[4/1/2024 10:43:45 AM.182] Started new log on 4/1/2024 10:43:45 AM.182 [4/1/2024 10:43:45 AM.183] ==================================================================================================== [4/1/2024 10:43:45 AM.171] Log path: I:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log [4/1/2024 10:43:45 AM.183] Log verbosity: Trivial [4/1/2024 10:43:45 AM.186] Initializing input system [4/1/2024 10:43:45 AM.189] Initializing game console [4/1/2024 10:43:45 AM.196] Console key has been set to F4 (key code: 115) [4/1/2024 10:43:45 AM.261] Initializing console variable "ConsoleScrollAmount". [4/1/2024 10:43:45 AM.261] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [4/1/2024 10:43:45 AM.263] Read value: [4/1/2024 10:43:45 AM.263] Initializing console variable "ConsoleKey". [4/1/2024 10:43:45 AM.263] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [4/1/2024 10:43:45 AM.265] Read value: F4 [4/1/2024 10:43:45 AM.265] Setting value of console variable "ConsoleKey" to stored value. [4/1/2024 10:43:45 AM.265] Console key has been set to F4 (key code: 115) [4/1/2024 10:43:45 AM.265] Initializing console variable "PluginTimeoutThreshold". [4/1/2024 10:43:45 AM.265] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [4/1/2024 10:43:45 AM.268] Read value: 10000 [4/1/2024 10:43:45 AM.268] Setting value of console variable "PluginTimeoutThreshold" to stored value. [4/1/2024 10:43:45 AM.268] Initializing console variable "AlwaysShowConsoleOutput". [4/1/2024 10:43:45 AM.268] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [4/1/2024 10:43:45 AM.269] Read value: [4/1/2024 10:43:45 AM.269] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [4/1/2024 10:43:45 AM.269] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [4/1/2024 10:43:45 AM.269] Read value: False [4/1/2024 10:43:45 AM.270] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value. [4/1/2024 10:43:45 AM.270] Initializing console variable "ShowOnScreenWarnings". [4/1/2024 10:43:45 AM.270] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [4/1/2024 10:43:45 AM.270] Read value: [4/1/2024 10:43:45 AM.270] Console initialized [4/1/2024 10:43:45 AM.270] Initializing forms manager [4/1/2024 10:43:45 AM.271] Cleaning temp folder [4/1/2024 10:43:45 AM.282] Version: RAGE Plugin Hook v1.107.1334.16527 for Grand Theft Auto V [4/1/2024 10:43:45 AM.289] ================ RAGE Plugin Hook ================ [4/1/2024 10:43:45 AM.293] Command line option "disableCustomLoadingScreen" is specified twice. Please remove one. [4/1/2024 10:43:45 AM.293] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering. [4/1/2024 10:43:45 AM.297] Detected Windows 10 Professional (64-bit) (10.0.22631.0)! [4/1/2024 10:43:45 AM.298] Checking game support [4/1/2024 10:43:45 AM.397] Product name: Grand Theft Auto V [4/1/2024 10:43:45 AM.397] Product version: 1.0.3095.0 [4/1/2024 10:43:45 AM.397] Is steam version: True [4/1/2024 10:43:45 AM.398] Initializing DirectX [4/1/2024 10:43:45 AM.399] Initializing Direct3D [4/1/2024 10:43:45 AM.399] Getting game swap chain [4/1/2024 10:43:45 AM.418] Swap Chain created: 0x7FF749E004F0 [4/1/2024 10:43:45 AM.418] Swap Chain VTable: 0x262E81A0F20 [4/1/2024 10:43:45 AM.418] 0x5756558334BFA5E9;0xEC8148B9246C8D48;0x25058B4800000090 [4/1/2024 10:43:45 AM.418] D3D11Present: 0x7FFF14B84820 [4/1/2024 10:43:45 AM.418] D3D11ResizeBuffers: 0x7FFF14B73820 [4/1/2024 10:43:45 AM.418] D3D11ResizeTarget: 0x7FFF14BC56A0 [4/1/2024 10:43:45 AM.418] D3D11SetFullscreenState: 0x7FFF14B73E80 [4/1/2024 10:43:45 AM.418] Direct3D initialized [4/1/2024 10:43:45 AM.418] Initialized DirectX [4/1/2024 10:43:45 AM.419] Direct3D watcher thread spawned [4/1/2024 10:43:45 AM.768] Getting device [4/1/2024 10:43:45 AM.768] Retrieved device [4/1/2024 10:43:45 AM.768] Creating wrapper [4/1/2024 10:43:45 AM.811] Wrapper created [4/1/2024 10:43:45 AM.815] Effect created [4/1/2024 10:43:45 AM.815] Creating buffer [4/1/2024 10:43:45 AM.815] Created buffer [4/1/2024 10:43:45 AM.815] Creating blend state [4/1/2024 10:43:45 AM.815] Created blend state [4/1/2024 10:43:45 AM.815] Done with creation [4/1/2024 10:43:45 AM.883] Initializing texture system. [4/1/2024 10:43:45 AM.883] Initializing texture system; phase 1 [4/1/2024 10:43:45 AM.883] Initializing texture system; phase 2 [4/1/2024 10:43:45 AM.891] Initializing texture system; phase 3 [4/1/2024 10:43:45 AM.891] Initializing texture system; phase 4 [4/1/2024 10:43:45 AM.899] Initializing texture system; phase 5 [4/1/2024 10:43:45 AM.902] Initializing texture system; phase 6 [4/1/2024 10:43:45 AM.903] Initializing texture system; phase 7 [4/1/2024 10:43:45 AM.904] Initializing texture system; phase 8 [4/1/2024 10:43:45 AM.905] Initializing texture system; phase 9 [4/1/2024 10:43:45 AM.906] Initializing texture system; phase 10 [4/1/2024 10:43:45 AM.908] Initializing texture system; phase 11 [4/1/2024 10:43:45 AM.908] Initializing texture system; phase 12 [4/1/2024 10:43:45 AM.910] Initializing texture system; phase 13 [4/1/2024 10:43:45 AM.910] Initializing texture system; phase 14 [4/1/2024 10:43:50 AM.419] Direct3D watcher thread ended [4/1/2024 10:44:05 AM.880] LoadingScreenMsg: Initializing game support [4/1/2024 10:44:06 AM.131] Initializing game support [4/1/2024 10:44:11 AM.588] LoadingScreenMsg: Velocity limit removed [4/1/2024 10:44:11 AM.891] Compatibility level: 0 [4/1/2024 10:44:11 AM.891] Supported version detected [4/1/2024 10:44:11 AM.891] ================================================== [4/1/2024 10:44:11 AM.891] LoadingScreenMsg: Patching code [4/1/2024 10:44:12 AM.141] LoadingScreenMsg: Waiting for game initialization [4/1/2024 10:44:12 AM.392] Waiting for game initialization [4/1/2024 10:44:12 AM.492] LoadingScreenMsg: Initializing core [4/1/2024 10:44:12 AM.742] Initializing hook [4/1/2024 10:44:17 AM.756] LoadingScreenMsg: Completing interoperability [4/1/2024 10:44:18 AM.007] Completing interoperability [4/1/2024 10:44:18 AM.007] Initialization code 1. [4/1/2024 10:44:18 AM.007] Initialization code 2. [4/1/2024 10:44:18 AM.007] Initialization code 3. [4/1/2024 10:44:18 AM.013] 1 Address: 0x00007FF747B4DE18 [4/1/2024 10:44:18 AM.013] Calling func 1 [4/1/2024 10:44:18 AM.026] 2 Address: 0x00007FF74872CC52 [4/1/2024 10:44:18 AM.026] 3 Address: 0x00007FF7471061D2 [4/1/2024 10:44:18 AM.050] Address: 0x00007FF74872CBFC [4/1/2024 10:44:18 AM.050] Unknown var: 0x00007FF749787510 [4/1/2024 10:44:18 AM.050] Initialization code 4. [4/1/2024 10:44:18 AM.050] Initialization code 5. [4/1/2024 10:44:18 AM.050] Completing interoperability, phase 1 [4/1/2024 10:44:18 AM.050] Completing interoperability, phase 2 [4/1/2024 10:44:18 AM.050] Completing interoperability, phase 3 [4/1/2024 10:44:18 AM.050] Completing interoperability, phase 4 [4/1/2024 10:44:18 AM.050] Completing interoperability, phase 5 [4/1/2024 10:44:18 AM.050] Completing interoperability, phase 6 [4/1/2024 10:44:18 AM.050] Completing interoperability, phase 7 [4/1/2024 10:44:18 AM.050] LoadingScreenMsg: [4/1/2024 10:44:18 AM.301] LoadingScreenMsg: Loading Story Mode [4/1/2024 10:44:18 AM.552] LoadingScreenMsg: Loading and Populating Game World [4/1/2024 10:44:18 AM.802] LoadingScreenMsg: [4/1/2024 10:44:26 AM.176] Initializing console variable "IsDeveloperModeEnabled". [4/1/2024 10:44:26 AM.176] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [4/1/2024 10:44:26 AM.176] Read value: [4/1/2024 10:44:26 AM.176] Initializing console variable "TimeScale". [4/1/2024 10:44:26 AM.176] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [4/1/2024 10:44:26 AM.176] Read value: [4/1/2024 10:44:26 AM.187] Loading plugin from path: I:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\ClearTheWayV.dll [4/1/2024 10:44:26 AM.190] Loading plugin "I:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\ClearTheWayV.dll". [4/1/2024 10:44:28 AM.041] : Initializing input system [4/1/2024 10:44:28 AM.041] : Initializing game console [4/1/2024 10:44:28 AM.042] : Initializing forms manager [4/1/2024 10:44:28 AM.400] Plugin "ClearTheWayV" was loaded from "ClearTheWayV.dll". [4/1/2024 10:44:28 AM.400] Loading plugin from path: I:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll [4/1/2024 10:44:28 AM.400] Loading plugin "I:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll". [4/1/2024 10:44:30 AM.205] : Initializing input system [4/1/2024 10:44:30 AM.206] : Initializing game console [4/1/2024 10:44:30 AM.207] : Initializing forms manager [4/1/2024 10:44:30 AM.265] Plugin "EUP Menu" was loaded from "EUPMenu.dll". [4/1/2024 10:44:30 AM.265] Loading plugin from path: I:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll [4/1/2024 10:44:30 AM.265] Loading plugin "I:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll". [4/1/2024 10:44:32 AM.072] : Initializing input system [4/1/2024 10:44:32 AM.073] : Initializing game console [4/1/2024 10:44:32 AM.075] : Initializing forms manager [4/1/2024 10:44:32 AM.191] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [4/1/2024 10:44:32 AM.191] Loading plugin from path: I:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\Seatbelt.dll [4/1/2024 10:44:32 AM.191] Loading plugin "I:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\Seatbelt.dll". [4/1/2024 10:44:33 AM.990] : Initializing input system [4/1/2024 10:44:33 AM.991] : Initializing game console [4/1/2024 10:44:33 AM.992] : Initializing forms manager [4/1/2024 10:44:34 AM.464] [4/1/2024 10:44:34 AM.464] ============================== [4/1/2024 10:44:34 AM.464] Failed to load plugin [4/1/2024 10:44:34 AM.464] ------------------------------ [4/1/2024 10:44:34 AM.464] Origin: I:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\Seatbelt.dll [4/1/2024 10:44:34 AM.464] ------------------------------ [4/1/2024 10:44:34 AM.464] Exception type: System.IO.FileNotFoundException [4/1/2024 10:44:34 AM.464] Exception message: Could not load file or assembly 'Seatbelt, Version=1.6.1.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. [4/1/2024 10:44:34 AM.464] ------------------------------ [4/1/2024 10:44:34 AM.464] Inner exceptions: [4/1/2024 10:44:34 AM.464] ------------------------------ [4/1/2024 10:44:34 AM.464] Stack trace: [4/1/2024 10:44:34 AM.464] at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) [4/1/2024 10:44:34 AM.464] at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) [4/1/2024 10:44:34 AM.464] at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean forIntrospection) [4/1/2024 10:44:34 AM.464] at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) [4/1/2024 10:44:34 AM.464] at System.Reflection.Assembly.Load(String assemblyString) [4/1/2024 10:44:34 AM.464] at System.UnitySerializationHolder.GetRealObject(StreamingContext context) [4/1/2024 10:44:34 AM.464] [4/1/2024 10:44:34 AM.464] at Rage.RemotePlugin.Initialize(String assemblyPath) [4/1/2024 10:44:34 AM.465] at Rage.Plugin.Initialize(String assemblyPath) [4/1/2024 10:44:34 AM.465] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent, Boolean noLoadingMessage) [4/1/2024 10:44:34 AM.465] at Rage.HookManager.LoadPlugin(String filePath) [4/1/2024 10:44:34 AM.465] ============================== [4/1/2024 10:44:34 AM.465] [4/1/2024 10:44:34 AM.465] ERROR: Could not load plugin from "I:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\Seatbelt.dll". Could not load file or assembly 'Seatbelt, Version=1.6.1.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. [4/1/2024 10:44:35 AM.715] ================================================= ClearTheWayV ================================================= [4/1/2024 10:44:35 AM.715] Created by: KeyedInSoftware/timnboys [4/1/2024 10:44:35 AM.716] Version: 1.0.0.40 [4/1/2024 10:44:35 AM.716] [4/1/2024 10:44:35 AM.716] To get Support For ClearTheWayV please go to where you downloaded the plugin from either lcpdfr.com or mods.keyedinsoftware.org [4/1/2024 10:44:35 AM.716] We will only provide support For ClearTheWayV on at lcpdfr.com and at https://mods.keyedinsoftware.org only! [4/1/2024 10:44:35 AM.716] Enjoy! [4/1/2024 10:44:35 AM.716] ================================================= ClearTheWayV ================================================= [4/1/2024 10:44:35 AM.902] LSPD First Response: [TRACE] Started loading LSPDFR [4/1/2024 10:44:35 AM.902] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8757.33971) [4/1/2024 10:44:35 AM.902] LSPD First Response: [INFO] Compiled on 23 Dec 2023 23:52:22 UTC [4/1/2024 10:44:35 AM.902] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [4/1/2024 10:44:38 AM.862] LSPD First Response: [TRACE] Thread CopManager #1 initialized [4/1/2024 10:45:02 AM.173] LSPD First Response: [TRACE] Game has stopped loading [4/1/2024 10:45:04 AM.734] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [4/1/2024 10:45:04 AM.737] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [4/1/2024 10:45:04 AM.739] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [4/1/2024 10:45:04 AM.814] LSPD First Response: [WARN] No name for outfit variation at line 23 [4/1/2024 10:45:04 AM.814] LSPD First Response: [WARN] No name for outfit variation at line 31 [4/1/2024 10:45:04 AM.814] LSPD First Response: [WARN] No name for outfit variation at line 39 [4/1/2024 10:45:04 AM.814] LSPD First Response: [WARN] No name for outfit variation at line 64 [4/1/2024 10:45:04 AM.814] LSPD First Response: [WARN] No name for outfit variation at line 72 [4/1/2024 10:45:04 AM.814] LSPD First Response: [WARN] No name for outfit variation at line 80 [4/1/2024 10:45:04 AM.815] LSPD First Response: [WARN] No name for outfit variation at line 111 [4/1/2024 10:45:04 AM.815] LSPD First Response: [WARN] No name for outfit variation at line 138 [4/1/2024 10:45:04 AM.815] LSPD First Response: [WARN] No name for outfit variation at line 174 [4/1/2024 10:45:04 AM.815] LSPD First Response: [WARN] No name for outfit variation at line 207 [4/1/2024 10:45:04 AM.815] LSPD First Response: [WARN] No name for outfit variation at line 220 [4/1/2024 10:45:04 AM.815] LSPD First Response: [WARN] No name for outfit variation at line 259 [4/1/2024 10:45:04 AM.815] LSPD First Response: [WARN] No name for outfit variation at line 273 [4/1/2024 10:45:04 AM.815] LSPD First Response: [WARN] No name for outfit variation at line 309 [4/1/2024 10:45:04 AM.815] LSPD First Response: [WARN] No name for outfit variation at line 323 [4/1/2024 10:45:04 AM.816] LSPD First Response: [WARN] No name for outfit variation at line 363 [4/1/2024 10:45:04 AM.816] LSPD First Response: [WARN] No name for outfit variation at line 391 [4/1/2024 10:45:04 AM.816] LSPD First Response: [WARN] No name for outfit variation at line 425 [4/1/2024 10:45:04 AM.816] LSPD First Response: [WARN] No name for outfit variation at line 453 [4/1/2024 10:45:04 AM.816] LSPD First Response: [WARN] No name for outfit variation at line 484 [4/1/2024 10:45:04 AM.816] LSPD First Response: [WARN] No name for outfit variation at line 502 [4/1/2024 10:45:04 AM.816] LSPD First Response: [WARN] No name for outfit variation at line 529 [4/1/2024 10:45:04 AM.816] LSPD First Response: [WARN] No name for outfit variation at line 547 [4/1/2024 10:45:04 AM.816] LSPD First Response: [WARN] No name for outfit variation at line 581 [4/1/2024 10:45:04 AM.816] LSPD First Response: [WARN] No name for outfit variation at line 615 [4/1/2024 10:45:04 AM.816] LSPD First Response: [WARN] No name for outfit variation at line 650 [4/1/2024 10:45:04 AM.816] LSPD First Response: [WARN] No name for outfit variation at line 677 [4/1/2024 10:45:04 AM.816] LSPD First Response: [WARN] No name for outfit variation at line 711 [4/1/2024 10:45:04 AM.816] LSPD First Response: [WARN] No name for outfit variation at line 741 [4/1/2024 10:45:04 AM.818] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [4/1/2024 10:45:04 AM.818] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [4/1/2024 10:45:04 AM.818] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [4/1/2024 10:45:04 AM.819] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [4/1/2024 10:45:04 AM.819] LSPD First Response: [WARN] No name for outfit variation at line 25 [4/1/2024 10:45:04 AM.819] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [4/1/2024 10:45:04 AM.819] LSPD First Response: [WARN] No name for outfit variation at line 32 [4/1/2024 10:45:04 AM.819] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [4/1/2024 10:45:04 AM.819] LSPD First Response: [WARN] No name for outfit variation at line 39 [4/1/2024 10:45:04 AM.819] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [4/1/2024 10:45:04 AM.819] LSPD First Response: [WARN] No name for outfit variation at line 47 [4/1/2024 10:45:04 AM.819] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [4/1/2024 10:45:04 AM.819] LSPD First Response: [WARN] No name for outfit variation at line 56 [4/1/2024 10:45:04 AM.819] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [4/1/2024 10:45:04 AM.819] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [4/1/2024 10:45:04 AM.819] LSPD First Response: [WARN] No name for outfit variation at line 85 [4/1/2024 10:45:04 AM.819] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [4/1/2024 10:45:04 AM.819] LSPD First Response: [WARN] No name for outfit variation at line 92 [4/1/2024 10:45:04 AM.819] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 100 [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 129 [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 136 [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 143 [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 151 [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 160 [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 189 [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 196 [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 204 [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 233 [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 240 [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 247 [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 255 [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 264 [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 293 [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 300 [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No name for outfit variation at line 308 [4/1/2024 10:45:04 AM.820] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No name for outfit variation at line 494 [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No name for outfit variation at line 520 [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No name for outfit variation at line 546 [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No name for outfit variation at line 572 [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No name for outfit variation at line 598 [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No name for outfit variation at line 624 [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No name for outfit variation at line 732 [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No name for outfit variation at line 764 [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No name for outfit variation at line 796 [4/1/2024 10:45:04 AM.821] LSPD First Response: [WARN] No name for outfit variation at line 828 [4/1/2024 10:45:04 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 951 [4/1/2024 10:45:04 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 976 [4/1/2024 10:45:04 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 1002 [4/1/2024 10:45:04 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 1028 [4/1/2024 10:45:04 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 1054 [4/1/2024 10:45:04 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 1133 [4/1/2024 10:45:04 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 1160 [4/1/2024 10:45:04 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 1187 [4/1/2024 10:45:04 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 1214 [4/1/2024 10:45:04 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 1241 [4/1/2024 10:45:04 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 1268 [4/1/2024 10:45:04 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 1297 [4/1/2024 10:45:04 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 1330 [4/1/2024 10:45:04 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 1363 [4/1/2024 10:45:04 AM.822] LSPD First Response: [WARN] No name for outfit variation at line 1396 [4/1/2024 10:45:04 AM.822] LSPD First Response: [TRACE] Loaded 10 freemode outfits and 55 preset outfits [4/1/2024 10:45:05 AM.507] LSPD First Response: [TRACE] Adding Ben J. as character [4/1/2024 10:45:05 AM.586] LSPD First Response: [TRACE] Adding Michelle Meto as character [4/1/2024 10:45:05 AM.586] LSPD First Response: [WARN] Path without extension: lspdfr/chars [4/1/2024 10:45:05 AM.586] LSPD First Response: [WARN] Path without extension: lspdfr/chars [4/1/2024 10:45:05 AM.642] LSPD First Response: [TRACE] Adding Billy Baker as character [4/1/2024 10:45:05 AM.770] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [4/1/2024 10:45:05 AM.770] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [4/1/2024 10:45:05 AM.770] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [4/1/2024 10:45:05 AM.773] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [4/1/2024 10:45:05 AM.773] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [4/1/2024 10:45:05 AM.774] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [4/1/2024 10:45:05 AM.776] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [4/1/2024 10:45:05 AM.776] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [4/1/2024 10:45:05 AM.776] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [4/1/2024 10:45:05 AM.792] LSPD First Response: [WARN] Invalid vehicle model police5 [4/1/2024 10:45:05 AM.792] LSPD First Response: [WARN] Invalid vehicle model polgauntlet [4/1/2024 10:45:05 AM.800] LSPD First Response: [WARN] Invalid vehicle model police5 [4/1/2024 10:45:05 AM.800] LSPD First Response: [WARN] Invalid vehicle model polgauntlet [4/1/2024 10:45:05 AM.802] LSPD First Response: [WARN] Invalid vehicle model police5 [4/1/2024 10:45:05 AM.802] LSPD First Response: [WARN] Invalid vehicle model polgauntlet [4/1/2024 10:45:05 AM.803] LSPD First Response: [WARN] Invalid vehicle model police5 [4/1/2024 10:45:05 AM.805] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [4/1/2024 10:45:05 AM.805] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [4/1/2024 10:45:05 AM.805] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [4/1/2024 10:45:05 AM.811] LSPD First Response: [TRACE] Failed to parse as chance [4/1/2024 10:45:05 AM.814] LSPD First Response: [TRACE] Player was in vehicle: False [4/1/2024 10:45:05 AM.814] LSPD First Response: [TRACE] Last selected character was Billy Baker, should spawn as last character True [4/1/2024 10:45:05 AM.814] LSPD First Response: [TRACE] Loading last selected character Billy Baker [4/1/2024 10:45:05 AM.816] LSPD First Response: [INFO] Changing current player character to Billy Baker [4/1/2024 10:45:05 AM.834] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [4/1/2024 10:45:05 AM.834] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [4/1/2024 10:45:05 AM.834] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [4/1/2024 10:45:06 AM.045] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_02 [4/1/2024 10:45:06 AM.045] LSPD First Response: [TRACE] CharacterSelected: 150 [4/1/2024 10:45:06 AM.046] LSPD First Response: [TRACE] Character changed, creating new stats object [4/1/2024 10:45:06 AM.757] LSPD First Response: [TRACE] Starting custom cop walk style task [4/1/2024 10:45:06 AM.760] LSPD First Response: [TRACE] Set last player walk style back: Cop [4/1/2024 10:45:06 AM.767] LSPD First Response: [TRACE] Initialized telemtry service [4/1/2024 10:45:06 AM.831] LSPD First Response: We have 4 appartments registered [4/1/2024 10:45:06 AM.833] LSPD First Response: [TRACE] Finding Interior ID for 4 Integrity Way at: X:-15.76 Y:-606.24 Z:100.23 [4/1/2024 10:45:06 AM.837] LSPD First Response: [TRACE] Initialised Apartment: 4 Integrity Way, Interior is 147969 [4/1/2024 10:45:06 AM.838] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [4/1/2024 10:45:06 AM.838] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [4/1/2024 10:45:06 AM.839] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [4/1/2024 10:45:06 AM.840] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [4/1/2024 10:45:06 AM.840] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [4/1/2024 10:45:06 AM.841] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [4/1/2024 10:45:06 AM.841] LSPD First Response: ApartmentManager initialized [4/1/2024 10:45:06 AM.842] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [4/1/2024 10:45:06 AM.844] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [4/1/2024 10:45:06 AM.845] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [4/1/2024 10:45:06 AM.891] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [4/1/2024 10:45:07 AM.014] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [4/1/2024 10:45:07 AM.014] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [4/1/2024 10:45:07 AM.015] LSPD First Response: [TRACE] Saved apt: [4/1/2024 10:45:07 AM.021] LSPD First Response: [TRACE] Thread IntegrityWay435 #1 initialized [4/1/2024 10:45:07 AM.025] LSPD First Response: [TRACE] Thread Marker #1 initialized [4/1/2024 10:45:07 AM.056] LSPD First Response: [TRACE] Thread Marker #2 initialized [4/1/2024 10:45:07 AM.056] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [4/1/2024 10:45:07 AM.056] LSPD First Response: [TRACE] Thread Marker #3 initialized [4/1/2024 10:45:07 AM.056] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [4/1/2024 10:45:07 AM.056] LSPD First Response: [TRACE] Thread Marker #4 initialized [4/1/2024 10:45:07 AM.056] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [4/1/2024 10:45:07 AM.127] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [4/1/2024 10:45:07 AM.201] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [4/1/2024 10:45:07 AM.208] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [4/1/2024 10:45:07 AM.213] LSPD First Response: [TRACE] Set title to Billy Baker for Interaction Menu [4/1/2024 10:45:07 AM.214] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [4/1/2024 10:45:07 AM.219] LSPD First Response: [TRACE] Set title to Billy Baker for Police Radio [4/1/2024 10:45:07 AM.225] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [4/1/2024 10:45:07 AM.227] LSPD First Response: [TRACE] Set title to