[3/27/2024 7:09:07 PM.478] Detected Windows 10 Professional (64-bit) (10.0.19045.0)! [3/27/2024 7:09:07 PM.478] Checking game support [3/27/2024 7:09:07 PM.687] Product name: Grand Theft Auto V [3/27/2024 7:09:07 PM.687] Product version: 1.0.3095.0 [3/27/2024 7:09:07 PM.687] Is steam version: True [3/27/2024 7:09:07 PM.692] Initializing DirectX [3/27/2024 7:09:07 PM.694] Initializing Direct3D [3/27/2024 7:09:07 PM.694] Getting game swap chain [3/27/2024 7:09:07 PM.735] Swap Chain created: 0x7FF7E7D404F0 [3/27/2024 7:09:07 PM.735] Swap Chain VTable: 0x2845D7579D0 [3/27/2024 7:09:07 PM.735] 0x74894810245C8948;0x8D48564157552024;0x170EC814890246C [3/27/2024 7:09:07 PM.735] D3D11Present: 0x7FF975D315E0 [3/27/2024 7:09:07 PM.735] D3D11ResizeBuffers: 0x7FF975D52F40 [3/27/2024 7:09:07 PM.735] D3D11ResizeTarget: 0x7FF975D9A790 [3/27/2024 7:09:07 PM.735] D3D11SetFullscreenState: 0x7FF975D52480 [3/27/2024 7:09:07 PM.736] Direct3D initialized [3/27/2024 7:09:07 PM.736] Initialized DirectX [3/27/2024 7:09:07 PM.743] Getting device [3/27/2024 7:09:07 PM.743] Retrieved device [3/27/2024 7:09:07 PM.743] Creating wrapper [3/27/2024 7:09:07 PM.756] Direct3D watcher thread spawned [3/27/2024 7:09:07 PM.886] Wrapper created [3/27/2024 7:09:07 PM.893] Effect created [3/27/2024 7:09:07 PM.893] Creating buffer [3/27/2024 7:09:07 PM.893] Created buffer [3/27/2024 7:09:07 PM.893] Creating blend state [3/27/2024 7:09:07 PM.893] Created blend state [3/27/2024 7:09:07 PM.893] Done with creation [3/27/2024 7:09:08 PM.017] Initializing texture system. [3/27/2024 7:09:08 PM.017] Initializing texture system; phase 1 [3/27/2024 7:09:08 PM.017] Initializing texture system; phase 2 [3/27/2024 7:09:08 PM.036] Initializing texture system; phase 3 [3/27/2024 7:09:08 PM.037] Initializing texture system; phase 4 [3/27/2024 7:09:08 PM.055] Initializing texture system; phase 5 [3/27/2024 7:09:08 PM.060] Initializing texture system; phase 6 [3/27/2024 7:09:08 PM.063] Initializing texture system; phase 7 [3/27/2024 7:09:08 PM.066] Initializing texture system; phase 8 [3/27/2024 7:09:08 PM.068] Initializing texture system; phase 9 [3/27/2024 7:09:08 PM.070] Initializing texture system; phase 10 [3/27/2024 7:09:08 PM.075] Initializing texture system; phase 11 [3/27/2024 7:09:08 PM.075] Initializing texture system; phase 12 [3/27/2024 7:09:08 PM.077] Initializing texture system; phase 13 [3/27/2024 7:09:08 PM.077] Initializing texture system; phase 14 [3/27/2024 7:09:12 PM.758] Direct3D watcher thread ended [3/27/2024 7:10:49 PM.562] LoadingScreenMsg: Initializing game support [3/27/2024 7:10:49 PM.813] Initializing game support [3/27/2024 7:10:55 PM.473] LoadingScreenMsg: Velocity limit removed [3/27/2024 7:10:55 PM.794] Compatibility level: 0 [3/27/2024 7:10:55 PM.794] Supported version detected [3/27/2024 7:10:55 PM.795] ================================================== [3/27/2024 7:10:55 PM.795] LoadingScreenMsg: Patching code [3/27/2024 7:10:56 PM.051] LoadingScreenMsg: Waiting for game initialization [3/27/2024 7:10:56 PM.302] Waiting for game initialization [3/27/2024 7:10:56 PM.403] LoadingScreenMsg: Initializing core [3/27/2024 7:10:56 PM.653] Initializing hook [3/27/2024 7:11:01 PM.669] LoadingScreenMsg: Completing interoperability [3/27/2024 7:11:01 PM.919] Completing