[23.03.2024 04:49:46.063] Started new log on 23.03.2024 04:49:46.063 [23.03.2024 04:49:46.064] ==================================================================================================== [23.03.2024 04:49:46.042] Log path: D:\Program Files (x86)\epic games\fortnite\GTAV\RagePluginHook.log [23.03.2024 04:49:46.064] Log verbosity: Trivial [23.03.2024 04:49:46.066] Initializing input system [23.03.2024 04:49:46.067] Initializing game console [23.03.2024 04:49:46.072] Console key has been set to F4 (key code: 115) [23.03.2024 04:49:46.130] Initializing console variable "ConsoleScrollAmount". [23.03.2024 04:49:46.130] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [23.03.2024 04:49:46.132] Read value: [23.03.2024 04:49:46.132] Initializing console variable "ConsoleKey". [23.03.2024 04:49:46.132] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [23.03.2024 04:49:46.132] Read value: [23.03.2024 04:49:46.132] Initializing console variable "PluginTimeoutThreshold". [23.03.2024 04:49:46.132] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [23.03.2024 04:49:46.134] Read value: 60000 [23.03.2024 04:49:46.134] Setting value of console variable "PluginTimeoutThreshold" to stored value. [23.03.2024 04:49:46.134] Initializing console variable "AlwaysShowConsoleOutput". [23.03.2024 04:49:46.134] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [23.03.2024 04:49:46.134] Read value: [23.03.2024 04:49:46.134] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [23.03.2024 04:49:46.134] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [23.03.2024 04:49:46.134] Read value: [23.03.2024 04:49:46.134] Initializing console variable "ShowOnScreenWarnings". [23.03.2024 04:49:46.134] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [23.03.2024 04:49:46.136] Read value: [23.03.2024 04:49:46.136] Console initialized [23.03.2024 04:49:46.136] Initializing forms manager [23.03.2024 04:49:46.136] Cleaning temp folder [23.03.2024 04:49:46.137] Version: RAGE Plugin Hook v1.107.1334.16527 for Grand Theft Auto V [23.03.2024 04:49:46.143] ================ RAGE Plugin Hook ================ [3/23/2024 4:49:46 AM.146] Detected Windows 10 Professional (64-bit) (10.0.22631.0)! [3/23/2024 4:49:46 AM.147] Checking game support [3/23/2024 4:49:46 AM.252] Product name: Grand Theft Auto V [3/23/2024 4:49:46 AM.252] Product version: 1.0.3095.0 [3/23/2024 4:49:46 AM.252] Is steam version: True [3/23/2024 4:49:46 AM.253] Initializing DirectX [3/23/2024 4:49:46 AM.253] Initializing Direct3D [3/23/2024 4:49:46 AM.253] Getting game swap chain [3/23/2024 4:49:46 AM.272] Swap Chain created: 0x7FF7A5E904F0 [3/23/2024 4:49:46 AM.272] Swap Chain VTable: 0x283F979DB30 [3/23/2024 4:49:46 AM.272] 0x74894808245C8948;0x4120EC8348571024;0x41D98B48F28BF88B [3/23/2024 4:49:46 AM.272] D3D11Present: 0x7FFA8C3858A0 [3/23/2024 4:49:46 AM.272] D3D11ResizeBuffers: 0x7FFB2EC53820 [3/23/2024 4:49:46 AM.272] D3D11ResizeTarget: 0x7FFB2ECA56A0 [3/23/2024 4:49:46 AM.272] D3D11SetFullscreenState: 0x7FFB2EC53E80 [3/23/2024 4:49:46 AM.272] Getting device [3/23/2024 4:49:46 AM.272] Retrieved device [3/23/2024 4:49:46 AM.272] Creating wrapper [3/23/2024 4:49:46 AM.272] Direct3D initialized [3/23/2024 4:49:46 AM.274] Initialized DirectX [3/23/2024 4:49:46 AM.274] Direct3D watcher thread spawned [3/23/2024 4:49:46 AM.318] Wrapper created [3/23/2024 4:49:46 AM.321] Effect created [3/23/2024 4:49:46 AM.322] Creating buffer [3/23/2024 4:49:46 AM.322] Created buffer [3/23/2024 4:49:46 AM.322] Creating blend state [3/23/2024 4:49:46 AM.322] Created blend state [3/23/2024 4:49:46 AM.322] Done with creation [3/23/2024 4:49:46 AM.388] Initializing texture system. [3/23/2024 4:49:46 AM.388] Initializing texture system; phase 1 [3/23/2024 4:49:46 AM.388] Initializing texture system; phase 2 [3/23/2024 4:49:46 AM.395] Initializing texture system; phase 3 [3/23/2024 4:49:46 AM.396] Initializing texture system; phase 4 [3/23/2024 4:49:46 AM.402] Initializing texture system; phase 5 [3/23/2024 4:49:46 AM.403] Initializing texture system; phase 6 [3/23/2024 4:49:46 AM.404] Initializing texture system; phase 7 [3/23/2024 4:49:46 AM.405] Initializing texture system; phase 8 [3/23/2024 4:49:46 AM.406] Initializing texture system; phase 9 [3/23/2024 4:49:46 AM.406] Initializing texture system; phase 10 [3/23/2024 4:49:46 AM.409] Initializing texture system; phase 11 [3/23/2024 4:49:46 AM.409] Initializing texture system; phase 12 [3/23/2024 4:49:46 AM.410] Initializing texture system; phase 13 [3/23/2024 4:49:46 AM.410] Initializing texture system; phase 14 [3/23/2024 4:49:51 AM.275] Direct3D watcher thread ended [3/23/2024 4:50:13 AM.020] LoadingScreenMsg: Initializing game support [3/23/2024 4:50:13 AM.271] Initializing game support [3/23/2024 4:50:18 AM.746] LoadingScreenMsg: Velocity limit removed [3/23/2024 4:50:19 AM.052] Compatibility level: 0 [3/23/2024 4:50:19 AM.052] Supported version detected [3/23/2024 4:50:19 AM.052] ================================================== [3/23/2024 4:50:19 AM.052] LoadingScreenMsg: Patching code [3/23/2024 4:50:19 AM.303] LoadingScreenMsg: Waiting for game initialization [3/23/2024 4:50:19 AM.554] Waiting for game initialization [3/23/2024 4:50:19 AM.656] LoadingScreenMsg: Initializing core [3/23/2024 4:50:19 AM.907] Initializing hook [3/23/2024 4:50:24 AM.918] LoadingScreenMsg: Completing interoperability [3/23/2024 4:50:25 AM.169] Completing interoperability [3/23/2024 4:50:25 AM.169] Initialization code 1. [3/23/2024 4:50:25 AM.169] Initialization code 2. [3/23/2024 4:50:25 AM.169] Initialization code 3. [3/23/2024 4:50:25 AM.176] 1 Address: 0x00007FF7A3BDDE18 [3/23/2024 4:50:25 AM.176] Calling func 1 [3/23/2024 4:50:25 AM.190] 2 Address: 0x00007FF7A47BCC52 [3/23/2024 4:50:25 AM.190] 3 Address: 0x00007FF7A31961D2 [3/23/2024 4:50:25 AM.214] Address: 0x00007FF7A47BCBFC [3/23/2024 4:50:25 AM.214] Unknown var: 0x00007FF7A5817510 [3/23/2024 4:50:25 AM.214] Initialization code 4. [3/23/2024 4:50:25 AM.214] Initialization code 5. [3/23/2024 4:50:25 AM.214] Completing interoperability, phase 1 [3/23/2024 4:50:25 AM.214] Completing interoperability, phase 2 [3/23/2024 4:50:25 AM.214] Completing interoperability, phase 3 [3/23/2024 4:50:25 AM.214] Completing interoperability, phase 4 [3/23/2024 4:50:25 AM.214] Completing interoperability, phase 5 [3/23/2024 4:50:25 AM.214] Completing interoperability, phase 6 [3/23/2024 4:50:25 AM.214] Completing interoperability, phase 7 [3/23/2024 4:50:25 AM.214] LoadingScreenMsg: [3/23/2024 4:50:25 AM.465] LoadingScreenMsg: Loading Story Mode [3/23/2024 4:50:25 AM.715] LoadingScreenMsg: Loading and Populating Game World [3/23/2024 4:50:25 AM.966] LoadingScreenMsg: [3/23/2024 4:50:43 AM.881] Initializing console variable "IsDeveloperModeEnabled". [3/23/2024 4:50:43 AM.881] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [3/23/2024 4:50:43 AM.881] Read value: [3/23/2024 4:50:43 AM.881] Initializing console variable "TimeScale". [3/23/2024 4:50:43 AM.881] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [3/23/2024 4:50:43 AM.881] Read value: [3/23/2024 4:55:07 AM.115] Loading plugin from path: D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\LSPD First Response.dll [3/23/2024 4:55:07 AM.118] Loading plugin "D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\LSPD First Response.dll". [3/23/2024 4:55:09 AM.329] : Initializing input system [3/23/2024 4:55:09 AM.330] : Initializing game console [3/23/2024 4:55:09 AM.331] : Initializing forms manager [3/23/2024 4:55:09 AM.432] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [3/23/2024 4:55:09 AM.584] LSPD First Response: [TRACE] Started loading LSPDFR [3/23/2024 4:55:09 AM.584] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8757.33971) [3/23/2024 4:55:09 AM.585] LSPD First Response: [INFO] Compiled on 23 Dec 2023 23:52:22 UTC [3/23/2024 4:55:09 AM.585] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [3/23/2024 4:55:16 AM.447] LSPD First Response: [TRACE] Thread CopManager #1 initialized [3/23/2024 4:55:17 AM.823] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/23/2024 4:55:17 AM.826] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/23/2024 4:55:17 AM.829] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [3/23/2024 4:55:17 AM.897] LSPD First Response: [WARN] No name for outfit variation at line 23 [3/23/2024 4:55:17 AM.898] LSPD First Response: [WARN] No name for outfit variation at line 31 [3/23/2024 4:55:17 AM.901] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/23/2024 4:55:17 AM.901] LSPD First Response: [WARN] No name for outfit variation at line 64 [3/23/2024 4:55:17 AM.901] LSPD First Response: [WARN] No name for outfit variation at line 72 [3/23/2024 4:55:17 AM.901] LSPD First Response: [WARN] No name for outfit variation at line 80 [3/23/2024 4:55:17 AM.901] LSPD First Response: [WARN] No name for outfit variation at line 111 [3/23/2024 4:55:17 AM.901] LSPD First Response: [WARN] No name for outfit variation at line 138 [3/23/2024 4:55:17 AM.901] LSPD First Response: [WARN] No name for outfit variation at line 174 [3/23/2024 4:55:17 AM.903] LSPD First Response: [WARN] No name for outfit variation at line 207 [3/23/2024 4:55:17 AM.903] LSPD First Response: [WARN] No name for outfit variation at line 220 [3/23/2024 4:55:17 AM.903] LSPD First Response: [WARN] No name for outfit variation at line 259 [3/23/2024 4:55:17 AM.903] LSPD First Response: [WARN] No name for outfit variation at line 273 [3/23/2024 4:55:17 AM.903] LSPD First Response: [WARN] No name for outfit variation at line 309 [3/23/2024 4:55:17 AM.903] LSPD First Response: [WARN] No name for outfit variation at line 323 [3/23/2024 4:55:17 AM.903] LSPD First Response: [WARN] No name for outfit variation at line 363 [3/23/2024 4:55:17 AM.903] LSPD First Response: [WARN] No name for outfit variation at line 391 [3/23/2024 4:55:17 AM.903] LSPD First Response: [WARN] No name for outfit variation at line 425 [3/23/2024 4:55:17 AM.905] LSPD First Response: [WARN] No name for outfit variation at line 453 [3/23/2024 4:55:17 AM.905] LSPD First Response: [WARN] No name for outfit variation at line 484 [3/23/2024 4:55:17 AM.905] LSPD First Response: [WARN] No name for outfit variation at line 502 [3/23/2024 4:55:17 AM.905] LSPD First Response: [WARN] No name for outfit variation at line 529 [3/23/2024 4:55:17 AM.905] LSPD First Response: [WARN] No name for outfit variation at line 547 [3/23/2024 4:55:17 AM.906] LSPD First Response: [WARN] No name for outfit variation at line 581 [3/23/2024 4:55:17 AM.906] LSPD First Response: [WARN] No name for outfit variation at line 615 [3/23/2024 4:55:17 AM.906] LSPD First Response: [WARN] No name for outfit variation at line 650 [3/23/2024 4:55:17 AM.906] LSPD First Response: [WARN] No name for outfit variation at line 677 [3/23/2024 4:55:17 AM.906] LSPD First Response: [WARN] No name for outfit variation at line 711 [3/23/2024 4:55:17 AM.908] LSPD First Response: [WARN] No name for outfit variation at line 741 [3/23/2024 4:55:17 AM.923] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/23/2024 4:55:17 AM.924] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/23/2024 4:55:17 AM.924] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [3/23/2024 4:55:17 AM.929] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [3/23/2024 4:55:17 AM.929] LSPD First Response: [WARN] No name for outfit variation at line 25 [3/23/2024 4:55:17 AM.929] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 32 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 47 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 56 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 85 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 92 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 100 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 129 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 136 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 143 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 151 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 160 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 189 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 196 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 204 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 233 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 240 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 247 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 255 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 264 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 293 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 300 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No name for outfit variation at line 308 [3/23/2024 4:55:17 AM.933] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [3/23/2024 4:55:17 AM.936] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [3/23/2024 4:55:17 AM.936] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [3/23/2024 4:55:17 AM.936] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [3/23/2024 4:55:17 AM.936] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [3/23/2024 4:55:17 AM.939] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [3/23/2024 4:55:17 AM.940] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [3/23/2024 4:55:17 AM.940] LSPD First Response: [WARN] No name for outfit variation at line 494 [3/23/2024 4:55:17 AM.940] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [3/23/2024 4:55:17 AM.940] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [3/23/2024 4:55:17 AM.940] LSPD First Response: [WARN] No name for outfit variation at line 520 [3/23/2024 4:55:17 AM.942] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [3/23/2024 4:55:17 AM.942] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [3/23/2024 4:55:17 AM.942] LSPD First Response: [WARN] No name for outfit variation at line 546 [3/23/2024 4:55:17 AM.942] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [3/23/2024 4:55:17 AM.942] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [3/23/2024 4:55:17 AM.942] LSPD First Response: [WARN] No name for outfit variation at line 572 [3/23/2024 4:55:17 AM.942] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [3/23/2024 4:55:17 AM.942] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [3/23/2024 4:55:17 AM.942] LSPD First Response: [WARN] No name for outfit variation at line 598 [3/23/2024 4:55:17 AM.942] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [3/23/2024 4:55:17 AM.942] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [3/23/2024 4:55:17 AM.942] LSPD First Response: [WARN] No name for outfit variation at line 624 [3/23/2024 4:55:17 AM.942] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [3/23/2024 4:55:17 AM.942] LSPD First Response: [WARN] No name for outfit variation at line 732 [3/23/2024 4:55:17 AM.946] LSPD First Response: [WARN] No name for outfit variation at line 764 [3/23/2024 4:55:17 AM.946] LSPD First Response: [WARN] No name for outfit variation at line 796 [3/23/2024 4:55:17 AM.946] LSPD First Response: [WARN] No name for outfit variation at line 828 [3/23/2024 4:55:17 