[26.03.2024 00:14:54.756] Started new log on 26.03.2024 00:14:54.756 [26.03.2024 00:14:54.758] ==================================================================================================== [26.03.2024 00:14:54.649] Log path: D:\Program Files (x86)\epic games\fortnite\GTAV\RagePluginHook.log [26.03.2024 00:14:54.758] Log verbosity: Trivial [26.03.2024 00:14:54.759] Initializing input system [26.03.2024 00:14:54.761] Initializing game console [26.03.2024 00:14:54.765] Console key has been set to F4 (key code: 115) [26.03.2024 00:14:54.874] Initializing console variable "ConsoleScrollAmount". [26.03.2024 00:14:54.874] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [26.03.2024 00:14:54.876] Read value: [26.03.2024 00:14:54.876] Initializing console variable "ConsoleKey". [26.03.2024 00:14:54.876] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [26.03.2024 00:14:54.876] Read value: [26.03.2024 00:14:54.876] Initializing console variable "PluginTimeoutThreshold". [26.03.2024 00:14:54.876] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [26.03.2024 00:14:54.877] Read value: 60000 [26.03.2024 00:14:54.877] Setting value of console variable "PluginTimeoutThreshold" to stored value. [26.03.2024 00:14:54.877] Initializing console variable "AlwaysShowConsoleOutput". [26.03.2024 00:14:54.877] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [26.03.2024 00:14:54.878] Read value: [26.03.2024 00:14:54.878] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [26.03.2024 00:14:54.878] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [26.03.2024 00:14:54.878] Read value: [26.03.2024 00:14:54.878] Initializing console variable "ShowOnScreenWarnings". [26.03.2024 00:14:54.878] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [26.03.2024 00:14:54.878] Read value: [26.03.2024 00:14:54.878] Console initialized [26.03.2024 00:14:54.878] Initializing forms manager [26.03.2024 00:14:54.879] Cleaning temp folder [26.03.2024 00:14:54.881] Version: RAGE Plugin Hook v1.107.1334.16527 for Grand Theft Auto V [26.03.2024 00:14:54.887] ================ RAGE Plugin Hook ================ [3/26/2024 12:14:54 AM.890] Detected Windows 10 Professional (64-bit) (10.0.22631.0)! [3/26/2024 12:14:54 AM.890] Checking game support [3/26/2024 12:14:54 AM.987] Product name: Grand Theft Auto V [3/26/2024 12:14:54 AM.987] Product version: 1.0.3095.0 [3/26/2024 12:14:54 AM.987] Is steam version: True [3/26/2024 12:14:54 AM.987] Initializing DirectX [3/26/2024 12:14:54 AM.988] Initializing Direct3D [3/26/2024 12:14:54 AM.988] Getting game swap chain [3/26/2024 12:14:55 AM.009] Swap Chain created: 0x7FF6C03604F0 [3/26/2024 12:14:55 AM.009] Swap Chain VTable: 0x1FC7DF98D00 [3/26/2024 12:14:55 AM.009] 0x57565520245C8948;0xEC8148B9246C8D48;0x25058B4800000090 [3/26/2024 12:14:55 AM.009] D3D11Present: 0x7FFB2EC64820 [3/26/2024 12:14:55 AM.009] D3D11ResizeBuffers: 0x7FFB2EC53820 [3/26/2024 12:14:55 AM.009] D3D11ResizeTarget: 0x7FFB2ECA56A0 [3/26/2024 12:14:55 AM.009] D3D11SetFullscreenState: 0x7FFB2EC53E80 [3/26/2024 12:14:55 AM.009] Getting device [3/26/2024 12:14:55 AM.009] Retrieved device [3/26/2024 12:14:55 AM.009] Creating wrapper [3/26/2024 12:14:55 AM.009] Direct3D initialized [3/26/2024 12:14:55 AM.009] Initialized DirectX [3/26/2024 12:14:55 AM.010] Direct3D watcher thread spawned [3/26/2024 12:14:55 AM.062] Wrapper created [3/26/2024 12:14:55 AM.065] Effect created [3/26/2024 12:14:55 AM.065] Creating buffer [3/26/2024 12:14:55 AM.065] Created buffer [3/26/2024 12:14:55 AM.065] Creating blend state [3/26/2024 12:14:55 AM.065] Created blend state [3/26/2024 12:14:55 AM.065] Done with creation [3/26/2024 12:14:55 AM.174] Initializing texture system. [3/26/2024 12:14:55 AM.174] Initializing texture system; phase 1 [3/26/2024 12:14:55 AM.174] Initializing texture system; phase 2 [3/26/2024 12:14:55 AM.204] Initializing texture system; phase 3 [3/26/2024 12:14:55 AM.204] Initializing texture system; phase 4 [3/26/2024 12:14:55 AM.212] Initializing texture system; phase 5 [3/26/2024 12:14:55 AM.214] Initializing texture system; phase 6 [3/26/2024 12:14:55 AM.215] Initializing texture system; phase 7 [3/26/2024 12:14:55 AM.216] Initializing texture system; phase 8 [3/26/2024 12:14:55 AM.217] Initializing texture system; phase 9 [3/26/2024 12:14:55 AM.217] Initializing texture system; phase 10 [3/26/2024 12:14:55 AM.219] Initializing texture system; phase 11 [3/26/2024 12:14:55 AM.219] Initializing texture system; phase 12 [3/26/2024 12:14:55 AM.220] Initializing texture system; phase 13 [3/26/2024 12:14:55 AM.220] Initializing texture system; phase 14 [3/26/2024 12:15:00 AM.011] Direct3D watcher thread ended [3/26/2024 12:15:29 AM.909] LoadingScreenMsg: Initializing game support [3/26/2024 12:15:30 AM.159] Initializing game support [3/26/2024 12:15:35 AM.623] LoadingScreenMsg: Velocity limit removed [3/26/2024 12:15:35 AM.925] Compatibility level: 0 [3/26/2024 12:15:35 AM.925] Supported version detected [3/26/2024 12:15:35 AM.925] ================================================== [3/26/2024 12:15:35 AM.925] LoadingScreenMsg: Patching code [3/26/2024 12:15:36 AM.176] LoadingScreenMsg: Waiting for game initialization [3/26/2024 12:15:36 AM.426] Waiting for game initialization [3/26/2024 12:15:36 AM.528] LoadingScreenMsg: Initializing core [3/26/2024 12:15:36 AM.778] Initializing hook [3/26/2024 12:15:41 AM.790] LoadingScreenMsg: Completing interoperability [3/26/2024 12:15:42 AM.041] Completing interoperability [3/26/2024 12:15:42 AM.041] Initialization code 1. [3/26/2024 12:15:42 AM.041] Initialization code 2. [3/26/2024 12:15:42 AM.041] Initialization code 3. [3/26/2024 12:15:42 AM.047] 1 Address: 0x00007FF6BE0ADE18 [3/26/2024 12:15:42 AM.047] Calling func 1 [3/26/2024 12:15:42 AM.061] 2 Address: 0x00007FF6BEC8CC52 [3/26/2024 12:15:42 AM.061] 3 Address: 0x00007FF6BD6661D2 [3/26/2024 12:15:42 AM.087] Address: 0x00007FF6BEC8CBFC [3/26/2024 12:15:42 AM.088] Unknown var: 0x00007FF6BFCE7510 [3/26/2024 12:15:42 AM.088] Initialization code 4. [3/26/2024 12:15:42 AM.088] Initialization code 5. [3/26/2024 12:15:42 AM.088] Completing interoperability, phase 1 [3/26/2024 12:15:42 AM.088] Completing interoperability, phase 2 [3/26/2024 12:15:42 AM.088] Completing interoperability, phase 3 [3/26/2024 12:15:42 AM.088] Completing interoperability, phase 4 [3/26/2024 12:15:42 AM.088] Completing interoperability, phase 5 [3/26/2024 12:15:42 AM.088] Completing interoperability, phase 6 [3/26/2024 12:15:42 AM.088] Completing interoperability, phase 7 [3/26/2024 12:15:42 AM.088] LoadingScreenMsg: [3/26/2024 12:15:42 AM.338] LoadingScreenMsg: Loading Story Mode [3/26/2024 12:15:47 AM.503] LoadingScreenMsg: Loading and Populating Game World [3/26/2024 12:15:47 AM.754] LoadingScreenMsg: [3/26/2024 12:16:15 AM.530] Initializing console variable "IsDeveloperModeEnabled". [3/26/2024 12:16:15 AM.530] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [3/26/2024 12:16:15 AM.531] Read value: [3/26/2024 12:16:15 AM.531] Initializing console variable "TimeScale". [3/26/2024 12:16:15 AM.531] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [3/26/2024 12:16:15 AM.531] Read value: [3/26/2024 12:23:50 AM.006] Loading plugin from path: D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\LSPD First Response.dll [3/26/2024 12:23:50 AM.008] Loading plugin "D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\LSPD First Response.dll". [3/26/2024 12:23:52 AM.294] : Initializing input system [3/26/2024 12:23:52 AM.295] : Initializing game console [3/26/2024 12:23:52 AM.296] : Initializing forms manager [3/26/2024 12:23:52 AM.458] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [3/26/2024 12:23:52 AM.638] LSPD First Response: [TRACE] Started loading LSPDFR [3/26/2024 12:23:52 AM.638] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8757.33971) [3/26/2024 12:23:52 AM.638] LSPD First Response: [INFO] Compiled on 23 Dec 2023 23:52:22 UTC [3/26/2024 12:23:52 AM.638] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [3/26/2024 12:23:59 AM.492] LSPD First Response: [TRACE] Thread CopManager #1 initialized [3/26/2024 12:24:00 AM.937] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:24:00 AM.941] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:24:00 AM.944] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [3/26/2024 12:24:01 AM.015] LSPD First Response: [WARN] No name for outfit variation at line 23 [3/26/2024 12:24:01 AM.017] LSPD First Response: [WARN] No name for outfit variation at line 31 [3/26/2024 12:24:01 AM.017] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/26/2024 12:24:01 AM.017] LSPD First Response: [WARN] No name for outfit variation at line 64 [3/26/2024 12:24:01 AM.017] LSPD First Response: [WARN] No name for outfit variation at line 72 [3/26/2024 12:24:01 AM.017] LSPD First Response: [WARN] No name for outfit variation at line 80 [3/26/2024 12:24:01 AM.017] LSPD First Response: [WARN] No name for outfit variation at line 111 [3/26/2024 12:24:01 AM.018] LSPD First Response: [WARN] No name for outfit variation at line 138 [3/26/2024 12:24:01 AM.018] LSPD First Response: [WARN] No name for outfit variation at line 174 [3/26/2024 12:24:01 AM.020] LSPD First Response: [WARN] No name for outfit variation at line 207 [3/26/2024 12:24:01 AM.020] LSPD First Response: [WARN] No name for outfit variation at line 220 [3/26/2024 12:24:01 AM.020] LSPD First Response: [WARN] No name for outfit variation at line 259 [3/26/2024 12:24:01 AM.020] LSPD First Response: [WARN] No name for outfit variation at line 273 [3/26/2024 12:24:01 AM.020] LSPD First Response: [WARN] No name for outfit variation at line 309 [3/26/2024 12:24:01 AM.021] LSPD First Response: [WARN] No name for outfit variation at line 323 [3/26/2024 12:24:01 AM.021] LSPD First Response: [WARN] No name for outfit variation at line 363 [3/26/2024 12:24:01 AM.021] LSPD First Response: [WARN] No name for outfit variation at line 391 [3/26/2024 12:24:01 AM.021] LSPD First Response: [WARN] No name for outfit variation at line 425 [3/26/2024 12:24:01 AM.021] LSPD First Response: [WARN] No name for outfit variation at line 453 [3/26/2024 12:24:01 AM.023] LSPD First Response: [WARN] No name for outfit variation at line 484 [3/26/2024 12:24:01 AM.023] LSPD First Response: [WARN] No name for outfit variation at line 502 [3/26/2024 12:24:01 AM.023] LSPD First Response: [WARN] No name for outfit variation at line 529 [3/26/2024 12:24:01 AM.023] LSPD First Response: [WARN] No name for outfit variation at line 547 [3/26/2024 12:24:01 AM.023] LSPD First Response: [WARN] No name for outfit variation at line 581 [3/26/2024 12:24:01 AM.024] LSPD First Response: [WARN] No name for outfit variation at line 615 [3/26/2024 12:24:01 AM.024] LSPD First Response: [WARN] No name for outfit variation at line 650 [3/26/2024 12:24:01 AM.024] LSPD First Response: [WARN] No name for outfit variation at line 677 [3/26/2024 12:24:01 AM.025] LSPD First Response: [WARN] No name for outfit variation at line 711 [3/26/2024 12:24:01 AM.025] LSPD First Response: [WARN] No name for outfit variation at line 741 [3/26/2024 12:24:01 AM.055] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:24:01 AM.057] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:24:01 AM.057] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [3/26/2024 12:24:01 AM.060] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [3/26/2024 12:24:01 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 25 [3/26/2024 12:24:01 AM.060] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [3/26/2024 12:24:01 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 32 [3/26/2024 12:24:01 AM.060] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [3/26/2024 12:24:01 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/26/2024 12:24:01 AM.060] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [3/26/2024 12:24:01 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 47 [3/26/2024 12:24:01 AM.060] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [3/26/2024 12:24:01 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 56 [3/26/2024 12:24:01 AM.060] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [3/26/2024 12:24:01 AM.060] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [3/26/2024 12:24:01 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 85 [3/26/2024 12:24:01 AM.060] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [3/26/2024 12:24:01 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 92 [3/26/2024 12:24:01 AM.060] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [3/26/2024 12:24:01 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 100 [3/26/2024 12:24:01 AM.060] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [3/26/2024 12:24:01 AM.060] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [3/26/2024 12:24:01 AM.060] LSPD First Response: [WARN] No name for outfit variation at line 129 [3/26/2024 12:24:01 AM.062] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [3/26/2024 12:24:01 AM.062] LSPD First Response: [WARN] No name for outfit variation at line 136 [3/26/2024 12:24:01 AM.062] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [3/26/2024 12:24:01 AM.062] LSPD First Response: [WARN] No name for outfit variation at line 143 [3/26/2024 12:24:01 AM.062] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [3/26/2024 12:24:01 AM.062] LSPD First Response: [WARN] No name for outfit variation at line 151 [3/26/2024 12:24:01 AM.062] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [3/26/2024 12:24:01 AM.062] LSPD First Response: [WARN] No name for outfit variation at line 160 [3/26/2024 12:24:01 AM.062] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [3/26/2024 12:24:01 AM.062] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [3/26/2024 12:24:01 AM.064] LSPD First Response: [WARN] No name for outfit variation at line 189 [3/26/2024 12:24:01 AM.064] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [3/26/2024 12:24:01 AM.064] LSPD First Response: [WARN] No name for outfit variation at line 196 [3/26/2024 12:24:01 AM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [3/26/2024 12:24:01 AM.064] LSPD First Response: [WARN] No name for outfit variation at line 204 [3/26/2024 12:24:01 AM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [3/26/2024 12:24:01 AM.064] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [3/26/2024 12:24:01 AM.064] LSPD First Response: [WARN] No name for outfit variation at line 233 [3/26/2024 12:24:01 AM.064] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [3/26/2024 12:24:01 AM.064] LSPD First Response: [WARN] No name for outfit variation at line 240 [3/26/2024 12:24:01 AM.064] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [3/26/2024 12:24:01 AM.064] LSPD First Response: [WARN] No name for outfit variation at line 247 [3/26/2024 12:24:01 AM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [3/26/2024 12:24:01 AM.064] LSPD First Response: [WARN] No name for outfit variation at line 255 [3/26/2024 12:24:01 AM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [3/26/2024 12:24:01 AM.064] LSPD First Response: [WARN] No name for outfit variation at line 264 [3/26/2024 12:24:01 AM.064] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [3/26/2024 12:24:01 AM.064] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [3/26/2024 12:24:01 AM.064] LSPD First Response: [WARN] No name for outfit variation at line 293 [3/26/2024 12:24:01 AM.068] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [3/26/2024 12:24:01 AM.068] LSPD First Response: [WARN] No name for outfit variation at line 300 [3/26/2024 12:24:01 AM.068] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [3/26/2024 12:24:01 AM.068] LSPD First Response: [WARN] No name for outfit variation at line 308 [3/26/2024 12:24:01 AM.068] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [3/26/2024 12:24:01 AM.068] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [3/26/2024 12:24:01 AM.071] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [3/26/2024 12:24:01 AM.071] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [3/26/2024 12:24:01 AM.071] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [3/26/2024 12:24:01 AM.071] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [3/26/2024 12:24:01 AM.071] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [3/26/2024 12:24:01 AM.071] LSPD First Response: [WARN] No name for outfit variation at line 494 [3/26/2024 12:24:01 AM.071] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [3/26/2024 12:24:01 AM.071] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [3/26/2024 12:24:01 AM.071] LSPD First Response: [WARN] No name for outfit variation at line 520 [3/26/2024 12:24:01 AM.071] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [3/26/2024 12:24:01 AM.071] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [3/26/2024 12:24:01 AM.071] LSPD First Response: [WARN] No name for outfit variation at line 546 [3/26/2024 12:24:01 AM.071] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [3/26/2024 12:24:01 AM.071] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [3/26/2024 12:24:01 AM.071] LSPD First Response: [WARN] No name for outfit variation at line 572 [3/26/2024 12:24:01 AM.071] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [3/26/2024 12:24:01 AM.071] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [3/26/2024 12:24:01 AM.071] LSPD First Response: [WARN] No name for outfit variation at line 598 [3/26/2024 12:24:01 AM.074] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [3/26/2024 12:24:01 AM.074] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [3/26/2024 12:24:01 AM.074] LSPD First Response: [WARN] No name for outfit variation at line 624 [3/26/2024 12:24:01 AM.074] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [3/26/2024 12:24:01 AM.074] LSPD First Response: [WARN] No name for outfit variation at line 732 [3/26/2024 12:24:01 AM.074] LSPD First Response: [WARN] No name for outfit variation at line 764 [3/26/2024 12:24:01 AM.075] LSPD First Response: [WARN] No name for outfit variation at line 796 [3/26/2024 12:24:01 AM.075] LSPD First Response: [WARN] No name for outfit variation at line 828 [3/26/2024 12:24:01 AM.075] LSPD First Response: [WARN] No name for outfit variation at line 951 [3/26/2024 12:24:01 AM.076] LSPD First Response: [WARN] No name for outfit variation at line 976 [3/26/2024 12:24:01 AM.076] LSPD First Response: [WARN] No name for outfit variation at line 1002 [3/26/2024 12:24:01 AM.076] LSPD First Response: [WARN] No name for outfit variation at line 1028 [3/26/2024 12:24:01 AM.076] LSPD First Response: [WARN] No name for outfit variation at line 1054 [3/26/2024 12:24:01 AM.076] LSPD First Response: [WARN] No name for outfit variation at line 1133 [3/26/2024 12:24:01 AM.076] LSPD First Response: [WARN] No name for outfit variation at line 1160 [3/26/2024 12:24:01 AM.076] LSPD First Response: [WARN] No name for outfit variation at line 1187 [3/26/2024 12:24:01 AM.076] LSPD First Response: [WARN] No name for outfit variation at line 1214 [3/26/2024 12:24:01 AM.077] LSPD First Response: [WARN] No name for outfit variation at line 1241 [3/26/2024 12:24:01 AM.077] LSPD First Response: [WARN] No name for outfit variation at line 1268 [3/26/2024 12:24:01 AM.077] LSPD First Response: [WARN] No name for outfit variation at line 1297 [3/26/2024 12:24:01 AM.077] LSPD First Response: [WARN] No name for outfit variation at line 1330 [3/26/2024 12:24:01 AM.077] LSPD First Response: [WARN] No name for outfit variation at line 1363 [3/26/2024 12:24:01 AM.077] LSPD First Response: [WARN] No name for outfit variation at line 1396 [3/26/2024 12:24:01 AM.077] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits [3/26/2024 12:24:01 AM.520] LSPD First Response: [TRACE] Adding Ben J. as character [3/26/2024 12:24:01 AM.616] LSPD First Response: [TRACE] Adding Michelle Meto as character [3/26/2024 12:24:01 AM.616] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/26/2024 12:24:01 AM.617] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/26/2024 12:24:01 AM.695] LSPD First Response: [TRACE] Adding Berkay Sahinler as character [3/26/2024 12:24:01 AM.847] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:24:01 AM.849] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:24:01 AM.849] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [3/26/2024 12:24:01 AM.863] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:24:01 AM.864] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:24:01 AM.865] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [3/26/2024 12:24:01 AM.924] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:24:01 AM.926] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:24:01 AM.926] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [3/26/2024 12:24:01 AM.969] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:24:01 AM.969] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:24:01 AM.969] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [3/26/2024 12:24:01 AM.977] LSPD First Response: [TRACE] Failed to parse as chance [3/26/2024 12:24:01 AM.982] LSPD First Response: [TRACE] Player was in vehicle: False [3/26/2024 12:24:01 AM.982] LSPD First Response: [TRACE] Last selected character was Berkay Sahinler, should spawn as last character True [3/26/2024 12:24:01 AM.982] LSPD First Response: [TRACE] Loading last selected character Berkay Sahinler [3/26/2024 12:24:01 AM.983] LSPD First Response: [INFO] Changing current player character to Berkay Sahinler [3/26/2024 12:24:01 AM.991] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [3/26/2024 12:24:01 AM.995] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [3/26/2024 12:24:01 AM.996] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [3/26/2024 12:24:02 AM.603] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_01 [3/26/2024 12:24:02 AM.604] LSPD First Response: [TRACE] CharacterSelected: 11 [3/26/2024 12:24:02 AM.605] LSPD First Response: [TRACE] Character changed, creating new stats object [3/26/2024 12:24:03 AM.849] LSPD First Response: [TRACE] Set last player walk style back: Tough [3/26/2024 12:24:03 AM.862] LSPD First Response: [TRACE] Initialized telemtry service [3/26/2024 12:24:03 AM.984] LSPD First Response: We have 4 appartments registered [3/26/2024 12:24:03 AM.987] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [3/26/2024 12:24:03 AM.993] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [3/26/2024 12:24:03 AM.993] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [3/26/2024 12:24:03 AM.994] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [3/26/2024 12:24:03 AM.995] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [3/26/2024 12:24:03 AM.997] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [3/26/2024 12:24:03 AM.997] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [3/26/2024 12:24:04 AM.000] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [3/26/2024 12:24:04 AM.000] LSPD First Response: ApartmentManager initialized [3/26/2024 12:24:04 AM.003] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [3/26/2024 12:24:04 AM.003] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [3/26/2024 12:24:04 AM.005] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [3/26/2024 12:24:04 AM.047] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [3/26/2024 12:24:04 AM.155] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [3/26/2024 12:24:04 AM.155] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [3/26/2024 12:24:04 AM.155] LSPD First Response: [TRACE] Saved apt: [3/26/2024 12:24:04 AM.162] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [3/26/2024 12:24:04 AM.168] LSPD First Response: [TRACE] Thread Marker #1 initialized [3/26/2024 12:24:04 AM.200] LSPD First Response: [TRACE] Thread Marker #2 initialized [3/26/2024 12:24:04 AM.200] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [3/26/2024 12:24:04 AM.200] LSPD First Response: [TRACE] Thread Marker #3 initialized [3/26/2024 12:24:04 AM.201] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [3/26/2024 12:24:04 AM.202] LSPD First Response: [TRACE] Thread Marker #4 initialized [3/26/2024 12:24:04 AM.202] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [3/26/2024 12:24:04 AM.253] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [3/26/2024 12:24:04 AM.344] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [3/26/2024 12:24:04 AM.353] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [3/26/2024 12:24:04 AM.358] LSPD First Response: [TRACE] Set title to Berkay Sahinler for Interaction Menu [3/26/2024 12:24:04 AM.358] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [3/26/2024 12:24:04 AM.362] LSPD First Response: [TRACE] Set title to Berkay Sahinler for Police Radio [3/26/2024 12:24:04 AM.371] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [3/26/2024 12:24:04 AM.373] LSPD First Response: [TRACE] Set title to Berkay Sahinler for Vehicle Options [3/26/2024 12:24:04 AM.377] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [3/26/2024 12:24:04 AM.378] LSPD First Response: [TRACE] Set title to Berkay Sahinler for Inventory [3/26/2024 12:24:04 AM.380] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [3/26/2024 12:24:04 AM.382] LSPD First Response: [TRACE] Set title to Berkay Sahinler for Settings [3/26/2024 12:24:04 AM.385] LSPD First Response: [TRACE] Saved apt: [3/26/2024 12:24:04 AM.427] LSPD First Response: [TRACE] Requested Audio [3/26/2024 12:24:04 AM.432] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [3/26/2024 12:24:04 AM.905] LSPD First Response: [INFO] Connecting to LSPDFR Sync [3/26/2024 12:24:04 AM.987] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:24:04 AM.987] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:24:04 AM.987] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [3/26/2024 12:24:05 AM.001] LSPD First Response: [INFO] Vinewood Police Station [3/26/2024 12:24:05 AM.001] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [3/26/2024 12:24:05 AM.001] LSPD First Response: [INFO] La Mesa Police Station [3/26/2024 12:24:05 AM.001] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [3/26/2024 12:24:05 AM.001] LSPD First Response: [INFO] Rockford Hills Police Station [3/26/2024 12:24:05 AM.002] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [3/26/2024 12:24:05 AM.002] LSPD First Response: [INFO] Vespucci Police Station [3/26/2024 12:24:05 AM.002] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [3/26/2024 12:24:05 AM.002] LSPD First Response: [INFO] Downtown Police Station [3/26/2024 12:24:05 AM.002] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [3/26/2024 12:24:05 AM.002] LSPD First Response: [INFO] Davis Sheriff Station [3/26/2024 12:24:05 AM.002] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [3/26/2024 12:24:05 AM.002] LSPD First Response: [INFO] Sandy Shores Sheriff Station [3/26/2024 12:24:05 AM.002] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [3/26/2024 12:24:05 AM.002] LSPD First Response: [INFO] Paleto Bay Sheriff Station [3/26/2024 12:24:05 AM.002] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [3/26/2024 12:24:05 AM.002] LSPD First Response: [INFO] Beaver Bush Ranger Station [3/26/2024 12:24:05 AM.002] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [3/26/2024 12:24:05 AM.002] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [3/26/2024 12:24:05 AM.002] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [3/26/2024 12:24:05 AM.002] LSPD First Response: [INFO] Bolingbroke Penitentiary [3/26/2024 12:24:05 AM.002] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [3/26/2024 12:24:05 AM.008] LSPD First Response: [TRACE] Auto started component Debug #1 [3/26/2024 12:24:05 AM.008] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [3/26/2024 12:24:05 AM.008] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [3/26/2024 12:24:05 AM.008] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [3/26/2024 12:24:05 AM.008] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [3/26/2024 12:24:05 AM.008] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [3/26/2024 12:24:05 AM.008] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [3/26/2024 12:24:05 AM.008] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [3/26/2024 12:24:05 AM.009] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [3/26/2024 12:24:05 AM.009] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [3/26/2024 12:24:05 AM.009] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [3/26/2024 12:24:05 AM.010] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [3/26/2024 12:24:05 AM.010] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [3/26/2024 12:24:05 AM.011] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [3/26/2024 12:24:05 AM.343] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [3/26/2024 12:24:05 AM.343] LSPD First Response: [TRACE] Checking for updates... [3/26/2024 12:24:05 AM.345] LSPD First Response: [TRACE] Terminal server version: 0.2 [3/26/2024 12:24:05 AM.345] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 2eab3ed4-dc62-4025-830d-ca124b7455f4. Enhanced features available. [3/26/2024 12:24:05 AM.359] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [3/26/2024 12:24:05 AM.361] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [3/26/2024 12:24:05 AM.361] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [3/26/2024 12:24:05 AM.507] LSPD First Response: [TRACE] This version seems up to date. [3/26/2024 12:24:05 AM.507] LSPD First Response: [TRACE] This version: 0.4.8757.33971, Version available on server: 0.4.8757.33971 [3/26/2024 12:24:05 AM.579] LSPD First Response: [TRACE] Preloading node data [3/26/2024 12:24:07 AM.001] LSPD First Response: [TRACE] Building pathfinding data. Island: False [3/26/2024 12:24:08 AM.678] LSPD First Response: [TRACE] Done preloading node data [3/26/2024 12:24:08 AM.678] LSPD First Response: [TRACE] Preloading node data [3/26/2024 12:24:08 AM.678] LSPD First Response: [TRACE] Done preloading node data [3/26/2024 12:24:08 AM.679] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [3/26/2024 12:24:08 AM.684] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [3/26/2024 12:24:08 AM.685] LSPD First Response: [TRACE] Disabling ambient game police chases [3/26/2024 12:24:08 AM.690] LSPD First Response: [TRACE] Disabled ambient game police chases [3/26/2024 12:24:08 AM.691] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [3/26/2024 12:24:08 AM.692] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [3/26/2024 12:24:08 AM.695] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [3/26/2024 12:24:08 AM.695] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [3/26/2024 12:24:10 AM.226] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [3/26/2024 12:24:10 AM.226] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [3/26/2024 12:24:10 AM.249] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [3/26/2024 12:24:10 AM.249] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [3/26/2024 12:24:10 AM.249] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [3/26/2024 12:24:10 AM.251] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [3/26/2024 12:24:10 AM.251] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [3/26/2024 12:24:10 AM.251] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [3/26/2024 12:24:10 AM.253] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [3/26/2024 12:24:10 AM.257] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [3/26/2024 12:24:10 AM.257] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [3/26/2024 12:24:10 AM.257] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [3/26/2024 12:24:10 AM.258] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [3/26/2024 12:24:10 AM.271] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [3/26/2024 12:24:10 AM.274] LSPD First Response: [TRACE] Thread Marker #5 initialized [3/26/2024 12:24:10 AM.274] LSPD First Response: [TRACE] Thread Debug #1 initialized [3/26/2024 12:24:10 AM.277] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [3/26/2024 12:24:10 AM.277] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [3/26/2024 12:24:10 AM.286] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [3/26/2024 12:24:10 AM.288] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [3/26/2024 12:24:10 AM.291] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [3/26/2024 12:24:27 AM.112] Loading plugin from path: D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\CopHolster.dll [3/26/2024 12:24:27 AM.112] Loading plugin "D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\CopHolster.dll". [3/26/2024 12:24:28 AM.965] : Initializing input system [3/26/2024 12:24:28 AM.965] : Initializing game console [3/26/2024 12:24:28 AM.965] : Initializing forms manager [3/26/2024 12:24:29 AM.023] Plugin "Cop Holster" was loaded from "CopHolster.dll". [3/26/2024 12:24:31 AM.179] Loading plugin from path: D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\DamageTrackingFramework.dll [3/26/2024 12:24:31 AM.179] Loading plugin "D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\DamageTrackingFramework.dll". [3/26/2024 12:24:33 AM.031] : Initializing input system [3/26/2024 12:24:33 AM.032] : Initializing game console [3/26/2024 12:24:33 AM.033] : Initializing forms manager [3/26/2024 12:24:33 AM.041] Plugin "DamageTrackingFramework" was loaded from "DamageTrackingFramework.dll". [3/26/2024 12:24:33 AM.249] DamageTrackingFramework: GameFiber started! [3/26/2024 12:24:34 AM.137] DamageTrackingFramework: DamageTrackerFramework loaded successfully. Online Version: 1.0.1 | Local DamageTrackerFramework Version: 1.0.1 | Local DamageTrackerLib Version: 1.0.1 [3/26/2024 12:24:37 AM.718] Loading plugin from path: D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\EUPMenu.dll [3/26/2024 12:24:37 AM.718] Loading plugin "D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\EUPMenu.dll". [3/26/2024 12:24:39 AM.568] : Initializing input system [3/26/2024 12:24:39 AM.570] : Initializing game console [3/26/2024 12:24:39 AM.571] : Initializing forms manager [3/26/2024 12:24:39 AM.740] Plugin "EUP Menu" was loaded from "EUPMenu.dll". [3/26/2024 12:24:48 AM.276] Loading plugin from path: D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\Immersive Effects.dll [3/26/2024 12:24:48 AM.276] Loading plugin "D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\Immersive Effects.dll". [3/26/2024 12:24:50 AM.185] : Initializing input system [3/26/2024 12:24:50 AM.186] : Initializing game console [3/26/2024 12:24:50 AM.187] : Initializing forms manager [3/26/2024 12:24:50 AM.196] Plugin "Immersive Effects" was loaded from "Immersive Effects.dll". [3/26/2024 12:24:50 AM.235] Immersive Effects: Loaded settings [3/26/2024 12:24:50 AM.821] Immersive Effects: Version state: Latest [3/26/2024 12:24:51 AM.148] Immersive Effects: Initialized UI [3/26/2024 12:24:53 AM.877] Loading plugin from path: D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\Roleplay+.dll [3/26/2024 12:24:53 AM.877] Loading plugin "D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\Roleplay+.dll". [3/26/2024 12:24:56 AM.589] : Initializing input system [3/26/2024 12:24:56 AM.590] : Initializing game console [3/26/2024 12:24:56 AM.591] : Initializing forms manager [3/26/2024 12:24:56 AM.602] Plugin "ROLEPLAY+" was loaded from "Roleplay+.dll". [3/26/2024 12:24:59 AM.774] Loading plugin from path: D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\Spotlight.dll [3/26/2024 12:24:59 AM.774] Loading plugin "D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\Spotlight.dll". [3/26/2024 12:25:01 AM.789] : Initializing input system [3/26/2024 12:25:01 AM.791] : Initializing game console [3/26/2024 12:25:01 AM.792] : Initializing forms manager [3/26/2024 12:25:01 AM.804] Plugin "Spotligth Mod" was loaded from "Spotlight.dll". [3/26/2024 12:25:16 AM.056] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 12:25:16 AM.056] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:25:16 AM.838] LSPD First Response: [TRACE] Thread Marker #6 initialized [3/26/2024 12:25:16 AM.909] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:16 AM.926] LSPD First Response: [TRACE] Mark Azor (S_M_Y_COP_01) was set as a cop [3/26/2024 12:25:16 AM.927] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:16 AM.927] LSPD First Response: [TRACE] Julio Cantana (S_M_Y_COP_01) was set as a cop [3/26/2024 12:25:17 AM.409] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:17 AM.410] LSPD First Response: [TRACE] Dancioras Kopustas (S_M_Y_SWAT_01) was set as a cop [3/26/2024 12:25:17 AM.432] LSPD First Response: [TRACE] Populated PD [3/26/2024 12:25:17 AM.912] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:17 AM.912] LSPD First Response: [TRACE] Mehmet Onur (S_M_Y_SWAT_01) was set as a cop [3/26/2024 12:25:17 AM.912] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:17 AM.913] LSPD First Response: [TRACE] Henry Dalen (S_M_Y_SWAT_01) was set as a cop [3/26/2024 12:25:18 AM.502] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 12:25:18 AM.503] LSPD First Response: [TRACE] Created police3 at X:-643.8773 Y:-194.904 Z:38.27243 [3/26/2024 12:25:18 AM.518] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:25:18 AM.521] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:25:18 AM.559] LSPD First Response: [TRACE] Cached 1522 decorators for index 4 [3/26/2024 12:25:19 AM.318] LSPD First Response: [TRACE] Samantha Roy (MP_F_FREEMODE_01) was set as a cop [3/26/2024 12:25:19 AM.461] LSPD First Response: [TRACE] Samantha Roy (MP_F_FREEMODE_01) was damaged. [3/26/2024 12:25:19 AM.482] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:25:19 AM.484] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:25:19 AM.485] LSPD First Response: [TRACE] Kate Jefferson (MP_F_FREEMODE_01) was set as a cop [3/26/2024 12:25:19 AM.504] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/26/2024 12:25:19 AM.946] LSPD First Response: [TRACE] Michael Ackworth (A_M_Y_STWHI_02) was damaged. [3/26/2024 12:25:23 AM.040] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:23 AM.040] LSPD First Response: [TRACE] Jeremy Bell (S_M_Y_COP_01) was set as a cop [3/26/2024 12:25:23 AM.040] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:23 AM.041] LSPD First Response: [TRACE] Dexter Moser (S_M_Y_COP_01) was set as a cop [3/26/2024 12:25:26 AM.579] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:26 AM.579] LSPD First Response: [TRACE] Ethan Radabaull (S_M_Y_COP_01) was set as a cop [3/26/2024 12:25:26 AM.579] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:26 AM.580] LSPD First Response: [TRACE] George Fernandez (S_M_Y_COP_01) was set as a cop [3/26/2024 12:25:31 AM.635] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:31 AM.636] LSPD First Response: [TRACE] Lonardo James (S_M_Y_COP_01) was set as a cop [3/26/2024 12:25:31 AM.636] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:31 AM.636] LSPD First Response: [TRACE] Dominic Braga (S_M_Y_COP_01) was set as a cop [3/26/2024 12:25:35 AM.692] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:35 AM.692] LSPD First Response: [TRACE] Franz Baner (S_M_Y_COP_01) was set as a cop [3/26/2024 12:25:35 AM.692] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:35 AM.692] LSPD First Response: [TRACE] Jerry Brown (S_M_Y_COP_01) was set as a cop [3/26/2024 12:25:39 AM.227] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:39 AM.228] LSPD First Response: [TRACE] Marcus Grant (S_M_Y_SWAT_01) was set as a cop [3/26/2024 12:25:39 AM.228] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:39 AM.228] LSPD First Response: [TRACE] John Zalon (S_M_Y_SWAT_01) was set as a cop [3/26/2024 12:25:39 AM.228] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:39 AM.228] LSPD First Response: [TRACE] Craig Johnsen (S_M_Y_SWAT_01) was set as a cop [3/26/2024 12:25:39 AM.737] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:39 AM.737] LSPD First Response: [TRACE] Jay Masons (S_M_Y_SWAT_01) was set as a cop [3/26/2024 12:25:40 AM.242] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:40 AM.243] LSPD First Response: [TRACE] James Price (S_M_Y_SWAT_01) was set as a cop [3/26/2024 12:25:40 AM.243] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:40 AM.243] LSPD First Response: [TRACE] Geoff Powers (S_M_Y_SWAT_01) was set as a cop [3/26/2024 12:25:44 AM.293] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:44 AM.293] LSPD First Response: [TRACE] Vert Burson (S_M_Y_SWAT_01) was set as a cop [3/26/2024 12:25:44 AM.293] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:44 AM.294] LSPD First Response: [TRACE] Max Harrison (S_M_Y_SWAT_01) was set as a cop [3/26/2024 12:25:44 AM.294] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:25:44 AM.294] LSPD First Response: [TRACE] James Norman (S_M_Y_SWAT_01) was set as a cop [3/26/2024 12:25:50 AM.386] LSPD First Response: [TRACE] James Price (S_M_Y_SWAT_01) entered combat with target: Berkay Sahinler (MP_M_FREEMODE_01) [3/26/2024 12:25:50 AM.387] LSPD First Response: [TRACE] Geoff Powers (S_M_Y_SWAT_01) entered combat with target: Berkay Sahinler (MP_M_FREEMODE_01) [3/26/2024 12:25:50 AM.893] LSPD First Response: [TRACE] Jay Masons (S_M_Y_SWAT_01) entered combat with target: Berkay Sahinler (MP_M_FREEMODE_01) [3/26/2024 12:25:52 AM.079] LSPD First Response: [TRACE] Cop attempted to shoot player [3/26/2024 12:25:52 AM.416] LSPD First Response: [TRACE] Jay Masons (S_M_Y_SWAT_01) left combat. [3/26/2024 12:25:52 AM.416] LSPD First Response: [TRACE] James Price (S_M_Y_SWAT_01) left combat. [3/26/2024 12:25:52 AM.416] LSPD First Response: [TRACE] Geoff Powers (S_M_Y_SWAT_01) left combat. [3/26/2024 12:26:01 AM.401] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:26:01 AM.401] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:26:01 AM.580] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:26:01 AM.581] LSPD First Response: [TRACE] Created policeb at X:394.8054 Y:-1181.455 Z:40.39252 [3/26/2024 12:26:01 AM.591] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:26:01 AM.591] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:26:01 AM.594] LSPD First Response: [TRACE] Adrian Black (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:26:01 AM.605] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/26/2024 12:26:06 AM.416] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:26:06 AM.417] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:26:06 AM.427] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:26:06 AM.428] LSPD First Response: [TRACE] Created policeb at X:338.6078 Y:-1174.903 Z:38.97609 [3/26/2024 12:26:06 AM.439] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:26:06 AM.440] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:26:06 AM.440] LSPD First Response: [TRACE] Mark Lamb (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:26:06 AM.453] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/26/2024 12:26:21 AM.445] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:26:21 AM.445] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:26:21 AM.457] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:26:21 AM.458] LSPD First Response: [TRACE] Created police at X:432.8763 Y:-1129.64 Z:29.99676 [3/26/2024 12:26:21 AM.471] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:26:21 AM.471] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:26:21 AM.476] LSPD First Response: [TRACE] Carlos Ramirez (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:26:21 AM.490] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:26:21 AM.491] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:26:21 AM.492] LSPD First Response: [TRACE] Joey Masterson (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:26:21 AM.505] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 12:26:30 AM.782] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:26:30 AM.782] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:26:30 AM.783] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [3/26/2024 12:26:30 AM.796] LSPD First Response: [TRACE] Setting player to lspd from last agency [3/26/2024 12:26:30 AM.812] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:26:30 AM.814] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_01 [3/26/2024 12:26:30 AM.815] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:26:30 AM.819] LSPD First Response: [TRACE] Setting player skin from last skin [3/26/2024 12:26:30 AM.826] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_01 [3/26/2024 12:26:30 AM.843] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [3/26/2024 12:26:31 AM.245] LSPD First Response: [TRACE] Set last player walk style back: Tough [3/26/2024 12:26:31 AM.249] LSPD First Response: [TRACE] Player went on duty. [3/26/2024 12:26:31 AM.256] LSPD First Response: Folder is D:\Program Files (x86)\epic games\fortnite\GTAV\plugins\lspdfr [3/26/2024 12:26:33 AM.664] LSPD First Response: 686Callouts, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:26:33 AM.676] LSPD First Response: CalloutManager, Version=0.2.0.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:26:33 AM.683] LSPD First Response: CompuLite, Version=1.5.2.6, Culture=neutral, PublicKeyToken=null [3/26/2024 12:26:33 AM.695] LSPD First Response: DeadlyWeapons, Version=3.4.4.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:26:33 AM.696] LSPD First Response: ImmersiveAmbientEvents, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:26:33 AM.704] LSPD First Response: PeterUCallouts, Version=5.1.7603.31513, Culture=neutral, PublicKeyToken=null [3/26/2024 12:26:33 AM.715] LSPD First Response: RiskierTrafficStops, Version=3.0.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:26:33 AM.721] LSPD First Response: Section136Callouts, Version=1.12.1910.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:26:33 AM.736] LSPD First Response: StopThePed, Version=4.9.5.2, Culture=neutral, PublicKeyToken=null [3/26/2024 12:26:33 AM.742] LSPD First Response: SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:26:33 AM.743] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:26:33 AM.746] LSPD First Response: Creating plugin: _686_Callouts.Main [3/26/2024 12:26:33 AM.802] LSPD First Response: Creating plugin: CalloutManager.Main [3/26/2024 12:26:33 AM.848] LSPD First Response: Creating plugin: ​‍​‮‏‫‭‭‬‮‮‬‫‎‏‪‮‪​‏‪‮‪‭​‏‮ [3/26/2024 12:26:33 AM.960] LSPD First Response: Creating plugin: DeadlyWeapons.Main [3/26/2024 12:26:33 AM.960] LSPD First Response: Creating plugin: Main [3/26/2024 12:26:33 AM.960] LSPD First Response: Creating plugin: PeterUCallouts.Main [3/26/2024 12:26:34 AM.032] LSPD First Response: Creating plugin: RiskierTrafficStops.Main [3/26/2024 12:26:34 AM.032] LSPD First Response: Creating plugin: ‪​‭​‮‏‌​‌‎‎‭‭‪‏​‪‪‍‬‫‭‫‏‮ [3/26/2024 12:26:34 AM.128] LSPD First Response: Creating plugin: ‭‎‍‌‎​‍‬‬‮‍​‌‪‎‪‮‬‎‬‏‪‬‮ [3/26/2024 12:26:34 AM.183] LSPD First Response: Creating plugin: SuperCallouts.Main [3/26/2024 12:26:34 AM.183] LSPD First Response: Creating plugin: ‮​‫‪‪‎‬‏‭‏‪​‪‌‭‬‏​‭‏‫‎‮ [3/26/2024 12:26:34 AM.231] LSPD First Response: [686 Callouts] Version 1.9.0.0 by Charlie686 has been initialised. [3/26/2024 12:26:34 AM.231] LSPD First Response: [686 Callouts] 686 Callouts will be loaded when on duty. [3/26/2024 12:26:34 AM.231] LSPD First Response: Callout Manager by PieRGud successfully loaded. [3/26/2024 12:26:34 AM.232] LSPD First Response: Plugin CompuLite v1.5.2.6 has been initialized. [3/26/2024 12:26:34 AM.232] LSPD First Response: Go on duty to fully load CompuLite [3/26/2024 12:26:34 AM.308] DeadlyWeapons: Loading config. [3/26/2024 12:26:34 AM.331] DeadlyWeapons: Config loaded. [3/26/2024 12:26:34 AM.331] DeadlyWeapons: DeadlyWeapons by SuperPyroManiac loaded! Go on duty to enable it! [3/26/2024 12:26:34 AM.331] DeadlyWeapons: ====================================================== [3/26/2024 12:26:34 AM.331] DeadlyWeapons: Dependencies Found: [3/26/2024 12:26:34 AM.332] DeadlyWeapons: PyroCommon, Version: 1.3.0.0 [3/26/2024 12:26:34 AM.332] DeadlyWeapons: RageNativeUI, Version: 1.9.2.0 [3/26/2024 12:26:34 AM.332] DeadlyWeapons: DamageTrackerLib, Version: 1.0.1 [3/26/2024 12:26:34 AM.332] DeadlyWeapons: ====================================================== [3/26/2024 12:26:34 AM.333] LSPD First Response: Immersive Ambient Events: Version 1.4.0.0 has been initialised. [3/26/2024 12:26:34 AM.435] LSPD First Response: PeterUCallouts.Objects.PedModelMeta: BuildLookupDictionary: Lookup dict already contains a key for G_F_Y_BALLAS_01 [3/26/2024 12:26:34 AM.437] LSPD First Response: PeterUCallouts.Objects.PedModelMeta: BuildLookupDictionary: Lookup dict already contains a key for A_M_Y_SOUCENT_03 [3/26/2024 12:26:34 AM.453] LSPD First Response: PeterUCallouts.Main: Initialize: PeterUCallouts 5.1.7603.31513 (RELEASE) loaded [3/26/2024 12:26:34 AM.454] LSPD First Response: [NORMAL] RiskierTrafficStops: Plugin initialized, go on duty to fully load plugin. [3/26/2024 12:26:34 AM.456] LSPD First Response: [Section136Callouts] Section136Callouts | written by Max Playle [3/26/2024 12:26:34 AM.458] LSPD First Response: [Section136Callouts] © Max Playle 2020-2024 All rights reserved [3/26/2024 12:26:34 AM.459] LSPD First Response: [Section136Callouts] Lazy-loading Dependency Manager... [3/26/2024 12:26:34 AM.544] LSPD First Response: [Section136Callouts] Installed version of dependency Newtonsoft.Json.dll is not expected. Expected version: 13.0.0.0. Actual version: 13.0.2.27524. The pack will most likely run fine, but do expect the odd bug and/or issue with using unexpected versions. [3/26/2024 12:26:34 AM.635] LSPD First Response: [Section136Callouts] Installed version of dependency XSerializer.dll is not expected. Expected version: 0.4.4.0. Actual version: 0.4.4. The pack will most likely run fine, but do expect the odd bug and/or issue with using unexpected versions. [3/26/2024 12:26:34 AM.663] LSPD First Response: [Section136Callouts] Deserializing MainConfigFile from mainconfig.json [3/26/2024 12:26:34 AM.863] LSPD First Response: [Section136Callouts] Configuration output: {"GENERAL":{"Division":1,"UnitType":"ADAM","Beat":12,"LocalEmergencyNumber":999,"NameForControl":"Control","NameForBombSquad":"RLC Bomb Disposal","CallEndedString":"State 2","NameForTpac":"TPAC Manoeuvre","UseBritishTerminology":true,"CivillianCarModels":["DUKES","BALLER","BALLER2","BISON","BISON2","BJXL","CAVALCADE","CHEETAH","COGCABRIO","ASEA","ADDER","FELON","FELON2","ZENTORNO","WARRENER","RAPIDGT","INTRUDER","FELTZER2","FQ2","RANCHERXL","REBEL","SCHWARZER","COQUETTE","CARBONIZZARE","EMPEROR","SULTAN","EXEMPLAR","MASSACRO","DOMINATOR","ASTEROPE","PRAIRIE","NINEF","WASHINGTON","CHINO","CASCO","INFERNUS","ZTYPE","DILETTANTE","VIRGO","F620","PRIMO","SULTAN","EXEMPLAR","F620","FELON2","FELON","SENTINEL","WINDSOR","DOMINATOR","DUKES","GAUNTLET","VIRGO","ADDER","BUFFALO","ZENTORNO","MASSACRO","BATI","BATI2","AKUMA","BAGGER","DOUBLE","NEMESIS","HEXER"],"CityPoliceCarModels":["POLICE","POLICE2","POLICE3","FBI","FBI2"],"CountyPoliceCarModels":["SHERIFF","SHERIFF2","PRANGER"],"AllowUltimateBackupIntegration":true,"PlayRadioAnimation":true,"PlayMobilePhoneAnimation":true,"AgencyName":"Police","PriorityStrings":{"GradeOneCalls":"EMERGENCY","GradeTwoCalls":"URGENT","GradeThreeCalls":"NON-EMERGENCY"},"PluginMechanicTaskTimeout":2500},"MODELS":{"DrugDealerPedModels":["u_m_y_burgerdrug_01","csb_roccopelosi","csb_tonya","g_m_importexport_01","g_m_y_ballaeast_01","g_m_y_ballaorig_01","g_m_y_lost_01","g_m_y_lost_02","g_m_y_lost_03","g_m_y_mexgang_01","g_m_y_mexgoon_01","g_m_y_mexgoon_02","g_m_y_mexgoon_03","g_m_y_pologoon_01","g_m_y_pologoon_02","g_m_y_salvaboss_01","g_m_y_salvagoon_02","s_m_m_lifeinvad_01","s_m_y_xmech_02","ig_car3guy1","ig_cletus","ig_ortega","ig_oneil"],"DrugDealerVanModels":["bison","bison2","bison3","bobcatxl","burrito","burrito2","burrito3","burrito4","camper","gburrito","journey","speedo","speedo4","surfer","surfer2","youga","youga2","youga3"]},"OPTIONAL_DEPENDENCY":{"UseStopThePedIntegration":true,"UseUltimateBackupIntegration":true,"UseCalloutInterfaceIntegration":true,"UseBetterEmsIntegration":true},"UPDATES":{"CheckOnStartup":true},"NETWORK":{"NETWORK_BUG_REPORTING":{"EnableNetworkBugReporting":true},"ProhibitNetworkTransmission":false,"PerformStartupEacAuthentication":true},"ENABLE_FEATURES":{"LIVE_ACTIVITY":{"EnableLiveActivity":false,"IncludePlayerNameInLiveActivity":false}},"ENABLE_CALLOUTS":{"IgnoreCalloutEnabledStatus":false,"StolenVehicle":false,"StolenEmergencyVehicle":true,"PersonWithKnife":true,"TrafficStopAssistanceShout":true,"MopedPhoneTheft":true,"DetaineeTransportRequired":true,"SelfIsolationViolation":false,"MentalHealthPatientEscaped":true,"ArmedSuspect":true,"Shoplifting":true,"SuicidalSubject":true,"AttemptedRape":true,"RacingVehicles":true,"InteriorBurglary":true,"OfficerPanicButton":true,"AreaSearchSuspect":true,"PrisonerTransfer":true,"MetroStationAssistanceRequired":true,"Protest":true,"AirportSecurityThreat":true,"CommercialVehicleTheft":true,"ConcernForWelfare":true},"WAYPOINTS":{"WaypointToGeneralSearchArea":true,"WaypointToMissionSubject":true},"ELS_SETTINGS":{"DoNotUseElsLights":true},"AI_SETTINGS":{"BACKUP_UNITS":{"WeaponAssets":["WEAPON_STUNGUN","WEAPON_NIGHTSTICK"]},"AiOfficersUseLethalForce":true,"SuspectsHaveLethalWeapons":true},"MISC_CONFIG":{"PlayRadioAnimation":true},"AUDIO":{"ProhibitVolumeEditing":true},"PURSUIT":{"UpdateBlipWhenSuspectVisualChanges":true,"MaximumOccupiedVehiclesForTpac":7},"TEN_NINE":{"MinResponse_LocalUnit":1,"MaxResponse_LocalUnit":3,"MinResponse_ARV":2,"MaxResponse_ARV":3,"UseUltimateBackupFunctions":false,"UseShortcutKey":true,"SingleKeyActivationHoldDuration":1500},"COVID_REFERENCES":{"AllowCovidReferences":true},"KEYS":{"Talk":89,"MainMenu":88,"CalloutSpecificMenu":121,"EndCall":112,"ForceServiceUnitUnconventionalSpawn":117,"TenNine_Modifier":0,"TenNine_ShortcutKey":79},"DEBUG":{"DebugMode":false,"DebugLogEnabled":true,"LogRefreshInterval":2000,"DebugFlags":[]},"SCENARIO":{"ScenarioStepWaitCount":10000},"SERVICE_UNITS":{"GENERAL":{"RecruitFromNearby":true,"AllowWarpingIfStuck":true},"ENABLE":{"EnableCoroner":true,"EnableVehicleRecovery":true,"EnableInsurancePickup":true},"CORONER":{"VanVehicleModel":"SPEEDO","PedModel":"S_M_M_DOCTOR_01","BodyBagModel":"xm_prop_body_bag"},"VEHICLE_RECOVERY":{"TowTruckModel":"TOWTRUCK","FlatbedModel":"FLATBED","AlwaysUseFlatbed":false,"AutoPickupRecoveredVehicles":true},"INSURANCE_PICKUP":{"PedModel":"A_M_Y_BUSINESS_02"},"AMBULANGE":{"AmbulanceModel":"AMBULANCE","ParamedicModel":"S_M_M_PARAMEDIC_01"}},"CALLOUT_SETTINGS":{"AllowLongDrivesToCalloutScenarios":false,"OFFICER_PANIC_BUTTON":{"PossiblePoliceModels":["S_M_Y_COP_01","S_F_Y_COP_01","S_M_Y_SHERIFF_01","S_F_Y_SHERIFF_01"]},"ROBBERY":{"PedClearanceExemptModels":[]},"PROTEST":{"MinProtestPedSpawns":12,"MaxProtestPedSpawns":19,"RiotSquadResponseTimeoutSeconds":35,"RiotSquadReturnToPatrolTimeoutSeconds":35,"AllowDecreasedMemBudgetsWhilstRunning":true,"NonWaterCannonPoliceRiotSpawnModel":"RIOT","RiotSquadPedModels":["S_M_Y_SWAT_01"]},"AIRPORT_SECURITY_THREAT":{"BombSquadVehicleModel":"RIOT2","b_ShouldFollowBombVanWithCamera":true},"PATIENT_ESCAPED":{"PoliceHelicopterModels":["POLMAV"]},"CONCERN_FOR_WELFARE":{"FleeStopRequestWorkingChance":70,"EnableDeathByCopDuringTail":true,"PLAYER_TAIL":{"DISTANCE_THRESHOLD":40.0,"TICKER_INTERVAL":0,"MAX_SUSPICION_TICK_COUNT":40}},"WELFARE_CALLOUT_GROUP":{"DoctorPedModels":["S_M_M_DOCTOR_01"]}},"EXPLICIT_CONTENT":{"AllowExplicitLanguage":true},"ConfigPluginVersion":"1.12.1910.0"} [3/26/2024 