[1/4/2024 10:44:50 AM.471] Started new log on 1/4/2024 10:44:50 AM.471 [1/4/2024 10:44:50 AM.472] ==================================================================================================== [1/4/2024 10:44:50 AM.206] Log path: D:\GTAV\RagePluginHook.log [1/4/2024 10:44:50 AM.472] Log verbosity: Trivial [1/4/2024 10:44:50 AM.473] Initializing input system [1/4/2024 10:44:50 AM.475] Initializing game console [1/4/2024 10:44:50 AM.482] Console key has been set to F4 (key code: 115) [1/4/2024 10:44:50 AM.530] Initializing console variable "ConsoleScrollAmount". [1/4/2024 10:44:50 AM.530] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [1/4/2024 10:44:50 AM.533] Read value: [1/4/2024 10:44:50 AM.533] Initializing console variable "ConsoleKey". [1/4/2024 10:44:50 AM.533] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [1/4/2024 10:44:50 AM.533] Read value: [1/4/2024 10:44:50 AM.533] Initializing console variable "PluginTimeoutThreshold". [1/4/2024 10:44:50 AM.533] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [1/4/2024 10:44:50 AM.536] Read value: 60000 [1/4/2024 10:44:50 AM.536] Setting value of console variable "PluginTimeoutThreshold" to stored value. [1/4/2024 10:44:50 AM.536] Initializing console variable "AlwaysShowConsoleOutput". [1/4/2024 10:44:50 AM.536] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [1/4/2024 10:44:50 AM.536] Read value: [1/4/2024 10:44:50 AM.536] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [1/4/2024 10:44:50 AM.536] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [1/4/2024 10:44:50 AM.536] Read value: [1/4/2024 10:44:50 AM.536] Initializing console variable "ShowOnScreenWarnings". [1/4/2024 10:44:50 AM.536] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [1/4/2024 10:44:50 AM.537] Read value: [1/4/2024 10:44:50 AM.537] Console initialized [1/4/2024 10:44:50 AM.537] Initializing forms manager [1/4/2024 10:44:50 AM.538] Cleaning temp folder [1/4/2024 10:44:50 AM.539] Version: RAGE Plugin Hook v1.107.1334.16527 for Grand Theft Auto V [1/4/2024 10:44:50 AM.545] ================ RAGE Plugin Hook ================ [1/4/2024 10:44:50 AM.549] Command line option "textureQuality" is specified twice. Please remove one. [1/4/2024 10:44:50 AM.551] Detected Windows 10 Home (64-bit) (10.0.22631.0)! [1/4/2024 10:44:50 AM.551] Checking game support [1/4/2024 10:44:50 AM.663] Product name: Grand Theft Auto V [1/4/2024 10:44:50 AM.663] Product version: 1.0.3095.0 [1/4/2024 10:44:50 AM.663] Is steam version: True [1/4/2024 10:44:50 AM.664] Initializing DirectX [1/4/2024 10:44:50 AM.665] Initializing Direct3D [1/4/2024 10:44:50 AM.665] Getting game swap chain [1/4/2024 10:44:50 AM.683] Swap Chain created: 0x7FF6EF2B04F0 [1/4/2024 10:44:50 AM.683] Swap Chain VTable: 0x22EFB643010 [1/4/2024 10:44:50 AM.683] 0x575655FFFBC80EE9;0xEC8148B9246C8D48;0x85058B4800000090 [1/4/2024 10:44:50 AM.683] D3D11Present: 0x7FFF409947C0 [1/4/2024 10:44:50 AM.683] D3D11ResizeBuffers: 0x7FFF40983820 [1/4/2024 10:44:50 AM.683] D3D11ResizeTarget: 0x7FFF409D5640 [1/4/2024 10:44:50 AM.683] D3D11SetFullscreenState: 0x7FFF40983E80 [1/4/2024 10:44:50 AM.684] Direct3D initialized [1/4/2024 10:44:50 AM.684] Initialized DirectX [1/4/2024 10:44:50 AM.684] Direct3D watcher thread spawned [1/4/2024 10:44:50 AM.962] Getting device [1/4/2024 10:44:50 AM.962] Retrieved device [1/4/2024 10:44:50 AM.962] Creating wrapper [1/4/2024 10:44:51 AM.005] Wrapper created [1/4/2024 10:44:51 AM.007] Effect created [1/4/2024 10:44:51 AM.007] Creating buffer [1/4/2024 10:44:51 AM.007] Created buffer [1/4/2024 10:44:51 AM.007] Creating blend state [1/4/2024 10:44:51 AM.007] Created blend state [1/4/2024 10:44:51 AM.007] Done with creation [1/4/2024 10:44:51 AM.036] Initializing texture system. [1/4/2024 10:44:51 AM.036] Initializing texture system; phase 1 [1/4/2024 10:44:51 AM.036] Initializing texture