[26-03-2024 20:26:13.311] Started new log on 26-03-2024 20:26:13.311 [26-03-2024 20:26:13.314] ==================================================================================================== [26-03-2024 20:26:13.306] Log path: C:\Rockstar Games\GTA V\RagePluginHook.log [26-03-2024 20:26:13.314] Log verbosity: Trivial [26-03-2024 20:26:13.316] Initializing input system [26-03-2024 20:26:13.318] Initializing game console [26-03-2024 20:26:13.326] Console key has been set to F4 (key code: 115) [26-03-2024 20:26:13.379] Initializing console variable "ConsoleScrollAmount". [26-03-2024 20:26:13.379] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [26-03-2024 20:26:13.382] Read value: [26-03-2024 20:26:13.382] Initializing console variable "ConsoleKey". [26-03-2024 20:26:13.382] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [26-03-2024 20:26:13.384] Read value: F4 [26-03-2024 20:26:13.384] Setting value of console variable "ConsoleKey" to stored value. [26-03-2024 20:26:13.384] Console key has been set to F4 (key code: 115) [26-03-2024 20:26:13.384] Initializing console variable "PluginTimeoutThreshold". [26-03-2024 20:26:13.384] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [26-03-2024 20:26:13.386] Read value: 60000 [26-03-2024 20:26:13.386] Setting value of console variable "PluginTimeoutThreshold" to stored value. [26-03-2024 20:26:13.386] Initializing console variable "AlwaysShowConsoleOutput". [26-03-2024 20:26:13.386] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [26-03-2024 20:26:13.387] Read value: [26-03-2024 20:26:13.387] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [26-03-2024 20:26:13.387] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [26-03-2024 20:26:13.387] Read value: False [26-03-2024 20:26:13.387] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value. [26-03-2024 20:26:13.387] Initializing console variable "ShowOnScreenWarnings". [26-03-2024 20:26:13.387] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [26-03-2024 20:26:13.388] Read value: [26-03-2024 20:26:13.388] Console initialized [26-03-2024 20:26:13.388] Initializing forms manager [26-03-2024 20:26:13.389] Cleaning temp folder [26-03-2024 20:26:13.391] Version: RAGE Plugin Hook v1.107.1334.16527 for Grand Theft Auto V [26-03-2024 20:26:13.402] ================ RAGE Plugin Hook ================ [3/26/2024 8:26:13 PM.407] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering. [3/26/2024 8:26:13 PM.411] Detected Windows 10 Home Single Language (64-bit) (10.0.22621.0)! [3/26/2024 8:26:13 PM.411] Checking game support [3/26/2024 8:26:13 PM.529] Product name: Grand Theft Auto V [3/26/2024 8:26:13 PM.529] Product version: 1.0.3095.0 [3/26/2024 8:26:13 PM.529] Is steam version: True [3/26/2024 8:26:13 PM.530] Initializing DirectX [3/26/2024 8:26:13 PM.532] Initializing Direct3D [3/26/2024 8:26:13 PM.532] Getting game swap chain [3/26/2024 8:26:13 PM.566] Swap Chain created: 0x7FF65F6804F0 [3/26/2024 8:26:13 PM.566] Swap Chain VTable: 0x159917FC280 [3/26/2024 8:26:13 PM.566] 0x74894808245C8948;0x4120EC8348571024;0x41D98B48F28BF88B [3/26/2024 8:26:13 PM.566] D3D11Present: 0x7FFC669D58A0 [3/26/2024 8:26:13 PM.566] D3D11ResizeBuffers: 0x7FFCAF583820 [3/26/2024 8:26:13 PM.566] D3D11ResizeTarget: 0x7FFCAF5D56A0 [3/26/2024 8:26:13 PM.566] D3D11SetFullscreenState: 0x7FFCAF583E80 [3/26/2024 8:26:13 PM.566] Getting device [3/26/2024 8:26:13 PM.566] Retrieved device [3/26/2024 8:26:13 PM.566] Creating wrapper [3/26/2024 8:26:13 PM.567] Direct3D initialized [3/26/2024 8:26:13 PM.567] Initialized DirectX [3/26/2024 8:26:13 PM.567] Direct3D watcher thread spawned [3/26/2024 8:26:13 PM.637] Wrapper created [3/26/2024 8:26:13 PM.643] Effect created [3/26/2024 8:26:13 PM.644] Creating buffer [3/26/2024 8:26:13 PM.644] Created buffer [3/26/2024 8:26:13 PM.644] Creating blend state [3/26/2024 8:26:13 PM.644] Created blend state [3/26/2024 8:26:13 PM.644] Done with creation [3/26/2024 8:26:13 PM.744] Initializing texture system. [3/26/2024 8:26:13 PM.744] Initializing texture system; phase 1 [3/26/2024 8:26:13 PM.744] Initializing texture system; phase 2 [3/26/2024 8:26:13 PM.757] Initializing texture system; phase 3 [3/26/2024 8:26:13 PM.758] Initializing texture system; phase 4 [3/26/2024 8:26:13 PM.771] Initializing texture system; phase 5 [3/26/2024 8:26:13 PM.775] Initializing texture system; phase 6 [3/26/2024 8:26:13 PM.778] Initializing texture system; phase 7 [3/26/2024 8:26:13 PM.779] Initializing texture system; phase 8 [3/26/2024 8:26:13 PM.781] Initializing texture system; phase 9 [3/26/2024 8:26:13 PM.784] Initializing texture system; phase 10 [3/26/2024 8:26:13 PM.791] Pixel Shader 5.0 not supported. Falling back to 4.0. [3/26/2024 8:26:13 PM.793] Initializing texture system; phase 11 [3/26/2024 8:26:13 PM.794] Initializing texture system; phase 12 [3/26/2024 8:26:13 PM.795] Initializing texture system; phase 13 [3/26/2024 8:26:13 PM.795] Initializing texture system; phase 14 [3/26/2024 8:26:18 PM.568] Direct3D watcher thread ended [3/26/2024 8:26:38 PM.863] LoadingScreenMsg: Initializing game support [3/26/2024 8:26:39 PM.115] Initializing game support [3/26/2024 8:26:44 PM.861] LoadingScreenMsg: Velocity limit removed [3/26/2024 8:26:45 PM.204] Compatibility level: 0 [3/26/2024 8:26:45 PM.204] Supported version detected [3/26/2024 8:26:45 PM.204] ================================================== [3/26/2024 8:26:45 PM.204] LoadingScreenMsg: Patching code [3/26/2024 8:26:45 PM.455] LoadingScreenMsg: Waiting for game initialization [3/26/2024 8:26:45 PM.706] Waiting for game initialization [3/26/2024 8:26:45 PM.807] LoadingScreenMsg: Initializing core [3/26/2024 8:26:46 PM.057] Initializing hook [3/26/2024 8:26:51 PM.102] LoadingScreenMsg: Completing interoperability [3/26/2024 8:26:51 PM.353] Completing interoperability [3/26/2024 8:26:51 PM.353] Initialization code 1. [3/26/2024 8:26:51 PM.353] Initialization code 2. [3/26/2024 8:26:51 PM.353] Initialization code 3. [3/26/2024 8:26:51 PM.361] 1 Address: 0x00007FF65D3CDE18 [3/26/2024 8:26:51 PM.361] Calling func 1 [3/26/2024 8:26:51 PM.378] 2 Address: 0x00007FF65DFACC52 [3/26/2024 8:26:51 PM.378] 3 Address: 0x00007FF65C9861D2 [3/26/2024 8:26:51 PM.418] Address: 0x00007FF65DFACBFC [3/26/2024 8:26:51 PM.418] Unknown var: 0x00007FF65F007510 [3/26/2024 8:26:51 PM.418] Initialization code 4. [3/26/2024 8:26:51 PM.418] Initialization code 5. [3/26/2024 8:26:51 PM.418] Completing interoperability, phase 1 [3/26/2024 8:26:51 PM.418] Completing interoperability, phase 2 [3/26/2024 8:26:51 PM.418] Completing interoperability, phase 3 [3/26/2024 8:26:51 PM.418] Completing interoperability, phase 4 [3/26/2024 8:26:51 PM.418] Completing interoperability, phase 5 [3/26/2024 8:26:51 PM.418] Completing interoperability, phase 6 [3/26/2024 8:26:51 PM.418] Completing interoperability, phase 7 [3/26/2024 8:26:51 PM.418] LoadingScreenMsg: [3/26/2024 8:26:51 PM.670] LoadingScreenMsg: Loading Story Mode [3/26/2024 8:26:51 PM.920] LoadingScreenMsg: Loading and Populating Game World [3/26/2024 8:26:52 PM.170] LoadingScreenMsg: [3/26/2024 8:27:05 PM.850] Initializing console variable "IsDeveloperModeEnabled". [3/26/2024 8:27:05 PM.850] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [3/26/2024 8:27:05 PM.851] Read value: [3/26/2024 8:27:05 PM.851] Initializing console variable "TimeScale". [3/26/2024 8:27:05 PM.851] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [3/26/2024 8:27:05 PM.851] Read value: [3/26/2024 8:27:05 PM.865] Loading plugin from path: C:\Rockstar Games\GTA V\Plugins\LSPD First Response.dll [3/26/2024 8:27:05 PM.869] Loading plugin "C:\Rockstar Games\GTA V\Plugins\LSPD First Response.dll". [3/26/2024 8:27:08 PM.265] : Initializing input system [3/26/2024 8:27:08 PM.266] : Initializing game console [3/26/2024 8:27:08 PM.268] : Initializing forms manager [3/26/2024 8:27:08 PM.417] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [3/26/2024 8:27:08 PM.681] LSPD First Response: [TRACE] Started loading LSPDFR [3/26/2024 8:27:08 PM.683] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8757.33971) [3/26/2024 8:27:08 PM.683] LSPD First Response: [INFO] Compiled on 23 Dec 2023 23:52:22 UTC [3/26/2024 8:27:08 PM.683] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [3/26/2024 8:27:14 PM.969] LSPD First Response: [TRACE] Thread CopManager #1 initialized [3/26/2024 8:27:32 PM.998] LSPD First Response: [TRACE] Game has stopped loading [3/26/2024 8:27:35 PM.806] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 8:27:35 PM.810] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 8:27:35 PM.813] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [3/26/2024 8:27:35 PM.906] LSPD First Response: [WARN] No name for outfit variation at line 23 [3/26/2024 8:27:35 PM.906] LSPD First Response: [WARN] No name for outfit variation at line 31 [3/26/2024 8:27:35 PM.906] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/26/2024 8:27:35 PM.906] LSPD First Response: [WARN] No name for outfit variation at line 64 [3/26/2024 8:27:35 PM.906] LSPD First Response: [WARN] No name for outfit variation at line 72 [3/26/2024 8:27:35 PM.906] LSPD First Response: [WARN] No name for outfit variation at line 80 [3/26/2024 8:27:35 PM.907] LSPD First Response: [WARN] No name for outfit variation at line 111 [3/26/2024 8:27:35 PM.907] LSPD First Response: [WARN] No name for outfit variation at line 138 [3/26/2024 8:27:35 PM.907] LSPD First Response: [WARN] No name for outfit variation at line 174 [3/26/2024 8:27:35 PM.907] LSPD First Response: [WARN] No name for outfit variation at line 207 [3/26/2024 8:27:35 PM.907] LSPD First Response: [WARN] No name for outfit variation at line 220 [3/26/2024 8:27:35 PM.907] LSPD First Response: [WARN] No name for outfit variation at line 259 [3/26/2024 8:27:35 PM.907] LSPD First Response: [WARN] No name for outfit variation at line 273 [3/26/2024 8:27:35 PM.907] LSPD First Response: [WARN] No name for outfit variation at line 309 [3/26/2024 8:27:35 PM.907] LSPD First Response: [WARN] No name for outfit variation at line 323 [3/26/2024 8:27:35 PM.907] LSPD First Response: [WARN] No name for outfit variation at line 363 [3/26/2024 8:27:35 PM.907] LSPD First Response: [WARN] No name for outfit variation at line 391 [3/26/2024 8:27:35 PM.907] LSPD First Response: [WARN] No name for outfit variation at line 425 [3/26/2024 8:27:35 PM.907] LSPD First Response: [WARN] No name for outfit variation at line 453 [3/26/2024 8:27:35 PM.907] LSPD First Response: [WARN] No name for outfit variation at line 484 [3/26/2024 8:27:35 PM.908] LSPD First Response: [WARN] No name for outfit variation at line 502 [3/26/2024 8:27:35 PM.908] LSPD First Response: [WARN] No name for outfit variation at line 529 [3/26/2024 8:27:35 PM.908] LSPD First Response: [WARN] No name for outfit variation at line 547 [3/26/2024 8:27:35 PM.908] LSPD First Response: [WARN] No name for outfit variation at line 581 [3/26/2024 8:27:35 PM.908] LSPD First Response: [WARN] No name for outfit variation at line 615 [3/26/2024 8:27:35 PM.908] LSPD First Response: [WARN] No name for outfit variation at line 650 [3/26/2024 8:27:35 PM.908] LSPD First Response: [WARN] No name for outfit variation at line 677 [3/26/2024 8:27:35 PM.908] LSPD First Response: [WARN] No name for outfit variation at line 711 [3/26/2024 8:27:35 PM.908] LSPD First Response: [WARN] No name for outfit variation at line 741 [3/26/2024 8:27:35 PM.909] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 8:27:35 PM.909] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 8:27:35 PM.909] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 25 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 32 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 47 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 56 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 85 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 92 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 100 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 129 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 136 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 143 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 151 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 160 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 189 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 196 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 204 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 233 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 240 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 247 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 255 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 264 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 293 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 300 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 308 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 494 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 520 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 546 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 572 [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [3/26/2024 8:27:35 PM.911] LSPD First Response: [WARN] No name for outfit variation at line 598 [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No name for outfit variation at line 624 [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No name for outfit variation at line 732 [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No name for outfit variation at line 764 [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No name for outfit variation at line 796 [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No name for outfit variation at line 828 [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No name for outfit variation at line 951 [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No name for outfit variation at line 976 [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No name for outfit variation at line 1002 [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No name for outfit variation at line 1028 [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No name for outfit variation at line 1054 [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No name for outfit variation at line 1133 [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No name for outfit variation at line 1160 [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No name for outfit variation at line 1187 [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No name for outfit variation at line 1214 [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No name for outfit variation at line 1241 [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No name for outfit variation at line 1268 [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No name for outfit variation at line 1297 [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No name for outfit variation at line 1330 [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No name for outfit variation at line 1363 [3/26/2024 8:27:35 PM.913] LSPD First Response: [WARN] No name for outfit variation at line 1396 [3/26/2024 8:27:35 PM.914] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits [3/26/2024 8:27:36 PM.453] LSPD First Response: [TRACE] Adding Ben J. as character [3/26/2024 8:27:36 PM.541] LSPD First Response: [TRACE] Adding Michelle Meto as character [3/26/2024 8:27:36 PM.541] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/26/2024 8:27:36 PM.541] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/26/2024 8:27:36 PM.730] LSPD First Response: [TRACE] Adding Jack Brown as character [3/26/2024 8:27:36 PM.745] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 8:27:36 PM.745] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 8:27:36 PM.745] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [3/26/2024 8:27:36 PM.749] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 8:27:36 PM.749] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 8:27:36 PM.749] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [3/26/2024 8:27:36 PM.753] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 8:27:36 PM.753] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 8:27:36 PM.753] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [3/26/2024 8:27:36 PM.795] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 8:27:36 PM.795] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 8:27:36 PM.795] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [3/26/2024 8:27:36 PM.802] LSPD First Response: [TRACE] Failed to parse as chance [3/26/2024 8:27:36 PM.807] LSPD First Response: [TRACE] Player was in vehicle: False [3/26/2024 8:27:36 PM.807] LSPD First Response: [TRACE] Last selected character was Jack Brown, should spawn as last character True [3/26/2024 8:27:36 PM.807] LSPD First Response: [TRACE] Loading last selected character Jack Brown [3/26/2024 8:27:36 PM.809] LSPD First Response: [INFO] Changing current player character to Jack Brown [3/26/2024 8:27:36 PM.822] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [3/26/2024 8:27:36 PM.823] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [3/26/2024 8:27:36 PM.823] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [3/26/2024 8:27:37 PM.004] LSPD First Response: [TRACE] Cached 1449 decorators for index 3 [3/26/2024 8:27:37 PM.012] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_black_full_01 [3/26/2024 8:27:37 PM.012] LSPD First Response: [TRACE] CharacterSelected: 19 [3/26/2024 8:27:37 PM.013] LSPD First Response: [TRACE] Character changed, creating new stats object [3/26/2024 8:27:37 PM.324] LSPD First Response: [TRACE] Initialized telemtry service [3/26/2024 8:27:37 PM.379] LSPD First Response: We have 4 appartments registered [3/26/2024 8:27:37 PM.384] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [3/26/2024 8:27:37 PM.390] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [3/26/2024 8:27:37 PM.392] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [3/26/2024 8:27:37 PM.393] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [3/26/2024 8:27:37 PM.393] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [3/26/2024 8:27:37 PM.394] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [3/26/2024 8:27:37 PM.395] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [3/26/2024 8:27:37 PM.395] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [3/26/2024 8:27:37 PM.395] LSPD First Response: ApartmentManager initialized [3/26/2024 8:27:37 PM.399] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [3/26/2024 8:27:37 PM.401] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [3/26/2024 8:27:37 PM.403] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [3/26/2024 8:27:37 PM.458] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [3/26/2024 8:27:37 PM.602] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [3/26/2024 8:27:37 PM.603] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [3/26/2024 8:27:37 PM.604] LSPD First Response: [TRACE] Saved apt: Hillcrest2874 [3/26/2024 8:27:37 PM.613] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [3/26/2024 8:27:37 PM.615] LSPD First Response: [TRACE] Thread Marker #1 initialized [3/26/2024 8:27:37 PM.660] LSPD First Response: [TRACE] Thread Marker #2 initialized [3/26/2024 8:27:37 PM.660] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [3/26/2024 8:27:37 PM.661] LSPD First Response: [TRACE] Thread Marker #3 initialized [3/26/2024 8:27:37 PM.661] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [3/26/2024 8:27:37 PM.664] LSPD First Response: [TRACE] Thread Marker #4 initialized [3/26/2024 8:27:37 PM.664] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [3/26/2024 8:27:37 PM.739] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [3/26/2024 8:27:37 PM.930] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [3/26/2024 8:27:37 PM.943] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [3/26/2024 8:27:37 PM.949] LSPD First Response: [TRACE] Set title to Jack Brown for Interaction Menu [3/26/2024 8:27:37 PM.949] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [3/26/2024 8:27:37 PM.951] LSPD First Response: [TRACE] Set title to Jack Brown for Police Radio [3/26/2024 8:27:37 PM.961] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [3/26/2024 8:27:37 PM.964] LSPD First Response: [TRACE] Set title to Jack Brown for Vehicle Options [3/26/2024 8:27:37 PM.972] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [3/26/2024 8:27:37 PM.973] LSPD First Response: [TRACE] Set title to Jack Brown for Inventory [3/26/2024 8:27:37 PM.975] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [3/26/2024 8:27:37 PM.977] LSPD First Response: [TRACE] Set title to Jack Brown for Settings [3/26/2024 8:27:37 PM.980] LSPD First Response: [TRACE] Saved apt: Hillcrest2874 [3/26/2024 8:27:38 PM.041] LSPD First Response: [TRACE] Requested Audio [3/26/2024 8:27:38 PM.057] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [3/26/2024 8:27:38 PM.683] LSPD First Response: [INFO] Connecting to LSPDFR Sync [3/26/2024 8:27:38 PM.792] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 8:27:38 PM.792] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 8:27:38 PM.792] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [3/26/2024 8:27:38 PM.814] LSPD First Response: [INFO] Vinewood Police Station [3/26/2024 8:27:38 PM.814] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [3/26/2024 8:27:38 PM.814] LSPD First Response: [INFO] La Mesa Police Station [3/26/2024 8:27:38 PM.814] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [3/26/2024 8:27:38 PM.814] LSPD First Response: [INFO] Rockford Hills Police Station [3/26/2024 8:27:38 PM.814] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [3/26/2024 8:27:38 PM.814] LSPD First Response: [INFO] Vespucci Police Station [3/26/2024 8:27:38 PM.814] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [3/26/2024 8:27:38 PM.814] LSPD First Response: [INFO] Downtown Police Station [3/26/2024 8:27:38 PM.814] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [3/26/2024 8:27:38 PM.814] LSPD First Response: [INFO] Davis Sheriff Station [3/26/2024 8:27:38 PM.814] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [3/26/2024 8:27:38 PM.814] LSPD First Response: [INFO] Sandy Shores Sheriff Station [3/26/2024 8:27:38 PM.814] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [3/26/2024 8:27:38 PM.815] LSPD First Response: [INFO] Paleto Bay Sheriff Station [3/26/2024 8:27:38 PM.815] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [3/26/2024 8:27:38 PM.815] LSPD First Response: [INFO] Beaver Bush Ranger Station [3/26/2024 8:27:38 PM.815] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [3/26/2024 8:27:38 PM.815] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [3/26/2024 8:27:38 PM.815] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [3/26/2024 8:27:38 PM.815] LSPD First Response: [INFO] Bolingbroke Penitentiary [3/26/2024 8:27:38 PM.815] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [3/26/2024 8:27:38 PM.823] LSPD First Response: [TRACE] Auto started component Debug #1 [3/26/2024 8:27:38 PM.824] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [3/26/2024 8:27:38 PM.824] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [3/26/2024 8:27:38 PM.825] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [3/26/2024 8:27:38 PM.825] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [3/26/2024 8:27:38 PM.825] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [3/26/2024 8:27:38 PM.826] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [3/26/2024 8:27:38 PM.826] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [3/26/2024 8:27:38 PM.827] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [3/26/2024 8:27:38 PM.828] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [3/26/2024 8:27:38 PM.828] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [3/26/2024 8:27:38 PM.829] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [3/26/2024 8:27:38 PM.830] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [3/26/2024 8:27:38 PM.833] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [3/26/2024 8:27:38 PM.920] LSPD First Response: [TRACE] Preloading node data [3/26/2024 8:27:39 PM.599] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [3/26/2024 8:27:39 PM.601] LSPD First Response: [TRACE] Checking for updates... [3/26/2024 8:27:39 PM.606] LSPD First Response: [TRACE] Terminal server version: 0.2 [3/26/2024 8:27:39 PM.606] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 73a15a87-92bd-45f8-8cbf-a56dd73bedc0. Enhanced features available. [3/26/2024 8:27:39 PM.642] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [3/26/2024 8:27:39 PM.644] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [3/26/2024 8:27:39 PM.644] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [3/26/2024 8:27:39 PM.946] LSPD First Response: [TRACE] This version seems up to date. [3/26/2024 8:27:39 PM.946] LSPD First Response: [TRACE] This version: 0.4.8757.33971, Version available on server: 0.4.8757.33971 [3/26/2024 8:27:40 PM.451] LSPD First Response: [TRACE] Building pathfinding data. Island: False [3/26/2024 8:27:42 PM.215] LSPD First Response: [TRACE] Done preloading node data [3/26/2024 8:27:42 PM.216] LSPD First Response: [TRACE] Preloading node data [3/26/2024 8:27:42 PM.216] LSPD First Response: [TRACE] Done preloading node data [3/26/2024 8:27:42 PM.216] LSPD First Response: [TRACE] SwitchToCharacter: Jack Brown [3/26/2024 8:27:42 PM.217] LSPD First Response: [TRACE] Switch mode is random [3/26/2024 8:27:44 PM.833] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [3/26/2024 8:27:44 PM.847] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [3/26/2024 8:27:44 PM.849] LSPD First Response: [TRACE] Disabling ambient game police chases [3/26/2024 8:27:44 PM.866] LSPD First Response: [TRACE] Disabled ambient game police chases [3/26/2024 8:27:44 PM.867] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [3/26/2024 8:27:44 PM.873] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [3/26/2024 8:27:44 PM.880] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [3/26/2024 8:27:44 PM.880] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [3/26/2024 8:27:46 PM.543] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [3/26/2024 8:27:46 PM.543] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [3/26/2024 8:27:46 PM.587] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [3/26/2024 8:27:46 PM.589] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [3/26/2024 8:27:46 PM.589] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [3/26/2024 8:27:46 PM.589] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [3/26/2024 8:27:46 PM.589] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [3/26/2024 8:27:46 PM.589] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [3/26/2024 8:27:46 PM.593] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [3/26/2024 8:27:46 PM.598] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [3/26/2024 8:27:46 PM.599] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [3/26/2024 8:27:46 PM.599] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [3/26/2024 8:27:46 PM.600] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [3/26/2024 8:27:46 PM.618] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [3/26/2024 8:27:46 PM.621] LSPD First Response: [TRACE] Thread Marker #5 initialized [3/26/2024 8:27:46 PM.621] LSPD First Response: [TRACE] Thread Debug #1 initialized [3/26/2024 8:27:46 PM.625] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [3/26/2024 8:27:46 PM.625] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [3/26/2024 8:27:46 PM.635] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [3/26/2024 8:27:46 PM.639] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [3/26/2024 8:27:46 PM.642] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [3/26/2024 8:27:47 PM.606] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character [3/26/2024 8:27:47 PM.606] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Going on duty [3/26/2024 8:27:47 PM.613] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 8:27:47 PM.613] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 8:27:47 PM.613] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [3/26/2024 8:27:47 PM.645] LSPD First Response: [TRACE] Setting player to fib from last agency [3/26/2024 8:27:47 PM.679] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit mp_fib [3/26/2024 8:27:47 PM.680] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit mp_fib_shirt [3/26/2024 8:27:47 PM.693] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_black_full_01 [3/26/2024 8:27:47 PM.695] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit mp_fib [3/26/2024 8:27:47 PM.718] LSPD First Response: [TRACE] Setting player skin from last skin [3/26/2024 8:27:47 PM.730] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_black_full_01 [3/26/2024 8:27:47 PM.783] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [3/26/2024 8:27:48 PM.186] LSPD First Response: [TRACE] Player went on duty. [3/26/2024 8:27:48 PM.199] LSPD First Response: Folder is C:\Rockstar Games\GTA V\plugins\lspdfr [3/26/2024 8:27:48 PM.260] LSPD First Response: 686Callouts, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:27:48 PM.287] LSPD First Response: CalloutInterface, Version=1.4.1.3, Culture=neutral, PublicKeyToken=null [3/26/2024 8:27:48 PM.299] LSPD First Response: ChaosCallouts, Version=1.2.5.1, Culture=neutral, PublicKeyToken=null [3/26/2024 8:27:48 PM.307] LSPD First Response: CompuLite, Version=1.5.2.6, Culture=neutral, PublicKeyToken=null [3/26/2024 8:27:48 PM.321] LSPD First Response: GrammarPolice, Version=1.7.2.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:27:48 PM.323] LSPD First Response: StopThePed, Version=4.9.5.2, Culture=neutral, PublicKeyToken=null [3/26/2024 8:27:48 PM.329] LSPD First Response: SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:27:48 PM.330] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:27:48 PM.335] LSPD First Response: UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:27:48 PM.343] LSPD First Response: Creating plugin: _686_Callouts.Main [3/26/2024 8:27:48 PM.393] LSPD First Response: Creating plugin: CalloutInterface.Main [3/26/2024 8:27:48 PM.393] LSPD First Response: Creating plugin: ChaosCallouts.Main [3/26/2024 8:27:48 PM.394] LSPD First Response: Creating plugin: ​‍​‮‏‫‭‭‬‮‮‬‫‎‏‪‮‪​‏‪‮‪‭​‏‮ [3/26/2024 8:27:48 PM.514] LSPD First Response: Creating plugin: GrammarPolice.Main [3/26/2024 8:27:48 PM.514] LSPD First Response: Creating plugin: ‭‎‍‌‎​‍‬‬‮‍​‌‪‎‪‮‬‎‬‏‪‬‮ [3/26/2024 8:27:48 PM.571] LSPD First Response: Creating plugin: SuperCallouts.Main [3/26/2024 8:27:48 PM.571] LSPD First Response: Creating plugin: ‮​‫‪‪‎‬‏‭‏‪​‪‌‭‬‏​‭‏‫‎‮ [3/26/2024 8:27:48 PM.608] LSPD First Response: Creating plugin: UnitedCallouts.Main [3/26/2024 8:27:48 PM.611] LSPD First Response: [686 Callouts] Version 1.9.0.0 by Charlie686 has been initialised. [3/26/2024 8:27:48 PM.611] LSPD First Response: [686 Callouts] 686 Callouts will be loaded when on duty. [3/26/2024 8:27:48 PM.611] LSPD First Response: Plugin CompuLite v1.5.2.6 has been initialized. [3/26/2024 8:27:48 PM.611] LSPD First Response: Go on duty to fully load CompuLite [3/26/2024 8:27:48 PM.613] LSPD First Response: Plugin StopThePed v4.9.5.2 has been initialized. [3/26/2024 8:27:48 PM.614] LSPD First Response: Go on duty to fully load StopThePed [3/26/2024 8:27:48 PM.621] SuperCallouts: Loading config. [3/26/2024 8:27:48 PM.626] SuperCallouts: Config loaded. [3/26/2024 8:27:48 PM.626] SuperCallouts: SuperCallouts by SuperPyroManiac loaded! Go on duty to enable it! [3/26/2024 8:27:48 PM.626] SuperCallouts: ====================================================== [3/26/2024 8:27:48 PM.626] SuperCallouts: Dependencies Found: [3/26/2024 8:27:48 PM.626] SuperCallouts: PyroCommon, Version: 1.3.0.0 [3/26/2024 8:27:48 PM.626] SuperCallouts: RageNativeUI, Version: 1.9.2.0 [3/26/2024 8:27:48 PM.626] SuperCallouts: CalloutInterfaceAPI, Version: 1.0.3.0 [3/26/2024 8:27:48 PM.626] SuperCallouts: ====================================================== [3/26/2024 8:27:48 PM.629] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized. [3/26/2024 8:27:48 PM.629] LSPD First Response: Go on duty to fully load UltimateBackup [3/26/2024 8:27:48 PM.630] LSPD First Response: [LOG]: Loading config file from UnitedCallouts. [3/26/2024 8:27:48 PM.633] LSPD First Response: We have 3 callouts registered [3/26/2024 8:27:48 PM.634] LSPD First Response: CalloutManager initialized [3/26/2024 8:27:48 PM.635] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [3/26/2024 8:27:48 PM.646] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/26/2024 8:27:48 PM.648] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/26/2024 8:27:48 PM.659] LSPD First Response: [INFO] Model preloading enabled [3/26/2024 8:27:48 PM.659] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 8:27:48 PM.660] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 8:27:48 PM.660] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 8:27:48 PM.660] LSPD First Response: [TRACE] Preloading POLICET [3/26/2024 8:27:48 PM.660] LSPD First Response: [TRACE] Preloading SHERIFF2 [3/26/2024 8:27:48 PM.661] LSPD First Response: [TRACE] Preloading SHERIFF [3/26/2024 8:27:48 PM.661] LSPD First Response: [TRACE] Preloading POLICE4 [3/26/2024 8:27:48 PM.661] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 8:27:48 PM.661] LSPD First Response: [TRACE] Preloading FBI2 [3/26/2024 8:27:48 PM.662] LSPD First Response: [TRACE] Preloading POLICEOLD1 [3/26/2024 8:27:48 PM.662] LSPD First Response: [TRACE] Preloading POLICEOLD2 [3/26/2024 8:27:48 PM.662] LSPD First Response: [TRACE] Preloading BUZZARD [3/26/2024 8:27:48 PM.662] LSPD First Response: [TRACE] Preloading POLMAV [3/26/2024 8:27:48 PM.662] LSPD First Response: [TRACE] Preloading FROGGER2 [3/26/2024 8:27:48 PM.662] LSPD First Response: [TRACE] Preloading AMBULANCE [3/26/2024 8:27:48 PM.662] LSPD First Response: [TRACE] Preloading FIRETRUK [3/26/2024 8:27:48 PM.663] LSPD First Response: [TRACE] Preloading asset 1B06D571 [3/26/2024 8:27:48 PM.663] LSPD First Response: [TRACE] Preloading asset 1D073A89 [3/26/2024 8:27:48 PM.663] LSPD First Response: [TRACE] Preloading asset 60EC506 [3/26/2024 8:27:48 PM.663] LSPD First Response: [TRACE] Preloading asset 678B81B1 [3/26/2024 8:27:48 PM.663] LSPD First Response: [TRACE] Preloading asset 3656C8C1 [3/26/2024 8:27:48 PM.663] LSPD First Response: [TRACE] Preloading asset 83BF0278 [3/26/2024 8:27:48 PM.676] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [3/26/2024 8:27:48 PM.678] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [3/26/2024 8:27:48 PM.679] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [3/26/2024 8:27:48 PM.680] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [3/26/2024 8:27:48 PM.701] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [3/26/2024 8:27:48 PM.701] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [3/26/2024 8:27:48 PM.701] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [3/26/2024 8:27:48 PM.701] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [3/26/2024 8:27:48 PM.714] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [3/26/2024 8:27:48 PM.714] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [3/26/2024 8:27:48 PM.715] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [3/26/2024 8:27:48 PM.719] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [3/26/2024 8:27:48 PM.720] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [3/26/2024 8:27:48 PM.720] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [3/26/2024 8:27:48 PM.727] LSPD First Response: [686 Callouts] Loading your 686 Callouts! [3/26/2024 8:27:48 PM.762] LSPD First Response: Deserialized Jayoshi Hiroyashu [3/26/2024 8:27:50 PM.122] LSPD First Response: [686 Callouts] User is on the latest build. [3/26/2024 8:27:50 PM.128] LSPD First Response: [686 Callouts] Running Plugin Handler. [3/26/2024 8:27:50 PM.129] LSPD First Response: [686 Callouts] Is Stop The Ped Running? True. [3/26/2024 8:27:50 PM.129] LSPD First Response: [686 Callouts] Is Callout Interface [1.2] Running? True. [3/26/2024 8:27:50 PM.129] LSPD First Response: [686 Callouts] Is ExternalPoliceComputer [1.4.0] Running? False. [3/26/2024 8:27:50 PM.131] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleOnSidewalk [3/26/2024 8:27:50 PM.131] LSPD First Response: Registering callout _686_Callouts.Callouts.DisorientatedIndividual [3/26/2024 8:27:50 PM.131] LSPD First Response: Registering callout _686_Callouts.Callouts.LargeVehiclePursuit [3/26/2024 8:27:50 PM.131] LSPD First Response: Registering callout _686_Callouts.Callouts.OffensiveWeapon [3/26/2024 8:27:50 PM.131] LSPD First Response: Registering callout _686_Callouts.Callouts.Photography [3/26/2024 8:27:50 PM.131] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenBike [3/26/2024 8:27:50 PM.131] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenItem [3/26/2024 8:27:50 PM.131] LSPD First Response: Registering callout _686_Callouts.Callouts.SuspectedStalker [3/26/2024 8:27:50 PM.131] LSPD First Response: Registering callout _686_Callouts.Callouts.FareDodger [3/26/2024 8:27:50 PM.131] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleFire [3/26/2024 8:27:50 PM.131] LSPD First Response: Registering callout _686_Callouts.Callouts.Kidnapping [3/26/2024 8:27:50 PM.131] LSPD First Response: Registering callout _686_Callouts.Callouts.Solicitation [3/26/2024 8:27:50 PM.131] LSPD First Response: Registering callout _686_Callouts.Callouts.SubwayDisturbance [3/26/2024 8:27:50 PM.131] LSPD First Response: Registering callout _686_Callouts.Callouts.CarBomb [3/26/2024 8:27:50 PM.131] LSPD First Response: Registering callout _686_Callouts.Callouts.Protest [3/26/2024 8:27:50 PM.131] LSPD First Response: Registering callout _686_Callouts.Callouts.AircraftInDistress [3/26/2024 8:27:50 PM.131] LSPD First Response: Registering callout _686_Callouts.Callouts.AllewayRobbery [3/26/2024 8:27:50 PM.132] LSPD First Response: [686 Callouts] Locating stats: plugins/LSPDFR/686Callouts/stats.xml. [3/26/2024 8:27:50 PM.167] LSPD First Response: [686 Callouts] Charlie686 is a little nosy and would like to see your statistics... [3/26/2024 8:27:50 PM.167] LSPD First Response: [686 Callouts] Arrests: 5 [3/26/2024 8:27:50 PM.167] LSPD First Response: [686 Callouts] Calls: 11 [3/26/2024 8:27:50 PM.167] LSPD First Response: [686 Callouts] Suspect Deaths: 3 [3/26/2024 8:27:50 PM.167] LSPD First Response: [686 Callouts] Fights: 1 [3/26/2024 8:27:50 PM.167] LSPD First Response: [686 Callouts] Pursuits: 3 [3/26/2024 8:27:50 PM.169] LSPD First Response: [686 Callouts] Initialising 686 Callouts logging file. [3/26/2024 8:27:50 PM.175] LSPD First Response: [686 Callouts] All done, have a fantastic patrol! [3/26/2024 8:27:50 PM.178] LSPD First Response: CalloutInterface dependency CalloutInterfaceAPI.dll is available (1.0.3.0). [3/26/2024 8:27:50 PM.178] LSPD First Response: CalloutInterface dependency IPT.Common.dll is available (1.4.4.0). [3/26/2024 8:27:50 PM.178] LSPD First Response: CalloutInterface dependency RAGENativeUI.dll is available (1.9.2.0). [3/26/2024 8:27:50 PM.492] LSPD First Response: CalloutInterface: [INFO] Loading CameraManager [3/26/2024 8:27:50 PM.501] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [3/26/2024 8:27:50 PM.503] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/26/2024 8:27:50 PM.503] LSPD First Response: IPT.Common: [INFO] CalloutInterface Configuration [3/26/2024 8:27:50 PM.503] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/26/2024 8:27:50 PM.504] LSPD First Response: IPT.Common: [INFO] CalloutMenuKey = F8 [3/26/2024 8:27:50 PM.504] LSPD First Response: IPT.Common: [INFO] ForceCalloutKey = LControlKey+F9 [3/26/2024 8:27:50 PM.504] LSPD First Response: IPT.Common: [INFO] ToggleTerminalKey = NumPad6 [3/26/2024 8:27:50 PM.504] LSPD First Response: IPT.Common: [INFO] ToggleALPRKey = None [3/26/2024 8:27:50 PM.504] LSPD First Response: IPT.Common: [INFO] HoldInterval = 300 [3/26/2024 8:27:50 PM.504] LSPD First Response: IPT.Common: [INFO] ForcedCalloutDelay = 1 [3/26/2024 8:27:50 PM.504] LSPD First Response: IPT.Common: [INFO] AutoTrafficStop = False [3/26/2024 8:27:50 PM.504] LSPD First Response: IPT.Common: [INFO] MDTEnabled = True [3/26/2024 8:27:50 PM.504] LSPD First Response: IPT.Common: [INFO] MDTToggledOn = False [3/26/2024 8:27:50 PM.504] LSPD First Response: IPT.Common: [INFO] MDTOnlyInVehicle = True [3/26/2024 8:27:50 PM.504] LSPD First Response: IPT.Common: [INFO] MDTAutoDisplayOnCallout = True [3/26/2024 8:27:50 PM.504] LSPD First Response: IPT.Common: [INFO] MDTTimeout = 10 [3/26/2024 8:27:50 PM.504] LSPD First Response: IPT.Common: [INFO] MDTCallsign = 1-LINCOLN-18 [3/26/2024 8:27:50 PM.504] LSPD First Response: IPT.Common: [INFO] MDTPosX = 1370 [3/26/2024 8:27:50 PM.504] LSPD First Response: IPT.Common: [INFO] MDTPosY = 690 [3/26/2024 8:27:50 PM.504] LSPD First Response: IPT.Common: [INFO] MDTScale = 85 [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] MDTVolume = 2 [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] MDTSoundOnAccept = 1 [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] MDTSoundOnDisplay = 8 [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] MDTSoundOnALPRHit = 4 [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] MDTShowDistance = True [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] PostalCodeEnabled = False [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] PostalCodeSet = ocrp [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] PostalCodePosX = 444 [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] PostalCodePosY = 948 [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] PostalCodeScale = 42 [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] PlateEnabled = False [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] PlateOnlyInVehicle = True [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] PlatePosX = 380 [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] PlatePosY = 905 [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] PlateScale = 75 [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] DebugEnabled = False [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] CameraLoadout = default [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] InvalidDocumentRate = 0.04 [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] InvalidLicenseRate = 0.03 [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] WantedRate = 0.01 [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] BlipEnabled = False [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] AutoBlip = False [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] NearbyVehicleCheck = 8 [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] ALPR = False [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] Incident = False [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] Peds = False [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] Vehicles = False [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] LogLevel = 0 [3/26/2024 8:27:50 PM.505] LSPD First Response: IPT.Common: [INFO] ============================================================ [3/26/2024 8:27:50 PM.531] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/default.png [3/26/2024 8:27:50 PM.532] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/pointing.png [3/26/2024 8:27:50 PM.533] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite1.png [3/26/2024 8:27:50 PM.534] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite2.png [3/26/2024 8:27:50 PM.535] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite3.png [3/26/2024 8:27:50 PM.536] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/NorthYankton.png [3/26/2024 8:27:50 PM.538] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlack.png [3/26/2024 8:27:50 PM.539] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlue.png [3/26/2024 8:27:50 PM.540] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/0.png [3/26/2024 8:27:50 PM.541] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/1.png [3/26/2024 8:27:50 PM.541] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/2.png [3/26/2024 8:27:50 PM.543] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/3.png [3/26/2024 8:27:50 PM.543] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/4.png [3/26/2024 8:27:50 PM.544] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/5.png [3/26/2024 8:27:50 PM.545] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/6.png [3/26/2024 8:27:50 PM.546] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/7.png [3/26/2024 8:27:50 PM.547] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/8.png [3/26/2024 8:27:50 PM.548] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/9.png [3/26/2024 8:27:50 PM.549] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/A.png [3/26/2024 8:27:50 PM.549] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/B.png [3/26/2024 8:27:50 PM.550] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/C.png [3/26/2024 8:27:50 PM.551] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/D.png [3/26/2024 8:27:50 PM.552] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/E.png [3/26/2024 8:27:50 PM.552] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/F.png [3/26/2024 8:27:50 PM.553] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/G.png [3/26/2024 8:27:50 PM.554] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/H.png [3/26/2024 8:27:50 PM.554] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/I.png [3/26/2024 8:27:50 PM.555] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/J.png [3/26/2024 8:27:50 PM.556] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/K.png [3/26/2024 8:27:50 PM.557] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/L.png [3/26/2024 8:27:50 PM.557] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/M.png [3/26/2024 8:27:50 PM.559] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/N.png [3/26/2024 8:27:50 PM.559] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/O.png [3/26/2024 8:27:50 PM.560] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/P.png [3/26/2024 8:27:50 PM.560] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Q.png [3/26/2024 8:27:50 PM.561] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/R.png [3/26/2024 8:27:50 PM.563] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/S.png [3/26/2024 8:27:50 PM.564] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/T.png [3/26/2024 8:27:50 PM.565] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/U.png [3/26/2024 8:27:50 PM.565] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/V.png [3/26/2024 8:27:50 PM.566] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/W.png [3/26/2024 8:27:50 PM.567] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/X.png [3/26/2024 8:27:50 PM.568] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Y.png [3/26/2024 8:27:50 PM.569] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Z.png [3/26/2024 8:27:50 PM.570] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/0.png [3/26/2024 8:27:50 PM.570] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/1.png [3/26/2024 8:27:50 PM.571] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/2.png [3/26/2024 8:27:50 PM.571] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/3.png [3/26/2024 8:27:50 PM.572] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/4.png [3/26/2024 8:27:50 PM.573] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/5.png [3/26/2024 8:27:50 PM.574] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/6.png [3/26/2024 8:27:50 PM.574] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/7.png [3/26/2024 8:27:50 PM.575] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/8.png [3/26/2024 8:27:50 PM.576] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/9.png [3/26/2024 8:27:50 PM.577] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/A.png [3/26/2024 8:27:50 PM.577] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/B.png [3/26/2024 8:27:50 PM.578] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/C.png [3/26/2024 8:27:50 PM.579] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/D.png [3/26/2024 8:27:50 PM.580] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/E.png [3/26/2024 8:27:50 PM.580] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/F.png [3/26/2024 8:27:50 PM.581] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/G.png [3/26/2024 8:27:50 PM.582] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/H.png [3/26/2024 8:27:50 PM.582] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/I.png [3/26/2024 8:27:50 PM.582] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/J.png [3/26/2024 8:27:50 PM.583] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/K.png [3/26/2024 8:27:50 PM.584] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/L.png [3/26/2024 8:27:50 PM.585] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/M.png [3/26/2024 8:27:50 PM.585] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/N.png [3/26/2024 8:27:50 PM.586] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/O.png [3/26/2024 8:27:50 PM.586] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/P.png [3/26/2024 8:27:50 PM.587] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Q.png [3/26/2024 8:27:50 PM.588] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/R.png [3/26/2024 8:27:50 PM.589] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/S.png [3/26/2024 8:27:50 PM.590] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/T.png [3/26/2024 8:27:50 PM.590] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/U.png [3/26/2024 8:27:50 PM.591] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/V.png [3/26/2024 8:27:50 PM.591] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/W.png [3/26/2024 8:27:50 PM.593] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/X.png [3/26/2024 8:27:50 PM.594] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Y.png [3/26/2024 8:27:50 PM.594] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Z.png [3/26/2024 8:27:50 PM.595] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/action.png [3/26/2024 8:27:50 PM.596] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/alpr.png [3/26/2024 8:27:50 PM.596] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/available.png [3/26/2024 8:27:50 PM.597] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/busy.png [3/26/2024 8:27:50 PM.598] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/empty.png [3/26/2024 8:27:50 PM.598] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/enroute.png [3/26/2024 8:27:50 PM.599] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/onscene.png [3/26/2024 8:27:50 PM.600] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/panic.png [3/26/2024 8:27:50 PM.601] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/pedcheck.png [3/26/2024 8:27:50 PM.601] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/platecheck.png [3/26/2024 8:27:50 PM.602] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/settings.png [3/26/2024 8:27:50 PM.603] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/action.png [3/26/2024 8:27:50 PM.604] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/alpr.png [3/26/2024 8:27:50 PM.605] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/available.png [3/26/2024 8:27:50 PM.605] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/busy.png [3/26/2024 8:27:50 PM.606] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/empty.png [3/26/2024 8:27:50 PM.607] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/enroute.png [3/26/2024 8:27:50 PM.608] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/onscene.png [3/26/2024 8:27:50 PM.608] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/panic.png [3/26/2024 8:27:50 PM.609] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/pedcheck.png [3/26/2024 8:27:50 PM.610] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/platecheck.png [3/26/2024 8:27:50 PM.611] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/settings.png [3/26/2024 8:27:50 PM.613] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/alpr.png [3/26/2024 8:27:50 PM.614] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/close_button.png [3/26/2024 8:27:50 PM.616] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/emergency.png [3/26/2024 8:27:50 PM.616] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/maximize_button.png [3/26/2024 8:27:50 PM.617] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/minimize_button.png [3/26/2024 8:27:50 PM.618] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/normal.png [3/26/2024 8:27:50 PM.620] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/widget.png [3/26/2024 8:27:50 PM.620] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_active.png [3/26/2024 8:27:50 PM.621] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_flash.png [3/26/2024 8:27:50 PM.622] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_inactive.png [3/26/2024 8:27:50 PM.622] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/active.png [3/26/2024 8:27:50 PM.622] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/inactive.png [3/26/2024 8:27:50 PM.623] LSPD First Response: RawCanvasUI [INFO] loaded 114 textures for canvas-b56af5fe-48b6-41ed-83c7-5ceb16775ad8 [3/26/2024 8:27:50 PM.624] LSPD First Response: RawCanvasUI [DEBUG] loading stylesheet from C:\Rockstar Games\GTA V/plugins/LSPDFR/CalloutInterface/canvas.xml [3/26/2024 8:27:50 PM.625] LSPD First Response: RawCanvasUI [DEBUG] loaded 16 styles [3/26/2024 8:27:50 PM.633] LSPD First Response: RawCanvasUI [DEBUG] canvas updated bounds: resolution {Width=1920, Height=1080} scale: {Width=1, Height=1} bounds: {X=0,Y=0,Width=1920,Height=1080} [3/26/2024 8:27:50 PM.912] LSPD First Response: CalloutInterface: [INFO] Loaded 3 set(s) of postal codes [3/26/2024 8:27:50 PM.912] LSPD First Response: CalloutInterface: [INFO] ... ocrp containing 865 entries [3/26/2024 8:27:50 PM.912] LSPD First Response: CalloutInterface: [INFO] ... priest0802 containing 459 entries [3/26/2024 8:27:50 PM.912] LSPD First Response: CalloutInterface: [INFO] ... virus_city containing 1687 entries [3/26/2024 8:27:50 PM.914] LSPD First Response: CalloutInterface: [INFO] starting callout handler... [3/26/2024 8:27:50 PM.917] LSPD First Response: CalloutInterface: [INFO] ... LSPDFR: found 2 callouts (Optimized for CalloutInterface) [3/26/2024 8:27:50 PM.934] LSPD First Response: CalloutInterface: [INFO] ... 686Callouts: found 18 callouts (Optimized for CalloutInterface) [3/26/2024 8:27:50 PM.934] LSPD First Response: CalloutInterface: [INFO] ... CalloutInterface: found 2 callouts (Optimized for CalloutInterface) [3/26/2024 8:27:50 PM.934] LSPD First Response: CalloutInterface: [INFO] ... ChaosCallouts: found 6 callouts (Optimized for CalloutInterface) [3/26/2024 8:27:50 PM.934] LSPD First Response: CalloutInterface: [INFO] ... SuperCallouts: found 38 callouts (Optimized for CalloutInterface) [3/26/2024 8:27:50 PM.934] LSPD First Response: CalloutInterface: [INFO] ... UnitedCallouts: found 26 callouts [3/26/2024 8:27:50 PM.934] LSPD First Response: CalloutInterface: [INFO] ... found a total of 92 callout(s), of which 66 are silently spawnable [3/26/2024 8:27:50 PM.950] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [3/26/2024 8:27:50 PM.957] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [3/26/2024 8:27:50 PM.957] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [3/26/2024 8:27:50 PM.957] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [3/26/2024 8:27:50 PM.957] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [3/26/2024 8:27:51 PM.005] LSPD First Response: [TRACE] Thread Ambient #1 initialized [3/26/2024 8:27:51 PM.024] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [3/26/2024 8:27:51 PM.027] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [3/26/2024 8:27:51 PM.033] LSPD First Response: [TRACE] Has taken study survey: False [3/26/2024 8:27:51 PM.035] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [3/26/2024 8:27:51 PM.045] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [3/26/2024 8:27:51 PM.047] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [3/26/2024 8:27:51 PM.057] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [3/26/2024 8:27:51 PM.057] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [3/26/2024 8:27:51 PM.058] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [3/26/2024 8:27:51 PM.060] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [3/26/2024 8:27:51 PM.061] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [3/26/2024 8:27:51 PM.063] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [3/26/2024 8:27:51 PM.097] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [3/26/2024 8:27:52 PM.972] LSPD First Response: CalloutInterface: [INFO] Registering callout: TestCalloutAlaska [3/26/2024 8:27:52 PM.972] LSPD First Response: Registering callout CalloutInterface.Callouts.TestCalloutAlaska [3/26/2024 8:27:52 PM.972] LSPD First Response: CalloutInterface: [INFO] Registering callout: DynamicTrafficStop [3/26/2024 8:27:52 PM.972] LSPD First Response: Registering callout CalloutInterface.Callouts.DynamicTrafficStop [3/26/2024 8:27:52 PM.978] LSPD First Response: CalloutInterface: [INFO] starting police unit handler [3/26/2024 8:27:52 PM.979] LSPD First Response: CalloutInterface: [INFO] The following units are ready for duty: [3/26/2024 8:27:52 PM.979] LSPD First Response: CalloutInterface: [INFO] 1-ADAM-12 LSPD [3/26/2024 8:27:52 PM.979] LSPD First Response: CalloutInterface: [INFO] 6-PAUL-11 LSPD [3/26/2024 8:27:52 PM.979] LSPD First Response: CalloutInterface: [INFO] 2-KING-10 LSSD [3/26/2024 8:27:52 PM.979] LSPD First Response: CalloutInterface: [INFO] 2-DAVID-5 LSSD [3/26/2024 8:27:52 PM.979] LSPD First Response: CalloutInterface: [INFO] ADAM-04 LSPD [3/26/2024 8:27:52 PM.979] LSPD First Response: CalloutInterface: [INFO] ADAM-05 LSPD [3/26/2024 8:27:52 PM.979] LSPD First Response: CalloutInterface: [INFO] ADAM-06 LSPD [3/26/2024 8:27:52 PM.979] LSPD First Response: CalloutInterface: [INFO] CHARLIE-04 LSPD [3/26/2024 8:27:52 PM.979] LSPD First Response: CalloutInterface: [INFO] OCEAN-01 LSPD [3/26/2024 8:27:52 PM.979] LSPD First Response: CalloutInterface: [INFO] QUEEN-02 LSPD [3/26/2024 8:27:52 PM.979] LSPD First Response: CalloutInterface: [INFO] VICTOR-13 LSPD [3/26/2024 8:27:52 PM.981] LSPD First Response: ChaosCallouts: Data file exists. No generation required. [3/26/2024 8:27:52 PM.985] LSPD First Response: ======== ChaosCallouts ======= [3/26/2024 8:27:52 PM.985] LSPD First Response: UltimateBackup = True [3/26/2024 8:27:52 PM.985] LSPD First Response: StopThePed = True [3/26/2024 8:27:52 PM.985] LSPD First Response: CalloutInterface = True [3/26/2024 8:27:52 PM.985] LSPD First Response: ======================== [3/26/2024 8:27:53 PM.248] LSPD First Response: ChaosCallouts: User is on the latest build. [3/26/2024 8:27:53 PM.256] LSPD First Response: Registering callout ChaosCallouts.Callouts.StolenVehicle [3/26/2024 8:27:53 PM.256] LSPD First Response: Registering callout ChaosCallouts.Callouts.Poisoning [3/26/2024 8:27:53 PM.256] LSPD First Response: Registering callout ChaosCallouts.Callouts.DrugRun [3/26/2024 8:27:53 PM.256] LSPD First Response: Registering callout ChaosCallouts.Callouts.Parking [3/26/2024 8:27:53 PM.256] LSPD First Response: Registering callout ChaosCallouts.Callouts.DrunkenTeen [3/26/2024 8:27:53 PM.256] LSPD First Response: Registering callout ChaosCallouts.Callouts.Trespassing [3/26/2024 8:27:53 PM.256] LSPD First Response: ===== Chaos Callouts ==== [3/26/2024 8:27:53 PM.256] LSPD First Response: [3/26/2024 8:27:53 PM.256] LSPD First Response: [LOG]: Loading is now complete. [3/26/2024 8:27:53 PM.256] LSPD First Response: [VERSION]: Detected Version: 1.2.5.1 [3/26/2024 8:27:53 PM.256] LSPD First Response: [3/26/2024 8:27:53 PM.256] LSPD First Response: ===== Chaos Callouts ==== [3/26/2024 8:27:53 PM.256] LSPD First Response: [3/26/2024 8:27:53 PM.685] LSPD First Response: CompuLite Localization Code Page: 1252 [3/26/2024 8:27:53 PM.686] LSPD First Response: CompuLite Localization Encoding Name: Western European (Windows) [3/26/2024 8:27:53 PM.692] LSPD First Response: GrammarPolice dependency CalloutInterfaceAPI.dll is available (1.0.3.0). [3/26/2024 8:27:53 PM.692] LSPD First Response: GrammarPolice dependency IPT.Common.dll is available (1.4.4.0). [3/26/2024 8:27:53 PM.692] LSPD First Response: GrammarPolice dependency RAGENativeUI.dll is available (1.9.2.0). [3/26/2024 8:27:53 PM.693] LSPD First Response: GrammarPolice: [GrammarPolice] starting... [3/26/2024 8:27:53 PM.693] LSPD First Response: GrammarPolice: [ExternalPluginHandler] starting... [3/26/2024 8:27:53 PM.696] LSPD First Response: GrammarPolice: [ExternalPluginHandler] external plugin status [3/26/2024 8:27:53 PM.696] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [3/26/2024 8:27:53 PM.696] LSPD First Response: GrammarPolice: [ExternalPluginHandler] LSPDFR Updated: True [3/26/2024 8:27:53 PM.696] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ArrestManager: False [3/26/2024 8:27:53 PM.696] LSPD First Response: GrammarPolice: [ExternalPluginHandler] HeliAssistance: False [3/26/2024 8:27:53 PM.696] LSPD First Response: GrammarPolice: [ExternalPluginHandler] Traffic Policer: False [3/26/2024 8:27:53 PM.696] LSPD First Response: GrammarPolice: [ExternalPluginHandler] StopThePed: True [3/26/2024 8:27:53 PM.696] LSPD First Response: GrammarPolice: [ExternalPluginHandler] UltimateBackup: True [3/26/2024 8:27:53 PM.696] LSPD First Response: GrammarPolice: [ExternalPluginHandler] ------------------------------------------------------------------------------------------- [3/26/2024 8:27:53 PM.713] LSPD First Response: GrammarPolice: [ConfigHandler] initializing... [3/26/2024 8:27:53 PM.715] LSPD First Response: GrammarPolice: [ConfigHandler] loading default settings... [3/26/2024 8:27:53 PM.723] LSPD First Response: GrammarPolice: [ConfigHandler] loading custom settings... [3/26/2024 8:27:53 PM.723] LSPD First Response: GrammarPolice: [ConfigHandler] cannot find file for custom settings, skipping [3/26/2024 8:27:53 PM.725] LSPD First Response: GrammarPolice: [ConfigHandler] loading callsign... [3/26/2024 8:27:53 PM.728] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [3/26/2024 8:27:53 PM.728] LSPD First Response: GrammarPolice: [ConfigHandler] GrammarPolice Settings [3/26/2024 8:27:53 PM.728] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [3/26/2024 8:27:53 PM.728] LSPD First Response: GrammarPolice: [ConfigHandler] Callsign = 1-LINCOLN-18 [3/26/2024 8:27:53 PM.728] LSPD First Response: GrammarPolice: [ConfigHandler] Language = en-US [3/26/2024 8:27:53 PM.728] LSPD First Response: GrammarPolice: [ConfigHandler] AgencyCodes = GENERIC [3/26/2024 8:27:53 PM.728] LSPD First Response: GrammarPolice: [ConfigHandler] EnableSpeechRecognition = True [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchKey = RMenu [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceKey = F3 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceModifierKey = LControlKey [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsKey = F2 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] SettingsModifierKey = LControlKey [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] RadioKey = C [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] RadioModifierKey = None [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] HotkeysModifierKey = LControlKey [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] BusyKey = None [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] ClearKey = None [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] NoKey = None [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] PanicKey = None [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] SceneKey = None [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlClearKey = None [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSlowKey = None [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlStopKey = None [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficStopKey = None [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] YesKey = None [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchPrimaryButton = None [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] DispatchSecondaryButton = None [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] InterfacePrimaryButton = None [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] InterfaceSecondaryButton = None [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPrimaryButton = None [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] RadioSecondaryButton = None [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] ShowNotifications = True [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] ShowPlayerStatus = False [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] ShowTargetPlate = False [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosX = 388 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextPosY = 1025 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] StatusTextScale = 0.45 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosX = 1400 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] RadioPosY = 495 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] RadioScale = 70 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] RadioAutoClose = True [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalk = False [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] HoldToTalkDelay = 250 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] PTTPushSound = 1 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] PTTReleaseSound = 1 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] PrefaceResponse = 1 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] ShowInCarAnimation = True [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] AttemptToInitiatePursuit = False [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] EnableJailWaypoint = True [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] EnablePriorityTone = False [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] EnableAutoPriorityTone = False [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] EnableTrafficStop = False [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] HandleAvailability = True [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] HandleDeath = True [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] OfficerCheckInterval = 0 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] PriorityToneInterval = 30 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] UseGenericResponse = False [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] PanicResponse = 5 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlRadius = 60 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] TrafficControlSpeed = 5 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupAir = False [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupInvestigating = False [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupOnScene = False [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] OfferBackupTaser = False [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] OfferTransportSuspectCustody = False [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] PitSurrenderRate = 75 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] PitPedDistance = 20 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxPeds = 1 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] PitVehicleDistance = 20 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] PitMaxVehicles = 1 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityEnabled = False [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityPedDistance = 50 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxPeds = 5 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityVehicleDistance = 50 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitAuthorityMaxVehicles = 5 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] PursuitCheckInInterval = 0 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeAir = False [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode2 = False [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeCode3 = False [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeEMS = False [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePanic = False [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePedCheck = True [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativePlateCheck = True [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] UseNativeSWAT = False [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] DisableMenuMouse = True [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] BabbleTimeout = 2000 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] InitialSilenceTimeout = 2000 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] EndSilenceTimeout = 1500 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] LoggingLevel = 0 [3/26/2024 8:27:53 PM.729] LSPD First Response: GrammarPolice: [ConfigHandler] PluginPath = C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice [3/26/2024 8:27:53 PM.730] LSPD First Response: GrammarPolice: [ConfigHandler] AudioPath = C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/audio [3/26/2024 8:27:53 PM.730] LSPD First Response: GrammarPolice: [ConfigHandler] TexturePath = C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/textures [3/26/2024 8:27:53 PM.730] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignGrammarPartsList = [[1], [lincoln], [18]] [3/26/2024 8:27:53 PM.730] LSPD First Response: GrammarPolice: [ConfigHandler] CallsignAudioParts = [GP_DIVISION_1, GP_UT_LINCOLN, GP_BEAT_18] [3/26/2024 8:27:53 PM.730] LSPD First Response: GrammarPolice: [ConfigHandler] ================================================================================ [3/26/2024 8:27:53 PM.792] LSPD First Response: GrammarPolice: [TextureHandler] loaded 52 textures [3/26/2024 8:27:53 PM.794] LSPD First Response: GrammarPolice: [AnimationHandler] initializing... [3/26/2024 8:27:53 PM.996] LSPD First Response: GrammarPolice: [AnimationHandler] created DashRadio and HandRadio objects [3/26/2024 8:27:54 PM.009] LSPD First Response: GrammarPolice: [ActionHandler] loading actions and commands from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC [3/26/2024 8:27:54 PM.081] LSPD First Response: GrammarPolice: [Action] loaded action: name=accept target=GrammarPolice.Actions.Callout.Accept from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\accept.xml [3/26/2024 8:27:54 PM.082] LSPD First Response: GrammarPolice: [Action] loaded action: name=advise target=GrammarPolice.Actions.Status.Advise from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\advise.xml [3/26/2024 8:27:54 PM.082] LSPD First Response: GrammarPolice: [Action] loaded action: name=air target=GrammarPolice.Actions.Backup.Air from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\air.xml [3/26/2024 8:27:54 PM.083] LSPD First Response: GrammarPolice: [Action] loaded action: name=animal target=GrammarPolice.Actions.Backup.Animal from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\animal.xml [3/26/2024 8:27:54 PM.084] LSPD First Response: GrammarPolice: [Action] loaded action: name=available target=GrammarPolice.Actions.Status.Available from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\available.xml [3/26/2024 8:27:54 PM.085] LSPD First Response: GrammarPolice: [Action] loaded action: name=busy target=GrammarPolice.Actions.Status.Busy from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\busy.xml [3/26/2024 8:27:54 PM.085] LSPD First Response: GrammarPolice: [Action] loaded action: name=cancel_checks target=GrammarPolice.Actions.Interactions.Cancel_Checks from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\cancel_checks.xml [3/26/2024 8:27:54 PM.086] LSPD First Response: GrammarPolice: [Action] loaded action: name=clear target=GrammarPolice.Actions.Status.Code4 from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\clear.xml [3/26/2024 8:27:54 PM.087] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2 target=GrammarPolice.Actions.Backup.Code2 from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code2.xml [3/26/2024 8:27:54 PM.087] LSPD First Response: GrammarPolice: [Action] loaded action: name=code2state target=GrammarPolice.Actions.Backup.Code2State from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code2state.xml [3/26/2024 8:27:54 PM.088] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3 target=GrammarPolice.Actions.Backup.Code3 from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code3.xml [3/26/2024 8:27:54 PM.089] LSPD First Response: GrammarPolice: [Action] loaded action: name=code3state target=GrammarPolice.Actions.Backup.Code3State from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code3state.xml [3/26/2024 8:27:54 PM.090] LSPD First Response: GrammarPolice: [Action] loaded action: name=code4 target=GrammarPolice.Actions.Status.Code4 from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\code4.xml [3/26/2024 8:27:54 PM.091] LSPD First Response: GrammarPolice: [Action] loaded action: name=copy target=GrammarPolice.Actions.Interactions.Copy from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\copy.xml [3/26/2024 8:27:54 PM.091] LSPD First Response: GrammarPolice: [Action] loaded action: name=coroner target=GrammarPolice.Actions.Backup.Coroner from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\coroner.xml [3/26/2024 8:27:54 PM.091] LSPD First Response: GrammarPolice: [Action] loaded action: name=ems target=GrammarPolice.Actions.Backup.EMS from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\ems.xml [3/26/2024 8:27:54 PM.093] LSPD First Response: GrammarPolice: [Action] loaded action: name=felonystopbackup target=GrammarPolice.Actions.Backup.FelonyStopBackup from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\felonystopbackup.xml [3/26/2024 8:27:54 PM.094] LSPD First Response: GrammarPolice: [Action] loaded action: name=female target=GrammarPolice.Actions.Backup.Female from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\female.xml [3/26/2024 8:27:54 PM.094] LSPD First Response: GrammarPolice: [Action] loaded action: name=fight target=GrammarPolice.Actions.Advisory.Fight from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\fight.xml [3/26/2024 8:27:54 PM.095] LSPD First Response: GrammarPolice: [Action] loaded action: name=fire target=GrammarPolice.Actions.Backup.Fire from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\fire.xml [3/26/2024 8:27:54 PM.095] LSPD First Response: GrammarPolice: [Action] loaded action: name=insurance target=GrammarPolice.Actions.Backup.Insurance from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\insurance.xml [3/26/2024 8:27:54 PM.096] LSPD First Response: GrammarPolice: [Action] loaded action: name=investigating target=GrammarPolice.Actions.Status.Investigating from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\investigating.xml [3/26/2024 8:27:54 PM.096] LSPD First Response: GrammarPolice: [Action] loaded action: name=k9 target=GrammarPolice.Actions.Backup.K9 from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\k9.xml [3/26/2024 8:27:54 PM.097] LSPD First Response: GrammarPolice: [Action] loaded action: name=mealbreak target=GrammarPolice.Actions.Status.MealBreak from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\mealbreak.xml [3/26/2024 8:27:54 PM.097] LSPD First Response: GrammarPolice: [Action] loaded action: name=no target=GrammarPolice.Actions.Interactions.No from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\no.xml [3/26/2024 8:27:54 PM.097] LSPD First Response: GrammarPolice: [Action] loaded action: name=noose target=GrammarPolice.Actions.Backup.Noose from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\noose.xml [3/26/2024 8:27:54 PM.098] LSPD First Response: GrammarPolice: [Action] loaded action: name=normal target=GrammarPolice.Actions.Interactions.Normal from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\normal.xml [3/26/2024 8:27:54 PM.102] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_1 target=GrammarPolice.Actions.Status.TrafficStop from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\occupied_1.xml [3/26/2024 8:27:54 PM.103] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_2 target=GrammarPolice.Actions.Status.TrafficStop from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\occupied_2.xml [3/26/2024 8:27:54 PM.103] LSPD First Response: GrammarPolice: [Action] loaded action: name=occupied_3 target=GrammarPolice.Actions.Status.TrafficStop from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\occupied_3.xml [3/26/2024 8:27:54 PM.104] LSPD First Response: GrammarPolice: [Action] loaded action: name=officerdown target=GrammarPolice.Actions.Backup.OfficerDown from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\officerdown.xml [3/26/2024 8:27:54 PM.105] LSPD First Response: GrammarPolice: [Action] loaded action: name=onpatrol target=GrammarPolice.Actions.Status.OnPatrol from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\onpatrol.xml [3/26/2024 8:27:54 PM.105] LSPD First Response: GrammarPolice: [Action] loaded action: name=outofservice target=GrammarPolice.Actions.Status.OutOfService from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\outofservice.xml [3/26/2024 8:27:54 PM.106] LSPD First Response: GrammarPolice: [Action] loaded action: name=panic target=GrammarPolice.Actions.Backup.Panic from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\panic.xml [3/26/2024 8:27:54 PM.106] LSPD First Response: GrammarPolice: [Action] loaded action: name=pedcheck target=GrammarPolice.Actions.Computer.Pedcheck from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\pedcheck.xml [3/26/2024 8:27:54 PM.107] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_deceased target=GrammarPolice.Actions.Advisory.PersonDeceased from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\person_deceased.xml [3/26/2024 8:27:54 PM.107] LSPD First Response: GrammarPolice: [Action] loaded action: name=person_injured target=GrammarPolice.Actions.Advisory.PersonInjured from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\person_injured.xml [3/26/2024 8:27:54 PM.107] LSPD First Response: GrammarPolice: [Action] loaded action: name=pit target=GrammarPolice.Actions.Backup.Pit from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\pit.xml [3/26/2024 8:27:54 PM.108] LSPD First Response: GrammarPolice: [Action] loaded action: name=platecheck target=GrammarPolice.Actions.Computer.Platecheck from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\platecheck.xml [3/26/2024 8:27:54 PM.108] LSPD First Response: GrammarPolice: [Action] loaded action: name=preface target=GrammarPolice.Actions.Status.Preface from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\preface.xml [3/26/2024 8:27:54 PM.109] LSPD First Response: GrammarPolice: [Action] loaded action: name=priority_tone target=GrammarPolice.Actions.Advisory.PriorityTone from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\priority_tone.xml [3/26/2024 8:27:54 PM.109] LSPD First Response: GrammarPolice: [Action] loaded action: name=pursuit target=GrammarPolice.Actions.Status.InPursuit from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\pursuit.xml [3/26/2024 8:27:54 PM.109] LSPD First Response: GrammarPolice: [Action] loaded action: name=radiocheck target=GrammarPolice.Actions.Status.RadioCheck from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\radiocheck.xml [3/26/2024 8:27:54 PM.109] LSPD First Response: GrammarPolice: [Action] loaded action: name=roadblock target=GrammarPolice.Actions.Backup.Roadblock from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\roadblock.xml [3/26/2024 8:27:54 PM.110] LSPD First Response: GrammarPolice: [Action] loaded action: name=scene target=GrammarPolice.Actions.Status.Scene from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\scene.xml [3/26/2024 8:27:54 PM.110] LSPD First Response: GrammarPolice: [Action] loaded action: name=spikestrips target=GrammarPolice.Actions.Backup.Spikestrips from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\spikestrips.xml [3/26/2024 8:27:54 PM.110] LSPD First Response: GrammarPolice: [Action] loaded action: name=startpatrol target=GrammarPolice.Actions.Status.StartPatrol from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\startpatrol.xml [3/26/2024 8:27:54 PM.111] LSPD First Response: GrammarPolice: [Action] loaded action: name=station target=GrammarPolice.Actions.Status.ReturnToStation from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\station.xml [3/26/2024 8:27:54 PM.111] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_custody target=GrammarPolice.Actions.Advisory.SuspectCustody from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\suspect_custody.xml [3/26/2024 8:27:54 PM.111] LSPD First Response: GrammarPolice: [Action] loaded action: name=suspect_lost target=GrammarPolice.Actions.Advisory.SuspectLost from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\suspect_lost.xml [3/26/2024 8:27:54 PM.111] LSPD First Response: GrammarPolice: [Action] loaded action: name=swat target=GrammarPolice.Actions.Backup.Swat from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\swat.xml [3/26/2024 8:27:54 PM.113] LSPD First Response: GrammarPolice: [Action] loaded action: name=taser target=GrammarPolice.Actions.Interactions.Taser from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\taser.xml [3/26/2024 8:27:54 PM.113] LSPD First Response: GrammarPolice: [Action] loaded action: name=ticketnumber target=GrammarPolice.Actions.Interactions.TicketNumber from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\ticketnumber.xml [3/26/2024 8:27:54 PM.113] LSPD First Response: GrammarPolice: [Action] loaded action: name=tow target=GrammarPolice.Actions.Backup.Tow from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\tow.xml [3/26/2024 8:27:54 PM.114] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic target=GrammarPolice.Actions.Status.TrafficStop from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic.xml [3/26/2024 8:27:54 PM.114] LSPD First Response: GrammarPolice: [Action] loaded action: name=trafficstopbackup target=GrammarPolice.Actions.Backup.TrafficStopBackup from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\trafficstopbackup.xml [3/26/2024 8:27:54 PM.114] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control target=GrammarPolice.Actions.Traffic.Control from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control.xml [3/26/2024 8:27:54 PM.115] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_clear target=GrammarPolice.Actions.Traffic.Clear from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control_clear.xml [3/26/2024 8:27:54 PM.115] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_slow target=GrammarPolice.Actions.Traffic.Slow from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control_slow.xml [3/26/2024 8:27:54 PM.116] LSPD First Response: GrammarPolice: [Action] loaded action: name=traffic_control_stop target=GrammarPolice.Actions.Traffic.Stop from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\traffic_control_stop.xml [3/26/2024 8:27:54 PM.116] LSPD First Response: GrammarPolice: [Action] loaded action: name=transport target=GrammarPolice.Actions.Backup.Transport from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\transport.xml [3/26/2024 8:27:54 PM.117] LSPD First Response: GrammarPolice: [Action] loaded action: name=vehicle target=GrammarPolice.Actions.Backup.Vehicle from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\vehicle.xml [3/26/2024 8:27:54 PM.117] LSPD First Response: GrammarPolice: [Action] loaded action: name=visual target=GrammarPolice.Actions.Advisory.Visual from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\visual.xml [3/26/2024 8:27:54 PM.118] LSPD First Response: GrammarPolice: [Action] loaded action: name=yes target=GrammarPolice.Actions.Interactions.Yes from C:\Rockstar Games\GTA V/plugins/LSPDFR/GrammarPolice/grammar/en-GENERIC/default/actions\yes.xml [3/26/2024 8:27:54 PM.118] LSPD First Response: GrammarPolice: [ActionHandler] no custom actions folder, skipping [3/26/2024 8:27:54 PM.126] LSPD First Response: GrammarPolice: [Command] loaded command: name=accept [3/26/2024 8:27:54 PM.126] LSPD First Response: GrammarPolice: [Command] loaded command: name=advise [3/26/2024 8:27:54 PM.127] LSPD First Response: GrammarPolice: [Command] loaded command: name=advisory [3/26/2024 8:27:54 PM.128] LSPD First Response: GrammarPolice: [Command] loaded command: name=cancel_checks [3/26/2024 8:27:54 PM.128] LSPD First Response: GrammarPolice: [Command] loaded command: name=clear [3/26/2024 8:27:54 PM.128] LSPD First Response: GrammarPolice: [Command] loaded command: name=copy [3/26/2024 8:27:54 PM.129] LSPD First Response: GrammarPolice: [Command] loaded command: name=no [3/26/2024 8:27:54 PM.129] LSPD First Response: GrammarPolice: [Command] loaded command: name=normal [3/26/2024 8:27:54 PM.129] LSPD First Response: GrammarPolice: [Command] loaded command: name=occupied [3/26/2024 8:27:54 PM.130] LSPD First Response: GrammarPolice: [Command] loaded command: name=officerdown [3/26/2024 8:27:54 PM.130] LSPD First Response: GrammarPolice: [Command] loaded command: name=panic [3/26/2024 8:27:54 PM.130] LSPD First Response: GrammarPolice: [Command] loaded command: name=preface [3/26/2024 8:27:54 PM.131] LSPD First Response: GrammarPolice: [Command] loaded command: name=priority_tone [3/26/2024 8:27:54 PM.131] LSPD First Response: GrammarPolice: [Command] loaded command: name=request [3/26/2024 8:27:54 PM.131] LSPD First Response: GrammarPolice: [Command] loaded command: name=status [3/26/2024 8:27:54 PM.131] LSPD First Response: GrammarPolice: [Command] loaded command: name=taser [3/26/2024 8:27:54 PM.133] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_clear [3/26/2024 8:27:54 PM.133] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_slow [3/26/2024 8:27:54 PM.134] LSPD First Response: GrammarPolice: [Command] loaded command: name=traffic_control_stop [3/26/2024 8:27:54 PM.134] LSPD First Response: GrammarPolice: [Command] loaded command: name=yes [3/26/2024 8:27:54 PM.134] LSPD First Response: GrammarPolice: [ActionHandler] no custom commands folder, skipping [3/26/2024 8:27:54 PM.134] LSPD First Response: GrammarPolice: [ActionHandler] loaded 20 commands and 64 actions [3/26/2024 8:27:54 PM.141] LSPD First Response: GrammarPolice: [ActionHandler] building grammars using Culture: en-US [3/26/2024 8:27:54 PM.141] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: accept [3/26/2024 8:27:54 PM.147] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advise [3/26/2024 8:27:54 PM.147] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: advisory [3/26/2024 8:27:54 PM.148] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: cancel_checks [3/26/2024 8:27:54 PM.148] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: clear [3/26/2024 8:27:54 PM.148] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: copy [3/26/2024 8:27:54 PM.148] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: no [3/26/2024 8:27:54 PM.148] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: normal [3/26/2024 8:27:54 PM.148] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: occupied [3/26/2024 8:27:54 PM.148] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: officerdown [3/26/2024 8:27:54 PM.148] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: panic [3/26/2024 8:27:54 PM.148] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: priority_tone [3/26/2024 8:27:54 PM.148] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: request [3/26/2024 8:27:54 PM.148] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: status [3/26/2024 8:27:54 PM.148] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: taser [3/26/2024 8:27:54 PM.148] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_clear [3/26/2024 8:27:54 PM.148] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_slow [3/26/2024 8:27:54 PM.148] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: traffic_control_stop [3/26/2024 8:27:54 PM.148] LSPD First Response: GrammarPolice: [ActionHandler] building GrammarBuilder for Command: yes [3/26/2024 8:27:54 PM.148] LSPD First Response: GrammarPolice: [ActionHandler] building Prefaces [3/26/2024 8:27:54 PM.151] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 [3/26/2024 8:27:54 PM.151] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: lincoln [3/26/2024 8:27:54 PM.151] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 lincoln [3/26/2024 8:27:54 PM.151] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 18 [3/26/2024 8:27:54 PM.151] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: lincoln 18 [3/26/2024 8:27:54 PM.151] LSPD First Response: GrammarPolice: [ActionHandler] adding CallsignGrammar string: 1 lincoln 18 [3/26/2024 8:27:54 PM.151] LSPD First Response: GrammarPolice: [ActionHandler] creating prefaceActionBuilder [3/26/2024 8:27:54 PM.151] LSPD First Response: GrammarPolice: [ActionHandler] creating mainBuilder [3/26/2024 8:27:54 PM.151] LSPD First Response: GrammarPolice: [ActionHandler] appending prefaces [3/26/2024 8:27:54 PM.151] LSPD First Response: GrammarPolice: [ActionHandler] creating allBuilders [3/26/2024 8:27:54 PM.151] LSPD First Response: GrammarPolice: [ActionHandler] appending to mainBuilder [3/26/2024 8:27:54 PM.152] LSPD First Response: GrammarPolice: [ActionHandler] creating finalBuilder [3/26/2024 8:27:54 PM.152] LSPD First Response: GrammarPolice: [ActionHandler] returning new Grammar [3/26/2024 8:27:54 PM.271] LSPD First Response: GrammarPolice: [PlayerHandler] starting... [3/26/2024 8:27:54 PM.274] LSPD First Response: GrammarPolice: [ControlHandler] starting... [3/26/2024 8:27:54 PM.279] LSPD First Response: GrammarPolice: [DispatchHandler] Starting... [3/26/2024 8:27:54 PM.281] LSPD First Response: GrammarPolice: [GrammarHandler] Starting... [3/26/2024 8:27:54 PM.281] LSPD First Response: GrammarPolice: [GrammarHandler] initializing speech engine [3/26/2024 8:27:54 PM.282] LSPD First Response: GrammarPolice: [GrammarHandler] instantiating engine [3/26/2024 8:27:54 PM.388] LSPD First Response: GrammarPolice: [GrammarHandler] loading grammar [3/26/2024 8:27:54 PM.429] LSPD First Response: GrammarPolice: [GrammarHandler] setting input to default device [3/26/2024 8:27:54 PM.456] LSPD First Response: GrammarPolice: [GrammarHandler] adding speech events [3/26/2024 8:27:54 PM.457] LSPD First Response: GrammarPolice: [GrammarHandler] speech engine initialization successful [3/26/2024 8:27:54 PM.463] LSPD First Response: GrammarPolice: [Radio] custom XML file missing or invalid [3/26/2024 8:27:54 PM.467] LSPD First Response: GrammarPolice: [UIHandler] starting... [3/26/2024 8:27:54 PM.471] LSPD First Response: GrammarPolice: [InterfaceMenuUI] custom XML file missing or invalid [3/26/2024 8:27:54 PM.508] LSPD First Response: GrammarPolice: [UIHandler] starting... [3/26/2024 8:27:54 PM.609] LSPD First Response: StopThePed Localization Code Page: 1252 [3/26/2024 8:27:54 PM.609] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows) [3/26/2024 8:27:54 PM.877] SuperCallouts: Using UltimateBackup API. [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.HotPursuit [3/26/2024 8:27:54 PM.879] SuperCallouts: HotPursuit Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.Robbery [3/26/2024 8:27:54 PM.879] SuperCallouts: Robbery Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident [3/26/2024 8:27:54 PM.879] SuperCallouts: CarAccidents Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident2 [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident3 [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.AngryAnimal [3/26/2024 8:27:54 PM.879] SuperCallouts: AngryAnimals Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.Kidnapping [3/26/2024 8:27:54 PM.879] SuperCallouts: Kidnapping Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.TruckCrash [3/26/2024 8:27:54 PM.879] SuperCallouts: TruckCrash Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonTransport [3/26/2024 8:27:54 PM.879] SuperCallouts: PrisonTransport Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.HitRun [3/26/2024 8:27:54 PM.879] SuperCallouts: Hit and Run Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenCopVehicle [3/26/2024 8:27:54 PM.879] SuperCallouts: Stolen police vehicle Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenDumptruck [3/26/2024 8:27:54 PM.879] SuperCallouts: Stolen dump truck Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.AmbulanceEscort [3/26/2024 8:27:54 PM.879] SuperCallouts: AmbulanceEscort Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.Aliens [3/26/2024 8:27:54 PM.879] SuperCallouts: Aliens Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.OpenCarry [3/26/2024 8:27:54 PM.879] SuperCallouts: Open Carry Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.Fire [3/26/2024 8:27:54 PM.879] SuperCallouts: Fire Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.OfficerShootout [3/26/2024 8:27:54 PM.879] SuperCallouts: OfficerShootout Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.WeirdCar [3/26/2024 8:27:54 PM.879] SuperCallouts: Suspicious Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.Manhunt [3/26/2024 8:27:54 PM.879] SuperCallouts: Manhunt Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.Impersonator [3/26/2024 8:27:54 PM.879] SuperCallouts: Impersonator Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.ToiletPaperBandit [3/26/2024 8:27:54 PM.879] SuperCallouts: ToiletPaperBandit Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.BlockingTraffic [3/26/2024 8:27:54 PM.879] SuperCallouts: Blocking Traffic Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.IllegalParking [3/26/2024 8:27:54 PM.879] SuperCallouts: Illegal Parking Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.KnifeAttack [3/26/2024 8:27:54 PM.879] SuperCallouts: Knife Attack Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.DeadBody [3/26/2024 8:27:54 PM.879] SuperCallouts: Dead Body Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.FakeCall [3/26/2024 8:27:54 PM.879] SuperCallouts: FakeCall Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.Trespassing [3/26/2024 8:27:54 PM.879] SuperCallouts: Trespassing Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.Vandalizing [3/26/2024 8:27:54 PM.879] SuperCallouts: Vandalizing Enabled [3/26/2024 8:27:54 PM.879] LSPD First Response: Registering callout SuperCallouts.Callouts.InjuredCop [3/26/2024 8:27:54 PM.880] SuperCallouts: InjuredCop Enabled [3/26/2024 8:27:54 PM.880] LSPD First Response: Registering callout SuperCallouts.Callouts.IndecentExposure [3/26/2024 8:27:54 PM.880] SuperCallouts: IndecentExposure Enabled [3/26/2024 8:27:54 PM.880] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonBreak [3/26/2024 8:27:54 PM.880] SuperCallouts: PrisonBreak Enabled [3/26/2024 8:27:54 PM.880] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia1 [3/26/2024 8:27:54 PM.880] SuperCallouts: Mafia1 Enabled [3/26/2024 8:27:54 PM.880] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia2 [3/26/2024 8:27:54 PM.880] SuperCallouts: Mafia2 Enabled [3/26/2024 8:27:54 PM.880] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia3 [3/26/2024 8:27:54 PM.880] SuperCallouts: Mafia3 Enabled [3/26/2024 8:27:54 PM.880] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia4 [3/26/2024 8:27:54 PM.880] SuperCallouts: Mafia4 Enabled [3/26/2024 8:27:54 PM.880] LSPD First Response: Registering callout SuperCallouts.Callouts.LostGang [3/26/2024 8:27:54 PM.880] SuperCallouts: LostMC Enabled [3/26/2024 8:27:54 PM.880] LSPD First Response: Registering callout SuperCallouts.Callouts.Lsgtf [3/26/2024 8:27:54 PM.880] SuperCallouts: LSGTF Enabled [3/26/2024 8:27:54 PM.941] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [3/26/2024 8:27:54 PM.944] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [3/26/2024 8:27:54 PM.949] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [3/26/2024 8:27:55 PM.069] LSPD First Response: [TRACE] Spawned with 6.087578 [3/26/2024 8:27:55 PM.069] LSPD First Response: [TRACE] Spawned with 6.087578 [3/26/2024 8:27:55 PM.086] LSPD First Response: [TRACE] Spawned with 6.087578 [3/26/2024 8:27:55 PM.086] LSPD First Response: [TRACE] Spawned with 6.087578 [3/26/2024 8:27:55 PM.086] LSPD First Response: [TRACE] Spawned with 2.161636 [3/26/2024 8:27:55 PM.086] LSPD First Response: [TRACE] Using 1281.366, -635.3141, 68.36948 Heading: 207.7572 and 1284.452, -641.7565, 67.93783 Heading: 202.7653 as base positions [3/26/2024 8:27:55 PM.284] [3/26/2024 8:27:55 PM.285] ================================================== UnitedCallouts =================================================== [3/26/2024 8:27:55 PM.285] [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.DrugDeal [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenTruckPursuit [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenBusIncident [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArmedClown [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.GangShootout [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.MoneyTruckTheft [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.PublicPeaceDisturbance [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle2 [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.PersonWithKnife [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.WarrantForArrest [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.Troublemaker [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArmedTerroristAttack [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.ShotsFired [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.BicycleOnTheFreeway [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.WelfareCheckRequest [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.K9BackupRequired [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.StoreRobberyInProgress [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.TrafficStopBackupRequired [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.HostageSituationReported [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.JewelleryRobbery [3/26/2024 8:27:55 PM.285] LSPD First Response: Registering callout UnitedCallouts.Callouts.SuspiciousATMActivity [3/26/2024 8:27:55 PM.285] [LOG]: All callouts of the UnitedCallouts.ini were loaded successfully. [3/26/2024 8:27:55 PM.285] [3/26/2024 8:27:55 PM.285] ================================================== UnitedCallouts =================================================== [3/26/2024 8:27:55 PM.285] [3/26/2024 8:27:55 PM.285] [3/26/2024 8:27:55 PM.285] =============================================== UnitedCallouts by sEbi3 ================================================ [3/26/2024 8:27:55 PM.285] [3/26/2024 8:27:55 PM.285] [LOG]: Callouts and settings were loaded successfully. [3/26/2024 8:27:55 PM.285] [LOG]: The config file was loaded successfully. [3/26/2024 8:27:55 PM.285] [VERSION]: Detected Version: 1.5.8.0 [3/26/2024 8:27:55 PM.285] [LOG]: Checking for a new UnitedCallouts version... [3/26/2024 8:27:55 PM.285] [3/26/2024 8:27:55 PM.285] =============================================== UnitedCallouts by sEbi3 ================================================ [3/26/2024 8:27:55 PM.285] [3/26/2024 8:27:57 PM.227] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 8:27:57 PM.227] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:27:57 PM.236] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 8:27:57 PM.238] LSPD First Response: [TRACE] Created police2 at X:1141.909 Y:-838.0504 Z:55.00341 [3/26/2024 8:27:57 PM.261] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:27:57 PM.265] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:27:57 PM.413] LSPD First Response: [TRACE] Ben Johnston (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:27:57 PM.447] LSPD First Response: [TRACE] Starting player switch [3/26/2024 8:27:57 PM.451] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:27:57 PM.452] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:27:57 PM.454] LSPD First Response: [TRACE] Armen Sin (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:27:57 PM.466] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 8:27:57 PM.466] LSPD First Response: [TRACE] Preloading PICADOR [3/26/2024 8:27:57 PM.470] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 8:27:57 