[3/29/2024 12:04:52 PM.670] Started new log on 3/29/2024 12:04:52 PM.670 [3/29/2024 12:04:52 PM.671] ==================================================================================================== [3/29/2024 12:04:52 PM.650] Log path: D:\Grand Theft Auto V\RagePluginHook.log [3/29/2024 12:04:52 PM.672] Log verbosity: Trivial [3/29/2024 12:04:52 PM.674] Initializing input system [3/29/2024 12:04:52 PM.676] Initializing game console [3/29/2024 12:04:52 PM.683] Console key has been set to F4 (key code: 115) [3/29/2024 12:04:52 PM.747] Initializing console variable "ConsoleScrollAmount". [3/29/2024 12:04:52 PM.747] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [3/29/2024 12:04:52 PM.749] Read value: [3/29/2024 12:04:52 PM.750] Initializing console variable "ConsoleKey". [3/29/2024 12:04:52 PM.750] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [3/29/2024 12:04:52 PM.752] Read value: F4 [3/29/2024 12:04:52 PM.752] Setting value of console variable "ConsoleKey" to stored value. [3/29/2024 12:04:52 PM.752] Console key has been set to F4 (key code: 115) [3/29/2024 12:04:52 PM.752] Initializing console variable "PluginTimeoutThreshold". [3/29/2024 12:04:52 PM.752] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [3/29/2024 12:04:52 PM.752] Read value: [3/29/2024 12:04:52 PM.752] Initializing console variable "AlwaysShowConsoleOutput". [3/29/2024 12:04:52 PM.752] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [3/29/2024 12:04:52 PM.752] Read value: [3/29/2024 12:04:52 PM.752] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [3/29/2024 12:04:52 PM.752] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [3/29/2024 12:04:52 PM.754] Read value: False [3/29/2024 12:04:52 PM.754] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value. [3/29/2024 12:04:52 PM.754] Initializing console variable "ShowOnScreenWarnings". [3/29/2024 12:04:52 PM.754] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [3/29/2024 12:04:52 PM.755] Read value: [3/29/2024 12:04:52 PM.755] Console initialized [3/29/2024 12:04:52 PM.755] Initializing forms manager [3/29/2024 12:04:52 PM.756] Cleaning temp folder [3/29/2024 12:04:52 PM.757] Version: RAGE Plugin Hook v1.107.1334.16527 for Grand Theft Auto V [3/29/2024 12:04:52 PM.770] ================ RAGE Plugin Hook ================ [3/29/2024 12:04:52 PM.779] Detected Windows 10 Home (64-bit) (10.0.22631.0)! [3/29/2024 12:04:52 PM.779] Checking game support [3/29/2024 12:04:53 PM.103] Product name: Grand Theft Auto V [3/29/2024 12:04:53 PM.103] Product version: 1.0.3095.0 [3/29/2024 12:04:53 PM.103] Is steam version: True [3/29/2024 12:04:53 PM.105] Initializing DirectX [3/29/2024 12:04:53 PM.107] Initializing Direct3D [3/29/2024 12:04:53 PM.107] Getting game swap chain [3/29/2024 12:04:53 PM.146] Swap Chain created: 0x7FF69A5C04F0 [3/29/2024 12:04:53 PM.146] Swap Chain VTable: 0x14069260520 [3/29/2024 12:04:53 PM.146] 0x57565520245C8948;0xEC8148B9246C8D48;0x25058B4800000090 [3/29/2024 12:04:53 PM.146] D3D11Present: 0x7FFB5D634820 [3/29/2024 12:04:53 PM.146] D3D11ResizeBuffers: 0x7FFB5D623820 [3/29/2024 12:04:53 PM.146] D3D11ResizeTarget: 0x7FFB5D6756A0 [3/29/2024 12:04:53 PM.146] D3D11SetFullscreenState: 0x7FFB5D623E80 [3/29/2024 12:04:53 PM.147] Direct3D initialized [3/29/2024 12:04:53 PM.147] Initialized DirectX [3/29/2024 12:04:53 PM.148] Direct3D watcher thread spawned [3/29/2024 12:04:53 PM.472] Getting device [3/29/2024 12:04:53 PM.472] Retrieved device [3/29/2024 12:04:53 PM.472] Creating wrapper [3/29/2024 12:04:53 PM.526] Wrapper created [3/29/2024 12:04:53 PM.529] Effect created [3/29/2024 12:04:53 PM.529] Creating buffer [3/29/2024 12:04:53 PM.529] Created buffer [3/29/2024 12:04:53 PM.529] Creating blend state [3/29/2024 12:04:53 PM.529] Created blend state [3/29/2024 12:04:53 PM.529] Done with creation [3/29/2024 12:04:53 PM.576] Initializing texture system. [3/29/2024 12:04:53 PM.576] Initializing texture system; phase 1 [3/29/2024 12:04:53 PM.576] Initializing texture system; phase 2 [3/29/2024 12:04:53 PM.583] Initializing texture system; phase 3 [3/29/2024 12:04:53 PM.584] Initializing texture system; phase 4 [3/29/2024 12:04:53 PM.591] Initializing texture system; phase 5 [3/29/2024 12:04:53 PM.592] Initializing texture system; phase 6 [3/29/2024 12:04:53 PM.593] Initializing texture system; phase 7 [3/29/2024 12:04:53 PM.597] Initializing texture system; phase 8 [3/29/2024 12:04:53 PM.598] Initializing texture system; phase 9 [3/29/2024 12:04:53 PM.599] Initializing texture system; phase 10 [3/29/2024 12:04:53 PM.602] Initializing texture system; phase 11 [3/29/2024 12:04:53 PM.602] Initializing texture system; phase 12 [3/29/2024 12:04:53 PM.603] Initializing texture system; phase 13 [3/29/2024 12:04:53 PM.603] Initializing texture system; phase 14 [3/29/2024 12:04:58 PM.149] Direct3D watcher thread ended [3/29/2024 12:06:02 PM.115] LoadingScreenMsg: Initializing game support [3/29/2024 12:06:02 PM.366] Initializing game support [3/29/2024 12:06:07 PM.894] LoadingScreenMsg: Velocity limit removed [3/29/2024 12:06:08 PM.206] Compatibility level: 0 [3/29/2024 12:06:08 PM.206] Supported version detected [3/29/2024 12:06:08 PM.206] ================================================== [3/29/2024 12:06:08 PM.206] LoadingScreenMsg: Patching code [3/29/2024 12:06:08 PM.458] LoadingScreenMsg: Waiting for game initialization [3/29/2024 12:06:08 PM.709] Waiting for game initialization [3/29/2024 12:06:08 PM.810] LoadingScreenMsg: Initializing core [3/29/2024 12:06:09 PM.060] Initializing hook [3/29/2024 12:06:14 PM.073] LoadingScreenMsg: Completing interoperability [3/29/2024 12:06:14 PM.323] Completing interoperability [3/29/2024 12:06:14 PM.323] Initialization code 1. [3/29/2024 12:06:14 PM.323] Initialization code 2. [3/29/2024 12:06:14 PM.323] Initialization code 3. [3/29/2024 12:06:14 PM.329] 1 Address: 0x00007FF69830DE18 [3/29/2024 12:06:14 PM.329] Calling func 1 [3/29/2024 12:06:14 PM.341] 2 Address: 0x00007FF698EECC52 [3/29/2024 12:06:14 PM.341] 3 Address: 0x00007FF6978C61D2 [3/29/2024 12:06:14 PM.371] Address: 0x00007FF698EECBFC [3/29/2024 12:06:14 PM.371] Unknown var: 0x00007FF699F47510 [3/29/2024 12:06:14 PM.371] Initialization code 4. [3/29/2024 12:06:14 PM.371] Initialization code 5. [3/29/2024 12:06:14 PM.371] Completing interoperability, phase 1 [3/29/2024 12:06:14 PM.371] Completing interoperability, phase 2 [3/29/2024 12:06:14 PM.371] Completing interoperability, phase 3 [3/29/2024 12:06:14 PM.371] Completing interoperability, phase 4 [3/29/2024 12:06:14 PM.371] Completing interoperability, phase 5 [3/29/2024 12:06:14 PM.371] Completing interoperability, phase 6 [3/29/2024 12:06:14 PM.371] Completing interoperability, phase 7 [3/29/2024 12:06:14 PM.371] LoadingScreenMsg: [3/29/2024 12:06:14 PM.622] LoadingScreenMsg: Loading Story Mode [3/29/2024 12:06:22 PM.587] LoadingScreenMsg: Loading and Populating Game World [3/29/2024 12:06:22 PM.838] LoadingScreenMsg: [3/29/2024 12:06:48 PM.976] Initializing console variable "IsDeveloperModeEnabled". [3/29/2024 12:06:48 PM.976] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [3/29/2024 12:06:48 PM.976] Read value: [3/29/2024 12:06:48 PM.976] Initializing console variable "TimeScale". [3/29/2024 12:06:48 PM.976] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [3/29/2024 12:06:48 PM.976] Read value: [3/29/2024 12:06:48 PM.986] Loading plugin from path: D:\Grand Theft Auto V\Plugins\LSPD First Response.dll [3/29/2024 12:06:48 PM.988] Loading plugin "D:\Grand Theft Auto V\Plugins\LSPD First Response.dll". [3/29/2024 12:06:51 PM.473] : Initializing input system [3/29/2024 12:06:51 PM.474] : Initializing game console [3/29/2024 12:06:51 PM.475] : Initializing forms manager [3/29/2024 12:06:51 PM.614] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [3/29/2024 12:06:51 PM.813] LSPD First Response: [TRACE] Started loading LSPDFR [3/29/2024 12:06:51 PM.813] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8757.33971) [3/29/2024 12:06:51 PM.814] LSPD First Response: [INFO] Compiled on 23 Dec 2023 23:52:22 UTC [3/29/2024 12:06:51 PM.814] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [3/29/2024 12:06:57 PM.558] LSPD First Response: [TRACE] Thread CopManager #1 initialized [3/29/2024 12:07:18 PM.548] LSPD First Response: [TRACE] Game has stopped loading [3/29/2024 12:07:25 PM.239] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:07:25 PM.242] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:07:25 PM.247] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [3/29/2024 12:07:25 PM.315] LSPD First Response: [WARN] No name for outfit variation at line 23 [3/29/2024 12:07:25 PM.315] LSPD First Response: [WARN] No name for outfit variation at line 31 [3/29/2024 12:07:25 PM.315] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/29/2024 12:07:25 PM.315] LSPD First Response: [WARN] No name for outfit variation at line 64 [3/29/2024 12:07:25 PM.315] LSPD First Response: [WARN] No name for outfit variation at line 72 [3/29/2024 12:07:25 PM.315] LSPD First Response: [WARN] No name for outfit variation at line 80 [3/29/2024 12:07:25 PM.316] LSPD First Response: [WARN] No name for outfit variation at line 111 [3/29/2024 12:07:25 PM.316] LSPD First Response: [WARN] No name for outfit variation at line 138 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 174 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 207 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 220 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 259 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 273 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 309 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 323 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 363 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 391 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 425 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 453 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 484 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 502 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 529 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 547 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 581 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 615 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 650 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 677 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 711 [3/29/2024 12:07:25 PM.317] LSPD First Response: [WARN] No name for outfit variation at line 741 [3/29/2024 12:07:25 PM.317] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_army_eup.xml [3/29/2024 12:07:25 PM.318] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_bcso_eup.xml [3/29/2024 12:07:25 PM.321] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_doa_eup.xml [3/29/2024 12:07:25 PM.323] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_dppd_eup.xml [3/29/2024 12:07:25 PM.326] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_fib_eup.xml [3/29/2024 12:07:25 PM.327] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_fire_eup.xml [3/29/2024 12:07:25 PM.327] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_iaa_eup.xml [3/29/2024 12:07:25 PM.328] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_lsia_eup.xml [3/29/2024 12:07:25 PM.332] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_lspd_eup.xml [3/29/2024 12:07:25 PM.334] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_lspp_eup.xml [3/29/2024 12:07:25 PM.335] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_lssd_eup.xml [3/29/2024 12:07:25 PM.340] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_medics_eup.xml [3/29/2024 12:07:25 PM.341] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_noose_eup.xml [3/29/2024 12:07:25 PM.342] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_nysp_eup.xml [3/29/2024 12:07:25 PM.342] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_rhpd_eup.xml [3/29/2024 12:07:25 PM.342] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_sahp_eup.xml [3/29/2024 12:07:25 PM.345] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_saspa_eup.xml [3/29/2024 12:07:25 PM.346] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_sasp_eup.xml [3/29/2024 12:07:25 PM.346] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:07:25 PM.346] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:07:25 PM.346] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [3/29/2024 12:07:25 PM.347] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [3/29/2024 12:07:25 PM.347] LSPD First Response: [WARN] No name for outfit variation at line 25 [3/29/2024 12:07:25 PM.347] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [3/29/2024 12:07:25 PM.347] LSPD First Response: [WARN] No name for outfit variation at line 32 [3/29/2024 12:07:25 PM.347] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [3/29/2024 12:07:25 PM.347] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/29/2024 12:07:25 PM.347] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [3/29/2024 12:07:25 PM.347] LSPD First Response: [WARN] No name for outfit variation at line 47 [3/29/2024 12:07:25 PM.347] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [3/29/2024 12:07:25 PM.347] LSPD First Response: [WARN] No name for outfit variation at line 56 [3/29/2024 12:07:25 PM.347] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [3/29/2024 12:07:25 PM.347] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [3/29/2024 12:07:25 PM.347] LSPD First Response: [WARN] No name for outfit variation at line 85 [3/29/2024 12:07:25 PM.347] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [3/29/2024 12:07:25 PM.347] LSPD First Response: [WARN] No name for outfit variation at line 92 [3/29/2024 12:07:25 PM.347] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [3/29/2024 12:07:25 PM.347] LSPD First Response: [WARN] No name for outfit variation at line 100 [3/29/2024 12:07:25 PM.347] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [3/29/2024 12:07:25 PM.348] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [3/29/2024 12:07:25 PM.348] LSPD First Response: [WARN] No name for outfit variation at line 129 [3/29/2024 12:07:25 PM.348] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [3/29/2024 12:07:25 PM.354] LSPD First Response: [WARN] No name for outfit variation at line 136 [3/29/2024 12:07:25 PM.354] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 143 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 151 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 160 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 189 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 196 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 204 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 233 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 240 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 247 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 255 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 264 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 293 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 300 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 308 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 494 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 520 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 546 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 572 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 598 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 624 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 732 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 764 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 796 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 828 [3/29/2024 12:07:25 PM.355] LSPD First Response: [WARN] No name for outfit variation at line 951 [3/29/2024 12:07:25 PM.356] LSPD First Response: [WARN] No name for outfit variation at line 976 [3/29/2024 12:07:25 PM.356] LSPD First Response: [WARN] No name for outfit variation at line 1002 [3/29/2024 12:07:25 PM.356] LSPD First Response: [WARN] No name for outfit variation at line 1028 [3/29/2024 12:07:25 PM.356] LSPD First Response: [WARN] No name for outfit variation at line 1054 [3/29/2024 12:07:25 PM.356] LSPD First Response: [WARN] No name for outfit variation at line 1133 [3/29/2024 12:07:25 PM.356] LSPD First Response: [WARN] No name for outfit variation at line 1160 [3/29/2024 12:07:25 PM.356] LSPD First Response: [WARN] No name for outfit variation at line 1187 [3/29/2024 12:07:25 PM.356] LSPD First Response: [WARN] No name for outfit variation at line 1214 [3/29/2024 12:07:25 PM.356] LSPD First Response: [WARN] No name for outfit variation at line 1241 [3/29/2024 12:07:25 PM.356] LSPD First Response: [WARN] No name for outfit variation at line 1268 [3/29/2024 12:07:25 PM.356] LSPD First Response: [WARN] No name for outfit variation at line 1297 [3/29/2024 12:07:25 PM.356] LSPD First Response: [WARN] No name for outfit variation at line 1330 [3/29/2024 12:07:25 PM.356] LSPD First Response: [WARN] No name for outfit variation at line 1363 [3/29/2024 12:07:25 PM.356] LSPD First Response: [WARN] No name for outfit variation at line 1396 [3/29/2024 12:07:25 PM.356] LSPD First Response: [TRACE] Loaded 142 freemode outfits and 55 preset outfits [3/29/2024 12:07:25 PM.360] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:07:25 PM.360] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:07:25 PM.360] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:07:25 PM.360] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:07:25 PM.360] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:07:25 PM.360] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:07:25 PM.360] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:07:25 PM.360] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:07:25 PM.360] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/29/2024 12:07:25 PM.360] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/29/2024 12:07:25 PM.360] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/29/2024 12:07:25 PM.360] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:07:25 PM.360] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:07:25 PM.360] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:07:25 PM.360] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:07:25 PM.360] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:07:25 PM.360] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:07:25 PM.360] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:07:25 PM.360] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:07:25 PM.759] LSPD First Response: [TRACE] Adding Ben J. as character [3/29/2024 12:07:25 PM.876] LSPD First Response: [TRACE] Adding Michelle Meto as character [3/29/2024 12:07:25 PM.877] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/29/2024 12:07:25 PM.877] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/29/2024 12:07:25 PM.927] LSPD First Response: [TRACE] Adding Antonio Gipison as character [3/29/2024 12:07:26 PM.056] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:07:26 PM.056] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:07:26 PM.056] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [3/29/2024 12:07:26 PM.059] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:07:26 PM.059] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:07:26 PM.060] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [3/29/2024 12:07:26 PM.062] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/backup_eupfr.xml [3/29/2024 12:07:26 PM.062] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:07:26 PM.062] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:07:26 PM.063] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [3/29/2024 12:07:26 PM.091] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/agency_eupfr.xml [3/29/2024 12:07:26 PM.098] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:07:26 PM.098] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:07:26 PM.098] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [3/29/2024 12:07:26 PM.105] LSPD First Response: [TRACE] Failed to parse as chance [3/29/2024 12:07:26 PM.106] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/inventory_eupfr.xml [3/29/2024 12:07:26 PM.109] LSPD First Response: [TRACE] Player was in vehicle: False [3/29/2024 12:07:26 PM.109] LSPD First Response: [TRACE] Last selected character was Antonio Gipison, should spawn as last character True [3/29/2024 12:07:26 PM.109] LSPD First Response: [TRACE] Loading last selected character Antonio Gipison [3/29/2024 12:07:26 PM.111] LSPD First Response: [INFO] Changing current player character to Antonio Gipison [3/29/2024 12:07:26 PM.123] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [3/29/2024 12:07:26 PM.123] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [3/29/2024 12:07:26 PM.123] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [3/29/2024 12:07:26 PM.472] LSPD First Response: [TRACE] Cached 1511 decorators for index 3 [3/29/2024 12:07:26 PM.477] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_black_mini_01 [3/29/2024 12:07:26 PM.478] LSPD First Response: [TRACE] CharacterSelected: 39 [3/29/2024 12:07:26 PM.478] LSPD First Response: [TRACE] Character changed, creating new stats object [3/29/2024 12:07:26 PM.984] LSPD First Response: [TRACE] Initialized telemtry service [3/29/2024 12:07:27 PM.050] LSPD First Response: We have 4 appartments registered [3/29/2024 12:07:27 PM.052] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [3/29/2024 12:07:27 PM.059] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [3/29/2024 12:07:27 PM.060] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [3/29/2024 12:07:27 PM.060] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [3/29/2024 12:07:27 PM.061] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [3/29/2024 12:07:27 PM.061] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [3/29/2024 12:07:27 PM.062] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [3/29/2024 12:07:27 PM.062] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [3/29/2024 12:07:27 PM.062] LSPD First Response: ApartmentManager initialized [3/29/2024 12:07:27 PM.065] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [3/29/2024 12:07:27 PM.066] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [3/29/2024 12:07:27 PM.067] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [3/29/2024 12:07:27 PM.109] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [3/29/2024 12:07:27 PM.227] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [3/29/2024 12:07:27 PM.227] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [3/29/2024 12:07:27 PM.228] LSPD First Response: [TRACE] Saved apt: [3/29/2024 12:07:27 PM.236] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [3/29/2024 12:07:27 PM.241] LSPD First Response: [TRACE] Thread Marker #1 initialized [3/29/2024 12:07:27 PM.281] LSPD First Response: [TRACE] Thread Marker #2 initialized [3/29/2024 12:07:27 PM.281] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [3/29/2024 12:07:27 PM.281] LSPD First Response: [TRACE] Thread Marker #3 initialized [3/29/2024 12:07:27 PM.281] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [3/29/2024 12:07:27 PM.281] LSPD First Response: [TRACE] Thread Marker #4 initialized [3/29/2024 12:07:27 PM.281] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [3/29/2024 12:07:27 PM.526] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [3/29/2024 12:07:27 PM.638] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [3/29/2024 12:07:27 PM.648] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [3/29/2024 12:07:27 PM.652] LSPD First Response: [TRACE] Set title to Antonio Gipison for Interaction Menu [3/29/2024 12:07:27 PM.652] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [3/29/2024 12:07:27 PM.654] LSPD First Response: [TRACE] Set title to Antonio Gipison for Police Radio [3/29/2024 12:07:27 PM.660] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [3/29/2024 12:07:27 PM.662] LSPD First Response: [TRACE] Set title to Antonio Gipison for Vehicle Options [3/29/2024 12:07:27 PM.665] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [3/29/2024 12:07:27 PM.666] LSPD First Response: [TRACE] Set title to Antonio Gipison for Inventory [3/29/2024 12:07:27 PM.667] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [3/29/2024 12:07:27 PM.669] LSPD First Response: [TRACE] Set title to Antonio Gipison for Settings [3/29/2024 12:07:27 PM.671] LSPD First Response: [TRACE] Saved apt: [3/29/2024 12:07:27 PM.715] LSPD First Response: [TRACE] Requested Audio [3/29/2024 12:07:27 PM.727] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [3/29/2024 12:07:28 PM.091] LSPD First Response: [INFO] Connecting to LSPDFR Sync [3/29/2024 12:07:28 PM.220] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:07:28 PM.220] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:07:28 PM.220] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [3/29/2024 12:07:28 PM.236] LSPD First Response: [INFO] Vinewood Police Station [3/29/2024 12:07:28 PM.236] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [3/29/2024 12:07:28 PM.236] LSPD First Response: [INFO] La Mesa Police Station [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (SAHP) at X:826.8 Y:-1290 Z:28.24 [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Rockford Hills Police Station [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Vespucci Police Station [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Downtown Police Station [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Davis Sheriff Station [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Sandy Shores Sheriff Station [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Paleto Bay Sheriff Station [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Beaver Bush Ranger Station [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SASP) at X:379.31 Y:792.06 Z:190.41 [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (LSPD) at X:-864.61 Y:-2408.92 Z:14.03 [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Bolingbroke Penitentiary [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Federal Investigation Bureau HQ [3/29/2024 12:07:28 PM.237] LSPD First Response: [INFO] Added new police station: Federal Investigation Bureau HQ (FIB) at X:142.2847 Y:-769.2435 Z:45.75203 [3/29/2024 12:07:28 PM.237] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/stations_eupfr.xml [3/29/2024 12:07:28 PM.237] LSPD First Response: [WARN] Police station delperroPol has an invalid agency assigned [3/29/2024 12:07:28 PM.237] LSPD First Response: [WARN] Police station lsPort has an invalid agency assigned [3/29/2024 12:07:28 PM.244] LSPD First Response: [TRACE] Auto started component Debug #1 [3/29/2024 12:07:28 PM.244] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [3/29/2024 12:07:28 PM.244] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [3/29/2024 12:07:28 PM.245] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [3/29/2024 12:07:28 PM.245] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [3/29/2024 12:07:28 PM.246] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [3/29/2024 12:07:28 PM.246] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [3/29/2024 12:07:28 PM.246] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [3/29/2024 12:07:28 PM.247] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [3/29/2024 12:07:28 PM.247] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [3/29/2024 12:07:28 PM.248] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [3/29/2024 12:07:28 PM.248] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [3/29/2024 12:07:28 PM.249] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [3/29/2024 12:07:28 PM.250] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [3/29/2024 12:07:28 PM.280] LSPD First Response: [TRACE] Preloading node data [3/29/2024 12:07:28 PM.631] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [3/29/2024 12:07:28 PM.631] LSPD First Response: [TRACE] Checking for updates... [3/29/2024 12:07:28 PM.635] LSPD First Response: [TRACE] Terminal server version: 0.2 [3/29/2024 12:07:28 PM.635] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 80e03802-2530-4b70-817c-ec14e70d817f. Enhanced features available. [3/29/2024 12:07:28 PM.647] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [3/29/2024 12:07:28 PM.648] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [3/29/2024 12:07:28 PM.648] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [3/29/2024 12:07:28 PM.785] LSPD First Response: [TRACE] This version seems up to date. [3/29/2024 12:07:28 PM.785] LSPD First Response: [TRACE] This version: 0.4.8757.33971, Version available on server: 0.4.8757.33971 [3/29/2024 12:07:29 PM.411] LSPD First Response: [TRACE] Building pathfinding data. Island: False [3/29/2024 12:07:30 PM.929] LSPD First Response: [TRACE] Done preloading node data [3/29/2024 12:07:30 PM.929] LSPD First Response: [TRACE] Preloading node data [3/29/2024 12:07:30 PM.929] LSPD First Response: [TRACE] Done preloading node data [3/29/2024 12:07:30 PM.930] LSPD First Response: [TRACE] SwitchToCharacter: Antonio Gipison [3/29/2024 12:07:30 PM.930] LSPD First Response: [TRACE] Switch mode is random [3/29/2024 12:07:32 PM.820] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [3/29/2024 12:07:32 PM.826] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [3/29/2024 12:07:32 PM.827] LSPD First Response: [TRACE] Disabling ambient game police chases [3/29/2024 12:07:32 PM.832] LSPD First Response: [TRACE] Disabled ambient game police chases [3/29/2024 12:07:32 PM.833] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [3/29/2024 12:07:32 PM.835] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [3/29/2024 12:07:32 PM.837] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [3/29/2024 12:07:32 PM.837] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [3/29/2024 12:07:34 PM.354] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [3/29/2024 12:07:34 PM.354] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [3/29/2024 12:07:34 PM.404] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [3/29/2024 12:07:34 PM.404] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [3/29/2024 12:07:34 PM.405] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [3/29/2024 12:07:34 PM.405] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [3/29/2024 12:07:34 PM.406] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [3/29/2024 12:07:34 PM.406] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [3/29/2024 12:07:34 PM.410] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [3/29/2024 12:07:34 PM.413] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [3/29/2024 12:07:34 PM.414] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [3/29/2024 12:07:34 PM.414] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [3/29/2024 12:07:34 PM.415] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [3/29/2024 12:07:34 PM.429] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [3/29/2024 12:07:34 PM.432] LSPD First Response: [TRACE] Thread Marker #5 initialized [3/29/2024 12:07:34 PM.432] LSPD First Response: [TRACE] Thread Debug #1 initialized [3/29/2024 12:07:34 PM.435] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [3/29/2024 12:07:34 PM.435] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [3/29/2024 12:07:34 PM.446] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [3/29/2024 12:07:34 PM.449] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [3/29/2024 12:07:34 PM.452] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [3/29/2024 12:07:35 PM.552] LSPD First Response: [TRACE] Preloading POLICE2 [3/29/2024 12:07:35 PM.555] LSPD First Response: [TRACE] Created police2 at X:-559.7783 Y:-147.1107 Z:38.65532 [3/29/2024 12:07:35 PM.556] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Rockford Hills Police Station [3/29/2024 12:07:36 PM.096] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:07:36 PM.096] LSPD First Response: [TRACE] Created police at X:-551.0397 Y:-144.0132 Z:38.65663 [3/29/2024 12:07:36 PM.097] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Rockford Hills Police Station [3/29/2024 12:07:36 PM.097] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:07:36 PM.098] LSPD First Response: [TRACE] Created police at X:-584.9279 Y:-156.5866 Z:38.31198 [3/29/2024 12:07:36 PM.098] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Rockford Hills Police Station [3/29/2024 12:07:36 PM.098] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:07:36 PM.098] LSPD First Response: [TRACE] Created police at X:-568.3508 Y:-166.3393 Z:38.54008 [3/29/2024 12:07:36 PM.099] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Rockford Hills Police Station [3/29/2024 12:07:36 PM.117] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:07:36 PM.128] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/29/2024 12:07:37 PM.004] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [3/29/2024 12:07:37 PM.006] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [3/29/2024 12:07:37 PM.035] LSPD First Response: [TRACE] Jesse Mack (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:07:37 PM.042] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [3/29/2024 12:07:37 PM.078] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:07:37 PM.080] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [3/29/2024 12:07:37 PM.105] LSPD First Response: [TRACE] Cached 1522 decorators for index 4 [3/29/2024 12:07:37 PM.107] LSPD First Response: [TRACE] Misty Sparks (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:07:37 PM.110] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:07:37 PM.111] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [3/29/2024 12:07:37 PM.113] LSPD First Response: [TRACE] Jeniffer Swanson (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:07:37 PM.433] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [3/29/2024 12:07:37 PM.433] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:07:37 PM.435] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [3/29/2024 12:07:37 PM.437] LSPD First Response: [TRACE] Casey Reynolds (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:07:37 PM.437] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [3/29/2024 12:07:37 PM.438] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:07:37 PM.439] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/29/2024 12:07:37 PM.440] LSPD First Response: [TRACE] James Carter (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:07:37 PM.441] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [3/29/2024 12:07:37 PM.467] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character [3/29/2024 12:07:37 PM.480] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:07:37 PM.482] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/29/2024 12:07:37 PM.482] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [3/29/2024 12:07:37 PM.482] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [3/29/2024 12:07:37 PM.483] LSPD First Response: [TRACE] Ashley MacFarlane (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:07:37 PM.486] LSPD First Response: [TRACE] Starting player switch [3/29/2024 12:07:37 PM.489] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [3/29/2024 12:07:37 PM.551] LSPD First Response: [TRACE] Thread Marker #6 initialized [3/29/2024 12:07:40 PM.447] LSPD First Response: [TRACE] Player switch done [3/29/2024 12:07:48 PM.022] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:07:48 PM.022] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:07:48 PM.034] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [3/29/2024 12:07:48 PM.035] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml [3/29/2024 12:07:48 PM.049] LSPD First Response: [TRACE] Setting player to lspd from last agency [3/29/2024 12:07:48 PM.068] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [3/29/2024 12:07:48 PM.068] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b [3/29/2024 12:07:48 PM.068] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [3/29/2024 12:07:48 PM.068] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_jacket [3/29/2024 12:07:48 PM.068] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_coat [3/29/2024 12:07:48 PM.068] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_raincoat [3/29/2024 12:07:48 PM.068] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_bicycle [3/29/2024 12:07:48 PM.068] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_k9_b [3/29/2024 12:07:48 PM.070] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_k9_c [3/29/2024 12:07:48 PM.070] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_dirtbike [3/29/2024 12:07:48 PM.070] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_gang [3/29/2024 12:07:48 PM.070] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_motor_a [3/29/2024 12:07:48 PM.070] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_motor_b [3/29/2024 12:07:48 PM.070] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_motor_c [3/29/2024 12:07:48 PM.070] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_suit [3/29/2024 12:07:48 PM.071] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_formal [3/29/2024 12:07:48 PM.071] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker [3/29/2024 12:07:48 PM.071] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_swat [3/29/2024 12:07:48 PM.071] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_pilot [3/29/2024 12:07:48 PM.073] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_black_mini_01 [3/29/2024 12:07:48 PM.073] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [3/29/2024 12:07:48 PM.078] LSPD First Response: [TRACE] Setting player outfit to m_sgt_2 from last outfit [3/29/2024 12:07:48 PM.078] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a [3/29/2024 12:07:48 PM.078] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b [3/29/2024 12:07:48 PM.078] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [3/29/2024 12:07:48 PM.078] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_jacket [3/29/2024 12:07:48 PM.078] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_coat [3/29/2024 12:07:48 PM.078] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_raincoat [3/29/2024 12:07:48 PM.078] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_bicycle [3/29/2024 12:07:48 PM.078] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_k9_b [3/29/2024 12:07:48 PM.078] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_k9_c [3/29/2024 12:07:48 PM.078] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_dirtbike [3/29/2024 12:07:48 PM.079] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_gang [3/29/2024 12:07:48 PM.079] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_motor_a [3/29/2024 12:07:48 PM.079] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_motor_b [3/29/2024 12:07:48 PM.079] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_motor_c [3/29/2024 12:07:48 PM.079] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_suit [3/29/2024 12:07:48 PM.081] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_formal [3/29/2024 12:07:48 PM.081] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_windbreaker [3/29/2024 12:07:48 PM.081] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_swat [3/29/2024 12:07:48 PM.081] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_pilot [3/29/2024 12:07:48 PM.099] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [3/29/2024 12:07:48 PM.321] LSPD First Response: [TRACE] Player went on duty. [3/29/2024 12:07:48 PM.330] LSPD First Response: Folder is D:\Grand Theft Auto V\plugins\lspdfr [3/29/2024 12:07:49 PM.230] LSPD First Response: 686Callouts, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null [3/29/2024 12:07:49 PM.238] LSPD First Response: ALPRLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null [3/29/2024 12:07:49 PM.241] LSPD First Response: Arrest Manager, Version=7.11.0.0, Culture=neutral, PublicKeyToken=null [3/29/2024 12:07:49 PM.313] LSPD First Response: AssortedCallouts, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null [3/29/2024 12:07:49 PM.315] LSPD First Response: CalloutInterface, Version=1.4.1.3, Culture=neutral, PublicKeyToken=null [3/29/2024 12:07:49 PM.376] LSPD First Response: ComputerPlus, Version=1.4.1.1, Culture=neutral, PublicKeyToken=null [3/29/2024 12:07:49 PM.384] LSPD First Response: DeadlyWeapons, Version=3.4.4.0, Culture=neutral, PublicKeyToken=null [3/29/2024 12:07:49 PM.384] LSPD First Response: GrammarPolice, Version=1.7.2.0, Culture=neutral, PublicKeyToken=null [3/29/2024 12:07:49 PM.384] LSPD First Response: ImmersiveAmbientEvents, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null [3/29/2024 12:07:49 PM.390] LSPD First Response: SpeedRadarLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null [3/29/2024 12:07:49 PM.391] LSPD First Response: StopThePed, Version=4.9.5.2, Culture=neutral, PublicKeyToken=null [3/29/2024 12:07:49 PM.396] LSPD First Response: SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/29/2024 12:07:49 PM.396] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null [3/29/2024 12:07:49 PM.399] LSPD First Response: Creating plugin: _686_Callouts.Main [3/29/2024 12:07:49 PM.461] LSPD First Response: Creating plugin: ‪‮‪‎‮‭‮‫‫‏‏‬‍‪‪‮‬‭‬‬‌‏‬‭‮ [3/29/2024 12:07:49 PM.519] LSPD First Response: Creating plugin: Arrest_Manager.Main [3/29/2024 12:07:49 PM.522] LSPD First Response: Albo1125.Common verifying update entry for Arrest Manager [3/29/2024 12:07:49 PM.551] LSPD First Response: Creating plugin: AssortedCallouts.Main [3/29/2024 12:07:49 PM.551] LSPD First Response: Albo1125.Common verifying update entry for AssortedCallouts [3/29/2024 12:07:49 PM.560] LSPD First Response: Creating plugin: CalloutInterface.Main [3/29/2024 12:07:49 PM.560] LSPD First Response: Creating plugin: ComputerPlus.EntryPoint [3/29/2024 12:07:49 PM.562] LSPD First Response: Creating plugin: DeadlyWeapons.Main [3/29/2024 12:07:49 PM.562] LSPD First Response: Creating plugin: GrammarPolice.Main [3/29/2024 12:07:49 PM.562] LSPD First Response: Creating plugin: Main [3/29/2024 12:07:49 PM.562] LSPD First Response: Creating plugin: ‫‍​‍‪‍​‭‮‪‮‭‌‪‪‭‮‫‪‪‭‮ [3/29/2024 12:07:49 PM.622] LSPD First Response: Creating plugin: ‭‎‍‌‎​‍‬‬‮‍​‌‪‎‪‮‬‎‬‏‪‬‮ [3/29/2024 12:07:49 PM.662] LSPD First Response: Creating plugin: SuperCallouts.Main [3/29/2024 12:07:49 PM.662] LSPD First Response: Creating plugin: ‮​‫‪‪‎‬‏‭‏‪​‪‌‭‬‏​‭‏‫‎‮ [3/29/2024 12:07:49 PM.712] LSPD First Response: [686 Callouts] Version 1.9.0.0 by Charlie686 has been initialised. [3/29/2024 12:07:49 PM.712] LSPD First Response: [686 Callouts] 686 Callouts will be loaded when on duty. [3/29/2024 12:07:49 PM.712] LSPD First Response: Plugin ALPRLite v1.5.4.2 has been initialized. [3/29/2024 12:07:49 PM.712] LSPD First Response: Go on duty to fully load ALPRLite [3/29/2024 12:07:49 PM.713] LSPD First Response: Arrest Manager 7.11.0.0, developed by Albo1125, loaded successfully! [3/29/2024 12:07:49 PM.713] LSPD First Response: Please go on duty to start Arrest Manager. [3/29/2024 12:07:49 PM.713] LSPD First Response: Assorted Callouts 1.2.0.0, developed by Albo1125, has been initialised. [3/29/2024 12:07:49 PM.713] LSPD First Response: Go on duty to start Assorted Callouts. [3/29/2024 12:07:49 PM.756] LSPD First Response: C+ DEV: ComputerPlus detected RAGEPluginHook version: 1.1 [3/29/2024 12:07:49 PM.857] DeadlyWeapons: Loading config. [3/29/2024 12:07:49 PM.873] DeadlyWeapons: Config loaded. [3/29/2024 12:07:49 PM.873] DeadlyWeapons: DeadlyWeapons by SuperPyroManiac loaded! Go on duty to enable it! [3/29/2024 12:07:49 PM.873] DeadlyWeapons: ====================================================== [3/29/2024 12:07:49 PM.873] DeadlyWeapons: Dependencies Found: [3/29/2024 12:07:49 PM.873] DeadlyWeapons: PyroCommon, Version: 1.3.0.0 [3/29/2024 12:07:49 PM.873] DeadlyWeapons: RageNativeUI, Version: 1.9.3.0 [3/29/2024 12:07:49 PM.873] DeadlyWeapons: DamageTrackerLib, Version: 1.0.1 [3/29/2024 12:07:49 PM.873] DeadlyWeapons: ====================================================== [3/29/2024 12:07:49 PM.874] LSPD First Response: Immersive