[3/27/2024 11:51:59 PM.677] Started new log on 3/27/2024 11:51:59 PM.677 [3/27/2024 11:51:59 PM.678] ==================================================================================================== [3/27/2024 11:51:59 PM.674] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log [3/27/2024 11:51:59 PM.678] Log verbosity: Trivial [3/27/2024 11:51:59 PM.679] Initializing input system [3/27/2024 11:51:59 PM.680] Initializing game console [3/27/2024 11:51:59 PM.685] Console key has been set to F4 (key code: 115) [3/27/2024 11:51:59 PM.720] Initializing console variable "ConsoleScrollAmount". [3/27/2024 11:51:59 PM.720] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [3/27/2024 11:51:59 PM.722] Read value: [3/27/2024 11:51:59 PM.722] Initializing console variable "ConsoleKey". [3/27/2024 11:51:59 PM.722] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [3/27/2024 11:51:59 PM.722] Read value: [3/27/2024 11:51:59 PM.722] Initializing console variable "PluginTimeoutThreshold". [3/27/2024 11:51:59 PM.722] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [3/27/2024 11:51:59 PM.725] Read value: 60000 [3/27/2024 11:51:59 PM.725] Setting value of console variable "PluginTimeoutThreshold" to stored value. [3/27/2024 11:51:59 PM.725] Initializing console variable "AlwaysShowConsoleOutput". [3/27/2024 11:51:59 PM.725] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [3/27/2024 11:51:59 PM.725] Read value: [3/27/2024 11:51:59 PM.725] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [3/27/2024 11:51:59 PM.725] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [3/27/2024 11:51:59 PM.725] Read value: [3/27/2024 11:51:59 PM.725] Initializing console variable "ShowOnScreenWarnings". [3/27/2024 11:51:59 PM.725] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [3/27/2024 11:51:59 PM.726] Read value: [3/27/2024 11:51:59 PM.726] Console initialized [3/27/2024 11:51:59 PM.726] Initializing forms manager [3/27/2024 11:51:59 PM.727] Cleaning temp folder [3/27/2024 11:51:59 PM.728] Version: RAGE Plugin Hook v1.107.1334.16527 for Grand Theft Auto V [3/27/2024 11:51:59 PM.733] ================ RAGE Plugin Hook ================ [3/27/2024 11:51:59 PM.735] Command line option "ignoreDifferentVideoCard" is specified twice. Please remove one. [3/27/2024 11:51:59 PM.738] Detected Windows 10 Professional (64-bit) (10.0.22621.0)! [3/27/2024 11:51:59 PM.739] Checking game support [3/27/2024 11:51:59 PM.823] Product name: Grand Theft Auto V [3/27/2024 11:51:59 PM.823] Product version: 1.0.3095.0 [3/27/2024 11:51:59 PM.823] Is steam version: True [3/27/2024 11:51:59 PM.824] Initializing DirectX [3/27/2024 11:51:59 PM.824] Initializing Direct3D [3/27/2024 11:51:59 PM.880] Getting game swap chain [3/27/2024 11:51:59 PM.896] Swap Chain created: 0x7FF77A9204F0 [3/27/2024 11:51:59 PM.896] Swap Chain VTable: 0x2ADFD6EC450 [3/27/2024 11:51:59 PM.896] 0x575655FFF5C945E9;0xEC8148B9246C8D48;0x45058B4800000090 [3/27/2024 11:51:59 PM.896] D3D11Present: 0x7FFBC4A03900 [3/27/2024 11:51:59 PM.896] D3D11ResizeBuffers: 0x7FFBC49F3820 [3/27/2024 11:51:59 PM.896] D3D11ResizeTarget: 0x7FFBC4A449D0 [3/27/2024 11:51:59 PM.896] D3D11SetFullscreenState: 0x7FFBC49F3E80 [3/27/2024 11:51:59 PM.897] Direct3D initialized [3/27/2024 11:51:59 PM.897] Initialized DirectX [3/27/2024 11:51:59 PM.897] Direct3D watcher thread spawned [3/27/2024 11:51:59 PM.958] Getting device [3/27/2024 11:51:59 PM.959] Retrieved device [3/27/2024 11:51:59 PM.959] Creating wrapper [3/27/2024 11:52:00 PM.004] Wrapper created [3/27/2024 11:52:00 PM.008] Effect created [3/27/2024 11:52:00 PM.008] Creating buffer [3/27/2024 11:52:00 PM.008] Created buffer [3/27/2024 11:52:00 PM.008] Creating blend state [3/27/2024 11:52:00 PM.008] Created blend state [3/27/2024 11:52:00 PM.008] Done with creation [3/27/2024 11:52:00 PM.052] Initializing texture system. [3/27/2024 11:52:00 PM.052] Initializing texture system; phase 1 [3/27/2024 11:52:00 PM.053] Initializing texture system; phase 2 [3/27/2024 11:52:00 PM.059] Initializing texture system; phase 3 [3/27/2024 11:52:00 PM.059] Initializing texture system; phase 4 [3/27/2024 11:52:00 PM.066] Initializing texture system; phase 5 [3/27/2024 11:52:00 PM.067] Initializing texture system; phase 6 [3/27/2024 11:52:00 PM.068] Initializing texture system; phase 7 [3/27/2024 11:52:00 PM.069] Initializing texture system; phase 8 [3/27/2024 11:52:00 PM.070] Initializing texture system; phase 9 [3/27/2024 11:52:00 PM.071] Initializing texture system; phase 10 [3/27/2024 11:52:00 PM.073] Initializing texture system; phase 11 [3/27/2024 11:52:00 PM.073] Initializing texture system; phase 12 [3/27/2024 11:52:00 PM.074] Initializing texture system; phase 13 [3/27/2024 11:52:00 PM.074] Initializing texture system; phase 14 [3/27/2024 11:52:04 PM.898] Direct3D watcher thread ended [3/27/2024 11:52:32 PM.765] LoadingScreenMsg: Initializing game support [3/27/2024 11:52:33 PM.016] Initializing game support [3/27/2024 11:52:38 PM.351] LoadingScreenMsg: Velocity limit removed [3/27/2024 11:52:38 PM.645] Compatibility level: 0 [3/27/2024 11:52:38 PM.645] Supported version detected [3/27/2024 11:52:38 PM.645] ================================================== [3/27/2024 11:52:38 PM.645] LoadingScreenMsg: Patching code [3/27/2024 11:52:38 PM.895] LoadingScreenMsg: Waiting for game initialization [3/27/2024 11:52:39 PM.146] Waiting for game initialization [3/27/2024 11:52:39 PM.247] LoadingScreenMsg: Initializing core [3/27/2024 11:52:39 PM.497] Initializing hook [3/27/2024 11:52:44 PM.507] LoadingScreenMsg: Completing interoperability [3/27/2024 11:52:44 PM.758] Completing interoperability [3/27/2024 11:52:44 PM.758] Initialization code 1. [3/27/2024 11:52:44 PM.758] Initialization code 2. [3/27/2024 11:52:44 PM.758] Initialization code 3. [3/27/2024 11:52:44 PM.762] 1 Address: 0x00007FF77866DE18 [3/27/2024 11:52:44 PM.762] Calling func 1 [3/27/2024 11:52:44 PM.771] 2 Address: 0x00007FF77924CC52 [3/27/2024 11:52:44 PM.771] 3 Address: 0x00007FF777C261D2 [3/27/2024 11:52:44 PM.790] Address: 0x00007FF77924CBFC [3/27/2024 11:52:44 PM.790] Unknown var: 0x00007FF77A2A7510 [3/27/2024 11:52:44 PM.790] Initialization code 4. [3/27/2024 11:52:44 PM.790] Initialization code 5. [3/27/2024 11:52:44 PM.790] Completing interoperability, phase 1 [3/27/2024 11:52:44 PM.790] Completing interoperability, phase 2 [3/27/2024 11:52:44 PM.790] Completing interoperability, phase 3 [3/27/2024 11:52:44 PM.790] Completing interoperability, phase 4 [3/27/2024 11:52:44 PM.790] Completing interoperability, phase 5 [3/27/2024 11:52:44 PM.790] Completing interoperability, phase 6 [3/27/2024 11:52:44 PM.790] Completing interoperability, phase 7 [3/27/2024 11:52:44 PM.790] LoadingScreenMsg: [3/27/2024 11:52:45 PM.041] LoadingScreenMsg: Loading Story Mode [3/27/2024 11:52:45 PM.291] LoadingScreenMsg: Loading and Populating Game World [3/27/2024 11:52:45 PM.542] LoadingScreenMsg: [3/27/2024 11:52:51 PM.298] Initializing console variable "IsDeveloperModeEnabled". [3/27/2024 11:52:51 PM.298] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [3/27/2024 11:52:51 PM.299] Read value: [3/27/2024 11:52:51 PM.299] Initializing console variable "TimeScale". [3/27/2024 11:52:51 PM.299] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [3/27/2024 11:52:51 PM.299] Read value: [3/27/2024 11:53:18 PM.660] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\AxonSignal.dll". [3/27/2024 11:53:20 PM.012] : Initializing input system [3/27/2024 11:53:20 PM.013] : Initializing game console [3/27/2024 11:53:20 PM.014] : Initializing forms manager [3/27/2024 11:53:20 PM.144] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\BackWeapon.dll". [3/27/2024 11:53:21 PM.511] : Initializing input system [3/27/2024 11:53:21 PM.511] : Initializing game console [3/27/2024 11:53:21 PM.512] : Initializing forms manager [3/27/2024 11:53:21 PM.580] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\BasicAnimations.dll". [3/27/2024 11:53:22 PM.895] : Initializing input system [3/27/2024 11:53:22 PM.895] : Initializing game console [3/27/2024 11:53:22 PM.896] : Initializing forms manager [3/27/2024 11:53:22 PM.941] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\BetterHitReactions.dll". [3/27/2024 11:53:24 PM.253] : Initializing input system [3/27/2024 11:53:24 PM.253] : Initializing game console [3/27/2024 11:53:24 PM.254] : Initializing forms manager [3/27/2024 11:53:24 PM.272] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Car Bicycle Rack.dll". [3/27/2024 11:53:25 PM.648] : Initializing input system [3/27/2024 11:53:25 PM.648] : Initializing game console [3/27/2024 11:53:25 PM.649] : Initializing forms manager [3/27/2024 11:53:25 PM.737] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\CleanWorldMenu.dll". [3/27/2024 11:53:27 PM.128] : Initializing input system [3/27/2024 11:53:27 PM.128] : Initializing game console [3/27/2024 11:53:27 PM.129] : Initializing forms manager [3/27/2024 11:53:27 PM.413] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\CopHolster.dll". [3/27/2024 11:53:28 PM.721] : Initializing input system [3/27/2024 11:53:28 PM.722] : Initializing game console [3/27/2024 11:53:28 PM.723] : Initializing forms manager [3/27/2024 11:53:28 PM.823] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Crouch.dll". [3/27/2024 11:53:30 PM.144] : Initializing input system [3/27/2024 11:53:30 PM.145] : Initializing game console [3/27/2024 11:53:30 PM.146] : Initializing forms manager [3/27/2024 11:53:30 PM.188] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\DamageTrackingFramework.dll". [3/27/2024 11:53:31 PM.495] : Initializing input system [3/27/2024 11:53:31 PM.495] : Initializing game console [3/27/2024 11:53:31 PM.496] : Initializing forms manager [3/27/2024 11:53:31 PM.528] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\DebuggTackle.dll". [3/27/2024 11:53:32 PM.857] : Initializing input system [3/27/2024 11:53:32 PM.857] : Initializing game console [3/27/2024 11:53:32 PM.858] : Initializing forms manager [3/27/2024 11:53:32 PM.869] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll". [3/27/2024 11:53:34 PM.164] : Initializing input system [3/27/2024 11:53:34 PM.164] : Initializing game console [3/27/2024 11:53:34 PM.165] : Initializing forms manager [3/27/2024 11:53:34 PM.399] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll". [3/27/2024 11:53:35 PM.808] : Initializing input system [3/27/2024 11:53:35 PM.808] : Initializing game console [3/27/2024 11:53:35 PM.809] : Initializing forms manager [3/27/2024 11:53:36 PM.090] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\RecovFR.dll". [3/27/2024 11:53:37 PM.551] : Initializing input system [3/27/2024 11:53:37 PM.552] : Initializing game console [3/27/2024 11:53:37 PM.553] : Initializing forms manager [3/27/2024 11:53:37 PM.953] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Roleplay+.dll". [3/27/2024 11:53:39 PM.662] : Initializing input system [3/27/2024 11:53:39 PM.662] : Initializing game console [3/27/2024 11:53:39 PM.663] : Initializing forms manager [3/27/2024 11:53:39 PM.705] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Seatbelt.dll". [3/27/2024 11:53:41 PM.027] : Initializing input system [3/27/2024 11:53:41 PM.028] : Initializing game console [3/27/2024 11:53:41 PM.029] : Initializing forms manager [3/27/2024 11:53:41 PM.106] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SpartanKick.dll". [3/27/2024 11:53:42 PM.402] : Initializing input system [3/27/2024 11:53:42 PM.403] : Initializing game console [3/27/2024 11:53:42 PM.404] : Initializing forms manager [3/27/2024 11:53:42 PM.417] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\StickyWheels.dll". [3/27/2024 11:53:43 PM.694] : Initializing input system [3/27/2024 11:53:43 PM.694] : Initializing game console [3/27/2024 11:53:43 PM.695] : Initializing forms manager [3/27/2024 11:53:43 PM.799] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Tourniquet.dll". [3/27/2024 11:53:45 PM.174] : Initializing input system [3/27/2024 11:53:45 PM.175] : Initializing game console [3/27/2024 11:53:45 PM.176] : Initializing forms manager [3/27/2024 11:53:45 PM.225] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Vehicle Push.dll". [3/27/2024 11:53:46 PM.548] : Initializing input system [3/27/2024 11:53:46 PM.548] : Initializing game console [3/27/2024 11:53:46 PM.549] : Initializing forms manager [3/27/2024 11:53:46 PM.672] Axon Signal: Checking if desired font exists on system... [3/27/2024 11:53:46 PM.680] Axon Signal: [WARNING] Desired font not installed on system. Falling back to default system font. [3/27/2024 11:53:46 PM.703] Axon Signal: Reading ini. Body Cam Key is set to O. [3/27/2024 11:53:46 PM.703] Axon Signal: Reading ini. Dashcam system is set to True. [3/27/2024 11:53:46 PM.703] Axon Signal: Reading ini. Dashcam overlay is set to True. [3/27/2024 11:53:46 PM.703] Axon Signal: Reading ini. Dashcam on foot is set to True. [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. Dashcam effect is set to True. [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. Dashcam is set to display local time. [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. Dashcam letterbox is set to True. [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. Interior cam letterbox is set to True. [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. Hide minimap while in dashcam view is set to True. [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. Body Cam overlay is set to True. [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. Body Cam overlay first person only is set to True. [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. Body Cam is set to display local time. [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. Axon Signal Sidearm is set to True. [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. Axon Signal Vehicle is set to True. [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. Speed threshold is set to 15 MPH. [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. Trigger delay is set to 2 seconds. [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. Axon Signal notifications are set to True. [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. Interval is set to 120 seconds. [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. Rockstar Editor integration is set to False. [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. Body camera button sounds is set to True. [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. Body camera interaction animations is set to True. [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. This weapon is registered: weapon_pistol with a hash of 453432689 [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. This weapon is registered: weapon_combatpistol with a hash of 1593441988 [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. This weapon is registered: weapon_heavypistol with a hash of 3523564046 [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. This weapon is registered: weapon_stungun with a hash of 911657153 [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. This weapon is registered: weapon_pumpshotgun with a hash of 487013001 [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. This weapon is registered: weapon_carbinerifle with a hash of 2210333304 [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. Offset specified appears to be a valid offset set to: -0800. [3/27/2024 11:53:46 PM.704] Axon Signal: Reading ini. Negative offset applied. [3/27/2024 11:53:46 PM.706] Axon Signal: [INFO] AxonSignalOverlay.ini does not exist, creating... [3/27/2024 11:53:46 PM.993] Axon Signal: Player is loaded in, proceeding to load plugin. [3/27/2024 11:53:46 PM.998] Axon Signal: Valid logo.png in 'Plugins/AxonSignalSound'. Continuing to load plugin... [3/27/2024 11:53:47 PM.009] Axon Signal: Grand Theft Auto V detected with version 1.0.2802.0 or greater (Installed: 1.0.3095.0) [3/27/2024 11:53:47 PM.009] Axon Signal: RAGEPluginHook detected with version 1.93 or greater (Installed: 1.107.1334.16527) [3/27/2024 11:53:47 PM.010] Axon Signal: RAGENativeUI.dll detected with version 1.9.2 or greater (Installed: 1.9.2.0), initializing menus and console commands... [3/27/2024 11:53:47 PM.045] Axon Signal: [INFO] AxonSignalOffsets.ini does not exist, creating... [3/27/2024 11:53:47 PM.070] Axon Signal: Checking LCPDFR.com servers if newer version is available... [3/27/2024 11:53:47 PM.103] BackWeapon: Enabling Player Loop... [3/27/2024 11:53:47 PM.104] BackWeapon: Enabling AI Loop... [3/27/2024 11:53:47 PM.104] BackWeapon: Initializing menu... [3/27/2024 11:53:47 PM.104] BackWeapon: Stow That Weapon (BackWeapon.dll) by willpv23 has been loaded! [3/27/2024 11:53:47 PM.129] Basic Animations: Basic Animations: Version Loaded: 2.1.0.0 [3/27/2024 11:53:47 PM.132] Basic Animations: Basic Animations: Deserializing XML File: plugins\BasicAnimations\CustomAnimations.xml [3/27/2024 11:53:47 PM.560] Better Hit Reactions: Chance = 90 [3/27/2024 11:53:47 PM.560] Better Hit Reactions: DoesPedDropWeapon = True [3/27/2024 11:53:47 PM.745] Better Hit Reactions: DamageTrackerService Started [3/27/2024 11:53:48 PM.062] Car Bicycle Rack: Initialized settings [3/27/2024 11:53:48 PM.856] Car Bicycle Rack: Local version: 1.0.1, Online Version: 1.0.1 [3/27/2024 11:53:48 PM.858] Car Bicycle Rack: There is no update available [3/27/2024 11:53:48 PM.876] Car Bicycle Rack: Initialized UI [3/27/2024 11:53:49 PM.498] Crouch: Loaded settings [3/27/2024 11:53:49 PM.626] Crouch: Local version: 1.1.3 [3/27/2024 11:53:50 PM.149] Crouch: There is no update available [3/27/2024 11:53:50 PM.343] DamageTrackingFramework: GameFiber started! [3/27/2024 11:53:51 PM.036] DamageTrackingFramework: DamageTrackerFramework loaded successfully. Online Version: 1.0.1 | Local DamageTrackerFramework Version: 1.0.1 | Local DamageTrackerLib Version: 1.0.1 [3/27/2024 11:53:55 PM.554] LSPD First Response: [TRACE] Started loading LSPDFR [3/27/2024 11:53:55 PM.555] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8757.33971) [3/27/2024 11:53:55 PM.555] LSPD First Response: [INFO] Compiled on 23 Dec 2023 23:52:22 UTC [3/27/2024 11:53:55 PM.555] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [3/27/2024 11:53:56 PM.101] RecovFR: Loading RecovFR settings... [3/27/2024 11:53:56 PM.108] RecovFR: Settings initialisation complete. [3/27/2024 11:53:56 PM.386] RecovFR: 1.0.5.0 has been initialised. [3/27/2024 11:53:56 PM.887] Seatbelt: Initialized settings [3/27/2024 11:53:57 PM.572] Seatbelt: There is no update available [3/27/2024 11:53:57 PM.576] Seatbelt: Player using Basic Vehicle Actions, AutoUnFastenSeatbeltOnExit is automatically set to true [3/27/2024 11:53:58 PM.023] Tourniquet: Loaded settings [3/27/2024 11:53:58 PM.043] Tourniquet: Initialized BleedingSystem.cs [3/27/2024 11:53:58 PM.044] Tourniquet: Initialized ApplyReminder.cs [3/27/2024 11:53:58 PM.044] Tourniquet: Initialized LosingConsciousness.cs [3/27/2024 11:53:58 PM.141] Vehicle Push: Loaded settings [3/27/2024 11:54:00 PM.898] Vehicle Push: There are no updates available [3/27/2024 11:54:01 PM.019] Axon Signal: Latest version of Axon Signal installed. [3/27/2024 11:54:01 PM.021] Axon Signal: Axon Signal v1.2.52.42920 by Sergeant Nighthawk has been loaded. Compiled on 2023-03-24 15:52:06Z. [3/27/2024 11:54:09 PM.882] LSPD First Response: [TRACE] Thread CopManager #1 initialized [3/27/2024 11:54:11 PM.259] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/27/2024 11:54:11 PM.262] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/27/2024 11:54:11 PM.283] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [3/27/2024 11:54:11 PM.339] LSPD First Response: [WARN] No name for outfit variation at line 23 [3/27/2024 11:54:11 PM.339] LSPD First Response: [WARN] No name for outfit variation at line 31 [3/27/2024 11:54:11 PM.340] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/27/2024 11:54:11 PM.340] LSPD First Response: [WARN] No name for outfit variation at line 64 [3/27/2024 11:54:11 PM.340] LSPD First Response: [WARN] No name for outfit variation at line 72 [3/27/2024 11:54:11 PM.340] LSPD First Response: [WARN] No name for outfit variation at line 80 [3/27/2024 11:54:11 PM.340] LSPD First Response: [WARN] No name for outfit variation at line 111 [3/27/2024 11:54:11 PM.340] LSPD First Response: [WARN] No name for outfit variation at line 138 [3/27/2024 11:54:11 PM.340] LSPD First Response: [WARN] No name for outfit variation at line 174 [3/27/2024 11:54:11 PM.341] LSPD First Response: [WARN] No name for outfit variation at line 207 [3/27/2024 11:54:11 PM.341] LSPD First Response: [WARN] No name for outfit variation at line 220 [3/27/2024 11:54:11 PM.341] LSPD First Response: [WARN] No name for outfit variation at line 259 [3/27/2024 11:54:11 PM.341] LSPD First Response: [WARN] No name for outfit variation at line 273 [3/27/2024 11:54:11 PM.341] LSPD First Response: [WARN] No name for outfit variation at line 309 [3/27/2024 11:54:11 PM.341] LSPD First Response: [WARN] No name for outfit variation at line 323 [3/27/2024 11:54:11 PM.341] LSPD First Response: [WARN] No name for outfit variation at line 363 [3/27/2024 11:54:11 PM.341] LSPD First Response: [WARN] No name for outfit variation at line 391 [3/27/2024 11:54:11 PM.341] LSPD First Response: [WARN] No name for outfit variation at line 425 [3/27/2024 11:54:11 PM.341] LSPD First Response: [WARN] No name for outfit variation at line 453 [3/27/2024 11:54:11 PM.341] LSPD First Response: [WARN] No name for outfit variation at line 484 [3/27/2024 11:54:11 PM.341] LSPD First Response: [WARN] No name for outfit variation at line 502 [3/27/2024 11:54:11 PM.341] LSPD First Response: [WARN] No name for outfit variation at line 529 [3/27/2024 11:54:11 PM.341] LSPD First Response: [WARN] No name for outfit variation at line 547 [3/27/2024 11:54:11 PM.341] LSPD First Response: [WARN] No name for outfit variation at line 581 [3/27/2024 11:54:11 PM.341] LSPD First Response: [WARN] No name for outfit variation at line 615 [3/27/2024 11:54:11 PM.342] LSPD First Response: [WARN] No name for outfit variation at line 650 [3/27/2024 11:54:11 PM.342] LSPD First Response: [WARN] No name for outfit variation at line 677 [3/27/2024 11:54:11 PM.342] LSPD First Response: [WARN] No name for outfit variation at line 711 [3/27/2024 11:54:11 PM.342] LSPD First Response: [WARN] No name for outfit variation at line 741 [3/27/2024 11:54:11 PM.342] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_fzmp.xml [3/27/2024 11:54:11 PM.342] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_fzmp_old.xml [3/27/2024 11:54:11 PM.356] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/27/2024 11:54:11 PM.356] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/27/2024 11:54:11 PM.356] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No name for outfit variation at line 25 [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No name for outfit variation at line 32 [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No name for outfit variation at line 47 [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No name for outfit variation at line 56 [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No name for outfit variation at line 85 [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No name for outfit variation at line 92 [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No name for outfit variation at line 100 [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No name for outfit variation at line 129 [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No name for outfit variation at line 136 [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No name for outfit variation at line 143 [3/27/2024 11:54:11 PM.358] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No name for outfit variation at line 151 [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No name for outfit variation at line 160 [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No name for outfit variation at line 189 [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No name for outfit variation at line 196 [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No name for outfit variation at line 204 [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No name for outfit variation at line 233 [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No name for outfit variation at line 240 [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No name for outfit variation at line 247 [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No name for outfit variation at line 255 [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No name for outfit variation at line 264 [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No name for outfit variation at line 293 [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No name for outfit variation at line 300 [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No name for outfit variation at line 308 [3/27/2024 11:54:11 PM.359] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No name for outfit variation at line 494 [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No name for outfit variation at line 520 [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No name for outfit variation at line 546 [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No name for outfit variation at line 572 [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No name for outfit variation at line 598 [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No name for outfit variation at line 624 [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [3/27/2024 11:54:11 PM.360] LSPD First Response: [WARN] No name for outfit variation at line 732 [3/27/2024 11:54:11 PM.361] LSPD First Response: [WARN] No name for outfit variation at line 764 [3/27/2024 11:54:11 PM.361] LSPD First Response: [WARN] No name for outfit variation at line 796 [3/27/2024 11:54:11 PM.361] LSPD First Response: [WARN] No name for outfit variation at line 828 [3/27/2024 11:54:11 PM.361] LSPD First Response: [WARN] No name for outfit variation at line 951 [3/27/2024 11:54:11 PM.361] LSPD First Response: [WARN] No name for outfit variation at line 976 [3/27/2024 11:54:11 PM.361] LSPD First Response: [WARN] No name for outfit variation at line 1002 [3/27/2024 11:54:11 PM.361] LSPD First Response: [WARN] No name for outfit variation at line 1028 [3/27/2024 11:54:11 PM.362] LSPD First Response: [WARN] No name for outfit variation at line 1054 [3/27/2024 11:54:11 PM.362] LSPD First Response: [WARN] No name for outfit variation at line 1133 [3/27/2024 11:54:11 PM.362] LSPD First Response: [WARN] No name for outfit variation at line 1160 [3/27/2024 11:54:11 PM.362] LSPD First Response: [WARN] No name for outfit variation at line 1187 [3/27/2024 11:54:11 PM.362] LSPD First Response: [WARN] No name for outfit variation at line 1214 [3/27/2024 11:54:11 PM.362] LSPD First Response: [WARN] No name for outfit variation at line 1241 [3/27/2024 11:54:11 PM.362] LSPD First Response: [WARN] No name for outfit variation at line 1268 [3/27/2024 11:54:11 PM.362] LSPD First Response: [WARN] No name for outfit variation at line 1297 [3/27/2024 11:54:11 PM.362] LSPD First Response: [WARN] No name for outfit variation at line 1330 [3/27/2024 11:54:11 PM.362] LSPD First Response: [WARN] No name for outfit variation at line 1363 [3/27/2024 11:54:11 PM.362] LSPD First Response: [WARN] No name for outfit variation at line 1396 [3/27/2024 11:54:11 PM.362] LSPD First Response: [TRACE] Loaded 16 freemode outfits and 55 preset outfits [3/27/2024 11:54:11 PM.714] LSPD First Response: [TRACE] Adding Ben J. as character [3/27/2024 11:54:11 PM.792] LSPD First Response: [TRACE] Adding Michelle Meto as character [3/27/2024 11:54:11 PM.793] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/27/2024 11:54:11 PM.794] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/27/2024 11:54:11 PM.842] LSPD First Response: [TRACE] Adding Charlie Harper as character [3/27/2024 11:54:11 PM.953] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/27/2024 11:54:11 PM.953] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/27/2024 11:54:11 PM.957] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [3/27/2024 11:54:11 PM.960] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/regions_fzmp.xml [3/27/2024 11:54:11 PM.965] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/27/2024 11:54:11 PM.965] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/27/2024 11:54:11 PM.969] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [3/27/2024 11:54:11 PM.971] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/backup_fzmp.xml [3/27/2024 11:54:12 PM.026] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/27/2024 11:54:12 PM.026] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/27/2024 11:54:12 PM.040] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [3/27/2024 11:54:12 PM.066] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_fzmp.xml [3/27/2024 11:54:12 PM.066] LSPD First Response: [WARN] Invalid ped model s_f_y_marine_01 [3/27/2024 11:54:12 PM.076] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/27/2024 11:54:12 PM.077] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/27/2024 11:54:12 PM.084] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [3/27/2024 11:54:12 PM.090] LSPD First Response: [TRACE] Failed to parse as chance [3/27/2024 11:54:12 PM.092] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/inventory_fzmp.xml [3/27/2024 11:54:12 PM.095] LSPD First Response: [TRACE] Player was in vehicle: False [3/27/2024 11:54:12 PM.095] LSPD First Response: [TRACE] Last selected character was Charlie Harper, should spawn as last character True [3/27/2024 11:54:12 PM.095] LSPD First Response: [TRACE] Loading last selected character Charlie Harper [3/27/2024 11:54:12 PM.097] LSPD First Response: [INFO] Changing current player character to Charlie Harper [3/27/2024 11:54:12 PM.108] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [3/27/2024 11:54:12 PM.108] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [3/27/2024 11:54:12 PM.109] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [3/27/2024 11:54:12 PM.286] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_01 [3/27/2024 11:54:12 PM.287] LSPD First Response: [TRACE] CharacterSelected: 7 [3/27/2024 11:54:12 PM.289] LSPD First Response: [TRACE] Character changed, creating new stats object [3/27/2024 11:54:12 PM.456] LSPD First Response: [TRACE] Initialized telemtry service [3/27/2024 11:54:12 PM.503] LSPD First Response: We have 4 appartments registered [3/27/2024 11:54:12 PM.506] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [3/27/2024 11:54:12 PM.511] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [3/27/2024 11:54:12 PM.512] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [3/27/2024 11:54:12 PM.513] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [3/27/2024 11:54:12 PM.514] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [3/27/2024 11:54:12 PM.515] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [3/27/2024 11:54:12 PM.517] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [3/27/2024 11:54:12 PM.518] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [3/27/2024 11:54:12 PM.518] LSPD First Response: ApartmentManager initialized [3/27/2024 11:54:12 PM.521] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [3/27/2024 11:54:12 PM.522] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [3/27/2024 11:54:12 PM.525] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [3/27/2024 11:54:12 PM.566] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [3/27/2024 11:54:12 PM.651] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [3/27/2024 11:54:12 PM.652] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [3/27/2024 11:54:12 PM.653] LSPD First Response: [TRACE] Saved apt: [3/27/2024 11:54:12 PM.660] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [3/27/2024 11:54:12 PM.665] LSPD First Response: [TRACE] Thread Marker #1 initialized [3/27/2024 11:54:12 PM.693] LSPD First Response: [TRACE] Thread Marker #2 initialized [3/27/2024 11:54:12 PM.694] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [3/27/2024 11:54:12 PM.695] LSPD First Response: [TRACE] Thread Marker #3 initialized [3/27/2024 11:54:12 PM.695] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [3/27/2024 11:54:12 PM.695] LSPD First Response: [TRACE] Thread Marker #4 initialized [3/27/2024 11:54:12 PM.695] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [3/27/2024 11:54:12 PM.777] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [3/27/2024 11:54:12 PM.827] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [3/27/2024 11:54:12 PM.835] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [3/27/2024 11:54:12 PM.839] LSPD First Response: [TRACE] Set title to Charlie Harper for Interaction Menu [3/27/2024 11:54:12 PM.840] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [3/27/2024 11:54:12 PM.843] LSPD First Response: [TRACE] Set title to Charlie Harper for Police Radio [3/27/2024 11:54:12 PM.848] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [3/27/2024 11:54:12 PM.850] LSPD First Response: [TRACE] Set title to Charlie Harper for Vehicle Options [3/27/2024 11:54:12 PM.853] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [3/27/2024 11:54:12 PM.855] LSPD First Response: [TRACE] Set title to Charlie Harper for Inventory [3/27/2024 11:54:12 PM.858] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [3/27/2024 11:54:12 PM.859] LSPD First Response: [TRACE] Set title to Charlie Harper for Settings [3/27/2024 11:54:12 PM.862] LSPD First Response: [TRACE] Saved apt: [3/27/2024 11:54:12 PM.900] LSPD First Response: [TRACE] Requested Audio [3/27/2024 11:54:12 PM.911] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [3/27/2024 11:54:13 PM.334] LSPD First Response: [INFO] Connecting to LSPDFR Sync [3/27/2024 11:54:13 PM.474] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/27/2024 11:54:13 PM.475] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/27/2024 11:54:13 PM.482] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [3/27/2024 11:54:13 PM.495] LSPD First Response: [INFO] Vinewood Police Station [3/27/2024 11:54:13 PM.496] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [3/27/2024 11:54:13 PM.496] LSPD First Response: [INFO] La Mesa Police Station [3/27/2024 11:54:13 PM.497] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [3/27/2024 11:54:13 PM.497] LSPD First Response: [INFO] Rockford Hills Police Station [3/27/2024 11:54:13 PM.497] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [3/27/2024 11:54:13 PM.497] LSPD First Response: [INFO] Vespucci Police Station [3/27/2024 11:54:13 PM.497] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [3/27/2024 11:54:13 PM.498] LSPD First Response: [INFO] Downtown Police Station [3/27/2024 11:54:13 PM.498] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [3/27/2024 11:54:13 PM.498] LSPD First Response: [INFO] Davis Sheriff Station [3/27/2024 11:54:13 PM.498] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [3/27/2024 11:54:13 PM.498] LSPD First Response: [INFO] Sandy Shores Sheriff Station [3/27/2024 11:54:13 PM.498] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [3/27/2024 11:54:13 PM.498] LSPD First Response: [INFO] Paleto Bay Sheriff Station [3/27/2024 11:54:13 PM.498] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [3/27/2024 11:54:13 PM.498] LSPD First Response: [INFO] Beaver Bush Ranger Station [3/27/2024 11:54:13 PM.498] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [3/27/2024 11:54:13 PM.498] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [3/27/2024 11:54:13 PM.498] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [3/27/2024 11:54:13 PM.498] LSPD First Response: [INFO] Bolingbroke Penitentiary [3/27/2024 11:54:13 PM.498] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [3/27/2024 11:54:13 PM.498] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/stations_fzmp.xml [3/27/2024 11:54:13 PM.498] LSPD First Response: [INFO] Fort Zancudo Police Station [3/27/2024 11:54:13 PM.498] LSPD First Response: [INFO] Added new police station: Fort Zancudo Police Station (FZMP) at X:-1763.75 Y:3138.25 Z:32.8113 [3/27/2024 11:54:13 PM.508] LSPD First Response: [TRACE] Auto started component Debug #1 [3/27/2024 11:54:13 PM.508] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [3/27/2024 11:54:13 PM.508] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [3/27/2024 11:54:13 PM.509] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [3/27/2024 11:54:13 PM.510] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [3/27/2024 11:54:13 PM.510] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [3/27/2024 11:54:13 PM.511] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [3/27/2024 11:54:13 PM.511] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [3/27/2024 11:54:13 PM.512] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [3/27/2024 11:54:13 PM.513] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [3/27/2024 11:54:13 PM.514] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [3/27/2024 11:54:13 PM.515] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [3/27/2024 11:54:13 PM.516] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [3/27/2024 11:54:13 PM.517] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [3/27/2024 11:54:13 PM.542] LSPD First Response: [TRACE] Preloading node data [3/27/2024 11:54:13 PM.670] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [3/27/2024 11:54:13 PM.672] LSPD First Response: [TRACE] Checking for updates... [3/27/2024 11:54:13 PM.675] LSPD First Response: [TRACE] Terminal server version: 0.2 [3/27/2024 11:54:13 PM.675] LSPD First Response: [INFO] Connected to LSPDFR Sync via session f3f94553-66dd-44bd-9802-5e8d46662454. Enhanced features available. [3/27/2024 11:54:13 PM.690] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [3/27/2024 11:54:13 PM.692] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [3/27/2024 11:54:13 PM.693] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [3/27/2024 11:54:13 PM.776] LSPD First Response: [TRACE] This version seems up to date. [3/27/2024 11:54:13 PM.777] LSPD First Response: [TRACE] This version: 0.4.8757.33971, Version available on server: 0.4.8757.33971 [3/27/2024 11:54:14 PM.708] LSPD First Response: [TRACE] Building pathfinding data. Island: False [3/27/2024 11:54:16 PM.132] LSPD First Response: [TRACE] Done preloading node data [3/27/2024 11:54:16 PM.133] LSPD First Response: [TRACE] Preloading node data [3/27/2024 11:54:16 PM.133] LSPD First Response: [TRACE] Done preloading node data [3/27/2024 11:54:16 PM.134] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [3/27/2024 11:54:16 PM.139] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [3/27/2024 11:54:16 PM.140] LSPD First Response: [TRACE] Disabling ambient game police chases [3/27/2024 11:54:16 PM.146] LSPD First Response: [TRACE] Disabled ambient game police chases [3/27/2024 11:54:16 PM.147] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [3/27/2024 11:54:16 PM.149] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [3/27/2024 11:54:16 PM.151] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [3/27/2024 11:54:16 PM.152] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [3/27/2024 11:54:17 PM.662] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [3/27/2024 11:54:17 PM.662] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [3/27/2024 11:54:17 PM.684] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [3/27/2024 11:54:17 PM.689] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [3/27/2024 11:54:17 PM.689] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [3/27/2024 11:54:17 PM.689] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [3/27/2024 11:54:17 PM.689] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [3/27/2024 11:54:17 PM.690] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [3/27/2024 11:54:17 PM.694] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [3/27/2024 11:54:17 PM.696] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [3/27/2024 11:54:17 PM.697] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [3/27/2024 11:54:17 PM.698] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [3/27/2024 11:54:17 PM.699] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [3/27/2024 11:54:17 PM.703] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [3/27/2024 11:54:17 PM.706] LSPD First Response: [TRACE] Thread Marker #5 initialized [3/27/2024 11:54:17 PM.706] LSPD First Response: [TRACE] Thread Debug #1 initialized [3/27/2024 11:54:17 PM.708] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [3/27/2024 11:54:17 PM.710] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [3/27/2024 11:54:17 PM.718] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [3/27/2024 11:54:17 PM.720] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [3/27/2024 11:54:17 PM.722] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [3/27/2024 11:56:12 PM.508] BackWeapon: Loading Configuration... [3/27/2024 11:56:12 PM.512] BackWeapon: Loaded configuration: AcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AcceptedWeaponStrings: System.String[]; OffsetPosition: X:0 Y:-0.19 Z:-0.02; Rotation: Pitch:0 Roll:165 Yaw:0; HideWhileInVehicle: True; DisableFlashlight: False; DeleteWeaponKey: Decimal; EnableAI: True; CopsOnly: True; AIAcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AIAcceptedWeaponStrings: System.String[]; AIOffsetPosition: X:0 Y:-0.19 Z:-0.02; AIRotation: Pitch:0 Roll:165 Yaw:0; AIHideWhileInVehicle: True; EnableBestWeapon: True; MenuKey: F5; AddonComponents: System.Collections.Generic.List`1[System.UInt32]; AddonComponentStrings: System.String[]; [3/27/2024 11:56:12 PM.786] BackWeapon: Menus Loading... [3/27/2024 11:56:13 PM.109] Better Hit Reactions: Initialized euphoria... [3/27/2024 11:56:13 PM.178] RecovFR: Menu enabled [3/27/2024 11:56:13 PM.208] Tourniquet: PTFX assets loaded [3/27/2024 11:56:13 PM.217] Tourniquet: SFX assets loaded [3/27/2024 11:56:13 PM.219] Tourniquet: DamageTrackerService Started [3/27/2024 11:56:14 PM.082] Tourniquet: There is no update available [3/27/2024 11:56:14 PM.111] BackWeapon: Menus ready to use. [3/27/2024 11:56:20 PM.493] LSPD First Response: [TRACE] Preloading POLICEB [3/27/2024 11:56:20 PM.494] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/27/2024 11:56:20 PM.673] LSPD First Response: [TRACE] Preloading POLICEB [3/27/2024 11:56:20 PM.674] LSPD First Response: [TRACE] Created policeb at X:698.574 Y:-566.1555 Z:38.21027 [3/27/2024 11:56:20 PM.693] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/27/2024 11:56:20 PM.694] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/27/2024 11:56:20 PM.795] LSPD First Response: [TRACE] Adam Carlson (S_M_Y_HWAYCOP_01) was set as a cop [3/27/2024 11:56:20 PM.822] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/27/2024 11:56:26 PM.009] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/27/2024 11:56:26 PM.010] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/27/2024 11:56:26 PM.013] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [3/27/2024 11:56:26 PM.013] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_fzmp.xml [3/27/2024 11:56:26 PM.026] LSPD First Response: [TRACE] Setting player to lspd from last agency [3/27/2024 11:56:26 PM.043] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/27/2024 11:56:26 PM.048] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_01 [3/27/2024 11:56:26 PM.049] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/27/2024 11:56:26 PM.054] LSPD First Response: [TRACE] Setting player skin from last skin [3/27/2024 11:56:26 PM.059] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_01 [3/27/2024 11:56:26 PM.080] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [3/27/2024 11:56:26 PM.203] LSPD First Response: [TRACE] Player went on duty. [3/27/2024 11:56:26 PM.210] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr [3/27/2024 11:56:29 PM.980] LSPD First Response: ALPRLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:29 PM.986] LSPD First Response: AttemptedCrimeCallouts, Version=1.7.2.1, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:29 PM.986] LSPD First Response: belicCallouts, Version=2022.2.0.0, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:29 PM.991] LSPD First Response: CalloutInterface, Version=1.4.1.3, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:30 PM.088] LSPD First Response: CompuLite, Version=1.5.2.6, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:30 PM.094] LSPD First Response: DynamicCallouts, Version=1.0.0.5, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:30 PM.099] LSPD First Response: FortZancudoCallouts, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:30 PM.104] LSPD First Response: GrammarPolice, Version=1.7.2.0, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:30 PM.105] LSPD First Response: HolsterSounds, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:30 PM.110] LSPD First Response: ImmersiveAmbientEvents, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:30 PM.116] LSPD First Response: MyCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:30 PM.121] LSPD First Response: NoMoreMelee, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:30 PM.121] LSPD First Response: Plain Sight, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:30 PM.121] LSPD First Response: ProwlerRadar, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:30 PM.122] LSPD First Response: RansomAmbience, Version=1.6.7.0, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:30 PM.128] LSPD First Response: RealisticTaser, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:30 PM.128] LSPD First Response: SimpleCallouts, Version=1.3.5.2, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:30 PM.129] LSPD First Response: StopThePed, Version=4.9.5.2, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:30 PM.132] LSPD First Response: SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:30 PM.133] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:30 PM.136] LSPD First Response: XPU, Version=1.1.28.321, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:30 PM.136] LSPD First Response: XScanner, Version=2.3.28.2293, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:30 PM.140] LSPD First Response: Creating plugin: ‪‮‪‎‮‭‮‫‫‏‏‬‍‪‪‮‬‭‬‬‌‏‬‭‮ [3/27/2024 11:56:30 PM.175] LSPD First Response: Creating plugin: AttemptedCrimeCallouts.Main [3/27/2024 11:56:30 PM.208] LSPD First Response: Creating plugin: belicCallouts.Main [3/27/2024 11:56:30 PM.208] LSPD First Response: Creating plugin: CalloutInterface.Main [3/27/2024 11:56:30 PM.208] LSPD First Response: Creating plugin: ​‍​‮‏‫‭‭‬‮‮‬‫‎‏‪‮‪​‏‪‮‪‭​‏‮ [3/27/2024 11:56:30 PM.284] LSPD First Response: Creating plugin: DynamicCallouts.Main [3/27/2024 11:56:30 PM.284] LSPD First Response: Creating plugin: FortZancudoCallouts.Main [3/27/2024 11:56:30 PM.285] LSPD First Response: Creating plugin: GrammarPolice.Main [3/27/2024 11:56:30 PM.285] LSPD First Response: Creating plugin: HolsterSounds.Main [3/27/2024 11:56:30 PM.285] LSPD First Response: Creating plugin: Main [3/27/2024 11:56:30 PM.286] LSPD First Response: Creating plugin: MyCallouts.EntryPoint+Main [3/27/2024 11:56:30 PM.286] LSPD First Response: Creating plugin: NoMoreMelee.Main [3/27/2024 11:56:30 PM.328] LSPD First Response: Creating plugin: PlainSight.Main [3/27/2024 11:56:30 PM.328] LSPD First Response: Creating plugin: ProwlerRadar.ProwlerRadar [3/27/2024 11:56:30 PM.349] LSPD First Response: Creating plugin: RansomAmbience.Main [3/27/2024 11:56:30 PM.349] LSPD First Response: Creating plugin: RealisticTaser.EntryPoint [3/27/2024 11:56:30 PM.350] LSPD First Response: Creating plugin: SimpleCallouts.Main [3/27/2024 11:56:30 PM.378] LSPD First Response: Creating plugin: ‭‎‍‌‎​‍‬‬‮‍​‌‪‎‪‮‬‎‬‏‪‬‮ [3/27/2024 11:56:30 PM.427] LSPD First Response: Creating plugin: SuperCallouts.Main [3/27/2024 11:56:30 PM.427] LSPD First Response: Creating plugin: ‮​‫‪‪‎‬‏‭‏‪​‪‌‭‬‏​‭‏‫‎‮ [3/27/2024 11:56:30 PM.465] LSPD First Response: Creating plugin: XPU.Main [3/27/2024 11:56:30 PM.465] LSPD First Response: Creating plugin: ‎​​‌‎‏‌​​‏‌‬‪‪‏‪​‏‏‫‌‫‭‭‮ [3/27/2024 11:56:30 PM.506] LSPD First Response: Plugin ALPRLite v1.5.4.2 has been initialized. [3/27/2024 11:56:30 PM.506] LSPD First Response: Go on duty to fully load ALPRLite [3/27/2024 11:56:30 PM.508] LSPD First Response: Plugin AttemptedCrimeCallouts1.7.2.1has been initialized. [3/27/2024 11:56:30 PM.508] LSPD First Response: Go on duty to fully load AttemptedCrimeCallouts [3/27/2024 11:56:30 PM.509] LSPD First Response: [!] Loading config file from belicCallouts... [3/27/2024 11:56:30 PM.512] LSPD First Response: Plugin CompuLite v1.5.2.6 has been initialized. [3/27/2024 11:56:30 PM.512] LSPD First Response: Go on duty to fully load CompuLite [3/27/2024 11:56:30 PM.514] LSPD First Response: FORTZANCUDOCALLOUTS: FortZancudoCallouts 1.1.0.0 by YobB1n has been loaded. [3/27/2024 11:56:30 PM.514] LSPD First Response: FORTZANCUDOCALLOUTS: Go on duty to load the callouts. [3/27/2024 11:56:30 PM.517] LSPD First Response: Immersive Ambient Events: Version 1.4.0.0 has been initialised. [3/27/2024 11:56:30 PM.517] LSPD First Response: My Callouts1.0.0.0 by DrDobby has been initialised. [3/27/2024 11:56:30 PM.518] LSPD First Response: [Plain Sight]: Successfully Loaded v1.1.3 [3/27/2024 11:56:30 PM.525] LSPD First Response: [Ransom Ambience] Initialized: 1.6.7. [3/27/2024 11:56:30 PM.525] LSPD First Response: [Ransom Ambience] RansomAmbienceConfig: Loading 'plugins/LSPDFR/RansomAmbience.ini'. [3/27/2024 11:56:30 PM.534] LSPD First Response: [Ransom Ambience] RansomAmbienceConfig: Verifying. [3/27/2024 11:56:30 PM.534] LSPD First Response: [Ransom Ambience] RansomAmbienceConfig: Verified. [3/27/2024 11:56:30 PM.534] LSPD First Response: [Ransom Ambience] RansomAmbienceConfig: Loaded. [3/27/2024 11:56:30 PM.536] LSPD First Response: [Ransom Ambience] Loading 'plugins/LSPDFR/RansomAmbience/TrafficStopConfig.ini'. [3/27/2024 11:56:30 PM.545] LSPD First Response: [Ransom Ambience] TrafficStopConfig: Verifying. [3/27/2024 11:56:30 PM.546] LSPD First Response: [Ransom Ambience] TrafficStopConfig: Verified. [3/27/2024 11:56:30 PM.546] LSPD First Response: [Ransom Ambience] TrafficStopConfig: Loaded. [3/27/2024 11:56:30 PM.555] LSPD First Response: [Ransom Ambience] EventLogic: Loading plugins/LSPDFR/RansomAmbience/EventWeights.json. [3/27/2024 11:56:30 PM.629] LSPD First Response: [Ransom Ambience] EventLogic: Found 10 event weights. [3/27/2024 11:56:30 PM.629] LSPD First Response: [Ransom Ambience] EventLogic: Loading plugins/LSPDFR/RansomAmbience/EventZoneMappings.json. [3/27/2024 11:56:30 PM.637] LSPD First Response: [Ransom Ambience] EventLogic: Found 44 zone mappings. [3/27/2024 11:56:30 PM.638] LSPD First Response: [Ransom Ambience] EventLogic: Starting verification process. [3/27/2024 11:56:30 PM.642] LSPD First Response: [Ransom Ambience] Invalid Events: 0; Invalid Zones: 0; Invalid Event Zones: 0 [3/27/2024 11:56:30 PM.642] LSPD First Response: [Ransom Ambience] EventLogic: Finished verification process. [3/27/2024 11:56:30 PM.643] LSPD First Response: [Ransom Ambience] ------------------------------------ Ransom Ambience (V1.6.7) ------------------------------------ [3/27/2024 11:56:30 PM.643] LSPD First Response: [Ransom Ambience] MinIntervalInMs = 150000 [3/27/2024 11:56:30 PM.643] LSPD First Response: [Ransom Ambience] MaxIntervalInMs = 180000 [3/27/2024 11:56:30 PM.643] LSPD First Response: [Ransom Ambience] MaxEventRuntimeInMs = 420000 [3/27/2024 11:56:30 PM.643] LSPD First Response: [Ransom Ambience] BlipEvents = True [3/27/2024 11:56:30 PM.644] LSPD First Response: [Ransom Ambience] AlwaysAllowEvents = False [3/27/2024 11:56:30 PM.644] LSPD First Response: [Ransom Ambience] CheckIfOnFootOrInVehicle = True [3/27/2024 11:56:30 PM.644] LSPD First Response: [Ransom Ambience] CutoffDistance = 500 [3/27/2024 11:56:30 PM.644] LSPD First Response: [Ransom Ambience] AllowNsfw = False [3/27/2024 11:56:30 PM.644] LSPD First Response: [Ransom Ambience] MenuKey = F9 [3/27/2024 11:56:30 PM.644] LSPD First Response: [Ransom Ambience] MenuModifierKey = None [3/27/2024 11:56:30 PM.644] LSPD First Response: [Ransom Ambience] InteractionKey = X [3/27/2024 11:56:30 PM.644] LSPD First Response: [Ransom Ambience] InteractionButton = B [3/27/2024 11:56:30 PM.644] LSPD First Response: [Ransom Ambience] Events = Ambush, BrandishingWeapon, Burglary, Carjacking, Fight, IndecentExposure, InjuredPerson, PublicDisturbance, AnimalAccident, BrokenEquipment, CarFire, DriveByShooting, DUI, MVA, Pursuit, RecklessDriver, StreetRace, UseOfPhone [3/27/2024 11:56:30 PM.644] LSPD First Response: [Ransom Ambience] ------------------------------------ TrafficStopConfig ------------------------------------ [3/27/2024 11:56:30 PM.644] LSPD First Response: [Ransom Ambience] Chance = 12 [3/27/2024 11:56:30 PM.644] LSPD First Response: [Ransom Ambience] Enabled = True [3/27/2024 11:56:30 PM.645] LSPD First Response: [Ransom Ambience] TSCarjacking = 0.25 [3/27/2024 11:56:30 PM.645] LSPD First Response: [Ransom Ambience] TSCollision = 0.35 [3/27/2024 11:56:30 PM.645] LSPD First Response: [Ransom Ambience] TSDisturbance = 0.4 [3/27/2024 11:56:30 PM.645] LSPD First Response: REALISTICTASER: RealisticTaser 1.1.3.0 by YobB1n has been loaded. [3/27/2024 11:56:30 PM.646] LSPD First Response: Plugin SimpleCallouts1.3.5.2has been initialized. [3/27/2024 11:56:30 PM.646] LSPD First Response: Go on duty to fully load SimpleCallouts [3/27/2024 11:56:30 PM.646] LSPD First Response: Plugin StopThePed v4.9.5.2 has been initialized. [3/27/2024 11:56:30 PM.646] LSPD First Response: Go on duty to fully load StopThePed [3/27/2024 11:56:30 PM.730] SuperCallouts: Loading config. [3/27/2024 11:56:30 PM.739] SuperCallouts: Config loaded. [3/27/2024 11:56:30 PM.739] SuperCallouts: SuperCallouts by SuperPyroManiac loaded! Go on duty to enable it! [3/27/2024 11:56:30 PM.739] SuperCallouts: ====================================================== [3/27/2024 11:56:30 PM.739] SuperCallouts: Dependencies Found: [3/27/2024 11:56:30 PM.739] SuperCallouts: PyroCommon, Version: 1.3.0.0 [3/27/2024 11:56:30 PM.739] SuperCallouts: RageNativeUI, Version: 1.9.2.0 [3/27/2024 11:56:30 PM.739] SuperCallouts: CalloutInterfaceAPI, Version: 1.0.3.0 [3/27/2024 11:56:30 PM.739] SuperCallouts: ====================================================== [3/27/2024 11:56:30 PM.741] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized. [3/27/2024 11:56:30 PM.741] LSPD First Response: Go on duty to fully load UltimateBackup [3/27/2024 11:56:30 PM.871] LSPD First Response: We have 3 callouts registered [3/27/2024 11:56:30 PM.871] LSPD First Response: CalloutManager initialized [3/27/2024 11:56:30 PM.872] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [3/27/2024 11:56:30 PM.878] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/27/2024 11:56:30 PM.879] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/27/2024 11:56:30 PM.886] LSPD First Response: [INFO] Model preloading enabled [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading POLICE [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading POLICE2 [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading POLICE3 [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading POLICET [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading SHERIFF2 [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading SHERIFF [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading POLICE4 [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading POLICEB [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading FBI2 [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading POLICEOLD1 [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading POLICEOLD2 [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading BUZZARD [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading POLMAV [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading FROGGER2 [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading AMBULANCE [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading FIRETRUK [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading asset 1B06D571 [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading asset 1D073A89 [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading asset 60EC506 [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading asset 678B81B1 [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading asset 3656C8C1 [3/27/2024 11:56:30 PM.886] LSPD First Response: [TRACE] Preloading asset 83BF0278 [3/27/2024 11:56:30 PM.893] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [3/27/2024 11:56:30 PM.894] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [3/27/2024 11:56:30 PM.895] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [3/27/2024 11:56:30 PM.895] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [3/27/2024 11:56:30 PM.913] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [3/27/2024 11:56:30 PM.913] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [3/27/2024 11:56:30 PM.913] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [3/27/2024 11:56:30 PM.913] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [3/27/2024 