interoperability [3/27/2024 7:11:01 PM.919] Initialization code 1. [3/27/2024 7:11:01 PM.919] Initialization code 2. [3/27/2024 7:11:01 PM.919] Initialization code 3. [3/27/2024 7:11:01 PM.927] 1 Address: 0x00007FF7E5A8DE18 [3/27/2024 7:11:01 PM.928] Calling func 1 [3/27/2024 7:11:01 PM.945] 2 Address: 0x00007FF7E666CC52 [3/27/2024 7:11:01 PM.945] 3 Address: 0x00007FF7E50461D2 [3/27/2024 7:11:01 PM.973] Address: 0x00007FF7E666CBFC [3/27/2024 7:11:01 PM.973] Unknown var: 0x00007FF7E76C7510 [3/27/2024 7:11:01 PM.973] Initialization code 4. [3/27/2024 7:11:01 PM.973] Initialization code 5. [3/27/2024 7:11:01 PM.973] Completing interoperability, phase 1 [3/27/2024 7:11:01 PM.974] Completing interoperability, phase 2 [3/27/2024 7:11:01 PM.974] Completing interoperability, phase 3 [3/27/2024 7:11:01 PM.974] Completing interoperability, phase 4 [3/27/2024 7:11:01 PM.974] Completing interoperability, phase 5 [3/27/2024 7:11:01 PM.974] Completing interoperability, phase 6 [3/27/2024 7:11:01 PM.974] Completing interoperability, phase 7 [3/27/2024 7:11:01 PM.974] LoadingScreenMsg: [3/27/2024 7:11:02 PM.225] LoadingScreenMsg: Loading Story Mode [3/27/2024 7:11:02 PM.475] LoadingScreenMsg: Loading and Populating Game World [3/27/2024 7:11:02 PM.726] LoadingScreenMsg: [3/27/2024 7:11:23 PM.239] Initializing console variable "IsDeveloperModeEnabled". [3/27/2024 7:11:23 PM.239] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [3/27/2024 7:11:23 PM.240] Read value: [3/27/2024 7:11:23 PM.240] Initializing console variable "TimeScale". [3/27/2024 7:11:23 PM.240] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [3/27/2024 7:11:23 PM.241] Read value: [3/27/2024 7:11:23 PM.258] Loading plugin from path: E:\GTAV\Plugins\CopHolster.dll [3/27/2024 7:11:23 PM.263] Loading plugin "E:\GTAV\Plugins\CopHolster.dll". [3/27/2024 7:11:25 PM.888] : Initializing input system [3/27/2024 7:11:25 PM.889] : Initializing game console [3/27/2024 7:11:25 PM.891] : Initializing forms manager [3/27/2024 7:11:25 PM.975] Plugin "Cop Holster" was loaded from "CopHolster.dll". [3/27/2024 7:11:25 PM.977] Loading plugin from path: E:\GTAV\Plugins\DamageTrackingFramework.dll [3/27/2024 7:11:25 PM.977] Loading plugin "E:\GTAV\Plugins\DamageTrackingFramework.dll". [3/27/2024 7:11:28 PM.659] : Initializing input system [3/27/2024 7:11:28 PM.660] : Initializing game console [3/27/2024 7:11:28 PM.662] : Initializing forms manager [3/27/2024 7:11:28 PM.680] Plugin "DamageTrackingFramework" was loaded from "DamageTrackingFramework.dll". [3/27/2024 7:11:28 PM.681] Loading plugin from path: E:\GTAV\Plugins\EUPMenu.dll [3/27/2024 7:11:28 PM.681] Loading plugin "E:\GTAV\Plugins\EUPMenu.dll". [3/27/2024 7:11:31 PM.112] : Initializing input system [3/27/2024 7:11:31 PM.113] : Initializing game console [3/27/2024 7:11:31 PM.115] : Initializing forms manager [3/27/2024 7:11:31 PM.149] Plugin "EUP Menu" was loaded from "EUPMenu.dll". [3/27/2024 7:11:31 PM.151] Loading plugin from path: E:\GTAV\Plugins\LSPD First Response.dll [3/27/2024 7:11:31 PM.151] Loading plugin "E:\GTAV\Plugins\LSPD First Response.dll". [3/27/2024 7:11:33 PM.926] : Initializing input system [3/27/2024 7:11:33 PM.927] : Initializing game console [3/27/2024 7:11:33 PM.929] : Initializing forms manager [3/27/2024 7:11:34 