Ambient Events: Version 1.4.0.0 has been initialised. [3/29/2024 12:07:49 PM.874] LSPD First Response: Plugin SpeedRadarLite v1.5.4.2 has been initialized. [3/29/2024 12:07:49 PM.874] LSPD First Response: Go on duty to fully load SpeedRadarLite [3/29/2024 12:07:49 PM.875] LSPD First Response: Plugin StopThePed v4.9.5.2 has been initialized. [3/29/2024 12:07:49 PM.876] LSPD First Response: Go on duty to fully load StopThePed [3/29/2024 12:07:49 PM.877] SuperCallouts: Loading config. [3/29/2024 12:07:49 PM.885] SuperCallouts: Config loaded. [3/29/2024 12:07:49 PM.885] SuperCallouts: SuperCallouts by SuperPyroManiac loaded! Go on duty to enable it! [3/29/2024 12:07:49 PM.885] SuperCallouts: ====================================================== [3/29/2024 12:07:49 PM.885] SuperCallouts: Dependencies Found: [3/29/2024 12:07:49 PM.885] SuperCallouts: PyroCommon, Version: 1.3.0.0 [3/29/2024 12:07:49 PM.885] SuperCallouts: RageNativeUI, Version: 1.9.3.0 [3/29/2024 12:07:49 PM.885] SuperCallouts: CalloutInterfaceAPI, Version: 1.0.3.0 [3/29/2024 12:07:49 PM.885] SuperCallouts: ====================================================== [3/29/2024 12:07:49 PM.886] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized. [3/29/2024 12:07:49 PM.886] LSPD First Response: Go on duty to fully load UltimateBackup [3/29/2024 12:07:49 PM.886] LSPD First Response: We have 3 callouts registered [3/29/2024 12:07:49 PM.887] LSPD First Response: CalloutManager initialized [3/29/2024 12:07:49 PM.887] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [3/29/2024 12:07:49 PM.893] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/29/2024 12:07:49 PM.894] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/29/2024 12:07:49 PM.898] LSPD First Response: [INFO] Model preloading enabled [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading POLICE2 [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading POLICE3 [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading POLICET [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading SHERIFF2 [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading SHERIFF [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading POLICE4 [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading POLICEB [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading FBI2 [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading POLICEOLD1 [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading POLICEOLD2 [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading BUZZARD [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading POLMAV [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading FROGGER2 [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading AMBULANCE [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading FIRETRUK [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading asset 1B06D571 [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading asset 1D073A89 [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading asset 60EC506 [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading asset 678B81B1 [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading asset 3656C8C1 [3/29/2024 12:07:49 PM.899] LSPD First Response: [TRACE] Preloading asset 83BF0278 [3/29/2024 12:07:49 PM.905] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [3/29/2024 12:07:49 PM.906] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [3/29/2024 12:07:49 PM.907] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [3/29/2024 12:07:49 PM.907] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [3/29/2024 12:07:49 PM.913] LSPD First Response: Deserialized Chee Leo [3/29/2024 12:07:49 PM.913] LSPD First Response: Deserialized Johnny Sherwood [3/29/2024 12:07:49 PM.916] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [3/29/2024 12:07:49 PM.916] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [3/29/2024 12:07:49 PM.916] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [3/29/2024 12:07:49 PM.916] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [3/29/2024 12:07:49 PM.920] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [3/29/2024 12:07:49 PM.928] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [3/29/2024 12:07:49 PM.928] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [3/29/2024 12:07:49 PM.930] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [3/29/2024 12:07:49 PM.930] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [3/29/2024 12:07:49 PM.930] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [3/29/2024 12:07:49 PM.935] LSPD First Response: [686 Callouts] Loading your 686 Callouts! [3/29/2024 12:07:49 PM.950] LSPD First Response: Deserialized Gordan Hall [3/29/2024 12:07:50 PM.390] LSPD First Response: [686 Callouts] User is on the latest build. [3/29/2024 12:07:50 PM.415] LSPD First Response: [686 Callouts] Running Plugin Handler. [3/29/2024 12:07:50 PM.416] LSPD First Response: [686 Callouts] Is Stop The Ped Running? True. [3/29/2024 12:07:50 PM.416] LSPD First Response: [686 Callouts] Is Callout Interface [1.2] Running? True. [3/29/2024 12:07:50 PM.416] LSPD First Response: [686 Callouts] Is ExternalPoliceComputer [1.4.0] Running? False. [3/29/2024 12:07:50 PM.417] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleOnSidewalk [3/29/2024 12:07:50 PM.417] LSPD First Response: Registering callout _686_Callouts.Callouts.DisorientatedIndividual [3/29/2024 12:07:50 PM.417] LSPD First Response: Registering callout _686_Callouts.Callouts.LargeVehiclePursuit [3/29/2024 12:07:50 PM.417] LSPD First Response: Registering callout _686_Callouts.Callouts.OffensiveWeapon [3/29/2024 12:07:50 PM.417] LSPD First Response: Registering callout _686_Callouts.Callouts.Photography [3/29/2024 12:07:50 PM.417] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenBike [3/29/2024 12:07:50 PM.417] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenItem [3/29/2024 12:07:50 PM.417] LSPD First Response: Registering callout _686_Callouts.Callouts.SuspectedStalker [3/29/2024 12:07:50 PM.417] LSPD First Response: Registering callout _686_Callouts.Callouts.FareDodger [3/29/2024 12:07:50 PM.417] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleFire [3/29/2024 12:07:50 PM.417] LSPD First Response: Registering callout _686_Callouts.Callouts.Kidnapping [3/29/2024 12:07:50 PM.417] LSPD First Response: Registering callout _686_Callouts.Callouts.Solicitation [3/29/2024 12:07:50 PM.417] LSPD First Response: Registering callout _686_Callouts.Callouts.SubwayDisturbance [3/29/2024 12:07:50 PM.417] LSPD First Response: Registering callout _686_Callouts.Callouts.CarBomb [3/29/2024 12:07:50 PM.417] LSPD First Response: Registering callout _686_Callouts.Callouts.Protest [3/29/2024 12:07:50 PM.417] LSPD First Response: Registering callout _686_Callouts.Callouts.AircraftInDistress [3/29/2024 12:07:50 PM.417] LSPD First Response: Registering callout _686_Callouts.Callouts.AllewayRobbery [3/29/2024 12:07:50 PM.418] LSPD First Response: [686 Callouts] Locating stats: plugins/LSPDFR/686Callouts/stats.xml. [3/29/2024 12:07:50 PM.442] LSPD First Response: [686 Callouts] Charlie686 is a little nosy and would like to see your statistics... [3/29/2024 12:07:50 PM.442] LSPD First Response: [686 Callouts] Arrests: 10 [3/29/2024 12:07:50 PM.442] LSPD First Response: [686 Callouts] Calls: 20 [3/29/2024 12:07:50 PM.442] LSPD First Response: [686 Callouts] Suspect Deaths: 4 [3/29/2024 12:07:50 PM.442] LSPD First Response: [686 Callouts] Fights: 3 [3/29/2024 12:07:50 PM.442] LSPD First Response: [686 Callouts] Pursuits: 8 [3/29/2024 12:07:50 PM.443] LSPD First Response: [686 Callouts] Initialising 686 Callouts logging file. [3/29/2024 12:07:50 PM.467] LSPD First Response: [686 Callouts] All done, have a fantastic patrol! [3/29/2024 12:07:50 PM.540] LSPD First Response: Albo1125.Common.dll 6.6.4.0 starting standard dependency check for Arrest Manager [3/29/2024 12:07:50 PM.542] LSPD First Response: SCID:/Gh0sTSt3p/ [3/29/2024 12:07:50 PM.543] LSPD First Response: GAME VERSION: 1.0.3095.0 [3/29/2024 12:07:50 PM.543] LSPD First Response: Arrest Manager compatibility warning: The current game version is newer than 1.0.1604.1 and may or may not be incompatible due to RPH changes. Use at own risk. [3/29/2024 12:07:50 PM.543] LSPD First Response: Arrest Manager compatibility warning: Different LSPD First Response.dll version detected, use at your own risk! This mod was made for LSPDFR 0.4.2 [3/29/2024 12:07:50 PM.545] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 1.1 [3/29/2024 12:07:50 PM.545] LSPD First Response: Dependency check for Arrest Manager successful: True [3/29/2024 12:07:50 PM.545] LSPD First Response: Arrest Manager is not in beta. [3/29/2024 12:07:50 PM.547] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Starting update checks. [3/29/2024 12:07:50 PM.548] LSPD First Response: Albo1125.Common 6.6.4.0, developed by Albo1125. Not checking for updates until 3/30/2024 10:45:00 AM [3/29/2024 12:07:50 PM.548] LSPD First Response: Albo1125.Common.dll 6.6.4.0 starting standard dependency check for AssortedCallouts [3/29/2024 12:07:50 PM.549] LSPD First Response: GAME VERSION: 1.0.3095.0 [3/29/2024 12:07:50 PM.549] LSPD First Response: AssortedCallouts compatibility warning: The current game version is newer than 1.0.1604.1 and may or may not be incompatible due to RPH changes. Use at own risk. [3/29/2024 12:07:50 PM.549] LSPD First Response: AssortedCallouts compatibility warning: Different LSPD First Response.dll version detected, use at your own risk! This mod was made for LSPDFR 0.4.2 [3/29/2024 12:07:50 PM.550] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 1.1 [3/29/2024 12:07:50 PM.550] LSPD First Response: Dependency check for AssortedCallouts successful: True [3/29/2024 12:07:50 PM.552] LSPD First Response: Assorted Callouts is not in beta. [3/29/2024 12:07:50 PM.577] LSPD First Response: System.ArgumentException: Requested value '-' was not found. [3/29/2024 12:07:50 PM.577] at System.Enum.TryParseEnum(Type enumType, String value, Boolean ignoreCase, EnumResult& parseResult) [3/29/2024 12:07:50 PM.577] at System.Windows.Forms.KeysConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value) [3/29/2024 12:07:50 PM.577] at AssortedCallouts.AssortedCalloutsHandler.LoadInitialisationFileValues() [3/29/2024 12:07:50 PM.577] LSPD First Response: Error loading Assorted Callouts INI. Replace with default; Default values set. [3/29/2024 12:07:50 PM.579] LSPD First Response: Registering callout AssortedCallouts.Callouts.PetrolTheft [3/29/2024 12:07:50 PM.579] LSPD First Response: Registering callout AssortedCallouts.Callouts.PetrolTheft [3/29/2024 12:07:50 PM.579] LSPD First Response: Registering callout AssortedCallouts.Callouts.BankHeist [3/29/2024 12:07:50 PM.579] LSPD First Response: Registering callout AssortedCallouts.Callouts.TrafficStopBackup [3/29/2024 12:07:50 PM.579] LSPD First Response: Registering callout AssortedCallouts.Callouts.TrafficStopBackup [3/29/2024 12:07:50 PM.579] LSPD First Response: Registering callout AssortedCallouts.Callouts.StolenPoliceVehicle [3/29/2024 12:07:50 PM.875] LSPD First Response: Registering callout AssortedCallouts.Callouts.Solicitation.Solicitation [3/29/2024 12:07:50 PM.875] LSPD First Response: Registering callout AssortedCallouts.Callouts.Solicitation.Solicitation [3/29/2024 12:07:50 PM.875] LSPD First Response: Registering callout AssortedCallouts.Callouts.PersonWithKnife [3/29/2024 12:07:50 PM.875] LSPD First Response: Registering callout AssortedCallouts.Callouts.PersonWithKnife [3/29/2024 12:07:50 PM.875] LSPD First Response: Registering callout AssortedCallouts.Callouts.OrganisedStreetRace [3/29/2024 12:07:50 PM.875] LSPD First Response: Registering callout AssortedCallouts.Callouts.OrganisedStreetRace [3/29/2024 12:07:50 PM.875] LSPD First Response: Registering callout AssortedCallouts.Callouts.IllegalImmigrantsInTruck [3/29/2024 12:07:50 PM.875] LSPD First Response: Registering callout AssortedCallouts.Callouts.IllegalImmigrantsInTruck [3/29/2024 12:07:50 PM.875] LSPD First Response: Registering callout AssortedCallouts.Callouts.StoreRelated.StoreRobbery [3/29/2024 12:07:50 PM.875] LSPD First Response: Registering callout AssortedCallouts.Callouts.StoreRelated.StoreRobbery [3/29/2024 12:07:50 PM.875] LSPD First Response: Registering callout AssortedCallouts.Callouts.PrisonerTransportRequired [3/29/2024 12:07:50 PM.875] LSPD First Response: Registering callout AssortedCallouts.Callouts.PrisonerTransportRequired [3/29/2024 12:07:50 PM.875] LSPD First Response: Registering callout AssortedCallouts.Callouts.StoreRelated.Shoplifting [3/29/2024 12:07:50 PM.875] LSPD First Response: Registering callout AssortedCallouts.Callouts.StoreRelated.Shoplifting [3/29/2024 12:07:50 PM.875] LSPD First Response: Registering callout AssortedCallouts.Callouts.HotPursuit [3/29/2024 12:07:50 PM.875] LSPD First Response: Registering callout AssortedCallouts.Callouts.HotPursuit [3/29/2024 12:07:50 PM.875] LSPD First Response: Registering callout AssortedCallouts.Callouts.HotPursuit [3/29/2024 12:07:50 PM.875] LSPD First Response: Registering callout AssortedCallouts.Callouts.HotPursuit [3/29/2024 12:07:50 PM.875] LSPD First Response: Registering callout AssortedCallouts.Callouts.HotPursuit [3/29/2024 12:07:50 PM.879] LSPD First Response: Stores initialised [3/29/2024 12:07:50 PM.881] LSPD First Response: CalloutInterface dependency CalloutInterfaceAPI.dll is available (1.0.3.0). [3/29/2024 12:07:50 PM.881] LSPD First Response: CalloutInterface dependency IPT.Common.dll is available (1.4.4.0). [3/29/2024 12:07:50 PM.881] LSPD First Response: CalloutInterface dependency RAGENativeUI.dll is available (1.9.3.0). [3/29/2024 12:07:50 PM.923] LSPD First Response: CalloutInterface: [INFO] Loading CameraManager [3/29/2024 12:07:50 PM.942] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] CalloutInterface Configuration [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] CalloutMenuKey = F8 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] ForceCalloutKey = LControlKey+F9 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] ToggleTerminalKey = NumPad6 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] ToggleALPRKey = None [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] HoldInterval = 300 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] ForcedCalloutDelay = 1 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] AutoTrafficStop = False [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] MDTEnabled = True [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] MDTToggledOn = False [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] MDTOnlyInVehicle = True [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] MDTAutoDisplayOnCallout = True [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] MDTTimeout = 10 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] MDTCallsign = 1-LINCOLN-18 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] MDTPosX = 1370 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] MDTPosY = 690 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] MDTScale = 85 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] MDTVolume = 2 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] MDTSoundOnAccept = 1 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] MDTSoundOnDisplay = 8 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] MDTSoundOnALPRHit = 4 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] MDTShowDistance = True [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] PostalCodeEnabled = False [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] PostalCodeSet = ocrp [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] PostalCodePosX = 444 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] PostalCodePosY = 948 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] PostalCodeScale = 42 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] PlateEnabled = False [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] PlateOnlyInVehicle = True [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] PlatePosX = 380 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] PlatePosY = 905 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] PlateScale = 75 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] DebugEnabled = False [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] CameraLoadout = default [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] InvalidDocumentRate = 0.04 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] InvalidLicenseRate = 0.03 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] WantedRate = 0.01 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] BlipEnabled = False [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] AutoBlip = False [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] NearbyVehicleCheck = 8 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] ALPR = False [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] Incident = False [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] Peds = False [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] Vehicles = False [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] LogLevel = 0 [3/29/2024 12:07:50 PM.943] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/29/2024 12:07:50 PM.969] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/default.png [3/29/2024 12:07:50 PM.970] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/pointing.png [3/29/2024 12:07:50 PM.973] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite1.png [3/29/2024 12:07:50 PM.974] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite2.png [3/29/2024 12:07:50 PM.974] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite3.png [3/29/2024 12:07:50 PM.976] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/NorthYankton.png [3/29/2024 12:07:50 PM.977] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlack.png [3/29/2024 12:07:50 PM.978] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlue.png [3/29/2024 12:07:50 PM.979] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/0.png [3/29/2024 12:07:50 PM.979] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/1.png [3/29/2024 12:07:50 PM.989] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/2.png [3/29/2024 12:07:50 PM.994] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/3.png [3/29/2024 12:07:50 PM.998] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/4.png [3/29/2024 12:07:50 PM.999] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/5.png [3/29/2024 12:07:51 PM.002] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/6.png [3/29/2024 12:07:51 PM.003] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/7.png [3/29/2024 12:07:51 PM.009] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/8.png [3/29/2024 12:07:51 PM.012] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/9.png [3/29/2024 12:07:51 PM.013] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/A.png [3/29/2024 12:07:51 PM.016] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/B.png [3/29/2024 12:07:51 PM.019] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/C.png [3/29/2024 12:07:51 PM.020] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/D.png [3/29/2024 12:07:51 PM.020] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/E.png [3/29/2024 12:07:51 PM.033] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/F.png [3/29/2024 12:07:51 PM.042] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/G.png [3/29/2024 12:07:51 PM.048] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/H.png [3/29/2024 12:07:51 PM.049] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/I.png [3/29/2024 12:07:51 PM.056] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/J.png [3/29/2024 12:07:51 PM.057] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/K.png [3/29/2024 12:07:51 PM.057] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/L.png [3/29/2024 12:07:51 PM.057] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/M.png [3/29/2024 12:07:51 PM.058] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/N.png [3/29/2024 12:07:51 PM.059] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/O.png [3/29/2024 12:07:51 PM.064] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/P.png [3/29/2024 12:07:51 PM.070] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Q.png [3/29/2024 12:07:51 PM.076] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/R.png [3/29/2024 12:07:51 PM.079] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/S.png [3/29/2024 12:07:51 PM.084] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/T.png [3/29/2024 12:07:51 PM.090] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/U.png [3/29/2024 12:07:51 PM.092] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/V.png [3/29/2024 12:07:51 PM.093] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/W.png [3/29/2024 12:07:51 PM.097] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/X.png [3/29/2024 12:07:51 PM.104] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Y.png [3/29/2024 12:07:51 PM.108] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Z.png [3/29/2024 12:07:51 PM.109] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/0.png [3/29/2024 12:07:51 PM.110] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/1.png [3/29/2024 12:07:51 PM.110] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/2.png [3/29/2024 12:07:51 PM.111] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/3.png [3/29/2024 12:07:51 PM.112] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/4.png [3/29/2024 12:07:51 PM.117] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/5.png [3/29/2024 12:07:51 PM.129] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/6.png [3/29/2024 12:07:51 PM.143] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/7.png [3/29/2024 12:07:51 PM.150] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/8.png [3/29/2024 12:07:51 PM.162] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/9.png [3/29/2024 12:07:51 PM.169] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/A.png [3/29/2024 12:07:51 PM.176] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/B.png [3/29/2024 12:07:51 PM.177] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/C.png [3/29/2024 12:07:51 PM.182] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/D.png [3/29/2024 12:07:51 PM.184] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/E.png [3/29/2024 12:07:51 PM.187] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/F.png [3/29/2024 12:07:51 PM.194] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/G.png [3/29/2024 12:07:51 PM.205] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/H.png [3/29/2024 12:07:51 PM.216] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/I.png [3/29/2024 12:07:51 PM.218] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/J.png [3/29/2024 12:07:51 PM.218] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/K.png [3/29/2024 12:07:51 PM.219] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/L.png [3/29/2024 12:07:51 PM.219] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/M.png [3/29/2024 12:07:51 PM.230] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/N.png [3/29/2024 12:07:51 PM.233] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/O.png [3/29/2024 12:07:51 PM.236] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/P.png [3/29/2024 12:07:51 PM.242] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Q.png [3/29/2024 12:07:51 PM.244] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/R.png [3/29/2024 12:07:51 PM.245] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/S.png [3/29/2024 12:07:51 PM.249] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/T.png [3/29/2024 12:07:51 PM.250] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/U.png [3/29/2024 12:07:51 PM.254] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/V.png [3/29/2024 12:07:51 PM.255] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/W.png [3/29/2024 12:07:51 PM.255] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/X.png [3/29/2024 12:07:51 PM.256] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Y.png [3/29/2024 12:07:51 PM.257] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Z.png [3/29/2024 12:07:51 PM.257] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/action.png [3/29/2024 12:07:51 PM.258] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/alpr.png [3/29/2024 12:07:51 PM.259] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/available.png [3/29/2024 12:07:51 PM.260] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/busy.png [3/29/2024 12:07:51 PM.260] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/empty.png [3/29/2024 12:07:51 PM.261] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/enroute.png [3/29/2024 12:07:51 PM.262] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/onscene.png [3/29/2024 12:07:51 PM.266] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/panic.png [3/29/2024 12:07:51 PM.268] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/pedcheck.png [3/29/2024 12:07:51 PM.270] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/platecheck.png [3/29/2024 12:07:51 PM.271] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/settings.png [3/29/2024 12:07:51 PM.272] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/action.png [3/29/2024 12:07:51 PM.272] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/alpr.png [3/29/2024 12:07:51 PM.273] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/available.png [3/29/2024 12:07:51 PM.274] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/busy.png [3/29/2024 12:07:51 PM.274] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/empty.png [3/29/2024 12:07:51 PM.278] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/enroute.png [3/29/2024 12:07:51 PM.284] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/onscene.png [3/29/2024 12:07:51 PM.296] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/panic.png [3/29/2024 12:07:51 PM.301] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/pedcheck.png [3/29/2024 12:07:51 PM.303] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/platecheck.png [3/29/2024 12:07:51 PM.305] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/settings.png [3/29/2024 12:07:51 PM.322] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/alpr.png [3/29/2024 12:07:51 PM.322] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/close_button.png [3/29/2024 12:07:51 PM.325] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/emergency.png [3/29/2024 12:07:51 PM.325] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/maximize_button.png [3/29/2024 12:07:51 PM.326] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/minimize_button.png [3/29/2024 12:07:51 PM.340] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/normal.png [3/29/2024 12:07:51 PM.341] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/widget.png [3/29/2024 12:07:51 PM.353] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_active.png [3/29/2024 12:07:51 PM.371] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_flash.png [3/29/2024 12:07:51 PM.383] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_inactive.png [3/29/2024 12:07:51 PM.384] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/active.png [3/29/2024 12:07:51 PM.384] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/inactive.png [3/29/2024 12:07:51 PM.384] LSPD First Response: RawCanvasUI [INFO] loaded 114 textures for canvas-ae29a95f-a30b-4273-81b8-2679fd9fe24d [3/29/2024 12:07:51 PM.385] LSPD First Response: RawCanvasUI [DEBUG] loading stylesheet from D:\Grand Theft Auto V/plugins/LSPDFR/CalloutInterface/canvas.xml [3/29/2024 12:07:51 PM.389] LSPD First Response: RawCanvasUI [DEBUG] loaded 16 styles [3/29/2024 12:07:51 PM.394] LSPD First Response: RawCanvasUI [DEBUG] canvas updated bounds: resolution {Width=1920, Height=1080} scale: {Width=1, Height=1} bounds: {X=0,Y=0,Width=1920,Height=1080} [3/29/2024 12:07:51 PM.574] LSPD First Response: CalloutInterface: [INFO] Loaded 3 set(s) of postal codes [3/29/2024 12:07:51 PM.574] LSPD First Response: CalloutInterface: [INFO] ... ocrp containing 865 entries [3/29/2024 12:07:51 PM.575] LSPD First Response: CalloutInterface: [INFO] ... priest0802 containing 459 entries [3/29/2024 12:07:51 PM.575] LSPD First Response: CalloutInterface: [INFO] ... virus_city containing 1687 entries [3/29/2024 12:07:51 PM.576] LSPD First Response: CalloutInterface: [INFO] starting callout handler... [3/29/2024 12:07:51 PM.578] LSPD First Response: CalloutInterface: [INFO] ... LSPDFR: found 2 callouts (Optimized for CalloutInterface) [3/29/2024 12:07:51 PM.590] LSPD First Response: CalloutInterface: [INFO] ... 686Callouts: found 18 callouts (Optimized for CalloutInterface) [3/29/2024 12:07:51 PM.590] LSPD First Response: CalloutInterface: [INFO] ... AssortedCallouts: found 13 callouts [3/29/2024 12:07:51 PM.590] LSPD First Response: CalloutInterface: [INFO] ... CalloutInterface: found 2 callouts (Optimized for CalloutInterface) [3/29/2024 12:07:51 PM.590] LSPD First Response: CalloutInterface: [INFO] ... SuperCallouts: found 38 callouts (Optimized for CalloutInterface) [3/29/2024 12:07:51 PM.590] LSPD First Response: CalloutInterface: [INFO] ... found a total of 73 callout(s), of which 60 are silently spawnable [3/29/2024 12:07:51 PM.598] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [3/29/2024 12:07:51 PM.611] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [3/29/2024 12:07:51 PM.612] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [3/29/2024 12:07:51 PM.612] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [3/29/2024 12:07:51 PM.612] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [3/29/2024 12:07:51 PM.619] LSPD First Response: [TRACE] Thread Ambient #1 initialized [3/29/2024 12:07:51 PM.633] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [3/29/2024 12:07:51 PM.638] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [3/29/2024 12:07:51 PM.647] LSPD First Response: [TRACE] Has taken study survey: False [3/29/2024 12:07:51 PM.649] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [3/29/2024 12:07:51 PM.659] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [3/29/2024 12:07:51 PM.662] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [3/29/2024 12:07:51 PM.673] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [3/29/2024 12:07:51 PM.673] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [3/29/2024 12:07:51 PM.675] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [3/29/2024 12:07:51 PM.676] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [3/29/2024 12:07:51 PM.678] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [3/29/2024 12:07:51 PM.680] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [3/29/2024 12:07:51 PM.682] LSPD First Response: Arrest Manager, developed by Albo1125, has been loaded successfully! [3/29/2024 12:07:51 PM.775] LSPD First Response: TransportWorldDistricts info: [3/29/2024 12:07:51 PM.775] LSPD First Response: Assorted Callouts, developed by Albo1125, has been loaded successfully! [3/29/2024 12:07:51 PM.794] LSPD First Response: [3/29/2024 12:07:51 PM.794] World District: City [3/29/2024 12:07:51 PM.794] Drivers:S_M_Y_COP_01 S_F_Y_COP_01 [3/29/2024 12:07:51 PM.794] Passengers:S_M_Y_COP_01 S_F_Y_COP_01 [3/29/2024 12:07:51 PM.794] Vehsettings: Model: POLICETLivs: 0 Extras: Model: POLICELivs: -1 Extras: Model: POLICE2Livs: -1 Extras: 1 Model: POLICE3Livs: 0 Extras: 1 [3/29/2024 12:07:51 PM.797] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [3/29/2024 12:07:51 PM.811] LSPD First Response: [3/29/2024 12:07:51 PM.811] World District: City [3/29/2024 12:07:51 PM.811] Drivers:S_M_Y_COP_01 S_F_Y_COP_01 [3/29/2024 12:07:51 PM.811] Passengers:S_F_Y_COP_01 S_M_Y_COP_01 [3/29/2024 12:07:51 PM.811] Vehsettings: Model: POLICETLivs: -1 Extras: Model: POLICELivs: -1 Extras: Model: POLICE2Livs: -1 Extras: Model: POLICE3Livs: -1 Extras: [3/29/2024 12:07:51 PM.819] LSPD First Response: [3/29/2024 12:07:51 PM.819] World District: LosSantosCountryside [3/29/2024 12:07:51 PM.819] Drivers:S_M_Y_SHERIFF_01 S_F_Y_SHERIFF_01 [3/29/2024 12:07:51 PM.819] Passengers:S_M_Y_SHERIFF_01 S_F_Y_SHERIFF_01 [3/29/2024 12:07:51 PM.819] Vehsettings: Model: SHERIFF2Livs: -1 Extras: [3/29/2024 12:07:51 PM.873] LSPD First Response: [3/29/2024 12:07:51 PM.873] World District: BlaineCounty [3/29/2024 12:07:51 PM.873] Drivers:S_M_Y_SHERIFF_01 S_F_Y_SHERIFF_01 [3/29/2024 12:07:51 PM.873] Passengers:S_M_Y_SHERIFF_01 S_F_Y_SHERIFF_01 [3/29/2024 12:07:51 PM.873] Vehsettings: Model: SHERIFF2Livs: 0 Extras: 2, 3, 4 [3/29/2024 12:07:51 PM.947] LSPD First Response: [3/29/2024 12:07:51 PM.947] World District: Water [3/29/2024 12:07:51 PM.947] Drivers:S_M_Y_USCG_01 [3/29/2024 12:07:51 PM.947] Passengers:S_M_Y_USCG_01 [3/29/2024 12:07:51 PM.948] Vehsettings: Model: PREDATORLivs: -1 Extras: [3/29/2024 12:07:51 PM.948] LSPD First Response: Transportregion info: [3/29/2024 12:07:51 PM.994] LSPD First Response: [3/29/2024 12:07:51 PM.994] Zonename: East Vinewood [3/29/2024 12:07:51 PM.994] Drivers:S_M_Y_COP_01 S_F_Y_COP_01 [3/29/2024 12:07:51 PM.994] Passengers:S_M_Y_COP_01 S_F_Y_COP_01 [3/29/2024 12:07:51 PM.994] Vehsettings: Model: POLICE4Livs: 0 Extras: 2, 3, 4 [3/29/2024 12:07:52 PM.029] LSPD First Response: [3/29/2024 12:07:52 PM.029] Zonename: West Vinewood [3/29/2024 12:07:52 PM.029] Drivers:S_M_Y_COP_01 S_F_Y_COP_01 [3/29/2024 12:07:52 PM.029] Passengers:S_M_Y_COP_01 S_F_Y_COP_01 [3/29/2024 12:07:52 PM.029] Vehsettings: Model: POLICETLivs: 0 Extras: [3/29/2024 12:07:52 PM.037] LSPD First Response: [3/29/2024 12:07:52 PM.037] Zonename: Sandy Shores [3/29/2024 12:07:52 PM.037] Drivers:S_M_Y_SHERIFF_01 S_F_Y_SHERIFF_01 [3/29/2024 12:07:52 PM.037] Passengers:S_M_Y_SHERIFF_01 S_F_Y_SHERIFF_01 [3/29/2024 12:07:52 PM.037] Vehsettings: Model: SHERIFFLivs: -1 Extras: [3/29/2024 12:07:53 PM.614] LSPD First Response: CalloutInterface: [INFO] Registering callout: TestCalloutAlaska [3/29/2024 12:07:53 PM.614] LSPD First Response: Registering callout CalloutInterface.Callouts.TestCalloutAlaska [3/29/2024 12:07:53 PM.614] LSPD First Response: CalloutInterface: [INFO] Registering callout: DynamicTrafficStop [3/29/2024 12:07:53 PM.614] LSPD First Response: Registering callout CalloutInterface.Callouts.DynamicTrafficStop [3/29/2024 12:07:53 PM.615] LSPD First Response: CalloutInterface: [INFO] starting police unit handler [3/29/2024 12:07:53 PM.617] LSPD First Response: CalloutInterface: [INFO] The following units are ready for duty: [3/29/2024 12:07:53 PM.617] LSPD First Response: CalloutInterface: [INFO] 1-ADAM-12 LSPD [3/29/2024 12:07:53 PM.617] LSPD First Response: CalloutInterface: [INFO] 6-PAUL-11 LSPD [3/29/2024 12:07:53 PM.617] LSPD First Response: CalloutInterface: [INFO] 2-KING-10 LSSD [3/29/2024 12:07:53 PM.617] LSPD First Response: CalloutInterface: [INFO] 2-DAVID-5 LSSD [3/29/2024 12:07:53 PM.617] LSPD First Response: CalloutInterface: [INFO] ADAM-04 LSPD [3/29/2024 12:07:53 PM.617] LSPD First Response: CalloutInterface: [INFO] ADAM-05 LSPD [3/29/2024 12:07:53 PM.617] LSPD First Response: CalloutInterface: [INFO] ADAM-06 LSPD [3/29/2024 12:07:53 PM.617] LSPD First Response: CalloutInterface: [INFO] CHARLIE-04 LSPD [3/29/2024 12:07:53 PM.617] LSPD First Response: CalloutInterface: [INFO] OCEAN-01 LSPD [3/29/2024 12:07:53 PM.617] LSPD First Response: CalloutInterface: [INFO] QUEEN-02 LSPD [3/29/2024 12:07:53 PM.617] LSPD First Response: CalloutInterface: [INFO] VICTOR-13 LSPD [3/29/2024 12:07:53 PM.680] LSPD First Response: C+ DEV: Successfully loaded LSPDFR Computer+. [3/29/2024 12:07:53 PM.680] LSPD First Response: C+: Attempting to initialize the in-memory DB [3/29/2024 12:07:53 PM.681] LSPD First Response: C+ DEV: C+: ALPR+ Not Detected [3/29/2024 12:07:53 PM.695] DeadlyWeapons: Using UltimateBackup API. [3/29/2024 12:07:53 PM.698] LSPD First Response: DamageTrackerService Started [3/29/2024 12:07:53 PM.701] LSPD First Response: GrammarPolice dependency CalloutInterfaceAPI.dll is available (1.0.3.0). [3/29/2024 12:07:53 PM.701] LSPD First Response: GrammarPolice dependency IPT.Common.dll is available (1.4.4.0). [3/29/2024 12:07:53 PM.701] LSPD First Response: GrammarPolice dependency RAGENativeUI.dll is available (1.9.3.0). [3/29/2024 12:07:53 PM.701] LSPD First Response: GrammarPolice: [GrammarPolice] starting... [3/29/2024 12:07:53 PM.702] LSPD First Response: GrammarPolice: [ExternalPluginHandler] starting... [3/29/2024 12:07:53 PM.703] LSPD First Response: GrammarPolice: [ExternalPluginHandler] external plugin status [3/29/2024 12:07:53 PM.703] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [3/29/2024 12:07:53 PM.703] LSPD First Response: GrammarPolice: [ExternalPluginHandler] LSPDFR Updated: True [3/29/2024 12:07:53 PM.703] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ArrestManager: True [3/29/2024 12:07:53 PM.703] LSPD First Response: GrammarPolice: [ExternalPluginHandler] HeliAssistance: False [3/29/2024 12:07:53 PM.703] LSPD First Response: GrammarPolice: [ExternalPluginHandler] Traffic Policer: False [3/29/2024 12:07:53 PM.703] LSPD First Response: GrammarPolice: [ExternalPluginHandler] StopThePed: True [3/29/2024 12:07:53 PM.703] LSPD First Response: GrammarPolice: [ExternalPluginHandler] UltimateBackup: True [3/29/2024 12:07:53 PM.703] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [3/29/2024 12:07:53 PM.708] LSPD First Response: GrammarPolice: [ConfigHandler] initializing... [3/29/2024 12:07:53 PM.710] LSPD First Response: GrammarPolice: [ConfigHandler] loading default settings... [3/29/2024 12:07:53 PM.741] LSPD First Response: GrammarPolice: [ConfigHandler] loading custom settings... [3/29/2024 12:07:53 PM.758] LSPD First Response: GrammarPolice: [ConfigHandler] loading callsign... [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] GrammarPolice Settings [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] Callsign = 7-Adam-19 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] Language = en-US [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] AgencyCodes = GENERIC [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] EnableSpeechRecognition = True [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchKey = RMenu [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceKey = F3 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceModifierKey = LControlKey [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsKey = F1 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsModifierKey = LControlKey [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] RadioKey = C [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] RadioModifierKey = None [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] HotkeysModifierKey = LControlKey [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] BusyKey = None [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] ClearKey = None [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] NoKey = None [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] PanicKey = None [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] SceneKey = None [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlClearKey = None [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSlowKey = None [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlStopKey = None [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficStopKey = None [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] YesKey = None [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchPrimaryButton = None [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchSecondaryButton = None [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] InterfacePrimaryButton = None [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceSecondaryButton = None [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPrimaryButton = None [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] RadioSecondaryButton = None [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] ShowNotifications = True [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] ShowPlayerStatus = True [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] ShowTargetPlate = True [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosX = 388 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosY = 1025 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextScale = 0.45 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosX = 1400 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosY = 495 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] RadioScale = 70 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] RadioAutoClose = True [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalk = True [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalkDelay = 250 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] PTTPushSound = 1 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] PTTReleaseSound = 1 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] PrefaceResponse = 1 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] ShowInCarAnimation = True [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] AttemptToInitiatePursuit = True [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] EnableJailWaypoint = True [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] EnablePriorityTone = False [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] EnableAutoPriorityTone = False [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] EnableTrafficStop = True [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] HandleAvailability = True [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] HandleDeath = True [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] OfficerCheckInterval = 2 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] PriorityToneInterval = 30 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] UseGenericResponse = False [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] PanicResponse = 5 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlRadius = 60 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSpeed = 5 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupAir = True [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupInvestigating = False [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupOnScene = True [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupTaser = False [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] OfferTransportSuspectCustody = True [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] PitSurrenderRate = 75 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] PitPedDistance = 20 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxPeds = 1 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] PitVehicleDistance = 20 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxVehicles = 1 [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityEnabled = False [3/29/2024 12:07:53 PM.760] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityPedDistance = 50 [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxPeds = 5 [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityVehicleDistance = 50 [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxVehicles = 5 [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitCheckInInterval = 2 [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeAir = True [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode2 = True [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode3 = True [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeEMS = True [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePanic = True [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePedCheck = True [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePlateCheck = True [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeSWAT = True [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] DisableMenuMouse = True [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] BabbleTimeout = 2000 [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] InitialSilenceTimeout = 2000 [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] EndSilenceTimeout = 1500 [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] LoggingLevel = 0 [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] PluginPath = D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] AudioPath = D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/audio [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] TexturePath = D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/textures [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignGrammarPartsList = [[7], [adam], [19]] [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignAudioParts = [GP_DIVISION_7, GP_UT_ADAM, GP_BEAT_19] [3/29/2024 12:07:53 PM.761] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [3/29/2024 12:07:54 PM.073] LSPD First Response: GrammarPolice: [TextureHandler] loaded 52 textures [3/29/2024 12:07:54 PM.074] LSPD First Response: GrammarPolice: [AnimationHandler] initializing... [3/29/2024 12:07:54 PM.090] DeadlyWeapons: Starting PanicFiber. [3/29/2024 12:07:54 PM.178] LSPD First Response: GrammarPolice: [AnimationHandler] created DashRadio and HandRadio objects [3/29/2024 12:07:54 PM.186] LSPD First Response: GrammarPolice: [ActionHandler] loading actions and commands from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC [3/29/2024 12:07:54 PM.217] LSPD First Response: GrammarPolice: [Action] loaded action: name=accept target=GrammarPolice.Actions.Callout.Accept from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\accept.xml [3/29/2024 12:07:54 PM.259] LSPD First Response: GrammarPolice: [Action] loaded action: name=advise target=GrammarPolice.Actions.Status.Advise from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\advise.xml [3/29/2024 12:07:54 PM.276] LSPD First Response: GrammarPolice: [Action] loaded action: name=air target=GrammarPolice.Actions.Backup.Air from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\air.xml [3/29/2024 12:07:54 PM.287] LSPD First Response: GrammarPolice: [Action] loaded action: name=animal target=GrammarPolice.Actions.Backup.Animal from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\animal.xml [3/29/2024 12:07:54 PM.306] LSPD First Response: GrammarPolice: [Action] loaded action: name=available target=GrammarPolice.Actions.Status.Available from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\available.xml [3/29/2024 12:07:54 PM.331] LSPD First Response: GrammarPolice: [Action] loaded action: name=busy target=GrammarPolice.Actions.Status.Busy from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\busy.xml [3/29/2024 12:07:54 PM.353] LSPD First Response: GrammarPolice: [Action] loaded action: name=cancel_checks target=GrammarPolice.Actions.Interactions.Cancel_Checks from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\cancel_checks.xml [3/29/2024 12:07:54 PM.364] LSPD First Response: GrammarPolice: [Action] loaded action: name=clear target=GrammarPolice.Actions.Status.Code4 from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\clear.xml [3/29/2024 12:07:54 PM.375] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2 target=GrammarPolice.Actions.Backup.Code2 from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code2.xml [3/29/2024 12:07:54 PM.387] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2state target=GrammarPolice.Actions.Backup.Code2State from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code2state.xml [3/29/2024 12:07:54 PM.397] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3 target=GrammarPolice.Actions.Backup.Code3 from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code3.xml [3/29/2024 12:07:54 PM.408] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3state target=GrammarPolice.Actions.Backup.Code3State from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code3state.xml [3/29/2024 12:07:54 PM.420] LSPD First Response: GrammarPolice: [Action] loaded action: name=code4 target=GrammarPolice.Actions.Status.Code4 from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code4.xml [3/29/2024 12:07:54 PM.430] LSPD First Response: GrammarPolice: [Action] loaded action: name=copy target=GrammarPolice.Actions.Interactions.Copy from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\copy.xml [3/29/2024 12:07:54 PM.441] LSPD First Response: GrammarPolice: [Action] loaded action: name=coroner target=GrammarPolice.Actions.Backup.Coroner from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\coroner.xml [3/29/2024 12:07:54 PM.463] LSPD First Response: GrammarPolice: [Action] loaded action: name=ems target=GrammarPolice.Actions.Backup.EMS from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\ems.xml [3/29/2024 12:07:54 PM.475] LSPD First Response: GrammarPolice: [Action] loaded action: name=felonystopbackup target=GrammarPolice.Actions.Backup.FelonyStopBackup from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\felonystopbackup.xml [3/29/2024 12:07:54 PM.487] LSPD First Response: GrammarPolice: [Action] loaded action: name=female target=GrammarPolice.Actions.Backup.Female from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\female.xml [3/29/2024 12:07:54 PM.496] LSPD First Response: GrammarPolice: [Action] loaded action: name=fight target=GrammarPolice.Actions.Advisory.Fight from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\fight.xml [3/29/2024 12:07:54 PM.508] LSPD First Response: GrammarPolice: [Action] loaded action: name=fire target=GrammarPolice.Actions.Backup.Fire from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\fire.xml [3/29/2024 12:07:54 PM.519] LSPD First Response: GrammarPolice: [Action] loaded action: name=insurance target=GrammarPolice.Actions.Backup.Insurance from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\insurance.xml [3/29/2024 12:07:54 PM.530] LSPD First Response: GrammarPolice: [Action] loaded action: name=investigating target=GrammarPolice.Actions.Status.Investigating from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\investigating.xml [3/29/2024 12:07:54 PM.541] LSPD First Response: GrammarPolice: [Action] loaded action: name=k9 target=GrammarPolice.Actions.Backup.K9 from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\k9.xml [3/29/2024 12:07:54 PM.563] LSPD First Response: GrammarPolice: [Action] loaded action: name=mealbreak target=GrammarPolice.Actions.Status.MealBreak from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\mealbreak.xml [3/29/2024 12:07:54 PM.574] LSPD First Response: GrammarPolice: [Action] loaded action: name=no target=GrammarPolice.Actions.Interactions.No from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\no.xml [3/29/2024 12:07:54 PM.585] LSPD First Response: GrammarPolice: [Action] loaded action: name=noose target=GrammarPolice.Actions.Backup.Noose from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\noose.xml [3/29/2024 12:07:54 PM.599] LSPD First Response: GrammarPolice: [Action] loaded action: name=normal target=GrammarPolice.Actions.Interactions.Normal from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\normal.xml [3/29/2024 12:07:54 PM.639] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_1 target=GrammarPolice.Actions.Status.TrafficStop from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\occupied_1.xml [3/29/2024 12:07:54 PM.659] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_2 target=GrammarPolice.Actions.Status.TrafficStop from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\occupied_2.xml [3/29/2024 12:07:54 PM.677] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_3 target=GrammarPolice.Actions.Status.TrafficStop from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\occupied_3.xml [3/29/2024 12:07:54 PM.678] LSPD First Response: GrammarPolice: [Action] loaded action: name=officerdown target=GrammarPolice.Actions.Backup.OfficerDown from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\officerdown.xml [3/29/2024 12:07:54 PM.700] LSPD First Response: GrammarPolice: [Action] loaded action: name=onpatrol target=GrammarPolice.Actions.Status.OnPatrol from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\onpatrol.xml [3/29/2024 12:07:54 PM.714] LSPD First Response: GrammarPolice: [Action] loaded action: name=outofservice target=GrammarPolice.Actions.Status.OutOfService from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\outofservice.xml [3/29/2024 12:07:54 PM.741] LSPD First Response: GrammarPolice: [Action] loaded action: name=panic target=GrammarPolice.Actions.Backup.Panic from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\panic.xml [3/29/2024 12:07:54 PM.751] LSPD First Response: GrammarPolice: [Action] loaded action: name=pedcheck target=GrammarPolice.Actions.Computer.Pedcheck from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\pedcheck.xml [3/29/2024 12:07:54 PM.763] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_deceased target=GrammarPolice.Actions.Advisory.PersonDeceased from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\person_deceased.xml [3/29/2024 12:07:54 PM.780] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_injured target=GrammarPolice.Actions.Advisory.PersonInjured from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\person_injured.xml [3/29/2024 12:07:54 PM.781] LSPD First Response: GrammarPolice: [Action] loaded action: name=pit target=GrammarPolice.Actions.Backup.Pit from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\pit.xml [3/29/2024 12:07:54 PM.818] LSPD First Response: GrammarPolice: [Action] loaded action: name=platecheck target=GrammarPolice.Actions.Computer.Platecheck from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\platecheck.xml [3/29/2024 12:07:54 PM.829] LSPD First Response: GrammarPolice: [Action] loaded action: name=preface target=GrammarPolice.Actions.Status.Preface from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\preface.xml [3/29/2024 12:07:54 PM.840] LSPD First Response: GrammarPolice: [Action] loaded action: name=priority_tone target=GrammarPolice.Actions.Advisory.PriorityTone from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\priority_tone.xml [3/29/2024 12:07:54 PM.851] LSPD First Response: GrammarPolice: [Action] loaded action: name=pursuit target=GrammarPolice.Actions.Status.InPursuit from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\pursuit.xml [3/29/2024 12:07:54 PM.862] LSPD First Response: GrammarPolice: [Action] loaded action: name=radiocheck target=GrammarPolice.Actions.Status.RadioCheck from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\radiocheck.xml [3/29/2024 12:07:54 PM.873] LSPD First Response: GrammarPolice: [Action] loaded action: name=roadblock target=GrammarPolice.Actions.Backup.Roadblock from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\roadblock.xml [3/29/2024 12:07:54 PM.884] LSPD First Response: GrammarPolice: [Action] loaded action: name=scene target=GrammarPolice.Actions.Status.Scene from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\scene.xml [3/29/2024 12:07:54 PM.896] LSPD First Response: GrammarPolice: [Action] loaded action: name=spikestrips target=GrammarPolice.Actions.Backup.Spikestrips from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\spikestrips.xml [3/29/2024 12:07:54 PM.918] LSPD First Response: GrammarPolice: [Action] loaded action: name=startpatrol target=GrammarPolice.Actions.Status.StartPatrol from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\startpatrol.xml [3/29/2024 12:07:54 PM.929] LSPD First Response: GrammarPolice: [Action] loaded action: name=station target=GrammarPolice.Actions.Status.ReturnToStation from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\station.xml [3/29/2024 12:07:54 PM.941] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_custody target=GrammarPolice.Actions.Advisory.SuspectCustody from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\suspect_custody.xml [3/29/2024 12:07:54 PM.941] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_lost target=GrammarPolice.Actions.Advisory.SuspectLost from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\suspect_lost.xml [3/29/2024 12:07:54 PM.951] LSPD First Response: GrammarPolice: [Action] loaded action: name=swat target=GrammarPolice.Actions.Backup.Swat from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\swat.xml [3/29/2024 12:07:54 PM.961] LSPD First Response: GrammarPolice: [Action] loaded action: name=taser target=GrammarPolice.Actions.Interactions.Taser from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\taser.xml [3/29/2024 12:07:54 PM.973] LSPD First Response: GrammarPolice: [Action] loaded action: name=ticketnumber target=GrammarPolice.Actions.Interactions.TicketNumber from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\ticketnumber.xml [3/29/2024 12:07:54 PM.996] LSPD First Response: GrammarPolice: [Action] loaded action: name=tow target=GrammarPolice.Actions.Backup.Tow from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\tow.xml [3/29/2024 12:07:55 PM.006] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic target=GrammarPolice.Actions.Status.TrafficStop from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic.xml [3/29/2024 12:07:55 PM.018] LSPD First Response: GrammarPolice: [Action] loaded action: name=trafficstopbackup target=GrammarPolice.Actions.Backup.TrafficStopBackup from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\trafficstopbackup.xml [3/29/2024 12:07:55 PM.029] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control target=GrammarPolice.Actions.Traffic.Control from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control.xml [3/29/2024 12:07:55 PM.039] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_clear target=GrammarPolice.Actions.Traffic.Clear from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control_clear.xml [3/29/2024 12:07:55 PM.051] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_slow target=GrammarPolice.Actions.Traffic.Slow from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control_slow.xml [3/29/2024 12:07:55 PM.062] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_stop target=GrammarPolice.Actions.Traffic.Stop from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control_stop.xml [3/29/2024 12:07:55 PM.073] LSPD First Response: GrammarPolice: [Action] loaded action: name=transport target=GrammarPolice.Actions.Backup.Transport from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\transport.xml [3/29/2024 12:07:55 PM.084] LSPD First Response: GrammarPolice: [Action] loaded action: name=vehicle target=GrammarPolice.Actions.Backup.Vehicle from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\vehicle.xml [3/29/2024 12:07:55 PM.106] LSPD First Response: GrammarPolice: [Action] loaded action: name=visual target=GrammarPolice.Actions.Advisory.Visual from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\visual.xml [3/29/2024 12:07:55 PM.139] LSPD First Response: GrammarPolice: [Action] loaded action: name=yes target=GrammarPolice.Actions.Interactions.Yes from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\yes.xml [3/29/2024 12:07:55 PM.161] LSPD First Response: GrammarPolice: [Action] loading assembly file D:\Grand Theft Auto V\plugins\LSPDFR/ImmersiveAmbientEvents.dll [3/29/2024 12:07:55 PM.220] LSPD First Response: GrammarPolice: [Action] loaded action: name=bolo_check target=ImmersiveAmbientEvents.API.BoloEventAPI.CheckForActiveBolos from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/custom/actions\bolo_check.xml [3/29/2024 12:07:55 PM.220] LSPD First Response: GrammarPolice: [Action] loaded action: name=repeat_bolo_details target=ImmersiveAmbientEvents.API.BoloEventAPI.RepeatVehicleInfo from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/custom/actions\repeat_bolo_details.xml [3/29/2024 12:07:55 PM.220] LSPD First Response: GrammarPolice: [Action] loaded action: name=repeat_last_seen target=ImmersiveAmbientEvents.API.BoloEventAPI.RepeatLastSeen from D:\Grand Theft Auto V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/custom/actions\repeat_last_seen.xml [3/29/2024 12:07:55 PM.225] LSPD First Response: GrammarPolice: [Command] loaded command: name=accept [3/29/2024 12:07:55 PM.246] LSPD First Response: GrammarPolice: [Command] loaded command: name=advise [3/29/2024 12:07:55 PM.261] LSPD First Response: GrammarPolice: [Command] loaded command: name=advisory [3/29/2024 12:07:55 PM.262] LSPD First Response: GrammarPolice: [Command] loaded command: name=cancel_checks [3/29/2024 12:07:55 PM.294] LSPD First Response: GrammarPolice: [Command] loaded command: name=clear [3/29/2024 12:07:55 PM.338] LSPD First Response: GrammarPolice: [Command] loaded command: name=copy [3/29/2024 12:07:55 PM.372] LSPD First Response: GrammarPolice: [Command] loaded command: name=no [3/29/2024 12:07:55 PM.405] LSPD First Response: GrammarPolice: [Command] loaded command: name=normal [3/29/2024 12:07:55 PM.462] LSPD First Response: GrammarPolice: [Command] loaded command: name=occupied [3/29/2024 12:07:55 PM.463] LSPD First Response: GrammarPolice: [Command] loaded command: name=officerdown [3/29/2024 12:07:55 PM.482] LSPD First Response: GrammarPolice: [Command] loaded command: name=panic [3/29/2024 12:07:55 PM.515] LSPD First Response: GrammarPolice: [Command] loaded command: name=preface [3/29/2024 12:07:55 PM.549] LSPD First Response: GrammarPolice: [Command] loaded command: name=priority_tone [3/29/2024 12:07:55 PM.605] LSPD First Response: GrammarPolice: [Command] loaded command: name=request [3/29/2024 12:07:55 PM.606] LSPD First Response: GrammarPolice: [Command] loaded command: name=status [3/29/2024 12:07:55 PM.626] LSPD First Response: GrammarPolice: [Command] loaded command: name=taser [3/29/2024 12:07:55 PM.659] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_clear [3/29/2024 12:07:55 PM.692] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_slow [3/29/2024 12:07:55 PM.726] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_stop [3/29/2024 12:07:55 PM.759] LSPD First Response: GrammarPolice: [Command] loaded command: name=yes [3/29/2024 12:07:55 PM.812] LSPD First Response: GrammarPolice: [Command] loaded command: name=bolo_check [3/29/2024 12:07:55 PM.821] LSPD First Response: GrammarPolice: [Command] loaded command: name=repeat_bolo_details [3/29/2024 12:07:55 PM.827] LSPD First Response: GrammarPolice: [Command] loaded command: name=repeat_last_seen [3/29/2024 12:07:55 PM.827] LSPD First Response: GrammarPolice: [ActionHandler] loaded 23 commands and 67 actions [3/29/2024 12:07:55 PM.831] LSPD First Response: GrammarPolice: [ActionHandler] building grammars using Culture: en-US [3/29/2024 12:07:55 PM.831] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: accept [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advise [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advisory [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: cancel_checks [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: clear [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: copy [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: no [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: normal [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: occupied [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: officerdown [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: panic [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: priority_tone [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: request [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: status [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: taser [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_clear [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_slow [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_stop [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: yes [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: bolo_check [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: repeat_bolo_details [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: repeat_last_seen [3/29/2024 12:07:55 PM.834] LSPD First Response: GrammarPolice: [ActionHandler] building Prefaces [3/29/2024 12:07:55 PM.836] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 7 [3/29/2024 12:07:55 PM.836] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: adam [3/29/2024 12:07:55 PM.836] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 7 adam [3/29/2024 12:07:55 PM.836] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 19 [3/29/2024 12:07:55 PM.836] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: adam 19 [3/29/2024 12:07:55 PM.836] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 7 adam 19 [3/29/2024 12:07:55 PM.836] LSPD First Response: GrammarPolice: [ActionHandler] creating prefaceActionBuilder [3/29/2024 12:07:55 PM.836] LSPD First Response: GrammarPolice: [ActionHandler] creating mainBuilder [3/29/2024 12:07:55 PM.836] LSPD First Response: GrammarPolice: [ActionHandler] appending prefaces [3/29/2024 12:07:55 PM.836] LSPD First Response: GrammarPolice: [ActionHandler] creating allBuilders [3/29/2024 12:07:55 PM.836] LSPD First Response: GrammarPolice: [ActionHandler] appending to mainBuilder [3/29/2024 12:07:55 PM.837] LSPD First Response: GrammarPolice: [ActionHandler] creating finalBuilder [3/29/2024 12:07:55 PM.837] LSPD First Response: GrammarPolice: [ActionHandler] returning new Grammar [3/29/2024 12:07:55 PM.896] LSPD First Response: GrammarPolice: [PlayerHandler] starting... [3/29/2024 12:07:55 PM.896] LSPD First Response: GrammarPolice: [ControlHandler] starting... [3/29/2024 12:07:55 PM.899] LSPD First Response: GrammarPolice: [DispatchHandler] Starting... [3/29/2024 12:07:55 PM.900] LSPD First Response: GrammarPolice: [GrammarHandler] Starting... [3/29/2024 12:07:55 PM.900] LSPD First Response: GrammarPolice: [GrammarHandler] initializing speech engine [3/29/2024 12:07:55 PM.901] LSPD First Response: GrammarPolice: [GrammarHandler] instantiating engine [3/29/2024 12:07:55 PM.959] LSPD First Response: GrammarPolice: [GrammarHandler] loading grammar [3/29/2024 12:07:55 PM.997] LSPD First Response: GrammarPolice: [GrammarHandler] setting input to default device [3/29/2024 12:07:56 PM.010] LSPD First Response: GrammarPolice: [GrammarHandler] adding speech events [3/29/2024 12:07:56 PM.010] LSPD First Response: GrammarPolice: [GrammarHandler] speech engine initialization successful [3/29/2024 12:07:56 PM.013] LSPD First Response: GrammarPolice: [Radio] custom XML file missing or invalid [3/29/2024 12:07:56 PM.026] LSPD First Response: GrammarPolice: [UIHandler] starting... [3/29/2024 12:07:56 PM.028] LSPD First Response: GrammarPolice: [InterfaceMenuUI] custom XML file missing or invalid [3/29/2024 12:07:56 PM.051] LSPD First Response: GrammarPolice: [UIHandler] starting... [3/29/2024 12:07:56 PM.152] LSPD First Response: StopThePed Localization Code Page: 1252 [3/29/2024 12:07:56 PM.152] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows) [3/29/2024 12:07:56 PM.248] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeBetweenEvents - 150 [3/29/2024 12:07:56 PM.248] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeBetweenBOLOEvents - 90 [3/29/2024 12:07:56 PM.248] LSPD First Response: Immersive Ambient Events [SETTINGS]: EventBlips - True [3/29/2024 12:07:56 PM.248] LSPD First Response: Immersive Ambient Events [SETTINGS]: EventNotifications - True [3/29/2024 12:07:56 PM.248] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeFormat - en-US [3/29/2024 12:07:56 PM.248] LSPD First Response: Immersive Ambient Events [SETTINGS]: PlateFormat - 46EEK572 [3/29/2024 12:07:56 PM.248] LSPD First Response: Immersive Ambient Events [SETTINGS]: CustomizedVehicleSystemEnabled - True [3/29/2024 12:07:56 PM.248] LSPD First Response: Immersive Ambient Events [SETTINGS]: MenuKey - O [3/29/2024 12:07:56 PM.248] LSPD First Response: Immersive Ambient Events [SETTINGS]: MenuModifierKey - LShiftKey [3/29/2024 12:07:56 PM.248] LSPD First Response: Immersive Ambient Events [SETTINGS]: WeatherEventEnabled - True [3/29/2024 12:07:56 PM.248] LSPD First Response: Immersive Ambient Events [SETTINGS]: 24HTime - False [3/29/2024 12:07:56 PM.248] LSPD First Response: Immersive Ambient Events [SETTINGS]: HoursItLasts - 3 [3/29/2024 12:07:56 PM.248] LSPD First Response: Immersive Ambient Events [SETTINGS]: MinutesItLasts - 0 [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: EASaudio - True [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: ChanceOfOutage - 20 [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeOutageLasts - 200 [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOEventEnabled - True [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOEventAreaBlips - True [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: AreaBlipColor - Yellow [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: AreaBlipOpacity - 0.4 [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOChanceOfPursuit - 5 [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOMaxDistanceForPursuit - 1000 [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOMaxDistanceForUpdates - 1000 [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: MinTimeForBOLOUpdate - 20 [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: MaxTimeForBOLOUpdate - 50 [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: DaysBeforeBOLOExpires - 7 [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: VehicleTroubleEventEnabled - True [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: HotboxingEventEnabled - True [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: DrugDealEventEnabled - True [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingEventEnabled - True [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingNitroChance - 70 [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingBlackoutChance - 20 [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingCustomPlatesEnabled - True [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingRealisticSpeeds - False [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: AggressiveDriverEventEnabled - True [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: DrunkDriverEventEnabled - True [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: GasLeakEventEnabled - True [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: SpeedingEventEnabled - True [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: DriverOnPhoneEventEnabled - True [3/29/2024 12:07:56 PM.249] LSPD First Response: Immersive Ambient Events [SETTINGS]: LOADED SETTINGS [3/29/2024 12:07:56 PM.259] LSPD First Response: Immersive Ambient Events [SETTINGS]: Starting settings check... [3/29/2024 12:07:56 PM.259] LSPD First Response: Immersive Ambient Events [SETTINGS]: Completed settings check [3/29/2024 12:07:56 PM.264] LSPD First Response: Immersive Ambient Events: Found RAGENativeUI.dll as (1.9.3.0) [3/29/2024 12:07:56 PM.299] LSPD First Response: Immersive Ambient Events: Found Newtonsoft.Json.dll as (13.0.0.0) [3/29/2024 12:07:56 PM.522] LSPD First Response: Immersive Ambient Events: Previous bolo exists [3/29/2024 12:07:56 PM.558] LSPD First Response: Immersive Ambient Events: Starting expired bolo Check [3/29/2024 12:07:56 PM.558] LSPD First Response: Immersive Ambient Events: Bolo is still valid [3/29/2024 12:07:56 PM.558] LSPD First Response: Immersive Ambient Events: Starting bolo event from existing bolo... [3/29/2024 12:07:56 PM.561] LSPD First Response: Immersive Ambient Events: Populated event tuple [3/29/2024 12:07:56 PM.562] LSPD First Response: Immersive Ambient Events: 'cut_sec' PTFX asset requested [3/29/2024 12:07:56 PM.740] LSPD First Response: Immersive Ambient Events: Plugin is up to date [3/29/2024 12:07:56 PM.763] LSPD First Response: Immersive Ambient Events: Creating BOLO from previous existing BOLO [3/29/2024 12:07:56 PM.763] LSPD First Response: Immersive Ambient Events: SuspectCount - 1 [3/29/2024 12:07:56 PM.763] LSPD First Response: Immersive Ambient Events: ArmedStatus - PossiblyArmed [3/29/2024 12:07:56 PM.874] LSPD First Response: Immersive Ambient Events: 'cut_sec' PTFX asset loaded [3/29/2024 12:07:56 PM.875] LSPD First Response: Immersive Ambient Events: 'veh_xs_vehicle_mods' PTFX asset requested [3/29/2024 12:07:57 PM.022] LSPD First Response: Immersive Ambient Events: Vehicle created [3/29/2024 12:07:57 PM.024] LSPD First Response: Immersive Ambient Events: Setup custom ped persona [3/29/2024 12:07:57 PM.026] LSPD First Response: Immersive Ambient Events: Suspect at index 0 is not armed [3/29/2024 12:07:57 PM.026] LSPD First Response: Immersive Ambient Events: Suspect created [3/29/2024 12:07:57 PM.026] LSPD First Response: Immersive Ambient Events: Driving behavior is normal [3/29/2024 12:07:57 PM.037] LSPD First Response: Immersive Ambient Events: Started area blip process and distance check [3/29/2024 12:07:57 PM.054] LSPD First Response: Immersive Ambient Events: EventProcess instance started [3/29/2024 12:07:57 PM.056] LSPD First Response: Immersive Ambient Events: AreaBlipDistanceCheck started [3/29/2024 12:07:57 PM.068] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/29/2024 12:07:57 PM.126] SuperCallouts: Using UltimateBackup API. [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.HotPursuit [3/29/2024 12:07:57 PM.127] SuperCallouts: HotPursuit Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.Robbery [3/29/2024 12:07:57 PM.127] SuperCallouts: Robbery Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident [3/29/2024 12:07:57 PM.127] SuperCallouts: CarAccidents Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident2 [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident3 [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.AngryAnimal [3/29/2024 12:07:57 PM.127] SuperCallouts: AngryAnimals Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.Kidnapping [3/29/2024 12:07:57 PM.127] SuperCallouts: Kidnapping Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.TruckCrash [3/29/2024 12:07:57 PM.127] SuperCallouts: TruckCrash Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonTransport [3/29/2024 12:07:57 PM.127] SuperCallouts: PrisonTransport Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.HitRun [3/29/2024 12:07:57 PM.127] SuperCallouts: Hit and Run Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenCopVehicle [3/29/2024 12:07:57 PM.127] SuperCallouts: Stolen police vehicle Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenDumptruck [3/29/2024 12:07:57 PM.127] SuperCallouts: Stolen dump truck Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.AmbulanceEscort [3/29/2024 12:07:57 PM.127] SuperCallouts: AmbulanceEscort Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.Aliens [3/29/2024 12:07:57 PM.127] SuperCallouts: Aliens Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.OpenCarry [3/29/2024 12:07:57 PM.127] SuperCallouts: Open Carry Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.Fire [3/29/2024 12:07:57 PM.127] SuperCallouts: Fire Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.OfficerShootout [3/29/2024 12:07:57 PM.127] SuperCallouts: OfficerShootout Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.WeirdCar [3/29/2024 12:07:57 PM.127] SuperCallouts: Suspicious Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.Manhunt [3/29/2024 12:07:57 PM.127] SuperCallouts: Manhunt Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.Impersonator [3/29/2024 12:07:57 PM.127] SuperCallouts: Impersonator Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.ToiletPaperBandit [3/29/2024 12:07:57 PM.127] SuperCallouts: ToiletPaperBandit Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.BlockingTraffic [3/29/2024 12:07:57 PM.127] SuperCallouts: Blocking Traffic Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.IllegalParking [3/29/2024 12:07:57 PM.127] SuperCallouts: Illegal Parking Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.KnifeAttack [3/29/2024 12:07:57 PM.127] SuperCallouts: Knife Attack Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.DeadBody [3/29/2024 12:07:57 PM.127] SuperCallouts: Dead Body Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.FakeCall [3/29/2024 12:07:57 PM.127] SuperCallouts: FakeCall Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.Trespassing [3/29/2024 12:07:57 PM.127] SuperCallouts: Trespassing Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.Vandalizing [3/29/2024 12:07:57 PM.127] SuperCallouts: Vandalizing Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.InjuredCop [3/29/2024 12:07:57 PM.127] SuperCallouts: InjuredCop Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.IndecentExposure [3/29/2024 12:07:57 PM.127] SuperCallouts: IndecentExposure Enabled [3/29/2024 12:07:57 PM.127] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonBreak [3/29/2024 12:07:57 PM.128] SuperCallouts: PrisonBreak Enabled [3/29/2024 12:07:57 PM.128] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia1 [3/29/2024 12:07:57 PM.128] SuperCallouts: Mafia1 Enabled [3/29/2024 12:07:57 PM.128] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia2 [3/29/2024 12:07:57 PM.128] SuperCallouts: Mafia2 Enabled [3/29/2024 12:07:57 PM.128] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia3 [3/29/2024 12:07:57 PM.128] SuperCallouts: Mafia3 Enabled [3/29/2024 12:07:57 PM.128] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia4 [3/29/2024 12:07:57 PM.128] SuperCallouts: Mafia4 Enabled [3/29/2024 12:07:57 PM.128] LSPD First Response: Registering callout SuperCallouts.Callouts.LostGang [3/29/2024 12:07:57 PM.128] SuperCallouts: LostMC Enabled [3/29/2024 12:07:57 PM.128] LSPD First Response: Registering callout SuperCallouts.Callouts.Lsgtf [3/29/2024 12:07:57 PM.128] SuperCallouts: LSGTF Enabled [3/29/2024 12:07:57 PM.198] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [3/29/2024 12:07:57 PM.206] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [3/29/2024 12:07:57 PM.210] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [3/29/2024 12:07:57 PM.253] LSPD First Response: Immersive Ambient Events: 'veh_xs_vehicle_mods' PTFX asset loaded [3/29/2024 12:07:57 PM.256] LSPD First Response: Immersive Ambient Events: Deserializing XML File: Plugins/LSPDFR/ImmersiveAmbientEvents/XmlConfigs/SevereWeatherEventChances.xml [3/29/2024 12:07:57 PM.276] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 75 to severe weather event dictionary for weather: ExtraSunny [3/29/2024 12:07:57 PM.277] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: ExtraSunny [3/29/2024 12:07:57 PM.277] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: ExtraSunny [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 75 to severe weather event dictionary for weather: Clear [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: Clear [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clear [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 70 to severe weather event dictionary for weather: Neutral [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 30 to severe weather event dictionary for weather: Neutral [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Neutral [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 15 to severe weather event dictionary for weather: Smog [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 85 to severe weather event dictionary for weather: Smog [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Smog [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 10 to severe weather event dictionary for weather: Foggy [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 90 to severe weather event dictionary for weather: Foggy [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Foggy [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 85 to severe weather event dictionary for weather: Overcast [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: Overcast [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Overcast [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 60 to severe weather event dictionary for weather: Clouds [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 40 to severe weather event dictionary for weather: Clouds [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clouds [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Clearing [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Clearing [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clearing [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Rain [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Rain [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Rain [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Thunder [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Thunder [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Thunder [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Snow [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Snow [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Snow [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Blizzard [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Blizzard [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Blizzard [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Snowlight [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Snowlight [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Snowlight [3/29/2024 12:07:57 PM.280] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Xmas [3/29/2024 12:07:57 PM.281] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Xmas [3/29/2024 12:07:57 PM.281] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Xmas [3/29/2024 12:07:57 PM.306] LSPD First Response: Immersive Ambient Events: Creating main menu... [3/29/2024 12:07:57 PM.307] LSPD First Response: Immersive Ambient Events: Menu created [3/29/2024 12:07:57 PM.307] LSPD First Response: Immersive Ambient Events: Creating settings menu... [3/29/2024 12:07:57 PM.307] LSPD First Response: Immersive Ambient Events: Settings menu created [3/29/2024 12:07:57 PM.308] LSPD First Response: Immersive Ambient Events: Creating general settings menu... [3/29/2024 12:07:57 PM.309] LSPD First Response: Immersive Ambient Events: General settings menu created [3/29/2024 12:07:57 PM.309] LSPD First Response: Immersive Ambient Events: Creating storm event settings menu... [3/29/2024 12:07:57 PM.309] LSPD First Response: Immersive Ambient Events: Storm event settings menu created [3/29/2024 12:07:57 PM.310] LSPD First Response: Immersive Ambient Events: Creating BOLO event settings menu... [3/29/2024 12:07:57 PM.312] LSPD First Response: Immersive Ambient Events: BOLO event settings menu created [3/29/2024 12:07:57 PM.314] LSPD First Response: Immersive Ambient Events: Creating street racing settings menu... [3/29/2024 12:07:57 PM.314] LSPD First Response: Immersive Ambient Events: Street racing event settings menu created [3/29/2024 12:07:57 PM.314] LSPD First Response: Immersive Ambient Events: Creating severe weather menu... [3/29/2024 12:07:57 PM.314] LSPD First Response: Immersive Ambient Events: Severe weather menu created [3/29/2024 12:07:57 PM.315] LSPD First Response: Immersive Ambient Events: Creating BOLO menu... [3/29/2024 12:07:57 PM.315] LSPD First Response: Immersive Ambient Events: BOLO menu created [3/29/2024 12:07:57 PM.315] LSPD First Response: Immersive Ambient Events: Creating Interaction menu... [3/29/2024 12:07:57 PM.315] LSPD First Response: Immersive Ambient Events: Interaction menu created [3/29/2024 12:07:57 PM.316] LSPD First Response: Immersive Ambient Events: Creating force event menu... [3/29/2024 12:07:57 PM.316] LSPD First Response: Immersive Ambient Events: Force event menu created [3/29/2024 12:07:57 PM.317] LSPD First Response: Immersive Ambient Events: Initializing MenuProcess... [3/29/2024 12:07:57 PM.336] LSPD First Response: Immersive Ambient Events: Starting event timer... [3/29/2024 12:07:57 PM.336] LSPD First Response: Immersive Ambient Events: Starting BOLO event timer... [3/29/2024 12:07:57 PM.336] LSPD First Response: Immersive Ambient Events: initializing MenuPoolProcess... [3/29/2024 12:07:57 PM.337] LSPD First Response: Immersive Ambient Events: Started ColorPreviewProcess [3/29/2024 12:07:59 PM.103] DeadlyWeapons: Version is up to date! [3/29/2024 12:08:02 PM.320] SuperCallouts: Version is up to date! [3/29/2024 12:08:06 PM.287] Loading plugin from path: D:\Grand Theft Auto V\Plugins\AxonSignal.dll [3/29/2024 12:08:06 PM.287] Loading plugin "D:\Grand Theft Auto V\Plugins\AxonSignal.dll". [3/29/2024 12:08:08 PM.378] : Initializing input system [3/29/2024 12:08:08 PM.379] : Initializing game console [3/29/2024 12:08:08 PM.379] : Initializing forms manager [3/29/2024 12:08:08 PM.432] Plugin "Axon Signal" was loaded from "AxonSignal.dll". [3/29/2024 12:08:08 PM.521] Axon Signal: Checking if desired font exists on system... [3/29/2024 12:08:08 PM.525] Axon Signal: [WARNING] Desired font not installed on system. Falling back to default system font. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Body Cam Key is set to D9. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Dashcam system is set to True. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Dashcam overlay is set to True. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Dashcam on foot is set to True. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Dashcam effect is set to True. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Dashcam is set to display local time. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Dashcam letterbox is set to True. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Interior cam letterbox is set to True. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Hide minimap while in dashcam view is set to True. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Body Cam overlay is set to True. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Body Cam overlay first person only is set to True. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Body Cam is set to display local time. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Axon Signal Sidearm is set to True. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Axon Signal Vehicle is set to True. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Speed threshold is set to 15 MPH. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Trigger delay is set to 2 seconds. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Axon Signal notifications are set to True. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Interval is set to 120 seconds. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Rockstar Editor integration is set to False. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Body camera button sounds is set to True. [3/29/2024 12:08:08 PM.539] Axon Signal: Reading ini. Body camera interaction animations is set to True. [3/29/2024 12:08:08 PM.540] Axon Signal: Reading ini. This weapon is registered: weapon_pistol with a hash of 453432689 [3/29/2024 12:08:08 PM.540] Axon Signal: Reading ini. This weapon is registered: weapon_combatpistol with a hash of 1593441988 [3/29/2024 12:08:08 PM.540] Axon Signal: Reading ini. This weapon is registered: weapon_heavypistol with a hash of 3523564046 [3/29/2024 12:08:08 PM.540] Axon Signal: Reading ini. This weapon is registered: weapon_stungun with a hash of 911657153 [3/29/2024 12:08:08 PM.540] Axon Signal: Reading ini. This weapon is registered: weapon_pumpshotgun with a hash of 487013001 [3/29/2024 12:08:08 PM.540] Axon Signal: Reading ini. This weapon is registered: weapon_carbinerifle with a hash of 2210333304 [3/29/2024 12:08:08 PM.540] Axon Signal: Reading ini. Offset specified appears to be a valid offset set to: -0800. [3/29/2024 12:08:08 PM.540] Axon Signal: Reading ini. Negative offset applied. [3/29/2024 12:08:08 PM.817] Axon Signal: Player is loaded in, proceeding to load plugin. [3/29/2024 12:08:08 PM.839] Axon Signal: Valid logo.png in 'Plugins/AxonSignalSound'. Continuing to load plugin... [3/29/2024 12:08:08 PM.849] Axon Signal: Grand Theft Auto V detected with version 1.0.2802.0 or greater (Installed: 1.0.3095.0) [3/29/2024 12:08:08 PM.849] Axon Signal: RAGEPluginHook detected with version 1.93 or greater (Installed: 1.107.1334.16527) [3/29/2024 12:08:08 PM.849] Axon Signal: RAGENativeUI.dll detected with version 1.9.2 or greater (Installed: 1.9.3.0), initializing menus and console commands... [3/29/2024 12:08:08 PM.893] Axon Signal: Checking LCPDFR.com servers if newer version is available... [3/29/2024 12:08:09 PM.903] Axon Signal: Latest version of Axon Signal installed. [3/29/2024 12:08:09 PM.906] Axon Signal: Axon Signal v1.2.52.42920 by Sergeant Nighthawk has been loaded. Compiled on 2024-03-29 06:21:47Z. [3/29/2024 12:08:12 PM.926] Loading plugin from path: D:\Grand Theft Auto V\Plugins\BackWeapon.dll [3/29/2024 12:08:12 PM.926] Loading plugin "D:\Grand Theft Auto V\Plugins\BackWeapon.dll". [3/29/2024 12:08:14 PM.922] : Initializing input system [3/29/2024 12:08:14 PM.923] : Initializing game console [3/29/2024 12:08:14 PM.924] : Initializing forms manager [3/29/2024 12:08:14 PM.933] Plugin "BackWeapon" was loaded from "BackWeapon.dll". [3/29/2024 12:08:14 PM.961] BackWeapon: Enabling Player Loop... [3/29/2024 12:08:14 PM.961] BackWeapon: Enabling AI Loop... [3/29/2024 12:08:14 PM.962] BackWeapon: Initializing menu... [3/29/2024 12:08:14 PM.962] BackWeapon: Stow That Weapon (BackWeapon.dll) by willpv23 has been loaded! [3/29/2024 12:08:15 PM.171] BackWeapon: Loading Configuration... [3/29/2024 12:08:15 PM.177] BackWeapon: Loaded configuration: AcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AcceptedWeaponStrings: System.String[]; OffsetPosition: X:0 Y:-0.19 Z:-0.02; Rotation: Pitch:0 Roll:165 Yaw:0; HideWhileInVehicle: True; DisableFlashlight: False; DeleteWeaponKey: Decimal; EnableAI: True; CopsOnly: True; AIAcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AIAcceptedWeaponStrings: System.String[]; AIOffsetPosition: X:0 Y:-0.19 Z:-0.02; AIRotation: Pitch:0 Roll:165 Yaw:0; AIHideWhileInVehicle: True; EnableBestWeapon: True; MenuKey: F5; AddonComponents: System.Collections.Generic.List`1[System.UInt32]; AddonComponentStrings: System.String[]; [3/29/2024 12:08:15 PM.512] BackWeapon: Menus Loading... [3/29/2024 12:08:15 PM.540] BackWeapon: Menus ready to use. [3/29/2024 12:08:28 PM.355] Loading plugin from path: D:\Grand Theft Auto V\Plugins\BetterHitReactions.dll [3/29/2024 12:08:28 PM.355] Loading plugin "D:\Grand Theft Auto V\Plugins\BetterHitReactions.dll". [3/29/2024 12:08:30 PM.201] : Initializing input system [3/29/2024 12:08:30 PM.201] : Initializing game console [3/29/2024 12:08:30 PM.202] : Initializing forms manager [3/29/2024 12:08:30 PM.211] Plugin "Better Hit Reactions" was loaded from "BetterHitReactions.dll". [3/29/2024 12:08:30 PM.233] Better Hit Reactions: Chance = 70 [3/29/2024 12:08:30 PM.233] Better Hit Reactions: DoesPedDropWeapon = True [3/29/2024 12:08:30 PM.424] Better Hit Reactions: DamageTrackerService Started [3/29/2024 12:08:30 PM.580] Better Hit Reactions: Initialized euphoria... [3/29/2024 12:08:33 PM.464] Loading plugin from path: D:\Grand Theft Auto V\Plugins\DamageTrackingFramework.dll [3/29/2024 12:08:33 PM.464] Loading plugin "D:\Grand Theft Auto V\Plugins\DamageTrackingFramework.dll". [3/29/2024 12:08:35 PM.409] : Initializing input system [3/29/2024 12:08:35 PM.409] : Initializing game console [3/29/2024 12:08:35 PM.410] : Initializing forms manager [3/29/2024 12:08:35 PM.418] Plugin "DamageTrackingFramework" was loaded from "DamageTrackingFramework.dll". [3/29/2024 12:08:35 PM.622] DamageTrackingFramework: GameFiber started! [3/29/2024 12:08:36 PM.129] DamageTrackingFramework: DamageTrackerFramework loaded successfully. Online Version: 1.0.1 | Local DamageTrackerFramework Version: 1.0.1 | Local DamageTrackerLib Version: 1.0.1 [3/29/2024 12:08:39 PM.808] Loading plugin from path: D:\Grand Theft Auto V\Plugins\EUPMenu.dll [3/29/2024 12:08:39 PM.808] Loading plugin "D:\Grand Theft Auto V\Plugins\EUPMenu.dll". [3/29/2024 12:08:41 PM.664] : Initializing input system [3/29/2024 12:08:41 PM.664] : Initializing game console [3/29/2024 12:08:41 PM.665] : Initializing forms manager [3/29/2024 12:08:41 PM.720] Plugin "EUP Menu" was loaded from "EUPMenu.dll". [3/29/2024 12:08:52 PM.285] LSPD First Response: [TRACE] A new world event should be started [3/29/2024 12:08:52 PM.286] LSPD First Response: [TRACE] Starting world event RunLights [3/29/2024 12:08:52 PM.287] LSPD First Response: [TRACE] Setting up world event: RunLights #1 [3/29/2024 12:08:52 PM.295] LSPD First Response: [TRACE] Assigned ped to RunLights #1 (Ambient) [3/29/2024 12:08:52 PM.376] Loading plugin from path: D:\Grand Theft Auto V\Plugins\Immersive Effects.dll [3/29/2024 12:08:52 PM.376] Loading plugin "D:\Grand Theft Auto V\Plugins\Immersive Effects.dll". [3/29/2024 12:08:54 PM.261] : Initializing input system [3/29/2024 12:08:54 PM.262] : Initializing game console [3/29/2024 12:08:54 PM.263] : Initializing forms manager [3/29/2024 12:08:54 PM.271] Plugin "Immersive Effects" was loaded from "Immersive Effects.dll". [3/29/2024 12:08:54 PM.304] Immersive Effects: Loaded settings [3/29/2024 12:08:54 PM.828] Immersive Effects: Version state: Latest [3/29/2024 12:08:55 PM.128] Immersive Effects: Initialized UI [3/29/2024 12:09:21 PM.496] Loading plugin from path: D:\Grand Theft Auto V\Plugins\KTFDO.dll [3/29/2024 12:09:21 PM.496] Loading plugin "D:\Grand Theft Auto V\Plugins\KTFDO.dll". [3/29/2024 12:09:23 PM.412] : Initializing input system [3/29/2024 12:09:23 PM.412] : Initializing game console [3/29/2024 12:09:23 PM.413] : Initializing forms manager [3/29/2024 12:09:23 PM.421] Plugin "KTFDO" was loaded from "KTFDO.dll". [3/29/2024 12:09:28 PM.894] Loading plugin from path: D:\Grand Theft Auto V\Plugins\Restrain The Deceased.dll [3/29/2024 12:09:28 PM.894] Loading plugin "D:\Grand Theft Auto V\Plugins\Restrain The Deceased.dll". [3/29/2024 12:09:30 PM.772] : Initializing input system [3/29/2024 12:09:30 PM.773] : Initializing game console [3/29/2024 12:09:30 PM.774] : Initializing forms manager [3/29/2024 12:09:30 PM.783] Plugin "Restrain The Deceased" was loaded from "Restrain The Deceased.dll". [3/29/2024 12:09:30 PM.809] Restrain The Deceased: Loaded settings [3/29/2024 12:09:31 PM.290] Restrain The Deceased: Version state: Latest [3/29/2024 12:09:37 PM.947] Loading plugin from path: D:\Grand Theft Auto V\Plugins\SimpleCTRL.dll [3/29/2024 12:09:37 PM.947] Loading plugin "D:\Grand Theft Auto V\Plugins\SimpleCTRL.dll". [3/29/2024 12:09:39 PM.828] : Initializing input system [3/29/2024 12:09:39 PM.828] : Initializing game console [3/29/2024 12:09:39 PM.830] : Initializing forms manager [3/29/2024 12:09:39 PM.973] Plugin "SimpleCTRL" was loaded from "SimpleCTRL.dll". [3/29/2024 12:09:40 PM.008] SimpleCTRL: SimpleCTRL dependency Venoxity.Common.dll is available (1.0.0.0). [3/29/2024 12:09:40 PM.050] SimpleCTRL: SimpleCTRL dependency NAudio.dll is available (1.10.0.0). [3/29/2024 12:09:40 PM.050] SimpleCTRL: SimpleCTRL dependency Newtonsoft.Json.dll is available (13.0.0.0). [3/29/2024 12:09:40 PM.050] SimpleCTRL: SimpleCTRL dependency RAGENativeUI.dll is available (1.9.3.0). [3/29/2024 12:09:40 PM.065] SimpleCTRL: SimpleCTRL dependency InputManager.dll is available (1.0.0.0). [3/29/2024 12:09:40 PM.067] SimpleCTRL: [SimpleCTRL] starting... [3/29/2024 12:09:40 PM.067] SimpleCTRL: [ConfigHandler] initializing... [3/29/2024 12:09:40 PM.070] SimpleCTRL: [ConfigHandler] loading default settings... [3/29/2024 12:09:40 PM.094] SimpleCTRL: [ConfigHandler] loading custom settings... [3/29/2024 12:09:40 PM.094] SimpleCTRL: [ConfigHandler] cannot find file for custom settings, skipping [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] ================================================================================ [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] SimpleCTRL Settings [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] ================================================================================ [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] DisableMenuMouse = True [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] LogLevel = 0 [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] PluginPath = D:\Grand Theft Auto V/plugins/SimpleCTRL [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] AudioPath = D:\Grand Theft Auto V/plugins/SimpleCTRL/audio [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] ELSKey = J [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] HazardKey = Down [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] LeftBlinkerKey = Left [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] RightBlinkerKey = Right [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] BlinkerModifierKey = LShiftKey [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] EngineToggleKey = U [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] ShuffleKey = RShiftKey [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] RefuelKey = E [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] ParkKey = I [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] ParkModifierKey = LControlKey [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] HazardControllerButton = None [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] LeftBlinkerControllerButton = None [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] RightBlinkerControllerButton = None [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] BlinkerModifierControllerButton = None [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] EngineControllerButton = X [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] RefuelControllerButton = DPadUp [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] ParkIndicatorEnabled = True [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] LicensePlateEnabled = True [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] SpeedometerEnabled = True [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] EngStatusEnabled = True [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] PreventAutomaticReversing = True [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] GlobalPositioningSystem = False [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] PreventVehicleFlip = True [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] VehicleIndicators = True [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] TireRentainment = True [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] AllowShuffle = False [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] ParkingMode = True [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] FuelSystem = True [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] LeaveEngineOnNotification = True [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] BrakeOverheatingNotification = True [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] RefuelNotification = True [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] LeaveDoorOpenWhenEngineOn = True [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] VehicleIndicatorMode = TurnOffAtTurn [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] VehicleIndicatorSounds = True [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] VehicleParkSirenKill = False [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] AircraftLowFuelWarning = 25 [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] AircraftUseAirportPumps = False [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] AircraftUseFuelTankers = True [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] AircraftFuelTankers = System.Collections.Generic.List`1[System.UInt32] [3/29/2024 12:09:40 PM.361] SimpleCTRL: [ConfigHandler] ================================================================================ [3/29/2024 12:09:40 PM.370] SimpleCTRL: [PlayerController] starting... [3/29/2024 12:09:40 PM.371] SimpleCTRL: [SpecialModesManagers] starting... [3/29/2024 12:09:40 PM.372] SimpleCTRL: [UIHandler] starting... [3/29/2024 12:09:54 PM.762] LSPD First Response: Arrest Manager by Albo1125 has loaded successfully. [3/29/2024 12:09:54 PM.792] Jail Dropoff blips created. [3/29/2024 12:09:54 PM.914] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:09:54 PM.918] LSPD First Response: [TRACE] Johnny Black (S_M_Y_SWAT_01) was set as a cop [3/29/2024 12:09:57 PM.484] LSPD First Response: [TRACE] Antonio Gipison (MP_M_FREEMODE_01) was damaged. [3/29/2024 12:10:18 PM.408] LSPD First Response: [TRACE] World event RunLights #1 reports that it can be freed [3/29/2024 12:10:18 PM.410] LSPD First Response: [TRACE] Removing ped from RunLights #1 (Ambient) [3/29/2024 12:10:18 PM.413] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager [3/29/2024 12:10:18 PM.413] LSPD First Response: [TRACE] Instance cleaned (RunLights #1) [3/29/2024 12:10:18 PM.416] LSPD First Response: [TRACE] World event RunLights #1 has ended [3/29/2024 12:10:18 PM.433] LSPD First Response: [TRACE] Ped Tahlil Chowdhury has become idle again [3/29/2024 12:10:21 PM.767] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:10:21 PM.767] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:10:21 PM.770] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:10:21 PM.770] LSPD First Response: [TRACE] Created police at X:-585.6779 Y:-68.40158 Z:42.35493 [3/29/2024 12:10:21 PM.791] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:10:21 PM.793] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:10:21 PM.795] LSPD First Response: [TRACE] Dominick Franzone (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:10:21 PM.818] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:10:21 PM.821] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:10:21 PM.823] LSPD First Response: [TRACE] Jim Ballsda (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:10:21 PM.847] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/29/2024 12:10:25 PM.981] LSPD First Response: [TRACE] Started new menu thread MenuBase #10 [3/29/2024 12:10:25 PM.982] LSPD First Response: [TRACE] Started new menu thread MenuBase #11 [3/29/2024 12:10:25 PM.982] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:10:25 PM.982] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:10:25 PM.982] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [3/29/2024 12:10:25 PM.982] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml [3/29/2024 12:10:25 PM.983] LSPD First Response: [TRACE] Started new menu thread MenuBase #12 [3/29/2024 12:10:34 PM.236] LSPD First Response: [TRACE] Started new menu thread MenuBase #13 [3/29/2024 12:10:35 PM.407] LSPD First Response: [TRACE] Started new menu thread MenuBase #14 [3/29/2024 12:10:36 PM.761] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:10:36 PM.761] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:10:36 PM.775] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:10:36 PM.776] LSPD First Response: [TRACE] Created police at X:370.8078 Y:-1039.325 Z:30.11929 [3/29/2024 12:10:36 PM.794] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:10:36 PM.796] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:10:36 PM.797] LSPD First Response: [TRACE] Chris Jackel (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:10:36 PM.815] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:10:36 PM.817] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:10:36 PM.819] LSPD First Response: [TRACE] Josh Henderson (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:10:36 PM.836] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/29/2024 12:10:38 PM.454] LSPD First Response: [TRACE] Released 0 entities from MenuBase #14 Content Manager [3/29/2024 12:10:38 PM.454] LSPD First Response: [TRACE] Instance cleaned (MenuBase #14) [3/29/2024 12:10:39 PM.038] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/29/2024 12:10:39 PM.038] LSPD First Response: Immersive Ambient Events: Player is not available, waiting until player is available before starting UpdatedInfoTimer [3/29/2024 12:10:40 PM.094] LSPD First Response: [TRACE] Launching new encounter for Gordan Hall [3/29/2024 12:10:40 PM.097] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/29/2024 12:10:40 PM.321] LSPD First Response: [TRACE] Started new menu thread MenuBase #15 [3/29/2024 12:10:41 PM.790] LSPD First Response: [TRACE] Released 0 entities from MenuBase #15 Content Manager [3/29/2024 12:10:41 PM.790] LSPD First Response: [TRACE] Instance cleaned (MenuBase #15) [3/29/2024 12:10:42 PM.389] LSPD First Response: [TRACE] Started new menu thread MenuBase #16 [3/29/2024 12:10:48 PM.197] LSPD First Response: [TRACE] Released 0 entities from MenuBase #16 Content Manager [3/29/2024 12:10:48 PM.197] LSPD First Response: [TRACE] Instance cleaned (MenuBase #16) [3/29/2024 12:10:49 PM.318] LSPD First Response: [TRACE] Started new menu thread MenuBase #17 [3/29/2024 12:10:51 PM.444] LSPD First Response: [TRACE] Released 0 entities from MenuBase #17 Content Manager [3/29/2024 12:10:51 PM.444] LSPD First Response: [TRACE] Instance cleaned (MenuBase #17) [3/29/2024 12:10:52 PM.032] LSPD First Response: [TRACE] Started new menu thread MenuBase #18 [3/29/2024 12:10:53 PM.631] LSPD First Response: [TRACE] Released 0 entities from MenuBase #18 Content Manager [3/29/2024 12:10:53 PM.631] LSPD First Response: [TRACE] Instance cleaned (MenuBase #18) [3/29/2024 12:10:54 PM.917] LSPD First Response: [TRACE] Started new menu thread MenuBase #19 [3/29/2024 12:10:56 PM.801] LSPD First Response: [TRACE] Released 0 entities from MenuBase #19 Content Manager [3/29/2024 12:10:56 PM.801] LSPD First Response: [TRACE] Instance cleaned (MenuBase #19) [3/29/2024 12:10:57 PM.319] LSPD First Response: [TRACE] Started new menu thread MenuBase #20 [3/29/2024 12:10:58 PM.774] LSPD First Response: [TRACE] Released 0 entities from MenuBase #20 Content Manager [3/29/2024 12:10:58 PM.774] LSPD First Response: [TRACE] Instance cleaned (MenuBase #20) [3/29/2024 12:10:59 PM.483] LSPD First Response: [TRACE] Started new menu thread MenuBase #21 [3/29/2024 12:11:04 PM.547] LSPD First Response: [TRACE] Released 0 entities from MenuBase #21 Content Manager [3/29/2024 12:11:04 PM.547] LSPD First Response: [TRACE] Instance cleaned (MenuBase #21) [3/29/2024 12:11:06 PM.003] LSPD First Response: [TRACE] Started new menu thread MenuBase #22 [3/29/2024 12:11:21 PM.848] LSPD First Response: [TRACE] Preloading POLICE3 [3/29/2024 12:11:21 PM.849] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:11:21 PM.864] LSPD First Response: [TRACE] Preloading POLICE3 [3/29/2024 12:11:21 PM.866] LSPD First Response: [TRACE] Created police3 at X:367.7881 Y:-1054.45 Z:29.89682 [3/29/2024 12:11:21 PM.880] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:11:21 PM.882] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:11:21 PM.887] LSPD First Response: [TRACE] Alexis Reilly (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:11:21 PM.903] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:11:21 PM.904] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:11:21 PM.906] LSPD First Response: [TRACE] Sky Richards (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:11:21 PM.922] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/29/2024 12:11:48 PM.715] LSPD First Response: [TRACE] Released 0 entities from MenuBase #22 Content Manager [3/29/2024 12:11:48 PM.715] LSPD First Response: [TRACE] Instance cleaned (MenuBase #22) [3/29/2024 12:11:49 PM.459] LSPD First Response: [TRACE] Started new menu thread MenuBase #23 [3/29/2024 12:12:16 PM.934] LSPD First Response: [TRACE] Preloading POLICE4 [3/29/2024 12:12:16 PM.934] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:12:16 PM.954] LSPD First Response: [TRACE] Preloading POLICE4 [3/29/2024 12:12:16 PM.955] LSPD First Response: [TRACE] Created police4 at X:557.5408 Y:-1180.821 Z:42.5499 [3/29/2024 12:12:16 PM.972] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:12:16 PM.974] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:12:16 PM.974] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit sahp_class_a [3/29/2024 12:12:16 PM.974] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit sahp_class_a [3/29/2024 12:12:16 PM.977] LSPD First Response: [TRACE] Kate Oria (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:12:16 PM.994] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4 [3/29/2024 12:12:21 PM.953] LSPD First Response: [TRACE] Preloading POLICE4 [3/29/2024 12:12:21 PM.953] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:12:21 PM.969] LSPD First Response: [TRACE] Preloading POLICE4 [3/29/2024 12:12:21 PM.970] LSPD First Response: [TRACE] Created police4 at X:551.6163 Y:-1180.883 Z:42.97915 [3/29/2024 12:12:21 PM.989] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:12:21 PM.990] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:12:21 PM.992] LSPD First Response: [TRACE] Lilly Black (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:12:22 PM.010] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4 [3/29/2024 12:12:43 PM.977] LSPD First Response: [TRACE] Released 0 entities from MenuBase #23 Content Manager [3/29/2024 12:12:43 PM.977] LSPD First Response: [TRACE] Instance cleaned (MenuBase #23) [3/29/2024 12:12:44 PM.911] LSPD First Response: [TRACE] Started new menu thread MenuBase #24 [3/29/2024 12:12:46 PM.997] LSPD First Response: [TRACE] Preloading POLICE2 [3/29/2024 12:12:46 PM.997] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:12:47 PM.360] LSPD First Response: [TRACE] Preloading POLICE2 [3/29/2024 12:12:47 PM.361] LSPD First Response: [TRACE] Created police2 at X:499.8575 Y:-1167.882 Z:29.77688 [3/29/2024 12:12:47 PM.382] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:12:47 PM.384] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:12:47 PM.385] LSPD First Response: [TRACE] Danny Remington (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:12:47 PM.401] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:12:47 PM.402] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:12:47 PM.404] LSPD First Response: [TRACE] Mike Sin (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:12:47 PM.421] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/29/2024 12:12:49 PM.964] LSPD First Response: [TRACE] Spawned with 49.46506 [3/29/2024 12:12:49 PM.965] LSPD First Response: [TRACE] Spawned with 49.46506 [3/29/2024 12:12:49 PM.966] LSPD First Response: [TRACE] Spawned with 0.7906799 [3/29/2024 12:12:49 PM.966] LSPD First Response: [TRACE] Using 400.5313, -1136.272, 29.90192 Heading: 89.20932 and 394.0663, -1136.272, 29.90192 Heading: 89.20932 as base positions [3/29/2024 12:12:49 PM.975] LSPD First Response: [TRACE] Preloading POLICE3 [3/29/2024 12:12:49 PM.975] LSPD First Response: [TRACE] Preloading RUMPO [3/29/2024 12:12:49 PM.976] LSPD First Response: [TRACE] Preloading POLICE3 [3/29/2024 12:12:49 PM.977] LSPD First Response: [TRACE] Created police3 at X:400.5313 Y:-1136.272 Z:29.90192 [3/29/2024 12:12:50 PM.009] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:12:50 PM.011] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/29/2024 12:12:50 PM.011] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [3/29/2024 12:12:50 PM.011] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [3/29/2024 12:12:50 PM.012] LSPD First Response: [TRACE] Isaac Skyler (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:12:50 PM.012] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [3/29/2024 12:12:50 PM.014] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [3/29/2024 12:12:50 PM.044] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized [3/29/2024 12:13:00 PM.143] LSPD First Response: [TRACE] Released 0 entities from MenuBase #24 Content Manager [3/29/2024 12:13:00 PM.143] LSPD First Response: [TRACE] Instance cleaned (MenuBase #24) [3/29/2024 12:13:02 PM.027] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:13:02 PM.027] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:13:02 PM.043] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:13:02 PM.043] LSPD First Response: [TRACE] Created police at X:505.149 Y:-1176.225 Z:42.21508 [3/29/2024 12:13:02 PM.062] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:13:02 PM.063] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:13:02 PM.065] LSPD First Response: [TRACE] Markus Johnson (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:13:02 PM.088] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:13:02 PM.089] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:13:02 PM.090] LSPD First Response: [TRACE] Elwir Mehich (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:13:02 PM.108] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/29/2024 12:13:04 PM.774] LSPD First Response: [TRACE] Released 0 entities from MenuBase #13 Content Manager [3/29/2024 12:13:04 PM.774] LSPD First Response: [TRACE] Instance cleaned (MenuBase #13) [3/29/2024 12:13:05 PM.567] LSPD First Response: [TRACE] Started new menu thread MenuBase #25 [3/29/2024 12:13:06 PM.934] LSPD First Response: [TRACE] Started new menu thread MenuBase #26 [3/29/2024 12:13:09 PM.574] LSPD First Response: [TRACE] Released 0 entities from MenuBase #26 Content Manager [3/29/2024 12:13:09 PM.574] LSPD First Response: [TRACE] Instance cleaned (MenuBase #26) [3/29/2024 12:13:10 PM.177] LSPD First Response: [TRACE] Started new menu thread MenuBase #27 [3/29/2024 12:13:14 PM.003] LSPD First Response: [TRACE] Released 0 entities from MenuBase #27 Content Manager [3/29/2024 12:13:14 PM.003] LSPD First Response: [TRACE] Instance cleaned (MenuBase #27) [3/29/2024 12:13:14 PM.477] LSPD First Response: [TRACE] Started new menu thread MenuBase #28 [3/29/2024 12:13:17 PM.198] LSPD First Response: [TRACE] Released 0 entities from MenuBase #28 Content Manager [3/29/2024 12:13:17 PM.198] LSPD First Response: [TRACE] Instance cleaned (MenuBase #28) [3/29/2024 12:13:17 PM.920] LSPD First Response: [TRACE] Started new menu thread MenuBase #29 [3/29/2024 12:13:18 PM.808] LSPD First Response: [TRACE] Released 0 entities from MenuBase #29 Content Manager [3/29/2024 12:13:18 PM.808] LSPD First Response: [TRACE] Instance cleaned (MenuBase #29) [3/29/2024 12:13:19 PM.584] LSPD First Response: [TRACE] Started new menu thread MenuBase #30 [3/29/2024 12:13:22 PM.068] LSPD First Response: [TRACE] Preloading POLICE4 [3/29/2024 12:13:22 PM.068] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:13:22 PM.084] LSPD First Response: [TRACE] Preloading POLICE4 [3/29/2024 12:13:22 PM.085] LSPD First Response: [TRACE] Created police4 at X:505.609 Y:-1176.225 Z:42.21731 [3/29/2024 12:13:22 PM.101] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:13:22 PM.103] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:13:22 PM.104] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit sahp_class_a [3/29/2024 12:13:22 PM.104] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit sahp_class_a [3/29/2024 12:13:22 PM.105] LSPD First Response: [TRACE] Misty Sparks (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:13:22 PM.124] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4 [3/29/2024 12:13:22 PM.546] LSPD First Response: [TRACE] Released 0 entities from MenuBase #30 Content Manager [3/29/2024 12:13:22 PM.546] LSPD First Response: [TRACE] Instance cleaned (MenuBase #30) [3/29/2024 12:13:23 PM.714] LSPD First Response: [TRACE] Started new menu thread MenuBase #31 [3/29/2024 12:13:32 PM.070] LSPD First Response: [TRACE] Preloading POLICE3 [3/29/2024 12:13:32 PM.070] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:13:32 PM.089] LSPD First Response: [TRACE] Preloading POLICE3 [3/29/2024 12:13:32 PM.090] LSPD First Response: [TRACE] Created police3 at X:651.3333 Y:-1022.038 Z:37.17234 [3/29/2024 12:13:32 PM.107] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:13:32 PM.109] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:13:32 PM.110] LSPD First Response: [TRACE] Christian Dugan (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:13:32 PM.127] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:13:32 PM.128] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:13:32 PM.130] LSPD First Response: [TRACE] Lurpee Smith (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:13:32 PM.146] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/29/2024 12:13:33 PM.029] LSPD First Response: [TRACE] Released 0 entities from MenuBase #31 Content Manager [3/29/2024 12:13:33 PM.029] LSPD First Response: [TRACE] Instance cleaned (MenuBase #31) [3/29/2024 12:13:34 PM.062] LSPD First Response: [TRACE] Released 0 entities from MenuBase #25 Content Manager [3/29/2024 12:13:34 PM.062] LSPD First Response: [TRACE] Instance cleaned (MenuBase #25) [3/29/2024 12:13:44 PM.184] LSPD First Response: [TRACE] Started new menu thread MenuBase #32 [3/29/2024 12:13:45 PM.619] LSPD First Response: [TRACE] Started new menu thread MenuBase #33 [3/29/2024 12:13:47 PM.327] LSPD First Response: [TRACE] Released 0 entities from MenuBase #33 Content Manager [3/29/2024 12:13:47 PM.328] LSPD First Response: [TRACE] Instance cleaned (MenuBase #33) [3/29/2024 12:13:47 PM.677] LSPD First Response: [TRACE] Started new menu thread MenuBase #34 [3/29/2024 12:13:48 PM.662] LSPD First Response: [TRACE] Released 0 entities from MenuBase #34 Content Manager [3/29/2024 12:13:48 PM.662] LSPD First Response: [TRACE] Instance cleaned (MenuBase #34) [3/29/2024 12:13:49 PM.691] LSPD First Response: [TRACE] Started new menu thread MenuBase #35 [3/29/2024 12:13:52 PM.115] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:13:52 PM.115] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:13:52 PM.131] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:13:52 PM.131] LSPD First Response: [TRACE] Created police at X:365.6859 Y:-1054.45 Z:29.84609 [3/29/2024 12:13:52 PM.149] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:13:52 PM.150] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:13:52 PM.152] LSPD First Response: [TRACE] Dawnenzio Autista (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:13:52 PM.173] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:13:52 PM.174] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:13:52 PM.176] LSPD First Response: [TRACE] Darien Fedro (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:13:52 PM.194] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/29/2024 12:13:59 PM.497] LSPD First Response: [TRACE] Released 0 entities from MenuBase #35 Content Manager [3/29/2024 12:13:59 PM.497] LSPD First Response: [TRACE] Instance cleaned (MenuBase #35) [3/29/2024 12:14:00 PM.253] LSPD First Response: [TRACE] Started new menu thread MenuBase #36 [3/29/2024 12:14:01 PM.957] LSPD First Response: [TRACE] Released 0 entities from MenuBase #36 Content Manager [3/29/2024 12:14:01 PM.957] LSPD First Response: [TRACE] Instance cleaned (MenuBase #36) [3/29/2024 12:14:02 PM.860] LSPD First Response: [TRACE] Started new menu thread MenuBase #37 [3/29/2024 12:14:27 PM.494] LSPD First Response: [TRACE] Released 0 entities from MenuBase #37 Content Manager [3/29/2024 12:14:27 PM.495] LSPD First Response: [TRACE] Instance cleaned (MenuBase #37) [3/29/2024 12:14:28 PM.832] LSPD First Response: [TRACE] Released 0 entities from MenuBase #32 Content Manager [3/29/2024 12:14:28 PM.832] LSPD First Response: [TRACE] Instance cleaned (MenuBase #32) [3/29/2024 12:14:31 PM.249] LSPD First Response: [TRACE] Thread VehicleSelector #1 initialized [3/29/2024 12:14:33 PM.216] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:14:33 PM.216] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:14:33 PM.216] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [3/29/2024 12:14:33 PM.216] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml [3/29/2024 12:14:33 PM.218] LSPD First Response: [TRACE] Started new menu thread MenuBase #38 [3/29/2024 12:14:33 PM.238] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:14:33 PM.238] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:14:33 PM.238] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [3/29/2024 12:14:33 PM.238] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eupfr.xml [3/29/2024 12:14:33 PM.292] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [3/29/2024 12:14:33 PM.299] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [3/29/2024 12:14:33 PM.302] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [3/29/2024 12:14:33 PM.302] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [3/29/2024 12:14:34 PM.131] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:14:34 PM.131] LSPD First Response: [TRACE] Higgy Williams (S_M_Y_COP_01) was set as a cop [3/29/2024 12:14:34 PM.131] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:14:34 PM.131] LSPD First Response: [TRACE] Shawn Banks (S_M_Y_COP_01) was set as a cop [3/29/2024 12:14:35 PM.171] LSPD First Response: [TRACE] Entering at Driver [3/29/2024 12:14:36 PM.488] LSPD First Response: [TRACE] SHERIFF livery 0 name: NULL () [3/29/2024 12:14:36 PM.488] LSPD First Response: [TRACE] SHERIFF livery 1 name: NULL () [3/29/2024 12:14:36 PM.488] LSPD First Response: [TRACE] SHERIFF livery 2 name: NULL () [3/29/2024 12:14:36 PM.488] LSPD First Response: [TRACE] SHERIFF livery 3 name: NULL () [3/29/2024 12:14:36 PM.490] LSPD First Response: [TRACE] SHERIFF livery 0 name: NULL () [3/29/2024 12:14:36 PM.490] LSPD First Response: [TRACE] SHERIFF livery 1 name: NULL () [3/29/2024 12:14:36 PM.490] LSPD First Response: [TRACE] SHERIFF livery 2 name: NULL () [3/29/2024 12:14:36 PM.490] LSPD First Response: [TRACE] SHERIFF livery 3 name: NULL () [3/29/2024 12:14:36 PM.817] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/29/2024 12:14:36 PM.898] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/29/2024 12:14:37 PM.293] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/29/2024 12:14:37 PM.520] LSPD First Response: [TRACE] Preloading POLICE4 [3/29/2024 12:14:37 PM.521] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:14:37 PM.541] LSPD First Response: [TRACE] Preloading POLICE4 [3/29/2024 12:14:37 PM.542] LSPD First Response: [TRACE] Created police4 at X:387.7655 Y:-1176.521 Z:40.23601 [3/29/2024 12:14:37 PM.563] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:14:37 PM.564] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:14:37 PM.567] LSPD First Response: [TRACE] Luke Smith (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:14:37 PM.586] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4 [3/29/2024 12:14:38 PM.109] LSPD First Response: [TRACE] SHERIFF2 livery 0 name: NULL () [3/29/2024 12:14:38 PM.109] LSPD First Response: [TRACE] SHERIFF2 livery 1 name: NULL () [3/29/2024 12:14:38 PM.109] LSPD First Response: [TRACE] SHERIFF2 livery 2 name: NULL () [3/29/2024 12:14:38 PM.109] LSPD First Response: [TRACE] SHERIFF2 livery 3 name: NULL () [3/29/2024 12:14:38 PM.507] LSPD First Response: [TRACE] POLICE4 livery 0 name: NULL () [3/29/2024 12:14:38 PM.829] LSPD First Response: [TRACE] SHERIFF2 livery 0 name: NULL () [3/29/2024 12:14:38 PM.829] LSPD First Response: [TRACE] SHERIFF2 livery 1 name: NULL () [3/29/2024 12:14:38 PM.829] LSPD First Response: [TRACE] SHERIFF2 livery 2 name: NULL () [3/29/2024 12:14:38 PM.830] LSPD First Response: [TRACE] SHERIFF2 livery 3 name: NULL () [3/29/2024 12:14:39 PM.239] LSPD First Response: [TRACE] SHERIFF2 livery 0 name: NULL () [3/29/2024 12:14:39 PM.239] LSPD First Response: [TRACE] SHERIFF2 livery 1 name: NULL () [3/29/2024 12:14:39 PM.239] LSPD First Response: [TRACE] SHERIFF2 livery 2 name: NULL () [3/29/2024 12:14:39 PM.239] LSPD First Response: [TRACE] SHERIFF2 livery 3 name: NULL () [3/29/2024 12:14:39 PM.824] LSPD First Response: [TRACE] POLICE4 livery 0 name: NULL () [3/29/2024 12:14:39 PM.826] LSPD First Response: [TRACE] POLICE4 livery 0 name: NULL () [3/29/2024 12:14:41 PM.930] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [3/29/2024 12:14:41 PM.933] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 asked to abort: Scenario has ended [3/29/2024 12:14:41 PM.935] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: No reason specified [3/29/2024 12:14:41 PM.935] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/29/2024 12:14:41 PM.935] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager [3/29/2024 12:14:41 PM.935] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1) [3/29/2024 12:14:41 PM.936] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [3/29/2024 12:14:41 PM.936] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [3/29/2024 12:14:41 PM.936] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #1 Content Manager [3/29/2024 12:14:41 PM.936] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #1) [3/29/2024 12:14:41 PM.937] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 aborted [3/29/2024 12:14:41 PM.941] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down [3/29/2024 12:14:41 PM.956] LSPD First Response: [TRACE] Ped Alexis Dusk has become idle again [3/29/2024 12:14:41 PM.956] LSPD First Response: [TRACE] Ped James Edwards has become idle again [3/29/2024 12:14:41 PM.956] LSPD First Response: [TRACE] Ped Isaac Skyler has become idle again [3/29/2024 12:14:42 PM.876] LSPD First Response: [TRACE] POLICE4 livery 0 name: NULL () [3/29/2024 12:14:45 PM.642] LSPD First Response: [TRACE] POLICE4 livery 0 name: NULL () [3/29/2024 12:14:47 PM.540] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:14:47 PM.541] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:14:47 PM.558] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:14:47 PM.559] LSPD First Response: [TRACE] Created police at X:359.5035 Y:-854.1041 Z:29.61546 [3/29/2024 12:14:47 PM.576] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:14:47 PM.578] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:14:47 PM.579] LSPD First Response: [TRACE] Mark Rhodes (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:14:47 PM.598] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:14:47 PM.599] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:14:47 PM.600] LSPD First Response: [TRACE] Alex Williams (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:14:47 PM.619] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/29/2024 12:14:49 PM.163] LSPD First Response: [TRACE] POLICE4 livery 0 name: NULL () [3/29/2024 12:14:49 PM.163] LSPD First Response: [TRACE] POLICE4 livery 0 name: NULL () [3/29/2024 12:14:51 PM.050] LSPD First Response: [TRACE] AMBULANCE livery 1 name: NULL () [3/29/2024 12:14:51 PM.052] LSPD First Response: [TRACE] AMBULANCE livery 1 name: NULL () [3/29/2024 12:14:51 PM.420] LSPD First Response: [TRACE] AMBULANCE livery 1 name: NULL () [3/29/2024 12:14:51 PM.421] LSPD First Response: [TRACE] AMBULANCE livery 1 name: NULL () [3/29/2024 12:14:51 PM.825] LSPD First Response: [TRACE] AMBULANCE livery 0 name: NULL () [3/29/2024 12:14:51 PM.826] LSPD First Response: [TRACE] AMBULANCE livery 1 name: NULL () [3/29/2024 12:14:51 PM.826] LSPD First Response: [TRACE] AMBULANCE livery 2 name: NULL () [3/29/2024 12:14:51 PM.826] LSPD First Response: [TRACE] AMBULANCE livery 0 name: NULL () [3/29/2024 12:14:51 PM.826] LSPD First Response: [TRACE] AMBULANCE livery 1 name: NULL () [3/29/2024 12:14:51 PM.826] LSPD First Response: [TRACE] AMBULANCE livery 2 name: NULL () [3/29/2024 12:14:52 PM.136] LSPD First Response: [TRACE] AMBULANCE livery 0 name: NULL () [3/29/2024 12:14:52 PM.136] LSPD First Response: [TRACE] AMBULANCE livery 0 name: NULL () [3/29/2024 12:14:52 PM.393] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [3/29/2024 12:14:52 PM.394] LSPD First Response: [TRACE] POLICE livery 0 name: NULL () [3/29/2024 12:14:53 PM.559] LSPD First Response: [TRACE] POLICE2 livery 0 name: NULL () [3/29/2024 12:14:54 PM.225] LSPD First Response: [TRACE] POLICE3 livery 0 name: NULL () [3/29/2024 12:14:54 PM.980] LSPD First Response: [TRACE] POLICE2 livery 0 name: NULL () [3/29/2024 12:14:57 PM.845] LSPD First Response: [TRACE] Started new menu thread MenuBase #39 [3/29/2024 12:15:04 PM.924] LSPD First Response: [TRACE] Started new menu thread MenuBase #40 [3/29/2024 12:15:05 PM.662] LSPD First Response: [TRACE] Started new menu thread MenuBase #41 [3/29/2024 12:15:06 PM.061] LSPD First Response: [TRACE] Started new menu thread MenuBase #42 [3/29/2024 12:15:06 PM.652] LSPD First Response: [TRACE] Started new menu thread MenuBase #43 [3/29/2024 12:15:06 PM.956] LSPD First Response: [TRACE] Started new menu thread MenuBase #44 [3/29/2024 12:15:12 PM.479] LSPD First Response: [TRACE] Player too far away from possible suspect [3/29/2024 12:15:12 PM.480] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/29/2024 12:15:12 PM.480] LSPD First Response: [TRACE] StageOnFinished [3/29/2024 12:15:12 PM.480] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/29/2024 12:15:12 PM.481] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/29/2024 12:15:12 PM.481] LSPD First Response: [TRACE] Finishing crime Cold cases [3/29/2024 12:15:12 PM.482] LSPD First Response: [TRACE] Finishing all logic for Gordan Hall [3/29/2024 12:15:12 PM.482] LSPD First Response: [TRACE] Crime finished [3/29/2024 12:15:13 PM.986] LSPD First Response: [TRACE] Released 0 entities from MenuBase #38 Content Manager [3/29/2024 12:15:13 PM.986] LSPD First Response: [TRACE] Instance cleaned (MenuBase #38) [3/29/2024 12:15:13 PM.988] LSPD First Response: [TRACE] Released 0 entities from MenuBase #10 Content Manager [3/29/2024 12:15:13 PM.988] LSPD First Response: [TRACE] Instance cleaned (MenuBase #10) [3/29/2024 12:15:13 PM.988] LSPD First Response: [TRACE] Released 0 entities from MenuBase #11 Content Manager [3/29/2024 12:15:13 PM.988] LSPD First Response: [TRACE] Instance cleaned (MenuBase #11) [3/29/2024 12:15:13 PM.988] LSPD First Response: [TRACE] Released 0 entities from MenuBase #12 Content Manager [3/29/2024 12:15:13 PM.988] LSPD First Response: [TRACE] Instance cleaned (MenuBase #12) [3/29/2024 12:15:13 PM.990] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient) [3/29/2024 12:15:13 PM.990] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient) [3/29/2024 12:15:13 PM.990] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient) [3/29/2024 12:15:13 PM.991] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient) [3/29/2024 12:15:13 PM.991] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient) [3/29/2024 12:15:13 PM.991] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #3 Content Manager [3/29/2024 12:15:13 PM.992] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #3) [3/29/2024 12:15:13 PM.992] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:15:13 PM.993] LSPD First Response: [TRACE] Created police at X:-559.7783 Y:-147.1107 Z:38.65532 [3/29/2024 12:15:13 PM.993] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Rockford Hills Police Station [3/29/2024 12:15:13 PM.993] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:15:13 PM.994] LSPD First Response: [TRACE] Created police at X:-551.0397 Y:-144.0132 Z:38.65663 [3/29/2024 12:15:13 PM.994] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Rockford Hills Police Station [3/29/2024 12:15:13 PM.994] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:15:13 PM.996] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/29/2024 12:15:13 PM.997] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b [3/29/2024 12:15:13 PM.997] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b [3/29/2024 12:15:13 PM.998] LSPD First Response: [TRACE] John Hollister (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:15:13 PM.998] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [3/29/2024 12:15:13 PM.998] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:15:14 PM.000] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/29/2024 12:15:14 PM.000] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [3/29/2024 12:15:14 PM.000] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [3/29/2024 12:15:14 PM.001] LSPD First Response: [TRACE] Joseph James (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:15:14 PM.001] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [3/29/2024 12:15:14 PM.064] LSPD First Response: [TRACE] Ped Jesse Mack has become idle again [3/29/2024 12:15:14 PM.064] LSPD First Response: [TRACE] Ped Misty Sparks has become idle again [3/29/2024 12:15:14 PM.064] LSPD First Response: [TRACE] Ped Jeniffer Swanson has become idle again [3/29/2024 12:15:14 PM.064] LSPD First Response: [TRACE] Ped Casey Reynolds has become idle again [3/29/2024 12:15:14 PM.065] LSPD First Response: [TRACE] Ped James Carter has become idle again [3/29/2024 