Billy Baker for Vehicle Options [4/1/2024 10:45:07 AM.230] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [4/1/2024 10:45:07 AM.231] LSPD First Response: [TRACE] Set title to Billy Baker for Inventory [4/1/2024 10:45:07 AM.232] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [4/1/2024 10:45:07 AM.234] LSPD First Response: [TRACE] Set title to Billy Baker for Settings [4/1/2024 10:45:07 AM.237] LSPD First Response: [TRACE] Saved apt: [4/1/2024 10:45:07 AM.261] LSPD First Response: [TRACE] Starting custom cop walk style task [4/1/2024 10:45:07 AM.288] LSPD First Response: [TRACE] Requested Audio [4/1/2024 10:45:07 AM.299] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [4/1/2024 10:45:07 AM.693] LSPD First Response: [INFO] Connecting to LSPDFR Sync [4/1/2024 10:45:07 AM.792] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [4/1/2024 10:45:07 AM.792] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [4/1/2024 10:45:07 AM.792] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Vinewood Police Station [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] La Mesa Police Station [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Rockford Hills Police Station [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Vespucci Police Station [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Downtown Police Station [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Davis Sheriff Station [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Sandy Shores Sheriff Station [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Paleto Bay Sheriff Station [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Beaver Bush Ranger Station [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Bolingbroke Penitentiary [4/1/2024 10:45:07 AM.812] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [4/1/2024 10:45:07 AM.818] LSPD First Response: [TRACE] Auto started component Debug #1 [4/1/2024 10:45:07 AM.818] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [4/1/2024 10:45:07 AM.818] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [4/1/2024 10:45:07 AM.818] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [4/1/2024 10:45:07 AM.818] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [4/1/2024 10:45:07 AM.819] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [4/1/2024 10:45:07 AM.819] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [4/1/2024 10:45:07 AM.819] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [4/1/2024 10:45:07 AM.820] LSPD First Response: [TRACE] Auto started component AmbientSitAnywhere #1 [4/1/2024 10:45:07 AM.820] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [4/1/2024 10:45:07 AM.821] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [4/1/2024 10:45:07 AM.821] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [4/1/2024 10:45:07 AM.821] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [4/1/2024 10:45:07 AM.822] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [4/1/2024 10:45:07 AM.916] LSPD First Response: [TRACE] Preloading node data [4/1/2024 10:45:07 AM.968] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [4/1/2024 10:45:07 AM.968] LSPD First Response: [TRACE] Checking for updates... [4/1/2024 10:45:07 AM.971] LSPD First Response: [TRACE] Terminal server version: 0.2 [4/1/2024 10:45:07 AM.971] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 74f03eea-3d6c-4ae6-a69d-4f36334a9d69. Enhanced features available. [4/1/2024 10:45:07 AM.981] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [4/1/2024 10:45:07 AM.982] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [4/1/2024 10:45:07 AM.982] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [4/1/2024 10:45:08 AM.036] LSPD First Response: [TRACE] This version seems up to date. [4/1/2024 10:45:08 AM.036] LSPD First Response: [TRACE] This version: 0.4.8757.33971, Version available on server: 0.4.8757.33971 [4/1/2024 10:45:09 AM.324] LSPD First Response: [TRACE] Building pathfinding data. Island: False [4/1/2024 10:45:11 AM.132] LSPD First Response: [TRACE] Done preloading node data [4/1/2024 10:45:11 AM.132] LSPD First Response: [TRACE] Preloading node data [4/1/2024 10:45:11 AM.132] LSPD First Response: [TRACE] Done preloading node data [4/1/2024 10:45:11 AM.132] LSPD First Response: [TRACE] SwitchToCharacter: Billy Baker [4/1/2024 10:45:12 AM.160] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [4/1/2024 10:45:12 AM.164] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [4/1/2024 10:45:12 AM.164] LSPD First Response: [TRACE] Disabling ambient game police chases [4/1/2024 10:45:12 AM.170] LSPD First Response: [TRACE] Disabled ambient game police chases [4/1/2024 10:45:12 AM.170] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [4/1/2024 10:45:12 AM.172] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [4/1/2024 10:45:12 AM.175] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [4/1/2024 10:45:12 AM.175] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [4/1/2024 10:45:13 AM.775] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized [4/1/2024 10:45:13 AM.775] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized [4/1/2024 10:45:13 AM.815] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [4/1/2024 10:45:13 AM.815] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [4/1/2024 10:45:13 AM.816] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [4/1/2024 10:45:13 AM.816] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [4/1/2024 10:45:13 AM.816] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [4/1/2024 10:45:13 AM.816] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [4/1/2024 10:45:13 AM.821] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [4/1/2024 10:45:13 AM.825] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [4/1/2024 10:45:13 AM.825] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized [4/1/2024 10:45:13 AM.826] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized [4/1/2024 10:45:13 AM.826] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized [4/1/2024 10:45:13 AM.842] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized [4/1/2024 10:45:13 AM.845] LSPD First Response: [TRACE] Thread Marker #5 initialized [4/1/2024 10:45:13 AM.845] LSPD First Response: [TRACE] Thread Debug #1 initialized [4/1/2024 10:45:13 AM.848] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized [4/1/2024 10:45:13 AM.848] LSPD First Response: [TRACE] Thread AmbientSitAnywhere #1 initialized [4/1/2024 10:45:13 AM.858] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized [4/1/2024 10:45:13 AM.862] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized [4/1/2024 10:45:13 AM.864] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized [4/1/2024 10:45:14 AM.303] LSPD First Response: [TRACE] Preloading POLICE [4/1/2024 10:45:14 AM.305] LSPD First Response: [TRACE] Created police at X:-555.6528 Y:-145.4567 Z:38.72502 [4/1/2024 10:45:14 AM.305] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Rockford Hills Police Station [4/1/2024 10:45:14 AM.430] LSPD First Response: [TRACE] Preloading POLICE2 [4/1/2024 10:45:14 AM.430] LSPD First Response: [TRACE] Created police2 at X:-568.3508 Y:-166.3393 Z:38.54008 [4/1/2024 10:45:14 AM.430] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Rockford Hills Police Station [4/1/2024 10:45:14 AM.431] LSPD First Response: [TRACE] Preloading POLICE [4/1/2024 10:45:14 AM.431] LSPD First Response: [TRACE] Created police at X:-579.9484 Y:-170.9565 Z:38.45181 [4/1/2024 10:45:14 AM.431] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Rockford Hills Police Station [4/1/2024 10:45:14 AM.837] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [4/1/2024 10:45:14 AM.842] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [4/1/2024 10:45:14 AM.887] LSPD First Response: [TRACE] Cached 1489 decorators for index 4 [4/1/2024 10:45:15 AM.270] LSPD First Response: [TRACE] Preloading POLICE2 [4/1/2024 10:45:15 AM.271] LSPD First Response: [TRACE] Created police2 at X:-557.7739 Y:-161.9565 Z:38.62593 [4/1/2024 10:45:15 AM.271] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE2 at Rockford Hills Police Station [4/1/2024 10:45:15 AM.271] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [4/1/2024 10:45:15 AM.272] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [4/1/2024 10:45:15 AM.368] LSPD First Response: [TRACE] Chris Truckwood (MP_M_FREEMODE_01) was set as a cop [4/1/2024 10:45:15 AM.374] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [4/1/2024 10:45:15 AM.377] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [4/1/2024 10:45:15 AM.378] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [4/1/2024 10:45:15 AM.380] LSPD First Response: [TRACE] Laura Davis (MP_F_FREEMODE_01) was set as a cop [4/1/2024 10:45:15 AM.385] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [4/1/2024 10:45:15 AM.385] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [4/1/2024 10:45:15 AM.385] LSPD First Response: [TRACE] Carly Red (MP_F_FREEMODE_01) was set as a cop [4/1/2024 10:45:15 AM.615] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [4/1/2024 10:45:15 AM.616] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [4/1/2024 10:45:15 AM.617] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom () [4/1/2024 10:45:15 AM.618] LSPD First Response: [TRACE] Jessica Sanyo (MP_F_FREEMODE_01) was set as a cop [4/1/2024 10:45:15 AM.618] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [4/1/2024 10:45:15 AM.618] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [4/1/2024 10:45:15 AM.620] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [4/1/2024 10:45:15 AM.621] LSPD First Response: [TRACE] Derek Thompson (MP_M_FREEMODE_01) was set as a cop [4/1/2024 10:45:15 AM.622] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [4/1/2024 10:45:15 AM.642] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character [4/1/2024 10:45:15 AM.652] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [4/1/2024 10:45:15 AM.653] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd) [4/1/2024 10:45:15 AM.655] LSPD First Response: [TRACE] Harry Johnson (MP_M_FREEMODE_01) was set as a cop [4/1/2024 10:45:15 AM.657] LSPD First Response: [TRACE] Starting player switch [4/1/2024 10:45:15 AM.660] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [4/1/2024 10:45:15 AM.661] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [4/1/2024 10:45:15 AM.662] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom () [4/1/2024 10:45:15 AM.663] LSPD First Response: [TRACE] Joseph Williamson (MP_M_FREEMODE_01) was set as a cop [4/1/2024 10:45:15 AM.664] LSPD First Response: [TRACE] Assigned ped to PoliceStation #3 (Ambient) [4/1/2024 10:45:15 AM.783] LSPD First Response: [TRACE] Thread Marker #6 initialized [4/1/2024 10:45:19 AM.943] LSPD First Response: [TRACE] Player switch done [4/1/2024 10:45:26 AM.024] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [4/1/2024 10:45:26 AM.024] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [4/1/2024 10:45:26 AM.024] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml [4/1/2024 10:45:26 AM.038] LSPD First Response: [TRACE] Setting player to lspd from last agency [4/1/2024 10:45:26 AM.055] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [4/1/2024 10:45:26 AM.057] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_02 [4/1/2024 10:45:26 AM.058] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop [4/1/2024 10:45:26 AM.064] LSPD First Response: [TRACE] Setting player skin from last skin [4/1/2024 10:45:26 AM.071] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_mini_02 [4/1/2024 10:45:26 AM.091] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized [4/1/2024 10:45:26 AM.142] LSPD First Response: [TRACE] Starting custom cop walk style task [4/1/2024 10:45:26 AM.143] LSPD First Response: [TRACE] Set last player walk style back: Cop [4/1/2024 10:45:26 AM.148] LSPD First Response: [TRACE] Player went on duty. [4/1/2024 10:45:26 AM.157] LSPD First Response: Folder is I:\SteamLibrary\steamapps\common\Grand Theft Auto V\plugins\lspdfr [4/1/2024 10:45:26 AM.331] LSPD First Response: ALPRLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.342] LSPD First Response: AmazingCallouts, Version=1.0.7.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.352] LSPD First Response: AttemptedCrimeCallouts, Version=1.7.2.1, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.353] LSPD First Response: AutomaticSirenCutout, Version=3.1.5.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.364] LSPD First Response: BaitCar, Version=0.8.4.132, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.374] LSPD First Response: BasicParkingTickets, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.374] LSPD First Response: Beachfront Callouts, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.374] LSPD First Response: belicCallouts, Version=2022.2.0.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.384] LSPD First Response: CalloutInterface, Version=1.4.1.3, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.399] LSPD First Response: CalloutsT, Version=1.8.0.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.400] LSPD First Response: CompuLite, Version=1.5.2.6, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.412] LSPD First Response: DeadlyWeapons, Version=3.4.4.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.412] LSPD First Response: DefinitiveCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.415] LSPD First Response: DeryllCallouts, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.426] LSPD First Response: FelonyStop, Version=3.0.1.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.429] LSPD First Response: ForestryCallouts, Version=1.2.6.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.439] LSPD First Response: ForestryCallouts2, Version=2.0.1.5, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.449] LSPD First Response: HWYCallouts, Version=1.19.40.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.450] LSPD First Response: ImmersiveAmbientEvents, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.464] LSPD First Response: JonJonGamesOfficialLSPDFRCalloutPack, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.473] LSPD First Response: Lore Callouts, Version=1.1.7.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.486] LSPD First Response: MyCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.487] LSPD First Response: OfficerporciPlugin, Version=1.9.2.7, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.487] LSPD First Response: Plain Sight, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.488] LSPD First Response: RansomAmbience, Version=1.6.7.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.490] LSPD First Response: Section136Callouts, Version=1.12.1910.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.502] LSPD First Response: SimpleCallouts, Version=1.3.5.2, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.504] LSPD First Response: SpeedRadarLite, Version=1.5.4.2, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.504] LSPD First Response: StopThePed, Version=4.9.5.2, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.509] LSPD First Response: SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.511] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.514] LSPD First Response: UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:45:26 AM.515] LSPD First Response: Creating plugin: ‪‮‪‎‮‭‮‫‫‏‏‬‍‪‪‮‬‭‬‬‌‏‬‭‮ [4/1/2024 10:45:26 AM.551] LSPD First Response: Creating plugin: AmazingCallouts.Main [4/1/2024 10:45:26 AM.551] LSPD First Response: Creating plugin: AttemptedCrimeCallouts.Main [4/1/2024 10:45:26 AM.588] LSPD First Response: Creating plugin: AutomaticSirenCutout.Main [4/1/2024 10:45:26 AM.702] LSPD First Response: Creating plugin: BaitCar.Main [4/1/2024 10:45:26 AM.702] LSPD First Response: Creating plugin: BasicParkingTickets.Main [4/1/2024 10:45:26 AM.703] LSPD First Response: Creating plugin: Beachfront_Callouts.Main [4/1/2024 10:45:26 AM.703] LSPD First Response: Creating plugin: belicCallouts.Main [4/1/2024 10:45:26 AM.703] LSPD First Response: Creating plugin: CalloutInterface.Main [4/1/2024 10:45:26 AM.703] LSPD First Response: Creating plugin: CalloutsT.Main [4/1/2024 10:45:26 AM.703] LSPD First Response: Creating plugin: ​‍​‮‏‫‭‭‬‮‮‬‫‎‏‪‮‪​‏‪‮‪‭​‏‮ [4/1/2024 10:45:26 AM.781] LSPD First Response: Creating plugin: DeadlyWeapons.Main [4/1/2024 10:45:26 AM.781] LSPD First Response: Creating plugin: DefinitiveCallouts.Main [4/1/2024 10:45:26 AM.811] LSPD First Response: Creating plugin: DeryllCallouts.Main [4/1/2024 10:45:26 AM.811] LSPD First Response: Creating plugin: FelonyStop.Main [4/1/2024 10:45:26 AM.811] LSPD First Response: Creating plugin: ForestryCallouts.Main [4/1/2024 10:45:26 AM.811] LSPD First Response: Creating plugin: ForestryCallouts2.Main [4/1/2024 10:45:26 AM.818] LSPD First Response: Creating plugin: HWYCallouts.Main [4/1/2024 10:45:26 AM.819] LSPD First Response: Creating plugin: Main [4/1/2024 10:45:26 AM.819] LSPD First Response: Creating plugin: JonJonGamesOfficialLSPDFRCalloutPack.Main [4/1/2024 10:45:26 AM.819] LSPD First Response: Creating plugin: LoreCallouts.Main [4/1/2024 10:45:26 AM.819] LSPD First Response: Creating plugin: MyCallouts.EntryPoint+Main [4/1/2024 10:45:26 AM.820] LSPD First Response: Creating plugin: OfficerporciPlugin.Main [4/1/2024 10:45:26 AM.820] LSPD First Response: Creating plugin: PlainSight.Main [4/1/2024 10:45:26 AM.820] LSPD First Response: Creating plugin: RansomAmbience.Main [4/1/2024 10:45:26 AM.820] LSPD First Response: Creating plugin: ‪​‭​‮‏‌​‌‎‎‭‭‪‏​‪‪‍‬‫‭‫‏‮ [4/1/2024 10:45:26 AM.869] LSPD First Response: Creating plugin: SimpleCallouts.Main [4/1/2024 10:45:26 AM.946] LSPD First Response: Creating plugin: ‫‍​‍‪‍​‭‮‪‮‭‌‪‪‭‮‫‪‪‭‮ [4/1/2024 10:45:26 AM.977] LSPD First Response: Creating plugin: ‭‎‍‌‎​‍‬‬‮‍​‌‪‎‪‮‬‎‬‏‪‬‮ [4/1/2024 10:45:27 AM.018] LSPD First Response: Creating plugin: SuperCallouts.Main [4/1/2024 10:45:27 AM.019] LSPD First Response: Creating plugin: ‮​‫‪‪‎‬‏‭‏‪​‪‌‭‬‏​‭‏‫‎‮ [4/1/2024 10:45:27 AM.055] LSPD First Response: Creating plugin: UnitedCallouts.Main [4/1/2024 10:45:27 AM.056] LSPD First Response: Plugin ALPRLite v1.5.4.2 has been initialized. [4/1/2024 10:45:27 AM.056] LSPD First Response: Go on duty to fully load ALPRLite [4/1/2024 10:45:27 AM.056] LSPD First Response: Amazing Callouts has loaded SuccessFully Made By ImperialGamer 1.0.7.0by Author has been initialised [4/1/2024 10:45:27 AM.056] LSPD First Response: Go on duty to fully load Amazing Callouts! [4/1/2024 10:45:27 AM.058] LSPD First Response: Plugin AttemptedCrimeCallouts1.7.2.1has been initialized. [4/1/2024 10:45:27 AM.058] LSPD First Response: Go on duty to fully load AttemptedCrimeCallouts [4/1/2024 10:45:27 AM.059] LSPD First Response: Loading AutomaticSirenCutout.ini settings [4/1/2024 10:45:27 AM.074] LSPD First Response: BaitCar v0.8.4.132 loaded successfully. [4/1/2024 10:45:27 AM.075] LSPD First Response: [BPT] Basic Parking Tickets by Thruzzd has been loaded. [4/1/2024 10:45:27 AM.075] LSPD First Response: [BPT] To use go on duty [4/1/2024 10:45:27 AM.082] LSPD First Response: [Beachfront Callouts]: { ! } :::::::::::::::::::::::::::::::::::::: { Beachfront Callouts } :::::::::::::::::::::::::::::::::::::: { ! } [4/1/2024 10:45:27 AM.082] LSPD First Response: [Beachfront Callouts]: Plugin Beachfront Callouts 0.1.2 by FallOsprey has been initialized. [4/1/2024 10:45:27 AM.082] LSPD First Response: [Beachfront Callouts]: Go on duty to complete callout pack initialization. [4/1/2024 10:45:27 AM.082] LSPD First Response: [Beachfront Callouts]: Callout pack developed by FallOsprey. [4/1/2024 10:45:27 AM.082] LSPD First Response: [Beachfront Callouts]: { ! } :::::::::::::::::::::::::::::::::::::: { Beachfront Callouts } :::::::::::::::::::::::::::::::::::::: { ! } [4/1/2024 10:45:27 AM.082] LSPD First Response: [!] Loading config file from belicCallouts... [4/1/2024 10:45:27 AM.088] LSPD First Response: Loading config file from CalloutsT [4/1/2024 10:45:27 AM.089] LSPD First Response: Plugin CalloutsT 1.8.0.0 by Fentered has been initialised. [4/1/2024 10:45:27 AM.089] LSPD First Response: Go on duty to fully load CalloutsT [4/1/2024 10:45:27 AM.090] LSPD First Response: Plugin CompuLite v1.5.2.6 has been initialized. [4/1/2024 10:45:27 AM.090] LSPD First Response: Go on duty to fully load CompuLite [4/1/2024 10:45:27 AM.098] DeadlyWeapons: Loading config. [4/1/2024 10:45:27 AM.100] DeadlyWeapons: Config loaded. [4/1/2024 10:45:27 AM.100] DeadlyWeapons: DeadlyWeapons by SuperPyroManiac loaded! Go on duty to enable it! [4/1/2024 10:45:27 AM.100] DeadlyWeapons: ====================================================== [4/1/2024 10:45:27 AM.100] DeadlyWeapons: Dependencies Found: [4/1/2024 10:45:27 AM.100] DeadlyWeapons: PyroCommon, Version: 1.3.0.0 [4/1/2024 10:45:27 AM.100] DeadlyWeapons: RageNativeUI, Version: 1.9.2.0 [4/1/2024 10:45:27 AM.100] DeadlyWeapons: DamageTrackerLib, Version: 1.0.1 [4/1/2024 10:45:27 AM.100] DeadlyWeapons: ====================================================== [4/1/2024 10:45:27 AM.103] LSPD First Response: Plugin Definitive Callouts 1.0.8 has been initialised. [4/1/2024 10:45:27 AM.103] LSPD First Response: Go on duty to fully load Definitive Callouts. [4/1/2024 10:45:27 AM.105] LSPD First Response: Initializing Config for DefinitiveCallouts [4/1/2024 10:45:27 AM.112] LSPD First Response: Initializing CalloutProgress INI for NobleCallouts [4/1/2024 10:45:27 AM.113] LSPD First Response: [LOG]: Loading config file from DeryllCallouts. [4/1/2024 10:45:27 AM.118] LSPD First Response: [FelonyStop] Correct RageNativeUI found [4/1/2024 10:45:27 AM.118] LSPD First Response: [FelonyStop] Reading INI [4/1/2024 10:45:27 AM.131] LSPD First Response: [FelonyStop] FelonyStop v3.0.1 has been initialized. [4/1/2024 10:45:27 AM.131] LSPD First Response: Plugin ForestryCallouts 1.2.6.0 by lukasdb3 has been initialized [4/1/2024 10:45:27 AM.131] LSPD First Response: Go on duty to fully load ForestryCallouts. [4/1/2024 10:45:27 AM.132] LSPD First Response: Plugin ForestryCallouts2 2.0.1.5 has been initialized [4/1/2024 10:45:27 AM.132] LSPD First Response: Go on duty to fully load ForestryCallouts2. [4/1/2024 10:45:27 AM.329] LSPD First Response: BLK HWYCallouts: Error validating XML Configuration file: The global element 'HighwayPoliceVehicles' has already been declared. [4/1/2024 10:45:27 AM.335] LSPD First Response: BLK HWYCallouts: Custom police vehicles loaded: 3 [4/1/2024 10:45:27 AM.335] LSPD First Response: Immersive Ambient Events: Version 1.4.0.0 has been initialised. [4/1/2024 10:45:27 AM.336] LSPD First Response: JM Callouts1.0.0.0 by OfficerMorrison has been initialized [4/1/2024 10:45:27 AM.336] LSPD First Response: Go on duty to fully load JM Callouts [4/1/2024 10:45:27 AM.336] LSPD First Response: Lore Callouts 1.1.7, developed by ZPhDevs, has initialized [4/1/2024 10:45:27 AM.336] LSPD First Response: My Callouts1.0.0.0 by DrDobby has been initialised. [4/1/2024 10:45:27 AM.337] LSPD First Response: [Plain Sight]: Successfully Loaded v1.1.3 [4/1/2024 10:45:27 AM.339] LSPD First Response: [Ransom Ambience] Initialized: 1.6.7. [4/1/2024 10:45:27 AM.339] LSPD First Response: [Ransom Ambience] RansomAmbienceConfig: Loading 'plugins/LSPDFR/RansomAmbience.ini'. [4/1/2024 10:45:27 AM.342] LSPD First Response: [Ransom Ambience] RansomAmbienceConfig: Verifying. [4/1/2024 10:45:27 AM.342] LSPD First Response: [Ransom Ambience] RansomAmbienceConfig: Verified. [4/1/2024 10:45:27 AM.342] LSPD First Response: [Ransom Ambience] RansomAmbienceConfig: Loaded. [4/1/2024 10:45:27 AM.343] LSPD First Response: [Ransom Ambience] Loading 'plugins/LSPDFR/RansomAmbience/TrafficStopConfig.ini'. [4/1/2024 10:45:27 AM.347] LSPD First Response: [Ransom Ambience] TrafficStopConfig: Verifying. [4/1/2024 10:45:27 AM.348] LSPD First Response: [Ransom Ambience] TrafficStopConfig: Verified. [4/1/2024 10:45:27 AM.348] LSPD First Response: [Ransom Ambience] TrafficStopConfig: Loaded. [4/1/2024 10:45:27 AM.357] LSPD First Response: [Ransom Ambience] EventLogic: Loading plugins/LSPDFR/RansomAmbience/EventWeights.json. [4/1/2024 10:45:27 AM.441] LSPD First Response: [Ransom Ambience] EventLogic: Found 10 event weights. [4/1/2024 10:45:27 AM.441] LSPD First Response: [Ransom Ambience] EventLogic: Loading plugins/LSPDFR/RansomAmbience/EventZoneMappings.json. [4/1/2024 10:45:27 AM.445] LSPD First Response: [Ransom Ambience] EventLogic: Found 44 zone mappings. [4/1/2024 10:45:27 AM.447] LSPD First Response: [Ransom Ambience] EventLogic: Starting verification process. [4/1/2024 10:45:27 AM.450] LSPD First Response: [Ransom Ambience] Invalid Events: 0; Invalid Zones: 0; Invalid Event Zones: 0 [4/1/2024 10:45:27 AM.450] LSPD First Response: [Ransom Ambience] EventLogic: Finished verification process. [4/1/2024 10:45:27 AM.452] LSPD First Response: [Ransom Ambience] ------------------------------------ Ransom Ambience (V1.6.7) ------------------------------------ [4/1/2024 10:45:27 AM.452] LSPD First Response: [Ransom Ambience] MinIntervalInMs = 150000 [4/1/2024 10:45:27 AM.452] LSPD First Response: [Ransom Ambience] MaxIntervalInMs = 180000 [4/1/2024 10:45:27 AM.452] LSPD First Response: [Ransom Ambience] MaxEventRuntimeInMs = 420000 [4/1/2024 10:45:27 AM.452] LSPD First Response: [Ransom Ambience] BlipEvents = True [4/1/2024 10:45:27 AM.452] LSPD First Response: [Ransom Ambience] AlwaysAllowEvents = False [4/1/2024 10:45:27 AM.452] LSPD First Response: [Ransom Ambience] CheckIfOnFootOrInVehicle = True [4/1/2024 10:45:27 AM.452] LSPD First Response: [Ransom Ambience] CutoffDistance = 500 [4/1/2024 10:45:27 AM.452] LSPD First Response: [Ransom Ambience] AllowNsfw = True [4/1/2024 10:45:27 AM.452] LSPD First Response: [Ransom Ambience] MenuKey = F6 [4/1/2024 10:45:27 AM.452] LSPD First Response: [Ransom Ambience] MenuModifierKey = None [4/1/2024 10:45:27 AM.452] LSPD First Response: [Ransom Ambience] InteractionKey = X [4/1/2024 10:45:27 AM.452] LSPD First Response: [Ransom Ambience] InteractionButton = B [4/1/2024 10:45:27 AM.452] LSPD First Response: [Ransom Ambience] Events = Ambush, BrandishingWeapon, Burglary, Carjacking, Fight, IndecentExposure, InjuredPerson, PublicDisturbance, AnimalAccident, BrokenEquipment, CarFire, DriveByShooting, DUI, MVA, Pursuit, RecklessDriver, StreetRace, UseOfPhone [4/1/2024 10:45:27 AM.452] LSPD First Response: [Ransom Ambience] ------------------------------------ TrafficStopConfig ------------------------------------ [4/1/2024 10:45:27 AM.452] LSPD First Response: [Ransom Ambience] Chance = 12 [4/1/2024 10:45:27 AM.452] LSPD First Response: [Ransom Ambience] Enabled = True [4/1/2024 10:45:27 AM.452] LSPD First Response: [Ransom Ambience] TSCarjacking = 0.25 [4/1/2024 10:45:27 AM.452] LSPD First Response: [Ransom Ambience] TSCollision = 0.35 [4/1/2024 10:45:27 AM.452] LSPD First Response: [Ransom Ambience] TSDisturbance = 0.4 [4/1/2024 10:45:27 AM.455] LSPD First Response: [Section136Callouts] Section136Callouts | written by Max Playle [4/1/2024 10:45:27 AM.457] LSPD First Response: [Section136Callouts] © Max Playle 2020-2024 All rights reserved [4/1/2024 10:45:27 AM.458] LSPD First Response: [Section136Callouts] Lazy-loading Dependency Manager... [4/1/2024 10:45:27 AM.462] LSPD First Response: [Section136Callouts] Installed version of dependency Newtonsoft.Json.dll is not expected. Expected version: 13.0.0.0. Actual version: 13.0.2.27524. The pack will most likely run fine, but do expect the odd bug and/or issue with using unexpected versions. [4/1/2024 10:45:27 AM.463] LSPD First Response: [Section136Callouts] Installed version of dependency XSerializer.dll is not expected. Expected version: 0.4.4.0. Actual version: 0.4.4. The pack will most likely run fine, but do expect the odd bug and/or issue with using unexpected versions. [4/1/2024 10:45:27 AM.488] LSPD First Response: [Section136Callouts] Deserializing MainConfigFile from mainconfig.json [4/1/2024 10:45:27 AM.621] LSPD First Response: [Section136Callouts] Configuration output: {"GENERAL":{"Division":11,"UnitType":"ADAM","Beat":12,"LocalEmergencyNumber":999,"NameForControl":"Control","NameForBombSquad":"RLC Bomb Disposal","CallEndedString":"State 2","NameForTpac":"TPAC Manoeuvre","UseBritishTerminology":true,"CivillianCarModels":["DUKES","BALLER","BALLER2","BISON","BISON2","BJXL","CAVALCADE","CHEETAH","COGCABRIO","ASEA","ADDER","FELON","FELON2","ZENTORNO","WARRENER","RAPIDGT","INTRUDER","FELTZER2","FQ2","RANCHERXL","REBEL","SCHWARZER","COQUETTE","CARBONIZZARE","EMPEROR","SULTAN","EXEMPLAR","MASSACRO","DOMINATOR","ASTEROPE","PRAIRIE","NINEF","WASHINGTON","CHINO","CASCO","INFERNUS","ZTYPE","DILETTANTE","VIRGO","F620","PRIMO","SULTAN","EXEMPLAR","F620","FELON2","FELON","SENTINEL","WINDSOR","DOMINATOR","DUKES","GAUNTLET","VIRGO","ADDER","BUFFALO","ZENTORNO","MASSACRO","BATI","BATI2","AKUMA","BAGGER","DOUBLE","NEMESIS","HEXER"],"CityPoliceCarModels":["POLICE","POLICE2","POLICE3","FBI","FBI2"],"CountyPoliceCarModels":["SHERIFF","SHERIFF2","PRANGER"],"AllowUltimateBackupIntegration":true,"PlayRadioAnimation":true,"PlayMobilePhoneAnimation":true,"AgencyName":"Police","PriorityStrings":{"GradeOneCalls":"EMERGENCY","GradeTwoCalls":"URGENT","GradeThreeCalls":"NON-EMERGENCY"},"PluginMechanicTaskTimeout":2500},"MODELS":{"DrugDealerPedModels":["u_m_y_burgerdrug_01","csb_roccopelosi","csb_tonya","g_m_importexport_01","g_m_y_ballaeast_01","g_m_y_ballaorig_01","g_m_y_lost_01","g_m_y_lost_02","g_m_y_lost_03","g_m_y_mexgang_01","g_m_y_mexgoon_01","g_m_y_mexgoon_02","g_m_y_mexgoon_03","g_m_y_pologoon_01","g_m_y_pologoon_02","g_m_y_salvaboss_01","g_m_y_salvagoon_02","s_m_m_lifeinvad_01","s_m_y_xmech_02","ig_car3guy1","ig_cletus","ig_ortega","ig_oneil"],"DrugDealerVanModels":["bison","bison2","bison3","bobcatxl","burrito","burrito2","burrito3","burrito4","camper","gburrito","journey","speedo","speedo4","surfer","surfer2","youga","youga2","youga3"]},"OPTIONAL_DEPENDENCY":{"UseStopThePedIntegration":true,"UseUltimateBackupIntegration":true,"UseCalloutInterfaceIntegration":true,"UseBetterEmsIntegration":true},"UPDATES":{"CheckOnStartup":true},"NETWORK":{"NETWORK_BUG_REPORTING":{"EnableNetworkBugReporting":true},"ProhibitNetworkTransmission":false,"PerformStartupEacAuthentication":true},"ENABLE_FEATURES":{"LIVE_ACTIVITY":{"EnableLiveActivity":false,"IncludePlayerNameInLiveActivity":false}},"ENABLE_CALLOUTS":{"IgnoreCalloutEnabledStatus":false,"StolenVehicle":false,"StolenEmergencyVehicle":true,"PersonWithKnife":true,"TrafficStopAssistanceShout":true,"MopedPhoneTheft":true,"DetaineeTransportRequired":true,"SelfIsolationViolation":false,"MentalHealthPatientEscaped":true,"ArmedSuspect":true,"Shoplifting":true,"SuicidalSubject":true,"AttemptedRape":true,"RacingVehicles":true,"InteriorBurglary":true,"OfficerPanicButton":true,"AreaSearchSuspect":true,"PrisonerTransfer":true,"MetroStationAssistanceRequired":true,"Protest":true,"AirportSecurityThreat":true,"CommercialVehicleTheft":true,"ConcernForWelfare":true},"WAYPOINTS":{"WaypointToGeneralSearchArea":true,"WaypointToMissionSubject":true},"ELS_SETTINGS":{"DoNotUseElsLights":true},"AI_SETTINGS":{"BACKUP_UNITS":{"WeaponAssets":["WEAPON_STUNGUN","WEAPON_NIGHTSTICK"]},"AiOfficersUseLethalForce":true,"SuspectsHaveLethalWeapons":true},"MISC_CONFIG":{"PlayRadioAnimation":true},"AUDIO":{"ProhibitVolumeEditing":true},"PURSUIT":{"UpdateBlipWhenSuspectVisualChanges":true,"MaximumOccupiedVehiclesForTpac":7},"TEN_NINE":{"MinResponse_LocalUnit":1,"MaxResponse_LocalUnit":3,"MinResponse_ARV":2,"MaxResponse_ARV":3,"UseUltimateBackupFunctions":false,"UseShortcutKey":true,"SingleKeyActivationHoldDuration":1500},"COVID_REFERENCES":{"AllowCovidReferences":true},"KEYS":{"Talk":89,"MainMenu":88,"CalloutSpecificMenu":121,"EndCall":112,"ForceServiceUnitUnconventionalSpawn":117,"TenNine_Modifier":0,"TenNine_ShortcutKey":79},"DEBUG":{"DebugMode":false,"DebugLogEnabled":true,"LogRefreshInterval":2000,"DebugFlags":[]},"SCENARIO":{"ScenarioStepWaitCount":10000},"SERVICE_UNITS":{"GENERAL":{"RecruitFromNearby":true,"AllowWarpingIfStuck":true},"ENABLE":{"EnableCoroner":true,"EnableVehicleRecovery":true,"EnableInsurancePickup":true},"CORONER":{"VanVehicleModel":"SPEEDO","PedModel":"S_M_M_DOCTOR_01","BodyBagModel":"xm_prop_body_bag"},"VEHICLE_RECOVERY":{"TowTruckModel":"TOWTRUCK","FlatbedModel":"FLATBED","AlwaysUseFlatbed":false,"AutoPickupRecoveredVehicles":true},"INSURANCE_PICKUP":{"PedModel":"A_M_Y_BUSINESS_02"},"AMBULANGE":{"AmbulanceModel":"AMBULANCE","ParamedicModel":"S_M_M_PARAMEDIC_01"}},"CALLOUT_SETTINGS":{"AllowLongDrivesToCalloutScenarios":false,"OFFICER_PANIC_BUTTON":{"PossiblePoliceModels":["S_M_Y_COP_01","S_F_Y_COP_01","S_M_Y_SHERIFF_01","S_F_Y_SHERIFF_01"]},"ROBBERY":{"PedClearanceExemptModels":[]},"PROTEST":{"MinProtestPedSpawns":12,"MaxProtestPedSpawns":19,"RiotSquadResponseTimeoutSeconds":35,"RiotSquadReturnToPatrolTimeoutSeconds":35,"AllowDecreasedMemBudgetsWhilstRunning":true,"NonWaterCannonPoliceRiotSpawnModel":"RIOT","RiotSquadPedModels":["S_M_Y_SWAT_01"]},"AIRPORT_SECURITY_THREAT":{"BombSquadVehicleModel":"RIOT2","b_ShouldFollowBombVanWithCamera":true},"PATIENT_ESCAPED":{"PoliceHelicopterModels":["POLMAV"]},"CONCERN_FOR_WELFARE":{"FleeStopRequestWorkingChance":70,"EnableDeathByCopDuringTail":true,"PLAYER_TAIL":{"DISTANCE_THRESHOLD":40.0,"TICKER_INTERVAL":0,"MAX_SUSPICION_TICK_COUNT":40}},"WELFARE_CALLOUT_GROUP":{"DoctorPedModels":["S_M_M_DOCTOR_01"]}},"EXPLICIT_CONTENT":{"AllowExplicitLanguage":true},"ConfigPluginVersion":"1.12.1910.0"} [4/1/2024 10:45:27 AM.631] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] ==================================== SECTION136CALLOUTS FILE INTEGRITY CHECK ======================================= [4/1/2024 10:45:27 AM.631] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] A file integrity check has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\attemptedrape\configuration.xml [4/1/2024 10:45:27 AM.632] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] RESULT: Exists as file? True [4/1/2024 10:45:27 AM.632] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] Result: Exists as directory? False [4/1/2024 10:45:27 AM.632] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] ==================================================================================================================== [4/1/2024 10:45:27 AM.632] LSPD First Response: [Section136Callouts] Initialising and processing new instance of the Attempted Rape configuration... [4/1/2024 10:45:27 AM.652] LSPD First Response: [Section136Callouts] Irrelevent XML data; disregarding. [4/1/2024 10:45:27 AM.652] LSPD First Response: [Section136Callouts] Irrelevent XML data; disregarding. [4/1/2024 10:45:27 AM.652] LSPD First Response: [Section136Callouts] Processing character models... [4/1/2024 10:45:27 AM.652] LSPD First Response: [Section136Callouts] Character type valid. [4/1/2024 10:45:27 AM.653] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_01 is a valid model. [4/1/2024 10:45:27 AM.653] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_01] to model registry as type [victim] [4/1/2024 10:45:27 AM.653] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_01] and type [victim]! [4/1/2024 10:45:27 AM.653] LSPD First Response: [Section136Callouts] Character type valid. [4/1/2024 10:45:27 AM.653] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_02 is a valid model. [4/1/2024 10:45:27 AM.653] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_02] to model registry as type [victim] [4/1/2024 10:45:27 AM.653] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_02] and type [victim]! [4/1/2024 10:45:27 AM.653] LSPD First Response: [Section136Callouts] Character type valid. [4/1/2024 10:45:27 AM.653] LSPD First Response: [Section136Callouts] Character model is s_f_y_hooker_03 is a valid model. [4/1/2024 10:45:27 AM.653] LSPD First Response: [Section136Callouts] Sending model [s_f_y_hooker_03] to model registry as type [victim] [4/1/2024 10:45:27 AM.653] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_hooker_03] and type [victim]! [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Character type valid. [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Character model is ig_old_man1a is a valid model. [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Sending model [ig_old_man1a] to model registry as type [suspect] [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man1a] and type [suspect]! [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Character type valid. [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Character model is cs_old_man1a is a valid model. [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Sending model [cs_old_man1a] to model registry as type [suspect] [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_old_man1a] and type [suspect]! [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Character type valid. [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Character model is ig_oneil is a valid model. [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Sending model [ig_oneil] to model registry as type [suspect] [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_oneil] and type [suspect]! [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Character type valid. [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Character model is ig_old_man2 is a valid model. [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Sending model [ig_old_man2] to model registry as type [suspect] [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man2] and type [suspect]! [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Character type valid. [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Character model is u_m_y_party_01 is a valid model. [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Sending model [u_m_y_party_01] to model registry as type [suspect] [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_party_01] and type [suspect]! [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Character type valid. [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Character model is a_m_y_polynesian_01 is a valid model. [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Sending model [a_m_y_polynesian_01] to model registry as type [suspect] [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_polynesian_01] and type [suspect]! [4/1/2024 10:45:27 AM.654] LSPD First Response: [Section136Callouts] Character type valid. [4/1/2024 10:45:27 AM.655] LSPD First Response: [Section136Callouts] Character model is ig_priest is a valid model. [4/1/2024 10:45:27 AM.655] LSPD First Response: [Section136Callouts] Sending model [ig_priest] to model registry as type [suspect] [4/1/2024 10:45:27 AM.655] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_priest] and type [suspect]! [4/1/2024 10:45:27 AM.655] LSPD First Response: [Section136Callouts] Character type valid. [4/1/2024 10:45:27 AM.655] LSPD First Response: [Section136Callouts] Character model is u_m_y_proldriver_01 is a valid model. [4/1/2024 10:45:27 AM.655] LSPD First Response: [Section136Callouts] Sending model [u_m_y_proldriver_01] to model registry as type [suspect] [4/1/2024 10:45:27 AM.655] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_proldriver_01] and type [suspect]! [4/1/2024 10:45:27 AM.655] LSPD First Response: [Section136Callouts] Character type valid. [4/1/2024 10:45:27 AM.655] LSPD First Response: [Section136Callouts] Character model is csb_prologuedriver is a valid model. [4/1/2024 10:45:27 AM.655] LSPD First Response: [Section136Callouts] Sending model [csb_prologuedriver] to model registry as type [suspect] [4/1/2024 10:45:27 AM.655] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_prologuedriver] and type [suspect]! [4/1/2024 10:45:27 AM.655] LSPD First Response: [Section136Callouts] Processing vehicle models... [4/1/2024 10:45:27 AM.656] LSPD First Response: [Section136Callouts] Adding STANIER to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.656] LSPD First Response: [Section136Callouts] Adding BLISTA to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.656] LSPD First Response: [Section136Callouts] Adding DILETTANTE to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.656] LSPD First Response: [Section136Callouts] Adding ISSI2 to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.656] LSPD First Response: [Section136Callouts] Adding PANTO to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.656] LSPD First Response: [Section136Callouts] Adding RHAPSODY to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.656] LSPD First Response: [Section136Callouts] Adding SENTINEL to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.656] LSPD First Response: [Section136Callouts] Adding ZION to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.656] LSPD First Response: [Section136Callouts] Adding BMX to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.656] LSPD First Response: [Section136Callouts] Adding PCJ to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.656] LSPD First Response: [Section136Callouts] Adding SANCHEZ to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.656] LSPD First Response: [Section136Callouts] Adding BLADE to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.656] LSPD First Response: [Section136Callouts] Adding BUCCANEER to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.656] LSPD First Response: [Section136Callouts] Adding FACTION to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.656] LSPD First Response: [Section136Callouts] !! WARNING !! POHENIX is not a valid vehicle model. It will be skipped. [4/1/2024 10:45:27 AM.656] LSPD First Response: [Section136Callouts] Adding TAMPA to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.656] LSPD First Response: [Section136Callouts] Adding VIRGO to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.656] LSPD First Response: [Section136Callouts] Adding BALLER to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.656] LSPD First Response: [Section136Callouts] Trying to set Ambulance Response timeout... [4/1/2024 10:45:27 AM.662] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] ==================================== SECTION136CALLOUTS FILE INTEGRITY CHECK ======================================= [4/1/2024 10:45:27 AM.662] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] A file integrity check has been requested for file/folder: plugins\lspdfr\section136callouts\callouts\interiorburglary\configuration.xml [4/1/2024 10:45:27 AM.663] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] RESULT: Exists as file? True [4/1/2024 10:45:27 AM.663] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] Result: Exists as directory? False [4/1/2024 10:45:27 AM.663] LSPD First Response: [Section136Callouts] [FileCheck ReportFindings for ‫​‮‍‏‮‎‪‎‍‏​​‫‌‏​‮‎‌​‎‮] ==================================================================================================================== [4/1/2024 10:45:27 AM.664] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_abigail] and type [victim]! [4/1/2024 10:45:27 AM.664] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_anita] and type [victim]! [4/1/2024 10:45:27 AM.664] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_money] and type [victim]! [4/1/2024 10:45:27 AM.664] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_bankman] and type [victim]! [4/1/2024 10:45:27 AM.664] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_f_y_bartender_01] and type [victim]! [4/1/2024 10:45:27 AM.664] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_beach_01] and type [victim]! [4/1/2024 10:45:27 AM.664] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_bevhills_04] and type [victim]! [4/1/2024 10:45:27 AM.664] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_bevhills_03] and type [victim]! [4/1/2024 10:45:27 AM.664] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_bevhills_02] and type [victim]! [4/1/2024 10:45:27 AM.664] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_busicas_01] and type [victim]! [4/1/2024 10:45:27 AM.664] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_m_business_01] and type [victim]! [4/1/2024 10:45:27 AM.664] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_business_02] and type [victim]! [4/1/2024 10:45:27 AM.665] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_y_business_02] and type [victim]! [4/1/2024 10:45:27 AM.665] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_f_m_business_02] and type [victim]! [4/1/2024 10:45:27 AM.665] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man1a] and type [suspect]! [4/1/2024 10:45:27 AM.665] LSPD First Response: [Section136Callouts] Finished processing model entry with name [cs_old_man1a] and type [suspect]! [4/1/2024 10:45:27 AM.665] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_oneil] and type [suspect]! [4/1/2024 10:45:27 AM.665] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_old_man2] and type [suspect]! [4/1/2024 10:45:27 AM.665] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_party_01] and type [suspect]! [4/1/2024 10:45:27 AM.665] LSPD First Response: [Section136Callouts] Finished processing model entry with name [a_m_y_polynesian_01] and type [suspect]! [4/1/2024 10:45:27 AM.665] LSPD First Response: [Section136Callouts] Finished processing model entry with name [ig_priest] and type [suspect]! [4/1/2024 10:45:27 AM.665] LSPD First Response: [Section136Callouts] Finished processing model entry with name [u_m_y_proldriver_01] and type [suspect]! [4/1/2024 10:45:27 AM.665] LSPD First Response: [Section136Callouts] Finished processing model entry with name [csb_prologuedriver] and type [suspect]! [4/1/2024 10:45:27 AM.665] LSPD First Response: [Section136Callouts] Finished processing model entry with name [s_m_o_busker_01] and type [suspect]! [4/1/2024 10:45:27 AM.665] LSPD First Response: [Section136Callouts] Processing vehicle models... [4/1/2024 10:45:27 AM.665] LSPD First Response: [Section136Callouts] Adding BLISTA to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.665] LSPD First Response: [Section136Callouts] Adding PANTO to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.665] LSPD First Response: [Section136Callouts] Adding EXEMPLAR to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.665] LSPD First Response: [Section136Callouts] Adding F620 to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.665] LSPD First Response: [Section136Callouts] Adding FELON to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.666] LSPD First Response: [Section136Callouts] Adding SPEEDO to AttemptedRape.PermittedVehicleModels [4/1/2024 10:45:27 AM.671] LSPD First Response: [Section136Callouts] Subscribing to Duty Status Changed notifications. [4/1/2024 10:45:27 AM.673] LSPD First Response: Plugin SimpleCallouts1.3.5.2has been initialized. [4/1/2024 10:45:27 AM.673] LSPD First Response: Go on duty to fully load SimpleCallouts [4/1/2024 10:45:27 AM.674] LSPD First Response: Plugin SpeedRadarLite v1.5.4.2 has been initialized. [4/1/2024 10:45:27 AM.674] LSPD First Response: Go on duty to fully load SpeedRadarLite [4/1/2024 10:45:27 AM.674] LSPD First Response: Plugin StopThePed v4.9.5.2 has been initialized. [4/1/2024 10:45:27 AM.675] LSPD First Response: Go on duty to fully load StopThePed [4/1/2024 10:45:27 AM.681] SuperCallouts: Loading config. [4/1/2024 10:45:27 AM.686] SuperCallouts: Config loaded. [4/1/2024 10:45:27 AM.686] SuperCallouts: SuperCallouts by SuperPyroManiac loaded! Go on duty to enable it! [4/1/2024 10:45:27 AM.687] SuperCallouts: ====================================================== [4/1/2024 10:45:27 AM.687] SuperCallouts: Dependencies Found: [4/1/2024 10:45:27 AM.687] SuperCallouts: PyroCommon, Version: 1.3.0.0 [4/1/2024 10:45:27 AM.687] SuperCallouts: RageNativeUI, Version: 1.9.2.0 [4/1/2024 10:45:27 AM.687] SuperCallouts: CalloutInterfaceAPI, Version: 1.0.3.0 [4/1/2024 10:45:27 AM.687] SuperCallouts: ====================================================== [4/1/2024 10:45:27 AM.693] LSPD First Response: Plugin UltimateBackup v1.8.7.0 has been initialized. [4/1/2024 10:45:27 AM.693] LSPD First Response: Go on duty to fully load UltimateBackup [4/1/2024 10:45:27 AM.693] LSPD First Response: [LOG]: Loading config file from UnitedCallouts. [4/1/2024 10:45:27 AM.698] LSPD First Response: We have 3 callouts registered [4/1/2024 10:45:27 AM.698] LSPD First Response: CalloutManager initialized [4/1/2024 10:45:27 AM.699] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events [4/1/2024 10:45:27 AM.706] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [4/1/2024 10:45:27 AM.707] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession [4/1/2024 10:45:27 AM.718] LSPD First Response: [TRACE] Auto started component PersonaSearch #1 [4/1/2024 10:45:27 AM.719] LSPD First Response: [TRACE] Auto started component StudyStatistics #1 [4/1/2024 10:45:27 AM.720] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1 [4/1/2024 10:45:27 AM.721] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1 [4/1/2024 10:45:27 AM.727] LSPD First Response: Deserialized Blue Xephos [4/1/2024 10:45:27 AM.732] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00 [4/1/2024 10:45:27 AM.732] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00 [4/1/2024 10:45:27 AM.732] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00 [4/1/2024 10:45:27 AM.732] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00 [4/1/2024 10:45:27 AM.737] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1 [4/1/2024 10:45:27 AM.737] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1 [4/1/2024 10:45:27 AM.738] LSPD First Response: [TRACE] Auto started component WorldPropManager #1 [4/1/2024 10:45:27 AM.740] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1 [4/1/2024 10:45:27 AM.740] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1 [4/1/2024 10:45:27 AM.740] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1 [4/1/2024 10:45:27 AM.759] LSPD First Response: Deserialized Sarah LeJeune [4/1/2024 10:45:27 AM.760] LSPD First Response: Deserialized Kenneth Bush [4/1/2024 10:45:27 AM.868] LSPD First Response: Registering callout AmazingCallouts.Callouts.HighSpeedPursuit [4/1/2024 10:45:27 AM.868] LSPD First Response: Registering callout AmazingCallouts.Callouts.IntoxicatedIndividual [4/1/2024 10:45:27 AM.868] LSPD First Response: Registering callout AmazingCallouts.Callouts.SuspiciousIndividual [4/1/2024 10:45:27 AM.868] LSPD First Response: Registering callout AmazingCallouts.Callouts.ConcernedCitizen [4/1/2024 10:45:27 AM.868] LSPD First Response: Registering callout AmazingCallouts.Callouts.PursuitinProgress [4/1/2024 10:45:27 AM.868] LSPD First Response: Registering callout AmazingCallouts.Callouts.StolenVehicle [4/1/2024 10:45:27 AM.868] LSPD First Response: Registering callout AmazingCallouts.Callouts.SuspectWanted [4/1/2024 10:45:27 AM.868] LSPD First Response: Registering callout AmazingCallouts.Callouts.MissingPerson [4/1/2024 10:45:27 AM.871] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.ArsonAttempt [4/1/2024 10:45:27 AM.871] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.AssassinationAttempt [4/1/2024 10:45:27 AM.871] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.BankRobberyAttempt [4/1/2024 10:45:27 AM.871] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.BombingAttempt [4/1/2024 10:45:27 AM.871] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.CarTheftAttempt [4/1/2024 10:45:27 AM.871] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.HeistAttempt [4/1/2024 10:45:27 AM.871] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.KidnappingAttempt [4/1/2024 10:45:27 AM.871] LSPD First Response: Registering callout AttemptedCrimeCallouts.Callouts.RapeAttempt [4/1/2024 10:45:27 AM.898] LSPD First Response: [AutomaticSirenCutout]: Automatic Siren Cutout V3.1.5.0 is ready. [4/1/2024 10:45:27 AM.900] LSPD First Response: [AutomaticSirenCutout]: AutomaticSirenCutout is enabled. [4/1/2024 10:45:27 AM.901] LSPD First Response: [AutomaticSirenCutout]: TrafficLightControl is disabled. [4/1/2024 10:45:27 AM.901] LSPD First Response: [AutomaticSirenCutout]: FriendlyHonk is disabled. [4/1/2024 10:45:27 AM.901] LSPD First Response: [AutomaticSirenCutout]: Yielding is disabled. [4/1/2024 10:45:27 AM.904] LSPD First Response: +=[BAIT CAR]=+: Initializing settings... [4/1/2024 10:45:27 AM.904] LSPD First Response: +=[BAIT CAR]=+: Loading keybinds [4/1/2024 10:45:27 AM.905] LSPD First Response: +=[BAIT CAR]=+: KEYBIND: MenuKey || VALUE: F7 [4/1/2024 10:45:27 AM.906] LSPD First Response: +=[BAIT CAR]=+: KEYBIND: KillSwitchKey || VALUE: Insert [4/1/2024 10:45:27 AM.906] LSPD First Response: +=[BAIT CAR]=+: Loading parameters [4/1/2024 10:45:27 AM.906] LSPD First Response: +=[BAIT CAR]=+: Parameters, ReuseCooldownTimeMin= 10 [4/1/2024 10:45:27 AM.906] LSPD First Response: +=[BAIT CAR]=+: Parameters, ReuseCooldownTimeMax= 15 [4/1/2024 10:45:27 AM.907] LSPD First Response: +=[BAIT CAR]=+: Parameters, BaitCarSpawnDistance= 150 [4/1/2024 10:45:27 AM.907] LSPD First Response: +=[BAIT CAR]=+: Parameters, MaxSearchRadius= 65 [4/1/2024 10:45:27 AM.907] LSPD First Response: +=[BAIT CAR]=+: Parameters, MaxWalkTimeout= 50 [4/1/2024 10:45:27 AM.908] LSPD First Response: +=[BAIT CAR]=+: Parameters, MinWaitTime= 30 [4/1/2024 10:45:27 AM.908] LSPD First Response: +=[BAIT CAR]=+: Parameters, MaxWaitTime= 45 [4/1/2024 10:45:27 AM.908] LSPD First Response: +=[BAIT CAR]=+: Loading Customization [4/1/2024 10:45:27 AM.908] LSPD First Response: +=[BAIT CAR]=+: Read one boolean: Customization, SavePersonalVehicle=true [4/1/2024 10:45:27 AM.908] LSPD First Response: +=[BAIT CAR]=+: Read one boolean: Customization, CooldownOnReuse=true [4/1/2024 10:45:27 AM.908] LSPD First Response: +=[BAIT CAR]=+: Read one boolean: Customization, RepairVehicleOnReuse=true [4/1/2024 10:45:27 AM.910] LSPD First Response: +=[BAIT CAR]=+: Read one list: Customization, VehicleModels: BLISTA,BALLER2,SCHAFTER2,ADDER,ZENTORNO,COMET2,BANSHEE,F620,SENTINEL,DOMINATOR [4/1/2024 10:45:27 AM.910] LSPD First Response: +====[BAITCAR DEBUG]====+: Creating new model from model name BLISTA [4/1/2024 10:45:27 AM.910] LSPD First Response: +====[BAITCAR DEBUG]====+: Creating new model from model name BALLER2 [4/1/2024 10:45:27 AM.910] LSPD First Response: +====[BAITCAR DEBUG]====+: Creating new model from model name SCHAFTER2 [4/1/2024 10:45:27 AM.910] LSPD First Response: +====[BAITCAR DEBUG]====+: Creating new model from model name ADDER [4/1/2024 10:45:27 AM.910] LSPD First Response: +====[BAITCAR DEBUG]====+: Creating new model from model name ZENTORNO [4/1/2024 10:45:27 AM.910] LSPD First Response: +====[BAITCAR DEBUG]====+: Creating new model from model name COMET2 [4/1/2024 10:45:27 AM.910] LSPD First Response: +====[BAITCAR DEBUG]====+: Creating new model from model name BANSHEE [4/1/2024 10:45:27 AM.910] LSPD First Response: +====[BAITCAR DEBUG]====+: Creating new model from model name F620 [4/1/2024 10:45:27 AM.910] LSPD First Response: +====[BAITCAR DEBUG]====+: Creating new model from model name SENTINEL [4/1/2024 10:45:27 AM.910] LSPD First Response: +====[BAITCAR DEBUG]====+: Creating new model from model name DOMINATOR [4/1/2024 10:45:27 AM.910] LSPD First Response: +====[BAITCAR DEBUG]====+: Model list size: 10 [4/1/2024 10:45:27 AM.910] LSPD First Response: +====[BAITCAR DEBUG]====+: Model name list size: 10 [4/1/2024 10:45:27 AM.911] LSPD First Response: +=[BAIT CAR]=+: Read one list: Customization, TransporterModels: s_m_m_fiboffice_01,s_m_m_fiboffice_02,s_m_m_highsec_01,s_m_m_highsec_02 [4/1/2024 10:45:27 AM.911] LSPD First Response: +=[BAIT CAR]=+: Read one list: Customization, PossibleWeaponModels: WEAPON_KNIFE,WEAPON_GOLFCLUB,WEAPON_CROWBAR,WEAPON_PISTOL,WEAPON_MICROSMG,WEAPON_SMG,WEAPON_SAWNOFFSHOTGUN,WEAPON_COMBATPISTOL,WEAPON_BAT [4/1/2024 10:45:27 AM.952] LSPD First Response: [Beachfront Callouts]: { ! } :::::::::::::::::::::::::::::::::::::: { Beachfront Callouts } :::::::::::::::::::::::::::::::::::::: { ! } [4/1/2024 10:45:27 AM.952] LSPD First Response: [Beachfront Callouts]: Loading callouts and configuration settings... [4/1/2024 10:45:27 AM.953] LSPD First Response: [BeachfrontCallouts]: Loading settings... [4/1/2024 10:45:27 AM.955] LSPD First Response: Registering callout Beachfront_Callouts.Callouts.DisorientedPerson [4/1/2024 10:45:27 AM.955] LSPD First Response: Registering callout Beachfront_Callouts.Callouts.LifeguardAssault [4/1/2024 10:45:27 AM.955] LSPD First Response: Registering callout Beachfront_Callouts.Callouts.StolenRentalBike [4/1/2024 10:45:27 AM.955] LSPD First Response: Registering callout Beachfront_Callouts.Callouts.IllegalCamping [4/1/2024 10:45:27 AM.955] LSPD First Response: Registering callout Beachfront_Callouts.Callouts.MedicalEmergency [4/1/2024 10:45:27 AM.955] LSPD First Response: [Beachfront Callouts]: Callouts and configuration settings loaded successfully! [4/1/2024 10:45:27 AM.955] LSPD First Response: [Beachfront Callouts]: { ! } :::::::::::::::::::::::::::::::::::::: { Beachfront Callouts } :::::::::::::::::::::::::::::::::::::: { ! } [4/1/2024 10:45:27 AM.956] LSPD First Response: StopThePed Detected! [4/1/2024 10:45:27 AM.956] LSPD First Response: You have callout interface! [4/1/2024 10:45:27 AM.958] LSPD First Response: CalloutInterface dependency CalloutInterfaceAPI.dll is available (1.0.3.0). [4/1/2024 10:45:27 AM.959] LSPD First Response: CalloutInterface dependency IPT.Common.dll is available (1.4.4.0). [4/1/2024 10:45:27 AM.960] LSPD First Response: CalloutInterface dependency RAGENativeUI.dll is available (1.9.2.0). [4/1/2024 10:45:28 AM.017] LSPD First Response: CalloutInterface: [INFO] Loading CameraManager [4/1/2024 10:45:28 AM.022] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [4/1/2024 10:45:28 AM.023] LSPD First Response: IPT.Common: [INFO] ============================================================ [4/1/2024 10:45:28 AM.023] LSPD First Response: IPT.Common: [INFO] CalloutInterface Configuration [4/1/2024 10:45:28 AM.023] LSPD First Response: IPT.Common: [INFO] ============================================================ [4/1/2024 10:45:28 AM.023] LSPD First Response: IPT.Common: [INFO] CalloutMenuKey = F8 [4/1/2024 10:45:28 AM.023] LSPD First Response: IPT.Common: [INFO] ForceCalloutKey = LControlKey+F9 [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] ToggleTerminalKey = NumPad6 [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] ToggleALPRKey = None [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] HoldInterval = 300 [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] ForcedCalloutDelay = 1 [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] AutoTrafficStop = False [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] MDTEnabled = True [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] MDTToggledOn = False [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] MDTOnlyInVehicle = True [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] MDTAutoDisplayOnCallout = True [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] MDTTimeout = 10 [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] MDTCallsign = 1-LINCOLN-18 [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] MDTPosX = 1370 [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] MDTPosY = 690 [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] MDTScale = 85 [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] MDTVolume = 2 [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] MDTSoundOnAccept = 1 [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] MDTSoundOnDisplay = 8 [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] MDTSoundOnALPRHit = 4 [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] MDTShowDistance = True [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] PostalCodeEnabled = False [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] PostalCodeSet = ocrp [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] PostalCodePosX = 444 [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] PostalCodePosY = 948 [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] PostalCodeScale = 42 [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] PlateEnabled = False [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] PlateOnlyInVehicle = True [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] PlatePosX = 380 [4/1/2024 10:45:28 AM.024] LSPD First Response: IPT.Common: [INFO] PlatePosY = 905 [4/1/2024 10:45:28 AM.025] LSPD First Response: IPT.Common: [INFO] PlateScale = 75 [4/1/2024 10:45:28 AM.025] LSPD First Response: IPT.Common: [INFO] DebugEnabled = False [4/1/2024 10:45:28 AM.025] LSPD First Response: IPT.Common: [INFO] CameraLoadout = default [4/1/2024 10:45:28 AM.025] LSPD First Response: IPT.Common: [INFO] InvalidDocumentRate = 0.04 [4/1/2024 10:45:28 AM.025] LSPD First Response: IPT.Common: [INFO] InvalidLicenseRate = 0.03 [4/1/2024 10:45:28 AM.025] LSPD First Response: IPT.Common: [INFO] WantedRate = 0.01 [4/1/2024 10:45:28 AM.025] LSPD First Response: IPT.Common: [INFO] BlipEnabled = False [4/1/2024 10:45:28 AM.025] LSPD First Response: IPT.Common: [INFO] AutoBlip = False [4/1/2024 10:45:28 AM.025] LSPD First Response: IPT.Common: [INFO] NearbyVehicleCheck = 8 [4/1/2024 10:45:28 AM.025] LSPD First Response: IPT.Common: [INFO] ALPR = False [4/1/2024 10:45:28 AM.025] LSPD First Response: IPT.Common: [INFO] Incident = False [4/1/2024 10:45:28 AM.025] LSPD First Response: IPT.Common: [INFO] Peds = False [4/1/2024 10:45:28 AM.025] LSPD First Response: IPT.Common: [INFO] Vehicles = False [4/1/2024 10:45:28 AM.025] LSPD First Response: IPT.Common: [INFO] LogLevel = 0 [4/1/2024 10:45:28 AM.025] LSPD First Response: IPT.Common: [INFO] ============================================================ [4/1/2024 10:45:28 AM.040] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/default.png [4/1/2024 10:45:28 AM.042] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: cursor/pointing.png [4/1/2024 10:45:28 AM.044] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: default/dark.png [4/1/2024 10:45:28 AM.048] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: default/light.png [4/1/2024 10:45:28 AM.050] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite1.png [4/1/2024 10:45:28 AM.052] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite2.png [4/1/2024 10:45:28 AM.054] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/BlueOnWhite3.png [4/1/2024 10:45:28 AM.056] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/NorthYankton.png [4/1/2024 10:45:28 AM.058] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlack.png [4/1/2024 10:45:28 AM.060] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/YellowOnBlue.png [4/1/2024 10:45:28 AM.061] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/0.png [4/1/2024 10:45:28 AM.062] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/1.png [4/1/2024 10:45:28 AM.063] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/2.png [4/1/2024 10:45:28 AM.065] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/3.png [4/1/2024 10:45:28 AM.066] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/4.png [4/1/2024 10:45:28 AM.067] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/5.png [4/1/2024 10:45:28 AM.068] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/6.png [4/1/2024 10:45:28 AM.070] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/7.png [4/1/2024 10:45:28 AM.071] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/8.png [4/1/2024 10:45:28 AM.072] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/9.png [4/1/2024 10:45:28 AM.073] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/A.png [4/1/2024 10:45:28 AM.075] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/B.png [4/1/2024 10:45:28 AM.077] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/C.png [4/1/2024 10:45:28 AM.078] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/D.png [4/1/2024 10:45:28 AM.079] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/E.png [4/1/2024 10:45:28 AM.080] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/F.png [4/1/2024 10:45:28 AM.081] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/G.png [4/1/2024 10:45:28 AM.082] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/H.png [4/1/2024 10:45:28 AM.084] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/I.png [4/1/2024 10:45:28 AM.085] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/J.png [4/1/2024 10:45:28 AM.086] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/K.png [4/1/2024 10:45:28 AM.088] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/L.png [4/1/2024 10:45:28 AM.088] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/M.png [4/1/2024 10:45:28 AM.090] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/N.png [4/1/2024 10:45:28 AM.094] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/O.png [4/1/2024 10:45:28 AM.096] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/P.png [4/1/2024 10:45:28 AM.097] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Q.png [4/1/2024 10:45:28 AM.098] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/R.png [4/1/2024 10:45:28 AM.099] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/S.png [4/1/2024 10:45:28 AM.100] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/T.png [4/1/2024 10:45:28 AM.102] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/U.png [4/1/2024 10:45:28 AM.102] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/V.png [4/1/2024 10:45:28 AM.104] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/W.png [4/1/2024 10:45:28 AM.105] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/X.png [4/1/2024 10:45:28 AM.107] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Y.png [4/1/2024 10:45:28 AM.108] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/blue_27x55/Z.png [4/1/2024 10:45:28 AM.110] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/0.png [4/1/2024 10:45:28 AM.111] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/1.png [4/1/2024 10:45:28 AM.112] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/2.png [4/1/2024 10:45:28 AM.113] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/3.png [4/1/2024 10:45:28 AM.114] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/4.png [4/1/2024 10:45:28 AM.115] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/5.png [4/1/2024 10:45:28 AM.117] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/6.png [4/1/2024 10:45:28 AM.118] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/7.png [4/1/2024 10:45:28 AM.119] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/8.png [4/1/2024 10:45:28 AM.120] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/9.png [4/1/2024 10:45:28 AM.122] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/A.png [4/1/2024 10:45:28 AM.123] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/B.png [4/1/2024 10:45:28 AM.124] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/C.png [4/1/2024 10:45:28 AM.125] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/D.png [4/1/2024 10:45:28 AM.127] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/E.png [4/1/2024 10:45:28 AM.128] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/F.png [4/1/2024 10:45:28 AM.128] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/G.png [4/1/2024 10:45:28 AM.130] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/H.png [4/1/2024 10:45:28 AM.132] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/I.png [4/1/2024 10:45:28 AM.133] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/J.png [4/1/2024 10:45:28 AM.134] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/K.png [4/1/2024 10:45:28 AM.135] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/L.png [4/1/2024 10:45:28 AM.137] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/M.png [4/1/2024 10:45:28 AM.137] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/N.png [4/1/2024 10:45:28 AM.140] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/O.png [4/1/2024 10:45:28 AM.141] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/P.png [4/1/2024 10:45:28 AM.142] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Q.png [4/1/2024 10:45:28 AM.143] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/R.png [4/1/2024 10:45:28 AM.145] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/S.png [4/1/2024 10:45:28 AM.146] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/T.png [4/1/2024 10:45:28 AM.147] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/U.png [4/1/2024 10:45:28 AM.148] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/V.png [4/1/2024 10:45:28 AM.150] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/W.png [4/1/2024 10:45:28 AM.151] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/X.png [4/1/2024 10:45:28 AM.152] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Y.png [4/1/2024 10:45:28 AM.154] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: plates/yellow_27x55/Z.png [4/1/2024 10:45:28 AM.155] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/action.png [4/1/2024 10:45:28 AM.156] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/alpr.png [4/1/2024 10:45:28 AM.157] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/available.png [4/1/2024 10:45:28 AM.158] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/busy.png [4/1/2024 10:45:28 AM.160] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/empty.png [4/1/2024 10:45:28 AM.161] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/enroute.png [4/1/2024 10:45:28 AM.162] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/onscene.png [4/1/2024 10:45:28 AM.163] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/panic.png [4/1/2024 10:45:28 AM.165] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/pedcheck.png [4/1/2024 10:45:28 AM.166] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/platecheck.png [4/1/2024 10:45:28 AM.167] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/off/settings.png [4/1/2024 10:45:28 AM.168] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/action.png [4/1/2024 10:45:28 AM.170] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/alpr.png [4/1/2024 10:45:28 AM.172] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/available.png [4/1/2024 10:45:28 AM.173] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/busy.png [4/1/2024 10:45:28 AM.174] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/empty.png [4/1/2024 10:45:28 AM.175] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/enroute.png [4/1/2024 10:45:28 AM.177] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/onscene.png [4/1/2024 10:45:28 AM.178] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/panic.png [4/1/2024 10:45:28 AM.179] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/pedcheck.png [4/1/2024 10:45:28 AM.181] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/platecheck.png [4/1/2024 10:45:28 AM.182] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/buttons/on/settings.png [4/1/2024 10:45:28 AM.185] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/alpr.png [4/1/2024 10:45:28 AM.186] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/close_button.png [4/1/2024 10:45:28 AM.188] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/emergency.png [4/1/2024 10:45:28 AM.189] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/maximize_button.png [4/1/2024 10:45:28 AM.190] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/minimize_button.png [4/1/2024 10:45:28 AM.193] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/normal.png [4/1/2024 10:45:28 AM.194] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/frames/widget.png [4/1/2024 10:45:28 AM.196] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_active.png [4/1/2024 10:45:28 AM.197] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_flash.png [4/1/2024 10:45:28 AM.198] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/sprites/alpr_camera_inactive.png [4/1/2024 10:45:28 AM.200] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/active.png [4/1/2024 10:45:28 AM.202] LSPD First Response: RawCanvasUI [DEBUG] loaded texture: terminal/tabs/inactive.png [4/1/2024 10:45:28 AM.202] LSPD First Response: RawCanvasUI [INFO] loaded 116 textures for canvas-6a9d4153-6bf5-4256-a237-52fc1db0f88a [4/1/2024 10:45:28 AM.204] LSPD First Response: RawCanvasUI [DEBUG] loading stylesheet from I:\SteamLibrary\steamapps\common\Grand Theft Auto V/plugins/LSPDFR/CalloutInterface/canvas.xml [4/1/2024 10:45:28 AM.205] LSPD First Response: RawCanvasUI [DEBUG] loaded 16 styles [4/1/2024 10:45:28 AM.210] LSPD First Response: RawCanvasUI [DEBUG] canvas updated bounds: resolution {Width=3440, Height=1440} scale: {Width=1.791667, Height=1.333333} bounds: {X=0,Y=0,Width=3440,Height=1440} [4/1/2024 10:45:28 AM.452] LSPD First Response: CalloutInterface: [INFO] Loaded 3 set(s) of postal codes [4/1/2024 10:45:28 AM.452] LSPD First Response: CalloutInterface: [INFO] ... ocrp containing 865 entries [4/1/2024 10:45:28 AM.452] LSPD First Response: CalloutInterface: [INFO] ... priest0802 containing 459 entries [4/1/2024 10:45:28 AM.452] LSPD First Response: CalloutInterface: [INFO] ... virus_city containing 1687 entries [4/1/2024 10:45:28 AM.454] LSPD First Response: CalloutInterface: [INFO] starting callout handler... [4/1/2024 10:45:28 AM.457] LSPD First Response: CalloutInterface: [INFO] ... LSPDFR: found 2 callouts (Optimized for CalloutInterface) [4/1/2024 10:45:28 AM.476] LSPD First Response: CalloutInterface: [INFO] ... AmazingCallouts: found 8 callouts [4/1/2024 10:45:28 AM.476] LSPD First Response: CalloutInterface: [INFO] ... AttemptedCrimeCallouts: found 8 callouts [4/1/2024 10:45:28 AM.476] LSPD First Response: CalloutInterface: [INFO] ... Beachfront Callouts: found 5 callouts [4/1/2024 10:45:28 AM.476] LSPD First Response: CalloutInterface: [INFO] ... belicCallouts: found 10 callouts [4/1/2024 10:45:28 AM.476] LSPD First Response: CalloutInterface: [INFO] ... CalloutInterface: found 2 callouts (Optimized for CalloutInterface) [4/1/2024 10:45:28 AM.476] LSPD First Response: CalloutInterface: [INFO] ... CalloutsT: found 15 callouts [4/1/2024 10:45:28 AM.476] LSPD First Response: CalloutInterface: [INFO] ... DefinitiveCallouts: found 6 callouts [4/1/2024 10:45:28 AM.477] LSPD First Response: CalloutInterface: [INFO] ... DeryllCallouts: found 16 callouts [4/1/2024 10:45:28 AM.477] LSPD First Response: CalloutInterface: [INFO] ... ForestryCallouts: found 16 callouts [4/1/2024 10:45:28 AM.477] LSPD First Response: CalloutInterface: [INFO] ... ForestryCallouts2: found 14 callouts (Optimized for CalloutInterface) [4/1/2024 10:45:28 AM.477] LSPD First Response: CalloutInterface: [INFO] ... HWYCallouts: found 10 callouts [4/1/2024 10:45:28 AM.477] LSPD First Response: CalloutInterface: [INFO] ... JonJonGamesOfficialLSPDFRCalloutPack: found 6 callouts [4/1/2024 10:45:28 AM.477] LSPD First Response: CalloutInterface: [INFO] ... Lore Callouts: found 17 callouts [4/1/2024 10:45:28 AM.477] LSPD First Response: CalloutInterface: [INFO] ... MyCallouts: found 15 callouts [4/1/2024 10:45:28 AM.477] LSPD First Response: CalloutInterface: [INFO] ... OfficerporciPlugin: found 1 callouts [4/1/2024 10:45:28 AM.477] LSPD First Response: CalloutInterface: [INFO] ... Section136Callouts: found 22 callouts [4/1/2024 10:45:28 AM.477] LSPD First Response: CalloutInterface: [INFO] ... SimpleCallouts: found 14 callouts [4/1/2024 10:45:28 AM.477] LSPD First Response: CalloutInterface: [INFO] ... SuperCallouts: found 38 callouts (Optimized for CalloutInterface) [4/1/2024 10:45:28 AM.477] LSPD First Response: CalloutInterface: [INFO] ... UnitedCallouts: found 26 callouts [4/1/2024 10:45:28 AM.477] LSPD First Response: CalloutInterface: [INFO] ... found a total of 251 callout(s), of which 56 are silently spawnable [4/1/2024 10:45:28 AM.486] LSPD First Response: CalloutInterface: [DEBUG] CameraManager switching loadout to default [4/1/2024 10:45:28 AM.502] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized [4/1/2024 10:45:28 AM.503] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized [4/1/2024 10:45:28 AM.503] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized [4/1/2024 10:45:28 AM.503] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized [4/1/2024 10:45:28 AM.510] LSPD First Response: [TRACE] Thread Ambient #1 initialized [4/1/2024 10:45:28 AM.522] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized [4/1/2024 10:45:28 AM.525] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized [4/1/2024 10:45:28 AM.530] LSPD First Response: [TRACE] Has taken study survey: False [4/1/2024 10:45:28 AM.530] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized [4/1/2024 10:45:28 AM.537] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized [4/1/2024 10:45:28 AM.538] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized [4/1/2024 10:45:28 AM.547] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized [4/1/2024 10:45:28 AM.548] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized [4/1/2024 10:45:28 AM.548] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized [4/1/2024 10:45:28 AM.550] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized [4/1/2024 10:45:28 AM.550] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized [4/1/2024 10:45:28 AM.551] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized [4/1/2024 10:45:28 AM.559] [4/1/2024 10:45:28 AM.559] === belicCallout === version 2022.2.0 === by belicfr === [4/1/2024 10:45:28 AM.559] [4/1/2024 10:45:28 AM.559] LSPD First Response: Registering callout belicCallouts.Callouts.ShotsFired [4/1/2024 10:45:28 AM.559] LSPD First Response: Registering callout belicCallouts.Callouts.SuspiciousBaggage [4/1/2024 10:45:28 AM.559] LSPD First Response: Registering callout belicCallouts.Callouts.ArenaDemonstration [4/1/2024 10:45:28 AM.559] LSPD First Response: Registering callout belicCallouts.Callouts.County.SuspiciousIndividual [4/1/2024 10:45:28 AM.559] LSPD First Response: Registering callout belicCallouts.Callouts.County.Trespassing [4/1/2024 10:45:28 AM.559] LSPD First Response: Registering callout belicCallouts.Callouts.County.TraficAccidentIntersection [4/1/2024 10:45:28 AM.559] LSPD First Response: Registering callout belicCallouts.Callouts.County.Murderer [4/1/2024 10:45:28 AM.559] LSPD First Response: Registering callout belicCallouts.Callouts.County.SuicideAttempt [4/1/2024 10:45:28 AM.559] [!] All callouts were loaded successfully. [4/1/2024 10:45:28 AM.559] [4/1/2024 10:45:28 AM.559] ============================================================== [4/1/2024 10:45:28 AM.559] [4/1/2024 10:45:28 AM.559] [4/1/2024 10:45:28 AM.559] === belicCallouts === version 2022.2.0 === by belicfr === [4/1/2024 10:45:28 AM.559] [4/1/2024 10:45:28 AM.559] [!] belicCallouts was loaded successfully. [4/1/2024 10:45:28 AM.560] [?] Current assembly version: 2022.2.0.0 [4/1/2024 10:45:28 AM.560] [?] Current belicFrameworks version: 1.1.0 [4/1/2024 10:45:28 AM.560] [4/1/2024 10:45:28 AM.560] ============================================================== [4/1/2024 10:45:28 AM.560] [4/1/2024 10:45:28 AM.576] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized [4/1/2024 10:45:30 AM.502] LSPD First Response: CalloutInterface: [INFO] Registering callout: TestCalloutAlaska [4/1/2024 10:45:30 AM.502] LSPD First Response: Registering callout CalloutInterface.Callouts.TestCalloutAlaska [4/1/2024 10:45:30 AM.502] LSPD First Response: CalloutInterface: [INFO] Registering callout: DynamicTrafficStop [4/1/2024 10:45:30 AM.502] LSPD First Response: Registering callout CalloutInterface.Callouts.DynamicTrafficStop [4/1/2024 10:45:30 AM.504] LSPD First Response: CalloutInterface: [INFO] starting police unit handler [4/1/2024 10:45:30 AM.505] LSPD First Response: CalloutInterface: [INFO] The following units are ready for duty: [4/1/2024 10:45:30 AM.505] LSPD First Response: CalloutInterface: [INFO] 1-ADAM-12 LSPD [4/1/2024 10:45:30 AM.505] LSPD First Response: CalloutInterface: [INFO] 6-PAUL-11 LSPD [4/1/2024 10:45:30 AM.505] LSPD First Response: CalloutInterface: [INFO] 2-KING-10 LSSD [4/1/2024 10:45:30 AM.505] LSPD First Response: CalloutInterface: [INFO] 2-DAVID-5 LSSD [4/1/2024 10:45:30 AM.505] LSPD First Response: CalloutInterface: [INFO] ADAM-04 LSPD [4/1/2024 10:45:30 AM.505] LSPD First Response: CalloutInterface: [INFO] ADAM-05 LSPD [4/1/2024 10:45:30 AM.505] LSPD First Response: CalloutInterface: [INFO] ADAM-06 LSPD [4/1/2024 10:45:30 AM.505] LSPD First Response: CalloutInterface: [INFO] CHARLIE-04 LSPD [4/1/2024 10:45:30 AM.505] LSPD First Response: CalloutInterface: [INFO] OCEAN-01 LSPD [4/1/2024 10:45:30 AM.505] LSPD First Response: CalloutInterface: [INFO] QUEEN-02 LSPD [4/1/2024 10:45:30 AM.505] LSPD First Response: CalloutInterface: [INFO] VICTOR-13 LSPD [4/1/2024 10:45:30 AM.506] LSPD First Response: Registering callout CalloutsT.Callouts.BackupRequest [4/1/2024 10:45:30 AM.506] LSPD First Response: Registering callout CalloutsT.Callouts.DrugDealer [4/1/2024 10:45:30 AM.506] LSPD First Response: Registering callout CalloutsT.Callouts.Weapon [4/1/2024 10:45:30 AM.506] LSPD First Response: Registering callout CalloutsT.Callouts.Activity [4/1/2024 10:45:30 AM.506] LSPD First Response: Registering callout CalloutsT.Callouts.ArmedRobbey [4/1/2024 10:45:30 AM.506] LSPD First Response: Registering callout CalloutsT.Callouts.AngryCustomer [4/1/2024 10:45:30 AM.506] LSPD First Response: Registering callout CalloutsT.Callouts.StolenVehicle [4/1/2024 10:45:30 AM.506] LSPD First Response: Registering callout CalloutsT.Callouts.MissingDog [4/1/2024 10:45:30 AM.506] LSPD First Response: Registering callout CalloutsT.Callouts.FootPursuit [4/1/2024 10:45:30 AM.506] LSPD First Response: Registering callout CalloutsT.Callouts.Domestic [4/1/2024 10:45:30 AM.506] LSPD First Response: Registering callout CalloutsT.Callouts.LoudMusic [4/1/2024 10:45:30 AM.506] LSPD First Response: Registering callout CalloutsT.Callouts.DrunkDriver [4/1/2024 10:45:30 AM.507] LSPD First Response: Registering callout CalloutsT.Callouts.PersonUnderInfluence [4/1/2024 10:45:30 AM.507] LSPD First Response: Registering callout CalloutsT.Callouts.BarFight [4/1/2024 10:45:30 AM.604] --- CalloutsT --- [4/1/2024 10:45:30 AM.604] Latest Version Installed [4/1/2024 10:45:30 AM.604] --- CalloutsT --- [4/1/2024 10:45:30 AM.730] LSPD First Response: CompuLite Localization Code Page: 1252 [4/1/2024 10:45:30 AM.730] LSPD First Response: CompuLite Localization Encoding Name: Western European (Windows) [4/1/2024 10:45:30 AM.736] DeadlyWeapons: Using UltimateBackup API. [4/1/2024 10:45:30 AM.738] LSPD First Response: DamageTrackerService Started [4/1/2024 10:45:31 AM.096] LSPD First Response: Registering callout DefinitiveCallouts.Callouts.BrokenVehicle [4/1/2024 10:45:31 AM.096] LSPD First Response: Registering callout DefinitiveCallouts.Callouts.DomesticDisturbance [4/1/2024 10:45:31 AM.096] LSPD First Response: Registering callout DefinitiveCallouts.Callouts.BarricadedSuspects [4/1/2024 10:45:31 AM.096] LSPD First Response: Registering callout DefinitiveCallouts.Callouts.NeighborDispute [4/1/2024 10:45:31 AM.096] LSPD First Response: Registering callout DefinitiveCallouts.Callouts.EventAssistant [4/1/2024 10:45:31 AM.096] [4/1/2024 10:45:31 AM.097] ================================================== DeryllCallouts =================================================== [4/1/2024 10:45:31 AM.097] [4/1/2024 10:45:31 AM.097] LSPD First Response: Registering callout DeryllCallouts.Callouts.ShotsFired [4/1/2024 10:45:31 AM.097] LSPD First Response: Registering callout DeryllCallouts.Callouts.BankRobbery [4/1/2024 10:45:31 AM.097] LSPD First Response: Registering callout DeryllCallouts.Callouts.ResidentialBurglary [4/1/2024 10:45:31 AM.097] LSPD First Response: Registering callout DeryllCallouts.Callouts.Trespassing [4/1/2024 10:45:31 AM.097] LSPD First Response: Registering callout DeryllCallouts.Callouts.Graffiti [4/1/2024 10:45:31 AM.097] LSPD First Response: Registering callout DeryllCallouts.Callouts.Metrorail [4/1/2024 10:45:31 AM.097] LSPD First Response: Registering callout DeryllCallouts.Callouts.NightclubDisturbance [4/1/2024 10:45:31 AM.097] LSPD First Response: Registering callout DeryllCallouts.Callouts.SuspiciousVehicle [4/1/2024 10:45:31 AM.097] LSPD First Response: Registering callout DeryllCallouts.Callouts.TrafficStop [4/1/2024 10:45:31 AM.097] LSPD First Response: Registering callout DeryllCallouts.Callouts.EmergencyAssistance [4/1/2024 10:45:31 AM.097] LSPD First Response: Registering callout DeryllCallouts.Callouts.MoneyTruckRobbery [4/1/2024 10:45:31 AM.097] LSPD First Response: Registering callout DeryllCallouts.Callouts.NoiseComplaint [4/1/2024 10:45:31 AM.097] LSPD First Response: Registering callout DeryllCallouts.Callouts.OfficerDown [4/1/2024 10:45:31 AM.097] LSPD First Response: Registering callout DeryllCallouts.Callouts.DomesticViolence [4/1/2024 10:45:31 AM.097] LSPD First Response: Registering callout DeryllCallouts.Callouts.LifeguardAssistance [4/1/2024 10:45:31 AM.097] LSPD First Response: Registering callout DeryllCallouts.Callouts.SecretService [4/1/2024 10:45:31 AM.097] [4/1/2024 10:45:31 AM.097] ================================================== DeryllCallouts =================================================== [4/1/2024 10:45:31 AM.097] [4/1/2024 10:45:31 AM.097] [4/1/2024 10:45:31 AM.097] =============================================== DeryllCallouts by Deryll ================================================ [4/1/2024 10:45:31 AM.097] [4/1/2024 10:45:31 AM.097] [LOG]: Callouts and settings were loaded successfully. [4/1/2024 10:45:31 AM.097] [LOG]: The config file was loaded successfully. [4/1/2024 10:45:31 AM.097] [VERSION]: Detected Version: 1.2.0.0 [4/1/2024 10:45:31 AM.097] [4/1/2024 10:45:31 AM.097] =============================================== DeryllCallouts by Deryll ================================================ [4/1/2024 10:45:31 AM.097] [4/1/2024 10:45:31 AM.099] LSPD First Response: [FelonyStop] Added initiate item to menu [4/1/2024 10:45:31 AM.099] LSPD First Response: [FelonyStop] Added terminate item to menu [4/1/2024 10:45:31 AM.099] LSPD First Response: [FelonyStop] Added request units item to menu [4/1/2024 10:45:31 AM.099] LSPD First Response: [FelonyStop] Added dismiss units item to menu [4/1/2024 10:45:31 AM.099] LSPD First Response: [FelonyStop] Added commands menu item to menu [4/1/2024 10:45:31 AM.099] LSPD First Response: [FelonyStop] Added tactics menu item to menu [4/1/2024 10:45:31 AM.099] LSPD First Response: [FelonyStop] Added main settings menu item to menu [4/1/2024 10:45:31 AM.099] LSPD First Response: [FelonyStop] Added radar settings menu item to menu [4/1/2024 10:45:31 AM.102] LSPD First Response: [FelonyStop] Added enable auto backup item to menu [4/1/2024 10:45:31 AM.104] LSPD First Response: [FelonyStop] Added num of backup units item to menu [4/1/2024 10:45:31 AM.104] LSPD First Response: [FelonyStop] Added use nearby units item to menu [4/1/2024 10:45:31 AM.104] LSPD First Response: [FelonyStop] Added auto close if fight item to menu [4/1/2024 10:45:31 AM.104] LSPD First Response: [FelonyStop] Added auto aim during commands item to menu [4/1/2024 10:45:31 AM.108] LSPD First Response: [FelonyStop] Added felony stop button item to menu [4/1/2024 10:45:31 AM.111] LSPD First Response: [FelonyStop] Added control hold duration item to menu [4/1/2024 10:45:31 AM.111] LSPD First Response: [FelonyStop] Added use heli assist plugin item to menu [4/1/2024 10:45:31 AM.111] LSPD First Response: [FelonyStop] Added change player name item to menu [4/1/2024 10:45:31 AM.118] LSPD First Response: [FelonyStop] Added banner color item to menu [4/1/2024 10:45:31 AM.118] LSPD First Response: [FelonyStop] Added enable backup blip item to menu [4/1/2024 10:45:31 AM.118] LSPD First Response: [FelonyStop] Added backup blip color item to menu [4/1/2024 10:45:31 AM.121] LSPD First Response: [FelonyStop] Added backup blip scale item to menu [4/1/2024 10:45:31 AM.122] LSPD First Response: [FelonyStop] Finished setting up menus [4/1/2024 10:45:31 AM.122] LSPD First Response: [FelonyStop] Started main logic for menu [4/1/2024 10:45:31 AM.123] LSPD First Response: [FelonyStop] Subscribed events [4/1/2024 10:45:31 AM.125] ================================================ Forestry Callouts ===================================================== [4/1/2024 10:45:31 AM.125] Forestry Callouts v1.2.6.0 loading... [4/1/2024 10:45:31 AM.126] LSPD First Response: -!!- Forestry Callouts - Trying to load settings! -!!- [4/1/2024 10:45:31 AM.132] Forestry Callouts: settings loaded! [4/1/2024 10:45:31 AM.132] -!!- ==================== ForestryCallouts Settings ==================== -!!- [4/1/2024 10:45:31 AM.132] -!!- DialogueKey = Y [4/1/2024 10:45:31 AM.132] -!!- EndCalloutKey = End [4/1/2024 10:45:31 AM.132] -!!- EndCalloutKey = T [4/1/2024 10:45:31 AM.132] -!!- Other settings loaded! [4/1/2024 10:45:31 AM.132] -!!- ==================== ForestryCallouts Settings ==================== -!!- [4/1/2024 10:45:31 AM.132] [4/1/2024 10:45:31 AM.132] Forestry Callouts: Checking for external plugins [4/1/2024 10:45:31 AM.132] CalloutInterface installed: True [4/1/2024 10:45:31 AM.132] UltimateBackup installed: True [4/1/2024 10:45:31 AM.133] StopThePed installed: True [4/1/2024 10:45:31 AM.133] Forestry Callouts: Checking for update! [4/1/2024 10:45:31 AM.601] -!!- ==================== ForestryCallouts Update ==================== -!!- [4/1/2024 10:45:31 AM.601] -!!- A new version of Forestry Callouts is available. Please download the newest version for a better experience [4/1/2024 10:45:31 AM.601] -!!- Current Version: 1.2.6.0 [4/1/2024 10:45:31 AM.601] -!!- Newest Version: 2.0.1.5 [4/1/2024 10:45:31 AM.601] -!!- It's recommended you update to prevent any issues that may have been fixed in the new version! [4/1/2024 10:45:31 AM.601] -!!- ==================== ForestryCallouts Update ==================== -!!- [4/1/2024 10:45:31 AM.601] [4/1/2024 10:45:31 AM.601] [4/1/2024 10:45:31 AM.601] Forestry Callouts: Registering Callouts! [4/1/2024 10:45:31 AM.601] ================================================ Forestry Callouts ===================================================== [4/1/2024 10:45:31 AM.601] LSPD First Response: Registering callout ForestryCallouts.Callouts.IntoxicatedHiker [4/1/2024 10:45:31 AM.601] LSPD First Response: Registering callout ForestryCallouts.Callouts.RecklessDriver [4/1/2024 10:45:31 AM.601] LSPD First Response: Registering callout ForestryCallouts.Callouts.InjuredHiker [4/1/2024 10:45:31 AM.602] LSPD First Response: Registering callout ForestryCallouts.Callouts.WreckedVehicle [4/1/2024 10:45:31 AM.602] LSPD First Response: Registering callout ForestryCallouts.Callouts.AnimalAttack [4/1/2024 10:45:31 AM.602] LSPD First Response: Registering callout ForestryCallouts.Callouts.SuspiciousVehicle [4/1/2024 10:45:31 AM.602] LSPD First Response: Registering callout ForestryCallouts.Callouts.VehicleOnFire [4/1/2024 10:45:31 AM.602] LSPD First Response: Registering callout ForestryCallouts.Callouts.MissingHiker [4/1/2024 10:45:31 AM.602] LSPD First Response: Registering callout ForestryCallouts.Callouts.IllegalCamping [4/1/2024 10:45:31 AM.602] LSPD First Response: Registering callout ForestryCallouts.Callouts.RangerBackup [4/1/2024 10:45:31 AM.602] LSPD First Response: Registering callout ForestryCallouts.Callouts.DeadAnimal [4/1/2024 10:45:31 AM.602] LSPD First Response: Registering callout ForestryCallouts.Callouts.DangerousPerson [4/1/2024 10:45:31 AM.602] LSPD First Response: Registering callout ForestryCallouts.Callouts.IllegalHunting [4/1/2024 10:45:31 AM.602] LSPD First Response: Registering callout ForestryCallouts.Callouts.IllegalFishing [4/1/2024 10:45:31 AM.602] [4/1/2024 10:45:31 AM.602] =============== FORESTRY CALLOUTS =============== [4/1/2024 10:45:31 AM.602] Running dependency checks.. [4/1/2024 10:45:31 AM.602] --- ! FORESTRY CALLOUTS FATAL ERROR ! --- [4/1/2024 10:45:31 AM.602] MISSING DEPENDENCY! [4/1/2024 10:45:31 AM.602] Please download and install Grammar Police Audio! [4/1/2024 10:45:31 AM.602] If you need further assistance please send your log to https://discord.gg/ULSS [4/1/2024 10:45:31 AM.602] FORESTRY CALLOUTS ABORTING! [4/1/2024 10:45:31 AM.603] --- ! FORESTRY CALLOUTS FATAL ERROR ! --- [4/1/2024 10:45:31 AM.604] LSPD First Response: **************************** [BLKThePower Highway Callouts] **************************** [4/1/2024 10:45:31 AM.604] LSPD First Response: Loading Custom Configuration* [4/1/2024 10:45:31 AM.604] LSPD First Response: Checking dependencies. [4/1/2024 10:45:31 AM.606] LSPD First Response: BLK HWYCallouts: StopThePed dependency passed. [4/1/2024 10:45:31 AM.607] LSPD First Response: BLK HWYCallouts: UltimateBackup dependency passed. [4/1/2024 10:45:31 AM.607] LSPD First Response: BLK HWYCallouts: SceneManager.dll by Rich is not installed. This plugin is HIGHLY recommended for some of the callouts. [4/1/2024 10:45:31 AM.608] LSPD First Response: BLK HWYCallouts: RageNativeUI dependency passed. [4/1/2024 10:45:31 AM.608] LSPD First Response: Registering callouts [4/1/2024 10:45:31 AM.608] LSPD First Response: Registering callout x [4/1/2024 10:45:31 AM.608] LSPD First Response: Registering callout aa [4/1/2024 10:45:31 AM.608] LSPD First Response: Registering callout w [4/1/2024 10:45:31 AM.608] LSPD First Response: Registering callout t [4/1/2024 10:45:31 AM.608] LSPD First Response: Registering callout u [4/1/2024 10:45:31 AM.608] LSPD First Response: Registering callout z [4/1/2024 10:45:31 AM.608] LSPD First Response: Registering callout v [4/1/2024 10:45:31 AM.609] LSPD First Response: Registering callout r [4/1/2024 10:45:31 AM.609] LSPD First Response: Registering callout y [4/1/2024 10:45:31 AM.609] LSPD First Response: Registering callout s [4/1/2024 10:45:31 AM.609] LSPD First Response: Loading settings from INI file. [4/1/2024 10:45:31 AM.609] LSPD First Response: TrafficControlTimer Value: 5 [4/1/2024 10:45:31 AM.609] LSPD First Response: RoadRepairsTimer Value: 5 [4/1/2024 10:45:31 AM.609] LSPD First Response: MinHaltDuration Value: 10 [4/1/2024 10:45:31 AM.609] LSPD First Response: MaxHaltDuration Value: 30 [4/1/2024 10:45:31 AM.609] LSPD First Response: End Key: End [4/1/2024 10:45:31 AM.609] LSPD First Response: Function Key: Y [4/1/2024 10:45:31 AM.609] LSPD First Response: Using LSPDFR Models: True [4/1/2024 10:45:31 AM.609] LSPD First Response: MVA Traffic Control Callout Automatic Cleanup: True [4/1/2024 10:45:31 AM.609] LSPD First Response: EnableAdditionalUnits: True [4/1/2024 10:45:31 AM.609] LSPD First Response: **************************** [BLKThePower Highway Callouts] **************************** [4/1/2024 10:45:32 AM.141] LSPD First Response: BLKThePower HWYCallouts: USING LATEST VERSION AVAILABLE [4/1/2024 10:45:32 AM.142] LSPD First Response: Registering callout JonJonGamesOfficialLSPDFRCalloutPack.Callouts.HighSpeedChase [4/1/2024 10:45:32 AM.142] LSPD First Response: Registering callout JonJonGamesOfficialLSPDFRCalloutPack.Callouts.IntoxicatedIndividual [4/1/2024 10:45:32 AM.142] LSPD First Response: Registering callout JonJonGamesOfficialLSPDFRCalloutPack.Callouts.PersonWithAWeapon [4/1/2024 10:45:32 AM.142] LSPD First Response: Registering callout JonJonGamesOfficialLSPDFRCalloutPack.Callouts.Trespassing [4/1/2024 10:45:32 AM.142] LSPD First Response: Registering callout JonJonGamesOfficialLSPDFRCalloutPack.Callouts.PossibleProstitution [4/1/2024 10:45:32 AM.142] LSPD First Response: Registering callout JonJonGamesOfficialLSPDFRCalloutPack.Callouts.IllegalCampfireOnPublicBeach [4/1/2024 10:45:32 AM.154] LSPD First Response: [TRACE] Lore Callouts.ini was found [4/1/2024 10:45:32 AM.155] LSPD First Response: Registering callout LoreCallouts.Callouts.Disturbance [4/1/2024 10:45:32 AM.155] LSPD First Response: Registering callout LoreCallouts.Callouts.Mugging [4/1/2024 10:45:32 AM.155] LSPD First Response: Registering callout LoreCallouts.Callouts.Burglary [4/1/2024 10:45:32 AM.155] LSPD First Response: Registering callout LoreCallouts.Callouts.Trespassing [4/1/2024 10:45:32 AM.155] LSPD First Response: Registering callout LoreCallouts.Callouts.Convoy [4/1/2024 10:45:32 AM.155] LSPD First Response: Registering callout LoreCallouts.Callouts.DeadBody [4/1/2024 10:45:32 AM.155] LSPD First Response: Registering callout LoreCallouts.Callouts.Warrant [4/1/2024 10:45:32 AM.155] LSPD First Response: Registering callout LoreCallouts.Callouts.BankRobbery [4/1/2024 10:45:32 AM.155] LSPD First Response: Registering callout LoreCallouts.Callouts.DrugDeal [4/1/2024 10:45:32 AM.155] LSPD First Response: Registering callout LoreCallouts.Callouts.MVA [4/1/2024 10:45:32 AM.155] LSPD First Response: Registering callout LoreCallouts.Callouts.PedStruckByVehicle [4/1/2024 10:45:32 AM.155] LSPD First Response: Registering callout LoreCallouts.Callouts.Resisting [4/1/2024 10:45:32 AM.155] LSPD First Response: Registering callout LoreCallouts.Callouts.CriminalActivity [4/1/2024 10:45:32 AM.155] LSPD First Response: Registering callout LoreCallouts.Callouts.StreetRace [4/1/2024 10:45:32 AM.155] LSPD First Response: Registering callout LoreCallouts.Callouts.ViciousAnimal [4/1/2024 10:45:32 AM.155] LSPD First Response: Registering callout LoreCallouts.Callouts.Shoplifting [4/1/2024 10:45:32 AM.155] LSPD First Response: Registering callout LoreCallouts.Callouts.TrafficStop [4/1/2024 10:45:32 AM.176] DeadlyWeapons: Starting PanicFiber. [4/1/2024 10:45:32 AM.184] LSPD First Response: [FelonyStop] Starting main fiber [4/1/2024 10:45:32 AM.218] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeBetweenEvents - 150 [4/1/2024 10:45:32 AM.218] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeBetweenBOLOEvents - 90 [4/1/2024 10:45:32 AM.218] LSPD First Response: Immersive Ambient Events [SETTINGS]: EventBlips - True [4/1/2024 10:45:32 AM.218] LSPD First Response: Immersive Ambient Events [SETTINGS]: EventNotifications - True [4/1/2024 10:45:32 AM.218] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeFormat - en-US [4/1/2024 10:45:32 AM.218] LSPD First Response: Immersive Ambient Events [SETTINGS]: PlateFormat - 46EEK572 [4/1/2024 10:45:32 AM.218] LSPD First Response: Immersive Ambient Events [SETTINGS]: CustomizedVehicleSystemEnabled - True [4/1/2024 10:45:32 AM.218] LSPD First Response: Immersive Ambient Events [SETTINGS]: MenuKey - O [4/1/2024 10:45:32 AM.218] LSPD First Response: Immersive Ambient Events [SETTINGS]: MenuModifierKey - LShiftKey [4/1/2024 10:45:32 AM.218] LSPD First Response: Immersive Ambient Events [SETTINGS]: WeatherEventEnabled - True [4/1/2024 10:45:32 AM.218] LSPD First Response: Immersive Ambient Events [SETTINGS]: 24HTime - False [4/1/2024 10:45:32 AM.218] LSPD First Response: Immersive Ambient Events [SETTINGS]: HoursItLasts - 3 [4/1/2024 10:45:32 AM.218] LSPD First Response: Immersive Ambient Events [SETTINGS]: MinutesItLasts - 0 [4/1/2024 10:45:32 AM.218] LSPD First Response: Immersive Ambient Events [SETTINGS]: EASaudio - True [4/1/2024 10:45:32 AM.218] LSPD First Response: Immersive Ambient Events [SETTINGS]: ChanceOfOutage - 20 [4/1/2024 10:45:32 AM.218] LSPD First Response: Immersive Ambient Events [SETTINGS]: TimeOutageLasts - 200 [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOEventEnabled - True [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOEventAreaBlips - True [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: AreaBlipColor - Yellow [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: AreaBlipOpacity - 0.4 [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOChanceOfPursuit - 5 [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOMaxDistanceForPursuit - 1000 [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: BOLOMaxDistanceForUpdates - 1000 [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: MinTimeForBOLOUpdate - 20 [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: MaxTimeForBOLOUpdate - 50 [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: DaysBeforeBOLOExpires - 7 [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: VehicleTroubleEventEnabled - True [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: HotboxingEventEnabled - True [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: DrugDealEventEnabled - True [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingEventEnabled - True [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingNitroChance - 70 [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingBlackoutChance - 20 [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingCustomPlatesEnabled - True [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: StreetRacingRealisticSpeeds - False [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: AggressiveDriverEventEnabled - True [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: DrunkDriverEventEnabled - True [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: GasLeakEventEnabled - True [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: SpeedingEventEnabled - True [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: DriverOnPhoneEventEnabled - True [4/1/2024 10:45:32 AM.219] LSPD First Response: Immersive Ambient Events [SETTINGS]: LOADED SETTINGS [4/1/2024 10:45:32 AM.224] LSPD First Response: Immersive Ambient Events [SETTINGS]: Starting settings check... [4/1/2024 10:45:32 AM.224] LSPD First Response: Immersive Ambient Events [SETTINGS]: Completed settings check [4/1/2024 10:45:32 AM.232] LSPD First Response: Immersive Ambient Events: Found RAGENativeUI.dll as (1.9.2.0) [4/1/2024 10:45:32 AM.232] LSPD First Response: Immersive Ambient Events: Found Newtonsoft.Json.dll as (13.0.0.0) [4/1/2024 10:45:32 AM.251] LSPD First Response: Immersive Ambient Events: Previous bolo exists [4/1/2024 10:45:32 AM.273] LSPD First Response: Immersive Ambient Events: Starting expired bolo Check [4/1/2024 10:45:32 AM.273] LSPD First Response: Immersive Ambient Events: Bolo is still valid [4/1/2024 10:45:32 AM.273] LSPD First Response: Immersive Ambient Events: Starting bolo event from existing bolo... [4/1/2024 10:45:32 AM.275] LSPD First Response: Immersive Ambient Events: Populated event tuple [4/1/2024 10:45:32 AM.277] LSPD First Response: Immersive Ambient Events: 'cut_sec' PTFX asset requested [4/1/2024 10:45:33 AM.098] LSPD First Response: Immersive Ambient Events: Plugin is up to date [4/1/2024 10:45:33 AM.138] LSPD First Response: Immersive Ambient Events: Creating BOLO from previous existing BOLO [4/1/2024 10:45:33 AM.138] LSPD First Response: Immersive Ambient Events: SuspectCount - 2 [4/1/2024 10:45:33 AM.138] LSPD First Response: Immersive Ambient Events: ArmedStatus - Armed [4/1/2024 10:45:33 AM.382] LSPD First Response: Start reading MyCallouts.ini [4/1/2024 10:45:33 AM.386] LSPD First Response: finished reading MyCallouts.ini [4/1/2024 10:45:33 AM.386] LSPD First Response: Start Register callouts for my Callouts [4/1/2024 10:45:33 AM.386] LSPD First Response: Registering callout MyCallouts.Callouts.armendsuspect [4/1/2024 10:45:33 AM.386] LSPD First Response: Registering callout MyCallouts.Callouts.TrafficStopBackUP [4/1/2024 10:45:33 AM.386] LSPD First Response: Registering callout MyCallouts.Callouts.Abduction [4/1/2024 10:45:33 AM.386] LSPD First Response: Registering callout MyCallouts.Callouts.IllegalCarmeet [4/1/2024 10:45:33 AM.386] LSPD First Response: Registering callout MyCallouts.Callouts.Shootout [4/1/2024 10:45:33 AM.387] LSPD First Response: Registering callout MyCallouts.Callouts.ArmedPursuit [4/1/2024 10:45:33 AM.387] LSPD First Response: Registering callout MyCallouts.Callouts.Fight_in_Progress [4/1/2024 10:45:33 AM.387] LSPD First Response: Registering callout MyCallouts.Callouts.Mugging_In_Progress [4/1/2024 10:45:33 AM.387] LSPD First Response: Registering callout MyCallouts.Callouts.Backup [4/1/2024 10:45:33 AM.387] LSPD First Response: Registering callout MyCallouts.Callouts.Active_shooting [4/1/2024 10:45:33 AM.387] LSPD First Response: Registering callout MyCallouts.Callouts.Public_disturbance [4/1/2024 10:45:33 AM.387] LSPD First Response: Registering callout MyCallouts.Callouts.Standoff [4/1/2024 10:45:33 AM.387] LSPD First Response: Registering callout MyCallouts.Callouts.SuspiciousVehicle [4/1/2024 10:45:33 AM.387] LSPD First Response: Registering callout MyCallouts.Callouts.suicidal [4/1/2024 10:45:33 AM.387] LSPD First Response: finished Register callouts for my Callouts [4/1/2024 10:45:33 AM.616] LSPD First Response: Registering callout OfficerporciPlugin.Callouts.Pursuit [4/1/2024 10:45:34 AM.098] LSPD First Response: [Plain Sight]: Loaded settings [4/1/2024 10:45:34 AM.545] LSPD First Response: Version state: Latest [4/1/2024 10:45:34 AM.546] LSPD First Response: [Plain Sight]: Assigning pullover events [4/1/2024 10:45:34 AM.558] LSPD First Response: [Ransom Ambience] DEBUG: STP: SubscribeToPedEvents: Successful. [4/1/2024 10:45:34 AM.558] LSPD First Response: [Ransom Ambience] DEBUG: StopThePed: Assigned event handlers. [4/1/2024 10:45:34 AM.558] LSPD First Response: [Ransom Ambience] Start Thread: MainThread. [4/1/2024 10:45:34 AM.561] LSPD First Response: [Section136Callouts] Calling REGISTER_CALLOUTS... [4/1/2024 10:45:34 AM.564] LSPD First Response: [Section136Callouts] Running integration setup methods... [4/1/2024 10:45:34 AM.567] LSPD First Response: [Section136Callouts] Running RageNativeUI version compatibility check... [4/1/2024 10:45:34 AM.568] LSPD First Response: [Section136Callouts] RageNativeUI installed version: 1.9.2.0 [4/1/2024 10:45:34 AM.568] LSPD First Response: [Section136Callouts] The user has installed a compatible version of RageNativeUI. Thank you for making the life of a support team easier. :) [4/1/2024 10:45:34 AM.568] LSPD First Response: [Section136Callouts] Now setting up Section136Callouts menu... [4/1/2024 10:45:34 AM.572] LSPD First Response: [Section136Callouts] Initializing store objects... [4/1/2024 10:45:34 AM.582] LSPD First Response: [Section136Callouts] Successfully initialised 26 stores. [4/1/2024 10:45:34 AM.582] LSPD First Response: [Section136Callouts] Checking dependencies... [4/1/2024 10:45:34 AM.583] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\callouts\armedindividual\weapons.xml [4/1/2024 10:45:34 AM.584] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\callouts\armedindividual\weapons.xml) [4/1/2024 10:45:34 AM.584] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\puma\pedmodelmeta.xml [4/1/2024 10:45:34 AM.584] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\puma\pedmodelmeta.xml) [4/1/2024 10:45:34 AM.584] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\commonsurnames.txt [4/1/2024 10:45:34 AM.584] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\commonsurnames.txt) [4/1/2024 10:45:34 AM.584] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\femaleforenames.txt [4/1/2024 10:45:34 AM.584] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\femaleforenames.txt) [4/1/2024 10:45:34 AM.584] LSPD First Response: [Section136Callouts] Dependency Checker: Checking file: section136callouts\names\maleforenames.txt [4/1/2024 10:45:34 AM.584] LSPD First Response: [Section136Callouts] Dependency Checker: File OK (section136callouts\names\maleforenames.txt) [4/1/2024 10:45:34 AM.585] LSPD First Response: [Section136Callouts] Creating new Stats Manager... [4/1/2024 10:45:34 AM.586] LSPD First Response: [Section136Callouts] Populating name lists... [4/1/2024 10:45:34 AM.586] LSPD First Response: [Section136Callouts] Attempting to read statistics file... [4/1/2024 10:45:34 AM.586] LSPD First Response: [Section136Callouts] Populating male first names... [4/1/2024 10:45:34 AM.589] LSPD First Response: [Section136Callouts] Populating female first names... [4/1/2024 10:45:34 AM.590] LSPD First Response: [Section136Callouts] Deserializing StatFile from Plugins\LSPDFR\Section136Callouts\temp\stats.tmp [4/1/2024 10:45:34 AM.598] LSPD First Response: [Section136Callouts] Populating common last names... [4/1/2024 10:45:34 AM.600] LSPD First Response: [Section136Callouts] [WARN] Failed to deserialize StatFile from Plugins\LSPDFR\Section136Callouts\temp\stats.tmp - Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: <. Path '', line 0, position 0. [4/1/2024 10:45:34 AM.600] at Newtonsoft.Json.JsonTextReader.ParseValue() [4/1/2024 10:45:34 AM.600] at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter) [4/1/2024 10:45:34 AM.600] at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) [4/1/2024 10:45:34 AM.600] at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) [4/1/2024 10:45:34 AM.600] at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) [4/1/2024 10:45:34 AM.600] at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings) [4/1/2024 10:45:34 AM.600] at ‫‬‍‍‫‌‬‮‮‬‍‪‏‏‍​​‍‮‪‏‮‭‫‎‮‭‮.