12:26:34 AM.872] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] ==================================== SECTION136CALLOUTS FILE INTEGRITY CHECK ======================================= [3/26/2024 12:26:34 AM.872] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] A file integrity check has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\attemptedrape\configuration.xml [3/26/2024 12:26:34 AM.873] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] RESULT: Exists as file? True [3/26/2024 12:26:34 AM.873] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] Result: Exists as directory? False [3/26/2024 12:26:34 AM.873] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] ==================================================================================================================== [3/26/2024 12:26:34 AM.873] LSPD First Response: [Section136Callouts] Initialising and processing new instance of the Attempted Rape configuration... [3/26/2024 12:26:34 AM.894] LSPD First Response: [Section136Callouts] Irrelevent XML data; disregarding. [3/26/2024 12:26:34 AM.894] LSPD First Response: [Section136Callouts] Irrelevent XML data; disregarding. [3/26/2024 12:26:34 AM.894] LSPD First Response: [Section136Callouts] Processing character models... [3/26/2024 12:26:34 AM.894] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:26:34 AM.894] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_01 is a valid model. [3/26/2024 12:26:34 AM.894] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_01] to model registry as type [victim] [3/26/2024 12:26:34 AM.894] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_01] and type [victim]! [3/26/2024 12:26:34 AM.894] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_02 is a valid model. [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_02] to model registry as type [victim] [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_02] and type [victim]! [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_03 is a valid model. [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_03] to model registry as type [victim] [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_03] and type [victim]! [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Character model is ig_old_man1a is a valid model. [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Sending model [ig_old_man1a] to model registry as type [suspect] [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man1a] and type [suspect]! [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Character model is cs_old_man1a is a valid model. [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Sending model [cs_old_man1a] to model registry as type [suspect] [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_old_man1a] and type [suspect]! [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Character model is ig_oneil is a valid model. [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Sending model [ig_oneil] to model registry as type [suspect] [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_oneil] and type [suspect]! [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Character model is ig_old_man2 is a valid model. [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Sending model [ig_old_man2] to model registry as type [suspect] [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man2] and type [suspect]! [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Character model is u_m_y_party_01 is a valid model. [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Sending model [u_m_y_party_01] to model registry as type [suspect] [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_party_01] and type [suspect]! [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Character model is a_m_y_polynesian_01 is a valid model. [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Sending model [a_m_y_polynesian_01] to model registry as type [suspect] [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_polynesian_01] and type [suspect]! [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Character model is ig_priest is a valid model. [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Sending model [ig_priest] to model registry as type [suspect] [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_priest] and type [suspect]! [3/26/2024 12:26:34 AM.896] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Character model is u_m_y_proldriver_01 is a valid model. [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Sending model [u_m_y_proldriver_01] to model registry as type [suspect] [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_proldriver_01] and type [suspect]! [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Character model is csb_prologuedriver is a valid model. [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Sending model [csb_prologuedriver] to model registry as type [suspect] [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_prologuedriver] and type [suspect]! [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Processing vehicle models... [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Adding STANIER to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Adding BLISTA to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Adding DILETTANTE to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Adding ISSI2 to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Adding PANTO to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Adding RHAPSODY to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Adding SENTINEL to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Adding ZION to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Adding BMX to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Adding PCJ to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Adding SANCHEZ to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Adding BLADE to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Adding BUCCANEER to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Adding FACTION to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] !! WARNING !! POHENIX is not a valid vehicle model. It will be skipped. [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Adding TAMPA to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Adding VIRGO to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Adding BALLER to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.897] LSPD First Response: [Section136Callouts] Trying to set Ambulance Response timeout... [3/26/2024 12:26:34 AM.903] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] ==================================== SECTION136CALLOUTS FILE INTEGRITY CHECK ======================================= [3/26/2024 12:26:34 AM.903] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] A file integrity check has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\interiorburglary\configuration.xml [3/26/2024 12:26:34 AM.903] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] RESULT: Exists as file? True [3/26/2024 12:26:34 AM.903] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] Result: Exists as directory? False [3/26/2024 12:26:34 AM.903] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] ==================================================================================================================== [3/26/2024 12:26:34 AM.910] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_abigail] and type [victim]! [3/26/2024 12:26:34 AM.910] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_anita] and type [victim]! [3/26/2024 12:26:34 AM.910] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_money] and type [victim]! [3/26/2024 12:26:34 AM.910] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_bankman] and type [victim]! [3/26/2024 12:26:34 AM.910] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_bartender_01] and type [victim]! [3/26/2024 12:26:34 AM.910] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_beach_01] and type [victim]! [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_bevhills_04] and type [victim]! [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_bevhills_03] and type [victim]! [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_bevhills_02] and type [victim]! [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_busicas_01] and type [victim]! [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_m_business_01] and type [victim]! [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_business_02] and type [victim]! [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_business_02] and type [victim]! [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_m_business_02] and type [victim]! [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man1a] and type [suspect]! [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_old_man1a] and type [suspect]! [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_oneil] and type [suspect]! [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man2] and type [suspect]! [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_party_01] and type [suspect]! [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_polynesian_01] and type [suspect]! [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_priest] and type [suspect]! [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_proldriver_01] and type [suspect]! [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_prologuedriver] and type [suspect]! [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_m_o_busker_01] and type [suspect]! [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Processing vehicle models... [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Adding BLISTA to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Adding PANTO to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Adding EXEMPLAR to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Adding F620 to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Adding FELON to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.911] LSPD First Response: [Section136Callouts] Adding SPEEDO to AttemptedRape.PermittedVehicleModels [3/26/2024 12:26:34 AM.916] LSPD First Response: [Section136Callouts] Subscribing to Duty Status Changed notifications. [3/26/2024 12:26:34 AM.917] LSPD First Response: Plugin StopThePed v4.9.5.2 has been initialized. [3/26/2024 12:26:34 AM.917] LSPD First Response: Go on duty to fully load StopThePed [3/26/2024 12:26:34 AM.961] SuperCallouts: Loading config. [3/26/2024 12:26:34 AM.987] SuperCallouts: Config loaded. [3/26/2024 12:26:34 AM.987] SuperCallouts: SuperCallouts by SuperPyroManiac loaded! Go on duty to enable it! [3/26/2024 12:26:34 AM.987] SuperCallouts: ====================================================== [3/26/2024 12:26:34 AM.987] SuperCallouts: Dependencies Found: [3/26/2024 12:26:34 AM.987] SuperCallouts: PyroCommon, Version: 1.3.0.0 [3/26/2024 12:26:34 AM.987] SuperCallouts: RageNativeUI, Version: 1.9.2.0 [3/26/2024 12:26:34 AM.987] SuperCallouts: CalloutInterfaceAPI, Version: 1.0.3.0 [3/26/2024 12:26:34 AM.987] SuperCallouts: ====================================================== [3/26/2024 12:26:34 AM.988] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized. [3/26/2024 12:26:34 AM.988] LSPD First Response: Go on duty to fully load UltimateBackup [3/26/2024 12:26:34 AM.988] LSPD First Response: We have 3 callouts registered [3/26/2024 12:26:34 AM.988] LSPD First Response: CalloutManager initialized [3/26/2024 12:26:34 AM.990] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [3/26/2024 12:26:34 AM.996] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/26/2024 12:26:34 AM.997] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/26/2024 12:26:35 AM.012] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [3/26/2024 12:26:35 AM.012] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [3/26/2024 12:26:35 AM.013] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [3/26/2024 12:26:35 AM.014] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [3/26/2024 12:26:35 AM.024] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [3/26/2024 12:26:35 AM.024] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [3/26/2024 12:26:35 AM.024] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [3/26/2024 12:26:35 AM.024] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [3/26/2024 12:26:35 AM.027] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [3/26/2024 12:26:35 AM.027] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [3/26/2024 12:26:35 AM.028] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [3/26/2024 12:26:35 AM.030] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [3/26/2024 12:26:35 AM.030] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [3/26/2024 12:26:35 AM.030] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [3/26/2024 12:26:35 AM.034] LSPD First Response: [686 Callouts] Loading your 686 Callouts! [3/26/2024 12:26:35 AM.536] LSPD First Response: [686 Callouts] User is on the latest build. [3/26/2024 12:26:35 AM.548] LSPD First Response: [686 Callouts] Running Plugin Handler. [3/26/2024 12:26:35 AM.549] LSPD First Response: [686 Callouts] Is Stop The Ped Running? True. [3/26/2024 12:26:35 AM.549] LSPD First Response: [686 Callouts] Is Callout Interface [1.2] Running? False. [3/26/2024 12:26:35 AM.549] LSPD First Response: [686 Callouts] Is ExternalPoliceComputer [1.4.0] Running? False. [3/26/2024 12:26:35 AM.550] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleOnSidewalk [3/26/2024 12:26:35 AM.550] LSPD First Response: Registering callout _686_Callouts.Callouts.DisorientatedIndividual [3/26/2024 12:26:35 AM.550] LSPD First Response: Registering callout _686_Callouts.Callouts.LargeVehiclePursuit [3/26/2024 12:26:35 AM.550] LSPD First Response: Registering callout _686_Callouts.Callouts.OffensiveWeapon [3/26/2024 12:26:35 AM.550] LSPD First Response: Registering callout _686_Callouts.Callouts.Photography [3/26/2024 12:26:35 AM.550] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenBike [3/26/2024 12:26:35 AM.550] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenItem [3/26/2024 12:26:35 AM.550] LSPD First Response: Registering callout _686_Callouts.Callouts.SuspectedStalker [3/26/2024 12:26:35 AM.550] LSPD First Response: Registering callout _686_Callouts.Callouts.FareDodger [3/26/2024 12:26:35 AM.550] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleFire [3/26/2024 12:26:35 AM.550] LSPD First Response: Registering callout _686_Callouts.Callouts.Kidnapping [3/26/2024 12:26:35 AM.550] LSPD First Response: Registering callout _686_Callouts.Callouts.Solicitation [3/26/2024 12:26:35 AM.550] LSPD First Response: Registering callout _686_Callouts.Callouts.SubwayDisturbance [3/26/2024 12:26:35 AM.550] LSPD First Response: Registering callout _686_Callouts.Callouts.CarBomb [3/26/2024 12:26:35 AM.550] LSPD First Response: Registering callout _686_Callouts.Callouts.Protest [3/26/2024 12:26:35 AM.550] LSPD First Response: Registering callout _686_Callouts.Callouts.AircraftInDistress [3/26/2024 12:26:35 AM.550] LSPD First Response: Registering callout _686_Callouts.Callouts.AllewayRobbery [3/26/2024 12:26:35 AM.550] LSPD First Response: [686 Callouts] Locating stats: plugins/LSPDFR/686Callouts/stats.xml. [3/26/2024 12:26:35 AM.557] LSPD First Response: [686 Callouts] Charlie686 is a little nosy and would like to see your statistics... [3/26/2024 12:26:35 AM.557] LSPD First Response: [686 Callouts] Arrests: 3 [3/26/2024 12:26:35 AM.557] LSPD First Response: [686 Callouts] Calls: 6 [3/26/2024 12:26:35 AM.557] LSPD First Response: [686 Callouts] Suspect Deaths: 0 [3/26/2024 12:26:35 AM.557] LSPD First Response: [686 Callouts] Fights: 1 [3/26/2024 12:26:35 AM.557] LSPD First Response: [686 Callouts] Pursuits: 1 [3/26/2024 12:26:35 AM.559] LSPD First Response: [686 Callouts] Initialising 686 Callouts logging file. [3/26/2024 12:26:35 AM.567] LSPD First Response: [686 Callouts] All done, have a fantastic patrol! [3/26/2024 12:26:35 AM.586] LSPD First Response: Found 5 callout plugin(s) with a combined total of 102 callout(s). [3/26/2024 12:26:35 AM.884] LSPD First Response: CompuLite Localization Code Page: 1254 [3/26/2024 12:26:35 AM.884] LSPD First Response: CompuLite Localization Encoding Name: Turkish (Windows) [3/26/2024 12:26:35 AM.900] DeadlyWeapons: Using UltimateBackup API. [3/26/2024 12:26:35 AM.902] LSPD First Response: DamageTrackerService Started [3/26/2024 12:26:36 AM.061] LSPD First Response: PeterUCallouts.Main: LoadGlobalOptionsFromINI: Language set to en-GB [3/26/2024 12:26:36 AM.065] LSPD First Response: Registering callout PeterUCallouts.Callouts.IllegalRadioBroadcasting [3/26/2024 12:26:36 AM.065] LSPD First Response: Registering callout PeterUCallouts.Callouts.BurglarySilentAlarm [3/26/2024 12:26:36 AM.065] LSPD First Response: Registering callout PeterUCallouts.Callouts.RacingInParkingLot [3/26/2024 12:26:36 AM.065] LSPD First Response: Registering callout PeterUCallouts.Callouts.AssistSecurityGuard [3/26/2024 12:26:36 AM.065] LSPD First Response: Registering callout PeterUCallouts.Callouts.UnauthorizedCamping [3/26/2024 12:26:36 AM.065] LSPD First Response: Registering callout PeterUCallouts.Callouts.BicycleOnFreeway [3/26/2024 12:26:36 AM.065] LSPD First Response: Registering callout PeterUCallouts.Callouts.WantedPersonTransportCheckIn [3/26/2024 12:26:36 AM.065] LSPD First Response: Registering callout PeterUCallouts.Callouts.Egg1 [3/26/2024 12:26:36 AM.065] LSPD First Response: Registering callout PeterUCallouts.Callouts.ATMSuspiciousActivity [3/26/2024 12:26:36 AM.065] LSPD First Response: Registering callout PeterUCallouts.Callouts.LandlordTenantDispute [3/26/2024 12:26:36 AM.065] LSPD First Response: Registering callout PeterUCallouts.Callouts.InsecureVehicleLoad [3/26/2024 12:26:36 AM.065] LSPD First Response: Registering callout PeterUCallouts.Callouts.OffshoreSuspiciousActivity [3/26/2024 12:26:36 AM.065] LSPD First Response: Registering callout PeterUCallouts.Callouts.HeliLocateSuspect [3/26/2024 12:26:36 AM.065] LSPD First Response: Registering callout PeterUCallouts.Callouts.CommunityEngagementEvent [3/26/2024 12:26:36 AM.065] LSPD First Response: Registering callout PeterUCallouts.Callouts.SpeedingVehicle [3/26/2024 12:26:36 AM.065] LSPD First Response: Registering callout PeterUCallouts.Callouts.BarricadeHostageSituation [3/26/2024 12:26:36 AM.065] LSPD First Response: Registering callout PeterUCallouts.Callouts.DamageToProperty [3/26/2024 12:26:36 AM.065] LSPD First Response: Registering callout PeterUCallouts.Callouts.Evacuation [3/26/2024 12:26:36 AM.065] LSPD First Response: Registering callout PeterUCallouts.Callouts.StolenVehicleInvestigation [3/26/2024 12:26:36 AM.065] LSPD First Response: Registering callout PeterUCallouts.Callouts.PedStruckByVehicle [3/26/2024 12:26:36 AM.069] LSPD First Response: [Section136Callouts] Calling REGISTER_CALLOUTS... [3/26/2024 12:26:36 AM.072] LSPD First Response: [Section136Callouts] Running integration setup methods... [3/26/2024 12:26:36 AM.074] LSPD First Response: [Section136Callouts] Running RageNativeUI version compatibility check... [3/26/2024 12:26:36 AM.075] LSPD First Response: [Section136Callouts] RageNativeUI installed version: 1.9.2.0 [3/26/2024 12:26:36 AM.075] LSPD First Response: [Section136Callouts] The user has installed a compatible version of RageNativeUI. Thank you for making the life of a support team easier. :) [3/26/2024 12:26:36 AM.075] LSPD First Response: [Section136Callouts] Now setting up Section136Callouts menu... [3/26/2024 12:26:36 AM.076] LSPD First Response: [Section136Callouts] Initializing store objects... [3/26/2024 12:26:36 AM.085] LSPD First Response: [Section136Callouts] Successfully initialised 26 stores. [3/26/2024 12:26:36 AM.085] LSPD First Response: [Section136Callouts] Checking dependencies... [3/26/2024 12:26:36 AM.086] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\callouts\armedindividual\weapons.xml [3/26/2024 12:26:36 AM.086] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\callouts\armedindividual\weapons.xml) [3/26/2024 12:26:36 AM.086] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\puma\pedmodelmeta.xml [3/26/2024 12:26:36 AM.086] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\puma\pedmodelmeta.xml) [3/26/2024 12:26:36 AM.086] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\commonsurnames.txt [3/26/2024 12:26:36 AM.086] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\commonsurnames.txt) [3/26/2024 12:26:36 AM.086] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\femaleforenames.txt [3/26/2024 12:26:36 AM.086] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\femaleforenames.txt) [3/26/2024 12:26:36 AM.086] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\maleforenames.txt [3/26/2024 12:26:36 AM.086] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\maleforenames.txt) [3/26/2024 12:26:36 AM.087] LSPD First Response: [Section136Callouts] Creating new Stats Manager... [3/26/2024 12:26:36 AM.088] LSPD First Response: [Section136Callouts] Populating name lists... [3/26/2024 12:26:36 AM.088] LSPD First Response: [Section136Callouts] Populating male first names... [3/26/2024 12:26:36 AM.088] LSPD First Response: [Section136Callouts] Attempting to read statistics file... [3/26/2024 12:26:36 AM.097] LSPD First Response: [Section136Callouts] Deserializing StatFile from Plugins\LSPDFR\Section136Callouts\temp\stats.tmp [3/26/2024 12:26:36 AM.105] LSPD First Response: [Section136Callouts] Starting EAC system... [3/26/2024 12:26:36 AM.105] LSPD First Response: [Section136Callouts] Registering callouts... [3/26/2024 12:26:36 AM.107] LSPD First Response: [Section136Callouts] There are 22 public callouts in this build of Section136Callouts. Of which, 20 are enabled. [3/26/2024 12:26:36 AM.107] LSPD First Response: [Section136Callouts] The Early Access Club UCM instance will process with the username: SeyfullahBaskan0 [3/26/2024 12:26:36 AM.107] LSPD First Response: Registering callout ‮‎‬‌​‪‎‏‪‍‏​‌‪‎‌‮‎‍​‭‮ [3/26/2024 12:26:36 AM.107] LSPD First Response: Registering callout ‭‭‏‮‎‌‭‫‪‍‍‫‬‏‮‍‎‫​‎‎‮‪‎‏‏‮ [3/26/2024 12:26:36 AM.107] LSPD First Response: Registering callout ‫‌‮‎‪‭‫‏‬‮‬‫‏‫‭‮‌‏‎​‌‮ [3/26/2024 12:26:36 AM.107] LSPD First Response: Registering callout ‫‭‌​‏‏‫‪‮​‎‌‫‍‪‬​‏‏‪‏​‫‮ [3/26/2024 12:26:36 AM.107] LSPD First Response: Registering callout ‎‬‭​‫‬‪‫‏‮‌‌​‪‌‌‎‪‮‫‎‮ [3/26/2024 12:26:36 AM.107] LSPD First Response: Registering callout ‪‌‭‭‎​‍‎‮‬‎‫‏‬‎‎‪‭‎‏​‭‍​‎‫‍‮ [3/26/2024 12:26:36 AM.107] LSPD First Response: Registering callout ‪‭‌‎‮‫‌​‮‌‭‌‏​​‬‭‮‏‎‮ [3/26/2024 12:26:36 AM.107] LSPD First Response: Registering callout ‎‍‌‬​‌‍‎‏‍‬​‎‏‭‫‍‬‎‏‏‭‫‪‭‬‬‮ [3/26/2024 12:26:36 AM.107] LSPD First Response: Registering callout ‎​​‏‌‏‬‍‭‏‮‮‏‮‫‬‍‍‌‭‮‪‫‎‌‏‮ [3/26/2024 12:26:36 AM.107] LSPD First Response: Registering callout ‮‎‍‭‫‬‬‍‎‪‭‮‏‭‎‌​‍‍‬‬​‏‫‮ [3/26/2024 12:26:36 AM.107] LSPD First Response: Registering callout ​‪‏‬‌​‌‏‍‍‪‪‌​‪‪‬‫‫‌‎‫‫‭‌‬‍‎‌‮ [3/26/2024 12:26:36 AM.107] LSPD First Response: Registering callout ‫‫‏‭‏‏‭‍‬‏‭‪‪‮‮‪‌‭‫‪‪‪‬‍‌‫‎‏‍‌‪‭‫‪‮ [3/26/2024 12:26:36 AM.107] LSPD First Response: Registering callout ‏‫‮‫‮‎‍‪‮‎‌‌‌‏‬​‌​‮‍‪‌‫‮ [3/26/2024 12:26:36 AM.107] LSPD First Response: Registering callout ‪​​‏‮‎‏​​‎‎‍​‪‪‫‫‍‫‎‏‮ [3/26/2024 12:26:36 AM.107] LSPD First Response: Registering callout ‏‌‮​‬‍‌‮‫‎‭​‍‪‎‮‭‬‭‭‭​‭‪‍‬‎‏‮ [3/26/2024 12:26:36 AM.107] LSPD First Response: Registering callout ‫‭‮‭‫‪‏‫‎​‪‪‪‪‫‪‭‌‪‎‎‮‌‪‮‮ [3/26/2024 12:26:36 AM.107] LSPD First Response: Registering callout ‪‬‌‭‭‫‭‌‫‫‮‎‮‬‪‬‍‏‭‫‎​‎​‫‮ [3/26/2024 12:26:36 AM.107] LSPD First Response: Registering callout ‪‫‌‌‍‮​‌‍‏‌‪‍‏‎‮‏‪‭‮‬‫‍‭‭‭‬‌‮ [3/26/2024 12:26:36 AM.107] LSPD First Response: Registering callout ‪‍‭‏‍‫‏​‭‏‏​‪‌​‬​‪‪‎‍‬‪‮ [3/26/2024 12:26:36 AM.107] LSPD First Response: Registering callout ‏‬​‬‪‎‌‏‌​‏​‭‮‬​‫‭‍‫‪‏‪‮‭‫‮ [3/26/2024 12:26:36 AM.107] LSPD First Response: [Section136Callouts] Checking EAC user status... [3/26/2024 12:26:36 AM.111] LSPD First Response: [Section136Callouts] Successfully registered 20 public callouts: Stolen Vehicle, Person With Knife, Traffic Stop Backup Required, Theft From Person, Stolen Emergency Vehicle, Detainee Transport Required, Self Isolation Violation, Racing Vehicles, Mental Health Ward - Patient Escaped, Armed Suspect, Shoplifting, Suicial Subject, Attempted Sexual Assault, Interior Burglary, Officer Panic Button, Area Search - Lost Suspect, Prisoner Transfer Required, Public Transport Staff Assistance Request, Protest, Airport Security Threat, Commercial Vehicle Theft, Concern for Welfare [3/26/2024 12:26:36 AM.111] LSPD First Response: [Section136Callouts] [WARN] Beta EAC Authentication in use! [3/26/2024 12:26:36 AM.115] LSPD First Response: [Section136Callouts] The Discord Server has not yet been plugged! Let's add it to the menu! [3/26/2024 12:26:36 AM.116] LSPD First Response: [Section136Callouts] Displaying the Discord Advertisement... [3/26/2024 12:26:36 AM.119] LSPD First Response: [Section136Callouts] Populating female first names... [3/26/2024 12:26:36 AM.121] LSPD First Response: [Section136Callouts] [WARN] beta update checking is in use! [3/26/2024 12:26:36 AM.147] LSPD First Response: [Section136Callouts] Populating common last names... [3/26/2024 12:26:36 AM.177] LSPD First Response: [Section136Callouts] Done populating names. [3/26/2024 12:26:36 AM.178] LSPD First Response: [Section136Callouts] F_FIRST: 4275, M_FIRST: 1219, C_LAST: 4508 [3/26/2024 12:26:36 AM.192] LSPD First Response: [Section136Callouts] Section136Callouts has initialised successfully. Initialisation took 120.8022 milliseconds. [3/26/2024 12:26:36 AM.192] LSPD First Response: [Section136Callouts] Starting Panic Button thread... [3/26/2024 12:26:36 AM.193] LSPD First Response: [Section136Callouts] PanicButton: ================ SECTION136CALLOUTS PANIC BUTTON ================ [3/26/2024 12:26:36 AM.193] LSPD First Response: [Section136Callouts] PanicButton: Shortcut key enabled? True [3/26/2024 12:26:36 AM.193] LSPD First Response: [Section136Callouts] PanicButton: Activation stroke type? HoldSingleKey [3/26/2024 12:26:36 AM.196] LSPD First Response: [Section136Callouts] PanicButton: Activation key: O [3/26/2024 12:26:36 AM.196] LSPD First Response: [Section136Callouts] PanicButton: Modifier key: None [3/26/2024 12:26:36 AM.196] LSPD First Response: [Section136Callouts] PanicButton: ================================================================= [3/26/2024 12:26:36 AM.196] LSPD First Response: [Section136Callouts] PanicButton: Checking settings to see if we need to start the GameFiber [3/26/2024 12:26:36 AM.196] LSPD First Response: [Section136Callouts] PanicButton: Panic button shortcut key enabled - starting PanicButton GameFiber loop... [3/26/2024 12:26:36 AM.306] LSPD First Response: StopThePed Localization Code Page: 1254 [3/26/2024 12:26:36 AM.308] LSPD First Response: StopThePed Localization Encoding Name: Turkish (Windows) [3/26/2024 12:26:36 AM.352] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [3/26/2024 12:26:36 AM.352] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [3/26/2024 12:26:36 AM.352] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [3/26/2024 12:26:36 AM.352] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [3/26/2024 12:26:36 AM.357] LSPD First Response: [TRACE] Thread Ambient #1 initialized [3/26/2024 12:26:36 AM.367] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [3/26/2024 12:26:36 AM.369] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [3/26/2024 12:26:36 AM.375] LSPD First Response: [TRACE] Has taken study survey: False [3/26/2024 12:26:36 AM.376] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [3/26/2024 12:26:36 AM.383] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [3/26/2024 12:26:36 AM.384] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [3/26/2024 12:26:36 AM.391] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [3/26/2024 12:26:36 AM.391] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [3/26/2024 12:26:36 AM.392] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [3/26/2024 12:26:36 AM.392] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [3/26/2024 12:26:36 AM.394] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [3/26/2024 12:26:36 AM.395] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [3/26/2024 12:26:36 AM.401] DeadlyWeapons: Starting PanicFiber. [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeBetweenEvents - 150 [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeBetweenBOLOEvents - 90 [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: EventBlips - True [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: EventNotifications - True [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeFormat - en-US [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: PlateFormat - 46EEK572 [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: CustomizedVehicleSystemEnabled - True [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: MenuKey - O [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: MenuModifierKey - LShiftKey [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: WeatherEventEnabled - True [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: 24HTime - False [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: HoursItLasts - 3 [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: MinutesItLasts - 0 [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: EASaudio - True [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: ChanceOfOutage - 20 [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeOutageLasts - 200 [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOEventEnabled - True [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOEventAreaBlips - True [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: AreaBlipColor - Yellow [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: AreaBlipOpacity - 0.4 [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOChanceOfPursuit - 5 [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOMaxDistanceForPursuit - 1000 [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOMaxDistanceForUpdates - 1000 [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: MinTimeForBOLOUpdate - 20 [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: MaxTimeForBOLOUpdate - 50 [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: DaysBeforeBOLOExpires - 7 [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: VehicleTroubleEventEnabled - True [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: HotboxingEventEnabled - True [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: DrugDealEventEnabled - True [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingEventEnabled - True [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingNitroChance - 70 [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingBlackoutChance - 20 [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingCustomPlatesEnabled - True [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingRealisticSpeeds - False [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: AggressiveDriverEventEnabled - True [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: DrunkDriverEventEnabled - True [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: GasLeakEventEnabled - True [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: SpeedingEventEnabled - True [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: DriverOnPhoneEventEnabled - True [3/26/2024 12:26:36 AM.455] LSPD First Response: Immersive Ambient Events [SETTINGS]: LOADED SETTINGS [3/26/2024 12:26:36 AM.467] LSPD First Response: Immersive Ambient Events [SETTINGS]: Starting settings check... [3/26/2024 12:26:36 AM.468] LSPD First Response: Immersive Ambient Events [SETTINGS]: Completed settings check [3/26/2024 12:26:36 AM.475] LSPD First Response: Immersive Ambient Events: Found RAGENativeUI.dll as (1.9.2.0) [3/26/2024 12:26:36 AM.475] LSPD First Response: Immersive Ambient Events: Found Newtonsoft.Json.dll as (13.0.0.0) [3/26/2024 12:26:36 AM.523] LSPD First Response: Immersive Ambient Events: Previous bolo exists [3/26/2024 12:26:36 AM.559] LSPD First Response: Immersive Ambient Events: Starting expired bolo Check [3/26/2024 12:26:36 AM.559] LSPD First Response: Immersive Ambient Events: Bolo is still valid [3/26/2024 12:26:36 AM.559] LSPD First Response: Immersive Ambient Events: Starting bolo event from existing bolo... [3/26/2024 12:26:36 AM.563] LSPD First Response: Immersive Ambient Events: Populated event tuple [3/26/2024 12:26:36 AM.565] LSPD First Response: Immersive Ambient Events: 'cut_sec' PTFX asset requested [3/26/2024 12:26:36 AM.755] LSPD First Response: [Section136Callouts] Update service response: {"method":"cache","updates":{"public":{"title":"Test Update","build":"1.11.1704.3","description":"Hello world!","released":"2023-09-16T12:14:26.288+01:00","url":"https://section136.maxplayledev.org"},"earlyaccess":{"title":"EAC fixes","build":"1.12.1882.2","description":"1882 eac fixes","released":"2024-02-09T20:06:47+0000","url":"https://maxplayledev.org/discord"}}} [3/26/2024 12:26:36 AM.755] LSPD First Response: [Section136Callouts] Section136Callouts update checking info: Installed version: 1.12.1910.0, Newest public: 1.11.1704.3, Newest EAC: 1.12.1882.2 [3/26/2024 12:26:36 AM.755] LSPD First Response: [Section136Callouts] Section136Callouts is up to date! If you find a bug, report it, else I can't fix it. [3/26/2024 12:26:36 AM.758] LSPD First Response: [Section136Callouts] EAC service did not report successful status code. EAC user cannot be authenticated. [3/26/2024 12:26:36 AM.764] LSPD First Response: [Section136Callouts] This user does not have EAC access. [3/26/2024 12:26:36 AM.764] LSPD First Response: [Section136Callouts] Is user EAC? False [3/26/2024 12:26:36 AM.965] LSPD First Response: Immersive Ambient Events: Plugin is up to date [3/26/2024 12:26:36 AM.972] LSPD First Response: [NORMAL] RiskierTrafficStops: RAGENativeUI.dll is available (1.9.2.0). [3/26/2024 12:26:36 AM.972] LSPD First Response: [NORMAL] RiskierTrafficStops: Setting up INI File... [3/26/2024 12:26:36 AM.990] LSPD First Response: [NORMAL] RiskierTrafficStops: Adding enabled outcomes to enabledOutcomes [3/26/2024 12:26:36 AM.992] LSPD First Response: [NORMAL] RiskierTrafficStops: ----Enabled Outcomes---- [3/26/2024 12:26:36 AM.992] LSPD First Response: [NORMAL] RiskierTrafficStops: GetOutAndShoot [3/26/2024 12:26:36 AM.992] LSPD First Response: [NORMAL] RiskierTrafficStops: Ramming [3/26/2024 12:26:36 AM.992] LSPD First Response: [NORMAL] RiskierTrafficStops: Flee [3/26/2024 12:26:36 AM.992] LSPD First Response: [NORMAL] RiskierTrafficStops: Revving [3/26/2024 12:26:36 AM.992] LSPD First Response: [NORMAL] RiskierTrafficStops: Yelling [3/26/2024 12:26:36 AM.992] LSPD First Response: [NORMAL] RiskierTrafficStops: YellInCar [3/26/2024 12:26:36 AM.992] LSPD First Response: [NORMAL] RiskierTrafficStops: ShootAndFlee [3/26/2024 12:26:36 AM.992] LSPD First Response: [NORMAL] RiskierTrafficStops: Spitting [3/26/2024 12:26:36 AM.992] LSPD First Response: [NORMAL] RiskierTrafficStops: HostageTaking [3/26/2024 12:26:36 AM.992] LSPD First Response: [NORMAL] RiskierTrafficStops: ----Enabled Outcomes---- [3/26/2024 12:26:36 AM.992] LSPD First Response: [NORMAL] RiskierTrafficStops: Creating config menu menu... [3/26/2024 12:26:36 AM.993] LSPD First Response: [NORMAL] RiskierTrafficStops: Creating Menu... [3/26/2024 12:26:36 AM.993] LSPD First Response: [NORMAL] RiskierTrafficStops: Adding Items to Menu [3/26/2024 12:26:36 AM.994] LSPD First Response: [NORMAL] RiskierTrafficStops: Assigning Menu values to their respective INI Values... [3/26/2024 12:26:36 AM.995] LSPD First Response: [NORMAL] RiskierTrafficStops: Assigned Values [3/26/2024 12:26:36 AM.995] LSPD First Response: [NORMAL] RiskierTrafficStops: Adding console commands... [3/26/2024 12:26:36 AM.996] LSPD First Response: [NORMAL] RiskierTrafficStops: Starting process to handle API lists... [3/26/2024 12:26:36 AM.996] LSPD First Response: [NORMAL] RiskierTrafficStops: Checking for updates... [3/26/2024 12:26:37 AM.001] LSPD First Response: [NORMAL] RiskierTrafficStops: Subscribing to: OnPulloverOfficerApproachDriver [3/26/2024 12:26:37 AM.001] LSPD First Response: [NORMAL] RiskierTrafficStops: Subscribing to: OnPulloverDriverStopped [3/26/2024 12:26:37 AM.001] LSPD First Response: [NORMAL] RiskierTrafficStops: Subscribing to: OnPulloverStarted [3/26/2024 12:26:37 AM.001] LSPD First Response: [NORMAL] RiskierTrafficStops: Subscribing to: OnPulloverEnded [3/26/2024 12:26:37 AM.002] LSPD First Response: [NORMAL] RiskierTrafficStops: Loaded successfully [3/26/2024 12:26:37 AM.004] LSPD First Response: [Section136Callouts] Setting up all the menus... [3/26/2024 12:26:37 AM.011] LSPD First Response: [Section136Callouts] Getting enabled property for: 6StolenVehicle [3/26/2024 12:26:37 AM.011] LSPD First Response: [Section136Callouts] Getting enabled property for: 6PersonWithKnife [3/26/2024 12:26:37 AM.011] LSPD First Response: [Section136Callouts] Getting enabled property for: 6TrafficStopBackupRequired [3/26/2024 12:26:37 AM.011] LSPD First Response: [Section136Callouts] [WARN] Cannot get existing enabled status for callout: S136TrafficStopBackupRequired [3/26/2024 12:26:37 AM.011] LSPD First Response: [Section136Callouts] Getting enabled property for: 6TheftFromPerson [3/26/2024 12:26:37 AM.011] LSPD First Response: [Section136Callouts] [WARN] Cannot get existing enabled status for callout: S136TheftFromPerson [3/26/2024 12:26:37 AM.011] LSPD First Response: [Section136Callouts] Getting enabled property for: 6StolenEmergencyVehicle [3/26/2024 12:26:37 AM.011] LSPD First Response: [Section136Callouts] Getting enabled property for: 6DetaineeTransportRequired [3/26/2024 12:26:37 AM.011] LSPD First Response: [Section136Callouts] Getting enabled property for: 6SelfIsolationViolation [3/26/2024 12:26:37 AM.011] LSPD First Response: [Section136Callouts] Getting enabled property for: 6RacingVehicles [3/26/2024 12:26:37 AM.011] LSPD First Response: [Section136Callouts] Getting enabled property for: 6MHPE [3/26/2024 12:26:37 AM.011] LSPD First Response: [Section136Callouts] [WARN] Cannot get existing enabled status for callout: S136MHPE [3/26/2024 12:26:37 AM.011] LSPD First Response: [Section136Callouts] Getting enabled property for: 6ArmedSuspect [3/26/2024 12:26:37 AM.011] LSPD First Response: [Section136Callouts] Getting enabled property for: 6Shoplifting [3/26/2024 12:26:37 AM.011] LSPD First Response: [Section136Callouts] Getting enabled property for: 6SuicidalSubject [3/26/2024 12:26:37 AM.011] LSPD First Response: [Section136Callouts] Getting enabled property for: 6AttemptedRape [3/26/2024 12:26:37 AM.012] LSPD First Response: [Section136Callouts] Getting enabled property for: 6InteriorBurglary [3/26/2024 12:26:37 AM.012] LSPD First Response: [Section136Callouts] Getting enabled property for: 6OfficerPanicButton2 [3/26/2024 12:26:37 AM.012] LSPD First Response: [Section136Callouts] [WARN] Cannot get existing enabled status for callout: S136OfficerPanicButton2 [3/26/2024 12:26:37 AM.012] LSPD First Response: [Section136Callouts] Getting enabled property for: 6AreaSearchSuspect [3/26/2024 12:26:37 AM.012] LSPD First Response: [Section136Callouts] Getting enabled property for: 6PrisonerTransfer [3/26/2024 12:26:37 AM.012] LSPD First Response: [Section136Callouts] Getting enabled property for: 6TubeStationAgressive [3/26/2024 12:26:37 AM.012] LSPD First Response: [Section136Callouts] [WARN] Cannot get existing enabled status for callout: S136TubeStationAgressive [3/26/2024 12:26:37 AM.012] LSPD First Response: [Section136Callouts] Getting enabled property for: 6Protest [3/26/2024 12:26:37 AM.012] LSPD First Response: [Section136Callouts] Getting enabled property for: 6AirportSecurityThreat [3/26/2024 12:26:37 AM.012] LSPD First Response: [Section136Callouts] Getting enabled property for: 6CommercialVehicleTheft [3/26/2024 12:26:37 AM.012] LSPD First Response: [Section136Callouts] Getting enabled property for: 6ConcernForWelfare [3/26/2024 12:26:37 AM.012] LSPD First Response: [Section136Callouts] Items length: 17 [3/26/2024 12:26:37 AM.024] LSPD First Response: [Section136Callouts] Menu init finished [3/26/2024 12:26:37 AM.028] LSPD First Response: [Section136Callouts] FileMgr:PluginStart: DeleteUnnecessaryFiles finished successfully. [3/26/2024 12:26:37 AM.029] LSPD First Response: [Section136Callouts] Waited 0ms for MenuManager to become available for new items. [3/26/2024 12:26:37 AM.029] LSPD First Response: [Section136Callouts] Paused thread for 0 ms to add Bound Menu Item to main menu. [3/26/2024 12:26:37 AM.030] LSPD First Response: [Section136Callouts] [Integrations.CalloutInterface] Section136Callouts will wait 60 seconds before checking whether Callout Interface is installed. This is to give LSPDFR time to load all the plugins in - as it may not yet be loaded. In the meantime, Section136Callouts won't attempt to load any Callout Interface requiring code. [3/26/2024 12:26:37 AM.030] LSPD First Response: [Section136Callouts] [Integrations.CalloutInterface] Don't worry - if and when Section136Callouts detects Callout Interface is installed, we'll start using it. [3/26/2024 12:26:37 AM.030] LSPD First Response: [Section136Callouts] Item added to main menu successfully. [3/26/2024 12:26:37 AM.239] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [3/26/2024 12:26:37 AM.247] LSPD First Response: Immersive Ambient Events: Creating BOLO from previous existing BOLO [3/26/2024 12:26:37 AM.248] LSPD First Response: Immersive Ambient Events: SuspectCount - 1 [3/26/2024 12:26:37 AM.248] LSPD First Response: Immersive Ambient Events: ArmedStatus - PossiblyArmed [3/26/2024 12:26:37 AM.252] LSPD First Response: Immersive Ambient Events: Vehicle created [3/26/2024 12:26:37 AM.253] LSPD First Response: [NORMAL] RiskierTrafficStops: Initializing MenuPoolProcess [3/26/2024 12:26:37 AM.283] LSPD First Response: [Section136Callouts] Creating new instance of Section136Callouts Stats View... [3/26/2024 12:26:37 AM.285] LSPD First Response: [Section136Callouts] No stat values to display... adding placeholder. [3/26/2024 12:26:37 AM.343] LSPD First Response: Immersive Ambient Events: 'cut_sec' PTFX asset loaded [3/26/2024 12:26:37 AM.345] LSPD First Response: Immersive Ambient Events: 'veh_xs_vehicle_mods' PTFX asset requested [3/26/2024 12:26:37 AM.371] SuperCallouts: Using UltimateBackup API. [3/26/2024 12:26:37 AM.372] LSPD First Response: Registering callout SuperCallouts.Callouts.HotPursuit [3/26/2024 12:26:37 AM.372] SuperCallouts: HotPursuit Enabled [3/26/2024 12:26:37 AM.372] LSPD First Response: Registering callout SuperCallouts.Callouts.Robbery [3/26/2024 12:26:37 AM.372] SuperCallouts: Robbery Enabled [3/26/2024 12:26:37 AM.372] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident [3/26/2024 12:26:37 AM.372] SuperCallouts: CarAccidents Enabled [3/26/2024 12:26:37 AM.372] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident2 [3/26/2024 12:26:37 AM.372] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident3 [3/26/2024 12:26:37 AM.372] LSPD First Response: Registering callout SuperCallouts.Callouts.AngryAnimal [3/26/2024 12:26:37 AM.372] SuperCallouts: AngryAnimals Enabled [3/26/2024 12:26:37 AM.372] LSPD First Response: Registering callout SuperCallouts.Callouts.Kidnapping [3/26/2024 12:26:37 AM.372] SuperCallouts: Kidnapping Enabled [3/26/2024 12:26:37 AM.372] LSPD First Response: Registering callout SuperCallouts.Callouts.TruckCrash [3/26/2024 12:26:37 AM.372] SuperCallouts: TruckCrash Enabled [3/26/2024 12:26:37 AM.372] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonTransport [3/26/2024 12:26:37 AM.372] SuperCallouts: PrisonTransport Enabled [3/26/2024 12:26:37 AM.372] LSPD First Response: Registering callout SuperCallouts.Callouts.HitRun [3/26/2024 12:26:37 AM.372] SuperCallouts: Hit and Run Enabled [3/26/2024 12:26:37 AM.372] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenCopVehicle [3/26/2024 12:26:37 AM.372] SuperCallouts: Stolen police vehicle Enabled [3/26/2024 12:26:37 AM.372] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenDumptruck [3/26/2024 12:26:37 AM.372] SuperCallouts: Stolen dump truck Enabled [3/26/2024 12:26:37 AM.372] LSPD First Response: Registering callout SuperCallouts.Callouts.AmbulanceEscort [3/26/2024 12:26:37 AM.372] SuperCallouts: AmbulanceEscort Enabled [3/26/2024 12:26:37 AM.372] LSPD First Response: Registering callout SuperCallouts.Callouts.Aliens [3/26/2024 12:26:37 AM.372] SuperCallouts: Aliens Enabled [3/26/2024 12:26:37 AM.372] LSPD First Response: Registering callout SuperCallouts.Callouts.OpenCarry [3/26/2024 12:26:37 AM.372] SuperCallouts: Open Carry Enabled [3/26/2024 12:26:37 AM.372] LSPD First Response: Registering callout SuperCallouts.Callouts.Fire [3/26/2024 12:26:37 AM.372] SuperCallouts: Fire Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.OfficerShootout [3/26/2024 12:26:37 AM.373] SuperCallouts: OfficerShootout Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.WeirdCar [3/26/2024 12:26:37 AM.373] SuperCallouts: Suspicious Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.Manhunt [3/26/2024 12:26:37 AM.373] SuperCallouts: Manhunt Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.Impersonator [3/26/2024 12:26:37 AM.373] SuperCallouts: Impersonator Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.ToiletPaperBandit [3/26/2024 12:26:37 AM.373] SuperCallouts: ToiletPaperBandit Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.BlockingTraffic [3/26/2024 12:26:37 AM.373] SuperCallouts: Blocking Traffic Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.IllegalParking [3/26/2024 12:26:37 AM.373] SuperCallouts: Illegal Parking Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.KnifeAttack [3/26/2024 12:26:37 AM.373] SuperCallouts: Knife Attack Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.DeadBody [3/26/2024 12:26:37 AM.373] SuperCallouts: Dead Body Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.FakeCall [3/26/2024 12:26:37 AM.373] SuperCallouts: FakeCall Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.Trespassing [3/26/2024 12:26:37 AM.373] SuperCallouts: Trespassing Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.Vandalizing [3/26/2024 12:26:37 AM.373] SuperCallouts: Vandalizing Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.InjuredCop [3/26/2024 12:26:37 AM.373] SuperCallouts: InjuredCop Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.IndecentExposure [3/26/2024 12:26:37 AM.373] SuperCallouts: IndecentExposure Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonBreak [3/26/2024 12:26:37 AM.373] SuperCallouts: PrisonBreak Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia1 [3/26/2024 12:26:37 AM.373] SuperCallouts: Mafia1 Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia2 [3/26/2024 12:26:37 AM.373] SuperCallouts: Mafia2 Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia3 [3/26/2024 12:26:37 AM.373] SuperCallouts: Mafia3 Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia4 [3/26/2024 12:26:37 AM.373] SuperCallouts: Mafia4 Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.LostGang [3/26/2024 12:26:37 AM.373] SuperCallouts: LostMC Enabled [3/26/2024 12:26:37 AM.373] LSPD First Response: Registering callout SuperCallouts.Callouts.Lsgtf [3/26/2024 12:26:37 AM.373] SuperCallouts: LSGTF Enabled [3/26/2024 12:26:37 AM.491] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [3/26/2024 12:26:37 AM.505] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [3/26/2024 12:26:37 AM.527] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [3/26/2024 12:26:37 AM.573] LSPD First Response: Immersive Ambient Events: Setup custom ped persona [3/26/2024 12:26:37 AM.574] LSPD First Response: Immersive Ambient Events: Suspect at index 0 is not armed [3/26/2024 12:26:37 AM.574] LSPD First Response: Immersive Ambient Events: Suspect created [3/26/2024 12:26:37 AM.574] LSPD First Response: Immersive Ambient Events: Driving behavior is normal [3/26/2024 12:26:37 AM.597] LSPD First Response: Immersive Ambient Events: Started area blip process and distance check [3/26/2024 12:26:37 AM.614] LSPD First Response: Immersive Ambient Events: EventProcess instance started [3/26/2024 12:26:37 AM.624] LSPD First Response: Immersive Ambient Events: AreaBlipDistanceCheck started [3/26/2024 12:26:37 AM.634] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:26:37 AM.670] LSPD First Response: Immersive Ambient Events: 'veh_xs_vehicle_mods' PTFX asset loaded [3/26/2024 12:26:37 AM.674] LSPD First Response: Immersive Ambient Events: Deserializing XML File: Plugins/LSPDFR/ImmersiveAmbientEvents/XmlConfigs/SevereWeatherEventChances.xml [3/26/2024 12:26:37 AM.879] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 75 to severe weather event dictionary for weather: ExtraSunny [3/26/2024 12:26:37 AM.879] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: ExtraSunny [3/26/2024 12:26:37 AM.879] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: ExtraSunny [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 75 to severe weather event dictionary for weather: Clear [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: Clear [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clear [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 70 to severe weather event dictionary for weather: Neutral [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 30 to severe weather event dictionary for weather: Neutral [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Neutral [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 15 to severe weather event dictionary for weather: Smog [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 85 to severe weather event dictionary for weather: Smog [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Smog [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 10 to severe weather event dictionary for weather: Foggy [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 90 to severe weather event dictionary for weather: Foggy [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Foggy [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 85 to severe weather event dictionary for weather: Overcast [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: Overcast [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Overcast [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 60 to severe weather event dictionary for weather: Clouds [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 40 to severe weather event dictionary for weather: Clouds [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clouds [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Clearing [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Clearing [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clearing [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Rain [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Rain [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Rain [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Thunder [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Thunder [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Thunder [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Snow [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Snow [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Snow [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Blizzard [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Blizzard [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Blizzard [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Snowlight [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Snowlight [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Snowlight [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Xmas [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Xmas [3/26/2024 12:26:37 AM.883] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Xmas [3/26/2024 12:26:37 AM.894] LSPD First Response: Immersive Ambient Events: Creating main menu... [3/26/2024 12:26:37 AM.894] LSPD First Response: Immersive Ambient Events: Menu created [3/26/2024 12:26:37 AM.894] LSPD First Response: Immersive Ambient Events: Creating settings menu... [3/26/2024 12:26:37 AM.894] LSPD First Response: Immersive Ambient Events: Settings menu created [3/26/2024 12:26:37 AM.895] LSPD First Response: Immersive Ambient Events: Creating general settings menu... [3/26/2024 12:26:37 AM.896] LSPD First Response: Immersive Ambient Events: General settings menu created [3/26/2024 12:26:37 AM.897] LSPD First Response: Immersive Ambient Events: Creating storm event settings menu... [3/26/2024 12:26:37 AM.897] LSPD First Response: Immersive Ambient Events: Storm event settings menu created [3/26/2024 12:26:37 AM.897] LSPD First Response: Immersive Ambient Events: Creating BOLO event settings menu... [3/26/2024 12:26:37 AM.899] LSPD First Response: Immersive Ambient Events: BOLO event settings menu created [3/26/2024 12:26:37 AM.900] LSPD First Response: Immersive Ambient Events: Creating street racing settings menu... [3/26/2024 12:26:37 AM.900] LSPD First Response: Immersive Ambient Events: Street racing event settings menu created [3/26/2024 12:26:37 AM.901] LSPD First Response: Immersive Ambient Events: Creating severe weather menu... [3/26/2024 12:26:37 AM.901] LSPD First Response: Immersive Ambient Events: Severe weather menu created [3/26/2024 12:26:37 AM.901] LSPD First Response: Immersive Ambient Events: Creating BOLO menu... [3/26/2024 12:26:37 AM.901] LSPD First Response: Immersive Ambient Events: BOLO menu created [3/26/2024 12:26:37 AM.901] LSPD First Response: Immersive Ambient Events: Creating Interaction menu... [3/26/2024 12:26:37 AM.901] LSPD First Response: Immersive Ambient Events: Interaction menu created [3/26/2024 12:26:37 AM.902] LSPD First Response: Immersive Ambient Events: Creating force event menu... [3/26/2024 12:26:37 AM.902] LSPD First Response: Immersive Ambient Events: Force event menu created [3/26/2024 12:26:37 AM.903] LSPD First Response: Immersive Ambient Events: Initializing MenuProcess... [3/26/2024 12:26:37 AM.912] LSPD First Response: Immersive Ambient Events: Starting event timer... [3/26/2024 12:26:37 AM.913] LSPD First Response: Immersive Ambient Events: Starting BOLO event timer... [3/26/2024 12:26:37 AM.913] LSPD First Response: Immersive Ambient Events: initializing MenuPoolProcess... [3/26/2024 12:26:37 AM.914] LSPD First Response: Immersive Ambient Events: Started ColorPreviewProcess [3/26/2024 12:26:40 AM.907] LSPD First Response: [NORMAL] RiskierTrafficStops: Online Version: 3.0.5 | Installed Version: 3.0.5 [3/26/2024 12:26:41 AM.411] DeadlyWeapons: Version is up to date! [3/26/2024 12:26:42 AM.587] SuperCallouts: Version is up to date! [26.03.2024 00:26:42.964] LSPD First Response: CompuLite: Citations.xml has been successfully loaded [26.03.2024 00:26:42.987] LSPD First Response: CompuLite: Charges.xml has been successfully loaded [3/26/2024 12:27:01 AM.977] LSPD First Response: PeterUCallouts.AmbientEvents.OrganicAmbientEventDetector: Start: Starting OrganicAmbientEventDetector with interval 5000 [3/26/2024 12:27:05 AM.415] LSPD