AM.946] LSPD First Response: [WARN] No name for outfit variation at line 951 [3/23/2024 4:55:17 AM.946] LSPD First Response: [WARN] No name for outfit variation at line 976 [3/23/2024 4:55:17 AM.946] LSPD First Response: [WARN] No name for outfit variation at line 1002 [3/23/2024 4:55:17 AM.946] LSPD First Response: [WARN] No name for outfit variation at line 1028 [3/23/2024 4:55:17 AM.947] LSPD First Response: [WARN] No name for outfit variation at line 1054 [3/23/2024 4:55:17 AM.947] LSPD First Response: [WARN] No name for outfit variation at line 1133 [3/23/2024 4:55:17 AM.947] LSPD First Response: [WARN] No name for outfit variation at line 1160 [3/23/2024 4:55:17 AM.947] LSPD First Response: [WARN] No name for outfit variation at line 1187 [3/23/2024 4:55:17 AM.947] LSPD First Response: [WARN] No name for outfit variation at line 1214 [3/23/2024 4:55:17 AM.947] LSPD First Response: [WARN] No name for outfit variation at line 1241 [3/23/2024 4:55:17 AM.947] LSPD First Response: [WARN] No name for outfit variation at line 1268 [3/23/2024 4:55:17 AM.947] LSPD First Response: [WARN] No name for outfit variation at line 1297 [3/23/2024 4:55:17 AM.948] LSPD First Response: [WARN] No name for outfit variation at line 1330 [3/23/2024 4:55:17 AM.948] LSPD First Response: [WARN] No name for outfit variation at line 1363 [3/23/2024 4:55:17 AM.948] LSPD First Response: [WARN] No name for outfit variation at line 1396 [3/23/2024 4:55:17 AM.948] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits [3/23/2024 4:55:18 AM.355] LSPD First Response: [TRACE] Adding Ben J. as character [3/23/2024 4:55:18 AM.450] LSPD First Response: [TRACE] Adding Michelle Meto as character [3/23/2024 4:55:18 AM.451] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/23/2024 4:55:18 AM.452] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/23/2024 4:55:18 AM.522] LSPD First Response: [TRACE] Adding Berkay Sahinler as character [3/23/2024 4:55:18 AM.665] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/23/2024 4:55:18 AM.666] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/23/2024 4:55:18 AM.666] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [3/23/2024 4:55:18 AM.706] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/23/2024 4:55:18 AM.706] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/23/2024 4:55:18 AM.706] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [3/23/2024 4:55:18 AM.720] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/23/2024 4:55:18 AM.721] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/23/2024 4:55:18 AM.721] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [3/23/2024 4:55:18 AM.759] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/23/2024 4:55:18 AM.759] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/23/2024 4:55:18 AM.759] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [3/23/2024 4:55:18 AM.765] LSPD First Response: [TRACE] Failed to parse as chance [3/23/2024 4:55:18 AM.769] LSPD First Response: [TRACE] Player was in vehicle: False [3/23/2024 4:55:18 AM.769] LSPD First Response: [TRACE] Last selected character was Berkay Sahinler, should spawn as last character True [3/23/2024 4:55:18 AM.769] LSPD First Response: [TRACE] Loading last selected character Berkay Sahinler [3/23/2024 4:55:18 AM.771] LSPD First Response: [INFO] Changing current player character to Berkay Sahinler [3/23/2024 4:55:18 AM.778] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [3/23/2024 4:55:18 AM.780] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [3/23/2024 4:55:18 AM.780] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [3/23/2024 4:55:20 AM.009] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_01 [3/23/2024 4:55:20 AM.010] LSPD First Response: [TRACE] CharacterSelected: 4 [3/23/2024 4:55:20 AM.013] LSPD First Response: [TRACE] Character changed, creating new stats object [3/23/2024 4:55:21 AM.166] LSPD First Response: [TRACE] Set last player walk style back: Tough [3/23/2024 4:55:21 AM.172] LSPD First Response: [TRACE] Initialized telemtry service [3/23/2024 4:55:21 AM.232] LSPD First Response: We have 4 appartments registered [3/23/2024 4:55:21 AM.234] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [3/23/2024 4:55:21 AM.239] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [3/23/2024 4:55:21 AM.239] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [3/23/2024 4:55:21 AM.239] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [3/23/2024 4:55:21 AM.240] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [3/23/2024 4:55:21 AM.240] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [3/23/2024 4:55:21 AM.241] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [3/23/2024 4:55:21 AM.241] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [3/23/2024 4:55:21 AM.241] LSPD First Response: ApartmentManager initialized [3/23/2024 4:55:21 AM.244] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [3/23/2024 4:55:21 AM.245] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [3/23/2024 4:55:21 AM.246] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [3/23/2024 4:55:21 AM.284] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [3/23/2024 4:55:21 AM.386] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [3/23/2024 4:55:21 AM.386] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [3/23/2024 4:55:21 AM.387] LSPD First Response: [TRACE] Saved apt: [3/23/2024 4:55:21 AM.392] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [3/23/2024 4:55:21 AM.395] LSPD First Response: [TRACE] Thread Marker #1 initialized [3/23/2024 4:55:21 AM.425] LSPD First Response: [TRACE] Thread Marker #2 initialized [3/23/2024 4:55:21 AM.425] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [3/23/2024 4:55:21 AM.425] LSPD First Response: [TRACE] Thread Marker #3 initialized [3/23/2024 4:55:21 AM.425] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [3/23/2024 4:55:21 AM.425] LSPD First Response: [TRACE] Thread Marker #4 initialized [3/23/2024 4:55:21 AM.425] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [3/23/2024 4:55:21 AM.489] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [3/23/2024 4:55:21 AM.558] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [3/23/2024 4:55:21 AM.566] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [3/23/2024 4:55:21 AM.569] LSPD First Response: [TRACE] Set title to Berkay Sahinler for Interaction Menu [3/23/2024 4:55:21 AM.570] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [3/23/2024 4:55:21 AM.571] LSPD First Response: [TRACE] Set title to Berkay Sahinler for Police Radio [3/23/2024 4:55:21 AM.577] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [3/23/2024 4:55:21 AM.578] LSPD First Response: [TRACE] Set title to Berkay Sahinler for Vehicle Options [3/23/2024 4:55:21 AM.581] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [3/23/2024 4:55:21 AM.582] LSPD First Response: [TRACE] Set title to Berkay Sahinler for Inventory [3/23/2024 4:55:21 AM.583] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [3/23/2024 4:55:21 AM.584] LSPD First Response: [TRACE] Set title to Berkay Sahinler for Settings [3/23/2024 4:55:21 AM.589] LSPD First Response: [TRACE] Saved apt: [3/23/2024 4:55:21 AM.625] LSPD First Response: [TRACE] Requested Audio [3/23/2024 4:55:21 AM.630] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [3/23/2024 4:55:22 AM.014] LSPD First Response: [INFO] Connecting to LSPDFR Sync [3/23/2024 4:55:22 AM.401] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/23/2024 4:55:22 AM.401] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/23/2024 4:55:22 AM.401] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Vinewood Police Station [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] La Mesa Police Station [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Rockford Hills Police Station [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Vespucci Police Station [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Downtown Police Station [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Davis Sheriff Station [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Sandy Shores Sheriff Station [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Paleto Bay Sheriff Station [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Beaver Bush Ranger Station [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Bolingbroke Penitentiary [3/23/2024 4:55:22 AM.416] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [3/23/2024 4:55:22 AM.422] LSPD First Response: [TRACE] Auto started component Debug #1 [3/23/2024 4:55:22 AM.422] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [3/23/2024 4:55:22 AM.422] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [3/23/2024 4:55:22 AM.423] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [3/23/2024 4:55:22 AM.423] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [3/23/2024 4:55:22 AM.423] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [3/23/2024 4:55:22 AM.423] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [3/23/2024 4:55:22 AM.424] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [3/23/2024 4:55:22 AM.424] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [3/23/2024 4:55:22 AM.424] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [3/23/2024 4:55:22 AM.425] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [3/23/2024 4:55:22 AM.425] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [3/23/2024 4:55:22 AM.425] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [3/23/2024 4:55:22 AM.426] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [3/23/2024 4:55:22 AM.456] LSPD First Response: [TRACE] Preloading node data [3/23/2024 4:55:22 AM.899] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [3/23/2024 4:55:22 AM.900] LSPD First Response: [TRACE] Checking for updates... [3/23/2024 4:55:22 AM.902] LSPD First Response: [TRACE] Terminal server version: 0.2 [3/23/2024 4:55:22 AM.903] LSPD First Response: [INFO] Connected to LSPDFR Sync via session af540e2f-d365-4f27-8857-78dd9e4e2f77. Enhanced features available. [3/23/2024 4:55:22 AM.927] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [3/23/2024 4:55:22 AM.928] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [3/23/2024 4:55:22 AM.928] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [3/23/2024 4:55:23 AM.102] LSPD First Response: [TRACE] This version seems up to date. [3/23/2024 4:55:23 AM.102] LSPD First Response: [TRACE] This version: 0.4.8757.33971, Version available on server: 0.4.8757.33971 [3/23/2024 4:55:23 AM.834] LSPD First Response: [TRACE] Building pathfinding data. Island: False [3/23/2024 4:55:25 AM.558] LSPD First Response: [TRACE] Done preloading node data [3/23/2024 4:55:25 AM.558] LSPD First Response: [TRACE] Preloading node data [3/23/2024 4:55:25 AM.558] LSPD First Response: [TRACE] Done preloading node data [3/23/2024 4:55:25 AM.559] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [3/23/2024 4:55:25 AM.565] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [3/23/2024 4:55:25 AM.566] LSPD First Response: [TRACE] Disabling ambient game police chases [3/23/2024 4:55:25 AM.571] LSPD First Response: [TRACE] Disabled ambient game police chases [3/23/2024 4:55:25 AM.572] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [3/23/2024 4:55:25 AM.573] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [3/23/2024 4:55:25 AM.576] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [3/23/2024 4:55:25 AM.576] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [3/23/2024 4:55:27 AM.164] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [3/23/2024 4:55:27 AM.164] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [3/23/2024 4:55:27 AM.185] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [3/23/2024 4:55:27 AM.186] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [3/23/2024 4:55:27 AM.186] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [3/23/2024 4:55:27 AM.186] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [3/23/2024 4:55:27 AM.186] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [3/23/2024 4:55:27 AM.186] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [3/23/2024 4:55:27 AM.189] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [3/23/2024 4:55:27 AM.193] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [3/23/2024 4:55:27 AM.193] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [3/23/2024 4:55:27 AM.193] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [3/23/2024 4:55:27 AM.194] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [3/23/2024 4:55:27 AM.196] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [3/23/2024 4:55:27 AM.198] LSPD First Response: [TRACE] Thread Marker #5 initialized [3/23/2024 4:55:27 AM.198] LSPD First Response: [TRACE] Thread Debug #1 initialized [3/23/2024 4:55:27 AM.200] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [3/23/2024 4:55:27 AM.201] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [3/23/2024 4:55:27 AM.209] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [3/23/2024 4:55:27 AM.212] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [3/23/2024 4:55:27 AM.214] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [3/23/2024 4:55:31 AM.689] Loading plugin from path: D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\CopHolster.dll [3/23/2024 4:55:31 AM.689] Loading plugin "D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\CopHolster.dll". [3/23/2024 4:55:33 AM.505] : Initializing input system [3/23/2024 4:55:33 AM.505] : Initializing game console [3/23/2024 4:55:33 AM.506] : Initializing forms manager [3/23/2024 4:55:33 AM.563] Plugin "Cop Holster" was loaded from "CopHolster.dll". [3/23/2024 4:55:36 AM.326] Loading plugin from path: D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\DamageTrackingFramework.dll [3/23/2024 4:55:36 AM.326] Loading plugin "D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\DamageTrackingFramework.dll". [3/23/2024 4:55:38 AM.157] : Initializing input system [3/23/2024 4:55:38 AM.158] : Initializing game console [3/23/2024 4:55:38 AM.160] : Initializing forms manager [3/23/2024 4:55:38 AM.168] Plugin "DamageTrackingFramework" was loaded from "DamageTrackingFramework.dll". [3/23/2024 4:55:38 AM.377] DamageTrackingFramework: GameFiber started! [3/23/2024 4:55:39 AM.264] DamageTrackingFramework: DamageTrackerFramework loaded successfully. Online Version: 1.0.1 | Local DamageTrackerFramework Version: 1.0.1 | Local DamageTrackerLib Version: 1.0.1 [3/23/2024 4:55:42 AM.783] Invalid call to console command "LoadPlugin": Parameter "pluginFileName" of console command "LoadPlugin" is not optional, but no argument was specified. [3/23/2024 4:55:45 AM.910] Loading plugin from path: D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\EUPMenu.dll [3/23/2024 4:55:45 AM.910] Loading plugin "D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\EUPMenu.dll". [3/23/2024 4:55:47 AM.744] : Initializing input system [3/23/2024 4:55:47 AM.744] : Initializing game console [3/23/2024 4:55:47 AM.745] : Initializing forms manager [3/23/2024 4:55:47 AM.830] Plugin "EUP Menu" was loaded from "EUPMenu.dll". [3/23/2024 