PM.470] LSPD First Response: [TRACE] Created police2 at X:1281.366 Y:-635.3141 Z:68.36948 [3/26/2024 8:27:57 PM.518] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/26/2024 8:27:57 PM.541] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [3/26/2024 8:27:57 PM.577] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized [26-03-2024 আবেলি 8:27:58.987] LSPD First Response: CompuLite: Citations.xml has been successfully loaded [26-03-2024 আবেলি 8:27:59.004] LSPD First Response: CompuLite: Charges.xml has been successfully loaded [3/26/2024 8:28:00 PM.288] SuperCallouts: Version is up to date! [3/26/2024 8:28:00 PM.486] LSPD First Response: [TRACE] Player switch done [3/26/2024 8:28:07 PM.543] LSPD First Response: [TRACE] Entering at Driver [3/26/2024 8:28:15 PM.054] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [3/26/2024 8:28:15 PM.071] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 asked to abort: Scenario has ended [3/26/2024 8:28:15 PM.075] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: No reason specified [3/26/2024 8:28:15 PM.084] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager [3/26/2024 8:28:15 PM.084] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1) [3/26/2024 8:28:15 PM.089] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [3/26/2024 8:28:15 PM.093] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #1 Content Manager [3/26/2024 8:28:15 PM.093] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #1) [3/26/2024 8:28:15 PM.095] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 aborted [3/26/2024 8:28:15 PM.101] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down [3/26/2024 8:28:15 PM.134] LSPD First Response: [TRACE] Ped Enrique Santos has become idle again [3/26/2024 8:28:39 PM.260] LSPD First Response: [TRACE] Launching new encounter for Jayoshi Hiroyashu [3/26/2024 8:28:39 PM.271] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/26/2024 8:28:44 PM.569] LSPD First Response: [TRACE] Spawned suspect vehicle [3/26/2024 8:28:52 PM.930] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [3/26/2024 8:29:00 PM.267] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 8:29:03 PM.546] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to True [3/26/2024 8:29:07 PM.080] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Available [3/26/2024 8:29:07 PM.128] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to False [3/26/2024 8:29:22 PM.157] LSPD First Response: [TRACE] Darren Jones (A_M_Y_STLAT_01) was damaged. [3/26/2024 8:29:30 PM.361] LSPD First Response: [TRACE] It has been 95 seconds since the last callout [3/26/2024 8:29:30 PM.373] LSPD First Response: Creating PrisonTransport from SuperCallouts.Callouts.PrisonTransport, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:29:30 PM.388] LSPD First Response: [TRACE] Callout created: #1 [3/26/2024 8:29:30 PM.398] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SAN_ANDREAS_AVE [3/26/2024 8:29:30 PM.418] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:29:30 PM.420] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Transport Escape Status = New [3/26/2024 8:29:30 PM.426] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Transport Escape [3/26/2024 8:29:30 PM.480] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:29:30 PM.481] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/26/2024 8:29:30 PM.484] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [3/26/2024 8:29:30 PM.484] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:29:30 PM.484] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Transport Escape [3/26/2024 8:29:30 PM.556] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 12:33:01 AM for [SC] Transport Escape [3/26/2024 8:29:30 PM.556] LSPD First Response: CalloutInterface: [DEBUG] waiting 35 in-game minutes for [SC] Transport Escape [3/26/2024 8:29:36 PM.240] LSPD First Response: [TRACE] Freeing spawned suspect [3/26/2024 8:29:36 PM.242] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/26/2024 8:29:36 PM.243] LSPD First Response: [TRACE] StageOnFinished [3/26/2024 8:29:36 PM.244] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/26/2024 8:29:36 PM.245] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/26/2024 8:29:36 PM.247] LSPD First Response: [TRACE] Finishing crime Cold cases [3/26/2024 8:29:36 PM.248] LSPD First Response: [TRACE] Finishing all logic for Jayoshi Hiroyashu [3/26/2024 8:29:36 PM.250] LSPD First Response: [TRACE] Crime finished [3/26/2024 8:29:38 PM.676] LSPD First Response: [TRACE] IPM: Starting radio task [3/26/2024 8:29:38 PM.933] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 8:29:39 PM.634] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:29:39 PM.637] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:29:39 PM.637] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:29:39 PM.638] LSPD First Response: [TRACE] Released 0 entities from #1 Content Manager [3/26/2024 8:29:39 PM.638] LSPD First Response: [TRACE] Instance cleaned ( #1) [3/26/2024 8:29:39 PM.644] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:29:39 PM.645] LSPD First Response: Creating Robbery from SuperCallouts.Callouts.Robbery, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:29:39 PM.646] LSPD First Response: [TRACE] Callout created: #2 [3/26/2024 8:29:39 PM.653] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:29:39 PM.655] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Armed Robbery Status = New [3/26/2024 8:29:39 PM.655] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Armed Robbery [3/26/2024 8:29:39 PM.663] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:29:39 PM.664] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:29:39 PM.714] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 12:37:22 AM for [SC] Armed Robbery [3/26/2024 8:29:39 PM.714] LSPD First Response: CalloutInterface: [DEBUG] waiting 35 in-game minutes for [SC] Armed Robbery [3/26/2024 8:29:40 PM.983] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:29:40 PM.983] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:29:40 PM.983] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:29:40 PM.984] LSPD First Response: [TRACE] Released 0 entities from #2 Content Manager [3/26/2024 8:29:40 PM.984] LSPD First Response: [TRACE] Instance cleaned ( #2) [3/26/2024 8:29:40 PM.984] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:29:40 PM.985] LSPD First Response: Creating StolenEmergencyVehicle2 from UnitedCallouts.Callouts.StolenEmergencyVehicle2, UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:29:40 PM.986] LSPD First Response: [TRACE] Callout created: #3 [3/26/2024 8:29:40 PM.990] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:29:40 PM.990] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [UC] Reports of a Stolen Emergency Vehicle (2) Status = New [3/26/2024 8:29:40 PM.990] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [UC] Reports of a Stolen Emergency Vehicle (2) [3/26/2024 8:29:41 PM.000] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:29:41 PM.001] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:29:41 PM.079] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 12:38:02 AM for [UC] Reports of a Stolen Emergency Vehicle (2) [3/26/2024 8:29:41 PM.079] LSPD First Response: CalloutInterface: [DEBUG] waiting 34 in-game minutes for [UC] Reports of a Stolen Emergency Vehicle (2) [3/26/2024 8:29:43 PM.711] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:29:43 PM.711] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:29:43 PM.713] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:29:43 PM.713] LSPD First Response: [TRACE] Released 0 entities from #3 Content Manager [3/26/2024 8:29:43 PM.714] LSPD First Response: [TRACE] Instance cleaned ( #3) [3/26/2024 8:29:43 PM.714] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:29:43 PM.714] LSPD First Response: Creating DrugDeal from UnitedCallouts.Callouts.DrugDeal, UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:29:43 PM.715] LSPD First Response: [TRACE] Callout created: #4 [3/26/2024 8:29:43 PM.717] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:29:43 PM.717] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [UC] Drug Deal In Progress Status = New [3/26/2024 8:29:43 PM.717] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [UC] Drug Deal In Progress [3/26/2024 8:29:43 PM.721] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:29:43 PM.721] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:29:43 PM.781] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 12:39:23 AM for [UC] Drug Deal In Progress [3/26/2024 8:29:43 PM.781] LSPD First Response: CalloutInterface: [DEBUG] waiting 41 in-game minutes for [UC] Drug Deal In Progress [3/26/2024 8:29:46 PM.360] LSPD First Response: UnitedCallouts Log: DrugDeal callout accepted. [3/26/2024 8:29:46 PM.660] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:29:46 PM.664] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [3/26/2024 8:29:46 PM.669] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Drug Deal In Progress [3/26/2024 8:29:46 PM.669] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: [UC] Drug Deal In Progress (New) [3/26/2024 8:29:46 PM.669] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/26/2024 8:29:46 PM.669] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Drug Deal In Progress [3/26/2024 8:29:46 PM.669] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:29:46 PM.669] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Drug Deal In Progress [3/26/2024 8:29:46 PM.673] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Drug Deal In Progress [3/26/2024 8:29:46 PM.674] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:29:46 PM.674] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Drug Deal In Progress [3/26/2024 8:29:46 PM.675] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Drug Deal In Progress [3/26/2024 8:29:46 PM.676] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:29:46 PM.676] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Drug Deal In Progress [3/26/2024 8:29:46 PM.682] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Drug Deal In Progress [3/26/2024 8:29:46 PM.682] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:29:46 PM.682] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Drug Deal In Progress [3/26/2024 8:29:46 PM.682] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Drug Deal In Progress [3/26/2024 8:29:46 PM.682] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:29:46 PM.682] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Drug Deal In Progress [3/26/2024 8:29:46 PM.682] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Drug Deal In Progress [3/26/2024 8:29:46 PM.682] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:29:46 PM.682] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Drug Deal In Progress [3/26/2024 8:29:46 PM.684] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 8:29:46 PM.686] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted [3/26/2024 8:29:46 PM.686] LSPD First Response: GrammarPolice: [StatusHandler] setting player status to en route [3/26/2024 8:29:46 PM.687] LSPD First Response: [TRACE] User accepted callout [3/26/2024 8:29:46 PM.740] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 27 minutes [3/26/2024 8:29:46 PM.852] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [UC] Drug Deal In Progress [3/26/2024 8:29:46 PM.852] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [UC] Drug Deal In Progress [3/26/2024 8:29:47 PM.201] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: EnRoute [3/26/2024 8:29:48 PM.471] LSPD First Response: [TRACE] Radio task was active while menu not showing [3/26/2024 8:29:48 PM.471] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [3/26/2024 8:29:48 PM.474] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:29:49 PM.326] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 8:29:49 PM.326] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:29:49 PM.378] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 8:29:49 PM.380] LSPD First Response: [TRACE] Created police at X:1032.819 Y:-843.5978 Z:49.19269 [3/26/2024 8:29:49 PM.432] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:29:49 PM.435] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:29:49 PM.438] LSPD First Response: [TRACE] Jacque Bellard (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:29:49 PM.485] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:29:49 PM.488] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:29:49 PM.490] LSPD First Response: [TRACE] Edwin Rivera (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:29:49 PM.543] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 8:29:52 PM.357] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to True [3/26/2024 8:29:55 PM.946] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to False [3/26/2024 8:29:55 PM.993] LSPD First Response: RawCanvasUI [DEBUG] Cursor forcing mouse release [3/26/2024 8:30:19 PM.339] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:30:19 PM.341] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/26/2024 8:30:19 PM.345] LSPD First Response: [TRACE] Lance Rodrigues (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:30:19 PM.346] LSPD First Response: [TRACE] Assigned ped to PoliceStation #2 (Ambient) [3/26/2024 8:30:19 PM.908] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 8:30:19 PM.957] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [3/26/2024 8:30:20 PM.019] LSPD First Response: [TRACE] Cached 1460 decorators for index 4 [3/26/2024 8:30:20 PM.020] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:30:20 PM.020] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:30:20 PM.022] LSPD First Response: [TRACE] Hannah Green (MP_F_FREEMODE_01) was set as a cop [3/26/2024 8:30:20 PM.216] LSPD First Response: [TRACE] Assigned ped to PoliceStation #2 (Ambient) [3/26/2024 8:30:23 PM.029] LSPD First Response: [TRACE] Created new chase [3/26/2024 8:30:23 PM.035] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/26/2024 8:30:23 PM.035] LSPD First Response: [TRACE] Took ownership of suspect for chase [3/26/2024 8:30:23 PM.077] LSPD First Response: [TRACE] Suspect added to chase [3/26/2024 8:30:23 PM.077] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/26/2024 8:30:23 PM.077] LSPD First Response: [TRACE] Took ownership of suspect for chase [3/26/2024 8:30:23 PM.077] LSPD First Response: [TRACE] Suspect added to chase [3/26/2024 8:30:23 PM.083] LSPD First Response: [TRACE] Pursuit menu was reset. [3/26/2024 8:30:23 PM.123] LSPD First Response: [TRACE] Starting chase [3/26/2024 8:30:23 PM.183] LSPD First Response: [TRACE] AddFreeNearbyUnits: Cop is not free, cancelling their action [3/26/2024 8:30:23 PM.183] LSPD First Response: [TRACE] Removing ped from PoliceStation #2 (Ambient) [3/26/2024 8:30:23 PM.184] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/26/2024 8:30:23 PM.240] LSPD First Response: [TRACE] Cop Hannah Green reassigned to Fred Baker [3/26/2024 8:30:23 PM.245] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:30:23 PM.245] LSPD First Response: [TRACE] AddFreeNearbyUnits: Cop is not free, cancelling their action [3/26/2024 8:30:23 PM.245] LSPD First Response: [TRACE] Removing ped from PoliceStation #2 (Ambient) [3/26/2024 8:30:23 PM.246] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/26/2024 8:30:23 PM.247] LSPD First Response: [TRACE] Cop Lance Rodrigues reassigned to Fred Baker [3/26/2024 8:30:23 PM.247] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:30:23 PM.250] LSPD First Response: [TRACE] Hannah Green now monitoring Fred Baker [3/26/2024 8:30:23 PM.250] LSPD First Response: [TRACE] Hannah Green now monitoring Alina Rosiello [3/26/2024 8:30:23 PM.250] LSPD First Response: [TRACE] Lance Rodrigues now monitoring Fred Baker [3/26/2024 8:30:23 PM.250] LSPD First Response: [TRACE] Lance Rodrigues now monitoring Alina Rosiello [3/26/2024 8:30:23 PM.251] LSPD First Response: [TRACE] Player now monitoring Fred Baker [3/26/2024 8:30:23 PM.252] LSPD First Response: [TRACE] Player now monitoring Alina Rosiello [3/26/2024 8:30:23 PM.306] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/26/2024 8:30:23 PM.306] at upWiutghXazTCooqVpHGBwTQUWJm.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48 [3/26/2024 8:30:23 PM.306] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 8:30:23 PM.306] at frFpzOPzLMSsCFESIkUalPNJyoxJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 866 [3/26/2024 8:30:23 PM.307] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/26/2024 8:30:23 PM.307] at bdIgELYbTTXsmaNPnHfrwJZJABRJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48 [3/26/2024 8:30:23 PM.307] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 8:30:23 PM.307] at psWsAJfCzZYpGaWEHeYnvKqOtAdU.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 790 [3/26/2024 8:30:23 PM.323] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/26/2024 8:30:23 PM.323] at upWiutghXazTCooqVpHGBwTQUWJm.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48 [3/26/2024 8:30:23 PM.323] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 8:30:23 PM.323] at frFpzOPzLMSsCFESIkUalPNJyoxJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 866 [3/26/2024 8:30:23 PM.323] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/26/2024 8:30:23 PM.323] at bdIgELYbTTXsmaNPnHfrwJZJABRJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48 [3/26/2024 8:30:23 PM.323] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 8:30:23 PM.323] at psWsAJfCzZYpGaWEHeYnvKqOtAdU.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 790 [3/26/2024 8:30:24 PM.264] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:30:24 PM.270] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:24 PM.270] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:30:24 PM.270] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:25 PM.257] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:30:25 PM.257] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:25 PM.257] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:30:25 PM.258] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:26 PM.321] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:30:26 PM.322] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:26 PM.322] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:30:26 PM.322] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:27 PM.405] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:30:27 PM.405] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:27 PM.405] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:30:27 PM.405] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:28 PM.510] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:30:28 PM.510] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:28 PM.511] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:30:28 PM.511] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:28 PM.669] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:30:28 PM.670] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:30:29 PM.522] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:30:29 PM.522] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:29 PM.522] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:30:29 PM.522] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:30 PM.607] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:30:30 PM.608] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:30 PM.608] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:30:30 PM.608] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:31 PM.738] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:30:31 PM.738] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:31 PM.738] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:30:31 PM.738] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:32 PM.839] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:30:32 PM.839] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:32 PM.839] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:30:32 PM.839] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:33 PM.691] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:30:33 PM.692] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:30:33 PM.985] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:30:33 PM.985] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:33 PM.985] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:30:33 PM.985] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:35 PM.031] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:30:35 PM.031] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:35 PM.032] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:30:35 PM.032] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:35 PM.501] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 8:30:35 PM.509] LSPD First Response: UB: DETECTED ZONE: LMESA [3/26/2024 8:30:35 PM.510] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 8:30:35 PM.564] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SUPPLY_ST [3/26/2024 8:30:35 PM.575] LSPD First Response: UB: STARTED PURSUIT >> OSB-0 [3/26/2024 8:30:35 PM.625] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 8:30:35 PM.776] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 8:30:36 PM.185] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:30:36 PM.185] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:36 PM.185] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:30:36 PM.186] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:36 PM.714] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/26/2024 8:30:36 PM.714] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:30:36 PM.714] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 8:30:36 PM.714] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:30:36 PM.715] LSPD First Response: [TRACE] Jay Lasrt (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:30:36 PM.715] LSPD First Response: [TRACE] Cop Jay Lasrt reassigned to Fred Baker [3/26/2024 8:30:36 PM.716] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:30:36 PM.803] LSPD First Response: [TRACE] Jay Lasrt now monitoring Fred Baker [3/26/2024 8:30:36 PM.803] LSPD First Response: [TRACE] Jay Lasrt now monitoring Alina Rosiello [3/26/2024 8:30:36 PM.804] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:30:36 PM.809] LSPD First Response: [TRACE] Visual regained event fired [3/26/2024 8:30:37 PM.318] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:30:37 PM.320] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:37 PM.321] LSPD First Response: [TRACE] Probing 3 cops [3/26/2024 8:30:37 PM.321] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:38 PM.420] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:30:38 PM.420] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:38 PM.420] LSPD First Response: [TRACE] Probing 3 cops [3/26/2024 8:30:38 PM.420] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:38 PM.850] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:30:38 PM.852] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:30:39 PM.285] LSPD First Response: [TRACE] Jay Lasrt (MP_M_FREEMODE_01) entered combat with target: Fred Baker (U_M_O_TRAMP_01) [3/26/2024 8:30:39 PM.483] LSPD First Response: [TRACE] Probing 3 cops [3/26/2024 8:30:39 PM.484] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:39 PM.691] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 8:30:39 PM.693] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:30:40 PM.336] LSPD First Response: [TRACE] Jay Lasrt (MP_M_FREEMODE_01) left combat. [3/26/2024 8:30:40 PM.530] LSPD First Response: [TRACE] Probing 3 cops [3/26/2024 8:30:40 PM.530] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:41 PM.597] LSPD First Response: [TRACE] Probing 3 cops [3/26/2024 8:30:41 PM.598] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:41 PM.662] LSPD First Response: [TRACE] Aborting EvadeCops: Dead is dead [3/26/2024 8:30:41 PM.961] LSPD First Response: [TRACE] Visual lost event fired [3/26/2024 8:30:41 PM.965] LSPD First Response: [TRACE] Alina Rosiello (A_F_Y_HIPSTER_02) was damaged. [3/26/2024 8:30:42 PM.027] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at 0. Could see player: False [3/26/2024 8:30:42 PM.479] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Transport Escape [3/26/2024 8:30:42 PM.479] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [SC] Transport Escape [3/26/2024 8:30:42 PM.480] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/26/2024 8:30:42 PM.480] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Poisoning Status = Open [3/26/2024 8:30:42 PM.480] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Poisoning [3/26/2024 8:30:42 PM.500] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:30:42 PM.500] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:30:42 PM.501] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 8:30:42 PM.581] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 1:08:14 AM for Poisoning [3/26/2024 8:30:42 PM.581] LSPD First Response: CalloutInterface: [DEBUG] waiting 34 in-game minutes for Poisoning [3/26/2024 8:30:42 PM.581] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 42 minutes [3/26/2024 8:30:43 PM.061] LSPD First Response: [TRACE] Jay Lasrt (MP_M_FREEMODE_01) entered combat with target: Fred Baker (U_M_O_TRAMP_01) [3/26/2024 8:30:43 PM.249] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:30:43 PM.249] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:44 PM.359] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:30:44 PM.359] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:44 PM.575] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:30:44 PM.576] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:30:45 PM.406] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:30:45 PM.406] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:46 PM.513] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:30:46 PM.513] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:47 PM.326] LSPD First Response: [TRACE] Jay Lasrt (MP_M_FREEMODE_01) left combat. [3/26/2024 8:30:47 PM.607] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:30:47 PM.607] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:48 PM.702] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:30:48 PM.702] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:49 PM.771] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:30:49 PM.774] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:30:49 PM.816] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:30:49 PM.817] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:49 PM.981] LSPD First Response: [TRACE] Jay Lasrt (MP_M_FREEMODE_01) entered combat with target: Fred Baker (U_M_O_TRAMP_01) [3/26/2024 8:30:55 PM.899] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [UC] Reports of a Stolen Emergency Vehicle (2) [3/26/2024 8:30:55 PM.899] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [UC] Reports of a Stolen Emergency Vehicle (2) [3/26/2024 8:30:56 PM.328] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:30:56 PM.328] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:56 PM.676] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Armed Robbery [3/26/2024 8:30:56 PM.676] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [SC] Armed Robbery [3/26/2024 8:30:57 PM.379] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:30:57 PM.380] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:58 PM.529] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:30:58 PM.529] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:59 PM.566] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:30:59 PM.566] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:30:59 PM.709] LSPD First Response: [TRACE] Visual lost event fired [3/26/2024 8:31:00 PM.414] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:00 PM.416] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:00 PM.613] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:31:00 PM.614] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:01 PM.652] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:31:01 PM.653] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:02 PM.710] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:31:02 PM.711] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:03 PM.281] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 8:31:03 PM.281] LSPD First Response: [TRACE] Created police2 at X:446.3985 Y:-1026.087 Z:28.92508 [3/26/2024 8:31:03 PM.281] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Downtown Police Station [3/26/2024 8:31:03 PM.384] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 8:31:03 PM.585] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:31:03 PM.587] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/26/2024 8:31:03 PM.592] LSPD First Response: [TRACE] Tony Memphis (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:31:03 PM.592] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [3/26/2024 8:31:03 PM.594] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:31:03 PM.597] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/26/2024 8:31:03 PM.599] LSPD First Response: [TRACE] Dimitri Iwanow (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:31:03 PM.600] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [3/26/2024 8:31:03 PM.600] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 8:31:03 PM.603] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [3/26/2024 8:31:03 PM.614] LSPD First Response: [TRACE] Michelle Sharrow (MP_F_FREEMODE_01) was set as a cop [3/26/2024 8:31:03 PM.614] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [3/26/2024 8:31:03 PM.615] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:31:03 PM.617] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/26/2024 8:31:03 PM.619] LSPD First Response: [TRACE] Ryan Burbickk (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:31:03 PM.619] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient) [3/26/2024 8:31:03 PM.701] LSPD First Response: [TRACE] AddFreeNearbyUnits: Cop is not free, cancelling their action [3/26/2024 8:31:03 PM.701] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [3/26/2024 8:31:03 PM.701] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/26/2024 8:31:03 PM.701] LSPD First Response: [TRACE] Cop Dimitri Iwanow reassigned to Fred Baker [3/26/2024 8:31:03 PM.703] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:31:03 PM.703] LSPD First Response: [TRACE] AddFreeNearbyUnits: Cop is not free, cancelling their action [3/26/2024 8:31:03 PM.703] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [3/26/2024 8:31:03 PM.704] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/26/2024 8:31:03 PM.705] LSPD First Response: [TRACE] Cop Tony Memphis reassigned to Fred Baker [3/26/2024 8:31:03 PM.706] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:31:03 PM.706] LSPD First Response: [TRACE] AddFreeNearbyUnits: Cop is not free, cancelling their action [3/26/2024 8:31:03 PM.706] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [3/26/2024 8:31:03 PM.706] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/26/2024 8:31:03 PM.707] LSPD First Response: [TRACE] Cop Michelle Sharrow reassigned to Fred Baker [3/26/2024 8:31:03 PM.707] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:31:03 PM.707] LSPD First Response: [TRACE] AddFreeNearbyUnits: Cop is not free, cancelling their action [3/26/2024 8:31:03 PM.707] LSPD First Response: [TRACE] Removing ped from PoliceStation #5 (Ambient) [3/26/2024 8:31:03 PM.707] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/26/2024 8:31:03 PM.707] LSPD First Response: [TRACE] Cop Ryan Burbickk reassigned to Fred Baker [3/26/2024 8:31:03 PM.708] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:31:03 PM.708] LSPD First Response: [TRACE] Dimitri Iwanow now monitoring Fred Baker [3/26/2024 8:31:03 PM.708] LSPD First Response: [TRACE] Tony Memphis now monitoring Fred Baker [3/26/2024 8:31:03 PM.708] LSPD First Response: [TRACE] Michelle Sharrow now monitoring Fred Baker [3/26/2024 8:31:03 PM.708] LSPD First Response: [TRACE] Ryan Burbickk now monitoring Fred Baker [3/26/2024 8:31:03 PM.812] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:31:03 PM.812] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:04 PM.391] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:31:04 PM.391] LSPD First Response: [TRACE] Visual regained event fired [3/26/2024 8:31:04 PM.835] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:31:04 PM.836] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [3/26/2024 8:31:04 PM.836] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 8:31:05 PM.536] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:05 PM.538] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:05 PM.879] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:31:05 PM.879] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [3/26/2024 8:31:05 PM.879] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 8:31:06 PM.947] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:31:06 PM.947] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:07 PM.167] LSPD First Response: [TRACE] Jay Lasrt (MP_M_FREEMODE_01) left combat. [3/26/2024 8:31:08 PM.064] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:08 PM.065] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:08 PM.220] LSPD First Response: [TRACE] Jay Lasrt (MP_M_FREEMODE_01) entered combat with target: Fred Baker (U_M_O_TRAMP_01) [3/26/2024 8:31:09 PM.104] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:09 PM.104] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:09 PM.318] LSPD First Response: [TRACE] Jay Lasrt (MP_M_FREEMODE_01) left combat. [3/26/2024 8:31:10 PM.117] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:10 PM.117] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:10 PM.388] LSPD First Response: [TRACE] Jay Lasrt (MP_M_FREEMODE_01) entered combat with target: Fred Baker (U_M_O_TRAMP_01) [3/26/2024 8:31:10 PM.564] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:10 PM.790] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:10 PM.792] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:11 PM.195] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:11 PM.196] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:12 PM.287] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:12 PM.287] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:13 PM.377] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:13 PM.377] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:14 PM.425] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:14 PM.425] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:14 PM.575] LSPD First Response: [TRACE] Visual lost event fired [3/26/2024 8:31:15 PM.510] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:15 PM.510] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:15 PM.616] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:31:15 PM.616] LSPD First Response: [TRACE] Visual regained event fired [3/26/2024 8:31:15 PM.621] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:15 PM.880] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:15 PM.892] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:16 PM.558] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:16 PM.559] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:17 PM.614] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:17 PM.615] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:18 PM.705] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:18 PM.705] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:19 PM.720] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:19 PM.720] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:20 PM.747] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:20 PM.747] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:20 PM.752] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:21 PM.832] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:21 PM.833] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:22 PM.881] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:22 PM.883] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:23 PM.917] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:23 PM.917] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:25 PM.009] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:25 PM.010] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:26 PM.021] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:26 PM.072] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:26 PM.073] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:27 PM.089] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:27 PM.089] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:28 PM.166] LSPD First Response: [TRACE] Probing 5 cops [3/26/2024 8:31:28 PM.166] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [3/26/2024 8:31:28 PM.166] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 8:31:28 PM.505] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:28 PM.505] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:29 PM.201] LSPD First Response: [TRACE] Probing 5 cops [3/26/2024 8:31:29 PM.202] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [3/26/2024 8:31:29 PM.202] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 8:31:29 PM.623] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:30 PM.257] LSPD First Response: [TRACE] Probing 5 cops [3/26/2024 8:31:30 PM.257] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [3/26/2024 8:31:30 PM.257] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 8:31:31 PM.021] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:31 PM.354] LSPD First Response: [TRACE] Probing 5 cops [3/26/2024 8:31:31 PM.354] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [3/26/2024 8:31:31 PM.354] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 8:31:32 PM.375] LSPD First Response: [TRACE] Probing 5 cops [3/26/2024 8:31:32 PM.375] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [3/26/2024 8:31:32 PM.375] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 8:31:33 PM.444] LSPD First Response: [TRACE] Probing 5 cops [3/26/2024 8:31:33 PM.445] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:33 PM.710] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:33 PM.710] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:34 PM.519] LSPD First Response: [TRACE] Probing 5 cops [3/26/2024 8:31:34 PM.519] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:34 PM.798] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:35 PM.601] LSPD First Response: [TRACE] Probing 5 cops [3/26/2024 8:31:35 PM.603] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:36 PM.165] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:36 PM.715] LSPD First Response: [TRACE] Probing 5 cops [3/26/2024 8:31:36 PM.716] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:37 PM.806] LSPD First Response: [TRACE] Probing 5 cops [3/26/2024 8:31:37 PM.807] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:38 PM.914] LSPD First Response: [TRACE] Probing 5 cops [3/26/2024 8:31:38 PM.914] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [3/26/2024 8:31:38 PM.914] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 8:31:38 PM.963] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:38 PM.963] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:40 PM.009] LSPD First Response: [TRACE] Probing 5 cops [3/26/2024 8:31:40 PM.009] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [3/26/2024 8:31:40 PM.010] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 8:31:40 PM.057] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:41 PM.082] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:41 PM.082] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:41 PM.407] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:42 PM.205] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:42 PM.205] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:43 PM.285] LSPD First Response: [TRACE] Probing 4 cops [3/26/2024 8:31:43 PM.286] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:44 PM.188] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:44 PM.420] LSPD First Response: [TRACE] Probing 3 cops [3/26/2024 8:31:44 PM.420] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:45 PM.527] LSPD First Response: [TRACE] Probing 3 cops [3/26/2024 8:31:45 PM.527] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:45 PM.573] LSPD First Response: [TRACE] Fred Baker (U_M_O_TRAMP_01) was damaged. [3/26/2024 8:31:45 PM.574] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at 0. Could see player: False [3/26/2024 8:31:46 PM.115] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:46 PM.590] LSPD First Response: [TRACE] Probing 3 cops [3/26/2024 8:31:46 PM.590] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:46 PM.635] LSPD First Response: [TRACE] Jay Lasrt (MP_M_FREEMODE_01) left combat. [3/26/2024 8:31:46 PM.636] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:47 PM.620] LSPD First Response: [TRACE] Probing 3 cops [3/26/2024 8:31:47 PM.621] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:49 PM.121] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 8:31:49 PM.121] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:50 PM.614] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/26/2024 8:31:50 PM.614] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:31:50 PM.614] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 8:31:50 PM.614] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:31:50 PM.615] LSPD First Response: [TRACE] Josh Quick (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:31:50 PM.615] LSPD First Response: [TRACE] Cop Josh Quick reassigned to Fred Baker [3/26/2024 8:31:50 PM.615] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:31:50 PM.647] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> Partner-0 [3/26/2024 8:31:51 PM.380] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:51 PM.544] LSPD First Response: [TRACE] Josh Quick now monitoring Fred Baker [3/26/2024 8:31:52 PM.407] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:31:52 PM.407] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:53 PM.385] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 8:31:53 PM.389] LSPD First Response: [TRACE] Report Voice: [3/26/2024 8:31:53 PM.480] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:31:53 PM.480] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:53 PM.672] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/26/2024 8:31:54 PM.003] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:54 PM.235] LSPD First Response: [TRACE] Visual lost event fired [3/26/2024 8:31:54 PM.428] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:31:54 PM.428] LSPD First Response: [TRACE] Visual regained event fired [3/26/2024 8:31:54 PM.532] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:31:54 PM.532] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:54 PM.580] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:55 PM.621] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:31:55 PM.622] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:56 PM.402] LSPD First Response: [TRACE] PunchSuspect [3/26/2024 8:31:56 PM.667] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:31:56 PM.667] LSPD First Response: [TRACE] Aborting RunningPunch: PunchSuspect [3/26/2024 8:31:56 PM.765] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:31:56 PM.765] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:57 PM.578] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:57 PM.854] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:31:57 PM.854] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:58 PM.868] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:31:58 PM.868] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:59 PM.183] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:59 PM.186] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:59 PM.320] LSPD First Response: [TRACE] Josh Quick (MP_M_FREEMODE_01) entered combat with target: Fred Baker (U_M_O_TRAMP_01) [3/26/2024 8:31:59 PM.607] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Poisoning [3/26/2024 8:31:59 PM.610] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to Poisoning [3/26/2024 8:31:59 PM.611] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Poisoning [3/26/2024 8:31:59 PM.611] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Poisoning [3/26/2024 8:31:59 PM.611] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Poisoning [3/26/2024 8:31:59 PM.612] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Poisoning [3/26/2024 8:31:59 PM.683] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:31:59 PM.731] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:31:59 PM.737] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:59 PM.738] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:31:59 PM.879] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:31:59 PM.984] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:31:59 PM.984] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:31:59 PM.985] LSPD First Response: [TRACE] Suspect starting fighting from aiming [3/26/2024 8:32:00 PM.186] LSPD First Response: [TRACE] Jay Lasrt (MP_M_FREEMODE_01) entered combat with target: Fred Baker (U_M_O_TRAMP_01) [3/26/2024 8:32:00 PM.345] LSPD First Response: [TRACE] Josh Quick (MP_M_FREEMODE_01) was damaged. [3/26/2024 8:32:01 PM.115] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:32:01 PM.115] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:32:01 PM.253] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:32:01 PM.923] LSPD First Response: [TRACE] Josh Quick (MP_M_FREEMODE_01) was damaged. [3/26/2024 8:32:02 PM.228] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:32:02 PM.228] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:32:02 PM.431] LSPD First Response: [TRACE] Josh Quick (MP_M_FREEMODE_01) was damaged. [3/26/2024 8:32:02 PM.477] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:32:02 PM.760] LSPD First Response: [TRACE] Fred Baker (U_M_O_TRAMP_01) was damaged. [3/26/2024 8:32:02 PM.850] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:32:02 PM.938] LSPD First Response: [TRACE] Josh Quick (MP_M_FREEMODE_01) was damaged. [3/26/2024 8:32:03 PM.252] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:32:03 PM.252] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:32:04 PM.204] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:32:04 PM.205] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:32:04 PM.343] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:32:04 PM.343] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:32:04 PM.668] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:32:04 PM.760] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:32:04 PM.761] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 8:32:05 PM.164] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [3/26/2024 8:32:05 PM.171] LSPD First Response: [TRACE] Ending chase [3/26/2024 8:32:05 PM.182] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:32:05 PM.188] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:32:05 PM.188] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/26/2024 8:32:05 PM.189] LSPD First Response: [TRACE] Freeing cop: Hannah Green [3/26/2024 8:32:05 PM.189] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:32:05 PM.189] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:32:05 PM.189] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:32:05 PM.189] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/26/2024 8:32:05 PM.189] LSPD First Response: [TRACE] Freeing cop: Lance Rodrigues [3/26/2024 8:32:05 PM.189] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:32:05 PM.189] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:32:05 PM.189] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:32:05 PM.189] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/26/2024 8:32:05 PM.189] LSPD First Response: [TRACE] Freeing cop: Jay Lasrt [3/26/2024 8:32:05 PM.189] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:32:05 PM.189] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] Freeing cop: Dimitri Iwanow [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] Freeing cop: Tony Memphis [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] Freeing cop: Michelle Sharrow [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] Freeing cop: Ryan Burbickk [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:32:05 PM.190] LSPD First Response: [TRACE] Visual lost event fired [3/26/2024 8:32:05 PM.191] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/26/2024 8:32:05 PM.191] LSPD First Response: [TRACE] Freeing cop: Josh Quick [3/26/2024 8:32:05 PM.191] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:32:05 PM.197] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect [3/26/2024 8:32:05 PM.198] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 8:32:05 PM.199] LSPD First Response: [TRACE] Suspect freed [3/26/2024 8:32:05 PM.199] LSPD First Response: [TRACE] Suspect freed [3/26/2024 8:32:05 PM.200] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/26/2024 8:32:05 PM.200] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/26/2024 8:32:05 PM.201] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager [3/26/2024 8:32:05 PM.201] LSPD First Response: [TRACE] Instance cleaned (Chase #1) [3/26/2024 8:32:05 PM.201] LSPD First Response: [TRACE] Ped Lance Rodrigues has become idle again [3/26/2024 8:32:05 PM.201] LSPD First Response: [TRACE] Ped Fred Baker has become idle again [3/26/2024 8:32:05 PM.201] LSPD First Response: [TRACE] Ped Jay Lasrt has become idle again [3/26/2024 8:32:05 PM.201] LSPD First Response: [TRACE] Ped Hannah Green has become idle again [3/26/2024 8:32:05 PM.201] LSPD First Response: [TRACE] Ped Alina Rosiello has become idle again [3/26/2024 8:32:05 PM.201] LSPD First Response: [TRACE] Ped Josh Quick has become idle again [3/26/2024 8:32:05 PM.201] LSPD First Response: [TRACE] Ped Ryan Burbickk has become idle again [3/26/2024 8:32:05 PM.201] LSPD First Response: [TRACE] Ped Michelle Sharrow has become idle again [3/26/2024 8:32:05 PM.201] LSPD First Response: [TRACE] Ped Dimitri Iwanow has become idle again [3/26/2024 8:32:05 PM.201] LSPD First Response: [TRACE] Ped Tony Memphis has become idle again [3/26/2024 8:32:05 PM.210] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:32:05 PM.210] LSPD First Response: [TRACE] Released 0 entities from #4 Content Manager [3/26/2024 8:32:05 PM.210] LSPD First Response: [TRACE] Instance cleaned ( #4) [3/26/2024 8:32:05 PM.211] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:32:05 PM.212] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Drug Deal In Progress [3/26/2024 8:32:05 PM.212] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:32:05 PM.212] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Drug Deal In Progress [3/26/2024 8:32:05 PM.212] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Drug Deal In Progress [3/26/2024 8:32:05 PM.212] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:32:05 PM.212] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Drug Deal In Progress [3/26/2024 8:32:05 PM.212] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Drug Deal In Progress [3/26/2024 8:32:05 PM.212] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:32:05 PM.212] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Drug Deal In Progress [3/26/2024 8:32:05 PM.246] LSPD First Response: [TRACE] Launching new encounter for Jayoshi Hiroyashu [3/26/2024 8:32:05 PM.248] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/26/2024 8:32:05 PM.257] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:32:05 PM.258] LSPD First Response: [TRACE] DrugDeal is ending already [3/26/2024 8:32:05 PM.272] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:32:05 PM.273] at System.Environment.get_StackTrace() [3/26/2024 8:32:05 PM.273] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:32:05 PM.273] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:32:05 PM.273] at UnitedCallouts.Callouts.DrugDeal.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\DrugDeal.cs:line 134 [3/26/2024 8:32:05 PM.273] at UnitedCallouts.Callouts.DrugDeal.b__15_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\DrugDeal.cs:line 118 [3/26/2024 8:32:05 PM.273] at Rage.GameFiber.Main() [3/26/2024 8:32:05 PM.273] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:32:05 PM.273] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:32:05 PM.273] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:32:05 PM.273] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:32:05 PM.340] LSPD First Response: [TRACE] Fred Baker killed by Josh Quick [3/26/2024 8:32:05 PM.341] LSPD First Response: [TRACE] Fred Baker (U_M_O_TRAMP_01) was damaged. [3/26/2024 8:32:05 PM.408] LSPD First Response: [TRACE] Jay Lasrt (MP_M_FREEMODE_01) left combat. [3/26/2024 8:32:05 PM.751] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [3/26/2024 8:32:08 PM.027] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [3/26/2024 8:32:09 PM.257] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:32:09 PM.258] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:32:09 PM.683] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:32:09 PM.687] LSPD First Response: [TRACE] Created polgauntlet at X:787.8805 Y:-1093.594 Z:29.30193 [3/26/2024 8:32:09 PM.687] LSPD First Response: [TRACE] Forced DLC Livery: 0 [3/26/2024 8:32:09 PM.731] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:32:09 PM.733] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:32:09 PM.737] LSPD First Response: [TRACE] Dyshawn Williams (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:32:09 PM.778] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:32:09 PM.780] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:32:09 PM.786] LSPD First Response: [TRACE] Mike Perry (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:32:09 PM.830] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/26/2024 8:32:09 PM.981] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 8:32:10 PM.251] LSPD First Response: UB: FINISHED PURSUIT >> OSB-0 PAX-0 [3/26/2024 8:32:14 PM.224] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to True [3/26/2024 8:32:17 PM.020] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Available [3/26/2024 8:32:17 PM.362] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to False [3/26/2024 8:32:22 PM.381] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-0 [3/26/2024 8:32:22 PM.457] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0 [3/26/2024 8:32:24 PM.455] LSPD First Response: [TRACE] IPM: Aborting existing radio task [3/26/2024 8:32:24 PM.455] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:32:24 PM.455] LSPD First Response: [TRACE] IPM: Starting radio task [3/26/2024 8:32:24 PM.455] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 8:32:25 PM.525] LSPD First Response: Creating WarrantForArrest from UnitedCallouts.Callouts.WarrantForArrest, UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:32:25 PM.526] LSPD First Response: [TRACE] Callout created: #5 [3/26/2024 8:32:25 PM.530] LSPD First Response: GetAudioFileForAction: No file found for: STREET_NIKOLA_AVE [3/26/2024 8:32:25 PM.531] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:32:25 PM.531] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [UC] Warrant for Arrest Status = New [3/26/2024 8:32:25 PM.531] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [UC] Warrant for Arrest [3/26/2024 8:32:25 PM.537] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:32:25 PM.537] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/26/2024 8:32:25 PM.538] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Warrant for Arrest [3/26/2024 8:32:25 PM.538] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:32:25 PM.538] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Warrant for Arrest [3/26/2024 8:32:25 PM.591] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 1:55:35 AM for [UC] Warrant for Arrest [3/26/2024 8:32:25 PM.591] LSPD First Response: CalloutInterface: [DEBUG] waiting 23 in-game minutes for [UC] Warrant for Arrest [3/26/2024 8:32:29 PM.056] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:32:29 PM.056] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:32:29 PM.057] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:32:29 PM.058] LSPD First Response: [TRACE] Released 0 entities from #5 Content Manager [3/26/2024 8:32:29 PM.058] LSPD First Response: [TRACE] Instance cleaned ( #5) [3/26/2024 8:32:29 PM.058] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:32:29 PM.059] LSPD First Response: Creating DeadBody from SuperCallouts.Callouts.DeadBody, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:32:29 PM.061] LSPD First Response: [TRACE] Callout created: #6 [3/26/2024 8:32:29 PM.093] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:32:29 PM.093] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Dead Body Status = New [3/26/2024 8:32:29 PM.093] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Dead Body [3/26/2024 8:32:29 PM.097] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:32:29 PM.097] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:32:29 PM.143] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 1:57:21 AM for [SC] Dead Body [3/26/2024 8:32:29 PM.143] LSPD First Response: CalloutInterface: [DEBUG] waiting 30 in-game minutes for [SC] Dead Body [3/26/2024 8:32:29 PM.352] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 8:32:29 PM.352] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 8:32:29 PM.404] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 8:32:29 PM.408] LSPD First Response: [TRACE] Created police2 at X:845.4928 Y:-855.671 Z:44.3001 [3/26/2024 8:32:29 PM.447] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 8:32:29 PM.450] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:32:29 PM.455] LSPD First Response: [TRACE] Amanda Valencia (MP_F_FREEMODE_01) was set as a cop [3/26/2024 8:32:29 PM.491] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 8:32:29 PM.494] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:32:29 PM.502] LSPD First Response: [TRACE] Natalia Hill (MP_F_FREEMODE_01) was set as a cop [3/26/2024 8:32:29 PM.539] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/26/2024 8:32:30 PM.893] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:32:30 PM.893] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:32:30 PM.893] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:32:30 PM.893] LSPD First Response: [TRACE] Released 0 entities from #6 Content Manager [3/26/2024 8:32:30 PM.893] LSPD First Response: [TRACE] Instance cleaned ( #6) [3/26/2024 8:32:30 PM.894] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:32:30 PM.894] LSPD First Response: Creating IndecentExposure from SuperCallouts.Callouts.IndecentExposure, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:32:30 PM.895] LSPD First Response: [TRACE] Callout created: #7 [3/26/2024 8:32:30 PM.895] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:32:30 PM.896] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Indecent Exposure Status = New [3/26/2024 8:32:30 PM.896] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Indecent Exposure [3/26/2024 8:32:30 PM.900] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:32:30 PM.900] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:32:30 PM.952] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 1:58:16 AM for [SC] Indecent Exposure [3/26/2024 8:32:30 PM.952] LSPD First Response: CalloutInterface: [DEBUG] waiting 34 in-game minutes for [SC] Indecent Exposure [3/26/2024 8:32:32 PM.223] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:32:32 PM.223] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:32:32 PM.223] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:32:32 PM.223] LSPD First Response: [TRACE] Released 0 entities from #7 Content Manager [3/26/2024 8:32:32 PM.223] LSPD First Response: [TRACE] Instance cleaned ( #7) [3/26/2024 8:32:32 PM.224] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:32:32 PM.224] LSPD First Response: Creating Parking from ChaosCallouts.Callouts.Parking, ChaosCallouts, Version=1.2.5.1, Culture=neutral, PublicKeyToken=null [3/26/2024 8:32:32 PM.225] LSPD First Response: [TRACE] Callout created: #8 [3/26/2024 8:32:32 PM.245] LSPD First Response: GetAudioFileForAction: No file found for: STREET_INNOCENCE_BLVD [3/26/2024 8:32:32 PM.246] LSPD First Response: [Chaos Callouts] Parking Dispute has been setup. [3/26/2024 8:32:32 PM.246] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:32:32 PM.246] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Parking Dispute Status = New [3/26/2024 8:32:32 PM.246] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Parking Dispute [3/26/2024 8:32:32 PM.249] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:32:32 PM.249] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:32:32 PM.297] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 1:58:56 AM for Parking Dispute [3/26/2024 8:32:32 PM.298] LSPD First Response: CalloutInterface: [DEBUG] waiting 78 in-game minutes for Parking Dispute [3/26/2024 8:32:34 PM.779] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:32:34 PM.779] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:32:34 PM.790] LSPD First Response: [Chaos Callouts] Parking callout has ended, clean up process has been complete. [3/26/2024 8:32:34 PM.790] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:32:34 PM.791] LSPD First Response: [TRACE] Released 0 entities from #8 Content Manager [3/26/2024 8:32:34 PM.791] LSPD First Response: [TRACE] Instance cleaned ( #8) [3/26/2024 8:32:34 PM.791] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:32:34 PM.792] LSPD First Response: Creating StolenItem from _686_Callouts.Callouts.StolenItem, 686Callouts, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:32:34 PM.799] LSPD First Response: [TRACE] Callout created: #9 [3/26/2024 8:32:34 PM.833] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:32:34 PM.833] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Stolen Item Status = New [3/26/2024 8:32:34 PM.834] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Stolen Item [3/26/2024 8:32:34 PM.836] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:32:34 PM.837] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:32:34 PM.876] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 2:00:13 AM for [686] Stolen Item [3/26/2024 8:32:34 PM.876] LSPD First Response: CalloutInterface: [DEBUG] waiting 28 in-game minutes for [686] Stolen Item [3/26/2024 8:32:38 PM.263] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:32:38 PM.263] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:32:38 PM.336] LSPD First Response: [686 Callouts] This 686 Callout has now ended. [3/26/2024 8:32:38 PM.336] LSPD First Response: [686 Callouts] Keeping Los Santos safe one call at a time. [3/26/2024 8:32:38 PM.336] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:32:38 PM.337] LSPD First Response: [TRACE] Released 0 entities from #9 Content Manager [3/26/2024 8:32:38 PM.337] LSPD First Response: [TRACE] Instance cleaned ( #9) [3/26/2024 8:32:38 PM.337] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:32:38 PM.337] LSPD First Response: Creating Photography from _686_Callouts.Callouts.Photography, 686Callouts, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:32:38 PM.337] LSPD First Response: [TRACE] Callout created: #10 [3/26/2024 8:32:38 PM.341] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:32:38 PM.341] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Photography of Police Station Status = New [3/26/2024 8:32:38 PM.341] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Photography of Police Station [3/26/2024 8:32:38 PM.343] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:32:38 PM.343] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:32:38 PM.386] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 2:01:56 AM for [686] Photography of Police Station [3/26/2024 8:32:38 PM.386] LSPD First Response: CalloutInterface: [DEBUG] waiting 65 in-game minutes for [686] Photography of Police Station [3/26/2024 8:32:39 PM.454] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 8:32:39 PM.454] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 8:32:39 PM.500] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 8:32:39 PM.501] LSPD First Response: [TRACE] Created police5 at X:861.5449 Y:-1094.493 Z:37.27636 [3/26/2024 8:32:39 PM.502] LSPD First Response: [TRACE] Forced DLC Livery: 7 [3/26/2024 8:32:39 PM.551] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 8:32:39 PM.555] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:32:39 PM.563] LSPD First Response: [TRACE] James Mcloven (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 8:32:39 PM.604] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/26/2024 8:32:43 PM.066] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:32:43 PM.066] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:32:43 PM.069] LSPD First Response: [686 Callouts] This 686 Callout has now ended. [3/26/2024 8:32:43 PM.069] LSPD First Response: [686 Callouts] Keeping Los Santos safe one call at a time. [3/26/2024 8:32:43 PM.070] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:32:43 PM.070] LSPD First Response: [TRACE] Released 0 entities from #10 Content Manager [3/26/2024 8:32:43 PM.070] LSPD First Response: [TRACE] Instance cleaned ( #10) [3/26/2024 8:32:43 PM.070] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:32:43 PM.070] LSPD First Response: Creating Parking from ChaosCallouts.Callouts.Parking, ChaosCallouts, Version=1.2.5.1, Culture=neutral, PublicKeyToken=null [3/26/2024 8:32:43 PM.070] LSPD First Response: [TRACE] Callout created: #11 [3/26/2024 8:32:43 PM.071] LSPD First Response: GetAudioFileForAction: No file found for: STREET_INNOCENCE_BLVD [3/26/2024 8:32:43 PM.072] LSPD First Response: [Chaos Callouts] Parking Dispute has been setup. [3/26/2024 8:32:43 PM.072] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:32:43 PM.072] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Parking Dispute Status = New [3/26/2024 8:32:43 PM.072] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Parking Dispute [3/26/2024 8:32:43 PM.076] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:32:43 PM.076] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:32:43 PM.131] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 2:04:19 AM for Parking Dispute [3/26/2024 8:32:43 PM.132] LSPD First Response: CalloutInterface: [DEBUG] waiting 72 in-game minutes for Parking Dispute [3/26/2024 8:32:44 PM.444] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 8:32:44 PM.444] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 8:32:44 PM.488] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 8:32:44 PM.491] LSPD First Response: [TRACE] Created police at X:768.218 Y:-850.7261 Z:26.17604 [3/26/2024 8:32:44 PM.533] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 8:32:44 PM.536] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:32:44 PM.540] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:32:44 PM.540] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:32:44 PM.542] LSPD First Response: [TRACE] Zoey Ridenour (MP_F_FREEMODE_01) was set as a cop [3/26/2024 8:32:44 PM.581] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 8:32:44 PM.584] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:32:44 PM.587] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:32:44 PM.587] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:32:44 PM.589] LSPD First Response: [TRACE] Jamie Simpson (MP_F_FREEMODE_01) was set as a cop [3/26/2024 8:32:44 PM.631] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 8:32:47 PM.079] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:32:47 PM.080] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:32:47 PM.080] LSPD First Response: [Chaos Callouts] Parking callout has ended, clean up process has been complete. [3/26/2024 8:32:47 PM.081] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:32:47 PM.081] LSPD First Response: [TRACE] Released 0 entities from #11 Content Manager [3/26/2024 8:32:47 PM.081] LSPD First Response: [TRACE] Instance cleaned ( #11) [3/26/2024 8:32:47 PM.081] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:32:47 PM.081] LSPD First Response: Creating StoreRobberyInProgress from UnitedCallouts.Callouts.StoreRobberyInProgress, UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:32:47 PM.083] LSPD First Response: [TRACE] Callout created: #12 [3/26/2024 8:32:47 PM.638] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:32:47 PM.638] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [UC] Store Robbery In Progress Status = New [3/26/2024 8:32:47 PM.638] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [UC] Store Robbery In Progress [3/26/2024 8:32:47 PM.643] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:32:47 PM.643] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:32:47 PM.698] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 2:06:36 AM for [UC] Store Robbery In Progress [3/26/2024 8:32:47 PM.698] LSPD First Response: CalloutInterface: [DEBUG] waiting 26 in-game minutes for [UC] Store Robbery In Progress [3/26/2024 8:32:49 PM.539] LSPD First Response: UnitedCallouts Log: Store Robbery In Progress callout accepted. [3/26/2024 8:32:49 PM.791] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 8:32:49 PM.793] LSPD First Response: [TRACE] Preloading S_M_Y_COP_01 [3/26/2024 8:32:49 PM.803] LSPD First Response: [TRACE] Using new link spawn [3/26/2024 8:32:49 PM.873] LSPD First Response: [TRACE] Using random spawn at X:427.145 Y:-806.8593 Z:29.49114 [3/26/2024 8:32:49 PM.896] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 8:32:49 PM.897] LSPD First Response: [TRACE] Created police at X:330.5 Y:-658.5 Z:28.3125 [3/26/2024 8:32:49 PM.899] LSPD First Response: [TRACE] Preloading S_M_Y_COP_01 [3/26/2024 8:32:49 PM.902] LSPD First Response: [TRACE] New ped created s_m_y_cop_01 (PedType: 27), Agency: CityPolice (lspd_swat) [3/26/2024 8:32:49 PM.903] LSPD First Response: [TRACE] Bob Strong (S_M_Y_COP_01) was set as a cop [3/26/2024 8:32:49 PM.905] LSPD First Response: [TRACE] Preloading S_M_Y_COP_01 [3/26/2024 8:32:49 PM.906] LSPD First Response: [TRACE] New ped created s_m_y_cop_01 (PedType: 27), Agency: CityPolice (lspd_swat) [3/26/2024 8:32:49 PM.907] LSPD First Response: [TRACE] Rilind Iseni (S_M_Y_COP_01) was set as a cop [3/26/2024 8:32:49 PM.946] LSPD First Response: [TRACE] SWAT Flag recognized: updated decision maker and combat ability. [3/26/2024 8:32:49 PM.946] LSPD First Response: [TRACE] SWAT Flag recognized: updated decision maker and combat ability. [3/26/2024 8:32:49 PM.951] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [3/26/2024 8:32:49 PM.957] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [3/26/2024 8:32:49 PM.974] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:32:49 PM.974] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:32:49 PM.975] LSPD First Response: [TRACE] Using random spawn at X:427.145 Y:-806.8593 Z:29.49114 [3/26/2024 8:32:49 PM.986] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:32:49 PM.986] LSPD First Response: [TRACE] Created polgauntlet at X:418 Y:-677.25 Z:28.3125 [3/26/2024 8:32:49 PM.986] LSPD First Response: [TRACE] Forced DLC Livery: 1 [3/26/2024 8:32:49 PM.987] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:32:49 PM.988] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/26/2024 8:32:49 PM.990] LSPD First Response: [TRACE] Tony Franco (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:32:49 PM.990] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:32:49 PM.991] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/26/2024 8:32:49 PM.992] LSPD First Response: [TRACE] Joshua Shiver (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:32:49 PM.994] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [3/26/2024 8:32:49 PM.994] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [3/26/2024 8:32:49 PM.995] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:32:49 PM.996] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [3/26/2024 8:32:49 PM.997] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Store Robbery In Progress [3/26/2024 8:32:49 PM.997] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: [UC] Store Robbery In Progress (New) [3/26/2024 8:32:49 PM.997] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/26/2024 8:32:49 PM.997] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Store Robbery In Progress [3/26/2024 8:32:49 PM.997] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:32:49 PM.997] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Store Robbery In Progress [3/26/2024 8:32:49 PM.997] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Store Robbery In Progress [3/26/2024 8:32:49 PM.997] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:32:49 PM.997] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Store Robbery In Progress [3/26/2024 8:32:49 PM.997] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Store Robbery In Progress [3/26/2024 8:32:49 PM.997] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:32:49 PM.997] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Store Robbery In Progress [3/26/2024 8:32:49 PM.998] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Store Robbery In Progress [3/26/2024 8:32:49 PM.998] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:32:49 PM.998] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Store Robbery In Progress [3/26/2024 8:32:49 PM.998] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Store Robbery In Progress [3/26/2024 8:32:49 PM.998] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:32:49 PM.998] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Store Robbery In Progress [3/26/2024 8:32:49 PM.999] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Store Robbery In Progress [3/26/2024 8:32:49 PM.999] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:32:49 PM.999] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Store Robbery In Progress [3/26/2024 8:32:49 PM.999] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 8:32:50 PM.000] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted [3/26/2024 8:32:50 PM.000] LSPD First Response: GrammarPolice: [StatusHandler] setting player status to en route [3/26/2024 8:32:50 PM.000] LSPD First Response: [TRACE] User accepted callout [3/26/2024 8:32:50 PM.019] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [UC] Store Robbery In Progress [3/26/2024 8:32:50 PM.019] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [UC] Store Robbery In Progress [3/26/2024 8:32:50 PM.056] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:32:50 PM.056] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:32:50 PM.095] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 27 minutes [3/26/2024 8:32:50 PM.744] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: EnRoute [3/26/2024 8:32:53 PM.415] LSPD First Response: [TRACE] Radio task was active while menu not showing [3/26/2024 8:32:53 PM.417] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [3/26/2024 8:32:53 PM.417] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:32:54 PM.419] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-0 [3/26/2024 8:32:57 PM.113] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to True [3/26/2024 8:33:04 PM.006] LSPD First Response: [TRACE] Task DriveCode finished: Reached destination [3/26/2024 8:33:04 PM.168] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to False [3/26/2024 8:33:04 PM.219] LSPD First Response: RawCanvasUI [DEBUG] Cursor forcing mouse release [3/26/2024 8:33:04 PM.722] LSPD First Response: [TRACE] Task DriveCode finished: Reached destination [3/26/2024 8:33:05 PM.352] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [3/26/2024 8:33:05 PM.356] LSPD First Response: [TRACE] Set current state to: GoToCaller [3/26/2024 8:33:05 PM.553] LSPD First Response: [TRACE] Use caller position: True [3/26/2024 8:33:05 PM.554] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [3/26/2024 8:33:05 PM.554] LSPD First Response: [TRACE] Set current state to: GoToCaller [3/26/2024 8:33:05 PM.556] LSPD First Response: [TRACE] Use caller position: True [3/26/2024 8:33:06 PM.160] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [3/26/2024 8:33:06 PM.160] LSPD First Response: [TRACE] Set current state to: GoToCaller [3/26/2024 8:33:06 PM.341] LSPD First Response: [TRACE] Use caller position: True [3/26/2024 8:33:06 PM.343] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:06 PM.343] LSPD First Response: [TRACE] Going to: X:703.6406 Y:-985.6719 Z:24 [3/26/2024 8:33:06 PM.345] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [3/26/2024 8:33:06 PM.346] LSPD First Response: [TRACE] Set current state to: GoToCaller [3/26/2024 8:33:06 PM.346] LSPD First Response: [TRACE] Use caller position: True [3/26/2024 8:33:06 PM.347] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:06 PM.347] LSPD First Response: [TRACE] Going to: X:703.6406 Y:-985.6719 Z:24 [3/26/2024 8:33:06 PM.677] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:06 PM.677] LSPD First Response: [TRACE] Going to: X:714.4707 Y:-977.9395 Z:24.125 [3/26/2024 8:33:06 PM.678] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:06 PM.679] LSPD First Response: [TRACE] Going to: X:714.4707 Y:-977.9395 Z:24.125 [3/26/2024 8:33:06 PM.940] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:06 PM.940] LSPD First Response: [TRACE] Going to: X:716.8203 Y:-979.0117 Z:24.125 [3/26/2024 8:33:06 PM.941] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:06 PM.941] LSPD First Response: [TRACE] Going to: X:716.8203 Y:-979.0117 Z:24.125 [3/26/2024 8:33:07 PM.218] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:07 PM.218] LSPD First Response: [TRACE] Going to: X:722.0352 Y:-977.1699 Z:24 [3/26/2024 8:33:07 PM.219] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:07 PM.219] LSPD First Response: [TRACE] Going to: X:722.0352 Y:-977.1699 Z:24 [3/26/2024 8:33:07 PM.472] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:07 PM.473] LSPD First Response: [TRACE] Going to: X:722.0352 Y:-977.1699 Z:24 [3/26/2024 8:33:07 PM.475] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:07 PM.475] LSPD First Response: [TRACE] Going to: X:722.0352 Y:-977.1699 Z:24 [3/26/2024 8:33:07 PM.761] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:07 PM.761] LSPD First Response: [TRACE] Going to: X:735.4639 Y:-992.5684 Z:24.125 [3/26/2024 8:33:07 PM.762] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:07 PM.762] LSPD First Response: [TRACE] Going to: X:735.4639 Y:-992.5684 Z:24.125 [3/26/2024 8:33:07 PM.992] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:07 PM.993] LSPD First Response: [TRACE] Going to: X:748.7344 Y:-983.2578 Z:24.625 [3/26/2024 8:33:07 PM.994] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:07 PM.994] LSPD First Response: [TRACE] Going to: X:748.7344 Y:-983.2578 Z:24.625 [3/26/2024 8:33:08 PM.267] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:08 PM.268] LSPD First Response: [TRACE] Going to: X:748.7344 Y:-983.2578 Z:24.625 [3/26/2024 8:33:08 PM.269] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:08 PM.269] LSPD First Response: [TRACE] Going to: X:748.7344 Y:-983.2578 Z:24.625 [3/26/2024 8:33:08 PM.543] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:08 PM.543] LSPD First Response: [TRACE] Going to: X:748.7344 Y:-983.2578 Z:24.625 [3/26/2024 8:33:08 PM.545] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:08 PM.545] LSPD First Response: [TRACE] Going to: X:748.7344 Y:-983.2578 Z:24.625 [3/26/2024 8:33:08 PM.817] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:08 PM.817] LSPD First Response: [TRACE] Going to: X:748.7344 Y:-983.2578 Z:24.625 [3/26/2024 8:33:08 PM.819] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:08 PM.819] LSPD First Response: [TRACE] Going to: X:748.7344 Y:-983.2578 Z:24.625 [3/26/2024 8:33:09 PM.048] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:09 PM.048] LSPD First Response: [TRACE] Going to: X:756.3203 Y:-981.3252 Z:25.25 [3/26/2024 8:33:09 PM.049] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:09 PM.049] LSPD First Response: [TRACE] Going to: X:756.3203 Y:-981.3252 Z:25.25 [3/26/2024 8:33:09 PM.332] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:09 PM.332] LSPD First Response: [TRACE] Going to: X:759.2344 Y:-985.2539 Z:25.625 [3/26/2024 8:33:09 PM.332] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:09 PM.333] LSPD First Response: [TRACE] Going to: X:759.2344 Y:-985.2539 Z:25.625 [3/26/2024 8:33:09 PM.587] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:09 PM.587] LSPD First Response: [TRACE] Going to: X:761.6641 Y:-985.0078 Z:25.875 [3/26/2024 8:33:09 PM.588] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:09 PM.588] LSPD First Response: [TRACE] Going to: X:761.6641 Y:-985.0078 Z:25.875 [3/26/2024 8:33:09 PM.854] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:09 PM.854] LSPD First Response: [TRACE] Going to: X:761.0781 Y:-987.2539 Z:26.125 [3/26/2024 8:33:09 PM.855] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:09 PM.855] LSPD First Response: [TRACE] Going to: X:761.0781 Y:-987.2539 Z:26.125 [3/26/2024 8:33:10 PM.130] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:10 PM.130] LSPD First Response: [TRACE] Going to: X:761.0781 Y:-987.2539 Z:26.125 [3/26/2024 8:33:10 PM.131] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:10 PM.131] LSPD First Response: [TRACE] Going to: X:761.0781 Y:-987.2539 Z:26.125 [3/26/2024 8:33:10 PM.419] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:10 PM.420] LSPD First Response: [TRACE] Going to: X:761.0781 Y:-987.2539 Z:26.125 [3/26/2024 8:33:10 PM.420] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:10 PM.421] LSPD First Response: [TRACE] Going to: X:761.0781 Y:-987.2539 Z:26.125 [3/26/2024 8:33:10 PM.651] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:10 PM.651] LSPD First Response: [TRACE] Going to: X:761.0781 Y:-987.2539 Z:26.125 [3/26/2024 8:33:10 PM.652] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:10 PM.652] LSPD First Response: [TRACE] Going to: X:761.0781 Y:-987.2539 Z:26.125 [3/26/2024 8:33:10 PM.948] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:10 PM.948] LSPD First Response: [TRACE] Going to: X:761.0781 Y:-987.2539 Z:26.125 [3/26/2024 8:33:10 PM.950] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:10 PM.950] LSPD First Response: [TRACE] Going to: X:761.0781 Y:-987.2539 Z:26.125 [3/26/2024 8:33:11 PM.199] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:11 PM.199] LSPD First Response: [TRACE] Going to: X:756.4219 Y:-990.7354 Z:26.375 [3/26/2024 8:33:11 PM.200] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:11 PM.200] LSPD First Response: [TRACE] Going to: X:756.4219 Y:-990.7354 Z:26.375 [3/26/2024 8:33:11 PM.501] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:11 PM.501] LSPD First Response: [TRACE] Going to: X:755.4141 Y:-991.9258 Z:26.25 [3/26/2024 8:33:11 PM.503] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:11 PM.503] LSPD First Response: [TRACE] Going to: X:755.4141 Y:-991.9258 Z:26.25 [3/26/2024 8:33:11 PM.743] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:11 PM.743] LSPD First Response: [TRACE] Going to: X:755.4141 Y:-991.9258 Z:26.25 [3/26/2024 8:33:11 PM.744] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:11 PM.744] LSPD First Response: [TRACE] Going to: X:755.4141 Y:-991.9258 Z:26.25 [3/26/2024 8:33:12 PM.025] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:12 PM.025] LSPD First Response: [TRACE] Going to: X:753.4922 Y:-992.9609 Z:26.25 [3/26/2024 8:33:12 PM.025] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:12 PM.025] LSPD First Response: [TRACE] Going to: X:753.4922 Y:-992.9609 Z:26.25 [3/26/2024 8:33:12 PM.285] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:12 PM.285] LSPD First Response: [TRACE] Going to: X:753.4922 Y:-992.9609 Z:26.25 [3/26/2024 8:33:12 PM.286] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:12 PM.286] LSPD First Response: [TRACE] Going to: X:753.4922 Y:-992.9609 Z:26.25 [3/26/2024 8:33:12 PM.537] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:12 PM.538] LSPD First Response: [TRACE] Going to: X:748.1963 Y:-994.7129 Z:26.625 [3/26/2024 8:33:12 PM.538] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:12 PM.539] LSPD First Response: [TRACE] Going to: X:748.1963 Y:-994.7129 Z:26.625 [3/26/2024 8:33:12 PM.661] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [UC] Warrant for Arrest [3/26/2024 8:33:12 PM.661] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [UC] Warrant for Arrest [3/26/2024 8:33:12 PM.816] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:12 PM.816] LSPD First Response: [TRACE] Going to: X:748.1963 Y:-994.7129 Z:26.625 [3/26/2024 8:33:12 PM.817] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:12 PM.817] LSPD First Response: [TRACE] Going to: X:748.1963 Y:-994.7129 Z:26.625 [3/26/2024 8:33:13 PM.059] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:13 PM.059] LSPD First Response: [TRACE] Going to: X:744.6563 Y:-994.5547 Z:26.75 [3/26/2024 8:33:13 PM.060] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:13 PM.060] LSPD First Response: [TRACE] Going to: X:744.6563 Y:-994.5547 Z:26.75 [3/26/2024 8:33:13 PM.304] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:13 PM.304] LSPD First Response: [TRACE] Going to: X:740.9844 Y:-995.2002 Z:27 [3/26/2024 8:33:13 PM.305] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:13 PM.305] LSPD First Response: [TRACE] Going to: X:740.9844 Y:-995.2002 Z:27 [3/26/2024 8:33:13 PM.590] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:13 PM.590] LSPD First Response: [TRACE] Going to: X:739.6875 Y:-995.3916 Z:27.25 [3/26/2024 8:33:13 PM.591] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:13 PM.591] LSPD First Response: [TRACE] Going to: X:739.6875 Y:-995.3916 Z:27.25 [3/26/2024 8:33:13 PM.831] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:13 PM.831] LSPD First Response: [TRACE] Going to: X:732.9844 Y:-995.9609 Z:27.875 [3/26/2024 8:33:13 PM.832] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:13 PM.832] LSPD First Response: [TRACE] Going to: X:732.9844 Y:-995.9609 Z:27.875 [3/26/2024 8:33:14 PM.115] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:14 PM.115] LSPD First Response: [TRACE] Going to: X:724.4844 Y:-996.9531 Z:29 [3/26/2024 8:33:14 PM.116] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:14 PM.116] LSPD First Response: [TRACE] Going to: X:724.4844 Y:-996.9531 Z:29 [3/26/2024 8:33:14 PM.350] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:14 PM.350] LSPD First Response: [TRACE] Going to: X:724.4844 Y:-996.9531 Z:29 [3/26/2024 8:33:14 PM.351] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:14 PM.351] LSPD First Response: [TRACE] Going to: X:724.4844 Y:-996.9531 Z:29 [3/26/2024 8:33:14 PM.628] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:14 PM.628] LSPD First Response: [TRACE] Going to: X:715.9844 Y:-997.9688 Z:30 [3/26/2024 8:33:14 PM.629] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:14 PM.629] LSPD First Response: [TRACE] Going to: X:715.9844 Y:-997.9688 Z:30 [3/26/2024 8:33:14 PM.879] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:14 PM.879] LSPD First Response: [TRACE] Going to: X:715.9844 Y:-997.9688 Z:30 [3/26/2024 8:33:14 PM.880] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:14 PM.880] LSPD First Response: [TRACE] Going to: X:715.9844 Y:-997.9688 Z:30 [3/26/2024 8:33:15 PM.145] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:15 PM.145] LSPD First Response: [TRACE] Going to: X:715.9844 Y:-997.9688 Z:30 [3/26/2024 8:33:15 PM.146] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:15 PM.146] LSPD First Response: [TRACE] Going to: X:715.9844 Y:-997.9688 Z:30 [3/26/2024 8:33:15 PM.390] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:15 PM.390] LSPD First Response: [TRACE] Going to: X:707.3672 Y:-998.9688 Z:31.125 [3/26/2024 8:33:15 PM.391] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:15 PM.391] LSPD First Response: [TRACE] Going to: X:707.3672 Y:-998.9688 Z:31.125 [3/26/2024 8:33:15 PM.660] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:15 PM.660] LSPD First Response: [TRACE] Going to: X:707.3672 Y:-998.9688 Z:31.125 [3/26/2024 8:33:15 PM.661] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:15 PM.661] LSPD First Response: [TRACE] Going to: X:707.3672 Y:-998.9688 Z:31.125 [3/26/2024 8:33:15 PM.897] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:15 PM.897] LSPD First Response: [TRACE] Going to: X:707.3672 Y:-998.9688 Z:31.125 [3/26/2024 8:33:15 PM.898] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:15 PM.898] LSPD First Response: [TRACE] Going to: X:707.3672 Y:-998.9688 Z:31.125 [3/26/2024 8:33:16 PM.190] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:16 PM.190] LSPD First Response: [TRACE] Going to: X:707.3672 Y:-998.9688 Z:31.125 [3/26/2024 8:33:16 PM.191] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:16 PM.191] LSPD First Response: [TRACE] Going to: X:707.3672 Y:-998.9688 Z:31.125 [3/26/2024 8:33:16 PM.268] LSPD First Response: GetAudioFileForAction: No file found for: STREET_VESPUCCI_BLVD [3/26/2024 8:33:16 PM.317] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 8:33:16 PM.401] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:16 PM.401] LSPD First Response: [TRACE] Going to: X:698.8438 Y:-999.9688 Z:32.5 [3/26/2024 8:33:16 PM.402] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:16 PM.402] LSPD First Response: [TRACE] Going to: X:698.8438 Y:-999.9688 Z:32.5 [3/26/2024 8:33:16 PM.717] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:16 PM.717] LSPD First Response: [TRACE] Going to: X:698.8438 Y:-999.9688 Z:32.5 [3/26/2024 8:33:16 PM.718] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:16 PM.718] LSPD First Response: [TRACE] Going to: X:698.8438 Y:-999.9688 Z:32.5 [3/26/2024 8:33:16 PM.906] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:16 PM.906] LSPD First Response: [TRACE] Going to: X:698.8438 Y:-999.9688 Z:32.5 [3/26/2024 8:33:16 PM.907] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:16 PM.907] LSPD First Response: [TRACE] Going to: X:698.8438 Y:-999.9688 Z:32.5 [3/26/2024 8:33:17 PM.220] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:17 PM.220] LSPD First Response: [TRACE] Going to: X:698.8438 Y:-999.9688 Z:32.5 [3/26/2024 8:33:17 PM.221] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:17 PM.221] LSPD First Response: [TRACE] Going to: X:698.8438 Y:-999.9688 Z:32.5 [3/26/2024 8:33:17 PM.298] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 8:33:17 PM.298] LSPD First Response: UB: DETECTED ZONE: LMESA [3/26/2024 8:33:17 PM.298] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 8:33:17 PM.443] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:17 PM.443] LSPD First Response: [TRACE] Going to: X:698.8438 Y:-999.9688 Z:32.5 [3/26/2024 8:33:17 PM.444] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:17 PM.444] LSPD First Response: [TRACE] Going to: X:698.8438 Y:-999.9688 Z:32.5 [3/26/2024 8:33:17 PM.534] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:33:17 PM.535] LSPD First Response: [TRACE] Drake Williams (S_M_Y_COP_01) was set as a cop [3/26/2024 8:33:17 PM.750] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:17 PM.750] LSPD First Response: [TRACE] Going to: X:689.9844 Y:-1000.977 Z:33.625 [3/26/2024 8:33:17 PM.751] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:17 PM.751] LSPD First Response: [TRACE] Going to: X:689.9844 Y:-1000.977 Z:33.625 [3/26/2024 8:33:17 PM.964] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:17 PM.964] LSPD First Response: [TRACE] Going to: X:689.9844 Y:-1000.977 Z:33.625 [3/26/2024 8:33:17 PM.965] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:17 PM.965] LSPD First Response: [TRACE] Going to: X:689.9844 Y:-1000.977 Z:33.625 [3/26/2024 8:33:18 PM.271] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:18 PM.271] LSPD First Response: [TRACE] Going to: X:682.2891 Y:-1001.906 Z:34.625 [3/26/2024 8:33:18 PM.272] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:18 PM.272] LSPD First Response: [TRACE] Going to: X:682.2891 Y:-1001.906 Z:34.625 [3/26/2024 8:33:18 PM.497] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:18 PM.497] LSPD First Response: [TRACE] Going to: X:682.2891 Y:-1001.906 Z:34.625 [3/26/2024 8:33:18 PM.498] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:18 PM.498] LSPD First Response: [TRACE] Going to: X:682.2891 Y:-1001.906 Z:34.625 [3/26/2024 8:33:18 PM.811] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:18 PM.811] LSPD First Response: [TRACE] Going to: X:673.4141 Y:-1002.836 Z:35.375 [3/26/2024 8:33:18 PM.812] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:18 PM.812] LSPD First Response: [TRACE] Going to: X:673.4141 Y:-1002.836 Z:35.375 [3/26/2024 8:33:19 PM.027] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:19 PM.028] LSPD First Response: [TRACE] Going to: X:673.4141 Y:-1002.836 Z:35.375 [3/26/2024 8:33:19 PM.029] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:19 PM.029] LSPD First Response: [TRACE] Going to: X:673.4141 Y:-1002.836 Z:35.375 [3/26/2024 8:33:19 PM.347] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:19 PM.347] LSPD First Response: [TRACE] Going to: X:665.7617 Y:-1003.945 Z:35.875 [3/26/2024 8:33:19 PM.348] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:19 PM.348] LSPD First Response: [TRACE] Going to: X:665.7617 Y:-1003.945 Z:35.875 [3/26/2024 8:33:19 PM.534] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:19 PM.534] LSPD First Response: [TRACE] Going to: X:665.7617 Y:-1003.945 Z:35.875 [3/26/2024 8:33:19 PM.536] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:19 PM.536] LSPD First Response: [TRACE] Going to: X:665.7617 Y:-1003.945 Z:35.875 [3/26/2024 8:33:19 PM.866] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:19 PM.867] LSPD First Response: [TRACE] Going to: X:656.6875 Y:-1005.156 Z:36.375 [3/26/2024 8:33:19 PM.868] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:19 PM.868] LSPD First Response: [TRACE] Going to: X:656.6875 Y:-1005.156 Z:36.375 [3/26/2024 8:33:20 PM.053] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:20 PM.053] LSPD First Response: [TRACE] Going to: X:656.6875 Y:-1005.156 Z:36.375 [3/26/2024 8:33:20 PM.054] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:20 PM.054] LSPD First Response: [TRACE] Going to: X:656.6875 Y:-1005.156 Z:36.375 [3/26/2024 8:33:20 PM.315] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 8:33:20 PM.315] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:33:20 PM.410] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:20 PM.410] LSPD First Response: [TRACE] Going to: X:646.9873 Y:-1006.662 Z:36.5 [3/26/2024 8:33:20 PM.412] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:20 PM.412] LSPD First Response: [TRACE] Going to: X:646.9873 Y:-1006.662 Z:36.5 [3/26/2024 8:33:20 PM.590] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:20 PM.591] LSPD First Response: [TRACE] Going to: X:642.8555 Y:-1007.197 Z:36.5 [3/26/2024 8:33:20 PM.591] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:20 PM.591] LSPD First Response: [TRACE] Going to: X:642.8555 Y:-1007.197 Z:36.5 [3/26/2024 8:33:20 PM.915] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:20 PM.916] LSPD First Response: [TRACE] Going to: X:631.7539 Y:-1007.953 Z:36.75 [3/26/2024 8:33:20 PM.916] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:20 PM.916] LSPD First Response: [TRACE] Going to: X:631.7539 Y:-1007.953 Z:36.75 [3/26/2024 8:33:21 PM.116] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:21 PM.116] LSPD First Response: [TRACE] Going to: X:624.0938 Y:-1009.068 Z:36.75 [3/26/2024 8:33:21 PM.116] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:21 PM.116] LSPD First Response: [TRACE] Going to: X:624.0938 Y:-1009.068 Z:36.75 [3/26/2024 8:33:21 PM.457] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:21 PM.457] LSPD First Response: [TRACE] Going to: X:616.0254 Y:-1010.141 Z:36.75 [3/26/2024 8:33:21 PM.459] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:21 PM.459] LSPD First Response: [TRACE] Going to: X:616.0254 Y:-1010.141 Z:36.75 [3/26/2024 8:33:21 PM.651] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:21 PM.651] LSPD First Response: [TRACE] Going to: X:616.0254 Y:-1010.141 Z:36.75 [3/26/2024 8:33:21 PM.651] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:21 PM.651] LSPD First Response: [TRACE] Going to: X:616.0254 Y:-1010.141 Z:36.75 [3/26/2024 8:33:21 PM.967] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:21 PM.967] LSPD First Response: [TRACE] Going to: X:602.4785 Y:-1013.254 Z:36.875 [3/26/2024 8:33:21 PM.968] LSPD First Response: [TRACE] Using safe pos [3/26/2024 8:33:21 PM.968] LSPD First Response: [TRACE] Going to: X:602.4785 Y:-1013.254 Z:36.875 [3/26/2024 8:33:23 PM.766] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/26/2024 8:33:23 PM.815] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/26/2024 8:33:24 PM.376] LSPD First Response: [TRACE] Thread Marker #6 initialized [3/26/2024 8:33:25 PM.490] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/26/2024 8:33:25 PM.560] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/26/2024 8:33:27 PM.003] LSPD First Response: CalloutInterface: [DEBUG] closing incident Poisoning and releasing unit 2-KING-10 [3/26/2024 8:33:27 PM.004] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Poisoning [3/26/2024 8:33:27 PM.004] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Poisoning [3/26/2024 8:33:27 PM.004] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Poisoning [3/26/2024 8:33:27 PM.515] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [3/26/2024 8:33:27 PM.515] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [3/26/2024 8:33:27 PM.516] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [3/26/2024 8:33:27 PM.521] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [3/26/2024 8:33:27 PM.531] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [3/26/2024 8:33:27 PM.543] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (Ambient) [3/26/2024 8:33:27 PM.559] LSPD First Response: [TRACE] Assigned ped to PoliceStationInterior #1 (GameplayMandatory) [3/26/2024 8:33:27 PM.954] LSPD First Response: [TRACE] Populated PD [3/26/2024 8:33:28 PM.017] LSPD First Response: [TRACE] Starting investigation because of timeout or arrival [3/26/2024 8:33:28 PM.019] LSPD First Response: [TRACE] Set current state to: Investigate [3/26/2024 8:33:30 PM.736] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Dead Body [3/26/2024 8:33:30 PM.736] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [SC] Dead Body [3/26/2024 8:33:30 PM.894] LSPD First Response: [TRACE] Starting investigation because of timeout or arrival [3/26/2024 8:33:30 PM.894] LSPD First Response: [TRACE] Set current state to: Investigate [3/26/2024 8:33:32 PM.178] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Stolen Item [3/26/2024 8:33:32 PM.178] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [686] Stolen Item [3/26/2024 8:33:34 PM.189] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager [3/26/2024 8:33:34 PM.189] LSPD First Response: [TRACE] Instance cleaned (Marker #6) [3/26/2024 8:33:34 PM.200] LSPD First Response: [TRACE] Thread Marker #6 has been shut down [3/26/2024 8:33:35 PM.030] LSPD First Response: [TRACE] Starting investigation because of timeout or arrival [3/26/2024 8:33:35 PM.030] LSPD First Response: [TRACE] Set current state to: Investigate [3/26/2024 8:33:35 PM.422] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:33:35 PM.422] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:33:35 PM.508] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:33:35 PM.511] LSPD First Response: [TRACE] Created polgauntlet at X:467.201 Y:-1034.064 Z:34.18999 [3/26/2024 8:33:35 PM.513] LSPD First Response: [TRACE] Forced DLC Livery: 13 [3/26/2024 8:33:35 PM.595] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:33:35 PM.598] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:33:35 PM.600] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:33:35 PM.600] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:33:35 PM.601] LSPD First Response: [TRACE] Cheng Lee (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:33:35 PM.665] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:33:35 