12:15:14 PM.966] LSPD First Response: [TRACE] Released 0 entities from VehicleSelector #1 Content Manager [3/29/2024 12:15:14 PM.966] LSPD First Response: [TRACE] Instance cleaned (VehicleSelector #1) [3/29/2024 12:15:14 PM.991] LSPD First Response: [TRACE] Thread VehicleSelector #1 has been shut down [3/29/2024 12:15:19 PM.008] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:15:19 PM.008] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:15:19 PM.029] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:15:19 PM.030] LSPD First Response: [TRACE] Created police at X:-743.4163 Y:74.93686 Z:55.42393 [3/29/2024 12:15:19 PM.030] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/29/2024 12:15:24 PM.014] LSPD First Response: [TRACE] Preloading POLICE3 [3/29/2024 12:15:24 PM.014] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:15:24 PM.042] LSPD First Response: [TRACE] Preloading POLICE3 [3/29/2024 12:15:24 PM.044] LSPD First Response: [TRACE] Created police3 at X:-640.1947 Y:-13.67543 Z:41.04254 [3/29/2024 12:15:24 PM.068] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:15:24 PM.070] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:15:24 PM.071] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [3/29/2024 12:15:24 PM.071] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [3/29/2024 12:15:24 PM.072] LSPD First Response: [TRACE] Dwayn Smith (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:15:24 PM.101] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:15:24 PM.104] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:15:24 PM.104] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [3/29/2024 12:15:24 PM.105] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c [3/29/2024 12:15:24 PM.106] LSPD First Response: [TRACE] Joseph Williamson (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:15:24 PM.132] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/29/2024 12:15:56 PM.664] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager [3/29/2024 12:15:56 PM.664] LSPD First Response: [TRACE] Instance cleaned (Marker #6) [3/29/2024 12:15:56 PM.665] LSPD First Response: [TRACE] Thread Marker #6 has been shut down [3/29/2024 12:15:57 PM.490] LSPD First Response: [TRACE] Launching new encounter for Gordan Hall [3/29/2024 12:15:57 PM.490] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/29/2024 12:15:57 PM.959] LSPD First Response: [TRACE] Spawned suspect vehicle [3/29/2024 12:16:00 PM.958] LSPD First Response: [TRACE] IPM: Starting radio task [3/29/2024 12:16:01 PM.098] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/29/2024 12:16:01 PM.970] LSPD First Response: Immersive Ambient Events: Player is available, waiting for 15 seconds before starting UpdatedInfoTimer again [3/29/2024 12:16:02 PM.532] LSPD First Response: Creating Lsgtf from SuperCallouts.Callouts.Lsgtf, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/29/2024 12:16:02 PM.534] LSPD First Response: [TRACE] Callout created: #1 [3/29/2024 12:16:02 PM.544] LSPD First Response: GetAudioFileForAction: No file found for: STREET_GROVE_ST [3/29/2024 12:16:02 PM.547] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/29/2024 12:16:02 PM.548] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Gang Taskforce Status = New [3/29/2024 12:16:02 PM.551] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Gang Taskforce [3/29/2024 12:16:02 PM.634] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/29/2024 12:16:02 PM.634] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/29/2024 12:16:02 PM.636] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/29/2024 12:16:02 PM.636] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:16:02 PM.636] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Gang Taskforce [3/29/2024 12:16:02 PM.696] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/29/2024 4:38:16 AM for [SC] Gang Taskforce [3/29/2024 12:16:02 PM.696] LSPD First Response: CalloutInterface: [DEBUG] waiting 24 in-game minutes for [SC] Gang Taskforce [3/29/2024 12:16:05 PM.301] LSPD First Response: [TRACE] Radio task was active while menu not showing [3/29/2024 12:16:05 PM.301] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [3/29/2024 12:16:05 PM.302] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/29/2024 12:16:06 PM.372] SuperCallouts: LSGTF callout accepted... [3/29/2024 12:16:06 PM.381] LSPD First Response: CalloutInterface: [DEBUG] received message: **Dispatch** Go speak with the federal agents. [3/29/2024 12:16:06 PM.382] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/29/2024 12:16:06 PM.382] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:16:06 PM.382] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Gang Taskforce [3/29/2024 12:16:06 PM.383] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/29/2024 12:16:06 PM.383] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:16:06 PM.383] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Gang Taskforce [3/29/2024 12:16:07 PM.862] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:16:07 PM.862] LSPD First Response: [TRACE] Marc DeKutrera (MP_M_FIBSEC_01) was set as a cop [3/29/2024 12:16:07 PM.863] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:16:07 PM.863] LSPD First Response: [TRACE] Joey Brooks (MP_M_FIBSEC_01) was set as a cop [3/29/2024 12:16:08 PM.429] LSPD First Response: [TRACE] Cleaning UI [3/29/2024 12:16:08 PM.434] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [3/29/2024 12:16:08 PM.435] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/29/2024 12:16:08 PM.435] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:16:08 PM.435] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Gang Taskforce [3/29/2024 12:16:08 PM.435] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/29/2024 12:16:08 PM.435] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:16:08 PM.435] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Gang Taskforce [3/29/2024 12:16:08 PM.436] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/29/2024 12:16:08 PM.436] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:16:08 PM.436] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Gang Taskforce [3/29/2024 12:16:08 PM.442] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/29/2024 12:16:08 PM.442] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:16:08 PM.442] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Gang Taskforce [3/29/2024 12:16:08 PM.443] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/29/2024 12:16:08 PM.443] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted [3/29/2024 12:16:08 PM.443] LSPD First Response: GrammarPolice: [StatusHandler] setting player status to en route [3/29/2024 12:16:08 PM.445] LSPD First Response: [TRACE] User accepted callout [3/29/2024 12:16:08 PM.490] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 37 minutes [3/29/2024 12:16:08 PM.741] LSPD First Response: Immersive Ambient Events: Event timer instance ended [3/29/2024 12:16:08 PM.770] LSPD First Response: Immersive Ambient Events: Starting event timer... [3/29/2024 12:16:08 PM.772] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Gang Taskforce [3/29/2024 12:16:08 PM.772] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [SC] Gang Taskforce [3/29/2024 12:16:09 PM.134] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: EnRoute [3/29/2024 12:16:10 PM.320] Axon Signal: Emergency light activation detected and at or above speed threshold! Starting bodycam recording. [3/29/2024 12:16:10 PM.993] LSPD First Response: [TRACE] A new world event should be started [3/29/2024 12:16:10 PM.993] LSPD First Response: [TRACE] Starting world event RunLights [3/29/2024 12:16:10 PM.993] LSPD First Response: [TRACE] Setting up world event: RunLights #2 [3/29/2024 12:16:10 PM.997] LSPD First Response: [TRACE] Assigned ped to RunLights #2 (Ambient) [3/29/2024 12:16:11 PM.110] Better Hit Reactions: Ped was shot in: Torso [3/29/2024 12:16:11 PM.129] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:16:11 PM.328] LSPD First Response: [TRACE] Player is close, starting pursuit [3/29/2024 12:16:11 PM.332] LSPD First Response: [TRACE] Created new chase [3/29/2024 12:16:11 PM.334] LSPD First Response: [TRACE] Assigned ped to ChaseHost #1 (GameplayMandatory) [3/29/2024 12:16:11 PM.356] LSPD First Response: [TRACE] Suspect added to chase [3/29/2024 12:16:11 PM.389] LSPD First Response: [TRACE] Starting chase [3/29/2024 12:16:11 PM.389] LSPD First Response: [TRACE] Thread ChaseHost #1 initialized [3/29/2024 12:16:11 PM.408] Better Hit Reactions: BHR Threw an error: Rage.Exceptions.InvalidHandleableException: Operation is not valid because this Rage.Euphoria.EuphoriaMessageShot is invalid. [3/29/2024 12:16:11 PM.408] at Rage.Euphoria.EuphoriaMessage.SendTo(Ped ped) [3/29/2024 12:16:11 PM.408] at BetterHitReactions.Euphoria.OnPedTookDamage(Ped victimPed, Ped attackerPed, PedDamageInfo damageInfo) in C:\Users\steve\Desktop\Desktop Files\Coding\Projects\StiffDeath\StiffDeath\Euphoria.cs:line 290 [3/29/2024 12:16:11 PM.428] LSPD First Response: [TRACE] Found new close chase [3/29/2024 12:16:11 PM.455] LSPD First Response: [TRACE] Player now monitoring Gordan Hall [3/29/2024 12:16:11 PM.493] LSPD First Response: [TRACE] Extended route by 20 [3/29/2024 12:16:11 PM.494] LSPD First Response: [TRACE] Extended route by 20 [3/29/2024 12:16:11 PM.494] LSPD First Response: [TRACE] Extended route by 20 [3/29/2024 12:16:11 PM.729] LSPD First Response: [TRACE] Player cancelled chase auto-join [3/29/2024 12:16:12 PM.343] Axon Signal: Playing bodycam recording interval sound... [3/29/2024 12:16:12 PM.476] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/29/2024 12:16:13 PM.495] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/29/2024 12:16:13 PM.497] LSPD First Response: [TRACE] Visual regained event fired [3/29/2024 12:16:14 PM.503] LSPD First Response: [TRACE] Visual lost event fired [3/29/2024 12:16:17 PM.142] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/29/2024 12:16:18 PM.121] LSPD First Response: [TRACE] Extended route by 20 [3/29/2024 12:16:27 PM.243] LSPD First Response: [TRACE] World event RunLights #2 reports that it can be freed [3/29/2024 12:16:27 PM.243] LSPD First Response: [TRACE] Removing ped from RunLights #2 (Ambient) [3/29/2024 12:16:27 PM.243] LSPD First Response: [TRACE] Released 0 entities from RunLights #2 Content Manager [3/29/2024 12:16:27 PM.243] LSPD First Response: [TRACE] Instance cleaned (RunLights #2) [3/29/2024 12:16:27 PM.243] LSPD First Response: [TRACE] World event RunLights #2 has ended [3/29/2024 12:16:32 PM.436] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient) [3/29/2024 12:16:32 PM.436] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient) [3/29/2024 12:16:32 PM.436] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #3 Content Manager [3/29/2024 12:16:32 PM.436] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #3) [3/29/2024 12:16:32 PM.460] LSPD First Response: [TRACE] Ped John Hollister has become idle again [3/29/2024 12:16:32 PM.460] LSPD First Response: [TRACE] Ped Joseph James has become idle again [3/29/2024 12:16:40 PM.564] LSPD First Response: [TRACE] Extended route by 20 [3/29/2024 12:16:41 PM.468] LSPD First Response: [TRACE] Visual lost longer [3/29/2024 12:16:57 PM.555] LSPD First Response: [TRACE] Extended route by 20 [3/29/2024 12:17:01 PM.054] LSPD First Response: [TRACE] Extended route by 20 [3/29/2024 12:17:08 PM.494] LSPD First Response: [TRACE] A new world event should be started [3/29/2024 12:17:08 PM.494] LSPD First Response: [TRACE] Starting world event Agitation [3/29/2024 12:17:08 PM.494] LSPD First Response: [TRACE] Setting up world event: Agitation #1 [3/29/2024 12:17:08 PM.498] LSPD First Response: [TRACE] Failed to set up Agitation #1 [3/29/2024 12:17:08 PM.498] LSPD First Response: [TRACE] Released 0 entities from Agitation #1 Content Manager [3/29/2024 12:17:08 PM.498] LSPD First Response: [TRACE] Instance cleaned (Agitation #1) [3/29/2024 12:17:11 PM.742] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/29/2024 12:17:11 PM.742] LSPD First Response: Immersive Ambient Events: Player is not available, waiting until player is available before starting UpdatedInfoTimer [3/29/2024 12:17:13 PM.990] LSPD First Response: [TRACE] Extended route by 20 [3/29/2024 12:17:15 PM.210] LSPD First Response: [TRACE] A new world event should be started [3/29/2024 12:17:15 PM.210] LSPD First Response: [TRACE] Starting world event RunLights [3/29/2024 12:17:15 PM.210] LSPD First Response: [TRACE] Setting up world event: RunLights #3 [3/29/2024 12:17:15 PM.213] LSPD First Response: [TRACE] Assigned ped to RunLights #3 (Ambient) [3/29/2024 12:17:19 PM.220] LSPD First Response: [TRACE] Extended route by 20 [3/29/2024 12:17:22 PM.565] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/29/2024 12:17:22 PM.565] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Dead Body Status = Open [3/29/2024 12:17:22 PM.565] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Dead Body [3/29/2024 12:17:22 PM.566] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/29/2024 12:17:22 PM.566] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/29/2024 12:17:22 PM.566] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/29/2024 12:17:22 PM.595] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/29/2024 5:18:11 AM for [SC] Dead Body [3/29/2024 12:17:22 PM.595] LSPD First Response: CalloutInterface: [DEBUG] waiting 27 in-game minutes for [SC] Dead Body [3/29/2024 12:17:22 PM.595] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 28 minutes [3/29/2024 12:17:23 PM.352] LSPD First Response: [TRACE] World event RunLights #3 reports that it can be freed [3/29/2024 12:17:23 PM.352] LSPD First Response: [TRACE] Removing ped from RunLights #3 (Ambient) [3/29/2024 12:17:23 PM.353] LSPD First Response: [TRACE] Released 0 entities from RunLights #3 Content Manager [3/29/2024 12:17:23 PM.353] LSPD First Response: [TRACE] Instance cleaned (RunLights #3) [3/29/2024 12:17:23 PM.353] LSPD First Response: [TRACE] World event RunLights #3 has ended [3/29/2024 12:17:23 PM.375] LSPD First Response: [TRACE] Ped Adam Chowev has become idle again [3/29/2024 12:17:31 PM.052] LSPD First Response: [TRACE] Extended route by 20 [3/29/2024 12:17:38 PM.711] LSPD First Response: [TRACE] Extended route by 20 [3/29/2024 12:17:44 PM.516] LSPD First Response: [TRACE] Extended route by 20 [3/29/2024 12:17:47 PM.123] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect [3/29/2024 12:17:47 PM.124] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task [3/29/2024 12:17:47 PM.127] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [3/29/2024 12:17:47 PM.128] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/29/2024 12:17:47 PM.129] LSPD First Response: [TRACE] ChaseHost #1: Suspect left chase [3/29/2024 12:17:47 PM.129] LSPD First Response: [TRACE] Removing ped from ChaseHost #1 (GameplayMandatory) [3/29/2024 12:17:47 PM.130] LSPD First Response: [TRACE] ChaseHost: Lost control over Gordan Hall [3/29/2024 12:17:47 PM.130] LSPD First Response: [TRACE] Suspect freed [3/29/2024 12:17:47 PM.131] LSPD First Response: [TRACE] Visual finally lost, removing suspect [3/29/2024 12:17:47 PM.155] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [3/29/2024 12:17:47 PM.156] LSPD First Response: [TRACE] Ending chase [3/29/2024 12:17:47 PM.160] LSPD First Response: [TRACE] Asked thread ChaseHost #1 to abort: Chase has ended [3/29/2024 12:17:47 PM.160] LSPD First Response: [TRACE] Released 0 entities from ChaseHost #1 Content Manager [3/29/2024 12:17:47 PM.160] LSPD First Response: [TRACE] Instance cleaned (ChaseHost #1) [3/29/2024 12:17:47 PM.160] LSPD First Response: [TRACE] FzdBBIRqnGLQHbKOxGPQbHzmMdWGA is ending already [3/29/2024 12:17:47 PM.171] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/29/2024 12:17:47 PM.172] at System.Environment.get_StackTrace() [3/29/2024 12:17:47 PM.172] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/29/2024 12:17:47 PM.172] at jtPJsaPJUYlybWypXaKFuZWuFUwq.PFIbmMTEgIgDHvVcMlLyEejKwHhG() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 82 [3/29/2024 12:17:47 PM.172] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/29/2024 12:17:47 PM.172] at ZCZLwFYnHZqgVfeziQNlPtVlguRO.dFbCUuvjVWtbRfzDiHOOowhymPng(String ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 52 [3/29/2024 12:17:47 PM.172] at jtPJsaPJUYlybWypXaKFuZWuFUwq.NOzkLnWSIrPeQrzLPeENUgaaDaUE(FzdBBIRqnGLQHbKOxGPQbHzmMdWGA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 105 [3/29/2024 12:17:47 PM.172] at FzdBBIRqnGLQHbKOxGPQbHzmMdWGA.PFIbmMTEgIgDHvVcMlLyEejKwHhG() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 1287 [3/29/2024 12:17:47 PM.172] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/29/2024 12:17:47 PM.172] at FzdBBIRqnGLQHbKOxGPQbHzmMdWGA.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 228 [3/29/2024 12:17:47 PM.172] at eiiXufevjXDPcGbbOeDgUoCFVOCM.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 51 [3/29/2024 12:17:47 PM.172] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.VmibezcKdVgxZoKEQEJrCZltGTyT() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 822 [3/29/2024 12:17:47 PM.172] at Rage.GameFiber.Main() [3/29/2024 12:17:47 PM.172] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/29/2024 12:17:47 PM.172] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/29/2024 12:17:47 PM.172] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/29/2024 12:17:47 PM.172] at System.Threading.ThreadHelper.ThreadStart() [3/29/2024 12:17:47 PM.172] LSPD First Response: [TRACE] Pursuit has ended, finishing stage [3/29/2024 12:17:47 PM.173] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/29/2024 12:17:47 PM.173] LSPD First Response: [TRACE] StageOnFinished [3/29/2024 12:17:47 PM.173] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/29/2024 12:17:47 PM.173] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/29/2024 12:17:47 PM.173] LSPD First Response: [TRACE] Finishing crime Cold cases [3/29/2024 12:17:47 PM.173] LSPD First Response: [TRACE] Finishing all logic for Gordan Hall [3/29/2024 12:17:47 PM.173] LSPD First Response: [TRACE] Crime finished [3/29/2024 12:17:47 PM.173] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager [3/29/2024 12:17:47 PM.173] LSPD First Response: [TRACE] Instance cleaned (Chase #1) [3/29/2024 12:17:47 PM.196] LSPD First Response: [TRACE] Fake-Thread ChaseHost #1 has been shut down [3/29/2024 12:17:49 PM.963] LSPD First Response: [TRACE] Spawned with 16.74069 [3/29/2024 12:17:49 PM.963] LSPD First Response: [TRACE] Spawned with 16.74069 [3/29/2024 12:17:49 PM.963] LSPD First Response: [TRACE] Spawned with 19.06164 [3/29/2024 12:17:49 PM.964] LSPD First Response: [TRACE] Spawned with 2.54216 [3/29/2024 12:17:49 PM.964] LSPD First Response: [TRACE] Using 135.4438, -1807.155, 27.77539 Heading: 139.0857 and 130.8173, -1812.998, 26.52608 Heading: 139.0857 as base positions [3/29/2024 12:17:49 PM.970] LSPD First Response: [TRACE] Preloading SHERIFF [3/29/2024 12:17:49 PM.970] LSPD First Response: [TRACE] Preloading PANTO [3/29/2024 12:17:49 PM.971] LSPD First Response: [TRACE] Preloading SHERIFF [3/29/2024 12:17:49 PM.973] LSPD First Response: [TRACE] Created sheriff at X:135.4438 Y:-1807.155 Z:27.77539 [3/29/2024 12:17:50 PM.185] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:17:50 PM.188] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lssd) [3/29/2024 12:17:50 PM.189] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_b [3/29/2024 12:17:50 PM.189] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lssd_class_b [3/29/2024 12:17:50 PM.190] LSPD First Response: [TRACE] Allison Jackson (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:17:50 PM.190] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient) [3/29/2024 12:17:50 PM.190] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient) [3/29/2024 12:17:50 PM.221] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 initialized [3/29/2024 12:17:54 PM.583] LSPD First Response: [TRACE] Preloading SHERIFF [3/29/2024 12:17:54 PM.583] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:17:54 PM.606] LSPD First Response: [TRACE] Preloading SHERIFF [3/29/2024 12:17:54 PM.606] LSPD First Response: [TRACE] Created sheriff at X:109.1199 Y:-1705.33 Z:29.68475 [3/29/2024 12:17:54 PM.628] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:17:54 PM.630] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:17:54 PM.632] LSPD First Response: [TRACE] Phil Schmidt (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:17:54 PM.656] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:17:54 PM.659] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:17:54 PM.661] LSPD First Response: [TRACE] Juan Rojas (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:17:54 PM.686] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [3/29/2024 12:18:10 PM.864] LSPD First Response: CalloutInterface: [DEBUG] received message: Proceed to raid location. [3/29/2024 12:18:10 PM.864] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/29/2024 12:18:10 PM.864] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:18:10 PM.864] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Gang Taskforce [3/29/2024 12:18:10 PM.864] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/29/2024 12:18:10 PM.864] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:18:10 PM.864] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Gang Taskforce [3/29/2024 12:18:12 PM.384] Axon Signal: Playing bodycam recording interval sound... [3/29/2024 12:18:17 PM.298] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Dead Body [3/29/2024 12:18:17 PM.299] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to [SC] Dead Body [3/29/2024 12:18:17 PM.300] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [3/29/2024 12:18:17 PM.300] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [3/29/2024 12:18:17 PM.300] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [3/29/2024 12:18:17 PM.300] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [3/29/2024 12:18:19 PM.313] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/29/2024 12:18:19 PM.313] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Holdup Status = Open [3/29/2024 12:18:19 PM.313] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Holdup [3/29/2024 12:18:19 PM.314] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/29/2024 12:18:19 PM.314] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/29/2024 12:18:19 PM.314] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/29/2024 12:18:19 PM.339] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/29/2024 5:46:33 AM for Holdup [3/29/2024 12:18:19 PM.339] LSPD First Response: CalloutInterface: [DEBUG] waiting 27 in-game minutes for Holdup [3/29/2024 12:18:19 PM.339] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 50 minutes [3/29/2024 12:18:26 PM.206] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/29/2024 12:18:29 PM.279] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/29/2024 12:18:30 PM.247] LSPD First Response: [TRACE] Preloading POLICE2 [3/29/2024 12:18:30 PM.247] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:18:30 PM.275] LSPD First Response: [TRACE] Preloading POLICE2 [3/29/2024 12:18:30 PM.277] LSPD First Response: [TRACE] Created police2 at X:-94.7655 Y:-1681.314 Z:30.16068 [3/29/2024 12:18:30 PM.306] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:18:30 PM.308] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:18:30 PM.310] LSPD First Response: [TRACE] Sara Hoover (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:18:30 PM.344] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:18:30 PM.347] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:18:30 PM.348] LSPD First Response: [TRACE] Kayla Ross (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:18:30 PM.379] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/29/2024 12:18:49 PM.273] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/29/2024 12:18:53 PM.477] LSPD First Response: CalloutInterface: [DEBUG] received message: Arriving on scene, shots fired! [3/29/2024 12:18:53 PM.477] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/29/2024 12:18:53 PM.477] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:18:53 PM.477] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Gang Taskforce [3/29/2024 12:18:53 PM.477] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/29/2024 12:18:53 PM.477] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:18:53 PM.477] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Gang Taskforce [3/29/2024 12:18:53 PM.478] LSPD First Response: CalloutInterface: [DEBUG] received message: **Dispatch** Code-33 all units respond. Station is 10-6. [3/29/2024 12:18:53 PM.478] LSPD First Response: CalloutInterface: [WARNING] ignored message because it hasn't been long enough since the last message [3/29/2024 12:18:53 PM.478] LSPD First Response: GetAudioFileForAction: No file found for: STREET_GROVE_ST [3/29/2024 12:18:54 PM.532] LSPD First Response: UB: REQUESTED TYPE: NooseSWAT [3/29/2024 12:18:54 PM.536] LSPD First Response: UB: DETECTED ZONE: DAVIS [3/29/2024 12:18:54 PM.536] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/29/2024 12:18:54 PM.881] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:18:54 PM.881] LSPD First Response: [TRACE] Ronald Douglas (S_M_Y_SWAT_01) was set as a cop [3/29/2024 12:18:55 PM.588] LSPD First Response: UB: REQUESTED TYPE: LocalSWAT [3/29/2024 12:18:55 PM.589] LSPD First Response: UB: DETECTED ZONE: DAVIS [3/29/2024 12:18:55 PM.589] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/29/2024 12:18:55 PM.910] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:18:55 PM.912] LSPD First Response: [TRACE] Enwel Holly (S_M_Y_COP_01) was set as a cop [3/29/2024 12:18:56 PM.063] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/29/2024 12:19:00 PM.456] LSPD First Response: [TRACE] Preloading POLICE4 [3/29/2024 12:19:00 PM.456] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:19:00 PM.487] LSPD First Response: [TRACE] Preloading POLICE4 [3/29/2024 12:19:00 PM.488] LSPD First Response: [TRACE] Created police4 at X:100.9886 Y:-2048.907 Z:18.8729 [3/29/2024 12:19:00 PM.519] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:19:00 PM.521] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:19:00 PM.522] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_formal [3/29/2024 12:19:00 PM.522] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_formal [3/29/2024 12:19:00 PM.523] LSPD First Response: [TRACE] Jeanie Woods (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:19:00 PM.565] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:19:00 PM.567] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:19:00 PM.568] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_formal [3/29/2024 12:19:00 PM.568] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_formal [3/29/2024 12:19:00 PM.569] LSPD First Response: [TRACE] Laurie Cruz (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:19:00 PM.601] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4 [3/29/2024 12:19:02 PM.423] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:03 PM.701] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:04 PM.057] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:04 PM.217] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:04 PM.248] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:04 PM.278] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:04 PM.307] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:04 PM.339] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:04 PM.339] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:04 PM.375] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:04 PM.407] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:04 PM.469] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:04 PM.499] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:04 PM.530] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:04 PM.599] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:05 PM.810] LSPD First Response: [TRACE] Transfering control from ScenarioFakeTrafficStop #2 (Ambient) to ScenarioCopFriskPed #1 [3/29/2024 12:19:05 PM.810] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient) [3/29/2024 12:19:05 PM.812] LSPD First Response: [TRACE] Assigned ped to ScenarioCopFriskPed #1 (Ambient) [3/29/2024 12:19:05 PM.812] LSPD First Response: [TRACE] ScenarioCopFriskPed #1 received control over ped [3/29/2024 12:19:05 PM.812] LSPD First Response: [TRACE] Transfering control from ScenarioFakeTrafficStop #2 (Ambient) to ScenarioCopFriskPed #1 [3/29/2024 12:19:05 PM.812] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient) [3/29/2024 12:19:05 PM.812] LSPD First Response: [TRACE] Assigned ped to ScenarioCopFriskPed #1 (Ambient) [3/29/2024 12:19:05 PM.812] LSPD First Response: [TRACE] ScenarioCopFriskPed #1 received control over ped [3/29/2024 12:19:06 PM.239] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:06 PM.467] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:07 PM.037] DeadlyWeapons: Mark DeJong shot in head - killing. [3/29/2024 12:19:07 PM.045] Better Hit Reactions: Ped was shot in: Head [3/29/2024 12:19:07 PM.144] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:08 PM.042] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:08 PM.776] Better Hit Reactions: Ped was not injured in a valid bodyregion [3/29/2024 12:19:08 PM.798] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:10 PM.363] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/29/2024 12:19:10 PM.384] LSPD First Response: [TRACE] Ped Justice Chance has become idle again [3/29/2024 12:19:10 PM.802] Axon Signal: No valid offset data found for this entry, setting default values. [3/29/2024 12:19:10 PM.898] LSPD First Response: [TRACE] Stopping crouch frisk [3/29/2024 12:19:10 PM.902] LSPD First Response: [TRACE] Reset frisk movement animations [3/29/2024 12:19:12 PM.416] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 asked to abort: Frisking ended [3/29/2024 12:19:12 PM.417] LSPD First Response: [TRACE] Removing ped from ScenarioCopFriskPed #1 (Ambient) [3/29/2024 12:19:12 PM.417] LSPD First Response: [TRACE] Removing ped from ScenarioCopFriskPed #1 (Ambient) [3/29/2024 12:19:12 PM.417] LSPD First Response: [TRACE] Released 0 entities from ScenarioCopFriskPed #1 Content Manager [3/29/2024 12:19:12 PM.417] LSPD First Response: [TRACE] Instance cleaned (ScenarioCopFriskPed #1) [3/29/2024 12:19:12 PM.417] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 aborted [3/29/2024 12:19:12 PM.447] LSPD First Response: [TRACE] Ped Jaime Narizon has become idle again [3/29/2024 12:19:12 PM.447] LSPD First Response: [TRACE] Ped Allison Jackson has become idle again [3/29/2024 12:19:12 PM.448] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient) [3/29/2024 12:19:12 PM.449] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient) [3/29/2024 12:19:12 PM.481] LSPD First Response: [TRACE] Entering at Driver [3/29/2024 12:19:13 PM.644] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-1 PAX-0 [3/29/2024 12:19:13 PM.774] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:13 PM.970] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:14 PM.009] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-1 PAX-1 [3/29/2024 12:19:14 PM.088] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:14 PM.584] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-1 PAX-2 [3/29/2024 12:19:14 PM.635] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:14 PM.647] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-1 PAX-3 [3/29/2024 12:19:14 PM.790] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:14 PM.879] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:14 PM.942] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:14 PM.982] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:15 PM.205] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:15 PM.280] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Holdup [3/29/2024 12:19:15 PM.280] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to Holdup [3/29/2024 12:19:15 PM.280] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/29/2024 12:19:15 PM.280] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/29/2024 12:19:15 PM.280] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/29/2024 12:19:15 PM.280] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/29/2024 12:19:15 PM.431] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:15 PM.496] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:15 PM.534] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:15 PM.671] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:15 PM.713] DeadlyWeapons: Craig Johnsen shot without armor. Rolled 3 [3/29/2024 12:19:15 PM.720] Better Hit Reactions: Ped was shot in: Torso [3/29/2024 12:19:15 PM.722] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:19:15 PM.786] LSPD First Response: [TRACE] Craig Johnsen (G_M_Y_BALLAORIG_01) was damaged. [3/29/2024 12:19:15 PM.982] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:16 PM.136] DeadlyWeapons: Using Ultimate Backup for panic. [3/29/2024 12:19:16 PM.172] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:16 PM.224] LSPD First Response: GetAudioFileForAction: No file found for: STREET_BROUGE_AVE [3/29/2024 12:19:16 PM.334] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:16 PM.338] DeadlyWeapons: Adam Chowev shot in arm - deducting 30 health. [3/29/2024 12:19:16 PM.452] DeadlyWeapons: Craig Johnsen shot without armor. Rolled 1 [3/29/2024 12:19:16 PM.452] DeadlyWeapons: Adam Chowev shot without armor. Rolled 1 [3/29/2024 12:19:16 PM.483] LSPD First Response: [TRACE] Entering at Driver [3/29/2024 12:19:16 PM.639] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:16 PM.679] DeadlyWeapons: David Green shot with armor. Rolled 2 [3/29/2024 12:19:16 PM.680] DeadlyWeapons: David Green shot without armor. Rolled 2 [3/29/2024 12:19:16 PM.758] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:16 PM.912] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:17 PM.070] LSPD First Response: UB: ABOUT TO BE DISMISSED >> OSB-1 PAX-0 [3/29/2024 12:19:17 PM.097] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:17 PM.134] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:17 PM.241] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/29/2024 12:19:17 PM.241] LSPD First Response: UB: DETECTED ZONE: DAVIS [3/29/2024 12:19:17 PM.241] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/29/2024 12:19:17 PM.400] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-1 PAX-0 [3/29/2024 12:19:17 PM.500] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:17 PM.534] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:17 PM.538] DeadlyWeapons: Duffy Luffy shot in head - killing. [3/29/2024 12:19:17 PM.545] Better Hit Reactions: Ped was shot in: Head [3/29/2024 12:19:17 PM.575] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:17 PM.610] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:17 PM.731] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:17 PM.924] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:18 PM.041] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:19:18 PM.041] LSPD First Response: [TRACE] Jonathan Krantz (S_M_Y_COP_01) was set as a cop [3/29/2024 12:19:18 PM.042] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:18 PM.111] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:18 PM.218] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:18 PM.218] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:18 PM.254] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:18 PM.254] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:18 PM.734] DeadlyWeapons: Chuck Schuldiner shot without armor. Rolled 3 [3/29/2024 12:19:18 PM.834] LSPD First Response: [TRACE] Chuck Schuldiner (G_M_Y_BALLAEAST_01) was damaged. [3/29/2024 12:19:18 PM.927] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:18 PM.936] Better Hit Reactions: Ped was not injured in a valid bodyregion [3/29/2024 12:19:18 PM.959] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [3/29/2024 12:19:18 PM.996] LSPD First Response: [TRACE] Aborting LeaveSceneAdvanced: Child task aborted [3/29/2024 12:19:19 PM.039] DeadlyWeapons: Jizzy Nash shot with armor. Rolled 2 [3/29/2024 12:19:19 PM.040] DeadlyWeapons: Jizzy Nash shot without armor. Rolled 2 [3/29/2024 12:19:19 PM.045] Better Hit Reactions: Ped was shot in: Torso [3/29/2024 12:19:19 PM.047] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:19:19 PM.265] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:19 PM.348] LSPD First Response: UB: ABOUT TO BE DISMISSED >> OSB-1 PAX-2 [3/29/2024 12:19:19 PM.634] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-1 PAX-2 [3/29/2024 12:19:19 PM.861] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [3/29/2024 12:19:19 PM.863] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 asked to abort: Scenario has ended [3/29/2024 12:19:19 PM.863] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #2 to abort: No reason specified [3/29/2024 12:19:19 PM.863] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/29/2024 12:19:19 PM.863] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/29/2024 12:19:19 PM.863] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #2 Content Manager [3/29/2024 12:19:19 PM.863] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #2) [3/29/2024 12:19:19 PM.863] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 asked to abort: ScenarioFakeTrafficStop aborting [3/29/2024 12:19:19 PM.863] LSPD First Response: [TRACE] PPOGCThzoqTtEhPgtaXlrHUuCJBKA is ending already [3/29/2024 12:19:19 PM.866] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/29/2024 12:19:19 PM.866] at System.Environment.get_StackTrace() [3/29/2024 12:19:19 PM.866] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/29/2024 12:19:19 PM.866] at yPWKwlgQnLECMKOpGFJiidRxWvDU.dFbCUuvjVWtbRfzDiHOOowhymPng() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 46 [3/29/2024 12:19:19 PM.866] at dMEUHQVyTZfkDQotXyEgjuPPMONV.UyEsItpjbpZRfLLOhUhnlnNoCqmN() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioFakeTrafficStop.cs:line 90 [3/29/2024 12:19:19 PM.866] at yPWKwlgQnLECMKOpGFJiidRxWvDU.dFbCUuvjVWtbRfzDiHOOowhymPng() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 45 [3/29/2024 12:19:19 PM.866] at dMEUHQVyTZfkDQotXyEgjuPPMONV.DKlFYGtqYqpKlvIMStUOZFMuiYVaA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioFakeTrafficStop.cs:line 315 [3/29/2024 12:19:19 PM.866] at yPWKwlgQnLECMKOpGFJiidRxWvDU.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 52 [3/29/2024 12:19:19 PM.866] at lGeCeSudSDNVLGqMXKDsFIZaACnf.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioManager.cs:line 58 [3/29/2024 12:19:19 PM.866] at ZCZLwFYnHZqgVfeziQNlPtVlguRO.VmibezcKdVgxZoKEQEJrCZltGTyT() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 65 [3/29/2024 12:19:19 PM.866] at Rage.GameFiber.Main() [3/29/2024 12:19:19 PM.866] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/29/2024 12:19:19 PM.866] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/29/2024 12:19:19 PM.866] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/29/2024 12:19:19 PM.866] at System.Threading.ThreadHelper.ThreadStart() [3/29/2024 12:19:19 PM.866] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 aborted [3/29/2024 12:19:19 PM.866] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient) [3/29/2024 12:19:19 PM.866] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient) [3/29/2024 12:19:19 PM.866] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #2 Content Manager [3/29/2024 12:19:19 PM.866] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #2) [3/29/2024 12:19:19 PM.866] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 aborted [3/29/2024 12:19:19 PM.877] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 has been shut down [3/29/2024 12:19:19 PM.899] LSPD First Response: [TRACE] Ped Jaime Narizon has become idle again [3/29/2024 12:19:19 PM.899] LSPD First Response: [TRACE] Ped Allison Jackson has become idle again [3/29/2024 12:19:19 PM.899] LSPD First Response: [TRACE] Ped James Fields has become idle again [3/29/2024 12:19:19 PM.899] LSPD First Response: [TRACE] Ped Julia Woods has become idle again [3/29/2024 12:19:20 PM.068] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:20 PM.136] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:20 PM.255] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:20 PM.255] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:20 PM.259] DeadlyWeapons: Lyra McRoll shot without armor. Rolled 3 [3/29/2024 12:19:20 PM.289] DeadlyWeapons: Lyra McRoll shot without armor. Rolled 2 [3/29/2024 12:19:20 PM.407] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:20 PM.465] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:20 PM.465] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:20 PM.494] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:20 PM.811] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:20 PM.936] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:21 PM.137] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:21 PM.480] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:19:21 PM.580] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:21 PM.662] DeadlyWeapons: Chuck Schuldiner shot without armor. Rolled 2 [3/29/2024 12:19:21 PM.668] Better Hit Reactions: Ped was shot in: Torso [3/29/2024 12:19:21 PM.669] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:19:21 PM.694] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:21 PM.698] DeadlyWeapons: Chuck Schuldiner shot without armor. Rolled 4 [3/29/2024 12:19:22 PM.878] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:23 PM.071] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:23 PM.076] DeadlyWeapons: Christian Dugan shot with armor. Rolled 1 [3/29/2024 12:19:23 PM.076] DeadlyWeapons: Christian Dugan shot without armor. Rolled 1 [3/29/2024 12:19:23 PM.081] Better Hit Reactions: Ped was shot in: Torso [3/29/2024 12:19:23 PM.082] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:19:23 PM.107] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:19:23 PM.468] LSPD First Response: UB: ABOUT TO BE DISMISSED >> OSB-1 PAX-1 [3/29/2024 12:19:23 PM.493] LSPD First Response: [TRACE] Mike Lake (G_M_Y_BALLAORIG_01) was damaged. [3/29/2024 12:19:23 PM.499] DeadlyWeapons: Mike Lake shot in head - killing. [3/29/2024 12:19:23 PM.731] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-1 PAX-1 [3/29/2024 12:19:25 PM.837] LSPD First Response: UB: FINISHED COMBAT >> OSB-1 PAX-3 [3/29/2024 12:19:26 PM.904] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-1 PAX-3 [3/29/2024 12:19:29 PM.325] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-1 PAX-3 [3/29/2024 12:19:32 PM.003] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-1 PAX-3 [3/29/2024 12:19:46 PM.096] LSPD First Response: [TRACE] Preloading POLICE3 [3/29/2024 12:19:46 PM.096] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:19:46 PM.361] LSPD First Response: [TRACE] Preloading POLICE3 [3/29/2024 12:19:46 PM.361] LSPD First Response: [TRACE] Created police3 at X:47.41993 Y:-2032.437 Z:18.77424 [3/29/2024 12:19:46 PM.390] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:19:46 PM.392] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:19:46 PM.392] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b [3/29/2024 12:19:46 PM.393] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b [3/29/2024 12:19:46 PM.394] LSPD First Response: [TRACE] April Greenhough (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:19:46 PM.422] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:19:46 PM.423] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:19:46 PM.424] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b [3/29/2024 12:19:46 PM.424] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b [3/29/2024 12:19:46 PM.429] LSPD First Response: [TRACE] Megan Blue (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:19:46 PM.459] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/29/2024 12:19:57 PM.153] LSPD First Response: [TRACE] Assigned ped to PlayerArrest #1 (Blocker) [3/29/2024 12:19:57 PM.160] HAS WEAPON [3/29/2024 12:19:57 PM.193] LSPD First Response: [TRACE] Thread PlayerArrest #1 initialized [3/29/2024 12:19:58 PM.849] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Dead Body and releasing unit ADAM-06 [3/29/2024 12:19:58 PM.850] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [3/29/2024 12:19:58 PM.850] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [3/29/2024 12:19:58 PM.850] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Dead Body [3/29/2024 12:20:00 PM.892] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/29/2024 12:20:00 PM.892] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] CustomPursuit Status = Open [3/29/2024 12:20:00 PM.892] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] CustomPursuit [3/29/2024 12:20:00 PM.893] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/29/2024 12:20:00 PM.893] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/29/2024 12:20:00 PM.893] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/29/2024 12:20:00 PM.920] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/29/2024 6:36:46 AM for [686] CustomPursuit [3/29/2024 12:20:00 PM.920] LSPD First Response: CalloutInterface: [DEBUG] waiting 79 in-game minutes for [686] CustomPursuit [3/29/2024 12:20:00 PM.920] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 44 minutes [3/29/2024 12:20:06 PM.853] LSPD First Response: [TRACE] PlayFromAudioBuilderBlock: Input is CUFFS_TIGHTEN_01 [3/29/2024 12:20:06 PM.854] LSPD First Response: [TRACE] PlaySingleAction: Playing CUFFS_TIGHTEN_01 from D:\Grand Theft Auto V\LSPDFR\audio\sfx\CUFFS_TIGHTEN_01.wav, looped: False [3/29/2024 12:20:06 PM.880] LSPD First Response: Contains key after add [3/29/2024 12:20:06 PM.882] LSPD First Response: Weapon Dropped [3/29/2024 12:20:11 PM.184] LSPD First Response: [TRACE] Preloading SHERIFF2 [3/29/2024 12:20:11 PM.184] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:20:11 PM.211] LSPD First Response: [TRACE] Preloading SHERIFF2 [3/29/2024 12:20:11 PM.212] LSPD First Response: [TRACE] Created sheriff2 at X:-133.0794 Y:-1936.337 Z:24.10053 [3/29/2024 12:20:11 PM.212] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff2 [3/29/2024 12:20:12 PM.385] Axon Signal: Playing bodycam recording interval sound... [3/29/2024 12:20:12 PM.893] LSPD First Response: [TRACE] Asked thread PlayerArrest #1 to abort: No reason specified [3/29/2024 12:20:12 PM.894] LSPD First Response: [TRACE] Removing ped from PlayerArrest #1 (Blocker) [3/29/2024 12:20:12 PM.894] LSPD First Response: [TRACE] PlayerArrest #1 is aborting already [3/29/2024 12:20:12 PM.894] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #1 Content Manager [3/29/2024 12:20:12 PM.894] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #1) [3/29/2024 12:20:12 PM.896] Better Hit Reactions: Ped was shot in: Torso [3/29/2024 12:20:12 PM.897] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:20:13 PM.323] LSPD First Response: [TRACE] Ped Karliss Ricci has become idle again [3/29/2024 12:20:13 PM.331] LSPD First Response: [TRACE] Thread PlayerArrest #1 has been shut down [3/29/2024 12:20:13 PM.732] LSPD First Response: Transport region(s) not available [3/29/2024 12:20:13 PM.888] LSPD First Response: System.ArgumentException: An item with the same key has already been added. [3/29/2024 12:20:13 PM.888] at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) [3/29/2024 12:20:13 PM.888] at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) [3/29/2024 12:20:13 PM.888] at Arrest_Manager.EntryPoint.