11:56:30 PM.917] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [3/27/2024 11:56:30 PM.918] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [3/27/2024 11:56:30 PM.919] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [3/27/2024 11:56:30 PM.922] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [3/27/2024 11:56:30 PM.922] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [3/27/2024 11:56:30 PM.922] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [3/27/2024 11:56:30 PM.923] LSPD First Response: EventHandler Starting [3/27/2024 11:56:30 PM.966] LSPD First Response: Deserialized Michael Adams [3/27/2024 11:56:31 PM.037] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.ArsonAttempt [3/27/2024 11:56:31 PM.037] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.AssassinationAttempt [3/27/2024 11:56:31 PM.037] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.BankRobberyAttempt [3/27/2024 11:56:31 PM.037] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.BombingAttempt [3/27/2024 11:56:31 PM.037] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.CarTheftAttempt [3/27/2024 11:56:31 PM.037] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.HeistAttempt [3/27/2024 11:56:31 PM.037] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.KidnappingAttempt [3/27/2024 11:56:31 PM.037] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.RapeAttempt [3/27/2024 11:56:31 PM.061] LSPD First Response: CalloutInterface dependency CalloutInterfaceAPI.dll is available (1.0.3.0). [3/27/2024 11:56:31 PM.061] LSPD First Response: CalloutInterface dependency IPT.Common.dll is available (1.4.4.0). [3/27/2024 11:56:31 PM.061] LSPD First Response: CalloutInterface dependency RAGENativeUI.dll is available (1.9.2.0). [3/27/2024 11:56:31 PM.111] LSPD First Response: CalloutInterface: [INFO] Loading CameraManager [3/27/2024 11:56:31 PM.156] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [3/27/2024 11:56:31 PM.156] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/27/2024 11:56:31 PM.156] LSPD First Response: IPT.Common: [INFO] CalloutInterface Configuration [3/27/2024 11:56:31 PM.156] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/27/2024 11:56:31 PM.156] LSPD First Response: IPT.Common: [INFO] CalloutMenuKey = F8 [3/27/2024 11:56:31 PM.156] LSPD First Response: IPT.Common: [INFO] ForceCalloutKey = LControlKey+F9 [3/27/2024 11:56:31 PM.156] LSPD First Response: IPT.Common: [INFO] ToggleTerminalKey = NumPad6 [3/27/2024 11:56:31 PM.156] LSPD First Response: IPT.Common: [INFO] ToggleALPRKey = None [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] HoldInterval = 300 [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] ForcedCalloutDelay = 1 [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] AutoTrafficStop = False [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] MDTEnabled = True [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] MDTToggledOn = False [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] MDTOnlyInVehicle = True [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] MDTAutoDisplayOnCallout = True [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] MDTTimeout = 10 [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] MDTCallsign = 1-LINCOLN-18 [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] MDTPosX = 1370 [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] MDTPosY = 690 [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] MDTScale = 85 [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] MDTVolume = 2 [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] MDTSoundOnAccept = 1 [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] MDTSoundOnDisplay = 8 [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] MDTSoundOnALPRHit = 4 [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] MDTShowDistance = True [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] PostalCodeEnabled = False [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] PostalCodeSet = ocrp [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] PostalCodePosX = 444 [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] PostalCodePosY = 948 [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] PostalCodeScale = 42 [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] PlateEnabled = False [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] PlateOnlyInVehicle = True [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] PlatePosX = 380 [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] PlatePosY = 905 [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] PlateScale = 75 [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] DebugEnabled = False [3/27/2024 11:56:31 PM.157] LSPD First Response: IPT.Common: [INFO] CameraLoadout = default [3/27/2024 11:56:31 PM.158] LSPD First Response: IPT.Common: [INFO] InvalidDocumentRate = 0.04 [3/27/2024 11:56:31 PM.158] LSPD First Response: IPT.Common: [INFO] InvalidLicenseRate = 0.03 [3/27/2024 11:56:31 PM.158] LSPD First Response: IPT.Common: [INFO] WantedRate = 0.01 [3/27/2024 11:56:31 PM.158] LSPD First Response: IPT.Common: [INFO] BlipEnabled = False [3/27/2024 11:56:31 PM.158] LSPD First Response: IPT.Common: [INFO] AutoBlip = False [3/27/2024 11:56:31 PM.158] LSPD First Response: IPT.Common: [INFO] NearbyVehicleCheck = 8 [3/27/2024 11:56:31 PM.158] LSPD First Response: IPT.Common: [INFO] ALPR = False [3/27/2024 11:56:31 PM.158] LSPD First Response: IPT.Common: [INFO] Incident = False [3/27/2024 11:56:31 PM.158] LSPD First Response: IPT.Common: [INFO] Peds = False [3/27/2024 11:56:31 PM.158] LSPD First Response: IPT.Common: [INFO] Vehicles = False [3/27/2024 11:56:31 PM.158] LSPD First Response: IPT.Common: [INFO] LogLevel = 0 [3/27/2024 11:56:31 PM.158] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/27/2024 11:56:31 PM.167] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/default.png [3/27/2024 11:56:31 PM.168] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/pointing.png [3/27/2024 11:56:31 PM.170] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: default/dark.png [3/27/2024 11:56:31 PM.171] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: default/light.png [3/27/2024 11:56:31 PM.172] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite1.png [3/27/2024 11:56:31 PM.173] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite2.png [3/27/2024 11:56:31 PM.174] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite3.png [3/27/2024 11:56:31 PM.176] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/NorthYankton.png [3/27/2024 11:56:31 PM.178] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlack.png [3/27/2024 11:56:31 PM.179] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlue.png [3/27/2024 11:56:31 PM.179] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/0.png [3/27/2024 11:56:31 PM.180] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/1.png [3/27/2024 11:56:31 PM.181] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/2.png [3/27/2024 11:56:31 PM.181] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/3.png [3/27/2024 11:56:31 PM.181] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/4.png [3/27/2024 11:56:31 PM.182] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/5.png [3/27/2024 11:56:31 PM.183] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/6.png [3/27/2024 11:56:31 PM.183] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/7.png [3/27/2024 11:56:31 PM.184] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/8.png [3/27/2024 11:56:31 PM.184] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/9.png [3/27/2024 11:56:31 PM.185] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/A.png [3/27/2024 11:56:31 PM.186] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/B.png [3/27/2024 11:56:31 PM.186] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/C.png [3/27/2024 11:56:31 PM.186] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/D.png [3/27/2024 11:56:31 PM.187] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/E.png [3/27/2024 11:56:31 PM.188] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/F.png [3/27/2024 11:56:31 PM.188] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/G.png [3/27/2024 11:56:31 PM.189] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/H.png [3/27/2024 11:56:31 PM.189] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/I.png [3/27/2024 11:56:31 PM.190] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/J.png [3/27/2024 11:56:31 PM.190] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/K.png [3/27/2024 11:56:31 PM.191] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/L.png [3/27/2024 11:56:31 PM.191] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/M.png [3/27/2024 11:56:31 PM.192] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/N.png [3/27/2024 11:56:31 PM.192] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/O.png [3/27/2024 11:56:31 PM.193] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/P.png [3/27/2024 11:56:31 PM.194] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Q.png [3/27/2024 11:56:31 PM.194] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/R.png [3/27/2024 11:56:31 PM.195] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/S.png [3/27/2024 11:56:31 PM.196] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/T.png [3/27/2024 11:56:31 PM.196] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/U.png [3/27/2024 11:56:31 PM.197] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/V.png [3/27/2024 11:56:31 PM.198] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/W.png [3/27/2024 11:56:31 PM.198] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/X.png [3/27/2024 11:56:31 PM.199] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Y.png [3/27/2024 11:56:31 PM.199] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Z.png [3/27/2024 11:56:31 PM.200] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/0.png [3/27/2024 11:56:31 PM.201] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/1.png [3/27/2024 11:56:31 PM.202] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/2.png [3/27/2024 11:56:31 PM.202] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/3.png [3/27/2024 11:56:31 PM.203] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/4.png [3/27/2024 11:56:31 PM.204] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/5.png [3/27/2024 11:56:31 PM.205] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/6.png [3/27/2024 11:56:31 PM.206] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/7.png [3/27/2024 11:56:31 PM.206] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/8.png [3/27/2024 11:56:31 PM.207] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/9.png [3/27/2024 11:56:31 PM.208] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/A.png [3/27/2024 11:56:31 PM.209] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/B.png [3/27/2024 11:56:31 PM.209] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/C.png [3/27/2024 11:56:31 PM.210] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/D.png [3/27/2024 11:56:31 PM.211] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/E.png [3/27/2024 11:56:31 PM.211] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/F.png [3/27/2024 11:56:31 PM.212] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/G.png [3/27/2024 11:56:31 PM.212] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/H.png [3/27/2024 11:56:31 PM.213] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/I.png [3/27/2024 11:56:31 PM.213] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/J.png [3/27/2024 11:56:31 PM.214] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/K.png [3/27/2024 11:56:31 PM.214] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/L.png [3/27/2024 11:56:31 PM.215] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/M.png [3/27/2024 11:56:31 PM.215] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/N.png [3/27/2024 11:56:31 PM.216] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/O.png [3/27/2024 11:56:31 PM.216] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/P.png [3/27/2024 11:56:31 PM.217] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Q.png [3/27/2024 11:56:31 PM.218] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/R.png [3/27/2024 11:56:31 PM.219] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/S.png [3/27/2024 11:56:31 PM.220] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/T.png [3/27/2024 11:56:31 PM.221] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/U.png [3/27/2024 11:56:31 PM.222] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/V.png [3/27/2024 11:56:31 PM.222] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/W.png [3/27/2024 11:56:31 PM.223] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/X.png [3/27/2024 11:56:31 PM.224] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Y.png [3/27/2024 11:56:31 PM.224] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Z.png [3/27/2024 11:56:31 PM.226] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/action.png [3/27/2024 11:56:31 PM.226] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/alpr.png [3/27/2024 11:56:31 PM.226] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/available.png [3/27/2024 11:56:31 PM.227] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/busy.png [3/27/2024 11:56:31 PM.229] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/empty.png [3/27/2024 11:56:31 PM.229] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/enroute.png [3/27/2024 11:56:31 PM.230] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/onscene.png [3/27/2024 11:56:31 PM.231] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/panic.png [3/27/2024 11:56:31 PM.231] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/pedcheck.png [3/27/2024 11:56:31 PM.232] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/platecheck.png [3/27/2024 11:56:31 PM.232] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/settings.png [3/27/2024 11:56:31 PM.233] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/action.png [3/27/2024 11:56:31 PM.234] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/alpr.png [3/27/2024 11:56:31 PM.234] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/available.png [3/27/2024 11:56:31 PM.235] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/busy.png [3/27/2024 11:56:31 PM.236] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/empty.png [3/27/2024 11:56:31 PM.236] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/enroute.png [3/27/2024 11:56:31 PM.236] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/onscene.png [3/27/2024 11:56:31 PM.237] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/panic.png [3/27/2024 11:56:31 PM.238] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/pedcheck.png [3/27/2024 11:56:31 PM.239] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/platecheck.png [3/27/2024 11:56:31 PM.239] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/settings.png [3/27/2024 11:56:31 PM.244] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/alpr.png [3/27/2024 11:56:31 PM.245] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/close_button.png [3/27/2024 11:56:31 PM.250] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/emergency.png [3/27/2024 11:56:31 PM.251] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/maximize_button.png [3/27/2024 11:56:31 PM.252] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/minimize_button.png [3/27/2024 11:56:31 PM.258] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/normal.png [3/27/2024 11:56:31 PM.263] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/widget.png [3/27/2024 11:56:31 PM.263] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_active.png [3/27/2024 11:56:31 PM.264] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_flash.png [3/27/2024 11:56:31 PM.264] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_inactive.png [3/27/2024 11:56:31 PM.265] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/active.png [3/27/2024 11:56:31 PM.266] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/inactive.png [3/27/2024 11:56:31 PM.266] LSPD First Response: RawCanvasUI [INFO] loaded 116 textures for canvas-b6554412-7dc8-4af4-bd1b-f4243f1fc0bc [3/27/2024 11:56:31 PM.266] LSPD First Response: RawCanvasUI [DEBUG] loading stylesheet from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/CalloutInterface/canvas.xml [3/27/2024 11:56:31 PM.272] LSPD First Response: RawCanvasUI [DEBUG] loaded 16 styles [3/27/2024 11:56:31 PM.276] LSPD First Response: RawCanvasUI [DEBUG] canvas updated bounds: resolution {Width=1920, Height=1080} scale: {Width=1, Height=1} bounds: {X=0,Y=0,Width=1920,Height=1080} [3/27/2024 11:56:31 PM.488] LSPD First Response: CalloutInterface: [INFO] Loaded 3 set(s) of postal codes [3/27/2024 11:56:31 PM.488] LSPD First Response: CalloutInterface: [INFO] ... ocrp containing 865 entries [3/27/2024 11:56:31 PM.488] LSPD First Response: CalloutInterface: [INFO] ... priest0802 containing 459 entries [3/27/2024 11:56:31 PM.488] LSPD First Response: CalloutInterface: [INFO] ... virus_city containing 1687 entries [3/27/2024 11:56:31 PM.490] LSPD First Response: CalloutInterface: [INFO] starting callout handler... [3/27/2024 11:56:31 PM.492] LSPD First Response: CalloutInterface: [INFO] ... LSPDFR: found 2 callouts (Optimized for CalloutInterface) [3/27/2024 11:56:31 PM.511] LSPD First Response: CalloutInterface: [INFO] ... AttemptedCrimeCallouts: found 8 callouts [3/27/2024 11:56:31 PM.511] LSPD First Response: CalloutInterface: [INFO] ... belicCallouts: found 10 callouts [3/27/2024 11:56:31 PM.511] LSPD First Response: CalloutInterface: [INFO] ... CalloutInterface: found 2 callouts (Optimized for CalloutInterface) [3/27/2024 11:56:31 PM.511] LSPD First Response: CalloutInterface: [INFO] ... DynamicCallouts: found 7 callouts (Optimized for CalloutInterface) [3/27/2024 11:56:31 PM.511] LSPD First Response: CalloutInterface: [INFO] ... FortZancudoCallouts: found 12 callouts [3/27/2024 11:56:31 PM.511] LSPD First Response: CalloutInterface: [INFO] ... MyCallouts: found 15 callouts [3/27/2024 11:56:31 PM.511] LSPD First Response: CalloutInterface: [INFO] ... SimpleCallouts: found 14 callouts [3/27/2024 11:56:31 PM.511] LSPD First Response: CalloutInterface: [INFO] ... SuperCallouts: found 38 callouts (Optimized for CalloutInterface) [3/27/2024 11:56:31 PM.511] LSPD First Response: CalloutInterface: [INFO] ... found a total of 108 callout(s), of which 49 are silently spawnable [3/27/2024 11:56:31 PM.521] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [3/27/2024 11:56:31 PM.543] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [3/27/2024 11:56:31 PM.543] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [3/27/2024 11:56:31 PM.543] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [3/27/2024 11:56:31 PM.543] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [3/27/2024 11:56:31 PM.550] LSPD First Response: [TRACE] Thread Ambient #1 initialized [3/27/2024 11:56:31 PM.570] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [3/27/2024 11:56:31 PM.573] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [3/27/2024 11:56:31 PM.632] LSPD First Response: [TRACE] Has taken study survey: False [3/27/2024 11:56:31 PM.633] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [3/27/2024 11:56:31 PM.640] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [3/27/2024 11:56:31 PM.642] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [3/27/2024 11:56:31 PM.649] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [3/27/2024 11:56:31 PM.649] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [3/27/2024 11:56:31 PM.650] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [3/27/2024 11:56:31 PM.651] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [3/27/2024 11:56:31 PM.651] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [3/27/2024 11:56:31 PM.652] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [3/27/2024 11:56:31 PM.654] [3/27/2024 11:56:31 PM.654] === belicCallout === version 2022.2.0 === by belicfr === [3/27/2024 11:56:31 PM.654] [3/27/2024 11:56:31 PM.654] LSPD First Response: Registering callout belicCallouts.Callouts.ShotsFired [3/27/2024 11:56:31 PM.654] LSPD First Response: Registering callout belicCallouts.Callouts.SuspiciousBaggage [3/27/2024 11:56:31 PM.654] LSPD First Response: Registering callout belicCallouts.Callouts.ArenaDemonstration [3/27/2024 11:56:31 PM.654] LSPD First Response: Registering callout belicCallouts.Callouts.County.SuspiciousIndividual [3/27/2024 11:56:31 PM.654] LSPD First Response: Registering callout belicCallouts.Callouts.County.Trespassing [3/27/2024 11:56:31 PM.654] LSPD First Response: Registering callout belicCallouts.Callouts.County.TraficAccidentIntersection [3/27/2024 11:56:31 PM.654] LSPD First Response: Registering callout belicCallouts.Callouts.County.Murderer [3/27/2024 11:56:31 PM.654] LSPD First Response: Registering callout belicCallouts.Callouts.County.SuicideAttempt [3/27/2024 11:56:31 PM.654] [!] All callouts were loaded successfully. [3/27/2024 11:56:31 PM.654] [3/27/2024 11:56:31 PM.654] ============================================================== [3/27/2024 11:56:31 PM.654] [3/27/2024 11:56:31 PM.654] [3/27/2024 11:56:31 PM.654] === belicCallouts === version 2022.2.0 === by belicfr === [3/27/2024 11:56:31 PM.654] [3/27/2024 11:56:31 PM.654] [!] belicCallouts was loaded successfully. [3/27/2024 11:56:31 PM.654] [?] Current assembly version: 2022.2.0.0 [3/27/2024 11:56:31 PM.654] [?] Current belicFrameworks version: 1.1.0 [3/27/2024 11:56:31 PM.655] [3/27/2024 11:56:31 PM.655] ============================================================== [3/27/2024 11:56:31 PM.655] [3/27/2024 11:56:31 PM.672] LSPD First Response: [XPU][I] > > Initializing XScanner Pursuit Updates < [3/27/2024 11:56:31 PM.672] LSPD First Response: [XPU][I] > Starting dependency check for XPU, Version=1.1.28.321, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:31 PM.673] LSPD First Response: [XPU][I] > Checking RagePluginHook.exe [3/27/2024 11:56:31 PM.673] LSPD First Response: [XPU][I] > RAGE Plugin Hook: Minimal version: 1.0, Detected version: 1.0.0.0, supported. [3/27/2024 11:56:31 PM.673] LSPD First Response: [XPU][I] > Checking Khorio.Common.dll [3/27/2024 11:56:31 PM.673] LSPD First Response: [XPU][I] > Khorio_Common: Minimal version: 2.1.26.190, Detected version: 2.1.28.193, supported. [3/27/2024 11:56:31 PM.673] LSPD First Response: [XPU][I] > Checking Plugins/LSPD First Response.dll [3/27/2024 11:56:31 PM.673] LSPD First Response: [XPU][I] > LSPD First Response: Minimal version: 0.4, Detected version: 0.4.8757.33971, supported. [3/27/2024 11:56:31 PM.673] LSPD First Response: [XPU][I] > Checking Plugins/LSPDFR/XScanner.dll [3/27/2024 11:56:31 PM.673] LSPD First Response: [XPU][I] > XScanner: Minimal version: 2.3.27.2244, Detected version: 2.3.28.2293, supported. [3/27/2024 11:56:31 PM.673] LSPD First Response: [XPU][I] > General.MinSpeedForUpdates => 50 [3/27/2024 11:56:31 PM.673] LSPD First Response: [XPU][I] > LocationUpdates.UpdateOnNewStreet => True [3/27/2024 11:56:31 PM.673] LSPD First Response: [XPU][I] > LocationUpdates.UpdateOnNewStreetShortLocation => True [3/27/2024 11:56:31 PM.673] LSPD First Response: [XPU][I] > LocationUpdates.UpdateMinTimeBetween => 60000 [3/27/2024 11:56:31 PM.673] LSPD First Response: [XPU][I] > LocationUpdates.ShortLocation => False [3/27/2024 11:56:31 PM.673] LSPD First Response: [XPU][I] > Dev.EnableDebugMode => False [3/27/2024 11:56:31 PM.673] LSPD First Response: [XScanner][I] > Starting dependency check for XScanner, Version=2.3.28.2293, Culture=neutral, PublicKeyToken=null [3/27/2024 11:56:31 PM.673] LSPD First Response: [XScanner][I] > Checking RagePluginHook.exe [3/27/2024 11:56:31 PM.673] LSPD First Response: [XScanner][I] > RAGE Plugin Hook: Minimal version: 1.0, Detected version: 1.0.0.0, supported. [3/27/2024 11:56:31 PM.673] LSPD First Response: [XScanner][I] > Checking Plugins/LSPD First Response.dll [3/27/2024 11:56:31 PM.673] LSPD First Response: [XScanner][I] > LSPD First Response: Minimal version: 0.4, Detected version: 0.4.8757.33971, supported. [3/27/2024 11:56:31 PM.673] LSPD First Response: [XScanner][I] > Checking Khorio.Common.dll [3/27/2024 11:56:31 PM.673] LSPD First Response: [XScanner][I] > Khorio_Common: Minimal version: 2.1.26.190, Detected version: 2.1.28.193, supported. [3/27/2024 11:56:31 PM.673] LSPD First Response: [XScanner][I] > Checking RageNativeUI.dll [3/27/2024 11:56:31 PM.673] LSPD First Response: [XScanner][I] > RAGENativeUI: Minimal version: 1.9.2.0, Detected version: 1.9.2.0, supported. [3/27/2024 11:56:31 PM.673] LSPD First Response: [XScanner][I] > Checking irrKlang.NET4.dll [3/27/2024 11:56:31 PM.673] LSPD First Response: [XScanner][I] > : Minimal version: 1.0.6617.18847, Detected version: 1.0.6617.18847, supported. [3/27/2024 11:56:31 PM.673] LSPD First Response: [XScanner][I] > Checking Connection...(Timeout in 10) [3/27/2024 11:56:31 PM.675] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [3/27/2024 11:56:32 PM.638] LSPD First Response: [XScanner][I] > Checking Connection...(Timeout in 9) [3/27/2024 11:56:33 PM.531] LSPD First Response: CalloutInterface: [INFO] Registering callout: TestCalloutAlaska [3/27/2024 11:56:33 PM.531] LSPD First Response: Registering callout CalloutInterface.Callouts.TestCalloutAlaska [3/27/2024 11:56:33 PM.531] LSPD First Response: CalloutInterface: [INFO] Registering callout: DynamicTrafficStop [3/27/2024 11:56:33 PM.531] LSPD First Response: Registering callout CalloutInterface.Callouts.DynamicTrafficStop [3/27/2024 11:56:33 PM.532] LSPD First Response: CalloutInterface: [INFO] starting police unit handler [3/27/2024 11:56:33 PM.532] LSPD First Response: CalloutInterface: [INFO] The following units are ready for duty: [3/27/2024 11:56:33 PM.532] LSPD First Response: CalloutInterface: [INFO] 1-ADAM-12 LSPD [3/27/2024 11:56:33 PM.532] LSPD First Response: CalloutInterface: [INFO] 6-PAUL-11 LSPD [3/27/2024 11:56:33 PM.532] LSPD First Response: CalloutInterface: [INFO] 2-KING-10 LSSD [3/27/2024 11:56:33 PM.532] LSPD First Response: CalloutInterface: [INFO] 2-DAVID-5 LSSD [3/27/2024 11:56:33 PM.532] LSPD First Response: CalloutInterface: [INFO] ADAM-04 LSPD [3/27/2024 11:56:33 PM.532] LSPD First Response: CalloutInterface: [INFO] ADAM-05 LSPD [3/27/2024 11:56:33 PM.532] LSPD First Response: CalloutInterface: [INFO] ADAM-06 LSPD [3/27/2024 11:56:33 PM.532] LSPD First Response: CalloutInterface: [INFO] CHARLIE-04 LSPD [3/27/2024 11:56:33 PM.532] LSPD First Response: CalloutInterface: [INFO] OCEAN-01 LSPD [3/27/2024 11:56:33 PM.532] LSPD First Response: CalloutInterface: [INFO] QUEEN-02 LSPD [3/27/2024 11:56:33 PM.532] LSPD First Response: CalloutInterface: [INFO] VICTOR-13 LSPD [3/27/2024 11:56:33 PM.721] LSPD First Response: CompuLite Localization Code Page: 1252 [3/27/2024 11:56:33 PM.722] LSPD First Response: CompuLite Localization Encoding Name: Western European (Windows) [3/27/2024 11:56:33 PM.736] LSPD First Response: GrammarPolice dependency CalloutInterfaceAPI.dll is available (1.0.3.0). [3/27/2024 11:56:33 PM.736] LSPD First Response: GrammarPolice dependency IPT.Common.dll is available (1.4.4.0). [3/27/2024 11:56:33 PM.737] LSPD First Response: GrammarPolice dependency RAGENativeUI.dll is available (1.9.2.0). [3/27/2024 11:56:33 PM.738] LSPD First Response: GrammarPolice: [GrammarPolice] starting... [3/27/2024 11:56:33 PM.738] LSPD First Response: GrammarPolice: [ExternalPluginHandler] starting... [3/27/2024 11:56:33 PM.739] LSPD First Response: GrammarPolice: [ExternalPluginHandler] external plugin status [3/27/2024 11:56:33 PM.739] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [3/27/2024 11:56:33 PM.739] LSPD First Response: GrammarPolice: [ExternalPluginHandler] LSPDFR Updated: True [3/27/2024 11:56:33 PM.739] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ArrestManager: False [3/27/2024 11:56:33 PM.739] LSPD First Response: GrammarPolice: [ExternalPluginHandler] HeliAssistance: False [3/27/2024 11:56:33 PM.739] LSPD First Response: GrammarPolice: [ExternalPluginHandler] Traffic Policer: False [3/27/2024 11:56:33 PM.739] LSPD First Response: GrammarPolice: [ExternalPluginHandler] StopThePed: True [3/27/2024 11:56:33 PM.739] LSPD First Response: GrammarPolice: [ExternalPluginHandler] UltimateBackup: True [3/27/2024 11:56:33 PM.739] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [3/27/2024 11:56:33 PM.748] LSPD First Response: GrammarPolice: [ConfigHandler] initializing... [3/27/2024 11:56:33 PM.750] LSPD First Response: GrammarPolice: [ConfigHandler] loading default settings... [3/27/2024 11:56:33 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] loading custom settings... [3/27/2024 11:56:33 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] cannot find file for custom settings, skipping [3/27/2024 11:56:33 PM.762] LSPD First Response: GrammarPolice: [ConfigHandler] loading callsign... [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] GrammarPolice Settings [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] Callsign = 1-LINCOLN-18 [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] Language = en-US [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] AgencyCodes = GENERIC [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] EnableSpeechRecognition = True [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchKey = RMenu [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceKey = F3 [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceModifierKey = LControlKey [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsKey = F2 [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsModifierKey = LControlKey [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] RadioKey = C [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] RadioModifierKey = None [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] HotkeysModifierKey = LControlKey [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] BusyKey = None [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] ClearKey = None [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] NoKey = None [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] PanicKey = None [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] SceneKey = None [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlClearKey = None [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSlowKey = None [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlStopKey = None [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficStopKey = None [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] YesKey = None [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchPrimaryButton = None [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchSecondaryButton = None [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] InterfacePrimaryButton = None [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceSecondaryButton = None [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPrimaryButton = None [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] RadioSecondaryButton = None [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] ShowNotifications = True [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] ShowPlayerStatus = True [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] ShowTargetPlate = False [3/27/2024 11:56:33 PM.764] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosX = 388 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosY = 1025 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextScale = 0.45 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosX = 1400 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosY = 495 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] RadioScale = 70 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] RadioAutoClose = True [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalk = False [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalkDelay = 250 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] PTTPushSound = 1 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] PTTReleaseSound = 1 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] PrefaceResponse = 1 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] ShowInCarAnimation = True [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] AttemptToInitiatePursuit = False [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] EnableJailWaypoint = True [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] EnablePriorityTone = False [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] EnableAutoPriorityTone = False [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] EnableTrafficStop = False [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] HandleAvailability = True [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] HandleDeath = True [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] OfficerCheckInterval = 0 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] PriorityToneInterval = 30 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] UseGenericResponse = False [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] PanicResponse = 5 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlRadius = 60 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSpeed = 5 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupAir = False [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupInvestigating = False [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupOnScene = False [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupTaser = False [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] OfferTransportSuspectCustody = False [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] PitSurrenderRate = 75 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] PitPedDistance = 20 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxPeds = 1 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] PitVehicleDistance = 20 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxVehicles = 1 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityEnabled = False [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityPedDistance = 50 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxPeds = 5 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityVehicleDistance = 50 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxVehicles = 5 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitCheckInInterval = 0 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeAir = False [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode2 = False [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode3 = False [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeEMS = False [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePanic = False [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePedCheck = True [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePlateCheck = True [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeSWAT = False [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] DisableMenuMouse = True [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] BabbleTimeout = 2000 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] InitialSilenceTimeout = 2000 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] EndSilenceTimeout = 1500 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] LoggingLevel = 0 [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] PluginPath = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] AudioPath = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/audio [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] TexturePath = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/textures [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignGrammarPartsList = [[1], [lincoln], [18]] [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignAudioParts = [GP_DIVISION_1, GP_UT_LINCOLN, GP_BEAT_18] [3/27/2024 11:56:33 PM.765] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [3/27/2024 11:56:33 PM.799] LSPD First Response: GrammarPolice: [TextureHandler] loaded 52 textures [3/27/2024 11:56:33 PM.800] LSPD First Response: GrammarPolice: [AnimationHandler] initializing... [3/27/2024 11:56:33 PM.802] LSPD First Response: [XScanner][I] > Checking Connection...(Timeout in 8) [3/27/2024 11:56:33 PM.821] [LOG]: Loading config file from DynamicCallouts. [3/27/2024 11:56:33 PM.833] [3/27/2024 11:56:33 PM.833] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~================================================== DynamicCallouts ===================================================~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [3/27/2024 11:56:33 PM.833] [3/27/2024 11:56:33 PM.833] LSPD First Response: User has CalloutInterface INSTALLED starting integration. [3/27/2024 11:56:33 PM.833] LSPD First Response: User has StopThePed INSTALLED starting integration. [3/27/2024 11:56:33 PM.833] LSPD First Response: Registering callout DynamicCallouts.Callouts.IndividualShoutingAtPeople [3/27/2024 11:56:33 PM.833] LSPD First Response: Registering callout DynamicCallouts.Callouts.ATMRobbery [3/27/2024 11:56:33 PM.833] LSPD First Response: Registering callout DynamicCallouts.Callouts.GunshotsReported [3/27/2024 11:56:33 PM.833] LSPD First Response: Registering callout DynamicCallouts.Callouts.GarbageOnFire [3/27/2024 11:56:33 PM.833] LSPD First Response: Registering callout DynamicCallouts.Callouts.LorryPursuit [3/27/2024 11:56:33 PM.833] LSPD First Response: Registering callout DynamicCallouts.Callouts.HusbandMurdered [3/27/2024 11:56:33 PM.833] LSPD First Response: Registering callout DynamicCallouts.Callouts.DealershipCarStolen [3/27/2024 11:56:33 PM.833] [LOG]: All callouts were loaded! [3/27/2024 11:56:33 PM.833] [3/27/2024 11:56:33 PM.833] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~================================================== DynamicCallouts ===================================================~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [3/27/2024 11:56:33 PM.833] [3/27/2024 11:56:33 PM.833] [3/27/2024 11:56:33 PM.833] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~================================================== DynamicCallouts ===================================================~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [3/27/2024 11:56:33 PM.833] [3/27/2024 11:56:33 PM.833] [LOG]: Callouts and settings were loaded correctly. [3/27/2024 11:56:33 PM.833] [LOG]: The config file was loaded successfully. [3/27/2024 11:56:33 PM.833] [VERSION]: Found Version: 1.0.0.5 [3/27/2024 11:56:33 PM.833] [LOG]: Checking for a new DynamicCallouts version... [3/27/2024 11:56:33 PM.833] [3/27/2024 11:56:33 PM.833] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~================================================== DynamicCallouts ===================================================~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [3/27/2024 11:56:33 PM.833] [3/27/2024 11:56:36 PM.305] LSPD First Response: [XScanner][I] > Checking Connection...(Timeout in 6) [3/27/2024 11:56:36 PM.635] LSPD First Response: GrammarPolice: [AnimationHandler] created DashRadio and HandRadio objects [3/27/2024 11:56:36 PM.649] LSPD First Response: GrammarPolice: [ActionHandler] loading actions and commands from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC [3/27/2024 11:56:36 PM.690] LSPD First Response: GrammarPolice: [Action] loaded action: name=accept target=GrammarPolice.Actions.Callout.Accept from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\accept.xml [3/27/2024 11:56:36 PM.694] LSPD First Response: GrammarPolice: [Action] loaded action: name=advise target=GrammarPolice.Actions.Status.Advise from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\advise.xml [3/27/2024 11:56:36 PM.697] LSPD First Response: GrammarPolice: [Action] loaded action: name=air target=GrammarPolice.Actions.Backup.Air from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\air.xml [3/27/2024 11:56:36 PM.701] LSPD First Response: GrammarPolice: [Action] loaded action: name=animal target=GrammarPolice.Actions.Backup.Animal from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\animal.xml [3/27/2024 11:56:36 PM.704] LSPD First Response: GrammarPolice: [Action] loaded action: name=available target=GrammarPolice.Actions.Status.Available from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\available.xml [3/27/2024 11:56:36 PM.708] LSPD First Response: GrammarPolice: [Action] loaded action: name=busy target=GrammarPolice.Actions.Status.Busy from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\busy.xml [3/27/2024 11:56:36 PM.711] LSPD First Response: GrammarPolice: [Action] loaded action: name=cancel_checks target=GrammarPolice.Actions.Interactions.Cancel_Checks from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\cancel_checks.xml [3/27/2024 11:56:36 PM.714] LSPD First Response: GrammarPolice: [Action] loaded action: name=clear target=GrammarPolice.Actions.Status.Code4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\clear.xml [3/27/2024 11:56:36 PM.719] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2 target=GrammarPolice.Actions.Backup.Code2 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code2.xml [3/27/2024 11:56:36 PM.722] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2state target=GrammarPolice.Actions.Backup.Code2State from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code2state.xml [3/27/2024 11:56:36 PM.726] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3 target=GrammarPolice.Actions.Backup.Code3 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code3.xml [3/27/2024 11:56:36 PM.729] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3state target=GrammarPolice.Actions.Backup.Code3State from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code3state.xml [3/27/2024 11:56:36 PM.732] LSPD First Response: GrammarPolice: [Action] loaded action: name=code4 target=GrammarPolice.Actions.Status.Code4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code4.xml [3/27/2024 11:56:36 PM.736] LSPD First Response: GrammarPolice: [Action] loaded action: name=copy target=GrammarPolice.Actions.Interactions.Copy from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\copy.xml [3/27/2024 11:56:36 PM.739] LSPD First Response: GrammarPolice: [Action] loaded action: name=coroner target=GrammarPolice.Actions.Backup.Coroner from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\coroner.xml [3/27/2024 11:56:36 PM.742] LSPD First Response: GrammarPolice: [Action] loaded action: name=ems target=GrammarPolice.Actions.Backup.EMS from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\ems.xml [3/27/2024 11:56:36 PM.746] LSPD First Response: GrammarPolice: [Action] loaded action: name=felonystopbackup target=GrammarPolice.Actions.Backup.FelonyStopBackup from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\felonystopbackup.xml [3/27/2024 11:56:36 PM.750] LSPD First Response: GrammarPolice: [Action] loaded action: name=female target=GrammarPolice.Actions.Backup.Female from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\female.xml [3/27/2024 11:56:36 PM.754] LSPD First Response: GrammarPolice: [Action] loaded action: name=fight target=GrammarPolice.Actions.Advisory.Fight from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\fight.xml [3/27/2024 11:56:36 PM.758] LSPD First Response: GrammarPolice: [Action] loaded action: name=fire target=GrammarPolice.Actions.Backup.Fire from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\fire.xml [3/27/2024 11:56:36 PM.762] LSPD First Response: GrammarPolice: [Action] loaded action: name=insurance target=GrammarPolice.Actions.Backup.Insurance from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\insurance.xml [3/27/2024 11:56:36 PM.766] LSPD First Response: GrammarPolice: [Action] loaded action: name=investigating target=GrammarPolice.Actions.Status.Investigating from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\investigating.xml [3/27/2024 11:56:36 PM.770] LSPD First Response: GrammarPolice: [Action] loaded action: name=k9 target=GrammarPolice.Actions.Backup.K9 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\k9.xml [3/27/2024 11:56:36 PM.773] LSPD First Response: GrammarPolice: [Action] loaded action: name=mealbreak target=GrammarPolice.Actions.Status.MealBreak from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\mealbreak.xml [3/27/2024 11:56:36 PM.776] LSPD First Response: GrammarPolice: [Action] loaded action: name=no target=GrammarPolice.Actions.Interactions.No from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\no.xml [3/27/2024 11:56:36 PM.780] LSPD First Response: GrammarPolice: [Action] loaded action: name=noose target=GrammarPolice.Actions.Backup.Noose from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\noose.xml [3/27/2024 11:56:36 PM.783] LSPD First Response: GrammarPolice: [Action] loaded action: name=normal target=GrammarPolice.Actions.Interactions.Normal from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\normal.xml [3/27/2024 11:56:36 PM.788] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_1 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\occupied_1.xml [3/27/2024 11:56:36 PM.793] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_2 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\occupied_2.xml [3/27/2024 11:56:36 PM.797] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_3 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\occupied_3.xml [3/27/2024 11:56:36 PM.801] LSPD First Response: GrammarPolice: [Action] loaded action: name=officerdown target=GrammarPolice.Actions.Backup.OfficerDown from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\officerdown.xml [3/27/2024 11:56:36 PM.804] LSPD First Response: GrammarPolice: [Action] loaded action: name=onpatrol target=GrammarPolice.Actions.Status.OnPatrol from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\onpatrol.xml [3/27/2024 11:56:36 PM.807] LSPD First Response: GrammarPolice: [Action] loaded action: name=outofservice target=GrammarPolice.Actions.Status.OutOfService from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\outofservice.xml [3/27/2024 11:56:36 PM.811] LSPD First Response: GrammarPolice: [Action] loaded action: name=panic target=GrammarPolice.Actions.Backup.Panic from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\panic.xml [3/27/2024 11:56:36 PM.814] LSPD First Response: GrammarPolice: [Action] loaded action: name=pedcheck target=GrammarPolice.Actions.Computer.Pedcheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\pedcheck.xml [3/27/2024 11:56:36 PM.817] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_deceased target=GrammarPolice.Actions.Advisory.PersonDeceased from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\person_deceased.xml [3/27/2024 11:56:36 PM.822] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_injured target=GrammarPolice.Actions.Advisory.PersonInjured from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\person_injured.xml [3/27/2024 11:56:36 PM.826] LSPD First Response: GrammarPolice: [Action] loaded action: name=pit target=GrammarPolice.Actions.Backup.Pit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\pit.xml [3/27/2024 11:56:36 PM.830] LSPD First Response: GrammarPolice: [Action] loaded action: name=platecheck target=GrammarPolice.Actions.Computer.Platecheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\platecheck.xml [3/27/2024 11:56:36 PM.833] LSPD First Response: GrammarPolice: [Action] loaded action: name=preface target=GrammarPolice.Actions.Status.Preface from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\preface.xml [3/27/2024 11:56:36 PM.836] LSPD First Response: GrammarPolice: [Action] loaded action: name=priority_tone target=GrammarPolice.Actions.Advisory.PriorityTone from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\priority_tone.xml [3/27/2024 11:56:36 PM.841] LSPD First Response: GrammarPolice: [Action] loaded action: name=pursuit target=GrammarPolice.Actions.Status.InPursuit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\pursuit.xml [3/27/2024 11:56:36 PM.844] LSPD First Response: GrammarPolice: [Action] loaded action: name=radiocheck target=GrammarPolice.Actions.Status.RadioCheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\radiocheck.xml [3/27/2024 11:56:36 PM.848] LSPD First Response: GrammarPolice: [Action] loaded action: name=roadblock target=GrammarPolice.Actions.Backup.Roadblock from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\roadblock.xml [3/27/2024 11:56:36 PM.851] LSPD First Response: GrammarPolice: [Action] loaded action: name=scene target=GrammarPolice.Actions.Status.Scene from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\scene.xml [3/27/2024 11:56:36 PM.855] LSPD First Response: GrammarPolice: [Action] loaded action: name=spikestrips target=GrammarPolice.Actions.Backup.Spikestrips from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\spikestrips.xml [3/27/2024 11:56:36 PM.858] LSPD First Response: GrammarPolice: [Action] loaded action: name=startpatrol target=GrammarPolice.Actions.Status.StartPatrol from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\startpatrol.xml [3/27/2024 11:56:36 PM.862] LSPD First Response: GrammarPolice: [Action] loaded action: name=station target=GrammarPolice.Actions.Status.ReturnToStation from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\station.xml [3/27/2024 11:56:36 PM.865] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_custody target=GrammarPolice.Actions.Advisory.SuspectCustody from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\suspect_custody.xml [3/27/2024 11:56:36 PM.870] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_lost target=GrammarPolice.Actions.Advisory.SuspectLost from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\suspect_lost.xml [3/27/2024 11:56:36 PM.873] LSPD First Response: GrammarPolice: [Action] loaded action: name=swat target=GrammarPolice.Actions.Backup.Swat from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\swat.xml [3/27/2024 11:56:36 PM.876] LSPD First Response: GrammarPolice: [Action] loaded action: name=taser target=GrammarPolice.Actions.Interactions.Taser from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\taser.xml [3/27/2024 11:56:36 PM.881] LSPD First Response: GrammarPolice: [Action] loaded action: name=ticketnumber target=GrammarPolice.Actions.Interactions.TicketNumber from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\ticketnumber.xml [3/27/2024 11:56:36 PM.885] LSPD First Response: GrammarPolice: [Action] loaded action: name=tow target=GrammarPolice.Actions.Backup.Tow from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\tow.xml [3/27/2024 11:56:36 PM.889] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic.xml [3/27/2024 11:56:36 PM.893] LSPD First Response: GrammarPolice: [Action] loaded action: name=trafficstopbackup target=GrammarPolice.Actions.Backup.TrafficStopBackup from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\trafficstopbackup.xml [3/27/2024 11:56:36 PM.897] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control target=GrammarPolice.Actions.Traffic.Control from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control.xml [3/27/2024 11:56:36 PM.901] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_clear target=GrammarPolice.Actions.Traffic.Clear from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control_clear.xml [3/27/2024 11:56:36 PM.904] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_slow target=GrammarPolice.Actions.Traffic.Slow from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control_slow.xml [3/27/2024 11:56:36 PM.908] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_stop target=GrammarPolice.Actions.Traffic.Stop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control_stop.xml [3/27/2024 11:56:36 PM.912] LSPD First Response: GrammarPolice: [Action] loaded action: name=transport target=GrammarPolice.Actions.Backup.Transport from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\transport.xml [3/27/2024 11:56:36 PM.915] LSPD First Response: GrammarPolice: [Action] loaded action: name=vehicle target=GrammarPolice.Actions.Backup.Vehicle from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\vehicle.xml [3/27/2024 11:56:36 PM.919] LSPD First Response: GrammarPolice: [Action] loaded action: name=visual target=GrammarPolice.Actions.Advisory.Visual from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\visual.xml [3/27/2024 11:56:36 PM.922] LSPD First Response: GrammarPolice: [Action] loaded action: name=yes target=GrammarPolice.Actions.Interactions.Yes from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\yes.xml [3/27/2024 11:56:36 PM.926] LSPD First Response: GrammarPolice: [Action] loading assembly file C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\LSPDFR/ImmersiveAmbientEvents.dll [3/27/2024 11:56:36 PM.949] LSPD First Response: GrammarPolice: [Action] loaded action: name=bolo_check target=ImmersiveAmbientEvents.API.BoloEventAPI.CheckForActiveBolos from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/custom/actions\bolo_check.xml [3/27/2024 11:56:36 PM.953] LSPD First Response: GrammarPolice: [Action] loaded action: name=repeat_bolo_details target=ImmersiveAmbientEvents.API.BoloEventAPI.RepeatVehicleInfo from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/custom/actions\repeat_bolo_details.xml [3/27/2024 11:56:36 PM.956] LSPD First Response: GrammarPolice: [Action] loaded action: name=repeat_last_seen target=ImmersiveAmbientEvents.API.BoloEventAPI.RepeatLastSeen from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/custom/actions\repeat_last_seen.xml [3/27/2024 11:56:36 PM.966] LSPD First Response: GrammarPolice: [Command] loaded command: name=accept [3/27/2024 11:56:36 PM.970] LSPD First Response: GrammarPolice: [Command] loaded command: name=advise [3/27/2024 11:56:36 PM.974] LSPD First Response: GrammarPolice: [Command] loaded command: name=advisory [3/27/2024 11:56:36 PM.978] LSPD First Response: GrammarPolice: [Command] loaded command: name=cancel_checks [3/27/2024 11:56:36 PM.982] LSPD First Response: GrammarPolice: [Command] loaded command: name=clear [3/27/2024 11:56:36 PM.985] LSPD First Response: GrammarPolice: [Command] loaded command: name=copy [3/27/2024 11:56:36 PM.988] LSPD First Response: GrammarPolice: [Command] loaded command: name=no [3/27/2024 11:56:36 PM.992] LSPD First Response: GrammarPolice: [Command] loaded command: name=normal [3/27/2024 11:56:36 PM.996] LSPD First Response: GrammarPolice: [Command] loaded command: name=occupied [3/27/2024 11:56:37 PM.000] LSPD First Response: GrammarPolice: [Command] loaded command: name=officerdown [3/27/2024 11:56:37 PM.004] LSPD First Response: GrammarPolice: [Command] loaded command: name=panic [3/27/2024 11:56:37 PM.007] LSPD First Response: GrammarPolice: [Command] loaded command: name=preface [3/27/2024 11:56:37 PM.012] LSPD First Response: GrammarPolice: [Command] loaded command: name=priority_tone [3/27/2024 11:56:37 PM.016] LSPD First Response: GrammarPolice: [Command] loaded command: name=request [3/27/2024 11:56:37 PM.021] LSPD First Response: GrammarPolice: [Command] loaded command: name=status [3/27/2024 11:56:37 PM.025] LSPD First Response: GrammarPolice: [Command] loaded command: name=taser [3/27/2024 11:56:37 PM.029] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_clear [3/27/2024 11:56:37 PM.034] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_slow [3/27/2024 11:56:37 PM.037] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_stop [3/27/2024 11:56:37 PM.041] LSPD First Response: GrammarPolice: [Command] loaded command: name=yes [3/27/2024 11:56:37 PM.044] LSPD First Response: GrammarPolice: [Command] loaded command: name=bolo_check [3/27/2024 11:56:37 PM.048] LSPD First Response: GrammarPolice: [Command] loaded command: name=repeat_bolo_details [3/27/2024 11:56:37 PM.053] LSPD First Response: GrammarPolice: [Command] loaded command: name=repeat_last_seen [3/27/2024 11:56:37 PM.053] LSPD First Response: GrammarPolice: [ActionHandler] loaded 23 commands and 67 actions [3/27/2024 11:56:37 PM.059] LSPD First Response: GrammarPolice: [ActionHandler] building grammars using Culture: en-US [3/27/2024 11:56:37 PM.059] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: accept [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advise [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advisory [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: cancel_checks [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: clear [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: copy [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: no [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: normal [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: occupied [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: officerdown [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: panic [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: priority_tone [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: request [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: status [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: taser [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_clear [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_slow [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_stop [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: yes [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: bolo_check [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: repeat_bolo_details [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: repeat_last_seen [3/27/2024 11:56:37 PM.063] LSPD First Response: GrammarPolice: [ActionHandler] building Prefaces [3/27/2024 11:56:37 PM.065] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 [3/27/2024 11:56:37 PM.065] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: lincoln [3/27/2024 11:56:37 PM.065] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 lincoln [3/27/2024 11:56:37 PM.065] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 18 [3/27/2024 11:56:37 PM.065] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: lincoln 18 [3/27/2024 11:56:37 PM.065] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 lincoln 18 [3/27/2024 11:56:37 PM.065] LSPD First Response: GrammarPolice: [ActionHandler] creating prefaceActionBuilder [3/27/2024 11:56:37 PM.065] LSPD First Response: GrammarPolice: [ActionHandler] creating mainBuilder [3/27/2024 11:56:37 PM.065] LSPD First Response: GrammarPolice: [ActionHandler] appending prefaces [3/27/2024 11:56:37 PM.065] LSPD First Response: GrammarPolice: [ActionHandler] creating allBuilders [3/27/2024 11:56:37 PM.065] LSPD First Response: GrammarPolice: [ActionHandler] appending to mainBuilder [3/27/2024 11:56:37 PM.066] LSPD First Response: GrammarPolice: [ActionHandler] creating finalBuilder [3/27/2024 11:56:37 PM.066] LSPD First Response: GrammarPolice: [ActionHandler] returning new Grammar [3/27/2024 11:56:37 PM.133] LSPD First Response: GrammarPolice: [PlayerHandler] starting... [3/27/2024 11:56:37 PM.134] LSPD First Response: GrammarPolice: [ControlHandler] starting... [3/27/2024 11:56:37 PM.136] LSPD First Response: GrammarPolice: [DispatchHandler] Starting... [3/27/2024 11:56:37 PM.138] LSPD First Response: GrammarPolice: [GrammarHandler] Starting... [3/27/2024 11:56:37 PM.138] LSPD First Response: GrammarPolice: [GrammarHandler] initializing speech engine [3/27/2024 11:56:37 PM.139] LSPD First Response: GrammarPolice: [GrammarHandler] instantiating engine [3/27/2024 11:56:37 PM.226] LSPD First Response: GrammarPolice: [GrammarHandler] loading grammar [3/27/2024 11:56:37 PM.294] LSPD First Response: GrammarPolice: [GrammarHandler] setting input to default device [3/27/2024 11:56:37 PM.314] LSPD First Response: GrammarPolice: [GrammarHandler] adding speech events [3/27/2024 11:56:37 PM.315] LSPD First Response: GrammarPolice: [GrammarHandler] speech engine initialization successful [3/27/2024 11:56:37 PM.319] LSPD First Response: GrammarPolice: [Radio] custom XML file missing or invalid [3/27/2024 11:56:37 PM.326] LSPD First Response: GrammarPolice: [UIHandler] starting... [3/27/2024 11:56:37 PM.328] LSPD First Response: GrammarPolice: [InterfaceMenuUI] custom XML file missing or invalid [3/27/2024 11:56:37 PM.352] LSPD First Response: GrammarPolice: [UIHandler] starting... [3/27/2024 11:56:37 PM.355] LSPD First Response: Start reading MyCallouts.ini [3/27/2024 11:56:37 PM.356] LSPD First Response: finished reading MyCallouts.ini [3/27/2024 11:56:37 PM.356] LSPD First Response: Start Register callouts for my Callouts [3/27/2024 11:56:37 PM.356] LSPD First Response: Registering callout MyCallouts.Callouts.Chasepursuit [3/27/2024 11:56:37 PM.356] LSPD First Response: Registering callout MyCallouts.Callouts.armendsuspect [3/27/2024 11:56:37 PM.356] LSPD First Response: Registering callout MyCallouts.Callouts.TrafficStopBackUP [3/27/2024 11:56:37 PM.356] LSPD First Response: Registering callout MyCallouts.Callouts.Abduction [3/27/2024 11:56:37 PM.356] LSPD First Response: Registering callout MyCallouts.Callouts.IllegalCarmeet [3/27/2024 11:56:37 PM.356] LSPD First Response: Registering callout MyCallouts.Callouts.Shootout [3/27/2024 11:56:37 PM.356] LSPD First Response: Registering callout MyCallouts.Callouts.ArmedPursuit [3/27/2024 11:56:37 PM.356] LSPD First Response: Registering callout MyCallouts.Callouts.Fight_in_Progress [3/27/2024 11:56:37 PM.356] LSPD First Response: Registering callout MyCallouts.Callouts.Mugging_In_Progress [3/27/2024 11:56:37 PM.356] LSPD First Response: Registering callout MyCallouts.Callouts.Backup [3/27/2024 11:56:37 PM.356] LSPD First Response: Registering callout MyCallouts.Callouts.Active_shooting [3/27/2024 11:56:37 PM.356] LSPD First Response: Registering callout MyCallouts.Callouts.Public_disturbance [3/27/2024 11:56:37 PM.356] LSPD First Response: Registering callout MyCallouts.Callouts.Standoff [3/27/2024 11:56:37 PM.356] LSPD First Response: Registering callout MyCallouts.Callouts.SuspiciousVehicle [3/27/2024 11:56:37 PM.356] LSPD First Response: Registering callout MyCallouts.Callouts.suicidal [3/27/2024 11:56:37 PM.356] LSPD First Response: finished Register callouts for my Callouts [3/27/2024 11:56:37 PM.449] LSPD First Response: [Plain Sight]: Loaded settings [3/27/2024 11:56:37 PM.941] LSPD First Response: Version state: Latest [3/27/2024 11:56:37 PM.942] LSPD First Response: [Plain Sight]: Assigning pullover events [3/27/2024 11:56:37 PM.942] LSPD First Response: ProwlerRadar: [INFO] Starting Prowler Radar... [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] ProwlerRadar Configuration [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] Power+SettingsKey = NumPad9 [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] Xmit+AntennaKey = NumPad0 [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] MovSta+SameOppKey = NumPad1 [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] FastLockKey = NumPad5 [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] StrongLockKey = NumPad4 [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] AutoLockKey = NumPad2 [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] PosX = 708 [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] PosY = 850 [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] Scale = 80 [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] BlipLock = True [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] AutoLockLimit = 75 [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] Range = 200 [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] UseMetric = False [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] Volume = 3 [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] Voice = True [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] HoldInterval = 500 [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] LogLevel = 0 [3/27/2024 11:56:37 PM.948] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/27/2024 11:56:37 PM.988] LSPD First Response: ProwlerRadar: [INFO] Starting Radar Handler... [3/27/2024 11:56:38 PM.000] LSPD First Response: [Ransom Ambience] DEBUG: STP: SubscribeToPedEvents: Successful. [3/27/2024 11:56:38 PM.000] LSPD First Response: [Ransom Ambience] DEBUG: StopThePed: Assigned event handlers. [3/27/2024 11:56:38 PM.000] LSPD First Response: [Ransom Ambience] Start Thread: MainThread. [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > System has come online [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > Loading settings... [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > General.IntroSound => lspdfr\audio\scanner\RESIDENT\INTRO [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > General.OutroSound => lspdfr\audio\scanner\RESIDENT\OUTRO [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > General.DisableIntro => False [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > General.DisableOutro => False [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > General.DefaultScannerVolume => 0.25 [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > General.DisableUnneededAreaReports => False [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > General.DisableLandmarks => False [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > General.DontAlwaysTryToFindNearbyLandmarks => True [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > General.DisableScannerResetOnPause => False [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > General.SpamControl => 10000 [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > KeyBinds.PoliceScannerKey => LControlKey [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > KeyBinds.BackgroundScannerKey => LShiftKey [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > KeyBinds.VolumeModifierKey => LMenu [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > KeyBinds.VolumeUpKey => Add [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > KeyBinds.VolumeDownKey => Subtract [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > KeyBinds.MenuKey => F8 [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > Relay.EnableRelay => True [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > Relay.ForcedRelayTimeOut => 10000 [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > BackgroundScanner.EnableBackgroundScanner => True [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > BackgroundScanner.BackgroundScannerVolume => 0.2 [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > BackgroundScanner.BackgroundScannerVolumeBoost => 0 [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > BackgroundScanner.EnableBackgroundScannerWebstream => False [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > BackgroundScanner.CurrentlyActiveBroadcastifyID => 20296 [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > BackgroundScanner.BackgroundScannerRegionSpecificBroadcast => False [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > BackgroundScanner.BackgroundScannerRegionTimeBeforeSwap => 10 [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > BackgroundScanner.BackgroundScannerOnlyForPlayerVehicle => False [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > BackgroundScanner.EnableBackgroundScannerOnPlayer => False [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > BackgroundScanner.EnableBackgroundScannerDuringCallouts => True [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > BackgroundScanner.EnableBackgroundScannerDuringPursuits => False [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > BackgroundScanner.ResetBackgroundScannerLineAfterGamePause => False [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > BackgroundScanner.BackgroundMinTime => 15 [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > BackgroundScanner.BackgroundMaxTime => 30 [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > BackgroundScanner.Disable3DBackgroundScanner => False [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > Menu.AutoSaveMenuChanges => True [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > Dev.EnableDebugMode => False [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > Dev.SoundDriverOverride => -1 [3/27/2024 11:56:38 PM.110] LSPD First Response: [XScanner][I] > Loading Broadcast Regions [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeBetweenEvents - 150 [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeBetweenBOLOEvents - 90 [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: EventBlips - True [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: EventNotifications - True [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeFormat - en-US [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: PlateFormat - 46EEK572 [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: CustomizedVehicleSystemEnabled - True [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: MenuKey - O [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: MenuModifierKey - LShiftKey [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: WeatherEventEnabled - True [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: 24HTime - False [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: HoursItLasts - 3 [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: MinutesItLasts - 0 [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: EASaudio - True [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: ChanceOfOutage - 20 [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeOutageLasts - 200 [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOEventEnabled - False [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOEventAreaBlips - True [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: AreaBlipColor - Yellow [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: AreaBlipOpacity - 0.4 [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOChanceOfPursuit - 5 [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOMaxDistanceForPursuit - 1000 [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOMaxDistanceForUpdates - 1000 [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: MinTimeForBOLOUpdate - 20 [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: MaxTimeForBOLOUpdate - 50 [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: DaysBeforeBOLOExpires - 7 [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: VehicleTroubleEventEnabled - False [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: HotboxingEventEnabled - False [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: DrugDealEventEnabled - True [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingEventEnabled - True [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingNitroChance - 70 [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingBlackoutChance - 20 [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingCustomPlatesEnabled - True [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingRealisticSpeeds - False [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: AggressiveDriverEventEnabled - True [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: DrunkDriverEventEnabled - True [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: GasLeakEventEnabled - True [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: SpeedingEventEnabled - True [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: DriverOnPhoneEventEnabled - True [3/27/2024 11:56:38 PM.187] LSPD First Response: Immersive Ambient Events [SETTINGS]: LOADED SETTINGS [3/27/2024 11:56:38 PM.198] LSPD First Response: Immersive Ambient Events [SETTINGS]: Starting settings check... [3/27/2024 11:56:38 PM.198] LSPD First Response: Immersive Ambient Events [SETTINGS]: Completed settings check [3/27/2024 11:56:38 PM.204] LSPD First Response: Immersive Ambient Events: Found RAGENativeUI.dll as (1.9.2.0) [3/27/2024 11:56:38 PM.204] LSPD First Response: Immersive Ambient Events: Found Newtonsoft.Json.dll as (13.0.0.0) [3/27/2024 11:56:38 PM.256] LSPD First Response: Immersive Ambient Events: Previous bolo json file not found [3/27/2024 11:56:38 PM.259] LSPD First Response: Immersive Ambient Events: Populated event tuple [3/27/2024 11:56:38 PM.261] LSPD First Response: Immersive Ambient Events: 'cut_sec' PTFX asset requested [3/27/2024 11:56:38 PM.263] LSPD First Response: Immersive Ambient Events: 'cut_sec' PTFX asset loaded [3/27/2024 11:56:38 PM.264] LSPD First Response: Immersive Ambient Events: 'veh_xs_vehicle_mods' PTFX asset requested [3/27/2024 11:56:38 PM.946] LSPD First Response: Immersive Ambient Events: Plugin is up to date [3/27/2024 11:56:38 PM.948] LSPD First Response: [Ransom Ambience] Start Thread: UIThread. [3/27/2024 11:56:38 PM.951] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'EventMenu'. [3/27/2024 11:56:38 PM.952] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'InteractionMenu'. [3/27/2024 11:56:38 PM.953] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'GeneralConfigSubmenu'. [3/27/2024 11:56:38 PM.956] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'TrafficStopEventsConfigSubmenu'. [3/27/2024 11:56:38 PM.958] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'EventWeightsConfigSubmenu'. [3/27/2024 11:56:38 PM.958] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'EventZonesConfigSubmenu'. [3/27/2024 11:56:38 PM.958] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'ConfigMenu'. [3/27/2024 11:56:39 PM.445] LSPD First Response: [Ransom Ambience] New interval has been set to: 156576ms. [3/27/2024 11:56:39 PM.546] LSPD First Response: REALISTICTASER: DETECTED BETA RELEASE. DO NOT REDISTRIBUTE. PLEASE REPORT ALL ISSUES. [3/27/2024 11:56:39 PM.546] LSPD First Response: ==========REALISTICTASER INFORMATION========== [3/27/2024 11:56:39 PM.546] LSPD First Response: Realistic Taser by YobB1n [3/27/2024 11:56:39 PM.546] LSPD First Response: Version 1.1.3.0 [3/27/2024 11:56:39 PM.546] LSPD First Response: Realistic Taser is Up-To-Date. [3/27/2024 11:56:39 PM.546] LSPD First Response: Realistic Taser Config is Installed by User. [3/27/2024 11:56:39 PM.546] LSPD First Response: TaserSuccess range is set to: True [3/27/2024 11:56:39 PM.546] LSPD First Response: Scale Factor for TaserSuccess range is set to: 3 [3/27/2024 11:56:39 PM.546] LSPD First Response: Taser Shot Limiting is set to: False [3/27/2024 11:56:39 PM.546] LSPD First Response: Reload Animations are Set to: True [3/27/2024 11:56:39 PM.546] LSPD First Response: Vehicle Reloading is Set to: True [3/27/2024 11:56:39 PM.546] LSPD First Response: Debug Logging is set to: False [3/27/2024 11:56:39 PM.546] LSPD First Response: Taser Deploy Key is set to: LButton [3/27/2024 11:56:39 PM.546] LSPD First Response: Please Join My Discord Server to Report Bugs/Improvements: https://discord.gg/Wj522qa5mT. Enjoy! [3/27/2024 11:56:39 PM.546] LSPD First Response: ==========REALISTICTASER INFORMATION========== [3/27/2024 11:56:39 PM.574] LSPD First Response: Registering callout SimpleCallouts.Callouts.AnimalInvasion [3/27/2024 11:56:39 PM.574] LSPD First Response: Registering callout SimpleCallouts.Callouts.BrandishingWeapon [3/27/2024 11:56:39 PM.574] LSPD First Response: Registering callout SimpleCallouts.Callouts.DomesticDisturbance [3/27/2024 11:56:39 PM.574] LSPD First Response: Registering callout SimpleCallouts.Callouts.DrugOverdose [3/27/2024 11:56:39 PM.574] LSPD First Response: Registering callout SimpleCallouts.Callouts.ExplosiveFound [3/27/2024 11:56:39 PM.574] LSPD First Response: Registering callout SimpleCallouts.Callouts.HeavilyArmoredGunman [3/27/2024 11:56:39 PM.574] LSPD First Response: Registering callout SimpleCallouts.Callouts.Manhunt [3/27/2024 11:56:39 PM.574] LSPD First Response: Registering callout SimpleCallouts.Callouts.Manslaughter [3/27/2024 11:56:39 PM.574] LSPD First Response: Registering callout SimpleCallouts.Callouts.MentalDisorder [3/27/2024 11:56:39 PM.574] LSPD First Response: Registering callout SimpleCallouts.Callouts.OutstandingArrestWarrant [3/27/2024 11:56:39 PM.574] LSPD First Response: Registering callout SimpleCallouts.Callouts.ShotsFired [3/27/2024 11:56:39 PM.574] LSPD First Response: Registering callout SimpleCallouts.Callouts.StarChaseTracker [3/27/2024 11:56:39 PM.574] LSPD First Response: Registering callout SimpleCallouts.Callouts.StolenVehicleTracker [3/27/2024 11:56:39 PM.574] LSPD First Response: Registering callout SimpleCallouts.Callouts.SuspiciousParkedCar [3/27/2024 11:56:39 PM.713] LSPD First Response: StopThePed Localization Code Page: 1252 [3/27/2024 11:56:39 PM.714] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows) [3/27/2024 11:56:39 PM.731] LSPD First Response: [XScanner][I] > County: LosSantos => 20296 (LAPD - South Bureau Live Audio Feed) [3/27/2024 11:56:39 PM.731] LSPD First Response: [XScanner][I] > Refreshing audio cache... [3/27/2024 11:56:39 PM.731] LSPD First Response: [XScanner][I] > Audio cache refreshed, 6100 files cached [3/27/2024 11:56:40 PM.043] LSPD First Response: [XScanner][I] > Starting SavedBroadcastUpdater [3/27/2024 11:56:40 PM.043] LSPD First Response: [XScanner][I] > Verifying hook for LSPDFR v0.4.8757.33971... [3/27/2024 11:56:40 PM.043] LSPD First Response: [XScanner][I] > Verifying hook for LSPDFR v0.4.8757.33971... [3/27/2024 11:56:40 PM.043] LSPD First Response: [XScanner][I] > Verifying hook for LSPDFR v0.4.8757.33971... [3/27/2024 11:56:40 PM.043] LSPD First Response: [XScanner][I] > Starting LSPDFR Injection [3/27/2024 11:56:40 PM.043] LSPD First Response: [XScanner][I] > County: LosSantosCounty => 27147 (Los Angeles County Sheriff Dispatch 7 (Lomita) and Dispatch 12 (South LA) Live Audio Feed) [3/27/2024 11:56:40 PM.043] LSPD First Response: [XScanner][I] > 7/7 hooks succeeded. [3/27/2024 11:56:40 PM.046] LSPD First Response: [Ransom Ambience] Start Thread: MenuPoolThread. [3/27/2024 11:56:40 PM.046] LSPD First Response: [Ransom Ambience] Start Thread: KeybindsThread. [3/27/2024 11:56:43 PM.250] LSPD First Response: [XScanner][I] > County: BlaineCounty => 9809 (Frederick County Sheriff, Fire and EMS, State Police Live Audio Feed) [3/27/2024 11:56:43 PM.250] LSPD First Response: [XScanner][I] > County: SanAndreas => 10239 (California Highway Patrol - Los Angeles and Orange County Centers Live Audio Feed) [3/27/2024 11:56:43 PM.250] LSPD First Response: [XScanner][I] > Disabling native police scanner... [3/27/2024 11:56:43 PM.573] LSPD First Response: Immersive Ambient Events: 'veh_xs_vehicle_mods' PTFX asset loaded [3/27/2024 11:56:43 PM.576] LSPD First Response: Immersive Ambient Events: Deserializing XML File: Plugins/LSPDFR/ImmersiveAmbientEvents/XmlConfigs/SevereWeatherEventChances.xml [3/27/2024 11:56:43 PM.595] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 75 to severe weather event dictionary for weather: ExtraSunny [3/27/2024 11:56:43 PM.596] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: ExtraSunny [3/27/2024 11:56:43 PM.596] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: ExtraSunny [3/27/2024 11:56:43 PM.599] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 75 to severe weather event dictionary for weather: Clear [3/27/2024 11:56:43 PM.599] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: Clear [3/27/2024 11:56:43 PM.599] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clear [3/27/2024 11:56:43 PM.599] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 70 to severe weather event dictionary for weather: Neutral [3/27/2024 11:56:43 PM.599] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 30 to severe weather event dictionary for weather: Neutral [3/27/2024 11:56:43 PM.599] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Neutral [3/27/2024 11:56:43 PM.599] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 15 to severe weather event dictionary for weather: Smog [3/27/2024 11:56:43 PM.599] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 85 to severe weather event dictionary for weather: Smog [3/27/2024 11:56:43 PM.599] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Smog [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 10 to severe weather event dictionary for weather: Foggy [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 90 to severe weather event dictionary for weather: Foggy [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Foggy [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 85 to severe weather event dictionary for weather: Overcast [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: Overcast [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Overcast [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 60 to severe weather event dictionary for weather: Clouds [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 40 to severe weather event dictionary for weather: Clouds [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clouds [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Clearing [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Clearing [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clearing [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Rain [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Rain [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Rain [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Thunder [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Thunder [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Thunder [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Snow [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Snow [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Snow [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Blizzard [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Blizzard [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Blizzard [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Snowlight [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Snowlight [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Snowlight [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Xmas [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Xmas [3/27/2024 11:56:43 PM.600] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Xmas [3/27/2024 11:56:43 PM.614] LSPD First Response: Immersive Ambient Events: Creating main menu... [3/27/2024 11:56:43 PM.615] LSPD First Response: Immersive Ambient Events: Menu created [3/27/2024 11:56:43 PM.616] LSPD First Response: Immersive Ambient Events: Creating settings menu... [3/27/2024 11:56:43 PM.616] LSPD First Response: Immersive Ambient Events: Settings menu created [3/27/2024 11:56:43 PM.616] LSPD First Response: Immersive Ambient Events: Creating general settings menu... [3/27/2024 11:56:43 PM.617] LSPD First Response: Immersive Ambient Events: General settings menu created [3/27/2024 11:56:43 PM.617] LSPD First Response: Immersive Ambient Events: Creating storm event settings menu... [3/27/2024 11:56:43 PM.617] LSPD First Response: Immersive Ambient Events: Storm event settings menu created [3/27/2024 11:56:43 PM.618] LSPD First Response: Immersive Ambient Events: Creating BOLO event settings menu... [3/27/2024 11:56:43 PM.620] LSPD First Response: Immersive Ambient Events: BOLO event settings menu created [3/27/2024 11:56:43 PM.621] LSPD First Response: Immersive Ambient Events: Creating street racing settings menu... [3/27/2024 11:56:43 PM.621] LSPD First Response: Immersive Ambient Events: Street racing event settings menu created [3/27/2024 11:56:43 PM.621] LSPD First Response: Immersive Ambient Events: Creating severe weather menu... [3/27/2024 11:56:43 PM.622] LSPD First Response: Immersive Ambient Events: Severe weather menu created [3/27/2024 11:56:43 PM.622] LSPD First Response: Immersive Ambient Events: Creating BOLO menu... [3/27/2024 11:56:43 PM.622] LSPD First Response: Immersive Ambient Events: BOLO menu created [3/27/2024 11:56:43 PM.622] LSPD First Response: Immersive Ambient Events: Creating Interaction menu... [3/27/2024 11:56:43 PM.622] LSPD First Response: Immersive Ambient Events: Interaction menu created [3/27/2024 11:56:43 PM.623] LSPD First Response: Immersive Ambient Events: Creating force event menu... [3/27/2024 11:56:43 PM.623] LSPD First Response: Immersive Ambient Events: Force event menu created [3/27/2024 11:56:43 PM.624] LSPD First Response: Immersive Ambient Events: Initializing MenuProcess... [3/27/2024 11:56:43 PM.636] LSPD First Response: Immersive Ambient Events: Starting event timer... [3/27/2024 11:56:43 PM.643] LSPD First Response: Immersive Ambient Events: initializing MenuPoolProcess... [3/27/2024 11:56:43 PM.644] LSPD First Response: Immersive Ambient Events: Started ColorPreviewProcess [3/27/2024 11:56:43 PM.700] SuperCallouts: Using UltimateBackup API. [3/27/2024 11:56:43 PM.700] LSPD First Response: Registering callout SuperCallouts.Callouts.HotPursuit [3/27/2024 11:56:43 PM.700] SuperCallouts: HotPursuit Enabled [3/27/2024 11:56:43 PM.700] LSPD First Response: Registering callout SuperCallouts.Callouts.Robbery [3/27/2024 11:56:43 PM.701] SuperCallouts: Robbery Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident [3/27/2024 11:56:43 PM.701] SuperCallouts: CarAccidents Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident2 [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident3 [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.AngryAnimal [3/27/2024 11:56:43 PM.701] SuperCallouts: AngryAnimals Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.Kidnapping [3/27/2024 11:56:43 PM.701] SuperCallouts: Kidnapping Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.TruckCrash [3/27/2024 11:56:43 PM.701] SuperCallouts: TruckCrash Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonTransport [3/27/2024 11:56:43 PM.701] SuperCallouts: PrisonTransport Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.HitRun [3/27/2024 11:56:43 PM.701] SuperCallouts: Hit and Run Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenCopVehicle [3/27/2024 11:56:43 PM.701] SuperCallouts: Stolen police vehicle Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenDumptruck [3/27/2024 11:56:43 PM.701] SuperCallouts: Stolen dump truck Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.AmbulanceEscort [3/27/2024 11:56:43 PM.701] SuperCallouts: AmbulanceEscort Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.Aliens [3/27/2024 11:56:43 PM.701] SuperCallouts: Aliens Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.OpenCarry [3/27/2024 11:56:43 PM.701] SuperCallouts: Open Carry Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.Fire [3/27/2024 11:56:43 PM.701] SuperCallouts: Fire Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.OfficerShootout [3/27/2024 11:56:43 PM.701] SuperCallouts: OfficerShootout Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.WeirdCar [3/27/2024 11:56:43 PM.701] SuperCallouts: Suspicious Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.Manhunt [3/27/2024 11:56:43 PM.701] SuperCallouts: Manhunt Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.Impersonator [3/27/2024 11:56:43 PM.701] SuperCallouts: Impersonator Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.ToiletPaperBandit [3/27/2024 11:56:43 PM.701] SuperCallouts: ToiletPaperBandit Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.BlockingTraffic [3/27/2024 11:56:43 PM.701] SuperCallouts: Blocking Traffic Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.IllegalParking [3/27/2024 11:56:43 PM.701] SuperCallouts: Illegal Parking Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.KnifeAttack [3/27/2024 11:56:43 PM.701] SuperCallouts: Knife Attack Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.DeadBody [3/27/2024 11:56:43 PM.701] SuperCallouts: Dead Body Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.FakeCall [3/27/2024 11:56:43 PM.701] SuperCallouts: FakeCall Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.Trespassing [3/27/2024 11:56:43 PM.701] SuperCallouts: Trespassing Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.Vandalizing [3/27/2024 11:56:43 PM.701] SuperCallouts: Vandalizing Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.InjuredCop [3/27/2024 11:56:43 PM.701] SuperCallouts: InjuredCop Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.IndecentExposure [3/27/2024 11:56:43 PM.701] SuperCallouts: IndecentExposure Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonBreak [3/27/2024 11:56:43 PM.701] SuperCallouts: PrisonBreak Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia1 [3/27/2024 11:56:43 PM.701] SuperCallouts: Mafia1 Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia2 [3/27/2024 11:56:43 PM.701] SuperCallouts: Mafia2 Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia3 [3/27/2024 11:56:43 PM.701] SuperCallouts: Mafia3 Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia4 [3/27/2024 11:56:43 PM.701] SuperCallouts: Mafia4 Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.LostGang [3/27/2024 11:56:43 PM.701] SuperCallouts: LostMC Enabled [3/27/2024 11:56:43 PM.701] LSPD First Response: Registering callout SuperCallouts.Callouts.Lsgtf [3/27/2024 11:56:43 PM.701] SuperCallouts: LSGTF Enabled [3/27/2024 11:56:43 PM.795] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [3/27/2024 11:56:43 PM.801] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [3/27/2024 11:56:43 PM.810] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [3/27/2024 11:56:48 PM.874] SuperCallouts: Version is up to date! [3/27/2024 11:56:54 PM.155] LSPD First Response: CalloutInterface: [DEBUG] Starting ALPR system [3/27/2024 11:56:54 PM.155] LSPD First Response: CalloutInterface: [DEBUG] Enabling cameras [3/27/2024 11:56:54 PM.156] LSPD First Response: CalloutInterface: [DEBUG] Camera FrontLeft: active, updating texture [3/27/2024 11:56:54 PM.156] LSPD First Response: CalloutInterface: [DEBUG] Camera FrontRight: active, updating texture [3/27/2024 11:56:54 PM.156] LSPD First Response: CalloutInterface: [DEBUG] Camera RearLeft: active, updating texture [3/27/2024 11:56:54 PM.156] LSPD First Response: CalloutInterface: [DEBUG] Camera RearRight: active, updating texture [3/27/2024 11:56:54 PM.156] LSPD First Response: CalloutInterface: [DEBUG] Starting ALPR fiber [3/27/2024 11:56:54 PM.181] LSPD First Response: CalloutInterface: [DEBUG] starting camera fiber for FrontLeft [3/27/2024 11:56:54 PM.182] LSPD First Response: CalloutInterface: [DEBUG] starting camera fiber for FrontRight [3/27/2024 11:56:54 PM.182] LSPD First Response: CalloutInterface: [DEBUG] starting camera fiber for RearLeft [3/27/2024 11:56:54 PM.182] LSPD First Response: CalloutInterface: [DEBUG] starting camera fiber for RearRight [3/27/2024 11:56:54 PM.960] LSPD First Response: CalloutInterface: [DEBUG] Stopping ALPR system [3/27/2024 11:56:54 PM.961] LSPD First Response: CalloutInterface: [DEBUG] Disabling cameras [3/27/2024 11:56:54 PM.961] LSPD First Response: CalloutInterface: [DEBUG] Camera FrontLeft: inactive, updating texture [3/27/2024 11:56:54 PM.961] LSPD First Response: CalloutInterface: [DEBUG] Camera FrontRight: inactive, updating texture [3/27/2024 11:56:54 PM.961] LSPD First Response: CalloutInterface: [DEBUG] Camera RearLeft: inactive, updating texture [3/27/2024 11:56:54 PM.961] LSPD First Response: CalloutInterface: [DEBUG] Camera RearRight: inactive, updating texture [3/27/2024 11:56:55 PM.255] LSPD First Response: CalloutInterface: [DEBUG] setting texture for FrontLeft to inactive [3/27/2024 11:56:55 PM.255] LSPD First Response: CalloutInterface: [DEBUG] setting texture for FrontRight to inactive [3/27/2024 11:56:55 PM.256] LSPD First Response: CalloutInterface: [DEBUG] setting texture for RearLeft to inactive [3/27/2024 11:56:55 PM.256] LSPD First Response: CalloutInterface: [DEBUG] setting texture for RearRight to inactive [3/27/2024 11:56:55 PM.384] LSPD First Response: [XPU][I] > XPU is up to date. [3/27/2024 11:56:55 PM.405] LSPD First Response: [XScanner][I] > XScanner is up to date. [3/27/2024 11:56:57 PM.407] LSPD First Response: CompuLite: Citations.xml has been successfully loaded [3/27/2024 11:56:57 PM.425] LSPD First Response: CompuLite: Charges.xml has been successfully loaded [3/27/2024 11:56:58 PM.626] LSPD First Response: [TRACE] Preloading polgauntlet [3/27/2024 11:56:58 PM.626] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/27/2024 11:56:58 PM.801] LSPD First Response: [TRACE] Preloading polgauntlet [3/27/2024 11:56:58 PM.802] LSPD First Response: [TRACE] Created polgauntlet at X:894.5464 Y:-737.2551 Z:42.06384 [3/27/2024 11:56:58 PM.802] LSPD First Response: [TRACE] Forced DLC Livery: 15 [3/27/2024 11:56:58 PM.825] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/27/2024 11:56:58 PM.826] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/27/2024 11:56:58 PM.829] LSPD First Response: [TRACE] Furio Alfaretti (S_M_Y_HWAYCOP_01) was set as a cop [3/27/2024 11:56:58 PM.848] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/27/2024 11:57:08 PM.521] LSPD First Response: CalloutInterface: [DEBUG] Starting ALPR system [3/27/2024 11:57:08 PM.521] LSPD First Response: CalloutInterface: [DEBUG] Enabling cameras [3/27/2024 11:57:08 PM.521] LSPD First Response: CalloutInterface: [DEBUG] Camera FrontLeft: active, updating texture [3/27/2024 11:57:08 PM.522] LSPD First Response: CalloutInterface: [DEBUG] Camera FrontRight: active, updating texture [3/27/2024 11:57:08 PM.523] LSPD First Response: CalloutInterface: [DEBUG] Camera RearLeft: active, updating texture [3/27/2024 11:57:08 PM.523] LSPD First Response: CalloutInterface: [DEBUG] Camera RearRight: active, updating texture [3/27/2024 11:57:08 PM.523] LSPD First Response: CalloutInterface: [DEBUG] Starting ALPR fiber [3/27/2024 11:57:08 PM.551] LSPD First Response: CalloutInterface: [DEBUG] starting camera fiber for FrontLeft [3/27/2024 11:57:08 PM.551] LSPD First Response: CalloutInterface: [DEBUG] starting camera fiber for FrontRight [3/27/2024 11:57:08 PM.551] LSPD First Response: CalloutInterface: [DEBUG] starting camera fiber for RearLeft [3/27/2024 11:57:08 PM.551] LSPD First Response: CalloutInterface: [DEBUG] starting camera fiber for RearRight [3/27/2024 11:57:14 PM.633] LSPD First Response: [TRACE] Preloading polgauntlet [3/27/2024 11:57:14 PM.633] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/27/2024 11:57:14 PM.654] LSPD First Response: [TRACE] Preloading polgauntlet [3/27/2024 11:57:14 PM.655] LSPD First Response: [TRACE] Created polgauntlet at X:886.9995 Y:-728.3102 Z:42.62464 [3/27/2024 11:57:14 PM.655] LSPD First Response: [TRACE] Forced DLC Livery: 15 [3/27/2024 11:57:14 PM.675] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/27/2024 11:57:14 PM.676] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/27/2024 11:57:14 PM.676] LSPD First Response: [TRACE] Laura Summers (S_M_Y_HWAYCOP_01) was set as a cop [3/27/2024 11:57:14 PM.698] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/27/2024 11:57:24 PM.648] LSPD First Response: [TRACE] Preloading polgauntlet [3/27/2024 11:57:24 PM.648] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/27/2024 11:57:24 PM.670] LSPD First Response: [TRACE] Preloading polgauntlet [3/27/2024 11:57:24 PM.670] LSPD First Response: [TRACE] Created polgauntlet at X:697.9654 Y:-592.7955 Z:36.89775 [3/27/2024 11:57:24 PM.670] LSPD First Response: [TRACE] Forced DLC Livery: 15 [3/27/2024 11:57:24 PM.692] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/27/2024 11:57:24 PM.692] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/27/2024 11:57:24 PM.693] LSPD First Response: [TRACE] Enrique Rolando (S_M_Y_HWAYCOP_01) was set as a cop [3/27/2024 11:57:24 PM.716] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/27/2024 11:57:29 PM.666] LSPD First Response: [TRACE] Preloading POLICEB [3/27/2024 11:57:29 PM.666] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/27/2024 11:57:29 PM.686] LSPD First Response: [TRACE] Preloading POLICEB [3/27/2024 11:57:29 PM.686] LSPD First Response: [TRACE] Created policeb at X:666.4333 Y:-602.858 Z:36.71678 [3/27/2024 11:57:29 PM.706] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/27/2024 11:57:29 PM.707] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/27/2024 11:57:29 PM.708] LSPD First Response: [TRACE] Dylan Buns (S_M_Y_HWAYCOP_01) was set as a cop [3/27/2024 11:57:29 PM.728] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/27/2024 11:57:39 PM.691] LSPD First Response: [TRACE] Preloading police5 [3/27/2024 11:57:39 PM.691] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/27/2024 11:57:39 PM.816] LSPD First Response: [TRACE] Preloading police5 [3/27/2024 11:57:39 PM.817] LSPD First Response: [TRACE] Created police5 at X:678.0607 Y:-608.1276 Z:36.71682 [3/27/2024 11:57:39 PM.817] LSPD First Response: [TRACE] Forced DLC Livery: 7 [3/27/2024 11:57:39 PM.838] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/27/2024 11:57:39 PM.839] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/27/2024 11:57:39 PM.839] LSPD First Response: [TRACE] Karl Messi (S_M_Y_HWAYCOP_01) was set as a cop [3/27/2024 11:57:39 PM.861] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/27/2024 11:57:45 PM.436] LSPD First Response: [TRACE] Launching new encounter for Michael Adams [3/27/2024 11:57:45 PM.439] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/27/2024 11:57:59 PM.727] LSPD First Response: [TRACE] Preloading police5 [3/27/2024 11:57:59 PM.727] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/27/2024 11:57:59 PM.748] LSPD First Response: [TRACE] Preloading police5 [3/27/2024 11:57:59 PM.749] LSPD First Response: [TRACE] Created police5 at X:649.6188 Y:-606.011 Z:36.76229 [3/27/2024 11:57:59 PM.749] LSPD First Response: [TRACE] Forced DLC Livery: 7 [3/27/2024 11:57:59 PM.770] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/27/2024 11:57:59 PM.770] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/27/2024 11:57:59 PM.771] LSPD First Response: [TRACE] Michael Green (S_M_Y_HWAYCOP_01) was set as a cop [3/27/2024 11:57:59 PM.790] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/27/2024 11:58:05 PM.072] LSPD First Response: [TRACE] Preloading POLICEB [3/27/2024 11:58:05 PM.072] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/27/2024 11:58:05 PM.095] LSPD First Response: [TRACE] Preloading POLICEB [3/27/2024 11:58:05 PM.096] LSPD First Response: [TRACE] Created policeb at X:689.6194 Y:-588.8761 Z:36.71505 [3/27/2024 11:58:05 PM.118] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/27/2024 11:58:05 PM.119] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/27/2024 11:58:05 PM.120] LSPD First Response: [TRACE] Jacob Hillary (S_M_Y_HWAYCOP_01) was set as a cop [3/27/2024 11:58:05 PM.139] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/27/2024 11:58:09 PM.075] LSPD First Response: [TRACE] Spawned suspect vehicle [3/27/2024 11:58:10 PM.456] Seatbelt: User fastened the seatbelt [3/27/2024 11:58:18 PM.962] LSPD First Response: [TRACE] Player is close, starting pursuit [3/27/2024 11:58:18 PM.964] LSPD First Response: [TRACE] Created new chase [3/27/2024 11:58:18 PM.966] LSPD First Response: [TRACE] Assigned ped to ChaseHost #1 (GameplayMandatory) [3/27/2024 11:58:18 PM.983] LSPD First Response: [TRACE] Suspect added to chase [3/27/2024 11:58:19 PM.012] LSPD First Response: [TRACE] Starting chase [3/27/2024 11:58:19 PM.012] LSPD First Response: [TRACE] Thread ChaseHost #1 initialized [3/27/2024 11:58:19 PM.113] LSPD First Response: [TRACE] Extended route by 20 [3/27/2024 11:58:19 PM.113] LSPD First Response: [TRACE] Extended route by 20 [3/27/2024 11:58:19 PM.147] LSPD First Response: [TRACE] Player now monitoring Michael Adams [3/27/2024 11:58:19 PM.253] LSPD First Response: [TRACE] Found new close chase [3/27/2024 11:58:20 PM.152] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/27/2024 11:58:23 PM.168] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/27/2024 11:58:23 PM.169] LSPD First Response: [TRACE] Visual regained event fired [3/27/2024 11:58:24 PM.277] LSPD First Response: [TRACE] Joining closest chase [3/27/2024 11:58:24 PM.284] LSPD First Response: [TRACE] Pursuit menu was reset. [3/27/2024 11:58:25 PM.583] Axon Signal: Emergency light activation detected and at or above speed threshold! Starting bodycam recording. [3/27/2024 11:58:25 PM.709] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON INFERNUS [3/27/2024 11:58:27 PM.589] Axon Signal: Playing bodycam recording interval sound... [3/27/2024 11:58:27 PM.974] LSPD First Response: [TRACE] Extended route by 20 [3/27/2024 11:58:29 PM.487] LSPD First Response: [TRACE] New cop added without cop data! [3/27/2024 11:58:29 PM.488] LSPD First Response: [TRACE] Dom Powers (S_M_Y_SWAT_01) was set as a cop [3/27/2024 11:58:29 PM.488] LSPD First Response: [TRACE] New cop added without cop data! [3/27/2024 11:58:29 PM.488] LSPD First Response: [TRACE] James Andrews (S_M_Y_SWAT_01) was set as a cop [3/27/2024 11:58:33 PM.485] LSPD First Response: [TRACE] Extended route by 20 [3/27/2024 11:58:33 PM.485] LSPD First Response: [TRACE] Extended route by 20 [3/27/2024 11:58:33 PM.486] LSPD First Response: [TRACE] Extended route by 20 [3/27/2024 11:58:42 PM.436] LSPD First Response: [TRACE] Visual lost event fired [3/27/2024 11:58:44 PM.470] LSPD First Response: [TRACE] A new world event should be started [3/27/2024 11:58:44 PM.470] LSPD First Response: [TRACE] Starting world event StealCar [3/27/2024 11:58:44 PM.471] LSPD First Response: [TRACE] Setting up world event: StealCar #1 [3/27/2024 11:58:44 PM.631] LSPD First Response: [TRACE] Assigned ped to StealCar #1 (Ambient) [3/27/2024 11:58:47 PM.105] LSPD First Response: [TRACE] Jim Caps (A_M_Y_STLAT_01) was damaged. [3/27/2024 11:58:50 PM.511] LSPD First Response: [TRACE] Preloading POLMAV [3/27/2024 11:58:50 PM.511] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [3/27/2024 11:58:50 PM.513] LSPD First Response: [XScanner][I] > New RelayAssembly: XScanner [3/27/2024 11:58:50 PM.513] LSPD First Response: [XScanner][I] > XScanner CPM ∞ [3/27/2024 11:58:50 PM.514] LSPD First Response: [XScanner][I] > [LR] => DISPATCH_INTRO ATTENTION_ALL_UNITS WE_HAVE CRIME_OFFICER_REQUESTS_AIR_SUPPORT OVER AREA_MURRIETA_HEIGHTS OUTRO [3/27/2024 11:58:54 PM.541] LSPD First Response: [TRACE] Visual lost longer [3/27/2024 11:58:57 PM.536] LSPD First Response: [WARN] New pursuit spawn failed, falling back to old system. [3/27/2024 11:58:57 PM.548] LSPD First Response: [TRACE] Preloading POLMAV [3/27/2024 11:58:57 PM.549] LSPD First Response: [TRACE] Created polmav at X:731 Y:-1160.75 Z:293.8125 [3/27/2024 11:58:57 PM.549] LSPD First Response: [TRACE] Forced Livery: 0 [3/27/2024 11:58:57 PM.549] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [3/27/2024 11:58:57 PM.549] LSPD First Response: [TRACE] New ped created s_m_y_pilot_01 (PedType: 6), Agency: AirSupport (lspd_asu) [3/27/2024 11:58:57 PM.551] LSPD First Response: [TRACE] Felix Racicot (S_M_Y_PILOT_01) was set as a cop [3/27/2024 11:58:57 PM.553] LSPD First Response: [TRACE] Assigned air unit voices. [3/27/2024 11:58:57 PM.553] LSPD First Response: [TRACE] Report Voice: S_M_Y_COP_01_WHITE_FULL_02 [3/27/2024 11:58:57 PM.554] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [3/27/2024 11:58:57 PM.554] LSPD First Response: [TRACE] New ped created s_m_y_pilot_01 (PedType: 6), Agency: AirSupport (lspd_asu) [3/27/2024 11:58:57 PM.555] LSPD First Response: [TRACE] Lauren Mac (S_M_Y_PILOT_01) was set as a cop [3/27/2024 11:58:57 PM.558] LSPD First Response: [TRACE] Assigned air unit voices. [3/27/2024 11:58:57 PM.572] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/27/2024 11:58:57 PM.572] LSPD First Response: [TRACE] Took ownership of cop for chase [3/27/2024 11:58:57 PM.593] LSPD First Response: [TRACE] Cop Lauren Mac reassigned to Michael Adams [3/27/2024 11:58:57 PM.594] LSPD First Response: [TRACE] Cop added to chase [3/27/2024 11:58:57 PM.594] LSPD First Response: [TRACE] Added cop to existing chase [3/27/2024 11:58:57 PM.594] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/27/2024 11:58:57 PM.594] LSPD First Response: [TRACE] Took ownership of cop for chase [3/27/2024 11:58:57 PM.595] LSPD First Response: [TRACE] Cop Felix Racicot reassigned to Michael Adams [3/27/2024 11:58:57 PM.595] LSPD First Response: [TRACE] Cop added to chase [3/27/2024 11:58:57 PM.595] LSPD First Response: [TRACE] Added cop to existing chase [3/27/2024 11:58:57 PM.596] LSPD First Response: [XScanner][I] > XScanner CPM ∞ [3/27/2024 11:58:57 PM.621] LSPD First Response: [TRACE] Lauren Mac now monitoring Michael Adams [3/27/2024 11:58:57 PM.621] LSPD First Response: [TRACE] Felix Racicot now monitoring Michael Adams [3/27/2024 11:58:57 PM.881] LSPD First Response: [TRACE] Using Heli Cheat [3/27/2024 11:58:57 PM.890] LSPD First Response: [TRACE] Using Heli Cheat [3/27/2024 11:58:57 PM.966] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:58:57 PM.967] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:58:58 PM.411] LSPD First Response: [TRACE] Extended route by 20 [3/27/2024 11:58:59 PM.026] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:58:59 PM.026] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:00 PM.081] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:00 PM.081] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:01 PM.122] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:01 PM.122] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:02 PM.129] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:02 PM.129] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:02 PM.883] LSPD First Response: [TRACE] Using Heli Cheat [3/27/2024 11:59:03 PM.003] LSPD First Response: [TRACE] Extended route by 20 [3/27/2024 11:59:03 PM.144] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:03 PM.144] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:04 PM.220] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:04 PM.220] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:05 PM.324] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:05 PM.324] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:06 PM.404] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:06 PM.404] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:07 PM.436] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:07 PM.436] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:07 PM.636] LSPD First Response: [TRACE] Extended route by 20 [3/27/2024 11:59:08 PM.529] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:08 PM.529] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:09 PM.619] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:09 PM.619] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:10 PM.631] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:10 PM.632] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:11 PM.088] LSPD First Response: [TRACE] Using Heli Cheat [3/27/2024 11:59:11 PM.691] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:11 PM.691] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:12 PM.448] LSPD First Response: [TRACE] Extended route by 20 [3/27/2024 11:59:12 PM.793] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:12 PM.793] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:13 PM.915] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:13 PM.915] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:14 PM.916] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:14 PM.916] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:15 PM.829] LSPD First Response: [TRACE] World event StealCar #1 reports that it can be freed [3/27/2024 11:59:15 PM.831] LSPD First Response: [TRACE] Removing ped from StealCar #1 (Ambient) [3/27/2024 11:59:15 PM.832] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager [3/27/2024 11:59:15 PM.832] LSPD First Response: [TRACE] Instance cleaned (StealCar #1) [3/27/2024 11:59:15 PM.833] LSPD First Response: [TRACE] World event StealCar #1 has ended [3/27/2024 11:59:15 PM.986] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:15 PM.986] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:17 PM.072] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:17 PM.072] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:18 PM.133] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:18 PM.133] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:19 PM.212] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:19 PM.212] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:19 PM.958] LSPD First Response: [TRACE] Using Heli Cheat [3/27/2024 11:59:20 PM.259] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:20 PM.259] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:21 PM.358] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:21 PM.358] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:22 PM.265] LSPD First Response: [TRACE] Extended route by 20 [3/27/2024 11:59:22 PM.371] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:22 PM.371] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:23 PM.437] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:23 PM.437] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:24 PM.514] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:24 PM.514] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:25 PM.631] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:25 PM.631] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:26 PM.043] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectAfterLostLongerEvent [3/27/2024 11:59:26 PM.043] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/27/2024 11:59:26 PM.043] LSPD First Response: [TRACE] Visual regained event fired [3/27/2024 11:59:26 PM.046] LSPD First Response: [TRACE] Released 0 entities from ScenarioChaseSuspectLost #1 Content Manager [3/27/2024 11:59:26 PM.046] LSPD First Response: [TRACE] Instance cleaned (ScenarioChaseSuspectLost #1) [3/27/2024 11:59:26 PM.046] LSPD First Response: [TRACE] Scenario ScenarioChaseSuspectLost #1 aborted [3/27/2024 11:59:26 PM.075] LSPD First Response: [TRACE] Aborting PoliceHelicopter: Changed to ChaseInHelicopter [3/27/2024 11:59:26 PM.076] LSPD First Response: [TRACE] Using Heli Cheat [3/27/2024 11:59:26 PM.755] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:26 PM.755] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:27 PM.768] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:27 PM.768] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:28 PM.346] LSPD First Response: [TRACE] Extended route by 20 [3/27/2024 11:59:28 PM.821] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:28 PM.821] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:29 PM.926] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:29 PM.926] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:31 PM.017] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:31 PM.017] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:31 PM.154] LSPD First Response: [TRACE] Using Heli Cheat [3/27/2024 11:59:32 PM.126] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:32 PM.126] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:32 PM.648] LSPD First Response: [TRACE] Extended route by 20 [3/27/2024 11:59:33 PM.233] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:33 PM.233] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:34 PM.252] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:34 PM.252] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:35 PM.253] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:35 PM.253] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:35 PM.426] LSPD First Response: [TRACE] Events_PedPittedByCop [3/27/2024 11:59:35 PM.430] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: TaskEvadeCopsAdvInVehicle still active [3/27/2024 11:59:35 PM.432] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [3/27/2024 11:59:36 PM.109] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/27/2024 11:59:36 PM.110] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/27/2024 11:59:36 PM.173] LSPD First Response: [TRACE] Using Heli Cheat [3/27/2024 11:59:36 PM.338] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:36 PM.338] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:36 PM.470] LSPD First Response: [TRACE] 542797648 [3/27/2024 11:59:36 PM.471] LSPD First Response: [TRACE] 542797648 [3/27/2024 11:59:37 PM.128] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/27/2024 11:59:37 PM.128] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/27/2024 11:59:37 PM.368] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:37 PM.368] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:37 PM.393] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON INFERNUS [3/27/2024 11:59:38 PM.472] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:38 PM.472] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:38 PM.931] Seatbelt: Player using Basic Vehicle Actions, AutoUnFastenSeatbeltOnExit is automatically set to true [3/27/2024 11:59:39 PM.582] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:39 PM.582] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:41 PM.354] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:41 PM.354] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:41 PM.490] LSPD First Response: Holster Sounds: Pistol UnHolster Sound Should Have Played [3/27/2024 11:59:41 PM.633] Seatbelt: User unfastened the seatbelt [3/27/2024 11:59:41 PM.633] Seatbelt: The user has exited with a fastened seatbelt due to forced setting [3/27/2024 11:59:41 PM.848] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/27/2024 11:59:41 PM.869] LSPD First Response: [TRACE] Using Heli Cheat [3/27/2024 11:59:42 PM.466] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:42 PM.466] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:43 PM.499] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:43 PM.499] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:44 PM.537] LSPD First Response: [TRACE] Aborting LeaveVehicleWithAnim: Animation has ended [3/27/2024 11:59:44 PM.652] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:44 PM.652] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:45 PM.737] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:45 PM.737] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:46 PM.583] LSPD First Response: [TRACE] Report Voice: S_M_Y_HWAYCOP_01_WHITE_FULL_02 [3/27/2024 11:59:46 PM.586] LSPD First Response: [XScanner][I] > XScanner CPM ∞ [3/27/2024 11:59:46 PM.837] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:46 PM.837] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:46 PM.920] LSPD First