PM.668] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:33:35 PM.670] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:33:35 PM.670] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:33:35 PM.673] LSPD First Response: [TRACE] Lan White (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:33:35 PM.742] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/26/2024 8:33:36 PM.578] LSPD First Response: [TRACE] Cleared PD [3/26/2024 8:33:36 PM.647] LSPD First Response: [TRACE] Contacting caller [3/26/2024 8:33:37 PM.506] LSPD First Response: [TRACE] Set current state to: Investigate [3/26/2024 8:33:39 PM.175] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:33:39 PM.176] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:33:39 PM.246] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-0 PAX-0 [3/26/2024 8:33:39 PM.356] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:33:39 PM.419] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:33:39 PM.478] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:33:39 PM.557] LSPD First Response: UB: BACKUP IS MOVING TO PERIMITER POSITION >> OSB-0 PAX-1 [3/26/2024 8:33:40 PM.340] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [3/26/2024 8:33:40 PM.689] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Indecent Exposure [3/26/2024 8:33:40 PM.689] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [SC] Indecent Exposure [3/26/2024 8:33:41 PM.501] LSPD First Response: [TRACE] Julia Woods (S_F_M_SWEATSHOP_01) was damaged. [3/26/2024 8:33:41 PM.973] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/26/2024 8:33:42 PM.010] LSPD First Response: [TRACE] Julia Woods (S_F_M_SWEATSHOP_01) was damaged. [3/26/2024 8:33:42 PM.010] LSPD First Response: [TRACE] Tony Franco (MP_M_FREEMODE_01) entered combat with target: John Rosenfield (G_M_M_CHICOLD_01) [3/26/2024 8:33:42 PM.014] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [3/26/2024 8:33:42 PM.016] LSPD First Response: [TRACE] Rilind Iseni (S_M_Y_COP_01) entered combat with target: Ace Right (G_M_M_CHICOLD_01) [3/26/2024 8:33:42 PM.016] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [3/26/2024 8:33:42 PM.018] LSPD First Response: [TRACE] Backup GroupStrategy: Rilind Iseni (S_M_Y_COP_01) entered combat and asked Bob Strong (S_M_Y_COP_01) to help [3/26/2024 8:33:42 PM.227] LSPD First Response: [TRACE] Joshua Shiver (MP_M_FREEMODE_01) entered combat with target: Ace Right (G_M_M_CHICOLD_01) [3/26/2024 8:33:42 PM.227] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [3/26/2024 8:33:42 PM.513] LSPD First Response: [TRACE] Bob Strong (S_M_Y_COP_01) entered combat with target: Ace Right (G_M_M_CHICOLD_01) [3/26/2024 8:33:42 PM.513] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [3/26/2024 8:33:42 PM.513] LSPD First Response: [TRACE] Julia Woods (S_F_M_SWEATSHOP_01) was damaged. [3/26/2024 8:33:43 PM.028] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:33:43 PM.029] LSPD First Response: [TRACE] Julia Woods (S_F_M_SWEATSHOP_01) was damaged. [3/26/2024 8:33:43 PM.342] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-0 [3/26/2024 8:33:43 PM.761] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:33:43 PM.773] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-1 [3/26/2024 8:33:44 PM.052] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:33:44 PM.108] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:33:44 PM.109] LSPD First Response: [TRACE] Julia Woods (S_F_M_SWEATSHOP_01) was damaged. [3/26/2024 8:33:44 PM.557] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:33:44 PM.613] LSPD First Response: [TRACE] Julia Woods (S_F_M_SWEATSHOP_01) was damaged. [3/26/2024 8:33:45 PM.125] LSPD First Response: [TRACE] Julia Woods killed by John Rosenfield [3/26/2024 8:33:45 PM.126] LSPD First Response: [TRACE] Julia Woods (S_F_M_SWEATSHOP_01) was damaged. [3/26/2024 8:33:45 PM.677] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/26/2024 8:33:45 PM.678] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] High Speed Pursuit Status = Open [3/26/2024 8:33:45 PM.678] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] High Speed Pursuit [3/26/2024 8:33:45 PM.683] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:33:45 PM.683] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:33:45 PM.688] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 8:33:45 PM.757] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 2:34:55 AM for [SC] High Speed Pursuit [3/26/2024 8:33:45 PM.757] LSPD First Response: CalloutInterface: [DEBUG] waiting 36 in-game minutes for [SC] High Speed Pursuit [3/26/2024 8:33:45 PM.758] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 44 minutes [3/26/2024 8:33:47 PM.098] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:33:47 PM.155] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:33:48 PM.057] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:33:48 PM.554] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:33:51 PM.475] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:33:51 PM.522] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:33:52 PM.075] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:33:52 PM.374] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:33:52 PM.792] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:33:52 PM.867] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:33:53 PM.089] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:33:53 PM.876] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> Partner-0 [3/26/2024 8:33:55 PM.129] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:33:55 PM.306] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:33:55 PM.423] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:33:55 PM.481] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:33:55 PM.539] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:33:55 PM.610] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:33:56 PM.165] LSPD First Response: [TRACE] Added stopped ped: MP_M_FREEMODE_01 [3/26/2024 8:33:56 PM.230] LSPD First Response: [TRACE] Ace Right (G_M_M_CHICOLD_01) was damaged. [3/26/2024 8:33:56 PM.750] LSPD First Response: [TRACE] Ace Right (G_M_M_CHICOLD_01) was damaged. [3/26/2024 8:33:56 PM.752] LSPD First Response: [TRACE] Rilind Iseni (S_M_Y_COP_01) was damaged. [3/26/2024 8:33:57 PM.271] LSPD First Response: [TRACE] Ace Right (G_M_M_CHICOLD_01) was damaged. [3/26/2024 8:33:57 PM.342] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:33:57 PM.407] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:33:57 PM.526] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:33:57 PM.823] LSPD First Response: [TRACE] Ace Right (G_M_M_CHICOLD_01) was damaged. [3/26/2024 8:33:58 PM.141] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:33:58 PM.200] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:33:58 PM.378] LSPD First Response: [TRACE] Ace Right (G_M_M_CHICOLD_01) was damaged. [3/26/2024 8:33:59 PM.238] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:33:59 PM.426] LSPD First Response: [TRACE] Ace Right killed by Jack Brown [3/26/2024 8:33:59 PM.427] LSPD First Response: [TRACE] Ace Right (G_M_M_CHICOLD_01) was damaged. [3/26/2024 8:33:59 PM.429] LSPD First Response: [TRACE] Ped damaged by player with Pistol at Head. Could see player: True [3/26/2024 8:33:59 PM.430] LSPD First Response: [TRACE] Damage killed ped [3/26/2024 8:33:59 PM.928] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:34:01 PM.733] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:34:03 PM.267] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:03 PM.267] LSPD First Response: [TRACE] Released 0 entities from #12 Content Manager [3/26/2024 8:34:03 PM.267] LSPD First Response: [TRACE] Instance cleaned ( #12) [3/26/2024 8:34:03 PM.267] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:34:03 PM.268] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Store Robbery In Progress [3/26/2024 8:34:03 PM.268] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:34:03 PM.268] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Store Robbery In Progress [3/26/2024 8:34:03 PM.268] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Store Robbery In Progress [3/26/2024 8:34:03 PM.268] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:34:03 PM.268] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Store Robbery In Progress [3/26/2024 8:34:03 PM.268] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Store Robbery In Progress [3/26/2024 8:34:03 PM.268] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:34:03 PM.268] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Store Robbery In Progress [3/26/2024 8:34:03 PM.317] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:03 PM.317] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:03 PM.318] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:03 PM.318] at System.Environment.get_StackTrace() [3/26/2024 8:34:03 PM.318] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:03 PM.318] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:03 PM.318] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:03 PM.318] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:03 PM.318] at Rage.GameFiber.Main() [3/26/2024 8:34:03 PM.318] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.318] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.318] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:03 PM.318] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:03 PM.363] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:03 PM.363] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:03 PM.363] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:03 PM.364] at System.Environment.get_StackTrace() [3/26/2024 8:34:03 PM.364] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:03 PM.364] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:03 PM.364] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:03 PM.364] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:03 PM.364] at Rage.GameFiber.Main() [3/26/2024 8:34:03 PM.364] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.364] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.364] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:03 PM.364] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:03 PM.405] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:03 PM.406] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:03 PM.406] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:03 PM.406] at System.Environment.get_StackTrace() [3/26/2024 8:34:03 PM.406] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:03 PM.407] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:03 PM.407] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:03 PM.407] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:03 PM.407] at Rage.GameFiber.Main() [3/26/2024 8:34:03 PM.407] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.407] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.407] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:03 PM.407] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:03 PM.461] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:03 PM.461] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:03 PM.461] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:03 PM.461] at System.Environment.get_StackTrace() [3/26/2024 8:34:03 PM.461] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:03 PM.461] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:03 PM.461] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:03 PM.461] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:03 PM.461] at Rage.GameFiber.Main() [3/26/2024 8:34:03 PM.461] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.461] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.461] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:03 PM.461] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:03 PM.508] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:03 PM.509] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:03 PM.509] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:03 PM.509] at System.Environment.get_StackTrace() [3/26/2024 8:34:03 PM.509] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:03 PM.509] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:03 PM.509] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:03 PM.509] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:03 PM.509] at Rage.GameFiber.Main() [3/26/2024 8:34:03 PM.509] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.509] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.509] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:03 PM.509] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:03 PM.558] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:03 PM.558] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:03 PM.558] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:03 PM.558] at System.Environment.get_StackTrace() [3/26/2024 8:34:03 PM.559] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:03 PM.559] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:03 PM.559] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:03 PM.559] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:03 PM.559] at Rage.GameFiber.Main() [3/26/2024 8:34:03 PM.559] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.559] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.559] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:03 PM.559] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:03 PM.605] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:03 PM.605] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:03 PM.606] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:03 PM.606] at System.Environment.get_StackTrace() [3/26/2024 8:34:03 PM.606] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:03 PM.606] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:03 PM.606] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:03 PM.606] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:03 PM.606] at Rage.GameFiber.Main() [3/26/2024 8:34:03 PM.606] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.606] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.606] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:03 PM.606] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:03 PM.648] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:03 PM.649] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:03 PM.649] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:03 PM.649] at System.Environment.get_StackTrace() [3/26/2024 8:34:03 PM.649] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:03 PM.649] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:03 PM.649] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:03 PM.649] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:03 PM.649] at Rage.GameFiber.Main() [3/26/2024 8:34:03 PM.649] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.649] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.649] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:03 PM.649] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:03 PM.700] LSPD First Response: [TRACE] John Rosenfield killed by Jack Brown [3/26/2024 8:34:03 PM.700] LSPD First Response: [TRACE] John Rosenfield (G_M_M_CHICOLD_01) was damaged. [3/26/2024 8:34:03 PM.702] LSPD First Response: [TRACE] Ped damaged by player with Pistol at Head. Could see player: True [3/26/2024 8:34:03 PM.702] LSPD First Response: [TRACE] Damage killed ped [3/26/2024 8:34:03 PM.717] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:03 PM.717] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:03 PM.717] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:03 PM.717] at System.Environment.get_StackTrace() [3/26/2024 8:34:03 PM.717] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:03 PM.717] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:03 PM.717] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:03 PM.717] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:03 PM.717] at Rage.GameFiber.Main() [3/26/2024 8:34:03 PM.717] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.717] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.717] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:03 PM.717] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:03 PM.760] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:03 PM.761] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:03 PM.761] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:03 PM.761] at System.Environment.get_StackTrace() [3/26/2024 8:34:03 PM.761] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:03 PM.762] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:03 PM.762] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:03 PM.762] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:03 PM.762] at Rage.GameFiber.Main() [3/26/2024 8:34:03 PM.762] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.762] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.762] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:03 PM.762] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:03 PM.820] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:03 PM.820] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:03 PM.820] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:03 PM.820] at System.Environment.get_StackTrace() [3/26/2024 8:34:03 PM.820] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:03 PM.820] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:03 PM.820] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:03 PM.820] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:03 PM.820] at Rage.GameFiber.Main() [3/26/2024 8:34:03 PM.820] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.820] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.821] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:03 PM.821] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:03 PM.864] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:03 PM.864] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:03 PM.865] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:03 PM.865] at System.Environment.get_StackTrace() [3/26/2024 8:34:03 PM.865] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:03 PM.865] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:03 PM.865] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:03 PM.865] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:03 PM.865] at Rage.GameFiber.Main() [3/26/2024 8:34:03 PM.865] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.865] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.865] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:03 PM.865] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:03 PM.918] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:03 PM.918] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:03 PM.919] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:03 PM.919] at System.Environment.get_StackTrace() [3/26/2024 8:34:03 PM.919] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:03 PM.919] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:03 PM.919] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:03 PM.919] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:03 PM.919] at Rage.GameFiber.Main() [3/26/2024 8:34:03 PM.919] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.919] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.919] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:03 PM.919] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:03 PM.968] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:03 PM.969] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:03 PM.969] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:03 PM.969] at System.Environment.get_StackTrace() [3/26/2024 8:34:03 PM.969] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:03 PM.969] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:03 PM.969] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:03 PM.969] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:03 PM.969] at Rage.GameFiber.Main() [3/26/2024 8:34:03 PM.969] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.969] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:03 PM.969] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:03 PM.969] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:04 PM.017] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:04 PM.017] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:04 PM.017] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:04 PM.017] at System.Environment.get_StackTrace() [3/26/2024 8:34:04 PM.017] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:04 PM.017] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:04 PM.017] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:04 PM.017] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:04 PM.018] at Rage.GameFiber.Main() [3/26/2024 8:34:04 PM.018] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.018] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.018] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:04 PM.018] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:04 PM.067] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:04 PM.067] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:04 PM.068] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:04 PM.068] at System.Environment.get_StackTrace() [3/26/2024 8:34:04 PM.068] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:04 PM.068] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:04 PM.068] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:04 PM.068] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:04 PM.068] at Rage.GameFiber.Main() [3/26/2024 8:34:04 PM.068] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.068] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.068] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:04 PM.068] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:04 PM.116] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:04 PM.116] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:04 PM.116] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:04 PM.116] at System.Environment.get_StackTrace() [3/26/2024 8:34:04 PM.116] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:04 PM.116] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:04 PM.116] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:04 PM.116] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:04 PM.116] at Rage.GameFiber.Main() [3/26/2024 8:34:04 PM.116] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.116] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.116] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:04 PM.116] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:04 PM.162] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:04 PM.162] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:04 PM.162] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:04 PM.162] at System.Environment.get_StackTrace() [3/26/2024 8:34:04 PM.162] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:04 PM.162] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:04 PM.162] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:04 PM.162] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:04 PM.162] at Rage.GameFiber.Main() [3/26/2024 8:34:04 PM.162] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.162] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.162] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:04 PM.162] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:04 PM.211] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:04 PM.211] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:04 PM.212] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:04 PM.212] at System.Environment.get_StackTrace() [3/26/2024 8:34:04 PM.212] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:04 PM.212] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:04 PM.212] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:04 PM.212] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:04 PM.212] at Rage.GameFiber.Main() [3/26/2024 8:34:04 PM.212] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.212] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.212] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:04 PM.212] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:04 PM.264] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:04 PM.264] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:04 PM.265] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:04 PM.265] at System.Environment.get_StackTrace() [3/26/2024 8:34:04 PM.265] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:04 PM.265] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:04 PM.265] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:04 PM.265] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:04 PM.265] at Rage.GameFiber.Main() [3/26/2024 8:34:04 PM.265] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.265] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.265] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:04 PM.265] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:04 PM.309] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [3/26/2024 8:34:04 PM.310] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:04 PM.310] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:04 PM.311] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:04 PM.311] at System.Environment.get_StackTrace() [3/26/2024 8:34:04 PM.311] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:04 PM.311] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:04 PM.311] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:04 PM.311] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:04 PM.311] at Rage.GameFiber.Main() [3/26/2024 8:34:04 PM.311] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.311] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.311] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:04 PM.311] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:04 PM.367] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:04 PM.367] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:04 PM.368] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:04 PM.368] at System.Environment.get_StackTrace() [3/26/2024 8:34:04 PM.368] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:04 PM.368] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:04 PM.368] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:04 PM.368] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:04 PM.368] at Rage.GameFiber.Main() [3/26/2024 8:34:04 PM.368] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.368] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.368] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:04 PM.368] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:04 PM.412] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:04 PM.413] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:04 PM.414] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:04 PM.414] at System.Environment.get_StackTrace() [3/26/2024 8:34:04 PM.414] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:04 PM.414] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:04 PM.414] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:04 PM.414] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:04 PM.414] at Rage.GameFiber.Main() [3/26/2024 8:34:04 PM.414] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.414] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.414] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:04 PM.414] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:04 PM.457] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:04 PM.457] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:04 PM.458] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:04 PM.458] at System.Environment.get_StackTrace() [3/26/2024 8:34:04 PM.458] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:04 PM.458] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:04 PM.458] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:04 PM.458] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:04 PM.458] at Rage.GameFiber.Main() [3/26/2024 8:34:04 PM.458] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.458] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.458] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:04 PM.458] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:04 PM.503] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:04 PM.503] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:04 PM.503] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:04 PM.503] at System.Environment.get_StackTrace() [3/26/2024 8:34:04 PM.503] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:04 PM.503] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:04 PM.503] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:04 PM.503] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:04 PM.503] at Rage.GameFiber.Main() [3/26/2024 8:34:04 PM.503] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.503] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.503] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:04 PM.503] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:04 PM.552] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:04 PM.552] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:04 PM.553] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:04 PM.553] at System.Environment.get_StackTrace() [3/26/2024 8:34:04 PM.553] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:04 PM.553] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:04 PM.553] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:04 PM.553] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:04 PM.553] at Rage.GameFiber.Main() [3/26/2024 8:34:04 PM.553] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.553] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.553] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:04 PM.553] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:04 PM.597] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:04 PM.597] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:04 PM.598] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:04 PM.598] at System.Environment.get_StackTrace() [3/26/2024 8:34:04 PM.598] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:04 PM.598] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:04 PM.598] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:04 PM.598] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:04 PM.598] at Rage.GameFiber.Main() [3/26/2024 8:34:04 PM.598] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.598] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.598] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:04 PM.598] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:04 PM.647] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:04 PM.647] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:04 PM.648] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:04 PM.648] at System.Environment.get_StackTrace() [3/26/2024 8:34:04 PM.648] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:04 PM.648] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:04 PM.648] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:04 PM.648] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:04 PM.648] at Rage.GameFiber.Main() [3/26/2024 8:34:04 PM.648] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.648] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.648] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:04 PM.648] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:04 PM.690] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:04 PM.690] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:04 PM.690] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:04 PM.690] at System.Environment.get_StackTrace() [3/26/2024 8:34:04 PM.690] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:04 PM.690] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:04 PM.690] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:04 PM.690] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:04 PM.690] at Rage.GameFiber.Main() [3/26/2024 8:34:04 PM.690] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.690] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.690] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:04 PM.691] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:04 PM.736] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:04 PM.736] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:04 PM.736] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:04 PM.736] at System.Environment.get_StackTrace() [3/26/2024 8:34:04 PM.736] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:04 PM.736] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:04 PM.736] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:04 PM.737] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:04 PM.737] at Rage.GameFiber.Main() [3/26/2024 8:34:04 PM.737] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.737] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.737] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:04 PM.737] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:04 PM.783] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:04 PM.783] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:04 PM.784] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:04 PM.784] at System.Environment.get_StackTrace() [3/26/2024 8:34:04 PM.784] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:04 PM.784] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:04 PM.784] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:04 PM.784] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:04 PM.784] at Rage.GameFiber.Main() [3/26/2024 8:34:04 PM.784] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.784] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.784] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:04 PM.784] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:04 PM.826] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:04 PM.827] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:04 PM.827] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:04 PM.827] at System.Environment.get_StackTrace() [3/26/2024 8:34:04 PM.827] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:04 PM.827] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:04 PM.827] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:04 PM.827] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:04 PM.827] at Rage.GameFiber.Main() [3/26/2024 8:34:04 PM.827] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.827] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.827] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:04 PM.827] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:04 PM.919] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:04 PM.919] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:04 PM.919] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:04 PM.920] at System.Environment.get_StackTrace() [3/26/2024 8:34:04 PM.920] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:04 PM.920] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:04 PM.920] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:04 PM.920] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:04 PM.920] at Rage.GameFiber.Main() [3/26/2024 8:34:04 PM.920] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.920] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.920] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:04 PM.920] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:04 PM.976] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:04 PM.976] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:04 PM.976] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:04 PM.976] at System.Environment.get_StackTrace() [3/26/2024 8:34:04 PM.976] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:04 PM.976] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:04 PM.976] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:04 PM.976] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:04 PM.976] at Rage.GameFiber.Main() [3/26/2024 8:34:04 PM.976] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.976] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:04 PM.976] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:04 PM.976] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:05 PM.024] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:05 PM.024] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:05 PM.024] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:05 PM.024] at System.Environment.get_StackTrace() [3/26/2024 8:34:05 PM.024] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:05 PM.025] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:05 PM.025] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:05 PM.025] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:05 PM.025] at Rage.GameFiber.Main() [3/26/2024 8:34:05 PM.025] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:05 PM.025] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:05 PM.025] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:05 PM.025] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:05 PM.074] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:05 PM.074] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:05 PM.075] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:05 PM.075] at System.Environment.get_StackTrace() [3/26/2024 8:34:05 PM.075] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:05 PM.075] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:05 PM.075] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:05 PM.075] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:05 PM.075] at Rage.GameFiber.Main() [3/26/2024 8:34:05 PM.075] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:05 PM.075] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:05 PM.075] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:05 PM.075] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:05 PM.127] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:05 PM.127] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:05 PM.128] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:05 PM.128] at System.Environment.get_StackTrace() [3/26/2024 8:34:05 PM.128] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:05 PM.128] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:05 PM.128] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:05 PM.128] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:05 PM.128] at Rage.GameFiber.Main() [3/26/2024 8:34:05 PM.128] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:05 PM.128] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:05 PM.128] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:05 PM.128] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:05 PM.128] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:05 PM.129] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:05 PM.129] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:05 PM.129] at System.Environment.get_StackTrace() [3/26/2024 8:34:05 PM.129] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:05 PM.129] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:05 PM.129] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:05 PM.129] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:05 PM.129] at Rage.GameFiber.Main() [3/26/2024 8:34:05 PM.129] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:05 PM.129] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:05 PM.129] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:05 PM.129] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:05 PM.173] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:05 PM.173] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:05 PM.174] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:05 PM.174] at System.Environment.get_StackTrace() [3/26/2024 8:34:05 PM.174] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:05 PM.174] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:05 PM.174] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:05 PM.174] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:05 PM.174] at Rage.GameFiber.Main() [3/26/2024 8:34:05 PM.174] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:05 PM.174] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:05 PM.174] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:05 PM.174] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:05 PM.216] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:05 PM.217] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:05 PM.217] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:05 PM.217] at System.Environment.get_StackTrace() [3/26/2024 8:34:05 PM.217] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:05 PM.217] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:05 PM.217] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:05 PM.217] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:05 PM.217] at Rage.GameFiber.Main() [3/26/2024 8:34:05 PM.217] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:05 PM.217] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:05 PM.217] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:05 PM.217] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:05 PM.306] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:05 PM.307] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:05 PM.307] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:05 PM.307] at System.Environment.get_StackTrace() [3/26/2024 8:34:05 PM.307] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:05 PM.307] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:05 PM.307] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:05 PM.307] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:05 PM.307] at Rage.GameFiber.Main() [3/26/2024 8:34:05 PM.307] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:05 PM.307] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:05 PM.307] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:05 PM.307] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:05 PM.354] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:34:05 PM.354] LSPD First Response: [TRACE] StoreRobberyInProgress is ending already [3/26/2024 8:34:05 PM.355] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:34:05 PM.355] at System.Environment.get_StackTrace() [3/26/2024 8:34:05 PM.355] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:34:05 PM.355] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:34:05 PM.355] at UnitedCallouts.Callouts.StoreRobberyInProgress.End() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 181 [3/26/2024 8:34:05 PM.355] at UnitedCallouts.Callouts.StoreRobberyInProgress.b__20_0() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\StoreRobberyInProgress.cs:line 165 [3/26/2024 8:34:05 PM.355] at Rage.GameFiber.Main() [3/26/2024 8:34:05 PM.355] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:05 PM.355] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:34:05 PM.355] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:34:05 PM.355] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:34:05 PM.666] LSPD First Response: UB: FINISHED COMBAT >> OSB-0 PAX-1 [3/26/2024 8:34:05 PM.800] LSPD First Response: UB: TELEPORTED TO FOLLOW PLAYER INTO OR OUT OF INTERIOR SCENE >> OSB-0 PAX-1 [3/26/2024 8:34:05 PM.800] LSPD First Response: UB: FINISHED COMBAT >> Partner-0 [3/26/2024 8:34:05 PM.886] LSPD First Response: UB: FINISHED COMBAT >> OSB-0 PAX-0 [3/26/2024 8:34:05 PM.985] LSPD First Response: UB: TELEPORTED TO FOLLOW PLAYER INTO OR OUT OF INTERIOR SCENE >> OSB-0 PAX-0 [3/26/2024 8:34:06 PM.218] LSPD First Response: [TRACE] James Wingfiled (MP_M_FREEMODE_01) was damaged. [3/26/2024 8:34:08 PM.684] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [3/26/2024 8:34:08 PM.684] LSPD First Response: [TRACE] Joshua Shiver (MP_M_FREEMODE_01) left combat. [3/26/2024 8:34:08 PM.701] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-1 [3/26/2024 8:34:09 PM.827] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [3/26/2024 8:34:09 PM.827] LSPD First Response: [TRACE] Bob Strong (S_M_Y_COP_01) left combat. [3/26/2024 8:34:10 PM.487] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 8:34:10 PM.487] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:34:10 PM.527] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 8:34:10 PM.528] LSPD First Response: [TRACE] Created police2 at X:407.0807 Y:-915.0062 Z:30.19629 [3/26/2024 8:34:10 PM.570] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:34:10 PM.572] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:34:10 PM.578] LSPD First Response: [TRACE] Jack Powers (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:34:10 PM.620] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:34:10 PM.624] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:34:10 PM.627] LSPD First Response: [TRACE] Brian Payne (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:34:10 PM.665] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/26/2024 8:34:11 PM.025] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-1 [3/26/2024 8:34:11 PM.089] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [3/26/2024 8:34:11 PM.090] LSPD First Response: [TRACE] Rilind Iseni (S_M_Y_COP_01) left combat. [3/26/2024 8:34:11 PM.598] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/26/2024 8:34:12 PM.153] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [3/26/2024 8:34:12 PM.155] LSPD First Response: [TRACE] Tony Franco (MP_M_FREEMODE_01) left combat. [3/26/2024 8:34:14 PM.783] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 8:34:14 PM.860] LSPD First Response: [TRACE] Holster weapon [3/26/2024 8:34:15 PM.795] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [3/26/2024 8:34:15 PM.863] LSPD First Response: [TRACE] Go to vehicle 0 [3/26/2024 8:34:15 PM.916] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/26/2024 8:34:15 PM.960] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/26/2024 8:34:18 PM.367] LSPD First Response: [TRACE] Go to vehicle 0 [3/26/2024 8:34:18 PM.464] LSPD First Response: [TRACE] Go to vehicle -1 [3/26/2024 8:34:19 PM.990] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/26/2024 8:34:20 PM.031] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/26/2024 8:34:20 PM.766] LSPD First Response: [TRACE] Holster weapon [3/26/2024 8:34:21 PM.136] LSPD First Response: GrammarPolice: [Events] firing action event, action = coroner [3/26/2024 8:34:21 PM.138] LSPD First Response: GrammarPolice: [DispatchHandler] received action: coroner, invoking ActionHandler [3/26/2024 8:34:21 PM.139] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/26/2024 8:34:21 PM.176] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: coroner [3/26/2024 8:34:21 PM.211] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: coroner [3/26/2024 8:34:21 PM.215] LSPD First Response: GrammarPolice: [Action] calling action: coroner at target: GrammarPolice.Actions.Backup.Coroner [3/26/2024 8:34:21 PM.263] LSPD First Response: GrammarPolice: [StopThePed] calling StopThePed: callCoroner [3/26/2024 8:34:21 PM.308] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SINNER_ST [3/26/2024 8:34:21 PM.420] LSPD First Response: UB: REQUESTED TYPE: Coroner [3/26/2024 8:34:21 PM.420] LSPD First Response: UB: DETECTED ZONE: TEXTI [3/26/2024 8:34:21 PM.420] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 8:34:21 PM.803] LSPD First Response: [TRACE] Go to vehicle -1 [3/26/2024 8:34:31 PM.118] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/26/2024 8:34:31 PM.887] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 8:34:38 PM.172] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 8:34:40 PM.494] LSPD First Response: [TRACE] Enter vehicle: 0 [3/26/2024 8:34:42 PM.315] LSPD First Response: [TRACE] Enter vehicle: 0 [3/26/2024 8:34:42 PM.613] LSPD First Response: [TRACE] Go to vehicle 0 [3/26/2024 8:34:44 PM.691] LSPD First Response: [TRACE] Enter vehicle: 0 [3/26/2024 8:34:44 PM.777] LSPD First Response: [TRACE] Enter vehicle: -1 [3/26/2024 8:34:52 PM.147] LSPD First Response: [TRACE] Enter vehicle: -1 [3/26/2024 8:34:53 PM.576] LSPD First Response: [TRACE] Aborting CopRespondBackup: Ped successfully returned to vehicle [3/26/2024 8:34:53 PM.578] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [3/26/2024 8:34:54 PM.873] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Photography of Police Station [3/26/2024 8:34:54 PM.873] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [686] Photography of Police Station [3/26/2024 8:34:57 PM.474] LSPD First Response: [TRACE] Aborting CopRespondBackup: Ped successfully returned to vehicle [3/26/2024 8:34:57 PM.474] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [3/26/2024 8:34:57 PM.788] LSPD First Response: [TRACE] Aborting RespondBackup: Finished as passenger [3/26/2024 8:34:57 PM.792] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [3/26/2024 8:34:57 PM.792] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [3/26/2024 8:34:57 PM.792] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [3/26/2024 8:34:57 PM.796] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [3/26/2024 8:34:57 PM.797] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [3/26/2024 8:34:57 PM.802] LSPD First Response: [TRACE] Ped Rilind Iseni has become idle again [3/26/2024 8:34:58 PM.616] LSPD First Response: [TRACE] Aborting CopRespondBackup: Ped successfully returned to vehicle [3/26/2024 8:34:58 PM.616] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [3/26/2024 8:35:00 PM.736] LSPD First Response: [TRACE] Aborting RespondBackup: Finished as driver [3/26/2024 8:35:00 PM.736] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [3/26/2024 8:35:00 PM.736] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [3/26/2024 8:35:00 PM.736] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [3/26/2024 8:35:00 PM.737] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [3/26/2024 8:35:00 PM.737] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [3/26/2024 8:35:00 PM.738] LSPD First Response: [TRACE] Ped Bob Strong has become idle again [3/26/2024 8:35:03 PM.587] LSPD First Response: [TRACE] Aborting RespondBackup: Finished as passenger [3/26/2024 8:35:03 PM.587] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [3/26/2024 8:35:03 PM.587] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [3/26/2024 8:35:03 PM.587] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [3/26/2024 8:35:03 PM.587] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [3/26/2024 8:35:03 PM.587] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [3/26/2024 8:35:03 PM.588] LSPD First Response: [TRACE] Ped Joshua Shiver has become idle again [3/26/2024 8:35:03 PM.964] LSPD First Response: [TRACE] Aborting CopRespondBackup: Ped successfully returned to vehicle [3/26/2024 8:35:03 PM.964] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [3/26/2024 8:35:04 PM.681] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] High Speed Pursuit [3/26/2024 8:35:04 PM.681] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: VICTOR-13 to [SC] High Speed Pursuit [3/26/2024 8:35:04 PM.682] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [3/26/2024 8:35:04 PM.682] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [3/26/2024 8:35:04 PM.682] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [3/26/2024 8:35:04 PM.682] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [3/26/2024 8:35:06 PM.092] LSPD First Response: [TRACE] Aborting RespondBackup: Finished as driver [3/26/2024 8:35:06 PM.092] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [3/26/2024 8:35:06 PM.092] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [3/26/2024 8:35:06 PM.092] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [3/26/2024 8:35:06 PM.092] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [3/26/2024 8:35:06 PM.092] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [3/26/2024 8:35:06 PM.093] LSPD First Response: [TRACE] Ped Tony Franco has become idle again [3/26/2024 8:35:07 PM.558] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-0 [3/26/2024 8:35:07 PM.615] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-1 [3/26/2024 8:35:07 PM.717] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0 [3/26/2024 8:35:16 PM.015] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Parking Dispute [3/26/2024 8:35:16 PM.015] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Parking Dispute [3/26/2024 8:35:17 PM.036] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Parking Dispute [3/26/2024 8:35:17 PM.036] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Parking Dispute [3/26/2024 8:35:17 PM.174] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to True [3/26/2024 8:35:20 PM.770] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Available [3/26/2024 8:35:21 PM.689] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to False [3/26/2024 8:35:23 PM.606] LSPD First Response: [TRACE] Thread Marker #7 initialized [3/26/2024 8:35:24 PM.484] LSPD First Response: [TRACE] IPM: Aborting existing radio task [3/26/2024 8:35:24 PM.484] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:35:24 PM.484] LSPD First Response: [TRACE] IPM: Starting radio task [3/26/2024 8:35:24 PM.485] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 8:35:25 PM.486] LSPD First Response: Creating Parking from ChaosCallouts.Callouts.Parking, ChaosCallouts, Version=1.2.5.1, Culture=neutral, PublicKeyToken=null [3/26/2024 8:35:25 PM.486] LSPD First Response: [TRACE] Callout created: #13 [3/26/2024 8:35:25 PM.487] LSPD First Response: GetAudioFileForAction: No file found for: STREET_INNOCENCE_BLVD [3/26/2024 8:35:25 PM.488] LSPD First Response: [Chaos Callouts] Parking Dispute has been setup. [3/26/2024 8:35:25 PM.488] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:35:25 PM.488] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Parking Dispute Status = New [3/26/2024 8:35:25 PM.488] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Parking Dispute [3/26/2024 8:35:25 PM.493] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:35:25 PM.493] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/26/2024 8:35:25 PM.493] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Parking Dispute [3/26/2024 8:35:25 PM.493] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:35:25 PM.493] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Parking Dispute [3/26/2024 8:35:25 PM.566] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 3:21:35 AM for Parking Dispute [3/26/2024 8:35:25 PM.566] LSPD First Response: CalloutInterface: [DEBUG] waiting 69 in-game minutes for Parking Dispute [3/26/2024 8:35:27 PM.981] LSPD First Response: [TRACE] Removed group 0 [3/26/2024 8:35:27 PM.981] LSPD First Response: [TRACE] Removed group 0 [3/26/2024 8:35:30 PM.733] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:35:30 PM.734] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:35:30 PM.735] LSPD First Response: [Chaos Callouts] Parking callout has ended, clean up process has been complete. [3/26/2024 8:35:30 PM.735] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:35:30 PM.736] LSPD First Response: [TRACE] Released 0 entities from #13 Content Manager [3/26/2024 8:35:30 PM.736] LSPD First Response: [TRACE] Instance cleaned ( #13) [3/26/2024 8:35:30 PM.736] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:35:30 PM.736] LSPD First Response: Creating Trespassing from ChaosCallouts.Callouts.Trespassing, ChaosCallouts, Version=1.2.5.1, Culture=neutral, PublicKeyToken=null [3/26/2024 8:35:30 PM.737] LSPD First Response: [TRACE] Callout created: #14 [3/26/2024 8:35:30 PM.743] LSPD First Response: [Chaos Callouts] Callout has been setup, material gowrrll 💅. [3/26/2024 8:35:30 PM.744] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:35:30 PM.744] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Trespassing Status = New [3/26/2024 8:35:30 PM.744] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Trespassing [3/26/2024 8:35:30 PM.750] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:35:30 PM.750] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:35:30 PM.823] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 3:24:12 AM for Trespassing [3/26/2024 8:35:30 PM.824] LSPD First Response: CalloutInterface: [DEBUG] waiting 61 in-game minutes for Trespassing [3/26/2024 8:35:35 PM.353] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:35:35 PM.355] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [3/26/2024 8:35:35 PM.357] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Trespassing [3/26/2024 8:35:35 PM.357] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: Trespassing (New) [3/26/2024 8:35:35 PM.357] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/26/2024 8:35:35 PM.357] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Trespassing [3/26/2024 8:35:35 PM.357] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:35:35 PM.357] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Trespassing [3/26/2024 8:35:35 PM.357] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Trespassing [3/26/2024 8:35:35 PM.357] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:35:35 PM.357] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Trespassing [3/26/2024 8:35:35 PM.357] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Trespassing [3/26/2024 8:35:35 PM.357] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:35:35 PM.357] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Trespassing [3/26/2024 8:35:35 PM.361] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Trespassing [3/26/2024 8:35:35 PM.361] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:35:35 PM.361] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Trespassing [3/26/2024 8:35:35 PM.361] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 8:35:35 PM.362] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted [3/26/2024 8:35:35 PM.362] LSPD First Response: GrammarPolice: [StatusHandler] setting player status to en route [3/26/2024 8:35:35 PM.363] LSPD First Response: [TRACE] User accepted callout [3/26/2024 8:35:35 PM.444] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 55 minutes [3/26/2024 8:35:35 PM.955] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Trespassing [3/26/2024 8:35:35 PM.955] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Trespassing [3/26/2024 8:35:36 PM.036] LSPD First Response: [TRACE] Radio task was active while menu not showing [3/26/2024 8:35:36 PM.037] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [3/26/2024 8:35:36 PM.037] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:35:36 PM.097] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: EnRoute [3/26/2024 8:35:38 PM.879] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to True [3/26/2024 8:35:40 PM.198] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to False [3/26/2024 8:35:40 PM.440] LSPD First Response: [TRACE] Removed group 0 [3/26/2024 8:35:40 PM.440] LSPD First Response: [TRACE] Removed group 0 [3/26/2024 8:35:45 PM.493] LSPD First Response: [TRACE] Released 0 entities from Marker #7 Content Manager [3/26/2024 8:35:45 PM.493] LSPD First Response: [TRACE] Instance cleaned (Marker #7) [3/26/2024 8:35:45 PM.501] LSPD First Response: [TRACE] Thread Marker #7 has been shut down [3/26/2024 8:35:51 PM.726] LSPD First Response: [TRACE] Player too far away from possible suspect [3/26/2024 8:35:51 PM.726] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/26/2024 8:35:51 PM.726] LSPD First Response: [TRACE] StageOnFinished [3/26/2024 8:35:51 PM.726] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/26/2024 8:35:51 PM.726] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/26/2024 8:35:51 PM.726] LSPD First Response: [TRACE] Finishing crime Cold cases [3/26/2024 8:35:51 PM.726] LSPD First Response: [TRACE] Finishing all logic for Jayoshi Hiroyashu [3/26/2024 8:35:51 PM.726] LSPD First Response: [TRACE] Crime finished [3/26/2024 8:35:53 PM.370] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 8:35:53 PM.371] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 8:35:53 PM.428] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 8:35:53 PM.429] LSPD First Response: [TRACE] Created police3 at X:4.395967 Y:-838.4449 Z:31.21826 [3/26/2024 8:35:53 PM.430] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/26/2024 8:35:55 PM.688] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #5 Content Manager [3/26/2024 8:35:55 PM.688] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #5) [3/26/2024 8:35:58 PM.545] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 8:35:58 PM.545] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:35:58 PM.605] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 8:35:58 PM.607] LSPD First Response: [TRACE] Created police at X:-81.39483 Y:-585.3226 Z:36.93435 [3/26/2024 8:35:58 PM.671] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:35:58 PM.675] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:35:58 PM.678] LSPD First Response: [TRACE] Joseph Tybee (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:35:58 PM.745] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:35:58 PM.748] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:35:58 PM.753] LSPD First Response: [TRACE] Jacob Harrison (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:35:58 PM.815] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 8:36:08 PM.979] LSPD First Response: STP Coroner unit is removed [3/26/2024 8:36:13 PM.820] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:36:13 PM.823] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 8:36:13 PM.893] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:36:13 PM.895] LSPD First Response: [TRACE] Created polgauntlet at X:-827.8053 Y:-554.3397 Z:23.70023 [3/26/2024 8:36:13 PM.895] LSPD First Response: [TRACE] Forced DLC Livery: 3 [3/26/2024 8:36:13 PM.895] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/26/2024 8:36:18 PM.921] LSPD First Response: [TRACE] No agency found for LocalSWAT in LosSantosCity in Koreat using SpawnsAmbiently [3/26/2024 8:36:18 PM.922] LSPD First Response: [TRACE] No agency found for LocalSWAT in LosSantosCity in Koreat using SpawnsAmbiently [3/26/2024 8:36:18 PM.922] LSPD First Response: [WARN] GetBackupTemplate: Bad position X:-635.0595 Y:-728.1141 Z:28.68959 [3/26/2024 8:36:18 PM.922] LSPD First Response: [TRACE] TrySpawn: Failed to find loadout data [3/26/2024 8:36:23 PM.995] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 8:36:24 PM.011] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 8:36:24 PM.065] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 8:36:24 PM.071] LSPD First Response: [TRACE] Created police5 at X:-1083.812 Y:-602.7552 Z:17.29373 [3/26/2024 8:36:24 PM.072] LSPD First Response: [TRACE] Forced DLC Livery: 19 [3/26/2024 8:36:24 PM.125] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 8:36:24 PM.127] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:36:24 PM.130] LSPD First Response: [TRACE] Cletus Blake (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 8:36:24 PM.192] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/26/2024 8:36:25 PM.974] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-1 [3/26/2024 8:36:29 PM.120] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:36:29 PM.120] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 8:36:29 PM.179] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:36:29 PM.182] LSPD First Response: [TRACE] Created polgauntlet at X:-949.7657 Y:-574.1601 Z:19.35018 [3/26/2024 8:36:29 PM.183] LSPD First Response: [TRACE] Forced DLC Livery: 3 [3/26/2024 8:36:29 PM.242] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 8:36:29 PM.245] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:36:29 PM.248] LSPD First Response: [TRACE] John Biggs (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 8:36:29 PM.302] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/26/2024 8:36:30 PM.839] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-0 [3/26/2024 8:36:35 PM.965] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] High Speed Pursuit and releasing unit VICTOR-13 [3/26/2024 8:36:35 PM.966] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [3/26/2024 8:36:35 PM.966] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [3/26/2024 8:36:35 PM.967] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] High Speed Pursuit [3/26/2024 8:36:44 PM.152] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 8:36:44 PM.152] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 8:36:44 PM.196] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 8:36:44 PM.199] LSPD First Response: [TRACE] Created police5 at X:-908.9146 Y:-552.8175 Z:20.50252 [3/26/2024 8:36:44 PM.200] LSPD First Response: [TRACE] Forced DLC Livery: 19 [3/26/2024 8:36:44 PM.246] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 8:36:44 PM.248] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:36:44 PM.251] LSPD First Response: [TRACE] Fabio Alonso (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 8:36:44 PM.298] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/26/2024 8:36:50 PM.493] LSPD First Response: [TRACE] Created new chase [3/26/2024 8:36:50 PM.494] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [3/26/2024 8:36:50 PM.494] LSPD First Response: [TRACE] Took ownership of suspect for chase [3/26/2024 8:36:50 PM.497] LSPD First Response: [TRACE] Suspect added to chase [3/26/2024 8:36:50 PM.510] LSPD First Response: [TRACE] Pursuit menu was reset. [3/26/2024 8:36:50 PM.539] LSPD First Response: [TRACE] Starting chase [3/26/2024 8:36:50 PM.587] LSPD First Response: [TRACE] Player now monitoring Hannibal Jones [3/26/2024 8:36:50 PM.646] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/26/2024 8:36:50 PM.646] at upWiutghXazTCooqVpHGBwTQUWJm.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48 [3/26/2024 8:36:50 PM.646] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 8:36:50 PM.646] at frFpzOPzLMSsCFESIkUalPNJyoxJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 866 [3/26/2024 8:36:50 PM.647] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/26/2024 8:36:50 PM.647] at bdIgELYbTTXsmaNPnHfrwJZJABRJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48 [3/26/2024 8:36:50 PM.647] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 8:36:50 PM.647] at psWsAJfCzZYpGaWEHeYnvKqOtAdU.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 790 [3/26/2024 8:36:51 PM.537] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [3/26/2024 8:36:51 PM.609] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 8:36:51 PM.672] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [3/26/2024 8:36:51 PM.672] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:36:51 PM.672] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 8:36:51 PM.672] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:36:51 PM.673] LSPD First Response: [TRACE] James Crow (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:36:51 PM.674] LSPD First Response: [TRACE] Cop James Crow reassigned to Hannibal Jones [3/26/2024 8:36:51 PM.676] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:36:51 PM.713] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> Partner-0 [3/26/2024 8:36:51 PM.791] LSPD First Response: [TRACE] James Crow now monitoring Hannibal Jones [3/26/2024 8:36:54 PM.166] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:36:54 PM.167] LSPD First Response: [TRACE] Visual regained event fired [3/26/2024 8:36:54 PM.361] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 8:36:54 PM.361] LSPD First Response: [TRACE] Report Voice: [3/26/2024 8:36:55 PM.380] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:37:14 PM.668] LSPD First Response: [TRACE] Hannibal Jones (A_M_Y_GENSTREET_01) was damaged. [3/26/2024 8:37:14 PM.673] LSPD First Response: [TRACE] Ped damaged by player with Pistol at 0. Could see player: False [3/26/2024 8:37:14 PM.864] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:37:14 PM.864] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:37:21 PM.942] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:37:21 PM.942] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:37:23 PM.000] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:37:23 PM.000] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:37:24 PM.064] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:37:24 PM.065] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:37:25 PM.129] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:37:25 PM.129] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:37:25 PM.740] LSPD First Response: [TRACE] Freeing dead cop [3/26/2024 8:37:25 PM.740] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:37:25 PM.740] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:37:25 PM.740] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:37:27 PM.792] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [3/26/2024 8:37:28 PM.052] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [3/26/2024 8:37:28 PM.053] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:37:28 PM.053] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 8:37:28 PM.053] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:37:28 PM.053] LSPD First Response: [TRACE] Ron Powers (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:37:28 PM.054] LSPD First Response: [TRACE] Cop Ron Powers reassigned to Hannibal Jones [3/26/2024 8:37:28 PM.054] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:37:28 PM.077] LSPD First Response: [TRACE] Ron Powers now monitoring Hannibal Jones [3/26/2024 8:37:28 PM.090] LSPD First Response: UB: CHASING FLEEING SUSPECT >> Partner-0 [3/26/2024 8:37:28 PM.360] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:37:28 PM.360] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:37:28 PM.951] LSPD First Response: [TRACE] Freeing dead cop [3/26/2024 8:37:28 PM.951] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:37:28 PM.951] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:37:28 PM.952] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:37:30 PM.212] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/26/2024 8:37:30 PM.215] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Stolen Pedal Bike Status = Open [3/26/2024 8:37:30 PM.216] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Stolen Pedal Bike [3/26/2024 8:37:30 PM.218] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:37:30 PM.218] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:37:30 PM.224] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 8:37:30 PM.259] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 4:21:48 AM for [686] Stolen Pedal Bike [3/26/2024 8:37:30 PM.259] LSPD First Response: CalloutInterface: [DEBUG] waiting 88 in-game minutes for [686] Stolen Pedal Bike [3/26/2024 8:37:30 PM.259] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 59 minutes [3/26/2024 8:37:30 PM.978] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [3/26/2024 8:37:32 PM.531] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [3/26/2024 8:37:32 PM.531] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:37:32 PM.531] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 8:37:32 PM.531] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:37:32 PM.531] LSPD First Response: [TRACE] Justin Gibbs (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:37:32 PM.533] LSPD First Response: [TRACE] Cop Justin Gibbs reassigned to Hannibal Jones [3/26/2024 8:37:32 PM.533] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:37:32 PM.562] LSPD First Response: [TRACE] Justin Gibbs now monitoring Hannibal Jones [3/26/2024 8:37:32 PM.562] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:37:32 PM.563] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:37:32 PM.577] LSPD First Response: UB: CHASING FLEEING SUSPECT >> Partner-0 [3/26/2024 8:37:33 PM.381] LSPD First Response: [TRACE] Freeing dead cop [3/26/2024 8:37:33 PM.381] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:37:33 PM.381] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:37:33 PM.381] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:37:35 PM.432] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [3/26/2024 8:37:35 PM.628] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [3/26/2024 8:37:35 PM.629] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:37:35 PM.629] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 8:37:35 PM.629] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:37:35 PM.629] LSPD First Response: [TRACE] Jizzy Nash (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:37:35 PM.630] LSPD First Response: [TRACE] Cop Jizzy Nash reassigned to Hannibal Jones [3/26/2024 8:37:35 PM.630] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:37:35 PM.666] LSPD First Response: UB: CHASING FLEEING SUSPECT >> Partner-0 [3/26/2024 8:37:35 PM.740] LSPD First Response: [TRACE] Jizzy Nash now monitoring Hannibal Jones [3/26/2024 8:37:35 PM.858] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:37:35 PM.858] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:37:36 PM.464] LSPD First Response: [TRACE] Freeing dead cop [3/26/2024 8:37:36 PM.464] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:37:36 PM.464] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:37:36 PM.464] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:37:38 PM.524] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [3/26/2024 8:37:38 PM.803] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [3/26/2024 8:37:38 PM.803] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:37:38 PM.803] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 8:37:38 PM.803] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:37:38 PM.804] LSPD First Response: [TRACE] Bobbi Brown (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:37:38 PM.804] LSPD First Response: [TRACE] Cop Bobbi Brown reassigned to Hannibal Jones [3/26/2024 8:37:38 PM.805] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:37:38 PM.834] LSPD First Response: [TRACE] Bobbi Brown now monitoring Hannibal Jones [3/26/2024 8:37:38 PM.845] LSPD First Response: UB: CHASING FLEEING SUSPECT >> Partner-0 [3/26/2024 8:37:39 PM.071] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:37:39 PM.071] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:37:39 PM.625] LSPD First Response: [TRACE] Freeing dead cop [3/26/2024 8:37:39 PM.626] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:37:39 PM.626] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:37:39 PM.626] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:37:41 PM.646] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [3/26/2024 8:37:41 PM.845] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [3/26/2024 8:37:41 PM.845] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:37:41 PM.845] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 8:37:41 PM.845] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:37:41 PM.846] LSPD First Response: [TRACE] Gregory Salvagente (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:37:41 PM.846] LSPD First Response: [TRACE] Cop Gregory Salvagente reassigned to Hannibal Jones [3/26/2024 8:37:41 PM.847] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:37:41 PM.889] LSPD First Response: UB: CHASING FLEEING SUSPECT >> Partner-0 [3/26/2024 8:37:41 PM.954] LSPD First Response: [TRACE] Gregory Salvagente now monitoring Hannibal Jones [3/26/2024 8:37:42 PM.298] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 8:37:42 PM.298] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:37:42 PM.678] LSPD First Response: [TRACE] Freeing dead cop [3/26/2024 8:37:42 PM.678] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:37:42 PM.678] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:37:42 PM.678] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:37:44 PM.713] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [3/26/2024 8:37:45 PM.007] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [3/26/2024 8:37:45 PM.007] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:37:45 PM.007] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 8:37:45 PM.008] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:37:45 PM.008] LSPD First Response: [TRACE] Kevln McCabe (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:37:45 PM.009] LSPD First Response: [TRACE] Cop Kevln McCabe reassigned to Hannibal Jones [3/26/2024 8:37:45 PM.009] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:37:45 PM.037] LSPD First Response: [TRACE] Kevln McCabe now monitoring Hannibal Jones [3/26/2024 8:37:45 PM.051] LSPD First Response: UB: CHASING FLEEING SUSPECT >> Partner-0 [3/26/2024 8:37:45 PM.423] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:37:45 PM.423] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:37:45 PM.861] LSPD First Response: [TRACE] Freeing dead cop [3/26/2024 8:37:45 PM.861] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:37:45 PM.862] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:37:45 PM.862] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:37:47 PM.165] LSPD First Response: [TRACE] Surrender 2? [3/26/2024 8:37:47 PM.166] LSPD First Response: [TRACE] Hannibal Jones (A_M_Y_GENSTREET_01) was damaged. [3/26/2024 8:37:47 PM.168] LSPD First Response: [TRACE] Ped damaged by player with StunGun at Spine3. Could see player: False [3/26/2024 8:37:47 PM.880] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [3/26/2024 8:37:48 PM.164] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [3/26/2024 8:37:48 PM.164] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:37:48 PM.164] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 8:37:48 PM.164] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:37:48 PM.164] LSPD First Response: [TRACE] Mark OHara (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:37:48 PM.165] LSPD First Response: [TRACE] Cop Mark OHara reassigned to Hannibal Jones [3/26/2024 8:37:48 PM.165] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:37:48 PM.194] LSPD First Response: [TRACE] Mark OHara now monitoring Hannibal Jones [3/26/2024 8:37:48 PM.203] LSPD First Response: UB: CHASING FLEEING SUSPECT >> Partner-0 [3/26/2024 8:37:48 PM.287] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Parking Dispute [3/26/2024 8:37:48 PM.287] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Parking Dispute [3/26/2024 8:37:48 PM.571] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:37:48 PM.572] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:37:48 PM.987] LSPD First Response: [TRACE] Freeing dead cop [3/26/2024 8:37:48 PM.987] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:37:48 PM.987] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:37:48 PM.987] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:37:51 PM.019] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [3/26/2024 8:37:51 PM.239] LSPD First Response: [TRACE] Assigned ped to Chase #2 (GameplayMandatory) [3/26/2024 8:37:51 PM.239] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:37:51 PM.239] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 8:37:51 PM.239] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:37:51 PM.240] LSPD First Response: [TRACE] Jeffrey Brown (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:37:51 PM.240] LSPD First Response: [TRACE] Cop Jeffrey Brown reassigned to Hannibal Jones [3/26/2024 8:37:51 PM.240] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:37:51 PM.275] LSPD First Response: UB: CHASING FLEEING SUSPECT >> Partner-0 [3/26/2024 8:37:51 PM.337] LSPD First Response: [TRACE] Jeffrey Brown now monitoring Hannibal Jones [3/26/2024 8:37:51 PM.888] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:37:51 PM.888] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:37:52 PM.043] LSPD First Response: [TRACE] Freeing dead cop [3/26/2024 8:37:52 PM.043] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:37:52 PM.043] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:37:52 PM.043] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:37:53 PM.958] LSPD First Response: [TRACE] Hannibal Jones (A_M_Y_GENSTREET_01) was damaged. [3/26/2024 8:37:53 PM.959] LSPD First Response: [TRACE] Ped damaged by player with StunGun at 0. Could see player: False [3/26/2024 8:37:54 PM.094] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [3/26/2024 8:37:57 PM.335] LSPD First Response: [TRACE] Thread PlayerArrest #1 initialized [3/26/2024 8:38:02 PM.885] LSPD First Response: [TRACE] Asked thread PlayerArrest #1 to abort: No reason specified [3/26/2024 8:38:02 PM.888] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #1 Content Manager [3/26/2024 8:38:02 PM.888] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #1) [3/26/2024 8:38:02 PM.933] LSPD First Response: [TRACE] Thread PlayerArrest #1 has been shut down [3/26/2024 8:38:03 PM.702] LSPD First Response: [TRACE] Surrendered [3/26/2024 8:38:16 PM.308] LSPD First Response: [TRACE] Thread PlayerArrest #2 initialized [3/26/2024 8:38:27 PM.376] LSPD First Response: [TRACE] PlayFromAudioBuilderBlock: Input is CUFFS_TIGHTEN_01 [3/26/2024 8:38:27 PM.378] LSPD First Response: [TRACE] PlaySingleAction: Playing CUFFS_TIGHTEN_01 from C:\Rockstar Games\GTA V\LSPDFR\audio\sfx\CUFFS_TIGHTEN_01.wav, looped: False [3/26/2024 8:38:27 PM.394] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [3/26/2024 8:38:27 PM.398] LSPD First Response: [TRACE] Ending chase [3/26/2024 8:38:27 PM.400] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 8:38:27 PM.400] LSPD First Response: [TRACE] Visual lost event fired [3/26/2024 8:38:27 PM.401] LSPD First Response: [TRACE] Suspect freed [3/26/2024 8:38:27 PM.401] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [3/26/2024 8:38:27 PM.402] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [3/26/2024 8:38:27 PM.402] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [3/26/2024 8:38:27 PM.402] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [3/26/2024 8:38:27 PM.402] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [3/26/2024 8:38:27 PM.402] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [3/26/2024 8:38:27 PM.402] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [3/26/2024 8:38:27 PM.402] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [3/26/2024 8:38:27 PM.402] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [3/26/2024 8:38:27 PM.402] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory) [3/26/2024 8:38:27 PM.402] LSPD First Response: [TRACE] Released 0 entities from Chase #2 Content Manager [3/26/2024 8:38:27 PM.402] LSPD First Response: [TRACE] Instance cleaned (Chase #2) [3/26/2024 8:38:27 PM.402] LSPD First Response: [TRACE] Ped Hannibal Jones has become idle again [3/26/2024 8:38:29 PM.034] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 8:38:29 PM.034] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:38:29 PM.075] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 8:38:29 PM.080] LSPD First Response: [TRACE] Created police3 at X:-614.3551 Y:-320.1756 Z:35.397 [3/26/2024 8:38:29 PM.119] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:38:29 PM.122] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:38:29 PM.126] LSPD First Response: [TRACE] Billy Carson (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:38:29 PM.162] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:38:29 PM.166] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:38:29 PM.170] LSPD First Response: [TRACE] Jack Sims (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:38:29 PM.218] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/26/2024 8:38:31 PM.631] LSPD First Response: GetAudioFileForAction: No file found for: STREET_HERITAGE_WAY [3/26/2024 8:38:31 PM.634] LSPD First Response: [Chaos Callouts] Suspect has been apprehended. Ending callout. [3/26/2024 8:38:31 PM.695] LSPD First Response: [Chaos Callouts] Trespasing callout has ended, clean up process has been complete. [3/26/2024 8:38:31 PM.695] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:38:31 PM.696] LSPD First Response: [TRACE] Released 0 entities from #14 Content Manager [3/26/2024 8:38:31 PM.696] LSPD First Response: [TRACE] Instance cleaned ( #14) [3/26/2024 8:38:31 PM.697] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:38:31 PM.697] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Trespassing [3/26/2024 8:38:31 PM.697] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:38:31 PM.697] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Trespassing [3/26/2024 8:38:31 PM.697] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Trespassing [3/26/2024 8:38:31 PM.697] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:38:31 PM.697] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Trespassing [3/26/2024 8:38:31 PM.697] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Trespassing [3/26/2024 8:38:31 PM.697] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:38:31 PM.697] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Trespassing [3/26/2024 8:38:31 PM.703] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [3/26/2024 8:38:31 PM.854] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 8:38:31 PM.857] LSPD First Response: [TRACE] Starting world event RunLights [3/26/2024 8:38:31 PM.861] LSPD First Response: [TRACE] Setting up world event: RunLights #1 [3/26/2024 8:38:31 PM.876] LSPD First Response: [TRACE] Assigned ped to RunLights #1 (Ambient) [3/26/2024 8:38:32 PM.161] LSPD First Response: [TRACE] Asked thread PlayerArrest #2 to abort: No reason specified [3/26/2024 8:38:32 PM.161] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #2 Content Manager [3/26/2024 8:38:32 PM.161] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #2) [3/26/2024 8:38:32 PM.194] LSPD First Response: [TRACE] Thread PlayerArrest #2 has been shut down [3/26/2024 8:38:32 PM.197] LSPD First Response: [TRACE] Assigned ped to PlayerSuspectTransportNew #1 (Blocker) [3/26/2024 8:38:32 PM.197] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #1 initialized [3/26/2024 8:38:32 PM.392] LSPD First Response: [TRACE] Suspect died in player custody [3/26/2024 8:38:32 PM.392] LSPD First Response: [TRACE] Asked thread PlayerSuspectTransportNew #1 to abort: Suspect is dead [3/26/2024 8:38:32 PM.393] LSPD First Response: [TRACE] Removing ped from PlayerSuspectTransportNew #1 (Blocker) [3/26/2024 8:38:32 PM.394] LSPD First Response: [TRACE] Released 0 entities from PlayerSuspectTransportNew #1 Content Manager [3/26/2024 8:38:32 PM.394] LSPD First Response: [TRACE] Instance cleaned (PlayerSuspectTransportNew #1) [3/26/2024 8:38:32 PM.394] LSPD First Response: [TRACE] PlayerSuspectTransportNew #1 is aborting already [3/26/2024 8:38:32 PM.409] LSPD First Response: [TRACE] Ped Hannibal Jones has become idle again [3/26/2024 8:38:32 PM.416] LSPD First Response: [TRACE] Launching new encounter for Jayoshi Hiroyashu [3/26/2024 8:38:32 PM.418] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/26/2024 8:38:32 PM.425] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #1 has been shut down [3/26/2024 8:38:32 PM.461] LSPD First Response: [TRACE] Spawned suspect vehicle [3/26/2024 8:38:32 PM.751] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_GENSTREET_01 [3/26/2024 8:38:32 PM.754] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_GENSTREET_01 [3/26/2024 8:38:40 PM.648] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 8:38:42 PM.848] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 8:38:45 PM.490] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 8:38:51 PM.686] LSPD First Response: [TRACE] Added stopped ped: MP_M_FREEMODE_01 [3/26/2024 8:39:12 PM.303] LSPD First Response: [TRACE] Added stopped ped: MP_M_FREEMODE_01 [3/26/2024 8:39:13 PM.806] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 8:39:14 PM.859] LSPD First Response: GetAudioFileForAction: No file found for: STREET_DORSET_DR [3/26/2024 8:39:15 PM.663] LSPD First Response: UB: REQUESTED TYPE: PoliceTransport [3/26/2024 8:39:15 PM.663] LSPD First Response: UB: DETECTED ZONE: ROCKF [3/26/2024 8:39:15 PM.663] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 8:39:17 PM.864] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 8:39:17 PM.864] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:39:33 PM.575] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:39:33 PM.575] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 8:39:33 PM.615] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:39:33 PM.618] LSPD First Response: [TRACE] Created polgauntlet at X:-860.9997 Y:-539.3812 Z:22.92099 [3/26/2024 8:39:33 PM.619] LSPD First Response: [TRACE] Forced DLC Livery: 15 [3/26/2024 8:39:33 PM.697] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 8:39:33 PM.699] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:39:33 PM.700] LSPD First Response: [TRACE] Deshawn Lawrance (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 8:39:33 PM.728] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/26/2024 8:39:40 PM.281] LSPD First Response: [TRACE] Freeing spawned suspect [3/26/2024 8:39:40 PM.282] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/26/2024 8:39:40 PM.282] LSPD First Response: [TRACE] StageOnFinished [3/26/2024 8:39:40 PM.282] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/26/2024 8:39:40 PM.282] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/26/2024 8:39:40 PM.282] LSPD First Response: [TRACE] Finishing crime Cold cases [3/26/2024 8:39:40 PM.282] LSPD First Response: [TRACE] Finishing all logic for Jayoshi Hiroyashu [3/26/2024 8:39:40 PM.282] LSPD First Response: [TRACE] Crime finished [3/26/2024 8:39:41 PM.132] LSPD First Response: [TRACE] World event RunLights #1 reports that it can be freed [3/26/2024 8:39:41 PM.132] LSPD First Response: [TRACE] Removing ped from RunLights #1 (Ambient) [3/26/2024 8:39:41 PM.132] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager [3/26/2024 8:39:41 PM.132] LSPD First Response: [TRACE] Instance cleaned (RunLights #1) [3/26/2024 8:39:41 PM.133] LSPD First Response: [TRACE] World event RunLights #1 has ended [3/26/2024 8:39:43 PM.614] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 8:39:43 PM.614] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:39:43 PM.672] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 8:39:43 PM.686] LSPD First Response: [TRACE] Created police2 at X:-1218.33 Y:-427.8277 Z:34.16206 [3/26/2024 8:39:43 PM.730] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:39:43 PM.734] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:39:43 PM.745] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:39:43 PM.746] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:39:43 PM.748] LSPD First Response: [TRACE] John Cooper (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:39:43 PM.789] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:39:43 PM.793] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:39:43 PM.796] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:39:43 PM.796] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:39:43 PM.800] LSPD First Response: [TRACE] Danny Shade (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:39:43 PM.845] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/26/2024 8:39:56 PM.026] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:39:56 PM.027] LSPD First Response: [TRACE] Hulio Fredrick (S_M_Y_COP_01) was set as a cop [3/26/2024 8:40:03 PM.952] LSPD First Response: STP: RELEASE PED FROM STOP [3/26/2024 8:40:04 PM.110] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 8:40:04 PM.111] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 8:40:04 PM.172] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 8:40:04 PM.175] LSPD First Response: [TRACE] Created police5 at X:-805.4146 Y:-84.75285 Z:38.40569 [3/26/2024 8:40:04 PM.176] LSPD First Response: [TRACE] Forced DLC Livery: 2 [3/26/2024 8:40:04 PM.224] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 8:40:04 PM.230] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:40:04 PM.248] LSPD First Response: [TRACE] Alissa Keeran (MP_F_FREEMODE_01) was set as a cop [3/26/2024 8:40:04 PM.267] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to True [3/26/2024 8:40:04 PM.290] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 8:40:04 PM.293] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:40:04 PM.305] LSPD First Response: [TRACE] Marielle Erikson (MP_F_FREEMODE_01) was set as a cop [3/26/2024 8:40:04 PM.353] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/26/2024 8:40:09 PM.177] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to False [3/26/2024 8:40:09 PM.272] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Available [3/26/2024 8:40:12 PM.588] LSPD First Response: [TRACE] IPM: Aborting existing radio task [3/26/2024 8:40:12 PM.590] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:40:12 PM.590] LSPD First Response: [TRACE] IPM: Starting radio task [3/26/2024 8:40:12 PM.590] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 8:40:13 PM.399] LSPD First Response: Creating PrisonTransport from SuperCallouts.Callouts.PrisonTransport, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:40:13 PM.404] LSPD First Response: [TRACE] Callout created: #15 [3/26/2024 8:40:13 PM.405] LSPD First Response: GetAudioFileForAction: No file found for: STREET_MAD_WAYNE_THUNDER_DR [3/26/2024 8:40:13 PM.407] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:40:13 PM.407] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Transport Escape Status = New [3/26/2024 8:40:13 PM.407] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Transport Escape [3/26/2024 8:40:13 PM.417] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:40:13 PM.417] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/26/2024 8:40:13 PM.417] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Transport Escape [3/26/2024 8:40:13 PM.417] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:40:13 PM.417] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Transport Escape [3/26/2024 8:40:13 PM.481] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 5:35:36 AM for [SC] Transport Escape [3/26/2024 8:40:13 PM.481] LSPD First Response: CalloutInterface: [DEBUG] waiting 33 in-game minutes for [SC] Transport Escape [3/26/2024 8:40:15 PM.252] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:40:15 PM.252] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:40:15 PM.252] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:40:15 PM.252] LSPD First Response: [TRACE] Released 0 entities from #15 Content Manager [3/26/2024 8:40:15 PM.252] LSPD First Response: [TRACE] Instance cleaned ( #15) [3/26/2024 8:40:15 PM.252] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:40:15 PM.252] LSPD First Response: Creating GiPYmOKpJGWCNZkmNuhOcEljmcnx from GiPYmOKpJGWCNZkmNuhOcEljmcnx, LSPD First Response, Version=0.4.8757.33971, Culture=neutral, PublicKeyToken=null [3/26/2024 8:40:15 PM.278] LSPD First Response: [TRACE] getting random details [3/26/2024 8:40:15 PM.296] LSPD First Response: [TRACE] Callout created: ArrestWarrant #1 [3/26/2024 8:40:15 PM.298] LSPD First Response: LSPD First Response: [WARNING] A callout event occurred by there's no corresponding attribute [3/26/2024 8:40:15 PM.299] LSPD First Response: LSPD First Response: [WARNING] A callout event occurred by there's no corresponding attribute [3/26/2024 8:40:16 PM.878] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:40:16 PM.878] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:40:16 PM.902] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:40:16 PM.903] LSPD First Response: [TRACE] Released 0 entities from ArrestWarrant #1 Content Manager [3/26/2024 8:40:16 PM.903] LSPD First Response: [TRACE] Instance cleaned (ArrestWarrant #1) [3/26/2024 8:40:16 PM.904] LSPD First Response: LSPD First Response: [WARNING] A callout event occurred by there's no corresponding attribute [3/26/2024 8:40:16 PM.904] LSPD First Response: Creating OfficerShootout from SuperCallouts.Callouts.OfficerShootout, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:40:16 PM.906] LSPD First Response: [TRACE] Callout created: #16 [3/26/2024 8:40:16 PM.913] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:40:16 PM.913] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Shots Fired Status = New [3/26/2024 8:40:16 PM.913] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Shots Fired [3/26/2024 8:40:16 PM.916] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:40:16 PM.916] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:40:17 PM.030] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 5:37:20 AM for [SC] Shots Fired [3/26/2024 8:40:17 PM.030] LSPD First Response: CalloutInterface: [DEBUG] waiting 37 in-game minutes for [SC] Shots Fired [3/26/2024 8:40:19 PM.315] SuperCallouts: Officer Shootout callout accepted! [3/26/2024 8:40:19 PM.884] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:40:19 PM.885] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [3/26/2024 8:40:19 PM.887] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [3/26/2024 8:40:19 PM.887] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: [SC] Shots Fired (New) [3/26/2024 8:40:19 PM.887] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/26/2024 8:40:19 PM.887] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [3/26/2024 8:40:19 PM.887] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:40:19 PM.887] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Shots Fired [3/26/2024 8:40:19 PM.887] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [3/26/2024 8:40:19 PM.887] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:40:19 PM.887] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Shots Fired [3/26/2024 8:40:19 PM.887] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [3/26/2024 8:40:19 PM.888] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:40:19 PM.888] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Shots Fired [3/26/2024 8:40:19 PM.891] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [3/26/2024 8:40:19 PM.891] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:40:19 PM.891] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Shots Fired [3/26/2024 8:40:19 PM.893] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [3/26/2024 8:40:19 PM.893] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:40:19 PM.893] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Shots Fired [3/26/2024 8:40:19 PM.893] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 8:40:19 PM.895] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted [3/26/2024 8:40:19 PM.895] LSPD First Response: GrammarPolice: [StatusHandler] setting player status to en route [3/26/2024 8:40:19 PM.895] LSPD First Response: [TRACE] User accepted callout [3/26/2024 8:40:19 PM.962] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 38 minutes [3/26/2024 8:40:20 PM.071] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Shots Fired [3/26/2024 8:40:20 PM.071] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [SC] Shots Fired [3/26/2024 8:40:20 PM.161] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:40:20 PM.162] LSPD First Response: [TRACE] Jackie Ryans (S_F_Y_COP_01) was set as a cop [3/26/2024 8:40:20 PM.162] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:40:20 PM.164] LSPD First Response: [TRACE] Leonardo James (S_M_Y_COP_01) was set as a cop [3/26/2024 8:40:20 PM.547] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: EnRoute [3/26/2024 8:40:20 PM.596] LSPD First Response: [TRACE] Radio task was active while menu not showing [3/26/2024 8:40:20 PM.596] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [3/26/2024 8:40:20 PM.597] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:40:33 PM.933] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:40:33 PM.937] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [3/26/2024 8:40:33 PM.945] LSPD First Response: [TRACE] Leonardo James (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:40:33 PM.945] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [3/26/2024 8:40:36 PM.592] LSPD First Response: [TRACE] Samantha Gomez (A_F_Y_BEVHILLS_01) was damaged. [3/26/2024 8:40:39 PM.566] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 8:40:39 PM.566] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:40:39 PM.614] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 8:40:39 PM.618] LSPD First Response: [TRACE] Created police at X:-644.7175 Y:-398.1839 Z:35.35756 [3/26/2024 8:40:39 