[1/4/2024 5:28:50 PM.727] Started new log on 1/4/2024 5:28:50 PM.727 [1/4/2024 5:28:50 PM.728] ==================================================================================================== [1/4/2024 5:28:50 PM.632] Log path: D:\GTAV\RagePluginHook.log [1/4/2024 5:28:50 PM.728] Log verbosity: Trivial [1/4/2024 5:28:50 PM.730] Initializing input system [1/4/2024 5:28:50 PM.732] Initializing game console [1/4/2024 5:28:50 PM.736] Console key has been set to F4 (key code: 115) [1/4/2024 5:28:50 PM.778] Initializing console variable "ConsoleScrollAmount". [1/4/2024 5:28:50 PM.778] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [1/4/2024 5:28:50 PM.780] Read value: [1/4/2024 5:28:50 PM.780] Initializing console variable "ConsoleKey". [1/4/2024 5:28:50 PM.780] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [1/4/2024 5:28:50 PM.780] Read value: [1/4/2024 5:28:50 PM.780] Initializing console variable "PluginTimeoutThreshold". [1/4/2024 5:28:50 PM.780] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [1/4/2024 5:28:50 PM.783] Read value: 60000 [1/4/2024 5:28:50 PM.783] Setting value of console variable "PluginTimeoutThreshold" to stored value. [1/4/2024 5:28:50 PM.783] Initializing console variable "AlwaysShowConsoleOutput". [1/4/2024 5:28:50 PM.783] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [1/4/2024 5:28:50 PM.784] Read value: [1/4/2024 5:28:50 PM.784] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [1/4/2024 5:28:50 PM.784] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [1/4/2024 5:28:50 PM.784] Read value: [1/4/2024 5:28:50 PM.784] Initializing console variable "ShowOnScreenWarnings". [1/4/2024 5:28:50 PM.784] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [1/4/2024 5:28:50 PM.784] Read value: [1/4/2024 5:28:50 PM.784] Console initialized [1/4/2024 5:28:50 PM.784] Initializing forms manager [1/4/2024 5:28:50 PM.785] Cleaning temp folder [1/4/2024 5:28:50 PM.787] Version: RAGE Plugin Hook v1.107.1334.16527 for Grand Theft Auto V [1/4/2024 5:28:50 PM.792] ================ RAGE Plugin Hook ================ [1/4/2024 5:28:50 PM.797] Command line option "textureQuality" is specified twice. Please remove one. [1/4/2024 5:28:50 PM.798] Detected Windows 10 Home (64-bit) (10.0.22631.0)! [1/4/2024 5:28:50 PM.798] Checking game support [1/4/2024 5:28:50 PM.887] Product name: Grand Theft Auto V [1/4/2024 5:28:50 PM.887] Product version: 1.0.3095.0 [1/4/2024 5:28:50 PM.887] Is steam version: True [1/4/2024 5:28:50 PM.888] Initializing DirectX [1/4/2024 5:28:50 PM.890] Initializing Direct3D [1/4/2024 5:28:50 PM.890] Getting game swap chain [1/4/2024 5:28:50 PM.907] Swap Chain created: 0x7FF6DB9A04F0 [1/4/2024 5:28:50 PM.907] Swap Chain VTable: 0x251917B3410 [1/4/2024 5:28:50 PM.907] 0x74894808245C8948;0x4120EC8348571024;0x41D98B48F28BF88B [1/4/2024 5:28:50 PM.907] D3D11Present: 0x7FFE83BC58A0 [1/4/2024 5:28:50 PM.907] D3D11ResizeBuffers: 0x7FFF40983820 [1/4/2024 5:28:50 PM.907] D3D11ResizeTarget: 0x7FFF409D5640 [1/4/2024 5:28:50 PM.907] D3D11SetFullscreenState: 0x7FFF40983E80 [1/4/2024 5:28:50 PM.907] Direct3D initialized [1/4/2024 5:28:50 PM.907] Initialized DirectX [1/4/2024 5:28:50 PM.908] Direct3D watcher thread spawned [1/4/2024 5:28:50 PM.909] Getting device [1/4/2024 5:28:50 PM.909] Retrieved device [1/4/2024 5:28:50 PM.909] Creating wrapper [1/4/2024 5:28:50 PM.964] Wrapper created [1/4/2024 5:28:50 PM.968] Effect created [1/4/2024 5:28:50 PM.968] Creating buffer [1/4/2024 5:28:50 PM.968] Created buffer [1/4/2024 5:28:50 PM.968] Creating blend state [1/4/2024 5:28:50 PM.968] Created blend state [1/4/2024 5:28:50 PM.968] Done with creation [1/4/2024 5:28:51 PM.039] Initializing texture system. [1/4/2024 5:28:51 PM.039] Initializing texture system; phase 1 [1/4/2024 5:28:51 PM.039] Initializing texture system; phase 2 [1/4/2024 5:28:51 PM.045] Initializing texture system; phase 3 [1/4/2024 5:28:51 PM.045] Initializing