‫‎‪​‭‭‍‫‌‍​‎‌‏‎‫‌‭‭‏‫‍‮[](String , Func`1 ) in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Engine\PlayerStatistics\StatsManager.cs:line 219 [4/1/2024 10:45:34 AM.600] LSPD First Response: [Section136Callouts] Loading StatFile default values and serializing to Plugins\LSPDFR\Section136Callouts\temp\stats.tmp [4/1/2024 10:45:34 AM.604] LSPD First Response: [Section136Callouts] Starting EAC system... [4/1/2024 10:45:34 AM.605] LSPD First Response: [Section136Callouts] Registering callouts... [4/1/2024 10:45:34 AM.606] LSPD First Response: [Section136Callouts] Done populating names. [4/1/2024 10:45:34 AM.606] LSPD First Response: [Section136Callouts] F_FIRST: 4275, M_FIRST: 1219, C_LAST: 4508 [4/1/2024 10:45:34 AM.606] LSPD First Response: [Section136Callouts] There are 22 public callouts in this build of Section136Callouts. Of which, 20 are enabled. [4/1/2024 10:45:34 AM.607] LSPD First Response: [Section136Callouts] The Early Access Club UCM instance will process with the username: 0341motormen [4/1/2024 10:45:34 AM.607] LSPD First Response: Registering callout ‮‎‬‌​‪‎‏‪‍‏​‌‪‎‌‮‎‍​‭‮ [4/1/2024 10:45:34 AM.607] LSPD First Response: Registering callout ‭‭‏‮‎‌‭‫‪‍‍‫‬‏‮‍‎‫​‎‎‮‪‎‏‏‮ [4/1/2024 10:45:34 AM.607] LSPD First Response: Registering callout ‫‌‮‎‪‭‫‏‬‮‬‫‏‫‭‮‌‏‎​‌‮ [4/1/2024 10:45:34 AM.607] LSPD First Response: Registering callout ‫‭‌​‏‏‫‪‮​‎‌‫‍‪‬​‏‏‪‏​‫‮ [4/1/2024 10:45:34 AM.607] LSPD First Response: Registering callout ‎‬‭​‫‬‪‫‏‮‌‌​‪‌‌‎‪‮‫‎‮ [4/1/2024 10:45:34 AM.607] LSPD First Response: Registering callout ‪‌‭‭‎​‍‎‮‬‎‫‏‬‎‎‪‭‎‏​‭‍​‎‫‍‮ [4/1/2024 10:45:34 AM.607] LSPD First Response: Registering callout ‪‭‌‎‮‫‌​‮‌‭‌‏​​‬‭‮‏‎‮ [4/1/2024 10:45:34 AM.607] LSPD First Response: Registering callout ‎‍‌‬​‌‍‎‏‍‬​‎‏‭‫‍‬‎‏‏‭‫‪‭‬‬‮ [4/1/2024 10:45:34 AM.607] LSPD First Response: Registering callout ‎​​‏‌‏‬‍‭‏‮‮‏‮‫‬‍‍‌‭‮‪‫‎‌‏‮ [4/1/2024 10:45:34 AM.607] LSPD First Response: Registering callout ‮‎‍‭‫‬‬‍‎‪‭‮‏‭‎‌​‍‍‬‬​‏‫‮ [4/1/2024 10:45:34 AM.607] LSPD First Response: Registering callout ​‪‏‬‌​‌‏‍‍‪‪‌​‪‪‬‫‫‌‎‫‫‭‌‬‍‎‌‮ [4/1/2024 10:45:34 AM.607] LSPD First Response: Registering callout ‫‫‏‭‏‏‭‍‬‏‭‪‪‮‮‪‌‭‫‪‪‪‬‍‌‫‎‏‍‌‪‭‫‪‮ [4/1/2024 10:45:34 AM.607] LSPD First Response: Registering callout ‏‫‮‫‮‎‍‪‮‎‌‌‌‏‬​‌​‮‍‪‌‫‮ [4/1/2024 10:45:34 AM.607] LSPD First Response: Registering callout ‪​​‏‮‎‏​​‎‎‍​‪‪‫‫‍‫‎‏‮ [4/1/2024 10:45:34 AM.607] LSPD First Response: Registering callout ‏‌‮​‬‍‌‮‫‎‭​‍‪‎‮‭‬‭‭‭​‭‪‍‬‎‏‮ [4/1/2024 10:45:34 AM.608] LSPD First Response: Registering callout ‫‭‮‭‫‪‏‫‎​‪‪‪‪‫‪‭‌‪‎‎‮‌‪‮‮ [4/1/2024 10:45:34 AM.608] LSPD First Response: Registering callout ‪‬‌‭‭‫‭‌‫‫‮‎‮‬‪‬‍‏‭‫‎​‎​‫‮ [4/1/2024 10:45:34 AM.608] LSPD First Response: Registering callout ‪‫‌‌‍‮​‌‍‏‌‪‍‏‎‮‏‪‭‮‬‫‍‭‭‭‬‌‮ [4/1/2024 10:45:34 AM.608] LSPD First Response: Registering callout ‪‍‭‏‍‫‏​‭‏‏​‪‌​‬​‪‪‎‍‬‪‮ [4/1/2024 10:45:34 AM.608] LSPD First Response: [Section136Callouts] Checking EAC user status... [4/1/2024 10:45:34 AM.608] LSPD First Response: Registering callout ‏‬​‬‪‎‌‏‌​‏​‭‮‬​‫‭‍‫‪‏‪‮‭‫‮ [4/1/2024 10:45:34 AM.611] LSPD First Response: [Section136Callouts] Successfully registered 20 public callouts: Stolen Vehicle, Person With Knife, Traffic Stop Backup Required, Theft From Person, Stolen Emergency Vehicle, Detainee Transport Required, Self Isolation Violation, Racing Vehicles, Mental Health Ward - Patient Escaped, Armed Suspect, Shoplifting, Suicial Subject, Attempted Sexual Assault, Interior Burglary, Officer Panic Button, Area Search - Lost Suspect, Prisoner Transfer Required, Public Transport Staff Assistance Request, Protest, Airport Security Threat, Commercial Vehicle Theft, Concern for Welfare [4/1/2024 10:45:34 AM.611] LSPD First Response: [Section136Callouts] [WARN] Beta EAC Authentication in use! [4/1/2024 10:45:34 AM.614] LSPD First Response: [Section136Callouts] The Discord Server has not yet been plugged! Let's add it to the menu! [4/1/2024 10:45:34 AM.615] LSPD First Response: [Section136Callouts] Displaying the Discord Advertisement... [4/1/2024 10:45:34 AM.618] LSPD First Response: [Section136Callouts] [WARN] beta update checking is in use! [4/1/2024 10:45:34 AM.620] LSPD First Response: [Section136Callouts] Section136Callouts has initialised successfully. Initialisation took 57.17 milliseconds. [4/1/2024 10:45:34 AM.620] LSPD First Response: [Section136Callouts] Starting Panic Button thread... [4/1/2024 10:45:34 AM.621] LSPD First Response: [Section136Callouts] PanicButton: ================ SECTION136CALLOUTS PANIC BUTTON ================ [4/1/2024 10:45:34 AM.621] LSPD First Response: [Section136Callouts] PanicButton: Shortcut key enabled? True [4/1/2024 10:45:34 AM.621] LSPD First Response: [Section136Callouts] PanicButton: Activation stroke type? HoldSingleKey [4/1/2024 10:45:34 AM.622] LSPD First Response: [Section136Callouts] PanicButton: Activation key: O [4/1/2024 10:45:34 AM.622] LSPD First Response: [Section136Callouts] PanicButton: Modifier key: None [4/1/2024 10:45:34 AM.623] LSPD First Response: [Section136Callouts] PanicButton: ================================================================= [4/1/2024 10:45:34 AM.623] LSPD First Response: [Section136Callouts] PanicButton: Checking settings to see if we need to start the GameFiber [4/1/2024 10:45:34 AM.623] LSPD First Response: [Section136Callouts] PanicButton: Panic button shortcut key enabled - starting PanicButton GameFiber loop... [4/1/2024 10:45:34 AM.657] LSPD First Response: Registering callout SimpleCallouts.Callouts.AnimalInvasion [4/1/2024 10:45:34 AM.657] LSPD First Response: Registering callout SimpleCallouts.Callouts.BrandishingWeapon [4/1/2024 10:45:34 AM.657] LSPD First Response: Registering callout SimpleCallouts.Callouts.DomesticDisturbance [4/1/2024 10:45:34 AM.657] LSPD First Response: Registering callout SimpleCallouts.Callouts.DrugOverdose [4/1/2024 10:45:34 AM.657] LSPD First Response: Registering callout SimpleCallouts.Callouts.ExplosiveFound [4/1/2024 10:45:34 AM.657] LSPD First Response: Registering callout SimpleCallouts.Callouts.HeavilyArmoredGunman [4/1/2024 10:45:34 AM.657] LSPD First Response: Registering callout SimpleCallouts.Callouts.Manhunt [4/1/2024 10:45:34 AM.657] LSPD First Response: Registering callout SimpleCallouts.Callouts.Manslaughter [4/1/2024 10:45:34 AM.657] LSPD First Response: Registering callout SimpleCallouts.Callouts.MentalDisorder [4/1/2024 10:45:34 AM.657] LSPD First Response: Registering callout SimpleCallouts.Callouts.OutstandingArrestWarrant [4/1/2024 10:45:34 AM.657] LSPD First Response: Registering callout SimpleCallouts.Callouts.ShotsFired [4/1/2024 10:45:34 AM.657] LSPD First Response: Registering callout SimpleCallouts.Callouts.StarChaseTracker [4/1/2024 10:45:34 AM.657] LSPD First Response: Registering callout SimpleCallouts.Callouts.StolenVehicleTracker [4/1/2024 10:45:34 AM.658] LSPD First Response: Registering callout SimpleCallouts.Callouts.SuspiciousParkedCar [4/1/2024 10:45:34 AM.763] LSPD First Response: StopThePed Localization Code Page: 1252 [4/1/2024 10:45:34 AM.763] LSPD First Response: StopThePed Localization Encoding Name: Western European (Windows) [4/1/2024 10:45:34 AM.775] LSPD First Response: Immersive Ambient Events: 'cut_sec' PTFX asset loaded [4/1/2024 10:45:34 AM.775] LSPD First Response: Immersive Ambient Events: 'veh_xs_vehicle_mods' PTFX asset requested [4/1/2024 10:45:34 AM.841] LSPD First Response: [Ransom Ambience] Start Thread: UIThread. [4/1/2024 10:45:34 AM.845] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'EventMenu'. [4/1/2024 10:45:34 AM.845] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'InteractionMenu'. [4/1/2024 10:45:34 AM.848] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'GeneralConfigSubmenu'. [4/1/2024 10:45:34 AM.851] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'TrafficStopEventsConfigSubmenu'. [4/1/2024 10:45:34 AM.852] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'EventWeightsConfigSubmenu'. [4/1/2024 10:45:34 AM.853] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'EventZonesConfigSubmenu'. [4/1/2024 10:45:34 AM.853] LSPD First Response: [Ransom Ambience] DEBUG: Initialized 'ConfigMenu'. [4/1/2024 10:45:35 AM.096] LSPD First Response: [Ransom Ambience] New interval has been set to: 157172ms. [4/1/2024 10:45:35 AM.098] LSPD First Response: [Section136Callouts] Setting up all the menus... [4/1/2024 10:45:35 AM.105] LSPD First Response: [Section136Callouts] Getting enabled property for: 6StolenVehicle [4/1/2024 10:45:35 AM.106] LSPD First Response: [Section136Callouts] Getting enabled property for: 6PersonWithKnife [4/1/2024 10:45:35 AM.106] LSPD First Response: [Section136Callouts] Getting enabled property for: 6TrafficStopBackupRequired [4/1/2024 10:45:35 AM.106] LSPD First Response: [Section136Callouts] [WARN] Cannot get existing enabled status for callout: S136TrafficStopBackupRequired [4/1/2024 10:45:35 AM.106] LSPD First Response: [Section136Callouts] Getting enabled property for: 6TheftFromPerson [4/1/2024 10:45:35 AM.106] LSPD First Response: [Section136Callouts] [WARN] Cannot get existing enabled status for callout: S136TheftFromPerson [4/1/2024 10:45:35 AM.106] LSPD First Response: [Section136Callouts] Getting enabled property for: 6StolenEmergencyVehicle [4/1/2024 10:45:35 AM.106] LSPD First Response: [Section136Callouts] Getting enabled property for: 6DetaineeTransportRequired [4/1/2024 10:45:35 AM.106] LSPD First Response: [Section136Callouts] Getting enabled property for: 6SelfIsolationViolation [4/1/2024 10:45:35 AM.106] LSPD First Response: [Section136Callouts] Getting enabled property for: 6RacingVehicles [4/1/2024 10:45:35 AM.106] LSPD First Response: [Section136Callouts] Getting enabled property for: 6MHPE [4/1/2024 10:45:35 AM.106] LSPD First Response: [Section136Callouts] [WARN] Cannot get existing enabled status for callout: S136MHPE [4/1/2024 10:45:35 AM.106] LSPD First Response: [Section136Callouts] Getting enabled property for: 6ArmedSuspect [4/1/2024 10:45:35 AM.106] LSPD First Response: [Section136Callouts] Getting enabled property for: 6Shoplifting [4/1/2024 10:45:35 AM.106] LSPD First Response: [Section136Callouts] Getting enabled property for: 6SuicidalSubject [4/1/2024 10:45:35 AM.106] LSPD First Response: [Section136Callouts] Getting enabled property for: 6AttemptedRape [4/1/2024 10:45:35 AM.106] LSPD First Response: [Section136Callouts] Getting enabled property for: 6InteriorBurglary [4/1/2024 10:45:35 AM.106] LSPD First Response: [Section136Callouts] Getting enabled property for: 6OfficerPanicButton2 [4/1/2024 10:45:35 AM.107] LSPD First Response: [Section136Callouts] [WARN] Cannot get existing enabled status for callout: S136OfficerPanicButton2 [4/1/2024 10:45:35 AM.107] LSPD First Response: [Section136Callouts] Getting enabled property for: 6AreaSearchSuspect [4/1/2024 10:45:35 AM.107] LSPD First Response: [Section136Callouts] Getting enabled property for: 6PrisonerTransfer [4/1/2024 10:45:35 AM.107] LSPD First Response: [Section136Callouts] Getting enabled property for: 6TubeStationAgressive [4/1/2024 10:45:35 AM.107] LSPD First Response: [Section136Callouts] [WARN] Cannot get existing enabled status for callout: S136TubeStationAgressive [4/1/2024 10:45:35 AM.107] LSPD First Response: [Section136Callouts] Getting enabled property for: 6Protest [4/1/2024 10:45:35 AM.107] LSPD First Response: [Section136Callouts] Getting enabled property for: 6AirportSecurityThreat [4/1/2024 10:45:35 AM.107] LSPD First Response: [Section136Callouts] Getting enabled property for: 6CommercialVehicleTheft [4/1/2024 10:45:35 AM.107] LSPD First Response: [Section136Callouts] Getting enabled property for: 6ConcernForWelfare [4/1/2024 10:45:35 AM.107] LSPD First Response: [Section136Callouts] Items length: 17 [4/1/2024 10:45:35 AM.113] LSPD First Response: [Section136Callouts] Menu init finished [4/1/2024 10:45:35 AM.118] LSPD First Response: [Section136Callouts] FileMgr:PluginStart: DeleteUnnecessaryFiles finished successfully. [4/1/2024 10:45:35 AM.118] LSPD First Response: [Section136Callouts] Waited 0ms for MenuManager to become available for new items. [4/1/2024 10:45:35 AM.119] LSPD First Response: [Section136Callouts] Paused thread for 0 ms to add Bound Menu Item to main menu. [4/1/2024 10:45:35 AM.120] LSPD First Response: [Section136Callouts] [Integrations.CalloutInterface] Section136Callouts will wait 60 seconds before checking whether Callout Interface is installed. This is to give LSPDFR time to load all the plugins in - as it may not yet be loaded. In the meantime, Section136Callouts won't attempt to load any Callout Interface requiring code. [4/1/2024 10:45:35 AM.120] LSPD First Response: [Section136Callouts] [Integrations.CalloutInterface] Don't worry - if and when Section136Callouts detects Callout Interface is installed, we'll start using it. [4/1/2024 10:45:35 AM.121] LSPD First Response: [Section136Callouts] Item added to main menu successfully. [4/1/2024 10:45:35 AM.143] LSPD First Response: [Section136Callouts] Update service response: {"method":"cache","updates":{"public":{"title":"Test Update","build":"1.11.1704.3","description":"Hello world!","released":"2023-09-16T12:14:26.288+01:00","url":"https://section136.maxplayledev.org"},"earlyaccess":{"title":"EAC fixes","build":"1.12.1882.2","description":"1882 eac fixes","released":"2024-02-09T20:06:47+0000","url":"https://maxplayledev.org/discord"}}} [4/1/2024 10:45:35 AM.144] LSPD First Response: [Section136Callouts] Section136Callouts update checking info: Installed version: 1.12.1910.0, Newest public: 1.11.1704.3, Newest EAC: 1.12.1882.2 [4/1/2024 10:45:35 AM.144] LSPD First Response: [Section136Callouts] Section136Callouts is up to date! If you find a bug, report it, else I can't fix it. [4/1/2024 10:45:35 AM.164] LSPD First Response: [Section136Callouts] EAC service did not report successful status code. EAC user cannot be authenticated. [4/1/2024 10:45:35 AM.164] LSPD First Response: [Section136Callouts] This user does not have EAC access. [4/1/2024 10:45:35 AM.164] LSPD First Response: [Section136Callouts] Is user EAC? False [4/1/2024 10:45:35 AM.260] LSPD First Response: Immersive Ambient Events: Vehicle created [4/1/2024 10:45:35 AM.281] LSPD First Response: [Ransom Ambience] Start Thread: MenuPoolThread. [4/1/2024 10:45:35 AM.281] LSPD First Response: [Ransom Ambience] Start Thread: KeybindsThread. [4/1/2024 10:45:35 AM.298] LSPD First Response: [Section136Callouts] Creating new instance of Section136Callouts Stats View... [4/1/2024 10:45:35 AM.300] LSPD First Response: [Section136Callouts] No stat values to display... adding placeholder. [4/1/2024 10:45:35 AM.386] LSPD First Response: Immersive Ambient Events: 'veh_xs_vehicle_mods' PTFX asset loaded [4/1/2024 10:45:35 AM.388] LSPD First Response: Immersive Ambient Events: Deserializing XML File: Plugins/LSPDFR/ImmersiveAmbientEvents/XmlConfigs/SevereWeatherEventChances.xml [4/1/2024 10:45:35 AM.419] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 75 to severe weather event dictionary for weather: ExtraSunny [4/1/2024 10:45:35 AM.419] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: ExtraSunny [4/1/2024 10:45:35 AM.420] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: ExtraSunny [4/1/2024 10:45:35 AM.424] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 75 to severe weather event dictionary for weather: Clear [4/1/2024 10:45:35 AM.424] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: Clear [4/1/2024 10:45:35 AM.424] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clear [4/1/2024 10:45:35 AM.424] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 70 to severe weather event dictionary for weather: Neutral [4/1/2024 10:45:35 AM.424] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 30 to severe weather event dictionary for weather: Neutral [4/1/2024 10:45:35 AM.424] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Neutral [4/1/2024 10:45:35 AM.424] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 15 to severe weather event dictionary for weather: Smog [4/1/2024 10:45:35 AM.424] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 85 to severe weather event dictionary for weather: Smog [4/1/2024 10:45:35 AM.424] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Smog [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 10 to severe weather event dictionary for weather: Foggy [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 90 to severe weather event dictionary for weather: Foggy [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Foggy [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 85 to severe weather event dictionary for weather: Overcast [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 15 to severe weather event dictionary for weather: Overcast [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Overcast [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 60 to severe weather event dictionary for weather: Clouds [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 40 to severe weather event dictionary for weather: Clouds [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clouds [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Clearing [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Clearing [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Clearing [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Rain [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Rain [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Rain [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 100 to severe weather event dictionary for weather: Thunder [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Thunder [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 0 to severe weather event dictionary for weather: Thunder [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Snow [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Snow [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Snow [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Blizzard [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Blizzard [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Blizzard [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Snowlight [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Snowlight [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Snowlight [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding Thunderstorm with chance 0 to severe weather event dictionary for weather: Xmas [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding FogAdvisory with chance 0 to severe weather event dictionary for weather: Xmas [4/1/2024 10:45:35 AM.425] LSPD First Response: Immersive Ambient Events: Adding Blizzard with chance 100 to severe weather event dictionary for weather: Xmas [4/1/2024 10:45:35 AM.429] LSPD First Response: Immersive Ambient Events: Setup custom ped persona [4/1/2024 10:45:35 AM.430] LSPD First Response: Immersive Ambient Events: Suspect at index 0 is not armed [4/1/2024 10:45:35 AM.430] LSPD First Response: Immersive Ambient Events: Suspect created [4/1/2024 10:45:35 AM.448] LSPD First Response: Immersive Ambient Events: Creating main menu... [4/1/2024 10:45:35 AM.450] LSPD First Response: Immersive Ambient Events: Menu created [4/1/2024 10:45:35 AM.450] LSPD First Response: Immersive Ambient Events: Creating settings menu... [4/1/2024 10:45:35 AM.450] LSPD First Response: Immersive Ambient Events: Settings menu created [4/1/2024 10:45:35 AM.451] LSPD First Response: Immersive Ambient Events: Creating general settings menu... [4/1/2024 10:45:35 AM.451] LSPD First Response: Immersive Ambient Events: General settings menu created [4/1/2024 10:45:35 AM.451] LSPD First Response: Immersive Ambient Events: Creating storm event settings menu... [4/1/2024 10:45:35 AM.451] LSPD First Response: Immersive Ambient Events: Storm event settings menu created [4/1/2024 10:45:35 AM.452] LSPD First Response: Immersive Ambient Events: Creating BOLO event settings menu... [4/1/2024 10:45:35 AM.452] LSPD First Response: Immersive Ambient Events: BOLO event settings menu created [4/1/2024 10:45:35 AM.452] LSPD First Response: Immersive Ambient Events: Creating street racing settings menu... [4/1/2024 10:45:35 AM.452] LSPD First Response: Immersive Ambient Events: Street racing event settings menu created [4/1/2024 10:45:35 AM.453] LSPD First Response: Immersive Ambient Events: Creating severe weather menu... [4/1/2024 10:45:35 AM.453] LSPD First Response: Immersive Ambient Events: Severe weather menu created [4/1/2024 10:45:35 AM.454] LSPD First Response: Immersive Ambient Events: Creating BOLO menu... [4/1/2024 10:45:35 AM.454] LSPD First Response: Immersive Ambient Events: BOLO menu created [4/1/2024 10:45:35 AM.455] LSPD First Response: Immersive Ambient Events: Creating Interaction menu... [4/1/2024 10:45:35 AM.455] LSPD First Response: Immersive Ambient Events: Interaction menu created [4/1/2024 10:45:35 AM.455] LSPD First Response: Immersive Ambient Events: Creating force event menu... [4/1/2024 10:45:35 AM.455] LSPD First Response: Immersive Ambient Events: Force event menu created [4/1/2024 10:45:35 AM.457] LSPD First Response: Immersive Ambient Events: Initializing MenuProcess... [4/1/2024 10:45:35 AM.467] LSPD First Response: Immersive Ambient Events: Starting event timer... [4/1/2024 10:45:35 AM.482] LSPD First Response: Immersive Ambient Events: Starting BOLO event timer... [4/1/2024 10:45:35 AM.483] LSPD First Response: Immersive Ambient Events: initializing MenuPoolProcess... [4/1/2024 10:45:35 AM.484] LSPD First Response: Immersive Ambient Events: Started ColorPreviewProcess [4/1/2024 10:45:35 AM.530] SuperCallouts: Using UltimateBackup API. [4/1/2024 10:45:35 AM.531] LSPD First Response: Registering callout SuperCallouts.Callouts.Robbery [4/1/2024 10:45:35 AM.531] SuperCallouts: Robbery Enabled [4/1/2024 10:45:35 AM.531] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident [4/1/2024 10:45:35 AM.531] SuperCallouts: CarAccidents Enabled [4/1/2024 10:45:35 AM.531] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident2 [4/1/2024 10:45:35 AM.531] LSPD First Response: Registering callout SuperCallouts.Callouts.CarAccident3 [4/1/2024 10:45:35 AM.531] LSPD First Response: Registering callout SuperCallouts.Callouts.AngryAnimal [4/1/2024 10:45:35 AM.531] SuperCallouts: AngryAnimals Enabled [4/1/2024 10:45:35 AM.531] LSPD First Response: Registering callout SuperCallouts.Callouts.Kidnapping [4/1/2024 10:45:35 AM.531] SuperCallouts: Kidnapping Enabled [4/1/2024 10:45:35 AM.531] LSPD First Response: Registering callout SuperCallouts.Callouts.TruckCrash [4/1/2024 10:45:35 AM.531] SuperCallouts: TruckCrash Enabled [4/1/2024 10:45:35 AM.531] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonTransport [4/1/2024 10:45:35 AM.532] SuperCallouts: PrisonTransport Enabled [4/1/2024 10:45:35 AM.534] LSPD First Response: Registering callout SuperCallouts.Callouts.HitRun [4/1/2024 10:45:35 AM.534] SuperCallouts: Hit and Run Enabled [4/1/2024 10:45:35 AM.534] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenCopVehicle [4/1/2024 10:45:35 AM.534] SuperCallouts: Stolen police vehicle Enabled [4/1/2024 10:45:35 AM.534] LSPD First Response: Registering callout SuperCallouts.Callouts.StolenDumptruck [4/1/2024 10:45:35 AM.534] SuperCallouts: Stolen dump truck Enabled [4/1/2024 10:45:35 AM.534] LSPD First Response: Registering callout SuperCallouts.Callouts.AmbulanceEscort [4/1/2024 10:45:35 AM.534] SuperCallouts: AmbulanceEscort Enabled [4/1/2024 10:45:35 AM.534] LSPD First Response: Registering callout SuperCallouts.Callouts.Aliens [4/1/2024 10:45:35 AM.534] SuperCallouts: Aliens Enabled [4/1/2024 10:45:35 