PM.086] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [3/27/2024 7:11:34 PM.087] Loading plugin from path: E:\GTAV\Plugins\TurnOffThatEngine.dll [3/27/2024 7:11:34 PM.088] Loading plugin "E:\GTAV\Plugins\TurnOffThatEngine.dll". [3/27/2024 7:11:36 PM.326] : Initializing input system [3/27/2024 7:11:36 PM.327] : Initializing game console [3/27/2024 7:11:36 PM.328] : Initializing forms manager [3/27/2024 7:11:36 PM.345] Plugin "TurnOffThatEngine" was loaded from "TurnOffThatEngine.dll". [3/27/2024 7:11:36 PM.975] DamageTrackingFramework: GameFiber started! [3/27/2024 7:11:37 PM.882] DamageTrackingFramework: DamageTrackerFramework loaded successfully. Online Version: 1.0.1 | Local DamageTrackerFramework Version: 1.0.1 | Local DamageTrackerLib Version: 1.0.1 [3/27/2024 7:11:38 PM.149] LSPD First Response: [TRACE] Started loading LSPDFR [3/27/2024 7:11:38 PM.150] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8757.33971) [3/27/2024 7:11:38 PM.150] LSPD First Response: [INFO] Compiled on 23 Dec 2023 23:52:22 UTC [3/27/2024 7:11:38 PM.150] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [3/27/2024 7:11:39 PM.055] TurnOffThatEngine: Loading TurnOffThatEngine config. [3/27/2024 7:11:39 PM.058] TurnOffThatEngine: TurnOffThatEngine: Config loaded. [3/27/2024 7:11:39 PM.059] TurnOffThatEngine: TurnOffThatEngine 1.0.0.4 by SuperPyroManiac has been initialised. [3/27/2024 7:11:42 PM.476] LSPD First Response: [3/27/2024 7:11:42 PM.476] LSPD First Response: ============================== [3/27/2024 7:11:42 PM.476] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [3/27/2024 7:11:42 PM.476] LSPD First Response: ------------------------------ [3/27/2024 7:11:42 PM.476] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber". [3/27/2024 7:11:42 PM.476] LSPD First Response: ------------------------------ [3/27/2024 7:11:42 PM.476] LSPD First Response: Exception type: System.AccessViolationException [3/27/2024 7:11:42 PM.476] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [3/27/2024 7:11:42 PM.476] LSPD First Response: ------------------------------ [3/27/2024 7:11:42 PM.477] LSPD First Response: Inner exceptions: [3/27/2024 7:11:42 PM.477] LSPD First Response: ------------------------------ [3/27/2024 7:11:42 PM.477] LSPD First Response: Stack trace: [3/27/2024 7:11:42 PM.477] LSPD First Response: at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [3/27/2024 7:11:42 PM.477] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [3/27/2024 7:11:42 PM.477] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [3/27/2024 7:11:42 PM.477] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.pSqhYDmwthbtPqHfwwWMMIqfElJV() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 464 [3/27/2024 7:11:42 PM.477] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.LYQcAzdrFHjKBhYJUzSGuNDMVVrbA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 155 [3/27/2024 7:11:42 PM.477] at Rage.GameFiber.Main() [3/27/2024 7:11:42 PM.477] LSPD First Response: ============================== [3/27/2024 7:11:42 PM.477] LSPD First Response: [3/27/2024 7:11:42 PM.480] LSPD First Response: [TRACE] Thread CopManager #1 initialized [3/27/2024 7:11:42 PM.484] Could not terminate plugin. Attempted to read or write protected memory. This is often an indication that other memory is corrupt.