First Response: PeterUCallouts.Objects.Integrations.IntegrationChecker: LSPDFR+: LSPDFR+ was not detected as running, but this is required for this integration. [3/26/2024 12:27:05 AM.415] LSPD First Response: PeterUCallouts.Objects.Integrations.IntegrationChecker: Police Smart Radio: PoliceSmartRadio was not detected as running, but this is required for this integration. [3/26/2024 12:27:05 AM.417] LSPD First Response: PeterUCallouts.Main+<>c: Initialize: PeterUCallouts finished late initialization for integrations [3/26/2024 12:27:09 AM.153] LSPD First Response: PeterUCallouts.Main+<>c: Initialize: 349 items now in audio cache [3/26/2024 12:27:14 AM.959] LSPD First Response: [Section136Callouts] PanicButton: Single Key Activation: Key is being held down (1/3)... [3/26/2024 12:27:22 AM.893] LSPD First Response: PeterUCallouts.Objects.AsyncUpdateChecker: Check: PeterUCallouts is up-to-date. We will check again on the next real-world calendar day in which you go on duty. [3/26/2024 12:27:23 AM.242] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:27:23 AM.260] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:27:25 AM.139] LSPD First Response: PeterUCallouts.PeterUCallouts: Installation Errors: Did not find any missing files or dependencies. [3/26/2024 12:27:26 AM.681] LSPD First Response: PeterUCallouts.PeterUCallouts: Installation Errors: All file checks passed [3/26/2024 12:27:26 AM.683] LSPD First Response: PeterUCallouts.PeterUCallouts: Installation Verification: Integrity check passed [3/26/2024 12:27:36 AM.379] LSPD First Response: [Section136Callouts] PanicButton: Single Key Activation: Key is being held down (1/3)... [3/26/2024 12:27:37 AM.041] LSPD First Response: [Section136Callouts] The Callout Interface optional dependency check is now running. [3/26/2024 12:27:37 AM.041] LSPD First Response: [Section136Callouts] Callout Interface integration will not start, because Callout Interface is not installed. [3/26/2024 12:27:43 AM.986] LSPD First Response: PeterUCallouts.Main: MaybeNotifyAboutChanges: Last notified version is 5.1.7603.31513 [3/26/2024 12:27:48 AM.236] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager [3/26/2024 12:27:48 AM.236] LSPD First Response: [TRACE] Instance cleaned (Marker #6) [3/26/2024 12:27:48 AM.236] LSPD First Response: [TRACE] Thread Marker #6 has been shut down [3/26/2024 12:27:50 AM.665] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:27:50 AM.665] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:27:50 AM.684] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:27:50 AM.685] LSPD First Response: [TRACE] Created police at X:254.1951 Y:-964.7076 Z:29.99152 [3/26/2024 12:27:50 AM.700] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:27:50 AM.701] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:27:50 AM.706] LSPD First Response: [TRACE] Kate Diamond (MP_F_FREEMODE_01) was set as a cop [3/26/2024 12:27:50 AM.723] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:27:50 AM.725] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:27:50 AM.726] LSPD First Response: [TRACE] Hannah Myles (MP_F_FREEMODE_01) was set as a cop [3/26/2024 12:27:50 AM.742] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 12:27:52 AM.384] LSPD First Response: [TRACE] Thread Marker #7 initialized [3/26/2024 12:28:10 AM.074] LSPD First Response: [TRACE] It has been 71 seconds since the last callout [3/26/2024 12:28:10 AM.078] LSPD First Response: Creating CommunityEngagementEvent from PeterUCallouts.Callouts.CommunityEngagementEvent, PeterUCallouts, Version=5.1.7603.31513, Culture=neutral, PublicKeyToken=null [3/26/2024 12:28:10 AM.080] LSPD First Response: [TRACE] Callout created: #1 [3/26/2024 12:28:10 AM.098] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: LoadFromXML: Loaded 5 CalloutLocations from D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\LSPDFR\PeterUCallouts\CommunityEngagementEvent\CalloutLocations.xml [3/26/2024 12:28:10 AM.124] LSPD First Response: PeterUCallouts.Callouts.CommunityEngagementEvent: ReadOptionsFromINI: Added possible demonstrator model POLICE3 [3/26/2024 12:28:10 AM.126] LSPD First Response: PeterUCallouts.Callouts.CommunityEngagementEvent: ReadOptionsFromINI: Added possible heli model POLMAV [3/26/2024 12:28:10 AM.132] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: BJRec is too far away, too close or out of time range. Trying another... [3/26/2024 12:28:10 AM.132] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: NorthSheldonAve is too far away, too close or out of time range. Trying another... [3/26/2024 12:28:10 AM.132] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: SandyShoresMarinaDr is too far away, too close or out of time range. Trying another... [3/26/2024 12:28:10 AM.132] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: NorthSheldonAve is too far away, too close or out of time range. Trying another... [3/26/2024 12:28:10 AM.132] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: SandyShoresMarinaDr is too far away, too close or out of time range. Trying another... [3/26/2024 12:28:10 AM.132] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: MirrorPark is too far away, too close or out of time range. Trying another... [3/26/2024 12:28:10 AM.132] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: BJRec is too far away, too close or out of time range. Trying another... [3/26/2024 12:28:10 AM.132] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: BJRec is too far away, too close or out of time range. Trying another... [3/26/2024 12:28:10 AM.132] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: BJRec is too far away, too close or out of time range. Trying another... [3/26/2024 12:28:10 AM.132] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: BJRec is too far away, too close or out of time range. Trying another... [3/26/2024 12:28:10 AM.133] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: BJRec is too far away, too close or out of time range. Trying another... [3/26/2024 12:28:10 AM.133] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: SandyShoresMarinaDr is too far away, too close or out of time range. Trying another... [3/26/2024 12:28:10 AM.133] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: MirrorPark is too far away, too close or out of time range. Trying another... [3/26/2024 12:28:10 AM.133] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: MirrorPark is too far away, too close or out of time range. Trying another... [3/26/2024 12:28:10 AM.133] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: MirrorPark is too far away, too close or out of time range. Trying another... [3/26/2024 12:28:10 AM.133] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: Unable to choose a close enough random location after 16 tries. Perhaps adjust MaximumDistanceToOfferCallout in the callout's .ini file. Cancelling this callout. [3/26/2024 12:28:10 AM.134] LSPD First Response: PeterUCallouts.Callouts.CommunityEngagementEvent: OnBeforeCalloutDisplayed: Did not succeed at choosing a Location and Scenario. Canceling. [3/26/2024 12:28:10 AM.134] LSPD First Response: CalloutCreated: Callout should be aborted [3/26/2024 12:28:10 AM.135] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 12:28:10 AM.139] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 12:28:10 AM.143] LSPD First Response: [TRACE] Released 0 entities from #1 Content Manager [3/26/2024 12:28:10 AM.143] LSPD First Response: [TRACE] Instance cleaned ( #1) [3/26/2024 12:28:10 AM.163] LSPD First Response: PeterUCallouts.Callouts.CommunityEngagementEvent: GradualDismiss: Completed gradual dismiss of all former callout entities [3/26/2024 12:28:15 AM.489] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:28:15 AM.508] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:28:24 AM.477] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 12:28:24 AM.479] LSPD First Response: UB: DETECTED ZONE: SKID [3/26/2024 12:28:24 AM.479] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 12:28:27 AM.299] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [3/26/2024 12:28:29 AM.202] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 12:28:30 AM.768] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 12:28:30 AM.768] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:28:30 AM.782] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 12:28:30 AM.783] LSPD First Response: [TRACE] Created police3 at X:340.1769 Y:-1054.357 Z:30.19383 [3/26/2024 12:28:30 AM.800] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:28:30 AM.801] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:28:30 AM.802] LSPD First Response: [TRACE] How Lin (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:28:30 AM.818] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:28:30 AM.819] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:28:30 AM.820] LSPD First Response: [TRACE] Jackson Mott (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:28:30 AM.836] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/26/2024 12:28:37 AM.324] LSPD First Response: [TRACE] It has been 27 seconds since the last callout [3/26/2024 12:28:37 AM.324] LSPD First Response: Creating ‪‭‌‎‮‫‌​‮‌‭‌‏​​‬‭‮‏‎‮ from ‪‭‌‎‮‫‌​‮‌‭‌‏​​‬‭‮‏‎‮, Section136Callouts, Version=1.12.1910.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:28:37 AM.326] LSPD First Response: [TRACE] Callout created: #2 [3/26/2024 12:28:37 AM.326] LSPD First Response: [Section136Callouts] Creating Mental Health Patient Escaped v2.0 [3/26/2024 12:28:37 AM.336] LSPD First Response: [Section136Callouts] Chosen spawn location facility: Name: Central Los Santos Medical Centre Location: X:299.8061 Y:-1445.015 Z:29.49957 CalloutSpawnData? True [3/26/2024 12:28:41 AM.163] LSPD First Response: [Section136Callouts] Attepting to spawn Rage.Ped: attempt 0/5... [3/26/2024 12:28:41 AM.298] LSPD First Response: [Section136Callouts] Rage.Ped creation successful at 0x00076f07 [3/26/2024 12:28:41 AM.298] LSPD First Response: [Section136Callouts] Attepting to spawn Rage.Ped: attempt 0/5... [3/26/2024 12:28:41 AM.299] LSPD First Response: [Section136Callouts] Rage.Ped creation successful at 0x0007f806 [3/26/2024 12:28:41 AM.300] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 12:28:41 AM.301] LSPD First Response: [TRACE] User accepted callout [3/26/2024 12:28:41 AM.351] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:28:41 AM.370] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:28:48 AM.599] LSPD First Response: [TRACE] Cleared PD [3/26/2024 12:28:49 AM.028] LSPD First Response: [TRACE] Released 0 entities from Marker #7 Content Manager [3/26/2024 12:28:49 AM.028] LSPD First Response: [TRACE] Instance cleaned (Marker #7) [3/26/2024 12:28:49 AM.030] LSPD First Response: [TRACE] Thread Marker #7 has been shut down [3/26/2024 12:29:05 AM.832] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:29:05 AM.832] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:29:05 AM.848] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:29:05 AM.848] LSPD First Response: [TRACE] Created policeb at X:89.66663 Y:-1232.606 Z:37.82262 [3/26/2024 12:29:05 AM.868] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:29:05 AM.868] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:29:05 AM.870] LSPD First Response: [TRACE] Deandre Williams (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:29:05 AM.886] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/26/2024 12:29:10 AM.837] LSPD First Response: [TRACE] Preloading SHERIFF [3/26/2024 12:29:10 AM.837] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 12:29:10 AM.977] LSPD First Response: [TRACE] Preloading SHERIFF [3/26/2024 12:29:10 AM.978] LSPD First Response: [TRACE] Created sheriff at X:122.7608 Y:-1630.06 Z:29.53246 [3/26/2024 12:29:10 AM.978] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [3/26/2024 12:29:13 AM.972] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:29:13 AM.972] LSPD First Response: [TRACE] Justin Pardoc (S_M_Y_SWAT_01) was set as a cop [3/26/2024 12:29:13 AM.973] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:29:13 AM.973] LSPD First Response: [TRACE] Alex Hall (S_M_Y_SWAT_01) was set as a cop [3/26/2024 12:29:15 AM.853] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 12:29:15 AM.853] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:29:15 AM.871] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 12:29:15 AM.871] LSPD First Response: [TRACE] Created police2 at X:431.9064 Y:-1417.406 Z:30.00718 [3/26/2024 12:29:15 AM.887] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:29:15 AM.890] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:29:15 AM.891] LSPD First Response: [TRACE] Brit Mason (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:29:15 AM.910] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:29:15 AM.912] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:29:15 AM.914] LSPD First Response: [TRACE] Jack Bauer (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:29:15 AM.932] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/26/2024 12:29:30 AM.482] LSPD First Response: Immersive Ambient Events: Event timer instance ended [3/26/2024 12:29:30 AM.497] LSPD First Response: Immersive Ambient Events: Event selected: GasLeak [3/26/2024 12:29:30 AM.497] LSPD First Response: Immersive Ambient Events: Gas Leak event started [3/26/2024 12:29:30 AM.497] LSPD First Response: Immersive Ambient Events: Getting Nearby peds [3/26/2024 12:29:30 AM.499] LSPD First Response: Immersive Ambient Events: Suitable ped count: 0 [3/26/2024 12:29:30 AM.499] LSPD First Response: Immersive Ambient Events: No nearby ped was suitable for event [3/26/2024 12:29:30 AM.499] LSPD First Response: Immersive Ambient Events: Gas leak event does not meet proper requirements, ending event... [3/26/2024 12:29:30 AM.517] LSPD First Response: Immersive Ambient Events: Event selected: GasLeak [3/26/2024 12:29:30 AM.517] LSPD First Response: Immersive Ambient Events: Gas Leak event started [3/26/2024 12:29:30 AM.517] LSPD First Response: Immersive Ambient Events: Getting Nearby peds [3/26/2024 12:29:30 AM.517] LSPD First Response: Immersive Ambient Events: Suitable ped count: 0 [3/26/2024 12:29:30 AM.517] LSPD First Response: Immersive Ambient Events: No nearby ped was suitable for event [3/26/2024 12:29:30 AM.517] LSPD First Response: Immersive Ambient Events: Gas leak event does not meet proper requirements, ending event... [3/26/2024 12:29:30 AM.533] LSPD First Response: Immersive Ambient Events: Event selected: SevereWeather [3/26/2024 12:29:30 AM.533] LSPD First Response: Immersive Ambient Events: Severe weather event started! [3/26/2024 12:29:30 AM.550] LSPD First Response: Immersive Ambient Events: Starting event timer... [3/26/2024 12:29:30 AM.557] LSPD First Response: Immersive Ambient Events: Hour - 6, minute - 31 [3/26/2024 12:29:30 AM.559] LSPD First Response: Immersive Ambient Events: WeatherBeforeEvent - SMOG [3/26/2024 12:29:30 AM.576] LSPD First Response: Immersive Ambient Events: Started severe weather timer instance [3/26/2024 12:29:33 AM.571] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:29:33 AM.571] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 12:29:33 AM.584] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:29:36 AM.971] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [3/26/2024 12:29:39 AM.949] LSPD First Response: [Section136Callouts] Spawning conversation [] [3/26/2024 12:29:39 AM.951] LSPD First Response: [Section136Callouts] Running new conversation with ID [1] with [10] lines from [1] characters. [3/26/2024 12:29:39 AM.951] LSPD First Response: [Section136Callouts] [CONV | 1 | IND 0] [3/26/2024 12:29:41 AM.400] LSPD First Response: Immersive Ambient Events: Ended severe weather timer instance [3/26/2024 12:29:41 AM.400] LSPD First Response: Immersive Ambient Events: Starting weather transiton, from SMOG to FOGGY [3/26/2024 12:29:48 AM.348] LSPD First Response: [Section136Callouts] [CONV | 1 | IND 1] [3/26/2024 12:29:53 AM.853] LSPD First Response: [Section136Callouts] [CONV | 1 | IND 2] [3/26/2024 12:29:54 AM.696] LSPD First Response: Immersive Ambient Events: Transition finished! (SMOG) to (FOGGY) [3/26/2024 12:29:54 AM.697] LSPD First Response: Immersive Ambient Events: Started severe weather ending timer instance [3/26/2024 12:29:57 AM.471] LSPD First Response: [Section136Callouts] [CONV | 1 | IND 3] [3/26/2024 12:30:01 AM.111] LSPD First Response: [Section136Callouts] [CONV | 1 | IND 4] [3/26/2024 12:30:05 AM.188] LSPD First Response: [Section136Callouts] [CONV | 1 | IND 5] [3/26/2024 12:30:07 AM.942] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:30:07 AM.942] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 12:30:07 AM.954] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:30:10 AM.939] LSPD First Response: [Section136Callouts] [CONV | 1 | IND 6] [3/26/2024 12:30:15 AM.668] LSPD First Response: [Section136Callouts] [CONV | 1 | IND 7] [3/26/2024 12:30:20 AM.962] LSPD First Response: [Section136Callouts] [CONV | 1 | IND 8] [3/26/2024 12:30:22 AM.517] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 12:30:22 AM.517] LSPD First Response: [TRACE] Starting world event StealCar [3/26/2024 12:30:22 AM.518] LSPD First Response: [TRACE] Setting up world event: StealCar #1 [3/26/2024 12:30:22 AM.533] LSPD First Response: [TRACE] Assigned ped to StealCar #1 (Ambient) [3/26/2024 12:30:23 AM.522] LSPD First Response: [Section136Callouts] [CONV | 1 | IND 9] [3/26/2024 12:30:27 AM.633] LSPD First Response: [Section136Callouts] Sending CalloutInterface message. Is CI detected? False [3/26/2024 12:30:36 AM.075] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 12:30:38 AM.317] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 12:30:40 AM.585] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 12:30:42 AM.001] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:30:42 AM.001] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 12:30:42 AM.016] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:31:06 AM.008] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:31:06 AM.008] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:31:06 AM.024] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:31:06 AM.026] LSPD First Response: [TRACE] Created policeb at X:341.9082 Y:-1229.053 Z:39.34959 [3/26/2024 12:31:06 AM.042] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:31:06 AM.043] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:31:06 AM.044] LSPD First Response: [TRACE] Grippy Grewal (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:31:06 AM.063] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/26/2024 12:31:06 AM.885] LSPD First Response: [TRACE] World event StealCar #1 reports that it can be freed [3/26/2024 12:31:06 AM.886] LSPD First Response: [TRACE] Removing ped from StealCar #1 (Ambient) [3/26/2024 12:31:06 AM.887] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager [3/26/2024 12:31:06 AM.887] LSPD First Response: [TRACE] Instance cleaned (StealCar #1) [3/26/2024 12:31:06 AM.887] LSPD First Response: [TRACE] World event StealCar #1 has ended [3/26/2024 12:31:12 AM.174] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:31:12 AM.191] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:31:21 AM.025] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 12:31:21 AM.025] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:31:21 AM.142] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 12:31:21 AM.142] LSPD First Response: [TRACE] Created police3 at X:-27.7492 Y:-924.8702 Z:29.87817 [3/26/2024 12:31:21 AM.158] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:31:21 AM.159] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:31:21 AM.159] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:31:21 AM.159] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:31:21 AM.160] LSPD First Response: [TRACE] Josh Hammilton (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:31:21 AM.177] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:31:21 AM.178] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:31:21 AM.178] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:31:21 AM.179] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:31:21 AM.180] LSPD First Response: [TRACE] Adam Cooper (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:31:21 AM.195] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/26/2024 12:31:26 AM.922] LSPD First Response: [Section136Callouts] CalloutHelper: Call to PlayRadioPedDescription has been made. [3/26/2024 12:31:26 AM.922] LSPD First Response: [Section136Callouts] Section136Callouts -> PUMA by PeterU: Invoking PUMA code to get a audio description. [3/26/2024 12:31:28 AM.251] LSPD First Response: [TRACE] Created new chase [3/26/2024 12:31:28 AM.275] LSPD First Response: [Section136Callouts] Attepting to spawn Rage.Vehicle: attempt 0/5... [3/26/2024 12:31:28 AM.275] LSPD First Response: [Section136Callouts] Rage.Vehicle creation successful at 0x00034909 [3/26/2024 12:31:28 AM.276] LSPD First Response: [Section136Callouts] Sending CalloutInterface message. Is CI detected? False [3/26/2024 12:31:28 AM.276] LSPD First Response: [Section136Callouts] Sending CalloutInterface message. Is CI detected? False [3/26/2024 12:31:28 AM.282] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/26/2024 12:31:28 AM.282] LSPD First Response: [TRACE] Took ownership of suspect for chase [3/26/2024 12:31:28 AM.300] LSPD First Response: [TRACE] Suspect added to chase [3/26/2024 12:31:28 AM.304] LSPD First Response: [TRACE] Pursuit menu was reset. [3/26/2024 12:31:28 AM.306] LSPD First Response: [TRACE] Setting force attack suspects [3/26/2024 12:31:28 AM.322] LSPD First Response: [TRACE] Starting chase [3/26/2024 12:31:28 AM.365] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/26/2024 12:31:28 AM.365] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 12:31:28 AM.389] LSPD First Response: [TRACE] Cop Josh Hammilton reassigned to William Dust [3/26/2024 12:31:28 AM.391] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 12:31:28 AM.393] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/26/2024 12:31:28 AM.393] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 12:31:28 AM.393] LSPD First Response: [TRACE] Cop Adam Cooper reassigned to William Dust [3/26/2024 12:31:28 AM.393] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 12:31:28 AM.399] LSPD First Response: [TRACE] Josh Hammilton now monitoring William Dust [3/26/2024 12:31:28 AM.399] LSPD First Response: [TRACE] Adam Cooper now monitoring William Dust [3/26/2024 12:31:28 AM.400] LSPD First Response: [TRACE] Player now monitoring William Dust [3/26/2024 12:31:28 AM.663] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object. [3/26/2024 12:31:28 AM.663] at sURJKhxsxRgyugylblzDsBwXgBbc.NGbKFzVBXIdMhXAokiUjcRXyKpRiA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1567 [3/26/2024 12:31:28 AM.663] at YueeVPtfEBJcAiYLGObBpxFkAstcA.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 12:31:29 AM.378] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 12:31:30 AM.378] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 12:31:30 AM.379] LSPD First Response: [TRACE] Visual regained event fired [3/26/2024 12:31:30 AM.379] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 12:31:30 AM.381] LSPD First Response: [TRACE] Report Voice: s_m_y_cop_01_white_full_02 [3/26/2024 12:31:30 AM.381] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 12:31:30 AM.563] LSPD First Response: GetAudioFileForAction: No file found for: [3/26/2024 12:31:30 AM.563] LSPD First Response: GetAudioFileForAction: No file found for: [3/26/2024 12:31:30 AM.563] LSPD First Response: PlayAction: Failed to find [3/26/2024 12:31:31 AM.292] LSPD First Response: [TRACE] Josh Hammilton (MP_M_FREEMODE_01) entered combat with target: William Dust (A_M_Y_GENSTREET_02) [3/26/2024 12:31:31 AM.369] LSPD First Response: [TRACE] Adam Cooper (MP_M_FREEMODE_01) entered combat with target: William Dust (A_M_Y_GENSTREET_02) [3/26/2024 12:31:31 AM.385] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 12:31:31 AM.643] LSPD First Response: GetAudioFileForAction: No file found for: [3/26/2024 12:31:31 AM.643] LSPD First Response: GetAudioFileForAction: No file found for: [3/26/2024 12:31:31 AM.643] LSPD First Response: PlayAction: Failed to find [3/26/2024 12:31:32 AM.402] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 12:31:32 AM.791] LSPD First Response: GetAudioFileForAction: No file found for: [3/26/2024 12:31:32 AM.791] LSPD First Response: GetAudioFileForAction: No file found for: [3/26/2024 12:31:32 AM.791] LSPD First Response: PlayAction: Failed to find [3/26/2024 12:31:32 AM.891] LSPD First Response: [TRACE] Adam Cooper (MP_M_FREEMODE_01) left combat. [3/26/2024 12:31:41 AM.188] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:31:41 AM.188] LSPD First Response: Immersive Ambient Events: Player is not available, waiting until player is available before starting UpdatedInfoTimer [3/26/2024 12:31:41 AM.262] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [3/26/2024 12:31:41 AM.519] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [3/26/2024 12:31:41 AM.780] LSPD First Response: [TRACE] Our driver wants to exit our vehicle [3/26/2024 12:31:42 AM.308] LSPD First Response: [TRACE] Aborting LeaveVehicleSmart: Internal task no longer active [3/26/2024 12:31:42 AM.308] LSPD First Response: [TRACE] TaskLeaveVehicle::Abort [3/26/2024 12:31:42 AM.481] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 12:31:42 AM.975] LSPD First Response: [TRACE] Josh Hammilton (MP_M_FREEMODE_01) left combat. [3/26/2024 12:31:45 AM.494] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 12:31:49 AM.536] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 12:31:49 AM.537] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 12:31:56 AM.599] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 12:31:58 AM.614] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 12:31:58 AM.614] LSPD First Response: [TRACE] William Dust (A_M_Y_GENSTREET_02) was damaged. [3/26/2024 12:32:02 AM.391] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/26/2024 12:32:02 AM.391] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 12:32:02 AM.391] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 12:32:02 AM.391] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:32:02 AM.391] LSPD First Response: [TRACE] Mathew Lewis (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:32:02 AM.391] LSPD First Response: [TRACE] Cop Mathew Lewis reassigned to William Dust [3/26/2024 12:32:02 AM.391] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 12:32:02 AM.408] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> Partner-0 [3/26/2024 12:32:02 AM.462] LSPD First Response: [TRACE] Mathew Lewis now monitoring William Dust [3/26/2024 12:32:03 AM.476] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 12:32:03 AM.476] LSPD First Response: [TRACE] Report Voice: [3/26/2024 12:32:03 AM.787] LSPD First Response: [TRACE] Josh Hammilton (MP_M_FREEMODE_01) entered combat with target: William Dust (A_M_Y_GENSTREET_02) [3/26/2024 12:32:04 AM.482] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 12:32:05 AM.309] LSPD First Response: [TRACE] Josh Hammilton (MP_M_FREEMODE_01) left combat. [3/26/2024 12:32:05 AM.519] LSPD First Response: [TRACE] Mathew Lewis TaseSuspect [3/26/2024 12:32:05 AM.521] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 12:32:05 AM.711] LSPD First Response: [TRACE] William Dust (A_M_Y_GENSTREET_02) was damaged. [3/26/2024 12:32:05 AM.761] LSPD First Response: [TRACE] Mathew Lewis TaseSuspect True [3/26/2024 12:32:05 AM.761] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 12:32:05 AM.776] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 12:32:06 AM.167] LSPD First Response: [TRACE] Mathew Lewis (MP_M_FREEMODE_01) entered combat with target: William Dust (A_M_Y_GENSTREET_02) [3/26/2024 12:32:07 AM.461] LSPD First Response: [TRACE] Adam Cooper (MP_M_FREEMODE_01) entered combat with target: William Dust (A_M_Y_GENSTREET_02) [3/26/2024 12:32:07 AM.867] LSPD First Response: [TRACE] Josh Hammilton (MP_M_FREEMODE_01) entered combat with target: William Dust (A_M_Y_GENSTREET_02) [3/26/2024 12:32:11 AM.765] LSPD First Response: [TRACE] Mathew Lewis (MP_M_FREEMODE_01) left combat. [3/26/2024 12:32:11 AM.937] LSPD First Response: [TRACE] Josh Hammilton (MP_M_FREEMODE_01) left combat. [3/26/2024 12:32:12 AM.046] LSPD First Response: [TRACE] Adam Cooper (MP_M_FREEMODE_01) left combat. [3/26/2024 12:32:12 AM.448] LSPD First Response: [TRACE] PunchSuspect [3/26/2024 12:32:12 AM.776] LSPD First Response: [TRACE] Mathew Lewis (MP_M_FREEMODE_01) entered combat with target: William Dust (A_M_Y_GENSTREET_02) [3/26/2024 12:32:12 AM.906] LSPD First Response: [TRACE] PunchSuspect [3/26/2024 12:32:12 AM.967] LSPD First Response: [TRACE] Josh Hammilton (MP_M_FREEMODE_01) entered combat with target: William Dust (A_M_Y_GENSTREET_02) [3/26/2024 12:32:13 AM.230] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 12:32:13 AM.230] LSPD First Response: [TRACE] Aborting RunningPunch: PunchSuspect [3/26/2024 12:32:13 AM.289] LSPD First Response: [TRACE] Mathew Lewis (MP_M_FREEMODE_01) left combat. [3/26/2024 12:32:13 AM.958] LSPD First Response: [TRACE] PunchSuspectCleanUpAction [3/26/2024 12:32:13 AM.958] LSPD First Response: [TRACE] Aborting RunningPunch: PunchSuspect [3/26/2024 12:32:13 AM.986] LSPD First Response: [TRACE] Josh Hammilton (MP_M_FREEMODE_01) left combat. [3/26/2024 12:32:19 AM.529] DeadlyWeapons: Using Ultimate Backup for panic. [3/26/2024 12:32:19 AM.546] DeadlyWeapons: William Dust shot without armor. Rolled 3 [3/26/2024 12:32:19 AM.574] LSPD First Response: [TRACE] Josh Hammilton (MP_M_FREEMODE_01) entered combat with target: William Dust (A_M_Y_GENSTREET_02) [3/26/2024 12:32:19 AM.897] LSPD First Response: [TRACE] Mathew Lewis (MP_M_FREEMODE_01) entered combat with target: William Dust (A_M_Y_GENSTREET_02) [3/26/2024 12:32:19 AM.926] LSPD First Response: [TRACE] William Dust (A_M_Y_GENSTREET_02) was damaged. [3/26/2024 12:32:20 AM.594] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 12:32:20 AM.594] LSPD First Response: UB: DETECTED ZONE: PBOX [3/26/2024 12:32:20 AM.594] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 12:32:20 AM.946] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:32:20 AM.947] LSPD First Response: [TRACE] Montel Williams (S_M_Y_COP_01) was set as a cop [3/26/2024 12:32:22 AM.432] LSPD First Response: [TRACE] Mathew Lewis (MP_M_FREEMODE_01) left combat. [3/26/2024 12:32:22 AM.615] LSPD First Response: [TRACE] Josh Hammilton (MP_M_FREEMODE_01) left combat. [3/26/2024 12:32:25 AM.327] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [3/26/2024 12:32:25 AM.329] LSPD First Response: [TRACE] Ending chase [3/26/2024 12:32:25 AM.332] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 12:32:25 AM.333] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 12:32:25 AM.333] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/26/2024 12:32:25 AM.334] LSPD First Response: [TRACE] Freeing cop: Josh Hammilton [3/26/2024 12:32:25 AM.334] LSPD First Response: [TRACE] Cop freed [3/26/2024 12:32:25 AM.334] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 12:32:25 AM.334] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 12:32:25 AM.334] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/26/2024 12:32:25 AM.334] LSPD First Response: [TRACE] Freeing cop: Adam Cooper [3/26/2024 12:32:25 AM.334] LSPD First Response: [TRACE] Cop freed [3/26/2024 12:32:25 AM.334] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 12:32:25 AM.334] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 12:32:25 AM.334] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/26/2024 12:32:25 AM.334] LSPD First Response: [TRACE] Freeing cop: Mathew Lewis [3/26/2024 12:32:25 AM.334] LSPD First Response: [TRACE] Cop freed [3/26/2024 12:32:25 AM.337] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 12:32:25 AM.337] LSPD First Response: [TRACE] Visual lost event fired [3/26/2024 12:32:25 AM.337] LSPD First Response: [TRACE] Suspect freed [3/26/2024 12:32:25 AM.341] LSPD First Response: [Section136Callouts] Stat change request received... [3/26/2024 12:32:25 AM.341] LSPD First Response: [Section136Callouts] Callout: NULL Stat: STAT_PURSUIT Change: STAT_INCREMENT [3/26/2024 12:32:25 AM.341] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/26/2024 12:32:25 AM.341] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager [3/26/2024 12:32:25 AM.341] LSPD First Response: [TRACE] Instance cleaned (Chase #1) [3/26/2024 12:32:25 AM.341] LSPD First Response: [TRACE] Ped Adam Cooper has become idle again [3/26/2024 12:32:25 AM.341] LSPD First Response: [TRACE] Ped Mathew Lewis has become idle again [3/26/2024 12:32:25 AM.341] LSPD First Response: [TRACE] Ped Josh Hammilton has become idle again [3/26/2024 12:32:25 AM.341] LSPD First Response: [TRACE] Ped William Dust has become idle again [3/26/2024 12:32:25 AM.344] LSPD First Response: Immersive Ambient Events: Player is available, waiting for 15 seconds before starting UpdatedInfoTimer again [3/26/2024 12:32:25 AM.344] LSPD First Response: [Section136Callouts] Suspect is dead. Ending. [3/26/2024 12:32:25 AM.348] LSPD First Response: [Section136Callouts] [TRACE] Callout Detained Patient Escaped is ENDING! This does not necessarily suggest a problem, however it's useful in debugging efforts to know what caused the callout to end. As such, the Stack Trace of the End() call will be printed below. [3/26/2024 12:32:25 AM.351] LSPD First Response: [Section136Callouts] [TRACE] at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 12:32:25 AM.351] at System.Environment.get_StackTrace() [3/26/2024 12:32:25 AM.351] at ​‏‎‭‌‮‬‎‬‫‏‏‍​​‭‏‎​‌‍‬‬‏‭‬‬‮.‪‪‍‫​‍​‎​‫‎‭‭‎‪‪‏‎‭‬​‮‭‌‮() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Callouts\S136Callout.cs:line 404 [3/26/2024 12:32:25 AM.351] at ‪‭‌‎‮‫‌​‮‌‭‌‏​​‬‭‮‏‎‮.‮‏‭‭​‮‎‍‬‪‏​‍‏​‍‏‍‍‭‬‮‍‮‏‭‮() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Callouts\MentalPatientEscapedRewrite.cs:line 612 [3/26/2024 12:32:25 AM.351] at ‪‭‌‎‮‫‌​‮‌‭‌‏​​‬‭‮‏‎‮.‭​‎‎‬‪‌‭‬‌‪‬‎​‌‎‍‪‏‏‌‮​‭‍‬‬‪‮() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Callouts\MentalPatientEscapedRewrite.cs:line 536 [3/26/2024 12:32:25 AM.351] at Rage.GameFiber.Main() [3/26/2024 12:32:25 AM.351] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 12:32:25 AM.351] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 12:32:25 AM.351] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 12:32:25 AM.351] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 12:32:25 AM.351] LSPD First Response: [Section136Callouts] Processing stat changes... [3/26/2024 12:32:25 AM.351] LSPD First Response: [Section136Callouts] Stat change request received... [3/26/2024 12:32:25 AM.351] LSPD First Response: [Section136Callouts] Callout: S136MHPE Stat: STAT_CALLOUT_PLAY_TIMES Change: STAT_INCREMENT [3/26/2024 12:32:25 AM.351] LSPD First Response: [Section136Callouts] Added new statfile entry for S136MHPE [3/26/2024 12:32:25 AM.352] LSPD First Response: [Section136Callouts] Stat change request received... [3/26/2024 12:32:25 AM.352] LSPD First Response: [Section136Callouts] Callout: S136MHPE Stat: STAT_CASE_SOLVED Change: STAT_INCREMENT [3/26/2024 12:32:25 AM.352] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 12:32:25 AM.352] LSPD First Response: [TRACE] Released 0 entities from #2 Content Manager [3/26/2024 12:32:25 AM.352] LSPD First Response: [TRACE] Instance cleaned ( #2) [3/26/2024 12:32:25 AM.353] LSPD First Response: [Section136Callouts] End logic for callout Mental Health Patient Escaped is running. Callout finished? True [3/26/2024 12:32:25 AM.353] LSPD First Response: [Section136Callouts] Cleaned up 1 vehicles, 1 peds and 0 blips automatically because callout has finished. [3/26/2024 12:32:25 AM.367] DeadlyWeapons: William Dust shot without armor. Rolled 2 [3/26/2024 12:32:25 AM.508] LSPD First Response: [TRACE] William Dust killed by Berkay Sahinler [3/26/2024 12:32:25 AM.508] LSPD First Response: [TRACE] William Dust (A_M_Y_GENSTREET_02) was damaged. [3/26/2024 12:32:25 AM.509] LSPD First Response: [TRACE] Damage killed ped [3/26/2024 12:32:28 AM.138] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [3/26/2024 12:32:28 AM.400] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/26/2024 12:32:29 AM.457] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-0 [3/26/2024 12:32:29 AM.555] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0 [3/26/2024 12:32:40 AM.487] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:32:40 AM.700] LSPD First Response: [TRACE] It has been 15 seconds since the last callout [3/26/2024 12:32:40 AM.702] LSPD First Response: Creating Trespassing from SuperCallouts.Callouts.Trespassing, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:32:40 AM.703] LSPD First Response: [TRACE] Callout created: #3 [3/26/2024 12:32:45 AM.416] LSPD First Response: [TRACE] Radio gesture task assigned [3/26/2024 12:32:45 AM.416] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 12:32:46 AM.290] LSPD First Response: UB: REQUESTED TYPE: Coroner [3/26/2024 12:32:46 AM.290] LSPD First Response: UB: DETECTED ZONE: PBOX [3/26/2024 12:32:46 AM.290] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 12:32:46 AM.368] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 12:32:48 AM.498] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 12:32:49 AM.417] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 12:32:49 AM.418] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted [3/26/2024 12:32:49 AM.420] LSPD First Response: [TRACE] aborting radio task [3/26/2024 12:32:49 AM.420] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 12:32:50 AM.101] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 12:32:55 AM.728] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 12:33:06 AM.221] LSPD First Response: UB: BUDDY FULLY DISMISSED >> OSB-0 PAX-0 [3/26/2024 12:33:18 AM.794] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> Partner-0 [3/26/2024 12:33:22 AM.162] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 12:33:24 AM.215] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:33:24 AM.231] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:33:39 AM.795] LSPD First Response: STP cannot activate traffic control [3/26/2024 12:34:01 AM.205] LSPD First Response: STP: CORONER IS FULLY DISMISSED [3/26/2024 12:34:05 AM.301] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:34:05 AM.321] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:34:13 AM.306] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:34:13 AM.306] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:34:13 AM.321] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:34:13 AM.322] LSPD First Response: [TRACE] Created police at X:273.4514 Y:-926.9659 Z:29.93511 [3/26/2024 12:34:13 AM.337] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:34:13 AM.338] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:34:13 AM.339] LSPD First Response: [TRACE] Even Kjax (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:34:13 AM.353] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:34:13 AM.354] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:34:13 AM.356] LSPD First Response: [TRACE] Joseph Maine (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:34:13 AM.372] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 12:34:19 AM.697] RagePluginHook: [DEBUG]: Panic cooldown complete. Ready to run again! [3/26/2024 12:34:30 AM.542] LSPD First Response: Immersive Ambient Events: Player has located the suspect [3/26/2024 12:34:38 AM.351] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:34:38 AM.353] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:34:38 AM.448] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:34:38 AM.448] LSPD First Response: [TRACE] Created policeb at X:168.7464 Y:-1186.116 Z:38.09346 [3/26/2024 12:34:38 AM.463] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:34:38 AM.464] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:34:38 AM.465] LSPD First Response: [TRACE] Christian Dugan (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:34:38 AM.482] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/26/2024 12:34:43 AM.358] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 12:34:43 AM.358] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:34:43 AM.375] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 12:34:43 AM.375] LSPD First Response: [TRACE] Created police3 at X:347.3846 Y:-955.3922 Z:29.71595 [3/26/2024 12:34:43 AM.391] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:34:43 AM.393] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:34:43 AM.394] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:34:43 AM.394] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:34:43 AM.395] LSPD First Response: [TRACE] Carlos Benitez (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:34:43 AM.412] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:34:43 AM.414] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:34:43 AM.415] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:34:43 AM.415] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:34:43 AM.416] LSPD First Response: [TRACE] Brian Orlando (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:34:43 AM.431] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/26/2024 12:34:47 AM.178] LSPD First Response: [TRACE] It has been 111 seconds since the last callout [3/26/2024 12:34:47 AM.179] LSPD First Response: Creating SubwayDisturbance from _686_Callouts.Callouts.SubwayDisturbance, 686Callouts, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:34:47 AM.180] LSPD First Response: [TRACE] Callout created: #4 [3/26/2024 12:34:47 AM.201] LSPD First Response: [686 Callouts] 4 [3/26/2024 12:34:50 AM.293] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory) [3/26/2024 12:34:50 AM.294] LSPD First Response: [TRACE] Thread TrafficStop #1 initialized [3/26/2024 12:34:50 AM.335] LSPD First Response: [NORMAL] RiskierTrafficStops: Performing IAE compatibility check... [3/26/2024 12:34:50 AM.342] LSPD First Response: [NORMAL] RiskierTrafficStops: Pullover is a part of an IAE BOLO event, aborting RTS events... [3/26/2024 12:34:53 AM.323] LSPD First Response: [TRACE] Assigned parking task [3/26/2024 12:34:53 AM.385] LSPD First Response: Started parking: 12.23533 Angle: 0.01139387 [3/26/2024 12:34:54 AM.169] LSPD First Response: PeterUCallouts.Objects.Integrations.IntegrationChecker: Traffic Policer: Traffic Policer was not detected as running, but this is required for this integration. [3/26/2024 12:34:54 AM.403] LSPD First Response: [TRACE] Parking task ended. Result: False [3/26/2024 12:34:54 AM.405] LSPD First Response: [TRACE] Parking task ended, but not successfully. Forcing suspect to stop [3/26/2024 12:34:54 AM.422] LSPD First Response: [TRACE] Assigning evacuate task [3/26/2024 12:34:54 AM.945] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:34:54 AM.945] LSPD First Response: Immersive Ambient Events: Player is not available, waiting until player is available before starting UpdatedInfoTimer [3/26/2024 12:34:56 AM.384] LSPD First Response: [NORMAL] RiskierTrafficStops: Performing IAE compatibility check... [3/26/2024 12:34:56 AM.384] LSPD First Response: [NORMAL] RiskierTrafficStops: Pullover is a part of an IAE BOLO event, aborting RTS events... [3/26/2024 12:34:56 AM.399] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized [3/26/2024 12:34:56 AM.481] LSPD First Response: [NORMAL] RiskierTrafficStops: Performing IAE compatibility check... [3/26/2024 12:34:56 AM.481] LSPD First Response: [NORMAL] RiskierTrafficStops: Pullover is a part of an IAE BOLO event, aborting RTS events... [3/26/2024 12:34:58 AM.394] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 12:34:58 AM.394] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:34:58 AM.408] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 12:34:58 AM.408] LSPD First Response: [TRACE] Created police3 at X:-55.34638 Y:-747.5001 Z:44.87096 [3/26/2024 12:34:58 AM.408] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/26/2024 12:35:00 AM.725] DeadlyWeapons: Pullover detected, using scenario: 2 [3/26/2024 12:35:00 AM.727] PyroCommon: Ped is Wanted? = False [3/26/2024 12:35:02 AM.225] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 12:35:02 AM.503] LSPD First Response: [TRACE] Added stopped ped: MP_M_FREEMODE_01 [3/26/2024 12:35:03 AM.773] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 12:35:03 AM.773] LSPD First Response: [TRACE] Starting world event RunLights [3/26/2024 12:35:03 AM.773] LSPD First Response: [TRACE] Setting up world event: RunLights #1 [3/26/2024 12:35:03 AM.780] LSPD First Response: [TRACE] Assigned ped to RunLights #1 (Ambient) [3/26/2024 12:35:08 AM.407] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:35:08 AM.407] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:35:08 AM.423] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:35:08 AM.423] LSPD First Response: [TRACE] Created policeb at X:178.5154 Y:-785.3569 Z:32.54943 [3/26/2024 12:35:08 AM.438] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:35:08 AM.439] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:35:08 AM.439] LSPD First Response: [TRACE] Christo Toater (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:35:08 AM.454] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/26/2024 12:35:11 AM.204] LSPD First Response: [TRACE] Added stopped ped: MP_M_FREEMODE_01 [3/26/2024 12:35:13 AM.422] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:35:13 AM.422] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:35:13 AM.439] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:35:13 AM.439] LSPD First Response: [TRACE] Created police at X:44.50111 Y:-983.2705 Z:30.0745 [3/26/2024 12:35:13 AM.456] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:35:13 AM.457] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:35:13 AM.458] LSPD First Response: [TRACE] Abdul Ayir (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:35:13 AM.477] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:35:13 AM.479] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:35:13 AM.480] LSPD First Response: [TRACE] Grant Sterns (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:35:13 AM.498] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 12:35:16 AM.475] LSPD First Response: Immersive Ambient Events: Driver either left the vehicle, is dead, or does not exist, bolo cannot continue [3/26/2024 12:35:16 AM.475] LSPD First Response: Immersive Ambient Events: started VehicleBOLO cleanup [3/26/2024 12:35:16 AM.498] LSPD First Response: Immersive Ambient Events: VehicleBOLO event cleaned up [3/26/2024 12:35:16 AM.498] LSPD First Response: Immersive Ambient Events: AreaBlipDistanceCheck ended [3/26/2024 12:35:23 AM.608] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 12:35:23 AM.786] LSPD First Response: [TRACE] Radio gesture task assigned [3/26/2024 12:35:23 AM.786] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 12:35:25 AM.706] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 12:35:27 AM.281] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 12:35:27 AM.801] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 12:35:27 AM.801] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted [3/26/2024 12:35:27 AM.801] LSPD First Response: [TRACE] aborting radio task [3/26/2024 12:35:27 AM.801] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 12:35:30 AM.913] LSPD First Response: Immersive Ambient Events: Severe weather reached ending threshold [3/26/2024 12:35:30 AM.913] LSPD First Response: Immersive Ambient Events: Ended severe weather ending timer instance [3/26/2024 12:35:30 AM.913] LSPD First Response: Immersive Ambient Events: Starting weather transiton, from FOGGY to SMOG [3/26/2024 12:35:47 AM.150] LSPD First Response: Immersive Ambient Events: Transition finished! (FOGGY) to (SMOG) [3/26/2024 12:35:47 AM.150] LSPD First Response: Immersive Ambient Events: Severe weather event finished [3/26/2024 12:35:58 AM.228] LSPD First Response: [TRACE] World event RunLights #1 reports that it can be freed [3/26/2024 12:35:58 AM.228] LSPD First Response: [TRACE] Removing ped from RunLights #1 (Ambient) [3/26/2024 12:35:58 AM.228] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager [3/26/2024 12:35:58 AM.228] LSPD First Response: [TRACE] Instance cleaned (RunLights #1) [3/26/2024 12:35:58 AM.228] LSPD First Response: [TRACE] World event RunLights #1 has ended [3/26/2024 12:35:58 AM.244] LSPD First Response: [TRACE] Ped Cedric Baksh has become idle again [3/26/2024 12:35:59 AM.057] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> Partner-0 [3/26/2024 12:36:01 AM.369] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 12:36:03 AM.536] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 12:36:05 AM.177] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 12:36:05 AM.551] LSPD First Response: [TRACE] Asked thread TrafficStop #1 to abort: No valid suspects [3/26/2024 12:36:05 AM.552] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory) [3/26/2024 12:36:05 AM.553] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #1 Content Manager [3/26/2024 12:36:05 AM.553] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #1) [3/26/2024 12:36:05 AM.553] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: Traffic stop ended [3/26/2024 12:36:05 AM.553] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager [3/26/2024 12:36:05 AM.553] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1) [3/26/2024 12:36:05 AM.554] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down [3/26/2024 12:36:05 AM.567] LSPD First Response: [TRACE] Ped Jaden Shakur has become idle again [3/26/2024 12:36:05 AM.569] LSPD First Response: Immersive Ambient Events: EventProcess ended [3/26/2024 12:36:05 AM.570] LSPD First Response: [TRACE] Thread TrafficStop #1 has been shut down [26.03.2024 00:36:15.989] LSPD First Response: [WARN] No game zone found for X:0 Y:0 Z:-0,11 [3/26/2024 12:36:35 AM.277] LSPD First Response: [TRACE] Spawned with 0.4386292 [3/26/2024 12:36:35 AM.277] LSPD First Response: [TRACE] Using 116.5688, -935.2052, 30.41166 Heading: 160.2812 and 114.2505, -941.5206, 30.41166 Heading: 160.2812 as base positions [3/26/2024 12:36:35 AM.290] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 12:36:35 AM.290] LSPD First Response: [TRACE] Preloading PANTO [3/26/2024 12:36:35 AM.292] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 12:36:35 AM.292] LSPD First Response: [TRACE] Created police2 at X:116.5688 Y:-935.2052 Z:30.41166 [3/26/2024 12:36:35 AM.334] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:36:35 AM.335] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/26/2024 12:36:35 AM.336] LSPD First Response: [TRACE] John McTavy (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:36:35 AM.336] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [3/26/2024 12:36:35 AM.336] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [3/26/2024 12:36:35 AM.372] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 initialized [3/26/2024 12:36:43 AM.207] LSPD First Response: [TRACE] Entering at Driver [3/26/2024 12:36:48 AM.738] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:36:48 AM.738] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:36:48 AM.866] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:36:48 AM.867] LSPD First Response: [TRACE] Created police at X:83.12663 Y:-1044.701 Z:30.10132 [3/26/2024 12:36:48 AM.890] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:36:48 AM.891] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:36:48 AM.893] LSPD First Response: [TRACE] Kate West (MP_F_FREEMODE_01) was set as a cop [3/26/2024 12:36:48 AM.915] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:36:48 AM.917] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:36:48 AM.919] LSPD First Response: [TRACE] Maria Holmes (MP_F_FREEMODE_01) was set as a cop [3/26/2024 12:36:48 AM.941] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 12:36:49 AM.598] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [3/26/2024 12:36:49 AM.599] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 asked to abort: Scenario has ended [3/26/2024 12:36:49 AM.600] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #2 to abort: No reason specified [3/26/2024 12:36:49 AM.600] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #2 Content Manager [3/26/2024 12:36:49 AM.600] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #2) [3/26/2024 12:36:49 AM.600] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [3/26/2024 12:36:49 AM.600] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [3/26/2024 12:36:49 AM.600] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #1 Content Manager [3/26/2024 12:36:49 AM.600] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #1) [3/26/2024 12:36:49 AM.600] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 aborted [3/26/2024 12:36:49 AM.602] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 has been shut down [3/26/2024 12:36:49 AM.621] LSPD First Response: [TRACE] Ped John McTavy has become idle again [3/26/2024 12:37:02 AM.000] LSPD First Response: [TRACE] It has been 119 seconds since the last callout [3/26/2024 12:37:02 AM.001] LSPD First Response: Creating StolenDumptruck from SuperCallouts.Callouts.StolenDumptruck, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:37:02 AM.002] LSPD First Response: [TRACE] Callout created: #5 [3/26/2024 12:37:02 AM.105] LSPD First Response: [TRACE] Added stopped ped: MP_M_FREEMODE_01 [3/26/2024 12:37:04 AM.578] LSPD First Response: [TRACE] Radio gesture task assigned [3/26/2024 12:37:04 AM.578] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 12:37:06 AM.203] LSPD First Response: UB: REQUESTED TYPE: PoliceTransport [3/26/2024 12:37:06 AM.203] LSPD First Response: UB: DETECTED ZONE: PBOX [3/26/2024 12:37:06 AM.203] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 12:37:08 AM.583] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 12:37:08 AM.583] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted [3/26/2024 12:37:08 AM.585] LSPD First Response: [TRACE] aborting radio task [3/26/2024 12:37:08 AM.585] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 12:37:16 AM.698] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:37:16 AM.699] LSPD First Response: [TRACE] Walter Homes (S_M_Y_COP_01) was set as a cop [3/26/2024 12:37:17 AM.033] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 12:37:23 AM.121] LSPD First Response: STP: RELEASE PED FROM STOP [3/26/2024 12:37:24 AM.989] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> Partner-0 [3/26/2024 12:37:26 AM.739] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 12:37:29 AM.389] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:37:29 AM.389] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:37:29 AM.414] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:37:29 AM.414] LSPD First Response: [TRACE] Created police at X:337.8912 Y:-728.5099 Z:29.99202 [3/26/2024 12:37:29 AM.435] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:37:29 AM.436] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:37:29 