PM.674] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:40:39 PM.679] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:40:39 PM.681] LSPD First Response: [TRACE] Joe Kyller (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:40:39 PM.737] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:40:39 PM.741] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:40:39 PM.744] LSPD First Response: [TRACE] Chad Martin (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:40:39 PM.810] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 8:40:42 PM.403] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Stolen Pedal Bike [3/26/2024 8:40:42 PM.403] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to [686] Stolen Pedal Bike [3/26/2024 8:40:42 PM.404] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [3/26/2024 8:40:42 PM.404] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [3/26/2024 8:40:42 PM.404] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [3/26/2024 8:40:42 PM.404] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [3/26/2024 8:40:44 PM.562] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient) [3/26/2024 8:40:44 PM.563] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #3 Content Manager [3/26/2024 8:40:44 PM.563] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #3) [3/26/2024 8:40:44 PM.606] LSPD First Response: [TRACE] Ped Leonardo James has become idle again [3/26/2024 8:40:49 PM.655] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 8:40:49 PM.656] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:40:49 PM.696] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 8:40:49 PM.700] LSPD First Response: [TRACE] Created police5 at X:-31.18184 Y:-467.5299 Z:40.96753 [3/26/2024 8:40:49 PM.702] LSPD First Response: [TRACE] Forced DLC Livery: 17 [3/26/2024 8:40:49 PM.749] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:40:49 PM.752] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:40:49 PM.755] LSPD First Response: [TRACE] Angus Pounder (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:40:49 PM.799] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:40:49 PM.802] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:40:49 PM.805] LSPD First Response: [TRACE] John Fisher (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:40:49 PM.854] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/26/2024 8:40:59 PM.998] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:40:59 PM.999] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:41:00 PM.052] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:41:00 PM.053] LSPD First Response: [TRACE] Created polgauntlet at X:-18.55424 Y:-914.2527 Z:29.96865 [3/26/2024 8:41:00 PM.055] LSPD First Response: [TRACE] Forced DLC Livery: 1 [3/26/2024 8:41:00 PM.107] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:41:00 PM.110] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:41:00 PM.115] LSPD First Response: [TRACE] Joseph Williamson (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:41:00 PM.164] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:41:00 PM.168] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:41:00 PM.172] LSPD First Response: [TRACE] Jacob Howardz (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:41:00 PM.224] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/26/2024 8:41:06 PM.724] LSPD First Response: CalloutInterface: [DEBUG] received message: Officer on scene. [3/26/2024 8:41:06 PM.725] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [3/26/2024 8:41:06 PM.725] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:41:06 PM.725] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Shots Fired [3/26/2024 8:41:06 PM.725] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [3/26/2024 8:41:06 PM.725] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:41:06 PM.725] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Shots Fired [3/26/2024 8:41:06 PM.800] LSPD First Response: GetAudioFileForAction: No file found for: STREET_POWER_ST [3/26/2024 8:41:07 PM.296] LSPD First Response: [TRACE] Leonardo James (S_M_Y_COP_01) entered combat with target: Kate Black (A_F_M_BEVHILLS_02) [3/26/2024 8:41:07 PM.297] LSPD First Response: [TRACE] Jackie Ryans (S_F_Y_COP_01) entered combat with target: Belinda Rose (A_F_Y_VINEWOOD_04) [3/26/2024 8:41:07 PM.829] LSPD First Response: [TRACE] Leonardo James (S_M_Y_COP_01) left combat. [3/26/2024 8:41:07 PM.830] LSPD First Response: [TRACE] Jackie Ryans (S_F_Y_COP_01) left combat. [3/26/2024 8:41:07 PM.895] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:07 PM.907] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 8:41:07 PM.907] LSPD First Response: UB: DETECTED ZONE: PBOX [3/26/2024 8:41:07 PM.908] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 8:41:07 PM.959] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:41:07 PM.960] LSPD First Response: [TRACE] Mark Duke (S_M_Y_COP_01) was set as a cop [3/26/2024 8:41:08 PM.931] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 8:41:08 PM.931] LSPD First Response: UB: DETECTED ZONE: PBOX [3/26/2024 8:41:08 PM.931] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 8:41:09 PM.055] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:41:09 PM.056] LSPD First Response: [TRACE] Ling Xu (S_M_Y_COP_01) was set as a cop [3/26/2024 8:41:09 PM.173] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:09 PM.976] LSPD First Response: [TRACE] Jackie Ryans (S_F_Y_COP_01) was damaged. [3/26/2024 8:41:10 PM.156] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:11 PM.594] LSPD First Response: [TRACE] Leonardo James (S_M_Y_COP_01) was damaged. [3/26/2024 8:41:11 PM.660] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #1 (Ambient) [3/26/2024 8:41:12 PM.176] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [3/26/2024 8:41:12 PM.375] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:12 PM.898] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:14 PM.535] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:14 PM.653] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:14 PM.811] LSPD First Response: STP cannot activate traffic control [3/26/2024 8:41:15 PM.042] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:15 PM.097] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:15 PM.451] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:15 PM.836] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:15 PM.898] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:15 PM.957] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:16 PM.412] LSPD First Response: [TRACE] Leonardo James (S_M_Y_COP_01) was damaged. [3/26/2024 8:41:17 PM.409] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:17 PM.518] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:17 PM.635] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:41:17 PM.829] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:17 PM.965] LSPD First Response: [TRACE] Leonardo James killed by Kate Black [3/26/2024 8:41:17 PM.965] LSPD First Response: [TRACE] Leonardo James (S_M_Y_COP_01) was damaged. [3/26/2024 8:41:18 PM.097] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:18 PM.156] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:18 PM.216] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:18 PM.328] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:41:18 PM.635] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:41:19 PM.796] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:20 PM.028] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:41:20 PM.322] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:20 PM.383] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [3/26/2024 8:41:21 PM.273] LSPD First Response: [TRACE] Johnny Elliot (G_M_Y_FAMFOR_01) was damaged. [3/26/2024 8:41:21 PM.397] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Transport Escape [3/26/2024 8:41:21 PM.397] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [SC] Transport Escape [3/26/2024 8:41:21 PM.449] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> Partner-0 [3/26/2024 8:41:21 PM.729] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:22 PM.734] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:23 PM.180] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:23 PM.917] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:41:23 PM.918] LSPD First Response: [TRACE] Johnny Elliot (G_M_Y_FAMFOR_01) was damaged. [3/26/2024 8:41:24 PM.024] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:41:24 PM.667] LSPD First Response: STP: POLICE TRANSPORT IS FULLY DISMISSED [3/26/2024 8:41:25 PM.389] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:25 PM.671] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:41:25 PM.763] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:41:26 PM.045] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [3/26/2024 8:41:26 PM.257] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-0 [3/26/2024 8:41:26 PM.342] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:41:26 PM.388] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:41:26 PM.789] LSPD First Response: [TRACE] Belinda Rose killed by Jack Brown [3/26/2024 8:41:26 PM.789] LSPD First Response: [TRACE] Belinda Rose (A_F_Y_VINEWOOD_04) was damaged. [3/26/2024 8:41:26 PM.792] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: True [3/26/2024 8:41:26 PM.792] LSPD First Response: [TRACE] Damage killed ped [3/26/2024 8:41:27 PM.306] LSPD First Response: [TRACE] Kate Black (A_F_M_BEVHILLS_02) was damaged. [3/26/2024 8:41:27 PM.308] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Spine2. Could see player: True [3/26/2024 8:41:27 PM.370] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:41:27 PM.818] LSPD First Response: [TRACE] Kate Black killed by Jack Brown [3/26/2024 8:41:27 PM.818] LSPD First Response: [TRACE] Kate Black (A_F_M_BEVHILLS_02) was damaged. [3/26/2024 8:41:27 PM.819] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: True [3/26/2024 8:41:27 PM.819] LSPD First Response: [TRACE] Damage killed ped [3/26/2024 8:41:29 PM.092] LSPD First Response: [TRACE] Jackie Ryans (S_F_Y_COP_01) entered combat with target: Johnny Elliot (G_M_Y_FAMFOR_01) [3/26/2024 8:41:29 PM.828] LSPD First Response: [TRACE] Combat target is shooting at us, returning fire [3/26/2024 8:41:29 PM.987] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:41:30 PM.000] LSPD First Response: UB: FINISHED COMBAT >> OSB-0 PAX-0 [3/26/2024 8:41:30 PM.632] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-0 [3/26/2024 8:41:31 PM.727] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:35 PM.310] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:41:35 PM.372] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:41:35 PM.422] LSPD First Response: [TRACE] Jackie Ryans (S_F_Y_COP_01) left combat. [3/26/2024 8:41:36 PM.598] LSPD First Response: [TRACE] Johnny Elliot killed by Jack Brown [3/26/2024 8:41:36 PM.598] LSPD First Response: [TRACE] Johnny Elliot (G_M_Y_FAMFOR_01) was damaged. [3/26/2024 8:41:36 PM.599] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at RightClavicle. Could see player: True [3/26/2024 8:41:36 PM.599] LSPD First Response: [TRACE] Damage killed ped [3/26/2024 8:41:38 PM.050] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/26/2024 8:41:38 PM.052] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Bomb Report Status = Open [3/26/2024 8:41:38 PM.052] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Bomb Report [3/26/2024 8:41:38 PM.055] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:41:38 PM.055] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:41:38 PM.056] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 8:41:38 PM.105] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 6:16:47 AM for [SC] Bomb Report [3/26/2024 8:41:38 PM.105] LSPD First Response: CalloutInterface: [DEBUG] waiting 44 in-game minutes for [SC] Bomb Report [3/26/2024 8:41:38 PM.105] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 53 minutes [3/26/2024 8:41:38 PM.149] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #1 (Ambient) [3/26/2024 8:41:38 PM.150] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [3/26/2024 8:41:38 PM.151] LSPD First Response: [TRACE] Ped Jason Baye has become idle again [3/26/2024 8:41:38 PM.839] LSPD First Response: UB: FINISHED COMBAT >> Partner-0 [3/26/2024 8:41:38 PM.839] LSPD First Response: UB: FINISHED COMBAT >> OSB-0 PAX-0 [3/26/2024 8:41:40 PM.158] LSPD First Response: [TRACE] Andrew Field (A_M_Y_VINEWOOD_02) was damaged. [3/26/2024 8:41:40 PM.160] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: True [3/26/2024 8:41:40 PM.381] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 8:41:42 PM.395] LSPD First Response: [TRACE] Kawiki Rannell (G_M_Y_FAMFOR_01) was damaged. [3/26/2024 8:41:42 PM.397] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at RightClavicle. Could see player: True [3/26/2024 8:41:43 PM.001] LSPD First Response: [TRACE] Amber Bakmen killed by Jack Brown [3/26/2024 8:41:43 PM.001] LSPD First Response: [TRACE] Amber Bakmen (A_F_Y_TOURIST_01) was damaged. [3/26/2024 8:41:43 PM.004] LSPD First Response: [TRACE] Ped damaged by player with CarbineRifle at Head. Could see player: True [3/26/2024 8:41:43 PM.004] LSPD First Response: [TRACE] Damage killed ped [3/26/2024 8:41:45 PM.370] LSPD First Response: [TRACE] Ellis Redding (A_M_Y_BUSINESS_03) was damaged. [3/26/2024 8:41:45 PM.628] LSPD First Response: [TRACE] Wendell Williams (A_M_Y_BUSINESS_03) was damaged. [3/26/2024 8:41:45 PM.628] LSPD First Response: [TRACE] Hit and run was invalid [3/26/2024 8:41:45 PM.882] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:47 PM.411] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #1 (Ambient) [3/26/2024 8:41:49 PM.880] LSPD First Response: [TRACE] Katie Hudson (A_F_Y_BUSINESS_04) was damaged. [3/26/2024 8:41:49 PM.881] LSPD First Response: [TRACE] Hit and run was invalid [3/26/2024 8:41:50 PM.111] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:51 PM.284] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:41:56 PM.748] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 8:42:01 PM.471] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/26/2024 8:42:01 PM.568] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #1 (Ambient) [3/26/2024 8:42:01 PM.568] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [3/26/2024 8:42:01 PM.568] LSPD First Response: [TRACE] Ped Kyle Mason has become idle again [3/26/2024 8:42:05 PM.316] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 8:42:05 PM.316] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/26/2024 8:42:07 PM.570] LSPD First Response: UB: MOVING FROM GUARDING POSITION TO STANDBY POSITION >> Partner-0 [3/26/2024 8:42:07 PM.572] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-0 PAX-0 [3/26/2024 8:42:13 PM.303] LSPD First Response: UB: BACKUP IS TOO LONG AND TELEPORTED >> OSB-1 [3/26/2024 8:42:15 PM.261] LSPD First Response: [TRACE] Chee Leo (S_M_M_AUTOSHOP_01) was damaged. [3/26/2024 8:42:18 PM.631] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 8:42:19 PM.860] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-1 PAX-0 [3/26/2024 8:42:21 PM.074] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 8:42:21 PM.116] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Stolen Pedal Bike and releasing unit OCEAN-01 [3/26/2024 8:42:21 PM.116] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [3/26/2024 8:42:21 PM.116] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [3/26/2024 8:42:21 PM.116] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Stolen Pedal Bike [3/26/2024 8:42:23 PM.279] LSPD First Response: UB: MOVING FROM GUARDING POSITION TO STANDBY POSITION >> Partner-0 [3/26/2024 8:42:24 PM.969] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 8:42:27 PM.447] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 8:42:29 PM.691] LSPD First Response: UB: MOVING FROM GUARDING POSITION TO STANDBY POSITION >> Partner-0 [3/26/2024 8:42:29 PM.851] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/26/2024 8:42:31 PM.353] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 8:42:32 PM.280] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/26/2024 8:42:33 PM.996] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [3/26/2024 8:42:36 PM.740] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/26/2024 8:42:36 PM.800] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/26/2024 8:42:38 PM.281] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/26/2024 8:42:38 PM.282] LSPD First Response: GrammarPolice: [TargetHandler] new target: 05FPU237 [3/26/2024 8:42:38 PM.283] LSPD First Response: GrammarPolice: [Events] firing target change event [3/26/2024 8:42:38 PM.342] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/26/2024 8:42:39 PM.446] LSPD First Response: GrammarPolice: [Events] firing action event, action = ems [3/26/2024 8:42:39 PM.446] LSPD First Response: GrammarPolice: [DispatchHandler] received action: ems, invoking ActionHandler [3/26/2024 8:42:39 PM.447] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/26/2024 8:42:39 PM.507] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: ems [3/26/2024 8:42:39 PM.563] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: ems [3/26/2024 8:42:39 PM.569] LSPD First Response: GrammarPolice: [Action] calling action: ems at target: GrammarPolice.Actions.Backup.EMS [3/26/2024 8:42:39 PM.572] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: callAmbulance [3/26/2024 8:42:39 PM.635] LSPD First Response: GetAudioFileForAction: No file found for: STREET_LOW_POWER_ST [3/26/2024 8:42:39 PM.794] LSPD First Response: UB: REQUESTED TYPE: Ambulance [3/26/2024 8:42:39 PM.795] LSPD First Response: UB: DETECTED ZONE: PBOX [3/26/2024 8:42:39 PM.795] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 8:42:42 PM.465] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:42:42 PM.465] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:42:42 PM.515] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:42:42 PM.516] LSPD First Response: [TRACE] Created polgauntlet at X:122.6729 Y:-789.2379 Z:31.8745 [3/26/2024 8:42:42 PM.518] LSPD First Response: [TRACE] Forced DLC Livery: 13 [3/26/2024 8:42:42 PM.519] LSPD First Response: [TRACE] Lucas tywon (A_M_Y_BEVHILLS_01) was damaged. [3/26/2024 8:42:42 PM.526] LSPD First Response: [TRACE] Hit and run was invalid [3/26/2024 8:42:42 PM.577] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:42:42 PM.580] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:42:42 PM.585] LSPD First Response: [TRACE] Alex Cyans (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:42:42 PM.632] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:42:42 PM.635] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:42:42 PM.638] LSPD First Response: [TRACE] Ulman Komorov (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:42:42 PM.682] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/26/2024 8:42:44 PM.666] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/26/2024 8:42:44 PM.731] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/26/2024 8:42:45 PM.931] LSPD First Response: UB: IN STANDBY POSITION >> OSB-1 PAX-0 [3/26/2024 8:42:46 PM.764] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/26/2024 8:42:46 PM.764] LSPD First Response: GrammarPolice: [TargetHandler] new target: 05FPU237 [3/26/2024 8:42:46 PM.764] LSPD First Response: GrammarPolice: [Events] firing target change event [3/26/2024 8:42:46 PM.825] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/26/2024 8:42:47 PM.909] LSPD First Response: GrammarPolice: [Events] firing action event, action = coroner [3/26/2024 8:42:47 PM.909] LSPD First Response: GrammarPolice: [DispatchHandler] received action: coroner, invoking ActionHandler [3/26/2024 8:42:47 PM.910] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/26/2024 8:42:47 PM.972] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: coroner [3/26/2024 8:42:48 PM.035] LSPD First Response: GrammarPolice: [Action] calling action: coroner at target: GrammarPolice.Actions.Backup.Coroner [3/26/2024 8:42:48 PM.035] LSPD First Response: GrammarPolice: [StopThePed] calling StopThePed: callCoroner [3/26/2024 8:42:48 PM.097] LSPD First Response: GetAudioFileForAction: No file found for: STREET_LOW_POWER_ST [3/26/2024 8:42:48 PM.490] LSPD First Response: UB: REQUESTED TYPE: Coroner [3/26/2024 8:42:48 PM.490] LSPD First Response: UB: DETECTED ZONE: PBOX [3/26/2024 8:42:48 PM.490] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 8:42:48 PM.824] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: coroner [3/26/2024 8:42:51 PM.370] LSPD First Response: [TRACE] Sierra Lynne (A_F_Y_TOURIST_01) was damaged. [3/26/2024 8:42:51 PM.370] LSPD First Response: [TRACE] Hit and run was invalid [3/26/2024 8:42:51 PM.370] LSPD First Response: [TRACE] Charles Barrett (G_M_Y_FAMFOR_01) was damaged. [3/26/2024 8:42:51 PM.856] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 8:42:51 PM.903] LSPD First Response: [TRACE] Demarcus Williams (S_M_M_AUTOSHOP_02) was damaged. [3/26/2024 8:42:51 PM.904] LSPD First Response: [TRACE] Hit and run was invalid [3/26/2024 8:42:54 PM.019] LSPD First Response: UB: MOVING FROM GUARDING POSITION TO STANDBY POSITION >> Partner-0 [3/26/2024 8:42:54 PM.549] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-1 PAX-0 [3/26/2024 8:42:55 PM.712] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 8:42:56 PM.668] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-1 PAX-0 [3/26/2024 8:42:58 PM.176] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 8:43:08 PM.716] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 8:43:08 PM.819] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Bomb Report [3/26/2024 8:43:08 PM.819] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Bomb Report [3/26/2024 8:43:08 PM.819] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [3/26/2024 8:43:08 PM.819] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [3/26/2024 8:43:08 PM.819] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [3/26/2024 8:43:08 PM.819] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [3/26/2024 8:43:09 PM.290] LSPD First Response: UB: IN STANDBY POSITION >> OSB-1 PAX-0 [3/26/2024 8:43:11 PM.869] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-1 PAX-0 [3/26/2024 8:43:17 PM.178] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-1 PAX-0 [3/26/2024 8:43:20 PM.137] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 8:43:21 PM.122] LSPD First Response: GetAudioFileForAction: No file found for: STREET_POWER_ST [3/26/2024 8:43:24 PM.179] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 8:43:24 PM.179] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:43:27 PM.092] LSPD First Response: [TRACE] Jack Edwards (S_M_M_AUTOSHOP_02) was damaged. [3/26/2024 8:43:27 PM.093] LSPD First Response: [TRACE] Hit and run was invalid [3/26/2024 8:43:27 PM.338] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/26/2024 8:43:27 PM.338] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Call Dropped Status = Open [3/26/2024 8:43:27 PM.338] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Call Dropped [3/26/2024 8:43:27 PM.339] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:43:27 PM.339] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:43:27 PM.339] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 8:43:27 PM.399] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 7:10:09 AM for [SC] Call Dropped [3/26/2024 8:43:27 PM.400] LSPD First Response: CalloutInterface: [DEBUG] waiting 35 in-game minutes for [SC] Call Dropped [3/26/2024 8:43:27 PM.400] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 27 minutes [3/26/2024 8:43:30 PM.996] LSPD First Response: [TRACE] Adam Moore (MP_M_FREEMODE_01) was damaged. [3/26/2024 8:43:34 PM.112] LSPD First Response: [TRACE] Demarcus Williams (S_M_M_AUTOSHOP_02) was damaged. [3/26/2024 8:43:34 PM.112] LSPD First Response: [TRACE] Hit and run was invalid [3/26/2024 8:43:37 PM.286] LSPD First Response: [TRACE] Demarcus Williams (S_M_M_AUTOSHOP_02) was damaged. [3/26/2024 8:43:37 PM.287] LSPD First Response: [TRACE] Hit and run was invalid [3/26/2024 8:43:53 PM.992] SuperCallouts: Officer Shootout callout has been forcefully cleaned up. [3/26/2024 8:43:53 PM.992] LSPD First Response: CalloutInterface: [DEBUG] received message: Scene clear, Code-4 [3/26/2024 8:43:53 PM.992] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [3/26/2024 8:43:53 PM.992] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:43:53 PM.992] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Shots Fired [3/26/2024 8:43:53 PM.992] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [3/26/2024 8:43:53 PM.992] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:43:53 PM.992] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Shots Fired [3/26/2024 8:43:53 PM.996] SuperCallouts: Ending Officer Shootout Callout. [3/26/2024 8:43:53 PM.996] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:43:53 PM.996] LSPD First Response: [TRACE] Released 0 entities from #16 Content Manager [3/26/2024 8:43:53 PM.996] LSPD First Response: [TRACE] Instance cleaned ( #16) [3/26/2024 8:43:53 PM.997] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:43:53 PM.997] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [3/26/2024 8:43:53 PM.997] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:43:53 PM.997] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Shots Fired [3/26/2024 8:43:53 PM.998] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Shots Fired [3/26/2024 8:43:53 PM.998] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:43:53 PM.998] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Shots Fired [3/26/2024 8:43:53 PM.998] SuperCallouts: Officer Shootout callout has been forcefully cleaned up. [3/26/2024 8:43:53 PM.998] LSPD First Response: CalloutInterface: [DEBUG] received message: Scene clear, Code-4 [3/26/2024 8:43:53 PM.998] LSPD First Response: CalloutInterface: [WARNING] ignored message because it hasn't been long enough since the last message [3/26/2024 8:43:53 PM.998] SuperCallouts: Ending Officer Shootout Callout. [3/26/2024 8:43:53 PM.998] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:43:53 PM.998] LSPD First Response: [TRACE] OfficerShootout is ending already [3/26/2024 8:43:54 PM.018] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:43:54 PM.018] at System.Environment.get_StackTrace() [3/26/2024 8:43:54 PM.018] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:43:54 PM.018] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:43:54 PM.018] at SuperCallouts.SuperCallout.Process() [3/26/2024 8:43:54 PM.018] at tjpWIEUbSEJqtDzMWwFyHQzzoRs.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 177 [3/26/2024 8:43:54 PM.018] at Rage.GameFiber.Main() [3/26/2024 8:43:54 PM.018] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:43:54 PM.018] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:43:54 PM.018] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:43:54 PM.018] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:43:54 PM.019] SuperCallouts: Officer Shootout callout has been forcefully cleaned up. [3/26/2024 8:43:54 PM.019] LSPD First Response: CalloutInterface: [DEBUG] received message: Scene clear, Code-4 [3/26/2024 8:43:54 PM.019] LSPD First Response: CalloutInterface: [WARNING] ignored message because it hasn't been long enough since the last message [3/26/2024 8:43:54 PM.019] SuperCallouts: Ending Officer Shootout Callout. [3/26/2024 8:43:54 PM.019] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:43:54 PM.019] LSPD First Response: [TRACE] OfficerShootout is ending already [3/26/2024 8:43:54 PM.019] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:43:54 PM.019] at System.Environment.get_StackTrace() [3/26/2024 8:43:54 PM.019] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:43:54 PM.019] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:43:54 PM.019] at SuperCallouts.SuperCallout.Process() [3/26/2024 8:43:54 PM.019] at tjpWIEUbSEJqtDzMWwFyHQzzoRs.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 177 [3/26/2024 8:43:54 PM.019] at Rage.GameFiber.Main() [3/26/2024 8:43:54 PM.019] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:43:54 PM.019] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:43:54 PM.019] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:43:54 PM.019] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:43:54 PM.019] SuperCallouts: Officer Shootout callout has been forcefully cleaned up. [3/26/2024 8:43:54 PM.020] LSPD First Response: CalloutInterface: [DEBUG] received message: Scene clear, Code-4 [3/26/2024 8:43:54 PM.020] LSPD First Response: CalloutInterface: [WARNING] ignored message because it hasn't been long enough since the last message [3/26/2024 8:43:54 PM.020] SuperCallouts: Ending Officer Shootout Callout. [3/26/2024 8:43:54 PM.020] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:43:54 PM.020] LSPD First Response: [TRACE] OfficerShootout is ending already [3/26/2024 8:43:54 PM.020] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:43:54 PM.020] at System.Environment.get_StackTrace() [3/26/2024 8:43:54 PM.020] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:43:54 PM.020] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:43:54 PM.020] at SuperCallouts.SuperCallout.Process() [3/26/2024 8:43:54 PM.020] at tjpWIEUbSEJqtDzMWwFyHQzzoRs.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 177 [3/26/2024 8:43:54 PM.020] at Rage.GameFiber.Main() [3/26/2024 8:43:54 PM.020] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:43:54 PM.020] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:43:54 PM.020] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:43:54 PM.020] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:43:54 PM.021] LSPD First Response: [TRACE] Launching new encounter for Jayoshi Hiroyashu [3/26/2024 8:43:54 PM.021] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/26/2024 8:43:54 PM.303] LSPD First Response: [TRACE] Spawned suspect vehicle [3/26/2024 8:43:54 PM.315] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [3/26/2024 8:43:56 PM.136] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-1 PAX-0 [3/26/2024 8:43:56 PM.555] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> Partner-0 [3/26/2024 8:43:56 PM.555] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-0 PAX-0 [3/26/2024 8:43:56 PM.778] LSPD First Response: [TRACE] Demarcus Williams (S_M_M_AUTOSHOP_02) was damaged. [3/26/2024 8:43:56 PM.779] LSPD First Response: [TRACE] Hit and run was invalid [3/26/2024 8:43:58 PM.264] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/26/2024 8:44:01 PM.506] LSPD First Response: [TRACE] Demarcus Williams (S_M_M_AUTOSHOP_02) was damaged. [3/26/2024 8:44:01 PM.506] LSPD First Response: [TRACE] Hit and run was invalid [3/26/2024 8:44:02 PM.037] LSPD First Response: UB: IN STANDBY POSITION >> OSB-1 PAX-0 [3/26/2024 8:44:02 PM.341] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 8:44:05 PM.738] LSPD First Response: [TRACE] Demarcus Williams (S_M_M_AUTOSHOP_02) was damaged. [3/26/2024 8:44:05 PM.738] LSPD First Response: [TRACE] Hit and run was invalid [3/26/2024 8:44:08 PM.378] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 8:44:08 PM.378] LSPD First Response: [TRACE] Starting world event RunLights [3/26/2024 8:44:08 PM.378] LSPD First Response: [TRACE] Setting up world event: RunLights #2 [3/26/2024 8:44:08 PM.381] LSPD First Response: [TRACE] Assigned ped to RunLights #2 (Ambient) [3/26/2024 8:44:11 PM.018] LSPD First Response: [TRACE] Demarcus Williams (S_M_M_AUTOSHOP_02) was damaged. [3/26/2024 8:44:11 PM.018] LSPD First Response: [TRACE] Hit and run was invalid [3/26/2024 8:44:16 PM.248] LSPD First Response: [TRACE] Demarcus Williams (S_M_M_AUTOSHOP_02) was damaged. [3/26/2024 8:44:16 PM.249] LSPD First Response: [TRACE] Hit and run was invalid [3/26/2024 8:44:18 PM.558] LSPD First Response: [TRACE] World event RunLights #2 reports that it can be freed [3/26/2024 8:44:18 PM.558] LSPD First Response: [TRACE] Removing ped from RunLights #2 (Ambient) [3/26/2024 8:44:18 PM.559] LSPD First Response: [TRACE] Released 0 entities from RunLights #2 Content Manager [3/26/2024 8:44:18 PM.559] LSPD First Response: [TRACE] Instance cleaned (RunLights #2) [3/26/2024 8:44:18 PM.559] LSPD First Response: [TRACE] World event RunLights #2 has ended [3/26/2024 8:44:18 PM.607] LSPD First Response: [TRACE] Ped Max Anderson has become idle again [3/26/2024 8:44:19 PM.616] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 8:44:19 PM.616] LSPD First Response: [TRACE] Starting world event StealCar [3/26/2024 8:44:19 PM.617] LSPD First Response: [TRACE] Setting up world event: StealCar #1 [3/26/2024 8:44:19 PM.785] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-1 PAX-0 [3/26/2024 8:44:19 PM.896] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-1 | TOTAL ACTIVE UNIT >> 1 [3/26/2024 8:44:19 PM.946] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-0 [3/26/2024 8:44:20 PM.004] LSPD First Response: [TRACE] Assigned ped to StealCar #1 (Ambient) [3/26/2024 8:44:20 PM.058] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0 [3/26/2024 8:44:21 PM.999] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-1 [3/26/2024 8:44:22 PM.279] LSPD First Response: STP Tow service is removed [3/26/2024 8:44:23 PM.941] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [3/26/2024 8:44:36 PM.680] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-1 [3/26/2024 8:44:37 PM.752] LSPD First Response: [TRACE] Demarcus Williams (S_M_M_AUTOSHOP_02) was damaged. [3/26/2024 8:44:37 PM.752] LSPD First Response: [TRACE] Hit and run was invalid [3/26/2024 8:44:38 PM.315] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [3/26/2024 8:44:38 PM.462] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Call Dropped [3/26/2024 8:44:38 PM.462] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to [SC] Call Dropped [3/26/2024 8:44:38 PM.462] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [3/26/2024 8:44:38 PM.462] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [3/26/2024 8:44:38 PM.462] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [3/26/2024 8:44:38 PM.462] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [3/26/2024 8:44:38 PM.759] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [3/26/2024 8:44:41 PM.702] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 8:44:43 PM.694] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-1 [3/26/2024 8:44:46 PM.830] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-1 [3/26/2024 8:44:47 PM.711] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Bomb Report and releasing unit 1-ADAM-12 [3/26/2024 8:44:47 PM.711] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [3/26/2024 8:44:47 PM.712] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [3/26/2024 8:44:47 PM.712] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Bomb Report [3/26/2024 8:44:50 PM.179] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/26/2024 8:44:50 PM.235] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/26/2024 8:44:51 PM.407] LSPD First Response: [TRACE] Demarcus Williams (S_M_M_AUTOSHOP_02) was damaged. [3/26/2024 8:44:51 PM.407] LSPD First Response: [TRACE] Hit and run was invalid [3/26/2024 8:44:51 PM.475] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/26/2024 8:44:51 PM.475] LSPD First Response: GrammarPolice: [TargetHandler] new target: 48LZM835 [3/26/2024 8:44:51 PM.475] LSPD First Response: GrammarPolice: [Events] firing target change event [3/26/2024 8:44:51 PM.524] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/26/2024 8:44:52 PM.614] LSPD First Response: GrammarPolice: [Events] firing action event, action = coroner [3/26/2024 8:44:52 PM.614] LSPD First Response: GrammarPolice: [DispatchHandler] received action: coroner, invoking ActionHandler [3/26/2024 8:44:52 PM.615] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/26/2024 8:44:52 PM.668] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: coroner [3/26/2024 8:44:52 PM.720] LSPD First Response: GrammarPolice: [Action] calling action: coroner at target: GrammarPolice.Actions.Backup.Coroner [3/26/2024 8:44:52 PM.720] LSPD First Response: GrammarPolice: [StopThePed] calling StopThePed: callCoroner [3/26/2024 8:44:52 PM.773] LSPD First Response: GetAudioFileForAction: No file found for: STREET_LOW_POWER_ST [3/26/2024 8:44:53 PM.015] LSPD First Response: UB: REQUESTED TYPE: Coroner [3/26/2024 8:44:53 PM.015] LSPD First Response: UB: DETECTED ZONE: PBOX [3/26/2024 8:44:53 PM.015] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 8:44:53 PM.359] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: coroner [3/26/2024 8:44:59 PM.245] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/26/2024 8:45:00 PM.376] LSPD First Response: [TRACE] Jim Dave killed by Jack Brown [3/26/2024 8:45:00 PM.376] LSPD First Response: [TRACE] Jim Dave (S_M_Y_COP_01) was damaged. [3/26/2024 8:45:00 PM.378] LSPD First Response: [TRACE] Ped damaged by player with Pistol at Head. Could see player: False [3/26/2024 8:45:00 PM.378] LSPD First Response: [TRACE] Damage killed ped [3/26/2024 8:45:01 PM.080] LSPD First Response: UB: ABOUT TO BE DISMISSED >> Partner-1 [3/26/2024 8:45:01 PM.574] LSPD First Response: UB: PARNER FULLY DISMISSED >> Partner-1 [3/26/2024 8:45:04 PM.087] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 8:45:04 PM.219] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/26/2024 8:45:06 PM.305] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 8:45:06 PM.400] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 8:45:06 PM.401] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:45:06 PM.453] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 8:45:06 PM.455] LSPD First Response: [TRACE] Created police5 at X:-87.36483 Y:-714.04 Z:35.16934 [3/26/2024 8:45:06 PM.456] LSPD First Response: [TRACE] Forced DLC Livery: 1 [3/26/2024 8:45:06 PM.506] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:45:06 PM.510] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:45:06 PM.512] LSPD First Response: [TRACE] Doug Frank (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:45:06 PM.564] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:45:06 PM.568] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:45:06 PM.572] LSPD First Response: [TRACE] Adam Lundh (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:45:06 PM.627] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/26/2024 8:45:21 PM.815] LSPD First Response: [TRACE] Brad Sims (A_M_M_BEVHILLS_02) was damaged. [3/26/2024 8:45:31 PM.587] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 8:45:31 PM.588] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:45:31 PM.663] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 8:45:31 PM.665] LSPD First Response: [TRACE] Created police5 at X:165.6638 Y:-803.6646 Z:31.92846 [3/26/2024 8:45:31 PM.665] LSPD First Response: [TRACE] Forced DLC Livery: 3 [3/26/2024 8:45:31 PM.719] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:45:31 PM.722] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:45:31 PM.722] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:45:31 PM.722] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:45:31 PM.723] LSPD First Response: [TRACE] James Lonty (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:45:31 PM.792] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:45:31 PM.795] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:45:31 PM.797] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:45:31 PM.797] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:45:31 PM.799] LSPD First Response: [TRACE] Micheal Collins (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:45:31 PM.855] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/26/2024 8:45:38 PM.902] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-0 [3/26/2024 8:45:39 PM.549] LSPD First Response: STP cannot activate traffic control [3/26/2024 8:45:40 PM.008] LSPD First Response: [TRACE] Suspect has been deleted [3/26/2024 8:45:40 PM.009] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/26/2024 8:45:40 PM.009] LSPD First Response: [TRACE] StageOnFinished [3/26/2024 8:45:40 PM.009] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/26/2024 8:45:40 PM.009] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/26/2024 8:45:40 PM.009] LSPD First Response: [TRACE] Finishing crime Cold cases [3/26/2024 8:45:40 PM.009] LSPD First Response: [TRACE] Finishing all logic for Jayoshi Hiroyashu [3/26/2024 8:45:40 PM.009] LSPD First Response: [TRACE] Crime finished [3/26/2024 8:45:40 PM.652] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to True [3/26/2024 8:45:46 PM.032] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Available [3/26/2024 8:45:47 PM.121] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to False [3/26/2024 8:45:47 PM.298] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Call Dropped and releasing unit ADAM-04 [3/26/2024 8:45:47 PM.298] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [3/26/2024 8:45:47 PM.298] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [3/26/2024 8:45:47 PM.299] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Call Dropped [3/26/2024 8:45:51 PM.284] LSPD First Response: [TRACE] IPM: Aborting existing radio task [3/26/2024 8:45:51 PM.284] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:45:51 PM.284] LSPD First Response: [TRACE] IPM: Starting radio task [3/26/2024 8:45:51 PM.285] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 8:45:52 PM.291] LSPD First Response: Creating GiPYmOKpJGWCNZkmNuhOcEljmcnx from GiPYmOKpJGWCNZkmNuhOcEljmcnx, LSPD First Response, Version=0.4.8757.33971, Culture=neutral, PublicKeyToken=null [3/26/2024 8:45:52 PM.291] LSPD First Response: [TRACE] getting random details [3/26/2024 8:45:52 PM.291] LSPD First Response: [TRACE] Callout created: ArrestWarrant #2 [3/26/2024 8:45:52 PM.292] LSPD First Response: LSPD First Response: [WARNING] A callout event occurred by there's no corresponding attribute [3/26/2024 8:45:52 PM.294] LSPD First Response: LSPD First Response: [WARNING] A callout event occurred by there's no corresponding attribute [3/26/2024 8:45:53 PM.862] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:45:53 PM.862] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:45:53 PM.862] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:45:53 PM.862] LSPD First Response: [TRACE] Released 0 entities from ArrestWarrant #2 Content Manager [3/26/2024 8:45:53 PM.862] LSPD First Response: [TRACE] Instance cleaned (ArrestWarrant #2) [3/26/2024 8:45:53 PM.862] LSPD First Response: LSPD First Response: [WARNING] A callout event occurred by there's no corresponding attribute [3/26/2024 8:45:53 PM.862] LSPD First Response: Creating CarAccident2 from SuperCallouts.Callouts.CarAccident2, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:45:53 PM.866] LSPD First Response: [TRACE] Callout created: #17 [3/26/2024 8:45:53 PM.868] LSPD First Response: GetAudioFileForAction: No file found for: STREET_ELGIN_AVE [3/26/2024 8:45:53 PM.869] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:45:53 PM.869] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Car Accident2 Status = New [3/26/2024 8:45:53 PM.869] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Car Accident2 [3/26/2024 8:45:53 PM.875] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:45:53 PM.875] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/26/2024 8:45:53 PM.876] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident2 [3/26/2024 8:45:53 PM.876] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:45:53 PM.876] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Car Accident2 [3/26/2024 8:45:53 PM.940] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 8:22:55 AM for [SC] Car Accident2 [3/26/2024 8:45:53 PM.941] LSPD First Response: CalloutInterface: [DEBUG] waiting 41 in-game minutes for [SC] Car Accident2 [3/26/2024 8:45:54 PM.658] LSPD First Response: UB: AMBULANCE IS FULLY DISMISSED [3/26/2024 8:45:55 PM.571] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:45:55 PM.571] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:45:55 PM.571] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:45:55 PM.571] LSPD First Response: [TRACE] Released 0 entities from #17 Content Manager [3/26/2024 8:45:55 PM.571] LSPD First Response: [TRACE] Instance cleaned ( #17) [3/26/2024 8:45:55 PM.572] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:45:55 PM.572] LSPD First Response: Creating ecvVxuDGMJascwVxaHiUnFRHBopK from ecvVxuDGMJascwVxaHiUnFRHBopK, LSPD First Response, Version=0.4.8757.33971, Culture=neutral, PublicKeyToken=null [3/26/2024 8:45:56 PM.027] LSPD First Response: [TRACE] Preloading BLISTA2 [3/26/2024 8:45:56 PM.028] LSPD First Response: [TRACE] Callout created: Pursuit #1 [3/26/2024 8:45:56 PM.028] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:45:56 PM.028] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Pursuit Status = New [3/26/2024 8:45:56 PM.028] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Pursuit [3/26/2024 8:45:56 PM.030] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:45:56 PM.030] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:45:56 PM.084] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 8:23:57 AM for Pursuit [3/26/2024 8:45:56 PM.085] LSPD First Response: CalloutInterface: [DEBUG] waiting 42 in-game minutes for Pursuit [3/26/2024 8:45:57 PM.182] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:45:57 PM.182] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:45:57 PM.185] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:45:57 PM.185] LSPD First Response: [TRACE] Released 0 entities from Pursuit #1 Content Manager [3/26/2024 8:45:57 PM.186] LSPD First Response: [TRACE] Instance cleaned (Pursuit #1) [3/26/2024 8:45:57 PM.186] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:45:57 PM.186] LSPD First Response: Creating Kidnapping from SuperCallouts.Callouts.Kidnapping, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:45:57 PM.189] LSPD First Response: [TRACE] Callout created: #18 [3/26/2024 8:45:57 PM.190] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:45:57 PM.190] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Kidnapping Status = New [3/26/2024 8:45:57 PM.190] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Kidnapping [3/26/2024 8:45:57 PM.194] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:45:57 PM.194] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:45:57 PM.277] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 8:24:32 AM for [SC] Kidnapping [3/26/2024 8:45:57 PM.277] LSPD First Response: CalloutInterface: [DEBUG] waiting 41 in-game minutes for [SC] Kidnapping [3/26/2024 8:46:01 PM.508] SuperCallouts: Kidnapping callout accepted! [3/26/2024 8:46:01 PM.826] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:46:01 PM.827] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [3/26/2024 8:46:01 PM.828] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [3/26/2024 8:46:01 PM.828] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: [SC] Kidnapping (New) [3/26/2024 8:46:01 PM.828] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/26/2024 8:46:01 PM.828] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [3/26/2024 8:46:01 PM.828] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:46:01 PM.828] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Kidnapping [3/26/2024 8:46:01 PM.828] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [3/26/2024 8:46:01 PM.828] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:46:01 PM.828] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Kidnapping [3/26/2024 8:46:01 PM.828] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [3/26/2024 8:46:01 PM.828] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:46:01 PM.828] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Kidnapping [3/26/2024 8:46:01 PM.831] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [3/26/2024 8:46:01 PM.831] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:46:01 PM.831] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Kidnapping [3/26/2024 8:46:01 PM.831] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [3/26/2024 8:46:01 PM.831] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:46:01 PM.831] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Kidnapping [3/26/2024 8:46:01 PM.832] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 8:46:01 PM.833] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted [3/26/2024 8:46:01 PM.833] LSPD First Response: GrammarPolice: [StatusHandler] setting player status to en route [3/26/2024 8:46:01 PM.833] LSPD First Response: [TRACE] User accepted callout [3/26/2024 8:46:01 PM.908] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 49 minutes [3/26/2024 8:46:02 PM.441] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Kidnapping [3/26/2024 8:46:02 PM.441] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [SC] Kidnapping [3/26/2024 8:46:02 PM.538] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: EnRoute [3/26/2024 8:46:02 PM.825] LSPD First Response: [TRACE] Radio task was active while menu not showing [3/26/2024 8:46:02 PM.825] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [3/26/2024 8:46:02 PM.825] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:46:29 PM.768] LSPD First Response: CalloutInterface: [DEBUG] received message: Officer on scene. [3/26/2024 8:46:29 PM.768] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [3/26/2024 8:46:29 PM.768] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:46:29 PM.768] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Kidnapping [3/26/2024 8:46:29 PM.769] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [3/26/2024 8:46:29 PM.769] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:46:29 PM.769] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Kidnapping [3/26/2024 8:46:29 PM.850] LSPD First Response: [TRACE] Created new chase [3/26/2024 8:46:29 PM.850] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory) [3/26/2024 8:46:29 PM.850] LSPD First Response: [TRACE] Took ownership of suspect for chase [3/26/2024 8:46:29 PM.852] LSPD First Response: [TRACE] Suspect added to chase [3/26/2024 8:46:29 PM.862] LSPD First Response: [TRACE] Pursuit menu was reset. [3/26/2024 8:46:29 PM.863] RagePluginHook: Default scenario loaded. [3/26/2024 8:46:29 PM.897] LSPD First Response: [TRACE] Starting chase [3/26/2024 8:46:29 PM.951] LSPD First Response: [TRACE] Player now monitoring Fred Juliano [3/26/2024 8:46:30 PM.020] LSPD First Response: [TRACE] Extended route by 20 [3/26/2024 8:46:30 PM.021] LSPD First Response: [TRACE] Extended route by 20 [3/26/2024 8:46:31 PM.067] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 8:46:31 PM.513] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON CAVALCADE2 [3/26/2024 8:46:32 PM.092] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:46:32 PM.092] LSPD First Response: [TRACE] Visual regained event fired [3/26/2024 8:46:34 PM.871] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 8:46:36 PM.605] LSPD First Response: GetAudioFileForAction: No file found for: TARGET_VEHICLE_LICENSE_PLATE [3/26/2024 8:46:36 PM.605] LSPD First Response: GetAudioFileForAction: No file found for: TARGET_VEHICLE_LICENSE_PLATE [3/26/2024 8:46:36 PM.605] LSPD First Response: PlayAction: Failed to find TARGET_VEHICLE_LICENSE_PLATE [3/26/2024 8:46:36 PM.605] LSPD First Response: GetAudioFileForAction: No file found for: 2 [3/26/2024 8:46:36 PM.605] LSPD First Response: GetAudioFileForAction: No file found for: 2 [3/26/2024 8:46:36 PM.605] LSPD First Response: PlayAction: Failed to find 2 [3/26/2024 8:46:36 PM.606] LSPD First Response: GetAudioFileForAction: No file found for: 8 [3/26/2024 8:46:36 PM.606] LSPD First Response: GetAudioFileForAction: No file found for: 8 [3/26/2024 8:46:36 PM.606] LSPD First Response: PlayAction: Failed to find 8 [3/26/2024 8:46:36 PM.606] LSPD First Response: GetAudioFileForAction: No file found for: Q [3/26/2024 8:46:36 PM.606] LSPD First Response: GetAudioFileForAction: No file found for: Q [3/26/2024 8:46:36 PM.606] LSPD First Response: PlayAction: Failed to find Q [3/26/2024 8:46:36 PM.606] LSPD First Response: GetAudioFileForAction: No file found for: O [3/26/2024 8:46:36 PM.606] LSPD First Response: GetAudioFileForAction: No file found for: O [3/26/2024 8:46:36 PM.606] LSPD First Response: PlayAction: Failed to find O [3/26/2024 8:46:36 PM.606] LSPD First Response: GetAudioFileForAction: No file found for: S [3/26/2024 8:46:36 PM.606] LSPD First Response: GetAudioFileForAction: No file found for: S [3/26/2024 8:46:36 PM.606] LSPD First Response: PlayAction: Failed to find S [3/26/2024 8:46:36 PM.607] LSPD First Response: GetAudioFileForAction: No file found for: 1 [3/26/2024 8:46:36 PM.607] LSPD First Response: GetAudioFileForAction: No file found for: 1 [3/26/2024 8:46:36 PM.607] LSPD First Response: PlayAction: Failed to find 1 [3/26/2024 8:46:36 PM.607] LSPD First Response: GetAudioFileForAction: No file found for: 7 [3/26/2024 8:46:36 PM.607] LSPD First Response: GetAudioFileForAction: No file found for: 7 [3/26/2024 8:46:36 PM.607] LSPD First Response: PlayAction: Failed to find 7 [3/26/2024 8:46:36 PM.607] LSPD First Response: GetAudioFileForAction: No file found for: 3 [3/26/2024 8:46:36 PM.607] LSPD First Response: GetAudioFileForAction: No file found for: 3 [3/26/2024 8:46:36 PM.607] LSPD First Response: PlayAction: Failed to find 3 [3/26/2024 8:46:38 PM.126] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 8:46:38 PM.126] LSPD First Response: UB: DETECTED ZONE: PBOX [3/26/2024 8:46:38 PM.126] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 8:46:38 PM.941] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 8:46:38 PM.942] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:46:39 PM.282] LSPD First Response: [TRACE] Visual lost event fired [3/26/2024 8:46:40 PM.326] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:46:40 PM.326] LSPD First Response: [TRACE] Visual regained event fired [3/26/2024 8:46:46 PM.631] LSPD First Response: [TRACE] World event StealCar #1 reports that it can be freed [3/26/2024 8:46:46 PM.632] LSPD First Response: [TRACE] Removing ped from StealCar #1 (Ambient) [3/26/2024 8:46:46 PM.632] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager [3/26/2024 8:46:46 PM.632] LSPD First Response: [TRACE] Instance cleaned (StealCar #1) [3/26/2024 8:46:46 PM.632] LSPD First Response: [TRACE] World event StealCar #1 has ended [3/26/2024 8:46:46 PM.669] LSPD First Response: [TRACE] Ped Chris Styles has become idle again [3/26/2024 8:46:49 PM.332] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 8:46:50 PM.947] LSPD First Response: GetAudioFileForAction: No file found for: TARGET_VEHICLE_LICENSE_PLATE [3/26/2024 8:46:50 PM.947] LSPD First Response: GetAudioFileForAction: No file found for: TARGET_VEHICLE_LICENSE_PLATE [3/26/2024 8:46:50 PM.947] LSPD First Response: PlayAction: Failed to find TARGET_VEHICLE_LICENSE_PLATE [3/26/2024 8:46:50 PM.947] LSPD First Response: GetAudioFileForAction: No file found for: 2 [3/26/2024 8:46:50 PM.947] LSPD First Response: GetAudioFileForAction: No file found for: 2 [3/26/2024 8:46:50 PM.947] LSPD First Response: PlayAction: Failed to find 2 [3/26/2024 8:46:50 PM.947] LSPD First Response: GetAudioFileForAction: No file found for: 8 [3/26/2024 8:46:50 PM.947] LSPD First Response: GetAudioFileForAction: No file found for: 8 [3/26/2024 8:46:50 PM.947] LSPD First Response: PlayAction: Failed to find 8 [3/26/2024 8:46:50 PM.948] LSPD First Response: GetAudioFileForAction: No file found for: Q [3/26/2024 8:46:50 PM.948] LSPD First Response: GetAudioFileForAction: No file found for: Q [3/26/2024 8:46:50 PM.948] LSPD First Response: PlayAction: Failed to find Q [3/26/2024 8:46:50 PM.948] LSPD First Response: GetAudioFileForAction: No file found for: O [3/26/2024 8:46:50 PM.948] LSPD First Response: GetAudioFileForAction: No file found for: O [3/26/2024 8:46:50 PM.948] LSPD First Response: PlayAction: Failed to find O [3/26/2024 8:46:50 PM.948] LSPD First Response: GetAudioFileForAction: No file found for: S [3/26/2024 8:46:50 PM.948] LSPD First Response: GetAudioFileForAction: No file found for: S [3/26/2024 8:46:50 PM.948] LSPD First Response: PlayAction: Failed to find S [3/26/2024 8:46:50 PM.948] LSPD First Response: GetAudioFileForAction: No file found for: 1 [3/26/2024 8:46:50 PM.948] LSPD First Response: GetAudioFileForAction: No file found for: 1 [3/26/2024 8:46:50 PM.948] LSPD First Response: PlayAction: Failed to find 1 [3/26/2024 8:46:50 PM.948] LSPD First Response: GetAudioFileForAction: No file found for: 7 [3/26/2024 8:46:50 PM.948] LSPD First Response: GetAudioFileForAction: No file found for: 7 [3/26/2024 8:46:50 PM.948] LSPD First Response: PlayAction: Failed to find 7 [3/26/2024 8:46:50 PM.948] LSPD First Response: GetAudioFileForAction: No file found for: 3 [3/26/2024 8:46:50 PM.948] LSPD First Response: GetAudioFileForAction: No file found for: 3 [3/26/2024 8:46:50 PM.949] LSPD First Response: PlayAction: Failed to find 3 [3/26/2024 8:46:52 PM.837] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 8:46:52 PM.838] LSPD First Response: UB: DETECTED ZONE: PBOX [3/26/2024 8:46:52 PM.838] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 8:46:52 PM.863] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 8:46:52 PM.863] LSPD First Response: UB: DETECTED ZONE: PBOX [3/26/2024 8:46:52 PM.863] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 8:46:52 PM.875] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 8:46:52 PM.876] LSPD First Response: UB: DETECTED ZONE: PBOX [3/26/2024 8:46:52 PM.876] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 8:46:53 PM.531] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 8:46:53 PM.532] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:46:56 PM.591] LSPD First Response: [TRACE] Suspect stuck, trying to reverse [3/26/2024 8:47:03 PM.337] LSPD First Response: [TRACE] Extended route by 20 [3/26/2024 8:47:05 PM.452] LSPD First Response: [TRACE] Visual lost event fired [3/26/2024 8:47:06 PM.459] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:47:06 PM.459] LSPD First Response: [TRACE] Visual regained event fired [3/26/2024 8:47:08 PM.579] LSPD First Response: [TRACE] Visual lost event fired [3/26/2024 8:47:09 PM.602] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:47:09 PM.602] LSPD First Response: [TRACE] Visual regained event fired [3/26/2024 8:47:15 PM.796] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 8:47:15 PM.796] LSPD First Response: UB: DETECTED ZONE: STRAW [3/26/2024 8:47:15 PM.796] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 8:47:15 PM.811] LSPD First Response: GetAudioFileForAction: No file found for: STREET_ELGIN_AVE [3/26/2024 8:47:15 PM.816] LSPD First Response: UB: STARTED PURSUIT >> OSB-0 [3/26/2024 8:47:15 PM.877] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 8:47:17 PM.077] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory) [3/26/2024 8:47:17 PM.077] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:47:17 PM.077] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 8:47:17 PM.077] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:47:17 PM.077] LSPD First Response: [TRACE] Roy Ronaldo (S_M_Y_COP_01) was set as a cop [3/26/2024 8:47:17 PM.079] LSPD First Response: [TRACE] Cop Roy Ronaldo reassigned to Fred Juliano [3/26/2024 8:47:17 PM.080] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:47:17 PM.133] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory) [3/26/2024 8:47:17 PM.133] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:47:17 PM.133] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 8:47:17 PM.133] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:47:17 PM.133] LSPD First Response: [TRACE] Furio Alfaretti (S_M_Y_COP_01) was set as a cop [3/26/2024 8:47:17 PM.135] LSPD First Response: [TRACE] Cop Furio Alfaretti reassigned to Fred Juliano [3/26/2024 8:47:17 PM.135] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:47:17 PM.170] LSPD First Response: [TRACE] Roy Ronaldo now monitoring Fred Juliano [3/26/2024 8:47:17 PM.170] LSPD First Response: [TRACE] Furio Alfaretti now monitoring Fred Juliano [3/26/2024 8:47:17 PM.176] LSPD First Response: [TRACE] Extended route by 20 [3/26/2024 8:47:17 PM.242] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Car Accident2 [3/26/2024 8:47:17 PM.242] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [SC] Car Accident2 [3/26/2024 8:47:18 PM.513] LSPD First Response: STP Coroner unit is removed [3/26/2024 8:47:19 PM.678] LSPD First Response: [TRACE] Reapplied [3/26/2024 8:47:19 PM.951] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 8:47:19 PM.952] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:47:19 PM.955] LSPD First Response: [TRACE] Roy Ronaldo (S_M_Y_COP_01) entered combat with target: Fred Juliano (A_M_Y_VINEWOOD_02) [3/26/2024 8:47:21 PM.028] LSPD First Response: [TRACE] Furio Alfaretti (S_M_Y_COP_01) entered combat with target: Fred Juliano (A_M_Y_VINEWOOD_02) [3/26/2024 8:47:21 PM.045] LSPD First Response: STP Coroner unit is removed [3/26/2024 8:47:21 PM.385] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Pursuit [3/26/2024 8:47:21 PM.385] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Pursuit [3/26/2024 8:47:21 PM.705] LSPD First Response: [TRACE] Reapplied [3/26/2024 8:47:22 PM.095] LSPD First Response: [TRACE] Furio Alfaretti (S_M_Y_COP_01) left combat. [3/26/2024 8:47:22 PM.405] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 8:47:22 PM.405] LSPD First Response: [TRACE] Report Voice: [3/26/2024 8:47:22 PM.409] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 8:47:23 PM.437] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:47:23 PM.439] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:47:23 PM.802] LSPD First Response: [TRACE] Reapplied [3/26/2024 8:47:24 PM.540] LSPD First Response: [TRACE] Report Voice: [3/26/2024 8:47:25 PM.849] LSPD First Response: [TRACE] Reapplied [3/26/2024 8:47:25 PM.859] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 8:47:25 PM.859] LSPD First Response: [TRACE] Starting world event StealCar [3/26/2024 8:47:25 PM.859] LSPD First Response: [TRACE] Setting up world event: StealCar #2 [3/26/2024 8:47:26 PM.542] LSPD First Response: [TRACE] Assigned ped to StealCar #2 (Ambient) [3/26/2024 8:47:27 PM.644] LSPD First Response: [TRACE] Extended route by 20 [3/26/2024 8:47:28 PM.110] LSPD First Response: [TRACE] Reapplied [3/26/2024 8:47:28 PM.337] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 8:47:30 PM.296] LSPD First Response: [TRACE] Reapplied [3/26/2024 8:47:31 PM.638] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 8:47:31 PM.638] LSPD First Response: UB: DETECTED ZONE: STRAW [3/26/2024 8:47:31 PM.638] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 8:47:32 PM.340] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object. [3/26/2024 8:47:32 PM.340] at INciLQffRqbdMBinfgdDHFOSNCIcb.IoULSeUtjvLtmPkHEMrVKpWfuYJr(Int64 ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:line 2739 [3/26/2024 8:47:32 PM.340] at sURJKhxsxRgyugylblzDsBwXgBbc.NGbKFzVBXIdMhXAokiUjcRXyKpRiA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1569 [3/26/2024 8:47:32 PM.340] at YueeVPtfEBJcAiYLGObBpxFkAstcA.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 8:47:32 PM.402] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 8:47:32 PM.402] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:47:32 PM.644] LSPD First Response: [TRACE] Reapplied [3/26/2024 8:47:34 PM.678] LSPD First Response: [TRACE] Reapplied [3/26/2024 8:47:37 PM.010] LSPD First Response: [TRACE] Reapplied [3/26/2024 8:47:41 PM.769] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/26/2024 8:47:41 PM.771] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Illegal Parking Status = Open [3/26/2024 8:47:41 PM.771] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Illegal Parking [3/26/2024 8:47:41 PM.778] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:47:41 PM.779] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:47:41 PM.782] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 8:47:41 PM.856] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 9:16:08 AM for [SC] Illegal Parking [3/26/2024 8:47:41 PM.856] LSPD First Response: CalloutInterface: [DEBUG] waiting 35 in-game minutes for [SC] Illegal Parking [3/26/2024 8:47:41 PM.856] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 41 minutes [3/26/2024 8:47:42 PM.793] LSPD First Response: [TRACE] Extended route by 20 [3/26/2024 8:47:43 PM.196] LSPD First Response: [TRACE] World event StealCar #2 reports that it can be freed [3/26/2024 8:47:43 PM.196] LSPD First Response: [TRACE] Removing ped from StealCar #2 (Ambient) [3/26/2024 8:47:43 PM.196] LSPD First Response: [TRACE] Released 0 entities from StealCar #2 Content Manager [3/26/2024 8:47:43 PM.196] LSPD First Response: [TRACE] Instance cleaned (StealCar #2) [3/26/2024 8:47:43 PM.196] LSPD First Response: [TRACE] World event StealCar #2 has ended [3/26/2024 8:47:43 PM.240] LSPD First Response: [TRACE] Ped Jose Bravo has become idle again [3/26/2024 8:47:43 PM.936] LSPD First Response: [TRACE] Reapplied [3/26/2024 8:47:45 PM.387] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 8:47:46 PM.238] LSPD First Response: [TRACE] Reapplied [3/26/2024 8:47:47 PM.276] LSPD First Response: GetAudioFileForAction: No file found for: TARGET_VEHICLE_LICENSE_PLATE [3/26/2024 8:47:47 PM.276] LSPD First Response: GetAudioFileForAction: No file found for: TARGET_VEHICLE_LICENSE_PLATE [3/26/2024 8:47:47 PM.276] LSPD First Response: PlayAction: Failed to find TARGET_VEHICLE_LICENSE_PLATE [3/26/2024 8:47:47 PM.276] LSPD First Response: GetAudioFileForAction: No file found for: 2 [3/26/2024 8:47:47 PM.276] LSPD First Response: GetAudioFileForAction: No file found for: 2 [3/26/2024 8:47:47 PM.276] LSPD First Response: PlayAction: Failed to find 2 [3/26/2024 8:47:47 PM.277] LSPD First Response: GetAudioFileForAction: No file found for: 8 [3/26/2024 8:47:47 PM.277] LSPD First Response: GetAudioFileForAction: No file found for: 8 [3/26/2024 8:47:47 PM.277] LSPD First Response: PlayAction: Failed to find 8 [3/26/2024 8:47:47 PM.277] LSPD First Response: GetAudioFileForAction: No file found for: Q [3/26/2024 8:47:47 PM.277] LSPD First Response: GetAudioFileForAction: No file found for: Q [3/26/2024 8:47:47 PM.277] LSPD First Response: PlayAction: Failed to find Q [3/26/2024 8:47:47 PM.277] LSPD First Response: GetAudioFileForAction: No file found for: O [3/26/2024 8:47:47 PM.277] LSPD First Response: GetAudioFileForAction: No file found for: O [3/26/2024 8:47:47 PM.277] LSPD First Response: PlayAction: Failed to find O [3/26/2024 8:47:47 PM.277] LSPD First Response: GetAudioFileForAction: No file found for: S [3/26/2024 8:47:47 PM.277] LSPD First Response: GetAudioFileForAction: No file found for: S [3/26/2024 8:47:47 PM.277] LSPD First Response: PlayAction: Failed to find S [3/26/2024 8:47:47 PM.277] LSPD First Response: GetAudioFileForAction: No file found for: 1 [3/26/2024 8:47:47 PM.277] LSPD First Response: GetAudioFileForAction: No file found for: 1 [3/26/2024 8:47:47 PM.277] LSPD First Response: PlayAction: Failed to find 1 [3/26/2024 8:47:47 PM.278] LSPD First Response: GetAudioFileForAction: No file found for: 7 [3/26/2024 8:47:47 PM.278] LSPD First Response: GetAudioFileForAction: No file found for: 7 [3/26/2024 8:47:47 PM.278] LSPD First Response: PlayAction: Failed to find 7 [3/26/2024 8:47:47 PM.278] LSPD First Response: GetAudioFileForAction: No file found for: 3 [3/26/2024 8:47:47 PM.278] LSPD First Response: GetAudioFileForAction: No file found for: 3 [3/26/2024 8:47:47 PM.278] LSPD First Response: PlayAction: Failed to find 3 [3/26/2024 8:47:47 PM.578] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 8:47:47 PM.578] LSPD First Response: UB: DETECTED ZONE: LOSPUER [3/26/2024 8:47:47 PM.578] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 8:47:48 PM.445] LSPD First Response: [TRACE] Reapplied [3/26/2024 8:47:48 PM.777] LSPD First Response: [TRACE] Events_PedPittedAndCrashedByCop [3/26/2024 8:47:48 PM.796] LSPD First Response: [TRACE] 1710903184 [3/26/2024 8:47:48 PM.967] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: TaskEvadeCopsAdvInVehicle still active [3/26/2024 8:47:48 PM.980] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [3/26/2024 8:47:49 PM.446] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 8:47:49 PM.446] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:47:50 PM.707] LSPD First Response: [TRACE] Reapplied [3/26/2024 8:47:51 PM.702] LSPD First Response: [TRACE] Roy Ronaldo (S_M_Y_COP_01) left combat. [3/26/2024 8:47:52 PM.606] LSPD First Response: [TRACE] DragSuspectOutOfVehicle [3/26/2024 8:47:52 PM.645] LSPD First Response: [TRACE] DragSuspectOutOfVehicle [3/26/2024 8:47:55 PM.730] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:47:58 PM.418] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/26/2024 8:47:59 PM.247] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [3/26/2024 8:47:59 PM.592] LSPD First Response: [TRACE] DragSuspectOutOfVehicleCleanUpAction [3/26/2024 8:47:59 PM.592] LSPD First Response: [TRACE] Aborting JackPedFromVehicle: DragSuspectOutOfVehicleCleanUpAction [3/26/2024 8:48:00 PM.359] LSPD First Response: [TRACE] DragSuspectOutOfVehicle [3/26/2024 8:48:01 PM.906] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 8:48:02 PM.183] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:02 PM.273] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:04 PM.342] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:04 PM.431] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:04 PM.666] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:06 PM.488] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:06 PM.588] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:07 PM.271] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:08 PM.670] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:08 PM.775] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:08 PM.961] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:09 PM.051] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:10 PM.157] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:10 PM.322] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:10 PM.422] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:13 PM.524] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:14 PM.469] LSPD First Response: [TRACE] Added stopped ped: MP_M_FREEMODE_01 [3/26/2024 8:48:14 PM.470] LSPD First Response: [TRACE] Added stopped ped: A_F_M_SKIDROW_01 [3/26/2024 8:48:15 PM.396] LSPD First Response: [TRACE] Added stopped ped: A_F_M_SKIDROW_01 [3/26/2024 8:48:15 PM.543] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:15 PM.648] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:15 PM.827] LSPD First Response: [TRACE] Added stopped ped: A_F_M_SKIDROW_01 [3/26/2024 8:48:16 PM.689] LSPD First Response: [TRACE] Surrendered [3/26/2024 8:48:16 PM.748] LSPD First Response: [TRACE] Surrendered [3/26/2024 8:48:16 PM.753] LSPD First Response: [TRACE] Report Voice: [3/26/2024 8:48:16 PM.815] LSPD First Response: [TRACE] DragSuspectOutOfVehicleCleanUpAction [3/26/2024 8:48:16 PM.817] LSPD First Response: [TRACE] DragSuspectOutOfVehicleCleanUpAction [3/26/2024 8:48:16 PM.825] LSPD First Response: [TRACE] Added stopped ped: A_F_M_SKIDROW_01 [3/26/2024 8:48:16 PM.890] LSPD First Response: [TRACE] Assigned ped to Chase #3 (GameplayMandatory) [3/26/2024 8:48:16 PM.890] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:48:16 PM.890] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 8:48:16 PM.890] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:48:16 PM.890] LSPD First Response: [TRACE] Christian Hernandez (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:48:16 PM.891] LSPD First Response: [TRACE] Cop Christian Hernandez reassigned to Fred Juliano [3/26/2024 8:48:16 PM.891] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:48:16 PM.932] LSPD First Response: [TRACE] Christian Hernandez now monitoring Fred Juliano [3/26/2024 8:48:16 PM.948] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> Partner-0 [3/26/2024 8:48:17 PM.009] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON CAVALCADE2 [3/26/2024 8:48:17 PM.206] LSPD First Response: [TRACE] Furio Alfaretti (S_M_Y_COP_01) entered combat with target: Fred Juliano (A_M_Y_VINEWOOD_02) [3/26/2024 8:48:17 PM.539] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect [3/26/2024 8:48:17 PM.539] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task [3/26/2024 8:48:17 PM.539] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [3/26/2024 8:48:17 PM.539] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 8:48:17 PM.542] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [3/26/2024 8:48:17 PM.543] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:48:17 PM.543] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:48:17 PM.544] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 8:48:17 PM.544] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [3/26/2024 8:48:17 PM.544] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:48:17 PM.544] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:48:17 PM.544] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 8:48:17 PM.545] LSPD First Response: [TRACE] Visual lost event fired [3/26/2024 8:48:17 PM.545] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [3/26/2024 8:48:17 PM.545] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:48:17 PM.545] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:48:17 PM.545] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 8:48:17 PM.545] LSPD First Response: [TRACE] Suspect freed [3/26/2024 8:48:17 PM.570] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [3/26/2024 8:48:17 PM.575] LSPD First Response: [TRACE] Ending chase [3/26/2024 8:48:17 PM.576] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory) [3/26/2024 8:48:17 PM.576] LSPD First Response: [TRACE] Freeing cop: Roy Ronaldo [3/26/2024 8:48:17 PM.576] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:48:17 PM.576] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory) [3/26/2024 8:48:17 PM.576] LSPD First Response: [TRACE] Freeing cop: Furio Alfaretti [3/26/2024 8:48:17 PM.576] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:48:17 PM.576] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory) [3/26/2024 8:48:17 PM.576] LSPD First Response: [TRACE] Freeing cop: Christian Hernandez [3/26/2024 8:48:17 PM.576] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:48:17 PM.577] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory) [3/26/2024 8:48:17 PM.578] LSPD First Response: [TRACE] Released 0 entities from Chase #3 Content Manager [3/26/2024 8:48:17 PM.578] LSPD First Response: [TRACE] Instance cleaned (Chase #3) [3/26/2024 8:48:17 PM.578] LSPD First Response: [TRACE] Ped Christian Hernandez has become idle again [3/26/2024 8:48:17 PM.578] LSPD First Response: [TRACE] Ped Furio Alfaretti has become idle again [3/26/2024 8:48:17 PM.578] LSPD First Response: [TRACE] Ped Roy Ronaldo has become idle again [3/26/2024 8:48:17 PM.578] LSPD First Response: [TRACE] Ped Fred Juliano has become idle again [3/26/2024 8:48:17 PM.736] LSPD First Response: [TRACE] Furio Alfaretti (S_M_Y_COP_01) left combat. [3/26/2024 8:48:18 PM.266] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:48:18 PM.268] LSPD First Response: [TRACE] Eazy Johnson (S_M_Y_COP_01) was set as a cop [3/26/2024 8:48:18 PM.268] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:48:18 PM.269] LSPD First Response: [TRACE] Jayden Closter (S_M_Y_COP_01) was set as a cop [3/26/2024 8:48:20 PM.218] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:48:20 PM.220] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:48:20 PM.270] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:48:20 PM.276] LSPD First Response: [TRACE] Created polgauntlet at X:-338.0764 Y:-1604.134 Z:21.38883 [3/26/2024 8:48:20 PM.278] LSPD First Response: [TRACE] Forced DLC Livery: 13 [3/26/2024 8:48:20 PM.324] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:48:20 PM.328] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:48:20 PM.336] LSPD First Response: [TRACE] April Higgins (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:48:20 PM.353] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [3/26/2024 8:48:20 PM.385] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:48:20 PM.388] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:48:20 PM.394] LSPD First Response: [TRACE] Adam Chowev (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:48:20 PM.449] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/26/2024 8:48:20 PM.985] LSPD First Response: UB: FINISHED PURSUIT >> OSB-0 PAX-0 [3/26/2024 8:48:20 PM.985] LSPD First Response: UB: FINISHED PURSUIT >> OSB-0 PAX-1 [3/26/2024 8:48:21 PM.669] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:21 PM.777] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:22 PM.155] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:22 PM.245] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:22 PM.664] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:22 PM.759] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:48:24 PM.688] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/26/2024 8:48:25 PM.134] LSPD First Response: [TRACE] Added stopped ped: A_F_M_SKIDROW_01 [3/26/2024 8:48:25 PM.134] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_VINEWOOD_02 [3/26/2024 8:48:25 PM.716] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [3/26/2024 8:48:27 PM.669] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/26/2024 8:48:39 PM.518] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [3/26/2024 8:48:53 PM.779] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Illegal Parking [3/26/2024 8:48:53 PM.779] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: QUEEN-02 to [SC] Illegal Parking [3/26/2024 8:48:53 PM.779] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [3/26/2024 8:48:53 PM.779] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [3/26/2024 8:48:53 PM.779] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [3/26/2024 8:48:53 PM.780] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [3/26/2024 8:49:06 PM.173] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/26/2024 8:49:06 PM.173] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Manhunt Status = Open [3/26/2024 8:49:06 PM.173] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Manhunt [3/26/2024 8:49:06 PM.175] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:49:06 PM.175] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:49:06 PM.176] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 8:49:06 PM.229] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 9:57:31 AM for [SC] Manhunt [3/26/2024 8:49:06 PM.229] LSPD First Response: CalloutInterface: [DEBUG] waiting 37 in-game minutes for [SC] Manhunt [3/26/2024 8:49:06 PM.229] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 58 minutes [3/26/2024 8:49:13 PM.571] LSPD First Response: [TRACE] Aborting OpenVehicleDoor: Not getting in. [3/26/2024 8:49:49 PM.829] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 8:49:57 PM.030] LSPD First Response: [TRACE] Added stopped ped: A_F_M_SKIDROW_01 [3/26/2024 8:49:57 PM.030] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_VINEWOOD_02 [3/26/2024 8:50:09 PM.116] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 8:50:09 PM.116] LSPD First Response: [TRACE] Starting world event RunLights [3/26/2024 8:50:09 PM.116] LSPD First Response: [TRACE] Setting up world event: RunLights #3 [3/26/2024 8:50:09 PM.119] LSPD First Response: [TRACE] Failed to set up RunLights #3 [3/26/2024 8:50:09 PM.119] LSPD First Response: [TRACE] Released 0 entities from RunLights #3 Content Manager [3/26/2024 8:50:09 PM.119] LSPD First Response: [TRACE] Instance cleaned (RunLights #3) [3/26/2024 8:50:20 PM.879] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Manhunt [3/26/2024 8:50:20 PM.879] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 1-ADAM-12 to [SC] Manhunt [3/26/2024 8:50:20 PM.879] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [3/26/2024 8:50:20 PM.879] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [3/26/2024 8:50:20 PM.879] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [3/26/2024 8:50:20 PM.879] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [3/26/2024 8:50:30 PM.262] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 8:50:34 PM.268] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 8:50:34 PM.268] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:50:34 PM.280] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Illegal Parking and releasing unit QUEEN-02 [3/26/2024 8:50:34 PM.280] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [3/26/2024 8:50:34 PM.280] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [3/26/2024 8:50:34 PM.280] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Illegal Parking [3/26/2024 8:50:50 PM.744] LSPD First Response: [TRACE] Added stopped ped: A_F_M_SKIDROW_01 [3/26/2024 8:50:52 PM.375] LSPD First Response: [TRACE] Aborting OpenVehicleDoor: Opened door. [3/26/2024 8:50:53 PM.828] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_GENSTREET_01 [3/26/2024 8:50:53 PM.828] LSPD First Response: [TRACE] Added stopped ped: A_F_M_SKIDROW_01 [3/26/2024 8:50:55 PM.952] LSPD First Response: [TRACE] Aborting OpenVehicleDoor: Opened door. [3/26/2024 8:51:02 PM.995] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/26/2024 8:51:02 PM.995] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] CustomPursuit Status = Open [3/26/2024 8:51:02 PM.995] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] CustomPursuit [3/26/2024 8:51:02 PM.996] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:51:02 PM.996] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:51:02 PM.996] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 8:51:03 PM.044] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 10:55:53 AM for [686] CustomPursuit [3/26/2024 8:51:03 PM.045] LSPD First Response: CalloutInterface: [DEBUG] waiting 68 in-game minutes for [686] CustomPursuit [3/26/2024 8:51:03 PM.045] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 40 minutes [3/26/2024 8:51:08 PM.031] LSPD First Response: [TRACE] Created new chase [3/26/2024 8:51:08 PM.031] LSPD First Response: [TRACE] Assigned ped to Chase #4 (GameplayMandatory) [3/26/2024 8:51:08 PM.032] LSPD First Response: [TRACE] Took ownership of suspect for chase [3/26/2024 8:51:08 PM.034] LSPD First Response: [TRACE] Suspect added to chase [3/26/2024 8:51:08 PM.034] LSPD First Response: [TRACE] Assigned ped to Chase #4 (GameplayMandatory) [3/26/2024 8:51:08 PM.034] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:51:08 PM.034] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 8:51:08 PM.034] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:51:08 PM.034] LSPD First Response: [TRACE] Austin Carter (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:51:08 PM.035] LSPD First Response: [TRACE] Cop Austin Carter reassigned to Amanda Fitzpatrick [3/26/2024 8:51:08 PM.035] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:51:08 PM.041] LSPD First Response: [TRACE] Pursuit menu was reset. [3/26/2024 8:51:08 PM.054] LSPD First Response: [TRACE] Assigned ped to Chase #4 (GameplayMandatory) [3/26/2024 8:51:08 PM.054] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:51:08 PM.054] LSPD First Response: [TRACE] Cop Eazy Johnson reassigned to Amanda Fitzpatrick [3/26/2024 8:51:08 PM.054] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:51:08 PM.083] LSPD First Response: [TRACE] Starting chase [3/26/2024 8:51:08 PM.100] LSPD First Response: [TRACE] Setting force attack suspects [3/26/2024 8:51:08 PM.101] LSPD First Response: UB: ENGAGING MELE COMBAT SUSPECT >> Partner-0 [3/26/2024 8:51:08 PM.103] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> OSB-0 PAX-1 [3/26/2024 8:51:08 PM.137] LSPD First Response: [TRACE] Austin Carter now monitoring Amanda Fitzpatrick [3/26/2024 8:51:08 PM.137] LSPD First Response: [TRACE] Eazy Johnson now monitoring Amanda Fitzpatrick [3/26/2024 8:51:08 PM.137] LSPD First Response: [TRACE] Player now monitoring Amanda Fitzpatrick [3/26/2024 8:51:08 PM.140] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/26/2024 8:51:08 PM.140] at upWiutghXazTCooqVpHGBwTQUWJm.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48 [3/26/2024 8:51:08 PM.140] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 8:51:08 PM.140] at frFpzOPzLMSsCFESIkUalPNJyoxJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 866 [3/26/2024 8:51:08 PM.141] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/26/2024 8:51:08 PM.141] at bdIgELYbTTXsmaNPnHfrwJZJABRJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48 [3/26/2024 8:51:08 PM.141] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 8:51:08 PM.141] at psWsAJfCzZYpGaWEHeYnvKqOtAdU.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 790 [3/26/2024 8:51:08 PM.364] LSPD First Response: [TRACE] Assigned ped to Chase #4 (GameplayMandatory) [3/26/2024 8:51:08 PM.364] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:51:08 PM.365] LSPD First Response: [TRACE] Cop Jayden Closter reassigned to Amanda Fitzpatrick [3/26/2024 8:51:08 PM.365] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:51:08 PM.396] LSPD First Response: [TRACE] Jayden Closter now monitoring Amanda Fitzpatrick [3/26/2024 8:51:08 PM.410] LSPD First Response: [TRACE] Austin Carter TaseSuspect [3/26/2024 8:51:08 PM.410] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:08 PM.428] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> OSB-0 PAX-0 [3/26/2024 8:51:08 PM.663] LSPD First Response: [TRACE] Austin Carter TaseSuspect True [3/26/2024 8:51:08 PM.664] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:08 PM.718] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:51:08 PM.928] LSPD First Response: [TRACE] Austin Carter TaseSuspect True [3/26/2024 8:51:08 PM.929] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:08 PM.976] LSPD First Response: [TRACE] Jayden Closter (S_M_Y_COP_01) entered combat with target: Amanda Fitzpatrick (A_F_M_SKIDROW_01) [3/26/2024 8:51:09 PM.169] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 8:51:09 PM.169] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 8:51:09 PM.169] LSPD First Response: [TRACE] Report Voice: [3/26/2024 8:51:09 PM.171] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 8:51:09 PM.220] LSPD First Response: [TRACE] Austin Carter TaseSuspect True [3/26/2024 8:51:09 PM.220] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:09 PM.412] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 8:51:09 PM.506] LSPD First Response: [TRACE] Austin Carter TaseSuspect True [3/26/2024 8:51:09 PM.506] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:09 PM.784] LSPD First Response: [TRACE] Austin Carter TaseSuspect True [3/26/2024 8:51:09 PM.784] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:10 PM.058] LSPD First Response: [TRACE] Austin Carter TaseSuspect True [3/26/2024 8:51:10 PM.058] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:10 PM.194] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:51:10 PM.194] LSPD First Response: [TRACE] Visual regained event fired [3/26/2024 8:51:10 PM.195] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:51:10 PM.195] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:51:10 PM.328] LSPD First Response: [TRACE] Austin Carter TaseSuspect True [3/26/2024 8:51:10 PM.328] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:10 PM.420] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:51:10 PM.600] LSPD First Response: [TRACE] Austin Carter TaseSuspect True [3/26/2024 8:51:10 PM.600] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:10 PM.880] LSPD First Response: [TRACE] Austin Carter TaseSuspect True [3/26/2024 8:51:10 PM.880] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:11 PM.170] LSPD First Response: [TRACE] Austin Carter TaseSuspect True [3/26/2024 8:51:11 PM.170] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:11 PM.460] LSPD First Response: [TRACE] Austin Carter TaseSuspect True [3/26/2024 8:51:11 PM.461] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:11 PM.556] LSPD First Response: [TRACE] Jayden Closter (S_M_Y_COP_01) left combat. [3/26/2024 8:51:11 PM.734] LSPD First Response: [TRACE] Austin Carter TaseSuspect True [3/26/2024 8:51:11 PM.734] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:12 PM.016] LSPD First Response: [TRACE] Austin Carter TaseSuspect True [3/26/2024 8:51:12 PM.016] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:12 PM.311] LSPD First Response: [TRACE] Eazy Johnson TaseSuspect True [3/26/2024 8:51:12 PM.311] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:12 PM.311] LSPD First Response: [TRACE] Austin Carter TaseSuspect True [3/26/2024 8:51:12 PM.311] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:12 PM.572] LSPD First Response: [TRACE] Eazy Johnson TaseSuspect True [3/26/2024 8:51:12 PM.572] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:12 PM.662] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:51:12 PM.865] LSPD First Response: [TRACE] Eazy Johnson TaseSuspect True [3/26/2024 8:51:12 PM.865] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:13 PM.022] LSPD First Response: [TRACE] Julia Woods (A_F_M_FATWHITE_01) was damaged. [3/26/2024 8:51:13 PM.131] LSPD First Response: [TRACE] Eazy Johnson TaseSuspect True [3/26/2024 8:51:13 PM.131] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:13 PM.474] LSPD First Response: [TRACE] Eazy Johnson TaseSuspect True [3/26/2024 8:51:13 PM.474] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:14 PM.969] LSPD First Response: [TRACE] Eazy Johnson TaseSuspect True [3/26/2024 8:51:14 PM.969] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:51:15 PM.361] LSPD First Response: [TRACE] Amanda Fitzpatrick (A_F_M_SKIDROW_01) was damaged. [3/26/2024 8:51:15 PM.528] LSPD First Response: [TRACE] Surrender 2? [3/26/2024 8:51:15 PM.862] LSPD First Response: [TRACE] Austin Carter (MP_M_FREEMODE_01) entered combat with target: Amanda Fitzpatrick (A_F_M_SKIDROW_01) [3/26/2024 8:51:16 PM.298] LSPD First Response: [TRACE] Eazy Johnson (S_M_Y_COP_01) entered combat with target: Amanda Fitzpatrick (A_F_M_SKIDROW_01) [3/26/2024 8:51:16 PM.560] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/26/2024 8:51:17 PM.050] LSPD First Response: [TRACE] ConfrontSuspectCleanupAction [3/26/2024 8:51:17 PM.370] LSPD First Response: [TRACE] Eazy Johnson (S_M_Y_COP_01) left combat. [3/26/2024 8:51:17 PM.479] LSPD First Response: [TRACE] Austin Carter (MP_M_FREEMODE_01) left combat. [3/26/2024 8:51:18 PM.931] LSPD First Response: [TRACE] Jayden Closter (S_M_Y_COP_01) entered combat with target: Amanda Fitzpatrick (A_F_M_SKIDROW_01) [3/26/2024 8:51:21 PM.051] LSPD First Response: [TRACE] Jayden Closter (S_M_Y_COP_01) left combat. [3/26/2024 8:51:26 PM.274] LSPD First Response: [TRACE] Jayden Closter (S_M_Y_COP_01) entered combat with target: Amanda Fitzpatrick (A_F_M_SKIDROW_01) [3/26/2024 8:51:36 PM.985] LSPD First Response: [TRACE] Task CopBustPed finished: Busting done [3/26/2024 8:51:36 PM.992] ABORT BUST [3/26/2024 8:51:37 PM.012] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 8:51:37 PM.012] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [3/26/2024 8:51:37 PM.012] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:51:37 PM.012] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:51:37 PM.012] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 8:51:37 PM.012] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [3/26/2024 8:51:37 PM.012] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:51:37 PM.013] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:51:37 PM.013] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 8:51:37 PM.013] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [3/26/2024 8:51:37 PM.013] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:51:37 PM.013] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:51:37 PM.013] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 8:51:37 PM.013] LSPD First Response: [TRACE] Visual lost event fired [3/26/2024 8:51:37 PM.013] LSPD First Response: [TRACE] Suspect freed [3/26/2024 8:51:37 PM.013] LSPD First Response: [TRACE] SuspectTransportManager::AddSuspect: Removed from chase [3/26/2024 8:51:37 PM.013] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory) [3/26/2024 8:51:37 PM.014] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker) [3/26/2024 8:51:37 PM.021] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory) [3/26/2024 8:51:37 PM.022] LSPD First Response: [TRACE] Freeing cop: Eazy Johnson [3/26/2024 8:51:37 PM.022] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:51:37 PM.022] LSPD First Response: [TRACE] SuspectTransportManager::AddSuspect: Removed from chase [3/26/2024 8:51:37 PM.022] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker) [3/26/2024 8:51:37 PM.022] LSPD First Response: [TRACE] Task CopBustPed finished: Arrest finished nicely. [3/26/2024 8:51:37 PM.060] LSPD First Response: [TRACE] No nearby vehicle found for suspect transport, requesting new transport unit [3/26/2024 8:51:37 PM.061] LSPD First Response: [TRACE] Issuing backup request for prisoner transport [3/26/2024 8:51:37 PM.067] LSPD First Response: [TRACE] Preloading POLICET [3/26/2024 8:51:37 PM.067] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:51:37 PM.084] LSPD First Response: STP: PURSUIT SUSPECT ARRESTED BY UB COP [3/26/2024 8:51:37 PM.105] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [3/26/2024 8:51:37 PM.106] LSPD First Response: [TRACE] Ending chase [3/26/2024 8:51:37 PM.106] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory) [3/26/2024 8:51:37 PM.106] LSPD First Response: [TRACE] Freeing cop: Austin Carter [3/26/2024 8:51:37 PM.106] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:51:37 PM.106] LSPD First Response: [TRACE] Removing ped from Chase #4 (GameplayMandatory) [3/26/2024 8:51:37 PM.106] LSPD First Response: [TRACE] Freeing cop: Jayden Closter [3/26/2024 8:51:37 PM.106] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:51:37 PM.106] LSPD First Response: [TRACE] Released 0 entities from Chase #4 Content Manager [3/26/2024 8:51:37 PM.106] LSPD First Response: [TRACE] Instance cleaned (Chase #4) [3/26/2024 8:51:37 PM.106] LSPD First Response: [TRACE] Ped Jayden Closter has become idle again [3/26/2024 8:51:37 PM.108] LSPD First Response: [TRACE] Ped Austin Carter has become idle again [3/26/2024 8:51:37 PM.440] LSPD First Response: [TRACE] Jayden Closter (S_M_Y_COP_01) left combat. [3/26/2024 8:51:37 PM.877] LSPD First Response: [TRACE] ValidateTransportUnit: Cop invalid [3/26/2024 8:51:37 PM.880] LSPD First Response: [TRACE] ProcessTransportUnit: No suspects assigned [3/26/2024 8:51:37 PM.930] LSPD First Response: [TRACE] SuspectTransportManager::Process: Suspect in custody [3/26/2024 8:51:37 PM.938] LSPD First Response: [TRACE] Prisoner transport done [3/26/2024 8:51:39 PM.864] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [3/26/2024 8:51:39 PM.865] LSPD First Response: UB: FINISHED PURSUIT >> OSB-0 PAX-0 [3/26/2024 8:51:39 PM.917] LSPD First Response: UB: FINISHED PURSUIT >> OSB-0 PAX-1 [3/26/2024 8:51:42 PM.230] LSPD First Response: [TRACE] Using new link spawn [3/26/2024 8:51:42 PM.245] LSPD First Response: [TRACE] Preloading POLICET [3/26/2024 8:51:42 PM.251] LSPD First Response: [TRACE] Created policet at X:-287.25 Y:-1525.75 Z:26.9375 [3/26/2024 8:51:42 PM.252] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:51:42 PM.255] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: HighwayPatrol (lspd) [3/26/2024 8:51:42 PM.258] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:51:42 PM.258] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:51:42 PM.260] LSPD First Response: [TRACE] Gabriel Jensen (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:51:42 PM.261] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:51:42 PM.264] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: HighwayPatrol (lspd) [3/26/2024 8:51:42 PM.265] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:51:42 PM.265] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:51:42 PM.266] LSPD First Response: [TRACE] Danny Weston (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:51:42 PM.346] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [3/26/2024 8:51:42 PM.347] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [3/26/2024 8:51:42 PM.348] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [3/26/2024 8:51:42 PM.349] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker) [3/26/2024 8:51:42 PM.349] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [3/26/2024 8:51:42 PM.349] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker) [3/26/2024 8:51:42 PM.597] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 8:51:42 PM.598] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/26/2024 8:51:44 PM.899] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 8:51:47 PM.234] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [3/26/2024 8:51:47 PM.749] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 8:51:50 PM.829] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_COP_01 [3/26/2024 8:51:55 PM.252] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Manhunt and releasing unit 1-ADAM-12 [3/26/2024 8:51:55 PM.252] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [3/26/2024 8:51:55 PM.252] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [3/26/2024 8:51:55 PM.252] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Manhunt [3/26/2024 8:51:55 PM.395] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 8:51:56 PM.644] LSPD First Response: GetAudioFileForAction: No file found for: STREET_ALTA_ST [3/26/2024 8:51:59 PM.417] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 8:51:59 PM.417] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:52:00 PM.408] LSPD First Response: UB: REQUESTED TYPE: PoliceTransport [3/26/2024 8:52:00 PM.409] LSPD First Response: UB: DETECTED ZONE: LOSPUER [3/26/2024 8:52:00 PM.409] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 8:52:01 PM.148] LSPD First Response: [TRACE] Added stopped ped: S_M_M_TRUCKER_01 [3/26/2024 8:52:01 PM.148] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_COP_01 [3/26/2024 8:52:01 PM.895] LSPD First Response: [TRACE] Matan Crac (A_M_Y_POLYNESIAN_01) was damaged. [3/26/2024 8:52:01 PM.896] LSPD First Response: [TRACE] Hit and run was invalid [3/26/2024 8:52:03 PM.945] LSPD First Response: [TRACE] Matan Crac (A_M_Y_POLYNESIAN_01) was damaged. [3/26/2024 8:52:03 PM.945] LSPD First Response: [TRACE] Hit and run was invalid [3/26/2024 8:52:09 PM.957] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/26/2024 8:52:14 PM.176] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 8:52:14 PM.180] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:52:14 PM.239] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 8:52:14 PM.244] LSPD First Response: [TRACE] Created police5 at X:-654.3652 Y:-1666.361 Z:25.82694 [3/26/2024 8:52:14 PM.244] LSPD First Response: [TRACE] Forced DLC Livery: 0 [3/26/2024 8:52:14 PM.299] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:52:14 PM.303] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:52:14 PM.305] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:52:14 PM.305] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:52:14 PM.306] LSPD First Response: [TRACE] Lance Crawford (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:52:14 PM.362] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:52:14 PM.364] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:52:14 PM.367] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:52:14 PM.367] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:52:14 PM.368] LSPD First Response: [TRACE] James Desoto (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:52:14 PM.420] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/26/2024 8:52:24 PM.208] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 8:52:24 PM.208] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 8:52:24 PM.270] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 8:52:24 PM.272] LSPD First Response: [TRACE] Created police at X:-382.2898 Y:-1846.751 Z:22.14838 [3/26/2024 8:52:24 PM.328] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 8:52:24 PM.333] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:52:24 PM.341] LSPD First Response: [TRACE] Mikaela Myers (MP_F_FREEMODE_01) was set as a cop [3/26/2024 8:52:24 PM.386] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 8:52:24 PM.390] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:52:24 PM.396] LSPD First Response: [TRACE] Emma Shores (MP_F_FREEMODE_01) was set as a cop [3/26/2024 8:52:24 PM.448] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 8:52:25 PM.985] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/26/2024 8:52:25 PM.985] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Hit and Run Status = Open [3/26/2024 8:52:25 PM.985] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Hit and Run [3/26/2024 8:52:25 PM.987] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:52:25 PM.987] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:52:25 PM.987] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 8:52:26 PM.036] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 11:35:54 AM for [SC] Hit and Run [3/26/2024 8:52:26 PM.036] LSPD First Response: CalloutInterface: [DEBUG] waiting 42 in-game minutes for [SC] Hit and Run [3/26/2024 8:52:26 PM.036] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 31 minutes [3/26/2024 8:52:26 PM.649] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 8:52:26 PM.650] LSPD First Response: [TRACE] Starting world event RunLights [3/26/2024 8:52:26 PM.650] LSPD First Response: [TRACE] Setting up world event: RunLights #4 [3/26/2024 8:52:26 PM.654] LSPD First Response: [TRACE] Assigned ped to RunLights #4 (Ambient) [3/26/2024 8:52:26 PM.976] LSPD First Response: UB: GUARDING THE SUSPECT >> OSB-0 PAX-0 [3/26/2024 8:52:37 PM.205] SuperCallouts: Kidnapping callout has been forcefully cleaned up. [3/26/2024 8:52:37 PM.206] LSPD First Response: CalloutInterface: [DEBUG] received message: Scene clear, Code-4 [3/26/2024 8:52:37 PM.206] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [3/26/2024 8:52:37 PM.206] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:52:37 PM.206] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Kidnapping [3/26/2024 8:52:37 PM.206] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [3/26/2024 8:52:37 PM.206] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:52:37 PM.206] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Kidnapping [3/26/2024 8:52:37 PM.207] SuperCallouts: Ending Kidnapping Callout. [3/26/2024 8:52:37 PM.207] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:52:37 PM.207] LSPD First Response: [TRACE] Released 0 entities from #18 Content Manager [3/26/2024 8:52:37 PM.207] LSPD First Response: [TRACE] Instance cleaned ( #18) [3/26/2024 8:52:37 PM.208] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:52:37 PM.208] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [3/26/2024 8:52:37 PM.208] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:52:37 PM.209] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Kidnapping [3/26/2024 8:52:37 PM.209] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [3/26/2024 8:52:37 PM.209] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:52:37 PM.209] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Kidnapping [3/26/2024 8:52:37 PM.215] Oops there was an error here. Please send this log to https://dsc.gg/ulss [3/26/2024 8:52:37 PM.215] SuperCallouts: Error Report Start [3/26/2024 8:52:37 PM.215] ====================================================== [3/26/2024 8:52:37 PM.215] Rage.Exceptions.InvalidHandleableException: Operation is not valid because the specified Rage.Ped is invalid. [3/26/2024 8:52:37 PM.215] at Rage.Entity.get_IsDead() [3/26/2024 8:52:37 PM.216] at SuperCallouts.Callouts.Kidnapping.CalloutRunning() [3/26/2024 8:52:37 PM.216] at SuperCallouts.SuperCallout.Process() [3/26/2024 8:52:37 PM.216] ====================================================== [3/26/2024 8:52:37 PM.216] SuperCallouts: Error Report End [3/26/2024 8:52:37 PM.216] SuperCallouts: Kidnapping callout has been forcefully cleaned up. [3/26/2024 8:52:37 PM.216] LSPD First Response: CalloutInterface: [DEBUG] received message: Scene clear, Code-4 [3/26/2024 8:52:37 PM.216] LSPD First Response: CalloutInterface: [WARNING] ignored message because it hasn't been long enough since the last message [3/26/2024 8:52:37 PM.216] SuperCallouts: Ending Kidnapping Callout. [3/26/2024 8:52:37 PM.216] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:52:37 PM.217] LSPD First Response: [TRACE] Kidnapping is ending already [3/26/2024 8:52:37 PM.225] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:52:37 PM.225] at System.Environment.get_StackTrace() [3/26/2024 8:52:37 PM.225] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:52:37 PM.225] at LSPD_First_Response.Mod.Callouts.Callout.End() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 217 [3/26/2024 8:52:37 PM.225] at SuperCallouts.SuperCallout.Process() [3/26/2024 8:52:37 PM.225] at tjpWIEUbSEJqtDzMWwFyHQzzoRs.