[20/03/2024 21:54:05.091] Started new log on 20/03/2024 21:54:05.091 [20/03/2024 21:54:05.091] ==================================================================================================== [20/03/2024 21:54:05.088] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log [20/03/2024 21:54:05.091] Log verbosity: Trivial [20/03/2024 21:54:05.092] Initializing input system [20/03/2024 21:54:05.093] Initializing game console [20/03/2024 21:54:05.097] Console key has been set to F4 (key code: 115) [20/03/2024 21:54:05.137] Initializing console variable "ConsoleScrollAmount". [20/03/2024 21:54:05.138] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [20/03/2024 21:54:05.139] Read value: [20/03/2024 21:54:05.139] Initializing console variable "ConsoleKey". [20/03/2024 21:54:05.139] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [20/03/2024 21:54:05.140] Read value: [20/03/2024 21:54:05.140] Initializing console variable "PluginTimeoutThreshold". [20/03/2024 21:54:05.140] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [20/03/2024 21:54:05.142] Read value: 60000 [20/03/2024 21:54:05.142] Setting value of console variable "PluginTimeoutThreshold" to stored value. [20/03/2024 21:54:05.142] Initializing console variable "AlwaysShowConsoleOutput". [20/03/2024 21:54:05.142] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [20/03/2024 21:54:05.142] Read value: [20/03/2024 21:54:05.142] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [20/03/2024 21:54:05.142] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [20/03/2024 21:54:05.142] Read value: [20/03/2024 21:54:05.142] Initializing console variable "ShowOnScreenWarnings". [20/03/2024 21:54:05.142] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [20/03/2024 21:54:05.142] Read value: [20/03/2024 21:54:05.142] Console initialized [20/03/2024 21:54:05.142] Initializing forms manager [20/03/2024 21:54:05.143] Cleaning temp folder [20/03/2024 21:54:05.145] Version: RAGE Plugin Hook v1.107.1334.16527 for Grand Theft Auto V [20/03/2024 21:54:05.151] ================ RAGE Plugin Hook ================ [3/20/2024 9:54:05 PM.157] Detected Windows 7 Home Premium (64-bit) (6.1.7600.0)! [3/20/2024 9:54:05 PM.158] Checking game support [3/20/2024 9:54:05 PM.230] Product name: Grand Theft Auto V [3/20/2024 9:54:05 PM.230] Product version: 1.0.3095.0 [3/20/2024 9:54:05 PM.230] Is steam version: True [3/20/2024 9:54:05 PM.231] Initializing DirectX [3/20/2024 9:54:05 PM.231] Initializing Direct3D [3/20/2024 9:54:05 PM.231] Getting game swap chain [3/20/2024 9:54:05 PM.245] Swap Chain created: 0x7FF694F104F0 [3/20/2024 9:54:05 PM.245] Swap Chain VTable: 0x21BF4D9E2D0 [3/20/2024 9:54:05 PM.245] 0x6C894808245C8948;0x5718247489481024;0x8BF08B4120EC8348 [3/20/2024 9:54:05 PM.245] D3D11Present: 0x7FF98CC32B70 [3/20/2024 9:54:05 PM.245] D3D11ResizeBuffers: 0x7FF98CC32DF0 [3/20/2024 9:54:05 PM.245] D3D11ResizeTarget: 0x7FF98CC33110 [3/20/2024 9:54:05 PM.245] D3D11SetFullscreenState: 0x7FF98CC32C10 [3/20/2024 9:54:05 PM.245] Direct3D initialized [3/20/2024 9:54:05 PM.245] Initialized DirectX [3/20/2024 9:54:05 PM.245] Direct3D watcher thread spawned [3/20/2024 9:54:05 PM.851] Getting device [3/20/2024 9:54:05 PM.851] Retrieved device [3/20/2024 9:54:05 PM.851] Creating wrapper [3/20/2024 9:54:05 PM.884] Wrapper created [3/20/2024 9:54:05 PM.888] Effect created [3/20/2024 9:54:05 PM.888] Creating buffer [3/20/2024 9:54:05 PM.888] Created buffer [3/20/2024 9:54:05 PM.888] Creating blend state [3/20/2024 9:54:05 PM.888] Created blend state [3/20/2024 9:54:05 PM.888] Done with creation [3/20/2024 9:54:05 PM.917] Initializing texture system. [3/20/2024 9:54:05 PM.917] Initializing texture system; phase 1 [3/20/2024 9:54:05 PM.917] Initializing texture system; phase 2 [3/20/2024 9:54:05 PM.922] Initializing texture system; phase 3 [3/20/2024 9:54:05 PM.923] Initializing texture system; phase 4 [3/20/2024 9:54:05 PM.929] Initializing texture system; phase 5 [3/20/2024 9:54:05 PM.930] Initializing texture system; phase 6 [3/20/2024 9:54:05 PM.931] Initializing texture system; phase 7 [3/20/2024 9:54:05 PM.932] Initializing texture system; phase 8 [3/20/2024 9:54:05 PM.933] Initializing texture system; phase 9 [3/20/2024 9:54:05 PM.934] Initializing texture system; phase 10 [3/20/2024 9:54:05 PM.935] Initializing texture system; phase 11 [3/20/2024 9:54:05 PM.936] Initializing texture system; phase 12 [3/20/2024 9:54:05 PM.936] Initializing texture system; phase 13 [3/20/2024 9:54:05 PM.936] Initializing texture system; phase 14 [3/20/2024 9:54:10 PM.248] Direct3D watcher thread ended [3/20/2024 9:54:47 PM.180] LoadingScreenMsg: Initializing game support [3/20/2024 9:54:47 PM.432] Initializing game support [3/20/2024 9:54:52 PM.785] LoadingScreenMsg: Velocity limit removed [3/20/2024 9:54:53 PM.073] Compatibility level: 0 [3/20/2024 9:54:53 PM.073] Supported version detected [3/20/2024 9:54:53 PM.073] ================================================== [3/20/2024 9:54:53 PM.073] LoadingScreenMsg: Patching code [3/20/2024 9:54:53 PM.325] LoadingScreenMsg: Waiting for game initialization [3/20/2024 9:54:53 PM.576] Waiting for game initialization [3/20/2024 9:54:53 PM.677] LoadingScreenMsg: Initializing core [3/20/2024 9:54:53 PM.928] Initializing hook [3/20/2024 9:54:58 PM.936] LoadingScreenMsg: Completing interoperability [3/20/2024 9:54:59 PM.187] Completing interoperability [3/20/2024 9:54:59 PM.187] Initialization code 1. [3/20/2024 9:54:59 PM.187] Initialization code 2. [3/20/2024 9:54:59 PM.187] Initialization code 3. [3/20/2024 9:54:59 PM.192] 1 Address: 0x00007FF692C5DE18 [3/20/2024 9:54:59 PM.192] Calling func 1 [3/20/2024 9:54:59 PM.204] 2 Address: 0x00007FF69383CC52 [3/20/2024 9:54:59 PM.204] 3 Address: 0x00007FF6922161D2 [3/20/2024 9:54:59 PM.221] Address: 0x00007FF69383CBFC [3/20/2024 9:54:59 PM.221] Unknown var: 0x00007FF694897510 [3/20/2024 9:54:59 PM.221] Initialization code 4. [3/20/2024 9:54:59 PM.221] Initialization code 5. [3/20/2024 9:54:59 PM.221] Completing interoperability, phase 1 [3/20/2024 9:54:59 PM.221] Completing interoperability, phase 2 [3/20/2024 9:54:59 PM.221] Completing interoperability, phase 3 [3/20/2024 9:54:59 PM.221] Completing interoperability, phase 4 [3/20/2024 9:54:59 PM.221] Completing interoperability, phase 5 [3/20/2024 9:54:59 PM.221] Completing interoperability, phase 6 [3/20/2024 9:54:59 PM.221] Completing interoperability, phase 7 [3/20/2024 9:54:59 PM.221] LoadingScreenMsg: [3/20/2024 9:54:59 PM.472] LoadingScreenMsg: Loading Story Mode [3/20/2024 9:54:59 PM.723] LoadingScreenMsg: Loading and Populating Game World [3/20/2024 9:54:59 PM.974] LoadingScreenMsg: [3/20/2024 9:55:06 PM.888] Initializing console variable "IsDeveloperModeEnabled". [3/20/2024 9:55:06 PM.888] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [3/20/2024 9:55:06 PM.888] Read value: [3/20/2024 9:55:06 PM.888] Initializing console variable "TimeScale". [3/20/2024 9:55:06 PM.888] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [3/20/2024 9:55:06 PM.888] Read value: [3/20/2024 9:55:06 PM.899] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\ClearTheWayV.dll". [3/20/2024 9:55:08 PM.079] : Initializing input system [3/20/2024 9:55:08 PM.079] : Initializing game console [3/20/2024 9:55:08 PM.080] : Initializing forms manager [3/20/2024 9:55:08 PM.324] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\DashcamV.dll". [3/20/2024 9:55:09 PM.475] : Initializing input system [3/20/2024 9:55:09 PM.475] : Initializing game console [3/20/2024 9:55:09 PM.476] : Initializing forms manager [3/20/2024 9:55:09 PM.532] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll". [3/20/2024 9:55:10 PM.691] : Initializing input system [3/20/2024 9:55:10 PM.692] : Initializing game console [3/20/2024 9:55:10 PM.693] : Initializing forms manager [3/20/2024 9:55:10 PM.756] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Immersive Effects.dll". [3/20/2024 9:55:11 PM.886] : Initializing input system [3/20/2024 9:55:11 PM.886] : Initializing game console [3/20/2024 9:55:11 PM.887] : Initializing forms manager [3/20/2024 9:55:11 PM.908] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\KTFDO.dll". [3/20/2024 9:55:13 PM.075] : Initializing input system [3/20/2024 9:55:13 PM.076] : Initializing game console [3/20/2024 9:55:13 PM.077] : Initializing forms manager [3/20/2024 9:55:13 PM.092] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll". [3/20/2024 9:55:14 PM.244] : Initializing input system [3/20/2024 9:55:14 PM.244] : Initializing game console [3/20/2024 9:55:14 PM.245] : Initializing forms manager [3/20/2024 9:55:14 PM.379] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Restrain The Deceased.dll". [3/20/2024 9:55:15 PM.508] : Initializing input system [3/20/2024 9:55:15 PM.509] : Initializing game console [3/20/2024 9:55:15 PM.510] : Initializing forms manager [3/20/2024 9:55:15 PM.532] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\RPH_Delete_Vehicle.dll". [3/20/2024 9:55:16 PM.669] : Initializing input system [3/20/2024 9:55:16 PM.670] : Initializing game console [3/20/2024 9:55:16 PM.671] : Initializing forms manager [3/20/2024 9:55:16 PM.690] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Seatbelt.dll". [3/20/2024 9:55:17 PM.809] : Initializing input system [3/20/2024 9:55:17 PM.810] : Initializing game console [3/20/2024 9:55:17 PM.811] : Initializing forms manager [3/20/2024 9:55:17 PM.860] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Spotlight.dll". [3/20/2024 9:55:19 PM.084] : Initializing input system [3/20/2024 9:55:19 PM.085] : Initializing game console [3/20/2024 9:55:19 PM.086] : Initializing forms manager [3/20/2024 9:55:19 PM.108] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\StickyWheels.dll". [3/20/2024 9:55:20 PM.253] : Initializing input system [3/20/2024 9:55:20 PM.254] : Initializing game console [3/20/2024 9:55:20 PM.254] : Initializing forms manager [3/20/2024 9:55:20 PM.271] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\TurnOffThatEngine.dll". [3/20/2024 9:55:21 PM.406] : Initializing input system [3/20/2024 9:55:21 PM.407] : Initializing game console [3/20/2024 9:55:21 PM.408] : Initializing forms manager [3/20/2024 9:55:21 PM.504] ================================================= ClearTheWayV ================================================= [3/20/2024 9:55:21 PM.504] Created by: KeyedInSoftware/timnboys [3/20/2024 9:55:21 PM.504] Version: 1.0.0.43 [3/20/2024 9:55:21 PM.504] [3/20/2024 9:55:21 PM.504] To get Support For ClearTheWayV please go to where you downloaded the plugin from either lcpdfr.com or mods.keyedinsoftware.org [3/20/2024 9:55:21 PM.504] We will only provide support For ClearTheWayV on at lcpdfr.com and at https://mods.keyedinsoftware.org only! [3/20/2024 9:55:21 PM.504] Enjoy! [3/20/2024 9:55:21 PM.504] ================================================= ClearTheWayV ================================================= [3/20/2024 9:55:21 PM.639] Immersive Effects: Loaded settings [3/20/2024 9:55:22 PM.096] Immersive Effects: Version state: Outdated [3/20/2024 9:55:22 PM.554] Immersive Effects: Initialized UI [3/20/2024 9:55:22 PM.709] LSPD First Response: [TRACE] Started loading LSPDFR [3/20/2024 9:55:22 PM.709] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8757.33971) [3/20/2024 9:55:22 PM.709] LSPD First Response: [INFO] Compiled on 23 Dec 2023 23:52:22 UTC [3/20/2024 9:55:22 PM.709] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [3/20/2024 9:55:23 PM.570] Restrain The Deceased: Loaded settings [3/20/2024 9:55:24 PM.007] Restrain The Deceased: Version state: Latest [3/20/2024 9:55:24 PM.034] RPH Delete Vehicle: Loading settings... [3/20/2024 9:55:24 PM.038] RPH Delete Vehicle: Settings initialisation complete. [3/20/2024 9:55:24 PM.038] RPH Delete Vehicle: 1.1.2.0 has been initialised. [3/20/2024 9:55:24 PM.106] Seatbelt: Initialized settings [3/20/2024 9:55:24 PM.529] Seatbelt: There is no update available [3/20/2024 9:55:24 PM.534] Seatbelt: Player using Fast Draw, AutoUnFastenSeatbeltOnExit is automatically set to true [3/20/2024 9:55:24 PM.603] TurnOffThatEngine: Loading TurnOffThatEngine config. [3/20/2024 9:55:24 PM.604] TurnOffThatEngine: TurnOffThatEngine: Config loaded. [3/20/2024 9:55:24 PM.604] TurnOffThatEngine: TurnOffThatEngine 1.0.0.4 by SuperPyroManiac has been initialised. [3/20/2024 9:55:24 PM.649] LSPD First Response: [TRACE] Thread CopManager #1 initialized [3/20/2024 9:55:33 PM.686] LSPD First Response: [TRACE] Game has stopped loading [3/20/2024 9:55:33 PM.688] Spotlight: Reading settings... [3/20/2024 9:55:34 PM.120] Spotlight: Initialized [3/20/2024 9:55:37 PM.379] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:55:37 PM.383] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:55:37 PM.384] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [3/20/2024 9:55:37 PM.438] LSPD First Response: [WARN] No name for outfit variation at line 23 [3/20/2024 9:55:37 PM.438] LSPD First Response: [WARN] No name for outfit variation at line 31 [3/20/2024 9:55:37 PM.438] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/20/2024 9:55:37 PM.438] LSPD First Response: [WARN] No name for outfit variation at line 64 [3/20/2024 9:55:37 PM.438] LSPD First Response: [WARN] No name for outfit variation at line 72 [3/20/2024 9:55:37 PM.438] LSPD First Response: [WARN] No name for outfit variation at line 80 [3/20/2024 9:55:37 PM.438] LSPD First Response: [WARN] No name for outfit variation at line 111 [3/20/2024 9:55:37 PM.438] LSPD First Response: [WARN] No name for outfit variation at line 138 [3/20/2024 9:55:37 PM.438] LSPD First Response: [WARN] No name for outfit variation at line 174 [3/20/2024 9:55:37 PM.438] LSPD First Response: [WARN] No name for outfit variation at line 207 [3/20/2024 9:55:37 PM.438] LSPD First Response: [WARN] No name for outfit variation at line 220 [3/20/2024 9:55:37 PM.438] LSPD First Response: [WARN] No name for outfit variation at line 259 [3/20/2024 9:55:37 PM.438] LSPD First Response: [WARN] No name for outfit variation at line 273 [3/20/2024 9:55:37 PM.438] LSPD First Response: [WARN] No name for outfit variation at line 309 [3/20/2024 9:55:37 PM.438] LSPD First Response: [WARN] No name for outfit variation at line 323 [3/20/2024 9:55:37 PM.438] LSPD First Response: [WARN] No name for outfit variation at line 363 [3/20/2024 9:55:37 PM.438] LSPD First Response: [WARN] No name for outfit variation at line 391 [3/20/2024 9:55:37 PM.439] LSPD First Response: [WARN] No name for outfit variation at line 425 [3/20/2024 9:55:37 PM.439] LSPD First Response: [WARN] No name for outfit variation at line 453 [3/20/2024 9:55:37 PM.439] LSPD First Response: [WARN] No name for outfit variation at line 484 [3/20/2024 9:55:37 PM.439] LSPD First Response: [WARN] No name for outfit variation at line 502 [3/20/2024 9:55:37 PM.439] LSPD First Response: [WARN] No name for outfit variation at line 529 [3/20/2024 9:55:37 PM.439] LSPD First Response: [WARN] No name for outfit variation at line 547 [3/20/2024 9:55:37 PM.439] LSPD First Response: [WARN] No name for outfit variation at line 581 [3/20/2024 9:55:37 PM.439] LSPD First Response: [WARN] No name for outfit variation at line 615 [3/20/2024 9:55:37 PM.439] LSPD First Response: [WARN] No name for outfit variation at line 650 [3/20/2024 9:55:37 PM.439] LSPD First Response: [WARN] No name for outfit variation at line 677 [3/20/2024 9:55:37 PM.439] LSPD First Response: [WARN] No name for outfit variation at line 711 [3/20/2024 9:55:37 PM.439] LSPD First Response: [WARN] No name for outfit variation at line 741 [3/20/2024 9:55:37 PM.439] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:55:37 PM.439] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:55:37 PM.439] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 25 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 32 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 47 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 56 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 85 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 92 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 100 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 129 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 136 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 143 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 151 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 160 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 189 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 196 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 204 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 233 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 240 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 247 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 255 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 264 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 293 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 300 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No name for outfit variation at line 308 [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [3/20/2024 9:55:37 PM.440] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 494 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 520 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 546 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 572 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 598 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 624 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 732 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 764 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 796 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 828 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 951 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 976 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 1002 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 1028 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 1054 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 1133 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 1160 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 1187 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 1214 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 1241 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 1268 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 1297 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 1330 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 1363 [3/20/2024 9:55:37 PM.441] LSPD First Response: [WARN] No name for outfit variation at line 1396 [3/20/2024 9:55:37 PM.441] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits [3/20/2024 9:55:37 PM.840] LSPD First Response: [TRACE] Adding Ben J. as character [3/20/2024 9:55:38 PM.010] LSPD First Response: [TRACE] Adding Michelle Meto as character [3/20/2024 9:55:38 PM.010] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/20/2024 9:55:38 PM.010] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/20/2024 9:55:38 PM.123] LSPD First Response: [TRACE] Adding Benjamin Andrews as character [3/20/2024 9:55:38 PM.508] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:55:38 PM.508] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:55:38 PM.508] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [3/20/2024 9:55:38 PM.510] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:55:38 PM.510] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:55:38 PM.511] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [3/20/2024 9:55:38 PM.512] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:55:38 PM.512] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:55:38 PM.512] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [3/20/2024 9:55:38 PM.534] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:55:38 PM.534] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:55:38 PM.534] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [3/20/2024 9:55:38 PM.540] LSPD First Response: [TRACE] Failed to parse as chance [3/20/2024 9:55:38 PM.542] LSPD First Response: [TRACE] Player was in vehicle: False [3/20/2024 9:55:38 PM.542] LSPD First Response: [TRACE] Last selected character was Benjamin Andrews, should spawn as last character True [3/20/2024 9:55:38 PM.543] LSPD First Response: [TRACE] Loading last selected character Benjamin Andrews [3/20/2024 9:55:38 PM.544] LSPD First Response: [INFO] Changing current player character to Benjamin Andrews [3/20/2024 9:55:38 PM.558] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [3/20/2024 9:55:38 PM.558] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [3/20/2024 9:55:38 PM.559] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [3/20/2024 9:55:38 PM.827] LSPD First Response: [TRACE] Cached 1511 decorators for index 3 [3/20/2024 9:55:38 PM.830] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_02 [3/20/2024 9:55:38 PM.831] LSPD First Response: [TRACE] CharacterSelected: 21 [3/20/2024 9:55:38 PM.831] LSPD First Response: [TRACE] Character changed, creating new stats object [3/20/2024 9:55:39 PM.013] LSPD First Response: [TRACE] Initialized telemtry service [3/20/2024 9:55:39 PM.043] LSPD First Response: We have 4 appartments registered [3/20/2024 9:55:39 PM.045] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [3/20/2024 9:55:39 PM.048] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [3/20/2024 9:55:39 PM.048] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [3/20/2024 9:55:39 PM.049] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [3/20/2024 9:55:39 PM.049] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [3/20/2024 9:55:39 PM.049] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [3/20/2024 9:55:39 PM.050] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [3/20/2024 9:55:39 PM.050] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [3/20/2024 9:55:39 PM.050] LSPD First Response: ApartmentManager initialized [3/20/2024 9:55:39 PM.053] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [3/20/2024 9:55:39 PM.053] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [3/20/2024 9:55:39 PM.054] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [3/20/2024 9:55:39 PM.091] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [3/20/2024 9:55:39 PM.202] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [3/20/2024 9:55:39 PM.203] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [3/20/2024 9:55:39 PM.203] LSPD First Response: [TRACE] Saved apt: [3/20/2024 9:55:39 PM.209] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [3/20/2024 9:55:39 PM.212] LSPD First Response: [TRACE] Thread Marker #1 initialized [3/20/2024 9:55:39 PM.237] LSPD First Response: [TRACE] Thread Marker #2 initialized [3/20/2024 9:55:39 PM.237] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [3/20/2024 9:55:39 PM.237] LSPD First Response: [TRACE] Thread Marker #3 initialized [3/20/2024 9:55:39 PM.237] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [3/20/2024 9:55:39 PM.237] LSPD First Response: [TRACE] Thread Marker #4 initialized [3/20/2024 9:55:39 PM.237] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [3/20/2024 9:55:39 PM.326] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [3/20/2024 9:55:39 PM.391] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [3/20/2024 9:55:39 PM.397] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [3/20/2024 9:55:39 PM.400] LSPD First Response: [TRACE] Set title to Benjamin Andrews for Interaction Menu [3/20/2024 9:55:39 PM.401] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [3/20/2024 9:55:39 PM.401] LSPD First Response: [TRACE] Set title to Benjamin Andrews for Police Radio [3/20/2024 9:55:39 PM.406] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [3/20/2024 9:55:39 PM.408] LSPD First Response: [TRACE] Set title to Benjamin Andrews for Vehicle Options [3/20/2024 9:55:39 PM.410] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [3/20/2024 9:55:39 PM.410] LSPD First Response: [TRACE] Set title to Benjamin Andrews for Inventory [3/20/2024 9:55:39 PM.411] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [3/20/2024 9:55:39 PM.411] LSPD First Response: [TRACE] Set title to Benjamin Andrews for Settings [3/20/2024 9:55:39 PM.413] LSPD First Response: [TRACE] Saved apt: [3/20/2024 9:55:39 PM.451] LSPD First Response: [TRACE] Requested Audio [3/20/2024 9:55:39 PM.476] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [3/20/2024 9:55:39 PM.862] LSPD First Response: [INFO] Connecting to LSPDFR Sync [3/20/2024 9:55:39 PM.930] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:55:39 PM.930] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:55:39 PM.930] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [3/20/2024 9:55:39 PM.941] LSPD First Response: [INFO] Vinewood Police Station [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] La Mesa Police Station [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] Rockford Hills Police Station [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] Vespucci Police Station [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] Downtown Police Station [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] Davis Sheriff Station [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] Sandy Shores Sheriff Station [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] Paleto Bay Sheriff Station [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] Beaver Bush Ranger Station [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] Bolingbroke Penitentiary [3/20/2024 9:55:39 PM.942] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [3/20/2024 9:55:39 PM.946] LSPD First Response: [TRACE] Auto started component Debug #1 [3/20/2024 9:55:39 PM.946] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [3/20/2024 9:55:39 PM.946] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [3/20/2024 9:55:39 PM.946] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [3/20/2024 9:55:39 PM.946] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [3/20/2024 9:55:39 PM.946] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [3/20/2024 9:55:39 PM.946] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [3/20/2024 9:55:39 PM.947] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [3/20/2024 9:55:39 PM.947] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [3/20/2024 9:55:39 PM.947] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [3/20/2024 9:55:39 PM.948] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [3/20/2024 9:55:39 PM.948] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [3/20/2024 9:55:39 PM.948] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [3/20/2024 9:55:39 PM.949] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [3/20/2024 9:55:39 PM.983] LSPD First Response: [TRACE] Preloading node data [3/20/2024 9:55:40 PM.247] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [3/20/2024 9:55:40 PM.248] LSPD First Response: [TRACE] Checking for updates... [3/20/2024 9:55:40 PM.249] LSPD First Response: [TRACE] Terminal server version: 0.2 [3/20/2024 9:55:40 PM.249] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 5c7a50ab-cc9e-44ae-a0c8-56b6569d1cf4. Enhanced features available. [3/20/2024 9:55:40 PM.263] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [3/20/2024 9:55:40 PM.264] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [3/20/2024 9:55:40 PM.264] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [3/20/2024 9:55:40 PM.397] LSPD First Response: [TRACE] This version seems up to date. [3/20/2024 9:55:40 PM.397] LSPD First Response: [TRACE] This version: 0.4.8757.33971, Version available on server: 0.4.8757.33971 [3/20/2024 9:55:40 PM.885] LSPD First Response: [TRACE] Building pathfinding data. Island: False [3/20/2024 9:55:42 PM.684] LSPD First Response: [TRACE] Done preloading node data [3/20/2024 9:55:42 PM.684] LSPD First Response: [TRACE] Preloading node data [3/20/2024 9:55:42 PM.684] LSPD First Response: [TRACE] Done preloading node data [3/20/2024 9:55:42 PM.684] LSPD First Response: [TRACE] SwitchToCharacter: Benjamin Andrews [3/20/2024 9:55:42 PM.684] LSPD First Response: [TRACE] Switch mode is random [3/20/2024 9:55:42 PM.686] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character [3/20/2024 9:55:42 PM.686] LSPD First Response: [TRACE] Saved apt: [3/20/2024 9:55:42 PM.688] LSPD First Response: [TRACE] Entered apartment 4 Integrity Way [3/20/2024 9:55:43 PM.342] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [3/20/2024 9:55:43 PM.346] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [3/20/2024 9:55:43 PM.346] LSPD First Response: [TRACE] Disabling ambient game police chases [3/20/2024 9:55:43 PM.351] LSPD First Response: [TRACE] Disabled ambient game police chases [3/20/2024 9:55:43 PM.351] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [3/20/2024 9:55:43 PM.353] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [3/20/2024 9:55:43 PM.355] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [3/20/2024 9:55:43 PM.355] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [3/20/2024 9:55:44 PM.872] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [3/20/2024 9:55:44 PM.872] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [3/20/2024 9:55:45 PM.120] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [3/20/2024 9:55:45 PM.122] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [3/20/2024 9:55:45 PM.122] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [3/20/2024 9:55:45 PM.122] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [3/20/2024 9:55:45 PM.122] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [3/20/2024 9:55:45 PM.122] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [3/20/2024 9:55:45 PM.125] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [3/20/2024 9:55:45 PM.127] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [3/20/2024 9:55:45 PM.128] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [3/20/2024 9:55:45 PM.128] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [3/20/2024 9:55:45 PM.128] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [3/20/2024 9:55:45 PM.134] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [3/20/2024 9:55:45 PM.136] LSPD First Response: [TRACE] Thread Marker #5 initialized [3/20/2024 9:55:45 PM.136] LSPD First Response: [TRACE] Thread Debug #1 initialized [3/20/2024 9:55:45 PM.138] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [3/20/2024 9:55:45 PM.138] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [3/20/2024 9:55:45 PM.146] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [3/20/2024 9:55:45 PM.148] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [3/20/2024 9:55:45 PM.150] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [3/20/2024 9:55:45 PM.324] LSPD First Response: [TRACE] Loaded Apartment: 4 Integrity Way, Interior is 147969 [3/20/2024 9:55:46 PM.347] LSPD First Response: [TRACE] Shower: Prop Constructor Started [3/20/2024 9:55:46 PM.347] LSPD First Response: [TRACE] Shower: Prop Constructor Finished [3/20/2024 9:55:46 PM.350] LSPD First Response: [TRACE] Bed: Prop Constructor Started [3/20/2024 9:55:46 PM.350] LSPD First Response: [TRACE] Bed: Prop Constructor Finished [3/20/2024 9:55:46 PM.351] LSPD First Response: [TRACE] Wardrobe: Prop Constructor Started [3/20/2024 9:55:46 PM.351] LSPD First Response: [TRACE] Wardrobe: Prop Constructor Finished [3/20/2024 9:55:46 PM.352] LSPD First Response: [TRACE] Chair: Prop Constructor Started [3/20/2024 9:55:46 PM.352] LSPD First Response: [TRACE] Chair: Prop Constructor Finished [3/20/2024 9:55:46 PM.353] LSPD First Response: [TRACE] Radio: Prop Constructor Started [3/20/2024 9:55:46 PM.353] LSPD First Response: [TRACE] Radio: Prop Constructor Finished [3/20/2024 9:55:46 PM.353] LSPD First Response: [TRACE] Radio: Prop Constructor Started [3/20/2024 9:55:46 PM.353] LSPD First Response: [TRACE] Radio: Prop Constructor Finished [3/20/2024 9:55:46 PM.353] LSPD First Response: [TRACE] Radio: Prop Constructor Started [3/20/2024 9:55:46 PM.353] LSPD First Response: [TRACE] Radio: Prop Constructor Finished [3/20/2024 9:55:46 PM.353] LSPD First Response: [TRACE] Green Juice: Prop Constructor Started [3/20/2024 9:55:46 PM.353] LSPD First Response: [TRACE] Green Juice: Prop Constructor Finished [3/20/2024 9:55:46 PM.353] LSPD First Response: [TRACE] Wine: Prop Constructor Started [3/20/2024 9:55:46 PM.353] LSPD First Response: [TRACE] Wine: Prop Constructor Finished [3/20/2024 9:55:46 PM.354] LSPD First Response: [TRACE] Whisky: Prop Constructor Started [3/20/2024 9:55:46 PM.354] LSPD First Response: [TRACE] Whisky: Prop Constructor Finished [3/20/2024 9:55:46 PM.365] LSPD First Response: [TRACE] Updating scaleform [3/20/2024 9:55:46 PM.369] LSPD First Response: [TRACE] Updating scaleform [3/20/2024 9:55:46 PM.369] LSPD First Response: [TRACE] Updating scaleform [3/20/2024 9:55:46 PM.369] LSPD First Response: [TRACE] Updating scaleform [3/20/2024 9:55:46 PM.369] LSPD First Response: [TRACE] Updating scaleform [3/20/2024 9:55:46 PM.369] LSPD First Response: [TRACE] Updating scaleform [3/20/2024 9:55:46 PM.369] LSPD First Response: [TRACE] Updating scaleform [3/20/2024 9:55:46 PM.369] LSPD First Response: [TRACE] Updating scaleform [3/20/2024 9:55:46 PM.369] LSPD First Response: [TRACE] Successfully loaded interior for: 4 Integrity Way [3/20/2024 9:55:46 PM.399] LSPD First Response: [TRACE] Thread ApartmentProp #1 initialized [3/20/2024 9:55:46 PM.400] LSPD First Response: [TRACE] Thread ApartmentProp #2 initialized [3/20/2024 9:55:46 PM.401] LSPD First Response: [TRACE] Thread ApartmentProp #3 initialized [3/20/2024 9:55:46 PM.401] LSPD First Response: [TRACE] Started new menu thread MenuBase #10 [3/20/2024 9:55:46 PM.408] LSPD First Response: [TRACE] Thread ApartmentTV #1 initialized [3/20/2024 9:55:46 PM.411] LSPD First Response: [TRACE] Thread ApartmentProp #5 initialized [3/20/2024 9:55:46 PM.411] LSPD First Response: [TRACE] Set scenepoint for radio based on prop_mp3_dock [3/20/2024 9:55:46 PM.411] LSPD First Response: [TRACE] Updating scaleform [3/20/2024 9:55:46 PM.411] LSPD First Response: [TRACE] Thread ApartmentProp #6 initialized [3/20/2024 9:55:46 PM.412] LSPD First Response: [TRACE] Set scenepoint for radio based on v_res_mm_audio [3/20/2024 9:55:46 PM.412] LSPD First Response: [TRACE] Updating scaleform [3/20/2024 9:55:46 PM.412] LSPD First Response: [TRACE] Thread ApartmentProp #7 initialized [3/20/2024 9:55:46 PM.412] LSPD First Response: [TRACE] Set scenepoint for radio based on prop_mp3_dock [3/20/2024 9:55:46 PM.412] LSPD First Response: [TRACE] Updating scaleform [3/20/2024 9:55:46 PM.417] LSPD First Response: [TRACE] Thread ApartmentProp #8 initialized [3/20/2024 9:55:46 PM.422] LSPD First Response: [TRACE] Thread ApartmentProp #9 initialized [3/20/2024 9:55:46 PM.428] LSPD First Response: [TRACE] Thread ApartmentProp #10 initialized [3/20/2024 9:55:46 PM.510] LSPD First Response: [TRACE] Updating scaleform [3/20/2024 9:55:46 PM.513] LSPD First Response: [TRACE] Updating scaleform [3/20/2024 9:55:46 PM.513] LSPD First Response: [TRACE] Updating scaleform [3/20/2024 9:55:47 PM.027] LSPD First Response: [TRACE] Thread ApartmentProp #4 initialized [3/20/2024 9:55:47 PM.375] LSPD First Response: [TRACE] Starting player switch [3/20/2024 9:55:49 PM.365] LSPD First Response: [TRACE] Player switch done [3/20/2024 9:55:53 PM.358] LSPD First Response: [TRACE] we're on the lspdfr page [3/20/2024 9:55:53 PM.358] LSPD First Response: [TRACE] 7FF69420A73B [3/20/2024 9:55:53 PM.974] LSPD First Response: [TRACE] navigated away whilst loading [3/20/2024 9:55:54 PM.358] LSPD First Response: [TRACE] we're on the lspdfr page [3/20/2024 9:55:54 PM.358] LSPD First Response: [TRACE] 7FF69420A73B [3/20/2024 9:55:54 PM.808] LSPD First Response: [TRACE] TAKE_CONTROL_OF_FRONTEND() [3/20/2024 9:55:54 PM.891] LSPD First Response: [TRACE] KILL stats page [3/20/2024 9:55:54 PM.891] LSPD First Response: [TRACE] request settings page [3/20/2024 9:55:54 PM.906] LSPD First Response: [TRACE] load settings gfx [3/20/2024 9:55:55 PM.074] LSPD First Response: [TRACE] lspdfr page finalizalation [3/20/2024 9:55:55 PM.859] LSPD First Response: [TRACE] currentsubitem: 0 [3/20/2024 9:55:56 PM.375] LSPD First Response: [TRACE] currentsubitem: 1 [3/20/2024 9:55:57 PM.077] LSPD First Response: [TRACE] SwitchToCharacter: Benjamin Andrews [3/20/2024 9:55:58 PM.267] LSPD First Response: [TRACE] Hiding help for: Bed [3/20/2024 9:55:58 PM.267] LSPD First Response: [TRACE] Unloading Apartment Interior: 4 Integrity Way [3/20/2024 9:55:58 PM.270] LSPD First Response: [TRACE] Asked thread ApartmentTV #1 to abort: No reason specified [3/20/2024 9:55:58 PM.273] LSPD First Response: [TRACE] Released 0 entities from ApartmentTV #1 Content Manager [3/20/2024 9:55:58 PM.273] LSPD First Response: [TRACE] Instance cleaned (ApartmentTV #1) [3/20/2024 9:55:58 PM.278] LSPD First Response: [TRACE] Asked thread ApartmentProp #1 to abort: No reason specified [3/20/2024 9:55:58 PM.284] LSPD First Response: [TRACE] Reset shower positions [3/20/2024 9:55:58 PM.284] LSPD First Response: [TRACE] Reset shower positions [3/20/2024 9:55:58 PM.286] LSPD First Response: [TRACE] Ended Shower [3/20/2024 9:55:58 PM.286] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #1 Content Manager [3/20/2024 9:55:58 PM.286] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #1) [3/20/2024 9:55:58 PM.286] LSPD First Response: [TRACE] Asked thread ApartmentProp #3 to abort: No reason specified [3/20/2024 9:55:58 PM.288] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #3 Content Manager [3/20/2024 9:55:58 PM.288] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #3) [3/20/2024 9:55:58 PM.288] LSPD First Response: [TRACE] Asked thread ApartmentProp #2 to abort: No reason specified [3/20/2024 9:55:58 PM.289] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #2 Content Manager [3/20/2024 9:55:58 PM.289] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #2) [3/20/2024 9:55:58 PM.289] LSPD First Response: [TRACE] Asked thread ApartmentProp #8 to abort: No reason specified [3/20/2024 9:55:58 PM.291] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #8 Content Manager [3/20/2024 9:55:58 PM.291] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #8) [3/20/2024 9:55:58 PM.292] LSPD First Response: [TRACE] Asked thread ApartmentProp #9 to abort: No reason specified [3/20/2024 9:55:58 PM.292] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #9 Content Manager [3/20/2024 9:55:58 PM.292] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #9) [3/20/2024 9:55:58 PM.293] LSPD First Response: [TRACE] Asked thread ApartmentProp #10 to abort: No reason specified [3/20/2024 9:55:58 PM.294] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #10 Content Manager [3/20/2024 9:55:58 PM.294] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #10) [3/20/2024 9:55:58 PM.294] LSPD First Response: [TRACE] Asked thread ApartmentProp #4 to abort: No reason specified [3/20/2024 9:55:58 PM.295] LSPD First Response: [TRACE] Ended Chair [3/20/2024 9:55:58 PM.295] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #4 Content Manager [3/20/2024 9:55:58 PM.295] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #4) [3/20/2024 9:55:58 PM.295] LSPD First Response: [TRACE] Asked thread ApartmentProp #5 to abort: No reason specified [3/20/2024 9:55:58 PM.295] LSPD First Response: [TRACE] Ended Radio [3/20/2024 9:55:58 PM.295] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #5 Content Manager [3/20/2024 9:55:58 PM.295] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #5) [3/20/2024 9:55:58 PM.295] LSPD First Response: [TRACE] Asked thread ApartmentProp #6 to abort: No reason specified [3/20/2024 9:55:58 PM.295] LSPD First Response: [TRACE] Ended Radio [3/20/2024 9:55:58 PM.295] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #6 Content Manager [3/20/2024 9:55:58 PM.295] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #6) [3/20/2024 9:55:58 PM.295] LSPD First Response: [TRACE] Asked thread ApartmentProp #7 to abort: No reason specified [3/20/2024 9:55:58 PM.295] LSPD First Response: [TRACE] Ended Radio [3/20/2024 9:55:58 PM.296] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #7 Content Manager [3/20/2024 9:55:58 PM.296] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #7) [3/20/2024 9:55:58 PM.296] LSPD First Response: [TRACE] Successfully unloaded: 4 Integrity Way [3/20/2024 9:55:58 PM.388] LSPD First Response: [TRACE] Thread ApartmentProp #1 has been shut down [3/20/2024 9:55:58 PM.388] LSPD First Response: [TRACE] Thread ApartmentProp #2 has been shut down [3/20/2024 9:55:58 PM.388] LSPD First Response: [TRACE] Thread ApartmentProp #3 has been shut down [3/20/2024 9:55:58 PM.388] LSPD First Response: [TRACE] Thread ApartmentTV #1 has been shut down [3/20/2024 9:55:58 PM.388] LSPD First Response: [TRACE] Thread ApartmentProp #4 has been shut down [3/20/2024 9:55:58 PM.388] LSPD First Response: [TRACE] Thread ApartmentProp #5 has been shut down [3/20/2024 9:55:58 PM.388] LSPD First Response: [TRACE] Thread ApartmentProp #6 has been shut down [3/20/2024 9:55:58 PM.388] LSPD First Response: [TRACE] Thread ApartmentProp #7 has been shut down [3/20/2024 9:55:58 PM.388] LSPD First Response: [TRACE] Thread ApartmentProp #8 has been shut down [3/20/2024 9:55:58 PM.389] LSPD First Response: [TRACE] Thread ApartmentProp #9 has been shut down [3/20/2024 9:55:58 PM.389] LSPD First Response: [TRACE] Thread ApartmentProp #10 has been shut down [3/20/2024 9:55:58 PM.650] LSPD First Response: [TRACE] Preloading polgauntlet [3/20/2024 9:55:58 PM.650] LSPD First Response: [TRACE] Created polgauntlet at X:442.5143 Y:-1026.687 Z:28.98147 [3/20/2024 9:55:58 PM.650] LSPD First Response: [TRACE] Forced DLC Livery: 0 [3/20/2024 9:55:58 PM.650] LSPD First Response: [TRACE] AmbientStationSpawn: Added polgauntlet at Downtown Police Station [3/20/2024 9:55:58 PM.845] LSPD First Response: [TRACE] Preloading POLICE3 [3/20/2024 9:55:58 PM.845] LSPD First Response: [TRACE] Created police3 at X:427.5909 Y:-1027.707 Z:29.22805 [3/20/2024 9:55:58 PM.845] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE3 at Downtown Police Station [3/20/2024 9:55:59 PM.111] LSPD First Response: [TRACE] Preloading POLICE2 [3/20/2024 9:55:59 PM.112] LSPD First Response: [TRACE] Created police2 at X:407.9486 Y:-1008.231 Z:28.26636 [3/20/2024 9:55:59 PM.112] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Downtown Police Station [3/20/2024 9:55:59 PM.119] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 9:55:59 PM.120] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/20/2024 9:55:59 PM.361] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/20/2024 9:55:59 PM.362] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [3/20/2024 9:55:59 PM.378] LSPD First Response: [TRACE] Cached 1522 decorators for index 4 [3/20/2024 9:55:59 PM.380] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/20/2024 9:55:59 PM.381] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/20/2024 9:55:59 PM.398] LSPD First Response: [TRACE] Gabriel Walker (MP_M_FREEMODE_01) was set as a cop [3/20/2024 9:55:59 PM.402] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [3/20/2024 9:55:59 PM.404] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 9:55:59 PM.405] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/20/2024 9:55:59 PM.406] LSPD First Response: [TRACE] Phil Schmidt (MP_M_FREEMODE_01) was set as a cop [3/20/2024 9:55:59 PM.406] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [3/20/2024 9:55:59 PM.406] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 9:55:59 PM.407] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/20/2024 9:55:59 PM.433] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [3/20/2024 9:55:59 PM.434] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [3/20/2024 9:55:59 PM.434] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [3/20/2024 9:55:59 PM.435] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [3/20/2024 9:55:59 PM.438] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [3/20/2024 9:55:59 PM.438] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [3/20/2024 9:55:59 PM.439] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [3/20/2024 9:55:59 PM.439] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [3/20/2024 9:55:59 PM.442] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [3/20/2024 9:55:59 PM.443] LSPD First Response: [TRACE] Populated PD [3/20/2024 9:55:59 PM.662] LSPD First Response: [TRACE] Sandra Edwards (MP_F_FREEMODE_01) was set as a cop [3/20/2024 9:55:59 PM.662] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [3/20/2024 9:55:59 PM.663] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/20/2024 9:55:59 PM.663] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [3/20/2024 9:55:59 PM.665] LSPD First Response: [TRACE] Tina Venito (MP_F_FREEMODE_01) was set as a cop [3/20/2024 9:55:59 PM.665] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [3/20/2024 9:55:59 PM.666] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character [3/20/2024 9:55:59 PM.667] LSPD First Response: [TRACE] Starting player switch [3/20/2024 9:55:59 PM.669] LSPD First Response: [TRACE] Corbon Zimbobwa (MP_M_FREEMODE_01) was set as a cop [3/20/2024 9:55:59 PM.669] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [3/20/2024 9:55:59 PM.765] LSPD First Response: [TRACE] Thread Marker #6 initialized [3/20/2024 9:56:00 PM.312] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:56:00 PM.312] LSPD First Response: [TRACE] Stephanie Williams (S_F_Y_COP_01) was set as a cop [3/20/2024 9:56:00 PM.312] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:56:00 PM.312] LSPD First Response: [TRACE] Johny Tylers (S_M_Y_COP_01) was set as a cop [3/20/2024 9:56:00 PM.312] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:56:00 PM.312] LSPD First Response: [TRACE] Levy Belucci (S_M_Y_COP_01) was set as a cop [3/20/2024 9:56:00 PM.312] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:56:00 PM.312] LSPD First Response: [TRACE] Banko Jerem (S_F_Y_COP_01) was set as a cop [3/20/2024 9:56:00 PM.313] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:56:00 PM.313] LSPD First Response: [TRACE] Daniel Evans (S_M_Y_COP_01) was set as a cop [3/20/2024 9:56:00 PM.313] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:56:00 PM.313] LSPD First Response: [TRACE] Miranda Lesley (S_F_Y_COP_01) was set as a cop [3/20/2024 9:56:00 PM.313] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:56:00 PM.313] LSPD First Response: [TRACE] Mark Rhodes (S_M_Y_COP_01) was set as a cop [3/20/2024 9:56:00 PM.313] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:56:00 PM.313] LSPD First Response: [TRACE] Jackie Ryans (S_F_Y_COP_01) was set as a cop [3/20/2024 9:56:00 PM.313] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:56:00 PM.314] LSPD First Response: [TRACE] Bob Saget (S_M_Y_COP_01) was set as a cop [3/20/2024 9:56:00 PM.314] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:56:00 PM.314] LSPD First Response: [TRACE] Jacob Danforth (S_M_Y_COP_01) was set as a cop [3/20/2024 9:56:00 PM.314] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:56:00 PM.314] LSPD First Response: [TRACE] Aleksei Ivanov (S_M_Y_COP_01) was set as a cop [3/20/2024 9:56:03 PM.395] LSPD First Response: [TRACE] Player switch done [3/20/2024 9:56:12 PM.094] LSPD First Response: [TRACE] Started new menu thread MenuBase #11 [3/20/2024 9:56:12 PM.095] LSPD First Response: [TRACE] Started new menu thread MenuBase #12 [3/20/2024 9:56:12 PM.097] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:56:12 PM.097] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:56:12 PM.097] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [3/20/2024 9:56:12 PM.102] LSPD First Response: [TRACE] Started new menu thread MenuBase #13 [3/20/2024 9:56:16 PM.382] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:56:16 PM.382] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:56:16 PM.382] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [3/20/2024 9:56:16 PM.390] LSPD First Response: [TRACE] Setting player to lspd from last agency [3/20/2024 9:56:16 PM.408] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [3/20/2024 9:56:16 PM.466] LSPD First Response: [TRACE] Player went on duty. [3/20/2024 9:56:16 PM.470] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr [3/20/2024 9:56:18 PM.038] LSPD First Response: AutomaticSirenCutout, Version=3.1.5.0, Culture=neutral, PublicKeyToken=null [3/20/2024 9:56:18 PM.046] LSPD First Response: BaitCar, Version=0.8.4.132, Culture=neutral, PublicKeyToken=null [3/20/2024 9:56:18 PM.052] LSPD First Response: CalloutInterface, Version=1.4.1.3, Culture=neutral, PublicKeyToken=null [3/20/2024 9:56:18 PM.066] LSPD First Response: CompuLite, Version=1.5.2.6, Culture=neutral, PublicKeyToken=null [3/20/2024 9:56:18 PM.078] LSPD First Response: Custom Pullover, Version=1.1.0.1, Culture=neutral, PublicKeyToken=null [3/20/2024 9:56:18 PM.082] LSPD First Response: GrammarPolice, Version=1.7.2.0, Culture=neutral, PublicKeyToken=null [3/20/2024 9:56:18 PM.085] LSPD First Response: HeliAssistance, Version=2.4.2.0, Culture=neutral, PublicKeyToken=null [3/20/2024 9:56:18 PM.093] LSPD First Response: RadioRealismFR, Version=1.9.2.9, Culture=neutral, PublicKeyToken=null [3/20/2024 9:56:18 PM.095] LSPD First Response: RiskierTrafficStops, Version=3.0.5.0, Culture=neutral, PublicKeyToken=null [3/20/2024 9:56:18 PM.101] LSPD First Response: SpeedRadarLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null [3/20/2024 9:56:18 PM.102] LSPD First Response: StopThePed, Version=4.9.5.2, Culture=neutral, PublicKeyToken=null [3/20/2024 9:56:18 PM.113] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null [3/20/2024 9:56:18 PM.118] LSPD First Response: Creating plugin: AutomaticSirenCutout.Main [3/20/2024 9:56:18 PM.158] LSPD First Response: Creating plugin: BaitCar.Main [3/20/2024 9:56:18 PM.158] LSPD First Response: Creating plugin: CalloutInterface.Main [3/20/2024 9:56:18 PM.159] LSPD First Response: Creating plugin: ​‍​‮‏‫‭‭‬‮‮‬‫‎‏‪‮‪​‏‪‮‪‭​‏‮ [3/20/2024 9:56:18 PM.456] LSPD First Response: Creating plugin: Custom_Pullover.Main [3/20/2024 9:56:18 PM.456] LSPD First Response: Creating Custom Pullover.Main. [3/20/2024 9:56:18 PM.456] LSPD First Response: Done with Custom Pullover.Main. [3/20/2024 9:56:18 PM.456] LSPD First Response: Creating plugin: GrammarPolice.Main [3/20/2024 9:56:18 PM.456] LSPD First Response: Creating plugin: HeliAssistance.Main [3/20/2024 9:56:18 PM.456] LSPD First Response: Creating plugin: OfficerporciPlugin.Main [3/20/2024 9:56:18 PM.456] LSPD First Response: Creating plugin: RiskierTrafficStops.Main [3/20/2024 9:56:18 PM.456] LSPD First Response: Creating plugin: ‫‍​‍‪‍​‭‮‪‮‭‌‪‪‭‮‫‪‪‭‮ [3/20/2024 9:56:18 PM.485] LSPD First Response: Creating plugin: ‭‎‍‌‎​‍‬‬‮‍​‌‪‎‪‮‬‎‬‏‪‬‮ [3/20/2024 9:56:18 PM.520] LSPD First Response: Creating plugin: ‮​‫‪‪‎‬‏‭‏‪​‪‌‭‬‏​‭‏‫‎‮ [3/20/2024 9:56:18 PM.551] LSPD First Response: Loading AutomaticSirenCutout.ini settings [3/20/2024 9:56:18 PM.564] LSPD First Response: BaitCar v0.8.4.132 loaded successfully. [3/20/2024 9:56:18 PM.564] LSPD First Response: Plugin CompuLite v1.5.2.6 has been initialized. [3/20/2024 9:56:18 PM.564] LSPD First Response: Go on duty to fully load CompuLite [3/20/2024 9:56:18 PM.564] LSPD First Response: Custom Pullover 1.1.0.1 has been initialised. [3/20/2024 9:56:18 PM.566] LSPD First Response: [HeliAssist] Correct RageNativeUI found [3/20/2024 9:56:18 PM.566] LSPD First Response: [HeliAssist] Correct Spotlight found [3/20/2024 9:56:18 PM.566] LSPD First Response: [HeliAssist] Reading INI [3/20/2024 9:56:18 PM.578] LSPD First Response: [HeliAssist] HeliAssist v2.4.2 has been initialized. [3/20/2024 9:56:18 PM.578] LSPD First Response: [NORMAL] RiskierTrafficStops: Plugin initialized, go on duty to fully load plugin. [3/20/2024 9:56:18 PM.579] LSPD First Response: Plugin SpeedRadarLite v1.5.4.2 has been initialized. [3/20/2024 9:56:18 PM.579] LSPD First Response: Go on duty to fully load SpeedRadarLite [3/20/2024 9:56:18 PM.579] LSPD First Response: Plugin StopThePed v4.9.5.2 has been initialized. [3/20/2024 9:56:18 PM.580] LSPD First Response: Go on duty to fully load StopThePed [3/20/2024 9:56:18 PM.580] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized. [3/20/2024 9:56:18 PM.580] LSPD First Response: Go on duty to fully load UltimateBackup [3/20/2024 9:56:18 PM.580] LSPD First Response: We have 3 callouts registered [3/20/2024 9:56:18 PM.580] LSPD First Response: CalloutManager initialized [3/20/2024 9:56:18 PM.581] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [3/20/2024 9:56:18 PM.586] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/20/2024 9:56:18 PM.586] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/20/2024 9:56:18 PM.594] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [3/20/2024 9:56:18 PM.594] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [3/20/2024 9:56:18 PM.595] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [3/20/2024 9:56:18 PM.595] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [3/20/2024 9:56:18 PM.605] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [3/20/2024 9:56:18 PM.605] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [3/20/2024 9:56:18 PM.605] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [3/20/2024 9:56:18 PM.605] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [3/20/2024 9:56:18 PM.608] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [3/20/2024 9:56:18 PM.608] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [3/20/2024 9:56:18 PM.610] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [3/20/2024 9:56:18 PM.611] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [3/20/2024 9:56:18 PM.611] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [3/20/2024 9:56:18 PM.612] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [3/20/2024 9:56:18 PM.613] LSPD First Response: Custom Pullover event handler: True [3/20/2024 9:56:18 PM.613] LSPD First Response: [AutomaticSirenCutout]: Automatic Siren Cutout V3.1.5.0 is ready. [3/20/2024 9:56:18 PM.614] LSPD First Response: [AutomaticSirenCutout]: AutomaticSirenCutout is enabled. [3/20/2024 9:56:18 PM.615] LSPD First Response: [AutomaticSirenCutout]: TrafficLightControl is disabled. [3/20/2024 9:56:18 PM.615] LSPD First Response: [AutomaticSirenCutout]: FriendlyHonk is disabled. [3/20/2024 9:56:18 PM.615] LSPD First Response: [AutomaticSirenCutout]: Yielding is disabled. [3/20/2024 9:56:18 PM.617] LSPD First Response: +=[BAIT CAR]=+: Initializing settings... [3/20/2024 9:56:18 PM.617] LSPD First Response: +=[BAIT CAR]=+: Loading keybinds [3/20/2024 9:56:18 PM.620] LSPD First Response: +=[BAIT CAR]=+: KEYBIND: MenuKey || VALUE: F12 [3/20/2024 9:56:18 PM.622] LSPD First Response: +=[BAIT CAR]=+: KEYBIND: KillSwitchKey || VALUE: Insert [3/20/2024 9:56:18 PM.623] LSPD First Response: +=[BAIT CAR]=+: Loading parameters [3/20/2024 9:56:18 PM.623] LSPD First Response: +=[BAIT CAR]=+: Parameters, ReuseCooldownTimeMin= 10 [3/20/2024 9:56:18 PM.623] LSPD First Response: +=[BAIT CAR]=+: Parameters, ReuseCooldownTimeMax= 15 [3/20/2024 9:56:18 PM.623] LSPD First Response: +=[BAIT CAR]=+: Parameters, BaitCarSpawnDistance= 150 [3/20/2024 9:56:18 PM.623] LSPD First Response: +=[BAIT CAR]=+: Parameters, MaxSearchRadius= 65 [3/20/2024 9:56:18 PM.623] LSPD First Response: +=[BAIT CAR]=+: Parameters, MaxWalkTimeout= 50 [3/20/2024 9:56:18 PM.623] LSPD First Response: +=[BAIT CAR]=+: Parameters, MinWaitTime= 30 [3/20/2024 9:56:18 PM.623] LSPD First Response: +=[BAIT CAR]=+: Parameters, MaxWaitTime= 45 [3/20/2024 9:56:18 PM.623] LSPD First Response: +=[BAIT CAR]=+: Loading Customization [3/20/2024 9:56:18 PM.624] LSPD First Response: +=[BAIT CAR]=+: Read one boolean: Customization, SavePersonalVehicle=true [3/20/2024 9:56:18 PM.624] LSPD First Response: +=[BAIT CAR]=+: Read one boolean: Customization, CooldownOnReuse=true [3/20/2024 9:56:18 PM.624] LSPD First Response: +=[BAIT CAR]=+: Read one boolean: Customization, RepairVehicleOnReuse=true [3/20/2024 9:56:18 PM.624] LSPD First Response: +=[BAIT CAR]=+: Read one list: Customization, VehicleModels: BLISTA,BALLER2,SCHAFTER2,ADDER,ZENTORNO,COMET2,BANSHEE,F620,SENTINEL,DOMINATOR [3/20/2024 9:56:18 PM.625] LSPD First Response: +====[BAITCAR DEBUG]====+: Creating new model from model name BLISTA [3/20/2024 9:56:18 PM.625] LSPD First Response: +====[BAITCAR DEBUG]====+: Creating new model from model name BALLER2 [3/20/2024 9:56:18 PM.625] LSPD First Response: +====[BAITCAR DEBUG]====+: Creating new model from model name SCHAFTER2 [3/20/2024 9:56:18 PM.625] LSPD First Response: +====[BAITCAR DEBUG]====+: Creating new model from model name ADDER [3/20/2024 9:56:18 PM.625] LSPD First Response: +====[BAITCAR DEBUG]====+: Creating new model from model name ZENTORNO [3/20/2024 9:56:18 PM.625] LSPD First Response: +====[BAITCAR DEBUG]====+: Creating new model from model name COMET2 [3/20/2024 9:56:18 PM.625] LSPD First Response: +====[BAITCAR DEBUG]====+: Creating new model from model name BANSHEE [3/20/2024 9:56:18 PM.625] LSPD First Response: +====[BAITCAR DEBUG]====+: Creating new model from model name F620 [3/20/2024 9:56:18 PM.625] LSPD First Response: +====[BAITCAR DEBUG]====+: Creating new model from model name SENTINEL [3/20/2024 9:56:18 PM.625] LSPD First Response: +====[BAITCAR DEBUG]====+: Creating new model from model name DOMINATOR [3/20/2024 9:56:18 PM.625] LSPD First Response: +====[BAITCAR DEBUG]====+: Model list size: 10 [3/20/2024 9:56:18 PM.625] LSPD First Response: +====[BAITCAR DEBUG]====+: Model name list size: 10 [3/20/2024 9:56:18 PM.625] LSPD First Response: +=[BAIT CAR]=+: Read one list: Customization, TransporterModels: s_m_m_fiboffice_01,s_m_m_fiboffice_02,s_m_m_highsec_01,s_m_m_highsec_02 [3/20/2024 9:56:18 PM.625] LSPD First Response: +=[BAIT CAR]=+: Read one list: Customization, PossibleWeaponModels: WEAPON_KNIFE,WEAPON_GOLFCLUB,WEAPON_CROWBAR,WEAPON_PISTOL,WEAPON_MICROSMG,WEAPON_SMG,WEAPON_SAWNOFFSHOTGUN,WEAPON_COMBATPISTOL,WEAPON_BAT [3/20/2024 9:56:18 PM.665] LSPD First Response: CalloutInterface dependency CalloutInterfaceAPI.dll is available (1.0.3.0). [3/20/2024 9:56:18 PM.665] LSPD First Response: Deserialized Marzia Bachelli [3/20/2024 9:56:18 PM.665] LSPD First Response: CalloutInterface dependency IPT.Common.dll is available (1.4.4.0). [3/20/2024 9:56:18 PM.665] LSPD First Response: Deserialized Bruce Tyson [3/20/2024 9:56:18 PM.665] LSPD First Response: CalloutInterface dependency RAGENativeUI.dll is available (1.9.2.0). [3/20/2024 9:56:18 PM.665] LSPD First Response: Deserialized Christian Shakur [3/20/2024 9:56:18 PM.665] LSPD First Response: Deserialized Maison Harker [3/20/2024 9:56:18 PM.666] LSPD First Response: Deserialized Kristabel Anderson [3/20/2024 9:56:18 PM.666] LSPD First Response: Deserialized Jack Bull [3/20/2024 9:56:18 PM.666] LSPD First Response: Deserialized Charles Neville [3/20/2024 9:56:18 PM.666] LSPD First Response: Deserialized David Lish [3/20/2024 9:56:18 PM.666] LSPD First Response: Deserialized John Brooks [3/20/2024 9:56:18 PM.666] LSPD First Response: Deserialized Gordon Dutt [3/20/2024 9:56:18 PM.668] LSPD First Response: Deserialized Harry Thrusway [3/20/2024 9:56:18 PM.668] LSPD First Response: Deserialized Marcus Grant [3/20/2024 9:56:18 PM.668] LSPD First Response: Deserialized Jay Daniels [3/20/2024 9:56:18 PM.668] LSPD First Response: Deserialized Jackanory Mitchell [3/20/2024 9:56:18 PM.668] LSPD First Response: Deserialized Klokka Pettersen [3/20/2024 9:56:18 PM.668] LSPD First Response: Deserialized Jason Warford [3/20/2024 9:56:18 PM.668] LSPD First Response: Deserialized Jelmer Fud [3/20/2024 9:56:18 PM.707] LSPD First Response: CalloutInterface: [INFO] Loading CameraManager [3/20/2024 9:56:18 PM.756] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [3/20/2024 9:56:18 PM.756] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/20/2024 9:56:18 PM.756] LSPD First Response: IPT.Common: [INFO] CalloutInterface Configuration [3/20/2024 9:56:18 PM.756] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] CalloutMenuKey = F10 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] ForceCalloutKey = LControlKey+F9 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] ToggleTerminalKey = D8 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] ToggleALPRKey = D [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] HoldInterval = 300 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] ForcedCalloutDelay = 1 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] AutoTrafficStop = False [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] MDTEnabled = True [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] MDTToggledOn = False [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] MDTOnlyInVehicle = True [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] MDTAutoDisplayOnCallout = True [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] MDTTimeout = 15 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] MDTCallsign = 1-FOXTROT-92 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] MDTPosX = 1353 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] MDTPosY = 698 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] MDTScale = 91 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] MDTVolume = 2 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] MDTSoundOnAccept = 1 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] MDTSoundOnDisplay = 4 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] MDTSoundOnALPRHit = 5 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] MDTShowDistance = True [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] PostalCodeEnabled = True [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] PostalCodeSet = virus_city [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] PostalCodePosX = 318 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] PostalCodePosY = 1007 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] PostalCodeScale = 47 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] PlateEnabled = True [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] PlateOnlyInVehicle = True [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] PlatePosX = 495 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] PlatePosY = 907 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] PlateScale = 60 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] DebugEnabled = False [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] CameraLoadout = default [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] InvalidDocumentRate = 0.04 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] InvalidLicenseRate = 0.03 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] WantedRate = 0.01 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] BlipEnabled = True [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] AutoBlip = True [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] NearbyVehicleCheck = 8 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] ALPR = True [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] Incident = True [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] Peds = True [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] Vehicles = True [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] LogLevel = 0 [3/20/2024 9:56:18 PM.757] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/20/2024 9:56:18 PM.766] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/default.png [3/20/2024 9:56:18 PM.768] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/pointing.png [3/20/2024 9:56:18 PM.768] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite1.png [3/20/2024 9:56:18 PM.768] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite2.png [3/20/2024 9:56:18 PM.769] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite3.png [3/20/2024 9:56:18 PM.770] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/NorthYankton.png [3/20/2024 9:56:18 PM.770] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlack.png [3/20/2024 9:56:18 PM.771] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlue.png [3/20/2024 9:56:18 PM.771] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/0.png [3/20/2024 9:56:18 PM.772] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/1.png [3/20/2024 9:56:18 PM.772] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/2.png [3/20/2024 9:56:18 PM.772] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/3.png [3/20/2024 9:56:18 PM.772] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/4.png [3/20/2024 9:56:18 PM.773] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/5.png [3/20/2024 9:56:18 PM.773] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/6.png [3/20/2024 9:56:18 PM.773] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/7.png [3/20/2024 9:56:18 PM.773] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/8.png [3/20/2024 9:56:18 PM.774] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/9.png [3/20/2024 9:56:18 PM.774] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/A.png [3/20/2024 9:56:18 PM.774] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/B.png [3/20/2024 9:56:18 PM.775] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/C.png [3/20/2024 9:56:18 PM.775] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/D.png [3/20/2024 9:56:18 PM.775] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/E.png [3/20/2024 9:56:18 PM.776] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/F.png [3/20/2024 9:56:18 PM.776] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/G.png [3/20/2024 9:56:18 PM.776] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/H.png [3/20/2024 9:56:18 PM.776] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/I.png [3/20/2024 9:56:18 PM.776] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/J.png [3/20/2024 9:56:18 PM.776] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/K.png [3/20/2024 9:56:18 PM.778] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/L.png [3/20/2024 9:56:18 PM.778] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/M.png [3/20/2024 9:56:18 PM.778] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/N.png [3/20/2024 9:56:18 PM.778] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/O.png [3/20/2024 9:56:18 PM.778] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/P.png [3/20/2024 9:56:18 PM.779] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Q.png [3/20/2024 9:56:18 PM.779] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/R.png [3/20/2024 9:56:18 PM.779] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/S.png [3/20/2024 9:56:18 PM.780] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/T.png [3/20/2024 9:56:18 PM.780] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/U.png [3/20/2024 9:56:18 PM.780] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/V.png [3/20/2024 9:56:18 PM.781] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/W.png [3/20/2024 9:56:18 PM.781] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/X.png [3/20/2024 9:56:18 PM.781] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Y.png [3/20/2024 9:56:18 PM.781] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Z.png [3/20/2024 9:56:18 PM.782] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/0.png [3/20/2024 9:56:18 PM.782] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/1.png [3/20/2024 9:56:18 PM.782] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/2.png [3/20/2024 9:56:18 PM.783] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/3.png [3/20/2024 9:56:18 PM.783] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/4.png [3/20/2024 9:56:18 PM.784] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/5.png [3/20/2024 9:56:18 PM.784] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/6.png [3/20/2024 9:56:18 PM.784] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/7.png [3/20/2024 9:56:18 PM.785] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/8.png [3/20/2024 9:56:18 PM.785] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/9.png [3/20/2024 9:56:18 PM.785] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/A.png [3/20/2024 9:56:18 PM.786] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/B.png [3/20/2024 9:56:18 PM.786] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/C.png [3/20/2024 9:56:18 PM.786] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/D.png [3/20/2024 9:56:18 PM.786] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/E.png [3/20/2024 9:56:18 PM.788] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/F.png [3/20/2024 9:56:18 PM.788] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/G.png [3/20/2024 9:56:18 PM.788] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/H.png [3/20/2024 9:56:18 PM.788] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/I.png [3/20/2024 9:56:18 PM.788] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/J.png [3/20/2024 9:56:18 PM.789] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/K.png [3/20/2024 9:56:18 PM.789] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/L.png [3/20/2024 9:56:18 PM.790] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/M.png [3/20/2024 9:56:18 PM.790] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/N.png [3/20/2024 9:56:18 PM.790] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/O.png [3/20/2024 9:56:18 PM.791] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/P.png [3/20/2024 9:56:18 PM.791] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Q.png [3/20/2024 9:56:18 PM.791] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/R.png [3/20/2024 9:56:18 PM.792] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/S.png [3/20/2024 9:56:18 PM.792] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/T.png [3/20/2024 9:56:18 PM.792] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/U.png [3/20/2024 9:56:18 PM.793] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/V.png [3/20/2024 9:56:18 PM.793] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/W.png [3/20/2024 9:56:18 PM.793] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/X.png [3/20/2024 9:56:18 PM.794] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Y.png [3/20/2024 9:56:18 PM.794] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Z.png [3/20/2024 9:56:18 PM.794] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/action.png [3/20/2024 9:56:18 PM.795] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/alpr.png [3/20/2024 9:56:18 PM.795] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/available.png [3/20/2024 9:56:18 PM.795] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/busy.png [3/20/2024 9:56:18 PM.796] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/empty.png [3/20/2024 9:56:18 PM.796] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/enroute.png [3/20/2024 9:56:18 PM.796] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/onscene.png [3/20/2024 9:56:18 PM.796] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/panic.png [3/20/2024 9:56:18 PM.796] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/pedcheck.png [3/20/2024 9:56:18 PM.796] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/platecheck.png [3/20/2024 9:56:18 PM.798] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/settings.png [3/20/2024 9:56:18 PM.798] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/action.png [3/20/2024 9:56:18 PM.798] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/alpr.png [3/20/2024 9:56:18 PM.798] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/available.png [3/20/2024 9:56:18 PM.798] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/busy.png [3/20/2024 9:56:18 PM.799] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/empty.png [3/20/2024 9:56:18 PM.799] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/enroute.png [3/20/2024 9:56:18 PM.799] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/onscene.png [3/20/2024 9:56:18 PM.799] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/panic.png [3/20/2024 9:56:18 PM.801] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/pedcheck.png [3/20/2024 9:56:18 PM.801] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/platecheck.png [3/20/2024 9:56:18 PM.802] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/settings.png [3/20/2024 9:56:18 PM.804] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/alpr.png [3/20/2024 9:56:18 PM.805] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/close_button.png [3/20/2024 9:56:18 PM.808] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/emergency.png [3/20/2024 9:56:18 PM.808] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/maximize_button.png [3/20/2024 9:56:18 PM.809] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/minimize_button.png [3/20/2024 9:56:18 PM.812] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/normal.png [3/20/2024 9:56:18 PM.815] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/widget.png [3/20/2024 9:56:18 PM.815] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_active.png [3/20/2024 9:56:18 PM.816] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_flash.png [3/20/2024 9:56:18 PM.816] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_inactive.png [3/20/2024 9:56:18 PM.816] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/active.png [3/20/2024 9:56:18 PM.817] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/inactive.png [3/20/2024 9:56:18 PM.817] LSPD First Response: RawCanvasUI [INFO] loaded 114 textures for canvas-33be9e29-c37c-4dc9-a4bd-4ae5dd56990e [3/20/2024 9:56:18 PM.818] LSPD First Response: RawCanvasUI [DEBUG] loading stylesheet from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/CalloutInterface/canvas.xml [3/20/2024 9:56:18 PM.821] LSPD First Response: RawCanvasUI [DEBUG] loaded 16 styles [3/20/2024 9:56:18 PM.826] LSPD First Response: RawCanvasUI [DEBUG] canvas updated bounds: resolution {Width=3840, Height=2160} scale: {Width=2, Height=2} bounds: {X=0,Y=0,Width=3840,Height=2160} [3/20/2024 9:56:19 PM.020] LSPD First Response: CalloutInterface: [INFO] Loaded 3 set(s) of postal codes [3/20/2024 9:56:19 PM.020] LSPD First Response: CalloutInterface: [INFO] ... ocrp containing 865 entries [3/20/2024 9:56:19 PM.020] LSPD First Response: CalloutInterface: [INFO] ... priest0802 containing 459 entries [3/20/2024 9:56:19 PM.020] LSPD First Response: CalloutInterface: [INFO] ... virus_city containing 1687 entries [3/20/2024 9:56:19 PM.022] LSPD First Response: CalloutInterface: [INFO] starting callout handler... [3/20/2024 9:56:19 PM.023] LSPD First Response: CalloutInterface: [INFO] ... LSPDFR: found 2 callouts (Optimized for CalloutInterface) [3/20/2024 9:56:19 PM.043] LSPD First Response: CalloutInterface: [INFO] ... CalloutInterface: found 2 callouts (Optimized for CalloutInterface) [3/20/2024 9:56:19 PM.043] LSPD First Response: CalloutInterface: [INFO] ... RadioRealismFR: found 1 callouts [3/20/2024 9:56:19 PM.043] LSPD First Response: CalloutInterface: [INFO] ... found a total of 5 callout(s), of which 4 are silently spawnable [3/20/2024 9:56:19 PM.050] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [3/20/2024 9:56:19 PM.090] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [3/20/2024 9:56:19 PM.090] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [3/20/2024 9:56:19 PM.090] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [3/20/2024 9:56:19 PM.090] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [3/20/2024 9:56:19 PM.095] LSPD First Response: [TRACE] Thread Ambient #1 initialized [3/20/2024 9:56:19 PM.102] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [3/20/2024 9:56:19 PM.104] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [3/20/2024 9:56:19 PM.107] LSPD First Response: [TRACE] Has taken study survey: False [3/20/2024 9:56:19 PM.108] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [3/20/2024 9:56:19 PM.113] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [3/20/2024 9:56:19 PM.114] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [3/20/2024 9:56:19 PM.119] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [3/20/2024 9:56:19 PM.120] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [3/20/2024 9:56:19 PM.120] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [3/20/2024 9:56:19 PM.121] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [3/20/2024 9:56:19 PM.122] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [3/20/2024 9:56:19 PM.123] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [3/20/2024 9:56:19 PM.123] LSPD First Response: Custom Pullover has been loaded successfully! [CustomPulloverHandler.cs-201] [3/20/2024 9:56:19 PM.148] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [3/20/2024 9:56:21 PM.063] LSPD First Response: CalloutInterface: [INFO] Registering callout: TestCalloutAlaska [3/20/2024 9:56:21 PM.063] LSPD First Response: Registering callout CalloutInterface.Callouts.TestCalloutAlaska [3/20/2024 9:56:21 PM.063] LSPD First Response: CalloutInterface: [INFO] Registering callout: DynamicTrafficStop [3/20/2024 9:56:21 PM.063] LSPD First Response: Registering callout CalloutInterface.Callouts.DynamicTrafficStop [3/20/2024 9:56:21 PM.065] LSPD First Response: CalloutInterface: [INFO] starting police unit handler [3/20/2024 9:56:21 PM.065] LSPD First Response: CalloutInterface: [INFO] The following units are ready for duty: [3/20/2024 9:56:21 PM.065] LSPD First Response: CalloutInterface: [INFO] 1-LINCOLN-18 LSPD [3/20/2024 9:56:21 PM.065] LSPD First Response: CalloutInterface: [INFO] 1-ADAM-12 LSPD [3/20/2024 9:56:21 PM.065] LSPD First Response: CalloutInterface: [INFO] 6-PAUL-11 LSPD [3/20/2024 9:56:21 PM.065] LSPD First Response: CalloutInterface: [INFO] 2-KING-10 LSSD [3/20/2024 9:56:21 PM.065] LSPD First Response: CalloutInterface: [INFO] 2-DAVID-5 LSSD [3/20/2024 9:56:21 PM.065] LSPD First Response: CalloutInterface: [INFO] ADAM-04 LSPD [3/20/2024 9:56:21 PM.065] LSPD First Response: CalloutInterface: [INFO] ADAM-05 LSPD [3/20/2024 9:56:21 PM.065] LSPD First Response: CalloutInterface: [INFO] ADAM-06 LSPD [3/20/2024 9:56:21 PM.065] LSPD First Response: CalloutInterface: [INFO] CHARLIE-04 LSPD [3/20/2024 9:56:21 PM.065] LSPD First Response: CalloutInterface: [INFO] OCEAN-01 LSPD [3/20/2024 9:56:21 PM.065] LSPD First Response: CalloutInterface: [INFO] QUEEN-02 LSPD [3/20/2024 9:56:21 PM.065] LSPD First Response: CalloutInterface: [INFO] VICTOR-13 LSPD [3/20/2024 9:56:21 PM.308] LSPD First Response: CompuLite Localization Code Page: 1250 [3/20/2024 9:56:21 PM.308] LSPD First Response: CompuLite Localization Encoding Name: Central European (Windows) [3/20/2024 9:56:21 PM.317] LSPD First Response: GrammarPolice dependency CalloutInterfaceAPI.dll is available (1.0.3.0). [3/20/2024 9:56:21 PM.317] LSPD First Response: GrammarPolice dependency IPT.Common.dll is available (1.4.4.0). [3/20/2024 9:56:21 PM.317] LSPD First Response: GrammarPolice dependency RAGENativeUI.dll is available (1.9.2.0). [3/20/2024 9:56:21 PM.317] LSPD First Response: GrammarPolice: [GrammarPolice] starting... [3/20/2024 9:56:21 PM.318] LSPD First Response: GrammarPolice: [ExternalPluginHandler] starting... [3/20/2024 9:56:21 PM.319] LSPD First Response: GrammarPolice: [ExternalPluginHandler] external plugin status [3/20/2024 9:56:21 PM.319] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [3/20/2024 9:56:21 PM.319] LSPD First Response: GrammarPolice: [ExternalPluginHandler] LSPDFR Updated: True [3/20/2024 9:56:21 PM.319] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ArrestManager: False [3/20/2024 9:56:21 PM.319] LSPD First Response: GrammarPolice: [ExternalPluginHandler] HeliAssistance: True [3/20/2024 9:56:21 PM.319] LSPD First Response: GrammarPolice: [ExternalPluginHandler] Traffic Policer: False [3/20/2024 9:56:21 PM.319] LSPD First Response: GrammarPolice: [ExternalPluginHandler] StopThePed: True [3/20/2024 9:56:21 PM.319] LSPD First Response: GrammarPolice: [ExternalPluginHandler] UltimateBackup: True [3/20/2024 9:56:21 PM.319] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [3/20/2024 9:56:21 PM.323] LSPD First Response: GrammarPolice: [ConfigHandler] initializing... [3/20/2024 9:56:21 PM.325] LSPD First Response: GrammarPolice: [ConfigHandler] loading default settings... [3/20/2024 9:56:21 PM.332] LSPD First Response: GrammarPolice: [ConfigHandler] loading custom settings... [3/20/2024 9:56:21 PM.339] LSPD First Response: GrammarPolice: [ConfigHandler] loading callsign... [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] GrammarPolice Settings [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] Callsign = 1-FOXTROT-92 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] Language = en-US [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] AgencyCodes = IMMERSIVE [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] EnableSpeechRecognition = True [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchKey = RMenu [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceKey = G [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceModifierKey = LControlKey [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsKey = R [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsModifierKey = LControlKey [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] RadioKey = O [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] RadioModifierKey = LControlKey [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] HotkeysModifierKey = LControlKey [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] BusyKey = None [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] ClearKey = None [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] NoKey = None [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] PanicKey = None [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] SceneKey = None [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlClearKey = None [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSlowKey = None [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlStopKey = None [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficStopKey = None [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] YesKey = None [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchPrimaryButton = None [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchSecondaryButton = None [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] InterfacePrimaryButton = None [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceSecondaryButton = None [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPrimaryButton = None [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] RadioSecondaryButton = None [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] ShowNotifications = True [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] ShowPlayerStatus = True [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] ShowTargetPlate = True [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosX = 489 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosY = 980 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextScale = 0.47 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosX = 625 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosY = 669 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] RadioScale = 43 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] RadioAutoClose = True [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalk = True [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalkDelay = 250 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] PTTPushSound = 3 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] PTTReleaseSound = 2 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] PrefaceResponse = 2 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] ShowInCarAnimation = True [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] AttemptToInitiatePursuit = True [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] EnableJailWaypoint = True [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] EnablePriorityTone = False [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] EnableAutoPriorityTone = False [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] EnableTrafficStop = True [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] HandleAvailability = True [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] HandleDeath = True [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] OfficerCheckInterval = 10 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] PriorityToneInterval = 30 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] UseGenericResponse = True [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] PanicResponse = 5 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlRadius = 60 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSpeed = 5 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupAir = True [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupInvestigating = False [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupOnScene = False [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupTaser = False [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] OfferTransportSuspectCustody = False [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] PitSurrenderRate = 75 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] PitPedDistance = 20 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxPeds = 1 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] PitVehicleDistance = 20 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxVehicles = 1 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityEnabled = False [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityPedDistance = 50 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxPeds = 5 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityVehicleDistance = 50 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxVehicles = 5 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitCheckInInterval = 0 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeAir = False [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode2 = False [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode3 = False [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeEMS = False [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePanic = False [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePedCheck = False [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePlateCheck = False [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeSWAT = False [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] DisableMenuMouse = True [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] BabbleTimeout = 2000 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] InitialSilenceTimeout = 2000 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] EndSilenceTimeout = 1500 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] LoggingLevel = 0 [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] PluginPath = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] AudioPath = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/audio [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] TexturePath = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/textures [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignGrammarPartsList = [[1], [foxtrot], [92]] [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignAudioParts = [GP_DIVISION_1, GP_UT_FOXTROT, GP_BEAT_90, GP_BEAT_2] [3/20/2024 9:56:21 PM.341] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [3/20/2024 9:56:21 PM.363] LSPD First Response: GrammarPolice: [TextureHandler] loaded 52 textures [3/20/2024 9:56:21 PM.365] LSPD First Response: GrammarPolice: [AnimationHandler] initializing... [3/20/2024 9:56:21 PM.423] LSPD First Response: GrammarPolice: [AnimationHandler] created DashRadio and HandRadio objects [3/20/2024 9:56:21 PM.427] LSPD First Response: GrammarPolice: [ActionHandler] loading actions and commands from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE [3/20/2024 9:56:21 PM.456] LSPD First Response: GrammarPolice: [Action] loaded action: name=accept target=GrammarPolice.Actions.Callout.Accept from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\accept.xml [3/20/2024 9:56:21 PM.459] LSPD First Response: GrammarPolice: [Action] loaded action: name=advise target=GrammarPolice.Actions.Status.Advise from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\advise.xml [3/20/2024 9:56:21 PM.461] LSPD First Response: GrammarPolice: [Action] loaded action: name=air target=GrammarPolice.Actions.Backup.Air from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\air.xml [3/20/2024 9:56:21 PM.463] LSPD First Response: GrammarPolice: [Action] loaded action: name=animal target=GrammarPolice.Actions.Backup.Animal from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\animal.xml [3/20/2024 9:56:21 PM.465] LSPD First Response: GrammarPolice: [Action] loaded action: name=available target=GrammarPolice.Actions.Status.Available from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\available.xml [3/20/2024 9:56:21 PM.466] LSPD First Response: GrammarPolice: [Action] loaded action: name=busy target=GrammarPolice.Actions.Status.Busy from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\busy.xml [3/20/2024 9:56:21 PM.470] LSPD First Response: GrammarPolice: [Action] loaded action: name=cancel_checks target=GrammarPolice.Actions.Interactions.Cancel_Checks from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\cancel_checks.xml [3/20/2024 9:56:21 PM.472] LSPD First Response: GrammarPolice: [Action] loaded action: name=clear target=GrammarPolice.Actions.Status.Code4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\clear.xml [3/20/2024 9:56:21 PM.474] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2 target=GrammarPolice.Actions.Backup.Code2 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code2.xml [3/20/2024 9:56:21 PM.476] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2state target=GrammarPolice.Actions.Backup.Code2State from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code2state.xml [3/20/2024 9:56:21 PM.478] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3 target=GrammarPolice.Actions.Backup.Code3 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code3.xml [3/20/2024 9:56:21 PM.481] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3state target=GrammarPolice.Actions.Backup.Code3State from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code3state.xml [3/20/2024 9:56:21 PM.483] LSPD First Response: GrammarPolice: [Action] loaded action: name=code4 target=GrammarPolice.Actions.Status.Code4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\code4.xml [3/20/2024 9:56:21 PM.484] LSPD First Response: GrammarPolice: [Action] loaded action: name=copy target=GrammarPolice.Actions.Interactions.Copy from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\copy.xml [3/20/2024 9:56:21 PM.486] LSPD First Response: GrammarPolice: [Action] loaded action: name=coroner target=GrammarPolice.Actions.Backup.Coroner from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\coroner.xml [3/20/2024 9:56:21 PM.489] LSPD First Response: GrammarPolice: [Action] loaded action: name=ems target=GrammarPolice.Actions.Backup.EMS from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\ems.xml [3/20/2024 9:56:21 PM.491] LSPD First Response: GrammarPolice: [Action] loaded action: name=felonystopbackup target=GrammarPolice.Actions.Backup.FelonyStopBackup from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\felonystopbackup.xml [3/20/2024 9:56:21 PM.493] LSPD First Response: GrammarPolice: [Action] loaded action: name=female target=GrammarPolice.Actions.Backup.Female from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\female.xml [3/20/2024 9:56:21 PM.496] LSPD First Response: GrammarPolice: [Action] loaded action: name=fight target=GrammarPolice.Actions.Advisory.Fight from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\fight.xml [3/20/2024 9:56:21 PM.498] LSPD First Response: GrammarPolice: [Action] loaded action: name=fire target=GrammarPolice.Actions.Backup.Fire