AM.438] LSPD First Response: [TRACE] Sierra Lynne (MP_F_FREEMODE_01) was set as a cop [3/26/2024 12:37:29 AM.457] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:37:29 AM.458] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:37:29 AM.460] LSPD First Response: [TRACE] Penny Sersevic (MP_F_FREEMODE_01) was set as a cop [3/26/2024 12:37:29 AM.482] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 12:37:37 AM.833] LSPD First Response: Immersive Ambient Events: BOLO event timer instance ended [3/26/2024 12:37:37 AM.833] LSPD First Response: Immersive Ambient Events: Vehicle bolo event started [3/26/2024 12:37:37 AM.834] LSPD First Response: Immersive Ambient Events: Creating new vehicle BOLO... [3/26/2024 12:37:37 AM.834] LSPD First Response: Immersive Ambient Events: SuspectCount - 4 [3/26/2024 12:37:37 AM.834] LSPD First Response: Immersive Ambient Events: CrimeDetailsIndex - 21 [3/26/2024 12:37:37 AM.834] LSPD First Response: Immersive Ambient Events: ArmedStatus - Armed [3/26/2024 12:37:37 AM.861] LSPD First Response: Immersive Ambient Events: Starting vehicle model check... [3/26/2024 12:37:37 AM.862] LSPD First Response: Immersive Ambient Events: Vehicle exists in players game [3/26/2024 12:37:37 AM.863] LSPD First Response: Immersive Ambient Events: Vehicle - Buffalo [3/26/2024 12:37:38 AM.038] LSPD First Response: Immersive Ambient Events: Vehicle created [3/26/2024 12:37:38 AM.175] LSPD First Response: Immersive Ambient Events: Spawned suspect - A_M_Y_GENSTREET_01 [3/26/2024 12:37:38 AM.175] LSPD First Response: Immersive Ambient Events: Suspect at index 0 is armed [3/26/2024 12:37:38 AM.175] LSPD First Response: Immersive Ambient Events: Suspect created [3/26/2024 12:37:38 AM.313] LSPD First Response: Immersive Ambient Events: Spawned suspect - A_F_M_SOUCENTMC_01 [3/26/2024 12:37:38 AM.469] LSPD First Response: Immersive Ambient Events: Suspect at index 1 is armed [3/26/2024 12:37:38 AM.469] LSPD First Response: Immersive Ambient Events: Suspect created [3/26/2024 12:37:38 AM.623] LSPD First Response: Immersive Ambient Events: Spawned suspect - A_F_Y_VINEWOOD_03 [3/26/2024 12:37:38 AM.624] LSPD First Response: Immersive Ambient Events: Suspect at index 2 is armed [3/26/2024 12:37:38 AM.624] LSPD First Response: Immersive Ambient Events: Suspect created [3/26/2024 12:37:38 AM.758] LSPD First Response: Immersive Ambient Events: Spawned suspect - A_M_Y_BEACHVESP_01 [3/26/2024 12:37:38 AM.758] LSPD First Response: Immersive Ambient Events: Suspect at index 3 is armed [3/26/2024 12:37:38 AM.758] LSPD First Response: Immersive Ambient Events: Suspect created [3/26/2024 12:37:38 AM.758] LSPD First Response: Immersive Ambient Events: Driving behavior is suspicious [3/26/2024 12:37:38 AM.780] LSPD First Response: Immersive Ambient Events: Starting BOLO event timer... [3/26/2024 12:37:39 AM.423] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:37:39 AM.423] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:37:39 AM.442] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:37:39 AM.442] LSPD First Response: [TRACE] Created policeb at X:164.3328 Y:-1025.223 Z:30.05552 [3/26/2024 12:37:39 AM.460] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:37:39 AM.461] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:37:39 AM.462] LSPD First Response: [TRACE] Emanuel Martinez (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:37:39 AM.480] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/26/2024 12:37:43 AM.297] LSPD First Response: [TRACE] Radio gesture task assigned [3/26/2024 12:37:43 AM.297] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 12:37:44 AM.633] LSPD First Response: Immersive Ambient Events: Vehiclename: BUFFALO [3/26/2024 12:37:44 AM.633] LSPD First Response: Immersive Ambient Events: Modelname: BUFFALO [3/26/2024 12:37:44 AM.633] LSPD First Response: Immersive Ambient Events: Vehicle model name contains vehicle model [3/26/2024 12:37:44 AM.841] LSPD First Response: Immersive Ambient Events: BOLO variation - 11 [3/26/2024 12:37:44 AM.841] LSPD First Response: Immersive Ambient Events: Dispatch audio string - COLOR_DARKBLUE BRAVADO MODEL_BUFFALO_01 IAE_LICENSE_PLATE 6_HIGH 8_MED IAE_C IAE_Y IAE_R 5_LOW IAE_CONSIDERED_ARMED_AND_DANGEROUS [3/26/2024 12:37:47 AM.306] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 12:37:47 AM.306] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted [3/26/2024 12:37:47 AM.306] LSPD First Response: [TRACE] aborting radio task [3/26/2024 12:37:47 AM.306] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 12:37:50 AM.026] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 12:37:50 AM.101] LSPD First Response: Immersive Ambient Events: Started area blip process and distance check [3/26/2024 12:37:50 AM.129] LSPD First Response: Immersive Ambient Events: EventProcess instance started [3/26/2024 12:37:50 AM.129] LSPD First Response: Immersive Ambient Events: AreaBlipDistanceCheck started [3/26/2024 12:37:50 AM.146] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:37:50 AM.146] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:37:50 AM.148] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:37:50 AM.163] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:37:50 AM.163] LSPD First Response: [TRACE] Created police at X:18.82284 Y:-825.9234 Z:31.70895 [3/26/2024 12:37:50 AM.182] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:37:50 AM.184] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:37:50 AM.186] LSPD First Response: [TRACE] Chris Bluman (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:37:50 AM.204] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:37:50 AM.205] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:37:50 AM.206] LSPD First Response: [TRACE] Adam Smith (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:37:50 AM.224] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 12:38:15 AM.856] LSPD First Response: [TRACE] we're on the lspdfr page [3/26/2024 12:38:15 AM.856] LSPD First Response: [TRACE] 7FF6BF65A73B [3/26/2024 12:38:16 AM.272] LSPD First Response: [TRACE] TAKE_CONTROL_OF_FRONTEND() [3/26/2024 12:38:16 AM.352] LSPD First Response: [TRACE] KILL stats page [3/26/2024 12:38:16 AM.352] LSPD First Response: [TRACE] request settings page [3/26/2024 12:38:16 AM.382] LSPD First Response: [TRACE] load settings gfx [3/26/2024 12:38:16 AM.521] LSPD First Response: [TRACE] lspdfr page finalizalation [3/26/2024 12:38:17 AM.017] LSPD First Response: [TRACE] navigated away later on after load [3/26/2024 12:38:35 AM.669] LSPD First Response: STP: TOW SERVICE IS FULLY DISMISSED [3/26/2024 12:38:36 AM.916] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:38:36 AM.935] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:38:39 AM.010] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:38:39 AM.010] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:38:39 AM.028] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:38:39 AM.029] LSPD First Response: [TRACE] Created police at X:37.85252 Y:-771.0912 Z:32.10292 [3/26/2024 12:38:39 AM.046] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:38:39 AM.048] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:38:39 AM.049] LSPD First Response: [TRACE] Kevin Scrall (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:38:39 AM.067] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:38:39 AM.068] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:38:39 AM.070] LSPD First Response: [TRACE] Christopher Banks (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:38:39 AM.089] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 12:38:48 AM.437] LSPD First Response: Immersive Ambient Events: Event timer instance ended [3/26/2024 12:38:48 AM.457] LSPD First Response: Immersive Ambient Events: Event selected: Speeding [3/26/2024 12:38:48 AM.457] LSPD First Response: Immersive Ambient Events: Speeding event started [3/26/2024 12:38:48 AM.458] LSPD First Response: Immersive Ambient Events: Getting Nearby peds [3/26/2024 12:38:48 AM.461] LSPD First Response: Immersive Ambient Events: Suitable ped count: 10 [3/26/2024 12:38:48 AM.461] LSPD First Response: Immersive Ambient Events: Ped suitable for event found [3/26/2024 12:38:48 AM.483] LSPD First Response: Immersive Ambient Events: Starting event timer... [3/26/2024 12:38:48 AM.799] LSPD First Response: Immersive Ambient Events: Number of drivers - 9 Average speed - 11.4839 MPH [3/26/2024 12:38:48 AM.799] LSPD First Response: Immersive Ambient Events: Setting speed to 89.48389 MPH [3/26/2024 12:38:52 AM.236] LSPD First Response: [TRACE] It has been 85 seconds since the last callout [3/26/2024 12:38:52 AM.236] LSPD First Response: Creating fZseingVVIlkyzsmCqeQmCPapFGCb from fZseingVVIlkyzsmCqeQmCPapFGCb, LSPD First Response, Version=0.4.8757.33971, Culture=neutral, PublicKeyToken=null [3/26/2024 12:38:52 AM.241] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Vespucci Suburban, Interior: 169217) [3/26/2024 12:38:52 AM.241] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Bob Mulet Salon, Interior: 165377) [3/26/2024 12:38:52 AM.241] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Earl's Mini Mart, Interior: 199169) [3/26/2024 12:38:52 AM.241] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Harmony 24/7 Market, Interior: 204801) [3/26/2024 12:38:52 AM.241] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Vinewood 24/7 Market, Interior: 139777) [3/26/2024 12:38:52 AM.241] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Little Seoul RON Station, Interior: 167937) [3/26/2024 12:38:52 AM.241] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Strawberry 24/7 Market, Interior: 196865) [3/26/2024 12:38:52 AM.241] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Braddock Pass Gas Station, Interior: 184065) [3/26/2024 12:38:52 AM.241] LSPD First Response: [TRACE] Intitiliazed new HoldupLocation (Name: Mirror Park Gas Station, Interior: 155649) [3/26/2024 12:38:52 AM.244] LSPD First Response: [TRACE] Preloading G_M_Y_KOREAN_01 [3/26/2024 12:38:52 AM.244] LSPD First Response: [TRACE] Preloading G_M_Y_KORLIEUT_01 [3/26/2024 12:38:52 AM.244] LSPD First Response: [TRACE] Preloading A_F_Y_BEVHILLS_02 [3/26/2024 12:38:52 AM.406] LSPD First Response: [TRACE] Callout created: Holdup #1 [3/26/2024 12:38:52 AM.409] LSPD First Response: [TRACE] TD: 1545 AD: 1565.884 ATD: 1522 AS: 22.22401 TN: 68.48449 [3/26/2024 12:39:07 AM.441] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 12:39:09 AM.105] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:39:09 AM.105] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:39:09 AM.127] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:39:09 AM.127] LSPD First Response: [TRACE] Created police at X:137.6592 Y:-1021.338 Z:29.86949 [3/26/2024 12:39:09 AM.147] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:39:09 AM.148] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:39:09 AM.149] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:39:09 AM.149] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:39:09 AM.150] LSPD First Response: [TRACE] Ana Sousa (MP_F_FREEMODE_01) was set as a cop [3/26/2024 12:39:09 AM.170] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:39:09 AM.171] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:39:09 AM.172] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:39:09 AM.172] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:39:09 AM.173] LSPD First Response: [TRACE] Elizabeth Murray (MP_F_FREEMODE_01) was set as a cop [3/26/2024 12:39:09 AM.194] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 12:39:15 AM.407] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:39:15 AM.407] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 12:39:15 AM.424] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:39:15 AM.947] LSPD First Response: [Section136Callouts] PanicButton: Single Key Activation: Key is being held down (1/3)... [3/26/2024 12:39:41 AM.329] LSPD First Response: [TRACE] Assigned ped to TrafficStop #2 (GameplayMandatory) [3/26/2024 12:39:41 AM.330] LSPD First Response: [TRACE] Assigned ped to TrafficStop #2 (GameplayMandatory) [3/26/2024 12:39:41 AM.331] LSPD First Response: [TRACE] Thread TrafficStop #2 initialized [3/26/2024 12:39:41 AM.350] LSPD First Response: [NORMAL] RiskierTrafficStops: Performing IAE compatibility check... [3/26/2024 12:39:41 AM.351] LSPD First Response: [NORMAL] RiskierTrafficStops: Immersive Ambient Events cannot be found, user might not have it installed [3/26/2024 12:39:41 AM.352] LSPD First Response: [NORMAL] RiskierTrafficStops: Chance: 95 [3/26/2024 12:39:41 AM.797] LSPD First Response: [TRACE] Kevin Stone (A_M_Y_STLAT_01) was damaged. [3/26/2024 12:39:44 AM.333] LSPD First Response: [TRACE] Assigned parking task [3/26/2024 12:39:44 AM.603] LSPD First Response: Started parking: 9.811728 Angle: 0.06353418 [3/26/2024 12:39:44 AM.859] LSPD First Response: [TRACE] Kevin Stone (A_M_Y_STLAT_01) was damaged. [3/26/2024 12:39:48 AM.203] LSPD First Response: [TRACE] Parking task ended. Result: False [3/26/2024 12:39:48 AM.654] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:39:48 AM.654] LSPD First Response: Immersive Ambient Events: Player is not available, waiting until player is available before starting UpdatedInfoTimer [3/26/2024 12:39:53 AM.689] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 initialized [3/26/2024 12:39:54 AM.213] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:39:57 AM.245] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:39:57 AM.489] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:39:59 AM.298] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:01 AM.201] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 12:40:01 AM.866] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:01 AM.907] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:03 AM.390] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:03 AM.412] DeadlyWeapons: Pullover detected, using scenario: 2 [3/26/2024 12:40:03 AM.412] PyroCommon: Ped is Wanted? = False [3/26/2024 12:40:03 AM.413] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:03 AM.428] LSPD First Response: [TRACE] Ped Mikaela Myers has become idle again [3/26/2024 12:40:03 AM.898] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:03 AM.987] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:04 AM.004] LSPD First Response: [TRACE] Ped Felipa Vargas has become idle again [3/26/2024 12:40:04 AM.400] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:04 AM.421] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:04 AM.434] LSPD First Response: [TRACE] Ped Micheal Dominic has become idle again [3/26/2024 12:40:04 AM.913] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:04 AM.949] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:05 AM.415] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:05 AM.436] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:05 AM.450] LSPD First Response: [TRACE] Ped Light Yagami has become idle again [3/26/2024 12:40:05 AM.918] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:06 AM.421] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:06 AM.936] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:06 AM.975] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:07 AM.442] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:07 AM.482] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:07 AM.497] LSPD First Response: [TRACE] Ped Fred Schnitzler has become idle again [3/26/2024 12:40:07 AM.956] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:08 AM.202] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:08 AM.216] LSPD First Response: [TRACE] Ped Dan Ditto has become idle again [3/26/2024 12:40:08 AM.459] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:10 AM.492] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:10 AM.528] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:10 AM.994] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:11 AM.030] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:11 AM.045] LSPD First Response: [TRACE] Ped Kendrick Marshall has become idle again [3/26/2024 12:40:11 AM.507] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:11 AM.610] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:11 AM.623] LSPD First Response: [TRACE] Ped Vincent Politanio has become idle again [3/26/2024 12:40:13 AM.026] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:13 AM.043] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:13 AM.058] LSPD First Response: [TRACE] Ped David Alistair has become idle again [3/26/2024 12:40:14 AM.816] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:40:14 AM.816] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:40:14 AM.836] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:40:14 AM.836] LSPD First Response: [TRACE] Created policeb at X:258.7676 Y:-1233.76 Z:39.00509 [3/26/2024 12:40:14 AM.855] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:40:14 AM.856] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:40:14 AM.856] LSPD First Response: [TRACE] Patrick Harper (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:40:14 AM.875] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/26/2024 12:40:16 AM.588] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:16 AM.643] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:16 AM.660] LSPD First Response: [TRACE] Ped Martin Dillian has become idle again [3/26/2024 12:40:18 AM.616] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:18 AM.809] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:18 AM.823] LSPD First Response: [TRACE] Ped Ryan McCall has become idle again [3/26/2024 12:40:19 AM.826] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:40:19 AM.826] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:40:19 AM.844] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:40:19 AM.844] LSPD First Response: [TRACE] Created police at X:48.98829 Y:-1261.115 Z:29.61416 [3/26/2024 12:40:19 AM.862] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:40:19 AM.863] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:40:19 AM.865] LSPD First Response: [TRACE] Adam Meadows (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:40:19 AM.882] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:40:19 AM.883] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:40:19 AM.884] LSPD First Response: [TRACE] Bobby Hill (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:40:19 AM.903] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 12:40:20 AM.139] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:20 AM.174] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:21 AM.674] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:23 AM.193] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:23 AM.233] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:27 AM.455] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:29 AM.034] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:29 AM.048] LSPD First Response: [TRACE] Ped Jacob Hillary has become idle again [3/26/2024 12:40:30 AM.362] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:33 AM.368] LSPD First Response: [TRACE] Radio gesture task assigned [3/26/2024 12:40:33 AM.368] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 12:40:33 AM.869] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:33 AM.890] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:34 AM.866] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 12:40:34 AM.866] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:40:34 AM.961] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 12:40:34 AM.962] LSPD First Response: [TRACE] Created police3 at X:-38.73644 Y:-982.2489 Z:29.87526 [3/26/2024 12:40:34 AM.979] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:40:34 AM.980] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:40:34 AM.981] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:40:34 AM.981] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:40:34 AM.982] LSPD First Response: [TRACE] Aaron Frost (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:40:34 AM.999] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:40:35 AM.001] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:40:35 AM.001] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:40:35 AM.001] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:40:35 AM.002] LSPD First Response: [TRACE] John McNorman (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:40:35 AM.021] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/26/2024 12:40:35 AM.393] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:37 AM.363] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 12:40:37 AM.363] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted [3/26/2024 12:40:37 AM.365] LSPD First Response: [TRACE] aborting radio task [3/26/2024 12:40:37 AM.365] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 12:40:40 AM.976] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:40 AM.998] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:41 AM.015] LSPD First Response: [TRACE] Ped Geoff Powers has become idle again [3/26/2024 12:40:42 AM.505] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:44 AM.540] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:44 AM.559] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:44 AM.575] LSPD First Response: [TRACE] Ped James Ventrol has become idle again [3/26/2024 12:40:45 AM.056] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:47 AM.831] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:40:47 AM.847] LSPD First Response: [TRACE] Ped Dyshawn Williams has become idle again [3/26/2024 12:40:52 AM.177] LSPD First Response: [TRACE] Added stopped ped: MP_M_FREEMODE_01 [3/26/2024 12:40:53 AM.458] LSPD First Response: [TRACE] Added stopped ped: MP_M_FREEMODE_01 [3/26/2024 12:40:58 AM.767] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_STLAT_01 [3/26/2024 12:40:58 AM.767] LSPD First Response: [TRACE] Added stopped ped: S_M_M_AUTOSHOP_01 [3/26/2024 12:41:02 AM.328] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:02 AM.346] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:02 AM.363] LSPD First Response: [TRACE] Ped Ryan Lamberti has become idle again [3/26/2024 12:41:03 AM.968] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:03 AM.982] LSPD First Response: [TRACE] Ped David Silva has become idle again [3/26/2024 12:41:05 AM.132] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:05 AM.146] LSPD First Response: [TRACE] Ped Shane Young has become idle again [3/26/2024 12:41:06 AM.642] LSPD First Response: UB: FIGHTING COMBAT SUSPECT >> Partner-0 [3/26/2024 12:41:06 AM.920] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:07 AM.415] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 12:41:08 AM.775] DeadlyWeapons: Steve Stifler shot without armor. Rolled 2 [3/26/2024 12:41:10 AM.893] LSPD First Response: UB: FINISHED COMBAT >> Partner-0 [3/26/2024 12:41:11 AM.083] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:11 AM.172] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:11 AM.187] LSPD First Response: [TRACE] Ped Kristian Razum has become idle again [3/26/2024 12:41:11 AM.332] LSPD First Response: [TRACE] Added stopped ped: MP_M_FREEMODE_01 [3/26/2024 12:41:11 AM.537] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:11 AM.572] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:11 AM.951] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:11 AM.964] LSPD First Response: [TRACE] Ped James Ventrol has become idle again [3/26/2024 12:41:13 AM.062] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:15 AM.656] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:15 AM.674] LSPD First Response: [TRACE] Ped Kyle Davison has become idle again [3/26/2024 12:41:16 AM.141] LSPD First Response: [TRACE] Radio gesture task assigned [3/26/2024 12:41:16 AM.141] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 12:41:16 AM.935] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 12:41:19 AM.343] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 12:41:19 AM.690] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:19 AM.710] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:19 AM.725] LSPD First Response: [TRACE] Ped Jax Gray has become idle again [3/26/2024 12:41:19 AM.959] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:41:19 AM.959] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:41:19 AM.977] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:41:19 AM.977] LSPD First Response: [TRACE] Created police at X:97.77789 Y:-796.8886 Z:32.05553 [3/26/2024 12:41:19 AM.995] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:41:19 AM.996] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:41:19 AM.997] LSPD First Response: [TRACE] Kevin Johnson (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:41:20 AM.013] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:41:20 AM.015] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:41:20 AM.016] LSPD First Response: [TRACE] Andrew MacDougle (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:41:20 AM.036] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 12:41:20 AM.148] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 12:41:20 AM.148] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted [3/26/2024 12:41:20 AM.148] LSPD First Response: [TRACE] aborting radio task [3/26/2024 12:41:20 AM.148] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 12:41:23 AM.847] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 12:41:28 AM.857] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:29 AM.875] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:29 AM.894] LSPD First Response: [TRACE] Ped Tony Memphis has become idle again [3/26/2024 12:41:34 AM.958] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:34 AM.976] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:34 AM.989] LSPD First Response: [TRACE] Ped Jax Gray has become idle again [3/26/2024 12:41:35 AM.461] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:40 AM.024] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:43 AM.842] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> Partner-0 [3/26/2024 12:41:45 AM.442] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 12:41:47 AM.626] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 12:41:48 AM.146] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:48 AM.349] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:48 AM.363] LSPD First Response: [TRACE] Ped Deandre Williams has become idle again [3/26/2024 12:41:49 AM.254] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 12:41:49 AM.331] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:49 AM.341] LSPD First Response: [TRACE] Ped Boje White has become idle again [3/26/2024 12:41:49 AM.672] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:52 AM.219] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:52 AM.315] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:52 AM.327] LSPD First Response: [TRACE] Ped Anthony Davis has become idle again [3/26/2024 12:41:53 AM.733] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:41:59 AM.802] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:02 AM.446] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:02 AM.531] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:02 AM.543] LSPD First Response: [TRACE] Ped John Bond has become idle again [3/26/2024 12:42:03 AM.876] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:03 AM.913] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:03 AM.927] LSPD First Response: [TRACE] Ped Alex Hall has become idle again [3/26/2024 12:42:04 AM.377] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:05 AM.037] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:42:05 AM.037] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:42:05 AM.056] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:42:05 AM.056] LSPD First Response: [TRACE] Created policeb at X:71.1495 Y:-1228.487 Z:37.82705 [3/26/2024 12:42:05 AM.074] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:42:05 AM.074] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:42:05 AM.075] LSPD First Response: [TRACE] Francis Donnely (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:42:05 AM.096] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/26/2024 12:42:05 AM.901] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:06 AM.089] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:06 AM.107] LSPD First Response: [TRACE] Ped Fido Rogers has become idle again [3/26/2024 12:42:06 AM.414] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:08 AM.107] LSPD First Response: STP: POLICE TRANSPORT IS FULLY DISMISSED [3/26/2024 12:42:08 AM.957] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:08 AM.994] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:09 AM.007] LSPD First Response: [TRACE] Ped Ryan Burbickk has become idle again [3/26/2024 12:42:09 AM.460] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:09 AM.497] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:09 AM.512] LSPD First Response: [TRACE] Ped Frank Mason has become idle again [3/26/2024 12:42:09 AM.970] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:10 AM.056] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:42:10 AM.056] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:42:10 AM.076] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:42:10 AM.076] LSPD First Response: [TRACE] Created policeb at X:17.29156 Y:-1164.987 Z:31.39236 [3/26/2024 12:42:10 AM.095] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:42:10 AM.097] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:42:10 AM.097] LSPD First Response: [TRACE] George Cane (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:42:10 AM.115] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/26/2024 12:42:11 AM.508] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:13 AM.999] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:14 AM.012] LSPD First Response: [TRACE] Ped George Smith has become idle again [26.03.2024 00:42:16.663] LSPD First Response: STP cancelled Ask Ped ID [3/26/2024 12:42:17 AM.002] LSPD First Response: STP: RELEASE PED FROM STOP [3/26/2024 12:42:20 AM.187] LSPD First Response: [TRACE] Requesting control failed for CruiseAwareOfEntity #3 (Ambient); current is TrafficStop #2 (GameplayMandatory) [3/26/2024 12:42:22 AM.781] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> Partner-0 [3/26/2024 12:42:22 AM.930] LSPD First Response: [TRACE] Aborting AnimatedSwitchWeapon: Animation stopped. [3/26/2024 12:42:23 AM.395] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:24 AM.912] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 12:42:24 AM.912] LSPD First Response: [TRACE] Starting world event RunLights [3/26/2024 12:42:24 AM.912] LSPD First Response: [TRACE] Setting up world event: RunLights #2 [3/26/2024 12:42:24 AM.914] LSPD First Response: [TRACE] Assigned ped to RunLights #2 (Ambient) [3/26/2024 12:42:25 AM.441] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 12:42:25 AM.794] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:42:25 AM.794] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:42:25 AM.813] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:42:25 AM.814] LSPD First Response: [TRACE] Created policeb at X:183.2289 Y:-1233.729 Z:38.89995 [3/26/2024 12:42:25 AM.831] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:42:25 AM.831] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:42:25 AM.832] LSPD First Response: [TRACE] Junior Thompson (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:42:25 AM.852] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/26/2024 12:42:26 AM.401] LSPD First Response: [TRACE] Removing ped from TrafficStop #2 (GameplayMandatory) [3/26/2024 12:42:26 AM.401] LSPD First Response: [TRACE] Assigned ped to PlayerArrest #1 (Blocker) [3/26/2024 12:42:26 AM.406] HAS WEAPON [3/26/2024 12:42:26 AM.429] LSPD First Response: [TRACE] Thread PlayerArrest #1 initialized [3/26/2024 12:42:26 AM.455] LSPD First Response: [TRACE] Invalid call from controller (CruiseAwareOfEntity #3) that doesn't own the ped; current is PlayerArrest #1 (Blocker) [3/26/2024 12:42:27 AM.505] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:27 AM.564] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 12:42:28 AM.909] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 12:42:29 AM.622] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:30 AM.814] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 12:42:30 AM.814] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:42:30 AM.835] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 12:42:30 AM.835] LSPD First Response: [TRACE] Created police3 at X:224.3116 Y:-1191.209 Z:30.32357 [3/26/2024 12:42:30 AM.853] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:42:30 AM.854] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:42:30 AM.856] LSPD First Response: [TRACE] Joe Gray (MP_F_FREEMODE_01) was set as a cop [3/26/2024 12:42:30 AM.874] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:42:30 AM.875] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:42:30 AM.876] LSPD First Response: [TRACE] Elora Hartley (MP_F_FREEMODE_01) was set as a cop [3/26/2024 12:42:30 AM.896] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/26/2024 12:42:31 AM.062] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:31 AM.282] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:32 AM.663] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:36 AM.158] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:38 AM.650] LSPD First Response: [TRACE] Aborting WatchEvent: Timed out [3/26/2024 12:42:40 AM.171] LSPD First Response: [TRACE] PlayFromAudioBuilderBlock: Input is CUFFS_TIGHTEN_01 [3/26/2024 12:42:40 AM.171] LSPD First Response: [TRACE] PlaySingleAction: Playing CUFFS_TIGHTEN_01 from D:\Program Files (x86)\epic games\fortnite\GTAV\LSPDFR\audio\sfx\CUFFS_TIGHTEN_01.wav, looped: False [3/26/2024 12:42:43 AM.972] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:43 AM.985] LSPD First Response: [TRACE] Ped Jacob Johnson has become idle again [3/26/2024 12:42:44 AM.296] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:44 AM.840] LSPD First Response: [TRACE] Asked thread PlayerArrest #1 to abort: No reason specified [3/26/2024 12:42:44 AM.840] LSPD First Response: [TRACE] Removing ped from PlayerArrest #1 (Blocker) [3/26/2024 12:42:44 AM.841] LSPD First Response: [TRACE] PlayerArrest #1 is aborting already [3/26/2024 12:42:44 AM.841] LSPD First Response: [TRACE] Released 0 entities from PlayerArrest #1 Content Manager [3/26/2024 12:42:44 AM.841] LSPD First Response: [TRACE] Instance cleaned (PlayerArrest #1) [3/26/2024 12:42:44 AM.855] LSPD First Response: [TRACE] Ped Asami Kagawa has become idle again [3/26/2024 12:42:44 AM.858] LSPD First Response: [TRACE] Thread PlayerArrest #1 has been shut down [3/26/2024 12:42:44 AM.859] LSPD First Response: [TRACE] Assigned ped to PlayerSuspectTransportNew #1 (Blocker) [3/26/2024 12:42:44 AM.859] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #1 initialized [3/26/2024 12:42:44 AM.992] LSPD First Response: [TRACE] Suspect died in player custody [3/26/2024 12:42:44 AM.992] LSPD First Response: [TRACE] Asked thread PlayerSuspectTransportNew #1 to abort: Suspect is dead [3/26/2024 12:42:44 AM.992] LSPD First Response: [TRACE] Removing ped from PlayerSuspectTransportNew #1 (Blocker) [3/26/2024 12:42:44 AM.992] LSPD First Response: [TRACE] Released 0 entities from PlayerSuspectTransportNew #1 Content Manager [3/26/2024 12:42:44 AM.992] LSPD First Response: [TRACE] Instance cleaned (PlayerSuspectTransportNew #1) [3/26/2024 12:42:44 AM.992] LSPD First Response: [TRACE] PlayerSuspectTransportNew #1 is aborting already [3/26/2024 12:42:45 AM.006] LSPD First Response: [TRACE] Ped Asami Kagawa has become idle again [3/26/2024 12:42:45 AM.009] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #1 has been shut down [3/26/2024 12:42:49 AM.908] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:54 AM.841] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:54 AM.857] LSPD First Response: [TRACE] Ped Jacob Johnson has become idle again [3/26/2024 12:42:56 AM.014] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:56 AM.054] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:56 AM.068] LSPD First Response: [TRACE] Ped Lana Young has become idle again [3/26/2024 12:42:56 AM.517] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:57 AM.121] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:42:57 AM.543] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [26.03.2024 00:42:58.651] LSPD First Response: [WARN] No game zone found for X:230,1024 Y:-1057,938 Z:28,97662 [3/26/2024 12:43:00 AM.111] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:43:03 AM.807] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:43:03 AM.828] LSPD First Response: [TRACE] Ped Steven Romero has become idle again [3/26/2024 12:43:12 AM.177] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:43:12 AM.203] LSPD First Response: [TRACE] Ped Arthur Wale has become idle again [3/26/2024 12:43:16 AM.197] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:43:16 AM.663] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:43:27 AM.028] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:43:27 AM.043] LSPD First Response: [TRACE] Ped James McLarry has become idle again [3/26/2024 12:43:32 AM.826] LSPD First Response: [TRACE] Radio gesture task assigned [3/26/2024 12:43:32 AM.826] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 12:43:33 AM.863] LSPD First Response: UB: REQUESTED TYPE: PoliceTransport [3/26/2024 12:43:33 AM.863] LSPD First Response: UB: DETECTED ZONE: PBOX [3/26/2024 12:43:33 AM.863] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 12:43:34 AM.661] LSPD First Response: [TRACE] World event RunLights #2 reports that it can be freed [3/26/2024 12:43:34 AM.661] LSPD First Response: [TRACE] Removing ped from RunLights #2 (Ambient) [3/26/2024 12:43:34 AM.662] LSPD First Response: [TRACE] Released 0 entities from RunLights #2 Content Manager [3/26/2024 12:43:34 AM.662] LSPD First Response: [TRACE] Instance cleaned (RunLights #2) [3/26/2024 12:43:34 AM.662] LSPD First Response: [TRACE] World event RunLights #2 has ended [3/26/2024 12:43:34 AM.677] LSPD First Response: [TRACE] Ped Andrew Ruiz has become idle again [3/26/2024 12:43:36 AM.830] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 12:43:36 AM.831] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted [3/26/2024 12:43:36 AM.831] LSPD First Response: [TRACE] aborting radio task [3/26/2024 12:43:36 AM.831] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 12:43:40 AM.979] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:43:40 AM.979] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:43:40 AM.996] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:43:40 AM.996] LSPD First Response: [TRACE] Created policeb at X:32.3389 Y:-1191.289 Z:38.24102 [3/26/2024 12:43:41 AM.012] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:43:41 AM.013] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:43:41 AM.014] LSPD First Response: [TRACE] Tim Green (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:43:41 AM.035] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/26/2024 12:43:42 AM.545] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:43:42 AM.636] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:43:42 AM.651] LSPD First Response: [TRACE] Ped Tim Jarry has become idle again [3/26/2024 12:43:43 AM.559] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:43:44 AM.069] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:43:45 AM.981] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:43:45 AM.981] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:43:46 AM.003] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:43:46 AM.003] LSPD First Response: [TRACE] Created policeb at X:60.85943 Y:-1200.826 Z:37.73508 [3/26/2024 12:43:46 AM.020] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:43:46 AM.020] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:43:46 AM.021] LSPD First Response: [TRACE] Darian Swift (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:43:46 AM.038] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/26/2024 12:43:46 AM.092] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:43:46 AM.132] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:43:46 AM.147] LSPD First Response: [TRACE] Ped Tom Linford has become idle again [3/26/2024 12:43:46 AM.599] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:43:50 AM.693] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:43:50 AM.715] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:43:50 AM.736] LSPD First Response: [TRACE] Ped Jackie Fierro has become idle again [3/26/2024 12:43:51 AM.196] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:43:54 AM.791] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:43:54 AM.791] LSPD First Response: [TRACE] Dave Bennett (S_M_Y_COP_01) was set as a cop [3/26/2024 12:43:56 AM.013] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:43:56 AM.013] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:43:56 AM.032] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:43:56 AM.033] LSPD First Response: [TRACE] Created policeb at X:163.5496 Y:-1165.513 Z:38.12467 [3/26/2024 12:43:56 AM.051] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:43:56 AM.051] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:43:56 AM.052] LSPD First Response: [TRACE] Jim Kaput (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:43:56 AM.070] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/26/2024 12:43:59 AM.483] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:43:59 AM.500] LSPD First Response: [TRACE] Ped Dave Mustaine has become idle again [3/26/2024 12:43:59 AM.881] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:43:59 AM.909] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 12:43:59 AM.927] LSPD First Response: [TRACE] Ped Frank Lavoie has become idle again [3/26/2024 12:43:59 AM.973] LSPD First Response: Immersive Ambient Events: Ended speeding event [3/26/2024 12:44:00 AM.255] LSPD First Response: STP: RELEASE PED FROM STOP [3/26/2024 12:44:00 AM.442] LSPD First Response: STP cannot display ped answer [3/26/2024 12:44:00 AM.466] LSPD First Response: [3/26/2024 12:44:00 AM.466] LSPD First Response: ============================== [3/26/2024 12:44:00 AM.466] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [3/26/2024 12:44:00 AM.466] LSPD First Response: ------------------------------ [3/26/2024 12:44:00 AM.466] LSPD First Response: Origin: Game fiber "". [3/26/2024 12:44:00 AM.466] LSPD First Response: ------------------------------ [3/26/2024 12:44:00 AM.466] LSPD First Response: Exception type: System.Exception [3/26/2024 12:44:00 AM.466] LSPD First Response: Exception message: Processing cache while it's still in use - one or more subcalls may have caused the thread to yield [3/26/2024 12:44:00 AM.466] LSPD First Response: ------------------------------ [3/26/2024 12:44:00 AM.466] LSPD First Response: Inner exceptions: [3/26/2024 12:44:00 AM.466] LSPD First Response: ------------------------------ [3/26/2024 12:44:00 AM.466] LSPD First Response: Stack trace: [3/26/2024 12:44:00 AM.466] LSPD First Response: at aMPlYUuuAKxNPWvgmTqwInTYSleV.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 45 [3/26/2024 12:44:00 AM.466] at eiiXufevjXDPcGbbOeDgUoCFVOCM.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 72 [3/26/2024 12:44:00 AM.466] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.VmibezcKdVgxZoKEQEJrCZltGTyT() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 822 [3/26/2024 12:44:00 AM.466] at Rage.GameFiber.Main() [3/26/2024 12:44:00 AM.466] LSPD First Response: ============================== [3/26/2024 12:44:00 AM.466] LSPD First Response: [3/26/2024 12:44:00 AM.471] LSPD First Response: [FATAL] Forced termination [3/26/2024 12:44:00 AM.472] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [3/26/2024 12:44:02 AM.269] LSPD First Response: [INFO] LSPDFR has shut down [3/26/2024 12:44:03 AM.509] LSPD First Response: UB All Police Partners are removed [3/26/2024 12:44:03 AM.785] LSPD First Response: STP: RELEASE PED FROM STOP (FORCED) [3/26/2024 12:44:03 AM.806] LSPD First Response: STP Transport unit is removed [3/26/2024 12:44:03 AM.816] LSPD First Response: STP Transport unit is removed [3/26/2024 12:44:03 AM.844] LSPD First Response: Immersive Ambient Events: Performing cleanup... [3/26/2024 12:44:03 AM.844] LSPD First Response: Immersive Ambient Events: Clearing all bolo blips... [3/26/2024 12:44:03 AM.844] LSPD First Response: Immersive Ambient Events: Finished cleanup [3/26/2024 12:44:03 AM.845] LSPD First Response: [NORMAL] RiskierTrafficStops: Unsubscribing from events... [3/26/2024 12:44:03 AM.845] LSPD First Response: [NORMAL] RiskierTrafficStops: Unloaded successfully [3/26/2024 12:44:14 AM.012] Loading plugin "D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\CopHolster.dll". [3/26/2024 12:44:15 AM.861] : Initializing input system [3/26/2024 12:44:15 AM.861] : Initializing game console [3/26/2024 12:44:15 AM.862] : Initializing forms manager [3/26/2024 12:44:15 AM.904] Loading plugin "D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\DamageTrackingFramework.dll". [3/26/2024 12:44:17 AM.717] : Initializing input system [3/26/2024 12:44:17 AM.717] : Initializing game console [3/26/2024 12:44:17 AM.718] : Initializing forms manager [3/26/2024 12:44:17 AM.727] Loading plugin "D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\EUPMenu.dll". [3/26/2024 12:44:19 AM.529] : Initializing input system [3/26/2024 12:44:19 AM.529] : Initializing game console [3/26/2024 12:44:19 AM.530] : Initializing forms manager [3/26/2024 12:44:19 AM.581] Loading plugin "D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\Immersive Effects.dll". [3/26/2024 12:44:21 AM.421] : Initializing input system [3/26/2024 12:44:21 AM.422] : Initializing game console [3/26/2024 12:44:21 AM.423] : Initializing forms manager [3/26/2024 12:44:21 AM.433] Loading plugin "D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\LSPD First Response.dll". [3/26/2024 12:44:23 AM.403] : Initializing input system [3/26/2024 12:44:23 AM.404] : Initializing game console [3/26/2024 12:44:23 AM.404] : Initializing forms manager [3/26/2024 12:44:23 AM.489] Loading plugin "D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\Roleplay+.dll". [3/26/2024 12:44:25 AM.764] : Initializing input system [3/26/2024 12:44:25 AM.764] : Initializing game console [3/26/2024 12:44:25 AM.765] : Initializing forms manager [3/26/2024 12:44:25 AM.777] Loading plugin "D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\Spotlight.dll". [3/26/2024 12:44:27 AM.668] : Initializing input system [3/26/2024 12:44:27 AM.669] : Initializing game console [3/26/2024 12:44:27 AM.671] : Initializing forms manager [3/26/2024 12:44:28 AM.043] DamageTrackingFramework: GameFiber started! [3/26/2024 12:44:28 AM.762] DamageTrackingFramework: DamageTrackerFramework loaded successfully. Online Version: 1.0.1 | Local DamageTrackerFramework Version: 1.0.1 | Local DamageTrackerLib Version: 1.0.1 [3/26/2024 12:44:33 AM.756] Immersive Effects: Loaded settings [3/26/2024 12:44:35 AM.811] Immersive Effects: Version state: Latest [3/26/2024 12:44:36 AM.124] Immersive Effects: Initialized UI [3/26/2024 12:44:36 AM.284] LSPD First Response: [TRACE] Started loading LSPDFR [3/26/2024 12:44:36 AM.284] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8757.33971) [3/26/2024 12:44:36 AM.285] LSPD First Response: [INFO] Compiled on 23 Dec 2023 23:52:22 UTC [3/26/2024 12:44:36 AM.285] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [3/26/2024 12:44:37 AM.203] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:44:37 AM.206] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:44:37 AM.208] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [3/26/2024 12:44:37 AM.264] LSPD First Response: [WARN] No name for outfit variation at line 23 [3/26/2024 12:44:37 AM.264] LSPD First Response: [WARN] No name for outfit variation at line 31 [3/26/2024 12:44:37 AM.264] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/26/2024 12:44:37 AM.264] LSPD First Response: [WARN] No name for outfit variation at line 64 [3/26/2024 12:44:37 AM.264] LSPD First Response: [WARN] No name for outfit variation at line 72 [3/26/2024 12:44:37 AM.264] LSPD First Response: [WARN] No name for outfit variation at line 80 [3/26/2024 12:44:37 AM.264] LSPD First Response: [WARN] No name for outfit variation at line 111 [3/26/2024 12:44:37 AM.264] LSPD First Response: [WARN] No name for outfit variation at line 138 [3/26/2024 12:44:37 AM.264] LSPD First Response: [WARN] No name for outfit variation at line 174 [3/26/2024 12:44:37 AM.264] LSPD First Response: [WARN] No name for outfit variation at line 207 [3/26/2024 12:44:37 AM.264] LSPD First Response: [WARN] No name for outfit variation at line 220 [3/26/2024 12:44:37 AM.264] LSPD First Response: [WARN] No name for outfit variation at line 259 [3/26/2024 12:44:37 AM.264] LSPD First Response: [WARN] No name for outfit variation at line 273 [3/26/2024 12:44:37 AM.265] LSPD First Response: [WARN] No name for outfit variation at line 309 [3/26/2024 12:44:37 AM.265] LSPD First Response: [WARN] No name for outfit variation at line 323 [3/26/2024 12:44:37 AM.265] LSPD First Response: [WARN] No name for outfit variation at line 363 [3/26/2024 12:44:37 AM.265] LSPD First Response: [WARN] No name for outfit variation at line 391 [3/26/2024 12:44:37 AM.265] LSPD First Response: [WARN] No name for outfit variation at line 425 [3/26/2024 12:44:37 AM.265] LSPD First Response: [WARN] No name for outfit variation at line 453 [3/26/2024 12:44:37 AM.265] LSPD First Response: [WARN] No name for outfit variation at line 484 [3/26/2024 12:44:37 AM.265] LSPD First Response: [WARN] No name for outfit variation at line 502 [3/26/2024 12:44:37 AM.265] LSPD First Response: [WARN] No name for outfit variation at line 529 [3/26/2024 12:44:37 AM.265] LSPD First Response: [WARN] No name for outfit variation at line 547 [3/26/2024 12:44:37 AM.265] LSPD First Response: [WARN] No name for outfit variation at line 581 [3/26/2024 12:44:37 AM.265] LSPD First Response: [WARN] No name for outfit variation at line 615 [3/26/2024 12:44:37 AM.265] LSPD First Response: [WARN] No name for outfit variation at line 650 [3/26/2024 12:44:37 AM.265] LSPD First Response: [WARN] No name for outfit variation at line 677 [3/26/2024 12:44:37 AM.265] LSPD First Response: [WARN] No name for outfit variation at line 711 [3/26/2024 12:44:37 AM.265] LSPD First Response: [WARN] No name for outfit variation at line 741 [3/26/2024 12:44:37 AM.265] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:44:37 AM.265] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:44:37 AM.265] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [3/26/2024 12:44:37 AM.266] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [3/26/2024 12:44:37 AM.266] LSPD First Response: [WARN] No name for outfit variation at line 25 [3/26/2024 12:44:37 AM.266] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [3/26/2024 12:44:37 AM.266] LSPD First Response: [WARN] No name for outfit variation at line 32 [3/26/2024 12:44:37 AM.266] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [3/26/2024 12:44:37 AM.266] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/26/2024 12:44:37 AM.266] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [3/26/2024 12:44:37 AM.266] LSPD First Response: [WARN] No name for outfit variation at line 47 [3/26/2024 12:44:37 AM.266] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [3/26/2024 12:44:37 AM.266] LSPD First Response: [WARN] No name for outfit variation at line 56 [3/26/2024 12:44:37 AM.266] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [3/26/2024 12:44:37 AM.266] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [3/26/2024 12:44:37 AM.266] LSPD First Response: [WARN] No name for outfit variation at line 85 [3/26/2024 12:44:37 AM.266] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [3/26/2024 12:44:37 AM.266] LSPD First Response: [WARN] No name for outfit variation at line 92 [3/26/2024 12:44:37 AM.266] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 100 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 129 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 136 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 143 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 151 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 160 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 189 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 196 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 204 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 233 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 240 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 247 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 255 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 264 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 293 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 300 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 308 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 494 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 520 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 546 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 572 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 598 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No name for outfit variation at line 624 [3/26/2024 12:44:37 AM.267] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [3/26/2024 12:44:37 AM.268] LSPD First Response: [WARN] No name for outfit variation at line 732 [3/26/2024 12:44:37 AM.268] LSPD First Response: [WARN] No name for outfit variation at line 764 [3/26/2024 12:44:37 AM.268] LSPD First Response: [WARN] No name for outfit variation at line 796 [3/26/2024 12:44:37 AM.268] LSPD First Response: [WARN] No name for outfit variation at line 828 [3/26/2024 12:44:37 AM.268] LSPD First Response: [WARN] No name for outfit variation at line 951 [3/26/2024 12:44:37 AM.268] LSPD First Response: [WARN] No name for outfit variation at line 976 [3/26/2024 12:44:37 AM.268] LSPD First Response: [WARN] No name for outfit variation at line 1002 [3/26/2024 12:44:37 AM.268] LSPD First Response: [WARN] No name for outfit variation at line 1028 [3/26/2024 12:44:37 AM.268] LSPD First Response: [WARN] No name for outfit variation at line 1054 [3/26/2024 12:44:37 AM.268] LSPD First Response: [WARN] No name for outfit variation at line 1133 [3/26/2024 12:44:37 AM.268] LSPD First Response: [WARN] No name for outfit variation at line 1160 [3/26/2024 12:44:37 AM.268] LSPD First Response: [WARN] No name for outfit variation at line 1187 [3/26/2024 12:44:37 AM.268] LSPD First Response: [WARN] No name for outfit variation at line 1214 [3/26/2024 12:44:37 AM.268] LSPD First Response: [WARN] No name for outfit variation at line 1241 [3/26/2024 12:44:37 AM.268] LSPD First Response: [WARN] No name for outfit variation at line 1268 [3/26/2024 12:44:37 