[30.03.2024 15:41:48.392] Started new log on 30.03.2024 15:41:48.392 [30.03.2024 15:41:48.394] ==================================================================================================== [30.03.2024 15:41:48.382] Log path: C:\Program Files\Epic Games\GTAV\RagePluginHook.log [30.03.2024 15:41:48.394] Log verbosity: Trivial [30.03.2024 15:41:48.397] Initializing input system [30.03.2024 15:41:48.399] Initializing game console [30.03.2024 15:41:48.409] Console key has been set to F4 (key code: 115) [30.03.2024 15:41:48.499] Initializing console variable "ConsoleScrollAmount". [30.03.2024 15:41:48.499] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [30.03.2024 15:41:48.502] Read value: [30.03.2024 15:41:48.502] Initializing console variable "ConsoleKey". [30.03.2024 15:41:48.502] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [30.03.2024 15:41:48.504] Read value: F4 [30.03.2024 15:41:48.504] Setting value of console variable "ConsoleKey" to stored value. [30.03.2024 15:41:48.504] Console key has been set to F4 (key code: 115) [30.03.2024 15:41:48.504] Initializing console variable "PluginTimeoutThreshold". [30.03.2024 15:41:48.504] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [30.03.2024 15:41:48.509] Read value: 10000 [30.03.2024 15:41:48.509] Setting value of console variable "PluginTimeoutThreshold" to stored value. [30.03.2024 15:41:48.510] Initializing console variable "AlwaysShowConsoleOutput". [30.03.2024 15:41:48.510] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [30.03.2024 15:41:48.511] Read value: [30.03.2024 15:41:48.511] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [30.03.2024 15:41:48.511] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [30.03.2024 15:41:48.512] Read value: False [30.03.2024 15:41:48.512] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value. [30.03.2024 15:41:48.512] Initializing console variable "ShowOnScreenWarnings". [30.03.2024 15:41:48.512] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [30.03.2024 15:41:48.513] Read value: [30.03.2024 15:41:48.513] Console initialized [30.03.2024 15:41:48.513] Initializing forms manager [30.03.2024 15:41:48.514] Cleaning temp folder [30.03.2024 15:41:48.520] Version: RAGE Plugin Hook v1.107.1334.16527 for Grand Theft Auto V [30.03.2024 15:41:48.528] ================ RAGE Plugin Hook ================ [3/30/2024 3:41:48 PM.532] Command line option "ignoreDifferentVideoCard-disableCustomLoadingScreen" is specified twice. Please remove one. [3/30/2024 3:41:48 PM.535] Detected Windows 10 Unknown (64-bit) (10.0.19045.0)! [3/30/2024 3:41:48 PM.535] Checking game support [3/30/2024 3:41:48 PM.664] Product name: Grand Theft Auto V [3/30/2024 3:41:48 PM.664] Product version: 1.0.3095.0 [3/30/2024 3:41:48 PM.664] Is steam version: True [3/30/2024 3:41:48 PM.665] Initializing DirectX [3/30/2024 3:41:48 PM.666] Initializing Direct3D [3/30/2024 3:41:48 PM.666] Getting game swap chain [3/30/2024 3:41:48 PM.695] Swap Chain created: 0x7FF6067404F0 [3/30/2024 3:41:48 PM.695] Swap Chain VTable: 0x1EB74C7A370 [3/30/2024 3:41:48 PM.695] 0x6C894808245C8948;0x5718247489481024;0x8BF08B4120EC8348 [3/30/2024 3:41:48 PM.695] D3D11Present: 0x7FFB68969E20 [3/30/2024 3:41:48 PM.695] D3D11ResizeBuffers: 0x7FFB6896A0A0 [3/30/2024 3:41:48 PM.695] D3D11ResizeTarget: 0x7FFB6896A3C0 [3/30/2024 3:41:48 PM.695] D3D11SetFullscreenState: 0x7FFB68969EC0 [3/30/2024 3:41:48 PM.695] Getting device [3/30/2024 3:41:48 PM.695] Retrieved device [3/30/2024 3:41:48 PM.695] Creating wrapper [3/30/2024 3:41:48 PM.695] Direct3D initialized [3/30/2024 3:41:48 PM.695] Initialized DirectX [3/30/2024 3:41:48 PM.696] Direct3D watcher thread spawned [3/30/2024 3:41:48 PM.756] Wrapper created [3/30/2024 3:41:48 PM.759] Effect created [3/30/2024 3:41:48 PM.760] Creating buffer [3/30/2024 3:41:48 PM.760] Created buffer [3/30/2024 3:41:48 PM.760] Creating blend state [3/30/2024 3:41:48 PM.760] Created blend state [3/30/2024 3:41:48 PM.760] Done with creation [3/30/2024 3:41:48 PM.794] Initializing texture system. [3/30/2024 3:41:48 PM.794] Initializing texture system; phase 1 [3/30/2024 3:41:48 PM.794] Initializing texture system; phase 2 [3/30/2024 3:41:48 PM.801] Initializing texture system; phase 3 [3/30/2024 3:41:48 PM.802] Initializing texture system; phase 4 [3/30/2024 3:41:48 PM.810] Initializing texture system; phase 5 [3/30/2024 3:41:48 PM.811] Initializing texture system; phase 6 [3/30/2024 3:41:48 PM.812] Initializing texture system; phase 7 [3/30/2024 3:41:48 PM.814] Initializing texture system; phase 8 [3/30/2024 3:41:48 PM.815] Initializing texture system; phase 9 [3/30/2024 3:41:48 PM.815] Initializing texture system; phase 10 [3/30/2024 3:41:48 PM.817] Initializing texture system; phase 11 [3/30/2024 3:41:48 PM.817] Initializing texture system; phase 12 [3/30/2024 3:41:48 PM.819] Initializing texture system; phase 13 [3/30/2024 3:41:48 PM.819] Initializing texture system; phase 14 [3/30/2024 3:41:53 PM.696] Direct3D watcher thread ended [3/30/2024 3:42:54 PM.015] LoadingScreenMsg: Initializing game support [3/30/2024 3:42:54 PM.265] Initializing game support [3/30/2024 3:42:59 PM.816] LoadingScreenMsg: Velocity limit removed [3/30/2024 3:43:00 PM.137] Compatibility level: 0 [3/30/2024 3:43:00 PM.137] Supported version detected [3/30/2024 3:43:00 PM.137] ================================================== [3/30/2024 3:43:00 PM.137] LoadingScreenMsg: Patching code [3/30/2024 3:43:00 PM.388] LoadingScreenMsg: Waiting for game initialization [3/30/2024 3:43:00 PM.638] Waiting for game initialization [3/30/2024 3:43:00 PM.739] LoadingScreenMsg: Initializing core [3/30/2024 3:43:00 PM.989] Initializing hook [3/30/2024 3:43:06 PM.004] LoadingScreenMsg: Completing interoperability [3/30/2024 3:43:06 PM.254] Completing interoperability [3/30/2024 3:43:06 PM.254] Initialization code 1. [3/30/2024 3:43:06 PM.254] Initialization code 2. [3/30/2024 3:43:06 PM.254] Initialization code 3. [3/30/2024 3:43:06 PM.263] 1 Address: 0x00007FF60448DE18 [3/30/2024 3:43:06 PM.263] Calling func 1 [3/30/2024 3:43:06 PM.278] 2 Address: 0x00007FF60506CC52 [3/30/2024 3:43:06 PM.279] 3 Address: 0x00007FF603A461D2 [3/30/2024 3:43:06 PM.306] Address: 0x00007FF60506CBFC [3/30/2024 3:43:06 PM.306] Unknown var: 0x00007FF6060C7510 [3/30/2024 3:43:06 PM.306] Initialization code 4. [3/30/2024 3:43:06 PM.306] Initialization code 5. [3/30/2024 3:43:06 PM.306] Completing interoperability, phase 1 [3/30/2024 3:43:06 PM.306] Completing interoperability, phase 2 [3/30/2024 3:43:06 PM.306] Completing interoperability, phase 3 [3/30/2024 3:43:06 PM.306] Completing interoperability, phase 4 [3/30/2024 3:43:06 PM.306] Completing interoperability, phase 5 [3/30/2024 3:43:06 PM.306] Completing interoperability, phase 6 [3/30/2024 3:43:06 PM.306] Completing interoperability, phase 7 [3/30/2024 3:43:06 PM.306] LoadingScreenMsg: [3/30/2024 3:43:06 PM.557] LoadingScreenMsg: Loading Story Mode [3/30/2024 3:43:06 PM.808] LoadingScreenMsg: Loading and Populating Game World [3/30/2024 3:43:07 PM.058] LoadingScreenMsg: [3/30/2024 3:43:17 PM.100] Initializing console variable "IsDeveloperModeEnabled". [3/30/2024 3:43:17 PM.100] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [3/30/2024 3:43:17 PM.101] Read value: [3/30/2024 3:43:17 PM.101] Initializing console variable "TimeScale". [3/30/2024 3:43:17 PM.101] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [3/30/2024 3:43:17 PM.101] Read value: [3/30/2024 3:43:17 PM.111] Loading plugin from path: C:\Program Files\Epic Games\GTAV\Plugins\BackWeapon.dll [3/30/2024 3:43:17 PM.113] Loading plugin "C:\Program Files\Epic Games\GTAV\Plugins\BackWeapon.dll". [3/30/2024 3:43:18 PM.884] : Initializing input system [3/30/2024 3:43:18 PM.885] : Initializing game console [3/30/2024 3:43:18 PM.886] : Initializing forms manager [3/30/2024 3:43:18 PM.902] Plugin "BackWeapon" was loaded from "BackWeapon.dll". [3/30/2024 3:43:18 PM.903] Loading plugin from path: C:\Program Files\Epic Games\GTAV\Plugins\ClearTheWayV.dll [3/30/2024 3:43:18 PM.903] Loading plugin "C:\Program Files\Epic Games\GTAV\Plugins\ClearTheWayV.dll". [3/30/2024 3:43:20 PM.666] : Initializing input system [3/30/2024 3:43:20 PM.667] : Initializing game console [3/30/2024 3:43:20 PM.668] : Initializing forms manager [3/30/2024 3:43:21 PM.004] Plugin "ClearTheWayV" was loaded from "ClearTheWayV.dll". [3/30/2024 3:43:21 PM.005] Loading plugin from path: C:\Program Files\Epic Games\GTAV\Plugins\DamageTrackingFramework.dll [3/30/2024 3:43:21 PM.005] Loading plugin "C:\Program Files\Epic Games\GTAV\Plugins\DamageTrackingFramework.dll". [3/30/2024 3:43:22 PM.809] : Initializing input system [3/30/2024 3:43:22 PM.809] : Initializing game console [3/30/2024 3:43:22 PM.810] : Initializing forms manager [3/30/2024 3:43:22 PM.822] Plugin "DamageTrackingFramework" was loaded from "DamageTrackingFramework.dll". [3/30/2024 3:43:22 PM.823] Loading plugin from path: C:\Program Files\Epic Games\GTAV\Plugins\DashcamV.dll [3/30/2024 3:43:22 PM.823] Loading plugin "C:\Program Files\Epic Games\GTAV\Plugins\DashcamV.dll". [3/30/2024 3:43:24 PM.643] : Initializing input system [3/30/2024 3:43:24 PM.643] : Initializing game console [3/30/2024 3:43:24 PM.645] : Initializing forms manager [3/30/2024 3:43:24 PM.692] Plugin "Dashcam V" was loaded from "DashcamV.dll". [3/30/2024 3:43:24 PM.693] Loading plugin from path: C:\Program Files\Epic Games\GTAV\Plugins\EUPMenu.dll [3/30/2024 3:43:24 PM.693] Loading plugin "C:\Program Files\Epic Games\GTAV\Plugins\EUPMenu.dll". [3/30/2024 3:43:26 PM.456] : Initializing input system [3/30/2024 3:43:26 PM.457] : Initializing game console [3/30/2024 3:43:26 PM.458] : Initializing forms manager [3/30/2024 3:43:26 PM.522] Plugin "EUP Menu" was loaded from "EUPMenu.dll". [3/30/2024 3:43:26 PM.523] Loading plugin from path: C:\Program Files\Epic Games\GTAV\Plugins\KTFDO.dll [3/30/2024 3:43:26 PM.523] Loading plugin "C:\Program Files\Epic Games\GTAV\Plugins\KTFDO.dll". [3/30/2024 3:43:28 PM.287] : Initializing input system [3/30/2024 3:43:28 PM.288] : Initializing game console [3/30/2024 3:43:28 PM.290] : Initializing forms manager [3/30/2024 3:43:28 PM.301] Plugin "KTFDO" was loaded from "KTFDO.dll". [3/30/2024 3:43:28 PM.302] Loading plugin from path: C:\Program Files\Epic Games\GTAV\Plugins\LSPD First Response.dll [3/30/2024 3:43:28 PM.302] Loading plugin "C:\Program Files\Epic Games\GTAV\Plugins\LSPD First Response.dll". [3/30/2024 3:43:30 PM.086] : Initializing input system [3/30/2024 3:43:30 PM.086] : Initializing game console [3/30/2024 3:43:30 PM.088] : Initializing forms manager [3/30/2024 3:43:30 PM.178] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [3/30/2024 3:43:30 PM.179] Loading plugin from path: C:\Program Files\Epic Games\GTAV\Plugins\RageShowMyLocation.dll [3/30/2024 3:43:30 PM.179] Loading plugin "C:\Program Files\Epic Games\GTAV\Plugins\RageShowMyLocation.dll". [3/30/2024 3:43:31 PM.961] : Initializing input system [3/30/2024 3:43:31 PM.961] : Initializing game console [3/30/2024 3:43:31 PM.962] : Initializing forms manager [3/30/2024 3:43:31 PM.999] Plugin "RageShowMyLocation" was loaded from "RageShowMyLocation.dll". [3/30/2024 3:43:32 PM.000] Loading plugin from path: C:\Program Files\Epic Games\GTAV\Plugins\Restrain The Deceased.dll [3/30/2024 3:43:32 PM.000] Loading plugin "C:\Program Files\Epic Games\GTAV\Plugins\Restrain The Deceased.dll". [3/30/2024 3:43:33 PM.765] : Initializing input system [3/30/2024 3:43:33 PM.766] : Initializing game console [3/30/2024 3:43:33 PM.767] : Initializing forms manager [3/30/2024 3:43:33 PM.779] Plugin "Restrain The Deceased" was loaded from "Restrain The Deceased.dll". [3/30/2024 3:43:33 PM.780] Loading plugin from path: C:\Program Files\Epic Games\GTAV\Plugins\SceneManager.dll [3/30/2024 3:43:33 PM.780] Loading plugin "C:\Program Files\Epic Games\GTAV\Plugins\SceneManager.dll". [3/30/2024 3:43:35 PM.575] : Initializing input system [3/30/2024 3:43:35 PM.576] : Initializing game console [3/30/2024 3:43:35 PM.578] : Initializing forms manager [3/30/2024 3:43:35 PM.642] Plugin "Scene Manager" was loaded from "SceneManager.dll". [3/30/2024 3:43:35 PM.643] Loading plugin from path: C:\Program Files\Epic Games\GTAV\Plugins\Seatbelt.dll [3/30/2024 3:43:35 PM.643] Loading plugin "C:\Program Files\Epic Games\GTAV\Plugins\Seatbelt.dll". [3/30/2024 3:43:37 PM.439] : Initializing input system [3/30/2024 3:43:37 PM.440] : Initializing game console [3/30/2024 3:43:37 PM.441] : Initializing forms manager [3/30/2024 3:43:37 PM.493] Plugin "Seatbelt" was loaded from "Seatbelt.dll". [3/30/2024 3:43:37 PM.493] Loading plugin from path: C:\Program Files\Epic Games\GTAV\Plugins\StickyWheels.dll [3/30/2024 3:43:37 PM.494] Loading plugin "C:\Program Files\Epic Games\GTAV\Plugins\StickyWheels.dll". [3/30/2024 3:43:39 PM.259] : Initializing input system [3/30/2024 3:43:39 PM.260] : Initializing game console [3/30/2024 3:43:39 PM.261] : Initializing forms manager [3/30/2024 3:43:39 PM.273] Plugin "StickyWheels" was loaded from "StickyWheels.dll". [3/30/2024 3:43:39 PM.274] Loading plugin from path: C:\Program Files\Epic Games\GTAV\Plugins\TrunkControl.dll [3/30/2024 3:43:39 PM.275] Loading plugin "C:\Program Files\Epic Games\GTAV\Plugins\TrunkControl.dll". [3/30/2024 3:43:41 PM.071] : Initializing input system [3/30/2024 3:43:41 PM.071] : Initializing game console [3/30/2024 3:43:41 PM.073] : Initializing forms manager [3/30/2024 3:43:41 PM.084] Plugin "TrunkControl" was loaded from "TrunkControl.dll". [3/30/2024 3:43:41 PM.219] ================================================= ClearTheWayV ================================================= [3/30/2024 3:43:41 PM.219] Created by: KeyedInSoftware/timnboys [3/30/2024 3:43:41 PM.219] Version: 1.0.0.43 [3/30/2024 3:43:41 PM.219] [3/30/2024 3:43:41 PM.219] To get Support For ClearTheWayV please go to where you downloaded the plugin from either lcpdfr.com or mods.keyedinsoftware.org [3/30/2024 3:43:41 PM.219] We will only provide support For ClearTheWayV on at lcpdfr.com and at https://mods.keyedinsoftware.org only! [3/30/2024 3:43:41 PM.219] Enjoy! [3/30/2024 3:43:41 PM.219] ================================================= ClearTheWayV ================================================= [3/30/2024 3:43:41 PM.490] DamageTrackingFramework: GameFiber started! [3/30/2024 3:43:42 PM.103] DamageTrackingFramework: DamageTrackerFramework loaded successfully. Online Version: 1.0.1 | Local DamageTrackerFramework Version: 1.0.1 | Local DamageTrackerLib Version: 1.0.1 [3/30/2024 3:43:42 PM.404] LSPD First Response: [TRACE] Started loading LSPDFR [3/30/2024 3:43:42 PM.404] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8757.33971) [3/30/2024 3:43:42 PM.405] LSPD First Response: [INFO] Compiled on 23 Dec 2023 23:52:22 UTC [3/30/2024 3:43:42 PM.405] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [3/30/2024 3:43:43 PM.156] RageShowMyLocation: RageShowMyLocation 0.172.20.2048 : Plugin loaded ! [3/30/2024 3:43:43 PM.156] RageShowMyLocation: RageShowMyLocation 0.172.20.2048 : Added event handler for FrameRender [3/30/2024 3:43:43 PM.161] RageShowMyLocation: RageShowMyLocation 0.172.20.2048 : found settings file, adjusting settings. [3/30/2024 3:43:43 PM.161] RageShowMyLocation: RageShowMyLocation 0.172.20.2048 : Settings File path : C:\Program Files\Epic Games\GTAV\Plugins\RageShowMyLocation.ini [3/30/2024 3:43:43 PM.839] Restrain The Deceased: Loaded settings [3/30/2024 3:43:44 PM.363] Restrain The Deceased: Version state: Latest [3/30/2024 3:43:44 PM.459] Scene Manager: User's RNUI version: 1.9.2.0 [3/30/2024 3:43:44 PM.550] Seatbelt: Initialized settings [3/30/2024 3:43:45 PM.089] Seatbelt: There is no update available [3/30/2024 3:43:45 PM.158] [TrunkControl] ------------------------------------- TrunkControl ------------------------------------- [3/30/2024 3:43:45 PM.158] [TrunkControl] [3/30/2024 3:43:45 PM.158] [TrunkControl] Loading TrunkControl config file [3/30/2024 3:43:45 PM.160] [TrunkControl] TrunkControl Config loaded. [3/30/2024 3:43:45 PM.162] [TrunkControl] Installed RAGENativeUI version: 1.9.2.0. [3/30/2024 3:43:46 PM.009] [TrunkControl] TrunkControl v 1.4.0.0 by Lenny has been initialised. [3/30/2024 3:43:46 PM.009] [TrunkControl] [3/30/2024 3:43:46 PM.009] [TrunkControl] ------------------------------------- TrunkControl ------------------------------------- [3/30/2024 3:43:46 PM.101] LSPD First Response: [TRACE] Thread CopManager #1 initialized [3/30/2024 3:44:04 PM.678] Seatbelt: Playing the seatbelt reminder chime [3/30/2024 3:44:09 PM.162] BackWeapon: Enabling Player Loop... [3/30/2024 3:44:09 PM.163] BackWeapon: Enabling AI Loop... [3/30/2024 3:44:09 PM.163] BackWeapon: Initializing menu... [3/30/2024 3:44:09 PM.164] BackWeapon: Stow That Weapon (BackWeapon.dll) by willpv23 has been loaded! [3/30/2024 3:44:14 PM.127] LSPD First Response: [TRACE] Game has stopped loading [3/30/2024 3:44:14 PM.134] Scene Manager: Loading SceneManager.ini settings [3/30/2024 3:44:14 PM.192] Scene Manager: Scene Manager V2.3.3.0 is ready. [3/30/2024 3:44:14 PM.635] Scene Manager: 2 path(s) available to import. [3/30/2024 3:44:14 PM.635] Scene Manager: File: autosave [3/30/2024 3:44:14 PM.635] Scene Manager: File: DevTestPath [3/30/2024 3:44:14 PM.635] Scene Manager: Successfully populated menu with 2 file(s). [3/30/2024 3:44:14 PM.692] BackWeapon: Loading Configuration... [3/30/2024 3:44:14 PM.699] BackWeapon: Loaded configuration: AcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AcceptedWeaponStrings: System.String[]; OffsetPosition: X:0 Y:-0.19 Z:-0.02; Rotation: Pitch:0 Roll:165 Yaw:0; HideWhileInVehicle: True; DisableFlashlight: False; DeleteWeaponKey: Decimal; EnableAI: True; CopsOnly: True; AIAcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AIAcceptedWeaponStrings: System.String[]; AIOffsetPosition: X:-0.1 Y:-0.22 Z:-0.02; AIRotation: Pitch:-165 Roll:165 Yaw:0; AIHideWhileInVehicle: True; EnableBestWeapon: True; MenuKey: F5; AddonComponents: System.Collections.Generic.List`1[System.UInt32]; AddonComponentStrings: System.String[]; [3/30/2024 3:44:15 PM.086] BackWeapon: Menus Loading... [3/30/2024 3:44:15 PM.131] BackWeapon: Menus ready to use. [3/30/2024 3:44:17 PM.673] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/30/2024 3:44:17 PM.678] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/30/2024 3:44:17 PM.684] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [3/30/2024 3:44:17 PM.766] LSPD First Response: [WARN] No name for outfit variation at line 23 [3/30/2024 3:44:17 PM.766] LSPD First Response: [WARN] No name for outfit variation at line 31 [3/30/2024 3:44:17 PM.766] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/30/2024 3:44:17 PM.766] LSPD First Response: [WARN] No name for outfit variation at line 64 [3/30/2024 3:44:17 PM.766] LSPD First Response: [WARN] No name for outfit variation at line 72 [3/30/2024 3:44:17 PM.766] LSPD First Response: [WARN] No name for outfit variation at line 80 [3/30/2024 3:44:17 PM.766] LSPD First Response: [WARN] No name for outfit variation at line 111 [3/30/2024 3:44:17 PM.766] LSPD First Response: [WARN] No name for outfit variation at line 138 [3/30/2024 3:44:17 PM.766] LSPD First Response: [WARN] No name for outfit variation at line 174 [3/30/2024 3:44:17 PM.766] LSPD First Response: [WARN] No name for outfit variation at line 207 [3/30/2024 3:44:17 PM.766] LSPD First Response: [WARN] No name for outfit variation at line 220 [3/30/2024 3:44:17 PM.766] LSPD First Response: [WARN] No name for outfit variation at line 259 [3/30/2024 3:44:17 PM.767] LSPD First Response: [WARN] No name for outfit variation at line 273 [3/30/2024 3:44:17 PM.767] LSPD First Response: [WARN] No name for outfit variation at line 309 [3/30/2024 3:44:17 PM.767] LSPD First Response: [WARN] No name for outfit variation at line 323 [3/30/2024 3:44:17 PM.767] LSPD First Response: [WARN] No name for outfit variation at line 363 [3/30/2024 3:44:17 PM.767] LSPD First Response: [WARN] No name for outfit variation at line 391 [3/30/2024 3:44:17 PM.767] LSPD First Response: [WARN] No name for outfit variation at line 425 [3/30/2024 3:44:17 PM.767] LSPD First Response: [WARN] No name for outfit variation at line 453 [3/30/2024 3:44:17 PM.767] LSPD First Response: [WARN] No name for outfit variation at line 484 [3/30/2024 3:44:17 PM.767] LSPD First Response: [WARN] No name for outfit variation at line 502 [3/30/2024 3:44:17 PM.767] LSPD First Response: [WARN] No name for outfit variation at line 529 [3/30/2024 3:44:17 PM.767] LSPD First Response: [WARN] No name for outfit variation at line 547 [3/30/2024 3:44:17 PM.767] LSPD First Response: [WARN] No name for outfit variation at line 581 [3/30/2024 3:44:17 PM.767] LSPD First Response: [WARN] No name for outfit variation at line 615 [3/30/2024 3:44:17 PM.767] LSPD First Response: [WARN] No name for outfit variation at line 650 [3/30/2024 3:44:17 PM.767] LSPD First Response: [WARN] No name for outfit variation at line 677 [3/30/2024 3:44:17 PM.767] LSPD First Response: [WARN] No name for outfit variation at line 711 [3/30/2024 3:44:17 PM.767] LSPD First Response: [WARN] No name for outfit variation at line 741 [3/30/2024 3:44:17 PM.769] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/30/2024 3:44:17 PM.769] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/30/2024 3:44:17 PM.769] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No name for outfit variation at line 25 [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No name for outfit variation at line 32 [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No name for outfit variation at line 47 [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No name for outfit variation at line 56 [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No name for outfit variation at line 85 [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No name for outfit variation at line 92 [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No name for outfit variation at line 100 [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No name for outfit variation at line 129 [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No name for outfit variation at line 136 [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No name for outfit variation at line 143 [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No name for outfit variation at line 151 [3/30/2024 3:44:17 PM.770] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No name for outfit variation at line 160 [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No name for outfit variation at line 189 [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No name for outfit variation at line 196 [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No name for outfit variation at line 204 [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No name for outfit variation at line 233 [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No name for outfit variation at line 240 [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No name for outfit variation at line 247 [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No name for outfit variation at line 255 [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No name for outfit variation at line 264 [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No name for outfit variation at line 293 [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No name for outfit variation at line 300 [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No name for outfit variation at line 308 [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No name for outfit variation at line 494 [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No name for outfit variation at line 520 [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No name for outfit variation at line 546 [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No name for outfit variation at line 572 [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No name for outfit variation at line 598 [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No name for outfit variation at line 624 [3/30/2024 3:44:17 PM.771] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [3/30/2024 3:44:17 PM.772] LSPD First Response: [WARN] No name for outfit variation at line 732 [3/30/2024 3:44:17 PM.772] LSPD First Response: [WARN] No name for outfit variation at line 764 [3/30/2024 3:44:17 PM.772] LSPD First Response: [WARN] No name for outfit variation at line 796 [3/30/2024 3:44:17 PM.772] LSPD First Response: [WARN] No name for outfit variation at line 828 [3/30/2024 3:44:17 PM.772] LSPD First Response: [WARN] No name for outfit variation at line 951 [3/30/2024 3:44:17 PM.772] LSPD First Response: [WARN] No name for outfit variation at line 976 [3/30/2024 3:44:17 PM.772] LSPD First Response: [WARN] No name for outfit variation at line 1002 [3/30/2024 3:44:17 PM.772] LSPD First Response: [WARN] No name for outfit variation at line 1028 [3/30/2024 3:44:17 PM.772] LSPD First Response: [WARN] No name for outfit variation at line 1054 [3/30/2024 3:44:17 PM.772] LSPD First Response: [WARN] No name for outfit variation at line 1133 [3/30/2024 3:44:17 PM.772] LSPD First Response: [WARN] No name for outfit variation at line 1160 [3/30/2024 3:44:17 PM.772] LSPD First Response: [WARN] No name for outfit variation at line 1187 [3/30/2024 3:44:17 PM.772] LSPD First Response: [WARN] No name for outfit variation at line 1214 [3/30/2024 3:44:17 PM.772] LSPD First Response: [WARN] No name for outfit variation at line 1241 [3/30/2024 3:44:17 PM.772] LSPD First Response: [WARN] No name for outfit variation at line 1268 [3/30/2024 3:44:17 PM.772] LSPD First Response: [WARN] No name for outfit variation at line 1297 [3/30/2024 3:44:17 PM.772] LSPD First Response: [WARN] No name for outfit variation at line 1330 [3/30/2024 3:44:17 PM.772] LSPD First Response: [WARN] No name for outfit variation at line 1363 [3/30/2024 3:44:17 PM.772] LSPD First Response: [WARN] No name for outfit variation at line 1396 [3/30/2024 3:44:17 PM.772] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits [3/30/2024 3:44:18 PM.537] LSPD First Response: [TRACE] Adding Ben J. as character [3/30/2024 3:44:18 PM.627] LSPD First Response: [TRACE] Adding Michelle Meto as character [3/30/2024 3:44:18 PM.628] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/30/2024 3:44:18 PM.628] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/30/2024 3:44:18 PM.820] LSPD First Response: [TRACE] Adding Michael Mortens as character [3/30/2024 3:44:18 PM.836] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/30/2024 3:44:18 PM.837] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/30/2024 3:44:18 PM.837] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [3/30/2024 3:44:18 PM.840] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/30/2024 3:44:18 PM.840] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/30/2024 3:44:18 PM.841] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [3/30/2024 3:44:18 PM.843] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/30/2024 3:44:18 PM.843] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/30/2024 3:44:18 PM.844] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [3/30/2024 3:44:18 PM.876] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/30/2024 3:44:18 PM.876] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/30/2024 3:44:18 PM.876] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [3/30/2024 3:44:18 PM.884] LSPD First Response: [TRACE] Failed to parse as chance [3/30/2024 3:44:18 PM.889] LSPD First Response: [TRACE] Player was in vehicle: True [3/30/2024 3:44:18 PM.889] LSPD First Response: [TRACE] Last selected character was Michael Mortens, should spawn as last character True [3/30/2024 3:44:18 PM.889] LSPD First Response: [TRACE] Loading last selected character Michael Mortens [3/30/2024 3:44:18 PM.891] LSPD First Response: [INFO] Changing current player character to Michael Mortens [3/30/2024 3:44:18 PM.909] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [3/30/2024 3:44:18 PM.909] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [3/30/2024 3:44:18 PM.909] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [3/30/2024 3:44:19 PM.149] LSPD First Response: [TRACE] Cached 1511 decorators for index 3 [3/30/2024 3:44:19 PM.157] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_black_mini_02 [3/30/2024 3:44:19 PM.158] LSPD First Response: [TRACE] CharacterSelected: 112 [3/30/2024 3:44:19 PM.158] LSPD First Response: [TRACE] Character changed, creating new stats object [3/30/2024 3:44:19 PM.863] LSPD First Response: [TRACE] Set last player walk style back: Normal [3/30/2024 3:44:19 PM.870] LSPD First Response: [TRACE] Initialized telemtry service [3/30/2024 3:44:19 PM.916] LSPD First Response: We have 4 appartments registered [3/30/2024 3:44:19 PM.919] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [3/30/2024 3:44:19 PM.925] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 21250 [3/30/2024 3:44:19 PM.925] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [3/30/2024 3:44:19 PM.926] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 108290 [3/30/2024 3:44:19 PM.927] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [3/30/2024 3:44:19 PM.927] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 55042 [3/30/2024 3:44:19 PM.929] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [3/30/2024 3:44:19 PM.929] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [3/30/2024 3:44:19 PM.929] LSPD First Response: ApartmentManager initialized [3/30/2024 3:44:19 PM.933] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [3/30/2024 3:44:19 PM.934] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [3/30/2024 3:44:19 PM.936] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [3/30/2024 3:44:20 PM.003] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [3/30/2024 3:44:20 PM.116] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [3/30/2024 3:44:20 PM.116] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [3/30/2024 3:44:20 PM.117] LSPD First Response: [TRACE] Saved apt: Hillcrest2874 [3/30/2024 3:44:20 PM.124] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [3/30/2024 3:44:20 PM.126] LSPD First Response: [TRACE] Thread Marker #1 initialized [3/30/2024 3:44:20 PM.167] LSPD First Response: [TRACE] Thread Marker #2 initialized [3/30/2024 3:44:20 PM.167] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [3/30/2024 3:44:20 PM.167] LSPD First Response: [TRACE] Thread Marker #3 initialized [3/30/2024 3:44:20 PM.167] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [3/30/2024 3:44:20 PM.169] LSPD First Response: [TRACE] Thread Marker #4 initialized [3/30/2024 3:44:20 PM.169] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [3/30/2024 3:44:20 PM.253] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [3/30/2024 3:44:20 PM.321] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [3/30/2024 3:44:20 