from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\fire.xml [3/20/2024 9:56:21 PM.500] LSPD First Response: GrammarPolice: [Action] loaded action: name=insurance target=GrammarPolice.Actions.Backup.Insurance from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\insurance.xml [3/20/2024 9:56:21 PM.502] LSPD First Response: GrammarPolice: [Action] loaded action: name=investigating target=GrammarPolice.Actions.Status.Investigating from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\investigating.xml [3/20/2024 9:56:21 PM.504] LSPD First Response: GrammarPolice: [Action] loaded action: name=k9 target=GrammarPolice.Actions.Backup.K9 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\k9.xml [3/20/2024 9:56:21 PM.506] LSPD First Response: GrammarPolice: [Action] loaded action: name=mealbreak target=GrammarPolice.Actions.Status.MealBreak from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\mealbreak.xml [3/20/2024 9:56:21 PM.509] LSPD First Response: GrammarPolice: [Action] loaded action: name=no target=GrammarPolice.Actions.Interactions.No from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\no.xml [3/20/2024 9:56:21 PM.511] LSPD First Response: GrammarPolice: [Action] loaded action: name=noose target=GrammarPolice.Actions.Backup.Noose from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\noose.xml [3/20/2024 9:56:21 PM.513] LSPD First Response: GrammarPolice: [Action] loaded action: name=normal target=GrammarPolice.Actions.Interactions.Normal from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\normal.xml [3/20/2024 9:56:21 PM.517] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_1 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\occupied_1.xml [3/20/2024 9:56:21 PM.520] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_2 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\occupied_2.xml [3/20/2024 9:56:21 PM.523] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_3 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\occupied_3.xml [3/20/2024 9:56:21 PM.524] LSPD First Response: GrammarPolice: [Action] loaded action: name=officerdown target=GrammarPolice.Actions.Backup.OfficerDown from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\officerdown.xml [3/20/2024 9:56:21 PM.527] LSPD First Response: GrammarPolice: [Action] loaded action: name=onpatrol target=GrammarPolice.Actions.Status.OnPatrol from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\onpatrol.xml [3/20/2024 9:56:21 PM.530] LSPD First Response: GrammarPolice: [Action] loaded action: name=outofservice target=GrammarPolice.Actions.Status.OutOfService from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\outofservice.xml [3/20/2024 9:56:21 PM.532] LSPD First Response: GrammarPolice: [Action] loaded action: name=panic target=GrammarPolice.Actions.Backup.Panic from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\panic.xml [3/20/2024 9:56:21 PM.534] LSPD First Response: GrammarPolice: [Action] loaded action: name=pedcheck target=GrammarPolice.Actions.Computer.Pedcheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\pedcheck.xml [3/20/2024 9:56:21 PM.536] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_deceased target=GrammarPolice.Actions.Advisory.PersonDeceased from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\person_deceased.xml [3/20/2024 9:56:21 PM.539] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_injured target=GrammarPolice.Actions.Advisory.PersonInjured from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\person_injured.xml [3/20/2024 9:56:21 PM.541] LSPD First Response: GrammarPolice: [Action] loaded action: name=pit target=GrammarPolice.Actions.Backup.Pit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\pit.xml [3/20/2024 9:56:21 PM.543] LSPD First Response: GrammarPolice: [Action] loaded action: name=platecheck target=GrammarPolice.Actions.Computer.Platecheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\platecheck.xml [3/20/2024 9:56:21 PM.545] LSPD First Response: GrammarPolice: [Action] loaded action: name=preface target=GrammarPolice.Actions.Status.Preface from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\preface.xml [3/20/2024 9:56:21 PM.546] LSPD First Response: GrammarPolice: [Action] loaded action: name=priority_tone target=GrammarPolice.Actions.Advisory.PriorityTone from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\priority_tone.xml [3/20/2024 9:56:21 PM.550] LSPD First Response: GrammarPolice: [Action] loaded action: name=pursuit target=GrammarPolice.Actions.Status.InPursuit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\pursuit.xml [3/20/2024 9:56:21 PM.552] LSPD First Response: GrammarPolice: [Action] loaded action: name=radiocheck target=GrammarPolice.Actions.Status.RadioCheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\radiocheck.xml [3/20/2024 9:56:21 PM.554] LSPD First Response: GrammarPolice: [Action] loaded action: name=roadblock target=GrammarPolice.Actions.Backup.Roadblock from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\roadblock.xml [3/20/2024 9:56:21 PM.556] LSPD First Response: GrammarPolice: [Action] loaded action: name=scene target=GrammarPolice.Actions.Status.Scene from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\scene.xml [3/20/2024 9:56:21 PM.558] LSPD First Response: GrammarPolice: [Action] loaded action: name=spikestrips target=GrammarPolice.Actions.Backup.Spikestrips from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\spikestrips.xml [3/20/2024 9:56:21 PM.561] LSPD First Response: GrammarPolice: [Action] loaded action: name=startpatrol target=GrammarPolice.Actions.Status.StartPatrol from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\startpatrol.xml [3/20/2024 9:56:21 PM.563] LSPD First Response: GrammarPolice: [Action] loaded action: name=station target=GrammarPolice.Actions.Status.ReturnToStation from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\station.xml [3/20/2024 9:56:21 PM.565] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_custody target=GrammarPolice.Actions.Advisory.SuspectCustody from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\suspect_custody.xml [3/20/2024 9:56:21 PM.568] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_lost target=GrammarPolice.Actions.Advisory.SuspectLost from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\suspect_lost.xml [3/20/2024 9:56:21 PM.570] LSPD First Response: GrammarPolice: [Action] loaded action: name=swat target=GrammarPolice.Actions.Backup.Swat from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\swat.xml [3/20/2024 9:56:21 PM.572] LSPD First Response: GrammarPolice: [Action] loaded action: name=taser target=GrammarPolice.Actions.Interactions.Taser from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\taser.xml [3/20/2024 9:56:21 PM.576] LSPD First Response: GrammarPolice: [Action] loaded action: name=ticketnumber target=GrammarPolice.Actions.Interactions.TicketNumber from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\ticketnumber.xml [3/20/2024 9:56:21 PM.579] LSPD First Response: GrammarPolice: [Action] loaded action: name=tow target=GrammarPolice.Actions.Backup.Tow from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\tow.xml [3/20/2024 9:56:21 PM.581] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic.xml [3/20/2024 9:56:21 PM.583] LSPD First Response: GrammarPolice: [Action] loaded action: name=trafficstopbackup target=GrammarPolice.Actions.Backup.TrafficStopBackup from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\trafficstopbackup.xml [3/20/2024 9:56:21 PM.585] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control target=GrammarPolice.Actions.Traffic.Control from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic_control.xml [3/20/2024 9:56:21 PM.586] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_clear target=GrammarPolice.Actions.Traffic.Clear from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic_control_clear.xml [3/20/2024 9:56:21 PM.589] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_slow target=GrammarPolice.Actions.Traffic.Slow from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic_control_slow.xml [3/20/2024 9:56:21 PM.592] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_stop target=GrammarPolice.Actions.Traffic.Stop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\traffic_control_stop.xml [3/20/2024 9:56:21 PM.594] LSPD First Response: GrammarPolice: [Action] loaded action: name=transport target=GrammarPolice.Actions.Backup.Transport from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\transport.xml [3/20/2024 9:56:21 PM.596] LSPD First Response: GrammarPolice: [Action] loaded action: name=vehicle target=GrammarPolice.Actions.Backup.Vehicle from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\vehicle.xml [3/20/2024 9:56:21 PM.598] LSPD First Response: GrammarPolice: [Action] loaded action: name=visual target=GrammarPolice.Actions.Advisory.Visual from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\visual.xml [3/20/2024 9:56:21 PM.600] LSPD First Response: GrammarPolice: [Action] loaded action: name=yes target=GrammarPolice.Actions.Interactions.Yes from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-IMMERSIVE/default/actions\yes.xml [3/20/2024 9:56:21 PM.600] LSPD First Response: GrammarPolice: [ActionHandler] no custom actions folder, skipping [3/20/2024 9:56:21 PM.608] LSPD First Response: GrammarPolice: [Command] loaded command: name=accept [3/20/2024 9:56:21 PM.610] LSPD First Response: GrammarPolice: [Command] loaded command: name=advise [3/20/2024 9:56:21 PM.612] LSPD First Response: GrammarPolice: [Command] loaded command: name=advisory [3/20/2024 9:56:21 PM.615] LSPD First Response: GrammarPolice: [Command] loaded command: name=cancel_checks [3/20/2024 9:56:21 PM.617] LSPD First Response: GrammarPolice: [Command] loaded command: name=clear [3/20/2024 9:56:21 PM.618] LSPD First Response: GrammarPolice: [Command] loaded command: name=copy [3/20/2024 9:56:21 PM.621] LSPD First Response: GrammarPolice: [Command] loaded command: name=no [3/20/2024 9:56:21 PM.622] LSPD First Response: GrammarPolice: [Command] loaded command: name=normal [3/20/2024 9:56:21 PM.626] LSPD First Response: GrammarPolice: [Command] loaded command: name=occupied [3/20/2024 9:56:21 PM.628] LSPD First Response: GrammarPolice: [Command] loaded command: name=officerdown [3/20/2024 9:56:21 PM.630] LSPD First Response: GrammarPolice: [Command] loaded command: name=panic [3/20/2024 9:56:21 PM.632] LSPD First Response: GrammarPolice: [Command] loaded command: name=preface [3/20/2024 9:56:21 PM.634] LSPD First Response: GrammarPolice: [Command] loaded command: name=priority_tone [3/20/2024 9:56:21 PM.636] LSPD First Response: GrammarPolice: [Command] loaded command: name=request [3/20/2024 9:56:21 PM.638] LSPD First Response: GrammarPolice: [Command] loaded command: name=status [3/20/2024 9:56:21 PM.641] LSPD First Response: GrammarPolice: [Command] loaded command: name=taser [3/20/2024 9:56:21 PM.642] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_clear [3/20/2024 9:56:21 PM.646] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_slow [3/20/2024 9:56:21 PM.647] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_stop [3/20/2024 9:56:21 PM.649] LSPD First Response: GrammarPolice: [Command] loaded command: name=yes [3/20/2024 9:56:21 PM.649] LSPD First Response: GrammarPolice: [ActionHandler] no custom commands folder, skipping [3/20/2024 9:56:21 PM.649] LSPD First Response: GrammarPolice: [ActionHandler] loaded 20 commands and 64 actions [3/20/2024 9:56:21 PM.652] LSPD First Response: GrammarPolice: [ActionHandler] building grammars using Culture: en-US [3/20/2024 9:56:21 PM.652] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: accept [3/20/2024 9:56:21 PM.657] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advise [3/20/2024 9:56:21 PM.657] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advisory [3/20/2024 9:56:21 PM.657] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: cancel_checks [3/20/2024 9:56:21 PM.657] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: clear [3/20/2024 9:56:21 PM.657] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: copy [3/20/2024 9:56:21 PM.657] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: no [3/20/2024 9:56:21 PM.657] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: normal [3/20/2024 9:56:21 PM.657] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: occupied [3/20/2024 9:56:21 PM.657] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: officerdown [3/20/2024 9:56:21 PM.657] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: panic [3/20/2024 9:56:21 PM.657] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: priority_tone [3/20/2024 9:56:21 PM.657] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: request [3/20/2024 9:56:21 PM.657] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: status [3/20/2024 9:56:21 PM.657] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: taser [3/20/2024 9:56:21 PM.657] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_clear [3/20/2024 9:56:21 PM.657] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_slow [3/20/2024 9:56:21 PM.657] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_stop [3/20/2024 9:56:21 PM.657] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: yes [3/20/2024 9:56:21 PM.657] LSPD First Response: GrammarPolice: [ActionHandler] building Prefaces [3/20/2024 9:56:21 PM.658] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 [3/20/2024 9:56:21 PM.658] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: foxtrot [3/20/2024 9:56:21 PM.658] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 foxtrot [3/20/2024 9:56:21 PM.658] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 92 [3/20/2024 9:56:21 PM.658] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: foxtrot 92 [3/20/2024 9:56:21 PM.658] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 foxtrot 92 [3/20/2024 9:56:21 PM.658] LSPD First Response: GrammarPolice: [ActionHandler] creating prefaceActionBuilder [3/20/2024 9:56:21 PM.658] LSPD First Response: GrammarPolice: [ActionHandler] creating mainBuilder [3/20/2024 9:56:21 PM.658] LSPD First Response: GrammarPolice: [ActionHandler] appending prefaces [3/20/2024 9:56:21 PM.658] LSPD First Response: GrammarPolice: [ActionHandler] creating allBuilders [3/20/2024 9:56:21 PM.658] LSPD First Response: GrammarPolice: [ActionHandler] appending to mainBuilder [3/20/2024 9:56:21 PM.659] LSPD First Response: GrammarPolice: [ActionHandler] creating finalBuilder [3/20/2024 9:56:21 PM.659] LSPD First Response: GrammarPolice: [ActionHandler] returning new Grammar [3/20/2024 9:56:21 PM.723] LSPD First Response: GrammarPolice: [PlayerHandler] starting... [3/20/2024 9:56:21 PM.725] LSPD First Response: GrammarPolice: [ControlHandler] starting... [3/20/2024 9:56:21 PM.727] LSPD First Response: GrammarPolice: [DispatchHandler] Starting... [3/20/2024 9:56:21 PM.728] LSPD First Response: GrammarPolice: [GrammarHandler] Starting... [3/20/2024 9:56:21 PM.728] LSPD First Response: GrammarPolice: [GrammarHandler] initializing speech engine [3/20/2024 9:56:21 PM.729] LSPD First Response: GrammarPolice: [GrammarHandler] instantiating engine [3/20/2024 9:56:21 PM.781] LSPD First Response: GrammarPolice: [GrammarHandler] loading grammar [3/20/2024 9:56:21 PM.808] LSPD First Response: GrammarPolice: [GrammarHandler] setting input to default device [3/20/2024 9:56:21 PM.825] LSPD First Response: GrammarPolice: [GrammarHandler] adding speech events [3/20/2024 9:56:21 PM.825] LSPD First Response: GrammarPolice: [GrammarHandler] speech engine initialization successful [3/20/2024 9:56:21 PM.829] LSPD First Response: GrammarPolice: [Radio] custom XML file missing or invalid [3/20/2024 9:56:21 PM.833] LSPD First Response: GrammarPolice: [UIHandler] starting... [3/20/2024 9:56:21 PM.835] LSPD First Response: GrammarPolice: [InterfaceMenuUI] custom XML file missing or invalid [3/20/2024 9:56:21 PM.866] LSPD First Response: GrammarPolice: [UIHandler] starting... [3/20/2024 9:56:21 PM.870] LSPD First Response: [HeliAssist] Added request heli item to menu [3/20/2024 9:56:21 PM.870] LSPD First Response: [HeliAssist] Added dismiss heli item to menu [3/20/2024 9:56:21 PM.870] LSPD First Response: [HeliAssist] Added settings item to menu [3/20/2024 9:56:21 PM.870] LSPD First Response: [HeliAssist] Added flight behavior item to menu [3/20/2024 9:56:21 PM.870] LSPD First Response: [HeliAssist] Added radar item to menu [3/20/2024 9:56:21 PM.870] LSPD First Response: [HeliAssist] Added features item to menu [3/20/2024 9:56:21 PM.870] LSPD First Response: [HeliAssist] Added play siren sound item to menu [3/20/2024 9:56:21 PM.870] LSPD First Response: [HeliAssist] Added observer mode item to menu [3/20/2024 9:56:21 PM.870] LSPD First Response: [HeliAssist] Set up main menu [3/20/2024 9:56:21 PM.870] LSPD First Response: [HeliAssist] Added enable persistence item to menu [3/20/2024 9:56:21 PM.870] LSPD First Response: [HeliAssist] Added enable override pursuit item to menu [3/20/2024 9:56:21 PM.871] LSPD First Response: [HeliAssist] Added player name item to menu [3/20/2024 9:56:21 PM.871] LSPD First Response: [HeliAssist] Added heli name item to menu [3/20/2024 9:56:21 PM.876] LSPD First Response: [HeliAssist] Added banner color item to menu [3/20/2024 9:56:21 PM.876] LSPD First Response: [HeliAssist] Set up main settings menu [3/20/2024 9:56:21 PM.878] LSPD First Response: [HeliAssist] Added speed measurement item to menu [3/20/2024 9:56:21 PM.880] LSPD First Response: [HeliAssist] Added flight altitude item to menu [3/20/2024 9:56:21 PM.880] LSPD First Response: [HeliAssist] Added flight speed item to menu [3/20/2024 9:56:21 PM.880] LSPD First Response: [HeliAssist] Added orbit speed item to menu [3/20/2024 9:56:21 PM.880] LSPD First Response: [HeliAssist] Added orbit radius item to menu [3/20/2024 9:56:21 PM.880] LSPD First Response: [HeliAssist] Added orbit rotation item to menu [3/20/2024 9:56:21 PM.882] LSPD First Response: [HeliAssist] Added time to remain onscene item to menu [3/20/2024 9:56:21 PM.882] LSPD First Response: [HeliAssist] Added max distance from player item to menu [3/20/2024 9:56:21 PM.882] LSPD First Response: [HeliAssist] Set up flight behavior menu [3/20/2024 9:56:21 PM.882] LSPD First Response: [HeliAssist] Added enable heli blip item to menu [3/20/2024 9:56:21 PM.882] LSPD First Response: [HeliAssist] Added heli blip color item to menu [3/20/2024 9:56:21 PM.882] LSPD First Response: [HeliAssist] Added enable heli blip short range item to menu [3/20/2024 9:56:21 PM.882] LSPD First Response: [HeliAssist] Set up radar menu [3/20/2024 9:56:21 PM.882] LSPD First Response: [HeliAssist] Added enable searchlight item to menu [3/20/2024 9:56:21 PM.882] LSPD First Response: [HeliAssist] Added enable searchlight settings item to menu [3/20/2024 9:56:21 PM.882] LSPD First Response: [HeliAssist] Added enable siren usage item to menu [3/20/2024 9:56:21 PM.882] LSPD First Response: [HeliAssist] Added default siren type item to menu [3/20/2024 9:56:21 PM.882] LSPD First Response: [HeliAssist] Added siren duration item to menu [3/20/2024 9:56:21 PM.882] LSPD First Response: [HeliAssist] Set up features menu [3/20/2024 9:56:21 PM.889] LSPD First Response: [HeliAssist] Added searchlight color item to menu [3/20/2024 9:56:21 PM.889] LSPD First Response: [HeliAssist] Added searchlight cast shadows item to menu [3/20/2024 9:56:21 PM.890] LSPD First Response: [HeliAssist] Added searchlight outer angle item to menu [3/20/2024 9:56:21 PM.890] LSPD First Response: [HeliAssist] Added searchlight inner angle item to menu [3/20/2024 9:56:21 PM.890] LSPD First Response: [HeliAssist] Added searchlight intensity item to menu [3/20/2024 9:56:21 PM.890] LSPD First Response: [HeliAssist] Added searchlight range item to menu [3/20/2024 9:56:21 PM.890] LSPD First Response: [HeliAssist] Added searchlight falloff item to menu [3/20/2024 9:56:21 PM.890] LSPD First Response: [HeliAssist] Added searchlight volume intensity item to menu [3/20/2024 9:56:21 PM.890] LSPD First Response: [HeliAssist] Added searchlight volume size item to menu [3/20/2024 9:56:21 PM.890] LSPD First Response: [HeliAssist] Added searchlight corona intensity item to menu [3/20/2024 9:56:21 PM.890] LSPD First Response: [HeliAssist] Added searchlight corona size item to menu [3/20/2024 9:56:21 PM.890] LSPD First Response: [HeliAssist] Added searchlight volume item to menu [3/20/2024 9:56:21 PM.890] LSPD First Response: [HeliAssist] Added searchlight corona item to menu [3/20/2024 9:56:21 PM.890] LSPD First Response: [HeliAssist] Added searchlight specular item to menu [3/20/2024 9:56:21 PM.890] LSPD First Response: [HeliAssist] Added searchlight extra light emissive item to menu [3/20/2024 9:56:21 PM.890] LSPD First Response: [HeliAssist] Added searchlight jerk rate item to menu [3/20/2024 9:56:21 PM.890] LSPD First Response: [HeliAssist] Added searchlight jerk distance item to menu [3/20/2024 9:56:21 PM.890] LSPD First Response: [HeliAssist] Added searchlight restore default item to menu [3/20/2024 9:56:21 PM.890] LSPD First Response: [HeliAssist] Set up searchlight settings menu [3/20/2024 9:56:21 PM.890] LSPD First Response: [HeliAssist] Added menus to pool [3/20/2024 9:56:21 PM.891] LSPD First Response: [HeliAssist] Started main logic for menu [3/20/2024 9:56:21 PM.909] LSPD First Response: Registering callout OfficerporciPlugin.Callouts.Pursuit [3/20/2024 9:56:21 PM.972] LSPD First Response: StopThePed Localization Code Page: 1250 [3/20/2024 9:56:21 PM.972] LSPD First Response: StopThePed Localization Encoding Name: Central European (Windows) [3/20/2024 9:56:22 PM.029] LSPD First Response: [HeliAssist] Starting main fiber [3/20/2024 9:56:22 PM.041] LSPD First Response: [NORMAL] RiskierTrafficStops: RAGENativeUI.dll is available (1.9.2.0). [3/20/2024 9:56:22 PM.041] LSPD First Response: [NORMAL] RiskierTrafficStops: Setting up INI File... [3/20/2024 9:56:22 PM.048] LSPD First Response: [NORMAL] RiskierTrafficStops: Adding enabled outcomes to enabledOutcomes [3/20/2024 9:56:22 PM.051] LSPD First Response: [NORMAL] RiskierTrafficStops: ----Enabled Outcomes---- [3/20/2024 9:56:22 PM.051] LSPD First Response: [NORMAL] RiskierTrafficStops: GetOutAndShoot [3/20/2024 9:56:22 PM.051] LSPD First Response: [NORMAL] RiskierTrafficStops: Ramming [3/20/2024 9:56:22 PM.051] LSPD First Response: [NORMAL] RiskierTrafficStops: Flee [3/20/2024 9:56:22 PM.051] LSPD First Response: [NORMAL] RiskierTrafficStops: Revving [3/20/2024 9:56:22 PM.051] LSPD First Response: [NORMAL] RiskierTrafficStops: Yelling [3/20/2024 9:56:22 PM.051] LSPD First Response: [NORMAL] RiskierTrafficStops: YellInCar [3/20/2024 9:56:22 PM.051] LSPD First Response: [NORMAL] RiskierTrafficStops: ShootAndFlee [3/20/2024 9:56:22 PM.051] LSPD First Response: [NORMAL] RiskierTrafficStops: Spitting [3/20/2024 9:56:22 PM.051] LSPD First Response: [NORMAL] RiskierTrafficStops: HostageTaking [3/20/2024 9:56:22 PM.051] LSPD First Response: [NORMAL] RiskierTrafficStops: ----Enabled Outcomes---- [3/20/2024 9:56:22 PM.051] LSPD First Response: [NORMAL] RiskierTrafficStops: Creating config menu menu... [3/20/2024 9:56:22 PM.055] LSPD First Response: [NORMAL] RiskierTrafficStops: Creating Menu... [3/20/2024 9:56:22 PM.055] LSPD First Response: [NORMAL] RiskierTrafficStops: Adding Items to Menu [3/20/2024 9:56:22 PM.056] LSPD First Response: [NORMAL] RiskierTrafficStops: Assigning Menu values to their respective INI Values... [3/20/2024 9:56:22 PM.056] LSPD First Response: [NORMAL] RiskierTrafficStops: Assigned Values [3/20/2024 9:56:22 PM.056] LSPD First Response: [NORMAL] RiskierTrafficStops: Adding console commands... [3/20/2024 9:56:22 PM.056] LSPD First Response: [NORMAL] RiskierTrafficStops: Starting process to handle API lists... [3/20/2024 9:56:22 PM.057] LSPD First Response: [NORMAL] RiskierTrafficStops: Checking for updates... [3/20/2024 9:56:22 PM.060] LSPD First Response: [NORMAL] RiskierTrafficStops: Subscribing to: OnPulloverOfficerApproachDriver [3/20/2024 9:56:22 PM.060] LSPD First Response: [NORMAL] RiskierTrafficStops: Subscribing to: OnPulloverDriverStopped [3/20/2024 9:56:22 PM.060] LSPD First Response: [NORMAL] RiskierTrafficStops: Subscribing to: OnPulloverStarted [3/20/2024 9:56:22 PM.060] LSPD First Response: [NORMAL] RiskierTrafficStops: Subscribing to: OnPulloverEnded [3/20/2024 9:56:22 PM.060] LSPD First Response: [NORMAL] RiskierTrafficStops: Loaded successfully [3/20/2024 9:56:22 PM.084] LSPD First Response: [NORMAL] RiskierTrafficStops: Initializing MenuPoolProcess [3/20/2024 9:56:22 PM.281] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [3/20/2024 9:56:22 PM.286] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [3/20/2024 9:56:22 PM.291] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [3/20/2024 9:56:23 PM.130] LSPD First Response: [NORMAL] RiskierTrafficStops: Online Version: 3.0.5 | Installed Version: 3.0.5 [20.03.2024 21:56:24.965] LSPD First Response: CompuLite: Citations.xml has been successfully loaded [20.03.2024 21:56:24.976] LSPD First Response: CompuLite: Charges.xml has been successfully loaded [3/20/2024 9:56:25 PM.911] LSPD First Response: Custom Pullover.Mainloop started [3/20/2024 9:56:25 PM.911] LSPD First Response: Loading Custom Pullover settings... [3/20/2024 9:56:50 PM.332] LSPD First Response: [TRACE] Thread VehicleSelector #1 initialized [3/20/2024 9:56:52 PM.299] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:56:52 PM.299] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:56:52 PM.299] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [3/20/2024 9:56:52 PM.334] LSPD First Response: [TRACE] Cleared PD [3/20/2024 9:56:52 PM.464] LSPD First Response: [TRACE] Started new menu thread MenuBase #14 [3/20/2024 9:56:52 PM.474] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:56:52 PM.474] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 9:56:52 PM.474] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [3/20/2024 9:56:52 PM.507] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [3/20/2024 9:56:52 PM.510] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [3/20/2024 9:56:52 PM.512] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [3/20/2024 9:56:52 PM.512] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [3/20/2024 9:56:52 PM.515] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:56:52 PM.857] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:56:52 PM.858] LSPD First Response: [TRACE] Justice Chance (S_M_Y_COP_01) was set as a cop [3/20/2024 9:56:52 PM.859] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:56:52 PM.859] LSPD First Response: [TRACE] James Rev (S_M_Y_COP_01) was set as a cop [3/20/2024 9:57:00 PM.367] LSPD First Response: [TRACE] POLICE2 livery 0 name: NULL () [3/20/2024 9:57:00 PM.380] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:57:01 PM.115] LSPD First Response: [TRACE] POLICE3 livery 0 name: NULL () [3/20/2024 9:57:01 PM.130] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:57:01 PM.634] LSPD First Response: [TRACE] POLICE2 livery 0 name: NULL () [3/20/2024 9:57:01 PM.648] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:57:02 PM.732] LSPD First Response: [TRACE] POLICE3 livery 0 name: NULL () [3/20/2024 9:57:02 PM.746] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:57:03 PM.215] LSPD First Response: [INFO] Using DLC livery options for police5 [3/20/2024 9:57:03 PM.218] LSPD First Response: [TRACE] police5 livery 0 name: LSPD (POLSHARED_LIV1) [3/20/2024 9:57:03 PM.218] LSPD First Response: [TRACE] police5 livery 1 name: LSPD Medical Examiner (POLSHARED_LIV1A) [3/20/2024 9:57:03 PM.218] LSPD First Response: [TRACE] police5 livery 2 name: LSPD Crime Scene Unit (POLSHARED_LIV1B) [3/20/2024 9:57:03 PM.218] LSPD First Response: [TRACE] police5 livery 3 name: LSPD K-9 Unit (POLSHARED_LIV1C) [3/20/2024 9:57:03 PM.218] LSPD First Response: [TRACE] police5 livery 4 name: LSPD Prisoner Transport (POLSHARED_LIV1D) [3/20/2024 9:57:03 PM.218] LSPD First Response: [TRACE] police5 livery 17 name: LSPD (Light) (POLSHARED_LIV14) [3/20/2024 9:57:03 PM.218] LSPD First Response: [TRACE] police5 livery 23 name: LSPD (Stealth) (POLSHARED_LIV18) [3/20/2024 9:57:03 PM.230] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:57:03 PM.985] LSPD First Response: [INFO] Using DLC livery options for polgauntlet [3/20/2024 9:57:03 PM.985] LSPD First Response: [TRACE] polgauntlet livery 0 name: LSPD (POLSHARED_LIV1) [3/20/2024 9:57:03 PM.985] LSPD First Response: [TRACE] polgauntlet livery 1 name: LSPD Modern (POLSHARED_LIV2) [3/20/2024 9:57:03 PM.985] LSPD First Response: [TRACE] polgauntlet livery 13 name: LSPD (Light) (POLSHARED_LIV14) [3/20/2024 9:57:03 PM.985] LSPD First Response: [TRACE] polgauntlet livery 17 name: LSPD (Stealth) (POLSHARED_LIV18) [3/20/2024 9:57:03 PM.996] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:57:40 PM.164] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:57:40 PM.700] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [3/20/2024 9:57:40 PM.713] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:57:42 PM.265] LSPD First Response: [TRACE] SHERIFF livery 0 name: NULL () [3/20/2024 9:57:42 PM.266] LSPD First Response: [TRACE] SHERIFF livery 0 name: NULL () [3/20/2024 9:57:42 PM.281] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:57:43 PM.783] LSPD First Response: [INFO] Using DLC livery options for police5 [3/20/2024 9:57:43 PM.783] LSPD First Response: [TRACE] police5 livery 8 name: LS County Sheriff (POLSHARED_LIV5) [3/20/2024 9:57:43 PM.783] LSPD First Response: [TRACE] police5 livery 20 name: LS County Sheriff (Light) (POLSHARED_LIV17) [3/20/2024 9:57:43 PM.784] LSPD First Response: [TRACE] police5 livery 25 name: LS County Sheriff (Stealth) (POLSHARED_LIV20) [3/20/2024 9:57:43 PM.797] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:57:44 PM.449] LSPD First Response: [INFO] Using DLC livery options for polgauntlet [3/20/2024 9:57:44 PM.449] LSPD First Response: [TRACE] polgauntlet livery 4 name: LS County Sheriff (POLSHARED_LIV5) [3/20/2024 9:57:44 PM.450] LSPD First Response: [TRACE] polgauntlet livery 16 name: LS County Sheriff (Light) (POLSHARED_LIV17) [3/20/2024 9:57:44 PM.450] LSPD First Response: [TRACE] polgauntlet livery 19 name: LS County Sheriff (Stealth) (POLSHARED_LIV20) [3/20/2024 9:57:44 PM.464] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:57:45 PM.201] LSPD First Response: [TRACE] SHERIFF2 livery 0 name: NULL () [3/20/2024 9:57:45 PM.215] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:57:45 PM.750] LSPD First Response: [TRACE] SHERIFF livery 0 name: NULL () [3/20/2024 9:57:45 PM.764] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:57:47 PM.931] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:57:49 PM.581] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:57:50 PM.732] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:57:53 PM.833] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:57:55 PM.698] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:57:56 PM.431] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:57:57 PM.459] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:57:59 PM.317] LSPD First Response: [INFO] Using DLC livery options for police5 [3/20/2024 9:57:59 PM.317] LSPD First Response: [TRACE] police5 livery 21 name: LS County Park Ranger (POLSHARED_LIV21) [3/20/2024 9:57:59 PM.317] LSPD First Response: [TRACE] police5 livery 22 name: LS County Park Ranger (K-9) (POLSHARED_LIV22) [3/20/2024 9:57:59 PM.333] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:58:00 PM.030] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:58:00 PM.752] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [3/20/2024 9:58:00 PM.753] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [3/20/2024 9:58:00 PM.765] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:58:05 PM.450] LSPD First Response: [TRACE] POLICE2 livery 0 name: NULL () [3/20/2024 9:58:05 PM.465] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:58:06 PM.217] LSPD First Response: [TRACE] POLICE3 livery 0 name: NULL () [3/20/2024 9:58:06 PM.231] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:58:07 PM.351] LSPD First Response: [INFO] Using DLC livery options for police5 [3/20/2024 9:58:07 PM.351] LSPD First Response: [TRACE] police5 livery 0 name: LSPD (POLSHARED_LIV1) [3/20/2024 9:58:07 PM.351] LSPD First Response: [TRACE] police5 livery 1 name: LSPD Medical Examiner (POLSHARED_LIV1A) [3/20/2024 9:58:07 PM.351] LSPD First Response: [TRACE] police5 livery 2 name: LSPD Crime Scene Unit (POLSHARED_LIV1B) [3/20/2024 9:58:07 PM.351] LSPD First Response: [TRACE] police5 livery 3 name: LSPD K-9 Unit (POLSHARED_LIV1C) [3/20/2024 9:58:07 PM.351] LSPD First Response: [TRACE] police5 livery 4 name: LSPD Prisoner Transport (POLSHARED_LIV1D) [3/20/2024 9:58:07 PM.351] LSPD First Response: [TRACE] police5 livery 17 name: LSPD (Light) (POLSHARED_LIV14) [3/20/2024 9:58:07 PM.351] LSPD First Response: [TRACE] police5 livery 23 name: LSPD (Stealth) (POLSHARED_LIV18) [3/20/2024 9:58:07 PM.365] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:58:07 PM.952] LSPD First Response: [INFO] Using DLC livery options for polgauntlet [3/20/2024 9:58:07 PM.952] LSPD First Response: [TRACE] polgauntlet livery 0 name: LSPD (POLSHARED_LIV1) [3/20/2024 9:58:07 PM.952] LSPD First Response: [TRACE] polgauntlet livery 1 name: LSPD Modern (POLSHARED_LIV2) [3/20/2024 9:58:07 PM.952] LSPD First Response: [TRACE] polgauntlet livery 13 name: LSPD (Light) (POLSHARED_LIV14) [3/20/2024 9:58:07 PM.953] LSPD First Response: [TRACE] polgauntlet livery 17 name: LSPD (Stealth) (POLSHARED_LIV18) [3/20/2024 9:58:07 PM.964] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:58:08 PM.615] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:58:09 PM.083] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [3/20/2024 9:58:09 PM.097] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:58:09 PM.533] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [3/20/2024 9:58:09 PM.547] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:58:09 PM.967] LSPD First Response: [TRACE] POLICE2 livery 0 name: NULL () [3/20/2024 9:58:09 PM.981] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:58:10 PM.567] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [3/20/2024 9:58:10 PM.582] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:58:11 PM.001] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [3/20/2024 9:58:11 PM.014] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:58:11 PM.584] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [3/20/2024 9:58:11 PM.597] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:58:12 PM.251] LSPD First Response: [TRACE] POLICE2 livery 0 name: NULL () [3/20/2024 9:58:12 PM.265] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [3/20/2024 9:58:21 PM.651] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [3/20/2024 9:58:21 PM.651] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [3/20/2024 9:58:21 PM.651] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [3/20/2024 9:58:21 PM.651] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [3/20/2024 9:58:21 PM.651] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [3/20/2024 9:58:21 PM.653] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [3/20/2024 9:58:21 PM.653] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [3/20/2024 9:58:21 PM.654] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [3/20/2024 9:58:21 PM.654] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [3/20/2024 9:58:21 PM.848] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [3/20/2024 9:58:21 PM.849] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [3/20/2024 9:58:21 PM.849] LSPD First Response: [TRACE] Populated PD [3/20/2024 9:58:22 PM.080] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:58:22 PM.080] LSPD First Response: [TRACE] Diego Karadima (S_M_Y_COP_01) was set as a cop [3/20/2024 9:58:22 PM.080] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:58:22 PM.080] LSPD First Response: [TRACE] Andro Zec (S_M_Y_COP_01) was set as a cop [3/20/2024 9:58:22 PM.080] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:58:22 PM.080] LSPD First Response: [TRACE] Allen Murphy (S_M_Y_COP_01) was set as a cop [3/20/2024 9:58:22 PM.081] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:58:22 PM.081] LSPD First Response: [TRACE] Devan Patterson (S_M_Y_COP_01) was set as a cop [3/20/2024 9:58:22 PM.081] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:58:22 PM.081] LSPD First Response: [TRACE] Mario Gonzales (S_M_Y_COP_01) was set as a cop [3/20/2024 9:58:22 PM.081] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:58:22 PM.081] LSPD First Response: [TRACE] James Marsh (S_M_Y_COP_01) was set as a cop [3/20/2024 9:58:22 PM.081] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:58:22 PM.081] LSPD First Response: [TRACE] Johnny Herrera (S_M_Y_COP_01) was set as a cop [3/20/2024 9:58:22 PM.081] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:58:22 PM.081] LSPD First Response: [TRACE] Camilo Lomazzo (S_M_Y_COP_01) was set as a cop [3/20/2024 9:58:22 PM.081] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:58:22 PM.081] LSPD First Response: [TRACE] Joey Leone (S_M_Y_COP_01) was set as a cop [3/20/2024 9:58:22 PM.081] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:58:22 PM.081] LSPD First Response: [TRACE] Jeffery Ferner (S_M_Y_COP_01) was set as a cop [3/20/2024 9:58:22 PM.081] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:58:22 PM.081] LSPD First Response: [TRACE] Richard Anderson (S_M_Y_COP_01) was set as a cop [3/20/2024 9:58:22 PM.081] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:58:22 PM.081] LSPD First Response: [TRACE] Mia Wallace (S_F_Y_COP_01) was set as a cop [3/20/2024 9:58:22 PM.081] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 9:58:22 PM.081] LSPD First Response: [TRACE] Scott Daedaelus (S_M_Y_COP_01) was set as a cop [3/20/2024 9:58:22 PM.920] LSPD First Response: [TRACE] Released 0 entities from MenuBase #14 Content Manager [3/20/2024 9:58:22 PM.920] LSPD First Response: [TRACE] Instance cleaned (MenuBase #14) [3/20/2024 9:58:22 PM.920] LSPD First Response: [TRACE] Released 0 entities from MenuBase #11 Content Manager [3/20/2024 9:58:22 PM.920] LSPD First Response: [TRACE] Instance cleaned (MenuBase #11) [3/20/2024 9:58:22 PM.921] LSPD First Response: [TRACE] Released 0 entities from MenuBase #12 Content Manager [3/20/2024 9:58:22 PM.921] LSPD First Response: [TRACE] Instance cleaned (MenuBase #12) [3/20/2024 9:58:22 PM.921] LSPD First Response: [TRACE] Released 0 entities from MenuBase #13 Content Manager [3/20/2024 9:58:22 PM.921] LSPD First Response: [TRACE] Instance cleaned (MenuBase #13) [3/20/2024 9:58:22 PM.923] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [3/20/2024 9:58:22 PM.924] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [3/20/2024 9:58:22 PM.924] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [3/20/2024 9:58:22 PM.924] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [3/20/2024 9:58:22 PM.924] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [3/20/2024 9:58:22 PM.924] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager [3/20/2024 9:58:22 PM.924] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5) [3/20/2024 9:58:22 PM.925] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/20/2024 9:58:22 PM.926] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [3/20/2024 9:58:22 PM.927] LSPD First Response: [TRACE] Lana Young (MP_F_FREEMODE_01) was set as a cop [3/20/2024 9:58:22 PM.927] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [3/20/2024 9:58:22 PM.927] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 9:58:22 PM.928] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/20/2024 9:58:22 PM.928] LSPD First Response: [TRACE] Jethro Gibbs (MP_M_FREEMODE_01) was set as a cop [3/20/2024 9:58:22 PM.928] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [3/20/2024 9:58:22 PM.929] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 9:58:22 PM.929] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/20/2024 9:58:22 PM.930] LSPD First Response: [TRACE] Bob Mile (MP_M_FREEMODE_01) was set as a cop [3/20/2024 9:58:22 PM.930] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [3/20/2024 9:58:22 PM.930] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 9:58:22 PM.931] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/20/2024 9:58:22 PM.931] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/20/2024 9:58:22 PM.931] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/20/2024 9:58:22 PM.931] LSPD First Response: [TRACE] Gusse Lewis (MP_M_FREEMODE_01) was set as a cop [3/20/2024 9:58:22 PM.931] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [3/20/2024 9:58:22 PM.951] LSPD First Response: [TRACE] Ped Gabriel Walker has become idle again [3/20/2024 9:58:22 PM.951] LSPD First Response: [TRACE] Ped Sandra Edwards has become idle again [3/20/2024 9:58:22 PM.951] LSPD First Response: [TRACE] Ped Phil Schmidt has become idle again [3/20/2024 9:58:22 PM.951] LSPD First Response: [TRACE] Ped Corbon Zimbobwa has become idle again [3/20/2024 9:58:22 PM.951] LSPD First Response: [TRACE] Ped Tina Venito has become idle again [3/20/2024 9:58:23 PM.920] LSPD First Response: [TRACE] Released 0 entities from VehicleSelector #1 Content Manager [3/20/2024 9:58:23 PM.920] LSPD First Response: [TRACE] Instance cleaned (VehicleSelector #1) [3/20/2024 9:58:23 PM.936] LSPD First Response: [TRACE] Thread VehicleSelector #1 has been shut down [3/20/2024 9:59:00 PM.936] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 9:59:00 PM.936] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 9:59:00 PM.956] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 9:59:00 PM.956] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 9:59:00 PM.960] LSPD First Response: GrammarPolice: [TargetHandler] new target: 61TSX563 [3/20/2024 9:59:00 PM.960] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 9:59:02 PM.429] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 840 [3/20/2024 9:59:05 PM.618] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 9:59:05 PM.753] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 9:59:05 PM.869] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 9:59:06 PM.171] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [3/20/2024 9:59:06 PM.173] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: dispatch this is 1 foxtrot 92 show me available Confidence: 0.6858327 [3/20/2024 9:59:06 PM.176] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 9:59:06 PM.191] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 9:59:06 PM.191] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 9:59:06 PM.191] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 9:59:06 PM.191] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 5.2545642 [3/20/2024 9:59:06 PM.191] LSPD First Response: GrammarPolice: [GrammarHandler] processing action available from the ActionQueue [3/20/2024 9:59:07 PM.619] LSPD First Response: GrammarPolice: [Events] firing action event, action = available [3/20/2024 9:59:07 PM.619] LSPD First Response: GrammarPolice: [DispatchHandler] received action: available, invoking ActionHandler [3/20/2024 9:59:07 PM.620] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/20/2024 9:59:07 PM.636] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: available [3/20/2024 9:59:07 PM.652] LSPD First Response: GrammarPolice: [Action] calling action: available at target: GrammarPolice.Actions.Status.Available [3/20/2024 9:59:07 PM.652] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available [3/20/2024 9:59:08 PM.352] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: available [3/20/2024 9:59:08 PM.353] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Available [3/20/2024 9:59:09 PM.085] LSPD First Response: GetAudioFileForAction: No file found for: GP_UT_FOXTROT [3/20/2024 9:59:09 PM.085] LSPD First Response: GetAudioFileForAction: No file found for: GP_UT_FOXTROT [3/20/2024 9:59:09 PM.085] LSPD First Response: PlayAction: Failed to find GP_UT_FOXTROT [3/20/2024 9:59:12 PM.851] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 9:59:12 PM.851] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 9:59:12 PM.871] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 9:59:12 PM.871] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 9:59:14 PM.085] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 640 [3/20/2024 9:59:16 PM.284] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 9:59:16 PM.419] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 9:59:16 PM.521] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 9:59:16 PM.791] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 9:59:16 PM.805] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 9:59:16 PM.806] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 9:59:16 PM.806] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 9:59:16 PM.806] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 3.9547305 [3/20/2024 9:59:22 PM.725] Seatbelt: User fastened the seatbelt [3/20/2024 9:59:24 PM.272] LSPD First Response: [TRACE] Preloading polgauntlet [3/20/2024 9:59:24 PM.272] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 9:59:24 PM.274] LSPD First Response: [TRACE] Preloading polgauntlet [3/20/2024 9:59:24 PM.274] LSPD First Response: [TRACE] Created polgauntlet at X:424.4344 Y:-843.2167 Z:30.10719 [3/20/2024 9:59:24 PM.274] LSPD First Response: [TRACE] Forced DLC Livery: 1 [3/20/2024 9:59:24 PM.291] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 9:59:24 PM.292] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 9:59:24 PM.293] LSPD First Response: [TRACE] Michael Ackworth (MP_M_FREEMODE_01) was set as a cop [3/20/2024 9:59:24 PM.311] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 9:59:24 PM.311] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 9:59:24 PM.312] LSPD First Response: [TRACE] Joseph Maine (MP_M_FREEMODE_01) was set