/4/2024 10:50:38 PM.814] LSPD First Response: Custom Pullover has been loaded successfully! [CustomPulloverHandler.cs-201] [1/4/2024 10:50:38 PM.829] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [1/4/2024 10:50:40 PM.772] LSPD First Response: CalloutInterface: [INFO] Registering callout: TestCalloutAlaska [1/4/2024 10:50:40 PM.772] LSPD First Response: Registering callout CalloutInterface.Callouts.TestCalloutAlaska [1/4/2024 10:50:40 PM.772] LSPD First Response: CalloutInterface: [INFO] Registering callout: DynamicTrafficStop [1/4/2024 10:50:40 PM.772] LSPD First Response: Registering callout CalloutInterface.Callouts.DynamicTrafficStop [1/4/2024 10:50:40 PM.773] LSPD First Response: CalloutInterface: [INFO] starting police unit handler [1/4/2024 10:50:40 PM.773] LSPD First Response: CalloutInterface: [INFO] The following units are ready for duty: [1/4/2024 10:50:40 PM.773] LSPD First Response: CalloutInterface: [INFO] 1-LINCOLN-18 LSPD [1/4/2024 10:50:40 PM.773] LSPD First Response: CalloutInterface: [INFO] 1-ADAM-12 LSPD [1/4/2024 10:50:40 PM.773] LSPD First Response: CalloutInterface: [INFO] 6-PAUL-11 LSPD [1/4/2024 10:50:40 PM.773] LSPD First Response: CalloutInterface: [INFO] 2-KING-10 LSSD [1/4/2024 10:50:40 PM.773] LSPD First Response: CalloutInterface: [INFO] 2-DAVID-5 LSSD [1/4/2024 10:50:40 PM.773] LSPD First Response: CalloutInterface: [INFO] ADAM-04 LSPD [1/4/2024 10:50:40 PM.773] LSPD First Response: CalloutInterface: [INFO] ADAM-05 LSPD [1/4/2024 10:50:40 PM.773] LSPD First Response: CalloutInterface: [INFO] ADAM-06 LSPD [1/4/2024 10:50:40 PM.773] LSPD First Response: CalloutInterface: [INFO] CHARLIE-04 LSPD [1/4/2024 10:50:40 PM.773] LSPD First Response: CalloutInterface: [INFO] OCEAN-01 LSPD [1/4/2024 10:50:40 PM.773] LSPD First Response: CalloutInterface: [INFO] QUEEN-02 LSPD [1/4/2024 10:50:40 PM.773] LSPD First Response: CalloutInterface: [INFO] VICTOR-13 LSPD [1/4/2024 10:50:41 PM.021] LSPD First Response: CompuLite Localization Code Page: 1252 [1/4/2024 10:50:41 PM.022] LSPD First Response: CompuLite Localization Encoding Name: Western European (Windows) [1/4/2024 10:50:41 PM.027] LSPD First Response: GrammarPolice dependency CalloutInterfaceAPI.dll is available (1.0.3.0). [1/4/2024 10:50:41 PM.027] LSPD First Response: GrammarPolice dependency IPT.Common.dll is available (1.4.4.0). [1/4/2024 10:50:41 PM.027] LSPD First Response: GrammarPolice dependency RAGENativeUI.dll is available (1.9.2.0). [1/4/2024 10:50:41 PM.028] LSPD First Response: GrammarPolice: [GrammarPolice] starting... [1/4/2024 10:50:41 PM.028] LSPD First Response: GrammarPolice: [ExternalPluginHandler] starting... [1/4/2024 10:50:41 PM.030] LSPD First Response: GrammarPolice: [ExternalPluginHandler] external plugin status [1/4/2024 10:50:41 PM.030] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [1/4/2024 10:50:41 PM.030] LSPD First Response: GrammarPolice: [ExternalPluginHandler] LSPDFR Updated: True [1/4/2024 10:50:41 PM.030] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ArrestManager: False [1/4/2024 10:50:41 PM.030] LSPD First Response: GrammarPolice: [ExternalPluginHandler] HeliAssistance: False [1/4/2024 10:50:41 PM.030] LSPD First Response: GrammarPolice: [ExternalPluginHandler] Traffic Policer: False [1/4/2024 10:50:41 PM.030] LSPD First Response: GrammarPolice: [ExternalPluginHandler] StopThePed: True [1/4/2024 10:50:41 PM.030] LSPD First Response: GrammarPolice: [ExternalPluginHandler] UltimateBackup: True [1/4/2024 10:50:41 PM.030] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [1/4/2024 10:50:41 PM.035] LSPD First Response: GrammarPolice: [ConfigHandler] initializing... [1/4/2024 10:50:41 PM.037] LSPD First Response: GrammarPolice: [ConfigHandler] loading default settings... [1/4/2024 10:50:41 PM.046] LSPD First Response: GrammarPolice: [ConfigHandler] loading custom settings... [1/4/2024 10:50:41 PM.056] LSPD First Response: GrammarPolice: [ConfigHandler] loading callsign... [1/4/2024 10:50:41 PM.058] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] GrammarPolice Settings [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] Callsign = ADAM-16 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] Language = en-US [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] AgencyCodes = GENERIC [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] EnableSpeechRecognition = True [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchKey = RMenu [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceKey = F3 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceModifierKey = LControlKey [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsKey = F2 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsModifierKey = None [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] RadioKey = None [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] RadioModifierKey = None [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] HotkeysModifierKey = LControlKey [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] BusyKey = None [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] ClearKey = None [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] NoKey = None [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] PanicKey = None [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] SceneKey = None [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlClearKey = None [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSlowKey = None [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlStopKey = None [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficStopKey = None [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] YesKey = None [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchPrimaryButton = None [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchSecondaryButton = None [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] InterfacePrimaryButton = None [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceSecondaryButton = None [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPrimaryButton = None [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] RadioSecondaryButton = None [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] ShowNotifications = False [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] ShowPlayerStatus = True [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] ShowTargetPlate = True [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosX = 316 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosY = 1042 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextScale = 0.34 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosX = 1400 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosY = 495 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] RadioScale = 70 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] RadioAutoClose = True [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalk = True [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalkDelay = 250 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] PTTPushSound = 4 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] PTTReleaseSound = 2 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] PrefaceResponse = 3 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] ShowInCarAnimation = False [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] AttemptToInitiatePursuit = True [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] EnableJailWaypoint = True [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] EnablePriorityTone = True [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] EnableAutoPriorityTone = True [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] EnableTrafficStop = False [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] HandleAvailability = True [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] HandleDeath = True [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] OfficerCheckInterval = 10 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] PriorityToneInterval = 20 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] UseGenericResponse = False [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] PanicResponse = 5 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlRadius = 60 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSpeed = 5 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupAir = False [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupInvestigating = False [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupOnScene = False [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupTaser = False [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] OfferTransportSuspectCustody = False [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] PitSurrenderRate = 75 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] PitPedDistance = 20 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxPeds = 1 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] PitVehicleDistance = 20 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxVehicles = 1 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityEnabled = False [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityPedDistance = 50 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxPeds = 5 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityVehicleDistance = 50 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxVehicles = 5 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitCheckInInterval = 0 [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeAir = False [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode2 = False [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode3 = False [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeEMS = False [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePanic = False [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePedCheck = True [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePlateCheck = True [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeSWAT = False [1/4/2024 10:50:41 PM.059] LSPD First Response: GrammarPolice: [ConfigHandler] DisableMenuMouse = True [1/4/2024 10:50:41 PM.060] LSPD First Response: GrammarPolice: [ConfigHandler] BabbleTimeout = 2000 [1/4/2024 10:50:41 PM.060] LSPD First Response: GrammarPolice: [ConfigHandler] InitialSilenceTimeout = 2000 [1/4/2024 10:50:41 PM.060] LSPD First Response: GrammarPolice: [ConfigHandler] EndSilenceTimeout = 1500 [1/4/2024 10:50:41 PM.060] LSPD First Response: GrammarPolice: [ConfigHandler] LoggingLevel = 0 [1/4/2024 10:50:41 PM.060] LSPD First Response: GrammarPolice: [ConfigHandler] PluginPath = D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice [1/4/2024 10:50:41 PM.060] LSPD First Response: GrammarPolice: [ConfigHandler] AudioPath = D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/audio [1/4/2024 10:50:41 PM.060] LSPD First Response: GrammarPolice: [ConfigHandler] TexturePath = D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/textures [1/4/2024 10:50:41 PM.060] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignGrammarPartsList = [[adam], [16]] [1/4/2024 10:50:41 PM.060] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignAudioParts = [GP_UT_ADAM, GP_BEAT_16] [1/4/2024 10:50:41 PM.060] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [1/4/2024 10:50:41 PM.095] LSPD First Response: GrammarPolice: [TextureHandler] loaded 52 textures [1/4/2024 10:50:41 PM.096] LSPD First Response: GrammarPolice: [AnimationHandler] initializing... [1/4/2024 10:50:41 PM.253] LSPD First Response: GrammarPolice: [AnimationHandler] created DashRadio and HandRadio objects [1/4/2024 10:50:41 PM.259] LSPD First Response: GrammarPolice: [ActionHandler] loading actions and commands from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC [1/4/2024 10:50:41 PM.291] LSPD First Response: GrammarPolice: [Action] loaded action: name=accept target=GrammarPolice.Actions.Callout.Accept from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\accept.xml [1/4/2024 10:50:41 PM.292] LSPD First Response: GrammarPolice: [Action] loaded action: name=advise target=GrammarPolice.Actions.Status.Advise from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\advise.xml [1/4/2024 10:50:41 PM.292] LSPD First Response: GrammarPolice: [Action] loaded action: name=air target=GrammarPolice.Actions.Backup.Air from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\air.xml [1/4/2024 10:50:41 PM.292] LSPD First Response: GrammarPolice: [Action] loaded action: name=animal target=GrammarPolice.Actions.Backup.Animal from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\animal.xml [1/4/2024 10:50:41 PM.292] LSPD First Response: GrammarPolice: [Action] loaded action: name=available target=GrammarPolice.Actions.Status.Available from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\available.xml [1/4/2024 10:50:41 PM.293] LSPD First Response: GrammarPolice: [Action] loaded action: name=busy target=GrammarPolice.Actions.Status.Busy from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\busy.xml [1/4/2024 10:50:41 PM.293] LSPD First Response: GrammarPolice: [Action] loaded action: name=cancel_checks target=GrammarPolice.Actions.Interactions.Cancel_Checks from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\cancel_checks.xml [1/4/2024 10:50:41 PM.293] LSPD First Response: GrammarPolice: [Action] loaded action: name=clear target=GrammarPolice.Actions.Status.Code4 from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\clear.xml [1/4/2024 10:50:41 PM.293] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2 target=GrammarPolice.Actions.Backup.Code2 from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code2.xml [1/4/2024 10:50:41 PM.293] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2state target=GrammarPolice.Actions.Backup.Code2State from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code2state.xml [1/4/2024 10:50:41 PM.294] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3 target=GrammarPolice.Actions.Backup.Code3 from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code3.xml [1/4/2024 10:50:41 PM.294] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3state target=GrammarPolice.Actions.Backup.Code3State from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code3state.xml [1/4/2024 10:50:41 PM.294] LSPD First Response: GrammarPolice: [Action] loaded action: name=code4 target=GrammarPolice.Actions.Status.Code4 from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code4.xml [1/4/2024 10:50:41 PM.294] LSPD First Response: GrammarPolice: [Action] loaded action: name=copy target=GrammarPolice.Actions.Interactions.Copy from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\copy.xml [1/4/2024 10:50:41 PM.294] LSPD First Response: GrammarPolice: [Action] loaded action: name=coroner target=GrammarPolice.Actions.Backup.Coroner from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\coroner.xml [1/4/2024 10:50:41 PM.295] LSPD First Response: GrammarPolice: [Action] loaded action: name=ems target=GrammarPolice.Actions.Backup.EMS from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\ems.xml [1/4/2024 10:50:41 PM.295] LSPD First Response: GrammarPolice: [Action] loaded action: name=felonystopbackup target=GrammarPolice.Actions.Backup.FelonyStopBackup from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\felonystopbackup.xml [1/4/2024 10:50:41 PM.295] LSPD First Response: GrammarPolice: [Action] loaded action: name=female target=GrammarPolice.Actions.Backup.Female from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\female.xml [1/4/2024 10:50:41 PM.295] LSPD First Response: GrammarPolice: [Action] loaded action: name=fight target=GrammarPolice.Actions.Advisory.Fight from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\fight.xml [1/4/2024 10:50:41 PM.295] LSPD First Response: GrammarPolice: [Action] loaded action: name=fire target=GrammarPolice.Actions.Backup.Fire from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\fire.xml [1/4/2024 10:50:41 PM.296] LSPD First Response: GrammarPolice: [Action] loaded action: name=insurance target=GrammarPolice.Actions.Backup.Insurance from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\insurance.xml [1/4/2024 10:50:41 PM.296] LSPD First Response: GrammarPolice: [Action] loaded action: name=investigating target=GrammarPolice.Actions.Status.Investigating from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\investigating.xml [1/4/2024 10:50:41 PM.296] LSPD First Response: GrammarPolice: [Action] loaded action: name=k9 target=GrammarPolice.Actions.Backup.K9 from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\k9.xml [1/4/2024 10:50:41 PM.296] LSPD First Response: GrammarPolice: [Action] loaded action: name=mealbreak target=GrammarPolice.Actions.Status.MealBreak from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\mealbreak.xml [1/4/2024 10:50:41 PM.296] LSPD First Response: GrammarPolice: [Action] loaded action: name=no target=GrammarPolice.Actions.Interactions.No from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\no.xml [1/4/2024 10:50:41 PM.297] LSPD First Response: GrammarPolice: [Action] loaded action: name=noose target=GrammarPolice.Actions.Backup.Noose from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\noose.xml [1/4/2024 10:50:41 PM.297] LSPD First Response: GrammarPolice: [Action] loaded action: name=normal target=GrammarPolice.Actions.Interactions.Normal from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\normal.xml [1/4/2024 10:50:41 PM.299] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_1 target=GrammarPolice.Actions.Status.TrafficStop from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\occupied_1.xml [1/4/2024 10:50:41 PM.299] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_2 target=GrammarPolice.Actions.Status.TrafficStop from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\occupied_2.xml [1/4/2024 10:50:41 PM.300] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_3 target=GrammarPolice.Actions.Status.TrafficStop from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\occupied_3.xml [1/4/2024 10:50:41 PM.300] LSPD First Response: GrammarPolice: [Action] loaded action: name=officerdown target=GrammarPolice.Actions.Backup.OfficerDown from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\officerdown.xml [1/4/2024 10:50:41 PM.300] LSPD First Response: GrammarPolice: [Action] loaded action: name=onpatrol target=GrammarPolice.Actions.Status.OnPatrol from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\onpatrol.xml [1/4/2024 10:50:41 PM.300] LSPD First Response: GrammarPolice: [Action] loaded action: name=outofservice target=GrammarPolice.Actions.Status.OutOfService from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\outofservice.xml [1/4/2024 10:50:41 PM.300] LSPD First Response: GrammarPolice: [Action] loaded action: name=panic target=GrammarPolice.Actions.Backup.Panic from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\panic.xml [1/4/2024 10:50:41 PM.301] LSPD First Response: GrammarPolice: [Action] loaded action: name=pedcheck target=GrammarPolice.Actions.Computer.Pedcheck from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\pedcheck.xml [1/4/2024 10:50:41 PM.301] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_deceased target=GrammarPolice.Actions.Advisory.PersonDeceased from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\person_deceased.xml [1/4/2024 10:50:41 PM.301] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_injured target=GrammarPolice.Actions.Advisory.PersonInjured from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\person_injured.xml [1/4/2024 10:50:41 PM.301] LSPD First Response: GrammarPolice: [Action] loaded action: name=pit target=GrammarPolice.Actions.Backup.Pit from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\pit.xml [1/4/2024 10:50:41 PM.302] LSPD First Response: GrammarPolice: [Action] loaded action: name=platecheck target=GrammarPolice.Actions.Computer.Platecheck from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\platecheck.xml [1/4/2024 10:50:41 PM.302] LSPD First Response: GrammarPolice: [Action] loaded action: name=preface target=GrammarPolice.Actions.Status.Preface from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\preface.xml [1/4/2024 10:50:41 PM.302] LSPD First Response: GrammarPolice: [Action] loaded action: name=priority_tone target=GrammarPolice.Actions.Advisory.PriorityTone from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\priority_tone.xml [1/4/2024 10:50:41 PM.302] LSPD First Response: GrammarPolice: [Action] loaded action: name=pursuit target=GrammarPolice.Actions.Status.InPursuit from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\pursuit.xml [1/4/2024 10:50:41 PM.302] LSPD First Response: GrammarPolice: [Action] loaded action: name=radiocheck target=GrammarPolice.Actions.Status.RadioCheck from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\radiocheck.xml [1/4/2024 10:50:41 PM.303] LSPD First Response: GrammarPolice: [Action] loaded action: name=roadblock target=GrammarPolice.Actions.Backup.Roadblock from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\roadblock.xml [1/4/2024 10:50:41 PM.303] LSPD First Response: GrammarPolice: [Action] loaded action: name=scene target=GrammarPolice.Actions.Status.Scene from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\scene.xml [1/4/2024 10:50:41 PM.303] LSPD First Response: GrammarPolice: [Action] loaded action: name=spikestrips target=GrammarPolice.Actions.Backup.Spikestrips from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\spikestrips.xml [1/4/2024 10:50:41 PM.303] LSPD First Response: GrammarPolice: [Action] loaded action: name=startpatrol target=GrammarPolice.Actions.Status.StartPatrol from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\startpatrol.xml [1/4/2024 10:50:41 PM.303] LSPD First Response: GrammarPolice: [Action] loaded action: name=station target=GrammarPolice.Actions.Status.ReturnToStation from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\station.xml [1/4/2024 10:50:41 PM.304] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_custody target=GrammarPolice.Actions.Advisory.SuspectCustody from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\suspect_custody.xml [1/4/2024 10:50:41 PM.304] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_lost target=GrammarPolice.Actions.Advisory.SuspectLost from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\suspect_lost.xml [1/4/2024 10:50:41 PM.304] LSPD First Response: GrammarPolice: [Action] loaded action: name=swat target=GrammarPolice.Actions.Backup.Swat from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\swat.xml [1/4/2024 10:50:41 PM.304] LSPD First Response: GrammarPolice: [Action] loaded action: name=taser target=GrammarPolice.Actions.Interactions.Taser from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\taser.xml [1/4/2024 10:50:41 PM.304] LSPD First Response: GrammarPolice: [Action] loaded action: name=ticketnumber target=GrammarPolice.Actions.Interactions.TicketNumber from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\ticketnumber.xml [1/4/2024 10:50:41 PM.305] LSPD First Response: GrammarPolice: [Action] loaded action: name=tow target=GrammarPolice.Actions.Backup.Tow from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\tow.xml [1/4/2024 10:50:41 PM.305] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic target=GrammarPolice.Actions.Status.TrafficStop from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic.xml [1/4/2024 10:50:41 PM.305] LSPD First Response: GrammarPolice: [Action] loaded action: name=trafficstopbackup target=GrammarPolice.Actions.Backup.TrafficStopBackup from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\trafficstopbackup.xml [1/4/2024 10:50:41 PM.305] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control target=GrammarPolice.Actions.Traffic.Control from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control.xml [1/4/2024 10:50:41 PM.305] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_clear target=GrammarPolice.Actions.Traffic.Clear from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control_clear.xml [1/4/2024 10:50:41 PM.306] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_slow target=GrammarPolice.Actions.Traffic.Slow from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control_slow.xml [1/4/2024 10:50:41 PM.306] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_stop target=GrammarPolice.Actions.Traffic.Stop from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control_stop.xml [1/4/2024 10:50:41 PM.306] LSPD First Response: GrammarPolice: [Action] loaded action: name=transport target=GrammarPolice.Actions.Backup.Transport from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\transport.xml [1/4/2024 10:50:41 PM.306] LSPD First Response: GrammarPolice: [Action] loaded action: name=vehicle target=GrammarPolice.Actions.Backup.Vehicle from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\vehicle.xml [1/4/2024 10:50:41 PM.306] LSPD First Response: GrammarPolice: [Action] loaded action: name=visual target=GrammarPolice.Actions.Advisory.Visual from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\visual.xml [1/4/2024 10:50:41 PM.307] LSPD First Response: GrammarPolice: [Action] loaded action: name=yes target=GrammarPolice.Actions.Interactions.Yes from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\yes.xml [1/4/2024 10:50:41 PM.307] LSPD First Response: GrammarPolice: [Action] loading assembly file D:\Games\GTAV - LSPDFR\plugins\LSPDFR/ImmersiveAmbientEvents.dll [1/4/2024 10:50:41 PM.327] LSPD First Response: GrammarPolice: [Action] loaded action: name=bolo_check target=ImmersiveAmbientEvents.API.BoloEventAPI.CheckForActiveBolos from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/custom/actions\bolo_check.xml [1/4/2024 10:50:41 PM.328] LSPD First Response: GrammarPolice: [Action] loaded action: name=repeat_bolo_details target=ImmersiveAmbientEvents.API.BoloEventAPI.RepeatVehicleInfo from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/custom/actions\repeat_bolo_details.xml [1/4/2024 10:50:41 PM.328] LSPD First Response: GrammarPolice: [Action] loaded action: name=repeat_last_seen target=ImmersiveAmbientEvents.API.BoloEventAPI.RepeatLastSeen from D:\Games\GTAV - LSPDFR/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/custom/actions\repeat_last_seen.xml [1/4/2024 10:50:41 PM.334] LSPD First Response: GrammarPolice: [Command] loaded command: name=accept [1/4/2024 10:50:41 PM.335] LSPD First Response: GrammarPolice: [Command] loaded command: name=advise [1/4/2024 10:50:41 PM.335] LSPD First Response: GrammarPolice: [Command] loaded command: name=advisory [1/4/2024 10:50:41 PM.335] LSPD First Response: GrammarPolice: [Command] loaded command: name=cancel_checks [1/4/2024 10:50:41 PM.335] LSPD First Response: GrammarPolice: [Command] loaded command: name=clear [1/4/2024 10:50:41 PM.335] LSPD First Response: GrammarPolice: [Command] loaded command: name=copy [1/4/2024 10:50:41 PM.336] LSPD First Response: GrammarPolice: [Command] loaded command: name=no [1/4/2024 10:50:41 PM.336] LSPD First Response: GrammarPolice: [Command] loaded command: name=normal [1/4/2024 10:50:41 PM.336] LSPD First Response: GrammarPolice: [Command] loaded command: name=occupied [1/4/2024 10:50:41 PM.336] LSPD First Response: GrammarPolice: [Command] loaded command: name=officerdown [1/4/2024 10:50:41 PM.336] LSPD First Response: GrammarPolice: [Command] loaded command: name=panic [1/4/2024 10:50:41 PM.337] LSPD First Response: GrammarPolice: [Command] loaded command: name=preface [1/4/2024 10:50:41 PM.337] LSPD First Response: GrammarPolice: [Command] loaded command: name=priority_tone [1/4/2024 10:50:41 PM.337] LSPD First Response: GrammarPolice: [Command] loaded command: name=request [1/4/2024 10:50:41 PM.337] LSPD First Response: GrammarPolice: [Command] loaded command: name=status [1/4/2024 10:50:41 PM.337] LSPD First Response: GrammarPolice: [Command] loaded command: name=taser [1/4/2024 10:50:41 PM.338] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_clear [1/4/2024 10:50:41 PM.338] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_slow [1/4/2024 10:50:41 PM.338] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_stop [1/4/2024 10:50:41 PM.338] LSPD First Response: GrammarPolice: [Command] loaded command: name=yes [1/4/2024 10:50:41 PM.338] LSPD First Response: GrammarPolice: [Command] loaded command: name=bolo_check [1/4/2024 10:50:41 PM.339] LSPD First Response: GrammarPolice: [Command] loaded command: name=repeat_bolo_details [1/4/2024 10:50:41 PM.339] LSPD First Response: GrammarPolice: [Command] loaded command: name=repeat_last_seen [1/4/2024 10:50:41 PM.339] LSPD First Response: GrammarPolice: [ActionHandler] loaded 23 commands and 67 actions [1/4/2024 10:50:41 PM.344] LSPD First Response: GrammarPolice: [ActionHandler] building grammars using Culture: en-US [1/4/2024 10:50:41 PM.344] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: accept [1/4/2024 10:50:41 PM.348] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advise [1/4/2024 10:50:41 PM.348] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advisory [1/4/2024 10:50:41 PM.348] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: cancel_checks [1/4/2024 10:50:41 PM.348] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: clear [1/4/2024 10:50:41 PM.348] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: copy [1/4/2024 10:50:41 PM.348] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: no [1/4/2024 10:50:41 PM.348] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: normal [1/4/2024 10:50:41 PM.348] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: occupied [1/4/2024 10:50:41 PM.348] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: officerdown [1/4/2024 10:50:41 PM.348] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: panic [1/4/2024 10:50:41 PM.348] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: priority_tone [1/4/2024 10:50:41 PM.348] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: request [1/4/2024 10:50:41 PM.351] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: status [1/4/2024 10:50:41 PM.351] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: taser [1/4/2024 10:50:41 PM.351] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_clear [1/4/2024 10:50:41 PM.351] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_slow [1/4/2024 10:50:41 PM.351] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_stop [1/4/2024 10:50:41 PM.351] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: yes [1/4/2024 10:50:41 PM.351] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: bolo_check [1/4/2024 10:50:41 PM.351] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: repeat_bolo_details [1/4/2024 10:50:41 PM.351] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: repeat_last_seen [1/4/2024 10:50:41 PM.351] LSPD First Response: GrammarPolice: [ActionHandler] building Prefaces [1/4/2024 10:50:41 PM.353] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: adam [1/4/2024 10:50:41 PM.353] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 16 [1/4/2024 10:50:41 PM.353] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: adam 16 [1/4/2024 10:50:41 PM.353] LSPD First Response: GrammarPolice: [ActionHandler] creating prefaceActionBuilder [1/4/2024 10:50:41 PM.353] LSPD First Response: GrammarPolice: [ActionHandler] creating mainBuilder [1/4/2024 10:50:41 PM.354] LSPD First Response: GrammarPolice: [ActionHandler] appending prefaces [1/4/2024 10:50:41 PM.354] LSPD First Response: GrammarPolice: [ActionHandler] creating allBuilders [1/4/2024 10:50:41 PM.354] LSPD First Response: GrammarPolice: [ActionHandler] appending to mainBuilder [1/4/2024 10:50:41 PM.354] LSPD First Response: GrammarPolice: [ActionHandler] creating finalBuilder [1/4/2024 10:50:41 PM.355] LSPD First Response: GrammarPolice: [ActionHandler] returning new Grammar [1/4/2024 10:50:41 PM.433] LSPD First Response: GrammarPolice: [PlayerHandler] starting... [1/4/2024 10:50:41 PM.434] LSPD First Response: GrammarPolice: [ControlHandler] starting... [1/4/2024 10:50:41 PM.440] LSPD First Response: GrammarPolice: [DispatchHandler] Starting... [1/4/2024 10:50:41 PM.441] LSPD First Response: GrammarPolice: [GrammarHandler] Starting... [1/4/2024 10:50:41 PM.441] LSPD First Response: GrammarPolice: [GrammarHandler] initializing speech engine [1/4/2024 10:50:41 PM.442] LSPD First Response: GrammarPolice: [GrammarHandler] instantiating engine [1/4/2024 10:50:41 PM.501] LSPD First Response: GrammarPolice: [GrammarHandler] loading grammar [1/4/2024 10:50:41 PM.519] LSPD First Response: GrammarPolice: [GrammarHandler] setting input to default device [1/4/2024 10:50:41 PM.535] LSPD First Response: GrammarPolice: [GrammarHandler] adding speech events [1/4/2024 10:50:41 PM.536] LSPD First Response: GrammarPolice: [GrammarHandler] speech engine initialization successful [1/4/2024 10:50:41 PM.540] LSPD First Response: GrammarPolice: [Radio] custom XML file missing or invalid [1/4/2024 10:50:41 PM.544] LSPD First Response: GrammarPolice: [UIHandler] starting... [1/4/2024 10:50:41 PM.547] LSPD First Response: GrammarPolice: [InterfaceMenuUI] custom XML file missing or invalid [1/4/2024 10:50:41 PM.589] LSPD First Response: GrammarPolice: [UIHandler] starting... [1/4/2024 10:50:41 PM.860] LSPD First Response: Immersive Ambient Events: Plugin is up to date [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.HighSpeedChase [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.DisorderlyConduct [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrafficAccident [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.SuspectWarrant [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.SuspiciousVehicle [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.Solicitation [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.PoliceImpersonator [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.SecurityAssistance [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.Shoplifting [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.Shoplifting2 [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.BarFight [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.BackupRequired [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrailerChase [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.StolenBike [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.DisabledVehicle [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.AnimalInRoadWay [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.ActiveShooter [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.AbandonedVehicle [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.VehicleOnTrainTracks [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.VehicleInDitch [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.TrailerChaseSmall [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.Footchase [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.PersonWithWeapon [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.StreetFight [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.MutualAidChase [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.Domestic [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.StolenMoneyTruck [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.GunStoreRobbery [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.RoadRage [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.RoadRage2 [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.PetTrapped [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.PCPOverdose [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.ShootingChase [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.DepartmentOperation [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.EscapedFugitives [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.Escort [1/4/2024 10:50:41 PM.861] LSPD First Response: Registering callout KucheraCallouts.Callouts.Escort2 [1/4/2024 10:50:41 PM.954] LSPD First Response: StopThePed Localization Code Page: 1252 [1/4/2024 10:50:41 PM.954] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows) [1/4/2024 10:50:42 PM.006] [1/4/2024 10:50:42 PM.006] ================================================== IGCallouts =================================================== [1/4/2024 10:50:42 PM.006] [1/4/2024 10:50:42 PM.006] LSPD First Response: Registering callout IGCallouts.Callouts.ApartmentBurglary [1/4/2024 10:50:42 PM.006] LSPD First Response: Registering callout IGCallouts.Callouts.DrugDeal [1/4/2024 10:50:42 PM.006] LSPD First Response: Registering callout IGCallouts.Callouts.ArmedClown [1/4/2024 10:50:42 PM.006] LSPD First Response: Registering callout IGCallouts.Callouts.ArmedTerroristAttack [1/4/2024 10:50:42 PM.006] LSPD First Response: Registering callout IGCallouts.Callouts.ShotsFired [1/4/2024 10:50:42 PM.006] LSPD First Response: Registering callout IGCallouts.Callouts.HostageSituationReported [1/4/2024 10:50:42 PM.006] LSPD First Response: Registering callout IGCallouts.Callouts.JewelleryRobbery [1/4/2024 10:50:42 PM.006] [LOG]: All callouts of the IGCallouts.ini were loaded successfully. [1/4/2024 10:50:42 PM.006] [1/4/2024 10:50:42 PM.006] ================================================== IGCallouts =================================================== [1/4/2024 10:50:42 PM.006] [1/4/2024 10:50:42 PM.006] [1/4/2024 10:50:42 PM.006] =============================================== IGCallouts by ImperialGamer ================================================ [1/4/2024 10:50:42 PM.006] [1/4/2024 10:50:42 PM.006] [LOG]: Callouts and settings were loaded successfully. [1/4/2024 10:50:42 PM.006] [LOG]: The config file was loaded successfully. [1/4/2024 10:50:42 PM.006] [VERSION]: Detected Version: 1.1.2.0 [1/4/2024 10:50:42 PM.006] [LOG]: Checking for a new IGCallouts version... [1/4/2024 10:50:42 PM.006] [1/4/2024 10:50:42 PM.006] =============================================== IGCallouts by ImperialGamer ================================================ [1/4/2024 10:50:42 PM.006] [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeBetweenEvents - 150 [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeBetweenBOLOEvents - 250 [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: EventBlips - False [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: EventNotifications - True [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeFormat - en-US [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: PlateFormat - 46EEK572 [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: CustomizedVehicleSystemEnabled - True [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: MenuKey - None [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: MenuModifierKey - None [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: WeatherEventEnabled - True [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: 24HTime - False [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: HoursItLasts - 3 [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: MinutesItLasts - 0 [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: EASaudio - False [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: ChanceOfOutage - 20 [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeOutageLasts - 200 [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOEventEnabled - True [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOEventAreaBlips - True [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: AreaBlipColor - Yellow [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: AreaBlipOpacity - 0.4 [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOChanceOfPursuit - 40 [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOMaxDistanceForPursuit - 1000 [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOMaxDistanceForUpdates - 1000 [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: MinTimeForBOLOUpdate - 20 [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: MaxTimeForBOLOUpdate - 50 [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: DaysBeforeBOLOExpires - 1 [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: VehicleTroubleEventEnabled - True [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: HotboxingEventEnabled - True [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: DrugDealEventEnabled - True [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingEventEnabled - True [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingNitroChance - 70 [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingBlackoutChance - 20 [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingCustomPlatesEnabled - True [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingRealisticSpeeds - False [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingAlwaysFlee - False [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: AggressiveDriverEventEnabled - True [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: DrunkDriverEventEnabled - True [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: GasLeakEventEnabled - True [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: RevAtLightEventEnabled - True [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: SpeedingEventEnabled - True [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: DriverOnPhoneEventEnabled - True [1/4/2024 10:50:42 PM.319] LSPD First Response: Immersive Ambient Events [SETTINGS]: LOADED SETTINGS [1/4/2024 10:50:42 PM.333] LSPD First Response: Immersive Ambient Events [SETTINGS]: Starting settings check... [1/4/2024 10:50:42 PM.333] LSPD First Response: Immersive Ambient Events [SETTINGS]: Completed settings check [1/4/2024 10:50:42 PM.336] LSPD First Response: Immersive Ambient Events: Populated event tuple [1/4/2024 10:50:42 PM.339] LSPD First Response: Immersive Ambient Events: 'core' PTFX asset requested [1/4/2024 10:50:42 PM.343] LSPD First Response: Immersive Ambient Events: 'core' PTFX asset loaded [1/4/2024 10:50:42 PM.343] LSPD First Response: Immersive Ambient Events: 'cut_sec' PTFX asset requested [1/4/2024 10:50:42 PM.348] LSPD First Response: [NORMAL] RiskierTrafficStops: Setting up INI File... [1/4/2024 10:50:42 PM.351] LSPD First Response: [NORMAL] RiskierTrafficStops: Adding enabled scenarios to enabledScenarios [1/4/2024 10:50:42 PM.351] LSPD First Response: [NORMAL] RiskierTrafficStops: ----Enabled Scenarios---- [1/4/2024 10:50:42 PM.352] LSPD First Response: [NORMAL] RiskierTrafficStops: GetOutAndShoot [1/4/2024 10:50:42 PM.352] LSPD First Response: [NORMAL] RiskierTrafficStops: RamIntoPlayerVehicle [1/4/2024 10:50:42 PM.352] LSPD First Response: [NORMAL] RiskierTrafficStops: FleeFromTrafficStop [1/4/2024 10:50:42 PM.352] LSPD First Response: [NORMAL] RiskierTrafficStops: RevEngine [1/4/2024 10:50:42 PM.352] LSPD First Response: [NORMAL] RiskierTrafficStops: GetOutOfCarAndYell [1/4/2024 10:50:42 PM.352] LSPD First Response: [NORMAL] RiskierTrafficStops: YellInCar [1/4/2024 10:50:42 PM.352] LSPD First Response: [NORMAL] RiskierTrafficStops: ShootAndFlee [1/4/2024 10:50:42 PM.352] LSPD First Response: [NORMAL] RiskierTrafficStops: Spit [1/4/2024 10:50:42 PM.352] LSPD First Response: [NORMAL] RiskierTrafficStops: ----Enabled Scenarios---- [1/4/2024 10:50:42 PM.352] LSPD First Response: [NORMAL] RiskierTrafficStops: Creating config menu menu... [1/4/2024 10:50:42 PM.353] LSPD First Response: [NORMAL] RiskierTrafficStops: Creating Menu... [1/4/2024 10:50:42 PM.354] LSPD First Response: [NORMAL] RiskierTrafficStops: Adding Items to Menu [1/4/2024 10:50:42 PM.355] LSPD First Response: [NORMAL] RiskierTrafficStops: Assigning Menu values to their respective INI Values... [1/4/2024 10:50:42 PM.356] LSPD First Response: [NORMAL] RiskierTrafficStops: Assigned Values [1/4/2024 10:50:42 PM.356] LSPD First Response: [NORMAL] RiskierTrafficStops: Adding console commands... [1/4/2024 10:50:42 PM.356] LSPD First Response: [NORMAL] RiskierTrafficStops: Checking for updates... [1/4/2024 10:50:42 PM.389] LSPD First Response: [NORMAL] RiskierTrafficStops: Initializing MenuPoolProcess [1/4/2024 10:50:42 PM.448] LSPD First Response: Immersive Ambient Events: 'cut_sec' PTFX asset loaded [1/4/2024 10:50:42 PM.449] LSPD First Response: Immersive Ambient Events: 'veh_xs_vehicle_mods' PTFX asset requested [1/4/2024 10:50:42 PM.553] LSPD First Response: Immersive Ambient Events: 'veh_xs_vehicle_mods' PTFX asset loaded [1/4/2024 10:50:42 PM.559] LSPD First Response: Immersive Ambient Events: Started deserializing Json file [1/4/2024 10:50:42 PM.719] LSPD First Response: Immersive Ambient Events: Finished deserializing Json file [1/4/2024 10:50:42 PM.720] LSPD First Response: Immersive Ambient Events: Started RemoveExpiredBOLO Check [1/4/2024 10:50:42 PM.720] LSPD First Response: Immersive Ambient Events: Finished RemoveExpiredBOLO Check [1/4/2024 10:50:42 PM.720] LSPD First Response: Immersive Ambient Events: Previous bolo json file not found [1/4/2024 10:50:42 PM.743] LSPD First Response: Immersive Ambient Events: Creating main menu... [1/4/2024 10:50:42 PM.744] LSPD First Response: Immersive Ambient Events: Menu created [1/4/2024 10:50:42 PM.744] LSPD First Response: Immersive Ambient Events: Creating settings menu... [1/4/2024 10:50:42 PM.744] LSPD First Response: Immersive Ambient Events: Settings menu created [1/4/2024 10:50:42 PM.745] LSPD First Response: Immersive Ambient Events: Creating general settings menu... [1/4/2024 10:50:42 PM.745] LSPD First Response: Immersive Ambient Events: General settings menu created [1/4/2024 10:50:42 PM.745] LSPD First Response: Immersive Ambient Events: Creating storm event settings menu... [1/4/2024 10:50:42 PM.745] LSPD First Response: Immersive Ambient Events: Storm event settings menu created [1/4/2024 10:50:42 PM.745] LSPD First Response: Immersive Ambient Events: Creating BOLO event settings menu... [1/4/2024 10:50:42 PM.749] LSPD First Response: Immersive Ambient Events: BOLO event settings menu created [1/4/2024 10:50:42 PM.749] LSPD First Response: Immersive Ambient Events: Creating street racing settings menu... [1/4/2024 10:50:42 PM.749] LSPD First Response: Immersive Ambient Events: Street racing event settings menu created [1/4/2024 10:50:42 PM.750] LSPD First Response: Immersive Ambient Events: Creating severe weather menu... [1/4/2024 10:50:42 PM.750] LSPD First Response: Immersive Ambient Events: Severe weather menu created [1/4/2024 10:50:42 PM.751] LSPD First Response: Immersive Ambient Events: Creating BOLO menu... [1/4/2024 10:50:42 PM.751] LSPD First Response: Immersive Ambient Events: BOLO menu created [1/4/2024 10:50:42 PM.751] LSPD First Response: Immersive Ambient Events: Creating Interaction menu... [1/4/2024 10:50:42 PM.751] LSPD First Response: Immersive Ambient Events: Interaction menu created [1/4/2024 10:50:42 PM.752] LSPD First Response: Immersive Ambient Events: Creating force event menu... [1/4/2024 10:50:42 PM.752] LSPD First Response: Immersive Ambient Events: Force event menu created [1/4/2024 10:50:42 PM.753] LSPD First Response: Immersive Ambient Events: Initializing MenuProcess... [1/4/2024 10:50:42 PM.797] SuperCallouts: Using UltimateBackup API. [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.HotPursuit [1/4/2024 10:50:42 PM.798] SuperCallouts: HotPursuit Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.Robbery [1/4/2024 10:50:42 PM.798] SuperCallouts: Robbery Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident [1/4/2024 10:50:42 PM.798] SuperCallouts: CarAccidents Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident2 [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident3 [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.AngryAnimal [1/4/2024 10:50:42 PM.798] SuperCallouts: AngryAnimals Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.Kidnapping [1/4/2024 10:50:42 PM.798] SuperCallouts: Kidnapping Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.TruckCrash [1/4/2024 10:50:42 PM.798] SuperCallouts: TruckCrash Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonTransport [1/4/2024 10:50:42 PM.798] SuperCallouts: PrisonTransport Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.HitRun [1/4/2024 10:50:42 PM.798] SuperCallouts: Hit and Run Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenCopVehicle [1/4/2024 10:50:42 PM.798] SuperCallouts: Stolen police vehicle Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenDumptruck [1/4/2024 10:50:42 PM.798] SuperCallouts: Stolen dump truck Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.Fire [1/4/2024 10:50:42 PM.798] SuperCallouts: Fire Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.OfficerShootout [1/4/2024 10:50:42 PM.798] SuperCallouts: OfficerShootout Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.WeirdCar [1/4/2024 10:50:42 PM.798] SuperCallouts: Suspicious Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.Manhunt [1/4/2024 10:50:42 PM.798] SuperCallouts: Manhunt Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.Impersonator [1/4/2024 10:50:42 PM.798] SuperCallouts: Impersonator Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.ToiletPaperBandit [1/4/2024 10:50:42 PM.798] SuperCallouts: ToiletPaperBandit Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.BlockingTraffic [1/4/2024 10:50:42 PM.798] SuperCallouts: Blocking Traffic Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.IllegalParking [1/4/2024 10:50:42 PM.798] SuperCallouts: Illegal Parking Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.KnifeAttack [1/4/2024 10:50:42 PM.798] SuperCallouts: Knife Attack Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.DeadBody [1/4/2024 10:50:42 PM.798] SuperCallouts: Dead Body Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.FakeCall [1/4/2024 10:50:42 PM.798] SuperCallouts: FakeCall Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.Trespassing [1/4/2024 10:50:42 PM.798] SuperCallouts: Trespassing Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.Vandalizing [1/4/2024 10:50:42 PM.798] SuperCallouts: Vandalizing Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.InjuredCop [1/4/2024 10:50:42 PM.798] SuperCallouts: InjuredCop Enabled [1/4/2024 10:50:42 PM.798] LSPD First Response: Registering callout SuperCallouts.Callouts.IndecentExposure [1/4/2024 10:50:42 PM.798] SuperCallouts: IndecentExposure Enabled [1/4/2024 10:50:43 PM.046] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [1/4/2024 10:50:43 PM.245] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [1/4/2024 10:50:43 PM.290] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [1/4/2024 10:50:43 PM.338] LSPD First Response: Immersive Ambient Events: Starting event timer... [1/4/2024 10:50:43 PM.339] LSPD First Response: Immersive Ambient Events: Starting BOLO event timer... [1/4/2024 10:50:43 PM.340] LSPD First Response: Immersive Ambient Events: initializing MenuPoolProcess... [1/4/2024 10:50:43 PM.340] LSPD First Response: Immersive Ambient Events: Started ColorPreviewProcess [1/4/2024 10:50:43 PM.362] LSPD First Response: [NORMAL] RiskierTrafficStops: Online Version: 2.6.9.1 | Installed Version: 2.6.9 [1/4/2024 10:50:43 PM.362] LSPD First Response: [NORMAL] RiskierTrafficStops: Plugin is outdated, please up date to the latest version as soon as possible [1/4/2024 10:50:43 PM.362] LSPD First Response: [NORMAL] RiskierTrafficStops: Checking Auto Log status... [1/4/2024 10:50:43 PM.362] LSPD First Response: [NORMAL] RiskierTrafficStops: Auto log status: True [1/4/2024 10:50:43 PM.363] LSPD First Response: [NORMAL] RiskierTrafficStops: Subscribing to: OnPulloverOfficerApproachDriver [1/4/2024 10:50:43 PM.363] LSPD First Response: [NORMAL] RiskierTrafficStops: Subscribing to: OnPulloverDriverStopped [1/4/2024 10:50:43 PM.363] LSPD First Response: [NORMAL] RiskierTrafficStops: Subscribing to: OnPulloverStarted [1/4/2024 10:50:43 PM.363] LSPD First Response: [NORMAL] RiskierTrafficStops: Subscribing to: OnPulloverEnded [1/4/2024 10:50:43 PM.364] LSPD First Response: [NORMAL] RiskierTrafficStops: Loaded successfully [1/4/2024 10:50:43 PM.381] [1/4/2024 10:50:43 PM.381] ================================================== UnitedCallouts =================================================== [1/4/2024 10:50:43 PM.381] [1/4/2024 10:50:43 PM.381] LSPD First Response: Registering callout UnitedCallouts.Callouts.ApartmentBurglary [1/4/2024 10:50:43 PM.381] LSPD First Response: Registering callout UnitedCallouts.Callouts.DrugDeal [1/4/2024 10:50:43 PM.381] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenTruckPursuit [1/4/2024 10:50:43 PM.381] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenBusIncident [1/4/2024 10:50:43 PM.381] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArmedClown [1/4/2024 10:50:43 PM.381] LSPD First Response: Registering callout UnitedCallouts.Callouts.GangShootout [1/4/2024 10:50:43 PM.381] LSPD First Response: Registering callout UnitedCallouts.Callouts.PublicPeaceDisturbance [1/4/2024 10:50:43 PM.381] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle2 [1/4/2024 10:50:43 PM.381] LSPD First Response: Registering callout UnitedCallouts.Callouts.PersonWithKnife [1/4/2024 10:50:43 PM.381] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle [1/4/2024 10:50:43 PM.381] LSPD First Response: Registering callout UnitedCallouts.Callouts.RobberyHL [1/4/2024 10:50:43 PM.381] LSPD First Response: Registering callout UnitedCallouts.Callouts.WarrantForArrest [1/4/2024 10:50:43 PM.381] LSPD First Response: Registering callout UnitedCallouts.Callouts.Troublemaker [1/4/2024 10:50:43 PM.381] LSPD First Response: Registering callout UnitedCallouts.Callouts.IllegalPoliceCarTrade [1/4/2024 10:50:43 PM.382] LSPD First Response: Registering callout UnitedCallouts.Callouts.ShotsFired [1/4/2024 10:50:43 PM.382] LSPD First Response: Registering callout UnitedCallouts.Callouts.BicycleOnTheFreeway [1/4/2024 10:50:43 PM.382] LSPD First Response: Registering callout UnitedCallouts.Callouts.WelfareCheckRequest [1/4/2024 10:50:43 PM.382] LSPD First Response: Registering callout UnitedCallouts.Callouts.StoreRobberyInProgress [1/4/2024 10:50:43 PM.382] LSPD First Response: Registering callout UnitedCallouts.Callouts.HostageSituationReported [1/4/2024 10:50:43 PM.382] LSPD First Response: Registering callout UnitedCallouts.Callouts.JewelleryRobbery [1/4/2024 10:50:43 PM.382] LSPD First Response: Registering callout UnitedCallouts.Callouts.SuspiciousATMActivity [1/4/2024 10:50:43 PM.382] LSPD First Response: Registering callout UnitedCallouts.Callouts.MurderInvestigation [1/4/2024 10:50:43 PM.382] [LOG]: All callouts of the UnitedCallouts.ini were loaded successfully. [1/4/2024 10:50:43 PM.382] [1/4/2024 10:50:43 PM.382] ================================================== UnitedCallouts =================================================== [1/4/2024 10:50:43 PM.382] [1/4/2024 10:50:43 PM.382] [1/4/2024 10:50:43 PM.382] =============================================== UnitedCallouts by sEbi3 ================================================ [1/4/2024 10:50:43 PM.382] [1/4/2024 10:50:43 PM.382] [LOG]: Callouts and settings were loaded successfully. [1/4/2024 10:50:43 PM.382] [LOG]: The config file was loaded successfully. [1/4/2024 10:50:43 PM.382] [VERSION]: Detected Version: 1.5.8.0 [1/4/2024 10:50:43 PM.382] [LOG]: Checking for a new UnitedCallouts version... [1/4/2024 10:50:43 PM.382] [1/4/2024 10:50:43 PM.382] =============================================== UnitedCallouts by sEbi3 ================================================ [1/4/2024 10:50:43 PM.382] [4/1/2024 22:50:46.662] LSPD First Response: CompuLite: Citations.xml has been successfully loaded [4/1/2024 22:50:46.686] LSPD First Response: CompuLite: Charges.xml has been successfully loaded [1/4/2024 10:50:48 PM.381] SuperCallouts: Version is up to date! [1/4/2024 10:50:49 PM.145] LSPD First Response: Custom Pullover.Mainloop started [1/4/2024 10:50:49 PM.145] LSPD First Response: Loading Custom Pullover settings... [1/4/2024 10:51:07 PM.965] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 10:51:34 PM.286] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 10:51:34 PM.287] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 10:51:34 PM.310] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 10:51:34 PM.312] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 10:51:34 PM.313] LSPD First Response: GrammarPolice: [TargetHandler] new target: 28HFD795 [1/4/2024 10:51:34 PM.313] LSPD First Response: GrammarPolice: [Events] firing target change event [1/4/2024 10:51:34 PM.984] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 0 [1/4/2024 10:51:35 PM.671] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 10:51:35 PM.795] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 10:51:35 PM.903] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 10:51:36 PM.198] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 10:51:36 PM.200] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 code four Confidence: 0.9674718 [1/4/2024 10:51:36 PM.201] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 10:51:36 PM.222] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 10:51:36 PM.222] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 10:51:36 PM.222] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 10:51:36 PM.222] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 1.9340225 [1/4/2024 10:51:36 PM.222] LSPD First Response: GrammarPolice: [GrammarHandler] processing action clear from the ActionQueue [1/4/2024 10:51:37 PM.649] LSPD First Response: GrammarPolice: [Events] firing action event, action = clear [1/4/2024 10:51:37 PM.650] LSPD First Response: GrammarPolice: [DispatchHandler] received action: clear, invoking ActionHandler [1/4/2024 10:51:37 PM.651] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 10:51:37 PM.660] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: clear [1/4/2024 10:51:37 PM.670] LSPD First Response: GrammarPolice: [Action] calling action: clear at target: GrammarPolice.Actions.Status.Code4 [1/4/2024 10:51:37 PM.681] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available [1/4/2024 10:51:37 PM.684] LSPD First Response: GrammarPolice: [BackupHandler] Releasing 0 vehicles and 0 cops from backup [1/4/2024 10:51:37 PM.695] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: dismissAllBackupUnits [1/4/2024 10:51:43 PM.006] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: clear [1/4/2024 10:51:43 PM.007] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Available [1/4/2024 10:51:43 PM.637] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 10:51:45 PM.830] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [1/4/2024 10:51:45 PM.832] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [1/4/2024 10:51:45 PM.832] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [1/4/2024 10:51:45 PM.832] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [1/4/2024 10:51:45 PM.832] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [1/4/2024 10:51:45 PM.832] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [1/4/2024 10:51:45 PM.832] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [1/4/2024 10:51:45 PM.834] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager [1/4/2024 10:51:45 PM.834] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5) [1/4/2024 10:51:45 PM.834] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager [1/4/2024 10:51:45 PM.834] LSPD First Response: [TRACE] Instance cleaned (Marker #6) [1/4/2024 10:51:45 PM.839] LSPD First Response: [TRACE] Released 0 entities from ScenarioPoliceInteriorDrunkPed #2 Content Manager [1/4/2024 10:51:45 PM.839] LSPD First Response: [TRACE] Instance cleaned (ScenarioPoliceInteriorDrunkPed #2) [1/4/2024 10:51:45 PM.840] LSPD First Response: [TRACE] Scenario ScenarioPoliceInteriorDrunkPed #2 aborted [1/4/2024 10:51:45 PM.841] LSPD First Response: [TRACE] Cleared PD [1/4/2024 10:51:45 PM.841] LSPD First Response: [TRACE] Thread Marker #6 has been shut down [1/4/2024 10:51:45 PM.860] LSPD First Response: [TRACE] Ped Lauren DaVello has become idle again [1/4/2024 10:51:45 PM.860] LSPD First Response: [TRACE] Ped Joana Mourning has become idle again [1/4/2024 10:51:45 PM.860] LSPD First Response: [TRACE] Ped Max Gonzales has become idle again [1/4/2024 10:51:45 PM.860] LSPD First Response: [TRACE] Ped Stacey Knee has become idle again [1/4/2024 10:51:45 PM.860] LSPD First Response: [TRACE] Ped Damond Smith has become idle again [1/4/2024 10:51:45 PM.860] LSPD First Response: [TRACE] Ped Carlos Rolando has become idle again [1/4/2024 10:51:45 PM.860] LSPD First Response: [TRACE] Ped Corleone Nioe has become idle again [1/4/2024 10:52:21 PM.721] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 10:52:51 PM.697] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 10:53:07 PM.442] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory) [1/4/2024 10:53:07 PM.446] LSPD First Response: [TRACE] Thread TrafficStop #1 initialized [1/4/2024 10:53:07 PM.495] LSPD First Response: [NORMAL] RiskierTrafficStops: Performing IAE compatibility check... [1/4/2024 10:53:07 PM.752] LSPD First Response: Immersive Ambient Events: Event timer instance ended [1/4/2024 10:53:07 PM.752] LSPD First Response: Immersive Ambient Events: BOLO event timer instance ended [1/4/2024 10:53:07 PM.771] LSPD First Response: Immersive Ambient Events: Starting event timer... [1/4/2024 10:53:07 PM.771] LSPD First Response: Immersive Ambient Events: Starting BOLO event timer... [1/4/2024 10:53:10 PM.734] LSPD First Response: [TRACE] Assigned parking task [1/4/2024 10:53:21 PM.739] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 10:53:25 PM.163] LSPD First Response: Started parking: 12.09513 Angle: 0.1325581 [1/4/2024 10:53:39 PM.455] LSPD First Response: [TRACE] Parking task ended. Result: True [1/4/2024 10:53:39 PM.460] LSPD First Response: [TRACE] Suspect has parked successfully [1/4/2024 10:53:39 PM.462] LSPD First Response: [NORMAL] RiskierTrafficStops: Performing IAE compatibility check... [1/4/2024 10:53:39 PM.482] LSPD First Response: [NORMAL] RiskierTrafficStops: Chance: 32 [1/4/2024 10:53:39 PM.482] LSPD First Response: [NORMAL] RiskierTrafficStops: HasEventHappened: False [1/4/2024 10:53:39 PM.482] LSPD First Response: [NORMAL] RiskierTrafficStops: DisableRTSForCurrentStop: False [1/4/2024 10:53:41 PM.408] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 10:53:41 PM.408] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 10:53:41 PM.428] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 10:53:41 PM.429] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 10:53:41 PM.429] LSPD First Response: GrammarPolice: [TargetHandler] new target: 49SKD849 [1/4/2024 10:53:41 PM.429] LSPD First Response: GrammarPolice: [Events] firing target change event [1/4/2024 10:53:42 PM.154] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 0 [1/4/2024 10:53:45 PM.152] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 10:53:45 PM.153] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 show me on a traffic stop Confidence: 0.9864042 [1/4/2024 10:53:45 PM.183] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 10:53:45 PM.199] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 10:53:46 PM.490] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 10:53:46 PM.496] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 10:53:46 PM.496] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 10:53:46 PM.496] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 5.0885678 [1/4/2024 10:53:46 PM.496] LSPD First Response: GrammarPolice: [GrammarHandler] processing action traffic from the ActionQueue [1/4/2024 10:53:46 PM.614] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 10:53:46 PM.721] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 10:53:47 PM.922] LSPD First Response: GrammarPolice: [Events] firing action event, action = traffic [1/4/2024 10:53:47 PM.922] LSPD First Response: GrammarPolice: [DispatchHandler] received action: traffic, invoking ActionHandler [1/4/2024 10:53:47 PM.923] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 10:53:47 PM.941] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: traffic [1/4/2024 10:53:47 PM.960] LSPD First Response: GrammarPolice: [Action] calling action: traffic at target: GrammarPolice.Actions.Status.TrafficStop [1/4/2024 10:53:47 PM.960] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Traffic Stop [1/4/2024 10:53:48 PM.587] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: traffic [1/4/2024 10:53:48 PM.588] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: TrafficStop [1/4/2024 10:53:48 PM.588] LSPD First Response: GrammarPolice: [DispatchHandler] starting officer check with interval set to 600 [1/4/2024 10:53:51 PM.829] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 10:54:03 PM.738] LSPD First Response: [NORMAL] RiskierTrafficStops: Performing IAE compatibility check... [1/4/2024 10:54:03 PM.756] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized [1/4/2024 10:54:03 PM.765] LSPD First Response: [NORMAL] RiskierTrafficStops: Chance: 63 [1/4/2024 10:54:03 PM.765] LSPD First Response: [NORMAL] RiskierTrafficStops: HasEventHappened: False [1/4/2024 10:54:03 PM.765] LSPD First Response: [NORMAL] RiskierTrafficStops: DisableRTSForCurrentStop: False [1/4/2024 10:54:15 PM.158] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:54:20 PM.721] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:54:20 PM.770] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:54:20 PM.781] LSPD First Response: [TRACE] Ped Alicia White has become idle again [1/4/2024 10:54:21 PM.233] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:54:22 PM.544] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 10:54:24 PM.452] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:54:24 PM.465] LSPD First Response: [TRACE] Ped John Leblanc has become idle again [1/4/2024 10:54:27 PM.849] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:54:30 PM.609] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:54:30 PM.622] LSPD First Response: [TRACE] Ped Jessica Hill has become idle again [1/4/2024 10:54:34 PM.942] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:54:38 PM.304] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:54:38 PM.316] LSPD First Response: [TRACE] Ped Vince Kaufman has become idle again [1/4/2024 10:54:44 PM.108] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:54:44 PM.144] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:54:44 PM.157] LSPD First Response: [TRACE] Ped Joseph Tybee has become idle again [1/4/2024 10:54:44 PM.611] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:54:45 PM.612] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:54:45 PM.626] LSPD First Response: [TRACE] Ped Jam Cranston has become idle again [1/4/2024 10:54:52 PM.536] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 10:54:52 PM.735] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:54:55 PM.178] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:54:55 PM.190] LSPD First Response: [TRACE] Ped Ryan Hanson has become idle again [1/4/2024 10:54:57 PM.303] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:02 PM.572] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:02 PM.584] LSPD First Response: [TRACE] Ped Josh Cassidy has become idle again [1/4/2024 10:55:03 PM.873] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:03 PM.907] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:04 PM.383] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:07 PM.016] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:07 PM.028] LSPD First Response: [TRACE] Ped Sara Lee has become idle again [1/4/2024 10:55:11 PM.493] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:15 PM.277] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:16 PM.072] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:16 PM.108] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:16 PM.124] LSPD First Response: [TRACE] Ped Robert Blackstone has become idle again [1/4/2024 10:55:16 PM.578] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:21 PM.454] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:21 PM.470] LSPD First Response: [TRACE] Ped Jordan Matthewson has become idle again [1/4/2024 10:55:21 PM.679] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:21 PM.721] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:21 PM.736] LSPD First Response: [TRACE] Ped Jack Daniels has become idle again [1/4/2024 10:55:22 PM.183] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:22 PM.581] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 10:55:25 PM.682] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:25 PM.697] LSPD First Response: [TRACE] Ped Robert Blackstone has become idle again [1/4/2024 10:55:27 PM.340] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [1/4/2024 10:55:29 PM.962] LSPD First Response: UB: REQUESTED TYPE: StatePatrol [1/4/2024 10:55:29 PM.964] LSPD First Response: UB: DETECTED ZONE: DESRT [1/4/2024 10:55:29 PM.965] LSPD First Response: UB: DETECTED COUNTY: LosSantosCounty [1/4/2024 10:55:30 PM.195] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 10:55:30 PM.199] LSPD First Response: [TRACE] James Jefferson (S_M_Y_HWAYCOP_01) was set as a cop [1/4/2024 10:55:31 PM.351] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [1/4/2024 10:55:31 PM.352] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [1/4/2024 10:55:33 PM.723] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:33 PM.736] LSPD First Response: [TRACE] Ped Jemal Zalon has become idle again [1/4/2024 10:55:38 PM.002] LSPD First Response: [TRACE] Spawned with 88.79169 [1/4/2024 10:55:38 PM.014] LSPD First Response: [TRACE] Spawned with 88.79169 [1/4/2024 10:55:38 PM.085] LSPD First Response: [TRACE] Preloading bcsogranger [1/4/2024 10:55:38 PM.085] LSPD First Response: [TRACE] Preloading HUNTLEY [1/4/2024 10:55:38 PM.086] LSPD First Response: [TRACE] Preloading bcsogranger [1/4/2024 10:55:38 PM.221] LSPD First Response: [TRACE] Created bcsogranger at X:1854.9 Y:2537.893 Z:46.42464 [1/4/2024 10:55:38 PM.255] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [1/4/2024 