4:55:59 AM.594] LSPD First Response: [TRACE] Preloading POLICE2 [3/23/2024 4:55:59 AM.595] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/23/2024 4:56:00 AM.041] LSPD First Response: [TRACE] Preloading POLICE2 [3/23/2024 4:56:00 AM.042] LSPD First Response: [TRACE] Created police2 at X:149.2296 Y:359.1557 Z:111.4335 [3/23/2024 4:56:00 AM.056] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/23/2024 4:56:00 AM.063] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/23/2024 4:56:00 AM.100] LSPD First Response: [TRACE] Cached 1522 decorators for index 4 [3/23/2024 4:56:00 AM.447] LSPD First Response: [TRACE] Patricia Campbell (MP_F_FREEMODE_01) was set as a cop [3/23/2024 4:56:00 AM.518] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/23/2024 4:56:00 AM.520] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/23/2024 4:56:00 AM.523] LSPD First Response: [TRACE] Amora Santos (MP_F_FREEMODE_01) was set as a cop [3/23/2024 4:56:00 AM.546] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/23/2024 4:56:10 AM.713] LSPD First Response: [TRACE] Taylor Skies (A_F_Y_BEVHILLS_03) was damaged. [3/23/2024 4:56:10 AM.714] LSPD First Response: [TRACE] Mikaela Manders (A_F_M_BEVHILLS_01) was damaged. [3/23/2024 4:56:10 AM.715] LSPD First Response: [TRACE] Hit and run was invalid [3/23/2024 4:56:14 AM.578] LSPD First Response: [TRACE] Preloading SHERIFF [3/23/2024 4:56:14 AM.578] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/23/2024 4:56:14 AM.773] LSPD First Response: [TRACE] Preloading SHERIFF [3/23/2024 4:56:14 AM.774] LSPD First Response: [TRACE] Created sheriff at X:22.55283 Y:633.0422 Z:208.158 [3/23/2024 4:56:14 AM.785] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/23/2024 4:56:14 AM.785] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/23/2024 4:56:14 AM.787] LSPD First Response: [TRACE] Alexander Gorski (S_M_Y_SHERIFF_01) was set as a cop [3/23/2024 4:56:14 AM.799] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/23/2024 4:56:14 AM.800] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/23/2024 4:56:14 AM.801] LSPD First Response: [TRACE] Shawn Banks (S_M_Y_SHERIFF_01) was set as a cop [3/23/2024 4:56:14 AM.812] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [3/23/2024 4:56:27 AM.899] LSPD First Response: [TRACE] Thread Marker #6 initialized [3/23/2024 4:56:28 AM.033] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager [3/23/2024 4:56:28 AM.033] LSPD First Response: [TRACE] Instance cleaned (Marker #6) [3/23/2024 4:56:28 AM.034] LSPD First Response: [TRACE] Thread Marker #6 has been shut down [3/23/2024 4:56:38 AM.406] LSPD First Response: [TRACE] Preloading POLICE2 [3/23/2024 4:56:38 AM.406] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/23/2024 4:56:38 AM.419] LSPD First Response: [TRACE] Preloading POLICE2 [3/23/2024 4:56:38 AM.420] LSPD First Response: [TRACE] Created police2 at X:534.5975 Y:-91.3429 Z:66.49716 [3/23/2024 4:56:38 AM.430] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/23/2024 4:56:38 AM.431] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/23/2024 4:56:38 AM.433] LSPD First Response: [TRACE] Miranda Fox (MP_F_FREEMODE_01) was set as a cop [3/23/2024 4:56:38 AM.444] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/23/2024 4:56:38 AM.446] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/23/2024 4:56:38 AM.447] LSPD First Response: [TRACE] Crystal Williams (MP_F_FREEMODE_01) was set as a cop [3/23/2024 4:56:38 AM.460] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/23/2024 4:57:17 AM.249] LSPD First Response: [TRACE] Started new menu thread MenuBase #10 [3/23/2024 4:57:17 AM.250] LSPD First Response: [TRACE] Started new menu thread MenuBase #11 [3/23/2024 4:57:17 AM.326] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/23/2024 4:57:17 AM.326] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/23/2024 4:57:17 AM.326] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [3/23/2024 4:57:17 AM.333] LSPD First Response: [TRACE] Started new menu thread MenuBase #12 [3/23/2024 4:57:22 AM.316] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/23/2024 4:57:22 AM.316] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/23/2024 4:57:22 AM.316] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [3/23/2024 4:57:22 AM.323] LSPD First Response: [TRACE] Setting player to lspd from last agency [3/23/2024 4:57:22 AM.340] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [3/23/2024 4:57:22 AM.618] LSPD First Response: [TRACE] Set last player walk style back: Tough [3/23/2024 4:57:22 AM.622] LSPD First Response: [TRACE] Player went on duty. [3/23/2024 4:57:22 AM.628] LSPD First Response: Folder is D:\Program Files (x86)\epic games\fortnite\GTAV\plugins\lspdfr [3/23/2024 4:57:23 AM.695] LSPD First Response: 686Callouts, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null [3/23/2024 4:57:23 AM.706] LSPD First Response: CompuLite, Version=1.5.2.6, Culture=neutral, PublicKeyToken=null [3/23/2024 4:57:23 AM.720] LSPD First Response: DeadlyWeapons, Version=3.4.4.0, Culture=neutral, PublicKeyToken=null [3/23/2024 4:57:23 AM.720] LSPD First Response: ImmersiveAmbientEvents, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null [3/23/2024 4:57:23 AM.729] LSPD First Response: RiskierTrafficStops, Version=3.0.5.0, Culture=neutral, PublicKeyToken=null [3/23/2024 4:57:23 AM.737] LSPD First Response: Section136Callouts, Version=1.12.1910.0, Culture=neutral, PublicKeyToken=null [3/23/2024 4:57:23 AM.752] LSPD First Response: StopThePed, Version=4.9.5.2, Culture=neutral, PublicKeyToken=null [3/23/2024 4:57:23 AM.756] LSPD First Response: SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/23/2024 4:57:23 AM.758] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null [3/23/2024 4:57:23 AM.761] LSPD First Response: Creating plugin: _686_Callouts.Main [3/23/2024 4:57:23 AM.815] LSPD First Response: Creating plugin: ​‍​‮‏‫‭‭‬‮‮‬‫‎‏‪‮‪​‏‪‮‪‭​‏‮ [3/23/2024 4:57:23 AM.920] LSPD First Response: Creating plugin: DeadlyWeapons.Main [3/23/2024 4:57:23 AM.920] LSPD First Response: Creating plugin: Main [3/23/2024 4:57:23 AM.920] LSPD First Response: Creating plugin: RiskierTrafficStops.Main [3/23/2024 4:57:23 AM.920] LSPD First Response: Creating plugin: ‪​‭​‮‏‌​‌‎‎‭‭‪‏​‪‪‍‬‫‭‫‏‮ [3/23/2024 4:57:23 AM.989] LSPD First Response: Creating plugin: ‭‎‍‌‎​‍‬‬‮‍​‌‪‎‪‮‬‎‬‏‪‬‮ [3/23/2024 4:57:24 AM.049] LSPD First Response: Creating plugin: SuperCallouts.Main [3/23/2024 4:57:24 AM.049] LSPD First Response: Creating plugin: ‮​‫‪‪‎‬‏‭‏‪​‪‌‭‬‏​‭‏‫‎‮ [3/23/2024 4:57:24 AM.102] LSPD First Response: [686 Callouts] Version 1.9.0.0 by Charlie686 has been initialised. [3/23/2024 4:57:24 AM.102] LSPD First Response: [686 Callouts] 686 Callouts will be loaded when on duty. [3/23/2024 4:57:24 AM.103] LSPD First Response: Plugin CompuLite v1.5.2.6 has been initialized. [3/23/2024 4:57:24 AM.103] LSPD First Response: Go on duty to fully load CompuLite [3/23/2024 4:57:24 AM.122] DeadlyWeapons: Loading config. [3/23/2024 4:57:24 AM.139] DeadlyWeapons: Config loaded. [3/23/2024 4:57:24 AM.139] DeadlyWeapons: DeadlyWeapons by SuperPyroManiac loaded! Go on duty to enable it! [3/23/2024 4:57:24 AM.139] DeadlyWeapons: ====================================================== [3/23/2024 4:57:24 AM.139] DeadlyWeapons: Dependencies Found: [3/23/2024 4:57:24 AM.139] DeadlyWeapons: PyroCommon, Version: 1.3.0.0 [3/23/2024 4:57:24 AM.139] DeadlyWeapons: RageNativeUI, Version: 1.9.2.0 [3/23/2024 4:57:24 AM.139] DeadlyWeapons: DamageTrackerLib, Version: 1.0.1 [3/23/2024 4:57:24 AM.139] DeadlyWeapons: ====================================================== [3/23/2024 4:57:24 AM.139] LSPD First Response: Immersive Ambient Events: Version 1.4.0.0 has been initialised. [3/23/2024 4:57:24 AM.139] LSPD First Response: [NORMAL] RiskierTrafficStops: Plugin initialized, go on duty to fully load plugin. [3/23/2024 4:57:24 AM.142] LSPD First Response: [Section136Callouts] Section136Callouts | written by Max Playle [3/23/2024 4:57:24 AM.144] LSPD First Response: [Section136Callouts] © Max Playle 2020-2024 All rights reserved [3/23/2024 4:57:24 AM.144] LSPD First Response: [Section136Callouts] Lazy-loading Dependency Manager... [3/23/2024 4:57:24 AM.159] LSPD First Response: [Section136Callouts] Installed version of dependency Newtonsoft.Json.dll is not expected. Expected version: 13.0.0.0. Actual version: 13.0.2.27524. The pack will most likely run fine, but do expect the odd bug and/or issue with using unexpected versions. [3/23/2024 4:57:24 AM.181] LSPD First Response: [Section136Callouts] Installed version of dependency XSerializer.dll is not expected. Expected version: 0.4.4.0. Actual version: 0.4.4. The pack will most likely run fine, but do expect the odd bug and/or issue with using unexpected versions. [3/23/2024 4:57:24 AM.209] LSPD First Response: [Section136Callouts] Deserializing MainConfigFile from mainconfig.json [3/23/2024 4:57:24 AM.424] LSPD First Response: [Section136Callouts] Configuration output: {"GENERAL":{"Division":1,"UnitType":"ADAM","Beat":12,"LocalEmergencyNumber":999,"NameForControl":"Control","NameForBombSquad":"RLC Bomb Disposal","CallEndedString":"State 2","NameForTpac":"TPAC Manoeuvre","UseBritishTerminology":true,"CivillianCarModels":["DUKES","BALLER","BALLER2","BISON","BISON2","BJXL","CAVALCADE","CHEETAH","COGCABRIO","ASEA","ADDER","FELON","FELON2","ZENTORNO","WARRENER","RAPIDGT","INTRUDER","FELTZER2","FQ2","RANCHERXL","REBEL","SCHWARZER","COQUETTE","CARBONIZZARE","EMPEROR","SULTAN","EXEMPLAR","MASSACRO","DOMINATOR","ASTEROPE","PRAIRIE","NINEF","WASHINGTON","CHINO","CASCO","INFERNUS","ZTYPE","DILETTANTE","VIRGO","F620","PRIMO","SULTAN","EXEMPLAR","F620","FELON2","FELON","SENTINEL","WINDSOR","DOMINATOR","DUKES","GAUNTLET","VIRGO","ADDER","BUFFALO","ZENTORNO","MASSACRO","BATI","BATI2","AKUMA","BAGGER","DOUBLE","NEMESIS","HEXER"],"CityPoliceCarModels":["POLICE","POLICE2","POLICE3","FBI","FBI2"],"CountyPoliceCarModels":["SHERIFF","SHERIFF2","PRANGER"],"AllowUltimateBackupIntegration":true,"PlayRadioAnimation":true,"PlayMobilePhoneAnimation":true,"AgencyName":"Police","PriorityStrings":{"GradeOneCalls":"EMERGENCY","GradeTwoCalls":"URGENT","GradeThreeCalls":"NON-EMERGENCY"},"PluginMechanicTaskTimeout":2500},"MODELS":{"DrugDealerPedModels":["u_m_y_burgerdrug_01","csb_roccopelosi","csb_tonya","g_m_importexport_01","g_m_y_ballaeast_01","g_m_y_ballaorig_01","g_m_y_lost_01","g_m_y_lost_02","g_m_y_lost_03","g_m_y_mexgang_01","g_m_y_mexgoon_01","g_m_y_mexgoon_02","g_m_y_mexgoon_03","g_m_y_pologoon_01","g_m_y_pologoon_02","g_m_y_salvaboss_01","g_m_y_salvagoon_02","s_m_m_lifeinvad_01","s_m_y_xmech_02","ig_car3guy1","ig_cletus","ig_ortega","ig_oneil"],"DrugDealerVanModels":["bison","bison2","bison3","bobcatxl","burrito","burrito2","burrito3","burrito4","camper","gburrito","journey","speedo","speedo4","surfer","surfer2","youga","youga2","youga3"]},"OPTIONAL_DEPENDENCY":{"UseStopThePedIntegration":true,"UseUltimateBackupIntegration":true,"UseCalloutInterfaceIntegration":true,"UseBetterEmsIntegration":true},"UPDATES":{"CheckOnStartup":true},"NETWORK":{"NETWORK_BUG_REPORTING":{"EnableNetworkBugReporting":true},"ProhibitNetworkTransmission":false,"PerformStartupEacAuthentication":true},"ENABLE_FEATURES":{"LIVE_ACTIVITY":{"EnableLiveActivity":false,"IncludePlayerNameInLiveActivity":false}},"ENABLE_CALLOUTS":{"IgnoreCalloutEnabledStatus":false,"StolenVehicle":false,"StolenEmergencyVehicle":true,"PersonWithKnife":true,"TrafficStopAssistanceShout":true,"MopedPhoneTheft":true,"DetaineeTransportRequired":true,"SelfIsolationViolation":false,"MentalHealthPatientEscaped":true,"ArmedSuspect":true,"Shoplifting":true,"SuicidalSubject":true,"AttemptedRape":true,"RacingVehicles":true,"InteriorBurglary":true,"OfficerPanicButton":true,"AreaSearchSuspect":true,"PrisonerTransfer":true,"MetroStationAssistanceRequired":true,"Protest":true,"AirportSecurityThreat":true,"CommercialVehicleTheft":true,"ConcernForWelfare":true},"WAYPOINTS":{"WaypointToGeneralSearchArea":true,"WaypointToMissionSubject":true},"ELS_SETTINGS":{"DoNotUseElsLights":true},"AI_SETTINGS":{"BACKUP_UNITS":{"WeaponAssets":["WEAPON_STUNGUN","WEAPON_NIGHTSTICK"]},"AiOfficersUseLethalForce":true,"SuspectsHaveLethalWeapons":true},"MISC_CONFIG":{"PlayRadioAnimation":true},"AUDIO":{"ProhibitVolumeEditing":true},"PURSUIT":{"UpdateBlipWhenSuspectVisualChanges":true,"MaximumOccupiedVehiclesForTpac":7},"TEN_NINE":{"MinResponse_LocalUnit":1,"MaxResponse_LocalUnit":3,"MinResponse_ARV":2,"MaxResponse_ARV":3,"UseUltimateBackupFunctions":false,"UseShortcutKey":true,"SingleKeyActivationHoldDuration":1500},"COVID_REFERENCES":{"AllowCovidReferences":true},"KEYS":{"Talk":89,"MainMenu":88,"CalloutSpecificMenu":121,"EndCall":112,"ForceServiceUnitUnconventionalSpawn":117,"TenNine_Modifier":0,"TenNine_ShortcutKey":79},"DEBUG":{"DebugMode":false,"DebugLogEnabled":true,"LogRefreshInterval":2000,"DebugFlags":[]},"SCENARIO":{"ScenarioStepWaitCount":10000},"SERVICE_UNITS":{"GENERAL":{"RecruitFromNearby":true,"AllowWarpingIfStuck":true},"ENABLE":{"EnableCoroner":true,"EnableVehicleRecovery":true,"EnableInsurancePickup":true},"CORONER":{"VanVehicleModel":"SPEEDO","PedModel":"S_M_M_DOCTOR_01","BodyBagModel":"xm_prop_body_bag"},"VEHICLE_RECOVERY":{"TowTruckModel":"TOWTRUCK","FlatbedModel":"FLATBED","AlwaysUseFlatbed":false,"AutoPickupRecoveredVehicles":true},"INSURANCE_PICKUP":{"PedModel":"A_M_Y_BUSINESS_02"},"AMBULANGE":{"AmbulanceModel":"AMBULANCE","ParamedicModel":"S_M_M_PARAMEDIC_01"}},"CALLOUT_SETTINGS":{"AllowLongDrivesToCalloutScenarios":false,"OFFICER_PANIC_BUTTON":{"PossiblePoliceModels":["S_M_Y_COP_01","S_F_Y_COP_01","S_M_Y_SHERIFF_01","S_F_Y_SHERIFF_01"]},"ROBBERY":{"PedClearanceExemptModels":[]},"PROTEST":{"MinProtestPedSpawns":12,"MaxProtestPedSpawns":19,"RiotSquadResponseTimeoutSeconds":35,"RiotSquadReturnToPatrolTimeoutSeconds":35,"AllowDecreasedMemBudgetsWhilstRunning":true,"NonWaterCannonPoliceRiotSpawnModel":"RIOT","RiotSquadPedModels":["S_M_Y_SWAT_01"]},"AIRPORT_SECURITY_THREAT":{"BombSquadVehicleModel":"RIOT2","b_ShouldFollowBombVanWithCamera":true},"PATIENT_ESCAPED":{"PoliceHelicopterModels":["POLMAV"]},"CONCERN_FOR_WELFARE":{"FleeStopRequestWorkingChance":70,"EnableDeathByCopDuringTail":true,"PLAYER_TAIL":{"DISTANCE_THRESHOLD":40.0,"TICKER_INTERVAL":0,"MAX_SUSPICION_TICK_COUNT":40}},"WELFARE_CALLOUT_GROUP":{"DoctorPedModels":["S_M_M_DOCTOR_01"]}},"EXPLICIT_CONTENT":{"AllowExplicitLanguage":true},"ConfigPluginVersion":"1.12.1910.0"} [3/23/2024 4:57:24 AM.435] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] ==================================== SECTION136CALLOUTS FILE INTEGRITY CHECK ======================================= [3/23/2024 4:57:24 AM.435] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] A file integrity check has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\attemptedrape\configuration.xml [3/23/2024 4:57:24 AM.435] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] RESULT: Exists as file? True [3/23/2024 4:57:24 AM.435] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] Result: Exists as directory? False [3/23/2024 4:57:24 