PM.331] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [3/30/2024 3:44:20 PM.337] LSPD First Response: [TRACE] Set title to Michael Mortens for Interaction Menu [3/30/2024 3:44:20 PM.337] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [3/30/2024 3:44:20 PM.339] LSPD First Response: [TRACE] Set title to Michael Mortens for Police Radio [3/30/2024 3:44:20 PM.346] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [3/30/2024 3:44:20 PM.349] LSPD First Response: [TRACE] Set title to Michael Mortens for Vehicle Options [3/30/2024 3:44:20 PM.354] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [3/30/2024 3:44:20 PM.355] LSPD First Response: [TRACE] Set title to Michael Mortens for Inventory [3/30/2024 3:44:20 PM.356] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [3/30/2024 3:44:20 PM.358] LSPD First Response: [TRACE] Set title to Michael Mortens for Settings [3/30/2024 3:44:20 PM.362] LSPD First Response: [TRACE] Saved apt: Hillcrest2874 [3/30/2024 3:44:20 PM.419] LSPD First Response: [TRACE] Requested Audio [3/30/2024 3:44:20 PM.436] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [3/30/2024 3:44:20 PM.781] LSPD First Response: [INFO] Connecting to LSPDFR Sync [3/30/2024 3:44:20 PM.910] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/30/2024 3:44:20 PM.910] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/30/2024 3:44:20 PM.910] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [3/30/2024 3:44:20 PM.926] LSPD First Response: [INFO] Vinewood Police Station [3/30/2024 3:44:20 PM.926] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [3/30/2024 3:44:20 PM.926] LSPD First Response: [INFO] La Mesa Police Station [3/30/2024 3:44:20 PM.926] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [3/30/2024 3:44:20 PM.927] LSPD First Response: [INFO] Rockford Hills Police Station [3/30/2024 3:44:20 PM.927] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [3/30/2024 3:44:20 PM.927] LSPD First Response: [INFO] Vespucci Police Station [3/30/2024 3:44:20 PM.927] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [3/30/2024 3:44:20 PM.927] LSPD First Response: [INFO] Downtown Police Station [3/30/2024 3:44:20 PM.927] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [3/30/2024 3:44:20 PM.927] LSPD First Response: [INFO] Davis Sheriff Station [3/30/2024 3:44:20 PM.927] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [3/30/2024 3:44:20 PM.927] LSPD First Response: [INFO] Sandy Shores Sheriff Station [3/30/2024 3:44:20 PM.927] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [3/30/2024 3:44:20 PM.927] LSPD First Response: [INFO] Paleto Bay Sheriff Station [3/30/2024 3:44:20 PM.927] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [3/30/2024 3:44:20 PM.927] LSPD First Response: [INFO] Beaver Bush Ranger Station [3/30/2024 3:44:20 PM.927] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [3/30/2024 3:44:20 PM.927] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [3/30/2024 3:44:20 PM.927] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [3/30/2024 3:44:20 PM.927] LSPD First Response: [INFO] Bolingbroke Penitentiary [3/30/2024 3:44:20 PM.927] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [3/30/2024 3:44:20 PM.935] LSPD First Response: [TRACE] Auto started component Debug #1 [3/30/2024 3:44:20 PM.937] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [3/30/2024 3:44:20 PM.937] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [3/30/2024 3:44:20 PM.938] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [3/30/2024 3:44:20 PM.938] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [3/30/2024 3:44:20 PM.939] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [3/30/2024 3:44:20 PM.939] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [3/30/2024 3:44:20 PM.939] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [3/30/2024 3:44:20 PM.940] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [3/30/2024 3:44:20 PM.941] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [3/30/2024 3:44:20 PM.941] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [3/30/2024 3:44:20 PM.941] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [3/30/2024 3:44:20 PM.942] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [3/30/2024 3:44:20 PM.944] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [3/30/2024 3:44:21 PM.030] LSPD First Response: [TRACE] Preloading node data [3/30/2024 3:44:21 PM.223] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [3/30/2024 3:44:21 PM.224] LSPD First Response: [TRACE] Checking for updates... [3/30/2024 3:44:21 PM.227] LSPD First Response: [TRACE] Terminal server version: 0.2 [3/30/2024 3:44:21 PM.227] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 60de0ade-5b6b-478a-b1d5-b80ab89d9ccb. Enhanced features available. [3/30/2024 3:44:21 PM.238] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [3/30/2024 3:44:21 PM.239] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [3/30/2024 3:44:21 PM.239] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [3/30/2024 3:44:21 PM.385] LSPD First Response: [TRACE] This version seems up to date. [3/30/2024 3:44:21 PM.385] LSPD First Response: [TRACE] This version: 0.4.8757.33971, Version available on server: 0.4.8757.33971 [3/30/2024 3:44:22 PM.418] LSPD First Response: [TRACE] Building pathfinding data. Island: False [3/30/2024 3:44:24 PM.459] LSPD First Response: [TRACE] Done preloading node data [3/30/2024 3:44:24 PM.459] LSPD First Response: [TRACE] Preloading node data [3/30/2024 3:44:24 PM.459] LSPD First Response: [TRACE] Done preloading node data [3/30/2024 3:44:24 PM.459] LSPD First Response: [TRACE] SwitchToCharacter: Michael Mortens [3/30/2024 3:44:25 PM.439] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [3/30/2024 3:44:25 PM.446] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [3/30/2024 3:44:25 PM.447] LSPD First Response: [TRACE] Disabling ambient game police chases [3/30/2024 3:44:25 PM.453] LSPD First Response: [TRACE] Disabled ambient game police chases [3/30/2024 3:44:25 PM.453] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [3/30/2024 3:44:25 PM.455] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [3/30/2024 3:44:25 PM.458] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [3/30/2024 3:44:25 PM.458] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [3/30/2024 3:44:27 PM.062] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [3/30/2024 3:44:27 PM.062] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [3/30/2024 3:44:27 PM.109] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [3/30/2024 3:44:27 PM.110] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [3/30/2024 3:44:27 PM.110] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [3/30/2024 3:44:27 PM.110] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [3/30/2024 3:44:27 PM.111] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [3/30/2024 3:44:27 PM.111] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [3/30/2024 3:44:27 PM.114] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [3/30/2024 3:44:27 PM.118] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [3/30/2024 3:44:27 PM.118] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [3/30/2024 3:44:27 PM.119] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [3/30/2024 3:44:27 PM.120] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [3/30/2024 3:44:27 PM.137] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [3/30/2024 3:44:27 PM.140] LSPD First Response: [TRACE] Thread Marker #5 initialized [3/30/2024 3:44:27 PM.141] LSPD First Response: [TRACE] Thread Debug #1 initialized [3/30/2024 3:44:27 PM.143] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [3/30/2024 3:44:27 PM.145] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [3/30/2024 3:44:27 PM.156] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [3/30/2024 3:44:27 PM.160] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [3/30/2024 3:44:27 PM.162] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [3/30/2024 3:44:27 PM.469] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/30/2024 3:44:27 PM.476] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/30/2024 3:44:27 PM.545] LSPD First Response: [TRACE] Christian Dugan (MP_M_FREEMODE_01) was set as a cop [3/30/2024 3:44:27 PM.682] LSPD First Response: [TRACE] Assigned ped to PoliceStation #10 (Ambient) [3/30/2024 3:44:27 PM.711] LSPD First Response: [TRACE] Thread Marker #6 initialized [3/30/2024 3:44:28 PM.690] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character [3/30/2024 3:44:28 PM.692] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/30/2024 3:44:28 PM.693] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/30/2024 3:44:28 PM.695] LSPD First Response: [TRACE] James Ventrol (MP_M_FREEMODE_01) was set as a cop [3/30/2024 3:44:28 PM.697] LSPD First Response: [TRACE] Starting player switch [3/30/2024 3:44:31 PM.723] LSPD First Response: [TRACE] Player switch done [3/30/2024 3:44:32 PM.263] LSPD First Response: [TRACE] Preloading POLICE2 [3/30/2024 3:44:32 PM.263] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/30/2024 3:44:32 PM.649] LSPD First Response: [TRACE] Preloading POLICE2 [3/30/2024 3:44:32 PM.649] LSPD First Response: [TRACE] Created police2 at X:-870.1409 Y:-2263.639 Z:19.30362 [3/30/2024 3:44:32 PM.664] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/30/2024 3:44:32 PM.666] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/30/2024 3:44:32 PM.698] LSPD First Response: [TRACE] Cached 1522 decorators for index 4 [3/30/2024 3:44:32 PM.700] LSPD First Response: [TRACE] Kate Andrews (MP_F_FREEMODE_01) was set as a cop [3/30/2024 3:44:32 PM.801] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/30/2024 3:44:32 PM.802] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/30/2024 3:44:32 PM.805] LSPD First Response: [TRACE] Sierra Lynne (MP_F_FREEMODE_01) was set as a cop [3/30/2024 3:44:32 PM.822] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/30/2024 3:44:37 PM.816] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/30/2024 3:44:37 PM.816] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/30/2024 3:44:37 PM.816] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [3/30/2024 3:44:37 PM.833] LSPD First Response: [TRACE] Setting player to lspd from last agency [3/30/2024 3:44:37 PM.852] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/30/2024 3:44:37 PM.855] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_black_mini_02 [3/30/2024 3:44:37 PM.856] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/30/2024 3:44:37 PM.862] LSPD First Response: [TRACE] Setting player skin from last skin [3/30/2024 3:44:37 PM.864] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_black_mini_02 [3/30/2024 3:44:37 PM.876] LSPD First Response: [TRACE] Set last player walk style back: Normal [3/30/2024 3:44:37 PM.881] LSPD First Response: [TRACE] Player went on duty. [3/30/2024 3:44:37 PM.889] LSPD First Response: Folder is C:\Program Files\Epic Games\GTAV\plugins\lspdfr [3/30/2024 3:44:37 PM.998] LSPD First Response: 686Callouts, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:38 PM.008] LSPD First Response: BetterEMS, Version=4.1.7375.38121, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:38 PM.032] LSPD First Response: CalloutInterface, Version=1.4.1.3, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:38 PM.037] LSPD First Response: CombatEnhanced, Version=1.0.4.0, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:38 PM.039] LSPD First Response: CompuLite, Version=1.5.2.6, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:38 PM.051] LSPD First Response: Custom Pullover, Version=1.1.0.1, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:38 PM.051] LSPD First Response: DeadlyWeapons, Version=3.4.4.0, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:38 PM.051] LSPD First Response: EasyLoadout, Version=1.10.1.59, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:38 PM.057] LSPD First Response: GrammarPolice, Version=1.7.2.0, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:38 PM.058] LSPD First Response: HWYCallouts, Version=1.19.40.0, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:38 PM.064] LSPD First Response: IGCallouts, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:38 PM.070] LSPD First Response: ImmersiveCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:38 PM.070] LSPD First Response: JMCalloutsRemastered, Version=4.3.1.0, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:38 PM.071] LSPD First Response: LidarGun, Version=1.1.0.1, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:38 PM.071] LSPD First Response: PoliceMenu, Version=1.3.8.0, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:38 PM.081] LSPD First Response: StopThePed, Version=4.9.5.2, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:38 PM.085] LSPD First Response: SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:38 PM.086] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:38 PM.090] LSPD First Response: UrbanCallouts, Version=1.3.0.1, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:38 PM.096] LSPD First Response: Creating plugin: _686_Callouts.Main [3/30/2024 3:44:38 PM.140] LSPD First Response: Creating plugin: ‍‍‌‌‫‭‬‍‮‮‪‎‮‫‌‍‌‍‍‬‬‪‪‮ [3/30/2024 3:44:38 PM.181] LSPD First Response: Creating plugin: CalloutInterface.Main [3/30/2024 3:44:38 PM.181] LSPD First Response: Creating plugin: CombatEnhanced.Main [3/30/2024 3:44:38 PM.202] LSPD First Response: Creating plugin: ​‍​‮‏‫‭‭‬‮‮‬‫‎‏‪‮‪​‏‪‮‪‭​‏‮ [3/30/2024 3:44:38 PM.300] LSPD First Response: Creating plugin: Custom_Pullover.Main [3/30/2024 3:44:38 PM.302] LSPD First Response: Creating Custom Pullover.Main. [3/30/2024 3:44:38 PM.302] LSPD First Response: Done with Custom Pullover.Main. [3/30/2024 3:44:38 PM.302] LSPD First Response: Creating plugin: DeadlyWeapons.Main [3/30/2024 3:44:38 PM.302] LSPD First Response: Creating plugin: EasyLoadout.Main [3/30/2024 3:44:38 PM.302] LSPD First Response: Creating plugin: GrammarPolice.Main [3/30/2024 3:44:38 PM.302] LSPD First Response: Creating plugin: HWYCallouts.Main [3/30/2024 3:44:38 PM.302] LSPD First Response: Creating plugin: IGCallouts.Main [3/30/2024 3:44:38 PM.302] LSPD First Response: Creating plugin: ImmersiveCallouts.Main [3/30/2024 3:44:38 PM.303] LSPD First Response: Creating plugin: JMCalloutsRemastered.Main [3/30/2024 3:44:38 PM.303] LSPD First Response: Creating plugin: LidarGun.LidarGun [3/30/2024 3:44:38 PM.316] LSPD First Response: Creating plugin: PoliceMenu.Main [3/30/2024 3:44:38 PM.354] LSPD First Response: Creating plugin: ‭‎‍‌‎​‍‬‬‮‍​‌‪‎‪‮‬‎‬‏‪‬‮ [3/30/2024 3:44:38 PM.399] LSPD First Response: Creating plugin: SuperCallouts.Main [3/30/2024 3:44:38 PM.399] LSPD First Response: Creating plugin: ‮​‫‪‪‎‬‏‭‏‪​‪‌‭‬‏​‭‏‫‎‮ [3/30/2024 3:44:38 PM.432] LSPD First Response: Creating plugin: UrbanCallouts.UrbanCalloutsMain [3/30/2024 3:44:38 PM.434] LSPD First Response: [686 Callouts] Version 1.9.0.0 by Charlie686 has been initialised. [3/30/2024 3:44:38 PM.434] LSPD First Response: [686 Callouts] 686 Callouts will be loaded when on duty. [3/30/2024 3:44:38 PM.439] LSPD First Response: Validating dependency: RagePluginHook [3/30/2024 3:44:38 PM.439] LSPD First Response: File "ragepluginhook.exe" exists: True [3/30/2024 3:44:38 PM.440] LSPD First Response: Version is at least 0.45.0.0 [3/30/2024 3:44:38 PM.441] LSPD First Response: Found no problems: dependency RagePluginHook (ragepluginhook.exe) [3/30/2024 3:44:38 PM.441] LSPD First Response: Validating dependency: LSPDFR [3/30/2024 3:44:38 PM.441] LSPD First Response: File "Plugins\LSPD First Response.dll" exists: True [3/30/2024 3:44:38 PM.442] LSPD First Response: Version is at least 0.4.6 [3/30/2024 3:44:38 PM.442] LSPD First Response: Found no problems: dependency LSPDFR (Plugins\LSPD First Response.dll) [3/30/2024 3:44:38 PM.442] LSPD First Response: Validating dependency: ParksTools [3/30/2024 3:44:38 PM.442] LSPD First Response: File "ParksTools.dll" exists: True [3/30/2024 3:44:38 PM.443] LSPD First Response: Version is at least 4.2.0.0 [3/30/2024 3:44:38 PM.443] LSPD First Response: Found no problems: dependency ParksTools (ParksTools.dll) [3/30/2024 3:44:38 PM.443] LSPD First Response: Validating dependency: RageNativeUI [3/30/2024 3:44:38 PM.443] LSPD First Response: File "RageNativeUI.dll" exists: True [3/30/2024 3:44:38 PM.443] LSPD First Response: Version is at least 1.6.3.0 [3/30/2024 3:44:38 PM.443] LSPD First Response: Found no problems: dependency RageNativeUI (RageNativeUI.dll) [3/30/2024 3:44:38 PM.445] LSPD First Response: [Better EMS]: Registered Better EMS [3/30/2024 3:44:38 PM.445] LSPD First Response: [Better EMS]: Public build 4.1.7375.38121 [3/30/2024 3:44:38 PM.449] LSPD First Response: Plugin Combat Enhanced 1.0.4 has been initialised. [3/30/2024 3:44:38 PM.449] LSPD First Response: Go on duty to fully load Combat Enhanced. [3/30/2024 3:44:38 PM.449] LSPD First Response: Initializing Config for CombatEnhanced [3/30/2024 3:44:38 PM.483] LSPD First Response: Plugin CompuLite v1.5.2.6 has been initialized. [3/30/2024 3:44:38 PM.483] LSPD First Response: Go on duty to fully load CompuLite [3/30/2024 3:44:38 PM.483] LSPD First Response: Custom Pullover 1.1.0.1 has been initialised. [3/30/2024 3:44:38 PM.488] DeadlyWeapons: Loading config. [3/30/2024 3:44:38 PM.490] DeadlyWeapons: Config loaded. [3/30/2024 3:44:38 PM.490] DeadlyWeapons: DeadlyWeapons by SuperPyroManiac loaded! Go on duty to enable it! [3/30/2024 3:44:38 PM.490] DeadlyWeapons: ====================================================== [3/30/2024 3:44:38 PM.490] DeadlyWeapons: Dependencies Found: [3/30/2024 3:44:38 PM.490] DeadlyWeapons: PyroCommon, Version: 1.3.0.0 [3/30/2024 3:44:38 PM.490] DeadlyWeapons: RageNativeUI, Version: 1.9.2.0 [3/30/2024 3:44:38 PM.490] DeadlyWeapons: DamageTrackerLib, Version: 1.0.1 [3/30/2024 3:44:38 PM.490] DeadlyWeapons: ====================================================== [3/30/2024 3:44:38 PM.693] LSPD First Response: BLK HWYCallouts: Error validating XML Configuration file: The global element 'HighwayPoliceVehicles' has already been declared. [3/30/2024 3:44:38 PM.701] LSPD First Response: BLK HWYCallouts: Custom police vehicles loaded: 3 [3/30/2024 3:44:38 PM.701] LSPD First Response: [LOG]: Loading config file from IGCallouts. [3/30/2024 3:44:38 PM.702] LSPD First Response: ImmersiveCallouts by Cugli has been initialized. [3/30/2024 3:44:38 PM.703] [LOG]: Loading config file from JM Callouts Remastered. [3/30/2024 3:44:38 PM.703] LSPD First Response: Initializing Config for JMCalloutsRemastered.... [3/30/2024 3:44:38 PM.706] LSPD First Response: Plugin Police Menu 1.3.8 has been initialised. [3/30/2024 3:44:38 PM.706] LSPD First Response: Go on duty to fully load Police Menu. [3/30/2024 3:44:38 PM.716] LSPD First Response: Initializing Config for PoliceMenu [3/30/2024 3:44:38 PM.737] LSPD First Response: Initializing translation for PoliceMenu [3/30/2024 3:44:38 PM.786] LSPD First Response: [Police Menu] Selected language: English~n~Translated by: RicyVasco [3/30/2024 3:44:38 PM.787] LSPD First Response: Plugin StopThePed v4.9.5.2 has been initialized. [3/30/2024 3:44:38 PM.787] LSPD First Response: Go on duty to fully load StopThePed [3/30/2024 3:44:38 PM.791] SuperCallouts: Loading config. [3/30/2024 3:44:38 PM.794] SuperCallouts: Config loaded. [3/30/2024 3:44:38 PM.794] SuperCallouts: SuperCallouts by SuperPyroManiac loaded! Go on duty to enable it! [3/30/2024 3:44:38 PM.794] SuperCallouts: ====================================================== [3/30/2024 3:44:38 PM.794] SuperCallouts: Dependencies Found: [3/30/2024 3:44:38 PM.794] SuperCallouts: PyroCommon, Version: 1.3.0.0 [3/30/2024 3:44:38 PM.794] SuperCallouts: RageNativeUI, Version: 1.9.2.0 [3/30/2024 3:44:38 PM.794] SuperCallouts: CalloutInterfaceAPI, Version: 1.0.3.0 [3/30/2024 3:44:38 PM.794] SuperCallouts: ====================================================== [3/30/2024 3:44:38 PM.796] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized. [3/30/2024 3:44:38 PM.796] LSPD First Response: Go on duty to fully load UltimateBackup [3/30/2024 3:44:38 PM.796] LSPD First Response: We have 3 callouts registered [3/30/2024 3:44:38 PM.796] LSPD First Response: CalloutManager initialized [3/30/2024 3:44:38 PM.797] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [3/30/2024 3:44:38 PM.804] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/30/2024 3:44:38 PM.805] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/30/2024 3:44:38 PM.819] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [3/30/2024 3:44:38 PM.820] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [3/30/2024 3:44:38 PM.821] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [3/30/2024 3:44:38 PM.822] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [3/30/2024 3:44:38 PM.828] LSPD First Response: Deserialized Casey Allen [3/30/2024 3:44:38 PM.829] LSPD First Response: Deserialized Derek Meyes [3/30/2024 3:44:38 PM.834] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [3/30/2024 3:44:38 PM.834] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [3/30/2024 3:44:38 PM.834] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [3/30/2024 3:44:38 PM.834] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [3/30/2024 3:44:38 PM.838] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [3/30/2024 3:44:38 PM.838] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [3/30/2024 3:44:38 PM.839] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [3/30/2024 3:44:38 PM.841] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [3/30/2024 3:44:38 PM.842] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [3/30/2024 3:44:38 PM.842] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [3/30/2024 3:44:38 PM.843] LSPD First Response: Custom Pullover event handler: True [3/30/2024 3:44:38 PM.848] LSPD First Response: [686 Callouts] Loading your 686 Callouts! [3/30/2024 3:44:38 PM.888] LSPD First Response: Deserialized Matt Richards [3/30/2024 3:44:38 PM.888] LSPD First Response: Deserialized Jason Williams [3/30/2024 3:44:38 PM.889] LSPD First Response: Deserialized Loki Moki [3/30/2024 3:44:39 PM.206] LSPD First Response: [686 Callouts] User is on the latest build. [3/30/2024 3:44:39 PM.214] LSPD First Response: [686 Callouts] Running Plugin Handler. [3/30/2024 3:44:39 PM.214] LSPD First Response: [686 Callouts] Is Stop The Ped Running? True. [3/30/2024 3:44:39 PM.214] LSPD First Response: [686 Callouts] Is Callout Interface [1.2] Running? True. [3/30/2024 3:44:39 PM.215] LSPD First Response: [686 Callouts] Is ExternalPoliceComputer [1.4.0] Running? False. [3/30/2024 3:44:39 PM.216] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleOnSidewalk [3/30/2024 3:44:39 PM.216] LSPD First Response: Registering callout _686_Callouts.Callouts.DisorientatedIndividual [3/30/2024 3:44:39 PM.216] LSPD First Response: Registering callout _686_Callouts.Callouts.LargeVehiclePursuit [3/30/2024 3:44:39 PM.216] LSPD First Response: Registering callout _686_Callouts.Callouts.OffensiveWeapon [3/30/2024 3:44:39 PM.216] LSPD First Response: Registering callout _686_Callouts.Callouts.Photography [3/30/2024 3:44:39 PM.216] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenBike [3/30/2024 3:44:39 PM.216] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenItem [3/30/2024 3:44:39 PM.216] LSPD First Response: Registering callout _686_Callouts.Callouts.SuspectedStalker [3/30/2024 3:44:39 PM.216] LSPD First Response: Registering callout _686_Callouts.Callouts.FareDodger [3/30/2024 3:44:39 PM.216] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleFire [3/30/2024 3:44:39 PM.216] LSPD First Response: Registering callout _686_Callouts.Callouts.Kidnapping [3/30/2024 3:44:39 PM.216] LSPD First Response: Registering callout _686_Callouts.Callouts.Solicitation [3/30/2024 3:44:39 PM.216] LSPD First Response: Registering callout _686_Callouts.Callouts.SubwayDisturbance [3/30/2024 3:44:39 PM.216] LSPD First Response: Registering callout _686_Callouts.Callouts.CarBomb [3/30/2024 3:44:39 PM.216] LSPD First Response: Registering callout _686_Callouts.Callouts.Protest [3/30/2024 3:44:39 PM.216] LSPD First Response: Registering callout _686_Callouts.Callouts.AircraftInDistress [3/30/2024 3:44:39 PM.216] LSPD First Response: Registering callout _686_Callouts.Callouts.AllewayRobbery [3/30/2024 3:44:39 PM.217] LSPD First Response: [686 Callouts] Locating stats: plugins/LSPDFR/686Callouts/stats.xml. [3/30/2024 3:44:39 PM.236] LSPD First Response: [686 Callouts] Charlie686 is a little nosy and would like to see your statistics... [3/30/2024 3:44:39 PM.237] LSPD First Response: [686 Callouts] Arrests: 5 [3/30/2024 3:44:39 PM.237] LSPD First Response: [686 Callouts] Calls: 16 [3/30/2024 3:44:39 PM.237] LSPD First Response: [686 Callouts] Suspect Deaths: 1 [3/30/2024 3:44:39 PM.237] LSPD First Response: [686 Callouts] Fights: 0 [3/30/2024 3:44:39 PM.237] LSPD First Response: [686 Callouts] Pursuits: 5 [3/30/2024 3:44:39 PM.238] LSPD First Response: [686 Callouts] Initialising 686 Callouts logging file. [3/30/2024 3:44:39 PM.243] LSPD First Response: [686 Callouts] All done, have a fantastic patrol! [3/30/2024 3:44:39 PM.336] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [3/30/2024 3:44:39 PM.336] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [3/30/2024 3:44:39 PM.336] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [3/30/2024 3:44:39 PM.336] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [3/30/2024 3:44:39 PM.351] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [3/30/2024 3:44:39 PM.352] LSPD First Response: [TRACE] Thread Ambient #1 initialized [3/30/2024 3:44:39 PM.367] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [3/30/2024 3:44:39 PM.369] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [3/30/2024 3:44:39 PM.375] LSPD First Response: [TRACE] Has taken study survey: False [3/30/2024 3:44:39 PM.376] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [3/30/2024 3:44:39 PM.384] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [3/30/2024 3:44:39 PM.386] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [3/30/2024 3:44:39 PM.396] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [3/30/2024 3:44:39 PM.396] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [3/30/2024 3:44:39 PM.397] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [3/30/2024 3:44:39 PM.399] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [3/30/2024 3:44:39 PM.400] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [3/30/2024 3:44:39 PM.401] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [3/30/2024 3:44:39 PM.402] LSPD First Response: Custom Pullover has been loaded successfully! [CustomPulloverHandler.cs-201] [3/30/2024 3:44:39 PM.423] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [3/30/2024 3:44:41 PM.715] LSPD First Response: [ParksTools] Common Assembly: ParksTools, Version=4.2.7337.42758, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:41 PM.715] LSPD First Response: [ParksTools] Mod Assembly: BetterEMS, Version=4.1.7375.38121, Culture=neutral, PublicKeyToken=null [3/30/2024 3:44:41 PM.724] LSPD First Response: [Better EMS]: Loading EMS settings [3/30/2024 3:44:41 PM.724] LSPD First Response: Better EMS INI sections: AmbientDispatch,Keybindings,Player,Units,Impatient Mode,Dispatch,Response,Cleanup [3/30/2024 3:44:41 PM.975] LSPD First Response: [Better EMS]: Loading station Fire Station Headquarters [3/30/2024 3:44:41 PM.976] LSPD First Response: [Better EMS]: Found station type: FIRE [3/30/2024 3:44:41 PM.976] LSPD First Response: [Better EMS]: Adding station point: in front [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Loading station El Burro Heights Fire Station [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Found station type: FIRE [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: inside bay [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: in front of left door [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Loading station Davis Fire Station [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Found station type: FIRE [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: middle bay [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: right bay [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Loading station Davis hospital [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: parking lot 1 [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: parking lot 2 [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: parking lot 3 [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: parking lot 4 [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: delivery zone [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Station has delivery zone [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: delivery zone emergency [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Station has delivery zone [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Loading station Pillbox Hill Hospital [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: delivery zone [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Station has delivery zone [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: spawn 1 [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: spawn 2 [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: emergency delivery [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Station has delivery zone [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Loading station Mount Zonah Medical Center [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: emergency delivery [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Station has delivery zone [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: emergency delivery 2 [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Station has delivery zone [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: spawn 1 [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: spawn 2 [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Loading station Airport Fire Station [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Found station type: FIRE [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: bay 4 [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: bay 3 [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Loading station Airport Fire Station [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: bay 2 [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: bay 1 [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Loading station Fort Zancudo Fire Station [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Found station type: FIRE [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: bay 1 [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: bay 2 [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: bay 3 [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Adding station point: bay 4 [3/30/2024 3:44:41 PM.990] LSPD First Response: [Better