10:55:38 PM.256] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (bcso) [1/4/2024 10:55:38 PM.258] LSPD First Response: [TRACE] Mike Andrios (MP_M_FREEMODE_01) was set as a cop [1/4/2024 10:55:38 PM.258] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [1/4/2024 10:55:38 PM.259] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [1/4/2024 10:55:38 PM.291] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 initialized [1/4/2024 10:55:50 PM.842] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:50 PM.842] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:50 PM.881] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:50 PM.894] LSPD First Response: [TRACE] Ped Lizzie Parker has become idle again [1/4/2024 10:55:51 PM.343] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:52 PM.551] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 10:55:56 PM.946] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:59 PM.304] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:55:59 PM.317] LSPD First Response: [TRACE] Ped Daemon Miles has become idle again [1/4/2024 10:56:00 PM.965] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:56:00 PM.978] LSPD First Response: [TRACE] Ped Lizzie Parker has become idle again [1/4/2024 10:56:02 PM.559] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:56:02 PM.577] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:56:02 PM.591] LSPD First Response: [TRACE] Ped Jacob Ryan has become idle again [1/4/2024 10:56:03 PM.073] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:56:07 PM.790] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:56:07 PM.806] LSPD First Response: [TRACE] Ped Ceb Butler has become idle again [1/4/2024 10:56:09 PM.675] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:56:13 PM.129] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:56:13 PM.143] LSPD First Response: [TRACE] Ped Charlie Star has become idle again [1/4/2024 10:56:17 PM.559] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:56:17 PM.574] LSPD First Response: [TRACE] Ped Regina Carter has become idle again [1/4/2024 10:56:20 PM.915] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:56:22 PM.686] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 10:56:25 PM.477] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:56:31 PM.158] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:56:31 PM.173] LSPD First Response: [TRACE] Ped Tyler Ryson has become idle again [1/4/2024 10:56:32 PM.626] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:56:35 PM.798] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:56:35 PM.813] LSPD First Response: [TRACE] Ped Mark Islander has become idle again [1/4/2024 10:56:39 PM.718] LSPD First Response: UB: MOVING TO STANDBY POS >> TSB-0 [1/4/2024 10:56:39 PM.771] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:56:39 PM.784] LSPD First Response: [TRACE] Ped Jin Hazuka has become idle again [1/4/2024 10:56:45 PM.884] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:56:50 PM.411] LSPD First Response: UB: IN STANDBY POSITION >> TSB-0 [1/4/2024 10:56:50 PM.973] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:56:52 PM.611] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 10:56:53 PM.178] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> TSB-0 [1/4/2024 10:56:54 PM.129] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:56:54 PM.145] LSPD First Response: [TRACE] Ped Jenifer Gills has become idle again [1/4/2024 10:56:55 PM.241] LSPD First Response: UB: BUDDY IS IN GUARD POSITION >> TSB-0 [1/4/2024 10:57:00 PM.675] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:00 PM.691] LSPD First Response: [TRACE] Ped Ashley Scott has become idle again [1/4/2024 10:57:04 PM.230] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:04 PM.271] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:04 PM.285] LSPD First Response: [TRACE] Ped Healey Woodstone has become idle again [1/4/2024 10:57:04 PM.733] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:06 PM.743] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:06 PM.780] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:06 PM.793] LSPD First Response: [TRACE] Ped Rachael Robinson has become idle again [1/4/2024 10:57:07 PM.776] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:12 PM.835] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:12 PM.872] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:12 PM.887] LSPD First Response: [TRACE] Ped Brayden Alexander has become idle again [1/4/2024 10:57:13 PM.344] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:13 PM.609] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:13 PM.624] LSPD First Response: [TRACE] Ped Healey Woodstone has become idle again [1/4/2024 10:57:16 PM.892] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:16 PM.935] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:16 PM.949] LSPD First Response: [TRACE] Ped Mia Wallace has become idle again [1/4/2024 10:57:17 PM.216] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:17 PM.393] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:22 PM.613] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 10:57:24 PM.249] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:24 PM.264] LSPD First Response: [TRACE] Ped Brayden Alexander has become idle again [1/4/2024 10:57:24 PM.564] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:24 PM.602] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:24 PM.616] LSPD First Response: [TRACE] Ped Levy Belucci has become idle again [1/4/2024 10:57:25 PM.070] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:27 PM.297] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:27 PM.311] LSPD First Response: [TRACE] Ped Mia Wallace has become idle again [1/4/2024 10:57:28 PM.118] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:28 PM.155] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:28 PM.168] LSPD First Response: [TRACE] Ped Katey Rhodes has become idle again [1/4/2024 10:57:28 PM.629] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:32 PM.199] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:32 PM.233] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:32 PM.252] LSPD First Response: [TRACE] Ped Ben Humphries has become idle again [1/4/2024 10:57:32 PM.705] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:35 PM.140] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:35 PM.255] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:35 PM.295] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:35 PM.311] LSPD First Response: [TRACE] Ped Molly Jones has become idle again [1/4/2024 10:57:35 PM.773] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:36 PM.133] LSPD First Response: [TRACE] Asked thread TrafficStop #1 to abort: No valid suspects [1/4/2024 10:57:36 PM.134] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory) [1/4/2024 10:57:36 PM.135] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #1 Content Manager [1/4/2024 10:57:36 PM.135] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #1) [1/4/2024 10:57:36 PM.135] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: Traffic stop ended [1/4/2024 10:57:36 PM.135] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:36 PM.135] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:36 PM.135] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [1/4/2024 10:57:36 PM.135] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager [1/4/2024 10:57:36 PM.135] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1) [1/4/2024 10:57:36 PM.136] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down [1/4/2024 10:57:36 PM.150] LSPD First Response: [TRACE] Ped Jessica Cruz has become idle again [1/4/2024 10:57:36 PM.150] LSPD First Response: [TRACE] Ped Katey Rhodes has become idle again [1/4/2024 10:57:36 PM.150] LSPD First Response: [TRACE] Ped Marvin Zane has become idle again [1/4/2024 10:57:36 PM.154] LSPD First Response: [TRACE] Thread TrafficStop #1 has been shut down [1/4/2024 10:57:44 PM.801] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 10:57:44 PM.801] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 10:57:44 PM.821] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 10:57:44 PM.823] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 10:57:44 PM.823] LSPD First Response: GrammarPolice: [TargetHandler] new target: 49SKD849 [1/4/2024 10:57:44 PM.823] LSPD First Response: GrammarPolice: [Events] firing target change event [1/4/2024 10:57:45 PM.479] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 0 [1/4/2024 10:57:46 PM.858] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 10:57:46 PM.983] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 10:57:47 PM.086] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 10:57:47 PM.354] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 10:57:47 PM.354] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 be advised Confidence: 0.9622036 [1/4/2024 10:57:47 PM.375] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 10:57:47 PM.391] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 10:57:47 PM.391] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 10:57:47 PM.391] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 10:57:47 PM.391] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 2.5899106 [1/4/2024 10:57:47 PM.391] LSPD First Response: GrammarPolice: [GrammarHandler] processing action advise from the ActionQueue [1/4/2024 10:57:48 PM.824] LSPD First Response: GrammarPolice: [Events] firing action event, action = advise [1/4/2024 10:57:48 PM.824] LSPD First Response: GrammarPolice: [DispatchHandler] received action: advise, invoking ActionHandler [1/4/2024 10:57:48 PM.825] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 10:57:48 PM.843] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: advise [1/4/2024 10:57:48 PM.865] LSPD First Response: GrammarPolice: [Action] calling action: advise at target: GrammarPolice.Actions.Status.Advise [1/4/2024 10:57:48 PM.922] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: advise [1/4/2024 10:57:48 PM.922] LSPD First Response: GrammarPolice: [DispatchHandler] since we heard from the player, we're resetting the officer check ins [1/4/2024 10:57:52 PM.599] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 10:58:22 PM.717] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 10:58:36 PM.198] LSPD First Response: UB: CANCELLED GUARDING THE SUSPECT >> TSB-0 [1/4/2024 10:58:39 PM.201] LSPD First Response: UB: MOVING TO STANDBY POS >> TSB-0 [1/4/2024 10:58:42 PM.941] LSPD First Response: UB: IN STANDBY POSITION >> TSB-0 [1/4/2024 10:58:44 PM.535] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> TSB-0 [1/4/2024 10:58:47 PM.140] LSPD First Response: UB: BUDDY IS IN GUARD POSITION >> TSB-0 [1/4/2024 10:58:47 PM.665] LSPD First Response: UB: CANCELLED GUARDING THE SUSPECT >> TSB-0 [1/4/2024 10:58:50 PM.687] LSPD First Response: UB: MOVING TO STANDBY POS >> TSB-0 [1/4/2024 10:58:51 PM.208] LSPD First Response: UB: RETURNING TO VEHICLE >> TSB-0 [1/4/2024 10:58:52 PM.684] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 10:59:24 PM.866] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 10:59:33 PM.065] LSPD First Response: UB: BUDDY FULLY DISMISSED >> TSB-0 [1/4/2024 10:59:54 PM.820] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:00:18 PM.508] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:00:18 PM.508] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:00:18 PM.528] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:00:18 PM.530] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:00:18 PM.530] LSPD First Response: GrammarPolice: [TargetHandler] new target: 49SKD849 [1/4/2024 11:00:18 PM.530] LSPD First Response: GrammarPolice: [Events] firing target change event [1/4/2024 11:00:19 PM.437] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 180 [1/4/2024 11:00:22 PM.560] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:00:22 PM.560] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 requesting transport Confidence: 0.9661095 [1/4/2024 11:00:22 PM.587] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:00:22 PM.606] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:00:22 PM.774] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:00:22 PM.779] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:00:22 PM.779] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:00:22 PM.779] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 4.2709404 [1/4/2024 11:00:22 PM.779] LSPD First Response: GrammarPolice: [GrammarHandler] processing action transport from the ActionQueue [1/4/2024 11:00:22 PM.902] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:00:23 PM.019] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:00:24 PM.202] LSPD First Response: GrammarPolice: [Events] firing action event, action = transport [1/4/2024 11:00:24 PM.202] LSPD First Response: GrammarPolice: [DispatchHandler] received action: transport, invoking ActionHandler [1/4/2024 11:00:24 PM.203] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:00:24 PM.219] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: transport [1/4/2024 11:00:24 PM.236] LSPD First Response: GrammarPolice: [Action] calling action: transport at target: GrammarPolice.Actions.Backup.Transport [1/4/2024 11:00:24 PM.244] LSPD First Response: GrammarPolice: [StopThePed] calling StopThePed: callPoliceTransport [1/4/2024 11:00:24 PM.408] LSPD First Response: UB: REQUESTED TYPE: PoliceTransport [1/4/2024 11:00:24 PM.408] LSPD First Response: UB: DETECTED ZONE: DESRT [1/4/2024 11:00:24 PM.408] LSPD First Response: UB: DETECTED COUNTY: LosSantosCounty [1/4/2024 11:00:24 PM.817] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: transport [1/4/2024 11:00:24 PM.817] LSPD First Response: GrammarPolice: [DispatchHandler] since we heard from the player, we're resetting the officer check ins [1/4/2024 11:00:25 PM.081] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:00:54 PM.915] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:00:55 PM.012] LSPD First Response: STP: RELEASE PED FROM STOP [1/4/2024 11:00:56 PM.675] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:00:56 PM.675] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:00:56 PM.695] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:00:56 PM.697] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:00:57 PM.420] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 0 [1/4/2024 11:00:58 PM.429] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:00:58 PM.559] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:00:58 PM.667] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:00:58 PM.939] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:00:58 PM.939] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 code four Confidence: 0.9534574 [1/4/2024 11:00:58 PM.958] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:00:58 PM.976] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:00:58 PM.976] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:00:58 PM.977] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:00:58 PM.977] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 2.3020058 [1/4/2024 11:00:58 PM.977] LSPD First Response: GrammarPolice: [GrammarHandler] processing action clear from the ActionQueue [1/4/2024 11:01:00 PM.411] LSPD First Response: GrammarPolice: [Events] firing action event, action = clear [1/4/2024 11:01:00 PM.411] LSPD First Response: GrammarPolice: [DispatchHandler] received action: clear, invoking ActionHandler [1/4/2024 11:01:00 PM.413] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:01:00 PM.429] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: clear [1/4/2024 11:01:00 PM.448] LSPD First Response: GrammarPolice: [Action] calling action: clear at target: GrammarPolice.Actions.Status.Code4 [1/4/2024 11:01:00 PM.470] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available [1/4/2024 11:01:00 PM.471] LSPD First Response: GrammarPolice: [BackupHandler] Releasing 0 vehicles and 0 cops from backup [1/4/2024 11:01:00 PM.472] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: dismissAllBackupUnits [1/4/2024 11:01:01 PM.163] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: clear [1/4/2024 11:01:01 PM.163] LSPD First Response: GrammarPolice: [DispatchHandler] since we heard from the player, we're resetting the officer check ins [1/4/2024 11:01:01 PM.163] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Available [1/4/2024 11:01:16 PM.970] LSPD First Response: [TRACE] Created new chase [1/4/2024 11:01:16 PM.971] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [1/4/2024 11:01:16 PM.971] LSPD First Response: [TRACE] Took ownership of suspect for chase [1/4/2024 11:01:16 PM.992] LSPD First Response: [TRACE] Suspect added to chase [1/4/2024 11:01:16 PM.999] LSPD First Response: [TRACE] Pursuit menu was reset. [1/4/2024 11:01:17 PM.024] LSPD First Response: [TRACE] Starting chase [1/4/2024 11:01:17 PM.071] LSPD First Response: [TRACE] AddFreeNearbyUnits: Cop is not free, cancelling their action [1/4/2024 11:01:17 PM.072] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [1/4/2024 11:01:17 PM.072] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 asked to abort: Cop or suspect has been released [1/4/2024 11:01:17 PM.073] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #2 to abort: No reason specified [1/4/2024 11:01:17 PM.073] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #2 Content Manager [1/4/2024 11:01:17 PM.073] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #2) [1/4/2024 11:01:17 PM.073] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [1/4/2024 11:01:17 PM.073] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #1 Content Manager [1/4/2024 11:01:17 PM.074] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #1) [1/4/2024 11:01:17 PM.074] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 aborted [1/4/2024 11:01:17 PM.074] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [1/4/2024 11:01:17 PM.102] LSPD First Response: [TRACE] Cop Mike Andrios reassigned to Maria Holmes [1/4/2024 11:01:17 PM.105] LSPD First Response: [TRACE] Cop added to chase [1/4/2024 11:01:17 PM.106] LSPD First Response: [TRACE] Mike Andrios now monitoring Maria Holmes [1/4/2024 11:01:17 PM.107] LSPD First Response: [TRACE] Player now monitoring Maria Holmes [1/4/2024 11:01:17 PM.116] LSPD First Response: [TRACE] Ped Michael Hanks has become idle again [1/4/2024 11:01:17 PM.119] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 has been shut down [1/4/2024 11:01:17 PM.163] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:01:17 PM.290] LSPD First Response: Immersive Ambient Events: Event timer instance ended [1/4/2024 11:01:17 PM.290] LSPD First Response: Immersive Ambient Events: BOLO event timer instance ended [1/4/2024 11:01:17 PM.308] LSPD First Response: Immersive Ambient Events: Starting event timer... [1/4/2024 11:01:17 PM.308] LSPD First Response: Immersive Ambient Events: Starting BOLO event timer... [1/4/2024 11:01:17 PM.385] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [1/4/2024 11:01:17 PM.385] at upWiutghXazTCooqVpHGBwTQUWJm.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48 [1/4/2024 11:01:17 PM.385] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [1/4/2024 11:01:17 PM.385] at psWsAJfCzZYpGaWEHeYnvKqOtAdU.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 790 [1/4/2024 11:01:17 PM.637] LSPD First Response: [TRACE] Entering at Driver [1/4/2024 11:01:18 PM.087] LSPD First Response: [TRACE] Invoking PedGainedVisual [1/4/2024 11:01:18 PM.482] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON TORNADO [1/4/2024 11:01:19 PM.103] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:01:19 PM.104] LSPD First Response: [TRACE] Visual regained event fired [1/4/2024 11:01:20 PM.466] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:01:20 PM.466] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:01:20 PM.485] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:01:20 PM.487] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:01:20 PM.487] LSPD First Response: GrammarPolice: [TargetHandler] new target: 02LNX095 [1/4/2024 11:01:20 PM.487] LSPD First Response: GrammarPolice: [Events] firing target change event [1/4/2024 11:01:21 PM.135] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 0 [1/4/2024 11:01:21 PM.793] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:01:21 PM.930] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:01:22 PM.045] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:01:22 PM.305] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:01:22 PM.305] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 show me in pursuit Confidence: 0.980791 [1/4/2024 11:01:22 PM.324] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:01:22 PM.344] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:01:22 PM.344] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:01:22 PM.344] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:01:22 PM.344] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 1.87799 [1/4/2024 11:01:22 PM.344] LSPD First Response: GrammarPolice: [GrammarHandler] processing action pursuit from the ActionQueue [1/4/2024 11:01:23 PM.776] LSPD First Response: GrammarPolice: [Events] firing action event, action = pursuit [1/4/2024 11:01:23 PM.776] LSPD First Response: GrammarPolice: [DispatchHandler] received action: pursuit, invoking ActionHandler [1/4/2024 11:01:23 PM.777] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:01:23 PM.796] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: pursuit [1/4/2024 11:01:23 PM.822] LSPD First Response: GrammarPolice: [Action] calling action: pursuit at target: GrammarPolice.Actions.Status.InPursuit [1/4/2024 11:01:23 PM.823] LSPD First Response: [TRACE] Player left current chase [1/4/2024 11:01:23 PM.829] LSPD First Response: [TRACE] Pursuit menu was reset. [1/4/2024 11:01:23 PM.829] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to In Pursuit [1/4/2024 11:01:23 PM.831] LSPD First Response: GrammarPolice: [PriorityToneHandler] starting priority tone [1/4/2024 11:01:24 PM.367] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: pursuit [1/4/2024 11:01:24 PM.367] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Pursuit [1/4/2024 11:01:24 PM.924] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:01:29 PM.237] LSPD First Response: [TRACE] Visual lost event fired [1/4/2024 11:01:30 PM.238] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:01:30 PM.238] LSPD First Response: [TRACE] Visual regained event fired [1/4/2024 11:01:30 PM.778] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:01:31 PM.376] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:01:31 PM.499] LSPD First Response: [TRACE] Mike Andrios (MP_M_FREEMODE_01) entered combat with target: Maria Holmes (A_F_Y_HIPSTER_02) [1/4/2024 11:01:31 PM.501] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:01:31 PM.501] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:01:31 PM.525] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:01:31 PM.528] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:01:32 PM.372] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 0 [1/4/2024 11:01:33 PM.471] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:01:35 PM.371] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:01:35 PM.371] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 requesting backup Confidence: 0.9606634 [1/4/2024 11:01:35 PM.397] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:01:35 PM.419] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:01:35 PM.556] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:01:36 PM.317] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #11 Content Manager [1/4/2024 11:01:36 PM.317] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #11) [1/4/2024 11:01:37 PM.623] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:01:39 PM.257] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:01:39 PM.690] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:01:40 PM.738] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:01:40 PM.743] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:01:40 PM.743] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:01:40 PM.743] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 9.2423481 [1/4/2024 11:01:40 PM.743] LSPD First Response: GrammarPolice: [GrammarHandler] processing action code3 from the ActionQueue [1/4/2024 11:01:40 PM.865] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:01:40 PM.973] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:01:41 PM.745] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:01:42 PM.169] LSPD First Response: GrammarPolice: [Events] firing action event, action = code3 [1/4/2024 11:01:42 PM.169] LSPD First Response: GrammarPolice: [DispatchHandler] received action: code3, invoking ActionHandler [1/4/2024 11:01:42 PM.170] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:01:42 PM.188] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: code3 [1/4/2024 11:01:42 PM.206] LSPD First Response: GrammarPolice: [Action] calling action: code3 at target: GrammarPolice.Actions.Backup.Code3 [1/4/2024 11:01:42 PM.208] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: callPursuitBackup with parameters: False False [1/4/2024 11:01:42 PM.577] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: code3 [1/4/2024 11:01:43 PM.230] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [1/4/2024 11:01:43 PM.230] LSPD First Response: UB: DETECTED ZONE: DESRT [1/4/2024 11:01:43 PM.230] LSPD First Response: UB: DETECTED COUNTY: LosSantosCounty [1/4/2024 11:01:43 PM.426] LSPD First Response: UB: STARTED PURSUIT >> OSB-0 [1/4/2024 11:01:43 PM.828] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:01:44 PM.511] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [1/4/2024 11:01:44 PM.511] LSPD First Response: [TRACE] Took ownership of cop for chase [1/4/2024 11:01:44 PM.511] LSPD First Response: [WARN] Added cop without proper cop data [1/4/2024 11:01:44 PM.511] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:01:44 PM.511] LSPD First Response: [TRACE] Jessie Kendrick (MP_F_FREEMODE_01) was set as a cop [1/4/2024 11:01:44 PM.511] LSPD First Response: [TRACE] Cop Jessie Kendrick reassigned to Maria Holmes [1/4/2024 11:01:44 PM.512] LSPD First Response: [TRACE] Cop added to chase [1/4/2024 11:01:44 PM.564] LSPD First Response: [TRACE] Jessie Kendrick now monitoring Maria Holmes [1/4/2024 11:01:44 PM.989] LSPD First Response: [TRACE] Freeing far cop [1/4/2024 11:01:44 PM.992] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [1/4/2024 11:01:44 PM.994] LSPD First Response: [TRACE] Removed ped chase strategy [1/4/2024 11:01:44 PM.994] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [1/4/2024 11:01:44 PM.994] LSPD First Response: [TRACE] Freeing cop: Mike Andrios [1/4/2024 11:01:44 PM.994] LSPD First Response: [TRACE] Cop freed [1/4/2024 11:01:44 PM.994] LSPD First Response: [TRACE] Ped Mike Andrios has become idle again [1/4/2024 11:01:46 PM.718] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:01:46 PM.855] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:01:47 PM.183] LSPD First Response: [TRACE] Jessie Kendrick (MP_F_FREEMODE_01) entered combat with target: Maria Holmes (A_F_Y_HIPSTER_02) [1/4/2024 11:01:48 PM.924] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:01:49 PM.598] LSPD First Response: [TRACE] Invoking PedGainedVisual [1/4/2024 11:01:49 PM.600] LSPD First Response: [TRACE] Report Voice: [1/4/2024 11:01:50 PM.612] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:01:50 PM.990] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:01:52 PM.114] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:01:52 PM.114] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:01:52 PM.138] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:01:52 PM.140] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:01:52 PM.140] LSPD First Response: GrammarPolice: [TargetHandler] new target: 02JYC755 [1/4/2024 11:01:52 PM.140] LSPD First Response: GrammarPolice: [Events] firing target change event [1/4/2024 11:01:52 PM.855] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 10 [1/4/2024 11:01:53 PM.057] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:01:54 PM.089] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:01:54 PM.961] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:01:55 PM.132] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:01:55 PM.982] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:01:55 PM.982] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 requesting plate check Confidence: 0.9540738 [1/4/2024 11:01:56 PM.008] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:01:56 PM.030] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:01:56 PM.501] LSPD First Response: STP: POLICE TRANSPORT IS FULLY DISMISSED [1/4/2024 11:01:57 PM.167] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:01:57 PM.171] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:01:57 PM.171] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:01:57 PM.171] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 5.0565568 [1/4/2024 11:01:57 PM.171] LSPD First Response: GrammarPolice: [GrammarHandler] processing action platecheck from the ActionQueue [1/4/2024 11:01:57 PM.186] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:01:57 PM.292] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:01:57 PM.398] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:01:58 PM.595] LSPD First Response: GrammarPolice: [Events] firing action event, action = platecheck [1/4/2024 11:01:58 PM.595] LSPD First Response: GrammarPolice: [DispatchHandler] received action: platecheck, invoking ActionHandler [1/4/2024 11:01:58 PM.596] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:01:58 PM.612] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: platecheck [1/4/2024 11:01:58 PM.631] LSPD First Response: GrammarPolice: [Action] calling action: platecheck at target: GrammarPolice.Actions.Computer.Platecheck [1/4/2024 11:01:58 PM.631] LSPD First Response: GrammarPolice: [Computer] running plate check: 02JYC755 [1/4/2024 11:01:58 PM.710] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: platecheck [1/4/2024 11:01:59 PM.295] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:01 PM.365] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:03 PM.244] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:02:03 PM.454] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:05 PM.570] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:07 PM.641] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:09 PM.732] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:11 PM.797] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:11 PM.941] LSPD First Response: [TRACE] Josh Sols (A_M_M_POLYNESIAN_01) was damaged. [1/4/2024 11:02:13 PM.896] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:15 PM.982] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:17 PM.977] LSPD First Response: UB: REQUESTED TYPE: StatePatrol [1/4/2024 11:02:17 PM.977] LSPD First Response: UB: DETECTED ZONE: TATAMO [1/4/2024 11:02:17 PM.977] LSPD First Response: UB: DETECTED COUNTY: LosSantosCounty [1/4/2024 11:02:17 PM.999] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [1/4/2024 11:02:18 PM.057] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:02:18 PM.085] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:18 PM.161] LSPD First Response: UB: STARTED PURSUIT >> OSB-1 [1/4/2024 11:02:19 PM.248] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [1/4/2024 11:02:19 PM.248] LSPD First Response: [TRACE] Took ownership of cop for chase [1/4/2024 11:02:19 PM.248] LSPD First Response: [WARN] Added cop without proper cop data [1/4/2024 11:02:19 PM.248] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:02:19 PM.248] LSPD First Response: [TRACE] Vert Burson (MP_M_FREEMODE_01) was set as a cop [1/4/2024 11:02:19 PM.248] LSPD First Response: [TRACE] Cop Vert Burson reassigned to Maria Holmes [1/4/2024 11:02:19 PM.248] LSPD First Response: [TRACE] Cop added to chase [1/4/2024 11:02:19 PM.261] LSPD First Response: [TRACE] Vert Burson now monitoring Maria Holmes [1/4/2024 11:02:20 PM.193] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:21 PM.625] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:21 PM.816] LSPD First Response: [TRACE] Vert Burson (MP_M_FREEMODE_01) entered combat with target: Maria Holmes (A_F_Y_HIPSTER_02) [1/4/2024 11:02:21 PM.994] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [1/4/2024 11:02:21 PM.994] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [1/4/2024 11:02:22 PM.280] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:23 PM.719] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:24 PM.350] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:24 PM.864] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:02:25 PM.777] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:26 PM.409] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:27 PM.465] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object. [1/4/2024 11:02:27 PM.465] at INciLQffRqbdMBinfgdDHFOSNCIcb.IoULSeUtjvLtmPkHEMrVKpWfuYJr(Int64 ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:line 2739 [1/4/2024 11:02:27 PM.465] at sURJKhxsxRgyugylblzDsBwXgBbc.NGbKFzVBXIdMhXAokiUjcRXyKpRiA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1569 [1/4/2024 11:02:27 PM.465] at YueeVPtfEBJcAiYLGObBpxFkAstcA.