Response: [TRACE] Using Heli Cheat [3/27/2024 11:59:47 PM.074] LSPD First Response: [TRACE] Aborting SurrenderLeaveVehicle: Ped left vehicle and moved away [3/27/2024 11:59:47 PM.114] LSPD First Response: [TRACE] Surrendered [3/27/2024 11:59:47 PM.932] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:47 PM.932] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:49 PM.020] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:49 PM.020] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:50 PM.122] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:50 PM.122] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:51 PM.216] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:51 PM.216] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:51 PM.938] LSPD First Response: [TRACE] Using Heli Cheat [3/27/2024 11:59:52 PM.015] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/27/2024 11:59:52 PM.015] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/27/2024 11:59:52 PM.217] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:52 PM.217] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:53 PM.300] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:53 PM.300] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:54 PM.324] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:54 PM.324] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:55 PM.345] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:55 PM.345] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:56 PM.097] Better Hit Reactions: Ped was shot in: Torso [3/27/2024 11:59:56 PM.124] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/27/2024 11:59:56 PM.365] LSPD First Response: [TRACE] Michael Adams (A_M_Y_STBLA_02) was damaged. [3/27/2024 11:59:56 PM.432] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:56 PM.432] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:57 PM.033] LSPD First Response: [TRACE] Using Heli Cheat [3/27/2024 11:59:57 PM.465] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:57 PM.465] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:58 PM.497] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:58 PM.497] LSPD First Response: [TRACE] No eligible cop found [3/27/2024 11:59:59 PM.519] LSPD First Response: [TRACE] Probing 0 cops [3/27/2024 11:59:59 PM.519] LSPD First Response: [TRACE] No eligible cop found [3/28/2024 12:00:00 AM.523] LSPD First Response: [TRACE] Probing 0 cops [3/28/2024 12:00:00 AM.523] LSPD First Response: [TRACE] No eligible cop found [3/28/2024 12:00:01 AM.535] LSPD First Response: [TRACE] Probing 0 cops [3/28/2024 12:00:01 AM.535] LSPD First Response: [TRACE] No eligible cop found [3/28/2024 12:00:02 AM.050] LSPD First Response: [TRACE] Using Heli Cheat [3/28/2024 12:00:02 AM.540] LSPD First Response: [TRACE] Probing 0 cops [3/28/2024 12:00:02 AM.540] LSPD First Response: [TRACE] No eligible cop found [3/28/2024 12:00:03 AM.198] LSPD First Response: [TRACE] Surrendered [3/28/2024 12:00:04 AM.581] LSPD First Response: [TRACE] Probing 0 cops [3/28/2024 12:00:04 AM.581] LSPD First Response: [TRACE] No eligible cop found [3/28/2024 12:00:05 AM.583] LSPD First Response: [TRACE] Probing 0 cops [3/28/2024 12:00:05 AM.583] LSPD First Response: [TRACE] No eligible cop found [3/28/2024 12:00:06 AM.110] Better Hit Reactions: Ped was shot in: Torso [3/28/2024 12:00:06 AM.576] LSPD First Response: [TRACE] Michael Adams (A_M_Y_STBLA_02) was damaged. [3/28/2024 12:00:06 AM.598] LSPD First Response: [TRACE] Probing 0 cops [3/28/2024 12:00:06 AM.598] LSPD First Response: [TRACE] No eligible cop found [3/28/2024 12:00:07 AM.624] LSPD First Response: [TRACE] Probing 0 cops [3/28/2024 12:00:07 AM.624] LSPD First Response: [TRACE] No eligible cop found [3/28/2024 12:00:08 AM.648] LSPD First Response: [TRACE] Probing 0 cops [3/28/2024 12:00:08 AM.648] LSPD First Response: [TRACE] No eligible cop found [3/28/2024 12:00:09 AM.688] LSPD First Response: [TRACE] Probing 0 cops [3/28/2024 12:00:09 AM.688] LSPD First Response: [TRACE] No eligible cop found [3/28/2024 12:00:10 AM.717] LSPD First Response: [TRACE] Probing 0 cops [3/28/2024 12:00:10 AM.717] LSPD First Response: [TRACE] No eligible cop found [3/28/2024 12:00:10 AM.849] LSPD First Response: [TRACE] A new world event should be started [3/28/2024 12:00:10 AM.849] LSPD First Response: [TRACE] Starting world event RunLights [3/28/2024 12:00:10 AM.849] LSPD First Response: [TRACE] Setting up world event: RunLights #1 [3/28/2024 12:00:10 AM.852] LSPD First Response: [TRACE] Assigned ped to RunLights #1 (Ambient) [3/28/2024 12:00:11 AM.751] LSPD First Response: [TRACE] Probing 0 cops [3/28/2024 12:00:11 AM.751] LSPD First Response: [TRACE] No eligible cop found [3/28/2024 12:00:12 AM.840] LSPD First Response: [TRACE] Probing 0 cops [3/28/2024 12:00:12 AM.840] LSPD First Response: [TRACE] No eligible cop found [3/28/2024 12:00:13 AM.004] Better Hit Reactions: Ped was shot in: Torso [3/28/2024 12:00:13 AM.005] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/28/2024 12:00:13 AM.029] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [3/28/2024 12:00:13 AM.031] LSPD First Response: [TRACE] Ending chase [3/28/2024 12:00:13 AM.033] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/28/2024 12:00:13 AM.035] LSPD First Response: [TRACE] Removed ped chase strategy [3/28/2024 12:00:13 AM.035] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/28/2024 12:00:13 AM.035] LSPD First Response: [TRACE] Freeing cop: Lauren Mac [3/28/2024 12:00:13 AM.035] LSPD First Response: [TRACE] ChaseHost #1: Cop left chase [3/28/2024 12:00:13 AM.035] LSPD First Response: [TRACE] Cop freed [3/28/2024 12:00:13 AM.035] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/28/2024 12:00:13 AM.035] LSPD First Response: [TRACE] Aborting PoliceHelicopter: TaskCopChasePedAdv ending [3/28/2024 12:00:13 AM.035] LSPD First Response: [TRACE] Aborting PoliceHelicopter: TaskCopChasePedAdv ending [3/28/2024 12:00:13 AM.035] LSPD First Response: [TRACE] Removed ped chase strategy [3/28/2024 12:00:13 AM.036] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/28/2024 12:00:13 AM.036] LSPD First Response: [TRACE] Freeing cop: Felix Racicot [3/28/2024 12:00:13 AM.036] LSPD First Response: [TRACE] ChaseHost #1: Cop left chase [3/28/2024 12:00:13 AM.036] LSPD First Response: [TRACE] Cop freed [3/28/2024 12:00:13 AM.038] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect [3/28/2024 12:00:13 AM.038] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task [3/28/2024 12:00:13 AM.038] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [3/28/2024 12:00:13 AM.038] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/28/2024 12:00:13 AM.038] LSPD First Response: [TRACE] Visual lost event fired [3/28/2024 12:00:13 AM.039] LSPD First Response: [TRACE] ChaseHost #1: Suspect left chase [3/28/2024 12:00:13 AM.039] LSPD First Response: [TRACE] Removing ped from ChaseHost #1 (GameplayMandatory) [3/28/2024 12:00:13 AM.039] LSPD First Response: [TRACE] ChaseHost: Lost control over Michael Adams [3/28/2024 12:00:13 AM.039] LSPD First Response: [TRACE] Suspect freed [3/28/2024 12:00:13 AM.040] LSPD First Response: [TRACE] Asked thread ChaseHost #1 to abort: Chase has ended [3/28/2024 12:00:13 AM.040] LSPD First Response: [TRACE] Released 0 entities from ChaseHost #1 Content Manager [3/28/2024 12:00:13 AM.040] LSPD First Response: [TRACE] Instance cleaned (ChaseHost #1) [3/28/2024 12:00:13 AM.040] LSPD First Response: [TRACE] FzdBBIRqnGLQHbKOxGPQbHzmMdWGA is ending already [3/28/2024 12:00:13 AM.075] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/28/2024 12:00:13 AM.075] at System.Environment.get_StackTrace() [3/28/2024 12:00:13 AM.075] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/28/2024 12:00:13 AM.075] at jtPJsaPJUYlybWypXaKFuZWuFUwq.PFIbmMTEgIgDHvVcMlLyEejKwHhG() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 82 [3/28/2024 12:00:13 AM.075] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/28/2024 12:00:13 AM.075] at ZCZLwFYnHZqgVfeziQNlPtVlguRO.dFbCUuvjVWtbRfzDiHOOowhymPng(String ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 52 [3/28/2024 12:00:13 AM.075] at jtPJsaPJUYlybWypXaKFuZWuFUwq.NOzkLnWSIrPeQrzLPeENUgaaDaUE(FzdBBIRqnGLQHbKOxGPQbHzmMdWGA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 105 [3/28/2024 12:00:13 AM.075] at System.Action`1.Invoke(T obj) [3/28/2024 12:00:13 AM.075] at FzdBBIRqnGLQHbKOxGPQbHzmMdWGA.PFIbmMTEgIgDHvVcMlLyEejKwHhG() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 1287 [3/28/2024 12:00:13 AM.075] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/28/2024 12:00:13 AM.075] at FzdBBIRqnGLQHbKOxGPQbHzmMdWGA.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 228 [3/28/2024 12:00:13 AM.075] at eiiXufevjXDPcGbbOeDgUoCFVOCM.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 51 [3/28/2024 12:00:13 AM.075] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.VmibezcKdVgxZoKEQEJrCZltGTyT() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 822 [3/28/2024 12:00:13 AM.075] at Rage.GameFiber.Main() [3/28/2024 12:00:13 AM.075] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/28/2024 12:00:13 AM.075] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/28/2024 12:00:13 AM.075] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/28/2024 12:00:13 AM.075] at System.Threading.ThreadHelper.ThreadStart() [3/28/2024 12:00:13 AM.075] LSPD First Response: [TRACE] Pursuit has ended, finishing stage [3/28/2024 12:00:13 AM.077] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/28/2024 12:00:13 AM.077] LSPD First Response: [TRACE] StageOnFinished [3/28/2024 12:00:13 AM.078] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/28/2024 12:00:13 AM.078] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/28/2024 12:00:13 AM.078] LSPD First Response: [TRACE] Finishing crime Cold cases [3/28/2024 12:00:13 AM.079] LSPD First Response: [TRACE] Finishing all logic for Michael Adams [3/28/2024 12:00:13 AM.079] LSPD First Response: [TRACE] Crime finished [3/28/2024 12:00:13 AM.080] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager [3/28/2024 12:00:13 AM.080] LSPD First Response: [TRACE] Instance cleaned (Chase #1) [3/28/2024 12:00:13 AM.080] LSPD First Response: [TRACE] Ped Lauren Mac has become idle again [3/28/2024 12:00:13 AM.080] LSPD First Response: [TRACE] Ped Felix Racicot has become idle again [3/28/2024 12:00:13 AM.080] LSPD First Response: [TRACE] Ped Michael Adams has become idle again [3/28/2024 12:00:13 AM.104] LSPD First Response: [TRACE] Fake-Thread ChaseHost #1 has been shut down [3/28/2024 12:00:17 AM.294] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:00:17 AM.294] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:00:17 AM.450] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:00:17 AM.454] LSPD First Response: [TRACE] Created polgauntlet at X:-26.92427 Y:-264.7121 Z:47.6662 [3/28/2024 12:00:17 AM.454] LSPD First Response: [TRACE] Forced DLC Livery: 13 [3/28/2024 12:00:17 AM.474] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:00:17 AM.475] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:00:17 AM.479] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/28/2024 12:00:17 AM.479] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/28/2024 12:00:17 AM.480] LSPD First Response: [TRACE] Mike Alphonso (MP_M_FREEMODE_01) was set as a cop [3/28/2024 12:00:17 AM.502] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:00:17 AM.503] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:00:17 AM.503] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/28/2024 12:00:17 AM.503] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/28/2024 12:00:17 AM.504] LSPD First Response: [TRACE] Josh Dwany (MP_M_FREEMODE_01) was set as a cop [3/28/2024 12:00:17 AM.525] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/28/2024 12:00:27 AM.603] Axon Signal: Playing bodycam recording interval sound... [3/28/2024 12:00:30 AM.265] LSPD First Response: [TRACE] Removed group 0 [3/28/2024 12:00:30 AM.265] LSPD First Response: [TRACE] Removed group 0 [3/28/2024 12:00:34 AM.744] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/28/2024 12:00:34 AM.772] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/28/2024 12:00:38 AM.146] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/28/2024 12:00:38 AM.148] LSPD First Response: GrammarPolice: [TargetHandler] new target: 81SAO205 [3/28/2024 12:00:38 AM.148] LSPD First Response: GrammarPolice: [Events] firing target change event [3/28/2024 12:00:38 AM.171] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/28/2024 12:00:38 AM.677] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/28/2024 12:00:38 AM.699] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/28/2024 12:00:39 AM.272] LSPD First Response: GrammarPolice: [Events] firing action event, action = available [3/28/2024 12:00:39 AM.272] LSPD First Response: GrammarPolice: [DispatchHandler] received action: available, invoking ActionHandler [3/28/2024 12:00:39 AM.273] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/28/2024 12:00:39 AM.299] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: available [3/28/2024 12:00:39 AM.321] LSPD First Response: GrammarPolice: [Action] calling action: available at target: GrammarPolice.Actions.Status.Available [3/28/2024 12:00:39 AM.321] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available [3/28/2024 12:00:39 AM.362] LSPD First Response: [XScanner][I] > XScanner CPM ∞ [3/28/2024 12:00:39 AM.806] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: available [3/28/2024 12:00:39 AM.806] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Available [3/28/2024 12:00:41 AM.516] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/28/2024 12:00:41 AM.516] LSPD First Response: GrammarPolice: [TargetHandler] new target: 81SAO205 [3/28/2024 12:00:41 AM.516] LSPD First Response: GrammarPolice: [Events] firing target change event [3/28/2024 12:00:41 AM.536] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/28/2024 12:00:42 AM.391] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/28/2024 12:00:42 AM.419] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/28/2024 12:00:42 AM.641] LSPD First Response: GrammarPolice: [Events] firing action event, action = coroner [3/28/2024 12:00:42 AM.641] LSPD First Response: GrammarPolice: [DispatchHandler] received action: coroner, invoking ActionHandler [3/28/2024 12:00:42 AM.641] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/28/2024 12:00:42 AM.670] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: coroner [3/28/2024 12:00:42 AM.693] LSPD First Response: GrammarPolice: [Action] calling action: coroner at target: GrammarPolice.Actions.Backup.Coroner [3/28/2024 12:00:42 AM.693] LSPD First Response: GrammarPolice: [StopThePed] calling StopThePed: callCoroner [3/28/2024 12:00:42 AM.735] LSPD First Response: [XScanner][I] > XScanner CPM 35.7036596251116 [3/28/2024 12:00:42 AM.794] LSPD First Response: UB: REQUESTED TYPE: Coroner [3/28/2024 12:00:42 AM.796] LSPD First Response: UB: DETECTED ZONE: HAWICK [3/28/2024 12:00:42 AM.796] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/28/2024 12:00:42 AM.943] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: coroner [3/28/2024 12:00:45 AM.813] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/28/2024 12:00:45 AM.814] LSPD First Response: GrammarPolice: [TargetHandler] new target: 20KER191 [3/28/2024 12:00:45 AM.814] LSPD First Response: GrammarPolice: [Events] firing target change event [3/28/2024 12:00:45 AM.836] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/28/2024 12:00:46 AM.935] LSPD First Response: GrammarPolice: [Events] firing action event, action = traffic_control_stop [3/28/2024 12:00:46 AM.935] LSPD First Response: GrammarPolice: [DispatchHandler] received action: traffic_control_stop, invoking ActionHandler [3/28/2024 12:00:46 AM.936] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/28/2024 12:00:46 AM.957] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: traffic_control_stop [3/28/2024 12:00:46 AM.980] LSPD First Response: GrammarPolice: [Action] calling action: traffic_control_stop at target: GrammarPolice.Actions.Traffic.Stop [3/28/2024 12:00:47 AM.001] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: traffic_control_stop [3/28/2024 12:00:47 AM.051] LSPD First Response: [XScanner][I] > XScanner CPM 23.6158488585673 [3/28/2024 12:00:49 AM.545] LSPD First Response: GrammarPolice: [TrafficController] freezing vehicle without driver [3/28/2024 12:00:49 AM.546] LSPD First Response: GrammarPolice: [TrafficController] stopping vehicle, group = CIVMALE [3/28/2024 12:00:49 AM.546] LSPD First Response: GrammarPolice: [TrafficController] stopping vehicle, group = CIVMALE [3/28/2024 12:00:49 AM.546] LSPD First Response: GrammarPolice: [TrafficController] stopping vehicle, group = CIVMALE [3/28/2024 12:00:49 AM.546] LSPD First Response: GrammarPolice: [TrafficController] ignoring vehicle due to its type [3/28/2024 12:00:49 AM.546] LSPD First Response: GrammarPolice: [TrafficController] stopping vehicle, group = CIVMALE [3/28/2024 12:00:49 AM.546] LSPD First Response: GrammarPolice: [TrafficController] freezing vehicle without driver [3/28/2024 12:00:49 AM.547] LSPD First Response: GrammarPolice: [TrafficController] stopping vehicle, group = CIVFEMALE [3/28/2024 12:00:49 AM.547] LSPD First Response: GrammarPolice: [TrafficController] freezing vehicle without driver [3/28/2024 12:00:49 AM.547] LSPD First Response: GrammarPolice: [TrafficController] freezing vehicle without driver [3/28/2024 12:00:49 AM.548] LSPD First Response: GrammarPolice: [TrafficController] freezing vehicle without driver [3/28/2024 12:00:49 AM.548] LSPD First Response: GrammarPolice: [TrafficController] stopping vehicle, group = CIVMALE [3/28/2024 12:00:49 AM.548] LSPD First Response: GrammarPolice: [TrafficController] ignoring vehicle due to its type [3/28/2024 12:00:49 AM.548] LSPD First Response: GrammarPolice: [TrafficController] freezing vehicle without driver [3/28/2024 12:00:49 AM.548] LSPD First Response: GrammarPolice: [TrafficController] stopping vehicle, group = CIVMALE [3/28/2024 12:00:49 AM.548] LSPD First Response: GrammarPolice: [TrafficController] freezing vehicle without driver [3/28/2024 12:00:49 AM.575] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 9908645 [3/28/2024 12:00:49 AM.575] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 9908645 has stopped, freezing [3/28/2024 12:00:49 AM.575] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 46829884 [3/28/2024 12:00:49 AM.575] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 46829884 has stopped, freezing [3/28/2024 12:00:49 AM.575] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 7508257 [3/28/2024 12:00:49 AM.575] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 7508257 has stopped, freezing [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 5320712 [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 5320712 has stopped, freezing [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 60253539 [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 60253539 has stopped, freezing [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 38570763 [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 38570763 has stopped, freezing [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 37596803 [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 37596803 has stopped, freezing [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 33035093 [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 33035093 has stopped, freezing [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 52359572 [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 52359572 has stopped, freezing [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 61570408 [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 61570408 has stopped, freezing [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 52049445 [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 52049445 has stopped, freezing [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 17972268 [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 17972268 has stopped, freezing [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 55379922 [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 55379922 has stopped, freezing [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 20320095 [3/28/2024 12:00:49 AM.576] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 20320095 has stopped, freezing [3/28/2024 12:00:50 AM.065] LSPD First Response: GrammarPolice: [TrafficController] freezing vehicle without driver [3/28/2024 12:00:50 AM.090] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 49656649 [3/28/2024 12:00:50 AM.090] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 49656649 has stopped, freezing [3/28/2024 12:00:52 AM.108] LSPD First Response: GrammarPolice: [TrafficController] freezing vehicle without driver [3/28/2024 12:00:52 AM.132] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 63948878 [3/28/2024 12:00:52 AM.134] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 63948878 is still moving at 3.312349, waiting... [3/28/2024 12:00:52 AM.654] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 63948878 has stopped, freezing [3/28/2024 12:00:53 AM.631] LSPD First Response: GrammarPolice: [TrafficController] stopping vehicle, group = CIVMALE [3/28/2024 12:00:53 AM.653] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 14605506 [3/28/2024 12:00:53 AM.653] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 14605506 has stopped, freezing [3/28/2024 12:00:54 AM.136] LSPD First Response: [TRACE] Ryan Gordon (A_M_Y_VINEWOOD_04) was damaged. [3/28/2024 12:00:54 AM.672] LSPD First Response: [TRACE] Monty Jett (A_M_Y_STWHI_01) was damaged. [3/28/2024 12:00:55 AM.154] LSPD First Response: [TRACE] Ryan Gordon (A_M_Y_VINEWOOD_04) was damaged. [3/28/2024 12:01:00 AM.304] LSPD First Response: GrammarPolice: [TrafficController] freezing vehicle without driver [3/28/2024 12:01:00 AM.328] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 30269344 [3/28/2024 12:01:00 AM.328] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 30269344 is still moving at 9.314239, waiting... [3/28/2024 12:01:00 AM.828] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 30269344 is still moving at 4.472392, waiting... [3/28/2024 12:01:01 AM.340] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 30269344 has stopped, freezing [3/28/2024 12:01:04 AM.370] Axon Signal: Game paused, pausing Sound Event interval timer. [3/28/2024 12:01:13 AM.604] Axon Signal: Game unpaused, resuming Sound Event interval timer. [3/28/2024 12:01:23 AM.330] Axon Signal: Game paused, pausing Sound Event interval timer. [3/28/2024 12:01:38 AM.502] Axon Signal: Game unpaused, resuming Sound Event interval timer. [3/28/2024 12:01:38 AM.639] Axon Signal: Game paused, pausing Sound Event interval timer. [3/28/2024 12:01:39 AM.273] Axon Signal: Game unpaused, resuming Sound Event interval timer. [3/28/2024 12:01:41 AM.089] LSPD First Response: CalloutInterface: [DEBUG] pruned 0 records from ALPR data [3/28/2024 12:01:57 AM.903] LSPD First Response: GrammarPolice: [TrafficController] stopping vehicle, group = CIVMALE [3/28/2024 12:01:57 AM.929] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 42619197 [3/28/2024 12:01:57 AM.929] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 42619197 has stopped, freezing [3/28/2024 12:02:03 AM.528] LSPD First Response: GrammarPolice: [TrafficController] ignoring vehicle: group = MEDIC [3/28/2024 12:02:13 AM.257] LSPD First Response: [XScanner][I] > XScanner CPM ∞ [3/28/2024 12:02:23 AM.546] LSPD First Response: [TRACE] It has been 295 seconds since the last callout [3/28/2024 12:02:23 AM.550] LSPD First Response: Creating HeistAttempt from AttemptedCrimeCallouts.Callouts.HeistAttempt, AttemptedCrimeCallouts, Version=1.7.2.1, Culture=neutral, PublicKeyToken=null [3/28/2024 12:02:23 AM.551] LSPD First Response: [TRACE] Callout created: #1 [3/28/2024 12:02:23 AM.558] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/28/2024 12:02:23 AM.559] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Heist Attempt Status = New [3/28/2024 12:02:23 AM.560] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Heist Attempt [3/28/2024 12:02:23 AM.570] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/28/2024 12:02:23 AM.571] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/28/2024 12:02:23 AM.571] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Heist Attempt [3/28/2024 12:02:23 AM.571] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/28/2024 12:02:23 AM.571] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Heist Attempt [3/28/2024 12:02:23 AM.575] LSPD First Response: [XScanner][I] > XScanner CPM ∞ [3/28/2024 12:02:23 AM.603] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/27/2024 2:03:16 PM for Heist Attempt [3/28/2024 12:02:23 AM.603] LSPD First Response: CalloutInterface: [DEBUG] waiting 39 in-game minutes for Heist Attempt [3/28/2024 12:02:24 AM.107] LSPD First Response: [TRACE] James Cameron (A_M_Y_STWHI_02) was damaged. [3/28/2024 12:02:25 AM.823] LSPD First Response: [TRACE] Cleaning UI [3/28/2024 12:02:25 AM.825] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [3/28/2024 12:02:25 AM.826] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Heist Attempt [3/28/2024 12:02:25 AM.826] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/28/2024 12:02:25 AM.826] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Heist Attempt [3/28/2024 12:02:25 AM.827] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Heist Attempt [3/28/2024 12:02:25 AM.827] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/28/2024 12:02:25 AM.827] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Heist Attempt [3/28/2024 12:02:25 AM.827] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Heist Attempt [3/28/2024 12:02:25 AM.827] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/28/2024 12:02:25 AM.827] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Heist Attempt [3/28/2024 12:02:25 AM.836] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Heist Attempt [3/28/2024 12:02:25 AM.836] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/28/2024 12:02:25 AM.836] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Heist Attempt [3/28/2024 12:02:25 AM.836] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Heist Attempt [3/28/2024 12:02:25 AM.836] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/28/2024 12:02:25 AM.836] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Heist Attempt [3/28/2024 12:02:25 AM.836] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Heist Attempt [3/28/2024 12:02:25 AM.836] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/28/2024 12:02:25 AM.836] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Heist Attempt [3/28/2024 12:02:25 AM.837] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/28/2024 12:02:25 AM.837] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted [3/28/2024 12:02:25 AM.837] LSPD First Response: GrammarPolice: [StatusHandler] setting player status to en route [3/28/2024 12:02:25 AM.837] LSPD First Response: [TRACE] User accepted callout [3/28/2024 12:02:25 AM.875] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 54 minutes [3/28/2024 12:02:26 AM.002] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: EnRoute [3/28/2024 12:02:26 AM.316] LSPD First Response: Immersive Ambient Events: Event timer instance ended [3/28/2024 12:02:26 AM.340] LSPD First Response: Immersive Ambient Events: Starting event timer... [3/28/2024 12:02:26 AM.654] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Heist Attempt [3/28/2024 12:02:26 AM.654] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Heist Attempt [3/28/2024 12:02:27 AM.692] LSPD First Response: GrammarPolice: [TrafficController] freezing vehicle without driver [3/28/2024 12:02:27 AM.721] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 48679513 [3/28/2024 12:02:27 AM.721] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 48679513 has stopped, freezing [3/28/2024 12:02:28 AM.527] LSPD First Response: [XScanner][I] > XScanner CPM 24.1157556270096 [3/28/2024 12:02:28 AM.643] LSPD First Response: [XScanner][E] > > No file found for TARGET_VEHICLE_LICENSE_PLATE [3/28/2024 12:02:28 AM.643] LSPD First Response: [XScanner][E] > > No audio file found for TARGET_VEHICLE_LICENSE_PLATE [3/28/2024 12:02:28 AM.643] LSPD First Response: [XScanner][E] > > No file found for 6 [3/28/2024 12:02:28 AM.643] LSPD First Response: [XScanner][E] > > No audio file found for 6 [3/28/2024 12:02:28 AM.643] LSPD First Response: [XScanner][E] > > No file found for 9 [3/28/2024 12:02:28 AM.643] LSPD First Response: [XScanner][E] > > No audio file found for 9 [3/28/2024 12:02:28 AM.643] LSPD First Response: [XScanner][E] > > No file found for P [3/28/2024 12:02:28 AM.643] LSPD First Response: [XScanner][E] > > No audio file found for P [3/28/2024 12:02:28 AM.643] LSPD First Response: [XScanner][E] > > No file found for W [3/28/2024 12:02:28 AM.643] LSPD First Response: [XScanner][E] > > No audio file found for W [3/28/2024 12:02:28 AM.643] LSPD First Response: [XScanner][E] > > No file found for L [3/28/2024 12:02:28 AM.643] LSPD First Response: [XScanner][E] > > No audio file found for L [3/28/2024 12:02:28 AM.643] LSPD First Response: [XScanner][E] > > No file found for 7 [3/28/2024 12:02:28 AM.643] LSPD First Response: [XScanner][E] > > No audio file found for 7 [3/28/2024 12:02:28 AM.643] LSPD First Response: [XScanner][E] > > No file found for 1 [3/28/2024 12:02:28 AM.643] LSPD First Response: [XScanner][E] > > No audio file found for 1 [3/28/2024 12:02:28 AM.643] LSPD First Response: [XScanner][E] > > No file found for 7 [3/28/2024 12:02:28 AM.643] LSPD First Response: [XScanner][E] > > No audio file found for 7 [3/28/2024 12:02:28 AM.643] LSPD First Response: [XScanner][E] > > Failure encountered during search, ditching request [3/28/2024 12:02:28 AM.643] LSPD First Response: [XScanner][E] > > Search=TARGET_VEHICLE_LICENSE_PLATE 6 9 P W L 7 1 7 [3/28/2024 12:02:28 AM.722] LSPD First Response: GrammarPolice: [TrafficController] freezing vehicle without driver [3/28/2024 12:02:28 AM.722] LSPD First Response: GrammarPolice: [TrafficController] freezing vehicle without driver [3/28/2024 12:02:28 AM.747] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 13199392 [3/28/2024 12:02:28 AM.747] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 13199392 has stopped, freezing [3/28/2024 12:02:28 AM.747] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 20949074 [3/28/2024 12:02:28 AM.747] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 20949074 has stopped, freezing [3/28/2024 12:02:30 AM.773] LSPD First Response: GrammarPolice: [TrafficController] stopping vehicle, group = CIVMALE [3/28/2024 12:02:30 AM.800] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 24786162 [3/28/2024 12:02:30 AM.800] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 24786162 has stopped, freezing [3/28/2024 12:02:32 AM.447] Seatbelt: User fastened the seatbelt [3/28/2024 12:02:33 AM.352] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 9908645 [3/28/2024 12:02:33 AM.352] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 46829884 [3/28/2024 12:02:33 AM.352] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 7508257 [3/28/2024 12:02:33 AM.352] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 5320712 [3/28/2024 12:02:33 AM.352] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 60253539 [3/28/2024 12:02:33 AM.352] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 38570763 [3/28/2024 12:02:33 AM.352] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 37596803 [3/28/2024 12:02:33 AM.352] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 33035093 [3/28/2024 12:02:33 AM.353] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 52359572 [3/28/2024 12:02:33 AM.353] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 61570408 [3/28/2024 12:02:33 AM.353] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 52049445 [3/28/2024 12:02:33 AM.353] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 17972268 [3/28/2024 12:02:33 AM.353] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 55379922 [3/28/2024 12:02:33 AM.353] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 20320095 [3/28/2024 12:02:33 AM.353] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 49656649 [3/28/2024 12:02:33 AM.353] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 63948878 [3/28/2024 12:02:33 AM.353] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 14605506 [3/28/2024 12:02:33 AM.353] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 30269344 [3/28/2024 12:02:33 AM.353] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 42619197 [3/28/2024 12:02:33 AM.353] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 48679513 [3/28/2024 12:02:33 AM.354] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 13199392 [3/28/2024 12:02:33 AM.354] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 20949074 [3/28/2024 12:02:33 AM.354] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 24786162 [3/28/2024 12:02:33 AM.376] LSPD First Response: [XScanner][I] > XScanner CPM 18.3710961420698 [3/28/2024 12:02:33 AM.935] LSPD First Response: [XScanner][I] > XScanner CPM 23.1593168001544 [3/28/2024 12:02:47 AM.830] LSPD First Response: [TRACE] Preloading police5 [3/28/2024 12:02:47 AM.831] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/28/2024 12:02:48 AM.002] LSPD First Response: [TRACE] Preloading police5 [3/28/2024 12:02:48 AM.002] LSPD First Response: [TRACE] Created police5 at X:-221.6857 Y:-52.83471 Z:51.01165 [3/28/2024 12:02:48 AM.002] LSPD First Response: [TRACE] Forced DLC Livery: 17 [3/28/2024 12:02:48 AM.025] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/28/2024 12:02:48 AM.026] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:02:48 AM.054] LSPD First Response: [TRACE] Cached 1522 decorators for index 4 [3/28/2024 12:02:48 AM.055] LSPD First Response: [TRACE] Alissa Keeran (MP_F_FREEMODE_01) was set as a cop [3/28/2024 12:02:48 AM.176] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/28/2024 12:02:48 AM.177] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:02:48 AM.178] LSPD First Response: [TRACE] Allegra Dal (MP_F_FREEMODE_01) was set as a cop [3/28/2024 12:02:48 AM.206] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/28/2024 12:02:50 AM.602] LSPD First Response: [TRACE] World event RunLights #1 reports that it can be freed [3/28/2024 12:02:50 AM.602] LSPD First Response: [TRACE] Removing ped from RunLights #1 (Ambient) [3/28/2024 12:02:50 AM.603] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager [3/28/2024 12:02:50 AM.603] LSPD First Response: [TRACE] Instance cleaned (RunLights #1) [3/28/2024 12:02:50 AM.603] LSPD First Response: [TRACE] World event RunLights #1 has ended [3/28/2024 12:02:57 AM.720] LSPD First Response: STP: TOW SERVICE IS FULLY DISMISSED [3/28/2024 12:03:07 AM.884] LSPD First Response: [TRACE] Preloading POLICE2 [3/28/2024 12:03:07 AM.884] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:03:07 AM.907] LSPD First Response: [TRACE] Preloading POLICE2 [3/28/2024 12:03:07 AM.907] LSPD First Response: [TRACE] Created police2 at X:-4.301148 Y:-279.0854 Z:47.84919 [3/28/2024 12:03:07 AM.931] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:03:07 AM.932] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:03:07 AM.933] LSPD First Response: [TRACE] Brandon Yowler (MP_M_FREEMODE_01) was set as a cop [3/28/2024 12:03:07 AM.955] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:03:07 AM.957] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:03:07 AM.958] LSPD First Response: [TRACE] Daniel Pecora (MP_M_FREEMODE_01) was set as a cop [3/28/2024 12:03:07 AM.985] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/28/2024 12:03:17 AM.961] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory) [3/28/2024 12:03:17 AM.961] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory) [3/28/2024 12:03:17 AM.962] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory) [3/28/2024 12:03:17 AM.962] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory) [3/28/2024 12:03:17 AM.963] LSPD First Response: [Ransom Ambience] DEBUG: TrafficStopEventAvailable: False (Rolled: 8; Required: 88). [3/28/2024 12:03:17 AM.963] LSPD First Response: [Plain Sight]: Invoking pullover events [3/28/2024 12:03:17 AM.963] LSPD First Response: [TRACE] Thread TrafficStop #1 initialized [3/28/2024 12:03:20 AM.994] LSPD First Response: [TRACE] Assigned parking task [3/28/2024 12:03:26 AM.473] LSPD First Response: Started parking: 11.41581 Angle: 0.1333992 [3/28/2024 12:03:34 AM.679] LSPD First Response: [TRACE] Allowed civilian to shoot [3/28/2024 12:03:39 AM.288] Axon Signal: Playing bodycam recording interval sound... [3/28/2024 12:03:53 AM.410] LSPD First Response: [TRACE] Parking task ended. Result: True [3/28/2024 12:03:53 AM.415] LSPD First Response: [TRACE] Suspect has parked successfully [3/28/2024 12:04:06 AM.420] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/28/2024 12:04:06 AM.447] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/28/2024 12:04:08 AM.000] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:04:08 AM.000] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:04:08 AM.201] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:04:08 AM.201] LSPD First Response: [TRACE] Created polgauntlet at X:-318.2638 Y:-496.4196 Z:25.45912 [3/28/2024 12:04:08 AM.201] LSPD First Response: [TRACE] Forced DLC Livery: 15 [3/28/2024 12:04:08 AM.231] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:04:08 AM.231] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:04:08 AM.232] LSPD First Response: [TRACE] Don Gambino (S_M_Y_HWAYCOP_01) was set as a cop [3/28/2024 12:04:08 AM.257] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/28/2024 12:04:12 AM.448] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/28/2024 12:04:12 AM.448] LSPD First Response: GrammarPolice: [TargetHandler] new target: 69PWL717 [3/28/2024 12:04:12 AM.448] LSPD First Response: GrammarPolice: [Events] firing target change event [3/28/2024 12:04:12 AM.479] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/28/2024 12:04:12 AM.995] LSPD First Response: [TRACE] Preloading POLICEB [3/28/2024 12:04:12 AM.995] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:04:13 AM.172] LSPD First Response: [TRACE] Preloading POLICEB [3/28/2024 12:04:13 AM.173] LSPD First Response: [TRACE] Created policeb at X:-301.6376 Y:-474.7389 Z:31.25834 [3/28/2024 12:04:13 AM.195] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:04:13 AM.195] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:04:13 AM.196] LSPD First Response: [TRACE] Jayden Clark (S_M_Y_HWAYCOP_01) was set as a cop [3/28/2024 12:04:13 AM.219] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/28/2024 12:04:13 AM.587] LSPD First Response: GrammarPolice: [Events] firing action event, action = code2state [3/28/2024 12:04:13 AM.587] LSPD First Response: GrammarPolice: [DispatchHandler] received action: code2state, invoking ActionHandler [3/28/2024 12:04:13 AM.588] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/28/2024 12:04:13 AM.609] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: code2state [3/28/2024 12:04:13 AM.631] LSPD First Response: GrammarPolice: [Action] calling action: code2state at target: GrammarPolice.Actions.Backup.Code2State [3/28/2024 12:04:13 AM.637] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: callCode2Backup with parameters: False True [3/28/2024 12:04:13 AM.657] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/28/2024 12:04:13 AM.680] LSPD First Response: [XScanner][I] > XScanner CPM ∞ [3/28/2024 12:04:13 AM.684] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/28/2024 12:04:14 AM.174] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/28/2024 12:04:14 AM.175] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Mafia Raid Status = Open [3/28/2024 12:04:14 AM.175] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Mafia Raid [3/28/2024 12:04:14 AM.175] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/28/2024 12:04:14 AM.175] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/28/2024 12:04:14 AM.175] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/28/2024 12:04:14 AM.199] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/27/2024 2:58:34 PM for [SC] Mafia Raid [3/28/2024 12:04:14 AM.199] LSPD First Response: CalloutInterface: [DEBUG] waiting 41 in-game minutes for [SC] Mafia Raid [3/28/2024 12:04:14 AM.199] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 45 minutes [3/28/2024 12:04:14 AM.384] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: code2state [3/28/2024 12:04:14 AM.686] LSPD First Response: UB: REQUESTED TYPE: StatePatrol [3/28/2024 12:04:14 AM.686] LSPD First Response: UB: DETECTED ZONE: BURTON [3/28/2024 12:04:14 AM.686] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/28/2024 12:04:14 AM.868] LSPD First Response: [TRACE] New cop added without cop data! [3/28/2024 12:04:14 AM.869] LSPD First Response: [TRACE] Charley Bone (S_M_Y_HWAYCOP_01) was set as a cop [3/28/2024 12:04:20 AM.774] LSPD First Response: [XScanner][I] > XScanner CPM ∞ [3/28/2024 12:04:23 AM.076] LSPD First Response: [TRACE] Preloading POLICE3 [3/28/2024 12:04:23 AM.076] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/28/2024 12:04:23 AM.222] LSPD First Response: [TRACE] Preloading POLICE3 [3/28/2024 12:04:23 AM.223] LSPD First Response: [TRACE] Created police3 at X:-28.10551 Y:-407.1138 Z:40.46408 [3/28/2024 12:04:23 AM.246] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/28/2024 12:04:23 AM.247] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:04:23 AM.249] LSPD First Response: [TRACE] Maria Holmes (MP_F_FREEMODE_01) was set as a cop [3/28/2024 12:04:23 AM.272] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/28/2024 12:04:23 AM.273] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:04:23 AM.274] LSPD First Response: [TRACE] Jessica Aiysha (MP_F_FREEMODE_01) was set as a cop [3/28/2024 12:04:23 AM.299] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/28/2024 12:04:25 AM.841] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/28/2024 12:04:25 AM.841] LSPD First Response: GrammarPolice: [TargetHandler] new target: 69PWL717 [3/28/2024 12:04:25 AM.841] LSPD First Response: GrammarPolice: [Events] firing target change event [3/28/2024 12:04:25 AM.864] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/28/2024 12:04:26 AM.969] LSPD First Response: GrammarPolice: [Events] firing action event, action = felonystopbackup [3/28/2024 12:04:26 AM.969] LSPD First Response: GrammarPolice: [DispatchHandler] received action: felonystopbackup, invoking ActionHandler [3/28/2024 12:04:26 AM.969] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/28/2024 12:04:26 AM.991] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: felonystopbackup [3/28/2024 12:04:27 AM.017] LSPD First Response: GrammarPolice: [Action] calling action: felonystopbackup at target: GrammarPolice.Actions.Backup.FelonyStopBackup [3/28/2024 12:04:27 AM.018] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: callFelonyStopBackup with parameters: False False [3/28/2024 12:04:27 AM.063] LSPD First Response: [XScanner][I] > XScanner CPM ∞ [3/28/2024 12:04:27 AM.089] LSPD First Response: [XScanner][I] > Spam Control triggered on ASSISTANCE_REQUIRED IN_OR_ON_POSITION called by XScanner:68ms remaining [3/28/2024 12:04:27 AM.561] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: felonystopbackup [3/28/2024 12:04:29 AM.694] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/28/2024 12:04:29 AM.694] LSPD First Response: UB: DETECTED ZONE: BURTON [3/28/2024 12:04:29 AM.694] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/28/2024 12:04:29 AM.715] LSPD First Response: [TRACE] New cop added without cop data! [3/28/2024 12:04:29 AM.715] LSPD First Response: [TRACE] Jason Baye (S_M_Y_COP_01) was set as a cop [3/28/2024 12:04:32 AM.498] Seatbelt: Player using Basic Vehicle Actions, AutoUnFastenSeatbeltOnExit is automatically set to true [3/28/2024 12:04:33 AM.389] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized [3/28/2024 12:04:33 AM.873] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:04:33 AM.873] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:04:35 AM.232] Seatbelt: User unfastened the seatbelt [3/28/2024 12:04:35 AM.232] Seatbelt: The user has exited with a fastened seatbelt due to forced setting [3/28/2024 12:04:36 AM.496] LSPD First Response: [XScanner][I] > XScanner CPM ∞ [3/28/2024 12:04:39 AM.220] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-0 PAX-0 [3/28/2024 12:04:41 AM.900] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/28/2024 12:04:46 AM.420] LSPD First Response: Holster Sounds: CombatPistol UnHolster Sound Should Have Played [3/28/2024 12:04:46 AM.803] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/28/2024 12:04:53 AM.256] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:04:53 AM.441] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:04:53 AM.458] LSPD First Response: [TRACE] Ped Matt Honest has become idle again [3/28/2024 12:04:53 AM.764] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:04:53 AM.787] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:04:53 AM.809] LSPD First Response: [TRACE] Ped Ryan Misso has become idle again [3/28/2024 12:04:56 AM.746] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/28/2024 12:04:56 AM.746] LSPD First Response: UB: DETECTED ZONE: BURTON [3/28/2024 12:04:56 AM.746] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/28/2024 12:04:56 AM.855] LSPD First Response: [TRACE] New cop added without cop data! [3/28/2024 12:04:56 AM.855] LSPD First Response: [TRACE] Michael Serfag (S_M_Y_COP_01) was set as a cop [3/28/2024 12:04:57 AM.342] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:04:57 AM.395] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:04:57 AM.413] LSPD First Response: [TRACE] Ped John Mills has become idle again [3/28/2024 12:04:57 AM.864] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:04:57 AM.921] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:04:57 AM.938] LSPD First Response: [TRACE] Ped Jay Masons has become idle again [3/28/2024 12:05:02 AM.023] LSPD First Response: STP: CORONER IS FULLY DISMISSED [3/28/2024 12:05:02 AM.825] LSPD First Response: [XScanner][I] > XScanner CPM ∞ [3/28/2024 12:05:04 AM.918] LSPD First Response: UB: IN FELONY STOP POSITION >> TSB-0 [3/28/2024 12:05:06 AM.972] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/28/2024 12:05:06 AM.972] LSPD First Response: UB: DETECTED ZONE: BURTON [3/28/2024 12:05:06 AM.972] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/28/2024 12:05:07 AM.146] LSPD First Response: [TRACE] New cop added without cop data! [3/28/2024 12:05:07 AM.147] LSPD First Response: [TRACE] Tony Memphis (S_M_Y_COP_01) was set as a cop [3/28/2024 12:05:07 AM.781] LSPD First Response: [TRACE] Preloading POLICE [3/28/2024 12:05:07 AM.781] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:05:07 AM.805] LSPD First Response: [TRACE] Preloading POLICE [3/28/2024 12:05:07 AM.806] LSPD First Response: [TRACE] Created police at X:-151.9349 Y:-343.2044 Z:36.69399 [3/28/2024 12:05:07 AM.830] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:05:07 AM.831] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:05:07 AM.832] LSPD First Response: [TRACE] Damien Roberts (MP_M_FREEMODE_01) was set as a cop [3/28/2024 12:05:07 AM.859] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:05:07 AM.860] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:05:07 AM.861] LSPD First Response: [TRACE] Anders Jackson (MP_M_FREEMODE_01) was set as a cop [3/28/2024 12:05:07 AM.886] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/28/2024 12:05:08 AM.096] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:08 AM.121] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:08 AM.142] LSPD First Response: [TRACE] Ped Randy Ward has become idle again [3/28/2024 12:05:11 AM.798] LSPD First Response: [TRACE] And Fandy (S_M_M_AUTOSHOP_02) was damaged. [3/28/2024 12:05:12 AM.715] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:12 AM.766] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:12 AM.787] LSPD First Response: [TRACE] Ped Damien Roberts has become idle again [3/28/2024 12:05:13 AM.121] LSPD First Response: [XScanner][I] > XScanner CPM ∞ [3/28/2024 12:05:13 AM.240] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:16 AM.474] LSPD First Response: UB: IN FELONY STOP POSITION >> TSB-1 [3/28/2024 12:05:25 AM.686] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:25 AM.708] LSPD First Response: [TRACE] Ped Damien Roberts has become idle again [3/28/2024 12:05:27 AM.192] LSPD First Response: Holster Sounds: CombatPistol UnHolster Sound Should Have Played [3/28/2024 12:05:27 AM.547] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/28/2024 12:05:28 AM.186] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:28 AM.239] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:28 AM.332] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:28 AM.575] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:28 AM.597] LSPD First Response: [TRACE] Ped Michael Berg has become idle again [3/28/2024 12:05:28 AM.747] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:28 AM.798] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:28 AM.832] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:30 AM.382] LSPD First Response: UB: ENGAGING ATTACKING SUSPECT >> TSB-0 [3/28/2024 12:05:30 AM.402] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:30 AM.549] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:30 AM.858] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:30 AM.910] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:30 AM.926] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:30 AM.979] Better Hit Reactions: Ped was shot in: Torso [3/28/2024 12:05:30 AM.980] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/28/2024 12:05:30 AM.985] LSPD First Response: [TRACE] Leroy Gibbs (S_M_Y_DWSERVICE_01) was damaged. [3/28/2024 12:05:30 AM.992] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:30 AM.992] LSPD First Response: UB: IN FELONY STOP POSITION >> TSB-2 [3/28/2024 12:05:31 AM.444] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:31 AM.454] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:31 AM.486] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:31 AM.511] LSPD First Response: [TRACE] Ped Carlos Basilio has become idle again [3/28/2024 12:05:31 AM.511] LSPD First Response: [TRACE] Leroy Gibbs (S_M_Y_DWSERVICE_01) was damaged. [3/28/2024 12:05:31 AM.961] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:32 AM.391] Better Hit Reactions: Ped was shot in: Arms [3/28/2024 12:05:32 AM.392] Better Hit Reactions: Making ped drop weapon... [3/28/2024 12:05:32 AM.395] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/28/2024 12:05:32 AM.942] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:32 AM.998] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:33 AM.833] Better Hit Reactions: Ped was shot in: Torso [3/28/2024 12:05:33 AM.834] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/28/2024 12:05:34 AM.087] LSPD First Response: [TRACE] Joana Mourning (A_F_M_TOURIST_01) was damaged. [3/28/2024 12:05:34 AM.101] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-0 [3/28/2024 12:05:34 AM.125] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:34 AM.156] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:34 AM.369] LSPD First Response: UB: BUDDY IS FIGHTING SUSPECT 2 [3/28/2024 12:05:34 AM.393] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:34 AM.717] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:34 AM.899] LSPD First Response: UB: BUDDY IS FIGHTING SUSPECT 1 [3/28/2024 12:05:34 AM.924] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:35 AM.011] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:35 AM.040] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:35 AM.133] LSPD First Response: [TRACE] Leroy Gibbs (S_M_Y_DWSERVICE_01) was damaged. [3/28/2024 12:05:35 AM.402] Better Hit Reactions: Ped was shot in: Torso [3/28/2024 12:05:35 AM.404] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/28/2024 12:05:35 AM.640] LSPD First Response: [TRACE] Leroy Gibbs (S_M_Y_DWSERVICE_01) was damaged. [3/28/2024 12:05:36 AM.569] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:36 AM.632] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:36 AM.661] LSPD First Response: [TRACE] Ped John Goodman has become idle again [3/28/2024 12:05:36 AM.661] LSPD First Response: [TRACE] Leroy Gibbs (S_M_Y_DWSERVICE_01) was damaged. [3/28/2024 12:05:36 AM.779] Better Hit Reactions: Ped was shot in: Torso [3/28/2024 12:05:36 AM.780] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/28/2024 12:05:37 AM.073] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:37 AM.096] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:37 AM.129] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:37 AM.163] LSPD First Response: [TRACE] Ped John Goodman has become idle again [3/28/2024 12:05:38 AM.541] Better Hit Reactions: Ped was shot in: Head [3/28/2024 12:05:38 AM.699] LSPD First Response: [TRACE] Leroy Gibbs (S_M_Y_DWSERVICE_01) was damaged. [3/28/2024 12:05:39 AM.032] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:39 AM.105] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:39 AM.166] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:39 AM.188] LSPD First Response: [TRACE] Ped John Peterson has become idle again [3/28/2024 12:05:39 AM.223] LSPD First Response: [TRACE] Leroy Gibbs killed by Luke Smith [3/28/2024 12:05:39 AM.223] LSPD First Response: [TRACE] Leroy Gibbs (S_M_Y_DWSERVICE_01) was damaged. [3/28/2024 12:05:39 AM.295] Axon Signal: Playing bodycam recording interval sound... [3/28/2024 12:05:39 AM.641] LSPD First Response: UB: BUDDY IS FINISHED COMBAT >> TSB-0 [3/28/2024 12:05:39 AM.865] Better Hit Reactions: Ped was not injured in a valid bodyregion [3/28/2024 12:05:39 AM.904] LSPD First Response: UB: BUDDY IS FINISHED COMBAT >> TSB-1 [3/28/2024 12:05:40 AM.414] LSPD First Response: UB: BUDDY IS FINISHED COMBAT >> TSB-2 [3/28/2024 12:05:41 AM.597] LSPD First Response: UB: FINISHED COMBAT >> OSB-0 PAX-0 [3/28/2024 12:05:41 AM.779] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory) [3/28/2024 12:05:41 AM.780] LSPD First Response: [TRACE] Assigned ped to PlayerArrest #1 (Blocker) [3/28/2024 12:05:41 AM.818] LSPD First Response: [TRACE] Thread PlayerArrest #1 initialized [3/28/2024 12:05:42 AM.413] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Mafia Raid [3/28/2024 12:05:42 AM.413] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Mafia Raid [3/28/2024 12:05:42 AM.413] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [3/28/2024 12:05:42 AM.413] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [3/28/2024 12:05:42 AM.413] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [3/28/2024 12:05:42 AM.413] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [3/28/2024 12:05:42 AM.651] LSPD First Response: UB: MOVING TO STANDBY POS >> TSB-0 [3/28/2024 12:05:42 AM.682] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:42 AM.745] LSPD First Response: [TRACE] Asked thread PlayerArrest #1 to abort: No reason specified [3/28/2024 12:05:42 AM.746] LSPD First Response: [TRACE] Removing ped from PlayerArrest #1 (Blocker) [3/28/2024 12:05:42 AM.746] LSPD First Response: [TRACE] PlayerArrest #1 is aborting already [3/28/2024 12:05:42 AM.746] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #1 Content Manager [3/28/2024 12:05:42 AM.746] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #1) [3/28/2024 12:05:42 AM.771] LSPD First Response: [TRACE] Ped Alex Mostansten has become idle again [3/28/2024 12:05:42 AM.777] LSPD First Response: [TRACE] Thread PlayerArrest #1 has been shut down [3/28/2024 12:05:42 AM.922] LSPD First Response: UB: MOVING TO STANDBY POS >> TSB-1 [3/28/2024 12:05:43 AM.418] LSPD First Response: UB: MOVING TO STANDBY POS >> TSB-2 [3/28/2024 12:05:44 AM.080] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:44 AM.246] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:44 AM.295] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:45 AM.658] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:45 AM.720] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:47 AM.291] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/28/2024 12:05:47 AM.311] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:47 AM.362] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:47 AM.599] LSPD First Response: UB: IN STANDBY POSITION >> TSB-0 [3/28/2024 12:05:47 AM.682] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:48 AM.338] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:48 AM.339] LSPD First Response: UB: IN STANDBY POSITION >> TSB-2 [3/28/2024 12:05:48 AM.360] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:48 AM.395] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:48 AM.849] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:48 AM.905] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:49 