system; phase 2 [1/4/2024 10:44:51 AM.044] Initializing texture system; phase 3 [1/4/2024 10:44:51 AM.044] Initializing texture system; phase 4 [1/4/2024 10:44:51 AM.050] Initializing texture system; phase 5 [1/4/2024 10:44:51 AM.051] Initializing texture system; phase 6 [1/4/2024 10:44:51 AM.053] Initializing texture system; phase 7 [1/4/2024 10:44:51 AM.054] Initializing texture system; phase 8 [1/4/2024 10:44:51 AM.055] Initializing texture system; phase 9 [1/4/2024 10:44:51 AM.055] Initializing texture system; phase 10 [1/4/2024 10:44:51 AM.057] Initializing texture system; phase 11 [1/4/2024 10:44:51 AM.057] Initializing texture system; phase 12 [1/4/2024 10:44:51 AM.058] Initializing texture system; phase 13 [1/4/2024 10:44:51 AM.058] Initializing texture system; phase 14 [1/4/2024 10:44:55 AM.686] Direct3D watcher thread ended [1/4/2024 10:45:42 AM.987] LoadingScreenMsg: Initializing game support [1/4/2024 10:45:43 AM.238] Initializing game support [1/4/2024 10:45:48 AM.621] LoadingScreenMsg: Velocity limit removed [1/4/2024 10:45:48 AM.919] Compatibility level: 0 [1/4/2024 10:45:48 AM.919] Supported version detected [1/4/2024 10:45:48 AM.919] ================================================== [1/4/2024 10:45:48 AM.919] LoadingScreenMsg: Patching code [1/4/2024 10:45:49 AM.170] LoadingScreenMsg: Waiting for game initialization [1/4/2024 10:45:49 AM.420] Waiting for game initialization [1/4/2024 10:45:49 AM.520] LoadingScreenMsg: Initializing core [1/4/2024 10:45:49 AM.771] Initializing hook [1/4/2024 10:45:54 AM.781] LoadingScreenMsg: Completing interoperability [1/4/2024 10:45:55 AM.032] Completing interoperability [1/4/2024 10:45:55 AM.032] Initialization code 1. [1/4/2024 10:45:55 AM.032] Initialization code 2. [1/4/2024 10:45:55 AM.032] Initialization code 3. [1/4/2024 10:45:55 AM.037] 1 Address: 0x00007FF6ECFFDE18 [1/4/2024 10:45:55 AM.037] Calling func 1 [1/4/2024 10:45:55 AM.045] 2 Address: 0x00007FF6EDBDCC52 [1/4/2024 10:45:55 AM.046] 3 Address: 0x00007FF6EC5B61D2 [1/4/2024 10:45:55 AM.068] Address: 0x00007FF6EDBDCBFC [1/4/2024 10:45:55 AM.068] Unknown var: 0x00007FF6EEC37510 [1/4/2024 10:45:55 AM.068] Initialization code 4. [1/4/2024 10:45:55 AM.068] Initialization code 5. [1/4/2024 10:45:55 AM.068] Completing interoperability, phase 1 [1/4/2024 10:45:55 AM.068] Completing interoperability, phase 2 [1/4/2024 10:45:55 AM.068] Completing interoperability, phase 3 [1/4/2024 10:45:55 AM.068] Completing interoperability, phase 4 [1/4/2024 10:45:55 AM.068] Completing interoperability, phase 5 [1/4/2024 10:45:55 AM.068] Completing interoperability, phase 6 [1/4/2024 10:45:55 AM.068] Completing interoperability, phase 7 [1/4/2024 10:45:55 AM.068] LoadingScreenMsg: [1/4/2024 10:45:55 AM.319] LoadingScreenMsg: Loading Story Mode [1/4/2024 10:45:55 AM.570] LoadingScreenMsg: Loading and Populating Game World [1/4/2024 10:45:55 AM.820] LoadingScreenMsg: [1/4/2024 10:46:03 AM.209] Initializing console variable "IsDeveloperModeEnabled". [1/4/2024 10:46:03 AM.209] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [1/4/2024 10:46:03 AM.210] Read value: [1/4/2024 10:46:03 AM.210] Initializing console variable "TimeScale". [1/4/2024 10:46:03 AM.210] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [1/4/2024 10:46:03 AM.210] Read value: [1/4/2024 10:46:03 AM.218] Loading plugin "D:\GTAV\Plugins\AxonSignal.dll". [1/4/2024 10:46:05 AM.174] : Initializing input system [1/4/2024 10:46:05 AM.175] : Initializing game console [1/4/2024 10:46:05 AM.175] : Initializing forms manager [1/4/2024 10:46:05 AM.229] Loading plugin "D:\GTAV\Plugins\CopHolster.dll". [1/4/2024 10:46:06 AM.831] : Initializing input system [1/4/2024 10:46:06 AM.832] : Initializing game console [1/4/2024 10:46:06 AM.833] : Initializing forms manager [1/4/2024 10:46:06 AM.880] Loading plugin "D:\GTAV\Plugins\DamageTrackingFramework.dll". [1/4/2024 