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [1/4/2024 11:02:27 PM.859] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:28 PM.348] LSPD First Response: [TRACE] Invoking PedGainedVisual [1/4/2024 11:02:28 PM.348] LSPD First Response: [TRACE] Report Voice: [1/4/2024 11:02:28 PM.503] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:29 PM.359] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:02:29 PM.925] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:30 PM.551] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:31 PM.998] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:32 PM.601] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:34 PM.080] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:34 PM.687] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:36 PM.154] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:36 PM.781] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:37 PM.123] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:02:37 PM.432] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:02:38 PM.230] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:38 PM.855] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:40 PM.312] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:40 PM.936] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:42 PM.367] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:43 PM.002] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:44 PM.428] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:45 PM.071] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:45 PM.309] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:02:46 PM.496] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:47 PM.147] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:48 PM.602] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:49 PM.218] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:50 PM.652] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:51 PM.290] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:52 PM.703] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:53 PM.366] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:53 PM.385] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:02:54 PM.770] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:54 PM.993] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:02:55 PM.464] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:56 PM.832] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:57 PM.548] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:58 PM.928] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:02:59 PM.633] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:00 PM.991] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:01 PM.705] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:03 PM.050] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:03 PM.793] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:05 PM.856] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:07 PM.924] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:09 PM.981] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:12 PM.055] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:12 PM.163] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:03:14 PM.118] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:16 PM.187] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:17 PM.543] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:18 PM.272] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:19 PM.614] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:20 PM.373] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:21 PM.685] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:22 PM.437] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:23 PM.742] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:24 PM.495] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:24 PM.925] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:03:25 PM.474] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:03:25 PM.474] LSPD First Response: [TRACE] Pete Malloy (S_M_Y_SWAT_01) was set as a cop [1/4/2024 11:03:25 PM.475] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:03:25 PM.475] LSPD First Response: [TRACE] Drake Williams (S_M_Y_SWAT_01) was set as a cop [1/4/2024 11:03:25 PM.804] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:25 PM.974] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:03:25 PM.975] LSPD First Response: [TRACE] Elvis Tornado (S_M_Y_SWAT_01) was set as a cop [1/4/2024 11:03:26 PM.479] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:03:26 PM.480] LSPD First Response: [TRACE] Christopher Reyes (S_M_Y_SWAT_01) was set as a cop [1/4/2024 11:03:26 PM.480] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:03:26 PM.480] LSPD First Response: [TRACE] Damien Stonebridge (S_M_Y_SWAT_01) was set as a cop [1/4/2024 11:03:26 PM.576] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:27 PM.507] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:03:27 PM.508] LSPD First Response: [TRACE] Danny Weston (S_M_Y_SWAT_01) was set as a cop [1/4/2024 11:03:27 PM.508] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:03:27 PM.508] LSPD First Response: [TRACE] Ryan Hanson (S_M_Y_SWAT_01) was set as a cop [1/4/2024 11:03:27 PM.508] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:03:27 PM.509] LSPD First Response: [TRACE] Jacques Mercier (S_M_Y_SWAT_01) was set as a cop [1/4/2024 11:03:27 PM.509] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:03:27 PM.509] LSPD First Response: [TRACE] Michael Huth (S_M_Y_SWAT_01) was set as a cop [1/4/2024 11:03:27 PM.871] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:28 PM.023] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:03:28 PM.024] LSPD First Response: [TRACE] Furio Tarantino (S_M_Y_SWAT_01) was set as a cop [1/4/2024 11:03:28 PM.024] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:03:28 PM.024] LSPD First Response: [TRACE] Loc Lorinc (S_M_Y_SWAT_01) was set as a cop [1/4/2024 11:03:28 PM.527] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:03:28 PM.528] LSPD First Response: [TRACE] Karl Messi (S_M_Y_SWAT_01) was set as a cop [1/4/2024 11:03:28 PM.528] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:03:28 PM.528] LSPD First Response: [TRACE] Evan Tucker (S_M_Y_SWAT_01) was set as a cop [1/4/2024 11:03:28 PM.664] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:29 PM.990] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:30 PM.773] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:31 PM.500] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:03:32 PM.083] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:32 PM.874] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:34 PM.179] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:34 PM.951] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:36 PM.260] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:37 PM.037] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:38 PM.332] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:39 PM.107] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:40 PM.422] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:41 PM.194] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:42 PM.501] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:43 PM.274] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:44 PM.558] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:45 PM.337] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:46 PM.609] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:47 PM.386] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:48 PM.685] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:49 PM.451] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:50 PM.635] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:03:50 PM.726] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:51 PM.499] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:52 PM.795] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:53 PM.575] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:54 PM.859] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:54 PM.876] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:03:55 PM.655] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:56 PM.947] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:57 PM.706] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:58 PM.988] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:03:59 PM.771] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:01 PM.078] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:01 PM.860] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:03 PM.177] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:03 PM.950] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:05 PM.262] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:06 PM.028] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:07 PM.333] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:08 PM.097] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:09 PM.407] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:10 PM.104] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:04:10 PM.180] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:11 PM.470] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:12 PM.238] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:13 PM.537] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:14 PM.304] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:15 PM.605] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:16 PM.376] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:17 PM.675] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:18 PM.462] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:19 PM.776] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:20 PM.582] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:21 PM.070] LSPD First Response: UB: REQUESTED TYPE: StatePatrol [1/4/2024 11:04:21 PM.070] LSPD First Response: UB: DETECTED ZONE: PALHIGH [1/4/2024 11:04:21 PM.070] LSPD First Response: UB: DETECTED COUNTY: LosSantosCounty [1/4/2024 11:04:21 PM.091] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [1/4/2024 11:04:21 PM.242] LSPD First Response: UB: STARTED PURSUIT >> OSB-2 [1/4/2024 11:04:21 PM.525] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:04:21 PM.899] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:22 PM.058] LSPD First Response: UB: REQUESTED TYPE: StatePatrol [1/4/2024 11:04:22 PM.058] LSPD First Response: UB: DETECTED ZONE: PALHIGH [1/4/2024 11:04:22 PM.058] LSPD First Response: UB: DETECTED COUNTY: LosSantosCounty [1/4/2024 11:04:22 PM.078] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [1/4/2024 11:04:22 PM.078] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [1/4/2024 11:04:22 PM.190] LSPD First Response: UB: STARTED PURSUIT >> OSB-3 [1/4/2024 11:04:22 PM.337] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [1/4/2024 11:04:22 PM.337] LSPD First Response: [TRACE] Took ownership of cop for chase [1/4/2024 11:04:22 PM.337] LSPD First Response: [WARN] Added cop without proper cop data [1/4/2024 11:04:22 PM.337] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:04:22 PM.337] LSPD First Response: [TRACE] Natalia Hill (MP_F_FREEMODE_01) was set as a cop [1/4/2024 11:04:22 PM.337] LSPD First Response: [TRACE] Cop Natalia Hill reassigned to Maria Holmes [1/4/2024 11:04:22 PM.337] LSPD First Response: [TRACE] Cop added to chase [1/4/2024 11:04:22 PM.352] LSPD First Response: [TRACE] Natalia Hill now monitoring Maria Holmes [1/4/2024 11:04:22 PM.687] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:23 PM.062] LSPD First Response: UB: REQUESTED TYPE: LocalAir [1/4/2024 11:04:23 PM.062] LSPD First Response: UB: DETECTED ZONE: PALHIGH [1/4/2024 11:04:23 PM.062] LSPD First Response: UB: DETECTED COUNTY: LosSantosCounty [1/4/2024 11:04:23 PM.080] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [1/4/2024 11:04:23 PM.080] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [1/4/2024 11:04:23 PM.291] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [1/4/2024 11:04:23 PM.291] LSPD First Response: [TRACE] Took ownership of cop for chase [1/4/2024 11:04:23 PM.291] LSPD First Response: [WARN] Added cop without proper cop data [1/4/2024 11:04:23 PM.291] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:04:23 PM.291] LSPD First Response: [TRACE] Hayashi Nakanishima (MP_M_FREEMODE_01) was set as a cop [1/4/2024 11:04:23 PM.291] LSPD First Response: [TRACE] Cop Hayashi Nakanishima reassigned to Maria Holmes [1/4/2024 11:04:23 PM.292] LSPD First Response: [TRACE] Cop added to chase [1/4/2024 11:04:23 PM.326] LSPD First Response: [TRACE] Hayashi Nakanishima now monitoring Maria Holmes [1/4/2024 11:04:23 PM.365] LSPD First Response: [TRACE] Invoking PedGainedVisual [1/4/2024 11:04:23 PM.365] LSPD First Response: [TRACE] Report Voice: [1/4/2024 11:04:23 PM.993] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:24 PM.373] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:04:24 PM.529] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [1/4/2024 11:04:24 PM.529] LSPD First Response: [TRACE] Took ownership of cop for chase [1/4/2024 11:04:24 PM.529] LSPD First Response: [WARN] Added cop without proper cop data [1/4/2024 11:04:24 PM.529] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:04:24 PM.529] LSPD First Response: [TRACE] Anthony DiNozzo (MP_M_FREEMODE_01) was set as a cop [1/4/2024 11:04:24 PM.529] LSPD First Response: [TRACE] Cop Anthony DiNozzo reassigned to Maria Holmes [1/4/2024 11:04:24 PM.529] LSPD First Response: [TRACE] Cop added to chase [1/4/2024 11:04:24 PM.545] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [1/4/2024 11:04:24 PM.545] LSPD First Response: [TRACE] Took ownership of cop for chase [1/4/2024 11:04:24 PM.545] LSPD First Response: [WARN] Added cop without proper cop data [1/4/2024 11:04:24 PM.545] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:04:24 PM.545] LSPD First Response: [TRACE] Miranda Collins (MP_F_FREEMODE_01) was set as a cop [1/4/2024 11:04:24 PM.546] LSPD First Response: [TRACE] Cop Miranda Collins reassigned to Maria Holmes [1/4/2024 11:04:24 PM.546] LSPD First Response: [TRACE] Cop added to chase [1/4/2024 11:04:24 PM.624] LSPD First Response: [TRACE] Anthony DiNozzo now monitoring Maria Holmes [1/4/2024 11:04:24 PM.624] LSPD First Response: [TRACE] Miranda Collins now monitoring Maria Holmes [1/4/2024 11:04:24 PM.690] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:24 PM.758] LSPD First Response: [TRACE] Natalia Hill (MP_F_FREEMODE_01) entered combat with target: Maria Holmes (A_F_Y_HIPSTER_02) [1/4/2024 11:04:24 PM.759] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:24 PM.970] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:04:25 PM.629] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:25 PM.814] LSPD First Response: [TRACE] Hayashi Nakanishima (MP_M_FREEMODE_01) entered combat with target: Maria Holmes (A_F_Y_HIPSTER_02) [1/4/2024 11:04:26 PM.056] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:26 PM.757] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:26 PM.828] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:27 PM.090] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [1/4/2024 11:04:27 PM.090] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [1/4/2024 11:04:27 PM.708] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:28 PM.142] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:28 PM.822] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:28 PM.915] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:29 PM.767] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:30 PM.201] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:30 PM.975] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:31 PM.412] LSPD First Response: [TRACE] Invoking PedGainedVisual [1/4/2024 11:04:31 PM.896] LSPD First Response: [TRACE] Hayashi Nakanishima (MP_M_FREEMODE_01) left combat. [1/4/2024 11:04:32 PM.260] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:32 PM.423] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:04:32 PM.964] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:33 PM.043] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:34 PM.358] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:35 PM.061] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:36 PM.430] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:36 PM.736] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:04:37 PM.152] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:37 PM.459] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:04:38 PM.474] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:39 PM.227] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:39 PM.245] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:39 PM.355] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:39 PM.543] LSPD First Response: [TRACE] Hayashi Nakanishima (MP_M_FREEMODE_01) entered combat with target: Maria Holmes (A_F_Y_HIPSTER_02) [1/4/2024 11:04:39 PM.843] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:04:40 PM.568] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:41 PM.337] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:41 PM.358] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:41 PM.444] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:42 PM.512] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:04:42 PM.638] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:42 PM.795] LSPD First Response: [TRACE] Invoking PedGainedVisual [1/4/2024 11:04:42 PM.796] LSPD First Response: [TRACE] Report Voice: [1/4/2024 11:04:42 PM.802] LSPD First Response: [TRACE] Invoking PedGainedVisual [1/4/2024 11:04:43 PM.423] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:43 PM.423] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:43 PM.519] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:43 PM.810] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:04:43 PM.810] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:04:44 PM.696] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:44 PM.864] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:04:45 PM.486] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:45 PM.487] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:45 PM.584] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:46 PM.759] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:47 PM.534] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:47 PM.534] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:47 PM.637] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:48 PM.827] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:49 PM.329] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:04:49 PM.602] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:49 PM.603] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:49 PM.719] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:49 PM.876] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:04:50 PM.908] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:51 PM.680] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:51 PM.681] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:51 PM.771] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:52 PM.984] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:53 PM.756] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:53 PM.756] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:53 PM.860] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:54 PM.887] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:04:54 PM.965] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:04:55 PM.064] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:55 PM.851] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:55 PM.856] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:55 PM.955] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:57 PM.153] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:57 PM.784] LSPD First Response: [TRACE] Preloading sahp1c [1/4/2024 11:04:57 PM.784] LSPD First Response: [TRACE] Created sahp1c at X:833.4279 Y:-1271.55 Z:26.34347 [1/4/2024 11:04:57 PM.784] LSPD First Response: [TRACE] AmbientStationSpawn: Added sahp1c at La Mesa Police Station [1/4/2024 11:04:57 PM.784] LSPD First Response: [TRACE] Preloading sahp [1/4/2024 11:04:57 PM.785] LSPD First Response: [TRACE] Created sahp at X:824.9189 Y:-1263.116 Z:25.26017 [1/4/2024 11:04:57 PM.785] LSPD First Response: [TRACE] AmbientStationSpawn: Added sahp at La Mesa Police Station [1/4/2024 11:04:57 PM.785] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [1/4/2024 11:04:57 PM.786] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [1/4/2024 11:04:57 PM.788] LSPD First Response: [TRACE] Benjamin Mitchell (MP_M_FREEMODE_01) was set as a cop [1/4/2024 11:04:57 PM.788] LSPD First Response: [TRACE] Assigned ped to PoliceStation #2 (Ambient) [1/4/2024 11:04:57 PM.788] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [1/4/2024 11:04:57 PM.789] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [1/4/2024 11:04:57 PM.791] LSPD First Response: [TRACE] Otis Bentley (MP_M_FREEMODE_01) was set as a cop [1/4/2024 11:04:57 PM.791] LSPD First Response: [TRACE] Assigned ped to PoliceStation #2 (Ambient) [1/4/2024 11:04:57 PM.942] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:57 PM.943] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:58 PM.064] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:58 PM.935] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:04:59 PM.263] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:04:59 PM.898] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:05:00 PM.056] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:00 PM.056] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:00 PM.173] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:00 PM.701] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:05:00 PM.701] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:05:01 PM.350] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:02 PM.123] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:02 PM.124] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:02 PM.257] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:03 PM.433] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:04 PM.218] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:04 PM.219] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:04 PM.343] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:04 PM.907] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:05:05 PM.489] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:06 PM.281] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:06 PM.282] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:06 PM.415] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:05:06 PM.436] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:07 PM.611] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:08 PM.397] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:08 PM.398] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:08 PM.544] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:09 PM.696] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:09 PM.921] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:05:10 PM.483] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:10 PM.484] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:10 PM.647] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:11 PM.799] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:12 PM.571] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:12 PM.571] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:12 PM.758] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:13 PM.446] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:05:13 PM.854] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:13 PM.855] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:05:14 PM.624] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:14 PM.625] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:14 PM.946] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:05:15 PM.919] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:16 PM.145] LSPD First Response: [TRACE] Preloading pscout [1/4/2024 11:05:16 PM.145] LSPD First Response: [TRACE] Created pscout at X:442.5143 Y:-1026.687 Z:28.98147 [1/4/2024 11:05:16 PM.145] LSPD First Response: [TRACE] AmbientStationSpawn: Added pscout at Downtown Police Station [1/4/2024 11:05:16 PM.146] LSPD First Response: [TRACE] Preloading POLICE2 [1/4/2024 11:05:16 PM.146] LSPD First Response: [TRACE] Created police2 at X:407.7591 Y:-1005.385 Z:28.26613 [1/4/2024 11:05:16 PM.146] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Downtown Police Station [1/4/2024 11:05:16 PM.347] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [1/4/2024 11:05:16 PM.349] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [1/4/2024 11:05:16 PM.350] LSPD First Response: [TRACE] Mike Perry (MP_M_FREEMODE_01) was set as a cop [1/4/2024 11:05:16 PM.351] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [1/4/2024 11:05:16 PM.351] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [1/4/2024 11:05:16 PM.352] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [1/4/2024 11:05:16 PM.354] LSPD First Response: [TRACE] Maxine Edwards (MP_F_FREEMODE_01) was set as a cop [1/4/2024 11:05:16 PM.354] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [1/4/2024 11:05:16 PM.715] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:16 PM.715] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:16 PM.987] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:18 PM.022] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:18 PM.808] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:18 PM.808] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:19 PM.063] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:19 PM.951] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:05:20 PM.134] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:20 PM.247] LSPD First Response: [TRACE] Events_PedPittedAndSlowedDownByCop [1/4/2024 11:05:20 PM.251] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: TaskEvadeCopsAdvInVehicle still active [1/4/2024 11:05:20 PM.254] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [1/4/2024 11:05:20 PM.896] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:20 PM.897] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:21 PM.054] LSPD First Response: [TRACE] Probing 1 cops [1/4/2024 11:05:21 PM.056] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [1/4/2024 11:05:21 PM.056] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [1/4/2024 11:05:21 PM.158] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:05:21 PM.304] LSPD First Response: [TRACE] 1486715695 [1/4/2024 11:05:21 PM.305] LSPD First Response: [TRACE] 1486715695 [1/4/2024 11:05:22 PM.072] LSPD First Response: [TRACE] Probing 1 cops [1/4/2024 11:05:22 PM.072] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [1/4/2024 11:05:22 PM.072] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [1/4/2024 11:05:22 PM.219] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON TORNADO [1/4/2024 11:05:23 PM.305] LSPD First Response: [TRACE] Jessie Kendrick (MP_F_FREEMODE_01) left combat. [1/4/2024 11:05:23 PM.463] LSPD First Response: [TRACE] Hayashi Nakanishima (MP_M_FREEMODE_01) left combat. [1/4/2024 11:05:24 PM.830] LSPD First Response: [TRACE] Vert Burson (MP_M_FREEMODE_01) left combat. [1/4/2024 11:05:24 PM.950] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:05:24 PM.950] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:05:25 PM.565] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:05:26 PM.882] LSPD First Response: [TRACE] Jessie Kendrick (MP_F_FREEMODE_01) entered combat with target: Maria Holmes (A_F_Y_HIPSTER_02) [1/4/2024 11:05:27 PM.812] LSPD First Response: [TRACE] Maria Holmes (A_F_Y_HIPSTER_02) was damaged. [1/4/2024 11:05:27 PM.816] LSPD First Response: [TRACE] Ped damaged by player with StunGun at RightClavicle. Could see player: False [1/4/2024 11:05:30 PM.107] LSPD First Response: [TRACE] Natalia Hill (MP_F_FREEMODE_01) left combat. [1/4/2024 11:05:30 PM.188] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:05:30 PM.439] LSPD First Response: [TRACE] Vert Burson (MP_M_FREEMODE_01) entered combat with target: Maria Holmes (A_F_Y_HIPSTER_02) [1/4/2024 11:05:30 PM.944] LSPD First Response: [TRACE] Jessie Kendrick (MP_F_FREEMODE_01) left combat. [1/4/2024 11:05:31 PM.648] LSPD First Response: [TRACE] Hayashi Nakanishima (MP_M_FREEMODE_01) entered combat with target: Maria Holmes (A_F_Y_HIPSTER_02) [1/4/2024 11:05:31 PM.961] LSPD First Response: [TRACE] Jessie Kendrick (MP_F_FREEMODE_01) entered combat with target: Maria Holmes (A_F_Y_HIPSTER_02) [1/4/2024 11:05:32 PM.299] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:05:34 PM.636] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:05:34 PM.637] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:05:34 PM.991] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [1/4/2024 11:05:34 PM.993] LSPD First Response: [TRACE] Ending chase [1/4/2024 11:05:34 PM.993] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] Removed ped chase strategy [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] Freeing cop: Jessie Kendrick [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] Cop freed [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] Removed ped chase strategy [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] Freeing cop: Vert Burson [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] Cop freed [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] Removed ped chase strategy [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] Freeing cop: Natalia Hill [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] Cop freed [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] Removed ped chase strategy [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] Freeing cop: Hayashi Nakanishima [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] Cop freed [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [1/4/2024 11:05:34 PM.994] LSPD First Response: [TRACE] Aborting PoliceHelicopter: TaskCopChasePedAdv ending [1/4/2024 11:05:34 PM.996] LSPD First Response: [TRACE] Removed ped chase strategy [1/4/2024 11:05:34 PM.996] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [1/4/2024 11:05:34 PM.996] LSPD First Response: [TRACE] Freeing cop: Anthony DiNozzo [1/4/2024 11:05:34 PM.996] LSPD First Response: [TRACE] Cop freed [1/4/2024 11:05:34 PM.996] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [1/4/2024 11:05:34 PM.996] LSPD First Response: [TRACE] Removed ped chase strategy [1/4/2024 11:05:34 PM.996] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [1/4/2024 11:05:34 PM.996] LSPD First Response: [TRACE] Freeing cop: Miranda Collins [1/4/2024 11:05:34 PM.996] LSPD First Response: [TRACE] Cop freed [1/4/2024 11:05:35 PM.000] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect [1/4/2024 11:05:35 PM.000] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task [1/4/2024 11:05:35 PM.000] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [1/4/2024 11:05:35 PM.000] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [1/4/2024 11:05:35 PM.000] LSPD First Response: [TRACE] Visual lost event fired [1/4/2024 11:05:35 PM.000] LSPD First Response: [TRACE] Suspect freed [1/4/2024 11:05:35 PM.001] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [1/4/2024 11:05:35 PM.001] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager [1/4/2024 11:05:35 PM.001] LSPD First Response: [TRACE] Instance cleaned (Chase #1) [1/4/2024 11:05:35 PM.001] LSPD First Response: [TRACE] Ped Anthony DiNozzo has become idle again [1/4/2024 11:05:35 PM.001] LSPD First Response: [TRACE] Ped Natalia Hill has become idle again [1/4/2024 11:05:35 PM.001] LSPD First Response: [TRACE] Ped Miranda Collins has become idle again [1/4/2024 11:05:35 PM.001] LSPD First Response: [TRACE] Ped Jessie Kendrick has become idle again [1/4/2024 11:05:35 PM.001] LSPD First Response: [TRACE] Ped Vert Burson has become idle again [1/4/2024 11:05:35 PM.001] LSPD First Response: [TRACE] Ped Maria Holmes has become idle again [1/4/2024 11:05:35 PM.001] LSPD First Response: [TRACE] Ped Hayashi Nakanishima has become idle again [1/4/2024 11:05:35 PM.023] LSPD First Response: [TRACE] Jessie Kendrick (MP_F_FREEMODE_01) left combat. [1/4/2024 11:05:35 PM.023] LSPD First Response: [TRACE] Vert Burson (MP_M_FREEMODE_01) left combat. [1/4/2024 11:05:35 PM.206] LSPD First Response: [TRACE] Hayashi Nakanishima (MP_M_FREEMODE_01) left combat. [1/4/2024 11:05:38 PM.276] LSPD First Response: UB: FINISHED PURSUIT >> OSB-0 PAX-0 [1/4/2024 11:05:38 PM.276] LSPD First Response: UB: FINISHED PURSUIT >> OSB-1 PAX-0 [1/4/2024 11:05:38 PM.276] LSPD First Response: UB: FINISHED PURSUIT >> OSB-2 PAX-0 [1/4/2024 11:05:38 PM.276] LSPD First Response: UB: FINISHED PURSUIT >> OSB-3 PAX-0 [1/4/2024 11:05:41 PM.007] LSPD First Response: UB: IN STANDBY POSITION >> OSB-3 PAX-0 [1/4/2024 11:05:41 PM.944] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:05:41 PM.944] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:05:41 PM.967] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:05:41 PM.969] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:05:41 PM.970] LSPD First Response: GrammarPolice: [TargetHandler] new target: 02JYC755 [1/4/2024 11:05:41 PM.970] LSPD First Response: GrammarPolice: [Events] firing target change event [1/4/2024 11:05:42 PM.346] LSPD First Response: UB: IN STANDBY POSITION >> OSB-1 PAX-0 [1/4/2024 11:05:42 PM.347] LSPD First Response: UB: IN STANDBY POSITION >> OSB-2 PAX-0 [1/4/2024 11:05:42 PM.685] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 0 [1/4/2024 11:05:43 PM.216] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-3 PAX-0 [1/4/2024 11:05:44 PM.112] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:05:44 PM.253] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:05:44 PM.359] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:05:44 PM.625] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:05:44 PM.625] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 requesting noose unit Confidence: 0.8345455 [1/4/2024 11:05:44 PM.643] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:05:44 PM.663] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:05:44 PM.663] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:05:44 PM.663] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:05:44 PM.663] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 2.7189672 [1/4/2024 11:05:44 PM.663] LSPD First Response: GrammarPolice: [GrammarHandler] processing action noose from the ActionQueue [1/4/2024 11:05:45 PM.317] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-3 PAX-0 [1/4/2024 11:05:46 PM.092] LSPD First Response: GrammarPolice: [Events] firing action event, action = noose [1/4/2024 11:05:46 PM.092] LSPD First Response: GrammarPolice: [DispatchHandler] received action: noose, invoking ActionHandler [1/4/2024 11:05:46 PM.093] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:05:46 PM.113] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: noose [1/4/2024 11:05:46 PM.138] LSPD First Response: GrammarPolice: [Action] calling action: noose at target: GrammarPolice.Actions.Backup.Noose [1/4/2024 11:05:46 PM.139] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: callCode3SwatBackup with parameters: False True [1/4/2024 11:05:46 PM.886] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: noose [1/4/2024 11:05:47 PM.177] LSPD First Response: UB: REQUESTED TYPE: NooseSWAT [1/4/2024 11:05:47 PM.177] LSPD First Response: UB: DETECTED ZONE: STRAW [1/4/2024 11:05:47 PM.177] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [1/4/2024 11:05:47 PM.247] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [1/4/2024 11:05:47 PM.601] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:05:47 PM.602] LSPD First Response: [TRACE] Michael Hanks (S_M_Y_SWAT_01) was set as a cop [1/4/2024 11:05:55 PM.169] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:05:57 PM.860] LSPD First Response: [TRACE] Alex Khalifa (MP_M_FREEMODE_01) was damaged. [1/4/2024 11:06:02 PM.907] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:06:02 PM.907] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:06:02 PM.934] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:06:02 PM.937] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:06:02 PM.937] LSPD First Response: GrammarPolice: [TargetHandler] new target: 02JYC755 [1/4/2024 11:06:02 PM.937] LSPD First Response: GrammarPolice: [Events] firing target change event [1/4/2024 11:06:03 PM.653] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 0 [1/4/2024 11:06:04 PM.573] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:06:04 PM.708] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:06:04 PM.830] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:06:05 PM.099] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:06:05 PM.099] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 request E M S Confidence: 0.9795514 [1/4/2024 11:06:05 PM.119] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:06:05 PM.144] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:06:05 PM.144] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:06:05 PM.144] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:06:05 PM.144] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 2.2371426 [1/4/2024 11:06:05 PM.144] LSPD First Response: GrammarPolice: [GrammarHandler] processing action ems from the ActionQueue [1/4/2024 11:06:06 PM.585] LSPD First Response: GrammarPolice: [Events] firing action event, action = ems [1/4/2024 11:06:06 PM.585] LSPD First Response: GrammarPolice: [DispatchHandler] received action: ems, invoking ActionHandler [1/4/2024 11:06:06 PM.586] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:06:06 PM.614] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: ems [1/4/2024 11:06:06 PM.644] LSPD First Response: GrammarPolice: [Action] calling action: ems at target: GrammarPolice.Actions.Backup.EMS [1/4/2024 11:06:06 PM.645] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: callAmbulance [1/4/2024 11:06:06 PM.748] LSPD First Response: UB: REQUESTED TYPE: Ambulance [1/4/2024 11:06:06 PM.749] LSPD First Response: UB: DETECTED ZONE: STRAW [1/4/2024 11:06:06 PM.749] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [1/4/2024 11:06:07 PM.130] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: ems [1/4/2024 11:06:24 PM.067] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-0 PAX-0 [1/4/2024 11:06:24 PM.251] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-1 [1/4/2024 11:06:24 PM.529] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-6 [1/4/2024 11:06:24 PM.735] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-7 [1/4/2024 11:06:24 PM.794] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-2 [1/4/2024 11:06:25 PM.013] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-3 [1/4/2024 11:06:25 PM.385] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [1/4/2024 11:06:25 PM.543] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-6 [1/4/2024 11:06:25 PM.753] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-2 [1/4/2024 11:06:25 PM.951] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-7 [1/4/2024 11:06:26 PM.149] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-3 [1/4/2024 11:06:26 PM.315] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-5 [1/4/2024 11:06:26 PM.622] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-4 [1/4/2024 11:06:26 PM.720] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:06:27 PM.091] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [1/4/2024 11:06:27 PM.603] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-4 [1/4/2024 11:06:27 PM.639] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-5 [1/4/2024 11:06:43 PM.577] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:06:43 PM.577] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:06:43 PM.605] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:06:43 PM.606] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:06:43 PM.607] LSPD First Response: GrammarPolice: [TargetHandler] new target: 46ABH213 [1/4/2024 11:06:43 PM.607] LSPD First Response: GrammarPolice: [Events] firing target change event [1/4/2024 11:06:44 PM.386] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 110 [1/4/2024 11:06:46 PM.279] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:06:46 PM.433] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:06:46 PM.556] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:06:46 PM.831] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:06:46 PM.831] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 signal one hundred Confidence: 0.9342432 [1/4/2024 11:06:46 PM.849] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:06:46 PM.873] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:06:46 PM.873] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:06:46 PM.873] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:06:46 PM.873] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 3.2959883 [1/4/2024 11:06:46 PM.873] LSPD First Response: GrammarPolice: [GrammarHandler] processing action priority_tone from the ActionQueue [1/4/2024 11:06:47 PM.520] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-2 PAX-0 [1/4/2024 11:06:47 PM.547] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-0 [1/4/2024 11:06:47 PM.548] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-1 PAX-0 [1/4/2024 11:06:47 PM.548] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-3 PAX-0 [1/4/2024 11:06:47 PM.624] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-2 | TOTAL ACTIVE UNIT >> 4 [1/4/2024 11:06:47 PM.647] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 3 [1/4/2024 11:06:47 PM.647] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-1 | TOTAL ACTIVE UNIT >> 2 [1/4/2024 11:06:47 PM.647] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-3 | TOTAL ACTIVE UNIT >> 1 [1/4/2024 11:06:47 PM.674] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-0 [1/4/2024 11:06:47 PM.701] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-1 [1/4/2024 11:06:47 PM.728] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-2 [1/4/2024 11:06:47 PM.756] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-3 [1/4/2024 11:06:47 PM.781] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-4 [1/4/2024 11:06:47 PM.807] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-5 [1/4/2024 11:06:47 PM.835] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-6 [1/4/2024 11:06:47 PM.860] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-7 [1/4/2024 11:06:47 PM.984] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0 [1/4/2024 11:06:48 PM.319] LSPD First Response: GrammarPolice: [Events] firing action event, action = priority_tone [1/4/2024 11:06:48 PM.319] LSPD First Response: GrammarPolice: [DispatchHandler] received action: priority_tone, invoking ActionHandler [1/4/2024 11:06:48 PM.320] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:06:48 PM.343] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: priority_tone [1/4/2024 11:06:48 PM.374] LSPD First Response: GrammarPolice: [Action] calling action: priority_tone at target: GrammarPolice.Actions.Advisory.PriorityTone [1/4/2024 11:06:48 PM.374] LSPD First Response: GrammarPolice: [PriorityToneHandler] stopping priority tone [1/4/2024 11:06:48 PM.773] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: priority_tone [1/4/2024 11:06:49 PM.548] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-7 [1/4/2024 11:06:52 PM.840] LSPD First Response: [TRACE] Aborting LeaveVehicleWithAnim: Animation has ended [1/4/2024 11:06:55 PM.372] LSPD First Response: [TRACE] Aborting SurrenderLeaveVehicle: Ped left vehicle and moved away [1/4/2024 11:06:56 PM.667] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:07:14 PM.122] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:07:14 PM.122] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:07:14 PM.148] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:07:14 PM.150] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:07:14 PM.150] LSPD First Response: GrammarPolice: [TargetHandler] new target: 05GRK687 [1/4/2024 11:07:14 PM.150] LSPD First Response: GrammarPolice: [Events] firing target change event [1/4/2024 11:07:14 PM.870] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 20 [1/4/2024 11:07:15 PM.848] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:07:16 PM.001] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:07:16 PM.129] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:07:16 PM.409] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:07:16 PM.409] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 requesting coroner Confidence: 0.9697705 [1/4/2024 11:07:16 PM.427] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:07:16 PM.452] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:07:16 PM.452] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:07:16 PM.452] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:07:16 PM.452] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 2.3295251 [1/4/2024 11:07:16 PM.452] LSPD First Response: GrammarPolice: [GrammarHandler] processing action coroner from the ActionQueue [1/4/2024 11:07:17 PM.883] LSPD First Response: GrammarPolice: [Events] firing action event, action = coroner [1/4/2024 11:07:17 PM.883] LSPD First Response: GrammarPolice: [DispatchHandler] received action: coroner, invoking ActionHandler [1/4/2024 11:07:17 PM.884] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:07:17 PM.908] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: coroner [1/4/2024 11:07:17 PM.931] LSPD First Response: GrammarPolice: [Action] calling action: coroner at target: GrammarPolice.Actions.Backup.Coroner [1/4/2024 11:07:17 PM.931] LSPD First Response: GrammarPolice: [StopThePed] calling StopThePed: callCoroner [1/4/2024 11:07:18 PM.027] LSPD First Response: UB: REQUESTED TYPE: Coroner [1/4/2024 11:07:18 PM.027] LSPD First Response: UB: DETECTED ZONE: STRAW [1/4/2024 11:07:18 PM.027] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [1/4/2024 11:07:18 PM.185] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: coroner [1/4/2024 11:07:20 PM.241] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-1 PAX-0 [1/4/2024 11:07:26 PM.720] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:07:26 PM.774] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-3 PAX-0 [1/4/2024 11:07:28 PM.511] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-7 [1/4/2024 11:07:28 PM.582] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-6 [1/4/2024 11:07:28 PM.609] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-2 PAX-0 [1/4/2024 11:07:28 PM.973] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-4 [1/4/2024 11:07:29 PM.112] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-2 [1/4/2024 11:07:29 PM.113] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-3 [1/4/2024 11:07:29 PM.113] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-5 [1/4/2024 11:07:29 PM.351] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-1 [1/4/2024 11:07:30 PM.931] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-0 [1/4/2024 11:07:31 PM.265] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-0 [1/4/2024 11:07:38 PM.615] LSPD First Response: [TRACE] Allowed civilian to shoot [1/4/2024 11:07:45 PM.449] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:07:45 PM.449] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:07:45 PM.472] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:07:45 PM.474] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:07:45 PM.474] LSPD First Response: GrammarPolice: [TargetHandler] new target: 40VDU071 [1/4/2024 11:07:45 PM.474] LSPD First Response: GrammarPolice: [Events] firing target change event [1/4/2024 11:07:46 PM.184] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 0 [1/4/2024 11:07:47 PM.111] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:07:47 PM.238] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:07:47 PM.348] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:07:47 PM.619] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:07:47 PM.619] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 code four Confidence: 0.9240814 [1/4/2024 11:07:47 PM.638] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:07:47 PM.660] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:07:47 PM.660] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:07:47 PM.660] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:07:47 PM.660] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 2.210883 [1/4/2024 11:07:47 PM.660] LSPD First Response: GrammarPolice: [GrammarHandler] processing action clear from the ActionQueue [1/4/2024 11:07:49 PM.097] LSPD First Response: GrammarPolice: [Events] firing action event, action = clear [1/4/2024 11:07:49 PM.097] LSPD First Response: GrammarPolice: [DispatchHandler] received action: clear, invoking ActionHandler [1/4/2024 11:07:49 PM.099] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:07:49 PM.122] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: clear [1/4/2024 11:07:49 PM.144] LSPD First Response: GrammarPolice: [Action] calling action: clear at target: GrammarPolice.Actions.Status.Code4 [1/4/2024 11:07:49 PM.167] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available [1/4/2024 11:07:49 PM.167] LSPD First Response: GrammarPolice: [BackupHandler] Releasing 0 vehicles and 0 cops from backup [1/4/2024 11:07:49 PM.168] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: dismissAllBackupUnits [1/4/2024 11:07:49 PM.519] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: clear [1/4/2024 11:07:49 PM.520] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Available [1/4/2024 11:07:56 PM.665] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:08:05 PM.311] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [1/4/2024 11:08:05 PM.311] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [1/4/2024 11:08:05 PM.311] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager [1/4/2024 11:08:05 PM.311] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5) [1/4/2024 11:08:05 PM.332] LSPD First Response: [TRACE] Ped Maxine Edwards has become idle again [1/4/2024 11:08:05 PM.332] LSPD First Response: [TRACE] Ped Mike Perry has become idle again [1/4/2024 11:08:19 PM.361] LSPD First Response: [TRACE] It has been 1037 seconds since the last callout [1/4/2024 11:08:19 PM.367] LSPD First Response: Creating StoreRobberyInProgress from UnitedCallouts.Callouts.StoreRobberyInProgress, UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null [1/4/2024 11:08:19 PM.368] LSPD First Response: [TRACE] Callout created: #1 [1/4/2024 11:08:19 PM.629] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [1/4/2024 11:08:19 PM.629] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [UC] Store Robbery In Progress Status = New [1/4/2024 11:08:19 PM.631] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [UC] Store Robbery In Progress [1/4/2024 11:08:19 PM.642] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [1/4/2024 11:08:19 PM.642] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [1/4/2024 11:08:19 PM.643] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Store Robbery In Progress [1/4/2024 11:08:19 PM.643] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [1/4/2024 11:08:19 PM.643] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Store Robbery In Progress [1/4/2024 11:08:19 PM.671] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/4/2024 4:51:01 PM for [UC] Store Robbery In Progress [1/4/2024 11:08:19 PM.672] LSPD First Response: CalloutInterface: [DEBUG] waiting 37 in-game minutes for [UC] Store Robbery In Progress [1/4/2024 11:08:19 PM.722] LSPD First Response: STP Coroner unit is removed [1/4/2024 11:08:20 PM.370] LSPD First Response: GetAudioFileForAction: No file found for: DISP_ATTENTION_UNIT [1/4/2024 11:08:20 PM.370] LSPD First Response: GetAudioFileForAction: No file found for: DISP_ATTENTION_UNIT [1/4/2024 11:08:20 PM.370] LSPD First Response: PlayAction: Failed to find DISP_ATTENTION_UNIT [1/4/2024 11:08:24 PM.473] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:08:24 PM.473] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:08:24 PM.497] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:08:24 PM.499] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:08:24 PM.835] LSPD First Response: UB: AMBULANCE IS FULLY DISMISSED [1/4/2024 11:08:25 PM.214] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 0 [1/4/2024 11:08:25 PM.794] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:08:25 PM.932] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:08:26 PM.054] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:08:26 PM.312] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:08:26 PM.312] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 show me en route Confidence: 0.9796631 [1/4/2024 11:08:26 PM.332] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:08:26 PM.354] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:08:26 PM.354] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:08:26 PM.354] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:08:26 PM.354] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 1.8806438 [1/4/2024 11:08:26 PM.354] LSPD First Response: GrammarPolice: [GrammarHandler] processing action accept from the ActionQueue [1/4/2024 11:08:26 PM.375] LSPD First Response: GrammarPolice: [Events] firing action event, action = accept [1/4/2024 11:08:26 PM.375] LSPD First Response: GrammarPolice: [DispatchHandler] received action: accept, invoking ActionHandler [1/4/2024 11:08:26 PM.376] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:08:26 PM.396] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: accept [1/4/2024 11:08:26 PM.416] LSPD First Response: GrammarPolice: [Action] calling action: accept at target: GrammarPolice.Actions.Callout.Accept [1/4/2024 11:08:26 PM.416] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to En Route [1/4/2024 11:08:26 PM.437] LSPD First Response: UnitedCallouts Log: Store Robbery In Progress callout accepted. [1/4/2024 11:08:26 PM.555] LSPD First Response: [TRACE] Preloading polriot [1/4/2024 11:08:26 PM.555] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [1/4/2024 11:08:26 PM.559] LSPD First Response: [TRACE] Using new link spawn [1/4/2024 11:08:26 PM.608] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:08:26 PM.725] LSPD First Response: [TRACE] Using random spawn at X:73.87572 Y:-1392.849 Z:29.37613 [1/4/2024 11:08:26 PM.740] LSPD First Response: [TRACE] Preloading polriot [1/4/2024 11:08:26 PM.781] LSPD First Response: [TRACE] Created polriot at X:-98.25 Y:-1284.75 Z:28.34375 [1/4/2024 11:08:26 PM.782] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [1/4/2024 11:08:26 PM.783] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 27), Agency: CityPolice (lspd_swat) [1/4/2024 11:08:26 PM.784] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_swat [1/4/2024 11:08:26 PM.784] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_swat [1/4/2024 11:08:26 PM.785] LSPD First Response: [TRACE] James Barlow (MP_M_FREEMODE_01) was set as a cop [1/4/2024 11:08:26 PM.787] LSPD First Response: [TRACE] Report Voice: s_m_y_hwaycop_01_white_full_01 [1/4/2024 11:08:26 PM.791] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [1/4/2024 11:08:26 PM.793] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 27), Agency: CityPolice (lspd_swat) [1/4/2024 11:08:26 PM.939] LSPD First Response: Immersive Ambient Events: Event timer instance ended [1/4/2024 11:08:26 PM.939] LSPD First Response: Immersive Ambient Events: BOLO event timer instance ended [1/4/2024 11:08:26 PM.962] LSPD First Response: Immersive Ambient Events: Starting event timer... [1/4/2024 11:08:26 PM.962] LSPD First Response: Immersive Ambient Events: Starting BOLO event timer... [1/4/2024 11:08:26 PM.982] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_swat [1/4/2024 11:08:26 PM.982] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_swat [1/4/2024 11:08:26 PM.984] LSPD First Response: [TRACE] Lucas Fisher (MP_M_FREEMODE_01) was set as a cop [1/4/2024 11:08:26 PM.989] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [1/4/2024 11:08:26 PM.990] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 27), Agency: CityPolice (lspd_swat) [1/4/2024 11:08:26 PM.991] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_swat [1/4/2024 11:08:26 PM.991] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_swat [1/4/2024 11:08:26 PM.992] LSPD First Response: [TRACE] Callum Ayeas (MP_M_FREEMODE_01) was set as a cop [1/4/2024 11:08:26 PM.992] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [1/4/2024 11:08:26 PM.993] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 27), Agency: CityPolice (lspd_swat) [1/4/2024 11:08:26 PM.994] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_swat [1/4/2024 11:08:26 PM.994] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_swat [1/4/2024 11:08:26 PM.995] LSPD First Response: [TRACE] Jim Wells (MP_M_FREEMODE_01) was set as a cop [1/4/2024 11:08:27 PM.027] LSPD First Response: [TRACE] SWAT Flag recognized: updated decision maker and combat ability. [1/4/2024 11:08:27 PM.027] LSPD First Response: [TRACE] SWAT Flag recognized: updated decision maker and combat ability. [1/4/2024 11:08:27 PM.027] LSPD First Response: [TRACE] SWAT Flag recognized: updated decision maker and combat ability. [1/4/2024 11:08:27 PM.027] LSPD First Response: [TRACE] SWAT Flag recognized: updated decision maker and combat ability. [1/4/2024 11:08:27 PM.029] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [1/4/2024 11:08:27 PM.033] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [1/4/2024 11:08:27 PM.033] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [1/4/2024 11:08:27 PM.033] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [1/4/2024 11:08:27 PM.044] LSPD First Response: [TRACE] Preloading pscout [1/4/2024 11:08:27 PM.044] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [1/4/2024 11:08:27 PM.044] LSPD First Response: [TRACE] Using random spawn at X:73.87572 Y:-1392.849 Z:29.37613 [1/4/2024 11:08:27 PM.049] LSPD First Response: [TRACE] Preloading pscout [1/4/2024 11:08:27 PM.050] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: accept [1/4/2024 11:08:27 PM.050] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: EnRoute [1/4/2024 11:08:27 PM.253] LSPD First Response: [TRACE] Created pscout at X:-26.25 Y:-1374.75 Z:28.3125 [1/4/2024 11:08:27 PM.253] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [1/4/2024 11:08:27 PM.254] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [1/4/2024 11:08:27 PM.256] LSPD First Response: [TRACE] Jemma Wild (MP_F_FREEMODE_01) was set as a cop [1/4/2024 11:08:27 PM.256] LSPD First Response: [TRACE] Report Voice: s_f_y_cop_01_white_full_02 [1/4/2024 11:08:27 PM.258] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [1/4/2024 11:08:27 PM.259] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [1/4/2024 11:08:27 PM.261] LSPD First Response: [TRACE] Ernestor Devera (MP_M_FREEMODE_01) was set as a cop [1/4/2024 11:08:27 PM.263] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [1/4/2024 11:08:27 PM.264] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [1/4/2024 11:08:27 PM.265] LSPD First Response: [TRACE] Cleaning UI [1/4/2024 11:08:27 PM.272] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [1/4/2024 11:08:27 PM.273] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Store Robbery In Progress [1/4/2024 11:08:27 PM.273] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [1/4/2024 11:08:27 PM.273] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Store Robbery In Progress [1/4/2024 11:08:27 PM.275] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Store Robbery In Progress [1/4/2024 11:08:27 PM.275] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [1/4/2024 11:08:27 PM.275] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Store Robbery In Progress [1/4/2024 11:08:27 PM.275] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Store Robbery In Progress [1/4/2024 11:08:27 PM.275] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [1/4/2024 11:08:27 PM.275] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Store Robbery In Progress [1/4/2024 11:08:27 PM.278] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Store Robbery In Progress [1/4/2024 11:08:27 PM.278] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [1/4/2024 11:08:27 PM.278] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Store Robbery In Progress [1/4/2024 11:08:27 PM.279] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Store Robbery In Progress [1/4/2024 11:08:27 PM.279] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [1/4/2024 11:08:27 PM.279] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Store Robbery In Progress [1/4/2024 11:08:27 PM.279] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Store Robbery In Progress [1/4/2024 11:08:27 PM.279] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [1/4/2024 11:08:27 PM.279] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Store Robbery In Progress [1/4/2024 11:08:27 PM.279] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [1/4/2024 11:08:27 PM.280] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted [1/4/2024 11:08:27 PM.281] LSPD First Response: [TRACE] User accepted callout [1/4/2024 11:08:27 PM.310] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 32 minutes [1/4/2024 11:08:27 PM.751] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [UC] Store Robbery In Progress [1/4/2024 11:08:27 PM.751] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [UC] Store Robbery In Progress [1/4/2024 11:08:30 PM.529] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice [1/4/2024 11:08:34 PM.047] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice [1/4/2024 11:08:34 PM.237] LSPD First Response: [TRACE] Task DriveCode finished: Reached destination [1/4/2024 11:08:35 PM.556] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [1/4/2024 11:08:35 PM.558] LSPD First Response: [TRACE] Set current state to: GoToCaller [1/4/2024 11:08:35 PM.654] LSPD First Response: [TRACE] Use caller position: False [1/4/2024 11:08:35 PM.678] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [1/4/2024 11:08:35 PM.678] LSPD First Response: [TRACE] Set current state to: GoToCaller [1/4/2024 11:08:35 PM.679] LSPD First Response: [TRACE] Use caller position: False [1/4/2024 11:08:35 PM.686] LSPD First Response: [TRACE] Going to: X:-312.243 Y:-1183.449 Z:36.97035 [1/4/2024 11:08:35 PM.711] LSPD First Response: [TRACE] Going to: X:-312.243 Y:-1183.449 Z:36.97035 [1/4/2024 11:08:43 PM.281] LSPD First Response: [TRACE] Aborting SoundHorn: Finished [1/4/2024 11:08:49 PM.063] LSPD First Response: [TRACE] Task DriveCode finished: Reached destination [1/4/2024 11:08:49 PM.805] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [1/4/2024 11:08:49 PM.805] LSPD First Response: [TRACE] Set current state to: GoToCaller [1/4/2024 11:08:49 PM.805] LSPD First Response: [TRACE] Use caller position: True [1/4/2024 11:08:49 PM.855] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [1/4/2024 11:08:49 PM.855] LSPD First Response: [TRACE] Set current state to: GoToCaller [1/4/2024 11:08:49 PM.936] LSPD First Response: [TRACE] Use caller position: True [1/4/2024 11:08:50 PM.389] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [1/4/2024 11:08:50 PM.389] LSPD First Response: [TRACE] Set current state to: GoToCaller [1/4/2024 11:08:50 PM.390] LSPD First Response: [TRACE] Use caller position: True [1/4/2024 11:08:50 PM.744] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [1/4/2024 11:08:50 PM.744] LSPD First Response: [TRACE] Set current state to: GoToCaller [1/4/2024 11:08:50 PM.745] LSPD First Response: [TRACE] Use caller position: True [1/4/2024 11:08:54 PM.878] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:08:54 PM.878] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:08:55 PM.381] LSPD First Response: [TRACE] James Barlow (MP_M_FREEMODE_01) was damaged. [1/4/2024 11:08:55 PM.597] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:08:55 PM.597] LSPD First Response: [TRACE] Going to: X:-299.1445 Y:-1174.156 Z:23.125 [1/4/2024 11:08:55 PM.645] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:08:55 PM.645] LSPD First Response: [TRACE] Going to: X:-299.1445 Y:-1174.156 Z:23.125 [1/4/2024 11:08:56 PM.101] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:08:56 PM.101] LSPD First Response: [TRACE] Going to: X:-299.1445 Y:-1174.156 Z:23.125 [1/4/2024 11:08:56 PM.152] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:08:56 PM.152] LSPD First Response: [TRACE] Going to: X:-299.1445 Y:-1174.156 Z:23.125 [1/4/2024 11:08:56 PM.600] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:08:56 PM.600] LSPD First Response: [TRACE] Going to: X:-299.1445 Y:-1174.156 Z:23.125 [1/4/2024 11:08:56 PM.672] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:08:56 PM.672] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:08:56 PM.672] LSPD First Response: [TRACE] Going to: X:-299.1445 Y:-1174.156 Z:23.125 [1/4/2024 11:08:57 PM.117] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:08:57 PM.117] LSPD First Response: [TRACE] Going to: X:-299.1445 Y:-1174.156 Z:23.125 [1/4/2024 11:08:57 PM.194] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:08:57 PM.194] LSPD First Response: [TRACE] Going to: X:-299.1445 Y:-1174.156 Z:23.125 [1/4/2024 11:08:57 PM.635] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:08:57 PM.635] LSPD First Response: [TRACE] Going to: X:-299.1445 Y:-1174.156 Z:23.125 [1/4/2024 11:08:57 PM.712] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:08:57 PM.712] LSPD First Response: [TRACE] Going to: X:-299.1445 Y:-1174.156 Z:23.125 [1/4/2024 11:08:58 PM.144] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:08:58 PM.144] LSPD First Response: [TRACE] Going to: X:-299.1445 Y:-1174.156 Z:23.125 [1/4/2024 11:08:58 PM.226] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:08:58 PM.226] LSPD First Response: [TRACE] Going to: X:-299.1445 Y:-1174.156 Z:23.125 [1/4/2024 11:08:58 PM.663] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:08:58 PM.663] LSPD First Response: [TRACE] Going to: X:-299.1445 Y:-1174.156 Z:23.125 [1/4/2024 11:08:58 PM.741] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:08:58 PM.741] LSPD First Response: [TRACE] Going to: X:-299.1445 Y:-1174.156 Z:23.125 [1/4/2024 11:08:59 PM.162] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:08:59 PM.162] LSPD First Response: [TRACE] Going to: X:-299.1445 Y:-1174.156 Z:23.125 [1/4/2024 11:08:59 PM.243] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:08:59 PM.243] LSPD First Response: [TRACE] Going to: X:-299.1445 Y:-1174.156 Z:23.125 [1/4/2024 11:08:59 PM.667] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:08:59 PM.667] LSPD First Response: [TRACE] Going to: X:-298.623 Y:-1201.869 Z:24.375 [1/4/2024 11:08:59 PM.752] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:08:59 PM.752] LSPD First Response: [TRACE] Going to: X:-298.623 Y:-1201.869 Z:24.375 [1/4/2024 11:09:00 PM.108] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:09:00 PM.108] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:09:00 PM.139] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:09:00 PM.140] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:09:00 PM.141] LSPD First Response: GrammarPolice: [TargetHandler] new target: 23WHE397 [1/4/2024 11:09:00 PM.141] LSPD First Response: GrammarPolice: [Events] firing target change event [1/4/2024 11:09:00 PM.192] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:09:00 PM.192] LSPD First Response: [TRACE] Going to: X:-298.623 Y:-1201.869 Z:24.375 [1/4/2024 11:09:00 PM.255] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:09:00 PM.255] LSPD First Response: [TRACE] Going to: X:-298.623 Y:-1201.869 Z:24.375 [1/4/2024 11:09:00 PM.697] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:09:00 PM.697] LSPD First Response: [TRACE] Going to: X:-298.623 Y:-1201.869 Z:24.375 [1/4/2024 11:09:00 PM.794] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 0 [1/4/2024 11:09:00 PM.795] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:09:00 PM.795] LSPD First Response: [TRACE] Going to: X:-298.623 Y:-1201.869 Z:24.375 [1/4/2024 11:09:01 PM.200] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:09:01 PM.200] LSPD First Response: [TRACE] Going to: X:-298.623 Y:-1201.869 Z:24.375 [1/4/2024 11:09:01 PM.200] LSPD First Response: [TRACE] Starting investigation because of timeout or arrival [1/4/2024 11:09:01 PM.201] LSPD First Response: [TRACE] Set current state to: Investigate [1/4/2024 11:09:01 PM.291] LSPD First Response: [TRACE] Using safe pos [1/4/2024 11:09:01 PM.292] LSPD First Response: [TRACE] Going to: X:-298.623 Y:-1201.869 Z:24.375 [1/4/2024 11:09:01 PM.463] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:09:01 PM.492] LSPD First Response: [TRACE] Contacting caller [1/4/2024 11:09:01 PM.604] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:09:01 PM.669] LSPD First Response: [TRACE] Starting investigation because of timeout or arrival [1/4/2024 11:09:01 PM.669] LSPD First Response: [TRACE] Set current state to: Investigate [1/4/2024 11:09:01 PM.726] LSPD First Response: [TRACE] Starting investigation because of timeout or arrival [1/4/2024 11:09:01 PM.726] LSPD First Response: [TRACE] Set current state to: Investigate [1/4/2024 11:09:01 PM.736] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:09:01 PM.820] LSPD First Response: [TRACE] Going to: X:-312.243 Y:-1183.449 Z:36.97035 [1/4/2024 11:09:02 PM.005] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:09:02 PM.006] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 show me on scene Confidence: 0.9860845 [1/4/2024 11:09:02 PM.024] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:09:02 PM.048] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:09:02 PM.048] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:09:02 PM.048] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:09:02 PM.048] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 1.9393092 [1/4/2024 11:09:02 PM.048] LSPD First Response: GrammarPolice: [GrammarHandler] processing action scene from the ActionQueue [1/4/2024 11:09:02 PM.332] LSPD First Response: [TRACE] Going to: X:-312.243 Y:-1183.449 Z:36.97035 [1/4/2024 11:09:02 PM.363] LSPD First Response: [TRACE] Allowed civilian to shoot [1/4/2024 11:09:02 PM.364] LSPD First Response: [TRACE] Allowed civilian to shoot [1/4/2024 11:09:02 PM.440] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:02 PM.467] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:02 PM.499] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:02 PM.532] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:02 PM.852] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:02 PM.853] LSPD First Response: [TRACE] Going to: X:-312.243 Y:-1183.449 Z:36.97035 [1/4/2024 11:09:03 PM.362] LSPD First Response: [TRACE] Going to: X:-312.243 Y:-1183.449 Z:36.97035 [1/4/2024 11:09:03 PM.498] LSPD First Response: GrammarPolice: [Events] firing action event, action = scene [1/4/2024 11:09:03 PM.499] LSPD First Response: GrammarPolice: [DispatchHandler] received action: scene, invoking ActionHandler [1/4/2024 11:09:03 PM.500] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:09:03 