AM.268] LSPD First Response: [WARN] No name for outfit variation at line 1297 [3/26/2024 12:44:37 AM.268] LSPD First Response: [WARN] No name for outfit variation at line 1330 [3/26/2024 12:44:37 AM.268] LSPD First Response: [WARN] No name for outfit variation at line 1363 [3/26/2024 12:44:37 AM.268] LSPD First Response: [WARN] No name for outfit variation at line 1396 [3/26/2024 12:44:37 AM.268] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits [3/26/2024 12:44:37 AM.626] LSPD First Response: [TRACE] Adding Ben J. as character [3/26/2024 12:44:37 AM.704] LSPD First Response: [TRACE] Adding Michelle Meto as character [3/26/2024 12:44:37 AM.704] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/26/2024 12:44:37 AM.704] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/26/2024 12:44:37 AM.766] LSPD First Response: [TRACE] Adding Berkay Sahinler as character [3/26/2024 12:44:37 AM.891] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:44:37 AM.891] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:44:37 AM.891] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [3/26/2024 12:44:37 AM.894] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:44:37 AM.894] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:44:37 AM.894] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [3/26/2024 12:44:37 AM.895] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:44:37 AM.895] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:44:37 AM.896] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [3/26/2024 12:44:37 AM.922] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:44:37 AM.922] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:44:37 AM.922] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [3/26/2024 12:44:37 AM.927] LSPD First Response: [TRACE] Failed to parse as chance [3/26/2024 12:44:37 AM.929] LSPD First Response: [TRACE] Player was in vehicle: False [3/26/2024 12:44:37 AM.929] LSPD First Response: [TRACE] Last selected character was Berkay Sahinler, should spawn as last character True [3/26/2024 12:44:37 AM.931] LSPD First Response: [TRACE] Loading last selected character Berkay Sahinler [3/26/2024 12:44:37 AM.932] LSPD First Response: [INFO] Changing current player character to Berkay Sahinler [3/26/2024 12:44:39 AM.133] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_01 [3/26/2024 12:44:39 AM.133] LSPD First Response: [TRACE] CharacterSelected: 12 [3/26/2024 12:44:39 AM.133] LSPD First Response: [TRACE] Character changed, creating new stats object [3/26/2024 12:44:39 AM.248] LSPD First Response: [TRACE] Set last player walk style back: Tough [3/26/2024 12:44:39 AM.253] LSPD First Response: [TRACE] Initialized telemtry service [3/26/2024 12:44:39 AM.281] LSPD First Response: We have 4 appartments registered [3/26/2024 12:44:39 AM.284] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [3/26/2024 12:44:39 AM.287] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [3/26/2024 12:44:39 AM.287] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [3/26/2024 12:44:39 AM.288] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [3/26/2024 12:44:39 AM.288] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [3/26/2024 12:44:39 AM.288] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [3/26/2024 12:44:39 AM.289] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [3/26/2024 12:44:39 AM.289] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [3/26/2024 12:44:39 AM.289] LSPD First Response: ApartmentManager initialized [3/26/2024 12:44:39 AM.291] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [3/26/2024 12:44:39 AM.292] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [3/26/2024 12:44:39 AM.293] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [3/26/2024 12:44:39 AM.339] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [3/26/2024 12:44:39 AM.346] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [3/26/2024 12:44:39 AM.349] LSPD First Response: [TRACE] Set title to Berkay Sahinler for Interaction Menu [3/26/2024 12:44:39 AM.349] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [3/26/2024 12:44:39 AM.352] LSPD First Response: [TRACE] Set title to Berkay Sahinler for Police Radio [3/26/2024 12:44:39 AM.356] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [3/26/2024 12:44:39 AM.358] LSPD First Response: [TRACE] Set title to Berkay Sahinler for Vehicle Options [3/26/2024 12:44:39 AM.361] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [3/26/2024 12:44:39 AM.362] LSPD First Response: [TRACE] Set title to Berkay Sahinler for Inventory [3/26/2024 12:44:39 AM.363] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [3/26/2024 12:44:39 AM.364] LSPD First Response: [TRACE] Set title to Berkay Sahinler for Settings [3/26/2024 12:44:39 AM.366] LSPD First Response: [TRACE] Saved apt: [3/26/2024 12:44:39 AM.879] LSPD First Response: [TRACE] Thread CopManager #1 initialized [3/26/2024 12:44:39 AM.880] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [3/26/2024 12:44:39 AM.881] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [3/26/2024 12:44:39 AM.881] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [3/26/2024 12:44:39 AM.882] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [3/26/2024 12:44:39 AM.897] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:44:39 AM.979] LSPD First Response: [TRACE] David Hazard (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:44:39 AM.998] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [3/26/2024 12:44:39 AM.999] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [3/26/2024 12:44:39 AM.999] LSPD First Response: [TRACE] Saved apt: [3/26/2024 12:44:40 AM.004] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [3/26/2024 12:44:40 AM.008] LSPD First Response: [TRACE] Thread Marker #1 initialized [3/26/2024 12:44:40 AM.037] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [3/26/2024 12:44:40 AM.037] LSPD First Response: [TRACE] Thread Marker #2 initialized [3/26/2024 12:44:40 AM.037] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [3/26/2024 12:44:40 AM.037] LSPD First Response: [TRACE] Thread Marker #3 initialized [3/26/2024 12:44:40 AM.037] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [3/26/2024 12:44:40 AM.037] LSPD First Response: [TRACE] Thread Marker #4 initialized [3/26/2024 12:44:40 AM.037] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [3/26/2024 12:44:40 AM.047] LSPD First Response: [TRACE] Requested Audio [3/26/2024 12:44:40 AM.087] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [3/26/2024 12:44:40 AM.370] LSPD First Response: [INFO] Connecting to LSPDFR Sync [3/26/2024 12:44:40 AM.598] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:44:40 AM.598] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:44:40 AM.599] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [3/26/2024 12:44:40 AM.613] LSPD First Response: [INFO] Vinewood Police Station [3/26/2024 12:44:40 AM.613] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [3/26/2024 12:44:40 AM.613] LSPD First Response: [INFO] La Mesa Police Station [3/26/2024 12:44:40 AM.613] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [3/26/2024 12:44:40 AM.613] LSPD First Response: [INFO] Rockford Hills Police Station [3/26/2024 12:44:40 AM.613] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [3/26/2024 12:44:40 AM.613] LSPD First Response: [INFO] Vespucci Police Station [3/26/2024 12:44:40 AM.613] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [3/26/2024 12:44:40 AM.613] LSPD First Response: [INFO] Downtown Police Station [3/26/2024 12:44:40 AM.613] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [3/26/2024 12:44:40 AM.613] LSPD First Response: [INFO] Davis Sheriff Station [3/26/2024 12:44:40 AM.613] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [3/26/2024 12:44:40 AM.613] LSPD First Response: [INFO] Sandy Shores Sheriff Station [3/26/2024 12:44:40 AM.613] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [3/26/2024 12:44:40 AM.613] LSPD First Response: [INFO] Paleto Bay Sheriff Station [3/26/2024 12:44:40 AM.613] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [3/26/2024 12:44:40 AM.613] LSPD First Response: [INFO] Beaver Bush Ranger Station [3/26/2024 12:44:40 AM.614] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [3/26/2024 12:44:40 AM.614] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [3/26/2024 12:44:40 AM.614] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [3/26/2024 12:44:40 AM.614] LSPD First Response: [INFO] Bolingbroke Penitentiary [3/26/2024 12:44:40 AM.614] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [3/26/2024 12:44:40 AM.619] LSPD First Response: [TRACE] Auto started component Debug #1 [3/26/2024 12:44:40 AM.619] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [3/26/2024 12:44:40 AM.619] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [3/26/2024 12:44:40 AM.619] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [3/26/2024 12:44:40 AM.619] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [3/26/2024 12:44:40 AM.619] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [3/26/2024 12:44:40 AM.619] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [3/26/2024 12:44:40 AM.619] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [3/26/2024 12:44:40 AM.621] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [3/26/2024 12:44:40 AM.621] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [3/26/2024 12:44:40 AM.621] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [3/26/2024 12:44:40 AM.622] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [3/26/2024 12:44:40 AM.622] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [3/26/2024 12:44:40 AM.623] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [3/26/2024 12:44:40 AM.664] LSPD First Response: [TRACE] Preloading node data [3/26/2024 12:44:40 AM.982] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [3/26/2024 12:44:40 AM.982] LSPD First Response: [TRACE] Checking for updates... [3/26/2024 12:44:40 AM.985] LSPD First Response: [TRACE] Terminal server version: 0.2 [3/26/2024 12:44:40 AM.985] LSPD First Response: [INFO] Connected to LSPDFR Sync via session ba1b728a-b3c0-4ed0-ad21-5e6212dbe7cb. Enhanced features available. [3/26/2024 12:44:40 AM.998] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [3/26/2024 12:44:40 AM.999] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [3/26/2024 12:44:40 AM.999] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [3/26/2024 12:44:41 AM.154] LSPD First Response: [TRACE] This version seems up to date. [3/26/2024 12:44:41 AM.154] LSPD First Response: [TRACE] This version: 0.4.8757.33971, Version available on server: 0.4.8757.33971 [3/26/2024 12:44:41 AM.992] LSPD First Response: [TRACE] Building pathfinding data. Island: False [3/26/2024 12:44:43 AM.695] LSPD First Response: [TRACE] Done preloading node data [3/26/2024 12:44:43 AM.695] LSPD First Response: [TRACE] Preloading node data [3/26/2024 12:44:43 AM.695] LSPD First Response: [TRACE] Done preloading node data [3/26/2024 12:44:43 AM.698] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [3/26/2024 12:44:43 AM.698] LSPD First Response: [TRACE] Disabling ambient game police chases [3/26/2024 12:44:43 AM.703] LSPD First Response: [TRACE] Disabled ambient game police chases [3/26/2024 12:44:43 AM.703] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [3/26/2024 12:44:43 AM.708] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [3/26/2024 12:44:43 AM.710] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [3/26/2024 12:44:43 AM.713] Deleting: Your Last Vehicle [3/26/2024 12:44:43 AM.714] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [3/26/2024 12:44:43 AM.714] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [3/26/2024 12:44:45 AM.288] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [3/26/2024 12:44:45 AM.288] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [3/26/2024 12:44:45 AM.314] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [3/26/2024 12:44:45 AM.314] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [3/26/2024 12:44:45 AM.314] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [3/26/2024 12:44:45 AM.314] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [3/26/2024 12:44:45 AM.314] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [3/26/2024 12:44:45 AM.314] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [3/26/2024 12:44:45 AM.317] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [3/26/2024 12:44:45 AM.321] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [3/26/2024 12:44:45 AM.321] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [3/26/2024 12:44:45 AM.321] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [3/26/2024 12:44:45 AM.322] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [3/26/2024 12:44:45 AM.324] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [3/26/2024 12:44:45 AM.326] LSPD First Response: [TRACE] Thread Marker #5 initialized [3/26/2024 12:44:45 AM.326] LSPD First Response: [TRACE] Thread Debug #1 initialized [3/26/2024 12:44:45 AM.328] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [3/26/2024 12:44:45 AM.329] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [3/26/2024 12:44:45 AM.337] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [3/26/2024 12:44:45 AM.340] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [3/26/2024 12:44:45 AM.342] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [3/26/2024 12:45:01 AM.394] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:45:01 AM.394] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/26/2024 12:45:01 AM.395] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [3/26/2024 12:45:01 AM.409] LSPD First Response: [TRACE] Setting player to lspd from last agency [3/26/2024 12:45:01 AM.425] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:45:01 AM.431] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_01 [3/26/2024 12:45:01 AM.431] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:45:01 AM.439] LSPD First Response: [TRACE] Setting player skin from last skin [3/26/2024 12:45:01 AM.447] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_01 [3/26/2024 12:45:01 AM.461] LSPD First Response: [TRACE] Set last player walk style back: Tough [3/26/2024 12:45:01 AM.464] LSPD First Response: [TRACE] Player went on duty. [3/26/2024 12:45:01 AM.471] LSPD First Response: Folder is D:\Program Files (x86)\epic games\fortnite\GTAV\plugins\lspdfr [3/26/2024 12:45:01 AM.527] LSPD First Response: 686Callouts, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:45:01 AM.539] LSPD First Response: CalloutManager, Version=0.2.0.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:45:01 AM.548] LSPD First Response: CompuLite, Version=1.5.2.6, Culture=neutral, PublicKeyToken=null [3/26/2024 12:45:01 AM.561] LSPD First Response: DeadlyWeapons, Version=3.4.4.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:45:01 AM.562] LSPD First Response: ImmersiveAmbientEvents, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:45:01 AM.569] LSPD First Response: PeterUCallouts, Version=5.1.7603.31513, Culture=neutral, PublicKeyToken=null [3/26/2024 12:45:01 AM.579] LSPD First Response: RiskierTrafficStops, Version=3.0.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:45:01 AM.586] LSPD First Response: Section136Callouts, Version=1.12.1910.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:45:01 AM.601] LSPD First Response: StopThePed, Version=4.9.5.2, Culture=neutral, PublicKeyToken=null [3/26/2024 12:45:01 AM.606] LSPD First Response: SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:45:01 AM.607] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:45:01 AM.609] LSPD First Response: Creating plugin: _686_Callouts.Main [3/26/2024 12:45:01 AM.649] LSPD First Response: Creating plugin: CalloutManager.Main [3/26/2024 12:45:01 AM.676] LSPD First Response: Creating plugin: ​‍​‮‏‫‭‭‬‮‮‬‫‎‏‪‮‪​‏‪‮‪‭​‏‮ [3/26/2024 12:45:01 AM.776] LSPD First Response: Creating plugin: DeadlyWeapons.Main [3/26/2024 12:45:01 AM.776] LSPD First Response: Creating plugin: Main [3/26/2024 12:45:01 AM.776] LSPD First Response: Creating plugin: PeterUCallouts.Main [3/26/2024 12:45:01 AM.845] LSPD First Response: Creating plugin: RiskierTrafficStops.Main [3/26/2024 12:45:01 AM.845] LSPD First Response: Creating plugin: ‪​‭​‮‏‌​‌‎‎‭‭‪‏​‪‪‍‬‫‭‫‏‮ [3/26/2024 12:45:01 AM.902] LSPD First Response: Creating plugin: ‭‎‍‌‎​‍‬‬‮‍​‌‪‎‪‮‬‎‬‏‪‬‮ [3/26/2024 12:45:01 AM.988] LSPD First Response: Creating plugin: SuperCallouts.Main [3/26/2024 12:45:01 AM.988] LSPD First Response: Creating plugin: ‮​‫‪‪‎‬‏‭‏‪​‪‌‭‬‏​‭‏‫‎‮ [3/26/2024 12:45:02 AM.031] LSPD First Response: [686 Callouts] Version 1.9.0.0 by Charlie686 has been initialised. [3/26/2024 12:45:02 AM.031] LSPD First Response: [686 Callouts] 686 Callouts will be loaded when on duty. [3/26/2024 12:45:02 AM.031] LSPD First Response: Callout Manager by PieRGud successfully loaded. [3/26/2024 12:45:02 AM.032] LSPD First Response: Plugin CompuLite v1.5.2.6 has been initialized. [3/26/2024 12:45:02 AM.032] LSPD First Response: Go on duty to fully load CompuLite [3/26/2024 12:45:02 AM.036] DeadlyWeapons: Loading config. [3/26/2024 12:45:02 AM.038] DeadlyWeapons: Config loaded. [3/26/2024 12:45:02 AM.038] DeadlyWeapons: DeadlyWeapons by SuperPyroManiac loaded! Go on duty to enable it! [3/26/2024 12:45:02 AM.038] DeadlyWeapons: ====================================================== [3/26/2024 12:45:02 AM.038] DeadlyWeapons: Dependencies Found: [3/26/2024 12:45:02 AM.038] DeadlyWeapons: PyroCommon, Version: 1.3.0.0 [3/26/2024 12:45:02 AM.038] DeadlyWeapons: RageNativeUI, Version: 1.9.2.0 [3/26/2024 12:45:02 AM.038] DeadlyWeapons: DamageTrackerLib, Version: 1.0.1 [3/26/2024 12:45:02 AM.038] DeadlyWeapons: ====================================================== [3/26/2024 12:45:02 AM.039] LSPD First Response: Immersive Ambient Events: Version 1.4.0.0 has been initialised. [3/26/2024 12:45:02 AM.106] LSPD First Response: PeterUCallouts.Objects.PedModelMeta: BuildLookupDictionary: Lookup dict already contains a key for G_F_Y_BALLAS_01 [3/26/2024 12:45:02 AM.114] LSPD First Response: PeterUCallouts.Objects.PedModelMeta: BuildLookupDictionary: Lookup dict already contains a key for A_M_Y_SOUCENT_03 [3/26/2024 12:45:02 AM.124] LSPD First Response: PeterUCallouts.Main: Initialize: PeterUCallouts 5.1.7603.31513 (RELEASE) loaded [3/26/2024 12:45:02 AM.125] LSPD First Response: [NORMAL] RiskierTrafficStops: Plugin initialized, go on duty to fully load plugin. [3/26/2024 12:45:02 AM.127] LSPD First Response: [Section136Callouts] Section136Callouts | written by Max Playle [3/26/2024 12:45:02 AM.128] LSPD First Response: [Section136Callouts] © Max Playle 2020-2024 All rights reserved [3/26/2024 12:45:02 AM.129] LSPD First Response: [Section136Callouts] Lazy-loading Dependency Manager... [3/26/2024 12:45:02 AM.132] LSPD First Response: [Section136Callouts] Installed version of dependency Newtonsoft.Json.dll is not expected. Expected version: 13.0.0.0. Actual version: 13.0.2.27524. The pack will most likely run fine, but do expect the odd bug and/or issue with using unexpected versions. [3/26/2024 12:45:02 AM.133] LSPD First Response: [Section136Callouts] Installed version of dependency XSerializer.dll is not expected. Expected version: 0.4.4.0. Actual version: 0.4.4. The pack will most likely run fine, but do expect the odd bug and/or issue with using unexpected versions. [3/26/2024 12:45:02 AM.159] LSPD First Response: [Section136Callouts] Deserializing MainConfigFile from mainconfig.json [3/26/2024 12:45:02 AM.346] LSPD First Response: [Section136Callouts] Configuration output: {"GENERAL":{"Division":1,"UnitType":"ADAM","Beat":12,"LocalEmergencyNumber":999,"NameForControl":"Control","NameForBombSquad":"RLC Bomb Disposal","CallEndedString":"State 2","NameForTpac":"TPAC Manoeuvre","UseBritishTerminology":true,"CivillianCarModels":["DUKES","BALLER","BALLER2","BISON","BISON2","BJXL","CAVALCADE","CHEETAH","COGCABRIO","ASEA","ADDER","FELON","FELON2","ZENTORNO","WARRENER","RAPIDGT","INTRUDER","FELTZER2","FQ2","RANCHERXL","REBEL","SCHWARZER","COQUETTE","CARBONIZZARE","EMPEROR","SULTAN","EXEMPLAR","MASSACRO","DOMINATOR","ASTEROPE","PRAIRIE","NINEF","WASHINGTON","CHINO","CASCO","INFERNUS","ZTYPE","DILETTANTE","VIRGO","F620","PRIMO","SULTAN","EXEMPLAR","F620","FELON2","FELON","SENTINEL","WINDSOR","DOMINATOR","DUKES","GAUNTLET","VIRGO","ADDER","BUFFALO","ZENTORNO","MASSACRO","BATI","BATI2","AKUMA","BAGGER","DOUBLE","NEMESIS","HEXER"],"CityPoliceCarModels":["POLICE","POLICE2","POLICE3","FBI","FBI2"],"CountyPoliceCarModels":["SHERIFF","SHERIFF2","PRANGER"],"AllowUltimateBackupIntegration":true,"PlayRadioAnimation":true,"PlayMobilePhoneAnimation":true,"AgencyName":"Police","PriorityStrings":{"GradeOneCalls":"EMERGENCY","GradeTwoCalls":"URGENT","GradeThreeCalls":"NON-EMERGENCY"},"PluginMechanicTaskTimeout":2500},"MODELS":{"DrugDealerPedModels":["u_m_y_burgerdrug_01","csb_roccopelosi","csb_tonya","g_m_importexport_01","g_m_y_ballaeast_01","g_m_y_ballaorig_01","g_m_y_lost_01","g_m_y_lost_02","g_m_y_lost_03","g_m_y_mexgang_01","g_m_y_mexgoon_01","g_m_y_mexgoon_02","g_m_y_mexgoon_03","g_m_y_pologoon_01","g_m_y_pologoon_02","g_m_y_salvaboss_01","g_m_y_salvagoon_02","s_m_m_lifeinvad_01","s_m_y_xmech_02","ig_car3guy1","ig_cletus","ig_ortega","ig_oneil"],"DrugDealerVanModels":["bison","bison2","bison3","bobcatxl","burrito","burrito2","burrito3","burrito4","camper","gburrito","journey","speedo","speedo4","surfer","surfer2","youga","youga2","youga3"]},"OPTIONAL_DEPENDENCY":{"UseStopThePedIntegration":true,"UseUltimateBackupIntegration":true,"UseCalloutInterfaceIntegration":true,"UseBetterEmsIntegration":true},"UPDATES":{"CheckOnStartup":true},"NETWORK":{"NETWORK_BUG_REPORTING":{"EnableNetworkBugReporting":true},"ProhibitNetworkTransmission":false,"PerformStartupEacAuthentication":true},"ENABLE_FEATURES":{"LIVE_ACTIVITY":{"EnableLiveActivity":false,"IncludePlayerNameInLiveActivity":false}},"ENABLE_CALLOUTS":{"IgnoreCalloutEnabledStatus":false,"StolenVehicle":false,"StolenEmergencyVehicle":true,"PersonWithKnife":true,"TrafficStopAssistanceShout":true,"MopedPhoneTheft":true,"DetaineeTransportRequired":true,"SelfIsolationViolation":false,"MentalHealthPatientEscaped":true,"ArmedSuspect":true,"Shoplifting":true,"SuicidalSubject":true,"AttemptedRape":true,"RacingVehicles":true,"InteriorBurglary":true,"OfficerPanicButton":true,"AreaSearchSuspect":true,"PrisonerTransfer":true,"MetroStationAssistanceRequired":true,"Protest":true,"AirportSecurityThreat":true,"CommercialVehicleTheft":true,"ConcernForWelfare":true},"WAYPOINTS":{"WaypointToGeneralSearchArea":true,"WaypointToMissionSubject":true},"ELS_SETTINGS":{"DoNotUseElsLights":true},"AI_SETTINGS":{"BACKUP_UNITS":{"WeaponAssets":["WEAPON_STUNGUN","WEAPON_NIGHTSTICK"]},"AiOfficersUseLethalForce":true,"SuspectsHaveLethalWeapons":true},"MISC_CONFIG":{"PlayRadioAnimation":true},"AUDIO":{"ProhibitVolumeEditing":true},"PURSUIT":{"UpdateBlipWhenSuspectVisualChanges":true,"MaximumOccupiedVehiclesForTpac":7},"TEN_NINE":{"MinResponse_LocalUnit":1,"MaxResponse_LocalUnit":3,"MinResponse_ARV":2,"MaxResponse_ARV":3,"UseUltimateBackupFunctions":false,"UseShortcutKey":true,"SingleKeyActivationHoldDuration":1500},"COVID_REFERENCES":{"AllowCovidReferences":true},"KEYS":{"Talk":89,"MainMenu":88,"CalloutSpecificMenu":121,"EndCall":112,"ForceServiceUnitUnconventionalSpawn":117,"TenNine_Modifier":0,"TenNine_ShortcutKey":79},"DEBUG":{"DebugMode":false,"DebugLogEnabled":true,"LogRefreshInterval":2000,"DebugFlags":[]},"SCENARIO":{"ScenarioStepWaitCount":10000},"SERVICE_UNITS":{"GENERAL":{"RecruitFromNearby":true,"AllowWarpingIfStuck":true},"ENABLE":{"EnableCoroner":true,"EnableVehicleRecovery":true,"EnableInsurancePickup":true},"CORONER":{"VanVehicleModel":"SPEEDO","PedModel":"S_M_M_DOCTOR_01","BodyBagModel":"xm_prop_body_bag"},"VEHICLE_RECOVERY":{"TowTruckModel":"TOWTRUCK","FlatbedModel":"FLATBED","AlwaysUseFlatbed":false,"AutoPickupRecoveredVehicles":true},"INSURANCE_PICKUP":{"PedModel":"A_M_Y_BUSINESS_02"},"AMBULANGE":{"AmbulanceModel":"AMBULANCE","ParamedicModel":"S_M_M_PARAMEDIC_01"}},"CALLOUT_SETTINGS":{"AllowLongDrivesToCalloutScenarios":false,"OFFICER_PANIC_BUTTON":{"PossiblePoliceModels":["S_M_Y_COP_01","S_F_Y_COP_01","S_M_Y_SHERIFF_01","S_F_Y_SHERIFF_01"]},"ROBBERY":{"PedClearanceExemptModels":[]},"PROTEST":{"MinProtestPedSpawns":12,"MaxProtestPedSpawns":19,"RiotSquadResponseTimeoutSeconds":35,"RiotSquadReturnToPatrolTimeoutSeconds":35,"AllowDecreasedMemBudgetsWhilstRunning":true,"NonWaterCannonPoliceRiotSpawnModel":"RIOT","RiotSquadPedModels":["S_M_Y_SWAT_01"]},"AIRPORT_SECURITY_THREAT":{"BombSquadVehicleModel":"RIOT2","b_ShouldFollowBombVanWithCamera":true},"PATIENT_ESCAPED":{"PoliceHelicopterModels":["POLMAV"]},"CONCERN_FOR_WELFARE":{"FleeStopRequestWorkingChance":70,"EnableDeathByCopDuringTail":true,"PLAYER_TAIL":{"DISTANCE_THRESHOLD":40.0,"TICKER_INTERVAL":0,"MAX_SUSPICION_TICK_COUNT":40}},"WELFARE_CALLOUT_GROUP":{"DoctorPedModels":["S_M_M_DOCTOR_01"]}},"EXPLICIT_CONTENT":{"AllowExplicitLanguage":true},"ConfigPluginVersion":"1.12.1910.0"} [3/26/2024 12:45:02 AM.355] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] ==================================== SECTION136CALLOUTS FILE INTEGRITY CHECK ======================================= [3/26/2024 12:45:02 AM.355] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] A file integrity check has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\attemptedrape\configuration.xml [3/26/2024 12:45:02 AM.355] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] RESULT: Exists as file? True [3/26/2024 12:45:02 AM.355] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] Result: Exists as directory? False [3/26/2024 12:45:02 AM.355] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] ==================================================================================================================== [3/26/2024 12:45:02 AM.355] LSPD First Response: [Section136Callouts] Initialising and processing new instance of the Attempted Rape configuration... [3/26/2024 12:45:02 AM.360] LSPD First Response: [Section136Callouts] Irrelevent XML data; disregarding. [3/26/2024 12:45:02 AM.360] LSPD First Response: [Section136Callouts] Irrelevent XML data; disregarding. [3/26/2024 12:45:02 AM.360] LSPD First Response: [Section136Callouts] Processing character models... [3/26/2024 12:45:02 AM.360] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:45:02 AM.360] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_01 is a valid model. [3/26/2024 12:45:02 AM.360] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_01] to model registry as type [victim] [3/26/2024 12:45:02 AM.360] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_01] and type [victim]! [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_02 is a valid model. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_02] to model registry as type [victim] [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_02] and type [victim]! [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_03 is a valid model. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_03] to model registry as type [victim] [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_03] and type [victim]! [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character model is ig_old_man1a is a valid model. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Sending model [ig_old_man1a] to model registry as type [suspect] [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man1a] and type [suspect]! [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character model is cs_old_man1a is a valid model. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Sending model [cs_old_man1a] to model registry as type [suspect] [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_old_man1a] and type [suspect]! [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character model is ig_oneil is a valid model. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Sending model [ig_oneil] to model registry as type [suspect] [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_oneil] and type [suspect]! [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character model is ig_old_man2 is a valid model. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Sending model [ig_old_man2] to model registry as type [suspect] [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man2] and type [suspect]! [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character model is u_m_y_party_01 is a valid model. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Sending model [u_m_y_party_01] to model registry as type [suspect] [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_party_01] and type [suspect]! [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character model is a_m_y_polynesian_01 is a valid model. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Sending model [a_m_y_polynesian_01] to model registry as type [suspect] [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_polynesian_01] and type [suspect]! [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character model is ig_priest is a valid model. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Sending model [ig_priest] to model registry as type [suspect] [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_priest] and type [suspect]! [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character model is u_m_y_proldriver_01 is a valid model. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Sending model [u_m_y_proldriver_01] to model registry as type [suspect] [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_proldriver_01] and type [suspect]! [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character type valid. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Character model is csb_prologuedriver is a valid model. [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Sending model [csb_prologuedriver] to model registry as type [suspect] [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_prologuedriver] and type [suspect]! [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Processing vehicle models... [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Adding STANIER to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Adding BLISTA to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Adding DILETTANTE to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Adding ISSI2 to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Adding PANTO to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Adding RHAPSODY to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Adding SENTINEL to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Adding ZION to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.361] LSPD First Response: [Section136Callouts] Adding BMX to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.362] LSPD First Response: [Section136Callouts] Adding PCJ to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.362] LSPD First Response: [Section136Callouts] Adding SANCHEZ to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.362] LSPD First Response: [Section136Callouts] Adding BLADE to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.362] LSPD First Response: [Section136Callouts] Adding BUCCANEER to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.362] LSPD First Response: [Section136Callouts] Adding FACTION to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.362] LSPD First Response: [Section136Callouts] !! WARNING !! POHENIX is not a valid vehicle model. It will be skipped. [3/26/2024 12:45:02 AM.362] LSPD First Response: [Section136Callouts] Adding TAMPA to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.362] LSPD First Response: [Section136Callouts] Adding VIRGO to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.362] LSPD First Response: [Section136Callouts] Adding BALLER to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.362] LSPD First Response: [Section136Callouts] Trying to set Ambulance Response timeout... [3/26/2024 12:45:02 AM.367] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] ==================================== SECTION136CALLOUTS FILE INTEGRITY CHECK ======================================= [3/26/2024 12:45:02 AM.367] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] A file integrity check has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\interiorburglary\configuration.xml [3/26/2024 12:45:02 AM.367] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] RESULT: Exists as file? True [3/26/2024 12:45:02 AM.367] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] Result: Exists as directory? False [3/26/2024 12:45:02 AM.367] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] ==================================================================================================================== [3/26/2024 12:45:02 AM.367] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_abigail] and type [victim]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_anita] and type [victim]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_money] and type [victim]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_bankman] and type [victim]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_bartender_01] and type [victim]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_beach_01] and type [victim]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_bevhills_04] and type [victim]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_bevhills_03] and type [victim]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_bevhills_02] and type [victim]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_busicas_01] and type [victim]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_m_business_01] and type [victim]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_business_02] and type [victim]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_business_02] and type [victim]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_m_business_02] and type [victim]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man1a] and type [suspect]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_old_man1a] and type [suspect]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_oneil] and type [suspect]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man2] and type [suspect]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_party_01] and type [suspect]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_polynesian_01] and type [suspect]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_priest] and type [suspect]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_proldriver_01] and type [suspect]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_prologuedriver] and type [suspect]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_m_o_busker_01] and type [suspect]! [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Processing vehicle models... [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Adding BLISTA to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Adding PANTO to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Adding EXEMPLAR to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Adding F620 to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Adding FELON to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.368] LSPD First Response: [Section136Callouts] Adding SPEEDO to AttemptedRape.PermittedVehicleModels [3/26/2024 12:45:02 AM.373] LSPD First Response: [Section136Callouts] Subscribing to Duty Status Changed notifications. [3/26/2024 12:45:02 AM.374] LSPD First Response: Plugin StopThePed v4.9.5.2 has been initialized. [3/26/2024 12:45:02 AM.375] LSPD First Response: Go on duty to fully load StopThePed [3/26/2024 12:45:02 AM.378] SuperCallouts: Loading config. [3/26/2024 12:45:02 AM.382] SuperCallouts: Config loaded. [3/26/2024 12:45:02 AM.382] SuperCallouts: SuperCallouts by SuperPyroManiac loaded! Go on duty to enable it! [3/26/2024 12:45:02 AM.382] SuperCallouts: ====================================================== [3/26/2024 12:45:02 AM.382] SuperCallouts: Dependencies Found: [3/26/2024 12:45:02 AM.382] SuperCallouts: PyroCommon, Version: 1.3.0.0 [3/26/2024 12:45:02 AM.382] SuperCallouts: RageNativeUI, Version: 1.9.2.0 [3/26/2024 12:45:02 AM.382] SuperCallouts: CalloutInterfaceAPI, Version: 1.0.3.0 [3/26/2024 12:45:02 AM.382] SuperCallouts: ====================================================== [3/26/2024 12:45:02 AM.383] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized. [3/26/2024 12:45:02 AM.383] LSPD First Response: Go on duty to fully load UltimateBackup [3/26/2024 12:45:02 AM.383] LSPD First Response: We have 3 callouts registered [3/26/2024 12:45:02 AM.383] LSPD First Response: CalloutManager initialized [3/26/2024 12:45:02 AM.384] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [3/26/2024 12:45:02 AM.389] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/26/2024 12:45:02 AM.390] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [3/26/2024 12:45:02 AM.401] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [3/26/2024 12:45:02 AM.401] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [3/26/2024 12:45:02 AM.401] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [3/26/2024 12:45:02 AM.403] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [3/26/2024 12:45:02 AM.412] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [3/26/2024 12:45:02 AM.412] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [3/26/2024 12:45:02 AM.412] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [3/26/2024 12:45:02 AM.412] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [3/26/2024 12:45:02 AM.415] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [3/26/2024 12:45:02 AM.416] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [3/26/2024 12:45:02 AM.416] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [3/26/2024 12:45:02 AM.417] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [3/26/2024 12:45:02 AM.417] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [3/26/2024 12:45:02 AM.418] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [3/26/2024 12:45:02 AM.421] LSPD First Response: [686 Callouts] Loading your 686 Callouts! [3/26/2024 12:45:02 AM.843] LSPD First Response: [686 Callouts] User is on the latest build. [3/26/2024 12:45:02 AM.850] LSPD First Response: [686 Callouts] Running Plugin Handler. [3/26/2024 12:45:02 AM.850] LSPD First Response: [686 Callouts] Is Stop The Ped Running? True. [3/26/2024 12:45:02 AM.850] LSPD First Response: [686 Callouts] Is Callout Interface [1.2] Running? False. [3/26/2024 12:45:02 AM.850] LSPD First Response: [686 Callouts] Is ExternalPoliceComputer [1.4.0] Running? False. [3/26/2024 12:45:02 AM.851] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleOnSidewalk [3/26/2024 12:45:02 AM.851] LSPD First Response: Registering callout _686_Callouts.Callouts.DisorientatedIndividual [3/26/2024 12:45:02 AM.851] LSPD First Response: Registering callout _686_Callouts.Callouts.LargeVehiclePursuit [3/26/2024 12:45:02 AM.851] LSPD First Response: Registering callout _686_Callouts.Callouts.OffensiveWeapon [3/26/2024 12:45:02 AM.851] LSPD First Response: Registering callout _686_Callouts.Callouts.Photography [3/26/2024 12:45:02 AM.851] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenBike [3/26/2024 12:45:02 AM.851] LSPD First Response: Registering callout _686_Callouts.Callouts.StolenItem [3/26/2024 12:45:02 AM.851] LSPD First Response: Registering callout _686_Callouts.Callouts.SuspectedStalker [3/26/2024 12:45:02 AM.851] LSPD First Response: Registering callout _686_Callouts.Callouts.FareDodger [3/26/2024 12:45:02 AM.851] LSPD First Response: Registering callout _686_Callouts.Callouts.VehicleFire [3/26/2024 12:45:02 AM.851] LSPD First Response: Registering callout _686_Callouts.Callouts.Kidnapping [3/26/2024 12:45:02 AM.851] LSPD First Response: Registering callout _686_Callouts.Callouts.Solicitation [3/26/2024 12:45:02 AM.851] LSPD First Response: Registering callout _686_Callouts.Callouts.SubwayDisturbance [3/26/2024 12:45:02 AM.851] LSPD First Response: Registering callout _686_Callouts.Callouts.CarBomb [3/26/2024 12:45:02 AM.851] LSPD First Response: Registering callout _686_Callouts.Callouts.Protest [3/26/2024 12:45:02 AM.851] LSPD First Response: Registering callout _686_Callouts.Callouts.AircraftInDistress [3/26/2024 12:45:02 AM.851] LSPD First Response: Registering callout _686_Callouts.Callouts.AllewayRobbery [3/26/2024 12:45:02 AM.851] LSPD First Response: [686 Callouts] Locating stats: plugins/LSPDFR/686Callouts/stats.xml. [3/26/2024 12:45:02 AM.852] LSPD First Response: [686 Callouts] Charlie686 is a little nosy and would like to see your statistics... [3/26/2024 12:45:02 AM.852] LSPD First Response: [686 Callouts] Arrests: 3 [3/26/2024 12:45:02 AM.852] LSPD First Response: [686 Callouts] Calls: 6 [3/26/2024 12:45:02 AM.852] LSPD First Response: [686 Callouts] Suspect Deaths: 0 [3/26/2024 12:45:02 AM.852] LSPD First Response: [686 Callouts] Fights: 1 [3/26/2024 12:45:02 AM.852] LSPD First Response: [686 Callouts] Pursuits: 1 [3/26/2024 12:45:02 AM.854] LSPD First Response: [686 Callouts] Initialising 686 Callouts logging file. [3/26/2024 12:45:02 AM.861] LSPD First Response: [686 Callouts] All done, have a fantastic patrol! [3/26/2024 12:45:02 AM.879] LSPD First Response: Found 5 callout plugin(s) with a combined total of 102 callout(s). [3/26/2024 12:45:03 AM.055] LSPD First Response: CompuLite Localization Code Page: 1254 [3/26/2024 12:45:03 AM.055] LSPD First Response: CompuLite Localization Encoding Name: Turkish (Windows) [3/26/2024 12:45:03 AM.060] DeadlyWeapons: Using UltimateBackup API. [3/26/2024 12:45:03 AM.062] LSPD First Response: DamageTrackerService Started [3/26/2024 12:45:03 AM.102] LSPD First Response: PeterUCallouts.Main: LoadGlobalOptionsFromINI: Language set to en-GB [3/26/2024 12:45:03 AM.107] LSPD First Response: Registering callout PeterUCallouts.Callouts.IllegalRadioBroadcasting [3/26/2024 12:45:03 AM.107] LSPD First Response: Registering callout PeterUCallouts.Callouts.BurglarySilentAlarm [3/26/2024 12:45:03 AM.107] LSPD First Response: Registering callout PeterUCallouts.Callouts.RacingInParkingLot [3/26/2024 12:45:03 AM.107] LSPD First Response: Registering callout PeterUCallouts.Callouts.AssistSecurityGuard [3/26/2024 12:45:03 AM.107] LSPD First Response: Registering callout PeterUCallouts.Callouts.UnauthorizedCamping [3/26/2024 12:45:03 AM.107] LSPD First Response: Registering callout PeterUCallouts.Callouts.BicycleOnFreeway [3/26/2024 12:45:03 AM.107] LSPD First Response: Registering callout PeterUCallouts.Callouts.WantedPersonTransportCheckIn [3/26/2024 12:45:03 AM.107] LSPD First Response: Registering callout PeterUCallouts.Callouts.Egg1 [3/26/2024 12:45:03 AM.107] LSPD First Response: Registering callout PeterUCallouts.Callouts.ATMSuspiciousActivity [3/26/2024 12:45:03 AM.107] LSPD First Response: Registering callout PeterUCallouts.Callouts.LandlordTenantDispute [3/26/2024 12:45:03 AM.107] LSPD First Response: Registering callout PeterUCallouts.Callouts.InsecureVehicleLoad [3/26/2024 12:45:03 AM.107] LSPD First Response: Registering callout PeterUCallouts.Callouts.OffshoreSuspiciousActivity [3/26/2024 12:45:03 AM.107] LSPD First Response: Registering callout PeterUCallouts.Callouts.HeliLocateSuspect [3/26/2024 12:45:03 AM.107] LSPD First Response: Registering callout PeterUCallouts.Callouts.CommunityEngagementEvent [3/26/2024 12:45:03 AM.107] LSPD First Response: Registering callout PeterUCallouts.Callouts.SpeedingVehicle [3/26/2024 12:45:03 AM.107] LSPD First Response: Registering callout PeterUCallouts.Callouts.BarricadeHostageSituation [3/26/2024 12:45:03 AM.107] LSPD First Response: Registering callout PeterUCallouts.Callouts.DamageToProperty [3/26/2024 12:45:03 AM.107] LSPD First Response: Registering callout PeterUCallouts.Callouts.Evacuation [3/26/2024 12:45:03 AM.107] LSPD First Response: Registering callout PeterUCallouts.Callouts.StolenVehicleInvestigation [3/26/2024 12:45:03 AM.107] LSPD First Response: Registering callout PeterUCallouts.Callouts.PedStruckByVehicle [3/26/2024 12:45:03 AM.111] LSPD First Response: [Section136Callouts] Calling REGISTER_CALLOUTS... [3/26/2024 12:45:03 AM.115] LSPD First Response: [Section136Callouts] Running integration setup methods... [3/26/2024 12:45:03 AM.117] LSPD First Response: [Section136Callouts] Running RageNativeUI version compatibility check... [3/26/2024 12:45:03 AM.117] LSPD First Response: [Section136Callouts] RageNativeUI installed version: 1.9.2.0 [3/26/2024 12:45:03 AM.117] LSPD First Response: [Section136Callouts] The user has installed a compatible version of RageNativeUI. Thank you for making the life of a support team easier. :) [3/26/2024 12:45:03 AM.117] LSPD First Response: [Section136Callouts] Now setting up Section136Callouts menu... [3/26/2024 12:45:03 AM.118] LSPD First Response: [Section136Callouts] Initializing store objects... [3/26/2024 12:45:03 AM.127] LSPD First Response: [Section136Callouts] Successfully initialised 26 stores. [3/26/2024 12:45:03 AM.127] LSPD First Response: [Section136Callouts] Checking dependencies... [3/26/2024 12:45:03 AM.128] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\callouts\armedindividual\weapons.xml [3/26/2024 12:45:03 AM.128] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\callouts\armedindividual\weapons.xml) [3/26/2024 12:45:03 AM.128] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\puma\pedmodelmeta.xml [3/26/2024 12:45:03 AM.128] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\puma\pedmodelmeta.xml) [3/26/2024 12:45:03 AM.128] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\commonsurnames.txt [3/26/2024 12:45:03 AM.128] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\commonsurnames.txt) [3/26/2024 12:45:03 AM.128] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\femaleforenames.txt [3/26/2024 12:45:03 AM.128] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\femaleforenames.txt) [3/26/2024 12:45:03 AM.128] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\maleforenames.txt [3/26/2024 12:45:03 AM.128] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\maleforenames.txt) [3/26/2024 12:45:03 AM.129] LSPD First Response: [Section136Callouts] Creating new Stats Manager... [3/26/2024 12:45:03 AM.130] LSPD First Response: [Section136Callouts] Populating name lists... [3/26/2024 12:45:03 AM.130] LSPD First Response: [Section136Callouts] Attempting to read statistics file... [3/26/2024 12:45:03 AM.130] LSPD First Response: [Section136Callouts] Populating male first names... [3/26/2024 12:45:03 AM.133] LSPD First Response: [Section136Callouts] Deserializing StatFile from Plugins\LSPDFR\Section136Callouts\temp\stats.tmp [3/26/2024 12:45:03 AM.133] LSPD First Response: [Section136Callouts] Populating female first names... [3/26/2024 12:45:03 AM.138] LSPD First Response: [Section136Callouts] Starting EAC system... [3/26/2024 12:45:03 AM.138] LSPD First Response: [Section136Callouts] Registering callouts... [3/26/2024 12:45:03 AM.140] LSPD First Response: [Section136Callouts] There are 22 public callouts in this build of Section136Callouts. Of which, 20 are enabled. [3/26/2024 12:45:03 AM.140] LSPD First Response: [Section136Callouts] The Early Access Club UCM instance will process with the username: SeyfullahBaskan0 [3/26/2024 12:45:03 AM.141] LSPD First Response: Registering callout ‮‎‬‌​‪‎‏‪‍‏​‌‪‎‌‮‎‍​‭‮ [3/26/2024 12:45:03 AM.141] LSPD First Response: Registering callout ‭‭‏‮‎‌‭‫‪‍‍‫‬‏‮‍‎‫​‎‎‮‪‎‏‏‮ [3/26/2024 12:45:03 AM.141] LSPD First Response: Registering callout ‫‌‮‎‪‭‫‏‬‮‬‫‏‫‭‮‌‏‎​‌‮ [3/26/2024 12:45:03 AM.141] LSPD First Response: Registering callout ‫‭‌​‏‏‫‪‮​‎‌‫‍‪‬​‏‏‪‏​‫‮ [3/26/2024 12:45:03 AM.141] LSPD First Response: Registering callout ‎‬‭​‫‬‪‫‏‮‌‌​‪‌‌‎‪‮‫‎‮ [3/26/2024 12:45:03 AM.141] LSPD First Response: Registering callout ‪‌‭‭‎​‍‎‮‬‎‫‏‬‎‎‪‭‎‏​‭‍​‎‫‍‮ [3/26/2024 12:45:03 AM.141] LSPD First Response: Registering callout ‪‭‌‎‮‫‌​‮‌‭‌‏​​‬‭‮‏‎‮ [3/26/2024 12:45:03 AM.141] LSPD First Response: Registering callout ‎‍‌‬​‌‍‎‏‍‬​‎‏‭‫‍‬‎‏‏‭‫‪‭‬‬‮ [3/26/2024 12:45:03 AM.141] LSPD First Response: Registering callout ‎​​‏‌‏‬‍‭‏‮‮‏‮‫‬‍‍‌‭‮‪‫‎‌‏‮ [3/26/2024 12:45:03 AM.141] LSPD First Response: Registering callout ‮‎‍‭‫‬‬‍‎‪‭‮‏‭‎‌​‍‍‬‬​‏‫‮ [3/26/2024 12:45:03 AM.141] LSPD First Response: Registering callout ​‪‏‬‌​‌‏‍‍‪‪‌​‪‪‬‫‫‌‎‫‫‭‌‬‍‎‌‮ [3/26/2024 12:45:03 AM.141] LSPD First Response: Registering callout ‫‫‏‭‏‏‭‍‬‏‭‪‪‮‮‪‌‭‫‪‪‪‬‍‌‫‎‏‍‌‪‭‫‪‮ [3/26/2024 12:45:03 AM.141] LSPD First Response: Registering callout ‏‫‮‫‮‎‍‪‮‎‌‌‌‏‬​‌​‮‍‪‌‫‮ [3/26/2024 12:45:03 AM.141] LSPD First Response: Registering callout ‪​​‏‮‎‏​​‎‎‍​‪‪‫‫‍‫‎‏‮ [3/26/2024 12:45:03 AM.141] LSPD First Response: Registering callout ‏‌‮​‬‍‌‮‫‎‭​‍‪‎‮‭‬‭‭‭​‭‪‍‬‎‏‮ [3/26/2024 12:45:03 AM.141] LSPD First Response: Registering callout ‫‭‮‭‫‪‏‫‎​‪‪‪‪‫‪‭‌‪‎‎‮‌‪‮‮ [3/26/2024 12:45:03 AM.141] LSPD First Response: Registering callout ‪‬‌‭‭‫‭‌‫‫‮‎‮‬‪‬‍‏‭‫‎​‎​‫‮ [3/26/2024 12:45:03 AM.141] LSPD First Response: Registering callout ‪‫‌‌‍‮​‌‍‏‌‪‍‏‎‮‏‪‭‮‬‫‍‭‭‭‬‌‮ [3/26/2024 12:45:03 AM.141] LSPD First Response: Registering callout ‪‍‭‏‍‫‏​‭‏‏​‪‌​‬​‪‪‎‍‬‪‮ [3/26/2024 12:45:03 AM.141] LSPD First Response: Registering callout ‏‬​‬‪‎‌‏‌​‏​‭‮‬​‫‭‍‫‪‏‪‮‭‫‮ [3/26/2024 12:45:03 AM.142] LSPD First Response: [Section136Callouts] Checking EAC user status... [3/26/2024 12:45:03 AM.142] LSPD First Response: [Section136Callouts] Populating common last names... [3/26/2024 12:45:03 AM.144] LSPD First Response: [Section136Callouts] Successfully registered 20 public callouts: Stolen Vehicle, Person With Knife, Traffic Stop Backup Required, Theft From Person, Stolen Emergency Vehicle, Detainee Transport Required, Self Isolation Violation, Racing Vehicles, Mental Health Ward - Patient Escaped, Armed Suspect, Shoplifting, Suicial Subject, Attempted Sexual Assault, Interior Burglary, Officer Panic Button, Area Search - Lost Suspect, Prisoner Transfer Required, Public Transport Staff Assistance Request, Protest, Airport Security Threat, Commercial Vehicle Theft, Concern for Welfare [3/26/2024 12:45:03 AM.144] LSPD First Response: [Section136Callouts] [WARN] Beta EAC Authentication in use! [3/26/2024 12:45:03 AM.146] LSPD First Response: [Section136Callouts] The Discord Server has not yet been plugged! Let's add it to the menu! [3/26/2024 12:45:03 AM.147] LSPD First Response: [Section136Callouts] Displaying the Discord Advertisement... [3/26/2024 12:45:03 AM.151] LSPD First Response: [Section136Callouts] [WARN] beta update checking is in use! [3/26/2024 12:45:03 AM.151] LSPD First Response: [Section136Callouts] Section136Callouts has initialised successfully. Initialisation took 37.5881 milliseconds. [3/26/2024 12:45:03 AM.152] LSPD First Response: [Section136Callouts] Starting Panic Button thread... [3/26/2024 12:45:03 AM.152] LSPD First Response: [Section136Callouts] Done populating names. [3/26/2024 12:45:03 AM.152] LSPD First Response: [Section136Callouts] F_FIRST: 4275, M_FIRST: 1219, C_LAST: 4508 [3/26/2024 12:45:03 AM.152] LSPD First Response: [Section136Callouts] PanicButton: ================ SECTION136CALLOUTS PANIC BUTTON ================ [3/26/2024 12:45:03 AM.152] LSPD First Response: [Section136Callouts] PanicButton: Shortcut key enabled? True [3/26/2024 12:45:03 AM.152] LSPD First Response: [Section136Callouts] PanicButton: Activation stroke type? HoldSingleKey [3/26/2024 12:45:03 AM.155] LSPD First Response: [Section136Callouts] PanicButton: Activation key: O [3/26/2024 12:45:03 AM.155] LSPD First Response: [Section136Callouts] PanicButton: Modifier key: None [3/26/2024 12:45:03 AM.155] LSPD First Response: [Section136Callouts] PanicButton: ================================================================= [3/26/2024 12:45:03 AM.155] LSPD First Response: [Section136Callouts] PanicButton: Checking settings to see if we need to start the GameFiber [3/26/2024 12:45:03 AM.155] LSPD First Response: [Section136Callouts] PanicButton: Panic button shortcut key enabled - starting PanicButton GameFiber loop... [3/26/2024 12:45:03 AM.236] LSPD First Response: StopThePed Localization Code Page: 1254 [3/26/2024 12:45:03 AM.236] LSPD First Response: StopThePed Localization Encoding Name: Turkish (Windows) [3/26/2024 12:45:03 AM.257] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [3/26/2024 12:45:03 AM.257] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [3/26/2024 12:45:03 AM.257] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [3/26/2024 12:45:03 AM.257] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [3/26/2024 12:45:03 AM.265] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [3/26/2024 12:45:03 AM.266] LSPD First Response: [TRACE] Thread Ambient #1 initialized [3/26/2024 12:45:03 AM.275] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [3/26/2024 12:45:03 AM.277] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [3/26/2024 12:45:03 AM.284] LSPD First Response: [TRACE] Has taken study survey: False [3/26/2024 12:45:03 AM.284] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [3/26/2024 12:45:03 AM.290] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [3/26/2024 12:45:03 AM.292] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [3/26/2024 12:45:03 AM.299] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [3/26/2024 12:45:03 AM.299] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [3/26/2024 12:45:03 AM.300] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [3/26/2024 12:45:03 AM.301] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [3/26/2024 12:45:03 AM.301] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [3/26/2024 12:45:03 AM.302] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [3/26/2024 12:45:03 AM.306] DeadlyWeapons: Starting PanicFiber. [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeBetweenEvents - 150 [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeBetweenBOLOEvents - 90 [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: EventBlips - True [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: EventNotifications - True [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeFormat - en-US [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: PlateFormat - 46EEK572 [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: CustomizedVehicleSystemEnabled - True [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: MenuKey - O [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: MenuModifierKey - LShiftKey [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: WeatherEventEnabled - True [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: 24HTime - False [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: HoursItLasts - 3 [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: MinutesItLasts - 0 [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: EASaudio - True [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: ChanceOfOutage - 20 [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeOutageLasts - 200 [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOEventEnabled - True [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOEventAreaBlips - True [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: AreaBlipColor - Yellow [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: AreaBlipOpacity - 0.4 [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOChanceOfPursuit - 5 [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOMaxDistanceForPursuit - 1000 [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOMaxDistanceForUpdates - 1000 [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: MinTimeForBOLOUpdate - 20 [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: MaxTimeForBOLOUpdate - 50 [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: DaysBeforeBOLOExpires - 7 [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: VehicleTroubleEventEnabled - True [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: HotboxingEventEnabled - True [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: DrugDealEventEnabled - True [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingEventEnabled - True [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingNitroChance - 70 [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingBlackoutChance - 20 [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingCustomPlatesEnabled - True [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingRealisticSpeeds - False [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: AggressiveDriverEventEnabled - True [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: DrunkDriverEventEnabled - True [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: GasLeakEventEnabled - True [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: SpeedingEventEnabled - True [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: DriverOnPhoneEventEnabled - True [3/26/2024 12:45:03 AM.334] LSPD First Response: Immersive Ambient Events [SETTINGS]: LOADED SETTINGS [3/26/2024 12:45:03 AM.347] LSPD First Response: Immersive Ambient Events [SETTINGS]: Starting settings check... [3/26/2024 12:45:03 AM.347] LSPD First Response: Immersive Ambient Events [SETTINGS]: Completed settings check [3/26/2024 12:45:03 AM.353] LSPD First Response: Immersive Ambient Events: Found RAGENativeUI.dll as (1.9.2.0) [3/26/2024 12:45:03 AM.353] LSPD First Response: Immersive Ambient Events: Found Newtonsoft.Json.dll as (13.0.0.0) [3/26/2024 12:45:03 AM.379] LSPD First Response: Immersive Ambient Events: Previous bolo exists [3/26/2024 12:45:03 AM.405] LSPD First Response: Immersive Ambient Events: Starting expired bolo Check [3/26/2024 12:45:03 AM.405] LSPD First Response: Immersive Ambient Events: Bolo is still valid [3/26/2024 12:45:03 AM.405] LSPD First Response: Immersive Ambient Events: Starting bolo event from existing bolo... [3/26/2024 12:45:03 AM.406] LSPD First Response: Immersive Ambient Events: Populated event tuple [3/26/2024 12:45:03 AM.408] LSPD First Response: Immersive Ambient Events: 'cut_sec' PTFX asset requested [3/26/2024 12:45:03 AM.410] LSPD First Response: Immersive Ambient Events: 'cut_sec' PTFX asset loaded [3/26/2024 12:45:03 AM.411] LSPD First Response: Immersive Ambient Events: 'veh_xs_vehicle_mods' PTFX asset requested [3/26/2024 12:45:03 AM.414] LSPD First Response: Immersive Ambient Events: 'veh_xs_vehicle_mods' PTFX asset loaded [3/26/2024 12:45:03 AM.416] LSPD First Response: Immersive Ambient Events: Deserializing XML File: Plugins/LSPDFR/ImmersiveAmbientEvents/XmlConfigs/SevereWeatherEventChances.xml [3/26/2024 12:45:03 AM.591] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 75 to severe weather event dictionary for weather: ExtraSunny [3/26/2024 12:45:03 AM.591] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: ExtraSunny [3/26/2024 12:45:03 AM.591] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: ExtraSunny [3/26/2024 12:45:03 AM.595] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 75 to severe weather event dictionary for weather: Clear [3/26/2024 12:45:03 AM.595] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: Clear [3/26/2024 12:45:03 AM.595] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clear [3/26/2024 12:45:03 AM.595] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 70 to severe weather event dictionary for weather: Neutral [3/26/2024 12:45:03 AM.595] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 30 to severe weather event dictionary for weather: Neutral [3/26/2024 12:45:03 AM.595] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Neutral [3/26/2024 12:45:03 AM.595] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 15 to severe weather event dictionary for weather: Smog [3/26/2024 12:45:03 AM.595] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 85 to severe weather event dictionary for weather: Smog [3/26/2024 12:45:03 AM.595] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Smog [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 10 to severe weather event dictionary for weather: Foggy [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 90 to severe weather event dictionary for weather: Foggy [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Foggy [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 85 to severe weather event dictionary for weather: Overcast [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: Overcast [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Overcast [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 60 to severe weather event dictionary for weather: Clouds [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 40 to severe weather event dictionary for weather: Clouds [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clouds [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Clearing [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Clearing [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clearing [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Rain [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Rain [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Rain [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Thunder [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Thunder [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Thunder [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Snow [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Snow [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Snow [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Blizzard [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Blizzard [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Blizzard [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Snowlight [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Snowlight [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Snowlight [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Xmas [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Xmas [3/26/2024 12:45:03 AM.596] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Xmas [3/26/2024 12:45:03 AM.613] LSPD First Response: [Section136Callouts] Update service response: {"method":"cache","updates":{"public":{"title":"Test Update","build":"1.11.1704.3","description":"Hello world!","released":"2023-09-16T12:14:26.288+01:00","url":"https://section136.maxplayledev.org"},"earlyaccess":{"title":"EAC fixes","build":"1.12.1882.2","description":"1882 eac fixes","released":"2024-02-09T20:06:47+0000","url":"https://maxplayledev.org/discord"}}} [3/26/2024 12:45:03 AM.613] LSPD First Response: [Section136Callouts] Section136Callouts update checking info: Installed version: 1.12.1910.0, Newest public: 1.11.1704.3, Newest EAC: 1.12.1882.2 [3/26/2024 12:45:03 AM.613] LSPD First Response: [Section136Callouts] Section136Callouts is up to date! If you find a bug, report it, else I can't fix it. [3/26/2024 12:45:03 AM.615] LSPD First Response: [Section136Callouts] EAC service did not report successful status code. EAC user cannot be authenticated. [3/26/2024 12:45:03 AM.623] LSPD First Response: [Section136Callouts] This user does not have EAC access. [3/26/2024 12:45:03 AM.623] LSPD First Response: [Section136Callouts] Is user EAC? False [3/26/2024 12:45:03 AM.873] LSPD First Response: Immersive Ambient Events: Plugin is up to date [3/26/2024 12:45:03 AM.881] LSPD First Response: [NORMAL] RiskierTrafficStops: RAGENativeUI.dll is available (1.9.2.0). [3/26/2024 12:45:03 AM.881] LSPD First Response: [NORMAL] RiskierTrafficStops: Setting up INI File... [3/26/2024 12:45:03 AM.884] LSPD First Response: [NORMAL] RiskierTrafficStops: Adding enabled outcomes to enabledOutcomes [3/26/2024 12:45:03 AM.886] LSPD First Response: [NORMAL] RiskierTrafficStops: ----Enabled Outcomes---- [3/26/2024 12:45:03 AM.887] LSPD First Response: [NORMAL] RiskierTrafficStops: GetOutAndShoot [3/26/2024 12:45:03 AM.887] LSPD First Response: [NORMAL] RiskierTrafficStops: Ramming [3/26/2024 12:45:03 AM.887] LSPD First Response: [NORMAL] RiskierTrafficStops: Flee [3/26/2024 12:45:03 AM.887] LSPD First Response: [NORMAL] RiskierTrafficStops: Revving [3/26/2024 12:45:03 AM.887] LSPD First Response: [NORMAL] RiskierTrafficStops: Yelling [3/26/2024 12:45:03 AM.887] LSPD First Response: [NORMAL] RiskierTrafficStops: YellInCar [3/26/2024 12:45:03 AM.887] LSPD First Response: [NORMAL] RiskierTrafficStops: ShootAndFlee [3/26/2024 12:45:03 AM.887] LSPD First Response: [NORMAL] RiskierTrafficStops: Spitting [3/26/2024 12:45:03 AM.887] LSPD First Response: [NORMAL] RiskierTrafficStops: HostageTaking [3/26/2024 12:45:03 AM.887] LSPD First Response: [NORMAL] RiskierTrafficStops: ----Enabled Outcomes---- [3/26/2024 12:45:03 AM.887] LSPD First Response: [NORMAL] RiskierTrafficStops: Creating config menu menu... [3/26/2024 12:45:03 AM.887] LSPD First Response: [NORMAL] RiskierTrafficStops: Creating Menu... [3/26/2024 12:45:03 AM.888] LSPD First Response: [NORMAL] RiskierTrafficStops: Adding Items to Menu [3/26/2024 12:45:03 AM.889] LSPD First Response: [NORMAL] RiskierTrafficStops: Assigning Menu values to their respective INI Values... [3/26/2024 12:45:03 AM.889] LSPD First Response: [NORMAL] RiskierTrafficStops: Assigned Values [3/26/2024 12:45:03 AM.889] LSPD First Response: [NORMAL] RiskierTrafficStops: Adding console commands... [3/26/2024 12:45:03 AM.889] LSPD First Response: [NORMAL] RiskierTrafficStops: Starting process to handle API lists... [3/26/2024 12:45:03 AM.889] LSPD First Response: [NORMAL] RiskierTrafficStops: Checking for updates... [3/26/2024 12:45:03 AM.895] LSPD First Response: [NORMAL] RiskierTrafficStops: Subscribing to: OnPulloverOfficerApproachDriver [3/26/2024 12:45:03 AM.895] LSPD First Response: [NORMAL] RiskierTrafficStops: Subscribing to: OnPulloverDriverStopped [3/26/2024 12:45:03 AM.895] LSPD First Response: [NORMAL] RiskierTrafficStops: Subscribing to: OnPulloverStarted [3/26/2024 12:45:03 AM.895] LSPD First Response: [NORMAL] RiskierTrafficStops: Subscribing to: OnPulloverEnded [3/26/2024 12:45:03 AM.895] LSPD First Response: [NORMAL] RiskierTrafficStops: Loaded successfully [3/26/2024 12:45:03 AM.897] LSPD First Response: [Section136Callouts] Setting up all the menus... [3/26/2024 12:45:03 AM.904] LSPD First Response: [Section136Callouts] Getting enabled property for: 6StolenVehicle [3/26/2024 12:45:03 AM.904] LSPD First Response: [Section136Callouts] Getting enabled property for: 6PersonWithKnife [3/26/2024 12:45:03 AM.904] LSPD First Response: [Section136Callouts] Getting enabled property for: 6TrafficStopBackupRequired [3/26/2024 12:45:03 AM.904] LSPD First Response: [Section136Callouts] [WARN] Cannot get existing enabled status for callout: S136TrafficStopBackupRequired [3/26/2024 12:45:03 AM.904] LSPD First Response: [Section136Callouts] Getting enabled property for: 6TheftFromPerson [3/26/2024 12:45:03 AM.904] LSPD First Response: [Section136Callouts] [WARN] Cannot get existing enabled status for callout: S136TheftFromPerson [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] Getting enabled property for: 6StolenEmergencyVehicle [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] Getting enabled property for: 6DetaineeTransportRequired [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] Getting enabled property for: 6SelfIsolationViolation [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] Getting enabled property for: 6RacingVehicles [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] Getting enabled property for: 6MHPE [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] [WARN] Cannot get existing enabled status for callout: S136MHPE [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] Getting enabled property for: 6ArmedSuspect [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] Getting enabled property for: 6Shoplifting [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] Getting enabled property for: 6SuicidalSubject [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] Getting enabled property for: 6AttemptedRape [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] Getting enabled property for: 6InteriorBurglary [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] Getting enabled property for: 6OfficerPanicButton2 [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] [WARN] Cannot get existing enabled status for callout: S136OfficerPanicButton2 [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] Getting enabled property for: 6AreaSearchSuspect [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] Getting enabled property for: 6PrisonerTransfer [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] Getting enabled property for: 6TubeStationAgressive [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] [WARN] Cannot get existing enabled status for callout: S136TubeStationAgressive [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] Getting enabled property for: 6Protest [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] Getting enabled property for: 6AirportSecurityThreat [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] Getting enabled property for: 6CommercialVehicleTheft [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] Getting enabled property for: 6ConcernForWelfare [3/26/2024 12:45:03 AM.905] LSPD First Response: [Section136Callouts] Items length: 17 [3/26/2024 12:45:03 AM.917] LSPD First Response: [Section136Callouts] Menu init finished [3/26/2024 12:45:03 AM.921] LSPD First Response: [Section136Callouts] FileMgr:PluginStart: DeleteUnnecessaryFiles finished successfully. [3/26/2024 12:45:03 AM.922] LSPD First Response: [Section136Callouts] Waited 0ms for MenuManager to become available for new items. [3/26/2024 12:45:03 AM.923] LSPD First Response: [Section136Callouts] Paused thread for 0 ms to add Bound Menu Item to main menu. [3/26/2024 12:45:03 AM.924] LSPD First Response: [Section136Callouts] [Integrations.CalloutInterface] Section136Callouts will wait 60 seconds before checking whether Callout Interface is installed. This is to give LSPDFR time to load all the plugins in - as it may not yet be loaded. In the meantime, Section136Callouts won't attempt to load any Callout Interface requiring code. [3/26/2024 12:45:03 AM.924] LSPD First Response: [Section136Callouts] [Integrations.CalloutInterface] Don't worry - if and when Section136Callouts detects Callout Interface is installed, we'll start using it. [3/26/2024 12:45:03 AM.924] LSPD First Response: [Section136Callouts] Item added to main menu successfully. [3/26/2024 12:45:04 AM.071] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [3/26/2024 12:45:04 AM.078] LSPD First Response: Immersive Ambient Events: Creating BOLO from previous existing BOLO [3/26/2024 12:45:04 AM.078] LSPD First Response: Immersive Ambient Events: SuspectCount - 4 [3/26/2024 12:45:04 AM.078] LSPD First Response: Immersive Ambient Events: ArmedStatus - Armed [3/26/2024 12:45:04 AM.084] LSPD First Response: Immersive Ambient Events: Vehicle created [3/26/2024 12:45:04 AM.086] LSPD First Response: Immersive Ambient Events: Setup custom ped persona [3/26/2024 12:45:04 AM.086] LSPD First Response: Immersive Ambient Events: Suspect at index 0 is not armed [3/26/2024 12:45:04 AM.086] LSPD First Response: Immersive Ambient Events: Suspect created [3/26/2024 12:45:04 AM.088] LSPD First Response: Immersive Ambient Events: Setup custom ped persona [3/26/2024 12:45:04 AM.088] LSPD First Response: Immersive Ambient Events: Suspect at index 1 is not armed [3/26/2024 12:45:04 AM.088] LSPD First Response: Immersive Ambient Events: Suspect created [3/26/2024 12:45:04 AM.089] LSPD First Response: Immersive Ambient Events: Setup custom ped persona [3/26/2024 12:45:04 AM.089] LSPD First Response: Immersive Ambient Events: Suspect at index 2 is not armed [3/26/2024 12:45:04 AM.089] LSPD First Response: Immersive Ambient Events: Suspect created [3/26/2024 12:45:04 AM.089] LSPD First Response: Immersive Ambient Events: Setup custom ped persona [3/26/2024 12:45:04 AM.089] LSPD First Response: Immersive Ambient Events: Suspect at index 3 is not armed [3/26/2024 12:45:04 AM.089] LSPD First Response: Immersive Ambient Events: Suspect created [3/26/2024 12:45:04 AM.089] LSPD First Response: Immersive Ambient Events: Driving behavior is normal [3/26/2024 12:45:04 AM.091] LSPD First Response: Immersive Ambient Events: Creating main menu... [3/26/2024 12:45:04 AM.091] LSPD First Response: Immersive Ambient Events: Menu created [3/26/2024 12:45:04 AM.091] LSPD First Response: Immersive Ambient Events: Creating settings menu... [3/26/2024 12:45:04 AM.092] LSPD First Response: Immersive Ambient Events: Settings menu created [3/26/2024 12:45:04 AM.092] LSPD First Response: Immersive Ambient Events: Creating general settings menu... [3/26/2024 12:45:04 AM.092] LSPD First Response: Immersive Ambient Events: General settings menu created [3/26/2024 12:45:04 AM.092] LSPD First Response: Immersive Ambient Events: Creating storm event settings menu... [3/26/2024 12:45:04 AM.092] LSPD First Response: Immersive Ambient Events: Storm event settings menu created [3/26/2024 12:45:04 AM.093] LSPD First Response: Immersive Ambient Events: Creating BOLO event settings menu... [3/26/2024 12:45:04 AM.095] LSPD First Response: Immersive Ambient Events: BOLO event settings menu created [3/26/2024 12:45:04 AM.096] LSPD First Response: Immersive Ambient Events: Creating street racing settings menu... [3/26/2024 12:45:04 AM.096] LSPD First Response: Immersive Ambient Events: Street racing event settings menu created [3/26/2024 12:45:04 AM.096] LSPD First Response: Immersive Ambient Events: Creating severe weather menu... [3/26/2024 12:45:04 AM.096] LSPD First Response: Immersive Ambient Events: Severe weather menu created [3/26/2024 12:45:04 AM.098] LSPD First Response: Immersive Ambient Events: Creating BOLO menu... [3/26/2024 12:45:04 AM.098] LSPD First Response: Immersive Ambient Events: BOLO menu created [3/26/2024 12:45:04 AM.098] LSPD First Response: Immersive Ambient Events: Creating Interaction menu... [3/26/2024 12:45:04 AM.098] LSPD First Response: Immersive Ambient Events: Interaction menu created [3/26/2024 12:45:04 AM.099] LSPD First Response: Immersive Ambient Events: Creating force event menu... [3/26/2024 12:45:04 AM.099] LSPD First Response: Immersive Ambient Events: Force event menu created [3/26/2024 12:45:04 AM.100] LSPD First Response: Immersive Ambient Events: Initializing MenuProcess... [3/26/2024 12:45:04 AM.101] LSPD First Response: [NORMAL] RiskierTrafficStops: Initializing MenuPoolProcess [3/26/2024 12:45:04 AM.113] LSPD First Response: Immersive Ambient Events: Starting event timer... [3/26/2024 12:45:04 AM.114] LSPD First Response: Immersive Ambient Events: Starting BOLO event timer... [3/26/2024 12:45:04 AM.119] LSPD First Response: [Section136Callouts] Creating new instance of Section136Callouts Stats View... [3/26/2024 12:45:04 AM.120] LSPD First Response: [Section136Callouts] No stat values to display... adding placeholder. [3/26/2024 12:45:04 AM.128] LSPD First Response: Immersive Ambient Events: Started area blip process and distance check [3/26/2024 12:45:04 AM.128] LSPD First Response: Immersive Ambient Events: initializing MenuPoolProcess... [3/26/2024 12:45:04 AM.128] LSPD First Response: Immersive Ambient Events: Started ColorPreviewProcess [3/26/2024 12:45:04 AM.156] SuperCallouts: Using UltimateBackup API. [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.HotPursuit [3/26/2024 12:45:04 AM.157] SuperCallouts: HotPursuit Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.Robbery [3/26/2024 12:45:04 AM.157] SuperCallouts: Robbery Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident [3/26/2024 12:45:04 AM.157] SuperCallouts: CarAccidents Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident2 [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident3 [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.AngryAnimal [3/26/2024 12:45:04 AM.157] SuperCallouts: AngryAnimals Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.Kidnapping [3/26/2024 12:45:04 AM.157] SuperCallouts: Kidnapping Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.TruckCrash [3/26/2024 12:45:04 AM.157] SuperCallouts: TruckCrash Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonTransport [3/26/2024 12:45:04 AM.157] SuperCallouts: PrisonTransport Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.HitRun [3/26/2024 12:45:04 AM.157] SuperCallouts: Hit and Run Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenCopVehicle [3/26/2024 12:45:04 AM.157] SuperCallouts: Stolen police vehicle Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenDumptruck [3/26/2024 12:45:04 AM.157] SuperCallouts: Stolen dump truck Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.AmbulanceEscort [3/26/2024 12:45:04 AM.157] SuperCallouts: AmbulanceEscort Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.Aliens [3/26/2024 12:45:04 AM.157] SuperCallouts: Aliens Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.OpenCarry [3/26/2024 12:45:04 AM.157] SuperCallouts: Open Carry Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.Fire [3/26/2024 12:45:04 AM.157] SuperCallouts: Fire Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.OfficerShootout [3/26/2024 12:45:04 AM.157] SuperCallouts: OfficerShootout Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.WeirdCar [3/26/2024 12:45:04 AM.157] SuperCallouts: Suspicious Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.Manhunt [3/26/2024 12:45:04 AM.157] SuperCallouts: Manhunt Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.Impersonator [3/26/2024 12:45:04 AM.157] SuperCallouts: Impersonator Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.ToiletPaperBandit [3/26/2024 12:45:04 AM.157] SuperCallouts: ToiletPaperBandit Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.BlockingTraffic [3/26/2024 12:45:04 AM.157] SuperCallouts: Blocking Traffic Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.IllegalParking [3/26/2024 12:45:04 AM.157] SuperCallouts: Illegal Parking Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.KnifeAttack [3/26/2024 12:45:04 AM.157] SuperCallouts: Knife Attack Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.DeadBody [3/26/2024 12:45:04 AM.157] SuperCallouts: Dead Body Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.FakeCall [3/26/2024 12:45:04 AM.157] SuperCallouts: FakeCall Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.Trespassing [3/26/2024 12:45:04 AM.157] SuperCallouts: Trespassing Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.Vandalizing [3/26/2024 12:45:04 AM.157] SuperCallouts: Vandalizing Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.InjuredCop [3/26/2024 12:45:04 AM.157] SuperCallouts: InjuredCop Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.IndecentExposure [3/26/2024 12:45:04 AM.157] SuperCallouts: IndecentExposure Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonBreak [3/26/2024 12:45:04 AM.157] SuperCallouts: PrisonBreak Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia1 [3/26/2024 12:45:04 AM.157] SuperCallouts: Mafia1 Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia2 [3/26/2024 12:45:04 AM.157] SuperCallouts: Mafia2 Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia3 [3/26/2024 12:45:04 AM.157] SuperCallouts: Mafia3 Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia4 [3/26/2024 12:45:04 AM.157] SuperCallouts: Mafia4 Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.LostGang [3/26/2024 12:45:04 AM.157] SuperCallouts: LostMC Enabled [3/26/2024 12:45:04 AM.157] LSPD First Response: Registering callout SuperCallouts.Callouts.Lsgtf [3/26/2024 12:45:04 AM.157] SuperCallouts: LSGTF Enabled [3/26/2024 12:45:04 AM.207] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [3/26/2024 12:45:04 AM.209] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [3/26/2024 12:45:04 AM.214] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [3/26/2024 12:45:04 AM.249] LSPD First Response: Immersive Ambient Events: EventProcess instance started [3/26/2024 12:45:04 AM.259] LSPD First Response: Immersive Ambient Events: AreaBlipDistanceCheck started [3/26/2024 12:45:04 AM.269] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:45:06 AM.412] LSPD First Response: [NORMAL] RiskierTrafficStops: Online Version: 3.0.5 | Installed Version: 3.0.5 [3/26/2024 12:45:08 AM.313] DeadlyWeapons: Version is up to date! [26.03.2024 00:45:08.437] LSPD First Response: CompuLite: Citations.xml has been successfully loaded [26.03.2024 00:45:08.447] LSPD First Response: CompuLite: Charges.xml has been successfully loaded [3/26/2024 12:45:09 AM.192] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:45:09 AM.193] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:45:09 AM.196] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:45:09 AM.197] LSPD First Response: [TRACE] Created policeb at X:319.7256 Y:-1223.203 Z:38.94069 [3/26/2024 12:45:09 AM.218] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:45:09 AM.219] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:45:09 AM.242] LSPD First Response: [TRACE] Robert Colfax (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:45:09 AM.263] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/26/2024 12:45:09 AM.284] SuperCallouts: Version is up to date! [3/26/2024 12:45:14 AM.198] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:45:14 AM.198] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:45:14 AM.218] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:45:14 AM.219] LSPD First Response: [TRACE] Created policeb at X:228.163 Y:-1228.695 Z:38.99393 [3/26/2024 12:45:14 AM.237] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:45:14 AM.237] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:45:14 AM.238] LSPD First Response: [TRACE] Jake Sanchez (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:45:14 AM.257] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/26/2024 12:45:19 AM.203] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:45:19 AM.203] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:45:19 AM.221] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:45:19 AM.221] LSPD First Response: [TRACE] Created police at X:292.6703 Y:-1185.21 Z:39.17324 [3/26/2024 12:45:19 AM.240] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:45:19 AM.241] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:45:19 AM.266] LSPD First Response: [TRACE] Cached 1511 decorators for index 3 [3/26/2024 12:45:19 AM.272] LSPD First Response: [TRACE] Bob Griffin (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:45:19 AM.291] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:45:19 AM.292] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:45:19 AM.294] LSPD First Response: [TRACE] Dyshawn Williams (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:45:19 AM.314] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 12:45:19 AM.601] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 12:45:19 AM.603] LSPD First Response: UB: DETECTED ZONE: PBOX [3/26/2024 12:45:19 AM.603] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 12:45:22 AM.439] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [3/26/2024 12:45:23 AM.417] LSPD First Response: PeterUCallouts.Objects.Integrations.IntegrationChecker: LSPDFR+: LSPDFR+ was not detected as running, but this is required for this integration. [3/26/2024 12:45:23 AM.417] LSPD First Response: PeterUCallouts.Objects.Integrations.IntegrationChecker: Police Smart Radio: PoliceSmartRadio was not detected as running, but this is required for this integration. [3/26/2024 12:45:23 AM.418] LSPD First Response: PeterUCallouts.Main+<>c: Initialize: PeterUCallouts finished late initialization for integrations [3/26/2024 12:45:24 AM.254] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 12:45:27 AM.209] LSPD First Response: PeterUCallouts.Main+<>c: Initialize: 349 items now in audio cache [3/26/2024 12:45:28 AM.888] LSPD First Response: PeterUCallouts.AmbientEvents.OrganicAmbientEventDetector: Start: Starting OrganicAmbientEventDetector with interval 5000 [3/26/2024 12:45:41 AM.669] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 12:45:41 AM.669] LSPD First Response: UB: DETECTED ZONE: PBOX [3/26/2024 12:45:41 AM.669] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 12:45:43 AM.133] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 12:45:43 AM.133] LSPD First Response: UB: DETECTED ZONE: PBOX [3/26/2024 12:45:43 AM.133] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 12:45:44 AM.498] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-1 [3/26/2024 12:45:45 AM.946] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-2 [3/26/2024 12:45:49 AM.246] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:45:49 AM.246] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:45:49 AM.264] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:45:49 AM.265] LSPD First Response: [TRACE] Created policeb at X:78.23022 Y:-1233.134 Z:37.99546 [3/26/2024 12:45:49 AM.285] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:45:49 AM.286] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:45:49 AM.286] LSPD First Response: [TRACE] Luke Kearney (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:45:49 AM.304] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/26/2024 12:45:51 AM.914] LSPD First Response: PeterUCallouts.PeterUCallouts: Installation Errors: Did not find any missing files or dependencies. [3/26/2024 12:45:51 AM.996] LSPD First Response: PeterUCallouts.PeterUCallouts: Installation Errors: All file checks passed [3/26/2024 12:45:52 AM.009] LSPD First Response: PeterUCallouts.PeterUCallouts: Installation Verification: Integrity check passed [3/26/2024 12:45:54 AM.824] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:45:54 AM.825] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 12:45:54 AM.844] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:45:58 AM.141] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [3/26/2024 12:45:58 AM.157] LSPD First Response: UB: IN STANDBY POSITION >> Partner-2 [3/26/2024 12:45:59 AM.279] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:45:59 AM.280] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:45:59 AM.297] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:45:59 AM.297] LSPD First Response: [TRACE] Created policeb at X:-63.51778 Y:-1174.695 Z:37.51444 [3/26/2024 12:45:59 AM.319] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:45:59 AM.320] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:45:59 AM.321] LSPD First Response: [TRACE] Rocky Marada (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:45:59 AM.338] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/26/2024 12:46:03 AM.937] LSPD First Response: [Section136Callouts] The Callout Interface optional dependency check is now running. [3/26/2024 12:46:03 AM.937] LSPD First Response: [Section136Callouts] Callout Interface integration will not start, because Callout Interface is not installed. [3/26/2024 12:46:10 AM.895] LSPD First Response: PeterUCallouts.Main: MaybeNotifyAboutChanges: Last notified version is 5.1.7603.31513 [3/26/2024 12:48:46 AM.330] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [3/26/2024 12:48:46 AM.847] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-1 [3/26/2024 12:48:46 AM.897] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-2 [3/26/2024 12:48:48 AM.078] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:48:48 AM.078] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 12:48:48 AM.093] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:48:48 AM.343] LSPD First Response: [TRACE] Radio gesture task assigned [3/26/2024 12:48:48 AM.343] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 12:48:48 AM.535] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [3/26/2024 12:48:48 AM.551] LSPD First Response: UB: IN STANDBY POSITION >> Partner-2 [3/26/2024 12:48:49 AM.149] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 12:48:49 AM.150] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:48:49 AM.170] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 12:48:49 AM.170] LSPD First Response: [TRACE] Created police2 at X:210.2198 Y:-1258.137 Z:29.9417 [3/26/2024 12:48:49 AM.187] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:48:49 AM.188] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:48:49 AM.189] LSPD First Response: [TRACE] Johnson Jackson (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:48:49 AM.206] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:48:49 AM.207] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:48:49 AM.208] LSPD First Response: [TRACE] Jack Foot (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:48:49 AM.226] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/26/2024 12:48:52 AM.335] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 12:48:52 AM.335] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted [3/26/2024 12:48:52 AM.338] LSPD First Response: [TRACE] aborting radio task [3/26/2024 12:48:52 AM.338] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 12:48:55 AM.460] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 12:49:40 AM.266] LSPD First Response: [TRACE] It has been 139 seconds since the last callout [3/26/2024 12:49:40 AM.270] LSPD First Response: Creating CarAccident from SuperCallouts.Callouts.CarAccident, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:49:40 AM.271] LSPD First Response: [TRACE] Callout created: #1 [3/26/2024 12:49:40 AM.905] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:49:40 AM.905] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 12:49:40 AM.933] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:49:53 AM.242] LSPD First Response: Immersive Ambient Events: Event timer instance ended [3/26/2024 12:49:53 AM.265] LSPD First Response: Immersive Ambient Events: Event selected: DriverOnPhone [3/26/2024 12:49:53 AM.266] LSPD First Response: Immersive Ambient Events: Driver on phone event started [3/26/2024 12:49:53 AM.266] LSPD First Response: Immersive Ambient Events: Getting Nearby peds [3/26/2024 12:49:53 AM.277] LSPD First Response: Immersive Ambient Events: Suitable ped count: 5 [3/26/2024 12:49:53 AM.277] LSPD First Response: Immersive Ambient Events: Ped suitable for event found [3/26/2024 12:49:53 AM.302] LSPD First Response: Immersive Ambient Events: Starting event timer... [3/26/2024 12:49:55 AM.323] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 12:50:02 AM.338] LSPD First Response: [TRACE] Radio gesture task assigned [3/26/2024 12:50:02 AM.338] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 12:50:02 AM.491] LSPD First Response: [TRACE] Spawned with 0.3074646 [3/26/2024 12:50:02 AM.492] LSPD First Response: [TRACE] Using 85.40817, -1081.387, 29.79731 Heading: 337.1253 and 88.01392, -1075.117, 29.79731 Heading: 337.1253 as base positions [3/26/2024 12:50:02 AM.504] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:50:02 AM.504] LSPD First Response: [TRACE] Preloading HUNTLEY [3/26/2024 12:50:02 AM.507] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:50:02 AM.507] LSPD First Response: [TRACE] Created police at X:85.40817 Y:-1081.387 Z:29.79731 [3/26/2024 12:50:02 AM.539] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:50:02 AM.540] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/26/2024 12:50:02 AM.569] LSPD First Response: [TRACE] Cached 1522 decorators for index 4 [3/26/2024 12:50:02 AM.571] LSPD First Response: [TRACE] Kayla Lausanne (MP_F_FREEMODE_01) was set as a cop [3/26/2024 12:50:02 AM.572] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [3/26/2024 12:50:02 AM.572] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient) [3/26/2024 12:50:02 AM.599] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized [3/26/2024 12:50:02 AM.976] LSPD First Response: Immersive Ambient Events: Ended driver on phone event [3/26/2024 12:50:03 AM.076] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:03 AM.078] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:03 AM.079] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:03 AM.080] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:05 AM.095] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:05 AM.256] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:05 AM.273] LSPD First Response: [TRACE] Ped Kate Clegg has become idle again [3/26/2024 12:50:05 AM.603] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:05 AM.649] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:05 AM.667] LSPD First Response: [TRACE] Ped Kate Clegg has become idle again [3/26/2024 12:50:06 AM.114] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:06 AM.389] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 12:50:06 AM.389] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted [3/26/2024 12:50:06 AM.389] LSPD First Response: [TRACE] aborting radio task [3/26/2024 12:50:06 AM.389] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 12:50:09 AM.177] LSPD First Response: [TRACE] BuildPath: Dead end found at X:164.25 Y:-1078 Z:28.25 [3/26/2024 12:50:09 AM.690] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:12 AM.255] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:12 AM.387] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:12 AM.529] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:12 AM.543] LSPD First Response: [TRACE] Ped Matt Smith has become idle again [3/26/2024 12:50:12 AM.766] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:12 AM.805] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:12 AM.822] LSPD First Response: [TRACE] Ped Zac Kennedy has become idle again [3/26/2024 12:50:13 AM.277] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:13 AM.299] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:13 AM.313] LSPD First Response: [TRACE] Ped Chaze Ajfura has become idle again [3/26/2024 12:50:13 AM.788] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:14 AM.032] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:14 AM.303] LSPD First Response: [TRACE] BuildPath: Dead end found at X:161.25 Y:-983.25 Z:29.0625 [3/26/2024 12:50:14 AM.814] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:14 AM.854] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:15 AM.127] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:50:15 AM.127] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 12:50:15 AM.145] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:50:15 AM.325] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:19 AM.443] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:19 AM.896] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:19 AM.916] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:20 AM.400] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:20 AM.437] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:20 AM.904] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:20 AM.926] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:20 AM.942] LSPD First Response: [TRACE] Ped Jason Saunders has become idle again [3/26/2024 12:50:21 AM.419] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:21 AM.441] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:21 AM.458] LSPD First Response: [TRACE] Ped Jack Mono has become idle again [3/26/2024 12:50:21 AM.920] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:22 AM.532] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:22 AM.548] LSPD First Response: [TRACE] Ped Andrea Andolini has become idle again [3/26/2024 12:50:24 AM.560] LSPD First Response: [TRACE] Mark Miller (A_M_Y_STLAT_01) was damaged. [3/26/2024 12:50:24 AM.596] LSPD First Response: [TRACE] Butch Wild (S_M_M_TRUCKER_01) was damaged. [3/26/2024 12:50:24 AM.597] LSPD First Response: [TRACE] Hit and run was invalid [3/26/2024 12:50:25 AM.229] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:27 AM.841] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:30 AM.895] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:30 AM.911] LSPD First Response: [TRACE] Ped Johnson Jackson has become idle again [3/26/2024 12:50:35 AM.847] LSPD First Response: [TRACE] Entering at Driver [3/26/2024 12:50:40 AM.958] LSPD First Response: STP: TOW SERVICE IS FULLY DISMISSED [3/26/2024 12:50:41 AM.258] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:41 AM.300] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:41 AM.761] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:41 AM.806] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:41 AM.822] LSPD First Response: [TRACE] Ped Max Jownson has become idle again [3/26/2024 12:50:41 AM.900] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:42 AM.268] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:42 AM.959] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [3/26/2024 12:50:42 AM.961] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 asked to abort: Scenario has ended [3/26/2024 12:50:42 AM.962] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: No reason specified [3/26/2024 12:50:42 AM.964] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:42 AM.964] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient) [3/26/2024 12:50:42 AM.964] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager [3/26/2024 12:50:42 AM.964] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1) [3/26/2024 12:50:42 AM.965] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [3/26/2024 12:50:42 AM.965] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient) [3/26/2024 12:50:42 AM.965] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #1 Content Manager [3/26/2024 12:50:42 AM.965] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #1) [3/26/2024 12:50:42 AM.967] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 aborted [3/26/2024 12:50:42 AM.969] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down [3/26/2024 12:50:42 AM.987] LSPD First Response: [TRACE] Ped Kayla Lausanne has become idle again [3/26/2024 12:50:46 AM.102] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:50:46 AM.102] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 12:50:46 AM.123] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:50:49 AM.492] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 12:50:49 AM.492] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:50:49 AM.508] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 12:50:49 AM.508] LSPD First Response: [TRACE] Created police2 at X:36.33051 Y:-1128.959 Z:29.82779 [3/26/2024 12:50:49 AM.526] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:50:49 AM.528] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:50:49 AM.529] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:50:49 AM.529] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:50:49 AM.529] LSPD First Response: [TRACE] Jack Hoff (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:50:49 AM.548] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:50:49 AM.549] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:50:49 AM.551] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:50:49 AM.551] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [3/26/2024 12:50:49 AM.551] LSPD First Response: [TRACE] Lucia Fields (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:50:49 AM.571] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/26/2024 12:51:04 AM.533] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:51:04 AM.533] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:51:04 AM.551] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:51:04 AM.551] LSPD First Response: [TRACE] Created policeb at X:-56.75057 Y:-528.4999 Z:40.92755 [3/26/2024 12:51:04 AM.568] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:51:04 AM.569] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:51:04 AM.570] LSPD First Response: [TRACE] Fabio Corleone (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:51:04 AM.588] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/26/2024 12:51:09 AM.548] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 12:51:09 AM.549] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:51:09 AM.568] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 12:51:09 AM.569] LSPD First Response: [TRACE] Created police2 at X:230.274 Y:-624.2181 Z:41.41689 [3/26/2024 12:51:09 AM.586] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:51:09 AM.587] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:51:09 AM.589] LSPD First Response: [TRACE] Shanice Brown (MP_F_FREEMODE_01) was set as a cop [3/26/2024 12:51:09 AM.607] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:51:09 AM.608] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:51:09 AM.609] LSPD First Response: [TRACE] Kayla Ross (MP_F_FREEMODE_01) was set as a cop [3/26/2024 12:51:09 AM.627] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/26/2024 12:51:19 AM.564] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:51:19 AM.564] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:51:19 AM.584] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:51:19 AM.584] LSPD First Response: [TRACE] Created police at X:-39.37483 Y:-115.5678 Z:58.18739 [3/26/2024 12:51:19 AM.584] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 12:51:22 AM.426] LSPD First Response: [TRACE] It has been 87 seconds since the last callout [3/26/2024 12:51:22 AM.426] LSPD First Response: Creating ‎​​‏‌‏‬‍‭‏‮‮‏‮‫‬‍‍‌‭‮‪‫‎‌‏‮ from ‎​​‏‌‏‬‍‭‏‮‮‏‮‫‬‍‍‌‭‮‪‫‎‌‏‮, Section136Callouts, Version=1.12.1910.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:51:22 AM.428] LSPD First Response: [TRACE] Callout created: #2 [3/26/2024 12:51:22 AM.429] LSPD First Response: [Section136Callouts] Creating Shoplifting callout from Section136Callouts by Max Playle [Inspiration for thie reconstructed callout from Albo] [3/26/2024 12:51:23 AM.322] LSPD First Response: GetAudioFileForAction: No file found for: DISP_ATTENTION_UNIT [3/26/2024 12:51:23 AM.322] LSPD First Response: GetAudioFileForAction: No file found for: DISP_ATTENTION_UNIT [3/26/2024 12:51:23 AM.322] LSPD First Response: PlayAction: Failed to find DISP_ATTENTION_UNIT [3/26/2024 12:51:23 AM.322] LSPD First Response: GetAudioFileForAction: No file found for: 1 [3/26/2024 12:51:23 AM.322] LSPD First Response: GetAudioFileForAction: No file found for: 1 [3/26/2024 12:51:23 AM.322] LSPD First Response: PlayAction: Failed to find 1 [3/26/2024 12:51:23 AM.322] LSPD First Response: GetAudioFileForAction: No file found for: ADAM [3/26/2024 12:51:23 AM.322] LSPD First Response: GetAudioFileForAction: No file found for: ADAM [3/26/2024 12:51:23 AM.322] LSPD First Response: PlayAction: Failed to find ADAM [3/26/2024 12:51:23 AM.322] LSPD First Response: GetAudioFileForAction: No file found for: 12 [3/26/2024 12:51:23 AM.322] LSPD First Response: GetAudioFileForAction: No file found for: 12 [3/26/2024 12:51:23 AM.322] LSPD First Response: PlayAction: Failed to find 12 [3/26/2024 12:51:23 AM.938] LSPD First Response: GetAudioFileForAction: No file found for: CRIME_484 [3/26/2024 12:51:23 AM.938] LSPD First Response: GetAudioFileForAction: No file found for: CRIME_484 [3/26/2024 12:51:23 AM.938] LSPD First Response: PlayAction: Failed to find CRIME_484 [3/26/2024 12:51:24 AM.575] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 12:51:24 AM.575] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:51:24 AM.594] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 12:51:24 AM.594] LSPD First Response: [TRACE] Created police2 at X:220.4908 Y:-244.9779 Z:54.74854 [3/26/2024 12:51:24 AM.611] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:51:24 AM.612] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:51:24 AM.613] LSPD First Response: [TRACE] Cody Carter (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:51:24 AM.632] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:51:24 AM.633] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:51:24 AM.635] LSPD First Response: [TRACE] Andrew Smith (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:51:24 AM.653] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/26/2024 12:51:25 AM.053] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 12:51:25 AM.056] LSPD First Response: [TRACE] User accepted callout [3/26/2024 12:51:25 AM.079] LSPD First Response: [Section136Callouts] We're going with situation number: 6 [3/26/2024 12:51:25 AM.079] LSPD First Response: [Section136Callouts] Situation number 6 resolves to SITUATION ONE! [3/26/2024 12:51:25 AM.085] LSPD First Response: [Section136Callouts] Spawning store peds [3/26/2024 12:51:25 AM.085] LSPD First Response: [Section136Callouts] shopkeepers [3/26/2024 12:51:25 AM.196] LSPD First Response: [Section136Callouts] suspects [3/26/2024 12:51:25 AM.196] LSPD First Response: [Section136Callouts] security [3/26/2024 12:51:25 AM.213] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:51:25 AM.217] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:51:25 AM.234] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:51:25 AM.234] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:51:25 AM.253] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:51:25 AM.253] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:51:25 AM.271] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:51:25 AM.271] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:51:25 AM.290] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:51:25 AM.290] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:51:25 AM.308] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:51:25 AM.308] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:51:25 AM.326] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:51:25 AM.326] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:51:25 AM.344] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:51:25 AM.344] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:51:25 AM.345] LSPD First Response: [Section136Callouts] Creating ped non creation area [3/26/2024 12:51:36 AM.204] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:51:36 AM.204] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 12:51:36 AM.225] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:51:55 AM.677] LSPD First Response: [TRACE] we're on the lspdfr page [3/26/2024 12:51:55 AM.677] LSPD First Response: [TRACE] 7FF6BF65A73B [3/26/2024 12:52:01 AM.160] LSPD First Response: [TRACE] John Carlson (S_M_M_AUTOSHOP_01) was damaged. [3/26/2024 12:52:04 AM.521] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:52:04 AM.521] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 12:52:04 AM.538] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:52:05 AM.418] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:52:05 AM.419] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:52:05 AM.434] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:52:05 AM.434] LSPD First Response: [TRACE] Created police at X:371.1984 Y:178.4635 Z:103.9211 [3/26/2024 12:52:05 AM.451] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:52:05 AM.451] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:52:05 AM.452] LSPD First Response: [TRACE] Jack Jobs (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:52:05 AM.470] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:52:05 AM.471] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:52:05 AM.472] LSPD First Response: [TRACE] Javier Marval (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:52:05 AM.488] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 12:52:08 AM.349] LSPD First Response: [Section136Callouts] Waiting for player to enter the shop... [3/26/2024 12:52:09 AM.048] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:16 AM.033] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [3/26/2024 12:52:16 AM.446] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-1 [3/26/2024 12:52:16 AM.537] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-2 [3/26/2024 12:52:18 AM.265] LSPD First Response: [Section136Callouts] Player is in the shop. [3/26/2024 12:52:21 AM.990] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.005] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.018] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.032] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.047] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.061] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.076] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.089] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.104] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.117] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.131] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.145] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.160] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.175] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.189] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.204] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.219] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.235] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.249] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.265] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.279] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.294] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.395] LSPD First Response: UB: ABOUT TO BE DISMISSED (WAIT) >> Partner-2 [3/26/2024 12:52:22 AM.511] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.524] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.538] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.552] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.567] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.580] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.595] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.609] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.623] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.638] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.651] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.665] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.666] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.679] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.692] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.706] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.723] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.737] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.751] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.766] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.780] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.794] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.807] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.822] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.835] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.852] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.866] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.880] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.893] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.907] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.921] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.921] LSPD