texture system; phase 4 [1/4/2024 5:28:51 PM.051] Initializing texture system; phase 5 [1/4/2024 5:28:51 PM.052] Initializing texture system; phase 6 [1/4/2024 5:28:51 PM.053] Initializing texture system; phase 7 [1/4/2024 5:28:51 PM.055] Initializing texture system; phase 8 [1/4/2024 5:28:51 PM.055] Initializing texture system; phase 9 [1/4/2024 5:28:51 PM.056] Initializing texture system; phase 10 [1/4/2024 5:28:51 PM.057] Initializing texture system; phase 11 [1/4/2024 5:28:51 PM.057] Initializing texture system; phase 12 [1/4/2024 5:28:51 PM.058] Initializing texture system; phase 13 [1/4/2024 5:28:51 PM.058] Initializing texture system; phase 14 [1/4/2024 5:28:55 PM.909] Direct3D watcher thread ended [1/4/2024 5:29:12 PM.513] LoadingScreenMsg: Initializing game support [1/4/2024 5:29:12 PM.764] Initializing game support [1/4/2024 5:29:18 PM.152] LoadingScreenMsg: Velocity limit removed [1/4/2024 5:29:18 PM.449] Compatibility level: 0 [1/4/2024 5:29:18 PM.449] Supported version detected [1/4/2024 5:29:18 PM.449] ================================================== [1/4/2024 5:29:18 PM.449] LoadingScreenMsg: Patching code [1/4/2024 5:29:18 PM.700] LoadingScreenMsg: Waiting for game initialization [1/4/2024 5:29:18 PM.951] Waiting for game initialization [1/4/2024 5:29:19 PM.051] LoadingScreenMsg: Initializing core [1/4/2024 5:29:19 PM.302] Initializing hook [1/4/2024 5:29:24 PM.312] LoadingScreenMsg: Completing interoperability [1/4/2024 5:29:24 PM.564] Completing interoperability [1/4/2024 5:29:24 PM.564] Initialization code 1. [1/4/2024 5:29:24 PM.564] Initialization code 2. [1/4/2024 5:29:24 PM.564] Initialization code 3. [1/4/2024 5:29:24 PM.568] 1 Address: 0x00007FF6D96EDE18 [1/4/2024 5:29:24 PM.568] Calling func 1 [1/4/2024 5:29:24 PM.578] 2 Address: 0x00007FF6DA2CCC52 [1/4/2024 5:29:24 PM.578] 3 Address: 0x00007FF6D8CA61D2 [1/4/2024 5:29:24 PM.600] Address: 0x00007FF6DA2CCBFC [1/4/2024 5:29:24 PM.600] Unknown var: 0x00007FF6DB327510 [1/4/2024 5:29:24 PM.600] Initialization code 4. [1/4/2024 5:29:24 PM.600] Initialization code 5. [1/4/2024 5:29:24 PM.600] Completing interoperability, phase 1 [1/4/2024 5:29:24 PM.600] Completing interoperability, phase 2 [1/4/2024 5:29:24 PM.600] Completing interoperability, phase 3 [1/4/2024 5:29:24 PM.600] Completing interoperability, phase 4 [1/4/2024 5:29:24 PM.600] Completing interoperability, phase 5 [1/4/2024 5:29:24 PM.600] Completing interoperability, phase 6 [1/4/2024 5:29:24 PM.600] Completing interoperability, phase 7 [1/4/2024 5:29:24 PM.600] LoadingScreenMsg: [1/4/2024 5:29:24 PM.852] LoadingScreenMsg: Loading Story Mode [1/4/2024 5:29:39 PM.989] LoadingScreenMsg: Loading and Populating Game World [1/4/2024 5:29:40 PM.240] LoadingScreenMsg: [1/4/2024 5:30:12 PM.733] Initializing console variable "IsDeveloperModeEnabled". [1/4/2024 5:30:12 PM.733] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [1/4/2024 5:30:12 PM.733] Read value: [1/4/2024 5:30:12 PM.733] Initializing console variable "TimeScale". [1/4/2024 5:30:12 PM.733] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [1/4/2024 5:30:12 PM.734] Read value: [1/4/2024 5:30:12 PM.744] Loading plugin "D:\GTAV\Plugins\AxonSignal.dll". [1/4/2024 5:30:14 PM.606] : Initializing input system [1/4/2024 5:30:14 PM.606] : Initializing game console [1/4/2024 5:30:14 PM.606] : Initializing forms manager [1/4/2024 5:30:14 PM.749] Loading plugin "D:\GTAV\Plugins\CopHolster.dll". [1/4/2024 5:30:16 PM.272] : Initializing input system [1/4/2024 5:30:16 PM.273] : Initializing game console [1/4/2024 5:30:16 PM.274] : Initializing forms manager [1/4/2024 5:30:16 PM.347] Loading plugin "D:\GTAV\Plugins\DamageTrackingFramework.dll". [1/4/2024 5:30:17 PM.782] : Initializing input system [1/4/2024 5:30:17 PM.782] : Initializing game console [1/4/2024 5:30:17 PM.783] : Initializing forms manager [1/4/2024 5:30:17 PM.793] Loading plugin "D:\GTAV\Plugins\EUPMenu.dll". [1/4/2024 