10:46:08 AM.421] : Initializing input system [1/4/2024 10:46:08 AM.422] : Initializing game console [1/4/2024 10:46:08 AM.423] : Initializing forms manager [1/4/2024 10:46:08 AM.431] Loading plugin "D:\GTAV\Plugins\DiscordRPC.dll". [1/4/2024 10:46:10 AM.010] : Initializing input system [1/4/2024 10:46:10 AM.010] : Initializing game console [1/4/2024 10:46:10 AM.011] : Initializing forms manager [1/4/2024 10:46:10 AM.018] [1/4/2024 10:46:10 AM.018] ============================== [1/4/2024 10:46:10 AM.018] Failed to load plugin [1/4/2024 10:46:10 AM.018] ------------------------------ [1/4/2024 10:46:10 AM.018] Origin: D:\GTAV\Plugins\DiscordRPC.dll [1/4/2024 10:46:10 AM.018] ------------------------------ [1/4/2024 10:46:10 AM.018] Exception type: System.IO.FileLoadException [1/4/2024 10:46:10 AM.018] Exception message: Could not load file or assembly 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies. Invalid pointer (Exception from HRESULT: 0x80004003 (E_POINTER)) [1/4/2024 10:46:10 AM.018] ------------------------------ [1/4/2024 10:46:10 AM.018] Inner exceptions: [1/4/2024 10:46:10 AM.018] Exception type: System.NullReferenceException [1/4/2024 10:46:10 AM.018] Exception message: Object reference not set to an instance of an object. [1/4/2024 10:46:10 AM.018] ------------------------------ [1/4/2024 10:46:10 AM.018] Stack trace: [1/4/2024 10:46:10 AM.018] at Rage.RemotePlugin.OnAssemblyResolve(Object sender, ResolveEventArgs e) [1/4/2024 10:46:10 AM.018] at System.AppDomain.OnReflectionOnlyAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName) [1/4/2024 10:46:10 AM.018] ============================== [1/4/2024 10:46:10 AM.018] [1/4/2024 10:46:10 AM.018] ------------------------------ [1/4/2024 10:46:10 AM.018] Stack trace: [1/4/2024 10:46:10 AM.018] at System.ModuleHandle.ResolveMethod(RuntimeModule module, Int32 methodToken, IntPtr* typeInstArgs, Int32 typeInstCount, IntPtr* methodInstArgs, Int32 methodInstCount) [1/4/2024 10:46:10 AM.018] at System.ModuleHandle.ResolveMethodHandleInternalCore(RuntimeModule module, Int32 methodToken, IntPtr[] typeInstantiationContext, Int32 typeInstCount, IntPtr[] methodInstantiationContext, Int32 methodInstCount) [1/4/2024 10:46:10 AM.018] at System.ModuleHandle.ResolveMethodHandleInternal(RuntimeModule module, Int32 methodToken, RuntimeTypeHandle[] typeInstantiationContext, RuntimeTypeHandle[] methodInstantiationContext) [1/4/2024 10:46:10 AM.018] at System.Reflection.CustomAttributeData..ctor(RuntimeModule scope, CustomAttributeRecord caRecord) [1/4/2024 10:46:10 AM.018] at System.Reflection.CustomAttributeData.GetCustomAttributes(RuntimeModule module, Int32 tkTarget) [1/4/2024 10:46:10 AM.018] at System.Reflection.CustomAttributeData.GetCustomAttributesInternal(RuntimeAssembly target) [1/4/2024 10:46:10 AM.018] at Rage.RemotePlugin.Initialize(String assemblyPath) [1/4/2024 10:46:10 AM.018] at Rage.RemotePlugin.Initialize(String assemblyPath) [1/4/2024 10:46:10 AM.018] at Rage.Plugin.Initialize(String assemblyPath) [1/4/2024 10:46:10 AM.018] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent, Boolean noLoadingMessage) [1/4/2024 10:46:10 AM.018] at Rage.HookManager.LoadPlugin(String filePath) [1/4/2024 10:46:10 AM.018] ============================== [1/4/2024 10:46:10 AM.018] [1/4/2024 10:46:10 AM.018] Error while loading plugin D:\GTAV\Plugins\DiscordRPC.dll. Plugin is skipped during reload. Exception: System.IO.FileLoadException: Could not load file or assembly 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies. Invalid pointer (Exception from HRESULT: 0x80004003 (E_POINTER)) [1/4/2024 10:46:10 AM.018] File name: 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' ---> System.NullReferenceException: Object reference not set to an instance of an object. [1/4/2024 10:46:10 AM.019] at Rage.RemotePlugin.OnAssemblyResolve(Object