First Response: UB: ABOUT TO BE DISMISSED (WAIT) >> Partner-0 [3/26/2024 12:52:22 AM.933] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.947] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:22 AM.961] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:52:23 AM.019] LSPD First Response: UB: ABOUT TO BE DISMISSED (WAIT) >> Partner-1 [3/26/2024 12:52:24 AM.168] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.181] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.194] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.208] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.221] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.238] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.252] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.265] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.280] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.293] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.309] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.323] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.337] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.350] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.365] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.378] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.391] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.405] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.418] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.431] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.444] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.458] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.474] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.488] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.502] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.518] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.532] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.545] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.558] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.571] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.585] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.598] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.612] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.626] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.639] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.654] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.667] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.682] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.695] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.711] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.724] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.739] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.752] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.765] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.779] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.793] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.807] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.820] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.834] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.849] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.862] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.876] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.889] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.902] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.915] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.929] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.943] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.960] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.974] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:24 AM.988] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.001] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.016] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.030] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.045] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.060] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.073] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.086] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.099] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.114] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.127] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.141] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.155] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.169] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.181] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.194] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.210] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.222] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.237] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.251] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.264] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.279] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.293] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.307] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.321] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.334] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.348] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.363] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.377] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.391] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.405] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.420] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.433] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.451] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.465] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.479] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.493] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.505] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.520] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.535] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.549] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.562] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.576] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.591] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.604] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.618] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.639] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.653] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.667] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.682] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.697] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.711] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.724] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.738] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.751] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.767] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.780] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.794] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.808] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.821] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.835] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.848] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.862] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.874] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.888] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.902] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.916] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.932] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.946] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.959] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.973] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:25 AM.987] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.001] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.015] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.031] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.045] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.059] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.072] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.086] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.099] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.112] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.126] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.139] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.152] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.165] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.182] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.194] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.207] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.220] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.234] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.247] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.260] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.273] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.289] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.303] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.317] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.331] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.345] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.359] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.373] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.387] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.402] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.416] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.433] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.447] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.460] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.474] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.488] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.502] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.517] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.530] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.546] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.560] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.574] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.588] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.602] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.615] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.629] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.644] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.658] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.674] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.689] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.703] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.717] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.731] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.744] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.756] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.771] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.784] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.798] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.810] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.823] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.840] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.853] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.868] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.881] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.895] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.909] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.924] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.938] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.950] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.965] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.977] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:26 AM.990] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.003] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.017] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.030] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.043] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.057] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.070] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.084] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.097] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.110] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.125] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.137] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.150] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.165] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.179] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.194] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.206] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.219] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.232] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.244] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.257] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.269] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.282] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.295] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.309] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.322] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.335] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.349] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.363] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.375] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.388] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.404] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.420] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.433] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.449] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.463] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.475] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.490] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.503] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.515] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.530] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.543] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.556] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.569] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.582] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.596] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.610] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.625] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.639] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.651] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.667] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.681] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.694] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.708] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.723] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.736] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.750] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.766] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.780] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.793] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.808] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.821] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.835] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.848] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.861] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.875] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.889] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.902] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.918] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.932] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:27 AM.945] LSPD First Response: [Section136Callouts] Player has got within range, waiting for them to press Talk key... [3/26/2024 12:52:28 AM.538] LSPD First Response: UB: ABOUT TO BE DISMISSED >> Partner-2 [3/26/2024 12:52:28 AM.702] LSPD First Response: UB: PARNER FULLY DISMISSED >> Partner-2 [3/26/2024 12:52:29 AM.070] LSPD First Response: UB: ABOUT TO BE DISMISSED >> Partner-0 [3/26/2024 12:52:29 AM.085] LSPD First Response: UB: ABOUT TO BE DISMISSED >> Partner-1 [3/26/2024 12:52:29 AM.215] LSPD First Response: UB: PARNER FULLY DISMISSED >> Partner-0 [3/26/2024 12:52:29 AM.228] LSPD First Response: UB: PARNER FULLY DISMISSED >> Partner-1 [3/26/2024 12:52:37 AM.007] LSPD First Response: Immersive Ambient Events: Event timer instance ended [3/26/2024 12:52:37 AM.019] LSPD First Response: Immersive Ambient Events: Event selected: AggressiveDriver [3/26/2024 12:52:37 AM.020] LSPD First Response: Immersive Ambient Events: Aggresive Driver event started [3/26/2024 12:52:37 AM.020] LSPD First Response: Immersive Ambient Events: Getting Nearby peds [3/26/2024 12:52:37 AM.020] LSPD First Response: Immersive Ambient Events: Suitable ped count: 2 [3/26/2024 12:52:37 AM.021] LSPD First Response: Immersive Ambient Events: Ped suitable for event found [3/26/2024 12:52:37 AM.034] LSPD First Response: Immersive Ambient Events: Starting event timer... [3/26/2024 12:52:37 AM.037] LSPD First Response: Immersive Ambient Events: Setting driving behavior, Speed: 69 [3/26/2024 12:52:51 AM.823] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:52:51 AM.824] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 12:52:51 AM.835] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:52:56 AM.503] LSPD First Response: Immersive Ambient Events: Ended Aggresive Driver event [3/26/2024 12:52:57 AM.206] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_MEXTHUG_01 [3/26/2024 12:52:58 AM.363] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_MEXTHUG_01 [3/26/2024 12:52:58 AM.505] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_MEXTHUG_01 [3/26/2024 12:52:59 AM.563] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_MEXTHUG_01 [3/26/2024 12:53:06 AM.135] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:53:06 AM.135] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:53:06 AM.251] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:53:06 AM.252] LSPD First Response: [TRACE] Created police at X:522.2133 Y:331.3917 Z:131.67 [3/26/2024 12:53:06 AM.264] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:53:06 AM.264] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:53:06 AM.266] LSPD First Response: [TRACE] Katey Rhodes (MP_F_FREEMODE_01) was set as a cop [3/26/2024 12:53:06 AM.278] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:53:06 AM.280] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:53:06 AM.281] LSPD First Response: [TRACE] Angelina Hawkins (MP_F_FREEMODE_01) was set as a cop [3/26/2024 12:53:06 AM.296] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 12:53:36 AM.636] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:53:36 AM.652] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:53:44 AM.880] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 12:53:44 AM.880] LSPD First Response: UB: DETECTED ZONE: DTVINE [3/26/2024 12:53:44 AM.880] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 12:53:45 AM.522] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 12:53:45 AM.522] LSPD First Response: UB: DETECTED ZONE: DTVINE [3/26/2024 12:53:45 AM.522] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 12:53:46 AM.205] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 12:53:46 AM.205] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:53:46 AM.220] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 12:53:46 AM.221] LSPD First Response: [TRACE] Created police2 at X:487.2772 Y:344.8812 Z:136.5379 [3/26/2024 12:53:46 AM.224] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 12:53:46 AM.224] LSPD First Response: UB: DETECTED ZONE: DTVINE [3/26/2024 12:53:46 AM.224] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 12:53:46 AM.238] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:53:46 AM.240] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:53:46 AM.241] LSPD First Response: [TRACE] Stan Bank (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:53:46 AM.260] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:53:46 AM.261] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:53:46 AM.263] LSPD First Response: [TRACE] Chad Angeles (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:53:46 AM.281] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/26/2024 12:53:47 AM.602] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [3/26/2024 12:53:48 AM.342] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-1 [3/26/2024 12:53:48 AM.990] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-2 [3/26/2024 12:53:49 AM.196] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 12:53:49 AM.612] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 12:53:49 AM.612] LSPD First Response: UB: DETECTED ZONE: DTVINE [3/26/2024 12:53:49 AM.612] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 12:53:49 AM.993] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [3/26/2024 12:53:51 AM.406] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 12:53:52 AM.048] LSPD First Response: UB: IN STANDBY POSITION >> Partner-2 [3/26/2024 12:53:52 AM.422] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_COP_01 [3/26/2024 12:53:52 AM.641] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-3 [3/26/2024 12:53:53 AM.080] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-1 [3/26/2024 12:53:54 AM.611] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 12:53:54 AM.714] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:54 AM.731] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:54 AM.747] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:54 AM.762] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:54 AM.778] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:54 AM.793] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:54 AM.812] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:54 AM.828] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:54 AM.847] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:54 AM.864] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:54 AM.880] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:54 AM.896] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:54 AM.912] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:54 AM.928] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:54 AM.944] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:54 AM.960] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:54 AM.976] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:54 AM.990] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:55 AM.009] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:55 AM.024] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:55 AM.041] LSPD First Response: [Section136Callouts] Checking interior of entity... [3/26/2024 12:53:55 AM.306] LSPD First Response: UB: ABOUT TO BE DISMISSED (WAIT) >> Partner-1 [3/26/2024 12:53:56 AM.926] LSPD First Response: UB: IN STANDBY POSITION >> Partner-3 [3/26/2024 12:53:57 AM.528] LSPD First Response: UB: ABOUT TO BE DISMISSED >> Partner-3 [3/26/2024 12:53:57 AM.806] LSPD First Response: UB: PARNER FULLY DISMISSED >> Partner-3 [3/26/2024 12:53:59 AM.179] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-2 [3/26/2024 12:54:00 AM.190] LSPD First Response: [TRACE] Radio gesture task assigned [3/26/2024 12:54:00 AM.190] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 12:54:00 AM.789] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-2 [3/26/2024 12:54:01 AM.297] LSPD First Response: UB: REQUESTED TYPE: PoliceTransport [3/26/2024 12:54:01 AM.297] LSPD First Response: UB: DETECTED ZONE: DTVINE [3/26/2024 12:54:01 AM.297] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 12:54:01 AM.410] LSPD First Response: UB: ABOUT TO BE DISMISSED >> Partner-1 [3/26/2024 12:54:01 AM.779] LSPD First Response: UB: PARNER FULLY DISMISSED >> Partner-1 [3/26/2024 12:54:04 AM.200] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 12:54:04 AM.200] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted [3/26/2024 12:54:04 AM.200] LSPD First Response: [TRACE] aborting radio task [3/26/2024 12:54:04 AM.201] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 12:54:13 AM.317] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:54:13 AM.334] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:54:18 AM.071] LSPD First Response: [TRACE] Radio gesture task assigned [3/26/2024 12:54:18 AM.071] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 12:54:18 AM.101] LSPD First Response: UB: REQUESTED TYPE: Ambulance [3/26/2024 12:54:18 AM.101] LSPD First Response: UB: DETECTED ZONE: DTVINE [3/26/2024 12:54:18 AM.101] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 12:54:22 AM.075] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 12:54:22 AM.075] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted [3/26/2024 12:54:22 AM.075] LSPD First Response: [TRACE] aborting radio task [3/26/2024 12:54:22 AM.075] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 12:54:26 AM.304] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 12:54:26 AM.305] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:54:26 AM.320] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 12:54:26 AM.320] LSPD First Response: [TRACE] Created police2 at X:442.2971 Y:426.9147 Z:141.2359 [3/26/2024 12:54:26 AM.338] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:54:26 AM.339] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:54:26 AM.340] LSPD First Response: [TRACE] Mario Enni (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:54:26 AM.357] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:54:26 AM.359] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:54:26 AM.360] LSPD First Response: [TRACE] Bane Verruct (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:54:26 AM.381] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/26/2024 12:54:31 AM.906] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:54:31 AM.906] LSPD First Response: [TRACE] Chuwong Cage (S_M_Y_COP_01) was set as a cop [3/26/2024 12:54:39 AM.629] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:54:39 AM.648] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:54:50 AM.459] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> Partner-0 [3/26/2024 12:54:50 AM.665] LSPD First Response: STP: RELEASE PED FROM STOP [3/26/2024 12:54:52 AM.201] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 12:55:00 AM.109] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 12:55:00 AM.110] LSPD First Response: [TRACE] Starting world event RunLights [3/26/2024 12:55:00 AM.110] LSPD First Response: [TRACE] Setting up world event: RunLights #1 [3/26/2024 12:55:00 AM.114] LSPD First Response: [TRACE] Assigned ped to RunLights #1 (Ambient) [3/26/2024 12:55:02 AM.442] LSPD First Response: [TRACE] Spawned with 13.57077 [3/26/2024 12:55:02 AM.442] LSPD First Response: [TRACE] Spawned with 13.57077 [3/26/2024 12:55:02 AM.449] LSPD First Response: [TRACE] Spawned with 1.943695 [3/26/2024 12:55:02 AM.449] LSPD First Response: [TRACE] Using 237.2769, 353.6117, 104.7281 Heading: 71.22923 and 226.1937, 357.8029, 104.5824 Heading: 71.22923 as base positions [3/26/2024 12:55:02 AM.454] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 12:55:02 AM.454] LSPD First Response: [TRACE] Preloading RUMPO [3/26/2024 12:55:02 AM.455] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 12:55:02 AM.533] LSPD First Response: [TRACE] Created police3 at X:237.2769 Y:353.6117 Z:104.7281 [3/26/2024 12:55:02 AM.549] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:55:02 AM.550] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [3/26/2024 12:55:02 AM.551] LSPD First Response: [TRACE] James Sin (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:55:02 AM.551] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient) [3/26/2024 12:55:02 AM.551] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient) [3/26/2024 12:55:02 AM.570] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 initialized [3/26/2024 12:55:03 AM.068] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/26/2024 12:55:03 AM.068] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #2 (Ambient) [3/26/2024 12:55:13 AM.410] LSPD First Response: [Section136Callouts] [TRACE] Callout ~b~Downtown Vinewood Supermarket~r~ shoplifting is ENDING! This does not necessarily suggest a problem, however it's useful in debugging efforts to know what caused the callout to end. As such, the Stack Trace of the End() call will be printed below. [3/26/2024 12:55:13 AM.411] LSPD First Response: [Section136Callouts] [TRACE] at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 12:55:13 AM.411] at System.Environment.get_StackTrace() [3/26/2024 12:55:13 AM.411] at ​‏‎‭‌‮‬‎‬‫‏‏‍​​‭‏‎​‌‍‬‬‏‭‬‬‮.‪‪‍‫​‍​‎​‫‎‭‭‎‪‪‏‎‭‬​‮‭‌‮() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Callouts\S136Callout.cs:line 404 [3/26/2024 12:55:13 AM.411] at ‎​​‏‌‏‬‍‭‏‮‮‏‮‫‬‍‍‌‭‮‪‫‎‌‏‮.‪‬‬‏‌​‪‍‬‫‮‬‍‭‌‮‪‬‪‮‍​‮() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Callouts\Shoplifting.cs:line 519 [3/26/2024 12:55:13 AM.411] at ‎​​‏‌‏‬‍‭‏‮‮‏‮‫‬‍‍‌‭‮‪‫‎‌‏‮.‎‪‮‌​‬‭‏‫‪‌‍​‌‎‏‪​‎‍‭‪‌‮‫‌‮() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Callouts\Shoplifting.cs:line 287 [3/26/2024 12:55:13 AM.411] at ‎​​‏‌‏‬‍‭‏‮‮‏‮‫‬‍‍‌‭‮‪‫‎‌‏‮.‬‫​‮‫‮‏‫‪‌‭​‪​​‎‎‍‏​‪‮‭‭‍​‮() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Callouts\Shoplifting.cs:line 184 [3/26/2024 12:55:13 AM.411] at ‎​​‏‌‏‬‍‭‏‮‮‏‮‫‬‍‍‌‭‮‪‫‎‌‏‮.‫‬‮‭‎‏‎‍‍‏‏‬‭‫‌​‏‮​‫‬‎‍‌‫‮() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Callouts\Shoplifting.cs:line 95 [3/26/2024 12:55:13 AM.411] at Rage.GameFiber.Main() [3/26/2024 12:55:13 AM.411] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 12:55:13 AM.411] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 12:55:13 AM.411] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 12:55:13 AM.411] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 12:55:13 AM.411] LSPD First Response: [Section136Callouts] Processing stat changes... [3/26/2024 12:55:13 AM.413] LSPD First Response: [Section136Callouts] Stat change request received... [3/26/2024 12:55:13 AM.413] LSPD First Response: [Section136Callouts] Callout: S136Shoplifting Stat: STAT_CALLOUT_PLAY_TIMES Change: STAT_INCREMENT [3/26/2024 12:55:13 AM.413] LSPD First Response: [Section136Callouts] Added new statfile entry for S136Shoplifting [3/26/2024 12:55:13 AM.414] LSPD First Response: [Section136Callouts] Stat change request received... [3/26/2024 12:55:13 AM.414] LSPD First Response: [Section136Callouts] Callout: S136Shoplifting Stat: STAT_CASE_SOLVED Change: STAT_INCREMENT [3/26/2024 12:55:13 AM.414] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 12:55:13 AM.414] LSPD First Response: [TRACE] Released 0 entities from #2 Content Manager [3/26/2024 12:55:13 AM.414] LSPD First Response: [TRACE] Instance cleaned ( #2) [3/26/2024 12:55:13 AM.416] LSPD First Response: [Section136Callouts] End logic for callout Shoplifting is running. Callout finished? True [3/26/2024 12:55:13 AM.416] LSPD First Response: [Section136Callouts] Clearing no ped zone [3/26/2024 12:55:13 AM.417] LSPD First Response: [Section136Callouts] Deleted 1 / 3 [3/26/2024 12:55:13 AM.417] LSPD First Response: [Section136Callouts] Deleted 3 / 3 [3/26/2024 12:55:13 AM.723] LSPD First Response: [TRACE] Radio gesture task assigned [3/26/2024 12:55:13 AM.723] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 12:55:14 AM.293] LSPD First Response: GetAudioFileForAction: No file found for: ATTENTION_THIS_IS_DISPATCH_HIGH [3/26/2024 12:55:14 AM.293] LSPD First Response: GetAudioFileForAction: No file found for: ATTENTION_THIS_IS_DISPATCH_HIGH [3/26/2024 12:55:14 AM.293] LSPD First Response: PlayAction: Failed to find ATTENTION_THIS_IS_DISPATCH_HIGH [3/26/2024 12:55:14 AM.293] LSPD First Response: GetAudioFileForAction: No file found for: WE_ARE_CODE [3/26/2024 12:55:14 AM.293] LSPD First Response: GetAudioFileForAction: No file found for: WE_ARE_CODE [3/26/2024 12:55:14 AM.293] LSPD First Response: PlayAction: Failed to find WE_ARE_CODE [3/26/2024 12:55:14 AM.293] LSPD First Response: GetAudioFileForAction: No file found for: FOUR [3/26/2024 12:55:14 AM.293] LSPD First Response: GetAudioFileForAction: No file found for: FOUR [3/26/2024 12:55:14 AM.293] LSPD First Response: PlayAction: Failed to find FOUR [3/26/2024 12:55:14 AM.293] LSPD First Response: GetAudioFileForAction: No file found for: NO_FURTHER_UNITS_REQUIRED [3/26/2024 12:55:14 AM.293] LSPD First Response: GetAudioFileForAction: No file found for: NO_FURTHER_UNITS_REQUIRED [3/26/2024 12:55:14 AM.293] LSPD First Response: PlayAction: Failed to find NO_FURTHER_UNITS_REQUIRED [3/26/2024 12:55:16 AM.411] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:55:16 AM.411] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:55:16 AM.426] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:55:16 AM.427] LSPD First Response: [TRACE] Created police at X:356.8207 Y:112.7263 Z:103.5447 [3/26/2024 12:55:16 AM.443] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:55:16 AM.444] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:55:16 AM.446] LSPD First Response: [TRACE] Andreas Hemmington (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:55:16 AM.463] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:55:16 AM.464] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:55:16 AM.466] LSPD First Response: [TRACE] Leon Reynold (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:55:16 AM.483] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 12:55:17 AM.731] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 12:55:17 AM.731] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted [3/26/2024 12:55:17 AM.731] LSPD First Response: [TRACE] aborting radio task [3/26/2024 12:55:17 AM.731] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 12:55:23 AM.399] LSPD First Response: [TRACE] Transfering control from ScenarioFakeTrafficStop #2 (Ambient) to ScenarioCopFriskPed #1 [3/26/2024 12:55:23 AM.399] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient) [3/26/2024 12:55:23 AM.400] LSPD First Response: [TRACE] Assigned ped to ScenarioCopFriskPed #1 (Ambient) [3/26/2024 12:55:23 AM.400] LSPD First Response: [TRACE] ScenarioCopFriskPed #1 received control over ped [3/26/2024 12:55:23 AM.400] LSPD First Response: [TRACE] Transfering control from ScenarioFakeTrafficStop #2 (Ambient) to ScenarioCopFriskPed #1 [3/26/2024 12:55:23 AM.400] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient) [3/26/2024 12:55:23 AM.400] LSPD First Response: [TRACE] Assigned ped to ScenarioCopFriskPed #1 (Ambient) [3/26/2024 12:55:23 AM.400] LSPD First Response: [TRACE] ScenarioCopFriskPed #1 received control over ped [3/26/2024 12:55:23 AM.596] LSPD First Response: [TRACE] Radio gesture task assigned [3/26/2024 12:55:23 AM.596] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 12:55:24 AM.649] LSPD First Response: UB: REQUESTED TYPE: Coroner [3/26/2024 12:55:24 AM.649] LSPD First Response: UB: DETECTED ZONE: DTVINE [3/26/2024 12:55:24 AM.649] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 12:55:26 AM.428] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:55:26 AM.445] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:55:27 AM.608] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 12:55:27 AM.608] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted [3/26/2024 12:55:27 AM.608] LSPD First Response: [TRACE] aborting radio task [3/26/2024 12:55:27 AM.608] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 12:55:27 AM.969] LSPD First Response: [TRACE] Stopping crouch frisk [3/26/2024 12:55:27 AM.969] LSPD First Response: [TRACE] Reset frisk movement animations [3/26/2024 12:55:28 AM.606] LSPD First Response: Immersive Ambient Events: Event timer instance ended [3/26/2024 12:55:28 AM.622] LSPD First Response: Immersive Ambient Events: Event selected: Speeding [3/26/2024 12:55:28 AM.622] LSPD First Response: Immersive Ambient Events: Speeding event started [3/26/2024 12:55:28 AM.622] LSPD First Response: Immersive Ambient Events: Getting Nearby peds [3/26/2024 12:55:28 AM.625] LSPD First Response: Immersive Ambient Events: Suitable ped count: 7 [3/26/2024 12:55:28 AM.625] LSPD First Response: Immersive Ambient Events: Ped suitable for event found [3/26/2024 12:55:28 AM.641] LSPD First Response: Immersive Ambient Events: Starting event timer... [3/26/2024 12:55:28 AM.846] LSPD First Response: Immersive Ambient Events: Number of drivers - 5 Average speed - 8.427091 MPH [3/26/2024 12:55:28 AM.846] LSPD First Response: Immersive Ambient Events: Setting speed to 74.42709 MPH [3/26/2024 12:55:31 AM.531] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/26/2024 12:55:32 AM.907] LSPD First Response: [TRACE] Task CuffPedStanding finished: Ped cuffed successfuly [3/26/2024 12:55:32 AM.909] LSPD First Response: [TRACE] Aborting CuffPed: Subtask ended [3/26/2024 12:55:32 AM.918] LSPD First Response: [TRACE] Transfering control from ScenarioCopFriskPed #1 (Ambient) to ScenarioTransportSuspect #1 [3/26/2024 12:55:32 AM.918] LSPD First Response: [TRACE] Removing ped from ScenarioCopFriskPed #1 (Ambient) [3/26/2024 12:55:32 AM.918] LSPD First Response: [TRACE] Assigned ped to ScenarioTransportSuspect #1 (Ambient) [3/26/2024 12:55:32 AM.918] LSPD First Response: [TRACE] ScenarioTransportSuspect #1 received control over ped [3/26/2024 12:55:32 AM.918] LSPD First Response: [TRACE] Transfering control from ScenarioCopFriskPed #1 (Ambient) to ScenarioTransportSuspect #1 [3/26/2024 12:55:32 AM.918] LSPD First Response: [TRACE] Removing ped from ScenarioCopFriskPed #1 (Ambient) [3/26/2024 12:55:32 AM.918] LSPD First Response: [TRACE] Assigned ped to ScenarioTransportSuspect #1 (Ambient) [3/26/2024 12:55:32 AM.918] LSPD First Response: [TRACE] ScenarioTransportSuspect #1 received control over ped [3/26/2024 12:55:32 AM.918] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 asked to abort: Started ScenarioTransportSuspect [3/26/2024 12:55:32 AM.919] LSPD First Response: [TRACE] Released 0 entities from ScenarioCopFriskPed #1 Content Manager [3/26/2024 12:55:32 AM.919] LSPD First Response: [TRACE] Instance cleaned (ScenarioCopFriskPed #1) [3/26/2024 12:55:32 AM.919] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 aborted [3/26/2024 12:55:32 AM.921] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 asked to abort: Suspect arrested after frisking [3/26/2024 12:55:32 AM.921] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #2 to abort: No reason specified [3/26/2024 12:55:32 AM.921] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #2 (Ambient) [3/26/2024 12:55:32 AM.921] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #2 Content Manager [3/26/2024 12:55:32 AM.921] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #2) [3/26/2024 12:55:32 AM.921] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 asked to abort: ScenarioFakeTrafficStop aborting [3/26/2024 12:55:32 AM.921] LSPD First Response: [TRACE] PPOGCThzoqTtEhPgtaXlrHUuCJBKA is ending already [3/26/2024 12:55:32 AM.928] LSPD First Response: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 12:55:32 AM.928] at System.Environment.get_StackTrace() [3/26/2024 12:55:32 AM.928] at LSPD_First_Response.Engine.BaseComponent.IQlSwMTbkxxLBFcQCuLhOePEOfXk() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 46 [3/26/2024 12:55:32 AM.928] at yPWKwlgQnLECMKOpGFJiidRxWvDU.dFbCUuvjVWtbRfzDiHOOowhymPng() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 46 [3/26/2024 12:55:32 AM.928] at dMEUHQVyTZfkDQotXyEgjuPPMONV.UyEsItpjbpZRfLLOhUhnlnNoCqmN() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioFakeTrafficStop.cs:line 90 [3/26/2024 12:55:32 AM.928] at yPWKwlgQnLECMKOpGFJiidRxWvDU.dFbCUuvjVWtbRfzDiHOOowhymPng() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 45 [3/26/2024 12:55:32 AM.928] at dMEUHQVyTZfkDQotXyEgjuPPMONV.DKlFYGtqYqpKlvIMStUOZFMuiYVaA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioFakeTrafficStop.cs:line 358 [3/26/2024 12:55:32 AM.928] at yPWKwlgQnLECMKOpGFJiidRxWvDU.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\Scenario.cs:line 52 [3/26/2024 12:55:32 AM.928] at lGeCeSudSDNVLGqMXKDsFIZaACnf.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioManager.cs:line 58 [3/26/2024 12:55:32 AM.928] at ZCZLwFYnHZqgVfeziQNlPtVlguRO.VmibezcKdVgxZoKEQEJrCZltGTyT() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 65 [3/26/2024 12:55:32 AM.928] at Rage.GameFiber.Main() [3/26/2024 12:55:32 AM.928] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 12:55:32 AM.928] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 12:55:32 AM.928] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 12:55:32 AM.928] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 12:55:32 AM.928] LSPD First Response: [TRACE] Scenario ScenarioCopFriskPed #1 aborted [3/26/2024 12:55:32 AM.928] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #2 Content Manager [3/26/2024 12:55:32 AM.928] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #2) [3/26/2024 12:55:32 AM.928] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 aborted [3/26/2024 12:55:32 AM.933] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 has been shut down [3/26/2024 12:55:32 AM.961] LSPD First Response: [TRACE] Ped Leon Reynold has become idle again [3/26/2024 12:55:33 AM.133] LSPD First Response: [TRACE] Grab task starting [3/26/2024 12:55:33 AM.134] LSPD First Response: [TRACE] Grab task initailized [3/26/2024 12:55:39 AM.085] LSPD First Response: [TRACE] Aborting GrabPed: Opening door [3/26/2024 12:55:55 AM.506] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:55:55 AM.525] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:55:55 AM.671] LSPD First Response: [TRACE] Aborting TransportSuspect: Driven away [3/26/2024 12:55:55 AM.672] LSPD First Response: [TRACE] TaskTransportSuspect: OnAbort [3/26/2024 12:55:55 AM.672] LSPD First Response: [TRACE] Aborting GrabPed: Transport ended [3/26/2024 12:55:55 AM.687] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [3/26/2024 12:55:55 AM.688] LSPD First Response: [TRACE] Suspect arrested and in car [3/26/2024 12:55:57 AM.145] LSPD First Response: Immersive Ambient Events: Ended speeding event [3/26/2024 12:56:02 AM.060] LSPD First Response: [TRACE] It has been 48 seconds since the last callout [3/26/2024 12:56:02 AM.062] LSPD First Response: Creating CommunityEngagementEvent from PeterUCallouts.Callouts.CommunityEngagementEvent, PeterUCallouts, Version=5.1.7603.31513, Culture=neutral, PublicKeyToken=null [3/26/2024 12:56:02 AM.062] LSPD First Response: [TRACE] Callout created: #3 [3/26/2024 12:56:02 AM.082] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: LoadFromXML: Loaded 5 CalloutLocations from D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\LSPDFR\PeterUCallouts\CommunityEngagementEvent\CalloutLocations.xml [3/26/2024 12:56:02 AM.089] LSPD First Response: PeterUCallouts.Callouts.CommunityEngagementEvent: ReadOptionsFromINI: Added possible demonstrator model POLICE3 [3/26/2024 12:56:02 AM.089] LSPD First Response: PeterUCallouts.Callouts.CommunityEngagementEvent: ReadOptionsFromINI: Added possible heli model POLMAV [3/26/2024 12:56:02 AM.096] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: PaletoBay is too far away, too close or out of time range. Trying another... [3/26/2024 12:56:02 AM.096] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: BJRec is too far away, too close or out of time range. Trying another... [3/26/2024 12:56:02 AM.096] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: SandyShoresMarinaDr is too far away, too close or out of time range. Trying another... [3/26/2024 12:56:02 AM.096] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: BJRec is too far away, too close or out of time range. Trying another... [3/26/2024 12:56:02 AM.096] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: BJRec is too far away, too close or out of time range. Trying another... [3/26/2024 12:56:02 AM.096] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: SandyShoresMarinaDr is too far away, too close or out of time range. Trying another... [3/26/2024 12:56:02 AM.096] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: PaletoBay is too far away, too close or out of time range. Trying another... [3/26/2024 12:56:02 AM.096] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: BJRec is too far away, too close or out of time range. Trying another... [3/26/2024 12:56:02 AM.096] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: SandyShoresMarinaDr is too far away, too close or out of time range. Trying another... [3/26/2024 12:56:02 AM.096] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: PaletoBay is too far away, too close or out of time range. Trying another... [3/26/2024 12:56:02 AM.096] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: NorthSheldonAve is too far away, too close or out of time range. Trying another... [3/26/2024 12:56:02 AM.097] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: MirrorPark is too far away, too close or out of time range. Trying another... [3/26/2024 12:56:02 AM.097] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: PaletoBay is too far away, too close or out of time range. Trying another... [3/26/2024 12:56:02 AM.097] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: MirrorPark is too far away, too close or out of time range. Trying another... [3/26/2024 12:56:02 AM.097] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: SandyShoresMarinaDr is too far away, too close or out of time range. Trying another... [3/26/2024 12:56:02 AM.097] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: Unable to choose a close enough random location after 16 tries. Perhaps adjust MaximumDistanceToOfferCallout in the callout's .ini file. Cancelling this callout. [3/26/2024 12:56:02 AM.098] LSPD First Response: PeterUCallouts.Callouts.CommunityEngagementEvent: OnBeforeCalloutDisplayed: Did not succeed at choosing a Location and Scenario. Canceling. [3/26/2024 12:56:02 AM.098] LSPD First Response: CalloutCreated: Callout should be aborted [3/26/2024 12:56:02 AM.098] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 12:56:02 AM.102] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 12:56:02 AM.102] LSPD First Response: [TRACE] Released 0 entities from #3 Content Manager [3/26/2024 12:56:02 AM.102] LSPD First Response: [TRACE] Instance cleaned ( #3) [3/26/2024 12:56:02 AM.123] LSPD First Response: PeterUCallouts.Callouts.CommunityEngagementEvent: GradualDismiss: Completed gradual dismiss of all former callout entities [3/26/2024 12:56:05 AM.332] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> Partner-1 [3/26/2024 12:56:06 AM.913] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [26.03.2024 00:56:11.051] LSPD First Response: PeterUCallouts.UI.ConfirmActionMenu: OnTrueChosen: PeterUCallouts Statistics had true chosen [3/26/2024 12:56:21 AM.411] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 12:56:21 AM.411] LSPD First Response: UB: DETECTED ZONE: DTVINE [3/26/2024 12:56:21 AM.411] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 12:56:22 AM.150] LSPD First Response: [TRACE] It has been 19 seconds since the last callout [3/26/2024 12:56:22 AM.151] LSPD First Response: Creating ‫‭‌​‏‏‫‪‮​‎‌‫‍‪‬​‏‏‪‏​‫‮ from ‫‭‌​‏‏‫‪‮​‎‌‫‍‪‬​‏‏‪‏​‫‮, Section136Callouts, Version=1.12.1910.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:56:22 AM.152] LSPD First Response: [TRACE] Callout created: #4 [3/26/2024 12:56:22 AM.154] LSPD First Response: [Section136Callouts] Creating callout StolenEmergencyVehicle from Section136Callouts! [3/26/2024 12:56:22 AM.154] LSPD First Response: [Section136Callouts] Setting spawn point... [3/26/2024 12:56:22 AM.154] LSPD First Response: [Section136Callouts] Awaiting for distance between spawn point and player to fall lower than 180float [3/26/2024 12:56:22 AM.171] LSPD First Response: [Section136Callouts] Getting ZONE HASH from Natives [3/26/2024 12:56:22 AM.171] LSPD First Response: [Section136Callouts] Using countryside cop car model [3/26/2024 12:56:22 AM.171] LSPD First Response: [Section136Callouts] Loading the cop car model [3/26/2024 12:56:22 AM.277] LSPD First Response: [Section136Callouts] Displaying callout to user [3/26/2024 12:56:22 AM.277] LSPD First Response: [Section136Callouts] Setting callout dispatch message [3/26/2024 12:56:23 AM.016] LSPD First Response: GetAudioFileForAction: No file found for: DISP_ATTENTION_UNIT [3/26/2024 12:56:23 AM.016] LSPD First Response: GetAudioFileForAction: No file found for: DISP_ATTENTION_UNIT [3/26/2024 12:56:23 AM.016] LSPD First Response: PlayAction: Failed to find DISP_ATTENTION_UNIT [3/26/2024 12:56:23 AM.016] LSPD First Response: GetAudioFileForAction: No file found for: 1 [3/26/2024 12:56:23 AM.016] LSPD First Response: GetAudioFileForAction: No file found for: 1 [3/26/2024 12:56:23 AM.016] LSPD First Response: PlayAction: Failed to find 1 [3/26/2024 12:56:23 AM.016] LSPD First Response: GetAudioFileForAction: No file found for: ADAM [3/26/2024 12:56:23 AM.016] LSPD First Response: GetAudioFileForAction: No file found for: ADAM [3/26/2024 12:56:23 AM.016] LSPD First Response: PlayAction: Failed to find ADAM [3/26/2024 12:56:23 AM.016] LSPD First Response: GetAudioFileForAction: No file found for: 12 [3/26/2024 12:56:23 AM.016] LSPD First Response: GetAudioFileForAction: No file found for: 12 [3/26/2024 12:56:23 AM.016] LSPD First Response: PlayAction: Failed to find 12 [3/26/2024 12:56:23 AM.561] LSPD First Response: GetAudioFileForAction: No file found for: CRIME_STOLEN_VEHICLE [3/26/2024 12:56:23 AM.561] LSPD First Response: GetAudioFileForAction: No file found for: CRIME_STOLEN_VEHICLE [3/26/2024 12:56:23 AM.561] LSPD First Response: PlayAction: Failed to find CRIME_STOLEN_VEHICLE [3/26/2024 12:56:24 AM.300] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-2 [3/26/2024 12:56:25 AM.883] LSPD First Response: UB: IN STANDBY POSITION >> Partner-2 [3/26/2024 12:56:37 AM.298] LSPD First Response: [Section136Callouts] Call not accepted - cleaning up. [3/26/2024 12:56:37 AM.298] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 12:56:44 AM.853] LSPD First Response: UB: AMBULANCE IS FULLY DISMISSED [3/26/2024 12:56:45 AM.426] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:56:45 AM.443] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:56:59 AM.047] LSPD First Response: [TRACE] World event RunLights #1 reports that it can be freed [3/26/2024 12:56:59 AM.047] LSPD First Response: [TRACE] Removing ped from RunLights #1 (Ambient) [3/26/2024 12:56:59 AM.047] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager [3/26/2024 12:56:59 AM.047] LSPD First Response: [TRACE] Instance cleaned (RunLights #1) [3/26/2024 12:56:59 AM.047] LSPD First Response: [TRACE] World event RunLights #1 has ended [3/26/2024 12:56:59 AM.062] LSPD First Response: [TRACE] Ped Lindsey Bleacher has become idle again [3/26/2024 12:57:14 AM.380] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-0 [3/26/2024 12:57:14 AM.873] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:57:14 AM.873] LSPD First Response: [TRACE] Chris OReilly (S_M_Y_SWAT_01) was set as a cop [3/26/2024 12:57:14 AM.890] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-1 [3/26/2024 12:57:15 AM.076] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-2 [3/26/2024 12:57:16 AM.450] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [3/26/2024 12:57:16 AM.647] LSPD First Response: UB: IN STANDBY POSITION >> Partner-2 [3/26/2024 12:57:18 AM.694] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 12:57:37 AM.179] LSPD First Response: [Section136Callouts] PanicButton: Single Key Activation: Key is being held down (1/3)... [3/26/2024 12:57:38 AM.241] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:57:38 AM.241] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 12:57:38 AM.255] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:57:50 AM.604] LSPD First Response: STP: CORONER IS FULLY DISMISSED [3/26/2024 12:58:10 AM.633] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:58:10 AM.634] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 12:58:10 AM.649] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:58:19 AM.616] LSPD First Response: [TRACE] It has been 102 seconds since the last callout [3/26/2024 12:58:19 AM.618] LSPD First Response: Creating HeliLocateSuspect from PeterUCallouts.Callouts.HeliLocateSuspect, PeterUCallouts, Version=5.1.7603.31513, Culture=neutral, PublicKeyToken=null [3/26/2024 12:58:19 AM.618] LSPD First Response: [TRACE] Callout created: #5 [3/26/2024 12:58:19 AM.622] LSPD First Response: PeterUCallouts.Callouts.HeliLocateSuspect: OnBeforeCalloutDisplayed: This callout is only offered if your last player vehicle was a helicopter or another type of aircraft. [3/26/2024 12:58:19 AM.768] LSPD First Response: CalloutCreated: Callout should be aborted [3/26/2024 12:58:19 AM.768] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 12:58:19 AM.770] LSPD First Response: PeterUCallouts.Callouts.HeliLocateSuspect: End: Unhook the 'display in range text' RawFrameRender method [3/26/2024 12:58:19 AM.770] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 12:58:19 AM.770] LSPD First Response: [TRACE] Released 0 entities from #5 Content Manager [3/26/2024 12:58:19 AM.770] LSPD First Response: [TRACE] Instance cleaned ( #5) [3/26/2024 12:58:28 AM.468] LSPD First Response: STP: POLICE TRANSPORT IS FULLY DISMISSED [3/26/2024 12:58:29 AM.740] LSPD First Response: Immersive Ambient Events: Event timer instance ended [3/26/2024 12:58:29 AM.754] LSPD First Response: Immersive Ambient Events: Event selected: AggressiveDriver [3/26/2024 12:58:29 AM.754] LSPD First Response: Immersive Ambient Events: Aggresive Driver event started [3/26/2024 12:58:29 AM.754] LSPD First Response: Immersive Ambient Events: Getting Nearby peds [3/26/2024 12:58:29 AM.755] LSPD First Response: Immersive Ambient Events: Suitable ped count: 1 [3/26/2024 12:58:29 AM.755] LSPD First Response: Immersive Ambient Events: Ped suitable for event found [3/26/2024 12:58:29 AM.769] LSPD First Response: Immersive Ambient Events: Starting event timer... [3/26/2024 12:58:29 AM.770] LSPD First Response: Immersive Ambient Events: Setting driving behavior, Speed: 50 [3/26/2024 12:58:36 AM.667] LSPD First Response: [TRACE] It has been 16 seconds since the last callout [3/26/2024 12:58:36 AM.668] LSPD First Response: Creating Kidnapping from _686_Callouts.Callouts.Kidnapping, 686Callouts, Version=1.9.0.