PM.524] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: scene [1/4/2024 11:09:03 PM.550] LSPD First Response: GrammarPolice: [Action] calling action: scene at target: GrammarPolice.Actions.Status.Scene [1/4/2024 11:09:03 PM.550] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to On Scene [1/4/2024 11:09:03 PM.600] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:03 PM.887] LSPD First Response: [TRACE] Going to: X:-312.243 Y:-1183.449 Z:36.97035 [1/4/2024 11:09:04 PM.049] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:04 PM.412] LSPD First Response: [TRACE] Going to: X:-312.243 Y:-1183.449 Z:36.97035 [1/4/2024 11:09:04 PM.466] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: scene [1/4/2024 11:09:04 PM.466] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: OnScene [1/4/2024 11:09:04 PM.466] LSPD First Response: GrammarPolice: [DispatchHandler] starting officer check with interval set to 600 [1/4/2024 11:09:04 PM.681] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:04 PM.869] LSPD First Response: [TRACE] Cordell Walker (MP_M_SHOPKEEP_01) was damaged. [1/4/2024 11:09:04 PM.901] LSPD First Response: [TRACE] Callum Ayeas (MP_M_FREEMODE_01) entered combat with target: Adam Montoya (MP_G_M_PROS_01) [1/4/2024 11:09:04 PM.903] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [1/4/2024 11:09:04 PM.904] LSPD First Response: [TRACE] Backup GroupStrategy: Callum Ayeas (MP_M_FREEMODE_01) entered combat and asked Jim Wells (MP_M_FREEMODE_01) to help [1/4/2024 11:09:05 PM.059] LSPD First Response: [TRACE] Jemma Wild (MP_F_FREEMODE_01) entered combat with target: Juan Rojas (MP_G_M_PROS_01) [1/4/2024 11:09:05 PM.059] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [1/4/2024 11:09:05 PM.059] LSPD First Response: [TRACE] Backup GroupStrategy: Jemma Wild (MP_F_FREEMODE_01) entered combat and asked Ernestor Devera (MP_M_FREEMODE_01) to help [1/4/2024 11:09:05 PM.060] LSPD First Response: [TRACE] Lucas Fisher (MP_M_FREEMODE_01) entered combat with target: Adam Montoya (MP_G_M_PROS_01) [1/4/2024 11:09:05 PM.060] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [1/4/2024 11:09:05 PM.060] LSPD First Response: [TRACE] James Barlow (MP_M_FREEMODE_01) entered combat with target: Adam Montoya (MP_G_M_PROS_01) [1/4/2024 11:09:05 PM.060] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [1/4/2024 11:09:05 PM.377] LSPD First Response: [TRACE] Cordell Walker (MP_M_SHOPKEEP_01) was damaged. [1/4/2024 11:09:05 PM.409] LSPD First Response: [TRACE] Jim Wells (MP_M_FREEMODE_01) entered combat with target: Adam Montoya (MP_G_M_PROS_01) [1/4/2024 11:09:05 PM.409] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [1/4/2024 11:09:05 PM.566] LSPD First Response: [TRACE] Ernestor Devera (MP_M_FREEMODE_01) entered combat with target: Juan Rojas (MP_G_M_PROS_01) [1/4/2024 11:09:05 PM.566] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [1/4/2024 11:09:05 PM.742] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:05 PM.842] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:05 PM.947] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:09:05 PM.948] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:09:05 PM.969] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:05 PM.972] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:09:05 PM.977] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:09:05 PM.979] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:09:06 PM.031] LSPD First Response: [TRACE] Allowed civilian to shoot [1/4/2024 11:09:06 PM.126] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:06 PM.132] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:09:06 PM.155] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:06 PM.257] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:09:06 PM.275] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:06 PM.275] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:06 PM.527] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 0 [1/4/2024 11:09:06 PM.527] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:09:06 PM.552] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:09:06 PM.552] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:09:06 PM.552] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:09:06 PM.552] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 0.6041361 [1/4/2024 11:09:06 PM.769] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:06 PM.987] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:07 PM.754] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:07 PM.802] LSPD First Response: [TRACE] Allowed civilian to shoot [1/4/2024 11:09:07 PM.956] LSPD First Response: [TRACE] Cordell Walker (MP_M_SHOPKEEP_01) was damaged. [1/4/2024 11:09:08 PM.466] LSPD First Response: [TRACE] Cordell Walker (MP_M_SHOPKEEP_01) was damaged. [1/4/2024 11:09:08 PM.492] LSPD First Response: [TRACE] Astrid Hernandez (MP_F_FREEMODE_01) was damaged. [1/4/2024 11:09:08 PM.987] LSPD First Response: [TRACE] Cordell Walker (MP_M_SHOPKEEP_01) was damaged. [1/4/2024 11:09:09 PM.226] LSPD First Response: [TRACE] Allowed civilian to shoot [1/4/2024 11:09:09 PM.277] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:09 PM.507] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:09 PM.508] LSPD First Response: [TRACE] Cordell Walker killed by Juan Rojas [1/4/2024 11:09:09 PM.509] LSPD First Response: [TRACE] Cordell Walker (MP_M_SHOPKEEP_01) was damaged. [1/4/2024 11:09:09 PM.535] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:09 PM.536] LSPD First Response: [TRACE] Astrid Hernandez (MP_F_FREEMODE_01) was damaged. [1/4/2024 11:09:09 PM.536] LSPD First Response: [TRACE] Adam Montoya (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:09 PM.537] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine2. Could see player: True [1/4/2024 11:09:09 PM.934] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:09 PM.961] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:09 PM.962] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:09 PM.988] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:10 PM.187] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:10 PM.482] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:10 PM.562] LSPD First Response: [TRACE] Adam Montoya (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:11 PM.038] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:11 PM.067] LSPD First Response: [TRACE] Adam Montoya (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:11 PM.580] LSPD First Response: [TRACE] Adam Montoya (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:11 PM.995] LSPD First Response: [TRACE] Allowed civilian to shoot [1/4/2024 11:09:12 PM.087] LSPD First Response: [TRACE] Adam Montoya (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:12 PM.088] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at RightThigh. Could see player: True [1/4/2024 11:09:12 PM.613] LSPD First Response: [TRACE] Astrid Hernandez (MP_F_FREEMODE_01) was damaged. [1/4/2024 11:09:12 PM.614] LSPD First Response: [TRACE] Adam Montoya (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:12 PM.615] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at RightThigh. Could see player: True [1/4/2024 11:09:12 PM.797] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:12 PM.986] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:13 PM.058] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:13 PM.108] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:13 PM.138] LSPD First Response: [TRACE] Adam Montoya (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:13 PM.139] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at 0. Could see player: True [1/4/2024 11:09:13 PM.267] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:13 PM.370] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:13 PM.628] LSPD First Response: [TRACE] Samy Croft (A_M_M_SOUCENT_04) was damaged. [1/4/2024 11:09:13 PM.655] LSPD First Response: [TRACE] Adam Montoya (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:13 PM.656] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at SpineRoot. Could see player: True [1/4/2024 11:09:13 PM.682] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:13 PM.938] LSPD First Response: [TRACE] Allowed civilian to shoot [1/4/2024 11:09:14 PM.383] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:14 PM.434] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:14 PM.640] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:14 PM.667] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:14 PM.667] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:14 PM.667] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:14 PM.693] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:14 PM.871] LSPD First Response: [TRACE] Lucas Fisher (MP_M_FREEMODE_01) was damaged. [1/4/2024 11:09:14 PM.896] LSPD First Response: [TRACE] Allowed civilian to shoot [1/4/2024 11:09:15 PM.023] LSPD First Response: [TRACE] Asami Kagawa (A_F_Y_TOURIST_02) was damaged. [1/4/2024 11:09:15 PM.523] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:15 PM.523] LSPD First Response: [TRACE] Asami Kagawa killed by Callum Ayeas [1/4/2024 11:09:15 PM.524] LSPD First Response: [TRACE] Asami Kagawa (A_F_Y_TOURIST_02) was damaged. [1/4/2024 11:09:15 PM.550] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:15 PM.679] LSPD First Response: [TRACE] Allowed civilian to shoot [1/4/2024 11:09:15 PM.863] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:15 PM.890] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:15 PM.940] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:16 PM.244] LSPD First Response: [TRACE] Astrid Hernandez (MP_F_FREEMODE_01) was damaged. [1/4/2024 11:09:16 PM.770] LSPD First Response: [TRACE] Adam Montoya (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:16 PM.820] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:17 PM.169] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:17 PM.169] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:17 PM.170] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:17 PM.273] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:17 PM.350] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:09:17 PM.350] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:09:17 PM.377] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:09:17 PM.378] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:09:17 PM.378] LSPD First Response: GrammarPolice: [TargetHandler] new target: 85GYB708 [1/4/2024 11:09:17 PM.378] LSPD First Response: GrammarPolice: [Events] firing target change event [1/4/2024 11:09:18 PM.106] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 0 [1/4/2024 11:09:18 PM.216] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:18 PM.342] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:09:18 PM.488] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:18 PM.493] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:09:18 PM.595] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:09:18 PM.836] LSPD First Response: [TRACE] Adam Montoya (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:18 PM.872] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:09:18 PM.872] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: shots fired Confidence: 0.9517921 [1/4/2024 11:09:18 PM.888] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:09:18 PM.906] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:18 PM.911] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:09:18 PM.911] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:09:18 PM.911] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:09:18 PM.911] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 1.5613519 [1/4/2024 11:09:18 PM.911] LSPD First Response: GrammarPolice: [GrammarHandler] processing action panic from the ActionQueue [1/4/2024 11:09:19 PM.051] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:19 PM.396] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:19 PM.522] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:19 PM.808] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:19 PM.862] LSPD First Response: [TRACE] Allowed civilian to shoot [1/4/2024 11:09:19 PM.862] LSPD First Response: [TRACE] Adam Montoya (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:20 PM.012] LSPD First Response: [TRACE] Lucas Fisher (MP_M_FREEMODE_01) was damaged. [1/4/2024 11:09:20 PM.337] LSPD First Response: GrammarPolice: [Events] firing action event, action = panic [1/4/2024 11:09:20 PM.337] LSPD First Response: GrammarPolice: [DispatchHandler] received action: panic, invoking ActionHandler [1/4/2024 11:09:20 PM.338] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:09:20 PM.361] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: panic [1/4/2024 11:09:20 PM.385] LSPD First Response: GrammarPolice: [Action] calling action: panic at target: GrammarPolice.Actions.Backup.Panic [1/4/2024 11:09:20 PM.387] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: callPanicButtonBackup with parameter: False [1/4/2024 11:09:20 PM.671] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: panic [1/4/2024 11:09:20 PM.671] LSPD First Response: GrammarPolice: [DispatchHandler] since we heard from the player, we're resetting the officer check ins [1/4/2024 11:09:20 PM.671] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Emergency [1/4/2024 11:09:20 PM.828] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:21 PM.046] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:21 PM.797] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:21 PM.863] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:22 PM.043] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:22 PM.066] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:22 PM.154] LSPD First Response: [TRACE] Allowed civilian to shoot [1/4/2024 11:09:22 PM.203] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:22 PM.250] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:22 PM.417] LSPD First Response: [TRACE] Adam Montoya (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:22 PM.676] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:22 PM.809] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:23 PM.227] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:23 PM.255] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:23 PM.345] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:23 PM.367] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:23 PM.603] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [1/4/2024 11:09:23 PM.603] LSPD First Response: [TRACE] Lucas Fisher (MP_M_FREEMODE_01) left combat. [1/4/2024 11:09:23 PM.736] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:24 PM.272] LSPD First Response: [TRACE] Allowed civilian to shoot [1/4/2024 11:09:24 PM.272] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:24 PM.448] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:24 PM.471] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:24 PM.722] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [1/4/2024 11:09:24 PM.723] LSPD First Response: UB: DETECTED ZONE: STRAW [1/4/2024 11:09:24 PM.723] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [1/4/2024 11:09:24 PM.775] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:24 PM.849] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:24 PM.873] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:24 PM.944] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:25 PM.051] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:25 PM.051] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:25 PM.384] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:09:25 PM.385] LSPD First Response: [TRACE] Ricky Reed (S_M_Y_COP_01) was set as a cop [1/4/2024 11:09:25 PM.489] LSPD First Response: [TRACE] Adam Montoya (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:25 PM.515] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:25 PM.654] LSPD First Response: [TRACE] Lucas Fisher (MP_M_FREEMODE_01) entered combat with target: Adam Montoya (MP_G_M_PROS_01) [1/4/2024 11:09:25 PM.677] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:26 PM.053] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:26 PM.441] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:26 PM.441] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:26 PM.616] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:26 PM.641] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:09:26 PM.664] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:27 PM.110] LSPD First Response: [TRACE] Aborting RespondBackup: Ped no longer alive [1/4/2024 11:09:27 PM.112] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [1/4/2024 11:09:27 PM.112] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [1/4/2024 11:09:27 PM.113] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [1/4/2024 11:09:27 PM.114] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [1/4/2024 11:09:27 PM.114] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [1/4/2024 11:09:27 PM.115] LSPD First Response: [TRACE] Ped Ernestor Devera has become idle again [1/4/2024 11:09:27 PM.197] LSPD First Response: [TRACE] Ernestor Devera killed by Astrid Hernandez [1/4/2024 11:09:27 PM.197] LSPD First Response: [TRACE] Ernestor Devera (MP_M_FREEMODE_01) was damaged. [1/4/2024 11:09:27 PM.198] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: False [1/4/2024 11:09:27 PM.198] LSPD First Response: [TRACE] Damage killed ped [1/4/2024 11:09:27 PM.199] LSPD First Response: [TRACE] Ernestor Devera (MP_M_FREEMODE_01) left combat. [1/4/2024 11:09:27 PM.632] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:27 PM.824] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [1/4/2024 11:09:27 PM.824] LSPD First Response: UB: DETECTED ZONE: STRAW [1/4/2024 11:09:27 PM.824] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [1/4/2024 11:09:27 PM.949] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:09:27 PM.949] LSPD First Response: [TRACE] Lars Jamaeson (S_M_Y_COP_01) was set as a cop [1/4/2024 11:09:28 PM.055] LSPD First Response: [TRACE] Adam Montoya (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:28 PM.056] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at SpineRoot. Could see player: True [1/4/2024 11:09:28 PM.199] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:28 PM.568] LSPD First Response: [TRACE] Adam Montoya killed by Astrid Hernandez [1/4/2024 11:09:28 PM.568] LSPD First Response: [TRACE] Adam Montoya (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:28 PM.569] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Head. Could see player: True [1/4/2024 11:09:28 PM.569] LSPD First Response: [TRACE] Damage killed ped [1/4/2024 11:09:28 PM.902] LSPD First Response: [TRACE] Allowed civilian to shoot [1/4/2024 11:09:28 PM.902] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:29 PM.645] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:30 PM.170] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [1/4/2024 11:09:30 PM.170] LSPD First Response: UB: DETECTED ZONE: STRAW [1/4/2024 11:09:30 PM.170] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [1/4/2024 11:09:30 PM.758] LSPD First Response: [TRACE] Lucas Fisher (MP_M_FREEMODE_01) left combat. [1/4/2024 11:09:31 PM.038] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:09:31 PM.038] LSPD First Response: [TRACE] Car Shooter (S_M_Y_COP_01) was set as a cop [1/4/2024 11:09:31 PM.401] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:31 PM.453] LSPD First Response: [TRACE] Holster weapon [1/4/2024 11:09:31 PM.456] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:09:31 PM.456] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:09:31 PM.481] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:09:31 PM.483] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:09:32 PM.045] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [1/4/2024 11:09:32 PM.045] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Vandalizing Status = Open [1/4/2024 11:09:32 PM.045] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Vandalizing [1/4/2024 11:09:32 PM.046] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [1/4/2024 11:09:32 PM.046] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [1/4/2024 11:09:32 PM.046] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [1/4/2024 11:09:32 PM.070] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/4/2024 5:27:12 PM for [SC] Vandalizing [1/4/2024 11:09:32 PM.070] LSPD First Response: CalloutInterface: [DEBUG] waiting 39 in-game minutes for [SC] Vandalizing [1/4/2024 11:09:32 PM.071] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 57 minutes [1/4/2024 11:09:32 PM.136] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 0 [1/4/2024 11:09:32 PM.274] LSPD First Response: [TRACE] Lucas Fisher (MP_M_FREEMODE_01) entered combat with target: Juan Rojas (MP_G_M_PROS_01) [1/4/2024 11:09:32 PM.274] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [1/4/2024 11:09:32 PM.327] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:09:32 PM.463] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:09:32 PM.525] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:32 PM.582] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:09:32 PM.839] LSPD First Response: GrammarPolice: [GrammarHandler] speech recognition rejected [1/4/2024 11:09:32 PM.840] LSPD First Response: GrammarPolice: [GrammarHandler] ...officer down (confidence=0.5126576) [1/4/2024 11:09:32 PM.854] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:09:32 PM.876] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:09:32 PM.876] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:09:32 PM.876] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:09:32 PM.876] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:09:32 PM.876] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 1.4203887 [1/4/2024 11:09:32 PM.899] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [1/4/2024 11:09:32 PM.899] LSPD First Response: UB: DETECTED ZONE: STRAW [1/4/2024 11:09:32 PM.899] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [1/4/2024 11:09:33 PM.082] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:09:33 PM.082] LSPD First Response: [TRACE] James Richardson (S_M_Y_COP_01) was set as a cop [1/4/2024 11:09:33 PM.208] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:33 PM.440] LSPD First Response: [TRACE] Allowed civilian to shoot [1/4/2024 11:09:34 PM.127] LSPD First Response: [TRACE] Juan Rojas (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:34 PM.128] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine1. Could see player: True [1/4/2024 11:09:34 PM.640] LSPD First Response: [TRACE] Juan Rojas (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:34 PM.641] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at SpineRoot. Could see player: True [1/4/2024 11:09:34 PM.830] LSPD First Response: [TRACE] Lucas Fisher (MP_M_FREEMODE_01) was damaged. [1/4/2024 11:09:36 PM.184] LSPD First Response: [TRACE] Juan Rojas (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:36 PM.185] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at SpineRoot. Could see player: True [1/4/2024 11:09:36 PM.700] LSPD First Response: [TRACE] Juan Rojas (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:36 PM.701] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine2. Could see player: True [1/4/2024 11:09:37 PM.222] LSPD First Response: [TRACE] Juan Rojas (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:37 PM.223] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine2. Could see player: True [1/4/2024 11:09:37 PM.734] LSPD First Response: [TRACE] Juan Rojas (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:37 PM.735] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine2. Could see player: True [1/4/2024 11:09:38 PM.241] LSPD First Response: [TRACE] Juan Rojas (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:38 PM.242] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine2. Could see player: True [1/4/2024 11:09:38 PM.315] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [1/4/2024 11:09:38 PM.590] LSPD First Response: [TRACE] Cleaning UI [1/4/2024 11:09:38 PM.591] LSPD First Response: [TRACE] Released 0 entities from #1 Content Manager [1/4/2024 11:09:38 PM.591] LSPD First Response: [TRACE] Instance cleaned ( #1) [1/4/2024 11:09:38 PM.592] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [1/4/2024 11:09:38 PM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Store Robbery In Progress [1/4/2024 11:09:38 PM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [1/4/2024 11:09:38 PM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Store Robbery In Progress [1/4/2024 11:09:38 PM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Store Robbery In Progress [1/4/2024 11:09:38 PM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [1/4/2024 11:09:38 PM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Store Robbery In Progress [1/4/2024 11:09:38 PM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Store Robbery In Progress [1/4/2024 11:09:38 PM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [1/4/2024 11:09:38 PM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Store Robbery In Progress [1/4/2024 11:09:38 PM.617] LSPD First Response: [TRACE] Cleaning UI [1/4/2024 11:09:38 PM.617] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [1/4/2024 11:09:38 PM.628] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [1/4/2024 11:09:38 PM.628] at System.Environment.get_StackTrace() [1/4/2024 11:09:38 PM.628] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [1/4/2024 11:09:38 PM.628] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [1/4/2024 11:09:38 PM.628] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [1/4/2024 11:09:38 PM.628] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [1/4/2024 11:09:38 PM.628] at Rage.GameFiber.Main() [1/4/2024 11:09:38 PM.628] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [1/4/2024 11:09:38 PM.628] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [1/4/2024 11:09:38 PM.628] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [1/4/2024 11:09:38 PM.628] at System.Threading.ThreadHelper.ThreadStart() [1/4/2024 11:09:38 PM.759] LSPD First Response: [TRACE] Juan Rojas killed by Astrid Hernandez [1/4/2024 11:09:38 PM.759] LSPD First Response: [TRACE] Juan Rojas (MP_G_M_PROS_01) was damaged. [1/4/2024 11:09:38 PM.760] LSPD First Response: [TRACE] Ped damaged by player with CombatPistol at Spine2. Could see player: True [1/4/2024 11:09:38 PM.760] LSPD First Response: [TRACE] Damage killed ped [1/4/2024 11:09:39 PM.170] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [1/4/2024 11:09:42 PM.442] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:09:42 PM.442] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:09:42 PM.466] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:09:42 PM.467] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:09:43 PM.245] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 0 [1/4/2024 11:09:43 PM.547] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:09:43 PM.684] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:09:43 PM.795] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:09:44 PM.055] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:09:44 PM.055] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: officer down Confidence: 0.7516981 [1/4/2024 11:09:44 PM.074] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:09:44 PM.095] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:09:44 PM.095] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:09:44 PM.095] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:09:44 PM.095] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 1.6530527 [1/4/2024 11:09:44 PM.095] LSPD First Response: GrammarPolice: [GrammarHandler] processing action officerdown from the ActionQueue [1/4/2024 11:09:45 PM.524] LSPD First Response: GrammarPolice: [Events] firing action event, action = officerdown [1/4/2024 11:09:45 PM.524] LSPD First Response: GrammarPolice: [DispatchHandler] received action: officerdown, invoking ActionHandler [1/4/2024 11:09:45 PM.525] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:09:45 PM.548] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: officerdown [1/4/2024 11:09:45 PM.571] LSPD First Response: GrammarPolice: [Action] calling action: officerdown at target: GrammarPolice.Actions.Backup.OfficerDown [1/4/2024 11:09:46 PM.047] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [1/4/2024 11:09:46 PM.047] LSPD First Response: [TRACE] Jemma Wild (MP_F_FREEMODE_01) left combat. [1/4/2024 11:09:46 PM.049] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: officerdown [1/4/2024 11:09:46 PM.089] LSPD First Response: GrammarPolice: [Events] firing action event, action = code3 [1/4/2024 11:09:46 PM.089] LSPD First Response: GrammarPolice: [DispatchHandler] received action: code3, invoking ActionHandler [1/4/2024 11:09:46 PM.090] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:09:46 PM.110] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: code3 [1/4/2024 11:09:46 PM.131] LSPD First Response: GrammarPolice: [Action] calling action: code3 at target: GrammarPolice.Actions.Backup.Code3 [1/4/2024 11:09:46 PM.131] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: callCode3Backup with parameters: False False [1/4/2024 11:09:46 PM.606] LSPD First Response: GrammarPolice: [Events] firing action event, action = ems [1/4/2024 11:09:46 PM.606] LSPD First Response: GrammarPolice: [DispatchHandler] received action: ems, invoking ActionHandler [1/4/2024 11:09:46 PM.608] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:09:46 PM.628] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: ems [1/4/2024 11:09:46 PM.649] LSPD First Response: GrammarPolice: [Action] calling action: ems at target: GrammarPolice.Actions.Backup.EMS [1/4/2024 11:09:46 PM.649] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: callAmbulance [1/4/2024 11:09:46 PM.713] LSPD First Response: UB: REQUESTED TYPE: Ambulance [1/4/2024 11:09:46 PM.713] LSPD First Response: UB: DETECTED ZONE: STRAW [1/4/2024 11:09:46 PM.713] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [1/4/2024 11:09:47 PM.056] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: code3 [1/4/2024 11:09:47 PM.056] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: ems [1/4/2024 11:09:47 PM.115] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [1/4/2024 11:09:47 PM.115] LSPD First Response: [TRACE] James Barlow (MP_M_FREEMODE_01) left combat. [1/4/2024 11:09:47 PM.161] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [1/4/2024 11:09:47 PM.161] LSPD First Response: UB: DETECTED ZONE: STRAW [1/4/2024 11:09:47 PM.161] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [1/4/2024 11:09:47 PM.409] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:09:47 PM.409] LSPD First Response: [TRACE] Hamz Latif (S_M_Y_COP_01) was set as a cop [1/4/2024 11:09:48 PM.029] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [1/4/2024 11:09:48 PM.029] LSPD First Response: [TRACE] Jim Wells (MP_M_FREEMODE_01) left combat. [1/4/2024 11:09:49 PM.065] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [1/4/2024 11:09:49 PM.065] LSPD First Response: [TRACE] Callum Ayeas (MP_M_FREEMODE_01) left combat. [1/4/2024 11:09:49 PM.111] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [1/4/2024 11:09:49 PM.111] LSPD First Response: [TRACE] Lucas Fisher (MP_M_FREEMODE_01) left combat. [1/4/2024 11:09:53 PM.645] LSPD First Response: [TRACE] Holster weapon [1/4/2024 11:09:53 PM.874] LSPD First Response: [TRACE] Enter vehicle: -1 [1/4/2024 11:09:54 PM.642] LSPD First Response: [TRACE] Go to vehicle -1 [1/4/2024 11:09:55 PM.922] LSPD First Response: [TRACE] Enter vehicle: 0 [1/4/2024 11:09:56 PM.011] LSPD First Response: [TRACE] Enter vehicle: 2 [1/4/2024 11:09:56 PM.596] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:09:57 PM.786] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-1 [1/4/2024 11:09:57 PM.861] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [1/4/2024 11:09:58 PM.610] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-0 PAX-0 [1/4/2024 11:09:58 PM.869] LSPD First Response: [TRACE] Enter vehicle: 1 [1/4/2024 11:09:58 PM.944] LSPD First Response: [TRACE] Aborting CopRespondBackup: Ped successfully returned to vehicle [1/4/2024 11:09:58 PM.944] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [1/4/2024 11:09:59 PM.714] LSPD First Response: [TRACE] Enter vehicle: -1 [1/4/2024 11:09:59 PM.971] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-2 PAX-0 [1/4/2024 11:10:00 PM.171] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-1 [1/4/2024 11:10:02 PM.281] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-0 PAX-1 [1/4/2024 11:10:02 PM.352] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [1/4/2024 11:10:02 PM.399] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-3 PAX-0 [1/4/2024 11:10:02 PM.858] LSPD First Response: UB: IN STANDBY POSITION >> OSB-2 PAX-0 [1/4/2024 11:10:03 PM.499] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [1/4/2024 11:10:04 PM.119] LSPD First Response: UB: IN STANDBY POSITION >> OSB-3 PAX-0 [1/4/2024 11:10:04 PM.712] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-1 [1/4/2024 11:10:05 PM.776] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-2 PAX-0 [1/4/2024 11:10:05 PM.801] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [1/4/2024 11:10:06 PM.411] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-3 PAX-0 [1/4/2024 11:10:06 PM.801] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-0 PAX-1 [1/4/2024 11:10:06 PM.976] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [1/4/2024 11:10:07 PM.919] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-2 PAX-0 [1/4/2024 11:10:08 PM.151] LSPD First Response: [TRACE] Aborting CopRespondBackup: Ped successfully returned to vehicle [1/4/2024 11:10:08 PM.151] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [1/4/2024 11:10:08 PM.196] LSPD First Response: [TRACE] Aborting RespondBackup: Finished as passenger [1/4/2024 11:10:08 PM.196] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [1/4/2024 11:10:08 PM.196] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [1/4/2024 11:10:08 PM.196] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [1/4/2024 11:10:08 PM.196] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [1/4/2024 11:10:08 PM.197] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [1/4/2024 11:10:08 PM.199] LSPD First Response: [TRACE] Ped Jim Wells has become idle again [1/4/2024 11:10:08 PM.519] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-3 PAX-0 [1/4/2024 11:10:08 PM.669] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [1/4/2024 11:10:09 PM.112] LSPD First Response: [TRACE] Aborting CopRespondBackup: Ped successfully returned to vehicle [1/4/2024 11:10:09 PM.112] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [1/4/2024 11:10:09 PM.161] LSPD First Response: [TRACE] Aborting RespondBackup: Finished