sender, ResolveEventArgs e) [1/4/2024 10:46:10 AM.019] at System.AppDomain.OnReflectionOnlyAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName) [1/4/2024 10:46:10 AM.019] at System.ModuleHandle.ResolveMethod(RuntimeModule module, Int32 methodToken, IntPtr* typeInstArgs, Int32 typeInstCount, IntPtr* methodInstArgs, Int32 methodInstCount) [1/4/2024 10:46:10 AM.019] at System.ModuleHandle.ResolveMethodHandleInternalCore(RuntimeModule module, Int32 methodToken, IntPtr[] typeInstantiationContext, Int32 typeInstCount, IntPtr[] methodInstantiationContext, Int32 methodInstCount) [1/4/2024 10:46:10 AM.019] at System.ModuleHandle.ResolveMethodHandleInternal(RuntimeModule module, Int32 methodToken, RuntimeTypeHandle[] typeInstantiationContext, RuntimeTypeHandle[] methodInstantiationContext) [1/4/2024 10:46:10 AM.019] at System.Reflection.CustomAttributeData..ctor(RuntimeModule scope, CustomAttributeRecord caRecord) [1/4/2024 10:46:10 AM.019] at System.Reflection.CustomAttributeData.GetCustomAttributes(RuntimeModule module, Int32 tkTarget) [1/4/2024 10:46:10 AM.019] at System.Reflection.CustomAttributeData.GetCustomAttributesInternal(RuntimeAssembly target) [1/4/2024 10:46:10 AM.019] at Rage.RemotePlugin.Initialize(String assemblyPath) [1/4/2024 10:46:10 AM.019] at Rage.HookManager.LoadPlugin(String filePath) [1/4/2024 10:46:10 AM.019] at Rage.HookManager.ReloadAllPlugins(Boolean terminate) [1/4/2024 10:46:10 AM.019] [1/4/2024 10:46:10 AM.019] [1/4/2024 10:46:10 AM.019] Loading plugin "D:\GTAV\Plugins\EUPMenu.dll". [1/4/2024 10:46:12 AM.072] : Initializing input system [1/4/2024 10:46:12 AM.073] : Initializing game console [1/4/2024 10:46:12 AM.075] : Initializing forms manager [1/4/2024 10:46:12 AM.143] Loading plugin "D:\GTAV\Plugins\KTFDO.dll". [1/4/2024 10:46:13 AM.743] : Initializing input system [1/4/2024 10:46:13 AM.744] : Initializing game console [1/4/2024 10:46:13 AM.745] : Initializing forms manager [1/4/2024 10:46:13 AM.755] Loading plugin "D:\GTAV\Plugins\LSPD First Response.dll". [1/4/2024 10:46:15 AM.619] : Initializing input system [1/4/2024 10:46:15 AM.620] : Initializing game console [1/4/2024 10:46:15 AM.622] : Initializing forms manager [1/4/2024 10:46:15 AM.714] Loading plugin "D:\GTAV\Plugins\Newtonsoft.Json.dll". [1/4/2024 10:46:17 AM.395] : Initializing input system [1/4/2024 10:46:17 AM.395] : Initializing game console [1/4/2024 10:46:17 AM.396] : Initializing forms manager [1/4/2024 10:46:17 AM.401] [1/4/2024 10:46:17 AM.401] ============================== [1/4/2024 10:46:17 AM.401] Failed to load plugin [1/4/2024 10:46:17 AM.401] ------------------------------ [1/4/2024 10:46:17 AM.401] Origin: D:\GTAV\Plugins\Newtonsoft.Json.dll [1/4/2024 10:46:17 AM.401] ------------------------------ [1/4/2024 10:46:17 AM.401] Exception type: System.ArgumentException [1/4/2024 10:46:17 AM.401] Exception message: Assembly Newtonsoft.Json.dll (Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed) does not have the required Plugin attribute. [1/4/2024 10:46:17 AM.401] Parameter name: assemblyPath [1/4/2024 10:46:17 AM.401] ------------------------------ [1/4/2024 10:46:17 AM.401] Inner exceptions: [1/4/2024 10:46:17 AM.401] ------------------------------ [1/4/2024 10:46:17 AM.401] Stack trace: [1/4/2024 10:46:17 AM.401] at Rage.RemotePlugin.Initialize(String assemblyPath) [1/4/2024 10:46:17 AM.401] at Rage.RemotePlugin.Initialize(String assemblyPath) [1/4/2024 10:46:17 AM.401] at Rage.Plugin.Initialize(String assemblyPath) [1/4/2024 10:46:17 AM.401] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent, Boolean noLoadingMessage) [1/4/2024 10:46:17 AM.401] at Rage.HookManager.LoadPlugin(String filePath) [1/4/2024 10:46:17 AM.401] ============================== [1/4/2024 10:46:17 AM.401] [1/4/2024 10:46:17 AM.401] Error while loading plugin D:\GTAV\Plugins\Newtonsoft.Json.