<>c.b__133_0() [3/29/2024 12:20:14 PM.116] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/29/2024 12:20:14 PM.211] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-2 PAX-1 [3/29/2024 12:20:14 PM.801] LSPD First Response: GetAudioFileForAction: No file found for: STREET_GROVE_ST [3/29/2024 12:20:14 PM.856] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:20:14 PM.856] LSPD First Response: [TRACE] Greg Dalton (S_M_Y_COP_01) was set as a cop [3/29/2024 12:20:15 PM.267] LSPD First Response: UB: REQUESTED TYPE: PoliceTransport [3/29/2024 12:20:15 PM.267] LSPD First Response: UB: DETECTED ZONE: DAVIS [3/29/2024 12:20:15 PM.267] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/29/2024 12:20:15 PM.523] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-2 PAX-1 [3/29/2024 12:20:15 PM.551] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-2 PAX-0 [3/29/2024 12:20:17 PM.971] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-2 PAX-1 [3/29/2024 12:20:18 PM.192] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/29/2024 12:20:18 PM.192] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/29/2024 12:20:20 PM.163] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-2 PAX-1 [3/29/2024 12:20:21 PM.766] LSPD First Response: [TRACE] Preloading POLICE3 [3/29/2024 12:20:21 PM.766] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:20:21 PM.794] LSPD First Response: [TRACE] Preloading POLICE3 [3/29/2024 12:20:21 PM.795] LSPD First Response: [TRACE] Created police3 at X:12.40158 Y:-1699.123 Z:29.59601 [3/29/2024 12:20:21 PM.795] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/29/2024 12:20:21 PM.859] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-2 PAX-1 [3/29/2024 12:20:29 PM.433] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-2 PAX-1 [3/29/2024 12:20:30 PM.234] LSPD First Response: [TRACE] A new world event should be started [3/29/2024 12:20:30 PM.234] LSPD First Response: [TRACE] Starting world event Agitation [3/29/2024 12:20:30 PM.234] LSPD First Response: [TRACE] Setting up world event: Agitation #2 [3/29/2024 12:20:30 PM.240] LSPD First Response: [TRACE] Assigned ped to Agitation #2 (Ambient) [3/29/2024 12:20:30 PM.240] LSPD First Response: [TRACE] Assigned ped to Agitation #2 (Ambient) [3/29/2024 12:20:31 PM.605] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-2 PAX-1 [3/29/2024 12:20:31 PM.842] LSPD First Response: [TRACE] Preloading SHERIFF2 [3/29/2024 12:20:31 PM.842] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:20:31 PM.886] LSPD First Response: [TRACE] Preloading SHERIFF2 [3/29/2024 12:20:31 PM.887] LSPD First Response: [TRACE] Created sheriff2 at X:201.2631 Y:-1968.736 Z:20.62778 [3/29/2024 12:20:31 PM.928] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:20:31 PM.930] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:20:31 PM.932] LSPD First Response: [TRACE] Anthony West (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:20:31 PM.969] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:20:31 PM.971] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:20:31 PM.973] LSPD First Response: [TRACE] Gharrett Lamping (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:20:32 PM.008] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff2 [3/29/2024 12:20:32 PM.833] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-2 PAX-1 [3/29/2024 12:20:34 PM.099] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_COP_01 [3/29/2024 12:20:34 PM.307] LSPD First Response: UB: BACKUP IS TOO LONG AND TELEPORTED >> OSB-0 [3/29/2024 12:20:34 PM.341] LSPD First Response: UB: IN STANDBY POSITION >> OSB-2 PAX-0 [3/29/2024 12:20:35 PM.386] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-2 PAX-1 [3/29/2024 12:20:37 PM.602] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-2 PAX-1 [3/29/2024 12:20:38 PM.172] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-2 PAX-0 [3/29/2024 12:20:38 PM.807] LSPD First Response: Error while processing callout: [SC] Gang Taskforce: Operation is not valid because the specified Rage.Ped is invalid. at Rage.Entity.get_IsDead() [3/29/2024 12:20:38 PM.807] at SuperCallouts.Callouts.Lsgtf.Process() [3/29/2024 12:20:38 PM.807] at tjpWIEUbSEJqtDzMWwFyHQzzoRs.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 177 [3/29/2024 12:20:38 PM.808] LSPD First Response: EndCurrentCallout: Finishing... [3/29/2024 12:20:38 PM.809] LSPD First Response: CalloutInterface: [DEBUG] received message: Scene clear, Code4 [3/29/2024 12:20:38 PM.810] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/29/2024 12:20:38 PM.810] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:20:38 PM.810] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Gang Taskforce [3/29/2024 12:20:38 PM.810] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/29/2024 12:20:38 PM.810] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:20:38 PM.810] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Gang Taskforce [3/29/2024 12:20:38 PM.810] LSPD First Response: [TRACE] Cleaning UI [3/29/2024 12:20:38 PM.810] LSPD First Response: [TRACE] Released 0 entities from #1 Content Manager [3/29/2024 12:20:38 PM.810] LSPD First Response: [TRACE] Instance cleaned ( #1) [3/29/2024 12:20:38 PM.811] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/29/2024 12:20:38 PM.811] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/29/2024 12:20:38 PM.811] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:20:38 PM.811] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Gang Taskforce [3/29/2024 12:20:38 PM.811] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Gang Taskforce [3/29/2024 12:20:38 PM.811] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:20:38 PM.811] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Gang Taskforce [3/29/2024 12:20:38 PM.818] LSPD First Response: [TRACE] Assigned ped to PlayerSuspectTransportNew #1 (Blocker) [3/29/2024 12:20:38 PM.818] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #1 initialized [3/29/2024 12:20:38 PM.854] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-2 PAX-1 [3/29/2024 12:20:38 PM.930] LSPD First Response: STP: RELEASE PED FROM STOP [3/29/2024 12:20:39 PM.725] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [3/29/2024 12:20:39 PM.842] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-2 PAX-0 [3/29/2024 12:20:41 PM.451] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-2 PAX-1 [3/29/2024 12:20:41 PM.833] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-0 PAX-0 [3/29/2024 12:20:41 PM.833] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-4 [3/29/2024 12:20:42 PM.022] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-5 [3/29/2024 12:20:42 PM.080] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-1 [3/29/2024 12:20:42 PM.371] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-6 [3/29/2024 12:20:42 PM.584] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-7 [3/29/2024 12:20:42 PM.839] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-4 [3/29/2024 12:20:43 PM.066] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-2 PAX-0 [3/29/2024 12:20:43 PM.253] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [3/29/2024 12:20:43 PM.254] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-5 [3/29/2024 12:20:43 PM.292] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-3 [3/29/2024 12:20:43 PM.419] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-2 [3/29/2024 12:20:43 PM.581] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-2 PAX-1 [3/29/2024 12:20:43 PM.676] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-6 [3/29/2024 12:20:43 PM.677] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-7 [3/29/2024 12:20:44 PM.271] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-2 PAX-1 [3/29/2024 12:20:45 PM.519] LSPD First Response: UB: IN STANDBY POSITION >> OSB-2 PAX-0 [3/29/2024 12:20:45 PM.519] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-4 [3/29/2024 12:20:45 PM.986] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-5 [3/29/2024 12:20:46 PM.440] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-2 [3/29/2024 12:20:46 PM.473] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-3 [3/29/2024 12:20:46 PM.601] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/29/2024 12:20:47 PM.499] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-2 PAX-1 [3/29/2024 12:20:47 PM.527] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-1 [3/29/2024 12:20:47 PM.648] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-0 PAX-4 [3/29/2024 12:20:48 PM.060] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-2 PAX-0 [3/29/2024 12:20:48 PM.090] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-6 [3/29/2024 12:20:48 PM.526] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-7 [3/29/2024 12:20:49 PM.740] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-2 PAX-1 [3/29/2024 12:20:49 PM.935] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-2 PAX-1 [3/29/2024 12:20:50 PM.242] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-2 PAX-0 [3/29/2024 12:20:50 PM.727] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-0 PAX-6 [3/29/2024 12:20:50 PM.761] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-0 PAX-7 [3/29/2024 12:20:50 PM.963] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-0 PAX-1 [3/29/2024 12:20:51 PM.110] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [3/29/2024 12:20:51 PM.310] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-2 [3/29/2024 12:20:51 PM.668] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-3 [3/29/2024 12:20:52 PM.026] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-7 [3/29/2024 12:20:52 PM.127] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-6 [3/29/2024 12:20:53 PM.448] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-2 PAX-1 [3/29/2024 12:20:55 PM.052] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-0 PAX-2 [3/29/2024 12:20:55 PM.098] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-0 PAX-3 [3/29/2024 12:20:55 PM.206] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-5 [3/29/2024 12:20:55 PM.514] LSPD First Response: UB: IN STANDBY POSITION >> OSB-2 PAX-0 [3/29/2024 12:20:55 PM.591] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-2 [3/29/2024 12:20:55 PM.630] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-3 [3/29/2024 12:20:55 PM.844] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-2 PAX-1 [3/29/2024 12:20:56 PM.108] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-6 [3/29/2024 12:20:56 PM.147] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-2 PAX-1 [3/29/2024 12:20:56 PM.577] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-7 [3/29/2024 12:20:58 PM.043] LSPD First Response: CalloutInterface: [DEBUG] closing incident Holdup and releasing unit 1-ADAM-12 [3/29/2024 12:20:58 PM.043] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/29/2024 12:20:58 PM.043] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/29/2024 12:20:58 PM.043] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Holdup [3/29/2024 12:20:58 PM.932] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-0 PAX-7 [3/29/2024 12:20:59 PM.053] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-2 PAX-1 [3/29/2024 12:20:59 PM.369] LSPD First Response: STP: POLICE TRANSPORT DRIVER ISSUE WHEN DRIVING VEHICLE TO TARGET POS [3/29/2024 12:20:59 PM.398] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-7 [3/29/2024 12:20:59 PM.481] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-1 [3/29/2024 12:21:00 PM.179] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-2 PAX-1 [3/29/2024 12:21:00 PM.277] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-3 [3/29/2024 12:21:00 PM.307] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-4 [3/29/2024 12:21:00 PM.338] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-5 [3/29/2024 12:21:00 PM.338] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-2 PAX-0 [3/29/2024 12:21:00 PM.369] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-6 [3/29/2024 12:21:00 PM.400] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-7 [3/29/2024 12:21:00 PM.462] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-1 PAX-3 [3/29/2024 12:21:00 PM.490] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-2 | TOTAL ACTIVE UNIT >> 2 [3/29/2024 12:21:00 PM.555] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-0 [3/29/2024 12:21:00 PM.584] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-1 | TOTAL ACTIVE UNIT >> 1 [3/29/2024 12:21:00 PM.586] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-1 [3/29/2024 12:21:00 PM.616] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-2 [3/29/2024 12:21:00 PM.876] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0 [3/29/2024 12:21:01 PM.200] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-2 PAX-1 [3/29/2024 12:21:01 PM.893] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-0 PAX-1 [3/29/2024 12:21:02 PM.155] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-2 PAX-0 [3/29/2024 12:21:02 PM.249] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-2 [3/29/2024 12:21:06 PM.992] LSPD First Response: [TRACE] Preloading POLICE2 [3/29/2024 12:21:06 PM.992] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:21:07 PM.023] LSPD First Response: [TRACE] Preloading POLICE2 [3/29/2024 12:21:07 PM.024] LSPD First Response: [TRACE] Created police2 at X:274.9815 Y:-1883.493 Z:27.15043 [3/29/2024 12:21:07 PM.052] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:21:07 PM.054] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:21:07 PM.055] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b [3/29/2024 12:21:07 PM.055] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b [3/29/2024 12:21:07 PM.056] LSPD First Response: [TRACE] Jackson Mott (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:21:07 PM.083] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:21:07 PM.084] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:21:07 PM.085] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b [3/29/2024 12:21:07 PM.085] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b [3/29/2024 12:21:07 PM.086] LSPD First Response: [TRACE] Gustoff Klitt (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:21:07 PM.117] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/29/2024 12:21:13 PM.735] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:21:13 PM.735] LSPD First Response: [TRACE] Anthony Cacciatore (S_M_Y_COP_01) was set as a cop [3/29/2024 12:21:16 PM.792] RagePluginHook: [DEBUG]: Panic cooldown complete. Ready to run again! [3/29/2024 12:21:22 PM.061] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:21:22 PM.061] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:21:22 PM.242] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:21:22 PM.242] LSPD First Response: [TRACE] Created police at X:231.9912 Y:-1834.774 Z:27.50268 [3/29/2024 12:21:22 PM.271] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:21:22 PM.273] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:21:22 PM.276] LSPD First Response: [TRACE] Claudia Montero (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:21:22 PM.302] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:21:22 PM.304] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:21:22 PM.306] LSPD First Response: [TRACE] Belinda Rose (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:21:22 PM.337] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/29/2024 12:21:29 PM.866] LSPD First Response: [TRACE] Launching new encounter for Gordan Hall [3/29/2024 12:21:29 PM.866] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/29/2024 12:21:29 PM.870] LSPD First Response: Adding suspect not arrested by player [3/29/2024 12:21:35 PM.100] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/29/2024 12:21:36 PM.216] LSPD First Response: GetAudioFileForAction: No file found for: STREET_BROUGE_AVE [3/29/2024 12:21:36 PM.371] LSPD First Response: UB: REQUESTED TYPE: Ambulance [3/29/2024 12:21:36 PM.371] LSPD First Response: UB: DETECTED ZONE: DAVIS [3/29/2024 12:21:36 PM.371] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/29/2024 12:21:36 PM.444] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/29/2024 12:21:36 PM.444] LSPD First Response: UB: DETECTED ZONE: DAVIS [3/29/2024 12:21:36 PM.444] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/29/2024 12:21:39 PM.151] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/29/2024 12:21:39 PM.151] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/29/2024 12:21:41 PM.877] LSPD First Response: [TRACE] Spawned suspect vehicle [3/29/2024 12:21:43 PM.546] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-2 PAX-1 [3/29/2024 12:21:45 PM.522] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-2 PAX-0 [3/29/2024 12:21:47 PM.209] LSPD First Response: [TRACE] Preloading SHERIFF [3/29/2024 12:21:47 PM.209] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:21:47 PM.236] LSPD First Response: [TRACE] Preloading SHERIFF [3/29/2024 12:21:47 PM.236] LSPD First Response: [TRACE] Created sheriff at X:158.5704 Y:-1981.421 Z:19.19116 [3/29/2024 12:21:47 PM.264] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:21:47 PM.266] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:21:47 PM.268] LSPD First Response: [TRACE] Josh Powers (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:21:47 PM.296] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:21:47 PM.297] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:21:47 PM.299] LSPD First Response: [TRACE] John Branco (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:21:47 PM.329] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [3/29/2024 12:21:49 PM.546] LSPD First Response: [TRACE] Player is close, starting pursuit [3/29/2024 12:21:49 PM.546] LSPD First Response: [TRACE] Created new chase [3/29/2024 12:21:49 PM.546] LSPD First Response: [TRACE] Assigned ped to ChaseHost #2 (GameplayMandatory) [3/29/2024 12:21:49 PM.546] LSPD First Response: [TRACE] Suspect added to chase [3/29/2024 12:21:49 PM.580] LSPD First Response: [TRACE] Starting chase [3/29/2024 12:21:49 PM.581] LSPD First Response: [TRACE] Thread ChaseHost #2 initialized [3/29/2024 12:21:49 PM.583] LSPD First Response: [TRACE] Found new close chase [3/29/2024 12:21:49 PM.647] LSPD First Response: [TRACE] Player now monitoring Gordan Hall [3/29/2024 12:21:49 PM.648] LSPD First Response: [TRACE] Extended route by 20 [3/29/2024 12:21:51 PM.501] LSPD First Response: [TRACE] Joining closest chase [3/29/2024 12:21:51 PM.506] LSPD First Response: [TRACE] Pursuit menu was reset. [3/29/2024 12:21:51 PM.689] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/29/2024 12:21:52 PM.355] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON TORNADO [3/29/2024 12:21:52 PM.695] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/29/2024 12:21:52 PM.695] LSPD First Response: [TRACE] Visual regained event fired [3/29/2024 12:21:53 PM.928] LSPD First Response: [TRACE] Extended route by 20 [3/29/2024 12:21:56 PM.834] LSPD First Response: [TRACE] Suspect stuck, trying to reverse [3/29/2024 12:21:59 PM.283] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/29/2024 12:22:00 PM.286] LSPD First Response: [TRACE] Mike Lake (G_M_Y_BALLAORIG_01) was damaged. [3/29/2024 12:22:00 PM.296] Better Hit Reactions: Ped was shot in: Legs [3/29/2024 12:22:00 PM.323] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:22:00 PM.351] DeadlyWeapons: Using Ultimate Backup for panic. [3/29/2024 12:22:00 PM.427] LSPD First Response: STP: RELEASE PED FROM STOP [3/29/2024 12:22:00 PM.428] LSPD First Response: GetAudioFileForAction: No file found for: STREET_BROUGE_AVE [3/29/2024 12:22:00 PM.799] LSPD First Response: [TRACE] Mike Lake (G_M_Y_BALLAORIG_01) was damaged. [3/29/2024 12:22:01 PM.432] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/29/2024 12:22:01 PM.432] LSPD First Response: UB: DETECTED ZONE: DAVIS [3/29/2024 12:22:01 PM.432] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/29/2024 12:22:01 PM.717] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:22:01 PM.717] LSPD First Response: [TRACE] Aleksei Ivanov (S_M_Y_COP_01) was set as a cop [3/29/2024 12:22:03 PM.776] DeadlyWeapons: Gordan Hall shot without armor. Rolled 2 [3/29/2024 12:22:03 PM.781] Better Hit Reactions: Ped was shot in: Torso [3/29/2024 12:22:03 PM.783] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:22:03 PM.804] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [3/29/2024 12:22:03 PM.806] LSPD First Response: [TRACE] Ending chase [3/29/2024 12:22:03 PM.807] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect [3/29/2024 12:22:03 PM.807] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task [3/29/2024 12:22:03 PM.807] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [3/29/2024 12:22:03 PM.807] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/29/2024 12:22:03 PM.807] LSPD First Response: [TRACE] Visual lost event fired [3/29/2024 12:22:03 PM.807] LSPD First Response: [TRACE] ChaseHost #2: Suspect left chase [3/29/2024 12:22:03 PM.807] LSPD First Response: [TRACE] Removing ped from ChaseHost #2 (GameplayMandatory) [3/29/2024 12:22:03 PM.807] LSPD First Response: [TRACE] ChaseHost: Lost control over Gordan Hall [3/29/2024 12:22:03 PM.807] LSPD First Response: [TRACE] Suspect freed [3/29/2024 12:22:03 PM.807] LSPD First Response: [TRACE] Asked thread ChaseHost #2 to abort: Chase has ended [3/29/2024 12:22:03 PM.807] LSPD First Response: [TRACE] Released 0 entities from ChaseHost #2 Content Manager [3/29/2024 12:22:03 PM.807] LSPD First Response: [TRACE] Instance cleaned (ChaseHost #2) [3/29/2024 12:22:03 PM.807] LSPD First Response: [TRACE] FzdBBIRqnGLQHbKOxGPQbHzmMdWGA is ending already [3/29/2024 12:22:03 PM.807] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/29/2024 12:22:03 PM.807] at System.Environment.get_StackTrace() [3/29/2024 12:22:03 PM.807] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/29/2024 12:22:03 PM.807] at jtPJsaPJUYlybWypXaKFuZWuFUwq.PFIbmMTEgIgDHvVcMlLyEejKwHhG() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 82 [3/29/2024 12:22:03 PM.807] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/29/2024 12:22:03 PM.807] at ZCZLwFYnHZqgVfeziQNlPtVlguRO.dFbCUuvjVWtbRfzDiHOOowhymPng(String ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 52 [3/29/2024 12:22:03 PM.807] at jtPJsaPJUYlybWypXaKFuZWuFUwq.NOzkLnWSIrPeQrzLPeENUgaaDaUE(FzdBBIRqnGLQHbKOxGPQbHzmMdWGA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 105 [3/29/2024 12:22:03 PM.808] at System.Action`1.Invoke(T obj) [3/29/2024 12:22:03 PM.808] at FzdBBIRqnGLQHbKOxGPQbHzmMdWGA.PFIbmMTEgIgDHvVcMlLyEejKwHhG() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 1287 [3/29/2024 12:22:03 PM.808] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/29/2024 12:22:03 PM.808] at FzdBBIRqnGLQHbKOxGPQbHzmMdWGA.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 228 [3/29/2024 12:22:03 PM.808] at eiiXufevjXDPcGbbOeDgUoCFVOCM.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 51 [3/29/2024 12:22:03 PM.808] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.VmibezcKdVgxZoKEQEJrCZltGTyT() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 822 [3/29/2024 12:22:03 PM.808] at Rage.GameFiber.Main() [3/29/2024 12:22:03 PM.808] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/29/2024 12:22:03 PM.808] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/29/2024 12:22:03 PM.808] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/29/2024 12:22:03 PM.808] at System.Threading.ThreadHelper.ThreadStart() [3/29/2024 12:22:03 PM.808] LSPD First Response: [TRACE] Pursuit has ended, finishing stage [3/29/2024 12:22:03 PM.808] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/29/2024 12:22:03 PM.808] LSPD First Response: [TRACE] StageOnFinished [3/29/2024 12:22:03 PM.808] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/29/2024 12:22:03 PM.808] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/29/2024 12:22:03 PM.808] LSPD First Response: [TRACE] Finishing crime Cold cases [3/29/2024 12:22:03 PM.808] LSPD First Response: [TRACE] Finishing all logic for Gordan Hall [3/29/2024 12:22:03 PM.808] LSPD First Response: [TRACE] Crime finished [3/29/2024 12:22:03 PM.808] LSPD First Response: [TRACE] Released 0 entities from Chase #2 Content Manager [3/29/2024 12:22:03 PM.808] LSPD First Response: [TRACE] Instance cleaned (Chase #2) [3/29/2024 12:22:03 PM.809] LSPD First Response: [TRACE] Ped Gordan Hall has become idle again [3/29/2024 12:22:03 PM.838] LSPD First Response: [TRACE] Fake-Thread ChaseHost #2 has been shut down [3/29/2024 12:22:04 PM.790] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON TORNADO [3/29/2024 12:22:07 PM.107] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:09 PM.360] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:09 PM.361] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:09 PM.743] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:10 PM.826] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-4 [3/29/2024 12:22:12 PM.083] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:12 PM.390] Axon Signal: Playing bodycam recording interval sound... [3/29/2024 12:22:12 PM.428] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:13 PM.831] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:14 PM.297] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-3 [3/29/2024 12:22:14 PM.517] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-7 [3/29/2024 12:22:14 PM.846] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:14 PM.906] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:15 PM.326] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:15 PM.793] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:16 PM.008] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:16 PM.008] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:16 PM.040] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:16 PM.230] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-0 [3/29/2024 12:22:16 PM.634] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-1 [3/29/2024 12:22:16 PM.720] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:17 PM.335] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:17 PM.560] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:17 PM.568] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-6 [3/29/2024 12:22:17 PM.782] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:17 PM.926] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-1 [3/29/2024 12:22:18 PM.232] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-2 [3/29/2024 12:22:18 PM.698] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:18 PM.910] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:18 PM.976] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:19 PM.037] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:19 PM.112] DeadlyWeapons: Cody Smith shot without armor. Rolled 1 [3/29/2024 12:22:19 PM.118] Better Hit Reactions: Ped was shot in: Torso [3/29/2024 12:22:19 PM.119] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:22:19 PM.145] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:19 PM.145] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:19 PM.217] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:19 PM.312] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:19 PM.313] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:19 PM.376] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:19 PM.408] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:19 PM.409] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:19 PM.732] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:20 PM.155] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:20 PM.261] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-5 [3/29/2024 12:22:20 PM.781] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:20 PM.841] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:21 PM.155] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:21 PM.325] DeadlyWeapons: Jimmy Cornwald shot without armor. Rolled 2 [3/29/2024 12:22:21 PM.332] Better Hit Reactions: Ped was shot in: Torso [3/29/2024 12:22:21 PM.333] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:22:21 PM.389] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:21 PM.476] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:21 PM.506] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:22 PM.032] DeadlyWeapons: Friedrich Goethe shot in head - killing. [3/29/2024 12:22:22 PM.063] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:22 PM.250] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:22 PM.379] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:23 PM.022] DeadlyWeapons: Dan Gordon shot without armor. Rolled 4 [3/29/2024 12:22:23 PM.029] Better Hit Reactions: Ped was shot in: Torso [3/29/2024 12:22:23 PM.030] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:22:23 PM.419] LSPD First Response: [TRACE] Dan Gordon (S_M_Y_COP_01) was damaged. [3/29/2024 12:22:24 PM.409] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:24 PM.629] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:24 PM.667] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:25 PM.401] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:25 PM.897] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:26 PM.421] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:26 PM.479] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:26 PM.729] LSPD First Response: Adding suspect not arrested by player [3/29/2024 12:22:26 PM.810] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:26 PM.810] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:27 PM.432] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:27 PM.464] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:27 PM.550] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:22:27 PM.551] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:22:28 PM.233] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:22:28 PM.233] LSPD First Response: [TRACE] Created police at X:117.1088 Y:-2032.923 Z:19.2463 [3/29/2024 12:22:28 PM.266] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:22:28 PM.267] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:22:28 PM.269] LSPD First Response: [TRACE] Colette Berkman (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:22:28 PM.303] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:22:28 PM.305] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:22:28 PM.307] LSPD First Response: [TRACE] Kate Black (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:22:28 PM.342] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/29/2024 12:22:28 PM.374] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:29 PM.176] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:29 PM.267] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:29 PM.779] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:29 PM.842] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:29 PM.938] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:30 PM.189] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:30 PM.286] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:30 PM.635] DeadlyWeapons: Vanessa Star shot without armor. Rolled 2 [3/29/2024 12:22:30 PM.643] Better Hit Reactions: Ped was shot in: Torso [3/29/2024 12:22:30 PM.645] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:22:30 PM.744] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:30 PM.849] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:30 PM.947] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:31 PM.059] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:22:31 PM.161] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:31 PM.230] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:31 PM.795] DeadlyWeapons: Benjamin Jones shot without armor. Rolled 3 [3/29/2024 12:22:31 PM.891] LSPD First Response: [TRACE] Benjamin Jones (G_M_Y_BALLASOUT_01) was damaged. [3/29/2024 12:22:31 PM.962] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:32 PM.157] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:22:32 PM.786] LSPD First Response: [TRACE] Assigned new agitation action Confront [3/29/2024 12:22:32 PM.822] LSPD First Response: [TRACE] Assigned new agitation action Rant [3/29/2024 12:22:33 PM.246] DeadlyWeapons: Benjamin Jones shot in head - killing. [3/29/2024 12:22:33 PM.252] Better Hit Reactions: Ped was shot in: Head [3/29/2024 12:22:34 PM.576] Better Hit Reactions: Ped was not injured in a valid bodyregion [3/29/2024 12:22:35 PM.800] LSPD First Response: UB: FINISHED COMBAT >> OSB-0 PAX-1 [3/29/2024 12:22:35 PM.959] LSPD First Response: UB: FINISHED COMBAT >> OSB-0 PAX-0 [3/29/2024 12:22:37 PM.831] LSPD First Response: [TRACE] Walking off from agitator after rant [3/29/2024 12:22:40 PM.567] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/29/2024 12:22:40 PM.652] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] CustomPursuit [3/29/2024 12:22:40 PM.652] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to [686] CustomPursuit [3/29/2024 12:22:40 PM.652] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [3/29/2024 12:22:40 PM.652] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [3/29/2024 12:22:40 PM.652] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [3/29/2024 12:22:40 PM.652] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [3/29/2024 12:22:42 PM.802] LSPD First Response: [TRACE] Walking off from agitator after confront [3/29/2024 12:22:43 PM.196] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/29/2024 12:22:43 PM.500] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [3/29/2024 12:22:46 PM.478] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-1 [3/29/2024 12:22:47 PM.813] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #1 asked to abort: Walked off [3/29/2024 12:22:47 PM.813] LSPD First Response: [TRACE] Released 0 entities from ScenarioPedsAgitated #1 Content Manager [3/29/2024 12:22:47 PM.813] LSPD First Response: [TRACE] Instance cleaned (ScenarioPedsAgitated #1) [3/29/2024 12:22:47 PM.813] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #1 aborted [3/29/2024 12:22:47 PM.813] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #1 asked to abort: Walked off [3/29/2024 12:22:47 PM.813] LSPD First Response: [TRACE] wlHzHdNHRbnkxiyZCPVbpQQRyeaV is ending already [3/29/2024 12:22:47 PM.814] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/29/2024 12:22:47 PM.814] at System.Environment.get_StackTrace() [3/29/2024 12:22:47 PM.814] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/29/2024 12:22:47 PM.814] at yPWKwlgQnLECMKOpGFJiidRxWvDU.dFbCUuvjVWtbRfzDiHOOowhymPng() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 46 [3/29/2024 12:22:47 PM.814] at wlHzHdNHRbnkxiyZCPVbpQQRyeaV.NHlyFghohJOAwCTKjHLwibnivQBe(KFrDqwpYXJVjSwKZeSVzbcCmrOEk , KFrDqwpYXJVjSwKZeSVzbcCmrOEk ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioPedsAgitated.cs:line 105 [3/29/2024 12:22:47 PM.814] at wlHzHdNHRbnkxiyZCPVbpQQRyeaV.DKlFYGtqYqpKlvIMStUOZFMuiYVaA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioPedsAgitated.cs:line 44 [3/29/2024 12:22:47 PM.814] at yPWKwlgQnLECMKOpGFJiidRxWvDU.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 52 [3/29/2024 12:22:47 PM.814] at lGeCeSudSDNVLGqMXKDsFIZaACnf.