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 177 [3/26/2024 8:52:37 PM.225] at Rage.GameFiber.Main() [3/26/2024 8:52:37 PM.225] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:52:37 PM.225] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:52:37 PM.225] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:52:37 PM.225] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:52:37 PM.228] LSPD First Response: [TRACE] Launching new encounter for Jayoshi Hiroyashu [3/26/2024 8:52:37 PM.229] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/26/2024 8:52:37 PM.279] LSPD First Response: STP: RELEASE PED FROM STOP [3/26/2024 8:52:37 PM.333] LSPD First Response: STP Transport unit is removed [3/26/2024 8:52:37 PM.341] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [3/26/2024 8:52:37 PM.440] LSPD First Response: STP Transport unit is removed [3/26/2024 8:52:37 PM.490] LSPD First Response: STP: RELEASE PED FROM STOP [3/26/2024 8:52:39 PM.596] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> Partner-0 [3/26/2024 8:52:39 PM.747] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> OSB-0 PAX-0 [3/26/2024 8:52:41 PM.370] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/26/2024 8:52:45 PM.303] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 8:52:48 PM.807] LSPD First Response: [TRACE] Spawned with 1.097103 [3/26/2024 8:52:48 PM.808] LSPD First Response: [TRACE] Using -535.1876, -1756.155, 21.39642 Heading: 55.36245 and -542.6526, -1750.784, 21.46912 Heading: 54.66492 as base positions [3/26/2024 8:52:48 PM.822] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 8:52:48 PM.823] LSPD First Response: [TRACE] Preloading FQ2 [3/26/2024 8:52:48 PM.825] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 8:52:48 PM.828] LSPD First Response: [TRACE] Created police2 at X:-535.1876 Y:-1756.155 Z:21.39642 [3/26/2024 8:52:48 PM.876] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:52:48 PM.879] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/26/2024 8:52:48 PM.884] LSPD First Response: [TRACE] Loc Johnson (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:52:48 PM.885] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient) [3/26/2024 8:52:48 PM.886] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient) [3/26/2024 8:52:48 PM.947] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 initialized [3/26/2024 8:52:49 PM.451] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/26/2024 8:52:51 PM.108] LSPD First Response: [TRACE] World event RunLights #4 reports that it can be freed [3/26/2024 8:52:51 PM.108] LSPD First Response: [TRACE] Removing ped from RunLights #4 (Ambient) [3/26/2024 8:52:51 PM.109] LSPD First Response: [TRACE] Released 0 entities from RunLights #4 Content Manager [3/26/2024 8:52:51 PM.109] LSPD First Response: [TRACE] Instance cleaned (RunLights #4) [3/26/2024 8:52:51 PM.109] LSPD First Response: [TRACE] World event RunLights #4 has ended [3/26/2024 8:52:51 PM.154] LSPD First Response: [TRACE] Ped Alec Houston has become idle again [3/26/2024 8:53:03 PM.000] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-1 [3/26/2024 8:53:03 PM.150] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-0 [3/26/2024 8:53:03 PM.350] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0 [3/26/2024 8:53:03 PM.354] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/26/2024 8:53:05 PM.731] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to True [3/26/2024 8:53:06 PM.467] LSPD First Response: STP cannot activate traffic control [3/26/2024 8:53:09 PM.265] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Available [3/26/2024 8:53:10 PM.919] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to False [3/26/2024 8:53:10 PM.960] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 8:53:10 PM.960] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 8:53:11 PM.013] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 8:53:11 PM.014] LSPD First Response: [TRACE] Created police3 at X:-407.5754 Y:-2080.535 Z:27.3186 [3/26/2024 8:53:11 PM.015] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/26/2024 8:53:15 PM.967] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 8:53:15 PM.968] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:53:16 PM.018] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 8:53:16 PM.021] LSPD First Response: [TRACE] Created police5 at X:-500.9525 Y:-1923.043 Z:28.1372 [3/26/2024 8:53:16 PM.023] LSPD First Response: [TRACE] Forced DLC Livery: 4 [3/26/2024 8:53:16 PM.082] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:53:16 PM.084] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:53:16 PM.088] LSPD First Response: [TRACE] Jason Mewes (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:53:16 PM.144] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:53:16 PM.147] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:53:16 PM.149] LSPD First Response: [TRACE] Jack Deep (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:53:16 PM.206] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/26/2024 8:53:17 PM.767] LSPD First Response: [TRACE] IPM: Aborting existing radio task [3/26/2024 8:53:17 PM.767] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:53:17 PM.768] LSPD First Response: [TRACE] IPM: Starting radio task [3/26/2024 8:53:17 PM.768] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 8:53:18 PM.848] LSPD First Response: Creating Kidnapping from SuperCallouts.Callouts.Kidnapping, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:53:18 PM.850] LSPD First Response: [TRACE] Callout created: #19 [3/26/2024 8:53:18 PM.851] LSPD First Response: GetAudioFileForAction: No file found for: STREET_DAVIS_AVE [3/26/2024 8:53:18 PM.852] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:53:18 PM.852] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Kidnapping Status = New [3/26/2024 8:53:18 PM.852] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Kidnapping [3/26/2024 8:53:18 PM.857] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:53:18 PM.857] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/26/2024 8:53:18 PM.857] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Kidnapping [3/26/2024 8:53:18 PM.858] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:53:18 PM.858] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Kidnapping [3/26/2024 8:53:18 PM.923] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 12:01:51 PM for [SC] Kidnapping [3/26/2024 8:53:18 PM.923] LSPD First Response: CalloutInterface: [DEBUG] waiting 30 in-game minutes for [SC] Kidnapping [3/26/2024 8:53:21 PM.021] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:53:21 PM.022] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:53:21 PM.022] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:53:21 PM.022] LSPD First Response: [TRACE] Released 0 entities from #19 Content Manager [3/26/2024 8:53:21 PM.022] LSPD First Response: [TRACE] Instance cleaned ( #19) [3/26/2024 8:53:21 PM.022] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:53:21 PM.022] LSPD First Response: Creating GiPYmOKpJGWCNZkmNuhOcEljmcnx from GiPYmOKpJGWCNZkmNuhOcEljmcnx, LSPD First Response, Version=0.4.8757.33971, Culture=neutral, PublicKeyToken=null [3/26/2024 8:53:21 PM.022] LSPD First Response: [TRACE] getting random details [3/26/2024 8:53:21 PM.024] LSPD First Response: [TRACE] Callout created: ArrestWarrant #3 [3/26/2024 8:53:21 PM.026] LSPD First Response: LSPD First Response: [WARNING] A callout event occurred by there's no corresponding attribute [3/26/2024 8:53:21 PM.028] LSPD First Response: LSPD First Response: [WARNING] A callout event occurred by there's no corresponding attribute [3/26/2024 8:53:22 PM.048] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/26/2024 8:53:22 PM.081] LSPD First Response: [TRACE] Ped Michael Towne has become idle again [3/26/2024 8:53:22 PM.462] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:53:22 PM.462] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:53:22 PM.463] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:53:22 PM.463] LSPD First Response: [TRACE] Released 0 entities from ArrestWarrant #3 Content Manager [3/26/2024 8:53:22 PM.463] LSPD First Response: [TRACE] Instance cleaned (ArrestWarrant #3) [3/26/2024 8:53:22 PM.464] LSPD First Response: LSPD First Response: [WARNING] A callout event occurred by there's no corresponding attribute [3/26/2024 8:53:22 PM.464] LSPD First Response: Creating IndecentExposure from SuperCallouts.Callouts.IndecentExposure, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:53:22 PM.466] LSPD First Response: [TRACE] Callout created: #20 [3/26/2024 8:53:22 PM.466] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:53:22 PM.466] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Indecent Exposure Status = New [3/26/2024 8:53:22 PM.467] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Indecent Exposure [3/26/2024 8:53:22 PM.470] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:53:22 PM.471] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:53:22 PM.540] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 12:03:38 PM for [SC] Indecent Exposure [3/26/2024 8:53:22 PM.540] LSPD First Response: CalloutInterface: [DEBUG] waiting 43 in-game minutes for [SC] Indecent Exposure [3/26/2024 8:53:23 PM.765] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] CustomPursuit [3/26/2024 8:53:23 PM.765] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to [686] CustomPursuit [3/26/2024 8:53:23 PM.765] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [3/26/2024 8:53:23 PM.765] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [3/26/2024 8:53:23 PM.765] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [3/26/2024 8:53:23 PM.765] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [3/26/2024 8:53:24 PM.081] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:53:24 PM.081] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:53:24 PM.081] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:53:24 PM.082] LSPD First Response: [TRACE] Released 0 entities from #20 Content Manager [3/26/2024 8:53:24 PM.082] LSPD First Response: [TRACE] Instance cleaned ( #20) [3/26/2024 8:53:24 PM.082] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:53:24 PM.082] LSPD First Response: Creating CarAccident from SuperCallouts.Callouts.CarAccident, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:53:24 PM.084] LSPD First Response: [TRACE] Callout created: #21 [3/26/2024 8:53:24 PM.093] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:53:24 PM.093] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Car Accident Status = New [3/26/2024 8:53:24 PM.093] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Car Accident [3/26/2024 8:53:24 PM.097] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:53:24 PM.097] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:53:24 PM.164] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 12:04:27 PM for [SC] Car Accident [3/26/2024 8:53:24 PM.164] LSPD First Response: CalloutInterface: [DEBUG] waiting 33 in-game minutes for [SC] Car Accident [3/26/2024 8:53:25 PM.300] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:53:25 PM.301] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:53:25 PM.301] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:53:25 PM.301] LSPD First Response: [TRACE] Released 0 entities from #21 Content Manager [3/26/2024 8:53:25 PM.301] LSPD First Response: [TRACE] Instance cleaned ( #21) [3/26/2024 8:53:25 PM.301] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:53:25 PM.302] LSPD First Response: Creating AllewayRobbery from _686_Callouts.Callouts.AllewayRobbery, 686Callouts, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:53:25 PM.308] LSPD First Response: [TRACE] Callout created: #22 [3/26/2024 8:53:25 PM.321] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:53:25 PM.321] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Alleyway Robbery Status = New [3/26/2024 8:53:25 PM.321] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Alleyway Robbery [3/26/2024 8:53:25 PM.327] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:53:25 PM.327] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:53:25 PM.388] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 12:05:03 PM for [686] Alleyway Robbery [3/26/2024 8:53:25 PM.388] LSPD First Response: CalloutInterface: [DEBUG] waiting 28 in-game minutes for [686] Alleyway Robbery [3/26/2024 8:53:26 PM.927] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:53:26 PM.927] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:53:26 PM.934] LSPD First Response: [686 Callouts] This 686 Callout has now ended. [3/26/2024 8:53:26 PM.935] LSPD First Response: [686 Callouts] Keeping Los Santos safe one call at a time. [3/26/2024 8:53:26 PM.935] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:53:26 PM.936] LSPD First Response: [TRACE] Released 0 entities from #22 Content Manager [3/26/2024 8:53:26 PM.936] LSPD First Response: [TRACE] Instance cleaned ( #22) [3/26/2024 8:53:26 PM.936] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:53:26 PM.936] LSPD First Response: Creating Mafia4 from SuperCallouts.Callouts.Mafia4, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:53:26 PM.942] LSPD First Response: [TRACE] Callout created: #23 [3/26/2024 8:53:26 PM.945] LSPD First Response: GetAudioFileForAction: No file found for: STREET_DAVIS_AVE [3/26/2024 8:53:26 PM.946] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:53:26 PM.946] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Bomb Report Status = New [3/26/2024 8:53:26 PM.946] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Bomb Report [3/26/2024 8:53:26 PM.950] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:53:26 PM.950] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:53:27 PM.016] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 12:05:52 PM for [SC] Bomb Report [3/26/2024 8:53:27 PM.016] LSPD First Response: CalloutInterface: [DEBUG] waiting 30 in-game minutes for [SC] Bomb Report [3/26/2024 8:53:27 PM.858] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 8:53:27 PM.858] LSPD First Response: [TRACE] Starting world event RunLights [3/26/2024 8:53:27 PM.858] LSPD First Response: [TRACE] Setting up world event: RunLights #5 [3/26/2024 8:53:27 PM.875] LSPD First Response: [TRACE] Assigned ped to RunLights #5 (Ambient) [3/26/2024 8:53:29 PM.084] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:53:29 PM.084] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:53:29 PM.094] LSPD First Response: Failed to free callout properly: [SC] Bomb ReportObject reference not set to an instance of an object. at SuperCallouts.Callouts.Mafia4.End() [3/26/2024 8:53:29 PM.094] at tjpWIEUbSEJqtDzMWwFyHQzzoRs.RvjNiTlCAzdmVuUypcoagWQZuykU() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 531 [3/26/2024 8:53:29 PM.095] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:53:29 PM.095] LSPD First Response: Creating DisorientatedIndividual from _686_Callouts.Callouts.DisorientatedIndividual, 686Callouts, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:53:29 PM.097] LSPD First Response: [TRACE] Callout created: #24 [3/26/2024 8:53:29 PM.102] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:53:29 PM.102] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Disorientated Individual Status = New [3/26/2024 8:53:29 PM.102] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Disorientated Individual [3/26/2024 8:53:29 PM.110] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:53:29 PM.110] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:53:29 PM.176] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 12:06:56 PM for [686] Disorientated Individual [3/26/2024 8:53:29 PM.176] LSPD First Response: CalloutInterface: [DEBUG] waiting 66 in-game minutes for [686] Disorientated Individual [3/26/2024 8:53:30 PM.890] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:53:30 PM.890] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:53:30 PM.891] LSPD First Response: [686 Callouts] This 686 Callout has now ended. [3/26/2024 8:53:30 PM.891] LSPD First Response: [686 Callouts] Keeping Los Santos safe one call at a time. [3/26/2024 8:53:30 PM.892] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:53:30 PM.892] LSPD First Response: [TRACE] Released 0 entities from #24 Content Manager [3/26/2024 8:53:30 PM.892] LSPD First Response: [TRACE] Instance cleaned ( #24) [3/26/2024 8:53:30 PM.892] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:53:30 PM.892] LSPD First Response: Creating K9BackupRequired from UnitedCallouts.Callouts.K9BackupRequired, UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:53:30 PM.898] LSPD First Response: [TRACE] Callout created: #25 [3/26/2024 8:53:31 PM.160] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 8:53:31 PM.160] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:53:31 PM.167] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:53:31 PM.168] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [UC] K9 Backup Required Status = New [3/26/2024 8:53:31 PM.168] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [UC] K9 Backup Required [3/26/2024 8:53:31 PM.172] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:53:31 PM.172] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:53:31 PM.187] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/26/2024 8:53:31 PM.220] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 8:53:31 PM.221] LSPD First Response: [TRACE] Created police2 at X:-680.1674 Y:-1641.51 Z:25.66359 [3/26/2024 8:53:31 PM.221] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/26/2024 8:53:31 PM.222] LSPD First Response: [TRACE] Ped Kenny Sniders has become idle again [3/26/2024 8:53:31 PM.246] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 12:07:58 PM for [UC] K9 Backup Required [3/26/2024 8:53:31 PM.246] LSPD First Response: CalloutInterface: [DEBUG] waiting 33 in-game minutes for [UC] K9 Backup Required [3/26/2024 8:53:34 PM.402] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:53:34 PM.402] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:53:34 PM.405] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:53:34 PM.405] LSPD First Response: [TRACE] Released 0 entities from #25 Content Manager [3/26/2024 8:53:34 PM.405] LSPD First Response: [TRACE] Instance cleaned ( #25) [3/26/2024 8:53:34 PM.405] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:53:34 PM.405] LSPD First Response: Creating fZseingVVIlkyzsmCqeQmCPapFGCb from fZseingVVIlkyzsmCqeQmCPapFGCb, LSPD First Response, Version=0.4.8757.33971, Culture=neutral, PublicKeyToken=null [3/26/2024 8:53:34 PM.429] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Vespucci Suburban, Interior: 169217) [3/26/2024 8:53:34 PM.430] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Bob Mulet Salon, Interior: 165377) [3/26/2024 8:53:34 PM.430] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Earl's Mini Mart, Interior: 199169) [3/26/2024 8:53:34 PM.430] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Harmony 24/7 Market, Interior: 204801) [3/26/2024 8:53:34 PM.430] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Vinewood 24/7 Market, Interior: 139777) [3/26/2024 8:53:34 PM.430] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Little Seoul RON Station, Interior: 167937) [3/26/2024 8:53:34 PM.430] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Strawberry 24/7 Market, Interior: 196865) [3/26/2024 8:53:34 PM.431] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Braddock Pass Gas Station, Interior: 184065) [3/26/2024 8:53:34 PM.431] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Mirror Park Gas Station, Interior: 155649) [3/26/2024 8:53:34 PM.441] LSPD First Response: [TRACE] Preloading G_M_Y_KOREAN_01 [3/26/2024 8:53:34 PM.441] LSPD First Response: [TRACE] Preloading G_M_Y_KORLIEUT_01 [3/26/2024 8:53:34 PM.441] LSPD First Response: [TRACE] Preloading A_F_Y_BEVHILLS_02 [3/26/2024 8:53:34 PM.883] LSPD First Response: [TRACE] Callout created: Holdup #1 [3/26/2024 8:53:34 PM.889] LSPD First Response: [TRACE] TD: 741 AD: 731.7127 ATD: 731 AS: 20.13077 TN: 36.31257 [3/26/2024 8:53:34 PM.889] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:53:34 PM.889] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Holdup Status = New [3/26/2024 8:53:34 PM.890] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Holdup [3/26/2024 8:53:34 PM.892] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:53:34 PM.892] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:53:34 PM.959] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 12:09:48 PM for Holdup [3/26/2024 8:53:34 PM.959] LSPD First Response: CalloutInterface: [DEBUG] waiting 21 in-game minutes for Holdup [3/26/2024 8:53:35 PM.679] LSPD First Response: [TRACE] Requesting control failed for CruiseAwareOfEntity #2 (Ambient); current is SuspectTransportManager #1 (Blocker) [3/26/2024 8:53:35 PM.735] LSPD First Response: [TRACE] Invalid call from controller (CruiseAwareOfEntity #2) that doesn't own the ped; current is SuspectTransportManager #1 (Blocker) [3/26/2024 8:53:36 PM.621] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:53:36 PM.621] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:53:36 PM.628] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:53:36 PM.629] LSPD First Response: [TRACE] Released 0 entities from Holdup #1 Content Manager [3/26/2024 8:53:36 PM.629] LSPD First Response: [TRACE] Instance cleaned (Holdup #1) [3/26/2024 8:53:36 PM.629] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:53:36 PM.629] LSPD First Response: Creating Protest from _686_Callouts.Callouts.Protest, 686Callouts, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:53:36 PM.638] LSPD First Response: [TRACE] Callout created: #26 [3/26/2024 8:53:36 PM.641] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:53:36 PM.641] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Protest Status = New [3/26/2024 8:53:36 PM.641] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Protest [3/26/2024 8:53:36 PM.645] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:53:36 PM.645] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:53:36 PM.709] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 12:10:40 PM for [686] Protest [3/26/2024 8:53:36 PM.710] LSPD First Response: CalloutInterface: [DEBUG] waiting 30 in-game minutes for [686] Protest [3/26/2024 8:53:43 PM.309] LSPD First Response: [TRACE] Radio task was active while menu not showing [3/26/2024 8:53:43 PM.309] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [3/26/2024 8:53:43 PM.309] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:53:43 PM.664] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:53:43 PM.665] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [3/26/2024 8:53:43 PM.666] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [3/26/2024 8:53:43 PM.666] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: [686] Protest (New) [3/26/2024 8:53:43 PM.666] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/26/2024 8:53:43 PM.667] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [3/26/2024 8:53:43 PM.667] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:53:43 PM.667] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Protest [3/26/2024 8:53:43 PM.667] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [3/26/2024 8:53:43 PM.667] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:53:43 PM.667] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Protest [3/26/2024 8:53:43 PM.667] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [3/26/2024 8:53:43 PM.667] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:53:43 PM.667] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Protest [3/26/2024 8:53:43 PM.670] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [3/26/2024 8:53:43 PM.670] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:53:43 PM.670] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Protest [3/26/2024 8:53:43 PM.671] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [3/26/2024 8:53:43 PM.671] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:53:43 PM.671] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Protest [3/26/2024 8:53:43 PM.671] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 8:53:43 PM.672] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted [3/26/2024 8:53:43 PM.672] LSPD First Response: GrammarPolice: [StatusHandler] setting player status to en route [3/26/2024 8:53:43 PM.672] LSPD First Response: [TRACE] User accepted callout [3/26/2024 8:53:43 PM.773] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 21 minutes [3/26/2024 8:53:43 PM.865] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Protest [3/26/2024 8:53:43 PM.865] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [686] Protest [3/26/2024 8:53:44 PM.121] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: EnRoute [3/26/2024 8:53:47 PM.327] LSPD First Response: [TRACE] Jack Foot (A_M_M_FATLATIN_01) was damaged. [3/26/2024 8:53:47 PM.331] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at RightForearm. Could see player: False [3/26/2024 8:53:47 PM.332] LSPD First Response: [TRACE] Amy Reed (A_F_M_FATWHITE_01) was damaged. [3/26/2024 8:53:47 PM.334] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at 0. Could see player: False [3/26/2024 8:53:51 PM.449] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Hit and Run [3/26/2024 8:53:51 PM.449] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-06 to [SC] Hit and Run [3/26/2024 8:53:51 PM.453] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [3/26/2024 8:53:51 PM.453] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [3/26/2024 8:53:51 PM.453] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [3/26/2024 8:53:51 PM.454] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [3/26/2024 8:53:51 PM.668] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 8:53:51 PM.669] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:53:51 PM.739] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 8:53:51 PM.740] LSPD First Response: [TRACE] Created police5 at X:-214.3174 Y:-1800.204 Z:30.81834 [3/26/2024 8:53:51 PM.741] LSPD First Response: [TRACE] Forced DLC Livery: 1 [3/26/2024 8:53:51 PM.829] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:53:51 PM.832] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:53:51 PM.837] LSPD First Response: [TRACE] Josiah Watts (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:53:51 PM.912] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:53:51 PM.915] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:53:51 PM.919] LSPD First Response: [TRACE] Colin Core (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:53:51 PM.991] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/26/2024 8:53:52 PM.170] LSPD First Response: [TRACE] Player too far away from possible suspect [3/26/2024 8:53:52 PM.170] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/26/2024 8:53:52 PM.170] LSPD First Response: [TRACE] StageOnFinished [3/26/2024 8:53:52 PM.170] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/26/2024 8:53:52 PM.170] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/26/2024 8:53:52 PM.170] LSPD First Response: [TRACE] Finishing crime Cold cases [3/26/2024 8:53:52 PM.170] LSPD First Response: [TRACE] Finishing all logic for Jayoshi Hiroyashu [3/26/2024 8:53:52 PM.170] LSPD First Response: [TRACE] Crime finished [3/26/2024 8:53:55 PM.229] LSPD First Response: CalloutInterface: [DEBUG] received message: A ~r~protest is occuring~w~ while blocking the road. Please await further instructions from Dispatch. [3/26/2024 8:53:55 PM.229] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [3/26/2024 8:53:55 PM.229] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:53:55 PM.229] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Protest [3/26/2024 8:53:55 PM.230] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [3/26/2024 8:53:55 PM.230] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:53:55 PM.230] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Protest [3/26/2024 8:53:57 PM.967] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-1 [3/26/2024 8:54:00 PM.678] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-0 [3/26/2024 8:54:01 PM.997] LSPD First Response: [TRACE] Preloading SHERIFF [3/26/2024 8:54:01 PM.997] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 8:54:02 PM.054] LSPD First Response: [TRACE] Preloading SHERIFF [3/26/2024 8:54:02 PM.058] LSPD First Response: [TRACE] Created sheriff at X:130.9758 Y:-1754.47 Z:29.29113 [3/26/2024 8:54:02 PM.112] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 8:54:02 PM.126] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:54:02 PM.129] LSPD First Response: [TRACE] Jackson Norman (S_M_Y_SHERIFF_01) was set as a cop [3/26/2024 8:54:02 PM.182] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 8:54:02 PM.184] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:54:02 PM.188] LSPD First Response: [TRACE] David Marley (S_M_Y_SHERIFF_01) was set as a cop [3/26/2024 8:54:02 PM.247] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [3/26/2024 8:54:12 PM.918] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [3/26/2024 8:54:18 PM.216] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Holdup [3/26/2024 8:54:18 PM.216] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Holdup [3/26/2024 8:54:18 PM.272] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 8:54:19 PM.812] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Kidnapping [3/26/2024 8:54:19 PM.813] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [SC] Kidnapping [3/26/2024 8:54:20 PM.815] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 8:54:23 PM.028] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Alleyway Robbery [3/26/2024 8:54:23 PM.028] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [686] Alleyway Robbery [3/26/2024 8:54:24 PM.592] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 8:54:25 PM.385] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] CustomPursuit and releasing unit OCEAN-01 [3/26/2024 8:54:25 PM.386] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [3/26/2024 8:54:25 PM.386] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [3/26/2024 8:54:25 PM.386] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] CustomPursuit [3/26/2024 8:54:27 PM.142] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/26/2024 8:54:27 PM.142] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Aliens Status = Open [3/26/2024 8:54:27 PM.142] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Aliens [3/26/2024 8:54:27 PM.142] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:54:27 PM.142] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:54:27 PM.142] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 8:54:27 PM.201] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 12:35:36 PM for [SC] Aliens [3/26/2024 8:54:27 PM.201] LSPD First Response: CalloutInterface: [DEBUG] waiting 60 in-game minutes for [SC] Aliens [3/26/2024 8:54:27 PM.201] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 25 minutes [3/26/2024 8:54:28 PM.711] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Bomb Report [3/26/2024 8:54:28 PM.711] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [SC] Bomb Report [3/26/2024 8:54:31 PM.199] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Car Accident [3/26/2024 8:54:31 PM.200] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [SC] Car Accident [3/26/2024 8:54:38 PM.302] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [UC] K9 Backup Required [3/26/2024 8:54:38 PM.302] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [UC] K9 Backup Required [3/26/2024 8:54:41 PM.635] LSPD First Response: [TRACE] Added stopped ped: A_F_M_FATWHITE_01 [3/26/2024 8:54:41 PM.636] LSPD First Response: [TRACE] Added stopped ped: A_M_M_AFRIAMER_01 [3/26/2024 8:54:46 PM.989] LSPD First Response: [TRACE] Created new chase [3/26/2024 8:54:46 PM.990] LSPD First Response: [TRACE] Assigned ped to Chase #5 (GameplayMandatory) [3/26/2024 8:54:46 PM.990] LSPD First Response: [TRACE] Took ownership of suspect for chase [3/26/2024 8:54:46 PM.990] LSPD First Response: [TRACE] Suspect added to chase [3/26/2024 8:54:46 PM.990] LSPD First Response: [TRACE] Assigned ped to Chase #5 (GameplayMandatory) [3/26/2024 8:54:46 PM.990] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:54:46 PM.990] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 8:54:46 PM.990] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:54:46 PM.990] LSPD First Response: [TRACE] Greg Green (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:54:46 PM.992] LSPD First Response: [TRACE] Cop Greg Green reassigned to Kate Oria [3/26/2024 8:54:46 PM.992] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:54:46 PM.995] LSPD First Response: [TRACE] Pursuit menu was reset. [3/26/2024 8:54:47 PM.029] LSPD First Response: [TRACE] Starting chase [3/26/2024 8:54:47 PM.042] LSPD First Response: [TRACE] Setting force attack suspects [3/26/2024 8:54:47 PM.042] LSPD First Response: UB: ENGAGING MELE COMBAT SUSPECT >> Partner-0 [3/26/2024 8:54:47 PM.087] LSPD First Response: [TRACE] Assigned ped to Chase #5 (GameplayMandatory) [3/26/2024 8:54:47 PM.087] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:54:47 PM.087] LSPD First Response: [TRACE] Cop Jackson Norman reassigned to Kate Oria [3/26/2024 8:54:47 PM.088] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:54:47 PM.088] LSPD First Response: [TRACE] Greg Green now monitoring Kate Oria [3/26/2024 8:54:47 PM.089] LSPD First Response: [TRACE] Jackson Norman now monitoring Kate Oria [3/26/2024 8:54:47 PM.089] LSPD First Response: [TRACE] Player now monitoring Kate Oria [3/26/2024 8:54:47 PM.090] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/26/2024 8:54:47 PM.090] at upWiutghXazTCooqVpHGBwTQUWJm.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48 [3/26/2024 8:54:47 PM.090] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 8:54:47 PM.090] at frFpzOPzLMSsCFESIkUalPNJyoxJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 866 [3/26/2024 8:54:47 PM.090] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/26/2024 8:54:47 PM.090] at bdIgELYbTTXsmaNPnHfrwJZJABRJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48 [3/26/2024 8:54:47 PM.090] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 8:54:47 PM.090] at psWsAJfCzZYpGaWEHeYnvKqOtAdU.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 790 [3/26/2024 8:54:47 PM.326] LSPD First Response: [TRACE] Greg Green TaseSuspect [3/26/2024 8:54:47 PM.327] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:54:47 PM.386] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object. [3/26/2024 8:54:47 PM.386] at sURJKhxsxRgyugylblzDsBwXgBbc.NGbKFzVBXIdMhXAokiUjcRXyKpRiA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1567 [3/26/2024 8:54:47 PM.386] at YueeVPtfEBJcAiYLGObBpxFkAstcA.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 8:54:47 PM.612] LSPD First Response: [TRACE] Greg Green TaseSuspect True [3/26/2024 8:54:47 PM.613] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:54:47 PM.675] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:54:47 PM.802] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [3/26/2024 8:54:47 PM.802] LSPD First Response: [TRACE] Ending chase [3/26/2024 8:54:47 PM.802] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:54:47 PM.802] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:54:47 PM.802] LSPD First Response: [TRACE] Removing ped from Chase #5 (GameplayMandatory) [3/26/2024 8:54:47 PM.803] LSPD First Response: [TRACE] Freeing cop: Greg Green [3/26/2024 8:54:47 PM.803] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:54:47 PM.803] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:54:47 PM.803] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:54:47 PM.803] LSPD First Response: [TRACE] Removing ped from Chase #5 (GameplayMandatory) [3/26/2024 8:54:47 PM.803] LSPD First Response: [TRACE] Freeing cop: Jackson Norman [3/26/2024 8:54:47 PM.803] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:54:47 PM.803] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect [3/26/2024 8:54:47 PM.803] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 8:54:47 PM.803] LSPD First Response: [TRACE] Suspect freed [3/26/2024 8:54:47 PM.803] LSPD First Response: [TRACE] Removing ped from Chase #5 (GameplayMandatory) [3/26/2024 8:54:47 PM.803] LSPD First Response: [TRACE] Released 0 entities from Chase #5 Content Manager [3/26/2024 8:54:47 PM.803] LSPD First Response: [TRACE] Instance cleaned (Chase #5) [3/26/2024 8:54:47 PM.804] LSPD First Response: [TRACE] Ped Kate Oria has become idle again [3/26/2024 8:54:47 PM.805] LSPD First Response: [TRACE] Ped Greg Green has become idle again [3/26/2024 8:54:47 PM.805] LSPD First Response: [TRACE] Ped Jackson Norman has become idle again [3/26/2024 8:54:48 PM.221] LSPD First Response: [TRACE] Kate Oria killed by Jack Brown [3/26/2024 8:54:48 PM.221] LSPD First Response: [TRACE] Kate Oria (A_F_M_FATWHITE_01) was damaged. [3/26/2024 8:54:48 PM.223] LSPD First Response: [TRACE] Ped damaged by player with Drowning at Head. Could see player: True [3/26/2024 8:54:48 PM.223] LSPD First Response: [TRACE] Damage killed ped [3/26/2024 8:54:49 PM.889] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Indecent Exposure [3/26/2024 8:54:49 PM.889] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [SC] Indecent Exposure [3/26/2024 8:54:50 PM.642] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [3/26/2024 8:54:52 PM.305] LSPD First Response: [TRACE] Gerardo Ortiz (A_M_M_AFRIAMER_01) was damaged. [3/26/2024 8:54:52 PM.306] LSPD First Response: [TRACE] Ped damaged by player with Drowning at Spine3. Could see player: False [3/26/2024 8:54:52 PM.321] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 8:54:54 PM.822] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 8:54:54 PM.961] LSPD First Response: [TRACE] Ashley Hunter (A_F_M_FATWHITE_01) was damaged. [3/26/2024 8:54:54 PM.963] LSPD First Response: [TRACE] Ped damaged by player with Drowning at Head. Could see player: False [3/26/2024 8:55:00 PM.769] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 8:55:02 PM.633] LSPD First Response: [TRACE] Created new chase [3/26/2024 8:55:02 PM.634] LSPD First Response: [TRACE] Assigned ped to Chase #6 (GameplayMandatory) [3/26/2024 8:55:02 PM.634] LSPD First Response: [TRACE] Took ownership of suspect for chase [3/26/2024 8:55:02 PM.634] LSPD First Response: [TRACE] Suspect added to chase [3/26/2024 8:55:02 PM.634] LSPD First Response: [TRACE] Assigned ped to Chase #6 (GameplayMandatory) [3/26/2024 8:55:02 PM.634] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:55:02 PM.634] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 8:55:02 PM.634] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:55:02 PM.634] LSPD First Response: [TRACE] Matt Eagle (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:55:02 PM.635] LSPD First Response: [TRACE] Cop Matt Eagle reassigned to Ashley Hunter [3/26/2024 8:55:02 PM.635] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:55:02 PM.638] LSPD First Response: [TRACE] Pursuit menu was reset. [3/26/2024 8:55:02 PM.670] LSPD First Response: [TRACE] Starting chase [3/26/2024 8:55:02 PM.692] LSPD First Response: [TRACE] Setting force attack suspects [3/26/2024 8:55:02 PM.692] LSPD First Response: UB: ENGAGING MELEE/FLEE/AIMED SUSPECT >> Partner-0 [3/26/2024 8:55:02 PM.729] LSPD First Response: [TRACE] Assigned ped to Chase #6 (GameplayMandatory) [3/26/2024 8:55:02 PM.729] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:55:02 PM.729] LSPD First Response: [TRACE] Cop Jackson Norman reassigned to Ashley Hunter [3/26/2024 8:55:02 PM.730] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:55:02 PM.730] LSPD First Response: [TRACE] Matt Eagle now monitoring Ashley Hunter [3/26/2024 8:55:02 PM.730] LSPD First Response: [TRACE] Jackson Norman now monitoring Ashley Hunter [3/26/2024 8:55:02 PM.730] LSPD First Response: [TRACE] Player now monitoring Ashley Hunter [3/26/2024 8:55:02 PM.734] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/26/2024 8:55:02 PM.734] at upWiutghXazTCooqVpHGBwTQUWJm.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48 [3/26/2024 8:55:02 PM.734] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 8:55:02 PM.734] at frFpzOPzLMSsCFESIkUalPNJyoxJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 866 [3/26/2024 8:55:02 PM.734] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/26/2024 8:55:02 PM.734] at bdIgELYbTTXsmaNPnHfrwJZJABRJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48 [3/26/2024 8:55:02 PM.734] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 8:55:02 PM.734] at psWsAJfCzZYpGaWEHeYnvKqOtAdU.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 790 [3/26/2024 8:55:02 PM.950] LSPD First Response: [TRACE] Matt Eagle TaseSuspect [3/26/2024 8:55:02 PM.950] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:55:03 PM.007] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [3/26/2024 8:55:03 PM.008] LSPD First Response: [TRACE] Ending chase [3/26/2024 8:55:03 PM.008] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:55:03 PM.008] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:55:03 PM.008] LSPD First Response: [TRACE] Removing ped from Chase #6 (GameplayMandatory) [3/26/2024 8:55:03 PM.008] LSPD First Response: [TRACE] Freeing cop: Matt Eagle [3/26/2024 8:55:03 PM.008] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:55:03 PM.008] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:55:03 PM.008] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:55:03 PM.008] LSPD First Response: [TRACE] Removing ped from Chase #6 (GameplayMandatory) [3/26/2024 8:55:03 PM.009] LSPD First Response: [TRACE] Freeing cop: Jackson Norman [3/26/2024 8:55:03 PM.009] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:55:03 PM.009] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect [3/26/2024 8:55:03 PM.009] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 8:55:03 PM.009] LSPD First Response: [TRACE] Suspect freed [3/26/2024 8:55:03 PM.009] LSPD First Response: [TRACE] Removing ped from Chase #6 (GameplayMandatory) [3/26/2024 8:55:03 PM.009] LSPD First Response: [TRACE] Released 0 entities from Chase #6 Content Manager [3/26/2024 8:55:03 PM.009] LSPD First Response: [TRACE] Instance cleaned (Chase #6) [3/26/2024 8:55:03 PM.010] LSPD First Response: [TRACE] Ped Jackson Norman has become idle again [3/26/2024 8:55:03 PM.010] LSPD First Response: [TRACE] Ped Ashley Hunter has become idle again [3/26/2024 8:55:03 PM.010] LSPD First Response: [TRACE] Ped Matt Eagle has become idle again [3/26/2024 8:55:03 PM.288] LSPD First Response: [TRACE] Ashley Hunter killed by Jack Brown [3/26/2024 8:55:03 PM.288] LSPD First Response: [TRACE] Ashley Hunter (A_F_M_FATWHITE_01) was damaged. [3/26/2024 8:55:03 PM.290] LSPD First Response: [TRACE] Ped damaged by player with Nightstick at Head. Could see player: True [3/26/2024 8:55:03 PM.290] LSPD First Response: [TRACE] Damage killed ped [3/26/2024 8:55:05 PM.697] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [3/26/2024 8:55:07 PM.521] LSPD First Response: [TRACE] Gerardo Ortiz killed by Jack Brown [3/26/2024 8:55:07 PM.521] LSPD First Response: [TRACE] Gerardo Ortiz (A_M_M_AFRIAMER_01) was damaged. [3/26/2024 8:55:07 PM.523] LSPD First Response: [TRACE] Ped damaged by player with Nightstick at Head. Could see player: True [3/26/2024 8:55:07 PM.523] LSPD First Response: [TRACE] Damage killed ped [3/26/2024 8:55:08 PM.459] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 8:55:11 PM.099] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 8:55:12 PM.781] LSPD First Response: [TRACE] Dominick Franzone killed by Jack Brown [3/26/2024 8:55:12 PM.782] LSPD First Response: [TRACE] Dominick Franzone (A_M_M_FATLATIN_01) was damaged. [3/26/2024 8:55:12 PM.784] LSPD First Response: [TRACE] Ped damaged by player with Nightstick at Head. Could see player: True [3/26/2024 8:55:12 PM.784] LSPD First Response: [TRACE] Damage killed ped [3/26/2024 8:55:13 PM.459] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 8:55:17 PM.796] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Hit and Run and releasing unit ADAM-06 [3/26/2024 8:55:17 PM.796] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [3/26/2024 8:55:17 PM.796] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [3/26/2024 8:55:17 PM.796] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Hit and Run [3/26/2024 8:55:20 PM.801] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/26/2024 8:55:20 PM.801] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Car Accident3 Status = Open [3/26/2024 8:55:20 PM.801] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Car Accident3 [3/26/2024 8:55:20 PM.802] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:55:20 PM.802] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:55:20 PM.802] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 8:55:20 PM.851] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 1:00:49 PM for [SC] Car Accident3 [3/26/2024 8:55:20 PM.851] LSPD First Response: CalloutInterface: [DEBUG] waiting 29 in-game minutes for [SC] Car Accident3 [3/26/2024 8:55:20 PM.851] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 34 minutes [3/26/2024 8:55:35 PM.952] LSPD First Response: [TRACE] IPM: Aborting existing radio task [3/26/2024 8:55:35 PM.953] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:55:35 PM.953] LSPD First Response: [TRACE] IPM: Starting radio task [3/26/2024 8:55:35 PM.953] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 8:55:36 PM.914] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:55:36 PM.914] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:55:36 PM.917] LSPD First Response: [686 Callouts] This 686 Callout has now ended. [3/26/2024 8:55:36 PM.917] LSPD First Response: [686 Callouts] Keeping Los Santos safe one call at a time. [3/26/2024 8:55:36 PM.918] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:55:36 PM.918] LSPD First Response: [TRACE] Released 0 entities from #26 Content Manager [3/26/2024 8:55:36 PM.918] LSPD First Response: [TRACE] Instance cleaned ( #26) [3/26/2024 8:55:36 PM.919] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:55:36 PM.919] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [3/26/2024 8:55:36 PM.920] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:55:36 PM.920] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Protest [3/26/2024 8:55:36 PM.920] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [3/26/2024 8:55:36 PM.920] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:55:36 PM.920] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Protest [3/26/2024 8:55:36 PM.920] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Protest [3/26/2024 8:55:36 PM.920] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:55:36 PM.920] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Protest [3/26/2024 8:55:36 PM.920] LSPD First Response: Creating SuspectedStalker from _686_Callouts.Callouts.SuspectedStalker, 686Callouts, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:55:36 PM.922] LSPD First Response: [TRACE] Callout created: #27 [3/26/2024 8:55:36 PM.927] LSPD First Response: GetAudioFileForAction: No file found for: STREET_JAMESTOWN_ST [3/26/2024 8:55:36 PM.931] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:55:36 PM.931] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Suspected Stalker Status = New [3/26/2024 8:55:36 PM.931] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Suspected Stalker [3/26/2024 8:55:36 PM.936] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:55:36 PM.936] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/26/2024 8:55:36 PM.936] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [3/26/2024 8:55:36 PM.936] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:55:36 PM.936] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Suspected Stalker [3/26/2024 8:55:37 PM.007] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 1:08:07 PM for [686] Suspected Stalker [3/26/2024 8:55:37 PM.007] LSPD First Response: CalloutInterface: [DEBUG] waiting 42 in-game minutes for [686] Suspected Stalker [3/26/2024 8:55:37 PM.322] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [3/26/2024 8:55:42 PM.096] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:55:42 PM.096] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:55:42 PM.099] LSPD First Response: [686 Callouts] This 686 Callout has now ended. [3/26/2024 8:55:42 PM.099] LSPD First Response: [686 Callouts] Keeping Los Santos safe one call at a time. [3/26/2024 8:55:42 PM.100] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:55:42 PM.101] LSPD First Response: [TRACE] Released 0 entities from #27 Content Manager [3/26/2024 8:55:42 PM.101] LSPD First Response: [TRACE] Instance cleaned ( #27) [3/26/2024 8:55:42 PM.101] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:55:42 PM.101] LSPD First Response: Creating fZseingVVIlkyzsmCqeQmCPapFGCb from fZseingVVIlkyzsmCqeQmCPapFGCb, LSPD First Response, Version=0.4.8757.33971, Culture=neutral, PublicKeyToken=null [3/26/2024 8:55:42 PM.102] LSPD First Response: [TRACE] Preloading G_M_Y_KOREAN_01 [3/26/2024 8:55:42 PM.102] LSPD First Response: [TRACE] Preloading G_M_Y_KORLIEUT_01 [3/26/2024 8:55:42 PM.103] LSPD First Response: [TRACE] Preloading A_F_Y_BEVHILLS_02 [3/26/2024 8:55:42 PM.103] LSPD First Response: [TRACE] Callout created: Holdup #2 [3/26/2024 8:55:42 PM.105] LSPD First Response: [TRACE] TD: 760 AD: 780.575 ATD: 760 AS: 21.74185 TN: 34.95562 [3/26/2024 8:55:42 PM.105] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:55:42 PM.105] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Holdup Status = New [3/26/2024 8:55:42 PM.105] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Holdup [3/26/2024 8:55:42 PM.108] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:55:42 PM.108] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:55:42 PM.183] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 1:10:42 PM for Holdup [3/26/2024 8:55:42 PM.183] LSPD First Response: CalloutInterface: [DEBUG] waiting 41 in-game minutes for Holdup [3/26/2024 8:55:43 PM.974] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 8:55:43 PM.974] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 8:55:43 PM.975] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:55:43 PM.975] LSPD First Response: [TRACE] Released 0 entities from Holdup #2 Content Manager [3/26/2024 8:55:43 PM.975] LSPD First Response: [TRACE] Instance cleaned (Holdup #2) [3/26/2024 8:55:43 PM.975] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:55:43 PM.975] LSPD First Response: Creating KnifeAttack from SuperCallouts.Callouts.KnifeAttack, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 8:55:43 PM.978] LSPD First Response: [TRACE] Callout created: #28 [3/26/2024 8:55:43 PM.985] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CARSON_AVE [3/26/2024 8:55:43 PM.986] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 8:55:43 PM.986] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Knife Attack Status = New [3/26/2024 8:55:43 PM.986] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Knife Attack [3/26/2024 8:55:43 PM.990] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:55:43 PM.990] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:55:44 PM.059] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 1:11:38 PM for [SC] Knife Attack [3/26/2024 8:55:44 PM.059] LSPD First Response: CalloutInterface: [DEBUG] waiting 39 in-game minutes for [SC] Knife Attack [3/26/2024 8:55:46 PM.431] SuperCallouts: Knife Attack callout accepted! [3/26/2024 8:55:46 PM.678] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:55:46 PM.679] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [3/26/2024 8:55:46 PM.680] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [3/26/2024 8:55:46 PM.680] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: [SC] Knife Attack (New) [3/26/2024 8:55:46 PM.680] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/26/2024 8:55:46 PM.680] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [3/26/2024 8:55:46 PM.680] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:55:46 PM.680] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Knife Attack [3/26/2024 8:55:46 PM.680] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [3/26/2024 8:55:46 PM.680] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:55:46 PM.680] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Knife Attack [3/26/2024 8:55:46 PM.680] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [3/26/2024 8:55:46 PM.680] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:55:46 PM.680] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Knife Attack [3/26/2024 8:55:46 PM.682] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [3/26/2024 8:55:46 PM.683] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:55:46 PM.683] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Knife Attack [3/26/2024 8:55:46 PM.683] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [3/26/2024 8:55:46 PM.683] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:55:46 PM.683] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Knife Attack [3/26/2024 8:55:46 PM.683] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 8:55:46 PM.685] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted [3/26/2024 8:55:46 PM.685] LSPD First Response: [TRACE] User accepted callout [3/26/2024 8:55:46 PM.752] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 58 minutes [3/26/2024 8:55:47 PM.162] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Knife Attack [3/26/2024 8:55:47 PM.162] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [SC] Knife Attack [3/26/2024 8:55:47 PM.212] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Disorientated Individual [3/26/2024 8:55:47 PM.212] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [686] Disorientated Individual [3/26/2024 8:55:47 PM.426] LSPD First Response: [TRACE] Radio task was active while menu not showing [3/26/2024 8:55:47 PM.426] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [3/26/2024 8:55:47 PM.426] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 8:55:56 PM.260] LSPD First Response: [TRACE] Kush Wayne (A_M_M_AFRIAMER_01) was damaged. [3/26/2024 8:55:56 PM.261] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at RightForearm. Could see player: True [3/26/2024 8:56:02 PM.143] LSPD First Response: CalloutInterface: [DEBUG] received message: Officer on scene. [3/26/2024 8:56:02 PM.143] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [3/26/2024 8:56:02 PM.143] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:56:02 PM.143] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Knife Attack [3/26/2024 8:56:02 PM.145] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [3/26/2024 8:56:02 PM.145] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:56:02 PM.145] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Knife Attack [3/26/2024 8:56:05 PM.256] LSPD First Response: STP cannot activate traffic control [3/26/2024 8:56:08 PM.465] LSPD First Response: [TRACE] WorldEventRunLights: One or more peds non-existent or dead [3/26/2024 8:56:08 PM.466] LSPD First Response: [TRACE] Removing ped from RunLights #5 (Ambient) [3/26/2024 8:56:08 PM.466] LSPD First Response: [TRACE] Released 0 entities from RunLights #5 Content Manager [3/26/2024 8:56:08 PM.466] LSPD First Response: [TRACE] Instance cleaned (RunLights #5) [3/26/2024 8:56:08 PM.466] LSPD First Response: [TRACE] World event RunLights #5 has ended [3/26/2024 8:56:11 PM.874] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [3/26/2024 8:56:13 PM.415] LSPD First Response: [TRACE] Created new chase [3/26/2024 8:56:13 PM.415] LSPD First Response: [TRACE] Assigned ped to Chase #7 (GameplayMandatory) [3/26/2024 8:56:13 PM.415] LSPD First Response: [TRACE] Took ownership of suspect for chase [3/26/2024 8:56:13 PM.416] LSPD First Response: [TRACE] Suspect added to chase [3/26/2024 8:56:13 PM.416] LSPD First Response: [TRACE] Assigned ped to Chase #7 (GameplayMandatory) [3/26/2024 8:56:13 PM.416] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:56:13 PM.416] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 8:56:13 PM.416] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 8:56:13 PM.417] LSPD First Response: [TRACE] Bob Matthers (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:56:13 PM.417] LSPD First Response: [TRACE] Cop Bob Matthers reassigned to Loc Johnson [3/26/2024 8:56:13 PM.417] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:56:13 PM.423] LSPD First Response: [TRACE] Pursuit menu was reset. [3/26/2024 8:56:13 PM.456] LSPD First Response: [TRACE] Starting chase [3/26/2024 8:56:13 PM.467] LSPD First Response: [TRACE] Setting force attack suspects [3/26/2024 8:56:13 PM.467] LSPD First Response: UB: ENGAGING MELE COMBAT SUSPECT >> Partner-0 [3/26/2024 8:56:13 PM.509] LSPD First Response: [TRACE] Assigned ped to Chase #7 (GameplayMandatory) [3/26/2024 8:56:13 PM.509] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:56:13 PM.509] LSPD First Response: [TRACE] Cop Jackson Norman reassigned to Loc Johnson [3/26/2024 8:56:13 PM.509] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:56:13 PM.509] LSPD First Response: [TRACE] Assigned ped to Chase #7 (GameplayMandatory) [3/26/2024 8:56:13 PM.509] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 8:56:13 PM.510] LSPD First Response: [TRACE] Cop David Marley reassigned to Loc Johnson [3/26/2024 8:56:13 PM.510] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 8:56:13 PM.510] LSPD First Response: [TRACE] Bob Matthers now monitoring Loc Johnson [3/26/2024 8:56:13 PM.510] LSPD First Response: [TRACE] Jackson Norman now monitoring Loc Johnson [3/26/2024 8:56:13 PM.510] LSPD First Response: [TRACE] David Marley now monitoring Loc Johnson [3/26/2024 8:56:13 PM.510] LSPD First Response: [TRACE] Player now monitoring Loc Johnson [3/26/2024 8:56:13 PM.511] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/26/2024 8:56:13 PM.511] at upWiutghXazTCooqVpHGBwTQUWJm.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48 [3/26/2024 8:56:13 PM.511] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 8:56:13 PM.511] at frFpzOPzLMSsCFESIkUalPNJyoxJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 866 [3/26/2024 8:56:13 PM.511] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/26/2024 8:56:13 PM.511] at bdIgELYbTTXsmaNPnHfrwJZJABRJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48 [3/26/2024 8:56:13 PM.511] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 8:56:13 PM.511] at psWsAJfCzZYpGaWEHeYnvKqOtAdU.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 790 [3/26/2024 8:56:13 PM.722] LSPD First Response: [TRACE] Bob Matthers TaseSuspect [3/26/2024 8:56:13 PM.722] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:56:13 PM.772] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object. [3/26/2024 8:56:13 PM.772] at sURJKhxsxRgyugylblzDsBwXgBbc.NGbKFzVBXIdMhXAokiUjcRXyKpRiA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1567 [3/26/2024 8:56:13 PM.773] at YueeVPtfEBJcAiYLGObBpxFkAstcA.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 8:56:13 PM.975] LSPD First Response: [TRACE] Bob Matthers TaseSuspect True [3/26/2024 8:56:13 PM.975] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:56:14 PM.032] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:56:14 PM.230] LSPD First Response: [TRACE] Bob Matthers TaseSuspect True [3/26/2024 8:56:14 PM.230] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:56:14 PM.469] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:56:14 PM.469] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:56:14 PM.518] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 8:56:14 PM.518] LSPD First Response: [TRACE] Bob Matthers TaseSuspect True [3/26/2024 8:56:14 PM.518] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:56:14 PM.806] LSPD First Response: [TRACE] Bob Matthers TaseSuspect True [3/26/2024 8:56:14 PM.806] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:56:15 PM.081] LSPD First Response: [TRACE] Bob Matthers TaseSuspect True [3/26/2024 8:56:15 PM.081] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:56:15 PM.347] LSPD First Response: [TRACE] Bob Matthers TaseSuspect True [3/26/2024 8:56:15 PM.347] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:56:15 PM.532] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:56:15 PM.532] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:56:15 PM.534] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:56:15 PM.535] LSPD First Response: [TRACE] Visual regained event fired [3/26/2024 8:56:15 PM.627] LSPD First Response: [TRACE] Bob Matthers TaseSuspect True [3/26/2024 8:56:15 PM.627] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:56:16 PM.616] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:56:16 PM.616] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:56:16 PM.791] LSPD First Response: [TRACE] Jackson Norman (S_M_Y_SHERIFF_01) entered combat with target: Loc Johnson (A_M_M_SKIDROW_01) [3/26/2024 8:56:17 PM.328] LSPD First Response: [TRACE] David Marley (S_M_Y_SHERIFF_01) entered combat with target: Loc Johnson (A_M_M_SKIDROW_01) [3/26/2024 8:56:17 PM.598] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 8:56:17 PM.598] LSPD First Response: [TRACE] Report Voice: [3/26/2024 8:56:17 PM.709] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:56:17 PM.709] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:56:17 PM.862] LSPD First Response: [TRACE] Jackson Norman (S_M_Y_SHERIFF_01) left combat. [3/26/2024 8:56:19 PM.377] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:56:19 PM.431] LSPD First Response: [TRACE] David Marley (S_M_Y_SHERIFF_01) left combat. [3/26/2024 8:56:19 PM.432] LSPD First Response: [TRACE] Jackson Norman (S_M_Y_SHERIFF_01) entered combat with target: Loc Johnson (A_M_M_SKIDROW_01) [3/26/2024 8:56:19 PM.577] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:56:19 PM.577] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:56:20 PM.524] LSPD First Response: [TRACE] David Marley (S_M_Y_SHERIFF_01) entered combat with target: Loc Johnson (A_M_M_SKIDROW_01) [3/26/2024 8:56:20 PM.672] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:56:20 PM.672] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:56:21 PM.585] LSPD First Response: [TRACE] David Marley (S_M_Y_SHERIFF_01) left combat. [3/26/2024 8:56:21 PM.681] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:56:21 PM.681] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:56:22 PM.771] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:56:22 PM.771] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:56:23 PM.825] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:56:23 PM.825] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:56:24 PM.181] LSPD First Response: [TRACE] Jackson Norman (S_M_Y_SHERIFF_01) left combat. [3/26/2024 8:56:24 PM.533] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 8:56:24 PM.744] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Car Accident3 [3/26/2024 8:56:24 PM.744] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: CHARLIE-04 to [SC] Car Accident3 [3/26/2024 8:56:24 PM.744] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [3/26/2024 8:56:24 PM.744] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [3/26/2024 8:56:24 PM.744] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [3/26/2024 8:56:24 PM.744] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [3/26/2024 8:56:24 PM.887] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:56:24 PM.887] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:56:25 PM.944] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:56:25 PM.944] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:56:26 PM.629] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 8:56:27 PM.099] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:56:27 PM.099] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:56:27 PM.355] LSPD First Response: [TRACE] Jackson Norman (S_M_Y_SHERIFF_01) entered combat with target: Loc Johnson (A_M_M_SKIDROW_01) [3/26/2024 8:56:27 PM.660] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:56:27 PM.857] LSPD First Response: [TRACE] David Marley (S_M_Y_SHERIFF_01) entered combat with target: Loc Johnson (A_M_M_SKIDROW_01) [3/26/2024 8:56:28 PM.150] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:56:28 PM.150] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:56:28 PM.681] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:56:29 PM.246] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 8:56:29 PM.246] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 8:56:29 PM.967] LSPD First Response: [TRACE] David Marley (S_M_Y_SHERIFF_01) left combat. [3/26/2024 8:56:30 PM.745] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:56:32 PM.822] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:56:34 PM.887] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:56:36 PM.037] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Aliens [3/26/2024 8:56:36 PM.037] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to [SC] Aliens [3/26/2024 8:56:36 PM.037] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [3/26/2024 8:56:36 PM.037] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [3/26/2024 8:56:36 PM.037] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [3/26/2024 8:56:36 PM.037] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [3/26/2024 8:56:36 PM.939] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:56:40 PM.505] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 8:56:40 PM.872] LSPD First Response: [TRACE] Jackson Norman (S_M_Y_SHERIFF_01) left combat. [3/26/2024 8:56:41 PM.945] LSPD First Response: [TRACE] Transfering control from ScenarioFakeTrafficStop #2 (Ambient) to ScenarioCopFriskPed #1 [3/26/2024 8:56:41 PM.945] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient) [3/26/2024 8:56:41 PM.951] LSPD First Response: [TRACE] Assigned ped to ScenarioCopFriskPed #1 (Ambient) [3/26/2024 8:56:41 PM.951] LSPD First Response: [TRACE] ScenarioCopFriskPed #1 received control over ped [3/26/2024 8:56:41 PM.951] LSPD First Response: [TRACE] Transfering control from ScenarioFakeTrafficStop #2 (Ambient) to ScenarioCopFriskPed #1 [3/26/2024 8:56:41 PM.952] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient) [3/26/2024 8:56:41 PM.952] LSPD First Response: [TRACE] Assigned ped to ScenarioCopFriskPed #1 (Ambient) [3/26/2024 8:56:41 PM.953] LSPD First Response: [TRACE] ScenarioCopFriskPed #1 received control over ped [3/26/2024 8:56:43 PM.603] LSPD First Response: [TRACE] Jackson Norman (S_M_Y_SHERIFF_01) entered combat with target: Loc Johnson (A_M_M_SKIDROW_01) [3/26/2024 8:56:44 PM.320] LSPD First Response: [TRACE] David Marley (S_M_Y_SHERIFF_01) entered combat with target: Loc Johnson (A_M_M_SKIDROW_01) [3/26/2024 8:56:44 PM.776] LSPD First Response: [TRACE] Jackson Norman (S_M_Y_SHERIFF_01) left combat. [3/26/2024 8:56:45 PM.320] LSPD First Response: [TRACE] Bob Matthers (MP_M_FREEMODE_01) entered combat with target: Loc Johnson (A_M_M_SKIDROW_01) [3/26/2024 8:56:46 PM.098] LSPD First Response: [TRACE] Bob Matthers TaseSuspect False [3/26/2024 8:56:46 PM.098] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:56:46 PM.384] LSPD First Response: [TRACE] Bob Matthers TaseSuspect True [3/26/2024 8:56:46 PM.384] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:56:46 PM.438] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:56:46 PM.438] LSPD First Response: [TRACE] Jack Brown (MP_M_FREEMODE_01) was damaged. [3/26/2024 8:56:46 PM.442] LSPD First Response: [TRACE] Report Voice: [3/26/2024 8:56:46 PM.445] LSPD First Response: [TRACE] David Marley (S_M_Y_SHERIFF_01) left combat. [3/26/2024 8:56:46 PM.680] LSPD First Response: [TRACE] Bob Matthers TaseSuspect True [3/26/2024 8:56:46 PM.680] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:56:46 PM.852] LSPD First Response: [TRACE] Bob Matthers (MP_M_FREEMODE_01) left combat. [3/26/2024 8:56:46 PM.968] LSPD First Response: [TRACE] Bob Matthers TaseSuspect True [3/26/2024 8:56:46 PM.968] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:56:47 PM.227] LSPD First Response: [TRACE] Bob Matthers TaseSuspect True [3/26/2024 8:56:47 PM.227] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:56:47 PM.495] LSPD First Response: [TRACE] Bob Matthers TaseSuspect True [3/26/2024 8:56:47 PM.495] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:56:47 PM.544] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 8:56:47 PM.823] LSPD First Response: [TRACE] Bob Matthers TaseSuspect True [3/26/2024 8:56:47 PM.823] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 8:56:47 PM.885] LSPD First Response: [TRACE] Stopping crouch frisk [3/26/2024 8:56:47 PM.892] LSPD First Response: [TRACE] Reset frisk movement animations [3/26/2024 8:56:48 PM.082] LSPD First Response: [TRACE] Surrender 2? [3/26/2024 8:56:48 PM.095] LSPD First Response: [TRACE] Ped Loc Johnson tased by Bob Matthers [3/26/2024 8:56:48 PM.522] LSPD First Response: [TRACE] Loc Johnson (A_M_M_SKIDROW_01) was damaged. [3/26/2024 8:56:48 PM.969] LSPD First Response: [TRACE] Bob Matthers (MP_M_FREEMODE_01) entered combat with target: Loc Johnson (A_M_M_SKIDROW_01) [3/26/2024 8:56:49 PM.467] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 asked to abort: Frisking ended [3/26/2024 8:56:49 PM.468] LSPD First Response: [TRACE] Removing ped from ScenarioCopFriskPed #1 (Ambient) [3/26/2024 8:56:49 PM.468] LSPD First Response: [TRACE] Removing ped from ScenarioCopFriskPed #1 (Ambient) [3/26/2024 8:56:49 PM.468] LSPD First Response: [TRACE] Released 0 entities from ScenarioCopFriskPed #1 Content Manager [3/26/2024 8:56:49 PM.468] LSPD First Response: [TRACE] Instance cleaned (ScenarioCopFriskPed #1) [3/26/2024 8:56:49 PM.469] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 aborted [3/26/2024 8:56:49 PM.520] LSPD First Response: [TRACE] Ped Loc Johnson has become idle again [3/26/2024 8:56:49 PM.522] LSPD First Response: [TRACE] Ped Kenneth Parkinson has become idle again [3/26/2024 8:56:49 PM.527] LSPD First Response: [TRACE] ConfrontSuspectCleanupAction [3/26/2024 8:56:49 PM.531] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient) [3/26/2024 8:56:49 PM.531] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient) [3/26/2024 8:56:49 PM.600] LSPD First Response: [TRACE] Entering at Driver [3/26/2024 8:56:50 PM.047] LSPD First Response: [TRACE] Bob Matthers (MP_M_FREEMODE_01) left combat. [3/26/2024 8:56:50 PM.976] LSPD First Response: [TRACE] Ped Loc Johnson tased by Bob Matthers [3/26/2024 8:56:51 PM.142] LSPD First Response: [TRACE] Loc Johnson (A_M_M_SKIDROW_01) was damaged. [3/26/2024 8:56:53 PM.520] LSPD First Response: [TRACE] Entering at Driver [3/26/2024 8:56:54 PM.257] LSPD First Response: [TRACE] Loc Johnson (A_M_M_SKIDROW_01) was damaged. [3/26/2024 8:56:54 PM.258] LSPD First Response: [TRACE] Ped damaged by player with StunGun at Head. Could see player: False [3/26/2024 8:56:57 PM.392] LSPD First Response: [TRACE] Loc Johnson (A_M_M_SKIDROW_01) was damaged. [3/26/2024 8:56:57 PM.394] LSPD First Response: [TRACE] Ped damaged by player with StunGun at Spine2. Could see player: False [3/26/2024 8:57:00 PM.690] LSPD First Response: [TRACE] Added stopped ped: A_M_M_BEVHILLS_02 [3/26/2024 8:57:00 PM.796] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [3/26/2024 8:57:00 PM.801] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 asked to abort: Scenario has ended [3/26/2024 8:57:00 PM.801] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #2 to abort: No reason specified [3/26/2024 8:57:00 PM.801] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #2 Content Manager [3/26/2024 8:57:00 PM.801] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #2) [3/26/2024 8:57:00 PM.801] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 asked to abort: ScenarioFakeTrafficStop aborting [3/26/2024 8:57:00 PM.801] LSPD First Response: [TRACE] PPOGCThzoqTtEhPgtaXlrHUuCJBKA is ending already [3/26/2024 8:57:00 PM.825] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 8:57:00 PM.825] at System.Environment.get_StackTrace() [3/26/2024 8:57:00 PM.825] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 8:57:00 PM.825] at yPWKwlgQnLECMKOpGFJiidRxWvDU.dFbCUuvjVWtbRfzDiHOOowhymPng() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 46 [3/26/2024 8:57:00 PM.825] at dMEUHQVyTZfkDQotXyEgjuPPMONV.UyEsItpjbpZRfLLOhUhnlnNoCqmN() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioFakeTrafficStop.cs:line 90 [3/26/2024 8:57:00 PM.825] at yPWKwlgQnLECMKOpGFJiidRxWvDU.dFbCUuvjVWtbRfzDiHOOowhymPng() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 45 [3/26/2024 8:57:00 PM.825] at dMEUHQVyTZfkDQotXyEgjuPPMONV.DKlFYGtqYqpKlvIMStUOZFMuiYVaA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioFakeTrafficStop.cs:line 315 [3/26/2024 8:57:00 PM.825] at yPWKwlgQnLECMKOpGFJiidRxWvDU.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 52 [3/26/2024 8:57:00 PM.825] at lGeCeSudSDNVLGqMXKDsFIZaACnf.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioManager.cs:line 58 [3/26/2024 8:57:00 PM.825] at ZCZLwFYnHZqgVfeziQNlPtVlguRO.VmibezcKdVgxZoKEQEJrCZltGTyT() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 65 [3/26/2024 8:57:00 PM.825] at Rage.GameFiber.Main() [3/26/2024 8:57:00 PM.825] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:57:00 PM.825] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 8:57:00 PM.825] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 8:57:00 PM.825] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 8:57:00 PM.825] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 aborted [3/26/2024 8:57:00 PM.826] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient) [3/26/2024 8:57:00 PM.826] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient) [3/26/2024 8:57:00 PM.826] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #2 Content Manager [3/26/2024 8:57:00 PM.826] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #2) [3/26/2024 8:57:00 PM.826] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 aborted [3/26/2024 8:57:00 PM.833] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 has been shut down [3/26/2024 8:57:00 PM.863] LSPD First Response: [TRACE] Ped Loc Johnson has become idle again [3/26/2024 8:57:00 PM.863] LSPD First Response: [TRACE] Ped Kenneth Parkinson has become idle again [3/26/2024 8:57:00 PM.919] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [3/26/2024 8:57:00 PM.972] LSPD First Response: [TRACE] Aborting LeaveSceneAdvanced: Child task aborted [3/26/2024 8:57:04 PM.713] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [3/26/2024 8:57:04 PM.714] LSPD First Response: [TRACE] Ending chase [3/26/2024 8:57:04 PM.714] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:57:04 PM.714] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:57:04 PM.715] LSPD First Response: [TRACE] Aborting CopBustPed: Parent task was aborted [3/26/2024 8:57:04 PM.715] ABORT BUST [3/26/2024 8:57:04 PM.727] LSPD First Response: [TRACE] Removing ped from Chase #7 (GameplayMandatory) [3/26/2024 8:57:04 PM.727] LSPD First Response: [TRACE] Freeing cop: Bob Matthers [3/26/2024 8:57:04 PM.727] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:57:04 PM.728] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:57:04 PM.728] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:57:04 PM.728] LSPD First Response: [TRACE] Removing ped from Chase #7 (GameplayMandatory) [3/26/2024 8:57:04 PM.728] LSPD First Response: [TRACE] Freeing cop: Jackson Norman [3/26/2024 8:57:04 PM.728] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:57:04 PM.728] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 8:57:04 PM.729] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 8:57:04 PM.729] LSPD First Response: [TRACE] Removing ped from Chase #7 (GameplayMandatory) [3/26/2024 8:57:04 PM.729] LSPD First Response: [TRACE] Freeing cop: David Marley [3/26/2024 8:57:04 PM.729] LSPD First Response: [TRACE] Cop freed [3/26/2024 8:57:04 PM.729] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 8:57:04 PM.729] LSPD First Response: [TRACE] Visual lost event fired [3/26/2024 8:57:04 PM.729] LSPD First Response: [TRACE] Suspect freed [3/26/2024 8:57:04 PM.729] LSPD First Response: [TRACE] Removing ped from Chase #7 (GameplayMandatory) [3/26/2024 8:57:04 PM.729] LSPD First Response: [TRACE] Released 0 entities from Chase #7 Content Manager [3/26/2024 8:57:04 PM.729] LSPD First Response: [TRACE] Instance cleaned (Chase #7) [3/26/2024 8:57:04 PM.729] LSPD First Response: [TRACE] Ped David Marley has become idle again [3/26/2024 8:57:04 PM.730] LSPD First Response: [TRACE] Ped Loc Johnson has become idle again [3/26/2024 8:57:04 PM.730] LSPD First Response: [TRACE] Loc Johnson (A_M_M_SKIDROW_01) was damaged. [3/26/2024 8:57:04 PM.731] LSPD First Response: [TRACE] Ped damaged by player with StunGun at Head. Could see player: False [3/26/2024 8:57:04 PM.732] LSPD First Response: [TRACE] Ped Jackson Norman has become idle again [3/26/2024 8:57:04 PM.732] LSPD First Response: [TRACE] Ped Bob Matthers has become idle again [3/26/2024 8:57:06 PM.503] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Suspected Stalker [3/26/2024 8:57:06 PM.503] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [686] Suspected Stalker [3/26/2024 8:57:07 PM.130] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/26/2024 8:57:07 PM.172] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/26/2024 8:57:07 PM.559] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [3/26/2024 8:57:09 PM.020] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/26/2024 8:57:09 PM.021] LSPD First Response: GrammarPolice: [TargetHandler] new target: 89HCI458 [3/26/2024 8:57:09 PM.021] LSPD First Response: GrammarPolice: [Events] firing target change event [3/26/2024 8:57:09 PM.076] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/26/2024 8:57:09 PM.600] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Holdup [3/26/2024 8:57:09 PM.600] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Holdup [3/26/2024 8:57:10 PM.180] LSPD First Response: GrammarPolice: [Events] firing action event, action = ems [3/26/2024 8:57:10 PM.180] LSPD First Response: GrammarPolice: [DispatchHandler] received action: ems, invoking ActionHandler [3/26/2024 8:57:10 PM.181] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/26/2024 8:57:10 PM.236] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 8:57:10 PM.237] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: ems [3/26/2024 8:57:10 PM.290] LSPD First Response: GrammarPolice: [Action] calling action: ems at target: GrammarPolice.Actions.Backup.EMS [3/26/2024 8:57:10 PM.292] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: callAmbulance [3/26/2024 8:57:10 PM.356] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CARSON_AVE [3/26/2024 8:57:10 PM.476] LSPD First Response: UB: REQUESTED TYPE: Ambulance [3/26/2024 8:57:10 PM.477] LSPD First Response: UB: DETECTED ZONE: RANCHO [3/26/2024 8:57:10 PM.477] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 8:57:10 PM.990] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: ems [3/26/2024 8:57:12 PM.585] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 8:57:14 PM.890] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 8:57:22 PM.440] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/26/2024 8:57:22 PM.495] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/26/2024 8:57:24 PM.971] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/26/2024 8:57:25 PM.020] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/26/2024 8:57:26 PM.144] LSPD First Response: GrammarPolice: [Events] firing action event, action = traffic_control_stop [3/26/2024 8:57:26 PM.144] LSPD First Response: GrammarPolice: [DispatchHandler] received action: traffic_control_stop, invoking ActionHandler [3/26/2024 8:57:26 PM.145] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/26/2024 8:57:26 PM.194] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: traffic_control_stop [3/26/2024 8:57:26 PM.250] LSPD First Response: GrammarPolice: [Action] calling action: traffic_control_stop at target: GrammarPolice.Actions.Traffic.Stop [3/26/2024 8:57:26 PM.467] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: traffic_control_stop [3/26/2024 8:57:28 PM.937] LSPD First Response: GrammarPolice: [TrafficController] freezing vehicle without driver [3/26/2024 8:57:28 PM.940] LSPD First Response: GrammarPolice: [TrafficController] freezing vehicle without driver [3/26/2024 8:57:28 PM.941] LSPD First Response: GrammarPolice: [TrafficController] freezing vehicle without driver [3/26/2024 8:57:28 PM.941] LSPD First Response: GrammarPolice: [TrafficController] freezing vehicle without driver [3/26/2024 8:57:28 PM.942] LSPD First Response: GrammarPolice: [TrafficController] freezing vehicle without driver [3/26/2024 8:57:28 PM.942] LSPD First Response: GrammarPolice: [TrafficController] freezing vehicle without driver [3/26/2024 8:57:28 PM.943] LSPD First Response: GrammarPolice: [TrafficController] ignoring vehicle due to its type [3/26/2024 8:57:28 PM.943] LSPD First Response: GrammarPolice: [TrafficController] ignoring vehicle due to its type [3/26/2024 8:57:28 PM.995] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 45973559 [3/26/2024 8:57:28 PM.995] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 45973559 has stopped, freezing [3/26/2024 8:57:28 PM.996] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 39069221 [3/26/2024 8:57:28 PM.996] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 39069221 has stopped, freezing [3/26/2024 8:57:28 PM.997] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 16641126 [3/26/2024 8:57:28 PM.997] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 16641126 has stopped, freezing [3/26/2024 8:57:28 PM.997] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 21256951 [3/26/2024 8:57:28 PM.998] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 21256951 has stopped, freezing [3/26/2024 8:57:28 PM.998] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 38022092 [3/26/2024 8:57:28 PM.998] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 38022092 has stopped, freezing [3/26/2024 8:57:28 PM.999] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 19931335 [3/26/2024 8:57:28 PM.999] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 19931335 has stopped, freezing [3/26/2024 8:57:29 PM.786] LSPD First Response: [TRACE] John Silvo (MP_M_FREEMODE_01) was damaged. [3/26/2024 8:57:31 PM.060] LSPD First Response: GrammarPolice: [TrafficController] freezing vehicle without driver [3/26/2024 8:57:31 PM.113] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 5308140 [3/26/2024 8:57:31 PM.120] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 5308140 is still moving at 5, waiting... [3/26/2024 8:57:31 PM.639] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 5308140 has stopped, freezing [3/26/2024 8:57:32 PM.599] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Car Accident3 and releasing unit CHARLIE-04 [3/26/2024 8:57:32 PM.599] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [3/26/2024 8:57:32 PM.599] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [3/26/2024 8:57:32 PM.599] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Car Accident3 [3/26/2024 8:57:34 PM.263] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/26/2024 8:57:34 PM.315] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/26/2024 8:57:34 PM.640] LSPD First Response: GrammarPolice: [TrafficController] stopping vehicle, group = CIVMALE [3/26/2024 8:57:34 PM.697] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 53730393 [3/26/2024 8:57:34 PM.698] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 53730393 has stopped, freezing [3/26/2024 8:57:35 PM.364] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/26/2024 8:57:35 PM.364] LSPD First Response: GrammarPolice: [TargetHandler] new target: 64ICF993 [3/26/2024 8:57:35 PM.364] LSPD First Response: GrammarPolice: [Events] firing target change event [3/26/2024 8:57:35 PM.415] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/26/2024 8:57:36 PM.556] LSPD First Response: GrammarPolice: [Events] firing action event, action = traffic_control_stop [3/26/2024 8:57:36 PM.556] LSPD First Response: GrammarPolice: [DispatchHandler] received action: traffic_control_stop, invoking ActionHandler [3/26/2024 8:57:36 PM.557] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/26/2024 8:57:36 PM.602] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: traffic_control_stop [3/26/2024 8:57:36 PM.652] LSPD First Response: GrammarPolice: [Action] calling action: traffic_control_stop at target: GrammarPolice.Actions.Traffic.Stop [3/26/2024 8:57:36 PM.696] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: traffic_control_stop [3/26/2024 8:57:36 PM.749] LSPD First Response: GrammarPolice: [TrafficController] stopping vehicle, group = CIVMALE [3/26/2024 8:57:36 PM.797] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 9273695 [3/26/2024 8:57:36 PM.797] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 9273695 is still moving at 5, waiting... [3/26/2024 8:57:37 PM.331] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 9273695 has stopped, freezing [3/26/2024 8:57:40 PM.891] LSPD First Response: GrammarPolice: [TrafficController] stopping vehicle, group = CIVMALE [3/26/2024 8:57:40 PM.944] LSPD First Response: GrammarPolice: [VehicleWrapper] stopping vehicle 17957608 [3/26/2024 8:57:40 PM.944] LSPD First Response: GrammarPolice: [VehicleWrapper] vehicle 17957608 is still moving at 6.971232, waiting... [3/26/2024 8:57:41 PM.480] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 45973559 [3/26/2024 8:57:41 PM.480] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 39069221 [3/26/2024 8:57:41 PM.481] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 16641126 [3/26/2024 8:57:41 PM.481] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 21256951 [3/26/2024 8:57:41 PM.482] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 38022092 [3/26/2024 8:57:41 PM.482] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 19931335 [3/26/2024 8:57:41 PM.483] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 5308140 [3/26/2024 8:57:41 PM.483] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 53730393 [3/26/2024 8:57:41 PM.484] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 9273695 [3/26/2024 8:57:41 PM.484] LSPD First Response: GrammarPolice: [VehicleWrapper] releasing vehicle 17957608 [3/26/2024 8:57:47 PM.464] LSPD First Response: STP cannot activate traffic control [3/26/2024 8:57:48 PM.028] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/26/2024 8:57:48 PM.028] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Trespassing Status = Open [3/26/2024 8:57:48 PM.029] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Trespassing [3/26/2024 8:57:48 PM.030] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:57:48 PM.030] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:57:48 PM.031] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 8:57:48 PM.082] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 2:10:59 PM for [SC] Trespassing [3/26/2024 8:57:48 PM.082] LSPD First Response: CalloutInterface: [DEBUG] waiting 26 in-game minutes for [SC] Trespassing [3/26/2024 8:57:48 PM.082] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 25 minutes [3/26/2024 8:58:02 PM.259] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Aliens and releasing unit OCEAN-01 [3/26/2024 8:58:02 PM.260] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [3/26/2024 8:58:02 PM.260] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [3/26/2024 8:58:02 PM.260] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Aliens [3/26/2024 8:58:08 PM.405] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:58:08 PM.408] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 8:58:08 PM.447] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:58:08 PM.449] LSPD First Response: [TRACE] Created polgauntlet at X:17.09742 Y:-1693.216 Z:29.90205 [3/26/2024 8:58:08 PM.449] LSPD First Response: [TRACE] Forced DLC Livery: 3 [3/26/2024 8:58:08 PM.511] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 8:58:08 PM.515] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:58:08 PM.518] LSPD First Response: [TRACE] Arnold Angel (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 8:58:08 PM.551] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/26/2024 8:58:13 PM.143] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/26/2024 8:58:13 PM.188] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/26/2024 8:58:16 PM.475] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 8:58:16 PM.475] LSPD First Response: [TRACE] Starting world event RunLights [3/26/2024 8:58:16 PM.476] LSPD First Response: [TRACE] Setting up world event: RunLights #6 [3/26/2024 8:58:16 PM.502] LSPD First Response: [TRACE] Assigned ped to RunLights #6 (Ambient) [3/26/2024 8:58:18 PM.459] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:58:18 PM.459] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:58:18 PM.515] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 8:58:18 PM.520] LSPD First Response: [TRACE] Created polgauntlet at X:37.09787 Y:-1545.442 Z:30.43241 [3/26/2024 8:58:18 PM.522] LSPD First Response: [TRACE] Forced DLC Livery: 13 [3/26/2024 8:58:18 PM.595] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:58:18 PM.598] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:58:18 PM.602] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:58:18 PM.602] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:58:18 PM.606] LSPD First Response: [TRACE] Coryne Daniels (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:58:18 PM.642] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 8:58:18 PM.646] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 8:58:18 PM.649] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:58:18 PM.650] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 8:58:18 PM.652] LSPD First Response: [TRACE] Brian Kirby (MP_M_FREEMODE_01) was set as a cop [3/26/2024 8:58:18 PM.713] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/26/2024 8:58:19 PM.748] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/26/2024 8:58:19 PM.748] LSPD First Response: GrammarPolice: [TargetHandler] new target: 89WQM518 [3/26/2024 8:58:19 PM.748] LSPD First Response: GrammarPolice: [Events] firing target change event [3/26/2024 8:58:19 PM.796] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/26/2024 8:58:20 PM.898] LSPD First Response: GrammarPolice: [Events] firing action event, action = person_deceased [3/26/2024 8:58:20 PM.898] LSPD First Response: GrammarPolice: [DispatchHandler] received action: person_deceased, invoking ActionHandler [3/26/2024 8:58:20 PM.899] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/26/2024 8:58:20 PM.947] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: person_deceased [3/26/2024 8:58:20 PM.996] LSPD First Response: GrammarPolice: [Action] calling action: person_deceased at target: GrammarPolice.Actions.Advisory.PersonDeceased [3/26/2024 8:58:21 PM.747] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: person_deceased [3/26/2024 8:58:23 PM.785] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/26/2024 8:58:23 PM.834] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/26/2024 8:58:26 PM.656] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/26/2024 8:58:26 PM.657] LSPD First Response: GrammarPolice: [TargetHandler] new target: 89WQM518 [3/26/2024 8:58:26 PM.657] LSPD First Response: GrammarPolice: [Events] firing target change event [3/26/2024 8:58:26 PM.705] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/26/2024 8:58:27 PM.816] LSPD First Response: GrammarPolice: [Events] firing action event, action = no [3/26/2024 8:58:27 PM.816] LSPD First Response: GrammarPolice: [DispatchHandler] received action: no, invoking ActionHandler [3/26/2024 8:58:27 PM.816] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/26/2024 8:58:27 PM.864] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: no [3/26/2024 8:58:27 PM.911] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: no [3/26/2024 8:58:27 PM.911] LSPD First Response: GrammarPolice: [DispatchHandler] player has denied backup offer, setting BackupType to None [3/26/2024 8:58:27 PM.918] LSPD First Response: GrammarPolice: [Action] calling action: no at target: GrammarPolice.Actions.Interactions.No [3/26/2024 8:58:31 PM.210] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/26/2024 8:58:31 PM.258] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/26/2024 8:58:33 PM.395] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/26/2024 8:58:33 PM.395] LSPD First Response: GrammarPolice: [TargetHandler] new target: 64HMS604 [3/26/2024 8:58:33 PM.396] LSPD First Response: GrammarPolice: [Events] firing target change event [3/26/2024 8:58:33 PM.448] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/26/2024 8:58:33 PM.990] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/26/2024 8:58:34 PM.046] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/26/2024 8:58:34 PM.573] LSPD First Response: GrammarPolice: [Events] firing action event, action = person_deceased [3/26/2024 8:58:34 PM.573] LSPD First Response: GrammarPolice: [DispatchHandler] received action: person_deceased, invoking ActionHandler [3/26/2024 8:58:34 PM.575] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/26/2024 8:58:34 PM.624] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: person_deceased [3/26/2024 8:58:34 PM.675] LSPD First Response: GrammarPolice: [Action] calling action: person_deceased at target: GrammarPolice.Actions.Advisory.PersonDeceased [3/26/2024 8:58:35 PM.132] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: person_deceased [3/26/2024 8:58:37 PM.411] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/26/2024 8:58:37 PM.411] LSPD First Response: GrammarPolice: [TargetHandler] new target: 89WQM518 [3/26/2024 8:58:37 PM.411] LSPD First Response: GrammarPolice: [Events] firing target change event [3/26/2024 8:58:37 PM.460] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/26/2024 8:58:38 PM.187] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/26/2024 8:58:38 PM.187] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Police Impersonator Status = Open [3/26/2024 8:58:38 PM.187] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Police Impersonator [3/26/2024 8:58:38 PM.188] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 8:58:38 PM.188] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 8:58:38 PM.188] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 8:58:38 PM.232] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 2:36:03 PM for [SC] Police Impersonator [3/26/2024 8:58:38 PM.232] LSPD First Response: CalloutInterface: [DEBUG] waiting 30 in-game minutes for [SC] Police Impersonator [3/26/2024 8:58:38 PM.232] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 33 minutes [3/26/2024 8:58:38 PM.572] LSPD First Response: GrammarPolice: [Events] firing action event, action = yes [3/26/2024 8:58:38 PM.572] LSPD First Response: GrammarPolice: [DispatchHandler] received action: yes, invoking ActionHandler [3/26/2024 8:58:38 PM.573] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/26/2024 8:58:38 PM.621] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: yes [3/26/2024 8:58:38 PM.669] LSPD First Response: GrammarPolice: [Action] calling action: yes at target: GrammarPolice.Actions.Interactions.Yes [3/26/2024 8:58:39 