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly Newtonsoft.Json.dll (Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed) does not have the required Plugin attribute. [1/4/2024 10:46:17 AM.401] Parameter name: assemblyPath [1/4/2024 10:46:17 AM.401] at Rage.RemotePlugin.Initialize(String assemblyPath) [1/4/2024 10:46:17 AM.401] at Rage.HookManager.LoadPlugin(String filePath) [1/4/2024 10:46:17 AM.401] at Rage.HookManager.ReloadAllPlugins(Boolean terminate) [1/4/2024 10:46:17 AM.402] Loading plugin "D:\GTAV\Plugins\Restrain The Deceased.dll". [1/4/2024 10:46:19 AM.394] : Initializing input system [1/4/2024 10:46:19 AM.395] : Initializing game console [1/4/2024 10:46:19 AM.395] : Initializing forms manager [1/4/2024 10:46:19 AM.407] Loading plugin "D:\GTAV\Plugins\Seatbelt.dll". [1/4/2024 10:46:20 AM.948] : Initializing input system [1/4/2024 10:46:20 AM.949] : Initializing game console [1/4/2024 10:46:20 AM.950] : Initializing forms manager [1/4/2024 10:46:20 AM.991] Loading plugin "D:\GTAV\Plugins\StickyWheels.dll". [1/4/2024 10:46:22 AM.616] : Initializing input system [1/4/2024 10:46:22 AM.616] : Initializing game console [1/4/2024 10:46:22 AM.617] : Initializing forms manager [1/4/2024 10:46:22 AM.627] Loading plugin "D:\GTAV\Plugins\Tourniquet.dll". [1/4/2024 10:46:24 AM.132] : Initializing input system [1/4/2024 10:46:24 AM.133] : Initializing game console [1/4/2024 10:46:24 AM.134] : Initializing forms manager [1/4/2024 10:46:24 AM.241] Axon Signal: Checking if desired font exists on system... [1/4/2024 10:46:24 AM.245] Axon Signal: Desired font installed on system. Will be used for overlay. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Body Cam Key is set to H. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Dashcam system is set to True. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Dashcam overlay is set to True. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Dashcam on foot is set to True. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Dashcam effect is set to True. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Dashcam is set to display local time. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Dashcam letterbox is set to True. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Interior cam letterbox is set to True. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Hide minimap while in dashcam view is set to True. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Body Cam overlay is set to True. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Body Cam overlay first person only is set to True. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Body Cam is set to display local time. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Axon Signal Sidearm is set to True. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Axon Signal Vehicle is set to True. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Speed threshold is set to 15 MPH. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Trigger delay is set to 2 seconds. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Axon Signal notifications are set to True. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Interval is set to 120 seconds. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Rockstar Editor integration is set to False. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Body camera button sounds is set to True. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Body camera interaction animations is set to True. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. This weapon is registered: weapon_pistol with a hash of 453432689 [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. This weapon is registered: weapon_combatpistol with a hash of 1593441988 [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. This weapon is registered: weapon_heavypistol with a hash of 3523564046 [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. This weapon is registered: weapon_stungun with a hash of 911657153 [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. This weapon is registered: weapon_pumpshotgun with a hash of 487013001 [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. This weapon is registered: weapon_carbinerifle with a hash of 2210333304 [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Offset specified appears to be a valid offset set to: -0800. [1/4/2024 10:46:24 AM.259] Axon Signal: Reading ini. Negative offset applied. [1/4/2024 10:46:24 AM.858] DamageTrackingFramework: GameFiber started! [1/4/2024 10:46:25 AM.657] DamageTrackingFramework: DamageTrackerFramework loaded successfully. Online Version: 1.0.1 | Local DamageTrackerFramework Version: 1.0.1 | Local DamageTrackerLib Version: 1.0.1 [1/4/2024 10:46:25 AM.854] LSPD First Response: [TRACE] Started loading LSPDFR [1/4/2024 10:46:25 AM.854] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8757.33971) [1/4/2024 10:46:25 AM.855] LSPD First Response: [INFO] Compiled on 23 Dec 2023 23:52:22 UTC [1/4/2024 10:46:25 AM.855] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [1/4/2024 10:46:26 AM.509] Restrain The Deceased: Loaded settings [1/4/2024 10:46:26 AM.659] Restrain The Deceased: Local version: 1.2.0 [1/4/2024 10:46:28 AM.625] Restrain The Deceased: There is an update available [1/4/2024 10:46:28 AM.714] Seatbelt: Initialized settings [1/4/2024 10:46:29 AM.364] Seatbelt: There is no update available [1/4/2024 10:46:29 AM.914] Tourniquet: Loaded settings [1/4/2024 10:46:30 AM.579] Tourniquet: There is no update available [1/4/2024 10:46:30 AM.584] Tourniquet: Initialized BleedingSystem.cs [1/4/2024 10:46:30 AM.585] Tourniquet: Initialized ApplyReminder.cs [1/4/2024 10:46:30 AM.585] Tourniquet: Initialized LosingConsciousness.cs [1/4/2024 10:46:33 AM.673] LSPD First Response: [1/4/2024 10:46:33 AM.673] LSPD First Response: ============================== [1/4/2024 10:46:33 AM.673] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [1/4/2024 10:46:33 AM.673] LSPD First Response: ------------------------------ [1/4/2024 10:46:33 AM.673] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber". [1/4/2024 10:46:33 AM.673] LSPD First Response: ------------------------------ [1/4/2024 10:46:33 AM.673] LSPD First Response: Exception type: System.AccessViolationException [1/4/2024 10:46:33 AM.673] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [1/4/2024 10:46:33 AM.673] LSPD First Response: ------------------------------ [1/4/2024 10:46:33 AM.673] LSPD First Response: Inner exceptions: [1/4/2024 10:46:33 AM.673] LSPD First Response: ------------------------------ [1/4/2024 10:46:33 AM.673] LSPD First Response: Stack trace: [1/4/2024 10:46:33 AM.673] LSPD First Response: at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [1/4/2024 10:46:33 AM.673] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [1/4/2024 10:46:33 AM.673] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [1/4/2024 10:46:33 AM.673] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.pSqhYDmwthbtPqHfwwWMMIqfElJV() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 464 [1/4/2024 10:46:33 AM.673] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.LYQcAzdrFHjKBhYJUzSGuNDMVVrbA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 155 [1/4/2024 10:46:33 AM.673] at Rage.GameFiber.Main() [1/4/2024 10:46:33 AM.673] LSPD First Response: ============================== [1/4/2024 10:46:33 AM.673] LSPD First Response: [1/4/2024 10:46:33 AM.674] LSPD First Response: [TRACE] Thread CopManager #1 initialized [1/4/2024 10:46:33 AM.676] LSPD First Response: [FATAL] Forced termination [1/4/2024 10:46:33 AM.679] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [1/4/2024 10:46:33 AM.693] LSPD First Response: [INFO] LSPDFR has shut down