as passenger [1/4/2024 11:10:09 PM.161] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [1/4/2024 11:10:09 PM.161] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [1/4/2024 11:10:09 PM.161] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [1/4/2024 11:10:09 PM.161] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [1/4/2024 11:10:09 PM.161] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [1/4/2024 11:10:09 PM.162] LSPD First Response: [TRACE] Ped Lucas Fisher has become idle again [1/4/2024 11:10:09 PM.320] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-1 [1/4/2024 11:10:11 PM.507] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-0 PAX-1 [1/4/2024 11:10:11 PM.580] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [1/4/2024 11:10:12 PM.973] LSPD First Response: UB: IN STANDBY POSITION >> OSB-2 PAX-0 [1/4/2024 11:10:13 PM.086] LSPD First Response: [TRACE] Aborting CopRespondBackup: Ped successfully returned to vehicle [1/4/2024 11:10:13 PM.086] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [1/4/2024 11:10:13 PM.138] LSPD First Response: [TRACE] Aborting RespondBackup: Finished as passenger [1/4/2024 11:10:13 PM.138] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [1/4/2024 11:10:13 PM.138] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [1/4/2024 11:10:13 PM.138] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [1/4/2024 11:10:13 PM.138] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [1/4/2024 11:10:13 PM.138] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [1/4/2024 11:10:13 PM.139] LSPD First Response: [TRACE] Ped Callum Ayeas has become idle again [1/4/2024 11:10:13 PM.951] LSPD First Response: [TRACE] Aborting CopRespondBackup: Ped successfully returned to vehicle [1/4/2024 11:10:13 PM.951] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [1/4/2024 11:10:14 PM.000] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-1 [1/4/2024 11:10:14 PM.626] LSPD First Response: [TRACE] Aborting RespondBackup: Finished as driver [1/4/2024 11:10:14 PM.626] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [1/4/2024 11:10:14 PM.626] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [1/4/2024 11:10:14 PM.626] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [1/4/2024 11:10:14 PM.626] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [1/4/2024 11:10:14 PM.626] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [1/4/2024 11:10:14 PM.631] LSPD First Response: [TRACE] Ped James Barlow has become idle again [1/4/2024 11:10:16 PM.006] LSPD First Response: [TRACE] Aborting RespondBackup: Finished as driver [1/4/2024 11:10:16 PM.006] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [1/4/2024 11:10:16 PM.006] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [1/4/2024 11:10:16 PM.006] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [1/4/2024 11:10:16 PM.006] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [1/4/2024 11:10:16 PM.006] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [1/4/2024 11:10:16 PM.007] LSPD First Response: [TRACE] Ped Jemma Wild has become idle again [1/4/2024 11:10:16 PM.630] LSPD First Response: UB: IN STANDBY POSITION >> OSB-3 PAX-0 [1/4/2024 11:10:18 PM.273] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-2 PAX-0 [1/4/2024 11:10:18 PM.390] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-1 PAX-0 [1/4/2024 11:10:18 PM.823] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-3 PAX-0 [1/4/2024 11:10:20 PM.571] LSPD First Response: [TRACE] Jimmy Pesto (MP_M_FREEMODE_01) was damaged. [1/4/2024 11:10:20 PM.752] LSPD First Response: [TRACE] Callum Ayeas (MP_M_FREEMODE_01) entered combat with target: Kate Tip (A_F_Y_TOURIST_02) [1/4/2024 11:10:20 PM.803] LSPD First Response: [TRACE] Lucas Fisher (MP_M_FREEMODE_01) entered combat with target: Kate Tip (A_F_Y_TOURIST_02) [1/4/2024 11:10:20 PM.905] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-3 PAX-0 [1/4/2024 11:10:20 PM.948] LSPD First Response: [TRACE] James Barlow (MP_M_FREEMODE_01) entered combat with target: Kate Tip (A_F_Y_TOURIST_02) [1/4/2024 11:10:21 PM.298] LSPD First Response: [TRACE] Jim Wells (MP_M_FREEMODE_01) entered combat with target: Kate Tip (A_F_Y_TOURIST_02) [1/4/2024 11:10:22 PM.551] LSPD First Response: UB: IN STANDBY POSITION >> OSB-3 PAX-0 [1/4/2024 11:10:22 PM.991] LSPD First Response: UB: IN STANDBY POSITION >> OSB-1 PAX-0 [1/4/2024 11:10:24 PM.838] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-3 PAX-0 [1/4/2024 11:10:26 PM.735] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:10:26 PM.915] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-3 PAX-0 [1/4/2024 11:10:27 PM.186] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-2 PAX-0 [1/4/2024 11:10:28 PM.551] LSPD First Response: UB: IN STANDBY POSITION >> OSB-3 PAX-0 [1/4/2024 11:10:30 PM.513] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-1 [1/4/2024 11:10:30 PM.872] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-3 PAX-0 [1/4/2024 11:10:33 PM.056] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-3 PAX-0 [1/4/2024 11:10:34 PM.731] LSPD First Response: UB: IN STANDBY POSITION >> OSB-3 PAX-0 [1/4/2024 11:10:35 PM.101] LSPD First Response: [TRACE] Lucas Fisher (MP_M_FREEMODE_01) left combat. [1/4/2024 11:10:35 PM.102] LSPD First Response: [TRACE] Jim Wells (MP_M_FREEMODE_01) left combat. [1/4/2024 11:10:35 PM.255] LSPD First Response: [TRACE] James Barlow (MP_M_FREEMODE_01) left combat. [1/4/2024 11:10:35 PM.623] LSPD First Response: [TRACE] Callum Ayeas (MP_M_FREEMODE_01) left combat. [1/4/2024 11:10:50 PM.112] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Vandalizing [1/4/2024 11:10:50 PM.113] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to [SC] Vandalizing [1/4/2024 11:10:50 PM.113] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [1/4/2024 11:10:50 PM.113] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [1/4/2024 11:10:50 PM.113] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [1/4/2024 11:10:50 PM.113] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [1/4/2024 11:10:56 PM.770] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:10:57 PM.862] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-4 PAX-0 [1/4/2024 11:11:00 PM.103] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-1 PAX-0 [1/4/2024 11:11:01 PM.546] LSPD First Response: [TRACE] Caitlyne Woods (MP_F_FREEMODE_01) was damaged. [1/4/2024 11:11:02 PM.205] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-1 PAX-0 [1/4/2024 11:11:03 PM.442] LSPD First Response: UB: IN STANDBY POSITION >> OSB-4 PAX-0 [1/4/2024 11:11:03 PM.771] LSPD First Response: UB: IN STANDBY POSITION >> OSB-1 PAX-0 [1/4/2024 11:11:04 PM.697] LSPD First Response: [TRACE] Removed group 0 [1/4/2024 11:11:05 PM.975] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-1 PAX-0 [1/4/2024 11:11:08 PM.026] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-1 PAX-0 [1/4/2024 11:11:09 PM.708] LSPD First Response: UB: IN STANDBY POSITION >> OSB-1 PAX-0 [1/4/2024 11:11:11 PM.976] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-1 PAX-0 [1/4/2024 11:11:14 PM.071] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-1 PAX-0 [1/4/2024 11:11:15 PM.745] LSPD First Response: UB: IN STANDBY POSITION >> OSB-1 PAX-0 [1/4/2024 11:11:18 PM.020] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-1 PAX-0 [1/4/2024 11:11:18 PM.044] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-2 PAX-0 [1/4/2024 11:11:18 PM.045] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-3 PAX-0 [1/4/2024 11:11:18 PM.100] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-1 [1/4/2024 11:11:18 PM.123] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-1 PAX-0 [1/4/2024 11:11:18 PM.123] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-4 PAX-0 [1/4/2024 11:11:18 PM.147] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-2 | TOTAL ACTIVE UNIT >> 4 [1/4/2024 11:11:18 PM.147] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-3 | TOTAL ACTIVE UNIT >> 3 [1/4/2024 11:11:18 PM.244] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-1 | TOTAL ACTIVE UNIT >> 2 [1/4/2024 11:11:18 PM.244] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-4 | TOTAL ACTIVE UNIT >> 1 [1/4/2024 11:11:18 PM.245] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-0 [1/4/2024 11:11:18 PM.388] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0 [1/4/2024 11:11:19 PM.869] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:11:19 PM.869] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:11:19 PM.894] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:11:19 PM.896] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:11:20 PM.604] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 80 [1/4/2024 11:11:21 PM.616] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:11:21 PM.758] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:11:21 PM.873] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:11:22 PM.131] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:11:22 PM.131] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 requesting coroner Confidence: 0.970459 [1/4/2024 11:11:22 PM.150] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:11:22 PM.175] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:11:22 PM.175] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:11:22 PM.175] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:11:22 PM.175] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 2.3061314 [1/4/2024 11:11:22 PM.175] LSPD First Response: GrammarPolice: [GrammarHandler] processing action coroner from the ActionQueue [1/4/2024 11:11:23 PM.620] LSPD First Response: GrammarPolice: [Events] firing action event, action = coroner [1/4/2024 11:11:23 PM.620] LSPD First Response: GrammarPolice: [DispatchHandler] received action: coroner, invoking ActionHandler [1/4/2024 11:11:23 PM.621] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:11:23 PM.650] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: coroner [1/4/2024 11:11:23 PM.679] LSPD First Response: GrammarPolice: [Action] calling action: coroner at target: GrammarPolice.Actions.Backup.Coroner [1/4/2024 11:11:23 PM.679] LSPD First Response: GrammarPolice: [StopThePed] calling StopThePed: callCoroner [1/4/2024 11:11:23 PM.772] LSPD First Response: UB: REQUESTED TYPE: Coroner [1/4/2024 11:11:23 PM.772] LSPD First Response: UB: DETECTED ZONE: STRAW [1/4/2024 11:11:23 PM.772] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [1/4/2024 11:11:24 PM.203] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: coroner [1/4/2024 11:11:26 PM.730] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:11:27 PM.182] LSPD First Response: [TRACE] Removed group 0 [1/4/2024 11:11:27 PM.183] LSPD First Response: [TRACE] Removed group 0 [1/4/2024 11:11:27 PM.183] LSPD First Response: [TRACE] Removed group 0 [1/4/2024 11:11:27 PM.183] LSPD First Response: [TRACE] Removed group 0 [1/4/2024 11:11:56 PM.777] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:12:02 PM.970] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-4 PAX-0 [1/4/2024 11:12:05 PM.025] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-1 PAX-0 [1/4/2024 11:12:08 PM.578] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-1 [1/4/2024 11:12:10 PM.272] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:12:10 PM.272] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:12:10 PM.298] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:12:10 PM.300] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:12:10 PM.300] LSPD First Response: GrammarPolice: [TargetHandler] new target: 85GYB708 [1/4/2024 11:12:10 PM.300] LSPD First Response: GrammarPolice: [Events] firing target change event [1/4/2024 11:12:10 PM.353] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-0 [1/4/2024 11:12:11 PM.076] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 110 [1/4/2024 11:12:12 PM.021] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:12:12 PM.163] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:12:12 PM.282] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:12:12 PM.545] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:12:12 PM.545] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 code four Confidence: 0.9886392 [1/4/2024 11:12:12 PM.562] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:12:12 PM.584] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:12:12 PM.584] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:12:12 PM.584] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:12:12 PM.584] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 2.3116748 [1/4/2024 11:12:12 PM.584] LSPD First Response: GrammarPolice: [GrammarHandler] processing action clear from the ActionQueue [1/4/2024 11:12:14 PM.028] LSPD First Response: GrammarPolice: [Events] firing action event, action = clear [1/4/2024 11:12:14 PM.028] LSPD First Response: GrammarPolice: [DispatchHandler] received action: clear, invoking ActionHandler [1/4/2024 11:12:14 PM.029] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:12:14 PM.051] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: clear [1/4/2024 11:12:14 PM.074] LSPD First Response: GrammarPolice: [Action] calling action: clear at target: GrammarPolice.Actions.Status.Code4 [1/4/2024 11:12:14 PM.098] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available [1/4/2024 11:12:14 PM.098] LSPD First Response: GrammarPolice: [BackupHandler] Releasing 0 vehicles and 0 cops from backup [1/4/2024 11:12:14 PM.099] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: dismissAllBackupUnits [1/4/2024 11:12:14 PM.875] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: clear [1/4/2024 11:12:14 PM.875] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Available [1/4/2024 11:12:20 PM.191] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Vandalizing and releasing unit ADAM-04 [1/4/2024 11:12:20 PM.192] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [1/4/2024 11:12:20 PM.192] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [1/4/2024 11:12:20 PM.192] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Vandalizing [1/4/2024 11:12:21 PM.788] LSPD First Response: [TRACE] It has been 163 seconds since the last callout [1/4/2024 11:12:21 PM.789] LSPD First Response: Creating DeadBody from SuperCallouts.Callouts.DeadBody, SuperCallouts, Version=3.9.4.0, Culture=neutral, PublicKeyToken=null [1/4/2024 11:12:21 PM.789] LSPD First Response: [TRACE] Callout created: #2 [1/4/2024 11:12:21 PM.807] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [1/4/2024 11:12:21 PM.807] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Dead Body Status = New [1/4/2024 11:12:21 PM.807] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Dead Body [1/4/2024 11:12:21 PM.808] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [1/4/2024 11:12:21 PM.808] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [1/4/2024 11:12:21 PM.809] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [1/4/2024 11:12:21 PM.809] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [1/4/2024 11:12:21 PM.809] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Dead Body [1/4/2024 11:12:21 PM.834] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/4/2024 6:52:05 PM for [SC] Dead Body [1/4/2024 11:12:21 PM.834] LSPD First Response: CalloutInterface: [DEBUG] waiting 42 in-game minutes for [SC] Dead Body [1/4/2024 11:12:26 PM.753] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:12:33 PM.905] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-3 PAX-0 [1/4/2024 11:12:36 PM.841] LSPD First Response: [TRACE] Cleaning UI [1/4/2024 11:12:36 PM.841] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.NotAccepted, marking incident as open [1/4/2024 11:12:36 PM.842] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [1/4/2024 11:12:36 PM.842] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [1/4/2024 11:12:36 PM.842] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected that the player ignored [SC] Dead Body [1/4/2024 11:12:36 PM.842] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [1/4/2024 11:12:36 PM.842] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [1/4/2024 11:12:56 PM.748] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:13:04 PM.103] LSPD First Response: [TRACE] Preloading pscout [1/4/2024 11:13:04 PM.104] LSPD First Response: [TRACE] Created pscout at X:438.6183 Y:-1026.667 Z:27.7867 [1/4/2024 11:13:04 PM.104] LSPD First Response: [TRACE] AmbientStationSpawn: Added pscout at Downtown Police Station [1/4/2024 11:13:04 PM.104] LSPD First Response: [TRACE] Preloading pscout [1/4/2024 11:13:04 PM.104] LSPD First Response: [TRACE] Created pscout at X:407.7591 Y:-1005.385 Z:28.26613 [1/4/2024 11:13:04 PM.104] LSPD First Response: [TRACE] AmbientStationSpawn: Added pscout at Downtown Police Station [1/4/2024 11:13:04 PM.105] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [1/4/2024 11:13:04 PM.106] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [1/4/2024 11:13:04 PM.108] LSPD First Response: [TRACE] Kenny Sniders (MP_M_FREEMODE_01) was set as a cop [1/4/2024 11:13:04 PM.108] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [1/4/2024 11:13:04 PM.109] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [1/4/2024 11:13:04 PM.110] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [1/4/2024 11:13:04 PM.111] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [1/4/2024 11:13:04 PM.111] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [1/4/2024 11:13:04 PM.112] LSPD First Response: [TRACE] Carly Red (MP_F_FREEMODE_01) was set as a cop [1/4/2024 11:13:04 PM.112] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [1/4/2024 11:13:04 PM.112] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [1/4/2024 11:13:04 PM.114] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [1/4/2024 11:13:04 PM.114] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [1/4/2024 11:13:04 PM.114] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [1/4/2024 11:13:04 PM.115] LSPD First Response: [TRACE] Joey Stewart (MP_M_FREEMODE_01) was set as a cop [1/4/2024 11:13:04 PM.115] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [1/4/2024 11:13:14 PM.653] LSPD First Response: [TRACE] Removed group 0 [1/4/2024 11:13:24 PM.947] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-2 PAX-0 [1/4/2024 11:13:26 PM.801] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:13:46 PM.536] LSPD First Response: [TRACE] Removing ped from PoliceStation #2 (Ambient) [1/4/2024 11:13:46 PM.536] LSPD First Response: [TRACE] Removing ped from PoliceStation #2 (Ambient) [1/4/2024 11:13:46 PM.536] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #2 Content Manager [1/4/2024 11:13:46 PM.536] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #2) [1/4/2024 11:13:46 PM.554] LSPD First Response: [TRACE] Ped Benjamin Mitchell has become idle again [1/4/2024 11:13:46 PM.554] LSPD First Response: [TRACE] Ped Otis Bentley has become idle again [1/4/2024 11:13:46 PM.758] LSPD First Response: UB: AMBULANCE IS FULLY DISMISSED [1/4/2024 11:13:46 PM.807] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Dead Body [1/4/2024 11:13:46 PM.807] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to [SC] Dead Body [1/4/2024 11:13:46 PM.807] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [1/4/2024 11:13:46 PM.808] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [1/4/2024 11:13:46 PM.808] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [1/4/2024 11:13:46 PM.808] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [1/4/2024 11:13:56 PM.846] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:14:05 PM.689] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:14:05 PM.689] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:14:05 PM.711] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:14:05 PM.713] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:14:05 PM.713] LSPD First Response: GrammarPolice: [TargetHandler] new target: 01AJG844 [1/4/2024 11:14:05 PM.713] LSPD First Response: GrammarPolice: [Events] firing target change event [1/4/2024 11:14:06 PM.560] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 60 [1/4/2024 11:14:09 PM.812] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:14:09 PM.812] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 requesting plate check Confidence: 0.9541044 [1/4/2024 11:14:09 PM.838] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:14:09 PM.844] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:14:19 PM.738] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:14:19 PM.743] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:14:19 PM.743] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:14:19 PM.743] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 14.0540912 [1/4/2024 11:14:19 PM.743] LSPD First Response: GrammarPolice: [GrammarHandler] processing action platecheck from the ActionQueue [1/4/2024 11:14:19 PM.872] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:14:19 PM.986] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:14:21 PM.175] LSPD First Response: GrammarPolice: [Events] firing action event, action = platecheck [1/4/2024 11:14:21 PM.175] LSPD First Response: GrammarPolice: [DispatchHandler] received action: platecheck, invoking ActionHandler [1/4/2024 11:14:21 PM.176] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:14:21 PM.195] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: platecheck [1/4/2024 11:14:21 PM.215] LSPD First Response: GrammarPolice: [Action] calling action: platecheck at target: GrammarPolice.Actions.Computer.Platecheck [1/4/2024 11:14:21 PM.215] LSPD First Response: GrammarPolice: [Computer] running plate check: 01AJG844 [1/4/2024 11:14:21 PM.217] LSPD First Response: CalloutInterfaceAPI pruning vehicle data older than 30 minute(s) [1/4/2024 11:14:21 PM.217] LSPD First Response: total entries : 1 [1/4/2024 11:14:21 PM.217] LSPD First Response: invalid documents: 1 [1/4/2024 11:14:21 PM.219] LSPD First Response: entries removed : 1 [1/4/2024 11:14:21 PM.221] LSPD First Response: CalloutInterfaceAPI pruning ped data older than 30 minute(s) [1/4/2024 11:14:21 PM.221] LSPD First Response: total entries: 1 [1/4/2024 11:14:21 PM.221] LSPD First Response: invalid licenses: 0 [1/4/2024 11:14:21 PM.221] LSPD First Response: wanted count : 0 [1/4/2024 11:14:21 PM.221] LSPD First Response: entries removed : 1 [1/4/2024 11:14:21 PM.294] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: platecheck [1/4/2024 11:14:26 PM.806] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:14:47 PM.242] LSPD First Response: Immersive Ambient Events: Event timer instance ended [1/4/2024 11:14:47 PM.261] LSPD First Response: Immersive Ambient Events: Event selected: DrunkDriver [1/4/2024 11:14:47 PM.261] LSPD First Response: Immersive Ambient Events: Drunk Driver event started [1/4/2024 11:14:47 PM.262] LSPD First Response: Immersive Ambient Events: Getting Nearby peds [1/4/2024 11:14:47 PM.265] LSPD First Response: Immersive Ambient Events: Suitable ped count: 8 [1/4/2024 11:14:47 PM.265] LSPD First Response: Immersive Ambient Events: Ped suitable for event found [1/4/2024 11:14:47 PM.285] LSPD First Response: Immersive Ambient Events: Starting event timer... [1/4/2024 11:14:47 PM.288] LSPD First Response: Immersive Ambient Events: Setting driving behavior, Speed: 51 [1/4/2024 11:14:56 PM.887] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:15:11 PM.578] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Dead Body and releasing unit 6-PAUL-11 [1/4/2024 11:15:11 PM.579] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [1/4/2024 11:15:11 PM.579] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [1/4/2024 11:15:11 PM.579] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [1/4/2024 11:15:12 PM.753] LSPD First Response: Immersive Ambient Events: Ended drunk driver event [1/4/2024 11:15:15 PM.652] LSPD First Response: [TRACE] It has been 158 seconds since the last callout [1/4/2024 11:15:15 PM.653] LSPD First Response: Creating BlockingTraffic from SuperCallouts.Callouts.BlockingTraffic, SuperCallouts, Version=3.9.4.0, Culture=neutral, PublicKeyToken=null [1/4/2024 11:15:15 PM.653] LSPD First Response: [TRACE] Callout created: #3 [1/4/2024 11:15:15 PM.657] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [1/4/2024 11:15:15 PM.657] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Blocking Traffic Status = New [1/4/2024 11:15:15 PM.657] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Blocking Traffic [1/4/2024 11:15:15 PM.659] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [1/4/2024 11:15:15 PM.659] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [1/4/2024 11:15:15 PM.660] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [1/4/2024 11:15:15 PM.660] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [1/4/2024 11:15:15 PM.660] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Blocking Traffic [1/4/2024 11:15:15 PM.689] LSPD First Response: CalloutInterface: [DEBUG] start time: 1/4/2024 8:19:01 PM for [SC] Blocking Traffic [1/4/2024 11:15:15 PM.689] LSPD First Response: CalloutInterface: [DEBUG] waiting 30 in-game minutes for [SC] Blocking Traffic [1/4/2024 11:15:25 PM.052] LSPD First Response: [TRACE] Assigned ped to TrafficStop #2 (GameplayMandatory) [1/4/2024 11:15:25 PM.052] LSPD First Response: [TRACE] Assigned ped to TrafficStop #2 (GameplayMandatory) [1/4/2024 11:15:25 PM.053] LSPD First Response: [TRACE] Thread TrafficStop #2 initialized [1/4/2024 11:15:25 PM.071] LSPD First Response: [NORMAL] RiskierTrafficStops: Performing IAE compatibility check... [1/4/2024 11:15:25 PM.405] LSPD First Response: Immersive Ambient Events: BOLO event timer instance ended [1/4/2024 11:15:25 PM.422] LSPD First Response: Immersive Ambient Events: Starting BOLO event timer... [1/4/2024 11:15:25 PM.527] LSPD First Response: Immersive Ambient Events: Event timer instance ended [1/4/2024 11:15:25 PM.544] LSPD First Response: Immersive Ambient Events: Starting event timer... [1/4/2024 11:15:26 PM.853] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:15:29 PM.158] LSPD First Response: [TRACE] Created new chase [1/4/2024 11:15:29 PM.164] LSPD First Response: [TRACE] Pursuit menu was reset. [1/4/2024 11:15:29 PM.165] LSPD First Response: [TRACE] Transfering control from TrafficStop #2 (GameplayMandatory) to ChaseHost #1 [1/4/2024 11:15:29 PM.165] LSPD First Response: [TRACE] Removing ped from TrafficStop #2 (GameplayMandatory) [1/4/2024 11:15:29 PM.166] LSPD First Response: [TRACE] Assigned ped to ChaseHost #1 (GameplayMandatory) [1/4/2024 11:15:29 PM.166] LSPD First Response: [TRACE] ChaseHost #1 received control over ped [1/4/2024 11:15:29 PM.166] LSPD First Response: [TRACE] Suspect added to chase [1/4/2024 11:15:29 PM.166] LSPD First Response: [TRACE] Transfering control from TrafficStop #2 (GameplayMandatory) to ChaseHost #1 [1/4/2024 11:15:29 PM.166] LSPD First Response: [TRACE] Removing ped from TrafficStop #2 (GameplayMandatory) [1/4/2024 11:15:29 PM.166] LSPD First Response: [TRACE] Assigned ped to ChaseHost #1 (GameplayMandatory) [1/4/2024 11:15:29 PM.166] LSPD First Response: [TRACE] ChaseHost #1 received control over ped [1/4/2024 11:15:29 PM.166] LSPD First Response: [TRACE] Suspect added to chase [1/4/2024 11:15:29 PM.166] LSPD First Response: [TRACE] Asked thread TrafficStop #2 to abort: Suspect fleeing - Chase created [1/4/2024 11:15:29 PM.166] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #2 Content Manager [1/4/2024 11:15:29 PM.166] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #2) [1/4/2024 11:15:29 PM.179] LSPD First Response: [TRACE] Starting chase [1/4/2024 11:15:29 PM.179] LSPD First Response: [TRACE] Thread ChaseHost #1 initialized [1/4/2024 11:15:29 PM.183] LSPD First Response: [TRACE] Thread TrafficStop #2 has been shut down [1/4/2024 11:15:29 PM.932] LSPD First Response: [TRACE] Player now monitoring Allegra Dal [1/4/2024 11:15:29 PM.932] LSPD First Response: [TRACE] Player now monitoring Banko Jerem [1/4/2024 11:15:29 PM.992] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:15:30 PM.554] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON REGINA [1/4/2024 11:15:30 PM.693] LSPD First Response: [TRACE] Cleaning UI [1/4/2024 11:15:30 PM.694] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.NotAccepted, marking incident as open [1/4/2024 11:15:30 PM.694] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [1/4/2024 11:15:30 PM.695] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [1/4/2024 11:15:30 PM.695] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected that the player ignored [SC] Blocking Traffic [1/4/2024 11:15:30 PM.695] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [1/4/2024 11:15:30 PM.695] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [1/4/2024 11:15:30 PM.940] LSPD First Response: [TRACE] Invoking PedGainedVisual [1/4/2024 11:15:30 PM.941] LSPD First Response: [TRACE] Invoking PedGainedVisual [1/4/2024 11:15:31 PM.956] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:15:31 PM.956] LSPD First Response: [TRACE] Visual regained event fired [1/4/2024 11:15:31 PM.956] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:15:31 PM.956] LSPD First Response: [TRACE] Visual regained event fired [1/4/2024 11:15:32 PM.778] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:15:36 PM.708] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:15:36 PM.708] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:15:36 PM.727] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:15:36 PM.729] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:15:36 PM.729] LSPD First Response: GrammarPolice: [TargetHandler] new target: 43AZR985 [1/4/2024 11:15:36 PM.729] LSPD First Response: GrammarPolice: [Events] firing target change event [1/4/2024 11:15:37 PM.448] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 0 [1/4/2024 11:15:40 PM.760] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:15:40 PM.761] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 show me in pursuit Confidence: 0.9166774 [1/4/2024 11:15:40 PM.787] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:15:40 PM.793] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:15:41 PM.627] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:15:41 PM.631] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:15:41 PM.631] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:15:41 PM.631] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 4.9229417 [1/4/2024 11:15:41 PM.631] LSPD First Response: GrammarPolice: [GrammarHandler] processing action pursuit from the ActionQueue [1/4/2024 11:15:41 PM.770] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:15:41 PM.884] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:15:43 PM.062] LSPD First Response: GrammarPolice: [Events] firing action event, action = pursuit [1/4/2024 11:15:43 PM.062] LSPD First Response: GrammarPolice: [DispatchHandler] received action: pursuit, invoking ActionHandler [1/4/2024 11:15:43 PM.064] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:15:43 PM.086] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: pursuit [1/4/2024 11:15:43 PM.106] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: pursuit [1/4/2024 11:15:43 PM.108] LSPD First Response: GrammarPolice: [Action] calling action: pursuit at target: GrammarPolice.Actions.Status.InPursuit [1/4/2024 11:15:43 PM.108] LSPD First Response: [TRACE] Player left current chase [1/4/2024 11:15:43 PM.113] LSPD First Response: [TRACE] Pursuit menu was reset. [1/4/2024 11:15:43 PM.113] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to In Pursuit [1/4/2024 11:15:43 PM.115] LSPD First Response: GrammarPolice: [PriorityToneHandler] starting priority tone [1/4/2024 11:15:43 PM.516] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:15:44 PM.128] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Pursuit [1/4/2024 11:15:49 PM.910] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:15:49 PM.910] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:15:49 PM.928] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:15:49 PM.930] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:15:49 PM.930] LSPD First Response: GrammarPolice: [TargetHandler] new target: 43AZR985 [1/4/2024 11:15:49 PM.930] LSPD First Response: GrammarPolice: [Events] firing target change event [1/4/2024 11:15:50 PM.905] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 210 [1/4/2024 11:15:53 PM.969] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:15:53 PM.969] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 requesting plate check Confidence: 0.9695393 [1/4/2024 11:15:53 PM.994] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:15:54 PM.010] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:15:55 PM.657] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:15:56 PM.776] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:15:59 PM.531] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:15:59 PM.535] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:15:59 PM.535] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:15:59 PM.535] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 9.6249544 [1/4/2024 11:15:59 PM.535] LSPD First Response: GrammarPolice: [GrammarHandler] processing action platecheck from the ActionQueue [1/4/2024 11:15:59 PM.665] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:15:59 PM.770] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:16:00 PM.955] LSPD First Response: GrammarPolice: [Events] firing action event, action = platecheck [1/4/2024 11:16:00 PM.955] LSPD First Response: GrammarPolice: [DispatchHandler] received action: platecheck, invoking ActionHandler [1/4/2024 11:16:00 PM.956] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:16:00 PM.972] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: platecheck [1/4/2024 11:16:00 PM.988] LSPD First Response: GrammarPolice: [Action] calling action: platecheck at target: GrammarPolice.Actions.Computer.Platecheck [1/4/2024 11:16:00 PM.988] LSPD First Response: GrammarPolice: [Computer] running plate check: 43AZR985 [1/4/2024 11:16:01 PM.299] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: platecheck [1/4/2024 11:16:07 PM.968] LSPD First Response: UB: REQUESTED TYPE: StatePatrol [1/4/2024 11:16:07 PM.968] LSPD First Response: UB: DETECTED ZONE: CYPRE [1/4/2024 11:16:07 PM.968] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [1/4/2024 11:16:07 PM.974] LSPD First Response: UB: STARTED PURSUIT >> OSB-0 [1/4/2024 11:16:07 PM.992] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [1/4/2024 11:16:08 PM.063] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:16:09 PM.019] LSPD First Response: UB: REQUESTED TYPE: StatePatrol [1/4/2024 11:16:09 PM.019] LSPD First Response: UB: DETECTED ZONE: CYPRE [1/4/2024 11:16:09 PM.019] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [1/4/2024 11:16:09 PM.030] LSPD First Response: UB: STARTED PURSUIT >> OSB-1 [1/4/2024 11:16:09 PM.047] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [1/4/2024 11:16:09 PM.047] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [1/4/2024 