PM.193] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: yes [3/26/2024 8:58:39 PM.193] LSPD First Response: GrammarPolice: [StopThePed] calling StopThePed: callCoroner [3/26/2024 8:58:39 PM.195] LSPD First Response: GrammarPolice: [DispatchHandler] since we heard from the player, we're setting BackupType to None [3/26/2024 8:58:39 PM.325] LSPD First Response: UB: REQUESTED TYPE: Coroner [3/26/2024 8:58:39 PM.325] LSPD First Response: UB: DETECTED ZONE: DAVIS [3/26/2024 8:58:39 PM.325] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 8:58:40 PM.402] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Trespassing [3/26/2024 8:58:40 PM.402] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to [SC] Trespassing [3/26/2024 8:58:40 PM.402] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [3/26/2024 8:58:40 PM.402] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [3/26/2024 8:58:40 PM.402] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [3/26/2024 8:58:40 PM.404] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [3/26/2024 8:58:49 PM.404] LSPD First Response: CalloutInterface: [DEBUG] received message: Scene clear, Code-4 [3/26/2024 8:58:49 PM.404] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [3/26/2024 8:58:49 PM.404] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:58:49 PM.404] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Knife Attack [3/26/2024 8:58:49 PM.404] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [3/26/2024 8:58:49 PM.404] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:58:49 PM.404] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Knife Attack [3/26/2024 8:58:49 PM.404] SuperCallouts: Ending Knife Attack Callout. [3/26/2024 8:58:49 PM.404] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 8:58:49 PM.405] LSPD First Response: [TRACE] Released 0 entities from #28 Content Manager [3/26/2024 8:58:49 PM.405] LSPD First Response: [TRACE] Instance cleaned ( #28) [3/26/2024 8:58:49 PM.405] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 8:58:49 PM.405] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [3/26/2024 8:58:49 PM.405] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:58:49 PM.405] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Knife Attack [3/26/2024 8:58:49 PM.405] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Knife Attack [3/26/2024 8:58:49 PM.405] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 8:58:49 PM.405] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [SC] Knife Attack [3/26/2024 8:58:49 PM.408] LSPD First Response: [TRACE] Launching new encounter for Jayoshi Hiroyashu [3/26/2024 8:58:49 PM.409] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/26/2024 8:58:49 PM.523] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [3/26/2024 8:58:54 PM.491] LSPD First Response: [TRACE] Spawned suspect vehicle [3/26/2024 8:58:58 PM.665] LSPD First Response: [TRACE] we're on the lspdfr page [3/26/2024 8:58:58 PM.666] LSPD First Response: [TRACE] 7FF65E97A73B [3/26/2024 8:58:59 PM.104] LSPD First Response: [TRACE] TAKE_CONTROL_OF_FRONTEND() [3/26/2024 8:58:59 PM.186] LSPD First Response: [TRACE] KILL stats page [3/26/2024 8:58:59 PM.186] LSPD First Response: [TRACE] request settings page [3/26/2024 8:58:59 PM.248] LSPD First Response: [TRACE] load settings gfx [3/26/2024 8:58:59 PM.412] LSPD First Response: [TRACE] lspdfr page finalizalation [3/26/2024 8:59:02 PM.115] LSPD First Response: [TRACE] currentsubitem: 1 [3/26/2024 8:59:02 PM.116] LSPD First Response: [TRACE] Built-in Callout [3/26/2024 8:59:02 PM.120] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:02 PM.128] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:02 PM.128] LSPD First Response: [TRACE] currentsubitem: 1 [3/26/2024 8:59:02 PM.128] LSPD First Response: [TRACE] Built-in Callout [3/26/2024 8:59:03 PM.888] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:03 PM.894] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:03 PM.894] LSPD First Response: [TRACE] currentsubitem: 2 [3/26/2024 8:59:03 PM.894] LSPD First Response: [TRACE] Built-in Callout [3/26/2024 8:59:04 PM.415] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:04 PM.420] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:04 PM.421] LSPD First Response: [TRACE] currentsubitem: 3 [3/26/2024 8:59:04 PM.421] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 8:59:04 PM.518] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:04 PM.528] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:04 PM.529] LSPD First Response: [TRACE] currentsubitem: 4 [3/26/2024 8:59:04 PM.529] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 8:59:04 PM.630] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:04 PM.636] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:04 PM.636] LSPD First Response: [TRACE] currentsubitem: 8 [3/26/2024 8:59:04 PM.636] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 8:59:05 PM.085] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:05 PM.091] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:05 PM.091] LSPD First Response: [TRACE] currentsubitem: 9 [3/26/2024 8:59:05 PM.091] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 8:59:05 PM.179] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:05 PM.188] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:05 PM.188] LSPD First Response: [TRACE] currentsubitem: 12 [3/26/2024 8:59:05 PM.188] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 8:59:05 PM.256] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:05 PM.261] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:05 PM.262] LSPD First Response: [TRACE] currentsubitem: 13 [3/26/2024 8:59:05 PM.262] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 8:59:05 PM.342] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:05 PM.348] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:05 PM.349] LSPD First Response: [TRACE] currentsubitem: 14 [3/26/2024 8:59:05 PM.349] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 8:59:05 PM.745] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:05 PM.750] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:05 PM.751] LSPD First Response: [TRACE] currentsubitem: 15 [3/26/2024 8:59:05 PM.751] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 8:59:05 PM.821] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:05 PM.829] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:05 PM.829] LSPD First Response: [TRACE] currentsubitem: 16 [3/26/2024 8:59:05 PM.829] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 8:59:05 PM.900] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:05 PM.906] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:05 PM.906] LSPD First Response: [TRACE] currentsubitem: 18 [3/26/2024 8:59:05 PM.906] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 8:59:05 PM.976] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:05 PM.983] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:05 PM.983] LSPD First Response: [TRACE] currentsubitem: 20 [3/26/2024 8:59:05 PM.983] LSPD First Response: [TRACE] Callout provided by 'CalloutInterface' plugin [3/26/2024 8:59:06 PM.051] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:06 PM.060] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:06 PM.061] LSPD First Response: [TRACE] currentsubitem: 21 [3/26/2024 8:59:06 PM.061] LSPD First Response: [TRACE] Callout provided by 'CalloutInterface' plugin [3/26/2024 8:59:07 PM.166] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:07 PM.172] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:07 PM.172] LSPD First Response: [TRACE] currentsubitem: 22 [3/26/2024 8:59:07 PM.172] LSPD First Response: [TRACE] Callout provided by 'ChaosCallouts' plugin [3/26/2024 8:59:07 PM.992] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:07 PM.997] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:07 PM.998] LSPD First Response: [TRACE] currentsubitem: 21 [3/26/2024 8:59:07 PM.998] LSPD First Response: [TRACE] Callout provided by 'CalloutInterface' plugin [3/26/2024 8:59:08 PM.095] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:08 PM.102] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:08 PM.102] LSPD First Response: [TRACE] currentsubitem: 20 [3/26/2024 8:59:08 PM.102] LSPD First Response: [TRACE] Callout provided by 'CalloutInterface' plugin [3/26/2024 8:59:08 PM.660] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:08 PM.666] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:08 PM.668] LSPD First Response: [TRACE] currentsubitem: 21 [3/26/2024 8:59:08 PM.668] LSPD First Response: [TRACE] Callout provided by 'CalloutInterface' plugin [3/26/2024 8:59:08 PM.825] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:08 PM.831] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:08 PM.831] LSPD First Response: [TRACE] currentsubitem: 22 [3/26/2024 8:59:08 PM.831] LSPD First Response: [TRACE] Callout provided by 'ChaosCallouts' plugin [3/26/2024 8:59:09 PM.288] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:09 PM.294] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:09 PM.294] LSPD First Response: [TRACE] currentsubitem: 23 [3/26/2024 8:59:09 PM.294] LSPD First Response: [TRACE] Callout provided by 'ChaosCallouts' plugin [3/26/2024 8:59:09 PM.783] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:09 PM.788] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:09 PM.789] LSPD First Response: [TRACE] currentsubitem: 24 [3/26/2024 8:59:09 PM.789] LSPD First Response: [TRACE] Callout provided by 'ChaosCallouts' plugin [3/26/2024 8:59:10 PM.518] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:10 PM.524] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:10 PM.525] LSPD First Response: [TRACE] currentsubitem: 25 [3/26/2024 8:59:10 PM.525] LSPD First Response: [TRACE] Callout provided by 'ChaosCallouts' plugin [3/26/2024 8:59:10 PM.923] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:10 PM.929] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:10 PM.929] LSPD First Response: [TRACE] currentsubitem: 26 [3/26/2024 8:59:10 PM.929] LSPD First Response: [TRACE] Callout provided by 'ChaosCallouts' plugin [3/26/2024 8:59:11 PM.076] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:11 PM.084] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:11 PM.084] LSPD First Response: [TRACE] currentsubitem: 27 [3/26/2024 8:59:11 PM.084] LSPD First Response: [TRACE] Callout provided by 'ChaosCallouts' plugin [3/26/2024 8:59:11 PM.426] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:11 PM.436] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:11 PM.436] LSPD First Response: [TRACE] currentsubitem: 28 [3/26/2024 8:59:11 PM.436] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:11 PM.943] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:11 PM.949] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:11 PM.949] LSPD First Response: [TRACE] currentsubitem: 29 [3/26/2024 8:59:11 PM.950] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:12 PM.322] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:12 PM.328] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:12 PM.328] LSPD First Response: [TRACE] currentsubitem: 30 [3/26/2024 8:59:12 PM.328] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:13 PM.118] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:13 PM.122] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:13 PM.123] LSPD First Response: [TRACE] currentsubitem: 31 [3/26/2024 8:59:13 PM.123] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:13 PM.533] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:13 PM.540] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:13 PM.540] LSPD First Response: [TRACE] currentsubitem: 32 [3/26/2024 8:59:13 PM.540] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:13 PM.784] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:13 PM.790] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:13 PM.790] LSPD First Response: [TRACE] currentsubitem: 33 [3/26/2024 8:59:13 PM.790] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:14 PM.183] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:14 PM.189] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:14 PM.189] LSPD First Response: [TRACE] currentsubitem: 34 [3/26/2024 8:59:14 PM.189] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:14 PM.829] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:14 PM.835] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:14 PM.835] LSPD First Response: [TRACE] currentsubitem: 35 [3/26/2024 8:59:14 PM.835] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:14 PM.999] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:15 PM.004] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:15 PM.004] LSPD First Response: [TRACE] currentsubitem: 36 [3/26/2024 8:59:15 PM.004] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:15 PM.742] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:15 PM.748] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:15 PM.748] LSPD First Response: [TRACE] currentsubitem: 37 [3/26/2024 8:59:15 PM.748] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:15 PM.920] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:15 PM.927] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:15 PM.927] LSPD First Response: [TRACE] currentsubitem: 38 [3/26/2024 8:59:15 PM.927] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:16 PM.186] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:16 PM.192] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:16 PM.192] LSPD First Response: [TRACE] currentsubitem: 39 [3/26/2024 8:59:16 PM.192] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:17 PM.240] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:17 PM.245] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:17 PM.246] LSPD First Response: [TRACE] currentsubitem: 40 [3/26/2024 8:59:17 PM.246] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:17 PM.368] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:17 PM.374] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:17 PM.374] LSPD First Response: [TRACE] currentsubitem: 41 [3/26/2024 8:59:17 PM.374] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:17 PM.934] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:17 PM.940] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:17 PM.941] LSPD First Response: [TRACE] currentsubitem: 42 [3/26/2024 8:59:17 PM.941] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:18 PM.501] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:18 PM.507] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:18 PM.507] LSPD First Response: [TRACE] currentsubitem: 41 [3/26/2024 8:59:18 PM.507] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:19 PM.102] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:19 PM.110] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:19 PM.110] LSPD First Response: [TRACE] currentsubitem: 42 [3/26/2024 8:59:19 PM.110] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:19 PM.674] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:19 PM.680] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:19 PM.681] LSPD First Response: [TRACE] currentsubitem: 43 [3/26/2024 8:59:19 PM.681] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:22 PM.005] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:22 PM.011] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:22 PM.012] LSPD First Response: [TRACE] currentsubitem: 44 [3/26/2024 8:59:22 PM.012] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:22 PM.828] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:22 PM.834] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:22 PM.834] LSPD First Response: [TRACE] currentsubitem: 45 [3/26/2024 8:59:22 PM.834] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:23 PM.078] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:23 PM.085] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:23 PM.085] LSPD First Response: [TRACE] currentsubitem: 46 [3/26/2024 8:59:23 PM.085] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:25 PM.320] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:25 PM.325] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:25 PM.325] LSPD First Response: [TRACE] currentsubitem: 47 [3/26/2024 8:59:25 PM.325] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:26 PM.027] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:26 PM.032] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:26 PM.033] LSPD First Response: [TRACE] currentsubitem: 48 [3/26/2024 8:59:26 PM.033] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:26 PM.774] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:26 PM.780] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:26 PM.780] LSPD First Response: [TRACE] currentsubitem: 49 [3/26/2024 8:59:26 PM.780] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:27 PM.289] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:27 PM.295] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:27 PM.295] LSPD First Response: [TRACE] currentsubitem: 50 [3/26/2024 8:59:27 PM.295] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:27 PM.465] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:27 PM.471] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:27 PM.471] LSPD First Response: [TRACE] currentsubitem: 51 [3/26/2024 8:59:27 PM.471] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:27 PM.902] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:27 PM.908] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:27 PM.908] LSPD First Response: [TRACE] currentsubitem: 52 [3/26/2024 8:59:27 PM.908] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:28 PM.698] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:28 PM.704] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:28 PM.705] LSPD First Response: [TRACE] currentsubitem: 53 [3/26/2024 8:59:28 PM.705] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:28 PM.940] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:28 PM.949] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:28 PM.950] LSPD First Response: [TRACE] currentsubitem: 54 [3/26/2024 8:59:28 PM.950] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:29 PM.343] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:29 PM.349] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:29 PM.349] LSPD First Response: [TRACE] currentsubitem: 55 [3/26/2024 8:59:29 PM.349] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:29 PM.855] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:29 PM.860] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:29 PM.861] LSPD First Response: [TRACE] currentsubitem: 56 [3/26/2024 8:59:29 PM.861] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:30 PM.181] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:30 PM.188] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:30 PM.189] LSPD First Response: [TRACE] currentsubitem: 57 [3/26/2024 8:59:30 PM.189] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:31 PM.008] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:31 PM.015] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:31 PM.015] LSPD First Response: [TRACE] currentsubitem: 58 [3/26/2024 8:59:31 PM.015] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:31 PM.559] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:31 PM.563] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:31 PM.564] LSPD First Response: [TRACE] currentsubitem: 59 [3/26/2024 8:59:31 PM.564] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:31 PM.708] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:31 PM.712] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:31 PM.712] LSPD First Response: [TRACE] currentsubitem: 60 [3/26/2024 8:59:31 PM.712] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:32 PM.102] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:32 PM.109] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:32 PM.109] LSPD First Response: [TRACE] currentsubitem: 61 [3/26/2024 8:59:32 PM.109] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:32 PM.641] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:32 PM.647] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:32 PM.648] LSPD First Response: [TRACE] currentsubitem: 60 [3/26/2024 8:59:32 PM.648] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:33 PM.111] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:33 PM.120] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:33 PM.120] LSPD First Response: [TRACE] currentsubitem: 61 [3/26/2024 8:59:33 PM.120] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:33 PM.238] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:33 PM.245] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:33 PM.245] LSPD First Response: [TRACE] currentsubitem: 62 [3/26/2024 8:59:33 PM.245] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:33 PM.989] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:33 PM.995] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:33 PM.995] LSPD First Response: [TRACE] currentsubitem: 63 [3/26/2024 8:59:33 PM.995] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:36 PM.226] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:36 PM.236] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:36 PM.236] LSPD First Response: [TRACE] currentsubitem: 64 [3/26/2024 8:59:36 PM.236] LSPD First Response: [TRACE] Callout provided by 'SuperCallouts' plugin [3/26/2024 8:59:37 PM.672] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:37 PM.682] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:37 PM.682] LSPD First Response: [TRACE] currentsubitem: 65 [3/26/2024 8:59:37 PM.682] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:38 PM.168] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:38 PM.176] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:38 PM.176] LSPD First Response: [TRACE] currentsubitem: 66 [3/26/2024 8:59:38 PM.176] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:38 PM.937] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:38 PM.944] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:38 PM.944] LSPD First Response: [TRACE] currentsubitem: 67 [3/26/2024 8:59:38 PM.944] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:39 PM.093] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:39 PM.099] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:39 PM.099] LSPD First Response: [TRACE] currentsubitem: 68 [3/26/2024 8:59:39 PM.099] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:39 PM.861] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:39 PM.870] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:39 PM.871] LSPD First Response: [TRACE] currentsubitem: 69 [3/26/2024 8:59:39 PM.871] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:40 PM.191] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:40 PM.201] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:40 PM.201] LSPD First Response: [TRACE] currentsubitem: 70 [3/26/2024 8:59:40 PM.201] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:40 PM.552] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:40 PM.558] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:40 PM.558] LSPD First Response: [TRACE] currentsubitem: 71 [3/26/2024 8:59:40 PM.558] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:40 PM.781] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:40 PM.787] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:40 PM.787] LSPD First Response: [TRACE] currentsubitem: 72 [3/26/2024 8:59:40 PM.787] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:41 PM.665] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:41 PM.671] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:41 PM.671] LSPD First Response: [TRACE] currentsubitem: 73 [3/26/2024 8:59:41 PM.671] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:42 PM.321] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:42 PM.327] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:42 PM.327] LSPD First Response: [TRACE] currentsubitem: 74 [3/26/2024 8:59:42 PM.327] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:42 PM.400] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:42 PM.405] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:42 PM.405] LSPD First Response: [TRACE] currentsubitem: 75 [3/26/2024 8:59:42 PM.405] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:42 PM.475] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:42 PM.481] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:42 PM.481] LSPD First Response: [TRACE] currentsubitem: 76 [3/26/2024 8:59:42 PM.481] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:43 PM.456] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:43 PM.462] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:43 PM.462] LSPD First Response: [TRACE] currentsubitem: 77 [3/26/2024 8:59:43 PM.462] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:43 PM.559] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:43 PM.565] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:43 PM.566] LSPD First Response: [TRACE] currentsubitem: 78 [3/26/2024 8:59:43 PM.566] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:44 PM.849] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:44 PM.854] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:44 PM.855] LSPD First Response: [TRACE] currentsubitem: 79 [3/26/2024 8:59:44 PM.855] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:45 PM.465] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:45 PM.470] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:45 PM.471] LSPD First Response: [TRACE] currentsubitem: 80 [3/26/2024 8:59:45 PM.471] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:45 PM.605] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:45 PM.611] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:45 PM.612] LSPD First Response: [TRACE] currentsubitem: 81 [3/26/2024 8:59:45 PM.612] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:46 PM.445] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:46 PM.451] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:46 PM.451] LSPD First Response: [TRACE] currentsubitem: 82 [3/26/2024 8:59:46 PM.451] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:46 PM.578] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:46 PM.588] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:46 PM.589] LSPD First Response: [TRACE] currentsubitem: 83 [3/26/2024 8:59:46 PM.589] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:46 PM.686] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:46 PM.692] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:46 PM.692] LSPD First Response: [TRACE] currentsubitem: 84 [3/26/2024 8:59:46 PM.692] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:47 PM.328] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:47 PM.340] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:47 PM.340] LSPD First Response: [TRACE] currentsubitem: 85 [3/26/2024 8:59:47 PM.340] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:47 PM.468] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:47 PM.481] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:47 PM.481] LSPD First Response: [TRACE] currentsubitem: 86 [3/26/2024 8:59:47 PM.481] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:47 PM.595] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:47 PM.601] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:47 PM.602] LSPD First Response: [TRACE] currentsubitem: 0 [3/26/2024 8:59:47 PM.602] LSPD First Response: [TRACE] Built-in Callout [3/26/2024 8:59:48 PM.865] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:48 PM.871] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:48 PM.872] LSPD First Response: [TRACE] currentsubitem: 86 [3/26/2024 8:59:48 PM.872] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:49 PM.734] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:49 PM.739] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:49 PM.739] LSPD First Response: [TRACE] currentsubitem: 0 [3/26/2024 8:59:49 PM.739] LSPD First Response: [TRACE] Built-in Callout [3/26/2024 8:59:50 PM.718] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:50 PM.724] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:50 PM.724] LSPD First Response: [TRACE] currentsubitem: 86 [3/26/2024 8:59:50 PM.724] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:53 PM.665] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:53 PM.674] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:53 PM.675] LSPD First Response: [TRACE] currentsubitem: 85 [3/26/2024 8:59:53 PM.675] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:53 PM.825] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:53 PM.831] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:53 PM.831] LSPD First Response: [TRACE] currentsubitem: 84 [3/26/2024 8:59:53 PM.831] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:53 PM.912] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:53 PM.921] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:53 PM.921] LSPD First Response: [TRACE] currentsubitem: 83 [3/26/2024 8:59:53 PM.921] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:55 PM.166] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:55 PM.172] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:55 PM.174] LSPD First Response: [TRACE] currentsubitem: 82 [3/26/2024 8:59:55 PM.174] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:55 PM.366] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:55 PM.372] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:55 PM.372] LSPD First Response: [TRACE] currentsubitem: 81 [3/26/2024 8:59:55 PM.372] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:55 PM.595] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:55 PM.601] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:55 PM.601] LSPD First Response: [TRACE] currentsubitem: 80 [3/26/2024 8:59:55 PM.601] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:55 PM.812] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:55 PM.818] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:55 PM.819] LSPD First Response: [TRACE] currentsubitem: 79 [3/26/2024 8:59:55 PM.819] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:56 PM.307] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:56 PM.314] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:56 PM.314] LSPD First Response: [TRACE] currentsubitem: 78 [3/26/2024 8:59:56 PM.314] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 8:59:57 PM.128] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 8:59:57 PM.139] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 8:59:57 PM.139] LSPD First Response: [TRACE] currentsubitem: 77 [3/26/2024 8:59:57 PM.139] LSPD First Response: [TRACE] Callout provided by 'UnitedCallouts' plugin [3/26/2024 9:00:01 PM.575] LSPD First Response: Creating ArmedTerroristAttack from UnitedCallouts.Callouts.ArmedTerroristAttack, UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null [3/26/2024 9:00:01 PM.576] LSPD First Response: [TRACE] Callout created: #29 [3/26/2024 9:00:01 PM.577] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SPANISH_AVE [3/26/2024 9:00:01 PM.578] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 9:00:01 PM.578] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [UC] Heavily-Armed Terrorist Attack Status = New [3/26/2024 9:00:01 PM.578] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:00:01 PM.580] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 9:00:01 PM.580] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/26/2024 9:00:01 PM.580] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:00:01 PM.580] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:00:01 PM.580] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:00:01 PM.602] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 2:43:55 PM for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:00:01 PM.602] LSPD First Response: CalloutInterface: [DEBUG] waiting 22 in-game minutes for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:00:01 PM.630] LSPD First Response: [TRACE] navigated away later on after load [3/26/2024 9:00:03 PM.015] LSPD First Response: [TRACE] John Silvo (MP_M_FREEMODE_01) was damaged. [3/26/2024 9:00:03 PM.016] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at RightCalf. Could see player: False [3/26/2024 9:00:04 PM.865] LSPD First Response: GetAudioFileForAction: No file found for: CIV_ASSISTANCE [3/26/2024 9:00:04 PM.865] LSPD First Response: GetAudioFileForAction: No file found for: CIV_ASSISTANCE [3/26/2024 9:00:04 PM.865] LSPD First Response: PlayAction: Failed to find CIV_ASSISTANCE [3/26/2024 9:00:04 PM.909] LSPD First Response: UnitedCallouts Log: Heavily-Armed Terrorist Attack callout accepted. [3/26/2024 9:00:05 PM.208] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 9:00:05 PM.208] LSPD First Response: [TRACE] Preloading S_M_Y_COP_01 [3/26/2024 9:00:05 PM.209] LSPD First Response: [TRACE] Using new link spawn [3/26/2024 9:00:05 PM.216] LSPD First Response: [TRACE] Using random spawn at X:-258 Y:-2196.75 Z:9.34375 [3/26/2024 9:00:05 PM.223] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 9:00:05 PM.227] LSPD First Response: [TRACE] Created police at X:-379 Y:-2089.25 Z:24.8125 [3/26/2024 9:00:05 PM.227] LSPD First Response: [TRACE] Preloading S_M_Y_COP_01 [3/26/2024 9:00:05 PM.229] LSPD First Response: [TRACE] New ped created s_m_y_cop_01 (PedType: 27), Agency: CityPolice (lspd_swat) [3/26/2024 9:00:05 PM.231] LSPD First Response: [TRACE] Joseph Kelly (S_M_Y_COP_01) was set as a cop [3/26/2024 9:00:05 PM.232] LSPD First Response: [TRACE] Preloading S_M_Y_COP_01 [3/26/2024 9:00:05 PM.233] LSPD First Response: [TRACE] New ped created s_m_y_cop_01 (PedType: 27), Agency: CityPolice (lspd_swat) [3/26/2024 9:00:05 PM.235] LSPD First Response: [TRACE] Daniel Genco (S_M_Y_COP_01) was set as a cop [3/26/2024 9:00:05 PM.288] LSPD First Response: [TRACE] SWAT Flag recognized: updated decision maker and combat ability. [3/26/2024 9:00:05 PM.288] LSPD First Response: [TRACE] SWAT Flag recognized: updated decision maker and combat ability. [3/26/2024 9:00:05 PM.288] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [3/26/2024 9:00:05 PM.289] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [3/26/2024 9:00:05 PM.296] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 9:00:05 PM.296] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:00:05 PM.296] LSPD First Response: [TRACE] Using random spawn at X:-258 Y:-2196.75 Z:9.34375 [3/26/2024 9:00:05 PM.306] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 9:00:05 PM.307] LSPD First Response: [TRACE] Created police2 at X:-444.75 Y:-2156.75 Z:9.34375 [3/26/2024 9:00:05 PM.307] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:00:05 PM.308] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/26/2024 9:00:05 PM.311] LSPD First Response: [TRACE] Danny Jackson (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:00:05 PM.312] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_white_mini_03 [3/26/2024 9:00:05 PM.312] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:00:05 PM.313] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/26/2024 9:00:05 PM.315] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 9:00:05 PM.315] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 9:00:05 PM.316] LSPD First Response: [TRACE] Hayashi Nakanishima (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:00:05 PM.317] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [3/26/2024 9:00:05 PM.317] LSPD First Response: [TRACE] Assigned ped to BackupManager #1 (Gameplay) [3/26/2024 9:00:05 PM.318] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 9:00:05 PM.319] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [3/26/2024 9:00:05 PM.319] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:00:05 PM.319] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:00:05 PM.319] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:00:05 PM.320] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:00:05 PM.320] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:00:05 PM.320] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:00:05 PM.320] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:00:05 PM.320] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:00:05 PM.320] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:00:05 PM.320] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:00:05 PM.320] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:00:05 PM.320] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:00:05 PM.320] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:00:05 PM.320] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:00:05 PM.320] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:00:05 PM.320] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:00:05 PM.320] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:00:05 PM.320] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:00:05 PM.320] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 9:00:05 PM.321] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted [3/26/2024 9:00:05 PM.321] LSPD First Response: [TRACE] User accepted callout [3/26/2024 9:00:05 PM.385] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 54 minutes [3/26/2024 9:00:05 PM.731] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:00:05 PM.731] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:00:06 PM.457] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 9:00:06 PM.462] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 9:00:06 PM.473] LSPD First Response: [TRACE] WorldEventRunLights: Ped not in vehicle [3/26/2024 9:00:06 PM.473] LSPD First Response: [TRACE] Removing ped from RunLights #6 (Ambient) [3/26/2024 9:00:06 PM.473] LSPD First Response: [TRACE] Released 0 entities from RunLights #6 Content Manager [3/26/2024 9:00:06 PM.473] LSPD First Response: [TRACE] Instance cleaned (RunLights #6) [3/26/2024 9:00:06 PM.473] LSPD First Response: [TRACE] World event RunLights #6 has ended [3/26/2024 9:00:06 PM.512] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 9:00:06 PM.518] LSPD First Response: [TRACE] Created police5 at X:258.0747 Y:-1698.689 Z:29.47077 [3/26/2024 9:00:06 PM.518] LSPD First Response: [TRACE] Forced DLC Livery: 8 [3/26/2024 9:00:06 PM.521] LSPD First Response: [TRACE] Ped Jimmy TriaIs has become idle again [3/26/2024 9:00:06 PM.577] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 9:00:06 PM.581] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:00:06 PM.582] LSPD First Response: [TRACE] Daniel Faraday (S_M_Y_SHERIFF_01) was set as a cop [3/26/2024 9:00:06 PM.630] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 9:00:06 PM.632] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:00:06 PM.636] LSPD First Response: [TRACE] Lara Collins (S_M_Y_SHERIFF_01) was set as a cop [3/26/2024 9:00:06 PM.688] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/26/2024 9:00:18 PM.338] LSPD First Response: [TRACE] Task DriveCode finished: Reached destination [3/26/2024 9:00:19 PM.792] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> Partner-0 [3/26/2024 9:00:20 PM.407] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [3/26/2024 9:00:20 PM.407] LSPD First Response: [TRACE] Set current state to: GoToCaller [3/26/2024 9:00:20 PM.411] LSPD First Response: [TRACE] Use caller position: False [3/26/2024 9:00:20 PM.458] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:00:20 PM.458] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [3/26/2024 9:00:20 PM.458] LSPD First Response: [TRACE] Set current state to: GoToCaller [3/26/2024 9:00:20 PM.459] LSPD First Response: [TRACE] Use caller position: False [3/26/2024 9:00:20 PM.501] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:00:20 PM.971] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:20 PM.972] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:21 PM.018] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:21 PM.019] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:21 PM.491] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:21 PM.491] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:21 PM.543] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:21 PM.543] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:22 PM.025] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:22 PM.025] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:22 PM.085] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:22 PM.085] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:22 PM.532] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:22 PM.532] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:22 PM.577] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:22 PM.578] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:23 PM.050] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:23 PM.050] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:23 PM.097] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:23 PM.097] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:23 PM.112] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 9:00:23 PM.580] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:23 PM.580] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:23 PM.631] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:23 PM.631] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:24 PM.122] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:24 PM.122] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:24 PM.170] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:24 PM.170] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:24 PM.652] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:24 PM.652] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:24 PM.701] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:24 PM.702] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:25 PM.204] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:25 PM.204] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:25 PM.205] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:25 PM.205] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:25 PM.749] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:25 PM.750] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:25 PM.751] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:25 PM.751] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:26 PM.289] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:26 PM.289] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:26 PM.290] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:26 PM.290] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:26 PM.808] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:26 PM.809] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:26 PM.810] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:26 PM.810] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:27 PM.353] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:27 PM.353] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:27 PM.354] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:27 PM.354] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:27 PM.895] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:27 PM.895] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:27 PM.896] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:27 PM.897] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:28 PM.471] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:28 PM.471] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:28 PM.472] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:28 PM.472] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:29 PM.014] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:29 PM.014] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:29 PM.014] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:29 PM.014] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:29 PM.559] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:29 PM.559] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:29 PM.560] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:29 PM.561] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:30 PM.089] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:30 PM.089] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:30 PM.090] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:30 PM.090] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:30 PM.612] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:30 PM.612] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:30 PM.612] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:30 PM.612] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:31 PM.131] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:31 PM.131] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:31 PM.132] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:31 PM.132] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:31 PM.684] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:31 PM.684] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:31 PM.686] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:31 PM.686] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:32 PM.251] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:32 PM.251] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:32 PM.252] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:32 PM.252] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:32 PM.757] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:32 PM.757] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:32 PM.758] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:32 PM.759] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:33 PM.291] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:33 PM.291] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:33 PM.292] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:33 PM.292] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:33 PM.821] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:33 PM.821] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:33 PM.823] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:33 PM.823] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:34 PM.330] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:34 PM.330] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:34 PM.331] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:34 PM.332] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:34 PM.835] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:34 PM.835] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:34 PM.836] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:34 PM.836] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:35 PM.386] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:35 PM.386] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:35 PM.387] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:35 PM.387] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:35 PM.917] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:35 PM.917] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:35 PM.918] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:35 PM.918] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:36 PM.313] LSPD First Response: [TRACE] Freeing spawned suspect [3/26/2024 9:00:36 PM.314] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/26/2024 9:00:36 PM.314] LSPD First Response: [TRACE] StageOnFinished [3/26/2024 9:00:36 PM.314] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/26/2024 9:00:36 PM.314] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/26/2024 9:00:36 PM.314] LSPD First Response: [TRACE] Finishing crime Cold cases [3/26/2024 9:00:36 PM.314] LSPD First Response: [TRACE] Finishing all logic for Jayoshi Hiroyashu [3/26/2024 9:00:36 PM.314] LSPD First Response: [TRACE] Crime finished [3/26/2024 9:00:36 PM.462] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:36 PM.462] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:36 PM.462] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:36 PM.462] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:36 PM.995] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:36 PM.995] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:36 PM.996] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:36 PM.996] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:37 PM.534] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:37 PM.534] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:37 PM.535] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:37 PM.535] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:38 PM.076] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:38 PM.076] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:38 PM.077] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:38 PM.077] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:38 PM.614] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:38 PM.615] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:38 PM.616] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:38 PM.616] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:39 PM.159] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:39 PM.159] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:39 PM.160] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:39 PM.160] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:39 PM.703] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:39 PM.703] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:39 PM.704] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:39 PM.705] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:40 PM.247] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:40 PM.247] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:40 PM.248] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:40 PM.248] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:40 PM.786] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:40 PM.786] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:40 PM.788] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:40 PM.788] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:41 PM.335] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:41 PM.335] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:41 PM.337] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:41 PM.337] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:41 PM.880] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:41 PM.880] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:41 PM.881] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:41 PM.881] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:41 PM.881] LSPD First Response: [TRACE] Starting investigation because of timeout or arrival [3/26/2024 9:00:41 PM.883] LSPD First Response: [TRACE] Set current state to: Investigate [3/26/2024 9:00:42 PM.424] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:42 PM.424] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:42 PM.950] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:42 PM.950] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:43 PM.478] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:43 PM.478] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:43 PM.817] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CARSON_AVE [3/26/2024 9:00:43 PM.871] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 9:00:44 PM.019] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:44 PM.019] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:44 PM.552] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:44 PM.552] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:44 PM.831] LSPD First Response: UB: REQUESTED TYPE: NooseSWAT [3/26/2024 9:00:44 PM.832] LSPD First Response: UB: DETECTED ZONE: DAVIS [3/26/2024 9:00:44 PM.832] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 9:00:45 PM.088] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:45 PM.088] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:45 PM.149] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 9:00:45 PM.150] LSPD First Response: [TRACE] Darnell Russell (S_M_Y_SWAT_01) was set as a cop [3/26/2024 9:00:45 PM.607] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:45 PM.607] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:46 PM.150] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:46 PM.150] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:46 PM.686] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:46 PM.687] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:46 PM.741] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 9:00:46 PM.741] LSPD First Response: [TRACE] Aldo Rain (S_M_Y_SWAT_01) was set as a cop [3/26/2024 9:00:47 PM.218] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:47 PM.218] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:47 PM.727] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:47 PM.727] LSPD First Response: [TRACE] Going to: X:238.5781 Y:-1849.838 Z:26.5 [3/26/2024 9:00:47 PM.876] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 9:00:47 PM.876] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 9:00:48 PM.233] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:48 PM.233] LSPD First Response: [TRACE] Going to: X:249.0156 Y:-1846.299 Z:26.75 [3/26/2024 9:00:48 PM.773] LSPD First Response: [TRACE] Using safe pos [3/26/2024 9:00:48 PM.773] LSPD First Response: [TRACE] Going to: X:249.0156 Y:-1846.299 Z:26.75 [3/26/2024 9:00:54 PM.770] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:00:55 PM.342] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:00:55 PM.549] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Police Impersonator [3/26/2024 9:00:55 PM.550] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to [SC] Police Impersonator [3/26/2024 9:00:55 PM.550] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [3/26/2024 9:00:55 PM.550] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [3/26/2024 9:00:55 PM.550] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [3/26/2024 9:00:55 PM.550] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [3/26/2024 9:00:55 PM.751] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 9:00:55 PM.752] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 9:00:55 PM.839] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 9:00:55 PM.840] LSPD First Response: [TRACE] Created police5 at X:87.39922 Y:-1688.037 Z:29.55938 [3/26/2024 9:00:55 PM.840] LSPD First Response: [TRACE] Forced DLC Livery: 17 [3/26/2024 9:00:55 PM.902] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 9:00:55 PM.909] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:00:55 PM.918] LSPD First Response: [TRACE] Veronika Ternikova (MP_F_FREEMODE_01) was set as a cop [3/26/2024 9:00:55 PM.919] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:00:55 PM.991] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 9:00:55 PM.994] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:00:56 PM.001] LSPD First Response: [TRACE] Christina Gallio (MP_F_FREEMODE_01) was set as a cop [3/26/2024 9:00:56 PM.057] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/26/2024 9:00:56 PM.500] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:00:57 PM.002] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:00:57 PM.002] LSPD First Response: [TRACE] Starting investigation because of timeout or arrival [3/26/2024 9:00:57 PM.002] LSPD First Response: [TRACE] Set current state to: Investigate [3/26/2024 9:00:58 PM.067] LSPD First Response: STP: CORONER IS FULLY DISMISSED [3/26/2024 9:00:58 PM.236] LSPD First Response: UB: AMBULANCE IS FULLY DISMISSED [3/26/2024 9:01:03 PM.840] LSPD First Response: [TRACE] Task DriveCode finished: Reached destination [3/26/2024 9:01:05 PM.612] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [3/26/2024 9:01:05 PM.612] LSPD First Response: [TRACE] Set current state to: GoToCaller [3/26/2024 9:01:05 PM.615] LSPD First Response: [TRACE] Use caller position: False [3/26/2024 9:01:05 PM.663] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:05 PM.663] LSPD First Response: [TRACE] Set current state to: LeavingVehicle [3/26/2024 9:01:05 PM.663] LSPD First Response: [TRACE] Set current state to: GoToCaller [3/26/2024 9:01:05 PM.664] LSPD First Response: [TRACE] Use caller position: False [3/26/2024 9:01:05 PM.714] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:05 PM.953] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 9:01:05 PM.953] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:01:06 PM.002] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 9:01:06 PM.005] LSPD First Response: [TRACE] Created police2 at X:-402.3504 Y:-2042.084 Z:26.64591 [3/26/2024 9:01:06 PM.054] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:01:06 PM.056] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:01:06 PM.059] LSPD First Response: [TRACE] Dylan Cook (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:01:06 PM.108] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:01:06 PM.111] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:01:06 PM.115] LSPD First Response: [TRACE] Logan White (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:01:06 PM.162] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/26/2024 9:01:06 PM.216] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:06 PM.275] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:20 PM.128] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:20 PM.186] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:20 PM.628] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:20 PM.692] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:21 PM.161] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:21 PM.205] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:21 PM.702] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:21 PM.748] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:22 PM.242] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:22 PM.298] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:22 PM.767] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:22 PM.820] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:23 PM.298] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:23 PM.558] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:23 PM.835] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:23 PM.900] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:24 PM.362] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:24 PM.464] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:24 PM.920] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:24 PM.974] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:25 PM.439] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:25 PM.494] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:25 PM.957] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:26 PM.009] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:26 PM.468] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:26 PM.521] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:26 PM.890] LSPD First Response: GetAudioFileForAction: No file found for: STREET_AUTOPIA_PKWY [3/26/2024 9:01:26 PM.944] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 9:01:27 PM.564] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:27 PM.565] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:27 PM.902] LSPD First Response: UB: REQUESTED TYPE: Air SWAT Backup [3/26/2024 9:01:27 PM.902] LSPD First Response: UB: DETECTED ZONE: STAD [3/26/2024 9:01:27 PM.902] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 9:01:28 PM.121] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:28 PM.122] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:28 PM.629] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 9:01:28 PM.630] LSPD First Response: [TRACE] Joseph Maine (S_M_Y_SWAT_01) was set as a cop [3/26/2024 9:01:28 PM.631] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 9:01:28 PM.632] LSPD First Response: [TRACE] Ryan Bently (S_M_Y_SWAT_01) was set as a cop [3/26/2024 9:01:28 PM.685] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:28 PM.685] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:29 PM.186] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 9:01:29 PM.187] LSPD First Response: [TRACE] Jake Carter (S_M_Y_SWAT_01) was set as a cop [3/26/2024 9:01:29 PM.244] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:29 PM.245] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:29 PM.481] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 9:01:29 PM.481] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:01:29 PM.536] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 9:01:29 PM.539] LSPD First Response: [TRACE] Created police2 at X:-110.7302 Y:-2072.662 Z:26.25622 [3/26/2024 9:01:29 PM.594] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:01:29 PM.597] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:01:29 PM.599] LSPD First Response: [TRACE] Leroy Jenkins (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:01:29 PM.653] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:01:29 PM.655] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:01:29 PM.657] LSPD First Response: [TRACE] Jake Hucherson (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:01:29 PM.720] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/26/2024 9:01:29 PM.781] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:29 PM.781] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:30 PM.322] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:30 PM.324] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:30 PM.874] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:30 PM.874] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:31 PM.002] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 9:01:31 PM.002] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 9:01:31 PM.410] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:31 PM.411] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:31 PM.599] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:31 PM.659] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:31 PM.776] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:31 PM.844] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:31 PM.902] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:31 PM.962] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:31 PM.963] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:31 PM.963] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:32 PM.037] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:32 PM.091] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:32 PM.148] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:32 PM.204] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:32 PM.259] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:32 PM.318] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:32 PM.484] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:32 PM.484] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:32 PM.765] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:33 PM.231] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:33 PM.231] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:33 PM.554] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:33 PM.554] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:33 PM.830] LSPD First Response: [TRACE] Task CopInvestigateBackup finished: InvestigateTimer timed out - complete. [3/26/2024 9:01:33 PM.835] LSPD First Response: [TRACE] TaskCopInvestigate_ended [3/26/2024 9:01:33 PM.837] LSPD First Response: [TRACE] Set current state to: ReturnToVehicle [3/26/2024 9:01:33 PM.837] LSPD First Response: [TRACE] Set current state to: ReturnToVehicle [3/26/2024 9:01:34 PM.056] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:34 PM.057] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:34 PM.532] LSPD First Response: [TRACE] Cedric Baksh (A_M_M_SKIDROW_01) was damaged. [3/26/2024 9:01:34 PM.588] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:34 PM.589] LSPD First Response: [TRACE] Going to: X:242.1464 Y:-1846.642 Z:26.61473 [3/26/2024 9:01:34 PM.927] LSPD First Response: [TRACE] Holster weapon [3/26/2024 9:01:35 PM.035] LSPD First Response: [TRACE] Hayashi Nakanishima (MP_M_FREEMODE_01) entered combat with target: George Shock (u_m_y_juggernaut_01) [3/26/2024 9:01:35 PM.035] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [3/26/2024 9:01:35 PM.037] LSPD First Response: [TRACE] Backup GroupStrategy: Hayashi Nakanishima (MP_M_FREEMODE_01) entered combat and asked Danny Jackson (MP_M_FREEMODE_01) to help [3/26/2024 9:01:35 PM.038] LSPD First Response: [TRACE] Daniel Genco (S_M_Y_COP_01) entered combat with target: George Shock (u_m_y_juggernaut_01) [3/26/2024 9:01:35 PM.038] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [3/26/2024 9:01:35 PM.038] LSPD First Response: [TRACE] Joseph Kelly (S_M_Y_COP_01) entered combat with target: George Shock (u_m_y_juggernaut_01) [3/26/2024 9:01:35 PM.038] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [3/26/2024 9:01:35 PM.589] LSPD First Response: [TRACE] Danny Jackson (MP_M_FREEMODE_01) entered combat with target: George Shock (u_m_y_juggernaut_01) [3/26/2024 9:01:35 PM.589] LSPD First Response: [TRACE] Set IsInCombat to true, backup ped entered combat. [3/26/2024 9:01:35 PM.774] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:35 PM.942] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:36 PM.123] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:36 PM.125] LSPD First Response: [TRACE] George Shock (u_m_y_juggernaut_01) was damaged. [3/26/2024 9:01:36 PM.365] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:36 PM.366] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:36 PM.477] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:36 PM.665] LSPD First Response: [TRACE] Cedric Baksh (A_M_M_SKIDROW_01) was damaged. [3/26/2024 9:01:36 PM.666] LSPD First Response: [TRACE] George Shock (u_m_y_juggernaut_01) was damaged. [3/26/2024 9:01:36 PM.720] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:36 PM.895] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:37 PM.013] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:37 PM.013] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:37 PM.253] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 9:01:37 PM.424] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:37 PM.914] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:38 PM.079] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:38 PM.190] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:38 PM.315] LSPD First Response: [TRACE] Daniel Genco (S_M_Y_COP_01) was damaged. [3/26/2024 9:01:38 PM.315] LSPD First Response: [TRACE] George Shock (u_m_y_juggernaut_01) was damaged. [3/26/2024 9:01:38 PM.833] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:38 PM.834] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:38 PM.837] LSPD First Response: [TRACE] George Shock (u_m_y_juggernaut_01) was damaged. [3/26/2024 9:01:38 PM.892] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 9:01:39 PM.332] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:39 PM.390] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:39 PM.391] LSPD First Response: [TRACE] Brian Kirby (G_M_Y_FAMFOR_01) was damaged. [3/26/2024 9:01:39 PM.392] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at SpineRoot. Could see player: False [3/26/2024 9:01:39 PM.951] LSPD First Response: [TRACE] Daniel Genco (S_M_Y_COP_01) was damaged. [3/26/2024 9:01:41 PM.018] LSPD First Response: [TRACE] Daniel Genco (S_M_Y_COP_01) was damaged. [3/26/2024 9:01:41 PM.236] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:41 PM.650] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:42 PM.067] LSPD First Response: [TRACE] Brian Kirby (G_M_Y_FAMFOR_01) was damaged. [3/26/2024 9:01:42 PM.596] LSPD First Response: [TRACE] Brian Kirby (G_M_Y_FAMFOR_01) was damaged. [3/26/2024 9:01:42 PM.836] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:42 PM.890] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:42 PM.947] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:43 PM.111] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:43 PM.113] LSPD First Response: [TRACE] Brian Kirby killed by Danny Jackson [3/26/2024 9:01:43 PM.113] LSPD First Response: [TRACE] Brian Kirby (G_M_Y_FAMFOR_01) was damaged. [3/26/2024 9:01:43 PM.226] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:43 PM.622] LSPD First Response: [TRACE] Daniel Genco (S_M_Y_COP_01) was damaged. [3/26/2024 9:01:43 PM.622] LSPD First Response: [TRACE] George Shock (u_m_y_juggernaut_01) was damaged. [3/26/2024 9:01:43 PM.966] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:44 PM.131] LSPD First Response: [TRACE] Daniel Genco (S_M_Y_COP_01) was damaged. [3/26/2024 9:01:44 PM.622] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:44 PM.678] LSPD First Response: [TRACE] George Shock (u_m_y_juggernaut_01) was damaged. [3/26/2024 9:01:45 PM.200] LSPD First Response: [TRACE] George Shock (u_m_y_juggernaut_01) was damaged. [3/26/2024 9:01:45 PM.364] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:45 PM.674] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-4 [3/26/2024 9:01:45 PM.714] LSPD First Response: [TRACE] Daniel Genco (S_M_Y_COP_01) was damaged. [3/26/2024 9:01:45 PM.714] LSPD First Response: [TRACE] George Shock (u_m_y_juggernaut_01) was damaged. [3/26/2024 9:01:45 PM.726] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-0 [3/26/2024 9:01:46 PM.011] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-5 [3/26/2024 9:01:46 PM.200] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-1 [3/26/2024 9:01:46 PM.318] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-6 [3/26/2024 9:01:46 PM.791] LSPD First Response: [TRACE] George Shock (u_m_y_juggernaut_01) was damaged. [3/26/2024 9:01:46 PM.808] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-7 [3/26/2024 9:01:46 PM.911] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:46 PM.963] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:47 PM.080] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:47 PM.199] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:47 PM.199] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:47 PM.199] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:47 PM.318] LSPD First Response: [TRACE] George Shock (u_m_y_juggernaut_01) was damaged. [3/26/2024 9:01:47 PM.395] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-3 [3/26/2024 9:01:47 PM.636] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> OSB-0 PAX-2 [3/26/2024 9:01:47 PM.867] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:47 PM.867] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:47 PM.869] LSPD First Response: [TRACE] George Shock (u_m_y_juggernaut_01) was damaged. [3/26/2024 9:01:48 PM.344] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:48 PM.403] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:48 PM.404] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:48 PM.468] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:48 PM.716] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:48 PM.951] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:48 PM.952] LSPD First Response: [TRACE] George Shock (u_m_y_juggernaut_01) was damaged. [3/26/2024 9:01:49 PM.296] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:49 PM.462] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:49 PM.465] LSPD First Response: [TRACE] George Shock (u_m_y_juggernaut_01) was damaged. [3/26/2024 9:01:49 PM.642] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:49 PM.708] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:49 PM.895] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:50 PM.015] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:50 PM.249] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:50 PM.332] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-5 [3/26/2024 9:01:50 PM.394] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-6 [3/26/2024 9:01:50 PM.436] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:50 PM.455] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-7 [3/26/2024 9:01:50 PM.555] LSPD First Response: [TRACE] George Shock (u_m_y_juggernaut_01) was damaged. [3/26/2024 9:01:50 PM.632] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-0 [3/26/2024 9:01:50 PM.633] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-1 PAX-1 [3/26/2024 9:01:50 PM.689] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-1 [3/26/2024 9:01:50 PM.690] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-1 PAX-2 [3/26/2024 9:01:50 PM.750] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-2 [3/26/2024 9:01:50 PM.814] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-3 [3/26/2024 9:01:50 PM.869] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-4 [3/26/2024 9:01:50 PM.871] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-1 PAX-0 [3/26/2024 9:01:51 PM.111] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-1 | TOTAL ACTIVE UNIT >> 1 [3/26/2024 9:01:51 PM.176] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0 [3/26/2024 9:01:51 PM.624] LSPD First Response: [TRACE] George Shock (u_m_y_juggernaut_01) was damaged. [3/26/2024 9:01:52 PM.161] LSPD First Response: [TRACE] Joseph Kelly (S_M_Y_COP_01) was damaged. [3/26/2024 9:01:52 PM.339] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:52 PM.339] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:52 PM.394] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:53 PM.107] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:53 PM.235] LSPD First Response: [TRACE] Joseph Kelly (S_M_Y_COP_01) was damaged. [3/26/2024 9:01:53 PM.236] LSPD First Response: [TRACE] George Shock (u_m_y_juggernaut_01) was damaged. [3/26/2024 9:01:53 PM.430] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #1 (Ambient) [3/26/2024 9:01:53 PM.791] LSPD First Response: [TRACE] Joseph Kelly (S_M_Y_COP_01) was damaged. [3/26/2024 9:01:53 PM.792] LSPD First Response: [TRACE] George Shock (u_m_y_juggernaut_01) was damaged. [3/26/2024 9:01:55 PM.907] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:01:55 PM.909] LSPD First Response: [TRACE] Joseph Kelly (S_M_Y_COP_01) was damaged. [3/26/2024 9:01:57 PM.536] LSPD First Response: [TRACE] Joseph Kelly (S_M_Y_COP_01) was damaged. [3/26/2024 9:01:58 PM.051] LSPD First Response: [TRACE] Joseph Kelly (S_M_Y_COP_01) was damaged. [3/26/2024 9:01:59 PM.112] LSPD First Response: [TRACE] we're on the lspdfr page [3/26/2024 9:01:59 PM.112] LSPD First Response: [TRACE] 7FF65E97A73B [3/26/2024 9:01:59 PM.564] LSPD First Response: [TRACE] TAKE_CONTROL_OF_FRONTEND() [3/26/2024 9:01:59 PM.647] LSPD First Response: [TRACE] KILL stats page [3/26/2024 9:01:59 PM.647] LSPD First Response: [TRACE] request settings page [3/26/2024 9:01:59 PM.647] LSPD First Response: [TRACE] load settings gfx [3/26/2024 9:01:59 PM.808] LSPD First Response: [TRACE] lspdfr page finalizalation [3/26/2024 9:02:22 PM.981] LSPD First Response: [TRACE] currentsubitem: 0 [3/26/2024 9:02:22 PM.981] LSPD First Response: [TRACE] Built-in Callout [3/26/2024 9:02:23 PM.408] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:02:23 PM.420] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:02:23 PM.421] LSPD First Response: [TRACE] currentsubitem: 1 [3/26/2024 9:02:23 PM.421] LSPD First Response: [TRACE] Built-in Callout [3/26/2024 9:02:24 PM.366] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:02:24 PM.379] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:02:24 PM.380] LSPD First Response: [TRACE] currentsubitem: 2 [3/26/2024 9:02:24 PM.380] LSPD First Response: [TRACE] Built-in Callout [3/26/2024 9:02:25 PM.147] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:02:25 PM.167] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:02:25 PM.168] LSPD First Response: [TRACE] currentsubitem: 3 [3/26/2024 9:02:25 PM.168] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:02:25 PM.607] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:02:25 PM.618] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:02:25 PM.618] LSPD First Response: [TRACE] currentsubitem: 4 [3/26/2024 9:02:25 PM.618] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:02:26 PM.250] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:02:26 PM.268] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:02:26 PM.269] LSPD First Response: [TRACE] currentsubitem: 5 [3/26/2024 9:02:26 PM.269] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:02:26 PM.840] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:02:26 PM.849] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:02:26 PM.849] LSPD First Response: [TRACE] currentsubitem: 6 [3/26/2024 9:02:26 PM.849] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:02:27 PM.518] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:02:27 PM.529] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:02:27 PM.530] LSPD First Response: [TRACE] currentsubitem: 7 [3/26/2024 9:02:27 PM.530] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:02:28 PM.387] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:02:28 PM.399] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:02:28 PM.400] LSPD First Response: [TRACE] currentsubitem: 8 [3/26/2024 9:02:28 PM.400] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:02:29 PM.625] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:02:29 PM.634] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:02:29 PM.634] LSPD First Response: [TRACE] currentsubitem: 9 [3/26/2024 9:02:29 PM.634] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:02:30 PM.437] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:02:30 PM.451] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:02:30 PM.452] LSPD First Response: [TRACE] currentsubitem: 10 [3/26/2024 9:02:30 PM.452] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:02:30 PM.875] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:02:30 PM.884] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:02:30 PM.885] LSPD First Response: [TRACE] currentsubitem: 11 [3/26/2024 9:02:30 PM.885] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:02:31 PM.179] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:02:31 PM.200] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:02:31 PM.201] LSPD First Response: [TRACE] currentsubitem: 12 [3/26/2024 9:02:31 PM.201] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:02:31 PM.866] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:02:31 PM.874] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:02:31 PM.874] LSPD First Response: [TRACE] currentsubitem: 11 [3/26/2024 9:02:31 PM.874] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:02:32 PM.551] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:02:32 PM.561] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:02:32 PM.562] LSPD First Response: [TRACE] currentsubitem: 12 [3/26/2024 9:02:32 PM.562] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:02:32 PM.944] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:02:32 PM.960] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:02:32 PM.961] LSPD First Response: [TRACE] currentsubitem: 13 [3/26/2024 9:02:32 PM.961] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:02:33 PM.488] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:02:33 PM.497] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:02:33 PM.497] LSPD First Response: [TRACE] currentsubitem: 14 [3/26/2024 9:02:33 PM.497] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:02:34 PM.151] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:02:34 PM.177] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:02:34 PM.177] LSPD First Response: [TRACE] currentsubitem: 15 [3/26/2024 9:02:34 PM.178] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:02:35 PM.202] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:02:35 PM.215] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:02:35 PM.215] LSPD First Response: [TRACE] currentsubitem: 16 [3/26/2024 9:02:35 PM.215] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:02:36 PM.828] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:02:36 PM.837] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:02:36 PM.838] LSPD First Response: [TRACE] currentsubitem: 17 [3/26/2024 9:02:36 PM.838] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:02:37 PM.549] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:02:37 PM.568] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:02:37 PM.569] LSPD First Response: [TRACE] currentsubitem: 18 [3/26/2024 9:02:37 PM.569] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:02:38 PM.833] LSPD First Response: StartCallout: There's already a callout running. Aborting... [3/26/2024 9:02:38 PM.833] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 9:02:38 PM.838] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 9:02:38 PM.838] LSPD First Response: [TRACE] Released 0 entities from #29 Content Manager [3/26/2024 9:02:38 PM.838] LSPD First Response: [TRACE] Instance cleaned ( #29) [3/26/2024 9:02:38 PM.839] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 9:02:38 PM.840] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:02:38 PM.840] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:02:38 PM.840] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:02:38 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:02:38 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:02:38 PM.841] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:02:38 PM.842] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:02:38 PM.842] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:02:38 PM.842] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Heavily-Armed Terrorist Attack [3/26/2024 9:02:38 PM.842] LSPD First Response: Creating AircraftInDistress from _686_Callouts.Callouts.AircraftInDistress, 686Callouts, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null [3/26/2024 9:02:38 PM.873] LSPD First Response: [TRACE] Callout created: #30 [3/26/2024 9:02:38 PM.888] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 9:02:38 PM.888] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Aircraft In Distress Status = New [3/26/2024 9:02:38 PM.889] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Aircraft In Distress [3/26/2024 9:02:38 PM.894] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 9:02:38 PM.894] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/26/2024 9:02:38 PM.894] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Aircraft In Distress [3/26/2024 9:02:38 PM.894] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:02:38 PM.894] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Aircraft In Distress [3/26/2024 9:02:38 PM.945] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 3:30:26 PM for [686] Aircraft In Distress [3/26/2024 9:02:38 PM.945] LSPD First Response: CalloutInterface: [DEBUG] waiting 22 in-game minutes for [686] Aircraft In Distress [3/26/2024 9:02:39 PM.083] LSPD First Response: [TRACE] navigated away later on after load [3/26/2024 9:02:39 PM.333] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [3/26/2024 9:02:39 PM.617] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:02:39 PM.686] LSPD First Response: [TRACE] George Shock (u_m_y_juggernaut_01) was damaged. [3/26/2024 9:02:40 PM.219] LSPD First Response: [TRACE] Daniel Genco (S_M_Y_COP_01) was damaged. [3/26/2024 9:02:40 PM.875] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:02:40 PM.932] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:02:41 PM.055] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:02:41 PM.411] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #1 (Ambient) [3/26/2024 9:02:41 PM.698] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:02:41 PM.816] LSPD First Response: [TRACE] Danny Jackson (MP_M_FREEMODE_01) was damaged. [3/26/2024 9:02:41 PM.937] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 9:02:42 PM.368] LSPD First Response: [TRACE] Andrew McSlip (S_M_M_TRUCKER_01) was damaged. [3/26/2024 9:02:42 PM.757] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 9:02:42 PM.757] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [3/26/2024 9:02:42 PM.758] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Aircraft In Distress [3/26/2024 9:02:42 PM.758] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:02:42 PM.758] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Aircraft In Distress [3/26/2024 9:02:42 PM.759] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Aircraft In Distress [3/26/2024 9:02:42 PM.759] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:02:42 PM.759] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Aircraft In Distress [3/26/2024 9:02:42 PM.759] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Aircraft In Distress [3/26/2024 9:02:42 PM.759] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:02:42 PM.759] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Aircraft In Distress [3/26/2024 9:02:42 PM.761] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Aircraft In Distress [3/26/2024 9:02:42 PM.761] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:02:42 PM.761] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Aircraft In Distress [3/26/2024 9:02:42 PM.761] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Aircraft In Distress [3/26/2024 9:02:42 PM.761] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:02:42 PM.761] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Aircraft In Distress [3/26/2024 9:02:42 PM.761] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 9:02:42 PM.762] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted [3/26/2024 9:02:42 PM.762] LSPD First Response: [TRACE] User accepted callout [3/26/2024 9:02:42 PM.858] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 36 minutes [3/26/2024 9:02:43 PM.093] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Aircraft In Distress [3/26/2024 9:02:43 PM.093] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [686] Aircraft In Distress [3/26/2024 9:02:43 PM.454] LSPD First Response: [TRACE] Andrew McSlip (S_M_M_TRUCKER_01) was damaged. [3/26/2024 9:02:44 PM.111] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:02:44 PM.111] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:02:51 PM.244] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 9:02:52 PM.197] LSPD First Response: [TRACE] Joseph Kelly (S_M_Y_COP_01) was damaged. [3/26/2024 9:02:53 PM.259] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [3/26/2024 9:02:53 PM.260] LSPD First Response: [TRACE] Hayashi Nakanishima (MP_M_FREEMODE_01) left combat. [3/26/2024 9:02:53 PM.260] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [3/26/2024 9:02:53 PM.260] LSPD First Response: [TRACE] Daniel Genco (S_M_Y_COP_01) left combat. [3/26/2024 9:02:53 PM.764] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [3/26/2024 9:02:53 PM.764] LSPD First Response: [TRACE] Danny Jackson (MP_M_FREEMODE_01) left combat. [3/26/2024 9:02:55 PM.247] LSPD First Response: [TRACE] Thread Marker #8 initialized [3/26/2024 9:02:55 PM.342] LSPD First Response: [TRACE] Set IsInCombat to false, backup ped left combat. [3/26/2024 9:02:55 PM.342] LSPD First Response: [TRACE] Joseph Kelly (S_M_Y_COP_01) left combat. [3/26/2024 9:02:55 PM.742] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Trespassing and releasing unit OCEAN-01 [3/26/2024 9:02:55 PM.742] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [3/26/2024 9:02:55 PM.742] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [3/26/2024 9:02:55 PM.742] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Trespassing [3/26/2024 9:02:57 PM.672] LSPD First Response: [TRACE] Enter vehicle: 0 [3/26/2024 9:02:57 PM.836] LSPD First Response: [TRACE] Aborting CopRespondBackup: Last vehicle didn't exist [3/26/2024 9:02:57 PM.837] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [3/26/2024 9:02:57 PM.869] LSPD First Response: [TRACE] Aborting RespondBackup: TaskRespondBackup::EnterVehicle: Last vehicle ceased to exist [3/26/2024 9:02:57 PM.869] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [3/26/2024 9:02:57 PM.869] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [3/26/2024 9:02:57 PM.869] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [3/26/2024 9:02:57 PM.869] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [3/26/2024 9:02:57 PM.869] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [3/26/2024 9:02:57 PM.871] LSPD First Response: [TRACE] Ped Daniel Genco has become idle again [3/26/2024 9:03:00 PM.121] LSPD First Response: CalloutInterface: [DEBUG] received message: An ~o~aircraft~w~ is reporting an emergency due to a ~y~smashed window~w~ that occured during flight. Head to the landing area and prepare for the aircraft's landing. [3/26/2024 9:03:00 PM.121] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Aircraft In Distress [3/26/2024 9:03:00 PM.121] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:03:00 PM.121] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Aircraft In Distress [3/26/2024 9:03:00 PM.121] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Aircraft In Distress [3/26/2024 9:03:00 PM.121] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:03:00 PM.121] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Aircraft In Distress [3/26/2024 9:03:02 PM.508] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 9:03:02 PM.508] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 9:03:02 PM.564] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 9:03:02 PM.568] LSPD First Response: [TRACE] Created police3 at X:-817.9927 Y:-2290.828 Z:10.50181 [3/26/2024 9:03:02 PM.615] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 9:03:02 PM.617] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:03:02 PM.634] LSPD First Response: [TRACE] Kat Llamas (MP_F_FREEMODE_01) was set as a cop [3/26/2024 9:03:02 PM.674] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 9:03:02 PM.678] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:03:02 PM.681] LSPD First Response: [TRACE] Hannah Green (MP_F_FREEMODE_01) was set as a cop [3/26/2024 9:03:02 PM.724] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/26/2024 9:03:02 PM.776] LSPD First Response: [TRACE] Aborting CopRespondBackup: Last vehicle didn't exist [3/26/2024 9:03:02 PM.776] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [3/26/2024 9:03:02 PM.822] LSPD First Response: [TRACE] Aborting RespondBackup: TaskRespondBackup::EnterVehicle: Last vehicle ceased to exist [3/26/2024 9:03:02 PM.822] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [3/26/2024 9:03:02 PM.822] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [3/26/2024 9:03:02 PM.822] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [3/26/2024 9:03:02 PM.822] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [3/26/2024 9:03:02 PM.822] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [3/26/2024 9:03:02 PM.823] LSPD First Response: [TRACE] Ped Hayashi Nakanishima has become idle again [3/26/2024 9:03:03 PM.311] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #10 Content Manager [3/26/2024 9:03:03 PM.312] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #10) [3/26/2024 9:03:03 PM.312] LSPD First Response: [TRACE] Released 0 entities from Marker #8 Content Manager [3/26/2024 9:03:03 PM.312] LSPD First Response: [TRACE] Instance cleaned (Marker #8) [3/26/2024 9:03:03 PM.319] LSPD First Response: [TRACE] Thread Marker #8 has been shut down [3/26/2024 9:03:03 PM.972] LSPD First Response: [TRACE] Aborting CopRespondBackup: Last vehicle didn't exist [3/26/2024 9:03:03 PM.973] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [3/26/2024 9:03:04 PM.008] LSPD First Response: [TRACE] Aborting RespondBackup: TaskRespondBackup::EnterVehicle: Last vehicle ceased to exist [3/26/2024 9:03:04 PM.008] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [3/26/2024 9:03:04 PM.008] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [3/26/2024 9:03:04 PM.008] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [3/26/2024 9:03:04 PM.008] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [3/26/2024 9:03:04 PM.008] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [3/26/2024 9:03:04 PM.008] LSPD First Response: [TRACE] Ped Danny Jackson has become idle again [3/26/2024 9:03:04 PM.097] LSPD First Response: [TRACE] Removed group 0 [3/26/2024 9:03:04 PM.932] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #1 (Ambient) [3/26/2024 9:03:04 PM.933] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [3/26/2024 9:03:04 PM.933] LSPD First Response: [TRACE] Ped Mac Dre has become idle again [3/26/2024 9:03:06 PM.503] LSPD First Response: [TRACE] Aborting CopRespondBackup: Last vehicle didn't exist [3/26/2024 9:03:06 PM.503] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [3/26/2024 9:03:06 PM.546] LSPD First Response: [TRACE] Aborting RespondBackup: TaskRespondBackup::EnterVehicle: Last vehicle ceased to exist [3/26/2024 9:03:06 PM.546] LSPD First Response: [TRACE] TaskRespondBackup::OnAbort [3/26/2024 9:03:06 PM.546] LSPD First Response: [TRACE] Aborting CopRespondBackup: Parent task is aborting [3/26/2024 9:03:06 PM.546] LSPD First Response: [TRACE] TaskCopRespondBackupNew::OnAbort [3/26/2024 9:03:06 PM.546] LSPD First Response: [TRACE] TaskRespondBackup_Ended: Releasing control [3/26/2024 9:03:06 PM.547] LSPD First Response: [TRACE] Removing ped from BackupManager #1 (Gameplay) [3/26/2024 9:03:06 PM.547] LSPD First Response: [TRACE] Ped Joseph Kelly has become idle again [3/26/2024 9:03:07 PM.558] LSPD First Response: [TRACE] Removed group 0 [3/26/2024 9:03:07 PM.974] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-1 PAX-1 [3/26/2024 9:03:08 PM.019] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-1 PAX-2 [3/26/2024 9:03:08 PM.284] LSPD First Response: CalloutInterface: [DEBUG] received message: The ~o~aircraft~w~ will stay in a ~y~holding pattern~w~ for a few minutes before it ~y~attempts to land~w~. Prepare the runway for its landing. [3/26/2024 9:03:08 PM.285] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Aircraft In Distress [3/26/2024 9:03:08 PM.285] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:03:08 PM.285] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Aircraft In Distress [3/26/2024 9:03:08 PM.285] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Aircraft In Distress [3/26/2024 9:03:08 PM.285] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:03:08 PM.285] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Aircraft In Distress [3/26/2024 9:03:12 PM.554] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 9:03:12 PM.554] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 9:03:12 PM.561] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #1 (Ambient) [3/26/2024 9:03:12 PM.561] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [3/26/2024 9:03:12 PM.561] LSPD First Response: [TRACE] Ped Jason Borne has become idle again [3/26/2024 9:03:12 PM.600] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 9:03:12 PM.603] LSPD First Response: [TRACE] Created police5 at X:-26.62775 Y:-2132.035 Z:10.69816 [3/26/2024 9:03:12 PM.604] LSPD First Response: [TRACE] Forced DLC Livery: 3 [3/26/2024 9:03:12 PM.644] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 9:03:12 PM.649] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:03:12 PM.652] LSPD First Response: [TRACE] Jennifer Lewis (MP_F_FREEMODE_01) was set as a cop [3/26/2024 9:03:12 PM.690] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 9:03:12 PM.694] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:03:12 PM.697] LSPD First Response: [TRACE] Amy Ryan (MP_F_FREEMODE_01) was set as a cop [3/26/2024 9:03:12 PM.738] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/26/2024 9:03:18 PM.237] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Police Impersonator and releasing unit 6-PAUL-11 [3/26/2024 9:03:18 PM.237] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [3/26/2024 9:03:18 PM.238] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [3/26/2024 9:03:18 PM.238] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Police Impersonator [3/26/2024 9:03:22 PM.965] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-5 [3/26/2024 9:03:23 PM.164] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-1 [3/26/2024 9:03:23 PM.284] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-7 [3/26/2024 9:03:23 PM.285] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-2 [3/26/2024 9:03:23 PM.322] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-6 [3/26/2024 9:03:23 PM.678] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-3 [3/26/2024 9:03:23 PM.681] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-4 [3/26/2024 9:03:25 PM.573] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-0 [3/26/2024 9:03:26 PM.274] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY1 [3/26/2024 9:03:26 PM.315] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 9:03:26 PM.372] LSPD First Response: UB: REQUESTED TYPE: FireTruck [3/26/2024 9:03:26 PM.372] LSPD First Response: UB: DETECTED ZONE: AIRP [3/26/2024 9:03:26 PM.372] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 9:03:30 PM.375] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 9:03:30 PM.375] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 9:03:30 PM.866] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-1 PAX-0 [3/26/2024 9:03:37 PM.644] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY1 [3/26/2024 9:03:37 PM.681] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 9:03:37 PM.721] LSPD First Response: UB: REQUESTED TYPE: Ambulance [3/26/2024 9:03:37 PM.721] LSPD First Response: UB: DETECTED ZONE: AIRP [3/26/2024 9:03:37 PM.721] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 9:03:41 PM.684] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 9:03:41 PM.684] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 9:03:52 PM.965] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 9:03:52 PM.966] LSPD First Response: [TRACE] Starting world event RunLights [3/26/2024 9:03:52 PM.967] LSPD First Response: [TRACE] Setting up world event: RunLights #7 [3/26/2024 9:03:52 PM.967] LSPD First Response: [TRACE] Failed to set up RunLights #7 [3/26/2024 9:03:52 PM.967] LSPD First Response: [TRACE] Released 0 entities from RunLights #7 Content Manager [3/26/2024 9:03:52 PM.967] LSPD First Response: [TRACE] Instance cleaned (RunLights #7) [3/26/2024 9:03:55 PM.421] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY1 [3/26/2024 9:03:55 PM.460] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 9:03:56 PM.423] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 9:03:56 PM.423] LSPD First Response: UB: DETECTED ZONE: AIRP [3/26/2024 9:03:56 PM.423] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 9:03:56 PM.459] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 9:03:56 PM.460] LSPD First Response: [TRACE] Luka Lolzer (S_M_Y_COP_01) was set as a cop [3/26/2024 9:03:59 PM.480] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 9:03:59 PM.480] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 9:04:06 PM.417] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/26/2024 9:04:06 PM.418] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Dynamic Traffic Stop Status = Open [3/26/2024 9:04:06 PM.418] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Dynamic Traffic Stop [3/26/2024 9:04:06 PM.421] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 9:04:06 PM.421] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 9:04:06 PM.421] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 9:04:06 PM.460] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 4:08:28 PM for Dynamic Traffic Stop [3/26/2024 9:04:06 PM.460] LSPD First Response: CalloutInterface: [DEBUG] waiting 71 in-game minutes for Dynamic Traffic Stop [3/26/2024 9:04:06 PM.460] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 45 minutes [3/26/2024 9:04:16 PM.226] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 9:04:16 PM.226] LSPD First Response: [TRACE] Starting world event StealCar [3/26/2024 9:04:16 PM.227] LSPD First Response: [TRACE] Setting up world event: StealCar #3 [3/26/2024 9:04:16 PM.227] LSPD First Response: [TRACE] Failed to set up StealCar #3 [3/26/2024 9:04:16 PM.228] LSPD First Response: [TRACE] Released 0 entities from StealCar #3 Content Manager [3/26/2024 9:04:16 PM.228] LSPD First Response: [TRACE] Instance cleaned (StealCar #3) [3/26/2024 9:04:21 PM.982] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-0 PAX-0 [3/26/2024 9:04:24 PM.653] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/26/2024 9:04:49 PM.288] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [3/26/2024 9:04:52 PM.167] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 