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioManager.cs:line 58 [3/29/2024 12:22:47 PM.814] at ZCZLwFYnHZqgVfeziQNlPtVlguRO.VmibezcKdVgxZoKEQEJrCZltGTyT() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 65 [3/29/2024 12:22:47 PM.814] at Rage.GameFiber.Main() [3/29/2024 12:22:47 PM.814] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/29/2024 12:22:47 PM.814] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/29/2024 12:22:47 PM.814] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/29/2024 12:22:47 PM.814] at System.Threading.ThreadHelper.ThreadStart() [3/29/2024 12:22:47 PM.815] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #1 aborted [3/29/2024 12:22:47 PM.817] LSPD First Response: [TRACE] Scenario no longer active [3/29/2024 12:22:47 PM.817] LSPD First Response: [TRACE] Removing ped from Agitation #2 (Ambient) [3/29/2024 12:22:47 PM.817] LSPD First Response: [TRACE] Removing ped from Agitation #2 (Ambient) [3/29/2024 12:22:47 PM.817] LSPD First Response: [TRACE] Released 0 entities from Agitation #2 Content Manager [3/29/2024 12:22:47 PM.817] LSPD First Response: [TRACE] Instance cleaned (Agitation #2) [3/29/2024 12:22:47 PM.817] LSPD First Response: [TRACE] World event Agitation #2 has ended [3/29/2024 12:22:47 PM.844] LSPD First Response: [TRACE] Ped Marko Johnson has become idle again [3/29/2024 12:22:47 PM.844] LSPD First Response: [TRACE] Ped Hiroto Senshi has become idle again [3/29/2024 12:22:49 PM.227] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-1 [3/29/2024 12:22:51 PM.010] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [3/29/2024 12:22:53 PM.641] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-0 PAX-0 [3/29/2024 12:22:57 PM.600] LSPD First Response: [TRACE] Preloading POLICE2 [3/29/2024 12:22:57 PM.600] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:22:57 PM.626] LSPD First Response: [TRACE] Preloading POLICE2 [3/29/2024 12:22:57 PM.627] LSPD First Response: [TRACE] Created police2 at X:27.55819 Y:-1692.518 Z:30.06327 [3/29/2024 12:22:57 PM.656] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:22:57 PM.657] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:22:57 PM.658] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b [3/29/2024 12:22:57 PM.658] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b [3/29/2024 12:22:57 PM.659] LSPD First Response: [TRACE] Eazy Young (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:22:57 PM.685] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:22:57 PM.687] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:22:57 PM.688] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b [3/29/2024 12:22:57 PM.688] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_b [3/29/2024 12:22:57 PM.689] LSPD First Response: [TRACE] Bryce Shepherd (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:22:57 PM.721] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/29/2024 12:22:58 PM.570] LSPD First Response: [TRACE] Nikita Phelps (A_F_O_SOUCENT_02) was damaged. [3/29/2024 12:23:08 PM.733] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/29/2024 12:23:09 PM.226] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-1 PAX-3 [3/29/2024 12:23:11 PM.652] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/29/2024 12:23:13 PM.473] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [3/29/2024 12:23:18 PM.597] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/29/2024 12:23:19 PM.593] LSPD First Response: GetAudioFileForAction: No file found for: STREET_BROUGE_AVE [3/29/2024 12:23:19 PM.668] LSPD First Response: UB: REQUESTED TYPE: Coroner [3/29/2024 12:23:19 PM.668] LSPD First Response: UB: DETECTED ZONE: DAVIS [3/29/2024 12:23:19 PM.668] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/29/2024 12:23:22 PM.597] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/29/2024 12:23:22 PM.597] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/29/2024 12:23:24 PM.007] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/29/2024 12:23:25 PM.003] LSPD First Response: GetAudioFileForAction: No file found for: STREET_BROUGE_AVE [3/29/2024 12:23:26 PM.969] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-0 [3/29/2024 12:23:27 PM.711] LSPD First Response: [TRACE] Preloading SHERIFF [3/29/2024 12:23:27 PM.711] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:23:27 PM.737] LSPD First Response: [TRACE] Preloading SHERIFF [3/29/2024 12:23:27 PM.738] LSPD First Response: [TRACE] Created sheriff at X:152.0777 Y:-1791.178 Z:29.69473 [3/29/2024 12:23:27 PM.765] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:23:27 PM.767] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:23:27 PM.770] LSPD First Response: [TRACE] Marian Dawsan (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:23:27 PM.804] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:23:27 PM.806] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:23:27 PM.808] LSPD First Response: [TRACE] Lionel Washington (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:23:27 PM.838] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [3/29/2024 12:23:28 PM.016] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/29/2024 12:23:28 PM.016] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/29/2024 12:23:29 PM.936] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/29/2024 12:23:30 PM.957] LSPD First Response: GetAudioFileForAction: No file found for: STREET_BROUGE_AVE [3/29/2024 12:23:31 PM.874] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:23:31 PM.874] LSPD First Response: [TRACE] Alec Houston (S_M_Y_COP_01) was set as a cop [3/29/2024 12:23:32 PM.160] LSPD First Response: UB: ABOUT TO BE DISMISSED (WAIT) >> OSB-0 PAX-1 [3/29/2024 12:23:32 PM.812] LSPD First Response: UB: ABOUT TO BE DISMISSED (WAIT) >> OSB-0 PAX-0 [3/29/2024 12:23:33 PM.172] LSPD First Response: [TRACE] Asked thread PlayerSuspectTransportNew #1 to abort: Suspect ceased to exist [3/29/2024 12:23:33 PM.173] LSPD First Response: [TRACE] Removing ped from PlayerSuspectTransportNew #1 (Blocker) [3/29/2024 12:23:33 PM.173] LSPD First Response: [TRACE] Released 0 entities from PlayerSuspectTransportNew #1 Content Manager [3/29/2024 12:23:33 PM.173] LSPD First Response: [TRACE] Instance cleaned (PlayerSuspectTransportNew #1) [3/29/2024 12:23:33 PM.203] LSPD First Response: Adding suspect not arrested by player [3/29/2024 12:23:33 PM.204] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #1 has been shut down [3/29/2024 12:23:34 PM.023] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/29/2024 12:23:34 PM.024] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/29/2024 12:23:38 PM.368] LSPD First Response: UB: ABOUT TO BE DISMISSED >> OSB-0 PAX-1 [3/29/2024 12:23:38 PM.585] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-1 [3/29/2024 12:23:38 PM.885] LSPD First Response: UB: ABOUT TO BE DISMISSED >> OSB-0 PAX-0 [3/29/2024 12:23:39 PM.101] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-0 [3/29/2024 12:23:39 PM.257] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0 [3/29/2024 12:23:44 PM.841] LSPD First Response: [TRACE] A new world event should be started [3/29/2024 12:23:44 PM.841] LSPD First Response: [TRACE] Starting world event StealCar [3/29/2024 12:23:44 PM.842] LSPD First Response: [TRACE] Setting up world event: StealCar #1 [3/29/2024 12:23:44 PM.871] LSPD First Response: [TRACE] Assigned ped to StealCar #1 (Ambient) [3/29/2024 12:23:51 PM.822] LSPD First Response: Adding suspect not arrested by player [3/29/2024 12:23:55 PM.661] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/29/2024 12:23:56 PM.897] LSPD First Response: GetAudioFileForAction: No file found for: STREET_BROUGE_AVE [3/29/2024 12:23:56 PM.997] LSPD First Response: UB: REQUESTED TYPE: Ambulance [3/29/2024 12:23:56 PM.997] LSPD First Response: UB: DETECTED ZONE: DAVIS [3/29/2024 12:23:56 PM.997] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/29/2024 12:23:57 PM.072] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/29/2024 12:23:57 PM.072] LSPD First Response: UB: DETECTED ZONE: DAVIS [3/29/2024 12:23:57 PM.072] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/29/2024 12:23:59 PM.670] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/29/2024 12:23:59 PM.670] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/29/2024 12:24:00 PM.505] RagePluginHook: [DEBUG]: Panic cooldown complete. Ready to run again! [3/29/2024 12:24:06 PM.030] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:24:06 PM.121] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:24:06 PM.524] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:24:11 PM.626] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:24:11 PM.927] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:24:12 PM.399] Axon Signal: Playing bodycam recording interval sound... [3/29/2024 12:24:12 PM.842] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:24:13 PM.378] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:24:14 PM.110] DeadlyWeapons: Player shot with armor. Rolled 1 [3/29/2024 12:24:14 PM.110] DeadlyWeapons: Player shot without armor. Rolled 1 [3/29/2024 12:24:14 PM.339] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:24:14 PM.439] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/29/2024 12:24:14 PM.472] LSPD First Response: [TRACE] ShutdownRunningComponentsAfterPlayerDeath [3/29/2024 12:24:14 PM.474] LSPD First Response: [TRACE] Antonio Gipison (MP_M_FREEMODE_01) was damaged. [3/29/2024 12:24:14 PM.829] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:24:15 PM.444] LSPD First Response: GrammarPolice: [Events] firing action event, action = clear [3/29/2024 12:24:15 PM.444] LSPD First Response: GrammarPolice: [DispatchHandler] received action: clear, invoking ActionHandler [3/29/2024 12:24:15 PM.446] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/29/2024 12:24:15 PM.484] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: clear [3/29/2024 12:24:15 PM.523] LSPD First Response: GrammarPolice: [Action] calling action: clear at target: GrammarPolice.Actions.Status.Code4 [3/29/2024 12:24:15 PM.558] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available [3/29/2024 12:24:15 PM.563] LSPD First Response: GrammarPolice: [BackupHandler] Releasing 0 vehicles and 0 cops from backup [3/29/2024 12:24:15 PM.569] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: dismissAllBackupUnits [3/29/2024 12:24:15 PM.603] LSPD First Response: Immersive Ambient Events: Player is available, waiting for 15 seconds before starting UpdatedInfoTimer again [3/29/2024 12:24:16 PM.452] LSPD First Response: [TRACE] Lionel Washington (MP_M_FREEMODE_01) entered combat with target: Diogo Gomes (G_M_Y_BALLASOUT_01) [3/29/2024 12:24:16 PM.458] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: clear [3/29/2024 12:24:16 PM.458] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Available [3/29/2024 12:24:16 PM.968] LSPD First Response: [TRACE] Marian Dawsan (MP_M_FREEMODE_01) entered combat with target: Diogo Gomes (G_M_Y_BALLASOUT_01) [3/29/2024 12:24:22 PM.564] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:24:23 PM.379] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:24:23 PM.644] LSPD First Response: [TRACE] Preloading SHERIFF [3/29/2024 12:24:23 PM.644] LSPD First Response: [TRACE] Created sheriff at X:399.393 Y:-1621.396 Z:29.20119 [3/29/2024 12:24:23 PM.645] LSPD First Response: [TRACE] AmbientStationSpawn: Added SHERIFF at Davis Sheriff Station [3/29/2024 12:24:23 PM.820] LSPD First Response: [TRACE] Marian Dawsan (MP_M_FREEMODE_01) left combat. [3/29/2024 12:24:24 PM.329] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] CustomPursuit and releasing unit 2-DAVID-5 [3/29/2024 12:24:24 PM.329] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [3/29/2024 12:24:24 PM.329] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [3/29/2024 12:24:24 PM.329] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [3/29/2024 12:24:24 PM.355] LSPD First Response: [TRACE] Lionel Washington (MP_M_FREEMODE_01) left combat. [3/29/2024 12:24:24 PM.469] LSPD First Response: [TRACE] World event StealCar #1 reports that it can be freed [3/29/2024 12:24:24 PM.470] LSPD First Response: [TRACE] Removing ped from StealCar #1 (Ambient) [3/29/2024 12:24:24 PM.470] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager [3/29/2024 12:24:24 PM.470] LSPD First Response: [TRACE] Instance cleaned (StealCar #1) [3/29/2024 12:24:24 PM.470] LSPD First Response: [TRACE] World event StealCar #1 has ended [3/29/2024 12:24:24 PM.499] LSPD First Response: [TRACE] Ped David Pirozzi has become idle again [3/29/2024 12:24:26 PM.300] LSPD First Response: STP: POLICE TRANSPORT IS FULLY DISMISSED [3/29/2024 12:24:27 PM.244] LSPD First Response: STP cannot activate traffic control [3/29/2024 12:24:27 PM.583] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Out Of Service [3/29/2024 12:24:28 PM.048] LSPD First Response: Immersive Ambient Events: Event timer instance ended [3/29/2024 12:24:28 PM.073] LSPD First Response: Immersive Ambient Events: Starting event timer... [3/29/2024 12:24:28 PM.609] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: OutOfService [3/29/2024 12:24:30 PM.901] LSPD First Response: [TRACE] Preloading POLICE4 [3/29/2024 12:24:30 PM.901] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:24:30 PM.924] LSPD First Response: [TRACE] Preloading POLICE4 [3/29/2024 12:24:30 PM.925] LSPD First Response: [TRACE] Created police4 at X:374.7101 Y:-1233.147 Z:39.77969 [3/29/2024 12:24:30 PM.948] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:24:30 PM.950] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:24:30 PM.950] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit sahp_class_a [3/29/2024 12:24:30 PM.950] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit sahp_class_a [3/29/2024 12:24:30 PM.951] LSPD First Response: [TRACE] Johnny Herrera (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:24:30 PM.978] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4 [3/29/2024 12:24:32 PM.748] LSPD First Response: STP: ESCORT VEHICLE IS FULLY DISMISSED [3/29/2024 12:24:35 PM.441] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = interface_menu isPressed = True [3/29/2024 12:24:35 PM.897] LSPD First Response: [TRACE] Preloading POLICE4 [3/29/2024 12:24:35 PM.897] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:24:36 PM.051] LSPD First Response: [TRACE] Preloading POLICE4 [3/29/2024 12:24:36 PM.053] LSPD First Response: [TRACE] Created police4 at X:161.6166 Y:-1233.597 Z:38.47168 [3/29/2024 12:24:36 PM.077] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:24:36 PM.079] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:24:36 PM.080] LSPD First Response: [TRACE] Miranda Lesley (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:24:36 PM.107] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4 [3/29/2024 12:24:36 PM.141] LSPD First Response: STP: TOW SERVICE IS FULLY DISMISSED [3/29/2024 12:24:37 PM.480] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/29/2024 12:24:39 PM.929] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/29/2024 12:24:39 PM.930] LSPD First Response: GrammarPolice: [Events] firing action event, action = available [3/29/2024 12:24:39 PM.930] LSPD First Response: GrammarPolice: [DispatchHandler] received action: available, invoking ActionHandler [3/29/2024 12:24:39 PM.931] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/29/2024 12:24:39 PM.957] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: available [3/29/2024 12:24:39 PM.980] LSPD First Response: GrammarPolice: [Action] calling action: available at target: GrammarPolice.Actions.Status.Available [3/29/2024 12:24:39 PM.981] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available [3/29/2024 12:24:40 PM.790] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: available [3/29/2024 12:24:40 PM.791] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Available [3/29/2024 12:24:48 PM.009] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = interface_menu isPressed = True [3/29/2024 12:24:51 PM.846] LSPD First Response: [TRACE] Preloading SHERIFF [3/29/2024 12:24:51 PM.846] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:24:51 PM.871] LSPD First Response: [TRACE] Preloading SHERIFF [3/29/2024 12:24:51 PM.872] LSPD First Response: [TRACE] Created sheriff at X:299.0931 Y:-1496.365 Z:29.63012 [3/29/2024 12:24:51 PM.895] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:24:51 PM.897] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:24:51 PM.899] LSPD First Response: [TRACE] Nikita Phelps (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:24:51 PM.923] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:24:51 PM.925] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:24:51 PM.927] LSPD First Response: [TRACE] Amora Santos (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:24:51 PM.952] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [3/29/2024 12:24:55 PM.634] LSPD First Response: [TRACE] A new world event should be started [3/29/2024 12:24:55 PM.634] LSPD First Response: [TRACE] Starting world event Agitation [3/29/2024 12:24:55 PM.634] LSPD First Response: [TRACE] Setting up world event: Agitation #3 [3/29/2024 12:24:55 PM.637] LSPD First Response: [TRACE] Assigned ped to Agitation #3 (Ambient) [3/29/2024 12:24:55 PM.638] LSPD First Response: [TRACE] Assigned ped to Agitation #3 (Ambient) [3/29/2024 12:24:59 PM.580] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/29/2024 12:24:59 PM.580] LSPD First Response: GrammarPolice: [TargetHandler] new target: 25DPU492 [3/29/2024 12:24:59 PM.581] LSPD First Response: GrammarPolice: [Events] firing target change event [3/29/2024 12:24:59 PM.581] LSPD First Response: GrammarPolice: [Events] firing action event, action = vehicle [3/29/2024 12:24:59 PM.581] LSPD First Response: GrammarPolice: [DispatchHandler] received action: vehicle, invoking ActionHandler [3/29/2024 12:24:59 PM.581] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/29/2024 12:24:59 PM.610] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: vehicle [3/29/2024 12:24:59 PM.633] LSPD First Response: GrammarPolice: [Action] calling action: vehicle at target: GrammarPolice.Actions.Backup.Vehicle [3/29/2024 12:25:00 PM.048] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: vehicle [3/29/2024 12:25:00 PM.976] LSPD First Response: [TRACE] Assigned new agitation action Confront [3/29/2024 12:25:01 PM.006] LSPD First Response: [TRACE] Assigned new agitation action Confront [3/29/2024 12:25:01 PM.007] LSPD First Response: [TRACE] Waiting for shove after double confront [3/29/2024 12:25:03 PM.413] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = interface_menu isPressed = True [3/29/2024 12:25:03 PM.640] LSPD First Response: [TRACE] Fighting against agitator after being shoved [3/29/2024 12:25:07 PM.042] Better Hit Reactions: Ped was shot in: Torso [3/29/2024 12:25:07 PM.044] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:25:07 PM.432] LSPD First Response: [TRACE] Kay Maars (A_M_M_SKIDROW_01) was damaged. [3/29/2024 12:25:11 PM.528] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/29/2024 12:25:11 PM.529] LSPD First Response: GrammarPolice: [TargetHandler] new target: 25DPU492 [3/29/2024 12:25:11 PM.529] LSPD First Response: GrammarPolice: [Events] firing target change event [3/29/2024 12:25:11 PM.529] LSPD First Response: GrammarPolice: [Events] firing action event, action = transport [3/29/2024 12:25:11 PM.529] LSPD First Response: GrammarPolice: [DispatchHandler] received action: transport, invoking ActionHandler [3/29/2024 12:25:11 PM.529] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/29/2024 12:25:11 PM.559] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: transport [3/29/2024 12:25:11 PM.583] LSPD First Response: GrammarPolice: [Action] calling action: transport at target: GrammarPolice.Actions.Backup.Transport [3/29/2024 12:25:11 PM.591] LSPD First Response: GrammarPolice: [StopThePed] calling StopThePed: callPoliceTransport [3/29/2024 12:25:12 PM.178] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: transport [3/29/2024 12:25:12 PM.779] Better Hit Reactions: Ped was shot in: Head [3/29/2024 12:25:13 PM.099] LSPD First Response: [TRACE] Kay Maars (A_M_M_SKIDROW_01) was damaged. [3/29/2024 12:25:14 PM.088] Better Hit Reactions: Ped was not injured in a valid bodyregion [3/29/2024 12:25:14 PM.129] LSPD First Response: [TRACE] Kay Maars (A_M_M_SKIDROW_01) was damaged. [3/29/2024 12:25:14 PM.414] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = interface_menu isPressed = True [3/29/2024 12:25:15 PM.420] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/29/2024 12:25:15 PM.420] LSPD First Response: GrammarPolice: [TargetHandler] new target: 25DPU492 [3/29/2024 12:25:15 PM.420] LSPD First Response: GrammarPolice: [Events] firing target change event [3/29/2024 12:25:15 PM.420] LSPD First Response: GrammarPolice: [Events] firing action event, action = vehicle [3/29/2024 12:25:15 PM.420] LSPD First Response: GrammarPolice: [DispatchHandler] received action: vehicle, invoking ActionHandler [3/29/2024 12:25:15 PM.420] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/29/2024 12:25:15 PM.448] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: vehicle [3/29/2024 12:25:15 PM.473] LSPD First Response: GrammarPolice: [Action] calling action: vehicle at target: GrammarPolice.Actions.Backup.Vehicle [3/29/2024 12:25:16 PM.216] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: vehicle [3/29/2024 12:25:18 PM.194] LSPD First Response: GrammarPolice: [BackupHandler] calling for first vehicle [3/29/2024 12:25:18 PM.195] LSPD First Response: GrammarPolice: [BackupHandler] finding nearby vehicle to mimic [3/29/2024 12:25:19 PM.207] LSPD First Response: GrammarPolice: [BackupHandler] spawning vehicle at X:410.75 Y:-1385.25 Z:28.6875 [3/29/2024 12:25:19 PM.522] Better Hit Reactions: Ped was shot in: Head [3/29/2024 12:25:19 PM.797] LSPD First Response: [TRACE] Kay Maars (A_M_M_SKIDROW_01) was damaged. [3/29/2024 12:25:19 PM.880] LSPD First Response: GrammarPolice: [BackupHandler] spawning driver and giving him a driving task [3/29/2024 12:25:19 PM.882] LSPD First Response: GrammarPolice: [BackupHandler] monitoring driver progress [3/29/2024 12:25:20 PM.156] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:25:20 PM.157] LSPD First Response: [TRACE] Mike Perry (S_M_Y_COP_01) was set as a cop [3/29/2024 12:25:20 PM.812] LSPD First Response: [TRACE] Kay Maars (A_M_M_SKIDROW_01) was damaged. [3/29/2024 12:25:20 PM.851] Better Hit Reactions: Ped was not injured in a valid bodyregion [3/29/2024 12:25:21 PM.833] LSPD First Response: [TRACE] Kay Maars (A_M_M_SKIDROW_01) was damaged. [3/29/2024 12:25:21 PM.842] Better Hit Reactions: Ped was shot in: Head [3/29/2024 12:25:23 PM.152] Better Hit Reactions: Ped was not injured in a valid bodyregion [3/29/2024 12:25:25 PM.778] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/29/2024 12:25:25 PM.779] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/29/2024 12:25:25 PM.807] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/29/2024 12:25:28 PM.600] Better Hit Reactions: Ped was shot in: Arms [3/29/2024 12:25:28 PM.601] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:25:28 PM.959] LSPD First Response: [TRACE] Kay Maars (A_M_M_SKIDROW_01) was damaged. [3/29/2024 12:25:29 PM.706] Better Hit Reactions: Ped was shot in: Torso [3/29/2024 12:25:29 PM.708] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:25:29 PM.989] LSPD First Response: [TRACE] Kay Maars (A_M_M_SKIDROW_01) was damaged. [3/29/2024 12:25:31 PM.017] LSPD First Response: [TRACE] Kay Maars (A_M_M_SKIDROW_01) was damaged. [3/29/2024 12:25:33 PM.882] LSPD First Response: GrammarPolice: [BackupHandler] slowing down vehicle [3/29/2024 12:25:36 PM.623] Better Hit Reactions: Ped was shot in: Head [3/29/2024 12:25:36 PM.644] LSPD First Response: [TRACE] Javier Cicilia (A_M_M_SKIDROW_01) was damaged. [3/29/2024 12:25:37 PM.190] LSPD First Response: GrammarPolice: [BackupHandler] vehicle has arrived [3/29/2024 12:25:37 PM.190] LSPD First Response: GrammarPolice: [BackupHandler] set vehicle1 license plate to 34IIW161 [3/29/2024 12:25:37 PM.191] LSPD First Response: GrammarPolice: [BackupHandler] telling first officer to leave his vehicle [3/29/2024 12:25:37 PM.868] Better Hit Reactions: Ped was not injured in a valid bodyregion [3/29/2024 12:25:42 PM.378] Better Hit Reactions: Ped was shot in: Torso [3/29/2024 12:25:42 PM.380] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:25:42 PM.761] LSPD First Response: [TRACE] Javier Cicilia (A_M_M_SKIDROW_01) was damaged. [3/29/2024 12:25:43 PM.790] LSPD First Response: [TRACE] Javier Cicilia (A_M_M_SKIDROW_01) was damaged. [3/29/2024 12:25:44 PM.739] Better Hit Reactions: Ped was shot in: Head [3/29/2024 12:25:44 PM.827] LSPD First Response: [TRACE] Javier Cicilia (A_M_M_SKIDROW_01) was damaged. [3/29/2024 12:25:45 PM.607] LSPD First Response: GrammarPolice: [BackupHandler] calling for second vehicle [3/29/2024 12:25:45 PM.607] LSPD First Response: GrammarPolice: [BackupHandler] finding nearby vehicle to mimic [3/29/2024 12:25:46 PM.063] Better Hit Reactions: Ped was not injured in a valid bodyregion [3/29/2024 12:25:46 PM.631] LSPD First Response: GrammarPolice: [BackupHandler] spawning vehicle at X:253 Y:-1430 Z:28.3125 [3/29/2024 12:25:46 PM.632] LSPD First Response: GrammarPolice: [BackupHandler] spawning driver and giving him a driving task [3/29/2024 12:25:46 PM.633] LSPD First Response: GrammarPolice: [BackupHandler] monitoring driver progress [3/29/2024 12:25:46 PM.757] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:25:46 PM.758] LSPD First Response: [TRACE] Codey Fisher (S_M_Y_COP_01) was set as a cop [3/29/2024 12:25:52 PM.514] LSPD First Response: [TRACE] Kay Maars (A_M_M_SKIDROW_01) was damaged. [3/29/2024 12:25:52 PM.522] Better Hit Reactions: Ped was shot in: Head [3/29/2024 12:25:52 PM.582] LSPD First Response: GrammarPolice: [BackupHandler] slowing down vehicle [3/29/2024 12:25:53 PM.857] Better Hit Reactions: Ped was not injured in a valid bodyregion [3/29/2024 12:25:56 PM.047] LSPD First Response: GrammarPolice: [BackupHandler] vehicle has arrived [3/29/2024 12:25:56 PM.047] LSPD First Response: GrammarPolice: [BackupHandler] set vehicle2 license plate to 24IGZ318 [3/29/2024 12:25:56 PM.047] LSPD First Response: GrammarPolice: [BackupHandler] telling the first driver to get into the second vehicle [3/29/2024 12:25:57 PM.038] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:25:57 PM.038] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:25:57 PM.516] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:25:57 PM.517] LSPD First Response: [TRACE] Created police at X:164.4839 Y:-1364.092 Z:30.05969 [3/29/2024 12:25:57 PM.553] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:25:57 PM.556] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:25:57 PM.558] LSPD First Response: [TRACE] George Shock (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:25:57 PM.603] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:25:57 PM.604] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:25:57 PM.607] LSPD First Response: [TRACE] James Ventrol (MP_M_FREEMODE_01) was set as a cop [3/29/2024 12:25:57 PM.640] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/29/2024 12:25:58 PM.318] LSPD First Response: [TRACE] WorldEventAgitation: One or more peds dead [3/29/2024 12:25:58 PM.318] LSPD First Response: [TRACE] Removing ped from Agitation #3 (Ambient) [3/29/2024 12:25:58 PM.318] LSPD First Response: [TRACE] Removing ped from Agitation #3 (Ambient) [3/29/2024 12:25:58 PM.318] LSPD First Response: [TRACE] Released 0 entities from Agitation #3 Content Manager [3/29/2024 12:25:58 PM.318] LSPD First Response: [TRACE] Instance cleaned (Agitation #3) [3/29/2024 12:25:58 PM.318] LSPD First Response: [TRACE] Released 0 entities from ScenarioPedsAgitated #2 Content Manager [3/29/2024 12:25:58 PM.318] LSPD First Response: [TRACE] Instance cleaned (ScenarioPedsAgitated #2) [3/29/2024 12:25:58 PM.318] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #2 aborted [3/29/2024 12:25:58 PM.318] LSPD First Response: [TRACE] World event Agitation #3 has ended [3/29/2024 12:25:58 PM.350] LSPD First Response: [TRACE] Ped Kay Maars has become idle again [3/29/2024 12:25:58 PM.350] LSPD First Response: [TRACE] Ped Javier Cicilia has become idle again [3/29/2024 12:25:58 PM.363] Better Hit Reactions: Ped was shot in: Head [3/29/2024 12:25:58 PM.764] LSPD First Response: [TRACE] Kay Maars killed by Javier Cicilia [3/29/2024 12:25:58 PM.764] LSPD First Response: [TRACE] Kay Maars (A_M_M_SKIDROW_01) was damaged. [3/29/2024 12:25:59 PM.698] Better Hit Reactions: Ped was not injured in a valid bodyregion [3/29/2024 12:26:06 PM.780] LSPD First Response: GrammarPolice: [BackupHandler] sending second vehicle to cruise [3/29/2024 12:26:12 PM.402] Axon Signal: Playing bodycam recording interval sound... [3/29/2024 12:26:19 PM.263] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/29/2024 12:26:19 PM.265] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/29/2024 12:26:19 PM.298] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/29/2024 12:26:25 PM.628] LSPD First Response: [TRACE] IPM: Aborting existing radio task [3/29/2024 12:26:25 PM.628] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/29/2024 12:26:25 PM.628] LSPD First Response: [TRACE] IPM: Starting radio task [3/29/2024 12:26:25 PM.628] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/29/2024 12:26:27 PM.154] LSPD First Response: Creating OfficerShootout from SuperCallouts.Callouts.OfficerShootout, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/29/2024 12:26:27 PM.155] LSPD First Response: [TRACE] Callout created: #2 [3/29/2024 12:26:27 PM.186] LSPD First Response: GetAudioFileForAction: No file found for: STREET_INNOCENCE_BLVD [3/29/2024 12:26:27 PM.187] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/29/2024 12:26:27 PM.187] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Shots Fired Status = New [3/29/2024 12:26:27 PM.187] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Shots Fired [3/29/2024 12:26:27 PM.193] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/29/2024 12:26:27 PM.193] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/29/2024 12:26:27 PM.193] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [3/29/2024 12:26:27 PM.193] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:26:27 PM.193] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Shots Fired [3/29/2024 12:26:27 PM.240] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/29/2024 7:45:00 PM for [SC] Shots Fired [3/29/2024 12:26:27 PM.241] LSPD First Response: CalloutInterface: [DEBUG] waiting 36 in-game minutes for [SC] Shots Fired [3/29/2024 12:26:27 PM.507] LSPD First Response: STP: POLICE TRANSPORT IS FULLY DISMISSED [3/29/2024 12:26:27 PM.508] LSPD First Response: STP Transport unit is removed [3/29/2024 12:26:28 PM.580] LSPD First Response: [TRACE] Radio task was active while menu not showing [3/29/2024 12:26:28 PM.580] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [3/29/2024 12:26:28 PM.580] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/29/2024 12:26:30 PM.065] SuperCallouts: Officer Shootout callout accepted! [3/29/2024 12:26:30 PM.557] LSPD First Response: [TRACE] Cleaning UI [3/29/2024 12:26:30 PM.557] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [3/29/2024 12:26:30 PM.558] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [3/29/2024 12:26:30 PM.558] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:26:30 PM.558] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Shots Fired [3/29/2024 12:26:30 PM.558] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [3/29/2024 12:26:30 PM.558] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:26:30 PM.558] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Shots Fired [3/29/2024 12:26:30 PM.558] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [3/29/2024 12:26:30 PM.558] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:26:30 PM.558] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Shots Fired [3/29/2024 12:26:30 PM.559] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [3/29/2024 12:26:30 PM.559] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:26:30 PM.559] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Shots Fired [3/29/2024 12:26:30 PM.559] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [3/29/2024 12:26:30 PM.559] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:26:30 PM.559] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Shots Fired [3/29/2024 12:26:30 PM.559] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/29/2024 12:26:30 PM.560] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted [3/29/2024 12:26:30 PM.560] LSPD First Response: GrammarPolice: [StatusHandler] setting player status to en route [3/29/2024 12:26:30 PM.560] LSPD First Response: [TRACE] User accepted callout [3/29/2024 12:26:30 PM.601] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 31 minutes [3/29/2024 12:26:30 PM.626] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:26:30 PM.626] LSPD First Response: [TRACE] Jamie Nyan (S_F_Y_COP_01) was set as a cop [3/29/2024 12:26:30 PM.627] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:26:30 PM.627] LSPD First Response: [TRACE] David Marley (S_M_Y_COP_01) was set as a cop [3/29/2024 12:26:30 PM.963] LSPD First Response: Immersive Ambient Events: Event timer instance ended [3/29/2024 12:26:30 PM.996] LSPD First Response: Immersive Ambient Events: Starting event timer... [3/29/2024 12:26:31 PM.284] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Shots Fired [3/29/2024 12:26:31 PM.284] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [SC] Shots Fired [3/29/2024 12:26:31 PM.498] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: EnRoute [3/29/2024 12:26:46 PM.358] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/29/2024 12:26:46 PM.358] LSPD First Response: Immersive Ambient Events: Player is not available, waiting until player is available before starting UpdatedInfoTimer [3/29/2024 12:26:49 PM.475] LSPD First Response: [TRACE] Thread Marker #7 initialized [3/29/2024 12:26:49 PM.859] LSPD First Response: CalloutInterface: [DEBUG] received message: Officer on scene. [3/29/2024 12:26:49 PM.859] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [3/29/2024 12:26:49 PM.859] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:26:49 PM.859] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Shots Fired [3/29/2024 12:26:49 PM.860] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [3/29/2024 12:26:49 PM.860] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/29/2024 12:26:49 PM.860] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Shots Fired [3/29/2024 12:26:49 PM.903] LSPD First Response: GetAudioFileForAction: No file found for: STREET_INNOCENCE_BLVD [3/29/2024 12:26:50 PM.233] LSPD First Response: [TRACE] Jamie Nyan (S_F_Y_COP_01) entered combat with target: Mia Connor (A_F_O_SOUCENT_01) [3/29/2024 12:26:50 PM.233] LSPD First Response: [TRACE] David Marley (S_M_Y_COP_01) entered combat with target: James Crow (A_M_M_SKIDROW_01) [3/29/2024 12:26:50 PM.750] LSPD First Response: [TRACE] Jamie Nyan (S_F_Y_COP_01) left combat. [3/29/2024 12:26:50 PM.750] LSPD First Response: [TRACE] David Marley (S_M_Y_COP_01) left combat. [3/29/2024 12:26:50 PM.904] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:26:50 PM.943] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:26:50 PM.951] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/29/2024 12:26:50 PM.951] LSPD First Response: UB: DETECTED ZONE: RANCHO [3/29/2024 12:26:50 PM.952] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/29/2024 12:26:51 PM.168] DeadlyWeapons: David Marley shot without armor. Rolled 4 [3/29/2024 12:26:51 PM.177] Better Hit Reactions: Ped was shot in: Torso [3/29/2024 12:26:51 PM.177] Better Hit Reactions: Making ped drop weapon... [3/29/2024 12:26:51 PM.183] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:26:51 PM.218] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:26:51 PM.272] LSPD First Response: [TRACE] David Marley (S_M_Y_COP_01) was damaged. [3/29/2024 12:26:51 PM.552] DeadlyWeapons: Jamie Nyan shot without armor. Rolled 3 [3/29/2024 12:26:51 PM.742] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:26:51 PM.742] LSPD First Response: [TRACE] Alex Marton (S_M_Y_COP_01) was set as a cop [3/29/2024 12:26:51 PM.789] LSPD First Response: [TRACE] Jamie Nyan (S_F_Y_COP_01) was damaged. [3/29/2024 12:26:51 PM.953] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:26:51 PM.963] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/29/2024 12:26:51 PM.963] LSPD First Response: UB: DETECTED ZONE: RANCHO [3/29/2024 12:26:51 PM.963] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/29/2024 12:26:52 PM.137] DeadlyWeapons: David Marley shot without armor. Rolled 3 [3/29/2024 12:26:52 PM.219] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:26:52 PM.263] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:26:52 PM.264] LSPD First Response: [TRACE] Paul Striker (S_M_Y_COP_01) was set as a cop [3/29/2024 12:26:52 PM.266] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:26:52 PM.266] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:26:52 PM.268] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:26:52 PM.308] LSPD First Response: [TRACE] David Marley killed by James Crow [3/29/2024 12:26:52 PM.309] LSPD First Response: [TRACE] David Marley (S_M_Y_COP_01) was damaged. [3/29/2024 12:26:52 PM.388] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:26:52 PM.541] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:26:52 PM.542] LSPD First Response: [TRACE] Created police at X:448.8595 Y:-1675.392 Z:29.94599 [3/29/2024 12:26:52 PM.579] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:26:52 PM.580] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:26:52 PM.582] LSPD First Response: [TRACE] Alicia White (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:26:52 PM.622] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:26:52 PM.624] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:26:52 PM.627] LSPD First Response: [TRACE] Mia Connor (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:26:52 PM.666] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/29/2024 12:26:52 PM.838] Better Hit Reactions: Ped was shot in: Arms [3/29/2024 12:26:52 PM.841] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:26:54 PM.445] Better Hit Reactions: Ped was shot in: Legs [3/29/2024 12:26:54 PM.446] Better Hit Reactions: Making ped drop weapon... [3/29/2024 12:26:54 PM.448] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:26:55 PM.513] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #1 (Ambient) [3/29/2024 12:26:56 PM.611] Better Hit Reactions: Ped was shot in: Legs [3/29/2024 12:26:56 PM.612] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:26:58 PM.306] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/29/2024 12:26:58 PM.451] Better Hit Reactions: Ped was shot in: Legs [3/29/2024 12:26:58 PM.453] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:26:58 PM.686] DeadlyWeapons: Using Ultimate Backup for panic. [3/29/2024 12:26:58 PM.726] DeadlyWeapons: Mia Connor shot without armor. Rolled 2 [3/29/2024 12:26:59 PM.350] DeadlyWeapons: James Crow shot in leg - deducting 30 health. [3/29/2024 12:26:59 PM.350] DeadlyWeapons: James Crow tripped due to leg injury. (50/50 chance) [3/29/2024 12:26:59 PM.658] DeadlyWeapons: James Crow shot in leg - deducting 30 health. [3/29/2024 12:26:59 PM.658] DeadlyWeapons: James Crow tripped due to leg injury. (50/50 chance) [3/29/2024 12:26:59 PM.694] LSPD First Response: [TRACE] James Crow (A_M_M_SKIDROW_01) was damaged. [3/29/2024 12:26:59 PM.822] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/29/2024 12:26:59 PM.823] LSPD First Response: UB: DETECTED ZONE: RANCHO [3/29/2024 12:26:59 PM.823] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/29/2024 12:27:00 PM.268] Better Hit Reactions: Ped was shot in: Legs [3/29/2024 12:27:00 PM.269] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:27:01 PM.981] Better Hit Reactions: Ped was shot in: Legs [3/29/2024 12:27:01 PM.982] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:27:02 PM.497] DeadlyWeapons: James Crow shot in leg - deducting 30 health. [3/29/2024 12:27:02 PM.497] DeadlyWeapons: James Crow tripped due to leg injury. (50/50 chance) [3/29/2024 12:27:02 PM.772] LSPD First Response: [TRACE] James Crow (A_M_M_SKIDROW_01) was damaged. [3/29/2024 12:27:02 PM.897] DeadlyWeapons: James Crow shot without armor. Rolled 3 [3/29/2024 12:27:03 PM.273] LSPD First Response: [TRACE] James Crow (A_M_M_SKIDROW_01) was damaged. [3/29/2024 12:27:04 PM.280] DeadlyWeapons: James Crow shot in arm - deducting 30 health. [3/29/2024 12:27:04 PM.285] Better Hit Reactions: Ped was shot in: Arms [3/29/2024 12:27:04 PM.286] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:27:04 PM.314] LSPD First Response: [TRACE] James Crow (A_M_M_SKIDROW_01) was damaged. [3/29/2024 12:27:04 PM.589] DeadlyWeapons: James Crow shot without armor. Rolled 4 [3/29/2024 12:27:05 PM.179] Better Hit Reactions: Ped was shot in: Legs [3/29/2024 12:27:05 PM.180] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:27:06 PM.063] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:27:06 PM.463] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:27:06 PM.906] Better Hit Reactions: Ped was shot in: Legs [3/29/2024 12:27:06 PM.906] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:27:08 PM.695] Better Hit Reactions: Ped was shot in: Legs [3/29/2024 12:27:08 PM.697] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:27:10 PM.945] Better Hit Reactions: Ped was shot in: Legs [3/29/2024 12:27:10 PM.951] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:27:13 PM.149] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-0 PAX-0 [3/29/2024 12:27:13 PM.759] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-1 PAX-0 [3/29/2024 12:27:13 PM.941] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-1 PAX-1 [3/29/2024 12:27:14 PM.325] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:27:15 PM.203] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-0 [3/29/2024 12:27:15 PM.268] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-1 PAX-1 [3/29/2024 12:27:15 PM.325] DeadlyWeapons: Player shot without armor. Rolled 3 [3/29/2024 12:27:15 PM.737] LSPD First Response: [TRACE] Antonio Gipison (MP_M_FREEMODE_01) was damaged. [3/29/2024 12:27:15 PM.956] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:27:15 PM.991] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:27:16 PM.272] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:27:16 PM.628] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:27:16 PM.721] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:27:17 PM.644] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #1 (Ambient) [3/29/2024 12:27:17 PM.645] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [3/29/2024 12:27:17 PM.645] LSPD First Response: [TRACE] Ped Zero Evans has become idle again [3/29/2024 12:27:17 PM.760] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-2 PAX-0 [3/29/2024 12:27:17 PM.785] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/29/2024 12:27:17 PM.818] LSPD First Response: [TRACE] Preloading SHERIFF [3/29/2024 12:27:17 PM.818] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:27:17 PM.950] DeadlyWeapons: Jamie Cana shot without armor. Rolled 4 [3/29/2024 12:27:17 PM.957] Better Hit Reactions: Ped was shot in: Torso [3/29/2024 12:27:17 PM.959] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:27:18 PM.025] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-2 PAX-1 [3/29/2024 12:27:18 PM.145] LSPD First Response: [TRACE] Preloading SHERIFF [3/29/2024 12:27:18 PM.146] LSPD First Response: [TRACE] Created sheriff at X:258.2253 Y:-1541.307 Z:30.08498 [3/29/2024 12:27:18 PM.147] LSPD First Response: [TRACE] Cospe Gaspero (G_M_Y_BALLAORIG_01) was damaged. [3/29/2024 12:27:18 PM.147] LSPD First Response: [TRACE] Jamie Cana (G_M_Y_BALLAORIG_01) was damaged. [3/29/2024 12:27:18 PM.178] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:27:18 PM.180] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:27:18 PM.181] LSPD First Response: [TRACE] Jessica Anderson (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:27:18 PM.215] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/29/2024 12:27:18 PM.218] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/29/2024 12:27:18 PM.220] LSPD First Response: [TRACE] Alicia White (MP_F_FREEMODE_01) was set as a cop [3/29/2024 12:27:18 PM.256] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [3/29/2024 12:27:18 PM.334] DeadlyWeapons: Jamie Cana shot without armor. Rolled 4 [3/29/2024 12:27:18 PM.621] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:27:18 PM.655] LSPD First Response: [TRACE] Jamie Nyan (S_F_Y_COP_01) entered combat with target: Jamie Cana (G_M_Y_BALLAORIG_01) [3/29/2024 12:27:18 PM.741] LSPD First Response: UB: IN STANDBY POSITION >> OSB-1 PAX-0 [3/29/2024 12:27:19 PM.001] DeadlyWeapons: Adam Meadows shot without armor. Rolled 4 [3/29/2024 12:27:19 PM.098] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:27:19 PM.160] LSPD First Response: [TRACE] Adam Meadows (G_M_Y_BALLAEAST_01) was damaged. [3/29/2024 12:27:19 PM.366] DeadlyWeapons: Adam Meadows shot without armor. Rolled 2 [3/29/2024 12:27:19 PM.372] Better Hit Reactions: Ped was shot in: Torso [3/29/2024 12:27:19 PM.374] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:27:19 PM.462] LSPD First Response: [TRACE] Allowed civilian to shoot [3/29/2024 12:27:20 PM.570] LSPD First Response: UB: FINISHED COMBAT >> OSB-2 PAX-1 [3/29/2024 12:27:20 PM.598] LSPD First Response: UB: FINISHED COMBAT >> OSB-0 PAX-0 [3/29/2024 12:27:20 PM.628] LSPD First Response: UB: FINISHED COMBAT >> OSB-1 PAX-1 [3/29/2024 12:27:20 PM.725] LSPD First Response: UB: FINISHED COMBAT >> OSB-2 PAX-0 [3/29/2024 12:27:21 PM.019] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-1 PAX-0 [3/29/2024 12:27:21 PM.248] LSPD First Response: [TRACE] Cospe Gaspero (G_M_Y_BALLAORIG_01) was damaged. [3/29/2024 12:27:21 PM.816] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-2 PAX-1 [3/29/2024 12:27:24 PM.107] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-2 PAX-1 [3/29/2024 12:27:24 PM.696] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/29/2024 12:27:26 PM.372] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-2 PAX-1 [3/29/2024 12:27:26 PM.656] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-1 PAX-1 [3/29/2024 12:27:26 PM.968] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/29/2024 12:27:27 PM.588] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-2 PAX-1 [3/29/2024 12:27:28 PM.819] DeadlyWeapons: Marcus Grant shot without armor. Rolled 1 [3/29/2024 12:27:28 PM.826] Better Hit Reactions: Ped was shot in: Torso [3/29/2024 12:27:28 PM.827] Better Hit Reactions: Ped was not shot in a specific bone, checking body regions... [3/29/2024 12:27:28 PM.966] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-1 PAX-1 [3/29/2024 12:27:29 PM.486] LSPD First Response: [TRACE] Jamie Nyan (S_F_Y_COP_01) left combat. [3/29/2024 12:27:29 PM.898] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-1 PAX-0 [3/29/2024 12:27:31 PM.152] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-1 PAX-1 [3/29/2024 12:27:32 PM.436] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-1 PAX-1 [3/29/2024 12:27:33 PM.297] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [3/29/2024 12:27:33 PM.732] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/29/2024 12:27:33 PM.732] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Disorientated Individual Status = Open [3/29/2024 12:27:33 PM.732] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Disorientated Individual [3/29/2024 12:27:33 PM.733] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/29/2024 12:27:33 PM.733] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/29/2024 12:27:33 PM.733] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/29/2024 12:27:33 PM.763] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/29/2024 8:18:01 PM for [686] Disorientated Individual [3/29/2024 12:27:33 PM.763] LSPD First Response: CalloutInterface: [DEBUG] waiting 78 in-game minutes for [686] Disorientated Individual [3/29/2024 12:27:33 PM.764] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 38 minutes [3/29/2024 12:27:35 PM.084] LSPD First Response: UB: IN STANDBY POSITION >> OSB-2 PAX-0 [3/29/2024 12:27:36 PM.001] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-1 PAX-1 [3/29/2024 12:27:38 PM.174] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-1 PAX-1 [3/29/2024 12:27:38 PM.315] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-2 PAX-1 [3/29/2024 12:27:38 PM.804] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-1 PAX-1 [3/29/2024 12:27:40 PM.484] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-2 PAX-1 [3/29/2024 12:27:40 PM.946] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-2 PAX-0 [3/29/2024 12:27:41 PM.446] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-2 PAX-1 [3/29/2024 12:27:43 PM.230] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/29/2024 12:27:43 PM.577] LSPD First Response: [TRACE] Preloading POLICE4 [3/29/2024 12:27:43 PM.577] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:27:43 PM.613] LSPD First Response: [TRACE] Preloading POLICE4 [3/29/2024 12:27:43 PM.614] LSPD First Response: [TRACE] Created police4 at X:308.0527 Y:-1367.92 Z:32.32374 [3/29/2024 12:27:43 PM.614] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4 [3/29/2024 12:27:46 PM.077] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-2 PAX-0 [3/29/2024 12:27:46 PM.949] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/29/2024 12:27:48 PM.723] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:27:48 PM.723] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/29/2024 12:27:48 PM.747] LSPD First Response: [TRACE] Preloading POLICE [3/29/2024 12:27:48 PM.748] LSPD First Response: [TRACE] Created police at X:325.8496 Y:-1347.595 Z:32.78924 [3/29/2024 12:27:48 PM.748] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/29/2024 12:27:49 PM.787] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/29/2024 12:27:56 PM.086] LSPD First Response: [3/29/2024 12:27:56 PM.086] LSPD First Response: ============================== [3/29/2024 12:27:56 PM.086] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [3/29/2024 12:27:56 PM.086] LSPD First Response: ------------------------------ [3/29/2024 12:27:56 PM.086] LSPD First Response: Origin: Game fiber "". [3/29/2024 12:27:56 PM.086] LSPD First Response: ------------------------------ [3/29/2024 12:27:56 PM.086] LSPD First Response: Exception type: System.Exception [3/29/2024 12:27:56 PM.086] LSPD First Response: Exception message: Processing cache while it's still in use - one or more subcalls may have caused the thread to yield [3/29/2024 12:27:56 PM.086] LSPD First Response: ------------------------------ [3/29/2024 12:27:56 PM.086] LSPD First Response: Inner exceptions: [3/29/2024 12:27:56 PM.086] LSPD First Response: ------------------------------ [3/29/2024 12:27:56 PM.086] LSPD First Response: Stack trace: [3/29/2024 12:27:56 PM.087] LSPD First Response: at aMPlYUuuAKxNPWvgmTqwInTYSleV.