5:30:19 PM.331] : Initializing input system [1/4/2024 5:30:19 PM.332] : Initializing game console [1/4/2024 5:30:19 PM.333] : Initializing forms manager [1/4/2024 5:30:19 PM.389] Loading plugin "D:\GTAV\Plugins\KTFDO.dll". [1/4/2024 5:30:20 PM.994] : Initializing input system [1/4/2024 5:30:20 PM.995] : Initializing game console [1/4/2024 5:30:20 PM.996] : Initializing forms manager [1/4/2024 5:30:21 PM.006] Loading plugin "D:\GTAV\Plugins\LSPD First Response.dll". [1/4/2024 5:30:22 PM.638] : Initializing input system [1/4/2024 5:30:22 PM.639] : Initializing game console [1/4/2024 5:30:22 PM.640] : Initializing forms manager [1/4/2024 5:30:22 PM.742] Loading plugin "D:\GTAV\Plugins\Restrain The Deceased.dll". [1/4/2024 5:30:24 PM.262] : Initializing input system [1/4/2024 5:30:24 PM.262] : Initializing game console [1/4/2024 5:30:24 PM.263] : Initializing forms manager [1/4/2024 5:30:24 PM.273] Loading plugin "D:\GTAV\Plugins\Seatbelt.dll". [1/4/2024 5:30:25 PM.847] : Initializing input system [1/4/2024 5:30:25 PM.848] : Initializing game console [1/4/2024 5:30:25 PM.848] : Initializing forms manager [1/4/2024 5:30:25 PM.976] Loading plugin "D:\GTAV\Plugins\StickyWheels.dll". [1/4/2024 5:30:27 PM.618] : Initializing input system [1/4/2024 5:30:27 PM.619] : Initializing game console [1/4/2024 5:30:27 PM.620] : Initializing forms manager [1/4/2024 5:30:27 PM.629] Loading plugin "D:\GTAV\Plugins\Tourniquet.dll". [1/4/2024 5:30:29 PM.275] : Initializing input system [1/4/2024 5:30:29 PM.276] : Initializing game console [1/4/2024 5:30:29 PM.277] : Initializing forms manager [1/4/2024 5:30:29 PM.500] Axon Signal: Checking if desired font exists on system... [1/4/2024 5:30:29 PM.504] Axon Signal: Desired font installed on system. Will be used for overlay. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Body Cam Key is set to H. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Dashcam system is set to True. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Dashcam overlay is set to True. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Dashcam on foot is set to True. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Dashcam effect is set to True. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Dashcam is set to display local time. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Dashcam letterbox is set to True. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Interior cam letterbox is set to True. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Hide minimap while in dashcam view is set to True. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Body Cam overlay is set to True. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Body Cam overlay first person only is set to True. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Body Cam is set to display local time. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Axon Signal Sidearm is set to True. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Axon Signal Vehicle is set to True. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Speed threshold is set to 15 MPH. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Trigger delay is set to 2 seconds. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Axon Signal notifications are set to True. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Interval is set to 120 seconds. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Rockstar Editor integration is set to False. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Body camera button sounds is set to True. [1/4/2024 5:30:29 PM.522] Axon Signal: Reading ini. Body camera interaction animations is set to True. [1/4/2024 5:30:29 PM.523] Axon Signal: Reading ini. This weapon is registered: weapon_pistol with a hash of 453432689 [1/4/2024 5:30:29 PM.523] Axon Signal: Reading ini. This weapon is registered: weapon_combatpistol with a hash of 1593441988 [1/4/2024 5:30:29 PM.523] Axon Signal: Reading ini. This weapon is registered: weapon_heavypistol with a hash of 3523564046 [1/4/2024 5:30:29 PM.523] Axon Signal: Reading ini. This weapon is registered: weapon_stungun with a hash of 911657153 [1/4/2024 5:30:29 PM.523] Axon Signal: Reading ini. This weapon is registered: weapon_pumpshotgun with a hash of 487013001 [1/4/2024 5:30:29 PM.523] Axon Signal: Reading ini. This weapon is registered: weapon_carbinerifle with a hash of 2210333304 [1/4/2024 5:30:29 PM.523] Axon Signal: Reading ini. Offset specified appears to be a valid offset set to: -0800. [1/4/2024 5:30:29 PM.523] Axon Signal: Reading ini. Negative offset applied. [1/4/2024 5:30:30 PM.108] DamageTrackingFramework: GameFiber started! [1/4/2024 5:30:30 PM.828] DamageTrackingFramework: DamageTrackerFramework loaded successfully. Online Version: 1.0.1 | Local DamageTrackerFramework Version: 1.0.1 | Local DamageTrackerLib Version: 1.0.1 [1/4/2024 5:30:30 PM.994] LSPD First Response: [TRACE] Started loading LSPDFR [1/4/2024 5:30:30 PM.995] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8757.33971) [1/4/2024 5:30:30 PM.995] LSPD First Response: [INFO] Compiled on 23 Dec 2023 23:52:22 UTC [1/4/2024 5:30:30 PM.995] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [1/4/2024 5:30:31 PM.688] Restrain The Deceased: Loaded settings [1/4/2024 5:30:31 PM.823] Restrain The Deceased: Local version: 1.2.0 [1/4/2024 5:30:32 PM.338] Restrain The Deceased: There is an update available [1/4/2024 5:30:32 PM.421] Seatbelt: Initialized settings [1/4/2024 5:30:33 PM.066] Seatbelt: There is no update available [1/4/2024 5:30:33 PM.597] Tourniquet: Loaded settings [1/4/2024 5:30:34 PM.227] Tourniquet: There is no update available [1/4/2024 5:30:34 PM.233] Tourniquet: Initialized BleedingSystem.cs [1/4/2024 5:30:34 PM.233] Tourniquet: Initialized ApplyReminder.cs [1/4/2024 5:30:34 PM.234] Tourniquet: Initialized LosingConsciousness.cs [1/4/2024 5:30:40 PM.795] LSPD First Response: [1/4/2024 5:30:40 PM.795] LSPD First Response: ============================== [1/4/2024 5:30:40 PM.795] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [1/4/2024 5:30:40 PM.795] LSPD First Response: ------------------------------ [1/4/2024 5:30:40 PM.795] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber". [1/4/2024 5:30:40 PM.795] LSPD First Response: ------------------------------ [1/4/2024 5:30:40 PM.795] LSPD First Response: Exception type: System.AccessViolationException [1/4/2024 5:30:40 PM.795] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [1/4/2024 5:30:40 PM.795] LSPD First Response: ------------------------------ [1/4/2024 5:30:40 PM.795] LSPD First Response: Inner exceptions: [1/4/2024 5:30:40 PM.795] LSPD First Response: ------------------------------ [1/4/2024 5:30:40 PM.796] LSPD First Response: Stack trace: [1/4/2024 5:30:40 PM.796] LSPD First Response: at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [1/4/2024 5:30:40 PM.796] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [1/4/2024 5:30:40 PM.796] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [1/4/2024 5:30:40 PM.796] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.pSqhYDmwthbtPqHfwwWMMIqfElJV() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 464 [1/4/2024 5:30:40 PM.796] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.LYQcAzdrFHjKBhYJUzSGuNDMVVrbA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 155 [1/4/2024 5:30:40 PM.796] at Rage.GameFiber.Main() [1/4/2024 5:30:40 PM.796] LSPD First Response: ============================== [1/4/2024 5:30:40 PM.796] LSPD First Response: [1/4/2024 5:30:40 PM.798] LSPD First Response: [TRACE] Thread CopManager #1 initialized [1/4/2024 5:30:40 PM.801] LSPD First Response: [FATAL] Forced termination [1/4/2024 5:30:40 PM.804] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [1/4/2024 5:30:40 PM.820] LSPD First Response: [INFO] LSPDFR has shut down