EMS]: Loading station Paleto Bay Fire Station [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Found station type: FIRE [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Adding station point: bay 1 [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Adding station point: bay 2 [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Adding station point: beind bay 1 [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Adding station point: beind bay 2 [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Loading station Paleto Bay Medical Center [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Adding station point: alley [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Station has delivery zone [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Loading station Sandy Shores Hospital [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Found station type: HOSPITAL [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Adding station point: delivery [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Station has delivery zone [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Adding station point: spawn [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Loading station Sandy Shores Fire Station [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Found station type: FIRE [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Adding station point: inside [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Loading station Lifeguard Station [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Found station type: FIRE [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Adding station point: north 1 [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Adding station point: north 2 [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Adding station point: north mini 1 [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Adding station point: north mini 2 [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Adding station point: middle mini [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Adding station point: mid south mini [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Adding station point: south 1 [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Adding station point: south 2 [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Adding station point: south 3 [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Loading station Vinewood Hills Ranger Station [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Found station type: FIRE [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Adding station point: driveway [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Loading station Raton Canyon Ranger Station [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Found station type: FIRE [3/30/2024 3:44:41 PM.991] LSPD First Response: [Better EMS]: Adding station point: station [3/30/2024 3:44:41 PM.994] LSPD First Response: [Better EMS]: Settings loaded from C:\Program Files\Epic Games\GTAV\Plugins\LSPDFR\BetterEMS.ini [3/30/2024 3:44:41 PM.994] LSPD First Response: [Better EMS]: Started loading Better EMS [3/30/2024 3:44:42 PM.289] LSPD First Response: [ParksTools] using cached token without checking for new token [3/30/2024 3:44:42 PM.331] LSPD First Response: [Better EMS]: Unable to parse bone: Unknown [3/30/2024 3:44:42 PM.337] LSPD First Response: [Better EMS]: Unable to parse bone: [3/30/2024 3:44:42 PM.339] LSPD First Response: [Better EMS]: Finished loading Better EMS [3/30/2024 3:44:42 PM.341] LSPD First Response: CalloutInterface dependency CalloutInterfaceAPI.dll is available (1.0.3.0). [3/30/2024 3:44:42 PM.341] LSPD First Response: CalloutInterface dependency IPT.Common.dll is available (1.4.4.0). [3/30/2024 3:44:42 PM.341] LSPD First Response: CalloutInterface dependency RAGENativeUI.dll is available (1.9.2.0). [3/30/2024 3:44:42 PM.394] LSPD First Response: CalloutInterface: [INFO] Loading CameraManager [3/30/2024 3:44:42 PM.400] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [3/30/2024 3:44:42 PM.401] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/30/2024 3:44:42 PM.401] LSPD First Response: IPT.Common: [INFO] CalloutInterface Configuration [3/30/2024 3:44:42 PM.401] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/30/2024 3:44:42 PM.401] LSPD First Response: IPT.Common: [INFO] CalloutMenuKey = F10 [3/30/2024 3:44:42 PM.401] LSPD First Response: IPT.Common: [INFO] ForceCalloutKey = LControlKey+F9 [3/30/2024 3:44:42 PM.401] LSPD First Response: IPT.Common: [INFO] ToggleTerminalKey = NumPad6 [3/30/2024 3:44:42 PM.401] LSPD First Response: IPT.Common: [INFO] ToggleALPRKey = None [3/30/2024 3:44:42 PM.401] LSPD First Response: IPT.Common: [INFO] HoldInterval = 300 [3/30/2024 3:44:42 PM.401] LSPD First Response: IPT.Common: [INFO] ForcedCalloutDelay = 1 [3/30/2024 3:44:42 PM.401] LSPD First Response: IPT.Common: [INFO] AutoTrafficStop = False [3/30/2024 3:44:42 PM.401] LSPD First Response: IPT.Common: [INFO] MDTEnabled = True [3/30/2024 3:44:42 PM.401] LSPD First Response: IPT.Common: [INFO] MDTToggledOn = False [3/30/2024 3:44:42 PM.401] LSPD First Response: IPT.Common: [INFO] MDTOnlyInVehicle = True [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] MDTAutoDisplayOnCallout = True [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] MDTTimeout = 6 [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] MDTCallsign = 1-LINCOLN-18 [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] MDTPosX = 1370 [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] MDTPosY = 690 [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] MDTScale = 85 [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] MDTVolume = 2 [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] MDTSoundOnAccept = 1 [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] MDTSoundOnDisplay = 0 [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] MDTSoundOnALPRHit = 4 [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] MDTShowDistance = True [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] PostalCodeEnabled = True [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] PostalCodeSet = ocrp [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] PostalCodePosX = 346 [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] PostalCodePosY = 1027 [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] PostalCodeScale = 42 [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] PlateEnabled = True [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] PlateOnlyInVehicle = True [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] PlatePosX = 380 [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] PlatePosY = 905 [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] PlateScale = 75 [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] DebugEnabled = False [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] CameraLoadout = default [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] InvalidDocumentRate = 0.04 [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] InvalidLicenseRate = 0.03 [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] WantedRate = 0.01 [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] BlipEnabled = True [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] AutoBlip = True [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] NearbyVehicleCheck = 8 [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] ALPR = True [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] Incident = False [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] Peds = False [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] Vehicles = False [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] LogLevel = 0 [3/30/2024 3:44:42 PM.402] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/30/2024 3:44:42 PM.420] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/default.png [3/30/2024 3:44:42 PM.420] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/pointing.png [3/30/2024 3:44:42 PM.422] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite1.png [3/30/2024 3:44:42 PM.423] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite2.png [3/30/2024 3:44:42 PM.423] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite3.png [3/30/2024 3:44:42 PM.425] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/NorthYankton.png [3/30/2024 3:44:42 PM.426] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlack.png [3/30/2024 3:44:42 PM.427] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlue.png [3/30/2024 3:44:42 PM.428] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/0.png [3/30/2024 3:44:42 PM.428] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/1.png [3/30/2024 3:44:42 PM.429] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/2.png [3/30/2024 3:44:42 PM.430] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/3.png [3/30/2024 3:44:42 PM.430] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/4.png [3/30/2024 3:44:42 PM.431] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/5.png [3/30/2024 3:44:42 PM.432] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/6.png [3/30/2024 3:44:42 PM.433] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/7.png [3/30/2024 3:44:42 PM.433] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/8.png [3/30/2024 3:44:42 PM.434] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/9.png [3/30/2024 3:44:42 PM.435] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/A.png [3/30/2024 3:44:42 PM.435] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/B.png [3/30/2024 3:44:42 PM.436] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/C.png [3/30/2024 3:44:42 PM.437] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/D.png [3/30/2024 3:44:42 PM.437] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/E.png [3/30/2024 3:44:42 PM.438] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/F.png [3/30/2024 3:44:42 PM.438] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/G.png [3/30/2024 3:44:42 PM.439] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/H.png [3/30/2024 3:44:42 PM.439] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/I.png [3/30/2024 3:44:42 PM.440] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/J.png [3/30/2024 3:44:42 PM.440] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/K.png [3/30/2024 3:44:42 PM.441] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/L.png [3/30/2024 3:44:42 PM.441] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/M.png [3/30/2024 3:44:42 PM.442] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/N.png [3/30/2024 3:44:42 PM.443] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/O.png [3/30/2024 3:44:42 PM.443] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/P.png [3/30/2024 3:44:42 PM.444] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Q.png [3/30/2024 3:44:42 PM.445] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/R.png [3/30/2024 3:44:42 PM.445] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/S.png [3/30/2024 3:44:42 PM.446] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/T.png [3/30/2024 3:44:42 PM.447] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/U.png [3/30/2024 3:44:42 PM.447] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/V.png [3/30/2024 3:44:42 PM.448] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/W.png [3/30/2024 3:44:42 PM.448] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/X.png [3/30/2024 3:44:42 PM.449] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Y.png [3/30/2024 3:44:42 PM.453] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Z.png [3/30/2024 3:44:42 PM.454] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/0.png [3/30/2024 3:44:42 PM.455] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/1.png [3/30/2024 3:44:42 PM.455] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/2.png [3/30/2024 3:44:42 PM.456] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/3.png [3/30/2024 3:44:42 PM.457] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/4.png [3/30/2024 3:44:42 PM.457] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/5.png [3/30/2024 3:44:42 PM.458] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/6.png [3/30/2024 3:44:42 PM.458] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/7.png [3/30/2024 3:44:42 PM.459] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/8.png [3/30/2024 3:44:42 PM.460] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/9.png [3/30/2024 3:44:42 PM.460] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/A.png [3/30/2024 3:44:42 PM.461] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/B.png [3/30/2024 3:44:42 PM.461] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/C.png [3/30/2024 3:44:42 PM.462] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/D.png [3/30/2024 3:44:42 PM.463] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/E.png [3/30/2024 3:44:42 PM.463] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/F.png [3/30/2024 3:44:42 PM.464] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/G.png [3/30/2024 3:44:42 PM.464] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/H.png [3/30/2024 3:44:42 PM.465] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/I.png [3/30/2024 3:44:42 PM.466] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/J.png [3/30/2024 3:44:42 PM.467] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/K.png [3/30/2024 3:44:42 PM.467] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/L.png [3/30/2024 3:44:42 PM.468] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/M.png [3/30/2024 3:44:42 PM.469] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/N.png [3/30/2024 3:44:42 PM.469] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/O.png [3/30/2024 3:44:42 PM.470] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/P.png [3/30/2024 3:44:42 PM.470] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Q.png [3/30/2024 3:44:42 PM.471] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/R.png [3/30/2024 3:44:42 PM.472] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/S.png [3/30/2024 3:44:42 PM.472] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/T.png [3/30/2024 3:44:42 PM.473] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/U.png [3/30/2024 3:44:42 PM.474] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/V.png [3/30/2024 3:44:42 PM.474] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/W.png [3/30/2024 3:44:42 PM.475] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/X.png [3/30/2024 3:44:42 PM.475] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Y.png [3/30/2024 3:44:42 PM.476] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Z.png [3/30/2024 3:44:42 PM.476] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/action.png [3/30/2024 3:44:42 PM.477] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/alpr.png [3/30/2024 3:44:42 PM.478] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/available.png [3/30/2024 3:44:42 PM.479] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/busy.png [3/30/2024 3:44:42 PM.479] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/empty.png [3/30/2024 3:44:42 PM.480] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/enroute.png [3/30/2024 3:44:42 PM.480] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/onscene.png [3/30/2024 3:44:42 PM.481] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/panic.png [3/30/2024 3:44:42 PM.482] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/pedcheck.png [3/30/2024 3:44:42 PM.482] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/platecheck.png [3/30/2024 3:44:42 PM.483] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/settings.png [3/30/2024 3:44:42 PM.484] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/action.png [3/30/2024 3:44:42 PM.485] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/alpr.png [3/30/2024 3:44:42 PM.485] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/available.png [3/30/2024 3:44:42 PM.486] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/busy.png [3/30/2024 3:44:42 PM.487] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/empty.png [3/30/2024 3:44:42 PM.487] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/enroute.png [3/30/2024 3:44:42 PM.488] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/onscene.png [3/30/2024 3:44:42 PM.489] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/panic.png [3/30/2024 3:44:42 PM.489] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/pedcheck.png [3/30/2024 3:44:42 PM.490] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/platecheck.png [3/30/2024 3:44:42 PM.491] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/settings.png [3/30/2024 3:44:42 PM.492] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/alpr.png [3/30/2024 3:44:42 PM.493] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/close_button.png [3/30/2024 3:44:42 PM.495] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/emergency.png [3/30/2024 3:44:42 PM.495] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/maximize_button.png [3/30/2024 3:44:42 PM.496] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/minimize_button.png [3/30/2024 3:44:42 PM.497] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/normal.png [3/30/2024 3:44:42 PM.499] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/widget.png [3/30/2024 3:44:42 PM.500] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_active.png [3/30/2024 3:44:42 PM.501] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_flash.png [3/30/2024 3:44:42 PM.502] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_inactive.png [3/30/2024 3:44:42 PM.502] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/active.png [3/30/2024 3:44:42 PM.503] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/inactive.png [3/30/2024 3:44:42 PM.503] LSPD First Response: RawCanvasUI [INFO] loaded 114 textures for canvas-a311ea25-527d-4ecd-ae25-8e7378bf58d9 [3/30/2024 3:44:42 PM.504] LSPD First Response: RawCanvasUI [DEBUG] loading stylesheet from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/CalloutInterface/canvas.xml [3/30/2024 3:44:42 PM.505] LSPD First Response: RawCanvasUI [DEBUG] loaded 16 styles [3/30/2024 3:44:42 PM.511] LSPD First Response: RawCanvasUI [DEBUG] canvas updated bounds: resolution {Width=1920, Height=1200} scale: {Width=1, Height=1.111111} bounds: {X=0,Y=0,Width=1920,Height=1200} [3/30/2024 3:44:42 PM.556] LSPD First Response: CalloutInterface: [INFO] Loaded 3 set(s) of postal codes [3/30/2024 3:44:42 PM.556] LSPD First Response: CalloutInterface: [INFO] ... ocrp containing 865 entries [3/30/2024 3:44:42 PM.556] LSPD First Response: CalloutInterface: [INFO] ... priest0802 containing 459 entries [3/30/2024 3:44:42 PM.556] LSPD First Response: CalloutInterface: [INFO] ... virus_city containing 1687 entries [3/30/2024 3:44:42 PM.559] LSPD First Response: CalloutInterface: [INFO] starting callout handler... [3/30/2024 3:44:42 PM.561] LSPD First Response: CalloutInterface: [INFO] ... LSPDFR: found 2 callouts (Optimized for CalloutInterface) [3/30/2024 3:44:42 PM.575] LSPD First Response: CalloutInterface: [INFO] ... 686Callouts: found 18 callouts (Optimized for CalloutInterface) [3/30/2024 3:44:42 PM.575] LSPD First Response: CalloutInterface: [INFO] ... CalloutInterface: found 2 callouts (Optimized for CalloutInterface) [3/30/2024 3:44:42 PM.575] LSPD First Response: CalloutInterface: [INFO] ... HWYCallouts: found 10 callouts [3/30/2024 3:44:42 PM.575] LSPD First Response: CalloutInterface: [INFO] ... IGCallouts: found 10 callouts (Optimized for CalloutInterface) [3/30/2024 3:44:42 PM.575] LSPD First Response: CalloutInterface: [INFO] ... ImmersiveCallouts: found 11 callouts [3/30/2024 3:44:42 PM.575] LSPD First Response: CalloutInterface: [INFO] ... JMCalloutsRemastered: found 26 callouts (Optimized for CalloutInterface) [3/30/2024 3:44:42 PM.575] LSPD First Response: CalloutInterface: [INFO] ... SuperCallouts: found 38 callouts (Optimized for CalloutInterface) [3/30/2024 3:44:42 PM.575] LSPD First Response: CalloutInterface: [INFO] ... UrbanCallouts: found 10 callouts [3/30/2024 3:44:42 PM.575] LSPD First Response: CalloutInterface: [INFO] ... found a total of 127 callout(s), of which 96 are silently spawnable [3/30/2024 3:44:42 PM.584] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [3/30/2024 3:44:42 PM.607] LSPD First Response: [Better EMS]: Registering smart radio buttons [3/30/2024 3:44:42 PM.609] LSPD First Response: [Better EMS]: Launching EMS response [3/30/2024 3:44:44 PM.600] LSPD First Response: CalloutInterface: [INFO] Registering callout: TestCalloutAlaska [3/30/2024 3:44:44 PM.600] LSPD First Response: Registering callout CalloutInterface.Callouts.TestCalloutAlaska [3/30/2024 3:44:44 PM.600] LSPD First Response: CalloutInterface: [INFO] Registering callout: DynamicTrafficStop [3/30/2024 3:44:44 PM.600] LSPD First Response: Registering callout CalloutInterface.Callouts.DynamicTrafficStop [3/30/2024 3:44:44 PM.601] LSPD First Response: CalloutInterface: [INFO] starting police unit handler [3/30/2024 3:44:44 PM.602] LSPD First Response: CalloutInterface: [INFO] The following units are ready for duty: [3/30/2024 3:44:44 PM.602] LSPD First Response: CalloutInterface: [INFO] 1-ADAM-12 LSPD [3/30/2024 3:44:44 PM.602] LSPD First Response: CalloutInterface: [INFO] 6-PAUL-11 LSPD [3/30/2024 3:44:44 PM.602] LSPD First Response: CalloutInterface: [INFO] 2-KING-10 LSSD [3/30/2024 3:44:44 PM.602] LSPD First Response: CalloutInterface: [INFO] 2-DAVID-5 LSSD [3/30/2024 3:44:44 PM.602] LSPD First Response: CalloutInterface: [INFO] ADAM-04 LSPD [3/30/2024 3:44:44 PM.602] LSPD First Response: CalloutInterface: [INFO] ADAM-05 LSPD [3/30/2024 3:44:44 PM.602] LSPD First Response: CalloutInterface: [INFO] ADAM-06 LSPD [3/30/2024 3:44:44 PM.602] LSPD First Response: CalloutInterface: [INFO] CHARLIE-04 LSPD [3/30/2024 3:44:44 PM.602] LSPD First Response: CalloutInterface: [INFO] OCEAN-01 LSPD [3/30/2024 3:44:44 PM.602] LSPD First Response: CalloutInterface: [INFO] QUEEN-02 LSPD [3/30/2024 3:44:44 PM.602] LSPD First Response: CalloutInterface: [INFO] VICTOR-13 LSPD [3/30/2024 3:44:44 PM.796] LSPD First Response: CompuLite Localization Code Page: 1252 [3/30/2024 3:44:44 PM.797] LSPD First Response: CompuLite Localization Encoding Name: Western European (Windows) [3/30/2024 3:44:44 PM.802] DeadlyWeapons: Using UltimateBackup API. [3/30/2024 3:44:44 PM.805] LSPD First Response: DamageTrackerService Started [3/30/2024 3:44:45 PM.041] LSPD First Response: [Easy Loadout]: Current version of plugin is higher than the version reported on the official GitHub, this could be an error that you may want to report! [3/30/2024 3:44:45 PM.049] LSPD First Response: GrammarPolice dependency CalloutInterfaceAPI.dll is available (1.0.3.0). [3/30/2024 3:44:45 PM.049] LSPD First Response: GrammarPolice dependency IPT.Common.dll is available (1.4.4.0). [3/30/2024 3:44:45 PM.049] LSPD First Response: GrammarPolice dependency RAGENativeUI.dll is available (1.9.2.0). [3/30/2024 3:44:45 PM.050] LSPD First Response: GrammarPolice: [GrammarPolice] starting... [3/30/2024 3:44:45 PM.050] LSPD First Response: GrammarPolice: [ExternalPluginHandler] starting... [3/30/2024 3:44:45 PM.052] LSPD First Response: GrammarPolice: [ExternalPluginHandler] external plugin status [3/30/2024 3:44:45 PM.052] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [3/30/2024 3:44:45 PM.052] LSPD First Response: GrammarPolice: [ExternalPluginHandler] LSPDFR Updated: True [3/30/2024 3:44:45 PM.052] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ArrestManager: False [3/30/2024 3:44:45 PM.052] LSPD First Response: GrammarPolice: [ExternalPluginHandler] HeliAssistance: False [3/30/2024 3:44:45 PM.052] LSPD First Response: GrammarPolice: [ExternalPluginHandler] Traffic Policer: False [3/30/2024 3:44:45 PM.052] LSPD First Response: GrammarPolice: [ExternalPluginHandler] StopThePed: True [3/30/2024 3:44:45 PM.052] LSPD First Response: GrammarPolice: [ExternalPluginHandler] UltimateBackup: True [3/30/2024 3:44:45 PM.052] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [3/30/2024 3:44:45 PM.060] LSPD First Response: GrammarPolice: [ConfigHandler] initializing... [3/30/2024 3:44:45 PM.062] LSPD First Response: GrammarPolice: [ConfigHandler] loading default settings... [3/30/2024 3:44:45 PM.069] LSPD First Response: GrammarPolice: [ConfigHandler] loading custom settings... [3/30/2024 3:44:45 PM.076] LSPD First Response: GrammarPolice: [ConfigHandler] loading callsign... [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] GrammarPolice Settings [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] Callsign = XRAY-590 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] Language = de-DE [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] AgencyCodes = GENERIC [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] EnableSpeechRecognition = True [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchKey = D0 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceKey = D9 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceModifierKey = LControlKey [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsKey = F2 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsModifierKey = LControlKey [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] RadioKey = C [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] RadioModifierKey = None [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] HotkeysModifierKey = LControlKey [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] BusyKey = D2 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] ClearKey = D1 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] NoKey = D5 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] PanicKey = D4 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] SceneKey = D3 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlClearKey = None [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSlowKey = None [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlStopKey = None [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficStopKey = None [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] YesKey = None [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchPrimaryButton = None [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchSecondaryButton = None [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] InterfacePrimaryButton = None [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceSecondaryButton = None [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPrimaryButton = None [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] RadioSecondaryButton = None [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] ShowNotifications = True [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] ShowPlayerStatus = True [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] ShowTargetPlate = False [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosX = 375 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosY = 997 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextScale = 0.45 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosX = 1400 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosY = 495 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] RadioScale = 70 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] RadioAutoClose = True [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalk = True [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalkDelay = 250 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] PTTPushSound = 1 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] PTTReleaseSound = 1 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] PrefaceResponse = 1 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] ShowInCarAnimation = True [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] AttemptToInitiatePursuit = False [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] EnableJailWaypoint = True [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] EnablePriorityTone = False [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] EnableAutoPriorityTone = False [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] EnableTrafficStop = False [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] HandleAvailability = True [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] HandleDeath = True [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] OfficerCheckInterval = 0 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] PriorityToneInterval = 30 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] UseGenericResponse = True [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] PanicResponse = 5 [3/30/2024 3:44:45 PM.079] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlRadius = 60 [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSpeed = 5 [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupAir = False [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupInvestigating = False [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupOnScene = False [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupTaser = True [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] OfferTransportSuspectCustody = True [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] PitSurrenderRate = 75 [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] PitPedDistance = 20 [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxPeds = 1 [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] PitVehicleDistance = 20 [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxVehicles = 1 [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityEnabled = False [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityPedDistance = 50 [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxPeds = 5 [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityVehicleDistance = 50 [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxVehicles = 5 [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitCheckInInterval = 0 [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeAir = False [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode2 = False [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode3 = False [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeEMS = False [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePanic = False [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePedCheck = True [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePlateCheck = True [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeSWAT = False [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] DisableMenuMouse = True [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] BabbleTimeout = 2000 [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] InitialSilenceTimeout = 2000 [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] EndSilenceTimeout = 1500 [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] LoggingLevel = 0 [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] PluginPath = C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] AudioPath = C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/audio [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] TexturePath = C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/textures [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignGrammarPartsList = [[xray], [5, 90]] [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignAudioParts = [GP_UT_XRAY, GP_BEAT_5, GP_BEAT_90] [3/30/2024 3:44:45 PM.080] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [3/30/2024 3:44:45 PM.119] LSPD First Response: GrammarPolice: [TextureHandler] loaded 52 textures [3/30/2024 3:44:45 PM.120] LSPD First Response: GrammarPolice: [AnimationHandler] initializing... [3/30/2024 3:44:45 PM.172] DeadlyWeapons: Starting PanicFiber. [3/30/2024 3:44:45 PM.312] LSPD First Response: GrammarPolice: [AnimationHandler] created DashRadio and HandRadio objects [3/30/2024 3:44:45 PM.321] LSPD First Response: GrammarPolice: [ActionHandler] loading actions and commands from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE [3/30/2024 3:44:45 PM.350] LSPD First Response: GrammarPolice: [Action] loaded action: name=accept target=GrammarPolice.Actions.Callout.Accept from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\accept.xml [3/30/2024 3:44:45 PM.351] LSPD First Response: GrammarPolice: [Action] loaded action: name=advise target=GrammarPolice.Actions.Status.Advise from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\advise.xml [3/30/2024 3:44:45 PM.351] LSPD First Response: GrammarPolice: [Action] loaded action: name=air target=GrammarPolice.Actions.Backup.Air from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\air.xml [3/30/2024 3:44:45 PM.352] LSPD First Response: GrammarPolice: [Action] loaded action: name=animal target=GrammarPolice.Actions.Backup.Animal from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\animal.xml [3/30/2024 3:44:45 PM.352] LSPD First Response: GrammarPolice: [Action] loaded action: name=available target=GrammarPolice.Actions.Status.Available from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\available.xml [3/30/2024 3:44:45 PM.352] LSPD First Response: GrammarPolice: [Action] loaded action: name=busy target=GrammarPolice.Actions.Status.Busy from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\busy.xml [3/30/2024 3:44:45 PM.353] LSPD First Response: GrammarPolice: [Action] loaded action: name=cancel_checks target=GrammarPolice.Actions.Interactions.Cancel_Checks from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\cancel_checks.xml [3/30/2024 3:44:45 PM.353] LSPD First Response: GrammarPolice: [Action] loaded action: name=clear target=GrammarPolice.Actions.Status.Code4 from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\clear.xml [3/30/2024 3:44:45 PM.353] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2 target=GrammarPolice.Actions.Backup.Code2 from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\code2.xml [3/30/2024 3:44:45 PM.354] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3 target=GrammarPolice.Actions.Backup.Code3 from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\code3.xml [3/30/2024 3:44:45 PM.354] LSPD First Response: GrammarPolice: [Action] loaded action: name=code4 target=GrammarPolice.Actions.Status.Code4 from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\code4.xml [3/30/2024 3:44:45 PM.354] LSPD First Response: GrammarPolice: [Action] loaded action: name=copy target=GrammarPolice.Actions.Interactions.Copy from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\copy.xml [3/30/2024 3:44:45 PM.354] LSPD First Response: GrammarPolice: [Action] loaded action: name=coroner target=GrammarPolice.Actions.Backup.Coroner from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\coroner.xml [3/30/2024 3:44:45 PM.355] LSPD First Response: GrammarPolice: [Action] loaded action: name=ems target=GrammarPolice.Actions.Backup.EMS from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\ems.xml [3/30/2024 3:44:45 PM.355] LSPD First Response: GrammarPolice: [Action] loaded action: name=felonystopbackup target=GrammarPolice.Actions.Backup.FelonyStopBackup from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\felonystopbackup.xml [3/30/2024 3:44:45 PM.355] LSPD First Response: GrammarPolice: [Action] loaded action: name=female target=GrammarPolice.Actions.Backup.Female from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\female.xml [3/30/2024 3:44:45 PM.355] LSPD First Response: GrammarPolice: [Action] loaded action: name=fight target=GrammarPolice.Actions.Advisory.Fight from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\fight.xml [3/30/2024 3:44:45 PM.356] LSPD First Response: GrammarPolice: [Action] loaded action: name=fire target=GrammarPolice.Actions.Backup.Fire from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\fire.xml [3/30/2024 3:44:45 PM.356] LSPD First Response: GrammarPolice: [Action] loaded action: name=investigating target=GrammarPolice.Actions.Status.Investigating from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\investigating.xml [3/30/2024 3:44:45 PM.356] LSPD First Response: GrammarPolice: [Action] loaded action: name=k9 target=GrammarPolice.Actions.Backup.K9 from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\k9.xml [3/30/2024 3:44:45 PM.357] LSPD First Response: GrammarPolice: [Action] loaded action: name=mealbreak target=GrammarPolice.Actions.Status.MealBreak from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\mealbreak.xml [3/30/2024 3:44:45 PM.357] LSPD First Response: GrammarPolice: [Action] loaded action: name=no target=GrammarPolice.Actions.Interactions.No from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\no.xml [3/30/2024 3:44:45 PM.357] LSPD First Response: GrammarPolice: [Action] loaded action: name=noose target=GrammarPolice.Actions.Backup.Noose from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\noose.xml [3/30/2024 3:44:45 PM.357] LSPD First Response: GrammarPolice: [Action] loaded action: name=normal target=GrammarPolice.Actions.Interactions.Normal from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\normal.xml [3/30/2024 3:44:45 PM.360] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_1 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\occupied_1.xml [3/30/2024 3:44:45 PM.360] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_2 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\occupied_2.xml [3/30/2024 3:44:45 PM.361] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_3 target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\occupied_3.xml [3/30/2024 3:44:45 PM.361] LSPD First Response: GrammarPolice: [Action] loaded action: name=officerdown target=GrammarPolice.Actions.Backup.OfficerDown from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\officerdown.xml [3/30/2024 3:44:45 PM.361] LSPD First Response: GrammarPolice: [Action] loaded action: name=onpatrol target=GrammarPolice.Actions.Status.OnPatrol from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\onpatrol.xml [3/30/2024 3:44:45 PM.361] LSPD First Response: GrammarPolice: [Action] loaded action: name=outofservice target=GrammarPolice.Actions.Status.OutOfService from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\outofservice.xml [3/30/2024 3:44:45 PM.362] LSPD First Response: GrammarPolice: [Action] loaded action: name=panic target=GrammarPolice.Actions.Backup.Panic from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\panic.xml [3/30/2024 3:44:45 PM.362] LSPD First Response: GrammarPolice: [Action] loaded action: name=pedcheck target=GrammarPolice.Actions.Computer.Pedcheck from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\pedcheck.xml [3/30/2024 3:44:45 PM.362] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_deceased target=GrammarPolice.Actions.Advisory.PersonDeceased from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\person_deceased.xml [3/30/2024 3:44:45 PM.363] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_injured target=GrammarPolice.Actions.Advisory.PersonInjured from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\person_injured.xml [3/30/2024 3:44:45 PM.363] LSPD First Response: GrammarPolice: [Action] loaded action: name=pit target=GrammarPolice.Actions.Backup.Pit from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\pit.xml [3/30/2024 3:44:45 PM.363] LSPD First Response: GrammarPolice: [Action] loaded action: name=platecheck target=GrammarPolice.Actions.Computer.Platecheck from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\platecheck.xml [3/30/2024 3:44:45 PM.364] LSPD First Response: GrammarPolice: [Action] loaded action: name=preface target=GrammarPolice.Actions.Status.Preface from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\preface.xml [3/30/2024 3:44:45 PM.364] LSPD First Response: GrammarPolice: [Action] loaded action: name=pursuit target=GrammarPolice.Actions.Status.InPursuit from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\pursuit.xml [3/30/2024 3:44:45 PM.364] LSPD First Response: GrammarPolice: [Action] loaded action: name=radiocheck target=GrammarPolice.Actions.Status.RadioCheck from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\radiocheck.xml [3/30/2024 3:44:45 PM.364] LSPD First Response: GrammarPolice: [Action] loaded action: name=roadblock target=GrammarPolice.Actions.Backup.Roadblock from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\roadblock.xml [3/30/2024 3:44:45 PM.365] LSPD First Response: GrammarPolice: [Action] loaded action: name=scene target=GrammarPolice.Actions.Status.Scene from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\scene.xml [3/30/2024 3:44:45 PM.365] LSPD First Response: GrammarPolice: [Action] loaded action: name=spikestrips target=GrammarPolice.Actions.Backup.Spikestrips from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\spikestrips.xml [3/30/2024 3:44:45 PM.365] LSPD First Response: GrammarPolice: [Action] loaded action: name=startpatrol target=GrammarPolice.Actions.Status.StartPatrol from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\startpatrol.xml [3/30/2024 3:44:45 PM.366] LSPD First Response: GrammarPolice: [Action] loaded action: name=station target=GrammarPolice.Actions.Status.ReturnToStation from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\station.xml [3/30/2024 3:44:45 PM.366] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_custody target=GrammarPolice.Actions.Advisory.SuspectCustody from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\suspect_custody.xml [3/30/2024 3:44:45 PM.367] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_lost target=GrammarPolice.Actions.Advisory.SuspectLost from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\suspect_lost.xml [3/30/2024 3:44:45 PM.367] LSPD First Response: GrammarPolice: [Action] loaded action: name=swat target=GrammarPolice.Actions.Backup.Swat from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\swat.xml [3/30/2024 3:44:45 PM.367] LSPD First Response: GrammarPolice: [Action] loaded action: name=taser target=GrammarPolice.Actions.Backup.Code3 from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\taser.xml [3/30/2024 3:44:45 PM.367] LSPD First Response: GrammarPolice: [Action] loaded action: name=ticketnumber target=GrammarPolice.Actions.Interactions.TicketNumber from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\ticketnumber.xml [3/30/2024 3:44:45 PM.368] LSPD First Response: GrammarPolice: [Action] loaded action: name=tow target=GrammarPolice.Actions.Backup.Tow from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\tow.xml [3/30/2024 3:44:45 PM.368] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic target=GrammarPolice.Actions.Status.TrafficStop from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\traffic.xml [3/30/2024 3:44:45 PM.368] LSPD First Response: GrammarPolice: [Action] loaded action: name=trafficstopbackup target=GrammarPolice.Actions.Backup.TrafficStopBackup from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\trafficstopbackup.xml [3/30/2024 3:44:45 PM.369] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control target=GrammarPolice.Actions.Traffic.Control from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\traffic_control.xml [3/30/2024 3:44:45 PM.369] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_clear target=GrammarPolice.Actions.Traffic.Clear from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\traffic_control_clear.xml [3/30/2024 3:44:45 PM.370] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_slow target=GrammarPolice.Actions.Traffic.Slow from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\traffic_control_slow.xml [3/30/2024 3:44:45 PM.370] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_stop target=GrammarPolice.Actions.Traffic.Stop from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\traffic_control_stop.xml [3/30/2024 3:44:45 PM.371] LSPD First Response: GrammarPolice: [Action] loaded action: name=transport target=GrammarPolice.Actions.Backup.Transport from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\transport.xml [3/30/2024 3:44:45 PM.371] LSPD First Response: GrammarPolice: [Action] loaded action: name=vehicle target=GrammarPolice.Actions.Backup.Vehicle from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\vehicle.xml [3/30/2024 3:44:45 PM.371] LSPD First Response: GrammarPolice: [Action] loaded action: name=visual target=GrammarPolice.Actions.Advisory.Visual from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\visual.xml [3/30/2024 3:44:45 PM.371] LSPD First Response: GrammarPolice: [Action] loaded action: name=yes target=GrammarPolice.Actions.Interactions.Yes from C:\Program Files\Epic Games\GTAV/plugins/LSPDFR/GrammarPolice/grammar/de-DE/default/actions\yes.xml [3/30/2024 3:44:45 PM.372] LSPD First Response: GrammarPolice: [ActionHandler] no custom actions folder, skipping [3/30/2024 3:44:45 PM.377] LSPD First Response: GrammarPolice: [Command] loaded command: name=accept [3/30/2024 3:44:45 PM.378] LSPD First Response: GrammarPolice: [Command] loaded command: name=advise [3/30/2024 3:44:45 PM.378] LSPD First Response: GrammarPolice: [Command] loaded command: name=advisory [3/30/2024 3:44:45 PM.379] LSPD First Response: GrammarPolice: [Command] loaded command: name=cancel_checks [3/30/2024 3:44:45 PM.379] LSPD First Response: GrammarPolice: [Command] loaded command: name=clear [3/30/2024 3:44:45 PM.379] LSPD First Response: GrammarPolice: [Command] loaded command: name=copy [3/30/2024 3:44:45 PM.379] LSPD First Response: GrammarPolice: [Command] loaded command: name=no [3/30/2024 3:44:45 PM.380] LSPD First Response: GrammarPolice: [Command] loaded command: name=normal [3/30/2024 3:44:45 PM.380] LSPD First Response: GrammarPolice: [Command] loaded command: name=occupied [3/30/2024 3:44:45 PM.380] LSPD First Response: GrammarPolice: [Command] loaded command: name=officerdown [3/30/2024 3:44:45 PM.381] LSPD First Response: GrammarPolice: [Command] loaded command: name=panic [3/30/2024 3:44:45 PM.381] LSPD First Response: GrammarPolice: [Command] loaded command: name=preface [3/30/2024 3:44:45 PM.381] LSPD First Response: GrammarPolice: [Command] loaded command: name=request [3/30/2024 3:44:45 PM.381] LSPD First Response: GrammarPolice: [Command] loaded command: name=status [3/30/2024 3:44:45 PM.382] LSPD First Response: GrammarPolice: [Command] loaded command: name=taser [3/30/2024 3:44:45 PM.382] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_clear [3/30/2024 3:44:45 PM.382] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_slow [3/30/2024 3:44:45 PM.382] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_stop [3/30/2024 3:44:45 PM.383] LSPD First Response: GrammarPolice: [Command] loaded command: name=yes [3/30/2024 3:44:45 PM.383] LSPD First Response: GrammarPolice: [ActionHandler] no custom commands folder, skipping [3/30/2024 3:44:45 PM.383] LSPD First Response: GrammarPolice: [ActionHandler] loaded 19 commands and 60 actions [3/30/2024 3:44:45 PM.391] LSPD First Response: GrammarPolice: [ActionHandler] building grammars using Culture: de-DE [3/30/2024 3:44:45 PM.391] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: accept [3/30/2024 3:44:45 PM.396] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advise [3/30/2024 3:44:45 PM.396] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advisory [3/30/2024 3:44:45 PM.396] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: cancel_checks [3/30/2024 3:44:45 PM.396] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: clear [3/30/2024 3:44:45 PM.396] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: copy [3/30/2024 3:44:45 PM.396] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: no [3/30/2024 3:44:45 PM.396] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: normal [3/30/2024 3:44:45 PM.396] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: occupied [3/30/2024 3:44:45 PM.396] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: officerdown [3/30/2024 3:44:45 PM.396] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: panic [3/30/2024 3:44:45 PM.396] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: request [3/30/2024 3:44:45 PM.396] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: status [3/30/2024 3:44:45 PM.396] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: taser [3/30/2024 3:44:45 PM.396] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_clear [3/30/2024 3:44:45 PM.396] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_slow [3/30/2024 3:44:45 PM.396] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_stop [3/30/2024 3:44:45 PM.396] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: yes [3/30/2024 3:44:45 PM.396] LSPD First Response: GrammarPolice: [ActionHandler] building Prefaces [3/30/2024 3:44:45 PM.398] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: xray [3/30/2024 3:44:45 PM.398] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 5 90 [3/30/2024 3:44:45 PM.398] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: xray 5 90 [3/30/2024 3:44:45 PM.398] LSPD First Response: GrammarPolice: [ActionHandler] creating prefaceActionBuilder [3/30/2024 3:44:45 PM.398] LSPD First Response: GrammarPolice: [ActionHandler] creating mainBuilder [3/30/2024 3:44:45 PM.398] LSPD First Response: GrammarPolice: [ActionHandler] appending prefaces [3/30/2024 3:44:45 PM.398] LSPD First Response: GrammarPolice: [ActionHandler] creating allBuilders [3/30/2024 3:44:45 PM.398] LSPD First Response: GrammarPolice: [ActionHandler] appending to mainBuilder [3/30/2024 3:44:45 PM.399] LSPD First Response: GrammarPolice: [ActionHandler] creating finalBuilder [3/30/2024 3:44:45 PM.399] LSPD First Response: GrammarPolice: [ActionHandler] returning new Grammar [3/30/2024 3:44:45 PM.478] LSPD First Response: GrammarPolice: [PlayerHandler] starting... [3/30/2024 3:44:45 PM.479] LSPD First Response: GrammarPolice: [ControlHandler] starting... [3/30/2024 3:44:45 PM.484] LSPD First Response: GrammarPolice: [DispatchHandler] Starting... [3/30/2024 3:44:45 PM.486] LSPD First Response: GrammarPolice: [GrammarHandler] Starting... [3/30/2024 3:44:45 PM.486] LSPD First Response: GrammarPolice: [GrammarHandler] initializing speech engine [3/30/2024 3:44:45 PM.487] LSPD First Response: GrammarPolice: [GrammarHandler] instantiating engine [3/30/2024 3:44:45 PM.561] LSPD First Response: GrammarPolice: [GrammarHandler] loading grammar [3/30/2024 3:44:45 PM.616] LSPD First Response: GrammarPolice: [GrammarHandler] setting input to default device [3/30/2024 3:44:45 PM.631] LSPD First Response: GrammarPolice: [GrammarHandler] adding speech events [3/30/2024 3:44:45 PM.632] LSPD First Response: GrammarPolice: [GrammarHandler] speech engine initialization successful [3/30/2024 3:44:45 PM.635] LSPD First Response: GrammarPolice: [Radio] custom XML file missing or invalid [3/30/2024 3:44:45 PM.638] LSPD First Response: GrammarPolice: [UIHandler] starting... [3/30/2024 3:44:45 PM.641] LSPD First Response: GrammarPolice: [InterfaceMenuUI] custom XML file missing or invalid [3/30/2024 3:44:45 PM.674] LSPD First Response: GrammarPolice: [UIHandler] starting... [3/30/2024 3:44:45 PM.675] LSPD First Response: **************************** [BLKThePower Highway Callouts] **************************** [3/30/2024 3:44:45 PM.675] LSPD First Response: Loading Custom Configuration* [3/30/2024 3:44:45 PM.675] LSPD First Response: Checking dependencies. [3/30/2024 3:44:45 PM.676] LSPD First Response: BLK HWYCallouts: StopThePed dependency passed. [3/30/2024 3:44:45 PM.676] LSPD First Response: BLK HWYCallouts: UltimateBackup dependency passed. [3/30/2024 3:44:45 PM.677] LSPD First Response: BLK HWYCallouts: RageNativeUI dependency passed. [3/30/2024 3:44:45 PM.677] LSPD First Response: Registering callouts [3/30/2024 3:44:45 PM.677] LSPD First Response: Registering callout x [3/30/2024 3:44:45 PM.677] LSPD First Response: Registering callout aa [3/30/2024 3:44:45 PM.677] LSPD First Response: Registering callout w [3/30/2024 3:44:45 PM.677] LSPD First Response: Registering callout t [3/30/2024 3:44:45 PM.677] LSPD First Response: Registering callout u [3/30/2024 3:44:45 PM.677] LSPD First Response: Registering callout z [3/30/2024 3:44:45 PM.677] LSPD First Response: Registering callout v [3/30/2024 3:44:45 PM.677] LSPD First Response: Registering callout r [3/30/2024 3:44:45 PM.677] LSPD First Response: Registering callout y [3/30/2024 3:44:45 PM.677] LSPD First Response: Registering callout s [3/30/2024 3:44:45 PM.677] LSPD First Response: Loading settings from INI file. [3/30/2024 3:44:45 PM.677] LSPD First Response: TrafficControlTimer Value: 5 [3/30/2024 3:44:45 PM.677] LSPD First Response: RoadRepairsTimer Value: 5 [3/30/2024 3:44:45 PM.677] LSPD First Response: MinHaltDuration Value: 10 [3/30/2024 3:44:45 PM.677] LSPD First Response: MaxHaltDuration Value: 30 [3/30/2024 3:44:45 PM.677] LSPD First Response: End Key: End [3/30/2024 3:44:45 PM.677] LSPD First Response: Function Key: Y [3/30/2024 3:44:45 PM.677] LSPD First Response: Using LSPDFR Models: True [3/30/2024 3:44:45 PM.677] LSPD First Response: MVA Traffic Control Callout Automatic Cleanup: True [3/30/2024 3:44:45 PM.677] LSPD First Response: EnableAdditionalUnits: True [3/30/2024 3:44:45 PM.677] LSPD First Response: **************************** [BLKThePower Highway Callouts] **************************** [3/30/2024 3:44:45 PM.709] LSPD First Response: BLKThePower HWYCallouts: USING LATEST VERSION AVAILABLE [3/30/2024 3:44:45 PM.710] LSPD First Response: Registering callout ImmersiveCallouts.Callouts.StolenVehiclePursuit [3/30/2024 3:44:45 PM.710] LSPD First Response: Registering callout ImmersiveCallouts.Callouts.RobberyHostageSituation [3/30/2024 3:44:45 PM.710] LSPD First Response: Registering callout ImmersiveCallouts.Callouts.PersonStealingCar [3/30/2024 3:44:45 PM.710] LSPD First Response: Registering callout ImmersiveCallouts.Callouts.DrunkDriver [3/30/2024 3:44:45 PM.710] LSPD First Response: Registering callout ImmersiveCallouts.Callouts.ActiveShooter [3/30/2024 3:44:45 PM.710] LSPD First Response: Registering callout ImmersiveCallouts.Callouts.OfficerShootout [3/30/2024 3:44:45 PM.710] LSPD First Response: Registering callout ImmersiveCallouts.Callouts.Shoplifting [3/30/2024 3:44:45 PM.710] LSPD First Response: Registering callout ImmersiveCallouts.Callouts.WantedSighting [3/30/2024 3:44:45 PM.710] LSPD First Response: Registering callout ImmersiveCallouts.Callouts.StoreDispute [3/30/2024 3:44:45 PM.710] LSPD First Response: Registering callout ImmersiveCallouts.Callouts.MotorVehicleAccident [3/30/2024 3:44:45 PM.710] LSPD First Response: Registering callout ImmersiveCallouts.Callouts.BankSilentAlarm [3/30/2024 3:44:45 PM.713] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/30/2024 3:44:45 PM.713] LSPD First Response: IPT.Common: [INFO] LidarGun Configuration [3/30/2024 3:44:45 PM.713] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/30/2024 3:44:45 PM.713] LSPD First Response: IPT.Common: [INFO] LidarKey = O [3/30/2024 3:44:45 PM.713] LSPD First Response: IPT.Common: [INFO] WindowKey = OemPeriod [3/30/2024 3:44:45 PM.713] LSPD First Response: IPT.Common: [INFO] HoldInterval = 500 [3/30/2024 3:44:45 PM.713] LSPD First Response: IPT.Common: [INFO] PosX = 1465 [3/30/2024 3:44:45 PM.713] LSPD First Response: IPT.Common: [INFO] PosY = 815 [3/30/2024 3:44:45 PM.713] LSPD First Response: IPT.Common: [INFO] Scale = 60 [3/30/2024 3:44:45 PM.713] LSPD First Response: IPT.Common: [INFO] Volume = 3 [3/30/2024 3:44:45 PM.713] LSPD First Response: IPT.Common: [INFO] UseMetric = False [3/30/2024 3:44:45 PM.713] LSPD First Response: IPT.Common: [INFO] HudColor = 1 [3/30/2024 3:44:45 PM.713] LSPD First Response: IPT.Common: [INFO] Weapon = WEAPON_VINTAGEPISTOL [3/30/2024 3:44:45 PM.713] LSPD First Response: IPT.Common: [INFO] EnableBlip = True [3/30/2024 3:44:45 PM.713] LSPD First Response: IPT.Common: [INFO] EnableScreen = False [3/30/2024 3:44:45 PM.713] LSPD First Response: IPT.Common: [INFO] AutoZoom = True [3/30/2024 3:44:45 PM.713] LSPD First Response: IPT.Common: [INFO] LogLevel = 1 [3/30/2024 3:44:45 PM.713] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/30/2024 3:44:45 PM.764] LSPD First Response: LidarGun: [INFO] Starting PlayerHandler... [3/30/2024 3:44:45 PM.764] LSPD First Response: LidarGun: [INFO] Starting VehicleHandler... [3/30/2024 3:44:45 PM.765] LSPD First Response: LidarGun: [INFO] Starting LidarHandler... [3/30/2024 3:44:45 PM.766] LSPD First Response: LidarGun: [INFO] MenuHandler loading menu [3/30/2024 3:44:46 PM.215] LSPD First Response: [Police Menu] Stop The Ped found running! [3/30/2024 3:44:46 PM.222] LSPD First Response: [Police Menu] Stop The Ped found running! [3/30/2024 3:44:46 PM.306] LSPD First Response: StopThePed Localization Code Page: 1252 [3/30/2024 3:44:46 PM.307] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows) [3/30/2024 3:44:46 PM.371] [3/30/2024 3:44:46 PM.371] ================================================== IGCallouts =================================================== [3/30/2024 3:44:46 PM.371] [3/30/2024 3:44:46 PM.371] LSPD First Response: Registering callout IGCallouts.Callouts.ApartmentBurglary [3/30/2024 3:44:46 PM.371] LSPD First Response: Registering callout IGCallouts.Callouts.DrugDeal [3/30/2024 3:44:46 PM.371] LSPD First Response: Registering callout IGCallouts.Callouts.ArmedClown [3/30/2024 3:44:46 PM.371] LSPD First Response: Registering callout IGCallouts.Callouts.ArmedTerroristAttack [3/30/2024 3:44:46 PM.371] LSPD First Response: Registering callout IGCallouts.Callouts.ShotsFired [3/30/2024 3:44:46 PM.371] LSPD First Response: Registering callout IGCallouts.Callouts.HostageSituationReported [3/30/2024 3:44:46 PM.371] LSPD First Response: Registering callout IGCallouts.Callouts.JewelleryRobbery [3/30/2024 3:44:46 PM.371] [LOG]: All callouts of the IGCallouts.ini were loaded successfully. [3/30/2024 3:44:46 PM.371] [3/30/2024 3:44:46 PM.371] ================================================== IGCallouts =================================================== [3/30/2024 3:44:46 PM.371] [3/30/2024 3:44:46 PM.371] [3/30/2024 3:44:46 PM.371] =============================================== IGCallouts by ImperialGamer ================================================ [3/30/2024 3:44:46 PM.371] [3/30/2024 3:44:46 PM.371] [LOG]: Callouts and settings were loaded successfully. [3/30/2024 3:44:46 PM.371] [LOG]: The config file was loaded successfully. [3/30/2024 3:44:46 PM.371] [VERSION]: Detected Version: 1.1.3.0 [3/30/2024 3:44:46 PM.371] [LOG]: Checking for a new IGCallouts version... [3/30/2024 3:44:46 PM.371] [3/30/2024 3:44:46 PM.371] =============================================== IGCallouts by ImperialGamer ================================================ [3/30/2024 3:44:46 PM.371] [3/30/2024 3:44:46 PM.711] LSPD First Response: User has Callout Interface 1.4.1 by Opus INSTALLED. starting integration....... [3/30/2024 3:44:46 PM.711] LSPD First Response: User has StopThePed by Bejoijo Plugins installed. Starting integration..... [3/30/2024 3:44:46 PM.712] LSPD First Response: User has Ultimate Backup by Bejoijo Plugins installed. Starting integration.... [3/30/2024 3:44:46 PM.712] [3/30/2024 3:44:46 PM.712] [3/30/2024 3:44:46 PM.712] ================================================== JM Callouts Remastered =================================================== [3/30/2024 3:44:46 PM.712] [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts._911HangUp [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.CodeKaren [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.IllegalCampfireOnPublicBeach [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.IllegalProstitution [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.IntoxicatedIndividual [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.PossibleProstitution [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.PublicDisturbance [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.RefuseToLeave [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.RefuseToPay [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.Soliciting [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.TrespassingOnPrivateProperty [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.TrespassingOnRailRoadProperty [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.TrespassingOnConstructionProperty [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.LostIndividual [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.UnauthorizedAccessMovieStudio [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.DeadBody [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.SolicitingDelPerroPier [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.WrecklessDriving [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.StolenEmergencyVehicle [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.TrespassingOnSchoolGrounds [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.PersonOnTheHighway [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.StolenConstructionEquipment [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.DomesticDisturbance [3/30/2024 3:44:46 PM.712] LSPD First Response: Registering callout JMCalloutsRemastered.Callouts.AbandonedCarOnRailroadTracks [3/30/2024 3:44:46 PM.712] [LOG]: All callouts of the JMCalloutsRemastered.ini were loaded successfully. [3/30/2024 3:44:46 PM.712] [3/30/2024 3:44:46 PM.712] ================================================== JM Callouts Remastered =================================================== [3/30/2024 3:44:46 PM.712] [3/30/2024 3:44:46 PM.712] [3/30/2024 3:44:46 PM.712] =============================================== JM Callouts Remastered by OfficerMorrison ================================================ [3/30/2024 3:44:46 PM.712] [3/30/2024 3:44:46 PM.712] [LOG]: Callouts and settings were loaded successfully. [3/30/2024 3:44:46 PM.712] [LOG]: The config file was loaded successfully. [3/30/2024 3:44:46 PM.712] [VERSION]: Detected Version: 4.3.1.0 [3/30/2024 3:44:46 PM.712] [LOG]: Checking for a new JM Callouts Remastered version... [3/30/2024 3:44:46 PM.712] [3/30/2024 3:44:46 PM.712] =============================================== JM Callouts Remastered by OfficerMorrison ================================================ [3/30/2024 3:44:46 PM.712] [3/30/2024 3:44:46 PM.735] LSPD First Response: [Police Menu] CitationList 40 [3/30/2024 3:44:46 PM.735] LSPD First Response: [Police Menu] Loaded CitationItems [3/30/2024 3:44:46 PM.744] LSPD First Response: [Police Menu] ChargesList 57 [3/30/2024 3:44:46 PM.744] LSPD First Response: [Police Menu] Loaded ChargesItems [3/30/2024 3:44:46 PM.753] LSPD First Response: [Police Menu] CourtInitDone [3/30/2024 3:44:46 PM.762] LSPD First Response: [Police Menu] outfitList 0 [3/30/2024 3:44:46 PM.762] LSPD First Response: [Police Menu] Loaded OutfitList [3/30/2024 3:44:47 PM.019] SuperCallouts: Using UltimateBackup API. [3/30/2024 3:44:47 PM.020] LSPD First Response: Registering callout SuperCallouts.Callouts.HotPursuit [3/30/2024 3:44:47 PM.020] SuperCallouts: HotPursuit Enabled [3/30/2024 3:44:47 PM.020] LSPD First Response: Registering callout SuperCallouts.Callouts.Robbery [3/30/2024 3:44:47 PM.020] SuperCallouts: Robbery Enabled [3/30/2024 3:44:47 PM.020] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident [3/30/2024 3:44:47 PM.020] SuperCallouts: CarAccidents Enabled [3/30/2024 3:44:47 PM.020] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident2 [3/30/2024 3:44:47 PM.020] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident3 [3/30/2024 3:44:47 PM.020] LSPD First Response: Registering callout SuperCallouts.Callouts.AngryAnimal [3/30/2024 3:44:47 PM.020] SuperCallouts: AngryAnimals Enabled [3/30/2024 3:44:47 PM.020] LSPD First Response: Registering callout SuperCallouts.Callouts.Kidnapping [3/30/2024 3:44:47 PM.020] SuperCallouts: Kidnapping Enabled [3/30/2024 3:44:47 PM.020] LSPD First Response: Registering callout SuperCallouts.Callouts.TruckCrash [3/30/2024 3:44:47 PM.020] SuperCallouts: TruckCrash Enabled [3/30/2024 3:44:47 PM.020] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonTransport [3/30/2024 3:44:47 PM.020] SuperCallouts: PrisonTransport Enabled [3/30/2024 3:44:47 PM.020] LSPD First Response: Registering callout SuperCallouts.Callouts.HitRun [3/30/2024 3:44:47 PM.020] SuperCallouts: Hit and Run Enabled [3/30/2024 3:44:47 PM.020] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenCopVehicle [3/30/2024 3:44:47 PM.020] SuperCallouts: Stolen police vehicle Enabled [3/30/2024 3:44:47 PM.020] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenDumptruck [3/30/2024 3:44:47 PM.020] SuperCallouts: Stolen dump truck Enabled [3/30/2024 3:44:47 PM.020] LSPD First Response: Registering callout SuperCallouts.Callouts.AmbulanceEscort [3/30/2024 3:44:47 PM.020] SuperCallouts: AmbulanceEscort Enabled [3/30/2024 3:44:47 PM.020] LSPD First Response: Registering callout SuperCallouts.Callouts.Aliens [3/30/2024 3:44:47 PM.020] SuperCallouts: Aliens Enabled [3/30/2024 3:44:47 PM.020] LSPD First Response: Registering callout SuperCallouts.Callouts.OpenCarry [3/30/2024 3:44:47 PM.021] SuperCallouts: Open Carry Enabled [3/30/2024 3:44:47 PM.021] LSPD First Response: Registering callout SuperCallouts.Callouts.Fire [3/30/2024 3:44:47 PM.021] SuperCallouts: Fire Enabled [3/30/2024 3:44:47 PM.021] LSPD First Response: Registering callout SuperCallouts.Callouts.OfficerShootout [3/30/2024 3:44:47 PM.021] SuperCallouts: OfficerShootout Enabled [3/30/2024 3:44:47 PM.021] LSPD First Response: Registering callout SuperCallouts.Callouts.WeirdCar [3/30/2024 3:44:47 PM.021] SuperCallouts: Suspicious Enabled [3/30/2024 3:44:47 PM.021] LSPD First Response: Registering callout SuperCallouts.Callouts.Manhunt [3/30/2024 3:44:47 PM.021] SuperCallouts: Manhunt Enabled [3/30/2024 3:44:47 PM.021] LSPD First Response: Registering callout SuperCallouts.Callouts.Impersonator [3/30/2024 3:44:47 PM.021] SuperCallouts: Impersonator Enabled [3/30/2024 3:44:47 PM.021] LSPD First Response: Registering callout SuperCallouts.Callouts.ToiletPaperBandit [3/30/2024 3:44:47 PM.021] SuperCallouts: ToiletPaperBandit Enabled [3/30/2024 3:44:47 PM.021] LSPD First Response: Registering callout SuperCallouts.Callouts.BlockingTraffic [3/30/2024 3:44:47 PM.021] SuperCallouts: Blocking Traffic Enabled [3/30/2024 3:44:47 PM.021] LSPD First Response: Registering callout SuperCallouts.Callouts.IllegalParking [3/30/2024 3:44:47 PM.021] SuperCallouts: Illegal Parking Enabled [3/30/2024 3:44:47 PM.021] LSPD First Response: Registering callout SuperCallouts.Callouts.KnifeAttack [3/30/2024 3:44:47 PM.021] SuperCallouts: Knife Attack Enabled [3/30/2024 3:44:47 PM.021] LSPD First Response: Registering callout SuperCallouts.Callouts.DeadBody [3/30/2024 3:44:47 PM.021] SuperCallouts: Dead Body Enabled [3/30/2024 3:44:47 PM.021] LSPD First Response: Registering callout SuperCallouts.Callouts.FakeCall [3/30/2024 3:44:47 PM.021] SuperCallouts: FakeCall Enabled [3/30/2024 3:44:47 PM.021] LSPD First Response: Registering callout SuperCallouts.Callouts.Trespassing [3/30/2024 3:44:47 PM.021] SuperCallouts: Trespassing Enabled [3/30/2024 3:44:47 PM.021] LSPD First Response: Registering callout SuperCallouts.Callouts.Vandalizing [3/30/2024 3:44:47 PM.021] SuperCallouts: Vandalizing Enabled [3/30/2024 3:44:47 PM.021] LSPD First Response: Registering callout SuperCallouts.Callouts.InjuredCop [3/30/2024 3:44:47 PM.021] SuperCallouts: InjuredCop Enabled [3/30/2024 3:44:47 PM.021] LSPD First Response: Registering callout SuperCallouts.Callouts.IndecentExposure [3/30/2024 3:44:47 PM.021] SuperCallouts: IndecentExposure Enabled [3/30/2024 3:44:47 PM.021] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonBreak [3/30/2024 3:44:47 PM.021] SuperCallouts: PrisonBreak Enabled [3/30/2024 3:44:47 PM.021] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia1 [3/30/2024 3:44:47 PM.021] SuperCallouts: Mafia1 Enabled [3/30/2024 3:44:47 PM.021] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia2 [3/30/2024 3:44:47 PM.021] SuperCallouts: Mafia2 Enabled [3/30/2024 3:44:47 PM.021] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia3 [3/30/2024 3:44:47 PM.021] SuperCallouts: Mafia3 Enabled [3/30/2024 3:44:47 PM.021] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia4 [3/30/2024 3:44:47 PM.021] SuperCallouts: Mafia4 Enabled [3/30/2024 3:44:47 PM.022] LSPD First Response: Registering callout SuperCallouts.Callouts.LostGang [3/30/2024 3:44:47 PM.022] SuperCallouts: LostMC Enabled [3/30/2024 3:44:47 PM.022] LSPD First Response: Registering callout SuperCallouts.Callouts.Lsgtf [3/30/2024 3:44:47 PM.022] SuperCallouts: LSGTF Enabled [3/30/2024 3:44:47 PM.078] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [3/30/2024 3:44:47 PM.081] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [3/30/2024 3:44:47 PM.086] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [3/30/2024 3:44:47 PM.129] LSPD First Response: [Urban Callouts] Flash Radar: True [3/30/2024 3:44:47 PM.129] LSPD First Response: [Urban Callouts] Create Blips: True [3/30/2024 3:44:47 PM.129] LSPD First Response: [Urban Callouts] Minimum Wait: 4 [3/30/2024 3:44:47 PM.129] LSPD First Response: [Urban Callouts] Maximum Wait: 10 [3/30/2024 3:44:47 PM.129] LSPD First Response: Registering callout UrbanCallouts.Callouts.DiamondCasinoHeist [3/30/2024 3:44:47 PM.129] LSPD First Response: Registering callout UrbanCallouts.Callouts.SuspiciousCargo [3/30/2024 3:44:47 PM.129] LSPD First Response: Registering callout UrbanCallouts.Callouts.PoolAccident [3/30/2024 3:44:47 PM.129] LSPD First Response: Registering callout UrbanCallouts.Callouts.ParkingOffence [3/30/2024 3:44:47 PM.129] LSPD First Response: Registering callout UrbanCallouts.Callouts.PlaneEmergencyLanding [3/30/2024 3:44:47 PM.129] LSPD First Response: Registering callout OrdinaryCallouts.Callouts.Trespassing [3/30/2024 3:44:47 PM.129] LSPD First Response: Registering callout UrbanCallouts.Callouts.Kidnapping [3/30/2024 3:44:47 PM.129] LSPD First Response: Registering callout UrbanCallouts.Callouts.StrandedWhale [3/30/2024 3:44:47 PM.129] LSPD First Response: Registering callout UrbanCallouts.Callouts.ActiveShooter [3/30/2024 3:44:47 PM.129] LSPD First Response: Registering callout UrbanCallouts.Callouts.BuildingOnFire [3/30/2024 3:44:47 PM.342] LSPD First Response: [Urban Callouts] Urban Callouts is currently downloading data... (https://www.lcpdfr.com/applications/downloadsng/interface/api.php?do=checkForUpdates&fileId=35527&textOnly=1) [3/30/2024 3:44:47 PM.378] LSPD First Response: [Urban Callouts] AmbientEvents are now enabled [3/30/2024 3:44:47 PM.378] LSPD First Response: [Urban Callouts] Next event in: 5 minutes. [3/30/2024 3:44:50 PM.179] DeadlyWeapons: Version is up to date! [3/30/2024 3:44:52 PM.389] SuperCallouts: Version is up to date! [30.03.2024 15:44:52.701] LSPD First Response: CompuLite: Citations.xml has been successfully loaded [30.03.2024 15:44:52.763] LSPD First Response: CompuLite: Charges.xml has been successfully loaded [3/30/2024 3:44:55 PM.821] LSPD First Response: Custom Pullover.Mainloop started [3/30/2024 3:44:55 PM.821] LSPD First Response: Loading Custom Pullover settings... [3/30/2024 3:45:11 PM.159] Seatbelt: Playing the seatbelt reminder chime [3/30/2024 3:45:26 PM.398] LSPD First Response: [TRACE] Preloading POLICE5 [3/30/2024 3:45:26 PM.398] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/30/2024 3:45:26 PM.744] LSPD First Response: [TRACE] Preloading POLICE5 [3/30/2024 3:45:26 PM.745] LSPD First Response: [TRACE] Created police5 at X:-1000.956 Y:-2455.187 Z:20.78787 [3/30/2024 3:45:26 PM.745] LSPD First Response: [TRACE] Forced DLC Livery: 17 [3/30/2024 3:45:26 PM.768] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/30/2024 3:45:26 PM.769] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/30/2024 3:45:26 PM.774] LSPD First Response: [TRACE] Tessa Parker (MP_F_FREEMODE_01) was set as a cop [3/30/2024 3:45:26 PM.794] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/30/2024 3:45:26 PM.795] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/30/2024 3:45:26 PM.797] LSPD First Response: [TRACE] Sydney Johnson (MP_F_FREEMODE_01) was set as a cop [3/30/2024 3:45:26 PM.820] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/30/2024 3:45:29 PM.674] Seatbelt: User fastened the seatbelt [3/30/2024 3:45:40 PM.569] LSPD First Response: [TRACE] Launching new encounter for Loki Moki [3/30/2024 3:45:40 PM.574] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/30/2024 3:45:41 PM.410] LSPD First Response: [TRACE] Preloading POLICE2 [3/30/2024 3:45:41 PM.410] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/30/2024 3:45:41 PM.435] LSPD First Response: [TRACE] Preloading POLICE2 [3/30/2024 3:45:41 PM.435] LSPD First Response: [TRACE] Created police2 at X:-729.3108 Y:-2145.737 Z:13.92506 [3/30/2024 3:45:41 PM.458] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/30/2024 3:45:41 PM.459] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/30/2024 3:45:41 PM.460] LSPD First Response: [TRACE] John Brooks (MP_M_FREEMODE_01) was set as a cop [3/30/2024 3:45:41 PM.482] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/30/2024 3:45:41 PM.483] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/30/2024 3:45:41 PM.485] LSPD First Response: [TRACE] Chris Holly (MP_M_FREEMODE_01) was set as a cop [3/30/2024 3:45:41 PM.508] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/30/2024 3:46:27 PM.378] LSPD First Response: [TRACE] Spawned suspect vehicle [3/30/2024 3:46:27 PM.446] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager [3/30/2024 3:46:27 PM.446] LSPD First Response: [TRACE] Instance cleaned (Marker #6) [3/30/2024 3:46:27 PM.448] LSPD First Response: [TRACE] Thread Marker #6 has been shut down [3/30/2024 3:46:31 PM.783] LSPD First Response: [TRACE] No agency found for LocalSWAT in LosSantosCity in AirP using SpawnsAmbiently [3/30/2024 3:46:31 PM.783] LSPD First Response: [TRACE] No agency found for LocalSWAT in LosSantosCity in AirP using SpawnsAmbiently [3/30/2024 3:46:31 PM.783] LSPD First Response: [WARN] GetBackupTemplate: Bad position X:-855.363 Y:-2003.257 Z:28.43989 [3/30/2024 3:46:31 PM.783] LSPD First Response: [TRACE] TrySpawn: Failed to find loadout data [3/30/2024 3:46:34 PM.516] LSPD First Response: [TRACE] Nicole Reynolds (A_F_M_DOWNTOWN_01) was damaged. [3/30/2024 3:46:36 PM.714] LSPD First Response: [TRACE] Preloading POLICEB [3/30/2024 3:46:36 PM.714] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/30/2024 3:46:36 PM.878] LSPD First Response: CalloutInterface: [DEBUG] user selected callout Pursuit from menu [3/30/2024 3:46:36 PM.902] LSPD First Response: CalloutInterface: [INFO] starting callout Pursuit [3/30/2024 3:46:36 PM.902] LSPD First Response: CalloutInterface: [DEBUG] waiting for callout delay: 1 s [3/30/2024 3:46:37 PM.095] LSPD First Response: [TRACE] Preloading POLICEB [3/30/2024 3:46:37 PM.096] LSPD First Response: [TRACE] Created policeb at X:-904.6837 Y:-1968.455 Z:28.65784 [3/30/2024 3:46:37 PM.096] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/30/2024 3:46:37 PM.905] LSPD First Response: CalloutInterface: [DEBUG] starting callout: Pursuit [3/30/2024 3:46:37 PM.907] LSPD First Response: Creating ecvVxuDGMJascwVxaHiUnFRHBopK from ecvVxuDGMJascwVxaHiUnFRHBopK, LSPD First Response, Version=0.4.8757.33971, Culture=neutral, PublicKeyToken=null [3/30/2024 3:46:37 PM.923] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY_1 [3/30/2024 3:46:37 PM.923] LSPD First Response: [TRACE] Preloading BOBCATXL [3/30/2024 3:46:37 PM.925] LSPD First Response: [TRACE] Callout created: Pursuit #1 [3/30/2024 3:46:37 PM.927] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/30/2024 3:46:37 PM.928] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Pursuit Status = New [3/30/2024 3:46:37 PM.932] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Pursuit [3/30/2024 3:46:37 PM.942] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/30/2024 3:46:37 PM.942] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/30/2024 3:46:37 PM.943] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [3/30/2024 3:46:37 PM.944] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:46:37 PM.944] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Pursuit [3/30/2024 3:46:37 PM.979] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/30/2024 11:25:50 AM for Pursuit [3/30/2024 3:46:37 PM.979] LSPD First Response: CalloutInterface: [DEBUG] waiting 36 in-game minutes for Pursuit [3/30/2024 3:46:38 PM.580] LSPD First Response: [TRACE] Cleaning UI [3/30/2024 3:46:38 PM.584] LSPD First Response: [TRACE] Created new chase [3/30/2024 3:46:38 PM.750] LSPD First Response: [TRACE] Assigned ped to Pursuit #1 (GameplayMandatory) [3/30/2024 3:46:38 PM.781] LSPD First Response: [TRACE] Suspect added to chase [3/30/2024 3:46:38 PM.788] LSPD First Response: [TRACE] Pursuit menu was reset. [3/30/2024 3:46:38 PM.820] LSPD First Response: [TRACE] Starting chase [3/30/2024 3:46:38 PM.865] LSPD First Response: [TRACE] Player now monitoring Tony Ciprianni [3/30/2024 3:46:38 PM.961] LSPD First Response: [TRACE] Extended route by 20 [3/30/2024 3:46:39 PM.041] LSPD First Response: [TRACE] Assigned ped to Pursuit #1 (GameplayMandatory) [3/30/2024 3:46:39 PM.041] LSPD First Response: [TRACE] Suspect added to chase [3/30/2024 3:46:39 PM.045] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [3/30/2024 3:46:39 PM.046] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [3/30/2024 3:46:39 PM.046] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:46:39 PM.046] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Pursuit [3/30/2024 3:46:39 PM.048] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [3/30/2024 3:46:39 PM.048] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:46:39 PM.048] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Pursuit [3/30/2024 3:46:39 PM.048] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [3/30/2024 3:46:39 PM.048] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:46:39 PM.048] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Pursuit [3/30/2024 3:46:39 PM.053] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [3/30/2024 3:46:39 PM.053] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:46:39 PM.053] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Pursuit [3/30/2024 3:46:39 PM.054] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [3/30/2024 3:46:39 PM.054] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:46:39 PM.054] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Pursuit [3/30/2024 3:46:39 PM.054] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/30/2024 3:46:39 PM.055] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted [3/30/2024 3:46:39 PM.055] LSPD First Response: GrammarPolice: [StatusHandler] setting player status to en route [3/30/2024 3:46:39 PM.056] LSPD First Response: [TRACE] User accepted callout [3/30/2024 3:46:39 PM.059] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: EnRoute [3/30/2024 3:46:39 PM.084] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 25 minutes [3/30/2024 3:46:39 PM.102] LSPD First Response: [TRACE] Player now monitoring Daniel Uniton [3/30/2024 3:46:40 PM.010] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Pursuit [3/30/2024 3:46:40 PM.010] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Pursuit [3/30/2024 3:46:41 PM.124] LSPD First Response: [TRACE] Preloading POLICE2 [3/30/2024 3:46:41 PM.124] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/30/2024 3:46:41 PM.128] LSPD First Response: [TRACE] Using new link spawn [3/30/2024 3:46:41 PM.147] LSPD First Response: [TRACE] Preloading POLICE2 [3/30/2024 3:46:41 PM.147] LSPD First Response: [TRACE] Created police2 at X:-1216 Y:-2432 Z:12.96875 [3/30/2024 3:46:41 PM.148] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/30/2024 3:46:41 PM.149] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/30/2024 3:46:41 PM.150] LSPD First Response: [TRACE] Matthias Malto (MP_M_FREEMODE_01) was set as a cop [3/30/2024 3:46:41 PM.153] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/30/2024 3:46:41 PM.153] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/30/2024 3:46:41 PM.154] LSPD First Response: [TRACE] Jeffrey Brown (MP_M_FREEMODE_01) was set as a cop [3/30/2024 3:46:41 PM.196] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/30/2024 3:46:41 PM.196] LSPD First Response: [TRACE] Took ownership of cop for chase [3/30/2024 3:46:41 PM.223] LSPD First Response: [TRACE] Cop Jeffrey Brown reassigned to Tony Ciprianni [3/30/2024 3:46:41 PM.225] LSPD First Response: [TRACE] Cop added to chase [3/30/2024 3:46:41 PM.225] LSPD First Response: [TRACE] Added cop to existing chase [3/30/2024 3:46:41 PM.225] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/30/2024 3:46:41 PM.225] LSPD First Response: [TRACE] Took ownership of cop for chase [3/30/2024 3:46:41 PM.226] LSPD First Response: [TRACE] Cop Matthias Malto reassigned to Daniel Uniton [3/30/2024 3:46:41 PM.226] LSPD First Response: [TRACE] Cop added to chase [3/30/2024 3:46:41 PM.226] LSPD First Response: [TRACE] Added cop to existing chase [3/30/2024 3:46:44 PM.405] LSPD First Response: [TRACE] Jeffrey Brown now monitoring Tony Ciprianni [3/30/2024 3:46:44 PM.405] LSPD First Response: [TRACE] Jeffrey Brown now monitoring Daniel Uniton [3/30/2024 3:46:44 PM.405] LSPD First Response: [TRACE] Matthias Malto now monitoring Tony Ciprianni [3/30/2024 3:46:44 PM.405] LSPD First Response: [TRACE] Matthias Malto now monitoring Daniel Uniton [3/30/2024 3:46:44 PM.947] LSPD First Response: [TRACE] Removing ped from PoliceStation #10 (Ambient) [3/30/2024 3:46:44 PM.948] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #10 Content Manager [3/30/2024 3:46:44 PM.948] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #10) [3/30/2024 3:46:44 PM.949] LSPD First Response: [TRACE] Freeing spawned suspect [3/30/2024 3:46:44 PM.950] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/30/2024 3:46:44 PM.950] LSPD First Response: [TRACE] StageOnFinished [3/30/2024 3:46:44 PM.951] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/30/2024 3:46:44 PM.951] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/30/2024 3:46:44 PM.952] LSPD First Response: [TRACE] Finishing crime Cold cases [3/30/2024 3:46:44 PM.952] LSPD First Response: [TRACE] Finishing all logic for Loki Moki [3/30/2024 3:46:44 PM.953] LSPD First Response: [TRACE] Crime finished [3/30/2024 3:46:44 PM.970] LSPD First Response: [TRACE] Ped Christian Dugan has become idle again [3/30/2024 3:46:45 PM.115] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/30/2024 3:46:45 PM.324] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/30/2024 3:46:45 PM.404] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/30/2024 3:46:45 PM.405] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_white_mini_02 [3/30/2024 3:46:45 PM.406] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/30/2024 3:46:45 PM.406] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/30/2024 3:46:45 PM.407] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/30/2024 3:46:45 PM.407] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_black_mini_03 [3/30/2024 3:46:46 PM.130] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:46:46 PM.131] LSPD First Response: [TRACE] Visual regained event fired [3/30/2024 3:46:46 PM.158] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON BOBCATXL [3/30/2024 3:46:46 PM.344] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:46:46 PM.344] LSPD First Response: [TRACE] Visual regained event fired [3/30/2024 3:46:46 PM.415] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:46:46 PM.415] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:46:46 PM.415] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:46:46 PM.415] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:46:46 PM.624] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:46:46 PM.731] LSPD First Response: [TRACE] Matthias Malto (MP_M_FREEMODE_01) entered combat with target: Daniel Uniton (A_F_Y_EASTSA_01) [3/30/2024 3:46:46 PM.837] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:46:47 PM.238] LSPD First Response: [TRACE] Jeffrey Brown (MP_M_FREEMODE_01) entered combat with target: Daniel Uniton (A_F_Y_EASTSA_01) [3/30/2024 3:46:48 PM.692] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:46:48 PM.709] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:46:49 PM.303] LSPD First Response: [TRACE] Allowed civilian to shoot [3/30/2024 3:46:50 PM.761] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:46:51 PM.187] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:46:51 PM.409] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:46:51 PM.674] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice [3/30/2024 3:46:52 PM.796] LSPD First Response: [TRACE] Allowed civilian to shoot [3/30/2024 3:46:52 PM.812] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:46:54 PM.904] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:46:56 PM.967] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:46:59 PM.049] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:47:01 PM.140] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:47:02 PM.027] LSPD First Response: [TRACE] Aborting EvadeCops: Dead is dead [3/30/2024 3:47:02 PM.028] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task [3/30/2024 3:47:02 PM.030] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [3/30/2024 3:47:02 PM.039] DeadlyWeapons: Tony Ciprianni shot in head - killing. [3/30/2024 3:47:02 PM.096] LSPD First Response: [TRACE] Probing 0 cops [3/30/2024 3:47:02 PM.097] LSPD First Response: [TRACE] No eligible cop found [3/30/2024 3:47:02 PM.119] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:47:02 PM.185] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect is dead [3/30/2024 3:47:02 PM.187] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/30/2024 3:47:02 PM.189] LSPD First Response: [TRACE] Removed ped chase strategy [3/30/2024 3:47:02 PM.189] LSPD First Response: [TRACE] Tony Ciprianni killed by Michael Mortens [3/30/2024 3:47:02 PM.191] LSPD First Response: [TRACE] Tony Ciprianni (A_M_Y_SOUCENT_03) was damaged. [3/30/2024 3:47:02 PM.196] LSPD First Response: [TRACE] Damage killed ped [3/30/2024 3:47:02 PM.270] LSPD First Response: [TRACE] Cop Jeffrey Brown reassigned to Daniel Uniton [3/30/2024 3:47:02 PM.540] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:47:02 PM.593] LSPD First Response: [TRACE] Visual lost event fired [3/30/2024 3:47:03 PM.311] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON BOBCATXL [3/30/2024 3:47:04 PM.041] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object. [3/30/2024 3:47:04 PM.041] at INciLQffRqbdMBinfgdDHFOSNCIcb.IoULSeUtjvLtmPkHEMrVKpWfuYJr(Int64 ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:line 2739 [3/30/2024 3:47:04 PM.041] at sURJKhxsxRgyugylblzDsBwXgBbc.NGbKFzVBXIdMhXAokiUjcRXyKpRiA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1569 [3/30/2024 3:47:04 PM.041] at YueeVPtfEBJcAiYLGObBpxFkAstcA.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/30/2024 3:47:04 PM.282] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON BOBCATXL [3/30/2024 3:47:04 PM.303] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON BOBCATXL [3/30/2024 3:47:05 PM.311] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:47:05 PM.786] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON BOBCATXL [3/30/2024 3:47:05 PM.804] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON BOBCATXL [3/30/2024 3:47:07 PM.268] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:47:07 PM.287] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON BOBCATXL [3/30/2024 3:47:07 PM.308] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON BOBCATXL [3/30/2024 3:47:07 PM.411] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:47:07 PM.550] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [3/30/2024 3:47:07 PM.553] LSPD First Response: [TRACE] Ending chase [3/30/2024 3:47:07 PM.554] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/30/2024 3:47:07 PM.554] LSPD First Response: [TRACE] Removed ped chase strategy [3/30/2024 3:47:07 PM.554] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/30/2024 3:47:07 PM.554] LSPD First Response: [TRACE] Freeing cop: Jeffrey Brown [3/30/2024 3:47:07 PM.554] LSPD First Response: [TRACE] Cop freed [3/30/2024 3:47:07 PM.554] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/30/2024 3:47:07 PM.554] LSPD First Response: [TRACE] Removed ped chase strategy [3/30/2024 3:47:07 PM.554] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/30/2024 3:47:07 PM.554] LSPD First Response: [TRACE] Freeing cop: Matthias Malto [3/30/2024 3:47:07 PM.554] LSPD First Response: [TRACE] Cop freed [3/30/2024 3:47:07 PM.558] LSPD First Response: [TRACE] Suspect freed [3/30/2024 3:47:07 PM.558] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect [3/30/2024 3:47:07 PM.558] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/30/2024 3:47:07 PM.559] LSPD First Response: [TRACE] Visual lost event fired [3/30/2024 3:47:07 PM.559] LSPD First Response: [TRACE] Suspect freed [3/30/2024 3:47:07 PM.559] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager [3/30/2024 3:47:07 PM.559] LSPD First Response: [TRACE] Instance cleaned (Chase #1) [3/30/2024 3:47:07 PM.560] LSPD First Response: [TRACE] Ped Jeffrey Brown has become idle again [3/30/2024 3:47:07 PM.560] LSPD First Response: [TRACE] Ped Matthias Malto has become idle again [3/30/2024 3:47:07 PM.561] LSPD First Response: [TRACE] Cleaning UI [3/30/2024 3:47:07 PM.561] LSPD First Response: [TRACE] Removing ped from Pursuit #1 (GameplayMandatory) [3/30/2024 3:47:07 PM.562] LSPD First Response: [TRACE] Attempt to release a ped that is no longer assigned to the content manager. This is normal behavior when you want to avoid the freeing effect. [3/30/2024 3:47:07 PM.562] LSPD First Response: [TRACE] Robbery lost control over ped [3/30/2024 3:47:07 PM.562] LSPD First Response: [TRACE] Removing ped from Pursuit #1 (GameplayMandatory) [3/30/2024 3:47:07 PM.562] LSPD First Response: [TRACE] Attempt to release a ped that is no longer assigned to the content manager. This is normal behavior when you want to avoid the freeing effect. [3/30/2024 3:47:07 PM.562] LSPD First Response: [TRACE] Robbery lost control over ped [3/30/2024 3:47:07 PM.562] LSPD First Response: [TRACE] Released 1 entities from Pursuit #1 Content Manager [3/30/2024 3:47:07 PM.562] LSPD First Response: [TRACE] Instance cleaned (Pursuit #1) [3/30/2024 3:47:07 PM.563] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/30/2024 3:47:07 PM.564] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [3/30/2024 3:47:07 PM.564] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:47:07 PM.564] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Pursuit [3/30/2024 3:47:07 PM.564] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [3/30/2024 3:47:07 PM.564] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:47:07 PM.564] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Pursuit [3/30/2024 3:47:07 PM.564] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [3/30/2024 3:47:07 PM.564] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:47:07 PM.564] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Pursuit [3/30/2024 3:47:07 PM.565] DeadlyWeapons: Daniel Uniton shot in head - killing. [3/30/2024 3:47:07 PM.583] LSPD First Response: [TRACE] Ped Daniel Uniton has become idle again [3/30/2024 3:47:07 PM.583] LSPD First Response: [TRACE] Ped Tony Ciprianni has become idle again [3/30/2024 3:47:07 PM.654] LSPD First Response: [TRACE] Daniel Uniton killed by Michael Mortens [3/30/2024 3:47:07 PM.654] LSPD First Response: [TRACE] Daniel Uniton (A_F_Y_EASTSA_01) was damaged. [3/30/2024 3:47:07 PM.654] LSPD First Response: [TRACE] Damage killed ped [3/30/2024 3:47:07 PM.655] LSPD First Response: [TRACE] Jeffrey Brown (MP_M_FREEMODE_01) left combat. [3/30/2024 3:47:08 PM.333] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [3/30/2024 3:47:11 PM.431] Seatbelt: The user has attempted to exit with a fastened seatbelt [3/30/2024 3:47:12 