AM.435] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] ==================================================================================================================== [3/23/2024 4:57:24 AM.435] LSPD First Response: [Section136Callouts] Initialising and processing new instance of the Attempted Rape configuration... [3/23/2024 4:57:24 AM.500] LSPD First Response: [Section136Callouts] Irrelevent XML data; disregarding. [3/23/2024 4:57:24 AM.500] LSPD First Response: [Section136Callouts] Irrelevent XML data; disregarding. [3/23/2024 4:57:24 AM.500] LSPD First Response: [Section136Callouts] Processing character models... [3/23/2024 4:57:24 AM.501] LSPD First Response: [Section136Callouts] Character type valid. [3/23/2024 4:57:24 AM.501] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_01 is a valid model. [3/23/2024 4:57:24 AM.501] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_01] to model registry as type [victim] [3/23/2024 4:57:24 AM.501] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_01] and type [victim]! [3/23/2024 4:57:24 AM.501] LSPD First Response: [Section136Callouts] Character type valid. [3/23/2024 4:57:24 AM.501] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_02 is a valid model. [3/23/2024 4:57:24 AM.501] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_02] to model registry as type [victim] [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_02] and type [victim]! [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Character type valid. [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_03 is a valid model. [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_03] to model registry as type [victim] [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_03] and type [victim]! [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Character type valid. [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Character model is ig_old_man1a is a valid model. [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Sending model [ig_old_man1a] to model registry as type [suspect] [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man1a] and type [suspect]! [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Character type valid. [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Character model is cs_old_man1a is a valid model. [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Sending model [cs_old_man1a] to model registry as type [suspect] [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_old_man1a] and type [suspect]! [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Character type valid. [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Character model is ig_oneil is a valid model. [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Sending model [ig_oneil] to model registry as type [suspect] [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_oneil] and type [suspect]! [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Character type valid. [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Character model is ig_old_man2 is a valid model. [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Sending model [ig_old_man2] to model registry as type [suspect] [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man2] and type [suspect]! [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Character type valid. [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Character model is u_m_y_party_01 is a valid model. [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Sending model [u_m_y_party_01] to model registry as type [suspect] [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_party_01] and type [suspect]! [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Character type valid. [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Character model is a_m_y_polynesian_01 is a valid model. [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Sending model [a_m_y_polynesian_01] to model registry as type [suspect] [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_polynesian_01] and type [suspect]! [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Character type valid. [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Character model is ig_priest is a valid model. [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Sending model [ig_priest] to model registry as type [suspect] [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_priest] and type [suspect]! [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Character type valid. [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Character model is u_m_y_proldriver_01 is a valid model. [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Sending model [u_m_y_proldriver_01] to model registry as type [suspect] [3/23/2024 4:57:24 AM.502] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_proldriver_01] and type [suspect]! [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Character type valid. [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Character model is csb_prologuedriver is a valid model. [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Sending model [csb_prologuedriver] to model registry as type [suspect] [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_prologuedriver] and type [suspect]! [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Processing vehicle models... [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Adding STANIER to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Adding BLISTA to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Adding DILETTANTE to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Adding ISSI2 to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Adding PANTO to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Adding RHAPSODY to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Adding SENTINEL to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Adding ZION to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Adding BMX to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Adding PCJ to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Adding SANCHEZ to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Adding BLADE to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Adding BUCCANEER to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Adding FACTION to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] !! WARNING !! POHENIX is not a valid vehicle model. It will be skipped. [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Adding TAMPA to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Adding VIRGO to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Adding BALLER to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.503] LSPD First Response: [Section136Callouts] Trying to set Ambulance Response timeout... [3/23/2024 4:57:24 AM.509] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] ==================================== SECTION136CALLOUTS FILE INTEGRITY CHECK ======================================= [3/23/2024 4:57:24 AM.509] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] A file integrity check has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\interiorburglary\configuration.xml [3/23/2024 4:57:24 AM.509] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] RESULT: Exists as file? True [3/23/2024 4:57:24 AM.509] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] Result: Exists as directory? False [3/23/2024 4:57:24 AM.509] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] ==================================================================================================================== [3/23/2024 4:57:24 AM.511] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_abigail] and type [victim]! [3/23/2024 4:57:24 AM.511] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_anita] and type [victim]! [3/23/2024 4:57:24 AM.511] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_money] and type [victim]! [3/23/2024 4:57:24 AM.511] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_bankman] and type [victim]! [3/23/2024 4:57:24 AM.511] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_bartender_01] and type [victim]! [3/23/2024 4:57:24 AM.511] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_beach_01] and type [victim]! [3/23/2024 4:57:24 AM.511] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_bevhills_04] and type [victim]! [3/23/2024 4:57:24 AM.511] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_bevhills_03] and type [victim]! [3/23/2024 4:57:24 AM.511] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_bevhills_02] and type [victim]! [3/23/2024 4:57:24 AM.511] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_busicas_01] and type [victim]! [3/23/2024 4:57:24 AM.511] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_m_business_01] and type [victim]! [3/23/2024 4:57:24 AM.511] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_business_02] and type [victim]! [3/23/2024 4:57:24 AM.511] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_business_02] and type [victim]! [3/23/2024 4:57:24 AM.511] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_m_business_02] and type [victim]! [3/23/2024 4:57:24 AM.511] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man1a] and type [suspect]! [3/23/2024 4:57:24 AM.511] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_old_man1a] and type [suspect]! [3/23/2024 4:57:24 AM.511] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_oneil] and type [suspect]! [3/23/2024 4:57:24 AM.511] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man2] and type [suspect]! [3/23/2024 4:57:24 AM.511] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_party_01] and type [suspect]! [3/23/2024 4:57:24 AM.512] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_polynesian_01] and type [suspect]! [3/23/2024 4:57:24 AM.512] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_priest] and type [suspect]! [3/23/2024 4:57:24 AM.512] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_proldriver_01] and type [suspect]! [3/23/2024 4:57:24 AM.512] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_prologuedriver] and type [suspect]! [3/23/2024 4:57:24 AM.512] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_m_o_busker_01] and type [suspect]! [3/23/2024 4:57:24 AM.512] LSPD First Response: [Section136Callouts] Processing vehicle models... [3/23/2024 4:57:24 AM.512] LSPD First Response: [Section136Callouts] Adding BLISTA to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.512] LSPD First Response: [Section136Callouts] Adding PANTO to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.512] LSPD First Response: [Section136Callouts] Adding EXEMPLAR to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.512] LSPD First Response: [Section136Callouts] Adding F620 to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.512] LSPD First Response: [Section136Callouts] Adding FELON to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.512] LSPD First Response: [Section136Callouts] Adding SPEEDO to AttemptedRape.PermittedVehicleModels [3/23/2024 4:57:24 AM.516] LSPD First Response: [Section136Callouts] Subscribing to Duty Status Changed notifications. [3/23/2024 4:57:24 AM.517] LSPD First Response: Plugin StopThePed v4.9.5.2 has been initialized. [3/23/2024 4:57:24 AM.517] LSPD First Response: Go on duty to fully load StopThePed [3/23/2024 4:57:24 AM.543] SuperCallouts: Loading config. [3/23/2024 4:57:24 AM.563] SuperCallouts: Config loaded. [3/23/2024 4:57:24 AM.563] SuperCallouts: SuperCallouts by SuperPyroManiac loaded! Go on duty to enable it! [3/23/2024 4:57:24 AM.563] SuperCallouts: ====================================================== [3/23/2024 4:57:24 AM.563] SuperCallouts: Dependencies Found: [3/23/2024 4:57:24 AM.563] SuperCallouts: PyroCommon, Version: 1.3.0.0 [3/23/2024 4:57:24 AM.563] SuperCallouts: RageNativeUI, Version: 1.9.2.0 [3/23/2024 4:57:24 AM.563] SuperCallouts: CalloutInterfaceAPI, Version: 1.0.3.0 [3/23/2024 4:57:24 AM.563] SuperCallouts: ====================================================== [3/23/2024 4:57:24 AM.564] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized. [3/23/2024 4:57:24 AM.564] LSPD First Response: Go on duty to fully load UltimateBackup [3/23/2024 4:57:24 AM.564] LSPD First Response: We have 3 callouts registered [3/23/2024 4:57:24 AM.565] LSPD First Response: CalloutManager initialized [3/23/2024 4:57:24 AM.565] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [3/23/2024 4:57:24 AM.571] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/23/2024 4:57:24 AM.572] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/23/2024 4:57:24 AM.583] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [3/23/2024 4:57:24 AM.583] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [3/23/2024 4:57:24 AM.584] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [3/23/2024 4:57:24 AM.585] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [3/23/2024 4:57:24 AM.595] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [3/23/2024 4:57:24 AM.595] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [3/23/2024 4:57:24 AM.595] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [3/23/2024 4:57:24 AM.595] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [3/23/2024 4:57:24 AM.599] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [3/23/2024 4:57:24 AM.599] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [3/23/2024 4:57:24 AM.600] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [3/23/2024 4:57:24 AM.601] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [3/23/2024 4:57:24 AM.601] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [3/23/2024 4:57:24 AM.601] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [3/23/2024 4:57:24 AM.605] LSPD First Response: [686 Callouts] Loading your 686 Callouts! [3/23/2024 4:57:25 AM.104] LSPD First Response: [686 Callouts] User is on the latest build. [3/23/2024 4:57:25 AM.111] LSPD First Response: [686 Callouts] Running Plugin Handler. [3/23/2024 4:57:25 AM.111] LSPD First Response: [686 Callouts] Is Stop The Ped Running? True. [3/23/2024 4:57:25 AM.111] LSPD First Response: [686 Callouts] Is Callout Interface [1.2] Running? False. [3/23/2024 4:57:25 AM.111] LSPD First Response: [686 Callouts] Is ExternalPoliceComputer [1.4.0] Running? False. [3/23/2024 4:57:25 AM.111] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleOnSidewalk [3/23/2024 4:57:25 AM.111] LSPD First Response: Registering callout _686_Callouts.Callouts.DisorientatedIndividual [3/23/2024 4:57:25 AM.111] LSPD First Response: Registering callout _686_Callouts.Callouts.LargeVehiclePursuit [3/23/2024 4:57:25 AM.111] LSPD First Response: Registering callout _686_Callouts.Callouts.OffensiveWeapon [3/23/2024 4:57:25 AM.111] LSPD First Response: Registering callout _686_Callouts.Callouts.Photography [3/23/2024 4:57:25 AM.111] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenBike [3/23/2024 4:57:25 AM.111] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenItem [3/23/2024 4:57:25 AM.111] LSPD First Response: Registering callout _686_Callouts.Callouts.SuspectedStalker [3/23/2024 4:57:25 