as a cop [3/20/2024 9:59:24 PM.331] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/20/2024 9:59:28 PM.985] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 9:59:29 PM.001] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 9:59:32 PM.917] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 9:59:32 PM.934] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 9:59:36 PM.334] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 9:59:36 PM.351] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 9:59:38 PM.235] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 9:59:46 PM.935] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 9:59:46 PM.954] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 9:59:48 PM.652] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 9:59:48 PM.668] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 9:59:49 PM.384] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 9:59:51 PM.020] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = interface_menu isPressed = True [3/20/2024 9:59:54 PM.953] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 10:00:01 PM.174] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:00:01 PM.174] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:00:01 PM.193] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:00:01 PM.193] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:00:01 PM.193] LSPD First Response: GrammarPolice: [TargetHandler] new target: 87GFI880 [3/20/2024 10:00:01 PM.193] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:00:02 PM.283] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 500 [3/20/2024 10:00:03 PM.554] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:00:03 PM.687] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:00:03 PM.805] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:00:04 PM.067] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [3/20/2024 10:00:04 PM.067] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: dispatch show me on patrol Confidence: 0.8391493 [3/20/2024 10:00:04 PM.084] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:00:04 PM.103] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:00:04 PM.103] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:00:04 PM.103] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:00:04 PM.103] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 2.9287931 [3/20/2024 10:00:04 PM.103] LSPD First Response: GrammarPolice: [GrammarHandler] processing action onpatrol from the ActionQueue [3/20/2024 10:00:05 PM.523] LSPD First Response: GrammarPolice: [Events] firing action event, action = onpatrol [3/20/2024 10:00:05 PM.523] LSPD First Response: GrammarPolice: [DispatchHandler] received action: onpatrol, invoking ActionHandler [3/20/2024 10:00:05 PM.524] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/20/2024 10:00:05 PM.540] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: onpatrol [3/20/2024 10:00:05 PM.557] LSPD First Response: GrammarPolice: [Action] calling action: onpatrol at target: GrammarPolice.Actions.Status.OnPatrol [3/20/2024 10:00:05 PM.557] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to On Patrol [3/20/2024 10:00:05 PM.954] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: onpatrol [3/20/2024 10:00:05 PM.954] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: OnPatrol [3/20/2024 10:00:07 PM.056] LSPD First Response: GetAudioFileForAction: No file found for: GP_UT_FOXTROT [3/20/2024 10:00:07 PM.056] LSPD First Response: GetAudioFileForAction: No file found for: GP_UT_FOXTROT [3/20/2024 10:00:07 PM.056] LSPD First Response: PlayAction: Failed to find GP_UT_FOXTROT [3/20/2024 10:00:11 PM.534] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 10:00:11 PM.550] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 10:00:13 PM.035] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager [3/20/2024 10:00:13 PM.035] LSPD First Response: [TRACE] Instance cleaned (Marker #6) [3/20/2024 10:00:13 PM.035] LSPD First Response: [TRACE] Thread Marker #6 has been shut down [3/20/2024 10:00:15 PM.405] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 10:00:18 PM.428] LSPD First Response: [TRACE] Cleared PD [3/20/2024 10:00:25 PM.953] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:00:25 PM.953] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:00:25 PM.970] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:00:25 PM.971] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:00:25 PM.971] LSPD First Response: GrammarPolice: [TargetHandler] new target: 49LQL777 [3/20/2024 10:00:25 PM.971] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:00:27 PM.613] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 1030 [3/20/2024 10:00:29 PM.287] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:00:29 PM.423] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:00:29 PM.537] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:00:29 PM.796] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [3/20/2024 10:00:29 PM.796] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: dispatch requesting plate check Confidence: 0.9065821 [3/20/2024 10:00:29 PM.814] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:00:29 PM.828] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:00:29 PM.828] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:00:29 PM.828] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:00:29 PM.828] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 3.8752905 [3/20/2024 10:00:29 PM.828] LSPD First Response: GrammarPolice: [GrammarHandler] processing action platecheck from the ActionQueue [3/20/2024 10:00:31 PM.253] LSPD First Response: GrammarPolice: [Events] firing action event, action = platecheck [3/20/2024 10:00:31 PM.253] LSPD First Response: GrammarPolice: [DispatchHandler] received action: platecheck, invoking ActionHandler [3/20/2024 10:00:31 PM.254] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/20/2024 10:00:31 PM.271] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: platecheck [3/20/2024 10:00:31 PM.287] LSPD First Response: GrammarPolice: [Action] calling action: platecheck at target: GrammarPolice.Actions.Computer.Platecheck [3/20/2024 10:00:31 PM.294] LSPD First Response: GrammarPolice: [StopThePed] calling StopThePed: requestDispatchVehiclePlateCheck with parameter: False [3/20/2024 10:00:32 PM.252] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: platecheck [3/20/2024 10:00:37 PM.635] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:00:37 PM.635] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:00:37 PM.653] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:00:37 PM.654] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:00:37 PM.654] LSPD First Response: GrammarPolice: [TargetHandler] new target: 49LQL777 [3/20/2024 10:00:37 PM.654] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:00:38 PM.547] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 260 [3/20/2024 10:00:41 PM.617] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [3/20/2024 10:00:41 PM.617] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: dispatch requesting plate check Confidence: 0.6186422 [3/20/2024 10:00:41 PM.639] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:00:41 PM.654] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:00:43 PM.803] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:00:43 PM.804] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:00:43 PM.804] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:00:43 PM.805] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 6.1682828 [3/20/2024 10:00:43 PM.805] LSPD First Response: GrammarPolice: [GrammarHandler] processing action platecheck from the ActionQueue [3/20/2024 10:00:43 PM.937] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:00:44 PM.054] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:00:45 PM.221] LSPD First Response: GrammarPolice: [Events] firing action event, action = platecheck [3/20/2024 10:00:45 PM.221] LSPD First Response: GrammarPolice: [DispatchHandler] received action: platecheck, invoking ActionHandler [3/20/2024 10:00:45 PM.221] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/20/2024 10:00:45 PM.237] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: platecheck [3/20/2024 10:00:45 PM.255] LSPD First Response: GrammarPolice: [Action] calling action: platecheck at target: GrammarPolice.Actions.Computer.Platecheck [3/20/2024 10:00:45 PM.255] LSPD First Response: GrammarPolice: [StopThePed] calling StopThePed: requestDispatchVehiclePlateCheck with parameter: False [3/20/2024 10:00:45 PM.436] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: platecheck [3/20/2024 10:00:47 PM.969] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [3/20/2024 10:00:47 PM.969] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [3/20/2024 10:00:47 PM.969] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [3/20/2024 10:00:47 PM.969] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [3/20/2024 10:00:47 PM.969] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager [3/20/2024 10:00:47 PM.969] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5) [3/20/2024 10:00:47 PM.983] LSPD First Response: [TRACE] Ped Lana Young has become idle again [3/20/2024 10:00:47 PM.983] LSPD First Response: [TRACE] Ped Jethro Gibbs has become idle again [3/20/2024 10:00:47 PM.983] LSPD First Response: [TRACE] Ped Bob Mile has become idle again [3/20/2024 10:00:47 PM.983] LSPD First Response: [TRACE] Ped Gusse Lewis has become idle again [3/20/2024 10:00:49 PM.920] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:00:49 PM.920] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:00:49 PM.937] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:00:49 PM.937] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:00:49 PM.938] LSPD First Response: GrammarPolice: [TargetHandler] new target: 49LQL777 [3/20/2024 10:00:49 PM.938] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:00:50 PM.020] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:00:50 PM.153] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:00:50 PM.272] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:00:50 PM.541] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:00:50 PM.556] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:00:50 PM.556] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:00:50 PM.556] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:00:50 PM.556] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 0.6358943 [3/20/2024 10:00:52 PM.636] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:00:52 PM.636] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:00:52 PM.653] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:00:52 PM.654] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:00:52 PM.654] LSPD First Response: GrammarPolice: [TargetHandler] new target: 49LQL777 [3/20/2024 10:00:52 PM.654] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:00:53 PM.556] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 290 [3/20/2024 10:00:59 PM.501] LSPD First Response: [TRACE] Preloading police5 [3/20/2024 10:00:59 PM.501] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:00:59 PM.517] LSPD First Response: [TRACE] Preloading police5 [3/20/2024 10:00:59 PM.517] LSPD First Response: [TRACE] Created police5 at X:1018.695 Y:-945.3887 Z:31.00768 [3/20/2024 10:00:59 PM.517] LSPD First Response: [TRACE] Forced DLC Livery: 7 [3/20/2024 10:00:59 PM.533] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:00:59 PM.534] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:00:59 PM.535] LSPD First Response: [TRACE] Mitch Raines (S_M_Y_HWAYCOP_01) was set as a cop [3/20/2024 10:00:59 PM.550] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/20/2024 10:01:00 PM.622] LSPD First Response: GrammarPolice: [GrammarHandler] speech recognition rejected [3/20/2024 10:01:00 PM.623] LSPD First Response: GrammarPolice: [GrammarHandler] ...dispatch requesting a vehicle (confidence=0.2503946) [3/20/2024 10:01:00 PM.638] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:01:00 PM.644] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:01:00 PM.658] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:01:00 PM.752] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:01:00 PM.755] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:01:00 PM.755] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:01:00 PM.755] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 8.118716 [3/20/2024 10:01:00 PM.872] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:01:00 PM.987] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:01:04 PM.502] LSPD First Response: [TRACE] Preloading POLICEB [3/20/2024 10:01:04 PM.502] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:01:04 PM.518] LSPD First Response: [TRACE] Preloading POLICEB [3/20/2024 10:01:04 PM.518] LSPD First Response: [TRACE] Created policeb at X:1042.97 Y:-1064.14 Z:27.33297 [3/20/2024 10:01:04 PM.518] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/20/2024 10:01:15 PM.571] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:01:15 PM.571] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:01:15 PM.587] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:01:15 PM.588] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:01:15 PM.588] LSPD First Response: GrammarPolice: [TargetHandler] new target: 86XRT169 [3/20/2024 10:01:15 PM.588] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:01:15 PM.654] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:01:15 PM.787] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:01:15 PM.904] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:01:16 PM.175] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:01:16 PM.189] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:01:16 PM.189] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:01:16 PM.189] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:01:16 PM.189] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 0.6182094 [3/20/2024 10:01:17 PM.153] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:01:17 PM.153] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:01:17 PM.173] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:01:17 PM.173] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:01:17 PM.173] LSPD First Response: GrammarPolice: [TargetHandler] new target: 86XRT169 [3/20/2024 10:01:17 PM.173] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:01:18 PM.314] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 510 [3/20/2024 10:01:18 PM.622] LSPD First Response: [TRACE] Spawned with 1.367228 [3/20/2024 10:01:18 PM.622] LSPD First Response: [TRACE] Using 973.3051, -918.4873, 42.6468 Heading: 21.33737 and 970.3519, -911.4291, 42.62485 Heading: 21.33904 as base positions [3/20/2024 10:01:18 PM.633] LSPD First Response: [TRACE] Preloading POLICE3 [3/20/2024 10:01:18 PM.633] LSPD First Response: [TRACE] Preloading DUBSTA [3/20/2024 10:01:18 PM.634] LSPD First Response: [TRACE] Preloading POLICE3 [3/20/2024 10:01:18 PM.634] LSPD First Response: [TRACE] Created police3 at X:973.3051 Y:-918.4873 Z:42.6468 [3/20/2024 10:01:18 PM.658] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:01:18 PM.658] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/20/2024 10:01:18 PM.660] LSPD First Response: [TRACE] Greg Dalton (MP_M_FREEMODE_01) was set as a cop [3/20/2024 10:01:18 PM.660] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [3/20/2024 10:01:18 PM.660] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [3/20/2024 10:01:18 PM.683] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized [3/20/2024 10:01:19 PM.551] LSPD First Response: [TRACE] Preloading POLICEB [3/20/2024 10:01:19 PM.551] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:01:19 PM.569] LSPD First Response: [TRACE] Preloading POLICEB [3/20/2024 10:01:19 PM.569] LSPD First Response: [TRACE] Created policeb at X:1059.802 Y:-1073.797 Z:26.60049 [3/20/2024 10:01:19 PM.585] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:01:19 PM.585] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:01:19 PM.585] LSPD First Response: [TRACE] Christian Pancrazio (S_M_Y_HWAYCOP_01) was set as a cop [3/20/2024 10:01:19 PM.601] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/20/2024 10:01:21 PM.256] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [3/20/2024 10:01:21 PM.256] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: dispatch requesting plate check Confidence: 0.858871 [3/20/2024 10:01:21 PM.278] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:01:21 PM.288] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:01:23 PM.922] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:01:23 PM.924] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:01:23 PM.924] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:01:23 PM.924] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 6.7707394 [3/20/2024 10:01:23 PM.924] LSPD First Response: GrammarPolice: [GrammarHandler] processing action platecheck from the ActionQueue [3/20/2024 10:01:24 PM.055] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:01:24 PM.172] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:01:24 PM.568] LSPD First Response: [TRACE] Preloading polgauntlet [3/20/2024 10:01:24 PM.568] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:01:24 PM.586] LSPD First Response: [TRACE] Preloading polgauntlet [3/20/2024 10:01:24 PM.586] LSPD First Response: [TRACE] Created polgauntlet at X:935.8794 Y:-834.1108 Z:44.95868 [3/20/2024 10:01:24 PM.586] LSPD First Response: [TRACE] Forced DLC Livery: 13 [3/20/2024 10:01:24 PM.601] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:01:24 PM.601] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:01:24 PM.602] LSPD First Response: [TRACE] Jack Stingum (MP_M_FREEMODE_01) was set as a cop [3/20/2024 10:01:24 PM.618] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:01:24 PM.619] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:01:24 PM.619] LSPD First Response: [TRACE] James Stewart (MP_M_FREEMODE_01) was set as a cop [3/20/2024 10:01:24 PM.634] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/20/2024 10:01:25 PM.356] LSPD First Response: GrammarPolice: [Events] firing action event, action = platecheck [3/20/2024 10:01:25 PM.356] LSPD First Response: GrammarPolice: [DispatchHandler] received action: platecheck, invoking ActionHandler [3/20/2024 10:01:25 PM.357] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/20/2024 10:01:25 PM.372] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: platecheck [3/20/2024 10:01:25 PM.388] LSPD First Response: GrammarPolice: [Action] calling action: platecheck at target: GrammarPolice.Actions.Computer.Platecheck [3/20/2024 10:01:25 PM.391] LSPD First Response: GrammarPolice: [StopThePed] calling StopThePed: requestDispatchVehiclePlateCheck with parameter: False [3/20/2024 10:01:26 PM.007] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: platecheck [3/20/2024 10:01:28 PM.487] LSPD First Response: [TRACE] Entering at Driver [3/20/2024 10:01:28 PM.999] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/20/2024 10:01:29 PM.036] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/20/2024 10:01:29 PM.047] LSPD First Response: [TRACE] Ped John Bradly has become idle again [3/20/2024 10:01:29 PM.473] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/20/2024 10:01:32 PM.546] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/20/2024 10:01:32 PM.578] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/20/2024 10:01:32 PM.589] LSPD First Response: [TRACE] Ped Brian Nichols has become idle again [3/20/2024 10:01:33 PM.055] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/20/2024 10:01:33 PM.089] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/20/2024 10:01:33 PM.101] LSPD First Response: [TRACE] Ped Brian Nichols has become idle again [3/20/2024 10:01:33 PM.573] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/20/2024 10:01:35 PM.569] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [3/20/2024 10:01:35 PM.570] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 asked to abort: Scenario has ended [3/20/2024 10:01:35 PM.571] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: No reason specified [3/20/2024 10:01:35 PM.571] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/20/2024 10:01:35 PM.571] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/20/2024 10:01:35 PM.571] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager [3/20/2024 10:01:35 PM.571] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1) [3/20/2024 10:01:35 PM.571] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [3/20/2024 10:01:35 PM.571] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [3/20/2024 10:01:35 PM.571] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #1 Content Manager [3/20/2024 10:01:35 PM.571] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #1) [3/20/2024 10:01:35 PM.572] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 aborted [3/20/2024 10:01:35 PM.575] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down [3/20/2024 10:01:35 PM.586] LSPD First Response: [TRACE] Ped Greg Dalton has become idle again [3/20/2024 10:01:35 PM.586] LSPD First Response: [TRACE] Ped John Bradly has become idle again [3/20/2024 10:01:35 PM.586] LSPD First Response: [TRACE] Ped Hivac Nodude has become idle again [3/20/2024 10:01:38 PM.773] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/20/2024 10:01:38 PM.774] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [3/20/2024 10:01:38 PM.775] LSPD First Response: [TRACE] Amber Black (MP_F_FREEMODE_01) was set as a cop [3/20/2024 10:01:38 PM.775] LSPD First Response: [TRACE] Assigned ped to PoliceStation #2 (Ambient) [3/20/2024 10:01:38 PM.775] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:01:38 PM.775] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/20/2024 10:01:38 PM.776] LSPD First Response: [TRACE] Max Jownson (MP_M_FREEMODE_01) was set as a cop [3/20/2024 10:01:38 PM.776] LSPD First Response: [TRACE] Assigned ped to PoliceStation #2 (Ambient) [3/20/2024 10:01:41 PM.175] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory) [3/20/2024 10:01:41 PM.176] LSPD First Response: [TRACE] Thread TrafficStop #1 initialized [3/20/2024 10:01:41 PM.212] LSPD First Response: [NORMAL] RiskierTrafficStops: Performing IAE compatibility check... [3/20/2024 10:01:41 PM.219] LSPD First Response: [NORMAL] RiskierTrafficStops: Immersive Ambient Events cannot be found, user might not have it installed [3/20/2024 10:01:42 PM.656] LSPD First Response: [NORMAL] RiskierTrafficStops: Chance: 36 [3/20/2024 10:01:43 PM.353] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 10:01:43 PM.371] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 10:01:44 PM.636] LSPD First Response: [TRACE] Preloading POLICEB [3/20/2024 10:01:44 PM.636] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:01:44 PM.652] LSPD First Response: [TRACE] Preloading POLICEB [3/20/2024 10:01:44 PM.652] LSPD First Response: [TRACE] Created policeb at X:891.2568 Y:-1217.355 Z:43.84763 [3/20/2024 10:01:44 PM.668] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:01:44 PM.668] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:01:44 PM.669] LSPD First Response: [TRACE] Deshawn Lawrance (S_M_Y_HWAYCOP_01) was set as a cop [3/20/2024 10:01:44 PM.686] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/20/2024 10:01:45 PM.677] LSPD First Response: [TRACE] Assigned parking task [3/20/2024 10:01:54 PM.650] LSPD First Response: [TRACE] Preloading police5 [3/20/2024 10:01:54 PM.650] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:01:54 PM.667] LSPD First Response: [TRACE] Preloading police5 [3/20/2024 10:01:54 PM.667] LSPD First Response: [TRACE] Created police5 at X:1047.912 Y:-984.5223 Z:31.15097 [3/20/2024 10:01:54 PM.667] LSPD First Response: [TRACE] Forced DLC Livery: 19 [3/20/2024 10:01:54 PM.684] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:01:54 PM.684] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:01:54 PM.685] LSPD First Response: [TRACE] John Cooper (S_M_Y_HWAYCOP_01) was set as a cop [3/20/2024 10:01:54 PM.703] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/20/2024 10:02:09 PM.670] LSPD First Response: [TRACE] Preloading POLICEB [3/20/2024 10:02:09 PM.670] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:02:09 PM.686] LSPD First Response: [TRACE] Preloading POLICEB [3/20/2024 10:02:09 PM.686] LSPD First Response: [TRACE] Created policeb at X:824.1575 Y:-1220.004 Z:46.29752 [3/20/2024 10:02:09 PM.703] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:02:09 PM.703] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:02:09 PM.704] LSPD First Response: [TRACE] James Spearing (S_M_Y_HWAYCOP_01) was set as a cop [3/20/2024 10:02:09 PM.720] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/20/2024 10:02:14 PM.628] LSPD First Response: [TRACE] Parking task ended. Result: False [3/20/2024 10:02:34 PM.718] LSPD First Response: [TRACE] Preloading police5 [3/20/2024 10:02:34 PM.719] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:02:34 PM.735] LSPD First Response: [TRACE] Preloading police5 [3/20/2024 10:02:34 PM.736] LSPD First Response: [TRACE] Created police5 at X:888.1426 Y:-1196.625 Z:47.1761 [3/20/2024 10:02:34 PM.736] LSPD First Response: [TRACE] Forced DLC Livery: 19 [3/20/2024 10:02:34 PM.753] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:02:34 PM.753] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:02:34 PM.753] LSPD First Response: [TRACE] Marco Antonio (S_M_Y_HWAYCOP_01) was set as a cop [3/20/2024 10:02:34 PM.768] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/20/2024 10:02:38 PM.237] LSPD First Response: [TRACE] A new world event should be started [3/20/2024 10:02:38 PM.237] LSPD First Response: [TRACE] Starting world event RunLights [3/20/2024 10:02:38 PM.238] LSPD First Response: [TRACE] Setting up world event: RunLights #1 [3/20/2024 10:02:38 PM.241] LSPD First Response: [TRACE] Assigned ped to RunLights #1 (Ambient) [3/20/2024 10:02:55 PM.255] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:02:55 PM.255] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:02:55 PM.273] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:02:55 PM.274] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:02:55 PM.274] LSPD First Response: GrammarPolice: [TargetHandler] new target: 86XRT169 [3/20/2024 10:02:55 PM.274] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:02:56 PM.364] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 490 [3/20/2024 10:02:59 PM.372] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:02:59 PM.506] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:02:59 PM.623] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:02:59 PM.887] LSPD First Response: GrammarPolice: [GrammarHandler] speech recognition rejected [3/20/2024 10:02:59 PM.887] LSPD First Response: GrammarPolice: [GrammarHandler] ...dispatch requesting a vehicle (confidence=0.4754525) [3/20/2024 10:02:59 PM.905] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:02:59 PM.921] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:02:59 PM.921] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:02:59 PM.921] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:02:59 PM.921] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:02:59 PM.921] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 4.6654377 [3/20/2024 10:03:02 PM.487] LSPD First Response: [TRACE] World event RunLights #1 reports that it can be freed [3/20/2024 10:03:02 PM.487] LSPD First Response: [TRACE] Removing ped from RunLights #1 (Ambient) [3/20/2024 10:03:02 PM.487] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager [3/20/2024 10:03:02 PM.487] LSPD First Response: [TRACE] Instance cleaned (RunLights #1) [3/20/2024 10:03:02 PM.487] LSPD First Response: [TRACE] World event RunLights #1 has ended [3/20/2024 10:03:04 PM.803] LSPD First Response: [TRACE] Preloading police5 [3/20/2024 10:03:04 PM.803] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:03:04 PM.819] LSPD First Response: [TRACE] Preloading police5 [3/20/2024 10:03:04 PM.819] LSPD First Response: [TRACE] Created police5 at X:1048.461 Y:-928.7613 Z:31.34264 [3/20/2024 10:03:04 PM.819] LSPD First Response: [TRACE] Forced DLC Livery: 7 [3/20/2024 10:03:04 PM.836] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:03:04 PM.837] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:03:04 PM.837] LSPD First Response: [TRACE] Joey Mam (S_M_Y_HWAYCOP_01) was set as a cop [3/20/2024 10:03:04 PM.853] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/20/2024 10:03:07 PM.322] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 10:03:09 PM.824] LSPD First Response: [TRACE] Preloading police5 [3/20/2024 10:03:09 PM.824] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:03:09 PM.838] LSPD First Response: [TRACE] Preloading police5 [3/20/2024 10:03:09 PM.838] LSPD First Response: [TRACE] Created police5 at X:936.4704 Y:-1182.771 Z:49.89778 [3/20/2024 10:03:09 PM.838] LSPD First Response: [TRACE] Forced DLC Livery: 19 [3/20/2024 10:03:09 PM.853] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:03:09 PM.854] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:03:09 PM.854] LSPD First Response: [TRACE] Ralph Bucardo (S_M_Y_HWAYCOP_01) was set as a cop [3/20/2024 10:03:09 PM.870] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/20/2024 10:03:11 PM.340] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = interface_menu isPressed = True [3/20/2024 10:03:16 PM.206] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:03:16 PM.206] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:03:16 PM.228] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:03:16 PM.228] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:03:16 PM.228] LSPD First Response: GrammarPolice: [TargetHandler] new target: 86XRT169 [3/20/2024 10:03:16 PM.228] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:03:17 PM.445] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 430 [3/20/2024 10:03:19 PM.823] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:03:19 PM.836] LSPD First Response: [TRACE] No agency found for LocalSWAT in LosSantosCity in Murri using SpawnsAmbiently [3/20/2024 10:03:19 PM.836] LSPD First Response: [TRACE] No agency found for LocalSWAT in LosSantosCity in Murri using SpawnsAmbiently [3/20/2024 10:03:19 PM.836] LSPD First Response: [WARN] GetBackupTemplate: Bad position X:974.1956 Y:-999.0732 Z:42.67157 [3/20/2024 10:03:19 PM.836] LSPD First Response: [TRACE] TrySpawn: Failed to find loadout data [3/20/2024 10:03:19 PM.960] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:03:20 PM.009] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [3/20/2024 10:03:20 PM.010] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: requesting ped check Confidence: 0.8669546 [3/20/2024 10:03:20 PM.032] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:03:20 PM.042] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:03:20 PM.042] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:03:20 PM.042] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:03:20 PM.042] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 3.8356007 [3/20/2024 10:03:20 PM.042] LSPD First Response: GrammarPolice: [GrammarHandler] processing action pedcheck from the ActionQueue [3/20/2024 10:03:20 PM.077] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:03:21 PM.474] LSPD First Response: GrammarPolice: [Events] firing action event, action = pedcheck [3/20/2024 10:03:21 PM.474] LSPD First Response: GrammarPolice: [DispatchHandler] received action: pedcheck, invoking ActionHandler [3/20/2024 10:03:21 PM.475] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/20/2024 10:03:21 PM.492] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: pedcheck [3/20/2024 10:03:21 PM.508] LSPD First Response: GrammarPolice: [Action] calling action: pedcheck at target: GrammarPolice.Actions.Computer.Pedcheck [3/20/2024 10:03:21 PM.509] LSPD First Response: GrammarPolice: [StopThePed] calling StopThePed: requestDispatchPedCheck with parameter: False [3/20/2024 10:03:22 PM.239] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: pedcheck [3/20/2024 10:03:24 PM.838] LSPD First Response: [TRACE] Preloading POLICEB [3/20/2024 10:03:24 PM.838] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:03:24 PM.854] LSPD First Response: [TRACE] Preloading POLICEB [3/20/2024 10:03:24 PM.854] LSPD First Response: [TRACE] Created policeb at X:851.6543 Y:-1202.495 Z:46.84467 [3/20/2024 10:03:24 PM.871] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:03:24 PM.871] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:03:24 PM.872] LSPD First Response: [TRACE] David Pirozzi (S_M_Y_HWAYCOP_01) was set as a cop [3/20/2024 10:03:24 PM.886] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/20/2024 10:03:28 PM.708] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:03:28 PM.708] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:03:28 PM.724] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:03:28 PM.725] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:03:28 PM.725] LSPD First Response: GrammarPolice: [TargetHandler] new target: 86XRT169 [3/20/2024 10:03:28 PM.725] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:03:30 PM.189] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 400 [3/20/2024 10:03:31 PM.740] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:03:31 PM.873] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:03:31 PM.975] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:03:32 PM.246] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:03:32 PM.259] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:03:32 PM.259] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:03:32 PM.259] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:03:32 PM.259] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 3.5510223 [3/20/2024 10:03:39 PM.888] LSPD First Response: [TRACE] Preloading POLICEB [3/20/2024 10:03:39 PM.888] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:03:39 PM.904] LSPD First Response: [TRACE] Preloading POLICEB [3/20/2024 10:03:39 PM.904] LSPD First Response: [TRACE] Created policeb at X:1049.473 Y:-940.5494 Z:30.7316 [3/20/2024 10:03:39 PM.921] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:03:39 PM.921] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:03:39 PM.921] LSPD First Response: [TRACE] Fred Baker (S_M_Y_HWAYCOP_01) was set as a cop [3/20/2024 10:03:39 PM.937] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/20/2024 10:03:40 PM.722] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 10:03:41 PM.757] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 initialized [3/20/2024 10:03:42 PM.258] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:03:56 PM.175] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:03:58 PM.208] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:03:58 PM.208] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:03:58 PM.224] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:03:58 PM.224] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:03:58 PM.224] LSPD First Response: GrammarPolice: [TargetHandler] new target: 86XRT169 [3/20/2024 10:03:58 PM.224] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:03:58 PM.759] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:03:58 PM.791] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:03:59 PM.277] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:03:59 PM.325] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:03:59 PM.338] LSPD First Response: [TRACE] Ped Lizzie Parker has become idle again [3/20/2024 10:03:59 PM.568] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 680 [3/20/2024 10:03:59 PM.793] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:04:02 PM.917] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:04:02 PM.927] LSPD First Response: [TRACE] Ped Jazzy Bains has become idle again [3/20/2024 10:04:03 PM.090] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:04:03 PM.200] LSPD First Response: GrammarPolice: [GrammarHandler] speech recognition rejected [3/20/2024 10:04:03 PM.200] LSPD First Response: GrammarPolice: [GrammarHandler] ...dispatch requesting air unit (confidence=0.3734866) [3/20/2024 10:04:03 PM.209] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:04:03 PM.209] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:04:03 PM.222] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:04:03 PM.241] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:04:03 PM.241] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:04:03 PM.241] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:04:03 PM.241] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 5.0325285 [3/20/2024 10:04:03 PM.326] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:04:09 PM.971] LSPD First Response: [TRACE] Preloading POLICEB [3/20/2024 10:04:09 PM.971] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:04:09 PM.987] LSPD First Response: [TRACE] Preloading POLICEB [3/20/2024 10:04:09 PM.988] LSPD First Response: [TRACE] Created policeb at X:803.0304 Y:-1184.042 Z:46.13032 [3/20/2024 10:04:10 PM.006] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:04:10 PM.006] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:04:10 PM.006] LSPD First Response: [TRACE] Adrian Bauer (S_M_Y_HWAYCOP_01) was set as a cop [3/20/2024 10:04:10 PM.021] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/20/2024 10:04:14 PM.228] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:04:14 PM.988] LSPD First Response: [TRACE] Preloading police5 [3/20/2024 10:04:14 PM.988] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:04:15 PM.005] LSPD First Response: [TRACE] Preloading police5 [3/20/2024 10:04:15 PM.005] LSPD First Response: [TRACE] Created police5 at X:691.8851 Y:-1148.458 Z:37.84635 [3/20/2024 10:04:15 PM.005] LSPD First Response: [TRACE] Forced DLC Livery: 19 [3/20/2024 10:04:15 PM.021] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:04:15 PM.021] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:04:15 PM.022] LSPD First Response: [TRACE] Glenn Cool (S_M_Y_HWAYCOP_01) was set as a cop [3/20/2024 10:04:15 PM.038] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/20/2024 10:04:17 PM.157] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = interface_menu isPressed = True [3/20/2024 10:04:18 PM.059] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:04:18 PM.071] LSPD First Response: [TRACE] Ped Banko Jerem has become idle again [3/20/2024 10:04:19 PM.377] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:04:20 PM.891] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:04:20 PM.891] LSPD First Response: GrammarPolice: [TargetHandler] new target: 86XRT169 [3/20/2024 10:04:20 PM.891] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:04:20 PM.891] LSPD First Response: GrammarPolice: [Events] firing action event, action = pedcheck [3/20/2024 10:04:20 PM.891] LSPD First Response: GrammarPolice: [DispatchHandler] received action: pedcheck, invoking ActionHandler [3/20/2024 10:04:20 PM.891] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/20/2024 10:04:20 PM.911] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: pedcheck [3/20/2024 10:04:20 PM.926] LSPD First Response: GrammarPolice: [Action] calling action: pedcheck at target: GrammarPolice.Actions.Computer.Pedcheck [3/20/2024 10:04:20 PM.926] LSPD First Response: GrammarPolice: [StopThePed] calling StopThePed: requestDispatchPedCheck with parameter: False [3/20/2024 10:04:21 PM.006] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: pedcheck [3/20/2024 10:04:21 PM.977] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:04:21 PM.987] LSPD First Response: [TRACE] Ped Lucas Johnson has become idle again [3/20/2024 10:04:22 PM.994] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:04:28 PM.110] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:04:30 PM.022] LSPD First Response: [TRACE] Preloading polgauntlet [3/20/2024 10:04:30 PM.022] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:04:30 PM.039] LSPD First Response: [TRACE] Preloading polgauntlet [3/20/2024 10:04:30 PM.039] LSPD First Response: [TRACE] Created polgauntlet at X:821.2311 Y:-1187.887 Z:46.49287 [3/20/2024 10:04:30 PM.040] LSPD First Response: [TRACE] Forced DLC Livery: 3 [3/20/2024 10:04:30 PM.057] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:04:30 PM.058] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:04:30 PM.058] LSPD First Response: [TRACE] Matias Ceballos (S_M_Y_HWAYCOP_01) was set as a cop [3/20/2024 10:04:30 PM.073] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/20/2024 10:04:35 PM.038] LSPD First Response: [TRACE] Preloading POLICE [3/20/2024 10:04:35 PM.038] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/20/2024 10:04:35 PM.054] LSPD First Response: [TRACE] Preloading POLICE [3/20/2024 10:04:35 PM.055] LSPD First Response: [TRACE] Created police at X:1088.844 Y:-960.512 Z:47.0075 [3/20/2024 10:04:35 PM.072] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/20/2024 10:04:35 PM.072] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:04:35 PM.073] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/20/2024 10:04:35 PM.073] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/20/2024 10:04:35 PM.073] LSPD First Response: [TRACE] Yasmine Starkey (MP_F_FREEMODE_01) was set as a cop [3/20/2024 10:04:35 PM.088] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/20/2024 10:04:35 PM.088] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:04:35 PM.089] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/20/2024 10:04:35 PM.089] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/20/2024 10:04:35 PM.089] LSPD First Response: [TRACE] Cara Morgan (MP_F_FREEMODE_01) was set as a cop [3/20/2024 10:04:35 PM.105] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/20/2024 10:04:35 PM.743] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:04:39 PM.943] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:04:43 PM.826] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:04:43 PM.839] LSPD First Response: [TRACE] Ped Rachael Robinson has become idle again [3/20/2024 10:04:48 PM.343] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:04:57 PM.444] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:04:57 PM.476] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:04:57 PM.489] LSPD First Response: [TRACE] Ped Yasmine Starkey has become idle again [3/20/2024 10:04:57 PM.959] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:08 PM.810] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:19 PM.111] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:19 PM.144] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:19 PM.277] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:19 PM.288] LSPD First Response: [TRACE] Ped Yasmine Starkey has become idle again [3/20/2024 10:05:19 PM.626] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:20 PM.661] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:20 PM.696] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:21 PM.177] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:21 PM.294] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:21 PM.694] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:21 PM.729] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:21 PM.741] LSPD First Response: [TRACE] Ped Julia Cedillo has become idle again [3/20/2024 10:05:22 PM.211] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:22 PM.243] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:22 PM.729] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:32 PM.209] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:32 PM.223] LSPD First Response: [TRACE] Ped Kayla Lausanne has become idle again [3/20/2024 10:05:37 PM.144] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:37 PM.177] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:37 PM.189] LSPD First Response: [TRACE] Ped Ben Humphries has become idle again [3/20/2024 10:05:37 PM.661] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:41 PM.343] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:43 PM.329] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:45 PM.244] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:48 PM.477] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:51 PM.062] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:51 PM.093] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:51 PM.578] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:51 PM.780] Seatbelt: Player using Fast Draw, AutoUnFastenSeatbeltOnExit is automatically set to true [3/20/2024 10:05:53 PM.779] Seatbelt: User unfastened the seatbelt [3/20/2024 10:05:53 PM.779] Seatbelt: The user has exited with a fastened seatbelt due to forced setting [3/20/2024 10:05:54 PM.161] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:54 PM.196] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:54 PM.678] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:54 PM.895] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:55 PM.195] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:58 PM.769] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:58 PM.807] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:05:58 PM.822] LSPD First Response: [TRACE] Ped Madison Roudie has become idle again [3/20/2024 10:05:59 PM.273] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:06:00 PM.085] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 10:06:00 PM.106] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 10:06:02 PM.856] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:06:02 PM.874] LSPD First Response: [TRACE] Ped Nike James has become idle again [3/20/2024 10:06:03 PM.665] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:06:03 PM.690] LSPD First Response: [TRACE] Ped Derby Gib has become idle again [3/20/2024 10:06:14 PM.157] LSPD First Response: [TRACE] Leroy Jenkins (A_M_Y_STBLA_02) was damaged. [3/20/2024 10:06:14 PM.375] LSPD First Response: [TRACE] Jim Macaroni (A_M_Y_STBLA_02) was damaged. [3/20/2024 10:06:14 PM.376] LSPD First Response: [TRACE] Hit and run was invalid [3/20/2024 10:06:17 PM.895] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:06:17 PM.908] LSPD First Response: [TRACE] Ped Felix McWeen has become idle again [3/20/2024 10:06:18 PM.632] LSPD First Response: [TRACE] Spawned with 0.7709656 [3/20/2024 10:06:18 PM.632] LSPD First Response: [TRACE] Using 872.5549, -997.0438, 30.6065 Heading: 92.87242 and 862.3598, -997.693, 29.28279 Heading: 92.39228 as base positions [3/20/2024 10:06:18 PM.639] LSPD First Response: [TRACE] Preloading POLICE3 [3/20/2024 10:06:18 PM.639] LSPD First Response: [TRACE] Preloading BALLER [3/20/2024 10:06:18 PM.642] LSPD First Response: [TRACE] Preloading POLICE3 [3/20/2024 10:06:18 PM.643] LSPD First Response: [TRACE] Created police3 at X:872.5549 Y:-997.0438 Z:30.6065 [3/20/2024 10:06:18 PM.661] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:06:18 PM.661] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/20/2024 10:06:18 PM.662] LSPD First Response: [TRACE] Josh Cranston (MP_M_FREEMODE_01) was set as a cop [3/20/2024 10:06:18 PM.662] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient) [3/20/2024 10:06:18 PM.662] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient) [3/20/2024 10:06:18 PM.681] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 initialized [3/20/2024 10:06:20 PM.178] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:06:24 PM.845] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:06:24 PM.858] LSPD First Response: [TRACE] Ped Madison Roudie has become idle again [3/20/2024 10:06:27 PM.138] LSPD First Response: STP: RELEASE PED FROM STOP [3/20/2024 10:06:29 PM.563] LSPD First Response: [TRACE] Requesting control failed for CruiseAwareOfEntity #2 (Ambient); current is TrafficStop #1 (GameplayMandatory) [3/20/2024 10:06:31 PM.478] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:06:34 PM.647] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/20/2024 10:06:34 PM.678] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/20/2024 10:06:35 PM.162] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/20/2024 10:06:35 PM.375] LSPD First Response: [TRACE] Preloading polgauntlet [3/20/2024 10:06:35 PM.376] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:06:35 PM.390] LSPD First Response: [TRACE] Preloading polgauntlet [3/20/2024 10:06:35 PM.391] LSPD First Response: [TRACE] Created polgauntlet at X:916.7761 Y:-1212.181 Z:43.49755 [3/20/2024 10:06:35 PM.391] LSPD First Response: [TRACE] Forced DLC Livery: 3 [3/20/2024 10:06:35 PM.408] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:06:35 PM.409] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:06:35 PM.411] LSPD First Response: [TRACE] Ronald Douglas (S_M_Y_HWAYCOP_01) was set as a cop [3/20/2024 10:06:35 PM.426] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/20/2024 10:06:36 PM.732] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:06:36 PM.763] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:06:36 PM.777] LSPD First Response: [TRACE] Ped Alexis Reilly has become idle again [3/20/2024 10:06:37 PM.246] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:06:37 PM.980] LSPD First Response: [TRACE] Asked thread TrafficStop #1 to abort: Suspect out of range [3/20/2024 10:06:37 PM.981] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory) [3/20/2024 10:06:37 PM.981] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #1 Content Manager [3/20/2024 10:06:37 PM.981] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #1) [3/20/2024 10:06:37 PM.981] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #2 to abort: Traffic stop ended [3/20/2024 10:06:37 PM.981] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/20/2024 10:06:37 PM.981] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #2 Content Manager [3/20/2024 10:06:37 PM.981] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #2) [3/20/2024 10:06:37 PM.982] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 has been shut down [3/20/2024 10:06:37 PM.994] LSPD First Response: [TRACE] Ped Jimmy Cornwald has become idle again [3/20/2024 10:06:37 PM.997] LSPD First Response: [TRACE] Thread TrafficStop #1 has been shut down [3/20/2024 10:06:40 PM.393] LSPD First Response: [TRACE] Preloading police5 [3/20/2024 10:06:40 PM.393] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:06:40 PM.408] LSPD First Response: [TRACE] Preloading police5 [3/20/2024 10:06:40 PM.408] LSPD First Response: [TRACE] Created police5 at X:1044.416 Y:-1115.343 Z:25.70053 [3/20/2024 10:06:40 PM.408] LSPD First Response: [TRACE] Forced DLC Livery: 19 [3/20/2024 10:06:40 PM.425] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:06:40 PM.425] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:06:40 PM.426] LSPD First Response: [TRACE] Felix Johnson (S_M_Y_HWAYCOP_01) was set as a cop [3/20/2024 10:06:40 PM.441] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/20/2024 10:06:41 PM.760] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 10:06:41 PM.777] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 10:06:43 PM.678] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:06:43 PM.678] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:06:43 PM.696] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:06:43 PM.696] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:06:43 PM.696] LSPD First Response: GrammarPolice: [TargetHandler] new target: 05WSF443 [3/20/2024 10:06:43 PM.696] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:06:44 PM.915] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 570 [3/20/2024 10:06:46 PM.345] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:06:46 PM.478] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:06:46 PM.580] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:06:46 PM.856] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [3/20/2024 10:06:46 PM.856] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: dispatch show me ten eight Confidence: 0.8618047 [3/20/2024 10:06:46 PM.872] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:06:46 PM.889] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:06:46 PM.889] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:06:46 PM.889] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:06:46 PM.889] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 3.2109958 [3/20/2024 10:06:46 PM.889] LSPD First Response: GrammarPolice: [GrammarHandler] processing action available from the ActionQueue [3/20/2024 10:06:48 PM.312] LSPD First Response: GrammarPolice: [Events] firing action event, action = available [3/20/2024 10:06:48 PM.312] LSPD First Response: GrammarPolice: [DispatchHandler] received action: available, invoking ActionHandler [3/20/2024 10:06:48 PM.312] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/20/2024 10:06:48 PM.328] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: available [3/20/2024 10:06:48 PM.345] LSPD First Response: GrammarPolice: [Action] calling action: available at target: GrammarPolice.Actions.Status.Available [3/20/2024 10:06:48 PM.345] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available [3/20/2024 10:06:48 PM.830] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: available [3/20/2024 10:06:48 PM.830] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Available [3/20/2024 10:06:49 PM.850] LSPD First Response: GetAudioFileForAction: No file found for: GP_UT_FOXTROT [3/20/2024 10:06:49 PM.850] LSPD First Response: GetAudioFileForAction: No file found for: GP_UT_FOXTROT [3/20/2024 10:06:49 PM.850] LSPD First Response: PlayAction: Failed to find GP_UT_FOXTROT [3/20/2024 10:06:53 PM.585] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/20/2024 10:06:55 PM.410] LSPD First Response: [TRACE] Preloading POLICEB [3/20/2024 10:06:55 PM.410] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:06:55 PM.427] LSPD First Response: [TRACE] Preloading POLICEB [3/20/2024 10:06:55 PM.427] LSPD First Response: [TRACE] Created policeb at X:700.4235 Y:-1203.987 Z:44.86856 [3/20/2024 10:06:55 PM.443] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:06:55 PM.443] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:06:55 PM.444] LSPD First Response: [TRACE] Michael Stracci (S_M_Y_HWAYCOP_01) was set as a cop [3/20/2024 10:06:55 PM.459] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/20/2024 10:06:56 PM.380] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/20/2024 10:06:57 PM.332] Seatbelt: User fastened the seatbelt [3/20/2024 10:06:57 PM.959] LSPD First Response: [TRACE] Entering at Driver [3/20/2024 10:07:05 PM.960] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [3/20/2024 10:07:05 PM.961] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 asked to abort: Scenario has ended [3/20/2024 10:07:05 PM.961] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #3 to abort: No reason specified [3/20/2024 10:07:05 PM.961] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/20/2024 10:07:05 PM.961] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #3 Content Manager [3/20/2024 10:07:05 PM.961] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #3) [3/20/2024 10:07:05 PM.961] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient) [3/20/2024 10:07:05 PM.961] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient) [3/20/2024 10:07:05 PM.961] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #2 Content Manager [3/20/2024 10:07:05 PM.961] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #2) [3/20/2024 10:07:05 PM.961] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 aborted [3/20/2024 10:07:05 PM.965] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 has been shut down [3/20/2024 10:07:05 PM.978] LSPD First Response: [TRACE] Ped Alina Rosiello has become idle again [3/20/2024 10:07:05 PM.978] LSPD First Response: [TRACE] Ped Jaime Narizon has become idle again [3/20/2024 10:07:05 PM.978] LSPD First Response: [TRACE] Ped Josh Cranston has become idle again [3/20/2024 10:07:15 PM.162] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = interface_menu isPressed = True [3/20/2024 10:07:20 PM.443] LSPD First Response: [TRACE] Preloading police5 [3/20/2024 10:07:20 PM.443] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:07:20 PM.460] LSPD First Response: [TRACE] Preloading police5 [3/20/2024 10:07:20 PM.460] LSPD First Response: [TRACE] Created police5 at X:898.8102 Y:-851.0922 Z:44.105 [3/20/2024 10:07:20 PM.460] LSPD First Response: [TRACE] Forced DLC Livery: 0 [3/20/2024 10:07:20 PM.477] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:07:20 PM.478] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:07:20 PM.479] LSPD First Response: [TRACE] Jack Smith (MP_M_FREEMODE_01) was set as a cop [3/20/2024 10:07:20 PM.495] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:07:20 PM.495] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:07:20 PM.496] LSPD First Response: [TRACE] Kevin Scarlatti (MP_M_FREEMODE_01) was set as a cop [3/20/2024 10:07:20 PM.511] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/20/2024 10:07:23 PM.330] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:07:23 PM.330] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:07:23 PM.350] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:07:23 PM.350] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:07:23 PM.350] LSPD First Response: GrammarPolice: [TargetHandler] new target: 69EXF785 [3/20/2024 10:07:23 PM.350] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:07:24 PM.440] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 460 [3/20/2024 10:07:25 PM.614] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:07:25 PM.747] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:07:25 PM.867] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:07:26 PM.141] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [3/20/2024 10:07:26 PM.141] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: dispatch requesting ten two Confidence: 0.6799923 [3/20/2024 10:07:26 PM.158] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:07:26 PM.174] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:07:26 PM.174] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:07:26 PM.174] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:07:26 PM.174] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 2.8443479 [3/20/2024 10:07:26 PM.174] LSPD First Response: GrammarPolice: [GrammarHandler] processing action radiocheck from the ActionQueue [3/20/2024 10:07:26 PM.482] LSPD First Response: [TRACE] It has been 641 seconds since the last callout [3/20/2024 10:07:26 PM.485] LSPD First Response: Creating fZseingVVIlkyzsmCqeQmCPapFGCb from fZseingVVIlkyzsmCqeQmCPapFGCb, LSPD First Response, Version=0.4.8757.33971, Culture=neutral, PublicKeyToken=null [3/20/2024 10:07:26 PM.489] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Vespucci Suburban, Interior: 169217) [3/20/2024 10:07:26 PM.489] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Bob Mulet Salon, Interior: 165377) [3/20/2024 10:07:26 PM.489] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Earl's Mini Mart, Interior: 199169) [3/20/2024 10:07:26 PM.489] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Harmony 24/7 Market, Interior: 204801) [3/20/2024 10:07:26 PM.489] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Vinewood 24/7 Market, Interior: 139777) [3/20/2024 10:07:26 PM.489] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Little Seoul RON Station, Interior: 167937) [3/20/2024 10:07:26 PM.489] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Strawberry 24/7 Market, Interior: 196865) [3/20/2024 10:07:26 PM.489] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Braddock Pass Gas Station, Interior: 184065) [3/20/2024 10:07:26 PM.489] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Mirror Park Gas Station, Interior: 155649) [3/20/2024 10:07:26 PM.496] LSPD First Response: [TRACE] Preloading G_M_Y_KOREAN_01 [3/20/2024 10:07:26 PM.496] LSPD First Response: [TRACE] Preloading G_M_Y_KORLIEUT_01 [3/20/2024 10:07:26 PM.496] LSPD First Response: [TRACE] Preloading A_F_Y_BEVHILLS_02 [3/20/2024 10:07:26 PM.677] LSPD First Response: [TRACE] Callout created: Holdup #1 [3/20/2024 10:07:26 PM.680] LSPD First Response: [TRACE] TD: 1021 AD: 1085.091 ATD: 1021 AS: 30.13639 TN: 33.8793 [3/20/2024 10:07:26 PM.681] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/20/2024 10:07:26 PM.682] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Holdup Status = New [3/20/2024 10:07:26 PM.683] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Holdup [3/20/2024 10:07:26 PM.690] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/20/2024 10:07:26 PM.691] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/20/2024 10:07:26 PM.691] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:07:26 PM.691] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/20/2024 10:07:26 PM.691] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [3/20/2024 10:07:26 PM.717] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/20/2024 6:44:30 PM for Holdup [3/20/2024 10:07:26 PM.717] LSPD First Response: CalloutInterface: [DEBUG] waiting 42 in-game minutes for Holdup [3/20/2024 10:07:27 PM.601] LSPD First Response: GrammarPolice: [Events] firing action event, action = radiocheck [3/20/2024 10:07:27 PM.601] LSPD First Response: GrammarPolice: [DispatchHandler] received action: radiocheck, invoking ActionHandler [3/20/2024 10:07:27 PM.601] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/20/2024 10:07:27 PM.617] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: radiocheck [3/20/2024 10:07:27 PM.633] LSPD First Response: GrammarPolice: [Action] calling action: radiocheck at target: GrammarPolice.Actions.Status.RadioCheck [3/20/2024 10:07:28 PM.231] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: radiocheck [3/20/2024 10:07:35 PM.936] LSPD First Response: [TRACE] A new world event should be started [3/20/2024 10:07:35 PM.936] LSPD First Response: [TRACE] Starting world event StealCar [3/20/2024 10:07:35 PM.936] LSPD First Response: [TRACE] Setting up world event: StealCar #1 [3/20/2024 10:07:35 PM.997] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:07:35 PM.997] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:07:36 PM.014] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:07:36 PM.014] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:07:36 PM.014] LSPD First Response: GrammarPolice: [TargetHandler] new target: 69EXF785 [3/20/2024 10:07:36 PM.014] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:07:36 PM.044] LSPD First Response: [TRACE] Assigned ped to StealCar #1 (Ambient) [3/20/2024 10:07:36 PM.976] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 150 [3/20/2024 10:07:38 PM.465] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:07:38 PM.601] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:07:38 PM.717] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:07:38 PM.991] LSPD First Response: GrammarPolice: [GrammarHandler] speech recognition rejected [3/20/2024 10:07:38 PM.991] LSPD First Response: GrammarPolice: [GrammarHandler] ...dispatch responding (confidence=0.3907325) [3/20/2024 10:07:39 PM.008] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:07:39 PM.026] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:07:39 PM.026] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:07:39 PM.026] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:07:39 PM.026] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:07:39 PM.026] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 3.0292853 [3/20/2024 10:07:40 PM.481] LSPD First Response: [TRACE] Preloading POLICE2 [3/20/2024 10:07:40 PM.481] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:07:40 PM.498] LSPD First Response: [TRACE] Preloading POLICE2 [3/20/2024 10:07:40 PM.498] LSPD First Response: [TRACE] Created police2 at X:973.2997 Y:-850.1527 Z:33.64661 [3/20/2024 10:07:40 PM.513] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:07:40 PM.513] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:07:40 PM.514] LSPD First Response: [TRACE] Mark Dodds (MP_M_FREEMODE_01) was set as a cop [3/20/2024 10:07:40 PM.529] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:07:40 PM.530] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:07:40 PM.531] LSPD First Response: [TRACE] Cole Jones (MP_M_FREEMODE_01) was set as a cop [3/20/2024 10:07:40 PM.546] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/20/2024 10:07:41 PM.713] LSPD First Response: [TRACE] Cleaning UI [3/20/2024 10:07:41 PM.713] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.NotAccepted, marking incident as open [3/20/2024 10:07:41 PM.714] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:07:41 PM.714] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/20/2024 10:07:41 PM.714] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected that the player ignored Holdup [3/20/2024 10:07:41 PM.714] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/20/2024 10:07:41 PM.714] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:07:46 PM.164] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 10:07:56 PM.715] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:07:56 PM.715] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:07:56 PM.733] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:07:56 PM.734] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:07:57 PM.758] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 410 [3/20/2024 10:07:59 PM.384] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:07:59 PM.519] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:07:59 PM.634] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:07:59 PM.895] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [3/20/2024 10:07:59 PM.895] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: dispatch requesting ten two Confidence: 0.8662398 [3/20/2024 10:07:59 PM.914] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:07:59 PM.930] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:07:59 PM.930] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:07:59 PM.930] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:07:59 PM.930] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 3.2149974 [3/20/2024 10:07:59 PM.930] LSPD First Response: GrammarPolice: [GrammarHandler] processing action radiocheck from the ActionQueue [3/20/2024 10:08:01 PM.249] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 10:08:01 PM.351] LSPD First Response: GrammarPolice: [Events] firing action event, action = radiocheck [3/20/2024 10:08:01 PM.351] LSPD First Response: GrammarPolice: [DispatchHandler] received action: radiocheck, invoking ActionHandler [3/20/2024 10:08:01 PM.351] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/20/2024 10:08:01 PM.366] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: radiocheck [3/20/2024 10:08:01 PM.385] LSPD First Response: GrammarPolice: [Action] calling action: radiocheck at target: GrammarPolice.Actions.Status.RadioCheck [3/20/2024 10:08:01 PM.649] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: radiocheck [3/20/2024 10:08:05 PM.547] LSPD First Response: [TRACE] Preloading POLICE2 [3/20/2024 10:08:05 PM.547] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/20/2024 10:08:05 PM.563] LSPD First Response: [TRACE] Preloading POLICE2 [3/20/2024 10:08:05 PM.564] LSPD First Response: [TRACE] Created police2 at X:828.1952 Y:-853.3036 Z:44.43345 [3/20/2024 10:08:05 PM.581] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/20/2024 10:08:05 PM.582] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:08:05 PM.583] LSPD First Response: [TRACE] Rachle Garcia (MP_F_FREEMODE_01) was set as a cop [3/20/2024 10:08:05 PM.599] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/20/2024 10:08:05 PM.599] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:08:05 PM.602] LSPD First Response: [TRACE] Veronika Ternikova (MP_F_FREEMODE_01) was set as a cop [3/20/2024 10:08:05 PM.618] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/20/2024 10:08:10 PM.565] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 10:08:11 PM.133] LSPD First Response: [TRACE] It has been 29 seconds since the last callout [3/20/2024 10:08:11 PM.133] LSPD First Response: Creating fZseingVVIlkyzsmCqeQmCPapFGCb from fZseingVVIlkyzsmCqeQmCPapFGCb, LSPD First Response, Version=0.4.8757.33971, Culture=neutral, PublicKeyToken=null [3/20/2024 10:08:11 PM.134] LSPD First Response: [TRACE] Preloading G_M_Y_KOREAN_01 [3/20/2024 10:08:11 PM.134] LSPD First Response: [TRACE] Preloading G_M_Y_KORLIEUT_01 [3/20/2024 10:08:11 PM.134] LSPD First Response: [TRACE] Preloading A_F_Y_BEVHILLS_02 [3/20/2024 10:08:11 PM.134] LSPD First Response: [TRACE] Callout created: Holdup #2 [3/20/2024 10:08:11 PM.134] LSPD First Response: [TRACE] TD: 1061 AD: 1131.327 ATD: 1061 AS: 29.40076 TN: 36.0875 [3/20/2024 10:08:11 PM.134] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/20/2024 10:08:11 PM.134] LSPD First Response: CalloutInterface: [DEBUG] Updating existing open callout, FriendlyName = Holdup Status = New [3/20/2024 10:08:11 PM.336] LSPD First Response: [TRACE] Removing ped from PoliceStation #2 (Ambient) [3/20/2024 10:08:11 PM.336] LSPD First Response: [TRACE] Removing ped from PoliceStation #2 (Ambient) [3/20/2024 10:08:11 PM.336] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #2 Content Manager [3/20/2024 10:08:11 PM.336] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #2) [3/20/2024 10:08:11 PM.351] LSPD First Response: [TRACE] Ped Max Jownson has become idle again [3/20/2024 10:08:11 PM.351] LSPD First Response: [TRACE] Ped Amber Black has become idle again [3/20/2024 10:08:16 PM.235] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:08:16 PM.235] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:08:16 PM.251] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:08:16 PM.252] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:08:16 PM.252] LSPD First Response: GrammarPolice: [TargetHandler] new target: 86UFQ419 [3/20/2024 10:08:16 PM.252] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:08:17 PM.332] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 430 [3/20/2024 10:08:17 PM.852] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:08:17 PM.984] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:08:18 PM.102] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:08:18 PM.359] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [3/20/2024 10:08:18 PM.359] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: dispatch en route Confidence: 0.6831053 [3/20/2024 10:08:18 PM.377] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:08:18 PM.394] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:08:18 PM.394] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:08:18 PM.394] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:08:18 PM.394] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 2.1582673 [3/20/2024 10:08:18 PM.394] LSPD First Response: GrammarPolice: [GrammarHandler] processing action accept from the ActionQueue [3/20/2024 10:08:18 PM.408] LSPD First Response: GrammarPolice: [Events] firing action event, action = accept [3/20/2024 10:08:18 PM.408] LSPD First Response: GrammarPolice: [DispatchHandler] received action: accept, invoking ActionHandler [3/20/2024 10:08:18 PM.409] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/20/2024 10:08:18 PM.423] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: accept [3/20/2024 10:08:18 PM.437] LSPD First Response: GrammarPolice: [Action] calling action: accept at target: GrammarPolice.Actions.Callout.Accept [3/20/2024 10:08:18 PM.437] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to En Route [3/20/2024 10:08:18 PM.454] LSPD First Response: [TRACE] Cleaning UI [3/20/2024 10:08:18 PM.518] LSPD First Response: [TRACE] Assigned ped to Holdup #2 (GameplayMandatory) [3/20/2024 10:08:18 PM.518] LSPD First Response: [TRACE] Created hc_gunman [3/20/2024 10:08:18 PM.614] LSPD First Response: [TRACE] Assigned ped to Holdup #2 (GameplayMandatory) [3/20/2024 10:08:18 PM.614] LSPD First Response: [TRACE] Created mp_m_shopkeep_01 [3/20/2024 10:08:18 PM.696] LSPD First Response: [TRACE] Assigned ped to Holdup #2 (GameplayMandatory) [3/20/2024 10:08:18 PM.696] LSPD First Response: [TRACE] Created hc_gunman [3/20/2024 10:08:18 PM.708] LSPD First Response: [TRACE] TD: 1179 AD: 1253.304 ATD: 1179 AS: 29.80209 TN: 39.56099 [3/20/2024 10:08:18 PM.714] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [3/20/2024 10:08:18 PM.715] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:08:18 PM.715] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:08:18 PM.715] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:08:18 PM.715] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: Holdup (Accepted) [3/20/2024 10:08:18 PM.715] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/20/2024 10:08:18 PM.715] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:08:18 PM.715] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/20/2024 10:08:18 PM.715] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [3/20/2024 10:08:18 PM.716] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:08:18 PM.716] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/20/2024 10:08:18 PM.716] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [3/20/2024 10:08:18 PM.716] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:08:18 PM.716] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/20/2024 10:08:18 PM.716] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [3/20/2024 10:08:18 PM.716] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/20/2024 10:08:18 PM.716] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted [3/20/2024 10:08:18 PM.737] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 47 minutes [3/20/2024 10:08:18 PM.808] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: accept [3/20/2024 10:08:18 PM.808] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: EnRoute [3/20/2024 10:08:19 PM.272] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Holdup [3/20/2024 10:08:19 PM.272] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Holdup [3/20/2024 10:08:19 PM.317] LSPD First Response: [TRACE] World event StealCar #1 reports that it can be freed [3/20/2024 10:08:19 PM.317] LSPD First Response: [TRACE] Removing ped from StealCar #1 (Ambient) [3/20/2024 10:08:19 PM.318] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager [3/20/2024 10:08:19 PM.318] LSPD First Response: [TRACE] Instance cleaned (StealCar #1) [3/20/2024 10:08:19 PM.318] LSPD First Response: [TRACE] World event StealCar #1 has ended [3/20/2024 10:08:19 PM.334] LSPD First Response: [TRACE] Ped Amy Reed has become idle again [3/20/2024 10:08:24 PM.883] LSPD First Response: [TRACE] User accepted callout [3/20/2024 10:08:33 PM.962] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:08:33 PM.962] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/20/2024 10:08:33 PM.964] LSPD First Response: [TRACE] Carl Haron (MP_M_FREEMODE_01) was set as a cop [3/20/2024 10:08:33 PM.964] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [3/20/2024 10:08:33 PM.964] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:08:33 PM.965] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/20/2024 10:08:33 PM.965] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/20/2024 10:08:33 PM.965] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/20/2024 10:08:33 PM.966] LSPD First Response: [TRACE] Jim Kaput (MP_M_FREEMODE_01) was set as a cop [3/20/2024 10:08:33 PM.966] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [3/20/2024 10:08:38 PM.167] LSPD First Response: [TRACE] Thread Marker #7 initialized [3/20/2024 10:08:40 PM.284] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [3/20/2024 10:08:40 PM.284] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [3/20/2024 10:08:40 PM.284] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [3/20/2024 10:08:40 PM.285] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [3/20/2024 10:08:40 PM.288] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [3/20/2024 10:08:40 PM.289] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [3/20/2024 10:08:40 PM.289] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [3/20/2024 10:08:40 PM.290] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [3/20/2024 10:08:40 PM.290] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [3/20/2024 10:08:40 PM.346] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 10:08:40 PM.346] LSPD First Response: [TRACE] Charlie Harper (S_M_Y_COP_01) was set as a cop [3/20/2024 10:08:40 PM.346] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 10:08:40 PM.346] LSPD First Response: [TRACE] Arnold Angel (S_M_Y_COP_01) was set as a cop [3/20/2024 10:08:40 PM.346] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 10:08:40 PM.347] LSPD First Response: [TRACE] Ace Right (S_M_Y_COP_01) was set as a cop [3/20/2024 10:08:40 PM.347] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 10:08:40 PM.347] LSPD First Response: [TRACE] Jane West (S_F_Y_COP_01) was set as a cop [3/20/2024 10:08:40 PM.347] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 10:08:40 PM.347] LSPD First Response: [TRACE] Kate Knight (S_F_Y_COP_01) was set as a cop [3/20/2024 10:08:40 PM.347] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 10:08:40 PM.347] LSPD First Response: [TRACE] Amanda Johnson (S_F_Y_COP_01) was set as a cop [3/20/2024 10:08:40 PM.347] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 10:08:40 PM.347] LSPD First Response: [TRACE] John Turner (S_M_Y_COP_01) was set as a cop [3/20/2024 10:08:40 PM.347] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 10:08:40 PM.347] LSPD First Response: [TRACE] Greg Wilson (S_M_Y_COP_01) was set as a cop [3/20/2024 10:08:40 PM.347] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 10:08:40 PM.347] LSPD First Response: [TRACE] Daan Robertson (S_M_Y_COP_01) was set as a cop [3/20/2024 10:08:40 PM.347] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 10:08:40 PM.347] LSPD First Response: [TRACE] Dan Brooks (S_M_Y_COP_01) was set as a cop [3/20/2024 10:08:40 PM.348] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 10:08:40 PM.348] LSPD First Response: [TRACE] Cory Walker (S_M_Y_COP_01) was set as a cop [3/20/2024 10:08:40 PM.400] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [3/20/2024 10:08:40 PM.400] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [3/20/2024 10:08:40 PM.476] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [3/20/2024 10:08:40 PM.477] LSPD First Response: [TRACE] Populated PD [3/20/2024 10:08:40 PM.858] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 10:08:40 PM.858] LSPD First Response: [TRACE] Khal Drogo (S_M_Y_COP_01) was set as a cop [3/20/2024 10:08:40 PM.858] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 10:08:40 PM.858] LSPD First Response: [TRACE] Ricky Reed (S_M_Y_COP_01) was set as a cop [3/20/2024 10:08:42 PM.931] LSPD First Response: [TRACE] Released 0 entities from Marker #7 Content Manager [3/20/2024 10:08:42 PM.931] LSPD First Response: [TRACE] Instance cleaned (Marker #7) [3/20/2024 10:08:42 PM.934] LSPD First Response: [TRACE] Thread Marker #7 has been shut down [3/20/2024 10:08:43 PM.065] LSPD First Response: [TRACE] Cleared PD [3/20/2024 10:08:49 PM.133] LSPD First Response: [TRACE] Starting holdup action sequence [3/20/2024 10:08:50 PM.631] LSPD First Response: [TRACE] Preloading POLICE3 [3/20/2024 10:08:50 PM.631] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:08:50 PM.649] LSPD First Response: [TRACE] Preloading POLICE3 [3/20/2024 10:08:50 PM.649] LSPD First Response: [TRACE] Created police3 at X:87.3151 Y:-1323.858 Z:29.67224 [3/20/2024 10:08:50 PM.665] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:08:50 PM.666] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:08:50 PM.666] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/20/2024 10:08:50 PM.666] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/20/2024 10:08:50 PM.667] LSPD First Response: [TRACE] David Jones (MP_M_FREEMODE_01) was set as a cop [3/20/2024 10:08:50 PM.683] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:08:50 PM.683] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:08:50 PM.684] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/20/2024 10:08:50 PM.684] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/20/2024 10:08:50 PM.684] LSPD First Response: [TRACE] David Jones (MP_M_FREEMODE_01) was set as a cop [3/20/2024 10:08:50 PM.701] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/20/2024 10:08:53 PM.448] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [3/20/2024 10:08:53 PM.448] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [3/20/2024 10:08:53 PM.448] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager [3/20/2024 10:08:53 PM.449] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5) [3/20/2024 10:08:53 PM.466] LSPD First Response: [TRACE] Ped Carl Haron has become idle again [3/20/2024 10:08:53 PM.466] LSPD First Response: [TRACE] Ped Jim Kaput has become idle again [3/20/2024 10:09:03 PM.218] LSPD First Response: +====[BAITCAR DEBUG]====+: Pursuit detected [3/20/2024 10:09:03 PM.218] LSPD First Response: +====[BAITCAR DEBUG]====+: Allowed one pursuit to proceed [3/20/2024 10:09:03 PM.218] LSPD First Response: [TRACE] Created new chase [3/20/2024 10:09:03 PM.232] LSPD First Response: [TRACE] Suspect added to chase [3/20/2024 10:09:03 PM.233] LSPD First Response: [TRACE] Transfering control from Holdup #2 (GameplayMandatory) to Chase #1 [3/20/2024 10:09:03 PM.233] LSPD First Response: [TRACE] Removing ped from Holdup #2 (GameplayMandatory) [3/20/2024 10:09:03 PM.233] LSPD First Response: [WARN] Holdup script lost control over: hc_gunman [3/20/2024 10:09:03 PM.233] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/20/2024 10:09:03 PM.233] LSPD First Response: [TRACE] Chase #1 received control over ped [3/20/2024 10:09:03 PM.233] LSPD First Response: [TRACE] Suspect added to chase [3/20/2024 10:09:03 PM.233] LSPD First Response: [TRACE] Transfering control from Holdup #2 (GameplayMandatory) to Chase #1 [3/20/2024 10:09:03 PM.233] LSPD First Response: [TRACE] Removing ped from Holdup #2 (GameplayMandatory) [3/20/2024 10:09:03 PM.233] LSPD First Response: [WARN] Holdup script lost control over: hc_gunman [3/20/2024 10:09:03 PM.233] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/20/2024 10:09:03 PM.233] LSPD First Response: [TRACE] Chase #1 received control over ped [3/20/2024 10:09:03 PM.253] LSPD First Response: [TRACE] Starting chase [3/20/2024 10:09:03 PM.294] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:03 PM.294] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:03 PM.325] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/20/2024 10:09:03 PM.325] at upWiutghXazTCooqVpHGBwTQUWJm.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48 [3/20/2024 10:09:03 PM.325] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/20/2024 10:09:03 PM.325] at frFpzOPzLMSsCFESIkUalPNJyoxJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 866 [3/20/2024 10:09:03 PM.326] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/20/2024 10:09:03 PM.326] at bdIgELYbTTXsmaNPnHfrwJZJABRJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48 [3/20/2024 10:09:03 PM.326] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/20/2024 10:09:03 PM.326] at psWsAJfCzZYpGaWEHeYnvKqOtAdU.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 790 [3/20/2024 10:09:03 PM.332] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/20/2024 10:09:03 PM.332] at upWiutghXazTCooqVpHGBwTQUWJm.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48 [3/20/2024 10:09:03 PM.332] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/20/2024 10:09:03 PM.332] at frFpzOPzLMSsCFESIkUalPNJyoxJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 866 [3/20/2024 10:09:03 PM.332] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/20/2024 10:09:03 PM.332] at bdIgELYbTTXsmaNPnHfrwJZJABRJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48 [3/20/2024 10:09:03 PM.332] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/20/2024 10:09:03 PM.332] at psWsAJfCzZYpGaWEHeYnvKqOtAdU.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 790 [3/20/2024 10:09:03 PM.349] LSPD First Response: [TRACE] Player now monitoring Derrick Holt [3/20/2024 10:09:03 PM.349] LSPD First Response: [TRACE] Player now monitoring Anthony Marzio [3/20/2024 10:09:03 PM.350] LSPD First Response: [TRACE] Visual lost event fired [3/20/2024 10:09:03 PM.350] LSPD First Response: [TRACE] Visual lost event fired [3/20/2024 10:09:04 PM.304] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:04 PM.304] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:05 PM.315] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:05 PM.315] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:06 PM.316] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:06 PM.316] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:06 PM.399] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/20/2024 10:09:06 PM.401] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/20/2024 10:09:07 PM.332] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:07 PM.332] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:07 PM.408] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/20/2024 10:09:07 PM.409] LSPD First Response: [TRACE] Visual regained event fired [3/20/2024 10:09:07 PM.409] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/20/2024 10:09:07 PM.409] LSPD First Response: [TRACE] Visual regained event fired [3/20/2024 10:09:08 PM.332] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:08 PM.332] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:09 PM.350] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:09 PM.350] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:10 PM.364] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:10 PM.364] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:11 PM.366] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:11 PM.367] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:11 PM.732] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:09:11 PM.733] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:09:11 PM.752] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:09:11 PM.752] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:09:11 PM.752] LSPD First Response: GrammarPolice: [TargetHandler] new target: 68XNM232 [3/20/2024 10:09:11 PM.752] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:09:12 PM.381] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:12 PM.381] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:12 PM.773] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 370 [3/20/2024 10:09:13 PM.397] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:13 PM.398] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:13 PM.446] LSPD First Response: [TRACE] Visual lost event fired [3/20/2024 10:09:13 PM.607] LSPD First Response: [TRACE] Extended route by 20 [3/20/2024 10:09:13 PM.607] LSPD First Response: [TRACE] Extended route by 20 [3/20/2024 10:09:14 PM.417] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:14 PM.417] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:14 PM.967] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:09:15 PM.085] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:09:15 PM.201] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:09:15 PM.431] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:15 PM.431] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:15 PM.474] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [3/20/2024 10:09:15 PM.474] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: dispatch requesting backup Confidence: 0.8645369 [3/20/2024 10:09:15 PM.492] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:09:15 PM.504] LSPD First Response: [TRACE] Visual lost event fired [3/20/2024 10:09:15 PM.508] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:09:15 PM.508] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:09:15 PM.508] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:09:15 PM.508] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 3.7750552 [3/20/2024 10:09:15 PM.508] LSPD First Response: GrammarPolice: [GrammarHandler] processing action code3 from the ActionQueue [3/20/2024 10:09:16 PM.248] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 10:09:16 PM.432] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:16 PM.432] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:16 PM.614] LSPD First Response: [TRACE] Aborting CarryBag: In vehicle, combat, water, etc. [3/20/2024 10:09:16 PM.696] LSPD First Response: [TRACE] Derrick Holt (HC_GUNMAN) was damaged. [3/20/2024 10:09:16 PM.934] LSPD First Response: GrammarPolice: [Events] firing action event, action = code3 [3/20/2024 10:09:16 PM.934] LSPD First Response: GrammarPolice: [DispatchHandler] received action: code3, invoking ActionHandler [3/20/2024 10:09:16 PM.935] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/20/2024 10:09:16 PM.952] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: code3 [3/20/2024 10:09:16 PM.967] LSPD First Response: GrammarPolice: [Action] calling action: code3 at target: GrammarPolice.Actions.Backup.Code3 [3/20/2024 10:09:16 PM.974] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: callCode3Backup with parameters: False False [3/20/2024 10:09:16 PM.991] LSPD First Response: GetAudioFileForAction: No file found for: STREET_INNOCENCE_BLVD [3/20/2024 10:09:17 PM.398] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: code3 [3/20/2024 10:09:17 PM.448] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:17 PM.448] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:18 PM.007] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/20/2024 10:09:18 PM.009] LSPD First Response: UB: DETECTED ZONE: STRAW [3/20/2024 10:09:18 PM.009] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/20/2024 10:09:18 PM.092] LSPD First Response: [TRACE] New cop added without cop data! [3/20/2024 10:09:18 PM.092] LSPD First Response: [TRACE] Monty Jett (S_M_Y_COP_01) was set as a cop [3/20/2024 10:09:18 PM.450] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:18 PM.450] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:19 PM.463] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:19 PM.463] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:20 PM.465] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:20 PM.465] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:20 PM.980] LSPD First Response: [TRACE] Visual lost longer [3/20/2024 10:09:21 PM.481] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:21 PM.481] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:21 PM.513] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/20/2024 10:09:22 PM.481] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:22 PM.481] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:23 PM.030] LSPD First Response: [TRACE] Visual lost longer [3/20/2024 10:09:23 PM.497] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:23 PM.497] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:24 PM.497] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:24 PM.498] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:25 PM.513] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:25 PM.513] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:26 PM.514] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:26 PM.514] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:27 PM.530] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:27 PM.530] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:28 PM.146] LSPD First Response: [TRACE] Extended route by 20 [3/20/2024 10:09:28 PM.547] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:28 PM.547] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:29 PM.564] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:29 PM.564] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:30 