AM.379] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:49 AM.437] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:49 AM.458] LSPD First Response: [TRACE] Ped Luis Roldan has become idle again [3/28/2024 12:05:49 AM.548] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/28/2024 12:05:49 AM.548] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Gang Taskforce Status = Open [3/28/2024 12:05:49 AM.548] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Gang Taskforce [3/28/2024 12:05:49 AM.549] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/28/2024 12:05:49 AM.549] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/28/2024 12:05:49 AM.549] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/28/2024 12:05:49 AM.578] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/27/2024 3:43:36 PM for [SC] Gang Taskforce [3/28/2024 12:05:49 AM.578] LSPD First Response: CalloutInterface: [DEBUG] waiting 28 in-game minutes for [SC] Gang Taskforce [3/28/2024 12:05:49 AM.578] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 59 minutes [3/28/2024 12:05:49 AM.707] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:49 AM.745] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/28/2024 12:05:49 AM.766] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:49 AM.883] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:49 AM.911] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:49 AM.933] LSPD First Response: [TRACE] Ped Ryder Houston has become idle again [3/28/2024 12:05:49 AM.939] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:49 AM.959] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:49 AM.959] LSPD First Response: [TRACE] Ped Marcus Kaynel has become idle again [3/28/2024 12:05:50 AM.405] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:50 AM.460] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:50 AM.922] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:50 AM.980] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:50 AM.999] LSPD First Response: [TRACE] Ped Claude Eagle has become idle again [3/28/2024 12:05:51 AM.335] LSPD First Response: [TRACE] Assigned ped to PlayerArrest #2 (Blocker) [3/28/2024 12:05:51 AM.365] LSPD First Response: [TRACE] Thread PlayerArrest #2 initialized [3/28/2024 12:05:51 AM.404] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [3/28/2024 12:05:51 AM.440] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:51 AM.442] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:51 AM.465] LSPD First Response: [TRACE] Ped Jose Rodriguez has become idle again [3/28/2024 12:05:51 AM.495] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:51 AM.797] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:51 AM.848] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:51 AM.933] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:52 AM.003] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:52 AM.051] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:05:52 AM.133] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:52 AM.150] LSPD First Response: [TRACE] Ped Lars Williams has become idle again [3/28/2024 12:05:52 AM.464] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:54 AM.048] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> TSB-0 [3/28/2024 12:05:54 AM.603] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> TSB-2 [3/28/2024 12:05:55 AM.513] LSPD First Response: UB: IN STANDBY POSITION >> TSB-1 [3/28/2024 12:05:55 AM.574] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:55 AM.634] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:55 AM.657] LSPD First Response: [TRACE] Ped Lorenzo Montelano has become idle again [3/28/2024 12:05:56 AM.086] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:56 AM.141] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:56 AM.159] LSPD First Response: [TRACE] Ped Carlos Rolando has become idle again [3/28/2024 12:05:56 AM.606] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:56 AM.657] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:56 AM.677] LSPD First Response: [TRACE] Ped Bob Saget has become idle again [3/28/2024 12:05:57 AM.103] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:57 AM.151] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:57 AM.170] LSPD First Response: [TRACE] Ped Jacques Mercier has become idle again [3/28/2024 12:05:57 AM.622] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:05:58 AM.090] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:02 AM.756] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:02 AM.788] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:02 AM.805] LSPD First Response: [TRACE] Ped Michael Aji has become idle again [3/28/2024 12:06:02 AM.855] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:02 AM.874] LSPD First Response: [TRACE] Ped Giuseppe Palminteri has become idle again [3/28/2024 12:06:03 AM.282] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:03 AM.335] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:03 AM.800] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:03 AM.827] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:03 AM.846] LSPD First Response: [TRACE] Ped Maximiliano Villa has become idle again [3/28/2024 12:06:04 AM.239] LSPD First Response: UB: BUDDY IS IN GUARD POSITION >> TSB-2 [3/28/2024 12:06:04 AM.312] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:04 AM.340] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:04 AM.356] LSPD First Response: [TRACE] Ped Bo Riddley has become idle again [3/28/2024 12:06:04 AM.834] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:04 AM.889] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:04 AM.908] LSPD First Response: [TRACE] Ped Marian Dawsan has become idle again [3/28/2024 12:06:05 AM.358] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:05 AM.387] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:05 AM.404] LSPD First Response: [TRACE] Ped Michael Snaker has become idle again [3/28/2024 12:06:05 AM.877] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:05 AM.930] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:05 AM.952] LSPD First Response: [TRACE] Ped Josiah Watts has become idle again [3/28/2024 12:06:06 AM.395] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:06 AM.447] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:06 AM.468] LSPD First Response: [TRACE] Ped Mike Cloudy has become idle again [3/28/2024 12:06:06 AM.901] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:06 AM.952] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:06 AM.972] LSPD First Response: [TRACE] Ped Michael Paterson has become idle again [3/28/2024 12:06:07 AM.417] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:07 AM.445] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:07 AM.467] LSPD First Response: [TRACE] Ped Carl Kenly has become idle again [3/28/2024 12:06:07 AM.936] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:07 AM.985] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:08 AM.011] LSPD First Response: [TRACE] Ped Joseph Williamson has become idle again [3/28/2024 12:06:08 AM.459] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:08 AM.509] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:08 AM.529] LSPD First Response: [TRACE] Ped Corvo Attano has become idle again [3/28/2024 12:06:08 AM.954] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:08 AM.973] LSPD First Response: [TRACE] Ped Dwayne Juelz has become idle again [3/28/2024 12:06:08 AM.980] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:09 AM.882] LSPD First Response: [TRACE] Aborting WatchEvent: Timed out [3/28/2024 12:06:10 AM.004] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:10 AM.050] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:10 AM.068] LSPD First Response: [TRACE] Ped Leon Bates has become idle again [3/28/2024 12:06:10 AM.525] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:10 AM.549] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:10 AM.567] LSPD First Response: [TRACE] Ped Dave Smocher has become idle again [3/28/2024 12:06:10 AM.769] LSPD First Response: [XScanner][I] > XScanner CPM ∞ [3/28/2024 12:06:10 AM.769] LSPD First Response: [XScanner][I] > [LR] => CUFFS_TIGHTEN_01 [3/28/2024 12:06:11 AM.046] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:11 AM.095] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:11 AM.111] LSPD First Response: [TRACE] Ped Matan Crac has become idle again [3/28/2024 12:06:11 AM.437] LSPD First Response: [TRACE] Aborting WatchEvent: Timed out [3/28/2024 12:06:11 AM.564] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:12 AM.309] LSPD First Response: UB: BUDDY IS IN GUARD POSITION >> TSB-0 [3/28/2024 12:06:13 AM.610] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:13 AM.661] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:13 AM.817] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> TSB-1 [3/28/2024 12:06:14 AM.127] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:14 AM.172] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:14 AM.189] LSPD First Response: [TRACE] Ped Jon Blue has become idle again [3/28/2024 12:06:14 AM.643] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:14 AM.691] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:14 AM.707] LSPD First Response: [TRACE] Ped Daniel Ohara has become idle again [3/28/2024 12:06:15 AM.147] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:15 AM.196] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:15 AM.212] LSPD First Response: [TRACE] Ped Edwin Rivera has become idle again [3/28/2024 12:06:15 AM.665] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:16 AM.749] LSPD First Response: [TRACE] Asked thread PlayerArrest #2 to abort: No reason specified [3/28/2024 12:06:16 AM.749] LSPD First Response: [TRACE] Removing ped from PlayerArrest #2 (Blocker) [3/28/2024 12:06:16 AM.749] LSPD First Response: [TRACE] PlayerArrest #2 is aborting already [3/28/2024 12:06:16 AM.749] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #2 Content Manager [3/28/2024 12:06:16 AM.749] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #2) [3/28/2024 12:06:16 AM.767] Better Hit Reactions: Ped was shot in: Torso [3/28/2024 12:06:16 AM.767] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/28/2024 12:06:16 AM.771] LSPD First Response: [TRACE] Ped Alex Mostansten has become idle again [3/28/2024 12:06:16 AM.776] LSPD First Response: [TRACE] Thread PlayerArrest #2 has been shut down [3/28/2024 12:06:18 AM.281] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:18 AM.457] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:18 AM.794] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:18 AM.845] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:18 AM.865] LSPD First Response: [TRACE] Ped Jamie Obey has become idle again [3/28/2024 12:06:19 AM.311] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:19 AM.987] LSPD First Response: UB: BUDDY IS IN GUARD POSITION >> TSB-1 [3/28/2024 12:06:23 AM.122] LSPD First Response: Holster Sounds: CombatPistol UnHolster Sound Should Have Played [3/28/2024 12:06:23 AM.284] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:23 AM.312] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:23 AM.335] LSPD First Response: [TRACE] Ped Eric Beck has become idle again [3/28/2024 12:06:23 AM.504] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/28/2024 12:06:23 AM.805] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:24 AM.345] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:24 AM.393] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:24 AM.576] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory) [3/28/2024 12:06:24 AM.576] LSPD First Response: [TRACE] Assigned ped to PlayerArrest #3 (Blocker) [3/28/2024 12:06:24 AM.604] LSPD First Response: [TRACE] Thread PlayerArrest #3 initialized [3/28/2024 12:06:25 AM.897] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:25 AM.957] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:26 AM.351] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:26 AM.377] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:26 AM.400] LSPD First Response: [TRACE] Ped Kurt Battaglia has become idle again [3/28/2024 12:06:26 AM.526] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory) [3/28/2024 12:06:26 AM.526] LSPD First Response: [TRACE] Assigned ped to PlayerArrest #4 (Blocker) [3/28/2024 12:06:26 AM.531] LSPD First Response: [TRACE] Asked thread TrafficStop #1 to abort: No valid suspects [3/28/2024 12:06:26 AM.532] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory) [3/28/2024 12:06:26 AM.532] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #1 Content Manager [3/28/2024 12:06:26 AM.532] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #1) [3/28/2024 12:06:26 AM.532] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: Traffic stop ended [3/28/2024 12:06:26 AM.532] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:26 AM.532] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:26 AM.532] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:26 AM.532] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:26 AM.532] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:26 AM.532] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:26 AM.532] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:26 AM.532] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/28/2024 12:06:26 AM.532] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager [3/28/2024 12:06:26 AM.532] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1) [3/28/2024 12:06:26 AM.533] LSPD First Response: [Plain Sight]: Observation ready to be shown again [3/28/2024 12:06:26 AM.533] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down [3/28/2024 12:06:26 AM.552] LSPD First Response: [TRACE] Ped Jamie Obey has become idle again [3/28/2024 12:06:26 AM.552] LSPD First Response: [TRACE] Ped Leroy Gibbs has become idle again [3/28/2024 12:06:26 AM.552] LSPD First Response: [TRACE] Ped Burak Yilmaz has become idle again [3/28/2024 12:06:26 AM.558] LSPD First Response: [TRACE] Thread TrafficStop #1 has been shut down [3/28/2024 12:06:26 AM.559] LSPD First Response: [TRACE] Thread PlayerArrest #4 initialized [3/28/2024 12:06:26 AM.583] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:26 AM.640] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:28 AM.659] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:28 AM.687] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:28 AM.715] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:28 AM.740] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:28 AM.818] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:28 AM.873] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:29 AM.053] LSPD First Response: [TRACE] Preloading police5 [3/28/2024 12:06:29 AM.053] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:06:29 AM.184] LSPD First Response: [TRACE] Preloading police5 [3/28/2024 12:06:29 AM.184] LSPD First Response: [TRACE] Created police5 at X:-245.7964 Y:-535.4922 Z:26.93415 [3/28/2024 12:06:29 AM.185] LSPD First Response: [TRACE] Forced DLC Livery: 19 [3/28/2024 12:06:29 AM.209] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:06:29 AM.210] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:06:29 AM.211] LSPD First Response: [TRACE] George Cane (S_M_Y_HWAYCOP_01) was set as a cop [3/28/2024 12:06:29 AM.237] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/28/2024 12:06:30 AM.789] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:30 AM.843] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:30 AM.891] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:30 AM.944] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:31 AM.134] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:31 AM.177] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:31 AM.562] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:31 AM.610] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:32 AM.450] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:32 AM.496] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:33 AM.656] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:33 AM.710] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:34 AM.064] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:06:34 AM.064] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:06:34 AM.246] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:06:34 AM.246] LSPD First Response: [TRACE] Created polgauntlet at X:-314.2354 Y:-478.9224 Z:33.99358 [3/28/2024 12:06:34 AM.246] LSPD First Response: [TRACE] Forced DLC Livery: 15 [3/28/2024 12:06:34 AM.270] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:06:34 AM.271] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:06:34 AM.272] LSPD First Response: [TRACE] Brian Grey (S_M_Y_HWAYCOP_01) was set as a cop [3/28/2024 12:06:34 AM.300] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/28/2024 12:06:34 AM.546] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:34 AM.595] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:34 AM.962] LSPD First Response: [TRACE] Aborting WatchEvent: Timed out [3/28/2024 12:06:35 AM.753] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:35 AM.802] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:36 AM.638] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:36 AM.694] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:37 AM.852] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:37 AM.901] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:38 AM.717] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:38 AM.769] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:39 AM.946] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:39 AM.992] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:40 AM.814] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:40 AM.869] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:42 AM.531] LSPD First Response: [XScanner][I] > XScanner CPM ∞ [3/28/2024 12:06:42 AM.531] LSPD First Response: [XScanner][I] > [LR] => CUFFS_TIGHTEN_01 [3/28/2024 12:06:42 AM.916] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:42 AM.961] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:46 AM.251] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Gang Taskforce [3/28/2024 12:06:46 AM.251] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to [SC] Gang Taskforce [3/28/2024 12:06:46 AM.251] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/28/2024 12:06:46 AM.251] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/28/2024 12:06:46 AM.251] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/28/2024 12:06:46 AM.251] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/28/2024 12:06:47 AM.199] LSPD First Response: [TRACE] Asked thread PlayerArrest #3 to abort: No reason specified [3/28/2024 12:06:47 AM.199] LSPD First Response: [TRACE] Removing ped from PlayerArrest #3 (Blocker) [3/28/2024 12:06:47 AM.200] LSPD First Response: [TRACE] PlayerArrest #3 is aborting already [3/28/2024 12:06:47 AM.200] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #3 Content Manager [3/28/2024 12:06:47 AM.200] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #3) [3/28/2024 12:06:47 AM.217] LSPD First Response: [TRACE] Ped Glenn Cool has become idle again [3/28/2024 12:06:47 AM.223] LSPD First Response: [TRACE] Thread PlayerArrest #3 has been shut down [3/28/2024 12:06:47 AM.224] LSPD First Response: [TRACE] Assigned ped to PlayerSuspectTransportNew #1 (Blocker) [3/28/2024 12:06:47 AM.224] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #1 initialized [3/28/2024 12:06:47 AM.325] LSPD First Response: [TRACE] Suspect died in player custody [3/28/2024 12:06:47 AM.325] LSPD First Response: [TRACE] Asked thread PlayerSuspectTransportNew #1 to abort: Suspect is dead [3/28/2024 12:06:47 AM.325] LSPD First Response: [TRACE] Removing ped from PlayerSuspectTransportNew #1 (Blocker) [3/28/2024 12:06:47 AM.325] LSPD First Response: [TRACE] Released 0 entities from PlayerSuspectTransportNew #1 Content Manager [3/28/2024 12:06:47 AM.325] LSPD First Response: [TRACE] Instance cleaned (PlayerSuspectTransportNew #1) [3/28/2024 12:06:47 AM.326] LSPD First Response: [TRACE] PlayerSuspectTransportNew #1 is aborting already [3/28/2024 12:06:47 AM.344] LSPD First Response: [TRACE] Ped Glenn Cool has become idle again [3/28/2024 12:06:47 AM.350] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #1 has been shut down [3/28/2024 12:06:47 AM.364] Better Hit Reactions: Ped was shot in: Torso [3/28/2024 12:06:47 AM.365] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/28/2024 12:06:50 AM.814] LSPD First Response: Holster Sounds: CombatPistol UnHolster Sound Should Have Played [3/28/2024 12:06:51 AM.168] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/28/2024 12:06:51 AM.904] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:51 AM.948] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/28/2024 12:06:53 AM.556] LSPD First Response: [XScanner][I] > XScanner CPM ∞ [3/28/2024 12:06:53 AM.556] LSPD First Response: [XScanner][I] > [LR] => CUFFS_TIGHTEN_01 [3/28/2024 12:06:53 AM.591] LSPD First Response: [TRACE] Cleaning UI [3/28/2024 12:06:53 AM.592] LSPD First Response: [TRACE] Released 0 entities from #1 Content Manager [3/28/2024 12:06:53 AM.592] LSPD First Response: [TRACE] Instance cleaned ( #1) [3/28/2024 12:06:53 AM.593] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/28/2024 12:06:53 AM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Heist Attempt [3/28/2024 12:06:53 AM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/28/2024 12:06:53 AM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Heist Attempt [3/28/2024 12:06:53 AM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Heist Attempt [3/28/2024 12:06:53 AM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/28/2024 12:06:53 AM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Heist Attempt [3/28/2024 12:06:53 AM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Heist Attempt [3/28/2024 12:06:53 AM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/28/2024 12:06:53 AM.593] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Heist Attempt [3/28/2024 12:06:53 AM.595] LSPD First Response: [XScanner][I] > XScanner CPM 4800 [3/28/2024 12:06:54 AM.341] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [3/28/2024 12:06:54 AM.364] LSPD First Response: [TRACE] Preloading POLICEB [3/28/2024 12:06:54 AM.364] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:06:54 AM.384] LSPD First Response: [TRACE] Preloading POLICEB [3/28/2024 12:06:54 AM.385] LSPD First Response: [TRACE] Created policeb at X:-35.02527 Y:-503.9394 Z:33.80114 [3/28/2024 12:06:54 AM.406] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:06:54 AM.407] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:06:54 AM.407] LSPD First Response: [TRACE] Michael Hale (S_M_Y_HWAYCOP_01) was set as a cop [3/28/2024 12:06:54 AM.428] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/28/2024 12:06:58 AM.255] LSPD First Response: [TRACE] Asked thread PlayerArrest #4 to abort: No reason specified [3/28/2024 12:06:58 AM.255] LSPD First Response: [TRACE] Removing ped from PlayerArrest #4 (Blocker) [3/28/2024 12:06:58 AM.255] LSPD First Response: [TRACE] PlayerArrest #4 is aborting already [3/28/2024 12:06:58 AM.255] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #4 Content Manager [3/28/2024 12:06:58 AM.255] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #4) [3/28/2024 12:06:58 AM.276] LSPD First Response: [TRACE] Ped Aizen Stracci has become idle again [3/28/2024 12:06:58 AM.282] LSPD First Response: [TRACE] Thread PlayerArrest #4 has been shut down [3/28/2024 12:06:58 AM.282] LSPD First Response: [TRACE] Assigned ped to PlayerSuspectTransportNew #2 (Blocker) [3/28/2024 12:06:58 AM.283] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #2 initialized [3/28/2024 12:06:58 AM.371] LSPD First Response: [TRACE] Suspect died in player custody [3/28/2024 12:06:58 AM.371] LSPD First Response: [TRACE] Asked thread PlayerSuspectTransportNew #2 to abort: Suspect is dead [3/28/2024 12:06:58 AM.371] LSPD First Response: [TRACE] Removing ped from PlayerSuspectTransportNew #2 (Blocker) [3/28/2024 12:06:58 AM.371] LSPD First Response: [TRACE] Released 0 entities from PlayerSuspectTransportNew #2 Content Manager [3/28/2024 12:06:58 AM.371] LSPD First Response: [TRACE] Instance cleaned (PlayerSuspectTransportNew #2) [3/28/2024 12:06:58 AM.371] LSPD First Response: [TRACE] PlayerSuspectTransportNew #2 is aborting already [3/28/2024 12:06:58 AM.394] LSPD First Response: [TRACE] Ped Aizen Stracci has become idle again [3/28/2024 12:06:58 AM.400] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #2 has been shut down [3/28/2024 12:06:58 AM.415] Better Hit Reactions: Ped was shot in: Torso [3/28/2024 12:06:58 AM.416] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/28/2024 12:06:59 AM.391] LSPD First Response: [TRACE] Preloading POLICEB [3/28/2024 12:06:59 AM.391] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:06:59 AM.417] LSPD First Response: [TRACE] Preloading POLICEB [3/28/2024 12:06:59 AM.417] LSPD First Response: [TRACE] Created policeb at X:-259.8328 Y:-530.2416 Z:26.67575 [3/28/2024 12:06:59 AM.444] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:06:59 AM.445] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:06:59 AM.446] LSPD First Response: [TRACE] Dimitri Cooper (S_M_Y_HWAYCOP_01) was set as a cop [3/28/2024 12:06:59 AM.470] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/28/2024 12:07:00 AM.467] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-0 PAX-0 [3/28/2024 12:07:02 AM.104] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/28/2024 12:07:04 AM.375] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/28/2024 12:07:05 AM.965] LSPD First Response: [TRACE] A new world event should be started [3/28/2024 12:07:05 AM.965] LSPD First Response: [TRACE] Starting world event StealCar [3/28/2024 12:07:05 AM.965] LSPD First Response: [TRACE] Setting up world event: StealCar #2 [3/28/2024 12:07:06 AM.141] LSPD First Response: [TRACE] Assigned ped to StealCar #2 (Ambient) [3/28/2024 12:07:07 AM.645] LSPD First Response: UB: CANCELLED GUARDING THE SUSPECT >> TSB-1 [3/28/2024 12:07:08 AM.569] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [3/28/2024 12:07:10 AM.648] LSPD First Response: UB: MOVING TO STANDBY POS >> TSB-1 [3/28/2024 12:07:19 AM.431] LSPD First Response: [TRACE] Preloading police5 [3/28/2024 12:07:19 AM.431] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:07:19 AM.547] LSPD First Response: [TRACE] Preloading police5 [3/28/2024 12:07:19 AM.547] LSPD First Response: [TRACE] Created police5 at X:-296.0833 Y:-479.3682 Z:31.73327 [3/28/2024 12:07:19 AM.547] LSPD First Response: [TRACE] Forced DLC Livery: 7 [3/28/2024 12:07:19 AM.575] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:07:19 AM.575] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:07:19 AM.576] LSPD First Response: [TRACE] Tyler Durden (S_M_Y_HWAYCOP_01) was set as a cop [3/28/2024 12:07:19 AM.599] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/28/2024 12:07:22 AM.495] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-0 PAX-0 [3/28/2024 12:07:29 AM.132] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/28/2024 12:07:29 AM.335] LSPD First Response: UB: CANCELLED GUARDING THE SUSPECT >> TSB-0 [3/28/2024 12:07:29 AM.463] LSPD First Response: [TRACE] Preloading police5 [3/28/2024 12:07:29 AM.463] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:07:29 AM.484] LSPD First Response: [TRACE] Preloading police5 [3/28/2024 12:07:29 AM.485] LSPD First Response: [TRACE] Created police5 at X:-140.8485 Y:-533.6125 Z:30.28827 [3/28/2024 12:07:29 AM.485] LSPD First Response: [TRACE] Forced DLC Livery: 7 [3/28/2024 12:07:29 AM.506] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:07:29 AM.507] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:07:29 AM.507] LSPD First Response: [TRACE] John Evans (S_M_Y_HWAYCOP_01) was set as a cop [3/28/2024 12:07:29 AM.530] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/28/2024 12:07:31 AM.391] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/28/2024 12:07:32 AM.369] LSPD First Response: UB: MOVING TO STANDBY POS >> TSB-0 [3/28/2024 12:07:33 AM.717] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Mafia Raid and releasing unit 1-ADAM-12 [3/28/2024 12:07:33 AM.717] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [3/28/2024 12:07:33 AM.717] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [3/28/2024 12:07:33 AM.717] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Mafia Raid [3/28/2024 12:07:34 AM.906] LSPD First Response: UB: IN STANDBY POSITION >> TSB-0 [3/28/2024 12:07:36 AM.599] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> TSB-0 [3/28/2024 12:07:36 AM.870] LSPD First Response: UB: IN STANDBY POSITION >> TSB-1 [3/28/2024 12:07:39 AM.308] Axon Signal: Playing bodycam recording interval sound... [3/28/2024 12:07:39 AM.485] LSPD First Response: [TRACE] Preloading police5 [3/28/2024 12:07:39 AM.485] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:07:39 AM.510] LSPD First Response: [TRACE] Preloading police5 [3/28/2024 12:07:39 AM.510] LSPD First Response: [TRACE] Created police5 at X:-240.2947 Y:-580.4816 Z:35.05049 [3/28/2024 12:07:39 AM.511] LSPD First Response: [TRACE] Forced DLC Livery: 3 [3/28/2024 12:07:39 AM.533] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:07:39 AM.534] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:07:39 AM.536] LSPD First Response: [TRACE] Brandon Walden (MP_M_FREEMODE_01) was set as a cop [3/28/2024 12:07:39 AM.560] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:07:39 AM.560] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:07:39 AM.561] LSPD First Response: [TRACE] Matthew Jefferson (MP_M_FREEMODE_01) was set as a cop [3/28/2024 12:07:39 AM.585] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/28/2024 12:07:45 AM.542] Axon Signal: Game paused, pausing Sound Event interval timer. [3/28/2024 12:07:55 AM.550] Axon Signal: Game unpaused, resuming Sound Event interval timer. [3/28/2024 12:08:01 AM.798] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/28/2024 12:08:01 AM.821] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/28/2024 12:08:08 AM.669] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/28/2024 12:08:08 AM.669] LSPD First Response: GrammarPolice: [TargetHandler] new target: 69PWL717 [3/28/2024 12:08:08 AM.669] LSPD First Response: GrammarPolice: [Events] firing target change event [3/28/2024 12:08:08 AM.697] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/28/2024 12:08:09 AM.780] LSPD First Response: GrammarPolice: [Events] firing action event, action = pedcheck [3/28/2024 12:08:09 AM.780] LSPD First Response: GrammarPolice: [DispatchHandler] received action: pedcheck, invoking ActionHandler [3/28/2024 12:08:09 AM.780] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/28/2024 12:08:09 AM.812] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: pedcheck [3/28/2024 12:08:09 AM.841] LSPD First Response: GrammarPolice: [Action] calling action: pedcheck at target: GrammarPolice.Actions.Computer.Pedcheck [3/28/2024 12:08:09 AM.842] LSPD First Response: GrammarPolice: [Computer] running ped check [3/28/2024 12:08:09 AM.845] LSPD First Response: GrammarPolice: [DEBUG] GrammarPolice detected a PedCheck with DOB: 7/20/2002 12:00:00 AM from source: grammarpolice.radio string: 20-Jul-2002 [3/28/2024 12:08:10 AM.133] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: pedcheck [3/28/2024 12:08:11 AM.276] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/28/2024 12:08:11 AM.304] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/28/2024 12:08:14 AM.567] LSPD First Response: [TRACE] Preloading POLICE [3/28/2024 12:08:14 AM.567] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:08:14 AM.595] LSPD First Response: [TRACE] Preloading POLICE [3/28/2024 12:08:14 AM.595] LSPD First Response: [TRACE] Created police at X:-269.2648 Y:-239.5289 Z:35.78588 [3/28/2024 12:08:14 AM.626] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:08:14 AM.627] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:08:14 AM.628] LSPD First Response: [TRACE] Andy Rixon (MP_M_FREEMODE_01) was set as a cop [3/28/2024 12:08:14 AM.657] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:08:14 AM.658] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:08:14 AM.659] LSPD First Response: [TRACE] Elmir Ejupi (MP_M_FREEMODE_01) was set as a cop [3/28/2024 12:08:14 AM.691] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/28/2024 12:08:14 AM.934] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/28/2024 12:08:14 AM.934] LSPD First Response: GrammarPolice: [TargetHandler] new target: 69PWL717 [3/28/2024 12:08:14 AM.934] LSPD First Response: GrammarPolice: [Events] firing target change event [3/28/2024 12:08:14 AM.957] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/28/2024 12:08:16 AM.070] LSPD First Response: GrammarPolice: [Events] firing action event, action = transport [3/28/2024 12:08:16 AM.070] LSPD First Response: GrammarPolice: [DispatchHandler] received action: transport, invoking ActionHandler [3/28/2024 12:08:16 AM.070] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/28/2024 12:08:16 AM.096] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: transport [3/28/2024 12:08:16 AM.122] LSPD First Response: GrammarPolice: [Action] calling action: transport at target: GrammarPolice.Actions.Backup.Transport [3/28/2024 12:08:16 AM.123] LSPD First Response: GrammarPolice: [StopThePed] calling StopThePed: callPoliceTransport [3/28/2024 12:08:16 AM.211] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: transport [3/28/2024 12:08:17 AM.283] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Gang Taskforce and releasing unit ADAM-06 [3/28/2024 12:08:17 AM.283] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/28/2024 12:08:17 AM.283] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/28/2024 12:08:17 AM.283] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/28/2024 12:08:22 AM.754] LSPD First Response: [XScanner][I] > XScanner CPM ∞ [3/28/2024 12:08:22 AM.815] LSPD First Response: UB: REQUESTED TYPE: PoliceTransport [3/28/2024 12:08:22 AM.815] LSPD First Response: UB: DETECTED ZONE: BURTON [3/28/2024 12:08:22 AM.815] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/28/2024 12:08:23 AM.296] LSPD First Response: UB: BUDDY IS IN GUARD POSITION >> TSB-0 [3/28/2024 12:08:23 AM.788] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> TSB-1 [3/28/2024 12:08:27 AM.053] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [3/28/2024 12:08:47 AM.605] LSPD First Response: [TRACE] Preloading police5 [3/28/2024 12:08:47 AM.605] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:08:47 AM.737] LSPD First Response: [TRACE] Preloading police5 [3/28/2024 12:08:47 AM.738] LSPD First Response: [TRACE] Created police5 at X:-132.9504 Y:-319.9818 Z:38.5065 [3/28/2024 12:08:47 AM.738] LSPD First Response: [TRACE] Forced DLC Livery: 4 [3/28/2024 12:08:47 AM.766] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:08:47 AM.767] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:08:47 AM.768] LSPD First Response: [TRACE] Claude Jackson (MP_M_FREEMODE_01) was set as a cop [3/28/2024 12:08:47 AM.794] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:08:47 AM.795] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:08:47 AM.796] LSPD First Response: [TRACE] David West (MP_M_FREEMODE_01) was set as a cop [3/28/2024 12:08:47 AM.820] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/28/2024 12:08:52 AM.544] LSPD First Response: [TRACE] New cop added without cop data! [3/28/2024 12:08:52 AM.544] LSPD First Response: [TRACE] Harry Bills (S_M_Y_COP_01) was set as a cop [3/28/2024 12:08:55 AM.727] LSPD First Response: STP: RELEASE PED FROM STOP [3/28/2024 12:08:56 AM.248] LSPD First Response: UB: CANCELLED GUARDING THE SUSPECT >> TSB-0 [3/28/2024 12:08:59 AM.290] LSPD First Response: UB: MOVING TO STANDBY POS >> TSB-0 [3/28/2024 12:09:00 AM.419] LSPD First Response: [TRACE] World event StealCar #2 reports that it can be freed [3/28/2024 12:09:00 AM.419] LSPD First Response: [TRACE] Removing ped from StealCar #2 (Ambient) [3/28/2024 12:09:00 AM.419] LSPD First Response: [TRACE] Released 0 entities from StealCar #2 Content Manager [3/28/2024 12:09:00 AM.419] LSPD First Response: [TRACE] Instance cleaned (StealCar #2) [3/28/2024 12:09:00 AM.419] LSPD First Response: [TRACE] World event StealCar #2 has ended [3/28/2024 12:09:00 AM.712] LSPD First Response: STP: RELEASE PED FROM STOP [3/28/2024 12:09:01 AM.975] LSPD First Response: UB: BUDDY IS IN GUARD POSITION >> TSB-1 [3/28/2024 12:09:02 AM.495] LSPD First Response: UB: CANCELLED GUARDING THE SUSPECT >> TSB-1 [3/28/2024 12:09:05 AM.526] LSPD First Response: UB: MOVING TO STANDBY POS >> TSB-1 [3/28/2024 12:09:06 AM.243] LSPD First Response: [XScanner][I] > XScanner CPM ∞ [3/28/2024 12:09:08 AM.101] LSPD First Response: UB: IN STANDBY POSITION >> TSB-1 [3/28/2024 12:09:11 AM.509] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/28/2024 12:09:11 AM.535] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/28/2024 12:09:12 AM.911] LSPD First Response: UB: IN STANDBY POSITION >> TSB-0 [3/28/2024 12:09:13 AM.846] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/28/2024 12:09:13 AM.846] LSPD First Response: GrammarPolice: [TargetHandler] new target: 69PWL717 [3/28/2024 12:09:13 AM.846] LSPD First Response: GrammarPolice: [Events] firing target change event [3/28/2024 12:09:13 AM.872] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/28/2024 12:09:14 AM.978] LSPD First Response: GrammarPolice: [Events] firing action event, action = transport [3/28/2024 12:09:14 AM.979] LSPD First Response: GrammarPolice: [DispatchHandler] received action: transport, invoking ActionHandler [3/28/2024 12:09:14 AM.979] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/28/2024 12:09:15 AM.009] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: transport [3/28/2024 12:09:15 AM.035] LSPD First Response: GrammarPolice: [Action] calling action: transport at target: GrammarPolice.Actions.Backup.Transport [3/28/2024 12:09:15 AM.035] LSPD First Response: GrammarPolice: [StopThePed] calling StopThePed: callPoliceTransport [3/28/2024 12:09:15 AM.536] LSPD First Response: [XScanner][I] > XScanner CPM ∞ [3/28/2024 12:09:15 AM.709] LSPD First Response: [TRACE] New cop added without cop data! [3/28/2024 12:09:15 AM.710] LSPD First Response: [TRACE] Hector Suleiman (S_M_Y_COP_01) was set as a cop [3/28/2024 12:09:15 AM.899] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: transport [3/28/2024 12:09:16 AM.303] LSPD First Response: UB: ABOUT TO BE DISMISSED (WAIT) >> TSB-1 [3/28/2024 12:09:20 AM.419] LSPD First Response: STP: RELEASE PED FROM STOP [3/28/2024 12:09:21 AM.954] LSPD First Response: UB: ABOUT TO BE DISMISSED >> TSB-1 [3/28/2024 12:09:21 AM.957] LSPD First Response: UB: BUDDY FULLY DISMISSED >> TSB-1 [3/28/2024 12:09:22 AM.028] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-0 PAX-0 [3/28/2024 12:09:23 AM.620] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/28/2024 12:09:28 AM.236] LSPD First Response: [TRACE] Preloading POLICE2 [3/28/2024 12:09:28 AM.236] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:09:28 AM.259] LSPD First Response: [TRACE] Preloading POLICE2 [3/28/2024 12:09:28 AM.260] LSPD First Response: [TRACE] Created police2 at X:-1.826397 Y:-373.1552 Z:41.06165 [3/28/2024 12:09:28 AM.286] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:09:28 AM.287] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:09:28 AM.288] LSPD First Response: [TRACE] Dancioras Kopustas (MP_M_FREEMODE_01) was set as a cop [3/28/2024 12:09:28 AM.313] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:09:28 AM.314] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:09:28 AM.327] LSPD First Response: [TRACE] Cached 1511 decorators for index 3 [3/28/2024 12:09:28 AM.329] LSPD First Response: [TRACE] Connor Briant (MP_M_FREEMODE_01) was set as a cop [3/28/2024 12:09:28 AM.356] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/28/2024 12:09:34 AM.339] LSPD First Response: [TRACE] Allowed civilian to shoot [3/28/2024 12:09:35 AM.762] LSPD First Response: [TRACE] Allowed civilian to shoot [3/28/2024 12:09:43 AM.301] LSPD First Response: [TRACE] Preloading POLICEB [3/28/2024 12:09:43 AM.301] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:09:43 AM.326] LSPD First Response: [TRACE] Preloading POLICEB [3/28/2024 12:09:43 AM.327] LSPD First Response: [TRACE] Created policeb at X:-239.9352 Y:-530.1559 Z:27.17045 [3/28/2024 12:09:43 AM.350] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:09:43 AM.351] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:09:43 AM.351] LSPD First Response: [TRACE] Micheal Redding (S_M_Y_HWAYCOP_01) was set as a cop [3/28/2024 12:09:43 AM.381] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/28/2024 12:09:53 AM.339] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:09:53 AM.339] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:09:53 AM.502] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:09:53 AM.502] LSPD First Response: [TRACE] Created polgauntlet at X:-173.3516 Y:-529.3339 Z:29.13913 [3/28/2024 12:09:53 AM.502] LSPD First Response: [TRACE] Forced DLC Livery: 3 [3/28/2024 12:09:53 AM.526] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:09:53 AM.527] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:09:53 AM.527] LSPD First Response: [TRACE] John Gibbs (S_M_Y_HWAYCOP_01) was set as a cop [3/28/2024 12:09:53 AM.550] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/28/2024 12:09:55 AM.563] Axon Signal: Playing bodycam recording interval sound... [3/28/2024 12:10:04 AM.027] BackWeapon: [3/28/2024 12:10:04 AM.027] BackWeapon: ============================== [3/28/2024 12:10:04 AM.027] BackWeapon: UNHANDLED EXCEPTION DURING GAME FIBER TICK [3/28/2024 12:10:04 AM.027] BackWeapon: ------------------------------ [3/28/2024 12:10:04 AM.027] BackWeapon: Origin: Game fiber "". [3/28/2024 12:10:04 AM.027] BackWeapon: ------------------------------ [3/28/2024 12:10:04 AM.027] BackWeapon: Exception type: Rage.Exceptions.InvalidHandleableException [3/28/2024 12:10:04 AM.027] BackWeapon: Exception message: Operation is not valid because the specified Rage.Weapon is invalid. [3/28/2024 12:10:04 AM.027] BackWeapon: ------------------------------ [3/28/2024 12:10:04 AM.027] BackWeapon: Inner exceptions: [3/28/2024 12:10:04 AM.027] BackWeapon: ------------------------------ [3/28/2024 12:10:04 AM.027] BackWeapon: Stack trace: [3/28/2024 12:10:04 AM.027] BackWeapon: at Rage.Weapon.get_Asset() [3/28/2024 12:10:04 AM.027] at BackWeapon.BackWeapon.CheckInventory(Weapon weaponOnBack, Ped ped) in C:\Users\Will\OneDrive\Documents\GTA V Mods\me mod\BackWeapon\BackWeapon\BackWeapon\BackWeapon.cs:line 263 [3/28/2024 12:10:04 AM.027] at BackWeapon.BackWeapon.PlayerLoop() in C:\Users\Will\OneDrive\Documents\GTA V Mods\me mod\BackWeapon\BackWeapon\BackWeapon\BackWeapon.cs:line 41 [3/28/2024 12:10:04 AM.027] at Rage.GameFiber.Main() [3/28/2024 12:10:04 AM.027] BackWeapon: ============================== [3/28/2024 12:10:04 AM.027] BackWeapon: [3/28/2024 12:10:06 AM.182] LSPD First Response: UB: ABOUT TO BE DISMISSED (WAIT) >> OSB-0 PAX-0 [3/28/2024 12:10:06 AM.272] LSPD First Response: UB: ABOUT TO BE DISMISSED (WAIT) >> TSB-0 [3/28/2024 12:10:06 AM.456] LSPD First Response: STP: TOW SERVICE IS FULLY DISMISSED [3/28/2024 12:10:06 AM.494] LSPD First Response: UB: ABOUT TO BE DISMISSED (WAIT) >> TSB-2 [3/28/2024 12:10:08 AM.290] LSPD First Response: STP: POLICE TRANSPORT IS FULLY DISMISSED [3/28/2024 12:10:08 AM.523] LSPD First Response: STP: POLICE TRANSPORT IS FULLY DISMISSED [3/28/2024 12:10:10 AM.427] LSPD First Response: [TRACE] Preloading POLICE3 [3/28/2024 12:10:10 AM.427] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/28/2024 12:10:10 AM.543] LSPD First Response: [TRACE] Preloading POLICE3 [3/28/2024 12:10:10 AM.543] LSPD First Response: [TRACE] Created police3 at X:-198.3335 Y:-529.5602 Z:28.227 [3/28/2024 12:10:10 AM.561] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/28/2024 12:10:10 AM.562] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:10:10 AM.566] LSPD First Response: [TRACE] Kate Beth (MP_F_FREEMODE_01) was set as a cop [3/28/2024 12:10:10 AM.587] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/28/2024 12:10:10 AM.588] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:10:10 AM.590] LSPD First Response: [TRACE] Stephanie Williams (MP_F_FREEMODE_01) was set as a cop [3/28/2024 12:10:10 AM.611] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/28/2024 12:10:10 AM.992] Axon Signal: Game paused, pausing Sound Event interval timer. [3/28/2024 12:10:14 AM.973] Basic Animations: Basic Animations [ERROR]: At 'Menu.cs - ProcessMenus' - System.Threading.ThreadAbortException: Thread was being aborted. [3/28/2024 12:10:14 AM.973] at Rage.GameFiber.SleepThis(Int32 duration) [3/28/2024 12:10:14 AM.974] at Rage.GameFiber.Yield() [3/28/2024 12:10:14 AM.974] at BasicAnimations.Menus.Menu.ProcessMenus() in C:\Users\steve\Desktop\Desktop Files\Coding\Projects\BasicAnimations\BasicAnimations\Menus\Menu.cs:line 268 [3/28/2024 12:10:16 AM.997] LSPD First Response: UB All Police Partners are removed [3/28/2024 12:10:17 AM.209] LSPD First Response: UB All Police Buddy are removed [3/28/2024 12:10:17 AM.211] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0 [3/28/2024 12:10:17 AM.249] LSPD First Response: UB Police Buddy is removed [3/28/2024 12:10:17 AM.259] LSPD First Response: UB Police Buddy is removed [3/28/2024 12:10:17 AM.519] Axon Signal: Plugin unloading. Running cleanup sequence... [3/28/2024 12:10:17 AM.519] Axon Signal: Cleaning up existing camera entity... [3/28/2024 12:10:17 AM.519] Axon Signal: Camera entity deleted. [3/28/2024 12:10:17 AM.519] Axon Signal: Calling natives to restore radar and clear timecycles... [3/28/2024 12:10:17 AM.523] Axon Signal: Native calls finished. [3/28/2024 12:10:17 AM.523] Axon Signal: Cleanup sequence finished. Thank you for using Axon Signal by Sergeant Nighthawk. [3/28/2024 12:10:17 AM.590] Better Hit Reactions: DamageTrackerService Stopped [3/28/2024 12:10:17 AM.621] Car Bicycle Rack: Plugin was stopped or unloaded [3/28/2024 12:10:17 AM.851] LSPD First Response: [INFO] Graceful termination [3/28/2024 12:10:17 AM.897] LSPD First Response: [TRACE] Player statistics saved after going off duty. [3/28/2024 12:10:17 AM.897] LSPD First Response: [TRACE] Asked thread Ambient #1 to abort: LSPDFR going off duty [3/28/2024 12:10:17 AM.897] LSPD First Response: [TRACE] Released 0 entities from Ambient #1 Content Manager [3/28/2024 12:10:17 AM.897] LSPD First Response: [TRACE] Instance cleaned (Ambient #1) [3/28/2024 12:10:17 AM.897] LSPD First Response: [TRACE] Asked thread ArrestManager #1 to abort: LSPDFR going off duty [3/28/2024 12:10:17 AM.898] LSPD First Response: [TRACE] Released 0 entities from ArrestManager #1 Content Manager [3/28/2024 12:10:17 AM.898] LSPD First Response: [TRACE] Instance cleaned (ArrestManager #1) [3/28/2024 12:10:17 AM.898] LSPD First Response: [TRACE] Asked thread SuspectTransportManager #1 to abort: LSPDFR going off duty [3/28/2024 12:10:17 AM.898] LSPD First Response: [TRACE] Released 0 entities from SuspectTransportManager #1 Content Manager [3/28/2024 12:10:17 AM.898] LSPD First Response: [TRACE] Instance cleaned (SuspectTransportManager #1) [3/28/2024 12:10:17 AM.898] LSPD First Response: EndCurrentCallout: No callout running [3/28/2024 12:10:17 AM.899] LSPD First Response: AttemptedCrimeCallouts has been cleaned up [3/28/2024 12:10:17 AM.904] LSPD First Response: FORTZANCUDOCALLOUTS: FortZancudoCallouts has been cleaned up. [3/28/2024 12:10:17 AM.905] LSPD First Response: GrammarPolice: [GrammarPolice] stopping GrammarPolice [3/28/2024 12:10:17 AM.905] LSPD First Response: GrammarPolice: [PriorityToneHandler] stopping priority tone [3/28/2024 12:10:17 AM.905] LSPD First Response: GrammarPolice: [UIHandler] stopping... [3/28/2024 12:10:17 AM.905] LSPD First Response: GrammarPolice: [UIHandler] stopping... [3/28/2024 12:10:17 AM.906] LSPD First Response: GrammarPolice: [GrammarHandler] Stopping... [3/28/2024 12:10:17 AM.906] LSPD First Response: GrammarPolice: [GrammarHandler] Stopping... [3/28/2024 12:10:17 AM.906] LSPD First Response: GrammarPolice: [DispatchHandler] Stopping... [3/28/2024 12:10:17 AM.906] LSPD First Response: GrammarPolice: [ControlHandler] stopping... [3/28/2024 12:10:17 AM.906] LSPD First Response: GrammarPolice: [ExternalPluginHandler] stopping... [3/28/2024 12:10:17 AM.913] LSPD First Response: My Callouts has been cleanded up [3/28/2024 12:10:17 AM.913] LSPD First Response: [Plain Sight]: Successfully Unloaded [3/28/2024 12:10:17 AM.914] LSPD First Response: ProwlerRadar: [INFO] Stopping Prowler Radar... [3/28/2024 12:10:17 AM.914] LSPD First Response: ProwlerRadar: [INFO] Stopping Radar Handler... [3/28/2024 12:10:17 AM.916] LSPD First Response: [Ransom Ambience] Abort Thread: MainThread [3/28/2024 12:10:17 AM.916] LSPD First Response: [Ransom Ambience] New interval has been set to: 167800ms. [3/28/2024 12:10:17 AM.916] LSPD First Response: [Ransom Ambience] Abort Thread: EventThread [3/28/2024 12:10:17 AM.916] LSPD First Response: [Ransom Ambience] DEBUG: LeftoverEntities: Dismissed 0 entities. [3/28/2024 12:10:17 AM.916] LSPD First Response: [Ransom Ambience] Clean up complete. [3/28/2024 12:10:17 AM.916] LSPD First Response: REALISTICTASER: RealisticTaser has been cleaned up. [3/28/2024 12:10:17 AM.917] LSPD First Response: SimpleCallouts has been cleaned up [3/28/2024 12:10:17 AM.922] LSPD First Response: Plugin unloaded! [3/28/2024 12:10:17 AM.933] LSPD First Response: [TRACE] Asked thread WorldEventManager #1 to abort: LSPDFR going off duty [3/28/2024 12:10:17 AM.933] LSPD First Response: [TRACE] Released 0 entities from WorldEventManager #1 Content Manager [3/28/2024 12:10:17 AM.933] LSPD First Response: [TRACE] Instance cleaned (WorldEventManager #1) [3/28/2024 12:10:17 AM.933] LSPD First Response: [TRACE] Asked thread CrimesManager #1 to abort: LSPDFR going off duty [3/28/2024 12:10:17 AM.933] LSPD First Response: [TRACE] Released 0 entities from CrimesManager #1 Content Manager [3/28/2024 12:10:17 AM.933] LSPD First Response: [TRACE] Instance cleaned (CrimesManager #1) [3/28/2024 12:10:17 AM.933] LSPD First Response: [TRACE] Asked thread BoundlessInformant #1 to abort: LSPDFR going off duty [3/28/2024 12:10:17 AM.934] LSPD First Response: [TRACE] Released 0 entities from BoundlessInformant #1 Content Manager [3/28/2024 12:10:17 AM.934] LSPD First Response: [TRACE] Instance cleaned (BoundlessInformant #1) [3/28/2024 12:10:17 AM.934] LSPD First Response: [TRACE] Saving escaped suspects to disk [3/28/2024 12:10:17 AM.964] LSPD First Response: [TRACE] Asked thread PlayerSuspectTransportManager #1 to abort: LSPDFR going off duty [3/28/2024 12:10:17 AM.965] LSPD First Response: [TRACE] Released 0 entities from PlayerSuspectTransportManager #1 Content Manager [3/28/2024 12:10:17 AM.965] LSPD First Response: [TRACE] Instance cleaned (PlayerSuspectTransportManager #1) [3/28/2024 12:10:17 AM.966] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [3/28/2024 12:10:17 AM.966] LSPD First Response: [TRACE] Asked thread PersonaSearch #1 to abort: ThreadedScriptComponentManager: Off duty [3/28/2024 12:10:17 AM.966] LSPD First Response: [TRACE] Released 0 entities from PersonaSearch #1 Content Manager [3/28/2024 12:10:17 AM.966] LSPD First Response: [TRACE] Instance cleaned (PersonaSearch #1) [3/28/2024 12:10:17 AM.966] LSPD First Response: [TRACE] Asked thread StudyStatistics #1 to abort: ThreadedScriptComponentManager: Off duty [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Released 0 entities from StudyStatistics #1 Content Manager [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Instance cleaned (StudyStatistics #1) [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Asked thread AmbientCharacterManager #1 to abort: ThreadedScriptComponentManager: Off duty [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Released 0 entities from AmbientCharacterManager #1 Content Manager [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Instance cleaned (AmbientCharacterManager #1) [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Asked thread AmbientEvidenceManager #1 to abort: ThreadedScriptComponentManager: Off duty [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Released 0 entities from AmbientEvidenceManager #1 Content Manager [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Instance cleaned (AmbientEvidenceManager #1) [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Asked thread PersistentCharacterManager #1 to abort: ThreadedScriptComponentManager: Off duty [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Released 0 entities from PersistentCharacterManager #1 Content Manager [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Instance cleaned (PersistentCharacterManager #1) [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] SpawnManager #1 shutting down: LSPDFR is shutting down [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Released 0 entities from SpawnManager #1 Content Manager [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Instance cleaned (SpawnManager #1) [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Asked thread PlayerInvestigationManager #1 to abort: ThreadedScriptComponentManager: Off duty [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Released 0 entities from PlayerInvestigationManager #1 Content Manager [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Instance cleaned (PlayerInvestigationManager #1) [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Asked thread WorldPropManager #1 to abort: ThreadedScriptComponentManager: Off duty [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Released 0 entities from WorldPropManager #1 Content Manager [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Instance cleaned (WorldPropManager #1) [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Asked thread AmbientBehaviorPedOnStreet #1 to abort: ThreadedScriptComponentManager: Off duty [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Released 0 entities from AmbientBehaviorPedOnStreet #1 Content Manager [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Instance cleaned (AmbientBehaviorPedOnStreet #1) [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Asked thread AmbientBehaviorShotsFired #1 to abort: ThreadedScriptComponentManager: Off duty [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Released 0 entities from AmbientBehaviorShotsFired #1 Content Manager [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Instance cleaned (AmbientBehaviorShotsFired #1) [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Asked thread AmbientTrafficStop #1 to abort: ThreadedScriptComponentManager: Off duty [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Released 0 entities from AmbientTrafficStop #1 Content Manager [3/28/2024 12:10:17 AM.967] LSPD First Response: [TRACE] Instance cleaned (AmbientTrafficStop #1) [3/28/2024 12:10:17 AM.969] LSPD First Response: [Ransom Ambience] Abort Thread: MainThread [3/28/2024 12:10:17 AM.969] LSPD First Response: [Ransom Ambience] New interval has been set to: 150938ms. [3/28/2024 12:10:17 AM.969] LSPD First Response: [Ransom Ambience] Abort Thread: EventThread [3/28/2024 12:10:17 AM.969] LSPD First Response: [Ransom Ambience] DEBUG: LeftoverEntities: Dismissed 0 entities. [3/28/2024 12:10:18 AM.040] Seatbelt: Plugin was stopped or unloaded [3/28/2024 12:10:18 AM.129] Tourniquet: Attempted clearing particle effects [3/28/2024 12:10:18 AM.134] Tourniquet: Stopped damage tracking framework [3/28/2024 12:10:18 AM.134] Tourniquet: DamageTrackerService Stopped [3/28/2024 12:10:18 AM.134] Tourniquet: Plugin was stopped or unloaded [3/28/2024 12:10:18 AM.994] LSPD First Response: REALISTICTASER: DETECTED BETA RELEASE. DO NOT REDISTRIBUTE. PLEASE REPORT ALL ISSUES. [3/28/2024 12:10:18 AM.994] LSPD First Response: ==========REALISTICTASER INFORMATION========== [3/28/2024 12:10:18 AM.994] LSPD First Response: Realistic Taser by YobB1n [3/28/2024 12:10:18 AM.994] LSPD First Response: Version 1.1.3.0 [3/28/2024 12:10:18 AM.994] LSPD First Response: Realistic Taser is Up-To-Date. [3/28/2024 12:10:18 AM.994] LSPD First Response: Realistic Taser Config is Installed by User. [3/28/2024 12:10:18 AM.994] LSPD First Response: TaserSuccess range is set to: True [3/28/2024 12:10:18 AM.994] LSPD First Response: Scale Factor for TaserSuccess range is set to: 3 [3/28/2024 12:10:18 AM.994] LSPD First Response: Taser Shot Limiting is set to: False [3/28/2024 12:10:18 AM.994] LSPD First Response: Reload Animations are Set to: True [3/28/2024 12:10:18 AM.994] LSPD First Response: Vehicle Reloading is Set to: True [3/28/2024 12:10:18 AM.994] LSPD First Response: Debug Logging is set to: False [3/28/2024 12:10:18 AM.994] LSPD First Response: Taser Deploy Key is set to: LButton [3/28/2024 12:10:18 AM.994] LSPD First Response: Please Join My Discord Server to Report Bugs/Improvements: https://discord.gg/Wj522qa5mT. Enjoy! [3/28/2024 12:10:18 AM.994] LSPD First Response: ==========REALISTICTASER INFORMATION========== [3/28/2024 12:10:18 AM.995] LSPD First Response: Plugin unloaded! [3/28/2024 12:10:18 AM.995] LSPD First Response: [TRACE] Asked thread PlayerDutyBehaviorController #1 to abort: No reason specified [3/28/2024 12:10:18 AM.995] LSPD First Response: [TRACE] Released 0 entities from PlayerDutyBehaviorController #1 Content Manager [3/28/2024 12:10:18 AM.995] LSPD First Response: [TRACE] Instance cleaned (PlayerDutyBehaviorController #1) [3/28/2024 12:10:18 AM.995] LSPD First Response: [TRACE] Asked thread ApartmentManager #1 to abort: No reason specified [3/28/2024 12:10:18 AM.996] LSPD First Response: [TRACE] Asked thread IntegrityWay435 #1 to abort: No reason specified [3/28/2024 12:10:18 AM.997] LSPD First Response: [TRACE] Released 0 entities from IntegrityWay435 #1 Content Manager [3/28/2024 12:10:18 AM.997] LSPD First Response: [TRACE] Instance cleaned (IntegrityWay435 #1) [3/28/2024 12:10:18 AM.997] LSPD First Response: [TRACE] Asked thread GrapeseedAve1893 #1 to abort: No reason specified [3/28/2024 12:10:19 AM.002] LSPD First Response: [TRACE] Released 0 entities from GrapeseedAve1893 #1 Content Manager [3/28/2024 12:10:19 AM.002] LSPD First Response: [TRACE] Instance cleaned (GrapeseedAve1893 #1) [3/28/2024 12:10:19 AM.002] LSPD First Response: [TRACE] Asked thread SpanishAve0605 #1 to abort: No reason specified [3/28/2024 12:10:19 AM.002] LSPD First Response: [TRACE] Released 0 entities from SpanishAve0605 #1 Content Manager [3/28/2024 12:10:19 AM.002] LSPD First Response: [TRACE] Instance cleaned (SpanishAve0605 #1) [3/28/2024 12:10:19 AM.002] LSPD First Response: [TRACE] Asked thread Hillcrest2874 #1 to abort: No reason specified [3/28/2024 12:10:19 AM.002] LSPD First Response: [TRACE] Released 0 entities from Hillcrest2874 #1 Content Manager [3/28/2024 12:10:19 AM.002] LSPD First Response: [TRACE] Instance cleaned (Hillcrest2874 #1) [3/28/2024 12:10:19 AM.002] LSPD First Response: [TRACE] Released 0 entities from ApartmentManager #1 Content Manager [3/28/2024 12:10:19 AM.002] LSPD First Response: [TRACE] Instance cleaned (ApartmentManager #1) [3/28/2024 12:10:19 AM.002] LSPD First Response: [TRACE] Asked thread SamTesting #1 to abort: No reason specified [3/28/2024 12:10:19 AM.002] LSPD First Response: [TRACE] Released 0 entities from SamTesting #1 Content Manager [3/28/2024 12:10:19 AM.002] LSPD First Response: [TRACE] Instance cleaned (SamTesting #1) [3/28/2024 12:10:19 AM.002] LSPD First Response: [TRACE] Asked thread PoliceStationManager #1 to abort: No reason specified [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Released 0 entities from PoliceStationManager #1 Content Manager [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Instance cleaned (PoliceStationManager #1) [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Asked thread PoliceStationInterior #1 to abort: No reason specified [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Released 0 entities from PoliceStationInterior #1 Content Manager [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Instance cleaned (PoliceStationInterior #1) [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Released 0 entities from PoliceStationManager #1 Content Manager [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #1 Content Manager [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #1) [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #2 Content Manager [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #2) [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #3 Content Manager [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #3) [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #4 Content Manager [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #4) [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5) [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #6 Content Manager [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #6) [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #7 Content Manager [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #7) [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #8 Content Manager [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #8) [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #9 Content Manager [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #9) [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #10 Content Manager [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #10) [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #11 Content Manager [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #11) [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #12 Content Manager [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #12) [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Asked thread PedHistoryManager #1 to abort: No reason specified [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Released 0 entities from PedHistoryManager #1 Content Manager [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Instance cleaned (PedHistoryManager #1) [3/28/2024 12:10:19 AM.003] LSPD First Response: [TRACE] Asked thread ScenarioManager #1 to abort: No reason specified [3/28/2024 12:10:19 AM.004] LSPD First Response: [TRACE] Released 0 entities from ScenarioManager #1 Content Manager [3/28/2024 12:10:19 AM.004] LSPD First Response: [TRACE] Instance cleaned (ScenarioManager #1) [3/28/2024 12:10:19 AM.004] LSPD First Response: [TRACE] Aborting all active scenarios [3/28/2024 12:10:19 AM.004] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [3/28/2024 12:10:19 AM.004] LSPD First Response: [TRACE] Asked thread Debug #1 to abort: ThreadedScriptComponentManager: Script end [3/28/2024 12:10:19 AM.004] LSPD First Response: [TRACE] Released 0 entities from Debug #1 Content Manager [3/28/2024 12:10:19 AM.004] LSPD First Response: [TRACE] Instance cleaned (Debug #1) [3/28/2024 12:10:19 AM.004] LSPD First Response: [TRACE] Asked thread AmbientBlips #1 to abort: ThreadedScriptComponentManager: Script end [3/28/2024 12:10:19 AM.004] LSPD First Response: [TRACE] Released 0 entities from AmbientBlips #1 Content Manager [3/28/2024 12:10:19 AM.004] LSPD First Response: [TRACE] Instance cleaned (AmbientBlips #1) [3/28/2024 12:10:19 AM.004] LSPD First Response: [TRACE] Asked thread AmbientChases #1 to abort: ThreadedScriptComponentManager: Script end [3/28/2024 12:10:19 AM.004] LSPD First Response: [TRACE] Released 0 entities from AmbientChases #1 Content Manager [3/28/2024 12:10:19 AM.004] LSPD First Response: [TRACE] Instance cleaned (AmbientChases #1) [3/28/2024 12:10:19 AM.004] LSPD First Response: [TRACE] Asked thread AmbientCombatControl #1 to abort: ThreadedScriptComponentManager: Script end [3/28/2024 12:10:19 AM.005] LSPD First Response: [TRACE] Released 0 entities from AmbientCombatControl #1 Content Manager [3/28/2024 12:10:19 AM.005] LSPD First Response: [TRACE] Instance cleaned (AmbientCombatControl #1) [3/28/2024 12:10:19 AM.005] LSPD First Response: [TRACE] Asked thread AmbientGameStats #1 to abort: ThreadedScriptComponentManager: Script end [3/28/2024 12:10:19 AM.005] LSPD First Response: [TRACE] Released 0 entities from AmbientGameStats #1 Content Manager [3/28/2024 12:10:19 AM.005] LSPD First Response: [TRACE] Instance cleaned (AmbientGameStats #1) [3/28/2024 12:10:19 AM.005] LSPD First Response: [TRACE] Asked thread AmbientOffDuty #1 to abort: ThreadedScriptComponentManager: Script end [3/28/2024 12:10:19 AM.005] LSPD First Response: [TRACE] Released 0 entities from AmbientOffDuty #1 Content Manager [3/28/2024 12:10:19 AM.005] LSPD First Response: [TRACE] Instance cleaned (AmbientOffDuty #1) [3/28/2024 12:10:19 AM.005] LSPD First Response: [TRACE] Asked thread AmbientPhotoCamera #1 to abort: ThreadedScriptComponentManager: Script end [3/28/2024 12:10:19 AM.005] LSPD First Response: [TRACE] Released 0 entities from AmbientPhotoCamera #1 Content Manager [3/28/2024 12:10:19 AM.005] LSPD First Response: [TRACE] Instance cleaned (AmbientPhotoCamera #1) [3/28/2024 12:10:19 AM.005] LSPD First Response: [TRACE] Asked thread AmbientGameScripts #1 to abort: ThreadedScriptComponentManager: Script end [3/28/2024 12:10:19 AM.005] LSPD First Response: [TRACE] Released 0 entities from AmbientGameScripts #1 Content Manager [3/28/2024 12:10:19 AM.005] LSPD First Response: [TRACE] Instance cleaned (AmbientGameScripts #1) [3/28/2024 12:10:19 AM.006] LSPD First Response: [TRACE] Unhooking all natives [3/28/2024 12:10:19 AM.006] LSPD First Response: [TRACE] All natives unhooked [3/28/2024 12:10:19 AM.006] LSPD First Response: [TRACE] Asked thread AmbientSitAnywhere #1 to abort: ThreadedScriptComponentManager: Script end [3/28/2024 12:10:19 AM.006] LSPD First Response: [TRACE] Released 0 entities from AmbientSitAnywhere #1 Content Manager [3/28/2024 12:10:19 AM.006] LSPD First Response: [TRACE] Instance cleaned (AmbientSitAnywhere #1) [3/28/2024 12:10:19 AM.006] LSPD First Response: [TRACE] Asked thread AmbientSpawn #1 to abort: ThreadedScriptComponentManager: Script end [3/28/2024 12:10:19 AM.006] LSPD First Response: [TRACE] Released 3 entities from AmbientSpawn #1 Content Manager [3/28/2024 12:10:19 AM.006] LSPD First Response: [TRACE] Released 3 entities from AmbientSpawn #1 Content Manager [3/28/2024 12:10:19 AM.006] LSPD First Response: [TRACE] Instance cleaned (AmbientSpawn #1) [3/28/2024 12:10:19 AM.006] LSPD First Response: [TRACE] Asked thread AmbientSpawnScenarios #1 to abort: ThreadedScriptComponentManager: Script end [3/28/2024 12:10:19 AM.006] LSPD First Response: [TRACE] Released 0 entities from AmbientSpawnScenarios #1 Content Manager [3/28/2024 12:10:19 AM.006] LSPD First Response: [TRACE] Instance cleaned (AmbientSpawnScenarios #1) [3/28/2024 12:10:19 AM.006] LSPD First Response: [TRACE] Asked thread GameStatsManager #1 to abort: ThreadedScriptComponentManager: Script end [3/28/2024 12:10:19 AM.006] LSPD First Response: [TRACE] Released 0 entities from GameStatsManager #1 Content Manager [3/28/2024 12:10:19 AM.006] LSPD First Response: [TRACE] Instance cleaned (GameStatsManager #1) [3/28/2024 12:10:19 AM.006] LSPD First Response: [TRACE] Asked thread EvidenceMarkerManager #1 to abort: ThreadedScriptComponentManager: Script end [3/28/2024 12:10:19 AM.007] LSPD First Response: [TRACE] Released 0 entities from EvidenceMarkerManager #1 Content Manager [3/28/2024 12:10:19 AM.007] LSPD First Response: [TRACE] Instance cleaned (EvidenceMarkerManager #1) [3/28/2024 12:10:19 AM.007] LSPD First Response: [TRACE] Ending evidence marker manager [3/28/2024 12:10:19 AM.007] LSPD First Response: [TRACE] Evidence marker manager ended [3/28/2024 12:10:19 AM.007] LSPD First Response: [TRACE] Asked thread GameEventManager #1 to abort: ThreadedScriptComponentManager: Script end [3/28/2024 12:10:19 AM.007] LSPD First Response: [TRACE] Released 0 entities from GameEventManager #1 Content Manager [3/28/2024 12:10:19 AM.007] LSPD First Response: [TRACE] Instance cleaned (GameEventManager #1) [3/28/2024 12:10:19 AM.017] LSPD First Response: [TRACE] Asked thread CharacterCreation #1 to abort: No reason specified [3/28/2024 12:10:19 AM.017] LSPD First Response: [TRACE] Released 0 entities from CharacterCreation #1 Content Manager [3/28/2024 12:10:19 AM.017] LSPD First Response: [TRACE] Instance cleaned (CharacterCreation #1) [3/28/2024 12:10:19 AM.017] LSPD First Response: [TRACE] Released 0 entities from CopManager #1 Content Manager [3/28/2024 12:10:19 AM.017] LSPD First Response: [TRACE] Instance cleaned (CopManager #1) [3/28/2024 12:10:19 AM.017] LSPD First Response: [TRACE] Released 0 entities from GamePlayer #1 Content Manager [3/28/2024 12:10:19 AM.017] LSPD First Response: [TRACE] Instance cleaned (GamePlayer #1) [3/28/2024 12:10:19 AM.017] LSPD First Response: [TRACE] Released 0 entities from CheckpointManager #1 Content Manager [3/28/2024 12:10:19 AM.017] LSPD First Response: [TRACE] Instance cleaned (CheckpointManager #1) [3/28/2024 12:10:19 AM.017] LSPD First Response: [TRACE] Released 0 entities from Marker #2 Content Manager [3/28/2024 12:10:19 AM.017] LSPD First Response: [TRACE] Instance cleaned (Marker #2) [3/28/2024 12:10:19 AM.017] LSPD First Response: [TRACE] Released 0 entities from Marker #4 Content Manager [3/28/2024 12:10:19 AM.017] LSPD First Response: [TRACE] Instance cleaned (Marker #4) [3/28/2024 12:10:19 AM.017] LSPD First Response: [TRACE] Released 0 entities from MenuBase #1 Content Manager [3/28/2024 12:10:19 AM.017] LSPD First Response: [TRACE] Instance cleaned (MenuBase #1) [3/28/2024 12:10:19 AM.017] LSPD First Response: [TRACE] Released 0 entities from MenuBase #3 Content Manager [3/28/2024 12:10:19 AM.017] LSPD First Response: [TRACE] Instance cleaned (MenuBase #3) [3/28/2024 12:10:19 AM.018] LSPD First Response: [TRACE] Released 0 entities from MenuBase #7 Content Manager [3/28/2024 12:10:19 AM.018] LSPD First Response: [TRACE] Instance cleaned (MenuBase #7) [3/28/2024 12:10:19 AM.018] LSPD First Response: [TRACE] Released 0 entities from MenuBase #6 Content Manager [3/28/2024 12:10:19 AM.018] LSPD First Response: [TRACE] Instance cleaned (MenuBase #6) [3/28/2024 12:10:19 AM.018] LSPD First Response: [TRACE] Released 0 entities from MenuBase #5 Content Manager [3/28/2024 12:10:19 AM.018] LSPD First Response: [TRACE] Instance cleaned (MenuBase #5) [3/28/2024 12:10:19 AM.018] LSPD First Response: [TRACE] Released 0 entities from MenuBase #9 Content Manager [3/28/2024 12:10:19 AM.018] LSPD First Response: [TRACE] Instance cleaned (MenuBase #9) [3/28/2024 12:10:19 AM.018] LSPD First Response: [TRACE] Released 0 entities from CrimeEventManager #1 Content Manager [3/28/2024 12:10:19 AM.018] LSPD First Response: [TRACE] Instance cleaned (CrimeEventManager #1) [3/28/2024 12:10:19 AM.018] LSPD First Response: [TRACE] Released 0 entities from ChaseMe #1 Content Manager [3/28/2024 12:10:19 AM.018] LSPD First Response: [TRACE] Instance cleaned (ChaseMe #1) [3/28/2024 12:10:19 AM.018] LSPD First Response: [TRACE] Released 0 entities from PlayerChaseManager #1 Content Manager [3/28/2024 12:10:19 AM.018] LSPD First Response: [TRACE] Instance cleaned (PlayerChaseManager #1) [3/28/2024 12:10:19 AM.018] LSPD First Response: [TRACE] Released 0 entities from PlayerDutyController #1 Content Manager [3/28/2024 12:10:19 AM.018] LSPD First Response: [TRACE] Instance cleaned (PlayerDutyController #1) [3/28/2024 12:10:19 AM.018] LSPD First Response: [TRACE] Released 0 entities from AgencySelector #1 Content Manager [3/28/2024 12:10:19 AM.018] LSPD First Response: [TRACE] Instance cleaned (AgencySelector #1) [3/28/2024 12:10:19 AM.018] LSPD First Response: [TRACE] Released 0 entities from CrimesMenu #1 Content Manager [3/28/2024 12:10:19 AM.018] LSPD First Response: [TRACE] Instance cleaned (CrimesMenu #1) [3/28/2024 12:10:19 AM.197] LSPD First Response: [INFO] LSPDFR has shut down [3/28/2024 12:10:19 AM.244] LSPD First Response: Immersive Ambient Events: Performing cleanup... [3/28/2024 12:10:19 AM.244] LSPD First Response: Immersive Ambient Events: Clearing all bolo blips... [3/28/2024 12:10:19 AM.244] LSPD First Response: Immersive Ambient Events: Finished cleanup [3/28/2024 12:10:29 AM.792] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\AxonSignal.dll". [3/28/2024 12:10:31 AM.265] : Initializing input system [3/28/2024 12:10:31 AM.265] : Initializing game console [3/28/2024 12:10:31 AM.266] : Initializing forms manager [3/28/2024 12:10:31 AM.312] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\BackWeapon.dll". [3/28/2024 12:10:32 AM.705] : Initializing input system [3/28/2024 12:10:32 AM.705] : Initializing game console [3/28/2024 12:10:32 AM.706] : Initializing forms manager [3/28/2024 12:10:32 AM.716] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\BasicAnimations.dll". [3/28/2024 12:10:34 AM.111] : Initializing input system [3/28/2024 12:10:34 AM.111] : Initializing game console [3/28/2024 12:10:34 AM.112] : Initializing forms manager [3/28/2024 12:10:34 AM.121] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\BetterHitReactions.dll". [3/28/2024 12:10:35 AM.480] : Initializing input system [3/28/2024 12:10:35 AM.480] : Initializing game console [3/28/2024 12:10:35 AM.481] : Initializing forms manager [3/28/2024 12:10:35 AM.490] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Car Bicycle Rack.dll". [3/28/2024 12:10:36 AM.983] : Initializing input system [3/28/2024 12:10:36 AM.983] : Initializing game console [3/28/2024 12:10:36 AM.984] : Initializing forms manager [3/28/2024 12:10:36 AM.994] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\CleanWorldMenu.dll". [3/28/2024 12:10:38 AM.377] : Initializing input system [3/28/2024 12:10:38 AM.378] : Initializing game console [3/28/2024 12:10:38 AM.379] : Initializing forms manager [3/28/2024 12:10:38 AM.415] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\CopHolster.dll". [3/28/2024 12:10:39 AM.774] : Initializing input system [3/28/2024 12:10:39 AM.775] : Initializing game console [3/28/2024 12:10:39 AM.776] : Initializing forms manager [3/28/2024 12:10:39 AM.815] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Crouch.dll". [3/28/2024 12:10:41 AM.192] : Initializing input system [3/28/2024 12:10:41 AM.193] : Initializing game console [3/28/2024 12:10:41 AM.194] : Initializing forms manager [3/28/2024 12:10:41 AM.203] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\DamageTrackingFramework.dll". [3/28/2024 12:10:42 AM.563] : Initializing input system [3/28/2024 12:10:42 AM.564] : Initializing game console [3/28/2024 12:10:42 AM.565] : Initializing forms manager [3/28/2024 12:10:42 AM.573] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\DebuggTackle.dll". [3/28/2024 12:10:43 AM.933] : Initializing input system [3/28/2024 12:10:43 AM.934] : Initializing game console [3/28/2024 12:10:43 AM.935] : Initializing forms manager [3/28/2024 12:10:43 AM.944] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll". [3/28/2024 12:10:45 AM.311] : Initializing input system [3/28/2024 12:10:45 AM.311] : Initializing game console [3/28/2024 12:10:45 AM.312] : Initializing forms manager [3/28/2024 12:10:45 AM.364] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll". [3/28/2024 12:10:46 AM.837] : Initializing input system [3/28/2024 12:10:46 AM.838] : Initializing game console [3/28/2024 12:10:46 AM.839] : Initializing forms manager [3/28/2024 12:10:46 AM.938] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\RecovFR.dll". [3/28/2024 12:10:48 AM.550] : Initializing input system [3/28/2024 12:10:48 AM.550] : Initializing game console [3/28/2024 12:10:48 AM.551] : Initializing forms manager [3/28/2024 12:10:48 AM.561] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Roleplay+.dll". [3/28/2024 12:10:50 AM.278] : Initializing input system [3/28/2024 12:10:50 AM.279] : Initializing game console [3/28/2024 12:10:50 AM.280] : Initializing forms manager [3/28/2024 12:10:50 AM.292] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Seatbelt.dll". [3/28/2024 12:10:51 AM.685] : Initializing input system [3/28/2024 12:10:51 AM.686] : Initializing game console [3/28/2024 12:10:51 AM.686] : Initializing forms manager [3/28/2024 12:10:51 AM.728] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SpartanKick.dll". [3/28/2024 12:10:53 AM.121] : Initializing input system [3/28/2024 12:10:53 AM.122] : Initializing game console [3/28/2024 12:10:53 AM.123] : Initializing forms manager [3/28/2024 12:10:53 AM.134] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\StickyWheels.dll". [3/28/2024 12:10:54 AM.561] : Initializing input system [3/28/2024 12:10:54 AM.562] : Initializing game console [3/28/2024 12:10:54 AM.563] : Initializing forms manager [3/28/2024 12:10:54 AM.572] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Tourniquet.dll". [3/28/2024 12:10:56 AM.019] : Initializing input system [3/28/2024 12:10:56 AM.020] : Initializing game console [3/28/2024 12:10:56 AM.021] : Initializing forms manager [3/28/2024 12:10:56 AM.030] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Vehicle Push.dll". [3/28/2024 12:10:57 AM.421] : Initializing input system [3/28/2024 12:10:57 AM.421] : Initializing game console [3/28/2024 12:10:57 AM.422] : Initializing forms manager [3/28/2024 12:10:57 AM.527] Axon Signal: Checking if desired font exists on system... [3/28/2024 12:10:57 AM.532] Axon Signal: [WARNING] Desired font not installed on system. Falling back to default system font. [3/28/2024 12:10:57 AM.546] Axon Signal: Reading ini. Body Cam Key is set to O. [3/28/2024 12:10:57 AM.546] Axon Signal: Reading ini. Dashcam system is set to True. [3/28/2024 12:10:57 AM.546] Axon Signal: Reading ini. Dashcam overlay is set to True. [3/28/2024 12:10:57 AM.546] Axon Signal: Reading ini. Dashcam on foot is set to True. [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. Dashcam effect is set to True. [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. Dashcam is set to display local time. [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. Dashcam letterbox is set to True. [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. Interior cam letterbox is set to True. [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. Hide minimap while in dashcam view is set to True. [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. Body Cam overlay is set to True. [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. Body Cam overlay first person only is set to True. [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. Body Cam is set to display local time. [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. Axon Signal Sidearm is set to True. [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. Axon Signal Vehicle is set to True. [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. Speed threshold is set to 15 MPH. [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. Trigger delay is set to 2 seconds. [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. Axon Signal notifications are set to True. [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. Interval is set to 120 seconds. [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. Rockstar Editor integration is set to False. [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. Body camera button sounds is set to True. [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. Body camera interaction animations is set to True. [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. This weapon is registered: weapon_pistol with a hash of 453432689 [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. This weapon is registered: weapon_combatpistol with a hash of 1593441988 [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. This weapon is registered: weapon_heavypistol with a hash of 3523564046 [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. This weapon is registered: weapon_stungun with a hash of 911657153 [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. This weapon is registered: weapon_pumpshotgun with a hash of 487013001 [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. This weapon is registered: weapon_carbinerifle with a hash of 2210333304 [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. Offset specified appears to be a valid offset set to: -0800. [3/28/2024 12:10:57 AM.547] Axon Signal: Reading ini. Negative offset applied. [3/28/2024 12:10:57 AM.825] Axon Signal: Player is loaded in, proceeding to load plugin. [3/28/2024 12:10:57 AM.827] Axon Signal: Valid logo.png in 'Plugins/AxonSignalSound'. Continuing to load plugin... [3/28/2024 12:10:57 AM.839] Axon Signal: Grand Theft Auto V detected with version 1.0.2802.0 or greater (Installed: 1.0.3095.0) [3/28/2024 12:10:57 AM.839] Axon Signal: RAGEPluginHook detected with version 1.93 or greater (Installed: 1.107.1334.16527) [3/28/2024 12:10:57 AM.840] Axon Signal: RAGENativeUI.dll detected with version 1.9.2 or greater (Installed: 1.9.2.0), initializing menus and console commands... [3/28/2024 12:10:57 AM.891] Axon Signal: Checking LCPDFR.com servers if newer version is available... [3/28/2024 12:10:57 AM.927] BackWeapon: Enabling Player Loop... [3/28/2024 12:10:57 AM.929] BackWeapon: Enabling AI Loop... [3/28/2024 12:10:57 AM.929] BackWeapon: Initializing menu... [3/28/2024 12:10:57 AM.930] BackWeapon: Stow That Weapon (BackWeapon.dll) by willpv23 has been loaded! [3/28/2024 12:10:57 AM.962] Basic Animations: Basic Animations: Version Loaded: 2.1.0.0 [3/28/2024 12:10:57 AM.965] Basic Animations: Basic Animations: Deserializing XML File: plugins\BasicAnimations\CustomAnimations.xml [3/28/2024 12:10:58 AM.393] Better Hit Reactions: Chance = 90 [3/28/2024 12:10:58 AM.393] Better Hit Reactions: DoesPedDropWeapon = True [3/28/2024 12:10:58 AM.613] Better Hit Reactions: DamageTrackerService Started [3/28/2024 12:10:58 AM.980] Car Bicycle Rack: Initialized settings [3/28/2024 12:10:59 AM.602] Car Bicycle Rack: Local version: 1.0.1, Online Version: 1.0.1 [3/28/2024 12:10:59 AM.603] Car Bicycle Rack: There is no update available [3/28/2024 12:10:59 AM.621] Car Bicycle Rack: Initialized UI [3/28/2024 12:11:00 AM.270] Crouch: Loaded settings [3/28/2024 12:11:00 AM.419] Crouch: Local version: 1.1.3 [3/28/2024 12:11:00 AM.913] Crouch: There is no update available [3/28/2024 12:11:01 AM.132] DamageTrackingFramework: GameFiber started! [3/28/2024 12:11:01 AM.838] DamageTrackingFramework: DamageTrackerFramework loaded successfully. Online Version: 1.0.1 | Local DamageTrackerFramework Version: 1.0.1 | Local DamageTrackerLib Version: 1.0.1 [3/28/2024 12:11:06 AM.401] LSPD First Response: [TRACE] Started loading LSPDFR [3/28/2024 12:11:06 AM.402] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8757.33971) [3/28/2024 12:11:06 AM.402] LSPD First Response: [INFO] Compiled on 23 Dec 2023 23:52:22 UTC [3/28/2024 12:11:06 AM.402] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [3/28/2024 12:11:07 AM.249] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/28/2024 12:11:07 AM.252] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/28/2024 12:11:07 AM.255] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [3/28/2024 12:11:07 AM.315] LSPD First Response: [WARN] No name for outfit variation at line 23 [3/28/2024 12:11:07 AM.315] LSPD First Response: [WARN] No name for outfit variation at line 31 [3/28/2024 12:11:07 AM.315] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/28/2024 12:11:07 AM.315] LSPD First Response: [WARN] No name for outfit variation at line 64 [3/28/2024 12:11:07 AM.315] LSPD First Response: [WARN] No name for outfit variation at line 72 [3/28/2024 12:11:07 AM.315] LSPD First Response: [WARN] No name for outfit variation at line 80 [3/28/2024 12:11:07 AM.315] LSPD First Response: [WARN] No name for outfit variation at line 111 [3/28/2024 12:11:07 AM.315] LSPD First Response: [WARN] No name for outfit variation at line 138 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 174 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 207 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 220 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 259 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 273 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 309 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 323 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 363 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 391 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 425 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 453 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 484 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 502 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 529 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 547 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 581 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 615 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 650 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 677 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 711 [3/28/2024 12:11:07 AM.318] LSPD First Response: [WARN] No name for outfit variation at line 741 [3/28/2024 12:11:07 AM.319] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_fzmp.xml [3/28/2024 12:11:07 AM.319] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_fzmp_old.xml [3/28/2024 12:11:07 AM.320] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/28/2024 12:11:07 AM.320] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/28/2024 12:11:07 AM.320] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 25 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 32 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 47 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 56 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 85 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 92 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 100 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 129 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 136 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 143 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 151 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 160 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 189 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 196 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 204 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 233 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 240 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 247 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 255 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 264 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 293 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 300 [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [3/28/2024 12:11:07 AM.321] LSPD First Response: [WARN] No name for outfit variation at line 308 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 494 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 520 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 546 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 572 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 598 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 624 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 732 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 764 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 796 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 828 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 951 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 976 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 1002 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 1028 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 1054 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 1133 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 1160 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 1187 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 1214 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 1241 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 1268 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 1297 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 1330 [3/28/2024 12:11:07 AM.322] LSPD First Response: [WARN] No name for outfit variation at line 1363 [3/28/2024 12:11:07 AM.323] LSPD First Response: [WARN] No name for outfit variation at line 1396 [3/28/2024 12:11:07 AM.323] LSPD First Response: [TRACE] Loaded 16 freemode outfits and 55 preset outfits [3/28/2024 12:11:07 AM.685] LSPD First Response: [TRACE] Adding Ben J. as character [3/28/2024 12:11:07 AM.758] LSPD First Response: [TRACE] Adding Michelle Meto as character [3/28/2024 12:11:07 AM.759] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/28/2024 12:11:07 AM.759] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/28/2024 12:11:07 AM.811] LSPD First Response: [TRACE] Adding Charlie Harper as character [3/28/2024 12:11:07 AM.928] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/28/2024 12:11:07 AM.928] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/28/2024 12:11:07 AM.928] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [3/28/2024 12:11:07 AM.931] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/regions_fzmp.xml [3/28/2024 12:11:07 AM.931] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/28/2024 12:11:07 AM.931] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/28/2024 12:11:07 AM.931] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [3/28/2024 12:11:07 AM.933] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/backup_fzmp.xml [3/28/2024 12:11:07 AM.934] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/28/2024 12:11:07 AM.934] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/28/2024 12:11:07 AM.934] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [3/28/2024 12:11:07 AM.960] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_fzmp.xml [3/28/2024 12:11:07 AM.960] LSPD First Response: [WARN] Invalid ped model s_f_y_marine_01 [3/28/2024 12:11:07 AM.962] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/28/2024 12:11:07 AM.962] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/28/2024 12:11:07 AM.962] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [3/28/2024 12:11:07 AM.967] LSPD First Response: [TRACE] Failed to parse as chance [3/28/2024 12:11:07 AM.968] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/inventory_fzmp.xml [3/28/2024 12:11:07 AM.970] LSPD First Response: [TRACE] Player was in vehicle: False [3/28/2024 12:11:07 AM.970] LSPD First Response: [TRACE] Last selected character was Charlie Harper, should spawn as last character True [3/28/2024 12:11:07 AM.970] LSPD First Response: [TRACE] Loading last selected character Charlie Harper [3/28/2024 12:11:07 AM.972] LSPD First Response: [INFO] Changing current player character to Charlie Harper [3/28/2024 12:11:11 AM.146] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_01 [3/28/2024 12:11:11 AM.147] LSPD First Response: [TRACE] CharacterSelected: 8 [3/28/2024 12:11:11 AM.147] LSPD First Response: [TRACE] Character changed, creating new stats object [3/28/2024 12:11:11 AM.236] LSPD First Response: [TRACE] Initialized telemtry service [3/28/2024 12:11:11 AM.269] LSPD First Response: We have 4 appartments registered [3/28/2024 12:11:11 AM.272] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [3/28/2024 12:11:11 AM.277] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [3/28/2024 12:11:11 AM.277] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [3/28/2024 12:11:11 AM.277] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [3/28/2024 12:11:11 AM.278] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [3/28/2024 12:11:11 AM.279] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [3/28/2024 12:11:11 AM.280] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [3/28/2024 12:11:11 AM.280] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [3/28/2024 12:11:11 AM.280] LSPD First Response: ApartmentManager initialized [3/28/2024 12:11:11 AM.283] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [3/28/2024 12:11:11 AM.284] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [3/28/2024 12:11:11 AM.285] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [3/28/2024 12:11:11 AM.341] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [3/28/2024 12:11:11 AM.348] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [3/28/2024 12:11:11 AM.352] LSPD First Response: [TRACE] Set title to Charlie Harper for Interaction Menu [3/28/2024 12:11:11 AM.353] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [3/28/2024 12:11:11 AM.354] LSPD First Response: [TRACE] Set title to Charlie Harper for Police Radio [3/28/2024 12:11:11 AM.359] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [3/28/2024 12:11:11 AM.361] LSPD First Response: [TRACE] Set title to Charlie Harper for Vehicle Options [3/28/2024 12:11:11 AM.364] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [3/28/2024 12:11:11 AM.365] LSPD First Response: [TRACE] Set title to Charlie Harper for Inventory [3/28/2024 12:11:11 AM.367] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [3/28/2024 12:11:11 AM.369] LSPD First Response: [TRACE] Set title to Charlie Harper for Settings [3/28/2024 12:11:11 AM.372] LSPD First Response: [TRACE] Saved apt: [3/28/2024 12:11:11 AM.429] RecovFR: Loading RecovFR settings... [3/28/2024 12:11:11 AM.437] RecovFR: Settings initialisation complete. [3/28/2024 12:11:11 AM.743] RecovFR: 1.0.5.0 has been initialised. [3/28/2024 12:11:12 AM.224] Seatbelt: Initialized settings [3/28/2024 12:11:12 AM.851] Seatbelt: There is no update available [3/28/2024 12:11:12 AM.856] Seatbelt: Player using Basic Vehicle Actions, AutoUnFastenSeatbeltOnExit is automatically set to true [3/28/2024 12:11:13 AM.242] Tourniquet: Loaded settings [3/28/2024 12:11:13 AM.261] Tourniquet: Initialized BleedingSystem.cs [3/28/2024 12:11:13 AM.262] Tourniquet: Initialized ApplyReminder.cs [3/28/2024 12:11:13 AM.262] Tourniquet: Initialized LosingConsciousness.cs [3/28/2024 12:11:13 AM.337] Tourniquet: PTFX assets loaded [3/28/2024 12:11:13 AM.347] Tourniquet: SFX assets loaded [3/28/2024 12:11:13 AM.350] Tourniquet: DamageTrackerService Started [3/28/2024 12:11:13 AM.377] Vehicle Push: Loaded settings [3/28/2024 12:11:14 AM.066] Vehicle Push: There are no updates available [3/28/2024 12:11:14 AM.095] Axon Signal: Latest version of Axon Signal installed. [3/28/2024 12:11:14 AM.097] Axon Signal: Axon Signal v1.2.52.42920 by Sergeant Nighthawk has been loaded. Compiled on 2023-03-24 15:52:06Z. [3/28/2024 12:11:14 AM.109] LSPD First Response: [TRACE] Thread CopManager #1 initialized [3/28/2024 12:11:14 AM.110] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [3/28/2024 12:11:14 AM.110] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [3/28/2024 12:11:14 AM.111] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [3/28/2024 12:11:14 AM.113] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [3/28/2024 12:11:14 AM.129] LSPD First Response: [TRACE] New cop added without cop data! [3/28/2024 12:11:14 AM.204] LSPD First Response: [TRACE] Tahlil Chowdhury (MP_F_FREEMODE_01) was set as a cop [3/28/2024 12:11:14 AM.206] LSPD First Response: [TRACE] New cop added without cop data! [3/28/2024 12:11:14 AM.206] LSPD First Response: [TRACE] Victoria Justice (MP_F_FREEMODE_01) was set as a cop [3/28/2024 12:11:14 AM.225] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [3/28/2024 12:11:14 AM.226] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [3/28/2024 12:11:14 AM.226] LSPD First Response: [TRACE] Saved apt: [3/28/2024 12:11:14 AM.233] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [3/28/2024 12:11:14 AM.237] LSPD First Response: [TRACE] Thread Marker #1 initialized [3/28/2024 12:11:14 AM.271] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [3/28/2024 12:11:14 AM.271] LSPD First Response: [TRACE] Thread Marker #2 initialized [3/28/2024 12:11:14 AM.271] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [3/28/2024 12:11:14 AM.271] LSPD First Response: [TRACE] Thread Marker #3 initialized [3/28/2024 12:11:14 AM.271] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [3/28/2024 12:11:14 AM.271] LSPD First Response: [TRACE] Thread Marker #4 initialized [3/28/2024 12:11:14 AM.271] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [3/28/2024 12:11:14 AM.281] LSPD First Response: [TRACE] Requested Audio [3/28/2024 12:11:14 AM.314] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [3/28/2024 12:11:14 AM.685] LSPD First Response: [INFO] Connecting to LSPDFR Sync [3/28/2024 12:11:14 AM.856] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/28/2024 12:11:14 AM.856] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/28/2024 12:11:14 AM.856] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Vinewood Police Station [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] La Mesa Police Station [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Rockford Hills Police Station [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Vespucci Police Station [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Downtown Police Station [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Davis Sheriff Station [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Sandy Shores Sheriff Station [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Paleto Bay Sheriff Station [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Beaver Bush Ranger Station [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Bolingbroke Penitentiary [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [3/28/2024 12:11:14 AM.871] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/stations_fzmp.xml [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Fort Zancudo Police Station [3/28/2024 12:11:14 AM.871] LSPD First Response: [INFO] Added new police station: Fort Zancudo Police Station (FZMP) at X:-1763.75 Y:3138.25 Z:32.8113 [3/28/2024 12:11:14 AM.877] LSPD First Response: [TRACE] Auto started component Debug #1 [3/28/2024 12:11:14 AM.877] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [3/28/2024 12:11:14 AM.877] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [3/28/2024 12:11:14 AM.877] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [3/28/2024 12:11:14 AM.878] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [3/28/2024 12:11:14 AM.879] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [3/28/2024 12:11:14 AM.879] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [3/28/2024 12:11:14 AM.879] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [3/28/2024 12:11:14 AM.879] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [3/28/2024 12:11:14 AM.880] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [3/28/2024 12:11:14 AM.880] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [3/28/2024 12:11:14 AM.881] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [3/28/2024 12:11:14 AM.881] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [3/28/2024 12:11:14 AM.882] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [3/28/2024 12:11:14 AM.908] LSPD First Response: [TRACE] Preloading node data [3/28/2024 12:11:15 AM.184] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [3/28/2024 12:11:15 AM.184] LSPD First Response: [TRACE] Checking for updates... [3/28/2024 12:11:15 AM.191] LSPD First Response: [TRACE] Terminal server version: 0.2 [3/28/2024 12:11:15 AM.191] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 69a599c6-b691-4f62-9784-49214d1a33bc. Enhanced features available. [3/28/2024 12:11:15 AM.205] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [3/28/2024 12:11:15 AM.206] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [3/28/2024 12:11:15 AM.206] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [3/28/2024 12:11:15 AM.333] LSPD First Response: [TRACE] This version seems up to date. [3/28/2024 12:11:15 AM.333] LSPD First Response: [TRACE] This version: 0.4.8757.33971, Version available on server: 0.4.8757.33971 [3/28/2024 12:11:16 AM.190] LSPD First Response: [TRACE] Building pathfinding data. Island: False [3/28/2024 12:11:17 AM.745] LSPD First Response: [TRACE] Done preloading node data [3/28/2024 12:11:17 AM.745] LSPD First Response: [TRACE] Preloading node data [3/28/2024 12:11:17 AM.745] LSPD First Response: [TRACE] Done preloading node data [3/28/2024 12:11:17 AM.747] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [3/28/2024 12:11:17 AM.749] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [3/28/2024 12:11:17 AM.749] LSPD First Response: [TRACE] Disabling ambient game police chases [3/28/2024 12:11:17 AM.754] LSPD First Response: [TRACE] Disabled ambient game police chases [3/28/2024 12:11:17 AM.754] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [3/28/2024 12:11:17 AM.760] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [3/28/2024 12:11:17 AM.762] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [3/28/2024 12:11:17 AM.763] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [3/28/2024 12:11:19 AM.271] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [3/28/2024 12:11:19 AM.271] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [3/28/2024 12:11:19 AM.289] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [3/28/2024 12:11:19 AM.293] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [3/28/2024 12:11:19 AM.293] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [3/28/2024 12:11:19 AM.294] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [3/28/2024 12:11:19 AM.294] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [3/28/2024 12:11:19 AM.294] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [3/28/2024 12:11:19 AM.297] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [3/28/2024 12:11:19 AM.301] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [3/28/2024 12:11:19 AM.301] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [3/28/2024 12:11:19 AM.302] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [3/28/2024 12:11:19 AM.302] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [3/28/2024 12:11:19 AM.305] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [3/28/2024 12:11:19 AM.307] LSPD First Response: [TRACE] Thread Marker #5 initialized [3/28/2024 12:11:19 AM.307] LSPD First Response: [TRACE] Thread Debug #1 initialized [3/28/2024 12:11:19 AM.310] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [3/28/2024 12:11:19 AM.310] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [3/28/2024 12:11:19 AM.318] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [3/28/2024 12:11:19 AM.321] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [3/28/2024 12:11:19 AM.324] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [3/28/2024 12:11:27 AM.252] BackWeapon: Loading Configuration... [3/28/2024 12:11:27 AM.256] BackWeapon: Loaded configuration: AcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AcceptedWeaponStrings: System.String[]; OffsetPosition: X:0 Y:-0.19 Z:-0.02; Rotation: Pitch:0 Roll:165 Yaw:0; HideWhileInVehicle: True; DisableFlashlight: False; DeleteWeaponKey: Decimal; EnableAI: True; CopsOnly: True; AIAcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AIAcceptedWeaponStrings: System.String[]; AIOffsetPosition: X:0 Y:-0.19 Z:-0.02; AIRotation: Pitch:0 Roll:165 Yaw:0; AIHideWhileInVehicle: True; EnableBestWeapon: True; MenuKey: F5; AddonComponents: System.Collections.Generic.List`1[System.UInt32]; AddonComponentStrings: System.String[]; [3/28/2024 12:11:27 AM.556] BackWeapon: Menus Loading... [3/28/2024 12:11:27 AM.897] Better Hit Reactions: Initialized euphoria... [3/28/2024 12:11:27 AM.952] RecovFR: Menu enabled [3/28/2024 12:11:28 AM.682] Tourniquet: There is no update available [3/28/2024 12:11:28 AM.714] BackWeapon: Menus ready to use. [3/28/2024 12:11:43 AM.012] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/28/2024 12:11:43 AM.012] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/28/2024 12:11:43 AM.013] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [3/28/2024 12:11:43 AM.013] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_fzmp.xml [3/28/2024 12:11:43 AM.026] LSPD First Response: [TRACE] Setting player to lspd from last agency [3/28/2024 12:11:43 AM.044] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/28/2024 12:11:43 AM.051] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_01 [3/28/2024 12:11:43 AM.052] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/28/2024 12:11:43 AM.058] LSPD First Response: [TRACE] Setting player skin from last skin [3/28/2024 12:11:43 AM.066] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_01 [3/28/2024 12:11:43 AM.092] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [3/28/2024 12:11:43 AM.154] LSPD First Response: [TRACE] Player went on duty. [3/28/2024 12:11:43 AM.165] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr [3/28/2024 12:11:43 AM.213] LSPD First Response: ALPRLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.221] LSPD First Response: AttemptedCrimeCallouts, Version=1.7.2.1, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.222] LSPD First Response: belicCallouts, Version=2022.2.0.0, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.227] LSPD First Response: CalloutInterface, Version=1.4.1.3, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.237] LSPD First Response: CompuLite, Version=1.5.2.6, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.246] LSPD First Response: DynamicCallouts, Version=1.0.0.5, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.254] LSPD First Response: FortZancudoCallouts, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.260] LSPD First Response: GrammarPolice, Version=1.7.2.0, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.261] LSPD First Response: HolsterSounds, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.267] LSPD First Response: ImmersiveAmbientEvents, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.275] LSPD First Response: MyCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.281] LSPD First Response: NoMoreMelee, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.281] LSPD First Response: Plain Sight, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.282] LSPD First Response: ProwlerRadar, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.282] LSPD First Response: RansomAmbience, Version=1.6.7.0, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.289] LSPD First Response: RealisticTaser, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.289] LSPD First Response: SimpleCallouts, Version=1.3.5.2, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.291] LSPD First Response: StopThePed, Version=4.9.5.2, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.294] LSPD First Response: SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.295] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.297] LSPD First Response: XPU, Version=1.1.28.321, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.299] LSPD First Response: XScanner, Version=2.3.28.2293, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:43 AM.302] LSPD First Response: Creating plugin: ‪‮‪‎‮‭‮‫‫‏‏‬‍‪‪‮‬‭‬‬‌‏‬‭‮ [3/28/2024 12:11:43 AM.320] LSPD First Response: Creating plugin: AttemptedCrimeCallouts.Main [3/28/2024 12:11:43 AM.348] LSPD First Response: Creating plugin: belicCallouts.Main [3/28/2024 12:11:43 AM.348] LSPD First Response: Creating plugin: CalloutInterface.Main [3/28/2024 12:11:43 AM.348] LSPD First Response: Creating plugin: ​‍​‮‏‫‭‭‬‮‮‬‫‎‏‪‮‪​‏‪‮‪‭​‏‮ [3/28/2024 12:11:43 AM.421] LSPD First Response: Creating plugin: DynamicCallouts.Main [3/28/2024 12:11:43 AM.421] LSPD First Response: Creating plugin: FortZancudoCallouts.Main [3/28/2024 12:11:43 AM.422] LSPD First Response: Creating plugin: GrammarPolice.Main [3/28/2024 12:11:43 AM.422] LSPD First Response: Creating plugin: HolsterSounds.Main [3/28/2024 12:11:43 AM.422] LSPD First Response: Creating plugin: Main [3/28/2024 12:11:43 AM.422] LSPD First Response: Creating plugin: MyCallouts.EntryPoint+Main [3/28/2024 12:11:43 AM.422] LSPD First Response: Creating plugin: NoMoreMelee.Main [3/28/2024 12:11:43 AM.458] LSPD First Response: Creating plugin: PlainSight.Main [3/28/2024 12:11:43 AM.458] LSPD First Response: Creating plugin: ProwlerRadar.ProwlerRadar [3/28/2024 12:11:43 AM.482] LSPD First Response: Creating plugin: RansomAmbience.Main [3/28/2024 12:11:43 AM.482] LSPD First Response: Creating plugin: RealisticTaser.EntryPoint [3/28/2024 12:11:43 AM.483] LSPD First Response: Creating plugin: SimpleCallouts.Main [3/28/2024 12:11:43 AM.514] LSPD First Response: Creating plugin: ‭‎‍‌‎​‍‬‬‮‍​‌‪‎‪‮‬‎‬‏‪‬‮ [3/28/2024 12:11:43 AM.548] LSPD First Response: Creating plugin: SuperCallouts.Main [3/28/2024 12:11:43 AM.548] LSPD First Response: Creating plugin: ‮​‫‪‪‎‬‏‭‏‪​‪‌‭‬‏​‭‏‫‎‮ [3/28/2024 12:11:43 AM.581] LSPD First Response: Creating plugin: XPU.Main [3/28/2024 12:11:43 AM.581] LSPD First Response: Creating plugin: ‎​​‌‎‏‌​​‏‌‬‪‪‏‪​‏‏‫‌‫‭‭‮ [3/28/2024 12:11:43 AM.616] LSPD First Response: Plugin ALPRLite v1.5.4.2 has been initialized. [3/28/2024 12:11:43 AM.616] LSPD First Response: Go on duty to fully load ALPRLite [3/28/2024 12:11:43 AM.617] LSPD First Response: Plugin AttemptedCrimeCallouts1.7.2.1has been initialized. [3/28/2024 12:11:43 AM.618] LSPD First Response: Go on duty to fully load AttemptedCrimeCallouts [3/28/2024 12:11:43 AM.619] LSPD First Response: [!] Loading config file from belicCallouts... [3/28/2024 12:11:43 AM.623] LSPD First Response: Plugin CompuLite v1.5.2.6 has been initialized. [3/28/2024 12:11:43 AM.623] LSPD First Response: Go on duty to fully load CompuLite [3/28/2024 12:11:43 AM.625] LSPD First Response: FORTZANCUDOCALLOUTS: FortZancudoCallouts 1.1.0.0 by YobB1n has been loaded. [3/28/2024 12:11:43 AM.625] LSPD First Response: FORTZANCUDOCALLOUTS: Go on duty to load the callouts. [3/28/2024 12:11:43 AM.629] LSPD First Response: Immersive Ambient Events: Version 1.4.0.0 has been initialised. [3/28/2024 12:11:43 AM.629] LSPD First Response: My Callouts1.0.0.0 by DrDobby has been initialised. [3/28/2024 12:11:43 AM.630] LSPD First Response: [Plain Sight]: Successfully Loaded v1.1.3 [3/28/2024 12:11:43 AM.637] LSPD First Response: [Ransom Ambience] Initialized: 1.6.7. [3/28/2024 12:11:43 AM.638] LSPD First Response: [Ransom Ambience] RansomAmbienceConfig: Loading 'plugins/LSPDFR/RansomAmbience.ini'. [3/28/2024 12:11:43 AM.640] LSPD First Response: [Ransom Ambience] RansomAmbienceConfig: Verifying. [3/28/2024 12:11:43 AM.640] LSPD First Response: [Ransom Ambience] RansomAmbienceConfig: Verified. [3/28/2024 12:11:43 AM.640] LSPD First Response: [Ransom Ambience] RansomAmbienceConfig: Loaded. [3/28/2024 12:11:43 AM.640] LSPD First Response: [Ransom Ambience] Loading 'plugins/LSPDFR/RansomAmbience/TrafficStopConfig.ini'. [3/28/2024 12:11:43 AM.641] LSPD First Response: [Ransom Ambience] TrafficStopConfig: Verifying. [3/28/2024 12:11:43 AM.641] LSPD First Response: [Ransom Ambience] TrafficStopConfig: Verified. [3/28/2024 12:11:43 AM.641] LSPD First Response: [Ransom Ambience] TrafficStopConfig: Loaded. [3/28/2024 12:11:43 AM.644] LSPD First Response: [Ransom Ambience] EventLogic: Loading plugins/LSPDFR/RansomAmbience/EventWeights.json. [3/28/2024 12:11:43 AM.726] LSPD First Response: [Ransom Ambience] EventLogic: Found 10 event weights. [3/28/2024 12:11:43 AM.726] LSPD First Response: [Ransom Ambience] EventLogic: Loading plugins/LSPDFR/RansomAmbience/EventZoneMappings.json. [3/28/2024 12:11:43 AM.731] LSPD First Response: [Ransom Ambience] EventLogic: Found 44 zone mappings. [3/28/2024 12:11:43 AM.732] LSPD First Response: [Ransom Ambience] EventLogic: Starting verification process. [3/28/2024 12:11:43 AM.734] LSPD First Response: [Ransom Ambience] Invalid Events: 0; Invalid Zones: 0; Invalid Event Zones: 0 [3/28/2024 12:11:43 AM.734] LSPD First Response: [Ransom Ambience] EventLogic: Finished verification process. [3/28/2024 12:11:43 AM.736] LSPD First Response: [Ransom Ambience] ------------------------------------ Ransom Ambience (V1.6.7) ------------------------------------ [3/28/2024 12:11:43 AM.736] LSPD First Response: [Ransom Ambience] MinIntervalInMs = 150000 [3/28/2024 12:11:43 AM.736] LSPD First Response: [Ransom Ambience] MaxIntervalInMs = 180000 [3/28/2024 12:11:43 AM.736] LSPD First Response: [Ransom Ambience] MaxEventRuntimeInMs = 420000 [3/28/2024 12:11:43 AM.736] LSPD First Response: [Ransom Ambience] BlipEvents = True [3/28/2024 12:11:43 AM.736] LSPD First Response: [Ransom Ambience] AlwaysAllowEvents = False [3/28/2024 12:11:43 AM.736] LSPD First Response: [Ransom Ambience] CheckIfOnFootOrInVehicle = True [3/28/2024 12:11:43 AM.736] LSPD First Response: [Ransom Ambience] CutoffDistance = 500 [3/28/2024 12:11:43 AM.736] LSPD First Response: [Ransom Ambience] AllowNsfw = False [3/28/2024 12:11:43 AM.736] LSPD First Response: [Ransom Ambience] MenuKey = F9 [3/28/2024 12:11:43 AM.736] LSPD First Response: [Ransom Ambience] MenuModifierKey = None [3/28/2024 12:11:43 AM.736] LSPD First Response: [Ransom Ambience] InteractionKey = X [3/28/2024 12:11:43 AM.736] LSPD First Response: [Ransom Ambience] InteractionButton = B [3/28/2024 12:11:43 AM.736] LSPD First Response: [Ransom Ambience] Events = Ambush, BrandishingWeapon, Burglary, Carjacking, Fight, IndecentExposure, InjuredPerson, PublicDisturbance, AnimalAccident, BrokenEquipment, CarFire, DriveByShooting, DUI, MVA, Pursuit, RecklessDriver, StreetRace, UseOfPhone [3/28/2024 12:11:43 AM.736] LSPD First Response: [Ransom Ambience] ------------------------------------ TrafficStopConfig ------------------------------------ [3/28/2024 12:11:43 AM.736] LSPD First Response: [Ransom Ambience] Chance = 12 [3/28/2024 12:11:43 AM.736] LSPD First Response: [Ransom Ambience] Enabled = True [3/28/2024 12:11:43 AM.736] LSPD First Response: [Ransom Ambience] TSCarjacking = 0.25 [3/28/2024 12:11:43 AM.736] LSPD First Response: [Ransom Ambience] TSCollision = 0.35 [3/28/2024 12:11:43 AM.736] LSPD First Response: [Ransom Ambience] TSDisturbance = 0.4 [3/28/2024 12:11:43 AM.736] LSPD First Response: REALISTICTASER: RealisticTaser 1.1.3.0 by YobB1n has been loaded. [3/28/2024 12:11:43 AM.738] LSPD First