PM.237] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.271] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.294] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.311] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.311] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.328] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.346] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.364] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.387] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.406] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.422] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.438] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.453] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.473] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.489] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.505] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.520] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.537] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.556] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.572] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.588] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.604] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.637] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.653] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.669] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.685] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.700] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.716] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.736] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.752] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.767] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.783] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.818] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.834] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.834] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.851] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.882] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.900] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.919] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.937] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.953] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.969] Seatbelt: Showed safe indicator [3/30/2024 3:47:12 PM.999] Seatbelt: Showed safe indicator [3/30/2024 3:47:13 PM.019] Seatbelt: Showed safe indicator [3/30/2024 3:47:13 PM.036] Seatbelt: Showed safe indicator [3/30/2024 3:47:13 PM.744] Seatbelt: User unfastened the seatbelt [3/30/2024 3:47:14 PM.232] DeadlyWeapons: Using Ultimate Backup for panic. [3/30/2024 3:47:14 PM.279] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY_1 [3/30/2024 3:47:15 PM.302] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/30/2024 3:47:15 PM.304] LSPD First Response: UB: DETECTED ZONE: AIRP [3/30/2024 3:47:15 PM.304] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/30/2024 3:47:17 PM.843] LSPD First Response: [TRACE] Matthias Malto (MP_M_FREEMODE_01) left combat. [3/30/2024 3:47:25 PM.041] LSPD First Response: [TRACE] Preloading POLICEB [3/30/2024 3:47:25 PM.041] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/30/2024 3:47:25 PM.060] LSPD First Response: [TRACE] Preloading POLICEB [3/30/2024 3:47:25 PM.061] LSPD First Response: [TRACE] Created policeb at X:-1293.232 Y:-2696.804 Z:15.03616 [3/30/2024 3:47:25 PM.082] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/30/2024 3:47:25 PM.083] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/30/2024 3:47:25 PM.086] LSPD First Response: [TRACE] Edgar Atwood (S_M_Y_HWAYCOP_01) was set as a cop [3/30/2024 3:47:25 PM.104] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/30/2024 3:47:30 PM.141] LSPD First Response: [TRACE] Launching new encounter for Loki Moki [3/30/2024 3:47:30 PM.141] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/30/2024 3:47:30 PM.177] LSPD First Response: [TRACE] Spawned suspect vehicle [3/30/2024 3:47:36 PM.403] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/30/2024 3:47:36 PM.639] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-0 PAX-0 [3/30/2024 3:47:37 PM.328] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY_1 [3/30/2024 3:47:37 PM.379] LSPD First Response: UB: REQUESTED TYPE: Coroner [3/30/2024 3:47:37 PM.380] LSPD First Response: UB: DETECTED ZONE: AIRP [3/30/2024 3:47:37 PM.380] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/30/2024 3:47:39 PM.843] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/30/2024 3:47:40 PM.403] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/30/2024 3:47:40 PM.404] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/30/2024 3:47:40 PM.631] LSPD First Response: [TRACE] Preloading POLICE5 [3/30/2024 3:47:40 PM.631] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/30/2024 3:47:40 PM.647] LSPD First Response: [TRACE] Preloading POLICE5 [3/30/2024 3:47:40 PM.647] LSPD First Response: [TRACE] Created police5 at X:-1263.356 Y:-2565.233 Z:14.47519 [3/30/2024 3:47:40 PM.647] LSPD First Response: [TRACE] Forced DLC Livery: 7 [3/30/2024 3:47:40 PM.663] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/30/2024 3:47:40 PM.664] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/30/2024 3:47:40 PM.665] LSPD First Response: [TRACE] Dustin Carroll (S_M_Y_HWAYCOP_01) was set as a cop [3/30/2024 3:47:40 PM.683] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/30/2024 3:47:42 PM.078] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/30/2024 3:48:06 PM.648] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [3/30/2024 3:48:16 PM.288] LSPD First Response: [TRACE] Removed group 0 [3/30/2024 3:48:16 PM.288] LSPD First Response: [TRACE] Removed group 0 [3/30/2024 3:48:43 PM.783] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-0 PAX-0 [3/30/2024 3:48:45 PM.492] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/30/2024 3:50:15 PM.817] LSPD First Response: [Urban Callouts] Next event in: 7 minutes. [3/30/2024 3:50:15 PM.846] LSPD First Response: [Urban Callouts] New Event: ArmedPersonEvent [3/30/2024 3:50:15 PM.906] LSPD First Response: [Urban Callouts] Initializing Event: ArmedPersonEvent [3/30/2024 3:50:15 PM.907] LSPD First Response: [Urban Callouts] Creating Blip for Event: ArmedPersonEvent [3/30/2024 3:50:15 PM.926] LSPD First Response: [Urban Callouts] Starting Event: ArmedPersonEvent [3/30/2024 3:50:15 PM.971] LSPD First Response: [Urban Callouts] Ped is not fighting (ArmedPersonEvent) [3/30/2024 3:50:25 PM.238] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/30/2024 3:50:26 PM.498] LSPD First Response: [TRACE] A new world event should be started [3/30/2024 3:50:26 PM.498] LSPD First Response: [TRACE] Starting world event RunLights [3/30/2024 3:50:26 PM.514] LSPD First Response: [TRACE] Setting up world event: RunLights #1 [3/30/2024 3:50:26 PM.515] LSPD First Response: [TRACE] Failed to set up RunLights #1 [3/30/2024 3:50:26 PM.515] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager [3/30/2024 3:50:26 PM.515] LSPD First Response: [TRACE] Instance cleaned (RunLights #1) [3/30/2024 3:50:27 PM.361] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-0 PAX-0 [3/30/2024 3:50:34 PM.717] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/30/2024 3:50:36 PM.823] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/30/2024 3:50:38 PM.407] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [3/30/2024 3:50:40 PM.452] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-0 PAX-0 [3/30/2024 3:50:42 PM.000] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/30/2024 3:50:51 PM.586] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-0 [3/30/2024 3:50:51 PM.686] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0 [3/30/2024 3:51:01 PM.522] RagePluginHook: [DEBUG]: Panic cooldown complete. Ready to run again! [3/30/2024 3:51:17 PM.646] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/30/2024 3:51:18 PM.642] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY_1 [3/30/2024 3:51:21 PM.655] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/30/2024 3:51:21 PM.655] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/30/2024 3:51:45 PM.749] LSPD First Response: [TRACE] Preloading POLICE5 [3/30/2024 3:51:45 PM.749] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/30/2024 3:51:45 PM.772] LSPD First Response: [TRACE] Preloading POLICE5 [3/30/2024 3:51:45 PM.773] LSPD First Response: [TRACE] Created police5 at X:-1337.132 Y:-2777.645 Z:14.38129 [3/30/2024 3:51:45 PM.773] LSPD First Response: [TRACE] Forced DLC Livery: 3 [3/30/2024 3:51:45 PM.792] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/30/2024 3:51:45 PM.793] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/30/2024 3:51:45 PM.794] LSPD First Response: [TRACE] Harry Johnson (MP_M_FREEMODE_01) was set as a cop [3/30/2024 3:51:45 PM.819] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/30/2024 3:51:45 PM.822] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/30/2024 3:51:45 PM.829] LSPD First Response: [TRACE] John Doe (MP_M_FREEMODE_01) was set as a cop [3/30/2024 3:51:45 PM.855] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/30/2024 3:51:46 PM.143] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-0 [3/30/2024 3:51:58 PM.852] Seatbelt: Playing the seatbelt reminder chime [3/30/2024 3:52:06 PM.869] LSPD First Response: [Urban Callouts] Cleaning Up Event: ArmedPersonEvent [3/30/2024 3:52:07 PM.047] Seatbelt: User fastened the seatbelt [3/30/2024 3:52:08 PM.925] LSPD First Response: STP: CORONER IS FULLY DISMISSED [3/30/2024 3:52:18 PM.498] LSPD First Response: [TRACE] Freeing spawned suspect [3/30/2024 3:52:18 PM.499] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/30/2024 3:52:18 PM.499] LSPD First Response: [TRACE] StageOnFinished [3/30/2024 3:52:18 PM.499] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/30/2024 3:52:18 PM.499] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/30/2024 3:52:18 PM.499] LSPD First Response: [TRACE] Finishing crime Cold cases [3/30/2024 3:52:18 PM.499] LSPD First Response: [TRACE] Finishing all logic for Loki Moki [3/30/2024 3:52:18 PM.499] LSPD First Response: [TRACE] Crime finished [3/30/2024 3:52:19 PM.492] LSPD First Response: [TRACE] Preloading SHERIFF [3/30/2024 3:52:19 PM.492] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01 [3/30/2024 3:52:19 PM.961] LSPD First Response: [TRACE] Preloading SHERIFF [3/30/2024 3:52:19 PM.962] LSPD First Response: [TRACE] Created sheriff at X:2257.452 Y:3166.143 Z:49.20765 [3/30/2024 3:52:19 PM.962] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [3/30/2024 3:52:24 PM.520] LSPD First Response: [TRACE] Preloading SHERIFF [3/30/2024 3:52:24 PM.520] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01 [3/30/2024 3:52:24 PM.548] LSPD First Response: [TRACE] Preloading SHERIFF [3/30/2024 3:52:24 PM.549] LSPD First Response: [TRACE] Created sheriff at X:1862.611 Y:2954.249 Z:46.04844 [3/30/2024 3:52:24 PM.549] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [3/30/2024 3:52:29 PM.023] LSPD First Response: STP: TOW SERVICE IS FULLY DISMISSED [3/30/2024 3:52:29 PM.516] LSPD First Response: [TRACE] Preloading POLGAUNTLET [3/30/2024 3:52:29 PM.516] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/30/2024 3:52:29 PM.880] LSPD First Response: [TRACE] Preloading POLGAUNTLET [3/30/2024 3:52:29 PM.881] LSPD First Response: [TRACE] Created polgauntlet at X:1878.766 Y:3213.799 Z:47.39458 [3/30/2024 3:52:29 PM.881] LSPD First Response: [TRACE] Forced DLC Livery: 4 [3/30/2024 3:52:29 PM.881] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/30/2024 3:52:39 PM.562] LSPD First Response: [TRACE] Preloading POLICE5 [3/30/2024 3:52:39 PM.562] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/30/2024 3:52:39 PM.910] LSPD First Response: [TRACE] Preloading POLICE5 [3/30/2024 3:52:39 PM.911] LSPD First Response: [TRACE] Created police5 at X:2192.723 Y:2992.057 Z:46.3214 [3/30/2024 3:52:39 PM.911] LSPD First Response: [TRACE] Forced DLC Livery: 20 [3/30/2024 3:52:39 PM.935] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/30/2024 3:52:39 PM.936] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/30/2024 3:52:39 PM.936] LSPD First Response: [TRACE] Morvil Troven (S_M_Y_SHERIFF_01) was set as a cop [3/30/2024 3:52:39 PM.963] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/30/2024 3:52:49 PM.589] LSPD First Response: [TRACE] Preloading POLGAUNTLET [3/30/2024 3:52:49 PM.589] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01 [3/30/2024 3:52:49 PM.613] LSPD First Response: [TRACE] Preloading POLGAUNTLET [3/30/2024 3:52:49 PM.613] LSPD First Response: [TRACE] Created polgauntlet at X:1955.885 Y:3139.965 Z:47.63583 [3/30/2024 3:52:49 PM.613] LSPD First Response: [TRACE] Forced DLC Livery: 4 [3/30/2024 3:52:49 PM.636] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01 [3/30/2024 3:52:49 PM.637] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/30/2024 3:52:49 PM.638] LSPD First Response: [TRACE] Sabrina Alessi (S_F_Y_SHERIFF_01) was set as a cop [3/30/2024 3:52:49 PM.661] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/30/2024 3:53:03 PM.515] LSPD First Response: [TRACE] Launching new encounter for Jason Williams [3/30/2024 3:53:03 PM.515] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/30/2024 3:53:13 PM.881] LSPD First Response: [TRACE] Spawned suspect vehicle [3/30/2024 3:53:25 PM.448] LSPD First Response: CalloutInterface: [DEBUG] user selected callout StolenVehiclePursuit from menu [3/30/2024 3:53:25 PM.472] LSPD First Response: CalloutInterface: [INFO] starting callout StolenVehiclePursuit [3/30/2024 3:53:25 PM.472] LSPD First Response: CalloutInterface: [DEBUG] waiting for callout delay: 1 s [3/30/2024 3:53:26 PM.480] LSPD First Response: CalloutInterface: [DEBUG] starting callout: StolenVehiclePursuit [3/30/2024 3:53:26 PM.480] LSPD First Response: Creating StolenVehiclePursuit from ImmersiveCallouts.Callouts.StolenVehiclePursuit, ImmersiveCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [3/30/2024 3:53:26 PM.480] LSPD First Response: [TRACE] Callout created: #1 [3/30/2024 3:53:26 PM.483] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/30/2024 3:53:26 PM.483] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = StolenVehiclePursuit Status = New [3/30/2024 3:53:26 PM.483] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for StolenVehiclePursuit [3/30/2024 3:53:26 PM.485] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/30/2024 3:53:26 PM.485] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/30/2024 3:53:26 PM.485] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenVehiclePursuit [3/30/2024 3:53:26 PM.491] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:53:26 PM.491] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for StolenVehiclePursuit [3/30/2024 3:53:26 PM.519] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/30/2024 1:38:53 PM for StolenVehiclePursuit [3/30/2024 3:53:26 PM.519] LSPD First Response: CalloutInterface: [DEBUG] waiting 32 in-game minutes for StolenVehiclePursuit [3/30/2024 3:53:27 PM.587] LSPD First Response: [TRACE] Cleaning UI [3/30/2024 3:53:27 PM.588] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [3/30/2024 3:53:27 PM.588] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenVehiclePursuit [3/30/2024 3:53:27 PM.588] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:53:27 PM.588] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for StolenVehiclePursuit [3/30/2024 3:53:27 PM.588] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenVehiclePursuit [3/30/2024 3:53:27 PM.588] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:53:27 PM.588] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for StolenVehiclePursuit [3/30/2024 3:53:27 PM.588] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenVehiclePursuit [3/30/2024 3:53:27 PM.588] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:53:27 PM.589] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for StolenVehiclePursuit [3/30/2024 3:53:27 PM.589] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenVehiclePursuit [3/30/2024 3:53:27 PM.589] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:53:27 PM.589] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for StolenVehiclePursuit [3/30/2024 3:53:27 PM.589] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenVehiclePursuit [3/30/2024 3:53:27 PM.589] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:53:27 PM.589] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for StolenVehiclePursuit [3/30/2024 3:53:27 PM.589] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenVehiclePursuit [3/30/2024 3:53:27 PM.589] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:53:27 PM.590] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for StolenVehiclePursuit [3/30/2024 3:53:27 PM.590] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/30/2024 3:53:27 PM.590] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted [3/30/2024 3:53:27 PM.590] LSPD First Response: [TRACE] User accepted callout [3/30/2024 3:53:27 PM.622] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 20 minutes [3/30/2024 3:53:28 PM.526] LSPD First Response: [TRACE] Player is close, starting pursuit [3/30/2024 3:53:28 PM.526] LSPD First Response: [TRACE] Created new chase [3/30/2024 3:53:28 PM.528] LSPD First Response: [TRACE] Assigned ped to ChaseHost #1 (GameplayMandatory) [3/30/2024 3:53:28 PM.528] LSPD First Response: [TRACE] Suspect added to chase [3/30/2024 3:53:28 PM.535] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for StolenVehiclePursuit [3/30/2024 3:53:28 PM.535] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for StolenVehiclePursuit [3/30/2024 3:53:28 PM.551] LSPD First Response: [TRACE] Starting chase [3/30/2024 3:53:28 PM.551] LSPD First Response: [TRACE] Thread ChaseHost #1 initialized [3/30/2024 3:53:28 PM.552] LSPD First Response: [TRACE] Found new close chase [3/30/2024 3:53:28 PM.606] LSPD First Response: [TRACE] Extended route by 20 [3/30/2024 3:53:28 PM.635] LSPD First Response: [TRACE] Player now monitoring Jason Williams [3/30/2024 3:53:29 PM.618] LSPD First Response: [TRACE] Joining closest chase [3/30/2024 3:53:29 PM.623] LSPD First Response: [TRACE] Pursuit menu was reset. [3/30/2024 3:53:29 PM.644] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/30/2024 3:53:30 PM.650] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:53:30 PM.650] LSPD First Response: [TRACE] Visual regained event fired [3/30/2024 3:53:30 PM.819] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON TORERO2 [3/30/2024 3:53:32 PM.174] LSPD First Response: [TRACE] Extended route by 20 [3/30/2024 3:53:32 PM.678] LSPD First Response: [TRACE] Visual lost event fired [3/30/2024 3:53:33 PM.351] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = clear isPressed = True [3/30/2024 3:53:33 PM.351] LSPD First Response: GrammarPolice: [Events] firing action event, action = clear [3/30/2024 3:53:33 PM.352] LSPD First Response: GrammarPolice: [DispatchHandler] received action: clear, invoking ActionHandler [3/30/2024 3:53:33 PM.353] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/30/2024 3:53:33 PM.373] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: clear [3/30/2024 3:53:33 PM.394] LSPD First Response: GrammarPolice: [Action] calling action: clear at target: GrammarPolice.Actions.Status.Code4 [3/30/2024 3:53:33 PM.419] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available [3/30/2024 3:53:33 PM.422] LSPD First Response: GrammarPolice: [BackupHandler] Releasing 0 vehicles and 0 cops from backup [3/30/2024 3:53:33 PM.426] LSPD First Response: [TRACE] Ending chase [3/30/2024 3:53:33 PM.427] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect [3/30/2024 3:53:33 PM.427] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task [3/30/2024 3:53:33 PM.427] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [3/30/2024 3:53:33 PM.427] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/30/2024 3:53:33 PM.427] LSPD First Response: [TRACE] ChaseHost #1: Suspect left chase [3/30/2024 3:53:33 PM.427] LSPD First Response: [TRACE] Removing ped from ChaseHost #1 (GameplayMandatory) [3/30/2024 3:53:33 PM.428] LSPD First Response: [TRACE] ChaseHost: Lost control over Jason Williams [3/30/2024 3:53:33 PM.428] LSPD First Response: [TRACE] Suspect freed [3/30/2024 3:53:33 PM.428] LSPD First Response: [TRACE] Asked thread ChaseHost #1 to abort: Chase has ended [3/30/2024 3:53:33 PM.428] LSPD First Response: [TRACE] Released 0 entities from ChaseHost #1 Content Manager [3/30/2024 3:53:33 PM.428] LSPD First Response: [TRACE] Instance cleaned (ChaseHost #1) [3/30/2024 3:53:33 PM.428] LSPD First Response: [TRACE] FzdBBIRqnGLQHbKOxGPQbHzmMdWGA is ending already [3/30/2024 3:53:33 PM.434] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/30/2024 3:53:33 PM.434] at System.Environment.get_StackTrace() [3/30/2024 3:53:33 PM.434] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/30/2024 3:53:33 PM.434] at jtPJsaPJUYlybWypXaKFuZWuFUwq.PFIbmMTEgIgDHvVcMlLyEejKwHhG() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 82 [3/30/2024 3:53:33 PM.434] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/30/2024 3:53:33 PM.434] at ZCZLwFYnHZqgVfeziQNlPtVlguRO.dFbCUuvjVWtbRfzDiHOOowhymPng(String ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 52 [3/30/2024 3:53:33 PM.434] at jtPJsaPJUYlybWypXaKFuZWuFUwq.NOzkLnWSIrPeQrzLPeENUgaaDaUE(FzdBBIRqnGLQHbKOxGPQbHzmMdWGA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 105 [3/30/2024 3:53:33 PM.434] at System.Action`1.Invoke(T obj) [3/30/2024 3:53:33 PM.434] at FzdBBIRqnGLQHbKOxGPQbHzmMdWGA.PFIbmMTEgIgDHvVcMlLyEejKwHhG() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 1287 [3/30/2024 3:53:33 PM.434] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/30/2024 3:53:33 PM.434] at LSPD_First_Response.Mod.API.Functions.ForceEndPursuit(LHandle pursuit) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 171 [3/30/2024 3:53:33 PM.434] at GrammarPolice.Actions.Status.<>c__DisplayClass5_0.b__0() [3/30/2024 3:53:33 PM.434] at Rage.GameFiber.Main() [3/30/2024 3:53:33 PM.434] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/30/2024 3:53:33 PM.434] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/30/2024 3:53:33 PM.434] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/30/2024 3:53:33 PM.434] at System.Threading.ThreadHelper.ThreadStart() [3/30/2024 3:53:33 PM.434] LSPD First Response: [TRACE] Pursuit has ended, finishing stage [3/30/2024 3:53:33 PM.436] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/30/2024 3:53:33 PM.436] LSPD First Response: [TRACE] StageOnFinished [3/30/2024 3:53:33 PM.436] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/30/2024 3:53:33 PM.436] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/30/2024 3:53:33 PM.436] LSPD First Response: [TRACE] Finishing crime Cold cases [3/30/2024 3:53:33 PM.436] LSPD First Response: [TRACE] Finishing all logic for Jason Williams [3/30/2024 3:53:33 PM.436] LSPD First Response: [TRACE] Crime finished [3/30/2024 3:53:33 PM.437] LSPD First Response: [TRACE] Released 0 entities from Chase #2 Content Manager [3/30/2024 3:53:33 PM.437] LSPD First Response: [TRACE] Instance cleaned (Chase #2) [3/30/2024 3:53:33 PM.438] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: dismissAllBackupUnits [3/30/2024 3:53:33 PM.453] LSPD First Response: [TRACE] Fake-Thread ChaseHost #1 has been shut down [3/30/2024 3:53:33 PM.453] LSPD First Response: [TRACE] Ped Jason Williams has become idle again [3/30/2024 3:53:33 PM.869] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON TORERO2 [3/30/2024 3:53:33 PM.939] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: clear [3/30/2024 3:53:33 PM.939] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Available [3/30/2024 3:53:33 PM.944] LSPD First Response: EndCurrentCallout: Finishing... [3/30/2024 3:53:33 PM.944] LSPD First Response: [TRACE] Cleaning UI [3/30/2024 3:53:33 PM.944] LSPD First Response: [TRACE] Released 0 entities from #1 Content Manager [3/30/2024 3:53:33 PM.944] LSPD First Response: [TRACE] Instance cleaned ( #1) [3/30/2024 3:53:33 PM.945] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/30/2024 3:53:33 PM.945] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenVehiclePursuit [3/30/2024 3:53:33 PM.945] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:53:33 PM.945] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for StolenVehiclePursuit [3/30/2024 3:53:33 PM.945] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenVehiclePursuit [3/30/2024 3:53:33 PM.945] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:53:33 PM.945] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for StolenVehiclePursuit [3/30/2024 3:53:33 PM.945] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenVehiclePursuit [3/30/2024 3:53:33 PM.945] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:53:33 PM.945] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for StolenVehiclePursuit [3/30/2024 3:53:34 PM.709] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [3/30/2024 3:53:37 PM.226] LSPD First Response: CalloutInterface: [DEBUG] user selected callout StolenVehiclePursuit from menu [3/30/2024 3:53:37 PM.250] LSPD First Response: CalloutInterface: [INFO] starting callout StolenVehiclePursuit [3/30/2024 3:53:37 PM.250] LSPD First Response: CalloutInterface: [DEBUG] waiting for callout delay: 1 s [3/30/2024 3:53:38 PM.263] LSPD First Response: CalloutInterface: [DEBUG] starting callout: StolenVehiclePursuit [3/30/2024 3:53:38 PM.264] LSPD First Response: Creating StolenVehiclePursuit from ImmersiveCallouts.Callouts.StolenVehiclePursuit, ImmersiveCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [3/30/2024 3:53:38 PM.264] LSPD First Response: [TRACE] Callout created: #2 [3/30/2024 3:53:38 PM.264] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/30/2024 3:53:38 PM.264] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = StolenVehiclePursuit Status = New [3/30/2024 3:53:38 PM.264] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for StolenVehiclePursuit [3/30/2024 3:53:38 PM.265] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/30/2024 3:53:38 PM.265] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/30/2024 3:53:38 PM.266] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenVehiclePursuit [3/30/2024 3:53:38 PM.266] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:53:38 PM.266] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for StolenVehiclePursuit [3/30/2024 3:53:38 PM.287] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/30/2024 1:44:46 PM for StolenVehiclePursuit [3/30/2024 3:53:38 PM.287] LSPD First Response: CalloutInterface: [DEBUG] waiting 30 in-game minutes for StolenVehiclePursuit [3/30/2024 3:53:39 PM.226] LSPD First Response: [TRACE] Cleaning UI [3/30/2024 3:53:39 PM.226] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [3/30/2024 3:53:39 PM.226] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenVehiclePursuit [3/30/2024 3:53:39 PM.226] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:53:39 PM.227] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for StolenVehiclePursuit [3/30/2024 3:53:39 PM.227] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenVehiclePursuit [3/30/2024 3:53:39 PM.227] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:53:39 PM.227] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for StolenVehiclePursuit [3/30/2024 3:53:39 PM.227] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenVehiclePursuit [3/30/2024 3:53:39 PM.227] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:53:39 PM.227] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for StolenVehiclePursuit [3/30/2024 3:53:39 PM.227] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenVehiclePursuit [3/30/2024 3:53:39 PM.227] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:53:39 PM.227] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for StolenVehiclePursuit [3/30/2024 3:53:39 PM.228] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenVehiclePursuit [3/30/2024 3:53:39 PM.228] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:53:39 PM.228] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for StolenVehiclePursuit [3/30/2024 3:53:39 PM.228] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenVehiclePursuit [3/30/2024 3:53:39 PM.228] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:53:39 PM.228] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for StolenVehiclePursuit [3/30/2024 3:53:39 PM.228] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/30/2024 3:53:39 PM.228] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted [3/30/2024 3:53:39 PM.228] LSPD First Response: GrammarPolice: [StatusHandler] setting player status to en route [3/30/2024 3:53:39 PM.228] LSPD First Response: [TRACE] User accepted callout [3/30/2024 3:53:39 PM.255] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 38 minutes [3/30/2024 3:53:39 PM.298] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for StolenVehiclePursuit [3/30/2024 3:53:39 PM.298] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for StolenVehiclePursuit [3/30/2024 3:53:39 PM.705] LSPD First Response: [TRACE] Preloading POLICE5 [3/30/2024 3:53:39 PM.705] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/30/2024 3:53:39 PM.855] LSPD First Response: [TRACE] Preloading POLICE5 [3/30/2024 3:53:39 PM.856] LSPD First Response: [TRACE] Created police5 at X:2357.098 Y:2847.725 Z:41.35689 [3/30/2024 3:53:39 PM.856] LSPD First Response: [TRACE] Forced DLC Livery: 7 [3/30/2024 3:53:39 PM.877] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/30/2024 3:53:39 PM.878] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/30/2024 3:53:39 PM.879] LSPD First Response: [TRACE] Viktor Martez (S_M_Y_HWAYCOP_01) was set as a cop [3/30/2024 3:53:39 PM.899] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/30/2024 3:53:39 PM.990] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: EnRoute [3/30/2024 3:53:59 PM.394] LSPD First Response: [TRACE] Preloading POLICE5 [3/30/2024 3:53:59 PM.394] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01 [3/30/2024 3:53:59 PM.419] LSPD First Response: [TRACE] Preloading POLICE5 [3/30/2024 3:53:59 PM.419] LSPD First Response: [TRACE] Created police5 at X:2349.037 Y:3886.572 Z:36.4343 [3/30/2024 3:53:59 PM.419] LSPD First Response: [TRACE] Forced DLC Livery: 20 [3/30/2024 3:53:59 PM.444] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01 [3/30/2024 3:53:59 PM.444] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/30/2024 3:53:59 PM.445] LSPD First Response: [TRACE] Holly Woodward (S_F_Y_SHERIFF_01) was set as a cop [3/30/2024 3:53:59 PM.471] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/30/2024 3:54:01 PM.440] LSPD First Response: [TRACE] A new world event should be started [3/30/2024 3:54:01 PM.440] LSPD First Response: [TRACE] Starting world event RunLights [3/30/2024 3:54:01 PM.440] LSPD First Response: [TRACE] Setting up world event: RunLights #2 [3/30/2024 3:54:01 PM.440] LSPD First Response: [TRACE] Failed to set up RunLights #2 [3/30/2024 3:54:01 PM.440] LSPD First Response: [TRACE] Released 0 entities from RunLights #2 Content Manager [3/30/2024 3:54:01 PM.440] LSPD First Response: [TRACE] Instance cleaned (RunLights #2) [3/30/2024 3:54:02 PM.862] LSPD First Response: [TRACE] Created