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 45 [3/29/2024 12:27:56 PM.087] at eiiXufevjXDPcGbbOeDgUoCFVOCM.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 72 [3/29/2024 12:27:56 PM.087] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.VmibezcKdVgxZoKEQEJrCZltGTyT() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 822 [3/29/2024 12:27:56 PM.087] at Rage.GameFiber.Main() [3/29/2024 12:27:56 PM.087] LSPD First Response: ============================== [3/29/2024 12:27:56 PM.087] LSPD First Response: [3/29/2024 12:27:56 PM.099] LSPD First Response: [FATAL] Forced termination [3/29/2024 12:27:56 PM.100] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [3/29/2024 12:27:58 PM.378] LSPD First Response: [INFO] LSPDFR has shut down [3/29/2024 12:27:59 PM.857] LSPD First Response: UB All Police Partners are removed [3/29/2024 12:28:00 PM.246] LSPD First Response: STP Coroner unit is removed [3/29/2024 12:28:00 PM.266] LSPD First Response: STP: RELEASE PED FROM STOP (FORCED) [3/29/2024 12:28:00 PM.276] LSPD First Response: STP Escort vehicle is removed [3/29/2024 12:28:00 PM.308] LSPD First Response: UB All Police Buddy are removed [3/29/2024 12:28:00 PM.311] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 2 [3/29/2024 12:28:00 PM.319] LSPD First Response: UB All Police Buddy are removed [3/29/2024 12:28:00 PM.322] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-1 | TOTAL ACTIVE UNIT >> 1 [3/29/2024 12:28:00 PM.351] LSPD First Response: UB All Police Buddy are removed [3/29/2024 12:28:00 PM.355] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-2 | TOTAL ACTIVE UNIT >> 0 [3/29/2024 12:28:00 PM.417] LSPD First Response: Immersive Ambient Events: Performing cleanup... [3/29/2024 12:28:00 PM.417] LSPD First Response: Immersive Ambient Events: Clearing all bolo blips... [3/29/2024 12:28:00 PM.417] LSPD First Response: Immersive Ambient Events: Finished cleanup [3/29/2024 12:28:02 PM.982] Axon Signal: Game paused, pausing Sound Event interval timer. [3/29/2024 12:28:08 PM.279] Axon Signal: Game unpaused, resuming Sound Event interval timer. [3/29/2024 12:28:12 PM.221] Axon Signal: Game paused, pausing Sound Event interval timer. [3/29/2024 12:28:18 PM.557] Loading plugin from path: D:\Grand Theft Auto V\Plugins\LSPD First Response.dll [3/29/2024 12:28:18 PM.557] Loading plugin "D:\Grand Theft Auto V\Plugins\LSPD First Response.dll". [3/29/2024 12:28:20 PM.811] : Initializing input system [3/29/2024 12:28:20 PM.812] : Initializing game console [3/29/2024 12:28:20 PM.813] : Initializing forms manager [3/29/2024 12:28:20 PM.900] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [3/29/2024 12:28:21 PM.056] LSPD First Response: [TRACE] Started loading LSPDFR [3/29/2024 12:28:21 PM.057] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8757.33971) [3/29/2024 12:28:21 PM.057] LSPD First Response: [INFO] Compiled on 23 Dec 2023 23:52:22 UTC [3/29/2024 12:28:21 PM.057] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [3/29/2024 12:28:22 PM.069] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:28:22 PM.071] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:28:22 PM.176] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [3/29/2024 12:28:22 PM.236] LSPD First Response: [WARN] No name for outfit variation at line 23 [3/29/2024 12:28:22 PM.237] LSPD First Response: [WARN] No name for outfit variation at line 31 [3/29/2024 12:28:22 PM.237] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/29/2024 12:28:22 PM.237] LSPD First Response: [WARN] No name for outfit variation at line 64 [3/29/2024 12:28:22 PM.237] LSPD First Response: [WARN] No name for outfit variation at line 72 [3/29/2024 12:28:22 PM.237] LSPD First Response: [WARN] No name for outfit variation at line 80 [3/29/2024 12:28:22 PM.237] LSPD First Response: [WARN] No name for outfit variation at line 111 [3/29/2024 12:28:22 PM.237] LSPD First Response: [WARN] No name for outfit variation at line 138 [3/29/2024 12:28:22 PM.237] LSPD First Response: [WARN] No name for outfit variation at line 174 [3/29/2024 12:28:22 PM.237] LSPD First Response: [WARN] No name for outfit variation at line 207 [3/29/2024 12:28:22 PM.237] LSPD First Response: [WARN] No name for outfit variation at line 220 [3/29/2024 12:28:22 PM.237] LSPD First Response: [WARN] No name for outfit variation at line 259 [3/29/2024 12:28:22 PM.237] LSPD First Response: [WARN] No name for outfit variation at line 273 [3/29/2024 12:28:22 PM.237] LSPD First Response: [WARN] No name for outfit variation at line 309 [3/29/2024 12:28:22 PM.237] LSPD First Response: [WARN] No name for outfit variation at line 323 [3/29/2024 12:28:22 PM.237] LSPD First Response: [WARN] No name for outfit variation at line 363 [3/29/2024 12:28:22 PM.237] LSPD First Response: [WARN] No name for outfit variation at line 391 [3/29/2024 12:28:22 PM.237] LSPD First Response: [WARN] No name for outfit variation at line 425 [3/29/2024 12:28:22 PM.238] LSPD First Response: [WARN] No name for outfit variation at line 453 [3/29/2024 12:28:22 PM.238] LSPD First Response: [WARN] No name for outfit variation at line 484 [3/29/2024 12:28:22 PM.238] LSPD First Response: [WARN] No name for outfit variation at line 502 [3/29/2024 12:28:22 PM.238] LSPD First Response: [WARN] No name for outfit variation at line 529 [3/29/2024 12:28:22 PM.238] LSPD First Response: [WARN] No name for outfit variation at line 547 [3/29/2024 12:28:22 PM.238] LSPD First Response: [WARN] No name for outfit variation at line 581 [3/29/2024 12:28:22 PM.238] LSPD First Response: [WARN] No name for outfit variation at line 615 [3/29/2024 12:28:22 PM.238] LSPD First Response: [WARN] No name for outfit variation at line 650 [3/29/2024 12:28:22 PM.238] LSPD First Response: [WARN] No name for outfit variation at line 677 [3/29/2024 12:28:22 PM.238] LSPD First Response: [WARN] No name for outfit variation at line 711 [3/29/2024 12:28:22 PM.238] LSPD First Response: [WARN] No name for outfit variation at line 741 [3/29/2024 12:28:22 PM.238] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_army_eup.xml [3/29/2024 12:28:22 PM.238] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_bcso_eup.xml [3/29/2024 12:28:22 PM.241] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_doa_eup.xml [3/29/2024 12:28:22 PM.243] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_dppd_eup.xml [3/29/2024 12:28:22 PM.243] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_fib_eup.xml [3/29/2024 12:28:22 PM.245] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_fire_eup.xml [3/29/2024 12:28:22 PM.245] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_iaa_eup.xml [3/29/2024 12:28:22 PM.248] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_lsia_eup.xml [3/29/2024 12:28:22 PM.251] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_lspd_eup.xml [3/29/2024 12:28:22 PM.254] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_lspp_eup.xml [3/29/2024 12:28:22 PM.254] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_lssd_eup.xml [3/29/2024 12:28:22 PM.257] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_medics_eup.xml [3/29/2024 12:28:22 PM.257] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_noose_eup.xml [3/29/2024 12:28:22 PM.264] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_nysp_eup.xml [3/29/2024 12:28:22 PM.264] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_rhpd_eup.xml [3/29/2024 12:28:22 PM.264] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_sahp_eup.xml [3/29/2024 12:28:22 PM.266] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_saspa_eup.xml [3/29/2024 12:28:22 PM.266] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_sasp_eup.xml [3/29/2024 12:28:22 PM.267] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:28:22 PM.268] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:28:22 PM.268] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No name for outfit variation at line 25 [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No name for outfit variation at line 32 [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No name for outfit variation at line 47 [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No name for outfit variation at line 56 [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No name for outfit variation at line 85 [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No name for outfit variation at line 92 [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No name for outfit variation at line 100 [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No name for outfit variation at line 129 [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No name for outfit variation at line 136 [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No name for outfit variation at line 143 [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No name for outfit variation at line 151 [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No name for outfit variation at line 160 [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [3/29/2024 12:28:22 PM.269] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 189 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 196 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 204 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 233 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 240 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 247 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 255 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 264 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 293 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 300 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 308 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 494 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 520 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 546 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 572 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 598 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 624 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 732 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 764 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 796 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 828 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 951 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 976 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 1002 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 1028 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 1054 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 1133 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 1160 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 1187 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 1214 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 1241 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 1268 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 1297 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 1330 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 1363 [3/29/2024 12:28:22 PM.270] LSPD First Response: [WARN] No name for outfit variation at line 1396 [3/29/2024 12:28:22 PM.270] LSPD First Response: [TRACE] Loaded 142 freemode outfits and 55 preset outfits [3/29/2024 12:28:22 PM.273] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:28:22 PM.273] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:28:22 PM.273] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:28:22 PM.273] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:28:22 PM.274] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:28:22 PM.274] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:28:22 PM.274] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:28:22 PM.274] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:28:22 PM.274] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/29/2024 12:28:22 PM.274] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/29/2024 12:28:22 PM.274] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/29/2024 12:28:22 PM.274] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:28:22 PM.274] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:28:22 PM.274] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:28:22 PM.274] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:28:22 PM.274] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:28:22 PM.274] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:28:22 PM.274] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:28:22 PM.274] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:28:22 PM.645] LSPD First Response: [TRACE] Adding Ben J. as character [3/29/2024 12:28:22 PM.777] LSPD First Response: [TRACE] Adding Michelle Meto as character [3/29/2024 12:28:22 PM.778] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/29/2024 12:28:22 PM.778] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/29/2024 12:28:22 PM.826] LSPD First Response: [TRACE] Adding Antonio Gipison as character [3/29/2024 12:28:22 PM.948] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:28:22 PM.948] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:28:22 PM.948] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [3/29/2024 12:28:22 PM.952] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:28:22 PM.952] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:28:22 PM.961] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [3/29/2024 12:28:22 PM.963] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/backup_eupfr.xml [3/29/2024 12:28:22 PM.964] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:28:22 PM.964] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:28:22 PM.967] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [3/29/2024 12:28:22 PM.992] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/agency_eupfr.xml [3/29/2024 12:28:23 PM.005] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:28:23 PM.005] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:28:23 PM.006] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [3/29/2024 12:28:23 PM.011] LSPD First Response: [TRACE] Failed to parse as chance [3/29/2024 12:28:23 PM.012] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/inventory_eupfr.xml [3/29/2024 12:28:23 PM.015] LSPD First Response: [TRACE] Player was in vehicle: False [3/29/2024 12:28:23 PM.015] LSPD First Response: [TRACE] Last selected character was Antonio Gipison, should spawn as last character True [3/29/2024 12:28:23 PM.015] LSPD First Response: [TRACE] Loading last selected character Antonio Gipison [3/29/2024 12:28:23 PM.017] LSPD First Response: [INFO] Changing current player character to Antonio Gipison [3/29/2024 12:28:23 PM.216] LSPD First Response: [TRACE] Cached 1511 decorators for index 3 [3/29/2024 12:28:23 PM.222] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_black_mini_01 [3/29/2024 12:28:23 PM.223] LSPD First Response: [TRACE] CharacterSelected: 40 [3/29/2024 12:28:23 PM.223] LSPD First Response: [TRACE] Character changed, creating new stats object [3/29/2024 12:28:23 PM.338] LSPD First Response: [TRACE] Initialized telemtry service [3/29/2024 12:28:23 PM.368] LSPD First Response: We have 4 appartments registered [3/29/2024 12:28:23 PM.370] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [3/29/2024 12:28:23 PM.375] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [3/29/2024 12:28:23 PM.376] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [3/29/2024 12:28:23 PM.376] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [3/29/2024 12:28:23 PM.377] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [3/29/2024 12:28:23 PM.377] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [3/29/2024 12:28:23 PM.378] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [3/29/2024 12:28:23 PM.378] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [3/29/2024 12:28:23 PM.378] LSPD First Response: ApartmentManager initialized [3/29/2024 12:28:23 PM.380] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [3/29/2024 12:28:23 PM.380] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [3/29/2024 12:28:23 PM.381] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [3/29/2024 12:28:23 PM.438] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [3/29/2024 12:28:23 PM.446] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [3/29/2024 12:28:23 PM.449] LSPD First Response: [TRACE] Set title to Antonio Gipison for Interaction Menu [3/29/2024 12:28:23 PM.451] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [3/29/2024 12:28:23 PM.452] LSPD First Response: [TRACE] Set title to Antonio Gipison for Police Radio [3/29/2024 12:28:23 PM.457] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [3/29/2024 12:28:23 PM.458] LSPD First Response: [TRACE] Set title to Antonio Gipison for Vehicle Options [3/29/2024 12:28:23 PM.460] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [3/29/2024 12:28:23 PM.462] LSPD First Response: [TRACE] Set title to Antonio Gipison for Inventory [3/29/2024 12:28:23 PM.463] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [3/29/2024 12:28:23 PM.464] LSPD First Response: [TRACE] Set title to Antonio Gipison for Settings [3/29/2024 12:28:23 PM.467] LSPD First Response: [TRACE] Saved apt: [3/29/2024 12:28:23 PM.503] LSPD First Response: [TRACE] Thread CopManager #1 initialized [3/29/2024 12:28:23 PM.504] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [3/29/2024 12:28:23 PM.505] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [3/29/2024 12:28:23 PM.506] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [3/29/2024 12:28:23 PM.508] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [3/29/2024 12:28:23 PM.522] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:28:23 PM.618] LSPD First Response: [TRACE] Jason Austin (S_M_Y_COP_01) was set as a cop [3/29/2024 12:28:23 PM.620] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:28:23 PM.620] LSPD First Response: [TRACE] Jamie Nyan (S_F_Y_COP_01) was set as a cop [3/29/2024 12:28:23 PM.620] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:28:23 PM.620] LSPD First Response: [TRACE] Matthew Jefferson (S_M_Y_COP_01) was set as a cop [3/29/2024 12:28:23 PM.621] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:28:23 PM.621] LSPD First Response: [TRACE] Michael Flaps (S_M_Y_COP_01) was set as a cop [3/29/2024 12:28:23 PM.634] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [3/29/2024 12:28:23 PM.636] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [3/29/2024 12:28:23 PM.636] LSPD First Response: [TRACE] Saved apt: [3/29/2024 12:28:23 PM.642] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [3/29/2024 12:28:23 PM.646] LSPD First Response: [TRACE] Thread Marker #1 initialized [3/29/2024 12:28:23 PM.679] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [3/29/2024 12:28:23 PM.680] LSPD First Response: [TRACE] Thread Marker #2 initialized [3/29/2024 12:28:23 PM.680] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [3/29/2024 12:28:23 PM.680] LSPD First Response: [TRACE] Thread Marker #3 initialized [3/29/2024 12:28:23 PM.680] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [3/29/2024 12:28:23 PM.680] LSPD First Response: [TRACE] Thread Marker #4 initialized [3/29/2024 12:28:23 PM.681] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [3/29/2024 12:28:23 PM.692] LSPD First Response: [TRACE] Requested Audio [3/29/2024 12:28:23 PM.712] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [3/29/2024 12:28:24 PM.052] LSPD First Response: [INFO] Connecting to LSPDFR Sync [3/29/2024 12:28:24 PM.160] LSPD First Response: [TRACE] Matthew Jefferson killed by Max Norris [3/29/2024 12:28:24 PM.169] LSPD First Response: [3/29/2024 12:28:24 PM.169] LSPD First Response: ============================== [3/29/2024 12:28:24 PM.169] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [3/29/2024 12:28:24 PM.169] LSPD First Response: ------------------------------ [3/29/2024 12:28:24 PM.169] LSPD First Response: Origin: Game fiber "". [3/29/2024 12:28:24 PM.169] LSPD First Response: ------------------------------ [3/29/2024 12:28:24 PM.169] LSPD First Response: Exception type: System.NullReferenceException [3/29/2024 12:28:24 PM.169] LSPD First Response: Exception message: Object reference not set to an instance of an object. [3/29/2024 12:28:24 PM.169] LSPD First Response: ------------------------------ [3/29/2024 12:28:24 PM.169] LSPD First Response: Inner exceptions: [3/29/2024 12:28:24 PM.169] LSPD First Response: ------------------------------ [3/29/2024 12:28:24 PM.169] LSPD First Response: Stack trace: [3/29/2024 12:28:24 PM.169] LSPD First Response: at aDVAhPdYgHftZdwHJXbjWkhophUdA.aUKetlKxedIUpLAFkLQrLrNNcfBU() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 935 [3/29/2024 12:28:24 PM.169] at aDVAhPdYgHftZdwHJXbjWkhophUdA.CirCveVkDgWQKjqbridzDsmcPgSW() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 1076 [3/29/2024 12:28:24 PM.169] at aDVAhPdYgHftZdwHJXbjWkhophUdA.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 599 [3/29/2024 12:28:24 PM.169] at aMPlYUuuAKxNPWvgmTqwInTYSleV.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 54 [3/29/2024 12:28:24 PM.169] at eiiXufevjXDPcGbbOeDgUoCFVOCM.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 54 [3/29/2024 12:28:24 PM.169] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.VmibezcKdVgxZoKEQEJrCZltGTyT() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 820 [3/29/2024 12:28:24 PM.169] at Rage.GameFiber.Main() [3/29/2024 12:28:24 PM.169] LSPD First Response: ============================== [3/29/2024 12:28:24 PM.169] LSPD First Response: [3/29/2024 12:28:24 PM.175] LSPD First Response: [FATAL] Forced termination [3/29/2024 12:28:24 PM.177] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [3/29/2024 12:28:25 PM.184] LSPD First Response: [INFO] LSPDFR has shut down [3/29/2024 12:28:25 PM.363] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [3/29/2024 12:28:25 PM.364] LSPD First Response: [TRACE] Checking for updates... [3/29/2024 12:28:25 PM.367] LSPD First Response: [TRACE] Terminal server version: 0.2 [3/29/2024 12:28:25 PM.367] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 9093ce0c-4dcc-45f1-ba7a-270cc4004d4a. Enhanced features available. [3/29/2024 12:28:25 PM.383] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [3/29/2024 12:28:25 PM.383] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [3/29/2024 12:28:25 PM.384] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [3/29/2024 12:28:25 PM.514] LSPD First Response: [TRACE] This version seems up to date. [3/29/2024 12:28:25 PM.514] LSPD First Response: [TRACE] This version: 0.4.8757.33971, Version available on server: 0.4.8757.33971 [3/29/2024 12:28:58 PM.364] Loading plugin from path: D:\Grand Theft Auto V\Plugins\LSPD First Response.dll [3/29/2024 12:28:58 PM.364] Loading plugin "D:\Grand Theft Auto V\Plugins\LSPD First Response.dll". [3/29/2024 12:29:00 PM.388] : Initializing input system [3/29/2024 12:29:00 PM.388] : Initializing game console [3/29/2024 12:29:00 PM.390] : Initializing forms manager [3/29/2024 12:29:00 PM.501] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [3/29/2024 12:29:00 PM.666] LSPD First Response: [TRACE] Started loading LSPDFR [3/29/2024 12:29:00 PM.666] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8757.33971) [3/29/2024 12:29:00 PM.667] LSPD First Response: [INFO] Compiled on 23 Dec 2023 23:52:22 UTC [3/29/2024 12:29:00 PM.667] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [3/29/2024 12:29:01 PM.967] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:29:01 PM.969] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:29:01 PM.974] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [3/29/2024 12:29:02 PM.030] LSPD First Response: [WARN] No name for outfit variation at line 23 [3/29/2024 12:29:02 PM.030] LSPD First Response: [WARN] No name for outfit variation at line 31 [3/29/2024 12:29:02 PM.030] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/29/2024 12:29:02 PM.030] LSPD First Response: [WARN] No name for outfit variation at line 64 [3/29/2024 12:29:02 PM.030] LSPD First Response: [WARN] No name for outfit variation at line 72 [3/29/2024 12:29:02 PM.030] LSPD First Response: [WARN] No name for outfit variation at line 80 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 111 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 138 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 174 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 207 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 220 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 259 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 273 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 309 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 323 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 363 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 391 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 425 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 453 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 484 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 502 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 529 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 547 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 581 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 615 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 650 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 677 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 711 [3/29/2024 12:29:02 PM.031] LSPD First Response: [WARN] No name for outfit variation at line 741 [3/29/2024 12:29:02 PM.031] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_army_eup.xml [3/29/2024 12:29:02 PM.033] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_bcso_eup.xml [3/29/2024 12:29:02 PM.039] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_doa_eup.xml [3/29/2024 12:29:02 PM.040] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_dppd_eup.xml [3/29/2024 12:29:02 PM.040] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_fib_eup.xml [3/29/2024 12:29:02 PM.042] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_fire_eup.xml [3/29/2024 12:29:02 PM.042] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_iaa_eup.xml [3/29/2024 12:29:02 PM.043] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_lsia_eup.xml [3/29/2024 12:29:02 PM.045] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_lspd_eup.xml [3/29/2024 12:29:02 PM.051] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_lspp_eup.xml [3/29/2024 12:29:02 PM.052] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_lssd_eup.xml [3/29/2024 12:29:02 PM.054] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_medics_eup.xml [3/29/2024 12:29:02 PM.054] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_noose_eup.xml [3/29/2024 12:29:02 PM.055] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_nysp_eup.xml [3/29/2024 12:29:02 PM.055] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_rhpd_eup.xml [3/29/2024 12:29:02 PM.060] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_sahp_eup.xml [3/29/2024 12:29:02 PM.062] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_saspa_eup.xml [3/29/2024 12:29:02 PM.062] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/outfits_sasp_eup.xml [3/29/2024 12:29:02 PM.063] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:29:02 PM.063] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:29:02 PM.063] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 25 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 32 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 47 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 56 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 85 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 92 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 100 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 129 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 136 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 143 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 151 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 160 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 189 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 196 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 204 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 233 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 240 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 247 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 255 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 264 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 293 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 300 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 308 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 494 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 520 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No name for outfit variation at line 546 [3/29/2024 12:29:02 PM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 572 [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 598 [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 624 [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 732 [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 764 [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 796 [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 828 [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 951 [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 976 [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 1002 [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 1028 [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 1054 [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 1133 [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 1160 [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 1187 [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 1214 [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 1241 [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 1268 [3/29/2024 12:29:02 PM.065] LSPD First Response: [WARN] No name for outfit variation at line 1297 [3/29/2024 12:29:02 PM.066] LSPD First Response: [WARN] No name for outfit variation at line 1330 [3/29/2024 12:29:02 PM.066] LSPD First Response: [WARN] No name for outfit variation at line 1363 [3/29/2024 12:29:02 PM.066] LSPD First Response: [WARN] No name for outfit variation at line 1396 [3/29/2024 12:29:02 PM.066] LSPD First Response: [TRACE] Loaded 142 freemode outfits and 55 preset outfits [3/29/2024 12:29:02 PM.069] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:29:02 PM.069] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:29:02 PM.069] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:29:02 PM.069] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:29:02 PM.069] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:29:02 PM.069] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:29:02 PM.069] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:29:02 PM.069] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:29:02 PM.069] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/29/2024 12:29:02 PM.069] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/29/2024 12:29:02 PM.069] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior [3/29/2024 12:29:02 PM.069] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:29:02 PM.069] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:29:02 PM.069] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:29:02 PM.069] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:29:02 PM.069] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:29:02 PM.069] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base [3/29/2024 12:29:02 PM.069] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:29:02 PM.069] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base [3/29/2024 12:29:02 PM.420] LSPD First Response: [TRACE] Adding Ben J. as character [3/29/2024 12:29:02 PM.539] LSPD First Response: [TRACE] Adding Michelle Meto as character [3/29/2024 12:29:02 PM.540] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/29/2024 12:29:02 PM.540] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/29/2024 12:29:02 PM.586] LSPD First Response: [TRACE] Adding Antonio Gipison as character [3/29/2024 12:29:02 PM.693] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:29:02 PM.693] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:29:02 PM.693] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [3/29/2024 12:29:02 PM.696] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:29:02 PM.696] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:29:02 PM.696] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [3/29/2024 12:29:02 PM.699] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/backup_eupfr.xml [3/29/2024 12:29:02 PM.699] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:29:02 PM.699] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:29:02 PM.699] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [3/29/2024 12:29:02 PM.724] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/agency_eupfr.xml [3/29/2024 12:29:02 PM.733] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:29:02 PM.733] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/29/2024 12:29:02 PM.733] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [3/29/2024 12:29:02 PM.738] LSPD First Response: [TRACE] Failed to parse as chance [3/29/2024 12:29:02 PM.739] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Grand Theft Auto V/lspdfr/data/custom/inventory_eupfr.xml [3/29/2024 12:29:02 PM.742] LSPD First Response: [TRACE] Player was in vehicle: False [3/29/2024 12:29:02 PM.742] LSPD First Response: [TRACE] Last selected character was Antonio Gipison, should spawn as last character True [3/29/2024 12:29:02 PM.742] LSPD First Response: [TRACE] Loading last selected character Antonio Gipison [3/29/2024 12:29:02 PM.744] LSPD First Response: [INFO] Changing current player character to Antonio Gipison [3/29/2024 12:29:02 PM.943] LSPD First Response: [TRACE] Cached 1511 decorators for index 3 [3/29/2024 12:29:02 PM.949] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_black_mini_01 [3/29/2024 12:29:02 PM.950] LSPD First Response: [TRACE] CharacterSelected: 40 [3/29/2024 12:29:02 PM.950] LSPD First Response: [TRACE] Character changed, creating new stats object [3/29/2024 12:29:03 PM.062] LSPD First Response: [TRACE] Initialized telemtry service [3/29/2024 12:29:03 PM.092] LSPD First Response: We have 4 appartments registered [3/29/2024 12:29:03 PM.094] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [3/29/2024 12:29:03 PM.099] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [3/29/2024 12:29:03 PM.100] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [3/29/2024 12:29:03 PM.100] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [3/29/2024 12:29:03 PM.101] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [3/29/2024 12:29:03 PM.101] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [3/29/2024 12:29:03 PM.101] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [3/29/2024 12:29:03 PM.102] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [3/29/2024 12:29:03 PM.102] LSPD First Response: ApartmentManager initialized [3/29/2024 12:29:03 PM.105] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [3/29/2024 12:29:03 PM.105] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [3/29/2024 12:29:03 PM.106] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [3/29/2024 12:29:03 PM.163] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [3/29/2024 12:29:03 PM.171] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [3/29/2024 12:29:03 PM.174] LSPD First Response: [TRACE] Set title to Antonio Gipison for Interaction Menu [3/29/2024 12:29:03 PM.175] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [3/29/2024 12:29:03 PM.176] LSPD First Response: [TRACE] Set title to Antonio Gipison for Police Radio [3/29/2024 12:29:03 PM.181] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [3/29/2024 12:29:03 PM.182] LSPD First Response: [TRACE] Set title to Antonio Gipison for Vehicle Options [3/29/2024 12:29:03 PM.185] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [3/29/2024 12:29:03 PM.186] LSPD First Response: [TRACE] Set title to Antonio Gipison for Inventory [3/29/2024 12:29:03 PM.187] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [3/29/2024 12:29:03 PM.188] LSPD First Response: [TRACE] Set title to Antonio Gipison for Settings [3/29/2024 12:29:03 PM.190] LSPD First Response: [TRACE] Saved apt: [3/29/2024 12:29:03 PM.224] LSPD First Response: [TRACE] Thread CopManager #1 initialized [3/29/2024 12:29:03 PM.225] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [3/29/2024 12:29:03 PM.225] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [3/29/2024 12:29:03 PM.225] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [3/29/2024 12:29:03 PM.228] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [3/29/2024 12:29:03 PM.242] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:29:03 PM.320] LSPD First Response: [TRACE] How Lin (S_M_Y_COP_01) was set as a cop [3/29/2024 12:29:03 PM.322] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:29:03 PM.322] LSPD First Response: [TRACE] Kate Beth (S_F_Y_COP_01) was set as a cop [3/29/2024 12:29:03 PM.323] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:29:03 PM.323] LSPD First Response: [TRACE] James Mcloven (S_M_Y_COP_01) was set as a cop [3/29/2024 12:29:03 PM.323] LSPD First Response: [TRACE] New cop added without cop data! [3/29/2024 12:29:03 PM.323] LSPD First Response: [TRACE] Carl Martin (S_M_Y_COP_01) was set as a cop [3/29/2024 12:29:03 PM.337] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [3/29/2024 12:29:03 PM.337] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [3/29/2024 12:29:03 PM.337] LSPD First Response: [TRACE] Saved apt: [3/29/2024 12:29:03 PM.344] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [3/29/2024 12:29:03 PM.348] LSPD First Response: [TRACE] Thread Marker #1 initialized [3/29/2024 12:29:03 PM.380] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [3/29/2024 12:29:03 PM.381] LSPD First Response: [TRACE] Thread Marker #2 initialized [3/29/2024 12:29:03 PM.381] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [3/29/2024 12:29:03 PM.381] LSPD First Response: [TRACE] Thread Marker #3 initialized [3/29/2024 12:29:03 PM.381] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [3/29/2024 12:29:03 PM.381] LSPD First Response: [TRACE] Thread Marker #4 initialized [3/29/2024 12:29:03 PM.381] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [3/29/2024 12:29:03 PM.392] LSPD First Response: [TRACE] Requested Audio [3/29/2024 12:29:03 PM.407] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [3/29/2024 12:29:03 PM.751] LSPD First Response: [INFO] Connecting to LSPDFR Sync [3/29/2024 12:29:03 PM.825] LSPD First Response: [TRACE] James Mcloven killed by Jacky Weston [3/29/2024 12:29:03 PM.841] LSPD First Response: [3/29/2024 12:29:03 PM.841] LSPD First Response: ============================== [3/29/2024 12:29:03 PM.841] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [3/29/2024 12:29:03 PM.841] LSPD First Response: ------------------------------ [3/29/2024 12:29:03 PM.841] LSPD First Response: Origin: Game fiber "". [3/29/2024 12:29:03 PM.841] LSPD First Response: ------------------------------ [3/29/2024 12:29:03 PM.841] LSPD First Response: Exception type: System.NullReferenceException [3/29/2024 12:29:03 PM.841] LSPD First Response: Exception message: Object reference not set to an instance of an object. [3/29/2024 12:29:03 PM.841] LSPD First Response: ------------------------------ [3/29/2024 12:29:03 PM.841] LSPD First Response: Inner exceptions: [3/29/2024 12:29:03 PM.841] LSPD First Response: ------------------------------ [3/29/2024 12:29:03 PM.841] LSPD First Response: Stack trace: [3/29/2024 12:29:03 PM.841] LSPD First Response: at aDVAhPdYgHftZdwHJXbjWkhophUdA.aUKetlKxedIUpLAFkLQrLrNNcfBU() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 935 [3/29/2024 12:29:03 PM.841] at aDVAhPdYgHftZdwHJXbjWkhophUdA.CirCveVkDgWQKjqbridzDsmcPgSW() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 1076 [3/29/2024 12:29:03 PM.841] at aDVAhPdYgHftZdwHJXbjWkhophUdA.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 599 [3/29/2024 12:29:03 PM.841] at aMPlYUuuAKxNPWvgmTqwInTYSleV.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 54 [3/29/2024 12:29:03 PM.841] at eiiXufevjXDPcGbbOeDgUoCFVOCM.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 54 [3/29/2024 12:29:03 PM.841] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.VmibezcKdVgxZoKEQEJrCZltGTyT() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 820 [3/29/2024 12:29:03 PM.841] at Rage.GameFiber.Main() [3/29/2024 12:29:03 PM.841] LSPD First Response: ============================== [3/29/2024 12:29:03 PM.841] LSPD First Response: [3/29/2024 12:29:03 PM.846] LSPD First Response: [FATAL] Forced termination [3/29/2024 12:29:03 PM.848] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [3/29/2024 12:29:03 PM.891] LSPD First Response: [INFO] LSPDFR has shut down [3/29/2024 12:29:05 PM.024] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [3/29/2024 12:29:05 PM.024] LSPD First Response: [TRACE] Checking for updates... [3/29/2024 12:29:05 PM.028] LSPD First Response: [TRACE] Terminal server version: 0.2 [3/29/2024 12:29:05 PM.028] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 353dd38e-61e8-4384-be36-f51d29c20632. Enhanced features available. [3/29/2024 12:29:05 PM.042] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [3/29/2024 12:29:05 PM.043] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [3/29/2024 12:29:05 PM.043] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [3/29/2024 12:29:05 PM.199] LSPD First Response: [TRACE] This version seems up to date. [3/29/2024 12:29:05 PM.199] LSPD First Response: [TRACE] This version: 0.4.8757.33971, Version available on server: 0.4.8757.33971 [3/29/2024 12:29:14 PM.985] Axon Signal: Game unpaused, resuming Sound Event interval timer. [3/29/2024 12:30:11 PM.822] Axon Signal: Game paused, pausing Sound Event interval timer.