Response: Plugin SimpleCallouts1.3.5.2has been initialized. [3/28/2024 12:11:43 AM.738] LSPD First Response: Go on duty to fully load SimpleCallouts [3/28/2024 12:11:43 AM.738] LSPD First Response: Plugin StopThePed v4.9.5.2 has been initialized. [3/28/2024 12:11:43 AM.738] LSPD First Response: Go on duty to fully load StopThePed [3/28/2024 12:11:43 AM.743] SuperCallouts: Loading config. [3/28/2024 12:11:43 AM.745] SuperCallouts: Config loaded. [3/28/2024 12:11:43 AM.745] SuperCallouts: SuperCallouts by SuperPyroManiac loaded! Go on duty to enable it! [3/28/2024 12:11:43 AM.745] SuperCallouts: ====================================================== [3/28/2024 12:11:43 AM.745] SuperCallouts: Dependencies Found: [3/28/2024 12:11:43 AM.745] SuperCallouts: PyroCommon, Version: 1.3.0.0 [3/28/2024 12:11:43 AM.748] SuperCallouts: RageNativeUI, Version: 1.9.2.0 [3/28/2024 12:11:43 AM.748] SuperCallouts: CalloutInterfaceAPI, Version: 1.0.3.0 [3/28/2024 12:11:43 AM.748] SuperCallouts: ====================================================== [3/28/2024 12:11:43 AM.750] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized. [3/28/2024 12:11:43 AM.750] LSPD First Response: Go on duty to fully load UltimateBackup [3/28/2024 12:11:43 AM.837] LSPD First Response: We have 3 callouts registered [3/28/2024 12:11:43 AM.838] LSPD First Response: CalloutManager initialized [3/28/2024 12:11:43 AM.839] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [3/28/2024 12:11:43 AM.846] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/28/2024 12:11:43 AM.847] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/28/2024 12:11:43 AM.855] LSPD First Response: [INFO] Model preloading enabled [3/28/2024 12:11:43 AM.856] LSPD First Response: [TRACE] Preloading POLICE [3/28/2024 12:11:43 AM.857] LSPD First Response: [TRACE] Preloading POLICE2 [3/28/2024 12:11:43 AM.857] LSPD First Response: [TRACE] Preloading POLICE3 [3/28/2024 12:11:43 AM.857] LSPD First Response: [TRACE] Preloading POLICET [3/28/2024 12:11:43 AM.857] LSPD First Response: [TRACE] Preloading SHERIFF2 [3/28/2024 12:11:43 AM.857] LSPD First Response: [TRACE] Preloading SHERIFF [3/28/2024 12:11:43 AM.857] LSPD First Response: [TRACE] Preloading POLICE4 [3/28/2024 12:11:43 AM.857] LSPD First Response: [TRACE] Preloading POLICEB [3/28/2024 12:11:43 AM.857] LSPD First Response: [TRACE] Preloading FBI2 [3/28/2024 12:11:43 AM.857] LSPD First Response: [TRACE] Preloading POLICEOLD1 [3/28/2024 12:11:43 AM.857] LSPD First Response: [TRACE] Preloading POLICEOLD2 [3/28/2024 12:11:43 AM.857] LSPD First Response: [TRACE] Preloading BUZZARD [3/28/2024 12:11:43 AM.857] LSPD First Response: [TRACE] Preloading POLMAV [3/28/2024 12:11:43 AM.857] LSPD First Response: [TRACE] Preloading FROGGER2 [3/28/2024 12:11:43 AM.857] LSPD First Response: [TRACE] Preloading AMBULANCE [3/28/2024 12:11:43 AM.858] LSPD First Response: [TRACE] Preloading FIRETRUK [3/28/2024 12:11:43 AM.859] LSPD First Response: [TRACE] Preloading asset 1B06D571 [3/28/2024 12:11:43 AM.859] LSPD First Response: [TRACE] Preloading asset 1D073A89 [3/28/2024 12:11:43 AM.859] LSPD First Response: [TRACE] Preloading asset 60EC506 [3/28/2024 12:11:43 AM.859] LSPD First Response: [TRACE] Preloading asset 678B81B1 [3/28/2024 12:11:43 AM.859] LSPD First Response: [TRACE] Preloading asset 3656C8C1 [3/28/2024 12:11:43 AM.859] LSPD First Response: [TRACE] Preloading asset 83BF0278 [3/28/2024 12:11:43 AM.865] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [3/28/2024 12:11:43 AM.866] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [3/28/2024 12:11:43 AM.867] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [3/28/2024 12:11:43 AM.867] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [3/28/2024 12:11:43 AM.879] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [3/28/2024 12:11:43 AM.879] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [3/28/2024 12:11:43 AM.879] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [3/28/2024 12:11:43 AM.879] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [3/28/2024 12:11:43 AM.882] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [3/28/2024 12:11:43 AM.882] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [3/28/2024 12:11:43 AM.883] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [3/28/2024 12:11:43 AM.885] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [3/28/2024 12:11:43 AM.885] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [3/28/2024 12:11:43 AM.885] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [3/28/2024 12:11:43 AM.886] LSPD First Response: EventHandler Starting [3/28/2024 12:11:43 AM.983] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.ArsonAttempt [3/28/2024 12:11:43 AM.983] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.AssassinationAttempt [3/28/2024 12:11:43 AM.983] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.BankRobberyAttempt [3/28/2024 12:11:43 AM.983] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.BombingAttempt [3/28/2024 12:11:43 AM.983] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.CarTheftAttempt [3/28/2024 12:11:43 AM.983] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.HeistAttempt [3/28/2024 12:11:43 AM.983] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.KidnappingAttempt [3/28/2024 12:11:43 AM.983] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.RapeAttempt [3/28/2024 12:11:44 AM.001] LSPD First Response: CalloutInterface dependency CalloutInterfaceAPI.dll is available (1.0.3.0). [3/28/2024 12:11:44 AM.001] LSPD First Response: CalloutInterface dependency IPT.Common.dll is available (1.4.4.0). [3/28/2024 12:11:44 AM.002] LSPD First Response: CalloutInterface dependency RAGENativeUI.dll is available (1.9.2.0). [3/28/2024 12:11:44 AM.044] LSPD First Response: CalloutInterface: [INFO] Loading CameraManager [3/28/2024 12:11:44 AM.077] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [3/28/2024 12:11:44 AM.077] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/28/2024 12:11:44 AM.077] LSPD First Response: IPT.Common: [INFO] CalloutInterface Configuration [3/28/2024 12:11:44 AM.077] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/28/2024 12:11:44 AM.077] LSPD First Response: IPT.Common: [INFO] CalloutMenuKey = F8 [3/28/2024 12:11:44 AM.077] LSPD First Response: IPT.Common: [INFO] ForceCalloutKey = LControlKey+F9 [3/28/2024 12:11:44 AM.077] LSPD First Response: IPT.Common: [INFO] ToggleTerminalKey = NumPad6 [3/28/2024 12:11:44 AM.077] LSPD First Response: IPT.Common: [INFO] ToggleALPRKey = None [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] HoldInterval = 300 [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] ForcedCalloutDelay = 1 [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] AutoTrafficStop = False [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] MDTEnabled = True [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] MDTToggledOn = False [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] MDTOnlyInVehicle = True [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] MDTAutoDisplayOnCallout = True [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] MDTTimeout = 10 [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] MDTCallsign = 1-LINCOLN-18 [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] MDTPosX = 1370 [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] MDTPosY = 690 [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] MDTScale = 85 [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] MDTVolume = 2 [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] MDTSoundOnAccept = 1 [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] MDTSoundOnDisplay = 8 [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] MDTSoundOnALPRHit = 4 [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] MDTShowDistance = True [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] PostalCodeEnabled = False [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] PostalCodeSet = ocrp [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] PostalCodePosX = 444 [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] PostalCodePosY = 948 [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] PostalCodeScale = 42 [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] PlateEnabled = False [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] PlateOnlyInVehicle = True [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] PlatePosX = 380 [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] PlatePosY = 905 [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] PlateScale = 75 [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] DebugEnabled = False [3/28/2024 12:11:44 AM.078] LSPD First Response: IPT.Common: [INFO] CameraLoadout = default [3/28/2024 12:11:44 AM.079] LSPD First Response: IPT.Common: [INFO] InvalidDocumentRate = 0.04 [3/28/2024 12:11:44 AM.079] LSPD First Response: IPT.Common: [INFO] InvalidLicenseRate = 0.03 [3/28/2024 12:11:44 AM.079] LSPD First Response: IPT.Common: [INFO] WantedRate = 0.01 [3/28/2024 12:11:44 AM.079] LSPD First Response: IPT.Common: [INFO] BlipEnabled = False [3/28/2024 12:11:44 AM.079] LSPD First Response: IPT.Common: [INFO] AutoBlip = False [3/28/2024 12:11:44 AM.079] LSPD First Response: IPT.Common: [INFO] NearbyVehicleCheck = 8 [3/28/2024 12:11:44 AM.079] LSPD First Response: IPT.Common: [INFO] ALPR = False [3/28/2024 12:11:44 AM.079] LSPD First Response: IPT.Common: [INFO] Incident = False [3/28/2024 12:11:44 AM.079] LSPD First Response: IPT.Common: [INFO] Peds = False [3/28/2024 12:11:44 AM.079] LSPD First Response: IPT.Common: [INFO] Vehicles = False [3/28/2024 12:11:44 AM.079] LSPD First Response: IPT.Common: [INFO] LogLevel = 0 [3/28/2024 12:11:44 AM.079] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/28/2024 12:11:44 AM.087] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/default.png [3/28/2024 12:11:44 AM.087] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/pointing.png [3/28/2024 12:11:44 AM.089] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: default/dark.png [3/28/2024 12:11:44 AM.090] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: default/light.png [3/28/2024 12:11:44 AM.091] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite1.png [3/28/2024 12:11:44 AM.092] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite2.png [3/28/2024 12:11:44 AM.093] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite3.png [3/28/2024 12:11:44 AM.093] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/NorthYankton.png [3/28/2024 12:11:44 AM.095] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlack.png [3/28/2024 12:11:44 AM.095] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlue.png [3/28/2024 12:11:44 AM.095] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/0.png [3/28/2024 12:11:44 AM.096] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/1.png [3/28/2024 12:11:44 AM.096] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/2.png [3/28/2024 12:11:44 AM.096] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/3.png [3/28/2024 12:11:44 AM.097] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/4.png [3/28/2024 12:11:44 AM.097] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/5.png [3/28/2024 12:11:44 AM.097] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/6.png [3/28/2024 12:11:44 AM.101] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/7.png [3/28/2024 12:11:44 AM.102] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/8.png [3/28/2024 12:11:44 AM.102] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/9.png [3/28/2024 12:11:44 AM.103] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/A.png [3/28/2024 12:11:44 AM.103] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/B.png [3/28/2024 12:11:44 AM.104] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/C.png [3/28/2024 12:11:44 AM.104] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/D.png [3/28/2024 12:11:44 AM.104] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/E.png [3/28/2024 12:11:44 AM.105] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/F.png [3/28/2024 12:11:44 AM.105] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/G.png [3/28/2024 12:11:44 AM.105] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/H.png [3/28/2024 12:11:44 AM.106] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/I.png [3/28/2024 12:11:44 AM.106] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/J.png [3/28/2024 12:11:44 AM.106] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/K.png [3/28/2024 12:11:44 AM.107] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/L.png [3/28/2024 12:11:44 AM.107] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/M.png [3/28/2024 12:11:44 AM.108] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/N.png [3/28/2024 12:11:44 AM.108] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/O.png [3/28/2024 12:11:44 AM.108] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/P.png [3/28/2024 12:11:44 AM.109] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Q.png [3/28/2024 12:11:44 AM.109] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/R.png [3/28/2024 12:11:44 AM.109] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/S.png [3/28/2024 12:11:44 AM.110] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/T.png [3/28/2024 12:11:44 AM.110] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/U.png [3/28/2024 12:11:44 AM.110] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/V.png [3/28/2024 12:11:44 AM.111] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/W.png [3/28/2024 12:11:44 AM.111] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/X.png [3/28/2024 12:11:44 AM.111] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Y.png [3/28/2024 12:11:44 AM.112] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Z.png [3/28/2024 12:11:44 AM.112] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/0.png [3/28/2024 12:11:44 AM.112] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/1.png [3/28/2024 12:11:44 AM.113] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/2.png [3/28/2024 12:11:44 AM.113] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/3.png [3/28/2024 12:11:44 AM.113] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/4.png [3/28/2024 12:11:44 AM.114] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/5.png [3/28/2024 12:11:44 AM.114] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/6.png [3/28/2024 12:11:44 AM.114] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/7.png [3/28/2024 12:11:44 AM.115] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/8.png [3/28/2024 12:11:44 AM.115] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/9.png [3/28/2024 12:11:44 AM.116] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/A.png [3/28/2024 12:11:44 AM.116] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/B.png [3/28/2024 12:11:44 AM.117] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/C.png [3/28/2024 12:11:44 AM.117] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/D.png [3/28/2024 12:11:44 AM.117] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/E.png [3/28/2024 12:11:44 AM.118] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/F.png [3/28/2024 12:11:44 AM.118] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/G.png [3/28/2024 12:11:44 AM.118] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/H.png [3/28/2024 12:11:44 AM.119] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/I.png [3/28/2024 12:11:44 AM.119] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/J.png [3/28/2024 12:11:44 AM.119] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/K.png [3/28/2024 12:11:44 AM.120] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/L.png [3/28/2024 12:11:44 AM.120] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/M.png [3/28/2024 12:11:44 AM.120] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/N.png [3/28/2024 12:11:44 AM.121] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/O.png [3/28/2024 12:11:44 AM.121] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/P.png [3/28/2024 12:11:44 AM.121] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Q.png [3/28/2024 12:11:44 AM.122] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/R.png [3/28/2024 12:11:44 AM.122] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/S.png [3/28/2024 12:11:44 AM.123] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/T.png [3/28/2024 12:11:44 AM.123] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/U.png [3/28/2024 12:11:44 AM.123] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/V.png [3/28/2024 12:11:44 AM.124] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/W.png [3/28/2024 12:11:44 AM.124] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/X.png [3/28/2024 12:11:44 AM.125] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Y.png [3/28/2024 12:11:44 AM.125] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Z.png [3/28/2024 12:11:44 AM.125] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/action.png [3/28/2024 12:11:44 AM.126] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/alpr.png [3/28/2024 12:11:44 AM.126] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/available.png [3/28/2024 12:11:44 AM.126] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/busy.png [3/28/2024 12:11:44 AM.127] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/empty.png [3/28/2024 12:11:44 AM.127] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/enroute.png [3/28/2024 12:11:44 AM.127] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/onscene.png [3/28/2024 12:11:44 AM.128] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/panic.png [3/28/2024 12:11:44 AM.128] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/pedcheck.png [3/28/2024 12:11:44 AM.129] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/platecheck.png [3/28/2024 12:11:44 AM.129] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/settings.png [3/28/2024 12:11:44 AM.129] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/action.png [3/28/2024 12:11:44 AM.130] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/alpr.png [3/28/2024 12:11:44 AM.130] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/available.png [3/28/2024 12:11:44 AM.130] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/busy.png [3/28/2024 12:11:44 AM.131] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/empty.png [3/28/2024 12:11:44 AM.131] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/enroute.png [3/28/2024 12:11:44 AM.132] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/onscene.png [3/28/2024 12:11:44 AM.133] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/panic.png [3/28/2024 12:11:44 AM.133] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/pedcheck.png [3/28/2024 12:11:44 AM.134] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/platecheck.png [3/28/2024 12:11:44 AM.134] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/settings.png [3/28/2024 12:11:44 AM.138] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/alpr.png [3/28/2024 12:11:44 AM.138] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/close_button.png [3/28/2024 12:11:44 AM.142] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/emergency.png [3/28/2024 12:11:44 AM.143] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/maximize_button.png [3/28/2024 12:11:44 AM.143] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/minimize_button.png [3/28/2024 12:11:44 AM.147] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/normal.png [3/28/2024 12:11:44 AM.151] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/widget.png [3/28/2024 12:11:44 AM.151] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_active.png [3/28/2024 12:11:44 AM.151] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_flash.png [3/28/2024 12:11:44 AM.152] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_inactive.png [3/28/2024 12:11:44 AM.152] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/active.png [3/28/2024 12:11:44 AM.152] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/inactive.png [3/28/2024 12:11:44 AM.153] LSPD First Response: RawCanvasUI [INFO] loaded 116 textures for canvas-7f1aa2c3-35b8-4697-b02b-292208d2a76d [3/28/2024 12:11:44 AM.154] LSPD First Response: RawCanvasUI [DEBUG] loading stylesheet from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/CalloutInterface/canvas.xml [3/28/2024 12:11:44 AM.154] LSPD First Response: RawCanvasUI [DEBUG] loaded 16 styles [3/28/2024 12:11:44 AM.180] LSPD First Response: RawCanvasUI [DEBUG] canvas updated bounds: resolution {Width=1920, Height=1080} scale: {Width=1, Height=1} bounds: {X=0,Y=0,Width=1920,Height=1080} [3/28/2024 12:11:44 AM.387] LSPD First Response: CalloutInterface: [INFO] Loaded 3 set(s) of postal codes [3/28/2024 12:11:44 AM.387] LSPD First Response: CalloutInterface: [INFO] ... ocrp containing 865 entries [3/28/2024 12:11:44 AM.387] LSPD First Response: CalloutInterface: [INFO] ... priest0802 containing 459 entries [3/28/2024 12:11:44 AM.387] LSPD First Response: CalloutInterface: [INFO] ... virus_city containing 1687 entries [3/28/2024 12:11:44 AM.389] LSPD First Response: CalloutInterface: [INFO] starting callout handler... [3/28/2024 12:11:44 AM.391] LSPD First Response: CalloutInterface: [INFO] ... LSPDFR: found 2 callouts (Optimized for CalloutInterface) [3/28/2024 12:11:44 AM.406] LSPD First Response: CalloutInterface: [INFO] ... AttemptedCrimeCallouts: found 8 callouts [3/28/2024 12:11:44 AM.406] LSPD First Response: CalloutInterface: [INFO] ... belicCallouts: found 10 callouts [3/28/2024 12:11:44 AM.406] LSPD First Response: CalloutInterface: [INFO] ... CalloutInterface: found 2 callouts (Optimized for CalloutInterface) [3/28/2024 12:11:44 AM.407] LSPD First Response: CalloutInterface: [INFO] ... DynamicCallouts: found 7 callouts (Optimized for CalloutInterface) [3/28/2024 12:11:44 AM.407] LSPD First Response: CalloutInterface: [INFO] ... FortZancudoCallouts: found 12 callouts [3/28/2024 12:11:44 AM.407] LSPD First Response: CalloutInterface: [INFO] ... MyCallouts: found 15 callouts [3/28/2024 12:11:44 AM.407] LSPD First Response: CalloutInterface: [INFO] ... SimpleCallouts: found 14 callouts [3/28/2024 12:11:44 AM.407] LSPD First Response: CalloutInterface: [INFO] ... SuperCallouts: found 38 callouts (Optimized for CalloutInterface) [3/28/2024 12:11:44 AM.407] LSPD First Response: CalloutInterface: [INFO] ... found a total of 108 callout(s), of which 49 are silently spawnable [3/28/2024 12:11:44 AM.422] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [3/28/2024 12:11:44 AM.443] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [3/28/2024 12:11:44 AM.443] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [3/28/2024 12:11:44 AM.443] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [3/28/2024 12:11:44 AM.443] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [3/28/2024 12:11:44 AM.448] LSPD First Response: [TRACE] Thread Ambient #1 initialized [3/28/2024 12:11:44 AM.458] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [3/28/2024 12:11:44 AM.460] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [3/28/2024 12:11:44 AM.525] LSPD First Response: [TRACE] Has taken study survey: False [3/28/2024 12:11:44 AM.526] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [3/28/2024 12:11:44 AM.533] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [3/28/2024 12:11:44 AM.534] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [3/28/2024 12:11:44 AM.542] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [3/28/2024 12:11:44 AM.542] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [3/28/2024 12:11:44 AM.543] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [3/28/2024 12:11:44 AM.545] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [3/28/2024 12:11:44 AM.545] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [3/28/2024 12:11:44 AM.546] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [3/28/2024 12:11:44 AM.548] [3/28/2024 12:11:44 AM.548] === belicCallout === version 2022.2.0 === by belicfr === [3/28/2024 12:11:44 AM.548] [3/28/2024 12:11:44 AM.549] LSPD First Response: Registering callout belicCallouts.Callouts.ShotsFired [3/28/2024 12:11:44 AM.549] LSPD First Response: Registering callout belicCallouts.Callouts.SuspiciousBaggage [3/28/2024 12:11:44 AM.549] LSPD First Response: Registering callout belicCallouts.Callouts.ArenaDemonstration [3/28/2024 12:11:44 AM.549] LSPD First Response: Registering callout belicCallouts.Callouts.County.SuspiciousIndividual [3/28/2024 12:11:44 AM.549] LSPD First Response: Registering callout belicCallouts.Callouts.County.Trespassing [3/28/2024 12:11:44 AM.549] LSPD First Response: Registering callout belicCallouts.Callouts.County.TraficAccidentIntersection [3/28/2024 12:11:44 AM.549] LSPD First Response: Registering callout belicCallouts.Callouts.County.Murderer [3/28/2024 12:11:44 AM.549] LSPD First Response: Registering callout belicCallouts.Callouts.County.SuicideAttempt [3/28/2024 12:11:44 AM.549] [!] All callouts were loaded successfully. [3/28/2024 12:11:44 AM.549] [3/28/2024 12:11:44 AM.549] ============================================================== [3/28/2024 12:11:44 AM.549] [3/28/2024 12:11:44 AM.549] [3/28/2024 12:11:44 AM.549] === belicCallouts === version 2022.2.0 === by belicfr === [3/28/2024 12:11:44 AM.549] [3/28/2024 12:11:44 AM.549] [!] belicCallouts was loaded successfully. [3/28/2024 12:11:44 AM.549] [?] Current assembly version: 2022.2.0.0 [3/28/2024 12:11:44 AM.549] [?] Current belicFrameworks version: 1.1.0 [3/28/2024 12:11:44 AM.549] [3/28/2024 12:11:44 AM.549] ============================================================== [3/28/2024 12:11:44 AM.549] [3/28/2024 12:11:44 AM.575] LSPD First Response: [XPU][I] > > Initializing XScanner Pursuit Updates < [3/28/2024 12:11:44 AM.575] LSPD First Response: [XPU][I] > Starting dependency check for XPU, Version=1.1.28.321, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:44 AM.575] LSPD First Response: [XPU][I] > Checking RagePluginHook.exe [3/28/2024 12:11:44 AM.575] LSPD First Response: [XPU][I] > RAGE Plugin Hook: Minimal version: 1.0, Detected version: 1.0.0.0, supported. [3/28/2024 12:11:44 AM.575] LSPD First Response: [XPU][I] > Checking Khorio.Common.dll [3/28/2024 12:11:44 AM.575] LSPD First Response: [XPU][I] > Khorio_Common: Minimal version: 2.1.26.190, Detected version: 2.1.28.193, supported. [3/28/2024 12:11:44 AM.575] LSPD First Response: [XPU][I] > Checking Plugins/LSPD First Response.dll [3/28/2024 12:11:44 AM.575] LSPD First Response: [XPU][I] > LSPD First Response: Minimal version: 0.4, Detected version: 0.4.8757.33971, supported. [3/28/2024 12:11:44 AM.575] LSPD First Response: [XPU][I] > Checking Plugins/LSPDFR/XScanner.dll [3/28/2024 12:11:44 AM.575] LSPD First Response: [XPU][I] > XScanner: Minimal version: 2.3.27.2244, Detected version: 2.3.28.2293, supported. [3/28/2024 12:11:44 AM.575] LSPD First Response: [XPU][I] > General.MinSpeedForUpdates => 50 [3/28/2024 12:11:44 AM.575] LSPD First Response: [XPU][I] > LocationUpdates.UpdateOnNewStreet => True [3/28/2024 12:11:44 AM.575] LSPD First Response: [XPU][I] > LocationUpdates.UpdateOnNewStreetShortLocation => True [3/28/2024 12:11:44 AM.575] LSPD First Response: [XPU][I] > LocationUpdates.UpdateMinTimeBetween => 60000 [3/28/2024 12:11:44 AM.575] LSPD First Response: [XPU][I] > LocationUpdates.ShortLocation => False [3/28/2024 12:11:44 AM.575] LSPD First Response: [XPU][I] > Dev.EnableDebugMode => False [3/28/2024 12:11:44 AM.575] LSPD First Response: [XScanner][I] > Starting dependency check for XScanner, Version=2.3.28.2293, Culture=neutral, PublicKeyToken=null [3/28/2024 12:11:44 AM.575] LSPD First Response: [XScanner][I] > Checking RagePluginHook.exe [3/28/2024 12:11:44 AM.575] LSPD First Response: [XScanner][I] > RAGE Plugin Hook: Minimal version: 1.0, Detected version: 1.0.0.0, supported. [3/28/2024 12:11:44 AM.575] LSPD First Response: [XScanner][I] > Checking Plugins/LSPD First Response.dll [3/28/2024 12:11:44 AM.575] LSPD First Response: [XScanner][I] > LSPD First Response: Minimal version: 0.4, Detected version: 0.4.8757.33971, supported. [3/28/2024 12:11:44 AM.575] LSPD First Response: [XScanner][I] > Checking Khorio.Common.dll [3/28/2024 12:11:44 AM.575] LSPD First Response: [XScanner][I] > Khorio_Common: Minimal version: 2.1.26.190, Detected version: 2.1.28.193, supported. [3/28/2024 12:11:44 AM.575] LSPD First Response: [XScanner][I] > Checking RageNativeUI.dll [3/28/2024 12:11:44 AM.575] LSPD First Response: [XScanner][I] > RAGENativeUI: Minimal version: 1.9.2.0, Detected version: 1.9.2.0, supported. [3/28/2024 12:11:44 AM.575] LSPD First Response: [XScanner][I] > Checking irrKlang.NET4.dll [3/28/2024 12:11:44 AM.575] LSPD First Response: [XScanner][I] > : Minimal version: 1.0.6617.18847, Detected version: 1.0.6617.18847, supported. [3/28/2024 12:11:44 AM.575] LSPD First Response: [XScanner][I] > Checking Connection...(Timeout in 10) [3/28/2024 12:11:44 AM.579] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [3/28/2024 12:11:45 AM.539] LSPD First Response: [XScanner][I] > Checking Connection...(Timeout in 9) [3/28/2024 12:11:46 AM.436] LSPD First Response: CalloutInterface: [INFO] Registering callout: TestCalloutAlaska [3/28/2024 12:11:46 AM.436] LSPD First Response: Registering callout CalloutInterface.Callouts.TestCalloutAlaska [3/28/2024 12:11:46 AM.436] LSPD First Response: CalloutInterface: [INFO] Registering callout: DynamicTrafficStop [3/28/2024 12:11:46 AM.436] LSPD First Response: Registering callout CalloutInterface.Callouts.DynamicTrafficStop [3/28/2024 12:11:46 AM.437] LSPD First Response: CalloutInterface: [INFO] starting police unit handler [3/28/2024 12:11:46 AM.437] LSPD First Response: CalloutInterface: [INFO] The following units are ready for duty: [3/28/2024 12:11:46 AM.437] LSPD First Response: CalloutInterface: [INFO] 1-ADAM-12 LSPD [3/28/2024 12:11:46 AM.437] LSPD First Response: CalloutInterface: [INFO] 6-PAUL-11 LSPD [3/28/2024 12:11:46 AM.437] LSPD First Response: CalloutInterface: [INFO] 2-KING-10 LSSD [3/28/2024 12:11:46 AM.437] LSPD First Response: CalloutInterface: [INFO] 2-DAVID-5 LSSD [3/28/2024 12:11:46 AM.437] LSPD First Response: CalloutInterface: [INFO] ADAM-04 LSPD [3/28/2024 12:11:46 AM.437] LSPD First Response: CalloutInterface: [INFO] ADAM-05 LSPD [3/28/2024 12:11:46 AM.437] LSPD First Response: CalloutInterface: [INFO] ADAM-06 LSPD [3/28/2024 12:11:46 AM.437] LSPD First Response: CalloutInterface: [INFO] CHARLIE-04 LSPD [3/28/2024 12:11:46 AM.437] LSPD First Response: CalloutInterface: [INFO] OCEAN-01 LSPD [3/28/2024 12:11:46 AM.437] LSPD First Response: CalloutInterface: [INFO] QUEEN-02 LSPD [3/28/2024 12:11:46 AM.437] LSPD First Response: CalloutInterface: [INFO] VICTOR-13 LSPD [3/28/2024 12:11:46 AM.591] LSPD First Response: CompuLite Localization Code Page: 1252 [3/28/2024 12:11:46 AM.591] LSPD First Response: CompuLite Localization Encoding Name: Western European (Windows) [3/28/2024 12:11:46 AM.596] LSPD First Response: GrammarPolice dependency CalloutInterfaceAPI.dll is available (1.0.3.0). [3/28/2024 12:11:46 AM.596] LSPD First Response: GrammarPolice dependency IPT.Common.dll is available (1.4.4.0). [3/28/2024 12:11:46 AM.597] LSPD First Response: GrammarPolice dependency RAGENativeUI.dll is available (1.9.2.0). [3/28/2024 12:11:46 AM.597] LSPD First Response: GrammarPolice: [GrammarPolice] starting... [3/28/2024 12:11:46 AM.597] LSPD First Response: GrammarPolice: [ExternalPluginHandler] starting... [3/28/2024 12:11:46 AM.600] LSPD First Response: GrammarPolice: [ExternalPluginHandler] external plugin status [3/28/2024 12:11:46 AM.600] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [3/28/2024 12:11:46 AM.600] LSPD First Response: GrammarPolice: [ExternalPluginHandler] LSPDFR Updated: True [3/28/2024 12:11:46 AM.600] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ArrestManager: False [3/28/2024 12:11:46 AM.600] LSPD First Response: GrammarPolice: [ExternalPluginHandler] HeliAssistance: False [3/28/2024 12:11:46 AM.600] LSPD First Response: GrammarPolice: [ExternalPluginHandler] Traffic Policer: False [3/28/2024 12:11:46 AM.600] LSPD First Response: GrammarPolice: [ExternalPluginHandler] StopThePed: True [3/28/2024 12:11:46 AM.600] LSPD First Response: GrammarPolice: [ExternalPluginHandler] UltimateBackup: True [3/28/2024 12:11:46 AM.600] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [3/28/2024 12:11:46 AM.611] LSPD First Response: GrammarPolice: [ConfigHandler] initializing... [3/28/2024 12:11:46 AM.613] LSPD First Response: GrammarPolice: [ConfigHandler] loading default settings... [3/28/2024 12:11:46 AM.618] LSPD First Response: GrammarPolice: [ConfigHandler] loading custom settings... [3/28/2024 12:11:46 AM.618] LSPD First Response: GrammarPolice: [ConfigHandler] cannot find file for custom settings, skipping [3/28/2024 12:11:46 AM.619] LSPD First Response: GrammarPolice: [ConfigHandler] loading callsign... [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] GrammarPolice Settings [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] Callsign = 1-LINCOLN-18 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] Language = en-US [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] AgencyCodes = GENERIC [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] EnableSpeechRecognition = True [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchKey = RMenu [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceKey = F3 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceModifierKey = LControlKey [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsKey = F2 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsModifierKey = LControlKey [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] RadioKey = C [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] RadioModifierKey = None [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] HotkeysModifierKey = LControlKey [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] BusyKey = None [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] ClearKey = None [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] NoKey = None [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] PanicKey = None [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] SceneKey = None [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlClearKey = None [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSlowKey = None [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlStopKey = None [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficStopKey = None [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] YesKey = None [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchPrimaryButton = None [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchSecondaryButton = None [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] InterfacePrimaryButton = None [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceSecondaryButton = None [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPrimaryButton = None [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] RadioSecondaryButton = None [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] ShowNotifications = True [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] ShowPlayerStatus = True [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] ShowTargetPlate = False [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosX = 388 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosY = 1025 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextScale = 0.45 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosX = 1400 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosY = 495 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] RadioScale = 70 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] RadioAutoClose = True [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalk = False [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalkDelay = 250 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] PTTPushSound = 1 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] PTTReleaseSound = 1 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] PrefaceResponse = 1 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] ShowInCarAnimation = True [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] AttemptToInitiatePursuit = False [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] EnableJailWaypoint = True [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] EnablePriorityTone = False [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] EnableAutoPriorityTone = False [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] EnableTrafficStop = False [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] HandleAvailability = True [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] HandleDeath = True [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] OfficerCheckInterval = 0 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] PriorityToneInterval = 30 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] UseGenericResponse = False [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] PanicResponse = 5 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlRadius = 60 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSpeed = 5 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupAir = False [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupInvestigating = False [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupOnScene = False [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupTaser = False [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] OfferTransportSuspectCustody = False [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] PitSurrenderRate = 75 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] PitPedDistance = 20 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxPeds = 1 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] PitVehicleDistance = 20 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxVehicles = 1 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityEnabled = False [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityPedDistance = 50 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxPeds = 5 [3/28/2024 12:11:46 AM.621] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityVehicleDistance = 50 [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxVehicles = 5 [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitCheckInInterval = 0 [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeAir = False [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode2 = False [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode3 = False [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeEMS = False [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePanic = False [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePedCheck = True [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePlateCheck = True [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeSWAT = False [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] DisableMenuMouse = True [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] BabbleTimeout = 2000 [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] InitialSilenceTimeout = 2000 [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] EndSilenceTimeout = 1500 [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] LoggingLevel = 0 [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] PluginPath = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] AudioPath = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/audio [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] TexturePath = C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/textures [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignGrammarPartsList = [[1], [lincoln], [18]] [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignAudioParts = [GP_DIVISION_1, GP_UT_LINCOLN, GP_BEAT_18] [3/28/2024 12:11:46 AM.622] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [3/28/2024 12:11:46 AM.642] LSPD First Response: GrammarPolice: [TextureHandler] loaded 52 textures [3/28/2024 12:11:46 AM.643] LSPD First Response: GrammarPolice: [AnimationHandler] initializing... [3/28/2024 12:11:46 AM.644] LSPD First Response: GrammarPolice: [AnimationHandler] created DashRadio and HandRadio objects [3/28/2024 12:11:46 AM.648] LSPD First Response: GrammarPolice: [ActionHandler] loading actions and commands from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC [3/28/2024 12:11:46 AM.677] LSPD First Response: GrammarPolice: [Action] loaded action: name=accept target=GrammarPolice.Actions.Callout.Accept from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\accept.xml [3/28/2024 12:11:46 AM.677] LSPD First Response: GrammarPolice: [Action] loaded action: name=advise target=GrammarPolice.Actions.Status.Advise from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\advise.xml [3/28/2024 12:11:46 AM.677] LSPD First Response: GrammarPolice: [Action] loaded action: name=air target=GrammarPolice.Actions.Backup.Air from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\air.xml [3/28/2024 12:11:46 AM.678] LSPD First Response: GrammarPolice: [Action] loaded action: name=animal target=GrammarPolice.Actions.Backup.Animal from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\animal.xml [3/28/2024 12:11:46 AM.678] LSPD First Response: GrammarPolice: [Action] loaded action: name=available target=GrammarPolice.Actions.Status.Available from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\available.xml [3/28/2024 12:11:46 AM.678] LSPD First Response: GrammarPolice: [Action] loaded action: name=busy target=GrammarPolice.Actions.Status.Busy from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\busy.xml [3/28/2024 12:11:46 AM.678] LSPD First Response: GrammarPolice: [Action] loaded action: name=cancel_checks target=GrammarPolice.Actions.Interactions.Cancel_Checks from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\cancel_checks.xml [3/28/2024 12:11:46 AM.678] LSPD First Response: GrammarPolice: [Action] loaded action: name=clear target=GrammarPolice.Actions.Status.Code4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\clear.xml [3/28/2024 12:11:46 AM.678] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2 target=GrammarPolice.Actions.Backup.Code2 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code2.xml [3/28/2024 12:11:46 AM.678] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2state target=GrammarPolice.Actions.Backup.Code2State from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code2state.xml [3/28/2024 12:11:46 AM.679] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3 target=GrammarPolice.Actions.Backup.Code3 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code3.xml [3/28/2024 12:11:46 AM.679] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3state target=GrammarPolice.Actions.Backup.Code3State from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code3state.xml [3/28/2024 12:11:46 AM.679] LSPD First Response: GrammarPolice: [Action] loaded action: name=code4 target=GrammarPolice.Actions.Status.Code4 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code4.xml [3/28/2024 12:11:46 AM.679] LSPD First Response: GrammarPolice: [Action] loaded action: name=copy target=GrammarPolice.Actions.Interactions.Copy from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\copy.xml [3/28/2024 12:11:46 AM.679] LSPD First Response: GrammarPolice: [Action] loaded action: name=coroner target=GrammarPolice.Actions.Backup.Coroner from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\coroner.xml [3/28/2024 12:11:46 AM.679] LSPD First Response: GrammarPolice: [Action] loaded action: name=ems target=GrammarPolice.Actions.Backup.EMS from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\ems.xml [3/28/2024 12:11:46 AM.679] LSPD First Response: GrammarPolice: [Action] loaded action: name=felonystopbackup target=GrammarPolice.Actions.Backup.FelonyStopBackup from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\felonystopbackup.xml [3/28/2024 12:11:46 AM.680] LSPD First Response: GrammarPolice: [Action] loaded action: name=female target=GrammarPolice.Actions.Backup.Female from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\female.xml [3/28/2024 12:11:46 AM.680] LSPD First Response: GrammarPolice: [Action] loaded action: name=fight target=GrammarPolice.Actions.Advisory.Fight from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\fight.xml [3/28/2024 12:11:46 AM.680] LSPD First Response: GrammarPolice: [Action] loaded action: name=fire target=GrammarPolice.Actions.Backup.Fire from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\fire.xml [3/28/2024 12:11:46 AM.680] LSPD First Response: GrammarPolice: [Action] loaded action: name=insurance target=GrammarPolice.Actions.Backup.Insurance from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\insurance.xml [3/28/2024 12:11:46 AM.680] LSPD First Response: GrammarPolice: [Action] loaded action: name=investigating target=GrammarPolice.Actions.Status.Investigating from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\investigating.xml [3/28/2024 12:11:46 AM.680] LSPD First Response: GrammarPolice: [Action] loaded action: name=k9 target=GrammarPolice.Actions.Backup.K9 from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\k9.xml [3/28/2024 12:11:46 AM.680] LSPD First Response: GrammarPolice: [Action] loaded action: name=mealbreak target=GrammarPolice.Actions.Status.MealBreak from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\mealbreak.xml [3/28/2024 12:11:46 AM.681] LSPD First Response: GrammarPolice: [Action] loaded action: name=no target=GrammarPolice.Actions.Interactions.No from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\no.xml [3/28/2024 12:11:46 AM.681] LSPD First Response: GrammarPolice: [Action] loaded action: name=noose target=GrammarPolice.Actions.Backup.Noose from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\noose.xml [3/28/2024 12:11:46 AM.681] LSPD First Response: GrammarPolice: [Action] loaded action: name=normal target=GrammarPolice.Actions.Interactions.Normal from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\normal.xml [3/28/2024 12:11:46 AM.683] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_1 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\occupied_1.xml [3/28/2024 12:11:46 AM.683] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_2 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\occupied_2.xml [3/28/2024 12:11:46 AM.683] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_3 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\occupied_3.xml [3/28/2024 12:11:46 AM.683] LSPD First Response: GrammarPolice: [Action] loaded action: name=officerdown target=GrammarPolice.Actions.Backup.OfficerDown from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\officerdown.xml [3/28/2024 12:11:46 AM.684] LSPD First Response: GrammarPolice: [Action] loaded action: name=onpatrol target=GrammarPolice.Actions.Status.OnPatrol from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\onpatrol.xml [3/28/2024 12:11:46 AM.684] LSPD First Response: GrammarPolice: [Action] loaded action: name=outofservice target=GrammarPolice.Actions.Status.OutOfService from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\outofservice.xml [3/28/2024 12:11:46 AM.684] LSPD First Response: GrammarPolice: [Action] loaded action: name=panic target=GrammarPolice.Actions.Backup.Panic from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\panic.xml [3/28/2024 12:11:46 AM.684] LSPD First Response: GrammarPolice: [Action] loaded action: name=pedcheck target=GrammarPolice.Actions.Computer.Pedcheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\pedcheck.xml [3/28/2024 12:11:46 AM.684] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_deceased target=GrammarPolice.Actions.Advisory.PersonDeceased from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\person_deceased.xml [3/28/2024 12:11:46 AM.684] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_injured target=GrammarPolice.Actions.Advisory.PersonInjured from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\person_injured.xml [3/28/2024 12:11:46 AM.685] LSPD First Response: GrammarPolice: [Action] loaded action: name=pit target=GrammarPolice.Actions.Backup.Pit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\pit.xml [3/28/2024 12:11:46 AM.685] LSPD First Response: GrammarPolice: [Action] loaded action: name=platecheck target=GrammarPolice.Actions.Computer.Platecheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\platecheck.xml [3/28/2024 12:11:46 AM.685] LSPD First Response: GrammarPolice: [Action] loaded action: name=preface target=GrammarPolice.Actions.Status.Preface from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\preface.xml [3/28/2024 12:11:46 AM.685] LSPD First Response: GrammarPolice: [Action] loaded action: name=priority_tone target=GrammarPolice.Actions.Advisory.PriorityTone from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\priority_tone.xml [3/28/2024 12:11:46 AM.685] LSPD First Response: GrammarPolice: [Action] loaded action: name=pursuit target=GrammarPolice.Actions.Status.InPursuit from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\pursuit.xml [3/28/2024 12:11:46 AM.685] LSPD First Response: GrammarPolice: [Action] loaded action: name=radiocheck target=GrammarPolice.Actions.Status.RadioCheck from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\radiocheck.xml [3/28/2024 12:11:46 AM.685] LSPD First Response: GrammarPolice: [Action] loaded action: name=roadblock target=GrammarPolice.Actions.Backup.Roadblock from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\roadblock.xml [3/28/2024 12:11:46 AM.686] LSPD First Response: GrammarPolice: [Action] loaded action: name=scene target=GrammarPolice.Actions.Status.Scene from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\scene.xml [3/28/2024 12:11:46 AM.686] LSPD First Response: GrammarPolice: [Action] loaded action: name=spikestrips target=GrammarPolice.Actions.Backup.Spikestrips from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\spikestrips.xml [3/28/2024 12:11:46 AM.686] LSPD First Response: GrammarPolice: [Action] loaded action: name=startpatrol target=GrammarPolice.Actions.Status.StartPatrol from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\startpatrol.xml [3/28/2024 12:11:46 AM.686] LSPD First Response: GrammarPolice: [Action] loaded action: name=station target=GrammarPolice.Actions.Status.ReturnToStation from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\station.xml [3/28/2024 12:11:46 AM.686] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_custody target=GrammarPolice.Actions.Advisory.SuspectCustody from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\suspect_custody.xml [3/28/2024 12:11:46 AM.686] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_lost target=GrammarPolice.Actions.Advisory.SuspectLost from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\suspect_lost.xml [3/28/2024 12:11:46 AM.686] LSPD First Response: GrammarPolice: [Action] loaded action: name=swat target=GrammarPolice.Actions.Backup.Swat from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\swat.xml [3/28/2024 12:11:46 AM.687] LSPD First Response: GrammarPolice: [Action] loaded action: name=taser target=GrammarPolice.Actions.Interactions.Taser from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\taser.xml [3/28/2024 12:11:46 AM.687] LSPD First Response: GrammarPolice: [Action] loaded action: name=ticketnumber target=GrammarPolice.Actions.Interactions.TicketNumber from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\ticketnumber.xml [3/28/2024 12:11:46 AM.687] LSPD First Response: GrammarPolice: [Action] loaded action: name=tow target=GrammarPolice.Actions.Backup.Tow from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\tow.xml [3/28/2024 12:11:46 AM.687] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic.xml [3/28/2024 12:11:46 AM.687] LSPD First Response: GrammarPolice: [Action] loaded action: name=trafficstopbackup target=GrammarPolice.Actions.Backup.TrafficStopBackup from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\trafficstopbackup.xml [3/28/2024 12:11:46 AM.687] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control target=GrammarPolice.Actions.Traffic.Control from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control.xml [3/28/2024 12:11:46 AM.687] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_clear target=GrammarPolice.Actions.Traffic.Clear from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control_clear.xml [3/28/2024 12:11:46 AM.688] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_slow target=GrammarPolice.Actions.Traffic.Slow from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control_slow.xml [3/28/2024 12:11:46 AM.688] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_stop target=GrammarPolice.Actions.Traffic.Stop from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control_stop.xml [3/28/2024 12:11:46 AM.688] LSPD First Response: GrammarPolice: [Action] loaded action: name=transport target=GrammarPolice.Actions.Backup.Transport from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\transport.xml [3/28/2024 12:11:46 AM.688] LSPD First Response: GrammarPolice: [Action] loaded action: name=vehicle target=GrammarPolice.Actions.Backup.Vehicle from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\vehicle.xml [3/28/2024 12:11:46 AM.688] LSPD First Response: GrammarPolice: [Action] loaded action: name=visual target=GrammarPolice.Actions.Advisory.Visual from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\visual.xml [3/28/2024 12:11:46 AM.691] LSPD First Response: GrammarPolice: [Action] loaded action: name=yes target=GrammarPolice.Actions.Interactions.Yes from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\yes.xml [3/28/2024 12:11:46 AM.692] LSPD First Response: GrammarPolice: [Action] loading assembly file C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\LSPDFR/ImmersiveAmbientEvents.dll [3/28/2024 12:11:46 AM.705] LSPD First Response: GrammarPolice: [Action] loaded action: name=bolo_check target=ImmersiveAmbientEvents.API.BoloEventAPI.CheckForActiveBolos from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/custom/actions\bolo_check.xml [3/28/2024 12:11:46 AM.705] LSPD First Response: GrammarPolice: [Action] loaded action: name=repeat_bolo_details target=ImmersiveAmbientEvents.API.BoloEventAPI.RepeatVehicleInfo from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/custom/actions\repeat_bolo_details.xml [3/28/2024 12:11:46 AM.705] LSPD First Response: GrammarPolice: [Action] loaded action: name=repeat_last_seen target=ImmersiveAmbientEvents.API.BoloEventAPI.RepeatLastSeen from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/custom/actions\repeat_last_seen.xml [3/28/2024 12:11:46 AM.710] LSPD First Response: GrammarPolice: [Command] loaded command: name=accept [3/28/2024 12:11:46 AM.711] LSPD First Response: GrammarPolice: [Command] loaded command: name=advise [3/28/2024 12:11:46 AM.711] LSPD First Response: GrammarPolice: [Command] loaded command: name=advisory [3/28/2024 12:11:46 AM.711] LSPD First Response: GrammarPolice: [Command] loaded command: name=cancel_checks [3/28/2024 12:11:46 AM.711] LSPD First Response: GrammarPolice: [Command] loaded command: name=clear [3/28/2024 12:11:46 AM.711] LSPD First Response: GrammarPolice: [Command] loaded command: name=copy [3/28/2024 12:11:46 AM.711] LSPD First Response: GrammarPolice: [Command] loaded command: name=no [3/28/2024 12:11:46 AM.711] LSPD First Response: GrammarPolice: [Command] loaded command: name=normal [3/28/2024 12:11:46 AM.712] LSPD First Response: GrammarPolice: [Command] loaded command: name=occupied [3/28/2024 12:11:46 AM.712] LSPD First Response: GrammarPolice: [Command] loaded command: name=officerdown [3/28/2024 12:11:46 AM.712] LSPD First Response: GrammarPolice: [Command] loaded command: name=panic [3/28/2024 12:11:46 AM.712] LSPD First Response: GrammarPolice: [Command] loaded command: name=preface [3/28/2024 12:11:46 AM.712] LSPD First Response: GrammarPolice: [Command] loaded command: name=priority_tone [3/28/2024 12:11:46 AM.712] LSPD First Response: GrammarPolice: [Command] loaded command: name=request [3/28/2024 12:11:46 AM.712] LSPD First Response: GrammarPolice: [Command] loaded command: name=status [3/28/2024 12:11:46 AM.713] LSPD First Response: GrammarPolice: [Command] loaded command: name=taser [3/28/2024 12:11:46 AM.713] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_clear [3/28/2024 12:11:46 AM.713] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_slow [3/28/2024 12:11:46 AM.713] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_stop [3/28/2024 12:11:46 AM.713] LSPD First Response: GrammarPolice: [Command] loaded command: name=yes [3/28/2024 12:11:46 AM.713] LSPD First Response: GrammarPolice: [Command] loaded command: name=bolo_check [3/28/2024 12:11:46 AM.714] LSPD First Response: GrammarPolice: [Command] loaded command: name=repeat_bolo_details [3/28/2024 12:11:46 AM.714] LSPD First Response: GrammarPolice: [Command] loaded command: name=repeat_last_seen [3/28/2024 