AM.111] LSPD First Response: Registering callout _686_Callouts.Callouts.FareDodger [3/23/2024 4:57:25 AM.111] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleFire [3/23/2024 4:57:25 AM.111] LSPD First Response: Registering callout _686_Callouts.Callouts.Kidnapping [3/23/2024 4:57:25 AM.112] LSPD First Response: Registering callout _686_Callouts.Callouts.Solicitation [3/23/2024 4:57:25 AM.112] LSPD First Response: Registering callout _686_Callouts.Callouts.SubwayDisturbance [3/23/2024 4:57:25 AM.112] LSPD First Response: Registering callout _686_Callouts.Callouts.CarBomb [3/23/2024 4:57:25 AM.112] LSPD First Response: Registering callout _686_Callouts.Callouts.Protest [3/23/2024 4:57:25 AM.112] LSPD First Response: Registering callout _686_Callouts.Callouts.AircraftInDistress [3/23/2024 4:57:25 AM.112] LSPD First Response: Registering callout _686_Callouts.Callouts.AllewayRobbery [3/23/2024 4:57:25 AM.112] LSPD First Response: [686 Callouts] Locating stats: plugins/LSPDFR/686Callouts/stats.xml. [3/23/2024 4:57:25 AM.114] LSPD First Response: [686 Callouts] Charlie686 is a little nosy and would like to see your statistics... [3/23/2024 4:57:25 AM.114] LSPD First Response: [686 Callouts] Arrests: 1 [3/23/2024 4:57:25 AM.114] LSPD First Response: [686 Callouts] Calls: 2 [3/23/2024 4:57:25 AM.114] LSPD First Response: [686 Callouts] Suspect Deaths: 0 [3/23/2024 4:57:25 AM.114] LSPD First Response: [686 Callouts] Fights: 1 [3/23/2024 4:57:25 AM.114] LSPD First Response: [686 Callouts] Pursuits: 0 [3/23/2024 4:57:25 AM.115] LSPD First Response: [686 Callouts] Initialising 686 Callouts logging file. [3/23/2024 4:57:25 AM.123] LSPD First Response: [686 Callouts] All done, have a fantastic patrol! [3/23/2024 4:57:25 AM.382] LSPD First Response: CompuLite Localization Code Page: 1254 [3/23/2024 4:57:25 AM.382] LSPD First Response: CompuLite Localization Encoding Name: Turkish (Windows) [3/23/2024 4:57:25 AM.398] DeadlyWeapons: Using UltimateBackup API. [3/23/2024 4:57:25 AM.400] LSPD First Response: DamageTrackerService Started [3/23/2024 4:57:25 AM.409] LSPD First Response: [Section136Callouts] Calling REGISTER_CALLOUTS... [3/23/2024 4:57:25 AM.412] LSPD First Response: [Section136Callouts] Running integration setup methods... [3/23/2024 4:57:25 AM.414] LSPD First Response: [Section136Callouts] Running RageNativeUI version compatibility check... [3/23/2024 4:57:25 AM.415] LSPD First Response: [Section136Callouts] RageNativeUI installed version: 1.9.2.0 [3/23/2024 4:57:25 AM.415] LSPD First Response: [Section136Callouts] The user has installed a compatible version of RageNativeUI. Thank you for making the life of a support team easier. :) [3/23/2024 4:57:25 AM.415] LSPD First Response: [Section136Callouts] Now setting up Section136Callouts menu... [3/23/2024 4:57:25 AM.415] LSPD First Response: [Section136Callouts] Initializing store objects... [3/23/2024 4:57:25 AM.424] LSPD First Response: [Section136Callouts] Successfully initialised 26 stores. [3/23/2024 4:57:25 AM.424] LSPD First Response: [Section136Callouts] Checking dependencies... [3/23/2024 4:57:25 AM.425] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\callouts\armedindividual\weapons.xml [3/23/2024 4:57:25 AM.425] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\callouts\armedindividual\weapons.xml) [3/23/2024 4:57:25 AM.425] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\puma\pedmodelmeta.xml [3/23/2024 4:57:25 AM.425] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\puma\pedmodelmeta.xml) [3/23/2024 4:57:25 AM.425] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\commonsurnames.txt [3/23/2024 4:57:25 AM.425] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\commonsurnames.txt) [3/23/2024 4:57:25 AM.425] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\femaleforenames.txt [3/23/2024 4:57:25 AM.425] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\femaleforenames.txt) [3/23/2024 4:57:25 AM.425] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\maleforenames.txt [3/23/2024 4:57:25 AM.425] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\maleforenames.txt) [3/23/2024 4:57:25 AM.425] LSPD First Response: [Section136Callouts] Creating new Stats Manager... [3/23/2024 4:57:25 AM.427] LSPD First Response: [Section136Callouts] Populating name lists... [3/23/2024 4:57:25 AM.427] LSPD First Response: [Section136Callouts] Populating male first names... [3/23/2024 4:57:25 AM.428] LSPD First Response: [Section136Callouts] Attempting to read statistics file... [3/23/2024 4:57:25 AM.434] LSPD First Response: [Section136Callouts] Populating female first names... [3/23/2024 4:57:25 AM.437] LSPD First Response: [Section136Callouts] Deserializing StatFile from Plugins\LSPDFR\Section136Callouts\temp\stats.tmp [3/23/2024 4:57:25 AM.442] LSPD First Response: [Section136Callouts] Starting EAC system... [3/23/2024 4:57:25 AM.443] LSPD First Response: [Section136Callouts] Registering callouts... [3/23/2024 4:57:25 AM.458] LSPD First Response: [Section136Callouts] There are 22 public callouts in this build of Section136Callouts. Of which, 20 are enabled. [3/23/2024 4:57:25 AM.458] LSPD First Response: [Section136Callouts] The Early Access Club UCM instance will process with the username: SeyfullahBaskan0 [3/23/2024 4:57:25 AM.459] LSPD First Response: Registering callout ‮‎‬‌​‪‎‏‪‍‏​‌‪‎‌‮‎‍​‭‮ [3/23/2024 4:57:25 AM.459] LSPD First Response: Registering callout ‭‭‏‮‎‌‭‫‪‍‍‫‬‏‮‍‎‫​‎‎‮‪‎‏‏‮ [3/23/2024 4:57:25 AM.459] LSPD First Response: Registering callout ‫‌‮‎‪‭‫‏‬‮‬‫‏‫‭‮‌‏‎​‌‮ [3/23/2024 4:57:25 AM.459] LSPD First Response: Registering callout ‫‭‌​‏‏‫‪‮​‎‌‫‍‪‬​‏‏‪‏​‫‮ [3/23/2024 4:57:25 AM.459] LSPD First Response: Registering callout ‎‬‭​‫‬‪‫‏‮‌‌​‪‌‌‎‪‮‫‎‮ [3/23/2024 4:57:25 AM.459] LSPD First Response: Registering callout ‪‌‭‭‎​‍‎‮‬‎‫‏‬‎‎‪‭‎‏​‭‍​‎‫‍‮ [3/23/2024 4:57:25 AM.459] LSPD First Response: Registering callout ‪‭‌‎‮‫‌​‮‌‭‌‏​​‬‭‮‏‎‮ [3/23/2024 4:57:25 AM.459] LSPD First Response: Registering callout ‎‍‌‬​‌‍‎‏‍‬​‎‏‭‫‍‬‎‏‏‭‫‪‭‬‬‮ [3/23/2024 4:57:25 AM.459] LSPD First Response: Registering callout ‎​​‏‌‏‬‍‭‏‮‮‏‮‫‬‍‍‌‭‮‪‫‎‌‏‮ [3/23/2024 4:57:25 AM.459] LSPD First Response: Registering callout ‮‎‍‭‫‬‬‍‎‪‭‮‏‭‎‌​‍‍‬‬​‏‫‮ [3/23/2024 4:57:25 AM.459] LSPD First Response: Registering callout ​‪‏‬‌​‌‏‍‍‪‪‌​‪‪‬‫‫‌‎‫‫‭‌‬‍‎‌‮ [3/23/2024 4:57:25 AM.459] LSPD First Response: Registering callout ‫‫‏‭‏‏‭‍‬‏‭‪‪‮‮‪‌‭‫‪‪‪‬‍‌‫‎‏‍‌‪‭‫‪‮ [3/23/2024 4:57:25 AM.459] LSPD First Response: Registering callout ‏‫‮‫‮‎‍‪‮‎‌‌‌‏‬​‌​‮‍‪‌‫‮ [3/23/2024 4:57:25 AM.459] LSPD First Response: Registering callout ‪​​‏‮‎‏​​‎‎‍​‪‪‫‫‍‫‎‏‮ [3/23/2024 4:57:25 AM.459] LSPD First Response: Registering callout ‏‌‮​‬‍‌‮‫‎‭​‍‪‎‮‭‬‭‭‭​‭‪‍‬‎‏‮ [3/23/2024 4:57:25 AM.459] LSPD First Response: Registering callout ‫‭‮‭‫‪‏‫‎​‪‪‪‪‫‪‭‌‪‎‎‮‌‪‮‮ [3/23/2024 4:57:25 AM.459] LSPD First Response: Registering callout ‪‬‌‭‭‫‭‌‫‫‮‎‮‬‪‬‍‏‭‫‎​‎​‫‮ [3/23/2024 4:57:25 AM.459] LSPD First Response: Registering callout ‪‫‌‌‍‮​‌‍‏‌‪‍‏‎‮‏‪‭‮‬‫‍‭‭‭‬‌‮ [3/23/2024 4:57:25 AM.459] LSPD First Response: Registering callout ‪‍‭‏‍‫‏​‭‏‏​‪‌​‬​‪‪‎‍‬‪‮ [3/23/2024 4:57:25 AM.459] LSPD First Response: Registering callout ‏‬​‬‪‎‌‏‌​‏​‭‮‬​‫‭‍‫‪‏‪‮‭‫‮ [3/23/2024 4:57:25 AM.459] LSPD First Response: [Section136Callouts] Checking EAC user status... [3/23/2024 4:57:25 AM.460] LSPD First Response: [Section136Callouts] Populating common last names... [3/23/2024 4:57:25 AM.464] LSPD First Response: [Section136Callouts] [WARN] Beta EAC Authentication in use! [3/23/2024 4:57:25 AM.470] LSPD First Response: [Section136Callouts] Done populating names. [3/23/2024 4:57:25 AM.470] LSPD First Response: [Section136Callouts] F_FIRST: 4275, M_FIRST: 1219, C_LAST: 4508 [3/23/2024 4:57:25 AM.480] LSPD First Response: [Section136Callouts] Successfully registered 20 public callouts: Stolen Vehicle, Person With Knife, Traffic Stop Backup Required, Theft From Person, Stolen Emergency Vehicle, Detainee Transport Required, Self Isolation Violation, Racing Vehicles, Mental Health Ward - Patient Escaped, Armed Suspect, Shoplifting, Suicial Subject, Attempted Sexual Assault, Interior Burglary, Officer Panic Button, Area Search - Lost Suspect, Prisoner Transfer Required, Public Transport Staff Assistance Request, Protest, Airport Security Threat, Commercial Vehicle Theft, Concern for Welfare [3/23/2024 4:57:25 AM.482] LSPD First Response: [Section136Callouts] The Discord Server has not yet been plugged! Let's add it to the menu! [3/23/2024 4:57:25 AM.483] LSPD First Response: [Section136Callouts] Displaying the Discord Advertisement... [3/23/2024 4:57:25 AM.487] LSPD First Response: [Section136Callouts] [WARN] beta update checking is in use! [3/23/2024 4:57:25 AM.523] LSPD First Response: [Section136Callouts] Section136Callouts has initialised successfully. Initialisation took 111.4506 milliseconds. [3/23/2024 4:57:25 AM.523] LSPD First Response: [Section136Callouts] Starting Panic Button thread... [3/23/2024 4:57:25 AM.524] LSPD First Response: [Section136Callouts] PanicButton: ================ SECTION136CALLOUTS PANIC BUTTON ================ [3/23/2024 4:57:25 AM.524] LSPD First Response: [Section136Callouts] PanicButton: Shortcut key enabled? True [3/23/2024 4:57:25 AM.524] LSPD First Response: [Section136Callouts] PanicButton: Activation stroke type? HoldSingleKey [3/23/2024 4:57:25 AM.528] LSPD First Response: [Section136Callouts] PanicButton: Activation key: O [3/23/2024 4:57:25 AM.528] LSPD First Response: [Section136Callouts] PanicButton: Modifier key: None [3/23/2024 4:57:25 AM.528] LSPD First Response: [Section136Callouts] PanicButton: ================================================================= [3/23/2024 4:57:25 AM.528] LSPD First Response: [Section136Callouts] PanicButton: Checking settings to see if we need to start the GameFiber [3/23/2024 4:57:25 AM.528] LSPD First Response: [Section136Callouts] PanicButton: Panic button shortcut key enabled - starting PanicButton GameFiber loop... [3/23/2024 4:57:25 AM.629] LSPD First Response: StopThePed Localization Code Page: 1254 [3/23/2024 4:57:25 AM.629] LSPD First Response: StopThePed Localization Encoding Name: Turkish (Windows) [3/23/2024 4:57:25 AM.665] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [3/23/2024 4:57:25 AM.665] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [3/23/2024 4:57:25 AM.665] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [3/23/2024 4:57:25 AM.665] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [3/23/2024 4:57:25 AM.670] LSPD First Response: [TRACE] Thread Ambient #1 initialized [3/23/2024 4:57:25 AM.680] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [3/23/2024 4:57:25 AM.682] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [3/23/2024 4:57:25 AM.686] LSPD First Response: [TRACE] Has taken study survey: False [3/23/2024 4:57:25 AM.687] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [3/23/2024 4:57:25 AM.693] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [3/23/2024 4:57:25 AM.695] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [3/23/2024 4:57:25 AM.702] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [3/23/2024 4:57:25 AM.702] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [3/23/2024 4:57:25 AM.703] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [3/23/2024 4:57:25 AM.703] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [3/23/2024 4:57:25 AM.705] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [3/23/2024 4:57:25 AM.706] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [3/23/2024 4:57:25 AM.711] DeadlyWeapons: Starting PanicFiber. [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeBetweenEvents - 150 [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeBetweenBOLOEvents - 90 [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: EventBlips - True [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: EventNotifications - True [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeFormat - en-US [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: PlateFormat - 46EEK572 [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: CustomizedVehicleSystemEnabled - True [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: MenuKey - O [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: MenuModifierKey - LShiftKey [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: WeatherEventEnabled - True [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: 24HTime - False [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: HoursItLasts - 3 [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: MinutesItLasts - 0 [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: EASaudio - True [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: ChanceOfOutage - 20 [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeOutageLasts - 200 [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOEventEnabled - True [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOEventAreaBlips - True [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: AreaBlipColor - Yellow [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: AreaBlipOpacity - 0.4 [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOChanceOfPursuit - 5 [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOMaxDistanceForPursuit - 1000 [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOMaxDistanceForUpdates - 1000 [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: MinTimeForBOLOUpdate - 20 [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: MaxTimeForBOLOUpdate - 50 [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: DaysBeforeBOLOExpires - 7 [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: VehicleTroubleEventEnabled - True [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: HotboxingEventEnabled - True [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: DrugDealEventEnabled - True [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingEventEnabled - True [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingNitroChance - 70 [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingBlackoutChance - 20 [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingCustomPlatesEnabled - True [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingRealisticSpeeds - False [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: AggressiveDriverEventEnabled - True [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: DrunkDriverEventEnabled - True [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: GasLeakEventEnabled - True [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: SpeedingEventEnabled - True [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: DriverOnPhoneEventEnabled - True [3/23/2024 4:57:25 AM.755] LSPD First Response: Immersive Ambient Events [SETTINGS]: LOADED SETTINGS [3/23/2024 4:57:25 AM.770] LSPD First Response: Immersive Ambient Events [SETTINGS]: Starting settings check... [3/23/2024 4:57:25 AM.770] LSPD First Response: Immersive Ambient Events [SETTINGS]: Completed settings check [3/23/2024 4:57:25 AM.777] LSPD First Response: Immersive Ambient Events: Found RAGENativeUI.dll as (1.9.2.0) [3/23/2024 4:57:25 AM.778] LSPD