11:16:09 PM.081] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [1/4/2024 11:16:09 PM.081] LSPD First Response: [TRACE] Took ownership of cop for chase [1/4/2024 11:16:09 PM.081] LSPD First Response: [WARN] Added cop without proper cop data [1/4/2024 11:16:09 PM.081] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:16:09 PM.081] LSPD First Response: [TRACE] Antoine Bone (MP_M_FREEMODE_01) was set as a cop [1/4/2024 11:16:09 PM.081] LSPD First Response: [TRACE] Cop Antoine Bone reassigned to Allegra Dal [1/4/2024 11:16:09 PM.081] LSPD First Response: [TRACE] Cop added to chase [1/4/2024 11:16:09 PM.127] LSPD First Response: [TRACE] Antoine Bone now monitoring Allegra Dal [1/4/2024 11:16:09 PM.127] LSPD First Response: [TRACE] Antoine Bone now monitoring Banko Jerem [1/4/2024 11:16:09 PM.690] LSPD First Response: [TRACE] Probing 1 cops [1/4/2024 11:16:09 PM.692] LSPD First Response: [TRACE] No eligible cop found [1/4/2024 11:16:10 PM.024] LSPD First Response: UB: REQUESTED TYPE: LocalAir [1/4/2024 11:16:10 PM.024] LSPD First Response: UB: DETECTED ZONE: CYPRE [1/4/2024 11:16:10 PM.025] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [1/4/2024 11:16:10 PM.054] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [1/4/2024 11:16:10 PM.054] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [1/4/2024 11:16:10 PM.125] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [1/4/2024 11:16:10 PM.125] LSPD First Response: [TRACE] Took ownership of cop for chase [1/4/2024 11:16:10 PM.125] LSPD First Response: [WARN] Added cop without proper cop data [1/4/2024 11:16:10 PM.125] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:16:10 PM.125] LSPD First Response: [TRACE] Hannah Myles (MP_F_FREEMODE_01) was set as a cop [1/4/2024 11:16:10 PM.126] LSPD First Response: [TRACE] Cop Hannah Myles reassigned to Allegra Dal [1/4/2024 11:16:10 PM.126] LSPD First Response: [TRACE] Cop added to chase [1/4/2024 11:16:10 PM.156] LSPD First Response: [TRACE] Hannah Myles now monitoring Allegra Dal [1/4/2024 11:16:10 PM.156] LSPD First Response: [TRACE] Hannah Myles now monitoring Banko Jerem [1/4/2024 11:16:10 PM.700] LSPD First Response: [TRACE] Probing 2 cops [1/4/2024 11:16:10 PM.700] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [1/4/2024 11:16:10 PM.700] LSPD First Response: [TRACE] Aborting CopChasePed: Reassigning cop [1/4/2024 11:16:10 PM.700] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [1/4/2024 11:16:10 PM.700] LSPD First Response: [TRACE] Removed ped chase strategy [1/4/2024 11:16:10 PM.700] LSPD First Response: [TRACE] Cop Hannah Myles reassigned to Banko Jerem [1/4/2024 11:16:11 PM.237] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [1/4/2024 11:16:11 PM.237] LSPD First Response: [TRACE] Took ownership of cop for chase [1/4/2024 11:16:11 PM.237] LSPD First Response: [WARN] Added cop without proper cop data [1/4/2024 11:16:11 PM.237] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:16:11 PM.237] LSPD First Response: [TRACE] Flint Marson (MP_M_FREEMODE_01) was set as a cop [1/4/2024 11:16:11 PM.238] LSPD First Response: [TRACE] Cop Flint Marson reassigned to Allegra Dal [1/4/2024 11:16:11 PM.238] LSPD First Response: [TRACE] Cop added to chase [1/4/2024 11:16:11 PM.254] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [1/4/2024 11:16:11 PM.254] LSPD First Response: [TRACE] Took ownership of cop for chase [1/4/2024 11:16:11 PM.254] LSPD First Response: [WARN] Added cop without proper cop data [1/4/2024 11:16:11 PM.254] LSPD First Response: [TRACE] New cop added without cop data! [1/4/2024 11:16:11 PM.254] LSPD First Response: [TRACE] Matthew Kingscote (MP_M_FREEMODE_01) was set as a cop [1/4/2024 11:16:11 PM.255] LSPD First Response: [TRACE] Cop Matthew Kingscote reassigned to Allegra Dal [1/4/2024 11:16:11 PM.255] LSPD First Response: [TRACE] Cop added to chase [1/4/2024 11:16:11 PM.333] LSPD First Response: [TRACE] Flint Marson now monitoring Allegra Dal [1/4/2024 11:16:11 PM.333] LSPD First Response: [TRACE] Flint Marson now monitoring Banko Jerem [1/4/2024 11:16:11 PM.333] LSPD First Response: [TRACE] Matthew Kingscote now monitoring Allegra Dal [1/4/2024 11:16:11 PM.333] LSPD First Response: [TRACE] Matthew Kingscote now monitoring Banko Jerem [1/4/2024 11:16:11 PM.402] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:11 PM.419] LSPD First Response: [TRACE] Antoine Bone (MP_M_FREEMODE_01) entered combat with target: Allegra Dal (A_F_Y_TOURIST_02) [1/4/2024 11:16:13 PM.035] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:13 PM.499] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:13 PM.517] LSPD First Response: [TRACE] Hannah Myles (MP_F_FREEMODE_01) entered combat with target: Banko Jerem (A_F_M_TOURIST_01) [1/4/2024 11:16:14 PM.062] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [1/4/2024 11:16:14 PM.063] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [1/4/2024 11:16:15 PM.139] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:15 PM.180] LSPD First Response: [TRACE] Invoking PedGainedVisual [1/4/2024 11:16:15 PM.180] LSPD First Response: [TRACE] Report Voice: [1/4/2024 11:16:15 PM.184] LSPD First Response: [TRACE] Invoking PedGainedVisual [1/4/2024 11:16:15 PM.553] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:16 PM.179] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:16:16 PM.179] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:16:16 PM.281] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Blocking Traffic [1/4/2024 11:16:16 PM.281] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to [SC] Blocking Traffic [1/4/2024 11:16:16 PM.281] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [1/4/2024 11:16:16 PM.281] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [1/4/2024 11:16:16 PM.281] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [1/4/2024 11:16:16 PM.281] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [1/4/2024 11:16:17 PM.226] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:17 PM.227] LSPD First Response: [TRACE] Invoking PedGainedVisual [1/4/2024 11:16:17 PM.227] LSPD First Response: [TRACE] Invoking PedGainedVisual [1/4/2024 11:16:17 PM.227] LSPD First Response: [TRACE] Report Voice: [1/4/2024 11:16:17 PM.615] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:18 PM.224] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:16:18 PM.224] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:16:19 PM.320] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:19 PM.711] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:20 PM.191] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:16:21 PM.264] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:16:21 PM.264] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:16:21 PM.360] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:16:21 PM.360] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:16:21 PM.383] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:16:21 PM.385] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:16:21 PM.385] LSPD First Response: GrammarPolice: [TargetHandler] new target: 28ZQH339 [1/4/2024 11:16:21 PM.385] LSPD First Response: GrammarPolice: [Events] firing target change event [1/4/2024 11:16:21 PM.401] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:21 PM.441] LSPD First Response: [TRACE] Invoking PedGainedVisual [1/4/2024 11:16:21 PM.441] LSPD First Response: [TRACE] Invoking PedGainedVisual [1/4/2024 11:16:21 PM.442] LSPD First Response: [TRACE] Invoking PedGainedVisual [1/4/2024 11:16:21 PM.442] LSPD First Response: [TRACE] Invoking PedGainedVisual [1/4/2024 11:16:21 PM.539] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:16:21 PM.760] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:22 PM.044] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 50 [1/4/2024 11:16:22 PM.235] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:16:22 PM.235] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:16:22 PM.449] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:16:22 PM.449] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:16:22 PM.450] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:16:22 PM.450] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:16:23 PM.499] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:23 PM.650] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:16:23 PM.777] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:16:23 PM.876] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:23 PM.881] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:16:24 PM.139] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:16:24 PM.139] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: be advised Confidence: 0.9558357 [1/4/2024 11:16:24 PM.159] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:16:24 PM.176] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:16:24 PM.176] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:16:24 PM.176] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:16:24 PM.176] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 2.8160839 [1/4/2024 11:16:24 PM.176] LSPD First Response: GrammarPolice: [GrammarHandler] processing action advise from the ActionQueue [1/4/2024 11:16:25 PM.575] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:25 PM.612] LSPD First Response: GrammarPolice: [Events] firing action event, action = advise [1/4/2024 11:16:25 PM.612] LSPD First Response: GrammarPolice: [DispatchHandler] received action: advise, invoking ActionHandler [1/4/2024 11:16:25 PM.613] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:16:25 PM.631] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: advise [1/4/2024 11:16:25 PM.651] LSPD First Response: GrammarPolice: [Action] calling action: advise at target: GrammarPolice.Actions.Status.Advise [1/4/2024 11:16:25 PM.930] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:26 PM.494] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: advise [1/4/2024 11:16:26 PM.546] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:16:26 PM.783] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:16:27 PM.659] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:28 PM.023] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:29 PM.721] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:30 PM.095] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:31 PM.000] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:16:31 PM.000] LSPD First Response: [TRACE] Report Voice: [1/4/2024 11:16:31 PM.559] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:16:31 PM.806] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:32 PM.170] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:33 PM.892] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:34 PM.247] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:35 PM.981] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:36 PM.302] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:36 PM.570] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:16:38 PM.049] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:38 PM.380] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:40 PM.121] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:40 PM.476] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:41 PM.577] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:16:42 PM.210] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:42 PM.581] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:44 PM.070] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:16:44 PM.275] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:44 PM.685] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:45 PM.209] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:16:45 PM.209] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:16:45 PM.233] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:16:45 PM.234] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:16:45 PM.234] LSPD First Response: GrammarPolice: [TargetHandler] new target: 43AZR985 [1/4/2024 11:16:45 PM.234] LSPD First Response: GrammarPolice: [Events] firing target change event [1/4/2024 11:16:46 PM.076] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 0 [1/4/2024 11:16:46 PM.376] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:46 PM.590] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:16:46 PM.773] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:48 PM.424] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:48 PM.821] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:49 PM.264] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:16:49 PM.264] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 requesting pit maneuver Confidence: 0.9306678 [1/4/2024 11:16:49 PM.289] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:16:49 PM.301] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:16:50 PM.507] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:50 PM.900] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:51 PM.591] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:16:52 PM.597] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:52 PM.992] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:54 PM.645] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:16:54 PM.685] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:55 PM.065] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:55 PM.639] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:16:55 PM.643] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:16:55 PM.643] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:16:55 PM.643] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 10.4336322 [1/4/2024 11:16:55 PM.643] LSPD First Response: GrammarPolice: [GrammarHandler] processing action pit from the ActionQueue [1/4/2024 11:16:55 PM.774] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:16:55 PM.883] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:16:56 PM.601] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:16:56 PM.768] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:56 PM.836] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:16:57 PM.078] LSPD First Response: GrammarPolice: [Events] firing action event, action = pit [1/4/2024 11:16:57 PM.078] LSPD First Response: GrammarPolice: [DispatchHandler] received action: pit, invoking ActionHandler [1/4/2024 11:16:57 PM.079] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:16:57 PM.099] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: pit [1/4/2024 11:16:57 PM.117] LSPD First Response: GrammarPolice: [Action] calling action: pit at target: GrammarPolice.Actions.Backup.Pit [1/4/2024 11:16:57 PM.133] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:57 PM.140] LSPD First Response: GrammarPolice: [PitHandler] iterating pursuit peds [1/4/2024 11:16:57 PM.140] LSPD First Response: GrammarPolice: [PitHandler] setting ped pursuit attributes [1/4/2024 11:16:57 PM.140] LSPD First Response: GrammarPolice: [PitHandler] setting ped pursuit attributes [1/4/2024 11:16:57 PM.807] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: pit [1/4/2024 11:16:58 PM.856] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:16:59 PM.184] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:00 PM.946] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:01 PM.265] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:02 PM.869] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:17:02 PM.869] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:17:03 PM.033] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:03 PM.332] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:05 PM.128] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:05 PM.319] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:17:05 PM.414] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:06 PM.622] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:17:07 PM.210] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:07 PM.475] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:09 PM.291] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:09 PM.542] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:11 PM.370] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:11 PM.624] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:11 PM.643] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:17:13 PM.420] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:13 PM.685] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:14 PM.227] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:17:14 PM.227] LSPD First Response: [TRACE] Report Voice: [1/4/2024 11:17:15 PM.492] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:15 PM.748] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:17 PM.582] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:17 PM.834] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:18 PM.045] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:17:18 PM.046] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:17:18 PM.046] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:17:18 PM.046] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:17:19 PM.120] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [1/4/2024 11:17:19 PM.120] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [1/4/2024 11:17:19 PM.142] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [1/4/2024 11:17:19 PM.144] LSPD First Response: GrammarPolice: [TargetHandler] updating target [1/4/2024 11:17:19 PM.145] LSPD First Response: GrammarPolice: [TargetHandler] new target: 43AZR985 [1/4/2024 11:17:19 PM.145] LSPD First Response: GrammarPolice: [Events] firing target change event [1/4/2024 11:17:19 PM.664] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:19 PM.854] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 20 [1/4/2024 11:17:19 PM.934] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:21 PM.669] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:17:21 PM.729] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:21 PM.984] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:22 PM.287] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [1/4/2024 11:17:22 PM.422] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [1/4/2024 11:17:22 PM.422] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: adam 16 be advised Confidence: 0.9723096 [1/4/2024 11:17:22 PM.425] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [1/4/2024 11:17:22 PM.448] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [1/4/2024 11:17:22 PM.468] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [1/4/2024 11:17:22 PM.468] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [1/4/2024 11:17:22 PM.468] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [1/4/2024 11:17:22 PM.468] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 3.3480871 [1/4/2024 11:17:22 PM.468] LSPD First Response: GrammarPolice: [GrammarHandler] processing action advise from the ActionQueue [1/4/2024 11:17:22 PM.529] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [1/4/2024 11:17:23 PM.397] LSPD First Response: [TRACE] Extended route by 20 [1/4/2024 11:17:23 PM.818] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:23 PM.902] LSPD First Response: GrammarPolice: [Events] firing action event, action = advise [1/4/2024 11:17:23 PM.902] LSPD First Response: GrammarPolice: [DispatchHandler] received action: advise, invoking ActionHandler [1/4/2024 11:17:23 PM.903] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [1/4/2024 11:17:23 PM.923] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: advise [1/4/2024 11:17:23 PM.947] LSPD First Response: GrammarPolice: [Action] calling action: advise at target: GrammarPolice.Actions.Status.Advise [1/4/2024 11:17:24 PM.071] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:24 PM.073] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: advise [1/4/2024 11:17:25 PM.877] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:26 PM.138] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:26 PM.673] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:17:26 PM.822] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:17:27 PM.949] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:28 PM.209] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:29 PM.422] LSPD First Response: [TRACE] Events_PedPittedByCop [1/4/2024 11:17:29 PM.422] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: TaskEvadeCopsAdvInVehicle still active [1/4/2024 11:17:29 PM.423] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [1/4/2024 11:17:30 PM.031] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:30 PM.289] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:30 PM.427] LSPD First Response: GrammarPolice: [PitHandler] ending pit maneuver [1/4/2024 11:17:31 PM.282] LSPD First Response: [TRACE] Passenger surrendering after driver surrendered [1/4/2024 11:17:31 PM.335] LSPD First Response: [TRACE] 1486715695 [1/4/2024 11:17:31 PM.544] LSPD First Response: [TRACE] 1486715695 [1/4/2024 11:17:31 PM.682] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:17:32 PM.088] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:32 PM.344] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:33 PM.057] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Blocking Traffic and releasing unit 6-PAUL-11 [1/4/2024 11:17:33 PM.057] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [1/4/2024 11:17:33 PM.057] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [1/4/2024 11:17:33 PM.057] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Blocking Traffic [1/4/2024 11:17:34 PM.056] LSPD First Response: [TRACE] Hannah Myles (MP_F_FREEMODE_01) left combat. [1/4/2024 11:17:34 PM.411] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:36 PM.057] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:17:36 PM.057] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:17:36 PM.473] LSPD First Response: [TRACE] Reapplied [1/4/2024 11:17:36 PM.696] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:17:38 PM.034] LSPD First Response: [TRACE] Antoine Bone (MP_M_FREEMODE_01) left combat. [1/4/2024 11:17:39 PM.948] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:17:39 PM.948] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [1/4/2024 11:17:40 PM.124] LSPD First Response: [TRACE] DragSuspectOutOfVehicle [1/4/2024 11:17:41 PM.701] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:17:42 PM.749] LSPD First Response: [TRACE] DragSuspectOutOfVehicle [1/4/2024 11:17:44 PM.109] LSPD First Response: [TRACE] Surrendered [1/4/2024 11:17:44 PM.303] LSPD First Response: [TRACE] DragSuspectOutOfVehicleCleanUpAction [1/4/2024 11:17:45 PM.627] LSPD First Response: [TRACE] ConfrontSuspectCleanupAction [1/4/2024 11:17:46 PM.716] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:17:47 PM.555] LSPD First Response: [TRACE] Surrendered [1/4/2024 11:17:47 PM.555] LSPD First Response: [TRACE] Report Voice: [1/4/2024 11:17:47 PM.696] LSPD First Response: [TRACE] DragSuspectOutOfVehicleCleanUpAction [1/4/2024 11:17:48 PM.228] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON REGINA [1/4/2024 11:17:48 PM.997] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task [1/4/2024 11:17:48 PM.997] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [1/4/2024 11:17:48 PM.997] LSPD First Response: [TRACE] ConfrontSuspectCleanupAction [1/4/2024 11:17:51 PM.727] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:17:56 PM.743] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:17:56 PM.925] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged [1/4/2024 11:18:01 PM.750] LSPD First Response: [TRACE] Using Heli Cheat [1/4/2024 11:18:04 PM.632] LSPD First Response: [TRACE] Task CopBustPed finished: Busting done [1/4/2024 11:18:04 PM.635] ABORT BUST [1/4/2024 11:18:04 PM.642] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [1/4/2024 11:18:04 PM.642] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [1/4/2024 11:18:04 PM.642] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [1/4/2024 11:18:04 PM.642] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [1/4/2024 11:18:04 PM.642] LSPD First Response: [TRACE] Removed ped chase strategy [1/4/2024 11:18:04 PM.642] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [1/4/2024 11:18:04 PM.642] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [1/4/2024 11:18:04 PM.642] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [1/4/2024 11:18:04 PM.642] LSPD First Response: [TRACE] Visual lost event fired [1/4/2024 11:18:04 PM.643] LSPD First Response: [TRACE] ChaseHost #1: Suspect left chase [1/4/2024 11:18:04 PM.643] LSPD First Response: [TRACE] Removing ped from ChaseHost #1 (GameplayMandatory) [1/4/2024 11:18:04 PM.644] LSPD First Response: [TRACE] ChaseHost: Lost control over Banko Jerem [1/4/2024 11:18:04 PM.644] LSPD First Response: [TRACE] Suspect freed [1/4/2024 11:18:04 PM.644] LSPD First Response: [TRACE] SuspectTransportManager::AddSuspect: Removed from chase [1/4/2024 11:18:04 PM.644] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker) [1/4/2024 11:18:04 PM.645] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [1/4/2024 11:18:04 PM.645] LSPD First Response: [TRACE] Freeing cop: Hannah Myles [1/4/2024 11:18:04 PM.646] LSPD First Response: [TRACE] ChaseHost #1: Cop left chase [1/4/2024 11:18:04 PM.646] LSPD First Response: [TRACE] Cop freed [1/4/2024 11:18:04 PM.646] LSPD First Response: [TRACE] SuspectTransportManager::AddSuspect: Removed from chase [1/4/2024 11:18:04 PM.646] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker) [1/4/2024 11:18:04 PM.646] LSPD First Response: [TRACE] Task CopBustPed finished: Arrest finished nicely. [1/4/2024 11:18:04 PM.659] LSPD First Response: [TRACE] TryStartTransportWithNearbyVehicle: Found valid vehicle [1/4/2024 11:18:04 PM.659] LSPD First Response: [TRACE] Secondary suspect cop became main cop for transport with local vehicle [1/4/2024 11:18:04 PM.664] LSPD First Response: STP: PURSUIT SUSPECT ARRESTED BY UB COP [1/4/2024 11:18:04 PM.685] LSPD First Response: [TRACE] Main cop is not busy and re-assigned for transport [1/4/2024 11:18:04 PM.882] LSPD First Response: [TRACE] Grab task starting [1/4/2024 11:18:04 PM.942] LSPD First Response: [TRACE] Grab task initailized [1/4/2024 11:18:05 PM.293] LSPD First Response: [TRACE] TaskTransportSuspect: OnAbort [1/4/2024 11:18:05 PM.293] LSPD First Response: [TRACE] Aborting GrabPed: Transport ended [1/4/2024 11:18:05 PM.296] LSPD First Response: [TRACE] No nearby vehicle found for suspect transport, requesting new transport unit [1/4/2024 11:18:05 PM.296] LSPD First Response: [TRACE] Issuing backup request for prisoner transport [1/4/2024 11:18:05 PM.314] LSPD First Response: [1/4/2024 11:18:05 PM.314] LSPD First Response: ============================== [1/4/2024 11:18:05 PM.314] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [1/4/2024 11:18:05 PM.315] LSPD First Response: ------------------------------ [1/4/2024 11:18:05 PM.315] LSPD First Response: Origin: Game fiber "SuspectTransportManager". [1/4/2024 11:18:05 PM.315] LSPD First Response: ------------------------------ [1/4/2024 11:18:05 PM.315] LSPD First Response: Exception type: System.NullReferenceException [1/4/2024 11:18:05 PM.315] LSPD First Response: Exception message: Object reference not set to an instance of an object. [1/4/2024 11:18:05 PM.315] LSPD First Response: ------------------------------ [1/4/2024 11:18:05 PM.315] LSPD First Response: Inner exceptions: [1/4/2024 11:18:05 PM.315] LSPD First Response: ------------------------------ [1/4/2024 11:18:05 PM.315] LSPD First Response: Stack trace: [1/4/2024 11:18:05 PM.315] LSPD First Response: at gEYGdwBatvmtijHONPROcqeDbxUOc.aECakDJcrWMAWbKBBiluPoIjXEBMA(HEFiRvbhEczEFCINYFuHDrdadjiHB ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\SuspectTransportManager.cs:line 988 [1/4/2024 11:18:05 PM.315] at gEYGdwBatvmtijHONPROcqeDbxUOc.GPxrEkofnkulEDWABoqjoOnMuUMs(HEFiRvbhEczEFCINYFuHDrdadjiHB ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\SuspectTransportManager.cs:line 838 [1/4/2024 11:18:05 PM.315] at gEYGdwBatvmtijHONPROcqeDbxUOc.MwJSfEgLPPqzNyMlaxvNVzvrRZfN(HEFiRvbhEczEFCINYFuHDrdadjiHB ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\SuspectTransportManager.cs:line 524 [1/4/2024 11:18:05 PM.315] at gEYGdwBatvmtijHONPROcqeDbxUOc.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\SuspectTransportManager.cs:line 392 [1/4/2024 11:18:05 PM.315] at ZCZLwFYnHZqgVfeziQNlPtVlguRO.VmibezcKdVgxZoKEQEJrCZltGTyT() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 65 [1/4/2024 11:18:05 PM.315] at Rage.GameFiber.Main() [1/4/2024 11:18:05 PM.315] LSPD First Response: ============================== [1/4/2024 11:18:05 PM.315] LSPD First Response: [1/4/2024 11:18:05 PM.320] LSPD First Response: [FATAL] Forced termination [1/4/2024 11:18:05 PM.321] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [1/4/2024 11:18:05 PM.321] LSPD First Response: [WARN] Chase still active, terminating manually [1/4/2024 11:18:05 PM.321] LSPD First Response: [TRACE] Ending chase [1/4/2024 11:18:05 PM.321] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [1/4/2024 11:18:05 PM.321] LSPD First Response: [TRACE] Removed ped chase strategy [1/4/2024 11:18:05 PM.321] LSPD First Response: [TRACE] Aborting CopBustPed: Parent task was aborted [1/4/2024 11:18:05 PM.321] ABORT BUST [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] Freeing cop: Antoine Bone [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] ChaseHost #1: Cop left chase [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] Cop freed [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] Aborting PoliceHelicopter: TaskCopChasePedAdv ending [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] Removed ped chase strategy [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] Freeing cop: Flint Marson [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] ChaseHost #1: Cop left chase [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] Cop freed [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] Removed ped chase strategy [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] Freeing cop: Matthew Kingscote [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] ChaseHost #1: Cop left chase [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] Cop freed [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] Visual lost event fired [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] ChaseHost #1: Suspect left chase [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] Removing ped from ChaseHost #1 (GameplayMandatory) [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] ChaseHost: Lost control over Allegra Dal [1/4/2024 11:18:05 PM.324] LSPD First Response: [TRACE] Suspect freed [1/4/2024 11:18:05 PM.325] LSPD First Response: [TRACE] Asked thread ChaseHost #1 to abort: Chase has ended [1/4/2024 11:18:05 PM.325] LSPD First Response: [TRACE] Released 0 entities from ChaseHost #1 Content Manager [1/4/2024 11:18:05 PM.325] LSPD First Response: [TRACE] Instance cleaned (ChaseHost #1) [1/4/2024 11:18:05 PM.325] LSPD First Response: [TRACE] FzdBBIRqnGLQHbKOxGPQbHzmMdWGA is ending already [1/4/2024 11:18:05 PM.333] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [1/4/2024 11:18:05 PM.333] at System.Environment.get_StackTrace() [1/4/2024 11:18:05 PM.333] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [1/4/2024 11:18:05 PM.333] at jtPJsaPJUYlybWypXaKFuZWuFUwq.PFIbmMTEgIgDHvVcMlLyEejKwHhG() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 82 [1/4/2024 11:18:05 PM.333] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [1/4/2024 11:18:05 PM.333] at ZCZLwFYnHZqgVfeziQNlPtVlguRO.dFbCUuvjVWtbRfzDiHOOowhymPng(String ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 52 [1/4/2024 11:18:05 PM.333] at jtPJsaPJUYlybWypXaKFuZWuFUwq.NOzkLnWSIrPeQrzLPeENUgaaDaUE(FzdBBIRqnGLQHbKOxGPQbHzmMdWGA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 105 [1/4/2024 11:18:05 PM.333] at System.Action`1.Invoke(T obj) [1/4/2024 11:18:05 PM.333] at FzdBBIRqnGLQHbKOxGPQbHzmMdWGA.PFIbmMTEgIgDHvVcMlLyEejKwHhG() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 1287 [1/4/2024 11:18:05 PM.333] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [1/4/2024 11:18:05 PM.333] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.BxHsQwPqzDzeJcnEkuAunAteeyjy() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 803 [1/4/2024 11:18:05 PM.333] at hHxmgHXapxiuQILKVtMsLeKkbNxjA.HYszDrMSymQzKxXSpzyMHqlHAiCF(Action , Action ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Common.cs:line 402 [1/4/2024 11:18:05 PM.333] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.OnUnload(Boolean isTerminating) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 757 [1/4/2024 11:18:05 PM.333] at Rage.RemotePlugin.ExecuteExitPoint(Boolean isTerminating) [1/4/2024 11:18:05 PM.333] LSPD First Response: [TRACE] Released 0 entities from Chase #2 Content Manager [1/4/2024 11:18:05 PM.333] LSPD First Response: [TRACE] Instance cleaned (Chase #2) [1/4/2024 11:18:07 PM.749] LSPD First Response: [INFO] LSPDFR has shut down [1/4/2024 11:18:09 PM.142] LSPD First Response: UB All Police Partners are removed [1/4/2024 11:18:09 PM.312] LSPD First Response: STP Coroner unit is removed [1/4/2024 11:18:09 PM.362] LSPD First Response: UB All Police Buddy are removed [1/4/2024 11:18:09 PM.365] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 1 [1/4/2024 11:18:09 PM.372] LSPD First Response: UB All Police Buddy are removed [1/4/2024 11:18:09 PM.374] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-1 | TOTAL ACTIVE UNIT >> 0 [1/4/2024 11:18:09 PM.393] LSPD First Response: STP cannot take control AI arrested PedSystem.Threading.ThreadAbortException: O thread estava sendo anulado. [1/4/2024 11:18:09 PM.393] at Rage.GameFiber.SleepThis(Int32 duration) [1/4/2024 11:18:09 PM.393] at Rage.GameFiber.WaitThis(Int32 duration) [1/4/2024 11:18:09 PM.393] at Rage.GameFiber.Wait(Int32 duration) [1/4/2024 11:18:09 PM.393] at ‪‍‏‮‍‭​‎‌‍‮‎‎​‫​‭‭‏‮‮‭‎‍‭‎‬‮.‭‌‫‫‍‫‌‌‮​‌‏‮​‬‎​‍‎‮‪​‎‮‏‌‏‫‬‌‮(Int32 ) [1/4/2024 11:18:09 PM.393] at ‪‍‏‮‍‭​‎‌‍‮‎‎​‫​‭‭‏‮‮‭‎‍‭‎‬‮.‭‎‌‫‎‬‫‌‭‏‍‍‪‎‍‏‬‮‎‎‬‌‏‏‮(Ped , Boolean , Boolean , Boolean ) [1/4/2024 11:18:09 PM.394] at ‪‍‏‮‍‭​‎‌‍‮‎‎​‫​‭‭‏‮‮‭‎‍‭‎‬‮.​​‭‪‌​‮​‫‬‏‎‎‪​‌​‮‏‫​‌‫‎‮(Ped ) [1/4/2024 11:18:09 PM.394] at ‪‍‏‮‍‭​‎‌‍‮‎‎​‫​‭‭‏‮‮‭‎‍‭‎‬‮.‍‪‬‪‎​‮​‪‬‍‪‮‭‪​‌​‌​‌‫‮‍‍‪‎‮.‮‮‌‭‏‪​‪‏‪‎‭​‌‮‬‎‪‭‮‮‍‌‪​‎‮‫‍‮() [1/4/2024 11:18:09 PM.422] LSPD First Response: STP cannot take control AI arrested PedSystem.Threading.ThreadAbortException: O thread estava sendo anulado. [1/4/2024 11:18:09 PM.422] at Rage.GameFiber.SleepThis(Int32 duration) [1/4/2024 11:18:09 PM.423] at Rage.GameFiber.Yield() [1/4/2024 11:18:09 PM.423] at ‪‍‏‮‍‭​‎‌‍‮‎‎​‫​‭‭‏‮‮‭‎‍‭‎‬‮.‍‪‬‪‎​‮​‪‬‍‪‮‭‪​‌​‌​‌‫‮‍‍‪‎‮.‌‏‪‭‫‫‎‍‭‍‌​​‌‫‫‮‌‎‏‎‍‭‌‌‫‪‮‍‫‮() [1/4/2024 11:18:09 PM.423] at ‪‍‏‮‍‭​‎‌‍‮‎‎​‫​‭‭‏‮‮‭‎‍‭‎‬‮.‍‪‬‪‎​‮​‪‬‍‪‮‭‪​‌​‌​‌‫‮‍‍‪‎‮.‮‮‌‭‏‪​‪‏‪‎‭​‌‮‬‎‪‭‮‮‍‌‪​‎‮‫‍‮() [1/4/2024 11:18:09 PM.468] LSPD First Response: [NORMAL] RiskierTrafficStops: Unsubscribing from events... [1/4/2024 11:18:09 PM.469] LSPD First Response: [NORMAL] RiskierTrafficStops: Unloaded successfully