PM.580] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:30 PM.580] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:31 PM.597] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:31 PM.597] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:32 PM.613] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:32 PM.613] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:33 PM.629] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:33 PM.629] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:34 PM.646] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:34 PM.646] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:35 PM.462] LSPD First Response: [TRACE] Extended route by 20 [3/20/2024 10:09:35 PM.646] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:35 PM.646] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:36 PM.315] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-0 PAX-0 [3/20/2024 10:09:36 PM.532] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-1 [3/20/2024 10:09:36 PM.649] LSPD First Response: UB: TELEPORTED TO FOLLOW PLAYER INTO OR OUT OF INTERIOR SCENE >> OSB-0 PAX-1 [3/20/2024 10:09:36 PM.664] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:36 PM.664] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:37 PM.679] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:37 PM.680] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:37 PM.812] LSPD First Response: [TRACE] Extended route by 20 [3/20/2024 10:09:38 PM.697] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:38 PM.697] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:38 PM.915] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-1 [3/20/2024 10:09:39 PM.698] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:39 PM.698] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:40 PM.699] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:40 PM.699] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:41 PM.685] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-1 [3/20/2024 10:09:41 PM.716] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:41 PM.716] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:42 PM.730] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:42 PM.730] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:43 PM.732] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:43 PM.732] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:44 PM.249] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/20/2024 10:09:44 PM.746] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:44 PM.746] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:45 PM.765] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:45 PM.765] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:46 PM.765] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:46 PM.765] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:47 PM.479] LSPD First Response: [TRACE] Extended route by 20 [3/20/2024 10:09:47 PM.781] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:47 PM.781] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:48 PM.163] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:48 PM.179] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:48 PM.194] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:48 PM.212] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:48 PM.797] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:48 PM.797] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:49 PM.462] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:49 PM.478] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:49 PM.496] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:49 PM.512] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:49 PM.814] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:49 PM.815] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:50 PM.829] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:50 PM.829] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:51 PM.245] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:51 PM.262] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:51 PM.278] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:51 PM.295] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:51 PM.847] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:51 PM.847] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:51 PM.974] LSPD First Response: [TRACE] Removing ped from Holdup #2 (GameplayMandatory) [3/20/2024 10:09:51 PM.974] LSPD First Response: [WARN] Holdup script lost control over: mp_m_shopkeep_01 [3/20/2024 10:09:51 PM.974] LSPD First Response: [TRACE] Assigned ped to PlayerArrest #1 (Blocker) [3/20/2024 10:09:51 PM.995] LSPD First Response: [TRACE] Thread PlayerArrest #1 initialized [3/20/2024 10:09:52 PM.783] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/20/2024 10:09:52 PM.783] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Pursuit Status = Open [3/20/2024 10:09:52 PM.783] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Pursuit [3/20/2024 10:09:52 PM.783] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/20/2024 10:09:52 PM.783] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/20/2024 10:09:52 PM.783] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/20/2024 10:09:52 PM.799] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/20/2024 7:57:33 PM for Pursuit [3/20/2024 10:09:52 PM.799] LSPD First Response: CalloutInterface: [DEBUG] waiting 36 in-game minutes for Pursuit [3/20/2024 10:09:52 PM.799] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 39 minutes [3/20/2024 10:09:52 PM.864] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:52 PM.864] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:53 PM.295] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:53 PM.312] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:53 PM.329] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:53 PM.346] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:53 PM.529] LSPD First Response: [TRACE] A new world event should be started [3/20/2024 10:09:53 PM.529] LSPD First Response: [TRACE] Starting world event RunLights [3/20/2024 10:09:53 PM.529] LSPD First Response: [TRACE] Setting up world event: RunLights #2 [3/20/2024 10:09:53 PM.531] LSPD First Response: [TRACE] Assigned ped to RunLights #2 (Ambient) [3/20/2024 10:09:53 PM.880] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:53 PM.880] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:54 PM.647] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:54 PM.662] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:54 PM.679] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:54 PM.696] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:54 PM.899] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:54 PM.899] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:55 PM.915] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:55 PM.915] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:55 PM.946] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:55 PM.962] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:55 PM.979] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:55 PM.996] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:56 PM.929] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:56 PM.930] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:57 PM.931] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:57 PM.931] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:57 PM.996] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:58 PM.011] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:58 PM.029] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:58 PM.046] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:58 PM.263] LSPD First Response: [TRACE] Extended route by 20 [3/20/2024 10:09:58 PM.947] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:58 PM.947] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:09:59 PM.896] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:59 PM.929] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:09:59 PM.963] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:09:59 PM.963] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:00 PM.046] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:10:00 PM.079] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:10:00 PM.479] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:10:00 PM.511] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:10:00 PM.980] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:00 PM.980] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:01 PM.165] LSPD First Response: [TRACE] Assigned ped to PlayerArrest #2 (Blocker) [3/20/2024 10:10:01 PM.183] LSPD First Response: [TRACE] Thread PlayerArrest #2 initialized [3/20/2024 10:10:01 PM.998] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:01 PM.998] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:02 PM.462] LSPD First Response: [TRACE] Aborting WatchEvent: Timed out [3/20/2024 10:10:02 PM.529] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:10:02 PM.562] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:10:03 PM.014] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:03 PM.014] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:04 PM.030] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:04 PM.030] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:04 PM.479] LSPD First Response: [TRACE] Aborting WatchEvent: Timed out [3/20/2024 10:10:04 PM.579] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:10:04 PM.612] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:10:04 PM.861] LSPD First Response: [TRACE] Extended route by 20 [3/20/2024 10:10:05 PM.047] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:05 PM.047] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:06 PM.064] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:06 PM.064] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:06 PM.629] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:10:06 PM.664] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:10:07 PM.081] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:07 PM.081] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:08 PM.096] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:08 PM.096] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:08 PM.679] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:10:08 PM.712] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:10:09 PM.114] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:09 PM.114] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:10 PM.130] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:10 PM.130] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:10 PM.730] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:10:10 PM.762] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:10:11 PM.148] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:11 PM.148] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:12 PM.162] LSPD First Response: [TRACE] Extended route by 20 [3/20/2024 10:10:12 PM.164] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:12 PM.164] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:12 PM.779] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:10:12 PM.813] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:10:12 PM.966] LSPD First Response: [TRACE] Asked thread PlayerArrest #1 to abort: No reason specified [3/20/2024 10:10:12 PM.966] LSPD First Response: [TRACE] Removing ped from PlayerArrest #1 (Blocker) [3/20/2024 10:10:12 PM.966] LSPD First Response: [TRACE] PlayerArrest #1 is aborting already [3/20/2024 10:10:12 PM.966] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #1 Content Manager [3/20/2024 10:10:12 PM.966] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #1) [3/20/2024 10:10:12 PM.978] LSPD First Response: [TRACE] Ped Jenco Mcoughlan has become idle again [3/20/2024 10:10:12 PM.985] LSPD First Response: [TRACE] Thread PlayerArrest #1 has been shut down [3/20/2024 10:10:13 PM.180] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:13 PM.180] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:13 PM.762] LSPD First Response: [TRACE] Aborting WatchEvent: Timed out [3/20/2024 10:10:14 PM.198] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:14 PM.198] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:14 PM.829] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:10:14 PM.862] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:10:15 PM.214] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:15 PM.214] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:16 PM.231] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:16 PM.231] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:16 PM.880] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:10:16 PM.913] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/20/2024 10:10:17 PM.247] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:17 PM.247] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:18 PM.263] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:18 PM.263] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:19 PM.280] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:19 PM.281] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:19 PM.286] LSPD First Response: [TRACE] PlayFromAudioBuilderBlock: Input is CUFFS_TIGHTEN_01 [3/20/2024 10:10:19 PM.286] LSPD First Response: [TRACE] PlaySingleAction: Playing CUFFS_TIGHTEN_01 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\sfx\CUFFS_TIGHTEN_01.wav, looped: False [3/20/2024 10:10:20 PM.133] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/20/2024 10:10:20 PM.145] LSPD First Response: [TRACE] Extended route by 20 [3/20/2024 10:10:20 PM.297] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:20 PM.297] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:21 PM.297] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:21 PM.297] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:22 PM.151] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [3/20/2024 10:10:22 PM.314] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:22 PM.314] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:23 PM.330] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:23 PM.330] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:24 PM.347] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:24 PM.347] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:25 PM.239] LSPD First Response: [TRACE] Asked thread PlayerArrest #2 to abort: No reason specified [3/20/2024 10:10:25 PM.239] LSPD First Response: [TRACE] Removing ped from PlayerArrest #2 (Blocker) [3/20/2024 10:10:25 PM.239] LSPD First Response: [TRACE] PlayerArrest #2 is aborting already [3/20/2024 10:10:25 PM.239] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #2 Content Manager [3/20/2024 10:10:25 PM.239] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #2) [3/20/2024 10:10:25 PM.524] LSPD First Response: [TRACE] Ped Bob Kelvin has become idle again [3/20/2024 10:10:25 PM.532] LSPD First Response: [TRACE] Thread PlayerArrest #2 has been shut down [3/20/2024 10:10:25 PM.580] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:25 PM.580] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:26 PM.582] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:26 PM.582] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:26 PM.831] LSPD First Response: [TRACE] Extended route by 20 [3/20/2024 10:10:27 PM.597] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:27 PM.597] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:28 PM.614] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:28 PM.614] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:29 PM.233] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-0 PAX-0 [3/20/2024 10:10:29 PM.631] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:29 PM.631] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:30 PM.648] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:30 PM.648] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:31 PM.667] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:31 PM.667] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:32 PM.013] LSPD First Response: [TRACE] Extended route by 20 [3/20/2024 10:10:32 PM.680] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:32 PM.680] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:32 PM.883] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/20/2024 10:10:33 PM.698] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:33 PM.698] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:34 PM.714] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:34 PM.714] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:35 PM.050] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/20/2024 10:10:35 PM.732] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:35 PM.732] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:36 PM.417] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-0 PAX-1 [3/20/2024 10:10:36 PM.748] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:36 PM.748] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:36 PM.801] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [3/20/2024 10:10:37 PM.365] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = interface_menu isPressed = True [3/20/2024 10:10:37 PM.482] LSPD First Response: [TRACE] Aborting WatchEvent: Timed out [3/20/2024 10:10:37 PM.764] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:37 PM.764] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:38 PM.781] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:38 PM.781] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:39 PM.797] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:39 PM.798] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:40 PM.798] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:40 PM.798] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:41 PM.803] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:41 PM.803] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:42 PM.817] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:42 PM.817] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:43 PM.810] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect [3/20/2024 10:10:43 PM.810] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task [3/20/2024 10:10:43 PM.812] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [3/20/2024 10:10:43 PM.812] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/20/2024 10:10:43 PM.813] LSPD First Response: [TRACE] Suspect freed [3/20/2024 10:10:43 PM.813] LSPD First Response: [TRACE] Visual finally lost, removing suspect [3/20/2024 10:10:43 PM.891] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:43 PM.891] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:44 PM.899] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR_R [3/20/2024 10:10:44 PM.900] LSPD First Response: [TRACE] Unlocked :V_ILEV_247DOOR [3/20/2024 10:10:45 PM.852] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [3/20/2024 10:10:45 PM.982] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect [3/20/2024 10:10:45 PM.982] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/20/2024 10:10:45 PM.982] LSPD First Response: [TRACE] Suspect freed [3/20/2024 10:10:45 PM.982] LSPD First Response: [TRACE] Visual finally lost, removing suspect [3/20/2024 10:10:45 PM.984] LSPD First Response: [WARN] Callout ped ceased to exist. [3/20/2024 10:10:45 PM.984] LSPD First Response: [TRACE] Aborting CarryBag: Requested by the callout [3/20/2024 10:10:45 PM.987] LSPD First Response: [TRACE] Cleaning UI [3/20/2024 10:10:45 PM.987] LSPD First Response: [TRACE] Released 1 entities from Holdup #2 Content Manager [3/20/2024 10:10:45 PM.987] LSPD First Response: [TRACE] Instance cleaned (Holdup #2) [3/20/2024 10:10:45 PM.988] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/20/2024 10:10:45 PM.989] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:10:45 PM.989] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/20/2024 10:10:45 PM.989] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [3/20/2024 10:10:45 PM.989] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:10:45 PM.989] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/20/2024 10:10:45 PM.989] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [3/20/2024 10:10:45 PM.989] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:10:45 PM.989] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/20/2024 10:10:45 PM.989] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [3/20/2024 10:10:45 PM.989] LSPD First Response: [TRACE] World event RunLights #2 reports that it can be freed [3/20/2024 10:10:45 PM.989] LSPD First Response: [TRACE] Removing ped from RunLights #2 (Ambient) [3/20/2024 10:10:45 PM.989] LSPD First Response: [TRACE] Released 0 entities from RunLights #2 Content Manager [3/20/2024 10:10:45 PM.989] LSPD First Response: [TRACE] Instance cleaned (RunLights #2) [3/20/2024 10:10:45 PM.989] LSPD First Response: [TRACE] World event RunLights #2 has ended [3/20/2024 10:10:46 PM.005] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [3/20/2024 10:10:46 PM.005] LSPD First Response: [TRACE] Ending chase [3/20/2024 10:10:46 PM.037] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/20/2024 10:10:46 PM.037] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/20/2024 10:10:46 PM.037] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager [3/20/2024 10:10:46 PM.037] LSPD First Response: [TRACE] Instance cleaned (Chase #1) [3/20/2024 10:10:46 PM.241] LSPD First Response: [TRACE] Preloading POLICE [3/20/2024 10:10:46 PM.242] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:10:46 PM.255] LSPD First Response: [TRACE] Preloading POLICE [3/20/2024 10:10:46 PM.255] LSPD First Response: [TRACE] Created police at X:13.08129 Y:-1545.999 Z:29.47657 [3/20/2024 10:10:46 PM.272] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:10:46 PM.273] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:10:46 PM.274] LSPD First Response: [TRACE] Drake Lost (MP_M_FREEMODE_01) was set as a cop [3/20/2024 10:10:46 PM.292] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:10:46 PM.293] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:10:46 PM.294] LSPD First Response: [TRACE] Daniel Pecora (MP_M_FREEMODE_01) was set as a cop [3/20/2024 10:10:46 PM.309] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/20/2024 10:10:46 PM.453] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [3/20/2024 10:10:52 PM.287] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-0 PAX-0 [3/20/2024 10:11:03 PM.539] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-1 [3/20/2024 10:11:05 PM.570] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/20/2024 10:11:05 PM.670] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Pursuit [3/20/2024 10:11:05 PM.670] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to Pursuit [3/20/2024 10:11:05 PM.670] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [3/20/2024 10:11:05 PM.670] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [3/20/2024 10:11:05 PM.670] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [3/20/2024 10:11:05 PM.670] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [3/20/2024 10:11:08 PM.036] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-0 PAX-1 [3/20/2024 10:11:09 PM.038] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/20/2024 10:11:10 PM.637] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [3/20/2024 10:11:12 PM.789] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-0 PAX-0 [3/20/2024 10:11:14 PM.355] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/20/2024 10:11:17 PM.991] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [3/20/2024 10:11:18 PM.645] LSPD First Response: [TRACE] Spawned with 0.6710815 [3/20/2024 10:11:18 PM.645] LSPD First Response: [TRACE] Using -38.57678, -1469.105, 32.60957 Heading: 274.527 and -32.50952, -1468.696, 32.60957 Heading: 277.3886 as base positions [3/20/2024 10:11:18 PM.653] LSPD First Response: [TRACE] Preloading police5 [3/20/2024 10:11:18 PM.653] LSPD First Response: [TRACE] Preloading GRANGER [3/20/2024 10:11:18 PM.654] LSPD First Response: [TRACE] Preloading police5 [3/20/2024 10:11:18 PM.655] LSPD First Response: [TRACE] Created police5 at X:-38.57678 Y:-1469.105 Z:32.60957 [3/20/2024 10:11:18 PM.655] LSPD First Response: [TRACE] Forced DLC Livery: 2 [3/20/2024 10:11:18 PM.671] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:11:18 PM.672] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/20/2024 10:11:18 PM.672] LSPD First Response: [TRACE] John Malik (MP_M_FREEMODE_01) was set as a cop [3/20/2024 10:11:18 PM.673] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient) [3/20/2024 10:11:18 PM.673] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient) [3/20/2024 10:11:18 PM.695] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #4 initialized [3/20/2024 10:11:21 PM.865] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-0 [3/20/2024 10:11:22 PM.076] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-1 [3/20/2024 10:11:22 PM.172] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0 [3/20/2024 10:11:27 PM.018] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = interface_menu isPressed = True [3/20/2024 10:11:34 PM.891] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:11:34 PM.891] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:11:34 PM.912] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:11:34 PM.913] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:11:34 PM.913] LSPD First Response: GrammarPolice: [TargetHandler] new target: 46CFQ845 [3/20/2024 10:11:34 PM.913] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:11:35 PM.940] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 410 [3/20/2024 10:11:37 PM.804] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:11:37 PM.923] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:11:38 PM.027] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:11:38 PM.300] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [3/20/2024 10:11:38 PM.300] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: dispatch I have ten fifteen Confidence: 0.6339566 [3/20/2024 10:11:38 PM.317] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:11:38 PM.335] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:11:38 PM.335] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:11:38 PM.335] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:11:38 PM.335] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 3.4446701 [3/20/2024 10:11:38 PM.335] LSPD First Response: GrammarPolice: [GrammarHandler] processing action suspect_custody from the ActionQueue [3/20/2024 10:11:39 PM.756] LSPD First Response: GrammarPolice: [Events] firing action event, action = suspect_custody [3/20/2024 10:11:39 PM.756] LSPD First Response: GrammarPolice: [DispatchHandler] received action: suspect_custody, invoking ActionHandler [3/20/2024 10:11:39 PM.757] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/20/2024 10:11:39 PM.772] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: suspect_custody [3/20/2024 10:11:39 PM.791] LSPD First Response: GrammarPolice: [Action] calling action: suspect_custody at target: GrammarPolice.Actions.Advisory.SuspectCustody [3/20/2024 10:11:40 PM.373] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: suspect_custody [3/20/2024 10:12:01 PM.610] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-1 [3/20/2024 10:12:07 PM.841] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 10:12:11 PM.824] LSPD First Response: STP: RELEASE PED FROM STOP [3/20/2024 10:12:16 PM.424] LSPD First Response: [TRACE] Thread Marker #8 initialized [3/20/2024 10:12:24 PM.492] LSPD First Response: CalloutInterface: [DEBUG] closing incident Pursuit and releasing unit QUEEN-02 [3/20/2024 10:12:24 PM.492] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [3/20/2024 10:12:24 PM.492] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [3/20/2024 10:12:24 PM.492] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [3/20/2024 10:12:25 PM.421] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 asked to abort: Too far away [3/20/2024 10:12:25 PM.421] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #4 to abort: No reason specified [3/20/2024 10:12:25 PM.421] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #4 Content Manager [3/20/2024 10:12:25 PM.421] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #4) [3/20/2024 10:12:25 PM.421] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient) [3/20/2024 10:12:25 PM.421] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient) [3/20/2024 10:12:25 PM.421] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #3 Content Manager [3/20/2024 10:12:25 PM.421] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #3) [3/20/2024 10:12:25 PM.421] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 aborted [3/20/2024 10:12:25 PM.421] LSPD First Response: [TRACE] Ped John Malik has become idle again [3/20/2024 10:12:25 PM.421] LSPD First Response: [TRACE] Ped Jason Lee has become idle again [3/20/2024 10:12:25 PM.425] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #4 has been shut down [3/20/2024 10:12:31 PM.469] LSPD First Response: [TRACE] Preloading POLICE [3/20/2024 10:12:31 PM.469] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:12:31 PM.485] LSPD First Response: [TRACE] Preloading POLICE [3/20/2024 10:12:31 PM.485] LSPD First Response: [TRACE] Created police at X:375.3665 Y:-1724.617 Z:29.88548 [3/20/2024 10:12:31 PM.503] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:12:31 PM.503] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:12:31 PM.503] LSPD First Response: [TRACE] Joseph Crow (MP_M_FREEMODE_01) was set as a cop [3/20/2024 10:12:31 PM.519] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:12:31 PM.520] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:12:31 PM.520] LSPD First Response: [TRACE] Chuck Schuldiner (MP_M_FREEMODE_01) was set as a cop [3/20/2024 10:12:31 PM.537] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/20/2024 10:12:38 PM.293] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/20/2024 10:12:38 PM.293] LSPD First Response: UB: DETECTED ZONE: RANCHO [3/20/2024 10:12:38 PM.293] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/20/2024 10:12:41 PM.672] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-0 [3/20/2024 10:12:43 PM.852] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 10:12:49 PM.540] LSPD First Response: STP: RELEASE PED FROM STOP [3/20/2024 10:12:51 PM.289] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:12:51 PM.289] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:12:51 PM.307] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:12:51 PM.308] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:12:52 PM.333] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 440 [3/20/2024 10:12:56 PM.307] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:12:56 PM.441] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:12:56 PM.543] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:12:56 PM.833] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [3/20/2024 10:12:56 PM.833] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: dispatch this is 1 foxtrot 92 show me ten eight Confidence: 0.7016913 [3/20/2024 10:12:56 PM.851] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:12:56 PM.866] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:12:56 PM.866] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:12:56 PM.866] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:12:56 PM.866] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 5.5770343 [3/20/2024 10:12:56 PM.866] LSPD First Response: GrammarPolice: [GrammarHandler] processing action available from the ActionQueue [3/20/2024 10:12:58 PM.291] LSPD First Response: GrammarPolice: [Events] firing action event, action = available [3/20/2024 10:12:58 PM.291] LSPD First Response: GrammarPolice: [DispatchHandler] received action: available, invoking ActionHandler [3/20/2024 10:12:58 PM.291] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/20/2024 10:12:58 PM.307] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: available [3/20/2024 10:12:58 PM.326] LSPD First Response: GrammarPolice: [Action] calling action: available at target: GrammarPolice.Actions.Status.Available [3/20/2024 10:12:58 PM.326] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available [3/20/2024 10:12:59 PM.223] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: available [3/20/2024 10:12:59 PM.223] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Available [3/20/2024 10:12:59 PM.832] LSPD First Response: GetAudioFileForAction: No file found for: GP_UT_FOXTROT [3/20/2024 10:12:59 PM.832] LSPD First Response: GetAudioFileForAction: No file found for: GP_UT_FOXTROT [3/20/2024 10:12:59 PM.832] LSPD First Response: PlayAction: Failed to find GP_UT_FOXTROT [3/20/2024 10:13:00 PM.771] LSPD First Response: [TRACE] Preloading POLICE3 [3/20/2024 10:13:00 PM.771] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:13:00 PM.787] LSPD First Response: [TRACE] Preloading POLICE3 [3/20/2024 10:13:00 PM.787] LSPD First Response: [TRACE] Created police3 at X:678.5397 Y:-1742.117 Z:30.16168 [3/20/2024 10:13:00 PM.787] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/20/2024 10:13:01 PM.022] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [3/20/2024 10:13:09 PM.591] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:13:09 PM.591] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:13:09 PM.607] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:13:09 PM.608] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:13:10 PM.692] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 470 [3/20/2024 10:13:10 PM.787] LSPD First Response: [TRACE] Preloading polgauntlet [3/20/2024 10:13:10 PM.787] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01 [3/20/2024 10:13:10 PM.893] LSPD First Response: [TRACE] Preloading polgauntlet [3/20/2024 10:13:10 PM.893] LSPD First Response: [TRACE] Created polgauntlet at X:346.8997 Y:-1528.497 Z:29.79581 [3/20/2024 10:13:10 PM.893] LSPD First Response: [TRACE] Forced DLC Livery: 4 [3/20/2024 10:13:10 PM.907] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01 [3/20/2024 10:13:10 PM.907] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:13:10 PM.908] LSPD First Response: [TRACE] Samantha Martinez (S_F_Y_SHERIFF_01) was set as a cop [3/20/2024 10:13:10 PM.923] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01 [3/20/2024 10:13:10 PM.923] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:13:10 PM.924] LSPD First Response: [TRACE] Lana Young (S_F_Y_SHERIFF_01) was set as a cop [3/20/2024 10:13:10 PM.939] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/20/2024 10:13:12 PM.273] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:13:12 PM.410] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:13:12 PM.524] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:13:12 PM.797] LSPD First Response: GrammarPolice: [GrammarHandler] received SpeechRecognized event [3/20/2024 10:13:12 PM.797] LSPD First Response: GrammarPolice: [GrammarHandler] recognized the following speech: dispatch requesting coroner Confidence: 0.6133123 [3/20/2024 10:13:12 PM.815] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:13:12 PM.830] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:13:12 PM.830] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:13:12 PM.830] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:13:12 PM.830] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 3.2390607 [3/20/2024 10:13:12 PM.830] LSPD First Response: GrammarPolice: [GrammarHandler] processing action coroner from the ActionQueue [3/20/2024 10:13:14 PM.258] LSPD First Response: GrammarPolice: [Events] firing action event, action = coroner [3/20/2024 10:13:14 PM.258] LSPD First Response: GrammarPolice: [DispatchHandler] received action: coroner, invoking ActionHandler [3/20/2024 10:13:14 PM.258] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/20/2024 10:13:14 PM.276] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: coroner [3/20/2024 10:13:14 PM.293] LSPD First Response: GrammarPolice: [Action] calling action: coroner at target: GrammarPolice.Actions.Backup.Coroner [3/20/2024 10:13:14 PM.293] LSPD First Response: GrammarPolice: [StopThePed] calling StopThePed: callCoroner [3/20/2024 10:13:14 PM.308] LSPD First Response: GetAudioFileForAction: No file found for: STREET_ROY_LOWENSTEIN_BLVD [3/20/2024 10:13:14 PM.350] LSPD First Response: UB: REQUESTED TYPE: Coroner [3/20/2024 10:13:14 PM.350] LSPD First Response: UB: DETECTED ZONE: RANCHO [3/20/2024 10:13:14 PM.350] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/20/2024 10:13:14 PM.368] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: coroner [3/20/2024 10:13:23 PM.023] LSPD First Response: [TRACE] Released 0 entities from Marker #8 Content Manager [3/20/2024 10:13:23 PM.023] LSPD First Response: [TRACE] Instance cleaned (Marker #8) [3/20/2024 10:13:23 PM.025] LSPD First Response: [TRACE] Thread Marker #8 has been shut down [3/20/2024 10:13:25 PM.826] LSPD First Response: [TRACE] Preloading polgauntlet [3/20/2024 10:13:25 PM.826] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:13:25 PM.923] LSPD First Response: [TRACE] Preloading polgauntlet [3/20/2024 10:13:25 PM.923] LSPD First Response: [TRACE] Created polgauntlet at X:341.8394 Y:-1926.334 Z:25.06131 [3/20/2024 10:13:25 PM.923] LSPD First Response: [TRACE] Forced DLC Livery: 3 [3/20/2024 10:13:25 PM.941] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:13:25 PM.941] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:13:25 PM.942] LSPD First Response: [TRACE] Michael Ackworth (S_M_Y_HWAYCOP_01) was set as a cop [3/20/2024 10:13:25 PM.957] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/20/2024 10:13:30 PM.839] LSPD First Response: [TRACE] Preloading POLICE3 [3/20/2024 10:13:30 PM.839] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/20/2024 10:13:30 PM.944] LSPD First Response: [TRACE] Preloading POLICE3 [3/20/2024 10:13:30 PM.945] LSPD First Response: [TRACE] Created police3 at X:38.90197 Y:-2032.425 Z:18.77184 [3/20/2024 10:13:30 PM.961] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/20/2024 10:13:30 PM.961] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:13:30 PM.962] LSPD First Response: [TRACE] Amy Taylor (MP_F_FREEMODE_01) was set as a cop [3/20/2024 10:13:30 PM.978] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/20/2024 10:13:30 PM.979] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:13:30 PM.980] LSPD First Response: [TRACE] Carly Rae (MP_F_FREEMODE_01) was set as a cop [3/20/2024 10:13:30 PM.997] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/20/2024 10:13:31 PM.340] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #6 Content Manager [3/20/2024 10:13:31 PM.340] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #6) [3/20/2024 10:13:39 PM.975] LSPD First Response: [TRACE] A new world event should be started [3/20/2024 10:13:39 PM.975] LSPD First Response: [TRACE] Starting world event RunLights [3/20/2024 10:13:39 PM.975] LSPD First Response: [TRACE] Setting up world event: RunLights #3 [3/20/2024 10:13:39 PM.976] LSPD First Response: [TRACE] Assigned ped to RunLights #3 (Ambient) [3/20/2024 10:13:40 PM.005] LSPD First Response: [TRACE] It has been 169 seconds since the last callout [3/20/2024 10:13:40 PM.005] LSPD First Response: Creating fZseingVVIlkyzsmCqeQmCPapFGCb from fZseingVVIlkyzsmCqeQmCPapFGCb, LSPD First Response, Version=0.4.8757.33971, Culture=neutral, PublicKeyToken=null [3/20/2024 10:13:40 PM.006] LSPD First Response: [TRACE] Preloading G_M_Y_KOREAN_01 [3/20/2024 10:13:40 PM.006] LSPD First Response: [TRACE] Preloading G_M_Y_KORLIEUT_01 [3/20/2024 10:13:40 PM.006] LSPD First Response: [TRACE] Preloading A_F_Y_BEVHILLS_02 [3/20/2024 10:13:40 PM.006] LSPD First Response: [TRACE] Callout created: Holdup #3 [3/20/2024 10:13:40 PM.191] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/20/2024 10:13:40 PM.191] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Holdup Status = New [3/20/2024 10:13:40 PM.191] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Holdup [3/20/2024 10:13:40 PM.192] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/20/2024 10:13:40 PM.192] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/20/2024 10:13:40 PM.193] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:13:40 PM.193] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/20/2024 10:13:40 PM.193] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [3/20/2024 10:13:40 PM.212] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/20/2024 9:48:58 PM for Holdup [3/20/2024 10:13:40 PM.212] LSPD First Response: CalloutInterface: [DEBUG] waiting 40 in-game minutes for Holdup [3/20/2024 10:13:46 PM.993] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:13:46 PM.993] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:13:47 PM.009] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:13:47 PM.009] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:13:47 PM.009] LSPD First Response: GrammarPolice: [TargetHandler] new target: 07PVS266 [3/20/2024 10:13:47 PM.009] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:13:47 PM.972] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 200 [3/20/2024 10:13:48 PM.059] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:13:48 PM.192] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:13:48 PM.309] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:13:48 PM.581] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:13:48 PM.595] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:13:48 PM.595] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:13:48 PM.595] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:13:48 PM.595] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 1.6021577 [3/20/2024 10:13:51 PM.193] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:13:51 PM.193] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:13:51 PM.209] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:13:51 PM.209] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:13:52 PM.113] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 180 [3/20/2024 10:13:52 PM.510] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:13:52 PM.647] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:13:52 PM.760] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:13:53 PM.017] LSPD First Response: GrammarPolice: [GrammarHandler] speech recognition rejected [3/20/2024 10:13:53 PM.017] LSPD First Response: GrammarPolice: [GrammarHandler] ...dispatch en route (confidence=0.5136123) [3/20/2024 10:13:53 PM.035] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:13:53 PM.050] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:13:53 PM.050] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:13:53 PM.050] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:13:53 PM.050] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:13:53 PM.050] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 1.8570433 [3/20/2024 10:13:55 PM.221] LSPD First Response: [TRACE] Cleaning UI [3/20/2024 10:13:55 PM.221] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.NotAccepted, marking incident as open [3/20/2024 10:13:55 PM.221] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:13:55 PM.221] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/20/2024 10:13:55 PM.221] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected that the player ignored Holdup [3/20/2024 10:13:55 PM.221] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/20/2024 10:13:55 PM.221] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:13:58 PM.139] LSPD First Response: [TRACE] World event RunLights #3 reports that it can be freed [3/20/2024 10:13:58 PM.139] LSPD First Response: [TRACE] Removing ped from RunLights #3 (Ambient) [3/20/2024 10:13:58 PM.139] LSPD First Response: [TRACE] Released 0 entities from RunLights #3 Content Manager [3/20/2024 10:13:58 PM.139] LSPD First Response: [TRACE] Instance cleaned (RunLights #3) [3/20/2024 10:13:58 PM.139] LSPD First Response: [TRACE] World event RunLights #3 has ended [3/20/2024 10:14:04 PM.425] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:14:04 PM.425] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:14:04 PM.444] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:14:04 PM.444] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:14:04 PM.510] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:14:04 PM.645] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:14:04 PM.759] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:14:05 PM.033] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:14:05 PM.047] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:14:05 PM.047] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:14:05 PM.047] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:14:05 PM.047] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 0.6218119 [3/20/2024 10:14:08 PM.104] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:14:08 PM.104] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:14:08 PM.120] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:14:08 PM.120] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:14:08 PM.120] LSPD First Response: GrammarPolice: [TargetHandler] new target: 44RUK973 [3/20/2024 10:14:08 PM.120] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:14:09 PM.210] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 460 [3/20/2024 10:14:13 PM.896] LSPD First Response: GrammarPolice: [GrammarHandler] speech recognition rejected [3/20/2024 10:14:13 PM.896] LSPD First Response: GrammarPolice: [GrammarHandler] ...dispatch requesting a ride (confidence=0.2443711) [3/20/2024 10:14:13 PM.912] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:14:13 PM.918] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:14:13 PM.929] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:14:16 PM.625] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:14:16 