AM.535] LSPD First Response: Registering callout SuperCallouts.Callouts.OpenCarry [4/1/2024 10:45:35 AM.535] SuperCallouts: Open Carry Enabled [4/1/2024 10:45:35 AM.535] LSPD First Response: Registering callout SuperCallouts.Callouts.Fire [4/1/2024 10:45:35 AM.535] SuperCallouts: Fire Enabled [4/1/2024 10:45:35 AM.535] LSPD First Response: Registering callout SuperCallouts.Callouts.OfficerShootout [4/1/2024 10:45:35 AM.535] SuperCallouts: OfficerShootout Enabled [4/1/2024 10:45:35 AM.535] LSPD First Response: Registering callout SuperCallouts.Callouts.WeirdCar [4/1/2024 10:45:35 AM.535] SuperCallouts: Suspicious Enabled [4/1/2024 10:45:35 AM.535] LSPD First Response: Registering callout SuperCallouts.Callouts.Manhunt [4/1/2024 10:45:35 AM.535] SuperCallouts: Manhunt Enabled [4/1/2024 10:45:35 AM.535] LSPD First Response: Registering callout SuperCallouts.Callouts.Impersonator [4/1/2024 10:45:35 AM.535] SuperCallouts: Impersonator Enabled [4/1/2024 10:45:35 AM.535] LSPD First Response: Registering callout SuperCallouts.Callouts.ToiletPaperBandit [4/1/2024 10:45:35 AM.535] SuperCallouts: ToiletPaperBandit Enabled [4/1/2024 10:45:35 AM.535] LSPD First Response: Registering callout SuperCallouts.Callouts.BlockingTraffic [4/1/2024 10:45:35 AM.535] SuperCallouts: Blocking Traffic Enabled [4/1/2024 10:45:35 AM.535] LSPD First Response: Registering callout SuperCallouts.Callouts.IllegalParking [4/1/2024 10:45:35 AM.535] SuperCallouts: Illegal Parking Enabled [4/1/2024 10:45:35 AM.535] LSPD First Response: Registering callout SuperCallouts.Callouts.KnifeAttack [4/1/2024 10:45:35 AM.535] SuperCallouts: Knife Attack Enabled [4/1/2024 10:45:35 AM.535] LSPD First Response: Registering callout SuperCallouts.Callouts.DeadBody [4/1/2024 10:45:35 AM.535] SuperCallouts: Dead Body Enabled [4/1/2024 10:45:35 AM.535] LSPD First Response: Registering callout SuperCallouts.Callouts.FakeCall [4/1/2024 10:45:35 AM.535] SuperCallouts: FakeCall Enabled [4/1/2024 10:45:35 AM.535] LSPD First Response: Registering callout SuperCallouts.Callouts.Trespassing [4/1/2024 10:45:35 AM.535] SuperCallouts: Trespassing Enabled [4/1/2024 10:45:35 AM.535] LSPD First Response: Registering callout SuperCallouts.Callouts.Vandalizing [4/1/2024 10:45:35 AM.535] SuperCallouts: Vandalizing Enabled [4/1/2024 10:45:35 AM.535] LSPD First Response: Registering callout SuperCallouts.Callouts.InjuredCop [4/1/2024 10:45:35 AM.535] SuperCallouts: InjuredCop Enabled [4/1/2024 10:45:35 AM.535] LSPD First Response: Registering callout SuperCallouts.Callouts.IndecentExposure [4/1/2024 10:45:35 AM.535] SuperCallouts: IndecentExposure Enabled [4/1/2024 10:45:35 AM.535] LSPD First Response: Registering callout SuperCallouts.Callouts.PrisonBreak [4/1/2024 10:45:35 AM.535] SuperCallouts: PrisonBreak Enabled [4/1/2024 10:45:35 AM.535] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia1 [4/1/2024 10:45:35 AM.535] SuperCallouts: Mafia1 Enabled [4/1/2024 10:45:35 AM.535] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia2 [4/1/2024 10:45:35 AM.535] SuperCallouts: Mafia2 Enabled [4/1/2024 10:45:35 AM.536] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia3 [4/1/2024 10:45:35 AM.536] SuperCallouts: Mafia3 Enabled [4/1/2024 10:45:35 AM.536] LSPD First Response: Registering callout SuperCallouts.Callouts.Mafia4 [4/1/2024 10:45:35 AM.536] SuperCallouts: Mafia4 Enabled [4/1/2024 10:45:35 AM.536] LSPD First Response: Registering callout SuperCallouts.Callouts.LostGang [4/1/2024 10:45:35 AM.536] SuperCallouts: LostMC Enabled [4/1/2024 10:45:35 AM.536] LSPD First Response: Registering callout SuperCallouts.Callouts.Lsgtf [4/1/2024 10:45:35 AM.536] SuperCallouts: LSGTF Enabled [4/1/2024 10:45:35 AM.587] LSPD First Response: UB: DEFAULT REGIONS FILE IS SUCCESSFULLY LOADED [4/1/2024 10:45:35 AM.588] LSPD First Response: UB: CUSTOM REGIONS FILE IS SUCCESSFULLY LOADED [4/1/2024 10:45:35 AM.594] LSPD First Response: UB: SPECIAL UNITS FILE IS SUCCESSFULLY LOADED [4/1/2024 10:45:35 AM.661] [4/1/2024 10:45:35 AM.662] ================================================== UnitedCallouts =================================================== [4/1/2024 10:45:35 AM.662] [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.ApartmentBurglary [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.DrugDeal [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenTruckPursuit [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenBusIncident [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArmedClown [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.GangShootout [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.MoneyTruckTheft [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.PublicPeaceDisturbance [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle2 [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.PersonWithKnife [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.StolenEmergencyVehicle [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.RobberyHL [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.WarrantForArrest [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.Troublemaker [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.IllegalPoliceCarTrade [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.ArmedTerroristAttack [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.ShotsFired [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.BicycleOnTheFreeway [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.WelfareCheckRequest [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.K9BackupRequired [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.StoreRobberyInProgress [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.TrafficStopBackupRequired [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.HostageSituationReported [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.JewelleryRobbery [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.SuspiciousATMActivity [4/1/2024 10:45:35 AM.662] LSPD First Response: Registering callout UnitedCallouts.Callouts.MurderInvestigation [4/1/2024 10:45:35 AM.662] [LOG]: All callouts of the UnitedCallouts.ini were loaded successfully. [4/1/2024 10:45:35 AM.662] [4/1/2024 10:45:35 AM.662] ================================================== UnitedCallouts =================================================== [4/1/2024 10:45:35 AM.662] [4/1/2024 10:45:35 AM.662] [4/1/2024 10:45:35 AM.662] =============================================== UnitedCallouts by sEbi3 ================================================ [4/1/2024 10:45:35 AM.662] [4/1/2024 10:45:35 AM.662] [LOG]: Callouts and settings were loaded successfully. [4/1/2024 10:45:35 AM.662] [LOG]: The config file was loaded successfully. [4/1/2024 10:45:35 AM.662] [VERSION]: Detected Version: 1.5.8.0 [4/1/2024 10:45:35 AM.662] [LOG]: Checking for a new UnitedCallouts version... [4/1/2024 10:45:35 AM.662] [4/1/2024 10:45:35 AM.662] =============================================== UnitedCallouts by sEbi3 ================================================ [4/1/2024 10:45:35 AM.662] [4/1/2024 10:45:36 AM.167] LSPD First Response: Immersive Ambient Events: Setup custom ped persona [4/1/2024 10:45:36 AM.167] LSPD First Response: Immersive Ambient Events: Suspect at index 1 is not armed [4/1/2024 10:45:36 AM.167] LSPD First Response: Immersive Ambient Events: Suspect created [4/1/2024 10:45:36 AM.167] LSPD First Response: Immersive Ambient Events: Driving behavior is normal [4/1/2024 10:45:36 AM.195] LSPD First Response: Immersive Ambient Events: Started area blip process and distance check [4/1/2024 10:45:36 AM.208] LSPD First Response: Immersive Ambient Events: EventProcess instance started [4/1/2024 10:45:36 AM.210] LSPD First Response: Immersive Ambient Events: AreaBlipDistanceCheck started [4/1/2024 10:45:36 AM.220] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [4/1/2024 10:45:36 AM.733] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: No radio action was specified. [4/1/2024 10:45:36 AM.734] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [4/1/2024 10:45:36 AM.734] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [4/1/2024 10:45:37 AM.178] DeadlyWeapons: Version is up to date! [4/1/2024 10:45:39 AM.745] LSPD First Response: CompuLite: Citations.xml has been successfully loaded [4/1/2024 10:45:39 AM.758] LSPD First Response: CompuLite: Charges.xml has been successfully loaded [4/1/2024 10:45:40 AM.661] SuperCallouts: Version is up to date! [4/1/2024 10:45:42 AM.393] LSPD First Response: [TRACE] New cop added without cop data! [4/1/2024 10:45:42 AM.395] LSPD First Response: [TRACE] Bryan Lee (S_M_Y_SWAT_01) was set as a cop [4/1/2024 10:45:45 AM.052] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [4/1/2024 10:45:58 AM.252] LSPD First Response: +=[BAIT CAR]=+: Dismissing previous police vehicle [4/1/2024 10:45:58 AM.252] LSPD First Response: +=[BAIT CAR]=+: Detected new police vehicle, saving [4/1/2024 10:46:01 AM.684] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [4/1/2024 10:46:01 AM.702] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [4/1/2024 10:46:21 AM.321] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: No radio action was specified. [4/1/2024 10:46:21 AM.321] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [4/1/2024 10:46:21 AM.321] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [4/1/2024 10:46:21 AM.880] LSPD First Response: [TRACE] Launching new encounter for Kenneth Bush [4/1/2024 10:46:21 AM.883] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle [4/1/2024 10:46:25 AM.185] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: No radio action was specified. [4/1/2024 10:46:25 AM.185] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [4/1/2024 10:46:25 AM.185] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [4/1/2024 10:46:25 AM.861] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: No radio action was specified. [4/1/2024 10:46:25 AM.861] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [4/1/2024 10:46:25 AM.861] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [4/1/2024 10:46:26 AM.777] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: No radio action was specified. [4/1/2024 10:46:26 AM.778] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [4/1/2024 10:46:26 AM.778] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [4/1/2024 10:46:28 AM.094] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: No radio action was specified. [4/1/2024 10:46:28 AM.094] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [4/1/2024 10:46:28 AM.094] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [4/1/2024 10:46:35 AM.140] LSPD First Response: [Section136Callouts] The Callout Interface optional dependency check is now running. [4/1/2024 10:46:35 AM.141] LSPD First Response: [Section136Callouts] Callout Interface is detected. The integration will start now. [4/1/2024 10:46:40 AM.150] LSPD First Response: [TRACE] It has been 63 seconds since the last callout [4/1/2024 10:46:40 AM.154] LSPD First Response: Creating WarrantForArrest from UnitedCallouts.Callouts.WarrantForArrest, UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:46:40 AM.157] LSPD First Response: [TRACE] Callout created: #1 [4/1/2024 10:46:40 AM.165] LSPD First Response: GetAudioFileForAction: No file found for: STREET_WEST_ECLIPSE_BLVD [4/1/2024 10:46:40 AM.167] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [4/1/2024 10:46:40 AM.168] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [UC] Warrant for Arrest Status = New [4/1/2024 10:46:40 AM.171] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [UC] Warrant for Arrest [4/1/2024 10:46:40 AM.191] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [4/1/2024 10:46:40 AM.191] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [4/1/2024 10:46:40 AM.192] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Warrant for Arrest [4/1/2024 10:46:40 AM.196] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [4/1/2024 10:46:40 AM.196] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for [UC] Warrant for Arrest [4/1/2024 10:46:40 AM.234] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/1/2024 2:06:45 AM for [UC] Warrant for Arrest [4/1/2024 10:46:40 AM.234] LSPD First Response: CalloutInterface: [DEBUG] waiting 35 in-game minutes for [UC] Warrant for Arrest [4/1/2024 10:46:40 AM.392] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [4/1/2024 10:46:40 AM.409] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [4/1/2024 10:46:55 AM.236] LSPD First Response: [TRACE] Cleaning UI [4/1/2024 10:46:55 AM.237] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.NotAccepted, marking incident as open [4/1/2024 10:46:55 AM.238] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Warrant for Arrest [4/1/2024 10:46:55 AM.238] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [4/1/2024 10:46:55 AM.238] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected that the player ignored [UC] Warrant for Arrest [4/1/2024 10:46:55 AM.238] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [4/1/2024 10:46:55 AM.240] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Warrant for Arrest [4/1/2024 10:47:02 AM.097] LSPD First Response: [TRACE] Released 0 entities from Marker #6 Content Manager [4/1/2024 10:47:02 AM.098] LSPD First Response: [TRACE] Instance cleaned (Marker #6) [4/1/2024 10:47:02 AM.098] LSPD First Response: [TRACE] Thread Marker #6 has been shut down [4/1/2024 10:47:09 AM.372] LSPD First Response: [TRACE] Micheal Huth (A_M_Y_BEVHILLS_02) was damaged. [4/1/2024 10:47:12 AM.473] LSPD First Response: [TRACE] IPM: Starting radio task [4/1/2024 10:47:12 AM.648] LSPD First Response: [TRACE] Radio gesture task assigned [4/1/2024 10:47:12 AM.648] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [4/1/2024 10:47:14 AM.084] LSPD First Response: Creating ecvVxuDGMJascwVxaHiUnFRHBopK from ecvVxuDGMJascwVxaHiUnFRHBopK, LSPD First Response, Version=0.4.8757.33971, Culture=neutral, PublicKeyToken=null [4/1/2024 10:47:14 AM.090] LSPD First Response: GetAudioFileForAction: No file found for: STREET_MAD_WAYNE_THUNDER_DR [4/1/2024 10:47:14 AM.226] LSPD First Response: [TRACE] Preloading JESTER [4/1/2024 10:47:14 AM.226] LSPD First Response: [TRACE] Callout created: Pursuit #1 [4/1/2024 10:47:14 AM.226] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [4/1/2024 10:47:14 AM.226] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Pursuit Status = New [4/1/2024 10:47:14 AM.226] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Pursuit [4/1/2024 10:47:14 AM.228] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [4/1/2024 10:47:14 AM.228] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [4/1/2024 10:47:14 AM.228] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Pursuit [4/1/2024 10:47:14 AM.228] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [4/1/2024 10:47:14 AM.228] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Pursuit [4/1/2024 10:47:14 AM.254] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/1/2024 2:23:46 AM for Pursuit [4/1/2024 10:47:14 AM.254] LSPD First Response: CalloutInterface: [DEBUG] waiting 26 in-game minutes for Pursuit [4/1/2024 10:47:17 AM.080] LSPD First Response: StartCallout: There's already a callout running. Aborting... [4/1/2024 10:47:17 AM.081] LSPD First Response: EndCurrentCallout: Finishing... [4/1/2024 10:47:17 AM.082] LSPD First Response: [TRACE] Cleaning UI [4/1/2024 10:47:17 AM.082] LSPD First Response: [TRACE] Released 0 entities from Pursuit #1 Content Manager [4/1/2024 10:47:17 AM.082] LSPD First Response: [TRACE] Instance cleaned (Pursuit #1) [4/1/2024 10:47:17 AM.084] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [4/1/2024 10:47:17 AM.084] LSPD First Response: Creating u from u, HWYCallouts, Version=1.19.40.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:47:17 AM.089] LSPD First Response: [TRACE] Callout created: #2 [4/1/2024 10:47:17 AM.092] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [4/1/2024 10:47:17 AM.092] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = HWY Pedestrian Struck by Vehicle Status = New [4/1/2024 10:47:17 AM.092] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for HWY Pedestrian Struck by Vehicle [4/1/2024 10:47:17 AM.093] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [4/1/2024 10:47:17 AM.093] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [4/1/2024 10:47:17 AM.120] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/1/2024 2:25:12 AM for HWY Pedestrian Struck by Vehicle [4/1/2024 10:47:17 AM.120] LSPD First Response: CalloutInterface: [DEBUG] waiting 28 in-game minutes for HWY Pedestrian Struck by Vehicle [4/1/2024 10:47:18 AM.858] LSPD First Response: StartCallout: There's already a callout running. Aborting... [4/1/2024 10:47:18 AM.858] LSPD First Response: EndCurrentCallout: Finishing... [4/1/2024 10:47:18 AM.859] LSPD First Response: [TRACE] Cleaning UI [4/1/2024 10:47:18 AM.859] LSPD First Response: [TRACE] Released 0 entities from #2 Content Manager [4/1/2024 10:47:18 AM.859] LSPD First Response: [TRACE] Instance cleaned ( #2) [4/1/2024 10:47:18 AM.860] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [4/1/2024 10:47:18 AM.860] LSPD First Response: Creating PrisonTransport from SuperCallouts.Callouts.PrisonTransport, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:47:18 AM.861] LSPD First Response: [TRACE] Callout created: #3 [4/1/2024 10:47:18 AM.861] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [4/1/2024 10:47:18 AM.861] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Transport Escape Status = New [4/1/2024 10:47:18 AM.862] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Transport Escape [4/1/2024 10:47:18 AM.862] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [4/1/2024 10:47:18 AM.862] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [4/1/2024 10:47:18 AM.888] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/1/2024 2:26:05 AM for [SC] Transport Escape [4/1/2024 10:47:18 AM.888] LSPD First Response: CalloutInterface: [DEBUG] waiting 20 in-game minutes for [SC] Transport Escape [4/1/2024 10:47:20 AM.891] LSPD First Response: StartCallout: There's already a callout running. Aborting... [4/1/2024 10:47:20 AM.891] LSPD First Response: EndCurrentCallout: Finishing... [4/1/2024 10:47:20 AM.891] LSPD First Response: [TRACE] Cleaning UI [4/1/2024 10:47:20 AM.891] LSPD First Response: [TRACE] Released 0 entities from #3 Content Manager [4/1/2024 10:47:20 AM.891] LSPD First Response: [TRACE] Instance cleaned ( #3) [4/1/2024 10:47:20 AM.891] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [4/1/2024 10:47:20 AM.891] LSPD First Response: Creating InjuredHiker from ForestryCallouts.Callouts.InjuredHiker, ForestryCallouts, Version=1.2.6.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:47:20 AM.892] LSPD First Response: [TRACE] Callout created: #4 [4/1/2024 10:47:20 AM.892] LSPD First Response: -!!- Forestry Callouts - |SpawnChooser| - ChiliadSpawnpoints, chose: Blondee Swag 13 -!!- [4/1/2024 10:47:20 AM.893] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CASSIDY_TRAIL [4/1/2024 10:47:20 AM.893] LSPD First Response: -!!- Forestry Callouts - |InjuredHiker| - Callout displayed -!!- [4/1/2024 10:47:20 AM.893] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [4/1/2024 10:47:20 AM.893] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = InjuredHiker Status = New [4/1/2024 10:47:20 AM.893] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for InjuredHiker [4/1/2024 10:47:20 AM.895] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [4/1/2024 10:47:20 AM.895] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [4/1/2024 10:47:20 AM.907] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for InjuredHiker [4/1/2024 10:47:20 AM.907] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: InjuredHiker (New) [4/1/2024 10:47:20 AM.907] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [4/1/2024 10:47:20 AM.907] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for InjuredHiker [4/1/2024 10:47:20 AM.907] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [4/1/2024 10:47:20 AM.907] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for InjuredHiker [4/1/2024 10:47:20 AM.907] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for InjuredHiker [4/1/2024 10:47:20 AM.907] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [4/1/2024 10:47:20 AM.907] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for InjuredHiker [4/1/2024 10:47:20 AM.907] LSPD First Response: -!!- Forestry Callouts - |InjuredHiker| Callout displayed -!!- [4/1/2024 10:47:20 AM.934] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/1/2024 2:27:06 AM for InjuredHiker [4/1/2024 10:47:20 AM.934] LSPD First Response: CalloutInterface: [DEBUG] waiting 39 in-game minutes for InjuredHiker [4/1/2024 10:47:22 AM.223] LSPD First Response: StartCallout: There's already a callout running. Aborting... [4/1/2024 10:47:22 AM.223] LSPD First Response: EndCurrentCallout: Finishing... [4/1/2024 10:47:22 AM.223] LSPD First Response: -!!- Forestry Callout - |InjuredHiker| - Cleaned Up -!!- [4/1/2024 10:47:22 AM.223] LSPD First Response: [TRACE] Cleaning UI [4/1/2024 10:47:22 AM.223] LSPD First Response: [TRACE] Released 0 entities from #4 Content Manager [4/1/2024 10:47:22 AM.223] LSPD First Response: [TRACE] Instance cleaned ( #4) [4/1/2024 10:47:22 AM.224] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [4/1/2024 10:47:22 AM.224] LSPD First Response: Creating Active_shooting from MyCallouts.Callouts.Active_shooting, MyCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:47:22 AM.224] LSPD First Response: [TRACE] Callout created: #5 [4/1/2024 10:47:22 AM.224] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [4/1/2024 10:47:22 AM.224] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Active Shooter Status = New [4/1/2024 10:47:22 AM.224] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Active Shooter [4/1/2024 10:47:22 AM.225] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [4/1/2024 10:47:22 AM.226] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [4/1/2024 10:47:22 AM.252] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/1/2024 2:27:46 AM for Active Shooter [4/1/2024 10:47:22 AM.252] LSPD First Response: CalloutInterface: [DEBUG] waiting 40 in-game minutes for Active Shooter [4/1/2024 10:47:23 AM.821] LSPD First Response: StartCallout: There's already a callout running. Aborting... [4/1/2024 10:47:23 AM.821] LSPD First Response: EndCurrentCallout: Finishing... [4/1/2024 10:47:23 AM.822] LSPD First Response: [TRACE] Cleaning UI [4/1/2024 10:47:23 AM.822] LSPD First Response: [TRACE] Released 0 entities from #5 Content Manager [4/1/2024 10:47:23 AM.822] LSPD First Response: [TRACE] Instance cleaned ( #5) [4/1/2024 10:47:23 AM.829] LSPD First Response: Failed to free callout properly: Active ShooterObject reference not set to an instance of an object. at MyCallouts.Callouts.Active_shooting.End() [4/1/2024 10:47:23 AM.829] at tjpWIEUbSEJqtDzMWwFyHQzzoRs.RvjNiTlCAzdmVuUypcoagWQZuykU() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 531 [4/1/2024 10:47:23 AM.829] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [4/1/2024 10:47:23 AM.829] LSPD First Response: Creating StolenVehicle from AmazingCallouts.Callouts.StolenVehicle, AmazingCallouts, Version=1.0.7.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:47:23 AM.829] LSPD First Response: [TRACE] Callout created: #6 [4/1/2024 10:47:23 AM.829] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [4/1/2024 10:47:23 AM.830] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = StolenVehicle Status = New [4/1/2024 10:47:23 AM.830] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for StolenVehicle [4/1/2024 10:47:23 AM.831] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [4/1/2024 10:47:23 AM.831] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [4/1/2024 10:47:23 AM.855] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/1/2024 2:28:34 AM for StolenVehicle [4/1/2024 10:47:23 AM.855] LSPD First Response: CalloutInterface: [DEBUG] waiting 31 in-game minutes for StolenVehicle [4/1/2024 10:47:24 AM.214] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [4/1/2024 10:47:24 AM.234] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [4/1/2024 10:47:25 AM.625] LSPD First Response: StartCallout: There's already a callout running. Aborting... [4/1/2024 10:47:25 AM.625] LSPD First Response: EndCurrentCallout: Finishing... [4/1/2024 10:47:25 AM.625] LSPD First Response: [TRACE] Cleaning UI [4/1/2024 10:47:25 AM.625] LSPD First Response: [TRACE] Released 0 entities from #6 Content Manager [4/1/2024 10:47:25 AM.625] LSPD First Response: [TRACE] Instance cleaned ( #6) [4/1/2024 10:47:25 AM.626] LSPD First Response: Amazing Callouts: StolenVehicle has been cleaned up! [4/1/2024 10:47:25 AM.626] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [4/1/2024 10:47:25 AM.626] LSPD First Response: Creating Trespassing from SuperCallouts.Callouts.Trespassing, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:47:25 AM.627] LSPD First Response: [TRACE] Callout created: #7 [4/1/2024 10:47:25 AM.628] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [4/1/2024 10:47:25 AM.628] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Trespassing Status = New [4/1/2024 10:47:25 AM.628] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Trespassing [4/1/2024 10:47:25 AM.630] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [4/1/2024 10:47:25 AM.630] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [4/1/2024 10:47:25 AM.657] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/1/2024 2:29:28 AM for [SC] Trespassing [4/1/2024 10:47:25 AM.658] LSPD First Response: CalloutInterface: [DEBUG] waiting 34 in-game minutes for [SC] Trespassing [4/1/2024 10:47:27 AM.065] LSPD First Response: StartCallout: There's already a callout running. Aborting... [4/1/2024 10:47:27 AM.065] LSPD First Response: EndCurrentCallout: Finishing... [4/1/2024 10:47:27 AM.065] LSPD First Response: [TRACE] Cleaning UI [4/1/2024 10:47:27 AM.065] LSPD First Response: [TRACE] Released 0 entities from #7 Content Manager [4/1/2024 10:47:27 AM.066] LSPD First Response: [TRACE] Instance cleaned ( #7) [4/1/2024 10:47:27 AM.066] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [4/1/2024 10:47:27 AM.066] LSPD First Response: Creating DrugOverdose from SimpleCallouts.Callouts.DrugOverdose, SimpleCallouts, Version=1.3.5.2, Culture=neutral, PublicKeyToken=null [4/1/2024 10:47:27 AM.070] LSPD First Response: [TRACE] Callout created: #8 [4/1/2024 10:47:27 AM.072] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [4/1/2024 10:47:27 AM.072] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Drug Overdose Status = New [4/1/2024 10:47:27 AM.072] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Drug Overdose [4/1/2024 10:47:27 AM.074] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [4/1/2024 10:47:27 AM.074] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [4/1/2024 10:47:27 AM.098] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/1/2024 2:30:11 AM for Drug Overdose [4/1/2024 10:47:27 AM.102] LSPD First Response: CalloutInterface: [DEBUG] waiting 26 in-game minutes for Drug Overdose [4/1/2024 10:47:30 AM.354] LSPD First Response: StartCallout: There's already a callout running. Aborting... [4/1/2024 10:47:30 AM.354] LSPD First Response: EndCurrentCallout: Finishing... [4/1/2024 10:47:30 AM.355] LSPD First Response: [TRACE] Cleaning UI [4/1/2024 10:47:30 AM.355] LSPD First Response: [TRACE] Released 0 entities from #8 Content Manager [4/1/2024 10:47:30 AM.355] LSPD First Response: [TRACE] Instance cleaned ( #8) [4/1/2024 10:47:30 AM.356] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [4/1/2024 10:47:30 AM.356] LSPD First Response: Creating Domestic from CalloutsT.Callouts.Domestic, CalloutsT, Version=1.8.0.