9:04:55 PM.565] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-0 [3/26/2024 9:04:55 PM.685] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0 [3/26/2024 9:04:56 PM.952] LSPD First Response: UB: AMBULANCE IS FULLY DISMISSED [3/26/2024 9:04:57 PM.878] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-1 [3/26/2024 9:04:59 PM.767] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [3/26/2024 9:05:22 PM.701] LSPD First Response: UB: FIRE DEPT UNIT IS FULLY DISMISSED [3/26/2024 9:05:39 PM.151] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [3/26/2024 9:05:39 PM.283] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/26/2024 9:05:39 PM.284] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Truck Crash Status = Open [3/26/2024 9:05:39 PM.284] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Truck Crash [3/26/2024 9:05:39 PM.284] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 9:05:39 PM.284] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 9:05:39 PM.285] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 9:05:39 PM.322] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 4:53:57 PM for [SC] Truck Crash [3/26/2024 9:05:39 PM.322] LSPD First Response: CalloutInterface: [DEBUG] waiting 36 in-game minutes for [SC] Truck Crash [3/26/2024 9:05:39 PM.322] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 23 minutes [3/26/2024 9:05:39 PM.832] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-1 [3/26/2024 9:05:55 PM.252] LSPD First Response: [686 Callouts] This 686 Callout has now ended. [3/26/2024 9:05:55 PM.252] LSPD First Response: [686 Callouts] Keeping Los Santos safe one call at a time. [3/26/2024 9:05:55 PM.254] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 9:05:55 PM.254] LSPD First Response: [TRACE] Released 0 entities from #30 Content Manager [3/26/2024 9:05:55 PM.254] LSPD First Response: [TRACE] Instance cleaned ( #30) [3/26/2024 9:05:55 PM.255] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 9:05:55 PM.255] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Aircraft In Distress [3/26/2024 9:05:55 PM.255] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:05:55 PM.256] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Aircraft In Distress [3/26/2024 9:05:55 PM.256] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Aircraft In Distress [3/26/2024 9:05:55 PM.256] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:05:55 PM.256] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Aircraft In Distress [3/26/2024 9:05:55 PM.256] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Aircraft In Distress [3/26/2024 9:05:55 PM.256] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:05:55 PM.256] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Aircraft In Distress [3/26/2024 9:05:55 PM.259] LSPD First Response: [TRACE] Launching new encounter for Jayoshi Hiroyashu [3/26/2024 9:05:55 PM.260] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/26/2024 9:05:55 PM.639] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [3/26/2024 9:06:03 PM.435] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 9:06:04 PM.430] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY1 [3/26/2024 9:06:07 PM.437] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 9:06:07 PM.437] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 9:06:07 PM.568] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [3/26/2024 9:06:31 PM.358] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Dynamic Traffic Stop [3/26/2024 9:06:31 PM.359] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to Dynamic Traffic Stop [3/26/2024 9:06:31 PM.359] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [3/26/2024 9:06:31 PM.359] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [3/26/2024 9:06:31 PM.359] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [3/26/2024 9:06:31 PM.360] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [3/26/2024 9:06:34 PM.680] LSPD First Response: [TRACE] we're on the lspdfr page [3/26/2024 9:06:34 PM.680] LSPD First Response: [TRACE] 7FF65E97A73B [3/26/2024 9:06:35 PM.118] LSPD First Response: [TRACE] TAKE_CONTROL_OF_FRONTEND() [3/26/2024 9:06:35 PM.205] LSPD First Response: [TRACE] KILL stats page [3/26/2024 9:06:35 PM.205] LSPD First Response: [TRACE] request settings page [3/26/2024 9:06:35 PM.205] LSPD First Response: [TRACE] load settings gfx [3/26/2024 9:06:35 PM.358] LSPD First Response: [TRACE] lspdfr page finalizalation [3/26/2024 9:06:36 PM.804] LSPD First Response: [TRACE] currentsubitem: 0 [3/26/2024 9:06:36 PM.804] LSPD First Response: [TRACE] Built-in Callout [3/26/2024 9:06:38 PM.660] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:38 PM.666] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:38 PM.667] LSPD First Response: [TRACE] currentsubitem: 1 [3/26/2024 9:06:38 PM.667] LSPD First Response: [TRACE] Built-in Callout [3/26/2024 9:06:38 PM.890] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:38 PM.897] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:38 PM.897] LSPD First Response: [TRACE] currentsubitem: 2 [3/26/2024 9:06:38 PM.897] LSPD First Response: [TRACE] Built-in Callout [3/26/2024 9:06:39 PM.069] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:39 PM.077] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:39 PM.078] LSPD First Response: [TRACE] currentsubitem: 3 [3/26/2024 9:06:39 PM.078] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:39 PM.241] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:39 PM.248] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:39 PM.248] LSPD First Response: [TRACE] currentsubitem: 4 [3/26/2024 9:06:39 PM.248] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:39 PM.436] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:39 PM.442] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:39 PM.442] LSPD First Response: [TRACE] currentsubitem: 5 [3/26/2024 9:06:39 PM.442] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:39 PM.658] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:39 PM.667] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:39 PM.667] LSPD First Response: [TRACE] currentsubitem: 6 [3/26/2024 9:06:39 PM.667] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:39 PM.867] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:39 PM.872] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:39 PM.872] LSPD First Response: [TRACE] currentsubitem: 7 [3/26/2024 9:06:39 PM.872] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:40 PM.091] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:40 PM.097] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:40 PM.097] LSPD First Response: [TRACE] currentsubitem: 8 [3/26/2024 9:06:40 PM.097] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:40 PM.322] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:40 PM.328] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:40 PM.328] LSPD First Response: [TRACE] currentsubitem: 9 [3/26/2024 9:06:40 PM.328] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:41 PM.011] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:41 PM.029] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:41 PM.029] LSPD First Response: [TRACE] currentsubitem: 10 [3/26/2024 9:06:41 PM.029] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:41 PM.213] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:41 PM.223] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:41 PM.224] LSPD First Response: [TRACE] currentsubitem: 11 [3/26/2024 9:06:41 PM.224] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:41 PM.448] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:41 PM.453] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:41 PM.453] LSPD First Response: [TRACE] currentsubitem: 12 [3/26/2024 9:06:41 PM.453] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:42 PM.046] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:42 PM.052] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:42 PM.052] LSPD First Response: [TRACE] currentsubitem: 11 [3/26/2024 9:06:42 PM.052] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:42 PM.689] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:42 PM.695] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:42 PM.696] LSPD First Response: [TRACE] currentsubitem: 12 [3/26/2024 9:06:42 PM.696] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:42 PM.946] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:42 PM.951] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:42 PM.952] LSPD First Response: [TRACE] currentsubitem: 13 [3/26/2024 9:06:42 PM.952] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:43 PM.234] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:43 PM.240] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:43 PM.240] LSPD First Response: [TRACE] currentsubitem: 14 [3/26/2024 9:06:43 PM.240] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:43 PM.532] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:43 PM.541] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:43 PM.541] LSPD First Response: [TRACE] currentsubitem: 15 [3/26/2024 9:06:43 PM.541] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:44 PM.336] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:44 PM.342] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:44 PM.342] LSPD First Response: [TRACE] currentsubitem: 16 [3/26/2024 9:06:44 PM.342] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:44 PM.560] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:44 PM.569] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:44 PM.569] LSPD First Response: [TRACE] currentsubitem: 17 [3/26/2024 9:06:44 PM.569] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:44 PM.818] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:44 PM.824] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:44 PM.824] LSPD First Response: [TRACE] currentsubitem: 18 [3/26/2024 9:06:44 PM.824] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:45 PM.329] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:45 PM.338] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:45 PM.338] LSPD First Response: [TRACE] currentsubitem: 17 [3/26/2024 9:06:45 PM.338] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:45 PM.516] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:45 PM.522] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:45 PM.522] LSPD First Response: [TRACE] currentsubitem: 16 [3/26/2024 9:06:45 PM.522] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:46 PM.277] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:46 PM.283] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:46 PM.283] LSPD First Response: [TRACE] currentsubitem: 17 [3/26/2024 9:06:46 PM.283] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:46 PM.468] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:46 PM.474] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:46 PM.474] LSPD First Response: [TRACE] currentsubitem: 18 [3/26/2024 9:06:46 PM.474] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:47 PM.515] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:47 PM.525] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:47 PM.525] LSPD First Response: [TRACE] currentsubitem: 17 [3/26/2024 9:06:47 PM.525] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:48 PM.595] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:48 PM.601] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:48 PM.601] LSPD First Response: [TRACE] currentsubitem: 16 [3/26/2024 9:06:48 PM.601] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:48 PM.954] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:48 PM.961] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:48 PM.961] LSPD First Response: [TRACE] currentsubitem: 17 [3/26/2024 9:06:48 PM.961] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:49 PM.166] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:49 PM.171] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:49 PM.171] LSPD First Response: [TRACE] currentsubitem: 18 [3/26/2024 9:06:49 PM.171] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:49 PM.497] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:49 PM.502] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:49 PM.502] LSPD First Response: [TRACE] currentsubitem: 19 [3/26/2024 9:06:49 PM.502] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:50 PM.155] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:50 PM.164] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:50 PM.164] LSPD First Response: [TRACE] currentsubitem: 18 [3/26/2024 9:06:50 PM.164] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:50 PM.684] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:50 PM.689] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:50 PM.690] LSPD First Response: [TRACE] currentsubitem: 19 [3/26/2024 9:06:50 PM.690] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:51 PM.141] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:51 PM.146] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:51 PM.146] LSPD First Response: [TRACE] currentsubitem: 20 [3/26/2024 9:06:51 PM.146] LSPD First Response: [TRACE] Callout provided by 'CalloutInterface' plugin [3/26/2024 9:06:51 PM.435] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:51 PM.441] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:51 PM.442] LSPD First Response: [TRACE] currentsubitem: 19 [3/26/2024 9:06:51 PM.442] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:52 PM.729] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:52 PM.735] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:52 PM.735] LSPD First Response: [TRACE] currentsubitem: 20 [3/26/2024 9:06:52 PM.735] LSPD First Response: [TRACE] Callout provided by 'CalloutInterface' plugin [3/26/2024 9:06:53 PM.204] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:53 PM.210] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:53 PM.210] LSPD First Response: [TRACE] currentsubitem: 19 [3/26/2024 9:06:53 PM.210] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:54 PM.165] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:54 PM.173] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:54 PM.173] LSPD First Response: [TRACE] currentsubitem: 18 [3/26/2024 9:06:54 PM.173] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:56 PM.669] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:56 PM.677] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:56 PM.677] LSPD First Response: [TRACE] currentsubitem: 19 [3/26/2024 9:06:56 PM.677] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:06:56 PM.868] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:56 PM.874] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:56 PM.874] LSPD First Response: [TRACE] currentsubitem: 20 [3/26/2024 9:06:56 PM.874] LSPD First Response: [TRACE] Callout provided by 'CalloutInterface' plugin [3/26/2024 9:06:57 PM.645] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:06:57 PM.651] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:06:57 PM.651] LSPD First Response: [TRACE] currentsubitem: 21 [3/26/2024 9:06:57 PM.651] LSPD First Response: [TRACE] Callout provided by 'CalloutInterface' plugin [3/26/2024 9:07:00 PM.064] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:07:00 PM.074] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:07:00 PM.075] LSPD First Response: [TRACE] currentsubitem: 22 [3/26/2024 9:07:00 PM.075] LSPD First Response: [TRACE] Callout provided by 'ChaosCallouts' plugin [3/26/2024 9:07:01 PM.737] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:07:01 PM.742] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:07:01 PM.744] LSPD First Response: [TRACE] currentsubitem: 23 [3/26/2024 9:07:01 PM.744] LSPD First Response: [TRACE] Callout provided by 'ChaosCallouts' plugin [3/26/2024 9:07:04 PM.724] LSPD First Response: Creating Poisoning from ChaosCallouts.Callouts.Poisoning, ChaosCallouts, Version=1.2.5.1, Culture=neutral, PublicKeyToken=null [3/26/2024 9:07:04 PM.725] LSPD First Response: [TRACE] Callout created: #31 [3/26/2024 9:07:04 PM.730] LSPD First Response: GetAudioFileForAction: No file found for: STREET_BROUGE_AVE [3/26/2024 9:07:04 PM.731] LSPD First Response: [Chaos Callouts] Callout has been setup, material gowrrll 💅. [3/26/2024 9:07:04 PM.731] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 9:07:04 PM.731] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Poisoning Status = New [3/26/2024 9:07:04 PM.731] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Poisoning [3/26/2024 9:07:04 PM.735] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 9:07:04 PM.735] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/26/2024 9:07:04 PM.736] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Poisoning [3/26/2024 9:07:04 PM.736] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:07:04 PM.736] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Poisoning [3/26/2024 9:07:04 PM.758] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 5:20:29 PM for Poisoning [3/26/2024 9:07:04 PM.758] LSPD First Response: CalloutInterface: [DEBUG] waiting 32 in-game minutes for Poisoning [3/26/2024 9:07:04 PM.785] LSPD First Response: [TRACE] navigated away later on after load [3/26/2024 9:07:15 PM.387] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 9:07:15 PM.388] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [3/26/2024 9:07:15 PM.389] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Poisoning [3/26/2024 9:07:15 PM.389] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:07:15 PM.389] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Poisoning [3/26/2024 9:07:15 PM.390] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Poisoning [3/26/2024 9:07:15 PM.390] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:07:15 PM.390] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Poisoning [3/26/2024 9:07:15 PM.390] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Poisoning [3/26/2024 9:07:15 PM.390] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:07:15 PM.390] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Poisoning [3/26/2024 9:07:15 PM.392] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Poisoning [3/26/2024 9:07:15 PM.392] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:07:15 PM.392] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Poisoning [3/26/2024 9:07:15 PM.392] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 9:07:15 PM.394] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted [3/26/2024 9:07:15 PM.394] LSPD First Response: [TRACE] User accepted callout [3/26/2024 9:07:15 PM.461] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 50 minutes [3/26/2024 9:07:16 PM.002] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Poisoning [3/26/2024 9:07:16 PM.002] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Poisoning [3/26/2024 9:07:23 PM.670] LSPD First Response: [TRACE] Player too far away from possible suspect [3/26/2024 9:07:23 PM.670] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/26/2024 9:07:23 PM.670] LSPD First Response: [TRACE] StageOnFinished [3/26/2024 9:07:23 PM.670] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/26/2024 9:07:23 PM.670] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/26/2024 9:07:23 PM.670] LSPD First Response: [TRACE] Finishing crime Cold cases [3/26/2024 9:07:23 PM.672] LSPD First Response: [TRACE] Finishing all logic for Jayoshi Hiroyashu [3/26/2024 9:07:23 PM.672] LSPD First Response: [TRACE] Crime finished [3/26/2024 9:07:24 PM.088] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 9:07:24 PM.088] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:07:24 PM.134] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 9:07:24 PM.136] LSPD First Response: [TRACE] Created police2 at X:28.06486 Y:-1641.817 Z:29.81411 [3/26/2024 9:07:24 PM.178] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:07:24 PM.181] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:07:24 PM.188] LSPD First Response: [TRACE] Patrick Harper (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:07:24 PM.232] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:07:24 PM.235] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:07:24 PM.238] LSPD First Response: [TRACE] Vert Burson (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:07:24 PM.291] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/26/2024 9:07:27 PM.354] LSPD First Response: STP: TOW SERVICE IS FULLY DISMISSED [3/26/2024 9:07:31 PM.200] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Truck Crash [3/26/2024 9:07:31 PM.200] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to [SC] Truck Crash [3/26/2024 9:07:31 PM.200] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [3/26/2024 9:07:31 PM.200] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [3/26/2024 9:07:31 PM.200] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [3/26/2024 9:07:31 PM.200] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [3/26/2024 9:07:33 PM.192] LSPD First Response: GetAudioFileForAction: No file found for: STREET_BROUGE_AVE [3/26/2024 9:07:33 PM.310] LSPD First Response: UB: REQUESTED TYPE: Ambulance [3/26/2024 9:07:33 PM.310] LSPD First Response: UB: DETECTED ZONE: DAVIS [3/26/2024 9:07:33 PM.310] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 9:07:41 PM.003] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 9:07:41 PM.003] LSPD First Response: [TRACE] Starting world event StealCar [3/26/2024 9:07:41 PM.003] LSPD First Response: [TRACE] Setting up world event: StealCar #4 [3/26/2024 9:07:41 PM.382] LSPD First Response: [TRACE] Assigned ped to StealCar #4 (Ambient) [3/26/2024 9:07:49 PM.148] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [3/26/2024 9:07:49 PM.399] LSPD First Response: [TRACE] Preloading SHERIFF [3/26/2024 9:07:49 PM.399] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 9:07:49 PM.438] LSPD First Response: [TRACE] Preloading SHERIFF [3/26/2024 9:07:49 PM.446] LSPD First Response: [TRACE] Created sheriff at X:184.5946 Y:-1751.635 Z:29.31162 [3/26/2024 9:07:49 PM.481] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 9:07:49 PM.487] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:07:49 PM.488] LSPD First Response: [TRACE] Anders Jackson (S_M_Y_SHERIFF_01) was set as a cop [3/26/2024 9:07:49 PM.528] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 9:07:49 PM.531] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:07:49 PM.534] LSPD First Response: [TRACE] Adam Chowev (S_M_Y_SHERIFF_01) was set as a cop [3/26/2024 9:07:49 PM.577] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [3/26/2024 9:07:49 PM.626] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-1 [3/26/2024 9:07:51 PM.514] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [3/26/2024 9:07:53 PM.253] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 9:07:53 PM.972] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-1 [3/26/2024 9:07:55 PM.715] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-1 [3/26/2024 9:08:11 PM.135] LSPD First Response: CalloutInterface: [DEBUG] closing incident Dynamic Traffic Stop and releasing unit 6-PAUL-11 [3/26/2024 9:08:11 PM.135] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [3/26/2024 9:08:11 PM.135] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [3/26/2024 9:08:11 PM.135] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Dynamic Traffic Stop [3/26/2024 9:08:11 PM.531] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 9:08:36 PM.978] LSPD First Response: STP cannot activate traffic control [3/26/2024 9:08:43 PM.481] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 9:08:43 PM.485] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: Custom () [3/26/2024 9:08:43 PM.486] LSPD First Response: [TRACE] Dusty Trek (S_M_Y_SHERIFF_01) was set as a cop [3/26/2024 9:08:43 PM.486] LSPD First Response: [TRACE] Assigned ped to PoliceStation #6 (Ambient) [3/26/2024 9:08:54 PM.897] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 9:08:54 PM.897] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:08:54 PM.946] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 9:08:54 PM.948] LSPD First Response: [TRACE] Created police2 at X:26.84442 Y:-1662.351 Z:29.91502 [3/26/2024 9:08:54 PM.997] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:08:55 PM.001] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:08:55 PM.008] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 9:08:55 PM.008] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 9:08:55 PM.010] LSPD First Response: [TRACE] Francis Donnely (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:08:55 PM.060] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:08:55 PM.062] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:08:55 PM.065] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 9:08:55 PM.065] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 9:08:55 PM.067] LSPD First Response: [TRACE] Craig County (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:08:55 PM.114] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/26/2024 9:08:55 PM.392] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [3/26/2024 9:08:55 PM.889] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-1 [3/26/2024 9:09:00 PM.080] LSPD First Response: [TRACE] John Silvo (MP_M_FREEMODE_01) was damaged. [3/26/2024 9:09:01 PM.417] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [3/26/2024 9:09:01 PM.738] LSPD First Response: [TRACE] Created new chase [3/26/2024 9:09:01 PM.738] LSPD First Response: [TRACE] Assigned ped to Chase #8 (GameplayMandatory) [3/26/2024 9:09:01 PM.738] LSPD First Response: [TRACE] Took ownership of suspect for chase [3/26/2024 9:09:01 PM.742] LSPD First Response: [TRACE] Suspect added to chase [3/26/2024 9:09:01 PM.753] LSPD First Response: [TRACE] Pursuit menu was reset. [3/26/2024 9:09:01 PM.792] LSPD First Response: [TRACE] Starting chase [3/26/2024 9:09:01 PM.843] LSPD First Response: [TRACE] Assigned ped to Chase #8 (GameplayMandatory) [3/26/2024 9:09:01 PM.843] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 9:09:01 PM.844] LSPD First Response: [TRACE] Cop Francis Donnely reassigned to Arthur Wale [3/26/2024 9:09:01 PM.845] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 9:09:01 PM.845] LSPD First Response: [TRACE] Assigned ped to Chase #8 (GameplayMandatory) [3/26/2024 9:09:01 PM.845] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 9:09:01 PM.845] LSPD First Response: [TRACE] Cop Craig County reassigned to Arthur Wale [3/26/2024 9:09:01 PM.845] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 9:09:01 PM.846] LSPD First Response: [TRACE] AddFreeNearbyUnits: Cop is not free, cancelling their action [3/26/2024 9:09:01 PM.846] LSPD First Response: [TRACE] Removing ped from PoliceStation #6 (Ambient) [3/26/2024 9:09:01 PM.846] LSPD First Response: [TRACE] Assigned ped to Chase #8 (GameplayMandatory) [3/26/2024 9:09:01 PM.846] LSPD First Response: [TRACE] Cop Dusty Trek reassigned to Arthur Wale [3/26/2024 9:09:01 PM.846] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 9:09:01 PM.847] LSPD First Response: [TRACE] Francis Donnely now monitoring Arthur Wale [3/26/2024 9:09:01 PM.848] LSPD First Response: [TRACE] Craig County now monitoring Arthur Wale [3/26/2024 9:09:01 PM.848] LSPD First Response: [TRACE] Dusty Trek now monitoring Arthur Wale [3/26/2024 9:09:01 PM.848] LSPD First Response: [TRACE] Player now monitoring Arthur Wale [3/26/2024 9:09:01 PM.863] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/26/2024 9:09:01 PM.864] at upWiutghXazTCooqVpHGBwTQUWJm.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48 [3/26/2024 9:09:01 PM.864] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 9:09:01 PM.864] at frFpzOPzLMSsCFESIkUalPNJyoxJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 866 [3/26/2024 9:09:01 PM.865] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/26/2024 9:09:01 PM.865] at bdIgELYbTTXsmaNPnHfrwJZJABRJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48 [3/26/2024 9:09:01 PM.865] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 9:09:01 PM.865] at psWsAJfCzZYpGaWEHeYnvKqOtAdU.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 790 [3/26/2024 9:09:01 PM.879] LSPD First Response: [TRACE] Assigned ped to Chase #8 (GameplayMandatory) [3/26/2024 9:09:01 PM.879] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 9:09:01 PM.879] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 9:09:01 PM.879] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 9:09:01 PM.879] LSPD First Response: [TRACE] John Silvo (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:09:01 PM.879] LSPD First Response: [TRACE] Cop John Silvo reassigned to Arthur Wale [3/26/2024 9:09:01 PM.880] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 9:09:01 PM.925] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> Partner-0 [3/26/2024 9:09:01 PM.963] LSPD First Response: [TRACE] John Silvo now monitoring Arthur Wale [3/26/2024 9:09:02 PM.122] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object. [3/26/2024 9:09:02 PM.122] at sURJKhxsxRgyugylblzDsBwXgBbc.NGbKFzVBXIdMhXAokiUjcRXyKpRiA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1567 [3/26/2024 9:09:02 PM.122] at YueeVPtfEBJcAiYLGObBpxFkAstcA.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 9:09:02 PM.245] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/26/2024 9:09:02 PM.245] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Suspicious Vehicle Status = Open [3/26/2024 9:09:02 PM.246] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Suspicious Vehicle [3/26/2024 9:09:02 PM.247] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 9:09:02 PM.247] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 9:09:02 PM.247] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 9:09:02 PM.291] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 6:15:50 PM for [SC] Suspicious Vehicle [3/26/2024 9:09:02 PM.291] LSPD First Response: CalloutInterface: [DEBUG] waiting 64 in-game minutes for [SC] Suspicious Vehicle [3/26/2024 9:09:02 PM.291] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 42 minutes [3/26/2024 9:09:02 PM.841] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:02 PM.841] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:03 PM.785] LSPD First Response: [TRACE] Assigned ped to Chase #8 (GameplayMandatory) [3/26/2024 9:09:03 PM.786] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 9:09:03 PM.786] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 9:09:03 PM.786] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 9:09:03 PM.786] LSPD First Response: [TRACE] James Carlos (S_M_M_CIASEC_01) was set as a cop [3/26/2024 9:09:03 PM.787] LSPD First Response: [TRACE] Cop James Carlos reassigned to Arthur Wale [3/26/2024 9:09:03 PM.787] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 9:09:03 PM.833] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> Partner-1 [3/26/2024 9:09:03 PM.921] LSPD First Response: [TRACE] James Carlos now monitoring Arthur Wale [3/26/2024 9:09:03 PM.921] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:03 PM.921] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:03 PM.921] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 9:09:04 PM.959] LSPD First Response: [TRACE] Francis Donnely (MP_M_FREEMODE_01) entered combat with target: Arthur Wale (S_M_Y_DEALER_01) [3/26/2024 9:09:06 PM.721] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:09:06 PM.721] LSPD First Response: [TRACE] Visual regained event fired [3/26/2024 9:09:06 PM.771] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:06 PM.771] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:07 PM.625] LSPD First Response: [TRACE] Craig County (MP_M_FREEMODE_01) entered combat with target: Arthur Wale (S_M_Y_DEALER_01) [3/26/2024 9:09:07 PM.815] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:07 PM.815] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:08 PM.695] LSPD First Response: [TRACE] Craig County (MP_M_FREEMODE_01) left combat. [3/26/2024 9:09:08 PM.845] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:09:08 PM.845] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:08 PM.845] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:09 PM.806] LSPD First Response: [TRACE] Visual lost event fired [3/26/2024 9:09:09 PM.899] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:09 PM.899] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:10 PM.909] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:09:10 PM.909] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:10 PM.909] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:12 PM.044] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:09:12 PM.044] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:12 PM.044] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:12 PM.927] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:09:12 PM.927] LSPD First Response: [TRACE] Visual regained event fired [3/26/2024 9:09:13 PM.141] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:09:13 PM.141] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:13 PM.141] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:14 PM.187] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:14 PM.187] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:15 PM.025] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 9:09:15 PM.025] LSPD First Response: [TRACE] Report Voice: [3/26/2024 9:09:15 PM.188] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:15 PM.188] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:15 PM.561] LSPD First Response: [TRACE] Surrender 2? [3/26/2024 9:09:15 PM.937] LSPD First Response: [TRACE] Arthur Wale (S_M_Y_DEALER_01) was damaged. [3/26/2024 9:09:15 PM.939] LSPD First Response: [TRACE] Ped damaged by player with StunGun at Head. Could see player: False [3/26/2024 9:09:16 PM.002] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 9:09:16 PM.070] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:09:16 PM.321] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:16 PM.321] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:17 PM.044] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:09:17 PM.365] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:09:17 PM.365] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:17 PM.365] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:18 PM.373] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 9:09:18 PM.426] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:09:18 PM.426] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:18 PM.426] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:19 PM.089] LSPD First Response: [TRACE] James Carlos (S_M_M_CIASEC_01) entered combat with target: Arthur Wale (S_M_Y_DEALER_01) [3/26/2024 9:09:19 PM.474] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:09:19 PM.474] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:19 PM.474] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:19 PM.737] LSPD First Response: [TRACE] ConfrontSuspectCleanupAction [3/26/2024 9:09:19 PM.990] LSPD First Response: [TRACE] Thread PlayerArrest #3 initialized [3/26/2024 9:09:19 PM.994] LSPD First Response: [TRACE] Aborting CopBustPed: PLAYER STARTED ARREST [3/26/2024 9:09:19 PM.995] LSPD First Response: [TRACE] Aborting CopBustPed: Parent task was aborted [3/26/2024 9:09:19 PM.995] ABORT BUST [3/26/2024 9:09:20 PM.001] PLAYER STARTED ARREST [3/26/2024 9:09:20 PM.001] LSPD First Response: [TRACE] Aborting CopBustPed: PLAYER STARTED ARREST [3/26/2024 9:09:20 PM.001] ABORT BUST [3/26/2024 9:09:20 PM.114] LSPD First Response: [TRACE] James Carlos (S_M_M_CIASEC_01) left combat. [3/26/2024 9:09:20 PM.158] LSPD First Response: [TRACE] Francis Donnely (MP_M_FREEMODE_01) left combat. [3/26/2024 9:09:20 PM.202] LSPD First Response: [TRACE] Surrendered [3/26/2024 9:09:20 PM.486] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:09:20 PM.486] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:20 PM.486] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:20 PM.830] LSPD First Response: [TRACE] ConfrontSuspectCleanupAction [3/26/2024 9:09:21 PM.519] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:09:21 PM.519] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:21 PM.519] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:21 PM.834] LSPD First Response: [TRACE] Craig County (MP_M_FREEMODE_01) entered combat with target: Arthur Wale (S_M_Y_DEALER_01) [3/26/2024 9:09:22 PM.261] LSPD First Response: [TRACE] Francis Donnely (MP_M_FREEMODE_01) entered combat with target: Arthur Wale (S_M_Y_DEALER_01) [3/26/2024 9:09:22 PM.526] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:09:22 PM.526] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:22 PM.526] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:23 PM.086] LSPD First Response: UB: AMBULANCE IS FULLY DISMISSED [3/26/2024 9:09:23 PM.338] LSPD First Response: [TRACE] Francis Donnely (MP_M_FREEMODE_01) left combat. [3/26/2024 9:09:23 PM.443] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 9:09:23 PM.598] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:09:23 PM.598] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:23 PM.598] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:23 PM.964] LSPD First Response: [TRACE] Craig County (MP_M_FREEMODE_01) left combat. [3/26/2024 9:09:24 PM.658] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:09:24 PM.658] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:24 PM.658] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:25 PM.231] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 9:09:25 PM.232] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 9:09:25 PM.409] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Truck Crash and releasing unit 2-DAVID-5 [3/26/2024 9:09:25 PM.409] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [3/26/2024 9:09:25 PM.409] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [3/26/2024 9:09:25 PM.409] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Truck Crash [3/26/2024 9:09:25 PM.756] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:09:25 PM.756] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:25 PM.756] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:26 PM.279] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:09:26 PM.280] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:09:26 PM.817] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:09:26 PM.817] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:26 PM.817] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:27 PM.914] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:09:27 PM.915] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:27 PM.915] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:28 PM.018] LSPD First Response: [TRACE] Arthur Wale (S_M_Y_DEALER_01) was damaged. [3/26/2024 9:09:28 PM.020] LSPD First Response: [TRACE] Ped damaged by player with StunGun at Spine1. Could see player: False [3/26/2024 9:09:28 PM.704] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 9:09:28 PM.916] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:09:28 PM.917] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:28 PM.917] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:29 PM.962] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:29 PM.962] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:30 PM.158] LSPD First Response: [TRACE] Jimmy McGee (G_M_Y_FAMFOR_01) was damaged. [3/26/2024 9:09:31 PM.034] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:31 PM.034] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:31 PM.729] LSPD First Response: [TRACE] John Silvo (MP_M_FREEMODE_01) entered combat with target: Arthur Wale (S_M_Y_DEALER_01) [3/26/2024 9:09:32 PM.065] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:09:32 PM.065] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:32 PM.065] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:33 PM.108] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:09:33 PM.108] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:33 PM.108] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:33 PM.764] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 9:09:34 PM.158] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:09:34 PM.158] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:34 PM.158] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:35 PM.245] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:09:35 PM.245] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:35 PM.245] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:36 PM.340] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:09:36 PM.340] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:36 PM.340] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:37 PM.385] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:09:37 PM.385] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:37 PM.385] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:37 PM.732] LSPD First Response: [TRACE] Thread PlayerArrest #4 initialized [3/26/2024 9:09:37 PM.733] LSPD First Response: [TRACE] Aborting CopBustPed: PLAYER STARTED ARREST [3/26/2024 9:09:37 PM.733] LSPD First Response: [TRACE] Aborting CopBustPed: Parent task was aborted [3/26/2024 9:09:37 PM.733] ABORT BUST [3/26/2024 9:09:37 PM.737] PLAYER STARTED ARREST [3/26/2024 9:09:37 PM.738] LSPD First Response: [TRACE] Aborting CopBustPed: PLAYER STARTED ARREST [3/26/2024 9:09:37 PM.738] ABORT BUST [3/26/2024 9:09:37 PM.894] LSPD First Response: [TRACE] Surrendered [3/26/2024 9:09:38 PM.121] LSPD First Response: [TRACE] John Silvo (MP_M_FREEMODE_01) left combat. [3/26/2024 9:09:38 PM.404] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:09:38 PM.404] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:38 PM.404] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:38 PM.712] LSPD First Response: [TRACE] Asked thread PlayerArrest #4 to abort: No reason specified [3/26/2024 9:09:38 PM.712] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #4 Content Manager [3/26/2024 9:09:38 PM.712] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #4) [3/26/2024 9:09:38 PM.764] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 9:09:38 PM.782] LSPD First Response: [TRACE] Thread PlayerArrest #4 has been shut down [3/26/2024 9:09:38 PM.832] LSPD First Response: [TRACE] Surrendered [3/26/2024 9:09:39 PM.380] LSPD First Response: [TRACE] ConfrontSuspectCleanupAction [3/26/2024 9:09:39 PM.506] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:39 PM.506] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:39 PM.620] LSPD First Response: [TRACE] Alex Street (A_M_Y_GENSTREET_01) was damaged. [3/26/2024 9:09:40 PM.524] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:40 PM.524] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:40 PM.691] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:09:40 PM.693] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:09:41 PM.186] LSPD First Response: [TRACE] World event StealCar #4 reports that it can be freed [3/26/2024 9:09:41 PM.186] LSPD First Response: [TRACE] Removing ped from StealCar #4 (Ambient) [3/26/2024 9:09:41 PM.186] LSPD First Response: [TRACE] Released 0 entities from StealCar #4 Content Manager [3/26/2024 9:09:41 PM.186] LSPD First Response: [TRACE] Instance cleaned (StealCar #4) [3/26/2024 9:09:41 PM.187] LSPD First Response: [TRACE] World event StealCar #4 has ended [3/26/2024 9:09:41 PM.231] LSPD First Response: [TRACE] Ped James Benedict has become idle again [3/26/2024 9:09:41 PM.621] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:41 PM.621] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:41 PM.733] LSPD First Response: [TRACE] James Carlos (S_M_M_CIASEC_01) entered combat with target: Arthur Wale (S_M_Y_DEALER_01) [3/26/2024 9:09:42 PM.015] LSPD First Response: [TRACE] Added stopped ped: G_M_Y_FAMFOR_01 [3/26/2024 9:09:42 PM.637] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:42 PM.638] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:42 PM.646] LSPD First Response: [TRACE] Added stopped ped: G_M_Y_FAMFOR_01 [3/26/2024 9:09:43 PM.738] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:43 PM.738] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:43 PM.801] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:09:43 PM.808] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:09:44 PM.130] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 9:09:44 PM.611] LSPD First Response: STP: RELEASE PED FROM STOP [3/26/2024 9:09:44 PM.861] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:44 PM.861] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:45 PM.940] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:45 PM.940] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:46 PM.957] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:46 PM.958] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:48 PM.034] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:48 PM.034] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:49 PM.073] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:49 PM.073] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:49 PM.313] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 9:09:50 PM.108] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:50 PM.108] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:51 PM.118] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:51 PM.118] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:52 PM.199] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:52 PM.199] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:53 PM.336] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:09:53 PM.336] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:53 PM.336] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:54 PM.355] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:09:54 PM.355] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:54 PM.355] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:54 PM.518] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 9:09:55 PM.390] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:09:55 PM.390] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:55 PM.390] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:56 PM.444] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:09:56 PM.445] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:56 PM.445] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:57 PM.490] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:09:57 PM.490] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:09:58 PM.513] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:09:58 PM.513] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:58 PM.513] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:59 PM.592] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:09:59 PM.592] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:09:59 PM.592] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:09:59 PM.672] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 9:10:00 PM.684] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:10:00 PM.686] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:10:00 PM.686] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:10:01 PM.941] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:10:01 PM.942] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:10:01 PM.942] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:10:03 PM.010] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:10:03 PM.010] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:10:03 PM.010] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:10:04 PM.037] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:10:04 PM.038] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:10:04 PM.038] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:10:05 PM.087] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:10:05 PM.087] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:10:05 PM.087] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:10:06 PM.071] LSPD First Response: [TRACE] Told to go to far position on foot [3/26/2024 9:10:06 PM.113] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:10:06 PM.113] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:10:06 PM.113] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:10:07 PM.121] LSPD First Response: [TRACE] Probing 3 cops [3/26/2024 9:10:07 PM.121] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:10:07 PM.121] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:10:08 PM.227] LSPD First Response: [TRACE] Probing 3 cops [3/26/2024 9:10:08 PM.227] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:10:08 PM.227] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:10:08 PM.437] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [3/26/2024 9:10:08 PM.439] LSPD First Response: [TRACE] Ending chase [3/26/2024 9:10:08 PM.440] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 9:10:08 PM.440] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 9:10:08 PM.440] LSPD First Response: [TRACE] Removing ped from Chase #8 (GameplayMandatory) [3/26/2024 9:10:08 PM.440] LSPD First Response: [TRACE] Freeing cop: Francis Donnely [3/26/2024 9:10:08 PM.440] LSPD First Response: [TRACE] Cop freed [3/26/2024 9:10:08 PM.441] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 9:10:08 PM.441] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 9:10:08 PM.441] LSPD First Response: [TRACE] Removing ped from Chase #8 (GameplayMandatory) [3/26/2024 9:10:08 PM.441] LSPD First Response: [TRACE] Freeing cop: Craig County [3/26/2024 9:10:08 PM.441] LSPD First Response: [TRACE] Cop freed [3/26/2024 9:10:08 PM.441] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 9:10:08 PM.441] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 9:10:08 PM.441] LSPD First Response: [TRACE] Removing ped from Chase #8 (GameplayMandatory) [3/26/2024 9:10:08 PM.441] LSPD First Response: [TRACE] Freeing cop: Dusty Trek [3/26/2024 9:10:08 PM.441] LSPD First Response: [TRACE] Cop freed [3/26/2024 9:10:08 PM.441] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 9:10:08 PM.441] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 9:10:08 PM.441] LSPD First Response: [TRACE] Aborting CopBustPed: Parent task was aborted [3/26/2024 9:10:08 PM.441] ABORT BUST [3/26/2024 9:10:08 PM.445] LSPD First Response: [TRACE] Removing ped from Chase #8 (GameplayMandatory) [3/26/2024 9:10:08 PM.445] LSPD First Response: [TRACE] Freeing cop: John Silvo [3/26/2024 9:10:08 PM.445] LSPD First Response: [TRACE] Cop freed [3/26/2024 9:10:08 PM.445] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 9:10:08 PM.445] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 9:10:08 PM.445] LSPD First Response: [TRACE] Aborting CopBustPed: Parent task was aborted [3/26/2024 9:10:08 PM.445] ABORT BUST [3/26/2024 9:10:08 PM.449] LSPD First Response: [TRACE] Removing ped from Chase #8 (GameplayMandatory) [3/26/2024 9:10:08 PM.449] LSPD First Response: [TRACE] Freeing cop: James Carlos [3/26/2024 9:10:08 PM.449] LSPD First Response: [TRACE] Cop freed [3/26/2024 9:10:08 PM.449] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 9:10:08 PM.449] LSPD First Response: [TRACE] Visual lost event fired [3/26/2024 9:10:08 PM.449] LSPD First Response: [TRACE] Suspect freed [3/26/2024 9:10:08 PM.451] LSPD First Response: [TRACE] Removing ped from Chase #8 (GameplayMandatory) [3/26/2024 9:10:08 PM.451] LSPD First Response: [TRACE] Released 0 entities from Chase #8 Content Manager [3/26/2024 9:10:08 PM.451] LSPD First Response: [TRACE] Instance cleaned (Chase #8) [3/26/2024 9:10:08 PM.452] LSPD First Response: [TRACE] Ped Craig County has become idle again [3/26/2024 9:10:08 PM.452] LSPD First Response: [TRACE] Ped James Carlos has become idle again [3/26/2024 9:10:08 PM.452] LSPD First Response: [TRACE] Ped Francis Donnely has become idle again [3/26/2024 9:10:08 PM.452] LSPD First Response: [TRACE] Ped Dusty Trek has become idle again [3/26/2024 9:10:08 PM.452] LSPD First Response: [TRACE] Ped John Silvo has become idle again [3/26/2024 9:10:08 PM.452] LSPD First Response: [TRACE] Ped Arthur Wale has become idle again [3/26/2024 9:10:08 PM.457] LSPD First Response: GetAudioFileForAction: No file found for: STREET_DAVIS_AVE [3/26/2024 9:10:08 PM.458] LSPD First Response: [Chaos Callouts] Suspect was killed, ending callout. [3/26/2024 9:10:08 PM.467] LSPD First Response: [Chaos Callouts] Poisoning callout has ended, clean up process has been complete. [3/26/2024 9:10:08 PM.468] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 9:10:08 PM.468] LSPD First Response: [TRACE] Released 0 entities from #31 Content Manager [3/26/2024 9:10:08 PM.468] LSPD First Response: [TRACE] Instance cleaned ( #31) [3/26/2024 9:10:08 PM.468] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 9:10:08 PM.468] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Poisoning [3/26/2024 9:10:08 PM.468] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:10:08 PM.468] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Poisoning [3/26/2024 9:10:08 PM.468] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Poisoning [3/26/2024 9:10:08 PM.468] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:10:08 PM.468] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Poisoning [3/26/2024 9:10:08 PM.468] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Poisoning [3/26/2024 9:10:08 PM.468] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:10:08 PM.468] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Poisoning [3/26/2024 9:10:08 PM.469] LSPD First Response: [TRACE] Launching new encounter for Jayoshi Hiroyashu [3/26/2024 9:10:08 PM.469] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/26/2024 9:10:08 PM.472] LSPD First Response: [TRACE] Asked thread PlayerArrest #3 to abort: No reason specified [3/26/2024 9:10:08 PM.472] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #3 Content Manager [3/26/2024 9:10:08 PM.472] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #3) [3/26/2024 9:10:08 PM.520] LSPD First Response: [TRACE] Thread PlayerArrest #3 has been shut down [3/26/2024 9:10:08 PM.592] LSPD First Response: [TRACE] James Carlos (S_M_M_CIASEC_01) left combat. [3/26/2024 9:10:08 PM.594] LSPD First Response: [TRACE] Arthur Wale killed by Jack Brown [3/26/2024 9:10:08 PM.594] LSPD First Response: [TRACE] Arthur Wale (S_M_Y_DEALER_01) was damaged. [3/26/2024 9:10:08 PM.595] LSPD First Response: [TRACE] Ped damaged by player with Drowning at Head. Could see player: False [3/26/2024 9:10:08 PM.595] LSPD First Response: [TRACE] Damage killed ped [3/26/2024 9:10:09 PM.045] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [3/26/2024 9:10:09 PM.938] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/26/2024 9:10:10 PM.011] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/26/2024 9:10:11 PM.227] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [3/26/2024 9:10:11 PM.288] LSPD First Response: UB: FINISHED PURSUIT >> Partner-1 [3/26/2024 9:10:12 PM.876] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 9:10:12 PM.935] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [3/26/2024 9:10:14 PM.986] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/26/2024 9:10:15 PM.040] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/26/2024 9:10:15 PM.334] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 9:10:16 PM.116] LSPD First Response: GrammarPolice: [Events] firing action event, action = ems [3/26/2024 9:10:16 PM.116] LSPD First Response: GrammarPolice: [DispatchHandler] received action: ems, invoking ActionHandler [3/26/2024 9:10:16 PM.116] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/26/2024 9:10:16 PM.163] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: ems [3/26/2024 9:10:16 PM.212] LSPD First Response: GrammarPolice: [Action] calling action: ems at target: GrammarPolice.Actions.Backup.EMS [3/26/2024 9:10:16 PM.212] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: callAmbulance [3/26/2024 9:10:16 PM.264] LSPD First Response: GetAudioFileForAction: No file found for: STREET_MACDONALD_ST [3/26/2024 9:10:16 PM.370] LSPD First Response: UB: REQUESTED TYPE: Ambulance [3/26/2024 9:10:16 PM.370] LSPD First Response: UB: DETECTED ZONE: DAVIS [3/26/2024 9:10:16 PM.370] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 9:10:16 PM.691] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: ems [3/26/2024 9:10:17 PM.764] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 9:10:42 PM.383] LSPD First Response: [TRACE] IPM: Aborting existing radio task [3/26/2024 9:10:42 PM.385] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 9:10:42 PM.385] LSPD First Response: [TRACE] IPM: Starting radio task [3/26/2024 9:10:42 PM.385] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 9:10:44 PM.887] LSPD First Response: Creating GiPYmOKpJGWCNZkmNuhOcEljmcnx from GiPYmOKpJGWCNZkmNuhOcEljmcnx, LSPD First Response, Version=0.4.8757.33971, Culture=neutral, PublicKeyToken=null [3/26/2024 9:10:44 PM.888] LSPD First Response: [TRACE] getting random details [3/26/2024 9:10:44 PM.891] LSPD First Response: [TRACE] Callout created: ArrestWarrant #4 [3/26/2024 9:10:44 PM.892] LSPD First Response: LSPD First Response: [WARNING] A callout event occurred by there's no corresponding attribute [3/26/2024 9:10:44 PM.894] LSPD First Response: LSPD First Response: [WARNING] A callout event occurred by there's no corresponding attribute [3/26/2024 9:10:47 PM.094] LSPD First Response: [TRACE] Radio task was active while menu not showing [3/26/2024 9:10:47 PM.094] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [3/26/2024 9:10:47 PM.095] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 9:10:49 PM.777] LSPD First Response: [TRACE] we're on the lspdfr page [3/26/2024 9:10:49 PM.777] LSPD First Response: [TRACE] 7FF65E97A73B [3/26/2024 9:10:50 PM.232] LSPD First Response: [TRACE] TAKE_CONTROL_OF_FRONTEND() [3/26/2024 9:10:50 PM.311] LSPD First Response: [TRACE] KILL stats page [3/26/2024 9:10:50 PM.311] LSPD First Response: [TRACE] request settings page [3/26/2024 9:10:50 PM.311] LSPD First Response: [TRACE] load settings gfx [3/26/2024 9:10:50 PM.466] LSPD First Response: [TRACE] lspdfr page finalizalation [3/26/2024 9:10:52 PM.004] LSPD First Response: [TRACE] currentsubitem: 0 [3/26/2024 9:10:52 PM.005] LSPD First Response: [TRACE] Built-in Callout [3/26/2024 9:10:52 PM.872] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:52 PM.882] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:52 PM.882] LSPD First Response: [TRACE] currentsubitem: 1 [3/26/2024 9:10:52 PM.882] LSPD First Response: [TRACE] Built-in Callout [3/26/2024 9:10:53 PM.069] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:53 PM.076] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:53 PM.076] LSPD First Response: [TRACE] currentsubitem: 2 [3/26/2024 9:10:53 PM.076] LSPD First Response: [TRACE] Built-in Callout [3/26/2024 9:10:53 PM.250] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:53 PM.259] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:53 PM.259] LSPD First Response: [TRACE] currentsubitem: 3 [3/26/2024 9:10:53 PM.259] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:10:53 PM.420] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:53 PM.430] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:53 PM.430] LSPD First Response: [TRACE] currentsubitem: 4 [3/26/2024 9:10:53 PM.430] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:10:53 PM.783] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:53 PM.791] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:53 PM.791] LSPD First Response: [TRACE] currentsubitem: 5 [3/26/2024 9:10:53 PM.791] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:10:54 PM.172] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:54 PM.184] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:54 PM.184] LSPD First Response: [TRACE] currentsubitem: 6 [3/26/2024 9:10:54 PM.184] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:10:54 PM.332] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:54 PM.341] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:54 PM.341] LSPD First Response: [TRACE] currentsubitem: 7 [3/26/2024 9:10:54 PM.341] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:10:54 PM.505] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:54 PM.517] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:54 PM.518] LSPD First Response: [TRACE] currentsubitem: 8 [3/26/2024 9:10:54 PM.518] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:10:54 PM.690] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:54 PM.698] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:54 PM.698] LSPD First Response: [TRACE] currentsubitem: 9 [3/26/2024 9:10:54 PM.698] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:10:54 PM.884] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:54 PM.892] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:54 PM.892] LSPD First Response: [TRACE] currentsubitem: 10 [3/26/2024 9:10:54 PM.892] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:10:55 PM.069] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:55 PM.078] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:55 PM.078] LSPD First Response: [TRACE] currentsubitem: 11 [3/26/2024 9:10:55 PM.079] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:10:55 PM.267] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:55 PM.276] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:55 PM.276] LSPD First Response: [TRACE] currentsubitem: 12 [3/26/2024 9:10:55 PM.276] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:10:55 PM.464] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:55 PM.472] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:55 PM.472] LSPD First Response: [TRACE] currentsubitem: 13 [3/26/2024 9:10:55 PM.472] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:10:55 PM.685] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:55 PM.692] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:55 PM.692] LSPD First Response: [TRACE] currentsubitem: 14 [3/26/2024 9:10:55 PM.692] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:10:55 PM.931] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:55 PM.942] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:55 PM.942] LSPD First Response: [TRACE] currentsubitem: 15 [3/26/2024 9:10:55 PM.942] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:10:56 PM.109] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:56 PM.118] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:56 PM.118] LSPD First Response: [TRACE] currentsubitem: 16 [3/26/2024 9:10:56 PM.118] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:10:56 PM.339] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:56 PM.347] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:56 PM.347] LSPD First Response: [TRACE] currentsubitem: 17 [3/26/2024 9:10:56 PM.347] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:10:56 PM.550] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:56 PM.559] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:56 PM.559] LSPD First Response: [TRACE] currentsubitem: 18 [3/26/2024 9:10:56 PM.559] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:10:57 PM.187] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:57 PM.195] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:57 PM.195] LSPD First Response: [TRACE] currentsubitem: 19 [3/26/2024 9:10:57 PM.195] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:10:57 PM.781] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:57 PM.790] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:57 PM.791] LSPD First Response: [TRACE] currentsubitem: 20 [3/26/2024 9:10:57 PM.791] LSPD First Response: [TRACE] Callout provided by 'CalloutInterface' plugin [3/26/2024 9:10:58 PM.814] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:58 PM.822] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:58 PM.822] LSPD First Response: [TRACE] currentsubitem: 21 [3/26/2024 9:10:58 PM.822] LSPD First Response: [TRACE] Callout provided by 'CalloutInterface' plugin [3/26/2024 9:10:59 PM.907] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:10:59 PM.919] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:10:59 PM.919] LSPD First Response: [TRACE] currentsubitem: 22 [3/26/2024 9:10:59 PM.920] LSPD First Response: [TRACE] Callout provided by 'ChaosCallouts' plugin [3/26/2024 9:10:59 PM.932] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 9:10:59 PM.935] LSPD First Response: LSPD First Response: [WARNING] A callout event occurred by there's no corresponding attribute [3/26/2024 9:11:00 PM.745] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:11:00 PM.753] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:11:00 PM.755] LSPD First Response: [TRACE] currentsubitem: 23 [3/26/2024 9:11:00 PM.755] LSPD First Response: [TRACE] Callout provided by 'ChaosCallouts' plugin [3/26/2024 9:11:01 PM.398] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:11:01 PM.410] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:11:01 PM.411] LSPD First Response: [TRACE] currentsubitem: 24 [3/26/2024 9:11:01 PM.411] LSPD First Response: [TRACE] Callout provided by 'ChaosCallouts' plugin [3/26/2024 9:11:02 PM.741] LSPD First Response: Creating DrugRun from ChaosCallouts.Callouts.DrugRun, ChaosCallouts, Version=1.2.5.1, Culture=neutral, PublicKeyToken=null [3/26/2024 9:11:02 PM.743] LSPD First Response: [TRACE] Callout created: #32 [3/26/2024 9:11:02 PM.746] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CARSON_AVE [3/26/2024 9:11:02 PM.746] LSPD First Response: [Chaos Callouts] Callout has been setup, material gowrrll 💅. [3/26/2024 9:11:02 PM.746] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 9:11:02 PM.746] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Drug Run Status = New [3/26/2024 9:11:02 PM.746] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Drug Run [3/26/2024 9:11:02 PM.749] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 9:11:02 PM.749] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/26/2024 9:11:02 PM.750] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Drug Run [3/26/2024 9:11:02 PM.750] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:11:02 PM.750] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Drug Run [3/26/2024 9:11:02 PM.773] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 7:05:43 PM for Drug Run [3/26/2024 9:11:02 PM.774] LSPD First Response: CalloutInterface: [DEBUG] waiting 40 in-game minutes for Drug Run [3/26/2024 9:11:02 PM.809] LSPD First Response: [TRACE] navigated away later on after load [3/26/2024 9:11:08 PM.540] LSPD First Response: ChaosCallouts: Case 1 occurring. [3/26/2024 9:11:08 PM.541] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 9:11:08 PM.541] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [3/26/2024 9:11:08 PM.544] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Drug Run [3/26/2024 9:11:08 PM.544] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:11:08 PM.544] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Drug Run [3/26/2024 9:11:08 PM.544] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Drug Run [3/26/2024 9:11:08 PM.544] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:11:08 PM.544] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Drug Run [3/26/2024 9:11:08 PM.544] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Drug Run [3/26/2024 9:11:08 PM.544] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:11:08 PM.544] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Drug Run [3/26/2024 9:11:08 PM.549] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Drug Run [3/26/2024 9:11:08 PM.550] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:11:08 PM.550] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Drug Run [3/26/2024 9:11:08 PM.550] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 9:11:08 PM.552] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted [3/26/2024 9:11:08 PM.552] LSPD First Response: [TRACE] User accepted callout [3/26/2024 9:11:08 PM.618] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 34 minutes [3/26/2024 9:11:08 PM.951] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Drug Run [3/26/2024 9:11:08 PM.951] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Drug Run [3/26/2024 9:11:16 PM.240] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 9:11:16 PM.248] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 9:11:16 PM.302] LSPD First Response: [TRACE] Preloading polgauntlet [3/26/2024 9:11:16 PM.307] LSPD First Response: [TRACE] Created polgauntlet at X:261.0338 Y:-1456.479 Z:29.77295 [3/26/2024 9:11:16 PM.307] LSPD First Response: [TRACE] Forced DLC Livery: 3 [3/26/2024 9:11:16 PM.357] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 9:11:16 PM.364] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:11:16 PM.366] LSPD First Response: [TRACE] Jake Moore (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 9:11:16 PM.422] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet [3/26/2024 9:11:26 PM.312] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 9:11:26 PM.316] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 9:11:26 PM.369] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 9:11:26 PM.372] LSPD First Response: [TRACE] Created police5 at X:208.8359 Y:-1923.289 Z:23.95351 [3/26/2024 9:11:26 PM.372] LSPD First Response: [TRACE] Forced DLC Livery: 8 [3/26/2024 9:11:26 PM.427] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 9:11:26 PM.430] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:11:26 PM.432] LSPD First Response: [TRACE] John Lowe (S_M_Y_SHERIFF_01) was set as a cop [3/26/2024 9:11:26 PM.486] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/26/2024 9:11:31 PM.579] LSPD First Response: [TRACE] Jackie Jones (A_M_M_BEVHILLS_02) was damaged. [3/26/2024 9:11:31 PM.580] LSPD First Response: [TRACE] Jake Moore (A_M_Y_VINEWOOD_02) was damaged. [3/26/2024 9:11:31 PM.580] LSPD First Response: [TRACE] Hit and run was invalid [3/26/2024 9:11:32 PM.008] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Suspicious Vehicle [3/26/2024 9:11:32 PM.008] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: ADAM-04 to [SC] Suspicious Vehicle [3/26/2024 9:11:32 PM.008] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [3/26/2024 9:11:32 PM.008] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [3/26/2024 9:11:32 PM.008] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [3/26/2024 9:11:32 PM.008] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [3/26/2024 9:11:32 PM.292] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 9:11:32 PM.292] LSPD First Response: [TRACE] Starting world event Agitation [3/26/2024 9:11:32 PM.294] LSPD First Response: [TRACE] Setting up world event: Agitation #1 [3/26/2024 9:11:32 PM.342] LSPD First Response: [TRACE] Assigned ped to Agitation #1 (Ambient) [3/26/2024 9:11:32 PM.342] LSPD First Response: [TRACE] Assigned ped to Agitation #1 (Ambient) [3/26/2024 9:11:37 PM.626] LSPD First Response: CalloutInterface: [DEBUG] received message: We have SWAT on standby if anything goes wrong. Proceed with caution. [3/26/2024 9:11:37 PM.626] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Drug Run [3/26/2024 9:11:37 PM.626] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:11:37 PM.626] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Drug Run [3/26/2024 9:11:37 PM.627] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Drug Run [3/26/2024 9:11:37 PM.627] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:11:37 PM.627] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Drug Run [3/26/2024 9:11:37 PM.767] LSPD First Response: [TRACE] Spawned suspect vehicle [3/26/2024 9:11:37 PM.821] LSPD First Response: [TRACE] Assigned new agitation action Coward [3/26/2024 9:11:37 PM.885] LSPD First Response: [TRACE] Assigned new agitation action Confront [3/26/2024 9:11:47 PM.912] LSPD First Response: [TRACE] Walking off from agitator after coward [3/26/2024 9:11:47 PM.970] LSPD First Response: [TRACE] Walking off from agitator after confront [3/26/2024 9:11:51 PM.446] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory) [3/26/2024 9:11:51 PM.448] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory) [3/26/2024 9:11:51 PM.452] LSPD First Response: [TRACE] Thread TrafficStop #1 initialized [3/26/2024 9:11:51 PM.652] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 9:11:51 PM.652] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:11:51 PM.701] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 9:11:51 PM.712] LSPD First Response: [TRACE] Created police3 at X:3.45668 Y:-1359.468 Z:29.97001 [3/26/2024 9:11:51 PM.762] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:11:51 PM.765] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:11:51 PM.769] LSPD First Response: [TRACE] Clifford Diggs (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:11:51 PM.826] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:11:51 PM.830] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:11:51 PM.834] LSPD First Response: [TRACE] Deino Alekay (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:11:51 PM.894] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/26/2024 9:11:53 PM.069] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #1 asked to abort: Walked off [3/26/2024 9:11:53 PM.069] LSPD First Response: [TRACE] Released 0 entities from ScenarioPedsAgitated #1 Content Manager [3/26/2024 9:11:53 PM.069] LSPD First Response: [TRACE] Instance cleaned (ScenarioPedsAgitated #1) [3/26/2024 9:11:53 PM.069] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #1 aborted [3/26/2024 9:11:53 PM.069] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #1 asked to abort: Walked off [3/26/2024 9:11:53 PM.069] LSPD First Response: [TRACE] wlHzHdNHRbnkxiyZCPVbpQQRyeaV is ending already [3/26/2024 9:11:53 PM.088] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 9:11:53 PM.088] at System.Environment.get_StackTrace() [3/26/2024 9:11:53 PM.088] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 9:11:53 PM.088] at yPWKwlgQnLECMKOpGFJiidRxWvDU.dFbCUuvjVWtbRfzDiHOOowhymPng() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 46 [3/26/2024 9:11:53 PM.088] at wlHzHdNHRbnkxiyZCPVbpQQRyeaV.NHlyFghohJOAwCTKjHLwibnivQBe(KFrDqwpYXJVjSwKZeSVzbcCmrOEk , KFrDqwpYXJVjSwKZeSVzbcCmrOEk ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioPedsAgitated.cs:line 105 [3/26/2024 9:11:53 PM.088] at wlHzHdNHRbnkxiyZCPVbpQQRyeaV.DKlFYGtqYqpKlvIMStUOZFMuiYVaA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioPedsAgitated.cs:line 44 [3/26/2024 9:11:53 PM.088] at yPWKwlgQnLECMKOpGFJiidRxWvDU.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 52 [3/26/2024 9:11:53 PM.088] at lGeCeSudSDNVLGqMXKDsFIZaACnf.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioManager.cs:line 58 [3/26/2024 9:11:53 PM.088] at ZCZLwFYnHZqgVfeziQNlPtVlguRO.VmibezcKdVgxZoKEQEJrCZltGTyT() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 65 [3/26/2024 9:11:53 PM.088] at Rage.GameFiber.Main() [3/26/2024 9:11:53 PM.088] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 9:11:53 PM.088] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 9:11:53 PM.088] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 9:11:53 PM.088] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 9:11:53 PM.088] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #1 aborted [3/26/2024 9:11:53 PM.092] LSPD First Response: [TRACE] Scenario no longer active [3/26/2024 9:11:53 PM.094] LSPD First Response: [TRACE] Removing ped from Agitation #1 (Ambient) [3/26/2024 9:11:53 PM.095] LSPD First Response: [TRACE] Removing ped from Agitation #1 (Ambient) [3/26/2024 9:11:53 PM.096] LSPD First Response: [TRACE] Released 0 entities from Agitation #1 Content Manager [3/26/2024 9:11:53 PM.096] LSPD First Response: [TRACE] Instance cleaned (Agitation #1) [3/26/2024 9:11:53 PM.096] LSPD First Response: [TRACE] World event Agitation #1 has ended [3/26/2024 9:11:53 PM.139] LSPD First Response: [TRACE] Ped Michael Willson has become idle again [3/26/2024 9:11:53 PM.140] LSPD First Response: [TRACE] Ped Butch Hatch has become idle again [3/26/2024 9:11:56 PM.562] LSPD First Response: [TRACE] Freeing spawned suspect [3/26/2024 9:11:56 PM.564] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/26/2024 9:11:56 PM.564] LSPD First Response: [TRACE] StageOnFinished [3/26/2024 9:11:56 PM.564] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/26/2024 9:11:56 PM.564] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/26/2024 9:11:56 PM.564] LSPD First Response: [TRACE] Finishing crime Cold cases [3/26/2024 9:11:56 PM.564] LSPD First Response: [TRACE] Finishing all logic for Jayoshi Hiroyashu [3/26/2024 9:11:56 PM.564] LSPD First Response: [TRACE] Crime finished [3/26/2024 9:11:56 PM.829] LSPD First Response: [TRACE] Assigned parking task [3/26/2024 9:11:59 PM.079] LSPD First Response: Started parking: 9.762532 Angle: 0.3778913 [3/26/2024 9:12:02 PM.404] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #6 Content Manager [3/26/2024 9:12:02 PM.404] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #6) [3/26/2024 9:12:06 PM.166] LSPD First Response: [TRACE] Parking task ended. Result: True [3/26/2024 9:12:06 PM.181] LSPD First Response: [TRACE] Suspect has parked successfully [3/26/2024 9:12:10 PM.164] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 initialized [3/26/2024 9:12:13 PM.140] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:05 PM.464] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:09 PM.318] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-1 [3/26/2024 9:13:12 PM.151] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/26/2024 9:13:12 PM.151] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Car Bomb Status = Open [3/26/2024 9:13:12 PM.151] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Car Bomb [3/26/2024 9:13:12 PM.152] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 9:13:12 PM.152] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 9:13:12 PM.153] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 9:13:12 PM.205] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 7:42:51 PM for [686] Car Bomb [3/26/2024 9:13:12 PM.205] LSPD First Response: CalloutInterface: [DEBUG] waiting 29 in-game minutes for [686] Car Bomb [3/26/2024 9:13:12 PM.206] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 33 minutes [3/26/2024 9:13:13 PM.842] LSPD First Response: [Chaos Callouts] Case 1 occurring. [3/26/2024 9:13:14 PM.722] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:17 PM.730] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [3/26/2024 9:13:18 PM.731] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:18 PM.769] LSPD First Response: [TRACE] Ped Dixie Exstra has become idle again [3/26/2024 9:13:18 PM.978] LSPD First Response: [TRACE] BuildPath: Dead end found at X:-25 Y:-1438.5 Z:29.9375 [3/26/2024 9:13:19 PM.500] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:19 PM.552] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:19 PM.590] LSPD First Response: [TRACE] Ped Chris Peddlar has become idle again [3/26/2024 9:13:20 PM.039] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:20 PM.276] LSPD First Response: UB: AMBULANCE IS FULLY DISMISSED [3/26/2024 9:13:20 PM.277] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:20 PM.313] LSPD First Response: [TRACE] Ped Alexis Reilly has become idle again [3/26/2024 9:13:20 PM.569] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:20 PM.668] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:21 PM.102] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:21 PM.201] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:21 PM.239] LSPD First Response: [TRACE] Ped Luiz Santos has become idle again [3/26/2024 9:13:21 PM.645] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:22 PM.222] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:22 PM.261] LSPD First Response: [TRACE] Ped Edwardo Melegantro has become idle again [3/26/2024 9:13:22 PM.707] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:22 PM.798] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:22 PM.835] LSPD First Response: [TRACE] Ped Calvin Greenham has become idle again [3/26/2024 9:13:23 PM.238] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:23 PM.530] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:23 PM.567] LSPD First Response: [TRACE] Ped Bubba Williams has become idle again [3/26/2024 9:13:23 PM.777] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:23 PM.872] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:24 PM.302] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:24 PM.402] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:24 PM.442] LSPD First Response: [TRACE] Ped Dexter Drax has become idle again [3/26/2024 9:13:24 PM.847] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:25 PM.466] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:26 PM.454] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:26 PM.787] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:27 PM.532] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:27 PM.575] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:27 PM.613] LSPD First Response: [TRACE] Ped Cloud Valentine has become idle again [3/26/2024 9:13:30 PM.190] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-1 [3/26/2024 9:13:31 PM.008] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 9:13:31 PM.008] LSPD First Response: [TRACE] Starting world event Agitation [3/26/2024 9:13:31 PM.008] LSPD First Response: [TRACE] Setting up world event: Agitation #2 [3/26/2024 9:13:31 PM.013] LSPD First Response: [TRACE] Assigned ped to Agitation #2 (Ambient) [3/26/2024 9:13:31 PM.013] LSPD First Response: [TRACE] Assigned ped to Agitation #2 (Ambient) [3/26/2024 9:13:31 PM.267] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:31 PM.472] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:32 PM.120] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-1 [3/26/2024 9:13:32 PM.284] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:32 PM.381] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:33 PM.317] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:33 PM.422] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:33 PM.462] LSPD First Response: [TRACE] Ped Max Green has become idle again [3/26/2024 9:13:33 PM.842] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:33 PM.955] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:34 PM.066] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:34 PM.102] LSPD First Response: [TRACE] Ped Chee Leo has become idle again [3/26/2024 9:13:34 PM.365] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:34 PM.805] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:34 PM.842] LSPD First Response: [TRACE] Ped James Westgate has become idle again [3/26/2024 9:13:34 PM.911] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:35 PM.017] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:35 PM.454] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:35 PM.559] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:35 PM.598] LSPD First Response: [TRACE] Ped Marc Huston has become idle again [3/26/2024 9:13:35 PM.974] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:36 PM.083] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:36 PM.484] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:36 PM.782] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 9:13:36 PM.782] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 9:13:36 PM.824] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:36 PM.853] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 9:13:36 PM.854] LSPD First Response: [TRACE] Created police2 at X:81.01942 Y:-1373.789 Z:29.95826 [3/26/2024 9:13:36 PM.855] LSPD First Response: [TRACE] Ped Bob Mile has become idle again [3/26/2024 9:13:36 PM.902] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 9:13:36 PM.908] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:13:36 PM.911] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 9:13:36 PM.911] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 9:13:36 PM.914] LSPD First Response: [TRACE] Jamie Nyan (MP_F_FREEMODE_01) was set as a cop [3/26/2024 9:13:36 PM.956] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 9:13:36 PM.959] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:13:36 PM.961] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 9:13:36 PM.961] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 9:13:36 PM.962] LSPD First Response: [TRACE] Rachle Garcia (MP_F_FREEMODE_01) was set as a cop [3/26/2024 9:13:37 PM.010] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/26/2024 9:13:37 PM.025] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:37 PM.138] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:37 PM.177] LSPD First Response: [TRACE] Ped Luke Angelo has become idle again [3/26/2024 9:13:37 PM.544] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:37 PM.600] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:37 PM.640] LSPD First Response: [TRACE] Ped Michael Hopkins has become idle again [3/26/2024 9:13:38 PM.062] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:38 PM.305] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 9:13:38 PM.808] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:38 PM.849] LSPD First Response: [TRACE] Ped Bernardo Malgarins has become idle again [3/26/2024 9:13:39 PM.069] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:39 PM.119] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:39 PM.155] LSPD First Response: [TRACE] Ped Joe Adams has become idle again [3/26/2024 9:13:39 PM.399] LSPD First Response: [TRACE] Assigned new agitation action Rant [3/26/2024 9:13:39 PM.448] LSPD First Response: [TRACE] Assigned new agitation action Confront [3/26/2024 9:13:39 PM.702] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 9:13:40 PM.785] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 9:13:42 PM.141] LSPD First Response: [TRACE] Redetermined action against agitator after being shoved [3/26/2024 9:13:42 PM.141] LSPD First Response: [TRACE] Waiting for shove after double confront [3/26/2024 9:13:43 PM.527] LSPD First Response: [TRACE] Fighting against agitator after being shoved [3/26/2024 9:13:43 PM.720] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 9:13:43 PM.720] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 9:13:47 PM.383] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 9:13:48 PM.125] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:13:48 PM.172] LSPD First Response: [TRACE] Ped Tony Tiger has become idle again [3/26/2024 9:13:48 PM.974] LSPD First Response: [TRACE] Matthew Dasilva (A_M_Y_DOWNTOWN_01) was damaged. [3/26/2024 9:13:49 PM.111] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 9:13:50 PM.006] LSPD First Response: [TRACE] Murphy Blackstone (A_M_Y_DOWNTOWN_01) was damaged. [3/26/2024 9:13:52 PM.631] LSPD First Response: [TRACE] Matthew Dasilva (A_M_Y_DOWNTOWN_01) was damaged. [3/26/2024 9:13:53 PM.144] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 9:13:53 PM.144] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 9:13:53 PM.660] LSPD First Response: [TRACE] Matthew Dasilva (A_M_Y_DOWNTOWN_01) was damaged. [3/26/2024 9:13:55 PM.192] LSPD First Response: [TRACE] Matthew Dasilva (A_M_Y_DOWNTOWN_01) was damaged. [3/26/2024 9:13:56 PM.232] LSPD First Response: [TRACE] Murphy Blackstone (A_M_Y_DOWNTOWN_01) was damaged. [3/26/2024 9:13:59 PM.372] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Suspicious Vehicle and releasing unit ADAM-04 [3/26/2024 9:13:59 PM.374] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [3/26/2024 9:13:59 PM.374] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [3/26/2024 9:13:59 PM.374] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Suspicious Vehicle [3/26/2024 9:14:00 PM.427] LSPD First Response: [TRACE] Murphy Blackstone (A_M_Y_DOWNTOWN_01) was damaged. [3/26/2024 9:14:00 PM.855] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:01 PM.325] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:01 PM.366] LSPD First Response: [TRACE] Ped Armen Sin has become idle again [3/26/2024 9:14:01 PM.382] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:01 PM.445] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:02 PM.429] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:02 PM.494] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:02 PM.958] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:03 PM.431] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:03 PM.474] LSPD First Response: [TRACE] Ped Chris Gregory has become idle again [3/26/2024 9:14:03 PM.492] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:03 PM.551] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:03 PM.592] LSPD First Response: [TRACE] Matthew Dasilva (A_M_Y_DOWNTOWN_01) was damaged. [3/26/2024 9:14:04 PM.634] LSPD First Response: [TRACE] Matthew Dasilva (A_M_Y_DOWNTOWN_01) was damaged. [3/26/2024 9:14:06 PM.508] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:06 PM.632] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:06 PM.673] LSPD First Response: [TRACE] Ped Kurt Battaglia has become idle again [3/26/2024 9:14:07 PM.044] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:07 PM.158] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:07 PM.199] LSPD First Response: [TRACE] Ped James West has become idle again [3/26/2024 9:14:07 PM.574] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:07 PM.688] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:07 PM.735] LSPD First Response: [TRACE] Ped Alex Cone has become idle again [3/26/2024 9:14:08 PM.100] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:08 PM.217] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:08 PM.258] LSPD First Response: [TRACE] Ped Andrew Bennett has become idle again [3/26/2024 9:14:08 PM.634] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:08 PM.854] LSPD First Response: [TRACE] Murphy Blackstone (A_M_Y_DOWNTOWN_01) was damaged. [3/26/2024 9:14:08 PM.990] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:09 PM.035] LSPD First Response: [TRACE] Ped Cris Canson has become idle again [3/26/2024 9:14:09 PM.177] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:09 PM.708] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:09 PM.758] LSPD First Response: [TRACE] Ped Andrei Zonov has become idle again [3/26/2024 9:14:09 PM.935] LSPD First Response: [TRACE] Murphy Blackstone (A_M_Y_DOWNTOWN_01) was damaged. [3/26/2024 9:14:10 PM.258] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:10 PM.316] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:10 PM.776] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:11 PM.198] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:11 PM.535] LSPD First Response: [TRACE] Murphy Blackstone (A_M_Y_DOWNTOWN_01) was damaged. [3/26/2024 9:14:11 PM.544] LSPD First Response: [TRACE] Added stopped ped: MP_M_FREEMODE_01 [3/26/2024 9:14:12 PM.348] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:12 PM.570] LSPD First Response: [TRACE] Murphy Blackstone (A_M_Y_DOWNTOWN_01) was damaged. [3/26/2024 9:14:12 PM.642] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:12 PM.688] LSPD First Response: [TRACE] Ped Max Ryan has become idle again [3/26/2024 9:14:12 PM.701] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Car Bomb [3/26/2024 9:14:12 PM.701] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to [686] Car Bomb [3/26/2024 9:14:12 PM.701] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [3/26/2024 9:14:12 PM.701] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [3/26/2024 9:14:12 PM.702] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [3/26/2024 9:14:12 PM.702] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [3/26/2024 9:14:12 PM.875] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:12 PM.879] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:13 PM.338] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:13 PM.372] LSPD First Response: [TRACE] Ped Jason Lincoln has become idle again [3/26/2024 9:14:13 PM.387] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:13 PM.489] LSPD First Response: [TRACE] Added stopped ped: MP_M_FREEMODE_01 [3/26/2024 9:14:13 PM.497] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:13 PM.535] LSPD First Response: [TRACE] Ped Jason Lincoln has become idle again [3/26/2024 9:14:13 PM.590] LSPD First Response: [TRACE] Murphy Blackstone (A_M_Y_DOWNTOWN_01) was damaged. [3/26/2024 9:14:13 PM.906] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:13 PM.954] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:13 PM.991] LSPD First Response: [TRACE] Ped Chris Gregory has become idle again [3/26/2024 9:14:14 PM.448] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:14 PM.546] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:14 PM.587] LSPD First Response: [TRACE] Ped Bob Mile has become idle again [3/26/2024 9:14:14 PM.991] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:15 PM.092] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:15 PM.507] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:15 PM.712] LSPD First Response: [TRACE] Matthew Dasilva (A_M_Y_DOWNTOWN_01) was damaged. [3/26/2024 9:14:17 PM.840] LSPD First Response: [TRACE] Matthew Dasilva killed by Murphy Blackstone [3/26/2024 9:14:17 PM.841] LSPD First Response: [TRACE] Matthew Dasilva (A_M_Y_DOWNTOWN_01) was damaged. [3/26/2024 9:14:17 PM.846] LSPD First Response: [TRACE] WorldEventAgitation: One or more peds dead [3/26/2024 9:14:17 PM.847] LSPD First Response: [TRACE] Removing ped from Agitation #2 (Ambient) [3/26/2024 9:14:17 PM.847] LSPD First Response: [TRACE] Removing ped from Agitation #2 (Ambient) [3/26/2024 9:14:17 PM.847] LSPD First Response: [TRACE] Released 0 entities from Agitation #2 Content Manager [3/26/2024 9:14:17 PM.847] LSPD First Response: [TRACE] Instance cleaned (Agitation #2) [3/26/2024 9:14:17 PM.847] LSPD First Response: [TRACE] Released 0 entities from ScenarioPedsAgitated #2 Content Manager [3/26/2024 9:14:17 PM.847] LSPD First Response: [TRACE] Instance cleaned (ScenarioPedsAgitated #2) [3/26/2024 9:14:17 PM.847] LSPD First Response: [TRACE] Scenario ScenarioPedsAgitated #2 aborted [3/26/2024 9:14:17 PM.847] LSPD First Response: [TRACE] World event Agitation #2 has ended [3/26/2024 9:14:17 PM.896] LSPD First Response: [TRACE] Ped Matthew Dasilva has become idle again [3/26/2024 9:14:17 PM.896] LSPD First Response: [TRACE] Ped Murphy Blackstone has become idle again [3/26/2024 9:14:20 PM.836] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/26/2024 9:14:20 PM.836] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Casino Raid Status = Open [3/26/2024 9:14:20 PM.838] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Casino Raid [3/26/2024 9:14:20 PM.838] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 9:14:20 PM.838] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 9:14:20 PM.838] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 9:14:20 PM.883] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 8:16:09 PM for [SC] Casino Raid [3/26/2024 9:14:20 PM.884] LSPD First Response: CalloutInterface: [DEBUG] waiting 36 in-game minutes for [SC] Casino Raid [3/26/2024 9:14:20 PM.884] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 28 minutes [3/26/2024 9:14:30 PM.839] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:30 PM.884] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:38 PM.874] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:14:38 PM.922] LSPD First Response: [TRACE] Ped Shawn Banks has become idle again [3/26/2024 9:15:29 PM.772] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:29 PM.820] LSPD First Response: [TRACE] Ped Adrian Eizzard has become idle again [3/26/2024 9:15:30 PM.480] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 9:15:30 PM.480] LSPD First Response: [TRACE] Starting world event Agitation [3/26/2024 9:15:30 PM.481] LSPD First Response: [TRACE] Setting up world event: Agitation #3 [3/26/2024 9:15:30 PM.489] LSPD First Response: [TRACE] Assigned ped to Agitation #3 (Ambient) [3/26/2024 9:15:30 PM.489] LSPD First Response: [TRACE] Assigned ped to Agitation #3 (Ambient) [3/26/2024 9:15:38 PM.090] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:38 PM.206] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:38 PM.645] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:38 PM.776] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:39 PM.214] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:39 PM.275] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:39 PM.324] LSPD First Response: [TRACE] Ped Herr Kaiser has become idle again [3/26/2024 9:15:39 PM.784] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:39 PM.906] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:40 PM.356] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:40 PM.418] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:40 PM.470] LSPD First Response: [TRACE] Ped Donico Boyce has become idle again [3/26/2024 9:15:40 PM.923] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:41 PM.045] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:42 PM.013] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:42 PM.075] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:42 PM.119] LSPD First Response: [TRACE] Ped Andrew Parkerson has become idle again [3/26/2024 9:15:42 PM.560] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:42 PM.676] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:43 PM.608] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:43 PM.721] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:44 PM.126] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:44 PM.182] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:44 PM.228] LSPD First Response: [TRACE] Ped Drake Mcfly has become idle again [3/26/2024 9:15:44 PM.644] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:44 PM.700] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:44 PM.738] LSPD First Response: [TRACE] Ped Chad Angeles has become idle again [3/26/2024 9:15:45 PM.209] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:45 PM.960] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:46 PM.771] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:47 PM.354] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:48 PM.352] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:48 PM.742] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:49 PM.930] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:50 PM.047] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:50 PM.085] LSPD First Response: [TRACE] Ped Alex Rodriguez has become idle again [3/26/2024 9:15:50 PM.473] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:50 PM.581] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:51 PM.555] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 9:15:51 PM.555] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:15:51 PM.606] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 9:15:51 PM.608] LSPD First Response: [TRACE] Created police2 at X:-90.72798 Y:-1541.396 Z:34.26463 [3/26/2024 9:15:51 PM.660] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:15:51 PM.662] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:15:51 PM.665] LSPD First Response: [TRACE] Mark Greene (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:15:51 PM.712] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:15:51 PM.716] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:15:51 PM.718] LSPD First Response: [TRACE] Chris McKim (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:15:51 PM.769] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/26/2024 9:15:53 PM.648] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:53 PM.750] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:54 PM.168] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:54 PM.287] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:54 PM.328] LSPD First Response: [TRACE] Ped Jermain Tucker has become idle again [3/26/2024 9:15:54 PM.464] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> Partner-1 [3/26/2024 9:15:54 PM.706] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:54 PM.829] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:54 PM.871] LSPD First Response: [TRACE] Ped Zak Luzius has become idle again [3/26/2024 9:15:55 PM.256] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:15:56 PM.167] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [3/26/2024 9:16:06 PM.762] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 9:16:07 PM.730] LSPD First Response: GetAudioFileForAction: No file found for: STREET_FORUM_DR [3/26/2024 9:16:10 PM.812] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 9:16:10 PM.812] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 9:16:14 PM.761] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/26/2024 9:16:14 PM.762] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Angry Animal Status = Open [3/26/2024 9:16:14 PM.762] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Angry Animal [3/26/2024 9:16:14 PM.762] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 9:16:14 PM.762] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 9:16:14 PM.764] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 9:16:14 PM.817] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 8:44:25 PM for [SC] Angry Animal [3/26/2024 9:16:14 PM.817] LSPD First Response: CalloutInterface: [DEBUG] waiting 24 in-game minutes for [SC] Angry Animal [3/26/2024 9:16:14 PM.817] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 21 minutes [3/26/2024 9:16:17 PM.540] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:17 PM.596] LSPD First Response: [TRACE] Ped John Mcormik has become idle again [3/26/2024 9:16:22 PM.842] LSPD First Response: [TRACE] Michael Green (A_M_Y_VINEWOOD_02) was damaged. [3/26/2024 9:16:24 PM.385] LSPD First Response: [TRACE] Michael Green (A_M_Y_VINEWOOD_02) was damaged. [3/26/2024 9:16:27 PM.129] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> Partner-0 [3/26/2024 9:16:30 PM.300] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Casino Raid [3/26/2024 9:16:30 PM.300] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-DAVID-5 to [SC] Casino Raid [3/26/2024 9:16:30 PM.300] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [3/26/2024 9:16:30 PM.300] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [3/26/2024 9:16:30 PM.300] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [3/26/2024 9:16:30 PM.300] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [3/26/2024 9:16:31 PM.938] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 9:16:31 PM.939] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 9:16:31 PM.988] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 9:16:31 PM.990] LSPD First Response: [TRACE] Created police5 at X:48.25775 Y:-1528.084 Z:29.84124 [3/26/2024 9:16:31 PM.991] LSPD First Response: [TRACE] Forced DLC Livery: 7 [3/26/2024 9:16:32 PM.047] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 9:16:32 PM.049] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:16:32 PM.051] LSPD First Response: [TRACE] Joe Quotary (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 9:16:32 PM.108] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/26/2024 9:16:32 PM.852] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:32 PM.965] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:33 PM.008] LSPD First Response: [TRACE] Ped Corey States has become idle again [3/26/2024 9:16:33 PM.372] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:33 PM.491] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:33 PM.531] LSPD First Response: [TRACE] Ped Eazy Johnson has become idle again [3/26/2024 9:16:33 PM.899] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:34 PM.008] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:34 PM.049] LSPD First Response: [TRACE] Ped Javier Marval has become idle again [3/26/2024 9:16:34 PM.416] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:34 PM.528] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:34 PM.563] LSPD First Response: [TRACE] Ped Jim Koks has become idle again [3/26/2024 9:16:34 PM.929] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:35 PM.025] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:35 PM.445] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:35 PM.538] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:35 PM.581] LSPD First Response: [TRACE] Ped Jin Hazuka has become idle again [3/26/2024 9:16:35 PM.961] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:36 PM.283] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:36 PM.939] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 9:16:36 PM.939] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:16:36 PM.982] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 9:16:36 PM.986] LSPD First Response: [TRACE] Created police3 at X:-97.22651 Y:-1363.168 Z:30.00857 [3/26/2024 9:16:36 PM.996] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:37 PM.002] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:37 PM.034] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:16:37 PM.036] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:16:37 PM.040] LSPD First Response: [TRACE] Mike Sin (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:16:37 PM.053] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:37 PM.053] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:37 PM.084] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:16:37 PM.087] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:16:37 PM.090] LSPD First Response: [TRACE] John Sully (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:16:37 PM.091] LSPD First Response: [TRACE] Ped Fred Juliano has become idle again [3/26/2024 9:16:37 PM.091] LSPD First Response: [TRACE] Ped Joe Quotary has become idle again [3/26/2024 9:16:37 PM.141] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/26/2024 9:16:37 PM.511] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:37 PM.517] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:37 PM.562] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:37 PM.597] LSPD First Response: [TRACE] Ped Joe Quotary has become idle again [3/26/2024 9:16:37 PM.970] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:38 PM.019] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:38 PM.029] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:38 PM.117] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:38 PM.117] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:38 PM.151] LSPD First Response: [TRACE] Ped Joe Quotary has become idle again [3/26/2024 9:16:38 PM.526] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:38 PM.576] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:38 PM.611] LSPD First Response: [TRACE] Ped Joe Quotary has become idle again [3/26/2024 9:16:39 PM.048] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:39 PM.052] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:39 PM.101] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:39 PM.138] LSPD First Response: [TRACE] Ped Joe Quotary has become idle again [3/26/2024 9:16:39 PM.149] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:39 PM.185] LSPD First Response: [TRACE] Ped Sam Johnson has become idle again [3/26/2024 9:16:39 PM.565] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:39 PM.625] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:39 PM.669] LSPD First Response: [TRACE] Ped Joe Quotary has become idle again [3/26/2024 9:16:40 PM.085] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:40 PM.142] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:40 PM.179] LSPD First Response: [TRACE] Ped Joe Quotary has become idle again [3/26/2024 9:16:40 PM.636] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:40 PM.747] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:40 PM.794] LSPD First Response: [TRACE] Ped Joe Quotary has become idle again [3/26/2024 9:16:41 PM.164] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:41 PM.287] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:41 PM.330] LSPD First Response: [TRACE] Ped Joe Quotary has become idle again [3/26/2024 9:16:41 PM.709] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:41 PM.831] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:41 PM.871] LSPD First Response: [TRACE] Ped Joe Quotary has become idle again [3/26/2024 9:16:42 PM.234] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:43 PM.617] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 9:16:43 PM.969] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:44 PM.028] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:44 PM.072] LSPD First Response: [TRACE] Ped John Malik has become idle again [3/26/2024 9:16:44 PM.498] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:44 PM.556] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:44 PM.604] LSPD First Response: [TRACE] Ped Franco Barzinni has become idle again [3/26/2024 9:16:45 PM.051] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:45 PM.115] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:45 PM.160] LSPD First Response: [TRACE] Ped Deandre Williams has become idle again [3/26/2024 9:16:45 PM.598] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:45 PM.654] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:45 PM.696] LSPD First Response: [TRACE] Ped Dominick Cobb has become idle again [3/26/2024 9:16:46 PM.127] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:46 PM.248] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:46 PM.685] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:46 PM.741] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:46 PM.784] LSPD First Response: [TRACE] Ped Leonard Mellino has become idle again [3/26/2024 9:16:47 PM.192] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:47 PM.237] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:16:47 PM.256] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:47 PM.294] LSPD First Response: [TRACE] Ped Milan Vladislav has become idle again [3/26/2024 9:16:47 PM.411] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:16:47 PM.521] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:16:47 PM.698] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:47 PM.752] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:47 PM.790] LSPD First Response: [TRACE] Ped Dominic Steel has become idle again [3/26/2024 9:16:48 PM.238] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:48 PM.290] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:48 PM.597] LSPD First Response: [TRACE] Mario Colotti (S_M_M_POSTAL_02) was damaged. [3/26/2024 9:16:48 PM.598] LSPD First Response: [TRACE] Ped damaged by player with StunGun at Spine1. Could see player: False [3/26/2024 9:16:48 PM.772] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:48 PM.826] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:48 PM.865] LSPD First Response: [TRACE] Ped Heinz Goatse has become idle again [3/26/2024 9:16:49 PM.302] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:49 PM.411] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:49 PM.617] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:16:49 PM.857] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:49 PM.914] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:50 PM.392] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:50 PM.441] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:50 PM.475] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:16:50 PM.475] LSPD First Response: [TRACE] Ped Andrew Ruiz has become idle again [3/26/2024 9:16:50 PM.910] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:50 PM.999] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:51 PM.446] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:51 PM.484] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:51 PM.972] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:52 PM.068] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:52 PM.095] LSPD First Response: [TRACE] Ped Kush Love has become idle again [3/26/2024 9:16:52 PM.511] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:52 PM.587] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:52 PM.858] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:16:53 PM.561] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:53 PM.647] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:53 PM.680] LSPD First Response: [TRACE] Ped Adam Cooper has become idle again [3/26/2024 9:16:53 PM.992] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-1 [3/26/2024 9:16:54 PM.052] LSPD First Response: [TRACE] Created new chase [3/26/2024 9:16:54 PM.052] LSPD First Response: [TRACE] Suspect added to chase [3/26/2024 9:16:54 PM.052] LSPD First Response: [TRACE] Assigned ped to Chase #9 (GameplayMandatory) [3/26/2024 9:16:54 PM.052] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 9:16:54 PM.052] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 9:16:54 PM.053] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 9:16:54 PM.053] LSPD First Response: [TRACE] Gregory Salvagente (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:16:54 PM.054] LSPD First Response: [TRACE] Cop Gregory Salvagente reassigned to Mario Colotti [3/26/2024 9:16:54 PM.054] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 9:16:54 PM.057] LSPD First Response: [TRACE] Pursuit menu was reset. [3/26/2024 9:16:54 PM.094] LSPD First Response: [TRACE] Starting chase [3/26/2024 9:16:54 PM.106] LSPD First Response: UB: CHASING FLEEING SUSPECT >> Partner-0 [3/26/2024 9:16:54 PM.121] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:54 PM.165] LSPD First Response: [TRACE] AddFreeNearbyUnits: Cop is not free, cancelling their action [3/26/2024 9:16:54 PM.165] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:54 PM.165] LSPD First Response: [TRACE] Assigned ped to Chase #9 (GameplayMandatory) [3/26/2024 9:16:54 PM.165] LSPD First Response: [TRACE] Cop Joe Quotary reassigned to Mario Colotti [3/26/2024 9:16:54 PM.166] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 9:16:54 PM.166] LSPD First Response: [TRACE] Gregory Salvagente now monitoring Mario Colotti [3/26/2024 9:16:54 PM.166] LSPD First Response: [TRACE] Joe Quotary now monitoring Mario Colotti [3/26/2024 9:16:54 PM.166] LSPD First Response: [TRACE] Player now monitoring Mario Colotti [3/26/2024 9:16:54 PM.168] LSPD First Response: [TRACE] Surrender 2? [3/26/2024 9:16:54 PM.185] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:54 PM.218] LSPD First Response: [TRACE] Ped Curt Wright has become idle again [3/26/2024 9:16:54 PM.240] LSPD First Response: [TRACE] Assigned ped to Chase #9 (GameplayMandatory) [3/26/2024 9:16:54 PM.240] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 9:16:54 PM.240] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 9:16:54 PM.240] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 9:16:54 PM.241] LSPD First Response: [TRACE] Mike Alphonso (S_M_M_CIASEC_01) was set as a cop [3/26/2024 9:16:54 PM.241] LSPD First Response: [TRACE] Cop Mike Alphonso reassigned to Mario Colotti [3/26/2024 9:16:54 PM.241] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 9:16:54 PM.281] LSPD First Response: [TRACE] Mike Alphonso now monitoring Mario Colotti [3/26/2024 9:16:54 PM.294] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> Partner-1 [3/26/2024 9:16:54 PM.395] LSPD First Response: [TRACE] Mario Colotti (S_M_M_POSTAL_02) was damaged. [3/26/2024 9:16:54 PM.396] LSPD First Response: [TRACE] Ped damaged by player with StunGun at LeftThigh. Could see player: False [3/26/2024 9:16:54 PM.451] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object. [3/26/2024 9:16:54 PM.451] at sURJKhxsxRgyugylblzDsBwXgBbc.NGbKFzVBXIdMhXAokiUjcRXyKpRiA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1567 [3/26/2024 9:16:54 PM.451] at YueeVPtfEBJcAiYLGObBpxFkAstcA.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 9:16:54 PM.650] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:54 PM.704] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:54 PM.752] LSPD First Response: [TRACE] Ped George Jhamis has become idle again [3/26/2024 9:16:54 PM.920] LSPD First Response: [TRACE] Mike Alphonso (S_M_M_CIASEC_01) entered combat with target: Mario Colotti (S_M_M_POSTAL_02) [3/26/2024 9:16:55 PM.188] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:55 PM.224] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 9:16:55 PM.224] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 9:16:55 PM.225] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 9:16:55 PM.238] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:55 PM.280] LSPD First Response: [TRACE] Ped Jay Daddy has become idle again [3/26/2024 9:16:55 PM.340] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 9:16:55 PM.687] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:55 PM.792] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:55 PM.827] LSPD First Response: [TRACE] Ped Max Smith has become idle again [3/26/2024 9:16:56 PM.219] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:56 PM.252] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:16:56 PM.252] LSPD First Response: [TRACE] Visual regained event fired [3/26/2024 9:16:56 PM.252] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:16:56 PM.252] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:16:56 PM.342] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:16:56 PM.563] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:56 PM.589] LSPD First Response: [TRACE] Ped Enzo Severiano has become idle again [3/26/2024 9:16:56 PM.730] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:56 PM.982] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:57 PM.016] LSPD First Response: [TRACE] Ped Fabio Alonso has become idle again [3/26/2024 9:16:57 PM.063] LSPD First Response: [TRACE] Ped Mario Colotti tased by Mike Alphonso [3/26/2024 9:16:57 PM.247] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:57 PM.278] LSPD First Response: [TRACE] Joe Quotary (S_M_Y_HWAYCOP_01) entered combat with target: Mario Colotti (S_M_M_POSTAL_02) [3/26/2024 9:16:57 PM.494] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:57 PM.523] LSPD First Response: [TRACE] Ped Bandy Rochas has become idle again [3/26/2024 9:16:57 PM.523] LSPD First Response: [TRACE] Mario Colotti (S_M_M_POSTAL_02) was damaged. [3/26/2024 9:16:57 PM.526] LSPD First Response: [TRACE] Gregory Salvagente (MP_M_FREEMODE_01) entered combat with target: Mario Colotti (S_M_M_POSTAL_02) [3/26/2024 9:16:57 PM.786] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:57 PM.866] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:57 PM.895] LSPD First Response: [TRACE] Ped Jay Pee has become idle again [3/26/2024 9:16:57 PM.948] LSPD First Response: CalloutInterface: [DEBUG] silently spawning incident [3/26/2024 9:16:57 PM.948] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Vehicle On Sidewalk Status = Open [3/26/2024 9:16:57 PM.949] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Vehicle On Sidewalk [3/26/2024 9:16:57 PM.950] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 9:16:57 PM.952] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [3/26/2024 9:16:57 PM.952] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [3/26/2024 9:16:57 PM.991] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 9:05:53 PM for [686] Vehicle On Sidewalk [3/26/2024 9:16:57 PM.991] LSPD First Response: CalloutInterface: [DEBUG] waiting 75 in-game minutes for [686] Vehicle On Sidewalk [3/26/2024 9:16:57 PM.991] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 39 minutes [3/26/2024 9:16:58 PM.292] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:58 PM.378] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:58 PM.379] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Car Bomb and releasing unit OCEAN-01 [3/26/2024 9:16:58 PM.379] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [3/26/2024 9:16:58 PM.379] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [3/26/2024 9:16:58 PM.379] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Car Bomb [3/26/2024 9:16:58 PM.410] LSPD First Response: [TRACE] Ped Jimmy Rubins has become idle again [3/26/2024 9:16:58 PM.536] LSPD First Response: [TRACE] ConfrontSuspectCleanupAction [3/26/2024 9:16:58 PM.549] LSPD First Response: [TRACE] Invalid call from controller (CruiseAwareOfEntity #3) that doesn't own the ped; current is Chase #9 (GameplayMandatory) [3/26/2024 9:16:58 PM.802] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:58 PM.834] LSPD First Response: [TRACE] Joe Quotary (S_M_Y_HWAYCOP_01) left combat. [3/26/2024 9:16:58 PM.891] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:58 PM.919] LSPD First Response: [TRACE] Ped Hunter Johnson has become idle again [3/26/2024 9:16:59 PM.050] LSPD First Response: [TRACE] Mike Alphonso (S_M_M_CIASEC_01) left combat. [3/26/2024 9:16:59 PM.051] LSPD First Response: [TRACE] Gregory Salvagente (MP_M_FREEMODE_01) left combat. [3/26/2024 9:16:59 PM.307] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:59 PM.341] LSPD First Response: [TRACE] Joe Quotary (S_M_Y_HWAYCOP_01) entered combat with target: Mario Colotti (S_M_M_POSTAL_02) [3/26/2024 9:16:59 PM.352] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:16:59 PM.380] LSPD First Response: [TRACE] Ped Karliss Ricci has become idle again [3/26/2024 9:16:59 PM.614] LSPD First Response: [TRACE] Thread PlayerArrest #5 initialized [3/26/2024 9:16:59 PM.616] LSPD First Response: [TRACE] Aborting CopBustPed: PLAYER STARTED ARREST [3/26/2024 9:16:59 PM.616] LSPD First Response: [TRACE] Aborting CopBustPed: Parent task was aborted [3/26/2024 9:16:59 PM.616] ABORT BUST [3/26/2024 9:16:59 PM.620] PLAYER STARTED ARREST [3/26/2024 9:16:59 PM.620] LSPD First Response: [TRACE] Aborting CopBustPed: PLAYER STARTED ARREST [3/26/2024 9:16:59 PM.620] ABORT BUST [3/26/2024 9:16:59 PM.817] LSPD First Response: [TRACE] Surrendered [3/26/2024 9:16:59 PM.868] LSPD First Response: [TRACE] ConfrontSuspectCleanupAction [3/26/2024 9:17:01 PM.662] LSPD First Response: [TRACE] Mike Alphonso (S_M_M_CIASEC_01) entered combat with target: Mario Colotti (S_M_M_POSTAL_02) [3/26/2024 9:17:02 PM.453] LSPD First Response: [TRACE] Joe Quotary (S_M_Y_HWAYCOP_01) left combat. [3/26/2024 9:17:03 PM.051] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Angry Animal [3/26/2024 9:17:03 PM.051] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 6-PAUL-11 to [SC] Angry Animal [3/26/2024 9:17:03 PM.051] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [3/26/2024 9:17:03 PM.051] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [3/26/2024 9:17:03 PM.051] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [3/26/2024 9:17:03 PM.051] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [3/26/2024 9:17:03 PM.428] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:17:04 PM.574] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:04 PM.821] LSPD First Response: [TRACE] Mike Alphonso (S_M_M_CIASEC_01) left combat. [3/26/2024 9:17:05 PM.594] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:06 PM.037] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:06 PM.072] LSPD First Response: [TRACE] Ped Lennon OReily has become idle again [3/26/2024 9:17:06 PM.087] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:06 PM.136] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:06 PM.172] LSPD First Response: [TRACE] Ped Lennon OReily has become idle again [3/26/2024 9:17:06 PM.595] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:06 PM.707] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:07 PM.119] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:07 PM.123] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:07 PM.270] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:07 PM.308] LSPD First Response: [TRACE] Ped James Douglas has become idle again [3/26/2024 9:17:07 PM.377] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:07 PM.406] LSPD First Response: [TRACE] Ped Charles Maynard has become idle again [3/26/2024 9:17:07 PM.461] LSPD First Response: [TRACE] Mike Alphonso (S_M_M_CIASEC_01) entered combat with target: Mario Colotti (S_M_M_POSTAL_02) [3/26/2024 9:17:07 PM.638] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:07 PM.737] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:07 PM.776] LSPD First Response: [TRACE] Ped Vince Kaufman has become idle again [3/26/2024 9:17:07 PM.938] LSPD First Response: [TRACE] Aborting WatchEvent: Timed out [3/26/2024 9:17:08 PM.164] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:08 PM.276] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:08 PM.687] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:09 PM.165] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:09 PM.200] LSPD First Response: [TRACE] Ped Eric Jobs has become idle again [3/26/2024 9:17:09 PM.214] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:09 PM.275] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:09 PM.315] LSPD First Response: [TRACE] Ped Eric Jobs has become idle again [3/26/2024 9:17:09 PM.751] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:09 PM.854] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:10 PM.272] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:10 PM.527] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:10 PM.563] LSPD First Response: [TRACE] Ped Mathew George has become idle again [3/26/2024 9:17:10 PM.784] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:10 PM.899] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:10 PM.931] LSPD First Response: [TRACE] Ped Marcus Banks has become idle again [3/26/2024 9:17:11 PM.335] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:11 PM.440] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:11 PM.857] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:12 PM.379] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:12 PM.385] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:12 PM.439] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:12 PM.477] LSPD First Response: [TRACE] Ped Jay Taylor has become idle again [3/26/2024 9:17:13 PM.834] LSPD First Response: [Chaos Callouts] Suspect returned null. [3/26/2024 9:17:16 PM.590] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:16 PM.697] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:16 PM.738] LSPD First Response: [TRACE] Ped Alawn Malphus has become idle again [3/26/2024 9:17:17 PM.145] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:17 PM.243] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:17 PM.287] LSPD First Response: [TRACE] Ped Keith Trenton has become idle again [3/26/2024 9:17:17 PM.683] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:17 PM.687] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:17 PM.789] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:17 PM.789] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:18 PM.216] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:18 PM.220] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:18 PM.326] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:18 PM.368] LSPD First Response: [TRACE] Ped Harold Flemming has become idle again [3/26/2024 9:17:18 PM.777] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:18 PM.884] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:18 PM.920] LSPD First Response: [TRACE] Ped Kevin Stone has become idle again [3/26/2024 9:17:19 PM.282] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:19 PM.390] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:19 PM.430] LSPD First Response: [TRACE] Ped Nicholas Angel has become idle again [3/26/2024 9:17:19 PM.799] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:25 PM.059] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:25 PM.097] LSPD First Response: [TRACE] Ped Max Norento has become idle again [3/26/2024 9:17:32 PM.311] LSPD First Response: [TRACE] Asked thread TrafficStop #1 to abort: Suspect out of range [3/26/2024 9:17:32 PM.314] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory) [3/26/2024 9:17:32 PM.314] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory) [3/26/2024 9:17:32 PM.314] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #1 Content Manager [3/26/2024 9:17:32 PM.314] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #1) [3/26/2024 9:17:32 PM.314] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #3 to abort: Traffic stop ended [3/26/2024 9:17:32 PM.314] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:32 PM.316] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 9:17:32 PM.316] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #3 Content Manager [3/26/2024 9:17:32 PM.316] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #3) [3/26/2024 9:17:32 PM.320] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 has been shut down [3/26/2024 9:17:32 PM.352] LSPD First Response: [TRACE] Ped Marcus Brooks has become idle again [3/26/2024 9:17:32 PM.352] LSPD First Response: [TRACE] Ped Mario Colotti has become idle again [3/26/2024 9:17:32 PM.352] LSPD First Response: [TRACE] Ped Andrew Field has become idle again [3/26/2024 9:17:32 PM.364] LSPD First Response: [TRACE] Thread TrafficStop #1 has been shut down [3/26/2024 9:17:34 PM.077] LSPD First Response: [Chaos Callouts] DrugRun callout has ended, clean up process has been complete. [3/26/2024 9:17:34 PM.077] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 9:17:34 PM.077] LSPD First Response: [TRACE] Released 0 entities from #32 Content Manager [3/26/2024 9:17:34 PM.077] LSPD First Response: [TRACE] Instance cleaned ( #32) [3/26/2024 9:17:34 PM.077] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 9:17:34 PM.077] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Drug Run [3/26/2024 9:17:34 PM.077] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:17:34 PM.077] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Drug Run [3/26/2024 9:17:34 PM.078] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Drug Run [3/26/2024 9:17:34 PM.078] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:17:34 PM.078] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Drug Run [3/26/2024 9:17:34 PM.078] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Drug Run [3/26/2024 9:17:34 PM.078] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:17:34 PM.078] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Drug Run [3/26/2024 9:17:34 PM.189] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [3/26/2024 9:17:34 PM.915] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Casino Raid and releasing unit 2-DAVID-5 [3/26/2024 9:17:34 PM.915] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [3/26/2024 9:17:34 PM.915] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [3/26/2024 9:17:34 PM.915] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Casino Raid [3/26/2024 9:17:41 PM.175] LSPD First Response: [TRACE] Mike Alphonso (S_M_M_CIASEC_01) left combat. [3/26/2024 9:17:41 PM.601] LSPD First Response: [TRACE] Freeing dead cop [3/26/2024 9:17:41 PM.601] LSPD First Response: [TRACE] Cop freed [3/26/2024 9:17:41 PM.616] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 9:17:41 PM.616] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 9:17:41 PM.616] LSPD First Response: [TRACE] Aborting CopBustPed: Parent task was aborted [3/26/2024 9:17:41 PM.616] ABORT BUST [3/26/2024 9:17:41 PM.634] LSPD First Response: [TRACE] Asked thread PlayerArrest #5 to abort: No reason specified [3/26/2024 9:17:41 PM.634] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #5 Content Manager [3/26/2024 9:17:41 PM.634] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #5) [3/26/2024 9:17:41 PM.688] LSPD First Response: [TRACE] Thread PlayerArrest #5 has been shut down [3/26/2024 9:17:41 PM.721] LSPD First Response: [TRACE] Freeing dead cop [3/26/2024 9:17:41 PM.721] LSPD First Response: [TRACE] Cop freed [3/26/2024 9:17:41 PM.737] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 9:17:41 PM.737] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 9:17:41 PM.787] LSPD First Response: [TRACE] Surrendered [3/26/2024 9:17:42 PM.656] LSPD First Response: UB: FINISHED PURSUIT AND CALLED TO ENTER VEHICLE >> Partner-0 [3/26/2024 9:17:42 PM.758] LSPD First Response: [TRACE] Joe Quotary (S_M_Y_HWAYCOP_01) entered combat with target: Mario Colotti (S_M_M_POSTAL_02) [3/26/2024 9:17:42 PM.771] LSPD First Response: UB: FINISHED PURSUIT AND CALLED TO ENTER VEHICLE >> Partner-1 [3/26/2024 9:17:43 PM.042] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to True [3/26/2024 9:17:45 PM.956] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: Available [3/26/2024 9:17:45 PM.998] LSPD First Response: [TRACE] Joe Quotary (S_M_Y_HWAYCOP_01) left combat. [3/26/2024 9:17:46 PM.496] LSPD First Response: RawCanvasUI [DEBUG] Canvas setting isInteractive to False [3/26/2024 9:17:46 PM.872] LSPD First Response: STP: TOW SERVICE IS FULLY DISMISSED [3/26/2024 9:17:46 PM.962] LSPD First Response: [TRACE] Visual lost event fired [3/26/2024 9:17:47 PM.981] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:17:47 PM.981] LSPD First Response: [TRACE] Visual regained event fired [3/26/2024 9:17:49 PM.027] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:17:51 PM.235] LSPD First Response: [TRACE] Joe Quotary (S_M_Y_HWAYCOP_01) entered combat with target: Mario Colotti (S_M_M_POSTAL_02) [3/26/2024 9:17:52 PM.223] LSPD First Response: [TRACE] ConfrontSuspectCleanupAction [3/26/2024 9:17:52 PM.322] LSPD First Response: [TRACE] Joe Quotary (S_M_Y_HWAYCOP_01) left combat. [3/26/2024 9:17:54 PM.202] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:18:10 PM.296] LSPD First Response: [TRACE] Task CopBustPed finished: Busting done [3/26/2024 9:18:10 PM.296] ABORT BUST [3/26/2024 9:18:10 PM.301] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 9:18:10 PM.301] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [3/26/2024 9:18:10 PM.301] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 9:18:10 PM.302] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 9:18:10 PM.302] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 9:18:10 PM.302] LSPD First Response: [TRACE] Visual lost event fired [3/26/2024 9:18:10 PM.302] LSPD First Response: [TRACE] Suspect freed [3/26/2024 9:18:10 PM.302] LSPD First Response: [TRACE] SuspectTransportManager::AddSuspect: Removed from chase [3/26/2024 9:18:10 PM.302] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker) [3/26/2024 9:18:10 PM.302] LSPD First Response: [TRACE] Removing ped from Chase #9 (GameplayMandatory) [3/26/2024 9:18:10 PM.302] LSPD First Response: [TRACE] Freeing cop: Joe Quotary [3/26/2024 9:18:10 PM.302] LSPD First Response: [TRACE] Cop freed [3/26/2024 9:18:10 PM.302] LSPD First Response: [TRACE] SuspectTransportManager::AddSuspect: Removed from chase [3/26/2024 9:18:10 PM.302] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker) [3/26/2024 9:18:10 PM.302] LSPD First Response: [TRACE] Task CopBustPed finished: Arrest finished nicely. [3/26/2024 9:18:10 PM.310] LSPD First Response: [TRACE] TryStartTransportWithNearbyVehicle: Found valid vehicle [3/26/2024 9:18:10 PM.310] LSPD First Response: [TRACE] Secondary suspect cop became main cop for transport with local vehicle [3/26/2024 9:18:10 PM.351] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [3/26/2024 9:18:10 PM.352] LSPD First Response: [TRACE] Ending chase [3/26/2024 9:18:10 PM.353] LSPD First Response: [TRACE] Removing ped from Chase #9 (GameplayMandatory) [3/26/2024 9:18:10 PM.353] LSPD First Response: [TRACE] Removing ped from Chase #9 (GameplayMandatory) [3/26/2024 9:18:10 PM.353] LSPD First Response: [TRACE] Released 0 entities from Chase #9 Content Manager [3/26/2024 9:18:10 PM.353] LSPD First Response: [TRACE] Instance cleaned (Chase #9) [3/26/2024 9:18:10 PM.377] LSPD First Response: [TRACE] Main cop is not busy and re-assigned for transport [3/26/2024 9:18:10 PM.384] LSPD First Response: [TRACE] Launching new encounter for Jayoshi Hiroyashu [3/26/2024 9:18:10 PM.384] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [3/26/2024 9:18:10 PM.632] LSPD First Response: [TRACE] Grab task starting [3/26/2024 9:18:10 PM.635] LSPD First Response: [TRACE] Grab task initailized [3/26/2024 9:18:11 PM.154] LSPD First Response: [TRACE] TaskTransportSuspect: OnAbort [3/26/2024 9:18:11 PM.154] LSPD First Response: [TRACE] Aborting GrabPed: Transport ended [3/26/2024 9:18:11 PM.159] LSPD First Response: [TRACE] ProcessTransportUnit: No suspects assigned [3/26/2024 9:18:11 PM.206] LSPD First Response: [TRACE] SuspectTransportManager::Process: Suspect in custody [3/26/2024 9:18:11 PM.206] LSPD First Response: [TRACE] Prisoner transport done [3/26/2024 9:18:12 PM.900] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 9:18:12 PM.900] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 9:18:12 PM.950] LSPD First Response: [TRACE] Preloading police5 [3/26/2024 9:18:12 PM.953] LSPD First Response: [TRACE] Created police5 at X:-111.6729 Y:-1702.353 Z:29.72085 [3/26/2024 9:18:12 PM.954] LSPD First Response: [TRACE] Forced DLC Livery: 4 [3/26/2024 9:18:13 PM.004] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 9:18:13 PM.008] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:18:13 PM.009] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 9:18:13 PM.010] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 9:18:13 PM.011] LSPD First Response: [TRACE] Kate Black (MP_F_FREEMODE_01) was set as a cop [3/26/2024 9:18:13 PM.060] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 9:18:13 PM.063] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:18:13 PM.070] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 9:18:13 PM.070] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 9:18:13 PM.072] LSPD First Response: [TRACE] Katie Chieff (MP_F_FREEMODE_01) was set as a cop [3/26/2024 9:18:13 PM.117] LSPD First Response: [TRACE] AmbientSpawn - spawned: police5 [3/26/2024 9:18:17 PM.902] LSPD First Response: [TRACE] Spawned suspect vehicle [3/26/2024 9:18:20 PM.553] LSPD First Response: [TRACE] Entering at Driver [3/26/2024 9:18:22 PM.992] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [3/26/2024 9:18:24 PM.153] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Vehicle no longer exists [3/26/2024 9:18:24 PM.154] LSPD First Response: [TRACE] Aborting LeaveSceneAdvanced: Failed to get in vehicle [3/26/2024 9:18:24 PM.154] LSPD First Response: [TRACE] Aborting LeaveScene: Parent task aborted [3/26/2024 9:18:24 PM.154] LSPD First Response: [TRACE] Aborting LeaveSceneAdvanced: Child task aborted [3/26/2024 9:18:24 PM.206] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-1 [3/26/2024 9:18:24 PM.939] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 9:18:26 PM.184] LSPD First Response: GetAudioFileForAction: No file found for: STREET_FORUM_DR [3/26/2024 9:18:26 PM.988] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [3/26/2024 9:18:27 PM.110] LSPD First Response: UB: REQUESTED TYPE: PoliceTransport [3/26/2024 9:18:27 PM.111] LSPD First Response: UB: DETECTED ZONE: STRAW [3/26/2024 9:18:27 PM.111] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 9:18:28 PM.036] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 9:18:28 PM.036] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:18:28 PM.091] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 9:18:28 PM.101] LSPD First Response: [TRACE] Created police at X:42.01657 Y:-1364.725 Z:30.01097 [3/26/2024 9:18:28 PM.148] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:18:28 PM.151] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:18:28 PM.155] LSPD First Response: [TRACE] Leon Tarr (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:18:28 PM.208] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 9:18:28 PM.212] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 9:18:28 PM.215] LSPD First Response: [TRACE] Emile Heskey (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:18:28 PM.272] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 9:18:28 PM.559] LSPD First Response: [TRACE] Dom Powers (S_M_M_CIASEC_01) was damaged. [3/26/2024 9:18:28 PM.959] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 9:18:28 PM.959] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 9:18:29 PM.370] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-1 [3/26/2024 9:18:31 PM.254] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-1 [3/26/2024 9:18:31 PM.362] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 9:18:32 PM.991] LSPD First Response: [TRACE] Misty Sparks (A_F_M_SOUCENTMC_01) was damaged. [3/26/2024 9:18:37 PM.419] LSPD First Response: CalloutInterface: [DEBUG] closing incident [SC] Angry Animal and releasing unit 6-PAUL-11 [3/26/2024 9:18:37 PM.420] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [3/26/2024 9:18:37 PM.420] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [3/26/2024 9:18:37 PM.420] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [SC] Angry Animal [3/26/2024 9:18:45 PM.721] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 9:18:45 PM.723] LSPD First Response: [TRACE] Marco Silvo (S_M_Y_COP_01) was set as a cop [3/26/2024 9:18:49 PM.301] LSPD First Response: [TRACE] we're on the lspdfr page [3/26/2024 9:18:49 PM.301] LSPD First Response: [TRACE] 7FF65E97A73B [3/26/2024 9:18:49 PM.758] LSPD First Response: [TRACE] TAKE_CONTROL_OF_FRONTEND() [3/26/2024 9:18:49 PM.848] LSPD First Response: [TRACE] KILL stats page [3/26/2024 9:18:49 PM.848] LSPD First Response: [TRACE] request settings page [3/26/2024 9:18:49 PM.849] LSPD First Response: [TRACE] load settings gfx [3/26/2024 9:18:50 PM.011] LSPD First Response: [TRACE] lspdfr page finalizalation [3/26/2024 9:18:51 PM.510] LSPD First Response: [TRACE] currentsubitem: 0 [3/26/2024 9:18:51 PM.510] LSPD First Response: [TRACE] Built-in Callout [3/26/2024 9:18:52 PM.750] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:18:52 PM.757] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:18:52 PM.757] LSPD First Response: [TRACE] currentsubitem: 1 [3/26/2024 9:18:52 PM.757] LSPD First Response: [TRACE] Built-in Callout [3/26/2024 9:18:52 PM.946] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:18:52 PM.951] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:18:52 PM.951] LSPD First Response: [TRACE] currentsubitem: 2 [3/26/2024 9:18:52 PM.951] LSPD First Response: [TRACE] Built-in Callout [3/26/2024 9:18:53 PM.132] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:18:53 PM.137] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:18:53 PM.137] LSPD First Response: [TRACE] currentsubitem: 3 [3/26/2024 9:18:53 PM.137] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:18:53 PM.307] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:18:53 PM.313] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:18:53 PM.314] LSPD First Response: [TRACE] currentsubitem: 4 [3/26/2024 9:18:53 PM.314] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:18:53 PM.514] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:18:53 PM.521] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:18:53 PM.521] LSPD First Response: [TRACE] currentsubitem: 5 [3/26/2024 9:18:53 PM.521] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:18:53 PM.686] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:18:53 PM.692] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:18:53 PM.692] LSPD First Response: [TRACE] currentsubitem: 6 [3/26/2024 9:18:53 PM.692] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:18:53 PM.869] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:18:53 PM.879] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:18:53 PM.879] LSPD First Response: [TRACE] currentsubitem: 7 [3/26/2024 9:18:53 PM.879] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:18:54 PM.051] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:18:54 PM.057] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:18:54 PM.057] LSPD First Response: [TRACE] currentsubitem: 8 [3/26/2024 9:18:54 PM.057] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:18:54 PM.222] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:18:54 PM.231] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:18:54 PM.232] LSPD First Response: [TRACE] currentsubitem: 9 [3/26/2024 9:18:54 PM.232] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:18:54 PM.414] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:18:54 PM.420] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:18:54 PM.420] LSPD First Response: [TRACE] currentsubitem: 10 [3/26/2024 9:18:54 PM.420] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:18:54 PM.611] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:18:54 PM.622] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:18:54 PM.622] LSPD First Response: [TRACE] currentsubitem: 11 [3/26/2024 9:18:54 PM.622] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:18:54 PM.817] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:18:54 PM.823] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:18:54 PM.823] LSPD First Response: [TRACE] currentsubitem: 12 [3/26/2024 9:18:54 PM.823] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:18:55 PM.020] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:18:55 PM.027] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:18:55 PM.027] LSPD First Response: [TRACE] currentsubitem: 13 [3/26/2024 9:18:55 PM.027] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:18:55 PM.265] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:18:55 PM.271] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:18:55 PM.271] LSPD First Response: [TRACE] currentsubitem: 14 [3/26/2024 9:18:55 PM.271] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:18:55 PM.466] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:18:55 PM.473] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:18:55 PM.473] LSPD First Response: [TRACE] currentsubitem: 15 [3/26/2024 9:18:55 PM.473] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:18:56 PM.201] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:18:56 PM.211] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:18:56 PM.211] LSPD First Response: [TRACE] currentsubitem: 16 [3/26/2024 9:18:56 PM.211] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:18:57 PM.237] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:18:57 PM.247] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:18:57 PM.247] LSPD First Response: [TRACE] currentsubitem: 17 [3/26/2024 9:18:57 PM.247] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:18:58 PM.375] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:18:58 PM.381] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:18:58 PM.381] LSPD First Response: [TRACE] currentsubitem: 18 [3/26/2024 9:18:58 PM.381] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:19:00 PM.738] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:19:00 PM.748] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:19:00 PM.748] LSPD First Response: [TRACE] currentsubitem: 19 [3/26/2024 9:19:00 PM.748] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:19:01 PM.117] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:19:01 PM.124] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:19:01 PM.124] LSPD First Response: [TRACE] currentsubitem: 20 [3/26/2024 9:19:01 PM.124] LSPD First Response: [TRACE] Callout provided by 'CalloutInterface' plugin [3/26/2024 9:19:01 PM.981] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:19:01 PM.988] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:19:01 PM.988] LSPD First Response: [TRACE] currentsubitem: 21 [3/26/2024 9:19:01 PM.988] LSPD First Response: [TRACE] Callout provided by 'CalloutInterface' plugin [3/26/2024 9:19:03 PM.152] LSPD First Response: Creating DynamicTrafficStop from CalloutInterface.Callouts.DynamicTrafficStop, CalloutInterface, Version=1.4.1.3, Culture=neutral, PublicKeyToken=null [3/26/2024 9:19:03 PM.154] LSPD First Response: [TRACE] Callout created: #33 [3/26/2024 9:19:03 PM.155] LSPD First Response: CalloutCreated: Callout should be aborted [3/26/2024 9:19:03 PM.155] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 9:19:03 PM.155] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 9:19:03 PM.155] LSPD First Response: [TRACE] Released 0 entities from #33 Content Manager [3/26/2024 9:19:03 PM.155] LSPD First Response: [TRACE] Instance cleaned ( #33) [3/26/2024 9:19:03 PM.155] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [3/26/2024 9:19:03 PM.209] LSPD First Response: [TRACE] navigated away later on after load [3/26/2024 9:19:08 PM.234] LSPD First Response: STP: RELEASE PED FROM STOP [3/26/2024 9:19:10 PM.648] LSPD First Response: [TRACE] Player is close, starting pursuit [3/26/2024 9:19:10 PM.648] LSPD First Response: [TRACE] Created new chase [3/26/2024 9:19:10 PM.656] LSPD First Response: [TRACE] Assigned ped to ChaseHost #1 (GameplayMandatory) [3/26/2024 9:19:10 PM.656] LSPD First Response: [TRACE] Suspect added to chase [3/26/2024 9:19:10 PM.689] LSPD First Response: [TRACE] Starting chase [3/26/2024 9:19:10 PM.689] LSPD First Response: [TRACE] Thread ChaseHost #1 initialized [3/26/2024 9:19:10 PM.782] LSPD First Response: [TRACE] Player now monitoring Jayoshi Hiroyashu [3/26/2024 9:19:10 PM.786] LSPD First Response: [TRACE] Extended route by 20 [3/26/2024 9:19:10 PM.794] LSPD First Response: [TRACE] Found new close chase [3/26/2024 9:19:11 PM.161] LSPD First Response: [TRACE] Extended route by 20 [3/26/2024 9:19:11 PM.785] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 9:19:12 PM.705] LSPD First Response: [TRACE] Joining closest chase [3/26/2024 9:19:12 PM.710] LSPD First Response: [TRACE] Pursuit menu was reset. [3/26/2024 9:19:12 PM.798] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:19:12 PM.798] LSPD First Response: [TRACE] Visual regained event fired [3/26/2024 9:19:13 PM.838] LSPD First Response: STP: APPLIED REALISTIC PIT MANEUVER PHYSICS ON MIXER [3/26/2024 9:19:23 PM.910] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 9:19:25 PM.786] LSPD First Response: GetAudioFileForAction: No file found for: TARGET_VEHICLE_LICENSE_PLATE [3/26/2024 9:19:25 PM.786] LSPD First Response: GetAudioFileForAction: No file found for: TARGET_VEHICLE_LICENSE_PLATE [3/26/2024 9:19:25 PM.786] LSPD First Response: PlayAction: Failed to find TARGET_VEHICLE_LICENSE_PLATE [3/26/2024 9:19:25 PM.786] LSPD First Response: GetAudioFileForAction: No file found for: 0 [3/26/2024 9:19:25 PM.786] LSPD First Response: GetAudioFileForAction: No file found for: 0 [3/26/2024 9:19:25 PM.786] LSPD First Response: PlayAction: Failed to find 0 [3/26/2024 9:19:25 PM.786] LSPD First Response: GetAudioFileForAction: No file found for: 8 [3/26/2024 9:19:25 PM.786] LSPD First Response: GetAudioFileForAction: No file found for: 8 [3/26/2024 9:19:25 PM.786] LSPD First Response: PlayAction: Failed to find 8 [3/26/2024 9:19:25 PM.786] LSPD First Response: GetAudioFileForAction: No file found for: Z [3/26/2024 9:19:25 PM.786] LSPD First Response: GetAudioFileForAction: No file found for: Z [3/26/2024 9:19:25 PM.786] LSPD First Response: PlayAction: Failed to find Z [3/26/2024 9:19:25 PM.787] LSPD First Response: GetAudioFileForAction: No file found for: D [3/26/2024 9:19:25 PM.787] LSPD First Response: GetAudioFileForAction: No file found for: D [3/26/2024 9:19:25 PM.787] LSPD First Response: PlayAction: Failed to find D [3/26/2024 9:19:25 PM.787] LSPD First Response: GetAudioFileForAction: No file found for: I [3/26/2024 9:19:25 PM.787] LSPD First Response: GetAudioFileForAction: No file found for: I [3/26/2024 9:19:25 PM.787] LSPD First Response: PlayAction: Failed to find I [3/26/2024 9:19:25 PM.787] LSPD First Response: GetAudioFileForAction: No file found for: 9 [3/26/2024 9:19:25 PM.787] LSPD First Response: GetAudioFileForAction: No file found for: 9 [3/26/2024 9:19:25 PM.787] LSPD First Response: PlayAction: Failed to find 9 [3/26/2024 9:19:25 PM.787] LSPD First Response: GetAudioFileForAction: No file found for: 4 [3/26/2024 9:19:25 PM.787] LSPD First Response: GetAudioFileForAction: No file found for: 4 [3/26/2024 9:19:25 PM.787] LSPD First Response: PlayAction: Failed to find 4 [3/26/2024 9:19:25 PM.787] LSPD First Response: GetAudioFileForAction: No file found for: 9 [3/26/2024 9:19:25 PM.787] LSPD First Response: GetAudioFileForAction: No file found for: 9 [3/26/2024 9:19:25 PM.787] LSPD First Response: PlayAction: Failed to find 9 [3/26/2024 9:19:26 PM.955] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 9:19:26 PM.955] LSPD First Response: UB: DETECTED ZONE: STRAW [3/26/2024 9:19:26 PM.955] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 9:19:27 PM.638] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 9:19:27 PM.638] LSPD First Response: UB: DETECTED ZONE: STRAW [3/26/2024 9:19:27 PM.638] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 9:19:27 PM.657] LSPD First Response: GetAudioFileForAction: No file found for: STREET_FORUM_DR [3/26/2024 9:19:27 PM.663] LSPD First Response: UB: STARTED PURSUIT >> OSB-0 [3/26/2024 9:19:27 PM.714] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 9:19:27 PM.714] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 9:19:28 PM.897] LSPD First Response: [TRACE] Assigned ped to Chase #10 (GameplayMandatory) [3/26/2024 9:19:28 PM.897] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 9:19:28 PM.897] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 9:19:28 PM.897] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 9:19:28 PM.897] LSPD First Response: [TRACE] Edwin Rivera (S_M_Y_COP_01) was set as a cop [3/26/2024 9:19:28 PM.898] LSPD First Response: [TRACE] Cop Edwin Rivera reassigned to Jayoshi Hiroyashu [3/26/2024 9:19:28 PM.898] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 9:19:28 PM.936] LSPD First Response: [TRACE] Edwin Rivera now monitoring Jayoshi Hiroyashu [3/26/2024 9:19:28 PM.952] LSPD First Response: [TRACE] Assigned ped to Chase #10 (GameplayMandatory) [3/26/2024 9:19:28 PM.952] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 9:19:28 PM.952] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 9:19:28 PM.952] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 9:19:28 PM.952] LSPD First Response: [TRACE] Michael Green (S_M_Y_COP_01) was set as a cop [3/26/2024 9:19:28 PM.954] LSPD First Response: [TRACE] Cop Michael Green reassigned to Jayoshi Hiroyashu [3/26/2024 9:19:28 PM.954] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 9:19:29 PM.049] LSPD First Response: [TRACE] Michael Green now monitoring Jayoshi Hiroyashu [3/26/2024 9:19:31 PM.388] LSPD First Response: [TRACE] Reapplied [3/26/2024 9:19:31 PM.446] LSPD First Response: [TRACE] Ped car seems fucked due to first gear [3/26/2024 9:19:31 PM.450] LSPD First Response: [TRACE] Events_PedCarIsFucked - Left vehicle [3/26/2024 9:19:31 PM.501] LSPD First Response: [TRACE] Edwin Rivera (S_M_Y_COP_01) entered combat with target: Jayoshi Hiroyashu (S_M_M_AUTOSHOP_01) [3/26/2024 9:19:31 PM.714] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 9:19:31 PM.714] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 9:19:31 PM.980] LSPD First Response: [TRACE] Ped car seems fucked due to first gear [3/26/2024 9:19:31 PM.980] LSPD First Response: [TRACE] Events_PedCarIsFucked - Left vehicle [3/26/2024 9:19:32 PM.527] LSPD First Response: [TRACE] Ped car seems fucked due to first gear [3/26/2024 9:19:32 PM.528] LSPD First Response: [TRACE] Events_PedCarIsFucked - Left vehicle [3/26/2024 9:19:32 PM.593] LSPD First Response: [TRACE] Michael Green (S_M_Y_COP_01) entered combat with target: Jayoshi Hiroyashu (S_M_M_AUTOSHOP_01) [3/26/2024 9:19:33 PM.053] LSPD First Response: [TRACE] Ped car seems fucked due to first gear [3/26/2024 9:19:33 PM.053] LSPD First Response: [TRACE] Events_PedCarIsFucked - Left vehicle [3/26/2024 9:19:33 PM.558] LSPD First Response: [TRACE] Ped car seems fucked due to first gear [3/26/2024 9:19:33 PM.559] LSPD First Response: [TRACE] Events_PedCarIsFucked - Left vehicle [3/26/2024 9:19:33 PM.613] LSPD First Response: [TRACE] Reapplied [3/26/2024 9:19:34 PM.009] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: TaskEvadeCopsAdvInVehicle still active [3/26/2024 9:19:34 PM.009] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [3/26/2024 9:19:34 PM.115] LSPD First Response: [TRACE] Michael Green (S_M_Y_COP_01) left combat. [3/26/2024 9:19:34 PM.416] LSPD First Response: STP: REMOVED REALISTIC PIT MANEUVER PHYSICS ON MIXER [3/26/2024 9:19:34 PM.845] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:19:34 PM.846] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [3/26/2024 9:19:34 PM.846] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:19:35 PM.883] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:19:35 PM.883] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [3/26/2024 9:19:35 PM.883] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:19:36 PM.909] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:19:36 PM.910] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [3/26/2024 9:19:36 PM.910] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:19:37 PM.944] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:19:37 PM.944] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [3/26/2024 9:19:37 PM.944] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:19:39 PM.048] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:19:39 PM.048] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [3/26/2024 9:19:39 PM.048] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:19:40 PM.156] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:19:40 PM.156] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [3/26/2024 9:19:40 PM.156] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:19:42 PM.388] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:19:42 PM.389] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 2 [3/26/2024 9:19:42 PM.389] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:19:43 PM.345] LSPD First Response: [TRACE] Assigned ped to Chase #10 (GameplayMandatory) [3/26/2024 9:19:43 PM.345] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 9:19:43 PM.345] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 9:19:43 PM.345] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 9:19:43 PM.345] LSPD First Response: [TRACE] Demarcus Williams (MP_M_FREEMODE_01) was set as a cop [3/26/2024 9:19:43 PM.346] LSPD First Response: [TRACE] Cop Demarcus Williams reassigned to Jayoshi Hiroyashu [3/26/2024 9:19:43 PM.346] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 9:19:43 PM.408] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> Partner-0 [3/26/2024 9:19:43 PM.458] LSPD First Response: [TRACE] Demarcus Williams now monitoring Jayoshi Hiroyashu [3/26/2024 9:19:43 PM.459] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:19:43 PM.459] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:19:44 PM.000] LSPD First Response: [TRACE] Assigned ped to Chase #10 (GameplayMandatory) [3/26/2024 9:19:44 PM.001] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 9:19:44 PM.001] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 9:19:44 PM.001] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 9:19:44 PM.001] LSPD First Response: [TRACE] Dom Powers (S_M_M_CIASEC_01) was set as a cop [3/26/2024 9:19:44 PM.002] LSPD First Response: [TRACE] Cop Dom Powers reassigned to Jayoshi Hiroyashu [3/26/2024 9:19:44 PM.002] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 9:19:44 PM.051] LSPD First Response: [TRACE] Dom Powers now monitoring Jayoshi Hiroyashu [3/26/2024 9:19:44 PM.068] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> Partner-1 [3/26/2024 9:19:44 PM.724] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 9:19:44 PM.724] LSPD First Response: [TRACE] Report Voice: [3/26/2024 9:19:44 PM.967] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:19:44 PM.967] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:19:45 PM.825] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 9:19:46 PM.190] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:19:46 PM.249] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:19:46 PM.249] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:19:46 PM.249] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:19:46 PM.544] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [686] Vehicle On Sidewalk [3/26/2024 9:19:46 PM.544] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: OCEAN-01 to [686] Vehicle On Sidewalk [3/26/2024 9:19:46 PM.544] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [3/26/2024 9:19:46 PM.544] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [3/26/2024 9:19:46 PM.544] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [3/26/2024 9:19:46 PM.544] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [3/26/2024 9:19:46 PM.867] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:19:47 PM.286] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:19:47 PM.287] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:19:47 PM.287] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:19:48 PM.343] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:19:48 PM.344] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:19:48 PM.344] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:19:48 PM.815] LSPD First Response: [TRACE] Edwin Rivera (S_M_Y_COP_01) left combat. [3/26/2024 9:19:49 PM.361] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:19:49 PM.362] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:19:49 PM.362] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:19:50 PM.368] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:19:50 PM.368] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:19:50 PM.368] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:19:51 PM.256] LSPD First Response: [TRACE] Added stopped ped: S_F_Y_COP_01 [3/26/2024 9:19:51 PM.427] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:19:51 PM.427] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:19:51 PM.427] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:19:52 PM.500] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:19:52 PM.500] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:19:52 PM.500] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:19:53 PM.561] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:19:53 PM.561] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:19:53 PM.561] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:19:54 PM.665] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:19:54 PM.665] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:19:54 PM.665] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:19:55 PM.684] LSPD First Response: [TRACE] Edwin Rivera (S_M_Y_COP_01) entered combat with target: Jayoshi Hiroyashu (S_M_M_AUTOSHOP_01) [3/26/2024 9:19:57 PM.856] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:19:57 PM.856] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:19:57 PM.856] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:19:58 PM.282] LSPD First Response: [TRACE] Michael Green (S_M_Y_COP_01) entered combat with target: Jayoshi Hiroyashu (S_M_M_AUTOSHOP_01) [3/26/2024 9:19:58 PM.975] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:19:58 PM.975] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:19:58 PM.975] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:19:59 PM.849] LSPD First Response: [TRACE] Michael Green (S_M_Y_COP_01) left combat. [3/26/2024 9:20:00 PM.061] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:20:00 PM.061] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:20:00 PM.061] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:20:00 PM.063] LSPD First Response: [TRACE] Demarcus Williams (MP_M_FREEMODE_01) entered combat with target: Jayoshi Hiroyashu (S_M_M_AUTOSHOP_01) [3/26/2024 9:20:00 PM.240] LSPD First Response: [TRACE] Jayoshi Hiroyashu (S_M_M_AUTOSHOP_01) was damaged. [3/26/2024 9:20:00 PM.241] LSPD First Response: [TRACE] Ped damaged by player with Pistol at Spine1. Could see player: False [3/26/2024 9:20:00 PM.924] LSPD First Response: [TRACE] Edwin Rivera (S_M_Y_COP_01) left combat. [3/26/2024 9:20:01 PM.166] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:20:01 PM.167] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:20:01 PM.167] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:20:02 PM.298] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:20:02 PM.298] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:20:02 PM.298] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:20:03 PM.188] LSPD First Response: [TRACE] Demarcus Williams (MP_M_FREEMODE_01) left combat. [3/26/2024 9:20:03 PM.415] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:20:03 PM.415] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:20:03 PM.415] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:20:03 PM.789] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 9:20:04 PM.361] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 9:20:04 PM.361] LSPD First Response: UB: DETECTED ZONE: STRAW [3/26/2024 9:20:04 PM.361] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 9:20:04 PM.377] LSPD First Response: GetAudioFileForAction: No file found for: STREET_FORUM_DR [3/26/2024 9:20:04 PM.381] LSPD First Response: UB: STARTED PURSUIT >> OSB-1 [3/26/2024 9:20:04 PM.415] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:20:04 PM.415] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:20:04 PM.416] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 9:20:04 PM.428] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 9:20:04 PM.716] LSPD First Response: [TRACE] Dom Powers (S_M_M_CIASEC_01) entered combat with target: Jordan Smith (G_M_Y_FAMDNF_01) [3/26/2024 9:20:04 PM.765] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:20:05 PM.496] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:20:05 PM.496] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:20:05 PM.618] LSPD First Response: [TRACE] Assigned ped to Chase #10 (GameplayMandatory) [3/26/2024 9:20:05 PM.618] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 9:20:05 PM.618] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 9:20:05 PM.618] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 9:20:05 PM.618] LSPD First Response: [TRACE] James Maler (S_M_Y_COP_01) was set as a cop [3/26/2024 9:20:05 PM.619] LSPD First Response: [TRACE] Cop James Maler reassigned to Jayoshi Hiroyashu [3/26/2024 9:20:05 PM.620] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 9:20:05 PM.667] LSPD First Response: [TRACE] Assigned ped to Chase #10 (GameplayMandatory) [3/26/2024 9:20:05 PM.667] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 9:20:05 PM.667] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 9:20:05 PM.667] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 9:20:05 PM.667] LSPD First Response: [TRACE] Jack Fletcher (S_M_Y_COP_01) was set as a cop [3/26/2024 9:20:05 PM.667] LSPD First Response: [TRACE] Cop Jack Fletcher reassigned to Jayoshi Hiroyashu [3/26/2024 9:20:05 PM.668] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 9:20:05 PM.707] LSPD First Response: [TRACE] James Maler now monitoring Jayoshi Hiroyashu [3/26/2024 9:20:05 PM.708] LSPD First Response: [TRACE] Jack Fletcher now monitoring Jayoshi Hiroyashu [3/26/2024 9:20:06 PM.160] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 9:20:06 PM.449] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 9:20:06 PM.548] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:20:06 PM.548] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:20:06 PM.697] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 9:20:07 PM.729] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:20:07 PM.729] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:20:08 PM.438] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 9:20:08 PM.438] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 9:20:08 PM.547] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #1 (Ambient) [3/26/2024 9:20:08 PM.826] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:20:08 PM.826] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:20:08 PM.941] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:20:09 PM.222] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:20:09 PM.810] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:20:09 PM.914] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:20:09 PM.914] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:20:10 PM.127] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:20:10 PM.945] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:20:10 PM.945] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:20:11 PM.994] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:20:11 PM.994] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:20:13 PM.070] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:20:13 PM.070] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:20:13 PM.845] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 9:20:14 PM.182] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:20:14 PM.182] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:20:14 PM.527] LSPD First Response: [TRACE] James Maler (S_M_Y_COP_01) entered combat with target: Jayoshi Hiroyashu (S_M_M_AUTOSHOP_01) [3/26/2024 9:20:14 PM.574] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 9:20:14 PM.636] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:20:14 PM.696] LSPD First Response: [TRACE] Demarcus Williams (MP_M_FREEMODE_01) entered combat with target: Jayoshi Hiroyashu (S_M_M_AUTOSHOP_01) [3/26/2024 9:20:15 PM.152] LSPD First Response: [TRACE] Michael Green (S_M_Y_COP_01) entered combat with target: Jordan Smith (G_M_Y_FAMDNF_01) [3/26/2024 9:20:15 PM.213] LSPD First Response: [TRACE] Demarcus Williams (MP_M_FREEMODE_01) left combat. [3/26/2024 9:20:15 PM.275] LSPD First Response: [TRACE] Probing 1 cops [3/26/2024 9:20:15 PM.275] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:20:15 PM.275] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:20:15 PM.585] LSPD First Response: [TRACE] Jack Fletcher (S_M_Y_COP_01) entered combat with target: Jayoshi Hiroyashu (S_M_M_AUTOSHOP_01) [3/26/2024 9:20:15 PM.705] LSPD First Response: [TRACE] Edwin Rivera (S_M_Y_COP_01) entered combat with target: Jordan Smith (G_M_Y_FAMDNF_01) [3/26/2024 9:20:15 PM.772] LSPD First Response: [TRACE] Dom Powers (S_M_M_CIASEC_01) left combat. [3/26/2024 9:20:15 PM.949] LSPD First Response: [TRACE] Freeing dead cop [3/26/2024 9:20:15 PM.950] LSPD First Response: [TRACE] ChaseHost #1: Cop left chase [3/26/2024 9:20:15 PM.951] LSPD First Response: [TRACE] Cop freed [3/26/2024 9:20:15 PM.952] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 9:20:15 PM.952] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 9:20:16 PM.282] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:20:16 PM.282] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:20:16 PM.811] LSPD First Response: [TRACE] Jordan Smith (G_M_Y_FAMDNF_01) was damaged. [3/26/2024 9:20:16 PM.812] LSPD First Response: [TRACE] Ped damaged by player with Pistol at LeftClavicle. Could see player: True [3/26/2024 9:20:16 PM.814] LSPD First Response: [TRACE] Demarcus Williams (MP_M_FREEMODE_01) entered combat with target: Jayoshi Hiroyashu (S_M_M_AUTOSHOP_01) [3/26/2024 9:20:17 PM.197] LSPD First Response: [TRACE] Jack Fletcher (S_M_Y_COP_01) left combat. [3/26/2024 9:20:17 PM.312] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:20:17 PM.312] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:20:17 PM.315] LSPD First Response: [TRACE] Demarcus Williams (MP_M_FREEMODE_01) left combat. [3/26/2024 9:20:17 PM.983] LSPD First Response: UB: FINISHED PURSUIT >> Partner-1 [3/26/2024 9:20:18 PM.327] LSPD First Response: [TRACE] Jordan Smith killed by Jack Brown [3/26/2024 9:20:18 PM.327] LSPD First Response: [TRACE] Jordan Smith (G_M_Y_FAMDNF_01) was damaged. [3/26/2024 9:20:18 PM.328] LSPD First Response: [TRACE] Ped damaged by player with Pistol at Neck. Could see player: True [3/26/2024 9:20:18 PM.329] LSPD First Response: [TRACE] Damage killed ped [3/26/2024 9:20:18 PM.331] LSPD First Response: [TRACE] Michael Green (S_M_Y_COP_01) left combat. [3/26/2024 9:20:18 PM.381] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:20:18 PM.381] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:20:18 PM.865] LSPD First Response: [TRACE] Demarcus Williams (MP_M_FREEMODE_01) entered combat with target: Jayoshi Hiroyashu (S_M_M_AUTOSHOP_01) [3/26/2024 9:20:19 PM.468] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:20:19 PM.468] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:20:20 PM.462] LSPD First Response: [TRACE] Demarcus Williams (MP_M_FREEMODE_01) left combat. [3/26/2024 9:20:20 PM.601] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:20:20 PM.601] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:20:21 PM.050] LSPD First Response: [TRACE] Demarcus Williams TaseSuspect [3/26/2024 9:20:21 PM.050] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 9:20:21 PM.304] LSPD First Response: [TRACE] Demarcus Williams TaseSuspect True [3/26/2024 9:20:21 PM.304] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 9:20:21 PM.348] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:20:21 PM.595] LSPD First Response: [TRACE] Demarcus Williams TaseSuspect True [3/26/2024 9:20:21 PM.596] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 9:20:21 PM.723] LSPD First Response: [TRACE] Probing 0 cops [3/26/2024 9:20:21 PM.723] LSPD First Response: [TRACE] No eligible cop found [3/26/2024 9:20:21 PM.852] LSPD First Response: [TRACE] Demarcus Williams TaseSuspect True [3/26/2024 9:20:21 PM.853] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 9:20:22 PM.113] LSPD First Response: [TRACE] Demarcus Williams TaseSuspect True [3/26/2024 9:20:22 PM.113] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 9:20:22 PM.369] LSPD First Response: [TRACE] Demarcus Williams TaseSuspect True [3/26/2024 9:20:22 PM.369] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 9:20:22 PM.662] LSPD First Response: [TRACE] Demarcus Williams TaseSuspect True [3/26/2024 9:20:22 PM.662] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 9:20:22 PM.702] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:20:22 PM.744] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:20:22 PM.745] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:20:22 PM.745] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:20:22 PM.947] LSPD First Response: [TRACE] Demarcus Williams TaseSuspect True [3/26/2024 9:20:22 PM.948] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 9:20:23 PM.234] LSPD First Response: [TRACE] Demarcus Williams TaseSuspect True [3/26/2024 9:20:23 PM.234] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 9:20:23 PM.312] LSPD First Response: [TRACE] Surrender 2? [3/26/2024 9:20:23 PM.522] LSPD First Response: [TRACE] Ped Jayoshi Hiroyashu tased by Demarcus Williams [3/26/2024 9:20:23 PM.563] LSPD First Response: [TRACE] Jayoshi Hiroyashu (S_M_M_AUTOSHOP_01) was damaged. [3/26/2024 9:20:23 PM.565] LSPD First Response: [TRACE] Demarcus Williams (MP_M_FREEMODE_01) entered combat with target: Jayoshi Hiroyashu (S_M_M_AUTOSHOP_01) [3/26/2024 9:20:23 PM.857] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:20:23 PM.857] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:20:23 PM.857] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:20:24 PM.523] LSPD First Response: GrammarPolice: [Events] firing key press change event, hotkey action = radio isPressed = True [3/26/2024 9:20:24 PM.561] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task [3/26/2024 9:20:24 PM.562] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort [3/26/2024 9:20:24 PM.562] LSPD First Response: [TRACE] ConfrontSuspectCleanupAction [3/26/2024 9:20:24 PM.576] LSPD First Response: GrammarPolice: [AnimationHandler] starting the animation... [3/26/2024 9:20:24 PM.617] LSPD First Response: [TRACE] Edwin Rivera (S_M_Y_COP_01) left combat. [3/26/2024 9:20:24 PM.617] LSPD First Response: [TRACE] Demarcus Williams (MP_M_FREEMODE_01) left combat. [3/26/2024 9:20:24 PM.894] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:20:24 PM.895] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:20:24 PM.895] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:20:25 PM.088] LSPD First Response: [TRACE] James Maler (S_M_Y_COP_01) left combat. [3/26/2024 9:20:25 PM.631] LSPD First Response: [TRACE] James Maler (S_M_Y_COP_01) entered combat with target: Jayoshi Hiroyashu (S_M_M_AUTOSHOP_01) [3/26/2024 9:20:25 PM.691] LSPD First Response: GrammarPolice: [TargetHandler] updating target [3/26/2024 9:20:25 PM.737] LSPD First Response: GrammarPolice: [AnimationHandler] stopping the animation... [3/26/2024 9:20:25 PM.964] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:20:25 PM.965] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:20:25 PM.965] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:20:26 PM.160] LSPD First Response: [TRACE] Jack Fletcher (S_M_Y_COP_01) entered combat with target: Jayoshi Hiroyashu (S_M_M_AUTOSHOP_01) [3/26/2024 9:20:26 PM.833] LSPD First Response: GrammarPolice: [Events] firing action event, action = ems [3/26/2024 9:20:26 PM.833] LSPD First Response: GrammarPolice: [DispatchHandler] received action: ems, invoking ActionHandler [3/26/2024 9:20:26 PM.834] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue [3/26/2024 9:20:26 PM.878] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: ems [3/26/2024 9:20:26 PM.926] LSPD First Response: GrammarPolice: [Action] calling action: ems at target: GrammarPolice.Actions.Backup.EMS [3/26/2024 9:20:26 PM.927] LSPD First Response: GrammarPolice: [UltimateBackup] calling UltimateBackup: callAmbulance [3/26/2024 9:20:26 PM.979] LSPD First Response: GetAudioFileForAction: No file found for: STREET_FORUM_DR [3/26/2024 9:20:27 PM.016] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:20:27 PM.016] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:20:27 PM.016] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:20:27 PM.067] LSPD First Response: GrammarPolice: [DispatchHandler] detected action: ems [3/26/2024 9:20:27 PM.077] LSPD First Response: UB: REQUESTED TYPE: Ambulance [3/26/2024 9:20:27 PM.078] LSPD First Response: UB: DETECTED ZONE: STRAW [3/26/2024 9:20:27 PM.078] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 9:20:27 PM.713] LSPD First Response: [TRACE] Jack Fletcher (S_M_Y_COP_01) left combat. [3/26/2024 9:20:28 PM.038] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:20:28 PM.038] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:20:28 PM.038] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:20:28 PM.333] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 9:20:28 PM.334] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 9:20:29 PM.071] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:20:29 PM.072] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:20:29 PM.072] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:20:29 PM.371] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:20:29 PM.373] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:20:29 PM.420] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #1 (Ambient) [3/26/2024 9:20:29 PM.420] LSPD First Response: [TRACE] Aborting FleeScene: Ped released [3/26/2024 9:20:29 PM.420] LSPD First Response: [TRACE] Ped Levy Belucci has become idle again [3/26/2024 9:20:30 PM.077] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:20:30 PM.077] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:20:30 PM.077] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:20:31 PM.164] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:20:31 PM.165] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:20:31 PM.165] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:20:31 PM.471] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [3/26/2024 9:20:32 PM.209] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:20:32 PM.209] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:20:32 PM.209] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:20:32 PM.542] LSPD First Response: [TRACE] Edwin Rivera (S_M_Y_COP_01) entered combat with target: Jayoshi Hiroyashu (S_M_M_AUTOSHOP_01) [3/26/2024 9:20:33 PM.214] LSPD First Response: [TRACE] Probing 2 cops [3/26/2024 9:20:33 PM.214] LSPD First Response: [TRACE] We found a cop eligible to switch, importance: 1 [3/26/2024 9:20:33 PM.214] LSPD First Response: [WARN] DistributeCops: Assigned to same suspect, skipping [3/26/2024 9:20:33 PM.548] LSPD First Response: [TRACE] James Maler (S_M_Y_COP_01) left combat. [3/26/2024 9:20:34 PM.621] LSPD First Response: [TRACE] James Maler (S_M_Y_COP_01) entered combat with target: Jayoshi Hiroyashu (S_M_M_AUTOSHOP_01) [3/26/2024 9:20:35 PM.011] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-1 [3/26/2024 9:20:35 PM.664] LSPD First Response: [TRACE] Jack Fletcher (S_M_Y_COP_01) entered combat with target: Jayoshi Hiroyashu (S_M_M_AUTOSHOP_01) [3/26/2024 9:20:36 PM.185] LSPD First Response: [TRACE] Jack Fletcher (S_M_Y_COP_01) left combat. [3/26/2024 9:20:36 PM.474] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [3/26/2024 9:20:36 PM.759] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [3/26/2024 9:20:37 PM.042] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [3/26/2024 9:20:38 PM.259] LSPD First Response: [TRACE] James Maler (S_M_Y_COP_01) left combat. [3/26/2024 9:20:41 PM.018] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-1 [3/26/2024 9:20:42 PM.412] LSPD First Response: [TRACE] Jack Fletcher (S_M_Y_COP_01) entered combat with target: Jayoshi Hiroyashu (S_M_M_AUTOSHOP_01) [3/26/2024 9:20:42 PM.848] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 9:20:42 PM.902] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 9:20:42 PM.949] LSPD First Response: [TRACE] James Maler (S_M_Y_COP_01) entered combat with target: Jayoshi Hiroyashu (S_M_M_AUTOSHOP_01) [3/26/2024 9:20:43 PM.441] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [3/26/2024 9:20:43 PM.699] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [3/26/2024 9:20:43 PM.958] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [3/26/2024 9:20:44 PM.517] LSPD First Response: [TRACE] Jack Fletcher (S_M_Y_COP_01) left combat. [3/26/2024 9:20:45 PM.081] LSPD First Response: [TRACE] Edwin Rivera (S_M_Y_COP_01) left combat. [3/26/2024 9:20:45 PM.346] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 9:20:45 PM.892] LSPD First Response: [TRACE] Task CopBustPed finished: Busting done [3/26/2024 9:20:45 PM.892] ABORT BUST [3/26/2024 9:20:45 PM.897] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 9:20:45 PM.897] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [3/26/2024 9:20:45 PM.897] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 9:20:45 PM.897] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 9:20:45 PM.897] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 9:20:45 PM.897] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [3/26/2024 9:20:45 PM.897] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 9:20:45 PM.897] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 9:20:45 PM.897] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 9:20:45 PM.897] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [3/26/2024 9:20:45 PM.897] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 9:20:45 PM.897] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 9:20:45 PM.898] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 9:20:45 PM.898] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [3/26/2024 9:20:45 PM.898] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 9:20:45 PM.898] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 9:20:45 PM.898] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 9:20:45 PM.898] LSPD First Response: [TRACE] Aborting CopChasePed: Suspect freed [3/26/2024 9:20:45 PM.898] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 9:20:45 PM.898] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 9:20:45 PM.898] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 9:20:45 PM.898] LSPD First Response: [TRACE] Visual lost event fired [3/26/2024 9:20:45 PM.898] LSPD First Response: [TRACE] ChaseHost #1: Suspect left chase [3/26/2024 9:20:45 PM.899] LSPD First Response: [TRACE] Removing ped from ChaseHost #1 (GameplayMandatory) [3/26/2024 9:20:45 PM.900] LSPD First Response: [TRACE] ChaseHost: Lost control over Jayoshi Hiroyashu [3/26/2024 9:20:45 PM.900] LSPD First Response: [TRACE] Suspect freed [3/26/2024 9:20:45 PM.900] LSPD First Response: [TRACE] SuspectTransportManager::AddSuspect: Removed from chase [3/26/2024 9:20:45 PM.900] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker) [3/26/2024 9:20:45 PM.900] LSPD First Response: [TRACE] Removing ped from Chase #10 (GameplayMandatory) [3/26/2024 9:20:45 PM.901] LSPD First Response: [TRACE] Freeing cop: Demarcus Williams [3/26/2024 9:20:45 PM.901] LSPD First Response: [TRACE] ChaseHost #1: Cop left chase [3/26/2024 9:20:45 PM.901] LSPD First Response: [TRACE] Cop freed [3/26/2024 9:20:45 PM.901] LSPD First Response: [TRACE] SuspectTransportManager::AddSuspect: Removed from chase [3/26/2024 9:20:45 PM.901] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker) [3/26/2024 9:20:45 PM.901] LSPD First Response: [TRACE] Task CopBustPed finished: Arrest finished nicely. [3/26/2024 9:20:45 PM.908] LSPD First Response: [TRACE] TryStartTransportWithNearbyVehicle: Found valid vehicle [3/26/2024 9:20:45 PM.908] LSPD First Response: [TRACE] Secondary suspect cop became main cop for transport with local vehicle [3/26/2024 9:20:45 PM.921] LSPD First Response: STP: PURSUIT SUSPECT ARRESTED BY UB COP [3/26/2024 9:20:45 PM.950] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [3/26/2024 9:20:45 PM.950] LSPD First Response: [TRACE] Ending chase [3/26/2024 9:20:45 PM.950] LSPD First Response: [TRACE] Removing ped from Chase #10 (GameplayMandatory) [3/26/2024 9:20:45 PM.950] LSPD First Response: [TRACE] Freeing cop: Edwin Rivera [3/26/2024 9:20:45 PM.950] LSPD First Response: [TRACE] ChaseHost #1: Cop left chase [3/26/2024 9:20:45 PM.950] LSPD First Response: [TRACE] Cop freed [3/26/2024 9:20:45 PM.951] LSPD First Response: [TRACE] Removing ped from Chase #10 (GameplayMandatory) [3/26/2024 9:20:45 PM.951] LSPD First Response: [TRACE] Freeing cop: Michael Green [3/26/2024 9:20:45 PM.951] LSPD First Response: [TRACE] ChaseHost #1: Cop left chase [3/26/2024 9:20:45 PM.951] LSPD First Response: [TRACE] Cop freed [3/26/2024 9:20:45 PM.951] LSPD First Response: [TRACE] Removing ped from Chase #10 (GameplayMandatory) [3/26/2024 9:20:45 PM.951] LSPD First Response: [TRACE] Freeing cop: James Maler [3/26/2024 9:20:45 PM.951] LSPD First Response: [TRACE] ChaseHost #1: Cop left chase [3/26/2024 9:20:45 PM.951] LSPD First Response: [TRACE] Cop freed [3/26/2024 9:20:45 PM.951] LSPD First Response: [TRACE] Removing ped from Chase #10 (GameplayMandatory) [3/26/2024 9:20:45 PM.951] LSPD First Response: [TRACE] Freeing cop: Jack Fletcher [3/26/2024 9:20:45 PM.951] LSPD First Response: [TRACE] ChaseHost #1: Cop left chase [3/26/2024 9:20:45 PM.951] LSPD First Response: [TRACE] Cop freed [3/26/2024 9:20:45 PM.951] LSPD First Response: [TRACE] Asked thread ChaseHost #1 to abort: Chase has ended [3/26/2024 9:20:45 PM.952] LSPD First Response: [TRACE] Released 0 entities from ChaseHost #1 Content Manager [3/26/2024 9:20:45 PM.952] LSPD First Response: [TRACE] Instance cleaned (ChaseHost #1) [3/26/2024 9:20:45 PM.952] LSPD First Response: [TRACE] FzdBBIRqnGLQHbKOxGPQbHzmMdWGA is ending already [3/26/2024 9:20:45 PM.967] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 9:20:45 PM.967] at System.Environment.get_StackTrace() [3/26/2024 9:20:45 PM.967] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 9:20:45 PM.967] at jtPJsaPJUYlybWypXaKFuZWuFUwq.PFIbmMTEgIgDHvVcMlLyEejKwHhG() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 82 [3/26/2024 9:20:45 PM.967] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 9:20:45 PM.967] at ZCZLwFYnHZqgVfeziQNlPtVlguRO.dFbCUuvjVWtbRfzDiHOOowhymPng(String ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 52 [3/26/2024 9:20:45 PM.967] at jtPJsaPJUYlybWypXaKFuZWuFUwq.NOzkLnWSIrPeQrzLPeENUgaaDaUE(FzdBBIRqnGLQHbKOxGPQbHzmMdWGA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\ChaseHost.cs:line 105 [3/26/2024 9:20:45 PM.967] at System.Action`1.Invoke(T obj) [3/26/2024 9:20:45 PM.967] at FzdBBIRqnGLQHbKOxGPQbHzmMdWGA.PFIbmMTEgIgDHvVcMlLyEejKwHhG() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 1287 [3/26/2024 9:20:45 PM.967] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 9:20:45 PM.967] at FzdBBIRqnGLQHbKOxGPQbHzmMdWGA.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 228 [3/26/2024 9:20:45 PM.967] at eiiXufevjXDPcGbbOeDgUoCFVOCM.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 51 [3/26/2024 9:20:45 PM.967] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.VmibezcKdVgxZoKEQEJrCZltGTyT() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 822 [3/26/2024 9:20:45 PM.967] at Rage.GameFiber.Main() [3/26/2024 9:20:45 PM.967] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 9:20:45 PM.967] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 9:20:45 PM.967] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 9:20:45 PM.967] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 9:20:45 PM.968] LSPD First Response: [TRACE] Pursuit has ended, finishing stage [3/26/2024 9:20:45 PM.974] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [3/26/2024 9:20:45 PM.974] LSPD First Response: [TRACE] StageOnFinished [3/26/2024 9:20:45 PM.974] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [3/26/2024 9:20:45 PM.974] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [3/26/2024 9:20:45 PM.974] LSPD First Response: [TRACE] Finishing crime Cold cases [3/26/2024 9:20:45 PM.974] LSPD First Response: [TRACE] Finishing all logic for Jayoshi Hiroyashu [3/26/2024 9:20:45 PM.975] LSPD First Response: [TRACE] Crime finished [3/26/2024 9:20:45 PM.977] LSPD First Response: [TRACE] Removing ped from Chase #10 (GameplayMandatory) [3/26/2024 9:20:45 PM.977] LSPD First Response: [TRACE] Released 0 entities from Chase #10 Content Manager [3/26/2024 9:20:45 PM.977] LSPD First Response: [TRACE] Instance cleaned (Chase #10) [3/26/2024 9:20:45 PM.978] LSPD First Response: [TRACE] Ped James Maler has become idle again [3/26/2024 9:20:45 PM.979] LSPD First Response: [TRACE] Ped Edwin Rivera has become idle again [3/26/2024 9:20:45 PM.979] LSPD First Response: [TRACE] Ped Jack Fletcher has become idle again [3/26/2024 9:20:45 PM.979] LSPD First Response: [TRACE] Ped Michael Green has become idle again [3/26/2024 9:20:45 PM.985] LSPD First Response: [TRACE] Main cop is not busy and re-assigned for transport [3/26/2024 9:20:45 PM.985] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Gameplay) [3/26/2024 9:20:45 PM.985] LSPD First Response: [TRACE] Added potential passenger cop to suspect transport [3/26/2024 9:20:45 PM.985] LSPD First Response: [TRACE] Assigned ped to SuspectTransportManager #1 (Gameplay) [3/26/2024 9:20:45 PM.985] LSPD First Response: [TRACE] Added potential passenger cop to suspect transport [3/26/2024 9:20:46 PM.026] LSPD First Response: [TRACE] Fake-Thread ChaseHost #1 has been shut down [3/26/2024 9:20:46 PM.032] LSPD First Response: [TRACE] Main secondary cop is not busy and re-entering vehicle [3/26/2024 9:20:46 PM.032] LSPD First Response: [TRACE] Main secondary cop is not busy and re-entering vehicle [3/26/2024 9:20:46 PM.083] LSPD First Response: [TRACE] James Maler (S_M_Y_COP_01) left combat. [3/26/2024 9:20:46 PM.083] LSPD First Response: [TRACE] Entering at Passenger [3/26/2024 9:20:46 PM.198] LSPD First Response: [TRACE] Grab task starting [3/26/2024 9:20:46 PM.198] LSPD First Response: [TRACE] Grab task initailized [3/26/2024 9:20:46 PM.604] LSPD First Response: [TRACE] ValidateTransportUnit: Cop invalid [3/26/2024 9:20:46 PM.719] LSPD First Response: [TRACE] TaskTransportSuspect: OnAbort [3/26/2024 9:20:46 PM.719] LSPD First Response: [TRACE] Aborting GrabPed: Transport ended [3/26/2024 9:20:46 PM.726] LSPD First Response: [TRACE] ProcessTransportUnit: No suspects assigned [3/26/2024 9:20:46 PM.776] LSPD First Response: [TRACE] SuspectTransportManager::Process: Suspect in custody [3/26/2024 9:20:46 PM.776] LSPD First Response: [TRACE] Prisoner transport done [3/26/2024 9:20:47 PM.176] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 9:20:47 PM.177] LSPD First Response: [TRACE] Earl Buntag (S_M_Y_COP_01) was set as a cop [3/26/2024 9:20:48 PM.785] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [3/26/2024 9:20:49 PM.111] LSPD First Response: CalloutInterface: [DEBUG] closing incident [686] Vehicle On Sidewalk and releasing unit OCEAN-01 [3/26/2024 9:20:49 PM.111] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [3/26/2024 9:20:49 PM.112] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [3/26/2024 9:20:49 PM.112] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Vehicle On Sidewalk [3/26/2024 9:20:49 PM.210] LSPD First Response: UB: FINISHED PURSUIT >> OSB-1 PAX-1 [3/26/2024 9:20:49 PM.465] LSPD First Response: UB: FINISHED PURSUIT >> OSB-0 PAX-0 [3/26/2024 9:20:49 PM.466] LSPD First Response: UB: FINISHED PURSUIT >> OSB-1 PAX-0 [3/26/2024 9:20:50 PM.292] LSPD First Response: [TRACE] Added stopped ped: MP_M_FREEMODE_01 [3/26/2024 9:20:50 PM.532] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-1 PAX-1 [3/26/2024 9:20:50 PM.716] LSPD First Response: UB: FINISHED PURSUIT >> OSB-0 PAX-1 [3/26/2024 9:20:50 PM.886] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 9:20:52 PM.060] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-0 PAX-1 [3/26/2024 9:20:52 PM.174] LSPD First Response: UB: IN STANDBY POSITION >> OSB-1 PAX-0 [3/26/2024 9:20:52 PM.948] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 9:20:54 PM.134] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CARSON_AVE [3/26/2024 9:20:54 PM.251] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-1 PAX-1 [3/26/2024 9:20:54 PM.648] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 9:20:55 PM.165] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/26/2024 9:20:55 PM.300] LSPD First Response: UB: REQUESTED TYPE: PoliceTransport [3/26/2024 9:20:55 PM.301] LSPD First Response: UB: DETECTED ZONE: CHAMH [3/26/2024 9:20:55 PM.301] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 9:20:56 PM.627] LSPD First Response: UB: CANCELLED MOVING TO GUARDING POSITION >> OSB-1 PAX-1 [3/26/2024 9:20:56 PM.830] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-1 [3/26/2024 9:20:56 PM.977] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 9:20:56 PM.977] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 9:20:58 PM.386] LSPD First Response: UB: IN PERIMETER POSITION >> OSB-1 PAX-1 [3/26/2024 9:20:58 PM.909] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/26/2024 9:21:02 PM.875] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-1 PAX-0 [3/26/2024 9:21:02 PM.929] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-1 PAX-1 [3/26/2024 9:21:02 PM.983] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-0 [3/26/2024 9:21:03 PM.039] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-1 | TOTAL ACTIVE UNIT >> 1 [3/26/2024 9:21:03 PM.041] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-1 [3/26/2024 9:21:03 PM.151] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0 [3/26/2024 9:21:08 PM.501] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 9:21:11 PM.974] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 9:21:12 PM.924] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 9:21:12 PM.924] LSPD First Response: [TRACE] Kallum Newsham (S_M_Y_SWAT_01) was set as a cop [3/26/2024 9:21:12 PM.924] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 9:21:12 PM.925] LSPD First Response: [TRACE] Lawrence Sawyer (S_M_Y_SWAT_01) was set as a cop [3/26/2024 9:21:13 PM.324] LSPD First Response: [TRACE] Assigned new agitation action Coward [3/26/2024 9:21:13 PM.373] LSPD First Response: [TRACE] Assigned new agitation action Coward [3/26/2024 9:21:17 PM.779] LSPD First Response: [TRACE] It has been 125 seconds since the last callout [3/26/2024 9:21:17 PM.780] LSPD First Response: Creating SuspectedStalker from _686_Callouts.Callouts.SuspectedStalker, 686Callouts, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null [3/26/2024 9:21:17 PM.781] LSPD First Response: [TRACE] Callout created: #34 [3/26/2024 9:21:17 PM.785] LSPD First Response: GetAudioFileForAction: No file found for: STREET_JAMESTOWN_ST [3/26/2024 9:21:17 PM.792] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [3/26/2024 9:21:17 PM.792] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [686] Suspected Stalker Status = New [3/26/2024 9:21:17 PM.793] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [686] Suspected Stalker [3/26/2024 9:21:17 PM.800] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [3/26/2024 9:21:17 PM.800] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [3/26/2024 9:21:17 PM.800] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [3/26/2024 9:21:17 PM.800] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [3/26/2024 9:21:17 PM.800] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [686] Suspected Stalker [3/26/2024 9:21:17 PM.866] LSPD First Response: CalloutInterface: [DEBUG] start time: 3/26/2024 11:03:40 PM for [686] Suspected Stalker [3/26/2024 9:21:17 PM.866] LSPD First Response: CalloutInterface: [DEBUG] waiting 23 in-game minutes for [686] Suspected Stalker [3/26/2024 9:21:23 PM.385] LSPD First Response: [TRACE] Walking off from agitator after coward [3/26/2024 9:21:23 PM.451] LSPD First Response: [TRACE] Walking off from agitator after coward [3/26/2024 9:21:26 PM.050] LSPD First Response: [TRACE] we're on the lspdfr page [3/26/2024 9:21:26 PM.050] LSPD First Response: [TRACE] 7FF65E97A73B [3/26/2024 9:21:26 PM.514] LSPD First Response: [TRACE] TAKE_CONTROL_OF_FRONTEND() [3/26/2024 9:21:26 PM.602] LSPD First Response: [TRACE] KILL stats page [3/26/2024 9:21:26 PM.602] LSPD First Response: [TRACE] request settings page [3/26/2024 9:21:26 PM.603] LSPD First Response: [TRACE] load settings gfx [3/26/2024 9:21:26 PM.766] LSPD First Response: [TRACE] lspdfr page finalizalation [3/26/2024 9:21:28 PM.184] LSPD First Response: [TRACE] currentsubitem: 0 [3/26/2024 9:21:28 PM.184] LSPD First Response: [TRACE] Built-in Callout [3/26/2024 9:21:29 PM.474] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:21:29 PM.482] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:21:29 PM.482] LSPD First Response: [TRACE] currentsubitem: 1 [3/26/2024 9:21:29 PM.482] LSPD First Response: [TRACE] Built-in Callout [3/26/2024 9:21:30 PM.397] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:21:30 PM.407] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:21:30 PM.407] LSPD First Response: [TRACE] currentsubitem: 2 [3/26/2024 9:21:30 PM.407] LSPD First Response: [TRACE] Built-in Callout [3/26/2024 9:21:30 PM.625] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:21:30 PM.634] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:21:30 PM.634] LSPD First Response: [TRACE] currentsubitem: 3 [3/26/2024 9:21:30 PM.635] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:21:30 PM.796] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:21:30 PM.806] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:21:30 PM.806] LSPD First Response: [TRACE] currentsubitem: 4 [3/26/2024 9:21:30 PM.806] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:21:30 PM.987] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:21:30 PM.997] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:21:30 PM.998] LSPD First Response: [TRACE] currentsubitem: 5 [3/26/2024 9:21:30 PM.998] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:21:31 PM.170] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:21:31 PM.178] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:21:31 PM.179] LSPD First Response: [TRACE] currentsubitem: 6 [3/26/2024 9:21:31 PM.179] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:21:31 PM.341] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:21:31 PM.350] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:21:31 PM.351] LSPD First Response: [TRACE] currentsubitem: 7 [3/26/2024 9:21:31 PM.351] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:21:31 PM.685] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:21:31 PM.697] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:21:31 PM.698] LSPD First Response: [TRACE] currentsubitem: 8 [3/26/2024 9:21:31 PM.698] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:21:32 PM.039] LSPD First Response: [TRACE] Last PM render had a description [3/26/2024 9:21:32 PM.049] LSPD First Response: [TRACE] Scroll bar requested [3/26/2024 9:21:32 PM.049] LSPD First Response: [TRACE] currentsubitem: 9 [3/26/2024 9:21:32 PM.049] LSPD First Response: [TRACE] Callout provided by '686Callouts' plugin [3/26/2024 9:21:32 PM.830] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 9:21:32 PM.830] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.NotAccepted, marking incident as open [3/26/2024 9:21:32 PM.832] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker [3/26/2024 9:21:32 PM.832] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [686] Suspected Stalker