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:58:36 AM.668] LSPD First Response: [TRACE] Callout created: #6 [3/26/2024 12:58:42 AM.065] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:58:42 AM.065] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:58:42 AM.083] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:58:42 AM.084] LSPD First Response: [TRACE] Created police at X:437.7686 Y:429.2234 Z:141.46 [3/26/2024 12:58:42 AM.097] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:58:42 AM.097] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:58:42 AM.100] LSPD First Response: [TRACE] Elora Hartley (MP_F_FREEMODE_01) was set as a cop [3/26/2024 12:58:42 AM.115] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 12:58:42 AM.116] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:58:42 AM.117] LSPD First Response: [TRACE] Melodie Hawk (MP_F_FREEMODE_01) was set as a cop [3/26/2024 12:58:42 AM.132] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 12:58:51 AM.698] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 12:58:52 AM.086] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:58:52 AM.086] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:58:52 AM.099] LSPD First Response: [TRACE] Preloading POLICEB [3/26/2024 12:58:52 AM.099] LSPD First Response: [TRACE] Created policeb at X:738.2596 Y:339.1454 Z:114.0865 [3/26/2024 12:58:52 AM.113] LSPD First Response: [TRACE] Preloading S_M_Y_HWAYCOP_01 [3/26/2024 12:58:52 AM.113] LSPD First Response: [TRACE] New ped created s_m_y_hwaycop_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:58:52 AM.114] LSPD First Response: [TRACE] Bishop Park (S_M_Y_HWAYCOP_01) was set as a cop [3/26/2024 12:58:52 AM.128] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb [3/26/2024 12:58:57 AM.090] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:58:57 AM.090] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:58:57 AM.104] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 12:58:57 AM.106] LSPD First Response: [TRACE] Created police at X:535.6693 Y:252.7283 Z:103.9545 [3/26/2024 12:58:57 AM.119] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:58:57 AM.120] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:58:57 AM.121] LSPD First Response: [TRACE] Marcus Reed (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:58:57 AM.135] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 12:58:57 AM.136] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:58:57 AM.138] LSPD First Response: [TRACE] Daniel Lopez (MP_M_FREEMODE_01) was set as a cop [3/26/2024 12:58:57 AM.154] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 12:58:58 AM.796] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:58:58 AM.796] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 12:58:58 AM.811] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:59:07 AM.202] LSPD First Response: Immersive Ambient Events: Ended Aggresive Driver event [3/26/2024 12:59:15 AM.839] LSPD First Response: [TRACE] It has been 24 seconds since the last callout [3/26/2024 12:59:15 AM.839] LSPD First Response: Creating ‫‌‮‎‪‭‫‏‬‮‬‫‏‫‭‮‌‏‎​‌‮ from ‫‌‮‎‪‭‫‏‬‮‬‫‏‫‭‮‌‏‎​‌‮, Section136Callouts, Version=1.12.1910.0, Culture=neutral, PublicKeyToken=null [3/26/2024 12:59:15 AM.840] LSPD First Response: [TRACE] Callout created: #7 [3/26/2024 12:59:15 AM.840] LSPD First Response: [Section136Callouts] Creating Section136Callouts > Theft from Person [3/26/2024 12:59:17 AM.133] LSPD First Response: GetAudioFileForAction: No file found for: CRIME_THEFT [3/26/2024 12:59:17 AM.133] LSPD First Response: GetAudioFileForAction: No file found for: CRIME_THEFT [3/26/2024 12:59:17 AM.133] LSPD First Response: PlayAction: Failed to find CRIME_THEFT [3/26/2024 12:59:22 AM.140] LSPD First Response: [TRACE] Preloading SHERIFF [3/26/2024 12:59:22 AM.140] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 12:59:22 AM.153] LSPD First Response: [TRACE] Preloading SHERIFF [3/26/2024 12:59:22 AM.153] LSPD First Response: [TRACE] Created sheriff at X:856.6483 Y:241.4926 Z:84.91799 [3/26/2024 12:59:22 AM.153] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [3/26/2024 12:59:27 AM.153] LSPD First Response: [TRACE] Preloading SHERIFF [3/26/2024 12:59:27 AM.153] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 12:59:27 AM.170] LSPD First Response: [TRACE] Preloading SHERIFF [3/26/2024 12:59:27 AM.170] LSPD First Response: [TRACE] Created sheriff at X:785.8243 Y:187.0775 Z:82.02279 [3/26/2024 12:59:27 AM.185] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 12:59:27 AM.187] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:59:27 AM.188] LSPD First Response: [TRACE] Brock Bishock (S_M_Y_SHERIFF_01) was set as a cop [3/26/2024 12:59:27 AM.204] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 12:59:27 AM.205] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/26/2024 12:59:27 AM.206] LSPD First Response: [TRACE] Devan Patterson (S_M_Y_SHERIFF_01) was set as a cop [3/26/2024 12:59:27 AM.224] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [3/26/2024 12:59:30 AM.869] LSPD First Response: [Section136Callouts] Call not accepted - cleaning up. [3/26/2024 12:59:30 AM.869] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 12:59:38 AM.799] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 12:59:38 AM.799] LSPD First Response: [TRACE] Starting world event RunLights [3/26/2024 12:59:38 AM.799] LSPD First Response: [TRACE] Setting up world event: RunLights #2 [3/26/2024 12:59:38 AM.801] LSPD First Response: [TRACE] Assigned ped to RunLights #2 (Ambient) [3/26/2024 12:59:39 AM.827] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 12:59:39 AM.828] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 12:59:39 AM.844] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 12:59:46 AM.618] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 12:59:46 AM.619] LSPD First Response: [TRACE] Cato Speed (S_M_Y_SWAT_01) was set as a cop [3/26/2024 12:59:55 AM.492] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 12:59:55 AM.492] LSPD First Response: UB: DETECTED ZONE: DTVINE [3/26/2024 12:59:55 AM.492] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 12:59:58 AM.418] LSPD First Response: UB: BACKUP IS MOVING TO STANDBY POSITION >> Partner-3 [3/26/2024 1:00:00 AM.663] LSPD First Response: UB: IN STANDBY POSITION >> Partner-3 [3/26/2024 1:00:02 AM.436] LSPD First Response: [TRACE] Spawned with 13.80666 [3/26/2024 1:00:02 AM.436] LSPD First Response: [TRACE] Spawned with 13.80666 [3/26/2024 1:00:02 AM.446] LSPD First Response: [TRACE] Spawned with 13.80666 [3/26/2024 1:00:02 AM.446] LSPD First Response: [TRACE] Spawned with 13.80666 [3/26/2024 1:00:02 AM.447] LSPD First Response: [TRACE] Spawned with 3.364128 [3/26/2024 1:00:02 AM.447] LSPD First Response: [TRACE] Spawned with 0.7060623 [3/26/2024 1:00:02 AM.448] LSPD First Response: [TRACE] Using 697.2589, 207.4048, 90.14525 Heading: 67.61665 and 689.8484, 210.3504, 91.21411 Heading: 67.61665 as base positions [3/26/2024 1:00:02 AM.456] LSPD First Response: [TRACE] Preloading SHERIFF [3/26/2024 1:00:02 AM.456] LSPD First Response: [TRACE] Preloading EMPEROR [3/26/2024 1:00:02 AM.457] LSPD First Response: [TRACE] Preloading SHERIFF [3/26/2024 1:00:02 AM.458] LSPD First Response: [TRACE] Created sheriff at X:697.2589 Y:207.4048 Z:90.14525 [3/26/2024 1:00:02 AM.475] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 1:00:02 AM.477] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice (lssd) [3/26/2024 1:00:02 AM.478] LSPD First Response: [TRACE] Leonardo James (S_M_Y_SHERIFF_01) was set as a cop [3/26/2024 1:00:02 AM.478] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient) [3/26/2024 1:00:02 AM.478] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient) [3/26/2024 1:00:02 AM.498] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 initialized [3/26/2024 1:00:10 AM.587] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 1:00:20 AM.717] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 1:00:30 AM.219] LSPD First Response: [TRACE] World event RunLights #2 reports that it can be freed [3/26/2024 1:00:30 AM.219] LSPD First Response: [TRACE] Removing ped from RunLights #2 (Ambient) [3/26/2024 1:00:30 AM.219] LSPD First Response: [TRACE] Released 0 entities from RunLights #2 Content Manager [3/26/2024 1:00:30 AM.219] LSPD First Response: [TRACE] Instance cleaned (RunLights #2) [3/26/2024 1:00:30 AM.219] LSPD First Response: [TRACE] World event RunLights #2 has ended [3/26/2024 1:00:33 AM.040] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 1:00:33 AM.040] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 1:00:33 AM.056] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 1:00:39 AM.008] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 1:00:43 AM.709] LSPD First Response: STP cannot activate traffic control [3/26/2024 1:01:00 AM.005] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:00 AM.026] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:00 AM.043] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:00 AM.043] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:00 AM.062] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:00 AM.062] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:00 AM.080] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:00 AM.096] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:01 AM.462] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 1:01:01 AM.462] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 1:01:01 AM.479] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 1:01:01 AM.480] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 1:01:01 AM.764] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:01 AM.785] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:01 AM.801] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:01 AM.801] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:01 AM.819] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:01 AM.819] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:01 AM.839] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:01 AM.857] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:03 AM.514] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:03 AM.548] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:03 AM.852] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:03 AM.869] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:03 AM.886] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:03 AM.886] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:03 AM.905] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:03 AM.922] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:05 AM.565] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:05 AM.599] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:05 AM.913] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:05 AM.936] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:05 AM.956] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:05 AM.956] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:05 AM.974] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:05 AM.992] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:01:09 AM.556] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_VINEWOOD_02 [3/26/2024 1:01:09 AM.556] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_BEACHVESP_01 [3/26/2024 1:01:09 AM.709] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_VINEWOOD_02 [3/26/2024 1:01:09 AM.709] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_BEACHVESP_01 [3/26/2024 1:01:13 AM.397] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-1 [3/26/2024 1:01:17 AM.564] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-1 [3/26/2024 1:01:24 AM.656] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 1:01:24 AM.656] LSPD First Response: [TRACE] Starting world event RunLights [3/26/2024 1:01:24 AM.656] LSPD First Response: [TRACE] Setting up world event: RunLights #3 [3/26/2024 1:01:24 AM.656] LSPD First Response: [TRACE] Assigned ped to RunLights #3 (Ambient) [3/26/2024 1:01:25 AM.659] LSPD First Response: [TRACE] World event RunLights #3 reports that it can be freed [3/26/2024 1:01:25 AM.659] LSPD First Response: [TRACE] Removing ped from RunLights #3 (Ambient) [3/26/2024 1:01:25 AM.659] LSPD First Response: [TRACE] Released 0 entities from RunLights #3 Content Manager [3/26/2024 1:01:25 AM.659] LSPD First Response: [TRACE] Instance cleaned (RunLights #3) [3/26/2024 1:01:25 AM.659] LSPD First Response: [TRACE] World event RunLights #3 has ended [3/26/2024 1:01:25 AM.674] LSPD First Response: [TRACE] Ped Leon Stark has become idle again [3/26/2024 1:01:27 AM.112] LSPD First Response: [TRACE] Entering at Driver [3/26/2024 1:01:28 AM.888] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 1:01:28 AM.888] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 1:01:28 AM.891] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 1:01:28 AM.906] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 1:01:28 AM.907] LSPD First Response: [TRACE] Created police at X:427.2923 Y:294.4713 Z:103.6299 [3/26/2024 1:01:28 AM.907] LSPD First Response: [TRACE] Ped Klaus Helbo has become idle again [3/26/2024 1:01:28 AM.922] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 1:01:28 AM.924] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 1:01:28 AM.925] LSPD First Response: [TRACE] Chillay Derpson (MP_M_FREEMODE_01) was set as a cop [3/26/2024 1:01:28 AM.941] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 1:01:28 AM.942] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 1:01:28 AM.944] LSPD First Response: [TRACE] Leon Bates (MP_M_FREEMODE_01) was set as a cop [3/26/2024 1:01:28 AM.961] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 1:01:30 AM.896] LSPD First Response: [TRACE] Hayran Tavares (MP_M_FREEMODE_01) was damaged. [3/26/2024 1:01:33 AM.995] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #3 (Ambient) [3/26/2024 1:01:34 AM.315] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat [3/26/2024 1:01:34 AM.316] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 asked to abort: Scenario has ended [3/26/2024 1:01:34 AM.316] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #3 to abort: No reason specified [3/26/2024 1:01:34 AM.316] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 1:01:34 AM.316] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #3 (Ambient) [3/26/2024 1:01:34 AM.316] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #3 Content Manager [3/26/2024 1:01:34 AM.316] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #3) [3/26/2024 1:01:34 AM.316] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient) [3/26/2024 1:01:34 AM.316] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient) [3/26/2024 1:01:34 AM.316] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #3 Content Manager [3/26/2024 1:01:34 AM.316] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #3) [3/26/2024 1:01:34 AM.316] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 aborted [3/26/2024 1:01:34 AM.318] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 has been shut down [3/26/2024 1:01:34 AM.330] LSPD First Response: [TRACE] Ped Miranda Thompson has become idle again [3/26/2024 1:01:34 AM.331] LSPD First Response: [TRACE] Ped Johnny Bradbrook has become idle again [3/26/2024 1:01:34 AM.331] LSPD First Response: [TRACE] Ped Leonardo James has become idle again [3/26/2024 1:01:35 AM.988] LSPD First Response: [TRACE] Hayran Tavares (MP_M_FREEMODE_01) was damaged. [3/26/2024 1:01:38 AM.022] LSPD First Response: [TRACE] Aborting OpenVehicleDoor: Not getting in. [3/26/2024 1:01:38 AM.891] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 1:01:38 AM.891] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 1:01:38 AM.905] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 1:01:38 AM.905] LSPD First Response: [TRACE] Created police at X:485.1699 Y:276.2139 Z:103.3299 [3/26/2024 1:01:38 AM.920] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 1:01:38 AM.921] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 1:01:38 AM.922] LSPD First Response: [TRACE] Colin Allan (MP_M_FREEMODE_01) was set as a cop [3/26/2024 1:01:38 AM.938] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [3/26/2024 1:01:38 AM.939] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 1:01:38 AM.940] LSPD First Response: [TRACE] Kayne Jefferson (MP_M_FREEMODE_01) was set as a cop [3/26/2024 1:01:38 AM.957] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 1:01:41 AM.039] LSPD First Response: Immersive Ambient Events: Event timer instance ended [3/26/2024 1:01:41 AM.053] LSPD First Response: Immersive Ambient Events: Event selected: AggressiveDriver [3/26/2024 1:01:41 AM.053] LSPD First Response: Immersive Ambient Events: Aggresive Driver event started [3/26/2024 1:01:41 AM.053] LSPD First Response: Immersive Ambient Events: Getting Nearby peds [3/26/2024 1:01:41 AM.055] LSPD First Response: Immersive Ambient Events: Suitable ped count: 14 [3/26/2024 1:01:41 AM.056] LSPD First Response: Immersive Ambient Events: Ped suitable for event found [3/26/2024 1:01:41 AM.073] LSPD First Response: Immersive Ambient Events: Starting event timer... [3/26/2024 1:01:41 AM.074] LSPD First Response: Immersive Ambient Events: Setting driving behavior, Speed: 60 [3/26/2024 1:01:41 AM.336] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 1:01:41 AM.337] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 1:01:41 AM.352] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 1:01:53 AM.933] LSPD First Response: [TRACE] Preloading SHERIFF [3/26/2024 1:01:53 AM.933] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 1:01:53 AM.949] LSPD First Response: [TRACE] Preloading SHERIFF [3/26/2024 1:01:53 AM.950] LSPD First Response: [TRACE] Created sheriff at X:777.0718 Y:335.261 Z:115.8679 [3/26/2024 1:01:53 AM.966] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 1:01:53 AM.967] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice () [3/26/2024 1:01:53 AM.968] LSPD First Response: [TRACE] Adrian Vialpando (S_M_Y_SHERIFF_01) was set as a cop [3/26/2024 1:01:53 AM.984] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff [3/26/2024 1:01:58 AM.941] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 1:01:58 AM.942] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 1:01:58 AM.962] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 1:01:58 AM.962] LSPD First Response: [TRACE] Created police at X:266.9684 Y:-946.6972 Z:29.95703 [3/26/2024 1:01:58 AM.963] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 1:02:03 AM.945] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 1:02:03 AM.945] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 1:02:03 AM.965] LSPD First Response: [TRACE] Preloading POLICE3 [3/26/2024 1:02:03 AM.966] LSPD First Response: [TRACE] Created police3 at X:466.2224 Y:396.4614 Z:139.7826 [3/26/2024 1:02:03 AM.981] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 1:02:03 AM.983] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 1:02:03 AM.983] LSPD First Response: [TRACE] Julia Henson (MP_F_FREEMODE_01) was set as a cop [3/26/2024 1:02:04 AM.002] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 1:02:04 AM.003] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 1:02:04 AM.004] LSPD First Response: [TRACE] Holly Woods (MP_F_FREEMODE_01) was set as a cop [3/26/2024 1:02:04 AM.022] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [3/26/2024 1:02:04 AM.502] LSPD First Response: Immersive Ambient Events: Ended Aggresive Driver event [3/26/2024 1:02:06 AM.877] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 1:02:06 AM.877] LSPD First Response: [TRACE] Starting world event RunLights [3/26/2024 1:02:06 AM.877] LSPD First Response: [TRACE] Setting up world event: RunLights #4 [3/26/2024 1:02:06 AM.880] LSPD First Response: [TRACE] Assigned ped to RunLights #4 (Ambient) [3/26/2024 1:02:10 AM.654] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_BEACHVESP_01 [3/26/2024 1:02:11 AM.041] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 1:02:11 AM.041] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 1:02:11 AM.057] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 1:02:22 AM.382] LSPD First Response: [TRACE] Added stopped ped: MP_M_FREEMODE_01 [3/26/2024 1:02:22 AM.382] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_VINEWOOD_02 [3/26/2024 1:02:22 AM.382] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_COP_01 [3/26/2024 1:02:22 AM.382] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_COP_01 [3/26/2024 1:02:22 AM.383] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_BEACHVESP_01 [3/26/2024 1:02:31 AM.693] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_VINEWOOD_02 [3/26/2024 1:02:31 AM.693] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_COP_01 [3/26/2024 1:02:31 AM.693] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_BEACHVESP_01 [3/26/2024 1:02:32 AM.892] LSPD First Response: [TRACE] Aborting OpenVehicleDoor: Opened door. [3/26/2024 1:02:38 AM.392] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_COP_01 [3/26/2024 1:02:38 AM.895] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-3 [3/26/2024 1:02:39 AM.560] LSPD First Response: [TRACE] It has been 187 seconds since the last callout [3/26/2024 1:02:39 AM.561] LSPD First Response: Creating ‏‌‮​‬‍‌‮‫‎‭​‍‪‎‮‭‬‭‭‭​‭‪‍‬‎‏‮ from ‏‌‮​‬‍‌‮‫‎‭​‍‪‎‮‭‬‭‭‭​‭‪‍‬‎‏‮, Section136Callouts, Version=1.12.1910.0, Culture=neutral, PublicKeyToken=null [3/26/2024 1:02:39 AM.563] LSPD First Response: [TRACE] Callout created: #8 [3/26/2024 1:02:39 AM.564] LSPD First Response: [Section136Callouts] Creating callout Section136Callouts - PrisonerTransfer [3/26/2024 1:02:39 AM.564] LSPD First Response: [Section136Callouts] ** CANCELLED CALLOUT ** I cancelled the callout because the player would've had to drive 200 miles to get to it. That isn't fun! [3/26/2024 1:02:39 AM.564] LSPD First Response: CalloutCreated: Callout should be aborted [3/26/2024 1:02:39 AM.564] LSPD First Response: EndCurrentCallout: Finishing... [3/26/2024 1:02:39 AM.567] LSPD First Response: [Section136Callouts] [TRACE] Callout CalloutMessage missing: S136PrisonerTransfer is ENDING! This does not necessarily suggest a problem, however it's useful in debugging efforts to know what caused the callout to end. As such, the Stack Trace of the End() call will be printed below. [3/26/2024 1:02:39 AM.567] LSPD First Response: [Section136Callouts] [TRACE] at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) [3/26/2024 1:02:39 AM.567] at System.Environment.get_StackTrace() [3/26/2024 1:02:39 AM.567] at ​‏‎‭‌‮‬‎‬‫‏‏‍​​‭‏‎​‌‍‬‬‏‭‬‬‮.‪‪‍‫​‍​‎​‫‎‭‭‎‪‪‏‎‭‬​‮‭‌‮() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Callouts\S136Callout.cs:line 404 [3/26/2024 1:02:39 AM.567] at ‏‌‮​‬‍‌‮‫‎‭​‍‪‎‮‭‬‭‭‭​‭‪‍‬‎‏‮.‫‫‬‍‎​‍‬‎‮‌‌‌‍‍‭‮‮‌​‪‏‌‬‮() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Callouts\PrisonerTransfer.cs:line 566 [3/26/2024 1:02:39 AM.567] at tjpWIEUbSEJqtDzMWwFyHQzzoRs.RvjNiTlCAzdmVuUypcoagWQZuykU() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 531 [3/26/2024 1:02:39 AM.567] at tjpWIEUbSEJqtDzMWwFyHQzzoRs.JTfhAcjYnrVTQibzYnhxDbFYjyyM(Callout , CalloutCreationSource ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 329 [3/26/2024 1:02:39 AM.567] at tjpWIEUbSEJqtDzMWwFyHQzzoRs.oejvaESkKlkcExmSedkqmoozgogAA(Type , CalloutCreationSource ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 287 [3/26/2024 1:02:39 AM.567] at tjpWIEUbSEJqtDzMWwFyHQzzoRs.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 215 [3/26/2024 1:02:39 AM.567] at Rage.GameFiber.Main() [3/26/2024 1:02:39 AM.567] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 1:02:39 AM.567] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) [3/26/2024 1:02:39 AM.567] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) [3/26/2024 1:02:39 AM.567] at System.Threading.ThreadHelper.ThreadStart() [3/26/2024 1:02:39 AM.567] LSPD First Response: [Section136Callouts] Processing stat changes... [3/26/2024 1:02:39 AM.567] LSPD First Response: [Section136Callouts] Stat change request received... [3/26/2024 1:02:39 AM.568] LSPD First Response: [Section136Callouts] Callout: S136PrisonerTransfer Stat: STAT_CALLOUT_PLAY_TIMES Change: STAT_INCREMENT [3/26/2024 1:02:39 AM.568] LSPD First Response: [Section136Callouts] Added new statfile entry for S136PrisonerTransfer [3/26/2024 1:02:39 AM.568] LSPD First Response: [Section136Callouts] Stat change request received... [3/26/2024 1:02:39 AM.568] LSPD First Response: [Section136Callouts] Callout: S136PrisonerTransfer Stat: STAT_CASE_SOLVED Change: STAT_INCREMENT [3/26/2024 1:02:39 AM.568] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 1:02:39 AM.568] LSPD First Response: [TRACE] Released 0 entities from #8 Content Manager [3/26/2024 1:02:39 AM.568] LSPD First Response: [TRACE] Instance cleaned ( #8) [3/26/2024 1:02:39 AM.568] LSPD First Response: [Section136Callouts] End logic for callout is running. Callout finished? False [3/26/2024 1:02:40 AM.658] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-3 [3/26/2024 1:02:44 AM.043] LSPD First Response: [TRACE] Added stopped ped: MP_M_FREEMODE_01 [3/26/2024 1:02:44 AM.043] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_GENSTREET_02 [3/26/2024 1:02:44 AM.043] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_VINEWOOD_02 [3/26/2024 1:02:44 AM.043] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_COP_01 [3/26/2024 1:02:45 AM.155] LSPD First Response: [TRACE] World event RunLights #4 reports that it can be freed [3/26/2024 1:02:45 AM.155] LSPD First Response: [TRACE] Removing ped from RunLights #4 (Ambient) [3/26/2024 1:02:45 AM.155] LSPD First Response: [TRACE] Released 0 entities from RunLights #4 Content Manager [3/26/2024 1:02:45 AM.155] LSPD First Response: [TRACE] Instance cleaned (RunLights #4) [3/26/2024 1:02:45 AM.155] LSPD First Response: [TRACE] World event RunLights #4 has ended [3/26/2024 1:02:45 AM.168] LSPD First Response: [TRACE] Ped Jeffrey Hoffman has become idle again [3/26/2024 1:02:53 AM.748] LSPD First Response: [TRACE] Added stopped ped: A_M_M_GENFAT_01 [3/26/2024 1:02:53 AM.748] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_GENSTREET_02 [3/26/2024 1:02:53 AM.908] LSPD First Response: [TRACE] Added stopped ped: A_M_M_GENFAT_01 [3/26/2024 1:02:53 AM.908] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_GENSTREET_02 [3/26/2024 1:02:57 AM.369] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_GENSTREET_02 [3/26/2024 1:02:58 AM.904] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 1:02:58 AM.904] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 1:02:58 AM.919] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 1:03:05 AM.852] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 1:03:06 AM.909] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 1:03:09 AM.060] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 1:03:09 AM.060] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 1:03:09 AM.083] LSPD First Response: [TRACE] Preloading POLICE2 [3/26/2024 1:03:09 AM.083] LSPD First Response: [TRACE] Created police2 at X:378.6501 Y:312.593 Z:104.0418 [3/26/2024 1:03:09 AM.098] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 1:03:09 AM.099] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 1:03:09 AM.101] LSPD First Response: [TRACE] Ryley Walkers (MP_F_FREEMODE_01) was set as a cop [3/26/2024 1:03:09 AM.117] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 1:03:09 AM.118] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 1:03:09 AM.119] LSPD First Response: [TRACE] Mikaela Manders (MP_F_FREEMODE_01) was set as a cop [3/26/2024 1:03:09 AM.137] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2 [3/26/2024 1:03:10 AM.944] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 1:03:18 AM.651] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_GENSTREET_02 [3/26/2024 1:03:18 AM.700] LSPD First Response: [TRACE] It has been 39 seconds since the last callout [3/26/2024 1:03:18 AM.700] LSPD First Response: Creating BurglarySilentAlarm from PeterUCallouts.Callouts.BurglarySilentAlarm, PeterUCallouts, Version=5.1.7603.31513, Culture=neutral, PublicKeyToken=null [3/26/2024 1:03:18 AM.701] LSPD First Response: [TRACE] Callout created: #9 [3/26/2024 1:03:18 AM.712] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: LoadFromXML: Loaded 96 CalloutLocations from D:\Program Files (x86)\epic games\fortnite\GTAV\Plugins\LSPDFR\PeterUCallouts\BurglarySilentAlarm\CalloutLocations.xml [3/26/2024 1:03:18 AM.731] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: MoreStylishGrapeseedMainSt is too far away, too close or out of time range. Trying another... [3/26/2024 1:03:18 AM.731] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: NiceHouseProcopioDr is too far away, too close or out of time range. Trying another... [3/26/2024 1:03:18 AM.731] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: MoreStylishGrapeseedMainSt is too far away, too close or out of time range. Trying another... [3/26/2024 1:03:18 AM.731] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: 2114SouthMoMiltonDr is too far away, too close or out of time range. Trying another... [3/26/2024 1:03:18 AM.731] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: OneilHouse is too far away, too close or out of time range. Trying another... [3/26/2024 1:03:18 AM.731] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: BayCityAveVeryBlueHouse is too far away, too close or out of time range. Trying another... [3/26/2024 1:03:18 AM.733] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseRandomScenario: Random is 1.340217 out of totalWeights 5.8 [3/26/2024 1:03:18 AM.733] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: Chosen scenario is BurglarySilentAlarm [3/26/2024 1:03:18 AM.779] LSPD First Response: PeterUCallouts.Objects.Integrations.IntegrationChecker: Computer+: ComputerPlus was not detected as running, but this is required for this integration. [3/26/2024 1:03:19 AM.258] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 1:03:19 AM.258] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 1:03:19 AM.275] LSPD First Response: [TRACE] Preloading POLICE [3/26/2024 1:03:19 AM.276] LSPD First Response: [TRACE] Created police at X:472.2719 Y:379.99 Z:138.7462 [3/26/2024 1:03:19 AM.292] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 1:03:19 AM.294] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 1:03:19 AM.294] LSPD First Response: [TRACE] April Greenhough (MP_F_FREEMODE_01) was set as a cop [3/26/2024 1:03:19 AM.314] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [3/26/2024 1:03:19 AM.316] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [3/26/2024 1:03:19 AM.317] LSPD First Response: [TRACE] Laura Smith (MP_F_FREEMODE_01) was set as a cop [3/26/2024 1:03:19 AM.333] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [3/26/2024 1:03:26 AM.108] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_GENSTREET_02 [3/26/2024 1:03:27 AM.613] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_GENSTREET_02 [3/26/2024 1:03:28 AM.663] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_GENSTREET_02 [3/26/2024 1:03:28 AM.840] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_GENSTREET_02 [3/26/2024 1:03:30 AM.194] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_GENSTREET_02 [3/26/2024 1:03:32 AM.175] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 1:03:33 AM.814] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 1:03:33 AM.814] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 1:03:33 AM.831] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 1:03:33 AM.958] LSPD First Response: [TRACE] Cleaning UI [3/26/2024 1:03:36 AM.735] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 1:03:42 AM.332] LSPD First Response: [TRACE] Allowed civilian to shoot [3/26/2024 1:03:46 AM.933] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> Partner-0 [3/26/2024 1:03:48 AM.526] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 1:03:50 AM.678] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-0 [3/26/2024 1:03:50 AM.960] LSPD First Response: STP cannot activate traffic control [3/26/2024 1:03:58 AM.872] LSPD First Response: UB: GUARDING THE SUSPECT >> Partner-0 [3/26/2024 1:04:00 AM.578] LSPD First Response: [TRACE] Radio gesture task assigned [3/26/2024 1:04:00 AM.578] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [3/26/2024 1:04:03 AM.994] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 1:04:03 AM.995] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 1:04:04 AM.010] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 1:04:04 AM.583] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [3/26/2024 1:04:04 AM.583] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted [3/26/2024 1:04:04 AM.583] LSPD First Response: [TRACE] aborting radio task [3/26/2024 1:04:04 AM.583] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [3/26/2024 1:04:17 AM.983] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_VINEWOOD_02 [3/26/2024 1:04:17 AM.984] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_COP_01 [3/26/2024 1:04:31 AM.403] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_VINEWOOD_02 [3/26/2024 1:04:31 AM.403] LSPD First Response: [TRACE] Added stopped ped: S_M_Y_COP_01 [3/26/2024 1:04:35 AM.865] LSPD First Response: STP: RELEASE PED FROM STOP [3/26/2024 1:04:36 AM.908] LSPD First Response: Immersive Ambient Events: Event timer instance ended [3/26/2024 1:04:36 AM.923] LSPD First Response: Immersive Ambient Events: Event selected: Speeding [3/26/2024 1:04:36 AM.923] LSPD First Response: Immersive Ambient Events: Speeding event started [3/26/2024 1:04:36 AM.923] LSPD First Response: Immersive Ambient Events: Getting Nearby peds [3/26/2024 1:04:36 AM.924] LSPD First Response: Immersive Ambient Events: Suitable ped count: 0 [3/26/2024 1:04:36 AM.924] LSPD First Response: Immersive Ambient Events: No nearby ped was suitable for event [3/26/2024 1:04:36 AM.924] LSPD First Response: Immersive Ambient Events: Speeding event does not meet proper requirements, ending event... [3/26/2024 1:04:36 AM.943] LSPD First Response: Immersive Ambient Events: Event selected: VehicleTrouble [3/26/2024 1:04:36 AM.944] LSPD First Response: Immersive Ambient Events: Vehicle trouble event started [3/26/2024 1:04:36 AM.944] LSPD First Response: Immersive Ambient Events: Getting Nearby peds [3/26/2024 1:04:36 AM.945] LSPD First Response: Immersive Ambient Events: Suitable ped count: 0 [3/26/2024 1:04:36 AM.945] LSPD First Response: Immersive Ambient Events: No nearby ped was suitable for event [3/26/2024 1:04:36 AM.945] LSPD First Response: Immersive Ambient Events: Vehicle trouble event does not meet proper requirements, ending event... [3/26/2024 1:04:36 AM.960] LSPD First Response: Immersive Ambient Events: Event selected: Hotboxing [3/26/2024 1:04:36 AM.972] LSPD First Response: Immersive Ambient Events: Hotboxing event started [3/26/2024 1:04:36 AM.975] LSPD First Response: Immersive Ambient Events: Hotboxing location selected - Vector3: X:599.1798 Y:98.37917 Z:92.42059, Heading: 68.47748 [3/26/2024 1:04:36 AM.990] LSPD First Response: Immersive Ambient Events: Starting event timer... [3/26/2024 1:04:36 AM.994] LSPD First Response: Immersive Ambient Events: Starting vehicle model check... [3/26/2024 1:04:36 AM.995] LSPD First Response: Immersive Ambient Events: Vehicle exists in players game [3/26/2024 1:04:36 AM.998] LSPD First Response: Immersive Ambient Events: Vehicle spawned [3/26/2024 1:04:37 AM.008] LSPD First Response: Immersive Ambient Events: Set ped as under the influence in STP [3/26/2024 1:04:37 AM.017] LSPD First Response: Immersive Ambient Events: Suspect spawned [3/26/2024 1:04:37 AM.023] LSPD First Response: Immersive Ambient Events: Particle effects created [3/26/2024 1:04:38 AM.809] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_BEACHVESP_01 [3/26/2024 1:04:41 AM.012] LSPD First Response: STP: RELEASE PED FROM STOP [3/26/2024 1:04:44 AM.579] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 1:04:44 AM.580] LSPD First Response: Immersive Ambient Events: Player not within range to show updated info [3/26/2024 1:04:44 AM.593] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [3/26/2024 1:04:45 AM.327] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> Partner-3 [3/26/2024 1:04:46 AM.864] LSPD First Response: UB: IN STANDBY POSITION >> Partner-3 [3/26/2024 1:04:51 AM.044] LSPD First Response: UB: MOVING BACK FROM GUARD POS TO STANDBY POS STP >> Partner-1 [3/26/2024 1:04:54 AM.028] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [3/26/2024 1:04:56 AM.997] LSPD First Response: STP: TOW SERVICE IS FULLY DISMISSED [3/26/2024 1:05:00 AM.245] LSPD First Response: STP cannot activate traffic control [3/26/2024 1:05:02 AM.444] LSPD First Response: [TRACE] Spawned with 13.80666 [3/26/2024 1:05:02 AM.444] LSPD First Response: [TRACE] Spawned with 13.80666 [3/26/2024 1:05:02 AM.455] LSPD First Response: [TRACE] Spawned with 13.80666 [3/26/2024 1:05:02 AM.455] LSPD First Response: [TRACE] Spawned with 13.80666 [3/26/2024 1:05:02 AM.457] LSPD First Response: [TRACE] Spawned with 3.364128 [3/26/2024 1:05:02 AM.457] LSPD First Response: [TRACE] Spawned with 0.7060623 [3/26/2024 1:05:02 AM.457] LSPD First Response: [TRACE] Using 697.2589, 207.4048, 90.14525 Heading: 67.61665 and 689.8484, 210.3504, 91.21411 Heading: 67.61665 as base positions [3/26/2024 1:05:02 AM.462] LSPD First Response: [TRACE] Preloading SHERIFF [3/26/2024 1:05:02 AM.463] LSPD First Response: [TRACE] Preloading FUSILADE [3/26/2024 1:05:02 AM.464] LSPD First Response: [TRACE] Preloading SHERIFF [3/26/2024 1:05:02 AM.464] LSPD First Response: [TRACE] Created sheriff at X:697.2589 Y:207.4048 Z:90.14525 [3/26/2024 1:05:02 AM.481] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01 [3/26/2024 1:05:02 AM.481] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice (lssd) [3/26/2024 1:05:02 AM.482] LSPD First Response: [TRACE] Evan Packston (S_M_Y_SHERIFF_01) was set as a cop [3/26/2024 1:05:02 AM.482] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #4 (Ambient) [3/26/2024 1:05:02 AM.482] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #4 (Ambient) [3/26/2024 1:05:02 AM.501] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #4 initialized [3/26/2024 1:05:02 AM.993] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #4 (Ambient) [3/26/2024 1:05:05 AM.747] LSPD First Response: [TRACE] Added stopped ped: A_F_Y_VINEWOOD_03 [3/26/2024 1:05:05 AM.866] LSPD First Response: [TRACE] Added stopped ped: A_F_Y_VINEWOOD_03 [3/26/2024 1:05:16 AM.248] DeadlyWeapons: Andrew Parkerson shot in arm - deducting 30 health. [3/26/2024 1:05:16 AM.249] DeadlyWeapons: Using Ultimate Backup for panic. [3/26/2024 1:05:16 AM.310] LSPD First Response: [TRACE] Andrew Parkerson (A_M_Y_MEXTHUG_01) was damaged. [3/26/2024 1:05:17 AM.000] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:05:17 AM.035] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:05:17 AM.280] DeadlyWeapons: Andrew Parkerson shot in head - killing. [3/26/2024 1:05:17 AM.307] LSPD First Response: UB: REQUESTED TYPE: LocalPatrol [3/26/2024 1:05:17 AM.307] LSPD First Response: UB: DETECTED ZONE: DTVINE [3/26/2024 1:05:17 AM.307] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity [3/26/2024 1:05:17 AM.323] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 1:05:17 AM.323] LSPD First Response: [TRACE] Kevin Petrov (S_M_Y_COP_01) was set as a cop [3/26/2024 1:05:17 AM.324] LSPD First Response: [TRACE] Andrew Parkerson killed by Berkay Sahinler [3/26/2024 1:05:17 AM.324] LSPD First Response: [TRACE] Andrew Parkerson (A_M_Y_MEXTHUG_01) was damaged. [3/26/2024 1:05:17 AM.325] LSPD First Response: [TRACE] Damage killed ped [3/26/2024 1:05:17 AM.971] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:05:18 AM.007] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:05:18 AM.399] LSPD First Response: [TRACE] Jack Cole (G_M_Y_FAMDNF_01) was damaged. [3/26/2024 1:05:18 AM.399] LSPD First Response: [TRACE] Hit and run was invalid [3/26/2024 1:05:19 AM.298] DeadlyWeapons: John Wrangler shot in arm - deducting 30 health. [3/26/2024 1:05:20 AM.028] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:05:21 AM.146] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:05:21 AM.165] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:05:21 AM.296] DeadlyWeapons: Kristi Munoz shot in leg - deducting 30 health. [3/26/2024 1:05:21 AM.296] DeadlyWeapons: Kristi Munoz tripped due to leg injury. (50/50 chance) [3/26/2024 1:05:21 AM.297] DeadlyWeapons: Diego Costa shot without armor. Rolled 4 [3/26/2024 1:05:21 AM.413] LSPD First Response: [TRACE] Kristi Munoz (A_F_Y_VINEWOOD_03) was damaged. [3/26/2024 1:05:21 AM.414] LSPD First Response: [TRACE] Diego Costa (A_M_Y_BEACHVESP_01) was damaged. [3/26/2024 1:05:22 AM.324] DeadlyWeapons: Alex Layton shot in head - killing. [3/26/2024 1:05:22 AM.682] LSPD First Response: [TRACE] Alex Layton killed by Berkay Sahinler [3/26/2024 1:05:24 AM.070] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-1 [3/26/2024 1:05:24 AM.523] DeadlyWeapons: Diego Costa shot without armor. Rolled 4 [3/26/2024 1:05:24 AM.685] LSPD First Response: [TRACE] A new world event should be started [3/26/2024 1:05:24 AM.685] LSPD First Response: [TRACE] Starting world event StealCar [3/26/2024 1:05:24 AM.685] LSPD First Response: [TRACE] Setting up world event: StealCar #1 [3/26/2024 1:05:24 AM.834] LSPD First Response: [TRACE] Assigned ped to StealCar #1 (Ambient) [3/26/2024 1:05:24 AM.982] LSPD First Response: [TRACE] Diego Costa killed by Berkay Sahinler [3/26/2024 1:05:24 AM.982] LSPD First Response: [TRACE] Diego Costa (A_M_Y_BEACHVESP_01) was damaged. [3/26/2024 1:05:24 AM.982] LSPD First Response: [TRACE] Damage killed ped [3/26/2024 1:05:25 AM.463] DeadlyWeapons: Kristi Munoz shot without armor. Rolled 3 [3/26/2024 1:05:25 AM.506] LSPD First Response: [TRACE] Kristi Munoz killed by Berkay Sahinler [3/26/2024 1:05:25 AM.506] LSPD First Response: [TRACE] Kristi Munoz (A_F_Y_VINEWOOD_03) was damaged. [3/26/2024 1:05:25 AM.507] LSPD First Response: [TRACE] Damage killed ped [3/26/2024 1:05:26 AM.648] LSPD First Response: [TRACE] Created new chase [3/26/2024 1:05:26 AM.665] LSPD First Response: [TRACE] Suspect added to chase [3/26/2024 1:05:26 AM.665] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/26/2024 1:05:26 AM.665] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 1:05:26 AM.665] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 1:05:26 AM.665] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 1:05:26 AM.667] LSPD First Response: [TRACE] Jack Godard (MP_M_FREEMODE_01) was set as a cop [3/26/2024 1:05:26 AM.690] LSPD First Response: [TRACE] Cop Jack Godard reassigned to Sid Winsley [3/26/2024 1:05:26 AM.692] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 1:05:26 AM.713] LSPD First Response: [TRACE] Starting chase [3/26/2024 1:05:26 AM.757] LSPD First Response: [TRACE] AddFreeNearbyUnits: Cop is not free, cancelling their action [3/26/2024 1:05:26 AM.757] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #4 (Ambient) [3/26/2024 1:05:26 AM.757] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #4 asked to abort: Cop or suspect has been released [3/26/2024 1:05:26 AM.757] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #4 to abort: No reason specified [3/26/2024 1:05:26 AM.757] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #4 (Ambient) [3/26/2024 1:05:26 AM.757] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #4 Content Manager [3/26/2024 1:05:26 AM.757] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #4) [3/26/2024 1:05:26 AM.757] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #4 (Ambient) [3/26/2024 1:05:26 AM.757] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #4 Content Manager [3/26/2024 1:05:26 AM.757] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #4) [3/26/2024 1:05:26 AM.757] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #4 aborted [3/26/2024 1:05:26 AM.757] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/26/2024 1:05:26 AM.757] LSPD First Response: [TRACE] Cop Evan Packston reassigned to Sid Winsley [3/26/2024 1:05:26 AM.757] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 1:05:26 AM.758] LSPD First Response: [TRACE] Jack Godard now monitoring Sid Winsley [3/26/2024 1:05:26 AM.758] LSPD First Response: [TRACE] Evan Packston now monitoring Sid Winsley [3/26/2024 1:05:26 AM.758] LSPD First Response: [TRACE] Player now monitoring Sid Winsley [3/26/2024 1:05:26 AM.763] LSPD First Response: [TRACE] Ped Jerry Freeman has become idle again [3/26/2024 1:05:26 AM.763] LSPD First Response: [TRACE] Ped Leroy Patterson has become idle again [3/26/2024 1:05:26 AM.765] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #4 has been shut down [3/26/2024 1:05:26 AM.787] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/26/2024 1:05:26 AM.788] at upWiutghXazTCooqVpHGBwTQUWJm.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\Cooldown.cs:line 48 [3/26/2024 1:05:26 AM.788] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 1:05:26 AM.788] at frFpzOPzLMSsCFESIkUalPNJyoxJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 866 [3/26/2024 1:05:26 AM.788] LSPD First Response: [TRACE] [CONSOLE] System.NotImplementedException: The method or operation is not implemented. [3/26/2024 1:05:26 AM.788] at bdIgELYbTTXsmaNPnHfrwJZJABRJ.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AI\CooldownFail.cs:line 48 [3/26/2024 1:05:26 AM.788] at fpFOOpJHTwwYfWwgEwbMWZqkQqoQ.EwntkETSQaZykOgYJRtgdzYNcuBT(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) [3/26/2024 1:05:26 AM.788] at psWsAJfCzZYpGaWEHeYnvKqOtAdU.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:line 790 [3/26/2024 1:05:26 AM.803] LSPD First Response: [TRACE] Pursuit menu was reset. [3/26/2024 1:05:26 AM.823] LSPD First Response: UB: CHASING FLEEING SUSPECT >> Partner-3 [3/26/2024 1:05:26 AM.980] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/26/2024 1:05:26 AM.980] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 1:05:26 AM.980] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 1:05:26 AM.980] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 1:05:26 AM.980] LSPD First Response: [TRACE] Max Willy (S_M_Y_COP_01) was set as a cop [3/26/2024 1:05:26 AM.982] LSPD First Response: [TRACE] Cop Max Willy reassigned to Sid Winsley [3/26/2024 1:05:26 AM.982] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 1:05:26 AM.997] LSPD First Response: [TRACE] Max Willy now monitoring Sid Winsley [3/26/2024 1:05:27 AM.000] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> Partner-0 [3/26/2024 1:05:27 AM.036] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/26/2024 1:05:27 AM.036] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 1:05:27 AM.036] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 1:05:27 AM.036] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 1:05:27 AM.037] LSPD First Response: [TRACE] Jayden Shelby (S_M_Y_COP_01) was set as a cop [3/26/2024 1:05:27 AM.037] LSPD First Response: [TRACE] Cop Jayden Shelby reassigned to Sid Winsley [3/26/2024 1:05:27 AM.037] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 1:05:27 AM.059] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> Partner-1 [3/26/2024 1:05:27 AM.095] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory) [3/26/2024 1:05:27 AM.095] LSPD First Response: [TRACE] Took ownership of cop for chase [3/26/2024 1:05:27 AM.095] LSPD First Response: [WARN] Added cop without proper cop data [3/26/2024 1:05:27 AM.095] LSPD First Response: [TRACE] New cop added without cop data! [3/26/2024 1:05:27 AM.095] LSPD First Response: [TRACE] Hayran Tavares (MP_M_FREEMODE_01) was set as a cop [3/26/2024 1:05:27 AM.095] LSPD First Response: [TRACE] Cop Hayran Tavares reassigned to Sid Winsley [3/26/2024 1:05:27 AM.095] LSPD First Response: [TRACE] Cop added to chase [3/26/2024 1:05:27 AM.111] LSPD First Response: [TRACE] Jayden Shelby now monitoring Sid Winsley [3/26/2024 1:05:27 AM.111] LSPD First Response: [TRACE] Hayran Tavares now monitoring Sid Winsley [3/26/2024 1:05:27 AM.113] LSPD First Response: UB: PURSUIT DETECTED AND JOINING >> Partner-2 [3/26/2024 1:05:27 AM.714] DeadlyWeapons: Charles Trioge shot in head - killing. [3/26/2024 1:05:27 AM.770] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 1:05:28 AM.007] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 1:05:28 AM.007] LSPD First Response: [TRACE] Report Voice: [3/26/2024 1:05:28 AM.044] LSPD First Response: [TRACE] Charles Trioge killed by Berkay Sahinler [3/26/2024 1:05:28 AM.115] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 1:05:28 AM.120] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [3/26/2024 1:05:28 AM.120] LSPD First Response: Immersive Ambient Events: Player is not available, waiting until player is available before starting UpdatedInfoTimer [3/26/2024 1:05:28 AM.771] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 1:05:28 AM.772] LSPD First Response: [TRACE] Visual regained event fired [3/26/2024 1:05:28 AM.773] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 1:05:29 AM.018] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 1:05:29 AM.020] DeadlyWeapons: Mark Miller shot in head - killing. [3/26/2024 1:05:29 AM.110] LSPD First Response: [TRACE] Mark Miller killed by Berkay Sahinler [3/26/2024 1:05:29 AM.110] LSPD First Response: [TRACE] Mark Miller (A_M_Y_GENSTREET_02) was damaged. [3/26/2024 1:05:29 AM.111] LSPD First Response: [TRACE] Damage killed ped [3/26/2024 1:05:29 AM.130] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 1:05:29 AM.130] LSPD First Response: [TRACE] Invoking PedGainedVisual [3/26/2024 1:05:29 AM.188] LSPD First Response: STP: RELEASE PED FROM STOP [3/26/2024 1:05:29 AM.775] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 1:05:30 AM.133] LSPD First Response: [TRACE] InvokePedRegainedVisualOfSuspectEvent [3/26/2024 1:05:31 AM.122] LSPD First Response: [TRACE] Allowed non-ambient ped to shoot due to flag [3/26/2024 1:05:31 AM.622] LSPD First Response: [TRACE] Amy Adams (A_F_Y_VINEWOOD_03) was damaged. [3/26/2024 1:05:32 AM.816] DeadlyWeapons: Sid Winsley shot without armor. Rolled 1 [3/26/2024 1:05:32 AM.832] LSPD First Response: [TRACE] No more fleeing suspects, ending chase [3/26/2024 1:05:32 AM.835] LSPD First Response: [TRACE] Ending chase [3/26/2024 1:05:32 AM.837] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 1:05:32 AM.838] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 1:05:32 AM.839] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/26/2024 1:05:32 AM.839] LSPD First Response: [TRACE] Freeing cop: Jack Godard [3/26/2024 1:05:32 AM.839] LSPD First Response: [TRACE] Cop freed [3/26/2024 1:05:32 AM.839] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 1:05:32 AM.839] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 1:05:32 AM.839] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/26/2024 1:05:32 AM.839] LSPD First Response: [TRACE] Freeing cop: Evan Packston [3/26/2024 1:05:32 AM.839] LSPD First Response: [TRACE] Cop freed [3/26/2024 1:05:32 AM.839] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 1:05:32 AM.839] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 1:05:32 AM.839] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/26/2024 1:05:32 AM.839] LSPD First Response: [TRACE] Freeing cop: Max Willy [3/26/2024 1:05:32 AM.839] LSPD First Response: [TRACE] Cop freed [3/26/2024 1:05:32 AM.839] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 1:05:32 AM.839] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 1:05:32 AM.839] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/26/2024 1:05:32 AM.839] LSPD First Response: [TRACE] Freeing cop: Jayden Shelby [3/26/2024 1:05:32 AM.839] LSPD First Response: [TRACE] Cop freed [3/26/2024 1:05:32 AM.839] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort [3/26/2024 1:05:32 AM.839] LSPD First Response: [TRACE] Removed ped chase strategy [3/26/2024 1:05:32 AM.840] LSPD First Response: [TRACE] Visual lost event fired [3/26/2024 1:05:32 AM.840] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory) [3/26/2024 1:05:32 AM.840] LSPD First Response: [TRACE] Freeing cop: Hayran Tavares [3/26/2024 1:05:32 AM.840] LSPD First Response: [TRACE] Cop freed [3/26/2024 1:05:32 AM.843] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect [3/26/2024 1:05:32 AM.843] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed [3/26/2024 1:05:32 AM.843] LSPD First Response: [TRACE] Suspect freed [3/26/2024 1:05:32 AM.844] LSPD First Response: [Section136Callouts] Stat change request received... [3/26/2024 1:05:32 AM.845] LSPD First Response: [Section136Callouts] Callout: NULL Stat: STAT_PURSUIT Change: STAT_INCREMENT [3/26/2024 1:05:32 AM.845] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager [3/26/2024 1:05:32 AM.845] LSPD First Response: [TRACE] Instance cleaned (Chase #1) [3/26/2024 1:05:32 AM.845] LSPD First Response: [TRACE] Ped Evan Packston has become idle again [3/26/2024 1:05:32 AM.845] LSPD First Response: [TRACE] Ped Jack Godard has become idle again [3/26/2024 1:05:32 AM.845] LSPD First Response: [TRACE] Ped Jayden Shelby has become idle again [3/26/2024 1:05:32 AM.845] LSPD First Response: [TRACE] Ped Hayran Tavares has become idle again [3/26/2024 1:05:32 AM.845] LSPD First Response: [TRACE] Ped Max Willy has become idle again [3/26/2024 1:05:32 AM.846] LSPD First Response: [TRACE] WorldEventStealCar: One or more peds non-existent or dead [3/26/2024 1:05:32 AM.846] LSPD First Response: [TRACE] Removing ped from StealCar #1 (Ambient) [3/26/2024 1:05:32 AM.846] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager [3/26/2024 1:05:32 AM.846] LSPD First Response: [TRACE] Instance cleaned (StealCar #1) [3/26/2024 1:05:32 AM.847] LSPD First Response: [TRACE] World event StealCar #1 has ended [3/26/2024 1:05:32 AM.848] LSPD First Response: Immersive Ambient Events: Player is available, waiting for 15 seconds before starting UpdatedInfoTimer again [3/26/2024 1:05:32 AM.864] LSPD First Response: [TRACE] Ped Sid Winsley has become idle again [3/26/2024 1:05:35 AM.455] LSPD First Response: UB: FINISHED PURSUIT >> Partner-0 [3/26/2024 1:05:35 AM.490] LSPD First Response: UB: FINISHED PURSUIT >> Partner-1 [3/26/2024 1:05:35 AM.490] LSPD First Response: UB: FINISHED PURSUIT >> Partner-2 [3/26/2024 1:05:35 AM.508] LSPD First Response: UB: FINISHED PURSUIT >> Partner-3 [3/26/2024 1:05:35 AM.525] LSPD First Response: UB: BACKUP IS MOVING TO STANDY POSITION >> OSB-0 PAX-0 [3/26/2024 1:05:38 AM.187] LSPD First Response: UB: IN STANDBY POSITION >> Partner-1 [3/26/2024 1:05:38 AM.370] LSPD First Response: UB: IN STANDBY POSITION >> Partner-3 [3/26/2024 1:05:38 AM.855] LSPD First Response: UB: IN STANDBY POSITION >> Partner-2 [3/26/2024 1:05:40 AM.549] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> Partner-1 [3/26/2024 1:05:41 AM.738] LSPD First Response: UB: IN STANDBY POSITION >> OSB-0 PAX-0 [3/26/2024 1:05:42 AM.721] LSPD First Response: UB: IN STANDBY POSITION >> Partner-0 [3/26/2024 1:05:43 AM.997] LSPD First Response: UB: MOVING TO GUARD THE SUSPECT >> OSB-0 PAX-0 [3/26/2024 1:05:44 AM.663] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-0 PAX-0 [3/26/2024 1:05:44 AM.766] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0