PM.627] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:14:16 PM.627] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:14:16 PM.627] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 8.5235028 [3/20/2024 10:14:16 PM.743] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:14:16 PM.861] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:14:21 PM.962] LSPD First Response: STP: CORONER IS FULLY DISMISSED [3/20/2024 10:14:23 PM.445] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:14:23 PM.445] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:14:23 PM.462] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:14:23 PM.462] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:14:24 PM.368] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 360 [3/20/2024 10:14:28 PM.807] LSPD First Response: [TRACE] It has been 33 seconds since the last callout [3/20/2024 10:14:28 PM.807] LSPD First Response: Creating fZseingVVIlkyzsmCqeQmCPapFGCb from fZseingVVIlkyzsmCqeQmCPapFGCb, LSPD First Response, Version=0.4.8757.33971, Culture=neutral, PublicKeyToken=null [3/20/2024 10:14:28 PM.808] LSPD First Response: [TRACE] Preloading G_M_Y_KOREAN_01 [3/20/2024 10:14:28 PM.808] LSPD First Response: [TRACE] Preloading G_M_Y_KORLIEUT_01 [3/20/2024 10:14:28 PM.808] LSPD First Response: [TRACE] Preloading A_F_Y_BEVHILLS_02 [3/20/2024 10:14:28 PM.808] LSPD First Response: [TRACE] Callout created: Holdup #4 [3/20/2024 10:14:28 PM.991] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/20/2024 10:14:28 PM.991] LSPD First Response: CalloutInterface: [DEBUG] Updating existing open callout, FriendlyName = Holdup Status = New [3/20/2024 10:14:29 PM.059] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:14:29 PM.196] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:14:29 PM.310] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:14:29 PM.427] LSPD First Response: GrammarPolice: [GrammarHandler] speech recognition rejected [3/20/2024 10:14:29 PM.427] LSPD First Response: GrammarPolice: [GrammarHandler] ... (confidence=0) [3/20/2024 10:14:29 PM.445] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:14:29 PM.448] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:14:29 PM.462] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:14:29 PM.462] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:14:29 PM.462] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:14:29 PM.462] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 6.0176155 [3/20/2024 10:14:33 PM.410] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:14:33 PM.410] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:14:33 PM.430] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:14:33 PM.431] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:14:33 PM.431] LSPD First Response: GrammarPolice: [TargetHandler] new target: 44RUK973 [3/20/2024 10:14:33 PM.431] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:14:34 PM.400] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 340 [3/20/2024 10:14:34 PM.996] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:14:35 PM.129] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:14:35 PM.247] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:14:35 PM.518] LSPD First Response: GrammarPolice: [GrammarHandler] speech recognition rejected [3/20/2024 10:14:35 PM.518] LSPD First Response: GrammarPolice: [GrammarHandler] ...dispatch en route (confidence=0.5723841) [3/20/2024 10:14:35 PM.536] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:14:35 PM.552] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:14:35 PM.552] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:14:35 PM.552] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:14:35 PM.552] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:14:35 PM.552] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 2.1423453 [3/20/2024 10:14:35 PM.960] LSPD First Response: [TRACE] Preloading POLICE [3/20/2024 10:14:35 PM.960] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:14:35 PM.977] LSPD First Response: [TRACE] Preloading POLICE [3/20/2024 10:14:35 PM.977] LSPD First Response: [TRACE] Created police at X:-658.5888 Y:-2079.166 Z:16.62593 [3/20/2024 10:14:35 PM.991] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:14:35 PM.993] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:14:35 PM.996] LSPD First Response: [TRACE] Dan Fernandez (MP_M_FREEMODE_01) was set as a cop [3/20/2024 10:14:36 PM.012] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:14:36 PM.012] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:14:36 PM.013] LSPD First Response: [TRACE] May John (MP_M_FREEMODE_01) was set as a cop [3/20/2024 10:14:36 PM.028] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/20/2024 10:14:36 PM.877] LSPD First Response: [TRACE] Cleaning UI [3/20/2024 10:14:36 PM.878] LSPD First Response: [TRACE] Assigned ped to Holdup #4 (GameplayMandatory) [3/20/2024 10:14:36 PM.878] LSPD First Response: [TRACE] Created g_m_y_korean_01 [3/20/2024 10:14:36 PM.878] LSPD First Response: [TRACE] Assigned ped to Holdup #4 (GameplayMandatory) [3/20/2024 10:14:36 PM.878] LSPD First Response: [TRACE] Created mp_m_shopkeep_01 [3/20/2024 10:14:36 PM.879] LSPD First Response: [TRACE] Assigned ped to Holdup #4 (GameplayMandatory) [3/20/2024 10:14:36 PM.879] LSPD First Response: [TRACE] Created g_m_y_korlieut_01 [3/20/2024 10:14:37 PM.078] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [3/20/2024 10:14:37 PM.078] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:14:37 PM.078] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:14:37 PM.078] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:14:37 PM.078] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: Holdup (Accepted) [3/20/2024 10:14:37 PM.078] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/20/2024 10:14:37 PM.078] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:14:37 PM.078] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/20/2024 10:14:37 PM.078] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [3/20/2024 10:14:37 PM.079] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:14:37 PM.079] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/20/2024 10:14:37 PM.079] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [3/20/2024 10:14:37 PM.079] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/20/2024 10:14:37 PM.079] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/20/2024 10:14:37 PM.079] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Holdup [3/20/2024 10:14:37 PM.079] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/20/2024 10:14:37 PM.079] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted [3/20/2024 10:14:37 PM.079] LSPD First Response: GrammarPolice: [StatusHandler] setting player status to en route [3/20/2024 10:14:37 PM.096] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 38 minutes [3/20/2024 10:14:37 PM.238] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: EnRoute [3/20/2024 10:14:37 PM.797] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Holdup [3/20/2024 10:14:37 PM.797] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Holdup [3/20/2024 10:14:41 PM.245] LSPD First Response: [TRACE] User accepted callout [3/20/2024 10:14:49 PM.114] LSPD First Response: [TRACE] Duke Altidore (A_M_Y_SOUCENT_02) was damaged. [3/20/2024 10:15:01 PM.041] LSPD First Response: [TRACE] Preloading polgauntlet [3/20/2024 10:15:01 PM.041] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/20/2024 10:15:01 PM.062] LSPD First Response: [TRACE] Preloading polgauntlet [3/20/2024 10:15:01 PM.062] LSPD First Response: [TRACE] Created polgauntlet at X:-397.6124 Y:-1439.314 Z:29.72599 [3/20/2024 10:15:01 PM.062] LSPD First Response: [TRACE] Forced DLC Livery: 15 [3/20/2024 10:15:01 PM.062] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/20/2024 10:15:11 PM.076] LSPD First Response: [TRACE] Preloading POLICE [3/20/2024 10:15:11 PM.076] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/20/2024 10:15:11 PM.093] LSPD First Response: [TRACE] Preloading POLICE [3/20/2024 10:15:11 PM.093] LSPD First Response: [TRACE] Created police at X:-855.073 Y:-1160.939 Z:6.466408 [3/20/2024 10:15:11 PM.095] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/20/2024 10:15:14 PM.639] LSPD First Response: [TRACE] Starting holdup action sequence [3/20/2024 10:15:24 PM.727] LSPD First Response: +====[BAITCAR DEBUG]====+: Pursuit detected [3/20/2024 10:15:24 PM.727] LSPD First Response: +====[BAITCAR DEBUG]====+: Allowed one pursuit to proceed [3/20/2024 10:15:24 PM.727] LSPD First Response: [TRACE] Created new chase [3/20/2024 10:15:24 PM.727] LSPD First Response: [TRACE] Suspect added to chase [3/20/2024 10:15:24 PM.727] LSPD First Response: [TRACE] Transfering control from Holdup #4 (GameplayMandatory) to Chase #2 [3/20/2024 10:15:24 PM.727] LSPD First Response: [TRACE] Removing ped from Holdup #4 (GameplayMandatory) [3/20/2024 10:15:24 PM.727] LSPD First Response: [WARN] Holdup script lost control over: g_m_y_korean_01 [3/20/2024 10:15:24 PM.727] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [3/20/2024 10:15:24 PM.727] LSPD First Response: [TRACE] Chase #2 received control over ped [3/20/2024 10:15:24 PM.727] LSPD First Response: [TRACE] Suspect added to chase [3/20/2024 10:15:24 PM.727] LSPD First Response: [TRACE] Transfering control from Holdup #4 (GameplayMandatory) to Chase #2 [3/20/2024 10:15:24 PM.727] LSPD First Response: [TRACE] Removing ped from Holdup #4 (GameplayMandatory) [3/20/2024 10:15:24 PM.727] LSPD First Response: [WARN] Holdup script lost control over: g_m_y_korlieut_01 [3/20/2024 10:15:24 PM.727] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [3/20/2024 10:15:24 PM.727] LSPD First Response: [TRACE] Chase #2 received control over ped [3/20/2024 10:15:24 PM.742] LSPD First Response: [TRACE] Starting chase [3/20/2024 10:15:24 PM.808] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/20/2024 10:15:24 PM.808] at upWiutghXazTCooqVpHGBwTQUWJm.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48 [3/20/2024 10:15:24 PM.808] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/20/2024 10:15:24 PM.808] at frFpzOPzLMSsCFESIkUalPNJyoxJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 866 [3/20/2024 10:15:24 PM.809] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/20/2024 10:15:24 PM.809] at bdIgELYbTTXsmaNPnHfrwJZJABRJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48 [3/20/2024 10:15:24 PM.809] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/20/2024 10:15:24 PM.809] at psWsAJfCzZYpGaWEHeYnvKqOtAdU.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 790 [3/20/2024 10:15:24 PM.809] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/20/2024 10:15:24 PM.809] at upWiutghXazTCooqVpHGBwTQUWJm.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48 [3/20/2024 10:15:24 PM.809] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/20/2024 10:15:24 PM.809] at frFpzOPzLMSsCFESIkUalPNJyoxJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 866 [3/20/2024 10:15:24 PM.809] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/20/2024 10:15:24 PM.809] at bdIgELYbTTXsmaNPnHfrwJZJABRJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48 [3/20/2024 10:15:24 PM.809] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/20/2024 10:15:24 PM.809] at psWsAJfCzZYpGaWEHeYnvKqOtAdU.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 790 [3/20/2024 10:15:24 PM.848] LSPD First Response: [TRACE] Player now monitoring Meek Mill [3/20/2024 10:15:24 PM.848] LSPD First Response: [TRACE] Player now monitoring Marco Polo [3/20/2024 10:15:24 PM.848] LSPD First Response: [TRACE] Visual lost event fired [3/20/2024 10:15:24 PM.848] LSPD First Response: [TRACE] Visual lost event fired [3/20/2024 10:15:24 PM.859] LSPD First Response: [TRACE] Pursuit menu was reset. [3/20/2024 10:15:24 PM.859] LSPD First Response: [TRACE] PlayFromAudioBuilderBlock: Input is RESIDENT/DISPATCH_INTRO:SUSPECTS_LAST_SEEN:ON_FOOT:RESIDENT/OUTRO [3/20/2024 10:15:24 PM.859] LSPD First Response: [TRACE] PlaySingleAction: Playing DISPATCH_INTRO from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\DISPATCH_INTRO_02.wav, looped: False [3/20/2024 10:15:25 PM.272] LSPD First Response: [TRACE] PlaySingleAction: Playing SUSPECTS_LAST_SEEN from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\SUSPECTS\SUSPECTS_LAST_SEEN_03.wav, looped: False [3/20/2024 10:15:26 PM.649] LSPD First Response: [TRACE] PlaySingleAction: Playing ON_FOOT from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\ON_FOOT\ON_FOOT_02.wav, looped: False [3/20/2024 10:15:27 PM.311] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:15:27 PM.311] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:15:27 PM.329] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:15:27 PM.329] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:15:27 PM.339] LSPD First Response: [TRACE] PlaySingleAction: Playing OUTRO from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\OUTRO_03.wav, looped: False [3/20/2024 10:15:28 PM.596] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 400 [3/20/2024 10:15:28 PM.793] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:28 PM.793] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:29 PM.161] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/20/2024 10:15:29 PM.809] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:29 PM.809] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:29 PM.891] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/20/2024 10:15:30 PM.161] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:15:30 PM.280] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:15:30 PM.398] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:15:30 PM.671] LSPD First Response: GrammarPolice: [GrammarHandler] speech recognition rejected [3/20/2024 10:15:30 PM.671] LSPD First Response: GrammarPolice: [GrammarHandler] ...dispatch 1 code code three state (confidence=0.3637924) [3/20/2024 10:15:30 PM.689] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:15:30 PM.707] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:15:30 PM.707] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:15:30 PM.707] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:15:30 PM.707] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:15:30 PM.707] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 3.3958087 [3/20/2024 10:15:30 PM.826] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:30 PM.826] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:30 PM.900] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/20/2024 10:15:30 PM.900] LSPD First Response: [TRACE] Visual regained event fired [3/20/2024 10:15:31 PM.828] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:31 PM.828] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:32 PM.378] LSPD First Response: [TRACE] Visual lost longer [3/20/2024 10:15:32 PM.845] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:32 PM.845] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:33 PM.159] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/20/2024 10:15:33 PM.160] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/20/2024 10:15:33 PM.862] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:33 PM.862] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:34 PM.099] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON FUTO [3/20/2024 10:15:34 PM.116] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON FUTO [3/20/2024 10:15:34 PM.875] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:34 PM.875] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:34 PM.892] LSPD First Response: [TRACE] Extended route by 20 [3/20/2024 10:15:34 PM.892] LSPD First Response: [TRACE] Extended route by 20 [3/20/2024 10:15:35 PM.276] LSPD First Response: [TRACE] Aborting CarryBag: In vehicle, combat, water, etc. [3/20/2024 10:15:35 PM.324] LSPD First Response: [TRACE] Extended route by 20 [3/20/2024 10:15:35 PM.324] LSPD First Response: [TRACE] Extended route by 20 [3/20/2024 10:15:35 PM.324] LSPD First Response: [TRACE] Extended route by 20 [3/20/2024 10:15:35 PM.612] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON SEMINOLE [3/20/2024 10:15:35 PM.878] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:35 PM.878] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:36 PM.174] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: TaskEvadeCopsAdvInVehicle still active [3/20/2024 10:15:36 PM.174] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [3/20/2024 10:15:36 PM.329] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/20/2024 10:15:36 PM.494] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:15:36 PM.494] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:15:36 PM.510] LSPD First Response: [OFFICERPORCI] Suspect escaped. [3/20/2024 10:15:36 PM.512] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:15:36 PM.512] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:15:36 PM.512] LSPD First Response: GrammarPolice: [TargetHandler] new target: 29HDU208 [3/20/2024 10:15:36 PM.512] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:15:36 PM.892] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:36 PM.892] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:37 PM.908] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 330 [3/20/2024 10:15:37 PM.909] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:37 PM.909] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:38 PM.313] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:15:38 PM.444] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:15:38 PM.545] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:15:38 PM.823] LSPD First Response: GrammarPolice: [GrammarHandler] speech recognition rejected [3/20/2024 10:15:38 PM.823] LSPD First Response: GrammarPolice: [GrammarHandler] ...show us six (confidence=0.1039557) [3/20/2024 10:15:38 PM.823] LSPD First Response: GrammarPolice: [GrammarHandler] ...1 show us six (confidence=0.1039557) [3/20/2024 10:15:38 PM.841] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:15:38 PM.856] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:15:38 PM.856] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:15:38 PM.856] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:15:38 PM.856] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:15:38 PM.856] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 2.3622335 [3/20/2024 10:15:38 PM.911] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:38 PM.911] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:39 PM.926] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:39 PM.926] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:40 PM.341] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/20/2024 10:15:40 PM.341] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/20/2024 10:15:40 PM.942] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:40 PM.942] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:40 PM.979] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/20/2024 10:15:41 PM.952] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:41 PM.952] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:42 PM.015] LSPD First Response: [TRACE] Visual lost event fired [3/20/2024 10:15:42 PM.960] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:42 PM.960] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:43 PM.025] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/20/2024 10:15:43 PM.025] LSPD First Response: [TRACE] Visual regained event fired [3/20/2024 10:15:43 PM.961] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:43 PM.961] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:43 PM.978] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/20/2024 10:15:43 PM.978] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/20/2024 10:15:44 PM.662] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON FUTO [3/20/2024 10:15:44 PM.681] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON FUTO [3/20/2024 10:15:44 PM.977] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:44 PM.977] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:45 PM.042] LSPD First Response: [TRACE] Visual lost event fired [3/20/2024 10:15:45 PM.891] LSPD First Response: [TRACE] Extended route by 20 [3/20/2024 10:15:45 PM.891] LSPD First Response: [TRACE] Extended route by 20 [3/20/2024 10:15:45 PM.992] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:45 PM.992] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:46 PM.057] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/20/2024 10:15:46 PM.057] LSPD First Response: [TRACE] Visual regained event fired [3/20/2024 10:15:46 PM.179] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON FUTO [3/20/2024 10:15:46 PM.514] LSPD First Response: GetAudioFileForAction: No file found for: STREET_LINDSAY_CIRCUS [3/20/2024 10:15:46 PM.913] LSPD First Response: [TRACE] Suspect stuck, trying to reverse [3/20/2024 10:15:46 PM.994] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:46 PM.994] LSPD First Response: [TRACE] Unlocked :V_ILEV_GASDOOR_R [3/20/2024 10:15:47 PM.193] LSPD First Response: [TRACE] Passenger exiting vehicle due to being stuck [3/20/2024 10:15:47 PM.193] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: TaskEvadeCopsAdvInVehicle still active [3/20/2024 10:15:47 PM.193] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [3/20/2024 10:15:47 PM.198] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON FUTO [3/20/2024 10:15:47 PM.700] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON FUTO [3/20/2024 10:15:47 PM.717] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON FUTO [3/20/2024 10:15:49 PM.096] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/20/2024 10:15:49 PM.096] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/20/2024 10:15:49 PM.114] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/20/2024 10:15:49 PM.114] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/20/2024 10:15:49 PM.114] LSPD First Response: GrammarPolice: [TargetHandler] new target: 82GHO935 [3/20/2024 10:15:49 PM.114] LSPD First Response: GrammarPolice: [Events] firing target change event [3/20/2024 10:15:50 PM.143] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 240 [3/20/2024 10:15:50 PM.778] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/20/2024 10:15:50 PM.911] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/20/2024 10:15:51 PM.029] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/20/2024 10:15:51 PM.305] LSPD First Response: GrammarPolice: [GrammarHandler] speech recognition rejected [3/20/2024 10:15:51 PM.305] LSPD First Response: GrammarPolice: [GrammarHandler] ...dispatch we need noose unit (confidence=0.3961143) [3/20/2024 10:15:51 PM.322] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/20/2024 10:15:51 PM.337] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:15:51 PM.337] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/20/2024 10:15:51 PM.337] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/20/2024 10:15:51 PM.337] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/20/2024 10:15:51 PM.337] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 2.2414544 [3/20/2024 10:15:51 PM.420] LSPD First Response: [TRACE] Extended route by 20 [3/20/2024 10:15:52 PM.093] LSPD First Response: [TRACE] Visual lost event fired [3/20/2024 10:15:53 PM.108] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/20/2024 10:15:53 PM.108] LSPD First Response: [TRACE] Visual regained event fired [3/20/2024 10:15:53 PM.930] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/20/2024 10:15:53 PM.930] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Dynamic Traffic Stop Status = Open [3/20/2024 10:15:53 PM.930] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Dynamic Traffic Stop [3/20/2024 10:15:53 PM.931] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/20/2024 10:15:53 PM.931] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/20/2024 10:15:53 PM.931] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/20/2024 10:15:53 PM.947] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/20/2024 10:55:50 PM for Dynamic Traffic Stop [3/20/2024 10:15:53 PM.947] LSPD First Response: CalloutInterface: [DEBUG] waiting 83 in-game minutes for Dynamic Traffic Stop [3/20/2024 10:15:53 PM.947] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 20 minutes [3/20/2024 10:15:54 PM.846] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/20/2024 10:15:58 PM.049] LSPD First Response: [TRACE] Preloading POLMAV [3/20/2024 10:15:58 PM.049] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [3/20/2024 10:15:58 PM.052] LSPD First Response: [TRACE] Using new pursuit spawn [3/20/2024 10:15:58 PM.055] LSPD First Response: [TRACE] Recently used nodes: 1 [3/20/2024 10:15:58 PM.060] LSPD First Response: [TRACE] Preloading POLMAV [3/20/2024 10:15:58 PM.061] LSPD First Response: [TRACE] Created polmav at X:-287.25 Y:-1525.75 Z:138.9375 [3/20/2024 10:15:58 PM.061] LSPD First Response: [TRACE] Forced Livery: 0 [3/20/2024 10:15:58 PM.061] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [3/20/2024 10:15:58 PM.061] LSPD First Response: [TRACE] New ped created s_m_y_pilot_01 (PedType: 6), Agency: AirSupport (lspd_asu) [3/20/2024 10:15:58 PM.062] LSPD First Response: [TRACE] Matias Ceballos (S_M_Y_PILOT_01) was set as a cop [3/20/2024 10:15:58 PM.063] LSPD First Response: [TRACE] Assigned air unit voices. [3/20/2024 10:15:58 PM.063] LSPD First Response: [TRACE] Report Voice: S_M_Y_HWAYCOP_01_BLACK_FULL_02 [3/20/2024 10:15:58 PM.064] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [3/20/2024 10:15:58 PM.064] LSPD First Response: [TRACE] New ped created s_m_y_pilot_01 (PedType: 6), Agency: AirSupport (lspd_asu) [3/20/2024 10:15:58 PM.064] LSPD First Response: [TRACE] Alex Mostansten (S_M_Y_PILOT_01) was set as a cop [3/20/2024 10:15:58 PM.067] LSPD First Response: [TRACE] Assigned air unit voices. [3/20/2024 10:15:58 PM.080] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [3/20/2024 10:15:58 PM.080] LSPD First Response: [TRACE] Took ownership of cop for chase [3/20/2024 10:15:58 PM.097] LSPD First Response: [TRACE] Cop Alex Mostansten reassigned to Marco Polo [3/20/2024 10:15:58 PM.100] LSPD First Response: [TRACE] Cop added to chase [3/20/2024 10:15:58 PM.100] LSPD First Response: [TRACE] Added cop to existing chase [3/20/2024 10:15:58 PM.100] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [3/20/2024 10:15:58 PM.100] LSPD First Response: [TRACE] Took ownership of cop for chase [3/20/2024 10:15:58 PM.100] LSPD First Response: [TRACE] Cop Matias Ceballos reassigned to Marco Polo [3/20/2024 10:15:58 PM.100] LSPD First Response: [TRACE] Cop added to chase [3/20/2024 10:15:58 PM.100] LSPD First Response: [TRACE] Added cop to existing chase [3/20/2024 10:15:58 PM.102] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/20/2024 10:15:58 PM.103] LSPD First Response: [TRACE] Removed ped chase strategy [3/20/2024 10:15:58 PM.107] LSPD First Response: [HeliAssist] Create air unit from existing police helicopter [3/20/2024 10:15:58 PM.167] LSPD First Response: [3/20/2024 10:15:58 PM.167] LSPD First Response: ============================== [3/20/2024 10:15:58 PM.167] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [3/20/2024 10:15:58 PM.167] LSPD First Response: ------------------------------ [3/20/2024 10:15:58 PM.167] LSPD First Response: Origin: Game fiber "HeliAssist". [3/20/2024 10:15:58 PM.167] LSPD First Response: ------------------------------ [3/20/2024 10:15:58 PM.167] LSPD First Response: Exception type: System.IO.FileNotFoundException [3/20/2024 10:15:58 PM.167] LSPD First Response: Exception message: Could not load file or assembly 'Spotlight, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. [3/20/2024 10:15:58 PM.167] LSPD First Response: ------------------------------ [3/20/2024 10:15:58 PM.167] LSPD First Response: Inner exceptions: [3/20/2024 10:15:58 PM.167] LSPD First Response: ------------------------------ [3/20/2024 10:15:58 PM.167] LSPD First Response: Stack trace: [3/20/2024 10:15:58 PM.167] LSPD First Response: at HeliUnit.IsSearchlightInitialized() [3/20/2024 10:15:58 PM.167] at HeliAssistance.Main.ProcessSearchlightStuff() in C:\Users\OJ\Documents\Visual Studio 2022\source\repos\HeliAssistance\Main.cs:line 794 [3/20/2024 10:15:58 PM.167] at HeliAssistance.Main.OnTick() in C:\Users\OJ\Documents\Visual Studio 2022\source\repos\HeliAssistance\Main.cs:line 330 [3/20/2024 10:15:58 PM.167] at Rage.GameFiber.Main() [3/20/2024 10:15:58 PM.167] LSPD First Response: ============================== [3/20/2024 10:15:58 PM.167] LSPD First Response: [3/20/2024 10:15:58 PM.171] LSPD First Response: [FATAL] Forced termination [3/20/2024 10:15:58 PM.171] LSPD First Response: [TRACE] Released 1 entities from DefaultContentManager [3/20/2024 10:15:58 PM.171] LSPD First Response: [WARN] Chase still active, terminating manually [3/20/2024 10:15:58 PM.171] LSPD First Response: [TRACE] Ending chase [3/20/2024 10:15:58 PM.172] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/20/2024 10:15:58 PM.172] LSPD First Response: [TRACE] Removed ped chase strategy [3/20/2024 10:15:58 PM.172] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [3/20/2024 10:15:58 PM.172] LSPD First Response: [TRACE] Freeing cop: Alex Mostansten [3/20/2024 10:15:58 PM.172] LSPD First Response: [TRACE] Cop freed [3/20/2024 10:15:58 PM.172] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [3/20/2024 10:15:58 PM.172] LSPD First Response: [TRACE] Freeing cop: Matias Ceballos [3/20/2024 10:15:58 PM.172] LSPD First Response: [TRACE] Cop freed [3/20/2024 10:15:58 PM.172] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect [3/20/2024 10:15:58 PM.172] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task [3/20/2024 10:15:58 PM.172] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [3/20/2024 10:15:58 PM.172] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/20/2024 10:15:58 PM.172] LSPD First Response: [TRACE] Suspect freed [3/20/2024 10:15:58 PM.172] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect [3/20/2024 10:15:58 PM.172] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task [3/20/2024 10:15:58 PM.172] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [3/20/2024 10:15:58 PM.172] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/20/2024 10:15:58 PM.172] LSPD First Response: [TRACE] Visual lost event fired [3/20/2024 10:15:58 PM.172] LSPD First Response: [TRACE] Suspect freed [3/20/2024 10:15:59 PM.986] LSPD First Response: [INFO] LSPDFR has shut down [3/20/2024 10:15:59 PM.991] LSPD First Response: GetAudioFileForAction: No file found for: [3/20/2024 10:15:59 PM.991] LSPD First Response: GetAudioFileForAction: No file found for: [3/20/2024 10:15:59 PM.991] LSPD First Response: PlayAction: Failed to find [3/20/2024 10:16:01 PM.741] LSPD First Response: UB All Police Partners are removed [3/20/2024 10:16:01 PM.932] LSPD First Response: [NORMAL] RiskierTrafficStops: Unsubscribing from events... [3/20/2024 10:16:01 PM.933] LSPD First Response: [NORMAL] RiskierTrafficStops: Unloaded successfully [3/20/2024 10:16:01 PM.959] LSPD First Response: Exception in StaticFinalizer callback (System.IO.FileNotFoundException: Could not load file or assembly 'Spotlight, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.) [3/20/2024 10:16:22 PM.859] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll [3/20/2024 10:16:22 PM.859] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll". [3/20/2024 10:16:24 PM.030] : Initializing input system [3/20/2024 10:16:24 PM.031] : Initializing game console [3/20/2024 10:16:24 PM.032] : Initializing forms manager [3/20/2024 10:16:24 PM.139] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [3/20/2024 10:16:24 PM.260] LSPD First Response: [TRACE] Started loading LSPDFR [3/20/2024 10:16:24 PM.261] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8757.33971) [3/20/2024 10:16:24 PM.261] LSPD First Response: [INFO] Compiled on 23 Dec 2023 23:52:22 UTC [3/20/2024 10:16:24 PM.261] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [3/20/2024 10:16:25 PM.130] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:16:25 PM.133] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:16:25 PM.135] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [3/20/2024 10:16:25 PM.186] LSPD First Response: [WARN] No name for outfit variation at line 23 [3/20/2024 10:16:25 PM.186] LSPD First Response: [WARN] No name for outfit variation at line 31 [3/20/2024 10:16:25 PM.186] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/20/2024 10:16:25 PM.186] LSPD First Response: [WARN] No name for outfit variation at line 64 [3/20/2024 10:16:25 PM.186] LSPD First Response: [WARN] No name for outfit variation at line 72 [3/20/2024 10:16:25 PM.186] LSPD First Response: [WARN] No name for outfit variation at line 80 [3/20/2024 10:16:25 PM.186] LSPD First Response: [WARN] No name for outfit variation at line 111 [3/20/2024 10:16:25 PM.186] LSPD First Response: [WARN] No name for outfit variation at line 138 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 174 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 207 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 220 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 259 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 273 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 309 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 323 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 363 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 391 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 425 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 453 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 484 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 502 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 529 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 547 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 581 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 615 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 650 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 677 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 711 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] No name for outfit variation at line 741 [3/20/2024 10:16:25 PM.188] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:16:25 PM.189] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:16:25 PM.189] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [3/20/2024 10:16:25 PM.190] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [3/20/2024 10:16:25 PM.190] LSPD First Response: [WARN] No name for outfit variation at line 25 [3/20/2024 10:16:25 PM.190] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [3/20/2024 10:16:25 PM.190] LSPD First Response: [WARN] No name for outfit variation at line 32 [3/20/2024 10:16:25 PM.190] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [3/20/2024 10:16:25 PM.190] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/20/2024 10:16:25 PM.190] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [3/20/2024 10:16:25 PM.190] LSPD First Response: [WARN] No name for outfit variation at line 47 [3/20/2024 10:16:25 PM.190] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [3/20/2024 10:16:25 PM.190] LSPD First Response: [WARN] No name for outfit variation at line 56 [3/20/2024 10:16:25 PM.190] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [3/20/2024 10:16:25 PM.190] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [3/20/2024 10:16:25 PM.190] LSPD First Response: [WARN] No name for outfit variation at line 85 [3/20/2024 10:16:25 PM.190] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [3/20/2024 10:16:25 PM.190] LSPD First Response: [WARN] No name for outfit variation at line 92 [3/20/2024 10:16:25 PM.190] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [3/20/2024 10:16:25 PM.190] LSPD First Response: [WARN] No name for outfit variation at line 100 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 129 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 136 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 143 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 151 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 160 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 189 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 196 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 204 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 233 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 240 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 247 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 255 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 264 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 293 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 300 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 308 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 494 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 520 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 546 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 572 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 598 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 624 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 732 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 764 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 796 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 828 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 951 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 976 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 1002 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 1028 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 1054 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 1133 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 1160 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 1187 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 1214 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 1241 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 1268 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 1297 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 1330 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 1363 [3/20/2024 10:16:25 PM.191] LSPD First Response: [WARN] No name for outfit variation at line 1396 [3/20/2024 10:16:25 PM.191] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits [3/20/2024 10:16:25 PM.584] LSPD First Response: [TRACE] Adding Ben J. as character [3/20/2024 10:16:25 PM.745] LSPD First Response: [TRACE] Adding Michelle Meto as character [3/20/2024 10:16:25 PM.746] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/20/2024 10:16:25 PM.746] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/20/2024 10:16:25 PM.859] LSPD First Response: [TRACE] Adding Benjamin Andrews as character [3/20/2024 10:16:26 PM.242] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:16:26 PM.242] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:16:26 PM.242] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [3/20/2024 10:16:26 PM.244] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:16:26 PM.244] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:16:26 PM.245] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [3/20/2024 10:16:26 PM.247] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:16:26 PM.247] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:16:26 PM.247] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [3/20/2024 10:16:26 PM.269] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:16:26 PM.269] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:16:26 PM.269] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [3/20/2024 10:16:26 PM.277] LSPD First Response: [TRACE] Failed to parse as chance [3/20/2024 10:16:26 PM.280] LSPD First Response: [TRACE] Player was in vehicle: True [3/20/2024 10:16:26 PM.280] LSPD First Response: [TRACE] Last selected character was Benjamin Andrews, should spawn as last character True [3/20/2024 10:16:26 PM.281] LSPD First Response: [TRACE] Loading last selected character Benjamin Andrews [3/20/2024 10:16:26 PM.282] LSPD First Response: [INFO] Changing current player character to Benjamin Andrews [3/20/2024 10:16:26 PM.449] LSPD First Response: [TRACE] Cached 1511 decorators for index 3 [3/20/2024 10:16:26 PM.454] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_02 [3/20/2024 10:16:26 PM.454] LSPD First Response: [TRACE] CharacterSelected: 22 [3/20/2024 10:16:26 PM.455] LSPD First Response: [TRACE] Character changed, creating new stats object [3/20/2024 10:16:26 PM.532] LSPD First Response: [TRACE] Initialized telemtry service [3/20/2024 10:16:26 PM.554] LSPD First Response: We have 4 appartments registered [3/20/2024 10:16:26 PM.556] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [3/20/2024 10:16:26 PM.559] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [3/20/2024 10:16:26 PM.559] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [3/20/2024 10:16:26 PM.559] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [3/20/2024 10:16:26 PM.560] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [3/20/2024 10:16:26 PM.560] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [3/20/2024 10:16:26 PM.560] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [3/20/2024 10:16:26 PM.560] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [3/20/2024 10:16:26 PM.560] LSPD First Response: ApartmentManager initialized [3/20/2024 10:16:26 PM.563] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [3/20/2024 10:16:26 PM.564] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [3/20/2024 10:16:26 PM.565] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [3/20/2024 10:16:26 PM.605] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [3/20/2024 10:16:26 PM.612] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [3/20/2024 10:16:26 PM.615] LSPD First Response: [TRACE] Set title to Benjamin Andrews for Interaction Menu [3/20/2024 10:16:26 PM.615] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [3/20/2024 10:16:26 PM.615] LSPD First Response: [TRACE] Set title to Benjamin Andrews for Police Radio [3/20/2024 10:16:26 PM.620] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [3/20/2024 10:16:26 PM.622] LSPD First Response: [TRACE] Set title to Benjamin Andrews for Vehicle Options [3/20/2024 10:16:26 PM.623] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [3/20/2024 10:16:26 PM.624] LSPD First Response: [TRACE] Set title to Benjamin Andrews for Inventory [3/20/2024 10:16:26 PM.625] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [3/20/2024 10:16:26 PM.626] LSPD First Response: [TRACE] Set title to Benjamin Andrews for Settings [3/20/2024 10:16:26 PM.628] LSPD First Response: [TRACE] Saved apt: [3/20/2024 10:16:26 PM.657] LSPD First Response: [TRACE] Thread CopManager #1 initialized [3/20/2024 10:16:26 PM.658] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [3/20/2024 10:16:26 PM.667] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [3/20/2024 10:16:26 PM.667] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [3/20/2024 10:16:26 PM.669] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [3/20/2024 10:16:26 PM.805] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [3/20/2024 10:16:26 PM.806] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [3/20/2024 10:16:26 PM.806] LSPD First Response: [TRACE] Saved apt: [3/20/2024 10:16:26 PM.811] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [3/20/2024 10:16:26 PM.813] LSPD First Response: [TRACE] Thread Marker #1 initialized [3/20/2024 10:16:26 PM.839] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [3/20/2024 10:16:26 PM.839] LSPD First Response: [TRACE] Thread Marker #2 initialized [3/20/2024 10:16:26 PM.839] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [3/20/2024 10:16:26 PM.839] LSPD First Response: [TRACE] Thread Marker #3 initialized [3/20/2024 10:16:26 PM.839] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [3/20/2024 10:16:26 PM.839] LSPD First Response: [TRACE] Thread Marker #4 initialized [3/20/2024 10:16:26 PM.839] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [3/20/2024 10:16:26 PM.846] LSPD First Response: [TRACE] Requested Audio [3/20/2024 10:16:26 PM.854] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [3/20/2024 10:16:27 PM.218] LSPD First Response: [INFO] Connecting to LSPDFR Sync [3/20/2024 10:16:27 PM.295] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:16:27 PM.296] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:16:27 PM.296] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Vinewood Police Station [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] La Mesa Police Station [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Rockford Hills Police Station [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Vespucci Police Station [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Downtown Police Station [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Davis Sheriff Station [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Sandy Shores Sheriff Station [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Paleto Bay Sheriff Station [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Beaver Bush Ranger Station [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Bolingbroke Penitentiary [3/20/2024 10:16:27 PM.306] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [3/20/2024 10:16:27 PM.311] LSPD First Response: [TRACE] Auto started component Debug #1 [3/20/2024 10:16:27 PM.311] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [3/20/2024 10:16:27 PM.311] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [3/20/2024 10:16:27 PM.311] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [3/20/2024 10:16:27 PM.311] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [3/20/2024 10:16:27 PM.312] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [3/20/2024 10:16:27 PM.312] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [3/20/2024 10:16:27 