First Response: Immersive Ambient Events: Found Newtonsoft.Json.dll as (13.0.0.0) [3/23/2024 4:57:25 AM.823] LSPD First Response: Immersive Ambient Events: Previous bolo json file not found [3/23/2024 4:57:25 AM.825] LSPD First Response: Immersive Ambient Events: Populated event tuple [3/23/2024 4:57:25 AM.828] LSPD First Response: Immersive Ambient Events: 'cut_sec' PTFX asset requested [3/23/2024 4:57:26 AM.107] LSPD First Response: [Section136Callouts] EAC service did not report successful status code. EAC user cannot be authenticated. [3/23/2024 4:57:26 AM.115] LSPD First Response: [Section136Callouts] This user does not have EAC access. [3/23/2024 4:57:26 AM.115] LSPD First Response: [Section136Callouts] Is user EAC? False [3/23/2024 4:57:26 AM.119] LSPD First Response: [Section136Callouts] Update service response: {"method":"cache","updates":{"public":{"title":"Test Update","build":"1.11.1704.3","description":"Hello world!","released":"2023-09-16T12:14:26.288+01:00","url":"https://section136.maxplayledev.org"},"earlyaccess":{"title":"EAC fixes","build":"1.12.1882.2","description":"1882 eac fixes","released":"2024-02-09T20:06:47+0000","url":"https://maxplayledev.org/discord"}}} [3/23/2024 4:57:26 AM.119] LSPD First Response: [Section136Callouts] Section136Callouts update checking info: Installed version: 1.12.1910.0, Newest public: 1.11.1704.3, Newest EAC: 1.12.1882.2 [3/23/2024 4:57:26 AM.119] LSPD First Response: [Section136Callouts] Section136Callouts is up to date! You should become a member of my support team, honestly. [3/23/2024 4:57:26 AM.279] LSPD First Response: Immersive Ambient Events: Plugin is up to date [3/23/2024 4:57:26 AM.282] LSPD First Response: [NORMAL] RiskierTrafficStops: RAGENativeUI.dll is available (1.9.2.0). [3/23/2024 4:57:26 AM.282] LSPD First Response: [NORMAL] RiskierTrafficStops: Setting up INI File... [3/23/2024 4:57:26 AM.285] LSPD First Response: [NORMAL] RiskierTrafficStops: Adding enabled outcomes to enabledOutcomes [3/23/2024 4:57:26 AM.287] LSPD First Response: [NORMAL] RiskierTrafficStops: ----Enabled Outcomes---- [3/23/2024 4:57:26 AM.287] LSPD First Response: [NORMAL] RiskierTrafficStops: GetOutAndShoot [3/23/2024 4:57:26 AM.287] LSPD First Response: [NORMAL] RiskierTrafficStops: Ramming [3/23/2024 4:57:26 AM.287] LSPD First Response: [NORMAL] RiskierTrafficStops: Flee [3/23/2024 4:57:26 AM.287] LSPD First Response: [NORMAL] RiskierTrafficStops: Revving [3/23/2024 4:57:26 AM.287] LSPD First Response: [NORMAL] RiskierTrafficStops: Yelling [3/23/2024 4:57:26 AM.287] LSPD First Response: [NORMAL] RiskierTrafficStops: YellInCar [3/23/2024 4:57:26 AM.287] LSPD First Response: [NORMAL] RiskierTrafficStops: ShootAndFlee [3/23/2024 4:57:26 AM.287] LSPD First Response: [NORMAL] RiskierTrafficStops: Spitting [3/23/2024 4:57:26 AM.287] LSPD First Response: [NORMAL] RiskierTrafficStops: HostageTaking [3/23/2024 4:57:26 AM.287] LSPD First Response: [NORMAL] RiskierTrafficStops: ----Enabled Outcomes---- [3/23/2024 4:57:26 AM.287] LSPD First Response: [NORMAL] RiskierTrafficStops: Creating config menu menu... [3/23/2024 4:57:26 AM.288] LSPD First Response: [NORMAL] RiskierTrafficStops: Creating Menu... [3/23/2024 4:57:26 AM.289] LSPD First Response: [NORMAL] RiskierTrafficStops: Adding Items to Menu [3/23/2024 4:57:26 AM.289] LSPD First Response: [NORMAL] RiskierTrafficStops: Assigning Menu values to their respective INI Values... [3/23/2024 4:57:26 AM.289] LSPD First Response: [NORMAL] RiskierTrafficStops: Assigned Values [3/23/2024 4:57:26 AM.289] LSPD First Response: [NORMAL] RiskierTrafficStops: Adding console commands... [3/23/2024 4:57:26 AM.291] LSPD First Response: [NORMAL] RiskierTrafficStops: Starting process to handle API lists... [3/23/2024 4:57:26 AM.291] LSPD First Response: [NORMAL] RiskierTrafficStops: Checking for updates... [3/23/2024 4:57:26 AM.296] LSPD First Response: [NORMAL] RiskierTrafficStops: Subscribing to: OnPulloverOfficerApproachDriver [3/23/2024 4:57:26 AM.296] LSPD First Response: [NORMAL] RiskierTrafficStops: Subscribing to: OnPulloverDriverStopped [3/23/2024 4:57:26 AM.296] LSPD First Response: [NORMAL] RiskierTrafficStops: Subscribing to: OnPulloverStarted [3/23/2024 4:57:26 AM.296] LSPD First Response: [NORMAL] RiskierTrafficStops: Subscribing to: OnPulloverEnded [3/23/2024 4:57:26 AM.296] LSPD First Response: [NORMAL] RiskierTrafficStops: Loaded successfully [3/23/2024 4:57:26 AM.298] LSPD First Response: [Section136Callouts] Setting up all the menus... [3/23/2024 4:57:26 AM.305] LSPD First Response: [Section136Callouts] Getting enabled property for: 6StolenVehicle [3/23/2024 4:57:26 AM.305] LSPD First Response: [Section136Callouts] Getting enabled property for: 6PersonWithKnife [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] Getting enabled property for: 6TrafficStopBackupRequired [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] [WARN] Cannot get existing enabled status for callout: S136TrafficStopBackupRequired [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] Getting enabled property for: 6TheftFromPerson [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] [WARN] Cannot get existing enabled status for callout: S136TheftFromPerson [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] Getting enabled property for: 6StolenEmergencyVehicle [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] Getting enabled property for: 6DetaineeTransportRequired [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] Getting enabled property for: 6SelfIsolationViolation [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] Getting enabled property for: 6RacingVehicles [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] Getting enabled property for: 6MHPE [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] [WARN] Cannot get existing enabled status for callout: S136MHPE [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] Getting enabled property for: 6ArmedSuspect [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] Getting enabled property for: 6Shoplifting [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] Getting enabled property for: 6SuicidalSubject [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] Getting enabled property for: 6AttemptedRape [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] Getting enabled property for: 6InteriorBurglary [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] Getting enabled property for: 6OfficerPanicButton2 [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] [WARN] Cannot get existing enabled status for callout: S136OfficerPanicButton2 [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] Getting enabled property for: 6AreaSearchSuspect [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] Getting enabled property for: 6PrisonerTransfer [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] Getting enabled property for: 6TubeStationAgressive [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] [WARN] Cannot get existing enabled status for callout: S136TubeStationAgressive [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] Getting enabled property for: 6Protest [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] Getting enabled property for: 6AirportSecurityThreat [3/23/2024 4:57:26 AM.306] LSPD First Response: [Section136Callouts] Getting enabled property for: 6CommercialVehicleTheft [3/23/2024 4:57:26 AM.311] LSPD First Response: [Section136Callouts] Getting enabled property for: 6ConcernForWelfare [3/23/2024 4:57:26 AM.311] LSPD First Response: [Section136Callouts] Items length: 17 [3/23/2024 4:57:26 AM.324] LSPD First Response: [Section136Callouts] Menu init finished [3/23/2024 4:57:26 AM.328] LSPD First Response: [Section136Callouts] FileMgr:PluginStart: DeleteUnnecessaryFiles finished successfully. [3/23/2024 4:57:26 AM.329] LSPD First Response: [Section136Callouts] Waited 0ms for MenuManager to become available for new items. [3/23/2024 4:57:26 AM.329] LSPD First Response: [Section136Callouts] Paused thread for 0 ms to add Bound Menu Item to main menu. [3/23/2024 4:57:26 AM.330] LSPD First Response: [Section136Callouts] [Integrations.CalloutInterface] Section136Callouts will wait 60 seconds before checking whether Callout Interface is installed. This is to give LSPDFR time to load all the plugins in - as it may not yet be loaded. In the meantime, Section136Callouts won't attempt to load any Callout Interface requiring code. [3/23/2024 4:57:26 AM.330] LSPD First Response: [Section136Callouts] [Integrations.CalloutInterface] Don't worry - if and when Section136Callouts detects Callout Interface is installed, we'll start using it. [3/23/2024 4:57:26 AM.330] LSPD First Response: [Section136Callouts] Item added to main menu successfully. [3/23/2024 4:57:26 AM.516] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [3/23/2024 4:57:26 AM.519] LSPD First Response: [NORMAL] RiskierTrafficStops: Initializing MenuPoolProcess [3/23/2024 4:57:26 AM.536] LSPD First Response: [Section136Callouts] Creating new instance of Section136Callouts Stats View... [3/23/2024 4:57:26 AM.537] LSPD First Response: [Section136Callouts] No stat values to display... adding placeholder. [3/23/2024 4:57:26 AM.576] LSPD First Response: Immersive Ambient Events: 'cut_sec' PTFX asset loaded [3/23/2024 4:57:26 AM.576] LSPD First Response: Immersive Ambient Events: 'veh_xs_vehicle_mods' PTFX asset requested [3/23/2024 4:57:26 AM.662] SuperCallouts: Using UltimateBackup API. [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.HotPursuit [3/23/2024 4:57:26 AM.663] SuperCallouts: HotPursuit Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.Robbery [3/23/2024 4:57:26 AM.663] SuperCallouts: Robbery Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident [3/23/2024 4:57:26 AM.663] SuperCallouts: CarAccidents Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident2 [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident3 [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.AngryAnimal [3/23/2024 4:57:26 AM.663] SuperCallouts: AngryAnimals Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.Kidnapping [3/23/2024 4:57:26 AM.663] SuperCallouts: Kidnapping Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.TruckCrash [3/23/2024 4:57:26 AM.663] SuperCallouts: TruckCrash Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonTransport [3/23/2024 4:57:26 AM.663] SuperCallouts: PrisonTransport Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.HitRun [3/23/2024 4:57:26 AM.663] SuperCallouts: Hit and Run Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenCopVehicle [3/23/2024 4:57:26 AM.663] SuperCallouts: Stolen police vehicle Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenDumptruck [3/23/2024 4:57:26 AM.663] SuperCallouts: Stolen dump truck Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.AmbulanceEscort [3/23/2024 4:57:26 AM.663] SuperCallouts: AmbulanceEscort Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.Aliens [3/23/2024 4:57:26 AM.663] SuperCallouts: Aliens Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.OpenCarry [3/23/2024 4:57:26 AM.663] SuperCallouts: Open Carry Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.Fire [3/23/2024 4:57:26 AM.663] SuperCallouts: Fire Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.OfficerShootout [3/23/2024 4:57:26 AM.663] SuperCallouts: OfficerShootout Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.WeirdCar [3/23/2024 4:57:26 AM.663] SuperCallouts: Suspicious Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.Manhunt [3/23/2024 4:57:26 AM.663] SuperCallouts: Manhunt Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.Impersonator [3/23/2024 4:57:26 AM.663] SuperCallouts: Impersonator Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.ToiletPaperBandit [3/23/2024 4:57:26 AM.663] SuperCallouts: ToiletPaperBandit Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.BlockingTraffic [3/23/2024 4:57:26 AM.663] SuperCallouts: Blocking Traffic Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.IllegalParking [3/23/2024 4:57:26 AM.663] SuperCallouts: Illegal Parking Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.KnifeAttack [3/23/2024 4:57:26 AM.663] SuperCallouts: Knife Attack Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.DeadBody [3/23/2024 4:57:26 AM.663] SuperCallouts: Dead Body Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.FakeCall [3/23/2024 4:57:26 AM.663] SuperCallouts: FakeCall Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.Trespassing [3/23/2024 4:57:26 AM.663] SuperCallouts: Trespassing Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.Vandalizing [3/23/2024 4:57:26 AM.663] SuperCallouts: Vandalizing Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.InjuredCop [3/23/2024 4:57:26 AM.663] SuperCallouts: InjuredCop Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.IndecentExposure [3/23/2024 4:57:26 AM.663] SuperCallouts: IndecentExposure Enabled [3/23/2024 4:57:26 AM.663] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonBreak [3/23/2024 4:57:26 AM.663] SuperCallouts: PrisonBreak Enabled [3/23/2024 4:57:26 AM.664] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia1 [3/23/2024 4:57:26 AM.664] SuperCallouts: Mafia1 Enabled [3/23/2024 4:57:26 AM.664] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia2 [3/23/2024 4:57:26 AM.664] SuperCallouts: Mafia2 Enabled [3/23/2024 4:57:26 AM.664] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia3 [3/23/2024 4:57:26 AM.664] SuperCallouts: Mafia3 Enabled [3/23/2024 4:57:26 AM.664] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia4 [3/23/2024 4:57:26 AM.664] SuperCallouts: Mafia4 Enabled [3/23/2024 4:57:26 AM.664] LSPD First Response: Registering callout SuperCallouts.Callouts.LostGang [3/23/2024 4:57:26 AM.664] SuperCallouts: LostMC Enabled [3/23/2024 4:57:26 AM.664] LSPD First Response: Registering callout SuperCallouts.Callouts.Lsgtf [3/23/2024 4:57:26 AM.664] SuperCallouts: LSGTF Enabled [3/23/2024 4:57:26 AM.734] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [3/23/2024 4:57:26 AM.749] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [3/23/2024 4:57:26 AM.764] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [3/23/2024 4:57:26 AM.861] LSPD First Response: Immersive Ambient Events: 'veh_xs_vehicle_mods' PTFX asset loaded [3/23/2024 4:57:26 AM.864] LSPD First Response: Immersive Ambient Events: Deserializing XML File: Plugins/LSPDFR/ImmersiveAmbientEvents/XmlConfigs/SevereWeatherEventChances.xml [3/23/2024 4:57:27 AM.049] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 75 to severe weather event dictionary for weather: ExtraSunny [3/23/2024 4:57:27 AM.049] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: ExtraSunny [3/23/2024 4:57:27 AM.049] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: ExtraSunny [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 75 to severe weather event dictionary for weather: Clear [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: Clear [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clear [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 70 to severe