new chase [3/30/2024 3:54:02 PM.862] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory) [3/30/2024 3:54:02 PM.862] LSPD First Response: [TRACE] Took ownership of suspect for chase [3/30/2024 3:54:02 PM.862] LSPD First Response: [TRACE] Suspect added to chase [3/30/2024 3:54:02 PM.869] LSPD First Response: [TRACE] Pursuit menu was reset. [3/30/2024 3:54:02 PM.891] LSPD First Response: [TRACE] Starting chase [3/30/2024 3:54:02 PM.957] LSPD First Response: [TRACE] Extended route by 20 [3/30/2024 3:54:02 PM.957] LSPD First Response: [TRACE] Extended route by 20 [3/30/2024 3:54:02 PM.978] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory) [3/30/2024 3:54:02 PM.978] LSPD First Response: [TRACE] Took ownership of cop for chase [3/30/2024 3:54:02 PM.978] LSPD First Response: [TRACE] Cop Holly Woodward reassigned to Jack Basque [3/30/2024 3:54:02 PM.978] LSPD First Response: [TRACE] Cop added to chase [3/30/2024 3:54:02 PM.978] LSPD First Response: [TRACE] Holly Woodward now monitoring Jack Basque [3/30/2024 3:54:02 PM.978] LSPD First Response: [TRACE] Player now monitoring Jack Basque [3/30/2024 3:54:03 PM.998] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/30/2024 3:54:04 PM.169] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON BALLER [3/30/2024 3:54:05 PM.002] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:54:05 PM.002] LSPD First Response: [TRACE] Visual regained event fired [3/30/2024 3:54:05 PM.300] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:05 PM.569] LSPD First Response: [TRACE] Holly Woodward (S_F_Y_SHERIFF_01) entered combat with target: Jack Basque (A_M_Y_STWHI_01) [3/30/2024 3:54:05 PM.813] LSPD First Response: [TRACE] A new world event should be started [3/30/2024 3:54:05 PM.813] LSPD First Response: [TRACE] Starting world event RunLights [3/30/2024 3:54:05 PM.813] LSPD First Response: [TRACE] Setting up world event: RunLights #3 [3/30/2024 3:54:05 PM.813] LSPD First Response: [TRACE] Failed to set up RunLights #3 [3/30/2024 3:54:05 PM.813] LSPD First Response: [TRACE] Released 0 entities from RunLights #3 Content Manager [3/30/2024 3:54:05 PM.813] LSPD First Response: [TRACE] Instance cleaned (RunLights #3) [3/30/2024 3:54:07 PM.427] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:07 PM.742] LSPD First Response: [TRACE] Jackson Stewart (S_M_M_AUTOSHOP_01) was damaged. [3/30/2024 3:54:09 PM.050] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/30/2024 3:54:09 PM.050] LSPD First Response: [TRACE] Report Voice: s_f_y_cop_01_white_full_01 [3/30/2024 3:54:09 PM.294] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice [3/30/2024 3:54:09 PM.520] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:10 PM.056] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:54:11 PM.621] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:12 PM.276] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/30/2024 3:54:12 PM.298] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/30/2024 3:54:13 PM.708] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:15 PM.773] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:17 PM.515] LSPD First Response: [TRACE] Extended route by 20 [3/30/2024 3:54:17 PM.844] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:19 PM.944] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:21 PM.914] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/30/2024 3:54:21 PM.942] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/30/2024 3:54:22 PM.086] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:23 PM.036] LSPD First Response: GrammarPolice: [Events] firing action event, action = pursuit [3/30/2024 3:54:23 PM.036] LSPD First Response: GrammarPolice: [DispatchHandler] received action: pursuit, invoking ActionHandler [3/30/2024 3:54:23 PM.037] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/30/2024 3:54:23 PM.066] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: pursuit [3/30/2024 3:54:23 PM.096] LSPD First Response: GrammarPolice: [Action] calling action: pursuit at target: GrammarPolice.Actions.Status.InPursuit [3/30/2024 3:54:23 PM.096] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to In Pursuit [3/30/2024 3:54:23 PM.482] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: pursuit [3/30/2024 3:54:23 PM.482] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Pursuit [3/30/2024 3:54:24 PM.183] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:26 PM.253] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:27 PM.233] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/30/2024 3:54:27 PM.261] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/30/2024 3:54:27 PM.983] LSPD First Response: [TRACE] Extended route by 20 [3/30/2024 3:54:28 PM.329] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:30 PM.332] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:54:30 PM.403] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:31 PM.579] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/30/2024 3:54:31 PM.580] LSPD First Response: GrammarPolice: [TargetHandler] new target: 62TCD114 [3/30/2024 3:54:31 PM.580] LSPD First Response: GrammarPolice: [Events] firing target change event [3/30/2024 3:54:31 PM.602] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/30/2024 3:54:32 PM.508] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:32 PM.716] LSPD First Response: GrammarPolice: [Events] firing action event, action = air [3/30/2024 3:54:32 PM.716] LSPD First Response: GrammarPolice: [DispatchHandler] received action: air, invoking ActionHandler [3/30/2024 3:54:32 PM.717] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/30/2024 3:54:32 PM.743] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: air [3/30/2024 3:54:32 PM.769] LSPD First Response: GrammarPolice: [Action] calling action: air at target: GrammarPolice.Actions.Backup.Air [3/30/2024 3:54:32 PM.770] LSPD First Response: GrammarPolice: [Backup] requesting air support [3/30/2024 3:54:33 PM.274] LSPD First Response: [TRACE] Preloading POLMAV [3/30/2024 3:54:33 PM.274] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [3/30/2024 3:54:33 PM.274] LSPD First Response: [TRACE] Using new pursuit spawn [3/30/2024 3:54:33 PM.553] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: air [3/30/2024 3:54:33 PM.715] LSPD First Response: [TRACE] Recently used nodes: 2 [3/30/2024 3:54:33 PM.718] LSPD First Response: [TRACE] Preloading POLMAV [3/30/2024 3:54:33 PM.718] LSPD First Response: [TRACE] Created polmav at X:2847.75 Y:4286.5 Z:187.2188 [3/30/2024 3:54:33 PM.719] LSPD First Response: [TRACE] Forced Livery: 0 [3/30/2024 3:54:33 PM.719] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [3/30/2024 3:54:33 PM.719] LSPD First Response: [TRACE] New ped created s_m_y_pilot_01 (PedType: 6), Agency: AirSupport (lspd_asu) [3/30/2024 3:54:33 PM.720] LSPD First Response: [TRACE] Anthony Farstan (S_M_Y_PILOT_01) was set as a cop [3/30/2024 3:54:33 PM.720] LSPD First Response: [TRACE] Assigned air unit voices. [3/30/2024 3:54:33 PM.720] LSPD First Response: [TRACE] Report Voice: S_M_Y_COP_01_WHITE_FULL_01 [3/30/2024 3:54:33 PM.720] LSPD First Response: [TRACE] Preloading S_M_Y_PILOT_01 [3/30/2024 3:54:33 PM.721] LSPD First Response: [TRACE] New ped created s_m_y_pilot_01 (PedType: 6), Agency: AirSupport (lspd_asu) [3/30/2024 3:54:33 PM.722] LSPD First Response: [TRACE] Jamie Evans (S_M_Y_PILOT_01) was set as a cop [3/30/2024 3:54:33 PM.722] LSPD First Response: [TRACE] Assigned air unit voices. [3/30/2024 3:54:33 PM.727] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory) [3/30/2024 3:54:33 PM.727] LSPD First Response: [TRACE] Took ownership of cop for chase [3/30/2024 3:54:33 PM.727] LSPD First Response: [TRACE] Cop Jamie Evans reassigned to Jack Basque [3/30/2024 3:54:33 PM.727] LSPD First Response: [TRACE] Cop added to chase [3/30/2024 3:54:33 PM.727] LSPD First Response: [TRACE] Added cop to existing chase [3/30/2024 3:54:33 PM.727] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory) [3/30/2024 3:54:33 PM.727] LSPD First Response: [TRACE] Took ownership of cop for chase [3/30/2024 3:54:33 PM.728] LSPD First Response: [TRACE] Cop Anthony Farstan reassigned to Jack Basque [3/30/2024 3:54:33 PM.728] LSPD First Response: [TRACE] Cop added to chase [3/30/2024 3:54:33 PM.728] LSPD First Response: [TRACE] Added cop to existing chase [3/30/2024 3:54:33 PM.779] LSPD First Response: [TRACE] Jamie Evans now monitoring Jack Basque [3/30/2024 3:54:33 PM.779] LSPD First Response: [TRACE] Anthony Farstan now monitoring Jack Basque [3/30/2024 3:54:34 PM.019] LSPD First Response: [TRACE] Using Heli Cheat [3/30/2024 3:54:34 PM.639] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:35 PM.453] LSPD First Response: [TRACE] Extended route by 20 [3/30/2024 3:54:36 PM.733] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:37 PM.983] LSPD First Response: PlayAction: Failed to find HELI_APPROACHING_DISPATCH, reverted to random voice [3/30/2024 3:54:38 PM.451] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:54:38 PM.806] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:39 PM.034] LSPD First Response: [TRACE] Using Heli Cheat [3/30/2024 3:54:39 PM.850] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/30/2024 3:54:39 PM.851] LSPD First Response: [TRACE] Report Voice: S_M_Y_COP_01_WHITE_FULL_01 [3/30/2024 3:54:39 PM.852] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/30/2024 3:54:40 PM.875] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:54:40 PM.877] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:54:40 PM.901] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:42 PM.108] LSPD First Response: PlayAction: Failed to find HELI_VISUAL_HEADING_NORTH_DISPATCH, reverted to random voice [3/30/2024 3:54:43 PM.028] LSPD First Response: [TRACE] Extended route by 20 [3/30/2024 3:54:43 PM.078] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:44 PM.063] LSPD First Response: [TRACE] Using Heli Cheat [3/30/2024 3:54:45 PM.178] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:47 PM.272] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:49 PM.077] LSPD First Response: [TRACE] Using Heli Cheat [3/30/2024 3:54:49 PM.408] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:49 PM.711] LSPD First Response: [TRACE] Extended route by 20 [3/30/2024 3:54:51 PM.500] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:52 PM.119] LSPD First Response: [TRACE] Extended route by 20 [3/30/2024 3:54:53 PM.553] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:54 PM.100] LSPD First Response: [TRACE] Using Heli Cheat [3/30/2024 3:54:54 PM.448] LSPD First Response: [TRACE] Extended route by 20 [3/30/2024 3:54:54 PM.448] LSPD First Response: [TRACE] Extended route by 20 [3/30/2024 3:54:54 PM.973] LSPD First Response: [TRACE] Extended route by 20 [3/30/2024 3:54:55 PM.666] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:57 PM.806] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:54:59 PM.111] LSPD First Response: [TRACE] Using Heli Cheat [3/30/2024 3:54:59 PM.873] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:55:00 PM.262] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/30/2024 3:55:00 PM.262] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Soliciting Status = Open [3/30/2024 3:55:00 PM.262] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Soliciting [3/30/2024 3:55:00 PM.262] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/30/2024 3:55:00 PM.262] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/30/2024 3:55:00 PM.263] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/30/2024 3:55:00 PM.286] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/30/2024 2:23:25 PM for Soliciting [3/30/2024 3:55:00 PM.286] LSPD First Response: CalloutInterface: [DEBUG] waiting 38 in-game minutes for Soliciting [3/30/2024 3:55:00 PM.286] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 58 minutes [3/30/2024 3:55:01 PM.976] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:55:02 PM.365] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/30/2024 3:55:02 PM.398] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/30/2024 3:55:04 PM.077] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:55:04 PM.127] LSPD First Response: [TRACE] Using Heli Cheat [3/30/2024 3:55:06 PM.173] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:55:07 PM.933] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/30/2024 3:55:07 PM.933] LSPD First Response: GrammarPolice: [TargetHandler] new target: 62TCD114 [3/30/2024 3:55:07 PM.933] LSPD First Response: GrammarPolice: [Events] firing target change event [3/30/2024 3:55:07 PM.956] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/30/2024 3:55:08 PM.289] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:55:09 PM.055] LSPD First Response: GrammarPolice: [Events] firing action event, action = platecheck [3/30/2024 3:55:09 PM.055] LSPD First Response: GrammarPolice: [DispatchHandler] received action: platecheck, invoking ActionHandler [3/30/2024 3:55:09 PM.056] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/30/2024 3:55:09 PM.084] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: platecheck [3/30/2024 3:55:09 PM.109] LSPD First Response: GrammarPolice: [Action] calling action: platecheck at target: GrammarPolice.Actions.Computer.Platecheck [3/30/2024 3:55:09 PM.109] LSPD First Response: GrammarPolice: [Computer] running plate check: 62TCD114 [3/30/2024 3:55:09 PM.181] LSPD First Response: [TRACE] Using Heli Cheat [3/30/2024 3:55:09 PM.912] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:55:09 PM.983] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: platecheck [3/30/2024 3:55:10 PM.412] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:55:12 PM.549] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:55:13 PM.960] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:55:14 PM.203] LSPD First Response: [TRACE] Using Heli Cheat [3/30/2024 3:55:14 PM.662] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:55:16 PM.779] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:55:18 PM.798] LSPD First Response: [TRACE] Extended route by 20 [3/30/2024 3:55:18 PM.846] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:55:19 PM.216] LSPD First Response: [TRACE] Using Heli Cheat [3/30/2024 3:55:20 PM.008] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:55:20 PM.951] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:55:23 PM.040] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:55:23 PM.041] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:55:24 PM.230] LSPD First Response: [TRACE] Using Heli Cheat [3/30/2024 3:55:25 PM.127] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:55:27 PM.244] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:55:29 PM.246] LSPD First Response: [TRACE] Using Heli Cheat [3/30/2024 3:55:29 PM.372] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:55:29 PM.857] LSPD First Response: [TRACE] Extended route by 20 [3/30/2024 3:55:31 PM.499] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:55:32 PM.170] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:55:33 PM.573] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:55:33 PM.621] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:55:33 PM.621] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:55:34 PM.254] LSPD First Response: [TRACE] Using Heli Cheat [3/30/2024 3:55:34 PM.888] LSPD First Response: [TRACE] A new world event should be started [3/30/2024 3:55:34 PM.888] LSPD First Response: [TRACE] Starting world event StealCar [3/30/2024 3:55:34 PM.888] LSPD First Response: [TRACE] Setting up world event: StealCar #1 [3/30/2024 3:55:35 PM.073] LSPD First Response: [TRACE] Assigned ped to StealCar #1 (Ambient) [3/30/2024 3:55:35 PM.223] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:55:35 PM.656] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:55:36 PM.483] LSPD First Response: [TRACE] Report Voice: s_f_y_cop_01_white_full_01 [3/30/2024 3:55:37 PM.271] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:55:37 PM.742] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:55:39 PM.572] LSPD First Response: [TRACE] Holly Woodward (S_F_Y_SHERIFF_01) left combat. [3/30/2024 3:55:39 PM.574] LSPD First Response: [TRACE] Suspect stuck, trying to reverse [3/30/2024 3:55:40 PM.803] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:55:40 PM.804] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:55:40 PM.835] Seatbelt: User unfastened the seatbelt [3/30/2024 3:55:40 PM.940] LSPD First Response: [TRACE] Reapplied [3/30/2024 3:55:41 PM.624] LSPD First Response: [TRACE] Holly Woodward (S_F_Y_SHERIFF_01) entered combat with target: Jack Basque (A_M_Y_STWHI_01) [3/30/2024 3:55:42 PM.138] LSPD First Response: [TRACE] Holly Woodward (S_F_Y_SHERIFF_01) left combat. [3/30/2024 3:55:43 PM.629] DeadlyWeapons: Using Ultimate Backup for panic. [3/30/2024 3:55:43 PM.688] LSPD First Response: GetAudioFileForAction: No file found for: STREET_GRAPESEED_MAIN_ST [3/30/2024 3:55:44 PM.640] LSPD First Response: [TRACE] DragSuspectOutOfVehicle [3/30/2024 3:55:44 PM.699] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/30/2024 3:55:44 PM.699] LSPD First Response: UB: DETECTED ZONE: GRAPES [3/30/2024 3:55:44 PM.699] LSPD First Response: UB: DETECTED COUNTY: BlaineCounty [3/30/2024 3:55:45 PM.102] LSPD First Response: [TRACE] New cop added without cop data! [3/30/2024 3:55:45 PM.102] LSPD First Response: [TRACE] Phil Schmidt (S_M_Y_SHERIFF_01) was set as a cop [3/30/2024 3:55:45 PM.198] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory) [3/30/2024 3:55:45 PM.198] LSPD First Response: [TRACE] Took ownership of cop for chase [3/30/2024 3:55:45 PM.198] LSPD First Response: [TRACE] Cop Phil Schmidt reassigned to Jack Basque [3/30/2024 3:55:45 PM.199] LSPD First Response: [TRACE] Cop added to chase [3/30/2024 3:55:45 PM.199] LSPD First Response: [TRACE] Phil Schmidt now monitoring Jack Basque [3/30/2024 3:55:45 PM.292] LSPD First Response: [TRACE] Freeing dead cop [3/30/2024 3:55:45 PM.293] LSPD First Response: [TRACE] Cop freed [3/30/2024 3:55:45 PM.293] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/30/2024 3:55:45 PM.293] LSPD First Response: [TRACE] Removed ped chase strategy [3/30/2024 3:55:45 PM.915] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:55:45 PM.915] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:55:46 PM.325] LSPD First Response: [TRACE] Suspect stuck, trying to reverse [3/30/2024 3:55:46 PM.495] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:55:46 PM.629] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task [3/30/2024 3:55:46 PM.629] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [3/30/2024 3:55:46 PM.663] LSPD First Response: [TRACE] Thread PlayerArrest #1 initialized [3/30/2024 3:55:47 PM.747] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON BALLER [3/30/2024 3:55:47 PM.809] LSPD First Response: [TRACE] DragSuspectOutOfVehicleCleanUpAction [3/30/2024 3:55:49 PM.074] LSPD First Response: [TRACE] Asked thread PlayerArrest #1 to abort: No reason specified [3/30/2024 3:55:49 PM.075] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #1 Content Manager [3/30/2024 3:55:49 PM.075] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #1) [3/30/2024 3:55:49 PM.098] LSPD First Response: [TRACE] Thread PlayerArrest #1 has been shut down [3/30/2024 3:55:49 PM.120] LSPD First Response: [TRACE] Holly Woodward TaseSuspect [3/30/2024 3:55:49 PM.120] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/30/2024 3:55:49 PM.122] LSPD First Response: [TRACE] ConfrontSuspectCleanupAction [3/30/2024 3:55:49 PM.150] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/30/2024 3:55:49 PM.150] at upWiutghXazTCooqVpHGBwTQUWJm.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48 [3/30/2024 3:55:49 PM.150] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/30/2024 3:55:49 PM.150] at frFpzOPzLMSsCFESIkUalPNJyoxJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 866 [3/30/2024 3:55:49 PM.152] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/30/2024 3:55:49 PM.152] at bdIgELYbTTXsmaNPnHfrwJZJABRJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48 [3/30/2024 3:55:49 PM.152] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/30/2024 3:55:49 PM.152] at psWsAJfCzZYpGaWEHeYnvKqOtAdU.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 790 [3/30/2024 3:55:49 PM.378] LSPD First Response: [TRACE] Holly Woodward TaseSuspect True [3/30/2024 3:55:49 PM.378] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/30/2024 3:55:49 PM.401] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:55:49 PM.632] LSPD First Response: [TRACE] Holly Woodward TaseSuspect True [3/30/2024 3:55:49 PM.632] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/30/2024 3:55:49 PM.887] LSPD First Response: [TRACE] Holly Woodward TaseSuspect True [3/30/2024 3:55:49 PM.887] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/30/2024 3:55:49 PM.955] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 3:55:50 PM.149] LSPD First Response: [TRACE] Holly Woodward TaseSuspect True [3/30/2024 3:55:50 PM.149] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/30/2024 3:55:50 PM.426] LSPD First Response: [TRACE] Holly Woodward TaseSuspect True [3/30/2024 3:55:50 PM.426] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/30/2024 3:55:50 PM.548] LSPD First Response: [TRACE] Surrender 2? [3/30/2024 3:55:50 PM.799] LSPD First Response: [TRACE] Jack Basque (A_M_Y_STWHI_01) was damaged. [3/30/2024 3:55:50 PM.820] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:55:50 PM.820] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:55:50 PM.872] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:55:52 PM.908] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:55:53 PM.529] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:55:55 PM.029] LSPD First Response: [TRACE] Using Heli Cheat [3/30/2024 3:55:55 PM.802] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:55:55 PM.843] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:55:56 PM.155] LSPD First Response: [TRACE] World event StealCar #1 reports that it can be freed [3/30/2024 3:55:56 PM.155] LSPD First Response: [TRACE] Removing ped from StealCar #1 (Ambient) [3/30/2024 3:55:56 PM.156] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager [3/30/2024 3:55:56 PM.156] LSPD First Response: [TRACE] Instance cleaned (StealCar #1) [3/30/2024 3:55:56 PM.156] LSPD First Response: [TRACE] World event StealCar #1 has ended [3/30/2024 3:55:56 PM.176] LSPD First Response: [TRACE] Ped Lucia Fields has become idle again [3/30/2024 3:55:57 PM.867] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:55:57 PM.916] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:56:00 PM.000] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:56:00 PM.043] LSPD First Response: [TRACE] Using Heli Cheat [3/30/2024 3:56:00 PM.068] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:56:02 PM.096] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:56:02 PM.142] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:56:04 PM.184] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:56:04 PM.229] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:56:05 PM.062] LSPD First Response: [TRACE] Using Heli Cheat [3/30/2024 3:56:10 PM.085] LSPD First Response: [TRACE] Using Heli Cheat [3/30/2024 3:56:12 PM.382] LSPD First Response: [TRACE] Task CopBustPed finished: Busting done [3/30/2024 3:56:12 PM.385] ABORT BUST [3/30/2024 3:56:12 PM.395] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/30/2024 3:56:12 PM.395] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [3/30/2024 3:56:12 PM.395] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/30/2024 3:56:12 PM.395] LSPD First Response: [TRACE] Removed ped chase strategy [3/30/2024 3:56:12 PM.395] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/30/2024 3:56:12 PM.395] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [3/30/2024 3:56:12 PM.395] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/30/2024 3:56:12 PM.395] LSPD First Response: [TRACE] Removed ped chase strategy [3/30/2024 3:56:12 PM.395] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/30/2024 3:56:12 PM.395] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [3/30/2024 3:56:12 PM.395] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/30/2024 3:56:12 PM.395] LSPD First Response: [TRACE] Aborting PoliceHelicopter: TaskCopChasePedAdv ending [3/30/2024 3:56:12 PM.397] LSPD First Response: [TRACE] Removed ped chase strategy [3/30/2024 3:56:12 PM.397] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/30/2024 3:56:12 PM.397] LSPD First Response: [TRACE] Visual lost event fired [3/30/2024 3:56:12 PM.397] LSPD First Response: [TRACE] Suspect freed [3/30/2024 3:56:12 PM.397] LSPD First Response: [TRACE] SuspectTransportManager::AddSuspect: Removed from chase [3/30/2024 3:56:12 PM.397] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory) [3/30/2024 3:56:12 PM.397] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker) [3/30/2024 3:56:12 PM.399] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory) [3/30/2024 3:56:12 PM.399] LSPD First Response: [TRACE] Freeing cop: Holly Woodward [3/30/2024 3:56:12 PM.399] LSPD First Response: [TRACE] Cop freed [3/30/2024 3:56:12 PM.399] LSPD First Response: [TRACE] SuspectTransportManager::AddSuspect: Removed from chase [3/30/2024 3:56:12 PM.399] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker) [3/30/2024 3:56:12 PM.399] LSPD First Response: [TRACE] Task CopBustPed finished: Arrest finished nicely. [3/30/2024 3:56:12 PM.414] LSPD First Response: [TRACE] TryStartTransportWithNearbyVehicle: Found valid vehicle [3/30/2024 3:56:12 PM.414] LSPD First Response: [TRACE] Secondary suspect cop became main cop for transport with local vehicle [3/30/2024 3:56:12 PM.435] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [3/30/2024 3:56:12 PM.435] LSPD First Response: [TRACE] Ending chase [3/30/2024 3:56:12 PM.435] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory) [3/30/2024 3:56:12 PM.436] LSPD First Response: [TRACE] Freeing cop: Jamie Evans [3/30/2024 3:56:12 PM.436] LSPD First Response: [TRACE] Cop freed [3/30/2024 3:56:12 PM.436] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory) [3/30/2024 3:56:12 PM.436] LSPD First Response: [TRACE] Freeing cop: Anthony Farstan [3/30/2024 3:56:12 PM.436] LSPD First Response: [TRACE] Cop freed [3/30/2024 3:56:12 PM.436] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory) [3/30/2024 3:56:12 PM.436] LSPD First Response: [TRACE] Released 0 entities from Chase #3 Content Manager [3/30/2024 3:56:12 PM.436] LSPD First Response: [TRACE] Instance cleaned (Chase #3) [3/30/2024 3:56:12 PM.436] LSPD First Response: [TRACE] Ped Anthony Farstan has become idle again [3/30/2024 3:56:12 PM.436] LSPD First Response: [TRACE] Ped Jamie Evans has become idle again [3/30/2024 3:56:12 PM.441] LSPD First Response: [TRACE] Main cop is not busy and re-assigned for transport [3/30/2024 3:56:12 PM.444] LSPD First Response: [TRACE] Cleaning UI [3/30/2024 3:56:12 PM.444] LSPD First Response: [TRACE] Released 0 entities from #2 Content Manager [3/30/2024 3:56:12 PM.444] LSPD First Response: [TRACE] Instance cleaned ( #2) [3/30/2024 3:56:12 PM.444] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/30/2024 3:56:12 PM.444] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenVehiclePursuit [3/30/2024 3:56:12 PM.444] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:56:12 PM.444] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for StolenVehiclePursuit [3/30/2024 3:56:12 PM.444] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenVehiclePursuit [3/30/2024 3:56:12 PM.444] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:56:12 PM.444] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for StolenVehiclePursuit [3/30/2024 3:56:12 PM.444] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for StolenVehiclePursuit [3/30/2024 3:56:12 PM.444] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/30/2024 3:56:12 PM.444] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for StolenVehiclePursuit [3/30/2024 3:56:12 PM.445] LSPD First Response: [TRACE] Launching new encounter for Loki Moki [3/30/2024 3:56:12 PM.445] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/30/2024 3:56:12 PM.480] LSPD First Response: [TRACE] Spawned suspect vehicle [3/30/2024 3:56:12 PM.672] LSPD First Response: [TRACE] Grab task starting [3/30/2024 3:56:12 PM.759] LSPD First Response: [TRACE] Grab task initailized [3/30/2024 3:56:12 PM.968] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-0 PAX-0 [3/30/2024 3:56:13 PM.037] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:56:13 PM.178] LSPD First Response: [TRACE] TaskTransportSuspect: OnAbort [3/30/2024 3:56:13 PM.178] LSPD First Response: [TRACE] Aborting GrabPed: Transport ended [3/30/2024 3:56:13 PM.181] LSPD First Response: [TRACE] ProcessTransportUnit: No suspects assigned [3/30/2024 3:56:13 PM.184] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [3/30/2024 3:56:13 PM.202] LSPD First Response: [TRACE] SuspectTransportManager::Process: Suspect in custody [3/30/2024 3:56:13 PM.206] LSPD First Response: [TRACE] Prisoner transport done [3/30/2024 3:56:13 PM.344] LSPD First Response: GetAudioFileForAction: No file found for: ATTENTION_THIS_IS_DISPATCH_HIGH [3/30/2024 3:56:13 PM.344] LSPD First Response: GetAudioFileForAction: No file found for: ATTENTION_THIS_IS_DISPATCH_HIGH [3/30/2024 3:56:13 PM.344] LSPD First Response: PlayAction: Failed to find ATTENTION_THIS_IS_DISPATCH_HIGH [3/30/2024 3:56:13 PM.344] LSPD First Response: GetAudioFileForAction: No file found for: ALL_UNITS_CODE4 [3/30/2024 3:56:13 PM.344] LSPD First Response: GetAudioFileForAction: No file found for: ALL_UNITS_CODE4 [3/30/2024 3:56:13 PM.344] LSPD First Response: PlayAction: Failed to find ALL_UNITS_CODE4 [3/30/2024 3:56:13 PM.344] LSPD First Response: GetAudioFileForAction: No file found for: NO_FURTHER_UNITS_REQUIRED [3/30/2024 3:56:13 PM.344] LSPD First Response: GetAudioFileForAction: No file found for: NO_FURTHER_UNITS_REQUIRED [3/30/2024 3:56:13 PM.344] LSPD First Response: PlayAction: Failed to find NO_FURTHER_UNITS_REQUIRED [3/30/2024 3:56:13 PM.430] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:56:13 PM.825] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:56:15 PM.622] LSPD First Response: [TRACE] Preloading POLGAUNTLET [3/30/2024 3:56:15 PM.622] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01 [3/30/2024 3:56:16 PM.020] LSPD First Response: [TRACE] Preloading POLGAUNTLET [3/30/2024 3:56:16 PM.021] LSPD First Response: [TRACE] Created polgauntlet at X:1826.225 Y:5074.188 Z:57.75141 [3/30/2024 3:56:16 PM.021] LSPD First Response: [TRACE] Forced DLC Livery: 16 [3/30/2024 3:56:16 PM.049] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01 [3/30/2024 3:56:16 PM.050] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/30/2024 3:56:16 PM.051] LSPD First Response: [TRACE] Vanessa Star (S_F_Y_SHERIFF_01) was set as a cop [3/30/2024 3:56:16 PM.072] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01 [3/30/2024 3:56:16 PM.073] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/30/2024 3:56:16 PM.074] LSPD First Response: [TRACE] Kellicia Devonne (S_F_Y_SHERIFF_01) was set as a cop [3/30/2024 3:56:16 PM.095] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/30/2024 3:56:17 PM.172] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/30/2024 3:56:17 PM.220] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Soliciting [3/30/2024 3:56:17 PM.221] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to Soliciting [3/30/2024 3:56:17 PM.221] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Soliciting [3/30/2024 3:56:17 PM.221] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Soliciting [3/30/2024 3:56:17 PM.221] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Soliciting [3/30/2024 3:56:17 PM.221] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Soliciting [3/30/2024 3:56:20 PM.507] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/30/2024 3:56:22 PM.001] LSPD First Response: [TRACE] Removed group 0 [3/30/2024 3:56:22 PM.001] LSPD First Response: [TRACE] Removed group 0 [3/30/2024 3:56:22 PM.646] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/30/2024 3:56:22 PM.908] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/30/2024 3:56:23 PM.739] LSPD First Response: [TRACE] Entering at Driver [3/30/2024 3:56:26 PM.911] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/30/2024 3:56:26 PM.911] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/30/2024 3:56:28 PM.925] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [3/30/2024 3:56:30 PM.033] LSPD First Response: [TRACE] A new world event should be started [3/30/2024 3:56:30 PM.033] LSPD First Response: [TRACE] Starting world event StealCar [3/30/2024 3:56:30 PM.033] LSPD First Response: [TRACE] Setting up world event: StealCar #2 [3/30/2024 3:56:30 PM.169] LSPD First Response: [TRACE] Assigned ped to StealCar #2 (Ambient) [3/30/2024 3:56:35 PM.069] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [3/30/2024 3:56:35 PM.095] LSPD First Response: [TRACE] Aborting LeaveSceneAdvanced: Child task aborted [3/30/2024 3:56:36 PM.038] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/30/2024 3:56:40 PM.045] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/30/2024 3:56:40 PM.046] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/30/2024 3:56:43 PM.381] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_SHERIFF_01 [3/30/2024 3:56:50 PM.936] LSPD First Response: [TRACE] Preloading POLICE5 [3/30/2024 3:56:50 PM.936] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/30/2024 3:56:50 PM.938] LSPD First Response: [TRACE] WorldEventStealCar: Vehicle non-existent or dead [3/30/2024 3:56:50 PM.938] LSPD First Response: [TRACE] Removing ped from StealCar #2 (Ambient) [3/30/2024 3:56:50 PM.938] LSPD First Response: [TRACE] Released 0 entities from StealCar #2 Content Manager [3/30/2024 3:56:50 PM.938] LSPD First Response: [TRACE] Instance cleaned (StealCar #2) [3/30/2024 3:56:50 PM.938] LSPD First Response: [TRACE] World event StealCar #2 has ended [3/30/2024 3:56:50 PM.959] LSPD First Response: [TRACE] Preloading POLICE5 [3/30/2024 3:56:50 PM.959] LSPD First Response: [TRACE] Created police5 at X:1695.442 Y:4930.909 Z:42.71648 [3/30/2024 3:56:50 PM.960] LSPD First Response: [TRACE] Forced DLC Livery: 20 [3/30/2024 3:56:50 PM.960] LSPD First Response: [TRACE] Ped Donatas Harold has become idle again [3/30/2024 3:56:50 PM.985] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/30/2024 3:56:50 PM.986] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/30/2024 3:56:50 PM.986] LSPD First Response: [TRACE] Marc Huston (S_M_Y_SHERIFF_01) was set as a cop [3/30/2024 3:56:51 PM.011] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/30/2024 3:56:56 PM.322] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-0 PAX-0 [3/30/2024 3:57:14 PM.712] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/30/2024 3:57:15 PM.840] LSPD First Response: [Urban Callouts] Cleaning Up Event: ArmedPersonEvent [3/30/2024 3:57:15 PM.841] LSPD First Response: [Urban Callouts] Next event in: 4 minutes. [3/30/2024 3:57:15 PM.863] LSPD First Response: [Urban Callouts] New Event: ArmedPersonEvent [3/30/2024 3:57:15 PM.864] LSPD First Response: [Urban Callouts] Initializing Event: ArmedPersonEvent [3/30/2024 3:57:15 PM.864] LSPD First Response: [Urban Callouts] Creating Blip for Event: ArmedPersonEvent [3/30/2024 3:57:15 PM.891] LSPD First Response: [Urban Callouts] Starting Event: ArmedPersonEvent [3/30/2024 3:57:15 PM.938] LSPD First Response: [Urban Callouts] Ped is not fighting (ArmedPersonEvent) [3/30/2024 3:57:15 PM.938] LSPD First Response: [Urban Callouts] Aborting event (Event completed): ArmedPersonEvent [3/30/2024 3:57:15 PM.938] LSPD First Response: [Urban Callouts] Cleaning Up Event: ArmedPersonEvent [3/30/2024 3:57:23 PM.294] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/30/2024 3:57:24 PM.907] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [3/30/2024 3:57:27 PM.402] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_SHERIFF_01 [3/30/2024 3:57:28 PM.062] LSPD First Response: CalloutInterface: [DEBUG] closing incident Soliciting and releasing unit OCEAN-01 [3/30/2024 3:57:28 PM.062] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Soliciting [3/30/2024 3:57:28 PM.062] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Soliciting [3/30/2024 3:57:28 PM.062] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Soliciting [3/30/2024 3:57:42 PM.559] LSPD First Response: [Police Menu] PedProfile: Checking for Citations [3/30/2024 3:57:42 PM.561] LSPD First Response: [Police Menu] Created History 0 / Citations: 0 [3/30/2024 3:57:42 PM.561] LSPD First Response: [Police Menu] Stop The Ped found running! [3/30/2024 3:57:42 PM.562] LSPD First Response: [Police Menu] Stop The Ped found running! [3/30/2024 3:57:42 PM.563] LSPD First Response: [Police Menu] Created new Profile [3/30/2024 3:57:48 PM.299] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_SHERIFF_01 [3/30/2024 3:57:50 PM.848] RagePluginHook: [DEBUG]: Panic cooldown complete. Ready to run again! [3/30/2024 3:58:00 PM.101] LSPD First Response: [Police Menu] Profile found [3/30/2024 3:58:27 PM.574] LSPD First Response: [TRACE] Preloading POLGAUNTLET [3/30/2024 3:58:27 PM.574] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/30/2024 3:58:27 PM.600] LSPD First Response: [TRACE] Preloading POLGAUNTLET [3/30/2024 3:58:27 PM.601] LSPD First Response: [TRACE] Created polgauntlet at X:1814.756 Y:5057.647 Z:59.305 [3/30/2024 3:58:27 PM.601] LSPD First Response: [TRACE] Forced DLC Livery: 16 [3/30/2024 3:58:27 PM.625] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/30/2024 3:58:27 PM.626] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/30/2024 3:58:27 PM.627] LSPD First Response: [TRACE] Lurpee Smith (S_M_Y_SHERIFF_01) was set as a cop [3/30/2024 3:58:27 PM.649] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/30/2024 3:59:14 PM.420] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_SHERIFF_01 [3/30/2024 3:59:22 PM.902] LSPD First Response: [TRACE] Preloading POLGAUNTLET [3/30/2024 3:59:22 PM.902] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01 [3/30/2024 3:59:22 PM.926] LSPD First Response: [TRACE] Preloading POLGAUNTLET [3/30/2024 3:59:22 PM.926] LSPD First Response: [TRACE] Created polgauntlet at X:1781.573 Y:5028.409 Z:56.85254 [3/30/2024 3:59:22 PM.927] LSPD First Response: [TRACE] Forced DLC Livery: 16 [3/30/2024 3:59:22 PM.949] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01 [3/30/2024 3:59:22 PM.950] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/30/2024 3:59:22 PM.954] LSPD First Response: [TRACE] Julia Woods (S_F_Y_SHERIFF_01) was set as a cop [3/30/2024 3:59:22 PM.979] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/30/2024 3:59:37 PM.941] LSPD First Response: [TRACE] Preloading POLGAUNTLET [3/30/2024 3:59:37 PM.941] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/30/2024 3:59:38 PM.115] LSPD First Response: [TRACE] Preloading POLGAUNTLET [3/30/2024 3:59:38 PM.116] LSPD First Response: [TRACE] Created polgauntlet at X:1665.849 Y:4911.139 Z:42.86299 [3/30/2024 3:59:38 PM.116] LSPD First Response: [TRACE] Forced DLC Livery: 3 [3/30/2024 3:59:38 PM.139] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/30/2024 3:59:38 PM.144] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/30/2024 3:59:38 PM.144] LSPD First Response: [TRACE] Tim Jacky (S_M_Y_HWAYCOP_01) was set as a cop [3/30/2024 3:59:38 PM.169] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/30/2024 3:59:40 PM.047] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-0 PAX-0 [3/30/2024 3:59:41 PM.662] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/30/2024 3:59:43 PM.829] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/30/2024 3:59:45 PM.459] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [3/30/2024 3:59:47 PM.516] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-0 PAX-0 [3/30/2024 3:59:49 PM.126] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/30/2024 4:00:00 PM.505] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-0 [3/30/2024 4:00:00 PM.625] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0 [3/30/2024 4:00:13 PM.012] LSPD First Response: [TRACE] Preloading POLICE5 [3/30/2024 4:00:13 PM.013] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01 [3/30/2024 4:00:13 PM.037] LSPD First Response: [TRACE] Preloading POLICE5 [3/30/2024 4:00:13 PM.038] LSPD First Response: [TRACE] Created police5 at X:1776.052 Y:5021.706 Z:55.59544 [3/30/2024 4:00:13 PM.038] LSPD First Response: [TRACE] Forced DLC Livery: 20 [3/30/2024 4:00:13 PM.060] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01 [3/30/2024 4:00:13 PM.061] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/30/2024 4:00:13 PM.062] LSPD First Response: [TRACE] Rachael Robinson (S_F_Y_SHERIFF_01) was set as a cop [3/30/2024 4:00:13 PM.085] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01 [3/30/2024 4:00:13 PM.086] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/30/2024 4:00:13 PM.086] LSPD First Response: [TRACE] Marzia Bachelli (S_F_Y_SHERIFF_01) was set as a cop [3/30/2024 4:00:13 PM.112] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/30/2024 4:00:16 PM.217] LSPD First Response: [TRACE] Spawned with 19.63826 [3/30/2024 4:00:16 PM.218] LSPD First Response: [TRACE] Spawned with 63.97813 [3/30/2024 4:00:16 PM.269] LSPD First Response: [TRACE] Preloading POLICE5 [3/30/2024 4:00:16 PM.269] LSPD First Response: [TRACE] Preloading SERRANO [3/30/2024 4:00:16 PM.270] LSPD First Response: [TRACE] Preloading POLICE5 [3/30/2024 4:00:16 PM.270] LSPD First Response: [TRACE] Created police5 at X:1703.835 Y:6419.528 Z:33.3085 [3/30/2024 4:00:16 PM.270] LSPD First Response: [TRACE] Forced DLC Livery: 8 [3/30/2024 4:00:16 PM.441] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/30/2024 4:00:16 PM.442] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice (lssd) [3/30/2024 4:00:16 PM.443] LSPD First Response: [TRACE] Enwel Holly (S_M_Y_SHERIFF_01) was set as a cop [3/30/2024 4:00:16 PM.443] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [3/30/2024 4:00:16 PM.444] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [3/30/2024 4:00:16 PM.476] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 asked to abort: Too far away [3/30/2024 4:00:16 PM.477] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: No reason specified [3/30/2024 4:00:16 PM.477] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager [3/30/2024 4:00:16 PM.477] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1) [3/30/2024 4:00:16 PM.477] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [3/30/2024 4:00:16 PM.477] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [3/30/2024 4:00:16 PM.477] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #1 Content Manager [3/30/2024 4:00:16 PM.477] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #1) [3/30/2024 4:00:16 PM.477] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 aborted [3/30/2024 4:00:16 PM.478] LSPD First Response: [TRACE] Ped Enwel Holly has become idle again [3/30/2024 4:00:16 PM.478] LSPD First Response: [TRACE] Ped John McConnell has become idle again [3/30/2024 4:00:16 PM.482] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized [3/30/2024 4:00:16 PM.482] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down [3/30/2024 4:00:19 PM.664] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/30/2024 4:00:20 PM.660] LSPD First Response: GetAudioFileForAction: No file found for: STREET_GRAPESEED_MAIN_ST [3/30/2024 4:00:23 PM.669] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/30/2024 4:00:23 PM.669] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/30/2024 4:00:47 PM.749] LSPD First Response: [TRACE] A new world event should be started [3/30/2024 4:00:47 PM.749] LSPD First Response: [TRACE] Starting world event RunLights [3/30/2024 4:00:47 PM.749] LSPD First Response: [TRACE] Setting up world event: RunLights #4 [3/30/2024 4:00:47 PM.749] LSPD First Response: [TRACE] Failed to set up RunLights #4 [3/30/2024 4:00:47 PM.749] LSPD First Response: [TRACE] Released 0 entities from RunLights #4 Content Manager [3/30/2024 4:00:47 PM.749] LSPD First Response: [TRACE] Instance cleaned (RunLights #4) [3/30/2024 4:00:57 PM.642] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = True [3/30/2024 4:00:57 PM.643] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = True [3/30/2024 4:00:57 PM.674] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/30/2024 4:00:57 PM.675] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/30/2024 4:00:57 PM.675] LSPD First Response: GrammarPolice: [TargetHandler] new target: 42EQY199 [3/30/2024 4:00:57 PM.675] LSPD First Response: GrammarPolice: [Events] firing target change event [3/30/2024 4:00:57 PM.734] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = dispatch isPressed = False [3/30/2024 4:00:57 PM.887] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/30/2024 4:00:58 PM.006] LSPD First Response: GrammarPolice: [GrammarHandler] stopping SRE RecognizeAsync [3/30/2024 4:00:58 PM.268] LSPD First Response: GrammarPolice: [RecognizeCompletedHandler] received RecognizeCompleted event [3/30/2024 4:00:58 PM.290] LSPD First Response: GrammarPolice: [GrammarHandler] waiting for talk button release [3/30/2024 4:00:58 PM.290] LSPD First Response: GrammarPolice: [GrammarHandler] talk button has been released [3/30/2024 4:00:58 PM.290] LSPD First Response: GrammarPolice: [Events] firing listen change event, isListening = False [3/30/2024 4:00:58 PM.291] LSPD First Response: GrammarPolice: [GrammarHandler] elapsed listening time: 0.6464366 [3/30/2024 4:01:06 PM.331] Seatbelt: User fastened the seatbelt [3/30/2024 4:01:15 PM.180] LSPD First Response: [TRACE] Freeing spawned suspect [3/30/2024 4:01:15 PM.180] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/30/2024 4:01:15 PM.180] LSPD First Response: [TRACE] StageOnFinished [3/30/2024 4:01:15 PM.180] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/30/2024 4:01:15 PM.180] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/30/2024 4:01:15 PM.180] LSPD First Response: [TRACE] Finishing crime Cold cases [3/30/2024 4:01:15 PM.180] LSPD First Response: [TRACE] Finishing all logic for Loki Moki [3/30/2024 4:01:15 PM.180] LSPD First Response: [TRACE] Crime finished [3/30/2024 4:01:15 PM.849] LSPD First Response: [Urban Callouts] Cleaning Up Event: ArmedPersonEvent [3/30/2024 4:01:15 PM.850] LSPD First Response: [Urban Callouts] Next event in: 10 minutes. [3/30/2024 4:01:15 PM.873] LSPD First Response: [Urban Callouts] New Event: SpeedingVehicleEvent [3/30/2024 4:01:15 PM.877] LSPD First Response: [Urban Callouts] Initializing Event: SpeedingVehicleEvent [3/30/2024 4:01:15 PM.877] LSPD First Response: [Urban Callouts] Creating Blip for Event: SpeedingVehicleEvent [3/30/2024 4:01:15 PM.905] LSPD First Response: [Urban Callouts] Starting Event: SpeedingVehicleEvent [3/30/2024 4:01:17 PM.616] LSPD First Response: [TRACE] Created new chase [3/30/2024 4:01:17 PM.616] LSPD First Response: [TRACE] Assigned ped to Chase #4 (GameplayMandatory) [3/30/2024 4:01:17 PM.616] LSPD First Response: [TRACE] Took ownership of suspect for chase [3/30/2024 4:01:17 PM.616] LSPD First Response: [TRACE] Suspect added to chase [3/30/2024 4:01:17 PM.620] LSPD First Response: [TRACE] Pursuit menu was reset. [3/30/2024 4:01:17 PM.637] LSPD First Response: [TRACE] Starting chase [3/30/2024 4:01:17 PM.706] LSPD First Response: [TRACE] Extended route by 20 [3/30/2024 4:01:17 PM.729] LSPD First Response: [TRACE] Assigned ped to Chase #4 (GameplayMandatory) [3/30/2024 4:01:17 PM.729] LSPD First Response: [TRACE] Took ownership of cop for chase [3/30/2024 4:01:17 PM.729] LSPD First Response: [TRACE] Cop Rachael Robinson reassigned to Joe Adams [3/30/2024 4:01:17 PM.729] LSPD First Response: [TRACE] Cop added to chase [3/30/2024 4:01:17 PM.729] LSPD First Response: [TRACE] Assigned ped to Chase #4 (GameplayMandatory) [3/30/2024 4:01:17 PM.729] LSPD First Response: [TRACE] Took ownership of cop for chase [3/30/2024 4:01:17 PM.729] LSPD First Response: [TRACE] Cop Marzia Bachelli reassigned to Joe Adams [3/30/2024 4:01:17 PM.730] LSPD First Response: [TRACE] Cop added to chase [3/30/2024 4:01:17 PM.730] LSPD First Response: [TRACE] Rachael Robinson now monitoring Joe Adams [3/30/2024 4:01:17 PM.730] LSPD First Response: [TRACE] Marzia Bachelli now monitoring Joe Adams [3/30/2024 4:01:17 PM.730] LSPD First Response: [TRACE] Player now monitoring Joe Adams [3/30/2024 4:01:18 PM.278] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON DLOADER [3/30/2024 4:01:18 PM.748] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/30/2024 4:01:18 PM.748] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/30/2024 4:01:18 PM.748] LSPD First Response: [TRACE] Report Voice: s_f_y_cop_01_white_full_01 [3/30/2024 4:01:18 PM.749] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/30/2024 4:01:18 PM.993] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice [3/30/2024 4:01:19 PM.748] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 4:01:19 PM.748] LSPD First Response: [TRACE] Visual regained event fired [3/30/2024 4:01:19 PM.748] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 4:01:19 PM.748] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/30/2024 4:01:20 PM.100] LSPD First Response: [TRACE] Reapplied [3/30/2024 4:01:20 PM.222] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = clear isPressed = True [3/30/2024 4:01:20 PM.222] LSPD First Response: GrammarPolice: [Events] firing action event, action = clear [3/30/2024 4:01:20 PM.222] LSPD First Response: GrammarPolice: [DispatchHandler] received action: clear, invoking ActionHandler [3/30/2024 4:01:20 PM.223] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/30/2024 4:01:20 PM.245] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: clear [3/30/2024 4:01:20 PM.268] LSPD First Response: GrammarPolice: [Action] calling action: clear at target: GrammarPolice.Actions.Status.Code4 [3/30/2024 4:01:20 PM.293] LSPD First Response: [TRACE] Rachael Robinson (S_F_Y_SHERIFF_01) entered combat with target: Joe Adams (S_M_M_AUTOSHOP_01) [3/30/2024 4:01:20 PM.298] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Available [3/30/2024 4:01:20 PM.299] LSPD First Response: GrammarPolice: [BackupHandler] Releasing 1 vehicles and 2 cops from backup [3/30/2024 4:01:20 PM.300] LSPD First Response: [TRACE] Ending chase [3/30/2024 4:01:20 PM.300] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/30/2024 4:01:20 PM.300] LSPD First Response: [TRACE] Removed ped chase strategy [3/30/2024 4:01:20 PM.300] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory) [3/30/2024 4:01:20 PM.300] LSPD First Response: [TRACE] Freeing cop: Rachael Robinson [3/30/2024 4:01:20 PM.300] LSPD First Response: [TRACE] Cop freed [3/30/2024 4:01:20 PM.300] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/30/2024 4:01:20 PM.300] LSPD First Response: [TRACE] Removed ped chase strategy [3/30/2024 4:01:20 PM.300] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory) [3/30/2024 4:01:20 PM.300] LSPD First Response: [TRACE] Freeing cop: Marzia Bachelli [3/30/2024 4:01:20 PM.300] LSPD First Response: [TRACE] Cop freed [3/30/2024 4:01:20 PM.301] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect [3/30/2024 4:01:20 PM.301] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task [3/30/2024 4:01:20 PM.301] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [3/30/2024 4:01:20 PM.301] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/30/2024 4:01:20 PM.301] LSPD First Response: [TRACE] Visual lost event fired [3/30/2024 4:01:20 PM.301] LSPD First Response: [TRACE] Suspect freed [3/30/2024 4:01:20 PM.301] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory) [3/30/2024 4:01:20 PM.301] LSPD First Response: [TRACE] Released 0 entities from Chase #4 Content Manager [3/30/2024 4:01:20 PM.301] LSPD First Response: [TRACE] Instance cleaned (Chase #4) [3/30/2024 4:01:20 PM.301] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: dismissAllBackupUnits [3/30/2024 4:01:20 PM.324] LSPD First Response: [TRACE] Ped Marzia Bachelli has become idle again [3/30/2024 4:01:20 PM.324] LSPD First Response: [TRACE] Ped Joe Adams has become idle again [3/30/2024 4:01:20 PM.324] LSPD First Response: [TRACE] Ped Rachael Robinson has become idle again [3/30/2024 4:01:20 PM.328] LSPD First Response: [Urban Callouts] Cleaning Up Event: SpeedingVehicleEvent [3/30/2024 4:01:20 PM.328] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON DLOADER [3/30/2024 4:01:20 PM.329] LSPD First Response: GrammarPolice: [SoundHandler] waiting for busy audio engine [3/30/2024 4:01:20 PM.695] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: clear [3/30/2024 4:01:20 PM.695] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Available [3/30/2024 4:01:20 PM.807] LSPD First Response: [TRACE] Rachael Robinson (S_F_Y_SHERIFF_01) left combat. [3/30/2024 4:01:23 PM.482] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = busy isPressed = True [3/30/2024 4:01:23 PM.482] LSPD First Response: GrammarPolice: [Events] firing action event, action = busy [3/30/2024 4:01:23 PM.482] LSPD First Response: GrammarPolice: [DispatchHandler] received action: busy, invoking ActionHandler [3/30/2024 4:01:23 PM.482] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/30/2024 4:01:23 PM.506] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: busy [3/30/2024 4:01:23 PM.529] LSPD First Response: GrammarPolice: [Action] calling action: busy at target: GrammarPolice.Actions.Status.Busy [3/30/2024 4:01:23 PM.529] LSPD First Response: GrammarPolice: [PlayerHandler] setting player status to Busy [3/30/2024 4:01:23 PM.738] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: busy [3/30/2024 4:01:23 PM.738] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Busy [3/30/2024 4:01:24 PM.712] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-0 [3/30/2024 4:01:25 PM.321] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/30/2024 4:01:25 PM.344] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/30/2024 4:01:27 PM.238] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/30/2024 4:01:27 PM.264] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/30/2024 4:01:28 PM.315] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/30/2024 4:01:28 PM.346] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/30/2024 4:01:31 PM.702] LSPD First Response: STP: TOW SERVICE IS FULLY DISMISSED [3/30/2024 4:01:38 PM.414] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/30/2024 4:01:38 PM.440] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/30/2024 4:01:41 PM.107] LSPD First Response: [TRACE] Preloading SHERIFF [3/30/2024 4:01:41 PM.107] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/30/2024 4:01:41 PM.133] LSPD First Response: [TRACE] Preloading SHERIFF [3/30/2024 4:01:41 PM.133] LSPD First Response: [TRACE] Created sheriff at X:2476.103 Y:4540.539 Z:35.68591 [3/30/2024 4:01:41 PM.154] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/30/2024 4:01:41 PM.155] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/30/2024 4:01:41 PM.156] LSPD First Response: [TRACE] Mark Wright (S_M_Y_SHERIFF_01) was set as a cop [3/30/2024 4:01:41 PM.181] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/30/2024 4:01:41 PM.182] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/30/2024 4:01:41 PM.183] LSPD First Response: [TRACE] Benny Smith (S_M_Y_SHERIFF_01) was set as a cop [3/30/2024 4:01:41 PM.210] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [3/30/2024 4:01:51 PM.157] LSPD First Response: [TRACE] Preloading SHERIFF [3/30/2024 4:01:51 PM.157] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/30/2024 4:01:51 PM.181] LSPD First Response: [TRACE] Preloading SHERIFF [3/30/2024 4:01:51 PM.182] LSPD First Response: [TRACE] Created sheriff at X:2449.673 Y:4278.329 Z:37.50485 [3/30/2024 4:01:51 PM.205] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/30/2024 4:01:51 PM.205] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/30/2024 4:01:51 PM.206] LSPD First Response: [TRACE] Vince Kaufman (S_M_Y_SHERIFF_01) was set as a cop [3/30/2024 4:01:51 PM.230] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/30/2024 4:01:51 PM.231] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/30/2024 4:01:51 PM.231] LSPD First Response: [TRACE] Joseph Maine (S_M_Y_SHERIFF_01) was set as a cop [3/30/2024 4:01:51 PM.260] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [3/30/2024 4:02:00 PM.237] LSPD First Response: [TRACE] Launching new encounter for Loki Moki [3/30/2024 4:02:00 PM.237] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/30/2024 4:02:01 PM.195] LSPD First Response: [TRACE] Preloading POLGAUNTLET [3/30/2024 4:02:01 PM.195] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/30/2024 4:02:01 PM.251] LSPD First Response: [TRACE] Spawned suspect vehicle [3/30/2024 4:02:01 PM.628] LSPD First Response: [TRACE] Preloading POLGAUNTLET [3/30/2024 4:02:01 PM.629] LSPD First Response: [TRACE] Created polgauntlet at X:2459.205 Y:4013.59 Z:37.87593 [3/30/2024 4:02:01 PM.629] LSPD First Response: [TRACE] Forced DLC Livery: 15 [3/30/2024 4:02:01 PM.648] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/30/2024 4:02:01 PM.649] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/30/2024 4:02:01 PM.650] LSPD First Response: [TRACE] Mark Hazel (S_M_Y_HWAYCOP_01) was set as a cop [3/30/2024 4:02:01 PM.677] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/30/2024 4:02:06 PM.211] LSPD First Response: [TRACE] Preloading SHERIFF [3/30/2024 4:02:06 PM.211] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/30/2024 4:02:06 PM.230] LSPD First Response: [TRACE] Preloading SHERIFF [3/30/2024 4:02:06 PM.231] LSPD First Response: [TRACE] Created sheriff at X:2306.373 Y:3864.343 Z:35.28386 [3/30/2024 4:02:06 PM.251] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/30/2024 4:02:06 PM.255] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/30/2024 4:02:06 PM.256] LSPD First Response: [TRACE] Elmir Ejupi (S_M_Y_SHERIFF_01) was set as a cop [3/30/2024 4:02:06 PM.276] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/30/2024 4:02:06 PM.277] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/30/2024 4:02:06 PM.277] LSPD First Response: [TRACE] Robert Blackstone (S_M_Y_SHERIFF_01) was set as a cop [3/30/2024 4:02:06 PM.296] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [3/30/2024 4:02:30 PM.504] LSPD First Response: [TRACE] Jack Basque (A_M_Y_STWHI_01) was damaged. [3/30/2024 4:02:32 PM.333] Seatbelt: The user has attempted to exit with a fastened seatbelt [3/30/2024 4:02:33 PM.182] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.207] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.229] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.251] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.278] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.303] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.326] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.353] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.377] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.400] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.422] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.446] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.469] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.494] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.520] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.544] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.568] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.595] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.619] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.643] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.666] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.693] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.716] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.740] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.765] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.793] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.816] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.839] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.861] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.888] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.911] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.936] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.963] Seatbelt: Showed safe indicator [3/30/2024 4:02:33 PM.987] Seatbelt: Showed safe indicator [3/30/2024 4:02:35 PM.662] Seatbelt: User unfastened the seatbelt [3/30/2024 4:02:47 PM.988] Seatbelt: Playing the seatbelt reminder chime [3/30/2024 4:02:59 PM.284] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/30/2024 4:02:59 PM.284] LSPD First Response: UB: DETECTED ZONE: SANDY [3/30/2024 4:02:59 PM.284] LSPD First Response: UB: DETECTED COUNTY: BlaineCounty [3/30/2024 4:03:08 PM.467] LSPD First Response: STP: RELEASE PED FROM STOP [3/30/2024 4:03:10 PM.467] LSPD First Response: [TRACE] Freeing spawned suspect [3/30/2024 4:03:10 PM.467] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/30/2024 4:03:10 PM.467] LSPD First Response: [TRACE] StageOnFinished [3/30/2024 4:03:10 PM.467] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/30/2024 4:03:10 PM.467] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/30/2024 4:03:10 PM.467] LSPD First Response: [TRACE] Finishing crime Cold cases [3/30/2024 4:03:10 PM.467] LSPD First Response: [TRACE] Finishing all logic for Loki Moki [3/30/2024 4:03:10 PM.467] LSPD First Response: [TRACE] Crime finished [3/30/2024 4:03:11 PM.172] Seatbelt: User fastened the seatbelt