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:47:30 AM.356] LSPD First Response: [TRACE] Callout created: #9 [4/1/2024 10:47:30 AM.358] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SOUTH_MO_MILTON_DR [4/1/2024 10:47:30 AM.358] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [4/1/2024 10:47:30 AM.358] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Domestic violence Status = New [4/1/2024 10:47:30 AM.358] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Domestic violence [4/1/2024 10:47:30 AM.360] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [4/1/2024 10:47:30 AM.360] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [4/1/2024 10:47:30 AM.384] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/1/2024 2:31:50 AM for Domestic violence [4/1/2024 10:47:30 AM.384] LSPD First Response: CalloutInterface: [DEBUG] waiting 27 in-game minutes for Domestic violence [4/1/2024 10:47:32 AM.392] LSPD First Response: [TRACE] Radio task was active while menu not showing [4/1/2024 10:47:32 AM.392] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing [4/1/2024 10:47:32 AM.392] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted [4/1/2024 10:47:32 AM.396] LSPD First Response: [TRACE] aborting radio task [4/1/2024 10:47:32 AM.396] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [4/1/2024 10:47:38 AM.367] LSPD First Response: [TRACE] Cleaning UI [4/1/2024 10:47:38 AM.368] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player [4/1/2024 10:47:38 AM.369] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic violence [4/1/2024 10:47:38 AM.369] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an update to an item that is either new or accepted: Domestic violence (New) [4/1/2024 10:47:38 AM.369] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [4/1/2024 10:47:38 AM.369] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic violence [4/1/2024 10:47:38 AM.369] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [4/1/2024 10:47:38 AM.369] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Domestic violence [4/1/2024 10:47:38 AM.369] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic violence [4/1/2024 10:47:38 AM.369] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [4/1/2024 10:47:38 AM.369] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Domestic violence [4/1/2024 10:47:38 AM.369] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic violence [4/1/2024 10:47:38 AM.369] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [4/1/2024 10:47:38 AM.369] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Domestic violence [4/1/2024 10:47:38 AM.372] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic violence [4/1/2024 10:47:38 AM.372] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [4/1/2024 10:47:38 AM.372] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Domestic violence [4/1/2024 10:47:38 AM.372] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic violence [4/1/2024 10:47:38 AM.372] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [4/1/2024 10:47:38 AM.372] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Domestic violence [4/1/2024 10:47:38 AM.372] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic violence [4/1/2024 10:47:38 AM.372] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [4/1/2024 10:47:38 AM.372] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Domestic violence [4/1/2024 10:47:38 AM.373] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner [4/1/2024 10:47:38 AM.397] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 46 minutes [4/1/2024 10:47:38 AM.447] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Domestic violence [4/1/2024 10:47:38 AM.447] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Domestic violence [4/1/2024 10:47:41 AM.475] LSPD First Response: [TRACE] Thread Marker #7 initialized [4/1/2024 10:47:42 AM.607] LSPD First Response: [TRACE] User accepted callout [4/1/2024 10:47:49 AM.335] LSPD First Response: [TRACE] Spawned suspect vehicle [4/1/2024 10:47:49 AM.764] LSPD First Response: [TRACE] Released 0 entities from Marker #7 Content Manager [4/1/2024 10:47:49 AM.764] LSPD First Response: [TRACE] Instance cleaned (Marker #7) [4/1/2024 10:47:49 AM.770] LSPD First Response: [TRACE] Thread Marker #7 has been shut down [4/1/2024 10:47:50 AM.916] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [UC] Warrant for Arrest [4/1/2024 10:47:50 AM.916] LSPD First Response: CalloutInterface: [DEBUG] attaching unit: 2-KING-10 to [UC] Warrant for Arrest [4/1/2024 10:47:50 AM.917] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Warrant for Arrest [4/1/2024 10:47:50 AM.917] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Warrant for Arrest [4/1/2024 10:47:50 AM.917] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Warrant for Arrest [4/1/2024 10:47:50 AM.917] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Warrant for Arrest [4/1/2024 10:47:50 AM.917] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for [UC] Warrant for Arrest [4/1/2024 10:47:54 AM.183] LSPD First Response: Immersive Ambient Events: Player has located the suspect [4/1/2024 10:47:59 AM.280] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Transport Escape [4/1/2024 10:47:59 AM.280] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [SC] Transport Escape [4/1/2024 10:48:03 AM.164] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient) [4/1/2024 10:48:03 AM.167] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient) [4/1/2024 10:48:03 AM.168] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient) [4/1/2024 10:48:03 AM.168] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient) [4/1/2024 10:48:03 AM.168] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient) [4/1/2024 10:48:03 AM.168] LSPD First Response: [TRACE] Removing ped from PoliceStation #3 (Ambient) [4/1/2024 10:48:03 AM.168] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #3 Content Manager [4/1/2024 10:48:03 AM.168] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #3) [4/1/2024 10:48:03 AM.186] LSPD First Response: [TRACE] Ped Carly Red has become idle again [4/1/2024 10:48:03 AM.186] LSPD First Response: [TRACE] Ped Chris Truckwood has become idle again [4/1/2024 10:48:03 AM.186] LSPD First Response: [TRACE] Ped Laura Davis has become idle again [4/1/2024 10:48:03 AM.186] LSPD First Response: [TRACE] Ped Jessica Sanyo has become idle again [4/1/2024 10:48:03 AM.186] LSPD First Response: [TRACE] Ped Derek Thompson has become idle again [4/1/2024 10:48:04 AM.890] LSPD First Response: [TRACE] Preloading POLICE3 [4/1/2024 10:48:04 AM.890] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [4/1/2024 10:48:04 AM.893] LSPD First Response: [TRACE] Preloading POLICE3 [4/1/2024 10:48:04 AM.894] LSPD First Response: [TRACE] Created police3 at X:-549.0356 Y:235.086 Z:83.04799 [4/1/2024 10:48:04 AM.918] LSPD First Response: [TRACE] Preloading POLICE3 [4/1/2024 10:48:04 AM.919] LSPD First Response: [TRACE] Created police3 at X:-549.0356 Y:235.086 Z:83.04799 [4/1/2024 10:48:04 AM.919] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3 [4/1/2024 10:48:05 AM.872] LSPD First Response: [TRACE] A new world event should be started [4/1/2024 10:48:05 AM.873] LSPD First Response: [TRACE] Starting world event RunLights [4/1/2024 10:48:05 AM.873] LSPD First Response: [TRACE] Setting up world event: RunLights #1 [4/1/2024 10:48:05 AM.881] LSPD First Response: [TRACE] Assigned ped to RunLights #1 (Ambient) [4/1/2024 10:48:06 AM.906] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Pursuit [4/1/2024 10:48:06 AM.906] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Pursuit [4/1/2024 10:48:09 AM.702] LSPD First Response: Immersive Ambient Events: Event timer instance ended [4/1/2024 10:48:09 AM.722] LSPD First Response: Immersive Ambient Events: Event selected: GasLeak [4/1/2024 10:48:09 AM.722] LSPD First Response: Immersive Ambient Events: Gas Leak event started [4/1/2024 10:48:09 AM.723] LSPD First Response: Immersive Ambient Events: Getting Nearby peds [4/1/2024 10:48:09 AM.725] LSPD First Response: Immersive Ambient Events: Suitable ped count: 0 [4/1/2024 10:48:09 AM.725] LSPD First Response: Immersive Ambient Events: No nearby ped was suitable for event [4/1/2024 10:48:09 AM.726] LSPD First Response: Immersive Ambient Events: Gas leak event does not meet proper requirements, ending event... [4/1/2024 10:48:09 AM.746] LSPD First Response: Immersive Ambient Events: Event selected: GasLeak [4/1/2024 10:48:09 AM.746] LSPD First Response: Immersive Ambient Events: Gas Leak event started [4/1/2024 10:48:09 AM.746] LSPD First Response: Immersive Ambient Events: Getting Nearby peds [4/1/2024 10:48:09 AM.746] LSPD First Response: Immersive Ambient Events: Suitable ped count: 0 [4/1/2024 10:48:09 AM.746] LSPD First Response: Immersive Ambient Events: No nearby ped was suitable for event [4/1/2024 10:48:09 AM.746] LSPD First Response: Immersive Ambient Events: Gas leak event does not meet proper requirements, ending event... [4/1/2024 10:48:09 AM.764] LSPD First Response: Immersive Ambient Events: Event selected: Speeding [4/1/2024 10:48:09 AM.765] LSPD First Response: Immersive Ambient Events: Speeding event started [4/1/2024 10:48:09 AM.765] LSPD First Response: Immersive Ambient Events: Getting Nearby peds [4/1/2024 10:48:09 AM.779] LSPD First Response: Immersive Ambient Events: Suitable ped count: 1 [4/1/2024 10:48:09 AM.780] LSPD First Response: Immersive Ambient Events: Ped suitable for event found [4/1/2024 10:48:09 AM.798] LSPD First Response: Immersive Ambient Events: Starting event timer... [4/1/2024 10:48:09 AM.802] LSPD First Response: Immersive Ambient Events: No nearby drivers to get the average speed of, setting average speed to 77 MPH [4/1/2024 10:48:09 AM.871] LSPD First Response: [TRACE] Preloading POLICE [4/1/2024 10:48:09 AM.871] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [4/1/2024 10:48:09 AM.892] LSPD First Response: [TRACE] Preloading POLICE [4/1/2024 10:48:09 AM.893] LSPD First Response: [TRACE] Created police at X:-811.493 Y:133.0774 Z:59.38602 [4/1/2024 10:48:09 AM.912] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [4/1/2024 10:48:09 AM.913] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [4/1/2024 10:48:09 AM.915] LSPD First Response: [TRACE] Adam Montoya (MP_M_FREEMODE_01) was set as a cop [4/1/2024 10:48:09 AM.937] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01 [4/1/2024 10:48:09 AM.938] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice () [4/1/2024 10:48:09 AM.941] LSPD First Response: [TRACE] Howard Johnson (MP_M_FREEMODE_01) was set as a cop [4/1/2024 10:48:09 AM.943] LSPD First Response: [TRACE] Freeing spawned suspect [4/1/2024 10:48:09 AM.944] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished [4/1/2024 10:48:09 AM.944] LSPD First Response: [TRACE] StageOnFinished [4/1/2024 10:48:09 AM.945] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished [4/1/2024 10:48:09 AM.945] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage [4/1/2024 10:48:09 AM.946] LSPD First Response: [TRACE] Finishing crime Cold cases [4/1/2024 10:48:09 AM.946] LSPD First Response: [TRACE] Finishing all logic for Kenneth Bush [4/1/2024 10:48:09 AM.947] LSPD First Response: [TRACE] Crime finished [4/1/2024 10:48:09 AM.964] LSPD First Response: [TRACE] AmbientSpawn - spawned: police [4/1/2024 10:48:12 AM.268] LSPD First Response: [Ransom Ambience] Event: A new event should be started. [4/1/2024 10:48:12 AM.271] LSPD First Response: [Ransom Ambience] DEBUG: Detected zone '-1496303721' (X:-784.7225 Y:291.5977 Z:85.3755). [4/1/2024 10:48:12 AM.271] LSPD First Response: [Ransom Ambience] Detected event weights with id '890575729' [4/1/2024 10:48:12 AM.272] LSPD First Response: [Ransom Ambience] DEBUG: LeftoverEntities: Dismissed 0 entities. [4/1/2024 10:48:12 AM.274] LSPD First Response: [Ransom Ambience] Start Event: 'PublicDisturbance'. [4/1/2024 10:48:12 AM.296] LSPD First Response: [Ransom Ambience] Start Thread: Event Thread. [4/1/2024 10:48:12 AM.301] LSPD First Response: [Ransom Ambience] Abort Event: Could not find nearby ped. [4/1/2024 10:48:12 AM.302] LSPD First Response: [Ransom Ambience] End Event: PublicDisturbance [4/1/2024 10:48:12 AM.302] LSPD First Response: [Ransom Ambience] Abort Event: '.Start' returned 'False'. [4/1/2024 10:48:12 AM.302] LSPD First Response: [Ransom Ambience] Event Thread: Choosing new event. [4/1/2024 10:48:12 AM.303] LSPD First Response: [Ransom Ambience] DEBUG: ChooseEventUntilSuccess: Trying 'Fight'. [4/1/2024 10:48:12 AM.304] LSPD First Response: [Ransom Ambience] Abort Event: Could not find nearby ped. [4/1/2024 10:48:12 AM.304] LSPD First Response: [Ransom Ambience] End Event: Fight [4/1/2024 10:48:12 AM.305] LSPD First Response: [Ransom Ambience] DEBUG: ChooseEventUntilSuccess: Trying 'BrandishingWeapon'. [4/1/2024 10:48:12 AM.306] LSPD First Response: [Ransom Ambience] Abort Event: Could not find nearby ped. [4/1/2024 10:48:12 AM.307] LSPD First Response: [Ransom Ambience] End Event: BrandishingWeapon [4/1/2024 10:48:12 AM.307] LSPD First Response: [Ransom Ambience] DEBUG: ChooseEventUntilSuccess: Trying 'Burglary'. [4/1/2024 10:48:12 AM.308] LSPD First Response: [Ransom Ambience] Abort Event: Could not find nearby ped. [4/1/2024 10:48:12 AM.308] LSPD First Response: [Ransom Ambience] End Event: Burglary [4/1/2024 10:48:12 AM.309] LSPD First Response: [Ransom Ambience] DEBUG: ChooseEventUntilSuccess: Trying 'DUI'. [4/1/2024 10:48:12 AM.458] LSPD First Response: [Ransom Ambience] Driver 'A_M_Y_GENSTREET_01' of vehicle 'MESA' is under the influence. [4/1/2024 10:48:12 AM.458] LSPD First Response: [Ransom Ambience] Event Thread: Result: DUI. [4/1/2024 10:48:13 AM.696] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for HWY Pedestrian Struck by Vehicle [4/1/2024 10:48:13 AM.696] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for HWY Pedestrian Struck by Vehicle [4/1/2024 10:48:13 AM.788] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [4/1/2024 10:48:13 AM.805] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [4/1/2024 10:48:13 AM.961] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [4/1/2024 10:48:13 AM.978] LSPD First Response: +=[BAIT CAR]=+: Detected police vehicle is not persistent, saving... [4/1/2024 10:48:19 AM.642] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Drug Overdose [4/1/2024 10:48:19 AM.642] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Drug Overdose [4/1/2024 10:48:26 AM.517] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for StolenVehicle [4/1/2024 10:48:26 AM.517] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for StolenVehicle [4/1/2024 10:48:34 AM.369] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for [SC] Trespassing [4/1/2024 10:48:34 AM.369] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for [SC] Trespassing [4/1/2024 10:48:39 AM.700] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for InjuredHiker [4/1/2024 10:48:39 AM.700] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for InjuredHiker [4/1/2024 10:48:43 AM.078] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Active Shooter [4/1/2024 10:48:43 AM.078] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Active Shooter [4/1/2024 10:48:50 AM.668] LSPD First Response: Immersive Ambient Events: Ended UpdatedInfoTimer instance [4/1/2024 10:48:50 AM.687] LSPD First Response: Immersive Ambient Events: Started UpdatedInfoTimer instance [4/1/2024 10:48:55 AM.113] LSPD First Response: [Ransom Ambience] Abort Event: 'PreTick' returned 'False'. [4/1/2024 10:48:55 AM.113] LSPD First Response: [Ransom Ambience] New interval has been set to: 168476ms. [4/1/2024 10:48:55 AM.113] LSPD First Response: [Ransom Ambience] End Event: DUI [4/1/2024 10:48:55 AM.114] LSPD First Response: [Ransom Ambience] Abort Thread: EventThread [4/1/2024 10:48:55 AM.687] LSPD First Response: [TRACE] IPM: Aborting existing radio task [4/1/2024 10:48:55 AM.687] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted [4/1/2024 10:48:55 AM.688] LSPD First Response: [TRACE] aborting radio task [4/1/2024 10:48:55 AM.688] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [4/1/2024 10:48:55 AM.688] LSPD First Response: [TRACE] IPM: Starting radio task [4/1/2024 10:48:55 AM.692] LSPD First Response: [TRACE] Radio gesture task assigned [4/1/2024 10:48:55 AM.692] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [4/1/2024 10:48:57 AM.344] LSPD First Response: StartCallout: There's already a callout running. Aborting... [4/1/2024 10:48:57 AM.344] LSPD First Response: EndCurrentCallout: Finishing... [4/1/2024 10:48:57 AM.345] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted [4/1/2024 10:48:57 AM.345] LSPD First Response: [TRACE] aborting radio task [4/1/2024 10:48:57 AM.345] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [4/1/2024 10:48:57 AM.346] LSPD First Response: [TRACE] Radio gesture task assigned [4/1/2024 10:48:57 AM.346] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [4/1/2024 10:48:57 AM.346] LSPD First Response: [TRACE] Cleaning UI [4/1/2024 10:48:57 AM.346] LSPD First Response: [TRACE] Released 0 entities from #9 Content Manager [4/1/2024 10:48:57 AM.346] LSPD First Response: [TRACE] Instance cleaned ( #9) [4/1/2024 10:48:57 AM.347] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [4/1/2024 10:48:57 AM.347] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic violence [4/1/2024 10:48:57 AM.347] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [4/1/2024 10:48:57 AM.347] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Domestic violence [4/1/2024 10:48:57 AM.347] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic violence [4/1/2024 10:48:57 AM.347] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [4/1/2024 10:48:57 AM.347] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Domestic violence [4/1/2024 10:48:57 AM.347] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Domestic violence [4/1/2024 10:48:57 AM.347] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [4/1/2024 10:48:57 AM.347] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Domestic violence [4/1/2024 10:48:57 AM.348] LSPD First Response: Creating MissingPerson from AmazingCallouts.Callouts.MissingPerson, AmazingCallouts, Version=1.0.7.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:48:57 AM.348] LSPD First Response: [TRACE] Callout created: #10 [4/1/2024 10:48:57 AM.348] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [4/1/2024 10:48:57 AM.348] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = MissingPerson Status = New [4/1/2024 10:48:57 AM.348] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for MissingPerson [4/1/2024 10:48:57 AM.350] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [4/1/2024 10:48:57 AM.350] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting [4/1/2024 10:48:57 AM.350] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for MissingPerson [4/1/2024 10:48:57 AM.350] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item [4/1/2024 10:48:57 AM.350] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for MissingPerson [4/1/2024 10:48:57 AM.375] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/1/2024 3:15:18 AM for MissingPerson [4/1/2024 10:48:57 AM.375] LSPD First Response: CalloutInterface: [DEBUG] waiting 22 in-game minutes for MissingPerson [4/1/2024 10:48:58 AM.093] LSPD First Response: CalloutInterface: [DEBUG] either the spawner is no longer running, it ran out of callouts, or there aren't any units available [4/1/2024 10:48:58 AM.855] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [4/1/2024 10:48:58 AM.855] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted [4/1/2024 10:48:58 AM.855] LSPD First Response: [TRACE] aborting radio task [4/1/2024 10:48:58 AM.856] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [4/1/2024 10:49:00 AM.092] LSPD First Response: StartCallout: There's already a callout running. Aborting... [4/1/2024 10:49:00 AM.092] LSPD First Response: EndCurrentCallout: Finishing... [4/1/2024 10:49:00 AM.093] LSPD First Response: [TRACE] Cleaning UI [4/1/2024 10:49:00 AM.093] LSPD First Response: [TRACE] Released 0 entities from #10 Content Manager [4/1/2024 10:49:00 AM.093] LSPD First Response: [TRACE] Instance cleaned ( #10) [4/1/2024 10:49:00 AM.093] LSPD First Response: AmazingCallouts - MissingPerson Callout cleaned up. [4/1/2024 10:49:00 AM.093] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [4/1/2024 10:49:00 AM.093] LSPD First Response: Creating StolenVehicle from CalloutsT.Callouts.StolenVehicle, CalloutsT, Version=1.8.0.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:49:00 AM.093] LSPD First Response: [TRACE] Callout created: #11 [4/1/2024 10:49:00 AM.094] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [4/1/2024 10:49:00 AM.094] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Stolen Vehicle Status = New [4/1/2024 10:49:00 AM.094] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Stolen Vehicle [4/1/2024 10:49:00 AM.095] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [4/1/2024 10:49:00 AM.095] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [4/1/2024 10:49:00 AM.119] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/1/2024 3:16:40 AM for Stolen Vehicle [4/1/2024 10:49:00 AM.119] LSPD First Response: CalloutInterface: [DEBUG] waiting 37 in-game minutes for Stolen Vehicle [4/1/2024 10:49:01 AM.781] LSPD First Response: StartCallout: There's already a callout running. Aborting... [4/1/2024 10:49:01 AM.781] LSPD First Response: EndCurrentCallout: Finishing... [4/1/2024 10:49:01 AM.782] LSPD First Response: [TRACE] Radio gesture task assigned [4/1/2024 10:49:01 AM.782] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize() [4/1/2024 10:49:01 AM.782] LSPD First Response: [TRACE] Cleaning UI [4/1/2024 10:49:01 AM.783] LSPD First Response: [TRACE] Released 0 entities from #11 Content Manager [4/1/2024 10:49:01 AM.783] LSPD First Response: [TRACE] Instance cleaned ( #11) [4/1/2024 10:49:01 AM.783] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [4/1/2024 10:49:01 AM.783] LSPD First Response: Creating u from u, HWYCallouts, Version=1.19.40.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:49:01 AM.783] LSPD First Response: [TRACE] Callout created: #12 [4/1/2024 10:49:01 AM.784] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [4/1/2024 10:49:01 AM.784] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = HWY Pedestrian Struck by Vehicle Status = New [4/1/2024 10:49:01 AM.784] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for HWY Pedestrian Struck by Vehicle [4/1/2024 10:49:01 AM.785] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [4/1/2024 10:49:01 AM.785] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [4/1/2024 10:49:01 AM.811] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/1/2024 3:17:31 AM for HWY Pedestrian Struck by Vehicle [4/1/2024 10:49:01 AM.811] LSPD First Response: CalloutInterface: [DEBUG] waiting 37 in-game minutes for HWY Pedestrian Struck by Vehicle [4/1/2024 10:49:03 AM.289] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Timed out [4/1/2024 10:49:03 AM.289] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted [4/1/2024 10:49:03 AM.290] LSPD First Response: [TRACE] aborting radio task [4/1/2024 10:49:03 AM.290] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted [4/1/2024 10:49:03 AM.385] LSPD First Response: StartCallout: There's already a callout running. Aborting... [4/1/2024 10:49:03 AM.385] LSPD First Response: EndCurrentCallout: Finishing... [4/1/2024 10:49:03 AM.385] LSPD First Response: [TRACE] Cleaning UI [4/1/2024 10:49:03 AM.385] LSPD First Response: [TRACE] Released 0 entities from #12 Content Manager [4/1/2024 10:49:03 AM.385] LSPD First Response: [TRACE] Instance cleaned ( #12) [4/1/2024 10:49:03 AM.385] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed [4/1/2024 10:49:03 AM.385] LSPD First Response: Creating HitRun from SuperCallouts.Callouts.HitRun, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null [4/1/2024 10:49:03 AM.388] LSPD First Response: +====[BAITCAR DEBUG]====+: Pursuit detected [4/1/2024 10:49:03 AM.388] LSPD First Response: +====[BAITCAR DEBUG]====+: Allowed one pursuit to proceed [4/1/2024 10:49:03 AM.388] LSPD First Response: [TRACE] Created new chase [4/1/2024 10:49:03 AM.388] LSPD First Response: [TRACE] Callout created: #13 [4/1/2024 10:49:03 AM.402] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident [4/1/2024 10:49:03 AM.402] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = [SC] Hit and Run Status = New [4/1/2024 10:49:03 AM.403] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for [SC] Hit and Run [4/1/2024 10:49:03 AM.404] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout [4/1/2024 10:49:03 AM.404] LSPD First Response: mscorlib: [DEBUG] But there's already an active callout, so ignoring [4/1/2024 10:49:03 AM.438] LSPD First Response: CalloutInterface: [DEBUG] start time: 4/1/2024 3:18:19 AM for [SC] Hit and Run [4/1/2024 10:49:03 AM.438] LSPD First Response: CalloutInterface: [DEBUG] waiting 43 in-game minutes for [SC] Hit and Run