weather event dictionary for weather: Neutral [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 30 to severe weather event dictionary for weather: Neutral [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Neutral [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 15 to severe weather event dictionary for weather: Smog [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 85 to severe weather event dictionary for weather: Smog [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Smog [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 10 to severe weather event dictionary for weather: Foggy [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 90 to severe weather event dictionary for weather: Foggy [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Foggy [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 85 to severe weather event dictionary for weather: Overcast [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: Overcast [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Overcast [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 60 to severe weather event dictionary for weather: Clouds [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 40 to severe weather event dictionary for weather: Clouds [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clouds [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Clearing [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Clearing [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clearing [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Rain [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Rain [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Rain [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Thunder [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Thunder [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Thunder [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Snow [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Snow [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Snow [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Blizzard [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Blizzard [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Blizzard [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Snowlight [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Snowlight [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Snowlight [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Xmas [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Xmas [3/23/2024 4:57:27 AM.054] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Xmas [3/23/2024 4:57:27 AM.067] LSPD First Response: Immersive Ambient Events: Creating main menu... [3/23/2024 4:57:27 AM.067] LSPD First Response: Immersive Ambient Events: Menu created [3/23/2024 4:57:27 AM.067] LSPD First Response: Immersive Ambient Events: Creating settings menu... [3/23/2024 4:57:27 AM.067] LSPD First Response: Immersive Ambient Events: Settings menu created [3/23/2024 4:57:27 AM.068] LSPD First Response: Immersive Ambient Events: Creating general settings menu... [3/23/2024 4:57:27 AM.068] LSPD First Response: Immersive Ambient Events: General settings menu created [3/23/2024 4:57:27 AM.068] LSPD First Response: Immersive Ambient Events: Creating storm event settings menu... [3/23/2024 4:57:27 AM.068] LSPD First Response: Immersive Ambient Events: Storm event settings menu created [3/23/2024 4:57:27 AM.068] LSPD First Response: Immersive Ambient Events: Creating BOLO event settings menu... [3/23/2024 4:57:27 AM.072] LSPD First Response: Immersive Ambient Events: BOLO event settings menu created [3/23/2024 4:57:27 AM.072] LSPD First Response: Immersive Ambient Events: Creating street racing settings menu... [3/23/2024 4:57:27 AM.072] LSPD First Response: Immersive Ambient Events: Street racing event settings menu created [3/23/2024 4:57:27 AM.073] LSPD First Response: Immersive Ambient Events: Creating severe weather menu... [3/23/2024 4:57:27 AM.073] LSPD First Response: Immersive Ambient Events: Severe weather menu created [3/23/2024 4:57:27 AM.074] LSPD First Response: Immersive Ambient Events: Creating BOLO menu... [3/23/2024 4:57:27 AM.074] LSPD First Response: Immersive Ambient Events: BOLO menu created [3/23/2024 4:57:27 AM.074] LSPD First Response: Immersive Ambient Events: Creating Interaction menu... [3/23/2024 4:57:27 AM.074] LSPD First Response: Immersive Ambient Events: Interaction menu created [3/23/2024 4:57:27 AM.075] LSPD First Response: Immersive Ambient Events: Creating force event menu... [3/23/2024 4:57:27 AM.075] LSPD First Response: Immersive Ambient Events: Force event menu created [3/23/2024 4:57:27 AM.076] LSPD First Response: Immersive Ambient Events: Initializing MenuProcess... [3/23/2024 4:57:27 AM.087] LSPD First Response: Immersive Ambient Events: Starting event timer... [3/23/2024 4:57:27 AM.088] LSPD First Response: Immersive Ambient Events: Starting BOLO event timer... [3/23/2024 4:57:27 AM.088] LSPD First Response: Immersive Ambient Events: initializing MenuPoolProcess... [3/23/2024 4:57:27 AM.089] LSPD First Response: Immersive Ambient Events: Started ColorPreviewProcess [3/23/2024 4:57:27 AM.751] LSPD First Response: [NORMAL] RiskierTrafficStops: Online Version: 3.0.5 | Installed Version: 3.0.5 [23.03.2024 04:57:29.741] LSPD First Response: CompuLite: Citations.xml has been successfully loaded [23.03.2024 04:57:29.756] LSPD First Response: CompuLite: Charges.xml has been successfully loaded [3/23/2024 4:57:30 AM.717] DeadlyWeapons: Version is up to date! [3/23/2024 4:57:31 AM.826] SuperCallouts: Version is up to date! [3/23/2024 4:57:38 AM.325] LSPD First Response: [TRACE] Set last player walk style back: Tough [3/23/2024 4:57:39 AM.504] LSPD First Response: [TRACE] Released 0 entities from MenuBase #10 Content Manager [3/23/2024 4:57:39 AM.504] LSPD First Response: [TRACE] Instance cleaned (MenuBase #10) [3/23/2024 4:57:39 AM.504] LSPD First Response: [TRACE] Released 0 entities from MenuBase #11 Content Manager [3/23/2024 4:57:39 AM.504] LSPD First Response: [TRACE] Instance cleaned (MenuBase #11) [3/23/2024 4:57:39 AM.505] LSPD First Response: [TRACE] Released 0 entities from MenuBase #12 Content Manager [3/23/2024 4:57:39 AM.505] LSPD First Response: [TRACE] Instance cleaned (MenuBase #12) [3/23/2024 4:57:42 AM.792] LSPD First Response: [TRACE] Preloading POLICE [3/23/2024 4:57:42 AM.792] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/23/2024 4:57:42 AM.807] LSPD First Response: [TRACE] Preloading POLICE [3/23/2024 4:57:42 AM.807] LSPD First Response: [TRACE] Created police at X:572.8773 Y:-1035.37 Z:37.66763 [3/23/2024 4:57:42 AM.820] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/23/2024 4:57:42 AM.821] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/23/2024 4:57:42 AM.823] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/23/2024 4:57:42 AM.823] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/23/2024 4:57:42 AM.827] LSPD First Response: [TRACE] Frank Watts (MP_M_FREEMODE_01) was set as a cop [3/23/2024 4:57:42 AM.840] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/23/2024 4:57:42 AM.842] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/23/2024 4:57:42 AM.843] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/23/2024 4:57:42 AM.843] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/23/2024 4:57:42 AM.843] LSPD First Response: [TRACE] Kyle Masona (MP_M_FREEMODE_01) was set as a cop [3/23/2024 4:57:42 AM.855] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/23/2024 4:57:52 AM.846] LSPD First Response: [TRACE] Preloading POLICEB [3/23/2024 4:57:52 AM.846] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/23/2024 4:57:53 AM.219] LSPD First Response: [TRACE] Preloading POLICEB [3/23/2024 4:57:53 AM.219] LSPD First Response: [TRACE] Created policeb at X:766.788 Y:-44.31429 Z:60.16393 [3/23/2024 4:57:53 AM.231] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/23/2024 4:57:53 AM.232] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/23/2024 4:57:53 AM.233] LSPD First Response: [TRACE] Menrique Giner (S_M_Y_HWAYCOP_01) was set as a cop [3/23/2024 4:57:53 AM.244] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/23/2024 4:57:57 AM.855] LSPD First Response: [TRACE] Preloading POLICEB [3/23/2024 4:57:57 AM.855] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/23/2024 4:57:57 AM.867] LSPD First Response: [TRACE] Preloading POLICEB [3/23/2024 4:57:57 AM.868] LSPD First Response: [TRACE] Created policeb at X:764.0211 Y:-50.72026 Z:59.81586 [3/23/2024 4:57:57 AM.880] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/23/2024 4:57:57 AM.881] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/23/2024 4:57:57 AM.882] LSPD First Response: [TRACE] Kenti Trollenski (S_M_Y_HWAYCOP_01) was set as a cop [3/23/2024 4:57:57 AM.894] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/23/2024 4:58:08 AM.536] LSPD First Response: [TRACE] New cop added without cop data! [3/23/2024 4:58:08 AM.537] LSPD First Response: [TRACE] Buck McClaren (S_M_Y_SWAT_01) was set as a cop [3/23/2024 4:58:12 AM.878] LSPD First Response: [TRACE] Preloading POLICEB [3/23/2024 4:58:12 AM.878] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/23/2024 4:58:12 AM.891] LSPD First Response: [TRACE] Preloading POLICEB [3/23/2024 4:58:12 AM.891] LSPD First Response: [TRACE] Created policeb at X:727.9001 Y:-61.98455 Z:58.08774 [3/23/2024 4:58:12 AM.904] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/23/2024 4:58:12 AM.904] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/23/2024 4:58:12 AM.905] LSPD First Response: [TRACE] Mike Stone (S_M_Y_HWAYCOP_01) was set as a cop [3/23/2024 4:58:12 AM.917] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/23/2024 4:58:26 AM.335] LSPD First Response: [Section136Callouts] The Callout Interface optional dependency check is now running. [3/23/2024 4:58:26 AM.335] LSPD First Response: [Section136Callouts] Callout Interface integration will not start, because Callout Interface is not installed. [3/23/2024 4:58:27 AM.899] LSPD First Response: [TRACE] Preloading POLICEB [3/23/2024 4:58:27 AM.899] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/23/2024 4:58:27 AM.911] LSPD First Response: [TRACE] Preloading POLICEB [3/23/2024 4:58:27 AM.912] LSPD First Response: [TRACE] Created policeb at X:751.7141 Y:-76.48967 Z:57.41013 [3/23/2024 4:58:27 AM.926] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/23/2024 4:58:27 AM.927] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/23/2024 4:58:27 AM.927] LSPD First Response: [TRACE] Matt Eagle (S_M_Y_HWAYCOP_01) was set as a cop [3/23/2024 4:58:27 AM.943] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/23/2024 4:58:32 AM.901] LSPD First Response: [TRACE] Preloading POLICE [3/23/2024 4:58:32 AM.901] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/23/2024 4:58:32 AM.916] LSPD First Response: [TRACE] Preloading POLICE [3/23/2024 4:58:32 AM.916] LSPD First Response: [TRACE] Created police at X:495.6755 Y:26.55892 Z:91.8856 [3/23/2024 4:58:32 AM.930] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/23/2024 4:58:32 AM.930] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/23/2024 4:58:32 AM.933] LSPD First Response: [TRACE] Jessica Anderson (MP_F_FREEMODE_01) was set as a cop [3/23/2024 4:58:32 AM.946] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/23/2024 4:58:32 AM.947] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/23/2024 4:58:32 AM.949] LSPD First Response: [TRACE] Hannah Green (MP_F_FREEMODE_01) was set as a cop [3/23/2024 4:58:32 AM.965] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/23/2024 4:58:58 AM.264] LSPD First Response: Immersive Ambient Events: BOLO event timer instance ended [3/23/2024 4:58:58 AM.264] LSPD First Response: Immersive Ambient Events: Vehicle bolo event started [3/23/2024 4:58:58 AM.272] LSPD First Response: Immersive Ambient Events: Creating new vehicle BOLO... [3/23/2024 4:58:58 AM.272] LSPD First Response: Immersive Ambient Events: SuspectCount - 1 [3/23/2024 4:58:58 AM.272] LSPD First Response: Immersive Ambient Events: CrimeDetailsIndex - 5 [3/23/2024 4:58:58 AM.272] LSPD First Response: Immersive Ambient Events: ArmedStatus - PossiblyArmed [3/23/2024 4:58:58 AM.289] LSPD First Response: Immersive Ambient Events: Starting vehicle model check... [3/23/2024 4:58:58 AM.291] LSPD First Response: Immersive Ambient Events: Vehicle exists in players game [3/23/2024 4:58:58 AM.293] LSPD First Response: Immersive Ambient Events: Vehicle - Felon [3/23/2024 4:58:58 AM.404] LSPD First Response: Immersive Ambient Events: Vehicle created [3/23/2024 4:58:58 AM.513] LSPD First Response: Immersive Ambient Events: Spawned suspect - S_M_Y_ROBBER_01 [3/23/2024 4:58:58 AM.599] LSPD First Response: Immersive Ambient Events: Suspect at index 0 is armed [3/23/2024 4:58:58 AM.599] LSPD First Response: Immersive Ambient Events: Suspect created [3/23/2024 4:58:58 AM.599] LSPD First Response: Immersive Ambient Events: Driving behavior is normal [3/23/2024 4:58:58 AM.612] LSPD First Response: Immersive Ambient Events: Starting BOLO event timer... [3/23/2024 4:59:03 AM.677] LSPD First Response: Immersive Ambient Events: Vehiclename: FELON [3/23/2024 4:59:03 AM.677] LSPD First Response: Immersive Ambient Events: Modelname: FELON [3/23/2024 4:59:03 AM.677] LSPD First Response: Immersive Ambient Events: Vehicle model name contains vehicle model [3/23/2024 4:59:03 AM.763] LSPD First Response: Immersive Ambient Events: BOLO variation - 9 [3/23/2024 4:59:03 AM.763] LSPD First Response: Immersive Ambient Events: Dispatch audio string - COLOR_GREEN LAMPADATI MODEL_FELON_01 [3/23/2024 4:59:03 AM.764] LSPD First Response: Immersive Ambient Events: Started area blip process and distance check [3/23/2024 4:59:03 AM.799] LSPD First Response: Immersive Ambient Events: EventProcess instance started [3/23/2024 4:59:03 AM.800] LSPD First Response: Immersive Ambient Events: AreaBlipDistanceCheck started [3/23/2024 4:59:03 AM.815] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/23/2024 4:59:28 AM.025] LSPD First Response: [TRACE] Preloading POLICEB [3/23/2024 4:59:28 AM.025] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/23/2024 4:59:28 AM.040] LSPD First Response: [TRACE] Preloading POLICEB [3/23/2024 4:59:28 AM.040] LSPD First Response: [TRACE] Created policeb at X:668.6953 Y:-177.9763 Z:47.55556 [3/23/2024 4:59:28 AM.054] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/23/2024 4:59:28 AM.055] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/23/2024 4:59:28 AM.056] LSPD First Response: [TRACE] Kyle Davison (S_M_Y_HWAYCOP_01) was set as a cop [3/23/2024 4:59:28 AM.071] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/23/2024 4:59:29 AM.369] LSPD First Response: [Section136Callouts] PanicButton: Single Key Activation: Key is being held down (1/3)... [3/23/2024 4:59:32 AM.671] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/23/2024 4:59:32 AM.689] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/23/2024 4:59:38 AM.670] LSPD First Response: [TRACE] Preloading