12:11:46 AM.714] LSPD First Response: GrammarPolice: [ActionHandler] loaded 23 commands and 67 actions [3/28/2024 12:11:46 AM.717] LSPD First Response: GrammarPolice: [ActionHandler] building grammars using Culture: en-US [3/28/2024 12:11:46 AM.717] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: accept [3/28/2024 12:11:46 AM.721] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advise [3/28/2024 12:11:46 AM.721] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advisory [3/28/2024 12:11:46 AM.721] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: cancel_checks [3/28/2024 12:11:46 AM.721] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: clear [3/28/2024 12:11:46 AM.721] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: copy [3/28/2024 12:11:46 AM.721] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: no [3/28/2024 12:11:46 AM.721] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: normal [3/28/2024 12:11:46 AM.721] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: occupied [3/28/2024 12:11:46 AM.721] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: officerdown [3/28/2024 12:11:46 AM.721] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: panic [3/28/2024 12:11:46 AM.721] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: priority_tone [3/28/2024 12:11:46 AM.721] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: request [3/28/2024 12:11:46 AM.722] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: status [3/28/2024 12:11:46 AM.722] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: taser [3/28/2024 12:11:46 AM.722] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_clear [3/28/2024 12:11:46 AM.722] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_slow [3/28/2024 12:11:46 AM.722] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_stop [3/28/2024 12:11:46 AM.722] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: yes [3/28/2024 12:11:46 AM.722] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: bolo_check [3/28/2024 12:11:46 AM.722] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: repeat_bolo_details [3/28/2024 12:11:46 AM.722] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: repeat_last_seen [3/28/2024 12:11:46 AM.722] LSPD First Response: GrammarPolice: [ActionHandler] building Prefaces [3/28/2024 12:11:46 AM.723] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 [3/28/2024 12:11:46 AM.723] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: lincoln [3/28/2024 12:11:46 AM.723] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 lincoln [3/28/2024 12:11:46 AM.723] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 18 [3/28/2024 12:11:46 AM.723] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: lincoln 18 [3/28/2024 12:11:46 AM.723] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 lincoln 18 [3/28/2024 12:11:46 AM.723] LSPD First Response: GrammarPolice: [ActionHandler] creating prefaceActionBuilder [3/28/2024 12:11:46 AM.723] LSPD First Response: GrammarPolice: [ActionHandler] creating mainBuilder [3/28/2024 12:11:46 AM.723] LSPD First Response: GrammarPolice: [ActionHandler] appending prefaces [3/28/2024 12:11:46 AM.723] LSPD First Response: GrammarPolice: [ActionHandler] creating allBuilders [3/28/2024 12:11:46 AM.724] LSPD First Response: GrammarPolice: [ActionHandler] appending to mainBuilder [3/28/2024 12:11:46 AM.724] LSPD First Response: GrammarPolice: [ActionHandler] creating finalBuilder [3/28/2024 12:11:46 AM.724] LSPD First Response: GrammarPolice: [ActionHandler] returning new Grammar [3/28/2024 12:11:46 AM.795] LSPD First Response: GrammarPolice: [PlayerHandler] starting... [3/28/2024 12:11:46 AM.796] LSPD First Response: GrammarPolice: [ControlHandler] starting... [3/28/2024 12:11:46 AM.799] LSPD First Response: GrammarPolice: [DispatchHandler] Starting... [3/28/2024 12:11:46 AM.801] LSPD First Response: GrammarPolice: [GrammarHandler] Starting... [3/28/2024 12:11:46 AM.801] LSPD First Response: GrammarPolice: [GrammarHandler] initializing speech engine [3/28/2024 12:11:46 AM.801] LSPD First Response: GrammarPolice: [GrammarHandler] instantiating engine [3/28/2024 12:11:46 AM.837] LSPD First Response: GrammarPolice: [GrammarHandler] loading grammar [3/28/2024 12:11:46 AM.850] LSPD First Response: GrammarPolice: [GrammarHandler] setting input to default device [3/28/2024 12:11:46 AM.865] LSPD First Response: GrammarPolice: [GrammarHandler] adding speech events [3/28/2024 12:11:46 AM.866] LSPD First Response: GrammarPolice: [GrammarHandler] speech engine initialization successful [3/28/2024 12:11:46 AM.870] LSPD First Response: GrammarPolice: [Radio] custom XML file missing or invalid [3/28/2024 12:11:46 AM.872] LSPD First Response: GrammarPolice: [UIHandler] starting... [3/28/2024 12:11:46 AM.874] LSPD First Response: GrammarPolice: [InterfaceMenuUI] custom XML file missing or invalid [3/28/2024 12:11:46 AM.904] LSPD First Response: GrammarPolice: [UIHandler] starting... [3/28/2024 12:11:46 AM.906] LSPD First Response: Start reading MyCallouts.ini [3/28/2024 12:11:46 AM.907] LSPD First Response: finished reading MyCallouts.ini [3/28/2024 12:11:46 AM.907] LSPD First Response: Start Register callouts for my Callouts [3/28/2024 12:11:46 AM.907] LSPD First Response: Registering callout MyCallouts.Callouts.Chasepursuit [3/28/2024 12:11:46 AM.907] LSPD First Response: Registering callout MyCallouts.Callouts.armendsuspect [3/28/2024 12:11:46 AM.907] LSPD First Response: Registering callout MyCallouts.Callouts.TrafficStopBackUP [3/28/2024 12:11:46 AM.908] LSPD First Response: Registering callout MyCallouts.Callouts.Abduction [3/28/2024 12:11:46 AM.908] LSPD First Response: Registering callout MyCallouts.Callouts.IllegalCarmeet [3/28/2024 12:11:46 AM.908] LSPD First Response: Registering callout MyCallouts.Callouts.Shootout [3/28/2024 12:11:46 AM.908] LSPD First Response: Registering callout MyCallouts.Callouts.ArmedPursuit [3/28/2024 12:11:46 AM.908] LSPD First Response: Registering callout MyCallouts.Callouts.Fight_in_Progress [3/28/2024 12:11:46 AM.908] LSPD First Response: Registering callout MyCallouts.Callouts.Mugging_In_Progress [3/28/2024 12:11:46 AM.908] LSPD First Response: Registering callout MyCallouts.Callouts.Backup [3/28/2024 12:11:46 AM.908] LSPD First Response: Registering callout MyCallouts.Callouts.Active_shooting [3/28/2024 12:11:46 AM.908] LSPD First Response: Registering callout MyCallouts.Callouts.Public_disturbance [3/28/2024 12:11:46 AM.908] LSPD First Response: Registering callout MyCallouts.Callouts.Standoff [3/28/2024 12:11:46 AM.908] LSPD First Response: Registering callout MyCallouts.Callouts.SuspiciousVehicle [3/28/2024 12:11:46 AM.908] LSPD First Response: Registering callout MyCallouts.Callouts.suicidal [3/28/2024 12:11:46 AM.908] LSPD First Response: finished Register callouts for my Callouts [3/28/2024 12:11:47 AM.225] LSPD First Response: [Plain Sight]: Loaded settings [3/28/2024 12:11:47 AM.720] LSPD First Response: Version state: Latest [3/28/2024 12:11:47 AM.721] LSPD First Response: [Plain Sight]: Assigning pullover events [3/28/2024 12:11:47 AM.721] LSPD First Response: ProwlerRadar: [INFO] Starting Prowler Radar... [3/28/2024 12:11:47 AM.723] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/28/2024 12:11:47 AM.723] LSPD First Response: IPT.Common: [INFO] ProwlerRadar Configuration [3/28/2024 12:11:47 AM.723] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/28/2024 12:11:47 AM.723] LSPD First Response: IPT.Common: [INFO] Power+SettingsKey = NumPad9 [3/28/2024 12:11:47 AM.723] LSPD First Response: IPT.Common: [INFO] Xmit+AntennaKey = NumPad0 [3/28/2024 12:11:47 AM.723] LSPD First Response: IPT.Common: [INFO] MovSta+SameOppKey = NumPad1 [3/28/2024 12:11:47 AM.723] LSPD First Response: IPT.Common: [INFO] FastLockKey = NumPad5 [3/28/2024 12:11:47 AM.723] LSPD First Response: IPT.Common: [INFO] StrongLockKey = NumPad4 [3/28/2024 12:11:47 AM.723] LSPD First Response: IPT.Common: [INFO] AutoLockKey = NumPad2 [3/28/2024 12:11:47 AM.723] LSPD First Response: IPT.Common: [INFO] PosX = 708 [3/28/2024 12:11:47 AM.723] LSPD First Response: IPT.Common: [INFO] PosY = 850 [3/28/2024 12:11:47 AM.723] LSPD First Response: IPT.Common: [INFO] Scale = 80 [3/28/2024 12:11:47 AM.723] LSPD First Response: IPT.Common: [INFO] BlipLock = True [3/28/2024 12:11:47 AM.723] LSPD First Response: IPT.Common: [INFO] AutoLockLimit = 75 [3/28/2024 12:11:47 AM.723] LSPD First Response: IPT.Common: [INFO] Range = 200 [3/28/2024 12:11:47 AM.723] LSPD First Response: IPT.Common: [INFO] UseMetric = False [3/28/2024 12:11:47 AM.723] LSPD First Response: IPT.Common: [INFO] Volume = 3 [3/28/2024 12:11:47 AM.723] LSPD First Response: IPT.Common: [INFO] Voice = True [3/28/2024 12:11:47 AM.724] LSPD First Response: IPT.Common: [INFO] HoldInterval = 500 [3/28/2024 12:11:47 AM.724] LSPD First Response: IPT.Common: [INFO] LogLevel = 0 [3/28/2024 12:11:47 AM.724] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/28/2024 12:11:47 AM.748] LSPD First Response: ProwlerRadar: [INFO] Starting Radar Handler... [3/28/2024 12:11:47 AM.762] LSPD First Response: [Ransom Ambience] DEBUG: STP: SubscribeToPedEvents: Successful. [3/28/2024 12:11:47 AM.762] LSPD First Response: [Ransom Ambience] DEBUG: StopThePed: Assigned event handlers. [3/28/2024 12:11:47 AM.762] LSPD First Response: [Ransom Ambience] Start Thread: MainThread. [3/28/2024 12:11:47 AM.767] LSPD First Response: [XScanner][I] > Checking Connection...(Timeout in 7) [3/28/2024 12:11:47 AM.810] [LOG]: Loading config file from DynamicCallouts. [3/28/2024 12:11:47 AM.811] [3/28/2024 12:11:47 AM.812] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~================================================== DynamicCallouts ===================================================~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [3/28/2024 12:11:47 AM.812] [3/28/2024 12:11:47 AM.812] LSPD First Response: User has CalloutInterface INSTALLED starting integration. [3/28/2024 12:11:47 AM.812] LSPD First Response: User has StopThePed INSTALLED starting integration. [3/28/2024 12:11:47 AM.812] LSPD First Response: Registering callout DynamicCallouts.Callouts.IndividualShoutingAtPeople [3/28/2024 12:11:47 AM.812] LSPD First Response: Registering callout DynamicCallouts.Callouts.ATMRobbery [3/28/2024 12:11:47 AM.812] LSPD First Response: Registering callout DynamicCallouts.Callouts.GunshotsReported [3/28/2024 12:11:47 AM.812] LSPD First Response: Registering callout DynamicCallouts.Callouts.GarbageOnFire [3/28/2024 12:11:47 AM.812] LSPD First Response: Registering callout DynamicCallouts.Callouts.LorryPursuit [3/28/2024 12:11:47 AM.812] LSPD First Response: Registering callout DynamicCallouts.Callouts.HusbandMurdered [3/28/2024 12:11:47 AM.816] LSPD First Response: Registering callout DynamicCallouts.Callouts.DealershipCarStolen [3/28/2024 12:11:47 AM.816] [LOG]: All callouts were loaded! [3/28/2024 12:11:47 AM.816] [3/28/2024 12:11:47 AM.816] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~================================================== DynamicCallouts ===================================================~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [3/28/2024 12:11:47 AM.816] [3/28/2024 12:11:47 AM.816] [3/28/2024 12:11:47 AM.816] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~================================================== DynamicCallouts ===================================================~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [3/28/2024 12:11:47 AM.816] [3/28/2024 12:11:47 AM.816] [LOG]: Callouts and settings were loaded correctly. [3/28/2024 12:11:47 AM.816] [LOG]: The config file was loaded successfully. [3/28/2024 12:11:47 AM.816] [VERSION]: Found Version: 1.0.0.5 [3/28/2024 12:11:47 AM.816] [LOG]: Checking for a new DynamicCallouts version... [3/28/2024 12:11:47 AM.816] [3/28/2024 12:11:47 AM.816] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~================================================== DynamicCallouts ===================================================~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [3/28/2024 12:11:47 AM.816] [3/28/2024 12:11:47 AM.937] [3/28/2024 12:11:47 AM.937] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~================================================== DynamicCallouts ===================================================~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [3/28/2024 12:11:47 AM.937] [3/28/2024 12:11:47 AM.937] [WARNING]: Failed to check for an update. [3/28/2024 12:11:47 AM.937] [LOG]: Please make sure you are connected to the internet or try to reload the plugin. [3/28/2024 12:11:47 AM.937] [3/28/2024 12:11:47 AM.937] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~================================================== DynamicCallouts ===================================================~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [3/28/2024 12:11:47 AM.937] [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeBetweenEvents - 150 [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeBetweenBOLOEvents - 90 [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: EventBlips - True [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: EventNotifications - True [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeFormat - en-US [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: PlateFormat - 46EEK572 [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: CustomizedVehicleSystemEnabled - True [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: MenuKey - O [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: MenuModifierKey - LShiftKey [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: WeatherEventEnabled - True [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: 24HTime - False [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: HoursItLasts - 3 [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: MinutesItLasts - 0 [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: EASaudio - True [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: ChanceOfOutage - 20 [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeOutageLasts - 200 [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOEventEnabled - False [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOEventAreaBlips - True [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: AreaBlipColor - Yellow [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: AreaBlipOpacity - 0.4 [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOChanceOfPursuit - 5 [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOMaxDistanceForPursuit - 1000 [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOMaxDistanceForUpdates - 1000 [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: MinTimeForBOLOUpdate - 20 [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: MaxTimeForBOLOUpdate - 50 [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: DaysBeforeBOLOExpires - 7 [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: VehicleTroubleEventEnabled - False [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: HotboxingEventEnabled - False [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: DrugDealEventEnabled - True [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingEventEnabled - True [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingNitroChance - 70 [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingBlackoutChance - 20 [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingCustomPlatesEnabled - True [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingRealisticSpeeds - False [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: AggressiveDriverEventEnabled - True [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: DrunkDriverEventEnabled - True [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: GasLeakEventEnabled - True [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: SpeedingEventEnabled - True [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: DriverOnPhoneEventEnabled - True [3/28/2024 12:11:47 AM.973] LSPD First Response: Immersive Ambient Events [SETTINGS]: LOADED SETTINGS [3/28/2024 12:11:47 AM.983] LSPD First Response: Immersive Ambient Events [SETTINGS]: Starting settings check... [3/28/2024 12:11:47 AM.983] LSPD First Response: Immersive Ambient Events [SETTINGS]: Completed settings check [3/28/2024 12:11:47 AM.989] LSPD First Response: Immersive Ambient Events: Found RAGENativeUI.dll as (1.9.2.0) [3/28/2024 12:11:47 AM.989] LSPD First Response: Immersive Ambient Events: Found Newtonsoft.Json.dll as (13.0.0.0) [3/28/2024 12:11:48 AM.037] LSPD First Response: Immersive Ambient Events: Previous bolo json file not found [3/28/2024 12:11:48 AM.037] LSPD First Response: Immersive Ambient Events: Populated event tuple [3/28/2024 12:11:48 AM.039] LSPD First Response: Immersive Ambient Events: 'cut_sec' PTFX asset requested [3/28/2024 12:11:48 AM.042] LSPD First Response: Immersive Ambient Events: 'cut_sec' PTFX asset loaded [3/28/2024 12:11:48 AM.042] LSPD First Response: Immersive Ambient Events: 'veh_xs_vehicle_mods' PTFX asset requested [3/28/2024 12:11:48 AM.045] LSPD First Response: Immersive Ambient Events: 'veh_xs_vehicle_mods' PTFX asset loaded [3/28/2024 12:11:48 AM.047] LSPD First Response: Immersive Ambient Events: Deserializing XML File: Plugins/LSPDFR/ImmersiveAmbientEvents/XmlConfigs/SevereWeatherEventChances.xml [3/28/2024 12:11:48 AM.054] LSPD First Response: FORTZANCUDO CALLOUTS: Cannot Connect to Plugin Info Page. Aborting Update Checks. [3/28/2024 12:11:48 AM.075] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 75 to severe weather event dictionary for weather: ExtraSunny [3/28/2024 12:11:48 AM.076] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: ExtraSunny [3/28/2024 12:11:48 AM.076] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: ExtraSunny [3/28/2024 12:11:48 AM.079] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 75 to severe weather event dictionary for weather: Clear [3/28/2024 12:11:48 AM.079] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: Clear [3/28/2024 12:11:48 AM.079] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clear [3/28/2024 12:11:48 AM.079] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 70 to severe weather event dictionary for weather: Neutral [3/28/2024 12:11:48 AM.079] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 30 to severe weather event dictionary for weather: Neutral [3/28/2024 12:11:48 AM.079] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Neutral [3/28/2024 12:11:48 AM.079] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 15 to severe weather event dictionary for weather: Smog [3/28/2024 12:11:48 AM.079] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 85 to severe weather event dictionary for weather: Smog [3/28/2024 12:11:48 AM.079] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Smog [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 10 to severe weather event dictionary for weather: Foggy [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 90 to severe weather event dictionary for weather: Foggy [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Foggy [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 85 to severe weather event dictionary for weather: Overcast [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: Overcast [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Overcast [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 60 to severe weather event dictionary for weather: Clouds [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 40 to severe weather event dictionary for weather: Clouds [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clouds [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Clearing [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Clearing [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clearing [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Rain [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Rain [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Rain [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Thunder [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Thunder [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Thunder [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Snow [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Snow [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Snow [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Blizzard [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Blizzard [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Blizzard [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Snowlight [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Snowlight [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Snowlight [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Xmas [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Xmas [3/28/2024 12:11:48 AM.080] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Xmas [3/28/2024 12:12:07 AM.380] LSPD First Response: Immersive Ambient Events [WARNING]: Failed to check for updates [3/28/2024 12:12:07 AM.380] LSPD First Response: Immersive Ambient Events [WARNING]: Unable to check if up to date [3/28/2024 12:12:07 AM.382] LSPD First Response: [Ransom Ambience] Start Thread: UIThread. [3/28/2024 12:12:07 AM.386] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'EventMenu'. [3/28/2024 12:12:07 AM.386] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'InteractionMenu'. [3/28/2024 12:12:07 AM.388] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'GeneralConfigSubmenu'. [3/28/2024 12:12:07 AM.391] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'TrafficStopEventsConfigSubmenu'. [3/28/2024 12:12:07 AM.393] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'EventWeightsConfigSubmenu'. [3/28/2024 12:12:07 AM.393] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'EventZonesConfigSubmenu'. [3/28/2024 12:12:07 AM.393] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'ConfigMenu'. [3/28/2024 12:12:07 AM.508] LSPD First Response: [Ransom Ambience] WARNING: WARNING: Failed to get latest version. [3/28/2024 12:12:07 AM.508] LSPD First Response: [Ransom Ambience] The underlying connection was closed: An unexpected error occurred on a send. [3/28/2024 12:12:07 AM.511] LSPD First Response: [Ransom Ambience] at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request) [3/28/2024 12:12:07 AM.511] at System.Net.WebClient.DownloadString(Uri address) [3/28/2024 12:12:07 AM.511] at RansomAmbience.LspdfrWebApi.GetLatestVersion() in C:\Users\Marcel\RiderProjects\RansomAmbience\LSPDFRWebApi.cs:line 19 [3/28/2024 12:12:07 AM.512] LSPD First Response: [Ransom Ambience] New interval has been set to: 171993ms. [3/28/2024 12:12:07 AM.531] LSPD First Response: REALISTICTASER: DETECTED BETA RELEASE. DO NOT REDISTRIBUTE. PLEASE REPORT ALL ISSUES. [3/28/2024 12:12:07 AM.531] LSPD First Response: ==========REALISTICTASER INFORMATION========== [3/28/2024 12:12:07 AM.531] LSPD First Response: Realistic Taser by YobB1n [3/28/2024 12:12:07 AM.531] LSPD First Response: Version 1.1.3.0 [3/28/2024 12:12:07 AM.531] LSPD First Response: Realistic Taser is Up-To-Date. [3/28/2024 12:12:07 AM.531] LSPD First Response: Realistic Taser Config is Installed by User. [3/28/2024 12:12:07 AM.531] LSPD First Response: TaserSuccess range is set to: True [3/28/2024 12:12:07 AM.531] LSPD First Response: Scale Factor for TaserSuccess range is set to: 3 [3/28/2024 12:12:07 AM.531] LSPD First Response: Taser Shot Limiting is set to: False [3/28/2024 12:12:07 AM.531] LSPD First Response: Reload Animations are Set to: True [3/28/2024 12:12:07 AM.531] LSPD First Response: Vehicle Reloading is Set to: True [3/28/2024 12:12:07 AM.531] LSPD First Response: Debug Logging is set to: False [3/28/2024 12:12:07 AM.531] LSPD First Response: Taser Deploy Key is set to: LButton [3/28/2024 12:12:07 AM.531] LSPD First Response: Please Join My Discord Server to Report Bugs/Improvements: https://discord.gg/Wj522qa5mT. Enjoy! [3/28/2024 12:12:07 AM.531] LSPD First Response: ==========REALISTICTASER INFORMATION========== [3/28/2024 12:12:07 AM.575] LSPD First Response: Registering callout SimpleCallouts.Callouts.AnimalInvasion [3/28/2024 12:12:07 AM.575] LSPD First Response: Registering callout SimpleCallouts.Callouts.BrandishingWeapon [3/28/2024 12:12:07 AM.575] LSPD First Response: Registering callout SimpleCallouts.Callouts.DomesticDisturbance [3/28/2024 12:12:07 AM.575] LSPD First Response: Registering callout SimpleCallouts.Callouts.DrugOverdose [3/28/2024 12:12:07 AM.575] LSPD First Response: Registering callout SimpleCallouts.Callouts.ExplosiveFound [3/28/2024 12:12:07 AM.575] LSPD First Response: Registering callout SimpleCallouts.Callouts.HeavilyArmoredGunman [3/28/2024 12:12:07 AM.575] LSPD First Response: Registering callout SimpleCallouts.Callouts.Manhunt [3/28/2024 12:12:07 AM.575] LSPD First Response: Registering callout SimpleCallouts.Callouts.Manslaughter [3/28/2024 12:12:07 AM.575] LSPD First Response: Registering callout SimpleCallouts.Callouts.MentalDisorder [3/28/2024 12:12:07 AM.575] LSPD First Response: Registering callout SimpleCallouts.Callouts.OutstandingArrestWarrant [3/28/2024 12:12:07 AM.575] LSPD First Response: Registering callout SimpleCallouts.Callouts.ShotsFired [3/28/2024 12:12:07 AM.575] LSPD First Response: Registering callout SimpleCallouts.Callouts.StarChaseTracker [3/28/2024 12:12:07 AM.575] LSPD First Response: Registering callout SimpleCallouts.Callouts.StolenVehicleTracker [3/28/2024 12:12:07 AM.575] LSPD First Response: Registering callout SimpleCallouts.Callouts.SuspiciousParkedCar [3/28/2024 12:12:07 AM.697] LSPD First Response: StopThePed Localization Code Page: 1252 [3/28/2024 12:12:07 AM.697] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows) [3/28/2024 12:12:07 AM.722] SuperCallouts: Using UltimateBackup API. [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.HotPursuit [3/28/2024 12:12:07 AM.723] SuperCallouts: HotPursuit Enabled [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.Robbery [3/28/2024 12:12:07 AM.723] SuperCallouts: Robbery Enabled [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident [3/28/2024 12:12:07 AM.723] SuperCallouts: CarAccidents Enabled [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident2 [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident3 [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.AngryAnimal [3/28/2024 12:12:07 AM.723] SuperCallouts: AngryAnimals Enabled [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.Kidnapping [3/28/2024 12:12:07 AM.723] SuperCallouts: Kidnapping Enabled [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.TruckCrash [3/28/2024 12:12:07 AM.723] SuperCallouts: TruckCrash Enabled [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonTransport [3/28/2024 12:12:07 AM.723] SuperCallouts: PrisonTransport Enabled [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.HitRun [3/28/2024 12:12:07 AM.723] SuperCallouts: Hit and Run Enabled [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenCopVehicle [3/28/2024 12:12:07 AM.723] SuperCallouts: Stolen police vehicle Enabled [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenDumptruck [3/28/2024 12:12:07 AM.723] SuperCallouts: Stolen dump truck Enabled [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.AmbulanceEscort [3/28/2024 12:12:07 AM.723] SuperCallouts: AmbulanceEscort Enabled [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.Aliens [3/28/2024 12:12:07 AM.723] SuperCallouts: Aliens Enabled [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.OpenCarry [3/28/2024 12:12:07 AM.723] SuperCallouts: Open Carry Enabled [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.Fire [3/28/2024 12:12:07 AM.723] SuperCallouts: Fire Enabled [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.OfficerShootout [3/28/2024 12:12:07 AM.723] SuperCallouts: OfficerShootout Enabled [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.WeirdCar [3/28/2024 12:12:07 AM.723] SuperCallouts: Suspicious Enabled [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.Manhunt [3/28/2024 12:12:07 AM.723] SuperCallouts: Manhunt Enabled [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.Impersonator [3/28/2024 12:12:07 AM.723] SuperCallouts: Impersonator Enabled [3/28/2024 12:12:07 AM.723] LSPD First Response: Registering callout SuperCallouts.Callouts.ToiletPaperBandit [3/28/2024 12:12:07 AM.723] SuperCallouts: ToiletPaperBandit Enabled [3/28/2024 12:12:07 AM.724] LSPD First Response: Registering callout SuperCallouts.Callouts.BlockingTraffic [3/28/2024 12:12:07 AM.724] SuperCallouts: Blocking Traffic Enabled [3/28/2024 12:12:07 AM.724] LSPD First Response: Registering callout SuperCallouts.Callouts.IllegalParking [3/28/2024 12:12:07 AM.724] SuperCallouts: Illegal Parking Enabled [3/28/2024 12:12:07 AM.724] LSPD First Response: Registering callout SuperCallouts.Callouts.KnifeAttack [3/28/2024 12:12:07 AM.724] SuperCallouts: Knife Attack Enabled [3/28/2024 12:12:07 AM.724] LSPD First Response: Registering callout SuperCallouts.Callouts.DeadBody [3/28/2024 12:12:07 AM.724] SuperCallouts: Dead Body Enabled [3/28/2024 12:12:07 AM.724] LSPD First Response: Registering callout SuperCallouts.Callouts.FakeCall [3/28/2024 12:12:07 AM.724] SuperCallouts: FakeCall Enabled [3/28/2024 12:12:07 AM.724] LSPD First Response: Registering callout SuperCallouts.Callouts.Trespassing [3/28/2024 12:12:07 AM.724] SuperCallouts: Trespassing Enabled [3/28/2024 12:12:07 AM.724] LSPD First Response: Registering callout SuperCallouts.Callouts.Vandalizing [3/28/2024 12:12:07 AM.724] SuperCallouts: Vandalizing Enabled [3/28/2024 12:12:07 AM.724] LSPD First Response: Registering callout SuperCallouts.Callouts.InjuredCop [3/28/2024 12:12:07 AM.724] SuperCallouts: InjuredCop Enabled [3/28/2024 12:12:07 AM.724] LSPD First Response: Registering callout SuperCallouts.Callouts.IndecentExposure [3/28/2024 12:12:07 AM.724] SuperCallouts: IndecentExposure Enabled [3/28/2024 12:12:07 AM.724] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonBreak [3/28/2024 12:12:07 AM.724] SuperCallouts: PrisonBreak Enabled [3/28/2024 12:12:07 AM.724] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia1 [3/28/2024 12:12:07 AM.724] SuperCallouts: Mafia1 Enabled [3/28/2024 12:12:07 AM.724] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia2 [3/28/2024 12:12:07 AM.724] SuperCallouts: Mafia2 Enabled [3/28/2024 12:12:07 AM.724] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia3 [3/28/2024 12:12:07 AM.724] SuperCallouts: Mafia3 Enabled [3/28/2024 12:12:07 AM.724] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia4 [3/28/2024 12:12:07 AM.724] SuperCallouts: Mafia4 Enabled [3/28/2024 12:12:07 AM.724] LSPD First Response: Registering callout SuperCallouts.Callouts.LostGang [3/28/2024 12:12:07 AM.724] SuperCallouts: LostMC Enabled [3/28/2024 12:12:07 AM.724] LSPD First Response: Registering callout SuperCallouts.Callouts.Lsgtf [3/28/2024 12:12:07 AM.724] SuperCallouts: LSGTF Enabled [3/28/2024 12:12:07 AM.767] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [3/28/2024 12:12:07 AM.769] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [3/28/2024 12:12:07 AM.774] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > System has come online [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > Loading settings... [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > General.IntroSound => lspdfr\audio\scanner\RESIDENT\INTRO [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > General.OutroSound => lspdfr\audio\scanner\RESIDENT\OUTRO [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > General.DisableIntro => False [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > General.DisableOutro => False [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > General.DefaultScannerVolume => 0.25 [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > General.DisableUnneededAreaReports => False [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > General.DisableLandmarks => False [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > General.DontAlwaysTryToFindNearbyLandmarks => True [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > General.DisableScannerResetOnPause => False [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > General.SpamControl => 10000 [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > KeyBinds.PoliceScannerKey => LControlKey [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > KeyBinds.BackgroundScannerKey => LShiftKey [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > KeyBinds.VolumeModifierKey => LMenu [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > KeyBinds.VolumeUpKey => Add [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > KeyBinds.VolumeDownKey => Subtract [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > KeyBinds.MenuKey => F8 [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > Relay.EnableRelay => True [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > Relay.ForcedRelayTimeOut => 10000 [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > BackgroundScanner.EnableBackgroundScanner => True [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > BackgroundScanner.BackgroundScannerVolume => 0.2 [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > BackgroundScanner.BackgroundScannerVolumeBoost => 0 [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > BackgroundScanner.EnableBackgroundScannerWebstream => False [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > BackgroundScanner.CurrentlyActiveBroadcastifyID => 20296 [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > BackgroundScanner.BackgroundScannerRegionSpecificBroadcast => False [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > BackgroundScanner.BackgroundScannerRegionTimeBeforeSwap => 10 [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > BackgroundScanner.BackgroundScannerOnlyForPlayerVehicle => False [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > BackgroundScanner.EnableBackgroundScannerOnPlayer => False [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > BackgroundScanner.EnableBackgroundScannerDuringCallouts => True [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > BackgroundScanner.EnableBackgroundScannerDuringPursuits => False [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > BackgroundScanner.ResetBackgroundScannerLineAfterGamePause => False [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > BackgroundScanner.BackgroundMinTime => 15 [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > BackgroundScanner.BackgroundMaxTime => 30 [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > BackgroundScanner.Disable3DBackgroundScanner => False [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > Menu.AutoSaveMenuChanges => True [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > Dev.EnableDebugMode => False [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > Dev.SoundDriverOverride => -1 [3/28/2024 12:12:07 AM.907] LSPD First Response: [XScanner][I] > Loading Broadcast Regions [3/28/2024 12:12:07 AM.910] LSPD First Response: Immersive Ambient Events: Creating main menu... [3/28/2024 12:12:07 AM.911] LSPD First Response: Immersive Ambient Events: Menu created [3/28/2024 12:12:07 AM.911] LSPD First Response: Immersive Ambient Events: Creating settings menu... [3/28/2024 12:12:07 AM.911] LSPD First Response: Immersive Ambient Events: Settings menu created [3/28/2024 12:12:07 AM.912] LSPD First Response: Immersive Ambient Events: Creating general settings menu... [3/28/2024 12:12:07 AM.913] LSPD First Response: Immersive Ambient Events: General settings menu created [3/28/2024 12:12:07 AM.913] LSPD First Response: Immersive Ambient Events: Creating storm event settings menu... [3/28/2024 12:12:07 AM.913] LSPD First Response: Immersive Ambient Events: Storm event settings menu created [3/28/2024 12:12:07 AM.914] LSPD First Response: Immersive Ambient Events: Creating BOLO event settings menu... [3/28/2024 12:12:07 AM.916] LSPD First Response: Immersive Ambient Events: BOLO event settings menu created [3/28/2024 12:12:07 AM.916] LSPD First Response: Immersive Ambient Events: Creating street racing settings menu... [3/28/2024 12:12:07 AM.916] LSPD First Response: Immersive Ambient Events: Street racing event settings menu created [3/28/2024 12:12:07 AM.917] LSPD First Response: Immersive Ambient Events: Creating severe weather menu... [3/28/2024 12:12:07 AM.917] LSPD First Response: Immersive Ambient Events: Severe weather menu created [3/28/2024 12:12:07 AM.918] LSPD First Response: Immersive Ambient Events: Creating BOLO menu... [3/28/2024 12:12:07 AM.918] LSPD First Response: Immersive Ambient Events: BOLO menu created [3/28/2024 12:12:07 AM.918] LSPD First Response: Immersive Ambient Events: Creating Interaction menu... [3/28/2024 12:12:07 AM.918] LSPD First Response: Immersive Ambient Events: Interaction menu created [3/28/2024 12:12:07 AM.919] LSPD First Response: Immersive Ambient Events: Creating force event menu... [3/28/2024 12:12:07 AM.919] LSPD First Response: Immersive Ambient Events: Force event menu created [3/28/2024 12:12:07 AM.921] LSPD First Response: Immersive Ambient Events: Initializing MenuProcess... [3/28/2024 12:12:07 AM.922] LSPD First Response: [Ransom Ambience] Start Thread: MenuPoolThread. [3/28/2024 12:12:07 AM.923] LSPD First Response: [Ransom Ambience] Start Thread: KeybindsThread. [3/28/2024 12:12:07 AM.935] LSPD First Response: Immersive Ambient Events: Starting event timer... [3/28/2024 12:12:08 AM.059] LSPD First Response: Immersive Ambient Events: initializing MenuPoolProcess... [3/28/2024 12:12:08 AM.060] LSPD First Response: Immersive Ambient Events: Started ColorPreviewProcess [3/28/2024 12:12:08 AM.076] LSPD First Response: [XScanner][I] > Refreshing audio cache... [3/28/2024 12:12:08 AM.076] LSPD First Response: [XScanner][I] > Audio cache refreshed, 6100 files cached [3/28/2024 12:12:08 AM.401] LSPD First Response: [XScanner][I] > Starting SavedBroadcastUpdater [3/28/2024 12:12:08 AM.401] LSPD First Response: [XScanner][I] > Verifying hook for LSPDFR v0.4.8757.33971... [3/28/2024 12:12:08 AM.401] LSPD First Response: [XScanner][I] > Verifying hook for LSPDFR v0.4.8757.33971... [3/28/2024 12:12:08 AM.401] LSPD First Response: [XScanner][I] > Verifying hook for LSPDFR v0.4.8757.33971... [3/28/2024 12:12:08 AM.401] LSPD First Response: [XScanner][I] > Starting LSPDFR Injection [3/28/2024 12:12:08 AM.401] LSPD First Response: [XScanner][I] > 7/7 hooks succeeded. [3/28/2024 12:12:08 AM.913] LSPD First Response: [XScanner][I] > Disabling native police scanner... [3/28/2024 12:12:08 AM.944] LSPD First Response: [XScanner][I] > County: LosSantos => 20296 (LAPD - South Bureau Live Audio Feed) [3/28/2024 12:12:09 AM.736] LSPD First Response: [XScanner][I] > County: LosSantosCounty => 27147 (Los Angeles County Sheriff Dispatch 7 (Lomita) and Dispatch 12 (South LA) Live Audio Feed) [3/28/2024 12:12:10 AM.946] LSPD First Response: [XScanner][I] > County: BlaineCounty => 9809 (Frederick County Sheriff, Fire and EMS, State Police Live Audio Feed) [3/28/2024 12:12:11 AM.818] LSPD First Response: [XScanner][I] > County: SanAndreas => 10239 (California Highway Patrol - Los Angeles and Orange County Centers Live Audio Feed) [3/28/2024 12:12:12 AM.971] SuperCallouts: Warning: There was an issue here. See https://dsc.gg/ulss for help. [3/28/2024 12:12:12 AM.971] SuperCallouts: Warning Report Start [3/28/2024 12:12:12 AM.971] ====================================================== [3/28/2024 12:12:12 AM.971] A new version is available! [3/28/2024 12:12:12 AM.971] Current Version: 3.9.5.0 [3/28/2024 12:12:12 AM.971] New Version: [3/28/2024 12:12:12 AM.971] ====================================================== [3/28/2024 12:12:12 AM.971] SuperCallouts: Warning Report End [3/28/2024 12:12:13 AM.934] LSPD First Response: CalloutInterface: [DEBUG] Starting ALPR system [3/28/2024 12:12:13 AM.935] LSPD First Response: CalloutInterface: [DEBUG] Enabling cameras [3/28/2024 12:12:13 AM.935] LSPD First Response: CalloutInterface: [DEBUG] Camera FrontLeft: active, updating texture [3/28/2024 12:12:13 AM.936] LSPD First Response: CalloutInterface: [DEBUG] Camera FrontRight: active, updating texture [3/28/2024 12:12:13 AM.936] LSPD First Response: CalloutInterface: [DEBUG] Camera RearLeft: active, updating texture [3/28/2024 12:12:13 AM.936] LSPD First Response: CalloutInterface: [DEBUG] Camera RearRight: active, updating texture [3/28/2024 12:12:13 AM.936] LSPD First Response: CalloutInterface: [DEBUG] Starting ALPR fiber [3/28/2024 12:12:13 AM.967] LSPD First Response: CalloutInterface: [DEBUG] starting camera fiber for FrontLeft [3/28/2024 12:12:13 AM.968] LSPD First Response: CalloutInterface: [DEBUG] starting camera fiber for FrontRight [3/28/2024 12:12:13 AM.968] LSPD First Response: CalloutInterface: [DEBUG] starting camera fiber for RearLeft [3/28/2024 12:12:13 AM.968] LSPD First Response: CalloutInterface: [DEBUG] starting camera fiber for RearRight [3/28/2024 12:12:14 AM.906] LSPD First Response: CalloutInterface: [DEBUG] Stopping ALPR system [3/28/2024 12:12:14 AM.907] LSPD First Response: CalloutInterface: [DEBUG] Disabling cameras [3/28/2024 12:12:14 AM.908] LSPD First Response: CalloutInterface: [DEBUG] Camera FrontLeft: inactive, updating texture [3/28/2024 12:12:14 AM.908] LSPD First Response: CalloutInterface: [DEBUG] Camera FrontRight: inactive, updating texture [3/28/2024 12:12:14 AM.908] LSPD First Response: CalloutInterface: [DEBUG] Camera RearLeft: inactive, updating texture [3/28/2024 12:12:14 AM.908] LSPD First Response: CalloutInterface: [DEBUG] Camera RearRight: inactive, updating texture [3/28/2024 12:12:15 AM.172] LSPD First Response: [XPU][I] > XPU is up to date. [3/28/2024 12:12:15 AM.197] LSPD First Response: CalloutInterface: [DEBUG] setting texture for FrontLeft to inactive [3/28/2024 12:12:15 AM.197] LSPD First Response: CalloutInterface: [DEBUG] setting texture for FrontRight to inactive [3/28/2024 12:12:15 AM.197] LSPD First Response: CalloutInterface: [DEBUG] setting texture for RearLeft to inactive [3/28/2024 12:12:15 AM.197] LSPD First Response: CalloutInterface: [DEBUG] setting texture for RearRight to inactive [3/28/2024 12:12:17 AM.182] LSPD First Response: CompuLite: Citations.xml has been successfully loaded [3/28/2024 12:12:17 AM.199] LSPD First Response: CompuLite: Charges.xml has been successfully loaded [3/28/2024 12:12:19 AM.304] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:12:19 AM.304] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:12:19 AM.473] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:12:19 AM.474] LSPD First Response: [TRACE] Created polgauntlet at X:46.16229 Y:-516.9819 Z:35.02879 [3/28/2024 12:12:19 AM.474] LSPD First Response: [TRACE] Forced DLC Livery: 3 [3/28/2024 12:12:19 AM.501] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:12:19 AM.502] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:12:19 AM.525] LSPD First Response: [TRACE] Ulman Komorov (S_M_Y_HWAYCOP_01) was set as a cop [3/28/2024 12:12:19 AM.551] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/28/2024 12:12:22 AM.897] LSPD First Response: [TRACE] Allowed civilian to shoot [3/28/2024 12:12:24 AM.303] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:12:24 AM.303] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:12:24 AM.327] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:12:24 AM.328] LSPD First Response: [TRACE] Created polgauntlet at X:-6.422069 Y:-516.5015 Z:34.56192 [3/28/2024 12:12:24 AM.328] LSPD First Response: [TRACE] Forced DLC Livery: 15 [3/28/2024 12:12:24 AM.350] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:12:24 AM.351] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:12:24 AM.352] LSPD First Response: [TRACE] Clifford Hegs (S_M_Y_HWAYCOP_01) was set as a cop [3/28/2024 12:12:24 AM.373] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/28/2024 12:12:34 AM.319] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:12:34 AM.319] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:12:34 AM.340] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:12:34 AM.340] LSPD First Response: [TRACE] Created polgauntlet at X:-275.175 Y:-479.9746 Z:29.16492 [3/28/2024 12:12:34 AM.341] LSPD First Response: [TRACE] Forced DLC Livery: 3 [3/28/2024 12:12:34 AM.364] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:12:34 AM.365] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:12:34 AM.366] LSPD First Response: [TRACE] Daniel Parker (S_M_Y_HWAYCOP_01) was set as a cop [3/28/2024 12:12:34 AM.394] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/28/2024 12:12:39 AM.337] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:12:39 AM.337] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:12:39 AM.361] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:12:39 AM.361] LSPD First Response: [TRACE] Created polgauntlet at X:-50.2407 Y:-546.0016 Z:40.24232 [3/28/2024 12:12:39 AM.362] LSPD First Response: [TRACE] Forced DLC Livery: 0 [3/28/2024 12:12:39 AM.384] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:12:39 AM.386] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:12:39 AM.392] LSPD First Response: [TRACE] Josh Adams (MP_M_FREEMODE_01) was set as a cop [3/28/2024 12:12:39 AM.425] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:12:39 AM.427] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:12:39 AM.428] LSPD First Response: [TRACE] Jim Kaisler (MP_M_FREEMODE_01) was set as a cop [3/28/2024 12:12:39 AM.453] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/28/2024 12:12:46 AM.684] Axon Signal: Valid registered weapon detected! Starting bodycam recording. [3/28/2024 12:12:48 AM.709] Axon Signal: Playing bodycam recording interval sound... [3/28/2024 12:12:58 AM.826] Better Hit Reactions: Ped was shot in: Torso [3/28/2024 12:12:58 AM.859] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/28/2024 12:12:59 AM.501] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:12:59 AM.501] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:12:59 AM.526] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:12:59 AM.527] LSPD First Response: [TRACE] Created polgauntlet at X:-51.02303 Y:-493.6623 Z:41.44433 [3/28/2024 12:12:59 AM.527] LSPD First Response: [TRACE] Forced DLC Livery: 15 [3/28/2024 12:12:59 AM.552] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:12:59 AM.553] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:12:59 AM.553] LSPD First Response: [TRACE] Jacob Wallace (S_M_Y_HWAYCOP_01) was set as a cop [3/28/2024 12:12:59 AM.576] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/28/2024 12:13:02 AM.964] Better Hit Reactions: Ped was shot in: Torso [3/28/2024 12:13:02 AM.966] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/28/2024 12:13:04 AM.503] LSPD First Response: [TRACE] Preloading police5 [3/28/2024 12:13:04 AM.503] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:13:04 AM.639] LSPD First Response: [TRACE] Preloading police5 [3/28/2024 12:13:04 AM.640] LSPD First Response: [TRACE] Created police5 at X:-223.8396 Y:-592.7932 Z:35.33767 [3/28/2024 12:13:04 AM.640] LSPD First Response: [TRACE] Forced DLC Livery: 4 [3/28/2024 12:13:04 AM.669] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:13:04 AM.670] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:13:04 AM.672] LSPD First Response: [TRACE] Edi Russo (MP_M_FREEMODE_01) was set as a cop [3/28/2024 12:13:04 AM.698] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:13:04 AM.700] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:13:04 AM.701] LSPD First Response: [TRACE] Cody McKnight (MP_M_FREEMODE_01) was set as a cop [3/28/2024 12:13:04 AM.725] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/28/2024 12:13:48 AM.703] Axon Signal: Game paused, pausing Sound Event interval timer. [3/28/2024 12:13:49 AM.416] Axon Signal: Game unpaused, resuming Sound Event interval timer. [3/28/2024 12:14:22 AM.399] LSPD First Response: [TRACE] Allowed civilian to shoot [3/28/2024 12:14:27 AM.684] LSPD First Response: [TRACE] Allowed civilian to shoot [3/28/2024 12:15:01 AM.442] LSPD First Response: [TRACE] Allowed civilian to shoot [3/28/2024 12:15:03 AM.253] LSPD First Response: [TRACE] Allowed civilian to shoot [3/28/2024 12:15:07 AM.076] LSPD First Response: [TRACE] Allowed civilian to shoot [3/28/2024 12:15:49 AM.429] Axon Signal: Playing bodycam recording interval sound... [3/28/2024 12:15:51 AM.726] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:15:51 AM.726] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:15:51 AM.902] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:15:51 AM.903] LSPD First Response: [TRACE] Created polgauntlet at X:-97.09109 Y:-533.5265 Z:31.89271 [3/28/2024 12:15:51 AM.903] LSPD First Response: [TRACE] Forced DLC Livery: 3 [3/28/2024 12:15:51 AM.932] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:15:51 AM.933] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:15:51 AM.933] LSPD First Response: [TRACE] Marcus Durand (S_M_Y_HWAYCOP_01) was set as a cop [3/28/2024 12:15:51 AM.957] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/28/2024 12:16:06 AM.741] LSPD First Response: [TRACE] Preloading POLICE2 [3/28/2024 12:16:06 AM.741] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/28/2024 12:16:06 AM.889] LSPD First Response: [TRACE] Preloading POLICE2 [3/28/2024 12:16:06 AM.890] LSPD First Response: [TRACE] Created police2 at X:-130.6335 Y:-327.6871 Z:38.12527 [3/28/2024 12:16:06 AM.916] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/28/2024 12:16:06 AM.917] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:16:06 AM.945] LSPD First Response: [TRACE] Cached 1522 decorators for index 4 [3/28/2024 12:16:06 AM.947] LSPD First Response: [TRACE] Alissa Martin (MP_F_FREEMODE_01) was set as a cop [3/28/2024 12:16:06 AM.980] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/28/2024 12:16:06 AM.982] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:16:06 AM.983] LSPD First Response: [TRACE] Julia Henson (MP_F_FREEMODE_01) was set as a cop [3/28/2024 12:16:07 AM.011] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/28/2024 12:16:32 AM.422] LSPD First Response: [TRACE] Allowed civilian to shoot [3/28/2024 12:16:34 AM.787] LSPD First Response: [TRACE] Allowed civilian to shoot [3/28/2024 12:16:40 AM.002] Axon Signal: No valid offset data found for this entry, setting default values. [3/28/2024 12:16:43 AM.961] LSPD First Response: [TRACE] Spawned with 0.01408386 [3/28/2024 12:16:43 AM.961] LSPD First Response: [TRACE] Using -229.5661, -543.4579, 35.25342 Heading: 159.9106 and -232.2035, -550.6636, 35.16227 Heading: 159.9106 as base positions [3/28/2024 12:16:43 AM.978] LSPD First Response: [TRACE] Preloading police5 [3/28/2024 12:16:43 AM.978] LSPD First Response: [TRACE] Preloading SURGE [3/28/2024 12:16:43 AM.981] LSPD First Response: [TRACE] Preloading police5 [3/28/2024 12:16:44 AM.117] LSPD First Response: [TRACE] Created police5 at X:-229.5661 Y:-543.4579 Z:35.25342 [3/28/2024 12:16:44 AM.117] LSPD First Response: [TRACE] Forced DLC Livery: 3 [3/28/2024 12:16:44 AM.159] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/28/2024 12:16:44 AM.160] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/28/2024 12:16:44 AM.160] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/28/2024 12:16:44 AM.160] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/28/2024 12:16:44 AM.161] LSPD First Response: [TRACE] James Walker (MP_M_FREEMODE_01) was set as a cop [3/28/2024 12:16:44 AM.162] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [3/28/2024 12:16:44 AM.163] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [3/28/2024 12:16:44 AM.204] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized [3/28/2024 12:16:51 AM.601] LSPD First Response: Holster Sounds: CombatPistol Holster Sound Should Have Played [3/28/2024 12:16:51 AM.788] LSPD First Response: [TRACE] Entering at Driver [3/28/2024 12:16:52 AM.023] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/28/2024 12:16:58 AM.871] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [3/28/2024 12:16:58 AM.873] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 asked to abort: Scenario has ended [3/28/2024 12:16:58 AM.874] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: No reason specified [3/28/2024 12:16:58 AM.876] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager [3/28/2024 12:16:58 AM.876] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1) [3/28/2024 12:16:58 AM.878] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [3/28/2024 12:16:58 AM.878] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [3/28/2024 12:16:58 AM.878] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #1 Content Manager [3/28/2024 12:16:58 AM.878] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #1) [3/28/2024 12:16:58 AM.879] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 aborted [3/28/2024 12:16:58 AM.883] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down [3/28/2024 12:16:58 AM.904] LSPD First Response: [TRACE] Ped James Walker has become idle again [3/28/2024 12:16:59 AM.008] BackWeapon: [3/28/2024 12:16:59 AM.008] BackWeapon: ============================== [3/28/2024 12:16:59 AM.008] BackWeapon: UNHANDLED EXCEPTION DURING GAME FIBER TICK [3/28/2024 12:16:59 AM.008] BackWeapon: ------------------------------ [3/28/2024 12:16:59 AM.008] BackWeapon: Origin: Game fiber "". [3/28/2024 12:16:59 AM.008] BackWeapon: ------------------------------ [3/28/2024 12:16:59 AM.008] BackWeapon: Exception type: Rage.Exceptions.InvalidHandleableException [3/28/2024 12:16:59 AM.008] BackWeapon: Exception message: Operation is not valid because the specified Rage.Weapon is invalid. [3/28/2024 12:16:59 AM.008] BackWeapon: ------------------------------ [3/28/2024 12:16:59 AM.008] BackWeapon: Inner exceptions: [3/28/2024 12:16:59 AM.008] BackWeapon: ------------------------------ [3/28/2024 12:16:59 AM.008] BackWeapon: Stack trace: [3/28/2024 12:16:59 AM.009] BackWeapon: at Rage.Weapon.get_Asset() [3/28/2024 12:16:59 AM.009] at BackWeapon.BackWeapon.CheckInventory(Weapon weaponOnBack, Ped ped) in C:\Users\Will\OneDrive\Documents\GTA V Mods\me mod\BackWeapon\BackWeapon\BackWeapon\BackWeapon.cs:line 263 [3/28/2024 12:16:59 AM.009] at BackWeapon.BackWeapon.PlayerLoop() in C:\Users\Will\OneDrive\Documents\GTA V Mods\me mod\BackWeapon\BackWeapon\BackWeapon\BackWeapon.cs:line 41 [3/28/2024 12:16:59 AM.009] at Rage.GameFiber.Main() [3/28/2024 12:16:59 AM.009] BackWeapon: ============================== [3/28/2024 12:16:59 AM.009] BackWeapon: [3/28/2024 12:17:02 AM.567] Axon Signal: Game paused, pausing Sound Event interval timer. [3/28/2024 12:17:03 AM.195] Axon Signal: Game unpaused, resuming Sound Event interval timer. [3/28/2024 12:17:06 AM.058] Axon Signal: Game paused, pausing Sound Event interval timer. [3/28/2024 12:17:08 AM.576] Axon Signal: Game unpaused, resuming Sound Event interval timer. [3/28/2024 12:17:08 AM.581] LSPD First Response: CalloutInterface: [DEBUG] Starting ALPR system [3/28/2024 12:17:08 AM.581] LSPD First Response: CalloutInterface: [DEBUG] Enabling cameras [3/28/2024 12:17:08 AM.581] LSPD First Response: CalloutInterface: [DEBUG] Camera FrontLeft: active, updating texture [3/28/2024 12:17:08 AM.582] LSPD First Response: CalloutInterface: [DEBUG] Camera FrontRight: active, updating texture [3/28/2024 12:17:08 AM.582] LSPD First Response: CalloutInterface: [DEBUG] Camera RearLeft: active, updating texture [3/28/2024 12:17:08 AM.582] LSPD First Response: CalloutInterface: [DEBUG] Camera RearRight: active, updating texture [3/28/2024 12:17:08 AM.582] LSPD First Response: CalloutInterface: [DEBUG] Starting ALPR fiber [3/28/2024 12:17:08 AM.605] LSPD First Response: CalloutInterface: [DEBUG] starting camera fiber for FrontLeft [3/28/2024 12:17:08 AM.605] LSPD First Response: CalloutInterface: [DEBUG] starting camera fiber for FrontRight [3/28/2024 12:17:08 AM.605] LSPD First Response: CalloutInterface: [DEBUG] starting camera fiber for RearLeft [3/28/2024 12:17:08 AM.605] LSPD First Response: CalloutInterface: [DEBUG] starting camera fiber for RearRight [3/28/2024 12:17:08 AM.643] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:17:08 AM.643] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:17:08 AM.802] LSPD First Response: [TRACE] Preloading polgauntlet [3/28/2024 12:17:08 AM.803] LSPD First Response: [TRACE] Created polgauntlet at X:-250.1202 Y:-530.1705 Z:26.61393 [3/28/2024 12:17:08 AM.803] LSPD First Response: [TRACE] Forced DLC Livery: 3 [3/28/2024 12:17:08 AM.824] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/28/2024 12:17:08 AM.825] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/28/2024 12:17:08 AM.825] LSPD First Response: [TRACE] Deallan Kush (S_M_Y_HWAYCOP_01) was set as a cop [3/28/2024 12:17:08 AM.844] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/28/2024 12:17:09 AM.289] Axon Signal: Game paused, pausing Sound Event interval timer. [3/28/2024 12:17:09 AM.552] Axon Signal: Game unpaused, resuming Sound Event interval timer. [3/28/2024 12:17:10 AM.048] Axon Signal: Game paused, pausing Sound Event interval timer.