PM.312] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [3/20/2024 10:16:27 PM.312] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [3/20/2024 10:16:27 PM.313] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [3/20/2024 10:16:27 PM.313] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [3/20/2024 10:16:27 PM.313] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [3/20/2024 10:16:27 PM.313] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [3/20/2024 10:16:27 PM.315] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [3/20/2024 10:16:27 PM.349] LSPD First Response: [TRACE] Preloading node data [3/20/2024 10:16:27 PM.744] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [3/20/2024 10:16:27 PM.744] LSPD First Response: [TRACE] Checking for updates... [3/20/2024 10:16:27 PM.746] LSPD First Response: [TRACE] Terminal server version: 0.2 [3/20/2024 10:16:27 PM.746] LSPD First Response: [INFO] Connected to LSPDFR Sync via session fe2262fc-962b-4a22-99c3-ce6e51475339. Enhanced features available. [3/20/2024 10:16:27 PM.758] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [3/20/2024 10:16:27 PM.759] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [3/20/2024 10:16:27 PM.759] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [3/20/2024 10:16:27 PM.909] LSPD First Response: [TRACE] This version seems up to date. [3/20/2024 10:16:27 PM.909] LSPD First Response: [TRACE] This version: 0.4.8757.33971, Version available on server: 0.4.8757.33971 [3/20/2024 10:16:28 PM.237] LSPD First Response: [TRACE] Building pathfinding data. Island: False [3/20/2024 10:16:30 PM.036] LSPD First Response: [TRACE] Done preloading node data [3/20/2024 10:16:30 PM.038] LSPD First Response: [TRACE] Preloading node data [3/20/2024 10:16:30 PM.038] LSPD First Response: [TRACE] Done preloading node data [3/20/2024 10:16:30 PM.038] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [3/20/2024 10:16:30 PM.043] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [3/20/2024 10:16:30 PM.043] LSPD First Response: [TRACE] Disabling ambient game police chases [3/20/2024 10:16:30 PM.048] LSPD First Response: [TRACE] Disabled ambient game police chases [3/20/2024 10:16:30 PM.048] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [3/20/2024 10:16:30 PM.049] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [3/20/2024 10:16:30 PM.051] Deleting: Your Last Vehicle [3/20/2024 10:16:30 PM.052] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [3/20/2024 10:16:30 PM.052] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [3/20/2024 10:16:31 PM.562] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [3/20/2024 10:16:31 PM.562] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [3/20/2024 10:16:31 PM.583] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [3/20/2024 10:16:31 PM.583] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [3/20/2024 10:16:31 PM.583] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [3/20/2024 10:16:31 PM.583] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [3/20/2024 10:16:31 PM.584] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [3/20/2024 10:16:31 PM.584] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [3/20/2024 10:16:31 PM.586] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [3/20/2024 10:16:31 PM.588] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [3/20/2024 10:16:31 PM.589] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [3/20/2024 10:16:31 PM.589] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [3/20/2024 10:16:31 PM.589] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [3/20/2024 10:16:31 PM.591] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [3/20/2024 10:16:31 PM.593] LSPD First Response: [TRACE] Thread Marker #5 initialized [3/20/2024 10:16:31 PM.593] LSPD First Response: [TRACE] Thread Debug #1 initialized [3/20/2024 10:16:31 PM.595] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [3/20/2024 10:16:31 PM.595] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [3/20/2024 10:16:31 PM.602] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [3/20/2024 10:16:31 PM.604] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [3/20/2024 10:16:31 PM.605] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [3/20/2024 10:16:55 PM.620] Seatbelt: Plugin was stopped or unloaded [3/20/2024 10:16:55 PM.706] LSPD First Response: [INFO] Graceful termination [3/20/2024 10:16:55 PM.707] LSPD First Response: [TRACE] Asked thread PlayerDutyBehaviorController #1 to abort: No reason specified [3/20/2024 10:16:55 PM.710] LSPD First Response: [TRACE] Released 0 entities from PlayerDutyBehaviorController #1 Content Manager [3/20/2024 10:16:55 PM.710] LSPD First Response: [TRACE] Instance cleaned (PlayerDutyBehaviorController #1) [3/20/2024 10:16:55 PM.711] LSPD First Response: [TRACE] Asked thread ApartmentManager #1 to abort: No reason specified [3/20/2024 10:16:55 PM.711] LSPD First Response: [TRACE] Asked thread IntegrityWay435 #1 to abort: No reason specified [3/20/2024 10:16:55 PM.712] LSPD First Response: [TRACE] Released 0 entities from IntegrityWay435 #1 Content Manager [3/20/2024 10:16:55 PM.712] LSPD First Response: [TRACE] Instance cleaned (IntegrityWay435 #1) [3/20/2024 10:16:55 PM.712] LSPD First Response: [TRACE] Asked thread GrapeseedAve1893 #1 to abort: No reason specified [3/20/2024 10:16:55 PM.715] LSPD First Response: [TRACE] Released 0 entities from GrapeseedAve1893 #1 Content Manager [3/20/2024 10:16:55 PM.715] LSPD First Response: [TRACE] Instance cleaned (GrapeseedAve1893 #1) [3/20/2024 10:16:55 PM.715] LSPD First Response: [TRACE] Asked thread SpanishAve0605 #1 to abort: No reason specified [3/20/2024 10:16:55 PM.715] LSPD First Response: [TRACE] Released 0 entities from SpanishAve0605 #1 Content Manager [3/20/2024 10:16:55 PM.715] LSPD First Response: [TRACE] Instance cleaned (SpanishAve0605 #1) [3/20/2024 10:16:55 PM.715] LSPD First Response: [TRACE] Asked thread Hillcrest2874 #1 to abort: No reason specified [3/20/2024 10:16:55 PM.715] LSPD First Response: [TRACE] Released 0 entities from Hillcrest2874 #1 Content Manager [3/20/2024 10:16:55 PM.715] LSPD First Response: [TRACE] Instance cleaned (Hillcrest2874 #1) [3/20/2024 10:16:55 PM.715] LSPD First Response: [TRACE] Released 0 entities from ApartmentManager #1 Content Manager [3/20/2024 10:16:55 PM.715] LSPD First Response: [TRACE] Instance cleaned (ApartmentManager #1) [3/20/2024 10:16:55 PM.715] LSPD First Response: [TRACE] Asked thread SamTesting #1 to abort: No reason specified [3/20/2024 10:16:55 PM.715] LSPD First Response: [TRACE] Released 0 entities from SamTesting #1 Content Manager [3/20/2024 10:16:55 PM.715] LSPD First Response: [TRACE] Instance cleaned (SamTesting #1) [3/20/2024 10:16:55 PM.715] LSPD First Response: [TRACE] Asked thread PoliceStationManager #1 to abort: No reason specified [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Released 0 entities from PoliceStationManager #1 Content Manager [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Instance cleaned (PoliceStationManager #1) [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Asked thread PoliceStationInterior #1 to abort: No reason specified [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Released 0 entities from PoliceStationInterior #1 Content Manager [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Instance cleaned (PoliceStationInterior #1) [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Released 0 entities from PoliceStationManager #1 Content Manager [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #1 Content Manager [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #1) [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #2 Content Manager [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #2) [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #3 Content Manager [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #3) [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #4 Content Manager [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #4) [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5) [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #6 Content Manager [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #6) [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #7 Content Manager [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #7) [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #8 Content Manager [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #8) [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #9 Content Manager [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #9) [3/20/2024 10:16:55 PM.716] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #10 Content Manager [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #10) [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #11 Content Manager [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #11) [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Asked thread PedHistoryManager #1 to abort: No reason specified [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Released 0 entities from PedHistoryManager #1 Content Manager [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Instance cleaned (PedHistoryManager #1) [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Asked thread ScenarioManager #1 to abort: No reason specified [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Released 0 entities from ScenarioManager #1 Content Manager [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Instance cleaned (ScenarioManager #1) [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Aborting all active scenarios [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Asked thread Debug #1 to abort: ThreadedScriptComponentManager: Script end [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Released 0 entities from Debug #1 Content Manager [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Instance cleaned (Debug #1) [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Asked thread AmbientBlips #1 to abort: ThreadedScriptComponentManager: Script end [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Released 0 entities from AmbientBlips #1 Content Manager [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Instance cleaned (AmbientBlips #1) [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Asked thread AmbientChases #1 to abort: ThreadedScriptComponentManager: Script end [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Released 0 entities from AmbientChases #1 Content Manager [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Instance cleaned (AmbientChases #1) [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Asked thread AmbientCombatControl #1 to abort: ThreadedScriptComponentManager: Script end [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Released 0 entities from AmbientCombatControl #1 Content Manager [3/20/2024 10:16:55 PM.717] LSPD First Response: [TRACE] Instance cleaned (AmbientCombatControl #1) [3/20/2024 10:16:55 PM.719] LSPD First Response: [TRACE] Asked thread AmbientGameStats #1 to abort: ThreadedScriptComponentManager: Script end [3/20/2024 10:16:55 PM.719] LSPD First Response: [TRACE] Released 0 entities from AmbientGameStats #1 Content Manager [3/20/2024 10:16:55 PM.719] LSPD First Response: [TRACE] Instance cleaned (AmbientGameStats #1) [3/20/2024 10:16:55 PM.719] LSPD First Response: [TRACE] Asked thread AmbientOffDuty #1 to abort: ThreadedScriptComponentManager: Script end [3/20/2024 10:16:55 PM.719] LSPD First Response: [TRACE] Released 0 entities from AmbientOffDuty #1 Content Manager [3/20/2024 10:16:55 PM.719] LSPD First Response: [TRACE] Instance cleaned (AmbientOffDuty #1) [3/20/2024 10:16:55 PM.719] LSPD First Response: [TRACE] Asked thread AmbientPhotoCamera #1 to abort: ThreadedScriptComponentManager: Script end [3/20/2024 10:16:55 PM.719] LSPD First Response: [TRACE] Released 0 entities from AmbientPhotoCamera #1 Content Manager [3/20/2024 10:16:55 PM.719] LSPD First Response: [TRACE] Instance cleaned (AmbientPhotoCamera #1) [3/20/2024 10:16:55 PM.719] LSPD First Response: [TRACE] Asked thread AmbientGameScripts #1 to abort: ThreadedScriptComponentManager: Script end [3/20/2024 10:16:55 PM.720] LSPD First Response: [TRACE] Released 0 entities from AmbientGameScripts #1 Content Manager [3/20/2024 10:16:55 PM.720] LSPD First Response: [TRACE] Instance cleaned (AmbientGameScripts #1) [3/20/2024 10:16:55 PM.720] LSPD First Response: [TRACE] Unhooking all natives [3/20/2024 10:16:55 PM.720] LSPD First Response: [TRACE] All natives unhooked [3/20/2024 10:16:55 PM.720] LSPD First Response: [TRACE] Asked thread AmbientSitAnywhere #1 to abort: ThreadedScriptComponentManager: Script end [3/20/2024 10:16:55 PM.720] LSPD First Response: [TRACE] Released 0 entities from AmbientSitAnywhere #1 Content Manager [3/20/2024 10:16:55 PM.720] LSPD First Response: [TRACE] Instance cleaned (AmbientSitAnywhere #1) [3/20/2024 10:16:55 PM.720] LSPD First Response: [TRACE] Asked thread AmbientSpawn #1 to abort: ThreadedScriptComponentManager: Script end [3/20/2024 10:16:55 PM.720] LSPD First Response: [TRACE] Released 0 entities from AmbientSpawn #1 Content Manager [3/20/2024 10:16:55 PM.720] LSPD First Response: [TRACE] Released 0 entities from AmbientSpawn #1 Content Manager [3/20/2024 10:16:55 PM.720] LSPD First Response: [TRACE] Instance cleaned (AmbientSpawn #1) [3/20/2024 10:16:55 PM.720] LSPD First Response: [TRACE] Asked thread AmbientSpawnScenarios #1 to abort: ThreadedScriptComponentManager: Script end [3/20/2024 10:16:55 PM.720] LSPD First Response: [TRACE] Released 0 entities from AmbientSpawnScenarios #1 Content Manager [3/20/2024 10:16:55 PM.720] LSPD First Response: [TRACE] Instance cleaned (AmbientSpawnScenarios #1) [3/20/2024 10:16:55 PM.720] LSPD First Response: [TRACE] Asked thread GameStatsManager #1 to abort: ThreadedScriptComponentManager: Script end [3/20/2024 10:16:55 PM.720] LSPD First Response: [TRACE] Released 0 entities from GameStatsManager #1 Content Manager [3/20/2024 10:16:55 PM.720] LSPD First Response: [TRACE] Instance cleaned (GameStatsManager #1) [3/20/2024 10:16:55 PM.720] LSPD First Response: [TRACE] Asked thread EvidenceMarkerManager #1 to abort: ThreadedScriptComponentManager: Script end [3/20/2024 10:16:55 PM.721] LSPD First Response: [TRACE] Released 0 entities from EvidenceMarkerManager #1 Content Manager [3/20/2024 10:16:55 PM.721] LSPD First Response: [TRACE] Instance cleaned (EvidenceMarkerManager #1) [3/20/2024 10:16:55 PM.721] LSPD First Response: [TRACE] Ending evidence marker manager [3/20/2024 10:16:55 PM.721] LSPD First Response: [TRACE] Evidence marker manager ended [3/20/2024 10:16:55 PM.721] LSPD First Response: [TRACE] Asked thread GameEventManager #1 to abort: ThreadedScriptComponentManager: Script end [3/20/2024 10:16:55 PM.721] LSPD First Response: [TRACE] Released 0 entities from GameEventManager #1 Content Manager [3/20/2024 10:16:55 PM.721] LSPD First Response: [TRACE] Instance cleaned (GameEventManager #1) [3/20/2024 10:16:55 PM.731] LSPD First Response: [TRACE] Asked thread CharacterCreation #1 to abort: No reason specified [3/20/2024 10:16:55 PM.731] LSPD First Response: [TRACE] Released 0 entities from CharacterCreation #1 Content Manager [3/20/2024 10:16:55 PM.731] LSPD First Response: [TRACE] Instance cleaned (CharacterCreation #1) [3/20/2024 10:16:55 PM.731] LSPD First Response: [TRACE] Released 0 entities from CopManager #1 Content Manager [3/20/2024 10:16:55 PM.731] LSPD First Response: [TRACE] Instance cleaned (CopManager #1) [3/20/2024 10:16:55 PM.731] LSPD First Response: [TRACE] Released 0 entities from GamePlayer #1 Content Manager [3/20/2024 10:16:55 PM.731] LSPD First Response: [TRACE] Instance cleaned (GamePlayer #1) [3/20/2024 10:16:55 PM.731] LSPD First Response: [TRACE] Released 0 entities from CheckpointManager #1 Content Manager [3/20/2024 10:16:55 PM.731] LSPD First Response: [TRACE] Instance cleaned (CheckpointManager #1) [3/20/2024 10:16:55 PM.731] LSPD First Response: [TRACE] Released 0 entities from Marker #2 Content Manager [3/20/2024 10:16:55 PM.731] LSPD First Response: [TRACE] Instance cleaned (Marker #2) [3/20/2024 10:16:55 PM.731] LSPD First Response: [TRACE] Released 0 entities from Marker #4 Content Manager [3/20/2024 10:16:55 PM.731] LSPD First Response: [TRACE] Instance cleaned (Marker #4) [3/20/2024 10:16:55 PM.731] LSPD First Response: [TRACE] Released 0 entities from MenuBase #1 Content Manager [3/20/2024 10:16:55 PM.731] LSPD First Response: [TRACE] Instance cleaned (MenuBase #1) [3/20/2024 10:16:55 PM.731] LSPD First Response: [TRACE] Released 0 entities from MenuBase #3 Content Manager [3/20/2024 10:16:55 PM.731] LSPD First Response: [TRACE] Instance cleaned (MenuBase #3) [3/20/2024 10:16:55 PM.732] LSPD First Response: [TRACE] Released 0 entities from MenuBase #7 Content Manager [3/20/2024 10:16:55 PM.732] LSPD First Response: [TRACE] Instance cleaned (MenuBase #7) [3/20/2024 10:16:55 PM.732] LSPD First Response: [TRACE] Released 0 entities from MenuBase #6 Content Manager [3/20/2024 10:16:55 PM.732] LSPD First Response: [TRACE] Instance cleaned (MenuBase #6) [3/20/2024 10:16:55 PM.732] LSPD First Response: [TRACE] Released 0 entities from MenuBase #5 Content Manager [3/20/2024 10:16:55 PM.732] LSPD First Response: [TRACE] Instance cleaned (MenuBase #5) [3/20/2024 10:16:55 PM.732] LSPD First Response: [TRACE] Released 0 entities from MenuBase #9 Content Manager [3/20/2024 10:16:55 PM.732] LSPD First Response: [TRACE] Instance cleaned (MenuBase #9) [3/20/2024 10:16:55 PM.732] LSPD First Response: [TRACE] Released 0 entities from CrimeEventManager #1 Content Manager [3/20/2024 10:16:55 PM.732] LSPD First Response: [TRACE] Instance cleaned (CrimeEventManager #1) [3/20/2024 10:16:55 PM.732] LSPD First Response: [TRACE] Released 0 entities from ChaseMe #1 Content Manager [3/20/2024 10:16:55 PM.732] LSPD First Response: [TRACE] Instance cleaned (ChaseMe #1) [3/20/2024 10:16:55 PM.732] LSPD First Response: [TRACE] Released 0 entities from PlayerChaseManager #1 Content Manager [3/20/2024 10:16:55 PM.732] LSPD First Response: [TRACE] Instance cleaned (PlayerChaseManager #1) [3/20/2024 10:16:55 PM.732] LSPD First Response: [TRACE] Released 0 entities from PlayerDutyController #1 Content Manager [3/20/2024 10:16:55 PM.732] LSPD First Response: [TRACE] Instance cleaned (PlayerDutyController #1) [3/20/2024 10:16:55 PM.934] LSPD First Response: [INFO] LSPDFR has shut down [3/20/2024 10:17:11 PM.909] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\ClearTheWayV.dll". [3/20/2024 10:17:13 PM.088] : Initializing input system [3/20/2024 10:17:13 PM.088] : Initializing game console [3/20/2024 10:17:13 PM.090] : Initializing forms manager [3/20/2024 10:17:13 PM.124] [3/20/2024 10:17:13 PM.124] ============================== [3/20/2024 10:17:13 PM.124] Failed to load plugin [3/20/2024 10:17:13 PM.124] ------------------------------ [3/20/2024 10:17:13 PM.124] Origin: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\ClearTheWayV.dll [3/20/2024 10:17:13 PM.124] ------------------------------ [3/20/2024 10:17:13 PM.124] Exception type: System.ArgumentException [3/20/2024 10:17:13 PM.124] Exception message: Unhandled exception occurred in entry point of plugin ClearTheWayV in assembly ClearTheWayV.dll (ClearTheWayV, Version=1.0.0.43, Culture=neutral, PublicKeyToken=null): System.TypeInitializationException: The type initializer for '' threw an exception. ---> System.AppDomainUnloadedException: Attempted to access an unloaded AppDomain. [3/20/2024 10:17:13 PM.124] at .cctor() [3/20/2024 10:17:13 PM.124] --- End of inner exception stack trace --- [3/20/2024 10:17:13 PM.124] at System.Delegate.BindToMethodInfo(Object target, IRuntimeMethodInfo method, RuntimeType methodType, DelegateBindingFlags flags) [3/20/2024 10:17:13 PM.124] at System.Delegate.CreateDelegateInternal(RuntimeType rtType, RuntimeMethodInfo rtMethod, Object firstArgument, DelegateBindingFlags flags, StackCrawlMark& stackMark) [3/20/2024 10:17:13 PM.124] at System.Reflection.RuntimeMethodInfo.CreateDelegateInternal(Type delegateType, Object firstArgument, DelegateBindingFlags bindingFlags, StackCrawlMark& stackMark) [3/20/2024 10:17:13 PM.124] at System.Reflection.RuntimeMethodInfo.CreateDelegate(Type delegateType) [3/20/2024 10:17:13 PM.124] at Rage.RemotePlugin.Initialize(String assemblyPath) [3/20/2024 10:17:13 PM.124] Parameter name: assemblyPath [3/20/2024 10:17:13 PM.124] ------------------------------ [3/20/2024 10:17:13 PM.124] Inner exceptions: [3/20/2024 10:17:13 PM.124] ------------------------------ [3/20/2024 10:17:13 PM.124] Stack trace: [3/20/2024 10:17:13 PM.124] at Rage.RemotePlugin.Initialize(String assemblyPath) [3/20/2024 10:17:13 PM.124] at Rage.RemotePlugin.Initialize(String assemblyPath) [3/20/2024 10:17:13 PM.124] at Rage.Plugin.Initialize(String assemblyPath) [3/20/2024 10:17:13 PM.124] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent, Boolean noLoadingMessage) [3/20/2024 10:17:13 PM.124] at Rage.HookManager.LoadPlugin(String filePath) [3/20/2024 10:17:13 PM.124] ============================== [3/20/2024 10:17:13 PM.124] [3/20/2024 10:17:13 PM.124] Error while loading plugin C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\ClearTheWayV.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Unhandled exception occurred in entry point of plugin ClearTheWayV in assembly ClearTheWayV.dll (ClearTheWayV, Version=1.0.0.43, Culture=neutral, PublicKeyToken=null): System.TypeInitializationException: The type initializer for '' threw an exception. ---> System.AppDomainUnloadedException: Attempted to access an unloaded AppDomain. [3/20/2024 10:17:13 PM.124] at .cctor() [3/20/2024 10:17:13 PM.124] --- End of inner exception stack trace --- [3/20/2024 10:17:13 PM.124] at System.Delegate.BindToMethodInfo(Object target, IRuntimeMethodInfo method, RuntimeType methodType, DelegateBindingFlags flags) [3/20/2024 10:17:13 PM.124] at System.Delegate.CreateDelegateInternal(RuntimeType rtType, RuntimeMethodInfo rtMethod, Object firstArgument, DelegateBindingFlags flags, StackCrawlMark& stackMark) [3/20/2024 10:17:13 PM.124] at System.Reflection.RuntimeMethodInfo.CreateDelegateInternal(Type delegateType, Object firstArgument, DelegateBindingFlags bindingFlags, StackCrawlMark& stackMark) [3/20/2024 10:17:13 PM.124] at System.Reflection.RuntimeMethodInfo.CreateDelegate(Type delegateType) [3/20/2024 10:17:13 PM.124] at Rage.RemotePlugin.Initialize(String assemblyPath) [3/20/2024 10:17:13 PM.124] Parameter name: assemblyPath [3/20/2024 10:17:13 PM.124] at Rage.RemotePlugin.Initialize(String assemblyPath) [3/20/2024 10:17:13 PM.124] at Rage.HookManager.LoadPlugin(String filePath) [3/20/2024 10:17:13 PM.124] at Rage.HookManager.ReloadAllPlugins(Boolean terminate) [3/20/2024 10:17:13 PM.125] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\DashcamV.dll". [3/20/2024 10:17:14 PM.945] : Initializing input system [3/20/2024 10:17:14 PM.946] : Initializing game console [3/20/2024 10:17:14 PM.947] : Initializing forms manager [3/20/2024 10:17:14 PM.987] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll". [3/20/2024 10:17:16 PM.140] : Initializing input system [3/20/2024 10:17:16 PM.141] : Initializing game console [3/20/2024 10:17:16 PM.142] : Initializing forms manager [3/20/2024 10:17:16 PM.199] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Immersive Effects.dll". [3/20/2024 10:17:17 PM.329] : Initializing input system [3/20/2024 10:17:17 PM.329] : Initializing game console [3/20/2024 10:17:17 PM.330] : Initializing forms manager [3/20/2024 10:17:17 PM.345] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\KTFDO.dll". [3/20/2024 10:17:18 PM.469] : Initializing input system [3/20/2024 10:17:18 PM.470] : Initializing game console [3/20/2024 10:17:18 PM.470] : Initializing forms manager [3/20/2024 10:17:18 PM.485] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll". [3/20/2024 10:17:19 PM.658] : Initializing input system [3/20/2024 10:17:19 PM.660] : Initializing game console [3/20/2024 10:17:19 PM.661] : Initializing forms manager [3/20/2024 10:17:19 PM.771] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Restrain The Deceased.dll". [3/20/2024 10:17:20 PM.901] : Initializing input system [3/20/2024 10:17:20 PM.902] : Initializing game console [3/20/2024 10:17:20 PM.903] : Initializing forms manager [3/20/2024 10:17:20 PM.917] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\RPH_Delete_Vehicle.dll". [3/20/2024 10:17:22 PM.049] : Initializing input system [3/20/2024 10:17:22 PM.049] : Initializing game console [3/20/2024 10:17:22 PM.050] : Initializing forms manager [3/20/2024 10:17:22 PM.065] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Seatbelt.dll". [3/20/2024 10:17:23 PM.188] : Initializing input system [3/20/2024 10:17:23 PM.188] : Initializing game console [3/20/2024 10:17:23 PM.189] : Initializing forms manager [3/20/2024 10:17:23 PM.223] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Spotlight.dll". [3/20/2024 10:17:24 PM.410] : Initializing input system [3/20/2024 10:17:24 PM.410] : Initializing game console [3/20/2024 10:17:24 PM.411] : Initializing forms manager [3/20/2024 10:17:24 PM.433] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\StickyWheels.dll". [3/20/2024 10:17:25 PM.556] : Initializing input system [3/20/2024 10:17:25 PM.556] : Initializing game console [3/20/2024 10:17:25 PM.557] : Initializing forms manager [3/20/2024 10:17:25 PM.571] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\TurnOffThatEngine.dll". [3/20/2024 10:17:26 PM.700] : Initializing input system [3/20/2024 10:17:26 PM.700] : Initializing game console [3/20/2024 10:17:26 PM.701] : Initializing forms manager [3/20/2024 10:17:30 PM.194] Immersive Effects: Loaded settings [3/20/2024 10:17:31 PM.460] Immersive Effects: Version state: Outdated [3/20/2024 10:17:31 PM.736] Immersive Effects: Initialized UI [3/20/2024 10:17:31 PM.889] LSPD First Response: [TRACE] Started loading LSPDFR [3/20/2024 10:17:31 PM.889] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8757.33971) [3/20/2024 10:17:31 PM.890] LSPD First Response: [INFO] Compiled on 23 Dec 2023 23:52:22 UTC [3/20/2024 10:17:31 PM.890] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [3/20/2024 10:17:32 PM.744] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:17:32 PM.747] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:17:32 PM.748] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [3/20/2024 10:17:32 PM.798] LSPD First Response: [WARN] No name for outfit variation at line 23 [3/20/2024 10:17:32 PM.798] LSPD First Response: [WARN] No name for outfit variation at line 31 [3/20/2024 10:17:32 PM.798] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/20/2024 10:17:32 PM.798] LSPD First Response: [WARN] No name for outfit variation at line 64 [3/20/2024 10:17:32 PM.798] LSPD First Response: [WARN] No name for outfit variation at line 72 [3/20/2024 10:17:32 PM.798] LSPD First Response: [WARN] No name for outfit variation at line 80 [3/20/2024 10:17:32 PM.798] LSPD First Response: [WARN] No name for outfit variation at line 111 [3/20/2024 10:17:32 PM.798] LSPD First Response: [WARN] No name for outfit variation at line 138 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 174 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 207 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 220 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 259 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 273 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 309 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 323 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 363 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 391 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 425 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 453 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 484 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 502 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 529 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 547 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 581 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 615 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 650 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 677 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 711 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] No name for outfit variation at line 741 [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:17:32 PM.799] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:17:32 PM.799] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 25 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 32 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 47 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 56 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 85 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 92 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 100 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 129 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 136 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 143 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 151 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 160 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 189 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 196 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 204 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 233 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 240 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 247 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 255 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 264 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 293 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 300 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 308 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 494 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 520 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 546 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 572 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 598 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 624 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 732 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 764 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 796 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 828 [3/20/2024 10:17:32 PM.800] LSPD First Response: [WARN] No name for outfit variation at line 951 [3/20/2024 10:17:32 PM.802] LSPD First Response: [WARN] No name for outfit variation at line 976 [3/20/2024 10:17:32 PM.802] LSPD First Response: [WARN] No name for outfit variation at line 1002 [3/20/2024 10:17:32 PM.802] LSPD First Response: [WARN] No name for outfit variation at line 1028 [3/20/2024 10:17:32 PM.802] LSPD First Response: [WARN] No name for outfit variation at line 1054 [3/20/2024 10:17:32 PM.802] LSPD First Response: [WARN] No name for outfit variation at line 1133 [3/20/2024 10:17:32 PM.802] LSPD First Response: [WARN] No name for outfit variation at line 1160 [3/20/2024 10:17:32 PM.802] LSPD First Response: [WARN] No name for outfit variation at line 1187 [3/20/2024 10:17:32 PM.802] LSPD First Response: [WARN] No name for outfit variation at line 1214 [3/20/2024 10:17:32 PM.802] LSPD First Response: [WARN] No name for outfit variation at line 1241 [3/20/2024 10:17:32 PM.802] LSPD First Response: [WARN] No name for outfit variation at line 1268 [3/20/2024 10:17:32 PM.802] LSPD First Response: [WARN] No name for outfit variation at line 1297 [3/20/2024 10:17:32 PM.802] LSPD First Response: [WARN] No name for outfit variation at line 1330 [3/20/2024 10:17:32 PM.802] LSPD First Response: [WARN] No name for outfit variation at line 1363 [3/20/2024 10:17:32 PM.802] LSPD First Response: [WARN] No name for outfit variation at line 1396 [3/20/2024 10:17:32 PM.802] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits [3/20/2024 10:17:33 PM.187] LSPD First Response: [TRACE] Adding Ben J. as character [3/20/2024 10:17:33 PM.350] LSPD First Response: [TRACE] Adding Michelle Meto as character [3/20/2024 10:17:33 PM.350] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/20/2024 10:17:33 PM.350] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/20/2024 10:17:33 PM.463] LSPD First Response: [TRACE] Adding Benjamin Andrews as character [3/20/2024 10:17:33 PM.842] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:17:33 PM.842] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:17:33 PM.842] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [3/20/2024 10:17:33 PM.844] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:17:33 PM.844] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:17:33 PM.844] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [3/20/2024 10:17:33 PM.846] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:17:33 PM.846] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:17:33 PM.846] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [3/20/2024 10:17:33 PM.867] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:17:33 PM.867] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:17:33 PM.867] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [3/20/2024 10:17:33 PM.872] LSPD First Response: [TRACE] Failed to parse as chance [3/20/2024 10:17:33 PM.875] LSPD First Response: [TRACE] Player was in vehicle: True [3/20/2024 10:17:33 PM.875] LSPD First Response: [TRACE] Last selected character was Benjamin Andrews, should spawn as last character True [3/20/2024 10:17:33 PM.875] LSPD First Response: [TRACE] Loading last selected character Benjamin Andrews [3/20/2024 10:17:33 PM.877] LSPD First Response: [INFO] Changing current player character to Benjamin Andrews [3/20/2024 10:17:35 PM.308] LSPD First Response: [TRACE] Cached 1511 decorators for index 3 [3/20/2024 10:17:35 PM.313] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_02 [3/20/2024 10:17:35 PM.314] LSPD First Response: [TRACE] CharacterSelected: 23 [3/20/2024 10:17:35 PM.314] LSPD First Response: [TRACE] Character changed, creating new stats object [3/20/2024 10:17:35 PM.390] LSPD First Response: [TRACE] Initialized telemtry service [3/20/2024 10:17:35 PM.412] LSPD First Response: We have 4 appartments registered [3/20/2024 10:17:35 PM.414] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [3/20/2024 10:17:35 PM.417] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [3/20/2024 10:17:35 PM.417] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [3/20/2024 10:17:35 PM.418] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [3/20/2024 10:17:35 PM.419] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [3/20/2024 10:17:35 PM.419] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [3/20/2024 10:17:35 PM.419] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [3/20/2024 10:17:35 PM.419] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [3/20/2024 10:17:35 PM.419] LSPD First Response: ApartmentManager initialized [3/20/2024 10:17:35 PM.421] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [3/20/2024 10:17:35 PM.421] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [3/20/2024 10:17:35 PM.422] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [3/20/2024 10:17:35 PM.460] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [3/20/2024 10:17:35 PM.466] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [3/20/2024 10:17:35 PM.469] LSPD First Response: [TRACE] Set title to Benjamin Andrews for Interaction Menu [3/20/2024 10:17:35 PM.470] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [3/20/2024 10:17:35 PM.471] LSPD First Response: [TRACE] Set title to Benjamin Andrews for Police Radio [3/20/2024 10:17:35 PM.475] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [3/20/2024 10:17:35 PM.476] LSPD First Response: [TRACE] Set title to Benjamin Andrews for Vehicle Options [3/20/2024 10:17:35 PM.481] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [3/20/2024 10:17:35 PM.482] LSPD First Response: [TRACE] Set title to Benjamin Andrews for Inventory [3/20/2024 10:17:35 PM.482] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [3/20/2024 10:17:35 PM.484] LSPD First Response: [TRACE] Set title to Benjamin Andrews for Settings [3/20/2024 10:17:35 PM.486] LSPD First Response: [TRACE] Saved apt: [3/20/2024 10:17:35 PM.527] Restrain The Deceased: Loaded settings [3/20/2024 10:17:36 PM.338] Restrain The Deceased: Version state: Latest [3/20/2024 10:17:36 PM.363] RPH Delete Vehicle: Loading settings... [3/20/2024 10:17:36 PM.367] RPH Delete Vehicle: Settings initialisation complete. [3/20/2024 10:17:36 PM.367] RPH Delete Vehicle: 1.1.2.0 has been initialised. [3/20/2024 10:17:36 PM.433] Seatbelt: Initialized settings [3/20/2024 10:17:37 PM.060] Seatbelt: There is no update available [3/20/2024 10:17:37 PM.063] Seatbelt: Player using Fast Draw, AutoUnFastenSeatbeltOnExit is automatically set to true [3/20/2024 10:17:37 PM.096] Spotlight: Reading settings... [3/20/2024 10:17:37 PM.490] Spotlight: Initialized [3/20/2024 10:17:37 PM.534] TurnOffThatEngine: Loading TurnOffThatEngine config. [3/20/2024 10:17:37 PM.535] TurnOffThatEngine: TurnOffThatEngine: Config loaded. [3/20/2024 10:17:37 PM.535] TurnOffThatEngine: TurnOffThatEngine 1.0.0.4 by SuperPyroManiac has been initialised. [3/20/2024 10:17:37 PM.564] LSPD First Response: [TRACE] Thread CopManager #1 initialized [3/20/2024 10:17:37 PM.564] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [3/20/2024 10:17:37 PM.565] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [3/20/2024 10:17:37 PM.565] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [3/20/2024 10:17:37 PM.566] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [3/20/2024 10:17:37 PM.672] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [3/20/2024 10:17:37 PM.673] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [3/20/2024 10:17:37 PM.673] LSPD First Response: [TRACE] Saved apt: [3/20/2024 10:17:37 PM.677] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [3/20/2024 10:17:37 PM.680] LSPD First Response: [TRACE] Thread Marker #1 initialized [3/20/2024 10:17:37 PM.705] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [3/20/2024 10:17:37 PM.705] LSPD First Response: [TRACE] Thread Marker #2 initialized [3/20/2024 10:17:37 PM.705] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [3/20/2024 10:17:37 PM.705] LSPD First Response: [TRACE] Thread Marker #3 initialized [3/20/2024 10:17:37 PM.705] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [3/20/2024 10:17:37 PM.705] LSPD First Response: [TRACE] Thread Marker #4 initialized [3/20/2024 10:17:37 PM.705] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [3/20/2024 10:17:37 PM.714] LSPD First Response: [TRACE] Requested Audio [3/20/2024 10:17:38 PM.049] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [3/20/2024 10:17:38 PM.680] LSPD First Response: [INFO] Connecting to LSPDFR Sync [3/20/2024 10:17:38 PM.772] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:17:38 PM.772] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/20/2024 10:17:38 PM.772] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Vinewood Police Station [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] La Mesa Police Station [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Rockford Hills Police Station [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Vespucci Police Station [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Downtown Police Station [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Davis Sheriff Station [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Sandy Shores Sheriff Station [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Paleto Bay Sheriff Station [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Beaver Bush Ranger Station [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Bolingbroke Penitentiary [3/20/2024 10:17:38 PM.784] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [3/20/2024 10:17:38 PM.789] LSPD First Response: [TRACE] Auto started component Debug #1 [3/20/2024 10:17:38 PM.789] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [3/20/2024 10:17:38 PM.789] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [3/20/2024 10:17:38 PM.790] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [3/20/2024 10:17:38 PM.790] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [3/20/2024 10:17:38 PM.790] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [3/20/2024 10:17:38 PM.790] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [3/20/2024 10:17:38 PM.790] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [3/20/2024 10:17:38 PM.790] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [3/20/2024 10:17:38 PM.790] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [3/20/2024 10:17:38 PM.790] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [3/20/2024 10:17:38 PM.790] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [3/20/2024 10:17:38 PM.792] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [3/20/2024 10:17:38 PM.793] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [3/20/2024 10:17:38 PM.825] LSPD First Response: [TRACE] Preloading node data [3/20/2024 10:17:39 PM.174] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [3/20/2024 10:17:39 PM.174] LSPD First Response: [TRACE] Checking for updates... [3/20/2024 10:17:39 PM.176] LSPD First Response: [TRACE] Terminal server version: 0.2 [3/20/2024 10:17:39 PM.176] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 500f8f5e-580e-4400-a7c9-8bbbec0b971d. Enhanced features available. [3/20/2024 10:17:39 PM.188] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [3/20/2024 10:17:39 PM.189] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [3/20/2024 10:17:39 PM.189] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [3/20/2024 10:17:39 PM.414] LSPD First Response: [TRACE] This version seems up to date. [3/20/2024 10:17:39 PM.414] LSPD First Response: [TRACE] This version: 0.4.8757.33971, Version available on server: 0.4.8757.33971 [3/20/2024 10:17:39 PM.724] LSPD First Response: [TRACE] Building pathfinding data. Island: False [3/20/2024 10:17:41 PM.494] LSPD First Response: [TRACE] Done preloading node data [3/20/2024 10:17:41 PM.494] LSPD First Response: [TRACE] Preloading node data [3/20/2024 10:17:41 PM.494] LSPD First Response: [TRACE] Done preloading node data [3/20/2024 10:17:41 PM.495] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [3/20/2024 10:17:41 PM.499] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [3/20/2024 10:17:41 PM.499] LSPD First Response: [TRACE] Disabling ambient game police chases [3/20/2024 10:17:41 PM.504] LSPD First Response: [TRACE] Disabled ambient game police chases [3/20/2024 10:17:41 PM.504] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [3/20/2024 10:17:41 PM.506] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [3/20/2024 10:17:41 PM.508] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [3/20/2024 10:17:41 PM.508] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [3/20/2024 10:17:43 PM.015] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [3/20/2024 10:17:43 PM.015] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [3/20/2024 10:17:43 PM.036] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [3/20/2024 10:17:43 PM.036] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [3/20/2024 10:17:43 PM.036] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [3/20/2024 10:17:43 PM.036] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [3/20/2024 10:17:43 PM.037] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [3/20/2024 10:17:43 PM.037] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [3/20/2024 10:17:43 PM.039] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [3/20/2024 10:17:43 PM.042] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [3/20/2024 10:17:43 PM.042] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [3/20/2024 10:17:43 PM.042] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [3/20/2024 10:17:43 PM.043] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [3/20/2024 10:17:43 PM.044] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [3/20/2024 10:17:43 PM.046] LSPD First Response: [TRACE] Thread Marker #5 initialized [3/20/2024 10:17:43 PM.046] LSPD First Response: [TRACE] Thread Debug #1 initialized [3/20/2024 10:17:43 PM.048] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [3/20/2024 10:17:43 PM.048] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [3/20/2024 10:17:43 PM.056] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [3/20/2024 10:17:43 PM.058] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [3/20/2024 10:17:43 PM.061] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [3/20/2024 10:18:21 PM.948] Unknown command or variable "load" [3/20/2024 10:18:36 PM.243] LSPD First Response: [TRACE] Preloading POLICE [3/20/2024 10:18:36 PM.244] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/20/2024 10:18:36 PM.249] LSPD First Response: [TRACE] Preloading POLICE [3/20/2024 10:18:36 PM.250] LSPD First Response: [TRACE] Created police at X:-578.4228 Y:-1242.63 Z:13.99559 [3/20/2024 10:18:36 PM.261] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/20/2024 10:18:36 PM.264] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:18:36 PM.288] LSPD First Response: [TRACE] Cached 1522 decorators for index 4 [3/20/2024 10:18:36 PM.320] LSPD First Response: [TRACE] Zara Gomez (MP_F_FREEMODE_01) was set as a cop [3/20/2024 10:18:36 PM.339] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/20/2024 10:18:36 PM.340] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/20/2024 10:18:36 PM.341] LSPD First Response: [TRACE] Marielle Erikson (MP_F_FREEMODE_01) was set as a cop [3/20/2024 10:18:36 PM.353] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/20/2024 10:18:40 PM.421] LSPD First Response: [TRACE] we're on the lspdfr page [3/20/2024 10:18:40 PM.421] LSPD First Response: [TRACE] 7FF69420A73B [3/20/2024 10:18:41 PM.189] LSPD First Response: [TRACE] navigated away whilst loading