POLICEB [3/23/2024 4:59:38 AM.670] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/23/2024 4:59:38 AM.683] LSPD First Response: [TRACE] Preloading POLICEB [3/23/2024 4:59:38 AM.683] LSPD First Response: [TRACE] Created policeb at X:775.1014 Y:23.18634 Z:65.16457 [3/23/2024 4:59:38 AM.699] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/23/2024 4:59:38 AM.699] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/23/2024 4:59:38 AM.700] LSPD First Response: [TRACE] Jacob Knowles (S_M_Y_HWAYCOP_01) was set as a cop [3/23/2024 4:59:38 AM.712] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/23/2024 4:59:46 AM.757] LSPD First Response: [TRACE] Thread Marker #7 initialized [3/23/2024 4:59:53 AM.698] LSPD First Response: [TRACE] Preloading POLICE [3/23/2024 4:59:53 AM.698] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/23/2024 4:59:53 AM.715] LSPD First Response: [TRACE] Preloading POLICE [3/23/2024 4:59:53 AM.716] LSPD First Response: [TRACE] Created police at X:480.0355 Y:20.86804 Z:89.99039 [3/23/2024 4:59:53 AM.730] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/23/2024 4:59:53 AM.732] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/23/2024 4:59:53 AM.734] LSPD First Response: [TRACE] Kate Jefferson (MP_F_FREEMODE_01) was set as a cop [3/23/2024 4:59:53 AM.748] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/23/2024 4:59:53 AM.750] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/23/2024 4:59:53 AM.752] LSPD First Response: [TRACE] Amora Valentine (MP_F_FREEMODE_01) was set as a cop [3/23/2024 4:59:53 AM.766] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/23/2024 4:59:55 AM.367] LSPD First Response: [TRACE] Released 0 entities from Marker #7 Content Manager [3/23/2024 4:59:55 AM.367] LSPD First Response: [TRACE] Instance cleaned (Marker #7) [3/23/2024 4:59:55 AM.368] LSPD First Response: [TRACE] Thread Marker #7 has been shut down [3/23/2024 4:59:59 AM.715] LSPD First Response: Immersive Ambient Events: Event timer instance ended [3/23/2024 4:59:59 AM.731] LSPD First Response: Immersive Ambient Events: Event selected: DriverOnPhone [3/23/2024 4:59:59 AM.731] LSPD First Response: Immersive Ambient Events: Driver on phone event started [3/23/2024 4:59:59 AM.731] LSPD First Response: Immersive Ambient Events: Getting Nearby peds [3/23/2024 4:59:59 AM.743] LSPD First Response: Immersive Ambient Events: Suitable ped count: 7 [3/23/2024 4:59:59 AM.743] LSPD First Response: Immersive Ambient Events: Ped suitable for event found [3/23/2024 4:59:59 AM.760] LSPD First Response: Immersive Ambient Events: Starting event timer... [3/23/2024 5:00:09 AM.770] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/23/2024 5:00:09 AM.790] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/23/2024 5:00:20 AM.841] LSPD First Response: [TRACE] It has been 173 seconds since the last callout [3/23/2024 5:00:20 AM.846] LSPD First Response: Creating OfficerShootout from SuperCallouts.Callouts.OfficerShootout, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/23/2024 5:00:20 AM.848] LSPD First Response: [TRACE] Callout created: #1 [3/23/2024 5:00:20 AM.879] LSPD First Response: GetAudioFileForAction: No file found for: STREET_VINEWOOD_BLVD [3/23/2024 5:00:23 AM.956] SuperCallouts: Officer Shootout callout accepted! [3/23/2024 5:00:24 AM.250] LSPD First Response: [TRACE] Cleaning UI [3/23/2024 5:00:24 AM.251] LSPD First Response: [TRACE] User accepted callout [3/23/2024 5:00:24 AM.387] LSPD First Response: [TRACE] New cop added without cop data! [3/23/2024 5:00:24 AM.387] LSPD First Response: [TRACE] Andrea Hernandez (S_F_Y_COP_01) was set as a cop [3/23/2024 5:00:24 AM.387] LSPD First Response: [TRACE] New cop added without cop data! [3/23/2024 5:00:24 AM.388] LSPD First Response: [TRACE] Jim Kaput (S_M_Y_COP_01) was set as a cop [3/23/2024 5:00:29 AM.118] LSPD First Response: [TRACE] Thread Marker #8 initialized [3/23/2024 5:00:36 AM.083] LSPD First Response: [TRACE] New cop added without cop data! [3/23/2024 5:00:36 AM.083] LSPD First Response: [TRACE] Jayoshi Hiroyashu (S_M_Y_SWAT_01) was set as a cop [3/23/2024 5:00:37 AM.358] LSPD First Response: [TRACE] Released 0 entities from Marker #8 Content Manager [3/23/2024 5:00:37 AM.358] LSPD First Response: [TRACE] Instance cleaned (Marker #8) [3/23/2024 5:00:37 AM.359] LSPD First Response: [TRACE] Thread Marker #8 has been shut down [3/23/2024 5:00:38 AM.342] LSPD First Response: GetAudioFileForAction: No file found for: STREET_VINEWOOD_BLVD [3/23/2024 5:00:38 AM.639] LSPD First Response: [TRACE] Andrea Hernandez (S_F_Y_COP_01) entered combat with target: Ryan Aire (A_M_M_AFRIAMER_01) [3/23/2024 5:00:38 AM.639] LSPD First Response: [TRACE] Jim Kaput (S_M_Y_COP_01) entered combat with target: Clarence Evergood (A_M_Y_STBLA_02) [3/23/2024 5:00:39 AM.155] LSPD First Response: [TRACE] Andrea Hernandez (S_F_Y_COP_01) left combat. [3/23/2024 5:00:39 AM.156] LSPD First Response: [TRACE] Jim Kaput (S_M_Y_COP_01) left combat. [3/23/2024 5:00:39 AM.373] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/23/2024 5:00:39 AM.375] LSPD First Response: UB: DETECTED ZONE: DTVINE [3/23/2024 5:00:39 AM.375] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/23/2024 5:00:39 AM.396] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/23/2024 5:00:39 AM.416] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/23/2024 5:00:40 AM.167] LSPD First Response: [TRACE] Andrea Hernandez (S_F_Y_COP_01) entered combat with target: Ryan Aire (A_M_M_AFRIAMER_01) [3/23/2024 5:00:40 AM.167] LSPD First Response: [TRACE] Jim Kaput (S_M_Y_COP_01) entered combat with target: Clarence Evergood (A_M_Y_STBLA_02) [3/23/2024 5:00:40 AM.383] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/23/2024 5:00:40 AM.383] LSPD First Response: UB: DETECTED ZONE: DTVINE [3/23/2024 5:00:40 AM.383] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/23/2024 5:00:40 AM.609] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [3/23/2024 5:00:40 AM.609] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [3/23/2024 5:00:40 AM.647] LSPD First Response: [TRACE] New cop added without cop data! [3/23/2024 5:00:40 AM.647] LSPD First Response: [TRACE] Dwayne Robinson (S_M_Y_COP_01) was set as a cop [3/23/2024 5:00:40 AM.750] DeadlyWeapons: Clarence Evergood shot without armor. Rolled 4 [3/23/2024 5:00:40 AM.774] DeadlyWeapons: Ryan Aire shot without armor. Rolled 2 [3/23/2024 5:00:40 AM.843] LSPD First Response: [TRACE] Clarence Evergood (A_M_Y_STBLA_02) was damaged. [3/23/2024 5:00:41 AM.024] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [3/23/2024 5:00:41 AM.314] DeadlyWeapons: Clarence Evergood shot without armor. Rolled 1 [3/23/2024 5:00:41 AM.378] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/23/2024 5:00:41 AM.400] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/23/2024 5:00:46 AM.411] DeadlyWeapons: Using Ultimate Backup for panic. [3/23/2024 5:00:47 AM.451] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/23/2024 5:00:47 AM.451] LSPD First Response: UB: DETECTED ZONE: DTVINE [3/23/2024 5:00:47 AM.451] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/23/2024 5:00:47 AM.776] LSPD First Response: [TRACE] New cop added without cop data! [3/23/2024 5:00:47 AM.776] LSPD First Response: [TRACE] Hulio Fredrick (S_M_Y_COP_01) was set as a cop [3/23/2024 5:00:49 AM.756] LSPD First Response: UB: BACKUP IS TOO LONG AND TELEPORTED >> OSB-0 [3/23/2024 5:00:50 AM.779] LSPD First Response: UB: BACKUP IS TOO LONG AND TELEPORTED >> OSB-1 [3/23/2024 5:00:50 AM.829] LSPD First Response: [TRACE] Andrea Hernandez (S_F_Y_COP_01) left combat. [3/23/2024 5:00:51 AM.333] LSPD First Response: [TRACE] Jim Kaput (S_M_Y_COP_01) left combat. [3/23/2024 5:00:51 AM.849] LSPD First Response: [TRACE] Sid Winsley (A_F_M_TOURIST_01) was damaged. [3/23/2024 5:00:56 AM.053] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-0 PAX-0 [3/23/2024 5:00:56 AM.173] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/23/2024 5:00:56 AM.268] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-1 [3/23/2024 5:00:56 AM.406] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [3/23/2024 5:00:56 AM.844] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/23/2024 5:00:58 AM.249] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-1 PAX-0 [3/23/2024 5:00:58 AM.311] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-1 PAX-1 [3/23/2024 5:01:00 AM.839] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-1 [3/23/2024 5:01:00 AM.989] LSPD First Response: UB: IN STANDBY POSITION >> OSB-1 PAX-0 [3/23/2024 5:01:03 AM.170] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-0 PAX-1 [3/23/2024 5:01:03 AM.432] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-1 PAX-0 [3/23/2024 5:01:03 AM.510] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/23/2024 5:01:05 AM.039] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/23/2024 5:01:05 AM.329] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [3/23/2024 5:01:05 AM.785] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-2 PAX-0 [3/23/2024 5:01:05 AM.971] LSPD First Response: [TRACE] Preloading POLICE [3/23/2024 5:01:05 AM.971] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/23/2024 5:01:05 AM.990] LSPD First Response: [TRACE] Preloading POLICE [3/23/2024 5:01:05 AM.991] LSPD First Response: [TRACE] Created police at X:402.0714 Y:300.6031 Z:103.6107 [3/23/2024 5:01:06 AM.008] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/23/2024 5:01:06 AM.009] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/23/2024 5:01:06 AM.010] LSPD First Response: [TRACE] Brad Leeroy (MP_M_FREEMODE_01) was set as a cop [3/23/2024 5:01:06 AM.027] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/23/2024 5:01:06 AM.029] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/23/2024 5:01:06 AM.030] LSPD First Response: [TRACE] John Homes (MP_M_FREEMODE_01) was set as a cop [3/23/2024 5:01:06 AM.033] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-2 PAX-1 [3/23/2024 5:01:06 AM.046] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/23/2024 5:01:06 AM.616] LSPD First Response: [TRACE] Jim Brassy (A_M_Y_GENSTREET_01) was damaged. [3/23/2024 5:01:06 AM.962] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-2 PAX-1 [3/23/2024 5:01:07 AM.442] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/23/2024 5:01:09 AM.670] LSPD First Response: [TRACE] Trey Hawkins (S_M_Y_COP_01) was damaged. [3/23/2024 5:01:10 AM.821] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [3/23/2024 5:01:12 AM.506] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-1 PAX-0 [3/23/2024 5:01:15 AM.116] LSPD First Response: UB: IN STANDBY POSITION >> OSB-2 PAX-0 [3/23/2024 5:01:21 AM.618] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-1 PAX-0 [3/23/2024 5:01:21 AM.833] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-1 PAX-1 [3/23/2024 5:01:21 AM.945] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-1 | TOTAL ACTIVE UNIT >> 2 [3/23/2024 5:01:23 AM.754] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-2 PAX-0 [3/23/2024 5:01:29 AM.980] LSPD First Response: GetAudioFileForAction: No file found for: STREET_VINEWOOD_BLVD [3/23/2024 5:01:30 AM.030] LSPD First Response: UB: REQUESTED TYPE: Coroner [3/23/2024 5:01:30 AM.030] LSPD First Response: UB: DETECTED ZONE: DTVINE [3/23/2024 5:01:30 AM.030] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/23/2024 5:01:30 AM.405] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/23/2024 5:01:30 AM.418] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/23/2024 5:01:34 AM.029] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-2 PAX-0 [3/23/2024 5:01:35 AM.186] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-2 PAX-0 [3/23/2024 5:01:35 AM.395] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-2 PAX-1 [3/23/2024 5:01:35 AM.496] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-2 | TOTAL ACTIVE UNIT >> 1 [3/23/2024 5:01:36 AM.347] LSPD First Response: [TRACE] A new world event should be started [3/23/2024 5:01:36 AM.347] LSPD First Response: [TRACE] Starting world event StealCar [3/23/2024 5:01:36 AM.348] LSPD First Response: [TRACE] Setting up world event: StealCar #1 [3/23/2024 5:01:36 AM.529] LSPD First Response: [TRACE] Assigned ped to StealCar #1 (Ambient) [3/23/2024 5:01:37 AM.264] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-2 PAX-1 [3/23/2024 5:01:37 AM.580] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-1 [3/23/2024 5:01:44 AM.592] LSPD First Response: [3/23/2024 5:01:44 AM.592] LSPD First Response: ============================== [3/23/2024 5:01:44 AM.592] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [3/23/2024 5:01:44 AM.592] LSPD First Response: ------------------------------ [3/23/2024 5:01:44 AM.592] LSPD First Response: Origin: Game fiber "". [3/23/2024 5:01:44 AM.592] LSPD First Response: ------------------------------ [3/23/2024 5:01:44 AM.592] LSPD First Response: Exception type: System.Exception [3/23/2024 5:01:44 AM.592] LSPD First Response: Exception message: Processing cache while it's still in use - one or more subcalls may have caused the thread to yield [3/23/2024 5:01:44 AM.592] LSPD First Response: ------------------------------ [3/23/2024 5:01:44 AM.592] LSPD First Response: Inner exceptions: [3/23/2024 5:01:44 AM.592] LSPD First Response: ------------------------------ [3/23/2024 5:01:44 AM.592] LSPD First Response: Stack trace: [3/23/2024 5:01:44 AM.592] LSPD First Response: at aMPlYUuuAKxNPWvgmTqwInTYSleV.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 45 [3/23/2024 5:01:44 AM.592] at eiiXufevjXDPcGbbOeDgUoCFVOCM.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 72 [3/23/2024 5:01:44 AM.592] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.VmibezcKdVgxZoKEQEJrCZltGTyT() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 822 [3/23/2024 5:01:44 AM.592] at Rage.GameFiber.Main() [3/23/2024 5:01:44 AM.592] LSPD First Response: ============================== [3/23/2024 5:01:44 AM.592] LSPD First Response: [3/23/2024 5:01:44 AM.597] LSPD First Response: [FATAL] Forced termination [3/23/2024 5:01:44 AM.598] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [3/23/2024 5:01:46 AM.223] LSPD First Response: [INFO] LSPDFR has shut down [3/23/2024 5:01:47 AM.412] LSPD First Response: UB All Police Partners are removed [3/23/2024 5:01:47 AM.687] LSPD First Response: UB All Police Buddy are removed [3/23/2024 5:01:47 AM.692] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0 [3/23/2024 5:01:47 AM.717] LSPD First Response: STP cannot activate traffic control [3/23/2024 5:01:47 AM.768] LSPD First Response: STP Coroner unit is removed [3/23/2024 5:01:47 AM.839] LSPD First Response: Immersive Ambient Events: Performing cleanup... [3/23/2024 5:01:47 AM.839] LSPD First Response: Immersive Ambient Events: Clearing all bolo blips... [3/23/2024 5:01:47 AM.839] LSPD First Response: Immersive Ambient Events: Finished cleanup [3/23/2024 5:01:47 AM.839] LSPD First Response: [NORMAL] RiskierTrafficStops: Unsubscribing from events... [3/23/2024 5:01:47 AM.840] LSPD First Response: [NORMAL] RiskierTrafficStops: Unloaded successfully